Sei sulla pagina 1di 38

UMTS Services and Applications

UMTS Services and Applications

Contents
1
2
2.1
2.2
3
3.1
3.2
4
4.1
4.2
4.3
5
5.1
5.2
6
6.1
7
8

Module Objectives
3G evolution
3G service evolution
3G bit rate evolution
Services and Applications
Introduction to Mobile Applications
Service Platforms
Services and QoS classes
Services and Conversational QoS Class
Services and Streaming QoS Class
Services and Interactive/Background Class
Examples of UMTS Applications
Applications using Circuit Switched Service
Applications using Packet Switched Service
Appendix
Quality of Service QoS
Exercises
Solution

TM51106EN03GLA3
2010 Nokia Siemens Networks

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UMTS Services and Applications

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Module Objectives

The main objective of this module is to make the student able to explain the GSM
and UMTS mobile applications.
Topics to be covered in this module include the differentiation between UMTS
services and applications, a general discussion of the QoS, and an introduction to the
most Known services.
After completing this module, the participant should be able to:

List the main differences between UMTS and 2G networks


List the services and applications UMTS network provided.
List the services and applications that IP Multimedia System provides.
List the QoS classes of service.

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

3G evolution

2.1

3G service evolution

GSM 3rd Generation UMTS (Universal Mobile Telecommunications System) uses at


the air interface a new transmission principle which is totally different from the GSM
2nd Generation. The transmission is based here on CDMA (code division multiple
access). This principle uses the whole bandwidth of 5Mhz and is not divided into sub
frequency channels like in GSM 2nd Generation. Each channel of a mobile subscriber
or a mobile subscriber application respectively is scrambled utilizing a code, which is
unique per cell.
UMTS will be able to offer an extremely large variety of applications. The
conventional GSM services (bearer and teleservices) equivalent to the GSM Rel. '99
will be available. In addition, a large number of new services will become globally
available in the form of flexible bearer services with adaptable, dynamic data rates of
up to 2Mbps.
In addition to this, UMTS will allow versatile applications, particularly in the area of
data transmission with medium and high data rates (simultaneous speech, image and
data transmission). Examples of the use of UMTS user equipment include the
following:

Company data transmission (e.g. teleworking, mobile offices, virtual work groups,
etc.)

Information research (e.g. Internet surfing, online media, etc.)


Education (e.g. virtual schools, online laboratories, libraries, viewing, etc.)
Entertainment (e.g. games, music clips, video clip, etc. on demand)
Public services (e.g. surveys, public voting)
Telemetric services (e.g. navigation systems, fleet management, etc.)
Financial services (e.g. mobile banking, online payment, USIM as credit card, etc.)
Special services (e.g. security, telemedicine, hotlines, etc.)

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

2.2

3G bit rate evolution

GSM Phase 2+ GPRS (General Packet Radio Service) provides on one side a circuit
switched interface between the BSC and the MSC that corresponds to the normal
GSM Phase 2 circuit switched interface and on the other side a packet switched
interface between the BSC and the SGSN. GPRS uses 4 coding schemes, which are
different from the normal GSM Phase 2+. These coding schemes provide data-rates
between 9.05 kb/s up to 21.4 kb/s. In addition up to 8 channels can be combined at
the air interface. This results in a maximum data-rate of 171.2kb/s (theoretical). GSM
Phase 2+ EDGE (Enhanced Data rates for GSM Evolution) uses the GPRS
(8X21.4kb/s theoretical) for packet switched traffic and / or the HSCSD technology
(8X14.4kb/s theoretical) for circuit switched data transfer. In opposite to the other
GSM technologies, EDGE uses a different modulation on the air interface. With this
different modulation an approximately 3 times higher transmission rate can be
reached up to the maximum of 553.6kb/s (in combination with GPRS).
In the standard UMTS version data will be sent to the user equipment at a rate of up
to 2Mbps. In HSDPA (High Speed Downlink Packet Access), rates of 14,4Mbps may
be reached depending on the modulation (QPSK or 16-QAM) and coding scheme
used. Selection of the optimum modulation and coding scheme is performed based
on the downlink quality indicators provided by the UE.

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Services and Applications

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

3.1

Introduction to Mobile Applications

In your everyday life, you are familiar with the concept of a mobile application.
For example, a mobile phone call is a mobile application. An SMS is another type of
mobile application. With time, the need for different types of applications is
increasing. Today the subscribers expect an increased number of applications and
greater value. For an operator with a large subscriber base, more usage time is one
way of ensuring continuing growth. However, the subscribers use mobile applications
on for a limited time. Therefore, when defining the 3 rd Generation (3G)
specifications, the emphasis is on the unlimited prospect of seamless services and
applications that can be provided.
One common misconception that people have is that applications have been
introduced in UMTS. However, this is not true as GSM already offers both integrated
network and Intelligent Networks (IN) applications. In today's networks, General
Packet Radio Service (GPRS) adds the facility of supporting packet data with
relatively quick set-up and transfer times, such as in the case of Internet.
UMTS Services
The term mobile application refers to services provided to the subscriber. Mobile
applications have not been standardized in UMTS. The GSM/UMTS network offers
service elements that are used by applications. The applications form the value
added for the subscriber. A set of services have been made available by UMTS,
which are:

Circuit Switched (CS) Services - These are the teleservices, such as speech call,
facsimile call, and CS data.

Packet Switched (PS) Services - These are based on the PS connectivity provided
by Packet Data Protocol (PDP) contexts.

Message Services - These include Short Message Service (SMS) and Multimedia
Message Service (MMS).
The services speech call, facsimile, and SMS are both services and applications. CS
data is only a service because the subscriber allocated with a CS bearer for data
transport. The bearer itself adds no value to the subscriber. The subscriber requires
the CS data bearer to run a data application, where content is for instance
exchanged between two entities, for example, between the handheld device and an
application related content server. The same is true for PS services that are used to
establish a PS bearer. Again, the PS bearer alone adds no value to the subscriber.
However, when the subscriber can use the bearer in combination with an application,
then value is added for the subscriber For example, a subscriber can use a PS
bearer between the handheld device and the Internet to gain content through the
application HTTP and TCP/IP.
Consequently, the GSM/UMTS services must be selected in such a way, that the
application running on top of it can be served in the best possible way.

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

3.2

Service Platforms

Service platforms are entities, which offer the implementation methods for
applications. A service platform is a logical entity often containing several pieces of
equipment. Following are the majority of existing applications adopted from GSM:
1. Voice Mail System (VMS) for Voice Call Completion.
2. Service delivery platform enabling servers that support different types of
applications. A typical example is the Short Message Service Centre (SMSC) for
short message delivery.
3. Service creation and execution platform is built upon the principles of IN and is
almost obligatory to provide the envisioned services.
Following figure shows the elements of Core network service platform.
The new WCDMA radio interface will improve the quality and convenience of these
applications. It will also enable higher packet data rates, which is highly important for
the new e-mail and Internet services. The circuit connections can initially be made to
the GSM switches to provide speech and other circuit switched services of up to 64
Kbps.

IN/SCE

APSE

PSTN/ISDN
HLR

BICC CS-2, SIP-T

GSM

BSC

MSS
A

Gateway Control
Server (GCS)

H.248

Other
PLMN
Iu-CS

MGW
MGW

WCDMA

IP/ATM
Backbone

RNC
Iu-PS

Ext. IP
Networks
SGSN

GGSN

TM51106EN03GLA01
1
Nokia Siemens Networks

Fig. 1 :Core network Service platform elements

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

10

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Services and QoS classes

TM51106EN03GLA3
2010 Nokia Siemens Networks

11

UMTS Services and Applications

QoS: Applications point of view


Depending on QoS, the applications are viewed in two different ways with respect to
network.
In IP world (Proposed by IETF) applications are termed as real-time and nonreal-time.
Applications including time-sensitive information are real-time; where the data blocks
must be displayed consecutively at predetermined time intervals, thus require specific
delay, jitter and error parameters.
Applications including non time-sensitive information are non-real-time, which may be
much more tolerable to delay and jitter but more sensitive to error parameters.
In UMTS network (Proposed by 3GPP), applications are classified into four
types based on the generated traffic: Conversational, Streaming, Interactive
and background.
Before stepping into more detailed discussion on UMTS QoS, it is necessary to first
describe some well-known QoS metrics for presenting E2E service/application
requirements; those are delay, jitter, loss rate and throughput.

Delay: It is the elapsed time for a packet to traverse the network from the source to
the destination. At the network layer, the end-to-end packet latency is the sum of
processing delay, transmission delay, queuing delay and propagation delay.

Delay variation (jitter): It is defined as the variation in delay encountered by similar


packets following the same route through the network. The jitter requirement only
affects real-time streaming applications because this QoS requirement arises from
the continuous traffic characteristics of this class of applications. Jitter is generally
included as a performance parameter since it is very important at the transport
layer in packetized data systems, due to the inherent variability in arrival times of
individual packets. Services intolerant of delay variation will usually try to reduce
the delay variation by means of buffering.

However, late data arrivals make data useless, resulting in receiver buffer
underflow, and early arrival can lead to receiver buffer overflow.

Loss Rate Loss rate refers to the percentage of data loss among all the delivered
data in a given transmission time interval, which can be evaluated in frame level or
packet level. Loss rate requirements apply to all classes of applications. In
general, real-time applications might tolerate a limited amount of data lost,
depending on the error resiliency of the decoder, and the type of application. On
the other hand, non-real-time applications typically have much more strict
requirement on data loss.

Throughput: It is defined as the rate at which packets are transmitted in a network.


It can be expressed as a maximum rate or an average rate.

12

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Delay

Also known as latency; refers to the interval between


transmitting and receiving packets between two reference
points.

Delay Variation

Also called jitter; refers to the variation in time duration


between all packets in a stream taking the same route.

Throughput

The rate at which packets are transmitted in a network, can be


expressed as an average, peak rate or even minimum rate.

Packet Loss rate

The maximum rate at which packets can be discarded during


transfer through a network; packet loss typically results from
congestion and not from transmission errors.

TM51106EN03GLA01
1
Nokia Siemens Networks

Fig. 2 Some Definitions

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2010 Nokia Siemens Networks

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13

UMTS Services and Applications

QoS: UMTS Point of view


3GPP defines UMTS QoS classes as:
1. Conversational class;
2. Streaming class;
3. Interactive class;
4. Background class
The main distinguishing factor between these QoS classes is how delay sensitive the
traffic is: Conversational class is meant for traffic which is very delay sensitive while
Background class is the most delay insensitive traffic class.

14

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Service classes divide connections


into "main" classes.

Service Classes

Traffic parameters define mainly the


bandwidth requirements.

Traffic Parameters

QoS parameters finally defines the


QoS of the connection: delay, jitter
buffer, etc.

QoS Parameters

TM51106EN03GLA01
1
Nokia Siemens Networks

Fig. 3 QoS definition steps

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TM51106EN03GLA3
2010 Nokia Siemens Networks

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15

UMTS Services and Applications

4.1

Services and Conversational QoS Class

At least in the beginning of UMTS the most common service using conversational
QoS class will still be the speech service. QoS related to Speech service
implemented using the Core Network CS domain inherited from GSM, do not
represent an issue as such CS domain elements have already QoS "built into" the
equipment. From the UMTS point of view, the situation is a bit more complicated
because the speech coding algorithms used in GSM and UMTS are different.
UMTS, however, emphasizes the interoperability aspect between itself and GSM.
Because the interoperability is implemented with inter-system handovers it leads to
the situation where the speech coding method changes during the call. In order to
maintain the quality of the connection the system may momentarily buffer the bit
stream representing speech.
The way to solve this problem is to use an AMR (Adaptive Multi-Rate) coding
technique as defined in the 3GPP specifications.
The AMR codec is able to produce several source bit rates: 12.2, 10.2, 7.95, 7.40,
6.70, 5.90, 5.15 and 4.75 kb/s. From these rates, the 12.2 kb/s stream corresponds
to GSM-EFR (Enhanced Full Rate) equal to the GSM EFR codec.
Codec
Full Rate

Relative Encode

Relative Decode
1.0

1.0

Enhanced Full Rate (EFR)

22.0

5.4

Half Rate

20.3

8.1

AMR 12.2

21.9

6.9

AMR 10.2

20.3

7.0

AMR 7.95

21.2

6.7

AMR 7.4

19.8

6.7

AMR 6.7

20.8

6.8

AMR 5.9

17.5

9.0

AMR 5.15

15.6

8.6

AMR 4.75

18.8

6.8

Some of the other bit rates produced are also compatible with other 2G digital
systems like US- TDMA and Japanese PDC. As far as speech service is concerned,
the AMR speech codec can be considered like a "QoS converter" between different
radio access technologies.

16

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2010 Nokia Siemens Networks

UMTS Services and Applications

The next step is to convert the traditional speech service to a packet switched
service, VoIP. The 3GPP R99 specifications assume that the speech service is still
used traditionally, i.e. over circuit switched connections. The 3GPP R4/R5
specifications introduce completely different, universal CN structures using packet
switching. If the UMTS network is implemented according to 3GPP R4/R5, the
speech service is carried like packet switched from the terminal through the network
up to the Media Gateway (MGW).
The MGW contains all the required and relevant mechanisms for different
conversions; for instance, AMR is located there. Because surrounding networks are
traditional circuit switched like PSTN (Public Switched Telephony Network) and ISDN
(Integrated Services Digital Network) the MGW also contains some conversion
mechanisms for these, too. It should be noted that the conversion mechanisms are
not only limited to the information flow, signaling between different networks must be
converted, also. As far as VoIP is concerned, there are basically two alternatives for
the call control signaling, H.323 specification and SIP (Session Initiation Protocol).

TM51106EN03GLA3
2010 Nokia Siemens Networks

17

UMTS Services and Applications

4.2

Services and Streaming QoS Class

Services using conversational QoS class do not transfer any files from one end to
another literally. The QoS class allowing this kind of transfer is the streaming class.
Because complete file download takes time and thus causes delay, there must be
mechanisms to open and handle files when they are not completely transferred from
the source to the destination. This is what the streaming QoS class covers. Typical
services or applications using streaming class are those handling big files but
playing, or showing, a limited part of it.
Also the services offering a multicast type of service use streaming class if delay is
not an issue. To minimize the possible delay effects the streaming class services are
mostly unidirectional; delay exists but it does not cause any harm because the
interactivity is missing.
.Example: An application located in the UE sends the user's request concerning a
certain MP3 file to the network through which the request finally arrives at the desired
service provider. As an acknowledgement, the service provider starts downloading
the desired MP3 file. When using streaming QoS class the whole MP3 file is not
required in the UE at the same time. The point here is that the packet format data
arrives fluently enough to the UE and the packets are in the correct order.
The data stream is buffered in two places for two different purposes:
In UTRAN the data is buffered in order to control the radio interface access
and its load.
In the UE the streaming class application constructs buffers from the data
stream in order to present the data to the user "real-time-like" (continuously
without any cuts and jitter).
When the application in the UE has buffered enough data to start the playback, the
data is played to the user through the selected application. At the same time the
streaming class application continues to download more data to its buffer from the
service provider.
The data download is continued until the file is completed or the user interrupts the
process.
.

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UMTS Services and Applications

4.3

Services and Interactive/Background Class

The interactive class can afford quite remarquable and variable delays. The services
utilizing this QoS class are traditional request-response-type of services like web
surfing (request: URL address of a desired web page, response: the contents of the
web page), WAP services and other services requiring opening of server
connections. A new set of services called location based services utilize this QoS
class. The background QoS class provides the very basic connectivity level, where
delay and Bit Error Rate (BER) are, in practice, meaningless if the network is in a
position to provide error correction functionality. The services utilizing this QoS class
are typically various procedures including file downloads. For instance, e-mail
receiving is one of these.

TM51106EN03GLA3
2010 Nokia Siemens Networks

19

UMTS Services and Applications

20

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UMTS Services and Applications

Examples of UMTS Applications

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2010 Nokia Siemens Networks

21

UMTS Services and Applications

5.1

Applications using Circuit Switched Service

Applications are the end subscriber services. They are no longer standardized. It is
up to operators and value-added service providers to determine the need for an
application and implement them. GSM/UMTS offer the bearer and call control to
exchange content and content-related signaling information between the mobile
device and the application driven content server.
The applications that have been planned for the implementation of GSM/UMTS are
as follows:

News and traffic flashes


Public video phoning
Ticketing services and interactive shopping
Desktop video conferencing
Voice recognition and response
Interactive and virtual school
Universal SIM with credit card function
Virtual banking
Currency downloading
Video-on-demand
Online library and books
In addition to the applications listed above, the supplementary services used in GSM
are available from the very beginning of the 3G.

22

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UMTS Services and Applications

5.2

Applications using Packet Switched Service

One of the main reasons for the implementation of UMTS networks is the anticipated
demand for data services. There are different types of PS services and requirements
for the services.

5.2.1

Voice Over IP

The well known use of voice telecommunication is telephony speech, for example,
GSM, but with Internet and multimedia, a number of new applications, for example
Voice Over IP(VoIP) and video conferencing tools, will require this scheme. Real-time
conversation is always performed between peers or groups of live or human endsubscribers. This is the only scheme where the required characteristics are strictly
given by human perception or senses.

5.2.2

Push to Talk Over Cellular (PoC)

PoC is a direct, real-time voice communications service. The principle of this service
is to just push to talk. The calls can be started to both individuals and groups with just
a push of a key because of a direct connection. The half-duplex or the one way at a
time, call connection is almost instant.
This technology uses the capabilities of the IP Multimedia Subsystem (IMS) as
specified by 3GPP. PoC is based on a half-duplex, always-on VoIP service over the
second generation GSM/GPRS network. Push to talk uses the Session Initiation
Protocol (SIP) service architecture as SIP messaging, which makes new applications,
such as voice chat and group chat messaging possible. Groups can also be created
using SMS, which is familiar and easy to control for the subscriber.

5.2.3

Voice and Video Over IP

Videophone implies a full-duplex system, carrying both video and audio, and is
intended for use in a conversational environment. For this technology, the same
delay requirements as for conversational voice will apply. The added requirement is
that the audio and video must be synchronized within certain limits to provide the lipsynch, which means the synchronization of the speakers lips with the words being
heard by the end-subscriber. Due to the long delays in even the latest video codecs,
it will be difficult to meet these requirements.
The human eye is tolerant to some loss of information therefore, certain degree of
packet loss is acceptable depending on the specific video coder and amount of error
protection used. It is expected that the latest video codecs will provide acceptable
video quality with frame erasure rates up to 1%.

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2010 Nokia Siemens Networks

23

UMTS Services and Applications

5.2.4

IPTV and Video On Demand

An IPTV solution delivering video services over a telecom infrastructure has to


compete with well-known and established terrestrial, satellite or cable services
with respect to broadcast channel contents, deliverable services and performance
benchmark.
Technology evolvement has contributed significantly to the success of such
solutions. The evolution of xDSL technology e.g. ADSL2+/VDSL/VDSL2 towards
higher and higher bandwidth allows rich content and multimedia services to be
delivered. Another contributing factor is improvement in compression technology.
MPEG-2 with advance coding can now produce reasonably good quality pictures
at low bitrates. The emergence of MPEG-4 AVC (Advanced Video Coding) and
WM9 will further strengthen this growth.
Video on Demand is provided with full VCR-like controls with capability to play,
pause, fast-forward (multiple scan rates), fast-rewind (multiple scan rates) and
direct jump to a particular part of a movie. It is possible to stop a movie and
return to the same point at a later time. In order to facilitate movie browsing,
videos are categorized into well-known genres that are available at the top level
of the VoD EPG.

5.2.5

Point-to-Multipoint, Multicast via Serving GPRS Support


Node (SGSN)

When the subscriber is looking at a video or listening to audio, the scheme streams
apply. The real-time data flow is always aiming at a live or human destination. It is a
one-way transport called unidirectional continuous stream.
This scheme is new the world of data communication, which gives rise to a number of
new requirements for telecommunication and data communication systems.
Audio streaming is expected to provide better quality than conventional telephony,
and requirements for information loss in terms of packet loss will be tighter.
Similar to voice messaging, there is no conversational element involved and delay
requirements are flexible even more than for voice messaging. An example of audio
streaming is the web radio station.
The main distinguishing feature of one-way video is that there is no conversational
element involved, which means that the delay requirement is not be very stringent,
and can follow that of streaming audio. An example of one-way video is monitoring
your home using the Internet.

24

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

5.2.6

Web Browsing

In this category, we will refer to retrieving and viewing the HTML component of a web
page. Other components, for example, images, audio, or video clips, are dealt with
under separate categories. From the subscribers perspective, the main performance
factor is how fast a page appears after it is requested. A value of 2 to 4 seconds per
page is proposed.
Mobile browsing delivers formatted Web pages to the subscribers terminal and
displays them on the screen, enabling interaction with active elements on the page,
such as links and forms. In the case of pull, the subscriber consumes the product by
clicking links and form buttons to request the next page. Mobile browsing also
supports push, which is an action initiated by the server to deliver content to the
terminal. subscribers may receive a Service Initiation push message, asking for
permission to display a page, or a Service Load push message, which depending on
the subscriber settings, can automatically load a page and then display it, or simply
have it ready in the cache for immediate display later.

5.2.7

Interactive Games

Requirements for interactive games depends on the specific game, but the
demanding applications require short delays and a value of 250 ms, which is
consistent with demanding interactive applications, is recommended.

5.2.8

E-mail or Server Access

E-mail is thought to be a store and forward service, which can tolerate very long
delays. However, it is important to differentiate the communications between the
subscriber and the local e-mail server and server-to-server transfer. When the
subscriber communicates with the local mail server, the expectation is that the mail
may not be transferred instantaneously but will definitely be transferred rapidly. The
proposed time is 2 to 4 seconds for the transfer, which is consistent with the research
findings on delay tolerance for web browsing.

TM51106EN03GLA3
2010 Nokia Siemens Networks

25

UMTS Services and Applications

26

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Appendix

TM51106EN03GLA3
2010 Nokia Siemens Networks

27

UMTS Services and Applications

6.1

Quality of Service QoS

Quality of service architecture


Quality of Service is a set of requirements to be met so that a service or application
can be delivered to the end-user in a quantitative and qualitative service level. The
QoS level can be quantified by packet loss probability, guaranteed bandwidth, endto-end (E2E) delay and jitter, reflect how the traffic flow through a network.

28

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

UMTS
TE

MT

UTRAN

CN Iu
EDGE
NODE

CN
Gateway

TE

End to End Service


TE/MT Local
Bearer
Service

External
Bearer
Service

UMTS Bearer Service


Radio Access Bearer
Service
Radio Bearer
Service

Iu Bearer
Service

UTRA
FDD/TDD
Service

Physical Bearer
Service

CN Bearer
Service
Backbone
Bearer Service

TM51106EN03GLA01
1
Nokia Siemens Networks

Fig. 4 QoS architecture

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2010 Nokia Siemens Networks

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29

UMTS Services and Applications

In another way, QoS can be seen as the degree of satisfaction of an end-user for a
delivered service.
The concept above leads to the basic idea of QoS, to distinct traffic into different
types, corresponding to their different features and different demands to the
networks, and to be delivered to the customers on different charges.

30

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Providing Different Levels of Services

Various Types of Applications

Specific Business Requirements

Supporting QoS capabilities


by well-defined set of
building blocks
Various Types of Applications

TM51106EN03GLA01
1
Nokia Siemens Networks

Fig. 5 Different levels of Service

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TM51106EN03GLA3
2010 Nokia Siemens Networks

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31

UMTS Services and Applications

Consequently, certain QoS mechanisms must be implemented to provide the E2E


QoS features of applications matching their traffic type. We distinguish two main
categories of mechanisms: QoS provision mechanisms and QoS control
mechanisms:

Qos provision mechanisms include parameters mapping, admission and resource


reservations schemes.

QoS control mechanisms consist of traffic shaping, scheduling, policing and


control mechanisms.
QoS can be offered by network operators with Service Level Agreements (SLAs).
A SLA is a contract to specify the transit of services through network domains.

32

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Adherence to the
specified load
profile

Admission
Control

User

Service

Guarantee of
QoS Parameters

TM51106EN03GLA01
1
Nokia Siemens Networks

Fig. 6 Admission control

Actual Data

Traffic
Shaping

Shaped Data

Traffic
Policing

Yes

No

TM51107EN03GLA01
1
Nokia Siemens Networks

Fig. 7 Traffic shaping and policing

TM51106EN03GLA3
2010 Nokia Siemens Networks

33

UMTS Services and Applications

34

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Exercises

TM51106EN03GLA3
2010 Nokia Siemens Networks

35

UMTS Services and Applications

Exercise 1
Identify the UMTS services provided in the UMTS network? (Choose three)

CS Data Services

Web browsing

SMS

Speech call

VoIP call

VMS

Identify the QoS classes that are Real Time classes

Conversational class

Streaming class

Interactive class

Background class

Which parameters can be defined as QoS metric?

Jitter

File size

Throughput

Delay

In Streaming the data stream is buffered

In the UTRAN only

In the UE only

In both UTRAN and UE

Which mechanisms can be considered as QoS control mechanisms?

36

Traffic shaping

Traffic scheduling

Admission control

Resources reservation

TM51106EN03GLA3
2010 Nokia Siemens Networks

UMTS Services and Applications

Solution

TM51106EN03GLA3
2010 Nokia Siemens Networks

37

UMTS Services and Applications

Identify the UMTS services provided in the UMTS network? (Choose three)

CS Data Services

Web browsing

SMS

Speech call

VoIP call

VMS

Identify the QoS classes that are Real Time classes

Conversational class

Streaming class

Interactive class

Background class

Which parameters can be defined as QoS metric?

Jitter

File size

Throughput

Delay

In Streaming the data stream is buffered

In the UTRAN only

In the UE only

In both UTRAN and UE

Which mechanisms can be considered as QoS control mechanisms?

38

Traffic shaping

Traffic scheduling

Admission control

Resources reservation

TM51106EN03GLA3
2010 Nokia Siemens Networks

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