Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Author's Note: You will need the following codicies along with this supplement:
Codex: Chaos Space Marines, Codex: Chaos Daemons, and Codex: Astra Militarum;
there is also the option of including the Codex: Adeptus Mechanicus.
For Questions or Rules Clarification, contact the author at: sengokutenno@gmail.com
A Short History
Few are the legions that have burned with a smoldering hatred of the Imperium more than the
legendary and infamous Iron Warriors. None have prosecuted the Long War further or better, except
perhaps for Abaddon's Black Legion.
Even at their beginning, the Iron Warriors had an affinity for the logic and mechanics of warfare.
Stubborn and determined, few could match them in their dogged methods of war. Having been created
with a highly stable gene-seed the Iron Warriors were one of the first legions to be given leave to
operate beyond the Sol system. Alongside the 1st and 4th Legions, the Iron Warriors marched into the
stars to prosecute the Great Crusade. There among the stars the Iron Warriors earned a reputation for
little creativity in their battle tactics and suffered losses that other legions would blanch at to see on
their rolls of honor.
Things changed when the legion discovered their lost primarch, Perturabo. The primarch of the Iron
Warriors was cold, brutal, and unforgiving his unforgiving nature only matched by his sheer
brilliance. A master artisan and engineering genius, Perturabo was a match for the highest of adepts and
magi of the Adeptus Mechanicus. After taking command of his legion, Perturabo reviewed their war
record up to that point of the great crusade. What he found did not impress him, instead it merely
angered him. No gene-sons of his would disgrace his blood like what had gone before again. In
retribution for their mistakes in the past, the entire legion was put through a process of decimation.
Drawn by lots, 1 in every 10 legionaries was selected and beaten to death by the bare hands of their 9
fellows. With blood and suffering would Perturabo purify his legion.
With Perturabo in command, the Iron Warriors became the penultimate experts in siege warfare and
defensive work construction. Because of this expertise, the legion quickly began being deployed to
wars zones that offered little glory or honor besides a ditch, siege works, and another citadel to tear
down. They became known as the workhorse legion of the Great Crusade. While their brother legion,
the Imperial Fists, boasted of their own prowess of fortress construction and tallied their victory laurels,
the Iron Warriors were left to grind their teeth in frustration and hatred, simmering deep beneath their
taciturn exteriors.
When the Horus Heresy erupted, Perturabo was already reeling from what he believed to be truly
unforgivable crimes. Olympia, his homeworld and the command center of his legion, had rebelled
against the Imperium. In retribution and anger Perturabo had burned Olympia to the ground, slaughter
millions of the population in a vicious orbital bombardment. As the Iron Warriors and their primarch
walked upon the scorched earth of their homeworld they felt the unrelenting sting of shame and fear.
Other legions had faced censure for less than this
Before his crimes upon Olympia became known to the wider galaxy, Horus made his bid for rebellion
and the opening fight of the wars of the Horus Heresy had begun. Siding with his brother Horus,
Perturbo dedicated himself to destroying and tearing down every prideful edifice that had once been
built up by his brother Rogal Dorn. The festering anger, resentment, and hatred that had simmered in
the deepest heart of all Iron Warriors came bubbling to the surface a volcanic eruption that would
burn strong for ten millennia
HQ Section
Eye of Hephaestus: Torn from the skull of a master smith aeons before by an angry warlord seeking
recompense, this daemonic eye now serves whomever carries it into battle -- always seeking it's
nemesis. A model with the Eye of Hephaestos may re-roll failed armor penetration rolls when making
Vector Strike attacks.
Troops Section
Iron Warriors Siege Squad [75 Points]
Trained to be the best in the way of their Primarch's most renown method of war, these Iron Warriors
would rather die than retreat from a breach in the enemy's fortifications.
Iron Warrior Siegeman: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
Iron Warrior Siegeman Champion: WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 9 Sv: 3+
Unit Type: Infantry & Infantry (Character)
Unit Composition: 1 Iron Warriors Siegeman Champion (Character), 4 Iron Warrior Siegemen
Wargear:
Frag Grenades
Krak Grenades
Bolt Pistol
Boltgun
Power Armour
Close Combat Weapon
Special Rules:
Champion of Chaos (Champion Only)
Hatred (Sons of Dorn)
Lessons of Perturabo
Stubborn
Breach Fighter
Gabion Maker
Options:
May add up to fifteen additional Iron Warriors Siegemen15 pts/model
If the squad numbers ten or more models, up to four Iron Warrior Siegemen may replace their
boltguns with a:
Flamer.5 pts
Meltagun10 pts
The entire squad may be equipped with melta bombs 5 pts/model
The Iron Warriors Siegeman Champion may take items from the Melee Weapons and/or
Ranged Weapons sections of the wargear lists.
The Iron Warriors Siegeman Champion may take a Gift of Mutation .. 10 pts
The unit may take a Chaos Rhino or a Chaos Land Raider as a dedicated transport.
Elites Section
Note: The player using this supplement may take Obliterators as both Heavy Support and Elite choice slots on the Force
Organization Chart as that unit is described on page 102 of the Chaos Space Marine Codex, and Chaos Terminators as Elite
choices as described on their page 97 of the Chaos Space Marine codex, with the following special rules added to their
profiles:
Special Rules:
Hatred (Sons of Dorn)
Lessons of Perturabo
Breach Fighter
To repair a vehicle, the Iron Warriors Warpsmith must be in base contact with it or embarked
upon it. Roll a D6. If the result is 5 or more, you may either restore a Hull Point lost easlier in
the battle or repair a Weapon Destroyed or Immobilized result suffered earlier in the battle,
effective immediately. Add +1 to this roll for the Iron Warrior Warpsmith's mechatendrils. If the
Iron Warrior Warpsmith is accompanied by a Dark Servitor Retinue, add +1 for each Dark
Servitor within the unit, to a maximum roll of 2+. If, when rolling this repair roll, a natural,
unmodified 6 is rolled on the D6, the Iron Warriors Warpsmith may repair something a
second time, such as an additional hull point, repair an additional Weapon Destroyer or
Immobilized result that was suffered earlier in the battle.
To curse a vehicle, the Warpsmith can target a single enemy vehicle or vehicle squadron. Roll
To Hit as normal against the enemy vehicle or vehicle squadron using the Iron Warriors
Warpsmith's Ballistic Skill. If the curse hits, the vehicle suffers a single S1 hit with the Haywire
special rule and all of that vehicle's weapons have the Gets Hot special rule until the end of its
next turn. If the curse hits a vehicle squadron, the effects of the curse are allocated to the closest
vehicle within the squadron to the Warpsmith.
In the shooting phase, in lieu of making a shooting attack, the Warpsmith may attempt to
increase the invulnerable save of a single friendly unit within 12 of the model. Select one
friendly unit within 12 and roll a D6. If the result is a 5 or more, you may increase the selected
unit's invulnerable save by 1, to a maximum of a 2++ invulnerable save. This bolstering of a
friendly unit's invulnerable save can only be given if the selected unit already has its own
invulnerable save.
Gabion Maker
Even when advancing it is wise to pause and build earthworks for a stronger position in the face of the
enemy. It's good to have a bastion to assault from. A unit with this special rule increases their cover
save by +1 if they remained stationary in the previous movement phase. This bonus remains until the
unit moves. If a single model or models moved within the unit, but not the entire unit, this effect is not
removed.
Barrage of Wrath
Once an enemy unit has been targeted and earmarked for destruction by the Support Squads of the Iron
Warriors, there is no escape from oblivion. A unit with this special rule may, once per game, fire their
ranged weapons during any Shooting Phase and count them as having the Twin-linked and Shred
special rules.
Battlefield Engineers
Every Iron Warrior is as much a battlefield engineer as they are a warrior able to do work with
spade as well as boltgun. A unit with this special rule may, once per game, construct a counts-as Aegis
Defense Line (no upgrades) in the Movement Phase. If they choose to do this, the unit cannot move,
shoot, or declare charges for that Game Turn.
This counts-as Aegis Defense Line (ADL) must be set up as follows: The sections of the ADL must all
be touching/connected. The sections must all be placed within one inch of a model from the unit that
created the ADL. The sections of the ADL may be placed anywhere that allows them to stand freely,
even upon impassible, difficult, or dangerous terrain.
Iron Discipline
These men fear the wrath of the Iron Warriors more than anything else in the universe. Only a man or
woman who has been born and lived beneath the rule of the Iron Warriors understands their terror
better than any other. If a unit with this special rule loses 25% of its starting model strength (8 models),
it immediately gains the Fearless special rule until the end of the game turn. In the unit's next
movement phase, it must take a Leadership test. If the test is passed, the unit keeps the Fearless special
rule for the rest of the game. If the Leadership test is failed, then the unit loses the Fearless special rule
and moves, shoots, and assaults as normal.
Massacre
Few know the carnage of close combat as well as these warriors. Only those devoted to Khorne can
possibly experience the joy and ecstasy that these warriors have while knee deep in the blood of their
enemies. A unit with this special rule may re-roll all failed To Hit and To Wound rolls in the first round
of any close combat in a turn in which they charged.
Hatred (Sons of Dorn)
There are no hatreds more pure than that of the Iron Warriors for the Imperial Fists and all their
varied kin. Born from the beginning in the Great Crusade and then forged and sharpened in the heat of
the Horus Heresy, this enmity for the Sons of Dorn is without end. Models with this special rule gain
the Hatred special rule against all Imperial Fist and Imperial Fist successor chapter detachments, units,
armies, and models.
Chaos Rewards
For necessary special rules, please see page 91 of the Chaos Space Marine codex. A model can take one
of the following:
Ichor Blood..........................10 pts
Gift of Mutation...................10 pts
Aura of Dark Glory..............15 pts
Combat Familiar...................10 pts
Whispers of the Primarch.....20 pts
Whispers of the Primarch
If an Iron Warrior is particularly devoted to the will of his Primarch, then it is possible that the words
from the lips of Perturabo will reach him. A model with Whispers of the Primarch may, once per game,
at the start of any close combat phase, count all his attacks as taking place at Initiative 10 even if they
would normally be reduced by other means.
Chaos Artefacts
A model can replace one weapon with one of the following. Only one of each Chaos Artefact may be
taken per detachment.
Relic of Olympia.........................30 pts
Gift of the Pneumachina.............100 pts
Trophy of Istvaan........................35 pts
Legion Iron..................................70 pts
Tyrant's Targeting Reticule..........25 pts
Relic of Olympia
A medallion really, a small disk, but inscribed upon the metal is the ancient Oath of Moment that
Perturabo took before the Emperor when he first set foot upon Olympia. It is a constant reminder of the
hatred and anger all Iron Warriors feel, furthering their desire to prosecute the Long War.
The Relic of Olympia grants its holder the It Will Not Die (4+) special rule and the Rampage special
rule.
Gift of the Pneumachina
When the Horus Heresy began the Adeptus Mechanicus was split in twain as much as the Astartes
Legions, perhaps even more so. The new Dark Mechanicus, as they are called mockingly by their
Imperium foes, but calling themselves the Pneumachina, have strong ties to the Iron Warriors. In
return for the manpower of slaves and material that they deliver to Chaos Forgeworlds, the
Pneumachina often present gifts to worthy Warsmiths. The Gift of the Pneumachina is a single Kastelan
Robot (as seen in Codex Adeptus Mechanicus). It is a guardian for the Warlord that purchases it. It does
not prevent the Warlord from joining other units. It does prevent the Warlord from embarking in a
transport. It is not able to use Kastelan Battle Protocols. It has the following profile:
Kastelan Robot
WS: 3 BS: 3 S: 6 T: 7 W: 3 I: 2 A: 2 Ld: 7 Sv: 3+
Unit Type: Monsterous Creature
Unit Composition: 1 Kastelan Robot
Wargear: Kastelan Battlehide, Carapace-mounted heavy phosphor blaster, Two power fists
Trophy of Istvaan
Such was the great number of Loyalist Astartes that were killed that day, that the true origin of this
particular war trophy cannot be given. But all Space Marines who see this piece of wargear being
wielded in the hands of an Iron Warrior instantly know that it does not belong to him.
The Trophy of Istvaan is a Storm Shield and replaces one weapon from the model's wargear list to take.
The Trophy of Istvaan also grants the Feel No Pain (3+) special rule. Any Space Marine army that is
facing an Iron Warriors Grand Company with a model with this particular Chaos Artefact (Codex:
Adeptus Astartes Space Marines, Blood Angels, Space Wolves, Grey Knights, Dark Angels) gain the
following special rule: Hatred (Model With Trophy of Istvaan).
Legion Aritficer Iron
The crafting of weapons, armour, and wargear is an integral part of any Iron Warrior's daily routine.
Some warriors have spent millenia crafting their own armor. Others have simply taken possession of a
fallen comrade's belongings after all, the dead have no use for such things.
The Legion Aritificer Iron is a specially crafted suit of Power Armour that grants a 2+ armour save. It
also increases the model's Toughness value by 2 points.
Tyrant's Targeting Reticule
It is a mistake to believe that it was the Iron Warriors who brought their love of heavy guns to their
legion, but rather Perturabo who brought it to the Iron Warriors a relic of his war to unit Olympia so
long ago. This particular trophy was won after Perturabo killed the Tyrant and took possession of his
palace, overcoming the strongest fortifications Olympia then had to offer.
The Tyrant's Targeting Reticule is a special piece of wargear. If the model with this wargear did not
move during the Movement Phase and is within Line of Sight of an enemy unit being targeted by a
barrage and/or blast weapon, then the friendly unit firing the barrage and/or blast weapon may use this
model's Ballistic Skill when deciding the final placement of the blast marker.