Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
5 Changes---------------------------------------------------------------------------------------------Changes:
Living leaf walls now count as safe for housing!
Buffed Phantasm a bit (it really was bugged!)
Martian drone rarity lowered in sky biome (Still higher than original) , now s
hows up on rare creature finder info
Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went
through
Added Celestial Sigil, a summoning item for the final boss (craftable)
Portal gun bolt speed quadrupled so you can no longer travel faster than your
bolt
Eater of Worlds expert mode vile spit damage nerfed heavily
Damage from hurting tiles now has checks for immunity separately from other ef
fects
New config options:
Added Config.json setting "ReverseUpDownForArmorSetBonuses", off by defa
ult, if you set it on: stardust and vortex armors will use the UP key instead of
DOWN key to trigger set bonuses
Fixes:
Fixed Quickstack to all chests not updating recipes list
Fixed "Distorted" debuff freezing players in place rather than changing their
movement pattern (sorry!)
Fixed Cute Fishron and Unicorn mounts not having their tooltips
Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under ce
rtain circumstances (sorry! again!)
Fixed issue where you could use items when hovering between the item slots on
the bottom row of the inventory
Fixed issue where Drill Containment Unit's mining code would cause unnecessary
lag in multiplayer
Fixed Cultists ritual blocking Martian Probe from spawning
Fixed Stardust Dragon desync issue
Fixed solar tablet being usable in pre-hardmode, night time or during a solar
eclipse under rare circumstances
Fixed some banner names
Fixed dryad's ward buff reducing npc defense instead of buffing it (and npcs h
aving dryads ward defense when they dont have the buff)
Fixed (super rare) bug where hittable projectiles showed HP on mouse hover
Fixed portal gun's portals not allowing players to teleport to spots near nons
olid platforms
Fixed Cosmic Car shadow trail glows not fading
Fixed hades/lokis dyes causing strange behaviors
Fixed some oddities about portal gates
Fixed a rare lighting crash
Fixed goblin scouts dispawning not spawning (or rather, despawning super fast)
Fixed vortex weapons not scaling with ranged damage or knockback (or stealth,
or anything, sorry!)
Fixed bug that let you quick stack coins that were not in coin slot or hotbar
to other chests
Fixed bug where holding pet items would not bring up the equipment page
Fixed torch dupe bug
Fixed all the spider hitboxes when on walls
Fixed chests which turn into big mimics on multiplayer would no longer allow d
estroying another chest that would be placed in their position
Fixed 'final boss flies to space' bug
Fixed Seedler projectiles not counting as melee / not getting flask effects
Fixed
Fixed
Fixed
placed
Fixed
g tally
Fixed
Fixed
ty
Fixed
Fixed
Fixed
Fixed
nces
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Bug Fixes:
Fixed 'event' achievements not being granted in multiplayer ("You can do
it!", "It's Hard!", "No Hobo" and so on)
Fixed Truffle worm not spawning
Fixed 'Funkytown' achievement will no longer be granted after respawning
from death in the glowing mushroom biome.
Fixed Gypsy Robe bottoms being genderbent.
Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
Fixed some server crashes (portals, lunar shields)
Fixed numerous attack forms not being synced server-side (unicorn mount,
slime mount, solar dash, EoC dash, etc)
Fixed achievements menu slider bar hanging on top of screen if all filte
rs are disabled
Fixed Armed Eskimo Zombies not dropping their proper gore
Fixed bug where traps could critically hit
Fixed issue where banners could be placed on closed trap doors
Fixed Quickstack stacking items of max stack 1 and quick stacking coins
from your inventory
Fixed Quickstack eating coins
Fixed crash in LookForColorTiles
Fixed excessive net synchronization on some cases
Fixed Team Dye not stacking correctly
Fixed crash when saving old worlds
Fixed issue where banning was ineffective (including ports...)
Fixed Loki's dye missing the common developer's tooltip
Fixed Staff of Regrowth Moss growing feature not working in multiplayer
Fixed channelled weapons being halted from use when you hover over infor
mation icons
Fixed Phantasm arrows exploit allowing you to get more arrows than you u
se
Fixed Horseman's blade not summoning pumpkins against Lunar invasion ene
mies
Fixed dupe bug with Item Frames
Fixed bug where you couldn't remove an item from the Item Frame if you h
ad a favorite item selected
Fixed bug where Config.json's "FrameSkip" was written in reverse compare
d to ingame
Fixed Nymph not having rarity on Lifeform Analyzer
Fixed Srollers dealing unintentionally high damage
Fixed Developer armor wings gold costs
Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the righ
tmost tile
Fixed Bee gun being unable to critically hit
Fixed Torch dupe bug
Fixed numerous desync issues in multiplayer
Fixed an issue where world and player names containing various character
s would causes crashes and strange behavior when using cloud saving and favoriti
ng.
Fixed an issue where corrupt configuration files would cause crashes.
Fixed an issue where you could invite players to your previous game whil
e in single player.
Fixed an issue where joining a game from outside of the game would cause
an uncancellable joining screen to display.
Fixed an issue where the password box would sometimes not show up.
Setting your resolution while in fullscreen mode will now apply correctl
y.
Fixed numerous potential multiplayer exploits
Fixed issue where players could hack themselves "difficulty 3".
creatin
resolve
"Invite
between
You can now remove spawn points by right clicking your bed.
You now get fishing rewards for every 5 turn ins, versus the previous requirem
ent of 10.
The game will now tell you how much money you dropped upon death.
The player s last death location is now shown on the map, aiding the retrieval o
f lost money and/or items..
Strange Plants can now be located and given to the Dye Trader for new dye rewa
rds.
Information Accessories now work from the player s inventory (versus needing to
be equipped), and stats can be shared with players around you.
Dressers can now be used as chests. Clicking the bottom of the dresser will st
ill open the color changing menu.
You can now purchase items using all money in your character storage - includi
ng money in your inventory, Piggybank, and Safe.
You can now hammer traps to change their direction of fire.
Deleting a world or character will now move it to the recycle bin versus perma
nent deletion. (Windows Only)
Added Minecart, Mount, Pet and Grappling Hook slots.
Bosses now have minimap icons.
Bubbles and lava immunity bars now appear above your head.
Added ability to favorite items by pressing Alt+Left Click. Favorited items ca
nnot be quick-trashed, quick-stacked, or deposited.
Added an inventory button to Quick Stack to All Nearby Chests, making inventor
y management much quicker.
Quick stack now creates new stacks in your chests for items you have in invent
ory if applicable.
The Dye System has been overhauled to improve the general appearance of all Dy
es.
Crafting Grid button now has new graphics for toggling.
Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Bucke
ts, Alchemy, Acorns, and Actuators.
Platforms will now automatically place as stairs if placed appropriately using
Smart Cursor.
You can now right click clickable tiles when the mouse is hovering on them in
Smart Cursor.
Expert Mode:
Expert mode can now be toggled in the World Creation Menu. This will trigger a
host of changes, all designed to provide a greater challenge with the promise o
f greater rewards. Some of those challenges are listed below:
You stay dead longer before being able to respawn during boss fights.
Boss health scales in multiplayer depending on the number of players.
Weaker enemies gain increased stats as the players progress, starting in hardm
ode.
You drop 75% of your gold upon death.
Enemies can pick up your gold when you die and attempt to run off with it. Kil
l them to retrieve your loot.
Monsters have a small chance to spawn in towns.
Some normal enemies have been given new AI.
Bosses have been given new AI.
Bosses will drop Treasure Bags containing powerful expert exclusive items to r
eward those up to the challenge.
Pots now drop more stuff when broken.
Ice Monsters gain an additional chance to freeze upon hitting the player.
Quest rewards give more money.
Bats have a chance to give the new Feral Bite debuff. This debuff will increas
e player damage but lower player health regen. This debuff will also cause other
random debuffs to be applied to the player
Life Regen isn t as effective unless the player has the Well Fed buff.
Vampire and Spectre healing is slightly less effective than in normal mode.
The Defense statistic is more effective than in normal mode.
Events:
Invasion Events now have a progress bar, showing how far along the player is t
owards completion.
The new randomly-triggered Slime Rain event is now included.
The Goblin Invasion event has been graphically updated and will have a new min
i boss enemy in Hardmode.
The Pirate Invasion has a new mini boss.
The Blood Moon has a new graphical effect as well as several new enemies.
The Solar Eclipse can now be triggered with the Solar Tablet summoning item. T
his event also has several new enemies and rewards.
The new Martian Madness event can be triggered after the player defeats The Go
lem.
Cultists will now begin to spawn outside the Dungeon after the player defeats
The Golem. Defeating them will start the beginning of the end.
Crafting:
You can now craft items from a chest while it is open without having to place
its contents in the player inventory beforehand..
There is a new Alchemy Table that has a chance to reduce potion crafting cost.
Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has be
en reduced to 5 copper.
You can now craft Bone Platforms.
Greater Healing Potions now cost less to craft.
Holy Water is now slightly easier to craft.
You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
You can now craft Gender Change potions.
You can now craft the Wormhole Potion. This potion allows you to teleport to a
ny player on your team by clicking them on the map.
You can now craft Honeyfall Blocks and Walls.
You can now craft Chlorophyte Bricks and Walls.
You can now craft Crimtane Bricks and Walls.
You can now craft Shroomite Plating and Walls.
Beenades can now be crafted.
Water Candles can now be crafted.
You can now craft Crisp Honey Blocks.
You can now craft Sunplate Blocks and Disc Walls.
You can now craft Keys of Light and Keys of Night.
Pink Gel - and several items that are crafted from Pink Gel - have been added.
You can now craft Magic Water Droppers.
You can now craft Meteor Bricks and furniture.
You can now craft Granite and Marble furniture.
Martian Furniture can now be crafted.
You can now craft Enchanted Nightcrawlers.
Lowered the cost for Meteor Gear.
Space Gun now only requires Meteorite Bars.
Crimtane and Demonite bars now cost 3 ore.
You can now craft Target Dummies to test your damage per second.
Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
Neptune s Shell is no longer craftable and is only dropped from the Creature fro
m the Deep.
Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
Broken Hero Sword is no longer needed to craft the Terra Blade.
You can now craft Spectre Bars.
Fireplaces and Chimneys are now craftable.
Phasesabers are now crafted at a Mythril Anvil.
Miscellaneous:
Platforms now stack to 999.
A new friendly NPC - The Tax Collector - will join you if rescued.
You can now revert Platforms back to their original materials via crafting.
Corrupt and Crimson Trees now drop Acorns.
Coins are now animated.
You can now automatically break stone piles when trying to place things over t
hem.
There are now visible cracks shown on solid blocks and trees when they have be
en hit.
You can now mouse over signs to read them versus having to click on them.
Revamped liquid networking code to be much less laggy in multiplayer.
Pots now drop more money based on the type of pot.
Pots will now drop an additional 10% more money for every boss and invasion yo
u defeat.
Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
You no longer take fall damage while on Bunny Mount.
Copper, Iron, Silver, and Gold have all been given new ore textures.
The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
Voodoo Demons now spawn more often
Golden Critters now have a chance to spawn.
Event enemies now run away when the event is over.
NPCs now only load their textures when they get in screen range.
Setting the window's resolution to a greater value than the maximum will now a
ttempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to
1920x1200, but instead 1920x1080)
Rain has been optimized.
Bees can fall through platforms.
Smart Wall is now properly blocked by doors even if they're open.
Undead Miners now have a chance to drop Mining Helmets.
Tim is more likely to spawn if you need his hat.
Critters now have a sell price.
Well Fed buff times have been increased
Wyverns spawn more frequently if there is a Water Candle buff in effect.
Fixed health bar issues for Wyvern and Destroyer.
Players now spawn with half their life if the player s max health is greater tha
n 5 hearts.
The Painter NPC now shows up after 8 npcs are in town, instead of 4.
The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
The Dye Trader NPC now only shows up after defeating any of the easymode bosse
s.
Changed the spawn order for Town NPCs so that the more important ones spawn fi
rst.
Chlorophyte can grow in bigger chunks now.
Life fruit can spawn closer together now.
King slime can now move through platforms
Improved summoned minions attack AI.
Unicorns are more likely to spawn if a Water Cande buff is in effect.
Some Underworld drops are now a little more common.
Angry Nimbus more likely to spawn.
You can now find Crimson, Corruption, and Hallowed Large Mimics.
Spiders can now move through platforms.
You can no longer grapple while frozen.
Sky quest fish can no longer be found on the surface.
Reduced the number of water tiles needed to fish successfully in the sky.
Hornets and Walkers will no longer shoot at you while Stealthed.
Underground houses have been redesigned.
Coin Portals have a chance to spawn after breaking pots.
ts in multiplayer
Fixed bug where
Fixed bug where
.
Fixed bug where
sometimes.
projectiles did not reset frame on set defaults.
body frames were 1 frame behind leg frames when walking around
'defeated golem' flag was passed into newly created worlds.
Cooked Fish and Cooked Shrimp are now crafted at a Cooking Pot rather th
an a Furnace.
Pressure Plate Tracks will no longer change to regular tracks in certain
setups.
You can now craft Steampunk Candles.
Fixed bug where High Test Fishing Line accessory did nothing. It now mak
es sure the line won t snap.
Fixed bug where pressing Reset to default in controls would reset the quic
k mana key to M rather than J.
Booster Tracks and Minecart Track intersections can no longer be trigger
ed as rapidly.
Fixed bug where the players hand would draw behind the head when wearing
Bee Armor.
Fixed a typo in one of the Merchant s first names.
Living Fire Blocks no longer die if they are dropped in lava.
The Anchor weapon now comes back to the player if it gets too far away.
Fixed bug where fishing bobbers would not disappear when you die.
Fixed bug where Palm Wood weapons could not get prefixes.
Fixed bug where hardmode dungeon casters would shoot more than 1 project
ile in multiplayer.
Fixed a bug where the Hornet, Imp, and Slime minion buffs did not disapp
ear upon leaving a world.
Added the missing Boreal Wood weaponry.
Fixed issues where the Truffle Worm would be consumed without summoning
Duke Fishron.
Only one Duke Fishron can be summoned at a time. The bobber will not bob
if one is already alive.
Reverted a floating character fix. Platform elevators will work again.
Ocean mobs can now spawn on biome oceans, this applies to the Sleeping A
ngler Kid as well.
Turtle and Spider armors now dye properly.
Fixed bug where glowsticks will not be selected when the mouse is near t
he player in a dry area.
Zephyr Fish now has a proper tooltip.
Crimson Axe Banner has a new (fixed) look.
Mannequin and Womannequin have a new item icon.
Fixed the Ebonwood/Shadewood clock mixup.
Using Paint Sprayer with Brick Layer or Cement Mixer now places at the p
roper speed.
You can now turn when placing Minecart tracks.
Obsidian Chest recipe actually works now and Dungeon chests have recipes
.
Fixed a bug that would make recently summoned minions vanish in some cir
cumstances.
Fixed bug that made the game crash when using the anchor under certain c
ircumstances.
Fixed bug where Frost Moon waves 14 to 19 had "Santank" instead of "Sant
a-NK1" for the name.
Fixed bug where upon loading the player might sometimes have empty space
s between their buffs.
Frost Armor now correctly plays a special sound when hit.
Coralstone Blocks now show up on the map.
Fixed bug where Twin Minion pairs could go uneven / re-summoning would f
ail.
Fixed bug where trees won't grow behind biome wooden fences.
Right-clicking to open a chest, Piggy Bank or Safe will no longer pick u
p an item from the stack where the cursor is.
Fixed bug where Wyverntail was named Whyverntail.
Fixed crafting exploit when you right click items in the inventory.
Golden Clock now correctly drops from pirate invasions.
Flesh
Added
Fixed
Fixed
You can now craft couches out of silk+material. (Thank you Eikester for
the 20 you contributed)
Dressers and Pianos have all been given custom graphics. (Thank you Eike
ster)
You can now craft Grandfather Clocks out of more materials.
Over 100 new furniture items have been added to complete old furniture t
ypes.
Trees in the Ice Biome now drop Boreal Wood.
You can now craft furniture out of Boreal Wood.
Queen Bee,King Slime and Pirate Invasion now have larger loot tables.
There are 6 new summoner weapons.
There are now 2 new summoner armors.
You can now craft Molotov Cocktails out of Silk+Ale+Torch.
The underworld and Dungeons have more furniture from new world creation.
You can now craft Gemspark Walls.
You can now craft Tin Plating tiles and walls.
You can now craft Confetti tiles and walls.
You can now craft Midnight Confetti tiles and walls.
You can now craft Waterfall tiles.
You can now craft Lavafall tiles.
Living Fire Blocks now drop from enemies in hardmode Hell.
Updated Glass Wall item sprite.
Added fireworks box (wirable and placable , you can also use it by right
clicking)
Added Firework Fountain.
New Music:
Underground Crimson
Optimizations:
Wiring system runs at least three times faster. Longer wire systems get
larger gains.
Improved multiplayer performance.
Bug Fixes:
Fixed bug where the last bucket of a stack wouldnt go into an available
stack when used.
Fixed bug where buckets don't stack together by themselves when dropped
in the world.
Fixed bug where Gemspark Blocks wouldn't merge well after being actuated
.
Fixed bug where "The jungle grows restless" message would appear before
you have beat all 3 Mech Bosses.
Improved readability of two of the guide's tips as per complaints.
Fixed bug where Truffles had a hole in his shop if you didn't meet a req
uirement.
Changed the Quick Heal to use the best fit healing item instead of the f
irst.
Fixed a bug where only one wire attached to a Lever would work when you
flipped it.
Fixed exploit where you could dupe pets with Bug Net in multiplayer.
Fixed bug where spawn rates would increase underground when a moon event
is happening.
Fixed bug where Crimsand Blocks would attempt to enter ammo slots on pic
kup by themselves.
Fixed bug where Flask of Gold would apply Ichor debuff on enemies rather
than Midas debuff.
Fixed the crash when a chest is placed above but not directly on a Bould
er.
Fixed bug where Mana Crystals wouldn't immediately fill the new Mana Sta
r they give when used.
Fixed bug where Well Fed granted 10% magic damage and no ranged damage b
y mistake (was most likely a typo , magic damage 5% twice , 1 of them near the r
anged crit boost).
Rudolph no longer flies the moment he touches down if the jump button is
held.
Fixed a bug where Rudolph could sometimes regain the ability to double j
ump while flying.
Dressers , Pianos and Tables no longer emit particles when struck - you'
re not breaking them.
Fixed a bug where Glass Walls were not drawing to the map properly.
Fixed a bug where the background was showing through some Stone Slab par
ts.
Fixed bugs with the sign / npc chat display again.
Fixed bug where tile wands did not consume items if you had high tile pl
acement speed.
Fixed bug where breakable pots wouldn't drop life and mana when you were
n't at your max if you had temporary increasers.
Fixed bug where other player's pets would disappear after a while (in mu
ltiplayer).
Fixed a bug that could cause the Minimap to crash the game.
Fireworks now show the wiring layout when selected.
Fixed bug where watches show 2 ':' marks when displaying time.
Wooden fence types now properly let the sunlight through.
Updated graphics for Chairs and Tall Torches to fix some issues.
Fixed a bug where bad item stack sizes could cause the game to crash whe
n saving.
Fixed an alignment issue with Pearlwood Chandelier.
Actuated tiles no longer remove the water over them on world load.
Fixed bug where minions on multiplayer would disappear after a while.
Fixed a bug where buff tooltips were staying visible on the map screen.
Fixed the name for the Hoppin' Jack NPC.
Fixed issue where minions would not sync upon spawning them in multiplay
er.
Fixed grammar issues with magic quiver tooltips.
Fixed issue where Death Sickle and Vampire Knives would not animate prop
erly on other players in multiplayer.
Fixed issue where Scorpions worked with King Statue and Travelling Merch
ant did not.
Fixed the exploit where you could have infinite Hoverboard hovering time
.
Invasion summon items will no longer be consumed if no invasion would ha
ppen using it.
Not destroying a Shadow Orb at all will no longer block Natural Pirate i
nvasions.
Painted walls show up properly on the map.
Fixed issue where holding binoculars with mouse would still move your ca
mera , making it annoying to move them to chests and the likes.
Fixed bug where you couldn't dye the Flying Carpet accessory.
Fixed exploit where you could buy and sell stackable items for profit.
Fixed bug where glass would not let sun through properly.
Fixed bug where wings wouldn't work after getting out of water with Merm
an accessories equipped.
Fixed a bug where you would die on entering a world from fall damage.
Fixed exploit where you could duplicate buckets on Mannequins.
Purification Powder now says 'cleanses the evil' rather than 'cleanses t
he corruption' (to make it crimson compatible)
Fixed bug where magic missiles, drills and dirt rods would not function
properly in reverse gravity.
Fixed bug where the player would float when standing between a downwards
slope and a halftile.
Fixed bug where close dropped wires wouldn't merge with each other.
Fixed workaround delay for placing things on mannequin starts using your
items.
The travelling merchant can no longer spawn in lava.
Fixed problems with rescued NPCs not having any names.
Fixed the recipe for Super Mana Potions. They now correctly create 15 Su
per Mana Potions.
Fixed the Stylist name "Esmeralda" to not have a space at the end.
Platinum coins now stack to 999.
Fixed an issue where tiles might not update properly in multiplayer.
Fixed torches being able to be placed on wrong sides of slopes (that lea
ves them in air).
Fixed the problem with altars/pots/chests spawning in bugged conditions.
Fixed a bug with ice bricks not blending with snow blocks.
Fixed the Fairy Bell buff from breaking quick buff.
Chests should no longer lose their names in multiplayer.
Fixed bug where players would fall into tiles when walking into a ceilin
g with a mount.
Fixed bug where Cogs could be overwritten by another item in the Steampu
nker's shop.
Fixed bug where prefixes would be lost when you buy an item from the sho
p with right click.
Fixed bug where long hairs would draw the front part in the player's fee
t when in reverse gravity.
Fixed bug where palladium pickaxe and drill would say they can mine adam
antium and titanium when that's no longer the case.
Arcane Rune Walls now count for housing.
Fixed bug that allowed mana hair to go pink when you armor that gives ma
x mana.
Fixed bug where capes did not show properly when mounted.
Fixed issue where maps were not saving on some worlds.
Fixed bug where Blue Moon and Harpoon had invisible hit boxes near the p
layer.
Fixed bug where frostburn wasn't applied in pvp when using flower of fro
st.
Fixed bug that allowed levers to be placed and immediately broken.
Fixed bug where queen/king statues didn't teleport stylist and travellin
g merchant respectively.
Fixed bug where painted tiles did not draw on the map properly.
Fixed bug where steampunk workbench was not craftable.
Fixed bug where you could have Fairy Bell and other light pets up simult
aneously.
Fixed a few language issues pointed out on the forums.
Fixed a bug where Extendo Grip let you open chests that would instantly
close again.
Version 1.2.3 Changes-------------------------------------------------------------------------------------------Features and Mechanics:
You can now name chests.
Added ingame settings menu.
There's now options for the ambient sound.
Save and Exit is now in the settings menu.
Added sliders for parallax & volume settings.
Game now loads at saved resolution and even remembers if you use maximiz
ed window.
Reforging cost is now 1/3 the value of an item, instead of 1/2 the value
.
You can now turn platforms into stairs using the hammer.
Added infinite wiring support across the map.
Updated Robe graphics.
Updated Music Box graphics. Each music box now has a unique design.
Music notes now come from music boxes.
Update the graphics for Cobalt Shield, Obsidian Shield, and Paladin Shie
ld.
You can now place switches and levers on walls.
Accessories now have an option to be visible and show on your character.
This can be toggled off and on.
You can now wear vanity wings.
Wings can now be dyed.
Dyes are now stackable.
Buckets are now stackable.
Ore now stacks to 999.
You can now change cloths colors at a dresser.
Added Ctrl + Z, X, C, and V (clear line, cut line, copy line, and paste
into line respectively).
Added Shift+Insert, Shift+Delete, Ctrl+Insert (paste, cut, and copy resp
ectively).
Added the ability to mine multiple tiles without resetting the hit count
on every tile.
Increased tile limit to 65536.
Added cactus variations.
Added biome specific stalactite variations.
You can now place saplings on all grass types.
Reduced the effect of campfire and heart lantern regeneration.
Ancient Shadow armor drop rate was reduced slightly.
Multicore Lighting added to options menu.
There are now critter sounds.
Added sounds for Waterfalls and Lavafalls.
Birds are now more likely to spawn in mornings. Each type has several so
ngs to sing.
When you hover over text in the interface menu the text now turns yellow
.
Replaced Tree 9's graphic.
Players have a longer respawn delay after a non pvp death with a boss al
ive in multiplayer.
Dark tiles on the map no longer tell you what they are when moused over.
Added upside down slopes.
Upside down slopes spawn in new worlds.
Using Mana Potions now puts a debuff on the player that lowers magic dam
age based on the amount of time left.
Mana potions all have higher stacks.
Spelunker no longer gives off light. This prevents ore from showing up o
n the map
Spelunker now causes ore to be gold colored on the screen
Hunter potion no longer gives off light. enemies will appear in red, fri
endly creatures appear in green.
Slightly reduced the chance for rain.
Pyramids are slightly more common.
Waterleaf now only blooms in the rain.
Life crystals no longer spawn in the dungeon.
New Items:
Added several new paint colors: Brown, Shadow, and Negative paint.
Added Team Dye: Changes colors depending on team.
Added Beetle Armor. There are two difference chest pieces, one for melee
offense another for melee defense.
load.
Removed overhead from drawing tiles and walls. Light mode 0/1 run 15% fa
ster.
Checking World Alignment sped up significantly.
Checking World Alignment folded into LoadWorld. Gets rid of a lot of ove
rhead.
Sped up the Water moving code a bit. 5-10%.
Bug Fixes:
Pumpkin Moon and Frost Moon can now be started when using a Snowman pet.
The game will now verify there is a lihzahrd altar at the end of world g
en. This should hopefully fix the bug with there sometimes being none.
Mouse will no longer function if you have a window over Terraria's windo
w.
You can no longer waste boss summon items by using them after that boss
has spawned.
Fixed a bug where too many Waterfalls would crash the game.
Fixed a bug with mana stars not dropping in multiplayer.
Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss
in a non-hardmode world.
Instead of consuming 2 blocks, extractinating has a chance of giving a s
maller amount of money.
The Golem's evil plans are no longer foiled by platforms.
Invasions can now spawn enemies anywhere near friendly NPCs instead of j
ust the middle of the world.
One of the twins can no longer despawn as long as the other is still act
ive.
Destroyer now drops loot on the closest segment to the player
Fixed Sugar Cookie typo.
All waves in Frost Moon correctly use "Flocko" in the warning.
Boulders with Chests on them no longer crash the game if the boulder is
hit.
Red Stucco no longer spreads corruption.
Piggy Bank and Safe now correctly combine coins when Quick Stacking.
Changed how damage/tooltips are generated so weapons get the full damage
boost % instead of losing a bit to float precision.
Nurse no longer charges for, or removes the potion cooldown, heart lante
rn and campfire buffs.
Fixed a bug where moving very large quantities of water could leave some
water floating.
Fixed bug where ancient cobalt armor pieces did not grant critical strik
e chance.
Fixed bug where inactive tiles counted for sticky purposes.
Fixed bug where wings appear too high when on a mount, made hoverboard n
ot appear on a mount.
Fixed bug where sign bubbles would appear in the wrong place at reverse
gravity.
Fixed two of the floating player bugs where the player is wildly off the
surface they are standing on.
Fixed a bug with leaving honey having water sound and particles.
Fixed bug where featherfall potion did not function equally on reverse g
ravity.
Fixed minor bug with rain sounds.
Fixed bug where you didn't get the set bonus by mixing Ancient Cobalt &
Jungle armor pieces.
You can now see the archery buff's damage bonus in the item tooltips whe
n its up.
Fixed bug where blizzard staff could shoot upwards if you stand in hell'
s bottom.
Fixed exploit where queen bee could get stuck in tiles and not move
Fixed a bug where Crimsand deserts were not making the water show up red
.
Mechanical Glove only improves melee damage.
Fixed bug where you cant hurt the clothier with clothier voodoo doll usi
ng projectiles (bows / guns / thrown items / spears / flails and so on)
Fixed a bug with guns not shooting bullets with the correct velocity
Fixed bug where spawn rates were higher than intended everywhere rather
than when below the middle of dirt layer.
Fixed bug where NPCs that don't really die (Slimer, Mother Slime, Corrup
t Slime) drop hearts and mana stars on shapeshifting (dying).
Fixed bug where you can respawn skeletron prime if you kill its prime ca
nnon hand and not skeletron prime himself.
Fixed bug where heart crystals could spawn in nonsolid areas.
Fixed bug where skeletron hand hook did not remain attached to tiles as
much as the rest of the hooks in the game.
Fixed bug where info accessories displayed info when you looked at empty
signs but not when you looked at texty signs.
Fixed bug where the selected item was affected by pressing numbers while
editing signs.
Fixed a bug where health bars would appear empty when really full.
Fixed bug where Dust would grow massive when you paused the game.
Improved Dryad's world status dialog
Coins now stack as best as they can when you deposit or quickstack them
in chests.
Fixed bug where fairy bell would not sync properly in multiplayer.
Fixed bug where fairy bell fairy color would not save / load.
Fixed bug where Shadewood Bow could not be reforged.
Fixed bug where Restoration Potion's rarity was lower than Mana or Life
Potion's rarity (despite being the same tier).
Fixed bug in world gen where Restoration potions could generate with the
ir stack over the max.
Fixed bug where platinum candle did not emit light in non-rgb lighting m
ode.
Fixed bug where piranha gun would chase invincible enemies (blazing whee
ls and dungeon flails).
Fixed bug where nurse would charge money to remove water candle debuff.
Fixed bug where north pole projectile could attain enough gravity veloci
ty to pass through blocks.
Made Frozen debuff not hide your armor.
Bug Fix:You can no longer interact with stuff when fullscreen map is ope
n.
Fixed hoverboard bug where you could walk on air while in reverse gravit
y.
Added unimplemented crimson monster sounds.
Fixed general bug with gravity where it did not account some terms for h
alf blocks.
Fixed issue where you cannot jump while in reverse gravity in water.
Fixed bug where certain hats would be placed weirdly under reversed grav
ity.
Fixed bug where rune robe particles appeared on player's head in reverse
gravity.
Fixed bug where chat bubbles displayed "wrong" in reverse gravity.
Fixed tile sheet for Water Fountain to remove two bars that vanish when
you turn them on. (Jungle/Snow biomes).
Fixed bug where blazing wheels didn't get placed into tiles.
Fixed bug where Crimsand Blocks couldn't be shot out of a Sandgun (added
crimsand friendly projectile).
Fixed bug where merchant would not spawn if you own over 21k platinum.
Fixed bug where you couldn't pick up crimson grass and hallowed grass wi
th dirt rod.
Fixed bug where dirt rod ball shakes erratically in water.
Fixed bug where dungeon guardian still tried dealing 9999 damage (and wa
s exploitable thanks to that).
Fixed bug where flesh walls didn't return the item when destroyed.
Fixed bug where gingerbread men dropped yeti head gores for feet.
Fixed bug where attempting to move npcs with reverse gravity used the op
posite screen height position.
Fixed bug where Brain of Cthulhu wouldn't make dryad spawn or stop talki
ng about the chasms.
Fixed bug where guide will tell you to press ESC to open inventory even
if you changed your keys.
Fixed bug where chests could be placed in bad positions (e.g. ice blocks
or sloped tiles in worldgen).
Fixed bug where hooks would break if they try to attach to blocks with l
iquid in them.
Flocko & Elf Copter now both correctly run away at dawn.
Summoning Golem will now properly only use one Power Cell.
Title Screen music can now be correctly captured when it plays from anot
her Music Box.
Fixed a typo on the Alternate Undeground Music Box.
Fixed bug where special armor visuals don't apply with auto-pause on (ro
bes / werewolf / merform).
Necro Armor reports the right ranged boost on it's Tooltip.
Touching Lava while in Merform will no longer force the player to leave
the water and renter to get the Merform back.
Teleporting from Honey to Water will no longer leave the player moving s
lowly, as if they are still in honey.
Fixed bug where Guide would talk about crafting lens when you don't have
any.
Fixed bug where Guide would talk about shadow orbs and corruption in a c
rimson world.
Fixed bug where Guide would keep talking about shadow orbs until you bea
t Skeletron rather than eater of worlds / brain of cthulhu.
Fixed bug where Dryad would mention the corruption in purification powde
r suggestion while in crimson world.
Fixed bug where zooming with sniper scope / binoculars would go in oppos
ite height direction when in reverse gravity.
'Down' button in reverse gravity with feather fall now correctly does th
e same thing as 'Down' in feather fall without reverse gravity.
Fixed bug where Crimson hearts would be called shadow orbs in minimap
Rod of Discord works properly when gravity is flipped.
Fixed the bug where removing walls in the Underworld would not update th
e map.
Fixed bug where certain items would be invisible when using flame dye.
Using a Rod of Discord releases all grapples.
Fixed a typo in the Steampunker dialog about the Pirate.
Using a teleporter tile releases all grapples.
Touching lava while in water will now properly put the fire buff out whe
n you leave lava.
Fixed issue where merman / werewolf transforms are visible when you're i
nvisible.
Fixed bug where wing items showed on player's back when in merman form.
Fixed bug where pirate captains would be dismembered into 5 heads instea
d of 1 body.
Fixed robe lower body animation issues when using items.
Fixed precision with hydra staff in reverse gravity.
Fixed starfury getting magic prefixes despite being melee weapon.
Fixed starfury projectiles being magic instead of melee (no longer trigg
ers spectre set or scale with magic crit).
Fixed
Fixed
Fixed
Fixed
Fixed
ts.
Golem and plantera now drop money (15 gold each).
Fixed bug where Staff of Earth's boulders would sink through tiles if th
ey're in water.
Fixed issue where magma stone fire particles would apply to bug net.
Crimson Hearts now have the right name when hovered over on the map.
Fixed Princess robe not having a bottom.
Fixed bug where chaos elementals can spawn prehardmode.
Fixed exploit where shadow dodge buff wouldn't be removed if its the las
t buff in a full buff list.
Fixed exploit where you could throw torches to activate hotbar items wit
hout costs.
Fixed dying by demon altar having no message.
Wearing Frost Armor no longer makes Spiky Ball Traps give Frostburn debu
ffs.
Spear traps will vanish when reaching the trap, whether it is inactive o
r not.
Enemy attacks no longer trigger Spectre set healing from hitting friendl
y NPCs.
Running underwater no longer causes flashes of the Suffocation debuff.
Dark Mummy and Pixie no longer drop both Status Protection accessories a
t the same time, 100% of the time.
Ancient Cobalt gear no longer drops both Armor and Legs at the same time
.
Crimson Altar now shows up when you hover over it on the map.
Bug where Spectre Staff was trying to chase a Wyvern off the top of the
map fixed.
Fixed bug where Crimson Axe npc wouldn't drop Nazar.
Fixed bug where Crimtane s name wouldnt be displayed in mouseover on map.
Fixed bug where mayan dart trap darts were affected from frost armor
Thorns potion now properly requires worm tooth to craft.
Fixed issue where Ice Torch would not emit light when thrown on the grou
nd.
Fixed bug where wisp spazzes in water.
Fixed frost moon wave display test (Elf Zombie to Zombie Elf).
Fixed a bug that was causing the Map to draw over already drawn areas.
Fixed the Nymph Banner typo.
Fixed a crash when you destroy a teleporter with a chest on top.
Fixed a typo causing Bezoars to drop from the Steampunker (178) instead
of Moss Hornet (176).
Fixed bug where platinum candle was not right clickable.
Fixed crash on minimizing the game.
Fixed torch duplication bug.
North Pole can no longer fire through walls.
Fixed a bug with the Christmas Hook.
Extractinator now only consumes 1 block at a time (bug fix)
Golem and Plantera now flee to despawn after all players have been kille
d.
Version 1.2.2 Changes-------------------------------------------------------------------------------------------Mechanics and Gameplay:
The content of presents have been altered and now contain more goodies.
They are also now placeable and stack in your inventory.
Santa Claus now has a larger variety of Holiday related items that he wi
ll sell to you.
Frostmoon is a new event that can be triggered in hardmode. It has 15 st
andard waves as well as 5 extra bonus waves.
There are several new pets as well as 1 new mount that will drop off one
of the Frostmoon bosses.
Holiday themed wallpaper can now be purchased from the Painter.
Maximum player buff slots has been increased to 22.
New Music:
There is now an alternate to the underground theme.
There is a new track that will play during the Frostmoon.
Bug fixes:
Recording Pumpkin song no longer creates an Ankh.
NPCs now go to shelter during eclipses.
World gen no longer saves broken chest slots.
Increased the damage bonus of stealthing in Shroomite armor.
Items which regenerate health per hit now have a cap of 2 hearts per sec
ond.
Flame traps will no longer trigger healing from Spectre Armor.
Version 1.2.1.2 Changes-------------------------------------------------------------------------------------------Bug Fixes:
You can no longer see enemy players on the map during PvP
Jack O Lanterns no longer show up as Chandeliers on the map
Costumed Zombies will no longer open doors on non bloodmoon nights
Costumed Demon Eyes will now correctly leave at night
Rifle Scope now works with Candy Corn Rifle and Stake Launcher
Rifle Scope no longer zooms when moused over interactable objects
Added save file validation before overwriting previous worlds (to preven
t file corruption)
Fixed a bug that was causing monsters to only show one debuff on multipl
ayer
Changed the requirement for the demolitionist to sell land mines to defe
ating Plantera
Fixed a bug that could cause aggro reduction to not work correctly
Skeletron now spawns on the Clothier when using a Clothier Voodoo Doll
Flame and Frozen wings now fade when stealthed
Monsters that transform now correctly keep their debuffs
Ice Staff will now trigger Spectre s set bonus
Actuators no longer work on doors
You can no longer teleport into the jungle temple
Added some checks to ensure multiple NPCs of the same type don t spawn
Improved tile handling performance (Thanks Solsund!)
Bat Hook now correctly drops from Goodie Bags
Witch Doctor now correctly sells cauldrons during Halloween
You can now correctly step up all types of platforms
Bug Fixes:
Fixed an issue causing walls to not have different frames (Thanks Solsun
d!)
Fixed an issue with world saves being larger than they should (Thanks So
lsund!)
Frozen Slime blocks are now craftable
You can no longer reforge Music Boxes
You can no longer place Campfires in water
Palladium, Orichalcum, and Titanium bricks now show correctly on the map
Placed Lihzahrd Brick Walls now show correctly on the map
Fixed a bug that would prevent Pirates from spawning
Titanstone now correctly blends with dirt
Fixed several typos
Minimap now draws over enemy health bars
Walls now correctly draw behind Super Dart Traps
Eater s Bone now correctly drops from the Eater of Worlds
Adjusted mannequin layering to draw armors correctly
Changes:
Mice can no longer be killed by monsters
Mice can no longer spawn in hell
Magma stone will no longer show a fire effect for non melee weapons
Floaty Gross now cause weakness and drop Vitamins
Sunflowers now reduce Crimson s effects
Crimson and Hollow now counteract each other
Reduces the chance for a mechanical boss summon to drop during hardmode
Hardmode Dungeon Keys must now be crafted from rare drops
Pygmy Staff has had its damage increased slightly
Updated female armor sprites
Added messages to help the player progress in hardmode
Reduced chance for a Dungeon Spirit to drop
Spectre Armor now requires Chlorophyte Bars to craft
Spectre Wings now need 10 ectoplasm to craft
Spectre Armor now only heals for 8% instead of 10%
Additions:
Added Pumpkin Tiles and Walls
Added Hay Tiles and Walls
Added Spooky Wood Tiles and Walls
Added Goodie Bags that drop from most monsters during Halloween
Added new Pumpkin Moon event that will be available all year
Added new Halloween themed pets
Added new Halloween themed costumes
Added new Halloween themed paintings
Added new Halloween themed weapons and armor
Several common enemies will now be in costumes
Hearts and Stars have been replaced with something more festive
Several friendly NPCs will sell costumes
Dryad will now sell Pumpkin Seeds year round
Merchant will now sell an item to harvest hay during Halloween
Pumpkins will grow on their own during Halloween
Added new decorative items craftable from Pumpkins and Spooky Wood
The guide will no longer say you need 10 fallen stars to make a mana cry
stal
Dungeon platform item icons will now display the right color
Clay pot dupe no longer works
Snipers will now drop sniper rifles
Opening doors will no longer cause a room to be unsuitable
Hardmode summon items will no longer drop from monsters that have been s
pawned from statues
Chests, crystal hearts, and statues should no longer spawn on ice
Crafting recipe for sticky glowsticks has been fixed
Pumping honey will no longer turn honey into water
Fixed trashing coin dupe
Shadow orb and fairy bell no longer show a duration
If you place a bed somewhere that would cause you to not spawn without b
reaking through blocks you will now get a message when trying to set your spawn
point letting you know the bed is not in a suitable position.
Fixed a bug with cooking marshmallows with your mouse
Blackout debuff can no longer be removed by right clicking it
Slightly reduced how much memory the map requires on large worlds
You can no longer use actuators to deactivate temple blocks before killi
ng Plantera
The flare gun will no longer light up when you are out of torches
You can now craft battle potions with vertebrea
Lihzahrd altar should now spawn and use power cells properly
Minimum particle display has been increased for certain conditions
Switch duplication no longer works
Notes from the magical harp now count as magic and should trigger the sp
ectre set bonus
Bombs will no longer blow up chlorophyte
You can no longer break into Lihzahrd temple with chlorophyte drill
Sun Stone and Moon Stone now only increase melee damage by 10% instead o
f 20%
Blue flares have been added to the game and can be purchased by the merc
hant if you have a flare gun
Version 1.2.0.1 Changes-------------------------------------------------------------------------------------------Bug Fixes:
Configuration settings will be set to default to fix problems with loadi
ng incorrect configurations from previous versions
Fixed a bug that was causing some players to crash on startup with the m
essage: System.OutOfMemoryException: Insufficient memory to continue the executi
on of the program.
Version 1.2 Changes-------------------------------------------------------------------------------------------Bug Fixes:
You can no longer craft items or money by placing items in the trash.
You can no longer sell your gold to NPC's
Music box/chest duping no longer works
Bunnies/Goldfish spawned from statues no longer drop money during a Bloo
dmoon
Equipping items to the social slot in German no longer crashes the game
The game will no longer create a random password during multiplayer worl
d generation
You can now reforge in all languages
Active blocks will no longer become inactive with a chest on them
Fixed a bug that would cause a suitable house to be unsuitable
Fixed a lot of bugs that were not listed
Mechanics and Gameplay:
Enemies now have a health bar
There is now a map, mini map, and overlay that only shows tiles the brig
htest they have ever been
The map can be toggled using tab, m, or through the map icons
M has been remapped for the map feature
J is now the default button for mana use
There is now an extended crafting menu that will show everything you can
craft
Some items now stack to 999
Character slots have been increased to 1,000
World slots have been increased to 1,000
The starting female cloths have been modified
There are several new hairstyles
Character creation has been remodeled
Chest sizes have been doubled
Your inventory space has been increased by 10
You no longer need to jump to ascend single blocks
The hammer is now used for creating slopes, halftiles, and breaking wall
s only
The axe is now only used for chopping down trees and giant mushrooms
Pickaxes will now remove blocks, placeable objects, and items such as Li
fe Crystals and chests
You can now paint any solid tile or item
Dye slots have been added
You will now start with 20 mana
You can now craft early game magic robes and staves
Bricks, wood, stone and glass all now blend together
Mana Crystals only require 5 fallen stars to craft, down from 10
If water touches a halftile it will create a waterfall
Your world has a chance to get alternative ore as a replacement for copp
er, iron, silver, and gold
Your world has a chance to have a replacement for the Corruption
Your world has a chance to get alternative ores as a replacement for Cob
alt, Mythril, and Adamantite
Your world has a rare chance to have a pyramid or living tree spawn duri
ng world generation each containing their own loot table
There is a new hardmode jungle temple
There are now beehives that can be found in the jungle
There are now several new backgrounds and tree variations your world has
a chance to generate
Water will now change color based on the biome you are in and depth unde
rground
Ropes are now found early game and can be used to craft rope coils for t
raversing the world
Chains can now be placed and used as a rope mechanism
Mushroom grass/seeds can now grow and spread above ground
There are now 3 colors for wires
Actuators can be used to make any solid tile active and inactive
There is 1 new liquid type that can be found in the Jungle
There are several new fountains that will change the color of water when
they are place nearby
Pearlstone bricks no longer spread hallow
Rain and blizzards have been added
There is a new snow biome with unique treasures and items for normal and
hardmode
Enemies no longer trigger underground pressure plates
There are new pressure plates that can only be triggered by certain thin
gs such as the player, enemies, or both
Clowns will no longer blow up tiles
There are several new buffs and debuffs
There are now mini Capture the Gem addition to the game. You can craft l
arge gems that draw a gem icon above the player holding the gem and if the playe
r is killed the gem will be dropped next to their corpse
There are 2 new hardmode events
Werewolf form has been buffed and can take place every night
Broken armor debuff only lasts 2 minutes, down from 5
You now use a pickaxe to remove armor from a mannequin
Players no longer take double damage in pvp
Items of the same type will now stack when next to each other
When using a gravitation potion your world will invert rather than your
character
You can no longer become invincible when touching fire blocks
Increased speed at which you can buy stacks of things
Graphical Changes:
The sun is now brighter
Midnight is now darker
The sky has a smooth gradient
There are several items that have had graphical upgrades such as gems, c
olored torches, minishark, muramasa, aqua scepter,
starfury, ect..
There are now stalagmites, icecicles, moss, plants, rocks, and other "pi
les" added to enhance the environment
There are several new mini caves that can be found with unique backgroun
ds
Each biome will now have chests and pots with unique graphics
The dungeon now has 3 unique textures/colors and furniture
Hell houses have been remodeled
Floating islands have been remodeled
Each biome will now have unique textures and wood types:
Corruption: Ebonwood
Jungle: Rich Mahogany
Crimson: Shadewood
Hallow: Pearlwood
Each brick now has its own unique texture
Each brick wall now has its own unique texture
Torches are now animated and can be placed on walls
Common enemies such as demon eyes, skeletons, and zombies have all been
given graphical variations
There are several new tombstones
All objects in the game that sparkle will now sparkle with a correspondi
ng color
Recipes/Items:
In total there are over 1,000 new items
There is a rare spawn mini boss that can be found during blizzards in th
e above ground ice biome
There are over 15 new pets that can be found in chests and dropped rarel
y off enemies
Early hardmode enemies now do less damage and have less health/defense.
Skeletron can now be summoned and has a small loot table
Music:
There are 15 new tracks for the game, 3 of which are from the console ve
rsion of the game
Day theme 2 will loop into day theme 1 to add variation above ground
Desert, ocean, glowing mushrooms, dungeon, and space all have their own
tracks now
Ice biome has an above and below ground track
Performance/Miscellaneous:
The game now only loads assets when needed, reducing the amount of RAM u
sed
Optimized tile data to reduce RAM usage
There game will now ask you if you want to use UPnP to automatically por
t-forward when hosting multiplayer
Version 1.1.2 Changes-------------------------------------------------------------------------------------------Terraria has been translated to German, Italian, French, and Spanish.
When first run, Terraria will ask which language to use. This can be change
d in the options menu.
Terraria now has support for accented letters and multiple keyboard layouts.
Fixed a bug that would cause spawn items to sometimes not work on multiplaye
r games. (Hopefully)
Fixed a bug that would allow you to create items using the crafting guide.
Fixed several multiplayer security issues.
Fixed a bug that would sometimes cause the Eater of Worlds to not spawn afte
r three shadow orbs had been smashed.
Version 1.1.1 Changes-------------------------------------------------------------------------------------------Bug Fixes / Performance
Reduced the amount of RAM needed to run Terraria.
Added an option to turn backgrounds off.
Improved the automatic game quality adjuster.
Lighting update won t skip as much on lower quality levels.
Items dropped on death for hardcore and mediumcore characters will retain th
eir conditions.
Space Gun now has a value.
Water Bolt can now have conditions.
Diving Helmet now works correctly.
Walls now correctly show behind Glass Blocks.
You can now untie bound NPC s with Autopause enabled.
Mediumcore and hardcore players will drop their cursor item on death.
Coins held on the cursor will correctly be dropped on death.
Dryad s Corruption and Hallow status numbers are correct.
Wyverns are less common and will be less likely to spawn near the ground.
Mana Flower's price has been increased.
Fixed the shadow glitch of trippy lighting.
Music Boxes no longer dupe when placed on platforms.
Fixed an issue that caused stacked coins to go missing from chests during mu
ltiplayer.
Cursed Torch item now emits light in water.
Harpoon can now be reforged.
Lighting will now be set to Retro instead of crashing if Terraria is unable
to switch to the new lighting mode.
Keybindings will no longer sometimes be set to "None" automatically.
Bombs thrown by clowns will now show that the wall has been destroyed in mul
tiplayer.
Crystal Shards now give off light in retro and white color mode.
Hallowed Armor only has graphical effects with the helmet.
Players now have hair under their hats.
Statues no longer turn into Armor Statues when they are smashed from the top
.
Clowns only throw bombs when their target is alive.
Items
Added
Added
Added
Added
Added
Added
Added
Added
NPC s
Added
Added
Added
Added
Snowman Gangsta.
Mister Stabby.
Snow Balla.
Santa Claus.
World
Snow biomes will always be created during world gen during the holiday seaso
n. There is a 1 in 3 chance for snow biomes to be created during world gen duri
ng the rest of the year.
Version 1.1 Changes-------------------------------------------------------------------------------------------NPC s
There are thirty-six new monsters!
The underworld has a new master, the Wall of Flesh. Defeating him will unlo
ck new challenges for your world.
based on what their mouse is hovering over. This defaults to Left Shift.
All players will now leave behind tombstones when killed.
There is now a random option in the player creation menu.
Female players now have separate armor graphics.
Added a new mechanical system! Holding a mechanical item will display the w
ire grid to create interesting new devices.
There are new overworld backgrounds for each biome!
Bug Fixes
Fixed a bug that would cause the server to think a player is dead if he/she
reaches 1 HP without dying.
Fixed a bug that wouldn t allow players to craft from the ammo slot.
Fixed a bug that would crash the game when player tried to draw water outsid
e the bounds of the world.
Fixed a bug that would cause mana regen to ignore stat bonuses given by armo
r or accessories
Fixed a bug that would sometimes cause the game to crash when growing Underg
round Jungle grass.
Wooden Platforms no longer attach to non-solid objects.
Placing and removing items during the placing animation will no longer destr
oy the item when it is collected.
Fixed a bug that would cause graphical abnormalities when the lighting chang
es dramatically.
The FPS display (F10) shows the correct number.
Fixed a bug that swapped the lighting of players pants and head armor.
Fixed a problem that would cause water to settle in strange positions.
Fixed a problem that caused objects with transparency to appear darker than
they should.
Version 1.0.6.1 Changes---------------------------------------------------------------------------------------Fixed a bug that would cause chests to contain stacks of empty items.
The crafting list now correctly updates after using the container loot butto
ns.
The direction bathtubs face when placed is now correctly sent to the server.
This prevents bathtub duplication issues.
Smashing Obsidian Walls no longer gives Obsidian Ore.
Walls that are automatically placed to fill small gaps are now correctly tak
en from the player s inventory.
Fixed a bug that causes Green Slimes to get stuck in the ground and start si
nking.
Player ghosts no longer move when typing.
Fixed a bug that would cause mana to sometimes not regenerate when the playe
r has 0 mana.
Slimes no longer chase the player in water when they are not in aggressive m
ode.
Lesser Restoration Potions and Restoration Potions now only heal for 50/100
life and 50/100 mana.
Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
Changed the way the value of stacked items is rounded to fix selling/buyback
inconsistencies.
Some items can now be placed in lava, this includes clay pots and fire bloss
om seeds.
Fixed a bug that would cause shadow orbs to me smashed during world generati
on. This was causing meteors to start spawning before the player is at the appr
Item
Item
Item
Item
item
Item
Item
Item
:
:
:
:
:
:
:
:
Shadow Key
Golden Key
Shadow Chest (These require the Shadow Key)
Obsidian Background Walls
Mud Background Walls
Jungle Spore (Replaces Jungle roses former crafting uses.)
Tattered Cloth
Battle Standard (Allows for manual starting of the Goblin Invasio
n)
New Item
New Item
om silk.)
New Item
New item
New Item
New Item
: Piano
: Loom (Crafting Station, Now required for crafting most clothes fr
:
:
:
:
Bench
Dresser
Bathtub
Red Banner
filled in.
ALL placed background walls are now considered house walls . (Yes even Dirt and
Dungeon walls.)
The Mini-shark now has a 33% chance that shooting the weapon will not take a
mmo. So it does not consume as much ammo to use.
Flintlock Pistols and Muskets are now a bit stronger.
Flails now have a different mechanic. You can spin them by pressing left and r
ight fast over and over after they have been thrown while holding down the mouse
button.
Piggy Banks should no longer float when the ground beneath the table it is o
n is removed from beneath them.
Fish Bowl s recipe has been changed to require Bottled Water, rather than just
an empty Bottle.
Ash and Mud no longer fall due to gravity.
Server and Clients
The IP screen now shows the seven most previous IP s you ve joined, to allow you
to quick connect to your favorite or commonly played servers.
Improved Server Syncing
Game Interface
There is now an option to disable pickup text.
When creating a character, there is now an option for Male/Female , this is use
d to change the characters voice. This way, any hairstyle can be used for either
gender.
When choosing your hairstyle, you may now right click to cycle through the h
air selections backwards.
New Hot-key for grappling hooks. (Defaults to E)
Hot-bar Slots now show their Hot-key number.
The Mana Bar is now Blue, and text for gaining health is now green.
Interface Boxes are now colored differently. Inventory is Blue, Equip is Gre
en, Craft is Purple.
Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation p
otions.
Some tool-tips now have more specific details about item uses.
Right clicking on an accessory or a piece of armor in your inventory will au
to-equip it.
Newly obtained items will now be placed starting in the bottom right of your
inventory rather than the previous top left.
There is now a Trash Can slot in the inventory. Placing an item here will de
stroy it. However the item will be saved in memory until another item is destroy
ed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item
will move it to your trashcan.
When at a chest or piggy bank, there is now an option to loot all. This will
take all items inside the chest/bank if there is room, If not it will take all
items starting from top left.There is also a Quick Stack option for the reverse
effect. If the chest you are viewing has items stored in it that you are also ca
rrying, this option will stack those items into the chest combining stored and c
arried stacks.
When at a chest or piggy bank, there is now an option to Deposit all. This w
ill take all items not in your hot bars and starting from the bottom right slot,
place each item that will fit into the chest or bank. It will stop when space r
uns out.
It is no longer possible to drop items through the spaces between boxes in t
he inventory
Some Tools now give you an idea in their tool-tip of what they can mine. Exa
World Gen
More Gems spawn in the jungle.
Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as
all obsidian, and they can now get really tall.
Underground Jungles now have a Mud Background
Dungeons should no longer spawn in the ocean.
Deserts now spawn slightly further away from spawn.
Dungeons now spawn with more spikes and less lighting.
Underworld Ash is now filled with more lava pockets, making mining Hellstone
more of a challenge.
Some items no longer spawn in Dungeon, these were meant for non-dungeon area
s.
Version 1.0.5 Changes---------------------------------------------------------------------------------------NPCs
* New Enemy - Lava slime, this enemy leaves behind lava on death
* New Enemy - Hellbat
* New Enemy - Demon
* New Enemy - Jellyfish (Two variations, Pink and Blue)
* New Enemy - Shark
* New Enemy - Vulture
* New Enemy - Crab
* New Enemy - Antlion
* Changed the way worm enemies spawn.
* Bats, Hornets, and Eyeballs no longer enter water.
* Slimes now float in water.
* Only one giant slime will appear at a time.
* The Guide now seems quite knowledgeable in what an item can be made into i
f you show it to him.
* NPC shops now sell some items on certain nights, or after certain events.
* Devourers should no longer gain random other enemies as its head.
* The Nurse now charges the correct amount for healing.
* Bats now have a death sound effect.
* Talking to the old man at night will give the player a warning now before
summoning the dungeon boss.
* Entering the dungeon before defeating Skeletron now spawns a new NPC inste
ad of Skeletron s head. This should fix several issues with that event.
* Enemy coin drops have been adjusted.
* Man Eaters and Snatchers are no longer effected by knockback and can attac
k through walls.
* Eater of Souls and Hornet AI has been improved.
* Enemies now take up different amount of *slots* depending on AI style and
strength. This will help balance conditions when there are lots of strong monst
ers spawned at once, such as Imps and Bone Serpents.
* Fish are no longer upside-down when out of water.
* Green slimes have been weekend so that start players can deal with them mo
re easily.
* Slimes and Flying enemies no longer make a splash sound when hitting water
.
* Items of Blue Rarity or higher no longer burn up in lava.
* Burning Skull has been renamed to Cursed Skull, and given different AI.
* Enemy caster s have had their rate of fire slowed down.
* Meteor heads have less health, do more damage, and move slower.
* There are now slight size variations to the Eater of Souls and the Angry B
ones.
* Skeletron has less defense and health.
Items
* New Feature : Buffs activated by Using Potions. Right click a buff to remo
ve it from yourself.
* New Item : Hellfire Arrow.
* New Item : Sandgun.
* New Item : Guide Voodoo Doll.
* New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots t
o Hide your Armor .
* New Vanity Items : Doctors Shirt and Pants.
* New Item : Diving Helmet.
* New Item : Night s Edge
* New Item : Dark Lance
* New Item : Demon Scythe
* New Item : Trident
* New Item : Coral
* New Item : Cactus
* New Item : Spear
* New Item : Glowstick
* New Item : Sticky Glowstick
* New Item : Throwing Knife
* New Item : Poison Knife
* New Item : Silver Bullet
* New Item : Wooden Boomerang
* New Item : Blowpipe
* New Item : Seed (Ammo for Blowpipe)
* New Item : Obsidian Skin Potion
* New Item : Regeneration Potion
* New Item : Swiftness Potion
* New Item : Gills Potion
* New Item : Defense Potion
* New Item : Mana Regeneration Potion
* New Item : Magic Power Potion
* New Item : Featherfall potion
* New Item : Spelunker Potion
* New Item : Invisibility Potion
* New Item : Shine Potion
* New Item : Night Owl Potion
* New Item : Battle Potion
* New Item : Thorns Potion
* New Item : Archery Potion
* New Item : Water Walking Potion
* New Item : Hunter Potion
* New Item : Gravitation Potion
* New Item : Daybloom
* New Item : Daybloom Seeds
* New Item : Moonglow
* New Item : Moonglow Seeds
* New Item : Blinkroot
* New Item : Blinkroot Seeds
* New Item : Deathweed
* New Item : Deathweed Seeds
* New Item : Waterleaf
* New Item : Waterleaf Seeds
* New Item : Fireblossom
* Plants growing out of a clay pot can no longer be cut with a weapon. The n
ew alchemy plants can be grown in these pots.
* Gems, ore, and gold chests now have a sparkle effect.
* Giant glowing mushrooms will now grow back over time.
* The player now starts out with a copper shortsword.
* Dungeon bricks and walls have had their brightness reduced.
Game Interface
* Upon death, A more specific death message will appear for other players, s
o they know how you died.
* The crafting and armor interface text will fade out when an item tooltip i
s in front of it.
* The Hot Bar now shows the name of the selected item.
* PVP now requires 5 seconds between Activation and Deactivation and visa ve
rsa to prevent PVP spam. The same cooldown is in effect for Team Changing as wel
l.
* Added hotkeys for quickly drinking healing, mana, and buff potions.The hea
ling/mana potion you use is based on the same principle arrows are. Top-Left mos
t item first. The buff potions are all used at once.
* Holding right click on an empty space in the inventory will no longer make
a sound effect as if something was there to be picked up.
* Defense totals are now shown in your inventory.
World Gen
* Tweaked the way sand is created during world gen. (Requires new world.)
* Oceans are now slightly larger and generation layout has been improved. (R
equires new world.)
* Cactus now grow on sand.
* Coral now grows in the ocean.
* Chests can now spawn near the surface of the world. They will contain trea
sure that new players may find useful. (Requires new world.)
* Chests and pots now contain loot based on the level they spawn in. (Requir
es new world.)
* Gold chests will now spawn in some parts of the world. (Requires new world
.)
* Corrupt chasms have less of a chance to spawn on jungles. They also now h
ave a cave connecting most of the chasms. (Requires new world.
* Traces of demonite are created during world gen. (Requires new world.
* Surface jungles have been enlarged, and will override deserts. (Requires n
ew world.
Version 1.0.4 Changes---------------------------------------------------------------------------------------Items
* Added Feature! - Social Slots. All normal armor and vanity items can be pl
aced here to use their graphical appearance in place of equipped gear without ov
erriding their stat gains.
* New Vanity Items - Tuxedo Shirt and Pants
* New Vanity Items - Plumber Outfit and Hat
* New Vanity Items - Hero Outfit and Hat
* New Vanity Item - Bunny Hood
* New Vanity Item - Fish Bowl
* New Vanity Item - Top Hat
New
New
New
New
New
New
New
New
New
New
New
New
New
New
NPC - Bunny
NPC - Goldfish (Is also an Item)
Enemy - Corrupt Bunny
Enemy - Corrupt Goldfish
Enemy - Piranha
Enemy - Harpy
Random Mini- Boss - King Slime
Enemy - Bat
Enemy - Jungle Bat
Enemy - Jungle Slime
Enemy - Snatcher
Rare Enemy - Dr. Bones
Rare Enemy - The Groom
NPC - A Clothier will now move into your town when the conditions are
met.
* Enemy spawn distance has been pushed back to the maximum resolution to ens
ure that they will never spawn on the screen.
* Enemy spawn rates have been adjusted to account for the increased spawn di
stance.
* Enemy projectiles no longer drop hearts or stars when killed by the player
.
* The Eater of Worlds now has Higher HP, Def and Dmg, making battling him mo
re difficult.
* Hornets no longer appear as if they are about to flip over while flying.
* The Dead Miner is now a bit stronger.
* Tim s spawn chance has been reduced.
Player
* Players now have 1 second of invulnerability after they spawn.
* The eat/drink animation now plays correctly.
World-Gen
* Surface Jungle s are now possible on mud that is on the surface. Jungle tree
s will auto-grow on their own, as acorns are not usable on the jungle grass.
* Chasms are now less frequent to appear, but always have an orb.
* Mud now blends graphically with dirt, rather than stone to add for a more cr
isp look in Jungles.
* Jungle plants now grow underwater.
Multiplayer
* Increased client side security.
* Selecting summon items will no longer cause monsters to summon.
* Players with a name over 20 characters will now get booted from the server
.
* Added some minor anti-grief protection.
* Fixed a bug that would cause the client to attempt to summon an NPC during
a multiplayer game and crash.
* Added the -host command line parameter to the client.
Server
* Improved server timing, which should help reduce lag.
* Added several new command line and config options. These are listed in ser
verconfig.txt
* Servers will now output to crashlog.txt before crashing, allowing for more
specific bug reporting.
* Clients will now output to client-crashlog.txt before crashing, allowing f
or more specific bug reporting.
Misc.
* Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximu
m.
* Added an option that will pause the game while talking to an NPC or openin
g your inventory in single player. It defaults to off.
* Added an option to automatically save the world every 10 minutes. Default
s to on.
* Added a prompt to load a world backup if the current world is corrupt.
* Added a check to determine if a world file was loaded successfully.
* Attempting to Launch the game from the Terraria.exe, will now inform you t
o launch via Steam rather then doing nothing at all with no indication of why.
* Backing out of the port selection screen now plays the correct sound.
* Setting options now correctly align with the center of the screen in all r
esolutions.
* The settings menu has been reorganized. All video related options have th
eir own menu
* The Tink sound now has a more dull sound.
* The Re-Logic splash screen, now scales correctly in other resolutions.
NPCs
* Added two new rare enemies that can both be found underground.
* The Demolitionist is now also triggered to arrive when the players have St
icky Bombs and Grenades in their inventory.
* All Skeleton graphics have been changed.
* The Guide now has hit and death effects.
* The Guide can now be killed by hostile NPCs.
World
* Trees now become corrupt instead of being destroyed when touching the corr
uption. And the new corrupt trees become un-corrupted upon purification.
Server / Multiplayer
* Created a console server with no video card requirement. Type help in the
console for a full list of server commands.
* Increased client side multi-player security, this should help in the battl
e against broken character files.
* There is now a host and play option in the client, that will auto connect
you to your own server world upon its creation.
* Corrected a bug that was causing the Server to send out liquid as water wh
en it should have been lava.
* Clients are now able to connect to ports other than 7777.
* Slimes are synced better on multiplayer games.
* Accessories now correctly sync between players.
* Fixed a bug that would cause the player to get stuck on "Receiving Tile Da
ta" when their spawn is placed near the world edge.
* Added -join <ip>, -port <port>, and -pass <password> command line paramete
rs to the client to enable auto-join of servers.
Misc.
* The game window is now re-sizable while in windowed mode.
* Full-screen resolution can now be changed in the options menu.
* Pressing alt+enter to toggle full-screen mode will no longer bring up the
chat window.
* Fixed several bugs that would crash the game during world generation.
Added a toggle for Frame skip, which can correct some slowdown issues on h
end computers.
Optimized Single Player and Multiplayer.
Players who haven't cheated will no longer be flagged as a cheater.
Controls
* The Inventory button is now re-mappable.