Sei sulla pagina 1di 9

Character Name:________________________________

Player Name: ________________________

Wisdom

Cleric

8+Wis+Prof

Wis+Prof

Spell Slots
Level
Maximum
Used today

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Cantrips
Spell
Guidance

Cast
1a

Rng(ft) Comp Duration


D
Touch V,S
Conc, up
to 1 min
Light
Ev 1a
Touch V,M
1 hour
Mending
T 1 min Touch V,S,M Inst
Resistance
A 1a
Touch V,S,M Conc, up
to 1 min
Sacred Flame Ev 1a
60
V,S
Inst
Spare the
N 1a
Touch V,S
Inst
Dying
Thaumaturgy T 1a
30
V
Up to 1
min

Target
1 willing cr
Obj
Obj
1 willing cr
1 Cr (Dex saves)
1 Cr with 0 hps

Effect
Target can roll a d4 and add the number to
an ability check of his choice
Obj glows 20ft bright light + 20ft dim light
Repair a single break or tear in Obj
Target can roll a d4 and add the number to
a saving throw of his choice
1d8* radiant dmg
Cr becomes stable

You manifest a minor wonder: voice 3x as loud/ flames flicker,


brighten, dim or change color/ Harmless tremors on the
ground/ Instantaneous sound on a point within range/
Unlocked door or window opens or closes/ Alter the
appearance of your eyes

*dmg increases to 2d8 at level 5, 3d8 at level 11 and 4d8 at level 17

Level 1
Spell
Bane

En

Cast Rng(ft)
1a
30

Comp Duration
V,S,M Conc, up
to 1 min

Bless

En

1a

30

V,S,M Conc, up
to 1 min

Command

En

1a

60

Create or
T
Destroy
Water
Cure Wounds Ev

1a

30

V,S,M Inst

1a

Touch

V,S

1 rnd

Inst

Target
Up to 3*1 Cr
YCS (Cha
saves)
Up to 3*1 Cr
YCS (Cha
saves)
1 Cr *1 (Wis
saves)
Up to 10
Gallons of
water*2
1 Cr (Wis
saves)

Effect
Target must roll a d4 and subtract from the attack
roll or saving throw for the duration of the spell
Target must roll a d4 and add to the attack roll or
saving throw for the duration of the spell
Cr follows your command (Approach/ Drop/ Flee/
Grovel/ Halt/ etc.)
You either create or destroy water.

Cr regains 1d8*3 + Wis hps

Detect Evil
and Good

1a

Self

V,S

Detect Magic D
[R]
Detect
D
Poison and
Disease [R]
Guiding Bolt Ev

1a

Self

V,S

1a

Self

1a

120

Healing
Word
Inflict
Wounds
Protection
from Evil and
Good
Purify Food
and Drink [R]
Sanctuary

Ev

Shield of
Faith

Conc, up
to 10 min

You know if there is (and the location of) an aberration, celestial,


elemental, fey, fiend or undead within 30ft or if an obj (or place)
has been magically desecrated or consecrated)
You sense the presence of magic within 30 feet of you

Conc, up
to 10 min
V,S,M Conc, up
to 10 min

You can sense the presence and location of poisons (and identify
them) , poisonous creatures and diseases

V,S

1 rnd

1 Cr (RSA)

1BA 60

Inst

1 Cr YCS

4d6*3 radiant dmg + adv on next att roll against Cr


UEOYNT
Cr regains 1d4*3 + Wis hps

1a

Touch

V,S

Inst

1 Cr (MSA)

3d10 *3 necrotic dmg

1a

Touch

V,S,M Conc, up
to 10 min

1 Willing Cr

Several Adv vs aberrations, celestials, elementals,


fey, fiends and undead

1a

10

V,S

1BA 30

V,S,M 1 min

1BA 60

V,S,M Conc, up
to 10 min

5ft radius
All non magical food and drink is purified and free
sphere
of poison and disease
1 Cr - Any enemy that targets Cr must target another Cr or loose
attack/spell (Wis saves). Spell ends if Cr makes attack/spell that
affects enemies
1 Cr
+2 AC to target Cr

1 hour

At Higher Levels
*1You can target one additional creature for each slot level above 1st.
*2You create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above
1st.
*3The healing/damage increases by 1dX for each slot level above 1st.

Level 2
Spell
Aid

Cast
1a

Rng(ft) Comp
30
V,S,M

Duration
8 hours

Augury [R]

1min

Self

V,S,M (25) Inst

Blindness/
Deafness
Calm
Emotions
Continual
Flame
Enhance
Ability

1a

30

En

1a

60

V,S

Ev

1a

Touch

1a

Touch

Find Traps D
Gentle
N
Repose [R]
Hold Person En

1a
1a

120
Touch

V,S
V,S,M

Inst
10 days

1a

60

V,S,M

Lesser
A
Restoration

1a

Touch

V,S

Conc, up
to 1 min
Inst

1 min

Conc, up
to 1 min
V,S,M (50) Until
dispelled
V,S,M
Conc, up
to 1 hour

Target
Up to 3 Cr

Effect
Hps maximum and current hps
increased by 5*1
You receive an omen about the result of a specific course
of actions within the next 30 mins (see Special)
1 Cr YCS (Con
Blind or deafen a Cr. Save at end of
Saves/turn)
each turn
20ft radius sphere Suppres
(Cha saves)
1 Obj
A flame (with brightness = torch)
springs from the Obj
3
1 Cr*
AdvCon + 2d6 THP/ AdvStr + 2x
Carrying Capacity/ AdvDex + less Fall
damage/ AdvCha/ AdvInt/ AdvWis
You sense the presence of any traps.
1 Corpes or other Target is protected from decay and
remains
can't become undead
3
1 Hum YCS* (Wis Paralyze Hum (when at higher levels,
Saves/turn)
all must be within 30ft)
1 Cr
End one disease/one condition

Locate
Object

1a

Self

V,S,M

Conc, up
to 10 min

Prayer of
Ev
Healing
Protection A
from Poison

10 min

60

Inst

You sense an Obj direction up to 1000 miles, either a


specific known to you or the nearest one of a particular
kind
Up to 6 Cr YCS
Crs regain 2d8*2 + Wis hps

1a

Touch

V,S

1 hour

1 Cr

Silence [R]

1a

120

V,S

Conc, up
to 10 min

Spiritual
Weapon
Warding
Bond

Ev

1BA

60

V,S

1 min

1a

Touch

V,S,M
(100 NC)

1 hour

Zone of
Truth

En

1a

60

V,S

10 min

If Cr is poisoned, neutralize it. Cr has


Adv on saves vs poison + resist to
poison
20ft radius sphere No sound can be created within or
pass through. Immunity to thunder
dmg whilst inside
Floating spectral weapon. Can hit a target (MSA) for 1d8*2
+ Wis force dmg. As BA can move up to 20ft and att again
1 willing Cr
Cr gains +1AC and saving throws and
it has resist all damage. You take dmg
when it takes dmg.
15 radius sphere
Cr must speak truth (Cha saves). You
know if Cr succeeded on save. Cr is
aware of spell

At Higher Levels
*1A targets hit points increase by an additional 5 for each slot level above 2nd.
*2The damage/healing increases by 1d8 for each slot level above 2nd.
*3You can target one additional creature for each slot level above 2nd.

Level 3
Spell
Animate
Dead
Beacon of
Hope

Cast
1 min

Rng(ft)
10

Comp Duration
V,S,M Inst

1a

30

V,S

Conc, up to
1 min

Bestow Curse N

1a

Touch

V,S

Conc, up to
1 min*1

Clairvoyance

10 min

1 mile

Create Food
and Water

1a

30

V,S,M Conc, up to
(100) 10 min
V,S
Inst

Daylight

Ev 1a

60

V,S

1 hour

Dispel Magic

1a

120

V,S

Inst

Feign Death
[R]
Glyph of
Warding

1a

Touch

V,S,M 1 hour

1 hour

Touch

Magic Circle

1 min

10

V,S,M Until
(200) dispelled or
triggered
V,S,M 1 hour*3
(100)

Mass Healing Ev 1BA


Word

60

Inst

Target
Effect
You create either a skeleton or a zombie (M or S) that
obeys your orders for 24 hours
Any number of Cr
Adv on Wis saves, death saves
and regain max number of hps
from any healing
1 Cr (wis saves)
Creature becomes cursed. You
choose the nature of the curse
(See special)
You create an invisible sensor within range in a location
familiar to you (you can hear or see)
Create 45 pounds of food and 30 gallons of water,
enough to sustain 15 hum or 5 steeds for 24hours (spoils
if uneaten in 24 hours)
1 Obj/ 1 point
60ft bright light + 60ft dim light
from obj/ point
1Cr/Obj/magical Effect-Any spell ends. If spell of 4th*2
level or higher, make a Wis check (DC10+spell lvl)
1 willing Cr
Cr is in a state indistinguishable
from death
1 Glyph (Investigation You create a glyph that harms Cr
saves)
(Explosive Runes/Spell Glyph)
(See Book)
10ft radius, 20ft tall
Circle affects Cr of chosen type
cylinder
(celestials/elementals/fey/fiend
s/undead) (See Special)
Up to 6 Cr YCS
Cr regains 1d4*4 + Wis hps

Meld into
Stone [R]
Protection
from Energy

1a

Touch

V,S

8 hours

1a

Touch

V,S

Conc, up to
1 hour

Remove
Curse
Revivify

1a

Touch

V,S

Inst

1a

Touch

Sending

Ev 1a

Unlimited

V,S,M Inst
(300)
V,S,M 1 rnd

1 Cr that has died


within 1 min
1 Cr with which you
are familiar

Speak with
Dead
Spirit
Guardians

1a

10

V,S,M 10 min

1 corpse

1a

Self

V,S,M Conc, up to
10 min

Tongues

1a

Touch

V,M

15ft radius around


self (may choose not
to affect certain Cr,
Wis saves half dmg)
1 Cr

Water Walk
[R]

1a

30

V,S,M 1 hour

1 hour

You meld yourself into a stone object or surface large


enough to fully contain your body
1 Willing Cr
Cr has resistance to one type of
dmg you choose: acid/ cold/ fire/
lightning/ thunder
1 Cr or Obj
All curses end on Cr or Obj

Up to 10 willing Cr
YCS

Cr returns to life with 1 hp


Send a short message of 25
words or less. Cr can answer in
the same way immediately
Corpse can answer up to 5
questions as if it were alive
Cr inside speed is halved, takes
3d8*4 radiant/necrotic dmg per
turn
Cr speaks and everyone
understands. Cr understands all
languages
Cr gains the ability to move
across any liquid surface

At Higher Levels
*1The maximum duration of your concentration increases, depending on slot level: 10mins (level 4), 8 hours (level 5), 24
hours (level 7-8), Lasts until dispelled (no concentration needed) (level 9)
*2You automatically end the effects of a spell on the target if the spells level is equal to or less than the level of the spell
slot you used.
*3The duration increases by 1 hour for each slot level above 3rd.
*4The healing/damage increases by 1dX for each slot level above 3rd.

Bestow Curse
Choose one of the following to determine the creature's curse:
Target has disadvantage on ability checks and saving throws made with one ability score of your choice
Target has disadvantage on attack rolls against you
Target wastes his action doing nothing (Wisdom saves at start of each turn)
Your attacks and spells against target deal an extra 1d8 necrotic dmg
You may choose an alternate effect, no more powerful than those described above (DM has final say)

Magic Circle - Cr of chosen type:


Can't willingly enter the cylinder by nonmagical means.
Has disadvantage on attack rolls against targets within the cylinder
Can't charm, frighten or possess Cr within the cylinder

Level 4
Spell
Banishment

Cast
A 1a

Rng(ft)
60

Control
Water
Death Ward

T 1a

300

A 1a

Touch

Comp Duration
V,S,M Conc, up
to 1 min
V,S,M Conc, up
to 10 min
V,S
8 hours

Divination [R] D 1a

Self

Freedom of
Movement
Guardian of
Faith
Locate
Creature
Stone Shape

A 1a

Touch

V,S,M Inst
(25)
V,S,M 1 hour

C 1a

30

D 1a

Self

T 1a

Touch

V,S,M Conc, up
to 1 hour
V,S,M Inst

8 hours

Target
Effect
1 Cr YCS
Cr is sent to another plane of existence for the
(Cha saves)
duration
You control any freestanding water: Flood/ Part Water/ Redirect
Flow/ Whirlpool. (See Book)
1 Cr
The next time Cr would take dmg that would drop
to 0 hp, it drops to 1 hp instead
You ask a single question concerning a specific goal, event or
activity within 7 days and get a truthful reply
1 Willing Cr
Target's movement is unaffected by difficult
terrain and speed can't be reduced.
1 guardian spawns and deals 20 radiant dmg (Dex saves half) to
hostile Cr within 10 ft. It despawns after 60 dmg dealt
You sense a Cr direction up to 1000 miles, either a specific known
to you or the nearest one of a particular kind
You touch a M or smaller stone object and form it into any shape

Level 5
Spell
Commune [R] D
Contagion
N

Cast
1 min
1a

Rng(ft)
Self
Touc

Comp
V,S,M
V,S

Duration
1 min
7 days

Dispel Evil
and Good

1a

Self

V,S,M

Conc, up
to 1 min

Flame Strike

Ev 1a

60

V,S,M

Inst

Geas

En 1 min

60

30 days*2

Greater
Restoration
Hallow

Touch

V,S,M
(100)
V,S,M

Inst

1a

Ev 24 hours Touch

Until
dispelled
Conc, up
to 10 min
Inst

Insect Plague C

1a

300

V,S,M

Legend Lore

10 min

Self

V,S,M
(250 +
200 NC)

Mass Cure
Wounds
Planar
Binding
Raise Dead

1a

60

V,S

Inst

1 hour

60

24 hours*4

1 hour

Touch

V,S,M
(1000)
V,S,M
(500)

Scrying

10 min

Self

V,S,M
(1000
NC)

Conc, up
to 10 min

Inst

Target
Effect
You can ask up to yes or no questions to your deity
1 Cr (MSA)
Inflict 1 Disease (See Special)
of your choice. Cr must make
Con saving throws (same
system as Death saves)
Celestials, elementals, fey, fiends and undead have Dadv
on att rolls against you. You can use one of the special
functions (See Special)
10ft radius, 40ft tall
4d6*1 fire dmg + 4d6*1
cylinder (Dex saves half) radiant dmg
1 Cr that can understand Target must follow your
you (Wis saves)
command or take 5d10
psychic dmg per day.
1 Cr
You undo a debilitating effect
on a target (See Special)
You infuse an area with holly or unholy power (See Book)
20ft radius sphere
(Con saves half/turn)
1 Person/ Place/ Obj

4d10*2 pierce dmg

Spell brings to your mind a


brief summary of the
significant lore about the
target (if it is of legendary
importance)
6 Cr within a 30ft radius Target regains 3d8*3 + Wis
sphere
hps
You bind a celestial/elemental/fey/fiend to your service
(Cha saves)
1 dead Cr whose soul is You return dead creature to
willing and at liberty to
life
rejoin the body
1 location or 1 particular You create an invisible sensor
Cr on same plane (Wis
in 10ft of target and can hear
saves - See Special)
and see everything

At Higher Levels
*1The fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
*2When you cast this spell using a spell slot of level 7 or 8, the duration is 1 year. When you cast this spell using a spell slot
of 9th level, the spell lasts until it is ended by remove curse, greater restoration or wish spells
*3The healing increases by 1d8 for each slot level above 5th.
*4The duration increases to 10 days (level 6), to 30 days (level 7), to 180 days (level 8) or to a year and a day (level 9)
Contagion
Choose one disease of the following
Blinding Sickness
Disadvantage on Wisdom checks and saving throws and is blinded
Filth Fever
Disadvantage on Strength checks, saving throws and attacks that use Strength
Flesh Rot
Disadvantage on Charisma checks and vulnerability to all damage
Mindfire
Disadvantage on Intelligence checks and saving throws and acts as under the effects of "confusion"
spell during combat
Seizure
Disadvantage on Dexterity checks, saving throws and attacks that use Dexterity
Slimy Doom
Disadvantage on Constitution checks and is stunned until end of next turn whenever it takes
damage
Dispel Evil and Good
You can end this spell early by using either of the following special functions
Break Enchantment
You touch a creature that is charmed, frightened, or possessed by a celestial, an elemental, a fey,
a fiend, or an undead. You end that effect
Dismissal
Make a MSA against a celestial, an elemental, a fey, a fiend, or an undead. On a hit, you attempt
to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw
or be sent back to its home plane.
Greater Restoration
You can reduce the target's level of exhaustion by one or end one of the following effects on the target:
One effect that charmed or petrified the target
One curse, including the targets attunement to a cursed magic item
Any reduction to one of the targets ability scores
One effect reducing the targets hit point maximum
Scrying
The Wisdom save is modified by how well you know the target and the sort of physical connection between you and him:
Knowledge
Save Modifier
Secondhand (you have heard of the target)
5
Firsthand (you have met the target)
0
Familiar (you know the target well)
-5
Connection
Save Modifier
Likeness or picture
-2
Possession or garment
-4
Body part, lock of hair, bit of nail, or the like
-10

Level 6
Spell
Blade Barrier

Cast
Ev 1a

Rng(ft) Comp
90
V,S

Create Undead

1 min

10

Find the Path

1 min

Self

Forbiddance [R]

10 min

Touch

Harm

1a

60

Heal

Ev 1a

60

Heroes Feast

10 min

30

Planar Ally

10 min

60

True Seeing

1a

Touch

Word of Recall

1a

Duration
Conc, up
to 10 min

Target
Effect
100x20x5 wall or a 6d10 slashing dmg per turn (wall
60diamx20highx5 provides 3/4 cover)
thick ring (Dex
saves half)
V,S,M
Inst
Up to 3 Hum
For the next 24 hours, corpse is a
(150xCr
corpses (Medium ghoul under your command
NC)
or Small)*1
V,S,M
Con, up to You find the shortest, most direct physical route to a
(100 NC) 1 day
specific location. You need Obj from that location
V,S,M
1 day
You protect 40,000ft2 of floor space (30ft high): no
(1000)
teleports into the area and 5d10 radiant/necrotic dmg
against celestials/elementals/fey/fiends/undead (1 or
more) per turn
V,S
Inst
1 Cr YCS (Con
14d6 necrotic dmg (max hps
saves half and max reduced -1hour- by amount equal
hps reduction)
to dmg taken)
V,S
Inst
1 Cr YCS
Cr regains 70 hps*2 (cures
blindness + deafness + diseases)
V,S,M
Inst
You create a magnificent banquet (1 hour to consume)
(1000)
for you and up to 12 other Cr. Cures all diseases,
becomes immune to poison and frightened and all Wis
saves have adv. Hps max and current increases by 2d10
V,S
Inst
You beseech an otherworldly entity for aid that can aid
you in performing a various of tasks (See Book)
V,S,M
1 hour
1 willing Cr
Cr can see things as they really are
(25)
(120ft): Truesight + Magic secret
doors + See into Ethereal Plane
V
Inst
Self + 5 willing Cr Instantly teleport to a designated
sanctuary dedicated to your deity

At Higher Levels
*1You can animate over four ghouls (level 7). You can animate over five ghouls or two ghasts or wights (level 8). You can
animate six ghouls, three ghasts or wights, or two mummies (level 9).
*2The amount of healing increases by 10 for each slot level above 6th.

Level 7
Spell
Conjure Celestial C

Cast
1 min

Divine Word

Ev

1BA

Rng(ft) Comp Duration


90
V,S
Conc, up to
1 hour
30
V
Inst

Etherealness

1a

Self

V,S

Fire Storm

Ev

1a

150

V,S

Plane Shift

1a

Touch

V,S,M
(250)

Inst

Regenerate

1 min

Touch

V,S,M

1 hour

Up to 8
hours
Inst

Target
Effect
You summon a CR4 (5 if spell slot is lvl 9) celestial that
obeys your commands and defends itself
Any Cr YCS (Cha
Cr suffers effect based on current
saves)
hps (See Special)
Self*
You step into the border regions of
the Ethereal Plane and your plane
See Special (Dex
7d10 fire dmg (dmg Obj and ignites
saves half)
flammable Obj. Plant life may be
unaffected at your choice
Self + up to 8
Transport targets to a different
willing Cr or one
plane of existence
unwilling Cr (MSA)
1 Cr
Target regains 4d8 + 15 hps + 1hp at
the start of each turn (and restores
any severed body members)

Resurrection

1 hour

Touch

Symbol

1 min

Touch

V,S,M Inst
(1000)
V,S,M Until
(1000) dispelled or
triggered

1 Cr that has died


within 1 century
1 Glyph
(Investigation
saves)

Cr returns to life with all hps (has


penalties for some time See Book)
You create a harmful glyph (Death/
Discord/
Fear/
Hopelessness/
Insanity/ Pain/ Sleep/ Stunning) (See
Book)

At Higher Levels
*You can target up to three willing creatures (including you) for each slot level above 7th (Cr must be within 10 feet of you).
Divine Word
50 hps or fewer
40 hps or fewer
30 hps or fewer
20 hps or fewer

Deafened for 1 min


Deafened and blinded for 10 min
Deafened, blinded and stunned for 1 hour
Killed instantly

Level 8
Spell
Antimagic Field

Control Weather T

Cast
1a

Rng(ft) Comp
Self
V,S,M

10 min

Self

V,S,M

Duration
Conc, up
to 1 hour
Conc, up
to 8 hour

Target
Effect
10ft radius sphere
Sphere grants several magicalaround caster
suppression effects (See Book)
You control the weather within 5 miles of you. It takes 1d4
x 10 minutes for the new conditions to take effect (See
Special)
Conc, up 100ft radius circle
Difficult terrain + Conc lost (Con
to 1 min
saves)+Prone every turn (Dex
saves)+ (See Special)
Conc, up Cr 30ft radius divine light around you. Cr you choose shed
to 1 min 5ft and have Adv on all saving throws and other Cr have
Dadv on att against them. Fiends and undeads are blinded
when attacking (Con saves)

Earthquake

Ev 1a

500

V,S,M

Holy Aura

Self

V,S,M
(1000
NC)

Earthquake
Fissures

The DM determines what other effects Earthquake might cause


A total of 1d6 fissures open in locations chosen by the DM. Each is 1d10x10ft deep and 10ft wide.
Dexterity saves creatures from falling
Tremor deals 50 bludgeoning dmg to any structure in contact with the ground (it collapses if it ends up
with 10 hps). A creature within half distance of a structure's height takes 5d6 bludgeoning dmg, is
knocked prone and buried in the rubble (Dexterity saves half dmg and everything else)

Structures

Control Weather

1a

When determining the weather find a current condition on the following tables and change stage by
one, up or down:

Temperature
Stage
Condition
1
Unbearable heat
2
Hot
3
Warm
4
Cool
5
Cold
6
Arctic cold

Stage
1
2
3
4
5

Wind
Condition
Calm
Moderate wind
Strong wind
Gale
Storm

Percipitation
Stage
1
2
3
4
5

Condition
Clear
Light clouds
Overcast or ground fog
Rain, hail, or snow
Torrential rain, driving hail, or blizzard

Level 9
Spell
Astral Projection

Cast
N 1 hour

Gate

C 1a

Mass Heal

C 1a

True Resurrection N 1 hour

Rng(ft) Comp
10
V,S,M (1000
+ 100x Cr)
60
V,S,M
(5000)

60

V,S

Touch

V,S,M
(25000)

Duration Target
Special
You + 8 willing Cr

Effect
Project your astral bodies into
the Astral Plane. (See Book)
Conc, up You Conjure a portal linking a space YCS to a different
to 1 min plane (precise location). Cr can travel between both
ends. You can speak the name of a creature and the
portal open's on that creature's plane (other than
your own) and draws the creature to your plane.
Inst
You restore up to 700 hps divided as you choose
among any number of Cr YCS. Cr is also cured of
diseases and any effect making them blind or deaf
Inst
1 Cr that has died You restore Cr to life with all its
within 200 years
hps. If no body exists, you can
provide a new one.

Potrebbero piacerti anche