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by Crosire
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by CeeJay.dk
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Please take the time to read this whole readme ... Thank you! =)
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Contents:
--------1. About
2. Requirements
3. Installation
3.1 Setup Tool
3.2 Manually
4. Additional Credits
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About:
-----ReShade is an advanced post-processing injector. It features its very own
effect language, based on HLSL, which not only makes API and platform
independent shaders possible, but also introduces a wide range of useful
features designed especially for post-processing effect development.
In contrast to all the existing injectors ReShade was written to be completly
generic: it itself does not come with any effects, it's a toolset for shader
developers to realize their very own imagination. Define and use your own
textures right in the shader code, request custom timers etc., retrieve access
to every game's color and depthbuffer (which ReShade is able to genericly
identify and hook across games without any extra configuration), no matter if
it renders with Direct3D8 (which is wrapped to Direct3D9 to allow using higher
shadermodels), Direct3D9, Direct3D10, Direct3D11 or OpenGL (and in both 32bit
and 64bit). A highly advanced dynamic hooking system is reponsible for keeping
track of the APIs. And because ReShade as mentioned comes with its own shader
transpiler, shaders written once work in all five.
Use at your own risk!
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Requirements:
------------ReShade requires a computer with Windows Vista or higher.
If you want to use it with OpenGL games, your video card needs to have support