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The following guide will outline the requirements and provide basic knowledge of flying in a
slowcat fleet.
Our slowcats are fitted in the following way:
http://i.imgur.com/ohcziz7.jpg
Every empty slot is a slot that can change through refitting and a requirement for SRP is that a slow
cat has every refit in their carrier and fit as specified above. The list of modules on top of the above
are such:
2x spare EANMs
4x Capacitor Rechargers
2x Smartbombs
1x Cyno
A cloak
2x Warp Disruptors
2x Warp Scramblers
2x Stasis Webifiers
2x Target Painters
2x Sensor Boosters
2x Local ECCM
2x Remote ECCM
A 500mn MWD
7x Inertia Stabilizers
A set of fighters
A slow cat pilot must have, at minimum, level 4 capital remote armor repairer and capital capacitor
transfer skills. They must also always carry strong mindflood.
The image above is an example of a watch list that's been set up to make establishing the cap chain
as easy and pain free as possible. In this example, letelio is not in a slow cat and the cap chain is
1up 1down.
Letelio is placed into the watchlist as a marker for where I am in the cap chain. I then add the
people in the cap chain above and below me as they appear in the cap-chain channel.
In this example, my cap buddies are Ashwind and Grease; however if Grease was somehow unable
to make the jump, was destroyed, disconnected or any other manner of things... the watchlist would
make it very obvious who I would have to cap instead (Kerberous2) and if this person has setup the
watchlist in the same manner as me, then he/she should see the same thing. There is no excuse for
not establishing the cap chain bar you being the only slow cat on the field.
When jumping to a cyno in a slow cat, the following steps should always be followed when landing:
Approach a common point like a specific person on grid to bring all the carriers into refit
range
I've said it once already but I'll say it again for clarity's sake. There is no excuse for not establishing
a cap chain. It is the first thing you should do when landing on field.
Sending capacitor
The cap chain on a slow cat fleet should never be broken. If it is imperative for you to send
capacitor to a friendly, then the fleet should switch to a 1 down cap chain and use their up transfer
to send capacitor. This requires max skills in order to be cap stable without refits. and you should
never send so much capacitor that you will no longer be able to re-establish a cap chain. You must
use your own judgement and fit accordingly.
Sending Capacitor:
http://i.imgur.com/eJuE0JV.jpg
All slow cat pilots should familiarise themselves with the many possible refits available to them and
practise, if possible, doing so. There are many ways to make refitting more efficient:
Having a UI layout where you can view your navball, cargo and fitting window at the same
time
Storing your high slot modules in your fleet hangar as they will be swapped with repairers
that need to be placed in the fleet hangar anyway
I hope this has been a somewhat insightful guide to you, but it is basic knowledge that all slowcat
pilots should have.