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FAN ART
24 Jun 2015
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The Five Nights at Freddy's series has become a hit of the Internet. This simple
game with scary, but very likeable characters, and a literally haunting story has won
the hearts of many. With the fourth game possibly in development, and the movie
being created by a big studio, the hype is not likely to die soon.
In this tutorial we're going to create a digital painting of my favorite of the crew,
Foxy. Have you ever wondered what this lad would look like if he were a bit more
realistic? Let's find out! By the way, you'll learn how to create a painting from
scratch, step by step. We'll start with an idea, and we'll paint it all using only two
brushes and a few textures.
Tutorial Assets
Fabric Texture
Rust Texture
Wall Texture 1
Wall Texture 2
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Step 1
This is a very important part. Even though you may think you know what you want
to draw, you can never know if it's the best you can do. Why not find out now, when
there's nothing to lose?
Create a New File, turn on some fitting music, and sketch a series of very, very
sloppy figures at a small scale. Use a textured brush for this, like Texture Sketch
from my set. Don't zoom in, draw from a distance, and don't even think about it. A
few lines here and there, and go to another one.
Step 2
Set the Opacity to 20% and create a New Layer. Zoom in a bit, make the brush
smaller, and try to see something in these figures. There's no need for any details;
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Step 3
Choose one that you like the most. If there's nothing you like, repeat steps 1 and 2.
They should take so little time that you shouldn't worry about it.
When you have your favorite pose, select it with theLasso Tool (L), and copy and
paste to a new file. Make it as big as possible (4000 x 4000 is my favorite, but
anything above 2000 should be fine).
Lower the Opacity of the sketch and create aNew Layer.
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Step 4
If needed, define the perspective of the scene. It doesn't need to be anything
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complex. All you need to do is to understand what the floor looks like.
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Step 5
Create a New Layer and draw a more detailed sketch of our character, still using
the previous sketch as a base.
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Step 6
For now it's looking more like a generic fox character, so let's add some Foxy
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features, like a slightly dislocated jaw and a ripped body. Use the Eraser Tool (E) to
remove the parts that you don't need and replace them with new lines.
Notice it's still a very sloppy sketch, without details and clean strokes. In digital
painting we don't always need perfect line art, because a lot of details come with
painterly strokes. We shouldn't predict them before the painting phase, because at
that point we don't really know what we're creating.
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Step 1
Delete the layers you don't need, leaving only the sketch. Create aNew Layer and
draw an outline of the whole body with a hard brush, like Ink from my set. Don't
leave any breaks!
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Step 2
Use the Magic Wand Tool (W) to select the area outside the outline, and then
invert the selection (Control-Shift-I). Create a New Layer and fill the selection with
the Paint Bucket Tool (G). You can now delete the outline on the previous layer.
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Step 3
Place the sketch layer right above the shape. Right click it and selectCreate
Clipping Mask. Every layer placed above the shape and clipped this way will share
its boundaries.
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Step 4
Create a New Layer between the mask and the shape. It should be automatically
clipped, but if not, clip it manually. Fill the layer with a "color of darkness"the
darkest shade you can use without making the sketch disappear. In my case it's a
very dark blue.
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Step 5
Create a New Layer below and fill the background with the same color.
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Step 6
Create a New Layer at the top (don't forget to clip it). This part is about getting rid of
the sketch while still keeping the details it describes. Use white to paint whole body,
leaving only dark crevices. Don't think about lighting and don't be overly careful. It's
still just a sketch!
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Step 7
Create a layer below the previous one and fill it with black. Then Merge (Control-E)
them both. Delete all layers between the mask and this one. Change the Blend
Mode to Multiply to see our new "lineless line art".
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Step 2
Paste the Fabric Texture. Go to Filter > Liquify and use the tools you can find
there to modify the shape of the texture and make it more 3D. Then erase the parts
outside of the pants.
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Step 3
You can play with the Opacity of the texture to make it more fitting.Layer Mask is
also good for adjusting textures.
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Step 4
Paste the Rust Texture and adjust its size to one of the metal parts. Use theFree
Transform Tool (Control-T) and its Warp Mode to adjust the shape.
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Step 2
Now, more details. I've added a night guard standing in the door and seeing the
scene, and then I remembered what Foxy's hide is, so I've added the curtains. Now
it's starting to make sense, but what really happened here is open to the
interpretation of the viewer.
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Step 3
Let's shade Foxy according to our freshly defined lighting. OpenWindow >
Adjustments and add the Hue/Saturation adjustment. Check Colorize and make it
blue and dark.
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Step 4
Lower the Opacity if needed to leave a bit of color in the shadow.
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Step 5
The adjustment layer has a mask on its right. Paint on it with black to reveal the
light, and with white to bring shadow back.
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Step 6
Create a New Layer above the adjustment. Use the Eyedropper Tool (I) to pick the
color of the fur in the light. Make it brighter and then paint the strongly illuminated
areas.
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Step 7
Create a layer above all the clipped ones. Make the brush smaller and use the
same color to paint details.
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Step 8
Make the color even brighter and cooler (bluer). Use it to paint fine details of the fur.
Don't touch the shadow with it, and stay away from white.
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Step 9
Add details to the pants, too. Make sure to not use too bright a tintthis material is
matte and thus not very reflective.
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Step 10
Shade the metal parts. Be very careful and use a different shade for both rusty and
smooth parts.
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Step 2
The light hitting the floor and wall gets reflected not only to our eyes, but to Foxy's
body, too. We can use it to reveal the edges that stay hidden in the shadow.
First, use low saturated, bright blue to outline the metal parts, but only in the
shadow.
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Step 3
Make sure that the outline isn't too softyou can use theEraser Tool to disturb it.
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Step 4
Use a low saturated, not very bright red to give a back light to the head and tail.
This way they'll be more visible. Do the same with the pants.
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Step 5
Let's outline the poor guy on the floor, too.
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Step 6
It's not only the floor that reflects light onto other objects. All of them reflect
somethingthat's how we can see them! Use the interaction between objects to
make them a whole.
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Step 7
Paste the Wall Texture 1 and set its Blend Mode to Overlay. Place it on the wall.
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Step 8
Paste the Wall Texture 2, changing its Blend Mode as before. Use the Free
Transform Tool (Control-T) to adjust its perspective. Hold Control and drag the
corners to get the effect shown below.
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Step 9
Take a break, make yourself a coffee, and when you're back, look for mistakes. This
step is hard to describeyou just need to fix all those little things that don't look
right to you.
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Difficulty:
Intermediate
Length:
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Medium
Categories:
Fan Art
Digital Painting
Adobe Photoshop
Illustration
Sci-Fi
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1 Comment
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Shahana Akter
20 days ago
Excellent! I like to work on Adobe Photoshop and your tutorial inspired me too much.
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