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An Exclusive eBook Guide by OmegaPyrus

Contents:
1. Getting Started
2. Choosing Which Bases To Raid
3. Players or Goblins? Pros and Cons Discussed
4. Common Raiding Techniques (Incl. my very own plan)
5. Loot Raiding
6. Clan War Raiding

Introduction

Hello and welcome to my ebook. Many people have been


asking me on how to raid successfully and efficiently in Clash of
Clans. I kept my methods as a secret for some time now but
decided to share it to you guys. This guide is not like those shitty
ebooks you find scattered across the internet.

In reading this ebook, youll learn the basics in raiding and


some exclusive tips on how to raid without spending tons of gold
and elixir. I assure you that when you apply the methods listed
here, youll be gaining lots of gold, elixir and trophies in just a short
period of time! You wont even notice that youre rising up through
the ranks of Clash of Clans.

Chapter 1. Getting Started

1.1 Your First Raid


Raiding is like farming but with way more benefits. It gives you more
loot and it also feels good knowing that you have successfully raided
someone and made their life a tidbit miserable (LOL).
Your first raid will be very easy. Try to raid players with trophies ranging
from 0 100. Find someone without walls or with weak walls. Deploy
your barbarians near defenses and destroy them. If you already have
archers then the better and faster will be the raid. Taking out the
defenses first is a good strategy since there will be nothing left to attack
your troops. Doing this basically means that you have already won the
raid unless your timer runs out.

1.2 Defense is the Best Offense


Raiding is useless if you cant even have an efficient base. Try to improve
your defenses as much as possible. During building your defenses, youll
see a circle around it showing its range. Try to cover as much space as
possible and intersect the circles on very important structures such as
Town Halls.
Place your Town Hall in the center of your base. If you have walls, make
sure you surround your important buildings. Buildings such as builder's
huts, army camps, and barracks do not need to be surrounded by walls
as they are less important.

Good Base

Bad Base

1.3 Base Layout


Your base layout will be a key factor in gaining and/or losing trophies. Having
an effective base that slows, stops, and kills the enemy will gain trophies for
you. Having an ineffective base that lets the enemy easily pillage your base
and steal loot and destroy your TH will put you in a lower rank and will also
give away loot.
Town Halls
Your Town Hall (TH) plays a key role in losing or winning a battle. If your TH
is destroyed in a battle, you lose the battle. Your TH should be placed in a
strategic place where it will be hard for both barbarians and archers and all
other offensive troops that an enemy may have to attack you to reach. Place
your TH in a position near the center. It should be covered by at least three
defensive buildings. Also, surround the TH with other buildings such as gold
mines, elixir pumps, and storages.
Walls
Walls are important for slowing down the enemy. At this level, wall breakers
are generally uncommon. Therefore, layering walls is a good idea as long as
you have all important buildings surrounded by walls. Also, if you have any
spare walls, surround the most important buildings (TH, mortars, etc.) with
the spare walls. The first building this should be done to is the TH.
Mortar
Most people have a single mortar in their base. Mortars are effective for wiping
out swarms of enemies. Place your mortar near the center with your TH. Make
sure it too is covered by defensive buildings, as the mortar has a "dead zone."
The dead zone is the area around the mortar that the mortar cannot shoot at.
If you tap on a mortar in your base, you can see the dead zone as a red circle
around the mortar. Any troops that get into the dead zone will no longer be in
danger of the mortar, unless there is another mortar in your base.

Chapter 2. Choosing Which Bases To Raid

Now I assume that you are already out of the newbie zone. You can now raid
other players with slightly higher trophies.
In choosing which bases to raid, you must first consider these:

Holes in walls/low level, easy to break walls


Enough loot to pay back the amount of elixir you paid to train your
troops as well as an extra bonus to spend as you wish (amount will vary
depending on barracks level as well as town hall level)
Defenses being upgraded (defensive buildings don't work while their
being upgraded)
Mortars placed in areas where you can easily reach their dead zone and
destroy them quickly
A clan castle placed so you can easily draw out any troops in it as a
distraction while you destroy the rest of the base

What I consider to be an easy and satisfying raid is when they are one of
these:

Gemmers who leave their storages OUTSIDE their base. As a matter of


fact ANYONE who leaves their storages outside their base.

People who have their entire loot in their collectors. For example, you
come across a raid with 275k of elixir and gold. You see that they have
all level 11 collectors that are completely full. RAID THIS. You can even
try and get 1 star because many of them leave their Town Hall on the
outside.

2.1 When Should You Attack?

You should balance the Risk vs Reward factors that can affect your raid. Only
attack if you know that the reward outweighs the risk.
Risk Factors

Reward Factors

How many troops will you have to How many resources are available in
deploy?
total?
Chance they have clan castle troops? How many resources are easy to steal?
If they do have CC troops, are they in Are there collectors you can pick off for
a good spot? Or can you draw them free? How much is in them?
out easily?
Chance of hidden Teslas? (TH7 and Exposed or semi-exposed storage(s)?
above)

Tip.
Look for tombstones indicating that the user hasnt been online for quite a
while.

Use all of the above steps to determine the risk/benefit of attacking a


particular base. You can scan the base in 10 to 30 seconds quite easily. Are
you getting close to the end of the 30 seconds? Just let the 30 seconds run
out! If you dont deploy troops, you can still click End Battle without taking
a loss. Use the extra time to determine if you actually want to attack the base
or not. Remember to play it smartly. Dont rush when you know that you have
a high probability of losing.

Golden Tip in Raiding


"Give me six hours to chop down a tree and I will spend the first four
sharpening the axe." - Abraham Lincoln

Chapter 3. Players or Goblins? Pros and Cons


Discussed

Pros
Pros: Raiding Players

You can gain trophies


The loot is much higher
You can rise up the leagues and may be able to get into higher level
clans
You can share replays of amazing victories with your clan
It is very self-satisfying.

Pros: Raiding Goblins

It is impossible to lose trophies


If you lose you can attack again
Goblins aren't actual players, which means they can't do revenge on you

Cons
Cons: Raiding Players

You may also lose trophies


You may not always get very much loot
The other player can get pissed and may have his revenge on you even
if you lose the battle

Cons: Raiding Goblins

The loot is very low until you get to the last few levels
No trophy gain
You can't share the replay of your easy victory
You can't attack and gain loot at all once you 3-star every level

Now, which do you think is best? Most people agree that raiding players is
better, though there is a risk of losing trophies. However, there is more loot
(most of the time) and if you win, you can gain trophies.

Chapter 4. Common Raiding Techniques

Barch (aka Barcher)


The Barch is a simple technique, often used only in lower level raids, that
consists of barbarians and archers. This technique offers good balance of hit
points, speed, and damage. The barbarians go into close combat, which is an
advantage when attacking mortars due to the mortar's dead zone. Also, a
level 1 barbarian has more hit points than a level 1 archer. However, archers
can shoot over walls and are faster. Therefore this offers more balance
between these stats.

Giants-Goblins-Archers
As stated above, this technique uses giants, goblins, and archers. Some may
also use wall breakers. The giants take care of the defensive buildings; the
goblins steal loot from storages, elixir pumps, and gold mines; the archer
helps the others and takes care of the other buildings without worrying about
walls until getting to the center of the base.

Monarchies and Magic


This technique uses barbarians, archers, wizards, dragons, barbarian kings
and/or archer queens. Spells are usually added to this technique as well. If
lightning spells are used, they are usually sent in first. Then the troops, along
with the healing spells when needed (alternatively, people also use healers)
and usually rage spells as well.

More Troop/Army Composition

The Picker
4 Wall Breakers, 2 Giants (optional) and the rest: 25% Goblin, 25%
Barbarian, 50% Archer
How to use: Use Archers to pick off exposed buildings. Learn ranges on
turrets to make this more effective. Use Barbarians to soak up turret fire,
and Goblins to steal resources that can't be picked. If you opt to use Giants,
use them to distract defenses. Otherwise, just use Barbarians.
The Poker
4 Wall Breakers, 50% Giant, 25% Archer, 12% Goblin, 12% Barbarian
How to use: Slower and more expensive than The Picker, but more able to
attack strong bases to get at resources. Giants can overwhelm (or at least
distract) defenses depending on if you're attacking someone of equal level or
lower level. Use the Archers to pick, as in The Picker, and Goblins and
Barbarians to rush in and get storages. Wall Breakers are more important in
this army composition than in The Picker, as they will seriously help Giants
reach the defensive weapons faster. Don't deploy all, or even any, of the
Giants if it isn't needed! Remember the 'Ideal Raid'!
The Striker
(For those with Healers unlocked only) (upgraded Poker army)
4 Wall Breakers, 1 Healer, 40% Giant, 25% Archer, 12% Goblin, 12%
Barbarian
How to use: The Striker has lots of attacking power against all bases except
super well defended Air Defense Turrets. Just like with The Poker, don't
deploy your Giants or Healer unless needed to get at protected storages that
you've determined are holding enough resources to make it worth it. Slow to
train and replace, the Striker lets you choose if you want to deploy 40
Archers to raid the exterior of a base, or deploy a massive Giant force to
three-star your victim ... IF they have the resources to justify such an
expensive attack.

4.2 My Own Method

This method if mine allowed me to gain much more trophies compared to


other techniques. It is quite unorthodox and only a few know this and thats
what makes it effective since they wont expect this one.
Okay so the basics of my plan is this (in order of how many troops you need):
1. Goblin, lots of goblins (x2 to all resource buildings!!!!)
2. Archers, medium amount
3. Wall Breakers, 5 (you don't want to waste troops trying to break a wall
when a mortar is shooting at you)
4. Barbarians, a few (not as much needed as others)
5. Minions, 5(only if you have them, Helpful for killing Barbarian King)
6. Clan Castle (helpful if all your troops are dying)
7. Lightning spell, or healing spell (whichever floats your boat)

Pretty simple right? Basically if you have TH7 and all your army camps are
maxed out (level 6) you get 200 troops. Think if you use 90 goblins (7200
elixir), 45 archers (5400 elixir), 15 barbarians (1200 elixir), 5 minions (35
Dark Elixir), and 5 Wall Breakers (12500 elixir), you only use 26,300 elixir and
35 dark elixir!!!!

Think, 1 dragon, level 1 costs 25,000 elixir. So all in all this army is super
cheap. Basically just pump those troops out of your barracks and while you're
raiding your camps fill up again. And it's SUPER quick!!!

On to the raid:

Unfortunately this is going to cost you a little more gold than you want. But
the payout is way worth it, trust me. I usually go through 35-50 bases
before I even get the base I want to attack but when you think you can
make 300k+ sometimes it's really worth it.

How to Raid a Base with Full Collectors

NOTE: Sometimes its okay if they're half full or a quarter way full because
there's still loot available

1. Put 1 archer down where you can steal a building. For instance putting an
archer out of reach of a cannon to take out an army camp. ONLY 1 IS
NEEDED. You need to save some for late. They're very important later on.
2. Lure out Barbarian King or Archer Queen. FOR PEOPLE WHO HAVE
MINIONS AVAILABLE. Keep the barbarian King occupied when you try and
take him out. Put down 1 archer or 1 barb and then put down all your
minions. Continue to put down 1 barb or archer when they die. The
Barbarian King can't hit flying troops so it works out perfectly.
3. Use Barbarians for the same thing. It works only if they can't be reached.
ALWAYS USE A BARBARIAN INSTEAD OF AN ARCHER, if at all possible.
4. TIME FOR GOBLINS!!! Now put 5 or 6 goblins for every collector. Do this
around the whole base. Once this is done, if and only if the collectors are still
there, then reinforce with barbarians to distract, then Goblins then some
archers to take it out.
5. Use Barbarian King or Clan Castle. Unless you want to save them for
defense. Feel free to use them. They work great if they have an army of
barbarians and archers in front. Then finish off with Goblins.

More Tips

1. Always prioritize raids with full collectors. Raids with little to no collectors
are pointless.
2. Before you raid make sure to fill your barracks. While out on a raid, you
may use all your troops. If your barracks aren't full you will have empty
barracks and less than half filled army camps; this is pointless based on the
raiding strategy. ALWAYS FILL YOUR BARRACKS BEFORE YOU RAID. On
another note, while waiting for troops to be trained in the barracks you can
always just fill them back up, go do something, then fill up, then go do
something, and sooner or later your army camps will be filled.
3. This plan is efficient and is worth it in the end even though it may not
seem like that when trying to find a base. At TH7, it will cost 380 gold every
time you change a base to raid. At that rate, going through 35-50 raids to
find the right one to raid costs around 13300 to 19000 gold. But when you
think long term, its worth it when you find a raid with 200k available in the
collectors.
4. Goblins>Archers>Wall breakers>Minions>Barbarians>Barbarian
King>Clan Castle>Spells. This is the basic outline for your army. You want
about 90 goblins, 5 wall breakers, 5 minions, and the archers should be
about 3:1 to the Barbarians.
5. Use multiple troops for each collector. For example you find another raid
with 200k each and want to get it all from the collectors. Send in a small
wave of barbarians, then a larger storm of goblins, then some archers to get
the job done. This helps when a mortar or wizard tower is covering that
collector or storage.
6. As much as possible, try to reach to 50% to get 1 star and avoid losing
trophies. Unless youre farming and you want to stay in a particular trophy
range.

Chapter 5. Loot Raiding

Loot Raiding is when you attempt to get as much loot as possible. Here are
steps and tips for loot raiding:
1. Use Goblins. Of course, use other troops as well, but throw in those
goblins to help get loot.
2. Distractions. Make sure you have other troops, like giants, to help
distract and destroy defenses.
3. Be Aware! Always be prepared for the fact that if you're aiming for the
loot, you might lose trophies.
4. Wall Breakers. Use wall breakers for breaking through walls that
protect the loot. If there are any T-Junctions, take advantage and blow
them up.
5. Don't go all out. You're aiming for loot. Not trophies. Don't send a
bunch of your Tier 3 troops or your heroes and dark elixir troops. Mainly,
Tier 1 and some Tier 2 troops.

Farming According to your TH Level

Farming Guide: Town Hall Levels 1 & 2


You end up at Town Hall level 2 by the end of the tutorial. You can actually
farm some at Town Hall 2 before upgrading it is very easy. All you have to
do is make 20-30 Barbarians (be sure to upgrade your Army Camp to hold
30 units as soon as you can) and then start matchmaking. Look for people
with exposed resources and just drop your Barbarians right on top of the
resources. You can easily loot to cap within a raid or two. Do not worry
about losing your shield most players will not attack you anyway as there
is no point since you have so little loot to take.

Farming Guide: Town Hall Level 3


Recommended Trophy Range: 600 or less
Once you hit Town Hall 3, you can finally begin to farm off of other players.
At this level, you can get two level 3 Army Camps, giving you a max supply
count of 70. Your best bet is to just make 70 Barbarians and attack every
time. Note that 70 Barbarians at 25 Elixir each will run 1750 Elixir. As long
as you steal at least this much Elixir, you will be able to sustainably farm.
As a level 3 Town Hall player, you will have to fight against players with a
single Mortar. You will want to spread out your Barbarians in order to avoid
taking too much damage from it. Getting up to level 2 Barbarians will help
you tank a Mortar much easier.
You can do the same thing with Goblins as well the downside is Goblins
take more time to train. They are more effective at taking loot though!
Farming Guide: Town Hall Level 4
Recommended Trophy Range: 800 or less
At Town Hall level 4, not much changes from level 3. You can upgrade your
Army Camp another time, so your troop capacity will increase from 70 to 80.
I still recommend just making Barbarians and attacking each time your
troops are ready. Other units just are not worth the increase in training time
at this point.
Frequent, medium-sized raids will be what brings in most of the resources at
this level range. Shoot for 35k gold and 35k elixir per raid at a minimum, or
50k of one resource (if you are already maxed on Gold or Elixir).
I do not recommend worrying about Giants or Archers at this stage. Many
players will start to think they need to use Giants, but remember that Giants
cost a lot of Elixir. Given that most enemies you will be farming off of only
have a single Mortar, you should not need anything other than Barbarians
and maybe a Wallbreaker or two.

Farming Guide: Town Hall Level 5


Recommended Trophy Range: 500 to 1000
At Town Hall level 5, things may change slightly but overall remain largely
the same. You get a major increase army supply, as you get a third Army
Camp that can be upgraded to level 5 (45 supplies). This brings your total
army size maximum up to 135. Mass numbers of Barbarians is still the best
play at this level. You can also upgrade Barbarians to level 3 at the
Laboratory, increasing their strength significantly.
You will have to be more careful of about how you attack the enemy due to
the introduction of the Wizard Tower. The Wizard Tower is very strong
against Barbarians so you have to be careful in approaching it if you are not
going to lose all of your Barbarians when you attack it. You only want to use
5-10 Barbarians at a time against it while spreading them out so that the
splash damage cannot hit more than a few Barbarians at once. Ten wellplaced Barbarians will take out a Wizard Tower.
If the Wizard Tower is too hard to attack, you have two options: skipping to
the next base or avoiding the Wizard Tower altogether. If the Wizard Tower
is at the opposite end of the base from the resource storage points, you can
possibly avoid it while going for the resources. If you cannot, skip on to the
next base.
I do not recommend bothering with Wall Breakers or even Archers at this
level. Barbarians train faster, and are just as effective. We will not
incorporate these units until Town Hall 7.
Shoot for 50k gold and 50k elixir or 70k of one resource type (if you only
need gold or elixir but not both) at this level range. Any less is not worth
trying to get.
Farming Guide: Town Hall Level 6
Recommended Trophy Range: 600-1100
For a while, I used to think that Town Hall 6 was the right level to switch
over to other units aside from the Barbarian. I thought it would be best to at
least work in Archers and Wallbreakers, or perhaps switch to a new
composition altogether like Giant/Archer/Wallbreaker/Goblin.
However, after much testing, I have found that at this level range, mass
Barbarians is still the way to go. Wall Breakers, Archers, or other units may

increase yield on tougher bases, but overall it is faster to just hit next on
those bases and skip on to a more Barbarian-friendly base. Keep your
Barbarians queued up in the Barracks, and you will find that you are able to
constantly attack.
At this level, you get access to the level 2 Spell Factory which will allow you
to research the healing spell. This spell is extremely effective at allowing
Barbarians to swarm the enemy and take down a Wizard Tower. Just make
sure the loot is worth it a healing spell runs 15000 elixir before upgrades.
Farming Guide: Town Hall Level 7
Recommended Trophy Range: 800-1200 (pre 4 star research, 1100-1400
(after 4 star research)
Town Hall 7 is a big level range, with many upgrades for the player to
unlock. Fully maxing out at Town Hall 7 takes many times longer than fully
maxing out at TH6. It is a much larger jump than any of the previous
upgrades. As a result, our farming strategies will evolve as this level
progresses.
Upon first reaching Town Hall 7, your top priority is to upgrade your
Laboratory so that you can get Barbarian level 4, Archer level 4, and Wall
Breaker level 4.
In order to gather enough resources to get this research started, I still
recommend using a full Barbarian army and farming in the 800-1200 trophy
range. You can go up to a 200 supply army count at this level, meaning that
your Barbarian army will be much stronger than it has been in the past.
Once you unlock level 4 Barbarian and level 4 Archer, it is time to swap to a
Barbarian, Archer, and Wall Breaker combination. I recommend using about
90-100 Barbarians, 8 Wall Breakers, and 84-94 Archers.
This new army is able to easily access resource nodes behind two walls
(three walls with spells). Drop down a line of Barbarians to tank and place a
line of Archers behind them for extra damage. The Archers will be able to
take down defensive structures behind walls (as well as Storage units).
When enemy towers are distracted, you can drop your Wall Breakers. Drop
Wall Breakers in pairs, as you need 2 level 4 Wallbreakers to break down
both level 5 (gold) and level 6 (pink / magenta) walls. If you are planning on
using spells, safe them until you break down at least one wall. Get a bunch

of Barbarians inside that broken-down wall, then drop your healing or rage
spell and flood in with Archers behind.
You also get access to the Barbarian King at this Town Hall level. The
Barbarian King is great for taking out enemy resource points once you take
out all the Cannons and Archer Towers. Barbarians and Archers are great at
taking out these towers, allowing the Barbarian King to come in and clean up
the remaining Wizard Towers and Mortars, both which deal little damage to
the Barbarian King.
Farming Guide: Town Hall Level 8
Recommended Trophy Range: 1100-1450
At this level range, I recommend starting out with the same Barbarian,
Archer, and Wall Breaker army that we used at TH7. However, you should
start working on level 5 upgrades for the Archer, Giant, Goblin, and Wall
Breaker.
Once you have completed this research, we can take on a new farming
strategy altogether: Giants, Archers, Goblins, and Wall Breakers. The typical
breakdown for an army should be about 10 Giants, 50-60 Archers, 10
Wallbreakers, and 70-80 Goblins for a total of 200 supplies.
To use this new army, you are looking for a place to distract the primary
towers protecting the resource storage points. Make sure you trigger any
traps with Goblins near where you want to start and drop your Giants and a
few Wallbreakers. While the Giants are distracting the enemy towers, drop
your Archers in a semi-circle behind the Giants. Also, save a few Archers for
exposed resource points or other structures.
While your Giants are distracting the enemy, use the rest of your
Wallbreakers to try and break towards the enemys storage points. You can
then drop large numbers of Goblins, which will focus on grabbing the
exposed loot. Healing Spells work best when used on the clustered group of
Goblins. When you give 60+ Goblins a healing spell, they will chew through
walls and move onto the next storage point with surprising speed.
When looking for bases to attack, you should try and find Town Hall 7 or
Town Hall 8 bases. Town Hall 9 bases can be good for snagging Dark Elixir,
but will be too tough to clear with this army.
However, even TH9 and TH10 bases can make great farming if the mines
and elixir collectors are full. Goblins are great at collecting hundreds of

thousands of gold and elixir in a single attack just by looting full collectors
and mines. You can loot these full collectors for a massive resource gain. Do
not worry about hitting the 50% clear on these bases you can always get
the trophies back later.
Note that with the Goblin, Archer, and Giant combination, you rarely clear
the enemys base, but you almost always get all of the loot. Your Archers
should help you hit 50% so you can maintain your trophy count.
Barbarian and Archer-based armies still work great if your primary focus is
Gold or Elixir. The Giant/Goblin/Wall Breaker army is better for grabbing
Dark Elixir while still effective at getting Gold and Elixir.
Farming Guide: Town Hall Level 9
Things do not change much at Town Hall 9 except that your army grows a
little larger, you can get a few more upgrades, and you will have to farm
mostly off of Town Hall 8 and above bases. I
It can be useful to switch back to Barbarians and Archers for a time at Town
Hall 9, given how expensive level 6 research is; the Barbarian/Archer
combination is stronger for farming the Elixir needed to jump start some of
your research. You can still do quite well farming mostly with Goblins,
Giants, Archers, and Wall Breakers. You may start having to use a few more
Giants with your extra supplies. You can go up to 14 Giants now that the
Town Hall 9 supply cap is 220 supplies.
Spells and heroes can be saved for tough bases, and are the major change
of TH9. Players can now get 4 total spells, a new hero (the Archer Queen),
and level up their Barbarian King all the way to 30. A high level Barbarian
King (and to an extent, Archer Queen), really change the game at this level
range. The same old Giant/Goblin/Archer/Wall Breaker army can suddenly
start clearing Town Hall 8 bases (and putting a big dent into Town Hall 9
bases) if you get your heroes up in level. After all, a level 30 Barbarian King
will be able to take out a significant chunk of a TH8 base in his own right.
If your elixir count gets high and you need to farm Dark Elixir, you may want
to go with the GoWiPe or GiWiPe approach that is a Golem (or Giants),
Wizards, and a few P.E.K.K.As in your army. This can be used very
effectively to hit 2k+ Dark Elixir Bases. Use your Wizards (or a handful of
Archers) to clear meaningless perimeter buildings to encourage the
P.E.K.K.As to core to the center of the enemys base.

Farming Guide: Town Hall Levels 10


Just like at Town Hall 9, things do not change much when you reach Town
Hall 10 except that farming becomes harder. You will need to upgrade your
units so that you can get level 6 of every unit category.
You may want to work in some tougher units like Barbarians at the expense
of Goblins if you are having trouble with tough bases. You can also mix in a
few Witches if you have spare Dark Elixir they are among the best units in
the game and can really boost an armys strength.
The fastest farming tends to come from just skipping with the Next feature
a lot and sniping full resource collectors. You can always go for exposed
Town Halls as you see them to maintain your trophy count.
If your elixir count gets high and you need to farm Dark Elixir, you may want
to go with the GoWiPe or GiWiPe approach as mentioned in the Town Hall 9
section.

Chapter 6. Clan War Raiding


Clan War Raiding is similar to regular raiding, with a couple differences:

No trophy gain/loss
24 hour preparation day
24 hour battle day
o Two attacks per player
Entire clan is battling
Whichever clan has the most stars after battle day wins
Getting 1 star or more on a clan war raid gives you bonus loot
o If your clan wins the war you get the bonus loot
o If your clan loses the war you get only part of the bonus loot

Other Tips

DON'T BE GREEDY!!! Aim for an enemy base that you can guarantee
2 or 3 stars on. Don't go for higher bases with more loot. You'll lose
most of your loot if your clan loses the war, anyway.
Donate to receive. On preparation day, all bases in your clan are open
for donation. In most clans, donating more will help you receive more.
Also, donate something good. Dont donate a goblin if your clan asks for
a dragon! Youll get your ass kicked out in no time.
Use your received troops. Say thanks for the troops you received on
prep. day by using your troops along with the troops you received and
scoring three stars for your clan on both attacks. Note that you can
receive troops after preparation day via the clan chat donation.
Scout the battleground. Always scout before attacking. While
scouting in a war, you can view the range of defensive buildings and
also look for bases with hidden weaknesses you can score a nice big
three star attack.

THE GOLDEN ONE

Now I only use this trick moderately to avoid unnecessary problems. This is
very helpful during clan wars and not all COC players know this. This is actually
a mod which is some sort of a trainer where you can initiate a simulation
attack before actually attacking the base. It also allows you to automatically
search for the base that you want to raid.
How to Get the Mod:
1. Go to http://www.xmodgames.com/
2. Download and run the app.
3. Look for Clash of Clans in the My Game tab and tap Install Mod
4. Restart your phone
5. Run Xmod again and youll see Clash of Clans with Mod Installed
6. Tap Launch. If you had done it correctly, youll see a X sign on the screen
and a tune will be played.

Xmod Instructions (Commonly Used Features):

Sandbox Attack (Simulation Attack)


NOTE: This only works if you can Visit a players base. It wont work if youre
searching for a base. This works perfectly during clan wars because you can
visit and practice on a base first before attacking it.
1. Turn Sandbox Attack to ON
2. Visit other players bases.
3. Start attacking.
After attacking a base, the game will crash. This is perfectly normal. Just
Launch CoC from the Xmod app again. No troops are spent during Sandbox
Attack.

Search Switch
This allows you to automatically search for the bases that you want to raid.
This works on Find a Match.
1. Turn On Search Switch
2. In Gold More Than, specify the amount of gold that you want to find on a
particular base. Example, you want to raid a base with about 30,000 gold or
more then put there 30000
3. The other More Than work the same as I have mentioned in step 2.
4. Max Town Hall Level lets you raid only bases with the TH level you specified.
If you put 7, bases that you search will only be TH7 and below depending on
your trophy range
5. Meet All Conditions searches bases with all the conditions you specified.
NOTE: Use common sense in using Search Switch if you dont want to waste
all your gold searching for a base. Dont set it too high depending on your TH
level and trophy. If youre TH4 and you searched for 100,000 gold then youll
most likely get stuck in the searching process until all your gold runs out.

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Again, not all people know this mod. So please be considerate about
mentioning this and sharing. If youd like to ask more about the mod, then Ill
be more than glad to answer them in the comments section. Just dont
mention xmod or mod in there.

Thanks for taking the time to download my ebook. Hope it helped you become
a successful raider in Clash of Clans. Be sure to check out my channel for more
game guides, tips and tricks.

END

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