Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
1.Introduction
2
1.1. Probability
...2
1.1.1. Experimental ........................................
.........................2
1.1.2. Theoretical ............................................
.........................3
1.1.3. Conditional ............................................
.........................4
1.2. Sampling
with
and
without
replacement.....................6
2.Rationale ..............................................................
....................................7
3.Modeling ...............................................................
...................................8
3.1. Game ..........................................................
.................................8
3.1.1. Objective...............................................
............................8
3.1.2. Rules......................................................
.............................8
3.2. Outcome .....................................................
...............................8
3.2.1. Raw
data ..............................................................
............8
3.2.2. Proccessed
data .........................................................13
4.Conclusion ............................................................
................................17
5.References ............................................................
................................18
1.
INTRODUCTION
1.1 Probability
Probability is the extent to which something is probable; the likelihood
of something happening or being the case.1 By using mathematics, one
can describe the chance of an event happening. 2 Probability in math is a
number between 0 and 1 which describes the odds of a certain event
occurring. An impossible event has 0% probability of happening and a
certain event has 100% probability of happening3.
1Probability - Definition and More from the Free Merriam-Webster Dictionary, MerriamWebster, 2014, <http://www.merriam-webster.com/dictionary/probability> (28.9.2014.)
2 Haese, Robert, Sandra Haese, Michael Haese, Marjut Maenpaa, and Mark
Humphries. Mathematics for the International Student: Mathematics SL. Adelaide:
haese Mathematics, 2012. Print.
2 | Page
frequency of outcome A
number of trials
P ( heads )=
109
=0.545 100 =54.5
200
P ( heads )=
91
=0.455 100 =45.5
200
This ensues that the probability for flipping a coin and it landing on
heads is 54.5% and for it landing on tails 45.5%. This is the relative
3 Ibid.
4 Ibid.
3 | Page
frequency. From no further testing, the only conclusion one can pull is that
these are the odds of a coin flip. But, if one were to have a bigger number of
trials, they would observe chances closer to 50% for both heads and tails5.
frequency of outcome A
number of trials
Independent compound events are those where one event does not
affect the probability of the second, third, nth event.8 As an example, tossing
a die does not effect a coin in any way so the two events are independent of
each other and each have their own probability. To calculate the independent
events, saying that A is one event and B is another, one uses this formula;
P ( AB )=P( A) P( B)
4
4
4
=
=0. 60
52 51 663
After pulling out one card, that reduces the number or cards in the
deck so the second card has a slightly bigger chance to be any other card.
8 Haese, Robert, Sandra Haese, Michael Haese, Marjut Maenpaa, and Mark
Humphries. Mathematics for the International Student: Mathematics SL. Adelaide:
haese Mathematics, 2012. Print.
9 Dependent Events, Math Goodies, 2014,
<http://www.mathgoodies.com/lessons/vol6/dependent_events.html> (28.9.2014)
5 | Page
AB=
P ( A B )
P( B)
7
20
FIRST
SHELF
SJ
4
13
3
13
SECON
D
SHELF
3
7
BJ
RJ
SJ
3
7
1
7
BJ
RJ
13 4 7 3
+ 100 =[ 0.199+0.149 ] 100 =34.8
20 13 20 7
13 4
100 =19.9
20 13
Next, we calculate what are the chances to pick a blueberry jam jar
after we have chosen to look on the first shelf.
P ( first shelf |blueberry jam )=
11 Haese, Robert, Sandra Haese, Michael Haese, Marjut Maenpaa, and Mark
Humphries. Mathematics for the International Student: Mathematics SL. Adelaide:
haese Mathematics, 2012. Print.
7 | Page
2.
RATIONALE
The reason why the topic of probablitity and sampling has been taken
for this investigation is because the topic of calculating chances is very
interesting to me. Blackjack counters use their witt and probability
knowledge to remeber the cards and figure out how to play. And in everyday
bets and card games, the speed of calucating the probability of a certain
card getting tagged out is the key to winning or losing. Overall, I am
interested how to calculate the chances of certain events, faster and possibly
in my mind.
The modeling I chose was to play a game that included sampling
without replacment. The playing material is 8 buttons, 5 green ones and and
3 red ones. A red button is worth 3 points and the green one 1 point. The
players will 10 rounds for 1 game. To win in a round, you have to get 10
points before the other player does. The overall winner is the one with the
most rounds won.
The aim of the invesitgation is for me to create a better understanding
of real life statistics and its use.
8 | Page
3.
MODELING
3.1 Game
3.1.1. Objective
Two player game with 10 rounds, more rounds won, overall winner.
Each player gets a turn to draw 5 buttons from a hat. There are 3 red buttons
worth 3 points and 5 green buttons worth 1 point. After every round, the
player that has gained 10 points in a smaller amount of draws wins. There
are 10 rounds played, the player with more rounds won is the overall winner.
3.1.2. Rules
Per a round, a player can draw five times. First one player draws all of
their buttons, puts the buttons back, followed by the second player. The
winner of the round is the one who gets the 10 points faster i.e. in less
draws. The player with more rounds won after 10 rounds, wins overall. If a
player does not get 10 points in a round after the five draws, he loses the
round. If both players lose the round, it is a tie. If both players draw 10
points, the one with less times drawn wins.
3.2 Outcome
3.2.1. Raw data
I played against my friend Bella and these are the following results.
ROUND
SARA
1
2
3
4
5
9 | Page
1
1
1
3
1
3
ROUND
none
?
BELLA
1
1
2
1
3
3
4
3
5
1
ROUND
none
?
WINNE
TIE
R
ROUND 2
SARA
1
1
2
3
3
1
4
1
5
3
ROUND
none
?
BELLA
1
1
2
3
3
1
4
3
5
1
ROUND
none
?
WINNE
TIE
R
ROUND 3
SARA
1
1
2
3
3
1
4
3
5
3
ROUND
5
?
BELLA
1
3
2
1
3
3
10 | P a g e
4
5
ROUND
?
WINNE
R
1
1
none
SARA
ROUND 4
SARA
1
1
2
1
3
3
4
3
5
1
ROUND
none
?
BELLA
1
3
2
1
3
1
4
1
5
3
ROUND
none
?
WINNE
TIE
R
ROUND 5
SARA
1
3
2
1
3
1
4
3
5
1
ROUND
none
?
BELLA
1
3
2
1
3
1
4
3
5
1
ROUND
none
?
WINNE
TIE
R
11 | P a g e
ROUND 6
SARA
1
3
2
1
3
1
4
3
5
1
ROUND
none
?
BELLA
1
3
2
3
3
1
4
3
5
1
ROUND
4
?
WINNE BELL
R
A
ROUND 7
SARA
1
1
2
1
3
3
4
1
5
3
ROUND
none
?
BELLA
1
3
2
1
3
1
4
1
5
3
ROUND
none
?
WINNE
TIE
R
ROUND
SARA
1
2
3
4
12 | P a g e
8
3
1
3
1
5
3
ROUND
5
?
BELLA
1
3
2
1
3
3
4
1
5
3
ROUND
5
?
WINNE
TIE
R
ROUND 9
SARA
1
1
2
3
3
1
4
1
5
3
ROUND
none
?
BELLA
1
1
2
1
3
3
4
3
5
3
ROUND
5
?
WINNE BELL
R
A
ROUND 10
SARA
1
1
2
3
3
1
4
3
5
3
ROUND
5
?
BELLA
1
1
2
3
13 | P a g e
3
4
5
ROUND
?
WINNE
R
3
3
1
4
BELL
A
14 | P a g e
Tree
diagram
of all
possibiliti
es when
picking 3 RED
BUTTON
red
buttons
and 5
green
ones out
of 5
draws.
RED
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
The
purple
GREEN
BUTTON
CHOOSE
A
BUTTON
RED
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
RED
BUTTON
GREEN
BUTTON
GREEN
BUTTON
GREEN
BUTTON
RED
BUTTON
RED
BUTTON
GREEN
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
GREEN
BUTTON
What are the chances that Bella won in the three rounds that she won?
15 | P a g e
RED
BUTTON
GREEN
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
RED
BUTTON
GREEN
BUTTON
ROUND SIX
3 2 5 1 4
P (10 pointsmore )= =0.018=1.8
8 7 6 5 4
ROUND NINE
5 4 3 2 1
P (10 pointsmore )= =0.018=1.8
8 7 6 5 4
ROUND TEN
5 3 2 1 4
P (10 pointsmore )= =0.018=1.8
8 7 6 5 4
What are the chances that I won in the one round that I won?
ROUND THREE
5 3 4 2 1
P (10 pointsmore )= =0.018=1.8
8 7 6 5 4
What are the chances to get 10 points if you have picked __________
button(s)?
1. Green
1. Red
1. Green
2. Red
1. Green
2. Green
1. Red
2. Green
1. Red
2. Red
First, we calculate what are the chances to get 10 points or more at all.
P (10 pointsmore )=10 1.8 =1 8
16 | P a g e
5 3
3 0.018
(
)
P button thenis picked 8 7
0. 014
P(bu tton second 10 ( more ) points)=
=
=
=0. 0 77=7.7
0.18
0.18
P ( 10more points )
The chances to win after picking out the green then the red button is 8.6%
d) First and second buttons green
firstsecond buttons
getting 10more points if firstsecond buttons picked are
5 4
1 0.018
(
)
P
8 7
0.006
P( 10 ( more ) points)=
=
=
=0.0 37=3.7
0.18
0.18
P ( 10more points )
The chances to win after picking out two green buttons is 3.7%
The reason why the chances are smaller to win after picking out two green
buttons is because you would have to pick out all the reamaining red ones,
and as you pick the red ones, the chances are lower to pick one out again.
17 | P a g e
3 5
3 0.018
P ( second one )
8 7
0.0 14
P(, second button 10 ( more ) points)=
=
=
=0.0 86=8.6
0.18
0.18
P (10more points )
The chances to win after picking the red button first then the green one is
8.6%
f) Both buttons red
firstsecond buttons
getting 10more pointsif firstsecond buttons picked are
3 2
2 0.018
P ( )
8 7
0.0 03
P( 10 ( more ) points)=
=
=
=0.0 18=1.8
0.18
0.18
P ( 10more points )
The chances to win after picking two red button in a row is 1.8%
The reason why it is less statistically likely to have won after picking out 2
red buttons is because you hace just 1 red button and 5 green ones and a
1
5 chance to pick out the red button.
18 | P a g e
4.
CONSLUSION
From the data which was collected and calculated I have realized that I
did not understand the probability of similar games to this one. I would
think if the most valuble object was picked first that my chances were
better to win the game overall. But, the opposite has been proven to be
true, considering that the chances to win the game after first picking the
green button is 27.7% and the chances to win after picking the red button
first is 20.9%
19 | P a g e
5. BIBLIOGRAPHY
Haese, Robert, Sandra Haese, Michael Haese, Marjut Maenpaa, and
Mark Humphries. Mathematics for the International Student:
Mathematics SL. Adelaide: haese Mathematics, 2012. Print.
20 | P a g e