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Balance of Power (Controls empire balance)

Defense Offense
Beam Ran Projectile Overall Rating
Federation
60%
30%
60%
150%
300%
Romulan
70%
90%
32%
108%
300%
Klingon
40%
70%
62%
128%
300%
Borg
550%
160%
84%
206%
1000%
Cardassian
30%
40%
72%
158%
300%
Dominion
20%
60%
70%
150%
300%
Breen
50%
50%
64%
136%
300%
Identity and Description (Controls categorial points for all empires)

T1 Const.
350

T2 Const.
400

Fighter
50

Strategic
40

Bomber
80
hexagon T1 Scout
400
hexagon T2 Scout
2100
hexagon T3 Scout
1100
hexagon T4 Scout
15000

T1 Destro
1200

T2 Destro
2400

T3 Destro
2200

T4 Destro
2400
parallelog T1 Cruiser 14000
parallelog T2 Cruiser 27000
parallelog T3 Cruiser 23000

T1 Carrier 22000

T2 Carrier 42000

T3 Carrier 24000

T1 Capital 25000

T2 Capital 48000

T3 Capital 27000
Primary Tu
1600
Heavy Tur 26000
Shipyard
1300
Shipyard
1500
Outpost 2050000
First tier ships use standard weapons.
Second tier ships have the most hit points.
Third tier ships have less hit points and more fire power.
Fourth tier ships are small and maneuverable with very high fire power.
Federation 1st Tier
2nd Tier 3rd Tier
4th Tier
Display symbol
Constructi Flemming CDoppler Class

Fighters Venture Cl Javelin Cla Peregrine Class

Scouts
Nova ClassAkira ClassPrometheusDefiant Clahexagon
Destroyers Saber ClasSteamrunneMiranda Cl Norway Cla
Cruisers Intrepid Cl Excelsior CExcelsior Class Refit parallelogram
Carriers Yeager Cla Nebula ClaTyphoon Class

Capital Shi AmbassadoGalaxy Cla Sovereign Class

Romulan 1st Tier


2nd Tier 3rd Tier
Constructi Fakairu
Fighters Fighter Cla Stalker Cla Predator Class
Scouts
Talon
Shrike
Shrike II (SFC3)
Destroyers Griffon
Raptor (Ar Hathom
Cruisers Melak
Hawk (sfc3Raptor II (SFC3)
Carriers Winged DefScimitar
Capital Shi Raptor III D'deridex Valdore

Display symbol

hexagon

parallelogram

Klingon
1st Tier
2nd Tier 3rd Tier
Construction Ships
Fighters
Scouts
Stinger (Legacy)
Destroyers B'rel
K'T'inga Kron
Cruisers K'vek
K'Vort
Vor'cha
Carriers Colony Tra Fek'lhr
Capital Shi Bloodlust ( Ravenous Negh'Var

Display symbol

hexagon

parallelogram

Dominion 1st Tier


Construction Ships
Fighters
Scouts
Destroyers Attack Shi
Cruisers Manticor
Carriers Hydra
Capital Ships
Harbinger

2nd Tier

3rd Tier

Display symbol

hexagon
Attack Shi Attack Ship (Pulse)

Judicator
parallelogram
Expeditor (Fleet Ops Mod Hyperspa

Devastator

Cardassian1st Tier
Construction Ships
Fighters
Scouts
Hideki
Destroyers Argrai
Cruisers Vasad
Carriers Serell
Capital Shi Janisarray

2nd Tier

3rd Tier

Display symbol

Tonga
Norin
hexagon
Kondal (Clash of Empires Mod)
Kessok
Kalon
parallelogram
Hutet
Zaneb (SFC3 Dominio
Galor
Keldon

Strength Federation Romulan


Dorsal SH Weak 10% Normal
Ventral SH Normal
Normal
Weapon Li Normal
Normal
Weapon Range
High
High
Base Defe High
High
Capital Ship Speed 3
2
Fleet Defe
3
2
Fleet Offense
6 best offe
2

Klingon
Borg
Normal
None
Normal
None
For and Aft Normal
Weak
Normal
Normal
Weak
5
6
4
1
3
1

CardassianDominion
Normal
Normal
Above Nor Weak 13% Bonus Damage Received
For, Aft, an For, Aft, and Ventral
High
Normal
High
Normal
1
4
5
6
5
4

hexagon
hexagon
hexagon
hexagon

parallelogr
am
parallelogr
am
parallelogr
am

T1 Const.
350
T2 Const.
400
Fighter
50
Strategic F
40
Bomber
80
T1 Scout
400
T2 Scout
2100
T3 Scout
1100
T4 Scout
15000
T1 Destroy
1200
T2 Destroy
2400
T3 Destroy
2200
T4 Destroy
2400
T1 Cruiser
14000
T2 Cruiser
27000
T3 Cruiser
23000
T1 Carrier
22000
T2 Carrier
42000
T3 Carrier
24000
T1 Capital
25000
T2 Capital
48000
T3 Capital
27000
Primary Tur
1600
Heavy Turr
26000
Shipyard 1
1300
Shipyard 2
1500
Outpost
2050000

Defense PoOffense PoinShield PoinHull Points Phaser


Pulse/Can
560
532
28
640
608
32
80
15
76
4
0.15
64
36
60.8
3.2
0.072
0.108
128
56
121.6
6.4
0.56
640
120
608
32
1.2
3360
630
3192
168
1.26
660
1430
627
33
2.86
24000
19500
13200
8400
39
58.5
1920
360
1824
96
3.6
3840
720
3648
192
7.2
1320
2860
1254
66
28.6
3840
4560
3648
192
22.8
228
22400
4200
21280
1120
8.4
43200
8100
41040
2160
16.2
13800
29900
13110
690
59.8
35200
6600
33440
1760
13.2
67200
12600
63840
3360
25.2
14400
31200
13680
720
62.4
40000
7500
38000
2000
75
76800
14400
72960
3840
144
16200
35100
15390
810
70.2
46.17
2560
2080
2432
128
20.8
41600
33800
39520
2080
2080
1976
104
2400
2280
120
3280000
2665000 3116000
164000
533

Controls Damage
Const. To TPhaser daPhoton daQuantum
1.00%
1.50%
1.70%

Research CResearch C
54
26
Research Cost Phaser Cannon
228

T1 Cruiser Phaser
Photon
Quantum
0.20%
0.50%
0.70%
T4 Scout DPhaser
0.20%
T4 Destroy Phaser
0.50%
T3 Capital Phaser
0.20%
Outpost

Pulse PhasPhoton
0.30%

0.50%

Quantum
0.70%

Phaser Ca Photon
5.00%

2.10%

Pulse PhasPhoton
0.30%

0.50%

Phaser
Photon
Quantum
0.02%
0.05%
0.07%

Quantum
0.70%

Photon

0.18
0.84
1.8
3.15
7.15
97.5
5.4
10.8
42.9
95.76
21
40.5
149.5
33
63
156
112.5
216
175.5
507

1332.5

Quantum Projectile Beam RangBeam RangProjectile Projectile Projectile Economy


36
42
194
2
0.252
24
22
60
57
9
48
120
21
240
600
45
4.41
1260
3150
3056
132
10.01
660
1650
1601
300
136.5
9000
19800
22500
21825
4973
720
1800
135
1440
3600
270
1320
3300
1073
1440
5760
3600
5198
29.4
8400
21000
21630
882
16200
40500
851
209.3
13800
34500
35535
6279
13200
33000
693
25200
63000
1323
14400
36000
3276
15000
37500
2813
28800
72000
5400
245.7
16200
40500
39285
8064
2848
312
65000
7605
135
156
1865.5
3649000
3075000 3167250
55965

Research CResearch Cost Quant Controls Beam Range 2


146
313
Bomber
10% minus
T2 Scout
Research Cost Phaser Cannon
T3 Scout
T4 Scout
120% plus
T4 Destroy
300% plus
T1 Cruiser
T3 Cruiser
T3 Capital
Outpost

Controls Projectile Range 2


5% plus
3% plus
3% plus
3% plus
3% plus
3% plus
3% plus
3% minus
3% plus

hexagon
hexagon
hexagon

parallelog
parallelog
parallelog

T1 Const.
350
T2 Const.
400
Fighter
50
Strategic
40
Bomber
80
T1 Scout
400
T2 Scout
2100
T3 Scout
1100
T1 Destro
1200
T2 Destro
2400
T3 Destro
2200
T1 Cruiser 14000
T2 Cruiser 27000
T3 Cruiser 23000
T1 Carrier 22000
T2 Carrier 42000
T3 Carrier 24000
T1 Capital 25000
T2 Capital 48000
T3 Capital 27000
Primary Tu
1600
Heavy Tur 26000
Shipyard
1300
Shipyard
1500
Outpost 2050000

Defense PoOffense PoShield PoinHull Points Pulse DisruDisruptor


595
565.25
29.75
680
646
34
85
45
80.75
4.25
0.675
68
36
64.6
3.4
0.969
136
72
129.2
6.8
0.72
680
360
646
34
3.6
5.4
3570
1890
3391.5
178.5
18.9
28.35
1870
2801
1776.5
93.5
28.01
42.015
2040
1080
1938
102
10.8
16.2
4080
2160
3876
204
21.6
32.4
3740
4144
3553
187
41.44
62.16
23800
12600
22610
1190
25.2
88.2
45900
24300
43605
2295
48.6
170.1
39100
44870
37145
1955
89.74
314.09
37400
19800
35530
1870
39.6
138.6
71400
37800
67830
3570
37.8
40800
58020
42500
22500
40375
2125
45
157.5
81600
43200
77520
4080
86.4
302.4
45900
65880
43605
2295
131.76
461.16
2720
1440
2584
136
72
44200
23400
41990
2210
2210
2099.5
110.5
2550
2422.5
127.5
3485000 1845000 3310750
174250
184.5

Controls Damage
Const. To Pulse Dis Disruptor Torpedo
1.00%
1.50%
1.70%
T1 Cruiser Pulse DisruDisruptor Torpedo
0.20%
Scimitar

0.50%

Pulse DisruTorpedo
0.10%

0.50%

Primary TurPulse Disruptor


5.00%
Outpost

Pulse DisruTorpedo
0.01%

0.05%

0.70%
Economy
10000

Research CResearch C
52
121

Torpedo

0.612
1.224

47.617

70.448
88.2
121.5
224.35
189

Projectile Projectile Beam RangBeam RangProjectile Projectile Projectile Economy


39
44
16
10
12.8
43
24
26
86
29
128
115.2
135
672
604.8
709
352
316.8
1188
1765
384
345.6
405
768
691.2
810
704
633.6
2376
2611
4480
4032
15120
3024
8640
7776
29160
5103
7360
6624
24840
9423
7040
6336
2673
13440
45360
22680

329.4

8000
15360
8640
512

397.8

922.5
Research Cost Torpedo
218

7200
13824
7776

29160
54080

656000

2214000

Controls Beam Range 2


Minus beam range 1
Disruptor
10%

3038
5832
13835
1080
5967
144
166
266555

Defense PoOffense PoShield PoinHull Points Pulse DisruDisruptor


490
245
465.5
24.5
2.45
560
280
532
28
2.8
70
35
66.5
3.5
0.35
56
28
53.2
2.8
0.28
0.42
112
56
106.4
5.6
0.84
560
280
532
28
2.8
4.2
2940
1470
2793
147
14.7
1540
2129
1463
77
21.29
31.935
1680
840
1596
84
8.4
12.6
3360
1680
3192
168
16.8
3080
3376
2926
154
33.76
50.64
19600
9800
18620
980
19.6
49
37800
18900
35910
1890
37.8
32200
41900
30590
1610
83.8
209.5
30800
15400
29260
1540
30.8
77
58800
29400
55860
2940
58.8
40800
50460
38760
2040
100.92
252.3
35000
17500
33250
1750
35
87.5
67200
33600
63840
3360
67.2
168
37800
50520
35910
1890
101.04
252.6
2240
1120
2128
112
11.2
16.8
36400
18200
34580
1820
1820
910
1729
91
2100
1050
1995
105
2870000 1435000 2726500
143500
287
717.5

hexagon
hexagon
hexagon

parallelog
parallelog
parallelog

T1 Const.
350
T2 Const.
400
Fighter
50
Strategic
40
Bomber
80
T1 Scout
400
T2 Scout
2100
T3 Scout
1100
T1 Destro
1200
T2 Destro
2400
T3 Destro
2200
T1 Cruiser 14000
T2 Cruiser 27000
T3 Cruiser 23000
T1 Carrier 22000
T2 Carrier 42000
T3 Carrier 24000
T1 Capital 25000
T2 Capital 48000
T3 Capital 27000
Primary Tu
1600
Heavy Tur 26000
Shipyard
1300
Shipyard
1500
Outpost 2050000

Controls
Type 1
Type 2

Pulse Disr Disruptor Photon damage from Offensive Points


1.00%
1.50%
1.70%
Pulse Disr Disruptor Photon
0.20%
0.50%
0.70%

Vor'cha

Pulse DisruDisruptor Photon


0.20%

Negh'var

0.70%

Pulse DisruDisruptor Photon


0.20%

Outpost

0.50%

0.50%

0.70%

Pulse DisruDisruptor Photon


0.02%
0.05%
0.07%

Polaron Torpedo
1.00%
Polaron Torpedo
1.00%

Research CResearch C
45
129

Photon

0.476
0.952

28.56
57.392
68.6
132.3
293.3
107.8
205.8
353.22
122.5
235.2
353.64
309.4

1004.5

Polaron To Projectile Beam RangBeam RangProjectile Projectile Projectile Economy


217
32
248
36
31
5
24.8
26.04
51.2
18
52.08
102.4
27
248
260.4
105
1302
221
682
716.1
798
744
781.2
315
1488
3072
680
1364
1432.2
2816
2127
8680
9114
17920
2058
16740
34560
2552
189
14260
14973
29440 18841.6
11634
13640
14322
28160
3234
26040
53760
3969
14880
15624
30720
10597
15500
16275
32000
3675
29760
31248
61440
7056
505.2
16740
17577
34560 22118.4
18187
992
1041.6
420
59280
4641
118
137
1271000 1334550 2624000
215350

Research CResearch Cost Polaro Controls Beam Range Controls Projectile Range 2
218
347
plus
minus
Disruptor
5% Polaron T
36%

hexagon
hexagon
hexagon

parallelog
parallelog
parallelog

T1 Const.
350
T2 Const.
400
Fighter
50
Strategic
40
Bomber
80
T1 Scout
400
T2 Scout
2100
T3 Scout
1100
T1 Destro
1200
T2 Destro
2400
T3 Destro
2200
T1 Cruiser 14000
T2 Cruiser 27000
T3 Cruiser 23000
T1 Carrier 22000
T2 Carrier 42000
T3 Carrier 24000
T1 Capital 25000
T2 Capital 48000
T3 Capital 27000
Primary Tu
1600
Heavy Tur 26000
Shipyard
1300
Shipyard
1500
Outpost 2050000

Defense PoOffense PoShield PoinHull Points Cutting Be Beam Weap


2275
2275
2600
2600
325
80
325
1.6
260
64
260
1.28
520
128
520
2600
640
2600
12.8
13650
3360
13650
67.2
7150
6476
7150
129.52
7800
1920
7800
38.4
15600
3840
15600
38.4
14300
8344
14300
83.44
91000
22400
91000
224
175500
43200
175500
432
149500
92120
149500
921.2
143000
35200
143000
352
273000
67200
273000
672
156000
131520
156000
1315.2
162500
40000
162500
400
312000
76800
312000
768
175500
149880
175500
1498.8
10400
2560
10400
5.12
169000
41600
169000
8450
8450
9750
9750
11275000 3280000
11275000
3280

Controls Damage
Const. To Cutting B Graviton Torpedo
2.00%
3.00%
T1 Cruiser Cutting Be Graviton Torpedo
1.00%
1.50%
Turrets

Cutting Be Graviton Torpedo


0.002
0.005

Outpost

Cutting Be Graviton Torpedo


0.10%
0.21%

Research Cost Cuttin


539

Graviton T Projectile Projectile Beam RangBeam RangProjectile Projectile Projectile Economy


2958
3380
42
24
1.92
33.6
82.4
48
3.84
164.8
58
19.2
336
824
480
100.8
1764
4326
2520
194.28
924
2266
4857
57.6
1008
2472
1440
115.2
2016
4944
2304
250.32
1848
4532
5006
672
11760
28840
13440
1296
22680
55620
25920
2763.6
19320
47380
55272
528
18480
45320
13200
1008
35280
86520
25200
1972.8
20160
49440
49320
600
21000
51500
15000
1152
40320
98880
28800
2248.2
22680
55620
56205
1344
77
208
79560
3120
10985
12675
6888
1722000
4223000
728258
Research Graviton Torpedo
1057

hexagon
hexagon
hexagon

parallelog
parallelog
parallelog

T1 Const.
350
T2 Const.
400
Fighter
50
Strategic
40
Bomber
80
T1 Scout
400
T2 Scout
2100
T3 Scout
1100
T1 Destro
1200
T2 Destro
2400
T3 Destro
2200
T1 Cruiser 14000
T2 Cruiser 27000
T3 Cruiser 23000
T1 Carrier 22000
T2 Carrier 42000
T3 Carrier 24000
T1 Capital 25000
T2 Capital 48000
T3 Capital 27000
Primary Tu
1600
Heavy Tur 26000
Shipyard
1300
Shipyard
1500
Outpost 2050000

Defense PoOffense PoShield PoinHull Points Polaron B Beam Weap


420
399
21
480
456
24
60
30
57
3
0.3
48
24
45.6
2.4
0.24
96
48
91.2
4.8
480
240
456
24
2.4
2520
1260
2394
126
12.6
1320
1856
1254
66
18.56
1440
720
1368
72
7.2
2880
1440
2736
144
14.4
2640
3064
2508
132
16800
8400
15960
840
16.8
32400
16200
30780
1620
32.4
27600
32720
26220
1380
65.44
26400
13200
25080
1320
26.4
50400
25200
47880
2520
50.4
28800
39120
30000
15000
28500
1500
30
57600
28800
54720
2880
57.6
32400
44280
30780
1620
88.56
1920
960
1824
96
1.92
31200
15600
29640
1560
1560
1482
78
1800
1710
90
2460000 1230000 2337000
123000
1353

Controls Damage
From const.Polaron B Tetryon Pulse
1.50%
1.00%
From T1 cruPolaron B Tetryon Pulse
0.20%
0.50%
Outpost

Polaron B Tetryon Pulse


0.11%
0.23%

Research Cost Polaro


105

Tetryon Pu Projectile Projectile Beam RangBeam RangProjectile Projectile Projectile Economy


27
31
35
5
0.36
28
60
9
0.72
120
11
280
36
18.9
1470
3150
473
27.84
770
1650
696
10.8
840
1800
270
1680
216
45.96
3300
689
42
9800
21000
882
81
18900
40500
1701
163.6
16100
34500
3436
66
15400
33000
1386
126
29400
63000
2646
75
144
221.4
4.8
78

17500
33600
18900
1120

37500
72000
40500
2400
65000

2829

1435000

3075000

Research Tetryon Pulse


231

1575
3024
4649
101
1170
101
117
62730

hexagon
hexagon
hexagon

parallelog
parallelog
parallelog

T1 Const.
350
T2 Const.
400
Fighter
50
Strategic
40
Bomber
80
T1 Scout
400
T2 Scout
2100
T3 Scout
1100
T1 Destro
1200
T2 Destro
2400
T3 Destro
2200
T1 Cruiser 14000
T2 Cruiser 27000
T3 Cruiser 23000
T1 Carrier 22000
T2 Carrier 42000
T3 Carrier 24000
T1 Capital 25000
T2 Capital 48000
T3 Capital 27000
Primary Tu
1600
Heavy Tur 26000
Shipyard
1300
Shipyard
1500
Outpost 2050000

Defense PoOffense PoShield PoinHull Points CompressoBeam Weap


455
432.25
22.75
520
494
26
65
20
61.75
3.25
0.2
52
16
49.4
2.6
0.16
104
32
98.8
5.2
520
160
494
26
1.6
2730
840
2593.5
136.5
8.4
330
1436
313.5
16.5
14.36
1560
480
1482
78
4.8
3120
960
2964
156
1.92
2860
2584
2717
143
25.84
18200
5600
17290
910
11.2
35100
10800
33345
1755
21.6
29900
27320
28405
1495
54.64
28600
8800
27170
1430
17.6
54600
16800
51870
2730
33.6
31200
30720
29640
1560
61.44
32500
10000
30875
1625
20
62400
19200
59280
3120
38.4
8100
34680
7695
405
69.36
2080
640
1976
104
44.8
33800
10400
32110
1690
1690
1605.5
84.5
1950
1852.5
97.5
2665000
820000 2531750
133250
902

Controls Damage
From const.CompressPlasma Torpedo
1.50%
1.00%
From T1 cruCompressPlasma Torpedo
0.20%
0.50%
Turrets

CompressoPlasma Torpedo
7%
12%

Outpost

CompressPlasma Torpedo
0.11%
0.23%

Research Cost Compr


70

Plasma To Projectile Projectile Beam RangBeam RangProjectile Projectile Projectile Economy


30
34
3
0.24
29
63
6
0.48
126
7
2.4
288
632
60
12.6
1512
3318
315
21.54
792
1738
539
7.2
864
1896
180
14.4
1728
3792
245
38.76
1584
3476
969
28
10080
22120
588
54
19440
42660
1134
136.6
16560
36340
2869
44
15840
34760
924
84
30240
66360
1764
153.6
17280
37920
3226
50
18000
39500
1050
96
34560
75840
2016
173.4
19440
42660
3641
76.8
1152
1824
1248
67080
18720
110
127
1886
1476000
3239000
174389
Research Plasma Torpedo
206

hexagon
hexagon
hexagon

parallelog
parallelog
parallelog

T1 Const.
350
T2 Const.
400
Fighter
50
Strategic
40
Bomber
80
T1 Scout
400
T2 Scout
2100
T3 Scout
1100
T1 Destro
1200
T2 Destro
2400
T3 Destro
2200
T1 Cruiser 14000
T2 Cruiser 27000
T3 Cruiser 23000
T1 Carrier 22000
T2 Carrier 42000
T3 Carrier 24000
T1 Capital 25000
T2 Capital 48000
T3 Capital 27000
Primary Tu
1600
Heavy Tur 26000
Shipyard
1300
Shipyard
1500
Outpost 2050000

Defense PoOffense PoShield PoinHull Points Energy Be Beam Weap


525
498.75
26.25
600
570
30
75
25
71.25
3.75
0.5
60
20
57
3
0.4
120
40
114
6
600
200
570
30
4
3150
1050
2992.5
157.5
21
1650
1625
1567.5
82.5
32.5
1800
600
1710
90
12
3600
1200
3420
180
24
3300
2800
3135
165
56
21000
7000
19950
1050
14
40500
13500
38475
2025
27
34500
29750
32775
1725
59.5
33000
11000
31350
1650
22
63000
21000
59850
3150
42
36000
34500
34200
1800
69
37500
12500
35625
1875
25
72000
24000
68400
3600
48
40500
39000
38475
2025
78
2400
800
2280
120
16
39000
13000
37050
1950
1950
1852.5
97.5
2250
2137.5
112.5
3075000 1025000 2921250
153750
2050

Controls Damage
From const.Energy Beam
2.00%

Isomagnetic Pulse
3%

From T1 cruEnergy Beam


0.20%

Isomagnetic Pulse
0.50%

Outpost

Isomagnetic Pulse
0.33%

Energy Beam
0.11%

Research Cost Energy


137

Isomagneti Projectile Projectile Beam RangBeam RangProjectile Projectile Projectile Economy


34
39
32
8
0.6
26
54
15
1.2
109
18
6
256
544
150
31.5
1344
2856
788
48.75
704
1496
1219
18
768
1632
450
36
1536
3264
900
84
1408
2992
2100
210
8960
19040
3360
67.5
17280
36720
1418
148.75
14720
31280
3124
55
14080
29920
1155
105
26880
57120
2205
172.5
15360
32640
3623
62.5
16000
34000
1313
120
30720
65280
2520
195
17280
36720
4095
24
1024
600
65
61360
975
127
146
3382.5
1312000
2788000
205272
Research Cost Isomagnetic Pulse
242

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