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TABLE OF CONTENTS
1. Introduction
..2
1.1.
Probability ....
....2
1.1.1.
Experimental ..........................................................
................................................2
1.1.2.
Theoretical ..............................................................
................................................3
1.2.
Gambler's
fallacy ....................................................................................
.........................5
1.3.
Personal
engagement ...........................................................................
.........................5
2. Rationale .....................................................................................
................................................6
3. Modeling .....................................................................................
................................................7
3.1.
Game .............................................................................
.......................................................7
3.1.1.
Rules .......................................................................
...................................................7
3.1.2.
Objective ................................................................
..................................................7
3.2.
Outcome ........................................................................
.....................................................7
3.2.1.
Raw
data ...................................................................................
................................7
3.2.2.
Proccessed
data ...................................................................................
...............10
4. Conclusion ..................................................................................
.............................................14
1 | Page
5. References ..................................................................................
.............................................15
1.
INTRODUCTION
1.1 Probability
Probability is the extent to which something is probable; the likelihood of
something happening or being the case. 1 By using mathematics, one can
describe the chance of an event happening. 2 Probability in math is a number
between 0 and 1 which describes the odds of a certain event occurring. An
impossible event has 0% probability of happening and a certain event has 100%
probability of happening3.
1Probability - Definition and More from the Free Merriam-Webster Dictionary, Merriam-Webster, 2014,
<http://www.merriam-webster.com/dictionary/probability> (28.9.2014.)
2 Haese, Robert, Sandra Haese, Michael Haese, Marjut Maenpaa, and Mark Humphries. Mathematics for the
International Student: Mathematics SL. Adelaide: haese Mathematics, 2012. Print.
3 Ibid.
2 | Page
To make the terms clearer, an example experiment has ben conducted; a coin
has been thrown 200 times. The outcome can be either heads or tails. In the table
below is the recorded data.
Table 1.
OUTCOM
Probability ( outcome A )=
frequency of outcome A
number of trials
P ( heads )=
109
=0.545 100 =54.5
200
P ( heads )=
91
=0.455 100 =45.5
200
4 Ibid.
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1
6
Probability ( outcome A )=
frequency of outcome A
number of trials
P ( A )+ P ( A ) =1
Considering if A is an event, A is the respective complementary event.
In the example of a coin;
Compound events are the probability of two or more things happening at once 7.
These kinds of experiments a conducted with two or more object for example a coin
and a die, or two coins or two dies. There are independent compound events and
dependent compound events.
5 Lawoflargenumbersanimation2.gif (100169), Wikimedia, unknown,
<http://upload.wikimedia.org/wikipedia/commons/4/49/Lawoflargenumbersanimation2.gif> (28.9.2014.)
6 Haese, Robert, Sandra Haese, Michael Haese, Marjut Maenpaa, and Mark Humphries. Mathematics for the
International Student: Mathematics SL. Adelaide: haese Mathematics, 2012. Print.
4 | Page
P ( AB )=P( A) P( B)
For example, to calculate what is the probability of getting heads on a coin and
rolling an even number on a die;
1 3 3 1
P ( headsan even number )=P ( heads ) P ( even number )= = = =25
2 6 12 4
Dependent compound events are those were the outcome of one event affect the
second, third, nth event9. An example for this are playing cards. There are 52 cards,
minus jokers, in one deck of cards. If you pull out one card, and then another,
without replacing or putting the first card back, what are the chances to pull out an
ace and a 5? The general formula is;
P ( AB )=P( A) P( BA)
4
4
4
=
=0,60
52 51 663
After pulling out one card, that reduces the number or cards in the deck so
the second card has a slightly bigger chance to be any other card.
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P ()=
26
[ ]
18
37
18
100 =48.64
37
=0.0000000073=0.0000073
The chances for a ball to fall on black is one time are 48.64%, roughly half of
the time. But for it to land on black 26 times in a row is
2.
RATIONALE
The reason why the topic of probability and discussing the Gambler's fallacy
has been taken for this investigation is because we humans, as a species, think we
can control everything and that everything must have some sort of sense,
justification. Most of us, including me prior to this assignment, do not realize that
chance is just that, chance, a percentage of an event happening or not happening
on which we can have no effect on but can merely view its results.
The modeling I chose was to play a simple game wth one die, adding up the
score after 10 throws and in first round the player with the smaller number wins, but
in the second round the player with the higher score wins. The reason why I chose
such a simple game was to highlight the fact that the players have nothing to do
with the outcome and that both players have the same chances to win because
they are playing with the same 2 die. I expect the score to be similar to one other,
differentiating in a maximum of 20 numbers.
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3.
MODELING
3.1 Game
3.1.1. Rules
Two players alternate in throwing a die. They write down the faces, for
example 6. After 10 throws, the both add up their scores. The player with the
smaller score in the first round wins and the player with the bigger score in the
second round wins.
3.1.2. Objective
The point of the this simple game is to couneract the rule in many other
games, where one where it is better to get higher numbers than lower ones and so
the opinion is is that it is easier to get a lower number than a higher one.
The point of this game is for the participants to realize that the dice does not
know which game is played therefore the outcome is pure chance, as it actually
is. By alternating the conditions of the winner, the illusion of a smaller number
getting thrown when a goal of the game is to have a bigger score and vice versa,
will be shattered and so the participants will learn on their skin not to trust the
Gambler's fallacy.
3.2 Game
3.2.1. Raw data
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Total
SARA
LEJLA
6
1
2
2
1
4
2
4
4
3
1
1
2
4
4
6
3
3
3
5
29
32
Table 2.2 Second round with Lejla; bigger score wins, Lejla wins
name/num
ber of
throws
1
2
3
4
5
6
7
8
9
10
Total
SARA
LEJLA
2
1
4
1
1
1
6
4
6
3
5
4
5
6
6
4
4
3
3
1
29
41
Table 2.3 First round with Bella; smaller score wins, I win
name/num
ber of
throws
1
2
3
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SARA
BELLA
4
1
2
3
5
4
5
1
1
4
3
6
4
4
5
4
4
4
5
4
Total
31
42
Table 2.4 Second round with Bella; bigger score wins, I win
name/num
ber of
throws
1
2
3
4
5
6
7
8
9
10
Total
SARA
BELLA
4
6
4
6
6
4
3
1
5
1
2
1
1
5
2
5
4
6
5
5
40
36
Table 2.5 First round with Selma; smaller score wins, I win
name/num
ber of
throws
1
2
10 | P a g e
SARA
SELMA
5
6
3
3
4
5
5
2
1
2
2
5
5
4
2
4
6
2
6
5
Total
37
40
Table 2.6 Second round with Selma, bigger score wins, Selma wins
name/numb
er of throws
1
2
3
4
5
6
7
8
9
10
Total
SARA
SELMA
4
2
4
2
1
6
5
1
6
4
6
5
5
6
4
5
6
1
5
4
35
47
11 | P a g e
OTHERS
SARA
6
2
6
6
7
2
Number of trials: 60
P (1 ) =
8
100 =13.33
60
P (2 )=
10
100 =16.67
60
P (3 )=
8
100 =13.33
60
P ( 4 )=
16
100 =26.67
60
P (5 )=
11
100 =18.33
60
P (6 ) =
4
100 =6.67
60
12 | P a g e
2
2
OTHERS
8
2
2
3
Number of trials: 60
P (1 ) =
12
100 =20
60
P (2 )=
5
100 =8.33
60
P (3 )=
4
100 =6.67
60
P ( 4 )=
13
100 =21.67
60
P (5 ) =
12
100 =20
60
P (6 )=
13
100 =21.67
60
13 | P a g e
SARA
10
7
2
OTHERS
15
5
14
10
P (1 ) =
20
100 =16.67
120
P (2 ) =
15
100 =12.5
120
P (3 )=
12
100 =10
120
P ( 4 )=
3
100 =25
120
P (5 )=
22
100 =18.33
120
P (6 )=
18
100 =15
120
14 | P a g e
8
4
SARA
15
15
1
6 , 16.67%. The only one with the exact percentage was the face with the
number 1, all other faces have either smaller or larger chances compared to the
theoretical one. This can be explained due to a small number of trials; even though
120 does seem like a lot, much bigger numbers must be used to obtain the chances
closer to
1
6 .
4.
CONSLUSION
From the data of the experiment I made, it is obvious that the Gambler's fallacy is
indeed, a fallacy, that every face of the die has a
1
6
appearance is nothing but chance. By researching and proving to myself this fact, I
am sure not to fall for it again.
The significance of this result is that it shows unequal distribution of probability in
smaller scale, meaning that people could fail to see the fallacy and act upon their
misunderstandings. If a person throws a die 50 times, they will observe a preference
to one side while a person that throws a die 300 times will notice that most of the
die sides appear equally.
The limitation to this experiment is that the number of times rolled is far too small
for a proper check of theoretical probability. The results showed that only the die
face 1 had the exact theorethical probability while others had too high or too low of
a value. The actual probabity will never be exactly as much as the theoretical one,
but as he number of trials continue, it will apprach the theorethical one.
An extension of this experiment could be either to scaled it up to size, perhaps to
have 1000+ die rolls or to change the type of dice (10-sided, 20-sided, 12-sided)
and observe the distrubution of the die face. Another extension would be to transfer
the experiment to a roulette wheel and measure the probability of getting red/black,
of choosing a number inside of the first/middle/last 18 numbers, odd/even. More
spins would assure results higher to the theorethical probability of
15 | P a g e
1
=2.7 .
37
5. BIBLIOGRAPHY
Haese, Robert, Sandra Haese, Michael Haese, Marjut Maenpaa, and Mark
Humphries. Mathematics for the International Student: Mathematics SL. Adelaide:
Haese Mathematics, 2012. Print.
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