Sei sulla pagina 1di 24

Iron Warriors Grand Company

Iron Within! Iron Without!


A Warhammer 40,000 7th Edition Chaos Space Marines Supplement
Fan-made
by
Dan A. Kratz

Author's Note: You will need the following codicies along with this supplement:
Codex: Chaos Space Marines, Codex: Chaos Daemons, and Codex: Astra Militarum;
there is also the option of including the Codex: Adeptus Mechanicus.
For Questions or Rules Clarification, contact the author at: sengokutenno@gmail.com

A Short History
Few are the legions that have burned with a smoldering hatred of the Imperium more than the
legendary and infamous Iron Warriors. None have prosecuted the Long War further or better, except
perhaps for Abaddon's Black Legion.
Even at their beginning, the Iron Warriors had an affinity for the logic and mechanics of warfare.
Stubborn and determined, few could match them in their dogged methods of war. Having been created
with a highly stable gene-seed the Iron Warriors were one of the first legions to be given leave to
operate beyond the Sol system. Alongside the 1st and 4th Legions, the Iron Warriors marched into the
stars to prosecute the Great Crusade. There among the stars the Iron Warriors earned a reputation for
little creativity in their battle tactics and suffered losses that other legions would blanch at to see on
their rolls of honor.
Things changed when the legion discovered their lost primarch, Perturabo. The primarch of the Iron
Warriors was cold, brutal, and unforgiving his unforgiving nature only matched by his sheer
brilliance. A master artisan and engineering genius, Perturabo was a match for the highest of adepts and
magi of the Adeptus Mechanicus. After taking command of his legion, Perturabo reviewed their war
record up to that point of the great crusade. What he found did not impress him, instead it merely
angered him. No gene-sons of his would disgrace his blood like what had gone before again. In
retribution for their mistakes in the past, the entire legion was put through a process of decimation.
Drawn by lots, 1 in every 10 legionaries was selected and beaten to death by the bare hands of their 9
fellows. With blood and suffering would Perturabo purify his legion.
With Perturabo in command, the Iron Warriors became the penultimate experts in siege warfare and
defensive work construction. Because of this expertise, the legion quickly began being deployed to
wars zones that offered little glory or honor besides a ditch, siege works, and another citadel to tear
down. They became known as the workhorse legion of the Great Crusade. While their brother legion,
the Imperial Fists, boasted of their own prowess of fortress construction and tallied their victory laurels,
the Iron Warriors were left to grind their teeth in frustration and hatred, simmering deep beneath their
taciturn exteriors.
When the Horus Heresy erupted, Perturabo was already reeling from what he believed to be truly
unforgivable crimes. Olympia, his homeworld and the command center of his legion, had rebelled
against the Imperium. In retribution and anger Perturabo had burned Olympia to the ground, slaughter
millions of the population in a vicious orbital bombardment. As the Iron Warriors and their primarch
walked upon the scorched earth of their homeworld they felt the unrelenting sting of shame and fear.
Other legions had faced censure for less than this
Before his crimes upon Olympia became known to the wider galaxy, Horus made his bid for rebellion
and the opening fight of the wars of the Horus Heresy had begun. Siding with his brother Horus,
Perturbo dedicated himself to destroying and tearing down every prideful edifice that had once been
built up by his brother Rogal Dorn. The festering anger, resentment, and hatred that had simmered in
the deepest heart of all Iron Warriors came bubbling to the surface a volcanic eruption that would
burn strong for ten millennia

HQ Section

The Warsmith [250 Points]


Once known as Barban Falk, a high ranking member of Perturabo's Trident, this warrior came to call
himself simply by his rank: Warsmith. In the wake of the heresy, the Warsmith led his grand company
from victory to victory, until finally making the crown jewel of his career on Hydra Cordatus. In return
for his services and devotion, the Chaos Gods bestowed upon him their own twisted touch. The
Warsmith ascended to become a daemon prince. Though he is now a daemon, the Warsmith has
forgotten nothing of the warcraft that once made him a fierce son of Iron.
WS: 9 BS: 6 S: 6 T: 6 W: 4 I: 8 A: 5 Ld: 10 Sv: 3+
Unit Type: Monsterous Creature (Character)
Unit Composition: 1 (Unique)
Wargear:
Frag Grenades
Close Combat Weapon
Power Fist
Power Armour
Wings
Eye of Hephaestos
Special Rules:
Daemon
Fearless
Adamantium Will
Independent Character
Hatred (Sons of Dorn)
Siege Savant
Lessons of Perturabo
Mechanical Machination

Eye of Hephaestus: Torn from the skull of a master smith aeons before by an angry warlord seeking
recompense, this daemonic eye now serves whomever carries it into battle -- always seeking it's
nemesis. A model with the Eye of Hephaestos may re-roll failed armor penetration rolls when making
Vector Strike attacks.

Warsmith Honsou The Half-Breed [180 Points]


Known to his more prejudiced Iron Warrior brothers as 'the Half-Breed,' Honsou was born out of the
twisted gene-seed practices of the Iron Warriors in the 40th Millenium. Gene-seed stolen from Imperium
stocks that belonged to the Imperial Fists Space Marine Chapter was mixed with that of the Iron
Warriors. By such measures have the Iron Warriors maintained their strength and numbers in the
waning years of the past several millenia. This prejudice towards his gene-seed has driven Honsou
from a lowly warrior to master and warsmith of his own Grand Company.
WS: 6 BS: 5 S: 4 T: 4 W: 3 I: 5 A: 4 Ld: 10 Sv: 3+
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
Frag Grenades
Krak Grenades
Arm of the Nightbringer
Power Armour
Plasma Pistol
Boltgun
Special Rules:
Exalted Champion of Chaos
Feel No Pain (3+)
Adamantium Will
Independent Character
Hatred (Sons of Dorn)
Siege Savant
Breach Fighter
Lessons of Perturabo
Master Tactician
Arm of the Nightbringer: Stolen from the Ultramarine Sergeant Pasanius, this silver arm has become a
priceless tool for Honsou and a constant reminder of his hatred for Uriel Ventris. The Arm of the
Nightbringer counts as a close combat weapon with the following profile:
Range: S: +3
AP: 3
Type: Melee, Armourbane, Fleshbane, Enervating*
*Enervating: it is this arm that gives Honsou the Feel no Pain (3+) special rule.

Cadaras Grendel Champion of the Blood Harvest [160 Points]


Whereas most Iron Warriors are accustomed to close quarters fighting, few love it more than Cadaras
Grendel. Called a 'butcher' by most and thought to be well on the path to becoming a Khornate
devotee, Grendel still remains sharply intelligent and deathly cunning. He serves the Half-Breed only
because Honsou has always given him victory. If ever his warsmith shoulder falter, Grendel will not
hesitate to take his place.
WS: 6 BS: 4 S: 4 T: 5 W: 2 I: 6 A: 4 Ld: 10 Sv: 3+
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
Frag Grenades
Krak Grenades
Bolt Pistol
Boltgun
Power Armour
Butcher's Blade
Special Rules:
Champion of Chaos
Independent Character
Hatred (Everything)
Rage
Lessons of Perturabo
Breach Fighter
Cunning Brawler
Butcher's Blade: Made in the forges of lost Olympia millenia ago, this blade has served Grendel well,
cutting down tens of thousands of foes. The Butcher's Blade is a close combat weapon with the
following profile:
Range: S: +2
AP: 4
Type: Melee, Daemon Weapon, Rending

Warsmith Chengrel Lord of the Long War [230 Points]


Through the vagaries of war through the millennia of prosecuting the Long War, the Warsmith
Chengrel was forced to accept the replacement of his flesh with iron. Chengrel now personifies the
creed of the Iron Warriors unlike any other member of the legion. Instead of being placed inside of a
normal dreadnought frame, Chengrel chose to be placed into a Defiler war machine.
WS: 6 BS: 5 S: 8 Armour: F 13, S 12, R 12 I: 6 A: 4 HP: 5
Unit Type: Vehicle (Character, Walker)
Unit Composition: 1 (Unique)
Wargear:
Twin-linked Reaper Autocannon
Twin-linked Heavy Flamer
Battle Cannon
Two Power Fists
Smoke Launchers
Mind Impulse Unit
Special Rules:
Breach Fighter
Hatred (Sons of Dorn)
Hellforged
It Will Not Die (4+)
Lessons of Perturabo
Lord of the Daemonforge
Mind Over Metal
Siege Savant
Mind Impulse Unit: An ancient piece of technology used by war machines across the galaxy, from
venerable dreadnoughts to the gigantic Titans of the Collegia Titanica. The Mind Impulse Unit, or
MIU, is a neural link between a sentient mind and a piece of equipment, allowing an individual to
control practically any system by thought alone. A model with this special rule may choose to, in lieu
of a shooting attack, take control of one friendly war machine within 18 and fire all its weapon
systems at Chengrel's ballistic skill.

Iron Warriors Warsmith [100 Points]


To be an Iron Warrior is to be one among a chosen few. To be a Warsmith of the Iron Warriors is to be
all but a demi-god among mortals. Few men know war and its requisite crafts as well as an Iron
Warriors Warsmith. Only the mightiest and most cunning achieve this exalted rank. Few willingly
challenge or disobey a Warsmith, for their deeds and word are Iron.
WS: 6 BS: 5 S: 4 T: 4 W: 3 I: 5 A: 4 Ld: 10 Sv: 3+
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
Frag Grenades
Krak Grenades
Bolt Pistol
Bolt Gun
Power Armour
Power Weapon
Special Rules:
Champion of Chaos
Independent Character
Hatred (Sons of Dorn)
Lessons of Perturabo
Breach Fighter
Siege Savant
Options:
May take items from the Melee Weapons, Ranged Weapons, Chaos Rewards, Special issue
Wargear, and/or Iron Warriors Artefacts sections of the wargear lists.
Alternatively, the Warsmith may replace all his wargear with Terminator Armour....40 pts
If a Warsmith takes Terminator Armor then the option of replacing the Power Weapon with a
Power Fist is a free. Additionally, the Warsmith may choose to replace his boltgun with a
combi-bolter at no additional cost.
A Warsmith in Terminator Armour may then take items from the Terminator Weapons, Chaos
Rewards, Special Issue Wargear, and/or Iron Warriors Artefacts sections of the lists.
The Warsmith may choose to take a Mark of Chaos at no additional cost. However, if this is
taken with the Warsmith, his Leadership value is reduced by 1 permanently. (Example:
Warsmith Kodarian has submitted himself to Khorne and takes his Mark as proof of his
allegiance and is now Ld: 9 instead of Ld: 10)

Iron Warriors Warpsmith [100 Points]


Though it cannot be doubted that there were those legions more closely acquainted with the secrets of
the Priesthood of Mars, such as the Iron Hands Legion, the Iron Warriors themselves were also well
aware of the benefits of having skilled warriors who were also knowledgeable of the workings of the
Machine. Few have delved so deeply or so darkly into how to twist a machine's spirit under domination
than a Warpsmith and no warpsmiths have gone further than those that are sons of Perturabo.
WS: 4 BS: 5 S: 4 T: 4 W: 3 I: 5 A: 3 Ld: 10 Sv: 2+
Unit Type: Infantry (Character)
Unit Composition: 1 (Unique)
Wargear:
Fleshmetal
Bolt Pistol
Bolt Gun
Power Axe
Frag Grenades
Krak Grenades
Mechatendrils
Special Rules:
Champion of Chaos
Independent Character
Hatred (Sons of Dorn)
Siege Savant
Breach Fighter
Lessons of Perturabo
Domination of the Machine
Options:
May take items from the Melee Weapons, Ranged Weapons, Chaos Rewards, Special issue
Wargear, and/or Iron Warriors Artefacts sections of the lists.
May take a Dark Servitor Retinue (See next page)
The Warpsmith may choose to take a Mark of Chaos at no additional cost. However, if this is
taken with the Warpsmith, his Leadership value is reduced by 1 permanently. (Example:
Warpsmith Soudren has submitted himself to Nurgle and takes his Mark as proof of his
allegiance and is now Ld: 9 instead of Ld: 10)

Dark Servitor Retinue [10 Points]


Like a dark cavalcade of puppets, these twisted servitors follow their master wherever he wishes and
follows the commands given to the absolute. Dark Servitors do not hinder a Warpsmith from joining
another friendly unit and do not count towards transportation capacity. They must remain in unit
coherency.
WS: 3 BS: 3 S: 4 T: 4 W: 1 I: 3 A: 1 Ld: 7 Sv: 4+
Unit Type: Infantry
Unit Composition: 1
Wargear:
Servo-arm (p.193 Codex: Adeptus Astartes Space Marines)
Special Rules:
Hatred (Sons of Dorn)
Options:
May take up to an additional four Dark Servitors.......10 pts each
Up to three Dark Servitors may replace their Servo-arms with one of the following:
Heavy Bolter........10 pts
Multi-melta..........15 pts
Plasma Cannon....20 pts

Troops Section
Iron Warriors Siege Squad [75 Points]
Trained to be the best in the way of their Primarch's most renown method of war, these Iron Warriors
would rather die than retreat from a breach in the enemy's fortifications.
Iron Warrior Siegeman: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
Iron Warrior Siegeman Champion: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 3+
Unit Type: Infantry & Infantry (Character)
Unit Composition: 1 Iron Warriors Siegeman Champion (Character), 4 Iron Warrior Siegemen
Wargear:
Frag Grenades
Krak Grenades
Bolt Pistol
Boltgun
Power Armour
Close Combat Weapon
Special Rules:
Champion of Chaos (Champion Only)
Hatred (Sons of Dorn)
Lessons of Perturabo
Stubborn
Breach Fighter
Gabion Maker
Options:
May add up to fifteen additional Iron Warriors Siegemen15 pts/model
If the squad numbers ten or more models, up to four Iron Warrior Siegemen may replace their
boltguns with a:
Flamer.5 pts
Meltagun10 pts
The entire squad may be equipped with melta bombs 5 pts/model
The Iron Warriors Siegeman Champion may take items from the Melee Weapons and/or
Ranged Weapons sections of the wargear lists.
The Iron Warriors Siegeman Champion may take a Gift of Mutation .. 10 pts
The unit may take a Chaos Rhino or a Chaos Land Raider as a dedicated transport.

Iron Warriors Support Squad


It is not always practical to field large numbers of concentrated units, as they may become the targets
of concentrated enemy fire...or artillery support. It is just these types of targets that Iron Warrior
Support Squads focus their fierce firepower upon.
Iron Warrior: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
Iron Warrior Champion: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 3+
Unit Type: Infantry & Infantry (Character)
Unit Composition: 1 Iron Warrior Champion (Character), 9 Iron Warriors
Wargear:
Frag Grenades
Krak Grenades
Bolt Pistol
Boltgun
Close Combat Weapon
Power Armour
Special Rules:
Champion of Chaos (Champion Only)
Hatred (Sons of Dorn)
Lessons of Perturabo
Breach Fighter
Barrage of Wrath
Options:
Up to three Iron Warriors may replace their boltguns with a:
- Flamer............5 pts
- Meltagun........10 pts
- Plasma gun.....15 pts
Up to two Iron Warriors without upgrades may replace their boltguns with a:
- Heavy Bolter.10 pts
- Autocannon10 pts
- Missile Launcher (with frag and krak missiles) 15 pts
- Lascannon.. 20 pts
The Iron Warriors Champion may take items from the Melee Weapons and/or Ranged
Weapons sections of the wargear lists.
The Iron Warriors Champion may take a Gift of Mutation .. 10 pts
The unit may take a Chaos Rhino as a Dedicated Transport.

Iron Warriors Battle Squad [120 Points]


The vast majority of Iron Warrior Grand Companies are composed of these battle squads, each
member of each squad a veteran who desires nothing less than to spill Imperium blood and reap glory
and reward.
Iron Warrior: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
Iron Warrior Champion: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 3+
Unit Type: Infantry & Infantry (Character)
Unit Composition: 1 Iron Warrior Champion (Character), 9 Iron Warriors
Wargear:
Frag Grenades
Krak Grenades
Bolt Pistol
Power Armour
Close Combat Weapon
Boltgun
Special Rules:
Champion of Chaos (Champion Only)
Hatred (Sons of Dorn)
Lessons of Perturabo
Breach Fighter
Battle Engineers
Options:
May add up to five additional Iron Warriors..15 pts/model
Up to two Iron Warriors may replace their boltguns with a:
- Flamer.5 pts
- Meltagun10 pts
- Plasma gun15 pts
One Iron Warrior without upgrades may replace their boltgun with a:
- Heavy Bolter.10 pts
- Autocannon10 pts
- Missile Launcher (with frag and krak missiles) 15 pts
- Lascannon.. 20 pts
The Iron Warriors Champion may take items from the Melee Weapons and/or Ranged
Weapons sections of the wargear lists.
The Iron Warriors Champion may take a Gift of Mutation .. 10 pts
The unit may take a Chaos Rhino as a Dedicated Transport.

Janissary Assault Battalion [80 Points]


-Author's Note & Rule: For every Iron Warrior Siege Squad, Support Squad, or Battle
Squad you may take one Janissary Assault Battalion. This does not take up a Force
Organization Chart slot.
Not all that fight beneath the banner of the Iron Warriors are gene-bred Space Marines. Born and bred
on worlds dominated by their Iron Masters, these weakling mortals are nothing but cannon fodder.
Their sole purpose in life is to fight and die for the Iron Warriors. No pity. No remorse. No respite.
Death is its own reward.
Janissary: WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 6 Sv: 5+
Janissary Mamluk: WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 7 Sv: 5+
Unit Type: Infantry & Infantry (Character)
Unit Composition: 1 Janissary Mamluk (Character), 29 Janissaries
Wargear:
Frag Grenades
Flak Armour
Lasgun
Close Combat Weapon
Special Rules:
Hatred (Chaos Space Marines, Imperium)
Iron Discipline
Options:
Up to five Janissaries may replace their lasgun with a:
Flamer............10 pts
Meltagun.......20 pts
Plasma Gun...25 pts
The Janissary Mamluk may take a plasma pistol.....10 pts
The entire unit may replace their Flak Armour with Carapace Armour......75 pts
The entire unit may take Krak Grenades.......30 pts

Elites Section
Note: The player using this supplement may take Obliterators as both Heavy Support and Elite choice slots on the Force
Organization Chart as that unit is described on page 102 of the Chaos Space Marine Codex, and Chaos Terminators as Elite
choices as described on their page 97 of the Chaos Space Marine codex, with the following special rules added to their
profiles:
Special Rules:
Hatred (Sons of Dorn)
Lessons of Perturabo
Breach Fighter

Iron Warrior Eradication Squad [160 Points]


Just before the orbital firestorm was unleashed, consuming millions of lives upon ancient Olympia,
there were several Grand Companies that had made planetfall and begun to butcher the traitorous
citizenry at will. Remnants of those blood thirsty Iron Warriors still remain, slightly more embittered by
the Long War than their fellow Iron Warriors.
Iron Warrior Eradicator: WS: 5 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 3+
Iron Warrior Eradicator Champion: WS: 5 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 3+
Unit Type: Infantry & Infantry (Character)
Unit Composition: 1 Iron Warrior Eradicator Champion (Character), 4 Iron Warrior Eradicators
Wargear:
Frag Grenades
Krak Grenades
Bolt Pistol
Boltgun
Power Armour
Power Weapon
Special Rules:
Champion of Chaos (Eradicator Champion Only)
Hatred (Sons of Dorn)
Lessons of Perturabo
Breach Fighter
Massacre
Options:
May add up to an additional 5 Iron Warrior Eradicators20 pts/model
Any model may replace his power sword & bolt pistol for a pair of lightning claws..30 pts
Any model may replace his power sword and/or bolt pistol with a power fist.20 pts
Any model may replace his power sword with a chainfist.25 pts
The Iron Warrior Eradicator Champion may take items from the Melee Weapons and/or
Ranged Weapons sections of the wargear lists.
The Iron Warrior Eradicator Champion may take up to two Gifts of Mutation .. 10 pts/each
The unit may take a Chaos Rhino, Chaos Land Raider, or Land Raider Crusader as a
Dedicated Transport.

Fast Attack Section


Note: The player using this supplement may take Chaos Bikers, Raptors, and Helldrakes as described on pages 100 and 101
in the Chaos Space Marines Codex as Fast Attack choices on the Force Organization Chart. These units add the following
special rules to their Special rules entries:
Special Rules:
Hatred (Sons of Dorn)

Flak Canon Gun Battery [75 Points]


Even an Iron Warrior requires the correct tools to take down the right foe. When it comes to facing the
Imperium of Man's air threat, none are better prepared than the Flak Canon artillery guns of the Iron
Warriors.
BS: 4 Armour: F-12, S-12, R-10 HP: 3
Unit Type: Vehicle (Emplacement)
Unit Composition: 1 (Unique)
Wargear:
Two twin-linked Reaper Autocannons
Special Rules:
Airborne Tracking
Hatred (Sons of Dorn)
Immobile
Options:
May add up to two additional Flak Canon Artillery Guns......75 pts/model
Any model may take camo-netting............25 pts/model
Immobile: A unit with this special rule may never move after it has been deployed.

Heavy Support Section


Necessity Is The Father of War: If a player is using this Iron Warriors Grand Company
supplement, they have access to all Land Raider variants both loyalist and Chaos for
the points and options as described in their respective codices and count towards
Heavy Support choice Force Organization Chart slots. However, once taken for use by a
player using the Iron Warrior Grand Company supplement, they lose all Special Rules
normally assigned to them and gain Hatred (Sons of Dorn) and Lessons of Perturabo
special rules. These vehicles may then take upgrade options from the Chaos Space
Marine Vehicle Options list from the Chaos Space Marine codex.
The player using this Iron Warriors Grand Company supplement also has access to the
following Imperial Guard (aka Astra Militarum) artillery tanks and artillery units as
described in Imperial Armour Volume One Second Edition on pages 162, 188, and
198. Any and all crew requirements are changed to read with [identical number] Iron
Warrior crew. As such these vehicles and artillery pieces also change their Ballistic
Skill from BS3 to BS4. Each unit, in addition to their weapon-specific special rules, also
gain Hatred (Sons of Dorn) and the Lessons of Perturabo special rules.
Stor-Bezashk Artillery Train: The Stor-Bezashk was a prestigious unit of the Iron
Warriors during the Great Crusade and Horus Heresy. The brotherhood was made up of
the elite siege masters of the Legion and commanded mighty siege weapons even unseen
outside of the Adeptus Mechanicus' Ordo Reductor itself. This is an Iron Warriors
detachment special rule. If you take an Iron Warriors Grand Company as your primary
detachment and purchase one unit that is a Vindicator, Basilisk, Medusa, Griffon,
Colossus, Heavy Artillery Carriage Battery, or Field Artillery Battery you may
purchase a second, identical unit that does not take up an Force Organization Chart slot.

Iron Warriors Grand Company Warlord Traits List


D6 Warlord Trait
(1) Olympian Born: This Iron Warrior is a true blood, no spawn of mixed or mongrel geneseed. A survivor and conqueror in equal measure since the death of Olympia. The warlord and
all units within 12" of him may re-roll all failed morale, pinning, and fear tests that they are
called upon to take.
(2) Artisan of War: Just as Perturabo took delight in the destruction of enemy citadels, so too
did he take pleasure in the crafting of machines and weaponry. The warlord may count all his
weapons as being Master-Crafted and all models within the Warlord's detachment that are
Champions may have one master-crafted weapon of the controlling player's choice.
(3) Tithes of Medrengard: Nearly all Iron Warrior warbands must pay fealty to their daemonprimarch's new homeworld of Medrengard. Whether it be slaves, material, or archeotech -Medrengard always receives it's tithe. For one turn, once per game, the Iron Warriors Grand
Company detachment may count all ordnance and blast template weapons as being twin-linked.
This action must be decided at the beginning of the Iron Warrior Grand Company player's
Shooting Phase.
(4) Master of the Eternal Fortress: Few helped to build the Eternal Fortress as fervently and
fanatically as this particular Warsmith, even Perturabo praising his work with three simple
words...'It is good.' The warlord may take one Imperial Bastion fortification for free with no
upgrades. If the player does not have an Imperial Bastion then this result may be re-rolled. If a
specific mission does not allow for Fortifications, this Warlord Trait takes precedence and the
Bastion may be placed as per the rules for deploying Fortifications.
(5) Uncanny Tactician: Adaptation in the face of adversity -- it is the lesson drilled into the
head of every Iron Warrior from the beginning of his training. How else does on best overcome
citadels in a day? The Warlord has the Outflank special rule. The Warlord may nominate D3
friendly units to also have the Outflank special rule before the Deployment Phase.
(6) The Iron Within: Strength is Iron and Iron is Strength! The Warlord may gain one extra
Victory Point for each enemy vehicle or fortification he destroys personally, either through
ranged or close combat attacks. If the Warlord successfully kills an enemy Warlord in a
Challenge, he gains D3 additional Victory Points.

Iron Warriors Grand Company Special Rules


Siege Savant
This warrior has been tempered in the fire and death of over a thousand sieges and knows how to both
take and defend any citadel. The model with this special rule may, after deployment but before the start
of the First Turn, nominate D3 pieces of terrain in the enemy deployment zone; these pieces of terrain
have their cover saves reduced by one (example: a Ruin normally provides a 4+ cover save. Siege
Savant would reduce this to a 5+). The model with this special rule may also, after deployment but
before the start of turn one, nominate D3 pieces of terrain in the controlling player's deployment zone;
these pieces of terrain have their cover saves increased by one (example: a Ruin normally provides a 4+
cover save. Siege Savant would increase this to a 3+). This ability may not be used to increase the
cover save offered by Fortifications.
Lessons of Perturabo
As a potter molds clay with his hands, so too did Perturabo mold the minds of his commanders to
match his ideal of siege warfare. The model with this special rule may add +1 to all penetration rolls
made against Fortifications and adds +1 to all rolls on the Fortification Damage chart.
Mechanical Machination
A warsmith of the Iron Warriors must be as skilled in the arts of engineering a war engine as he is at
destroying one. The model with this special rule may, in lieu of a shooting attack, target one enemy
vehicle within 12. Make a shooting attack as normal. If the targeted enemy vehicle is hit, it suffers a
single Strength 1 Haywire hit.
Breach Fighter
All Iron Warriors hold precious the moment when a hole is blasted in an enemy's walls -for they will
pour into the breach assault in exultation, glorifying in close quarters combat. The model or unit with
this special rule may fire Overwatch shooting attacks at Ballistic Skill 2 (instead of 1) and may re-roll
failed armour saves in the first round of any close combat.
Master Tactician
This warrior has earned his scars and victorious by grinding upwards through the ranks, taking every
lesson ever learned in battle with him onto the next. The model with this special rule may, before
deployment, nominate D3 units in his army. These nominated units have the Infiltrate special rule.
Cunning Brawler
There are many skilled warriors among the ranks of the Iron Warriors and other Chaos Space Marine
warbands; but it is only the truly cunning that survive for long to prosecute the Long War. The innate
instincts of this warrior have led him to preternatural levels of ability in close combat. A model with
this special rule has a 4+ Invulnerable Save while engaged in close combat. Also, a model with this
special rule may, when accepting or giving a Challenge in close combat, pick which enemy character or
independent the model faces in that Challenge. If there is only one enemy character or independent
character to face, then in the first round of close combat in that Challenge, the model with this special
rule adds +1 to it's Initiative.
Mind Over Metal
By sheer force of will, this individual has retained his wits under the brutal monotony of being within
an iron shell for millenia beyond count. This model may perform Overwatch with all available

weapons, except it's battle cannon.


Lord of the Daemonforge
Few understand the creation of a machine and its binding with the daemonic such as this individual. If
you take Chengrel as your warlord, then Defilers, Hellbrutes, Forgefiends, and Maulderfiends are
Troops choices as well as Heavy Support choices.
Hellforged
Even daemons can be made to work metal with hammer and anvil. All Penetrating Hits made against a
model with this special rule are automatically reduced to Glancing Hits.
Domination of the Machine
Whereas the tenets of the Martian Priesthood would preach about the necessity of appeasing the Spirit
of the Machine, a Warpsmith knows how foolhardy and weak such doctrine truly is. You do not beg a
machine for its help; you use it as you will, bending its purpose to suit the user's need. And if a
machine needs to be truly dominated, there is always the act of embedding a daemon inside its metal
skin. In each Shooting Phase, instead of firing his weapons, an Iron Warriors Warpsmith may choose to
either repair a single friendly, damaged vehicle, curse a single enemy vehicle, or bolster a single unit's
invulnerable save. The Iron Warriors Warpsmith cannot use this ability if he has gone to ground or is
falling back.

To repair a vehicle, the Iron Warriors Warpsmith must be in base contact with it or embarked
upon it. Roll a D6. If the result is 5 or more, you may either restore a Hull Point lost easlier in
the battle or repair a Weapon Destroyed or Immobilized result suffered earlier in the battle,
effective immediately. Add +1 to this roll for the Iron Warrior Warpsmith's mechatendrils. If the
Iron Warrior Warpsmith is accompanied by a Dark Servitor Retinue, add +1 for each Dark
Servitor within the unit, to a maximum roll of 2+. If, when rolling this repair roll, a natural,
unmodified 6 is rolled on the D6, the Iron Warriors Warpsmith may repair something a
second time, such as an additional hull point, repair an additional Weapon Destroyer or
Immobilized result that was suffered earlier in the battle.
To curse a vehicle, the Warpsmith can target a single enemy vehicle or vehicle squadron. Roll
To Hit as normal against the enemy vehicle or vehicle squadron using the Iron Warriors
Warpsmith's Ballistic Skill. If the curse hits, the vehicle suffers a single S1 hit with the Haywire
special rule and all of that vehicle's weapons have the Gets Hot special rule until the end of its
next turn. If the curse hits a vehicle squadron, the effects of the curse are allocated to the closest
vehicle within the squadron to the Warpsmith.
In the shooting phase, in lieu of making a shooting attack, the Warpsmith may attempt to
increase the invulnerable save of a single friendly unit within 12 of the model. Select one
friendly unit within 12 and roll a D6. If the result is a 5 or more, you may increase the selected
unit's invulnerable save by 1, to a maximum of a 2++ invulnerable save. This bolstering of a
friendly unit's invulnerable save can only be given if the selected unit already has its own
invulnerable save.

Gabion Maker
Even when advancing it is wise to pause and build earthworks for a stronger position in the face of the
enemy. It's good to have a bastion to assault from. A unit with this special rule increases their cover
save by +1 if they remained stationary in the previous movement phase. This bonus remains until the
unit moves. If a single model or models moved within the unit, but not the entire unit, this effect is not
removed.

Barrage of Wrath
Once an enemy unit has been targeted and earmarked for destruction by the Support Squads of the Iron
Warriors, there is no escape from oblivion. A unit with this special rule may, once per game, fire their
ranged weapons during any Shooting Phase and count them as having the Twin-linked and Shred
special rules.
Battlefield Engineers
Every Iron Warrior is as much a battlefield engineer as they are a warrior able to do work with
spade as well as boltgun. A unit with this special rule may, once per game, construct a counts-as Aegis
Defense Line (no upgrades) in the Movement Phase. If they choose to do this, the unit cannot move,
shoot, or declare charges for that Game Turn.
This counts-as Aegis Defense Line (ADL) must be set up as follows: The sections of the ADL must all
be touching/connected. The sections must all be placed within one inch of a model from the unit that
created the ADL. The sections of the ADL may be placed anywhere that allows them to stand freely,
even upon impassible, difficult, or dangerous terrain.
Iron Discipline
These men fear the wrath of the Iron Warriors more than anything else in the universe. Only a man or
woman who has been born and lived beneath the rule of the Iron Warriors understands their terror
better than any other. If a unit with this special rule loses 25% of its starting model strength (8 models),
it immediately gains the Fearless special rule until the end of the game turn. In the unit's next
movement phase, it must take a Leadership test. If the test is passed, the unit keeps the Fearless special
rule for the rest of the game. If the Leadership test is failed, then the unit loses the Fearless special rule
and moves, shoots, and assaults as normal.
Massacre
Few know the carnage of close combat as well as these warriors. Only those devoted to Khorne can
possibly experience the joy and ecstasy that these warriors have while knee deep in the blood of their
enemies. A unit with this special rule may re-roll all failed To Hit and To Wound rolls in the first round
of any close combat in a turn in which they charged.
Hatred (Sons of Dorn)
There are no hatreds more pure than that of the Iron Warriors for the Imperial Fists and all their
varied kin. Born from the beginning in the Great Crusade and then forged and sharpened in the heat of
the Horus Heresy, this enmity for the Sons of Dorn is without end. Models with this special rule gain
the Hatred special rule against all Imperial Fist and Imperial Fist successor chapter detachments, units,
armies, and models.

Iron Warriors Grand Company Wargear List


Melee Weapons
A model can replace his bolt pistol and/or close combat weapon with one of the following:
Chainaxe................1 pt
Lightning claw.......15 pts
Power Weapon.......15 pts
Power Fist............. 25 pts
Daemon Blade*.......20 pts
*A Daemon Blade is a close combat weapon with the following profile:
Range: Strength: +1/user
AP: 2/4
Type: Melee, Daemon Weapon (See page 104 of the Chaos Space Marine Codex)
Ranged Weapons
A model can replace one weapon with one of the following:
Combi-bolter.....................................5 pts
Combi-flamer, -melta, or -plasma......10 pts
Plasma Pistol......................................10 pts
Terminator Weapons
A model wearing Terminator armour can replace any weapon with one of the following:
Combi-bolter.....................................free
Combi-flamer, -melta, -plasma.........10 pts
Power Weapon...................................10 pts
Lightning Claw..................................15 pts
Power Fist..........................................20 pts
Chainfist.............................................25 pts
Chaos Vehicle Equipment
See page 91 of the Chaos Space Marine Codex.
Special Issue Wargear
A model can take up to one of each of the following:
Gas Grenades..............5 pts
Melta Bombs...............5 pts
Jump Pack*.................20 pts
Chaos Bike**...............15 pts
Sigil of Corruption........15 pts
*Not available to units or models wearing terminator armour or riding a Chaos Bike. **Not available to
units or models wearing Terminator armour or a Jump pack.

Chaos Rewards
For necessary special rules, please see page 91 of the Chaos Space Marine codex. A model can take one
of the following:
Ichor Blood..........................10 pts
Gift of Mutation...................10 pts
Aura of Dark Glory..............15 pts
Combat Familiar...................10 pts
Whispers of the Primarch.....20 pts
Whispers of the Primarch
If an Iron Warrior is particularly devoted to the will of his Primarch, then it is possible that the words
from the lips of Perturabo will reach him. A model with Whispers of the Primarch may, once per game,
at the start of any close combat phase, count all his attacks as taking place at Initiative 10 even if they
would normally be reduced by other means.
Chaos Artefacts
A model can replace one weapon with one of the following. Only one of each Chaos Artefact may be
taken per detachment.
Relic of Olympia.........................30 pts
Gift of the Pneumachina.............100 pts
Trophy of Istvaan........................35 pts
Legion Iron..................................70 pts
Tyrant's Targeting Reticule..........25 pts
Relic of Olympia
A medallion really, a small disk, but inscribed upon the metal is the ancient Oath of Moment that
Perturabo took before the Emperor when he first set foot upon Olympia. It is a constant reminder of the
hatred and anger all Iron Warriors feel, furthering their desire to prosecute the Long War.
The Relic of Olympia grants its holder the It Will Not Die (4+) special rule and the Rampage special
rule.
Gift of the Pneumachina
When the Horus Heresy began the Adeptus Mechanicus was split in twain as much as the Astartes
Legions, perhaps even more so. The new Dark Mechanicus, as they are called mockingly by their
Imperium foes, but calling themselves the Pneumachina, have strong ties to the Iron Warriors. In
return for the manpower of slaves and material that they deliver to Chaos Forgeworlds, the
Pneumachina often present gifts to worthy Warsmiths. The Gift of the Pneumachina is a single Kastelan
Robot (as seen in Codex Adeptus Mechanicus). It is a guardian for the Warlord that purchases it. It does
not prevent the Warlord from joining other units. It does prevent the Warlord from embarking in a
transport. It is not able to use Kastelan Battle Protocols. It has the following profile:
Kastelan Robot
WS: 3 BS: 3 S: 6 T: 7 W: 3 I: 2 A: 2 Ld: 7 Sv: 3+
Unit Type: Monsterous Creature
Unit Composition: 1 Kastelan Robot
Wargear: Kastelan Battlehide, Carapace-mounted heavy phosphor blaster, Two power fists

Trophy of Istvaan
Such was the great number of Loyalist Astartes that were killed that day, that the true origin of this
particular war trophy cannot be given. But all Space Marines who see this piece of wargear being
wielded in the hands of an Iron Warrior instantly know that it does not belong to him.
The Trophy of Istvaan is a Storm Shield and replaces one weapon from the model's wargear list to take.
The Trophy of Istvaan also grants the Feel No Pain (3+) special rule. Any Space Marine army that is
facing an Iron Warriors Grand Company with a model with this particular Chaos Artefact (Codex:
Adeptus Astartes Space Marines, Blood Angels, Space Wolves, Grey Knights, Dark Angels) gain the
following special rule: Hatred (Model With Trophy of Istvaan).
Legion Aritficer Iron
The crafting of weapons, armour, and wargear is an integral part of any Iron Warrior's daily routine.
Some warriors have spent millenia crafting their own armor. Others have simply taken possession of a
fallen comrade's belongings after all, the dead have no use for such things.
The Legion Aritificer Iron is a specially crafted suit of Power Armour that grants a 2+ armour save. It
also increases the model's Toughness value by 2 points.
Tyrant's Targeting Reticule
It is a mistake to believe that it was the Iron Warriors who brought their love of heavy guns to their
legion, but rather Perturabo who brought it to the Iron Warriors a relic of his war to unit Olympia so
long ago. This particular trophy was won after Perturabo killed the Tyrant and took possession of his
palace, overcoming the strongest fortifications Olympia then had to offer.
The Tyrant's Targeting Reticule is a special piece of wargear. If the model with this wargear did not
move during the Movement Phase and is within Line of Sight of an enemy unit being targeted by a
barrage and/or blast weapon, then the friendly unit firing the barrage and/or blast weapon may use this
model's Ballistic Skill when deciding the final placement of the blast marker.

Potrebbero piacerti anche