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EXPERIMENTAL
CURSO: INGLES
CATEDRATICO(A): KAROL REGALADO
TEMA: DINAMICA
ALUMNA: REYNA ANELICE MARIBEL CASTRO GUZMAN
INTRODUCTION
in this paper we will present the subject matter dynamics taking into account
all sources of information that are required to raise the sufiente and
adequate informant .
These dynamics are important for human development as these help us
understand and Do learn about various things that we can not know and to
practice ,
dynamic is important to be participaivos and collaborators since many
people do not have the patience to listen and to teach others to be active
The dynamic is the branch of physics that describes the time evolution of a
physical system in relation to the causes changes in physical and / or state
of motion. The aim is to describe the dynamics of the factors that may cause
alterations of a physical system , quantify and raise equations of motion or
evolution equations for that operating system . The study of the dynamics is
prominent in the ( classical , relativistic and quantum ) mechanical systems ,
but also thermodynamics and electrodynamics. This article describes the
main aspects of the dynamics of mechanical systems , and other items
reserved for the study of the dynamics in non- mechanical systems.
Moreover , unlike the current approach , Aristotle spends studying the
kinematics and dynamics , studying the causes of motion first and then the
motion of bodies . This approach hindered the advancement of knowledge of
the phenomenon of movement until, in the first instance , San Alberto Mango
, who first noted this difficulty , and ultimately to Galileo Galilee and Isaac
Newton. In fact, Thomas Bradwardine, in 1328, introduced in De proportion
bus velocitatum in motorbus a mathematical law linking the speed ratio
between the resistance forces motifs; his work influenced the medieval
dynamics for two centuries, but for what has been called a mathematical
accident in the definition of " enhance " their work was discarded and was
not given historical recognition in his day.
OBJECTIVES
DINAMICAS
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Mnimo de Jugadores : 5
Bandana
possibility to who has blindfolded ask questions, like what color is your
diver? or what do you like to play ?, it is male or baby ?, etc. Of course,
you can not ask for the name of his companion, and he must not answer
questions not to be identified by his voice. The answers always give the
other participants.
2. APLAUSOS EQUIVOCADOS
Mnimo de Jugadores : 3
3. CADENA DE ROPAS
Mnimo de Jugadores : 8
Es un juego ideal para invierno, cuando los nios traen buzos, sacos
camperas, etc. Se dividen los chicos en dos grupos con igual cantidad de
participantes. Cada grupo debe tratar de formar la cadena ms larga de
ropas, colocando los elementos uno al lado de otro (o si ya son ms
grades, se les puede pedir que aten uno con otro) Pueden incluir medias,
cordonnes, bufandas, etc. Hay que tener en cuenta que se necesita un
espacio bastante amplio. El grupo que logre formar la fila ms larga es el
ganador.
3. Clothing chain
From what age: 6 years
Players least 8
Materials needed: The players wear Popia
It is an ideal place for winter play, when children bring divers, bags
jackets, etc. The boys are divided into two groups with equal numbers of
participants. Each group should try to form the longest chain of clothing,
placing the elements next to each other (or if there are more grades,
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they may be asked to tie each other) can include means, cordonnes,
scarves, etc. Keep in mind that a fairly large space is required. The group
achieved form the longest line is the winner.
4. CAZANDO OBJETOS
Mnimo de Jugadores: 4
Para este juego se necesita colocar en una caja grande varios objetos
iguales o diferentes. Por ejemplo: pelotitas, tapitas de bebidas, lpices
de colores, vasos de plstico, etc. Debe colocarse un artculo menos que
la cantidad total de participantes. Los chicos deben hacer una ronda y la
caja con los objetos se colocar en el centro. Cuando empiece la msica,
los invitados comenzarn a bailar alrededor de la caja y cuando la
msica se detenga, cada uno debe tomar un objeto de la caja. El jugador
que se quede sin ninguno, saldr del juego, pero llevndose un objeto. El
juego continuar hasta que slo
queden dos jugadores y un solo objeto:
el que logre apoderrselo, ganar y se
llevar un premio.
4. Hunting objects
From what age: 3 years
Minimum of Players: 4
Materials needed: Shoebox, a tape
recorder and objects election
For this game it takes place in a large box more identical or different
objects. Eg balls, beverage caps, crayons, plastic cups, etc. It should be
placed an article unless the total number of participants. The guys
should do a round and box objects are placed in the center. When the
music starts, the guests begin to dance around the box and when the
music stops, everyone should take an object from the box. The player
left without any exits the game, but taking an object. The game
continues until only two players and one object: to achieve apoderrselo,
and win prize.
5. CUCHARAS VIAJERAS
Mnimo de Jugadores: 2
Materiales
limones
necesarios:
Cucharas
grandes
papas
Mnimo de Jugadores: 4
7. EL ANILLO ESCONDIDO
Mnimo de Jugadores: 4
8. EL CAJN DE PALABRAS
Mnimo de Jugadores: 4
8. Drawer word
From what age 4 - 10 years
Minimum of Players: 4
Materials needed: None
The boys sit on the floor. The
facilitator begins the game by saying
"I have a drawer in has an apple." The
next player will have to repeat the
same sentence but choosing another object that starts with the same
letter, such as "I have a drawer in a table." In the next round, the object
must start with another letter. Not worth repeating words and such. The
player who, in 30 seconds, fails to think of an object that begins with the
letter chosen out of the game. Ghana, the last player that never fails.
Another special variant for smaller children the animator says: "I have a
drawer full of fruit, for example apple" and children should continue to
repeat the phrase but mentioning other fruits or vegetables or colors or
animals, etc.
For older kids variant might be not only invent a word, but repeat all
those mentioned so far. For example: "I have a drawer in has an apple
and a banana." The following must be said: "I have a drawer in has an
apple, a banana and a peach."
9. EL JUEGO DE LAS GOLOSINAS
Mnimo de Jugadores: 6
Materiales
golosinas
necesarios:
cajas
de
zapoatos
varias
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Una variante a este juego es que la caja llena est adelante a cierta
distancia de los chicos y que cada uno deba correr con una golosina a
depositarla all. Cunado un jugador regresa sale el otro y as
sucesivamente. Tambin gana el grupo que logre llevar primero todas
las golosinas a la caja vaca.
9. The game treats
At what age: 4-10 years
Minimum Players: 6
Materials needed: 4 boxes and several candy
zapoatos
The children are divided into two groups of
equal number of players. Each group sits in a row next to each other. In
turn, each group is given a box of candy and a blank, which is placed
beside one another, with the first player. The first player takes a candy
and passes to teammate and so hsta reach the end of the row. Then the
candy should return forward but passed from hand to hand behind that
is in the back of children. At the first child is to place it in the empty box
and so on. The first group to achieve pass all the goodies of the box full
to empty the winner and of course, wins the box of goodies !!
A variant of this game is that the box is filled some distance ahead of the
boys and that everyone should run with a treat to place it there. Cunado
a player back out the other and so on. He also gains the group achieves
first carry all the goodies to the empty box.
Mnimo de Jugadores 4
Mnimo de Jugadores: 6
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Mnimo de Jugadores: 4
Un jugador sale del cuarto donde se est jugando mientras los otros
esconden un objeto, por ejemplo un zapato, un libro, un paquete de
papas chips, etc. Cuando el jugador entra debe comenzar a buscar el
objeto y los dems lo van guiando con las palabras FRIO, cuando est
muy lejos del objeto, CALENTITO cuando est cerca y CALIENTE cuando
est muy cerca. Una vez que lo haya encontrado, sale otro jugador y
comienza el proceso nuevamente. Si lo que se esconden son golosinas,
el jugador las obtiene al encontrarlas. Se puede establecer un tiempo,
por ejemplo, no puede demorar ms de dos minutos en encontrarla.
Tambin es una forma de entregar las
sorpresitas al final del cumpleaos, de una
manera entretenida.
12. Hiding objects
From what age: 3 years
Minimum of Players: 4
Materials needed: Objects choice
A player leaves the room where you are playing while others hide an
object, such as a shoe, a book, a packet of potato chips, etc. When the
player enters should start looking for the object and the others are
leading with COLD words, when it is far from the object, CALENTITO
when close and warm when it's very close. Once you found it, he get
another player and start the process again. If you are hiding treats, the
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player gets to find them. You can set a time, for example, can not take
more than two minutes to find it. It is also a way to deliver the birthday
surprises at the end, in an entertaining way.
13. FBRICA DE PALABRAS
Mnimo de Jugadores: 4
15
Mnimo de Jugadores: 4
16
Materiales necesarios:
participantes
Tantos
globos
inflados
como
Mnimo de Jugadores: 4
papel,
bandeja
con
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Mnimo de Jugadores: 4
18. LA ANTICARRERA
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Mnimo de Jugadores: 3
Los chicos deben ubicarse uno al lado del otro. A la seal de largada,
todos tendrn que avanzar hacia la lnea de llegada lo ms lentamente
posible. La nica condicin es que siempre estn en movimiento. El que
se detenga, quedar eliminado. Para no extender demasiado el juego,
conviene procurar que el trayecto a recorrer sea corto. El ganador ser
el ltimo en cruzar la lnea final.
The anticarrera
From what age: 6-10 years
Minimum of Players: 3
Materials needed: Chalk or tape to
mark the arrival floor Lalinea
The boys should be placed next to
each other. At the starting signal, everyone will have to move towards
the finish line as slowly as possible. The only condition is that they are
always moving. Whoever stops, it will be eliminated. For not extending
the game too, should ensure that the way to travel is short. The winner
will be the last to cross the finish line.
Mnimo de Jugadores: 3
Mnimo de Jugadores: 3
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It is ideal for a fun game when the guests start arriving at birthday. a roll
of toilet paper and wrap clings to one of the children like a mummy.
When a guest comes to guess quiene s the child dressed mummy. When
mummy guess unwinds and another player disguises.
CONCLUSION
Demises in that we saw that were very useful for the development of
each of us was quite comfortable
each of these dynamics that could see us e have learned many things
and knowledge were often not implemented aviamos but now that e
have cast us great Apprenticeship been left to us as well as the
dynamics in the theoretical part equally in the practical part.
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