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Name: Gabriel Grey

Class: Oracle 20/Wizard 20 (Gestalt)


Race: Human (Dread Vampire)
Str: 28 (+9)
Dex: 26 (32) (+11)
Con: Int: 30 (36) (+13)
Wis: 24 (30) (+10)
Cha: 38 (44) (+17)
HP:
Initiative: 17+4= 21
BAB: +10/+5
AC: 10 + 17(Cha) +8 (Bracers of Armor) + 13(Natural) = 48
Saves:
Fortitude: 6(base) + 17(Cha) + 17(Cha) = 40
Reflex: 6(base) + 17(Cha) + 17 (Cha) = 40
Will: 12(base) + 10(Wis) + 17(Cha) = 39
Feats:
Alertness, Combat Reflexes, Improved Grapple, Improved Initiative, Lightning Ref
lexes, Scribe Scroll, Blood of the Deep, Vampiric Nobility
1. Noble Scion (War)
1. Merciful Spell
3. Create Wonderous Item
5. Craft Magic Arms and Armor
7. Leadership
9. Weapon Trickery
11. Arcane Blast
13. Selective Spell
15. Elemental Spell
17. Sunlight Resistance
19. Divine Interferance
Skills: (18)
1. Appraise: 20 + 13 + 3 = 36
2. Bluff: 20 + 17 + 10 = 47
3. Craft (Alchemy): 20 + 13 + 3 = 26
4. Craft (Weapons): 20 + 13 + 3 = 26
5. Craft (Jewlery): 20 + 13 + 3= 26
5. Concentration:
6. Diplomacy: 20 + 17 + 3 = 40
7. Fly: 20 + 11 + 3 = 34
8. Heal: 20 + 10 + 3 = 33
KNowledges:
9. Engineering: 20 + 17 + 3= 40
10. History: 20 + 17 + 3 = 40
11. Arcana: 20 + 17 + 3 = 40
12. Planes: 20 + 17 + 3 = 40
13. Religion: 20 + 17 + 3 = 40
14.
15.
16.
17.
18.

Profession(engineer): 20 + 10 +3 = 33
Perception: 20 + 10 + 10(racial) = 40
Sense Motive: 20 + 10 + 10 (racial) = 40
Spellcraft: 20 + 13 + 3 = 36
Use Magic Device: 20 + 17 = 37

Wizard Bonus Feats:


5. Craft Construct
10. Fast Study
15. Steward of the Great Beyond
20. Quicken Spell
Wizard Spells per Day:
0th: 4 (Memorized)
1st: 8 (Alarm, Magic Missle x2, Obscuring Mist, Youthful Appearance, Sculpt Corp
se,Burning Hands, Restore Corpse)
2nd: 4 + 3 (Web, Share Language, Scorching Ray x2, Make Whole, Touch of Frailty,
Unnatural Lust) (Alternates: Continual Flame, Masterwork Transformation, Invisi
bility, Glitterdust, Subduing Ray)
3rd: 4 + 3 (Reverse Gender, Fireball, Dispel Magic, Gentle Repose, Reckless Infa
tuation, Lightning, Fly)
4th: 4 + 3 (Call Lightning Storm, Globe of Lesser Invulnerability, Scrying, Phan
tom Chariot, Arcane Eye, Summon Monster IV, Comet Swarm)
5th: 4 + 3 (Break Enchantment, Permanency, Cloudkill, Teleport, Feeblemind, Wall
of Stone, Fabricate)
6th: 4 + 2 (Antimagic Field, Geas/Quest, True Seeing, Chain Lightning x2, Disint
igrate)
7th: 4 + 2 (Reverse Gravity, Planeshift, Magnificent Mansion, Prismatic Spray, F
inger of Deathx2)
8th: 4 + 2 (Dimension Lock, Mind Blank, Trap the Soul, Wall of Lava, Horrid Wilt
in, Polymorph Any Object)
9th: 4 + 2 (Mage's Disjunction, Gate, Interplanetary Teleport, Meteor Swarm, Wai
l of the Banshee, Time Stop)
Oracle's Curse: Legalistic
Revelations:
1. Sidestep Secret
3. Lore Keeper
7. Mental Acuity
11. Arcane ARchivist
15. Focused Trance
19. Spontaneous Symbology
Final:Upon achieving 20th level, you achieve true enlightenment and become one w
ith the universe. You receive a bonus on all saving throws equal to your Charism
a modifier. You become immune to confusion, exhaustion, fatigue, nausea, and sic
kened effects. You can take 20 on all Knowledge skill checks. Should you die, yo
u are reborn 3 days later as a living example of the summoning of your chosen ph
ilosophy (treat as the reincarnate spell).
Bonus Spells:
These bonus spells replace the oracle s mystery bonus spells at these levels: owl s
wisdom (4th), water walk (6th), discern lies (8th), true seeing (10th), wind wal
k (12th), ethereal jaunt (14th), moment of prescience (16th), astral projection
(18th).
Oracle
1st: 6
2nd: 6
3rd: 6
4th: 6
5th: 6
6th: 6
7th: 6
8th: 6
9th: 6

Spells per Day:


+ 5
+ 4
+ 4
+ 4
+ 4
+ 3
+ 3
+ 3
+ 3

Oracle Spells Known:


0th: 9 + 3
1st: 7
(Comprehend Languages, Cure Light Wounds, Fairness, Shield of Faith,
Hesitation, Even Odds)
2nd: 7
(Bestow Weapon Proficiency, Cure Moderate Wounds, Darkness, Desecrate
, Lesser Restoration, Silence, Apocalypse)
3rd: 6
(Animate Dead, Blood Biography, Cure Serious Wounds, Dispel Magic, Se
aring Light, Sacred Bond)
4th: 4 + 2 (Cure Critical Wounds, Dimensional Anchor, Dismissal, Greater Restora
tion, Beauty of Youth, Bleeding Wound)
5th: 4 + 2 (Atonement, Cleanse, Flame Strike, Raise Dead, Slay LIving, Spell Res
istance)
6th: 3 + 2 (Cold Ice Strike, Heal, Joyful Rapture, Hellfire Ray, Word of Recall)
7th: 3 + 2 (Regenerate, Resurrection, Waves of Ecstasy, Entropic Sphere, Refuge)
8th: 3 + 3 (Pestilence, Fire Storm, Stormbolts, Discern Location, Deny, Spell Im
munity)
9th: 3
(Miracle, True Resurrection, Mass Heal)
Equipment: 880,000
Headband of Mental Superiority +6 (77,000)
Belt of Physical Might (Dex/Str) +6 (22,500)
Unlimited Rod of Limited Wish (166,000)
Amulet of Natural Armor +5 (25,000)
Heart of the TARDIS (155,500)
Lyre of Building (13,000)
449...
Bracers of Armor +8 (32,000)
Robe of the Archmagi (37,500)
Bag of Holding
Rod of Maximize
(518.5k)

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