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Version 0.2.10_1
8 August 2014
rmbToolWin
Version
0.2.10_1
Page 1 of 21
8 August 2014
Heres
a
simple
polygon
to
start
with.
Page 2 of 21
8 August 2014
Note
that
use
cluster
env
and
move
cluster
are
enabled.
The
face
curve
profile
envelope
will
create
various
curves
at
the
relative
parametric
distance
between
the
face
edge
and
its
center.
The
cluster
envelope
will
deform
the
resulting
loft(s)
with
its
dedicated
envelope.
Page 3 of 21
8 August 2014
And
the
result
Page 4 of 21
8 August 2014
Ive
re-worked
this
version
to
allow
cluster
deformation
editing
after
creation.
Click
enable
update
to
refresh.
And
voila
Page 5 of 21
8 August 2014
This
tool
can
get
pretty
crazy
and
sometimes
very
interesting
results
just
happen.
Be
careful
not
to
process
to
much
at
once!
Surface
Tiles
This
second
tool
encapsulates
my
first
MEL
public
script
rmbTileTool.
As
the
name
implies,
this
tool
will
tile
arbitrary
geometry
on
a
NURBS
surface
or
in
between
two
NURBS
surfaces.
This
tools
methodology
was
inspired
and
derived
primarily
from
tutorials
by
Christopher
Whitelaw
(thank
you!).
Page 6 of 21
8 August 2014
Cover
Surface
This
tool
will
plot
various
node
types
onto
NURBS
surfaces
and/or
curves
and
attempt
to
cover/fill
them
completely.
An
effort
was
made
to
avoid
overlapping
or
duplicate
surface
plots
but
no
de-duping
or
collision/overlap
detection
is
actually
performed
(at
least
not
yet).
This
tool
will
try
to
honor
trimmed
surfaces
but
I
currently
lack
sufficient
understanding
of
the
Maya
underworld
to
guarantee
consistent
results.
For
best
results,
I
recommend
using
surfaces/curves
with
at
least
two
spans
and
rational
parameterization.
There
is
now
a
radial
plot
mode
that
remains
a
bit
buggy
and
is
a
huge
performance
hog
you
are
warned!!
Page 7 of 21
8 August 2014
Heres
a
trimmed
surface
plotted
with
nParticles.
Page 8 of 21
8 August 2014
Expression
Ramps
This
tool
is
my
attempt
to
allow
a
mini-animation
curve
(the
envelope
of
a
remap
node)
to
be
triggered
by
an
input
signal
and
drive
other
attributes.
An
animation
expression
is
evaluated
every
time/frame
interval
to
measure/modulate
inputs
and
remap
outputs.
There
are
other
features
in
the
code
that
have
not
yet
been
worked
into
the
GUI,
such
as
converting
an
existing
animation
curve
into
envelope
ramp
values.
For
now,
some
manual
attribute
connections
are
required
to
make
it
work.
To
create
an
expression
ramp,
select
a
destination
node,
attribute
then
click
select.
This
interface
will
be
radically
re-worked
in
the
near
future
Page 9 of 21
8 August 2014
Here
are
the
main
control
attributes
for
the
expression
ramp
animation
Adjust
trigger
threshold
and
hold
frames
to
reduce
spastic
retriggering
with
a
busy
input
trigger
connection
(like
from
an
audio
node
output).
Page 10 of 21
8 August 2014
The
expression
ramp
makes
use
of
a
remap
node.
The
envelope
shape
will
be
used
as
a
sort
of
dynamically
triggered
animation
curve.
Some
day,
I
will
stream
line
all
the
attributes
and
interconnects
used
and
allow
one
to
import
a
real
animation
curve/graph
with
variable
length
and
value
offsets...
For
now,
the
length
of
the
animation
is
determined
by
frame
interval
size
and
envelope
length
(see
above).
Page 11 of 21
8 August 2014
Previously,
I
can
connected
an
audio
node
output
to
the
clustEnv
(deformation
envelope
depth)
attribute
on
a
cluster
remap
node.
We
must
disconnect
this
so
we
can
insert
the
expression
ramp.
Page 12 of 21
8 August 2014
Here,
I
reconnect
the
audio
node
output
to
the
trigIn
(trigger
input)
on
the
expression
ramp
node.
Finally,
connect
mOut
(multiplied
output)
to
the
desired
destination
in
this
case,
the
clustEnv
cluster
remap
node
attribute
so
I
can
drive
the
deformation
envelope
depth
with
the
expression
ramp
which
is
now
triggered
by
audio
;-)
Page 13 of 21
8 August 2014
Offset
Surface
Similar
to
other
offset
tools,
this
one
also
permits
auto
offset
lofting
(with
optional
bevel).
Page 14 of 21
8 August 2014
Here,
Ive
selected
a
trimmed
surface,
designated
a
bevel
offset
with
a
slight
rounding.
And
the
results
Page 15 of 21
8 August 2014
Offset
Tubes
There
are
many
tools
that
create
tubes
out
of
curves,
etc.,
but
this
one
attempts
to
offset
a
copy
of
the
source
curve(s),
normal
to
the
curve
(a
best-effort
hack
;-),
then
create
connecting
columns
between
at
each
non-overlapping
edit
point.
By
default,
some
history
is
preserved
so
you
can
tweak
tube
radius
later.
Unfortunately,
the
columns
have
no
working
length
history/control
yet.
Page 16 of 21
8 August 2014
Select
curves
and
tweak
the
settings.
Heres
a
zoom
in
on
the
results
Page 17 of 21
8 August 2014
Surface
Tubes
This
tool
will
create
circular
profile
tubes
on
all
surface
spans
and
edges.
If
you
choose
multiple
surfaces
(with
same
spans/CVs
like
an
offset
surface),
tubes
will
also
be
created
between
matching
edit
points
through
all
surfaces,
in
the
order
they
are
selected.
Think
of
this
function
as
a
sort
of
nested
cage
generator.
Page 18 of 21
8 August 2014
Ngons
This
tool
will
generate
a
grid
of
regular
polygons
(3-10
points).
Optionally,
it
will
place
them
on
selected
NURBS
surfaces
(if
on
surface
is
also
enabled).
Most
options
should
be
clear
but
some
are
not
fully
functional
(history
and
grid
offset/rotations).
The
default
will
create
a
10x10
hexgon
grid.
Heres
part
of
the
default
hexagon
grid.
Note
the
fillets
and
spacing
Page 19 of 21
8 August 2014
Surface
Curve
Map
This
tool
maps
curves
(or
curves
on
surfaces)
onto
another
surface.
Currently,
surface
seam
wrap-around
is
not
supported.
To
map
regular
curves,
you
will
need
to
also
designate
an
object
to
use
as
a
bounding
box
reference.
If
the
source
curves
are
grouped,
you
can
just
use
the
group
as
this
reference;
all
curves
must
be
within
the
reference
bounding
box
for
parametric
mapping
to
work.
Note
that
this
tool
expects
Y
as
the
up
axis.
For
an
example,
Ive
selected
a
group
of
hexagon
curves,
used
its
group
as
the
bounding
box
reference,
and
targeted
a
cylinder
surface.
Page 20 of 21
8 August 2014
And
the
result
Page 21 of 21