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ability

STR

ability
score

player
race
alignment
gender

height

ability temporary temporary


modifier
score modifier

strength

weight

hair

current hit point total

total

hp

eyes
class

character
class & level
deity/religion
origin
size
age

hit points

DEX

die type(s)

dexterity

CON

constitution

damage reduction

INT

intelligence

WIS

wisdom

spell resistance

CHA

nonlethal damage

charisma

ac
armor class

armor shield

total

dex

modifiers
size naturaldeflection misc

misc

= 10 +

max dex
bonus

flat-footed
armor class

= 10 +

check
penalty

touch
armor class

= 10 +

arcane
failure

armor/protective item

saving throws

fortitude
constitution

total

type

ac
bonus

class base
B
C

max
dex

check arcane
penalty failure speed weight

modifiers
ability magic misc

special properties

misc

initiative
dexterity
total

reflex
dexterity

dex

misc

will
wisdom
attack bonuses

melee
strength

total

multiple attacks
2nd
3rd
4th

class base
B
C

ability

size

modifiers
misc
misc

misc

ranged
dexterity
grapple
strength
feats & special abilities

skills
skill

appraise
balance
bluff
climb
concentration
craft (
decipher script
diplomacy
disable device
disguise
escape artist
forgery
gather information
handle animal
heal
hide
intimidate
jump
knowledge (
knowledge (
knowledge (
knowledge (
listen
move silently
open lock
perform (
perform (
perform (
profession
ride
search
sense motive
sleight of hand
spellcraft
spot
survival
swim
tumble
use magic device
use rope

modifiers
key
ability total ranks ability misc misc

int
dex*
cha
str*
con
) int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
) int
) int
) int
) int
wis
dex*
dex
) cha
) cha
) cha
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex

DENOTES SKILL CAN BE USED UNTRAINED * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

proficiencies
weapons: simple

martial

armor:

light

medium

racial abilities

weapon

ammunition

enhance misc

attack Bonuses
total
2nd
3rd

4th

5th

ammunition

damage

critical

range

type

size

notes

ammunition

heavy

shields

equipment
item

location

weight

item

location

current load

item

location

weight

total weight carried


walk

hustle

money & gems

run

movement
= base speed

= 2 base speed = 4 base speed

lift over head lift off ground push or drag

lifting
= max load

load
light
medium
heavy

weight

= 2 max load

encumbrance

capacity

= 5 max load

max dex enc pen run


normal normal normal
+3
3
4
+1
6
3

experience points
total experience

cp
sp

xps needed for next level

gp

languages

pp
gems

notes

turn undead
cha

total

times/day

=3+

check

damage

+ 2d6 =

spells
known

spells
spell save dc

LEVEL

0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th

modifiers
level
misc

spells per
day

bonus
spells

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