----------------------Fix for drone passing through 1-block thick walls Version 1.11, 5/25/2015 ----------------------Improvements to BlendState performance Update to FNA which also improves BlendState performance Fix for the Vision death bug No longer possible to exit Speedruns without saving (except for when you beat th e game) 6:41 PM PST -Fix for healthbar UI -Simplified blur and cellular automata shaders Version 1.10, 5/23/2015 ----------------------Minor fixes to secret world tilemaps in Ukkin-Na and Absu Minor localization additions 3:35 PM PST - Fix for the manta boss crash Version 1.09, 5/22/2015 ----------------------Fix for animated tile rendering issue introduced in 1.08 Reduced final boss weapon damage Reduced Sentinel weapon damage 7:21 PM PST - Improved tile map rendering performance. 8:52 PM PST - Fix for Secret World crash Version 1.08, 5/21/2015 ----------------------Implemented in-game leaderboards Completely revised default keyboard layout for better international compatibilti y Fixed bug where Hard games weren't uploading to leaderboard Revised speedruns to return to Speedrun screen instead of Title when quitting, c ontinue timer Fixes to menu cursor movement Fixes to numpad mapping Assorted tile map fixes Not really a version, just testing some things ---------------------------------------------Changed the tile set shader to the stock SpriteBatch shader Added some shader parameters to Trace's pixel shader output in case this is not handled by the fetch shader Version 1.07, 5/17/2015 ----------------------Move SteamAPI.Init to happen earlier in execution Added message popup for when SteamAPI.Init fails Updated mojoshader.dll with more fixes from Ethan Version 1.06, 5/16/2015 ---------------------Added controller detection Added 2 graphics detail level options
Fixed several config bugs
Added updated mojoshader.dll (to handle Intel 965 Express Chipset). Thanks, Eth an Lee. Fixed controller settings for Nyko Airflo Low health beep now fades out to a lower volume after a time Extra guard against crashes riding Oracca Version 1.05, 5/15/2015 ----------------------Updated to newest FNA, added gamecontrollerdb support Updated to SDL 2.03 Added small dead zone for drill analog press Made menu screen left/right keyboard controls separately configurable, defaulted to pgup/pgdn Disabled FNA Faux backbuffer Disabled FNA graphics threading support to reduce garbage collection Particle buffers now use DynamicVertexBuffers. Map rendering optimizations Add VSync On/Off option Version 1.04, 5/14/2015 ---------------------Fix for log level "INFO" not printing Fix for various input remapping problems Fix for random generation problem in Kur Added more verbose logging to help troubleshoot issues Updated to Steamworks 1.33a / Steamworks .Net 7 Version 1.03, 5/14/2015 ---------------------Fix for crash when cloud saves disabled Version 1.02, 5/13/2015 ---------------------Fix for SFX 0 volume causing music to play at full volume Limited apache log to maximum of 10 backups Case-sensitivity fix for Linux Changed default keyboard mapping for drone Version 1.01, 5/9/2015 ---------------------Fix for map reminder crash on new areas Version 1.00, 5/9/2015 ---------------------This is arbitrarily the "first" PC version from which I'll begin tracking; picking up roughly where the PS4 version 1.05 (US) version left off and adding the following: -PC/Mac/Linux support -Map reminders -Keyboard mapping -10 quick select keys -Volume level controls -Window size controls -Cloud Saves -Steam Achievements -Steam Trading Cards
-Revised AI for the final boss battle
-Small reduction in Ukhu + spawn hp -Tweaks to the Hard difficulty setting -Assorted small bugfixes