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71915d47: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::compare [71910000+5d22+25]
719258ca: MSVCP90!std::operator==<char,std::char_traits<char>,std::allocator<cha
r> > [71910000+158ba+10]
7192591e: MSVCP90!std::operator!=<char,std::char_traits<char>,std::allocator<cha
r> > [71910000+1590e+10]
00434752: void ScreenWithMenuElements::Update(float) [00400000+34745+d]
005f1315: void ScreenManager::Update(float) [00400000+1f11a0+175]
005cad06: void GameState::Update(float) [00400000+1caca8+5e]
0059d34c: void RageTextureManager::Update(float) [00400000+19d2f2+5a]
005058b4: void GameLoop::RunGameLoop(void) [00400000+1057eb+c9]
71916458: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [71910000+643c+1c]
71915e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::_Tidy [71910000+5dfb+48]
71915ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [719100
00+5ebb+9]
005089f9: main() [00400000+107f1b+ade]
73c82e2b: MSVCR90!unlock [73c60000+22e16+15]
73cc67ab: MSVCR90!realloc [73c60000+66415+396]
73c838b3: MSVCR90!initptd [73c60000+23753+160]
0051c3a6: WinMain@16() [00400000+11c390+16]
006743fe: __tmainCRTStartup() [00400000+2742be+140]
77b59855: ntdll!RtlInitializeExceptionChain [77b20000+3981f+36]
00a29200: StepMania!00400000
00a29200: StepMania!00400000
Static log:
StepMania v5.0 beta 1a
Compiled 20121228 @ 23:36:37 Pacific Standard Time (build 3)
Log starting 2015-08-20 02:30:19
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Primary display driver: AMD Radeon R7 200 Series
WARNING: Couldn't find primary display driver; logging all drivers
Video driver: A [Advanced Micro Devices, Inc.]
15.200.1046.0, 6-22-2015 [pci\ven_1002&dev_6658]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot
find the file specified.)
Sound device 0: Speakers (Realtek High Definiti, 6.1, MID 1, PID 100
Sound device 1: Realtek Digital Output (Realtek, 6.1, MID 1, PID 100
WARNING: Invalid StepsType value 'pump-solo' in 'dance-couple,dance-solo,dance-t
hreepanel,dance-routine,pump-couple,pump-halfdouble,pump-solo,lights-cabinet'
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{6
26ed18a-0004-40dc-a63e-2499478f471a}
DirectSound Driver: Realtek Digital Output (Realtek High Definition Audio) {0.0.
0.00000000}.{be43328b-1102-4360-af46-4fdc83496c68}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 8 alpha 16 depth
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: AMD Radeon R7 200 Series
ure_compression_bptc,
texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_
env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, textu
re_mirror_clamp_to_edge,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, text
ure_query_levels,
texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, textur
e_snorm, texture_stencil8,
texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
timer_query, transform_feedback2,
transform_feedback3, transform_feedback_instanced, transform_feedback_overfl
ow_query, transpose_matrix,
uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib
_64bit, vertex_attrib_binding,
vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f
_rev, vertex_type_2_10_10_10_rev,
viewport_array, window_pos
GL_ATI: draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil, textu
re_compression_3dc,
texture_env_combine3, texture_float, texture_mirror_once
GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, bl
end_func_separate, blend_minmax,
blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, depth_boun
ds_test, direct_state_access,
draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_b
lit, framebuffer_multisample,
framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_paramete
rs, gpu_shader4, histogram,
multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_
buffer_object, point_parameters,
polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color, sep
arate_specular_color,
shader_image_load_store, shader_integer_mix, shadow_funcs, stencil_wrap, sub
texture, texgen_reflection,
texture3D, texture_array, texture_buffer_object, texture_compression_bptc, t
exture_compression_latc,
texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, textur
e_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_i
nteger, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, t
exture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, ti
mer_query, transform_feedback,
vertex_array, vertex_array_bgra, vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering
GL_KHR: context_flush_control, debug, robust_buffer_access_behavior, robustnes
s
GL_KTX_buffer_region
GL_NV: blend_square, conditional_render, copy_depth_to_color, copy_image, dept
h_buffer_float,
explicit_multisample, float_buffer, half_float, primitive_restart, texgen_re
flection, texture_barrier
GL_OES_EGL_image
GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control