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Cheat mode:

Start the game with the "C:\Program Files\EA GAMES\MOHAA\MOHAA.exe" +set


developer +set ui_console 1 +set cheats 1 +set thereisnomonkey 1 +set cl_playintro 0
command. Start a single player game, then press ~ to display the console window. Enter
one of the following codes to activate the corresponding cheat function. Note: Change
+set cl_playintro 0 to +set cl_playintro 1 if you wish to view the introduction sequence.
Information in this section was contributed by ian hartwell.

For versions of the game higher than v1.10, edit the starting command as described, then
go into the advanced section of the options menu. From there, you can activate the
console manually. All codes are the same as those for the earlier version of the game.
Note: For the demo version, start the game with the "<drive and folder path>\moh
demo\mohaademo.exe" +set ui_console 1 +set cheats 1 +set thereisnomonkey 1
command.

Effect

Code

God mode

dog

Full health

fullheal or fullheald

All weapons and ammunition

wuss

No clipping mode

noclip

Remove target

notarget

Third person view

toggle cg_3rd_person

List inventory

listinventory

Teleport to indicated location

tele <x y z coordinates>

Level select

map <map name>

Level completed

fadeout

Restart level

restart

List maps

maplist

Display current coordinates

coord

Set health

health <number>

Suicide

kill

List models for Allies

playermodel

Set walking speed

set sv_walkspeed <number>

Set gravity

set sv_gravity <number>

Set run speed

set sv_runspeed <number>

Set rocket/grenade speed

set sv_maxvelocity <number>

Spawn indicated weapon

giveweapon weapons/"<weapon_name>".tik

Unlock mission 2

seta g_m2l1 "1"

Unlock mission 3

seta g_m3l1 "1"

Unlock mission 4

seta g_m4l1 "1"

Unlock mission 5

seta g_m5l1 "1"

Unlock mission 6

seta g_m6l1 "1"

Unlock medal

seta g_eogmedal2 "1"

Unlock medal

seta g_eogmedal1 "1"

Unlock medal

seta g_eogmedal0 "1"

Unlock medal

seta g_medal5 "1"

Unlock medal

seta g_medal4 "1"

Unlock medal

seta g_medal3 "1"

Unlock medal

seta g_medal2 "1"

Unlock medal

seta g_medal1 "1"

Unlock medal

seta g_medal0 "1"

Information in this section was contributed by XAnimal, Tanner, Michael W., Steven Hughes, and Edwin Chan.

Weapon names:
Use one of the following entries with the giveweapon weapons/"<weapon_name>".tik
code.
Information in this section was contributed by XAnimal and Michael W..

colt45
m2frag_grenade
p38
steilhandgranate
m1_garand
kar98

shotgun
bazooka
panzerschreck
bar
mp44
thompsonsmg
mp40
springfield
kar98sniper
Map names:
Use one of the following entries with the map code. For a full list, load the "pak5.pk3" in
the "\main" folder.
m1l1
m1l2a
m1l2b
m1l3a
m1l3b
m1l3c
m2l1
m2l2a
m2l2b
m2l2c
m2l3
m3l1a
m3l1b
m6l3e
Secret Allied models:
Enable the playermodel code to list the models for the Allied side, including the four
secret ones named "american_avest_army", "american_ranger_lifevest",
"american_ranger_equipment", and "american_ranger_lifevest2." Once you select one of
the four secret models from the list, they will permanently be in your model selection in
multi-player mode.
Information in this section was contributed by Bismarck.

Get all nine medals:


Note: This procedure involves editing a game file; create a backup copy of the file before
proceeding. Use a text editor to edit the "unnamedsoldier.cfg" file in the "\main\configs"
folder in the game folder. Add the following lines to the file.
Information in this section was contributed by Christy Gamer.

seta g_eogmedal0 "1"


seta g_eogmedal1 "1"
seta g_eogmedal2 "1"
seta g_medal0 "1"
seta g_medal1 "1"
seta g_medal2 "1"
seta g_medal3 "1"

seta g_medal4 "1"


seta g_medal5 "1"
Gamepad support:
Enable the console within the game advanced options. Display the console window
during game play and enable the following commands to activate the gamepad.
Information in this section was contributed by Sean Di Stefano.

in_joyballscale 0.02
in_joystick 1
in_joythreshold 0.295000
Hint: Silly Nazis:
In the first disguise mission, enter the room with the three Nazis playing cards. Look out
the window at the two other Germans below (you may need to go to the left side of the
window). Press [Use]and they will start doing back-flips, dances, and head stands.
Information in this section was contributed by CHOWDERHEADJDOGG.

Hint: Stupid scientist:


Get discovered on the level where you are in disguise. When you are going to see the
scientists, press Q to holster your weapon. The man who speaks to you tries to draw his
weapon, however it will be glued to the clipboard and to his hand. Note: This is easier to
accomplish if the dog code has been enabled.
Information in this section was contributed by ca.boddy.

Hint: Command Post: Never ending Nazis:


In this level, you will get off of a truck then make your way to the Nazi houses. When
you finish all of your objectives you will need to exfiltrate. When you get past the front
gates near the end of the level (where you meet the French woman), kill all the Nazis in
that area. Then, sit in between the two sand bag bunkers a few steps from the gate. An
unlimited amount of Nazis will appear two at a time in intervals of about three seconds.
Information in this section was contributed by Ryan Ernest.

Hint: Command Post: Never ending dogs:


Follow the steps in the "Command Post: Never ending Nazis" hint, except do not wait in
between the sand bag bunkers. Instead, go further towards the end of the level where you
see a bridge. You will see a truck at the other end with the French woman nearby. Wait
directly before the bridge and an unlimited amount of Nazi dogs will approach in your
direction.
Information in this section was contributed by Ryan Ernest.

Hint: Command Post: Easy completion:


At the end of the mission where you have to meet Manon in the truck, you have to deal
with both dogs and guards from behind and very accurate riflemen ahead of you to
escape. To makes things much easier, when you get to the gate stop and crouch. While
crouched, no guards will appear from behind as long as you go along the road in that
position. Walk until you can snipe the guards up ahead with your KAR98. Once they are
all dead, take out your MP40 and turn around. Guard dogs will still be sent from this
point onwards. Stay crouched and walk backwards then gun them down as they come to
you. This is especially useful under the hard difficulty setting, where one rifle hit takes
off 30 health points.

Information in this section was contributed by Tommy Spresser.

Hint: Communications Blackout: Hear theme song:


You can hear the game's theme song during the mission where you have to destroy the six
communications targets. In the house just next to the base is a room with a cello and
piano. Go up to either one of them and press [Use]. You must press it several times to
hear the entire theme.
Information in this section was contributed by Jonathan Leary.

Hint: Naxos Prototype: Asking scientists:


Find the disguise and go to the scientists. Enable the notarget code and have your
weapon holstered. Go directly into the room and wait. One of the scientist will appear
and ask whether you are interested in prototypes. If you want to understand him, turn on
the subtitles in the advanced options menu.
Information in this section was contributed by Swee Choo Ong.

Hint: Omaha Beach: See glitches:


Enable the walkspeed 1000 code and start walking on the level. Rush to the beach before
everyone to see a few glitches as well as allies appearing suddenly.
Information in this section was contributed by Steven Hughes.

Hint: Omaha Beach: Use MG42s without being shot:


When playing in multi-player mode as the Axis, go into the pillbox, then take out a
grenade. Hold [Fire] and kneel. Crawl up two the MG42 and press E (use). You will be
unable to get hit unless from behind.
Information in this section was contributed by StrShp99.

Hint: Sabotage the Motorpool: Stupid crateman:


Enable the notarget and dog codes. Proceed until you enter the room with the munitions
cache. There will be a Nazi worker there. Do not kill him; just follow him. He will go to
the area guarded by two spotlights. He will pick up a crate and go to the door, but he
cannot possibly get through.
Information in this section was contributed by ongsc727.

Hint: Sniper's Last Stand: Bonus level:


Complete the mission where you have to escort the tank crew under the hard difficulty
setting with all three members of the crew still alive. You will go to a bonus level called
The Void. In it, you have sixty seconds to find a hiding spot before a bazooka carrying
medic comes looking for you.
Information in this section was contributed by Tommy Spresser.

Hint: Secret objectives:


In order to receive medals, you need to accomplish secret objectives.
Information in this section was contributed by Mercury.

In the first mission at the second level, where you have to rescue the SAS agent,
at the fort where the explosives are located there is a ladder leading to a walkway
at the right side from the back of the parked truck. Go up and follow the walkway,
and eliminate the Nazi soldiers on your way. In the end, you will find an
American POW. Keep him alive until the end of the level to receive your medal.
In the second mission, acquire the manifest at one of the ends of the U-boat you

have to destroy.
To receive the third medal, you have to accomplish multiple objectives. At Omaha
Beach, survive the beach with at least 80% of your life. In the Battle In The
Bocage, keep all the paratroopers that you find along the way alive. Do the same
thing in the next level.
In mission four, there are two King Tiger tanks parked in the yard of the house.
You must acquire explosives in order to complete this task. You can find
explosives at the second level of one of the houses. Note: Search every room.
When you have the explosives, blow up the Tiger tanks.
To acquire the medal for the fifth mission, keep every squad member you find
alive in both levels, especially the tank crew.
In the final mission (Fort Schmerzen), at the loading platform of the train which
the level starts at, snipe all the Nazi soldiers with less than five assault team
member casualties.
Hint: Leave level map:
Enable the set sv_gravity code to a negative value in any level. Start walking and at
some point you will begin flying above everything. From there, move towards the white
spots and enable the sv_walkspeed 500 code. You will be in a white glitched area.
Information in this section was contributed by Steven Hughes.

Hint: Moving with changed gravity:


To go off the ground, enable the set sv_gravity code with a negative value. To get back
down, enable the set sv_gravity code with a positive number. To remain where you
currently are (leveled), enable the set sv_gravity code 0 code. Note: Sometimes you
must keep trying because you may get stuck, cannot move, or cannot escape from where
you are. To ensure that you fly up, go to a cliff and go off it. Fly off the screen and it
should wobble.
Information in this section was contributed by Steven Hughes.

Hint: Switch sides:


When in a multi-player game, go to a any MG42 and use the gun. Then, press [Esc] to get
to the menu. Choose "Select Team" and pick the opposite team. You will remain in the
same place, but on the other team. This is useful when playing with the Omaha Beach
map, as you will get a head start if you are on Axis then change to Allies.
Information in this section was contributed by Steven Hughes.

Hint: Music in multi-player games:


Note: This procedure involves changing game files; create a backup copy of the files
before proceeding. First, get a music file that you would like to hear in the game and
change it into a .mp3 file. Either cut or copy it. Find the "main" folder in the game
directory. Enter the "sound" folder, then enter the "amb_stereo" folder. Paste your sound
file in that folder. Find the sound file for the level that you want to change. Then, switch
the names of the two sound files. You will now hear your favorite songs during the game,
but other players will not be able to hear it.
Information in this section was contributed by MooreKM.

Glitch: Multi-player: Enter wall and go underground:

In the Tug Of War level Flughafen, there is a glitch when playing as the Allies. When you
spawn in the Allies zone, go behind the first hangar next to you, hugging the right wall
the entire way. When you get to the end of the hangar, there will be a slight turn. Then,
keep hugging the wall and eventually you will go into it. You will then see a ledge. Fall
off and you will be underground. Only the top of your head will be visible. Note: This
cannot be done if there is a tank standing in the way.
Information in this section was contributed by Game Genie.

Glitch: Disappearing grenade:


In the training level, when you get to the part where you have to destroy the target, go to
the fence and up. Throw a grenade at a hole and it will disappear.
Information in this section was contributed by cheesemonkey1002.

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