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StepMania v5.

0 beta 1a crash report (build 3, 20121228 @ 23:36:37 Pacific Standa


rd Time)
-------------------------------------Crash reason: Assertion 'sScreenName != ""' failed
Thread: Main thread
GameSoundManager.cpp:557 4.084999, delta 0.068000
GameSoundManager.cpp:557 4.152999, delta 0.064000
GameSoundManager.cpp:557 4.216999, delta 0.068000
GameSoundManager.cpp:557 4.284999, delta 0.068000
ScreenManager.cpp:616 Assertion 'sScreenName != ""' failed
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:775
InputHandler_DirectInput.cpp:751
InputHandler_DirectInput.cpp:770
InputHandler_DirectInput.cpp:775
InputHandler_DirectInput.cpp:751
0051ce57: void debug_crash(void) [00400000+11ce45+12]
00505a64: void sm_crash(char const *) [00400000+105a49+1b]
005ef90f: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const
&) [00400000+1ef8d9+36]
004776ac: void ScreenAttract::GoToStartScreen(class StdString::CStdStr<char>) [0
0400000+77676+36]
719163b5: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [71910000+632a+8b]
00477919: void ScreenAttract::HandleScreenMessage(class StdString::CStdStr<char>
) [00400000+778b6+63]
71914f2a: MSVCP90!std::char_traits<char>::_Copy_s [71910000+4f13+17]
71915242: MSVCP90!std::allocator<wchar_t>::deallocate [71910000+5081+1c1]
719159d5: MSVCP90!std::allocator<char>::allocate [71910000+5929+ac]
719163aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [71910000+632a+80]
719163b5: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [71910000+632a+8b]
719172aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7191000
0+7286+24]
005ef85c: class Screen * ScreenManager::GetTopScreen(void) [00400000+1ef83a+22]
0052abf0: void Transition::UpdateInternal(float) [00400000+12aba5+4b]
005a85ba: void Actor::Update(float) [00400000+1a84fb+bf]
005aec2f: void ActorFrame::UpdateInternal(float) [00400000+1aebdf+50]
71914f2a: MSVCP90!std::char_traits<char>::_Copy_s [71910000+4f13+17]
005a85ba: void Actor::Update(float) [00400000+1a84fb+bf]
719159d5: MSVCP90!std::allocator<char>::allocate [71910000+5929+ac]
00401e4a: void Screen::Update(float) [00400000+1e33+17]
7191582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::compare [71910000+57e5+48]

71915d47: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::compare [71910000+5d22+25]
719258ca: MSVCP90!std::operator==<char,std::char_traits<char>,std::allocator<cha
r> > [71910000+158ba+10]
7192591e: MSVCP90!std::operator!=<char,std::char_traits<char>,std::allocator<cha
r> > [71910000+1590e+10]
00434752: void ScreenWithMenuElements::Update(float) [00400000+34745+d]
005f1315: void ScreenManager::Update(float) [00400000+1f11a0+175]
005cad06: void GameState::Update(float) [00400000+1caca8+5e]
0059d34c: void RageTextureManager::Update(float) [00400000+19d2f2+5a]
005058b4: void GameLoop::RunGameLoop(void) [00400000+1057eb+c9]
71916458: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [71910000+643c+1c]
71915e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::_Tidy [71910000+5dfb+48]
71915ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [719100
00+5ebb+9]
005089f9: main() [00400000+107f1b+ade]
73c82e2b: MSVCR90!unlock [73c60000+22e16+15]
73cc67ab: MSVCR90!realloc [73c60000+66415+396]
73c838b3: MSVCR90!initptd [73c60000+23753+160]
0051c3a6: WinMain@16() [00400000+11c390+16]
006743fe: __tmainCRTStartup() [00400000+2742be+140]
77b59855: ntdll!RtlInitializeExceptionChain [77b20000+3981f+36]
00a29200: StepMania!00400000
00a29200: StepMania!00400000
Static log:
StepMania v5.0 beta 1a
Compiled 20121228 @ 23:36:37 Pacific Standard Time (build 3)
Log starting 2015-08-20 02:30:19
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Primary display driver: AMD Radeon R7 200 Series
WARNING: Couldn't find primary display driver; logging all drivers
Video driver: A [Advanced Micro Devices, Inc.]
15.200.1046.0, 6-22-2015 [pci\ven_1002&dev_6658]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot
find the file specified.)
Sound device 0: Speakers (Realtek High Definiti, 6.1, MID 1, PID 100
Sound device 1: Realtek Digital Output (Realtek, 6.1, MID 1, PID 100
WARNING: Invalid StepsType value 'pump-solo' in 'dance-couple,dance-solo,dance-t
hreepanel,dance-routine,pump-couple,pump-halfdouble,pump-solo,lights-cabinet'
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{6
26ed18a-0004-40dc-a63e-2499478f471a}
DirectSound Driver: Realtek Digital Output (Realtek High Definition Audio) {0.0.
0.00000000}.{be43328b-1102-4360-af46-4fdc83496c68}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 8 alpha 16 depth
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: AMD Radeon R7 200 Series

OGL Version: 4.5.13397 Compatibility Profile Context 15.200.1046.0


OGL Max texture size: 16384
OGL Texture units: 8
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMDX_debug_output
GL_AMD: blend_minmax_factor, conservative_depth, debug_output, depth_clamp_sep
arate, draw_buffers_blend,
framebuffer_sample_positions, gcn_shader, gpu_shader_int64, interleaved_elem
ents, multi_draw_indirect,
name_gen_delete, occlusion_query_event, performance_monitor, pinned_memory,
query_buffer_object,
sample_positions, seamless_cubemap_per_texture, shader_atomic_counter_ops, s
hader_stencil_export,
shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_tex
ture, sparse_texture_pool,
stencil_operation_extended, texture_cube_map_array, texture_texture4, transf
orm_feedback3_lines_triangles,
transform_feedback4, vertex_shader_layer, vertex_shader_viewport_index
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_a
rrays, base_instance,
bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object,
clear_texture, clip_control,
color_buffer_float, compatibility, compressed_texture_pixel_storage, compute
_shader,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cu
ll_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_s
tate_access, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced
, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventi
ons, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_a
ttachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_imag
e, gpu_shader5, gpu_shader_fp64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced
_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_
range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_q
uery2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query
, provoking_vertex,
query_buffer_object, robust_buffer_access_behavior, sample_shading, sampler_
objects, seamless_cube_map,
seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter
s, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_i
mage_size, shader_objects,
shader_precision, shader_stencil_export, shader_storage_buffer_object, shade
r_subroutine,
shader_texture_image_samples, shader_texture_lod, shading_language_100, shad
ing_language_420pack,
shading_language_packing, shadow, shadow_ambient, sparse_buffer, sparse_text
ure, stencil_texturing, sync,
tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_o
bject,
texture_buffer_object_rgb32, texture_buffer_range, texture_compression, text

ure_compression_bptc,
texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_
env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, textu
re_mirror_clamp_to_edge,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, text
ure_query_levels,
texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, textur
e_snorm, texture_stencil8,
texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
timer_query, transform_feedback2,
transform_feedback3, transform_feedback_instanced, transform_feedback_overfl
ow_query, transpose_matrix,
uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib
_64bit, vertex_attrib_binding,
vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f
_rev, vertex_type_2_10_10_10_rev,
viewport_array, window_pos
GL_ATI: draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil, textu
re_compression_3dc,
texture_env_combine3, texture_float, texture_mirror_once
GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, bl
end_func_separate, blend_minmax,
blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, depth_boun
ds_test, direct_state_access,
draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_b
lit, framebuffer_multisample,
framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_paramete
rs, gpu_shader4, histogram,
multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_
buffer_object, point_parameters,
polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color, sep
arate_specular_color,
shader_image_load_store, shader_integer_mix, shadow_funcs, stencil_wrap, sub
texture, texgen_reflection,
texture3D, texture_array, texture_buffer_object, texture_compression_bptc, t
exture_compression_latc,
texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, textur
e_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_i
nteger, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, t
exture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, ti
mer_query, transform_feedback,
vertex_array, vertex_array_bgra, vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering
GL_KHR: context_flush_control, debug, robust_buffer_access_behavior, robustnes
s
GL_KTX_buffer_region
GL_NV: blend_square, conditional_render, copy_depth_to_color, copy_image, dept
h_buffer_float,
explicit_multisample, float_buffer, half_float, primitive_restart, texgen_re
flection, texture_barrier
GL_OES_EGL_image
GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

OpenGL Fullscreen 1920x1080 32 color 32 texture 60Hz Vsync SmoothLines


Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered)
WARNING: Error playing command: /Themes/default/BGAnimations/ScreenWithMenuEleme
nts in/default.lua:11: calling 'sleep' on bad self (number expected, got nil)
WARNING: [C]: sleep( = (null))
WARNING: /Themes/default/BGAnimations/ScreenWithMenuElements in/default.lua:11:
unknown(self = (null))
WARNING: Error playing command: /Themes/default/BGAnimations/ScreenWithMenuEleme
nts in/default.lua:26: attempt to perform arithmetic on upvalue 'fSleepTime' (a
nil value)
WARNING: /Themes/default/BGAnimations/ScreenWithMenuElements in/default.lua:26:
unknown(self = (null),(*temporary) = (null),(*temporary) = (null),(*temporary) =
(null),(*temporary) = (null),(*temporary) = 0,(*temporary) = 0,(*temporary) = a
ttempt to perform arithmetic on upvalue 'fSleepTime' (a nil value))
WARNING: Error playing command: /Themes/default/BGAnimations/ScreenWithMenuEleme
nts out/default.lua:11: calling 'sleep' on bad self (number expected, got nil)
WARNING: [C]: sleep( = (null))
WARNING: /Themes/default/BGAnimations/ScreenWithMenuElements out/default.lua:11:
unknown(self = (null))
WARNING: Error playing command: /Themes/default/BGAnimations/ScreenWithMenuEleme
nts out/default.lua:26: attempt to perform arithmetic on upvalue 'fSleepTime' (a
nil value)
WARNING: /Themes/default/BGAnimations/ScreenWithMenuElements out/default.lua:26:
unknown(self = (null),(*temporary) = (null),(*temporary) = (null),(*temporary)
= (null),(*temporary) = (null),(*temporary) = 0,(*temporary) = 0,(*temporary) =
attempt to perform arithmetic on upvalue 'fSleepTime' (a nil value))
Players joined: none
Lost focus to: StepMania.exe
Top Screen: ScreenInit
Language: en
Current renderer: OpenGL
Theme: default
Partial log:
00:06.677: WARNING: Error playing command: /Themes/default/BGAnimations/ScreenWi
thMenuElements out/default.lua:26: attempt to perform arithmetic on upvalue 'fSl
eepTime' (a nil value)
00:06.677: WARNING: /Themes/default/BGAnimations/ScreenWithMenuElements out/defa
ult.lua:26: unknown(self = (null),(*temporary) = (null),(*temporary) = (null),(*
temporary) = (null),(*temporary) = (null),(*temporary) = 0,(*temporary) = 0,(*te
mporary) = attempt to perform arithmetic on upvalue 'fSleepTime' (a nil value))
00:06.677: Looking for a card for Player 1
00:06.677: Looking for a card for Player 2
00:06.677: Zeroing this update. Was 0.104000
00:07.590: 57 FPS, 57 av FPS, 764 VPF, OpenGL
00:08.590: 60 FPS, 59 av FPS, 768 VPF, OpenGL
00:09.178: ScreenAttract::AttractInput: begin fading to START_SCREEN
00:09.274: Dialog: "Lua runtime error parsing "ScreenInit::StartScreen": [string
"ScreenInit::StartScreen"]:1: attempt to call global 'SetPrefBranch' (a nil val
ue)
00:09.274: [string "ScreenInit::StartScreen"]:1: main((*temporary) = (null),(*te
mporary) = attempt to call global 'SetPrefBranch' (a nil value))" [LUA_ERROR]
-- End of report

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