5. Craft Construct 10. Fast Study 15. Steward of the Great Beyond 20. Quicken Spell Wizard Spells per Day: 0th: 4 (Memorized) 1st: 8 (Alarm, Magic Missle x2, Obscuring Mist, Youthful Appearance, Sculpt Corp se,Burning Hands, Restore Corpse) 2nd: 4 + 3 (Web, Share Language, Scorching Ray x2, Make Whole, Touch of Frailty, Unnatural Lust) (Alternates: Continual Flame, Masterwork Transformation, Invisi bility, Glitterdust, Subduing Ray) 3rd: 4 + 3 (Reverse Gender, Fireball, Dispel Magic, Gentle Repose, Reckless Infa tuation, Lightning, Fly) 4th: 4 + 3 (Call Lightning Storm, Globe of Lesser Invulnerability, Scrying, Phan tom Chariot, Arcane Eye, Summon Monster IV, Comet Swarm) 5th: 4 + 3 (Break Enchantment, Permanency, Cloudkill, Teleport, Feeblemind, Wall of Stone, Fabricate) 6th: 4 + 2 (Antimagic Field, Geas/Quest, True Seeing, Chain Lightning x2, Disint igrate) 7th: 4 + 2 (Reverse Gravity, Planeshift, Magnificent Mansion, Prismatic Spray, F inger of Deathx2) 8th: 4 + 2 (Dimension Lock, Mind Blank, Trap the Soul, Wall of Lava, Horrid Wilt in, Polymorph Any Object) 9th: 4 + 2 (Mage's Disjunction, Gate, Interplanetary Teleport, Meteor Swarm, Wai l of the Banshee, Time Stop) Oracle's Curse: Legalistic Revelations: 1. Sidestep Secret 3. Lore Keeper 7. Mental Acuity 11. Arcane ARchivist 15. Focused Trance 19. Spontaneous Symbology Final:Upon achieving 20th level, you achieve true enlightenment and become one w ith the universe. You receive a bonus on all saving throws equal to your Charism a modifier. You become immune to confusion, exhaustion, fatigue, nausea, and sic kened effects. You can take 20 on all Knowledge skill checks. Should you die, yo u are reborn 3 days later as a living example of the summoning of your chosen ph ilosophy (treat as the reincarnate spell). Bonus Spells: These bonus spells replace the oracle s mystery bonus spells at these levels: owl s wisdom (4th), water walk (6th), discern lies (8th), true seeing (10th), wind wal k (12th), ethereal jaunt (14th), moment of prescience (16th), astral projection (18th). Oracle 1st: 6 2nd: 6 3rd: 6 4th: 6 5th: 6 6th: 6 7th: 6 8th: 6 9th: 6
Spells per Day:
+ 5 + 4 + 4 + 4 + 4 + 3 + 3 + 3 + 3
Oracle Spells Known:
0th: 9 + 3 1st: 7 (Comprehend Languages, Cure Light Wounds, Fairness, Shield of Faith, Hesitation, Even Odds) 2nd: 7 (Bestow Weapon Proficiency, Cure Moderate Wounds, Darkness, Desecrate , Lesser Restoration, Silence, Apocalypse) 3rd: 6 (Animate Dead, Blood Biography, Cure Serious Wounds, Dispel Magic, Se aring Light, Sacred Bond) 4th: 4 + 2 (Cure Critical Wounds, Dimensional Anchor, Dismissal, Greater Restora tion, Beauty of Youth, Bleeding Wound) 5th: 4 + 2 (Atonement, Cleanse, Flame Strike, Raise Dead, Slay LIving, Spell Res istance) 6th: 3 + 2 (Cold Ice Strike, Heal, Joyful Rapture, Hellfire Ray, Word of Recall) 7th: 3 + 2 (Regenerate, Resurrection, Waves of Ecstasy, Entropic Sphere, Refuge) 8th: 3 + 3 (Pestilence, Fire Storm, Stormbolts, Discern Location, Deny, Spell Im munity) 9th: 3 (Miracle, True Resurrection, Mass Heal) Equipment: 880,000 Headband of Mental Superiority +6 (77,000) Belt of Physical Might (Dex/Str) +6 (22,500) Unlimited Rod of Limited Wish (166,000) Amulet of Natural Armor +5 (25,000) Heart of the TARDIS (155,500) Lyre of Building (13,000) 449... Bracers of Armor +8 (32,000) Robe of the Archmagi (37,500) Bag of Holding Rod of Maximize (518.5k)