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Contents:
1. Getting Started
2. Choosing Which Bases To Raid
3. Players or Goblins? Pros and Cons Discussed
4. Common Raiding Techniques (Incl. my very own plan)
5. Loot Raiding
6. Clan War Raiding
Introduction
Good Base
Bad Base
Now I assume that you are already out of the newbie zone. You can now raid
other players with slightly higher trophies.
In choosing which bases to raid, you must first consider these:
What I consider to be an easy and satisfying raid is when they are one of
these:
People who have their entire loot in their collectors. For example, you
come across a raid with 275k of elixir and gold. You see that they have
all level 11 collectors that are completely full. RAID THIS. You can even
try and get 1 star because many of them leave their Town Hall on the
outside.
You should balance the Risk vs Reward factors that can affect your raid. Only
attack if you know that the reward outweighs the risk.
Risk Factors
Reward Factors
How many troops will you have to How many resources are available in
deploy?
total?
Chance they have clan castle troops? How many resources are easy to steal?
If they do have CC troops, are they in Are there collectors you can pick off for
a good spot? Or can you draw them free? How much is in them?
out easily?
Chance of hidden Teslas? (TH7 and Exposed or semi-exposed storage(s)?
above)
Tip.
Look for tombstones indicating that the user hasnt been online for quite a
while.
Pros
Pros: Raiding Players
Cons
Cons: Raiding Players
The loot is very low until you get to the last few levels
No trophy gain
You can't share the replay of your easy victory
You can't attack and gain loot at all once you 3-star every level
Now, which do you think is best? Most people agree that raiding players is
better, though there is a risk of losing trophies. However, there is more loot
(most of the time) and if you win, you can gain trophies.
Giants-Goblins-Archers
As stated above, this technique uses giants, goblins, and archers. Some may
also use wall breakers. The giants take care of the defensive buildings; the
goblins steal loot from storages, elixir pumps, and gold mines; the archer
helps the others and takes care of the other buildings without worrying about
walls until getting to the center of the base.
The Picker
4 Wall Breakers, 2 Giants (optional) and the rest: 25% Goblin, 25%
Barbarian, 50% Archer
How to use: Use Archers to pick off exposed buildings. Learn ranges on
turrets to make this more effective. Use Barbarians to soak up turret fire,
and Goblins to steal resources that can't be picked. If you opt to use Giants,
use them to distract defenses. Otherwise, just use Barbarians.
The Poker
4 Wall Breakers, 50% Giant, 25% Archer, 12% Goblin, 12% Barbarian
How to use: Slower and more expensive than The Picker, but more able to
attack strong bases to get at resources. Giants can overwhelm (or at least
distract) defenses depending on if you're attacking someone of equal level or
lower level. Use the Archers to pick, as in The Picker, and Goblins and
Barbarians to rush in and get storages. Wall Breakers are more important in
this army composition than in The Picker, as they will seriously help Giants
reach the defensive weapons faster. Don't deploy all, or even any, of the
Giants if it isn't needed! Remember the 'Ideal Raid'!
The Striker
(For those with Healers unlocked only) (upgraded Poker army)
4 Wall Breakers, 1 Healer, 40% Giant, 25% Archer, 12% Goblin, 12%
Barbarian
How to use: The Striker has lots of attacking power against all bases except
super well defended Air Defense Turrets. Just like with The Poker, don't
deploy your Giants or Healer unless needed to get at protected storages that
you've determined are holding enough resources to make it worth it. Slow to
train and replace, the Striker lets you choose if you want to deploy 40
Archers to raid the exterior of a base, or deploy a massive Giant force to
three-star your victim ... IF they have the resources to justify such an
expensive attack.
Pretty simple right? Basically if you have TH7 and all your army camps are
maxed out (level 6) you get 200 troops. Think if you use 90 goblins (7200
elixir), 45 archers (5400 elixir), 15 barbarians (1200 elixir), 5 minions (35
Dark Elixir), and 5 Wall Breakers (12500 elixir), you only use 26,300 elixir and
35 dark elixir!!!!
Think, 1 dragon, level 1 costs 25,000 elixir. So all in all this army is super
cheap. Basically just pump those troops out of your barracks and while you're
raiding your camps fill up again. And it's SUPER quick!!!
On to the raid:
Unfortunately this is going to cost you a little more gold than you want. But
the payout is way worth it, trust me. I usually go through 35-50 bases
before I even get the base I want to attack but when you think you can
make 300k+ sometimes it's really worth it.
NOTE: Sometimes its okay if they're half full or a quarter way full because
there's still loot available
1. Put 1 archer down where you can steal a building. For instance putting an
archer out of reach of a cannon to take out an army camp. ONLY 1 IS
NEEDED. You need to save some for late. They're very important later on.
2. Lure out Barbarian King or Archer Queen. FOR PEOPLE WHO HAVE
MINIONS AVAILABLE. Keep the barbarian King occupied when you try and
take him out. Put down 1 archer or 1 barb and then put down all your
minions. Continue to put down 1 barb or archer when they die. The
Barbarian King can't hit flying troops so it works out perfectly.
3. Use Barbarians for the same thing. It works only if they can't be reached.
ALWAYS USE A BARBARIAN INSTEAD OF AN ARCHER, if at all possible.
4. TIME FOR GOBLINS!!! Now put 5 or 6 goblins for every collector. Do this
around the whole base. Once this is done, if and only if the collectors are still
there, then reinforce with barbarians to distract, then Goblins then some
archers to take it out.
5. Use Barbarian King or Clan Castle. Unless you want to save them for
defense. Feel free to use them. They work great if they have an army of
barbarians and archers in front. Then finish off with Goblins.
More Tips
1. Always prioritize raids with full collectors. Raids with little to no collectors
are pointless.
2. Before you raid make sure to fill your barracks. While out on a raid, you
may use all your troops. If your barracks aren't full you will have empty
barracks and less than half filled army camps; this is pointless based on the
raiding strategy. ALWAYS FILL YOUR BARRACKS BEFORE YOU RAID. On
another note, while waiting for troops to be trained in the barracks you can
always just fill them back up, go do something, then fill up, then go do
something, and sooner or later your army camps will be filled.
3. This plan is efficient and is worth it in the end even though it may not
seem like that when trying to find a base. At TH7, it will cost 380 gold every
time you change a base to raid. At that rate, going through 35-50 raids to
find the right one to raid costs around 13300 to 19000 gold. But when you
think long term, its worth it when you find a raid with 200k available in the
collectors.
4. Goblins>Archers>Wall breakers>Minions>Barbarians>Barbarian
King>Clan Castle>Spells. This is the basic outline for your army. You want
about 90 goblins, 5 wall breakers, 5 minions, and the archers should be
about 3:1 to the Barbarians.
5. Use multiple troops for each collector. For example you find another raid
with 200k each and want to get it all from the collectors. Send in a small
wave of barbarians, then a larger storm of goblins, then some archers to get
the job done. This helps when a mortar or wizard tower is covering that
collector or storage.
6. As much as possible, try to reach to 50% to get 1 star and avoid losing
trophies. Unless youre farming and you want to stay in a particular trophy
range.
Loot Raiding is when you attempt to get as much loot as possible. Here are
steps and tips for loot raiding:
1. Use Goblins. Of course, use other troops as well, but throw in those
goblins to help get loot.
2. Distractions. Make sure you have other troops, like giants, to help
distract and destroy defenses.
3. Be Aware! Always be prepared for the fact that if you're aiming for the
loot, you might lose trophies.
4. Wall Breakers. Use wall breakers for breaking through walls that
protect the loot. If there are any T-Junctions, take advantage and blow
them up.
5. Don't go all out. You're aiming for loot. Not trophies. Don't send a
bunch of your Tier 3 troops or your heroes and dark elixir troops. Mainly,
Tier 1 and some Tier 2 troops.
increase yield on tougher bases, but overall it is faster to just hit next on
those bases and skip on to a more Barbarian-friendly base. Keep your
Barbarians queued up in the Barracks, and you will find that you are able to
constantly attack.
At this level, you get access to the level 2 Spell Factory which will allow you
to research the healing spell. This spell is extremely effective at allowing
Barbarians to swarm the enemy and take down a Wizard Tower. Just make
sure the loot is worth it a healing spell runs 15000 elixir before upgrades.
Farming Guide: Town Hall Level 7
Recommended Trophy Range: 800-1200 (pre 4 star research, 1100-1400
(after 4 star research)
Town Hall 7 is a big level range, with many upgrades for the player to
unlock. Fully maxing out at Town Hall 7 takes many times longer than fully
maxing out at TH6. It is a much larger jump than any of the previous
upgrades. As a result, our farming strategies will evolve as this level
progresses.
Upon first reaching Town Hall 7, your top priority is to upgrade your
Laboratory so that you can get Barbarian level 4, Archer level 4, and Wall
Breaker level 4.
In order to gather enough resources to get this research started, I still
recommend using a full Barbarian army and farming in the 800-1200 trophy
range. You can go up to a 200 supply army count at this level, meaning that
your Barbarian army will be much stronger than it has been in the past.
Once you unlock level 4 Barbarian and level 4 Archer, it is time to swap to a
Barbarian, Archer, and Wall Breaker combination. I recommend using about
90-100 Barbarians, 8 Wall Breakers, and 84-94 Archers.
This new army is able to easily access resource nodes behind two walls
(three walls with spells). Drop down a line of Barbarians to tank and place a
line of Archers behind them for extra damage. The Archers will be able to
take down defensive structures behind walls (as well as Storage units).
When enemy towers are distracted, you can drop your Wall Breakers. Drop
Wall Breakers in pairs, as you need 2 level 4 Wallbreakers to break down
both level 5 (gold) and level 6 (pink / magenta) walls. If you are planning on
using spells, safe them until you break down at least one wall. Get a bunch
of Barbarians inside that broken-down wall, then drop your healing or rage
spell and flood in with Archers behind.
You also get access to the Barbarian King at this Town Hall level. The
Barbarian King is great for taking out enemy resource points once you take
out all the Cannons and Archer Towers. Barbarians and Archers are great at
taking out these towers, allowing the Barbarian King to come in and clean up
the remaining Wizard Towers and Mortars, both which deal little damage to
the Barbarian King.
Farming Guide: Town Hall Level 8
Recommended Trophy Range: 1100-1450
At this level range, I recommend starting out with the same Barbarian,
Archer, and Wall Breaker army that we used at TH7. However, you should
start working on level 5 upgrades for the Archer, Giant, Goblin, and Wall
Breaker.
Once you have completed this research, we can take on a new farming
strategy altogether: Giants, Archers, Goblins, and Wall Breakers. The typical
breakdown for an army should be about 10 Giants, 50-60 Archers, 10
Wallbreakers, and 70-80 Goblins for a total of 200 supplies.
To use this new army, you are looking for a place to distract the primary
towers protecting the resource storage points. Make sure you trigger any
traps with Goblins near where you want to start and drop your Giants and a
few Wallbreakers. While the Giants are distracting the enemy towers, drop
your Archers in a semi-circle behind the Giants. Also, save a few Archers for
exposed resource points or other structures.
While your Giants are distracting the enemy, use the rest of your
Wallbreakers to try and break towards the enemys storage points. You can
then drop large numbers of Goblins, which will focus on grabbing the
exposed loot. Healing Spells work best when used on the clustered group of
Goblins. When you give 60+ Goblins a healing spell, they will chew through
walls and move onto the next storage point with surprising speed.
When looking for bases to attack, you should try and find Town Hall 7 or
Town Hall 8 bases. Town Hall 9 bases can be good for snagging Dark Elixir,
but will be too tough to clear with this army.
However, even TH9 and TH10 bases can make great farming if the mines
and elixir collectors are full. Goblins are great at collecting hundreds of
thousands of gold and elixir in a single attack just by looting full collectors
and mines. You can loot these full collectors for a massive resource gain. Do
not worry about hitting the 50% clear on these bases you can always get
the trophies back later.
Note that with the Goblin, Archer, and Giant combination, you rarely clear
the enemys base, but you almost always get all of the loot. Your Archers
should help you hit 50% so you can maintain your trophy count.
Barbarian and Archer-based armies still work great if your primary focus is
Gold or Elixir. The Giant/Goblin/Wall Breaker army is better for grabbing
Dark Elixir while still effective at getting Gold and Elixir.
Farming Guide: Town Hall Level 9
Things do not change much at Town Hall 9 except that your army grows a
little larger, you can get a few more upgrades, and you will have to farm
mostly off of Town Hall 8 and above bases. I
It can be useful to switch back to Barbarians and Archers for a time at Town
Hall 9, given how expensive level 6 research is; the Barbarian/Archer
combination is stronger for farming the Elixir needed to jump start some of
your research. You can still do quite well farming mostly with Goblins,
Giants, Archers, and Wall Breakers. You may start having to use a few more
Giants with your extra supplies. You can go up to 14 Giants now that the
Town Hall 9 supply cap is 220 supplies.
Spells and heroes can be saved for tough bases, and are the major change
of TH9. Players can now get 4 total spells, a new hero (the Archer Queen),
and level up their Barbarian King all the way to 30. A high level Barbarian
King (and to an extent, Archer Queen), really change the game at this level
range. The same old Giant/Goblin/Archer/Wall Breaker army can suddenly
start clearing Town Hall 8 bases (and putting a big dent into Town Hall 9
bases) if you get your heroes up in level. After all, a level 30 Barbarian King
will be able to take out a significant chunk of a TH8 base in his own right.
If your elixir count gets high and you need to farm Dark Elixir, you may want
to go with the GoWiPe or GiWiPe approach that is a Golem (or Giants),
Wizards, and a few P.E.K.K.As in your army. This can be used very
effectively to hit 2k+ Dark Elixir Bases. Use your Wizards (or a handful of
Archers) to clear meaningless perimeter buildings to encourage the
P.E.K.K.As to core to the center of the enemys base.
No trophy gain/loss
24 hour preparation day
24 hour battle day
o Two attacks per player
Entire clan is battling
Whichever clan has the most stars after battle day wins
Getting 1 star or more on a clan war raid gives you bonus loot
o If your clan wins the war you get the bonus loot
o If your clan loses the war you get only part of the bonus loot
Other Tips
DON'T BE GREEDY!!! Aim for an enemy base that you can guarantee
2 or 3 stars on. Don't go for higher bases with more loot. You'll lose
most of your loot if your clan loses the war, anyway.
Donate to receive. On preparation day, all bases in your clan are open
for donation. In most clans, donating more will help you receive more.
Also, donate something good. Dont donate a goblin if your clan asks for
a dragon! Youll get your ass kicked out in no time.
Use your received troops. Say thanks for the troops you received on
prep. day by using your troops along with the troops you received and
scoring three stars for your clan on both attacks. Note that you can
receive troops after preparation day via the clan chat donation.
Scout the battleground. Always scout before attacking. While
scouting in a war, you can view the range of defensive buildings and
also look for bases with hidden weaknesses you can score a nice big
three star attack.
Now I only use this trick moderately to avoid unnecessary problems. This is
very helpful during clan wars and not all COC players know this. This is actually
a mod which is some sort of a trainer where you can initiate a simulation
attack before actually attacking the base. It also allows you to automatically
search for the base that you want to raid.
How to Get the Mod:
1. Go to http://www.xmodgames.com/
2. Download and run the app.
3. Look for Clash of Clans in the My Game tab and tap Install Mod
4. Restart your phone
5. Run Xmod again and youll see Clash of Clans with Mod Installed
6. Tap Launch. If you had done it correctly, youll see a X sign on the screen
and a tune will be played.
Search Switch
This allows you to automatically search for the bases that you want to raid.
This works on Find a Match.
1. Turn On Search Switch
2. In Gold More Than, specify the amount of gold that you want to find on a
particular base. Example, you want to raid a base with about 30,000 gold or
more then put there 30000
3. The other More Than work the same as I have mentioned in step 2.
4. Max Town Hall Level lets you raid only bases with the TH level you specified.
If you put 7, bases that you search will only be TH7 and below depending on
your trophy range
5. Meet All Conditions searches bases with all the conditions you specified.
NOTE: Use common sense in using Search Switch if you dont want to waste
all your gold searching for a base. Dont set it too high depending on your TH
level and trophy. If youre TH4 and you searched for 100,000 gold then youll
most likely get stuck in the searching process until all your gold runs out.
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Again, not all people know this mod. So please be considerate about
mentioning this and sharing. If youd like to ask more about the mod, then Ill
be more than glad to answer them in the comments section. Just dont
mention xmod or mod in there.
Thanks for taking the time to download my ebook. Hope it helped you become
a successful raider in Clash of Clans. Be sure to check out my channel for more
game guides, tips and tricks.
END