Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
4
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- The FPS override now scans the binary to try and find the correct addresses
to perform the patching required for variable FPS support (Nwks)
15-12-2014 -- version 2.3
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- Make FPS override work with the Steamworks version (all credit goes to boowoo9
0 for the quick fix)
28-09-2013 -- version 2.2
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- Updated AA, SSAO and screenshot functionality to be compatible with latest Dar
k Souls version
- Screenshots are now stored as PNG
- Reduced number of state changes with AA and SSAO enabled
- Added "VSSAO2" AO option (based on a configuration contributed by Asmodean)
19-09-2013 -- version 2.1
=========================
- Made FPS unlocking compatible with the updated version of Dark Souls released
2 days ago
(thanks boowoo90 for providing the updated addresses)
- Added a configurable pause key (built for taking nice action screenshots. Don'
t try to use online)
- Changed frame rate calculation to perhaps prevent rare 59 FPS issue when playi
ng for a long time
22-12-2012 -- version 2.0.1
=========================
- Fixed HUD modification bug introduced in 2.0
21-12-2012 -- version 2.0
=========================
- Updated the framerate unlock feature to work with the patched version of the g
ame (Nwks)
- Updated post-processing AA to work with the patched version of the game
- Added "PresentWidth" and "PresentHeight" for full control over (windowed) down
sampling
- Fixed an issue where hudless screenshots would sometimes not correctly capture
some effects
25-10-2012 -- version 1.9 beta
==============================
- Added 2 new ambient occlusion algorithms: HBAO and SCAO
- Added scale option for ambient occlusion on lower-end systems
- Disabled hotkeys when Dark Souls is not active
- Reinstated the texture filtering option with slightly better implementation
- Small bug fixes in frame rate limits calculation
- Rework WindowManager::resize to center the window along with resizing, and cal
l on startup (wT)
- Fix prevExStyle in WindowManager::toggleBorderlessFullscreen (wT)
===============================
- DSfix is now a Direct Input wrapper instead of a d3d9.dll wrapper
this was done to fix the optimus issue, and it should also allow people to use
other wrappers for postprocessing effects
- there is a new setting "dinput8dllWrapper" which allows you to use additional
DirectInput wrappers on top of DSfix should you so desire
- the way logging was handled when disabled has been improved, so you could see
slightly improved performance in CPU limited situations with "logLevel 0" (the
default)
01-09-2012 -- version 0.7.5 alpha
=================================
- made intro detection much more robust
31-08-2012 -- version 0.7 alpha
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- added save game backup option
- added intro skipping option
28-08-2012 -- version 0.6 alpha
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- added borderless windowed fullscreen mode
(F8 and ini setting)
- added .ini language override
- refactored code base
26-08-2012 -- version 0.5 alpha
===============================
- fixed cursor toggling (F9), added cursor capturing (F10)
- also added .ini settings for both of those
- improved the fix introduced in 0.2 for cut-off text/buttons
no longer nearly as invasive
25-08-2012 -- version 0.4 alpha
===============================
- .ini setting for overriding DoF rendering resolution
- also added an option to disable DoF scaling
- better documentation of the options in the .ini
24-08-2012 -- version 0.3 alpha
===============================
- .ini setting for texture filtering override level (from 0 to 2)
- press F9 to toggle mouse cursor on/off
24-08-2012 -- version 0.2 alpha
===============================
- Fixed text/button prompt cutoff
- Force all sampler to 16x anisotropic. This should fix downsampling for everyon
e
(If it causes any problems I'll make it optional, but I didn't see any so far)