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Extent to which a good can be manufactured with relative ease at minimum cost and
maximum reliability.
Generally, each automobile platform is designed specifically for a market segment and shared between
cars of similar size. A typical mass market of VW platform underpins different brands with several
model variants. VW is now creating shared modular platforms to serve needs of its different
subsidiaries. One of the prominent features of the MQB is the uniform position of all engines designed
to accommodate two new four cylinder engine cars. The new engines will reduce the Groups engines
and gearbox variants in the MQB system by 90% and the MQB will also enables an identical mounting
position for all current alternative drive concepts from natural gas and hybrid versions to the pure
electric drivecitation.
Soon, all of the models and brands under VW Group will be produced on the same assembly line, and
even will produce MQB models of different brands together. The advantages of creating amodular
design are: simplifications of manufacturing and assembly; easier repair and replacement; parts
interchangeability; standardization; and easier diagnosis and remedy of failures. By creating a
standardized, interchangeable set of parts from which to build a variety of cars, VW plans to cut the
time taken to build a car by 30%. The MQB platform will allow the VW Group to produce a worldwide
high volume and niche models at extremely competitive costs over the long term. The MQB takes
advantage of synergies in key technologies and allows for greater boost in sales citation.
The modular platform concept is a radical structural advantage for Volkswagen Group in the global
automotive industry, allowing it to reduce costs and be more competitive on prices. Do you think that
Volkswagen Group cars will dominate the world market share by 2018?
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Each operation creates its own defects. And some defects simply cannot be avoided. For
example, the liquid silicon is not hard enough (in my opinion) and gets spread around a little
with the solid silicon is compressed.
How to sold this issue? The temperature can hardly be modified (below 210 degres is not advised
for silicon), and the warming time cannot be increased (or some pieces dont stick to the mold
any more).
All I could do is reduce some opportunities for defects by correcting some behaviors (and I am
not even sure what they will do once I am gone) and by doing some tests.
But the fundamental issue is that such a design cannot be done properly in China. One needs
highly automatic molds that cost many times more money.
This type of problem is no doubt encouraged by the distance between a French product designer
and a Chinese factory that will be sourced after the project is approved. It is just not the way to
proceed The best designers, in my mind, should be familiar with the production constraints, or
at least have a dialogue with factory technicians.
In some industries, so much has been achieved with such cooperation They usually call it
DFMA (Design For Manufacturing and Assembly).
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eliminating the causes of the variation. In other words, making the product or process
insensitive to variation. This variation (sometimes called noise) can come from a
variety of factors and can be classified into three main types: internal variation,
external variation, and unit to unit variation. Internal variation is due to deterioration
such as the wear of a machine, and aging of materials. External variation is from
factor relating to environmental conditions such as temperature, humidity and dust.
Unit to Unit variation is variations between parts due to variations in material,
processes and equipment. (Lochner and Matar, 18). Examples of robust design include
umbrella fabric that will not deteriorate when exposed to varying environments
(external variation), food products that have long shelf lives (internal variation), and
replacement parts that will fit properly (unit to unit variation). The goal of robust
design is to come up with a way to make the final product consistent when the process
is subject to a variety of "noise".
method for conducting these experiments is to make no attempt to control the "noise"
factors, but repeatedly run the trials for combinations of control factors. (Lochner and
Matar, 152) This type of experiment allows the operator to measure process variability.
The trials should be taken in an environment similar to the one in which the actual use
or manufacturing of the product is going to take place. A third experimental design is to
identify all the control and "noise" factors (adding the control and noise factors yields k)
and run an analysis using at least k +1 trials based on eight-run experiments. (You
could use an eight run experiment for up to k=7, and a sixteen run experiment for up to
k=15.) This will allow the interaction between variable to be seen running fewer tests
than using Taguchi's method. Further instruction as to how to use this method is found
in chapter four of "Designing for Quality" by Lochner and Matar.
The data found from the experimental trials is then analyzed. The analysis will depend
on the method of experimentation. Plot the effect that the variables had on your
variation and/or the correlation between factors. Using this data find settings for the
controllable factors that are found to lower the variation caused by uncontrollable
factors.
Then after the initial experiment trails are run and "optimal" settings are found
confirmation experimentation is needed. By performing a series of replica experiments
at the levels that were picked, we can see if the values achieved matched that of the
values the model predicted. If there is disparity, there may be an interaction or noise
that we didnt see and thus our experiment must be redeveloped.
This method is also good, because you are designing the robustness into the product
and process instead of trying to fix variation problem after they occur.
What are the disadvantages of robust design?
One of the disadvantages of robust design is that to effectively deal with the noise, the
designer must be aware of the noise. If there is a noise factor that is affecting the
product and the experiments run do not address it (intentionally or not), the only way
that the product will be robust to that variation is by luck.
Another disadvantage to robust design done Taguchis way is that the problem becomes
large quickly. If you had a lot of different things to consider as control variables and/or
noise variables, it would take a great deal of time to run all the experimental trials.
Controlling noise variables is expense, and when lots of trials are required the dollars
add up.
Another disadvantage is that by using orthogonal arrays, it assumes the noise factors
are independent, which may be helpful in setting up the experiment, but is not
necessarily a good assumption (Lochner and Matar, 153).
production process and investigate and then they had to expend further manpower in
screening the parts.
Making a product robust is also a concern for companies that manufacture products for
an ever-expanding market. If products are sold nation wide or even globally, the
differences in the environments, conditions, and uses have to be considered for them to
be a success. For example, a manufacturer of a certain type of gas grill that is sold
nationally must consider the robustness of the materials used to make the grill. The
people in Minnesota may use the grill in the summer only and it is stored in the garage
in the winter where the temperature falls to freezing. The consumers in Arizona use the
grill year round and it is stored on the deck where it is subject to sunlight, rain and
higher temperatures. The manufacturer must make sure that the grill can withstand both
conditions. If the freezing temperature cracks the valve connection or if the heat cause
the lid to deform, they will lose the potential buyers in the respective area.
The term modular design basically means a design of components that can be assembled in a
variety of ways to meet individual consumer needs. This can be something like a pre fabed home
where different sections can be combined to make the home they need.
There are so many modular design examples that are all around us. A good example that we can
all relate to of a modular design example is car. When you need some customization and
additional features, you will need to pay a little bit more. Modular designs are meant to offer
customers an extensive range of satisfaction. This has proved to be of so much benefit to
consumers since they are able to choose from various options available to them.
-CAD
Benefits of CAD
The benefits of CAD include lower product development costs, increased productivity, improved product quality and faster
time-to-market.
Better visualization of the final product, sub-assemblies and constituent parts in a CAD system speeds the design
process.
-CAM
A broader definition of CAM can include the use of computer applications to define a manufacturing plan for tooling design,
computer-aided design (CAD) model preparation, NC programming, coordinate measuring machine (CMM) inspection
programming, machine tool simulation, or post-processing. The plan is then executed in a production environment, such as
direct numerical control (DNC), tool management, CNC machining, or CMM execution.
Benefits of CAM
The benefits of CAM include a properly defined manufacturing plan that delivers expected results in production.
CAM systems can maximize utilization of a full range of production equipment, including high speed, 5-axis, multifunction and turning machines, electrical discharge machining (EDM) and CMM inspection equipment.
CAM systems can aid in creating, verifying, and optimizing NC programs for optimum machining productivity, as
well as automate the creation of shop documentation.
Advanced CAM systems with product lifecycle management (PLM) integration can provide manufacturing planning
and production personnel with data and process management to ensure use of correct data and standard resources.
CAM and PLM systems can be integrated with DNC systems for delivery and management of files to CNC
machines on the shop floor.
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1.
The visual displays that immerse the user in the virtual world and block out contradictory sensory
The graphics rendering system that generates the ever changing images at 20 to 30 frames per
second.
3.
A tracking system that continuously informs the position and orientation of the users movements.
4.
The database construction and maintenance system to build and maintain a detailed and realistic
A sound system that can produce high quality directional sounds and simulated sound fields.
6.
Devices like tracked gloves with pushbuttons to enable users to specify their interactions with the
virtual objects.
How VR works
A simple example of Counter Strike game can give a thought as to how virtual reality works. The
software program for the game is the major element which runs with the help of the computer system and
the interfaced input output devices. Every Character and environment within the game behaves closely to
reality as per the code written for them. The code facilitates characters and environment to interact with
the other characters controlled by the input devices. The code is interpreted by the processor which
handles the input output devices accordingly. This is the simplest example of how VR works. The
working of more immersive virtual reality environment is quite similar to working of the game besides the
fact that a number of advanced input and output devices along with a high performance processor are
added to increase the immersion. The processor executes the processes quickly according to the input
given by the user and output is presented to the user in a way that user feels itself a part of the
environment and its objects. The video below shows an example of more immersive virtual reality.
The 3D visualization component enables the user to see 3D scenarios by using a display methodology
like a head mounted device. Typically the 3D images superimpose the real environment by using one of
the display, screen based or projection based. The screen based virtual environment generally uses a
high quality display screen in terms of resolution and color, or a head mounted device along with the
sound system as output devices. A keyboard, microphone, head tracking sensors, finger trackers, gesture
recognition system, a joystick or similar gears are used as input devices. When user moves the gear or
joystick, make move of the head, or press any key on the keyboard, the objects of the screen are
changes accordingly in a way that user feels if he/she is directly controlling the objects and environments
on the screen. A high speed powerful processor processes the inputs. An Application Programming
Interface (API) provides the interface to the input devices connected to the system as well as to standard
devices like mouse and keyboard. The timings and relationship between input and output devices are so
perfect that user feels an immersion with the virtual environment.
The other technique used to create a virtual environment is projection based, which is more immersive
than the screen based method. The display images are projected on the multi screen spaces ranging
from two to six screens. A six screens would make a better virtual environment. Both floor and ceiling
uses a rear projection while the other four screens yield large surrounding views for both panning actions
and looking down. Consequently objects inside the space could be walked around and virtual entreat to
be touched.