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Grand Theft Auto: Vice City Stories


GENERAL FAQS
FAQ/Walkthrough by Phillnanas
Version: 1.8 | Updated: 04/27/12 | Printable Version
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#| '' |#| '' ,*.#| '' .* .';; '__--* ._;*,;,.\;;\ ;
#:______:#:_____| '-*.,-._( (|(_. |_;-. /, ;.:||//;; ;;)
/) ##########.')(_. .-.||.|#;. '.,' ;* o:'/ / ;''.(_;;(_.*
//
.=-. .'.'.-.| | |||:| ;;) /;,;_'.,^..*^*;^;-,,****.
// _ ;.-.: || /,;|'. \|:':| ;
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.****** ,,,,,,**.;
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||////// ; .<,. :_/ ;;,,,,***''* ,,,,,,******
|'/;: ::,*,:.,.*:***** ,,,,,,**;;**
|/ ||,;,-;***** ;*****
;;
;*** ,,,,,*****
;;
With follow-along videos!
'****
;;
(_;

/
\_/\_/\
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By: SilentPhill a.k.a. Phillnanas
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| |Cooresponding YouTube videos found at www.youtube.com/silentphill| |
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Started: Sunday, November 6th, 2010
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Contact Me: phillnanas [at] yahoo [dot] com
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Finished: N/A
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|
\
___/\_________________________________________________________________/\___/
>-------------------------------------~o~------------------------------------<
Table of Contents:
Use Ctrl+F to find a section from the Roman Numerals and the ")" symbol.
+ PRE-GUIDE +
I.1) ------------------------------------------ Intro
I.2) -------------------------------------- Copyright
I.3) ---------------------------------- Allowed Sites
I.4) ---------------------------------- Latest Update
I.5) --------------------------------- Controls (PS2)
I.6) ----------- Understanding My Guide ~ A Must Read
I.7) --------------------------- 100% Completion List
+ WALKTHROUGH - BEGINNINGS +
II.1) --------------------------------------- Soldier
II.2) --------------------------- 99 Luftballons PT 1
II.3) ------------- Playground On The Dock (PS2 Only)
II.4) ----------------------- Unique Stunt Jumps PT 1
II.5) ------------------------------ Rush! (PS2 Only)
II.6) ------------------------ Playground On The Town
II.7) ---------------------- Firefighter Side-Mission
II.8) -------------------- Dirtbike Track Time Trials
II.8.a) ----------------------- Quad Bike Time Trials
II.8.b) ----------------------------- BMX Time Trials
II.8.c) ------------------------- Sanchez Time Trials
II.9) ------------------------ Paramedic Side-Mission
II.10) ---------------------------- Taxi Side-Mission
+ WALKTHROUGH - STORY MISSIONS & ETC. PT 1 +
III.1) ------------------------------- Cleaning House
III.2) ------------------------ Phil's Shooting Range
III.3) --------------------------- Conduct Unbecoming
III.4) -------------------------------- Cholo Victory
III.5) ---------------------------- Boomshine Blowout
III.6) ----------------------------------- Truck Stop
III.7) ------------------------------------ Shakedown
III.8) -------------------------------- Fear the Repo
III.9) ---------------------- Waking up the Neighbors

III.10)
III.11)
III.12)
III.13)
III.14)
III.15)
III.16)
III.17)
III.18)
III.19)
III.20)
III.21)
III.22)
III.23)
III.24)
III.25)
III.26)
III.27)
III.28)
III.29)
III.30)
III.31)

----------------- O, Brothel, Where Art Thou?


----------------------------- Got Protection?
--------------------------- When Funday Comes
------------------------------------- Turismo
------------------ Takin' Out the White Trash
---------------------------------- Marked Man
------------------------------ D.I.V.O.R.C.E.
----------------------- To Victor, The Spoils
---------------------------------- Jive Drive
------------------------------- Hose the Hoes
--------------------------- Robbin the Cradle
-------------------------------- Nice Package
--------------------------------------- Balls
-------------------------- Papi Don't Screech
---------------------------- Havana Good Time
-------------------------------- The Audition
--------------------------- Money For Nothing
---------------------------- Caught As An Act
------------------------------ Leap And Bound
-------------------------------- The Bum Deal
-------------------------------- Snitch Hitch
--------------------------- From Zero To Hero

+ WALKTHROUGH - SIDE DISHES +


IV.1) --------------------------- 99 Luftballons PT 2
IV.2) ----------------------- Unique Stung Jumps PT 2
IV.3) ------------------------ Land, Sea, and Air Ace
IV.4) --------------- Crims On Water Wings (PS2 Only)
IV.5) ------------------------- Turismo - Fairgrounds
IV.6) ---------------------------------- Beach Patrol
IV.7) ------------------------------------ Air Rescue
IV.8) ----------------------------------- Vice Sights
IV.9) -------------------------------- Crims on Wings
IV.10) ------------- Hyman Memorial O.D.T. (PS2 Only)
IV.11) ---------------------------------- Fire Copter
IV.12) ----------------------------- Haiti Hover Race
IV.13) ----------------------- Caddy Daddy (PS2 Only)
IV.14) -------------------------- Mashin' Up The Mall
IV.15) ---------------------- Playground on the Point
IV.16) ------------ Playground on the Park (PS2 Only)
IV.17) ---------------------------- Harbor Hover Race
IV.18) --------------- Civil Asset Forfeiture Impound
IV.18.a) --------------------------------- Car List 1
IV.18.b) --------------------------------- Car List 2
IV.18.c) --------------------------------- Car List 3
IV.18.d) ---------------------------------- Boat List
IV.19) --------------- Empires - The Basic Stradegies
IV.19.a) ----------------------- Gangs and 100% Needs
IV.19.b) -------------------- Reputation - Loan Shark
IV.19.c) - Reputation - Protection Racket (Extortion)
IV.19.d) -------- Reputation - Prostitution (Pimping)
IV.18.e) ---------------------- Empires - Shark Bites
+ WALKTHROUGH - STORY MISSIONS & ETC. PT 2 +
V.1) ------------------------------ Brawn of the Dead
V.2) ------------------------------------- Blitzkrieg
V.3) --------------------------- The Mugshot Longshot

V.4) ------------------------------- Hostile Takeover


V.5) ------------------------ Empires - Bikers Rubber
V.5.a) --------------------------- Reputation - Drugs
V.5.b) ------------------------- Reputation - Robbery
V.5.c) ----------------------- Reputation - Smuggling
V.6) -------------------------------------- Vigilante
V.7) --------------------------------------- Rampages
V.8) ------------------------- Unfriendly Competition
V.9) -------------------------------------- High Wire
V.10) --------------------- Turn On, Tune In, Bug Out
V.11) ------------------------- Accidents Will Happen
V.12) ---------------------------------------- Crash!
V.13) ---------------------------- The Colonel's Coke
V.14) ------------------------------------- Kill Phil
V.15) ------------------------------------ Say Cheese
V.16) ----------------------------------- Watersports
V.17) --------------------------- Home's On The Range
V.18) -------------------------------- Swinger's Club
V.19) ----------------------------------- Purple Haze
V.20) ------------------------------- Taking the Fall
V.21) ----------------------------- Kill Phil: Part 2
V.22) ------------------------------------ White Lies
V.23) --------------------------- Where It Hurts Most
V.24) -------------------------------- Steal The Deal
V.25) ---------------------------------- The Exchange
V.26) ------------------------------ Farewell To Arms
V.27) ------------------------------- Burning Bridges
V.28) ---------------------- Blitzkrieg Strikes Again
V.29) -------------------------------- Lost And Found
V.30) ---------------------- Domo Arigato Domestoboto
V.31) ------------------------------- So Long Schlong
V.32) ---------------------------- In The Air Tonight
V.33) --------------------------------- Light My Pyre
V.34) ---------------------------------- Over The Top
V.35) ------------------------------------ Last Stand
V.36) --------------------------------------- Skywolf
+ EXTRAS +
VI.1) ------------------------------ 100% Unlockables
VI.2) --------------------------- Vigilante Easy Mode
VI.3) ---------- Yankee Doodle Went To... East Island
VI.3.a) ------------------------ Early Island Goodies
VI.4) ---------------------------------- Weapon Slots
VI.5) ------------------------------------- Map Links
VI.6) --------------------------------------- Credits
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+
P R E - G U I D E
+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______,
"()"
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/ INTRO|=========================================================[I.1) -{}|
/_/*`
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
My user name known by all is SilentPhill on YouTube, and this, folks, is my
very first guide! On YouTube, I normally do Let's Plays, which are video
guides
for video games with narration. For every game I do, I ALWAYS have to go for
100% no matter what it takes. Now I may be wrong when I say this (since
there's
billions of people in the world), but I may be the first person to do a Let's
Play of a game and also have a written guide to follow along as well. What I
mean by this is I'll be recording my own gameplay that follows, step by step,
my guide that you are reading now! I'll also be posting links to the videos
for
each section of this guide, so you can have a better, visual understanding of
what you're reading.
The thing about my guides, however, is that I'm pretty much a no-nonsence
type
of guy when it comes to beating a game. Say for this game, I figure out what I
have to do and I do it. I don't spend hours running over people because I like
hearing the splattering sound. ^_^ I will also not describe something until
the
best time it comes up. If it never does during the main story walkthrough,
then
I will add it at the end under "extras." I especially try to be as quick as
possible when doing a Let's Play because I don't want to have thousands of
videos of me wondering what to do or goofing off or screwing up (Yes, I edit
my
videos if i screw up real bad. Heck, if I get busted, wasted, or even fail a
mission, I restart the game from my last save). Though I like to be quick,
this
isn't a speed run. Also, I would like to try to make this written guide as
spoiler free as possible when it comes to the story line, so hopefully I'll be
able to stick with that! :p
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________,
"()"
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/ COPYRIGHT|=====================================================[I.2) -{}|
/_/*`
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
"Grand Theft Auto: Vice City Stories" is by Rockstar Games, a subsidiary of
Take-Two Interactive Software, and is copyright in 2007. All rights reserved.
The official guide written by Tim Bogenn was used only for all item location
maps and what was needed for 100% completion.
As you all already should know, please don't copy/repeat my text anywhere and
claim it as yours. I played this game so many different times and put a lot of
work into this for your enjoyment. I don't want to have to send Agent 47 to
you, right?! Haha, joking. Don't worry, I'm not like WMG (YouTubers will know

who that is). If you would like to post this on your site, I'm pretty lenient
with that. Just let me know and I'll give the okay, just as long as you credit
it and don't change the format/wording in any way. Thanks! ^_^
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________,
"()"
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/ ALLOWED SITES|=================================================[I.3) -{}|
/_/*`
/\
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
The following sites have permission to use this guide as long as it is not
altered in any way!
*GameFAQs
*Neoseeker
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________,
"()"
|
/ LATEST UPDATE|=================================================[I.4) -{}|
/_/*'
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
1.8 - As far as the writing section of this guide goes, everything has finally
been completed! All missions, all side-missions, all collectables, all,
well, everything! All that is left is to record the video footage for
the
rest of the missions. Once those links are posted, this guide is done!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________,
"()"
|
/ CONTROLS (PS2)|================================================[I.5) -{}|
/_/*`
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
No, I do not have the PSP version, so this is only the PS2 one. These are
also
taken directly from the manual found on page 3.
.~~.
_______
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_______
D-Pad .*-------*.`L1 & L2
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R1 & R2`.*-------*.
\
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L
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R
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\ .*---------*._________________| |_________________.*---------*.
X
.-----.
\ DUALSHOCK 2
*--*
/
.-----.
\
/ \ | ^ |
\/
| . _|_Triangle
/
\ | .-. |
\
S O N Y
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\

/ .----' | | '----. \
/ .----' '----. \
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\ /
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PS
; | _
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| |< |> ` <| >| | []
PlayStation [I> | | | |-Square( )+Circle
/| |
/`\
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; : '----. | | .----' : SELECT
START : '----.
.----' : ;
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.--*---.
ANALOG
.---*--.
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/ .----. \
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'-----' / /
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/ /
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\___________; ;Lt-Stick; ;
[II]
; ;Rt-Stick; ;___________/
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: :
L3
: :: :
R3
: :
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/ /|
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: \ '----' / :
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'-___-'
'-___-'
With the "on foot" controls, the first actions are your normal actions while
not in combat, the second is while you're targeting someone with R1, third is
while you're holding someone from the front, the fourth is while holding
someone from the rear, fifth is while targeting a fallen opponent, and the
sixth is while targeting someone who is dead. If it does not list it, it is
not
available.
On Foot:

X -----------------------------Normal Target Front Back Fallen Dead [] (Square) -------------------Normal Target /\ (Triangle) -----------------Front Back Fallen O (Circle) --------------------Normal Target Front Back Fallen Dead Left Analog Stick -------------Right Analog Stick ------------L1 Button ----------------------

Sprint
Heavy hit stomach punch/front kick
Heavy move (Tap to briefly K.O.)
Knee in the back
Stomp/Ground kick
Stomp/Ground kick
Jump
Block
Grab from back or front (target R1)
Throw
Neckbreak (Quickly after grabbing)
Pull back up
Attack/Fire weapon
Light hit left jab/right cross/left
hook/front kick
Light hit jab stomach/punch
Jab
Floor punches
Stomp ground kick
Walk/Run
Camera/Look around
Look forward/Fine aim

R1 Button ---------------------L2 Button ---------------------R2 Button ---------------------L3 Button (Left Stick in) + R1 R3 Button (Right Stick in) ----D-Pad Up -----------------------

Lock on
Cycle weapons/targets left
Cycle weapons/targets right
Free aim
Look back
Purchase property/take Empire

mission
In Land/Water Vehicle:
X -----------------------------[] (Square) -------------------/\ (Triangle) -----------------O (Cirlce) --------------------Left Analog Stick -------------Right Analog Stick ------------R1 Button ---------------------L1 Button ---------------------L2 Button ---------------------R2 Button ---------------------L2 + R2 -----------------------L2/R2 + O ---------------------R3 Button (Right Stick in) ----L3 Button (Left Stick in) ------

Accelerate
Breake/Reverse
Enter/Exit a vehicle
Attack/Fire weapon
Steer/Lean
Turret control (Tank)
Handbrake
Cycle Radio Station
Look left
Look right
Look back
Drive-by facing left or right
Activate/Deactivate special missions
Horn, siren, bunny hop (BMX)

While Swimming:
X -----------------------------[] (Square) -------------------/\ (Triangle) -----------------Left Analog Stick -------------Right Analog Stick ------------L1 Button ---------------------R3 (Right Stick in) ------------

Swim fast
Grab/Pull up
Board boat/enter plane
Swim/Change direction
Look around
Look forward
Look back

In Helicopter/Plane:
X -----------------------------[] (Square) -------------------/\ (Triangle) -----------------O (Circle) --------------------Left Analog Stick -------------Right Analog Stick ------------L1 Button ---------------------R1 Button ---------------------L2 Button ---------------------R2 Button ---------------------L2 + R2 -----------------------R3 button (Right Stick in) -----

Increase altitude/speed
Decrease altitude/speed
Enter/Exit vehicle close to surface
Attack/Fire weapon
Steer/Tilt
Look around
Change radio stations
Hunter machine gun
Rotate rudder left
Rotate rudder right
Look back
Activate/Deactivate special missions

SELECT Button ------------------ Cycle Camera Modes


START Button ------------------- Pause/Menu
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________________________________,
"()"
|
/ UNDERSTANDING MY GUIDE ~ A MUST READ|==========================[I.6) -{}|
/_/*`
/\
|

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
This section is to help you know what parts mean when you come upon them. I
try to make each part have some importance to them so I suggest you read it
all
/\/\/\/\/\/\/\/\/\/\
,_____,
"()" |
/TITLE|=[L.#) -{}- | - This encloses the title of the section you're in. It
/_/*`
/\ |
is where the "Ctrl+f" function leads you to when
used.
\/\/\/\/\/\/\/\/\/\/
@~~~~@
Next to this will be the link to the corresponding YouTube video of
|LINK| - my Let's Play. If there is not a link, then the video is either not
@~~~~@
up yet, or was taken down because the game company doesn't allow it.
************
Under this will simply explain how to get to places, normally
*DIRECTIONS* - in detail, but remember you can get to them any way you want
************
because this is a "sandbox" game after all!
%---------%
These will be found under each mission section. In them will
|(MISSION)| - have a different label for every section of that mission such
as
%---------%
availabilty, strategy, etc.
================
These will be found under each side-mission section. They
=(SIDE-MISSION)= - explain everything like the main missions, but I designed
================
it different so you can see what's optional and required.
&&&&&&
Under this will give hopefully helpful tips about the section you're
&TIPS& - in. Along with the Note and Pickup, I have these boxed in sections
&&&&&&
throughout the guide for easy reading.
######
Under this will be some things explaining extra information in the
#NOTE# - section you're in. I will try to make these as helpful as possible,
######
so I do suggest you read them as well.
!!!!!!!!
Under this I will explain the best item locations for you at the
!PICKUP! - time of the guide. All these pickups are optional! Next to it will
!!!!!!!!
be the name of the item(s).
:::::::::::::
Under this will describe the directions to 100% required
ITEM - AREA - items. I will try to be as detailed as possible, listing
:::::::::::::
colors of buildings and surrounding objects so pay attention!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________________,
"()"
|
/ 100% COMPLETION LIST|==========================================[I.7) -{}|
/_/*`
/\
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
This list is in order of how I go through my guide. You can also print this
and mark off each square to help you if you'd like. Or if you wanna save some

trees, you can just copy/paste it into your word program and place X's in the
boxes when completed.
THANKS TO: I want to specially thank my new friend Jacob who has the PSP part
for following my guide and videos step my step and recording every percentage!
Because of this, you'll now see two columns. The left are the Playstation 2
percents, and the right are the Playstation Portable percents!
> Preparing The Mainland <
}-PS2-{
[]Soldier -----------------------------------------| .4%|
Red Ballons Pt 1 --------------------------------| 2.9%|
[]1 []2 []3 []4 []5 []6 []7 []8 []9 []10 |
|
[]11 []12 []13 []14 []15 []16 []17 []18 []19 []20 |
|
[]21 []22 []23 []24 []25 []26 []27 []28 []19 []30 |
|
[]31 []32 []33 []34 []35 []36 []37 []38 []39 []40 |
|
[]41 []42 []43 []44 []45
|
|
[]Playground On The Dock --------------------------| 3.3%|
Unique Stunt Jumps PT 1 -------------------------|11.7%|
[]1 []2 []3 []4 []5 []6 []7 []8 []9 []10 |
|
[]11 []12 []13 []14 []15 []16 []17 []18 []19 []20 |
|
[]21 []22
|
|
[]Rush! -------------------------------------------|12.1%|
[]Playground On The Town --------------------------|12.5%|
[]Firefighter -------------------------------------|12.9%|
DIRTBIKE TRACK TIME TRIALS
|
|
Quad Bike Time Trials ---------------------------|14.6%|
[]1 []2 []3 []4
|
|
BMX Time Trials ---------------------------------|17.9%|
[]1 []2 []3 []4 []5 []6 []7 []8
|
|
Sanchez Time Trials -----------------------------|22.9%|
[]1 []2 []3 []4 []5 []6 []7 []8 []9 []10 |
|
[]11 []12
|
|
[]Paramedic ---------------------------------------|23.3%|
[]Taxi --------------------------------------------|23.8%|
`-----'
> The Mainland Story Missions & Etc. <
,-----.
[]Cleaning House ----------------------------------|24.2%|
[]Phil's Shooting Range ---------------------------|24.6%|
[]Conduct Unbecoming ------------------------------| 25%|
[]Cholo Victory -----------------------------------|25.4%|
[]Boomshine Blowout -------------------------------|25.8%|
[]Truck Stop --------------------------------------|26.3%|
[]Shakedown ---------------------------------------|26.7%|
[]Fear the Reop -----------------------------------|27.1%|
[]Waking up the Neighbors -------------------------|27.5%|
[]O, Brothel, Where Art Thou? ---------------------|27.9%|
[]Got Protection? ---------------------------------|28.3%|
[]When Funday Comes -------------------------------|28.8%|
Turismo -----------------------------------------|30.8%|
[]Race 1 []Race 2 []Race 3 []Race 4 []Race 5
|
|
[]Takin' Out the White Trash ----------------------|31.3%|
[]Marked Man --------------------------------------|31.7%|
[]D.I.V.O.R.C.E. ----------------------------------|32.1%|
[]To Victor, The Spoils ---------------------------|32.5%|
[]Jive Drive --------------------------------------|33.3%|
[]Hose the Hoes -----------------------------------|33.8%|
[]Robbing the Cradle ------------------------------|34.2%|

}-PSP-{
| .5%|
| 2.7%|
|
|
|
|
|
|
|
|
|
|
| N/A |
|11.2%|
|
|
|
|
|
|
| N/A |
|11.7%|
|12.1%|
|
|
|13.9%|
|
|
|17.5%|
|
|
|22.9%|
|
|
|
|
|23.3%|
|23.8%|
`-----'
,-----.
|24.2%|
|24.7%|
|25.1%|
|25.6%|
| 26%|
|26.5%|
|26.9%|
|27.4%|
|27.8%|
|28.3%|
|28.7%|
|29.2%|
|31.4%|
|
|
|31.8%|
|32.3%|
|32.7%|
|33.6%|
|34.1%|
|34.5%|
| 35%|

[]Nice Package ------------------------------------|34.6%| |35.4%|


[]Balls -------------------------------------------| 35%| |35.9%|
[]Papi Don't Screech ------------------------------|35.4%| |36.3%|
[]Havana Good Time --------------------------------|35.8%| |36.8%|
[]The Audition ------------------------------------|36.3%| |37.2%|
[]Money For Nothing -------------------------------|36.7%| |37.7%|
[]Caught As An Act --------------------------------|37.1%| |38.1%|
[]Leap And Bound ----------------------------------|37.5%| |38.6%|
[]The Bum Deal ------------------------------------|37.9%| | 39%|
[]Snitch Hitch ------------------------------------|38.3%| |39.5%|
[]From Zero To Hero -------------------------------|38.8%| |39.9%|
`-----' `-----'
> All City Sides <
,-----. ,-----.
Red Balloons Pt 2 -------------------------------|41.3%| |42.6%|
[]46 []47 []48 []49 []50 []51 []52 []53 []54 []55 |
| |
|
[]56 []57 []58 []59 []60 []61 []62 []63 []64 []65 |
| |
|
[]66 []67 []68 []69 []70 []71 []72 []73 []74 []75 |
| |
|
[]76 []77 []78 []79 []80 []81 []82 []83 []84 []85 |
| |
|
[]86 []87 []88 []89 []90 []91 []92 []93 []94 []95 |
| |
|
[]96 []97 []98 []99!
|
| |
|
Unique Stunt Jumps PT 2 -------------------------|47.5%| |47.5%|
[]23 []24 []25 []26 []27 []28 []29 []30 []31 []32 |
| |
|
[]33 []34 []35!
|
| |
|
[]Land, Sea, and Air Ace --------------------------|47.9%| | 48%|
[]Crims On Water Wings ----------------------------|48.3%| | N/A |
Turismo - Fairgrounds ---------------------------| 50%| |
[]Race 1 []Race 2 []Race 3 []Race 4!
|
| |
|
[]Beach Patrol ------------------------------------|50.4%| |
[]Air Rescue --------------------------------------|50.8%| |
[]Vice Sights -------------------------------------|51.3%| |
[]Crims on Wings ----------------------------------|51.7%| |
[]Hyman Memorial O.D.T. ---------------------------|52.1%| | N/A |
[]Fire Copter -------------------------------------|52.5%| |
[]Haiti Hover Race --------------------------------|52.9%| |
[]Caddy Daddy -------------------------------------|53.3%| | N/A |
[]Mashin' Up The Mall -----------------------------|53.8%| |
[]Playground on the Point -------------------------|54.2%| |
[]Playground on the Park --------------------------|54.6%| | N/A |
[]Harbor Hover Race -------------------------------| 55%| |
CIVIL ASSET FORFIETURE IMPOUND
|
| |
|
Car List 1 --------------------------------------|55.4%| |
[]1 []2 []3 []4 []5 []6 []7 []8
|
| |
|
Car List 2 --------------------------------------|55.8%| |
[]1 []2 []3 []4 []5 []6 []7 []8
|
| |
|
Car List 3 --------------------------------------|56.3%| |
[]1 []2 []3 []4 []5 []6 []7 []8
|
| |
|
Boat List ---------------------------------------|56.7%| |
[]1 []2 []3 []4 []5 []6 []7 []8!
|
| |
|
Empires - Reputations Pt 1
|
| |
|
[]Loan Shark --------------------------------------|57.9%| |
[]Protection Racket (Exortion) --------------------|58.8%| |
[]Prostitution (Pimping) --------------------------| 60%| |
[]Empires - The Sharks ----------------------------|62.5%| |
`-----' `-----'
(At this point, your percents could differ depending on the number
of Shark Empire Sites. I'll let you know when they should match up

again.)
> The East Island Story Missions & Etc. <
,-----.
[]Brawn of the Dead -------------------------------|62.9%|
[]Blitzkrieg --------------------------------------|63.3%|
[]The Mugshot Longshot ----------------------------|64.2%|
[]Hostile Takeover --------------------------------|64.6%|
Empires - Reputations Pt 2
|
|
[]Empires - The Bikers ----------------------------|66.7%|
[]Drugs -------------------------------------------|67.5%|
[]Robbery -----------------------------------------|68.3%|
[]Smuggling ---------------------------------------|69.6%|
[]Vigilante ---------------------------------------| 70%|
Rampages ----------------------------------------| 85%|
[]1 []2 []3 []4 []5 []6 []7 []8 []9 []10 |
|
[]11 []12 []13 []14 []15 []16 []17 []18 []19 []20 |
|
[]21 []22 []23 []24 []25 []26 []27 []28 []29 []30 |
|
[]31 []32 []33 []34 []35!
|
|
[]Unfriendly Competition --------------------------|85.4%|
[]High Wire ---------------------------------------|85.8%|
[]Turn On, Tune In, Bug Out -----------------------|86.3%|
[]Accidents Will Happen ---------------------------|86.7%|
[]Crash! ------------------------------------------|87.1%|
[]The Colonel's Coke ------------------------------|87.5%|
[]Kill Phil ---------------------------------------|87.9%|
[]Say Cheese --------------------------------------|88.3%|
Watersports -------------------------------------|91.7%|
[]Race 1 []Race 2 []Race 3 []Race 4
|
|
[]Race 5 []Race 6 []Race 7 []Race 8
|
|
[]Home's On The Range -----------------------------|92.1%|
[]Swinger's Club ----------------------------------|92.5%|
[]Purple Haze -------------------------------------|92.9%|
[]Taking The Fall ---------------------------------|93.3%|
[]Kill Phil: Part 2 -------------------------------|93.8%|
[]White Lies --------------------------------------|94.2%|
[]Where It Hurts The Most -------------------------|94.6%|
[]Steal The Deal ----------------------------------| 95%|
[]The Exchange ------------------------------------|95.4%|
[]Farewell To Arms --------------------------------|95.8%|
[]Burning Bridges ---------------------------------|96.3%|
[]Blitzkrieg Strikes Again ------------------------|96.7%|
[]Lost And Found ----------------------------------|97.1%|
[]Domo Arigato Domestoboto ------------------------|97.5%|
[]So Long Schlong ---------------------------------|97.9%|
[]In The Air Tonight ------------------------------|98.3%|
[]Light My Pyre -----------------------------------|98.8%|
[]Over The Top ------------------------------------|99.2%|
[]Last Stand --------------------------------------| 100%|
[]Skywolf -----------------------------------------| 100%|
}-PS2-{

,-----.
|
|
|
|
|
|
|
| - Match it!
|
|
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|
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|
|
}-PSP-{

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+
W A L K T H R O U G H - B E G I N N I N G S
+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________,
"()"
|
/ SOLDIER|===================Jerry=Martinez====================[II.1) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=Nxtc993lz9c
@~~~~~~@
%-----------%
| Available |
%-----------%
Start with it active.
%----------%
| STRATEGY |
%----------%
After the scene, run over or neckstap only 3 soldiers (walk up behind
someone,
target them with R1, get up close, and press /\ twice quickly) walking around
with M16's. Don't kill more than 3 or else you will get shot at! After killing
them, take their weapons. Head out the gate and turn right. Follow the road
but
before the tunnel, drift left onto the dark asphalt and ramp to the next road
sloping up. At the end, go right and into the marker.
After the next scene, ignor the gunners and tap X while going forward to
quickly swim to shore. Do not worry about getting shot, because for this
mission only, bullets will not hurt yoU! Also, you will see a blue bar appear
in the upper right corner above your health bar. This stands for your stamina,
and once it runs out, you will drown, so hurry!
You will automatically be equiped with a pistol. Head back to Fort Baxter and
into the large pink marker. You will be told to go into the blue arrow which
you must do. Inside, you'll be given a quick tutorial about saving and weapon
pickups.
%------------%
| COMPLETION |
%------------%
*Receive $50
*PS2: Be .4% towards 100%
*PSP: Be .5% towards 100%
########---------------------------------------------------------------------.
# NOTE # - Your Choice, Directions, and the Wanted Level (Please read)
|
########
|

| In all honesty, after "Soldier," all of section II is completely optional.


|
|You can just skip it and go to section III if you want to start right with
|
|the missions, but I HIGHLY recommend you follow this part as well, because
it|
|will help you towards 100% completion, get you some boosted stats, and start
|
|you off with a good sum of money. You're choice though. ^_^
|
|
|
| As for the directions, I will only list turn by turn directions when I am
|
|leading you to Items/Pickups or when I know of a short cut during a mission.
|
|Other than that, I will just tell you to go to the dot shown on your in-game
|
|map (hereafter referred to as "MAP").
|
|
|
| In the beginning of the game, while you are only allowed to be on the left,
|
|or Mainland island, your wanted level can only go to 3.
|
| Level 1 - Is nothing to be scared about. A cop may chase you, but after a
|
|while it will go away.
|
| Level 2 - Cops will appear more aggressively in cars. The only way to get
|
|rid of them, along with the higher levels, is to get a Bribe, visit a Pay
'n'|
|Spray, or finish a mission.
|
| Level 3 - A police helicopter will appear and eventually try to gun you
|
|down. Also, an FBI cruiser comes (Cheetah).
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________________,
"()"
|
/ 99 LUFTBALLONS PT 1|=================GTA=VCS==================[II.2) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
| X4 |
@~~~~~~@

(1 - 7)
(8 - 18)
(19 - 36)
(37 - 45)

http://www.youtube.com/watch?v=1sz8rtBslbQ
http://www.youtube.com/watch?v=46dW7d23V-8
http://www.youtube.com/watch?v=tPd8HoVRF0k
http://www.youtube.com/watch?v=Jsr68zjvJE0

########---------------------------------------------------------------------.
# NOTE # - 99 Red Balloons & Pickups (And Percentage?)
|

########
|
| High throughout the city are 99 red balloons that you must pop with a
bullet|
|and each will give you $250. Every 10 you pop (with the exception for the
|
|last one being 9), you will unlock a new respawnable weapon at your main
|
|story safe houses. 45 can be popped at this time.
|
|
|
| As said above, since these are items you will collect (or in this case
pop),|
|I will give detail directions to each one, and along the way tell you which
|
|weapon would be best to pick up if it's stronger than the one you may have.
|
|If you had somehow lost the weapon you should have (probably by death or
|
|being busted), then you can pick up whatever you see first or go back to the
|
|previous weapon pickups I mention in my guide.
|
|
|
| For some odd reason, when I had done the recording of this section, I ended
|
|up with 2.5%, but the couple of times when I did practice runs, I got 2.9%.
|
|I went back and re-ran the entire balloon section (not recording) and once
|
|again got 2.5%. I have no idea why this is happened, but eventually it
|
|corrected itself after the stunt jumps.
|
`----------------------------------------------------------------------------'
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Police, Directions, and Map Tips
|
&&&&&&&&
|
| Since you will have to shoot the balloons, you can attract police
attention.|
|Since you will be on foot or bike and if you're afraid of getting busted, I
|
|suggest you pause your game (START), go into your map (X), and set the
target|
|([]) directly where you're at. After, unpause and get either a bribe or go
to|
|the nearest Pay 'n' Spray to lose your wanted level.
|
|
|

| I do not explain my directions via map coordinates. Some of you may not
have|
|the same map or may have lost the one that the game gave you. That is why I
|
|get detailed and step by step. Even if you do have a map that even shows all
|
|the locations of the balloons, at least you could have a general idea by
|
|looking at the map of where the next balloon is I'm explaining.
|
|
|
| Remember you still have your in-game map. If you are unsure of which
|
|balloons you have popped, pause your game, go into your map section, and
hold|
|down X. You'll see it says "Show Discovered Extras: Off." You can move the
|
|Left Stick left or right to show which Balloons, Jumps, and Rampages you
have|
|found and completed so far.
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::::::::::: !!!!!!!!!!
BALLOON 1 - FORT BAXTER AIR BASE ! PICKUP ! - PISTOL
:::::::::::::::::::::::::::::::::: !!!!!!!!!!
Grab the Pistol ahead of you, equip your M16, and save, and head back out.
Outside from your barracks door, do a 180 to your right and head south to the
wall. Turn left and manual aim (hold L3, then click and hold R3) underneath
the
guard tower. The first baloon should be there.
########---------------------------------------------------------------------.
# NOTE # - Two Titles For One
|
########
|
| Anytime I post a Pickup part next to either the Directions, or in this case
|
|Items, it means I either want you to pick that item up or it will cross
|
|directly in your path.
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::::::::::: !!!!!!!!!!
BALLOON 2 - FORT BAXTER AIR BASE ! PICKUP ! - HEALTH
:::::::::::::::::::::::::::::::::: !!!!!!!!!!
At the guard tower, follow the wall north. Just past the building on your
left
will be a Health pickup. Get it if you need it, then continue north towards
Jerry's marker, but don't go in! Beside his building will be the Streetfighter
you go on at the beginning. Get on it again (!make sure you keep it!) and head

southwest to the end of the big orange building with the garage doors just
before the gate. Aim north at the top of the building with the three satellite
dishes. In the middle will be a tower with white circles on it. [I don't know
any of the proper terms so shush!] Under the circle facing you should be the
balloon. Always remember to get back on/in your vehicle to make things
quicker.
:::::::::::::::::::::::::::::::::::::::::::
BALLOON 3 - ESCOBAR INTERNATIONAL AIRPORT
:::::::::::::::::::::::::::::::::::::::::::
Back out the front gate, head right and once again drift left onto the black
asphalt before the tunnel. Don't ramp off this time but instead get out and
aim
high under the top overhang of the building to your left. The balloon is just
north of the corner.
::::::::::::::::::::::::::::::::::::::::::: !!!!!!!!!!
BALLOON 4 - ESCOBAR INTERNATIONAL AIRPORT ! PICKUP ! - ARMOR
::::::::::::::::::::::::::::::::::::::::::: !!!!!!!!!!
Head east staying on the asphalt and then south at the bridge to the end.
Make
a left, take the first right, then left again, and finally your first right
again to the front of the main airport terminal. Get out and through the first
doors you come to. (Note that your weapons will be stripped of you for now.)
Inside, head upstairs and into Gate 14 (west gate). At the end will be your
first Armor pickup. After, look for a security guard (they wear dark blue
clothes with white verticle stripes and a cap). Defeat one and take his
Pistol.
Now directly in front of the east doors, look underneath the stairs for the
next balloon. (Note that other nearby security guards will shoot you after you
fire. I would ignore them so as not to attract any wanted attention.)
:::::::::::::::::::::::::;:::::::::::::::::
BALLOON 5 - ESCOBAR INTERNATIONAL AIRPORT
:::::::::::::::::::::::::::::::::::::::::::
Back out the doors you came in from, get back your weapons and into your
vehicle. Follow the building around east and go through the fence opening,
onto the black tarmac. Now drift left going southeast to the end of an angled
runway. At the northeast tip will be a couple of ramps. The red balloon is
under the higher one.
:::::::::::::::::::::::::::::::::::::::::::
BALLOON 6 - ESCOBAR INTERNATIONAL AIRPORT
:::::::::::::::::::::::::::::::::::::::::::
Go directly south until you pass the next gate opening to your left (just
pass
it; don't go out). The balloon is in the far corner underneath the roof that
is
attached to the building directly in front of you.
::::::::::::::::::::::
BALLOON 7 - VICEPORT
::::::::::::::::::::::
Now head out the gate you just passed and onto the road.
Go north to the end, then east. Stop before you reach the driveway to the
hotel and aim up at the first palm tree just west of the driveway. The balloon

is there in the leaves.


:::::::::::::::::::::: !!!!!!!!!!
BALLOON 8 - VICEPORT ! PICKUP ! - HEALTH
:::::::::::::::::::::: !!!!!!!!!!
(This is one you need a motorcycle for and why I said to keep Jerry's.)
Continue to the four-way intersection and turn south. Before the road curves
east, head through the opening to your left and go across the lot. Eventually
you'll come to the Health pickup next to the building. At the end of the lot
but right before the road, turn left & drive up the stairs on your motorcycle.
When you get to the top facing west, you'll see in the distance a small
wooden
ramp. Speed up (tilt the Left Stick slightly forward so Vic can get closer to
his bike, thuse causing it to go quicker) and hit the ramp. Land on the roof
across the street to acomplish the jump.
########---------------------------------------------------------------------.
# NOTE # - Unique Jumping
|
########
|
| The ramp you just went on is also a Unique Jump which is required for 100%.
|
|More detail will be explained later about these but if you're using the 100%
|
|checklist, go ahead and mark off the first jump. Know that I will mention it
|
|again during the Unique Jump section.
|
`----------------------------------------------------------------------------'
Face north along the wall and at the end you'll see the top of a stairway.
Drive down these stairs to be inside the the closed off lot. Go to the
southwest building in the lot and under the overhang on the east side will be
the balloon after the second support from the north.
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - MOLOTOVS
|
!!!!!!!!!!
|
| From this building, you'll see some green trailers to the northeast. From
|
|the one that's directly east at the northern part of the building, go to the
|
|one that's directly north of that. Inside the trailer will be the Molotovs.
|
`----------------------------------------------------------------------------'
::::::::::::::::::::::
BALLOON 9 - VICEPORT
::::::::::::::::::::::

Go back up the stairs you came down from. At the roof, drive off to the
street
below. Head east along the most southern road (the one south of the previous
Health pickup) and stop just before the T intersection on the north sidewalk.
Aim south to the crane. The balloon should be underneath the horizontal
support.
:::::::::::::::::::::::
BALLOON 10 - VICEPORT
:::::::::::::::::::::::
Continue east on the southern road and take its curve north. Eventually
you'll
come to a cargo ship on your right. Near the life boats, jump onto the cement
rail and then onto the ship between the life boats and the blue railing. At
the
structure in front of you, climb all the way up from the stairs on the
southern
side. When you reach the top, go around to the north side of the antenna
crow's
nest and aim up to the balloon. (This one can be a little tricky even if
you're
aiming directly at it. Just keep trying, even with the pistol.)
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock
|
########
|
| The Pistol will now constantly respawn at your safe house.
|
`----------------------------------------------------------------------------'
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - BINOCULARS, GAFF HOOK
|
!!!!!!!!!!
|
| BINOCULARS: Right by the balloon are the Binoculars.
|
| GAFF HOOK: Head all the way back down the stairs and to the stern (south
|
|side) of the ship. Right by the rail will be the Gaff Hook.
|
`----------------------------------------------------------------------------'
::::::::::::::::::::::::::::
BALLOON 11 - LITTLE HAVANA
::::::::::::::::::::::::::::
Back off the boat, follow the road north. When you get to the first bridge,
stop at the median section between the roads and aim just northwest at the
blue
and white building [I know that's not their true colors but it's close enough]
just north of the orange (or is it pink?) smaller building. Under the top

overhange above the balcony is the next balloon.


::::::::::::::::::::::::::::
BALLOON 12 - LITTLE HAVANA
::::::::::::::::::::::::::::
Continue north until you get to the next intersection with the road on your
left. On the southern side is the police station. By the front door of the
station is two palm trees. The farther one has the balloon up in the leaves
and
you can either aim at it from the median or the roof.
::::::::::::::::::::::::::::
BALLOON 13 - LITTLE HAVANA
::::::::::::::::::::::::::::
On the north side of the intersection you'll see a big "Redwood Jr"
billboard.
Behind the sign under the open lid will be the balloon. (This is another one
of
those glitchy balloons where I was only able to shoot directly from the north
facing south and just over the roof.)
::::::::::::::::::::::::::::::
BALLOON 14 - STARFISH ISLAND
::::::::::::::::::::::::::::::
Go north and take the first bridge east onto Starfish Island. Pass the first
road and go to the last house on your left before the second road. Through the
arch opening and straight ahead in the porch area is the balloon.
:::::::::::::::::::::::::::::: !!!!!!!!!!
BALLOON 15 - STARFISH ISLAND ! PICKUP ! - MAC
:::::::::::::::::::::::::::::: !!!!!!!!!!
Continue east. Turn right into the last property with the big (Diaz) mansion.
Instead of following the driveway, continue south across the grass, drifting
left a little to go around the wall. When you get to the end of the wall
that's
to your right, turn right and go west until you reach the orange wall that
supports the stairs in the back of the mansion. Aim up and the overhang in the
southeast corner of the mansion and the ballon is there. Go around the orange
wall and up the stairs to the top area and in the center along the edge will
be
a Mac gun. (Note that after getting this, you can now do drive-bys and even
shoot forward while on a motorcycle.)
:::::::::::::::::::::::::::: !!!!!!!!!!
BALLOON 16 - LITTLE HAVANA ! PICKUP ! - MAC
:::::::::::::::::::::::::::: !!!!!!!!!!
Drive back out of Starfish Island the way you came in and then turn left.
Take
the first road right. Past the road to the north, you'll see a big alley area
that even shows up on radar to your right. Head down this and straight ahead
will be the Mac. When you get it, face west and you'll see the balloon under
the stairs ahead.
::::::::::::::::::::::::::::
BALLOON 17 - LITTLE HAVANA
::::::::::::::::::::::::::::
Continue north and after the second road to your left (with the lot to the

right), look left and you'll see an alley between the second and third house.
Go down this and when you reach the basketball courts to your right, aim south
at the palm trees. The balloon is in the leaves at the most southern thin one
right next to the cement wall.
::::::::::::::::::::::::::::
BALLOON 18 - LITTLE HAVANA
::::::::::::::::::::::::::::
Head north through the court.
########---------------------------------------------------------------------.
# NOTE # - Which Weapon?
|
########
|
| If you've followed my guide word for word, you would have the Gaff Hook. By
|
|pressing L1, the Machete will replace the hook. If you don't know which one
|
|you want, I believe the hook is stronger because I "tested" it out on some
|
|subjects in the streets and thus why I didn't put a "pickup" sign up. Choice
|
|is still yours though!
|
`----------------------------------------------------------------------------'
When you reach the road, turn left going west. Before you get to the curve,
face right and the balloon is under the overhang on the corner building with
the "Logger" billboard.
::::::::::::::::::::::::::::
BALLOON 19 - LITTLE HAVANA
::::::::::::::::::::::::::::
Now drive back east on the same road to the curve. The balloon is under the
low theater board in the south corner.
:::::::::::::::::::::::::::
BALLOON 20 - LITTLE HAITI
:::::::::::::::::::::::::::
Go north and follow the curve east, then take the first road north. Almost
directly across from the first west road you come to will be a green house
with a car port. Under the awning in front of the house will be the balloon.
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock
|
########
|
| The Scorpion will now constantly respawn at your safe house!
|
`----------------------------------------------------------------------------'

::::::::::::::::::::::::::: !!!!!!!!!!
BALLOON 21 - LITTLE HAITI ! PICKUP ! - HEALTH
::::::::::::::::::::::::::: !!!!!!!!!!
Now go west on the road and follow the curve north (taking the Health if you
need it that's at the curve's southwest corner). Take the first left to the
next curve and the balloon is under the white "Redwood Jr's" billboard.
::::::::::::::::::::::::::: !!!!!!!!!!
BALLOON 22 - LITTLE HAITI ! PICKUP ! - ARMOR
::::::::::::::::::::::::::: !!!!!!!!!!
Don't follow the curve but head west between the building with the billboard
from the previous balloon and the chain link fence with barb wire on top. At
the corner of the building, turn right and up ahead will be a red bridge with
armor in the middle (don't fall in the water!). Past the bridge, do a 180 and
the balloon is right underneath by the south wall. (You may need to go off to
the side a bit so you can actually see the bottom of the balloon under the
bridge.)
:::::::::::::::::::::::::::
BALLOON 23 - LITTLE HAITI
:::::::::::::::::::::::::::
Continue north to the road and make a left into the junk yard. Head around
north untill the conveyor belt is next to you. Aim up at the top of the belt
and the balloon is underneath.
:::::::::::::::::::::::::::
BALLOON 24 - LITTLE HAITI
:::::::::::::::::::::::::::
Go out of the yard and while heading east and look left. Eventually you'll
see
an alley, so go down it and make a left through the opening in the wall. At
the
end, turn right and the balloon is under the overhang of the building in the
corner.
::::::::::::::::::::::::::: !!!!!!!!!!
BALLOON 25 - LITTLE HAITI ! PICKUP ! - SHOTGUN
::::::::::::::::::::::::::: !!!!!!!!!!
Head back out east to the road. Turn south and then make the first left. Make
another left and follow the road's curve east. Past the next road you'll see a
lone building to your left. Under the awning of this building is the balloon.
Head tot he northern road with the bridge and turn right. At the end of the
building, turn left intot he alley, and once again at the end, turn left up
the
stairs. On the roof is the shotgun.
:::::::::::::::::::::::::::
BALLOON 26 - LITTLE HAITI
:::::::::::::::::::::::::::
Drive off the roof on the western side, then follow the big curve north until
just after the road to your left. The first building in the northwest corner
will have a "R*Lax" billboard on top. The balloon is under it.
:::::::::::::::::::::::::::
BALLOON 27 - LITTLE HAITI
:::::::::::::::::::::::::::

Head west on the road you just past, and then make a right. When the curve
comes up with the "Drink Spunk!" billboard, make a left between the buildings
and into the lot. Drift left into the arched building. Once inside, do a 180
and the balloon is above the entrace under the roof.
:::::::::::::::::::::::::::
BALLOON 28 - LITTLE HAITI
:::::::::::::::::::::::::::
Go back out the lot and head east. Looking north, you'll come to a big green
building set in the corner. Along the buidling are some palm trees. Still
heading east to the road, count the second palm tree. The balloon is in its
leaves.
:::::::::::::::::::::::::::
BALLOON 29 - LITTLE HAITI
:::::::::::::::::::::::::::
Continue to the corner of the green building. At the corner, head north but
follow along the building's wall and when you reach the wooden fence, turn
left
and between the building and wall is the next balloon under the overhang.
::::::::::::::::::::::: !!!!!!!!!!
BALLOON 30 - DOWNTOWN ! PICKUP ! - AXE
::::::::::::::::::::::: !!!!!!!!!!
Back at the main road, go north but follow along the wooden fence. Eventually
you'll come to the construction lot's entrace. Inside, go forward under the
building and then drift right just past the pile. Get the Hand Axe if you want
and then shoot the balloon that is in the top pipe. The Axe will be right next
to you. It seems to be about the same level or just a little stronger than the
Gaff Hook, so I switched them to get the Axe.
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock
|
########
|
| The Stubby Shotgun will now constantly respawn at your safe house!
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::
BALLOON 31 - DOWNTOWN
:::::::::::::::::::::::
Back at the road, head north until you get to the split with the "Twilight
Knife" billboard in the middle on top of the building. The balloon is under
the
billboard.
:::::::::::::::::::::::
BALLOON 32 - DOWNTOWN
:::::::::::::::::::::::
Head north from the split to the first building on your left. Under the
overhang at the top will be the balloon.
:::::::::::::::::::::::

BALLOON 33 - DOWNTOWN
:::::::::::::::::::::::
Head right at the intersection and then make a left at the end. When you get
to the corner of the buliding to your left, go right onto the grass. Do a 180
and aim high up under the overhang in the northeast corner for the balloon.
:::::::::::::::::::::::
BALLOON 34 - DOWNTOWN
:::::::::::::::::::::::
Continue north on the road looking left until you get to the entrance path of
the white building with all the plants (before the bridge). At this entry
path,
aim northwest to under the overhang in the corner for the balloon.
:::::::::::::::::::::::
BALLOON 35 - DOWNTOWN
:::::::::::::::::::::::
Continue north again but before you reach the bridge, you'll see a stairway
to
your left. Take it up and then go forward around the wall and onto the bridge.
When near the top, aim at the northeast building in the corner. The balloon is
under the overhang.
:::::::::::::::::::::::
BALLOON 36 - DOWNTOWN
:::::::::::::::::::::::
Go back down to the road below and head north yet again. When you reach the
curve, you'll see a billboard overhead. The balloon is below the billboard.
::::::::::::::::::::::: !!!!!!!!!!
BALLOON 37 - DOWNTOWN ! PICKUP ! - PISTOL
::::::::::::::::::::::: !!!!!!!!!!
Follow the curve west and look left. You'll come to a big sculpture in the
alcove of a building. Go to it and underneath the ball will be the balloon. Go
on the south side of the sculpture and up the small steps to the Pistol.
::::::::::::::::::::::: !!!!!!!!!!
BALLOON 38 - DOWNTOWN ! PICKUP ! - BRASS KNUCKLES
::::::::::::::::::::::: !!!!!!!!!!
Go back north to the road, and continue west (left). After a short ways, look
left and you'll see a narrow alley. In it are the Brass Knuckles. Back to the
road going west, follow the curve north, turn right and notice on the radar
the little square with the path being an alley. Take this path to the
northeast
corner. To the southwest will be a patch of grass with palm trees. The balloon
is in the tree at the corner of the building.
:::::::::::::::::::::::
BALLOON 39 - DOWNTOWN
:::::::::::::::::::::::
Go east on the northern road and when you pass the alley to the south (with a
police bribe in it), look up left. Near the western corner of the building
will
be a satellite dish. The balloon is under that.
::::::::::::::::::::::: !!!!!!!!!!
BALLOON 40 - DOWNTOWN ! PICKUP ! - MICRO SMG

::::::::::::::::::::::: !!!!!!!!!!
When you get to the curve, drift right between the buildings. Go up the
stairs
ahead and turn right, getting the Micro SMG (it will replace the Mac if you
have it from my guide). Go to the wall and turn left. The balloon is in the
corner palm tree.
########---------------------------------------------------------------------.
# NOTE # - Weapon unlock
|
########
|
| The Molotovs will continuously respawn at your safe house!
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::
BALLOON 41 - DOWNTOWN
:::::::::::::::::::::::
Back to the road, go south and make the first right going towards the
Stadium.
At the next intersection, make a right and then follow the dark path that
leads
around the entire Stadium (the arrows will be pointing towards you). When you
each the first small parking lot on the very north side, do a 180 and aim high
up under the overhang. The balloon is at the edge. (Since it's high up, I
found
it easiest to shoot while I was standing on the cement railing with the boat
ramp just to the north of me.)
::::::::::::::::::::::: !!!!!!!!!!
BALLOON 42 - DOWNTOWN ! PICKUP ! - HEALTH, ARMOR, BASEBALL BAT
::::::::::::::::::::::: !!!!!!!!!!
Head back following the arrows to the road. Before the road, head up the
steps
to your right. Go past the bigger steps leading up and then make a right going
to the steps leading down to the Armor. Continue south down the southern steps
and then do a 180 to your right. Forward behind the first column is the bat.
(I
found the bat to be about the same strength as the axe, so you can take the
bat
or keep the axe. Whatever you like.) Go back east out of the Stadium area and
at the road go south. Take the first road left to the front of the hospital
and
go up the small stairs right beside the Health pickup to the door in the back
of the central area. You'll end up on the helipad of the hospital, so do a 180
to your left facing east and you'll see a single palm tree. Aim in the leaves
for the next balloon.
::::::::::::::::::::::: !!!!!!!!!!
BALLOON 43 - DOWNTOWN ! PICKUP ! - HEALTH
::::::::::::::::::::::: !!!!!!!!!!
Go back down to the road you came from and continue east. After the road to
your right, look left and you'll see a building with a Health pickup at its
front doors. Aim up to the overhang on the left hand side for the balloon.

:::::::::::::::::::::::
BALLOON 44 - DOWNTOWN
:::::::::::::::::::::::
Back west on the road, go south on the road you just passed. When you get
close to the firestation, look right and you'll see an opening in the fence
(northeast side of the station). Go into the lot west, and then make a left
after the station building to another building ahead. This building has
multiple balconies and the balloon is under the lowest one.
:::::::::::::::::::::::
BALLOON 45 - DOWNTOWN
:::::::::::::::::::::::
Go south between the station and the previous balloon's building and use the
concrete ramp to get back to the southern road. Head west. Follow the curve
north and you'll see some palm trees to your left. The first thin tree you
come
to (third from the south) will have the balloon high in its leaves.
Guess what? That's it for now!
::::::::::::::
: COMPLETION :
::::::::::::::
*Have 45 out of 99 balloons
*Unlocked Pistol, Scorpion, Stubby Shotgun, and Molotovs
*Obtained the accumulated amount of money from each balloon ($250 each)
*Collected best possible pickups if you followed me
*PS2: Be 2.9% towards 100%
*PSP: Be 2.7% towards 100%
**************
* DIRECTIONS *
**************
Please, go all the way back to your barracks. Before you go inside however,
look to the side of your building and you'll see the four weapons that you
have
spawned from the balloons so far! Go ahead and collect them all, trading out
whatever you have since you can really get quick unlimited ammo with these.
Also, since you should still have the M16, go ahead and down three more guard
for their ammo. Inside, collect the Pistol ammo again and SAVE.
########---------------------------------------------------------------------.
# NOTE # - Weapons Away & Apologize But Couldn't Help It
|
########
|
| Know that you should not keep collecting these weapons to build up your
ammo|
|right now, because the balloons were the only targets you had to shoot
|
|(except for a few targets during early missions). The reason why you is that
|
|they will all be stripped from you somewhat early on in the game, thus
|
|causing you to start stocking up again! Just wait until I say so, or if you
|

|completely ran out of ammo for a weapon.


|
|
|
| I know I only named one Bribe location (kinda) because... I had no Bribe
|
|map to go off at the time of writing this. Sorry. I'll list them as I find
|
|them though IF they're necessary during that section. ^_^
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________________________,
"()"
|
/ PLAYGRUOND ON THE DOCK (PS2 ONLY)|==========GTA=VCS===========[II.3) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=BxB6pRtYJzQ
@~~~~~~@
**************
* DIRECTIONS *
**************
After saving, get back in/on your vehicle (or if it disappeared, the
Patriot).
Out the gate, turn left and follow across the wooden bridge. Drift left and
cointine east on the road, then drift left again along the next road to the
main road. Turn right going south and after you pass the intersection of the
last bridge, also pass the road going to your right. You'll see a row of home
to your right. Just after the short orange wall on the south of these homes,
go
onto the dark asphalt, following the short orange wall. At the end of the wall
and next to the last home wall will be a PCJ-600 bike. Get on.
=============
= Available =
=============
From the beginning.
========
= GOAL =
========
Drive through 27 coronas (rings) before 1 minute and 15 seconds.
============
= STRATEGY =
============
The time won't start until you pass through the first corona. Straight ahead
you'll see one but don't go to it just yet. Instead, go to the south side of
it
(your left) and turn facing north. You'll see a corona to your right between

the houses/garages and a corona to your left that's a bit higher. The higher
one is what you'll be going for.
=Going north, pass through Corona 1 that you saw from the beginning.
=Drift left to the upper Corona 2.
=Drift right onto the garage rooftop for Coronas 3 and 4.
=Gently ramp off the edge and do a 180, but this time going south between the
houses and garages for Coronas 5, 6, and 7. (There is also a Health pickup
down
this path but don't bother to get it.)
=At the end, go left around the short orange wall towards the main road for
Corona 8.
=Drift left now across the main road to the east side for Corona 9.
=Get on the grass heading north for Corona 10.
=Start speeding up and following the railing to your right for Corona 11.
=Aim and drive up the cement ramp, going over the road, and land on the other
side for Coronas 12 and 13. (Know that you do not need to lean forward for
this
ramp. Just hold down X and the speed should be just right.)
=Get Corona 14 that's on the grass in front of the second stairs.
=Go onto the boat from those stairs for Corona 15.
=Turn right and make a big U along the boat edge for Coronas 16, 17, 18, 19,
and 20, heading back north on the east side of the boat.
=Go to the front of the boat and do another U, collecting Coronas 21, 22, &
23.
=Up the steps and do yet another U for Coronas 24 and 25.
=Going north on top of the boat you'll see a corona between the two
structures.
=You don't have to weave through them to get it. Just drive up close to its
side and you'll get Corona 26.
=Now drive to the front on top for the final Corona 27.
==============
= COMPLETION =
==============
*Receive $500
*PS2: Be 3.3% towards 100%
*PSP: Not available!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

,________________________,

"()"

/ UNIQUE STUNT JUMPS PT 1|===============GTA=VCS================[II.4) -{}|


/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@ (1 - 9)
http://www.youtube.com/watch?v=Z605jgFQB5I
| LINK | (10 - 16) http://www.youtube.com/watch?v=Bwdz0yJmIkQ
@~~~~~~@ (17 - 22) http://www.youtube.com/watch?v=4iIQ0u_u7H0
########---------------------------------------------------------------------.
# NOTE # - UJ's, The Final Jump, & PS2 Only's
|
########
|
| Unique Jumps are required for 100% and there are 36 of them all around Vice
|
|City - most on land, some in water. You will find special ramps that when
|
|ramping them, you'll be in slow motion (thus signifying you found a UJ) and
|
|if you landed it in the correct spot, you'll be rewarded with $250 each.
|
|complete them all and you'll get $10,000. The best vehicle to do the land
|
|ones with is the PCJ-600 (the one you should still have from the previous
|
|side-mission). Remember that since you'll be on a motorcycle, you can lean
|
|while in the air, thus straightening out your landing in case you're leaning
|
|too far forward or back. Thankfully you'll be told if you made the jump or
if|
|you failed. Also your motorcycle won't last all the jumps because of the
hard|
|landings they endure. Eventually they'll blow up and you'll have to find
|
|another PJG. 22 can be done now, so let's get to 'em!
|
|
|
| Also know that there is a UJ right at the boat you ended on, but I'm
|
|actually going to do this one last, since it requires you to lose your bike.
|
|
|
| Finally, the PS2 version has 6 new jumps than the PSP version. I will note
|
|them when they come. I still suggest you go to them or at least go to where
|
|the landing would be (if you're playing the PSP) because remember I use turn
|

|by turn directions.


|
`----------------------------------------------------------------------------'
::::::::::::::::::::::::
JUMP 1 - LITTLE HAVANA
::::::::::::::::::::::::
Head off the boat and go north a little ways on the cement walkway (the one
by
the the water's edge, not the sidewalk). After passing about three or four
lines in the walkway, do a 180 facing south. Remember the cement ramp you
landed on from the Playground side-mission? Well we'll be ramping up in this
time. Speed south towards the ramp (yes, you will need to lean forward this
time) and lean slightly right so when you ramp, you won't land in the water!
Land in the grass on the other side to complete the jump.
:::::::::::::::::::
JUMP 2 - VICEPORT
:::::::::::::::::::
Go to the road but stay on the east side. Speed south along the sidewalk and
you'll quickly see a large cargo ship to your left. Just as soon as you'll see
the ship, you'll see a small boat on land in the grass between some palm
trees.
On this boat is a small wooden ramp leading to the ship. Drift left while
speeding (lean forward), do the ramp, and try to land on the deck of the ship.
Know that there have been playthroughs where I didn't actually land on the
deck, but right at the wall of the ship and I still made the jump.
:::::::::::::::::::
JUMP 3 - VICEPORT
:::::::::::::::::::
Drive off the ship between the life boats and the blue railing and back to
the
road. Straight ahead between the split roads on the light colored ground will
be some red containers. At the middle containers will be a big ramp facing
north. Go south on the road you're at until it curves. Keep going south off
the
curve and to the south building's wall. Do a 180 and speed (lean forward the
entire way) up the road and drift left to the ramp. You have to clear the
white
corner building just ahead and land on the other side.
:::::::::::::::::::
JUMP 4 - VICEPORT
:::::::::::::::::::
(This one was used to get Red Balloon 8. It is, however, required you do it
again because the next Jump will be on the roof you land on.) Do a 180 and go
back south but on the western split this time. Go up the stairs on the last
building to your right before you reach the end. At the top, speed up (don't
need to lean forward) heading west and ramp across the street and onto the
roof
on the other side.
:::::::::::::::::::
JUMP 5 - VICEPORT

:::::::::::::::::::
On the roof, go to the southern edge and then do a 180 facing north. You'll
see another wooden ramp. You must lean forward the entire way and ramp over
the
building ahead to land in the grass next to the Hotel.
::::::::::::::::::::::::::::::::::::::::
JUMP 6 - ESCOBAR INTERNATIONAL AIRPORT
::::::::::::::::::::::::::::::::::::::::
Go north to the road and head west. Take the first road left and go down to
the edge of the dock. Do a 180 facing north and with the building on your
left,
look for a stairway that leads to its roof. At the top, turn left and go to
the
south edge. 180 again and you'll see the ramp ahead. (Actually, the game may
not let it load until you get closer. At least check to see where it's at,
then
head to the southern edge.) At the very edge (and I mean very edge), lean down
the entire way and speed to the ramp. You will need to land either on the next
roof ahead or on the road beside the building.
::::::::::::::::::::::::::::::::::::::::
JUMP 7 - ESCOBAR INTERNATIONAL AIRPORT
::::::::::::::::::::::::::::::::::::::::
(If you land on the road beside the building and make the jump, then just
turn
around and go through gate into the airport. If you landed on the building,
then just drop of left and onto the airport gound.) Now head northwest to
where
the terminal building is to your right. If you continue going northwest,
you'll
see a blue, white, and red plane north of the control towers and parked by the
northern fence. Just to the east of this plane is a small set of stairs facing
northwest towards the plane. You have to ramp the stairs going over the plane.
As you can see, you have plenty of room to speed up (go ahead and lean forward
too).
::::::::::::::::::::::::::::::::::::::::
JUMP 8 - ESCOBAR INTERNATIONAL AIRPORT
::::::::::::::::::::::::::::::::::::::::
Now head back east and go out the opening in the fence just to the east side
of the terminal building. Head north across the grass and drift left into the
other opening ahead. Go on the short curved road inside the fence and look to
your right. You'll see a small set of stairs facing southeast which are the
ones you have to ramp. Start back quite a ways (maybe even to the northwest
wall), lean forward, and ramp the stairs. You have to jump over the wall with
the barbwire, across the street, over the chain link fence, and onto the grass
or dirt ahead.
::::::::::::::::::::::::
JUMP 9 - LITTLE HAVANA
::::::::::::::::::::::::
See the tall pile of dirt in your vacinity? Go to the north side
and you'll see is slopes down to the north, thus making this pile
jump! Follow the slope north onto the paved land and do a 180 and
bridge to your left. Leaning forward, speed up and ramp the pile.
land on the inclining road just ahead.

of this pile
your next
the wooden
You need to

::::::::::::::::::::::::::::::::::::
JUMP 10 - LITTLE HAVANA (PS2 Only)
::::::::::::::::::::::::::::::::::::
Follow the road you landed on to the end and go left towards Sunshine Autos.
At the car dealership, make another left going north and then a right. Looking
left, you'll see the alley you had gone into for Balloon 14. (Know that there
is a Sanches motorcycle parked at the end.) Drive through the alley (forget
the
Mac because now you have the Scorpion) to the north road and do a 180 facing
south. You'll have to lean forward and speed up through the alley, across the
street, up a small wooden ramp between a couple of buildings, and land in the
back of the auto lot.
:::::::::::::::::::::::: !!!!!!!!!!
JUMP 11 - LITTLE HAITI ! PICKUP ! - ARMOR
:::::::::::::::::::::::: !!!!!!!!!!
Head back out to the west road and then north. At the end, go left and follow
the curve north as well. At the next curve, don't follow it but instead
continue north through the alley with the Armor in the middle. Keep going
north
on the next road but before the curve, look left and there will be an opening
between two buildings that is slightly hidden by shrubber. On the other side
of
this opening (to your left will be the ramp you took for UJ 9) turn right to
go
north. (If you need a new bike, you can go across the bridge and get Jerry's
bike again.) When you're at the same wooden bridge, start leaning forward
speeding north and you'll see a white object in the distance (a trailer). Aim
just to the right of the trailer and you'll hit a wooden ramp. You must jump
over the water and land on the other side.
########---------------------------------------------------------------------.
# NOTE # - Water Landings
|
########
|
| Unfortunately, this ramp can be a bit tricky. I tried leaning forward while
|
|going on the ramp like I do with all others, and Vic fell off the bike while
|
|it soared through the air. Other times Vic hit the ramp awkwardly, causing
it|
|to slow down just enough to where I did not make the jump. I found it best
|
|(though it still took some tries) to lean forward while heading to the ramp,
|
|then almost right when I get to it, lean back all the way to help lift the
|
|front up just a bit and to possibly make it across.
|
|
|
| If you do land in the water, don't worry. There's a ramp leading back up to
|

|the docks just to the west of the white trailer that we passed for the ramp.
|
`----------------------------------------------------------------------------'
::::::::::::::::::::::::
JUMP 12 - LITTLE HAITI
::::::::::::::::::::::::
Go around east to the dead end road to the north. Turn right but stay on the
southern edge of the road and look left to the alley you went down for Balloon
22. Back up to the southern wall and hold down your gas and break at the same
time. Your back tire will start spinning but you'll go no where. After a few
seconds and making sure your tilting the Left Stick slightly forward, let go
of
the break and get a small boost of speed from the start and keep leaning
forward all the way north up the alley and at the end will be stairs to ramp.
You have to land past this black line that is on the roof (you'll see when you
get there) of the building the stairs are connected to. It may help if right
when you reach the stairs, you pull back on the Left Stick all the way. If you
time it just right, the motorcycle will fly high and onto the northern area of
the roof past the black line. (This took me a while so don't get upset if you
dont' get it on your first try.)
::::::::::::::::::::
JUMP 13 - DOWNTOWN
::::::::::::::::::::
Drift left and north off the roof so your by the waterside. Head north along
the waterside and when you reach the end, turn right and you'll see the end of
the ramp to your left. Go around on the ramp and follow the path north. I
usually do the 180 at the palm trees to face south towards the dirt ramp. Lean
forward and speed up the ramp. You will need to clear a high wall and land on
the other side.
::::::::::::::::::::
JUMP 14 - DOWNTOWN
::::::::::::::::::::
Do a 180 facing the wall you just jumped over. Go to the right side of it and
you'll actually be able to pass between the wall and the building. Now head
all
the way east between the northern side of the green building and the wall to
the main road. Head north and then left into the construction zone. At the
back
of the building you pass under, turn left and you'll see scaffolding. Go to
the
wall and you'll see a wooden path that leads up the scaffolding and into an
empty room. You should of noticed another wooden ramp facing west from the
edge
of the room's opening. Back up to the east wall and leaning forward, drive up
the ramp. You must land on the roof below.
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - BRIBE
|
!!!!!!!!!!
|

| At the north side of the crane on the ground will be the police Bribe that
|
|will take away one wanted star.
|
`----------------------------------------------------------------------------'
::::::::::::::::::::
JUMP 15 - DOWNTOWN
::::::::::::::::::::
Go north off the roof and you'll see the next ramp straight ahead. Just head
in the oppositite direction of the ramp and then do a 180 to face it. Lean
forward and speed up the ramp. You must make it over the wall and onto the
grass on the other side.
:::::::::::::::::::: !!!!!!!!!!
JUMP 16 - DOWNTOWN ! PICKUP ! - ARMOR
:::::::::::::::::::: !!!!!!!!!!
Go east across the grass and cross the first road onto the other. Follow east
on this road and the curve north. Drift far right onto the grass and follow
along the outer railing with the water on the other side. When you get to the
first building (making sure you lean forward of course) after the Empire site
(explained later), go between it and the railing but stay along the building's
wall and you will be going up a big staircase. You must jump over the bridge
and land on the other side behind the building right where Armor is.
::::::::::::::::::::
JUMP 17 - DOWNTOWN
::::::::::::::::::::
Get on the road going north and follow the curve west and then north to the
T intersection. Turn east but stay on the northern side of the road and
(leaning forward as always) pass the curve to between the buildings and up the
stairs on the southern building. You have to land on the Dirtbike Track.
::::::::::::::::::::
JUMP 18 - DOWNTOWN
::::::::::::::::::::
Go west back onto the road and all the way to the stadium area. Get to the
west side of the loop road in front of the stadium. On the south side of this
road will be a wide but small set of stairs facing some water with land on the
other side. Start at the northern end of the road and, leaning forward, speed
toward the stairs, cautious of traffic. You need to jump over the water and
land on the other side.
::::::::::::::::::::
JUMP 19 - DOWNTOWN
::::::::::::::::::::
From the little lot you landed in, go just north until the alley meets the
loop road. Now do a 180 facing south in the alley. You'll have to lean forward
and drift slightly left after the building, into an opening in a wall, and
ramp between two green trailers. YOu need to go pretty far for this one and
you
MUST land on the roof on the other side (so aim just a tiny bit left). Even if
you make the jump and don't land on the roof, you'll have to keep doing it
again until you do land (far on) the roof.
::::::::::::::::::::

JUMP 20 - DOWNTOWN
::::::::::::::::::::
On the dark roof, go to the south side and then east. You'll see the next
ramp heading east on top of the King Knuts shop. Just back up to the west side
of the roof, do a 180, and (leaning forward) speed up the ramp. You're
"suppose" to land on the roof across the street, but you can actually hit the
wall of the building and still make the jump. Just make sure you have enough
health so you'll survive the landing. Actually...
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - HEALTH
|
!!!!!!!!!!
|
| (I'll mention this now in case your health is low from falling off your
bike|
|too much.) Go to the little outdoor shopping center with the palm trees just
|
|north of King Knuts. Going north along the buildings, you go into a large
|
|alley. Continue north following the alley and just past another Empire site
|
|will be the Health icon.
|
`----------------------------------------------------------------------------'
::::::::::::::::::::::::::::::::::::::
JUMP 21 - STARFISH ISLAND (PS2 ONLY)
::::::::::::::::::::::::::::::::::::::
Go back to the main road and head far south. Turn left into Starfish Island.
Go to the southeastern part and turn once again into the larg (Diaz) mansion
(if you got the red balloon from before then you'll know which mansion). This
time though, follow the driveway to the end. Look left and you'll see a small
wooden ramp. Start at the edge of the driveway (where the dirt road starts)
and
speed directly towards the ramp. You simply need to jump over the small pond
just ahead. You don't really need to lean forward because you don't want to
overshoot and land in the main water, losing your bike. :p
:::::::::::::::::::::::::
JUMP 22 - LITTLE HAVANA
:::::::::::::::::::::::::
Remember at the beginning of this section how I explained that there was a
jump on the Restaurant Boat (where you ended the Playground mission on just
before the south bridge), but I wanted to do that until last because you will
be forced to lose your bike? (Though, of course, you probably had to get
several new bikes by now due to all the hard landings and crashes.) Well now
we're going to do it!
Go back west out of Starfish Island and then go south. Looking left, find
where the small boat is and then distance yourself from the southern set of
stairs by heading right, between the buildings, and into the parking lot. Do a
180 and, leaning forward, speed towards the stairs. Since they're small,
remember they're just to the left of the "Benny's Restaurant" sign. You must
clear the boat and land in the water for the final jump for now!
::::::::::::::

: COMPLETION :
::::::::::::::
*Completed 22 out of 36 Unique Stunt Jumps
*Obtained the accumulated amount of money from them ($250 each)
*PS2: Be 11.7% towards 100%
*PSP: Be 11.2% towards 100% (Two jumps not available)
**************
* DIRECTIONS *
**************
Quickly get out of the water by swimming to the northern side of the boat and
towards the wall before your Stamina runs out. There will be a narrow incline
going back up to ground level by the wall. Go back to your barracks and save!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________,
"()"
|
/ RUSH (PS2 ONLY)|===================GTA=VCS====================[II.5) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=blu6yIcLDgw
@~~~~~~@
**************
* DIRECTIONS *
**************
Head east to the main road and then south all the way to the end in Viceport.
Head right and look left. You'll see some crates and next to the western crane
(across the street from the Health icon) will be a parked Linerunner. First
off, aim at the vehicle you came in on and shoot it until it start to burn,
then quickly get in the Linerunner before the previous vehicle blows up.
=============
= AVAILABLE =
=============
From the beginning.
========
= GOAL =
========
This is simply a mayhem side-mission. You need to cause $1,700 worth of
damage
in only three minutes by crashing into vehicles. The payment works out as
such:
$10 for each spin from a car.
$50 for knocking someone off a bike.
$50 for throwing cars into the air.
$150 for flipping over cars.
$250 for pushing cars into the water.
$300 for completely destroying a car/blowing it up.
============
= STRATEGY =

============
If you managed to make the vehicle you came in on burn, then with the truck,
smash into that vehicle and it should blow up very quickly, thus giving you a
boost of $300!
Now the way I do this just so I can be at a different location at the end, is
after I get in the truck, I go east on the road and then take the first left
going face-on into traffic. I follow the (main) road all the way north towards
oncomming traffic (of course going into the right line when there is no
oncomming traffic), but try to hit as many things as possible. I do suggest
avoiding police due to how slow the Linerunner is, the cop could bust you.
When you get to the northern split of the main road, stay in the wrong lane
towards the traffic and the timer should end just as you hit the police
station
in Downtown.
==============
= COMPLETION =
==============
*Receive $1,000
*PS2: Be 12.1% towards 100%
*PSP: Not available
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Again and Blast Zone
|
&&&&&&&&
|
| You can do the mission again after you complete it, but you'll only receive
|
|$250 from winning each time.
|
|
|
| [This is not my trick. I read it from somewhere else a long time ago but
|
|don't remember where from.] On the road right in front of the Linerunner,
get|
|some people out of their cars to cause a road block, backing up more cars.
|
|Shoot the vehicles until they start to smoke, but not burn. With enough
|
|vehicles smoking, start the mission and then just ram into them, blowing
them|
|up easily, netting you $300 for each one! Either way you go, try to head to
|
|the police station in Downtown (across from the firestation).
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________________,
"()"
|
/ PLAYGRUOND ON THE TOWN|================GTA=VCS================[II.6) -{}|

/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=wG_skHR4Jl0
@~~~~~~@
**************
* DIRECTIONS *
**************
Go behind the police station on the east side and you'll see an Enforcer
vehicle parked at the building. Just northeast will be a PCJ-600 parked beside
the other building.
=============
= AVAILABLE =
=============
From the beginning.
========
= GOAL =
========
Drive through 26 coronas within 1 minute and 35 seconds.
============
= STRATEGY =
============
Once again time won't start until you pass through the first corona. Straight
ahead to your right, you'll see a corona set at the bottom of the stairs on
the
other side of the Enforcer. Line you're bike up with it.
=Go up the stairs on the back of the police station for Coronas 1 and 2.
=At the top, go forward for Corona 3.
=Make a right up the next set of stairs for Corona 4.
=Turn left for the lone Corona 5.
=Do a 180 and land on the next roof for Corona 6.
=Do another 180 and follow along the roof for Coronas 7, 8, and 9.
=Use the wooden ramp to the next roof for Corona 10.
=Ramp again to the next roof for Corona 11.
=Drop down the northern end of the building and do a 180 to your right for
Coronas 12 and 13 just down the way.
=Turn right for Corona 14.
=Turn left for Corona 15.
=Left again for Corona 16.

=Make another left after the wall right after the building for Corona 17.
=Now right and to the small area for Corona 18.
=Go south down the small ramp to Corona 19.
=Left for Corona 20.
=Turn right and you'll see a corona at the bottom of some stairs. Go up these
stairs and follow along the walkway collecting Coronas 21, 22, 23, 24, and 25.
=Speed up for the ramp and go slightly right for the final Corona 26.
==============
= COMPLETION =
==============
*Receive $500
*PS2: Be 12.5% towards 100%
*PSP: Be 11.7% towards 100%
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Again and Lost But Not The End
|
&&&&&&&&
|
| You can do the mission again after you complete it, but you will not
recieve|
|any money and you have to beat your best time.
|
|
|
| If you happen to fail the mission and you don't see another bike where it
|
|starts, then don't fret! If you still have your bike, then park it at the
|
|exact starting location. Hop off your bike, then get back on and the mission
|
|will start all over.
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________________,
"()"
|
/ FIREFIGHTER SIDE-MISSION|===============GTA=VCS===============[II.7) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=ytfjqjHo2So
@~~~~~~@
**************
* DIRECTIONS *
**************
Now you may save if you'd like, especially if you're uncomfortable with the
upcoming mission or if you've never even done it before. It can be long and

there are several ways to fail it. If you're comfortable with your skills
though, then go right ahead.
If you choose to save or not, head to the firestation just west of the police
station where the "Playground On The Town" started, and in the Downtown area.
There should be a firetruck parked there. Get in and press R3.
=============
= AVAILABLE =
=============
From the beginning.
========
= GOAL =
========
You must put out fires across the Mainland area. There are 15 levels and each
level will add one new target to put out. You will also be timed, but the time
is cumulative, so the farther you go, the more time you will have. You'll also
get additional time for every target you put out. As well, the levels will be
saved after 5 and 10, so say if you happen to fail on level 7, you'll start
again from level 5.
============
= STRATEGY =
============
There's not much I can really say since all targets are random. Use O to fire
the water cannon and use the Right Stick to turn the nozzle. L3 will turn the
annoyng sirens on. I like to keep them on though and just mute my TV, then
turn
on some music or something. :p Level 1 will have only a car to put out. Level
2
will have a car and a person inside that
&&&&&&&&-----------------------------.
will run out and around until doused.
& TIPS & - Blowing and Wanting
|
Level 3 will be a car and two people and &&&&&&&&
|
so on to level 15 with three cars and
| Try not to kill the people or blow
|
twelve people. You'll know when you are |up the vehicles. You may either
lose|
hitting your target correctly because
|the mission or valuable seconds!
|
white smoke will start to rise and also |
|
hear a "bink" when the target's safe.
| Try also not to attract police
|
|attention. Due to the trucks mass,
|
Know that the burning people can die if |if you get pulled out or step out,
|
they are not saved after a short amount |you also fail.
|
of time from exiting the vehicle (once
`------------------------------------'
you put out the vehicle's fire). This will not cause you to fail the mission,
however it will take several seconds away from you. Hopefully though, this
won't become a problem until later levels, if it even does.

Now the best way I try to put out the fires when there are multiple vehicles
is not to go up behind the vehicles, but instead drives up to either their
right or left sides. This way you'll be able to aim at one vehicle at a time
so
as not to put out all of them at once, thus causing a lot of burning people to
be running around. Basically, once to the side, put out the first vehicle,
then
the people in the first vehicle, then the second vehicle, then the people in
the second vehicle, and so on. This way you won't risk people dying (causing
you to lose time) from not saving them quick enough. If you manage to save
everyone, you'll get a bonus of 20 seconds!
Know that targets usually spawn opposite of which way the camera is facing
unless, of course, you're at the edge and there's not a road behind you. This
actually makes it somewhat good because you can slightly manage which area the
targets will spawn. That being said, try if you can to keep making them spawn
in the Downtown area. If it get's close to the edge of the area toward Little
Haiti, then just face south and the targets should spawn more north. Keyword
being "should."
=============
= PAY GRADE =
=============
You will receive $20 for every fire you put out successfully, thus...
Level 1 is 1 fire x's $20 = $20, to Level 15 is 15 fires x's $20 = $300.
==============
= COMPLETION =
==============
(After level 15, press R3 twice to end the mission)
*You will become fireproof
*PS2: Be 12.9% towards 100%
*PSP: Be 12.1% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________________________,
"()"
|
/ DIRTBIKE TRACK TIME TRIALS|==============GTA=VCS==============[II.8) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
**************
* DIRECTIONS *
**************
Save if you would like. (The reason why I let you choose is due to the only
save point all the way south and this mission is all the way back north.)
If you saved or not, head all the way north, even past the buildings, to an
area that has a lot of dirt paths crossing each other. We'll go ahead and
start
with the Quad so in the southeast corner of the tracks, behind a thin palm
tree
will be a small four wheel Quad Bike. Get on.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________________,
"()"|
/ QUAD BIKE TIME TRIALS|====[II.8.a) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=MzOb_4g9Zt4
@~~~~~~@
=============
= AVAILABLE =
=============
From the beginning.
========
= GOAL =
========
You must beat the time and win four different courses. You will not be racing
against anyone though. Each track is a different path.
============
= STRATEGY =
============
The Quad Bike's handling isn't so great. It can make sharp turns and even
turn
over sometimes if you're not careful. Just don't get too hasty and you should
do fine.
COURSE 1: You must beat 1:25 in 3 laps. This one is not too difficult. Simply
follow the pink beams, and if you look closely, you may be able to see arrows
in the beams that point directly to the location of the next beam. When you
get
to sharp corners, use your handbreak (R1) and while turning to the location of
the future beam, slide into the current one.
COURSE 2: You must beat 1:35 in 3 laps. Remember, careful on sharp turns and
always look in the direction you're turning so you won't hit any surprises.
Also, it is okay to cut across grass for shortcuts to the next beam. You do
not
have to actually stay on the dirt path. Finally, when you're airborn, try to
land the Quad so it will be level with the ground you're landing on.
COURSE 3: You must beat 1:20 in 3 laps. Keep in mind the previous tips from
the first two courses. The laps are slightly shorter but not by much. Try to
keep your finger on the gas and use the handbreak when needed.
COURSE 4: You must beat 1:25 in 3 laps. This one has a lot of bumps and small
hills, so watch your handling. Don't take a bump too fast or you may flip out.
On the big hill, don't take it too fast or you may risk landing awkwardly on
the other side and fall off, in which case you'll loose seconds running back
to
the Quad and probably failing. Be quick with this one too.
==============
= COMPLETION =
==============

*Receive $100 per course


*Also $2,500 upon completion
*PS2: Be 14.6% towards 100%
*PSP: Be 13.9% towards 100%
**************
* DIRECTIONS *
**************
Now go to the northeastern part of the track but instead of being on the
outer
edge, go to the inner loop area by the palm tree and the BMX will be sitting
there. Get on.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________,
"()"|
/ BMX TIME TRIALS|====[II.8.b) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@ (1 - 5) http://www.youtube.com/watch?v=9NXP1sy6iKs
| LINK |
@~~~~~~@ (6 - 8) http://www.youtube.com/watch?v=FXykArVtSXw
================
= AVAILABILITY =
================
From the beginning.
========
= GOAL =
========
You must beat the time and win eight different courses. You will not be
racing
against anyone though. Each track is a different path.
============
= STRATEGY =
============
The BMX can be easy to handle, but does require you to repeatedly tap X to
cycle faster (just like sprinting). When you use your handbreak though, the
bike could come to a complete stop, so in some situations, just let go of X to
coast and turn at the same time to keep the momentum going.
COURSE 1: You must beat 1:25 in 3 laps. This one is not too difficult. Try to
tap X as much as possible until you run out of stamina (unless you have the
infinate sprint feature unlocked - explained later). When you do run out of
umph to cycle fast, then just keep X pressed down and Vic will still keep a
pretty good speed. Remember to look where you're heading on turns because you
could crash into somthing and fall off.
COURSE 2: You must beat 1:30 in 3 laps. This one is probably a little easier
than the first. Just remember that while in the air to lean your bike forward
or back to line up with the angle of the ground you're landing on so as not to
crash. Also remember to coast on wide turns and handbrake and sharp turns.
COURSE 3: You must beat 1:20 in 3 laps. Remember you can cut across the grass
straight to the next beam if possible, but be careful of the one right after

the large hill because if you go to it from the top of the hill, you could
risk
hitting a small grass wall where there is a dip in the path and fall off. Just
wait until your down the hill and then head for the beam. Also watch your
radar
because after you pass a certain beam, you'll have to keep heading right and
into the next beam. [when I first played it, I didn't look at the radar and
kept going forward because I didn't see the beam to the right.]
COURSE 4: You must beat 1:35 in 3 laps. This one has a few dips and humps so
always look where you're going and level your landings. Not too difficult
either.
COURSE 5: You must beat 1:45 in 3 laps. Not much difference here. Watch your
turns and landings. When you get to the second beam after the small bridge,
stay to the left of the palm tree while going to the third, because there are
awkward slopes that could cause you to go into the tree or fall off if you try
to take that small shorcut. [I tried it the first lap and it drove me into the
tree, knocking me off. I still managed to make it though!]
COURSE 6: You must beat 1:40 in 3 laps. This one is not that difficult
either,
what with all the practice you've had from the previous courses. Just watch
out
for the sharp turn that leads to the two hills and always remember to go down
a
hill first and then make a turn to the next beam.
COURSE 7: You must beat 1:35 in 3 laps. Once again, not much to it. If you
take the shortcuts though across the grass, just watch out for the beam that
would be directly between you and the steep slope at the edge of the track.
Remember to either coast at just the right angle or handbreak to the left and
slide into the beam. If you go up the slope head on or at an awkward angle, it
could cause you to fall off (it did me).
COURSE 8: You must beat 2:40 in 3 laps. Yeah, this one is slightly longer
than
what you've done, but it is the last course for the BMX! Everything you've
worked on comes into play here so remember it all: level your landings, coast
or handbreak your turns (depending on how sharp), look where you're turning,
and tap X to cycle fast until out of stamina, then just hold X to peddle.
==============
= COMPLETION =
==============
*Receive $100 per course
*Also $2,500 upon completion
*PS2: Be 17.9% towards 100%
*PSP: Be 17.5% towards 100%
**************
* DIRECTIONS *
**************
Now head directly to the southwest corner and at the outer edge of the track
will be a Sanchez parked in front of a palm tree. Get on.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

,____________________,
"()"|
/ SANCHEZ TIME TRIALS|====[II.8.c) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@ (1 - 7) http://www.youtube.com/watch?v=03oxeIvaLg4
| LINK |
@~~~~~~@ (8 - 12) http://www.youtube.com/watch?v=k-b9SQsvsKg
=============
= AVAILABLE =
=============
From the beginning.
========
= GOAL =
========
You must beat the time and win twelve different courses. You will not be
racing against anyone though. Each track is a different path.
============
= STRATEGY =
============
The Sanchez is an ok bike. It's not too fast and not too slow. It also
handles
better on dirt than the other bikes, but handling can still be a little hard
at
times. Be careful. It is also possible to make an additional $10 every time
you
ramp farther than 8 meters!
COURSE 1: You must beat 1:55 in 3 laps. This one is not that
the handbreak when needed to make sharp turns. I also suggest
forward on your bike unless you're absolutely sure you have a
your next beam without any interruptions. Always make sure to
landings as well with the ground.

difficult. Use
NOT leaning
straight path to
level your

COURSE 2: You must beat 1:35 in 3 laps. Honestly, this one is not difficult
as
well. Just keep the same tips as the first course.
COURSE 3: You must beat 2:00 in 3 laps. Same as the others. Follow the tips.
Also remember you can cut across the grass to make it to the next beam if
there's nothing hindering your way. Note to not take the small single mound on
the south side too fast because you'll have to make a sharp right, right
afterwords.
COURSE 4: You must beat 1:20 in 3 laps. This one uses some small mounds and
dips, so remember to level your landings and watch your path.
COURSE 5: You must beat 1:40 in 3 laps. Another simple one. Just be careful
making that turn where you have to go onto the bridge because you could miss
it, but that's really it.
COURSE 6: You must beat 2:25 in 3 laps. There is only one straight path
during
the course. All the other times you will either be in the air or turning, so

don't lean forward too much during this run. Watch your turns and level your
landings.
COURSE 7: You must beat 2:10 in 3 laps. Be careful with your speed on this
one. There are some sharp turns and when you go up the big hill, don't go too
fast or you may risk crashing into the wooden bridge on the other side. Also
watch out for the marker on the hill because it will require you to turn right
instead of going straight across.
COURSE 8: You must beat 2:05 in 3 laps. Remember to drift into turns with the
handbreak when needed and try to cut as many corners as possible. Be careful
going up the big hills too so you wont crash into bridges or anything on the
other side. Remember if you think you're going to overshoot a turn and you
know
the handbreak won't make it, then just slow down slightly with [] and then use
the handbreak.
COURSE 9: You must beat 2:10 in 3 laps. This one has a few of the smaller
humps which the Sanchez should not have a problem with. Other than that, it
should be slightly easy.
COURSE 10: You must beat 2:55 in 3 laps. This one has a lot of bumps and
dips.
Remember to level your landings and watch your speed going up the hill with
the
bridges on the other side.
COURSE 11: You must beat 3:00 in 3 laps. Yes, the laps are slightly long, but
honestly there is not much difficulty to it. [I finished with 20 seconds still
left.] Just cut across the grass when you can, drift into hard turns, and
level
your landings.
COURSE 12: You must beat 2:55 in 3 laps. For the last course, this one is not
that difficult, especially with all the practive you've had in the previous
eleven. Only thing to watch out for (again) is after going up the second hill
(the higher one right after the smaller one), watch your landing on the
slightly uneaven slope on the other side. That's it!
==============
= COMPLETION =
==============
*Receive $100 per course
*Also $2,500 upon completion
*PS2: Be 22.9% towards 100%
*PSP: Be 22.9% towards 100%
**************
* DIRECTIONS *
**************
Whether you haven't saved since Rush or you have, go ahead and save now.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________________,
"()"
|
/ PARAMEDIC SIDE-MISSION|================GTA=VCS================[II.9) -{}|

/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@ (Part 1) http://www.youtube.com/watch?v=JW08Hx2l8QU
| LINK |
@~~~~~~@ (Part 2) http://www.youtube.com/watch?v=leQ_kv2dZW4
************** !!!!!!!!!!
* DIRECTIONS * ! PICKUP ! - HEALTH
************** !!!!!!!!!!
From the base, head directly east crossing the wooden bridge at the curve and
taking nearest roads to the main road. Go south and look right. There will be
a
Health icon sitting right next to an Ambulance vehicle. Get in.
########---------------------------------------------------------------------.
# NOTE # - Other Hospitals & Warning
|
########
|
| Though I led you to one hospital, there are actually three other in Vice
|
|City that you can do this mission from. One is in Downtown, another in Vice
|
|Point, and the last in Ocean Beach - last two being in East Beach, but this
|
|mission should be done before you even head over there.
|
|
|
| This, I believe, is the longest side-mission in the game. It can last a
good|
|while, especially if you accidentally kill a patient... on the last level.
|
|Just make sure you SAVE before this if you're not comfortable with your
|
|driving yet or if you've never even played it before.
|
`----------------------------------------------------------------------------'
=============
= AVAILABLE =
=============
From the beginning.
========
= GOAL =
========
You must pick up patients across the Mainland area and take them back to the
hospital you started from. There are 15 levels and each level will add one new
patient to pick up. You will also be timed, but each patient will give you
additional time depending on how far they are, plus extra time for their
"drop-off bonuses." As well, the levels will be saved after 5 and 10, so say
if
you happen to fail on level 7, you'll start again from level 5.
============

= STRATEGY =
============
Now a thing you should know is that
&&&&&&&&---------------------------------.
the Ambulance can only carry up to 3 & TIPS & - Sirens, Dead Alive, Higher
|
patients at a time, so the first 3
&&&&&&&&
|
levels should be easy. When you get | If the sirens get annoying, simply
turn|
to the fourth level, you will have
|them off or mute the TV and put on some
|
to make two trips that will go like |music!
|
this: hospital to 3 patients,
|
|
patients to hospital, hospital to
| You cannot kill patients... until they
|
fourth patient, and patient to
|are dropped off at the hospital. ;)
|
hospital. A good way to figure out
|
|
which ones to pick up first is to go | Though higher levels are longer, they
|
to your MAP and find the closest
|can be easier because patients will be
|
group(s) of 3. This, of course, goes |grouped more together, thus giving you
a|
from level 4 to fifteen. Pick the 3 |bigger time boost.
|
you want to take and deliver them,
`----------------------------------------'
then pick up the next one(s) and deliver them until the level is complete.
Since you will have to be making multiple trips to and from the hospital to
deliver patients, I find it best to start with a close group of patients so
you
can get a small time add on from the start of the level.
Unlike the Firefighter mission, these targets should not die! When you get
near a patient, slow down and make sure they're either to the side of the
vehicle or behind since that's where the seats are, and so you won't chance
running over them. Now when they start to climb into the vehicle, go ahead and
take off before they even close the door. Due to their "entering vehicle"
animation, they'll continue entering while you're driving. Just don't do it
too
early or they'll let go and fall down.
Though the vehicle is durable, it is not as durable than the Firetruck. This
means that if you find the vehicle about to catch on fire, then you can
actually get out and find another Ambulance. The deal is that there must be no
patients in the vehicle at the time. As such, you may also turn on the sirens
(tap L3) and most vehicles will get out of your way - except for the police
and
daily arse driver. Just make sure they don't drive out of your way and onto a
patient!
=============
= PAY GRADE =
=============

You will receive $100 times the level number you're on, thus...
$100 x's Level 1 = $100, $100 x's Level 2 = $200, to $100 X's Level 15 =
$1,500
==============
= COMPLETION =
==============
(Tap R3 twice to end the mission after level 15.)
*Receive the money accumulated throughout the mission
*Infinate run so Vic won't slow while you hold X (not for swimming)
*PS2: Be 23.3% towards 100%
*PSP: Be 23.8% towards 100%
**************
* DIRECTIONS *
**************
Go save at your barracks.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________,
"()"
|
/ TAXI SIDE-MISSION|==================GTA=VCS==================[II.10) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=k7quxAw2YlI
@~~~~~~@
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Smallness, Smokin', and Population: Crap
|
&&&&&&&&
|
| (I'm putting this up here instead of below so you will have an idea of what
|
|to look for.) Know that there are two kinds of vehicles that you can do this
|
|in: Taxi or Cabbie. The Cabbie is the larger one with the awefull handling.
|
|The Taxi is the one that's smaller and shaped somewhat like a Police Car.
|
|It's fast and handles well, thus the one you should be looking for.
|
|
|
| Though you can exit your Taxi for a short period of time, you cannot change
|
|it for a new one. That being said, if you see your Taxi starting to smoke
|
|pretty bad, take it to a Pay N Spray before it blows!
|
|
|
| Though it may not happen to you, it does happen. [While writing this guide,
|
|it actually happened to me. It made me so mad too.] After dropping off a
|

|fare, you may see no one on the sidewalk. A message will appear saying
|
|something like, "No fares nearby. Search elsewhere." If you do, start
driving|
|down the roads until you finally see one. What can happen though, is that NO
|
|ONE AT ALL will appear except for in cars. I had about 1:30 on my timer to
|
|search for someone and in that time, I did not find a single person, thus
|
|failing because the time ran out. >_>
|
`----------------------------------------------------------------------------'
**************
* DIRECTIONS *
**************
With the above Tip read, go out to the road and drive around until you can
find and jack a Taxi. Press R3 to start.
=============
= AVAILABLE =
=============
From the beginning.
========
= GOAL =
========
Deliver either 50 fares or make $5,000 nonconsecutively to pass it. The one
you should be working for should be the $5,000 because it could possibly cut
this mission's time in half.
============
= STRATEGY =
============
When you start, a timer will appear in which you must find a fare before the
time depletes. Go to where there are people on the sidewalk and one of them
will suddenly have a blue arrow over their head and you will see them hailing
you. Drive up beside them and let them in. A tip bar will appear on the right
side of your screen, which will decrease depending on distance to their
destination. As well, more time will appear, however if this time runs out,
you
fail. Now there are four different types of fares that can happen.
FARE TYPE 1: This is your normal fare. Pick up a person and drop them off at
their destination. Try to be quick and not bump the Taxi too much so you can
get a money bonus from the tip meter.
FARE TYPE 2: The fare will ask you to follow a nearby vehicle. Try to stay
about three to four car lengths behind it until the fare is over. If you get
too close or too far away, you'll see the tip bar deplete. If you stay at that
close/far distance for too long, you will fail. Know that this one does not
have a timer.
FARE TYPE 3: You will take a fare to a store and wait while they shop. After,
they'll get back in and you must take them to a second location to drop them
off.

FARE TYPE 4: This one is just like number 3, except the fare will rob the
first store, thus giving you a two-star wanted level! Quickly take the fare to
the second location to get rid of it.
=============
= PAY GRADE =
=============
You'll get the random amounts from the fares and also get "in a row" bonuses.
Every 5 you deliver, you'll get $125 on top of the previous $125 you made from
the before fifth fare. Aye...
5 in a row = $125, 10 = $250, 15 = $375, and so on.
==============
= COMPLETION =
==============
*Receive the accumulated amount from the fares
*the money from the in-a-row bonuses if you managed to last that long
*All Taxis/Cabbies will have a Boost Jump
*PS2: Be 23.8% towards 100%
*PSP: Be 23.8% towards 100%
########---------------------------------------------------------------------.
# NOTE # - No Cops And Blood Spread
|
########
|
| I am going to start with the main story missions now. You'll notice I did
|
|not do the Vigilante side-mission nor the Rampages yet because there will be
|
|an easier time to do those later on. Also, as I stated in my Intro, I am
|
|somewhat of the no nonsence type of guy, so even though I could mention the
|
|two now since they're available... what's the point? Might as well do it
when|
|they're easier, right? ^_^
|
`----------------------------------------------------------------------------'
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+
W A L K T H R O U G H - S T O R Y + M I S S I O N S & E T C . P T 1
+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________,
"()"
|
/ CLEANING HOUSE|================Jerry=Martinez================[III.1) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@

| LINK | http://www.youtube.com/watch?v=K3zt9GyhDIk
@~~~~~~@
**************
* DIRECTIONS *
**************
Save! Now remember our ol' pal Sgt. Jerry Martinez? Well he'll have a pink
marker in front of his office door (the badge on the radar). Walk into it.
%-----------%
| AVAILABLE |
%-----------%
After you complete "Soldier."
%----------%
| STRATEGY |
%----------%
Go ahead and take Jerry's bike and head southeast to the marker in
Vice Port.
After the scene, get in the truck and drive just north to the next marker.
After the next scene, shoot the two guys with the red arrows above their
heads, and then head inside to shoot two more guys.
Back outside, take a vehicle and drive all the way back to the Base and into
the marker.
%------------%
| COMPLETION |
%------------%
*Receive $100
*PS2: Be 24.2% towards 100%
*PSP: Be 24.2% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________________,
"()"
|
/ PHIL'S SHOOTING RANGE|================GTA=VCS================[III.2) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=E3duS32bkKw
@~~~~~~@
########---------------------------------------------------------------------.
# NOTE # - Not Main Story But Still & Possible Misses
|
########
|
| This section is not part of the main story missions, but it does count
|
|towards 100%, so we're going to do it right now.
|
|
|

| Also, I have tried to name every target, but it is possible I had missed
|
|some. I really don't want to have to go through the range again, but if I
|
|did, just let me know! ^_^
|
`----------------------------------------------------------------------------'
**************
* DIRECTIONS *
**************
Save if you'd like. Remember in the previous mission where you went to the
marker to meet Phil in the Shooting Range? Well that is where we are headed to
again. It was in the southeast corner of Vice Port. Instead of a pink marker
though, this time it will have a light blue (or green?) arrow in front of the
door. Go in and into the pink marker.
=============
= AVAILABLE =
=============
After you beat "Cleaning House."
========
= GOAL =
========
Go through five rounds to win. Each round will have multiple targets and a
different weapon to use. You must make a certain number of points to progress
on to the next round.
============
= STRATEGY =
============
There are two types of targets. One will have a crosshair on its body, which
is the one you should shoot to gain points. The other (friendly) will be while
and have its arms up, which you should ignore or else face a 200 point
penalty.
Keep in mind that you only have a limited supply of ammo, so use wisely.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - I'll Be Missing You
|
&&&&&&&&
|
| Don't worry if you miss a target. You don't actually need to shoot them all
|
|in order to pass, but do try to shoot as many as you can without shooting
the|
|friendlies.
|
`----------------------------------------------------------------------------'
=ROUND 1: Pistol. 100 bullets. Need 1,000+ points to pass.
Group 1 - Move slightly left for 1 target.
Group 2 - Move directly left for 1, then right for 1.
Group 3 - Aim at the middle for 1, then slightly left for 1, then slightly
right for 1.
Group 4 - Stay still and shoot 1, right for 1, and left twice for 2.

Group 5 - These ones will move. Aim slightly down for the left-right 1, and
possibly slightly up and wait for the right-left 1.
Group 6 - Left for 2 first, then go right as you get 8, trying to aim the dot
to where it's in front of each line so you don't have to make small
adjustments
Group 7 - There will be two moving friendlies. Stay still and shoot 2. Middle
for 1, and left for 2.
Group 8 - Stay still and shoot 1. Quickly up just a tad for the left-right
target, then possibly up again for 1 that will come in late, then down for the
right-left 1, the middle 1, and then after the friendlies go down, the last 1.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Machine Pistol
|
&&&&&&&&
|
| It's the Micro SMG, but know that even though it's rapid fire, only one
|
|bullet will take down a target, so try to tap O instead of holding it down.
|
`----------------------------------------------------------------------------'
=ROUND 2: Machine Pistol. 150 bullets. Need 1,500+ points to pass.
Group 1 - Right for 1, then left for 2.
Group 2 - Up for 1, then right for 3.
Group 3 - Two friendlies will be moving. Down for 1, then left for 2.
Group 4 - Stay still and shoot 2, then right at head for 1, then right again
for 2.
Group 5 - Down for 1, up left for 1, and up left again at the head. Know that
after the first friendlies go down, more will pop up exactly in their place.
Group 6 - Down right for 1. Make sure the dot is not in front of the friendly
in case you fire more bullets at once. Up left at the head for 1. Down right
again for 1, and up left at the head again for 1.
Group 7 - Right between the middle and right friendlies and shoot the top 1,
then down left between the middle and left friendlies and shoot the bottom 1.
Group 8 - Quickly shoot from bottom right to left for 4, then go up for 1,
and
right for 2.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Shotgun
|
&&&&&&&&
|
| Careful for the weapon's wide spread shot. Though you can take out a couple
|
|targets at once, you can also take out a friendly. Say if a friendly is to
|
|the right of a target, aim at the left side of said target.
|
`----------------------------------------------------------------------------'
=ROUND
Group
Group
Group
Group

3: Shotgun. 100 bullets. Need 2,000+ points to pass.


1 - Shoot 1, then right for 1.
2 - Middle for 1, then left for 1.
3 - Up for 1, then right for 1.
4 - All will be moving. Shoot 1, then down left for 1, then left for 1,

then up right for 1. Be careful of moving friendlies as well.


Group 5 - Shoot for 2 or 3, then left getting 3 more with the right-left 1.
Group 6 - Far left for 2, then far right for 2.
Group 7 - Due to all the friendlies, aim at the waist of the stationary 1,
then wait for the 2 left-right targets to come into range and quickly fire.
Group 8 - Shoot 1, then right for the stationary and upper right-left 2, then
left for the stationary and upper right-left 2, then shoot 1.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Assault Rifle
|
&&&&&&&&
|
| Targets do move fast in this round, so shoot just a split second before
they|
|get to the dot because if you wait, you risk the bullet just missing.
|
`----------------------------------------------------------------------------'
=ROUND 4: Assault Rifle. 120 bullets. Need 2,000+ points to pass.
Group 1 - Wait for the fast left-right 1.
Group 2 - Just a hair down for the fast right-left 3.
Group 3 - Shoot the fast left-right 3. Watch the friendly.
Group 4 - Shoot the fast right-left 4. Watch the friendlies and adjust as
needed.
Group 5 - Shoot the fast left-right 5. Adjust as needed.
Group 6 - Shoot the fast right-left 7. Watch the friendly.
Group 7 - Quickly shoot the first 2 up and below. Friendlies will pop up.
Carefully shoot the left-right 2.
Group 8 - Aim right for 1, then left for 1, then the fast left-right 1. Watch
out for the left-right moving friendlies.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Sniper Rifle
|
&&&&&&&&
|
| Careful because a single bullet can go through multiple targets/friendlies.
|
|If a friendly is behind a target, aim at the waist of said target.
|
`----------------------------------------------------------------------------'
=ROUND 5: Sniper Rifle. 80 bullets. Need 2,500+ points to pass.
Group 1 - Go in a clockwise motion starting from upper left and shoot 7.
Group 2 - Down right and aim at the stomach/waist area for 1.
Group 3 - Up left and aim at the head for 1.
Group 4 - Down right again for 1.
Group 5 - Up right at the head for 1.
Group 6 - Try to aim at the next of the upper right-left 1 when it's between
the friendlies, then down left at the waits for the left-right 1.
Group 7 - Left and aim at the upper left-right 1 when it's between
friendlies,
then at the base of the lower left-right 1.
Group 8 - Go to the middle and try not to move around so much as the targets
come to you. Time and aim at the 5.

Group 9 - 1 in the middle, 1 on the left, and 1 on the right.


Group 10 - 1 on the left, 1 on the lower right, then 1 on the upper right.
Group 11 - The right-left 2, then the left-right 2, the upper right-left 1,
and then the upper left-right 1. Watch the friendlies for the last two.
==============
= COMPLETION =
==============
*Receive $500 for best accuracy
*Another $500 for best time
*Another $500 for highest score
*$2,500 for beating the mission
*Buy discounted weapons at Ammu-Nation
*PS2: Be 24.6% towards 100%
*PSP: Be 24.7% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________________,
"()"
|
/ CONDUCT UNBECOMING|==============Jerry=Martinez==============[III.3) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=Pil3fTKerI4
@~~~~~~@
########---------------------------------------------------------------------.
# NOTE # - Get 'Em All!
|
########
|
| After this mission, you will not be allowed back into the base, so make
sure|
|you've done everything you need to do in here before starting it!
|
`----------------------------------------------------------------------------'
**************
* DIRECTIONS *
**************
Go ahead and save again if you like. Now we get to do the next mission for
our
best friend in the whole wide world, Jerry! >_> Go ahead and head over to his
marker again to begin.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Cleaning House."
%----------%
| STRATEGY |
%----------%

Hop back on Jerry's Streetfighter and head down to the pink dot, which was
the
house you went into in the previous story mission.
Hop in the Stinger and start driving towards the pink dot on your radar, but
then you'll come up to a girl with a blue arrow over her head. Drive up next
to
her to start a scene.
After the scene, drive north to Starfish Island (second bridge to your right)
and once again into the pink marker to start another scene.
After this scene, back away a bit to distance yourself, then quickly kill the
two guys any way you'd like, but just don't hurt the girl with the arrow over
her head! Get back in your car after and go back to the base (pink dot) for,
yet again, another scene!
Awe, poor Vic. Also note you will not have any weapons (thus why I told you
earlier to not stock up, but now you can)! Let's blow off some steam and take
a
vehicle! (There's a Ventoso leaning against the wall but it's slow as hell.)
Drive once more back to the house along the main road.
%------------%
| COMPLETION |
%------------%
*Gain "101 Bayshore Avenue" as new safe house
*Any cars you store in its garage right behind the house will be saved.
*You'll be able to buy a $4,000 Bulletproof Sanchez from the icon in front.
*Weapon respawns will appear in the alley behind the house.
*PS2: Be exactly 25% towards 100%
*PSP: Be 25.1% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________,
"()"
|
/ CHOLO VICTORY|=================Phil=Cassidy==================[III.4) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=7SRPGugg0a0
@~~~~~~@
**************
* DIRECTIONS *
**************
Save in your new Safe House, get your weapons from behind, then head to the
"P" in Viceport.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Conduct Unbecoming."

%----------%
| STRATEGY |
%----------%
Drive north to the marker at the Police Station's parking lot, then head
north
then continue north to the pink marker in front of the Hospital.
After the scene, quickly drive
&&&&&&&&---------------------------------.
north along the main road following & TIPS & - Drive-by's and Quick Killin'
|
the red dot on your radar. Hopefully &&&&&&&&
|
you have a submachine gun to make
| Remember you must press down either L2
|
things quicker. If not, then Phil
|or R2 to look left or right, and while
|
will have to do all the shooting,
|looking, press O to fire your gun while
|
which is fine, but it'll just take
|in a vehicle.
|
longer. Also make sure you're
|
|
driving close enough to the car so
| If you take too long to kill the
Cholo,|
that Phil can take aim. The Cholo
|he will make it to his friends and you
|
must die.
|must then take them all down.
|
`----------------------------------------'
After a hootin' and a hollerin', drive to the red spray can icon on your
radar
and into the garage of the nearby Pay 'N' Spray along the main road to fix up
his vehicle and take away any wanted attention. As The message says, it's
normally $100 to fix up your vehicle, but Phil is paying this time.
Wait for the blue wanted stars (if there is any) to dissappear before the
next
pink marker shows up on the map. Drive all the way back south to where you had
picked Phil up and into the marker to end the mission.
%------------%
| COMPLETION |
%------------%
*Receive $200
*PS2: Be 25.4% towards 100%
*PSP: Be 25.6% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________,
"()"
|
/ BOOMSHINE BLOWOUT|===============Phil=Cassidy================[III.5) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

@~~~~~~@
| LINK | http://www.youtube.com/watch?v=bWeJuq0lYbE
@~~~~~~@
**************
* DIRECTIONS *
**************
You'll notice a new "M" icon on your map which signifies the new Marty
mission
strand that was missioned in your recent pager message. However, we will still
work with Phill for now since his marker is right next to you.
%-----------%
| AVAILABLE |
%-----------%
After you complete "Cholo Victory."
%----------%
| STRATEGY |
%----------%
Drive Phil north to the marker in the northwest corner of Little Havana. It
will tell you to drive around back, so do so.
After the scene, a "Heat" meter will appear at the right of your screen. If
it
fills up, then goodbye Vic and Phil!
Get in the forklift and drive to your
&&&&&&&&-------------------------------.
right around some burning crates.
& TIPS & - Forklifts and Fires
|
You'll see four stacks of Boomshine
&&&&&&&&
|
crates with green arrows over them.
| X = Gas, LS = Steer, [] = Reverse,
|
These are, of course, the crates you
|D-pad = Move forks up/down. It may be
|
need to get out. Simply drive up to
|a tad odd if you haven't driven one
|
one stack until the forks are under
|yet because steering is in the back
|
it, then start backing up. As you head |tires instead of the front.
|
back to Phil's truck (bottom left of
|
|
the screen), start pushing the ^ arrow | You must receive the message that
you|
on the D-Pad to bring the forks high
|need to take the crate back to the
|
enough to put the stack into the truck.|truck or the crate won't stick.
|
|
|
A quick scene will happen showing
| Be VERY careful with crates, for
when|
some rubble falling, thus forcing you |they are taken near burning debris,
|
to take another path to the stacks. Go |the heat meter will rise even
quicker!|

up through the opening between the


`--------------------------------------'
flaming brown rows, and make a right past the second. Through the next opening
between the verticle rows, then south to get a crate. Remember to lower your
forks by presing v on the D-Pad! Go back the way you came and to the truck.
Another scene with some more debris falling will happen. This time, you'll
have to go north through the opening, but then make a right, hug the row
around
going east, and straight through, then south for the third crate. Again, take
the same route back to the truck.
The final warehouse scene will drop more debris. You'll be taking the same
path as before for the most part, but when you reach the verticle opening
heading east, you'll see debris has blocked that way, so you'll have to head
north again and hug around south to the final crate. Hurry back to the truck
to
make the last drop off and you'll be good to go!
%------------%
| COMPLETION |
%------------%
*Receive $250
*PS2: Be 25.8% towards 100%
*PSP: Be exactly 26% towards 100%
########---------------------------------------------------------------------.
# NOTE # - Failures
|
########
|
| If you do manage to lose this mission by blowing up for whatever reason
|
|(hey, it does happen, so don't fret), then you will be taken to the
hospital.|
|Since this is the first time that you can actually be "wasted," I'll let you
|
|know now that if/when you do end up at the hospital, they will take away a
|
|percentage of your money for the bill, and all your weapons will be stripped
|
|from you. In front of the hospital, you'll notice a lock icon. If you go
into|
|this, you'll be able to pay the doctors a bribe to have all your weapons
|
|returned to you. If you've followed me thus far, you should have more than
|
|enough money to get them back. Afterwords, you'll see a taxi parked in front
|
|of you with an arrow over-head. Get in if you want and it will take you back
|
|to the marker that started the mission you were on for a small fee. You can
|
|then do a "trip skip" once you start driving Phil's truck by pressing ^ on
|
|the D-Pad and you'll automatically reach the warehouse.
|

`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"
|
/ TRUCK STOP|===================Phil=Cassidy===================[III.6) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=3UYUG5Cbdb0
@~~~~~~@
************** !!!!!!!!!!
* DIRECTIONS * ! PICKUP ! - Armor, Health
************** !!!!!!!!!!
Though Marty's icon is closer, let's go ahead and do the last available Phil
mission for now. First however, go ahead and head directly south from where
the previous mission ended, following the roads and then once you get to the
alley, go ahead nad pick up ther Armor just in case. Continue going south on
the road, then when it curves left, follow it east, then go south between the
buildings that had the Unique Jump ramp which landed you in the back of the
auto store. In the alley, make a left and get the Health just in case as well.
Once you're good on Armor/Health, go ahead and pick up your weapons from the
Safe House to help build up your submachine gun ammo. You may save if you
like,
then to the "P" icon in Viceport.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Boomshine Blowout."
%----------%
| STRATEGY |
%----------%
Get in the Perennial, then head to the marker at the Beachcomber Hotel.
After the scene, follow the red dot on your radar north. This is the weapons
truck that you are after. When you get to it, stay close and let your henchmen
shoot at the attackers in the back until they are all dead, then quick drive
up
to the front and block the truck's path with your vehicle to stop it.
Phil will take control of the truck and now you must follow close behind it
to
ward off any attackers. A damage meter will appear at the right side of the
screen. Attackers will come up in vehicles shooting at the truck, so your
henchmen and you must fire back until the vehicles catch fire. Try to block
the
Cholo's vehicle so they can't get close to the truck and let your henchmen
have
at them. Remember you can do drive-by's as well. Defend the truck all the way
back to Viceport.

%------------%
| COMPLETION |
%------------%
*Receive $300
*PS2: Be 26.3% towards 100%
*PSP: Be 26.5% towards 100%
########---------------------------------------------------------------------.
# NOTE # - Needed?
|
########
|
| I know I leaded you all to an Armor/Health/Weapons pickup, and thought this
|
|mission is not really all that hard, there is still that possibility for the
|
|beginners that you could die if you're not careful (from your vehicle
blowing|
|up). I try to make this guide friendly for all levels of gamer-ness... YEAH!
|
|ALSO, the next mission will require you to fight up close, so having all
this|
|maxed will be a big help as well!
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________,
"()"
|
/ SHAKEDOWN|===================Marty=Williams==================[III.7) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=Rtmy7shN6Bw
@~~~~~~@
**************
* DIRECTIONS *
**************
That's it for Phil's missions for now, so we'll go on to Marty's. Start going
north and save if you'd like, then go to the "M" icon on your radar which is
located in a trailer park.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Cholo Victory."
%----------%
| STRATEGY |
%----------%
... Yeah, that's Marty. >:( SO, after the scene, go north and to the pink
marker in front of the Mal Viento store.

After the scene, take out the two goons in front of the store any way you'd
like, then head inside.
There will be two new Cholos that you will have to take out in close
quarters,
so I like to try and get away from the one with the bat first, then turn
around
and fire, punch your way to success.
Now you have to head just southeast to the Verdi store.
Start smashing up the store until the Cholo come in, then tare them up. There
is a bat in the store if you need it. The Cholos have guns in the second
store,
so whip out yours and fire away! Killing the three Cholos will win the
mission.
%------------%
| COMPLETION |
%------------%
*Receive $500
*PS2: Be 26.7% towards 100%
*PSP: Be 26.9% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________,
"()"
|
/ FEAR THE REPO|=================Marty=Williams================[III.8) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=ybjBAyIY6G0
@~~~~~~@
**************
* DIRECTIONS *
**************
Just head west, then south and back into the trailer park to the "M" icon.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Shakedown."
%----------%
| STRATEGY |
%----------%
(Don't you just wish you could reach through a screen and PUCH a character?!)
Anyway! After the scene, get in the truck and take Marty south to his lockup.
It's the southwest building in the corner of that striped intersection you had
passed so many times before.
You must take back a car that is just south of where you are right next to
the

Safe House. A guy is workin on it, so simply go up to the car, get in, and
drive off back to the lockup.
Get on the parked car that's sitting there, then head north. This time, the
person is driving the car, so you must ram/drive-by the car until the person
is scared enough to exit, but don't destroy it! Once again, drive the marked
car back.
This time, you need to intercept a delivery van. Head north following the
blue
marker and stop in front of the delievery van. Kill the two guys if you want,
then hop inside, or just go in through the passenger's side and quickly take
off! If you don't kill the guys, they will try to pull you out, but if you're
quick, you should have no problem. Also note that you will gain a 2-star
wanted
level. You can either go to the nearby Pay 'N' Spray along the main road or
just make a quick dash to the lockup and the final marker to finish.
%------------%
| COMPLETION |
%------------%
*Receive $500
*PS2: Be 27.1% towards 100%
*PSP: Be 27.4% towards 100%
########---------------------------------------------------------------------.
# NOTE # - Followers and Droppings
|
########
|
| I noticed a guy in a truck following me throughout the level after taking
|
|back the first vehicle. He's not really all the much of a pain and can
easily|
|be outran, but if you want, you can do a quick drive-by to scare him off. I
|
|don't think he shold be a problem after that.
|
|
|
| Once you take the van, be careful on your way back and try not to hit many
|
|things so the cargo will stay intact. The more you hit things, the more the
|
|cargo will fall out. Know that I don't believe it will have much of an
effect|
|in this mission, but I think later missions it does, so say it's just for
|
|practice on this one. ^_^
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________________,
"()"
|
/ WAKING UP THE NEIGHBORS|============Marty=Williams===========[III.9) -{}|
/_/*`
/\
|

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=ZQjX7-iatgQ
@~~~~~~@
**************
* DIRECTIONS *
**************
Once again, there will be two icons you can go to: L for Louise and M for
Marty. Since Marty's is still open, let' go ahead and head back there until
his
is done.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Fear the Repo."
%----------%
| STRATEGY |
%----------%
Go ahead and skip the grenades if you want and head north out of the park to
the southwest red blip on your radar/map. Do a drive-by of the two guards
standing out front, then destroy the van however you'd like.
After the first van is destroyed, head to the next van just east. Once again,
quickly take out the guardes and destroy the van (I just do a drive-by on all
three targets).
One van left, but things will get a bit complicated because the Cholos will
start chasing you in vehicles and shooting at you. The cars will be nonstop
and
it's very likely your vehicle will catch fire. If/when it does, quickly get
out
and run for cover. The Cholos chasing after you will also get out of their car
and go after you. Quickly gun them down and find a new vehicle to get into. Go
as fast as you can to the final van while taking down Cholos (and getting new
vehicles if/when needed). Once more, gun down the two men in front of the van
and any Cholos that are gunning for you, and then destroy their van to pass.
%------------%
| COMPLETION |
%------------%
*Receive $500
*PS2: Be 27.5% towards 100%
*PSP: Be 27.8% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________________________,
"()"
|
/ O, BROTHEL, WHERE ART THOU?|==========Marty=Williams========[III.10) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

@~~~~~~@
| LINK | http://www.youtube.com/watch?v=NHt0aWSQLSA
@~~~~~~@
**************
* DIRECTIONS *
**************
If you need, get Armor from the alley and Health from the next alley (as said
above), and then head back to "M."
%-----------%
| AVAILABLE |
%-----------%
After you beat "WAKING UP THE NEIGHBORS."
%----------%
| STRATEGY |
%----------%
Simply go north to the first road, then west to the blue marker and into
Stonewall J's. Inside, go ahead and take the Stubby Shotgun. Exit, get back in
your vehicle, and follow the roads north to the pink marker at the brothel.
You must destroy the vehicle parked outside with the red arrow overhead to
start a small battle. There will be several Cholos attacking you with guns
from
a few directions. One from the building's door, and others from behind you.
It should be no problem to take them out with the shotgun if you're quick.
After everyone outside is dead, you must head inside and take out the guy in
there. After he's done with, go into the open room and destroy the bed with
the
bat.
%------------%
| COMPLETION |
%------------%
*Receive $700
*PS2: Be 27.9% towards 100%
*PSP: Be 28.3% towards 100%
########---------------------------------------------------------------------.
# NOTE # - Business Lesson 1
|
########
|
| The game will let you know that you can purchas sites after successfully
|
|attacking them by pressing ^ on the D-pad when standing by the "For Sale"
|
|sign. This site, however, can not be bought because Marty already did. You
|
|can drive the vehicle parked behind the buildlng though.
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

,________________,

"()"

/ GOT PROTECTION?|================Marty=Williams==============[III.11) -{}|


/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=iifCRCTNebc
@~~~~~~@
**************
* DIRECTIONS *
**************
Head back to the "M" icon, collecting Armor and Health again if
needed/wanted.
%-----------%
| AVAILABLE |
%-----------%
After you beat "O, Brothel, Where Art Thou?"
%----------%
| STRATEGY |
%----------%
As usual, get in Marty's truck and head north to the pink marker at the
Brothel in Little Haiti.
After the scene, get a vehicle with
&&&&&&&&---------------------------------.
four wheels. (The game has a vehicle & TIPS & - Closest For Last
|
parked right across the street for
&&&&&&&&
|
you.) A health meter will appear on | To make things easier, I suggest
saving|
screen and three blue dots will
|the closest lady to the brothel for
last|
appear on your radar. The dots are
|since after you get all three, a lot of
|
the hookers and the meter is their
|Cholo will be chasing you.
|
combined health. You must rescue all
`----------------------------------------'
three before the meter runs out. It doesn't matter which order you get them
in,
just as long as you're quick and safe. Each location will have the hookers
holding off Cholos with guns of their own. You can kill the Cholos or just
pick
up the hooker, but it's probably best to kill. The women will then fire at the
Cholos from the seats they're in to help you out, and with all three, they can
be pretty rad!
After you pick up all three, take them back to the brothel to finish.
%------------%
| COMPLETION |

%------------%
*Receive $500
*PS2: Be 28.3% towards 100%
*PSP: Be 28.7% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________,
"()"
|
/ WHEN FUNDAY COMES|==============Louise=Cassidy==============[III.12) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=lc6RSRcupLE
@~~~~~~@
**************
* DIRECTIONS *
**************
Now that Marty's missions are over, we're going to start on the sweet Lousie
Cassidy-William's missions. Head over to the "L" icon on your map.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Waking up the Neighbors."
%----------%
| STRAGEGY |
%----------%
Head to the pink marker where the trailer park is to begin the quad bike
race.
Hopefully you did all the quad bike challenges at the dirt track so you would
be familliar with this vehicle. It may be somewhat hard to control if you're
not use to it, but is easy to learn. Focus more on your steering than speed
because the other competitors are not that fast. Try not to bump into them
either because you could flip or at least get knocked to the side, thus having
you lose time and distance. When you get to the construction site, don't take
the turn too sharp or you could fall into a ditch. Some turns are really sharp
though but just take them slow. In all honesty though, it's not that
tough. Just follow the beams of light through the course, take turns slowly so
you won't skid and crash, and you should be fine!
You must do two laps and coming in first passes the mission!
%------------%
| COMPLETION |
%------------%
*Recieve $500
*Can purchase a Quad at Sunshine Autos for $3,000
*Unlock street races at Sunshine Autos
*PS2: Be 28.8% towards 100%
*PSP: Be 29.2% towards 100%

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________,
"()"
|
/ TURISMO|========================GTA=VCS=====================[III.13) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~~@
| LINKS |
| X's |
|
5
|
@~~~~~~~@

Race
Race
Race
Race
Race

1:
2:
3:
4:
5:

http://www.youtube.com/watch?v=tZW4HLlqZCM
http://www.youtube.com/watch?v=cvZ43XBayJU
http://www.youtube.com/watch?v=MNmpMNfqj_c
http://www.youtube.com/watch?v=O6Y42IeyUxU
http://www.youtube.com/watch?v=8hYIdnm7Yng

**************
* DIRECTIONS *
**************
Get on the Quad that is left there for you (go save if you want), and head
inside the Sunshine Autos lot from the west side. Stay along the southern edge
of the gate and go towards the back (east) side of the lot where you'll see a
pink marker in front of a city map. Go into the marker to beging the races.
########---------------------------------------------------------------------.
# NOTE # - PSP and PS2
|
########
|
| I know the PSP version has 12 races total in the game, but the PS2 version
|
|(my version) only has nine. Since this is the case, unfortunatly I cannot
|
|post the three extra races for the PSP since I would have no idea how they
|
|work. You may email me (email addy at the top of the guide) and let me know
|
|what the three extra are so I can post them, but for right now, we'll just
|
|work on the nine.
|
`----------------------------------------------------------------------------'
=============
= AVAILABLE =
=============
After you beat "When Funday Comes."
========
= GOAL =
========
Beat five different races to build up your percentage completion.
============
= STRATEGY =
============
Sadly, you will have to go and find a vehicle that matches the requirements
for each race. I'll try and post the best places to find the best class in
that

certain vehicle type, such as the motorbike is the PCJ-600 and so on. Once you
select a race, find an appropriate vehicle, then go into the starting marker
it
shows on the map to begin...
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Light Beams From Heck!
|
&&&&&&&&
|
| LIGHT BEAMS FROM HELL - Sometimes the beam markers can blind out what is
|
|ahead of you, and while you're on a motorcycle, this can be a bit of a pain.
|
|I suggest when a beam is coming up, to possibly drive either on the sidewalk
|
|or along the very middle of the road just in case there are vehciles ahead
|
|that you cannot see.
|
`----------------------------------------------------------------------------'
RACE 1: = ESCOBAR RUN-WAY =
Entrance Fee: $100.
Vehicle: Motorcycle so get a PCJ-600, which is best found along the
main road in front of your Safe House.
Laps: 2.
Start Point: In front of the base, north area of the airport.
Tips: Since you're on a motorcycle, be very careful when driving. Try
to stay in the right lane as much as possible so as not to have any headon
collisions with oncoming traffic. After the first turn, lean forward a little
so Vic and get an extra boost of speed that can possibly put you in first.
Continue watching for traffic and leaning for extra boosts of speed, and when
you get to the bridges area, slow down enough at the turns so you won't ramp
off to the road below, causing you to lose precious time and possibly the
race.
Completion: *Win $500 - $100 fee = $400.
*PS2: Be 29.2% towards 100%
*PSP: Be 29.6% towards 100%
RACE 2: = DOWNTOWN SHOWDOWN =
Entrance Fee: $150
Vehicle: Car so a fast sporty one. Quckest to look around the airport
roads for possibly a Stinger or a Infernus.
Laps: 2.
Start Point: Northeastern road along the water below the north
bridge.
Tips: Once again, try to stay in the right lane so as not to hit
oncoming traffic. These drivers are somewhat good, so be careful. Their downfall however, is that they like to swerve around things dramatically. If you
can manage to keep a straight light while keeping your speed, then you should
be good. For example, if a pedestrian vehicle is driving in the right lane up
ahead, your competition will swerve around them, whereas you can just slightly
drift right or left while trying to keep your vehicle going and straight as
possible. Also remember to slow a little at turns because even with the handbreak, if your vehicle is going fast enough, it can still skid into a
building.
COMPLETION: *Win $600 - $150 fee = $450.

*PS2: Be 29.6% towards 100%


*PSP: Be exactly 30% towards 100%
RACE 3: = PORT SPORTS =
Entrance Fee: $200.
Vehicle: Motorcycle (read Race 1 Vehicle above).
Laps: 2.
Start Point: Just south along the road that Sunshine Autos faces.
Tips: Again, try to stay on the right side. I managed to get ahead of
the competition just by holding down X hard without leaning on the first road
that you start on. Remember to take turns slightly slow so you won't risk
skidding into something or crashing headon into a vehicle on the other side of
the turn. Remember, after the third checkpoint along the main road, you will
need to make a quick left, so don't overshoot.
Completion: *$800 - $200 fee = $600
*PS2: Be exactly 30% towards 100%
*PSP: Be 30.5% towards 100%
RACE 4: = RUM & SALSA STING =
Entrace Fee: $250.
Vehicle: Car (read Race 2 Vehicle above).
Laps: 1.
Start Point: Horizontal road just north of Sunshine Autos.
Tips: You must be careful in this race due to traffic! When you're on
the main road, try to speed up to get past the other competitors. Note that
they are all driving Stingers, which is the better car in the game. If you see
one coming up behind you, try to get away from them because they could try to
spin you out. When you're in the residential areas, race carefully because
there could be many time where there are two vehicle right next to each other
and you would have to maneuver your way between them. Take turns slowly and
always watch your surroundings.
Completion: *$1,000 - $250 fee = $750.
*PS2: Be 30.4% towards 100%
*PSP: Be 30.9% towards 100%
RACE 5: = CUBAN WHEELS =
Entrance Fee: $300
Vehicle: Motorcycle (read Race 1 Vehicle above).
Laps: 2.
Start Point: First road west behind the northern Pay N' Spray.
Tips: This one can be somewhat of a pain if you're not careful.
You're
on a motorcycle in a heavily trafficked area. I actually found it easier to
try
and drive on the sidewalks instead of the road since running over people won't
necessarily knock you off your bike like a car would. Keep things slow as
always on turns and try to cut corner when possible. Remember, you don't
actually need to stay on the roads to make it to the next marker, just make
sure you have a clear path to the next one.
Completion: *$1,200 - $300 fee = $900.
*PS2: Be 30.8% towards 100%
*PSP: Be 31.4% towards 100%
==============
= COMPLETION =
==============
*Gain the accumulated amount of money from each race

*PS2: Be 30.8% towards 100% (.4% from each race)


*PSP: Be 31.4% towards 100% (.4 1/2% from each race)
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________________________,
"()"
|
/ TAKIN' OUT THE WHITE TRASH|==========Louise=Cassidy=========[III.14) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=K2vDOFwSO9I
@~~~~~~@
**************
* DIRECTIONS *
**************
Head to "L." (Death Note reference?)
%-----------%
| AVAILABLE |
%-----------%
After you beat "When Funday Comes."
%----------%
| STRATEGY |
%----------%
Get in Louise's Perennial and drive back south to the trailer park.
After the scene, you must start fighting off all the guys with red arrows
over
their heads. I like to run away from the first group to get some distance, and
then quickly turn around, aim, and fire. The shotgun seems to work well with
taking down a few at a time, but be careufl with Louise (I never managed to
shoot her, but I think it's still possible). They will be coming from all
directions, most with melee weapons, but a few with guns. I use the shotgun
to take out a group and the pistol to take out singles.
When you kill them off, another scene happens, and now you must take Lousie
back to her sister's apartment. It's a safe ride for most of the time, but
eventually a couple vehicles will start chasing you. I suggest just continue
speeding towards the marker to end the mission.
%------------%
| COMPLETION |
%------------%
*Receive $200
*PS2: Be 31.3% towards 100%
*PSP: Be 31.8% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"
|
/ MARKED MEN|===================Phil=Cassidy==================[III.15) -{}|

/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=Qc89Bk9pdxc
@~~~~~~@
**************
* DIRECTIONS *
**************
Now the only icon on the map is Phil's "P," so go ahead and head there,
saving
if you'd like.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Takin' Out the White Trash."
%----------%
| STRATEGY |
%----------%
Drive quite a ways north to the pink marker. Easiest going north on the main
road, passing the third bridge up, then taking the second big road west
(second
thick black line to your left after the bridge). At the corner, go into the
alley and into the marker.
Quickly drive-by/run over all the men in the lot. There are the three in
front
of you, and then two that pull up behind you. After they are all killed off,
exit the alley through the north entrace (the one where the enemy vehicle is
parked far enough to where you can squeeze through). A truck health meter will
appear, so as you should know, if the meter fills, the truck explodes.
As soon as you exit the alley, Martinez's men start attacking via vehichles.
Phil will throw out boomshine to act as grenades towards the vehicles, so keep
moving. Know that he will also throw ahead of you, so dodge those explosions
as
well! Go to the Pay N' Spray if you need to in order to repair the truck. Take
the main road south instead of all the back roads, because the enemies will
appear anywhere you are, and with the main road there's more room to dodge
things.
%------------%
| COMPLETION |
%------------%
*PS2: Be 31.7% towards 100%
*PSP: Be 32.3% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________,
"()"
|
/ D.I.V.O.R.C.E.|================Louise=Cassidy===============[III.16) -{}|
/_/*`
/\
|

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=Sg89ksNJFpA
@~~~~~~@
**************
* DIRECTIONS *
**************
Get in the Perennial parked nearby and head north (saving along the way if
you
want) to the "L" icon.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Marked Man."
%----------%
| STRATEGY |
%----------%
Once again, you must travel back south to the trailer park to try and meet up
with Louise.
Quickly shoot off the two guys in front of you, then get back in your
vehicle.
Best way to exit the park is to head north, then slightly drift right and you
will see a grass ramp that will lead you into the lot of a building with a
chain length fence (future empire site), then drift left on the east-west road
and continue north following Marty's vehicle. Marty's men will try and chase
you as well in their own vehicles. It's best to try and lead them into a wall
or another vehicle or just shoot their vehicle until it catches fire. If your
vehicle starts to take too much damage and catch fire, quickly get out and
jack
another. As with Marty's men, try to lead his vehicle into objects to slow him
down and do drive-by's. Once his has taken enough damage, Marty himself will
come out to face you, shotgun and all. Take that scum bag out any way you'd
like! (I don't know if this happens all the time, but the last couple of times
I played this mission, Marty always got decapitated.) Get in the truck.
Now head to the new pink parker in the north west area of Little Haiti to
complete the mission.
%------------%
| COMPLETION |
%------------%
*Trailer Trash clothes
*Compound safehouse is
*PS2: Be 32.1% towards
*PSP: Be 32.7% towards

are now available


now available!
100%
100%

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________________,
"()"
|
/ TO VICTOR, THE SPOILS|============Louise=Cassidy============[III.17) -{}|

/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=6qvytM1_hyI
@~~~~~~@
**************
* DIRECTIONS *
**************
Save at your new safehouse and collect your ammo. Run out to the road, take a
vehicle, and head back to the "L" icon.
%-----------%
| AVAILABLE |
%-----------%
After you beat "D.I.V.O.R.C.E."
%----------% !!!!!!!!!!
| STRATEGY | ! PICKUP ! - Health
%----------% !!!!!!!!!!
Get in the Perennial and drive Louise south in front of Sunshine Autos. Along
the way, pick up the Health in front of the hospital if you need it. When you
get to the front of the auto shop, get out, press R1 to target the two guys
with blue arrows over their heads, and then click R3 to recruite them into
your
gang. Make sure everyone gets back in the car, and drive south to the pink
marker where Marty's office is/was.
Kill off all the guys out front
with
!!!!!!!!!!----------------------------.
the red arrows by any means possible.
! PICKUP ! - Bribe
|
I like the shotgun cause it has a wide !!!!!!!!!!
|
spread. Don't worry if your two guys
| If you happen to get a wanted level
|
die either. They're not main characters |while killing, then go just east of
|
so their life has no meaning. After all |the four-way intersection, then
north|
the guys are done for, get in a vehicle |into the alley and you will see the
|
and start driving north to the red dot |bribe straight ahead!
|
on your rader (it's the site that I had
`-------------------------------------'
you ramp into in the previous mission).
Be careful with police when you're taking out the second group. If need be,
get out of your vehicle so you won't get Busted/pulled out (I say this for
very
good reason. >_>) Now go into the blue arrow to enter the building. There will
be two men inside. One will run right up to you and attack you with a bat. The
other is behind the counter with a gun. Take them out to win!

%------------%
| COMPLETION |
%------------%
*Gain your first three Empire Sites (Protection, Loan Shark, and
Prostitution)
*Daily income from your business
*Obtain your own group of henchmen
*Receive $1,500
*PS2: Be 32.5% towards 100%**
*PSP: Be 33.6% towards 100%**
########---------------------------------------------------------------------.
# NOTE # - Upgrade and The World Is Not Yet Mine
|
########
|
| Go ahead and upgrade this property to High Roller by going to the blueprint
|
|inside the building, selecting Protection and then High Roller. I do this so
|
|it can help a little with more income and give you a quick taste of Empires.
|
|
|
| You will now be able to start Empire building which, at times, can be a
|
|pain, and because of this annoyance, I'm actually going to WAIT (gasp!) on
|
|doing this section until the annoyance factor dies out for the most part.
|
|You'll see what I mean later on in the guide when I actually do start
|
|explaining it.
|
`----------------------------------------------------------------------------'
**The percents are a little higher than what you may see after you beat the
mission. As it says in the notes, go ahead and upgrade the property to High
Roller. Doing so adds just a tad to the percentage. Example: PSP was 33.2%
after mission, and 33.6% after High Roller upgrade.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"
|
/ JIVE DRIVE|===================Lance=Vance===================[III.18) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=DJfENw8Kbu0
@~~~~~~@
************** !!!!!!!!!!
* DIRECTIONS * ! PICKUP ! - Armor, AK-47
************** !!!!!!!!!!
[You will probably hate me for this. >.<]
########-------------------------.

Get your respawn weapons and a car, and


# NOTE # - Suggested Save
|
head... north on the main road. All the way ########
|
till when the road splits. Follow the curved | After the first two directions
|
path right and to the lone building to your |paragraphs, I suggest you save
|
right. On the east side, go up the stairs
|so just in case you die, you
|
and on the roof will be your Armor. Go back |won't have to repeat the steps.
|
to the split and head north against traffic
`--------------------------------'
to the police station. Go into the alley and up all the stairs to the AK-47
(unfortunately on the map, this is the only location you can get it at this
time, and it is the strongest available).
[If you didn't hate me before for making you come all the way up here just to
get these two items, the next step will... Got about 12 minutes to spare?] I
calculated that it takes about 6 minutes for a weapon to respawn. I suggest
driving to the east end of the roof and waiting there, then you can get up and
do what you wish for 6 minutes. Return, and another AK will be waiting. Repeat
once more. [My reason for this is the upcoming mission is difficult. You will
be pitted against other enemies while also looking out for another character's
health. You need all you can to survive!]
Now finally head over to the airplane icon at the airport. You have to
physically stand in the marker to trigger the mission.
%-----------%
| AVAILABLE |
%-----------%
After all other missions are fully completely piror to Empire Building.
%----------%
| STRATEGY |
%----------%
You will be in the passenger's seat for
&&&&&&&&----------------------------.
the first half of this mission, only able & TIPS & - Explosive Driving
|
to do drive-by's at all the Cholos that
&&&&&&&&
|
appear on screen. Always look at your
| Be very careful when shooting at
a|
radar to see where the next set of Cholos |vehicle that is along side you. If
|
will arrive at - appears as red squares. |it blows up and you're right next
|
Vic will have the Micro SMG equiped, and |to it, your car will suffer
damage!|
this gun is pretty good at destroying
`-----------------------------------'
vehicles and gunning down people, however the bullets tend to fly everywhere
and also with Lance's stuntman driving skills, things tend to be a wee bit...
difficult. Try to destroy the moving Cholo cars first so they will not have a
chance to get out. As such, the ones that are out already, gun them down as

quickly as possible, keeping one eye on your radar. Lance will head north
while
you shoot down Cholos coming from all directions and eventually end up
crashing
in Little Haiti.
Now it get's a little harder. You will be on
&&&&&&&&-----------------------.
foot in a back alley lot with Lance. You must
|
gun down all the Cholos that appear before,
|
well, dying. Around ten Cholo show from all
like|
around you. Do not focus on just the starting
time|
direction. Some will come from behind and to
|
the side. Gun them down with the AK-47 as
|
quick as you can and try not to stay in one
`------------------------------'
place for too long, AND keep an eye on Lance's
won't me of much help.

& TIPS & - Follow Directions!


&&&&&&&&
| The directions above are
|that because I had a hard
|trying to survive here. Trust
|me, it's MUCH easier!

health. He'll try to fight, but

For the final part, you simply have to drive Lance to his hotel, however you
most likely will have a wanted level. Unfortunately, there is no police bribe
nearby, so I recommend you quickly get in one of the nearby Cholo vehicles and
just speed north towards Lance's hotel (marked as a flashing triangle).
%------------%
| COMPLETION |
%------------%
*PS2: Be 33.3% towards 100%
*PSP: Be 34.1% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________,
"()"
|
/ HOSE THE HOES|================Louise=Cassidy================[III.19) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=NZf5j3rU5OA
@~~~~~~@
**************
* DIRECTIONS *
**************
Go to the "LW" icon for the newly reopened Louise missions.
%-----------%
| AVAILABLE |
%-----------%

After you beat "Jive Drive."


%----------%
| STRATEGY |
%----------%
Quickly head north to the firetruck that is parked in the road at the scene
of
an accident and hop in! Head north just a tad more and make the first right.
You will see the brothel plus a couple of cars on fire. The cars do not need
to
be saved HOWEVER they cannot explode near the brothel or the mission will most
likely fail due to damage. You can either put out the car fires or just ram
them away with the truck (second being suggested).
After the cars are dealt with, turn your hose spray towards all the fires in
the brothel. It may be slightly hard to notice, but there are red-ish arrows
above each fire you need to put out. Focus your hose on those fires and as
soon as the arrow disappears, immediately go to the next until doused.
After the next scene, chase the guy up to the roof and take out any gun you
like. If you still have the AK, then go for it and shoot him down. Just...
don't get shot to death. >_> Pick up his Pistol after if you want.
%------------%
| COMPLETION |
%------------%
*Receive $300
*Be told about the "partial empire icon" that causes reduced income.
*PS2: Be 33.8% towards 100%
*PSP: Be 34.5% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________________,
"()"
|
/ ROBBING THE CRADLE|==============Louise=Cassidy=============[III.20) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=dV2vLn3RaRY
@~~~~~~@
**************
* DIRECTIONS *
**************
Though you are told about the partial empire, I really don't want to talk
much
about it until I get to the empire section which will come up soon enough.
Head
back to Louise's!
%-----------%
| AVAILABLE |
%-----------%
After you beat "Hose the Hoes."

%----------%
| STRATEGY |
%----------%
Once again, speed north on the main road to the red and blue blips. The
hitmen
will be chasing him via car going south. 180, and while trying to stay on the
median so as not to crash into anything, perform a constant drive-by on the
hitman's truck with the red arrow overhead. They'll continue to chase the
welfare guy until their truck catches fire. When they hop out, shoot them dead
and then go after the welfare guy, but DO NOT kill him! You can perform short
burt drive-bys or ram into his car until he hops out and runs.
%------------%
| COMPLETION |
%------------%
*Receive $300
*PS2: Be 34.2% towards 100%
*PSP: Be 35% exactly towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________,
"()"
|
/ NICE PACKAGE|=================Umberto=Robina================[III.21) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=b855zDTsteY
@~~~~~~@
**************
* DIRECTIONS *
**************
Save at either safe house if you like, then head to the "U" icon.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Jive Drive."
%----------%
| STRATEGY |
%----------%
This is somewhat of a competition without rules. Two other vehicles will be
racing you to get to a package in downtown, which is located close to the Bomb
Shop. Make your way to the main road and speed north. Now most likely another
team will take the package first, so drive
&&&&&&&&---------------------------.
to them and help your passenger do a drive & TIPS & - Ram It In
|
by on the vehicle. If you start to see
&&&&&&&&
|
other teams come up, slightly pull back so | Try to ram your car into theirs
|

they can do some damage to the marked


they|
vehicle as well without getting yours too
|
banged up. After the guys jump out, chase
|
the one with the arrow over his head and
`----------------------------------'
grab the package once he's down.

|and knock them into a wall so


|can get stuck while still doing
|your drive-by.

Now that you have the package (or if you managed to grab it first), you will
get a two start wanted level. You can either hit the Pay 'N' Spray or just
high
tail it all the way down the main road to the marker in Viceport.
%------------%
| COMPLETION |
%------------%
*Receive $750
*PS2: Be 34.6% towards 100%
*PSP: Be 35.4% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______,
"()"
|
/ BALLS|=====================Umberto=Robina===================[III.22) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=BqAvDA7Y7W0
@~~~~~~@
**************
* DIRECTIONS *
**************
Save if you like, collect your weapons, and head back to the "U."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Nice Package."
%----------%
| STRATEGY |
%----------%
There should be a four-door car parked across the street and, if you do not
have a "drive-by gun," one will appear at the corner of Umberto's house. You
will see a "Havoc" meter on the right side of the screen. You have to keep
this
from filling up by stopping the Cholos from terrorizing the city.
The first group should appear below you so do a 180 and head that way. Your
targets will have red arrows above their heads, and there should only be three
men. After, the next group will probably appear behind you and consist of two

guys driving around in a car. Help your friends do a drive-by and then shoot
the guys once they step out.
The third group will again be three guys running around and most likely
appear
behind you. The fourth will, yet again, be a car with two guys. Remember if
your vehicle starts to catch fire, quikly hop out and run away! Umberto's men
cannot die! Find another four-door and keep at it!
Fifth group will will be the final one with three guys running. After all are
disposed of, you must take Umberto's men back to his house to finish!
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - Bribe
|
!!!!!!!!!!
|
| If you happen to get a wanted level during this mission and things start
|
|becoming a hassle, the nearest Bribe is north of Umberto's. From Umberto's,
|
|drive north to the end, make a right, then a left. Straight ahead you'll see
|
|the road turns but there is a large asphalt lot for a warehouse with three
|
|garages to your left. Drive on this lot and go just past the three garages,
|
|then make an immediate left. The bribe is in the opening tunnel area.
|
`----------------------------------------------------------------------------'
%------------%
| COMPLETION |
%------------%
*Receive $800
*PS2: Be 35% exactly towards 100%
*PSP: Be 35.9% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________________,
"()"
|
/ PAPI DON'T SCREECH|==============Umberto=Robina=============[III.23) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=OPI3XBboCbM
@~~~~~~@
**************
* DIRECTIONS *
**************
Normally this level could be difficult, where I'd suggest you go and save
even

though you're right by the marker, however I know an easy way to get around
it,
so go ahead and jump right in! ... The marker, that is.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Balls." (Aye, the MISSION guys, NOT your own!)
%----------%
| STRATEGY |
%----------%
As it says, get in Umberto's car and drive all the way north to pick up his
papi at the Stadium. You don't need to worry about anyone attacking you
either.
This is where things get interesting. On your way back, Cholos will be
roaming
the streets in their cars and will attack on sight, so think of this as a
stealth mission. Also, you have a time limit to make it back to the cafe. On
top of that, you can't drive to crazy or let the Cholos attack for too long or
else Alberto will have a heart attack marked by the "Stress" meter. Seriously.
Thankfully though, you have good 'ol Phillnanas here to help! I'm sure at
first you'd want to take the streets back, however let's go for a nice scenic
drive along the coast line, behind buildings, along the dirt, all the way
south
to the cafe. ^_^
Start off by going south down the alley with the water to your right. Drift
right onto the grass and continue. When you get to the docks, just maneuver
your way around the walls and keep along the edge, water still on your right.
There will be some tight corners, especially when you get to the city dump
walls, but just drive carefully and Alberto's Stress meter should stay down.
When you get to the big dirt area with the ramp leading to the airport, drive
across it going left and you'll see a fence with grass on one side and dirt
on the other. Stay along the fence on the dirt side and drive behind the
buildings. Eventually you'll come to an empire site marked with a chain length
fence. Look at your MAP to scope out where the Cholos are, then when it's ok,
quickly drive around and to the marker. Easy!
%------------%
| COMPLETION |
%------------%
*Receive $1,000
*PS2: Be 35.4% towards 100%
*PSP: Be 36.3% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________,
"()"
|
/ HAVANA GOOD TIME|===============Umberto=Robina==============[III.24) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

@~~~~~~@
| LINK | http://www.youtube.com/watch?v=aYPoWLWyVmg
@~~~~~~@
************** !!!!!!!!!!
* DIRECTIONS * ! PICKUP ! - Armor
************** !!!!!!!!!!
Go ahead and save in Viceport and recollect your weapons, then on the way
back
to Umberto's, go through the narrow alley just southwest of his place and get
the armor if need be. Head to the "U."
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - Health
|
!!!!!!!!!!
|
| I wasn't needing health at this time, but if you do, then I suggest to go
|
|ahead and pick this one up considering the mission. Almost directly across
|
|from Umberto's house will be a large opening into an alley. Go in and turn
|
|right, then head up the ramp to the roof and there is your Health.
|
`----------------------------------------------------------------------------'
%-----------%
| AVAILABLE |
%-----------%
After you beat "Papi Don't Schreech."
%----------%
| STRATEGY |
%----------%
If you need quick fire gun, there's a Mac that spawns in front of Umberto's
door for this mission only (even if you don't, run through it to collect the
ammo). Take Umberto's car and drive north to the red blips. Stay in the car
and
drive-by all the marked men.
Now there is another Health and Armor pickup directly in front and behind you
but do not get these until you absolutely need to. A meter will appear which
shows the progress of the gun loading. During this time, Cholos will show from
different directions and attack. You must not let the Cubans die, and the vans
cannot be destroyed. If you still have some AK ammo left, use that. If not,
use whatever you can.
The Cholo really only appear in groups of one or two, and using the radar to
see where they are coming from, it's not all that difficult at first. When the
meter is near full, more Cholos will be coming from different doors, most
closer to the van to your right, and even by car. Remember to always keep an
eye on your radar and once all are gone, the guys will leave.
Now you must enter a van full of guns and take it back to Umberto's. Kill off

any guys that come to you before getting in, refill your Armor/Health if need
be, and enter the van. Know that you cannot abandon it after. Exit the warehouse and make a right. Go off road and down into the ditch area across to the
other road for a quick shortcut.
Eventually you'll see two yellow Cholo cars waiting for you. The van will be
a bit difficult to steer due to it's mass with the guns, so try your best to
stay as steady as possible. Focus more on driving than shooting, and once you
get close to Umberto's, they'll stop, allowing you to enter the marker safely.
%------------%
| COMPLETION |
%------------%
*Receive $1,500
*Cuban Outfit will be available
*PS2: Be 35.8% towards 100%
*PSP: Be 36.8% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________,
"()"
|
/ THE AUDITION|==================Lance=Vance==================[III.25) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=IKrwS6HcKb8
@~~~~~~@
**************
* DIRECTIONS *
**************
Save at the northern save point, recollect your weapons, and head to the "L."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Hose the Hoes."
%----------%
| STRATEGY |
%----------%
Simply drive south and STOP before you get to the marker. Get out of the car
and THEN go into the marker. The reason behind this is that during the scene,
if you had driven the Cheetah into the marker, it would have been car jacked,
forcing you to find a different one. If it's too late though, there's a car
parked across the street a little north.
Now that you're hostage in a robbery, there's nothing you can really do
except
quickly pull out your machine gun and shoot the robbers. If you don't, Lance
will and the robbers will be after him first. If people die, it's ok, because
the police will still be on you when you exit.

Quckly run back to the Cheetah (make sure Lance gets in), and speed away
south
down the main road. Enter the Pay 'n' Spray along the way to make things
easier
towards your destination.
You'll see a conveniently placed Sanchez parked next to a stairway (you
should
remember it from the USJ's). Get on, ride up the stairway, and once again
speed
along the top of the roof west towards the ramp. You'll jump the buildings and
land on the roof of the impound lot building. Carefully ride to the north edge
where the top of the stairs are and ride down those into the lot.
Once inside the lot, several men will be guarding the place with red arrows
over their head. Simply run them down or drive-by them as you make your way
south towards the back. For the last few guys, I find it easier to get off my
bike so I can have better maneuverability as I shoot and take cover. Once all
are dead, get into Forbe's car with the blue arrow.
Speed towards the ramp. There will be more guys shooting you, but ignore them
and ramp it to end the mission!
%------------%
| COMPLETION |
%------------%
*Receive $750
*Civil Asset Forfeiture Impound lot will open
*$2,500 Bulletproof Ventoso can be bought at King Knuts
*PS2: Be 36.3% towards 100%
*PSP: Be 37.2% towards 100%
########---------------------------------------------------------------------.
# NOTE # - Yet Again
|
########
|
| Just like the Empire Sites, I'm also going to hold off on the impound cars
|
|until the entire city is open. This way, we can get everything at once!
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________,
"()"
|
/ MONEY FOR NOTHING|===============Bryan=Forbes===============[III.26) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=KB9fpsJRNLI
@~~~~~~@

########---------------------------------------------------------------------.
# NOTE # - Tanks, But No Tanks
|
########
|
| There is a possible, yet dangerous way to get the tank in this mission, but
|
|I am not going to go for it at this time. Yes, it would be fun to have, but
|
|I want you all to be safe... ish. If you want a hint, you can get a 6-star
|
|wanted level with this mission. :p
|
`----------------------------------------------------------------------------'
**************
* DIRECTIONS *
**************
Go save and collect your ammo, then go to the "F" icon that appears after the
pager message.
%-----------%
| AVAILABLE |
%-----------%
After you beat "The Audition."
%----------%
| STRATEGY |
%----------%
Get in the four-door parked across the lot and drive south to the blip where
a
van is. Drive south again to the next blip near the a Biker's site and get in
the decoy van.
As soon as you hit the road, you'll get a 3-star wanted level. Since you have
to head south, you can take to the streets if you want, or we can do the same
method that we did with the Papi Don't Screech mission and stay along the
grass
on the west side. You can hide out
########-----------------------------------.
here for a short time until the
# NOTE # - Lucky Ducky
|
helicopter comes if no cops had
########
|
followed you. If they have, then
| Some reason during this playthrough,
when|
just keep moving!
|I went west onto the grass, I stayed near
|
|the southwest fence with the roads below |
Start making your way south again |on the other side for the airport.
Staying|
to Viceport. Unfortunately, there |up here at the corner, no cops could
shoot|
really is no safe path. I suggest |at me, and I take it there were so many
|
trying to get off the road as much |cops that the helicopter didn't show up!
|
as possible, such as driving on
`------------------------------------------'

the dirt around the construction site for Sunshine Autos - anything
that allows you to stay off road, build up the meter, and not get shot at by
the helicopter.
Once the meter is full, Lance and Forbes are safe, and now you must lose your
wanted level. Quickly drive to the Viceport Pay 'N' Spray and you'll be good
to
go!
**************
* DIRECTIONS *
**************
You'll receive a message saying that the vehicle you are in is actually on
the
Impound lot's list! Since you should be in Viceport already, simply drive it
west across the street from the Pay 'N' Spray and turn it in! That's your
first
little taste of the Impound lot. ;)
%------------%
| COMPLETION |
%------------%
*Receive $1,500 (mission)
*Receive $400 (vehicle)
*PS2: Be 36.7% towards 100%
*PSP: Be 37.7% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________,
"()"
|
/ CAUGHT AS AN ACT|================Lance=Vance================[III.27) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=fKAlItSCqNw
@~~~~~~@
**************
* DIRECTIONS *
**************
Save if you like, then head north to the "L" located at the Arena.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Money For Nothing."
%----------%
| STRATEGY |
%----------%
Sprint towards the Cheetah parked by the Arena stairs and give chase! Know
that as soon as you hit his car, the truck will fly open and money will start
flying out all over the place. Fun, but pedestrians will be running towards
the cars and the money, so you'll most likely run over a few, possibly causing

a wanted level.
Just focus on Forbe's car and do a drive-by as much as you can until you
receive the message telling you to drage Forbes out of his car. To do this,
simply drive ahead of him a short bit, get out, and run to his door and press
/\. Remember that this must be done before the meter runs out!
%------------%
| COMPLETION |
%------------%
*Receive $750
*PS2: Be 37.1% towards 100%
*PSP: Be 38.1% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________,
"()"
|
/ LEAP AND BOUND|=================Bryan=Forbes================[III.28) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=SBcKt29Cj40
@~~~~~~@
**************
* DIRECTIONS *
**************
Though the marker is right there, I suggest you save, and maybe even get more
AK-47 ammo if you like, then head to the "F."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Caught As An Act."
%----------% !!!!!!!!!!
| STRATEGY | ! PICKUP ! - Armor
%----------% !!!!!!!!!!
Get in a vehicle and head north. The vantage point is up the stairs where we
had got a previous Armor pickup (get it again if need be). If you did not read
it, you'll see a small strip of lone buildings together. The stairs are one
the
east side of these. With your binoculars, hold R1 and zoom in with [], and out
with X. Keep an eye on Lance though until you see him get beat up, then rush
down to him.
Quickly hop in the Comet and speed south along the main road, trying not to
fall far behind. After the scene, speed down some more, but drift left and
when
you see the ramp, RAMP IT! [While writing this guide, I did a nice ramp that
flipped the car forward, killing a guard, and landing upright on the boat.
Yeah
it was cool. ^_^] Remember, if you don't think you can make the ramp, then go
to the side of the boat with the lifeboats and climb up that way.

Once on, go towards the rear and into the door with the blue arrow. (The door
is the lowest one.) Inside, go down and quickly shoot the guy. You'll have two
paths, so take the left with
because !!!!!!!!!!-------------------------------.
the forward one is a dead end. Two
! PICKUP ! - Health
|
more guys will be waiting for you
!!!!!!!!!!
|
on a lower floor once you reach the | After going down the stairs into the
|
room. After disposing of them, run
|room with the two guys, turn around and
|
down the stairs and through the
|there is some Health for ya.
|
hall.
`----------------------------------------'
Three guys will be around Lance. Take out your AK and target the left one,
shoot until he's dead, then swith to the middle guy, then the right. Lance, as
you can see, will be tied up, so run
over !!!!!!!!!!--------------------------.
to him and free him.
! PICKUP ! - Chainsaw
|
!!!!!!!!!!
|
Head back up the stairs and when you
| As you can see, one of the guys
|
reach the intersection again, go left
|had a Chainsaw. No matter what
item|
down the dead-end hall to get the
|you have, GET IT!
|
contraband. Go upstairs and kill the
guys,`-----------------------------------'
then head outside.
Make your way up all the sets of stairs to the cabin's rooftop. Kill the
first
two guys, then go past them to the second package. From this point, you should
be able to auto-target a lot of guys on the ship. Do so and kill to make
things
easier.
Go to the very top this time and kill the remaining guys up here to pick up
the third package. Head back down only two flights and go along the west walkway to the fourth package. Kill the guy if you haven't already. Now go all the
way to the bottom and towars the front of the ship. Three more guys and one
more package will be waiting for you.
If you go down the short stairway on the west side of the ship from the
front,
you'll see a Shanchez parked. Get it, drive off, and get to the marker. (After
the scene, you would normally not have a car, but since you braught the
Sanchez
then all is well. You'll also receive a message saying the Impound needs it,
so
take it!)
%------------%

| COMPLETION |
%------------%
*Receive $1,500 (mission)
*Receive $200 (vehicle)
*PS2: Be 37.5% towards 100%
*PSP: Be 38.6% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________,
"()"
|
/ THE BUM DEAL|==================Bryan=Forbes=================[III.29) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=dFk76r5iWdo
@~~~~~~@
**************
* DIRECTIONS *
**************
Go ahead and save/collect, then head back to the "F."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Leap And Bound."
%----------%
| STRATEGY |
%----------%
Head just west to the bar and go inside. Yes, that's right, it's a gay
bar. ;)
You can run to an open spot, turn around and shoot, or test out your new
chainsaw. Whichever you like, it's your choice. Just don't hurt Lance. Once
the
melee bikers are out, then go ahead and
&&&&&&&&-----------------------------.
take out your gun if not already, and
& TIPS & - The Doormen
|
kill the rest that are inside. Head out. &&&&&&&&
|
| You can actually kill the guys
|
The men that were standing outside will |standing outside first before you
|
now attack you. Some with guns and some |even head in. This way, you won't
be|
melee. Take them all out as well. After |surrounded when you come out. Of
the|
that is done, hop back in your car and
|bar I mean. :p
|
get back to Forbes.
`------------------------------------'

When you get there, you'll see Forbes take off on a bike. Chase him down and
do whatever you can to get rid of him. Run him over, gun him down, anything.
Cheeky bastard. Now that he's gone, drop Lance back off at his hotel.
%------------%
| COMPLETION |
%------------%
*PS2: Be 37.9% towards 100%
*PSP: Be 39% exactly towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________,
"()"
|
/ SNITCH HITCH|===================Lance=Vance=================[III.31) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=DOe_4VD-Fxc
@~~~~~~@
**************
* DIRECTIONS *
**************
Save/collect if you want, but either way, go ahead and get another AK-47
pickup, then head back to the "L" at the hotel.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Caught As An Act."
%----------%
| STRATEGY |
%----------%
You'll be in Lance's Cheetah, which of course is good for speed. You have to
make it all the way down to the airport within 3 game hours, so hurry!
Naturally the best path would be taking the main road down past Starfish
Island
and making a right at the police station, then the first left, and first
right.
Go into the terminal.
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - Health
|
!!!!!!!!!!
|
| I really don't remember getting any Armor, which I had needed, so I believe
|
|the game gives it to you in this mission. If, however you need Health, the
|
|quickest way to get it is the pickup in front of the Hospital along the main
|
|road. Even if you don't think you need it, it's better to be safe than
sorry.|

`----------------------------------------------------------------------------'
Don't forget to recollect you weapons after the scene, then hop back in your
car and get to the private runway. You have to go over a bridge to get to it.
When you get to the corner of the chain fence, get out and equip your AK-47.
Shoot everyone on site (except Lance of course).
Lance will go get the file while you're left with the Bikers. Quickly run
around to the other side of the plane to get you some distance. Turn around
and gun down all the Bikers before they gun you down.
%------------%
| COMPLETION |
%------------%
*Receive $1,000
*PS2: Be 38.3% towards 100%
*PSP: Be 39.5% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________,
"()"
|
/ FROM ZERO TO HERO|=================Lance=Vance==============[III.31) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://www.youtube.com/watch?v=Q2T9K9hjYfE
@~~~~~~@
**************
* DIRECTIONS *
**************
Save at your northern Safe House, get the Health pickup there if you need it,
collect your ammo, get more AK-47 ammo if you want, and get ready for the
mission that makes things a bit more fun for the entire game! Head to "L."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Snitch Hitch."
%----------%
| STRATEGY |
%----------%
Drive down to the blip at the docks by the city
dump. !!!!!!!!!!-------------.
Get your AK and shoot the two guys attacking Lance.

|
Follow him around the corner and take out the larger
|
group of men. Most will be focused on Lance, so you
from|

! PICKUP ! - Armor
!!!!!!!!!!

| There is some Armor


|on the red bridge

shouldn't have to worry much about getting shot.


|

|where you start.

`----------------------'
Get in the truck and follow Lance down the winding roads. A Damage meter will
appear. Cars will beging to chase after you. Try to take them out doing drivebys, but remember to not let them explode when near you. You can also spin
them
out which will allow you some time, but they'll eventually be back.
When you reach the bridge, the cars will back off and a helicopter will join
the fight. You will see missiles firing down, so watch their direction and
swerve to avoid. The easiest way to do this is to stay on the sidewalk on
either side, and as soon as you see the missiles shoot down, quickly go to the
other side and this will give you plenty of time and room to be safe.
On the other
wanted level.
openings with
for
a little bit,

side, the helicopter will back off, but now you'll have a 4-star
(Isn't this fun?!) Try to stay right behind Lance and find any
the police vehicles. Even if you have to go in front of Lance
it's ok. Once you make it to your new home, all is well!

**************
* DIRECTIONS *
**************
Though your new Safe House is way up north and the mission marker is right by
you, go ahead and save because we are about to get into the next section of
this guide that does not deal with story missions. You should know what I
mean.
;)
%------------%
| COMPLETION |
%------------%
*Receive $3,000
*All of Vice City is now open!
*$4,500 Splitz-6 ATV can be bought at the Compound Safe House
*$4,000 Squallo can be bought at the pier near the new Safe House.
*$5,000 Little Willie can also be bought on the new Safe House's rooftop.
*PS2: Be 38.8% towards 100%
*PSP: Be 39.9% towards 100%
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+
W A L K T H R O U G H - S I D E + D I S H E S
+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
########---------------------------------------------------------------------.
# NOTE # - Memories (~^_^)~, Police, and Pickups
|
########
|
| Just like before, way back in section I, you can skip this entire section
as|
|well (IV). Same recommendation stands, however, in that I highly suggest you
|

|do everything mentioned here. I'll take you through the rest of the
balloons,|
|races, Impounds, etc, plus all the new side-missions that have come up from
|
|opening the entire city! Yes, things will be nice now. ^_^
|
|
|
| Now the whole city is open, the wanted level has been maxed from 3 to 6!
|
| Level 4 - SWAT come into play and VCPD Cruisers. Be careful!
|
| Level 5 - Same as 4, except with better vehicles and more men to them!
|
| Level 6 - The mother of them all. The army will arrive in Barracks OLs
|
|filled with soldiers. Worse, Rhinos (tanks) come to join in. Course you
still|
|have your helicopter overhead. Can you steal a tank? ;)
|
|
|
| As for Pickups, I will not be mentioning as many as I did the first time.
At|
|this point in the game, our arsenal should already be well off, plus we'll
be|
|adding better weapons via the balloons anyway.
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________________,
"()"
|
/ 99 LUFTBALLONS PT 2|=================GTA=VCS==================[IV.1) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~~@
| LINKS |
| X's |
|
5
|
@~~~~~~~@

(46
(62
(78
(87
(98

61)
77)
86)
97)
99)

http://www.youtube.com/watch?v=ND70kXrHuko
http://www.youtube.com/watch?v=dn0AFCvYPVE
http://www.youtube.com/watch?v=8UxlwWsgpTI
http://www.youtube.com/watch?v=pFE8X1wglIE
http://www.youtube.com/watch?v=FvVaggAQsYI

&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Police, Directions, and Map Tips - Just a Reminder
|
&&&&&&&&
|
| Since you will have to shoot the balloons, you can attract police
attention.|
|Since you will be on foot or bike and if you're afraid of getting busted, I
|
|suggest you pause your game (START), go into your map (X), and set the
target|
|([]) directly where you're at. After, unpause and get either a bribe or go
to|

|the nearest Pay 'n' Spray to lose your wanted level.


|
|
|
| I do not explain my directions via map coordinates. Some of you may not
have|
|the same map or may have lost the one that the game gave you. That is why I
|
|get detailed and step by step. Even if you do have a map that even shows all
|
|the locations of the balloons, at least you could have a general idea by
|
|looking at the map of where the next balloon is I'm explaining.
|
|
|
| Remember you still have your in-game map. If you are unsure of which
|
|balloons you have popped, pause your game, go into your map section, and
hold|
|down X. You'll see it says "Show Discovered Extras: Off." You can move the
|
|Left Stick left or right to show which Balloons, Jumps, and Rampages you
have|
|found and completed so far.
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::
Balloon 46 - Vice Point
:::::::::::::::::::::::::
After saving at your new Safe House (pretty nice, right?), head out and go
east across the street. Head into the fair grounds towards the Chunder Wheel.
Go to the other side by the wooden fence from where the Axe pickup is (don't
get it since you should have the Chainsaw), and with your Pistol, aim up at
the
"W" of the Wheel, and the balloon is underneath it.
:::::::::::::::::::::::::
Balloon 47 - Vice Point
:::::::::::::::::::::::::
Go west towards the Bumper Cars and to the south side of the ride. The
balloon
is under the awning behind a green dumpster.
:::::::::::::::::::::::::::::::
Balloon 48 - Washington Beach
:::::::::::::::::::::::::::::::
Go just east and then south through
the
!!!!!!!!!!-------------------------.
opening in the fence. Follow the road's
! PICKUP ! - Armor
|
sidewalk south and when you get to the
!!!!!!!!!!
|
white guardrail, go past just one building | Go between the buildings that
has|

with the orange stripe in the middle and


|the ballon and then turn left.
The|
look right. The balloon is between that
|Armor is right there.
|
building and the next.
`----------------------------------'
:::::::::::::::::::::::::::::::
Balloon 49 - Washington Beach
:::::::::::::::::::::::::::::::
Continue south on the road and make a left onto and over the bridge. At the
end, do a 180 to the left and go between the Empire site and the bridge onto
the grass. Go to the fence along the water, get out, and the balloon is under
the bridge.
::::::::::::::::::::::::::::::: !!!!!!!!!!
Balloon 50 - Washington Beach ! PICKUP ! - Laser Sniper
::::::::::::::::::::::::::::::: !!!!!!!!!!
Go back to the road and head south. Take the first left and left again onto
the police station parking lot. Go up the stairs to the rooftop and forward up
the smaller stairs to the Laser Sniper (this will be usefull). Go back down
the
small stairs and right towards the roof's building. Look north into the palm
trees and you'll see the hint of the red balloon.
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock
|
########
|
| The AK-47 will now constantly respawn at your Safe Houses!
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::::::::
Balloon 51 - Washington Beach
:::::::::::::::::::::::::::::::
Go out of the police lot and take a left. Left again, cross the street, and
into the alley. At the alley's intersection, get out and look at the corner of
the southwest building with the two units sticking out. Near the top is the
next balloon.
:::::::::::::::::::::::::::::::
Balloon 52 - Washington Beach
:::::::::::::::::::::::::::::::
Continue east out of the alley to the main road along the beach. Turn right
to
the second building with the red overhang. The balloon is under it on the
north
side.
:::::::::::::::::::::::::::::::
Balloon 53 - Washington Beach
:::::::::::::::::::::::::::::::
Continue south on the main road until you get to the stoplight intersection.
At the orange building you're at, the balloon is under the topmost overhang in
the southeast corner.

!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - AK-47 (Thanks to my friend Jacob)
|
!!!!!!!!!!
|
| Forgot about this one! "I found an AK on a building roof accessable by a
set|
|of stairs in the alley right behind the building of balloon 53."
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::::::::
Balloon 54 - Washington Beach
:::::::::::::::::::::::::::::::
Take a right, and then a left at the T-intersection going south again. At the
next intersection, go right and you'll see some curved stairs leading up to a
tall building. Go up these stairs and behind the building to the right. You'll
come right up to the next balloon.
:::::::::::::::::::::::::: !!!!!!!!!!
Balloon 55 - Ocean Beach ! PICKUP ! - Health
:::::::::::::::::::::::::: !!!!!!!!!!
Head back east towards the beach road. If you need Health, look north between
the last two buildings, one with a pink bottom, and one with an orange bottom.
Directly south of this Health pickup, in the alleyway under the aircondition
duct (I believe that's what it's called) is the balloon.
::::::::::::::::::::::::::
Balloon 56 - Ocean Beach
::::::::::::::::::::::::::
A tad more east at the T-intersection, look under the overhang at the
building
to the south. In the corner is the balloon.
::::::::::::::::::::::::::
Balloon 57 - Ocean Beach
::::::::::::::::::::::::::
Go south again along the beach road and down a little ways until you reach a
stoplight. Looking up at the large building to your right, the balloon is
under
the overhang, second from the top, second to the right.
::::::::::::::::::::::::::
Balloon 58 - Ocean Beach
::::::::::::::::::::::::::
Right at the intersection to the next road, go north slightly and look at the
northern corner of the white building to your left. The balloon is there.
::::::::::::::::::::::::::
Balloon 59 - Ocean Beach
::::::::::::::::::::::::::
Do a 180 and go south till just past the next stoplight intersection. To your
right under the overhang of the building with the curved glass is the balloon.
::::::::::::::::::::::::::
Balloon 60 - Ocean Beach
::::::::::::::::::::::::::

Back up a little to the intersection, and one path is an alley. Go in and


make
a right. Ahead you'll see a Comet parked with the balloon beside it.
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock
|
########
|
| Body Armor will now constantly respawn at your Safe Houses! (Yay!)
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::: !!!!!!!!!!
Balloon 61 - Ocean Beach ! PICKUP ! - Bribe
:::::::::::::::::::::::::: !!!!!!!!!!
Back out to the road, go south to the end. Go left and instead of following
the road's curve, drive onto the grass. When you come up to the narrow dirt
path, follow it northeast past the Bribe, to the next one. Once you're past
the water, turn right onto the grass again and make your way over to the
Lighthouse. Stand a little ways away from it on the west side and look high up
to underneath the circular walkway. This is one of those balloons where you
will need the sniper to pop it. (Hopefully you got the sniper from Bal-50.)
::::::::::::::::::::::::::
Balloon 62 - Ocean Beach
::::::::::::::::::::::::::
Head back to the beach road and follow it south, then west. Between the last
stoplight intersection and the final intersection before the road curves north
again will be a lone building to your right. There's the balloon.
:::::::::::::::::::::::::: !!!!!!!!!!
Balloon 63 - Ocean Beach ! PICKUP ! - Health
:::::::::::::::::::::::::: !!!!!!!!!!
Go north on the final intersection with the grassy median. If you need Health
again, there's a pickup to your left behind the fountain. As soon as you pass
Ammu-Nation, there will be small opening in a gate you can go through. Go left
behind this building and the balloon is under the overhang in a corner.
::::::::::::::::::::::::::
Balloon 64 - Ocean Beach
::::::::::::::::::::::::::
Back to the road, look left and you'll see a big green building right before
an Empire site. Go through the opening in this building and you'll see a
balloon straight again under the overhang of another green building. May need
your AK for it.
::::::::::::::::::::::::::
Balloon 65 - Ocean Beach
::::::::::::::::::::::::::
Turn right facing north and there's the next balloon under the overhang of
the
building your just passed under.
::::::::::::::::::::::::::
Balloon 66 - Ocean Beach
::::::::::::::::::::::::::

Back at the road, go north and just past the Pay 'n' Spray will be a building
in shambles. Go around into the opening in the north side and head towards the
back. Jump up to the ramp and when you pass the third floor to exactly halfway
between the verticle boards to your right, do a 180 and the balloon is there
in
the corner.
::::::::::::::::::::::::::
Balloon 67 - Ocean Beach
::::::::::::::::::::::::::
Outside, go back to the north-south road you were on and continue north.
Following the bushes, you'll come to an opening that leads into another
opening
through a green building on your right. Through the building's opening, the
balloon is directly to your right under a balcony.
::::::::::::::::::::::::::
Balloon 68 - Ocean Beach
::::::::::::::::::::::::::
At the road and just a tad
north, !!!!!!!!!!--------------------------------.
take the intersection left. Looking ! PICKUP ! - Armor
|
right, you'll see a stairway
!!!!!!!!!!
|
leading to a building, and then a
| Directly south of the balloon across
the|
second one a little more down. At
|street is another set of stairs leading
|
the second stairway, go up and the |a hotel. At the doors is the Armor.
|
balloon is under the overhang at
`-----------------------------------------'
the corner of the building.
::::::::::::::::::::::::::
Balloon 69 - Ocean Beach
::::::::::::::::::::::::::
Go south a little and look closely to your right. You'll see some small
lights
lining a straight pathway. Go down this path and when you get to the curve at
the water, look just south at the only tall palm tree along the gate. The
balloon is in the leaves.
:::::::::::::::::::::::::::::::
Balloon 70 - Washington Beach
:::::::::::::::::::::::::::::::
To the road, go back north, then at the intersection, north again. When you
get to the end, make a right and there will be a big billboard over the road.
The balloon is under the billboard.
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock
|
########
|
| The Flame-Thrower will now constantly respawn at your Safe Houses!
|

`----------------------------------------------------------------------------'
:::::::::::::::::::::::::::::::
Balloon 71 - Washington Beach
:::::::::::::::::::::::::::::::
Stay along this road (ah, memories) and follow it north across the bridge. To
your left will be some stairs. Go up and make another left. Straight ahead
will
be a really tall building. Take out your sniper and the balloon is under the
overhang at the very top on the north side closest to the road.
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - Hand Grenades (Thanks to my friend Jacob)
|
!!!!!!!!!!
|
| I didn't forget about this one in a sense where I knew the pickup was
there,|
|however since I wasn't going to get it, I didn't think about mentioning it
|
|for you all, but since Jacob pointed it out, I figured it would be best to
|
|talk about it just in case you don't have any Molotovs.
|
|
|
| "Right in front of this tall building is a small pink and orange building
|
|with a porch facing towards this tall buildling. On this porch you will find
|
|a Hand Grenade pickup."
|
`----------------------------------------------------------------------------'
::::::::::::::::::::::::: !!!!!!!!!!
Balloon 72 - Vice Point ! PICKUP ! - Health
::::::::::::::::::::::::: !!!!!!!!!!
Back down the stairs, go east across the lot with the Health, then slightly
north and once more cross the bridge east. Turn left going north to the
intersection, and take the northern road. After the stoplights, look right to
the big patch of palm trees. The last one north, which is a thin one, will
have
the balloon up in its leaves. May need AK to pop.
:::::::::::::::::::::::::
Balloon 73 - Vice Point
:::::::::::::::::::::::::
Continue north and at the S-curve, there will be an opening on the fence to
your right with a water tower ahead. Through, go slightly south between the
building and the tower's fence. Look right and the balloon is under the lowest
overhang of the building.
::::::::::::::::::::::::: !!!!!!!!!!
Balloon 74 - Vice Point ! PICKUP ! - Bribe
::::::::::::::::::::::::: !!!!!!!!!!
Keep going north. If you have a wanted level, there is a Bribe in the large
curved driveway of the building just north of the water tower. Pass that

building is one with a pink fence. You'll see how the center sinks in a little
creating an overhang. The ballon is in the south corner facing the road.
:::::::::::::::::::::::::
Balloon 75 - Vice Point
:::::::::::::::::::::::::
North again, look closely to your left until you see a small opening between
the two apartment buildings. In the backlot with the basketball courts, go
south and the balloon is under the overhang in the right corner.
:::::::::::::::::::::::::
Balloon 76 - Vice Point
:::::::::::::::::::::::::
Go north to the second stoplight intersection and make a left. After the
"R*LAX" sign on the south building, turn left onto the grass yard. At the very
end, look up and left and at the brown building and there is the balloon.
:::::::::::::::::::::::::
Balloon 77 - Vice Point
:::::::::::::::::::::::::
Back at the road, go left, left again, and then right into the walkway
between
the buildings. At the wooden fences, go into the south opening and the balloon
will be behind the balcony fence in the little opening.
::::::::::::::::::::::::: !!!!!!!!!!
Balloon 78 - Vice Point ! PICKUP ! - Bribe
::::::::::::::::::::::::: !!!!!!!!!!
########------------. Continue west along the walkway and make a left at the
# NOTE # - Get It
| road. At the end, go right and cross the bridge. Go onto
########
| the curved driveway where the Bribe is and drive your
| Make sure you have| bike between the entry pillar and the building. You'll
|a motorcycle for
| end up on a little dirt patch with white fencing. Park
|this one.
| your bike right along the white fence with the golf
`-------------------' course on the other side. Get off, then jump onto the
bike and keep pressing jump until your over the fence as well. (Reason for
this
is that if you go through the security gate, your weapons will be taken away
just like at the airport.)
Go north to the little road and
########--------------------------------.
follow it east-north, crossing the
# NOTE # - Alternative (Thanks to
Jacob)|
bridge. Fall down to the left and run ########
|
a short ways until you can see
| "These next two balloons can be popped|
directly under the center of the
|with ease and without ever entering
the|
bridge where the balloon is waiting. |golf course if you have the AK/Sniper.
|
May need an AK to pop.
| Just before going over the bridge
|
|leading to the golf course, go right
|
:::::::::::::::::::::::::
|through the little opening leading to a|
Balloon 79 - Leaf Links
|patch of grass. At the jetty, a speed- |

:::::::::::::::::::::::::
|boat should have spawned. Grab it and |
Now follow the path again until you |sail northwest towards the first
bridge|
reach the tip of the curve, then
|and pop the balloon from the boat.
|
continue to run north onto the grass. | Second, head north and follow the
|
To your left you'll see a driving
|canal around to the driving range you
|
range facing the water. Just south of |can see as a black bar on the map.
Once|
that is a skinny palm tree with the
|there, take out your long range weapon
|
balloon in its leaves.
|and aim for the leaves of the skinny
|
|palm tree to the south of the driving |
:::::::::::::::::::::::::
|range and you should be able to see
the|
Balloon 80 - Vice Point
|balloon easily. Once popped, just go
|
:::::::::::::::::::::::::
|back to the jetty you got the boat
from|
Go south and cross the bridge again, |and continue the guide."
|
but at the end, drift left and you'll
`---------------------------------------'
see a small dock on the other side of the water. Jump down and swim to it.
Once
on dry land, you'll need to run south to the road (taking another car of
course). Go east and make the first left. Go to the lone building on your left
that's tall and white. The balloon is under the overhang at the top on the
north side.
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock
|
########
|
| The Equalizer will now constantly respawn at your Safe Houses!
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::
Balloon 81 - Vice Point
:::::::::::::::::::::::::
On the road, go north passing the Pay 'n' Spray and the first stoplight
intersection that follows. At the next stoplight, make a right, and then right
again into the driveway with the gazeebo. Go to the gazeebo and aim under the
roof. The balloon is at the very top.
:::::::::::::::::::::::::
Balloon 82 - Vice Point
:::::::::::::::::::::::::
Go east, then south. Just past the Empire site, make a left, and then a left
again onto the grass going north to the end. The balloon is in the last tree
to
the left.
:::::::::::::::::::::::::
Balloon 83 - Vice Point

:::::::::::::::::::::::::
Back to the road, go east, then north. After you pass the big building, look
to your right and you'll see a small food stand in the middle of a dirt path.
The balloon in under the awning of this stand.
:::::::::::::::::::::::::
Balloon 84 - Vice Point
:::::::::::::::::::::::::
Continue north and you'll be passing a long building that curves. You'll see
it has an overhang at the top. The balloon is at the corner of this overhang
on
the northwest side.
:::::::::::::::::::::::::
Balloon 85 - Vice Point
:::::::::::::::::::::::::
Go west on the road that's north of the Empire site and you'll see a mansion
to the left with an Infernus in the driveway. Facing the mansion, go under the
stairway that's to the left of the pool. The Balloon is in the corner under
the
walkway.
:::::::::::::::::::::::::
Balloon 86 - Vice Point
:::::::::::::::::::::::::
########----------------------------.
# NOTE # - Sniped (Thanks to Jacob) |
########
|
| "This can also be sniped from the |
|street intersection if standing
|
|near the grass patch."
|
`-----------------------------------'
At the road, continue west and
follow !!!!!!!!!!-----------------------------.
the sharp curve north. When you get to ! PICKUP ! - Remote Bombs
|
the stairs of the huge hotel, go up
!!!!!!!!!!
|
them and around to the back. At the
| IF something happened and you don't
|
pool, you'll see the balloon under one |have your Molotovs anymore, there are
|
of the diving boards.
|some Remote Bombs at the top of the
|
|diving boards.
|
:::::::::::::::::::::::::
`--------------------------------------'
Balloon 87 - Vice Point
:::::::::::::::::::::::::
Get back to the road and go north, then take the first left to the end. Then
make a right and the first left. When you get near the end, there will be a
section of building to your left with three overhangs. The balloon is under
the
top one.
:::::::::::::::::::::::::
Balloon 88 - Vice Point

:::::::::::::::::::::::::
Back east to the beach road, make a left going north. There will be a raised
curved driveway with a limo at the top. Go up the stairs and to the left.
Under
the overhang and between the collumns is the red balloon.
:::::::::::::::::::::::::
Balloon 89 - Vice Point
:::::::::::::::::::::::::
Now head all the way north until the road curves west. Where the Empire site
is, go up the grass incline that's to its right. When you reach the fence,
look
right to the green building and the balloon is under the overhang at the north
corner.
:::::::::::::::::::::::::
Balloon 90 - Vice Point
:::::::::::::::::::::::::
Go west until the road curves again south. Looking at the center of the lone
building to the west, look up and right. The balloon is under the overhang in
the corner.
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock
|
########
|
| The Sniper will now constantly respawn at your Safe Houses!
|
`----------------------------------------------------------------------------'
::::::::::::::::::::::::: !!!!!!!!!!
Balloon 91 - Vice Point ! PICKUP ! - Health
::::::::::::::::::::::::: !!!!!!!!!!
Go south now until you see the large path leading to the Mall doors with the
Health pickup in front. Inside, go south and you'll see a security station. To
the right of this is a planted palm tree. The balloon is in its leaves.
:::::::::::::::::::::::::
Balloon 92 - Vice Point
:::::::::::::::::::::::::
Right on the other side of the palm tree, you'll see a set of stairs (not the
esculators). Underneath these stairs is the next balloon.
:::::::::::::::::::::::::
Balloon 93 - Vice Point
:::::::::::::::::::::::::
Now go southweast from the stairs
and !!!!!!!!!!-----------------------------.
you'll see a close exit by a "Bafs"
! PICKUP ! - Bribe
|
poster. Outside, go down the ramp to
!!!!!!!!!!
|
your right. Cross the street and go
| After you exit the Mall, look left
|
slightly north to between the building |and there is the Bribe.
|
and the white fence. The balloon is in
`--------------------------------------'

the planter furthest away.


::::::::::::::::::::::::::: !!!!!!!!!!
Balloon 94 - Prawn Island ! PICKUP ! - Pistol
::::::::::::::::::::::::::: !!!!!!!!!!
Go back across the street and follow the bridge wall east. Turn the corner
and
hop up. You'll see a Pistol in the distance if you want to get some ammo. Go
through the opening in the wall, get a vehicle, and head west across the
bridge
to Prawn Island. At the end, make a left going onto the narrow road, then head
up the ramp. Hop over the short wall onto the roof, and the balloon is to your
right at the white building's corner just up ahead.
::::::::::::::::::::::::::: !!!!!!!!!!
Balloon 95 - Prawn Island ! PICKUP ! - Flame-Thrower
::::::::::::::::::::::::::: !!!!!!!!!!
Continue following the road south. Looking to your right, you'll see a short
dead end path with a Flame-Thrower at the end! Keep going along and instead of
turning, follow the road right into the studio lot. Maneuver your way to the
northwest corner where there is a big water tower. The balloon is underneath
it
at the edge.
::::::::::::::::::::::::::: !!!!!!!!!!
Balloon 96 - Prawn Island ! PICKUP ! - M249
::::::::::::::::::::::::::: !!!!!!!!!!
Start heading east in the lot towards the
########---------------------------.
main exit, but turn into the second studio # NOTE # - Choices
|
to your left (nearest the corner). Go left ########
|
up the scaffolding to for the M249! Now go | Know that the M249 will replace
|
out of the studio and head north, crossing |the Flame-Thrower that you just
|
the east-west road to the most northern
|aquired. Do you want great fire
|
home. Run up to the east side of the house |power or just fire?
|
and the balloon is under the overhand on
`----------------------------------'
the souther side of the curved porch.
:::::::::::::::::::::::::::
Balloon 97 - Prawn Island
:::::::::::::::::::::::::::
Follow the house around back. Go west past the pool and just north to the
gazebo. Inside the gazebo is the balloon.
:::::::::::::::::::::::
Balloon 98 - Downtown
:::::::::::::::::::::::
Back to the road, get on the east-west road and head all the way west to the
end in Downtown. Make a right, and then when you get to the roads leading to
the Arena with the tall building in between, get out. Get your sniper and aim

high up the skyscraper on the east side to its overhang where the balloon is.
########---------------------------------------------------------------------.
# NOTE # - Dangerously Last and Helicopter Controls
|
########
|
| Of course the last balloon as to be the most dangerous to get. >_> I
suggest|
|you mark where you are right now for balloon 98, then go save and come back
|
|just in case things go wrong.
|
|
|
| I mentioned the controls at the start of this guide, but here's a quick
|
|reminder: X = up, [] = down, Right Stick = forward/back/straft left/right,
|
|L2 = turn left, R2 = turn right.
|
`----------------------------------------------------------------------------'
::::::::::::::::::::::: !!!!!!!!!!
Balloon 99 - Downtown ! PICKUP ! - Health
::::::::::::::::::::::: !!!!!!!!!!
Go back south and make the first left. Stop in front of the Hospital, picking
up the Health if you need it, and in the courtyard, go to the door with the
blue arrow. On the roof, get into the helicopter. If it is not there, go back
down, run around a little, then try again. Now fly directly east. When you get
to between the two tall buildings, you'll see the right one has 3 openings.
CAREFULLY maneuver your helicopter into the lowest opening and try to land it
as perfectly as possible in the center. If it starts to catch fire, jump out
and get away! Just make sure you land in the opening. Now look at the ceiling
in the on the western edge near the center and there is the final red balloon!
########---------------------------------------------------------------------.
# NOTE # - Weapon Unlock and An Explosive Situation
|
########
|
| The M249 will now constanty respawn at your Safe Houses! Congratulations!!!
|
|
|
| If your helicopter did manage to explode and you find yourself stuck in the
|
|opening, all is not lost... as long as you have full health. Go to the south
|
|end of the opening and look down. You'll see a dark tiled walkway where one
|
|of the PCJ missions went through. What you can do is back up a little, run
|
|forward, and take a leap of faith onto that walkway. If all went well, you
|
|should lose about half your health, but still be alive!
|
`----------------------------------------------------------------------------'

**************
* DIRECTIONS *
**************
Now I do highly suggest you save! Collect all the new weapons you've unlocked
as well. For the ones saying you have to switch, skip the Flame-Thrower only.
If you have the sniper with the red dot, then you can skip the normal sniper
for now as well. The Enforcer replaces the Pistol (with new ammo though), and
the M249 replaces the Flame-Thrower.
::::::::::::::
: COMPLETION :
::::::::::::::
*Receive the acumulated amount of money from each balloon
*Receive all the unlocked weapons at your Safe Houses.
*PS2: Be 41.3% towards 100%
*PSP: Be 42.6% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________________,
"()"
|
/ UNIQUE STUNT JUMPS PT 2|===============GTA=VCS================[IV.2) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~~@
| LINKS |
| x 4 |
@~~~~~~~@

(23
(26
(32
(35

25)
31)
34)
36)

http://youtu.be/HCwZYQnXYL0
http://youtu.be/Fvn3u3ATbdY
http://youtu.be/1GVHSqic8gw ***
http://youtu.be/Yp15L3Dw6ks

***Jump 34 I missed so instead it's 35. Fourth video will be 36 and finally
34.
########---------------------------------------------------------------------.
# NOTE # - Need Wheels?
|
########
|
| If you're in need of a PCJ-600, the closest one I know of to your safe
house|
|is north. To get it, go northeast and cross the small bridge. Take the first
|
|left to the end, then a right, and the first left again. Pass the mansion
and|
|go into the driveway of the lone white building to your left where balloon
80|
|was at. Straight up the ramp at the corner of the building will be a bike.
|
|Head back to the front of your Safe House once you got one.
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::::::::::
JUMP 23 - VICE POINT (PS2 ONLY)
:::::::::::::::::::::::::::::::::

From the front door of your Safe House, drive east and follow the road as it
curves south. When you get to the lot on your right with the Empire Site,
drive
onto the lot and face north towards the opening in the wooden fence. You'll
see
a large ramp facing north.
Back up to the south edge of the lot, face the ramp, lean forward, and go.
You
can land on the northern patch of grass to make the jump.
::::::::::::::::::::::::::::::::::
JUMP 24 - OCEAN BEACH (PS2 ONLY)
::::::::::::::::::::::::::::::::::
Go out the north end of the grounds closest to your Safe House, do a 180 to
your left, and head south crossing the bridge. When the road curves west, look
left and you'll see a construction lot where a future mall will be built. Go
to
the road at the south end of the site close to where the gas station is and
face north.
You'll see a light dirt path leading to the site with a dirt ramp between two
cement collumns. From the sidewalk, lean forward and spead towards the ramp.
You must at the northern end of the site (or further of course).
:::::::::::::::::::::::
JUMP 25 - OCEAN BEACH
:::::::::::::::::::::::
Back at the road north of the site, go west, then take the first left down
the
split lane road. At the very end, make a left, and just before the beach road
curves north, make another left on the smaller road with the "Los Santos Fop"
billboard at the end. Make a right into the alley and you'll see a stairway to
your left. Drive up the stairs and then jump one roof to the north.
You'll see a small brown ramp facing north on the next roof up. Lean forward
and go, jumping to the next roof, up the brown ramp, and over the building.
You
should land of the brown roof on the other side of the building.
::::::::::::::::::::::::::::
JUMP 26 - WASHINGTON BEACH
::::::::::::::::::::::::::::
Hop down left to the road and head north. When you get to the second Empire
Site on your right, look left and you'll see an opening to an alley. In this
alley, head north a short ways to the white (or is it yellow?) wall. The alley
will continue to the left of it, but don't worry about that. Turn around
facing
south and you'll see a brown ramp.
Lean forward and punch it up the ramp. Most likely you will hit the wall of
the building across the street from this distance, but even so, you will still
make the jump.
::::::::::::::::::::::
JUMP 27 - VICE POINT
::::::::::::::::::::::

Go east to the intersection, then head north for a ways. You'll eventually
pass the big intersection with the bridge to your left. After the bridge,
drift
left onto the grass and start speeding forward.
You'll soon see a gray cement ramp in front of a club. Leaning forward to get
more speed as usual, do the ramp and land on the farther side of the club's
rooftop.
::::::::::::::::::::::
JUMP 28 - VICE POINT
::::::::::::::::::::::
Back onto the beach road, continue heading north. Eventually when you get to
the area with the Biker's Empire Site to your left, turn right onto the grass.
Staying close to the road, turn right again and hop onto the curved building's
lot. Look south and line yourself up to head between the building's front
doors
and collumns.
You do not need to lean forward for this one, but press down on the gas hard
and speed south to the other end of the lot while slightly drifting left. You
will see the ramp facing south and must make it over the small food stand on
the other side.
::::::::::::::::::::::
JUMP 29 - VICE POINT
::::::::::::::::::::::
Head north on the beach road again, but the make a left on the road just
north
of that same Biker's Empire. Take the first right and go all the way north
until the road starts to curve. Looking right, you'll see an opening in the
wall. Through the opening, turn left and to the lower road. 180 to the right
and head up the ramped walkway that leads to the mall doors.
Start speeding east along this raised walkway, past the Bribe, and then drift
left slightly up the ramp. You need to make it across the street and land on
the large raised open area fenced in by the tall building.
::::::::::::::::::::::
JUMP 30 - VICE POINT
::::::::::::::::::::::
Back down to the beach road, go north yet again and at the curve, look right.
Go up the grassy incline to the right of the Empire Site and at the top, make
a
left. Go until you pass the large staircase, and when you do, turn around and
go up them. Go to the east edge of the roof closer to the road and face west.
Lean and speed towards the ramp you see at the other edge of the roof. You
need to ramp over the gap and land on the rooftop of the next building to the
west.
::::::::::::::::::::::
JUMP 31 - VICE POINT
::::::::::::::::::::::
Back down to the road, go west, but when the road starts to curve south, turn
right and up the larger grassy incline to the edge. Back up east to the wall
with the Rampage icon.

Lean forward when you can, but for the most part, just press hard on the gas.
Follow the cement edge along the gate west-south around the building and
you'll
quickly come up to a ramp. Simply land on the other grassy decline on the
other
side of the gate (or further as usual).
:::::::::::::::::::::::::::::::::
JUMP 32 - LEAF LINKS (PS2 ONLY)
:::::::::::::::::::::::::::::::::
On the road you get to (beach road - west side), go south. When you get to
the
sharp turn going east, only take that turn halfway.
Speed off the turn and onto the grass. You'll see a small ramp looking south
leading to the Leaf Links Golf Course. You may want to get a good look at
where
the ramp is first so you know exactly where to head.
::::::::::::::::::::::
JUMP 33 - LEAF LINKS
::::::::::::::::::::::
From where you landed, go east to the edge. On the other side of the water,
you'll see a jetty with a Jet Ski docked there. Ramp your bike into the water
and swim to the Jet Ski. Turn around and go south, following the land west
under the two bridges. Eventually you'll see a rock ramp to your right. Now
head directly away from it until you're about halfway between the ramp and the
large white bridge.
Do a 180, lean forward just like a bike, and speed up the ramp, landing in
the
water on the other side.
:::::::::::::::::::::::::::::::
JUMP 34 - VICEPORT (PS2 ONLY)
:::::::::::::::::::::::::::::::
Now you need to go far south towards the east island's southwest docks. Just
follow the island's main land line on the west side south until you reach
them.
Once you get there, go around until you're in the open area between the pier
that sticks straight out and the "L" shaped pier. Looking north, you'll see a
cement ramp sticking out of the water with a smaller wooden ramp just above
it.
Go directly south of the ramp and do a 180 to face it. Lean forward and speed
up the ramp, landing in the water on the other side.
:::::::::::::::::::::::
JUMP 35 - OCEAN BEACH
:::::::::::::::::::::::
Continue following the land's edge south, east, and then north on the
island's
east side. [For those of you asking, yes I know I passed one, but hold on.] At
the southeast end, make your way to the northern end of the lighthouse. You
will also be where the sandy beach meets the rocky land. Facing south towards
the lighthouse, you'll see a sandy ramp with a grass patch on it just to the

left. Once again, head directly away from this ramp until the beach juts out
and stops your progress.
Do a 180 and while leaning forward, speed up the ramp and land in the water
on
the other side. Know that if you hit the land but still slide into the water,
then that's okay too.
:::::::::::::::::::::::
JUMP 36 - OCEAN BEACH
:::::::::::::::::::::::
Head east until when you reach the narrow gulf of water with the narrow
wooden
pedestrian bridge and a large rock ramp in front of it. Once again speed away
from the ramp for about five seconds and then do a 180.
You do not need to lean forward for this one. Just press down on the gas and
ramp over the bridge into the water on the other side. Know that I left this
one for last because once you get to the other side, you won't be able to
drive
out. CONGRATULATIONS! WE ARE DONE WITH THE USJ's!
::::::::::::::
: COMPLETION :
::::::::::::::
*Receive the accumulated amount of money from each Unique Stunt Jump
*Receive $10,000
*PS2: Be 47.5% towards 100%
*PSP: Unknown
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________________,
"()"
|
/ LAND, SEA, AND AIR ACE|================GTA=VCS================[IV.3) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://youtu.be/7Yje3u6S3tM
@~~~~~~@
**************
* DIRECTIONS *
**************
You can save if you like, but you will have to head all the way back to where
you ended up with the USJ's. Back on land, head east towards the lighthouse.
Go
just past it and you will see a Sanchez parked on the grass.
=============
= AVAILABLE =
=============
After you beat "From Zero To Hero."
========

= GOAL =
========
This is a multi-vehicle checkpoint race covering land, sea, and air. You beat
the time limit of 4:30.
============
= STRATEGY =
============
!!!!!!!!!!-------------------------------------------------------------------.
! PICKUP ! - BRIBE (Ain't No Rest For The Wicked)
|
!!!!!!!!!!
|
| For the first part of the Sanchez, run over people if you need to, but
don't|
|obtain more than a two star wanted level. A Bribe will cross directly in
your|
|path soon enough. After that, however, be careful.
|
`----------------------------------------------------------------------------'
SANCHEZ :00 (< I am just posting my times here so you can get an idea.)
= Don't lean forward, but push on the gas hard through checkpoints 1, 2, and
3.
= Be very careful and slowly head through the bushes so you can make it to the
wooden bridge towards checkpoints 4, 5, 6, 7, and 8.
= Checkpoint 9 is between two short walls so be careful not to hit them and
continue to checkpoints 10, 11, 12, 13, and 14.
= You'll be back at the narrow wooden bridge so be careful and continue to
checkpoints 15 and 16.
= Speed up and hit the ramp at a slight angle going left. Try to jump off as
close to the Jet Ski as possible.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Radar Love
|
&&&&&&&&
|
| There are times when the sunset can be near blinding. If this happens and
|
|you are unable to see the checkpoint ahead, just look at your radar and line
|
|up your white arrow with the next pink square and you will make it. Of
course|
|look where you're going as well so as not to hit anything. This also works
|
|well everytime you need to see where the following checkpoint is in advance.
|
`----------------------------------------------------------------------------'
JET SKI :55
= Keep turning right for checkpoints 1, 2, 3, 4, 5, and 6.
= After checkpoint 7, sharply turn left towards 8, 9, 10, 11, 12, 13, and 14.

= After checkpoint 15, be careful as you make your way through the canals to
16, 17, 18, and 19.
= After checkpoint 20, sharply turn left to 21.
= You must ramp the grass mound at the Golf Course and try to land right by
the Sea Sparrow.
SEA SPARROW 2:50
= Press X hard while slightly moving forward to make it up to corona 1 in
time.
= Watch the radar for the hights of coronas 2, 3, pressing [] and X to line
yourself up properly for coronas 4, 5, 6, 7, 8, and 9.
= When you reach the green 10th corona in under 4:30, you won!
########---------------------------------------------------------------------.
# NOTE # - Failed?
|
########
|
| Did you not make it in time? That's okay. Normally with missions like this,
|
|it's best to do it once or twice to get a feel for the layout of the race.
|
|Plus, where the mission ends is very close to where it began, so you can
just|
|fly forward and try again!
|
`----------------------------------------------------------------------------'
==============
= COMPLETION =
==============
*Receive $500 (plus an additional $500 everytime you beat your best time)
*PS2: Be 47.9% towards 100%
*PSP: Unknown
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________________________,
"()"
|
/ CRIMS ON WATER WINGS (PS2 ONLY)|============GTA=VCS===========[IV.4) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK | http://youtu.be/yMm5zGhvQDQ
@~~~~~~@
**************
* DIRECTIONS *
**************
Ready for another checkpoint race? :D Go east again past the lighthouse, but
also past the Shanchez. When you get to the pier, go to the end and you'll see

a Skimmer plane. Get in.


=============
= AVAILABLE =
=============
After you beat "From Zero To Hero."
========
= GOAL =
========
This is another checkpoint race, however you will be flying the entire time.
You must beat 2:30 to win.
============
= STRATEGY =
============
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Drift Away
|
&&&&&&&&
|
| The Skimmer can be a handful with its handling. There are times where it
|
|will not get enough power to raise up, or turn too sharply when you least
|
|expect it. I found it easiest that in a lot of the curved sections and the
|
|ones where you have to dip down, is to let go of X so the plane will just
|
|drift, allowing you (somewhat) easier control.
|
`----------------------------------------------------------------------------'
The Skimmer is a sea plane (apparently) and can be somewhat fast. It is best
to start this mission with smooth waters so the take off will be easier. To
take off, press X to go forward, and hold DOWN on the L-Stick which will pull
the plane up just in time for...
= Corona 1, then do a sharp left for 2, up for 3, and down right for 4.
= Turn right and possibly even let go of the gas to drift into 5 between the
buildings, then to 6.
= As you drift down to 7, try hitting the top area of the coronas so you won't
hit the light posts and other objects, then continue to 8, 9, and 10.
= After 11, turn right and hit the gas to go up to 12, then dip down left for
13, and east steadily between the building and water tower for 14.
= Be very mindful of the palm trees, flying the plane over them for coronas 15
and 16.
= The most difficult corona is 17, which is in the archway of the Starfish
Island bridge. Let go of gas and carefully aim your plane through the arch,
bouncing off the bridge if you have too.
= Continue southwest to coronas 18 and 19. Once again, let go of X and drift

under the bridge.


= Pull up left for 20, and higher for 21, then through the buildings for 22
and
23.
= Down over the beach for 24, 25, 26, 27, and finally 28!
**************
* DIRECTIONS *
**************
Go ahead and continue flying to your Safe House Suite for quick transport,
then collect and save as usual!
==============
= COMPLETION =
==============
*Receive $500 (plus an additional $500 every time you beat your best time)
*PS2: Be 48.3% towards 100%
*PSP: Unknown
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________________,
"()"
|
/ TURISMO - FAIRGROUNDS|=================GTA=VCS================[IV.5) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~~@
| LINKS |
| X's 4 |
@~~~~~~~@

Race
Race
Race
Race

1:
2:
3:
4:

**************
* DIRECTIONS *
**************
First thing's first. Grab a PCJ600 and a sports car. The nearest places for
both is going north from your safe house, right to cross the bridge, first
left to the end, and then right. Stinger: Make a left up the driveway and a
Stinger car is parked at the top. PCJ: Make the next left just after the
driveway and north to the next building on the left. Up that ramp is the PCJ.
Park them both at your safe house garage for easy access.
After, take the car, drive directly south and look for an opening in the wood
fence. Drive through this opening between the two tents, and right after, look
right for the pink marker for the last set of races.
########---------------------------------------------------------------------.
# NOTE # - PSP and PS2
|
########
|
| I know the PSP version has 12 races total in the game, but the PS2 version
|
|(my version) only has nine. Since this is the case, unfortunatly I cannot
|

|post the three extra races for the PSP since I would have no idea how they
|
|work. You may email me (email addy at the top of the guide) and let me know
|
|what the three extra are so I can post them, but for right now, we'll just
|
|work on the nine.
|
`----------------------------------------------------------------------------'
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."
========
= GOAL =
========
Beat four different races to build up your percentage completion.
============
= STRATEGY =
============
Same as earlier in the game, you must use the appropriate vehicle type - car
or motorbike - to race against other competitors and come out first.
&&&&&&&&---------------------------------------------------------------------.
& TIPs & - Light Beams From Heck!
|
&&&&&&&&
|
| LIGHT BEAMS FROM HELL - Sometimes the beam markers can blind out what is
|
|ahead of you, and while you're on a motorcycle, this can be a bit of a pain.
|
|I suggest when a beam is coming up, to possibly drive either on the sidewalk
|
|or along the very middle of the road just in case there are vehciles ahead
|
|that you cannot see.
|
`----------------------------------------------------------------------------'
RACE 1: = FOOLS RUSH =
Entrance Fee: $350.
Vehicle: Car (Stinger if you followed directions)
Laps: 2.
Start Point: Just north of the Biker's east Empire site by the hotel.
Tips: This race is pretty easy. There should be no traffic and a lot
of straight-aways. All I can really say with this one is to take some of the
turns easily so you will not spin out of control or crash. The racers seem to
go into the right lane at the very beginning so keep an eye out for that. All
in all however, easy.
Completion: *Win $1,400 - $350 fee = $1,050
*PS2: Be 48.8% towards 100%
*PSP: Be ?% towards 100%
RACE 2: = HIGH STAKES HIGHWAY =

Entrance Fee: $400


Vehicle: Motorbike (PCJ600 if you followed directions)
Laps: 1.
Start Point: Most eastern road beside the green colored hotel.
Tips: Of course everyone else will be on the PCJ600 as well. At the
start, they all will go into the right lane so stay in the left. Lean forward
on all straight-aways to get a small boost of speed. Traffic is on, however it
seems to be set to a low level, so you should not have to worry too much. Just
be careful on blind turns where buildings or objects block your view. Since
traffic is on, stay either close to the middle of the road or edge. Easy.
Completion: *Win $1,600 - 400 = $1,200
*PS2: Be 49.2% towards 100%
*PSP: Be ?% towards 100%
RACE 3: = ASPHALT ASSAULT =
Entrance Fee: $450
Vehicle: Motorbike (PCJ600)
Laps: 2
Start Point: South along the main middle road
Tips: Once again, all are on PCJ's and all go to the right at the
beginning. Traffic is enabled, and seem to be at the normal setting this time
so be extra cautious. The bikers themselves also seem to be a bit more hardcore as well, but tend to crash easier too. As such, keep an eye out for them
too. You will want to stay in the center or on the side. Keep one eye on the
radar for the next marker and one eye on the road. When you cross the bridge
towards Starfish Island, remember not to try and ramp off for a shortcut. Take
the road to the intersection because there is a small barrier that could knock
you off. Medium to hard.
Completion: *Win $1,800 - $450 = $1,350
*PS2: Be 49.6% towards 100%
*PSP: Be ?% towards 100%
RACE 4: = SUPERCHARGED CIRCUIT =
Entrance Fee: $500
Vehicle: Car (Stinger)
Laps: 2
Start Point: Near the southeast corner of the map.
Tips: If you want to look for an Infernus, you can, but this can
still
be done with a Stinger. Everyone else will be driving the Infernus though. The
laps look short, but there are a lot of turns. When you hit a straight-away,
smash that gas button and keep an eye on your radar to know when and where the
next turn will be. Traffic will be off, which makes it a bit easier, but also
easier for the drivers. As long as you keep an eye on things and don't mess
up,
you'll have this (last PS2) race in the bag!
Completion: *Win $2,000 - $500 = $1,500
*PS2 Be 50% towards 100%! (Halfway there!)
*PSP Be ?% Towards 100%
==============
= COMPLETION =
==============
*Gain the accumulated amount of money from each race
*PS2: Be 50% towards 100% (.4% from each race)
*PSP: Be ?% towards 100% (.4 1/2% from each race)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________,
"()"
|
/ BEACH PATROL|=====================GTA=VCS=====================[IV.6) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
########
# NOTE
#----------------------------------------------------------------------.
######## - Order! Order!
|
| Know that for the majority of the next side-missions or "pastimes," I will
|
|not be doing them in any particular order. They're really all over the place
|
|and I just want to get them all knocked out. There are several, however,
that|
|I will either have to do after certain missions because they do not become
|
|available until then, or will hold off on, though available now, until after
|
|the game is complete for a certain "vehicle" to become accessible. Please
|
|keep in mind that you do not have to hold off on the last ones if you do not
|
|want to (Vigilante, etc). This is just my decision due to ease.
|
| Also, since there is no order, I will not tell you when to save. That wil
|
|be entirely up to you as well. Considering I also am doing the Let's Play to
|
|my guide, I have to save after each mission, but that's just me. ^_^
|
`----------------------------------------------------------------------------'
**************
* DIRECTIONS *
**************
On your map, you'll see a piece of green stick out further than the rest on
the east side at the center. Just south, you'll see the intersection where all
the big roads meet and change to one. Go to this intersection and continue
going east, following the cement path between the palm trees and short wall.
Go
through the opening in this short wall out to the beach, then head slightly
north. You'll come upon a small hut. From this hut, head directly north to the
next hut where a BJ Injection is parked. Get in.
=============
= AVAILABLE =

=============
After you beat "From Zero To Hero."
========
= GOAL =
========
Beat level 15 to win.
============
= STRATEGY =
============
Just like the other 15-level missions, ever 5th level, your progress will be
saved, so if you fail on level 7, you'll start back on 5. Fail on 13, start
back on 10.
Though there are 15 levels, there are 3 different types of missions.
Whichever
one you start with, you will have to do for the rest of the side-mission. In
level 1, you start out with one person. In 2, 2. In 3, 3. From then on, all
the
rest of the levels up to 15 will be only 3 people, which makes this mission a
lot easier to handle:
- Beach Patrol: Quickly drive the vehicle to the water's edge (but not in the
water of course), hop out, and run to the boat. As soon as you do, a timer
will
start. Speed up to the swimmers, but not too close. They'll be drowning in the
water. You have to do a drive-by style toss of the life preserver, and it gets
thrown pretty far. The only difficult deal if you're stuck with his mission,
is
that the boat goes somewhat slow and makes wide turns, but still easy.
- Paramedic: You must pick up a paramedic on the beach because his ambulance
got stuck in the sand. The way this one works is there will be patients on the
beach, and you must drive the paramedic to each one to perform CPR. Once he's
done, he'll get back in the vehicle and you must take him to the next. The
difficult deal is to not run over/kill the patients, and careful for running
other people over due to police attention.
- Gang Bikers: The Bikers will be riding around the beach on Sanchez bikes.
Your goal is to get rid of the bikers within the time limit. You can either
ram into them, knocking them off their bikes, then running over them, or do a
simple drive-by. Your choice. Only difficult deal is to watch out for other
people due to, yet again, police attention.
==============
= COMPLETION =
==============
*Receive $1,500
*BF Injection purchasable at Sunshine Autos
*Unlimited swimming stamina!
*PS2: Be 50.4% towards 100%
*PSP: Be ?% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"
|

/ AIR RESCUE|======================GTA=VCS======================[IV.7) -{}|


/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Following your map, go to where the most southern bridge meets the main east
island. At the intersection with the double lane, go south, then right into
the Ocean View Hospital lot. Go around right to behind the building where you
will see an Air Ambulance chopper. Press R3 to start...
There is also an Air Ambulance on the western island at the hospital near the
stadium.
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."
========
= GOAL =
========
Beat level 15 to win.
============
= STRATEGY =
============
This is another 15-level side-mission, every 5th level saved. It is a lot
like
the Paramedic mission, except this time you'll be flying. The helicopter is
carrying a winch to pick up patients, up to four at a time. Another difference
between this and the Ambulance mission, is that the patients can be almost
anywhere: land, rooftops, water.
Again, with each patient you pick up quickly, you get a time bonus. After you
pick them up, you must fly them to the nearest hospital landing pad. Know that
patients can even be on the other side of the
&&&&&&&&------------------------.
map. [While writing this, I started at the
& TIPS & - Lefty-Tighty
|
south hospital, and had to pick up my first
&&&&&&&&
|
patient on the roof of a building at the
| Remember, if you feel like
you|
furthest end of the airport.]
|are going to overshoot your
|
|target or crash into
something,|
The first couple of levels will only have 1 |just hold down L3 and it will
|

patient. Levels 3 and 4 will have 2 patients, |quickly level the helicopter
in|
5 and 6 will have 3 patients, and so on UNTIL |mid-air and stop it from going
|
you reach level 9. Once at 9, the patient
|forward much more.
|
count will stay at 4 up to level 15. This
`-------------------------------'
makes it easier since the winch can carry up to 4 patients at once.
Also, the pay grade works in the same way. However many number of patients
you
have to pick up for a level, times that number by 100 for the level number
you're on. For example, level 3, you'll have 2 patients to pick up, so 3 times
2 = 6 times 100 = 600. $600 for level 3. Level 7, you'll have 4 patients to
pick up. 7 x 4 = 28 x 100 = $2,800. Once again, up to a multiple of 4.
Things to remember is to watch out for where the winch is. If patients are on
the winch and it hits a building, it could shave off some seconds. Also, the
patients do appear all over the map, but remember that there are two
hospitals.
The best course of action is the pick up the patient nearest you, then work
your way towards the furthest, then the map will show you which hospital is
closer. This is a long side-mission, so be prepared and energized. [Near the
end, I was falling asleep and almost crashed the helicopter into the water!]
==============
= COMPLETION =
==============
*Receive the accumulated amount of money from each level.
*Receive $500 >_>
*Receive a health boost: a "+" sign will appear next to your health bar!
*PS2: Be 50.8% towards 100%
*PSP: Be ?% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________,
"()"
|
/ VICE SIGHTS|=====================GTA=VCS======================[IV.8) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Make your way to the airport. Go in through the opening onto the tarmac from
the north side, just left of the terminal. Drift left past the parked plane
and the raised cement structures with the yellow and white stripes. You'll
come
across the Maverick. Get in...

=============
= AVAILABLE =
=============
After you beat "From Zero to Hero"
========
= GOAL =
========
Be the tour guide for tourists, but keeping the tour fun by flying low, fast,
and holding steady at all the rings for 5 levels.
============
= STRATEGY =
============
Hopefully by now you're an ace at flying, because then this mission will be a
breeze. As said in the Goal, you are the helicopter tour guide. You will be
flying around tourists in the Maveric, which handles pretty well. There will
be
a time limit, a fun meter, and rings that appear on your screen. You must deal
with all three at once, which is easier done that said, trust me.
As soon as you start and the rings appear, pause and look at your map. Like
other side missions, you'll need to plot your course to make it as seamless
as possible. Once done, start flying towards the first corona quickly - time
limit - but as you do, fly low towards the rooftops and other structures. That
is how you'll keep your fun meter filled. That being said, please don't crash.
When you get to corona/ring, start slowing down. I find it best that as soon
as I start getting into it, I press L3. Doing that will quickly stop my flight
in midair and allow me to hover there, holding X down respectively. You will
see some flashes coming from the chopper, which are the tourists taking photos
of the area. Keep hovering within the ring until it goes away and the prompt
will tell you to continue on.
There are 3 coronas for the first 2 levels, and 4 for 3, 4, and 5. After the
third ring, you must fly back to where you started to collect your pay. You
also get a bonus from each level as well. On the later levels, it is highly
recommended that you fly as fast as you can, because time will be tight.
==============
= COMPLETION =
==============
*Receive $500
*PS2: Be 51.3% towards 100%
*PSP: Be ?% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________,
"()"
|
/ CRIMS ON WINGS|====================GTA=VCS====================[IV.9) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |

@~~~~~~@
**************
* DIRECTIONS *
**************
Looking at your map of the airport, you'll see a runway going from northeast
to southwest. Go to the northeast end and you'll see a Biplane. Get in...
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."
========
= GOAL =
========
This is another checkpoint race, however you will be flying the entire time.
You must beat 4:00 to win.
============
= STRATEGY =
============
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Delicate
|
&&&&&&&&
|
| The Biplane handles... somewhat ok. It is very delicate though, so when you
|
|need to turn, just barely push the control sticks. L2 and R2 help adjust the
|
|rudder for turning as well. Remember, you do not need to be completely
inside|
|the corona in order for it to count, as long as you some part of your plane
|
|was within the ring.
|
`----------------------------------------------------------------------------'
In the Biplane, press X to move forward, and DOWN on the control stick to
lift
the plane up into the air to...
= Corona 1, and press hard on X while nudging up left to 2, 3, 4, 5, and 6.
=
==============
= COMPLETION =
==============
*Receive $500 (plus an additional $500 every time you beat your best time)
*PS2: Be 51.7% towards 100%
*PSP: Be ?% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________________________,
"()"
|

/ HYMAN MEMORIAL O.D.T. (PS2 ONLY)|===========GTA=VCS==========[IV.10) -{}|


/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
At western edge of the airport near the water, you'll see several open
hangars
side by side. The one furthest south has a Biplane parked inside. Get in...
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero"
========
= GOAL =
========
Use multiple vehicle to beat a time of 4:50.
============
= STRATEGY =
============
In this multi-vehicle checkpoint race, you start off in the Biplane. It is
somewhat difficult to handle, but just keep in mind that you just need to tap
the control stick to turn, as it is very sensitive. Start off by driving to
the
runway towards...
= 1, then using L2 to turn sharply left. Build up speed, press DOWN on the
control stick to go up to corona 2.
= Press hard on X and start lifting the plan up while turning right for 3,
down
left for 4, up for 5, and down again for 6.
= Carefully between the building for 7, over Starfish Island's road for 8,
then
quickly pull up left for 9.
= Continue turning left while going lower to 10 over the water, up high for
11,
then over the buildings to the right for 12.
= Sharply and carefully, turn up to the right to 13 between the roof and
crane,
then left for 14 and 15.
= Quickly down left to the water for 16, close to the pier for 17, and then
fly

as close as you can to the...


Squallo boat. When your almost directly over the boat, jump out to make things
going quicker...
= Straight ahead for 18, sharp turn to the left for 19 and 20.
= Sharp turn to the right for 21 and 22, then right for 23 and 24.
= Slight left for 25 and 26, then right after 27, very sharp turn to the left.
= 28, then start turning right and try to aim stright for 29 and up the
ramp...
PCJ600. Quickly hop out of the boat and onto the PCJ parked at the edge...
= Make your way all around the stadium's lot collecting 30, 31, 32, 33, 34,
35,
36, 37, 38, and 39.
= Head out to the road for 40, 41, 42, 43, 44, 45, 46, and 47, making turns
when needed back to the stadium.
= Get 48 and 49, then up the stairs to 50, and lastly 51!
Don't worry if you fail on your first try. Like all the other races, it's best
to know the course by heart, so a few fails is just fine.
==============
= COMPLETION =
==============
*Receive $500 (plus an additional $500 for every time you beat your own time)
*PS2: Be 52.1% towards 100%
*PSP: Not Available!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________,
"()"
|
/ FIRE COPTER|=====================GTA=VCS=====================[IV.11) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Where the fire station is in Downtown - where the firefighter mission vehicle
is - there now spawns a helicopter behind the station. Get in.
=============
= AVAILABLE =
=============

After you beat "From Zero to Hero."


========
= GOAL =
========
Beat level 5 to win.
============
= STRATEGY =
============
This is thankfully only a 5-level side-mission. This time, think of the
firefighter mission, except you'll be flying. The helicopter is carrying a
bucket with water, however the water has a limited supply. To refil in the
middle of a level, you must fly out over water, so bare that in mind. Good
thing is, fires do not take much to put out, so if you watch your release, you
will be able to go through an entire level without having to refil. Another
way
it refils is after each level, you fly back to the station and it's automatic.
This helicopter controls just like all the others. The only thing is you must
press O to release water. As stated in the
&&&&&&&&------------------------.
paragraph above, you should be able to simply & TIPS & - Lefty-Tighty
|
tap O and that should be enough, or a second &&&&&&&&
|
at most. Either way, it is all very simple
| Remember, if you feel like
you|
especially if you've done helicopter mission. |are going to overshoot your
|
|target or crash into
something,|
The first level will have 3 spots to put out |just hold down L3 and it will
|
fires. What I mean by this is that even if
|quickly level the helicopter
in|
you tap O to put out most of the fire, a tiny |mid-air and stop it from going
|
flame could still be there, so keep watch on |forward much more.
|
your rada/screen. Level 2 will have 4 fires.
`-------------------------------'
3 will also have 4, but from my observation, just more spread out. 4 is also
4, just once again, spread out. Finally 5 will be back down to 3, however they
will be really spread out.
A good way to tell if you're by the fire is when you think you're over them,
move the camera to where it's facing straight down over the top of the heli
and
fires. This will make it go a lot quicker than trying to judge from the normal
rear angle.
==============
= COMPLETION =
==============
*Receive the accumulated amount of money from each level.
*Receive $500

*PS2: Be 52.5% towards 100%


*PSP: Be ?% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________,
"()"
|
/ HAITI HOVER RACE|===================GTA=VCS==================[IV.12) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Looking at your map, you'll see your safe house in Little Haiti, right above
your Prostitution business. Looking a little down and to the left, you'll see
(possibly) the Biker's Robbery business by the water, close to the City Dump.
Going down the road to the city dump, turn left between the buildings right
before the entrance and you'll see a small red bridge with armor on it. More
than likely, you've been over this bridge many time before. Now you'll see the
water inlet. At the furthest part in, look into the water and you'll see a
hovercraft. Get in.
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."
========
= GOAL =
========
Checkpoint race beating a time of 1:45.
============
= STRATEGY =
============
The Bover '64 hovercraft can be difficult to handle at time. Straightaways
are
easy of course, but watch out for turns. Remember your break and handbreak.
Turning with the left stick is VERY sensitive. You must make really small
adjustments when turning; more of a tap than a push on the stick. Keep this in
mind as it could be hard to straighten it back out.
= From the start, just hold down gas for the point 1.
= At point 2, start making a turn, trying to line up the best you can with
point 3; try not to overturn.
= Angle it into 4, turning at 5, and into 6, 7, and 8.
= Onto land, get to 9 and use the handbreak to turn right.

= Into 10, handbreak left at 11, and handbreak right at 12.


= Be very careful through the alley towards 13, and handbreak right at 14.
= Follow the road through 15, 16, 17, 18, 19, 20, 21, and 22.
= Handbreak right at 23, through 24, and follow 25 in between buildings.
= Follow the docks left through 26, 27, 28, and 29.
= End by the wooden bridge for 30!
As always with these races, especially this one, it's okay to fail a few
times
before you make it. The hovercraft is a pain to handle, but you'll get it!
Believe me, it took me about 15 times before I got it.
==============
= COMPLETION =
==============
*Receive $500
*PS2: Be 52.9% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________________,
"()"
|
/ CADDY DADDY (PS2 ONLY)|=================GTA=VCS==============[IV.13) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Save if you want, then head over to Leaf Links Golf Course. At the entrance,
go ahead and walk through the security gate (weapons will be taken). Running
forward, you'll see a golf cart parked next to the tennis courts. Get in.
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."
========
= GOAL =
========
Another checkpoint race beating a time of 6:00 in 3 laps.
============
= STRATEGY =
============

Compared to the hovercraft, the Caddy (golf cart) is extremely easy to


handle.
It turns fairly smoothly, and even if you tip it over, it corrects itself to
land back on its wheels. The course as well is somewhat easy - Figure 8.
= Forwards to 1, then hard turn right to 2, 3, and 4, minding the water.
= Directly forward to 5, minding the small ramp and water for 6.
= Mind the water and trees to 7, turning 8, and careful for the narrow
bridge.
= Drift left to 9, turn right to 10, watch the trees for 11.
= Hard left at 12 and mind the narrow bridge over the road to 13.
= Mind the sand trap to 14, then turn right to 15.
= Wind your way down the driveway through 16, 17, 18, and 19.
= At the fork back at the courts, drift right through 20.
= 21, keep forward and VERY CAREFULLY turn left through 22, over bridge.
= 23, drift left to 24, then right to 25, 26, and 27.
= Right at 28, through 29 and 30, then right at 31 around flag.
= Forward through 32, and 33, back onto road to 34, then 35.
At this point, you'll technically be at checkpoint 36, however it would be
counted as the start of lap 2. Repeat from the top and do twice more.
==============
= COMPLETION =
==============
*Receive $2,500
*PS2: Be 53.3% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________________,
"()"
|
/ MASHIN' UP THE MALL|=================GTA=VCS=================[IV.14) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Let's go shopping! Er... let's go terrorize the shoppers. Yeah, sounds more
fun. Head up and into the mall. In the northwest bottom floor section, there

will be a BMX bike displayed with the sign "Win This BIKE!" Guess we win? ;)
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."
========
= GOAL =
========
Once again, this is a checkpoint race, beating a time of 4:30, however it's a
little different.
============
= STRATEGY =
============
This course has 50, yes 50, coronas. On top of that, you cannot just ride
through them normally. They are all color coded, and each color must be ridden
through in a specific way. There are 21 Red, which are normal; 15 Green, which
you must be doing a wheelie; 14 Blue, which you must be doing a stoppie.
Remember, once again: Red - Just ride through. Green - Push back on the left
stick to lean the bike back and pick the front wheel up. Blue - Ride fast and
as right before you reach it, stop hard and lean forward, lifting the back up
as you skid through. Got it? Let's go.
= Drive forward and turn left, grabbing the green (G1)
&&&&&&&&--------------.
corona between the stairs, so just make sure the front & TIPS & - Half-arsed
|
is up, then ride up the stairs.
&&&&&&&&
|
| For the wheelies
and|
= Going clockwise, next will be a blue (B1), so quick |stoppies, they do
not|
ride up and hit the break leaning forwards.
|have to be extreme
at|
|all. Even an inch
off|
= Still going clockwise will be another G2.
|the ground will
work.|
`---------------------'
= Next will be a red (R1), so just ride through.
= Next, G3, B2, then R2, and at the center, drift to
the right getting R3, then up and down the center only
grabbing, R4, G4, R5, G5, R6.
= At the island on the east side, get G6, R7, B3, starting from the north,
then continue going clockwise heading south.
= B4, G7, R8, R9, B5, G8, R10, B6, R11, G9, B7, G10.
= At island on other side now, get R12, B8, R13, then continue north getting
B9, G11, R14, R15, and finally G12! Top side done!

= Now head back down the stairs (same stairway you came up in the beginning)
and drift right onto the island with the palm tree, grabbing R16, R17. We are
going counter clockwise now.
= Ride underneath the center walkway to G13, then to the next island on the
right grabbing B10, B11.
= Now to the small tree island in the southwest corner for R18.
= Between the southern stairs for another R19, then to the southeast corner
for G14.
= Now head back north, to the next island for B12, then G15, then again under
the center area for a B13.
= To the final big island for R20, R21, then to the last small northeast
island for the final B14!
########-----------------------------------------.
==============
# NOTE # - Reminder
|
= COMPLETION =
########
|
==============
| Remember, you can always do a mission like
this|
*Receive $500
|again after you beat it, however you'd have to
|
*PS2: Be 53.8% towards 100% |beat your time to win and get more money.
|
*PSP: Be ? Towards 100%
`------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________________,
"()"
|
/ PLAYGROUND ON THE POINT|===============GTA=VCS===============[IV.15) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Head out of the mall at the southwest end. Turn right and head down the ramp,
then left towards the PCJ-600 parked by the bridge wall. Get on.
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."

========
= GOAL =
========
I swear, this game loves checkpoint races. Anyway, checkpoint race beating a
time of 1:30.
============
= STRATEGY =
============
Like the other PCJ checkpoint races, the timer starts when you pass through
the first corona, so line yourself up and go...
= Starting at the left wall facing east, weave in and out, also collecting
the
ones at the planters for 1, 2, 3, 4, 5, and 6.
= Up the ramp, hard 180 to the right getting 7, BUT instead of heading down
the other ramp, go between the tight gap of the building and the rail.
= Get 8 and 9, then down the stairs to the right and 180 left for 10.
= Carefully onto the road in the wall's gap to 11, then 180 left following
the
sidewalk for 12 and 13.
= Cross the road for 14, then when heading up the ramp for 15 and 16, hold X
hard, but do NOT lean forward.
= Should land on the roof for 17, then right and around for 18, 19, 20, and
21.
= Now quickly check where the next corona is below you at the hotel's north
patio area. Aim towards the patio, quickly back up of need be, then lean and
ramp off the roof and into the patio to 22.
= Going counter clockwise, get 23 at the top of the stairs, 24 on the south,
and finally 25, 26, and 27 around the pool area!
&&&&&&&&-----------------------.
^
########-------------------------.
& TIPS & - Roofied
|\
/ \
/# NOTE # - Stairway to... Pink?
|
&&&&&&&&
| \ /
\ / ########
|
| If you have problems with the| \/
\/ | If you don't make the ramp
onto|
|roof, practice before trying | /\
/\ |the patio - or don't trust it |
|again with the PCJ so you can | / \
/ \ |the stairs are on the west
where|
|get the feel of the jump.
|/
\ /
\|23 is located.
|
`------------------------------'
V
`--------------------------------'
==============
= COMPLETION =
==============

*Receive $500
*PS2: Be 54.2% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________________________,
"()"
|
/ PLAYGROUND ON THE PARK (PS2 ONLY)|==========GTA=VCS==========[IV.16) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Okay, gotta pay attention to this one. It's located at the multi-level
parking
garage in Ocean Beach. For those that do not know the location: On your map,
near the bottom right, you'll see the longer strip of gray with the white
square at the bottom right of that strip. The strip is also slightly curved
with a Pay 'N' Spray icon just the left. About 3/4 of the way to the top is
the
garage. Best way to spot it out is drive south on the road that's to the right
of the strip, then looking right, you'll see a driveway with a strip of grass
between and a sign at the end of the grass closest to the road. Driving in,
make a right, right after the grass and go up the garage's ramp. On the first
level, turn right to the southeast corner and you'll see the PCJ-600.
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."
========
= GOAL =
========
Checkpoint race beating a time of 1:10.
============
= STRATEGY =
============
Again, the time starts when you pass through the first corona. Easy enough to
see where to start on the right side...
= Weave between the pillars all around the bottom edge getting 1, 2, 3, 4, 5,
and 6.
= Turn left and up the ramp getting 7 and 8.
= Turn left again and around the ramp for 9, 10, 11, 12, and 13.

= Go up the ramp now to level Three for 14, 15, 16, and 17 on the corner
ramp.
= Drift left and at slow speed up the ramp for 18 and 19.
= Back on the roof for 20, then quickly up the ramp and onto the next roof.
= 21, then hop the roofs and up the ramp and a pretty good speed for 22.
= Drop off at the end and through the alley for 23, 24, and 25. Pretty easy.
==============
= COMPLETION =
==============
*Receive $500
*PS2: Be 54.6% towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________,
"()"
|
/ HARBOR HOVER RACE|==================GTA=VCS==================[IV.17) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Looking at your map again, you'll see a clust of lines just
the
"L" mission icon. You should have unlimited swimming stamina
had
completed the Beach Patrol mission, so go ahead and swim out
which turn out to be some docks and waterhouses. At the most
another Bover '64 hovercraft... oh boy.

to the left of
now, since you
to those lines,
easter pier sits

=============
= AVAILABLE =
=============
After you beat "From Zero to Hero."
========
= GOAL =
========
Guess what? Last checkpoint race! *Pops open the wine* Guess what? It's a
hovercraft race. *Drinks the entire bottle* Beat a time of 3:45.
============
= STRATEGY =
============
Since it's the same vehicle, it'll handle just the same. On top of that, this
one is just a tad more difficult than the last due to some ramps...

= Drift left to 1, then right to 2 while lining up with the ramp.


= Over the ramp to 3, then the next ramp for 4.
= Cross the pier and into the water for 5, then up the next ramp for 6.
= Finally back into the water for 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
18,
and 19.
= Turn right and through the canal for 20, 21, 22, 23, 24, 25, and 26.
= Speed up the ramp while getting 27 and onto land to 28.
= Left to 29, right to 30, 31, 32, right to 33, left at 34, 35, right to 36,
37, into the driveway to 38, 39, and quickly up the ramp through 40.
= Back into the water for 41, 42, 43, 44, 45, and 46.
= Up the ramp for 47, 48, 49, 50, 51, 52, and finally 53.
Redo if need be. Also, pretty much the same tips as the last hover race.
==============
= COMPLETION =
==============
*Receive $500
*PS2: Be 55% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________________________,
"()"
|
/ CIVIL ASSET FORFEITURE IMPOUND|============GTA=VCS===========[IV.18) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
*************************
* DIRECTIONS - CAR LIST *
*************************
I know I showed you this list before a long time ago due to dropping off a
couple of vehicles, but I'll direct you to the list again and to those
vehicles
once more, just in case.
In Viceport on the west island, you'll have your Pay 'N' Spray. Directly west
of that, between the buildings, will be the List and the gate where you drop
off the vehicles.
As for the boat list and docking bay, you would go north on the road where
the
car list is at, then make a left at the four-way intersection, then after the
hotel, another left. At the fork, take the left fork to go all the way down

until you get to the last building on your left. The door is on the north
side,
right off the sidewalk and where the chainlength fence ends. Inside, just jump
down to the level below and on your right (west wall) will be the list next to
the stairs.
================
= AVAILABILITY =
================
Back when you beat Lance's "The Audition."
========
= GOAL =
========
Find, take, and bring back a total of 32 vehicles to the impound lot in
Viceport.
============
= STRATEGY =
============
I put this here because it will pretty much be the same for all lists. CAFI
is a business that puts out list of vehicles, cars and boats, that need to be
confiscated due to crime reasons. There is no "specific" vehicle marked on the
map however, which makes this either easier or harder. What I mean by this is
that you can find any vehicle model that is on the current list and take it
back, but some can be difficult to find.
The boats list cannot be started until after you open up the entire map, thus
why I waited so we could do it all at once. Each list also carries 8 vehicles,
making a grand total of 32. Probably one of my least favorite side missions
due
to how long it takes, but it has to be done.
The way I have each list set up is I'll have the vehicle name, a brief
description of that vehicle (but not too detailed, as I'll lead you right to
it anyway), and the reward amount per vehicle.
########--------------------------------------------------------------------.
# NOTE # - Too Much & Too Bad?
|
########
|
| The main reason why I am giving brief descriptions of each vehicle is that|
|if you come across one along the way, if following the locations, then grab|
|it!
|
|
|
| Also, I'm not a car guy. I just know how to drive them, so for those who |
|actually know cars and car parts, I do apologize for butchering a lot of
|
|descriptions. You probably all have noticed by now anyway. >_<
|
`---------------------------------------------------------------------------'
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"|
/ CAR LIST 1|====[IV.18.a) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |

@~~~~~~@
1
NAME:
|
REWARD:
| DESCRIPTION:
|
|
LOCATION:
site
|
|
|

Streetfighter
$300
Motorcycle with two rearview mirrors sticking out in the front
on both sides. Almost like a PCJ, but no windshield either.
Northwest of your map, just below the bomb shop and Empire

2
NAME:
|
REWARD:
| DESCRIPTION:
|
LOCATION:
|
left
|
|

Sanchez
$200
Dirtbike motorcycle. Thin frame and build.
At the trailer park where you did the Marty missions, enter in
from the south side. At the dirt road fork, go right, then

3
NAME:
|
REWARD:
| DESCRIPTION:
along
|
|
LOCATION:
|
|

Oceanic
$500
A styleish boat of a car. Usually has a white strip going

is a little strip mall, also north of the King Knuts. There's


some palm trees and sections of grass. In front of the "Cafe
Les Beans!" is the bike. Take it back to the gate.

at the blue trailer house. Between this house and the gray one
just north is the bike.

it's side, but backlights stick out, so most noticable.


East island, riding the board of Washington and Ocean Beach.
Two roads in from the right, on the corner of a tall purple
hotel with curved steps going to the entrance.

4
NAME: Cuban Hermes
|
REWARD: $400
| DESCRIPTION: Gangster car, usually with flames painted on in the front.
|
LOCATION: In Little Havanah, neighborhood of Umberto. These cares can be
|
found in driveways and driving around.
5
NAME:
|
REWARD:
| DESCRIPTION:
|
of
|
|
LOCATION:
|
building.

Polaris V8
$700
Muscle car. Sleek, sometimes with a different colored top. The
hood's sides are raised, then dips down, and then the center
the hood is also raised.
You should have your Protection Racket still up. This is the
vehicle you get for that business. Parked behind your

6
NAME: Stallion
|
REWARD: $600
| DESCRIPTION: Could have the top down or not. Main detail is the hood, where
|
it looks like a "nose." A thin raised center strip with two
|
holes on either side. Also the front has a double "grill."
|
LOCATION: Along the Ocean Beach road, just southeast of the Oceanic car.
|
Mine was parked in front of a hotel with moving light strips.
7
NAME: Pony
|
REWARD: $400
| DESCRIPTION: A fan, usually windowless in the back, or could have to small

|
windows in the rear.
|
LOCATION: East Island, where the Malibu Club is and the water tower
(yes,
|
you've driven by it many times), it is parked near the tower.
8
NAME: Boxville
|
REWARD: $500
| DESCRIPTION: A box-shaped truck. Think of a UPS or Fedex truck.
|
LOCATION: In Little Haiti lies the Print Works factory. You have seen
|
this buidling before. It is the one with the big lot southwest
|
of the Pay 'N' Spray, between the empire sites, closer to the
|
left one. Parked in the lot on the east side of the buidling.
==============
= COMPLETION =
==============
*Receive and additional $500 for finishing the list
*PS2: Be 55.4% towards 100%
*PSP: Be ? towards 100%
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"|
/ CAR LIST 2|====[IV.18.b) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
1
NAME:
|
REWARD:
| DESCRIPTION:
mirrors
|
|
LOCATION:
|
|

WinterGreen
$300
Motorbike. Like the streetfighter, has the two rearview
but also a windshield. Has a big back.
Exact bike that the VCPD drive, however it needs to be a nonVCPD vehicle. One is in the parking lot behind the Malibu Club
on the East Island.

2
NAME: Freeway
|
REWARD: $400
| DESCRIPTION: Longer motorcycle with handlebars that go back as well. One of
|
the vehicles the Bikers drive.
|
LOCATION: Closest parked can be the White Stallionz bar in Little Haiti.
|
Same gay bar with the Forbe's mission, just southwest of your
|
Prostitution business.
3
NAME:
|
REWARD:
| DESCRIPTION:
and
|
|
LOCATION:
|
|
4

Banshee
$600
Low car with a long front that angles down. Four headlights
a two-seater. A big back window.
Starfish Island, parked in the driveway at the house just east
of the "mission" mansion. For those that don't know, it's the
same driveway you entered in the hover race, then ramped out.

NAME: Cheetah

|
REWARD: $700
| DESCRIPTION: Sports car with 6 tail lights and a flat back. Two-seater.
|
LOCATION: Starfish Island, go to the north part and just east of the
|
center road, parked along the street, is the vehicle.
5
NAME:
|
REWARD:
| DESCRIPTION:
|
|
LOCATION:
the
|
|

Comet
$500
Usually has the top off, but the windshield and the back is
still up. The headlights are sunken in as well.
North from the lot, take a left at the intersection, follow
curve north, then turn right into the big parking lot. It is
near the back towards the pipes.

6
NAME: Phoenix
|
REWARD: $600
| DESCRIPTION: Rectangualr headlights. Usually with a stripe down the middle.
|
Two-seater with a raised exhaust in the center front.
|
LOCATION: East island. Remember the long gray strip described in the
|
parking garage directions? This time, go to the southwest
|
corner. More along the western edge of the corner is the car.
7
NAME: Sentinel XS
|
REWARD: $500
| DESCRIPTION: A boxy-type of car. Usually with a bumber in front and small
|
raised exhause. Also has a tail and striped back windshield.
|
LOCATION: Prawn Island. With the mansions on the north side, go to the
|
driveway of the north one. It is parked on the right side.
8
NAME: Mule
|
REWARD: $600
| DESCRIPTION: Another transport truck with the back that overhangs over the
|
cab. Short front and kinda big.
|
LOCATION: Little Havana. Right when you get to the residential part from
|
the south, look right in the small lot and the Mule is parked
|
in front of a building's garage.
==============
= COMPLETION =
==============
*Receive an additional $500 for finishing the list.
*PS2: Be 55.8% towards 100%
*PSP: Be ? towards 100%
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"|
/ CAR LIST 3|====[IV.18.c) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
1
|

NAME: PCJ-600
REWARD: $500

| DESCRIPTION:
has
|
|
LOCATION:
|
|

We all know it. The sports motorcycle that's fast, fun, and
a windshield.
Closest location is where the "Playground" side-mission was by
your safe house. Remember it is at the south end of the homes
behind the orage low wall. Push away or cancel the mission.

2
NAME: Deluxo
|
REWARD: $700
| DESCRIPTION: Slightly slim car with a big back.The back also has a tail.
|
LOCATION: Prawn Island. Drive into the movie lot and near the back in
|
front of the blue building with the palm tree will be the car.
3
NAME:
|
REWARD:
| DESCRIPTION:
|
LOCATION:
house
|

Infernus
$900
Tail, sunken headlights, fast, awesome, love.
Starfish Island. Take first left going north, then second
on the left. Parked in the driveway.

4
NAME: Sabre
|
REWARD: $600
| DESCRIPTION: Muscle car. Slightly raised center on hood. Small back window.
|
Front comes out to a point between the headlights.
|
LOCATION: Little Haiti. Take road north of Print Works (where Boxville
|
is), and at the first intersection is the car to the left.
5
NAME:
|
REWARD:
| DESCRIPTION:
|
LOCATION:
the
|
a
|

Stretch
$700
It's a limo. Only type of limo there is. Long. Seats many.
East island near the top. Looking at the Map, just south of
mall you'll see where the green extends a little further with
white oval that signals a hotel. At that hotel is the limo.

6
NAME: Stinger
|
REWARD: $600
| DESCRIPTION: May have the top down. Headrests are arches. Sports car.
|
LOCATION: Starfish Island. Northeast house's drivway.
7
NAME: Maverick
|
REWARD: $900
| DESCRIPTION: Helicopter. Looks like your average heli. Same one used in the
|
"Vice Sites" mission.
|
LOCATION: Speaking of "Vice Sites," that's the one we're taking. If you
|
can, push the heli away from it's spot with your vehicle or
|
just cancel the mission. Remember it's located in the airport
|
to the left after you enter through the main gates.
8
NAME: Sparrow
|
REWARD: $800
| DESCRIPTION: Big cockpit with glass all around. The tail looks like bars
|
welded together.
|
LOCATION: Airport. From the southeast corner of the terminal, head south
|
and you'll end up at a helipad with the heli parked there.

==============
= COMPLETION =
==============
*Receive $1,300 for finishing all car lists.
*PS2: Be 56.3% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________,
"()"|
/ BOAT LIST|====[IV.18.d) -{}-|
/_/*`
/\ |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Faster Baby!
|
&&&&&&&&
|
| Most of these boats are SLOW. Instead of taking a boat to get to a boat,
run|
|out to the road and grab a vehicle. Then speed to the next location, or as
|
|close as you can get. Trust me, this will save you a lot of time.
|
`----------------------------------------------------------------------------'
1
NAME: Dinghy
|
REWARD: $300
| DESCRIPTION: Small boat. Looks like it's aired up. Most likely two engines
|
in the back.
|
LOCATION: At the bridge connecting Leaf Links and Little Haiti, it's
|
between the third and fourth supports from the golf side.
2
NAME:
|
REWARD:
| DESCRIPTION:
|
LOCATION:
Pay
|

Jetski
$500
Very small, fast, single-seater sports boat.
Closest is the east island in Vice Point. Just north of the
'N' Spray is a dock with the jet ski at the end.

3
NAME: Marquis
|
REWARD: $900
| DESCRIPTION: Long boat with railing all the way around. Tall sail pole, but
|
the sail would be lowered. Wires stretching to the tip of the
|
pole as well.
|
LOCATION: East island. Pier 1 at The Piers close to the "L" icon.
4
NAME: Rio
|
REWARD: $700
| DESCRIPTION: Another one iwth a tall pole and downed sail, but a
rectangular

|
|
|
down
|

top and floats on two long devices...


LOCATION: At the same location where you drove to on the very first
mission "Soldier" near the airport. When at the doors, run
the ramp to your right.

5
NAME: Reefer
|
REWARD: $600
| DESCRIPTION: Average boat with a big cabin and railing in the front half.
|
Has a T-shaped antenna on top that spins around.
|
LOCATION: Right behind your compund safe house and a little south is the
|
boat. Same area where you switched from the plane to the boat
|
in the Hyman Memorial O.D.T
6
NAME: Violator
|
REWARD: $700
| DESCRIPTION: Long, sleek boat with a pointed top. Big center engine in the
|
back and a strip down the center. Also... FAST! :D
|
LOCATION: Back at the golf course road, it's just north of the smaller
|
bridge connecting the course to Vice Point.
7
NAME: Squallo
|
REWARD: $800
| DESCRIPTION: Another long, sleep boat with a stripe down the center. Two
|
engines and a tall arched fin. Fast again!
|
LOCATION: Pier 1 at The Piers. This time at the north end.
8
NAME: Tropic
|
REWARD: $700
| DESCRIPTION: Looks like a mini yaht. Railing all the way around except the
|
back. Windows on the inner side with the driver seat up top.
|
LOCATION: Back at The Piers at Pier 1. Take two lefts and there's it is.
==============
= COMPLETION =
==============
*Receive $1,200 for finishing the boat list.
*You no longer have to pay at the Pay 'N' Spray!
*PS2: Be 56.7% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________________________,
"()"
|
/ EMPIRES - THE BASIC STRADEGIES|============GTA=VCS===========[IV.19) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************

If you've followed my guide word for word, then you should have no problems
doing what I'm about to tell you. Even if you've haven't, you'll just have to
make small adjustments, which is no problem. Let's start off by going to your
"Loan Shark" Empire in Viceport. Go ahead and Save there.
================
= AVAILABILITY =
================
Empire Sites open up after you beat "To Victor, the Spoils" earlier in game.
What is available right now are your three sites (hoping if you've followed my
guide): Small-time Loan Shark (currently), High-Roller Protection Racket in
Little Havana, and Small-time Prostitution in Little Haiti.
========
= GOAL =
========
For right now, we're working on our three sites that we already own and the
Shark sites ONLY to get some cool unlockables and to be further towards 100%.
When the time comes, I'll tell you when to go after the Biker sites, so just
wait. ;)
==============================
= OVERALL STRATEGY AND STEPS =
==============================
(Know that this is just a briefing. It will be detailed later on.) I was
going
to do the Empire Sites at a later time, but then remembered a certain mission
cannot start until we own at least 5 sites. That being said, we will only
touch
the Sharks, but hold off on the Bikers. The reason for holding off is that
there is another mission further down that deals with their site.
Now KNOW the number of Shark Empires at this time could be different in your
game than what I have on my game, so our percents would be off until a certain
mission is complete later on. PLEASE keep this in mind for a while. As always,
I'll let you know when they should match up perfectly again.
At this time, there are 12 (Twelve) Shark Sites on my map. Each one you take
over adds to your percentage. Remember to ONLY take over the Shark sites (and
Cholo sites if there's still some left), NOT the Bikers.
=============
= MAP ICONS = On the Map, there are 30 Empire Sites. Each site icon is color
============= coded to represent the status of that site.
Blue = Your business.
Green = Unoccupied site. Buy them!
Yellow = Cholo gang site.
Purple = Biker gang site.
Red = Shark gang site.
To know what type of site a gang owns, just
########------------------------.
move the cross-hair over it. It will give the # NOTE # - Evil Bugs
|
Owner, Scale, and Business type. In order to ########
|

have a business type as your own, you will


|
need to take over the cooresponding business.
|
Eg: At the beginning, you will only have
all|
Prostitution, Loan-Shark, and Protection
|
Racket. When you're ready to own, say, a
|
Smuggling business, you will need to take
|
over that gang's Smuggling business. From
|
then on, you can start building those.
|
Note that the Smuggling, Drugs, and Robbery
the|
business can only be taken over after "From
|
Zero to Hero."
`-------------------------------'

| For those that know the "bug"


|to get to places earlier, know
|that you MUST NOT take over
|businesses at the beginning of
|a game, because that business
|type will NOT go to you, thus
|causing you to miss out on the
|Drug, Robbery, and Smuggling,
|also meaning missing out on
|100% completion! WARNING!

Now most likely you've noticed some icons appear to have this "crumbled" look
to them. That means that they were attacked and have been damaged. Anytime
this
icon looks this way, you'll also notice a red verticle line to the right of
that icon. That is basically the health of the site. When it is depleted, the
site becomes Green.
When a gang is repairing their site, it will have a "wrench" icon over the
site icon. As such, it could also mean a remodel; the gang is changing their
business type. At this point, you will be unable to take over that site and
must wait until whatever is going on is completed.
=============
= ATTACKING = The first step in taking over an Empire Site is to attack the
============= vehicle parked out front with the red arrow overhead. As soon as
you blow it up, gang members will come in waves to try and kill you. You can
do
whatever it takes to kill them. They usually come in vehicles, on foot, or
from
the doors of the site itself. Since we've unlocked all the weapons and armor
due to the Red Balloons, it makes this process a bit easier. I tend to use an
automatic rifle for this part.
===============
= CLEANING UP = After the waves are taken care of, you'll be notified to head
=============== inside. An arrow will mark where to enter. Once inside, there
will be some more gang members to kill off. The amount of members in the waves
and inside depend on how advanced their site is, whether it's Small-time or
High-Roller, etc. As such, after - or while - you are taking out the members
inside, you must also destroy their equipment. That can come in the form of
tables, machines, beds, almost anything, but once again they'll have arrows. I
tend to use a close range weapon for this part.
You also earn cash from taking over a business, but it is dependent on the

business level.
Small-time = $1,000.
Medium Venture = $1,500.
High-Roller = $2,000.
==========
= BUYING = After you take over a business, it will turn "green." What this
========== means is that on the map, the site icon will turn green, showing
that it's up for grabs to the next buyer. Obviously you'll be buying the site,
but just remember to buy it right away instead of leaving the site. That being
said, if you see any site on the map that's green, head over to it right away
and buy it! It was explained a long time ago in the Victor Spoils mission, but
I'll briefly explain it again: Go up to a real estate sign and press R3. The
costs of the businesses differ depending on the type of business you're
buying.
============
= BUILDING = After you have claimed a site for your own, you must now go
inside
============ and build it to what you want. There will be a Blueprint Board
hanging on a wall. Go to it and press R3. You can then change the business
type
and scale. Also, you can set it up for repairs if it was attacked, but know
that it does cost money to repair a business, depending on the size, scale,
and
damage. Also, damanged business bring in less money. Considering I told you to
save in the directions above, it's obvious that each site acts as a Save
House,
but no weapons will be nearby.
Outside you'll see some of your own gang members standing around. If you ever
wanted to recruit them for any reason, you must targed them and then press R3.
Also, I'm sure you've noticed the "Payday" memos appearing on screen. This is
the money you make from your businesses, being paid out at 4PM every day.
Finally, the size/scale of the business type will also determine the type of
attention you get from the gang you attacked. The larger the business, the
more
you will be attacked. Naturally though, the larger the business, the more
money
you make from it as well. Since we are going to work on taking over one gang
completely, feel free to build High-Roller if you have the money.
============
= GUARDING = Once you've attacked a gang site, whether you took over or not,
============ they will turn hostile and start attacking you when they see you,
and also start attacking the sites you currently own. This is the main reason
why I waited so long to do the Empire Sites, due to you'll be receiving a
message saying a gang is attacking your site. This message will even appear
while you're in a mission. It gets very annoying. Now that both islands are
open however, we can work whatever gangs are left over, because once you
completely take over all of one gang's sites, they will no longer appear on
the
map! Speaking of gangs...
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________________,
"()"|

/ GANGS AND 100% NEEDS|====[IV.19.a) -{}-|


/_/*`
/\ |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
At the beginning of the game, there are three different gangs. At this point
of my own gang, there are only two. The reason for this is that the gangs also
attack each other. What was left for me were the Bikers and Sharks.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Attacking Memories & Power
|
&&&&&&&&
|
| Remember, when you attack a gang, that particular gang will start attacking
|
|you throughout the rest of the game until you take over every one of their
|
|businesses. Even after you take over the last one, you will still need to do
|
|the "save and reload" stradegy, which is simply saving your game, and then
|
|reloading it. Doing this will make that gang no longer appear on the map. In
|
|other words, if you continue to play the game after taking over the last
|
|business of that gang, they'll still be able to attack you until you reload.
|
|
|
| Also, the three other gangs will be mentioned from easiest to hardest. What
|
|this means is the level's difficulty when you attack them or they attack
you.|
|This is based on their weapons and vehicles.
|
`----------------------------------------------------------------------------'
===================
= CHOLOS - YELLOW = The Mexican gang. This is the gang I mentioned just above
=================== that no longer has any sites on the map at this point in
(my) game. If they do, then I am sure it is very minimal. This would be the
first gang you should try to take over. They are easy to deal with and drive a
Sabre Turbo.
===================
= BIKERS - PURPLE = At this point in my game, they had the most holdings. They
=================== are a little more dangerous due to their automatic weapons
and numbers, and for the basic fact that they own a lot more sites that the
Cholos. Know that if you try taking over all sites at this time, there will
still be one Biker site left. Just sit tight until a mission is done, and then
we'll attack everyone at full force!
================
= SHARKS - RED = This gang is the most dangerous. They tend to be relentless
in

================ some of their attacks, driving Rangers and carrying AK-47s.


Since they attack together, they can kill quickly, or even blow up vehicles
quickly, so be very careful and stay behind cover!
########---------------------------------------------------------------------.
# NOTE # - Happy Glitches
|
########
|
| This has happend once to me, and I have read that it has happend to others
|
|as well. There have been some playthroughs where the Sharks dissappear from
|
|the map entirely. You know this happens when all theirs businesses on the
Map|
|turn "green." Once again, green means a gang's site has been taken over, but
|
|no one has claimed it yet. I have no idea how this happens, but it can. If
it|
|does, go to those businesses and take them over ASAP!
|
`----------------------------------------------------------------------------'
==============
= 100% NEEDS = Figured this would be the best spot to place this, since the
============== next part will start the missions, but once again for our own
sites only. This will help you all understand what is need to build up your
percentage. I also put the check boxes next to each listing in case you want
to
keep track down here.
= Own all 6 business types:
[]Loan Shark
[]Protection Racket
[]Prostitution
[]Drugs
[]Robbery
[]Smuggling.
= Build at least 1 High-Roller building for each business type. Doing so will
unlock outfits at your safe houses:
[]Repo-Man - Loan Shark
[]Hired Muscle - Protection Racket
[]Leisure - Prostitution
[]Tracksuit - Drugs
[]Hood - Robbery
[]Smuggler - Smuggler (obviously)
= Complete all Reputation missions for each business type:
[]Smart Suit
= Finally, own all 30 Empire Sites.
[]Business sites will have bulletproof vehicles!
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________________,
"()"|
/ REPUTATION - LOAN SHARK|====[IV.19.b) -{}-|
/_/*`
/\ |

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
You should already be inside your Viceport Site for the Small-Time Loan
Shark.
Very first thing I want you to do is to go to the Blueprint Board and press
R3.
Choose Loan Shark > High-Roller for $5,800. Now go to your actual safe house
and save once, then head back. Pretty nice right? When you're ready to take on
the missions for the business type, just run up to a gang member inside and
press R3...
=============
= AVAILABLE =
=============
After you beat "To Victor, the Spoils."
========
= GOAL =
========
Complete 15 jobs, which will increase your overall Loan Shark business and
have a reputation as the Crim-Reaper.
============
= STRATEGY =
============
You had actually learned to do these types of mission from the earlier Marty
mission, "Fear the Repo." You will be repossessing vehicles and taking them
back to the business site you started it from. There are two typs of vehicles:
PCJ-600
Van with goods, but try not to destroy the goods or else the pay for that
level will be lessened.
########--------------------. When you go outside your business, get in the
# NOTE # - Comes To Ya
| Admiral parked by your building. Know that all
########
| Loan Shark buildings have an Admiral parked
| I noticed that a lot of
| beside it. On your Map will be a blue marker
|vehicles actually come to | indicating the vehicle you need to go after. If
|you, at least at this spot.| you think ahead of which street the vehicle is
`---------------------------' heading down, you can do a head on collision,
which almost always stops them.
The drivers of the vehicles are the
ones
!!!!!!!!!!------------------------.
that will crash into others to get through, ! PICKUP ! - Bribe (Reminder)
|
and keep speeding even if you ram into
!!!!!!!!!!
|
them. You can do small drive-bys until the | Remember, if you get a wanted
|

driver flees, or in case of the PCJ, knock


|
the driver off. As for the van, try to spin
|
it out more than anything, but as stated,
|
small drive-bys work as well.
|

|level, there's a bribe between


|the buildings at the north-east
|part of the intersection by your
|Loan Shark site.

`---------------------------------'
As always, keep in mind that you do have a time limit for each level, so you
must do things quickly, because after you have the vehicle, you have to return
it to your site.
Job 1 reputation will be Lifter and will stay at that until you beat the
final
15th job, where it goes to Crim-Reaper. Know that each job is saved after you
complete it, so if you're the type to keep going after you get Wasted or
Busted
by the cops, then you can start from where you left off.
Finally, as for the payouts, you get $150 - $200 per vehicle returned. I
think
it is also based on time and/or damage. For every 3 vehicles returned in a
row,
you will get an additional $250, and time extensions.
Press R3 twice to quite after the outfit unlock message.
==============
= COMPLETION =
==============
*Receive the accumulated amount of money from each job and bonus.
*Reputation of the Crim-Reaper
*Get the Repo-Man outfit at your safe house from High-Roller scale.
*PS2: Be 57.9% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________________________________________,
"()"|
/ REPUTATION - PROTECTION RACKET (EXTORTION)|====[IV.19.c) -{}-|
/_/*`
/\ |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
On your Map, you'll your own High-Roller Protection Racket business if you
made the upgrade ealier on like I told you to. If you did not, then go ahead
and do so. Save at the safe house, then return. Inside, go to a gang member
with a blue arrow overhead and press R3 to start...
=============

= AVAILABLE =
=============
After you beat "To Victor, the Spoils."
========
= GOAL =
========
Complete 15 jobs, which will increase your overall Protection Racket business
and have a reputation as the Ultimate Badass.
============
= STRATEGY =
============
This type of mission was tought to you back on Marty's "Shakedown" mission.
You will either destroy merchandise in a store until the owner pays up, take
control of another gang's store, or protect your own store from another gang.
Since every job/level will have you in close range quarters, it is wise to
keep your shotgun equipped the entire time. That being said, it is also best
to
have your armor and health up as well, since you will be attacked during some
jobs. Go outside and get in the Idaho, which like the Admiral, will be the car
type for this business type. As always, drive to the marker on the map.
= JOB TYPE 1: Taking over another gang's store. When you pull up to the
store,
some rival gang members will be guarding the front door. They will start
firing
once you get close. The smart way to take care of them is by doing a drive-by.
After, go inside and you'll see small green arrows over all kinds of objects.
Get your shotgun out to make things quicker and manual-aim (L3 + R1). Shoot
everything but the store owner until you might get notice to take care of the
rest of the gang members. Face towards the door and keep your manual aim on.
As
soon as you see a member come in, shoot to kill. If you had to do this then
after a few, the store is yours. When you step outside, those gang members
will
continue to attack you and even chasing you down until you finish the next
job.
= JOB TYPE 2: Taking of a store. This one
########---------------------------.
can be a bit easier, as you only have to
# NOTE # - 2-Star Non-Wanted Level
|
destore the objects in the store until the ########
|
store owner is fightened enough to give.
| I noticed that if you complete a
|
The only thing that will happen, is that
|job after this type, you still
|
once you step back outside, the cops will |have the 2-star level, but there
|
be after you, so go to the nearest Pay 'N' |will be no cops chasing you...?
|
Spray. Another thing I noticed is that
`----------------------------------'
with this job, you may have to destroy everything in the store. Also, the cops

will continue to chase you until you get to the Spray or get a bribe(s).
= JOB TYPE 3: Store protection. This will be the only job with a time limit,
or really a damage meter. You must quickly drive to your store that is being
attacked, then take out the bikes out front with red arrows overhead. After,
head inside and take care of the rest. That's it.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Advantage Point
|
&&&&&&&&
|
| Take advantage of job types 1 and 2. There is no time limit to get to them,
|
|so if you need armor or health, go ahead and take your time finding some. If
|
|you need to go to a Pay 'N' Spray, do it.
|
`----------------------------------------------------------------------------'
Job 1 reputation will be Hoodlum and will stay at that until you beat the
final 15th job, where it goes to Ultimate Badass. Know that each job is saved
after you complete it, so if you're the type to keep going after you get
Wasted
or Busted by the cops, then you can start from where you left off.
Press R3 twice after the outfit unlock message.
==============
= COMPLETION =
==============
*Receive any money you have accumulated throughout.
*Reputation of Ultimate Badass.
*(If you just upgraded to High-Roller) Get the Hired Muscle outfit.
*PS2: Be 58.8% towards 100%
*PSP: Be ? towards 100%
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________________________________,
"()"|
/ REPUTATION - PROSTITUTION (PIMPING)|====[IV.19.d) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
The final part I'll take you to at this time will be your most northern site
for Prostitution in Little Haiti. Inside, go to the Blueprint Boar. You may
need to repair it first for about $500. If so, then after just run to your
Compound safe house nearby and save once. Run back and now upgrade to the
Prostitution High-Roller scale for $8,800. Save at the safe house again. Back

at your much nicer building, go inside and turn right to your gang. R3...
=============
= AVAILABLE =
=============
After you beat "To Victor, the Spoils."
========
= GOAL =
========
Complete 15 jobs, which will increase your overall Prostitution business and
have a reputation as the Mack Daddy.
============
= STRATEGY =
============
Also like the other two, this type was somewhat taught to you back on Marty's
"Got Protection?" mission. There are 5 different types of jobs for this
business as explained below.
Since some jobs you could deal with one difficult client, I find it best to
use the .357 handgun when need be. This way you will only be aiming towards
one
person and not risk shooting the ladies. Outside, get in the Polaris V8, which
like the others, is the vehicle for this business type.
= JOB TYPE 1: You will pick up girl 1 and take her to the client. You then
have to go pick up girl 2 and take her to another client. After, you must
drive
back to girl 1's drop-off location and pick her back up. Simple.
= JOB TYPE 2: Drop off girl 1 and a client, then when you go pick up girl 2,
you'll get a message saying the client is running away without paying. Chase
him down and run him over. You can get out and pick up his money if you want.
After, go back and pick up girl 2.
= JOB TYPE 3: After dropping off girl 2 (we'll stay seamless), you start to
head back to girl 1, but then get a message saying the client is beating her
up, and a "Hooker Health" meter will appear. When you get there, you'll see
the
two fist fighting. Get out of your vehicle, aim your handgun at the client,
and
fire until dead. Get back in the car and girl 1 will follow.
= JOB TYPE 4: You'll drop off girl 1, then when going to pick up girl 2,
it'll
say the client is kidnapping the girl. You must chase after him and spin his
car out. When he gets out, kill him, then pick up the girl.
= JOB TYPE 5: With girl 2 in the car, you get a message saying the client
wants 2 girls, so go back to the brothel and pick up girl 3, then drop them
both off. After, go back and pick up girl 1.
Job 1 reputation will be Panderer and will stay at that until you beat the
final 15th job, where it goes to Mack Daddy. Know that each job is saved after
you complete it, so if you're the type to keep going after you get Wasted or
Busted by the cops, then you can start from where you left off.

Remember that when going to pick up a girl, there is no time limit, so if you
need to get your car repaired, just stop by the Pay 'N' Spray. Also, there is
a payment plan for each job, which I believe is $100.
Press R3 twice after the outfit unlock message.
==============
= COMPLETION =
==============
*Receive the accumulated amount of money throughout.
*Reputation of Mack Daddy.
*Get the Leisure outfit at your safe house from the High-Roller scale.
*PS2: Be 60% towards 100%
*PSP: Be ? towards 100%
########---------------------------------------------------------------------.
# NOTE # - And Again
|
########
|
| Remember I'm not going to go over the Biker Sites specifically at this
time.|
|We will only take over all Shark Sites due to a mission coming soon where
you|
|must have at least 5 sites for it to trigger. I cannot stress enough that
|
|after taking them over, your percentage could be different than mine,
because|
|Shark Site numbers could be different between us. Like I've said, I will let
|
|you all know when the percents should match up perfectly again. Until then,
|
|pay attention to not throw yourself off. Here we go with the Sharks...
|
`----------------------------------------------------------------------------'
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________________,
"()"|
/ EMPIRES - SHARK BITES|====[IV.19.e) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
All 12 my game's Shark Empires were on the East Island, and all the southern
ones, with 4 Biker Sites at the top. Yours could be different. Either way, I
saved my game at the Vice Point safe house. Make sure you get full health and
armor as well.

=============
= AVAILABLE =
=============
After you beat "To Victor, the Spoils," but cannot be completed until after
"From Zero to Hero."
========
= GOAL =
========
To aquire every Shark Empire site on the map. They are the red icons.
============
= STRATEGY =
============
I explained pretty much in detail above
site,
so I will not be doing it too much here.
take over each site as well, as they are
However,
I will go ahead and walk you through the

on how to attack and take over a


Also, I will not be going over how to
all usually the same process.
first site.

The site we'll take over is the one just north of your Vice Point safe house.
This way, if you need to restock on armor or ammo, you can just run behind
your
house and collect them. Make sure you AK-47 or M249 is equipped and you are at
full armor and health.
Running north to the site, you'll see the message appear on screen telling
you
to attack the site's vehicle (red arrow overhead). Once you blow up the
Ranger,
it will start the attack. The screen will black out and load with the
attackers
that could be all around. Quickly aim and fire, keeping an eye on your radar
to
see where more attackers could be. Remember if there is a group, to hold R1 to
aim, then tap R2/L2 to cycle between people.
After everyone is killed outside, you get a message saying "Enter the
building
premises." Equip either your shotgun or molotovs (making sure your fireproof),
and enter via the blue arrow. Inside, shoot the remaining members and destroy
everything you see with a green arrow overhead.
Depending on the type and scale the business was, you will get a certain
amount of money. I got $1,500 from a Medium Venture Robbery business. Now run
up to the For Sale sign and press R3. Make it into any sight you wish. For the
sake of percentage, I'd suggest making it a High-Roller Prostitution, Loan
Shark, or Protection Racket, even if you took over new business type.
Remember, taking over new business types allows you to build that business. I
will not get into the rest of them until after the Biker's Sites have been
taken over. For example, for me, I took over a Robbery site, so not I can
build
Robbery businesses.
Remember as well, now that you've attacked a Shark site, they will start

attacking your sites until you completely take them all over. Then after the
last site of the certain gang, do the save/reload method to take them off the
map completely.
Each site you take over adds just over .2% towards you 100% goal. I had 12
sites, started at 60%, ended at 62.5%. This is the PS2 version though. PSP may
be a little different.
ALSO, make sure the you only build ONE High-Roller Prostitution, Protection
Racket, and Loan Shark site. NO Robbery, Drug, or Smuggling. Make all the
other
ones small-time. This way, you will not be attacked as often. In other words,
the more High-Roller sites you have, the more you will be attacked. The other
reason for not building the last three types is due to percentage. You'll get
your chance soon enough.
########---------------------------------------------------------------------.
# NOTE # - Looking to the Future
|
########
|
| If the Sharks have the site in Vice Point just east of the Pay 'N' Spray,
go|
|ahead and take it over, but only make it a Small-time scale. This site will
|
|be used for a certain type of business later on, so for now just buy
whatever|
|with it. Everything else, make what you wish EXCEPT the Drug, Robbery, and
|
|Smuggling sites. Once again, this is all due to percentage so you can try to
|
|stay as close to mine as possible. I mean you can if you want, but just keep
|
|in mind that percents are going to be off at this point anyway until a few
|
|missions down the line.
|
`----------------------------------------------------------------------------'
==============
= COMPLETION =
==============
*Receive the accumulated amount of money for taking over sites.
*Own all Shark Sites around Vice City.
*PS2: Be 62.5% towards 100%, give or take.
*PSP: Be ? towards 100%, give or take.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+
W A L K T H R O U G H - S T O R Y + M I S S I O N S & E T C . P T 2
+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

,__________________,

"()"

/ BRAWN OF THE DEAD|=================Lance=Vance=================[V.1) -{}|


/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Should feel good to finally be back to some story missions. Go ahead and save
at your save house closest to Lance's "L" icon down south, whether it be your
actual save house or an Empire Site. The marker will be behind the house.
%-----------%
| AVAILABLE |
%-----------%
After you beat "From Zero to Hero."
%------%
| GOAL |
%------%
After some mishaps with Martinez's drugs, and finding out who they REALLY
belong to, you and Lance go to find a buyer for the drugs to pay off the Feds.
%----------%
| STRATEGY |
%----------%
You must drive to Vice Point Mall in six game hours (or six minutes). This
should be no problem at all, as you can just take the main beach road all the
way around and to the north. Along the way, Lance will give you some insight
on
who the buyer is. Stop inside the pink marker on the east side.
[I love this mission.] You are not a stuntman in the film, and are partnered
with another stuntman, trapped inside a kiosk in the mall. Zombies will be
heading towards you from all sides. You will automatically be equipped with a
shotgun only. A Gore Meter will appear on screen, which you need to keep
filled
by shooting zombies. A timer will also appear, so if the Gore Meter depletes
before the times does, then you fail.
After the shotgun rain scene is finished, you will be in another scene
outisde
of a record store. This time, your weapon will be a Katana, and must fend off
zombies for a minute and a half. The goal here is to keep the zombies from
entering the record store. They are weak, so target and slash, and you're good
to go on.
After everything is done, you must take Lance back to the apartment, only to
witness a scene that, even though it still deals with drugs, still makes my
skin crawl with hate. No mother should ever do that to their child. [Weird I'm

saying this since, as I said, it does deal with drugs.]


%------------%
| COMPLETION |
%------------%
*Receive $850
*The Pastel Suit outfit will now be available at your safe houses.
*PS2: Be 62.9% towards 100%, give or take.
*PSP: Be ? towards 100%, give or take.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"
|
/ BLITZKRIEG|=====================Lance=Vance====================[V.2) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
########---------------------------------------------------------------------.
# NOTE # - Before it starts
|
########
|
| This is the mission that will not appear until after you have taken control
|
|of at least five businesses. That is why I had you take over all of the
Shark|
|Sites just above. If you do not have five, then scroll up and read what to
do|
|with the sites.
|
`----------------------------------------------------------------------------'
**************
* DIRECTIONS *
**************
After receiving the pager message, go back to Lance's "L" icon.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Brawn of the Dead" and have at least 5 Empire Site locations.
%------%
| GOAL |
%------%
The Mendez Brothers are not happy about you stealing this snow, so they
decide
to retaliate on your own businesses. Protect them and Lance!

%----------%
| STRATEGY |
%----------%
Thankfully, you will only need to drive to your nearest site. Get in the
other
car and head there quickly. Lance's health meter will appear. This is really
just like protecting one of your own sites from a normal gang attack, except
for the having to watch over your brother.
When you get there, get out and take one of your assault rifles and start
firing at everyone with red arrows overhead. They will come in many waves, but
not too many to where they are unmanagable. Always try to run in front of
Lance
so you take any bullets and not him. That is all you need to do for this one.
%------------%
| COMPLETION |
%------------%
*Receive $500
*PS2: Be 63.3% towards 100%, give or take.
*PSP: Be ? towards 100%, give or take.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________________,
"()"
|
/ THE MUGSHOT LONGSHOT|==============Mendez=Brothers=============[V.3) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Now we get to deal with the Mendez Brothers, since apparently we have mutual
interests. Their mansion is located up north in Prawn Island. Same location
where we got the Sentinel XS for the CAFI section. Go into the "M."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Blitzkrieg," you'll receive a pager message.
%------%
| GOAL |
%------%
Prove Martinez was the one who ripped off The Brothers.
%----------%
| STRATEGY |
%----------%
Note that a Camera has been added to your inventory to capture evidence.
First
you must head to the Washington Beach Police Station. Pass the marker, then do

a 180 facing north and park beside the lightpost just north of the stoplight
intersection (road on the east side of the station). Get out, then run up to
the marker.
You will then have to run just south and into the Vantage Point marker at the
end of the walkway. Equip the Camera, R1 to aim, [] to zoom, and X to take a
picture. Make sure you zoom in all the way as well. As soon as you take a good
photo, they will drive off. This is why I wanted you to park your car by the
lightpost, so you can get right in. If you had parked it in the actual marker,
then you would have to wait until they drove off to run up and get in. Tail
them all the way to The Piers without getting too close. If you start getting
close, the game will let you know to back off.
Drive around to Pier 1, then run into the second Vantage Point. Take out your
Camera once again, zoom in all the way, and take the photo.
You will now have a 4-star wanted level. Quickly hop back in the car YOU came
in on. Do NOT get in the Cheetah, as it's seen as a police vehicle, and the
Pay
'N' Spray will not touch it. Go ahead and check your Map. You'll see the Ocean
Beach Spray shop. Do whatever it takes and get there to get rid of the wanted
rating. Shouldn't be too hard though. After, drive to Lance's home and step in
the marker in the back.
After collecting the DEA ID, you must now head to the Print Works in Little
Havana. Same place we took the Boxville from for CAFI.
########---------------------------------------------------------------------.
# NOTE # - POSSIBLE BUG WARNING!!! MUST READ!!!
|
########
|
| Apparently there is a possible bug at this point in the game with the
Empire|
|Sites. After taking over all of the Shark Sites, make sure the Drug business
|
|was added to your list. Remember, it would only be added if you took over a
|
|Shark site that was a Drug site. Go ahead and go to your Protection Racket
|
|business in Little Havana and check. If not, then go ahead and take over one
|
|Biker Drug site. However you obtiain it, I suggest you build a High-Roller
|
|Drug business at any one of your sites (except the Small-time scale site I
|
|told you to save in Vice Point). Not sure what type of bug could happen, but
|
|my hypothesis is that the Drug site will not appear. Know that this would
not|
|happen to everyone, but it is still a possibility and always safe than
sorry.|
`----------------------------------------------------------------------------'
%------------%

| COMPLETION |
%------------%
- MISSION:
*The Camera will be in your inventory...
*PS2: Be 63.8% towards 100%, give or take.
*PSP: Be ? towards 100%, give or take.
- HIGH-ROLLER DRUG SITE
*Get the Tracksuit outfit at your safe house from the High-Roller scale.
*PS2: Be 64.2% towards 100%, give or take.
*PSP: Be ? towards 100%, give or take.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________,
"()"
|
/ HOSTILE TAKEOVER|================Mendez=Brothers===============[V.4) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Depending on your weapons, ammo, and armor situation, you may want to stop by
one of your safe houses and pick everything back up: M249, SMG, and Armor
(along with everything else of course), then head to the "M."
%-----------%
| AVAILABLE |
%-----------%
After you beat "The Mugshot Longshot."
%------%
| GOAL |
%------%
You must deal with some Bikers who have been ripping off the Brothers.
%----------%
| STRATEGY |
%----------%
[You'll love what I have to say about this mission.] Head to the Biker Site
in
Vice Point. You've heard me say before that there is one site that is only
accessable via a main-story mission. Well, this is that site!
When you get to the intersection that is northwest of the site, get out of
the
vehicle and take out your M249. If you don't have it, then your AK-47. Start
aiming and firing from as far of a distance as you can. Keep an eye on your
radar to see where Bikers are coming from. Also watch out for the cops as
well.
After all the Bikers on foot have been taken care off, several will take off

on their bikes. Hop on one of their bikes close by and give chase. While
you're
right behind them, press O to fire your SMG forward. You must kill all to win.
########---------------------------------------------------------------------.
# NOTE # - Safe Drugs
|
########
|
| Know that even though you technically took over this Biker's Empire site,
|
|they will not start attacking your other sites. Reason is that this one was
|
|for a story based mission, and everything else would be at your own
decision.|
`----------------------------------------------------------------------------'
%------------%
| COMPLETION |
%------------%
*Receive $1,000
*Obtain that Biker's site and make it your own.
*PS2: Be 64.6% towards 100%, give or take.
*PSP: Be ? towards 100%, give or take.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________________,
"()"
|
/ EMPIRES - BIKERS RUBBER|================GTA=VCS================[V.5) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Ready to take over the rest of the world?! Er... Vice City?! Go to the
closest
safe house (not site), collect your weapons, armor, health, and save!
=============
= AVAILABLE =
=============
After you beat "To Victor, the Spoils," but cannot be completed until you
beat
"From Zero to Hero."
========
= GOAL =
========
To take over all Biker sites, clearning out the map of all gangs, and owning

Vice City.
============
= STRATEGY =
============
Yes! It is now that time to take over the rest of the Empire Sites! You you
have control of the Robbery and Smuggling businesses, go ahead and turn at
least one site into a High-Roller site for the percentage. As for the
Smuggling
site, you can wait on that until I tell you down in the Reputations part.
There is not much difference here than what I've told you before with the
Sharks section. The Bikers, as explained, are somewhat easier to deal with
since they ride bikes instead of Rangers, and can be shot or knocked off. They
may have more sites that the Sharks depending on your playthrough, but still
should not be too much of a hastle. You're a pro!
Remember, make SURE you take over a site that has the Robbery and Smuggling
business types so they can be added to your buidling lists. You should already
have the Loan Shark, Protection Racket, Prostituion, and Drugs markets if you
followed my guide.
Keep in mind that only one business type needs to be made into the HighRoller
status to go towards your percentage. All the rest can be kept at small-time
scale, which I actually suggest until later on, because the more High-Rollers
you have, the more frequent your sites will be attacked. For the sake of
percentages, make one of every business type High-Roller EXCEPT Smuggling.
==============
= COMPLETION =
==============
*Taking over all 30 sites makes your site vehicles bulletproof!
*Making Robbery High-Roller unlocks the Hood outfit.
*Unlocked all 6 business types.
*PS2: Be 66.7% towards 100% exactly!
*PSP: Be ? towards 100% exactly!
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________________________,
"()"|
/ REPUTATION - DRUGS (DRUG RUNNING)|====[V.5.a) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Collect armor, health, weapons/ammo if need be. Remember to do the
save/reload
technique after taking over all the Biker sites to get them off the map, then
head into one of your Drug sites. Like the others, go up to one of your guys
and press R3.

=============
= AVAILABLE =
=============
After you beat "From Zero to Hero" and unlock the Drug business.
========
= GOAL =
========
Complete 6 jobs, which will increase your overall Drug business and have a
reputation as the Smack Daddy.
============
= STRATEGY =
============
Instead of 15 jobs, this "reputation" has six. They take a bit longer to
complete and possibly a little harder as well. Each mission is technically the
same as you read it here, just the times and locations are random.
= MISSION 1 - "CUT A DEAL"
Run towars the door while grabbing the case full of money. You have a certain
amount of time to buy drugs off some dealers at the given location. Hop in
your
Stallion (site's vehicle) and rush off to the deal. Now get in the drug van
and
drive it back to your starting site location. You get $1,300 from this and
have
the reputation of a Dealer.
########---------------------------------------------------------------------.
# NOTE # - In-Betweens
|
########
|
| You will notice that after completeing this job, the next one will not
start|
|right away. You must actually go back inside and press R3 again to start job
|
|number 2. Keep this in mind if you want to save or collect any power-ups.
|
`----------------------------------------------------------------------------'
= MISSION 2 - "RAW DEAL"
Once again, you have a certain time to make it to a certain location. Instead
of buying however, you are selling to some low-lifes. This time you must get
into the marked vehicle. Make sure you have full health just in case. When you
get there, the buyers try to kill you, so quickly kill them instead (there are
only two). As you make your way back, you will be hassled by the buyers'
assocciates. If you think you can make it, just keep going. If not, quickly
get
out, shoot them as they get out, then get back in and continue. You get
$1,800.
= MISSION 3 - "HIGH-JINXED"
Again, certain time and location. And again, you are the buyer, so collect
the

money and leave. When you get there, you find the DEA were watching. Now that
you have a 3-star wanted level, you can either go right back to your site or
to
the nearest Pay 'N' Spray, whichever is closer. Either way, when you finally
return, you get $2,200 from this.
= MISSION 4 - "THE RINGER"
You are the buyer again. Head to the location in the time given and make the
deal. When you get in the van, you realize the drugs are fake. Now you must
chase down and drive-by/kill the dealers. Once they are taken care of, simply
drive back to your site and get your $2,400.
= MISSION 5 - "RIVAL GANG"
Now you are the seller. Get into the marked vehicle and head to the location,
once again within the time limit. When you get there, the Bikers show up as
well to take your drugs. Kill them and quickly head back to your site. Along
the way, you will be attacked by the Bikers also, so take care of them however
you see fit. You get $2,300 from this.
= MISSION 6 - "OFFSHORE SCORE"
You are selling again within the time limit, however this time the location
is
set out at sea. The marked vehicle is a boat, so get to it and to the spot.
After the deal is done, simply drive back to the dock you took off from and
that ends the Drug missions! You get $2,200 from this as well.
==============
= COMPLETION =
==============
*Receive the accumulated amount of money throughout.
*Reputation of Smack Daddy.
*Get the Tracksuite outfit from the High-Roller scale (if not already got).
*PS2: Be 67.5% towards 100%
*PSP: Be ? towards 100%
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________________,
"()"|
/ REPUTATION - ROBBERY |====[V.5.b) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
You should have already made at least one of your sites High-Roller Robbery.
If not, then our percents have been off so do so now. ;) Re-collect your
armor,
health, ammo, and weapons. Go to your nearest Robbery site, save, then click
R3...
=============
= AVAILABLE =
=============

After you beat "From Zero to Hero" and unlock the Robbery business.
========
= GOAL =
========
Complete 6 jobs, which will increase your overall Robbery business and have a
reputation as the Heist Meister.
============
= STRATEGY =
============
Once again, we have 6 jobs to do. Same style as the Drug missions, except for
different scenarios of course.
= MISSION 1 - "THE BRIEFCASE COURIER"
Exit, then quickly get in the Landstalker (site's vehicle). You must spin out
the courier's vehicle before it reaches its destination. What makes this a bit
difficult is that the entire time, you will be dealing with backup, but
luckily
they do not try to shoot you. Either kill them or ignor them. Once the courier
gets out, kill him and take the briefcase. As you make your way back to the
site, you will have to deal with backup, so take care of them however you
wish.
You get $1,600 and the reputation level of a Larcenist.
= MISSION 2 - "THE MONEY TRUCK"
Be very careful when taking off. You'll automatically get a 2-star wanted
level. You can go to a Pay 'N' Spray if you'd like, which I'd actually suggest
you do. The vehicle we're dealing with is an armored money truck. Due to it's
weight, you cannot exactly spin it out, and since you cannot destory it
either,
try getting ahead of its path. Equip your sniper and take out the driver. Know
as well that they will also call for gang backup, which makes it just a tad
more difficult. After you take out the driver however, quickly get in and
drive
all the way back to your site. You get $2,400 from this.
= MISSION 3 - "THE BRIEFCASE COURIER"
Almost like the first mission, except this time you'll be chasing the courier
in a boat. When you get close, do a drive-by to everyone on board. After, get
in their boat and take it back to the nearest dock. Once there, get in a car
and drive back to your site. You get
= MISSION 4 - "THE MONEY TRUCK"
If you need to, read everything for Mission 2. The only difference is that
the
backup gang has better weapons. Remember, you can go to a Spray shop to get
rid
of the wanted level if you get one. Also, try taking out the backup too,
because they can be an annoyance. If it is too difficult taking out the driver
with a sniper, then try doing a drive-by the entire way until the driver
bails.
You get $4,100 from this.
= MISSION 5 - "THE BRIEFCASE COURIER"
Like Mission 3, this one is done by boat, except when you get close, you will

get a 2-star wanted level. Quickly take out the people on the marked boat,
take
it over, and drive quickly to land before your boat is destoryed. Get in a
vehicle and drive either to the nearest Pay 'N' Spray or your site, whichever
is closest. You get $4,400 from this.
= MISSION 6 - "THE BRIEFCASE COURIER"
Another courier mission, and like Mission 1, this one is by car. The gang is
even tougher here and the courier drives fast. You also get a 2-star wanted
level on top of it. Remember, use the Spray shop if needed. If it is too tough
to take out the backup, then just stay beside the target and do a drive-by.
After you kill the courier, take the case and head back to the business to
finish. You get $5,500 and a reputation of Heist Meister.
==============
= COMPLETION =
==============
*Receive the accumulated amount of money throughout.
*Reputation of Heist Meister.
*Get the Hood outfit from the High-Roller scale (if not already got).
*PS2: Be 68.3% towards 100%
*PSP: Be ? towards 100%
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________________,
"()"|
/ REPUTATION - SMUGGLING |====[V.5.c) -{}-|
/_/*`
/\ |
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Alright, remember that one site I told you to make Small-time until later on?
Turn that site into a High-Roller Smuggling business. If you forgot, it's the
one in Vice Point that's just east of the Pay 'N' Spray. Yes, there is a
reason
why it needs to be this site and I'll explain that later on. For now, turn it,
collect what you need, save to speed up the transition, then go back to it and
press R3...
=============
= AVAILABLE =
=============
After you beat "From Zero to Hero" and unlock the Smuggling business.
========
= GOAL =
========
Complete 6 jobs, which will increase your overall Smuggling business and have
a reputation as the Pirate Captain.
============
= STRATEGY =

============
Once again, we have 6 jobs to do, just like the others. The big differences
with these however, is that the payments for each mission is based on how many
boxes you bring back. Each box is worth $200. If you manage to lose all boxes,
then you fail the mission. With the vehicle you drive, it does not matter if
the back door is open or closed, you can still drop boxes.
The reason why I wanted you to set up that one location in Vice Point for
Smuggling, is that you'll want to be close to a dock with a Pay 'N' Spray. You
will be dealing with a lot of police attention, so the faster you can get to
a dock/spray shop, then your site, the better. Let's get started...
= MISSION 1 - "THE DROP"
Go to the marked boat at the designated dock. It should be the one nearest to
you. When you get in, you'll be told to drive to the helicopter that is flying
over the water. A damage meter appears for the boat, but should not be too
much
of a problem. When you reach the helicopter, a timer will appear of about one
minute. The heli will start flying around the general area dropping creates
into the water marked by green arrows. Your goal is to pick up 15 crates, and
each create gives an additional 3 seconds. Should not be hard at all. After,
you must get the boat back to the base (site) within the new given time limit.
A designated dock will appear depending on which one you're closest to. Once
there, you must hop in the Mule and drive is a quickly and SAFELY back to your
site as you can. This is the area where you could drop boxes, thus loosing out
on money, as each box is $200. Top amount is $3,000 and you get the reputation
of a Mule.
= MISSION 2 - "SUPPLY AND DEMAND"
Once again, go to the marked boat and drive to the (two) helicopters. The
concept is the same, however you'll be against two other boats collecting
crates. Seems tough? Well, each crates gains you five seconds instead of
three,
and if you happen to have an SMG, you can do a drive-by on the two boats to
take them out permanently. Once that's done, it'll be easy picking. After, do
the same methods of driving back. You get maximum $3K if all 15 are returned.
= MISSION 3 - "THE DROP"
Same method as Mission 1, but since we're a little higher up in the missions,
they have to throw a curve ball. When you reach the truck after collecting,
you
get a 4-star wanted level. Exciting. Now in my game, the docks and drop points
where much further than the first two missions. This is possibly to make this
mission a little more tougher. Wherever you end up (for me, it was down at
Viceport at The Piers - Pier 1), head straight for a spray shop! Remember, you
must try to keep the cargo as safe as possible, and the police seem to be a
lot
more aggressive here than normal. Also keep in mind that you are on a time
limit, and that after the spray shop, if the back of the truck door is closed,
you can still loose boxes.
= MISSION 4 - "SUPPLY AND DEMAND"
Like Mission 2, you'll be against two other boats that you can simply take
out
of the race. Also, like Mission 3, you'll get another 4-star wanted level when
you reach land. Like before, head to the nearest Pay 'N' Spray and try not to
let things hit you too much.

= MISSION 5 - "THE DROP"


Again, just like Mission 1, collect the 15 crates, no problem. After,
however,
gang boats will start to attack. They are slow, so it's up to you if you want
to get rid of them or not. My suggestion is to just ignor them, but take one
or
two out of they really bother you. On land, there is no police, simply drive.
Remember to keep an eye on your time and damage meter.
= MISSION 6 - "WAVE GOODBYE"
For the final mission, it's a lot like Mission 4, where you'll be against
other boats (who shoot back now) and with a 4-star wanted level once you get
to
land. Another difference is that instead of 15 packages, you must collect 20,
and each package gives you six additional seconds. Work your magic, know what
you have to do, and do it! You can get a max $4,000 from this mission.
==============
= COMPLETION =
==============
*Receive the accumulated amount of money throughout.
*Reputation of Pirate Captain.
*Get the Smuggling outfit from the High-Roller scale (if not already got).
*Get the Smart Suit from finishing all reputation missions for all types.
*PS2: Be 69.6% towards 100%
*PSP: Be ? towards 100%
########---------------------------------------------------------------------.
# NOTE # - Optional World Domination
|
########
|
| If you really want to maximize your income from your Empire Sites, turn all
|
|sites into High-Roller Robbery. Remember that each HR Robbery costs $17,800
|
|to upgrade. After upgrading all 30 (remember, not necessary), you will make
|
|up to $126,000 a day!
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________,
"()"
|
/ VIGILANTE|=======================GTA=VCS=======================[V.6) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@

@------------@
| GUEST LINK | db.gamefaqs.com/portable/psp/file/grand_theft_auto_vcs_hap.png
@------------@
This has all the Armor, Health, and Bribe pickups. Trust me, you will need
it.
**************
* DIRECTIONS *
**************
Whether you upgrade or not, restock your armor, ammo, and weapons, then go
ahead and save at the same Smuggling site we just worked from. Make sure you
have a lot of SMG ammo as well. From the site, drive north, then at the first
intersection in the northeast corner will be the Vice Point Police Station.
Parked there will be a VCPD Wintergreen. Get on and press R3...
=============
= AVAILABLE =
=============
From the start of the game.
========
= GOAL =
========
Complete 15 levels to increase your maximum Armor.
============
= STRATEGY =
============
Okay, I caved for this one. I was going to wait till after you get the Hunter
at the very end of the game, but I've become impatient. ^_^ Now keep in mind
that there are three different way to go about the Vigilante missions. 1:
Steal
the Rhino in the Forbes mission earlier in the game (explained below in the
"Extras" section), 2: Right here, right now, or 3: After you beat the final
mission and aquire the Hunter (which is still possible, but I've decided on my
part to get all that I can). Remember, if you wait till the end to get the
Hunter, our percents will be off the entire time.
The reason why I had you get in the Wintergreen and made sure you had a lot
of
SMG ammo is because on the Wintergreen, you'll be able to shoot forward, which
makes things a bit easier. Your body will be more vulnerable by enemy bullets,
but at this point, the pros outweigh the cons.
Another thing you will have to watch out for is your wanted level. Though you
will technically be helping out the police, they really did not allow it, so
if
you see a star, keep an eye out for a Bribe. It can become very difficult
handling the crooks as well as the cops. Remember that a Pay 'N' Spray will
NOT
take in police vehicles, BUT if you have enough time and about to drive by
one,
steal someone else's vehicle, drive into the shop, and then immediately get
back on the bike. You have a 30 second time limit to do this before you must
get back on the bike.

This is the one time where I possibly suggest that if you fail the mission
after level 5 and 10, then do not restart. Just recollect your items, hop on
the bike again, and start from level 6 or 11. If you die or get wasted, well
for me, I'd reload. If you don't want to though, then it just cost $2,000 to
get your weapons back. You will have to recollect your armor though.
Each level increases the number of criminals you have to take out and their
difficulty. There can be one of three scenarios each level:
= SCENARIO 1: The criminals will be on motorcycles. Being on the Wintergreen
makes this one a bit easier, due to the shooting forward ability. Drive up
behind them and take them out. If you get the "on foot" message, this is the
point where I highly suggest you get rid of your wanted level and replace your
bike if need be, since each level starts you at the high 4 minute, maybe even
5 minute mark. The criminals will not run, so it's easier to deal with.
= SCENARIO 2: The criminals will be on foot, which makes this one the easiest
to handle. Instead of shooting them up close, go ahead and get off the bike,
take out your M249 or AK-49, and take them out.
= SCENARIO 3: The criminals will be in a car. This one is the most difficult,
but if you get behind them and keep shooting at the car, the criminals will
eventually bail out. Quickly take them out before they take you out or find a
new car to steal. Another thing I like to do in this scenario is to get ahead
of the car(s), get off your bike, take out your M249, and as soon as they get
close enough, shoot and blow up their car(s).
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Cop Steak Outs & Jacking the Cops
|
&&&&&&&&
|
| If and when you have to get off of your bike at anytime to shoot someone
and|
|you receive a wanted level, remember to look around for a cop first before
|
|getting back on your bike. More often than not, a cop has spotted you and is
|
|heading your way. The animation's speed it takes for you to get back on your
|
|bike, and then to just speed off takes a little time. By that time, the cop
|
|already be up to you, knock you off, and bust you. Either run away and find
|
|another police vehicle, or shoot the cop, then drive the bike to the nearest
|
|Pay 'N' Spray, then as stated above, quickly steal someone else's vehicle
and|
|get that wanted level taken car of.
|
|
|
| Also, the criminals in the cars tend to blow out your tires, so if this
does|
|happen, remember you can always look for another cop driving a VCPD Winter|
|green, and jack theirs. Yes, you will get a one-star wanted level, but by
the|

|time you reach your next target, it will hopefully be gone. If not, then
just|
|look for a Bribe or do the spray shop method, but be quick!
|
`----------------------------------------------------------------------------'
I won't lie, this will be tough. Remember, there are two other options you
have if you don't mind being off on percentages. I suggest you just stay
relentless throughout. If you fail, then recollect everything and start right
up again. This is the one mission where I'm thankfull that they set
checkpoints
after the 5th and 10th levels.
==============
= COMPLETION =
==============
*Receive the accumulated amount of money throughout.
*You're armor will increase, thus giving you a "+," just like your health.
*PS2: Be 70% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________,
"()"
|
/ RAMPAGES|========================GTA=VCS=======================[V.7) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~-~@
| LINKS |
| X'2 |
|
3
|
@~~~~~~~@
**************
* DIRECTIONS *
**************
Go to your Vice Point safe house and recollect everything. Save after, then
be
ready to do a slightly fun, yet sometimes annoying part of the game: Rampages.
=============
= AVAILABLE =
=============
From the start of the game, but cannot be completed until you unlock all
islands.
========
= GOAL =
========
Complete all 35 (PS2, or 30 for PSP) Rampages, thus adding to your
percentage.
============

= STRATEGY =
============
In the PSP version, there are 30 Rampages total. Is the PS2, 35, and one of
them has been moved from a parking lot in Downtown to the Dirtbike track. By
now, you all should have seen these icons floating around. They are purple
circles with skulls in the middle. Going into one starts the Rampage.
Remember,
I will note which ones are for the PS2 only.
The way a Rampage works after activating one, you are ordered to either kill
certain people - a gang - or destory certain objects - cars. There is a time
limit given and you are only allowed one weapon with unlimited ammo, which is
given to you from the start. Don't worry, after you beat or fail the Rampage,
everything is returned. It is best to have the advanced armor and health
perks.
Also, each Rampage gives you a time limit of 2 (two) minutes.
One thing you must keep in mind is that
&&&&&&&&-----------------------------.
even after you complete a Rampage, the
& TIPS & - FUEL UP!
|
icon will still be there, however the
&&&&&&&&
|
color will be darker. Though I will be
| Remember, if after you finish a
|
leading you to each one, just keep this |Rampage, and you need to recollect
|
in mind in case you get lost. The whole |some Armor or Health, pause the
game|
reason for the icons staying there is if |and mark your spot with the []. Go
|
you ever want to redo the Rampage for
|collect what you need to, then head
|
fun and enjoyment. Another thing you can |back. This way, it will be easier
to|
do to keep an eye on the ones you have
|follow my directions word for word.
|
completed (after you've finished at
`------------------------------------'
least one), is to go to your Map, hold down X, then use the D-Pad to change to
the Rampages on the Show Discovered Extras.
The way the pay scale works is after completing the first one, you will
obtain
$50. Each one after that will add $50 to the last amount, so in the end you
should receive $3,500 after finishing the last Rampage. I will put the
monetary
reward you get at the end of each Rampage to help you keep track.
Though your wanted level disappears after each successful Rampage, I suggest
having your Fist "equipped." As soon as you win, the weapon will disappear and
if you are still firing, whichever weapon you had on you will be equipped
again
and you will continue to fire. This would cause a wanted level outside of the
Rampage, so you would have to run away from cops again. With the Fist, you
will
just be punching air, unless of course a cop is right in front of you...

::::::::::::::::::::::::
RAMPAGE 1 - VICE POINT
::::::::::::::::::::::::
From your safe house, go across and into the fairgrounds. Where the bumper
cars is located, head behind them and go between the red/white wall and the
dumpsters. In the southwest corner will be some power supply boxes behind a
gate with an electric warning sign. Climb up onto these boxes and then onto
the
roof of the bumper cars. Ahead is your first Rampage.
: Goal - Terminate 25 Sharks
: Weapon - M-16
: Strategy - It may be too difficult to kill the Sharks from the roof since
the side panneling is blocking your aim. Go to the corner of the roof where
you
jumped up from (don't go down the opening though) and stay along the edge of
the roof on the other side of the side panneling. This will help keep you safe
since you're not right in the line of fire.
: Reward - $50
::::::::::::::::::::::::::::::
RAMPAGE 2 - WASHINGTON BEACH
::::::::::::::::::::::::::::::
From Rampage 1 (hearafter referred to as R1, R2, R3, etc), head south on the
more straight road (west one of fairgrounds). After you pass the road leading
to the bridge, you'll see a small white set of stairs to your right. Go up and
head all the way back to the shower stalls with the 12 archways. Inside and to
the left is the Rampage.
: Goal - Destroy 10 Vehicles
: Weapon - Minigun
: Strategy - Step out of the stalls and go immediately north to the road that
turns into a bridge. Start shooting at all the cars that appear, but be
careful
not to be too close upon explosion or you will loose some armor and possibly
health as well. If there are not enough cars, make your way east towards the
intersection. I actually just stay at the top of the steps (the ones leading
to
the bridge road) and got this one in about 30 to 45 seconds.
: Reward - $100
:::::::::::::::::::::::::::::: !!!!!!!!!!
RAMPAGE 3 - WASHINGTON BEACH ! PICKUP ! - AK-47
:::::::::::::::::::::::::::::: !!!!!!!!!!
From the bridge road, head east and cross the mini-bridge leading to the side
of the police station. Make a right, then a left (now behind the station),
then
another right. Looking left, you'll see the Verdi Market with the blue arrow
in
front. Right past this is the opening to an alley. Inside the alley, make a
right and head south and up the stairs that come to you. On top of the roof
will be an AK-47 and a Rampage.
: Goal - Eradicate 30 Sharks
: Weapon - SMG
: Strategy - Stand about a foot away from the raised ledge of the roof, then
press [] to jump, but do NOT press forward. This will set you at the edge,
allowing you easy access to picking off the Sharks, who have Macs as well.
Keep
an eye on your armor and health too. I did have difficulty getting enough

sharks to appear, so eventually I had to head down to the road. If this


happens
then just keep R1 held down and press R2/L2 to switch between targets quickly.
: Reward - $150
::::::::::::::::::::::::::::::
RAMPAGE 4 - WASHINGTON BEACH
::::::::::::::::::::::::::::::
From right in front of the building where R3 was at, head south on the road
until you get to the first major road to the right. Go down this road and up
the stairs that lead up to the hotel. You'll see the bushes that line the
road,
but then turn north for a short ways. At the end of the northern edge of the
bushes, hidden inside, is the Rampage.
: Goal - Terminate 30 Sharks
: Weapon - Minigun
: Strategy - Go out to the sidewalk and fire away. Though this may seem scary
since the Sharks have Macs again, you have the Minigun. It will not take them
long to die at all. Once again, watch your armor and heatlh, hold down R1, and
cycles R2/L2 to switch between targets quickly. Watch out for police on this
one as well.
: Reward - $200
:::::::::::::::::::::::::
RAMPAGE 5 - OCEAN BEACH
:::::::::::::::::::::::::
From the road in front of R4, head west towards the construction site for the
new mall. Stay out of the construction site, but follow along the edge in a
counter-clockwise rotation without falling in. As you're heading south, you'll
see the Rampage on top of a trailer in the site. Jump up to it.
: Goal - Eliminate 30 Sharks
: Weapon - Rocket Launcher
: Strategy - You will have to get off the trailer and go towards the road to
the south to make Sharks appear. Remember to keep your distance from your
targets because though you have the Rocket Launcher, you can still get hurt by
the blasts. A good thing to do is that instead of aiming directly at the
person
who's running towards you, aim to their side and at the ground. Remember, they
can get caught up in blasts as well.
: Reward - $250
:::::::::::::::::::::::::
RAMPAGE 6 - OCEAN BEACH
:::::::::::::::::::::::::
From the road just east of R5, head south. At the first road to your right,
turn and head down. You'll come across the demolished building to your left.
Go
inside from the north and you'll see the Rampage just at the top of the ramp.
: Goal - Extirpate 25 Sharks
: Weapon - Laser Sniper
: Strategy - Staying on the ledge, head south, then turn right up the tall
ramp to the ledge. Aim either north or south first and take out however many
Sharks you can. After, go to the opposite side and do the same. A lot of
Sharks
will be built up underneath, possibly firing at you. From the top of this
ramp,
you'll see a walkway to the north. Hop to this walkway and to the corner. You

will be more vulnerable here, but it will also be much easier to take out the
rest of the Sharks.
: Reward - $300
:::::::::::::::::::::::::
RAMPAGE 7 - OCEAN BEACH
:::::::::::::::::::::::::
From the top of the ramp that you used for R6, head all the way down and out
the east opening. Head through the opening in the wall as well, then turn and
head south. When you reach the green gate, turn right to head west. This will
hopefully give you some distance between you and the Sharks, or even make them
dissappear. Cross the intersection heading towards the hotel entrance to the
north. Right behind the gold "HOTEL" sign will be the Rampage, but it's too
high up to jump. Mark the location on your Map with []. From here, grab a car
and head north on the two-lane road. When you get close to the end, head left
into the hospital lot and go around behind. Jump into the helicopter, press R3
twice to cancel if need be, and fly to your marked location. Land on top of
the
entrace area and grab the Rampage.
: Goal - Kill 25 Sharks
: Weapon - Equalizer
: Strategy - STay on top of the entrance awning to get the upper hand. Just
run around up here, aim, and fire. Don't worry about jumping off to get the
build up that forms below you. More will still continue to appear on the
street
as you look away.
: Reward - $350
:::::::::::::::::::::::::
RAMPAGE 8 - OCEAN BEACH
:::::::::::::::::::::::::
Hop back in the helicopter and head straight up so the remaining Sharks
cannot
hit you with their bullets. What we're going to do is follow the roads with
the
heli to make it easier, since the next location, you will need to drop down.
Head south on the two-lane road, then make your first left just past the spray
shop. Turn right, then turn left again at the intersection right after the
parked Phoenix. Ahead on the left you'll see the Rampage on the awning that is
surrounding the Pole Position Club. Land on the roof just above the awning,
then very carefully walk off at an angle just in case Vic rolls, so he stays
on
top.
: Goal - Level 12 Vehicles
: Weapon - M249
: Strategy - You can try running down the street while blowing up any vehicle
that comes your way, but you'll most likely get the cops on you and can be hit
by crazed drivers. Another way you can go about this is going north on the
road
east of the Rampage, then while looking to your left, run into the opening
that
has the grass slit. Once there, make a right and go into the multi level
garage
and blow up all the cars inside there. This is the same garage where "Playground on the Park" (PS2) started at.
: Reward - $400

::::::::::::::::::::::::::::::::::::
RAMPAGE 9 - OCEAN BEACH (PS2 ONLY)
::::::::::::::::::::::::::::::::::::
From the street right below R8, head
east, !!!!!!!!!!------------------------.
cross the road, and go into the alley. Turn ! PICKUP ! - Armor
|
right and go south, up the tall stairs. On !!!!!!!!!!
|
the roof is the Rampage. I do suggest you
| At the alley, instead of
turning|
have full health and armor for this one as |right, turn left. After the wood
|
well.
|fence, do a 180 to the right and |
: Goal - Kill 25 Sharks
|on the other side is the armor.
|
: Weapon - Laser Sniper
`---------------------------------'
: Strategy - You can try to take out all the Sharks from the roof if you can.
It is possible, as long as you're at the very edge without falling off since
you can't aim straight down without the roof blocking your view. Just run
around until more Sharks appear. If that does not work, then hop down and run
to the building across the street with the bush wall surrounding it. Go just
between the opening of the building and bushes, and start firing.
: Reward - $450
::::::::::::::::::::::::::
RAMPAGE 10 - OCEAN BEACH
::::::::::::::::::::::::::
On the road right in front of R9, you'll see a building across the street
with
a shrub wall surrounding it. Go to the southern corner in between the building
and shrub wall to behind the palm tree for the Rampage.
: Goal - Decimate 25 Sharks
: Weapon - Assault Rifle
: Strategy - Stay between the building and shrub wall so it will help block
incoming attacks from Sharks coming from other directions. Let the Sharks herd
in towards you. If need be, go to the northern building/wall opening as well
to
make more spawn. Just keep going back and forth between the opening, running
in front of the building, to continue making more spawn.
: Reward - $500
::::::::::::::::::::::::::::::::::::::::: !!!!!!!!!!
RAMPAGE 11 - STARFISH ISLAND (PS2 ONLY) ! PICKUP ! - Health
::::::::::::::::::::::::::::::::::::::::: !!!!!!!!!!
From the main road south of R10, head west. When you get to the building with
the fountain in front at the corner, there is a Health pickup between the
fountain and building. From there, make your way across the bridge leading to
Starfish Island. Heading west, look left and go into the driveway at the
second
house from the last. Same house we did the hover race at and where we picked
up
the Banshee for CAFI. On the porch will be the Rampage.
: Goal - Destroy 15 Vehicles
: Weapon - Spas 12
: Strategy - Blow up the Banshee, the vehicle you came in, and at the road,

just blow up vehicles as you head west. Simple and clean is the way it should
be.
:Reward - $550
::::::::::::::::::::::::::::
RAMPAGE 12 - LITTLE HAVANA
::::::::::::::::::::::::::::
From the road in front of R11, head west and make a left after the bridge. At
the police station, make a right, then go around behind the station. Head up
the stairs and at the top go right to the Rampage.
: Goal - Hack and Slash 25 Cholos
: Weapon - Katana
: Strategy - 25 Cholos in two minutes with a Katana? Fun... I actually had
some difficulty with this one, mainly because I had problems just having
Cholos
appear on screen. In two minutes while running up and down the road, only 15
had appeared. They do run towards you though and they do not have weapons, so
it makes is a bit easier. You can target one and slash, then move onto the
next
one, or just press O and slash at the air, hitting all around. Make sure there
are normal people appearing on your screen first before taking this Rampage.
Also, daytime seemed to help out a lot as well.
: Reward - $600
########---------------------------------------------------------------------.
# NOTE # - By The Way & Reminding
|
########
|
| If you check your percentage at this point, you should be exactly a 75%!
You|
|only have one more quarter of the game left to go! (PS2 Only)
|
|
|
| Also, remember that for the Pickups, though we did run by a Police Baton, I
|
|did not suggest you pick it up, since you should have the Chainsaw, which is
|
|the best melee weapon in the game.
|
`----------------------------------------------------------------------------'
:::::::::::::::::::::::::::: !!!!!!!!!!
RAMPAGE 13 - LITTLE HAVANA ! PICKUP ! - Health
:::::::::::::::::::::::::::: !!!!!!!!!!
From the small road north of R12,
head !!!!!!!!!!----------------------------.
west. Turn left between the buildings
! PICKUP ! - Armor
|
after the "LIQUOR" sign, then make a
!!!!!!!!!!
|
right going between the buildings and
| If you need armor as well, continue
|
the wall, picking up the Health if you |south to the new Sunshine Autos and
|
need it. At the road, turn south. As
|inside the lot, go down the dirt
ramp|

soon as you pass the chain length fence |to the center for the Armor.
|
for Sunshine Autos, turn left and go
`-------------------------------------'
between the fence and the building to the Rampage.
: Goal - Execute 25 Cholos
: Weapon - Pistol
: Strategy - Go back out into the center of the lot and run around there
until
some Cholos appear. Some will have Pistols, others will have bats. Take out
the
ones with the Pistols first if you can. Hold down R1, then just hold down O to
constantly fire, pressing R2/L2 to switch quickly between targets.
: Reward - $650
:::::::::::::::::::::::::::: !!!!!!!!!!
RAMPAGE 14 - LITTLE HAVANA ! PICKUP ! - Health
:::::::::::::::::::::::::::: !!!!!!!!!!
From the street west of R13, head north, then make a right. At the alley with
the Sanchez, make a left into it, then a left after the building, still in the
alley. Head forward and up the stairs to the roof where there is some Health.
Drop down north to the next roof, and then up the next flight of stairs to the
Rampage.
: Goal - Kill 25 Cholos
: Weapon - Sniper Rifle
: Strategy - Since the roof you're on now is a bit too high, thus making it
difficult for you to aim down when the Cholos crowd around, go back down the
stairs you just came up to the lower roof. Go to the corner, take aim, fire.
: Reward - $700
:::::::::::::::::::::::::::::::::::::::
RAMPAGE 15 - LITTLE HAVANA (PS2 ONLY)
:::::::::::::::::::::::::::::::::::::::
From the lower roof I told you to go onto for R14, go south on that roof and
through the opening where the first staircase you went up is at. This is to
help get rid of any Cholos or at least build some distance. From the alley, go
north and make a right at the road. At the "RAY THE OTTER" billboard, go left.
Looking to your left, you'll see a dirt patch with a lot of palm trees. Go
into
this patch, hugging the souther building's wall. Keep going west and slightly
south on this patch and you'll see a small cement ramp heading up. At the top,
go left and to the Rampage.
: Goal - Kill 40 Cholos
: Weapon - Stubby Shotgun
: Strategy - 40 Cholos. Aye, well at least you have the Stubby Shotgun, which
can take out an entire group in one hit. It is slow to reload however, so keep
that in mind. Also, considering the distance and style of the gun, you will
need to jump down to the road for this.
: Reward - $750
:::::::::::::::::::::::::::: !!!!!!!!!!
RAMPAGE 16 - LITTLE HAVANA ! PICKUP ! - Armor
:::::::::::::::::::::::::::: !!!!!!!!!!
From the road in front of R15, head all the way west. At the end, go north
through "armor alley." At the next road, go to the first house on your left.
Up the ramp in front of the upper doorway will be the Rampage.
: Goal - Gun Down 25 Cholos

: Weapon - Scorpion
: Strategy - You can try staying on the stairs if you want, or just head down
the sidewalk taking out Cholos as you go along. Once again, they will have
Pistols and bats, but it should not be too hard at all.
: Reward - $800
::::::::::::::::::::::::::: !!!!!!!!!!
RAMPAGE 17 - LITTLE HAITI ! PICKUP ! - Armor
::::::::::::::::::::::::::: !!!!!!!!!!
From the road in front of R16's house, head north. When the road curves, turn
left to continue heading north. Right after your Empire Site and just before
the road curves again, turn left between your site and a building. After the
building, turn right on the docks. Cross the red bridge with armor, and when
you reach the sidewalk, do a 180 to your right and you'll see a ramp heading
to
the top of a building. At the roof, go to the east edge for the Rampage.
: Goal - Erase 25 Cholos
: Weapon - Micro SMG
: Strategy - Simply stay on the edge of the roof, holding down O to continue
firing, and do the R2/L2 strategy to switch targets. Easy.
: Reward - $850
:::::::::::::::::::::::::::
RAMPAGE 18 - LITTLE HAITI
:::::::::::::::::::::::::::
From the road next to R17 (to confirm, it leads to the junk yard), head east,
then north at the intersection. Right after the little S-bend, turn right,
then
at the next intersection, turn north again. At the lot just ahead, you'll see
small shops with awnings. There will be a couple of shops with teal awnings
and
a very tight gap in between. Go between the gap and down the stairs to the
Rampage.
: Goal - Incinerate 10 Vehicles
: Weapon - Molotovs
: Strategy - Obviously, make sure you're fire-proof from the Firefighter
sidemission first. Just start running down the street tossing Molotovs at all the
cars, including the one you came in on. As always, be careful to not be too
close to the explosions as it could seriously harm you. Simple.
: Reward - $900
:::::::::::::::::::::::
RAMPAGE 19 - DOWNTOWN
:::::::::::::::::::::::
From R18, head east to the main road, then start heading north. Since we took
over all 30 sites, your site vehicles should be bulletproof now. Grab your
vehicle from the site just north of the hotel's construction site, then head
inside, past the building, and veer right. In the three stacked pipes, the
Rampage is in the bottom right.
: Goal - Crush 15 Bikers
: Weapon - Vehicle
: Strategy - Get back in your bulletproof site vehicle and go to the road.
Just start driving up and down the sidewalks, running over and killing all
Bikers that appear. It will not matter if they shoot at you since your vehicle
is, well, bulletproof now! Keep in mind however, that they can still shoot you
through the windshield. Still, easy.

: Reward - $950
:::::::::::::::::::::::
RAMPAGE 20 - DOWNTOWN
:::::::::::::::::::::::
From the main road outside the lot of
R19, !!!!!!!!!!------------------------.
follow the road north and the curve east.
! PICKUP ! - Armor (reminder)
|
Right after following the next turn to the !!!!!!!!!!
|
north, look left and you'll see a set of
| Remember, going east, there is
|
stairs. On the roof, go to the shack, or
|Armor on the roof of the
southern|
the Skumhole Shack, and in it is the oh so |buildings with the stairs on the
|
loving Rampage.
|east end.
|
: Goal - Terminate 25 Bikers
`---------------------------------'
: Weapon - AK-47
: Srategy - Quickly make your way back down to the street by way of the
stairs
so you won't hurt yourself... The Bikers will appear along the sidewalks, so
just run up and down, aiming and firing like a madman! Of course, keep
cautious
of their bullets as well.
: Reward - $1000
:::::::::::::::::::::::
RAMPAGE 21 - DOWNTOWN
:::::::::::::::::::::::
From the road at the bottom of the stairs for R20, make a left at the first
intersection. Make a right going into the alley behind the Downtown Police
Station. Next, go up the stairs to your left to get to the roof of the
station.
At the top, look right and you'll see the Rampage under the ramp leading to
the
helipad.
: Goal - Exterminate 25 Bikers
: Weapon - AK-47
: Strategy - This is basically the same strategy as R20. Go down to the
street
level, run around every now and then, R1 to aim, R2/L2 to quickly switch.
: Reward - $1050
:::::::::::::::::::::::
RAMPAGE 22 - DOWNTOWN
:::::::::::::::::::::::
From R21, go west still on the roof, and go up the smaller set of stairs.
Head
north on the upper rooftop and to the northwest corner. Carefully walk along
the edge around the square... thing. At the very corner will be the Rampage.
: Goal - Trash 10 Vehicles
: Weapon - Molotovs
: Strategy - From this height, I did not get any vehicles to spawn on the
road
below, so go ahead and run back down the big flight up stairs, destroying the

S.W.A.T. and the vehicle you came in on. At the street, destroy any vehicles
that come your way, along with the parked police vehicles.
: Reward - $1100
:::::::::::::::::::::::
RAMPAGE 23 - DOWNTOWN
:::::::::::::::::::::::
From wherever you ended up at, head back to the roof of the police station.
Where the ramp is that R21 was under, go up and to the helipad. A VCPD
Maverick
should be parked. If not, run away and return until it is. Get in and (follow
the roads) fly west over the road just south of the station. Right after the
road turns north, you'll see the King Knuts. Land on the roof and under the
ramp will be the Rampage.
: Goal - Kill 25 Bikers
: Weapon - Shotgun
: Strategy - Since this shotgun is more long-ranged than the Stubby, you
should be able to stay on top of the roof, press R1, and fire at all the
Bikers
below you. Remember, it usually takes about two hits to make a full kill.
: Reward - $1150
:::::::::::::::::::::::
RAMPAGE 24 - DOWNTOWN
:::::::::::::::::::::::
Get back in the helicopter
(if
!!!!!!!!!!----------------------------------.
you fell down, go back and get
! PICKUP ! - Armor & Health
|
one, then come back to this
!!!!!!!!!!
|
point). Follow the road north
| Up the entrace stairs to the stadium, go
|
and then left towards the Stadium |to the lowest northern doors for the
Armor.|
entrance. Where the sign is in
|
|
the center of the oval-ish road
| For the Health, go right behind the tall
|
is the Rampage.
|building in front of the stadium, or on
the|
: Goal - Decimate 25 Bikers
|west end.
|
: Weapon - Grenades
`-------------------------------------------'
: Strategy - Try to hold down your throw button until you know it will hit
about the center of a group of Bikers. They will start chasing you and
shooting
you, but you can use the stadium stairs and railing as cover if need be.
: Reward - $1200 (Also, should be exactly 80% for PS2)
:::::::::::::::::::::::
RAMPAGE 25 - DOWNTOWN
:::::::::::::::::::::::
Get back in your helicopter (if it blew up, grab the one just south at the
hospital rooftop). Follow the stadium road back out to the first main road,
then head north. At the turn, you'll see a helipad on a rooftop, and then a
small square tiled section on the ground just west of that with a staircase.
land in this section, go under the stairs, and grab the Rampage.

: Goal - Drive-By and Eliminate 20 Bikers


: Weapon - Micro SMG
: Strategy - Go out to the road and grab the first vehicle that comes your
way
(If you want, you can wait to get a good vehicle before starting the Rampage).
Slowly start driving down the roads shooting all the Bikers. If you see any
come up to your door, try to take them out asap, or speed off so they will not
have a chance to pull you out.
: Reward - $1250
:::::::::::::::::::::::
RAMPAGE 26 - DOWNTOWN
:::::::::::::::::::::::
On your Map, look where the Ammu-Nation is nearby. Fly to above the icon,
then land at the T-intersection there. Run south on the road while looking
left
until you see a tall set of stairs. The top of the stairs is at the southeast
corner of said intersection. At the top is the Rampage.
: Goal - Drive-By and Execute 25 Bikers
: Weapon - Micro SMG
: Strategy - Really the same strategy as the one just above. Get a vehicle,
drive slowly while constantly shooting. If any are about to pull you out,
quickly kill them or speed off to knock them off. This one may be a bit easier
because you have a bulletproof site vehicle just south of the stairs!
: Reward - $1300
:::::::::::::::::::::::
RAMPAGE 27 - DOWNTOWN
:::::::::::::::::::::::
PSP: This one is located in the parking lot east of the Ammu-Nation.
PS2: Fly northeast towards the dirtbike track. When you reach the southwest
corner of the track, you'll see there are a few buildings lining up the south
edge. Going east, pass just the first building, and behind it, close to the
opening between the first and second building, is the Rampage.
: Goal - Take out 20 Bikers
: Weapon - Mac 10
: Strategy - The Mac 10 sucks, plain and simple. On the bright side, all the
Bikers have are Pistols and Bats. What you need to make sure you do is while
shooting at a Biker, keep an eye on the body counter in the top right. As soon
as it gains a number, switch to the next one. Sometimes it's hard to tell when
a Biker is dead or not. Watch out for police as well on this one.
: Reward - $1350
:::::::::::::::::::::::
RAMPAGE 28 - DOWNTOWN
:::::::::::::::::::::::
For the final one Downtown, get back in your heli and follow the road south
of
R27 east, and also as it curves southwest. Pass the "Kronos Twatch" billboard,
and after the white building with dark blue windows, you'll see a big gap
until
the next building. On this next building will be the Rampage behind a raised
wall section, sitting next to the corner of the central building area. Land on
the roof and get to it!
: Goal - Take out 25 Bikers
: Weapon - Sniper Rifle

: Strategy - Run to the very corner of the north east edge (without falling
of
course). All the Bikers will appear on the sidewalk closest to you. Since you
are so high up, none of them will be able to hit you either. Eventually,
you'll
get a lot that bunch up right below you, if this happens, try shooting at them
without looking through the scope. Even if it seems like you're shooting the
roof, sometimes a bullet will still hit.
: Reward - $1400
:::::::::::::::::::::::::::::::::::::: !!!!!!!!!!
RAMPAGE 29 - PRAWN ISLAND (PS2 ONLY) ! PICKUP ! - Health
:::::::::::::::::::::::::::::::::::::: !!!!!!!!!!
Fly to Prawn Island. If you lost your helicopter and have enough health to
jump down, then that's fine. We do not need the heli anymore. When you get
there from Downtown, make a left. You'll pass a Health pickup and come to a
fountain. In this fountain is the Rampage.
: Goal - Destroy 15 Vehicles
: Weapon - Rocket Launcher
: Strategy - You're surround by houses and the studio lot. Destroy the
vehicle
you came in, all cars parked in the driveway, and make your way to the lot,
while destroying other vehicles. In the lot, there should be a couple more
cars
to take out. Keep destroying as you make your way east. If you can't make it
to
the lot, then don't worry about it. Just make your way east towards Vice
Point.
: Reward - $1450
:::::::::::::::::::::::::
RAMPAGE 30 - VICE POINT
:::::::::::::::::::::::::
Heading east from R29 into Vice Point, go through the opening in the wall
where the turn is, 180 to your left, and then out to the north/south road
below
you. Head all the way north, and right after the road does a sidways U shape,
you'll see a long hotel on the northern edge of the map. Go up the grass slope
on the west side of this hotel and at the top is the Rampage.
: Goal - Obliterate 25 Bikers
: Weapon - Equalizer
: Strategy - Though the Bikers have faster guns, you have a one-hit kill gun.
Run down to the sidewalk, aim, and fire once at each Biker, always cycling
after each kill.
: Reward - $1500
:::::::::::::::::::::::::
RAMPAGE 31 - VICE POINT
:::::::::::::::::::::::::
Follow the road east from R30. When you reach the building just west of your
site, go up the most eastern set of stairs. Facing east and slightly south
from
the top of the stairs, you'll need to time your jump just right so the peak of
your jump lands on the white ledge surrounding the building. When you land,
follow the ledge around north (site to your right) and ahead is the Rampage.
: Goal - Annihilate 25 Bikers
: Weapon - S.P.A.S. 12

: Strategy - Go down to the road, aim at a group of Bikers, and fire. This
weapon can take out an entire group in one hit. Remember try try and aim more
towards the middle of the group. Keep running around the area as groups appear
and take them out as they come.
: Reward - $1550
:::::::::::::::::::::::::::::::::::::::::
RAMPAGE 32 - VICE POINT MALL (PS2 ONLY)
:::::::::::::::::::::::::::::::::::::::::
Head directly south from R31 and into the northeast entrace into the mall. Go
south, past the center walkway overhead, and to the Security Kiosk. Inside is
the Rampage.
: Goal - Kill 70 Sharks
: Weapon - M249
: Strategy - [Taken from others] Go
towards !!!!!!!!!!-----------------------.
the southeast corner of the mall. Stau under ! PICKUP ! - Armor (buy)
|
Stay underneath the second floor walkway and !!!!!!!!!!
|
then start killing Sharks. The reason to
| If you need Armor, remember
the|
stay under the walkway is that when Sharks
|Ammu-Nation near the southwest
|
appear overhead, they will fire down, but
|corner of the mall. $180 to
buy.|
fire down, but will be unable to hit you due
`--------------------------------'
to the floor. If you have to run around to make more Sharks appear, try
staying
under the walkway to be more or less safe from harm from above. If you're
still
having difficulty making Sharks appear, then run out to the other side and try
from there. The tough part about this Rampage is the number of Sharks you have
to kill. Personally, I found it easier to just buy the Armor, then keep making
circles around the mall, shooting all that appear on the bottom floor.
: Reward - $1600
::::::::::::::::::::::::: !!!!!!!!!!
RAMPAGE 33 - VICE POINT ! PICKUP ! - Armor
::::::::::::::::::::::::: !!!!!!!!!!
Exit out of the mall through the southeast corner. Outside, get on the
eastern
road going north/south. Take a vehicle and drive south. Looking left, you'll
see a hotel with a Stretch parked outside. Pass this building, and the very
next one, go up the ramp. If you need Armor, drive to the back wall and turn
right. The armor is in the corner behind the building. Either way, once up the
ramp, turn right in front of the building and straight ahead is the Rampage.
: Goal - Explode 15 Vehicles
: Weapon - Grenades
: Strategy - There are some homes with vehicles and a site near you. Take out
all those vehicles, the one you came in on, and any you see as you make your
way south on the road. As always, be careful for the explosions as they can
seriously harm you.
: Reward - $1650
:::::::::::::::::::::::::

RAMPAGE 34 - LEAF LINKS


:::::::::::::::::::::::::
Head to the Leaf Links Golf Course. After passing through the security gate,
make a right and go around the building to the south. Head towards the water,
then under the bridge will be the Rampage.
: Goal - Kill 10 Sharks
: Weapon - Golf Club
: Strategy - The up side, 10 Sharks. The down
&&&&&&&&-----------------------.
side, a Golf Club. Run back up to the dirt
& TIPS & - Save it all!
|
road and the Sharks will appear. They are all &&&&&&&&
|
unarmed, but can still "pack a punch." (Haha!) | I highly recommend you save
|
Target a Shark, swing, and then keep swinging |at your safe house while you
|
even after he's dead. The reason is that while |grab Armor and Health. If you
|
a target is on the ground, Vic will start a
|die during this, all your
ammo|
stronger swing, thus taking down more Sharks
|and weapons at the security
|
who are nearby. Be very careful and keep an
|gate will be gone!
|
eye on your health and armor!
`------------------------------'
: Reward - $1700
:::::::::::::::::::::::::
RAMPAGE 35 - LEAF LINKS
:::::::::::::::::::::::::
At the path you were on for R34, go just north into the tennis courts. In the
center will be the Rampage.
: Goal - Slay 20 Sharks
: Weapon - Remote Grenades
: Strategy - With Remote Grenades, you have to remember to press O again to
make them explode, unlike normal Grenades where you can just forget about them
after you toss. The Sharks fortunately only carry Bats and Pistols, and also
appear in larger groups. Once more, remember to stay away from the blasts so
you won't hurt yourself. That's the last of them!
: Reward - $3500 for completeing all Rampages!
==============
= COMPLETION =
==============
*Receive the accumulated amount of money throughout.
*Finish all Rampages - (PS2: 35, PSP: 30)
*PS2: Be 85% towards 100% exactly.
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________________,
"()"
|
/ UNFRIENDLY COMPETITION|=============Mendez=Brothers============[V.8) -{}|

/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Save wherever you'd like, then head towards the "M" in Prawn Island.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Hostile Takeover."
%------%
| GOAL |
%------%
Take out the copycat crooks for the Brothers.
%----------%
| STRATEGY |
%----------%
The first drug runner is relaxing at his house in Vice Point. When you get
close, you'll receive a message saying that he's surrounded by his bodyguards.
Stand at the southeast corner of the house just north, take out your M249, and
fire at all the guard until you kill the first target. The second target is at
the Standing Vice Point Hotel. Make your way there and into the marker.
After the scene, immediately run forward and stand next to the Health pickup.
Take out your M249 and fire at all the girls that appear, switching from one
to
the other with R2/L2. There are a lot, so keep firing until all are down.
Next, grab the Health if you need it and run down to the Quad. Keep firing
forward until the girl in the back dies. Next go after the dealer himself. A
health meter will appear which you must break down, so it takes a little time.
Also, the dealer will start throwing grenades at you if you follow behind him.
He doesn't drive fast at all really, so just stay to his side and do a driveby
the entire time. Don't worry if you get a wanted level, as after this guy, the
mission will be over.
%------------%
| COMPLETION |
%------------%
*Receive $1,300
*Be able to purchase the Quad for $3,000 where you got on it for the mission.
*PS2: Be 85.4% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________,
"()"
|

/ HIGH WIRE|===================Mendez=Brothers===================[V.9) -{}|


/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Save if you want, then head to the "M."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Unfriendly Competition."
%------%
| GOAL |
%------%
Steal the drugs back from the police.
%----------%
| STRATEGY |
%----------%
Drive all the way to Breaker's Yard (the junk yard) and into the marker.
Get into da choppa! (Oh, I crack myself up.) You'll notice it has a magnetic
crane hanging underneath. Fly all the way south to the CAFI lot and then fly
low to automatically attach the crane to the container with the drugs. Be very
careful when picking up the container because it's set very close to a
building
and you don't want the heli to blow up, right? After it's attached, you must
fly the container to the drop off point at the airport.
The second container is being transported to the police station in Little
Havana. Quickly fly over to the truck and while watching out for other
objects,
lower yourself again until the magnet is attached. Fly up and drop it off at
the drop off point again. That's the last container!
... But not the end of the mission. The guy who's been radioing you is now
being chased by the Bikers, starting in Washington Beach. He'll be heading
south along the main road and will be driving fast. A damage meter will appear
on screen as well. Fly quickly to him and keep up, lowing the heli anytime you
can to attatch it to the top of his car. When you got him, take off quickly
and
drop him off at the marker on top of the car park in Ocean Beach.
%------------%
| COMPLETION |
%------------%
*Receive $1,500
*PS2: Be 85.8% towards 100%

*PSP: Be ? towards 100%


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________________,
"()"
|
/ TURN ON, TUNE IN, BUG OUT|============Lance=Vance=============[V.10) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Go ahead and fly south to the "L" to start up Lance's missions again.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Hostile Takeover."
%------%
| GOAL |
%------%
Now that you're being bugged, you must take out all police antennas.
%----------%
| STRATEGY |
%----------%
Run and get in Lance's Infernus, then make your way to the nearby AmmuNation.
Inside, go into the marker to get the free Rocket Launcher. Know that this
will
replace your M249, which sucks, but it MUST be done! You will also notice an
Evidence Meter will appear. If it fills, the mission is over. When you take
out
an antenna though, the meter will slow.
Now drive north to the Washington Beach Police Station. Drive into the lot at
the back and park at the foot of the
stairs. !!!!!!!!!!-----------------------.
Run up and throw Molotovs at the two antenna ! PICKUP ! - Armor & Sniper
|
towers, but do not harm the helicopter. Two !!!!!!!!!!
|
policemen will also appear, so take them out | On the roof of the station,
you|
as well. After everything is taken care of, |can get some Armor by the door.
|
get in the helicopter and take off.
|
|
| Also, there is a sniper by the |

You must fly west to the police station in |higher antenna as well.
|
Little Havana. Two more antennas sit on top.
`--------------------------------'
Know that you should have a 2-star wanted level from killing the first cops.
After you destroy these antennae, your level will go up to 4. Before you take
them out however, a police chopper will be flying close to you with two cops
firing. Get your Rocket Launcher and take out the chopper quickly!
After all is done, you must now fly to the
Downtown !!!!!!!!!!---------------.
station. Land as best as you can on the northern
! PICKUP ! - AK-47
|
part of the station roof. S.W.A.T. will already be
!!!!!!!!!!
|
there to greet you. Quickly take them out first, and | In front of the only
|
then go after the antennas. You will now be at level |antenna in the corner.
|
5, so after all antennae are destroyed, you must get
`------------------------'
rid of your wanted level to complete the mission. Luckily, after destroying
everything, you no longer have to worry about the Evidence Meter.
Before you get into the police chopper, make sure you take out any attacking
choppers with a Rocket. After, get in and fly east to the Vice Point Pay 'N'
Spray. Once there, you'll see the tall apartment building just south. In the
northeast corner of this building is a PCJ-600. Land however best you can next
to it, get on, and speed to the spray shop. Quick and easy.
You'll get a Pager message after this as well from Reni about a contract.
%------------%
| COMPLETION |
%------------%
*Receive $300
*The Rocket Launcher is now available at the Ocean Beach Ammu-Nation
*PS2: Be 86.3% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________________,
"()"
|
/ ACCIDENTS WILL HAPPEN|============Reni=Wassulmaier============[V.11) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Now we get to deal with the most interesting character. Go to the "R."

%-----------%
| AVAILABLE |
%-----------%
After you beat "Brawn of the Dead."
%------%
| GOAL |
%------%
Be a stuntman in the latest commercial!
%----------%
| STRATEGY |
%----------%
Get in the marked Infernus and drive to the marker to begin. An Action Meter
will appear on screen. The more boring the scene is, the more the meter will
deplete. There will be marked vehicles that will get in your way and ramps as
well. Crash into as many vehicles and ramp as many ramps as you can to keep
the
meter filled.
A timer will also appear on screen, but every checkpoint you make will add 10
seconds. You must also follow a path throughout the mission. Know that each
car
you hit blows up, and though the explosions will not harm you, the wreckage
can
still get in your way.
%------------%
| COMPLETION |
%------------%
*Receive $850
*PS2: Be 86.7% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______,
"()"
|
/ CRASH!|========================GTA=VCS========================[V.12) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Get in a vehicle and drive all the way back north into the studio lot. Go
west
past the Reni marker and then make a left between the blue building and one of
the stages. When you get to the rocket prop, look right and you'll see a
parked
Coach. Before getting in, get out of your vehicle, making sure it's parked in

front of the Coach. Next, grab the other parked vehicle near the Reni marker.
Drive that close to your first vehicle as well, but not too close. Third, grab
the Caddy that's parked at the northwestern stage and park it close as well.
Fourth, fire at all three vehicle until their smoke turns dark (black).
Finally
get in the Coach...
=============
= AVAILABLE =
=============
After you beat "Accidents Will Happen."
========
= GOAL =
========
Cause at least $2,000 worth of damage in three minutes.
============
= STRATEGY =
============
Hopefully you remember the Rush! mission we did ages ago with the Linerunner.
This mission is exactly like that, except we are in the Coach. The Coach
itself
is a bit more difficult to handle, and more fragile. It can turn over somewhat
easily as well. The best way to go about this is to head into Downtown while
hitting anything and everything you can. At the Ammu-Nation, make a right and
go south on the main road. Remember, if the Coach blows up even after you get
to $2,000, the mission will still fail.
The reason why I had you fire at the three vehicles in the Directions is that
each vehicle that explodes grants you $300, so you will already start off with
$900! If you want to grab more vehicles as well, go for it.
==============
= COMPLETION =
==============
*Receive $1,000
*PS2: Be 87.1% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________________,
"()"
|
/ THE COLONEL'S COKE|=============Reni=Wassulmaier==============[V.11) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Head back to the movie lot towards the "R" marker.

%-----------%
| AVAILABLE |
%-----------%
After you beat "Accidents Will Happen."
%------%
| GOAL |
%------%
Help Reni's friend move some snow.
%----------%
| STRATEGY |
%----------%
Head over to the small dock in Downtown and go into the marker.
Get in the Sea Sparrow. Gonzalez's men will set themselves on the sides. You
can press O to shoot from the heli's guns, but I highly suggst you just stay
low and close to behind the boat. The two men on the sides and the ones in the
back of the boat will take care of most of the men. Every once in a while, you
man need to shoot down for any that could get in front of you and cause a big
problem, but really it should all be easy.
Keep in mind to not be too low to the water either, because the enemies will
also target the helicopter. Naturally, if the chopper or Gonzalez's boat blows
up, you fail the mission. The path will take you from the dock in Downtown to
the near the CAFI lot in Vice Port.
%------------%
| COMPLETION |
%------------%
*Receive $850
*PS2: Be 87.5% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________,
"()"
|
/ KILL PHIL|==================Reni=Wassulmaier==================[V.14) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Once more, head back to the "R."
%-----------%
| AVAILABLE |
%-----------%
After you beat "The Colonel's Coke."

%------%
| GOAL |
%------%
Due to unfortunate circumstances, a famous singer is been the target of an
attack, and lucky Vic gets to drive the singer around.
%----------%
| STRATEGY |
%----------%
[Always exciting when they doing things like this for a game.] Go east and
get
the bulletproof limo in Vice Point. After, drive south to the meeting marker
in
... Vice City? [The exact location on the Map shows Vice City, but very close
to Washington Beach and Vice Point line.]
&&&&&&&&----------------------------.
& TIPS & - Damage the Undamageable |
After the scene, you'll be forced into a &&&&&&&&
|
gun battle with several guys. Just stay
| Though the limo is bulletproof,
it|
behind the limo and shoot all the marked |can still take damage from being
|
men until each one is dead. Simple.
|hit by other vehicles or crashing.
|
`-----------------------------------'
Now that you've officially met the one and only Phil Collins, you're back in
the driver's seat and must drive Phil south to his hotel in Ocean Beach. Along
the way, you will be ambushed by guys in cars. They'll shoot at the limo,
which
you don't have to worry about. The only flaw is that your window will be down,
so if a bullet makes it in, you can get hit, but really it's nothing to worry
about at all.
%------------%
| COMPLETION |
%------------%
*Receive $1,000
*Unlock the Bulletproof Streth at Sunshine Autos for $3,000.
*Pager message from Gonzalez to see him.
*PS2: Be 87.9% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"
|
/ SAY CHEESE|=================Reni=Wassulmaier==================[V.15) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@

**************
* DIRECTIONS *
**************
As always, save if you like, then head to the "R." [I'll admit that I'm a
little frustrated that these missions are ending up way south of town, when
the
next one starts way north.]
%-----------%
| AVAILABLE |
%-----------%
After you beat "Kill Phil."
%------%
| GOAL |
%------%
Do yet another stunt sequence for Reni...
%----------% !!!!!!!!!!
| STRATEGY | ! PICKUP ! - Equalizer
%----------% !!!!!!!!!!
Head over to the jetty. There's an Equalizer (or ammo) to pick up there. Get
on the JetSki. The timer will start once you reach the first checkpoint. I
will
not give steps to each checkpoint, because by this time you should be a pro at
these types of races.
Soon enough, however, you will need to make some ramp jumps over Leaf Links.
They are easy, but be careful with the landings so you will not hit any walls
and fall off. Also, if you land on the grass, you'll automatically be put back
into the water to try again, though you will loose precious seconds.
You will gain about 5 seconds at each checkpoint, starting off with 15. Keep
the speed up and watch your jumps and turns and you should have no problem.
Now
when you finish the last ramp onto land, you must get off the JetSki and onto
a motorcycle, where you will have to follow the checkpoints again.
The road section is a bit easier though, and you don't have as many points to
hit. You'll end at the green marker, then see a scene of what the commercial
was all about...
%------------%
| COMPLETION |
%------------%
*Receive $850
*PS2: Be 88.3% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________,
"()"
|
/ WATERSPORTS|=====================GTA=VCS======================[V.16) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

@~~~~~~~@
|
|
| LINKS |
|
|
| X's |
|
|
|
8
|
@~~~~~~~@

COURSE
COURSE
COURSE
COURSE
COURSE
COURSE
COURSE
COURSE

1:
2:
3:
4:
5:
6:
7:
8:

**************
* DIRECTIONS *
**************
Once again, we're all the way south, so make your way back up to the film lot
and go back to where the JetSki was parked for the mission just before. This
time though, the JetSki is parked at the northern dock just a few feet up.
=============
= AVAILABLE =
=============
After you beat "Say Cheese."
========
= GOAL =
========
Beat all 8 races within the times allowed, but on water this time.
============
= STRATEGY =
============
Think of the Turismo races, except these are in water. Luckily, the vehicle
will already be provided for you, so you don't have to worry about finding
one.
There are eight races total that must be done within the given time limits,
and
each one contains 3 laps. You will also be on the JetSki for each course as
well, so let's get to them!
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Rain, Rain, Go Away!
|
&&&&&&&&
|
| If rain comes, the waves will rise. Heck, sometimes the waves will rise
with|
|or without the rain. Either way, if this happens, don't punch the gas. Ease
|
|off every now and then because the waves can really throw you off. There's
|
|been times where the waves forced me into a wall unexpectedly and knocked me
|
|off the JetSki completely. Drive safe, but keep a fast, steady speed!
|
`----------------------------------------------------------------------------'
COURSE 1 = 2:45

Tips: This course is really easy. Know that almost every checkpoint
is
set right behind a large ramp. You will only be going in circles around Prawn
Island. The last checkpoint before you get to the next lap may need a tighter
turn, but really you should not have to use the handbreak at all. I had even
messed up a few times and still made it well under the time limit.
Completion: *PS2: Be 88.8% towards 100%
*PSP: Be ?% towards 100%
COURSE 2 = 3:30
Tips: This course goes around Starfish Island only. Almost every
other
checkpoint is at a ramp. Also, be aware that eventually you'll get the city
loading screen when you go around the west side of the island, so don't let
that throw you off. Once again, the turns are wide enough that you should
never
have to use the handbreak, and just try to even out the JetSki on your
landing.
Completion: *PS2: Be 89.2% towards 100%
*PSP: Be ? towards 100%
COURSE 3 = 3:20
Tips: This course takes you all over Leaf Links Golf Course. Right as
you start off, skip past the ramp and go directly to the first checkpoint.
This
will help save about a second of your time since the point is not directly on
or past the ramp. At the second ramp, you can take it if you want, or go
around
it, depending on how you got yourself lined up. Go ahead and take the third
ramp since there's not much room to go around, and you don't want to risk
hitting a wall. Go past the fourth ramp as well.
Completion: *PS2: Be 89.6% towards 100%
*PSP: Be ? towards 100%
COURSE 4 = 2:45
Tips: This course goes just around the northern area of Leaf Links.
This was seemed easier than the last. Once again, you should not have to use
the handbreak. I stayed on the gas the entire time, however when I got to the
tight point just west of the spray shop, I eased off so I wouldn't risk
crashin
into the wall. Go ahead and hit all the ramps as well since the points are too
close and it would most likely take longer to work your way around.
Completion: *PS2: Be 90% towards 100% exactly!
*PSP: Be ? towards 100%
COURSE 5 = 3:45
Tips: This course goes around southern Leaf Links, Washington Beach,
and even Vice Point. Try to hit the first ramp at a slight angle to the left.
Be careful with the third ramp, because you will land in a tight area with
land
on either side. The rest of the course is fairly easy. Just look ahead at all
your ramps to see exactly what the landing spot is like and where the checkpoint arrows point to.
Completion: *PS2: Be 90.4% towards 100%
*PSP: Be ? towards 100%
COURSE 6 = 6:30

Tips: Once again, this will take you around all Leaf Links,
Washington
Beach, and Vice Point. It is a much longer course though, so be careful and
try
not to mess up too much. Though the course is longer, it is pretty easy. When
you go around Leaf Links, there will be a lot of straight-aways, so gun it! Be
careful of course when going through the canals and watch for the single ramp
areas. You will have to hit each ramp as well, but shouldn't cause too much of
a problem. I even finished this with about 45 seconds to spare.
Completion: *PS2: Be 90.8% towards 100%
*PSP: Be ? towards 100%
COURSE 7 = 5:00
Tips: Again, through mid Leaf Links, Washington Beach, and Vice
Point.
Careful going through the canals. There's a ramp at one of the waterway Tintersections that you can go around instead of over, as well as another one
near the southwest corner of Leaf Links.
Completion: *PS2: Be 91.3% towards 100%
*PSP: Be ? towards 100%
COURSE 8 = 6:30
Tips: For the final course, you will go all around Leaf Links, Vice
Point, and Washington Beach. Seems a little backwards, but only because you'll
be heading the opposite direction than what you normally do. Still should not
be too much of a problem at all though. From when you start up until you get
to
the canals, every checkpoint will have a ramp in front of it, so watch out for
those. There will be a few ramps throughout the canals, but nothing to worry
about really. The last ramp before the last checkpoint can be skipped as well.
Completion: *Receive $2,500
*PS2: Be 91.7% towards 100%
*PSP: Be ? towards 100%
==============
= COMPLETION =
==============
*Receive $2,500
*The Wetsuit outfit is now available at your safehouses.
*PS2: Be 91.7% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________________,
"()"
|
/ HOME'S ON THE RANGE|=================Gonzalez=================[V.17) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *

**************
The only place to go now on the map is the "G" at the golf course.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Kill Phil."
%------%
| GOAL |
%------%
Go golfing with Gonzalez... with a twist! Betrayers beware!
%----------%
| STRATEGY |
%----------%
Press X to begin the golfing round! A bar will appear at the bottom of your
screen. A yellow ! will show on the left side, and a small green section will
show down the bar near the right. What you must do is press X and the ! will
start to build up speed towards the right. Press X again as soon as it reaches
the green area to set the Power of the shot. You must do this again to set the
Accuracy of the shot, but the green area is closer to the right this time and
the ! starts where you had stopped it before.
You must then watch Gonzales as he makes his poor shot. Also you can hold
down
X to fast forward your shot and skip Gonzalez's. Know that you don't HAVE to
hit the target at first. You get a chance to practice a four shots, however
you
must be the one to take out the target by the fifth shot. If Gonzalez hits the
target first, you fail the mission.
%------------%
| COMPLETION |
%------------%
*Receive $1,000
*The Golf Club will replace your melee weapon (boo)
*PS2: Be 92.1% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________,
"()"
|
/ SWINGER'S CLUB|===================GTA=VCS=====================[V.18) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Oh my gosh! This is the LONGEST distance we have to travel ever in this game!

Hear the sarcasm there? I do! :D Turn around and go into the marker on the
driving range right behind the northern stairs.
=============
= AVAILABLE =
=============
After you beat "Home's On The Range."
========
= GOAL =
========
Earn at or more than 500 points from your swing.
============
= STRATEGY =
============
This side-mission is quite easy, since the instructions to do it were given
in
the mission just before. You will be doing the exact same type of deal with
your swing. The bar will be there, the timing will be there, and the buoys
will
be there. You get one point for every meter the ball travels, and 50 points
when you actually hit a bouy.
There really is not much more I have to say about this one. Just work on your
timing for the marker and get past 500 points in 5 shots! Finally, this is the
last side-mission until after the end of the game! (You'll see what I mean.)
==============
= COMPLETION =
==============
*Receive $1,000
*PS2: Be 92.5% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________,
"()"
|
/ PURPLE HAZE|=====================Gonzalez=====================[V.19) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Head over to the "G" at the hotel in Vice Point.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Home's On The Range."

%------%
| GOAL |
%------%
In the line of betrayer's, Vic must handle a side deal for Gonzalez using the
Colonel's coke.
%----------%
| STRATEGY |
%----------%
First off, you need to drive south to the drug va in Ocean Beach. Get in,
then
head a little ways north in Washington Beach to the deal.
Ready for the fun part? Now that Vic is high on coke, the screen will be
wobbly, swaying side to side, with a fisheye haze view. After the pager, make
your way to the phone box.
After that funny scene, you must make your way to Starfish Island and reclaim
what drugs you can back. You'll notice that everything has been slowed down as
well. Everyone's voice is deep, like a smooth talker on a late night radio
station who loves the ladies... Anyway, take the Sanchez that's parked just
around the corner from the phone and make your way to the marker within the
time limit. Yes, driving will be difficult as well. ;)
After the party scene, get out and shoot everyone with your M249 from afar so
they won't have a chance to fire back. You will receive a 2-star wanted level
here, so bare that in mind. Now get back in the van and start heading back to
the lockup. Quickest way, as you may notice by the Map, is head east until the
end at the station, then south, then after your site, take the first major
road
east again to the marker.
%------------%
| COMPLETION |
%------------%
*Receive $1,000
*PS2: Be 92.9% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________,
"()"
|
/ TAKING THE FALL|==================Lance=Vance=================[V.20) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
I've gotten a little tired of having to drive all the way across town for a

mission, so we'll start on Lance's again. Go to the "L."


%-----------%
| AVAILABLE |
%-----------%
After you beat "Home's On The Range."
%------%
| GOAL |
%------%
Take out some Bikers who may possibly be stealing some of the stash. Doesn't
seem like it, but oh well, it's a mission.
%----------%
| STRATEGY |
%----------%
Get in the helicopter with Lance sitting on the side, and then fly to the
dots
on the radar to have Lance take out the Bikers. A Balance Meter will appear on
screen as well as a Damage Meter. The Damage is for the helicopter of course,
and the Balance is for Lance. The more you tilt the helicopter, the worse
Lance's aim gets. If the meter is depleted all the way, Lance will stop
firing.
Try to keep the helicopter as level as possible to make Lance fire perfectly.
After the first batch of Biker's is done with, you just fly Lance to the next
group in Downtown. They're located around the hotel's construction site. This
group is a bit easier because they're standing in one place, so you can easily
level out the heli.
For the third group, you must fly up to the hotel's roof. After taking out
one
guy, a scene will happen that causes some unfortunate events.
After the scene, you must now fight your way to save Lance. Go forward and
through the opening of the hotel towards the back. Take out all the Bikers you
see as you make your way around south. Using the M249 would be best for this
section so you can have the most distance
from !!!!!!!!!!---------------------.
the Bikers. When you get close to the southern ! PICKUP ! - Bribe
|
wall, you're told to start heading up the
!!!!!!!!!!
|
ramps in-between the scaffolding along the
| As you make your way south
on|
hotel's wall.
|ground level, a bribe will be
|
|in your exact path.
|
Start heading up the ramps, taking out all of
`------------------------------'
the Bikers along the way. When you get in the big room, take out the rest of
the Bikers and head towards the blue dot on your radar.
%------------%
| COMPLETION |
%------------%
*Receive $300

*PS2: Be 93.3% towards 100%


*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________________,
"()"
|
/ KILL PHIL: PART 2|==============Reni=Wassulmaier==============[V.21) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Follow Lance's style and grab a bike from inside the big room. Take the same
ramp out, possibly landing on the lower rooftop. Just hop down from that roof
and make your way to Reni's "R."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Purple Haze."
%------%
| GOAL |
%------%
Make sure the security at the Hyman Memorial is up to par for Phil's concert.
#!#!#!
#!----------------------------------------------------------------------.
! NOTE # - Reminder for the Pickups of Armor and Health
|
#!#!#!#!
|
| I've mentioned this before, and plus you all have most likely seen them
many|
|times while playing the game. Remember there is a Health pickup on the west
|
|end of the tall building in front of the stadium, and an Armor pickup at the
|
|lowest set of doors on the northern edge of the stadium stairs.
|
`----------------------------------------------------------------------------'
%----------%
| STRATEGY |
%----------%
Hop in the Deluxo and quickly head to the stadium to make sure security for
Phil's sound check is ok. Head up to the highest doors in the center and into
the marker. Keep in mind that this entire mission will be timed.
Immediately, you'll notice things are not okay. A guy will be shooting at you

with an AK-47, along with a dead cop in front of him. Start making your way
down the long circular hallway. There are five different locations that hold a
group of armed men. On your radar will show the locations, and the nearest one
will be highlighted pink, while the more distant ones will be dimmed.
The first group will have four guys. Quickly take them out with your M249 or
AK-47. Keep a close eye on your radar as well, as one guy may be hiding behind
a trashcan to your left just as you pass the wall. The second group will also
have four guys as well.
The third location will be around the stage area. You just run up the ramp to
the stage while taking out the targets, which will be another four. I suggest
trying to stay on stage so you can take them out easily. If you happen to fall
off, then just run back around and head back up. The fourth location should
not
have any men at all, except a Health Pickup.
The fifth location will have another four guys, however the very last guy you
take out will be holding a keycard marked by a green arrow. Pick up the card
and turn around, heading back the way you came towards the basement elevator.
Below, you'll see a group of guys and a bomb. Use everything you can as cover
as you take out all the guys. Once the last one is offed, the mission is won.
%------------%
| COMPLETION |
%------------%
*Receive $1,500
*PS2: Be 93.8% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"
|
/ WHITE LIES|=====================Lance=Vance===================[V.22) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Aye, head ALL the way to Lance's "L." Yes, Diaz is not available, but I want
to finish up what I can for Lance right now.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Taking the Fall."
%------%
| GOAL |

%------%
After some discoveries are made, Lance throws a "fit," and does some... not
so
smart things that Vic must clean up.
%----------%
| STRATEGY |
%----------%
Hope in the hovercraft and follow Lance who is in the helicopter. He will be
dropping coke from the helicopter all over the place, starting in the water. A
Package Meter also appears on screen. Each drug package you pick up, the meter
fills. You must keep the meter filling by continuously picking up drugs.
If you miss too many, you will fail.
Know that if you miss a package to too long, it will dissappear. Also, after
you pass the foot bridge, be very careful when going off the hill to the next
package, because it is a near straight drop off, and you could flip the craft.
The mission is over once you fill the meter all the way, collecting every
package you can.
%------------%
| COMPLETION |
%------------%
*Receive $1,500
*The Bover '64 can be bought from the Clymenus Suite for $4,500.
*PS2: Be 94.2% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________________,
"()"
|
/ WHERE IT HURTS MOST|================Lance=Vance===============[V.23) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
After receiving a Pager from Martinez, head back to Lance's "L."
%-----------%
| AVAILABLE |
%-----------%
After you beat "White Lies."
%------%
| GOAL |
%------%
Rescue Louise!
%----------%

| STRATEGY |
%----------%
Hop in the Infernus and make your way to the King Knuts in Little Haiti.
After the scene, quickly take out the three guys with bats and get back in
the
vehicle. Louise's health bar appears on screen now. You must find which car
Louise is in and save her. Three blue dots appear on the radar for possible
locations. Know that she will always be in the last car you check.
!!!!!!!!!!-------------------. What you have to do is kill the guys that are
! PICKUP ! - Armor
| around the car, and then get in close enough
so
!!!!!!!!!!
| Vic can see if Louise is in there or not. Keep
| At the middle car, there is| in mind that you will also get a 2-star wanted
|some Armor a little further | level during this time as well. As said,
Louise
|down the way, just around
| will be in the last car, so do the one that's
|the corner
| nearest to the hospital last.
`----------------------------'
Once you've found her, get in the Sentinel and drive Louise to the hospital
as
quick as you can. Remembe that crashing the car all reduces Louise's health.
When you make it to the hospital, you're done.
%------------%
| COMPLETION |
%------------%
*Receive $500
*PS2: Be 94.6% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________,
"()"
|
/ STEAL THE DEAL|==================Ricardo=Diaz=================[V.24) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Now we will head to Diaz's mansion in Starfish Island. Go to the "D."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Kill Phil: Part 2."
%------%
| GOAL |

%------%
Steal some stuff from Gonzalez since Diaz was ripped off.
%----------%
| STRATEGY |
%----------%
Hop in the Cheetah and head to the Pole Position Club (strip club).
Now you must tail one of the Gonzalez's men. Like all the other missions, you
cannot follow too close or else he will recognize you. The good thing, though,
is that he'll be driving fast, so you will not have to wait at stoplights or
for other vehicles. This does not mean you can punch it, but at least it's
faster than before. It will end at the Fairgrounds.
The second part of the tail involves JetSkis. The same rules apply here too.
Do not follow too close or else you'll fail. When out in the open water, the
target will go faster. Here you can push X hard, but don't lean forward. This
will end at the waterhouses.
Find a good gap in the sentries patrolling the waters and make your way onto
the walkways. Now you can go to your guns and take out everyone around you.
Once all is deal, take the boat with the drugs and speed back to Diaz's
mansion
to end the mission.
%------------%
| COMPLETION |
%------------%
*Receive $1,500
*PS2: Be 95% towards 100% exactly. Only 5% more to go!
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________,
"()"
|
/ THE EXCHANGE|===================Ricardo=Diaz==================[V.25) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Turn around and head straight up the stairs to the "D" marker.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Steal the Deal."
%------%
| GOAL |

%------%
Help make an exchange of drugs for Diaz to get some better weapons from the
DEA.
%----------%
| STRATEGY |
%----------%
Get in the van and go to the meeting point in Downtown.
Guess what? You're
that's right beside
around the edges of
take down. There is

ambushed! (Shocker!) Take the Laser Sniper with 50 rounds


you and go to your scope. small red arrows will appear
the scope, showing the locations of all the men you just
a Time Meter as well. After the last one, the DEA arrive.

Get into the truck with the weapons and head back to Diaz's mansion. Along
the
way, you will, of course, be attacked by Gonzalez's men in cars. If you want,
you can get out of the truck at a safe spot and take out the cars as they come
so they won't harm the truck, or you can try to ignore them or do drive-bys to
them. The choice is yours.
Personally, I'd suggest finding a safe spot to park the truck, then get out
with your M249 and take out all the vehicles. Remember, you can also stop by
the Pay 'N' Spray in Little Haiti to repair the truck as well. In fact, when
you get to the spray shop, get out of the truck while it's still parked inside
the garage and take care of all the enemies that are around you. Once done,
get
back in the truck and continue on your way!
Know that there is only a limited number of men sent to attack you. If you've
taken care of all of them at the spray shop, then you'll only have one guy
left
to take down, and he's only standing outside his vehicle at the start of the
bridge to Starfish Island. Ignore him and drive to the mansion's garage. Get
out and exit to finish the mission.
%------------%
| COMPLETION |
%------------%
*Recieve $1,750
*PS2: Be 95.4% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________,
"()"
|
/ FAREWELL TO ARMS|==================Gonzalez===================[V.26) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************

* DIRECTIONS *
**************
Head right up the stairs for the... "G" marker this time.
%-----------%
| AVAILABLE |
%-----------%
After you beat "The Exchange."
%------%
| GOAL |
%------%
Now that Diaz owns Gonzalez, you must escort Gonzalez to the airport to give
the guns to Colonel Cortez.
%----------%
| STRATEGY |
%----------%
You start off already in an airborn helicopter, however this time, instead of
being the pilot, you are the gunner! In the scope, the blue arrow will always
point towards the truck you are protecting. Along the way, the Sharks will be
ambushing the truck and you must quickly take them out before the truck is
destroyed.
The ambush starts with one vehicle parked on the western road going north in
Starfish Island. Keep your center dot on the vehicle and do not let go of the
fire button. After, the truck will head south on the main road. Multiple gang
vehicles will appear from all directions. Do whatever you need to do to take
them out as quickly as possible.
Eventually the truck will break down. Be VERY quick at taking out all the
gang
vehicles that are parked nearby. As soon as they're taken out, you must take
out the roadblock that is up ahead. Once done, you just continue to take out a
few more vehicles.
After the scene, you must not help protect the gate entrances from more gang
attacks. Once all those vehicles are destroyed, the other gate entrace comes
under attack. Take out those vehicles as well. That that entrace is safe, the
first gate comes under attack again. Repeat the process until you are notified
that the Sharks have entered the airport.
Not fire like crazy at all the vehicles that appear. They will start heading
down the runway chasing Gonzalez's plan. Gonzalez's health bar will appear on
screen as well. Just fire at the vehicles nearest the plan to slow down the
bar
and once the plane finally takes off, you're home free!
%------------%
| COMPLETION |
%------------%
*Receive $2,500
*The Minigun is now available at the Vice Point Mall Ammu-Nation
*PS2: Be 95.8% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

,________________,

"()"

/ BURNING BRIDGES|================Mendez=Brothers===============[V.27) -{}|


/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Naturally, you're left on your own again. You can do one of two things. One:
take the PCJ-600 that's parked at the bottom of the steps and to your right.
Two: walk away from the helipad, and then go back to make a Sparrow appear.
Considering that the "M" is all the way north, I'm going with two.
%-----------%
| AVAILABLE |
%-----------%
After you beat "Farewell to Arms."
%------%
| GOAL |
%------%
After some unjust deal that the Vance brothers do not agree with, the Mendez
brothers decide to have them killed. The guys who go to kill them, kill
themselves instead, but get Lance trapped behind some flames. Now Vic must
save
him again.
%----------% !!!!!!!!!!
| STRATEGY | ! PICKUP ! - Armor
%----------% !!!!!!!!!!
The first thing you must take note of is the Pressure Meter that will slowly
fill up. If it does, everything blows sky high. You just run around and shoot
three valves to turn off the pressure. The second thing you will notice is
that
all your weapons will be gone, well, sort of. Turn around and recollect all of
them that are against the wall behind the car.
Next, go up the small ramp and collect the Armor, then go into the marker. Go
around the first tank shooting all the guys that get in your way. Pass a few
pipes and you'll come up to the first valve marked with a green arrow on
screen
and a green dot on your radar. Shoot the valve until flames spew out.
Go back around the second tank this time, once again taking out all the guys,
until you get to the second valve. Move right past the valve and go up the
next
ramp. On the other side will be the third and final valve right in front.
Shoot
it and get on the bike with Lance.

Drive off past the explosions to the maker, and escape!


%------------%
| COMPLETION |
%------------%
*PS2: Be 96.3% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________________,
"()"
|
/ BLITZKRIEG STRIKES AGAIN|=============Lance=Vance=============[V.28) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
########---------------------------------------------------------------------.
# NOTE # - Empires Galore
|
########
|
| Before this mission becomes available, you must have at least seven Empires
|
|under your control. Following my guide, however, you should have all 30 by
|
|now. This is a 100% guide after all. If you don't have it done, get to it!
:D|
`----------------------------------------------------------------------------'
**************
* DIRECTIONS *
**************
Drive back to Lance's "L."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Burning Bridges," and have at least seven Empires.
%------%
| GOAL |
%------%
Defend three businesses this time from the Mendez Brothers.
%----------%
| STRATEGY |
%----------%
Again, Lance's health will appear on screen. Luckily this time, you have Phil
and Umberto to help... at other sites. Go to the nearest site first and
protect
it using the M249 or Minigun or AK-47. A time limit also appears on screen. As
always, if the time limit reaches 0:00 before you finish protecting the sites,

then you fail.


Once Lance gets out, his meter will appear, but most of the guys can easily
be
taken out, even by the AK-47. Once the first business is taken care of, you
must head to the second one that is also nearby. Again, take out all the guys
that show up, and then do the same with the third site. Actually quite easy.
%------------%
| COMPLETION |
%------------%
*Receive $700
*PS2: Be 96.7% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_______________,
"()"
|
/ LOST AND FOUND|==================Lance=Vance==================[V.29) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Head to Lance's "L."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Blitzkrieg Strikes Again."
%------%
| GOAL |
%------%
Vic goes to get Louise, but realizes she was just bait and must go save
Lance,
then retrieve all the stolen money.
%----------%
| STRATEGY |
%----------%
Get into the Infernus and head all the way to the Downtown hospital to pick
up
Louise.
Now head to the hospital's rooftop and get in the helicopter with Louise.
A Damage Meter appears on screen, but it is for the helicopter, so as long as
you drive good, you have nothing to worry about as you make your way to Lance.
As soon as you get close enough, a 30 second timer will start. Within this 30

seconds, you must land safely on the burning rooftop and get Lance.
Go head out to sea and chase after the targets. A Balance Meter will appear
again on your screen, which is used the same way as it was in the recent Lance
mission. To recap, the more balanced the heli is, the better aim Lance has.
Follow alongside with the targets to the right so Lance can have a fairly
clear
shot at all of them. This is where the Damage Meter will also start to fill
up.
Finally, fly the heli just above the boat and Lance will take off with it.
Lastly, fly Lousie home.
%------------%
| COMPLETION |
%------------%
*Recieve $1,500
*PS2: Be 97.1% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________________,
"()"
|
/ DOMO ARIGATO DOMESTOBOTO|=============Ricardo=Diaz============[V.30) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Since it's closer, head to Ricardo's "D."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Farewell to Arms."
%------%
| GOAL |
%------%
Lance becomes worthless yes again, so Vic must do the job for him, which is
destroying Armando Mendez's bearer bonds with some equipment that is, in my
opinion, quite fun.
%----------%
| STRATEGY |
%----------%
Drive north all the way to the Mendez's home and get in the Boxville parked
just outside on the street.
Hurry! Hurry! Hurry, and buy your Domestobot today! Actually, the Mendez

Brothers already have, and guess what? Secret, secret! You've got a secret!
You
are actually in control of the Domestobot now! From the start, you'll realize
the controls are a lot like a cars. X = forward, [] = back, L2/L2 = Switching
between controls.
As for the controls: The Grabber grabs things, the Cleaner cleans things, the
Comms arm helps locate the safe with a signal bar and then cracks it, the
Pleasure arm... yeah, and the Lighter lights cigars and files.
While using the Comms arm as much as possible, Armando will continue to yell
out orders, from bringing him his cigars, to cleaning a room, etc. Equip the
correct arm and get to the chore as soon as possible, because a timer will
also
appear. If you do not do the chore in time, Armando will get upset and fire at
Domestobot with his gun, thus failing the mission.
Between doings tasks, head down to the basement of the home. You start off on
the second floor, so make your way downstairs to the first. When there, go to
the right, and then through the last door on the left right before el
banos. :D
Go through the next door and you'll end up in the basement. You'll see a large
white door just ahead and slightly to your right.
When at the door, you are asked to move the left stick to change numbers to
crack the safe. You are allowed 20 tries. Fail, and the mission is over. You
can try cracking the code itself. On the right you'll see four circles. Red
means the numbers you input are wrong, blue means the number is right, but in
the wrong place, and green means the number is correct. Try it a few times if
you'd like to get that sense of accomplishment...
... Or put in the code of 8423. After the safe opens, change the arm to the
lighter and drive into the marker for the final scene.
%------------%
| COMPLETION |
%------------%
*Receive $2,000
*PS2: Be 97.5% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________________,
"()"
|
/ SO LONG SCHLONG|===============Reni=Wassulmaier===============[V.31) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************

Glad I saved this one till this time, because now you just need to drive into
the lot and to the "R."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Blitzkrieg Strikes Again."
%------%
| GOAL |
%------%
Help Reni "disguise" himself from the Mendez brothers. (I would miss mine WAY
too much!)
%----------%
| STRATEGY |
%----------%
To keep Reni protected in the first part, you need to run to all the
different
entrances of the lot and kill off all the men. As always, use the M249 or AK47
to take them out. Keep an eye on your radar to see where they're coming from.
There are a lot of guys that come, but just keep running back and forth and
they'll be gone as soon as you receive the pager from Reni.
Get in a vehicle and quickly head down to the Malibu Club area. Reni's health
bar will appear on screen as well. The location will be at an apartment
complex
a little ways north of the club. Go in from the west side's open gate and take
down all the men inside.
Next, pull out and take Reni to the hospital. Along the way, enemies will try
to shoot you down. Reni will shoot at the guys himself, but mainly just focus
on the road and driving to your destination.
%------------%
| COMPLETION |
%------------%
*Receive $1,000
*PS2: Be 97.9% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________________,
"()"
|
/ IN THE AIR TONIGHT|=============Reni=Wassulmaier==============[V.32) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
************** !!!!!!!!!!
* DIRECTIONS * ! PICKUP ! - Health

************** !!!!!!!!!!
Stay exactly where you are at in front of the hospital. There is Healthy by
the front doors as well. After the pager from Phil, the "R" will appear by the
front doors of the hospital.
%-----------%
| AVAILABLE |
%-----------%
After you beat "So Long Schlong."
%------%
| GOAL |
%------%
Get Reni to the airport and protect Phil at his concert.
%----------%
| STRATEGY |
%----------%
With Reni's... new look, take her to the airport
&&&&&&&&-------------------.
first. Grab a car from the street and head towards
|
the marker. When you make it to the west island,
|
guys will start attacking you again. Like last
|
time, you should just be able to keep going and
parked|
ignore them. Usually driving on the sidewalk on
|
the right side makes it a little easier to avoid
`--------------------------'
them on the road.

& TIPS & - Sky High


&&&&&&&&
| Instead of taking a car,
|take the helicopter
|around back!

You can either take the Maverick from "Vice Sights," or take a fast car and
drive to the next destination at the Memorial Stadium.
You will have to leave your weapons at the door due to security. When you can
take control again, you'll only have your fists to fight with. On the lighting
rig, go forward and beat the guy down. Usually easiest to grab them with /\
and
punch them. Also, a Stress Meter will appear for the rig itself. If the meter
fills, the right will fall, killing Phil.
When a guy is trying to cut a cable, a Cable Damage Meter will also appear.
Get to him and beat him down before the cable meter fills. If there are others
attacking you, ignore them and focus only on the guy cutting the cable. The
scenes switch between you and Phil. When it's on you, fight, when it's on
Phil,
watch. :D Luckily, the guys have very little health and go down only after a
couple of punches anyway.
When Phil sits at his drums, the rest of the mission will just be the scene.
Also, after the mission, you'll get your weapons back automatically.
%------------%
| COMPLETION |

%------------%
*Receive $3,000
*Able to purchase a Phil Collins concert ticket for $6,000 at the stadium.
*PS2: Be 98.3% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,______________,
"()"
|
/ LIGHT MY PYRE|==================Lance=Vance===================[V.33) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
Go to the only mission icon the the screen: Lance's "L." You may want to take
the helicopter from the top of the Downtown hospital and fly there.
%-----------%
| AVAILABLE |
%-----------%
After you beat "In The Air Tonight."
%------%
| GOAL |
%------%
Rescue Louise from Armando Mendez before... oh darn, too late.
%----------%
| STRATEGY |
%----------%
After the scene that will make you laugh and angry at the same time, Since
you
cannot have the car and Lance took the bike, run east along the street until
you get to the PCJ parked behind the first tree. Get on and chase the targeted
vehicles. Lance's health will also appear on screen.
Every enemy vehicle you come up to, drive behind them and shoot forward. Do
not let go of the fire button until the vehicles start catching fire. Blow up
all vehicle that get in your while while protecting Lance. Lance will also be
driving speradically, getting in your way at times. If he does get right in
front of you, do not shoot! Your bullets will tare down his health faster than
anything else.
I won't make a box for this, but remember there's a Health pickup if you need
it in front of the fountain. When you reach the house, kill everyone you come
across as always. Everyone will have AK-47's, so it's best to take cover as
you
go along instead of running around like a madman. When you take out everyone
in

the front yard, you can run up to the porch and follow it around to the back.
The bullets will mostly hit the railing instead of you, so it's a little added
protection. When you get to the back, jump over the railing and quickly into
the blue arrow.
After the scene, you can't help but laugh at our inside joke (if you're fireproof). Armando will have a flamethrower, but go ahead and grab the Armor and
Health if you need it, then choose whichever weapon you'd like to take Armando
down with. The shotgun usually works well, plus it throws Armando off his
feet.
His health will also appear on screen, but honestly, being fireproof, you can
just sit there and shoot.
I'll admit, for a GTA game, that scene almost had me in tears. Then of course
Lance had to speak and made me want to smack the crap out of him...
%------------%
| COMPLETION |
%------------%
*Receive $2,500
*PS2: Be 98.8% towards 100%
*PSP: Be ? towards 100%
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________,
"()"
|
/ OVER THE TOP|===================Ricardo=Diaz==================[V.34) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
I fee like I'm in limbo right now. Death on the good and bad side. Let's
start
wrapping this game up by heading back to Ricardo's "D."
%-----------%
| AVAILABLE |
%-----------%
After you beat "Light My Pyre."
%------%
| GOAL |
%------%
Ask Phil Cassidy for help and steal an attack helicopter to go after Diego.
%----------%
| STRATEGY |
%----------%

You destination is around Phil's Shooting Range in Viceport. As you're


heading
there, you'll be attacked by a car full of Mendez's guys. Do whatever it takes
to destroy that car first and formost. The car will be at the base of the
bridge right before the main road on the west island.
After the scene, get in Phil's truck and head to the army base.
Once Phil is done being awesome, run to the side of the base wall and hop
onto
the shack's roof and into the base. In this part, you have to try and be
really
stealthy. If any guards get in you way, shoot them, but try to avoid all the
searchlights. If you get caught in one, you'll be shot at and more guards will
come to you. You need to make your way to the Admin building on the west end.
Once inside, take out the two men, then run down the hall and just around the
corner. Go through the first door on the left and into the marker.
You will have a timer starting at three minutes. Quickly make your way out of
the Admin building and towards the chopper. Again, take out any guards that
get
in your way while still avoiding the searchlights. You'll have to go around
one
of the gated areas due to roadblocks, but it still shouldn't be too much of a
problem. When you get to it, highjack it and immediately take off. Fly it back
to Diaz's mansion.
%------------%
| COMPLETION |
%------------%
*Receive $3,000
*Receive the Army Fatigues Outfit at your safhouses to get into Fort Baxter.
*PS2: Be 99.2% towards 100%!
*PSP: Be ? towards 100%!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,___________,
"()"
|
/ LAST STAND|====================Ricardo=Diaz===================[V.35) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
If there is anything you still need to do in the game, now is the time to do
it! Technically, you still can do it after this mission, but I like to try and
get everything I can before I finish the final mission. Granted, there is one
last side-mission after this, but that can't be helped. Head to the "D."

%-----------%
| AVAILABLE |
%-----------%
After you beat "Over the Top."
%------%
| GOAL |
%------%
With the Hunter, take down Diego Mendez and Jerry Martinez once and for all!
%----------%
| STRATEGY |
%----------%
Ready? Here we go! Remember that building I always described as the tall one
in front of the stadium? That is actually the Mendez Building. Fly to it! You
will notice that there are two high floors with normal glass windows. Guards
will be on these floors shooting out at you. Keep your distance, press Select
until you're in first-person mode, and start flying around the building,
taking
out all the guys you see. A Damage Meter will also appear for the Hunter, but
if you keep your distance, you should not have to worry.
After you're on the roof, grab the Armor and weapons if you want/need them,
then enter the stairs. Inside, there will be a lot of guys you need to get rid
of. Go around the room, taking cover where you can, and take them down one by
one. There is another Armor pickup by the copier. On the next floor, do the
same thing.
Chase after the guards, grabbing the Armor along the way. On the next floor,
you'll be cycling between taking out two guards, then taking cover from the
helicopter. Once the guys from the heli stop firing, quickly go out and try to
hit it with a rocket if you took the rocket launcher. Also, keep a lookout for
a guard to drop some more Armor. If you did not take the rocket launcher, then
just shoot at it with whatever strong weapons you have at your disposal.
Once you get back to the roof, quickly take cover behind the stairwell entry
section. They will both start heading your way. Hopefully you still have some
M249 or AK-47 (or Minigun if you bought it) ammo left. Most likely, if you
keep
your distance and start firing at them with the stairwell still guarding you
at
least a little bit, you can just stand there and shoot. You will be hit a few
times, but nowhere near enough to take you down, especially if you have full
armor and a lot of health left. DO IT! TAKE THEM OUT!
%------------%
| COMPLETION |
%------------%
*Unlock the Winner's Outfit at all your safehouses!
*Unlock the Rhino at Fort Baxter!
*PS2: Be 100% complete!
*PSP: Be ? towards 100%!
########---------------------------------------------------------------------.
# NOTE # - End Before The End?
|

########
|
| Yes, you're read that there is one last side-mission written right below,
so|
|no, I do not know why it shows 100% complete. I don't remember it being at
|
|that percentage on my other playthroughs, but I could be wrong. Either way,
|
|let's go do Skywolf...
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________,
"()"
|
/ Skywolf|========================GTA=VCS=======================[V.36) -{}|
/_/*`
/\
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
@~~~~~~@
| LINK |
@~~~~~~@
**************
* DIRECTIONS *
**************
You will start at the base of the ex-Mendez Building. Go ahead and take the
helicopter at the hospital to fly all the way down to the airport. Go to the
northern end of the southwest to northeast runway. Where the driving road
curves at, you'll see a Hunter parked in the airport on the south edge of that
curve. Get in...
=============
= AVAILABLE =
=============
After you beat "Last Stand."
========
= GOAL =
========
Beat a time of 4:00 going through checkpoints and destroying targets.
============
= STRATEGY =
============
Luckily the Hunter flies very fast. Head through the first checkpoint at the
northern end of Fort Baxter, then curve right to the second. Next, you must
take out two targets near your Compound safehouse. It is best to use rockets
and to just keep firing them until they are destroyed.
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - 3rd and 1st
|
&&&&&&&&
|

| While you're going through the checkpoints, set your self in 3rd-person
view|
|to get a better surrounding. When you get close to a target, however, switch
|
|to 1st-person. Get the crosshair right on the target, then fire your
rockets.|
|This will almost always take out your target in the first hit, making it so
|
|much quicker.
|
`----------------------------------------------------------------------------'
Next, you'll have two more checkpoints to hit, then five targets to destroy,
but three are trucks, and two are boats. For the boats, it may be easier to
gun them down with R1 instead of the rockets with O.
Again, fly through a checkpoint, then take out five more targets, but four
will be trucks, and one will be an airborn Sparrow.
Finally, go through the last green checkpoint to end the final mission in the
game!
==============
= COMPLETION =
==============
*Receive $500
*PS2: Still be at 100% (still confuses me, but oh well)
*PSP: Be at 100%!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+
E X T R A S
+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_________________,
o o
|
/ 100% UNLOCKABLES|==========================================\|
========[VI.1)|
/_/*`
&==={[]}(X)
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
First off, I just want to congratulate every one of you for sticking with me
throughout my guide and gaining 100% completion! It was a very long road, and
I
know this game is old, but I wanted to add my spin to things, especially with
all the follow-along videos from my YouTube channel.
For getting 100% in the game, you will not get any special notice, however
you
will come to notice yourself that:
= You can view most of the cenimatics that you have seen throughout the game.
These would be the intro and outro scenes to most missions. To view, go into
your Clymenus Suite safehouse in Vice Point. Between the TV and couches will

be a Lock icon. Just cycle threw and enjoy!


= Any vehicle that you drive will take double the damage before blowing up.
No
more having to constantly change to another vehicle. Now the process is slowed
with this double resistance, however the other vehicles that you hit will
still
have the "normal" damage rating.
= Finally, all your weapons will have infinite ammo! Shoot away!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,____________________,
o o
|
/ VIGILANTE EASY MODE|=======================================\|
========[VI.2)|
/_/*`
&==={[]}(X)
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
During the Vigilante side-mission, you may have read my bit about using the
Rhino or Hunter to take care of business. I even suggest doing the Rhino bit
if
you don't mind restarting a mission, so I'll go over this method first.
= RHINO:
The only way to aquire the Rhino early game must be done during the
Bryan Forbes mission "Money For Nothing." During this mission, you
can

achieve a 6-star wanted level. This means the army will come, and

they

will bring their tanks with them. Before you do the mission, however,
you will need to store a vehicle inside your Bayshore Avenue

safehouse

garage.
During the mission, instead of heading to the Pay 'N' Spray, head to
the Viceport docks. Get on the deck of the ship docked on the eastern
side and start shooting at everything. Eventually, this will gain you
the 6-star wanted level. When a tank comes and the soldier gets out,
shoot him and jack the tank. Make your way to the safehouse garage
where your normal vehicle should be parked. Park close, get out, then
take your vehicle out and park it close as well. Get back into the
Rhino and park that inside the garage. Finally, get in your normal
car

and take it to the Viceport Pay 'N' Spray, being mindful of the other
tanks that will attack.
After the mission is over, save your game, then take out your

stashed

Rhino, press R3, and start the Vigilante mission! The Rhino drives
fast, so you should not have much problem keeping up with the
targets.
= HUNTER:

If you do not mind waiting to do the Vigilante mission until the

the

very end of the game, then after you complete Skywolf, you'll get
message saying you can press R3 to start up Vigilante. Press
begin. The same tactics is used in the "Tips" section of the
side-mission; 3rd-person to get to the target, 1st-person to
accurately. You'll also be in the air, so you would not have
with police attention either.

it and
Skywolf
fire
to deal

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________________________________,
o o
|
/ YANKEE DOODLE WENT TO... EAST ISLAND|======================\|
========[VI.3)|
/_/*`
&==={[]}(X)
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Sometimes, breaking out of your boundries can be quite... fun. The boundries
that I'm talking about here are the ones keeping you from going to the East
Island before the mission "From Zero to Hero." I mean come on! What if I want
to go shopping at the mall? I don't think it's fair, and neither should you!
We should break the system!
[This is a well-known method that I did not come up with, fyi.]
Go to Viceport where the large docked ship is on the east side. If you follow
that road around west, you'll come up to a chainlength fence on your left and
a
wooden fence on your right. Make a right onto the lot past the wooden fence
and
you will see a parked Yankee truck with a long back. Get in and take it over
to
Starfish Island.
Once at Starfish, drive all the way east and turn right into the Diaz
Mansion.
Make a left onto the grass and when you get close to the water's edge, turn
the
truck around and back it up, scraping along the road/grass's railing. Keep the
camera viewing the side of the truck, so you can make sure that the back tires
end up close to the land's edge, but don't let them go over. When there, get
out of the truck.
The truck might lean a little to the left (or right if you're facing the
front
of it). Back away just a tad heading south. Turn around, hold down X to
sprint,
then timing the jump just right, try to make the peak of the jump land on the
hood of the truck. When you're finally on, jump to the roof of the trailer.
Rotating the camera, you will see the black railing on the bridge, right next
to the trailer of the truck. Half of this railing, closest to Starfish, has a
forcefield on top of it, however if you rotate the camera just right, you'll
notice that the railing juts south just a bit. To the right of this bend,
there
is no forcefield! Aim your jump carefully from the trailer of the truck, and
jump over the railing and onto the bridge!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________________,
o o
|
/ EARLY ISLAND GOODIES|============\|======[VI.3.a)|
/_/*`
&==={[]}(X)
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
If you decide to head to the East Island at the very beginning, there are
some
perks, however it could also feel like cheating, but I'll leave that up to you
to decide. The list given below combines everything you can do now on the west
island and what you can get on the east island.
= Pop all 99 Red Balloons, unlocking all weapons. Know that not all weapons
will appear at your Fort Baxter safeshouse though. They will once you
obtain
the Bayshore Avenue safehouse.
= Complete all 35 Unique Stunt Jumps.
= Finish all 35 (or 30 for PSP) Rampages.
= Do the side-missions "Caddy Daddy (PS2 Only)," "Playground on the Point,"
and "Playground on the Park (PS2 Only)."
Doing everything here, you will get up to around 49% completion!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,_____________,
o o
|
/ WEAPON SLOTS|==============================================\|
========[VI.4)|
/_/*`
&==={[]}(X)
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
There are only 10 weapon slots which hold only one type of weapon each, so you
will need to decide which one is best for you. As I said, I do give my
suggestion but ultimately the choice is yours.
SLOT 1: Camera
- Will only become available when you have a camera
SLOT 2: Hand
- Brass Knuckles (Suggested)
- Fists
SLOT 3: Melee Weapons
- Baseball Bat
- Butterfly Knife
- Chainsaw (Suggested)
- Gaff Hook
- Hand Axe
- Katana
- Knife
- Machete
- Night Stick

SLOT 4: Projectiles
- Grenades
- Molotovs (Suggested)
- Remote Grenades
SLOT 5: Handguns
- .357 (Suggested)
- Pistol
SLOT 6: Shotguns
- Chromed Shotgun
- Spas 12
- Stubby Shotgun (Suggested)
SLOT 7: Submachine Guns (Used for drive-bys)
- Mac
- Micro SMG
- Scorpion (Suggested)
- SMG (Strongest but not suggested)*
SLOT 8: Assault Rifles
- AK47 (Suggested)
- M16 (Strongest but not suggested)*
SLOT 9: Heavy Metal
- Flame Thrower (Suggested first)
- M249 (Suggested later)
- Minigun
- Rocket Launcher
SLOT 10: Long-Range Rifles
- Laser Scoped Sniper Rifle (Strongest but not suggested)*
- Sniper Rifle (Suggested)
*The whole deal with the "strongest but not suggested" bit is that you'll
eventually unlock quick respawns of the suggested item from the same Slot so I
find it better to stock up on ammo, even if they are weaker.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,__________,
o o
|
/ MAP LINKS|=================================================\|
========[VI.5)|
/_/*`
&==={[]}(X)
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
These links lead you to actual visual maps for the 99 Red Balloons, Pickups,
and Rampages! All maps were created by other GameFAQs users, not myself.
########---------------------------------------------------------------------.
# NOTE # - Easy-e for the PSP
|
########
|
| These maps were mainly built for the PSP version of the game. For all you
|

|PS2 players out there, you would have to follow these maps as best as you
can|
|and when you come to a point where something seems off, then refer to my
|
|guide, and you'll see what is going on.
|
`----------------------------------------------------------------------------'
= 99 Red Balloon Map - stinkymcpeterso:
www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-citystories/faqs/45612
= Health/Armor/Police Bribe Map - ZOLTRIX:
www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-citystories/faqs/45739
= Items Map - stinkymcpeterso:
www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-citystories/faqs/45773
= Rampage Map - dark52:
www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-citystories/faqs/48529
= Unique Stunt Jump Map - GTA_Phreak:
www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-citystories/faqs/48266
&&&&&&&&---------------------------------------------------------------------.
& TIPS & - Where Recognition Is Due
|
&&&&&&&&
|
| Just like my guide, these people put work into their maps as well. If you
|
|their maps, go ahead and click the "here" link at the very top of the page
to|
|recommend it to other users! I know they would appreciate it, just as I do.
|
`----------------------------------------------------------------------------'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
,________,
o o
|
/ CREDITS|===================================================\|
========[VI.6)|
/_/*`
&==={[]}(X)
|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Speaking of credits, if you do not wish to sit through the entire credit
sequence at the end of the game, you can just hold down the X button and it
will speed through them. Rockstar Games does put a lot of work into their
games
though, so it would be nice to see who actually does what.

But I digress, here are my own personal credits for my guide:


******************
= ROCKSTAR GAMES =
++++++++++++++++++
Though I was born May of 1987, I will have to admit that I have become very
addicted to 80's music, all thanks to this game and the original Vice City.
This company does amazing things and put a lot of heart and soul, which is
easily seen throughout their releases. Thank you Rockstar, you rock!
**************************
= GameFAQS and NeoSeeker = (So far)
++++++++++++++++++++++++++
Without your support for allowing all of us to write these guides and post
them to your sites, my love for game guide writing would be null. Thank you
for simply existing!
****************
= JACOB HANSEN =
++++++++++++++++
For having the patience to follow along with my and my guide, step by step,
and helping me achieve ultimate victory in the PSP percentage progress. We
have gone through a long process of baby steps towards our final
destination
and we made it buddy! Thank you!
Naturally, for any other person out there who submits tips and tricks that I
can add to my guide, I would like to thank you as well!
I hope you all enjoyed reading my guide as much as I enjoyed writing it! Now
onto my next project, which will probably be some more YouTube videos. Who
knows where the sunset will take me as I... oh screw it. Videos, then more
game
guides!

FAQ/Walkthrough by RARusk
Version: 4.2 | Updated: 01/17/15 | Printable Version
/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+|
|+
+|
"Grand Theft Auto: Vice City Stories" Strategy Guide
|+
+|
|+
+|
[PlayStation 2 Version]
|+
+|
Version 4.2 [Revision 11] (January 2015)
|+
+|
|+
+|
By Robert Allen Rusk.
|+
+|
Copyright 2007-2015 Robert Allen Rusk.
|+
+|
|+
+|
E-MAIL: rarusk[at]netzero[dot]com
|+
+|
|+

0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
\=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/
For this revision I did some additional format tweaking and clean-up.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
"Grand Theft Auto: Vice City Stories" is copyright 2007 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
"Grand Theft Auto: Vice City Stories" Official Strategy Guide (PSP Version) Written by Tim Bogenn. Copyright 2006 by DK Publishing, a division of Penguin
Group (USA), Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Red Balloons Maps
>>Rampage Maps
>>Unique Stunt Jumps Maps
>>Weapons Location Map
>>Pastimes Map
>>100% Completion List
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
A complete listing of contact and other information can be found at the end
of this guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:
>KR6 or >ZD12
0============================================0============================0
| VCT1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0
GEN1.
GEN2.
GEN3.
GEN4.
GEN5.
GEN6.

About The Guide


Grand Theft Auto: Vice City Stories
Differences Between the PSP and PS2 Versions
Technical Data
New Features
Controls and Vehicles
A. On Foot
B. Hand to Hand Combat
C. Using Weapons

D. Bicycles
E. Swimming
F. In Cars, Motorcycles, Boats, and Jetskis
G. In Helicopters
H. In Planes
I. In the Rhino
J. In the Hunter
GEN7. The Main Screen
GEN8. Game Menus
GEN9. Law Enforcement
A. Police Vehicles
GEN10. Using a Pay 'N' Spray
GEN11. Busted
GEN12. Wasted
GEN13. Purchase Icons
GEN14. Outfits
GEN15. Advanced Tips And Information
GEN16. 100% Completion List
0=========================================0===============================0
| VCT2. The West Side and Starfish Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=========================================0=================================0
WSD1.
WSD2.
WSD3.
WSD4.
WSD5.
WSD6.
WSD7.

In The Beginning.....
Your Safehouse
Before Doing The Main Story Missions
Exploring Your Surroundings
A Tour of the West Side and Starfish Island
Empire Sites and Small Businesses
Weapons and Other Helpful Items
A. Health, Body Armor, and Police Bribe Icons
WSD8. West Side and Starfish Island Weapons And Items
WSD9. Red Balloons Explained
WSD10. Red Balloons (West Side and Starfish Island)
WSD11. Unique Stunt Jumps Explained
WSD12. Unique Stunt Jumps (West Side and Starfish Island)
WSD13. Ambulance Mission
WSD14. Firetruck Mission
WSD15. Vigilante Mission
WSD16. Rampages Explained
WSD17. Rampages (West Side and Starfish Island)
WSD18. Taxi Mission
WSD19. The Dirtbike Track
WSD20. Playground on the Town
WSD21. Playground on the Dock [*PS2 Exclusive*]
WSD22. Rush! [*PS2 Exclusive*]
WSD23. The Yankee Method
0===============================0=========================================0
| VCT3. The Main Story Missions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===============================0===========================================0
++MSY1. Sgt. Jerry Martinez
=========================
JMT1. Cleaning House
WSD24. Phil's Shooting Range

JMT2. Conduct Unbecoming


++MSY2. Phil Cassidy
==================
PCD1. Cholo Victory
PCD2. Boomshine Blowout
++MSY3. Marty J. Williams
=======================
MJW1.
MJW2.
MJW3.
MJW4.
MJW5.
PCD3.
PCD4.

Shakedown
Fear the Repo
Waking Up The Neighbors
O, Brothel, Where Art Thou?
Got Protection?
Truck Stop
Marked Men

++MSY4. Louise Cassidy-Williams


=============================
LCW1. When Funday Comes
WSD25. Turismo (Sunshine Autos)
LCW2. Takin' Out the White Trash
LCW3. D.I.V.O.R.C.E.
LCW4. To Victor, the Spoils
WSD26. Empire Building (Part One)
A. Basics
B. Business Types, Size, and Vehicles
C. The In-Game Map
D. Gang Information
E. Attacking Sites
F. Basic Strategies for Empire Building
G. Goals for 100% Completion
WSD27. Reputation Missions (Part One)
A. Extortion (Protection Racket)
B. Pimping (Prostitution)
C. Loan Shark
++MSY5. Lance Vance
=================
LNV1. Jive Drive
LCW5. Hose the Hoes
LCW6. Robbing the Cradle
++MSY6. Umberto Robina
====================
UBR1.
UBR2.
UBR3.
UBR4.
LNV2.

Nice Package
Balls
Papi Don't Screech
Havana Good Time
The Audition

++MSY7. Bryan Forbes

==================
BRF1. Money for Nothing
WSD28. Vigilante Mission (Rhino)
LNV3. Caught as an Act
BRF2. Leap and Bound
BRF3. The Bum Deal
LNV4. Snitch Hitch
LNV5. From Zero to Hero
0=====================0===================================================0
| VCT4. The East Side |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=====================0=====================================================0
EST1.
EST2.
EST3.
EST4.
EST5.
EST6.
EST7.
EST8.

The Clymenus Suite Safehouse


A Tour of the East Side
East Side Weapons And Items
Red Balloons (East Side)
Rampages (East Side)
Unique Stunt Jumps (East Side)
Air Rescue
Empire Building (Part Two)
A. Basic Strategies for Empire Building (Part Two)
EST9. Reputation Missions (Part Two)
A. Drug Running (Drugs)
B. Robbery
C. Smuggling
EST10. Turismo (The Fairgrounds)
EST11. Mashin' Up the Mall
EST12. Beach Patrol
EST13. Land, Sea, and Air Ace
EST14. Crims On Water Wings [*PS2 Exclusive*]
EST15. Fire Copter
EST16. Haiti Hover Race
EST17. Caddy Daddy [*PS2 Exclusive*]
EST18. Playground at the Point
EST19. Playground on the Park [*PS2 Exclusive*]
EST20. Vice Sights
EST21. Crims On Wings
EST22. Hyman Memorial O.D.T. [*PS2 Exclusive*]
EST23. Harbor Hover Race
EST24. Civil Asset Forfeiture Impound
A. List One (Boats)
B. List Two
C. List Three
D. List Four
LNV6. Brawn of the Dead
LNV7. Blitzkrieg
++MSY8. The Mendez Brothers
=========================
MZB1. The Mugshot Longshot
EST25. Empire Building (Part Three)
MZB2. Hostile Takeover
EST26. Empire Building (Part Four)
MZB3. Unfriendly Competition

MZB4. High Wire


LNV8. Turn On, Tune In, Bug Out"
++MSY9. Reni Wassulmaier
======================
RWS1. Accidents Will Happen
EST27. Crash!
RWS2. The Colonel's Coke
RWS3. Kill Phil
RWS4. Say Cheese
EST28. Watersports
++MSY10. Gonzalez
===============
GNL1. Home's on the Range
EST29. Swinger's Club
GNL2. Purple Haze
RWS5. Kill Phil: Part 2
LNV9. Taking the Fall
LNV10. White Lies
LNV11. Where it Hurts Most
++MSY11. Ricardo Diaz
===================
RDZ1. Steal the Deal
RDZ2. The Exchange
GNL3. Farewell to Arms
MZB5. Burning Bridges
LNV12. Blitzkrieg Strikes Again
LNV13. Lost and Found
RWS6. So Long Schlong
RDZ3. Domo Arigato Domestoboto
RWS7. In The Air Tonight
LNV14. Light My Pyre
RDZ4. Over the Top
RDZ5. Last Stand
EST30. Skywolf
EST31. 100% Completion Score
0==================0
| VCT5. Conclusion |
0==================0
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT1. Introduction And General Information
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation

(1, 2, and 3), Xbox, and Xbox 360.


I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.
I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).
Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).
This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.
For my guide work I have more than twenty memory cards for my PlayStation 2.
Many of the memory cards are dedicated to "GTA: Liberty City Stories", "GTA
III", "GTA: Vice City" (Original Version (1.40)), "GTA: Vice City Stories",
and "GTA: San Andreas" (which uses up fifteen cards). GTA:VCS takes up space
on nine of those memory cards.
These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The Guide
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Welcome to my "Grand Theft Auto: Vice City Stories" guide! If this is the
first time you have visited then you will find a lot of useful information in
a highly organized format that you can use to beat all of the missions of the
game.
Quotes taken from readers' e-mail are presented "as is" and may include

spelling and grammatical errors.


The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of "Grand Theft Auto: Vice City Stories". Many hours
were spent going over the missions and finding unique ways to solve them. I
think you will be surprised by some of the solutions found here.
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.
While this guide was written initially for the PS2 version of the game, it
may also benefit those with the PSP version. If any of the strategies in this
guide won't work on it then feel free to write me and let me know so I can
make additional adjustments in future revisions.
I will also make many references to "Grand Theft Auto: Vice City" within this
guide as there are many places within Vice City Stories that are familiar to
those who played GTA:VC.
Another emphasis of this guide is *ORDER*. If you do the missions and tasks
in a certain order then the game will be easier and more fun for you.
Although the guide follows more or less the traditional story order, there
are ways to acquire more powerful weapons early in the game. The chapter "The
Yankee Method" is the best way to get these weapons early plus allow you to
do all of the side-missions prior to doing the Main Story Missions.
Each Red Balloon, Unique Stunt Jump, and Rampage have a letter designation to
make them easier to identify in this guide. In addition, there is a three
letter Neighborhood Prefix (listings below) indicating a particular
neighborhood or area where the item can be found (in these examples I use
"XXX"):
>>Red Balloons will be identified with an "BN".
--Examples: Red Balloon [XXX-BN21].
>>Rampages will be identified with an "R".
--Examples: Rampage [XXX-R34].
>>Unique Stunt Jumps will be identified with a "J".
--Examples: Unique Stunt Jump [XXX-J24].
Jump [XXX-J8].
0======================0
| Neighborhood Prefixes \
0=====================================>
PRI
NPM
VCP
LGC
WSB
OCB
FBA

Prawn Island
North Point Mall
Vice Point
Leaf Links Golf Club
Washington Beach
Ocean Beach
Fort Baxter Air Base

SFI
DTN
LHI
LTV
EIA
VPR

Starfish Island
Downtown
Little Haiti
Little Havana
Escobar International Airport
Viceport

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\

/=========================================================================\
| >GEN2. Grand Theft Auto: Vice City Stories
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
"Grand Theft Auto: Vice City Stories" is a prequel to "Grand Theft Auto: Vice
City" and originally appeared on the PlayStation Portable (PSP) handheld
system.
When it came out on the PSP, Rockstar Games said that it had absolutely no
intention of ever porting Vice City Stories to the PlayStation 2 console.
But, after what happened with "Grand Theft Auto: Liberty City Stories" plus
the large user base of the PS2 just begging for another GTA game, there was
no way I was going to believe them.
Sure enough, "Grand Theft Auto: Vice City Stories" was released, with little
fanfare, on the PlayStation 2 game console in March of 2007. And, of course,
you are now reading the guide I have made for it.
Vice City Stories, set in the year 1984, serves to fill in some details of
some of the characters, and the city, featured in "Grand Theft Auto: Vice
City" which is set in 1986.
It has more side-missions plus the ability to build an empire. The number of
Main Story missions seems smaller than in "Grand Theft Auto: Vice City" and
the game tends to chug badly when there is a lot going on.
Despite it being a port of the PSP version, the PS2 version is a pretty solid
game that feels familiar yet different at the same time. And pretty cheap
($20) too.
With all that said, let's get down to business and I will start with the
differences between the PSP and PS2 versions.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN3. Differences Between the PSP and PS2 Versions
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When "Grand Theft Auto: Liberty City Stories" came out on the PS2, there were
no differences between it and the PSP versions other than graphical and
control improvements.
But, when the PS2 version of "Grand Theft Auto: Vice City Stories" came out,
it quickly became apparent that there were many differences between the PS2
and PSP versions other than the graphical and control improvements. These
changes included extra side-missions, extra Rampages, extra Jumps, and fewer
Turismo races.
Listed below are the most notable differences between the PS2 and PSP
versions:
>>Six additional Unique Stunt Jumps
*********************************
--[LTV-J12] (Little Havana)
--[SFI-J16] (Starfish Island)

--[VCP-J26]
--[VCP-J29]
--[OCB-J32]
--[OCB-J33]

(Vice Point)
(Vice Point)
(Ocean Beach)
(Ocean Beach)

>>Five additional Rampages


************************
--[LTV-R15] (Little Havana)
--[SFI-R18] (Starfish Island)
--[PRI-R19] (Prawn Island)
--[VIM-R20] (North Point Mall)
--[OCB-R35] (Ocean Beach)
>>Five additional Checkpoint Races
********************************
--Playground on the Dock (Viceport)
--Crims On Water Wings"(Ocean Beach)
--Caddy Daddy (Leaf Links Golf Club)
--Playground on the Park (Ocean Beach)
--Hyman Memorial O.D.T. (Escobar International Airport)
>>One additional vehicle side-mission
***********************************
--Rush! (Viceport)
>>Three fewer "Turismo" races
***************************
In addition, one of the Rampages in the PSP version was moved from a parking
lot in Downtown north to The Dirtbike Track area (Rampage [DTN-R2]).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN4. Technical Data
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to cheat discs, such as Codebreaker, there are also various
programs that you can try to use with the game:
0====================0
| Xploder HDTV Player \
0=========================================================>
Xploder
most of
of them
in 480p
because

HDTV Player is a disc that will allow PlayStation 2 owners to play


their games in Progressive Scan mode. Many games will work but some
will have issues. "Grand Theft Auto: Vice City Stories" works great
mode. However, the main title intro will be a little glitchy
of "line meshing issues".

This is because the intro is actually a "film" instead of using the game
graphics. It is to my understanding that XHDTV doesn't handle film based
stuff well and that results in the jittery looking intro. But this is
actually a minor problem since you can easily skip the opening credits by
pressing the X Button. Once you get past the intro then all is good.
Because the graphics are designed for 480 vertical resolution, it is not

recommended that you put Vice City Stories in any mode higher than 480p.
The higher resolution modes, like 720p, simply shoehorn the 480 graphics
into the higher end modes and tend to really squash the screen.
0=================0
| GS Mode Selector \
0=========================================================>
This is a small program that is used with the memory card exploit known as
Free McBoot. Like with HDTV Viewer you can also view games in progressive
scan using this program. Unfortunately, this program does not work with
VCS.
0=========0
| HDLoader \
0=========================================================>
This program, which has been floating around the internet for years, will
let you install your favorite games onto a hard drive (assuming you have an
older style PS2 "Fatty" (with a Network Adapter) or an early version of a
PS2 "Slim" that has been modified to use a hard drive).
There are two variants of this program. The first variant is HDLoader which
is freeware and HDAdvance which is not. It is best to use HDLoader since it
is free and gets updated from time to time to improve compatibility and
functionality.
HDLoader is best installed with a popular memory card exploit known as Free
McBoot. VCS, from what I know, has always never been compatible with the
earliest versions of HDAdvance and HDLoader. Only the latest version of
HDLoader, .8c, works with VCS.
Why install the game on a hard drive? For starters, less wear and tear on
the DVD-ROM mechanism (that is assuming if it still works - thankfully you
can install games onto the hard drive from a PC as an option using a
program called WiinHip).
But mainly it is for faster loading speeds. With VCS everything (initial
load, loading from memory cards, entering/exiting buildings, changing
outfits, loading missions, and the "Welcome to" screens that come up when
you go from one half of Vice City to another) loads up faster. Well worth
the effort to install onto a hard drive.
However, there is one problem that must be noted. If you make a game save
to the Memory Card when playing VCS then that save will have an incorrect
time stamp.
Regardless of the date and time on your PS2 the new game save will always
have a time stamp of 1/1/2000 00:00:00. Unlike with the original Vice City
this will *NOT* cause a corruption that will ruin all of your game saves
and force you to delete them.
In addition, even if all save slots have game saves with the same timestamp
then the game will always load up the latest save without any problems. But
you can fix this minor issue by changing some settings within HDLoader.
After installing the game onto the HDD, highlight GTA:VCS on the Game List

menu and press SELECT. This will bring up the Game Compatibility Settings.
It will look like this:
Slow HDD access:
Disable DVD9 support:
Kill HDL After launch:
Date/timefix 2:
Date/timefix 3:
Disable network support:
Disable CzC patch:
Soul Calibur 2 / Suikoden V:

No
No
No
No
No
No
No
No

As you can see all of the default settings are set to "No". You need to
make the following changes to make sure that GTA:VCS works perfectly with
HDLoader:
Slow HDD access:
Disable DVD9 support:
Kill HDL After launch:
Date/timefix 2:
Date/timefix 3:
Disable network support:
Disable CzC patch:
Soul Calibur 2 / Suikoden V:

No
No
YES <---------YES <---------No
No
No
No

Although I kill HDL as a precaution it is the timefix option that is most


important. This setting will correct the timestamp issue. Outside of the
timestamp issue there are no other problems with GTA:VCS with HDLoader.
0================0
| Open PS2 Loader \
0=========================================================>
This program is meant to replace HDLoader and is more solid than HDL. You
use this in place of HDL and it will recognize the HDD and all the games
you have already installed.
OPL, or "Opal" as I like to call it, has its own compatibility modes for
games and won't recognize the settings used in HDL. Based on the time I
have played VCS on Opal I found it to run just as smooth as it was on HDL.
Unlike with HDL there are no timestamping issues to worry about so you
won't have any problems there.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN5. New Features
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Explained below are four new, and notable, features introduced in "Vice City
Stories":
0==================0
| Discovered Extras \
0====================================================>
In Vice City, and most other GTAs, you had to carefully keep track of the

Unique Stunt Jumps, Rampages, and Packages you collected. It was especially
easy to lose track of how many Jumps you did and it was frustrating to
figure out which one you missed since there was no way to tell if you got
the Jump or not.
In "Vice City Stories" a new feature was introduced that makes it easy to
keep track of such things. When you go to the Main Map, by pressing Pause,
then hold down the X Button to display the map options. When you do that
then you will see something called "Show Discovered Extras".
By holding down the X Button and using D-Pad Right and D-Pad Left then you
can see which Red Balloons you have popped, Rampages you have completed,
and what Jumps you have done. This is also used to un-clutter your map by
turning off the Empire Sites which appear about a third of the way through
the game.
0============================0
| Weapon Bribe Purchase Icons \
0====================================================>
Don't you just hate it when you get Wasted or Busted and you have to
rebuild your arsenal of weapons from scratch? Not anymore. Whenever you get
sent to a Police Station or Hospital you will notice a Purchase Icon (which
looks like a lock) nearby.
For $2,000 you can regain your weapons and all the ammo they had when they
were taken from you (but you can't get your Body Armor back). Very nice
feature indeed.
0============================0
| Vehicle Mission Checkpoints \
0====================================================>
One of the more aggravating things about some of the vehicle side-missions,
like the Ambulance Mission, is having to start again from Level 1 when
retrying after a failed attempt. Even more irritating is if you failed near
the very end.
Another new feature added is Level Checkpoints. When you complete Level 5
and Level 10 of a vehicle side-mission then you reach a checkpoint. If you
fail after those checkpoints then you restart at the current checkpoint
instead of Level 1 when retrying. This makes things less frustrating.
The following vehicle missions have the checkpoint feature:
++Ambulance Mission
++Firetruck Mission
++Vigilante Mission
++Air Rescue
++Beach Patrol
It must be pointed out, however, is that in the other GTAs the vehicle
side-missions were twelve levels. But, in Vice City Stories, they are
*FIFTEEN* levels, three more than the other GTAs. Not exactly cool but the
next feature is even worse.....
0==============0

| Driver Damage \
0====================================================>
While the three above features are welcomed, this one feature is not. The
best way I can describe this feature is Driver Damage. In the other GTAs,
when you were in a vehicle and was shot at, then the vehicle took the
damage exclusively. When you were in a bulletproof vehicle or a Rhino then
you were practically invincible from gunfire.
Not anymore.
Whenever you are in a vehicle, be it a regular car, bulletproof, Rhino,
even a helicopter, you can be shot at, and take damage, when inside.
That's right, even in a tank they can hit you through the front viewport
and hurt, and possibly, kill you. In bulletproof vehicles they can hit you
through the windows. Now what good is it to use such cool vehicles like
that if you can be killed while inside them?
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN6. Controls and Vehicles
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls. I have also included basic action and vehicle
information with their respective control schemes.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As with any GTA game, there are plenty of things you can do when on foot.
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Move Around.........................|
D-Pad or Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Look Forward........................|
L1 Button |
| [1] Look Behind.....................|
R3 Button |
| [2] Run.............................|
X Button |
| Jump................................|
Square Button |
| [3] Enter Vehicle...................|
Triangle Button |
| [4] Zoom In.........................|
Square Button |
| [4] Zoom Out........................|
X Button |
| [5] Take Picture....................|
Circle Button |
| Change Camera Mode..................|
Select Button |
| Pause...............................|
Start Button |
0===========================================================================0
[1] - This button is also used to recruit gang members for use in gang
warfare and general mischief. Switch to a Melee Weapon (like a Fist),
Target a gang member, and press the R3 Button to recruit.

[2] - If you hold down the Run button too long then you will tire and have to
rest before you can run again. Tapping the button in rhythm will serve
to help you run a little longer.
The more times you run, the better your stamina will be. You can solve
the problem of tiring out by acquiring the Infinite Run feature which
is obtained by successfully completing the Ambulance Mission
(detailed later).
[3] - When doing this to motorcycles, depending on how close you are, then
you can either knock the rider off with a elbow to the face or
jump-kick them to the chest.
[4] - These commands are used with the Binoculars and the Camera.
[5] - This command is used with the Camera.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Hand to Hand Combat |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
While all GTAs have some form of hand-to-hand weaponless combat, in Vice City
Stories, it has been expanded tremendously. You can grab people, throw them,
get on top of them, use combos, and even do insta-kill neckbreaks. Neat.
Of course, the people on the street aren't exactly weaklings. Many of them
will fight back when attacked and some of them are pretty tough to bring
down. In addition, too many neckbreaks at one time will quickly attract the
attention of the Cops.
To start fighting someone, target them with the R1 Button and then perform
any action you want to take.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>When targeting someone:
***********************
2-Move Power Combo.......................................(Tap) X
4-Move Standard Combo...............................(Tap) Circle
Grab (From front or back)...............................Triangle
Block.....................................................Square

Button
Button
Button
Button

>>When grabbing someone from the front:


*************************************
Massive Punch...........................................(Hold) X Button
2-Move Standard Combo...............................(Tap) Circle Button
Throw...................................................Triangle Button
>>When grabbing someone from the back:
************************************
Knee in the Back...............................................X Button
Jab in the Neck...........................................Circle Button
Neckbreak...............................................Triangle Button
>>When someone is on the ground:
******************************
Stomp/Kick.....................................................X Button

Punch.....................................................Circle Button
Pull Up.................................................Triangle Button
>>When targeting a dead person:
*****************************
Stomp/Kick..........................................X or Circle Buttons
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Using Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are plenty of weapons to use in Vice City Stories and have their own
set of commands to use when wielding one.
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Move Around.........................|
D-Pad or Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Look Forward........................|
L1 Button |
| Look Behind.........................|
R3 Button |
| Run.................................|
X Button |
| Jump................................|
Square Button |
| Enter Vehicle.......................|
Triangle Button |
| [1] Target Someone..................|
(Hold) R1 Button |
| [2] Free Aim........................|
R1 + L3 Buttons |
| [3] Aim Reticle.....................|
Left Analog Stick |
| [4] Attack..........................|
Circle Button |
| [5] Zoom In.........................|
Square Button |
| [5] Zoom Out........................|
X Button |
| Previous Weapon.....................|
L2 Button |
| Next Weapon.........................|
R2 Button |
| Change Camera Mode..................|
Select Button |
| Pause...............................|
Start Button |
0===========================================================================0
[1] - When targeting someone then you can use the L2 and R2 Buttons to switch
between targets when they are grouped together.
[2] - This allows you to freely aim your weapon in any direction you choose.
Very helpful when going after the Red Balloons (explained later in the
guide). For best results, hold the L3 Button first THEN press the R1
Button. This will keep you from accidentally targeting someone (like a
Cop).
[3] - This is used with Free Aim mode, Sniper Rifles, and Rocket Launchers.
[4] - When holding a melee weapon (like a Baseball Bat) then the Circle
Button is used to swing at your target.
When using Grenades or Molotovs then the same button is used to throw
your weapon at the target. The longer you hold the button, the farther
you throw.
When holding a gun (like an Equalizer) or a heavy weapon (like a
Rocket Launcher) then you use the Circle Button to shoot.

[5] - These commands are used when targeting with a Sniper Rifle.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Bicycles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
One other interesting difference between Vice City Stories and GTA: Vice City
is the inclusion of bicycles. There is only one checkpoint race, "Mashin' Up
the Mall", that uses a bicycle. There is also one parked in the backyard just
west of The Mendez Brothers house on Prawn Island.
But, for the most part, they are kind of useless in general practice.
However, it does make for a very amusing rampage vehicle when shooting up the
town and pissing off the Cops.
There are no skills to upgrade like you could in "Grand Theft Auto: San
Andreas" but the Infinite Run feature (from doing the Ambulance Mission) will
keep you from slowing down when on a bike.
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Look Left...........................|
L2 Button |
| Look Right..........................|
R2 Button |
| Look Behind.........................|
L2 + R2 Buttons |
| Pedal...............................|
(Hold) X Button |
| Pedal Faster........................|
(Tap) X Button |
| Brake...............................|
R1 Button |
| Reverse.............................|
Square Button |
| Bunnyhop............................|
L1 Button |
| Bunnyhop Higher.....................|
(Hold) L1 Button |
| [1] Attack (Drive-By Mode)..........|
Circle Button |
| Exit Bike...........................|
Triangle Button |
0===========================================================================0
[1] - You use this in conjunction with the L2 and R2 Buttons to shoot to your
left or right. You can also shoot forward while riding a bicycle by
holding down the Circle Button without using the L2 or R2 Buttons.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Swimming |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In Vice City Stories you can swim, unlike Tommy Vercetti in "Grand Theft
Auto: Vice City" who prefers to just drown. You can't go underwater, like you
could in "Grand Theft Auto: San Andreas", but you can still do pretty well on
the surface.
Of course, you're thinking "what's going to keep me from swimming to the
other side early". Two things.
First, there is a Swimming Stamina Bar that appears where it Bar is.
You have a limited amount of swimming stamina while in the water. It goes
down faster the faster you swim. When it runs out then you drown. You can
gain Infinite Swimming Stamina by successfully completing the Beach Patrol
vehicle side-mission (after unlocking the East Side).

Second, there is a Wave Generator that activates when you


of where you are supposed to be. When you go too far east
to see very large waves being generated. These waves will
tracks when you are swimming and, when you stop swimming,
push you back west.

get far enough east


then you will start
stop you in your
then the waves will

But there is an easy way to get to the other side early and that will be
explained later in the guide.
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Swim Direction......................|
D-Pad or Left Analog Stick |
| Look Around.........................|
Right Analog Stick |
| Sprint..............................|
(Hold) X Button |
| Climb Up............................|
Square Button |
| Enter Boat..........................|
Triangle Button |
| Change Camera Mode..................|
Select Button |
| Pause...............................|
Start Button |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. In Cars, Motorcycles, Boats, and Jetskis |~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As with all the other GTAs, there are plenty of cars to use in Vice City
Stories. From junkers and gang cars to the fanciest sports cars. They can all
be used here. And there two new land vehicles introduced in VCS.
The first is the Bover '64 which is a hovercraft and the second is a Splitz-6
ATV. These two are all-terrain vehicles and can go over any surface.
In addition, the motorcycles are great for exploration, jumping, and looking
cool on. Perhaps the single biggest advantage to the bikes is the fact that
you can shoot forward (using a sub-machine gun) while riding one. You can
then take down anyone that tries to cut in front of you (like a Police car).
However, there are a couple of disadvantages. First, it is much easier for a
cop to knock you off and bust you than if he busts you in a car. Second, you
can easily wipe out or get knocked off by other motorists if you're not
careful.
But let's not forget the boats. They are part of the culture of Vice City.
From sailboats to speedboats they are all represented. But there is a new
water vehicle being introduced in VCS: the Jetski. This vehicle is perfect
for water based jumping, racing, and drive-bying other boats.
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| [1] Turn Vehicle....................|
D-Pad or Left Analog Stick |
| Look Left (Drive By Mode)...........|
L2 Button |
| Look Right (Drive By Mode)..........|
R2 Button |
| Look Behind.........................|
L2 + R2 Buttons |
| Accelerate..........................|
X Button |
| Reverse.............................|
Square Button |
| [2] Brake...........................|
R1 Button |

| [3] Exit Vehicle....................|


Triangle Button |
| [4] Attack (Drive By Mode)..........|
Circle Button |
| Change Radio Stations...............|
L1 Button |
| Use Horn (Or Siren).................|
L3 Button |
| Activate Vehicle Missions...........|
R3 Button |
| Change Camera Mode..................|
Select Button |
| Pause...............................|
Start Button |
0===========================================================================0
[1] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction
with the Brake Button to perform a stoppie on a motorcycle.
[2] - Your stopping power is increased when used in conjunction with the
Reverse button.
[3] - You can jump from a moving car when you need to make a quick exit. You
will hurt yourself a little bit when you do but that is much better
then getting stuck in a flaming car that's about ready to blow up.
[4] - You use this in conjunction with the L2 and R2 Buttons to shoot to your
left or right. You can also shoot forward while riding a motorcycle by
holding down the Circle Button without using the L2 or R2 Buttons.
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. In Helicopters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are plenty of helicopters to use in Vice City Stories. They can be used
to quickly fly from one part of Vice City to another. Most of these choppers
are used in side-missions and checkpoint races.
The Sea Sparrow, which was an unlockable vehicle in GTA: Vice City, only
appears during the mission "The Colonel's Coke" and the "Land, Sea, and Air
Ace" checkpoint race in VCS. You need to fail one of those missions while in
the Sea Sparrow to acquire it.
One of the biggest differences between the helicopters used in VCS and the
ones in GTA: Vice City is the fact that, when you hit a solid object like
a building, then the chopper doesn't spin in the direction of the blades.
This makes it difficult to tell when you are actually hitting something and
taking damage. This also makes it problematic when you are in tight spaces
(such as in-between buildings).
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Move Forward........................|
Left Analog Stick Up |
| Move Backward.......................|
Left Analog Stick Down |
| Sidestep Left.......................|
Left Analog Stick Left |
| Sidestep Right......................|
Left Analog Stick Right |
| Turn Clockwise......................|
R2 Button |
| Turn Counterclockwise...............|
L2 Button |
| Ascend..............................|
X Button |
| Descend.............................|
Square Button |
| Hover...............................|
L3 Button |
| Exit Helicopter.....................|
Triangle Button |

| [1] Fire Guns.......................|


Circle Button |
| [2] Change Radio Stations...........|
L1 Button |
| [3] Activate Vehicle Mission........|
R3 Button |
| Change Camera Mode..................|
Select Button |
| Pause...............................|
Start Button |
0===========================================================================0
[1] - This applies to the Little Willie and Sea Sparrow.
[2] - The VCPD Maverick is the only helicopter, outside of the Hunter, that
doesn't have a music radio.
[3] - This is used for the "Air Rescue" side-mission. This can also be used
to deactivate the "Fire Copter" and "Vice Sights" side-missions.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. In Planes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are two different planes to fly in Vice City Stories: the Skimmer and
the Biplane. They are used mainly in checkpoint races but you can use them
outside of that.
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Dive................................|
Left Analog Stick Up |
| Rise................................|
Left Analog Stick Down |
| Angle Left..........................|
Left Analog Stick Left |
| Angle Right.........................|
Left Analog Stick Right |
| Turn Left (Biplane).................|
L2 Button |
| Turn Right (Biplane)................|
R2 Button |
| Accelerate..........................|
X Button |
| Decelerate..........................|
Square Button |
| Exit Vehicle........................|
Triangle Button |
| Change Radio Stations...............|
L1 Button |
| [1] Deactivate Vehicle Mission......|
R3 Button |
| Change Camera Mode..................|
Select Button |
| Pause...............................|
Start Button |
0===========================================================================0
[1] - You use this when you are in a checkpoint race and you wish to get out
of it to use the plane in something else.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| I. In the Rhino |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Rhino is probably the single toughest vehicle in the game and is one of
the preferred vehicles to use in the Vigilante Mission (explained later in
the guide).
You can acquire this vehicle during a 6-Star Wanted Rating and take it from
the soldiers or wait until after completion of the mission "Last Stand" where
one will be unlocked for you at Fort Baxter Air Base.
Although the Rhino is pretty tough, it is prone to being flipped on its roof

more easily than in "GTA: Vice City" when hitting an object. Of course, it
can still be easily destroyed by fire (from a Molotov or Flamethrower).
Another weakness is Driver Damage which was explained in the last chapter.
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Turn Vehicle........................|
D-Pad or Left Analog Stick |
| Look Left...........................|
L2 Button |
| Look Right..........................|
R2 Button |
| Look Behind.........................|
L2 + R2 Buttons |
| Accelerate..........................|
X Button |
| Reverse.............................|
Square Button |
| Brake...............................|
R1 Button |
| Exit Rhino..........................|
Triangle Button |
| Turret Control......................|
Right Analog Stick |
| Main Gun............................|
Circle Button |
| Use Horn............................|
L3 Button |
| Activate Vigilante Mission..........|
R3 Button |
| Change Camera Mode..................|
Select Button |
| Pause...............................|
Start Button |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| J. In the Hunter |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Hunter appears at the southeastern part of Escobar International Airport
after completion of the mission "Last Stand" and is used in the checkpoint
race "Skywolf". It is also the single most preferred vehicle to use in the
Vigilante Mission (explained later in the guide).
If you wish to use the Hunter outside of the "Skywolf" race then either push
it some distance from its spot with a large vehicle or cancel the race by
pressing the R3 Button. There are some differences between the Hunter used in
Vice City Stories and the one used in GTA: Vice City.
First off, the Machine Gun has an incredible auto-aim system. The gun will
automatically rotate to hit targets, even those to the side of the Hunter. A
great way to rack up kills in the Vigilante Mission.
However, it also has some disadvantages. Like the other helicopters in VCS,
it won't spin when hitting a building or any other solid object making it
more difficult to tell when you are taking damage.
But the worst part is that the Hunter in VCS is *MUCH* weaker than the one in
"GTA: Vice City". It doesn't take a whole lot to destroy the attack chopper.
Very disappointing.
0===========================================================================0
|
Command
|
Joypad Control
|
0===========================================================================0
| Move Forward........................|
Left Analog Stick Up |
| Move Backward.......................|
Left Analog Stick Down |
| Sidestep Left.......................|
Left Analog Stick Left |
| Sidestep Right......................|
Left Analog Stick Right |
| Turn Clockwise......................|
R2 Button |

| Turn Counterclockwise...............|
L2 Button |
| Ascend..............................|
X Button |
| Descend.............................|
Square Button |
| Hover...............................|
L3 Button |
| Exit Hunter.........................|
Triangle Button |
| Fire Machine Gun....................|
R1 Button |
| Fire Rockets........................|
Circle Button |
| Activate Vigilante Mission..........|
R3 Button |
| Change Camera Mode..................|
Select Button |
| Pause...............................|
Start Button |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. The Main Screen
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Your Main Screen is where all of the action in Vice City Stories take place.
In the center of your screen is your main character, Victor Vance. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera.
In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Empire Sites (explained later), and Safehouses.
In the upper right corner of the Main Screen you will find the game clock,
your Health Bar, your Armor Bar (when you have Armor), Swimming Stamina Bar
(when you are in the water), your money, and the weapon or item you are
currently holding.
Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. Game Menus
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you pause the game, using the Start Button, then you also bring up these
menus listed at the bottom of the screen:
0===========================================================================0
| Map
| This shows the in-game map of Vice City. This is where you can |
|
| find your position, missions strands, and other notable
|
|
| places.
|
|----------+----------------------------------------------------------------|
| Brief
| This is where you can go through the text used in the
|
|
| cutscenes, missions, and outside of missions.
|
|----------+----------------------------------------------------------------|
| Game
| This is where you load saves, delete saves, or start a new
|
|
| game.
|
|----------+----------------------------------------------------------------|
| Stats
| This is where the statistics for everything you do are listed. |

|----------+----------------------------------------------------------------|
| Controls | This is where you can see and setup your preferred control
|
|
| scheme.
|
|----------+----------------------------------------------------------------|
| Audio
| This is where you control the audio and listen to some of the |
|
| radio stations featured in the game.
|
|----------+----------------------------------------------------------------|
| Display | This is where you control some of the visual aspects of the
|
|
| game.
|
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. Law Enforcement
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Every metropolis has a Police force and Vice City is no different. When you
do something bad near a Cop, like mugging a person, then one of the stars
below your Health and Armor status will light up indicating a Wanted Rating.
The Cops will then try to bust you. The more stars you have, the more
aggressive they will be.
There are several ways to get rid of a Wanted Rating:
0===========================================================================0
| Hiding out somewhere for a bit (only works at 1-Star).
|
|---------------------------------------------------------------------------|
| Driving a car (excluding rescue and Police Vehicles) into a Pay 'N'
|
| Spray.
|
|---------------------------------------------------------------------------|
| Getting a Police Bribe Icon (drops the Wanted Rating down a notch).
|
|---------------------------------------------------------------------------|
| Completing the current mission (if you get a Wanted Rating during one).
|
|---------------------------------------------------------------------------|
| Getting Busted or Wasted.
|
|---------------------------------------------------------------------------|
| Changing into a different Outfit. Works up to 2-Star.
|
0===========================================================================0
There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:
0=======0
| 1-Star \
0=====================================>
You are of mild interest to the Cops. They will chase you on foot, and they
are pretty fast in Vice City Stories, and they will smack you with their
Nightsticks when close enough (and are pretty good bare-fist fighters too).
Even at this Rating they are pretty aggressive and will put you on your ass
quickly if you try to fight them without some kind of weapon (although you
can grab hold of one and beat him senseless). Hiding out somewhere for
awhile will get rid of a 1-Star Wanted Rating.
0=======0

| 2-Star \
0=====================================>
Things get a bit more serious here. The number of Cops increase a bit and
they will start shooting you instead of whacking you with their clubs. They
are also very aggressive in vehicle pursuit, almost too aggressive. You
can't wait things out this time but you can still switch out clothes to get
rid of a 2-Star rating.
0=======0
| 3-Star \
0=====================================>
At this level a helicopter will start pursuing you and will shoot at you
if you stand still long enough for it to do so. And the Police will get
more aggressive in their pursuit of you including the use of Spike Strips
which are used to blow out the tires of your car.
In addition, the Vice Squad, with their Crockett and Tubbs look-alikes,
will now join in the chase (in their high-priced Cheetahs).
0=======0
| 4-Star \
0=====================================>
Now the SWAT team joins in. They will try to blockade the road with their
Enforcers and rappel down from the Police helicopter.
This is in addition to everything else being thrown at you. And the Police
become more aggressive still in that when you approach a roadblock all of
the SWAT fire together at your vehicle and will damage it considerably by
the time you approach it.
0=======0
| 5-Star \
0=====================================>
The FBI will now lend their assistance in hopes of bringing you down. They
will ride in large FBI Washingtons and carry four agents, all packing MP5s,
and they are not afraid to use them.
Approaching an FBI roadblock in anything other than a bulletproof vehicle
is nothing short of suicide since they can quickly destroy even the
toughest car before you can approach the roadblock. You can max out at
5-Star after completion of the mission "To Victor, the Spoils".
0=======0
| 6-Star \
0=====================================>
After making mincemeat of the Police force, including the FBI, then the
city will now call in the Army to deal with you. They will come in with
Rhinos and trucks and will mainly try to kill you (but they will arrest you
if the opportunity presents itself).
The soldiers will kill you quickly with their SMGs and barely getting
touched (while in a vehicle) by a Rhino will spell certain death. It will

be quite difficult to survive at this level for very long. You can achieve
this maximum rating after completion of the mission "From Zero to Hero".
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In addition to all of the other cars you can take in Vice City you can also
use Police Vehicles. The main reason for acquiring one is for the Vigilante
Mission which is explained later in the guide. In addition, some have
additional features and bonuses that can help you.
Listed below are the Police Vehicles utilized in Vice City Stories:
>>VCPD Cruiser
************
Found: On the street and at all Police Stations.
----------------------------------------------------------------------Notes: As a bonus you get five Shotgun shells when entering a VCPD
Cruiser. If you don't already have a Shotgun then you can get a
Shotgun with five shells.
>>VCPD Wintergreen
****************
Found: At the Little Havana Police Station.
----------------------------------------------------------------------Notes: You can shoot forward when riding this motorcycle which can make
it easier to do the Vigilante Mission.
>>VCPD Cheetah
************
Found: During a 3-Star Wanted Rating.
>>VCPD Enforcer
*************
Found: During a 4-Star Wanted Rating or at the back of the Downtown
Police Station.
----------------------------------------------------------------------Notes: As a bonus you can get Body Armor when entering a VCPD Enforcer.
>>FBI Washington
**************
Found: During a 5-Star Wanted Rating.
>>Rhino
*****
Found: During a 6-Star Wanted Rating - also unlocked inside of Fort
Baxter Air Base after completion of the mission "Last Stand".
>>Hunter
******
Found: Unlocked at Escobar International Airport after completion of
the mission "Last Stand" and is also used for the checkpoint
race "Skywolf".
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Although there are Motorcycle Cops in Vice City Stories, they are not
aggressive at all. This is a far cry from the Motorcycle Cops in "Grand Theft
Auto: San Andreas" which constantly shot at your car from behind and made car
chases far less fun.
But this means that you now have an option of using the Police motorcycle in
the Vigilante Mission which can make it somewhat easier due to the fact that
you can shoot forward instead of just from the sides.
One of the best vehicles to use in the Vigilante Mission is the Rhino. The
Rhino isn't too hard to get once you are able to generate 6-Star Wanted
Ratings to get them to show up. I have a chapter that outlines on how to
acquire one and how to use it in the Vigilante Mission.
The Hunter, however, shows up after the Main Story Missions are done (after
the mission "Last Stand") and used in the checkpoint race "Skywolf".
Nevertheless, if you waited this long to do the Vigilante Mission, then this
is the absolute best vehicle to use.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Using a Pay 'N' Spray
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As noted above, you can drive a car or motorcycle, excluding Police and
rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as
well as repair it, to get rid of Wanted Ratings at a cost of $100. After
successfully completing all four vehicle lists for the Civil Asset Forfeiture
Impound then all of your visits to the Pay 'N' Sprays are free.
When you use the Pay 'N' Spray to get rid of your Wanted Ratings then the
Wanted Rating Stars will flash for a short time. While they are flashing, you
are then considered to be on "probation". If you commit a crime, like running
over someone, while the Wanted Rating Stars are flashing, then your Wanted
Rating will be reinstated.
There are four Pay 'N' Sprays in Vice City where you can go to get rid of
your Wanted Ratings and repair your vehicle:
>>Little Haiti (West Side).
>>Viceport (West Side).
>>Vice Point (East Side).
>>Ocean Beach (East Side).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Busted
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you get a Wanted Rating, and the Cops end up catching you, then you are
Busted. Any mission you were doing at the time will be Failed. When you are
Busted then you are sent to the nearest Police Station where you will be
processed (which takes six game hours) and released. You also lose all
weapons including your Body Armor.

In addition, you will be fined based on the number of Wanted Rating Stars you
have when you are Busted:
>>1-Star:
>>2-Star:
>>3-Star:
>>4-Star:
>>5-Star:
>>6-Star:

$100.
$200.
$400.
$600.
$900.
$1,500.

However, you can regain your weapons, but not your Body Armor, by utilizing
the nearby Weapon Bribe Purchase Icon (explained earlier). But don't wait too
long as it will disappear after you wander off and you will have to rebuild
your arsenal from scratch.
If you were in the middle of a mission when you were Busted then you will
also find a Taxi, with a blue arrow above it, nearby. This will take you back
near where you got the mission you were trying to do for a cost of $9.
There are four Police Stations in Vice City where you may find yourself if
you are Busted by the Cops:
>>Downtown (West Side).
>>Little Havana (West Side).
>>Vice Point (East Side).
>>Washington Beach (East Side).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Wasted
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you do something to empty your Health Bar, like being too close to an
explosion, getting shot up a lot, or drowning, then you will be Wasted. Any
mission you were doing at the time will be Failed.
When you are Wasted then you are sent to the nearest Hospital where you will
be treated (which takes six game hours), billed $100 and released. You also
lose all weapons including your Body Armor.
However, you can regain your weapons, but not your Body Armor, by utilizing
the nearby Weapon Bribe Purchase Icon (explained earlier). But don't wait too
long as it will disappear after you wander off and you will have to rebuild
your arsenal from scratch.
If you were in the middle of a mission when you were Wasted then you will
also find a Taxi, with a blue arrow above it, nearby. This will take you back
near where you got the mission you were trying to do for a cost of $9.
There are four Hospitals in Vice City where you may find yourself if you are
Wasted for any reason:
>>Schuman Health Care Center (Downtown).
>>West Haven Community Healthcare Center (Little Havana).
>>Shady Palms Hospital (Vice Point).
>>Ocean View Hospital (Ocean Beach).

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Purchase Icons
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
During the course of the game you will see Icons that look like an unlocked
lock. These are the Purchase Icons. As you progress through the game you will
unlock lots of them. These Icons will allow you to buy things, mostly
vehicles, that can be useful.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Weapon Bribe
************
Unlocked After: Being Wasted or Busted.
Locations: Schuman Health Care Center (Downtown).
Downtown Police Station.
West Haven Community Healthcare Center (Little Havana).
Little Havana Police Station.
Shady Palms Hospital (Vice Point).
Washington Beach Police Station.
Ocean View Hospital (Ocean Beach).
Price: $2,000.
----------------------------------------------------------------------Notes: This Purchase Icon will allow you to get back the weapons you
lose when you are Busted or Wasted (but no Body Armor). One of
the nicest new features in Vice City Stories.
>>Bulletproof Sanchez
*******************
Unlocked After: Conduct Unbecoming.
Location: In front of the 101 Bayshore Avenue Safehouse.
Cost: $4,000.
----------------------------------------------------------------------Notes: A nice little vehicle to have when you want to do some mischief.
>>Quad
****
Unlocked After: When Funday Comes.
Location: At Sunshine Autos.
Cost: $3,000.
----------------------------------------------------------------------Notes: A simple standard quad-bike.
>>Bulletproof Ventoso
*******************
Unlocked After: The Audition.
Location: At the King Knuts (Downtown).
Cost: $2,500.
----------------------------------------------------------------------Notes: A bulletproof moped? Hmmmmm.....
>>Splitz-6 ATV
************
Unlocked After: From Zero to Hero.

Location: At The Compound Safehouse.


Cost: $4,500.
----------------------------------------------------------------------Notes: An interesting six-wheeled vehicle. Not very fast but has good
cornering characteristics and can go over any surface including
water. However, when in the water, this vehicle moves very slow
so this is only recommended for short distances.
>>Squallo
*******
Unlocked After: From Zero to Hero.
Location: At the pier just west of The Compound Safehouse.
Cost: $4,000.
----------------------------------------------------------------------Notes: One of the fastest boats in Vice City Stories.
>>Little Willie
*************
Unlocked After: From Zero to Hero.
Location: On top of The Clymenus Suite Safehouse.
Cost: $5,000.
----------------------------------------------------------------------Notes: A small single person gyrocopter. Has cannons in the front to
blow stuff up with. Can be used to make quick jaunts across Vice
City.
>>Skimmer
*******
Unlocked After: From Zero to Hero.
Location: At the dock just west of The Clymenus Suite Safehouse.
Cost: $4,500.
----------------------------------------------------------------------Notes: Yep, you can now have your very own water plane.....
>>Marquis
*******
Unlocked After: From Zero to Hero.
Location: At the dock just east of the 101 Bayshore Avenue Safehouse.
Cost: $4,500.
----------------------------------------------------------------------Notes: A nice easygoing sailboat. Good for quiet getaways.
>>Bulletproof BF Injection
************************
Unlocked After: Successful completion of "Beach Patrol".
Location: At Sunshine Autos.
Cost: $4,000.
----------------------------------------------------------------------Notes: A bulletproof dune buggy. Great for causing trouble on the
beach.
>>Quad
****
Unlocked After: Unfriendly Competition.
Location: On the beach next to the Standing Vice Point Hotel.
Cost: $3,000.
-----------------------------------------------------------------------

Notes: A simple standard quad-bike.


>>Bulletproof Stretch
*******************
Unlocked After: Kill Phil.
Location: At Sunshine Autos.
Cost: $3,000.
----------------------------------------------------------------------Notes: Your standard Hollywood-approved bulletproof limo.
>>Bover '64
*********
Unlocked After: White Lies.
Location: At the dock just west of The Clymenus Suite Safehouse.
Cost: $4,500.
----------------------------------------------------------------------Notes: Now you can play around with your very own hovercraft. Nice.
>>Phil Collins Concert
********************
Unlocked After: In The Air Tonight.
Location: Near the Ticket Window at Hyman Memorial Stadium.
Cost: $6,000.
----------------------------------------------------------------------Notes: And you thought your concert tickets were expensive.....
>>Movie Viewer
************
Unlocked After: 100% Completion.
Location: Inside The Clymenus Suite Safehouse.
Cost: Nothing.
----------------------------------------------------------------------Notes: This allows you to watch most of the intros and outros of the
Main Story Missions.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Outfits
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In Vice City Stories, you have the option to change clothes throughout the
game. Not only will this change your look it will also eliminate a Wanted
Rating (up to 2-Star). It will also change how you appear in the cutscenes.
In the beginning of the game you will be wearing the Army Fatigues Outfit but
you will lose it after completion of the mission "Conduct Unbecoming" (Sgt.
Jerry Martinez). However, you can regain it later.
The Outfits are unlocked after doing certain missions and tasks and can be
accessed at all of your Safehouses. Here is the complete list:
>>Casual Outfit
*************
Unlocked After: Conduct Unbecoming.
Description: Acid washed jeans and a blue shirt. This is the outfit you
will probably end up wearing the most throughout the game.

Can be considered the default outfit.


>>Trailer Trash Outfit
********************
Unlocked After: D.I.V.O.R.C.E..
Description: A white sleeveless t-shirt and dark blue jeans. A good way
to fit in with the redneck crowd.....
>>Leisure Outfit
**************
Unlocked After: "To Victor, the Spoils" and after creating a
High-Roller Prostitution Business in Empire Building.
Description: Purple shirt, gold chain, and white pants. For those who
want to pimp in style.....
>>Repo-Man Outfit
***************
Unlocked After: "To Victor, the Spoils" and after creating a
High-Roller Loan Shark Business in Empire Building.
Description: A white shirt, tie, and black pants. Not very tough
looking for a repo man is it? But would you want to take
any chances against Vic anyway? Thought so.....
>>Hired Muscle Outfit
*******************
Unlocked After: "To Victor, the Spoils" and after creating a
High-Roller Protection Racket Business in Empire
Building.
Description: A gray and white sleeveless shirt with a white sleeveless
T-shirt underneath, black gloves, and black pants. Trust
me, you will need protection.....from Vic anyway.....
>>Cuban Style Outfit
******************
Unlocked After: Havana Good Time.
Description: A light blue Cuban style short sleeve shirt and white
pants.
>>Tracksuit Outfit
****************
Unlocked After: "From Zero to Hero" and after creating a High-Roller
Drug Business in Empire Building.
Description: A red, white, and blue tracksuit plus a gold chain.
>>Hood Outfit
***********
Unlocked After: "From Zero to Hero" and after creating a High-Roller
Robbery Business in Empire Building.
Description: A black hooded jacket, ski mask, black gloves, and blue
jeans.
>>Smuggler Outfit
***************
Unlocked After: "From Zero to Hero" and after creating a High-Roller
Smuggling Business in Empire Building.
Description: A light blue jacket with a striped shirt underneath plus
beige pants.

>>Smart Suit Outfit


*****************
Unlocked After: Successfully finishing all Reputation Missions for all
six Business Types in Empire Building.
Description: A bright light blue pastel suit with gold chain.
>>Pastel Suit Outfit
******************
Unlocked After: Brawn of the Dead.
Description: A garish yellow suit with orange shirt underneath. Man,
aren't you glad the 80's are over?.....
>>Wet Suit Outfit
***************
Unlocked After: Successfully completing all eight courses in the
"Watersports" checkpoint races.
Description: A black and yellow wetsuit. Perfect for when riding the
Jetski. Cowabunga!
>>Army Fatigues Outfit
********************
Unlocked After: Over the Top.
Description: These are the fatigues you wore at the beginning of the
game. In addition, you can use this Outfit to re-enter
Fort Baxter without getting shot at.
>>Winner Outfit
*************
Unlocked After: Last Stand.
Description: A white T-shirt (with the pattern R*LAX on the front) and
blue jeans. Yes, a winner is you.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. Advanced Tips And Information
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below are some tips and additional information that will be of benefit to
you:
0================0
| Quick Targeting \
0====================================================>
When locking onto targets with a gun (like a Pistol) while holding down
Target then you can use the Next and Previous Weapon buttons to switch
targets. You can also let go of the Target button and quickly press it
again to pick up another target (after you kill the previous one).
0===================0
| The Tank Gun Boost \
0====================================================>
When you want to increase the speed of the often slow Rhino then rotate the
Main Gun 180 degrees so it faces the rear. Then fire the gun and keep

firing. The gun recoil will then propel it forward. The faster you fire,
the faster the tank will go. You can make the tank go very fast this way.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. 100% Completion List
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is everything you need to do to get 100% Completion within Vice City
Stories:
>>Completion of all Main Story Missions
*************************************
++From "Soldier" to "Last Stand".
>>Complete the following tasks
****************************
++Pop all 99 Red Balloons.
++Complete all thirty five Rampages.
++Complete all thirty six Unique Stunt Jumps.
++Complete the Civil Asset Forfeiture Impound lists (Viceport).
++Complete "Phil's Shooting Range".
++Complete "Swinger's Club".
>>Complete the following vehicle side-missions
********************************************
++Firetruck Mission
++Vigilante Mission
++Ambulance Mission
++Taxi Mission
++Air Rescue
++Beach Patrol
++Fire Copter
++Vice Sights
++Rush! [*PS2 Exclusive*]
++Crash!
>>Complete the following Checkpoint Races
***************************************
++Playground on the Town"(Downtown)
++Playground on the Dock"(Viceport) [*PS2 Exclusive*]
++Playground at the Point (Vice Point)
++Playground on the Park (Ocean Beach) [*PS2 Exclusive*]
++Mashin' Up the Mall (North Point Mall)
++Land, Sea, and Air Ace (Ocean Beach)
++Crims On Water Wings (Ocean Beach) [*PS2 Exclusive*]
++Haiti Hover Race (Little Haiti)
++Caddy Daddy (Leaf Links Golf Club) [*PS2 Exclusive*]
++Crims On Wings (Escobar International Airport)
++Hyman Memorial O.D.T. (Escobar International Airport) [*PS2
Exclusive*]
++Harbor Hover Race (Ocean Beach)
++Skywolf (Escobar International Airport)
++Watersports [eight courses] (Prawn Island)
++The Dirtbike Track (Downtown):

--Sanchez Time Trials (twelve courses)


--Quad Bike Time Trials (four courses)
--BMX Time Trials (eight courses)
++Turismo:
--Sunshine Autos (five races)
--The Fairgrounds (four races)
>>Do the following within Empire Building
***************************************
++Own all thirty Empire Sites.
++Have all six Business Types:
--Prostitution
--Loan Shark
--Protection Racket
--Drugs
--Robbery
--Smuggling
++Create at least one High-Roller Business of each Business Type to
earn the following Outfits for your Safehouses:
--Leisure (Prostitution)
--Repo-Man (Loan Shark)
--Hired Muscle (Protection Racket)
--Tracksuit (Drugs)
--Hood (Robbery)
--Smuggler (Smuggler)
++Successfully complete all Reputation Missions for all six Business
Types to earn the Smart Suit Outfit.
With that done it is now time to move onto the main portion of the guide
starting with.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT2. The West Side and Starfish Island
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
At the northern part of the West Side is the Downtown district. This is where
many corporations and businesses set up shop. It is also home to the world
famous Hyman Memorial Stadium where many concerts and events are held. South
of Downtown is Little Haiti where most of the resident Carribeans live and
work. The area has a lot of rundown homes and small businesses.
Little Havana is where most of the resident Cubans work and live. Although
this neighborhood is a bit rundown like Little Haiti, the residents do manage
to make it more colorful and lively.
To the east of Little Havana is Starfish Island. This area is where the
richest make their residence. Million dollar mansions dot the small island.
Plus a large one being built on the south side of the island.
South of Little Havana is the Viceport area. This is where the ships dock to
unload cargo from all over the world. The vast majority of this district

consists of large warehouses and the Vice City Port Authority buildings.
West of Little Havana is Escobar International Airport. This is where many
people fly in from all over the world to partake in the splendor that is Vice
City whether it be for business or pleasure.
However, due to the threat of a major hurricane, nobody can fly in or out of
the Airport. All of the bridges to the East Side have been closed so you
cannot go there for the foreseeable future. Large waves, which are being
generated by the large tropical disturbance offshore, will prevent anyone
from swimming very far in Vice City's waters.
Just north of Escobar International Airport is Fort Baxter Air Base. This is
the main military base for the Vice City area. Its primary purposes is to
serve as a deterrent to nearby communist Cuba and to help out law enforcement
in crisis situations.
And it is where we start the story.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD1. In The Beginning.....
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
0================0
| Vice City: 1984 \
0=====================================>
A military truck drives into Fort Baxter Air Base. In the back is a lone
passenger: Private Victor Vance. He has joined the military to help support
his family which includes a sick brother who needs constant care.
After leaving the truck then he meets his superior officer: Sgt. Jerry
Martinez. However, Martinez turns out to be less than professional. He would
rather get rich than help his country. After the two of them chat for a bit
then Jerry wants Vic to go and pick up a package for him: "no risk". He also
gives Vic a pager and the use of his motorcycle.
This also starts the mission "Soldier". Go over to the V.I.P. dock near
Escobar International Airport (but, if you want, then go into the Main
Terminal building and get the Body Armor found at Gate 9-14 on the upper
level before going to the dock).
When you get to the dock then you start a cutscene with the contact. During
the cutscene you are given the package and a message to give to Martinez.
Unfortunately, you are ambushed and have to defend the boat against the
attackers. The boat is eventually damaged to the point of where you have to
abandon ship. After jumping from the boat then you are given control again.
Ignore the attackers and swim back to shore. You will be given instructions
to head back to your Barracks. Once you get to your Barracks then the mission
will be successfully completed and you will get $50.
Then go ahead, save your game and have a look around the place.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\

/=========================================================================\
| >WSD2. Your Safehouse
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Your Safehouse at Fort Baxter Air Base is a simple Barracks where you can
save your game (and obtain Pistol ammo with the nearby Pistol Weapon Icon).
At the beginning there are no Weapon Icons here but this is where they will
be when you start popping Red Balloons (the Weapon Icons will be just outside
your barracks).
To the east of your Barracks is a Health Icon and just to the northwest is a
Patriot you can use to help explore the city. During the course of the game
you will gain three additional Safehouses you can use to save your game. In
addition, you can gain an Assault Rifle, and ammo, by attacking your fellow
soldiers on base (neckbreak them from behind).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD3. Before Doing The Main Story Missions
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To start, I'm going to do as much of the off-story stuff as possible before
doing the second mission for Sgt. Jerry Martinez, "Cleaning House".
A lot of this stuff can be done in any order but doing some things in a
certain sequence will be of most benefit to you (like doing the Ambulance
Mission (for the Infinite Run feature) and shooting Red Balloons to generate
Weapon Icons for your Safehouses.
After saving the game then let's begin by.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD4. Exploring Your Surroundings
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although "Grand Theft Auto: Vice City Stories" has an in-game map, it doesn't
have a lot of detail. Therefore, it is important to explore each region to
know it better and find the landmarks that are used to help locate items,
Rampages and Unique Stunt Jumps.
To this end I have constructed tour guides for each region. Starting at your
current Safehouse I guide you through the region and point out all of the
landmarks.
Many of the names for these landmarks are pretty straightforward, some are
referenced from the official strategy guide, some are made up to give them a
name to help find other objects, and some are referenced from "Grand Theft
Auto: Vice City".
With that said, let's go on.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\

| >WSD5. A Tour of the West Side and Starfish Island


|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that we're finally able to save the game let's have a tour of this area
of Vice City starting with the:
>>Fort Baxter Safehouse
*********************
Location: Fort Baxter.
Map: (E-1).
----------------------------------------------------------------------Notes: This is just a basic place to save your game and find some of
the Weapon Icons you can earn at this early stage of the game.
Leave the Safehouse and get into the nearby Patriot. After that then go
through the main gate and turn right. Take the road curve going south and
enter the tunnel. After going through and leaving the tunnel then you will
see a large building to your right which is the:
>>EIA Main Terminal Building
**************************
Location: (Central) Escobar International Airport.
Map: (F-[1, 2]).
----------------------------------------------------------------------Notes: This is the main terminal for the Airport. It has two large
gates that serves the largest planes that come to Vice City.
Just after the terminal then you will see the entrance for the Airport
grounds. Turn right through this entrance and go west along the south side of
the terminal building. Just after the terminal building then you will see a
large tower which is the:
>>EIA Control Tower
*****************
Location: (Central) Escobar International Airport, just west of the EIA
Main Terminal Building.
Map: (F-1).
----------------------------------------------------------------------Notes: This large lavender colored tower serves the Airport.
And right next to it to the west is the:
>>Main Runway
***********
Location: (West) Escobar International Airport.
Map: ([F, G, H]-1).
----------------------------------------------------------------------Notes: This north-south runway is the longest of the three runways that
serve the Airport area.
And just to the west of that is the:
>>EIA Fire Department
*******************
Location: (West) Escobar International Airport, just west of the Main
Runway.

Map: (F-1).
----------------------------------------------------------------------Notes: This is the main Fire Department for Escobar International
Airport and has a Firetruck which you can use to do the
Firetruck Mission.
From here, turn left and head south along the Main Runway and you will
eventually intersect with the:
>>South Runway
************
Location: (South) Escobar International Airport.
Map: (G-1), (F-2).
----------------------------------------------------------------------Notes: This southwest-northeast runway is one of the two secondary
runways for the Airport area.
Now turn left and head east until you reach a large building with a short
control tower. And this building is the:
>>EIA Freight and Cargo Terminal
******************************
Location: (Southeast) Escobar International Airport, southeast of the
South Runway.
Map: (G-2).
----------------------------------------------------------------------Notes: This large building is the main cargo terminal for Vice City.
From here, head north and exit the Airport grounds the same way you came in
then turn left. Then turn right when you get to the next three-way
intersection. Then go forward through the next four-way intersection. As you
continue forward then you will see a large building ahead of you which is
the:
>>North Terminal Building
***********************
Location: (North) Escobar International Airport.
Map: (E-1).
----------------------------------------------------------------------Notes: This is the north terminal building for the Airport.
Take the road curve going west then the next one going south and stop at the
next three-way intersection. To the southeast is a white building you went to
in the first mission which is the:
>>V.I.P. Terminal
***************
Location: (West) Escobar International Airport.
Map: (F-1).
----------------------------------------------------------------------Notes: This is a boat dock for the Airport. This allows people,
especially rich ones, to take a boat to and from the Airport
area.
Now from this three-way intersection, turn left. As you get near the next
four-way intersection then you should see to your left the:

>>EIA Main Parking Lot


********************
Location: (North) Escobar International Airport, just south of the
North Terminal Building.
Map: (E-1).
----------------------------------------------------------------------Notes: This is the main parking lot for the Airport.
Continue forward all the way to the three-way intersection where this road
ends then turn right. Then turn left at the next three-way intersection. From
here, follow the road curve going south. As you continue forward towards the
next road curve then you should see to your left the:
>>EIA East Parking Lot
********************
Location: (Southwest) Little Havana, next door west of The Fuel Depot.
Map: (F-2).
----------------------------------------------------------------------Notes: This is one of the parking areas for nearby Escobar
International Airport.
Continue forward and take the next road curve going east. Continue forward
and, as you get near the next four-way intersection, then you should see to
your right:
>>The Beachcomber Hotel
*********************
Location: (South) Little Havana.
Map: (F-2).
----------------------------------------------------------------------Notes: This is one of the small hotels near the Airport that cater to
the business traveler.
And directly across the street north from that is:
>>The Fuel Depot
**************
Location: (Southwest) Little Havana.
Map: (F-2).
----------------------------------------------------------------------Notes: This large area with pipes and large tanks is the main fuel
depository for nearby Escobar International Airport.
Now head forward through the four-way intersection then turn left onto the
large main road (Bayshore Avenue). To your right you should a see long group
of apartments. Near the south end of these apartments you should see one with
a pink flamingo and colored lights. And this apartment is:
>>101 Bayshore Avenue
*******************
Location: (Northeast) Viceport.
Map: (G-3).
----------------------------------------------------------------------Notes: This is one of the Safehouses you will earn during the game.
From here, head forward and through the main gates into Viceport then turn
right at the next three-way intersection. Head all the way to the three-way

intersection where this road ends. At the northeast corner of this


intersection is the:
>>Viceport Pay 'N' Spray
**********************
Location: (North) Viceport.
Map: (G-2).
----------------------------------------------------------------------Notes: This is where you can have your vehicle repaired or re-sprayed
to get rid of Wanted Ratings.
And directly across the street west from that is the:
>>Civil Asset Forfeiture Impound
******************************
Location: (West) Viceport.
Map: (G-2).
----------------------------------------------------------------------Notes: This is where vehicles impounded in the name of law and order
eventually end up.
From here, turn left and take the road curve going east. As you continue
forward then you should see a large building to your left which is the:
>>Vice City Port Authority Main Building
**************************************
Location: (South) Viceport.
Map: (G-[2, 3]).
----------------------------------------------------------------------Notes: This huge blue building with a control tower on top is the
headquarters for the Vice City Port Authority.
Continue forward and through the next three-way intersection and to the next
road curve going north. However, turn right off the road and head to the very
southeast corner of this area to find:
>>Phil's Depot
************
Location: (Southeast) Viceport, in the corner near the water's edge.
Map: (G-3).
----------------------------------------------------------------------Notes: This place is where you will meet up with Phil Cassidy later in
the game. This is also where Tommy Vercetti was ambushed at the
beginning of "Grand Theft Auto: Vice City".
Now head back to the road and head north through the main gates of Viceport.
Continue forward through the next three-way intersection then stop at the
next one. At the east side of this intersection is the:
>>South Bridge
************
Location: (South) Vice City.
Map: (F-[3, 4]).
----------------------------------------------------------------------Notes: This bridge connects Little Havana to Ocean Beach.
From this intersection, head north and stop at the next three-way

intersection. At the southwest corner of this intersection is the:


>>Little Havana Police Station
****************************
Location: (East) Little Havana.
Map: (F-3).
----------------------------------------------------------------------Notes: This is where you will be if you end up getting Busted while on
the West Side near the Little Havana area.
From here, head north to the next three-way intersection and stop. Just north
of the northwest corner of this intersection is the:
>>West Haven Community Healthcare Center
**************************************
Location: (Northeast) Little Havana.
Map: (E-3).
----------------------------------------------------------------------Notes: This is where you will be if you end up getting Wasted while on
the West Side near the Little Havana area.
And at the east side of this intersection is the:
>>Island Bridge (West)
********************
Location: (South Central) Vice City.
Map: (E-3).
----------------------------------------------------------------------Notes: This bridge connects Little Havana to Starfish Island.
From this intersection, turn right onto Island Bridge (West). After you get
on Starfish Island then head through the first three-way intersection then
stop at the second. At the south side of this three-way intersection is:
>>The Mansion
***********
Location: (South) Starfish Island.
Map: (E-[3, 4]).
----------------------------------------------------------------------Notes: This is the main residence of Ricardo Diaz, one of Vice City's
more notorious crime lords.
Now turn around and head back across Island Bridge (West) and to the main
road (Bayshore Avenue) then turn right. Continue forward until the road
angles northeast. Just as the road angles then you should see to your left
the:
>>Little Haiti Pay 'N' Spray
**************************
Location: (East) Little Haiti.
Map: (D-3).
----------------------------------------------------------------------Notes: This is where you can have your vehicle repaired or re-sprayed
to get rid of Wanted Ratings.
As you continue forward then you will go under a large bridge which is the:

>>Links Bridge
************
Location: (North Central) Vice City.
Map: (D-[3, 4]).
----------------------------------------------------------------------Notes: This bridge connects Little Haiti to Leaf Links Golf Club.
After going under this bridge then continue forward all the way to the road
curve going east. Just before you go through the curve then you should see
off to your left the:
>>Moist Palms Hotel Construction Site
***********************************
Location: (South) Downtown.
Map: (C-3).
----------------------------------------------------------------------Notes: This is the construction site for a new hotel being built in the
Downtown area.
Go through the curve and afterwards you should see a bar with a motorcycle
parked in front. And this is:
>>The Greasy Chopper
******************
Location: (Southeast) Downtown.
Map: (C-3).
----------------------------------------------------------------------Notes: This popular biker hangout is where you will pick up certain
missions in "Grand Theft Auto: Vice City".
From here, take the road curve going north and stop at the next three-way
intersection. At the northwest corner of this intersection is:
>>The Rockstar Building
*********************
Location: (Central) Downtown.
Map: (C-3).
----------------------------------------------------------------------Notes: This huge building has a large "Rockstar" sign on the east side
of the top of the building which can only be seen at night.
From here, continue north and go under a large bridge which is the:
>>North Bridge (West)
*******************
Location: (North) Vice City.
Map: (B-4).
----------------------------------------------------------------------Notes: This bridge connects Downtown to Prawn Island.
After going under this bridge then you should see off to your left the:
>>VCN Building
************
Location: (Northeast) Downtown.
Map: (B-[3, 4]).
-----------------------------------------------------------------------

Notes: This is where one of the major television stations for Vice City
is located.
After that then head north and take the road curve going west. Shortly after
the road curve then you should see a large blue building to your left which
is the:
>>V.A.J. Building
***************
Location: (Northeast) Downtown.
Map: (B-3).
----------------------------------------------------------------------Notes: This large blue and white U-shaped building has a large
sculpture in its courtyard.
Directly across the street north from that are some small buildings. And just
north of them is:
>>The Dirtbike Track
******************
Location: (Northeast) Downtown.
Map: (A-3).
----------------------------------------------------------------------Notes: This is where you can do the Time Trials for several vehicles
parked at the track.
Continue forward and to the next road curve going north. And at the outside
of this road curve is:
>>The Hyman Condo
***************
Location: (Northwest) Downtown.
Map: (A-3).
----------------------------------------------------------------------Notes: This major residence building will become an asset property in
"Grand Theft Auto: Vice City".
Go north through the road curve then turn left at the next four-way
intersection. Then stop at the next four-way intersection. At the southwest
corner of this intersection is
>>The Mendez Building
*******************
Location: (Northwest) Downtown.
Map: (A-2).
----------------------------------------------------------------------Notes: This is one of the major properties owned by The Mendez Brothers
who are major players in Vice City's crime scene.
And west of that is a very large building which is:
>>Hyman Memorial Stadium
**********************
Location: (Northwest) Downtown.
Map: (A-[1, 2]), (B-[1, 2]).
----------------------------------------------------------------------Notes: This is the main stadium for the Vice City area. It hosts a

variety of events including sports and concerts.


From here, turn left and go through the next three-way intersection then stop
at the next one. At the southeast corner of this intersection is:
>>Schuman Health Care Center
**************************
Location: (Northwest) Downtown.
Map: (B-3).
----------------------------------------------------------------------Notes: This is where you will be if you end up getting Wasted while on
the West Side near the Downtown area.
From this intersection, turn left and stop at the next three-way
intersection. At the north side of this intersection is the:
>>Downtown Ammu-Nation
********************
Location: (North) Downtown.
Map: (B-3).
----------------------------------------------------------------------Notes: This is where you can purchase weapons for use against your
enemies or anybody else who pisses you off.
Now turn around and head back to the intersection where the Hospital is. Go
south from this intersection and shortly after that you will see an alley to
your right which will lead you to:
>>8-Ball's Bomb Shop
******************
Location: (Northwest) Downtown.
Map: (B-2).
----------------------------------------------------------------------Notes: This place is where you can rig up a vehicle with a car bomb and
use it like a Remote Grenade.
Continue heading forward and towards the next road curve. Just before the
road curve then you should see to your right:
>>King Knuts (Downtown)
*********************
Location: (Central) Downtown.
Map: (B-2).
----------------------------------------------------------------------Notes: This is part of the floundering fast food chain which is having
trouble dealing with new competition such as The Well Stacked
Pizza Co.
Take the road curve going east and stop at the next four-way intersection. At
the northwest corner of this intersection is the:
>>Downtown Fire Department
************************
Location: (Central) Downtown.
Map: ([B, C]-3).
----------------------------------------------------------------------Notes: This is the main Fire Department for Vice City and has a

Firetruck which you can use to do the Firetruck Mission.


And at the northeast corner of this intersection is the:
>>Downtown Police Department
**************************
Location: (Central) Downtown.
Map: (C-3).
----------------------------------------------------------------------Notes: This is where you will be if you end up getting Busted while on
the West Side near the Downtown area.
From here turn right, go past the Moist Palms Hotel Construction Site, and
turn right at the next three-way intersection. Go forward through the next
three-way intersection and stop at the road curve going south. On the outside
of this road curve is a path leading to:
>>The Compound Safehouse
**********************
Location: (Northwest) Little Haiti.
Map: (C-2).
----------------------------------------------------------------------Notes: This is one of the Safehouses you will earn during the game.
This place also becomes Phil's Place in "Grand Theft Auto: Vice
City".
Go south from here and stop at the next three-way intersection. At the
northeast corner of this intersection is:
>>Kaufman Cabs
************
Location: (North) Little Haiti.
Map: (D-2).
----------------------------------------------------------------------Notes: This yellow building will become an asset property in "Grand
Theft Auto: Vice City".
Go forward through the intersection and through the S-curve. Just after the
S-curve then you should see a building to your right that has a couple of
motorcycles parked in front. This place is the:
>>White Stallionz Bar
*******************
Location: (Central) Little Haiti.
Map: (D-2).
----------------------------------------------------------------------Notes: This place is a popular hangout for certain types of bikers.
And across the street southeast from here is:
>>King Knuts (Little Haiti)
*************************
Location: (Central) Little Haiti.
Map: (D-2).
----------------------------------------------------------------------Notes: This is part of the floundering fast food chain which is having
trouble dealing with new competition such as the Well Stacked

Pizza Co.
From here, head forward and stop at the next three-way intersection. Going
west from this intersection will lead you to the:
>>City Scrap
**********
Location: (West) Little Haiti.
Map: (D-2).
----------------------------------------------------------------------Notes: This is where most cars and other junk within Vice City end up.
Now, from this intersection, head south, go through the next three-way
intersection, and turn right at the next three-way intersection (the one with
signal lights). Go through the road curve going south and stop at the next
three-way intersection. At the northwest corner of this intersection is:
>>The Big Package Storage Co.
***************************
Location: (Southwest) Little Haiti.
Map: (E-2).
----------------------------------------------------------------------Notes: This is the major storage facility for Vice City.
From this intersection, turn left and stop at the next three-way
intersection. At the northwest corner of this intersection is the:
>>Vice City Printing Works
************************
Location: (South) Little Haiti, east of The Big Package Storage Co.
Map: (E-2).
----------------------------------------------------------------------Notes: This is the place to go when one needs to print out large
quantities of papers and signs. This will become an asset
property in "Grand Theft Auto: Vice City".
From here, turn right and stop at the next three-way intersection. At the
south side of this intersection is the:
>>Miatma Theater
**************
Location: (North) Little Havana.
Map: (E-2).
----------------------------------------------------------------------Notes: This is one of the movie theaters for Vice City.
Now turn right then turn left at the next three-way intersection. Go forward
all the way to the three-way intersection where this road ends. And at the
northwest corner of this intersection is:
>>Final Build Construction
************************
Location: (Central) Little Havana.
Map: (E-2).
----------------------------------------------------------------------Notes: One of the offices for the large construction company
responsible for building many of the hotels in Vice City.

From this intersection, head turn right and stop at the road curve going
south. Just inside this road curve is:
>>Robina's Cafe
*************
Location: (West) Little Havana.
Map: (E-2).
----------------------------------------------------------------------Notes: This cafe is owned by Alberto Robina, father to Umberto Robina.
This is also where you will pick up certain missions in "Grand
Theft Auto: Vice City".
From here, head south then take the road curve going east then stop at the
next three-way intersection. At the southwest corner of this intersection is:
>>Stonewall J's
*************
Location: (West) Little Havana.
Map: (F-2).
----------------------------------------------------------------------Notes: This is where you can purchase weapons for use against your
enemies or anybody else who pisses you off.
From this intersection, turn right and stop at the next three-way
intersection. At the east side of this intersection is:
>>Sunshine Autos
**************
Location: (South) Little Havana.
Map: (F-2).
----------------------------------------------------------------------Notes: This is one of the major car lots for the Vice City area. It is
in the process of expanding its size.
From here, head south and past this area. Just after this area then you
should see some mobile homes to your left. And this place is:
>>The Trailer Park
****************
Location: (South) Little Havana.
Map: (F-2).
----------------------------------------------------------------------Notes: This is where most of the redneck population within Vice City
live.
And this is where I am going to end the tour. You can head back from here to
return to your Safehouse if you like.
There is also something else you may have noticed as you explored this side
of Vice City.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD6. Empire Sites and Small Businesses
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

As you went about the city you may have seen some buildings, that range from
dumpy looking construction style trailers to larger gray and blue warehouse
type buildings, with either a large red SUV, a yellow muscle car, or a
motorcycle in front.
These are known as Empire Sites and you will be taking over and making your
own during the course of the game. They will also appear on your in-game map
later in the game but at this point they do not.
In addition, although you can take a motorcycle from an Empire Site, the SUV
and muscle cars are locked. You may also see the gangs who currently own
these sites fight amongst one another (a good way to get weapons and cash off
of the dead bodies).
In addition to Empire Sites you will also see many small business with a blue
arrow in front. These are businesses you can enter. At this point you can't
do much of anything with them other than rob them for some quick cash. But
they are interconnected with Empire Building which you will do later.
Below is a list of enterable businesses that are scattered throughout Vice
City:
>>Mal Viento Deli
>>Hardcore Pawn
>>Fidl Groceries
>>Electric Boulevard
>>Hermit Clothing
>>Verdi Supermarket
>>Curve Electronics
>>Gorilla Salad
>>Nalgas Grandes Clothes
>>Plus multiple businesses within North Point Mall
With that explained and, now that I've familiarized you with the West Side
and Starfish Island, it is time to go over.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD7. Weapons and Other Helpful Items
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Weapons are the tools of the trade for any professional criminal. There are
thirty three different weapons and items, in ten different categories, that
can be found and used to create mayhem and abuse.
However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons (one slot is used for a Camera or Binoculars). To
switch out one weapon for another within the same slot, go over to the weapon
you want and press the L1 Button to switch out.
With the exception of the Mini-Gun, you can run moderately fast to very fast
when wielding weapons.
The description of the weapons and items are listed in this chapter and their
locations revealed in each major area of Vice City.

The information on each weapon is broken down as follows (if applicable):


++Appears after: This tells you what mission you have to complete before
this weapon can be bought from Ammu-Nation or other
locations.
++Cost: How much the weapon costs and where to purchase it. It should be
noted that after successful completion of Phil's Shooting Range
then the prices for you pay for weapons at all Ammu-Nations (and
Stonewall J's) will be reduced.
--------------------------------------------------------------------------++Notes: Information on the weapon.
0=====================0
| Slot 1 - Other Items \
0===============================================>
>>Camera
******
There is only one mission in the game in which this is used, "The
Mugshot Longshot" but you can keep the Camera afterward.
>>Binoculars
**********
This item is used to scope things out from a distance.
0==============0
| Slot 2 - Fist \
0===============================================>
>>Fist
****
Your standard bare fist.
>>Brass Knuckles
**************
This is used to increase your fist damage by adding a piece of metal
to make your fist more powerful.
--------------------------------------------------------------------**NOTE: Saving and reloading your games tend to make this weapon
vanish from your inventory (thanks to Risto Siltanen for that
piece of information).
0=======================0
| Slot 3 - Melee Weapons \
0===============================================>
These weapons are used for pounding, stabbing, and slicing your enemies.
There are quite a lot of choices here for the discriminating hoodlum.....
>>Baseball Bat
************
Great for batting practice (on somebody's head) or breaking kneecaps.
>>Nightstick
**********
This can be acquired from a dead Cop or any nearby Police Station.

>>Golf Club
*********
Can be acquired in or around Leaf Links Golf Club (usually by
mugging a golfer). You can improve your swing and work somebody over
at the same time.....
>>Hatchet
*******
When you really do want to bury the Hatchet.....right between
somebody's shoulder blades.....
>>Hook Bar
********
Give somebody the hook.....literally.....
>>Knife
*****
For those who want to bring a blade to a gunfight.....
>>Butterfly Knife
***************
Appears after: O, Brothel, Where Art Thou?
Cost:
++$10 - Stonewall J's.
--$7 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: For those who want to bring a blade to a gunfight.....and look
cool doing it.....
>>Machete
*******
Appears after: O, Brothel, Where Art Thou?
Cost:
++$100 - Stonewall J's.
--$75 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: Used for weeding out the thick underbrush of Vice City's
criminal underbelly.
>>Katana
******
For those who want to go ninja on somebody's ass. Can usually kill
with one swing.
>>Chainsaw
********
I can see it now....."Vice City Chainsaw Massacre.....Starring Victor
Vance as Pissed-Off Chainsaw Wielding Maniac".....
0============================0
| Slot 4 - Projectile Weapons \
0===============================================>
These weapons are meant to be thrown at your targets. The longer you hold
the Attack button, the farther you throw.

>>Grenades
********
Appears after: Soldier.
Cost:
++$360 - Downtown and North Point Mall Ammu-Nation.
--$270 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: Toss one of these and watch the crowds scatter (in more ways
than one).....
>>Molotovs
********
Can be used to flambe' your enemies and yourself if you're too
careless in where you throw one. Best used when you acquire the
Fireproof Feature (by doing the Firetruck Mission) to keep
yourself cool when everybody else is not.....
>>Remote Grenade
**************
Use this like a Grenade and detonate it at your leisure with the
Circle Button. Good for ambushes.
0==================0
| Slot 5 - Handguns \
0===============================================>
>>Pistol
******
Appears after: ++Soldier - Downtown Ammu-Nation.
++O, Brothel, Where Art Thou? - Stonewall J's.
Cost:
++$240 - Downtown Ammu-Nation and Stonewall J's.
--$180 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: A decent handgun that can be bought or acquired from dead
Cops. This gun is also known as a Government model 1911. You
can use this while running to make yourself harder to hit
while taking down someone at the same time.
>>Equalizer
*********
Appears after: From Zero to Hero.
Cost:
++$2,000 - North Point Mall Ammu-Nation.
--$1,500 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: The best handgun around and one of the best weapons to use
period. This is practically a one-kill weapon (except on SWAT
members) making this very effective on most missions. You
can't run while shooting with this gun but, if you are quick
with your targeting, then you can still make fast work of a
group of enemies with little damage.
0==================0
| Slot 6 - Shotguns \
0===============================================>

All of the Shotguns use the same ammo so you can actually increase your
Shotgun ammo when switching from one type of Shotgun to another.
>>Equalizer
*********
Appears after: Soldier.
Cost:
++$1,000 - Downtown Ammu-Nation.
--$750 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: Just a standard pump action single barreled shotgun. Slow on
the fire rate but still effective.
>>Stubby Shotgun
**************
Appears after: O, Brothel, Where Art Thou?
Cost:
++$1,200 - Stonewall J's.
--$900 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: This Shotgun has had the barrel sawn off to make it easier to
conceal. However, this greatly reduces its range. But it's
still a real beast up close.
>>Spaz 12
*******
Appears after: From Zero to Hero.
Cost:
++$4,000 - Ocean Beach Ammu-Nation.
--$3,000 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: A much cooler looking rapid-fire shotgun. This is the best
Shotgun in the game.
0==========================0
| Slot 7 - Sub-Machine Guns \
0===============================================>
These lightweight weapons can take down anyone very quickly. These are the
only weapons that can be used while in a car, motorcycle, boat, or Jetski.
You can also gain additional ammo when switching between sub-machine guns.
>>Mac-10
******
This gun has a fast rate of fire but a short effective range. And
it's also pretty weak resulting in lots of rounds to kill someone.
But you can run and aim at the same time like you can with a Pistol.
>>Scorpion
********
Appears after: O, Brothel, Where Art Thou?.
Cost:
++$350 - Stonewall J's.
--$270 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: This has the largest magazine of this group and is more
accurate and powerful than the Mac-10 but has a slower rate of

fire. Like the Pistol and the Mac-10, you can also aim and run
at the same time using the Scorpion.
>>Micro-SMG
*********
Appears after: Soldier.
Cost:
++$600 - Downtown Ammu-Nation.
--$450 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: One of the better sub-machine guns, it has a good rate of fire
and accuracy. It also has a slightly faster reload than the
other sub-machine guns. Because you have to use two hands when
firing, you can't aim and run at the same time while using the
Micro-SMG.
>>SMG
***
Appears after: From Zero to Hero.
Cost:
++$2,500 - Ocean Beach Ammu-Nation.
--$1,875 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: The best sub-machine gun in the group. Has a high rate of
accuracy and fire making it preferred choice for drive-bys.
Because you have to use two hands when firing, you can't aim
and run at the same time.
0========================0
| Slot 8 - Assault Rifles \
0===============================================>
Both of the assault rifles listed here use the same ammo so you can
increase the amount of ammo you get by switching rifles.
>>AK-47
*****
Appears after: From Zero to Hero.
Cost:
++$4,200 - Ocean Beach Ammu-Nation.
--$3,150 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: This powerful Russian made assault rifle has a good rate of
fire and decent range.
>>Assault Rifle
*************
Appears after: From Zero to Hero.
Cost:
++$5,400 - North Point Mall Ammu-Nation.
--$4,050 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: This has a very fast rate of fire and better range but a small
clip which requires frequent reloading.
0=======================0
| Slot 9 - Heavy Weapons \

0===============================================>
These are some of the most powerful weapons in the game. They can be used
to easily deal with the toughest of situations.
>>M249
****
A large powerful Army-style machine gun. It uses a 7.62 mm NATO round
and has a moderate rate of fire. Even so, this weapon will make quick
work of even the toughest opponent.
>>Flamethrower
*************
Better than the Molotovs for roasting nearby enemies because you can
aim where the flames go. Great for clearing large crowds quickly. And
it's pretty effective against the Rhino too. While you can run with
this weapon, you do run slower than you can with other weapons.
>>Mini-Gun
********
Appears after: Farewell to Arms.
Cost:
++$15,000 - North Point Mall Ammu-Nation.
--$11,250 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: This gun, by far, is the most powerful non-explosive weapon in
the game. This is also the only weapon you cannot run with.
>>Rocket Launcher
***************
Appears after: Turn On, Tune In, Bug Out.
Cost:
++$9,000 - Ocean Beach Ammu-Nation.
--$6,750 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: The ultimate in maximum destruction. With this weapon in hand
all will fear you. While you can run with this weapon, you do
run slower than you can with other weapons. This weapon is
also known as an RPG-7.
0========================0
| Slot 10 - Sniper Rifles \
0===============================================>
>>Sniper Rifle
************
Appears after: From Zero to Hero.
Cost:
++$6,000 - Ocean Beach Ammu-Nation.
--$4,500 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: This fires one shot at a time and reloads slowly but it is
very effective. Can also be used like binoculars to scope
things out. This weapon is also known as a civilian model of
both the M24 and the M40.
>>Laser Sniper

************
Appears after: From Zero to Hero.
Cost:
++$8,000 - North Point Mall Ammu-Nation.
--$6,000 - After completion of Phil's Shooting Range.
--------------------------------------------------------------------Notes: The best sniper rifle around. It has a laser scope, rapid fire
and multi-round capability.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Health, Body Armor, and Police Bribe Icons |~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
But Weapon Icons aren't the only things you will find scattered around Vice
City. You will also find these other icons that you can use to help you out:
0===========================================================================0
| Health
| This heart-shaped icon is used to restore your health to
|
|
| its current maximum. You can increase your maximum health |
|
| by successfully completing the Air Rescue vehicle
|
|
| side-mission.
|
|--------------+------------------------------------------------------------|
| Body Armor
| This armor-shaped icon will increase your armor its
|
|
| current maximum. You can increase your maximum armor by
|
|
| successfully completing the Vigilante Mission.
|
|
|
|
|
| You can buy Body Armor from the Downtown Ammu-Nation after |
|
| completion of the mission "Soldier" and from both the
|
|
| North Point Mall and Ocean Beach Ammu-Nations after
|
|
| completion of the mission "From Zero to Hero".
|
|
|
|
|
| Initially you can buy it for $240 but, after completion of |
|
| Phil's Shooting Range, then the price will drop down to
|
|
| $180.
|
|--------------+------------------------------------------------------------|
| Police Bribe | These star-shaped icons will drop your Wanted Rating by
|
|
| one star when picked up. It is best to know where all the |
|
| bribe icons are located before doing any missions so you
|
|
| can quickly deal with any law enforcement pursuit.
|
0===========================================================================0
With that explained, let's go over the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD8. West Side and Starfish Island Weapons And Items
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor
and, Police Bribe Icons for the West Side and Starfish Island.
The information is broken down as follows:
++Location: Specific location of weapon or item.
++Map: The co-ordinates on the printed map that comes included with the
VCS game disc.

++Directions: How to get there and find the weapon or item (if applicable).
Landmarks are based off of easily notable land or city
features.
0---------------------------------------------------------------------------0
| Downtown |=====================================================| Downtown |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: On the roof of a building just northeast of the Hyman
Memorial Stadium area.
Map: (A-2).
Directions: From the four-way intersection near the northeast corner of
The Mendez Building, go north along the main road. When you
get to the curve that turns east then veer northwest to
enter an enclosed area.
There is a set of stairs in a corner of this area, with a
Rampage underneath, that you can use to climb to the roof
of this building to acquire the weapon.
>>Baseball Bat
************
Location: Under the stairs at the south side of Hyman Memorial Stadium.
Map: (B-2).
>>Brass Knuckles
**************
Location: In a narrow alley.
Map: (B-3).
Directions: Go to the three-way intersection at the northeast corner of
The Hyman Condo. From here, head south and take the road
curve going east. Just after this curve then you should see
a lightpost off to your right.
Go past this one and stop at the *NEXT* lightpost. Just
before this lightpost is the entrance to an alley. Turn
right into this alley to find the weapon.
>>Pistol
******
Location: Just south of the sculpture in the center of the V.A.J.
Building area.
Map: (B-3).
>>Butterfly Knife
***************
Location: Just northwest of the Fire Training Building at the west side
of the Downtown Fire Department.
Map: (B-3).
>>AK-47

*****
Location: On the roof of the Downtown Police Station at the southwest
corner directly above the entrance.
Map: (C-3).
Directions: Use the stairs at the east side of the building to gain
access to the roof area.
>>Knife
*****
Location: In a nook at the south end of a circular alleyway.
Map: (C-2).
Directions: Head to King Knuts (Downtown). At the south side of this
building is an entryway into an alley. Turn right into this
alley and turn left at the corner then turn left again at
the next corner.
You should now see several large trash dumpsters. About
halfway through this part of the alleyway you should see a
nook which will be to your right. The weapon can be found
in this nook.
>>Hatchet
*******
Location: At the north side of the Moist Palms Hotel Construction Site
between some large pipes and a couple of stacks of wood.
Map: (C-3).
0=======0
| Health \
0=====================================>
>>Location: On the ground at the west side of The Mendez Building.
Map: (A-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the alley just southwest of 8 Ball's Bomb Shop.
Map: (B-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In front of Schuman Health Care Center.
Map: (B-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In front of a large building.
Map: (B-3).
Directions: Head to the Downtown Ammu-Nation. From here, head east. As
you continue forward then look on the right side of the road
to find a pair of long teal awnings. When you find them and
get to the end of them then stop. Look north across the
street to find a large building with black windows. The
Health can be found at the entrance of this building.
0===========0
| Body Armor \

0=====================================>
>>Location: At the base of the stairs just north of the Ticket Counter at
Hyman Memorial Stadium.
Map: (A-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: By the seawall corner directly east of The Dirtbike Track.
Map: (A-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Between the seawall and the east side of a building directly
across the street east of the VCN Building in east Downtown.
Map: (B-4).
Directions: From to the three-way intersection at the southeast corner of
The Rockstar Building, head north. When you get under North
Bridge (West) then turn right and off the road then turn left
when you get to the seawall. After that then you should see
the Armor ahead of you.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On top of The Greasy Chopper building.
Map: (C-3).
Directions: Use the stairs at the east side of the building to gain
access to the roof.
0=============0
| Police Bribe \
0=====================================>
>>Location: In the middle of an alley.
Map: (A-3).
Directions: Go to the three-way intersection at the northeast corner of
The Hyman Condo. At the north side of this intersection is an
alley. The Bribe can be found in this alley.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the courtyard at the west side of the building next door
north of The Rockstar Building.
Map: (B-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the south side of the large crane in the middle of the Moist
Palms Hotel Construction Site.
Map: (C-3).
0---------------------------------------------------------------------------0
| Little Haiti |=============================================| Little Haiti |
0---------------------------------------------------------------------------0
0========0
| Weapons \

0=====================================>
>>Hook Bar
********
Location: On the lower pier northeast of the City Scrap.
Map: (D-2).
Directions: Go along the road that leads to the City Scrap. Just before
you get to the entrance then you should see a roadway off
to your left. Turn left onto this roadway and, just before
you get to the short railroad bridge, turn right. Continue
forward until you reach the next corner of the seawall then
turn right.
Continue forward until you reach the next corner of the
seawall then turn right. Head forward until you reach the
next corner of the seawall then stop. Just below you is a
long pier. The weapon can be found at the south end of this
pier.
>>Butterfly Knife
***************
Location: Inside the south side of the conveyor belt at the central
part of the City Scrap.
Map: (D-2).
>>Shotgun
*******
Location: On top of a building.
Map: (D-2).
Directions: From the three-way intersection at the southwest corner of
Kaufman Cabs, head east then turn right at the next
three-way intersection. Take the gentle curve going east
and you should see a small blue building with a striped
awning on the right side of the road (le Singe d'Arbre).
Stop at this restaurant and look north across the street to
find a large building. The weapon can be found on top of
this building. Use the stairs at the north side of this
building to access it.
>>Grenades
********
Location: Under the overhang of a small shack.
Map: (D-2).
Directions: From the three-way intersection at the southeast corner of
Vice City Printing Works, take the road curve at the north
side of this intersection and head east then turn left at
the next three-way intersection.
As you head forward then look for a small gray shack on the
left side of the road. Once you find it then you should see
the weapon under the overhang at the north side of this
building.
0=======0
| Health \
0=====================================>

>>Location: At a small parking area for an apartment building.


Map: (C-2).
Directions: From the entrance of The Compound Safehouse, head east along
the road. As you do so then you should see a yellow apartment
building on the left side of the road. At the center of this
building is a small parking area where you can find the
Health.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Just outside of a road curve.
Map: (D-2).
Directions: Head to King Knuts (Little Haiti). Go south all the way to
the road curve going east. The Health can be found just
outside of this road curve.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the middle of the large north-south concrete ditch west of
the Little Haiti Pay 'N' Spray.
Map: (D-2).
0===========0
| Body Armor \
0=====================================>
>>Location: On the upper patio area of a large apartment building.
Map: (D-3).
Directions: From the entrance of The Compound Safehouse, head east along
the road all the way to the three-way intersection where it
intersects with the large main road (Bayshore Avenue).
At the southwest corner of this intersection is a large
apartment building. Climb the stairs at the east side of this
building to access the patio area where you can find the
Armor at the south end.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a small railroad bridge.
Map: (D-2).
Directions: Go west along the road that leads to the City Scrap. Just
before you get to the entrance then you should see a roadway
off to your left. Turn left onto this roadway and you should
see a short railroad bridge. The Armor can be found on this
bridge.
0=============0
| Police Bribe \
0=====================================>
>>In the throughway at the center of the Vice City Printing Works.
Map: (E-2).
0---------------------------------------------------------------------------0
| Little Havana |===========================================| Little Havana |

0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Machete
*******
Location: In the center of a basketball court area.
Map: (E-2).
Directions: From the three-way intersection at the southeast corner of
The Big Package Storage Co., head south and stop at the
next three-way intersection.
Near the southeast corner of this intersection is an alley
that leads to the center of the block ahead of you. Go
south into this alley and it will lead you to the
basketball court area where you can find the weapon.
>>Mac-10
******
Location: In an alley at the south side of the three-way intersection
next to Final Build Construction.
Map: (E-2).
>>Nightstick
**********
Location: Behind the Little Havana Police Station near the stairs.
Map: (F-3).
>>Stubby Shotgun
**************
Location: Behind a small white trailer at the southeast corner of The
Trailer Park.
Map: (F-2).
>>Hatchet
*******
Location: On one of the concrete platforms at the southwest part of The
Fuel Depot.
Map: (F-2).
0=======0
| Health \
0=====================================>
>>Location: In front of West Haven Community Healthcare Center.
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the basketball courts behind West Haven Community Healthcare
Center.
Map: (E-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: On top of the roof of a building.


Map: (E-2).
Directions: Head to the Miatma Theater. At the west side of this building
is an alley. Head south into this alley then angle southeast
to find a ramp that leads to a rooftop where you can find the
Health.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On top of the roof of a building next door south of Robina's
Cafe.
Map: (E-2).
Directions: Head to the three-way intersection next to Final Build
Construction. At the south side of this intersection is an
alley. Go south into this alley then angle west to find an
enclosed area with a set of stairs which will lead you to the
rooftop where you can find the Health.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the back of a blue building.
Map: (F-2).
Directions: Head to the three-way intersection next to Final Build
Construction. At the south side of this intersection is an
alley. Go south into this alley and all to the way to the
street at the end. Then cross the street and go south into
the next alley and all the way to the wall. Then turn left to
find the Health ahead of you.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the middle of the EIA East Parking Lot.
Map: (F-2).
0===========0
| Body Armor \
0=====================================>
>>Location: In the small alley directly across the street north of Robina's
Cafe.
Map: (E-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On top of a roof across the street northwest of the Little
Havana Police Station.
Map: (E-2).
Directions: Head to West Haven Community Healthcare Center to grab an
Ambulance and go to the three-way intersection at the
northeast corner of the Hospital then head west. Turn right
when you get to the next three-way intersection.
Look for a building with red and white striped awning to your
left. Just past this building is an alley leading east. Go
into this alley and turn right at the corner. As you head
forward then you should see a concrete platform with a short
set of stairs off to the right.

Climb these stairs then back the Ambulance to the wall so you
can climb the vehicle and to the rooftop where you can find
the Armor.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the lower part of the Sunshine Autos Construction Site.
Map: (F-2).
0=============0
| Police Bribe \
0=====================================>
>>Location: Near a group of buildings just southeast of The Trailer Park.
Map: (F-3).
0---------------------------------------------------------------------------0
| Starfish Island |=======================================| Starfish Island |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Laser Sniper
************
Location: At the back porch of the house behind a white wall.
Map: (E-4).
----------------------------------------------------------------------**NOTE: This weapon spawns after completion of the mission "From Zero
to Hero".
----------------------------------------------------------------------Directions: Head to the three-way intersection at the north side of
Starfish Island. At the northeast corner of this
intersection is an alley that leads north. Go into this
alley and near the end, to your right, you will find the
gate that leads into the backyard of this house where you
can find the weapon on the back porch.
>>Rocket Launcher
***************
Location: Behind the large planter at the front of a large white house.
Map: (E-3).
----------------------------------------------------------------------**NOTE: This weapon spawns after completion of the mission "From Zero
to Hero".
----------------------------------------------------------------------Directions: Go to the three-way intersection at the west side of
Starfish Island. Starting at the sidewalk at the northeast
corner of this intersection, head east. To your left you
should see a short white brick fence. Continue forward
until you find an opening.
Turn left through this opening and you should see a large
white house with a large planter (with red flowery bushes)
in front. Behind this planter is where you can find the

weapon.
>>Mac-10
******
Location: On the upper balcony behind The Mansion.
Map: (E-4).
0=======0
| Health \
0=====================================>
>>Location: At the small covered dock at the northwest part of Starfish
Island.
Map: (E-3).
Directions: Head to the three-way intersection at the north side of
Starfish Island. At the northeast corner of this intersection
is an alley that leads north. Go into this alley and, when
you get to end, then turn left. Follow the path and through
another gate. After going through this gate then you should
see a covered dock where you can find the Health.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: By the garage of the house across the street directly north of
The Mansion.
Map: (E-4).
0===========0
| Body Armor \
0=====================================>
>>Location: At the end of an alley.
Map: (E-3).
Directions: Head to the three-way intersection at the north side of
Starfish Loop. At the northeast corner of this intersection
is an alley that leads north. Go into this alley and the
Armor can be found near the end.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the back porch of the house directly west of The Mansion.
Map: (E-3).
0---------------------------------------------------------------------------0
| Fort Baxter Air Base |=============================| Fort Baxter Air Base |
0---------------------------------------------------------------------------0
0=======0
| Health \
0=====================================>
>>Location: Just east of the Fort Baxter Safehouse.
Map: (E-1).
0---------------------------------------------------------------------------0
| Escobar International Airport |===========| Escobar International Airport |
0---------------------------------------------------------------------------0

0=======0
| Health \
0=====================================>
>>Location: At the south side of the EIA Main Terminal Building.
Map: (F-1).
0===========0
| Body Armor \
0=====================================>
>>Location: At Gate 9-14 within the EIA Main Terminal Building.
Map: (F-1).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the end of the wooden pier just south of the EIA Freight and
Cargo Terminal building.
Map: (G-2).
0=============0
| Police Bribe \
0=====================================>
>>Location: On top of a dirt pile.
Map: (F-2).
Directions: Head to the EIA Main Terminal Building. From here, head east
then turn left at the next three-way intersection. Then stop
at the next three-way intersection. At the east side of this
intersection is the dirt pile where you can find the Bribe.
0---------------------------------------------------------------------------0
| Viceport |=====================================================| Viceport |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: Inside one of the green container crates near the center of
the Civil Asset Forfeiture Impound area.
Map: (G-2).
Directions: There is a set of stairs just outside the chain-link fence
at the north side of the Impound you can use to climb onto
the fence and jump down. Then use the stairs at the
northeast corner of the Impound to get out and jump back
down to ground level.
>>Hook Bar
********
Location: At the south end of the large ship moored at the east side of
Viceport.
Map: (G-3).

0===========0
| Binoculars \
0=====================================>
>>Location: At the top level of the large ship moored at the east side of
Viceport.
Map: (G-3).
0=======0
| Health \
0=====================================>
>>Location: In the alley behind the 101 Bayshore Avenue Safehouse.
Map: (F-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In front of the Vice City Port Authority Main Building.
Map: (G-2).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD9. Red Balloons Explained
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In past GTA games you had to collect Hidden Packages which were usually close
to the ground. But, for Vice City Stories, things are a little different.
This time you have to find and pop Red Balloons to gain Weapon Icons for your
Safehouses plus you gain $250 per balloon.
These Red Balloons are usually high up and often found under roof overhangs.
Most of these can be popped by the use of a Pistol or Assault Rifle but some
of them can only be acquired by a Sniper Rifle.
However, I have been told by reader Robert Sassoon that he prefers to wait
until after the game and get a Hunter to go after its. He just fires
at the vicinity of it to pop it.
Because you have to pop these collectibles with a weapon, one must take care
not to accidentally target people (especially Cops) when trying to acquire
them. To go into free-aim mode hold down the L3 Button then hold down the R1
Button. Once you are in free-aim mode then let go of the L3 Button so you can
aim the reticle.
One more thing, instead of 100 Red Balloons, there are only 99 that need to
be found. This decision was inspired by a popular German song ("99
Luftballoons") that came out in the early '80s.
Also refer to the Main Map to see which Red Balloons you have popped. Hold
down the X Button while at the Main Map to bring up Show Discovered Extras
then use D-Pad to switch to Red Balloons.
A recap of what Weapon Icons you get for your Safehouses by popping Red
Balloons:
0=======================================================================0

| 10 Red Balloons - Pistol


|===| 60 Red Balloons - Body Armor
|
| 20 Red Balloons - Scorpion
|===| 70 Red Balloons - Flamethrower |
| 30 Red Balloons - Stubby Shotgun |===| 80 Red Balloons - Equalizer
|
| 40 Red Balloons - Molotovs
|===| 90 Red Balloons - Sniper Rifle |
| 50 Red Balloons - AK-47
|===| 99 Red Balloons - M249
|
0=======================================================================0
With that explained, let's go find them.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD10. Red Balloons (West Side and Starfish Island)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are the forty seven Red Balloons that can be found on the West
Side and Starfish Island. In addition, I've included a breakdown of Balloons
in each neighborhood.
The information on each Red Balloon is broken down as follows:
++Location: Specific location of it.
++Map: Map co-ordinates on the printed map that comes included with the
VCS game disc.
++Directions: How to get there and find it (if applicable).
Landmarks are based off of easily notable land or city
features.
0---------------------------------------------------------------------------0
| Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) |
0---------------------------------------------------------------------------0
0==============0
| Balloons - 18 \
0=================================>
[DTN-BN1] - Location: High up at the northeast part of Hyman Memorial
Stadium.
Map: (A-2).
Directions: Go to the parking lot at the north side of Hyman
Memorial Stadium and stop at the east-most parking
spot. From here, look up and southeast to find the
Balloon.
[DTN-BN2] - Location: Really high up at the east side of The Mendez Building.
Map: (A-2).
----------------------------------------------------------------**NOTE: This Balloon can only be acquired with a Sniper Rifle.
[DTN-BN3] - Location: Underneath a palm tree.
Map: (A-2).
Directions: From the four-way intersection near the northeast
corner of The Mendez Building, go north along the
main road. When you get to the curve that turns east
then veer northwest to enter an enclosed area.
There is a set of stairs in a corner of this area,

with a Rampage underneath, that you can use to climb


to the roof of this building. Get near the large
building to the east and look north to find the
Balloon.
[DTN-BN4] - Location: Underneath a satellite dish.
Map: (A-3).
Directions: From Red Balloon [DTN-BN3], head back down the stairs
and go to the sidewalk at the edge of the road curve.
Look up and southeast to find a large satellite dish
on top of the building across the street from you.
You should see the Balloon under this dish.
[DTN-BN5] - Location: Under a palm tree behind a large building.
Map: (A-3).
Directions: From Red Balloon [DTN-BN4], head east to the next
road curve going south and stop. At the outside part
of this curve is a large white building with light
blue horizontal stripes.
Right next to this building, to the north, is a small
gray building (this is also an Empire Site explained later).
Instead of taking the road curve, head east and go
between the two buildings then stop when you get onto
the grassy area behind these buildings. From here,
look up and south to find the Balloon.
[DTN-BN6] - Location: Under a palm tree at the southeast side of Schuman
Health Care Center.
Map: (B-3).
Directions: Go through the Helipad access door in the courtyard
of the Hospital to gain access to the roof. Then go
around to the southeast side of the Hospital roof to
get to the tree.
[DTN-BN7] - Location: Under the overhang of a large building.
Map: (B-3).
Directions: Head to the Downtown Ammu-Nation. From here, head
east. As you continue forward then look on the right
side of the road to find a pair of long teal awnings.
When you find them and get to the end of them then
stop. Look north across the street to find a large
building with black windows. Then look up a little
bit to find the Balloon under the overhang of this
building.
[DTN-BN8] - Location: Underneath the south part of the sculpture in the
center of the V.A.J. Building area.
Map: (B-3).
[DTN-BN9] - Location: Under the large Khronos Twatch billboard.
Map: (B-4).
Directions: From Red Balloon [DTN-BN8], head back to the road and
turn right. Go through the road curve going south and

stop just before you finish it. Then look up to find


the Kronos Twatch billboard and the Balloon
underneath.
[DTN-BN10] - Location: Under the corner overhang for a large white building.
Map: (B-4).
Directions: Head to the Downtown Ammu-Nation and head east from
there to go onto North Bridge (West). As you cross
the bridge then you should see a large white
building to your left. The Balloon can be found
under the corner overhang of this building.
[DTN-BN11] - Location: Under a large palm tree directly north of King Knuts
(Downtown).
Map: (B-2).
[DTN-BN12] - Location: Under the lowest balcony of the Fire Training building
at the west side of the Downtown Fire Department.
Map: (B-3).
[DTN-BN13] - Location: Under an overhang for a large white building next door
north of The Rockstar Building.
Map: (B-3).
Directions: Head to the three-way intersection at the southeast
corner of The Rockstar Building. From here, head
north. As you proceed forward then you should see a
large grey building to your right. Just when you get
to it then stop.
Look to the west across the street to find a large
white building. You should also see the front
entrance with large black windows.
Cross the street and get onto the asphalt walkway
leading to the front entrance of this building. Stop
about fifteen feet in and look up and northwest to
find the Balloon under an overhang for this
building.
[DTN-BN14] - Location: In the hollow area of the large white building next
door north of The Rockstar Building.
Map: (B-3).
---------------------------------------------------------------**NOTE: This can only be acquired by Helicopter. You need to fly
a Helicopter into the hollow area which runs north-south
through the middle of the building, land, and acquire
it with an Assault Rifle.
[DTN-BN15] - Location: Under the overhang at the northeast corner of The
Rockstar Building.
Map: (B-3).
Directions: Head onto the grass across the street east of The
Rockstar Building to better find and acquire this
Balloon.
[DTN-BN16] - Location: Under the east overhang for the building directly
southwest across the intersection of the Downtown

Police Station.
Map: (C-3).
[DTN-BN17] - Location: Under the "Twilight Knife" billboard.
Map: (C-3).
Directions: Stop at the road curve west of The Greasy Chopper.
Get on the sidewalk inside the road curve then look
slightly northwest and up to find the billboard and
the Balloon.
[DTN-BN18] - Location: Inside a large pipe at the north side of the Moist
Palms Hotel Construction Site.
Map: (C-3).
0---------------------------------------------------------------------------0
| Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) |
0---------------------------------------------------------------------------0
0==============0
| Balloons - 10 \
0=================================>
[LHI-BN19] - Location: In the narrow alley between the Moist Palms Hotel
Construction Site and the large white and teal
building next door south of the Site.
Map: (C-3).
[LHI-BN20] - Location: Under a palm tree.
Map: (C-3).
Directions: From Red Balloon [LHI-BN19], head back out to the
street and turn right then turn right again at the
next three-way intersection. Then stop at the next
three-way intersection. At the northwest corner of
this intersection you should see a palm tree with
the Balloon underneath.
[LHI-BN21] - Location: Directly above the entrance inside the large garage at
the south part of The Compound Safehouse.
Map: (D-2).
[LHI-BN22] - Location: Under the R*LAX billboard.
Map: (D-2).
Directions: From the three-way intersection next to Kaufman
Cabs, head east and stop at the next three-way
intersection. Just north of this intersection is the
large R*LAX billboard with the Balloon underneath.
[LHI-BN23] - Location: Under the awning at the front of le Singe d'Arbre.
Map: (D-2).
Directions: From Red Balloon [LHI-BN22], head south and take the
gentle curve going east and you should see a small
blue building with a striped awning on the right
side of the road. This is le Singe d'Arbre and the
Balloon can be found under the awning at the front
of this building.
[LHI-BN24] - Location: Under the conveyor belt at the north side of the

crusher in the central part of the City Scrap.


Map: (D-2).
[LHI-BN25] - Location: Underneath the overhang of a factory.
Map: (D-2).
Directions: Go to King Knuts (Little Haiti). Across the street
west of here is an alley. Go west into the alley and
continue until you reach the factory. The Balloon
can be found under the north part of the overhang.
This place was also the Haitian Drug Factory in
"Grand Theft Auto: Vice City".
[LHI-BN26] - Location: Under a small railroad bridge just south of The
Junkyard entrance.
Map: (D-2).
Directions: Go west along the road that leads to the City Scrap.
Just before you get to the entrance then you should
see a roadway off to your left.
Turn left onto this roadway and you should see a
short railroad bridge with some Body Armor on it.
It can be found under this bridge and you should go
to the east of it so you can acquire the Balloon.
[LHI-BN27] - Location: Under the Redwood Jr. billboard.
Map: (D-2).
Directions: From Red Balloon [LHI-BN26], head south until you
reach the chain-link fence then turn left and stop
when you get back to the street. From here, look up
and northwest to find the Redwood Jr. billboard and
the Balloon underneath.
[LHI-BN28] - Location: In front of a light green shack.
Map: (D-2).
Directions: From the three-way intersection at the southeast
corner of Vice City Printing Works, take the road
curve at the north side of this intersection and
head east then turn left at the next three-way
intersection.
Continue forward and stop at the next three-way
intersection. At the southeast corner of this
intersection is a light green shack. The Balloon can
be found underneath the awning in front.
0---------------------------------------------------------------------------0
| Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 8 \
0=================================>
[LTV-BN29] - Location: Under the Miamta Theater banner.
Map: (E-2).
[LTV-BN30] - Location: Under the overhang in front of the El Peluquero Feliz

Barber Shop.
Map: (E-2).
Directions: From Red Balloon [LTV-BN29], head west and go
through the next three-way intersection then stop at
the next three-way intersection. At the northwest
corner is the Barber Shop and the Balloon.
[LTV-BN31] - Location: Near the top of a tall palm tree.
Map: (E-2).
Directions: Near the southeast corner of the intersection where
you found Red Balloon [LTV-BN30] is an alley that
leads to the center of the block ahead of you. Go
south into this alley and it will lead you to the
basketball court area.
Go through the basketball courts and stop when you
get to the wall. There should be a tall palm tree
here with the Balloon near the top.
[LTV-BN32] - Location: Under a set of stairs.
Map: (E-2).
Directions: Head to the three-way intersection next to Final
Build Construction. At the south side of this
intersection is an alley. Go south into this alley
then angle west to find an enclosed area with a set
of stairs where you can find the Balloon near the
top.
[LTV-BN33] - Location: Behind the Redwood Jr. display that sits atop the Deli
across the street north of the Little Havana Police
Station.
Map: (E-3).
Directions: Go behind the Deli to the north and stand atop a
car. You should be able to get the Balloon from here
with an Assault Rifle.
[LTV-BN34] - Location: Underneath one of the palm trees at the entrance of
the Little Havana Police Station.
Map: (F-3).
Directions: Go up the stairs that is behind the Police Station
to gain access to the Balloon.
[LTV-BN35] - Location: Under the south part of a teal and lavender apartment
building.
Map: (F-3).
Directions: From Red Balloon [LTV-BN34], head back down to
ground level and to the main road (Bayshore Avenue).
Then head south and stop at the next three-way
intersection. At the east side of this intersection
is the South Bridge. At the west side of this
intersection is a pink building.
At the northwest corner of this intersection is a
teal and lavender apartment building. You should
find the Balloon at the south side of this building
above a balcony near the top. It can be acquired
with an Assault Rifle.

[LTV-BN36] - Location: Under a palm tree at the west side of The Beachcomber
Hotel near the roadway entrance.
Map: (F-2).
0---------------------------------------------------------------------------0
| Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 2 \
0=================================>
[SFI-BN37] - Location: At the front door of a tan house.
Map: (E-3).
Directions: Head to the three-way intersection near the
northwest corner of The Mansion. From here, head
west. To your right you should see a tall salmon
colored wall. Continue forward until you find the
front gate.
Turn right through the gate and head to the tan
house ahead where you can find the Balloon by the
front door.
[SFI-BN38] - Location: Underneath the roof overhang at the southeast corner
of The Mansion.
Map: (E-4).
0---------------------------------------------------------------------------0
| Fort Baxter Air Base (FBA) |+++++++++++++++++| Fort Baxter Air Base (FBA) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 2 \
0=================================>
[FBA-BN39] - Location: Near the base of the large tower on top of the main
building at the northwest part of the Base.
Map: (D-1).
Directions: It is best to shoot the Balloon with a Sniper Rifle
but can be shot with an Assault Rifle while inside
the Base.
[FBA-BN40] - Location: Underneath the Guard Tower at the southeast part of
the Air Base.
Map: (E-1).
Directions: This Balloon can be best be acquired from outside
the Base.
0---------------------------------------------------------------------------0
| Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 4 \
0=================================>

[EIA-BN41] - Location: Under the top overhang at the west side of the North
Terminal Building.
Map: (E-1).
Directions: This Balloon can be acquired with an Assault Rifle.
[EIA-BN42] - Location: Under one of the escalators at the east side inside
the EIA Main Terminal Building.
Map: (F-1).
Directions: Use a car that sits low and drive to the metal
detector. Then get on the car and jump over the
railing so you can bring your weapons inside.
Another option, thanks to readers Adam Gilligan and
Nathan Spenneberg, is to go inside and beat up a
security guard for a gun (because you are stripped
of your weapons when you enter the terminal) so you
can acquire it.
A third option, courtesy of Robert Sassoon, is, if
you have a Laser Sniper or Sniper Rifle, then stand
outside the east entrance and snipe it from
the sidewalk (oddly enough this won't work with your
other weapons).
[EIA-BN43] - Location: Under a metal ramp at the northeast end of the South
Runway.
Map: (F-2).
[EIA-BN44] - Location: Underneath the shelter at the west side of the EIA
Freight and Cargo Terminal.
Map: (G-2).
0---------------------------------------------------------------------------0
| Viceport (VPR) |+++++++++++++++++++++++++++++++++++++++++| Viceport (VPR) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 3 \
0=================================>
[VPR-BN45] - Location: Underneath the shelter at the southwest part of the
Civil Asset Forfeiture Impound area.
Map: (G-2).
Directions: There is a set of stairs just outside the chain-link
fence at the north side of the Impound you can use
to climb onto the fence and jump down. Then use the
stairs at the northeast corner of the Impound to get
out and jump back down to ground level.
[VPR-BN46] - Location: Underneath a large crane.
Map: (G-3).
Directions: Head to the three-way intersection at the southeast
corner of the Vice City Port Authority Main Building
area. Stand at the northwest corner near the sign
for the Main Building.

Look south and up to find the crane across the


street from your position. You can easily see the
Balloon and can be acquired with an Assault Rifle.
[VPR-BN47] - Location: Underneath part of the mast at the topmost level of
the large ship moored at the east part of Viceport.
Map: (G-3).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD11. Unique Stunt Jumps Explained
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
All around Vice City you will find objects that can be used as ramps for
vehicle jumping. Usually, on most jumps, you will just get some additional
money and not much more.
But, on some jumps, you will get a slow motion cutscene as you fly through
the air. These jumps are known as the Unique Stunt Jumps and, if you complete
them correctly, then this will add toward 100% Completion. Most of these are
done on land but there are a few that are done on water.
The Vehicle listing for each Jump will tell you which vehicle to use. Either
it is going to be the PCJ-600 or Sanchez motorbike while on land or a Jetski
while in the water.
Some of these Jumps require that you get a high rate of speed. When on land,
the best way to get it is to lean down on the PCJ-600. This is achieved by
gently pushing the Left Analog Stick forward so that you go down just a
little on the vehicle. If you push up too much then you will stand up so it
takes a little practice to get it right. But it will make a big difference in
speed and will reduce frustrations in trying to get certain Jumps.
There are a total of thirty six Unique Stunt Jumps in the game and twenty two
of them can be done on the West Side and Starfish Island. However, six of
these Jumps are exclusive to the PS2 version of VCS and are noted.
Your reward for finishing Unique Stunt Jumps is $250 for each one completed
and you will get a $10,000 bonus for successfully completing all thirty six
Jumps.
Also refer to the Main Map to see which Unique Stunt Jumps you have done.
Hold down the X Button while at the Main Map to bring up Show Discovered
Extras then use D-Pad to switch to Unique Stunts.
With that explained, let's go do them.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD12. Unique Stunt Jumps (West Side and Starfish Island)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are the twenty two Unique Stunt Jumps that can be found on the
West Side and Starfish Island.

Beneath the type of ramp for each Jump you will find the following
information:
++Location: Where the Jump is located.
++Map: Map co-ordinates on the printed map that comes included with the
VCS game disc.
--------------------------------------------------------------------------++Directions: How to find the Jump (if necessary).
--------------------------------------------------------------------------++Vehicle: Recommended vehicle to do the Jump with.
++Heading: The direction of the Jump and what to land in or on or how far
in order to get credit for the Jump (if applicable).
--------------------------------------------------------------------------++Notes: Information on the Jump (if applicable).
0---------------------------------------------------------------------------0
| Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) |
0---------------------------------------------------------------------------0
[DTN-J1] - A set of stairs
***************
Location: Just west of The Dirtbike Track.
Map: (A-3).
Vehicle: PCJ-600.
Heading: West to East and land on The Dirtbike Track.
---------------------------------------------------------------Notes: This one is a little tough due to the fact you have to go
around traffic and angle yourself with the Jump plus get
a good rate of speed to do it.
[DTN-J2] - A set of stairs
***************
Location: Just south of the road loop in front of Hyman Memorial
Stadium.
Map: (B-2).
Vehicle: PCJ-600.
Heading: North to South and clear the water and the fence.
---------------------------------------------------------------Notes: You need to tap D-Pad up to get enough speed to make it.
You also need to get around the traffic too.
[DTN-J3] - A metal ramp
************
Location: In an enclosed area south of Hyman Memorial Stadium.
Map: (B-2).
---------------------------------------------------------------Directions: At the south end of the road loop in front of Hyman
Memorial Stadium is an asphalt path leading south.
Go south along this path and it will lead you into
an enclosed area where you will find a steep ramp.
---------------------------------------------------------------Vehicle: PCJ-600.
Heading: North to South.
---------------------------------------------------------------Notes: This Jump is difficult and you need to get at least 65 to
70 Meters to succeed.

[DTN-J4] - A metal ramp


************
Location: On the roof of the King Knuts (Downtown).
Map: (B-2).
---------------------------------------------------------------Directions: You need to use the ramp for Jump [DTN-J3] to land
on the building south of the Jump to get access to
Jump [DTN-J4].
---------------------------------------------------------------Vehicle: PCJ-600.
Heading: West to East.
---------------------------------------------------------------Notes: Not too hard. You can smack into the building and still
succeed.
[DTN-J5] - A large dirt mound
******************
Location: At the southwest side of Downtown north of The
Compound Safehouse.
Map: (C-2).
---------------------------------------------------------------Directions: From Jump [DTN-J3], head south along the grass and
you will find the large dirt mound.
---------------------------------------------------------------Vehicle: PCJ-600.
Heading: North to South.
---------------------------------------------------------------Notes: You need to get a lot of speed to make this Jump. You
need to lean down extensively to do this. You need to
fully clear the wall and land on your wheels to get
credit for the Jump.
[DTN-J6] - A set of stairs
***************
Location: At the northeast corner of the large gray building
next door south of North Bridge (West).
Map: (B-4).
Vehicle: PCJ-600.
Heading: South to North and jump completely over the bridge.
---------------------------------------------------------------Notes: You should lean down as you approach to get the speed
necessary to make the Jump.
[DTN-J7] - A wooden ramp
*************
Location: On top of the three large pipes at the north side of
the Moist Palms Hotel Construction Site.
Map: (C-3).
Vehicle: PCJ-600.
Heading: Southwest to Northeast and clear the construction
building and the fence then land on the grass.
---------------------------------------------------------------Notes: You need to start at the south end of the site to get
enough speed for the Jump. When you align yourself to the
ramp then start leaning down.
[DTN-J8] - A wooden ramp

*************
Location: Inside the Moist Palms Hotel itself.
Map: (C-3).
---------------------------------------------------------------Directions: You need to climb the scaffolding at the west side
of the Hotel to access.
---------------------------------------------------------------Vehicle: PCJ-600.
Heading: East to West.
---------------------------------------------------------------Notes: Pretty easy to do since there is a very short distance
between the wall and the ramp and nothing to get in the
way.
0---------------------------------------------------------------------------0
| Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) |
0---------------------------------------------------------------------------0
[LHI-J9] - A set of stairs
***************
Location: Near the White Stallionz Bar.
Map: (D-2).
Vehicle: PCJ-600.
Heading: South to North and get at least 40 Meters.
---------------------------------------------------------------Notes: This one is tough to do. You don't have a lot of approach
space and you must lean down the entire way.
[LHI-J10] - A metal ramp
************
Location: The ramp by a small trailer across the water south of
the City Scrap.
Map: (D-2).
Vehicle: PCJ-600.
Heading: South to North.
--------------------------------------------------------------Notes: You should lean down in order to get enough speed to
clear the water and land on the other side of the water.
0---------------------------------------------------------------------------0
| Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) |
0---------------------------------------------------------------------------0
[LTV-J11] - A huge dirt mound
*****************
Location: At west side of Little Havana.
Map: (E-2).
--------------------------------------------------------------Directions: From Jump [LHI-J10], head straight south and, after
some distance, then you will find the huge dirt
mound.
--------------------------------------------------------------Vehicle: PCJ-600.
Heading: North to South.
--------------------------------------------------------------Notes: You start the approach near where you did Jump
[LHI-J10]. You can get a lot of speed on the long

approach.
[LTV-J12] - A wooden ramp [*PS2 Exclusive*]
*******************************
Location: On top of the junked car behind the wall just north
of Sunshine Autos.
Map: (F-2).
Vehicle: PCJ-600.
Heading: North to South and land in the Sunshine Autos area.
--------------------------------------------------------------Notes: Although you have to go through alleys, you can still
get enough approach speed to make the Jump.
[LTV-J13] - A set of stairs
***************
Location: At the south end of Benny's Restaurant.
Map: (F-3).
--------------------------------------------------------------Directions: Benny's Restaurant is the long boat moored north of
the South Bridge.
--------------------------------------------------------------Vehicle: Sanchez.
Heading: West to East and land in the water without touching
the boat.
--------------------------------------------------------------Notes: You need to start in the parking lot across the main
road (Bayshore Avenue) west of the stairs. You may want
to consider doing the Beach Patrol side-mission and gain
the Infinite Swimming Stamina Feature before doing this
Jump.
[LTV-J14] - A concrete ramp
***************
Location: At the north side of the entrance to the South
Bridge.
Map: (F-3).
--------------------------------------------------------------Directions: This ramp is just south of Jump [LTV-J13].
--------------------------------------------------------------Vehicle: PCJ-600.
Heading: North to South.
--------------------------------------------------------------Notes: Pretty easy. Just go fast on the sidewalk to get enough
speed.
[LTV-J15] - A wooden ramp
*************
Location: On top of the small boat just north of the large ship
moored at the east side of Viceport.
Map: (G-3).
Vehicle: PCJ-600.
Heading: Northwest to Southeast and land on the large ship.
--------------------------------------------------------------Notes: You should lean down to get enough speed to successfully
complete the Jump.
0---------------------------------------------------------------------------0

| Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) |


0---------------------------------------------------------------------------0
[SFI-J16] - A wooden ramp [*PS2 Exclusive*]
*******************************
Location: At the west side of The Mansion.
Map: (E-2).
Vehicle: PCJ-600.
Heading: Northeast to Southwest and jump completely over the
small pond.
0---------------------------------------------------------------------------0
| Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) |
0---------------------------------------------------------------------------0
[EIA-J17] - A set of stairs
***************
Location: The set of stairs just east of the North Terminal
Building.
Map: (E-1).
Vehicle: PCJ-600.
Heading: Northwest to Southeast and land on the grass beyond
the chain-link fence.
[EIA-J18] - A metal ramp
************
Location: Next to the large red, white and blue Plummet plane
north of the Control Tower.
Map: (F-1).
Vehicle: PCJ-600.
Heading: Southeast to Northwest.
--------------------------------------------------------------Notes: Not too hard. You have plenty of room to get a good
approach speed to jump the plane.
[EIA-J19] - A concrete ramp
***************
Location: At the northeast corner of the roof of the EIA
Freight and Cargo Terminal.
Map: (G-2).
--------------------------------------------------------------Directions: Use the stairs at the east side of the building to
access.
--------------------------------------------------------------Vehicle: PCJ-600.
Heading: South to North and land on the building to the north
and get at least 60 Meters.
--------------------------------------------------------------Notes: You must back your rear tire to the south edge of the
building and lean down the whole way.
0---------------------------------------------------------------------------0
| Viceport (VPR) |+++++++++++++++++++++++++++++++++++++++++| Viceport (VPR) |
0---------------------------------------------------------------------------0
[VPR-J20] - A metal ramp
************

Location: At the northwest corner on the top of the Vice City


Port Authority Main Building.
Map: (G-2).
--------------------------------------------------------------Directions: Use the stairs at the east side of the building to
access.
--------------------------------------------------------------Vehicle: PCJ-600.
Heading: East to West.
--------------------------------------------------------------Notes: Not too hard. You need to land on the building across
the street to succeed, although if you get too much
speed, you can land in the Civil Asset Forfeiture
Impound area.
[VPR-J21] - A metal ramp
************
Location: At the north end of the roof of the building at the
east side of the Civil Asset Forfeiture Impound area.
Map: (G-2).
--------------------------------------------------------------Directions: You need to use the ramp for Jump [VPR-J20] to get
access.
--------------------------------------------------------------Vehicle: PCJ-600.
Heading: South to North and clear the building across the way
and land on the grass on the opposite side.
--------------------------------------------------------------Notes: You need to start at the fence at the south side of the
roof. You also need to lean down the whole way to
successfully complete the Jump.
[VPR-J22] - A metal ramp
************
Location: Across the street west of the large ship moored at
the east side of Viceport.
Map: (G-3).
Vehicle: PCJ-600.
Heading: South to North and completely clear the building.
--------------------------------------------------------------Notes: You need to get a lot of approach space to do this Jump
and lean down the whole way when doing your approach.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD13. Ambulance Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you go near either Schuman Health Care Center (Downtown), West Haven
Community Healthcare Center (Little Havana), Shady Palms Hospital (Vice
Point), or Ocean View Hospital (Ocean Beach) then you should find an
Ambulance.
Climb into the Ambulance and press Activate Vehicle Mission to begin the
mission. When you start the mission then you have to drive around the city to
pick up patients and take them to a nearby hospital.

There are fifteen levels in the Ambulance Mission. You start with one patient
at Level 1 and a additional patient will be added in each level as you
progress. You can carry a maximum of three patients at one time so you will
have to plan your routes, using the in-game map, to find the best way to pick
them up.
Try to go for the furthest patient first and work back to the hospital. If
you don't think you will have enough time to get the furthest one first then
get the first one you see on the way then make your way to the furthest
patient.
When approaching a patient then make sure that the patient is on the right of
your Ambulance and don't get too close as the patient is running toward your
vehicle as you approach.
When the patient just starts to get in the Ambulance then go. This will save
a second or two. Use your Siren as this causes the cars to either stop or
turn away from you thus making it easier to evade them.
Succeeding in this mission will give you the Infinite Run Feature. However,
this does *NOT* translate into Infinite Stamina for swimming. That has to be
done later (by doing the "Beach Patrol" side-mission). Like most of the other
vehicle based missions in VCS, you will be given checkpoints at Level 5 and
Level 10.
Another nice feature in the VCS version of the Ambulance Mission is that you
can leave your Ambulance to find another one in case you trashed up yours too
much. However, this is only if you have no patients otherwise you will be
told to return to the Ambulance you are currently using.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD14. Firetruck Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the Downtown Fire Station there is a Firetruck parked at the front. If you
enter the Firetruck and press the R3 Button then you will activate the
Firetruck Mission. You then have to go from place to place, with a time
limit, extinguishing vehicle fires with the water cannon by using the Circle
Button.
On Level 1 you have to put out a single car fire. On Level 2 you have to put
out the car fire but, when you do that, then a person will exit and he will
be on fire and you will have to put him out. The person will then try to run
away so you have to go and chase him (but thankfully he won't run too far).
As you progress through the levels then more cars, with more people, will be
added for a maximum of three cars.
When holding down the Attack button then use the Right Analog Stick to aim
the Water Cannon to help put out the fires so you can advance quickly.
The faster you put out fires, the more time you can accumulate which makes it
easier to get to your next destination on the next level. In addition, you
get five seconds for putting out a car fire and ten seconds for putting out a

person.
But, if you don't save a person in time, then they will die and you will lose
fifteen seconds. If you manage to complete a level without losing anybody
then you will gain a Perfect Bonus of twenty seconds.
You need to complete 15 Levels in order to succeed in this mission.
Succeeding in this mission will give you the Fireproof Feature. This will
make you fireproof making it easier to use Molotovs since you don't have to
worry about making mistakes, like throwing them too close to yourself, when
using them.
Like most of the other vehicle based missions in VCS, you will be given
checkpoints at Level 5 and Level 10.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD15. Vigilante Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you enter a Police Vehicle and press the R3 Button then you will
activate the Vigilante Mission. You start out at five minutes and will be
prompted to chase and destroy a selected target. You have to kill all the
criminals in the level before moving onto the next one.
You will restart at five minutes when you go to the next level. The further
you progress through the mission, the more criminals you have to eliminate.
Care must be taken to keep your Wanted Ratings to a minimum since you cannot
use a Police Vehicle in a Pay 'N' Spray and the Cops don't take too kindly to
someone muscling in on their job. The Cops are almost as bad as the criminals
sometimes.
At this point in the game the best vehicle to use is the VCPD Wintergreen
which will allow you to shoot forward while riding (get about 3,000 rounds of
Micro-SMG ammo before doing the Vigilante Mission). This will allow you to
blow up the criminal cars easier (for the most part).
When you start the mission then there are three scenarios that you will
encounter (from easiest to hardest):
0===========================================================================0
| The criminals will be on foot. Go to where they are at but stay at a
|
| distance. If you are far enough away then they will stand still instead
|
| of approaching you. Use a Sniper Rifle and pick them off one by one. Take |
| your time when killing them as it will keep your Wanted Rating from
|
| getting too high.
|
|---------------------------------------------------------------------------|
| The criminals will be on motorcycles. The criminals tend to wield
|
| powerful machine guns and can do some damage to your Police Vehicle.
|
| However, if you use a VCPD Wintergreen, then you can go up behind them
|
| and easily shoot them out to move to the next level.
|
|---------------------------------------------------------------------------|
| The criminals will be in cars. Not surprisingly, being the hardest, this |
| is also the scenario that will appear the most often.
|
|
|

| The criminals have an extremely annoying habit of shooting out your tires |
| constantly from long range and can really mess up your vehicle at close
|
| range. You'll spend most of your time searching for new Police Vehicles
|
| since you can't use them in a Pay 'N' Spray.
|
|
|
| This, of course, means little time to pursue and destroy the criminals
|
| which leads to failure. Again and again.....
|
0===========================================================================0
If you are constantly having trouble passing this mission then it's okay to
hold off until the mission "Money for Nothing". It is during this mission
that you can acquire a Rhino before you open up the East Side and use it in
the Vigilante Mission. This will make the mission much easier.
You need to complete 15 Levels in order to succeed in this side-mission.
Succeeding in this mission will increase your maximum Armor which is
represented with a "+" by your Armor Bar. Like most of the other vehicle
based missions in VCS, you will be given checkpoints at Level 5 and Level 10.
And you'll need them too as the criminals can get really nasty in the later
levels.
If you've managed to get through the mission at this point in the game, and
increase your maximum Body Armor (as well as acquire the Fireproof Feature),
then it might be a good idea to start doing.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD16. Rampages Explained
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As you go around the city then you may notice some skull icons laying about.
These are the Rampage Icons. When one is activated then you will be
instructed to kill or destroy certain objects within two minutes and with a
given weapon with unlimited ammo (that you can't switch out of during the
duration of the Rampage).
There are a total of thirty five Rampages in the game and eighteen of them
can be done on the West Side and Starfish Island. However, five of these
Rampages are exclusive to the PS2 version of Vice City Stories and are noted.
Your reward for finishing Rampages will start at $50 and increase by $50 for
each one completed. You will get $3,500 for completing the last Rampage.
One interesting difference between the Rampages in Vice City Stories and in
previous GTAs is the fact that when you successfully complete a Rampage in
VCS it doesn't disappear. It remains but changes into a darker color. In VCS
you can actually do the Rampages as many times as you like for additional
cash and amusement.
Also refer to the Main Map to see which Rampages you have done. Hold down the
X Button while at the Main Map to bring up Show Discovered Extras then use
D-Pad to switch to Rampages.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD17. Rampages (West Side and Starfish Island)
|
\=========================================================================/

\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are the eighteen Rampages for the West Side and Starfish Island
plus the strategies for each one.
The information on each Rampage are broken down as follows:
++Weapon: The weapon used for the Rampage.
++Location: Where the Rampage can be found.
++Map: Map co-ordinates on the printed map that comes included with the
VCS game disc.
--------------------------------------------------------------------------++Directions: How to get to it (if necessary).
--------------------------------------------------------------------------++Notes: Information on the Rampage.
0---------------------------------------------------------------------------0
| Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) |
0---------------------------------------------------------------------------0
[DTN-R1] - Drive-By and Eliminate 20 Bikers
********************************
Weapon: Micro-SMG.
Location: Under a set of stairs.
Map: (A-2).
---------------------------------------------------------------Directions: From the four-way intersection near the northeast
corner of The Mendez Building, go north along the
main road. When you get to the curve that turns
east then veer northwest to enter an enclosed area.
There is a set of stairs in a corner of this area
where you can find the Rampage underneath.
---------------------------------------------------------------Notes: Bring a motorcycle to this Rampage. Shoot groups of
Bikers in front of you while on the motorcycle to
complete it.
[DTN-R2] - Take Out 20 Bikers
******************
Weapon: Mac-10.
Location: In a corner at the southwest part of The Dirtbike
Track.
Map: (A-3).
---------------------------------------------------------------Notes: This one's a bit tricky. The Mac-10 is a slow firing weak
weapon. Another problem is that lots of Bikers can spawn
behind you while you are killing the ones in front of
you. Even though they use Baseball Bats and Pistols the
Bikers can still be a problem.
The best thing to do is to go into the street, kill a
small group to get things started and head west. When you
get to the grass again then head northwest and into the
corner.
That way they can't come up behind you. Then target the
ones with Pistols first then the ones with Bats. You

should have enough victims to complete the Rampage.


--------------------------------------------------------**NOTE: This Rampage is in a different location in the
PSP version (it is in the parking lot east of the
Downtown Ammu-Nation).
[DTN-R3] - Decimate 25 Bikers
******************
Weapon: Grenades.
Location: By the sign for Hyman Memorial Stadium.
Map: (A-2).
---------------------------------------------------------------Notes: Drop Grenades at the feet of groups. When they start
firing then run away and throw from a distance.
[DTN-R4] - Drive-By and Execute 25 Bikers
******************************
Weapon: Micro-SMG.
Location: At the top of the stairs near the Downtown
Ammu-Nation.
Map: (B-3).
---------------------------------------------------------------Directions: Head to the Downtown Ammu-Nation. The Ammu-Nation is
at the north side of a three-way intersection. The
set of stairs can be found at the southeast corner
of this intersection.
This set of stairs will become a Unique Stunt jump
in "Grand Theft Auto: Vice City".
---------------------------------------------------------------Notes: Bring a motorcycle to this Rampage. Shoot groups of
Bikers in front of you while on the motorcycle to
complete the Rampage.
[DTN-R5] - Take Out 25 Bikers
******************
Weapon: Sniper Rifle.
Location: On a ledge at the north part of the building next door
north of the VCN Building.
Map: (B-4).
---------------------------------------------------------------Directions: Go to the roof of the VCN Building through the front
entrance and head to the east end of the roof then
do a running jump north to land on the building or
use a helicopter.
---------------------------------------------------------------Notes: Reader MasterAnthony05 suggested using a motorcycle to go
to the rooftop of the VCN building (you can take it with
you when you go to the roof) then jump down to activate
the Rampage and jump down again to the overhang above the
entrance to pick off the Bikers.
But I found something better. After activating the
Rampage and getting back on the bike then I went back
down to ground level and quickly zipped to the bridge
support pillar under North Bridge (West).

From here, I start picking off the Bikers. Although I was


on ground level and near the pillar, I was far enough
away from the sidewalk to stay out of their immediate
range.
Any Bikers that started shooting at me I simply adjusted
my aim and picked those off before they can get close
enough to seriously hurt me.
Even better was the fact that, when the Ambulance came to
heal those I shot, then they not only revived them (so I
could shoot them again) but they were also un-armed thus
making them even easier pickings.
I still lost some armor but this method made it easier to
quickly, and successfully, complete this Rampage.
[DTN-R6] - Kill 25 Bikers
**************
Weapon: Shotgun.
Location: On top of the Downtown King Knuts.
Map: (B-2).
---------------------------------------------------------------Directions: Use either a helicopter to land on the roof or do
Jump [DTN-J3] to access.
---------------------------------------------------------------Notes: Get to the edge of the roof. Target a Biker and hold down
the fire button. When he is dead then use the L2 and R2
Buttons to switch targets. Continue until the Rampage is
completed. Since you are on the roof, you will be
difficult to hit.
[DTN-R7] - Trash 10 Vehicles
*****************
Weapon: Molotovs.
Location: At the very northwest corner of the roof of the
Downtown Police Station.
Map: (C-3).
---------------------------------------------------------------Notes: It is highly recommended that you do the Firetruck
Mission to get the Fireproof Feature before you do
this Rampage.
To start, head down the stairs and toss Molotovs at the
Enforcer and at the vehicle you came here with. Don't get
close to the cars. They will explode quickly and can
seriously hurt you. Go around the Police Station area and
destroy the other parked Police vehicles then destroy any
other cars nearby to complete the Rampage.
[DTN-R8] - Exterminate 25 Bikers
*********************
Weapon: AK-47.
Location: Under the ramp leading up to the helipad on top of the
Downtown Police Station.
Map: (C-3).
----------------------------------------------------------------

Notes: Head down to street level to find Bikers. Use the L2 and
R2 Buttons to quickly switch targets. The power and speed
of the AK-47 will allow you to get through this Rampage
quickly.
[DTN-R9] - Terminate 25 Bikers
*******************
Weapon: AK-47.
Location: Inside a small shack on top of a roof.
Map: (C-3).
---------------------------------------------------------------Directions: Head to The Greasy Chopper. Just east of the place
is the road curve going north. Just inside of this
road curve is a set of stairs that leads to the roof
of the nearby building.
After reaching the top of the stairs then you should
see the small shack where you can find the Rampage.
This small shack is also The Skumhole Shack, an
asset property in "Grand Theft Auto: Vice City".
---------------------------------------------------------------Notes: Head down to street level to find Bikers. Use the L2 and
R2 Buttons to quickly switch targets. The power and speed
of the AK-47 will allow you to get through this Rampage
quickly.
[DTN-R10] - Crush 15 Bikers
***************
Weapon: Vehicle.
Location: In a pipe at the north part of the Moist Palms Hotel
Construction Site.
Map: (C-3).
--------------------------------------------------------------Notes: Get a good solid vehicle. Then go onto the main road
(Bayshore Avenue) to claim your victims.
0---------------------------------------------------------------------------0
| Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) |
0---------------------------------------------------------------------------0
[LHI-R11] - Incinerate 10 Vehicles
**********************
Weapon: Molotovs.
Location: In an alley between two storefronts with teal
awnings.
Map: (D-3).
--------------------------------------------------------------Directions: From the three-way intersection next to Kaufman
Cabs, head east and stop at the next three-way
intersection. Just northeast from this
intersection, and on the outside of the gentle road
curve going east, is a storefront with red and teal
awnings.
In the center of the teal awning section of the
storefront is a narrow alley. The Rampage can be
found in this alley.

--------------------------------------------------------------Notes: It is highly recommended that you do the Firetruck


Mission to get the Fireproof Feature before you do
this Rampage.
To start, blow up the car parked across the street south
of you. Plenty of cars will generate which will give you
ample targets to complete this Rampage. Especially if
you can create a chain reaction which will make this
even quicker.
[LHI-R12] - Erase 25 Cholos
***************
Weapon: Micro-SMG.
Location: At the east end of a rooftop just east of The
Junkyard entrance.
Map: (D-2).
--------------------------------------------------------------Directions: Go west along the road that leads to the City
Scrap. Just before you get to the entrance then you
should see a roadway off to your left.
Turn left onto this roadway and you should see a
short railroad bridge. But, to your left, you
should see a ramp that leads up to a rooftop. Go up
onto this rooftop and to the east side to find the
Rampage.
--------------------------------------------------------------Notes: Get to the edge of the roof. Target a Cholo and hold
down the fire button. When he is dead then use the L2
and R2 Buttons to switch targets. Continue until the
Rampage is completed. Since you are on the roof, you
will be difficult to hit.
0---------------------------------------------------------------------------0
| Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) |
0---------------------------------------------------------------------------0
[LTV-R13] - Gun Down 25 Cholos
******************
Weapon: Scorpion.
Location: On the stairs for a house.
Map: (E-2).
--------------------------------------------------------------Directions: From the three-way intersection at the southeast
corner of The Big Package Storage Co., head south
and turn right at the next three-way intersection
then take the road curve going south.
Just before you get near the next road curve going
east then you should see a house to your right. The
Rampage can be found on top of the stairs of this
house.
--------------------------------------------------------------Notes: Go into the alley to the south of this house and pick
them off from there.

[LTV-R14] - Kill 25 Cholos


**************
Weapon: Sniper Rifle.
Location: On the rooftop of a building next door east of
Robina's Cafe.
Map: (E-2).
--------------------------------------------------------------Directions: Head to the three-way intersection next to Final
Build Construction. At the south side of this
intersection is an alley.
Go south into this alley then angle west to find an
enclosed area with a set of stairs which will lead
you to the rooftop. When you get to the top of the
stairs then you should see to the north a lower
rooftop area with another set of stairs.
Go down to the lower rooftop and climb the next set
of stairs to get to the next rooftop where you can
find the Rampage.
--------------------------------------------------------------Notes: Get to the edge of the lower rooftop. Then pick off the
Cholos from there.
[LTV-R15] - Kill 40 Cholos [*PS2 Exclusive*]
********************************
Weapon: Stubby Shotgun.
Location: On top of Guano's Cafe.
Map: (E-2).
--------------------------------------------------------------Directions: Head to the Miatma Theater and head south along the
road. Go through the next three-way intersection
and you should see and open area with a bunch of
palm trees to your right.
Go southwest through this open area and to the
southwest corner where you will find a ramp. Go to
the top of this ramp and turn left to find the
Rampage.
--------------------------------------------------------------Notes: This weapon has a very short range so you have no
choice but to drop down and wade into groups of Cholos.
However, it is very powerful up close so you can take
down an entire group with one shot. This will still take
awhile because of the slow reload. However, this is
still not a hard Rampage to do.
[LTV-R16] - Hack and Slash 25 Cholos
************************
Weapon: Katana.
Location: At the southeast corner of the roof of the Little
Havana Police Station.
Map: (F-3).
--------------------------------------------------------------Notes: This one can be a bit tricky. They can hit you while you
are trying to swing. The best thing to do is to target
one from behind and kill him. While still targeting the

dead Cholo you can still swing and hit nearby Cholos.
[LTV-R17] - Execute 25 Cholos
*****************
Weapon: Pistol.
Location: Between the fence and the north building at the
Sunshine Autos Lot.
Map: (F-2).
--------------------------------------------------------------Notes: Some the Cholos will be wielding Pistols too so target
them first. Clear them out then go after Bat wielding
ones. Keep an eye out for Pistol wielding Cholos that
spawn behind you.
0---------------------------------------------------------------------------0
| Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) |
0---------------------------------------------------------------------------0
[SFI-R18] - Destroy 15 Vehicles [*PS2 Exclusive*]
*************************************
Weapon: Spaz 12.
Location: On the porch of the house next door west of The
Mansion.
Map: (E-3).
--------------------------------------------------------------Notes: Destroy the vehicle you drove up in then the nearby
parked car. Go onto the road and start heading west
destroying cars as you go.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD18. Taxi Mission
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Whenever you enter a Taxi, regardless of whether you jack one or take a
parked one, then you have the option of doing the Taxi Mission by pressing
the R3 Button. The mission comprises of picking up fares and driving them to
their destination a la Sega's "Crazy Taxi".
The interesting thing about the Taxi Mission in Vice City Stories, as
compared to the Taxi Missions in previous GTAs, is that there is more than
just picking up and dropping off passengers this time.
In addition to the usual pick up and drop off scenario there are two
additional ones:
>>Pick up then drop off the fare at a store so they can shop then drop them
off at another destination.
>>Pick up then drop off the fare at a store so they can rob it then take
them to another destination with a 2-Star Wanted Rating.
This definitely makes things more interesting and less boring than the Taxi
Mission on the other GTAs. But changing up the scenarios isn't the only thing
that that's different. Rockstar also changed the requirements for completing
the mission.

You can successfully complete the mission by either completing fifty fares
total or making $5,000 from the fares you picked up. This means that the more
fares you pick up in one run (which also means that you make more money), the
sooner you can complete the mission. For this guide I completed the Taxi
Mission after my 27th straight fare.
After you successfully complete the Taxi Mission, regardless of how, then you
will earn the Boost Jump for all Taxis.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD19. The Dirtbike Track
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the north part of Downtown there is a place called The Dirtbike Track.
Here you can perform time trials with three different vehicles parked in
three of the corners of the track area.
Each vehicle has its own set of courses and you must beat the time for one
course before you can progress to the next one. If you fail to beat a target
time then you can do the course over until you do. It may take a few tries on
some of the courses but they are still not too hard to complete.
You get $100 for each course completed and $2,500 for completing all courses
for all three vehicles.
A general rule of thumb when performing these courses, regardless of vehicle,
is to try to cut across the grass to save time when possible. It is also
recommended that you complete the Ambulance Mission to gain the Infinite Run
Feature before doing the BMX Time Trials.
Listed below are the three Time Trials, their courses and target times for
each one:
0====================0
| Sanchez Time Trials \
0====================================================>
The Sanchez Time Trials are activated when you get onto the Sanchez at the
southwest corner of the Track.
0========================================0
| Course 1 - 1:55 |===| Course 7 - 2:10 |
| Course 2 - 1:35 |===| Course 8 - 2:05 |
| Course 3 - 2:00 |===| Course 9 - 2:10 |
| Course 4 - 1:20 |===| Course 10 - 2:55 |
| Course 5 - 1:40 |===| Course 11 - 3:00 |
| Course 6 - 2:25 |===| Course 12 - 2:55 |
0========================================0
0======================0
| Quad Bike Time Trials \
0====================================================>
The Quad Bike Time Trials are activated when you get onto the Quad at the

southeast corner of the Track.


0=======================================0
| Course 1 - 1:25 |===| Course 3 - 1:20 |
| Course 2 - 1:35 |===| Course 4 - 1:25 |
0=======================================0
0================0
| BMX Time Trials \
0====================================================>
The BMX Time Trials are activated when you get onto the BMX at the
northeast corner of the Track.
0=======================================0
| Course 1 - 1:25 |===| Course 5 - 1:45 |
| Course 2 - 1:30 |===| Course 6 - 1:40 |
| Course 3 - 1:20 |===| Course 7 - 1:35 |
| Course 4 - 1:35 |===| Course 8 - 2:40 |
0=======================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD20. Playground on the Town
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Behind the Downtown Police Station, near the Enforcer, you will find a parked
PCJ-600. Climbing onto it will trigger the "Playground on the Town"
Checkpoint Race. This is one of four "Playground" Checkpoint Races found
within Vice City Stories.
You have 1:35 to collect all of the Checkpoints and the timer starts when you
pick up the first one. Climb up to the helipad area and then to the roof.
When you get on the roof then go left to get the Checkpoint and turn north
and follow the Checkpoints then jump to the next building. Once on the next
building then grab the four Checkpoints there, jump to the next building,
grab the one there, jump to the next building, get the one there, and go to
ground level.
Weave between the buildings and grab all the Checkpoints while making your
way to the Rockstar Building. Climb up the stairs, follow the Checkpoints
and, when you turn the left corner, then gun it to make the ramp and jump
across the street to claim the last checkpoint near the small shack (The
Skumhole Shack).
Successful completion of this race will earn you $500. You can do this race
again but you will get no money and you must beat your best time to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD21. Playground on the Dock [*PS2 Exclusive*]
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Leaning against the wall just south of the 101 Bayshore Avenue Safehouse in

Viceport you will find a parked PCJ-600. Climbing onto it will trigger the
"Playground on the Dock" Checkpoint Race.
You have 1:15 to collect all of the Checkpoints and the timer starts when you
pick up the first one. Start with the Checkpoints in the alley. Then get the
ones on the rooftop of the garages. From there, go south and get the ones
leading to the grass by the main road (Bayshore Avenue).
You need to get good speed to make the ramp over the street and get the two
Checkpoints there. Get on the walkway onto Bennie's Restaurant. Go right and
around the ship to get all the Checkpoints on the lower level. Then go to the
upper level to claim the remaining Checkpoints.
Successful completion of this race will earn you $500. You can do this race
again but you will get no money and you must beat your best time to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD22. Rush! [*PS2 Exclusive*]
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
On the south side of Viceport, and across the street from the southwest side
of the Vice City Port Authority Main Building, is a Linerunner. Getting
inside the vehicle triggers the "Rush!" side-mission.
In this side-mission, you need to cause $1,700 of damage in three minutes.
This is done by ramming the cars on the road. You need to spin them out,
knock them around, destroy them, etc. in order to get the points needed to
succeed.
This is a partial list of what you get for doing certain things to cars:
>>$10 for each spin of a car.
>>$50 for bike dismount.
>>$50 for knocking cars high into air.
>>$150 for flipping a car.
>>$250 for sinking a car (knocking it into the water).
>>$300 for destroying a car.
You can also hit several cars at once for a multiplier (but I haven't done
that too often).
The Linerunner has a nasty habit of going onto two wheels when trying to hit
cars or coming to a stop when hitting a car. But there is a cheap way to get
more than enough points to succeed.
Get a car, not a motorcycle, and head toward the Vice City Port Authority
Main Building. At the southwest corner is a Packer. Park close but not too
close to the Packer.
Next, go to the street (and where you can see the Linerunner) and look for
cars. Then, using a Micro-SMG, shoot at a car going east or west to get it to
stop then shoot a car going in the opposite lane to get it to stop.
This will cause the traffic to back up. Shoot at some of the backed up cars
to get the drivers to flee. Now carefully shoot at each backed up car until

it is really smoking (and very close to destruction). Then do the same to the
car you drove up in and to the parked Packer.
After that then head to the Linerunner and start the mini-game. Now all you
have to do is smack into the damaged cars and destroy them getting $300 for
each vehicle destroyed. Depending on how many cars you stack up you may get
more than $2,000 worth of destruction without leaving the Vice City Port
Authority Main Building area. And with plenty of time to do more chaos.
Upon successful completion you will get $1,000. You can do the side-mission
again you will get $250 for each successful completion.
At this point I have done all I can do on the West Side before starting the
Main Story Missions. But there is something else that can be done.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD23. The Yankee Method
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As noted earlier, the programmers of Vice City Stories employed forcefields
and Wave Generators to keep you confined to the West Side until after
successful completion of the mission "From Zero to Hero".
However, as with every other GTA game since "Grand Theft Auto III", there is
always a way to get around these obstacles to get to the other side early and
do certain things before you are supposed to.
And Vice City Stories is no different.
Getting to the East Side early is actually pretty easy. Somebody else came up
with this method so I can't take full credit for this (at this time I don't
know who).
What you need to do is go to Viceport. On the east side of Viceport is the
large moored ship. Southwest of that ship is a parked Yankee truck. Get into
the Yankee and head for Starfish Island. When you get to Starfish Island then
head to The Mansion. Turn onto the property and head east toward Island
Bridge (East).
As you get near the bridge then stop and turn the truck around. Then back up
toward the water's edge while scraping the right side of the truck with the
wall. What you want to do is have the back wheels close, but not too close,
to the water's edge. When you have the back wheels where they should be then
get out of the truck.
Because the back wheels are on an incline then the truck will lean to the
left when you exit. If the back wheels are too close to the edge then the
leaning motion will cause the truck to fall into the water.
When the truck leans down then you need to climb it by jumping onto the hood
then onto the top of the Yankee. After you get on top of the Yankee then head
to the back end of the truck. Rotate the camera to get a good look at the
black metal railing on top of the wall. You will notice that the railing also
goes partway onto the bridge.

You will also see that it looks like you can just jump over the railing and
onto the bridge. But there is a forcefield that sits atop the black railing
that prevents you from doing just that.
However, if you rotate the camera just right, then you can see the railing
isn't totally straight. Right where the bridge meets the land the railing
juts toward the south a tiny bit then continues east along the bridge. When
you find this jut then jump to the right of it and you will land on the
bridge. Then you can continue to the East Side and do whatever you want.
What happened is that the programmers didn't extend the forcefield far enough
and it ends where the jut is. The back end of the Yankee truck extends just
far enough from the back wheels so you can go beyond the end of the
forcefield and is high enough so you can jump over the railing and onto the
bridge.
While you are on the East Side early then you can do the following:
>>Pop fifty two Red Balloons.
>>Fourteen Unique Stunt Jumps.
>>Seventeen Rampages.
>>Do the "Caddy Daddy" [*PS2 Exclusive*] checkpoint side-mission.
>>Do the "Playground at the Point" checkpoint side-mission.
>>Do the "Playground on the Park" [*PS2 Exclusive*] checkpoint
side-mission.
You can also do the four East Side "Turismo" races early when you activate it
later in the game.
With this exploit you can get up to 49% Completion, do all Jumps, do all
Rampages, get all 99 Red Balloons, and have some of the side-missions done
prior to doing the Main Story Missions.
And, of course, unlock all Weapon Icons for your Safehouses (although I
should note that you don't get all the Weapon Icons for the Barracks at Fort
Baxter - the last four don't show up).
0========0
| Bonuses \
0=====================================>
Any strategy in some of the early missions that use weapons gained by doing
most of the above tasks prior to the Main Story Missions will be notated with
"Early Explorer Bonus".
With this done, it is time to finally move onto.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT3. The Main Story Missions
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/
Each Main Story Mission is broken into six parts:
0=========0
| Overview \

0=======================>
What the mission is about.
0========0
| Weapons \
0=======================>
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt. If there are no weapons used then
this section won't be displayed.
0======0
| Notes \
0=======================>
Additional information and other musings. This also includes any prep work
suggestions prior to doing the mission. If there are no notes then this
section won't be displayed.
0=========0
| The Plan \
0=======================>
How to do the mission.
0=======0
| Reward \
0=======================>
What you get for your efforts. However, some missions won't reward you with
anything so I will only list it if you are rewarded with something.
With that explained, I will now move on to the Main Story starting with.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY1. Sgt. Jerry Martinez
+
0==========================================================================/
Sgt. Jerry Martinez is Vic's superior officer at Fort Baxter Air Base.
However, he is far more interested in illegal off-base activity than "being
all he can be" and often gives Vic a hard time about his attitude. He has two
missions and they can be found at his Billet at Fort Baxter.....
0+=+=+=+=+=+=+=+=+=+0
/ Sgt. Jerry Martinez \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JMT1. Cleaning House
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sgt. Jerry Martinez /
0=========0
0=+=+=+=+=+=+=+=+=+=0
Martinez convinces Vic to sell guns instead of drugs. Vic is also told to
pick up the money from the gun dealer.....

0========0
| Weapons \
0=======================>
--Micro-SMG.
--Assault Rifle.
0=========0
| The Plan \
0=======================>
You need to go to Viceport and meet Phil Cassidy. You'll meet him inside
Phil's Depot at the southeast part of Viceport. After being introduced to
Phil then you need to get into his truck so you can get his money.
It is at Old Phil's Place (101 Bayshore Avenue) at the northeast side of
Viceport. However, Phil informs you that the Cholos, Mexican gang-bangers,
have taken over the place. The money is under the floorboards and you need
to clear the place of Cholos before you can access it.
Use a sub-machine gun
inside and get rid of
there, get one of the
successfully complete

to get rid of the outside gang-bangers. Then head


the two remaining Cholos to get at the money. From
two Cholo vehicles and speed off to Fort Baxter to
the mission.

0=======0
| Reward \
0=======================>
$100 and you open up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD24. Phil's Shooting Range
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you get back to Phil's Place then you will see a open door at one of the
buildings there. This is Phil's Shooting Range. Go inside and step into the
pink circle to begin this mini-game. There are five levels to go through. You
need to earn points by shooting enemy targets in order to progress to the
next level.
If you shoot a friendly target then you will incur a 200 point penalty. Each
round has a different weapon and limited ammo. If you do not succeed in any
of the levels then you will fail the mini-game and you must start from
scratch when you try again.
Complete all five rounds to get discount prices (25% off) at all Ammu-Nations
plus Stonewall J's (opened later in the game). For your first time completion
you will get $2,500. You will get $1,000 for each additional time you beat
this mini-game.
You will also get $500 for establishing or beating the high score, $500 for
beating or establishing the record accuracy, $500 for beating or establishing
the best round and $500 for beating or establishing the best time.

Below is the breakdown of the five rounds:


0========0
| Round 1 \
0===========================================================================0
| >>Pistol
| Not too hard. Only a few friendlies to worry about. |
|
******
| Just focus on destroying as many targets as you can. |
|
Points: 1,000. |
|
|
Rounds: 100.
|
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Round 2 \
0===========================================================================0
| >>Micro-SMG
| Use one to two shots per target to conserve ammo. A |
|
*********
| few more friendlies this time. Take your time and
|
|
Points: 1,500. | carefully pick through the friendlies to get your
|
|
Rounds: 150.
| targets.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Round 3 \
0===========================================================================0
| >>Shotgun
| The wide spread of this weapon makes it easy to
|
|
*******
| destroy your targets. Unfortunately, it also makes
|
|
Points: 2,000. | it easy to hit friendlies which there are plenty of |
|
Rounds: 100.
| in this round.
|
|
|
|
|
| Again, take your time and aim carefully before
|
|
| firing. It's easy to destroy many friendlies in one |
|
| shot which can quickly lead to failure.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Round 4 \
0===========================================================================0
| >>Assault Rifle
| The targets are constantly moving in this round. So |
|
*************
| you may want to fire a short burst at each target as |
|
Points: 2,000. | it presents itself individually and use single shots |
|
Rounds: 120.
| when having to pick through friendlies to acquire
|
|
| targets.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0========0
| Round 5 \
0===========================================================================0
| >>Sniper Rifle
| Only zoom in a little bit so you can still see the
|
|
************
| entire range. Your bullets can go through multiple
|
|
Points: 2,500. | targets so, when a target is in front of a friendly, |

|
Rounds: 80.
| then aim at the base of the target before shooting
|
|
| otherwise you may destroy both of them and lose 100 |
|
| points.
|
|
|
|
|
| Later on in the level you will have to shoot moving |
|
| targets through friendlies. Try to aim between
|
|
| friendlies and when the two targets cross you can
|
|
| get them both with one shot.
|
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+0
/ Sgt. Jerry Martinez \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JMT2. Conduct Unbecoming
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Sgt. Jerry Martinez /
0=========0
0=+=+=+=+=+=+=+=+=+=0
Martinez wants Vic to get Mary for him and to meet up with Phil who has a
gift for Vic.....
0========0
| Weapons \
0=======================>
Pistol.
0=========0
| The Plan \
0=======================>
First, go to Phil's Old Place. Phil then gives Vic a car to use. Next, you
have to look for Mary around Viceport. Pull up to the first girl you see.
She remarks that Mary is on Starfish Island at a party. You can then give
this girl a lift to the party and find Mary.
When you get to the party then you hook up with Mary. However, the party
guests don't want her to leave so they attack you and Mary. Just use the
Pistol on the attackers. When you are done with the two party guests then
take Mary back to Fort Baxter.
When you get back to Fort Baxter then you find that you were set up by
Martinez and you will be thrown out of the Army (and change into the
Casuals Outfit). Any attempt to re-enter Fort Baxter will result in the
soldiers there shooting you (until you earn the Soldier Outfit late in the
game). You will also have your weapons stripped from you.
After exiting Fort Baxter then Phil pages you to go back to Old Phil's
Place. When you get there then you will successfully complete the mission.
0=======0
| Reward \
0=======================>
No money but you now have the 101 Bayshore Avenue Safehouse. There will
also be a Purchase Icon in front of the Safehouse:

>>Bulletproof Sanchez - $4,000.


You also have the use of a garage for storing vehicles and your Weapon
Icons will appear in the alley behind the Safehouse. Inside you will find a
Health Icon, an Outfit Icon (to change clothes), and your Game Save Icon.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After getting acquainted with your new digs then let's start doing missions
for.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY2. Phil Cassidy
+
0==========================================================================/
Phil Cassidy is the local gunrunner who claims he was in the Army at one time
or another. Most often he can be found drunk on his own home made liquor. He
is the brother of Louise Cassidy-Williams and also works for Sgt. Jerry
Martinez. His missions can be found at the very southeast part of
Viceport.....
0+=+=+=+=+=+=0
/ Phil Cassidy \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PCD1. Cholo Victory
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Phil Cassidy /
0=========0
0+=+=+=+=+=+=0
After nearly getting killed by a drunken Phil then the two of them go
somewhere where Phil can show Vic something.....
0=========0
| The Plan \
0=======================>
Head to the Little Havana Police Station to look for Cholo which is who
Phil wants to do some drive-bys on. When you get to the Police Station then
you find that there are no Cholos but Phil decides to try another place.
Head to the nearby Hospital.
There you will find a Cholo. He will then take off in a car. You need to
drive close to the Cholo car so Phil can perform a drive-by. After that car
is taken down then head on over to a Pay 'N' Spray to fix up the truck.
Then take Phil back to his place to successfully complete the mission.
0=======0
| Reward \
0=======================>
$200.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You'll also get a page from Phil concerning Marty J. Williams who is

looking for good guys like Vic. This will open up Marty's line of missions
but I finish up with Phil first.....
0+=+=+=+=+=+=0
/ Phil Cassidy \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PCD2. Boomshine Blowout
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Phil Cassidy /
0=========0
0+=+=+=+=+=+=0
Phil needs Vic's help in preventing his Boomshine from being blown up by
the Cholos.....
0=========0
| The Plan \
0=======================>
Get in the truck and take Phil to The Big Package Storage Co. in southwest
Little Haiti. Then park the truck around the back.
When Phil opens the warehouse door then the place explodes in flames. The
Cholos have booby-trapped the place and, when Phil opened up the door, then
he activated it. Now you need to get as much of the Boomshine out as
possible before it explodes.
Get in the Forklift and start putting the Boomshine in the truck before the
Heat Meter maxes out. There are four pallets, all located in the southeast
corner. In addition, the Forklift is pretty slow.
When you get to a pallet then use the D-Pad to lift and lower the pallet.
As you deposit a pallet in the truck then debris starts to pile up which
block off parts of the path leading to the Boomshine. This makes the path
longer and longer as you must avoid the increasing amount of debris.
You also must take care not to place the Boomshine above the flaming debris
or it will explode. As you grab a pallet then use the D-Pad to raise the
pallet and back away at the same time. This will speed things up. Always
keep moving and use the D-Pad to back up and lower the pallet at the same
time to keep things going when you drop a pallet into the truck.
When you get the last pallet in the truck then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$250.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also ends Phil's line of missions for the time being. Now let's start
doing missions for.....
0==================================0
/ The Main Story \+++++++++++++++++++\

0==========================================================================\
| >MSY3. Marty J. Williams
+
0==========================================================================/
Marty J. Williams is a small-time criminal hoodlum. He is married to Louise
Cassidy-Williams and is very abusive toward her. He is also trying to expand
his influence beyond the confines of his trailer park which is where his
missions can be found.....
0+=+=+=+=+=+=+=+=+0
/ Marty J. Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MJW1. Shakedown
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Marty J. Williams /
0=========0
0=+=+=+=+=+=+=+=+=0
Vic introduces himself to Marty as he is threatening his wife, Louise.
Marty then tells Vic to drive him so he can take care of a few things.....
0========0
| Weapons \
0=======================>
Shotgun.
0=========0
| The Plan \
0=======================>
Drive Marty to the Shop. When you get there then Marty tells Vic to go
inside and teach the owner a lesson. First, take down the two Cholos in
front of the store then enter the Shop. Then take down the two Cholos
inside the store.
After that, head to the Cholo's Store. Once inside then you need to destroy
stuff to scare the owner. Go into free-aim mode with the Shotgun and start
destroying stuff. When you shoot the cash registers then Cholos start
entering the store. Stay in free-aim mode and kill the Cholos.
After you kill the last Cholo then the owner will agree to pay protection
to Marty. When that's done then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$500.
0+=+=+=+=+=+=+=+=+0
/ Marty J. Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MJW2. Fear the Repo
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Marty J. Williams /
0=========0
0=+=+=+=+=+=+=+=+=0

Marty needs Vic to start collecting debts for him.....


0=========0
| The Plan \
0=======================>
Take Marty to his lock-up just south of The Trailer Park. Now you have to
go and steal cars. Get the first one in Viceport just south of the 101
Bayshore Avenue Safehouse. When you grab the car then take it back to the
lock-up.
Next, go and get the second car in Little Havana. It is being driven around
so get in front of it and then jack it. Then take it back to the lock-up.
Finally, you need to intercept the Delivery Van which is in Little Haiti.
When you get there then hit the two drivers with your car to prevent them
from interfering.
When you grab the Van then you will be hit with a 2-Star Wanted Rating.
Even so, you can still make it back to the lock-up with little problem.
When you get there then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you'll get a message from Louise and this will open up her
missions. You'll also re-open Phil's missions but I will finish up with
Marty's first.....
0+=+=+=+=+=+=+=+=+0
/ Marty J. Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MJW3. Waking Up The Neighbors
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Marty J. Williams /
0=========0
0=+=+=+=+=+=+=+=+=0
Marty is getting competition from the Cholos regarding the repossession
business. He wants Vic to use Grenades to get his message across.....
0========0
| Weapons \
0=======================>
Micro-SMG.
0=========0
| The Plan \
0=======================>
Destroy the Cholos' Vans before 9:30. There are three Vans to eliminate,
one in Little Haiti and two in Little Havana. Hit the one in Little Haiti
first. Even though Marty recommended Grenades you don't need them.

When you get to the Van in Little Haiti then run over the two Cholos
guarding the Van and back up then destroy the Van using the Micro-SMG in
drive-by mode. Do the same to the other two Vans in Little Havana.
After destroying the second Van then you will be chased by the Cholos but
you can still destroy the last Van easily. When you destroy the last Van
then the mission is completed successfully.
0=======0
| Reward \
0=======================>
$500.
0+=+=+=+=+=+=+=+=+0
/ Marty J. Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MJW4. O, Brothel, Where Art Thou?
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Marty J. Williams /
0=========0
0=+=+=+=+=+=+=+=+=0
Marty needs Vic to clean some place out so he can set up a brothel.....
0========0
| Weapons \
0=======================>
Stubby Shotgun (provided).
0=========0
| The Plan \
0=======================>
Head over to Stonewall J's in Little Havana. Get the Stubby Shotgun that
Marty has acquired for you. Then head to the Brothel in Little Haiti.
Destroy the Gang Car to start an attack on this business. This will also
increase the gang's hate toward you.
When you destroy the (Cholos) Gang Car then several gang members will come
outside to confront you. They carry a mixture of Baseball Bats and Pistols.
Get some distance from them and then kill them with the Stubby Shotgun.
When you kill the gang members then you need to enter the premises. After
you enter the premises then you need to kill all the remaining gang members
and destroy their assets.
When you do that then the property comes up for sale. Marty will buy this
property so he can turn it into a Brothel. After Marty buys the property
then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$700.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now start buying weapons from Stonewall J's.
0+=+=+=+=+=+=+=+=+0
/ Marty J. Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MJW5. Got Protection?
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Marty J. Williams /
0=========0
0=+=+=+=+=+=+=+=+=0
Marty is still having problems with the Cholos who are threatening the
girls over at the Brothel and wants Vic to teach them some respect.....
0========0
| Weapons \
0=======================>
Micro-SMG.
0=========0
| The Plan \
0=======================>
Go over to the Brothel in Little Haiti. When you get there then you will be
attacked by the Cholos. Now you need to rescue the three girls out on the
street.
Get into the nearby Oceanic and get the Girls. You need to get them before
the Girls Meter gets down to zero. There are three of them: one in the
north part of Little Haiti, one near the King Knuts (Little Haiti) and one
just southeast of the Brothel.
The best order to get them is: north Little Haiti, King Knuts (Little
Haiti), southeast of Brothel. When you rescue the first Girl then you find
that they are well armed so they can help protect the vehicle as you rescue
the other Girls.
The Cholos will attack you as you rescue the Girls. The intensity of their
attacks will increase when you pick up the last Girl. So, by saving the
Girl southeast of the Brothel for last, then you can make a quick run to
the Brothel to successfully complete the mission and keep the Cholos from
doing any more damage to the car.
0=======0
| Reward \
0=======================>
$500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also end Marty's line of missions. I will now go back to Phil's
missions.....

0+=+=+=+=+=+=0
/ Phil Cassidy \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PCD3. Truck Stop
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Phil Cassidy /
0=========0
0+=+=+=+=+=+=0
After confronting Martinez then Vic and Phil go and get some guns.....
0=========0
| The Plan \
0=======================>
Get in the Car and drive to The Beachcomber Hotel. Here you will get a
couple of Phil's friends to help the two of you out. Next, go to the Truck
which is in Little Havana. Get close to the Truck so your gunners can kill
the Truck's protectors.
Next, get in front of the Truck to stop it so Phil can drive it back to his
place. Now you have to protect the truck (which now has a Damage Meter).
When the goons start coming up from behind then you need to cut them off
and let the gunners destroy the vehicles. You can't let Phil get too far
ahead though but you can keep up with Phil and destroy the goons without
any problems.
When you reach Viceport then you won't be attacked anymore. After you get
back to Phil's place then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$300.
0+=+=+=+=+=+=0
/ Phil Cassidy \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PCD4. Marked Men
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Phil Cassidy /
0=========0
0+=+=+=+=+=+=0
Martinez wants Phil and Vic to go and check something out so they can
regain Martinez's trust.....
0========0
| Weapons \
0=======================>
Micro-SMG.
0======0
| Notes \
0=======================>

Got a nice suggestion from Zhu Hai.


0=========0
| The Plan \
0=======================>
Go to the lock-up in Little Haiti. You'll also notice a Phil's Truck meter
so you know something's up. You'll also be notified along the way that the
last of Phil's Boomshine is in the back of the truck.
When you get there then you'll be ambushed by Martinez's goons. Get out of
the truck and kill them then get back in the truck. Squeeze through the
alley leading north back out into the street.
Then head east, turn right onto the main road (Bayshore Avenue) and head
back to Phil's Place. You'll be attacked by more of Martinez's goons, in
fast cars and shooting at you with sub-machine guns, along the way.
Phil will throw Molotovs at the pursuing attackers using the remaining
Boomshine. But, as long as you are going fast, then they should pose no
problems.
If that strategy doesn't work well for you then there's this idea from Zhu
Hai.
When Martinez's goons attack the first time, *DON'T* fight back. Instead,
back up and out into the street. Then head to Phil's Place. Now you cannot
progress any further until those goons are dead. But, as you head to Phil's
Place, you won't be attacked either.
When you get to Phil's Place then get out of the truck and enter the nearby
Perennial then head back to kill the goons. After you kill the goons then
drive back to Phil's Place. Remember, you won't be attacked on the way
unless you were driving the truck. But the truck is now at Phil's Place
safely out of the way and at its intended destination.
When you get back to Phil's Place then get back into the truck and drive
into the nearby destination marker. When you get there, regardless of
method, then the mission will be successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end Phil's line of missions and you will get a nasty pager
message from Martinez. Now let's move onto the missions for.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY4. Louise Cassidy-Williams
+
0==========================================================================/
Louise Cassidy-Williams is the sister of Phil Cassidy and the (abused) wife
of Marty J. Williams. A nice woman but has been known to abuse drugs and
alcohol from time to time. She is also the mother of a baby girl. At this
time she has left her husband and is currently staying at her sister's place
in Little Haiti.

0+=+=+=+=+=+=+=+=+=+=+=+0
/ Louise Cassidy-Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LCW1. When Funday Comes
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Louise Cassidy-Williams /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
After talking about their respective problems in life then Vic and Louise
decide to have a little fun at a Quad-Bike race.....
0=========0
| The Plan \
0=======================>
Head to The Trailer Park. Here, you will participate in a two lap race
using Quad-Bikes. This is a pretty easy race. Just keep a reasonably fast
speed but not too fast so you don't lose control. Finishing first in the
race will successfully complete the mission.
0=======0
| Reward \
0=======================>
$500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you'll get a Purchase Icon at at Sunshine Autos:
>>Quad - $3,000.
And you will also open up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD25. Turismo (Sunshine Autos)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
On the east side of Sunshine Autos you will find a small building with a map
of Vice City. After completion of the mission "When Funday Comes" then you
open up the Turismo street races which is activated at the map.
In the PS2 version of Vice City Stories there are nine Turismo races (as
opposed to twelve for the PSP version). There are five here at Sunshine Autos
and four at The Fairgrounds on the East Side. As noted earlier, you can use
The Yankee Method to get to the other side and do the remaining races before
you can open the East Side.
After you select a race then you need to get an appropriate vehicle and take
it to the starting line. Unlike in "GTA: Vice City", you can't cheat by
blowing up the cars at the starting line. Any racer you destroy will
automatically cancel the race.
Each race has a entry fee and a sizable reward. Also listed is the vehicle
needed and how many laps the race is.

Listed below are the five Turismo races found here at Sunshine Autos:
0================================================================0
|
Race
| Fee | Reward | Laps |
Vehicle
|
0================================================================0
| Escobar Run-Way
| $100 |
$500 | Two | Motorbike (PCJ-600) |
|-------------------+------+--------+------+---------------------|
| Downtown Showdown | $150 |
$600 | Two |
Sports Car |
|-------------------+------+--------+------+---------------------|
| Port Sports
| $200 |
$800 | Two | Motorbike (PCJ-600) |
|-------------------+------+--------+------+---------------------|
| Rum & Salsa Sting | $250 | $1,000 | One |
Sports Car |
|-------------------+------+--------+------+---------------------|
| Cuban Wheels
| $300 | $1,200 | Two | Motorbike (PCJ-600) |
0================================================================0
Now let's continue with the Main Story.....
0+=+=+=+=+=+=+=+=+=+=+=+0
/ Louise Cassidy-Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LCW2. Takin' Out the White Trash
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Louise Cassidy-Williams /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
Louise wants Vic to get her things from Marty's place.....
0========0
| Weapons \
0=======================>
--Pistol.
--Shotgun.
--Micro-SMG.
0=========0
| The Plan \
0=======================>
Take her back to the Trailer Park. When you get there then you will be
ambushed by a bunch of Marty's guys. Use one of the above listed weapons to
take them all down. After you get rid of the last goon then Louise will go
inside and get her things including Marty's wallet. Then head back to Her
Sister's Apartment.
Along the way you'll be attacked by some of Marty's guys but, by the time
they show up, then you'll be almost at the apartment. When you reach the
apartment then the mission is successfully completed.
0+=+=+=+=+=+=+=+=+=+=+=0
| Early Explorer Bonus |
0+=+=+=+=+=+=+=+=+=+=+=0
You can also add the Equalizer and the M249 to the list of weapons you can
use here.

0=======0
| Reward \
0=======================>
$200.
0+=+=+=+=+=+=+=+=+=+=+=+0
/ Louise Cassidy-Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LCW3. D.I.V.O.R.C.E.
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Louise Cassidy-Williams /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
After meeting Louise's sister then Vic finds out that that Marty took
Louise to turn her into a prostitute. Now Vic needs to go save her.....
0========0
| Weapons \
0=======================>
Micro-SMG.
0=========0
| The Plan \
0=======================>
Go to The Trailer Park and meet Louise. When you get there then you are
almost run over by Marty who is taking Louise to the Brothel. But you are
also attacked by Marty's guys. Ignore them, get into the car you came with,
and give chase.
You'll also be chased by Marty's guys as well. Try to blow them up when
they get up beside you. Stay close to Louise and Marty. When you get to the
Brothel then you need to kill Marty. Run to a safe distance and use the
Micro-SMG to kill all three guys including Marty.
After you get into the truck then Louise directs Vic to The Compound
Safehouse in northwest Little Haiti. When you get there then the mission is
successfully completed.
0+=+=+=+=+=+=+=+=+=+=+=0
| Early Explorer Bonus |
0+=+=+=+=+=+=+=+=+=+=+=0
You can also use the Equalizer or M249 to kill Marty quicker.
0=======0
| Reward \
0=======================>
No money but you get the Trailer Trash Clothes and The Compound Safehouse.
Here, at The Compound Safehouse, you also have the use of a garage for
storing vehicles and your Weapon Icons will appear next to the garage.
Inside the building you will find a Health Icon, an Outfit Icon (to change
clothes), and your Game Save Icon.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After getting acquainted with your new digs then let's go on to the next
mission.....
0+=+=+=+=+=+=+=+=+=+=+=+0
/ Louise Cassidy-Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LCW4. To Victor, the Spoils
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Louise Cassidy-Williams /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
Louise suggests that Vic take over Marty's businesses. After all, they both
need the cash.....
0========0
| Weapons \
0=======================>
--Molotovs.
--Equalizer.
0======0
| Notes \
0=======================>
If you want to use the Molotovs then it is advisable to do the Firetruck
Mission and obtain the Fireproof Feature.
0=========0
| The Plan \
0=======================>
Louise suggests that they get some guys together to take over the
businesses. Go to Sunshine Autos in Little Havana to find the henchmen.
Target them, use the R3 Button to recruit them, then head over to Marty's
Loan Shark Office near the Beachcomber Hotel. When you are dropped off then
you and your recruits need to get rid of Marty's goons. Use a sub-machine
gun or the Equalizer to get rid of them.
After taking down the Loan Shark business then get into the nearby car and
take the three of you to the next site which is the Protection Racket. Run
over the guards while letting your recruits shoot the others.
When you get rid of them then you need to go inside the business. Get rid
of the two guards (easiest way is to just drop a Molotov in front of you)
and you will complete the takeover. You will also be given instructions to
build your business empire. This will successfully complete the mission.
0=======0
| Reward \
0=======================>
$1,500.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will get a message to pick up someone from the Airport
(Lance Vance). But, before we do that, let's get into the details of.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD26. Empire Building (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After the completion of the mission "To Victor, the Spoils" then you can
start doing Empire Building. Earlier in the guide I had talked about Empire
Sites. Now, at this stage of the game, they will finally appear on the
in-game map.
There are a total of thirty of these Sites scattered throughout Vice City and
you need to take over all of them for 100% Completion. At this point you own
three Empire Sites. One is a Protection Racket business, one is a Loan Shark
Business and one is a Prostitution Business.
There is a lot of information so I will break things down:
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Basics |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you go inside your business then you can develop your Site by going to
the Notice Board and press the R3 Button. From here, you can change the
Business Type and size.
You can also do repairs to a damaged site. A damaged business makes less
money than a pristine business. The bigger the business and the more damage
it has sustained, the more money it will take to repair it. The minimum
required to repair a business is $500 and I have seen it as high as $1,500.
Each business also serves as a Save Point but you won't have the luxury of
having your Weapon Icons nearby. When outside your business then you can
recruit any gang members to join you by targeting them (with melee weapon or
fist) then pressing the R3 Button.
All money you make from your owned businesses will automatically be paid to
you at 16:00 (4 PM) every day.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Business Types, Size, and Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
At this point in the game there are three Business Types you can create:
>>Prostitution.
>>Loan Shark
>>Protection Racket.
There are three other Business Types (Drugs, Robbery, Smuggling) but you
cannot do those until after completion of the mission "From Zero to Hero".

In order to get the Drugs, Robbery, and Smuggling Business Types you have to
take over a business of that type from one of the rival gangs. For example,
you need to take over a Robbery business from another gang so you can make
Robbery businesses for yourself.
You could go over to the East Side using The Yankee Method and take over the
Drugs, Robbery, and Smuggling Businesses but they will *NOT* count and
therefore will not show on your Business Type selection.
Therefore, it is *VERY* important to *NOT* to take over the Drugs, Robbery,
and Smuggling Businesses on the East Side until *AFTER* completion of the
mission "From Zero to Hero". If you do then you will permanently lose at
least one Business Type and you cannot get 100% Completion.
Some of these Business Types make more money than others. At this point in
the game the Prostitution business makes more money than the other two
available business types.
In addition to creating a Business Type you also need to determine the size
of the business. There are three sizes: Small-Time, Medium Venture, and
High-Roller. The bigger the business, the more money you can make.
However, the bigger the business, the more that business will be attacked by
a gang that hates you. Until you manage to take over all thirty Empire Sites
it is best to keep the businesses Small-Time to reduce the number of attacks
against you when dealing with gangs.
In addition, if you make a High-Roller Business of any Business Type, then
you will earn a new Outfit for your Safehouses:
>>Leisure (Prostitution).
>>Repo-Man (Loan Shark).
>>Hired Muscle (Protection Racket).
Also, each Business Type has a different vehicle you can use parked right
outside:
>>Polaris V8 (Prostitution).
>>Admiral (Loan Shark).
>>Idaho (Protection Racket).
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The In-Game Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you look at your In-Game Map then you will see all thirty Sites in Vice
City and in five different colors. Each color will correspond to a particular
faction:
0===========================================================================0
| Blue
| These are your businesses.
|
|--------+------------------------------------------------------------------|
| Green | These buildings are owned by no-one and therefore Unoccupied. It |
|
| is best to get these Sites as soon as they appear on the in-game |
|
| map. Go up to the real estate sign posted outside these Sites
|
|
| and press the R3 Button to purchase.
|

|--------+------------------------------------------------------------------|
| Yellow | These are the Sites owned by the Cholos gang.
|
|--------+------------------------------------------------------------------|
| Red
| These are the Sites owned by the Sharks gang.
|
|--------+------------------------------------------------------------------|
| Purple | These are the Sites owned by the Bikers gang.
|
0===========================================================================0
Some of these Sites may also be damaged. The red line next to the Site Icon
determines how much a Site has been damaged by gang warfare. When the red
line is empty then the Site becomes Unoccupied. Some Sites will have a Wrench
on top of the Icon. This indicates repair or remodeling.
You can find out what business each gang has by moving the cross-hairs over a
Site. You want to make sure that there is at least one Robbery, one
Smuggling and one Drug Business on the map so you can add those to your
Business Types later.
These gangs are constantly attacking each other so check your map from time
to time to see the status of the Empire Sites.
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Gang Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are three different gangs you have to deal with when doing Empire
Building. Sometimes, as you pass by an Empire Site, then you may see gang
warfare between two rival gangs.
As long as you do not attack a business held by a particular gang then they
will not bother you. But, once you start attacking gang owned Sites, then the
gang will attack you on sight and your owned businesses.
Some of these gangs are more dangerous than others. When attacking gang owned
Sites, explained in the next section, then it is best to focus on one gang,
and remove them, before dealing with another.
Listed below are the three rival gangs:
0================0
| Cholos (Yellow) \
0=========================================================>
This Mexican based gang has few holdings and shouldn't be too hard to deal
with. Their gang car is a Sabre Turbo.
0================0
| Bikers (Purple) \
0=========================================================>
This group has more holdings and a bit more dangerous than the Cholos.
Their gang vehicle is a Biker Angel.
It should be noted that one of their Sites, on the East Side (across the
street south of Shady Palms Hospital in Vice Point), does not have a
vehicle outside. This Site, which is a Drug Business, is taken over during
the mission "Hostile Takeover" and cannot be attacked beforehand by either

you or another gang.


Therefore, it is best to leave the Bikers alone until after that mission is
completed.
0=============0
| Sharks (Red) \
0=========================================================>
This group has the same number of holdings than the Bikers but are far more
dangerous. Their gang vehicle is a Ranger. These guys carry AK-47s for the
most part and, when they fire together as a group, they can hurt or kill
you quickly.
I've seen message board reports of people passing by a group of Sharks in a
pristine vehicle only to have it be blown up in less than two seconds when
they fire on it. Not cool. Therefore it may be best to maximize your health
and armor before taking over their businesses.
There is one interesting thing about the Sharks. They can actually
disappear from Vice City on their own.
During one run through I checked my in-game map and saw that all of the
Sharks businesses went from red to green (unoccupied). Of course, I used
The Yankee Method and grabbed all those green Sites before the Bikers could
take them.
Certainly this makes things a lot easier but I don't know how this happened
or how to recreate it. You may want to check your in-game map from time to
time as you progress through the game to see if the Sharks make a mass
exodus. Take advantage of the situation if it does.
I had one of my readers, The PHAT G, come up with this observation
concerning the Shark exodus:
"I was reading through your guide and I noticed the part that you
mentioned about the mysterious mass exodus of the Sharks on the East
Side at a random part of the game. I managed to catch this "exodus" as
it happened. I noticed that shortly after I finished mission "To Victor,
the Spoils," a property on the East Side went up for sale. Using the
Yankee Method, I got the property, but noticed that some of the Sharks'
properties were getting damaged. Then ALL of their properties were
damaged, and more were going up for sale. It seemed like a mass
extermination. I managed to witness a war on one of the properties
between the sharks and Bikers, so my theory is the mass exodus is
actually the Bikers wiping out the Sharks."
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Attacking Sites |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To take over a gang owned business, you start by destroying their vehicle
parked outside the business. This will get them to come out. After killing
all those outside the business then you then have to go inside. Once inside
then you have to kill all the gang members inside the business and destroy
their holdings. When you do that then you have successfully taken over the
Empire Site for yourself.

For outside attacking I use either the AK-47 or M249. For inside attacking I
use the Molotovs. It will destroy what I need to destroy quickly. Of course,
it is also best to have the Fireproof Feature (from doing the Firetruck
Mission) before using that weapon. Otherwise use the Shotgun.
The bigger the business, the more gang members and holdings you have to deal
with. You also get money for successfully taking over an Empire Site. The
bigger the business, the more you earn:
>>Small-Time: $1,000.
>>Medium Venture: $1,500.
>>High-Roller: $2,000.
When you forcibly take over a Site then you make it into an Unoccupied Site
and you need to purchase it before anybody else does. Go up to the real
estate sign and press the R3 Button. Then select your Business Type and size.
Of course, when you start attacking a gang owned Site, then that gang will be
hostile to you and they will start attacking your Sites and yourself. This
can be annoying when you are trying to do other things.
However, after you take over all of the Empire Sites from a particular gang,
then there is a trick that you can do to essentially remove them from the
game. Go to any Save Point then save your game. After saving your game then
reload it. This will remove the gang you took all the Empire Sites from.
For example, if you took all of the Biker sites, then saving and reloading
will remove them from the game so they won't attack you any more. I will also
refer to the trick as "Save/Reload".
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Basic Strategies for Empire Building |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Grab all Unoccupied Sites. Use The Yankee Method if need be to get those
on the East Side.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Go after the Cholos. Make sure they have no businesses on the East Side
first. If they do then wait for those businesses to be taken over before
going after them. Do some Reputation Missions (explained later) in the
meantime. When you take over all the Cholos Sites then Save/Reload to get
rid of the gang.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>After doing all Reputation Missions for the three currently available
Business Types then convert all of your owned businesses to Small-Time
Prostitution Businesses to improve profitability, while decreasing gang
attacks, as you're progressing through the Main Story and to opening the
East Side.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>If, by some chance, the Sharks disappear on their own before you can open

up the East Side then use The Yankee Method to get to the other side,
purchase all of the now Unoccupied Sites and convert them into Small-Time
Prostitution Businesses before the Bikers can swoop in and take them.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Reader Jean-Francois F had this to add about Empire Building that can be
useful:
"I found that taking over all the empire sites on the west island and
building them to high roller level was quite helpful income wise.
After all of them are taken over, there were few (if no) attacks.
Then on the east side, I found that attacks were frequent. To
counteract this, I found that if I started a smuggling reputation
improvement mission, then went over to a site that needed conquering,
ended the reputation mission and right away attacked the site, I could
minimize attacking gangs. Then once the attack was successful, I'd
save at my nearest location and repeat the process. Even then, there
is warfare but by the time I was done conquering every site (except
the one in Hostile Takeover), only a few of my sites were damaged.
When one of my sites was attacked, I went to a save menu and the
attacked is "cancelled" even if the empire site takes a little damage.
After taking over all 29 sites and building them all in high roller, I
did your save load trick to eliminate the gangs from the equation and
I enjoyed relative peace until I had all 30 sites."
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. Goals for 100% Completion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In order to help get to 100% Completion you must do the following within
Empire Building:
>>Own all thirty Empire Sites. When you do this then all of the vehicles
parked outside your businesses will be bulletproof.
>>Have all six Business Types:
--Prostitution
--Loan Shark
--Protection Racket
--Drugs
--Robbery
--Smuggling
>>Create at least one High-Roller Business of each Business Type to earn
the following Outfits for your Safehouses:
--Leisure (Prostitution)
--Repo-Man (Loan Shark)
--Hired Muscle (Protection Racket)
--Tracksuit (Drugs)
--Hood (Robbery)
--Smuggler (Smuggler)
>>Successfully complete all Reputation Missions for all six Business Types
to earn the Smart Suit.

Now, that we've got the basics for Empire Building down, let's get to doing
some.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD27. Reputation Missions (Part One)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Each business type has Reputation Missions which you can access by entering
one of your businesses, going up to a gang member and pressing the R3 Button.
These are missions that need to be done to increase the profitability of a
given business type by improving your reputation for said business.
When you complete all the necessary objectives for Reputation Missions then
you will max out your Reputation for that business type and further maximize
your profits.
You only need to do the Reputation Missions for one Site in order to affect
the other businesses of the same type you own. For example, if you have six
Prostitution businesses, then you only need to do the Reputations Missions
for one Site in order to maximize the profits for all six Prostitution
Businesses.
You need to do all Reputation Missions for all six business types in order to
get the Smart Suit Outfit for your Safehouses and for 100% Completion.
However, only the Prostitution, Loan Shark, and Protection Racket business
types are available at this point of the game. So let's go ahead and do the
Reputation Missions for those types now and get them out of the way.
These three Reputation Missions (listed below) have fifteen Jobs that need to
be done in order to maximize your reputation for that business. You do not
have to do all fifteen Jobs consecutively. You can go beyond fifteen Jobs but
you do not need to. You can quit the Reputation Mission by pressing the R3
Button twice.
After completing your first Job then you will be given a ranking. This will
make your business more profitable. After completing your fifteenth job then
you will be given another ranking and you will also maximize your reputation
and the profit for that business type. The rankings are listed at the bottom
of each Reputation Mission strategy.
Here are the Reputation Mission strategies for the three currently available
business types:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Extortion (Protection Racket) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This business type involves all of the small businesses I mentioned earlier
in the guide. Your goal is to intimidate the store owners into paying
protection money to you. The best weapon to use for the Extortion Missions is
the Shotgun. It can easily destroy store merchandise and rival gang members.
In addition, there are three main scenarios you will encounter:
0===========================================================================0

| Convince the store owner to pay protection. Head to the store and go
|
| inside. Go into free-aim mode and shoot up store stock with the Shotgun
|
| until the owner gives in. You may or may not get a Wanted Rating when you |
| exit the store.
|
|---------------------------------------------------------------------------|
| Take over a rival gang store. Go to the store and run over or shoot the
|
| guards. Then go inside and shoot up the store stock. After destroying
|
| some of the store stock then you'll be accosted by the rival gang
|
| members. Kill the gang members to get the store owner on your side. You
|
| may also be attacked by additional gang members when you leave the store. |
|---------------------------------------------------------------------------|
| A rival gang attacks your store. You will see a Damage To Store Meter.
|
| You need to get to the store in time or the shopkeeper will die and you
|
| will fail the mission. When you get to the store then kill the guards in |
| front. Then go inside and kill the gang members to end the attack.
|
0===========================================================================0
After completing your first Job then you will be a Hoodlum. After you
complete your fifteenth Job then you will maximize your Protection Racket
Reputation and be known as an Ultimate Badass.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Pimping (Prostitution) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Pimping Mission is exactly like the one in "Grand Theft Auto: San
Andreas" but with a couple of additions.
When you start the mission then you need to enter the Polaris V8 parked
outside your business. Your first priority is to take one of your girls and
get her to a client within the time limit. After that then you need to pick
up another girl from your brothel and do the same thing.
From here, there are five scenarios that can happen:
0===========================================================================0
| Pick up the girl. Just go and pick up the girl and take her to the next
|
| client. Before getting her, take the opportunity to repair your vehicle
|
| in a Pay 'N' Spray if you have badly damaged it in your travels.
|
|---------------------------------------------------------------------------|
| Running away without paying. When you get to your girl then run over the |
| client and pick up your girl.
|
|---------------------------------------------------------------------------|
| Client will beat up the girl. Get to your girl quickly. Then get out of
|
| your car, kill the client, and then re-enter your car.
|
|---------------------------------------------------------------------------|
| Client will kidnap the girl. Chase the client's car and spin it out. When |
| he exits his car then get out of yours and kill him before picking up
|
| your girl.
|
|---------------------------------------------------------------------------|
| Client wants two girls. Go back to the brothel to pick up the second girl |
| After dropping off both girls then go and get one of your other working
|
| girls. After dropping off that girl then go and pick up the two girls
|
| from this special client. Drop off one of the girls at the brothel and
|
| take the other one to another client.
|
0===========================================================================0

After completing your first Job then you will be a Panderer. After you
complete your fifteenth Job then you will maximize your Prostitution
Reputation and be known as a Mack Daddy.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Loan Shark |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The Loan Shark Missions comprise of repossessing vehicles and taking them
back to the business. However, it is always the same two vehicles (which
alternate):
>>A van full of merchandise. You need to avoid destroying cargo when taking
it back to the business.
>>A motorbike (PCJ-600).
Usually you need to chase the vehicles but, as I found out, if you do the
Loan Shark Missions near The Beachcomber Hotel, then you hardly need to go
after the vehicles at all. They will come to you instead.
Just stay in front of the Site and see which road the vehicles will take
toward you. After you acquire the vehicle then it is just a few seconds to
get it to the business.
The best weapon to use for this mission is the Pistol. You only need to shoot
at the van, or near it, once to get the drivers to flee or shoot the rider
off of the bike. If you have to chase the vehicles then you just need to spin
out the van or knock off the rider from the bike.
For each vehicle you get to the business it is $150 plus a $250 bonus for
three in a row. You will also get time extensions.
After completing your first Job then you will be a Lifter. After you complete
your fifteenth Job then you will maximize your Loan Shark Reputation and be
known as a Crim-Reaper.
Now, that we've done that, let's get back to the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY5. Lance Vance
+
0==========================================================================/
Lance Vance is one of Vic Vance's brothers. He is flamboyant, needy, moronic
and, conniving. He is always on the lookout for the next big score and will
do anything to get it. This often gets him, and Vic, into hot water. His
first mission can be found at the Airport where Vic is to pick him up.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV1. Jive Drive
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0

After Vic and Lance have a tense reunion at the Airport then they are
ambushed by the Cholos.....
0========0
| Weapons \
0=======================>
--Micro-SMG.
--AK-47.
0======0
| Notes \
0=======================>
You should go to the top of the Downtown Police Station to get the AK-47
Weapon Icon a few times to get enough ammo for this mission.
0=========0
| The Plan \
0=======================>
Lance does the driving and Vic does the shooting. Focus on the Cholos cars
as they approach. Try to kill those outside of their cars. Lance will also
meander the car through Little Havana and Little Haiti.
When you reach the north side of Little Haiti then you bail out of the car
and now must deal with the Cholos on foot. Kill the Cholos to protect
Vance. Use the AK-47. After killing the attacking Cholos then you need to
get Vance to his hotel in Downtown. When you get to the hotel then the
mission is successfully completed.
0+=+=+=+=+=+=+=+=+=+=+=0
| Early Explorer Bonus |
0+=+=+=+=+=+=+=+=+=+=+=0
Getting the M249 will allow you to kill the Cholos more quickly when on
foot.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you will re-open Louise Cassidy-Williams' missions and open
Umberto Robina's missions. I will go ahead and finish Louise's missions
first.....
0+=+=+=+=+=+=+=+=+=+=+=+0
/ Louise Cassidy-Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LCW5. Hose the Hoes
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Louise Cassidy-Williams /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
Somebody has set the Brothel on fire and both Louise and Vic need to put it
out quickly.....
0========0

| Weapons \
0=======================>
Micro-SMG.
0=========0
| The Plan \
0=======================>
Go to the Firetruck parked nearby. Note the Girls Meter. The meter will go
down the longer you take. When it disappears then the mission is failed.
Once you get to the Firetruck then get in and quickly speed to the Brothel.
The Brothel is on fire as well as two cars parked outside. If the cars
explode then it will makes matters worse.
When you get to the Brothel then smash into the two flaming cars with
enough force to knock them far enough away from the Brothel so their
explosions won't cause any problems.
After that then park close to the Brothel and use the Right Analog Stick to
direct water to put out the flames. After you have put out the fires then
go and chase the arsonist who started it. He will lead you to a rooftop.
Use any firearm to kill him and successfully complete the mission.
0=======0
| Reward \
0=======================>
$300.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Lance's missions will now re-open but I will finish with Louise's missions
first.....
0+=+=+=+=+=+=+=+=+=+=+=+0
/ Louise Cassidy-Williams \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LCW6. Robbing the Cradle
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Louise Cassidy-Williams /
0=========0
0=+=+=+=+=+=+=+=+=+=+=+=0
The Man from Welfare has threatened to take Mary-Beth away from her unless
she puts out. But she has decided to get a couple of thugs to kill him
instead. Vic feels that will only make things worse so he goes to stop the
killing.....
0========0
| Weapons \
0=======================>
Micro-SMG.
0=========0
| The Plan \
0=======================>

Go to the Welfare Man in Downtown. You need to get to him before the meter
runs out. He is in his car and being chased by a pickup truck. Shoot up the
truck to get the gunmen out then kill them. Then go and warn off the
Welfare Man. After giving him a verbal warning then spin out his car a few
times until he gets out and runs off. When he does then this will
successfully complete the mission.
0=======0
| Reward \
0=======================>
$300.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also ends Louise's line of missions. At this point I will go and do
the missions for the next character before I go back to Lance.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY6. Umberto Robina
+
0==========================================================================/
Umberto Robina is the leader of the Cuban gang in Vice City. He talks a lot
about having "balls" but seems more content to let others do his dirty work
for him. His main competition is with the Cholos gang and he would like to
see them disappear. He has four missions total and they can be found at his
home within the Cuban Neighborhood.....
0+=+=+=+=+=+=+=0
/ Umberto Robina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >UBR1. Nice Package
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Umberto Robina /
0=========0
0+=+=+=+=+=+=+=0
After introducing himself to Umberto then Vic needs to prove he has some
balls by retrieving a package.....
0========0
| Weapons \
0=======================>
Micro-SMG.
0=========0
| The Plan \
0=======================>
You have some competition for the package which is currently in Downtown.
There are two other cars going after the package. Drive as fast as you can
to the package.
If you don't get to the package first then take down the guy who has it.

Drive-by the car of the package holder and force it into a wall. The
drivers will exit the vehicles and attempt to attack or escape on foot.
Kill the holder of the package to free it and get it yourself.
When you get the package then you will get a 2-Star Wanted Rating. Use any
vehicle and head toward Viceport, while avoiding the other rivals and Cops,
to successfully complete the mission.
0=======0
| Reward \
0=======================>
$750.
0+=+=+=+=+=+=+=0
/ Umberto Robina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >UBR2. Balls
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Umberto Robina /
0=========0
0+=+=+=+=+=+=+=0
After being informed that Martinez has been causing him problems then Vic
and Umberto decide to roll....
0========0
| Weapons \
0=======================>
Micro-SMG.
0=========0
| The Plan \
0=======================>
You and some Cuban allies need to take care of the Cholo Thugs before they
cause too much trouble in Little Havana (and fill up the Havoc Meter). You
need to bring a 4-seat vehicle (a Taxi would be good) to Umberto's so you
can take your allies with you. They cannot die either.
There are five groups of Cholos to deal with. Some are on foot and some are
in cars. Get close to the cars and drive-by them to get the Cholos to come
out and let your allies kill them. When on foot then drive-by and/or run
over the Cholos.
When you have dealt with all five groups of Cholos then head back to
Umberto's to successfully complete the mission.
0=======0
| Reward \
0=======================>
$800.
0+=+=+=+=+=+=+=0
/ Umberto Robina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\

| >UBR3. Papi Don't Screech


0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Umberto Robina /
0=========0
0+=+=+=+=+=+=+=0
Umberto is hysterical when he is informed by a couple of the guys who were
supposed to protect his father, Alberto, that they left him behind at the
wrestling match when some Cholos appeared. Vic, seeing that Umberto is too
emotional to do anything, agrees to go and pick Alberto up.....
0=========0
| The Plan \
0=======================>
Go into Umberto's car and drive to Hyman Memorial Stadium to pick up
Alberto. When you pick him up then you need to drive him to his cafe in
Little Havana. You have about six minutes to do this.
However, you can't drive too fast because of the Stress Meter and you need
to keep it down otherwise you may give Alberto a heart attack. In addition,
you will need to avoid Cholos who are patrolling the Little Haiti and
Little Havana areas.
The best path to take is to start going south from the stadium and onto the
grass near the beach. When you get back to pavement then hang a right and
go around The Compound Safehouse.
Then go around the City Scrap and head east to the small railroad bridge
near the City Scrap entrance. Cross the bridge, go around the Empire Site
ahead, and continue south along the outskirts of Little Haiti and Little
Havana.
Just after you get past the large dirt mound for Jump [LTV-J11] then head
east and through the gap in the fence that enters into the alley north of
the Cafe. Then turn right and head to the Cafe to successfully complete the
mission.
0=======0
| Reward \
0=======================>
$1,000.
0+=+=+=+=+=+=+=0
/ Umberto Robina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >UBR4. Havana Good Time
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Umberto Robina /
0=========0
0+=+=+=+=+=+=+=0
After giving his men a "ballsy" speech then Umberto orders his men, and
Vic, to go do a hit on the Cholos.....
0========0
| Weapons \
0=======================>

AK-47.
0======0
| Notes \
0=======================>
You should go to the top of the Downtown Police Station to get the AK-47
Weapon Icon a few times to get enough ammo for this mission.
0=========0
| The Plan \
0=======================>
When you start the mission you will notice a Micro-SMG Weapon Icon by the
car but you won't need it.
Head to the Warehouse and kill the five guards while your allies get a gift
for the Cholos. Approach the Warehouse from the west side and use the
chain-link fence to keep the Cholos from getting any closer to you. Use the
AK-47 to kill them.
When your allies arrive then you need to protect them while they load up
the vans with the Cholos guns. The Cholos will appear on the radar as red
blips. Kill them when they appear before they attack your allies. The AK-47
makes doing this part easier. Some of them may come up in cars.
Blow them up with the AK-47 when they approach. There is also a Health and
Body Armor Icon to replenish yourself during this part.
When you destroy the last of the Cholos then you need to take the last van
back to Umberto's. Drive off and go into the large concrete ditch southeast
of the Warehouse.
This will make it a little easier to avoid some of the Cholos who will
chase you back to Umberto's. You can't let them shoot up the van too much
or they will destroy it and you will fail the mission. When you get to
Umberto's then you will successfully complete the mission.
0+=+=+=+=+=+=+=+=+=+=+=0
| Early Explorer Bonus |
0+=+=+=+=+=+=+=+=+=+=+=0
Getting the M249 will allow you to kill the Cholos quicker.
0=======0
| Reward \
0=======================>
$1,500 and the Cuban Style Outfit for your Safehouses.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also ends Umberto Robina's line of missions. Now let's go back to
Lance.....
0+=+=+=+=+=+0

/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV2. The Audition
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Lance has met up with a big player who'll get them big money for doing
nothing.....
0========0
| Weapons \
0=======================>
Micro-SMG.
0=========0
| The Plan \
0=======================>
The big player's name is Forbes and they will be contacted at the Burger
Bar. You need to get there in about a minute but you can get there in
seconds with the Cheetah provided.
After being contacted by Forbes, who will tell Lance of a car being held,
then the Burger Bar gets robbed. Kill the robbers with the Micro-SMG and go
outside. But the Police think you robbed the place so get to the car north
of your position and get away from there.
You need to get to the Port Authority area but head to the Little Haiti Pay
'N' Spray to get rid of the Wanted Ratings. When you get to the Port
Authority then you have to get on the provided Sanchez, climb the stairs,
and jump to the opposite roof.
After you get to the opposite roof then use the nearby stairs and go into
the impound lot. You find that the car is guarded so kill all the guys you
encounter. Get in the car and use the highlighted ramp to get out. Ignore
the other gunmen.
After you jump out of the impound lot then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$750.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also open up Civil Asset Forfeiture Impound (but I will do that
after I open up the East Side) and Forbes' line of missions. In addition,
you'll get a Purchase Icon at at the Downtown King Knuts:
>>Bulletproof Ventoso - $2,500.
0==================================0

/ The Main Story \+++++++++++++++++++\


0==========================================================================\
| >MSY7. Bryan Forbes
+
0==========================================================================/
This character is someone that Lance has hooked up and promises easy money
for the two brothers. His first official mission can be found in
Downtown.....
0+=+=+=+=+=+=0
/ Bryan Forbes \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BRF1. Money for Nothing
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
After being introduced to Forbes then both Vic and Lance need to do some
decoy work for him so he can steal some merchandise.....
0========0
| Weapons \
0=======================>
M249.
0======0
| Notes \
0=======================>
If you want the Rhino then you may want to keep a vehicle in your 101
Bayshore Avenue Safehouse garage plus have lots of ammo for your M249.
Got some cool info on how to acquire a Rhino during this mission from Serge
Maglalang.
It turns out that, even though you are stuck on the West Side with a
maximum Wanted Rating of 4-Stars, you can actually jack your Wanted Rating
to 6-Stars during this mission and acquire a Rhino for possible use in the
Vigilante Mission.
This plus I have a new driving route from Eblis.
0=========0
| The Plan \
0=======================>
Get to the Decoy Van in south Downtown. Once inside the Van then you need
to head to the Warehouse, near the Vice City Printing Works, in Little
Haiti. After the cutscene ends then get back into the new Decoy Van. Drive
east and away from the area.
As you drive away then you will get a 3-Star Wanted Rating that you have to
keep until Lance and Forbes are safe. You will also have a Progress Meter
that you have to fill up in order to succeed. The longer you have the
Wanted Rating, the more it fills up. When it is completely full then the
first part of the mission is done.

As you go east then head toward the grass along the seawall and turn south.
You will get some Cops hitting your van a bit but not too much. Stay along
the grass and follow the seawall.
Your main objective is Viceport. When you get into Viceport then you need
to cut across the parking area west of the large ship and head to a very
large crane across the street south of Vice City Port Authority Main
Building.
When you get to this very large crane then stop your van at the south part
of the crane. The Cops will just be smashing each other up on the street
and the large crane will keep the Police chopper off of your back.
When the Progress Meter finally fills up then you need to get rid of your
Wanted Rating. Head up to the Viceport Pay 'N' Spray to get rid of the
Wanted Rating.
However, if you want the Rhino, then *DON'T* head to the Pay 'N' Spray. Not
yet anyway.
Head up to the large ship at the east side of Viceport. Get up on the
seawall by the ship. Then switch to your M249 and shoot up everything to
increase your Wanted Rating to 6-Stars.
When the Rhinos come your way then wait for one of the soldiers to leave
the tank, kill him, then jack the vehicle. Head to your 101 Bayshore Avenue
Safehouse garage and park the tank next to it. Exit the tank and go into
your garage to retrieve the vehicle (any vehicle) you should have stored
beforehand and park it next to your Weapon Icons.
Next, get back into the Rhino and park it in the garage. Go back to the
other vehicle and head to the Viceport Pay 'N' Spray (around the backside
to avoid the street and other tanks). Go between the pillars and the wall
when going into the Pay 'N' Spray to keep the other tanks from getting a
clear shot at your car.
Regardless of what you wish to do, once you enter the Viceport Pay 'N'
Spray, then the mission will be successfully completed
0=======0
| Reward \
0=======================>
$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will get a message from Lance telling him to meet him at
Hyman Memorial Stadium. But first.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >WSD28. Vigilante Mission (Rhino)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

If you managed to acquire the Rhino during the mission "Money for Nothing"
then you can use it in the Vigilante Mission and make it much easier.
When doing the Vigilante Mission using the Rhino I found that I really don't
even need to use the Tank Gun that much and the targets didn't move fast
enough to warrant the use of the Tank Gun Boost trick.
So basically, you just go around and run into the targets with the tank. This
makes the Vigilante Mission very easy and worth the hassle of acquiring the
Rhino.
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV3. Caught as an Act
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Lance exposes Forbes as a Cop and, after a tense standoff, then Forbes
escapes and now Lance and Vic must pursue him.....
0=========0
| The Plan \
0=======================>
You need to ram Forbes' car and capture him alive. Take the nearby Cheetah.
When you ram him the first time then you find that your money is in his car
and you must get Forbes out of his car before all of your money flies away.
You can delay this some by following him but not ramming him.
He will head south going out of Downtown. Zip ahead of him and head to the
Fire Station then switch to the Firetruck. While you're switching to the
Firetruck then his trunk will fly open on its own and the money will fly
out. However, the large bulk and speed of the Firetruck will make it easier
to spin him out.
In addition, people will be running in front of you to grab the money so
you'll probably run over a few of them as you chase Forbes (and possibly
get a Wanted Rating).
Just focus on Forbes' car and gently spin him out with the Firetruck. Once
you get to the point where you can get Forbes then enter the car to get him
out and this will end the mission successfully.
0=======0
| Reward \
0=======================>
$750.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you'll get another Lance mission and a Forbes mission. I'll go
ahead and do Forbes' first.....
0+=+=+=+=+=+=0

/ Bryan Forbes \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BRF2. Leap and Bound
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
A tied-up Forbes informs Vic and Lance about a dealer's boat coming up to
Downtown. The dealer is carrying money and coke and doesn't believe in
bodyguards. Lance will meet this guy and needs Vic to watch over him.....
0========0
| Weapons \
0=======================>
AK-47.
0======0
| Notes \
0=======================>
You should go to the top of the Downtown Police Station to get the AK-47
Weapon Icon a few times to get enough ammo for this mission.
0=========0
| The Plan \
0=======================>
Head to the Vantage Point which is the roof of The Greasy Chopper. You'll
also get Binoculars. When you get there then watch over Lance. But he will
be attacked instead. Go and help Lance.
However, when you get to the pier, then he will be dragged into a boat
which will speed off. Get into the nearby Comet and chase the boat. The
dealer will lead you to the large ship at the east side of Viceport. Go
inside the ship to rescue Lance. Use the AK-47 on those you meet.
When you go downstairs then kill the first guy then continue forward. You
will reach a railing and you will see Lance and three goons surrounding
him. The AK-47's range will allow you to kill these goons from here and
simplify the rescue.
Go back to where you killed the first guy then hang a right. Follow the
way, killing all those ahead of you, until you reach Lance. After that then
you need to get the Contraband. As you get near the first package then you
will hear gunshots on deck.
After getting the package then you need to collect the rest
top deck. Kill the two guys near the door then exit. Go and
remaining packages on deck. Use the AK-47 and kill the guys
stuff. After getting the last package then get off the ship
on shore. This will end the mission successfully.
0+=+=+=+=+=+=+=+=+=+=+=0
| Early Explorer Bonus |
0+=+=+=+=+=+=+=+=+=+=+=0

which is on the
collect all the
protecting the
and meet Lance

The use of the M249 will kill these goons quicker and make things easier.
0=======0
| Reward \
0=======================>
$1,500.
0+=+=+=+=+=+=0
/ Bryan Forbes \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BRF3. The Bum Deal
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
There's supposed to be a major deal coming down and the contact is at the
White Stallionz Bar. Lance and Vic are leery after what happened last time
but will give it another try.....
0========0
| Weapons \
0=======================>
Shotgun.
0=========0
| The Plan \
0=======================>
Head to the White Stallionz Bar just west of your position. Enter the bar
when you get there. You find out that this is a gay biker club and you have
been screwed again (figuratively, anyway).
After the cutscene ends then use your Shotgun and kill the Stallionz then
leave. Kill the Bikers waiting outside then go back to the Derelict
Building where Forbes is.
When you get there then Forbes will escape and run off on a moped. Now you
need to kill Forbes. If you are in a car then knock him off and run him
over. If you are on a bike then forward drive-by him. When Forbes is dead
then head back to Lance's Hotel to complete the mission.
Now onto Lance's next mission.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV4. Snitch Hitch
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Lance and Vic get into a fight but is broken up by the sudden appearance of
their mother and her new boyfriend. Their mother is swearing off drugs for
good but neither Lance and Vic believe it.

Lance tells Vic they need to meet someone at the Airport thus giving them a
good excuse to leave their coke-headed mother behind. Lance also informs
Vic of a dealer getting out of the business and will give him the file on
the big shipment.....
0========0
| Weapons \
0=======================>
AK-47.
0======0
| Notes \
0=======================>
You should go to the top of the Downtown Police Station to get the AK-47
Weapon Icon a few times to get enough ammo for this mission.
0=========0
| The Plan \
0=======================>
You need to get Lance to the Airport in four minutes. You have a fast
Cheetah but you need to be careful not to hit too many vehicles since it is
not that tough a car. When you get to the Airport then you find that the
contact has already sold the info to somebody else with a private jet and a
private army.
When you get back outside then pick up your weapons (because of the
security screener), re-enter your car, and head to Terminal C to deal with
the goons. Approach the goons on foot and use the AK-47 on them. When you
do that then the Bikers will appear. Lance will go inside the plane while
you handle the Bikers. Kill the Bikers with the AK-47 and the mission will
be successfully completed.
0+=+=+=+=+=+=+=+=+=+=+=0
| Early Explorer Bonus |
0+=+=+=+=+=+=+=+=+=+=+=0
The use of the M249 will kill these goons quicker and make things easier.
0=======0
| Reward \
0=======================>
$1,000.
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV5. From Zero to Hero
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Vic is telling Lance that he wants out of the drug business but, when he
finds out that this big shipment of coke is meant for Jerry Martinez, then

he changes his mind and decides to get back at Jerry for getting expelled
from the Army.....
0========0
| Weapons \
0=======================>
AK-47.
0=========0
| The Plan \
0=======================>
Head down to the Docks in Little Haiti. When you get there then Lance will
attack the dealers. You also need to join in and to make sure that Lance
doesn't die. Use the AK-47 as it is the best weapon to do this part of the
mission.
When you clear this area then Martinez arrives in a Hunter and you need to
take one of the two trucks and follow Lance. Lance will meander through
Little Haiti and Little Havana before getting onto the main road (Bayshore
Avenue). You'll also be chased by some gunmen but they will pose little
problem.
When you get to the South Bridge then you have to deal with Martinez. He
will fire some rockets that will detonate ahead of you and head back toward
you. Go to one side of the bridge and, when he fires, then go to the other
side. Stay on that side of the bridge and when he fires again go back again
to the opposite side. This will make it easy to avoid his attacks.
When you get to the opposite end of the South Bridge then you will run into
the Cops who chase off Martinez but now you have a 4-Star Wanted Rating for
your trouble. Continue to follow Lance. Even with the Cops chasing you they
don't do much damage to the truck. Eventually, Lance will lead you to a
house in south Ocean Beach. When you get there then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$3,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you'll get two new Purchase Icons at The Compound Safehouse:
>>Splitz-6 ATV - $4,500.
>>Squallo - $4,000 (at the pier just outside (west) of the Safehouse).
And you finally open up.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT4. The East Side
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/

With the threat of the hurricane gone you can now go over to the East Side.
You can also now start using aircraft to fly over the metropolis. In
addition, you also unlock the Rocket Launcher and Sniper Rifle Weapon Icons
on Starfish Island.
On the eastern half of this area is the large beach which is very popular
with the tourists and the large hotels they stay at while in Vice City. Prawn
Island, situated at the north part of the Vice City area between the East
Side and West Side, is home to a movie studio and some luxury homes.
Vice Point is home to the largest shopping mall in Vice City as well as many
large hotels and apartments. Leaf Links Golf Club is where to rich go to play
golf and hang out. Ocean Beach is home to the Vice City Marina, where one can
park a boat, and The Lighthouse, an important and historical landmark.
Now let's have a quick look at your new digs.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST1. The Clymenus Suite Safehouse
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In the southwest part of Vice Point, across the street from The Fairgrounds,
is a condo. It is also where your last Safehouse is located (The Clymenus
Suite). Like all of your other Safehouses, you also have the use of a garage
for storing vehicles and your Weapon Icons will appear on the dock just
behind the condo.
Also on the dock you will find a Purchase Icon:
>>Skimmer - $4,500.
Inside your condo you will find a Health Icon (in the kitchen), an Outfit
Icon (to change clothes), and your Game Save Icon. On the upper level, where
your Outfit Icon is, you will find a door to the roof. On the roof you will
find another Purchase Icon:
>>Little Willie - $5,000.
After getting acquainted with your new digs then let's go on.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST2. A Tour of the East Side
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that we're here let's have a tour of this area of Vice City starting with
the:
>>The Clymenus Suite
******************
Location: (Southwest) Vice Point, indicated as a Floppy Disc on your
map.
Map: (D-5).

----------------------------------------------------------------------Notes: This is part of the Midland Condos building and is your major
Safehouse on the East Side.
In front of the entrance to The Clymenus Suite is a three-way intersection.
At the southeast corner of this intersection is:
>>The Fairgrounds
***************
Location: (South) Vice Point.
Map: (E-5).
----------------------------------------------------------------------Notes: A large amusement area where one can have some fun and ride the
ferris wheel.
From this intersection, head north and turn right at the next three-way
intersection then cross the bridge and stop at the next three-way
intersection. At the northeast corner of this intersection is:
>>The Well Stacked Pizza Co.
**************************
Location: (Central) Vice Point.
Map: (D-5).
----------------------------------------------------------------------Notes: This chain of pizza parlors is new to the Vice City area and
planning to expand their presence in the area.
From this intersection, turn left, go through the next three-way intersection
and stop at the next three-way intersection. Going west from here will take
you to:
>>Leaf Links Golf Club
********************
Location: Leaf Links.
Map: (C-[4, 5], D-[4, 5]).
----------------------------------------------------------------------Notes: This is the major golf course for this region. The entry to the
golf course has a metal detector that will strip you of all of
your weapons.
However, from this intersection, turn right and stop at the next three-way
intersection. At the northeast corner of this intersection is the:
>>Vice Point Apartments
*********************
Location: (North) Vice Point.
Map: ([C, D]-5).
----------------------------------------------------------------------Notes: This complex stretches from the yellow and white building at
this intersection all the way to the pink building northeast of
Links View Heights (which is north of here).
From here, continue forward and stop at the next three-way intersection. At
the northwest corner of this intersection is the:
>>Links View Heights
******************

Location: (North) Vice Point.


Map: (C-5).
----------------------------------------------------------------------Notes: This large white building with beige trim will become an asset
property in "Grand Theft Auto: Vice City".
Next, head to the next three-way intersection and stop. At the northwest
corner of this intersection is the:
>>Vice Point Pay 'N' Spray
************************
Location: (North) Vice Point.
Map: (C-5).
----------------------------------------------------------------------Notes: This is where you can have your vehicle repaired or re-sprayed
to get rid of Wanted Ratings.
From here, continue forward and go through the next two three-way
intersections then stop at the next three-way intersection where this road
ends. This intersection is part of a triple intersection comprised of three
three-way intersections.
The intersection you are at is the center of this area. At the northwest
corner of this triple intersection is a large hotel and that is the:
>>Ducum Inn
*********
Location: (North) Vice Point.
Map: (C-5).
----------------------------------------------------------------------Notes: This is one of the largest hotels in Vice City and has a large
swimming pool in the back.
At the southeast corner of the intersection you are at is the:
>>El Swanko Casa
***************
Location: (North) Vice Point.
Map: (C-5).
----------------------------------------------------------------------Notes: This luxurious house will become an asset property in "Grand
Theft Auto: Vice City".
And at the northeast corner of this triple intersection is the:
>>Shady Palms Hospital
********************
Location: (North) Vice Point.
Map: (C-5).
----------------------------------------------------------------------Notes: This is where you will be if you end up getting Wasted while on
the East Side near the Vice Point area.
From your current position, head northeast to the Hospital and proceed north
from there. The road will eventually curve west and you will go over:
>>North Bridge (East)

*******************
Location: (North) Vice City.
Map: (B-5).
----------------------------------------------------------------------Notes: This bridge connects Vice Point to Prawn Island.
Once on Prawn Island then stop at the four-way intersection near the center
of the island. To the north you will find:
>>The Mendez Brothers House
*************************
Location: (North) Prawn Island.
----------------------------------------------------------------------Notes: This large blue house at the north end of the island is the
residence of the notorious Mendez Brothers who are major players
in Vice City's crime scene. This place usually has a couple of
cars parked out in front.
And at the southwest corner of this intersection is:
>>Interglobal Films
*****************
Location: (Southwest) Prawn Island.
----------------------------------------------------------------------Notes: A moderately sized film studio where B-movies and commercials
are usually filmed.
From here, turn around and head back to the triple intersection near the
Hospital.
When you get back to the triple intersection then turn right and go along the
hairpin curve that goes around the south end of the Ducum Inn then go
through the next three-way intersection. As you continue north then you will
go under North Bridge (East). Just after the bridge then you should see to
your right the:
>>North Point Mall
****************
Location: (North) Vice Point.
Map: (B-5).
----------------------------------------------------------------------Notes: The major mall for Vice City. This place houses many stores
including an Ammu-Nation.
---------------------------------------------------------------**NOTE: On the map that comes with the game it says North Point
Mall but in the game itself, when you enter the place,
it will say Vice Point Mall. I am sticking with the
North Point Mall name since that is what this place is
also called in "Grand Theft Auto: Vice City."
Continue along the road
north side of the mall.
south then stop. On the
building with a "Hotel"
>>3321 Vice Point Rd.
*******************

and it will eventually curve east to go along the


Follow the road until you get to the road curve going
outside part of this curve you will see a large green
sign on top. The address for this building is:

Location: (Northeast) Vice Point.


Map: ([A, B]-5).
----------------------------------------------------------------------Notes: This green colored hotel building, northeast of the North Point
Mall, will become an asset property in "Grand Theft Auto: Vice
City".
From here, head south and stop at the next three-way intersection. At the
east side of this intersection is:
>>Brodie's Hotel
**************
Location: (North) Vice Point.
Map: (B-5).
----------------------------------------------------------------------Notes: This is a large yellow and white hotel building with a large
sign.
From this intersection, continue forward through the next four three-way
intersections and stop at the fifth three-way intersection. At the northwest
corner of this intersection is the:
>>Vice Point Police Station
*************************
Location: (North) Vice Point.
Map: (C-5).
----------------------------------------------------------------------Notes: This is where you will be if you end up getting Busted while on
the East Side near the Vice Point area.
From here, continue forward through the next three-way intersections then
stop at the next three-way intersection. At the southwest corner of this
intersection is the:
>>Washington Street Apartments
****************************
Location: (Central) Vice Point.
Map: (D-5).
----------------------------------------------------------------------Notes: This small cluster of apartment buildings has a courtyard with
several basketball courts.
Now continue forward and stop at the road curve going west. Inside the road
curve is:
>>The Malibu Club
***************
Location: (South) Vice Point.
Map: (D-5).
----------------------------------------------------------------------Notes: The big time nightclub for Vice City and will become an asset
property in "Grand Theft Auto: Vice City".
And across the street east of here is:
>>Van Khoff At The Beach
**********************

Location: (South) Vice Point.


Map: (D-5).
----------------------------------------------------------------------Notes: This is one of the major hotels for the East Side.
From here, go through the double curve and continue south. As you proceed
forward then you will see off to your left:
>>Standing Vice Point Hotel
*************************
Location: (South) Vice Point, just southeast of The Malibu Club.
Map: (E-5).
----------------------------------------------------------------------Notes: This is also another of the major hotels for the East Side.
After that then stop at the next intersection. You will see that this is part
of a double intersection that resembles a starfish. Head to the south part of
this intersection and go southwest. And to your left you should see the:
>>Washington Beach Police Station
*******************************
Location: (North) Washington Beach.
Map: (E-5).
----------------------------------------------------------------------Notes: This is where you will be if you end up getting Busted while on
the East Side near the Washington Beach area.
Continue to the next three-way intersection then proceed southwest across the
bridge. After the bridge then go through the next four-way intersection and
stop at the next four-way intersection. At the southwest corner of this
intersection is the:
>>Starfish Apartment Complex
**************************
Location: (Southwest) Vice Point, at the east end of Island Bridge
(East).
Map: (E-[4, 5]).
----------------------------------------------------------------------Notes: This is a huge multi-building apartment complex that offers
spectacular views of Starfish Island and surrounding areas.
And just west of this intersection is:
>>Island Bridge (East)
********************
Location: (South Central) Vice City.
Map: (E-4).
----------------------------------------------------------------------Notes: This bridge connects Washington Beach to Starfish Island.
However, from this intersection, turn left and through the next two three-way
intersections. As you continue forward then you will see a large lavender
building to your right which is:
>>1102 Washington Street
**********************
Location: (Southwest) Washington Beach.

Map: (F-4).
----------------------------------------------------------------------Notes: This colorful red and lavender building will become an asset
property in "Grand Theft Auto: Vice City".
And directly across the street east of this place is the:
>>Hotel Harrison
**************
Location: (Southwest) Washington Beach.
Map: (F-[4, 5]).
----------------------------------------------------------------------Notes: This nondescript building also serves as an office building
which houses a lawyer's office.
Continue forward and stop at the next three-way intersection. At the
southwest corner of this intersection is the:
>>Ocean View Hospital
*******************
Location: (Northwest) Ocean Beach.
Map: (F-4).
----------------------------------------------------------------------Notes: This is where you will be if you end up getting Wasted while on
the East Side near the Ocean Beach area.
And at the southeast corner of this intersection is the:
>>Washington Mall Construction Site
*********************************
Location: (North) Ocean Beach.
Map: (F-4).
----------------------------------------------------------------------Notes: This is the construction site for a new mall being built in the
Ocean Beach area.
From here, go south and through the next three-way intersection then stop at
the next three-way intersection immediately after that. At the northwest
corner of this intersection is the:
>>The Ocean View Medical Foundation
*********************************
Location: (Northwest) Ocean Beach.
Map: (F-4).
----------------------------------------------------------------------Notes: These two large buildings is where important medical research is
being done to help benefit mankind.
And at the southwest corner of this intersection is the:
>>Marina Sands Hotel
******************
Location: (West) Ocean Beach.
Map: ([F, G]-4).
----------------------------------------------------------------------Notes: This large luxurious hotel is where many famous guests like to
stay when they are in Vice City.

Now turn right and go along the road curve going south then stop at the next
three-way intersection. To your right you will see a large white building
which is part of:
>>Vice City Marina
****************
Location: (West) Ocean Beach.
Map: (G-4).
----------------------------------------------------------------------Notes: This place has two large piers where one can dock a luxury or
fishing boat. The large white building also has an underground
parking garage located at the south end.
And in the water directly south of the Vice City Marina are:
>>The Waterhouses
***************
Location: (Southwest) Ocean Beach.
Map: ([G, H]-4).
----------------------------------------------------------------------Notes: These houses, situated in the water just offshore, are for those
who want to get away from some of the hustle and bustle of Vice
City.
However, from this intersection, head south, follow the road curve going
east, then stop at the next three-way intersection. At the northwest corner
of this intersection is the:
>>Ocean Beach Church
******************
Location: (South) Ocean Beach.
Map: (G-4).
----------------------------------------------------------------------Notes: This is one of the churches where the religious can congregate
and pray.
From here, turn right. As you proceed forward then you should see off to your
left the:
>>Ocean Beach Ammu-Nation
***********************
Location: (South) Ocean Beach.
Map: (G-4).
----------------------------------------------------------------------Notes: This is where you can purchase weapons for use against your
enemies or anybody else who pisses you off.
Go through the next three-way intersection then stop at the next three-way
intersection. At the east side of this intersection is the:
>>Ocean Beach Pay 'N' Spray
*************************
Location: (Central) Ocean Beach.
Map: (G-4).
----------------------------------------------------------------------Notes: This is where you can have your vehicle repaired or re-sprayed

to get rid of Wanted Ratings.


From this intersection, continue forward and go through the next two
three-way intersections then turn right at the next three-way intersection.
Proceed forward all the way to the next three-way intersection where this
road ends. At the southwest corner of this intersection is the:
>>Going Gas Station
*****************
Location: (North) Ocean Beach, directly south of the Washington Mall
Construction Site.
Map: (F-4).
----------------------------------------------------------------------Notes: A gas station for the Going Co. oil producer.
From here, turn left then turn right at the next three-way intersection. As
you proceed forward then you should see a tall building to your left which is
the:
>>Washington Beach Apartments
***************************
Location: (South) Washington Beach.
Map: (F-5).
----------------------------------------------------------------------Notes: This is a large apartment complex for the south half of
Washington Beach.
And next door north of that is the:
>>Washington Beach Office Complex
*******************************
Location: (South) Washington Beach.
Map: (F-5).
----------------------------------------------------------------------Notes: These very tall buildings are on the other side of the teal
fence near the swimming pool for Washington Beach Apartments.
From here, head forward to the next four-way intersection then turn right.
Proceed forward and stop at the next four-way intersection. At the southwest
corner of this intersection is the:
>>Ocean Beach Parking Garage
**************************
Location: (Central) Ocean Beach.
Map: ([F, G]-4).
----------------------------------------------------------------------Notes: A major parking garage used by those who want to go to the beach
or to shop in the nearby businesses.
From this intersection, turn left then turn right at the next three-way
intersection. Head forward and stop at the next three-way intersection. At
the northwest corner of this intersection is a yellow and teal building which
is the:
>>Ocean View Hotel
****************
Location: (Southeast) Ocean Beach.

Map: (G-5).
----------------------------------------------------------------------Notes: This quaint hotel will become one of Tommy Vercetti's safehouses
in "Grand Theft Auto: Vice City".
From here, continue forward and stop at the road curve that goes west. Look
east from here to find:
>>The Lighthouse
**************
Location: (Southeast) Ocean Beach.
Map: (H-5).
----------------------------------------------------------------------Notes: This is an historical and important landmark used to keep ships
from getting lost near the shores of Vice City.
Now, go east, go through the next three-way intersection and stop at the next
three-way intersection. At the northeast corner of this intersection is the:
>>Ocean Heights Apartments
************************
Location: (South) Ocean Beach.
Map: (G-4).
----------------------------------------------------------------------Notes: This tall red and white building will become an asset property
in "Grand Theft Auto: Vice City".
And this is where I am going to end the tour. You can head back to your
Safehouse if you like.
Now that I've familiarized you with the East Side it is time to go over the
locations of the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST3. East Side Weapons And Items
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for the East Side:
0---------------------------------------------------------------------------0
| Prawn Island |=============================================| Prawn Island |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>M249
****
Location: At Interglobal Studios on the scaffolding inside the first
studio directly northwest of the entrance.
Map: (B-4).
>>Equalizer

*********
Location: On the small pier just outside the west side of Interglobal
Films.
Map: (B-4).
>>Flamethrower
************
Location: In the small alley at the east side of the building across
the street east of Interglobal Films.
Map: (B-4).
0=======0
| Health \
0=====================================>
>>Location: Just south of the fountain in the middle of Prawn Island.
Map: (F-1).
0===========0
| Body Armor \
0=====================================>
>>Location: Behind the small studio near the southwest corner of
Interglobal Studios.
Map: (B-4).
0---------------------------------------------------------------------------0
| Vice Point |=================================================| Vice Point |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: Behind the 3321 Vice Point Rd. building.
Map: (A-5).
>>Pistol
******
Location: Between a wall and a set of stairs just south of North Point
Mall.
Map: (B-5).
Directions: Head to the three-way intersection at the southeast corner
of the North Point Mall area (where Brodie's Hotel is).
From here, head west but stay close to the white and orange
building which should be to your left.
Eventually you will get to a large gap in the wall that
will lead you to North Bridge (East). Stop before you reach
this gap and look left to find the weapon between the wall
and a set of stairs for the white and orange building.
>>Remote Grenades
***************
Location: At the top of the diving boards for the swimming pool behind

the Ducum Inn.


Map: (C-5).
>>Nightstick
**********
Location: At the front entrance of the Vice Point Police Station.
Map: (C-5).
>>Butterfly Knife
***************
Location: Behind the Coffee Trailer at the east side of the three-way
intersection at the southeast corner of the Vice Point Police
Station.
Map: (C-5).
>>Micro-SMG
*********
Location: On the dock next to the north edge of the bridge that
connects Vice Point with Leaf Links Golf Club.
Map: (D-5).
>>Katana
******
Location: In a nook at the west side of the Standing Vice Point Hotel.
Map: (E-5).
>>Hatchet
*******
Location: At the east side of the Chunder Wheel at The Fairgrounds.
Map: (E-5).
>>Grenades
********
Location: Under the overhang at the southeast corner of the salmon and
pink building in the center of the Starfish Apartment Complex
area.
Map: (E-5).
0=======0
| Health \
0=====================================>
>>Location: At the west entrance to North Point Mall.
Map: (B-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At Shady Palms Hospital.
Map: (C-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the middle of the road path that cuts across the center of
the Vice Point Apartments area.
Map: (C-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: At the front entrance of The Malibu Club.


Map: (D-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In front of the closed-up shop across the street east of the
Starfish Apartment Complex.
Map: (E-5).
0===========0
| Body Armor \
0=====================================>
>>Location: Tucked in a corner on the third level of the parking garage for
North Point Mall at the south side near the ramp leading to the
top level.
Map: (A-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the east side of the large gray and white building across
the street east of Shady Palms Hospital.
Map: (C-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: By the back door at the northwest corner of the luxury home
across the street south of Links View Heights.
Map: (D-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the front of the large blue hotel directly across the street
east the Washington Street Apartments.
Map: (D-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the center of the cluster of small buildings next door
south of The Fairgrounds.
Map: (E-5).
Directions: From the west entrance of The Fairgrounds, go south until the
wooden fence ends then angle southeast. Go into the alley
ahead and into the center of this cluster of small buildings
where you can find the Armor.
0=============0
| Police Bribe \
0=====================================>
>>Location: At the south side of the North Point Mall.
Map: (B-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the front entrance of Van Khoff At The Beach.

Map: (D-5).
0---------------------------------------------------------------------------0
| Leaf Links Golf Club |=============================| Leaf Links Golf Club |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Golf Club
*********
Location: By some palm trees at the west side of the north section of
the Golf Club.
Map: (C-4).
>>Golf Club
*********
Location: At the Driving Range at the north section of the Golf Club.
Map: (C-4).
>>Golf Club
*********
Location: Just northwest of the path loop that connects the north
section of the Golf Club with the central section.
Map: (C-4).
>>Golf Club
*********
Location: Just south of the bridge that connects Leaf Links Golf Club
with Vice Point.
Map: (D-5).
>>Golf Club
*********
Location: By a tree in the middle of the south island at the Golf
Club.
Map: (E-4).
0=======0
| Health \
0=====================================>
>>Location: On a small dock at the southeast side of the Golf Club.
Map: (D-5).
0===========0
| Body Armor \
0=====================================>
>>Location: Underneath the east end of Links Bridge.
Map: (D-4).
0=============0
| Police Bribe \
0=====================================>

>>Location: At the front entrance of the Clubhouse.


Map: (D-4).
0---------------------------------------------------------------------------0
| Washington Beach |=====================================| Washington Beach |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Laser Sniper
************
Location: On the top of the Washington Beach Police Station directly
over the front entrance.
Map: (E-5).
Directions: Use the stairs in the back of the building to access it.
>>AK-47
*****
Location: On the roof of a beige and teal building.
Map: (E-5).
Directions: From the three-way intersection at the southeast corner of
the Washington Beach Police Station, head south then stop
at the next three-way intersection. At the northeast corner
of this intersection is a beige and teal building. At the
east side of this building is a set of stairs that will
allow you to reach the roof so you can access the weapon.
>>Baseball Bat
************
Location: Behind the 1102 Washington Street building.
Map: (F-4).
0=======0
| Health \
0=====================================>
>>Location: In the small alley at the north side of the Hotel Harrison.
Map: (F-5).
0===========0
| Body Armor \
0=====================================>
>>Location: In the middle of the Washington Beach Office Complex.
Map: (F-5).
0=============0
| Police Bribe \
0=====================================>
>>Location: In an large open alley in central Washington Beach.
Map: (F-5).
Directions: From the back parking lot for the Washington Beach Police
Station, go south across the street into the alley and past
the basketball courts. From there, you should enter a narrow

pathway and, when it opens up again, then you should see the
Bribe in the middle of the next area.
0---------------------------------------------------------------------------0
| Ocean Beach |===============================================| Ocean Beach |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: Just south of the Helipad, near the trees, behind Ocean View
Hospital.
Map: (F-4).
>>Stubby Shotgun
**************
Location: In the middle area of the small apartments next door west of
the Going Gas Station.
Map: (F-4).
Directions: From the Going Gas Station, head west along the sidewalk
and turn left through the break in the wooden fence where
you can find the weapon near some bushes.
>>Chainsaw
********
Location: In a corner of an alley.
Map: (F-5).
Directions: From the three-way intersection next to the Going Gas
Station, head north. After a short distance then you should
find an alley next to a Hardcore Pawn business. Turn right
into this alley and turn right at the next corner to find
the weapon in the next corner.
>>Molotovs
********
Location: In a cluster of large bushes and trees across the street east
of the Ocean View Hotel.
Map: (G-5).
>>SMG
***
Location: At the southwest end of Pier 2 at the Vice City Marina.
Map: (G-4).
>>Equalizer
*********
Location: At the swimming pool behind the apartment building directly
next door east of Ocean Heights Apartments.
Map: (G-4).
Directions: Go south from the front steps of this building and between
the building and the hedge fence then turn right at the
next corner. Continue forward and you will reach the
swimming pool area where you can find the weapon.

>>Brass Knuckles
**************
Location: In the small park across the street southeast of the Ocean
Beach Ammu-Nation.
Map: (G-4).
>>Spaz 12
*******
Location: In the backyard of the tiny house directly across the street
east of the Ocean Beach Church.
Map: (G-4).
0=======0
| Health \
0=====================================>
>>Location At Ocean View Hospital.
Map: (F-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the middle of an alley intersection.
Map: (F-5).
Directions: Head to the four-way intersection at the northeast corner of
the Ocean Beach Parking Garage. Look east to find the Health
in the alley intersection ahead.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In an alley east of Washington Beach Apartments.
Map: (F-5).
Directions: From the stairs in front of the Washington Beach Apartments,
head east and through the next four-way intersection. As you
continue forward then you should see an alley to your left.
The Health can be found in this alley.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In front of the small apartments next door south of the Ocean
Beach Pay 'N' Spray.
Map: (G-4).
Directions: From the Ocean Beach Pay 'N' Spray, go south and turn left at
the next three-way intersection. As you proceed forward then
you should see the Health to your left.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the entrance of the large white building at the Vice City
Marina.
Map: (G-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In front of Ocean Beach Church.
Map: (G-4).
0===========0

| Body Armor \
0=====================================>
>>Location: At the front entrance of the Marina Sands Hotel.
Map: (F-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the southwest corner at the top level of the Ocean Beach
Parking Garage.
Map: (G-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the parking garage at the south end of the large white
building at the Vice City Marina.
Map: (G-4).
Directions: When you go down the ramp then turn right to find the Armor
in the corner.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In a grassy area behind a fence.
Map: (G-5).
Directions: From the entrance to Ocean Heights Apartments, head east and
stop at the next three-way intersection. At the east side of
this intersection is an alley between a green building
(Skinny Dick's Surf Shop) and a white building with blue
trim.
Head east into this alley and turn left at the next corner.
After a short distance then you will reach a short wooden
fence. On the other side of this fence is a grassy area, with
bushes and trees, is where you can find the Armor.
0=============0
| Police Bribe \
0=====================================>
>>Location: On the dirt path just west of the Washington Mall Construction
Site.
Map: (F-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the intersection of dirt paths west of The Lighthouse.
Map: (G-5).
With that done, let's go and finish up the Discovered Extras starting
with the....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST4. Red Balloons (East Side)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed below are the remaining fifty two Red Balloons that can be found
on the East Side:
0---------------------------------------------------------------------------0
| Prawn Island (PRI) |+++++++++++++++++++++++++++++++++| Prawn Island (PRI) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 4 \
0=================================>
[PRI-BN48] - Location: Inside the gazebo near the basketball courts at the
north side of The Mendez Brothers House.
Map: (B-4).
[PRI-BN49] - Location: Under the round overhang at the east side of The
Mendez Brothers House.
Map: (B-4).
[PRI-BN50] - Location: Under the water tower at the northwest side of
Interglobal Films.
Map: (B-4).
[PRI-BN51] - Location: Under the small overhang in the small alley at the
east side of the building across the street east of
Interglobal Films.
Map: (B-4).
0---------------------------------------------------------------------------0
| North Point Mall (NPM) |+++++++++++++++++++++++++| North Point Mall (NPM) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 2 \
0=================================>
[NPM-BN52] - Location: Under a palm tree northeast of the North Point Mall
Ammu-Nation.
Map: (B-5).
[NPM-BN53] - Location: Underneath the escalator east of the North Point Mall
Ammu-Nation.
Map: (B-5).
0---------------------------------------------------------------------------0
| Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) |
0---------------------------------------------------------------------------0
0==============0
| Balloons - 22 \
0=================================>
[VCP-BN54] - Location: Under the high overhang in front of the white and
salmon apartment at the hairpin curve west of the Vice
Point Mall parking garage.
Map: (B-5).

[VCP-BN55] - Location: Under the overhang at the northwest side of the 3321
Vice Point Rd. building.
Map: (A-5).
[VCP-BN56] - Location: Under a small tree at the southwest part of the blue
and white building across the street west of North
Point Mall.
Map: (B-5).
[VCP-BN57] - Location: Underneath one of the diving boards behind the Ducum
Inn.
Map: (C-5).
[VCP-BN58] - Location: Under one of the overhangs at the south side of the
salmon and white building across the street north of
Shady Palms Hospital.
Map: (C-5).
[VCP-BN59] - Location: Under the north overhang for the large blue and white
hotel building (with the Stretch limo parked in the
front) across the street northeast of Shady Palms
Hospital.
Map: (C-5).
[VCP-BN60] - Location: Underneath one of the stairs at the front entrance of
El Casa Swanko.
Map: (C-5).
[VCP-BN61] - Location: Under the roof of the pool bar at the house across the
street south of El Casa Swanko.
Map: (C-5).
[VCP-BN62] - Location: At the north end of the hotel directly across the
street east of the Vice Point Police Station.
Map: (C-5).
Directions: This Balloon should be acquired with an Assault
Rifle or Sniper Rifle.
[VCP-BN63] - Location: Underneath the high overhang at the northeast corner
of Leaf Links Apartments.
Map: (C-5).
Directions: This Balloon needs to be shot with an Assault Rifle
or Sniper Rifle. Stand on the short wall that rings
the complex which will help you get a better angle
to shoot it.
[VCP-BN64] - Location: Under a tree at the north side of a grassy area.
Map: (C-5).
Directions: From the three-way intersections at the southeast
corner of the Vice Point Police Station, head south
then turn right at the next three-way intersection.
As you go forward then you should see a grassy area
with some trees to your right.
Turn right onto this grassy area and stop as you get
near the wall at the end. You should see the Balloon
under the tree to your left.

[VCP-BN65] - Location: Under an overhang at the south side of a grassy area.


Map: (D-5).
Directions: From Red Balloon [VCP-BN64], head south and back to
the street. When you get back to the street then go
south across it and onto the grassy area next to the
R*LAX billboard. Go south until you near the wall
and you should see the Balloon under the overhang to
your left.
[VCP-BN66] - Location: In front of the Coffee Trailer at the east side of the
three-way intersection at the southeast corner of the
Vice Point Police Station.
Map: (C-5).
[VCP-BN67] - Location: At the top of the stairs of the yellow and white
apartment building at the south side of Vice Point
Apartments.
Map: (D-5).
Directions: From Leaf Links Apartments, head south to the
three-way intersection where this road ends. At the
northeast corner of this intersection is the yellow
and white apartment apartment building. The stairs
are just east of this corner.
[VCP-BN68] - Location: Under an overhang at the south part of the basketball
court area inside the courtyard of Washington Street
Apartments.
Map: (D-5).
[VCP-BN69] - Location: Under a high overhang at the southwest corner of the
pink and white hotel next door north of Van Khoff On
The Beach.
Map: (D-5).
Directions: Use an an Assault Rifle or Sniper Rifle to shoot it.
[VCP-BN70] - Location: At the east side of the small teal and white apartment
complex across the street southeast of The Malibu
Club.
Map: (D-5).
[VCP-BN71] - Location: At the south side of the Bumper Cars area at The
Fairgrounds.
Map: (E-5).
[VCP-BN72] - Location: Under the "W" for the Chunder Wheel sign at the east
side of the ferris wheel at The Fairgrounds.
Map: (E-5).
[VCP-BN73] - Location: Under a small overhang for one of the small buildings
next door south of The Fairgrounds.
Map: (E-5).
Directions: From the west entrance of The Fairgrounds, go south
until the wooden fence ends then angle southeast. Go
into the alley ahead and into the center of this
cluster of small buildings where you will find some
Body Armor. The Balloon should be to your left.

[VCP-BN74] - Location: Under a tall palm tree near the southwest corner of
the Standing Vice Point Hotel area.
Map: (E-5).
[VCP-BN75] - Location: Under a very high overhang for one of the large
apartment buildings at the Starfish Apartment Complex.
Map: (E-5).
Directions: From the stairs at the east entrance of the Complex,
go south a little bit. The large white and yellow
building just ahead is where the Balloon is at. It
can be found at the northeast corner of this
building and you need a Sniper Rifle to shoot it.
0---------------------------------------------------------------------------0
| Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 2 \
0=================================>
[LGC-BN76] - Location: Under a palm tree next to the south side of Driving
Range at the north part of the Golf Club.
Map: (C-4).
[LGC-BN77] - Location: Under the east bridge that connects the central
section of the Golf Club with the north section.
Map: (C-5).
Directions: From the Clubhouse, head north and to the west
bridge. From there, turn to face the east bridge and
head toward the edge of the grass and as close to
the east bridge as possible. You can see the Balloon
under the bridge and can be shot at from here with
an Assault Rifle.
0---------------------------------------------------------------------------0
| Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) |
0---------------------------------------------------------------------------0
0=============0
| Balloons - 6 \
0=================================>
[WSB-BN78] - Location: Underneath the bridge across the street west of the
Washington Beach Police Station.
Map: (E-5).
Directions: You can stand on the grass at points either north or
south of the bridge to find and shoot the Balloon.
[WSB-BN79] - Location: Under a palm tree at the entrance of the Washington
Beach Police Station.
Map: (E-5).
Directions: Use the stairs at the back of the Police Station to
access the roof. The Balloon can be found to the
left of the platform with the Laser Sniper Weapon
Icon.

[WSB-BN80] - Location: Up against a building in an alley across the street


east of the Washington Beach Police Station.
Map: (E-5).
Directions: Go to the three-way intersection at the southeast
corner of the Washington Beach Police Station. Near
the northeast corner of this intersection is an
alley. Go east into this alley and stop at the
intersection halfway through. Turn 180 degrees and
upward to find the Balloon.
[WSB-BN81] - Location: Up against a red, green and white building.
Map: (E-5).
Directions: From Red Balloon [WSB-BN80], continue east and onto
the main road then turn right. After a short
distance then you should see the red, green, and
blue building, and the Balloon, to your right.
[WSB-BN82] - Location: Under a high overhang for a yellow and white building.
Map: (F-5).
Directions: From Red Balloon [WSB-BN81], continue forward and
stop at the next three-way intersection. The yellow
and white building is at the northwest corner of
this intersection and the Balloon can be found at
the southeast corner of the building.
[WSB-BN83] - Location: Near the pool at the back of Washington Beach
Apartments.
Map: (F-5).
Directions: Go up the stairs and around the back. You should see
the pool and the Balloon can be found south of the
pool steps.
0---------------------------------------------------------------------------0
| Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) |
0---------------------------------------------------------------------------0
0==============0
| Balloons - 16 \
0=================================>
[OCB-BN84] - Location: Under the large "Stunt Double" billboard across the
street north of the Washington Mall Construction Site.
Map: (F-4).
[OCB-BN85] - Location: Under an overhang for a yellow, blue and beige
building.
Map: (F-5).
Directions: From the stairs in front of Washington Beach
Apartments, head east and through the next four-way
intersection then stop at the next three-way
intersection.
At the southwest corner of this intersection is the
yellow, blue, and beige building. The Balloon can be
found under the overhang at the north side of this
building.

[OCB-BN86] - Location: Under an air conditioning unit, for this same


building, in the alley west of Red Balloon [OCB-BN85].
Map: (F-5).
[OCB-BN87] - Location: Under a palm tree near the pathway for the park next
door north of the Vice City Marina.
Map: (F-4).
[OCB-BN88] - Location: Under the overhang near the entrance for the west
building for The Ocean View Medical Foundation.
Map: (F-4).
[OCB-BN89] - Location: Under a low balcony at the back of a large green
apartment building.
Map: (F-4).
Directions: Go to the three-way intersection at the southeast
corner of the east building of The Ocean View
Medical Foundation. Near the southeast corner of
this intersection is the large green apartment
building.
Go east through the break in the hedge and
underneath the middle of the building then stop when
you get to a large palm tree. Look south and you
should see the Balloon under the low balcony.
[OCB-BN90] - Location: In the ruins next door north of the Ocean Beach Pay
'N' Spray.
Map: (G-4).
Directions: Go inside the ruins and to the large ramp at the
south side. Go up a little bit and look east. You
should see the Balloon in the corner.
[OCB-BN91] - Location: Under the northeast corner of a yellow and white
building at the southeast entrance of the Ocean Beach
Parking Garage.
Map: (G-5).
[OCB-BN92] - Location: Under a high overhang at the front of the Ocean View
Hotel.
Map: (G-5).
Directions: An Assault Rifle or Sniper Rifle is recommended
here.
[OCB-BN93] - Location: At the southeast corner of the pink building next door
north of the Ocean Beach Ammu-Nation.
Map: (G-4).
[OCB-BN94] - Location: Behind a large green apartment building.
Map: (G-4).
Directions: From Red Balloon [OCB-BN93], head back to the
sidewalk and go north. After passing the large
shrubbery, which should be to your left, then turn
left.
You should see the green building and the opening

that leads to the back. Go through it and stop at


the chain-link fence. Look north to find the Balloon
under an overhang.
[OCB-BN95] - Location: Under the north overhang for the large green apartment
building directly west of Red Balloon [OCB-BN94].
Map: (G-4).
Directions: After acquiring Red Balloon [OCB-BN94] then look
directly west to find the large green apartment
building. You should also see the Balloon under the
overhang.
[OCB-BN96] - Location: Under the small balcony of the tiny house directly
across the street east of the Ocean Beach Church.
Map: (G-4).
[OCB-BN97] - Location: At the northeast corner of the apartment building
directly next door east of Ocean Heights Apartments.
Map: (G-5).
[OCB-BN98] - Location: In a corner of a covered parking area.
Map: (G-4).
Directions: From Red Balloon [OCB-BN97], head east across the
street to a white building with blue trim. At the
south side of this building is an alley. Head east
into this alley and you should see a covered parking
area to your right. The Balloon can be found in the
west corner.
[OCB-BN99] - Location: Under the west part of the walkway at the top of The
Lighthouse.
Map: (H-5).
Directions: You need to use a Sniper Rifle to obtain this one.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST5. Rampages (East Side)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are the remaining seventeen Rampages that can be found on the
East Side and the strategies for each one:
0---------------------------------------------------------------------------0
| Prawn Island (PRI) |+++++++++++++++++++++++++++++++++| Prawn Island (PRI) |
0---------------------------------------------------------------------------0
[PRI-R19] - Destroy 15 Vehicles [*PS2 Exclusive*]
*************************************
Weapon: Rocket Launcher.
Location: By the main fountain in the center of Prawn Island.
Map: (B-4).
--------------------------------------------------------------Notes: Destroy nearby cars, including your own, then head back
to the East Side (on foot) destroying cars as you go.
An alternate strategy is to bring a PCJ-600 with you.

Then, after you start the Rampage, use the bike to


quickly go over to the parking garage at Vice Point Mall
where you can destroy all the cars you need without
being disturbed.
0---------------------------------------------------------------------------0
| North Point Mall (NPM) |+++++++++++++++++++++++++| North Point Mall (NPM) |
0---------------------------------------------------------------------------0
[NPM-R20] - Kill 70 Sharks in two minutes [*PS2 Exclusive*]
***********************************************
Weapon: M249.
Location: In the security booth near the elevators.
Map: (B-5).
--------------------------------------------------------------Notes: One of the popular strategies is to head toward the
southeast corner of the mall and hang underneath the
walkway.
When you start killing Sharks then they will fire back.
Some of them will generate on the second floor but, if
you stand underneath the walkway, then they shouldn't
pose any problems since they will fire into the floor
above you.
When you kill Sharks then you have to use
Buttons to quickly switch between victims
into a group. After you kill a group then
little bit to get more to generate on the
but still staying under the walkway.

the L2 and R2
as you fire
run for a
ground floor

This Rampage is still tough but you should be able to


get enough victims to complete it.
0---------------------------------------------------------------------------0
| Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) |
0---------------------------------------------------------------------------0
[VCP-R21] - Obliterate 25 Bikers in two minutes
***********************************
Weapon: Equalizer.
Location: At the north end of a wall.
Map: (A-5).
--------------------------------------------------------------Directions: From the north entrance of North Point Mall, head
west and you will see a large beige and white
building to your right as you near the road curve
going south. On the west side of this building is a
wall. Climb the wall then head north and you should
see the Rampage at the other end.
--------------------------------------------------------------Notes: This one isn't too hard despite the Bikers using machine
guns. If you are good with targeting then you can take
down small groups quickly with little damage.
Don't run up the nearby hill. You may not get a good
angle to shoot down on some of the Bikers. Keep your

distance from larger groups as this should limit their


damage.
[VCP-R22] - Annihilate 25 Bikers
********************
Weapon: Spaz 12.
Location: At the northeast corner of a blue and white building
directly across the street north of North Point Mall.
Map: (A-5).
--------------------------------------------------------------Notes: After activating the Rampage then get back down to
street level. Take down the first group you see. Then
turn around and take down those that spawned behind you.
Then turn around again and repeat. Continue with this
pattern until the Rampage is successfully completed.
[VCP-R23] - Explode 15 Vehicles
*******************
Weapon: Grenades.
Location: Tucked in the corner of a wall at the southwest
corner of the large gray and white building across
the street east of Shady Palms Hospital.
Map: (C-5).
--------------------------------------------------------------Notes: Get a fast vehicle, preferably a PCJ-600 or a
Streetfighter and bring it with you. After activating
the Rampage then head over to the parking garage for
North Point Mall.
Toss Grenades near each car you see as you start on the
ground floor and make your way to the top. You should
have successfully completed the Rampage by the time you
reach the top level.
[VCP-R24] - Terminate 25 Sharks
*******************
Weapon: M-16.
Location: On top of the Bumper Cars at The Fairgrounds.
Map: (E-5).
--------------------------------------------------------------Directions: Drive an Ambulance to the Bumper Cars so you can
climb it to access the Rampage.
--------------------------------------------------------------Notes: Use the various buildings as cover as you kill the
Sharks as they tend to spawn in large groups and can do
some serious damage. The ramp at the south entrance is
also a good way to get the upper hand since you can
shoot down on them but they can't get a good angle on
you.
[VCP-R25] - Destroy 10 Vehicles
*******************
Weapon: Mini-Gun.
Location: In the shower stalls at the northwest side of the
Starfish Apartment Complex.
Map: (E-4).
---------------------------------------------------------------

Notes: Head east back to the street. When you get to the
street then point north to the intersection and destroy
all the cars you see. From this point, enough cars
should generate for you to successfully complete the
Rampage.
0---------------------------------------------------------------------------0
| Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) |
0---------------------------------------------------------------------------0
[LGC-R26] - Slay 20 Sharks
**************
Weapon: Remote Grenades.
Location: In the middle of the Tennis Courts north of the
Clubhouse.
Map: (C-5).
--------------------------------------------------------------Notes: The thing here is that you have Remote Grenades instead
of regular Grenades so you can't just throw and forget.
You have to throw and then detonate. The good thing
about the Sharks in this Rampage is that they have just
Baseball Bats and Pistols which makes things a bit
easier.
You need to keep some distance between you and the
Sharks otherwise you may hurt yourself in the blast when
you detonate the Remote Grenades. They also tend to
spawn in large groups so you can destroy a lot of them
at once.
[LGC-R27] - Kill 10 Sharks
**************
Weapon: Golf Club.
Location: Under the bridge that connects Leaf Links Golf Club
with Vice Point.
Map: (D-5).
--------------------------------------------------------------Notes: The Sharks are un-armed but can still be dangerous. They
can beat you up as you try to swing at them. The best
thing I found is to lock onto one Shark and beat him
down to the ground.
Once he is down on the ground then keep locked on him
even when he is dead. When he is down and locked on then
you do a power swing which can also knock down and kill
other Sharks that happen to be close to your assigned
victim.
This also keeps the other Sharks from hitting you. Doing
things this way should allow you to do this Rampage with
little damage.
0---------------------------------------------------------------------------0
| Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) |
0---------------------------------------------------------------------------0
[WSB-R28] - Eradicate 30 Sharks

*******************
Weapon: SMG.
Location: On the roof of a beige and teal building.
Map: (E-5).
--------------------------------------------------------------Directions: From the three-way intersection at the southeast
corner of the Washington Beach Police Station, head
south then stop at the next three-way intersection.
At the northeast corner of this intersection is a
beige and teal building.
At the east side of this building is a set of
stairs that will allow you to reach the roof so you
can access the Rampage.
--------------------------------------------------------------Notes: The Sharks use Mac-10s so this becomes a moderately
difficult Rampage. Jump onto the ledge and target the
Sharks. Use the L2 and R2 Buttons to quickly switch
targets.
From this vantage point they can do little damage.
However, if they are close to the wall, then you won't
be able to shoot at them.
When you get about 20 to 21 victims then go to street
level and quickly claim the rest to complete the
Rampage. Then run like hell away from the area because
of the leftover Sharks who want to kill you.
[WSB-R29] - Terminate 30 Sharks
*******************
Weapon: Mini-Gun.
Location: Hidden in the bushes directly west of the entrance
for the Washington Beach Apartments and close to the
Fidl Store.
Map: (F-5).
--------------------------------------------------------------Notes: Go out into the street, hold down the fire button and
start looking for Sharks to kill. Even though the Sharks
use Mac-10s this really isn't a hard Rampage to do. The
range and power of the Mini-Gun can shred these guys in
seconds.
0---------------------------------------------------------------------------0
| Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) |
0---------------------------------------------------------------------------0
[OCB-R30] - Eliminate 30 Sharks
*******************
Weapon: Rocket Launcher.
Location: On top of a small building at the Washington Mall
Construction Site.
Map: (F-4).
--------------------------------------------------------------Notes: Head into the nearby street. Keep a considerable
distance from the Sharks so you don't get caught up in
the blasts (and they don't hurt you as much with their

machine guns). Run away from them if they get too close.
Not too difficult.
[OCB-R31] - Kill 25 Sharks
**************
Weapon: Equalizer.
Location: Directly behind the golden "HOTEL" sign above the
entrance for the hotel at the northwest corner of the
three-way intersection next to the Ocean Beach Pay
'N' Spray.
Map: (G-4).
--------------------------------------------------------------Directions: You will need to use a helicopter to access.
--------------------------------------------------------------Notes: Stay on the upper level. This will limit the damage the
Sharks can do. Move around the upper level to get more
Sharks to spawn. When you successfully complete the
Rampage then jump down and run as fast as you can from
the area so you don't get shot up by the Sharks that
remain.
[OCB-R32] - Extirpate 25 Sharks
*******************
Weapon: Laser Sniper.
Location: In the ruins next door north of the Ocean Beach Pay
'N' Spray.
Map: (G-4).
--------------------------------------------------------------Notes: Go up the large ramp and stand at the end. Rotate to the
north to pick off some Sharks then rotate south to get
the Sharks that spawned behind you. Rotate north to get
the Sharks that spawned behind you when you looked south
and repeat the pattern.
When they start to gather near
stop spawning then jump to the
get close to the edge and pick
fence to successfully complete

the fence below you and


platform to the north,
off the Sharks near the
the Rampage.

[OCB-R33] - Level 12 Vehicles


*****************
Weapon: M249.
Location: On the west end of a ledge that goes around a white
and beige building (that becomes The Pole Position
club in "Grand Theft Auto: Vice City").
Map: (G-4).
--------------------------------------------------------------Directions: You will need to use a helicopter to land on this
building.
This building is at the northwest corner of the
three-way intersection east of the front of Ocean
Heights Apartments. Once you land on this building
then drop down to the ledge to access the Rampage.
--------------------------------------------------------------Notes: Get back to street level and head to the Ocean Beach
Parking Garage. Destroy any cars you encounter on the

way there. When you get to the Garage then destroy the
remaining cars you need to complete the Rampage.
[OCB-R34] - Decimate 25 Sharks
******************
Weapon: Assault Rifle.
Location: Behind the shrub wall at the southeast corner of the
apartment building directly next door east of Ocean
Heights Apartments.
Map: (G-4).
--------------------------------------------------------------Notes: Head to the shrub wall north of where you activate the
Rampage and turn around. You should now see some Sharks.
As you kill the Sharks then you will also notice that
the shrub wall, which should be to your left, will
shield you from the Sharks that spawn behind you.
When you get rid of the first group of Sharks then run
south to the south shrub wall, turn around and kill the
Sharks you see. Repeat the pattern until you
successfully complete the Rampage.
[OCB-R35] - Kill 25 Sharks [*PS2 Exclusive*]
********************************
Weapon: Laser Sniper.
Location: On the roof of a white and blue building.
Map: (G-5).
--------------------------------------------------------------Directions: From the entrance to Ocean Heights Apartments, head
east and stop at the next three-way intersection.
At the southeast corner of this intersection is a
white building with blue trim.
There is a set of stairs at the east side of this
building you need to use to get access to the
rooftop where you can find the Rampage.
--------------------------------------------------------------Notes: Even though you are high up on the roof it won't provide
much advantage since the Sharks will cluster at the base
of the wall and you won't be able to shoot at them
because of the bad angle.
The
(to
and
the
for

best thing to do is, without firing at the Sharks


keep them from firing at you), jump off of the roof
head near Rampage [OCB-R34] then start shooting at
Sharks and perform the same strategy that you did
that Rampage.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST6. Unique Stunt Jumps (East Side)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are the remaining fourteen Unique Stunt Jumps that can be found
on the East Side:

0---------------------------------------------------------------------------0
| Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) |
0---------------------------------------------------------------------------0
[VCP-J23] - A concrete ramp
***************
Location: By the railing south of the salmon and white building
across the street west of the North Point Mall
parking garage.
Map: (B-5).
Vehicle: PCJ-600.
Heading: North to South and land in the grass.
--------------------------------------------------------------Notes: This one is kind of tricky. You have to start near
Rampage [VCP-R21] and follow the curve to the ramp.
[VCP-J24] - A concrete ramp
***************
Location: At the southwest corner of the roof of the blue and
white building across the street north of North Point
Mall.
Map: (A-5).
Vehicle: PCJ-600.
Heading: East to West and land on the roof of the building next
door west of the Jump.
--------------------------------------------------------------Notes: You need to use the stairs at the back of the building
to access the roof.
[VCP-J25] - A concrete ramp
***************
Location: At the southeast corner of North Point Mall.
Map: (B-5).
Vehicle: PCJ-600.
Heading: West to East.
--------------------------------------------------------------Notes: This is a tough one. The ramp isn't lined up with the
path and you need to jump the Brodie's Hotel sign and
land beyond the glass railing beyond it to succeed. You
pretty much need to lean down the whole way to get
enough speed to make the Jump.
[VCP-J26] - A wooden ramp [*PS2 Exclusive*]
*******************************
Location: Against the railing just southwest of the Ducum Inn.
Map: (C-5).
Vehicle: PCJ-600.
Heading: North to South.
--------------------------------------------------------------Notes: This one is a little tricky to line up because of the
hairpin curve. Start at the large shrubbery east of the
three-way intersection at the northwest corner of the
Inn and head straight to the ramp. When you hit the ramp
then you should be good. This is an easy one to get when
you approach it right.
[VCP-J27] - A concrete ramp

***************
Location: By the hotel across the street east of the Vice Point
Police Station.
Map: (C-5).
Vehicle: PCJ-600.
Heading: North to South and jump over the Coffee Trailer.
[VCP-J28] - A concrete ramp
***************
Location: At the south side of The Malibu Club.
Map: (D-5).
Vehicle: PCJ-600.
Heading: South to North.
--------------------------------------------------------------Notes: You need to get a lot of good speed, including leaning
down on the bike, to get the distance you need to
succeed (start at the concrete ramp near the five-way
intersection to the south). If you lean all the way then
you should jump completely over the Club.
I believe that the distance needed is about 70 Meters
regardless of whether you clear the Club or not (on my
second try for this guide I got about 95 Meters).
On my first try (when I was taking my initial notes for
this guide), I tried to make the Jump and instead I
clipped the left side of the ramp. I barely got higher
than six feet, flew backwards and smacked into the
backdoor of the Club.
And yet I got credit for the Jump. Odd.
[VCP-J29] - A wooden ramp [*PS2 Exclusive*]
*******************************
Location: Just south of the Chunder Wheel at The Fairgrounds.
Map: (E-5).
Vehicle: PCJ-600.
Heading: South to North.
--------------------------------------------------------------Notes: You can hit the north end of the ferris wheel and still
succeed.
0---------------------------------------------------------------------------0
| Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) |
0---------------------------------------------------------------------------0
[LGC-J30] - A large rock
************
Location: Just south of the skinniest part of the north section
of Leaf Links Golf Club southwest of the Driving
Range.
Map: (C-4).
Vehicle: Jetski.
Heading: Southwest to Northeast.
--------------------------------------------------------------Notes: You can actually land on the grass and then land into
the water to succeed.

0---------------------------------------------------------------------------0
| Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) |
0---------------------------------------------------------------------------0
[WSB-J31] - A concrete ramp
***************
Location: In the alley next door east of the Washington Beach
Apartments.
Map: (F-5).
Vehicle: PCJ-600.
Heading: North to South.
--------------------------------------------------------------Notes: You can smack into the building across the street and
still succeed.
0---------------------------------------------------------------------------0
| Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) |
0---------------------------------------------------------------------------0
[OCB-J32] - A dirt ramp [*PS2 Exclusive*]
*****************************
Location: In the middle of the Washington Mall Construction
Site.
Map: (F-4).
Vehicle: PCJ-600.
Heading: South to North.
--------------------------------------------------------------Notes: You don't need a lot of speed to get this one but it is
best to start at the Going Gas Station across the street
south of the Construction Site.
[OCB-J33] - A loading ramp [*PS2 Exclusive*]
********************************
Location: The loading ramp at the south side of Pier 1 at Vice
City Marina.
Map: (G-4).
Vehicle: Jetski.
Heading: South to North.
--------------------------------------------------------------Notes: Back up to Pier 2 to get enough speed to hit this Jump.
Lean down to get some extra speed.
[OCB-J34] - A metal ramp
************
Location: On the roof of a building.
Map: (G-5).
--------------------------------------------------------------Directions: From the entrance to Ocean Heights Apartments, head
east and stop at the next three-way intersection.
At the southeast corner of this intersection is a
white building with blue trim. There is a set of
stairs at the east side of this building you need
to use to get access to the rooftop.
--------------------------------------------------------------Vehicle: PCJ-600.
Heading: South to North.

--------------------------------------------------------------Notes: After climbing to the top of the blue and white building
and look north then you will see that the ramp is a
couple of buildings ahead of you. Back the wheels to the
south edge of this roof before making your run.
When you begin your approach then lean down to get
enough speed. You must clear the large building to
succeed.
[OCB-J35] - A large rock
************
Location: South of the wooden bridge leading to The Lighthouse.
Map: (H-5).
Vehicle: Jetski.
Heading: South to North and land in the water on the opposite
side of the bridge.
[OCB-J36] - A mossy covered white rock ramp
*******************************
Location: Next to, and north, of The Lighthouse.
Map: (H-5).
Vehicle: Jetski.
Heading: North to South.
--------------------------------------------------------------Notes: Although you should land in the water you don't have to
in order to succeed.
At this point you should have completed all Discovered Extras in the game so
you won't have to deal with them anymore. Now it's time to do some
side-missions starting with.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST7. Air Rescue
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This side-mission can be found behind Ocean View Hospital (Ocean Beach) and
on top of Schuman Healthcare Center (Downtown). Get into the Air Ambulance
and press the R3 Button to begin. You have to pick up patients with a winch
you cannot raise or lower.
You start with one patient and the number
numbered level until a maximum of four is
picking up patients and dropping them off
Helipad. The time you start off with when
closest patient.
To pick up a patient, hover over
grabs the winch. You can pick up
To drop off a patient, lower the
at either Ocean View Hospital or

will increase by one per odd


reached. You get time bonuses for
at the nearest hospital that has a
you advance a level is based on

one and gently drop down until the patient


a maximum of four patients with the winch.
patient into the pink circle at the Helipad
Schuman Healthcare Center.

Patience is needed when picking up patients between buildings and other tight
spots. Your helicopter won't spin when your blades hit a building so you need
to keep a close eye on them when you get close to a building. If you don't

keep an eye on the copter blades then you won't know if you've hit a building
until your copter goes up in flames.
You also need to be careful if storms pop up. The high gust of wind can
easily blow you into a building or slow you down when trying to pick up
patients.
You need to complete 15 Levels in order to succeed in this mission.
Succeeding in this mission will increase your maximum Health which is
represented with a "+" by your Health Bar. Like most of the other vehicle
based side-missions in VCS, you will be given checkpoints at Level 5 and
Level 10.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST8. Empire Building (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that I have upgraded my health and armor I am going to take over all the
Shark owned businesses (assuming that they haven't disappeared on their own
earlier). Since the Sharks are very dangerous then I wanted to wait until I
increased my maximum health and armor before going after them.
In the process of taking over the Shark businesses you will finally be able
to do some, if not all, of the three remaining Business Types:
>>Robbery
>>Drug
>>Smuggling
If the Sharks don't have all three remaining Business Types then you will
have to wait until you can take over the Biker businesses later on to get the
ones the Sharks didn't have.
There have been reports of a bug that may occur if you wait until the mission
"Hostile Takeover" to acquire your first Drug Business. If the Sharks didn't
have any Drug Businesses to take over then I have a way around this possible
problem which I will explain later.
Robbery Businesses make the most money out of all six business types so it is
best to convert all of your owned businesses into Robbery Businesses as soon
as you're finished doing all of Reputation Missions for the Drug, Robbery
and, Smuggling business types.
In addition, if you make a High-Roller Business of any of these new Business
Types, then you will earn a new Outfit for your Safehouses:
>>Hood (Robbery).
>>Tracksuit (Drug).
>>Smuggler (Smuggling).
Also, each new Business Type has a different vehicle you can use parked right
outside:
>>Landstalker (Robbery).
>>Stallion (Drug).

>>Sabre Turbo (Smuggling).


0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+0
| A. Basic Strategies for Empire Building (Part Two) |~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+0
>>Once you're finished taking over all of the Shark owned businesses then
Save/Reload as soon as possible to remove the Sharks from the game.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>When you take over a Shark controlled Drug Business then convert it into
a Drug Business. When you take over a Shark controlled Smuggling Business
then convert it into a Smuggling Business.
When you take over a Shark controlled Robbery Business then convert it
into a Robbery Business. When you take over a Shark controlled
Prostitution, Loan Shark, or Protection Racket Business then convert it
into a Robbery Business.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Repair all of your damaged businesses to return them to maximum
profitability so you can gain enough money to take over the Biker
businesses later on.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>After doing all Reputation Missions for the three new Business Types then
convert all of your owned businesses to Small-Time Robbery Businesses to
improve profitability, while decreasing gang attacks, as you're
progressing through the Main Story.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Leave the Bikers alone until after completion of the mission "Hostile
Takeover" so you don't have to worry about their attacks while you are
doing something else.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST9. Reputation Missions (Part Two)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Each of these three new Business Types, just like the other three, have
Reputation Missions you need to do for maximum profitability and 100%
Completion. However, these Reputation Missions are broken up into regular
style missions.
Each Drug, Smuggling, and Robbery business has six Reputation Missions to be
completed. After completing your first Mission then you will be given a
ranking. This will make your business more profitable.
After completing your last Reputation Mission for the chosen Business Type
then you will be given another ranking and you will also maximize your
reputation and the profit for that Business Type. The rankings are listed at

the bottom of each Reputation Mission strategy.


If you completed all Reputation Missions for Prostitution, Loan Shark, and
Protection Racket businesses and complete all Reputation Missions for Drug,
Smuggling, and Robbery businesses then you earn the Smart Suit Outfit for
your Safehouses.
Even after you have completed the last Reputation Mission then you can do
them again for fun and the missions will be chosen at random.
Listed below are the missions for the Drug, Robbery, and Smuggling
businesses:
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Drug Running (Drugs) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Each mission has random destination points so everything here is generalized:
0=======================0
| Mission 1 - Cut a Deal \
0=====================================================>
| Reward: $1,300 |
0================0
A deal has been arranged for a certain time and you are buy drugs off some
dealers. First, collect the money then head back outside. Next, go the
meeting spot to get the drugs. Then take the drugs back the the warehouse.
When that is done then the mission is successfully completed and you will
be made a Dealer.
0=====================0
| Mission 2 - Raw Deal \
0=====================================================>
| Reward: $1,800 |
0================0
A deal has been arranged for a certain time and you are selling drugs to a
couple of low-lifes. Go back outside. Next, get into the specified vehicle
and head to the meeting point. When you get to the meeting place then you
are ambushed.
Kill the dealers with the Equalizer and get back into the car. You need to
get the car back to the warehouse but you will be ambushed from time to
time by the dealer's associates. When they approach then get out of the car
and shoot them when they exit theirs. This will reduce the damage they can
do to the car. When you get the car back to the warehouse then the mission
is successfully completed.
0========================0
| Mission 3 - High-Jinxed \
0=====================================================>
| Reward: $2,200 |
0================0
A deal has been arranged for a certain time and you are buying drugs off
some dealers. Collect the money and go back outside. Next, get to the

meeting point. When you get there then you find that the DEA were
monitoring the deal so now you have a 3-Star Wanted Rating to get rid of.
Depending on the location of the Drug Business you can either go to the Pay
'N' Spray to get rid of the Rating or head back to the Business to
successfully complete the mission.
0=======================0
| Mission 4 - The Ringer \
0=====================================================>
| Reward: $2,400 |
0================0
A deal has been arranged for a certain time and you are buying drugs off
some dealers. Collect the money and go back outside. Next, get to the
meeting point. When you get there then you find that the drugs are fake.
Now you need to kill the dealers. Go up to them and drive-by them. When you
have killed the dealers then collect the money and take it back to the
warehouse to successfully complete the mission.
0=======================0
| Mission 5 - Rival Gang \
0=====================================================>
| Reward: $2,300 |
0================0
A deal has been arranged for a certain time and you are selling drugs to a
couple of low-lifes. Go back outside. Next, get into the specified vehicle
and head to the meeting point. When you get to the meeting place then you
are ambushed by a rival gang.
Kill them as quickly as possible then get the money and drugs. After that
then head back to the warehouse. But you will be ambushed from time to time
by the Bikers. When they approach then get out of the car and shoot them
off their bikes. When you get the car back to the warehouse then the
mission is successfully completed.
0===========================0
| Mission 6 - Offshore Score \
0=====================================================>
| Reward: $2,200 |
0================0
A deal has been arranged for a certain time and you are selling drugs to
some people at sea. Go back outside. Next, get to the specified vehicle
which is a boat. Then head to the meeting place. After the meeting then you
need to get back to the designated jetty. When you get there then the
mission is successfully completed.
After completing the last Drug Reputation Mission then you will maximize your
reputation and become a Smack Daddy.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Robbery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Each mission has random destination points so everything here is generalized:

0==================================0
| Mission 1 - The Briefcase Courier \
0=====================================================>
| Reward: $1,600 |
0================0
Ambush the courier's vehicle and stop it from reaching its destination. Do
not destroy it. You will also have to deal with backup. Spin out the car to
get the courier to leave. Kill him to recover the briefcase and take it
back to the business to successfully complete the mission and become a
Larcenist.
0============================0
| Mission 2 - The Money Truck \
0=====================================================>
| Reward: $2,400 |
0================0
Stop the money truck before it reaches it's destination. Do not destroy it.
Its destination is somewhere in Downtown. The truck usually takes the main
roads to Downtown. You can't spin it out and you will get a 2-Star Wanted
Rating when you get close enough. In addition, the drivers will call for
additional backup.
Get ahead of the money truck, get out of your vehicle, and kill the driver
with a Sniper Rifle. Then get in the truck and make your way back to your
business to successfully complete the mission.
0==================================0
| Mission 3 - The Briefcase Courier \
0=====================================================>
| Reward: $3,100 |
0================0
You need to get in the nearby boat and stop the courier before he reaches
his destination. Get close to the target boat, drive-by the occupants,
change boats, and take it to a dock closest to the business. Then get a car
and drive back to the business to successfully complete the mission.
0============================0
| Mission 4 - The Money Truck \
0=====================================================>
| Reward: $4,100 |
0================0
This is the same as Mission 2 except that the gang is better armed. But the
same strategy applies.
0==================================0
| Mission 5 - The Briefcase Courier \
0=====================================================>
| Reward: $4,100 |
0================0
This is the same as Mission 3. But you will get 2-Star Wanted Rating when
you get close to the boat.

When you take the boat then get close to land because your boat will most
likely be destroyed before reaching your destination. Once on land then go
to a nearby Pay 'N' Spray before going to your business to successfully
complete the mission.
0==================================0
| Mission 6 - The Briefcase Courier \
0=====================================================>
| Reward: $5,500 |
0================0
This is the same as Mission 1 but you get a 2-Star Wanted Rating and the
gang is tougher. Bring a Firetruck to business and use it to knock out the
target vehicle. Kill the courier, grab the briefcase and use a Pay 'N'
Spray to get rid of the Wanted Rating then head back to the business to
successfully complete the mission.
After completing the last Robbery Reputation Mission then you will maximize
your reputation and become a Heist Meister.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Smuggling |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The smuggling missions are done a bit differently than the other Reputation
Missions. The money you make is based on how many packages you bring back to
the warehouse (number of crates x $200).
The first part of each mission is the collection of the packages. The second
part is to bring the packages back to the warehouse.
The truck you use for taking the packages will always have the back open and
you can lose packages if you run into things. When you put the truck through
a Pay 'N' Spray then it will make it look like the back of the truck is
closed but it is still open and you can still lose packages.
If you lose all of the packages, or get the truck destroyed, then the mission
is failed.
The location for a Smuggling Business is a bit more important than for any
other business. You want to be close to a dock and/or a Pay 'N' Spray to
minimize problems when taking the crates to the warehouse.
The strategies below are based on doing them from the Empire Site at the west
side of the Washington Mall Construction Site:
0=====================0
| Mission 1 - The Drop \
0=====================================================>
Get to the designated boat at the Vice City Marina and drive to the
helicopter. When you get to the helicopter then it will drop one package.
When you pick that up then the helicopter will drop three more packages.
You need to pick up the three packages before the helicopter will drop any
more.

You also have a time limit that begins at one minute. You can get a three
second time increase when you pick up a package.
You will also see a Damage Meter but you really shouldn't run into anything
other than the packages you are supposed to pick up. When you get fifteen
packages then you will need to get back to the jetty closest to where you
picked up the packages.
After you get back to the jetty then you have a limited amount of time to
drive the truck back to the warehouse to successfully complete the mission
and become a Mule.
0==============================0
| Mission 2 - Supply and Demand \
0=====================================================>
Get to the designated boat at the Vice City Marina and drive to the
helicopters. There are two helicopters this time. But you will also have to
contend with two other boats who will go after the packages the helicopters
drop. You still need to get fifteen packages but you will also get a five
second time bonus instead of three.
Focus on collecting the packages but, if the opportunity arises, then go
ahead and drive-by the nearest boat in hopes of hitting the pilot and
stopping it dead. This will make your collecting easier.
After collecting the fifteen packages then head to the jetty closest to
where you picked up the packages. From there then drive back to the
warehouse to successfully complete the mission.
0=====================0
| Mission 3 - The Drop \
0=====================================================>
This is exactly the same as Mission 1 except that you get a 4-Star Wanted
Rating upon return to shore. Kill the nearby Cops then head to the nearest
Pay 'N' Spray to get rid of the Wanted Rating.
The overaggressiveness of the Police will make this part very difficult.
They also have a nasty habit of putting up roadblocks on the roads leading
to the Pay 'N' Spray. If you manage to get rid of the Wanted Ratings then
head back to the base to successfully complete the mission.
If you use the Empire Site near the Washington Mall Construction Site and
are fortunate enough to dock at the Vice City Marina then you can use the
L-shaped path through the park behind the parked truck then, once you get
back on the road, then make a run for the warehouse instead of trying to go
to the Ocean Beach Pay 'N' Spray (because you won't have enough time).
0==============================0
| Mission 4 - Supply and Demand \
0=====================================================>
This is exactly the same as Mission 2 except that you get a 4-Star Wanted
Rating upon return to shore. Heed the same advice as mentioned in Mission 3
in dealing with Police pursuit.

0=====================0
| Mission 5 - The Drop \
0=====================================================>
This is exactly as Mission 1 except you need to avoid rival gang boats
after package collection. Focus on getting back to the jetty and not
shooting boats.
The boats are fairly slow so you should have no problems although they may
take a few chunks out of your vessel. You won't have to deal with the gang
or Police when you get back on land so it is a cakewalk back to the
warehouse.
0=========================0
| Mission 6 - Wave Goodbye \
0=====================================================>
This is exactly the same as Mission 4 except that you need to collect
twenty packages with a six second bonus and rival boats shoot back. The
same strategy for Mission 4 also applies here.
After completing the last Smuggling Reputation Mission then you will maximize
your reputation and become a Pirate Captain.
Now let's go back and finish up some of the side-missions.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST10. Turismo (The Fairgrounds)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the south part of The Fairgrounds, behind a small building, is where you
will find the four remaining Turismo races:
0===================================================================0
|
Race
| Fee | Reward | Laps |
Vehicle
|
0===================================================================0
| Fools Rush
| $350 | $1,400 | Two |
Sports Car |
|----------------------+------+--------+------+---------------------|
| High Stakes Highway | $400 | $1,600 | One | Motorbike (PCJ-600) |
|----------------------+------+--------+------+---------------------|
| Asphalt Assault
| $450 | $1,800 | Two | Motorbike (PCJ-600) |
|----------------------+------+--------+------+---------------------|
| Supercharged Circuit | $500 | $2,000 | Two |
Sports Car |
0===================================================================0
When you complete the last race listed here then you will earn another step
toward 100% Completion.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST11. Mashin' Up the Mall
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Inside the northwest part of North Point Mall is a kiosk where there is a BMX

bike. Getting on the bike will trigger a Checkpoint Race. You must collect
fifty Coronas and beat the best time of 4:30. However, the fifty Coronas are
split between three colors: red, green, and blue. Each color requires a
specific action in order to pick them up:
0===========================================================================0
| Red Coronas (20 Coronas)
| Just touch them to collect them.
|
|----------------------------+----------------------------------------------|
| Green Coronas (15 Coronas) | You must perform a Wheelie to collect them. |
|
| I usually get up to one then jump and lean
|
|
| back to collect the Corona.
|
|----------------------------+----------------------------------------------|
| Blue Coronas (15 Coronas) | You must perform a Stoppie. Get up to one
|
|
| then brake while leaning forward.
|
0===========================================================================0
It should be noted that you barely have to perform the action to make the
collection count. This makes things a little easier. When I do this race then
I start on the upper floor, make my way around, and then head downstairs to
collect the rest.
Successful completion of this race will net you $500. You can do the race
again but you must beat your best time in order to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST12. Beach Patrol
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
On the beach directly east of the Standing Vice Point Hotel is a beach shack
with BF Injection parked by it. Getting inside the BF Injection will trigger
the Beach Patrol side-mission.
What's interesting about this side-mission is that there are three different
scenarios you may encounter (randomly selected). This determines how easy or
hard this side-mission is going to be. Like before, you need to complete
fifteen levels (with checkpoints at Level 5 and 10) in order to succeed.
But you only need to successfully complete one scenario in order to get
credit for doing this side-mission. You don't need to do the other two
scenarios unless you're curious or looking for something different.
The three scenarios, from hardest to easiest, are:
0===========0
| Life Saver \
0=========================================================>
You have to go to a boat and drive around saving troubled swimmers. You
save the swimmers by throwing Life Savers at them (in drive-by mode) within
the assigned time. You can't get too close to the swimmers or you will
overthrow the Life Saver.
In addition, the lifeguard, who actually does the throwing when you press
the Circle Button, has about a one to one and a half second delay before
throwing. Also, you can't smack into the other boats too hard or this will

be interpreted as an attack on the lifeguard and you will fail.


You will eventually max out at three swimmers per level and they can get
pretty spread out. This scenario is easily the hardest of the three in
Beach Patrol.
0=============0
| Biker Killer \
0=========================================================>
Bikers are tearing through the beach and you must put an end to them. All
you really do here is go over and smack the riders off their bikes within
the assigned time. The maximum number of bikers you will have to deal with
is four and that starts on Level 4.
0=================0
| Paramedic Driver \
0=========================================================>
The Ambulance is stuck on the sand and you need to drive the Paramedic from
patient to patient so the Paramedic can do his job (within the assigned
time). Get as close as you can to the patient to save time when the
Paramedic goes and revives the person. The maximum number of patients you
will deal with per level is three starting with Level 3.
When successfully completed then you will gain Infinite Swimming Stamina,
$1,500, and a new Purchase Icon at Sunshine Autos:
>>Bulletproof BF Injection - $4,000.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST13. Land, Sea, and Air Ace
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Near The Lighthouse in south Ocean Beach is a parked Sanchez. Getting on the
Sanchez will trigger a multi-vehicle Checkpoint Race. You must beat the best
time of 4:30. When you are on the Sanchez then you will travel around the
Lighthouse and beach area. When you get near The Lighthouse again then you
will see a ramp.
On the other side of the ramp is the next vehicle you must use which is a
Jetski. Hit the ramp at a high rate of speed. While in the air then jump off
of the Sanchez as close as possible to the Jetski. This will save valuable
time.
When you are on the Jetski then you will travel from The Lighthouse area, go
through the narrow channels that cut through Washington Beach and head
through Leaf Links Golf Club.
In one of the lakes for the Golf Club is a Sea Sparrow which is the final
vehicle you must use for this course. Hit the land at a high rate of speed
and jump off the Jetski as close as possible to the Sea Sparrow.
When you are in the Sea Sparrow then you must travel through the Coronas in
the Washington Beach and Ocean Beach areas. Be mindful of the height of the

Coronas.
The last thing you want to do at this stage of the race, and the time is
pretty tight by the way, is to miss a Checkpoint because you didn't either go
high or low enough to get them. The last Checkpoint is just past where you
pick up Lance's missions in Ocean Beach.
Successfully completing this race will get you $500. If you do this race
again then you must beat your best time in order to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST14. Crims On Water Wings [*PS2 Exclusive*]
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To the east of The Lighthouse is a Skimmer parked at the pier. Getting inside
the Skimmer will trigger this Checkpoint Race. You have to beat the time of
2:30 in order to succeed. This should be done with calm seas as to make
takeoff easier and faster. When going low down the streets through Ocean
Beach then clip the top of Checkpoints.
The biggest problem will be the Checkpoint inside the Starfish Island
entrance. Go at a low angle to get at this one and bounce off the bridge to
get back up in the air.
Eventually you will end where you began. Successfully completing this race
will get you $500. If you do this race again then you must beat your best
time in order to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST15. Fire Copter
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Behind the Fire Station in Downtown is a helicopter. Entering the helicopter
will trigger the Fire Copter side-mission. You need to take the chopper and
put out the fires in the allotted time. There are five levels in total.
Press the Circle Button to release water from the water bucket which has a
limited supply. When you run out of water then you need to fly out over the
sea to replenish the bucket. However, very little water is needed to put out
fires. When over a fire then just tap the X Button to release a little bit of
water. This should allow you to put out the fires without ever needing to
refill.
When you put out the last fire then you need to fly back to the Fire Station
for appraisal. You will get an automatic bucket refill when you start the
next level. Your reward for successful completion of this side-mission is
$500.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST16. Haiti Hover Race
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Just southeast of the City Scrap entrance and near the small railroad bridge
is a Bover '64 (Hovercraft). Entering it will trigger the "Haiti Hover Race".
This is another Checkpoint Race and you need to beat the best time of 1:45 to
win. The hovercraft can be a bit tricky to control and it is also a bit
fragile.
Make small movements with the Left Analog Stick and use the Handbrake to slow
it down a little bit to make cornering easier. The course will wind through
Little Haiti, go near where you started and end in Little Havana. Successful
completion of this race will net you $500. If you do this race again then you
need to beat your best time to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST17. Caddy Daddy [*PS2 Exclusive*]
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Behind the Clubhouse (near the Tennis Courts) for Leaf Links Golf Club is a
parked Caddy. Entering the Caddy will trigger the "Caddy Daddy" Checkpoint
Race. You have to do three laps through the Golf Club (in a figure-8
configuration) and you have to beat the target time of six minutes. I found
this to be a pretty easy race. Successful completion of this race will get
you $2,500.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST18. Playground at the Point
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the southwest part of North Point Mall you will find a PCJ-600 parked
against the wall. Getting on it will trigger the "Playground at the Point"
Checkpoint Race.
You have 1:30 to collect all of the Checkpoints and the timer starts when you
pick up the first one. Start with the ones near the wall to your left then
turn back and get the ones near the planters. Care must be taken when you go
through the hole in the wall to get to the street. If you hit it too fast
then you will wreck.
The trickiest part is jumping onto the roof of a nearby building. If you go
up the ramp too slow then you will hit the wall and fly off into the street.
Hit it too fast and you will over-jump the roof and land in the street. A
suggestion, before doing this race, is to take another PCJ-600 and practice
jumping onto this roof so you can get a feel on how to to it properly.
When on the rooftop then hang a right and follow along the roof picking up
Checkpoints. Get off the roof at the southwest corner and head to the front
entrance of the Ducum Inn. Pick up the Checkpoint there and go behind the Inn
to pick up the rest and complete the race.
Successful completion of this race will earn you $500. You can do this race
again but you will get no money and you must beat your best time to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\

/=========================================================================\
| >EST19. Playground on the Park [*PS2 Exclusive*]
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the Ocean Beach Parking Garage (first level southeast side) you will find
a parked PCJ-600. Climbing onto it will trigger the "Playground on the Park"
Checkpoint Race. This is the last of the four "Playground" races found in
Vice City Stories.
You have 1:10 to collect all of the Checkpoints and the timer starts when you
pick up the first one. Follow the first ones, zigzagging around the poles.
Then go around the edge and up the ramp. Hang a right and go around the ramp
getting all the Checkpoints before going up to the next level.
From there, head left but slow down going around the ramped corner. When you
get down then get some speed and head for the ramp that will get you to the
overhang. Get down from there after collecting the Checkpoint and align
yourself with the next ramp.
Back up a little bit then gun the engine and go. You should get onto the
building across the street. Continue forward at a fast speed and you should
be able to get the remaining rooftop Checkpoints. Once back on the ground
then it is smooth sailing from here since the remaining three Checkpoints are
pretty easy to get.
Successful completion of this race will earn you $500. You can do this race
again but you will get no money and you must beat your best time to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST20. Vice Sights
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
East of the Main Terminal at the Airport is a Maverick helicopter. Entering
it will trigger the "Vice Sights" side-mission. In this side-mission you have
to fly to designated markers so your passengers can take pictures. You also
have a limited amount of time to get to the markers.
Underneath the time is a Fun Meter. You can't let the meter go down too much
or you will fail. The best way to keep the meter full is to fly fast and low.
When you get to a marker then you need to slow down and press the L3 Button
when you get to it. You need to hover for a few seconds to let your
passengers take pictures.
When they are done then you need to fly to the next marker and do the same
thing. When you finish the last marker then you need to go back to the
Airport to collect your payment. This ends a level.
There are five levels to complete and when they are done successfully you
will earn $500.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST21. Crims On Wings
|
\=========================================================================/

\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Just southeast of the Main Terminal of the Airport at the the end of the
northeast to southwest runway is a Biplane. Entering it will trigger the
"Crims On Wings" Checkpoint Race.
You have four minutes to complete the checkpoint course that winds through
Viceport, Downtown, Little Haiti, Little Havana, and ends near where you
began.
Although this biplane has better handling
San Andreas, it still requires a delicate
the stick and you should be fine. You can
adjust the rudder to make turning easier.
of them.

than the Stuntplane you used in


touch. Make gentle movements with
also use the L2 and R2 Buttons to
For low markers just clip the tops

Successful completion of this race will earn you $500. If you do this race
again then you will need to beat your best time to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST22. Hyman Memorial O.D.T. [*PS2 Exclusive*]
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Inside an open hangar at the southwest part of the Airport tarmac is a
Biplane. Entering it will trigger the "Hyman Memorial O.D.T" multi-vehicle
Checkpoint Race. You have to beat the best time of 4:50 to win.
Use the L2 Button to align the Biplane with the runway as you gain speed for
takeoff. This part of the course goes through Little Havana, Little Haiti,
Downtown, and heads back towards Little Haiti.
When you get near The Compound Safehouse then you need to switch to the
Squallo below. Fly above the boat and then jump from the plane. You should
land close to the boat which will save you valuable time.
When you are in the boat then you will weave through several checkpoints and
head toward Hyman Memorial Stadium. At the south part of the parking lot you
will hit a ramp which will send the boat flying. Jump from the boat while in
the air then head to the parked PCJ-600 to complete the rest of the course.
When you are on the bike then you will go around the stadium, through the
northern part of Downtown, back to the stadium and end in front of the ticket
window. The hard part here is trying to avoid traffic which seems to be heavy
in the northern part of Downtown.
Successful completion of this race will earn you $500. If you do this race
again then you will need to beat your best time to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST23. Harbor Hover Race
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At The Waterhouses south of the Vice City Marina you will find a Bover '64

(Hovercraft). Entering the hovercraft will trigger the "Harbor Hover Race"
Checkpoint Race. You have to beat the best time of 3:45 in order to win.
The first part of this course is the hardest. This is because you have to
jump through the Vice City Marina area. The hard to control nature of this
craft plus the jumps (and seemingly picky Checkpoints) makes this
challenging. You have to line yourself with the ramps and hit them at fast
speed to make the first jump onto the pier.
The second ramp is a bit easier to hit than the first because you are going
in a straight line from the other pier. Once you get out of the Vice City
Marina then it becomes easier.
The course from this point goes through Leaf Links Golf Club then you have to
drive onto and through Starfish Island. Try to avoid traffic to keep from
losing time and damaging the hovercraft.
Once back on water then you will head toward the Vice City Marina for another
jump then out into open water and toward The Waterhouses to complete the
course. Despite the harder nature of the course (as compared to the "Haiti
Hover Race") you have plenty of time to complete the race. I missed a couple
of Checkpoints forcing me to backtrack and I still beat the race.
Successful completion of this race will earn you $500. If you do this race
again then you will need to beat your best time to win.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST24. Civil Asset Forfeiture Impound
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After completion of the mission "The Audition" then you opened up the Civil
Asset Forfeiture Impound car collection side-quest. I decided to wait until I
opened up the East Side before going into this.
This place, located just west of the Viceport
kinds of vehicles associated with drug crimes
They will post the list of vehicles they want
name of law and order, and you'll be rewarded
want.

Pay 'N' Spray, confiscates all


and without burden of proof.
by the front gate, all in the
for getting the vehicles they

There are four lists total. Three are for land vehicles and one is for boats.
The land vehicles are deposited by the front gates and the boats are
deposited in the boat hangar at the southern part of the facility. You can
actually collect boats and land vehicles simultaneously but you need to
finish one list of land vehicles before doing another.
Each list
here will
the front
amount as

has eight vehicles for a total of thirty two. Each list presented
list the vehicles top to bottom as are presented on the wall near
gate or boat hangar steps. Next to each vehicle name is the reward
well as locations of the listed vehicle.

Whenever you enter a vehicle that is on the current vehicle list you will be
given a notification in the upper left corner of the Main Screen.

Each time you complete a list you will be given $500 which will be attached
to the reward of the last vehicle on the list. When you complete all four
lists then you will earn free re-sprays at all Pay 'N' Sprays and another
step toward 100% Completion.
It is recommended that you do the boats list first because most of the boats
listed are *VERY* slow, especially the Reefer. Most of these boats are some
of the slowest vehicles in the GTA universe. Once you complete the boat list
then everything should speed up.
Now for the vehicle lists (complete with rewards and where to find them):
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. List One (Boats) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
| Vehicle | Reward |
Where Found
|
0===========================================================================0
| Dinghy
|
$300 | Underneath the east end of Links Bridge. You need to |
|
|
| swim out to it.
|
|----------+--------+-------------------------------------------------------|
| Jetski
|
$500 | --Near Interglobal Films (if you haven't unlocked
|
|
|
|
"Watersports").
|
|
|
| --Vice Point north of the Vice Point Pay 'N' Spray.
|
|
|
| --Pier 1 at the Vice City Marina in Ocean Beach.
|
|----------+--------+-------------------------------------------------------|
| Marquis |
$900 | Pier 1 at the Vice City Marina in Ocean Beach.
|
|----------+--------+-------------------------------------------------------|
| Rio
|
$700 | At the EIA Docks building, near the Airport, where
|
|
|
| you did "Soldier".
|
|----------+--------+-------------------------------------------------------|
| Reefer
|
$600 | Just southwest of The Compound Safehouse.
|
|----------+--------+-------------------------------------------------------|
| Violator |
$700 | Just north of the bridge that connects Leaf Links
|
|
|
| Golf Club to Vice Point (not far from Links View
|
|
|
| Heights).
|
|----------+--------+-------------------------------------------------------|
| Squallo |
$800 | Pier 1 at the Vice City Marina or purchase one near
|
|
|
| The Compound Safehouse.
|
|----------+--------+-------------------------------------------------------|
| Tropic
|
$700 | Pier 1 at the Vice City Marina in Ocean Beach.
|
0===========================================================================0
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. List Two |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|
Vehicle
| Reward |
Where Found
|
0===========================================================================0
| Streetfighter |
$300 | In front of Les Beans Cafe just north of the
|
|
|
| King Knuts (Downtown).
|
|---------------+--------+--------------------------------------------------|
| Sanchez
|
$200 | In the southeast part of The Trailer Park
|
|
|
| (leaning against a dark white trailer which is
|
|
|
| north of the dark blue trailer).
|

|---------------+--------+--------------------------------------------------|
| Oceanic
|
$500 | At south Washington Beach near Washington Beach |
|
|
| Apartments.
|
|---------------+--------+--------------------------------------------------|
| Cuban Hermes |
$400 | Can be found at several houses within Little
|
|
|
| Havana including Umberto Robina's house.
|
|---------------+--------+--------------------------------------------------|
| Polaris V8
|
$700 | --At any of your Prostitution Businesses.
|
|
|
| --At the cul-de-sac area north of The Clymenus
|
|
|
|
Suite Safehouse.
|
|---------------+--------+--------------------------------------------------|
| Stallion
|
$600 | On the streets of Little Haiti. Can sometimes be |
|
|
| spawned at the Ocean Beach Parking Garage.
|
|
|
| According to Robert Craven, you can find
|
|
|
| Stallions parked in the front of your Drug
|
|
|
| Businesses when doing Empire Building.
|
|---------------+--------+--------------------------------------------------|
| Pony
|
$400 | Near the water tower across the street east of
|
|
|
| The Malibu Club.
|
|---------------+--------+--------------------------------------------------|
| Boxville
|
$500 | At the Vice City Printing Works in Little Haiti. |
0===========================================================================0
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. List Three |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
|
Vehicle
| Reward |
Where Found
|
0===========================================================================0
| Wintergreen |
$300 | Needs to be a standard Wintergreen not a VCPD
|
|
|
| Wintergreen. One can usually be found parked in
|
|
|
| The Malibu Club parking lot.
|
|-------------+--------+----------------------------------------------------|
| Freeway
|
$400 | In front of the White Stallionz Bar in Little
|
|
|
| Haiti.
|
|-------------+--------+----------------------------------------------------|
| Banshee
|
$600 | In front of the house next door west of The
|
|
|
| Mansion on Starfish Island.
|
|-------------+--------+----------------------------------------------------|
| Cheetah
|
$700 | Parked by the road at the north half of Starfish
|
|
|
| Island.
|
|-------------+--------+----------------------------------------------------|
| Comet
|
$700 | At the Fuel Depot in Little Havana.
|
|-------------+--------+----------------------------------------------------|
| Phoenix
|
$600 | On the road at the hairpin curve west of North
|
|
|
| Point Mall.
|
|-------------+--------+----------------------------------------------------|
| Sentinel XS |
$500 | At the front of The Mendez Brothers home in north |
|
|
| Prawn Island.
|
|-------------+--------+----------------------------------------------------|
| Mule
|
$600 | In front of the gray building across the street
|
|
|
| northeast from Final Build Construction in Little |
|
|
| Havana.
|
0===========================================================================0
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. List Four |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0===========================================================================0
| Vehicle | Reward |
Where Found
|
0===========================================================================0
| PCJ-600 |
$500 | --South of the 101 Bayshore Avenue Safehouse (push
|
|
|
|
away from wall to prevent the "Playground on the
|
|
|
|
Dock" side-mission).
|
|
|
| --At a house nearest Island Bridge (West) on Starfish |
|
|
|
Island.
|
|
|
| --Near Pier 1 at the Vice City Marina.
|
|
|
| --Just southwest of North Point Mall (push away from |
|
|
|
the wall to prevent the "Playground at the Point"
|
|
|
|
side-mission).
|
|----------+--------+-------------------------------------------------------|
| Deluxo
|
$700 | At Interglobal Films near the main office.
|
|----------+--------+-------------------------------------------------------|
| Infernus |
$900 | At the parking lot of a home at the northwest part of |
|
|
| Starfish Island or at El Casa Swanko (Vice Point).
|
|----------+--------+-------------------------------------------------------|
| Sabre
|
$600 | In the small parking lot north of the Moist Palms
|
|
|
| Hotel Construction Site in Downtown.
|
|----------+--------+-------------------------------------------------------|
| Stretch |
$700 | In front of the hotel south of Brodie's Hotel in Vice |
|
|
| Point.
|
|----------+--------+-------------------------------------------------------|
| Stinger |
$600 | In the driveway of a house at the northeast part of
|
|
|
| Starfish Island or at the Vice City Marina near Pier |
|
|
| 2.
|
|----------+--------+-------------------------------------------------------|
| Maverick |
$900 | --East side of the Main Terminal at the Airport. Use |
|
|
|
a large vehicle to push it some distance to prevent |
|
|
|
triggering the "Vice Sights" side-mission.
|
|
|
| --On top of the VCN Building in Downtown.
|
|----------+--------+-------------------------------------------------------|
| Sparrow |
$800 | At the Helipad south of the Main Terminal at the
|
|
|
| Airport.
|
0===========================================================================0
With the completion of all side-missions at this point in the game I will now
go back to the Main Story Missions and to Lance Vance.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV6. Brawn of the Dead
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Vic brags to Martinez about ripping off the coke from him but Jerry reveals
to Vic that he was just the middleman and that the coke actually belonged
to The Mendez Brothers. Martinez plans to turn states evidence and ruin
everybody. However, Lance plans to sell the coke, buy the Feds, and deal

with The Mendez Brothers. He has also lined up a buyer.....


0========0
| Weapons \
0=======================>
--Katana (provided).
--Shotgun (provided).
0=========0
| The Plan \
0=======================>
You need to get to North Point Mall in six minutes. Along the way Lance
informs Vic that the buyer is a director of low-grade movies and is
shooting one at the mall.
When you get there you find that the director needs a stuntman for the next
scene. Lance recommends Vic for the part. The part requires Vic to shoot at
zombies being used in a B-grade horror film.
You need to fill the Gore Meter by shooting the zombies. Don't let the Gore
Meter run out before the timer, which starts at one minute (the length of
the scene), runs out. The meter will slowly empty over time but will empty
faster if the zombies get too close. You are in a booth with a female actor
and you are both wielding Shotguns.
This part is pretty easy. Just keep aiming and shooting. One shot will put
down a zombie.
After that scene is completed then you need to shoot another scene. You are
in front of the record store and you need to fend off the zombies with a
Katana for a minute and a half. You need to keep them from entering the
store. Again, not too hard.
Go up to the closest zombie, target him, and swing. The zombies are pretty
weak so one good slash should do him in. Go up to the closest zombies and
kill them. Then go to the next group and do the same. Repeat until the
scene is finished.
When the scene is finished then you need to take Lance back to his
apartment. But, when they get back, then they find that their mother has
run off with their coke and that they are both screwed.
0=======0
| Reward \
0=======================>
$850 plus the Pastel Suit Outfit is available at all Safehouses.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you get a message from Spitz suggesting they see Reni
Wassulmaier at the Film Studios and another message from Lance. For now,
let's continue with Lance's missions.....
0+=+=+=+=+=+0

/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV7. Blitzkrieg
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
In retaliation for stealing their coke, The Mendez Brothers begin attacking
your businesses.....
0========0
| Weapons \
0=======================>
M249.
0======0
| Notes \
0=======================>
You need to have five businesses before doing this mission. However, in
doing things in the order presented in this guide, then you should have
most of the businesses taken over so this should be no problem.
0=========0
| The Plan \
0=======================>
The goons will attack the nearest business to you. Lance will go there to
help defend the empire. You also need to keep Lance alive or the mission
will be failed.
The M249 is the best weapon to use here. You can kill the attackers quickly
and easily with it. You can also quickly blow up their cars as they
approach. After you kill off the attackers then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point, you will get a message from The Mendez Brothers. They feel
that they have mutual interests with Vic and this opens up their
missions.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY8. The Mendez Brothers
+
0==========================================================================/
These two highly intelligent brothers are publicly known as generous
philanthropists and have their own building near Hyman Memorial Stadium.

Privately though, they are also one of the biggest coke dealers in Vice City.
Their intelligence allows them to quietly do their business with few
problems. Armando is talkative and presents himself well. Diego is very quiet
and limits himself to a few words when communicating with others. Their
missions can be found at their home on Prawn Island.....
0+=+=+=+=+=+=+=+=+=+0
/ The Mendez Brothers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MZB1. The Mugshot Longshot
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Mendez Brothers /
0=========0
0=+=+=+=+=+=+=+=+=+=0
After Vic and Lance are made partners, against their will, with The Mendez
Brothers, then Armando asks who ripped them off. Lance blurts out the name
"Martinez" and the Mendez's want this to be proven now.....
0=========0
| The Plan \
0=======================>
Lance figures that Vic can take pictures of Martinez with the Feds and even
make it look like that he is an undercover cop similar to Forbes. Go to the
Washington Beach Police Station. You are also given a Camera for this
mission.
When you see the spot then drive past it and to the next intersection then
turn the car around so you are pointing north. Then exit the car and walk
into the marker.
You are told to take a good photo of Martinez and the Agent before they
leave. Go to the vantage point and zoom in real close to the car and take
the picture. When you have done that then you need to follow the car.
Go back to your car which is in perfect position for you to follow him.
Don't get too close or you will fail the mission. When they get to Vice
City Marina then you need to take another photo of Martinez. Get to the
Vantage Point and zoom in as close as possible to take another photo.
After that then you will get a cutscene. Next, you need to get to Lance's
Apartment to get Forbes' DEA ID but you now have a 4-Star Wanted Rating.
First thing to do is to get rid of the Wanted Rating. But don't take the
Cheetah. It's a Police Cheetah and the Pay 'N' Spray won't touch that.
Take the car you came here with and quickly get to the Ocean Beach Pay 'N'
Spray to get rid of the Rating then go to Lance's Apartment. From there,
head to the Print Works. When you get there then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
No money but you get to keep the Camera.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST25. Empire Building (Part Three)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If the Sharks did *NOT* have a Drug Business for you to take over earlier, so
you could add the Business Type to your list of businesses, then take over
one Biker Drug Business to prevent a potential bug (which may be related to
completion percentage).
After acquiring that one Biker Business then convert it to a Drug Business
for now. If you already have a Drug Business, taken from the Sharks, then you
can just ignore this advice and proceed to the next mission.
0+=+=+=+=+=+=+=+=+=+0
/ The Mendez Brothers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MZB2. Hostile Takeover
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Mendez Brothers /
0=========0
0=+=+=+=+=+=+=+=+=+=0
After being promoted Vic now has to deal with some people who have been
ripping off The Mendez Brothers.....
0========0
| Weapons \
0=======================>
--SMG.
--Sniper Rifle.
0=========0
| The Plan \
0=======================>
Head to the Empire Site across the street south of Shady Palms Hospital.
This is the Empire Site that did not have a vehicle spawn (so you couldn't
take it over earlier). This mission will finally have you taking over this
site.
When you get to the Empire Site then you have to kill the Bikers. Stop at
the signal light at the southwest part of Shady Palms Hospital.
Get on the sidewalk and use the Sniper Rifle to pick off the Bikers you can
get at from this point. The reason for staying by the light is because, at
this distance, the Bikers will just stand there thus making them easy
targets.
When you get all but those who have clustered at the front of the building
then head east along the sidewalk (stay against the wall of the Hospital)
and stop at the next light. Look south and kill the Bikers who are just
standing there.
You will get another biker to generate on the roof so head back to the
other signal light and pick him off to end the first half of this mission.

In the second half, the Bikers will flee north toward North Point Mall.
Just get on one of the parked bikes, get behind them and use the SMG to
quickly kill all of the Bikers, by forward drive-bying, to successfully
complete the mission.
It should be noted that even though you have taken over a Biker owned
business they will not attack you. They only attack when you take over a
business outside of a mission.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you get another message from Lance but I will finish up with
The Mendez Brothers first. However, there's one piece of business that
needs to be done first....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST26. Empire Building (Part Four)
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that you have finally taken over the Empire Site near Shady Palms
Hospital it is time to take over the remaining Biker owned businesses.
Whatever business type that you didn't get from the Sharks (Robbery,
Smuggling) you need to get from the Bikers.
Convert the Biker businesses to Small-Time (regardless of type) to reduce
their attacks. When you have taken over the last Biker business then
Save/Reload to remove the Bikers from the game.
Repair your businesses then do any Reputation Missions (Drugs, Robbery,
Smuggling) you haven't done. Convert at least one Drug, one Smuggling, and
one Robbery business to High Roller to earn the Outfits (if you haven't done
so already).
When you have all thirty Empire Sites under your control then you will gain
Bulletproof vehicles at your businesses and take another step toward 100%
Completion. Another step toward 100% Completion will be gained by obtaining
all seven Outfits related to Empire Building.
If you want then you can convert all thirty businesses to Robbery (High
Roller) businesses and earn the maximum pay of $126,000 per day.
And this completes Empire Building for Vice City Stories.
Now back to the Main Story.....
0+=+=+=+=+=+=+=+=+=+0
/ The Mendez Brothers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\

| >MZB3. Unfriendly Competition


0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Mendez Brothers /
0=========0
0=+=+=+=+=+=+=+=+=+=0
Armando wants Vic to kill some crooks who are copying their methods of
business. They can be found near Ocean Beach.....
0========0
| Weapons \
0=======================>
--Molotovs.
--AK-47.
--M249.
--Rocket Launcher.
--Sniper Rifle.
0======0
| Notes \
0=======================>
If you wish to use Molotovs then you should do the Firetruck Mission to
get the Fireproof Feature.
Got some useful advice from James Ollinger.
0=========0
| The Plan \
0=======================>
The first one is relaxing at his place in central Vice Point south of El
Casa Swanko. Go to El Casa Swanko and go up the stairs on the west terrace.
Go near the end of the terrace and you should see the drug runner and his
bodyguards. Pick them off with the Sniper Rifle.
After that then go to the next drug runner at Standing Vice Point Hotel.
When you get there then you are ambushed by his female bodyguards. There
are a lot of them to kill and you are confined to the pool area. Kill the
one ahead of you then head to the diving board area killing those near it.
Climb about halfway and use the AK-47 to get those within range. Use the
Molotovs on the one above you and on those near the diving board. Being up
here will give you a fighting chance against your attackers as well as set
you up for the next step in this mission. Try to use the Molotovs on those
below you so you can stay on the diving boards.
When you kill the last attacker then you will see the drug runner setting
himself up for a getaway. You only have about twenty seconds or so before
he runs off so you need to act quickly. Go up to the highest board, switch
to the Rocket Launcher, aim at the drug runner and fire a couple of rockets
to blow him up and end the mission successfully.
If he runs off before you can fire on him then you will fail the mission
because you won't be able to get down and chase him in time.
Then there is this info from James Ollinger:

"At the pool, immediately run back to the stairs that lead down to the
beach, because the girls won't follow. Then you can lob molotovs or
grenades inside to knock out some, and step back inside quickly to mow
targets down with your machine guns. You can also stand on the stairway
and take out the girls on the diving board with a sniper rifle.
No matter what happened, I found that my armor was always gone by the
time the pool was cleared. Even if I picked up the health icon, I'd
still get killed during the dune buggy chase, so I found this:
When you're down to one girl left alive at the pool, go down the stairs
and leave the area. You can pick up one of the body armors that's laying
around Vice City. You get a warning to "go back and finish them off" but
the game mission won't be forfeited by leaving the area. Get the armor
and you'll be back up to full strength. Then finish off the last girl,
and you'll be able to take more damage during the dune buggy chase."
As for the chase itself, the dealer will be on a Quad-Bike and you need to
chase him on one too, provided nearby. One of his bodyguards will be
shooting at you from the back of the Quad. But you can forward drive-by to
kill her.
Then the dealer will start throwing Grenades. Still, you can kill him
before he can do too much damage.
However, if he manages to evade your attacks, then you will also have to
deal with a helicopter with a couple of attackers chasing you. But you are
a moving target which makes it harder for them to hit you so I would just
focus on the drug runner.
When you kill him, using the forward drive-by, then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$1,300.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you'll get a Purchase Icon near where you picked up the Quad:
>>Quad - $3,000.
0+=+=+=+=+=+=+=+=+=+0
/ The Mendez Brothers \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MZB4. High Wire
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Mendez Brothers /
0=========0
0=+=+=+=+=+=+=+=+=+=0
The Police has confiscated some of their merchandise and Armando needs Vic
to steal it back.....

0=========0
| The Plan \
0=======================>
Get to the Helicopter in Breaker's Yard (Junk Yard). Next you need to fly
over the containers to retrieve the coke which is mixed in with other
cargo. The helicopter has a magnet attached to the bottom.
When you get to the CAFI then you need to put the magnet on the container
to acquire it. Then fly it to the cargo bay. When you get it there then
drop it into the halo. After that then you find that the Cops are moving
the last container by truck. You need to snag it off the vehicle before it
gets to the Little Havana Police Station.
This is a little tricky but not too hard. Get to the truck as quickly as
possible then lower yourself gently while keeping up with the truck and
place the magnet on top of the container. Then take it back to the cargo
bay.
When you do that then you find that you ally is being attacked by the
Bikers. Now you need to grab his car before he is killed. And he is all the
way in Washington Beach. This is the hard part. He is being chased by
Bikers and he is driving fast. And the magnet is picky on placement. And he
has a Damage Meter.
But he always goes the same route no matter how many times you try this
mission. Use this to your advantage. He will start in Ocean Beach and head
north through Washington Beach.
The best thing to do is head toward the Empire Site north of 1102
Washington Street. When you get there then you need to hover in the
northbound lane of the street next to the Empire Site. Rotate until you are
looking south and gently lower your copter until the magnet is about
car-roof level.
When your ally approaches then he will run underneath your magnet and you
can snag him. Once you get him then take him to top of the Ocean Beach
Parking Garage to successfully complete the mission.
0=======0
| Reward \
0=======================>
$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end The Mendez Brothers missions for now. Let's go back to
Lance.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV8. Turn On, Tune In, Bug Out
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0

After Lance not-so-quietly informs Vic that their places are being bugged
then he suggests that he knock out the Police antennae to render them
useless.....
0========0
| Weapons \
0=======================>
--Molotovs.
--Rocket Launcher.
0=========0
| The Plan \
0=======================>
You have an Evidence Meter that fills up as the DEA collects evidence
against you so you need to act quickly.
Head to the Ocean Beach Ammu-Nation. You cannot skip the Ammu-Nation.
Collect a free Rocket Launcher from the storekeeper which will cause you to
lose your M249 (unless you already have a Rocket Launcher). You *HAVE* to
get the Rocket Launcher in order to progress.
Next, go to the Washington Beach Police Station and destroy the two
antennae on the roof using the Molotovs. This will slow down the Evidence
Meter as it will take them longer to collect evidence. However, you will
also get a 2-Star Wanted Rating. Kill the two Cops near the helipad then
enter the Police chopper.
Next, fly to the Little Havana Police Station. Land in the area between the
two antennae. Switch to your Rocket Launcher and take down the approaching
Police helicopter sent to attack you. Switch back to the Molotovs and
destroy the two antennae. Now your Wanted Level goes up to 4-Stars.
Next, fly to the Downtown Police Station. Land north of one of the
antennae. Use the Molotovs (and your other weapons) to take down *ALL* of
the SWAT team first (and rocket any airborne Police choppers) then take
down the antennae. By getting rid of all of the Police on the roof first
then you will make the next part a bit easier.
The good news is that you have now stopped the DEA from collecting
evidence. The bad news is that you have a 5-Star Wanted Rating and you need
to get rid of it before you can complete the mission.
The best way I found is to use the nearby Police Maverick helicopter and
fly out to Links View Heights and land near the small garage. There is a
PCJ-600 parked against the main building nearby. Get on the bike and make a
quick dash to the Vice Point Pay 'N' Spray next door to successfully
complete the mission.
0=======0
| Reward \
0=======================>
$300.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you'll get a message from Reni telling you he has a lucrative
contract for you. He is the only mission strand left so we must go do his
missions now. Also, the Rocket Launcher is now available at the Ocean Beach
Ammu-Nation.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY9. Reni Wassulmaier
+
0==========================================================================/
Reni is a very weird, strangely behaving, gender-bender director. His primary
work is in commercials but they tend to be badly done due to his habits which
includes his love for cocaine. This also means that he has quite a few
contacts that Vic can use to unload his stuff. Interglobal Studios is where
you can find his missions starting with.....
0+=+=+=+=+=+=+=+=0
/ Reni Wassulmaier \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RWS1. Accidents Will Happen
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Reni Wassulmaier /
0=========0
0+=+=+=+=+=+=+=+=0
After an, shall we say, interesting introduction to Reni, then Vic is asked
by him (?) to do some stunt driving for his latest commercial.....
0=========0
| The Plan \
0=======================>
Get in the stunt vehicle then drive to the start line. Hit stunt cars to
keep the action high or you will fail the mission.
You also need to follow the route and keep the timer from running out. Each
checkpoint you hit will give ten seconds of time. The stunt cars are
similar to your car and easy to hit. Don't go out of your way to hit them.
Both the checkpoints and cars will show up on your radar.
You will also do some jumps but they are easy to do. The last stunt will
put you into an office building and will successfully complete the mission.
0=======0
| Reward \
0=======================>
$850.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And this will activate the following side-mission.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\

| >EST27. Crash!
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the southwest area of Interglobal Films near one of the studios is a
Coach. Entering it will trigger the "Crash!" side-mission. This is exactly
like the "Rush!" side-mission that is found in Vice Point. The rules and
scoring are the same.
In this side-mission need to cause $2,000 worth of damage in three minutes.
However, the Coach is more fragile than the Linerunner you used in "Rush!".
It is also prone to being flipped on end when hitting vehicles so care must
be taken when trying to knock out cars.
But there is a way to earn at least $900 before leaving the Interglobal Films
lot. When you get there, in a car, then shoot up both the parked Deluxo and
Caddy until they are really smoking and sparking. Do the same to the car you
drove up on.
When you start the side-mission then simply smash up these three cars until
you get the Car Destroyed and the $300 you get per vehicle for doing that.
This makes the rest of the side-mission much easier because you only have to
worry about getting $1,100 now.
After getting out of the Interglobal Films lot then head into Downtown across
North Bridge (West) and turn left at the next three-way intersection to find
and destroy cars.
When you get past $2,000 then stop hitting cars so you won't risk destroying
the Coach before finishing.
0+=+=+=+=+=+=+=+=0
/ Reni Wassulmaier \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RWS2. The Colonel's Coke
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Reni Wassulmaier /
0=========0
0+=+=+=+=+=+=+=+=0
Reni has a friend, Gonzalez, who needs to move some coke.....
0=========0
| The Plan \
0=======================>
Go to the meeting point in Downtown. Gonzalez will inform you that he needs
to get his boss's (Colonel Juan Garcia Cortez) stuff safely to Viceport.
Next, get in the Sea Sparrow. You must protect Gonzalez from the air and he
has a Damage Meter you cannot let fill up. But you also have the help of
two of his men who will sit on the Sea Sparrow's pontoons.
Just stay a little bit behind Gonzalez and let the two men shoot
everything. They are accurate, effective, and will keep Gonzalez from
taking too much damage. They will even shoot the helicopter that will
appear when nearing Viceport.
When you get near the boat garage then the mission is successfully

completed. At this point, Vic offers himself to help Gonzalez but he can't
trust him until he finds out who leaked information to those who attacked
him.
0=======0
| Reward \
0=======================>
$850.
0+=+=+=+=+=+=+=+=0
/ Reni Wassulmaier \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RWS3. Kill Phil
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Reni Wassulmaier /
0=========0
0+=+=+=+=+=+=+=+=0
Reni introduces Vic to Barry, an English fellow who borrowed three million
quid from somebody and that person wants it back. This person has
threatened the life of Barry's client and wants Vic to drive them
around.....
0========0
| Weapons \
0=======================>
M249.
0=========0
| The Plan \
0=======================>
Go and get the Bulletproof Limo in east Vice Point. After acquiring the
Limo then go to the meeting point in a park at Washington Beach not far
from The Clymenus Suite Safehouse. When the helicopter drops off Barry's
client then you are ambushed by some goons. Use the M249 to quickly clear
them out before they kill Barry's client.
It turns out that Barry's client is none other than famed singer Phil
Collins himself and you need to take him back to his hotel in Ocean Beach.
The goons will give chase but can't shoot up the limo because it's
bulletproof. But they can still damage it by ramming into it and spinning
it out.
In addition, they can shoot you through your open window and take chunks
off of your armor. They have also left some roadblocks along the way but
you can easily avoid them on the way to the hotel. Don't try to shoot at
them, just focus on the driving. When you get to the hotel then the mission
is successfully completed.
0=======0
| Reward \
0=======================>
$1,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you'll get a Purchase Icon at at Sunshine Autos:
>>Bulletproof Stretch - $3,000.
You will also open up Gonzalez's missions but I will finish with Reni
first.....
0+=+=+=+=+=+=+=+=0
/ Reni Wassulmaier \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RWS4. Say Cheese
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Reni Wassulmaier /
0=========0
0+=+=+=+=+=+=+=+=0
Vic, frustrated that Reni has not been much help in making money, is
requested by Reni to do a another stunt sequence for him.....
0=========0
| The Plan \
0=======================>
Head to the Jetski parked at the northwest part of the studio. You are to
take part in a fast-paced water chase sequence. Follow the course. The
cameras will start rolling when you reach the first marker. You have about
fifteen seconds to reach the next marker. The faster you go the more time
you can accumulate when you collect markers.
You'll need to make a few jumps through Leaf Links Golf Club but it is not
too hard. However, if you go too slow and land on the grass, then you will
be put back so you can try it again. When you reach Ocean Beach then you
will need to switch to a motorcycle. Try to get close with the Jetski then
jump off and get on the motorcycle.
The toughest part of this section of the course is going through the bushes
near Ocean Beach Hospital. When you get back on the road then the rest is
fairly easy. When you reach the green marker then the mission is completed
successfully.
0=======0
| Reward \
0=======================>
$850.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also ends Reni'sMissions for now. Gonzalez is the only one left but
before I go to him I will do.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST28. Watersports
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

On the small dock at the northwest part of Interglobal Films is a Jetski.


Getting on it after completion of the mission "Say Cheese" will trigger the
"Watersports" Checkpoint Races. There are a total of eight races and they are
all three laps in length. You need to beat the target time in order to unlock
the next race.
A good way to improve your time is to go around ramps to get the checkpoints
whenever possible. It takes longer to use the ramps because you slow down
when you hit the water. There are some ramps you cannot avoid (because the
checkpoint is on the ramp or the channel is too narrow).
Listed below are the eight races with times and course description:
>>Course
>>Course
>>Course
>>Course
>>Course

1
2
3
4
5

2:45
3:30
3:20
2:45
3:45

Around Prawn Island.


Around Starfish Island.
Around and through Leaf Links Golf Club.
Around the north part of Leaf Links Golf Club.
Through the south part of Leaf Links Golf Club,
Washington Beach, and Vice Point.
>>Course 6 - 6:30 - Through Leaf Links Golf Club, Washington Beach and,
Vice Point.
>>Course 7 - 5:00 - Through the middle of Leaf Links Golf Club,
Washington Beach, and Vice Point.
>>Course 8 - 6:30 - Around Leaf Links Golf Club, Vice Point and,
Washington Beach.
Successful completion of all eight races will get you $2,500 and the Wet Suit
Outfit at all Safehouses.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY10. Gonzalez
+
0==========================================================================/
Gonzalez is an associate for Colonel Juan Garcia Cortez. His primary mission
in the States is to help his employer gain weapons and favors to help with
his struggles in Latin America. However, Gonzalez is a bit on the greedy side
and has his own side business to make a profit for himself. His first mission
can be found at Leaf Links Golf Club.....
0+=+=+=+=0
/ Gonzalez \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GNL1. Home's on the Range
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gonzalez /
0=========0
0+=+=+=+=0
Gonzalez challenges you on the Golf Club's driving range to hit one of
his associates who betrayed him and is now tied to a buoy.....
0=========0
| The Plan \
0=======================>

When you start the mission then press the X Button to set your shot's
power. The closer the marker is to the green section, the better. Then
press the X Button again to set the accuracy. The closer to the green
section, the better.
After you make your shot then Gonzalez will make his. Then it will be your
turn again. You have five attempts to hit the buoy. If you don't hit the
buoy after your fifth attempt then Gonzalez will hit the buoy which will
explode killing the associate and resulting in a mission failure.
If you hit the buoy before Gonzalez does then you will successfully
complete the mission.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also gain a Golf Club weapon regardless of what you had before in
the Melee Weapon Slot. Lance will also give you a buzz concerning that Sgt.
Jerry Martinez has split from witness protection. This will also open up
Lance's missions again but I will finish up with Gonzalez first.
However, before I do that I will go and do.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST29. Swinger's Club
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This driving range side-mission is found at the Driving Range at Leaf Links
Golf Club. You have five shots to get 500 points. The mechanics are exactly
the same as what you did in the previous mission. Each meter is one point and
50 additional points are given for hitting the buoy. If you get over 500
points then the mission is successfully completed. This side-mission is very
easy.
0+=+=+=+=0
/ Gonzalez \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GNL2. Purple Haze
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gonzalez /
0=========0
0+=+=+=+=0
After Gonzalez reveals to Vic that he has cut some of the Colonel's coke to
make a side profit then he wants Vic to handle the deal for him.....
0========0
| Weapons \
0=======================>
M249.

0=========0
| The Plan \
0=======================>
Head to Gonzalez's lock-up which is in Ocean Beach across the street from
Washington Beach Apartments. Get in the van and take it to the deal. When
you get there then the van is ambushed by a Linerunner which knocks Vic out
of the van. Some of the coke is also knocked out of the van and covers Vic
who inhales some of it while unconscious.
When Vic awakens then you find that he has become high off of the coke he
inhaled. You'll get a message from Gonzalez telling you to call him. You
need to get to the nearby phone. You'll also notice that the screen is
messed up from Vic being high. Vic is woozy and the screen bobs, weaves and
slows down.
When you talk to Gonzalez then he'll tell you to kill the goons that did
this, recover the drugs and take them back to the lock-up. Take the nearby
bike and head to Starfish Island. You have four and a half minutes to
recover the remainder of the drugs.
When you get to the party then you need to kill the gang. But, in the
process, you will get a 2-Star Wanted Rating. When you kill the gang then
get back in the van. Now you need to get it back to the lock-up but you
have to contend with the Cops and the swerving and wooziness because of
your condition.
The best route is turn right at the Starfish Apartment Complex and go south
then turn left at the three-way intersection just past the bridge. Then
turn right at the next intersection and head south toward the lock-up. When
you get there then the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This ends Gonzalez's missions for now. Reni's line of missions re-appears
so I will do his missions first before I go back to doing Lance's.....
0+=+=+=+=+=+=+=+=0
/ Reni Wassulmaier \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RWS5. Kill Phil: Part 2
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Reni Wassulmaier /
0=========0
0+=+=+=+=+=+=+=+=0
Barry wants Vic to check security at Hyman Memorial Stadium for Phil's
concert that night.....
0========0
| Weapons \

0=======================>
--SMG.
--M249.
0=========0
| The Plan \
0=======================>
Go to Hyman Memorial Stadium. You have about five and a half minutes to
make the stadium safe before Phil arrives. Security is having a tough time
dealing with the would-be assassins. Kill the one ahead of you then take
the bike and travel to the security locations. Forward drive-by the hitmen
from the bike.
The stage area is a tough place to navigate so get off the bike at the base
of the ramp and use the M249 to clear the area before moving on to the
other locations.
When you kill the last hitman then he will drop a keycard for the basement.
Go to the basement and you will find bombs and plenty of hitmen. Use the
doors and pillars for cover as you take them out with the M249. After you
kill them off then the mission is completed successfully.
0=======0
| Reward \
0=======================>
$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Reni will inform you about Ricardo Diaz and this opens up his missions. But
I will go and continue with Lance's mission first.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV9. Taking the Fall
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Somebody's been stealing some of the stash and Lance has told the Mendez's
he will take care of it. Vic is also frustrated about Louise. He thinks
they had something but they can't seem to see each other. Lance thinks it
may be the Bikers that are stealing the stash and feels that taking care of
them will help Vic with his frustrations.....
0========0
| Weapons \
0=======================>
M249.
0=========0
| The Plan \

0=======================>
In this mission Vic flies the helicopter and Lance will do the shooting
from it. You have a Damage Meter and a Balance Meter. Lance will stop
firing if he loses his balance so it is best to keep an even keel when
flying.
The first group of Bikers is on Starfish Island. Keep them to the right of
the chopper so Lance can get rid of them. After getting rid of them then
there will be another group by the Moist Palms Hotel Construction Site.
After killing the ones on the hotel roof then you'll be shot down. Now you
need to save Lance on foot. Use the M249 to clear the area out while
proceeding to where Lance is. When you get to Lance then the mission is
completed successfully.
0=======0
| Reward \
0=======================>
$300.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You'll also get a message from the Mendez's concerning the missing coke.
In addition, you get a radio report about the slaying of Bikers but no
drugs found at the scene......
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV10. White Lies
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Vic discovers that Lance is the one stealing the coke for his personal use
and finds that Louise has been seeing Lance so she can snort some of it
too. Lance then freaks out and decides to give the coke away.....
0=========0
| The Plan \
0=======================>
Lance will be dropping the coke from his helicopter. You need to stay close
behind in the hovercraft and pick up the packages he drops. There is also a
Package Meter. If you missed a package then it will disappear after a few
seconds. If you miss too many of them then the mission is failed.
After going across the bridge then you will drop off a hill and into the
water. But, if you do it wrong, then you'll end up flipped upside down in
the water. Go to the right of this hill and then enter the water. When you
fill up the Package Meter then the mission is successfully completed.
0=======0
| Reward \
0=======================>

$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you'll get a Purchase Icon at The Clymenus Suite:
>>Bover '64 - $4,500.
Martinez also leaves a message that he is back in town and threatens
Louise.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV11. Where it Hurts Most
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Louise is being followed by Martinez's thugs and needs to be rescued
despite having an argument with Vic.....
0========0
| Weapons \
0=======================>
--MP5.
--M249.
0=========0
| The Plan \
0=======================>
Go to King Knuts (Little Haiti). When you get there then you are ambushed
and Louise is kidnapped. Kill the goons ahead of you with the M249 and find
which car Louise is in before she dies. They cars are parked in Downtown.
You need to kill some of the goons near the cars so you can get close
enough to determine if Louise is in it (and you will end up with a 2-Star
Wanted Rating while doing so). Of course, Louise will always be in the last
car you get to. So, save the car near the Hyman Condo for last.
When you approach
goon and move the
This will make it
to avoid the Cops

the car near the Hyman Condo area then kill the first
pickup truck out of the way before continuing to her car.
easier to get out of the area considering that you need
(thanks to the Wanted Rating).

You need to enter the car before she dies. When you finally enter the car
then you need to take her to Schuman Healthcare Center before she expires.
This is the reason why you leave the car near the Hyman Condo last - so you
will be at the closest point to the Hospital.
Get back onto the road next to the Hyman Condo and quickly head south to
the pink circle, while avoiding the Cops, to successfully complete the
mission.

0=======0
| Reward \
0=======================>
$500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You'll get another threatening message from Martinez who wants to hurt
Louise. This also ends Lance's missions for now. I will now start with
Ricardo Diaz's missions.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY11. Ricardo Diaz
+
0==========================================================================/
Ricardo Diaz is one of the major crime lords in the Vice City area. He is
also a major competitor to The Mendez Brothers. Naturally, Ricardo wants to
own all of the action in the city. He has five missions and they can be found
at The Mansion at the south side of Starfish Island.
0+=+=+=+=+=+=0
/ Ricardo Diaz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RDZ1. Steal the Deal
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Ricardo Diaz /
0=========0
0+=+=+=+=+=+=0
Diaz wants Vic to steal some stuff away from Gonzalez in retaliation for
moving product without being paid for it.....
0========0
| Weapons \
0=======================>
M249.
0=========0
| The Plan \
0=======================>
Stakeout the Strip Club (which will become The Pole Position Club in "GTA:
Vice City") in south Ocean Beach. When you get there then you see one of
Gonzalez's men leave the Club. Follow him but don't get too close.
After awhile then he'll exit the car near The Fairgrounds. Get on the
JetSki and follow him. He'll take you to The Waterhouses south of The
Docks. You need to get on the boat that has the stash. Look out for the
sentries. Get up onto the walkways and eliminate everybody with the M249.
If you try to go up to the boat and quickly switch from the JetSki to it,
it won't work. The sentries will destroy it before you have a chance to
clear the area. So it is best to kill the sentries before trying to get the
boat.

When the sentries are gone then get in the boat and take it back to The
Mansion. You'll be chased but the goons will be far behind so they will be
no trouble to you. When you reach The Mansion then the mission will be
successfully completed.
0=======0
| Reward \
0=======================>
$1,500.
0+=+=+=+=+=+=0
/ Ricardo Diaz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RDZ2. The Exchange
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Ricardo Diaz /
0=========0
0+=+=+=+=+=+=0
Diaz is making a deal with the DEA. He is giving them 200 kilos of coke in
exchange for some better guns. But he is cutting it first so he can keep
some for himself. Vic is to help make the exchange.....
0========0
| Weapons \
0=======================>
--M249.
--Sniper Rifle (50+ rounds).
0======0
| Notes \
0=======================>
Reader Justin Loke came up with this alternate method that may be useful:
"I did up to the point where sniping all of Gonzalez's Snipers and the
cutscene. When the truck appears, get into the truck. Gonzalez's
attacking cars will shoot at the truck, but I completely ignore the
attacking cars and head straight for the Pay N' Spray in Little Havana.
(it's near one of the Empire Sites.) Parked the truck inside, got out
and switched to M249. Use the M249 to eliminate Gonzalez's goons and
attacking cars.
By doing this, I must have gained 2-3 stars. I get back into the truck,
which automatically resprays my car, clearing wanted levels and fixing
any damage that the goons have done. Even though there's another goon
blocking the bridge to Starfish Island, i ran over him, making the
mission easier. Then headed to Diaz's Mansion to complete."
0=========0
| The Plan \
0=======================>
Get in the Van. Then drive to the meeting point in Downtown. As usual, you
are ambushed (seriously, when are you *NOT* ambushed in this game?) by

Gonzalez's men. You need to use a Sniper Rifle and kill the snipers
surrounding the area.
Although there is a Sniper Rifle provided for you, you won't need it if you
brought one before going into this mission. You have a limited amount of
time to kill the snipers and protect Diaz's men from getting killed.
Jump on the car to get a better vantage point to kill the snipers. I
usually start at the southwest part then go in a counterclockwise direction
picking off the snipers as I go (the red arrows in the scope will help you
find them quickly).
After killing the snipers (and completing the small cutscene) then you need
to get into the truck and take it back to Diaz's. Wait for the 1-Star
Wanted Rating to go away before entering the truck (and switch to the M249
while standing there).
But Gonzalez's men won't give up that easily. You'll be ambushed (again)
upon leaving the parking lot. For a big truck it is fragile and the
attackers can shred it quickly.
The moment your passenger mentions "here they come" then stop and back up
into the parking lot. Get out, head to the street and use the M249 on the
attacking cars.
If you didn't wait for the 1-Star Wanted Rating to disappear before
entering the truck then you may get a 2-Star Wanted Rating if you destroy
both cars too quickly and the Cops are just as bad at screwing up this
mission as the attackers. Also you need to avoid shooting anything else
besides the cars to help keep the Wanted Ratings down.
Then go back to the truck, go back into the street, head north toward Hyman
Memorial Stadium and go south along the grassy beach area and toward The
Compound Safehouse. Go around The Compound Safehouse and around the City
Scrap area. Instead of heading south onto the small railroad bridge go onto
the road that leads to the City Scrap and head into Little Haiti.
Head down the streets, heading southeast and back onto the main road
(Bayshore Avenue). Then head south toward Starfish Island. The only
attacker left to worry about is the one waiting for you at the entrance and
you can just ignore him.
When you get to The Mansion then you need to park the truck in the garage
and walk out to successfully complete the mission.
0=======0
| Reward \
0=======================>
$1,750.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end Diaz's missions for now but you'll get a message from
Gonzalez.....
0+=+=+=+=0

/ Gonzalez \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GNL3. Farewell to Arms
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Gonzalez /
0=========0
0+=+=+=+=0
Diaz gives the guns to Gonzalez to give to Colonel Cortez but now owns
Gonzalez to help keep him in line and prevent him from doing any more drug
deals without Diaz's approval. Vic is to help escort Gonzalez to Escobar
International Airport.....
0========0
| Weapons \
0=======================>
M249 (provided).
0=========0
| The Plan \
0=======================>
You are in a helicopter and you use the provided M249 to protect him. This
is also the same fragile truck you had to drive in the previous mission.
The attackers will start to appear as he is leaving Starfish Island. Work
quickly to destroy the attackers (the Sharks) before they can do much
damage.
Then, around the South Bridge, he will stall and you must protect him. This
is where the attackers can do the most damage. Blow them up as quickly as
possible as they appear. After that then destroy the road block ahead and
any other attackers that follow.
When he gets to the Airport then you must help the guards repel the
attackers as the plane is being loaded up. After destroying several cars
then you must protect the other entrance and do the same thing. Then you go
back to the other entrance and protect it again.
But the Sharks get in the Airport anyway and you must protect the plane as
it takes off. However, they can do little damage as they chase it. Destroy
them anyway just to make sure. When the plane takes off then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$2,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end Gonzalez's line of missions. In addition, the Mini-Gun is now
available at the North Point Mall Ammu-Nation. You will also get a message
from The Mendez Brothers wanting to talk. This will re-open up their
missions.....
0+=+=+=+=+=+=+=+=+=+0

/ The Mendez Brothers \


0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MZB5. Burning Bridges
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ The Mendez Brothers /
0=========0
0=+=+=+=+=+=+=+=+=+=0
The Mendez's want to see Vic and Lance leave town and to give them control
of their interests. They refuse and the Mendez's decide to knock them out
and have them killed instead. They later wake up at the Fuel Depot. But
some gunmen show up to kill them.
However, when they shoot at the Vance brothers, then they ignite the pipes
and end up killing themselves instead. But Lance is trapped behind the
flames and Vic must rescue him.....
0========0
| Weapons \
0=======================>
--M249.
--Sniper Rifle.
0======0
| Notes \
0=======================>
Got some information from Tom Hayter.
0=========0
| The Plan \
0=======================>
There is a Pressure Meter that fills up over time. You need to shoot three
valves (shown as green dots on the radar) to turn off the fuel before the
place explodes.
However, when you start, you will have no weapons. But, as Tom Hayter
pointed out, if you turn around, then you will find your weapons up against
the wall and around the corner. Quickly go back and get your weapons and
then to the pink circle. Switch to your M249 and kill any gunman you
encounter.
You also have to deal with a helicopter that has two gunmen that will shoot
at you as you try to do turn off the fuel so keep moving. However, you can
shoot the gunmen but I wouldn't spend too much time dealing with them, just
focus on the other gunmen and the valves.
There are a couple of gunmen that are using Sniper Rifles so you may want
to use yours and take them down before they can do too much damage. When
you shoot the last valve then jump on the PCJ-600, get Lance and leave
before the Pressure Meter completely fills up.
When you do that then the mission is completed successfully.....and you
will now be at war with The Mendez Brothers.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, there will be no more missions from The Mendez Brothers but
you will re-open Lance's missions.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV12. Blitzkrieg Strikes Again
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
The Mendez's are planning to hit your businesses again so Lance has
requested the help of Umberto Robina and Phil Cassidy to deal with the
situation. For once, Lance has done something good for a change.....
0========0
| Weapons \
0=======================>
--M249.
--Mini-Gun.
0======0
| Notes \
0=======================>
You need to have seven businesses before doing this mission. However, in
doing things in the order presented in this guide, then you should have all
thirty businesses taken over so this should be no problem.
0=========0
| The Plan \
0=======================>
The Mendez's will hit three of your closest businesses. You have eight
minutes to defend the three businesses. Go to the closest business.
When you arrive then use the M249 or Mini-Gun as those weapons makes very
quick work of the goons. Most of them will be on foot but some of them will
come in cars. You also need to protect Lance just like you had to do in the
first "Blitzkrieg" mission.
When you successfully defend the first business then go to the second
business and do the same thing. When you successfully defend the second
business then go to the third business and protect it like the other two.
When you successfully defend the third business then the mission will be
successfully completed.
0=======0
| Reward \
0=======================>
$700.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You'll also get a message from Reni which will re-open his missions plus
Diaz's missions but I will do another of Lance's missions first.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV13. Lost and Found
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Lance informs Vic that Martinez is still threatening Louise and Vic decides
to get her out of the Hospital before Martinez pays her another visit.....
0=========0
| The Plan \
0=======================>
Head to the Schuman Healthcare Center. When you get there then you will
find that Lance is trapped in a burning building and needs help. Louise
suggests using the helicopter on the roof. Go to the hospital roof and
enter the helicopter. Then fly out to Lance who is in Vice Point.
He is on the roof of a hotel and you have about thirty seconds to land and
rescue him. You then find out that Lance was set up by Martinez and lured
Vic away with Louise so Vic couldn't help Lance. They also took everything
but now Lance wants to get it back.
Head out to sea and deal with Martinez's goons. Lance will fire from the
helicopter so watch the balance (similar to the mission "Taking the Fall").
Keep the goons to the right so Lance can shoot them and stay at the same
speed as their boats.
When they are all gone then you need to get close to the big Tropic boat so
Lance can retrieve the money. After that then take Louise home. When you
land the chopper then the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end Lance's missions for now. I will now go ahead and do another
of Reni's missions.....
0+=+=+=+=+=+=+=+=0
/ Reni Wassulmaier \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RWS6. So Long Schlong
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Reni Wassulmaier /
0=========0
0+=+=+=+=+=+=+=+=0
The Mendez's want Reni dead because he put Vic in touch with Ricardo Diaz

who is their main competitor. So now Reni is going to have another sex
change operation to disguise himself.....
0========0
| Weapons \
0=======================>
M249.
0======0
| Notes \
0=======================>
Have a bulletproof vehicle, from your businesses or purchased, or a Rhino
inside your Clymenus Suite garage.
0=========0
| The Plan \
0=======================>
You need to keep Mendez's goons from searching the Interglobal Films lot
and discover Reni gone. You should use the M249 and go from entrance to
entrance shooting goons. But Reni will be discovered anyway and he is holed
up at the apartment complexes north of the Malibu Club. You have a limited
amount of time before Reni is killed.
When you get there then you need to kill the goons surrounding him. Once
you do that then you need to drive him over to Ocean View Hospital. But
Mendez's goons won't give up that easily and will give chase. They have an
annoying habit of running into your car and shooting out your tires as you
try to get around them.
This is why you should have a bulletproof vehicle in your Clymenus Suite
garage. When you rescue Reni then head there and switch to your bulletproof
vehicle. Even better, if you managed to acquire one, then use the Rhino.
They can do absolutely no harm to you or Reni while you drive him to Ocean
View Hospital.
When you get to the Hospital then the mission is successfully completed. If
you used the Rhino then you should take it back to your garage for future
use.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end Reni's missions for now so I will do another of Diaz's
missions.....
0+=+=+=+=+=+=0
/ Ricardo Diaz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RDZ3. Domo Arigato Domestoboto
0

0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Ricardo Diaz /
0=========0
0+=+=+=+=+=+=0
After finding out about Lance borrowing money from Diaz then Vic is
informed that Lance was planning to destroy Armando Mendez's bearer bonds.
But Lance passes out and now Vic has to do this on his own. He is also
informed about high-tech gear near the Mendez residence.....
0======0
| Notes \
0=======================>
The mission title is a play on lyrics from the Styx song "Mr. Roboto" which
was popular in the early '80s. You may also want to read some of the stuff
on the upper left of the Domestobot's viewer for some humorous messages.
0=========0
| The Plan \
0=======================>
Go to The Mendez Brothers house and enter the Boxville. After the cutscene
ends then you now control a Domestobot. You move it around like a car. It
has several arms that you can use. Switch between them by using the L2 and
R2 Buttons.
There is a duster arm which is used to clean floors. The grabber arm is
used to get objects so you can take them to Armando. The comms arm is used
to find the safe and open it. The lighter arm is used to light Armando's
cigars. The pleasure arm is used....well...to get some interesting
responses from the female guests.
On occasion, Armando will request the robot do certain chores. Use the
appropriate arm to do the chore. You have two minutes to do it or Armando
will destroy the Domestobot and you will fail the mission.
When not doing chores then you need to find the safe which is found in the
basement. To get there, from where you start, you need to get to the first
floor, turn right then turn left into the room near the bathroom. You need
to go into the door on the right to enter the basement.
When you get downstairs then go over to the safe. You now need to crack the
combination to open it. Switch to the comms arm to begin cracking. You have
twenty attempts before security lockdown is initiated (and Armando destroys
the Domestobot). You will also see four circles.
A red circle indicates an incorrect digit. A blue circle will indicate a
correct digit but in wrong place. A green circle will indicate a correct
digit and in the right place.
Or you can just avoid all of this by entering the correct combination of
8423. After you open the safe then you need switch to the lighter arm and
go into the pink circle to successfully complete the mission and start a
humorous cutscene between Armando Mendez and the Domestobot.
0=======0
| Reward \

0=======================>
$2,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You'll also end Diaz's missions for now and re-open Reni's missions.....
0+=+=+=+=+=+=+=+=0
/ Reni Wassulmaier \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RWS7. In The Air Tonight
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Reni Wassulmaier /
0=========0
0+=+=+=+=+=+=+=+=0
Phil Collins is getting ready for the concert and Reni needs a ride to the
Airport so *SHE* can get away from the Mendez's.....
0======0
| Notes \
0=======================>
A reader by the name of Josh came up with a shortcut to take Reni to the
Airport.
Interesting though, the very first time I tried his suggestion the piece of
music that came up on the radio when I activated the chopper was "In The
Air Tonight" (by Phil Collins). And, when I jacked a car to go to the
stadium, the song that came on the radio was "Turn It On Again" (by
Genesis). That was neat.
0=========0
| The Plan \
0=======================>
When you start the mission then you need to get Reni to the Airport. As
Josh suggested, go to the Air Ambulance parked in the back of Ocean View
Hospital and fly to the pink circle at the Airport. If you take a car then
you will be attacked on the way by assassins.
After you get to the Airport then land nearby and walk to the circle. Reni
will then board a plane for Europe and leave the Vice City area (and the
game). Now you need to go to Hyman Memorial Stadium. After the cutscene
with Reni ends then the Air Ambulance will disappear so you need to jack
another car.
However, thanks to Matt Hollis, you can run to the Maverick helicopter
normally used for the "Vice Sights" side-mission and fly your way to the
stadium.
When you get to the stadium then you have to leave your weapons at the
door. You also find that Giorgio's men may try something.
Sure enough, they are on the light rig and cutting cables which will cause
the large light rig to fall and kill Phil Collins. You need to stop them in
hand combat.

Luckily they are weak and can be knocked out with a couple of punches. Stay
near the middle of the rig and get to the goon as quickly as possible when
they appear to keep them from cutting the cables.
You'll also note a Stress Meter (which notes how much stress the rig has)
and you'll also get a Cable Damage Meter when somebody tries to cut one.
Focus on the goon damaging the cable first then any others attacking you.
This should help prevent them from doing much damage.
You'll cut to some concert footage while the mission progresses. After a
couple of minutes then you need to stop more goons from cutting cables.
When you get to the second scene of concert footage then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$2,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, a Purchase Icon will now appear at Hyman Memorial Stadium:
>>Phil Collins Concert - $6,000.
This will end Reni's missions for good. Plus you'll get your weapons back.
Shortly afterwards, you'll get a message from Louise and this will restart
Lance's missions.....
0+=+=+=+=+=+0
/ Lance Vance \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LNV14. Light My Pyre
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Lance Vance /
0=========0
0=+=+=+=+=+=0
Armando Mendez has kidnapped Louise and both Vic and Lance set off to
rescue her. When some of Mendez's goons destroys Lance's prized car then he
goes off alone after them.....
0========0
| Weapons \
0=======================>
--MP5 (1,000 rounds).
--Mini-Gun (1,500 rounds).
0======0
| Notes \
0=======================>
Do the Firetruck Mission to earn the Fireproof Feature.
0=========0

| The Plan \
0=======================>
Follow Lance and destroy the attacking cars before he is killed. Use the
PCJ-600 parked near the tree to the east of the house and give chase. Use
the MP5 to destroy the first car. Be careful not to hit Lance. Once you
destroy that car then go ahead of Lance and destroy the cars as they
appear. This will help reduce damage on Lance.
When Lance gets to The Mendez Brothers house then you will activate a
cutscene. After that then you will need to enter the house. You can go to
the nearby North Point Mall Ammu-Nation to get more Body Armor if you need
it.
Use the Mini-Gun and head to the back of the house killing goons as you go.
They will continue to spawn so there is no point to completely clear out
the area so just head for the back entrance.
When you enter the back entrance then you will confront Armando who has a
Flamethrower. But, with the Fireproof Feature, he can't hurt you and the
Mini-Gun will cut him down in less than two seconds. If you don't have the
Fireproof Feature then using the Mini-Gun will kill him very quickly even
if he flames you first. This will reduce the damage he does to you.
After killing Armando then you activate a cutscene with an injured Lance
and Louise. But Louise is in much worse shape and, after making a request
to Vic concerning her baby, she dies. Lance will then remark that Louise
wasn't good for Vic. Man, if Lance wasn't Vic's brother then he would've,
and should've, blown off his head. After the cutscene ends then you
successfully complete the mission.
0=======0
| Reward \
0=======================>
$2,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will end Lance's missions for the game. You'll also get a message from
Ricardo Diaz and this will re-open his missions.....
0+=+=+=+=+=+=0
/ Ricardo Diaz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RDZ4. Over the Top
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Ricardo Diaz /
0=========0
0+=+=+=+=+=+=0
Ricardo wants Vic to steal an attack chopper from the air base to help get
at Diego Mendez who is holed up in a large building in Downtown. Vic is
also going to ask Phil Cassidy for help.....
0========0
| Weapons \
0=======================>

M249 (1,500 rounds).


0=========0
| The Plan \
0=======================>
Go to Phil's. Along the way you'll be ambushed by a car full of Mendez's
goons and you need to destroy it before you can go any further. When you
destroy the car and get to Phil's then he will agree to become a decoy for
you despite what has just happened with Louise.
Get into Phil's Truck and head to For Baxter Air Base. When he explodes the
truck onto the gates then you need to enter the base. Follow the prompts so
you can enter the place.
Once you jump into the base then head north and go behind the barracks.
Kill any guard that challenges you then go to the Admin Building. Avoid the
searchlights to keep from getting shot and having to deal with more guards.
When you get inside then you need to get to the Control Room and open the
Helicopter Pad Gate.
When you do that then you have three minutes to get the Hunter before the
guards can take it to safety. You need to go the long way around to get at
the chopper but the guards aren't too hard to deal with when using the
M249. You must still avoid the searchlights as you make your way to the
chopper.
When you get to the Hunter then remove the pilot to enter the vehicle and
quickly fly it out. From there, fly to The Mansion to successfully complete
the mission.
0=======0
| Reward \
0=======================>
$3,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will earn the Army Fatigues Outfit which will help you get
back into Fort Baxter Air Base without getting shot at.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And this will set up the last Main Story Mission.....
0+=+=+=+=+=+=0
/ Ricardo Diaz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RDZ5. Last Stand
0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /
\ Ricardo Diaz /
0=========0
0+=+=+=+=+=+=0
With the Hunter in hand it is now time for the final showdown between Vic
and Diego Mendez.....

0========0
| Weapons \
0=======================>
--Mini-Gun (2,000 rounds).
--Rockets (Hunter).
0=========0
| The Plan \
0=======================>
Fly to the Mendez Building in Downtown. There will be some guards on the
upper half of the building when you approach.
You'll also see a Damage Meter. Use the Rockets to shoot at them from a
safe distance to keep them from filling up the Damage Meter. First person
view is recommended for this part.
Circle around the building and fire at it to get rid of the guards. Once
you get rid of the guards then you'll be forced to land on the roof. After
the cutscene ends then you'll see some weapon and Body Armor icons near the
stairwell you need to enter. Clear out the floor below with the Mini-Gun,
grab the Body Armor near the copier and go to the next floor.
Once you clear out the next floor then you'll get another cutscene and
you'll need to follow Diego Mendez to the higher floor. In this area you'll
find two guards that you need to get rid of.
After you do that then you'll get a warning to take cover
attacking helicopter. Instead of taking cover turn toward
free-aim mode and blast the helicopter into oblivion with
After you destroy the helicopter then grab the Body Armor
the dead guards and go up to the roof.

from the
the window, enter
the Mini-Gun.
dropped by one of

Once you are on the roof then you will confront both Sgt. Jerry Martinez
and Diego Mendez. Use one of the stairwells as cover and then pick each one
off as they approach you using the Mini-Gun which will kill them quickly.
After you kill them both then you will successfully complete the mission
and finish the Main Story.
0=======0
| Reward \
0=======================>
No money but the Winner's Outfit will now be available at all Safehouses.
You will also unlock the Rhino at Fort Baxter Air Base so you can use it
for Vigilante Missions or general mischief.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In past GTA games you could do everything and save the last Main Story
Mission for last before achieving 100% Completion. However, in Vice City
Stories, completing the last Main Story Mission will activate another
side-mission which can be found at Escobar International Airport.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\

/=========================================================================\
| >EST30. Skywolf
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the road curve near the northeast end of the South Runway at Escobar
International Airport you will find a Hunter. Getting inside it will activate
the Checkpoint Race called "Skywolf". You must beat the best time of 4:00.
Near Fort Baxter Air Base is a Checkpoint. When you go through that you then
go through another. When you go through that then you will need to destroy a
couple of drone targets. You need to destroy these targets quickly.
After you destroy these targets then you will have another Checkpoint to go
through. Then more drone targets, about four of them. After destroying these
targets then you have another Checkpoint to fly through. Then six more drone
targets including a helicopter.
From there, fly through the last Checkpoint over Fort Baxter Air Base to
complete the mission and $500.
If you want to use the Hunter for Vigilante Missions without activating the
"Skywolf" side-mission then you will need to move it away from its spot with
a large vehicle.
After you complete the "Skywolf" side-mission, and hopefully everything else
beforehand, then you should now have the elusive.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >EST31. 100% Completion Score
|
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
And what do you earn for 100% Completion in Vice City Stories?.....
0===========================================================================0
| Infinite ammo for *ALL* weapons.
|
|---------------------------------------------------------------------------|
| Double damage rating for all cars you drive. This means that, while you
|
| are behind the wheel of a car, then it will take twice as much damage
|
| before being destroyed. Any other car on the road has normal damage.
|
|---------------------------------------------------------------------------|
| You can now view most of the intros and outros of the Main Story Missions |
| using the Movie Viewer inside The Clymenus Suite Safehouse.
|
0===========================================================================0
And that, my friends, completes the guide. I sincerely hope that this
document has helped you as much as I had fun playing the game. Now it is time
to close things up.....
/==++====++==\
/==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >VCT5. Conclusion
|
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/
\==++====++==/

0================0
| General Notices \
0===============================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2007-2015.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide then please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
>>http://rarusk.livejournal.com/6177.html
Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"Bully", and "The Darkness" titles.
0===================0
| Additional Sources \
0=======================================================>
--The Vice City Inquirer (Game Manual)
--GameFAQs Vice City Stories Message Board
0=========================0
| Additional Contributions \
0=======================================================>
--Serge Maglalang
--Risto Siltanen
--Adam Gilligan
--Zhu Hai
--The PHAT G
--Jean-Francois F

--Eblis
--Tom Hayter
--Nathan Spenneberg
--Matt Hollis
--Robert Craven

--Josh
--James Ollinger
--Robert Sassoon
--Justin Loke
--MasterAnthony05

0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating another great game and for giving me another reason to
relive the 80's.

>>GameFAQs, IGN, and many other gaming sites


*******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0===============================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK: http://www.facebook.com/robert.a.rusk
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: Vice City Stories".
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>

FAQ/Walkthrough by ElBombero
Version: 2.50 | Updated: 05/27/07 | Printable Version
| __ \
| | |_
_| |
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| | \/_ __ __ _ _ __
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| | | |__
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| | __| '__/ _` | '_ \ / _` |
| | | '_ \ / _ \ _| __|
| |_\ \ | | (_| | | | | (_| |
| | | | | | __/ | | |_
|
\____/_| \__,_|_| |_|\__,_|
\_/ |_| |_|\___|_| \__|
_

_ _
| | (_)
| | |_ ___ ___
| | | |/ __/ _ \
\_/ / | (_| __/
\___/|_|\___\___|

|
|
|
\

_____ _ _
/ __ (_) |
| / \/_| |_ _
_
| |
| | __| | | |
| \__/\ | |_| |_| |
\____/_|\__|\__, |
__/ |
|___/

/ _ \
|
/ /_\ \_
_|
| _ | | | |
| | | | |_| |

|
|_ ___
__/ _ \
|| (_)

\_| |_/\__,_|\__\___/

_____ _
_
/ ___| |
(_)
\ `--.| |_ ___ _ __ _ ___ ___
`--. \ __/ _ \| '__| |/ _ \/ __|
/\__/ / || (_) | | | | __/\__ \
\____/ \__\___/|_| |_|\___||___/

==============================================================================
=
Grand Theft Auto Vice City Stories FAQ/Walkthrough
==============================================================================
=

Version: 2.00
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance permission. The use of this guide on any web
site other than those listed below or as part of a public display is stricty
prohibited and a violation of copyright. All trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders.
All Rights Reserved.
Sites Currently Permitted to use this guide:
Gamefaqs
Neoseeker
Supercheats
1up Cheats
==============================================================================
=
Introduction
==============================================================================
Grand Theft Auto Vice City Stories is the latest in the long running franchise
and is the second time the series has reached the PSP. This guide aims to take
through the game to 100%. Firstly, we work our way through the story to 40%
complete and then the guide looks at all the submissions in the game as well
as giving information on other aspects such as weapons and clothing.
==============================================================================
=
Contents
==============================================================================
=
To help you navigate this guide I have included a code after each section name
in square brackets. In most browsers you can press Ctrl+F to bring up the find
function. Type the code in to jump through the guide and find the section you
require.
Controls

[GTAVCSCO]

Story

[GTAVCSSO]

Characters

[GTAVCSCH]

Walkthrough

[GTAVCSWA]

- Opening Scene

[GTAVCSOS]

- Sgt Jerry Martinez


[GTAVCSJM]
-- Prologue
-- Cleaning House
-- Contact Unbecoming

[GTAVCSJM1]
[GTAVCSJM2]
[GTAVCSJM3]

- Phil Cassidey
-- Cholo Victory
-- Boomshine Blowout
-- Truck Stop

[GTAVCSPC]
[GTAVCSPC1]
[GTAVCSPC2]
[GTAVCSPC3]

- Marty Jay Williams


[GTAVCSMJ]
-- Shakedown
-- Fear The Repo
-- Waking Up The Neighbours
-- O, Brothel, Where Are Thou?
[GTAVCSMJ4]
-- Got Protection?

[GTAVCSMJ1]
[GTAVCSMJ2]
[GTAVCSMJ3]
[GTAVCSMJ5]

- Louise Cassidy-Williams
-- When Funday Comes
-- Takin' Out The White Trash

[GTAVCSLC]
[GTAVCSLC1]
[GTAVCSLC2]

- Phil Cassidey
-- Marked Men

[GTAVCSPC]
[GTAVCSPC4]

- Louise Cassidy-Williams
-- D.I.V.O.R.C.E
-- To Victor, The Spoils

[GTAVCSLC]
[GTAVCSLC3]
[GTAVCSLC4]

- ?

(Jive Drive)

[GTAVCS?]

- Umberto Robina
-- Nice Package
-- Balls
[GTAVCSUR2]
-- Papi Don't Screech
[GTAVCSUR3]
-- Havana Goodtime
[GTAVCSUR4]

[GTAVCSUR]
[GTAVCSUR1]

- Louise Cassidy-Williams
-- Hose The Hoes
-- Robbing The Cradle

[GTAVCSLC]
[GTAVCSLC5]
[GTAVCSLC6]

- Lance Vance
-- The Audition

[GTAVCSLV]
[GTAVCSLV1]

- Brian Forbes
-- Money For Nothing

[GTAVCSBF]
[GTAVCSBF1]

- Lance Vance
-- Caught As An Act
[GTAVCSLV2]
-- Snitch Hitch
[GTAVCSLV3]

[GTAVCSLV]

- Brian Forbes
-- Leap And Bound
-- The Bum Deal
- Lance Vance
-- From Zero To Hero
[GTAVCSLV4]
-- Brawn Of The Dead

[GTAVCSBF]
[GTAVCSBF2]
[GTAVCSBF3]
[GTAVCSLV]
(Second Island Avaliable After this mission)
[GTAVCSLV5]

- Reni Wassulmaier
-- Accidents Will Happen

[GTAVCSRW]
[GTAVCSRW1]

- Lance Vance
[GTAVCSLV]
-- Blityzrieg

[GTAVCSLV6]

- The Mendez Brothers


-- The Mugshot Longshot
[GTAVCSMB1]
-- Hostile Takeover
-- Unfriendly Competition
[GTAVCSMB3]
-- High Wire
[GTAVCSMB4]

[GTAVCSMB]
[GTAVCSMB2]

- Lance Vance
[GTAVCSLV]
-- Tune On, Tune In, Bug Out
[GTAVCSLV7]
- Reni Wassulmaier
[GTAVCSRW]
-- The Colonel's Coke
-- Kill Phil
[GTAVCSRW3]
-- Say Cheese
[GTAVCSRW4]

[GTAVCSRW2]

- Gonzalez
-- Home's On The Range
[GTAVCSGO1]
-- Purple Haze
[GTAVCSGO2]

[GTAVCSGO]

- Lance Vance
-- Taking The Fall
-- White Lies
[GTAVCSLV9]
-- Where It Hurts Most

[GTAVCSLV]
[GTAVCSLV8]
[GTAVCSLV10]

- Reni Wassulmaier
[GTAVCSRW]
-- Kill Phil Part 2
[GTAVCSRW5]
- Ricardo Diaz

[GTAVCSRD]

-- Steal The Deal


-- The Exchange

[GTAVCSRD1]
[GTAVCSRD2]

- Gonzalez
[GTAVCSGO]
-- Farewell To Arms
[GTAVCSGO3]
- The Mendez Brothers
[GTAVCSMB]
-- Burning Bridges
- Lance Vance
-- Blitzkrieg Strikes Again
-- Lost And Found

[GTAVCSMB5]
[GTAVCSLV]
[GTAVCSLV11]
[GTAVCSLV12]

- Reni Wassulmaier
[GTAVCSRW]
-- So Long Schlong
[GTAVCSRW6]
- Ricardo Diaz
[GTAVCSRD]
-- Domo Arigato Domestoboto
[GTAVCSRD3]
- Reni Wassulmaier
-- In The Air Tonight

[GTAVCSRW]
[GTAVCSRW7]

- Lance Vance
-- Light My Pyre

[GTAVCSLV]
[GTAVCSLV13]

- Ricardo Diaz
-- Over The Top
-- Last Stand

[GTAVCSRD]
[GTAVCSRD4]
[GTAVCSRD5]

- Pastimes
- Odd Jobs
-- Vigilante
-- Paramedic
-- Firefighter
-- Taxidriver
-- Beach Patrol
-- Air Rescue
-- Firecopter
- Miscellaneous Jobs
[GTAVCSMI]
-- Phil's Shooting Range
[GTAVCSMI1]
-- Vice Sites
[GTAVCSMI2]
-- Swinger's Club
[GTAVCSMI3]
-- Mashing Up the Mall
[GTAVCSMI4]

[GTAVCSPA]
[GTAVCSOJ]
[GTAVCSOJ1]
[GTAVCEOJ2]
[GTAVCSOJ3]
[GTAVCSOJ4]
[GTAVCSOJ5]
[GTAVCSOJ6]
[GTAVCSOJ7]

-- Land, Sea and Air Ace


[GTAVCSMI5]
- Empire Mode
[GTAVCSEM]
-- Making An Empire
[GTAVCSEM1]
-- Empire Missions
[GTAVCSEM2]
--- Protection
[GTAVCSEMP]
--- Loan Shark
[GTAVCSEMPL]
--- Prostitution
--- Drugs
--- Smuggling
--- Robbery
- Clothes

[GTAVCSEMPR]
[GTAVCSEMPD]
[GTAVCSEMPS]
[GTAVCSEMPB]
[GTAVCSCL]

- Contact Information
[GTAVCSCI]
- Thanks
[GTAVCSTH]
==============================================================================
=
Controls
==============================================================================
=
[GTAVCSCO]
For those that for whatever reason need controls here they are:
=======
On Foot
=======
X - Sprint, tap to run faster
[] - Jump
/\ - Enter vehicle
() - Attack/fire weapon
Analog Stick - Move around
L - Camera behind, Fine aim
R - Lock On
Hold L and analog stick - look around
R and L - Look back
<--, ---> - Cycle weapons or targets
Up Arrow - Start special mission
Down Arrow plus R - Free aim
==============
Car/Bike/ Boat
==============
X - Accelerate (Tap on BMX to cycle faster)

[] - Brake/Reverse
/\ - Exit vVehicle
() - Fire
Analog Stick - Steer/lean
L + Analog Stick - Look around
R - Handbrake
<---, ----> - Change radio
Up Arrow - Special mission/end special mission
Down Arrow - Horn
Select - Cycle camera options
Start - Pause
================
Helicopter/Plane
================
X - Increase altitude/speed
[] - Decrease altitude/speed
/\ - Exit vehicle
() - Fire weapon
X +[] - Hunter machine gun (Cannot be used in Multiplayer)
Analog Stick - Steer/tilt
L - Rotate left rudder
R - Rotate right rudder
L +R - Look back
<---, ----> - Change radio
Up Arrow - Start Special mission
Down Arrow - Centre camera
========
Swimming
========
X - Swim faster (Tap to increase speed)
[] - Pull Up
/\ - Board Boat
Analog Stick - Swim around
Hold L and move analog stick - Look around
R + L - Look back
======
Combat
======
While targeting:
X - Heavy hit
[] - Block
/\ - Grab
() - Light hit
while holding from the front:
X - Heavy move
/\ - Throw
() - Light hit

While holding from behind:


X - Knee to back
/\ - Neckbreaker
() - Jab
While targeting prone target:
X - Kick
/\ - Pull up
() - Punch
While targeting dead target:
() - Kick
==============================================================================
=
Story
==============================================================================
=
[GTAVCSSO]
Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its
growth fuelled by the violent power struggle in a lucrative drugs trade.
Construction is everywhere as a shining metropolis rises from foundations of
crime and betrayal.
As a soldier, Vic Vance has always protected his dysfunctional family, his
country, himself. One bad decision later and that job is about to get much
harder. Kicked out onto the streets of a city torn between glamour and
gluttony, Vic is faced with a stark choice - build an empire or be crushed....
==============================================================================
=
Characters
==============================================================================
=
[GTAVCSCH]
Vice City Stories has many varied characters from Transexuals to Phil Collins
here is a short bio of each.
Victor Vance: Victor is the playable character in GTA VCS. 28 years old and
hailing from the Dominican Republic, Victor is the first Gta character to not
have a criminal past before you play the game. Victor feels it is his role to
look after the family and at first is against getting involved in the drugs
trade that is taking over Vice City but everything can change......
Lance Vance: Those that played Vice City will be no stranger to Lance Vance.
He
still has his "Dance" but there are some differences to Lance as he now wears
glasses and is addidicted to coke. Just like in VC Lance will get himself into
some tricky situations and you will have to bail him out.
Sgt. Jerry Martinez: High ranking officer at the Vice City military base,

Martinez is taking advantage of the growing drugs trade. Victor works for
Martinez early in the game but the two do not click immedietly. Martinez has a
very unreliable nature as we find out early in the game.
Phil Cassidy: A long serving GTA character, Phil still has his strong
patriotic
nature and also his love of boomshine. A weapon dealer still, Phil has some
problems early on with some local gangs early on that Victor has to deal with.
Louise Cassidy-Williams: Phil's sister, Victor stikes an instant relationship
will Louise. A resident of the trailier community near Sunshine Autos she
lives
a hard life with her young baby. She is married to Marty Jay Williams but
their
relationship is hit by violence.
Reni Wassulmaier: A movie director that is embracing the glam of 1984. A
transexual who loves his cocaine and is in Vice City aiming to produce "edgy"
music videos using her experience from her Sex film directing days. Players of
GTA LCS will have heard Reni on Flashback FM as a DJ.
Umberto Robina: Leader of the Cuban Gang in Vice City. Robina still belives he
has mass sex appeal and also still has his obsession with the balls of him
comrades. Robina uses Victor to deal with the Cholos - the Cubans biggest
rivals.
Diego and Armando Mendez: Two brothers who are the leaders of the drug trade
in
Vice City. Not the sort of person you want to cross but this is what the
Vances
do and at first the two work for them. The Medezs are the Vances largest
opponents but who will ultimatly win the drug battle in Vice City?
Marty Jay Williams: Highranking member of the Trailer Park Mafia, Marty
teaches
Victor the running of bussinesses in Vice City. Marty has a dark side and
abuses his wife Louise and Victor. How much of this can Victor put up with
before he does something...
Phill Collins: The famous singer arrives in Vice City to play a concert but
immedietly comes under attack. Collins needs Victors help to make sure that
all runs smoothley.
Barry Mickelthwaite: Collins' agent, Mickelthwaite has a strong northen accent
(British North to all the American readers) and is trying desperatly to make
sure Collins' concert runs smoothly.
Ricardo Diaz: An aspiring drugs baron and owner of the large mansion on
Starfish Island. Diaz needs Victor to help him achieve his goals, will Victor
help....
Gonzales: Cortez's right hand man and in charge of his drug operations in Vice
City.
Bryan Forbes: A VCPD Undercover agent, the Vance's quickly find this out and
use Forbes to get some leads in the drugs trade.

Ken Rosenburg: Ken only has a small part in VCS as Reni's assistant.
==============================================================================
=
Walkthrough
==============================================================================
=
[GTAVCSWA]
==============================================================================
=
Opening Movie
==============================================================================
=
[GTAVCSOS]
An army truck pulls into Vice City's barracks to the Foregner classic - "I
want
to know what love is", Victor Vance jumps out of the back and an army officer
walks up.
The camera cuts inside an office and we meet Jerry Martinez - an idiot. After
a
short chat where Victor explains why he is joining the army, Martinez makes an
offer about "how to make some money", at first Victor is against this but
agrees to do a "favor"
==============================================================================
=
Sgt Martinez
==============================================================================
=
[GTAVCSJM]
-----------------------------------------------------------------------------Prologue
-----------------------------------------------------------------------------[GTAVCSJM1]
Overview: Pick up a package from the airport for Martinez
Money: $50 and a pager
After a quick movie where you recieve your pager, you take control for the
first time. Jump on the bike infront of you and make the short jorney to the
airport VIP section.
You meet Martinez's contact who leads you onto a boat. As it starts to set
sail
your boat comes under attack. Victor jumps away at the last second and we take
control again in the water. Quickly tap X to swim faster and you should avoid
most of the fire from the boats.
When you reach shore you recieve a page form Martinez. Make the short journey
to your barracks where a tutorial will explain saving to you and the first
mission is now complete. Pick up the pistol and save the game if you need to.

If you want to explore Vice City feel free to now, when you have explored
enough head to the blip on the map to begin Martinez's second mission.
-----------------------------------------------------------------------------Cleaning House
Location: Martinez's
barrack
-----------------------------------------------------------------------------[GTAVCSJM2]
Overview: Get some money Martinez is owed by an arms dealer
Money: $100
Victor tells Martinez to get rid off the drugs in his barracks. After mocking
Victor, Martinez sends Victor to meet someone who can help Martinez get into
the weapons trade - Phil Cassidy.
Jump on the bike again and make the journey to the docks. After a movie where
Victor introduces himself to Phil and asks for the money Martinez is owned the
action goes back to outside the firing range and Phill offers to take you to
the money. Hop in Phill's truck and drive to Phil's place a short drive north
there is another movie where Phill explains his gang problem - some Cholos
have
evicted him and he can't get to the money he is owed. Helpfully, Phil drives
off leaving you to take on the Cholos alone. If you have a pistol or better
weapon then simply shoot the Cholos outside the house and walk into the
marker.
You are now inside the flat, simply kill the Cholos inside by either melee or
gun fire and watch the short movie. Then make the journey back to Martinez and
its mission complete.
There is a short page from your aunt and then Martinez's logo appears again
for
his next mission, the shooting range is now open for your personal use if you
wish.
-----------------------------------------------------------------------------Conduct Unbecoming
-----------------------------------------------------------------------------[GTAVCSJM3]
Overview: Pick up a hooker for Martinez
Money: None
Martinez sends you to get hold of his faveourite hooker for him - Mary and in
exchange Victor wants the drugs moved from under his bed.
Take the bike and head to Phil's place. Phill gives you a car from Martinez
and although Victor is relctant to he accepts it. Take the car to the marker
in VicePort and you pick up a hooker who tells you how to find Mary in
exchange
for a lift to the party. Make the journey to Starfish Island and watch the

movie.
Those partygoers aren't too happy about you taking their girls so kill the two
leaders before they do hurt Mary. After despatching them both hop in your
choice of car and return to Fort Baxter for some shocking news...
The gate closes behind you and no longer opens. Phil pages you offering work
and a place to stay so, as you have no better options, head to his place.
==============================================================================
=
Phil Cassidey
Location: Phill's
depot
==============================================================================
=
[GTAVCSPC]
Following your exjection from the army you are now working for Phill and you
can now use his place as a safehouse.
Head over to the docks for his first mission.
-----------------------------------------------------------------------------Cholo Victory
-----------------------------------------------------------------------------[GTAVCSPC1]
Overview: Help Phil get some revenge on the Cholos
Money: $200
After the movie, drive to the police station on the hunt for Cholos.
Unfotunatley there aren't any here so Phill tell you to head for the hospital.
One points round the corner and hops into his car so give chase. Give the
Cholo
some shunts with the truck whilst Phil opens fire.
After a short while the Cholo car will explode. Phil wants to fix the car up
so
head to the Pay and Spray - it's free as Phil is paying.
Drop Phil off at the Docks and it's mission complete. You will recieve a page
from Phil telling about his sister's husband who needs some work. However we
are going to continue with Phil so walk into the marker to continue.
-----------------------------------------------------------------------------Boomshine Blowout
-----------------------------------------------------------------------------[GTAVCSPC2]
Overview: Rescue Phil's Boomshine
Money: $250

So the Cholos are trying to get revenge by igniting Phil's boomshine. Looks
like we have to stop them, so hop in the truck and drive to the warehouse in
Little Havana. After Phil sets off the boobytrap the problem is getting worse.
You have to collect the Boomshine crates and load them onto to the back of the
truck before the heat meter fills. To make matters worse after dropping a
crate
off the warehouse starts to crumble making the route harder.
On your first trip just head straight across and quickly pick up a box and
load
it onto the truck. The debris has now blocked you from going straight across
so
take the only route north and head east through the gap to pick up your second
crate.
The second drop of debris has now blocked of headign straight down your last
route so head in through the same entrance but head left and work round the
debris, then head straight and you will reach the row where the crates are.
On your trip to pick the last crate the near entrance to the row where the
crates are is now blocked so head right down to the far side of the warehouse
and use that entrance. Quickly pickup the crate and head back to the truck.
Phil will now drive off with the Boomshine safely on the back of his truck and
disaster adverted! Aunt Enid will send you another page about Lance. Save and
get your health back if you need to and then head back to Phil for his next
mission.
-----------------------------------------------------------------------------Truck Stop
-----------------------------------------------------------------------------[GTAVCSPC3]
Overview: Steal some arms for Martinez
Money: $300
Look whos back.. unrepentent about screwing you Martinez tells you and Phil
about a possible arms deal. Jump into the Perrenial and head to the hotel to
pick up some back up.
With someback up in the car drive over to Little Havana where the truck with
the arms is. Stay close to the back of the truck but not too close or your
passengers will not be able to shoot the gunmen on the back. After all the men
are shot accelerate past the truck and block it's route.
Now you have to protect the truck as Phil drives it. The two gunmen in the car
with you will provide a good defence but add in your own shunts and nudges to
help. Cars will only come one at a time so the journey should be fairly easy.
Once you reach the docks it's mission complete. Lance will send you a message
suggestion the two of you team up. At the moment however, we have only one
blip
left and that is Marty Jay Williams, so head to his trailer near Sunshine
Autos
to continue the story.

==============================================================================
=
Marty Jay Williams
Location: Trailer
Park
==============================================================================
=
[GTAVCSMJ]
-----------------------------------------------------------------------------Shake Down
-----------------------------------------------------------------------------[GTAVCSMJ1]
Overview: Help Marty enforce his protection racket
Money: $500
After the cold meeting between Victor and Marty, drive the Bobcat to the shop
in Little Havana to help Marty's bussiness partner.
Quickly kill the two Cholo outside the shop and head inside and kill another
two inside before they trash the shop. Then drive round to the nearby Cholo
shop.
After Marty confronts the store owener to little success, take the baseball
bat
and begin to trash the shop. After smashing a few things some Cholos will
enter
to stop you. The first two will have pistols, so despatch them quickly. When
you kill the last Cholo who will be carrying a baseball bat, the owner will
concede and agree to pay protection to Marty and its mission complete.
No new threads open so head back to the trailer park for the next mission.
-----------------------------------------------------------------------------Fear The Repo
-----------------------------------------------------------------------------[GTAVCSMJ2]
Overview: Reposess some debts for Marty
Money: $500
After witnessing another arguement between Marty and Louise, jump back in the
Bobcat and take Marty to his lockup for a shot movie.
So lets prove Marty wrong. The first thing to get back is someones cheetah
from
their garage in Viceport. You can choose to kill the exowner or not. Once you
have hopped in the cardrive back to the lockup and drop the car off.
The next target is another car this time in Little Havana. The car is on the
move but to combat this just overtake it and block it off. Watch out smashing

this car as you will have to go to the pay and spray cutting into your
profits.
When the car has been possesed then drive back to the lockup and drop it off.
The last target is a delivery van in Little Haiti. It is parked with it's two
owners next to it. They will come to attack you so kill them both and jump in
the van. However as you hop in you recieve a 2 star wanted level. Avoid the
police and head back to the lockup for mission complete.
Lousie pages you askng for you to pop round but we are going to continue with
Marty so head back to his trailer to continue.
-----------------------------------------------------------------------------Waking Up The Neighbours
-----------------------------------------------------------------------------[GTAVCSMJ3]
Overview: Keep the Cholo from muscling in on Marty's repo business
Money: $500
Before this mission pick up an uzi as it will be invaluble when clearing out
Cholo.
Marty isn't too happy about the Cholo competition in his repo business.
Quickly
pick up the grenades and also the shotgun from the bottem corner of the
trailer
park. You have 6 minuites to destroy the three Cholo vans, so head to the
nearest which is one the corner of the gun shop in south Little Havana. Kill
the two guards by driveby - if you have an uzi and then from a safe distance
throw grenades or use the shotgun to destroy the van.
The next van is located around the corner so head round and drive straight on
to find it. Follow the same tactic as before of eliminating the two guards and
then destroy the van.
However the Cholo are now onto you so you will face some attacks from Cholo
gang cars. Make the way north to the final truck and repeat the previous
method
to complete the mission.
-----------------------------------------------------------------------------O, Brothel, Where Are Thou?
-----------------------------------------------------------------------------[GTAVCSMJ4]
Overview: Take over a brothel for Marty
Money: $700
Marty wants to get into the brothel bussiness and guess whos bene sent to do
this for him. So make your way to Stonewall J's just down the road in South
Little Havana and enter. Marty has arranged for a free Stubby Shotgun so pick
it up and exit the shop if you do not want to but anything.

Now make the journey up to Little Haiti and the brothel there. Head round the
back of the brothel and use either the grenades from the last mission or the
shogun to destroy the gang car. Some Cholo will appear to defend the brothel
but some close range shotgun blasts will deal with them. When they are all
defeated enter the building.
Once in the building, shoot the only Cholo inside and then use a melee weapon
to trash the cabinet.
You have now taken over your first bussiness but Marty takes this one. Later
in the game you can repeat the process of this mission to take over empires.
-----------------------------------------------------------------------------Got Protection?
-----------------------------------------------------------------------------[GTAVCSMJ5]
Overview: Rescue Marty's girls from the Cholos
Money: $500
After a confrontation with some of Marty's friends, Marty sends you off to
deal
with the Cholos who have been attacking some of the brothel girls.
After the short movie, its time to get some revenge on those Cholos. Hop in
the
4 seater car across the street and rescue the girls. Head for the northenmost
girl first, and drive near her and she wil hop in. The girls are all carrying
Uzis so they will give you some fire support from any Cholo attach. Now head
for your choice of the two remaning girls as they are fairly close to each
other.
As you make the drive some Cholo cars will shunt you around, as you have no
time to fight back just ignore them and continue on.
Once you have picked up all the girls return to the brothel and drop them off
for mission complete.
Louise and Phill are avaliable for missions, we are going to head to Louise
but
if you want to head to Phill just skip ahead.
==============================================================================
=
Louise Cassidy-Williams
Location: Flat in Lttle
Havana
==============================================================================
=
[GTAVCSLC]
We met Louise through the Marty strand but now we are going to get to know her
more.

-----------------------------------------------------------------------------When Funday Comes


-----------------------------------------------------------------------------[GTAVCSLC1]
Overview: Enter the trailer park race with Louise
Money: $500
Victor decides that Lousie needs to take her mind off her problems so they
decide to go to the race at the Trailier Park.
Get hold of some wheels and drive Louise to the park. You both hop onto a quad
bike and the race begins. The quadbikes have some sensitive handeling so be
careful about overaccelaritng and just take things easy. Your competitors are
fairly forgiving so don't feel too worried if you crash but try to keep the
crash count minimal. After the two laps of the track, if you win, Louise will
ask you to come over again.
After completing the mission, street races are now unlocked and are avaliable
from Sunshine Autos. Also you can now buy the Quadbike for $3000 from Sunshine
Autos.
-----------------------------------------------------------------------------Takin' Out The White Trash
-----------------------------------------------------------------------------[GTAVCSLC2]
Overview: Get Louise's things back from Marty
Money: $200
Lousie ahs left some of her baby's things at Marty's when she fled him so it's
down to Vic to save the day. Hop in a car and drive back to the trailer.
In the movie , that follows, you are confronted by some members of Marty's
gang. When play resumes, kill these attackers with the assistance of Louise by
any means necessary. The gang will keep coming for a period of time and the
attack will end when another movie starts showing the destruction the two of
you have caused. After the movie, drive Louise home for mission complete.
For now, Louise's missions are complete leaving just Phil, so head to his
marker back in the docks.
==============================================================================
=
Phil Cassidey
Location: Phil's
depot
==============================================================================
=
[GTAVCSPC]
-----------------------------------------------------------------------------Marked Men

-----------------------------------------------------------------------------[GTAVCSPC4]
Overview: Check on some weapons for Martinez
Money: N/A
Phil has to run another errand for Martinez and in not trusting him, he takes
Vicotr as well. Take Phil's truck to the warehouse in Little Haiti and watch
the short movie.
Well Martinez has done it again sending some more goons do deal with you both.
When you take control again you will be told to eliminate the gang. Phil will
give you fire support but another useful technique is just to run over the
gang
members.
When they are all dead, you have to return to Phil's place. However the gang
that cornered you are not done yet and they will try and stop you. Phil
switches from his gun to thwoing boomshine at the attackers and the boomshines
effectiveness makes this a fairly simple journey as long as you avoid any
glaring errors.
When you return, Phil says he is gonig to lay low and you get a page from
Martinez telling you he is still out to get you.
If you have been following this guide you will now get a page from Louise
warnining that she has some problems with Marty so lets head their now.
==============================================================================
=
Lousie Cassidy-Williams
Location: Flat in Little
Havana
==============================================================================
=
[GTAVCSLC]
Louise messages you warning she's been having some problems with Marty so its
Victor to the rescue.
-----------------------------------------------------------------------------D.I.V.O.R.C.E
-----------------------------------------------------------------------------[GTAVCSLC3]
Overview: Rescue Louise from Marty
Money: N/A
Marty has gone and taken Louse so it Victor to the rescue. Head to the trailer
park whenre you see Marty speed off with Lousie screaming for help while two
of Marty's men set on you.
Ignore them and jump in the Bobcar parket outside the neighbouring trailer.
You

have to stop Marty before he reaches his brothel so step to it. Ram Marty's
car
and if you have an uzi add some fire. After stopping the car Marty will jump
out and set on you with a shotgun. Quickly shoot him dead as he shotgun packs
a
mean punch.
When Marty is dead hop in the truck for a short movie. Now drive to safehouse
marker in downtown/North Little Haiti for mission complete.
You can now wear Trailer Trash clothes, to change head to your safehouse and
walk into the clothes icon.
The only strand avaliable is Louise so head to her flat for the next misison.
-----------------------------------------------------------------------------To Victor, The Spoils
-----------------------------------------------------------------------------[GTAVCSLC4]
Overview: Getting your new empire started
Money: $1500 and yor own empire
So, Lousie has suggested to take over Marty's bussiness and relectantly Victor
agrees but we need to get the basics sorted. So hop in the car with Louise and
drive to the marker to get some muscle to enforce your new regime.
To recuit them target them and press up. With them part of the gang, head to
Marty's loan shark bussiness. With your new backup eliminate what remains of
Marty's gang. With them all dead head off to the next marker to get hold of
his
protection racket.
After eliminating the substancially larger gang outside, head inside and kill
the two members in there. When they are both dead there is a short movie where
Victor agrees to take over the bussinesses.
There is now a short movie explaining the basics of empire ownership. I
reccomend you begin to take over some bussinesses as they proivde an valuble
source of income.
You have now unlocked some more multiplayer stuff and you recieve a page from
the airport telling you someone is waiting for you. Who could it be.....
==============================================================================
=
?
(Just Drive)
Location:
Airport
==============================================================================
=
[GTAVCS?]
Overview: Meet the visitor at the airport
Money: N/A

With a very different look to that from Vice City, your brother Lance meets
you
at the airport. After the two have an argument, Victor agrees to give Lance
one
chance.
The reunion is spoilt however by the arrival of some Cholos. You are the
passenger and have to shoot while Lance drives. The trick to this mission is
to
uuse the fineaim and minimap. Use fineaim to targett the gunmen first and not
the drivers as the drivers can not hurt you. When you enter the open sewer you
will be able to see the gunmen before they come into range so shoot them.
You reach the end as you hit the ramp following Lance saying "Just one more
Lance Vance chance".
Once the car scene stops, you will be stuck facing an attack from Cholos from
in front and behind. Remember to protect Lance and the bar shows how he is
doing.
When they are all dealt with you have to take Lance back to his hotel with the
added distraction of a two star wanted level. When you reach the hotel it's
mission complete.
Following the short movie you recieve a message from Umberto who wants to talk
about things....
==============================================================================
=
Umberto Robina
Location: Umberto's house, Little
Havana
==============================================================================
=
[GTAVCSUR]
Leader of the Cubans, Robina needs your help as he fights the Cholos gang.
-----------------------------------------------------------------------------Nice Package
-----------------------------------------------------------------------------[GTAVCSUR1]
Overview: Race someother people to collect a package
Money: $750
Umberto is relectant to form an alliance with you until you have proven
yourself, so he sets you a tester. You have to race to pick up a package in
downtown Vice City.
You already start in a car so begin the drive north usign the long road on the
east of the island. If you are beaten to the package then you have to stop the
package from getting pack to Robina and you have to sieze it again. When you
eliminate the first holder of the package you recieve a 2 star wanted level
and When you have the package you recieve a 3 star wanted level. Once you have
the package race down to the drop off point in the docks for mission complete.

Now that we proved ourselves, head back to Umberto for his next mission.
-----------------------------------------------------------------------------Balls
-----------------------------------------------------------------------------[GTAVCSUR2]
Overview: Stop the Cholos from causing havoc in Little Havana
Money: $800
The Cholos are causing havoc in Little Havana and its up to you and some of
Umberto's thugs to stop them. Hop in the 4 seater across the road and head to
the first marker where the Cholos are causing trouble. Support them by either
uzi fire or by running the Cholos over. Once they have all been dealt with
drive onto the next spot, north of your position.
There are only two Cholo at this spot so head quickly eliminate them and spin
the car around and head south again to deal with the next group.
On the corner of Stonewall J'S is where this group have congregated, this time
their are three but again this should not cause much problem. The next problem
area is in north Litte Havana opposite the cinema.
This group are in a car however so ram them and provide uzi support alongside
your passengers to finish off these thugs.
The last group are back around near Stonewall J's and like the previous lots
should not prove too much resistance. When they have all been dealt with drop
the men back at Umberto's house for mission complete.
-----------------------------------------------------------------------------Papi Don't Screech
-----------------------------------------------------------------------------[GTAVCSUR3]
Overview: Get Umberto's dad to his cafe before opening hour
Money: $1000
Umberto's dad needs picking up form the stadium in downtown so head north.
There is no time limit so don't worry about hurrying - a trip skip is
avaliable
to miss this section. Once you reach the stadium pull up to the marker to meet
Umberto's dad.
Umberto's got no time to chat though however. He has never been late opening
his hotel so you have to race back to Little Havana. However to make things
difficult, he's forgotten to take his heart medication so traveling at high
speed or collisions may cause him to have a heart attack. This can been seen
in
the bar on the screen so be careful not ot travel too fast.
You have two routes back to the Cafe. One is to head down the grass to the

left of the road heading down the island. The risk is being attacked by Cholos
but if you use short bursts of speed you should outpace them.
The other route is to weive through the sideroads arounds Little Haiti and
Little Havana. This route is safer as you can hide in the sideroads and thus
not been seen, but get seen and you are in trouble as it can be hard to escape
and if the gang opens fire you are in serious trouble.
Choose whichever route works best for you and drop Papi off at the cafe for
mission complete.
-----------------------------------------------------------------------------Havana Good Time
-----------------------------------------------------------------------------[GTAVCSUR4]
Overview: Get some revenge on the Cholos
Money: $1500
It's time to get the Cholos back big time. Two Cuban vans drive off to get
something, leaving you to kill of the guards to the warehouse guards. I
reccomend you stock up on arms so head down to Stonewall and get some machine
gun ammo and some shotgun if you can afford it.
Head round to the warehouse and eliminate the guards outside. Once they all
lie
dead the vans will arrive with there "surprise". The two Cubans will now load
the vans up with guns but they need Victor to protect them. Stand about the
middle to allow you to cover both Cubans. At first the Cholos come one at a
time from the front but a few will enter from side doors. When the cars arrive
do not be distracted just deal with the Cholos as they leave the car.
When the vans are filled, the Cubans will take one and you have to drive the
other. However the Cholos won't take it lying down and will try and stop you.
The van is fairly durable so as long as you do not get yourself trapped the
jounrey back to Umberto shouldn't be too much of a challenge. When you reach
Umberto, relax, sit back and watch the explosion. Well done you have completed
the Umberto mission strand and now you have unlocked the Cuban Style Outift.
Now head to Louise to contiune the game, but I would reccomend you take over a
few more empires to increase your income or upgrade your existing ones.
==============================================================================
=
Louise Cassidy-Williams
Location: Flat in Little
Havana
==============================================================================
=
[GTAVCSLC]
Its back to Louise and this time she is going to help us with the running of
our empire.
-----------------------------------------------------------------------------Hose the Hoes

-----------------------------------------------------------------------------[GTAVCSLC5]
Overview: Rescue the Brothel form the arsonists.
Money: $300
Marty's gang are not happy with you taking over their bussiness and so they
have set your brothel on fire. Quckly jump in a car and take Louise to the
fire
truck just north of your position.
When you have the truck quickly drive to the brothel. Your first task when
there is to put out the fires in the two nearby cars which makes your life
easier when tackeling the main blaze. The trick to putting out the blaze is to
get then end of the water on the point marked by the arrow. If you hold it
here
for a few seconds the blaze will go out and then move onto the next one.
When all the blazes are put out, Louise will point out the arsonist so quickly
run up the steps to the building accross the street and shoot him and when he
is dead it is mission complete.
Edith will message you reminding you of their oblications and the Lance Vance
strand opens but we are gonig to continue with Louise so head back to the flat
for the next mission.
-----------------------------------------------------------------------------Robbing The Cradle
-----------------------------------------------------------------------------[GTAVCSLC6]
Overview: Stop Louise's hitmen from killing the child support officer
Money:
Lousie has paid some thugs to kill a child support officer who had been
threatening to take her daughter away. Victor has to stop them because it will
only cause more problems so qucikly jump in a car and chase down the thugs
before the officer's health drops to zero.
Once you have stopped the thugs, chase after the officer and nudge him to warn
him off. The mission wont complete until you scare the officer from the car.
Lousie will message you thanking you and her strand is over. So it's time to
go
and visit your brother at his hotel in Downtown Vice City.
==============================================================================
=
Lance Vance
Location: Hotel in Downtown Vice
City
==============================================================================
=
[GTAVCSLV]

Lance wants the Vance brothers to make a mark on the city's drug trade so his
missions revolve around making a cut.
-----------------------------------------------------------------------------The Audition
-----------------------------------------------------------------------------[GTAVCSLV1]
Overview: Pick up a car for one of Lance's partners
Money: $750
The mission starts by giving you an hour to literally travel down the street
to
the burger restuarant. But this mission has more to it then at it at first
seems. After Lance takes a phone call, as they are about to leave the
restarant
some gunmen run in.
Kill the gunmen and head outside where the next twist occurs. The cops think
you are the robbers! Quickly jump into one of the police cars and pull away.
Your destination is Vicepoint so gun it down the main road avoiding the police
attention from your two star wanted level.
Once you reach the impound yard, grab the motobike and drive up the stairs to
get onto the roof. Then get a good runup and go fullpelt over the ramp and
cross into the impound yard - note the ET Easter egg as you make the jump. To
enter the yard simpley drive down the stairs on the side of the roof.
Once you enter the yard kill the guards and hurry to the car as there is a
deadline until it is crushed. Enter the car and then escape the yard using the
ramp. Make sure to get a good runup and launch over the otherside and after
the
short movie its mission complete. You can now drop cars off at the Civil Asset
Impound lot - if you are in a car that is needed a message will appear.
Lance will message you telling you he has dropped the car off and invites you
to meet him and his contact at his place so head to the F in Downtown for a
new mission strand.
==============================================================================
=
Bryan Forbes
Location:
Downtown
==============================================================================
=
[GTAVCSBF]
Forbes is a drug player who hires the Vances to do work but is there more to
him than at first meets the eye...
-----------------------------------------------------------------------------Money For Nothing

-----------------------------------------------------------------------------[GTAVCSBF1]
Overview: Distract the cops to allow Forbes and Lance get hold of some drugs
Money: $1500
So to destract the cops we need a decoy van, so jump in the car and drive to
the parking where the van is being held and hop in. Now you are in the van
drive over to the warehouse.
Now the vans look the same, you have to get the cops distracted so the real
van cna get away. When you take control head down to Viceport and drive around
there until the distraction meter fills. It is important that your wanted
level
does not drop so do not head for bribes or pay and sprays.
Once the bar has filled, head to the nearest pay and spray and lose your
wanted
level and its mission complete.
Lance will page you saying he has doubs over Forbes and to meet him by the
arena in Downtown.
==============================================================================
=
Lance Vance
Location: Vice City
Arena
==============================================================================
=
[GTAVCSLV]
Lance needs to see you and he has some revelations about Forbes...
-----------------------------------------------------------------------------Caught as an Act
-----------------------------------------------------------------------------[GTAVCSLV2]
Overview: Stop Forbes from escaping with your money
Money: Varies
After letting Forbes get away, hop in the nearby car and chase him down but be
careful as we want him alive. After your first shunt the boot will open and
money will start to fly out. The longer it takes to stop the car the more
money
you lose. The best tactic is to accelerate ahead of Forbes and block his path
and then chuck him out the car. When he is out of the car the mission is over.
Aunt Enid will message you asking if you have seen her sister (Vic's mother),
opening a mission at Lance's hotel, which is where we are heading.
------------------------------------------------------------------------------

Snitch Hitch
Location: Lance's hotel room,
Downtown
-----------------------------------------------------------------------------[GTAVCSLV3]
Overview: Get information on a drugs shipment from Lance's contact
Money: $1000
After meeting your mom and her new man, Lance and Vic leave the hotel to head
to the airport and get some information on a big shipment of drugs coming in.
You have 3 minuites to reach the airport, so step to it! You can't have a
wanted level when you meet the contact so be sure to head to a pay and spray
if
you pick one up.
Enter the airport to meet the contact. The contact has already sold the
details
however so leave the terminal and head to the runway to get the plans.
When you head to the runway, you will see the targets bodyguards so set to
work
mowing them down. The bikers will turn up also looking for a slice of the
action so kill them whil Lance searches for the file on board the jet.
When all the bikers have bbeen killed there is a short movie and it's mission
complete. Now its time to head to where Forbes is being held and see what
information can be gotten out of him.
==============================================================================
=
Bryan Forbes
Location: Little
Haiti
==============================================================================
=
[GTAVCSBF]
It back to Bryan to see what information the Vance's can extract from him.
-----------------------------------------------------------------------------Leap And Bound
-----------------------------------------------------------------------------[GTAVCSBF2]
Overview: Cover Lance as he makes a drug deal
Money: $1500
The drug deal is going down on the small jetty in downtown. Vic has to cover
Lance so head to the building opposite and walk into the marker. To get to the
marker, use the stairs on the side of the building.
After the pause zoom in on the binonculars and follow Lance as he makes the
trade. When the dealer attack him jump of the building and head forward to
start another movie.

Quickly jump in the car Lance used and head after the boat. The boat will head
for the docked ship in the Viceport so head along the grass to avoid traffic.
When you have aproached the ship a movie will tell you Lance has been taken
aboard. To get onboard yourself, hit the ramp at speed near the boat and you
will launch on. When aboard, head to the marker under the stairs to enter the
ship.
Now you are in the ship, head midway down the stairs to get an easy shot at
the
door guard. Continue on, walking to the balcony. At the balcony, open fire on
Lance's guards to start our next objective to free Lance.
Head back the way you came and at the base of the stairs head right and down
the corridor. One the walkway shoot the two gang memebers and head down the
stairs. If you need some health it can be found under the stairs.
Head through the far door and down the long corridor to enter the large hold
where Lance can be found. Run over to Lance to start a quick movie where you
free him. We now have to get the contraband. The first piece can be found near
the balcony where we earlier so head back there.
Now we have to head back on deck and obtain the rest. One guard is now at the
top of the stairs so watch out for him as you leave and another is just to the
right so again watch out.
We have 3 packages left to find, to get the first two head up the stairs to
the
top and pick up the first package ahead of you. There are a few guards up here
so be careful. The next package is right on the top of the ship along with a
binochular spawn point. On the way down there is another package guarded by a
single man and can be found by following the walkway round.
The last package is right at the front
With all the packages, its time to get
using the side of the ship, get a good
off and head to the marker to complete

of the ship so battle your way round.


off this ship. Jump on the Sanchez and
runup to the ramp and launch yourself
the mission.

-----------------------------------------------------------------------------The Bum Deal


-----------------------------------------------------------------------------[GTAVCSBF3]
Overview: Meet a contact of Forbes at a bar
Money: N/A
Forbes contact is at the White Stallionz bar so head over there. When there
shoot the bikers outside and enter the bar for a short shocking movie.
When you take control, pull out a gun and open fire on the bikers. The bikers
are unarmed in this part of the bar so do not worry just keep running around.
In the main part of the bar, there are some gunmen so kill them off. When they
are all dead leave the bar.

If you had not killed the bikers then you would have been attacked by them
now,
with none simply hop on a bike and head back to the safehouse.
Forbes will run out and hop on a bike so chase after him opening fire with an
uzi if on bike or simpley ramming him if in a car. When he dies, Lance will
decide he did not want to kill him - great Lance!
Drop Lance off at his hotel for the end of the mission, with Lance promesing
to
track down this big shipment...
Enid will page you about Lance saying he is taking control and this will open
a mission with Lance at the hotel, so turn around and start the mission.
==============================================================================
=
Lance Vance
Location: Lance's hotel
downtown
==============================================================================
=
[GTAVCSLV]
Looks like Lance has found out some more about this big shipment, so lets see
what the fuss is about.
-----------------------------------------------------------------------------From Zero to Hero
-----------------------------------------------------------------------------[GTAVCSLV4]
Overview: Steal a load of drugs from underneath Martinez's nose
Money: $3000
So it's time to wipe our hands of the drugs trade, and what a way to do it by
stealing Martinez's coke. You start in a car with baclip so drive down to the
marker in Little Haiti for a movie.
Now you have taken control, head roudn the corner protecting Lance from the
gangmembers. If you need body armour there is some on the bridge opposite.
Watch out for the targets on the truck, kill them by pistol or manual aim or
you will risk destroying the truck for mission failure. With all the thugs
dead, you and Lance hop into a truck each. Follow after, Lance but be careful
as Martinez's men will chase after you. Use the sheer wegiht of the truck to
brush them off and continue following Lance.
Once you reach the southern bridge a helicopter will begin firing. To avoid
the
fire simply look at the chain of explosions and swerve around them. once you
have seen it once it makes sense trust me!
Once you have crossed the bridge, you have a 4 star wanted level slapped on
you
by the cops, but try to ignore this and continue after Lance and enjoy the

sights of the city. When you reach the port from the Cortez missions in Vice
City it will be mission complete. Well Done you have completed the first
island
of Vice City Stories!!
Lousie wil message you afraid that you will now ignore her and you can also
buy
a small helicopter from your new safehouse which I definetly reccomend if you
have the money.
When you have finished exploring, head back to Lance's new pad for your next
mission.
-----------------------------------------------------------------------------Brawn of the Dead
Location: Lance's safehouse in Ocean
Beach
-----------------------------------------------------------------------------[GTAVCSLV5]
Overview: Star in a movie being fillmed in the Mall
Money: $850
Well Lance has dropped us in it again as the coke belonged to the Mendez
brothers - very powerful drug players in Vice City. Lance says to head off to
a friend of his in the mall in Vicepoint. There is a deadline so step to it
and
head up north.
When there, Spitz offers you a role in his new movie.
To complete the first stunt you have to last 1 minuite without letting the
gore
meter depelte. To keep the meter filled simply spin holding down target and
firing at the zombies. The bar should never fall below 9/10th if you do this.
The next stunt sees you protecting the record store from a zombie attack using
a katana. To last the minuite and a half simply let the targets come to you
and
swing wildly. One targeted hit will kill a zombie and after the time is up you
and Lance will head outside. Take Lance back to his appartment for a short
movie for mission complete.
Spitz will ofofer you a film part form a film being directed by Reni opening
up
that strand so lets head there.
==============================================================================
=
Reni Wassulmaier
Location: Film
Studio
==============================================================================
=
[GTAVCSRW]

Reni is offering a part in a series of commercials bieng filmed in Vice Ciry


so
its time to be a star and take that part.
-----------------------------------------------------------------------------Accidents will Happen
-----------------------------------------------------------------------------[GTAVCSRW1]
Overview: Star in a commercial for Reni
Money: $850
This mission si a typical GTA checkpoint one - you eithe rlove them or hate
them. If you like them you will find this mission simple but if you do not it
may take more time to get the hang off.
In addition to the time to reach checkpoints there is also the added problem
of
an action meter. To fill this bar simply hit the red cars as you drive around.
The trick to completing this mission is to relax after the first few
checkpoints you will have built sufficent time to allow you to relax on the
accelerator limiting you rmistakes. When you come close to the end you will be
told to hit the ramp at the right speed. When you hit the point on the ally,
put your foot down and drive straight and you will crash through the window of
the opposite building and it is mission complete.
With this mission complete Lance is the only option avalaible so lets head
back
to the safehouse for his next mission.
==============================================================================
=
Lance Vance
Location: Lance's
safehouse
==============================================================================
=
[GTAVCSLV]
So lets find out just where those drugs have gone...
-----------------------------------------------------------------------------Blitykrieg
-----------------------------------------------------------------------------[GTAVCSLV6]
Overview: Defend one of your bussinesses from the Mendez's thugs
Money: $500
Note: You need to have 5 bussinesses in order to start this mission.
Well at least the Mendez do not want to kill you now... Quickly drive to the
bussiness marked in order to prevent the goons trashing it. The best option is
to follow Lance as the mission ends if his bar reaches zero.

Medez thugs will attack you from either side of the street so be on the
lookout
for attacks from behind. After what seems like an age of attacks the thugs
will
stop and Lance will head off to check on your other bussinesses. Head back to
your safehouse for mission complete.
The Mendezs will page requesting your appearence so let's not keep them
waiting
so head to their mansion on Prawn Island.
==============================================================================
=
The Medez brothers
Location: Prawn Island Mansion
==============================================================================
=
[GTAVCSMB]
After stealing their coke the Medezs now want the Vances to work witht them
ironically.
-----------------------------------------------------------------------------The Mugshot Longshot
-----------------------------------------------------------------------------[GTAVCSMB1]
Overview: Prove Martinez ripped the Medezes off
Money: N/A
Vance suggest we should frame Martinez, so the first step is to head down to
Washington Beach Police Station. When you reach the station, park in the
second marker and whip out the camera and take a picture of Martinez and the
cop in the car.
If the picture is good- contains both Martinez and the agent, jump in your car
and follow Marinez as he heads to the docks. Be careful to stay the right
distance from the car or you will be spotted. When you reach the docks,
another
movie will start. When over, head round the docks and park on the marker
again.
At the marker take another picture of the agent and Martinez. To get this one
out the camera in near max zoom so Martinez is most of the picture and then
take the pic. A good pic will start another movie.
Now you need ot head to your safehouse with the added problem of a 4 star
wanted level. This short drive should not cause many problems so just park on
the marker.
Now you have the id, you need to head to the print works in Little Havana. I
reccomned using the nearest bridge and sticking to the outside of the west.
and
the highway of the east island. The drive is a long and hard one so be careful

when driving and also watch out for the road blocks. Be prepared to ditch your
car so be careful for cops. When you reach the print works, there will be a
movie and its mission complete.
With no mission strands open head back to the Mendez mansion for the next
mission.
-----------------------------------------------------------------------------Hostile Takeover
-----------------------------------------------------------------------------[GTAVCSMB2]
Overview: Eliminate some people that have ripped Mendez off
Money: $1000
Our next job is to set up a site to distribute coke from and at the same time
eliminate some people that have been ripping the Mendezes off. Hop in a car
and
head to the marker in Vice Point. When there, begin eliminating the bikers.
The
first target should be the biker on the roof. Bikers will come from the
building and also from the beach so watch out behind you. Some will have uzis,
others baseball bats and some with Aks. When all the bikers have been
eliminated, some will escape on bikes. Quickly, jump on one of the bikes
outside the building and chase after them mowing them down with uzi fire.
Watch out as each bike will have a gunner so be careful when riding straight.
If you have no uzi ammo, another tactic is to get in a car and ram the bikers
down.
When all the bikers are dead, it's mission complete. Lance will want you, but
we are going to continue with the Mendez brothers so head back to their
mansion.
-----------------------------------------------------------------------------Unfriendly Competition
-----------------------------------------------------------------------------[GTAVCSMB3]
Overview: Remove some of the Mendezs' competion
Money: $1300
Some drug runners are taking the Mendez's bussiness so it's down to Victor to
deal with them. The first runner is at his place in Vice Port so get down
there. When you arrive, set to work killing the runner and his bodyguards.
They shouldn't prove too much of a problem, just remember to hang back and
pick them off with your fire, letting them come to you. With them all dead,
head to the second runner who can be found at the Standing Vice Point Hotel south of your position.
Walk through to the marker for a movie, were you find that things are not as
they seem with the women. The trick now is to keep moving and deal with the

birds in turn. The health pick up will reappear so head there if you get low
on health. With all the birds dead, the dealer will hop on a quad bike and set
off. Head through the gate and jump on the quad and set after him. Watch out
for his bodyguard who will shoot at you, once she is dead the dealer will
start to drop grenades behind him so be careful when trailing behind him.
When half his health has gone, a helicopter will fly over providing more fire
to cause you problems. Just ignore it and continue shooting the dealer and
when he hits the floor dead it is misison complete.
With the mission complete you can now buy a quad round the back of the hotel.
-----------------------------------------------------------------------------High Wire
-----------------------------------------------------------------------------[GTAVCSMB4]
Overview: Rescuse some drugs from the police import yard
Money: $1500
Well its time to clear our name from those drugs. Firstly, get in a car and
head to the breakers yard in Little Haiti.
When there, a short movie explains how you will get the drugs. Using the
magnet on the helicopter you are going to have to pick them up and drop them
off at another location. Your man on the ground will keep you posted on the
drug locations.
So hop in the helicopter and begin the trek down to the import park. There is
no way of lowering the magnet so you have to land on the container to pick it
up. When you have the container, you need to head to the drop off point in
Escobar international airport. To drop the container off lower down into the
marker until the movie starts.
One of the containers is now on the move so step to it! The truck is heading
to Little Havana police station so look to cut it off in the Vice Point area.
When you have got near the truck lowerdown over the truck and you should pick
it up. Be careful as the truck is moving so a good technique is to head a
little bit ahead so you should lower down over the container. With it picked
up your guide will tell you he is off and you will have to head back to the
cargo bay and drop the last of the drugs off. Follow the proccess of dropping
the containter off.
Now you get some news that your guide is under attack from the bikers. He is
in Ocean Beach so head there. The damage meter will warn you how he is doing.
As with the last moving target aim to land a little ahead so the car
acclerates onto your magnet. With the car picked off its time to drop him off
down at the parking lot in Ocean Beach. When you reach the parking lot drop
the
car off and it is mission complete.
You remain in the helicopter but the magnet has gone. We are done with the
Mendez brothers for now so fly to your brother's safehouse for the next
mission.

==============================================================================
=
Lance Vance
Location: Lance's safehouse
==============================================================================
=
[GTAVCSLV]
It's back to Lance for one mission which is one of the bigger challenges so
far.
-----------------------------------------------------------------------------Turn On, Tune in, Bug Out
-----------------------------------------------------------------------------[GTAVCSLV7]
Overview: End the bug operation on you and Lance.
Money: $300
The DEA are on to the Vance's so it's down to Victor to knock out the antenna
and render the bugs useless. During the mission there will be an evidence bar
as the bugs work. When this fills it is mission over but as you destroy the
antennas the bar will fill slowler.
Head round to the front of the house and jump in the car. Then make the drive
to ammunation and pick up the rocket launcher Lance has advanced for you.
Leave the store and make the journey to the Washington beach Police station.
Head round the back and run up the stairs. Pick up the body armour and then
set
to work on the antenna. Be aware there are two police officers so deal with
them after you have destroyed the first one. Do not use the launcher to do
this.
With the two antenna in pieces, get behind the helicopter and make the journey
to the Little Havana police station. Land on the building just southen to it
and then take out the next two antenna. Do not use the rocket launcher but if
you have another powerful weapon use it to destroy the helicopters. Then get
back in the helicopter and make the journey north.
At the last spot, land on the tall building next to the station again and take
out the remaining antenna. Be careful at the edge as you will face fire.
With
lose
site
you
make

all the antenna destroyed, the last and hardest part of the mission is to
your wanted level. Get back in the helicopter and head to the building
across the road. Then get in the rumpo to give you that extra shove as
the journey to the pay and spray.

When you have pay and sprayed the mission will end and Reni will page you
offering you some work so with no other missions available it's off to the
movie studio.
==============================================================================
=
Reni Wassulmaier
Location: Film Studio

==============================================================================
=
[GTAVCSRW]
After the difficult mission for Lance it is time for some much easier ones for
Reni at the film studio.
-----------------------------------------------------------------------------The Colonel's Coke
-----------------------------------------------------------------------------[GTAVCSRW2]
Overview: Meet one of Reni's contacts and protect him
Money: $850
Reni wants you to meet Gonzalez - one of Cortez men, fans of Vice City will
know him. Jump in either the car you used to get here or the Deluxo parked
nearby and head to the meeting point in Downtown.
A short movie will follow, with you next goal being to hop in the helicopter.
You now how to protect Gonzalez as he makes the journey south. The Sea Sparrow
has a minigun on it's front and also has two men either side providing fire.
Now follow the boat and take down any potential targets. The men on the
Sparrow
will provide a lot of firepower as will Gonzalez's other guards so do not be
to
worried if you cannot get much accuracy with the minigun.
After you pass the last of the three cross island bridges a helicoter will
come
but it should not cause you too much trouble. This is the same for most of the
mission as Gonzalez does not seem to take too much damage, it is more you that
does so be careful when flying low as you will take a lot of fire.
When the boat enters the boat garage on the South of the island the mission
will be complete and it's time to make the trek back north for the next
mission
for Reni.
-----------------------------------------------------------------------------Kill Phil
-----------------------------------------------------------------------------[GTAVCSRW3]
Overview: Protect Phil Collins as he arrives in Vice City
Money: $1000
It's time to meet one of the most unlikely of GTA characters - Phil Collins.
Firstly hop in the Deluxo and drive Barry to the marker where a bulletproof
Limo waits.
Now in the Limo, make the journey to the next marker where Phil will make an

all action enterance. Set to work killing the goons using the cover of the
limo if needed.
With them all dead another movie will start and the next goal is to take Phil
to his hotel. The nutters men will form opposition but as you are in a bullet
proof limo they will not cause problems, so long as you avoid any explosions
and drive well.
When you reach the hotel and hit the marker there is a short movie and then
it's mission over. You can now purchase bulletproof limos from Sunshine Autos.
Gonzalez will page you asking you to meet him but we are going to stay with
Reni for the time being so head back north to the film studio.
-----------------------------------------------------------------------------Say Cheese
-----------------------------------------------------------------------------[GTAVCSRW4]
Overview: Star in another of Reni's films
Money: $850
It's time to star in another of Reni's movies. Head round to the jetty and hop
on the jetski to begin filming.
When
pass
long
take

on the jetski, set to work heading throught the checkpoints. Each one you
through you recieve 5 seconds to the time so you do not have to hurry as
as you do not rush. Take things carefully, and when you approach ramps
them straight and fast remembering to take a good runup.

After about 90% of the course is complete you will launch on to the land. Hop
of the jetski and make the move to the bike. Navigate the remaining
checkpoints
with care and race through the green one to end the shoot. Watch the short
movie and its mission complete. You can now do a submission at the studio on
the jetski and for the moment we have completed Reni's strand so head to
the marker for Gonzalez.
==============================================================================
=
Gonzalez
Location: Leaf Links Golf Course
==============================================================================
=
[GTAVCSGO]
It's time to get bussiness like as we head to the golf course to meet Gonzalez
and practise our swing..
-----------------------------------------------------------------------------Home's on the range
-----------------------------------------------------------------------------[GTAVCSGO1]

Overview: Practise your swing at an explosive target


Money:
It's time to play some golf with Gonzalez. If you are familiar with Golf games
you will be right at home here. Press X to start the meter and stop it on the
green spot and press X again as it comes back to stop it in the green for
accuracy. If you can do this then you will hit the target and blow the traitor
to kingdom come. If you fail then Gonzalez will take a shot and so forth until
one of you hits the target. If Gonzalez beats you then you fail but this
should
not be a problem and it is another easy mission under our belts.
When you hit the target there will be a short movie and Lance will page you
with a warning. Martinez has jumped from the FED and that can only mean
trouble... A Lance strand will open but we are continuing with Gonzalez at his
new home in Vice Point.
-----------------------------------------------------------------------------Purple Haze
-----------------------------------------------------------------------------[GTAVCSGO2]
Location: Vice Point Hotel
OvervieW: Retrieve some drugs for a deal
Money: $1000
Gonzalez wants you to get hold of some of his boss' coke so head to the lockup
in Ocean Beach. At the lockup get in the Pony and then make the journey to the
drug deal just north of where you are. Park in the marker to continue.
The guys that got you have head off to the party and Gonzalez wants to know
whats wrong so in your delirious state make your way to the phonebox for
another movie.
Gonzalez's buyer is leaving soon, so following your accidental overdose you
have to reclaim your drugs. Luckily there is a bike round the corner and make
the journey to Starfish Island. Watch out as there is now a timelimit and your
state makes biking difficult so be careful when you make the trip. There is a
quick pause as you cross the bridge, hed round to the party and kill all the
targets. Watch out as some of the partygoers have arms so try and strike from
distance or use some explosives bearing in mind the van.
With the targets dead, get back in the van and head back to the garage. You
have a wanted level so beaware of some police attention. When you park back in
the garage it is the end of this fun mission. Gonzalez leaves and we are done
with him and Reni's strand opens again. Our next stop is Lance so head to his
safehouse in the south.
==============================================================================
=
Lance Vance
Location: Lance's safehouse
==============================================================================
=
[GTAVCSLV]

It's back to Lance for some missions as you sort out Lance's drug problems.
-----------------------------------------------------------------------------Taking The Fall
-----------------------------------------------------------------------------[GTAVCSLV8]
Overview: Retrive some drugs from the Bikers
Money: $300
Lance "claims" that the bikers have stolen some drugs so it's time to retrive
them. Get behind the the helicopter and make the journey the bikers on
Starfish
Island.
Note, the balance meter. As you fly the helicopter any tilt will cause this
bar
to drop and as a result Lance will be less accurate as he shoots. So do not
worry as you fly to the target but try to stay level when you get there. There
is a damage meter so strike the balance between avoiding ground fire and
returning.
The first lot of bikers are on bikes so aim to pull ahead and then pull level
so they advance onto your fire. As a result you should be able to maximise the
balance bar and quickly dispatch the group. With this group dealt with, now
head north to the hotel where more bikers can be found.
The bikers are stationary here, but they are returning fire. Pull away if you
are having problems but you should be ok. Two are to the north with the
rest standing in a gap on the wall round the back. When all those targets are
dead pull up to the roof for the last of the targets.
When all the targets have been killed there is a movie as the copter spirals
out of control. When you retain control head through the gap in the building
and set to work killing the bikers. Use the vans as cover or as explosives and
work your way round.
When you have reached the other side of the building, head up the scaffolding
and wait as you approach the enterance. In there is a mass of bikers, so be
careful. Target the barrels and detonate them to clear out groups at a time
and
after a firefight your next goal will appear.
To find Lance, head over to the far side of the room to start a movie and
to finish the mission. As you leave take a bike and enjoy the large jump as
you leave the building. Mendez will page you demanding you sort out the still
unsolved drug problem so head back to the safehouse for the next mission.
Note - Lance's safehouse now has a respawning Angel Bike.
-----------------------------------------------------------------------------White Lies
------------------------------------------------------------------------------

[GTAVCSLV9]
OvervieW: Retrive drugs, Lance drops out the helicopter
Money: $1500
So we all know just what the Lance Vance Dance is! However, it's not all good
as Victor and Louise have a massive arguement. Lance runs from the house and
you follow and as you take control Lance has set off in a helicopter dropping
drugs behind him. Your task is to follow behind and retrieve the drugs. Stay a
little behind Lance and be careful as the hovercraft is quite responsive and
does not corner well. Every package you pickup fills up the bar and when it is
full it is mission complete. Lance will keep going so do not worry if you miss
any as the packages do disappear after some time.
With this mission complete you can now purchase a hovercraft from the Clymenus
Suite. On the way back to Lance's Martinez will page taunting you about
Louise.
Where will that lead....
-----------------------------------------------------------------------------Where It Hurts Most
-----------------------------------------------------------------------------[GTAVCSLV10]
Overview: Rescue Louise from Martinez's thugs.
Money: $500
Louise is being stalked by some of Martinez's men so it's down to Vic to sort
it all out. Head down to King Knut's Burger Bar in Little Haiti where Louise
is hiding. Drive into the marker at the side to continue.
Some of Martine's men have driven off with Louise and some more approach you.
Quickly kill them off, and set off chasing after the car with Louise in.
There are
to see if
Louise is
most mark

three potential spots where Louise may be, each guarded up. To test
Louise is in nudge the car. However testing does not do much as
always in the last car you check. I'd reccomend you do the northen
last.

When you have reached the last site, ensure all the thugs are dead. Then jump
in to the car and drive round the corner to the hospital before Louise's
health
reaches 0 - this is why I reccomended leaving the north site last.
When you have parked into the marker it is mission complete. Martinez will
page
again taunting you about Louise. The Lance strand is over again for the time
being so head to the Film Studio to meet Reni for the next mission.
==============================================================================
=
Reni Wassulmaier
Location: Film Studio
==============================================================================
=
[GTAVCSRW]

It's back to the studio for some missions with everyones fave director as we
sort out Phil's stay in Vice City
-----------------------------------------------------------------------------Kill Phil: Part 2
-----------------------------------------------------------------------------[GTAVCSRW5]
Overview: Check security at Phil's venue
Money: $1500
Phil is worried that the security isn't up to it so it's down to Victor to
check out security at the gig.
You have 5 minuites to do this and every second counts. Quickly get to the
stadium and enter the venue.
So there are some thugs out to get Phil. The trick to navigating all the sites
in the time limit is the bike. If you have Uzi ammo then you can cycleby all
the thugs or you can cycle, shoot, cycle shoot etc.
After the second location you reach the stage. Be careful as you pass through
as there is a thug at the top of the stairs. After the stage, the next
location
is clear so head forward to the last spot.
One of the thugs has a keycard, when you pick that up head back to the lift.
Just one the path you came from to start a movie revealing what the thugs are
up to. Using the doorway take out the first few guards and then progress
through the room continuing to use the pillars for cover. When all the thugs
are dead there is a movie and it's mission complete.
Reni will page telling you Ricardo Diaz wants to meet following her
reccomendation. So let's not keep him waiting and head to his Starfish Island
mansion.
==============================================================================
=
Ricardo Diaz
Location: Starfish Island
Mansion
==============================================================================
=
[GTAVCSRD]
It's time to meet another new character, Ricardo Diaz an up and coming drug
dealer who needs Vics help to move up the drug ladder.
-----------------------------------------------------------------------------Steal The Deal
-----------------------------------------------------------------------------[GTAVCSRD1]
Overview: Get back some of Gonzalez's drugs for Diaz

Money: $1500
Lost for leads, Lance reckons staking out the stripclub will find one of
Gonzalez's men to follow to get drugs. Using Diaz's car head back down to the
club and park on the marker.
The next stage in the mission is to follow the goon. It is standard following
fare remember to stay close but not too close. After a fairly long drive the
goon drops the car and hops onto a jetski. Do the same and continue the
following until you reach the jetty in the sea.
When you reach the jetty quickly head straight avoiding the boat sentry. Then
set to work on eliminating all the guards as their Aks will cut through the
boat. Do the same for the boats passing around the jetty, and with them all
dead hop in the boat and pass away.
As you leave the jetty all of a sudden lots of boats will begin chase. However
you should have pulled ahead before this happens so just keep the acclerator
down and make the almost straight journey back to Diaz. As you pass throught
the marker it's mission complete.
Turn around and run up the stairs for the
next mission.
-----------------------------------------------------------------------------The Exchange
-----------------------------------------------------------------------------[GTAVCSRD2]
Overview: Complete a drugs for gun swap
Money: $1750
Diaz is doing a coke for guns trade with the DEA and needs Victor to act as
his representative. Jump in the van with the coke and make the journety north
to Downtown.
As you arrive snipers start to pick off the security. Before the DEA arrive
your task is to kill them using the nearby rifle. The scope has markers
pointing you in the direction you need to look. When all the snipers are dead
the trade takes place. Some snipers may be hidden, look away and they will pop
up making themselves easy targets.
Jump in the truck with the guns and drive back to Diaz's. Gonzalez's men will
attack so be warery and make full use of the pay and spray on the way there.
The truck should have enough force to shove most cars out the way but if you
get bogged down the uzis will do damage. When you reach the mansion, pull up
to the marker, drive in the garage and leave the truck there to complete the
mission. Well Done! You have just completed one of the hardest driving
sections of the game.
Gonzalez will page asking for your help so walk up the stairs for this
mission.
==============================================================================
Gonzalez
Location: Diaz's mansion
==============================================================================

[GTAVCSGO]
Gonzalez needs our help one last time, so it's time to complete his final
mission....
-----------------------------------------------------------------------------Farewell To Arms
-----------------------------------------------------------------------------[GTAVCSGO3]
Overview: Protect Gonzalez as he leaves Vice City
Money: $2500
The missions is the all traditional of GTA missions the cursor shooter. You
start in the helicopter. THe blue marker on the reticle points you in the
direction of Gonzalez and also enemies. You have a minigun so the trucks
should not cause too much problems. The trick is remembering to target the
nearest truck first that way you won't get caught out.
In line with the last bride crossing the islands, the truck will stall so
you will have to deal with the trucks more rapidly briefly. The precision aim
works best here allowing you to accuratly more between the grouped trucks.
The next goal is to deal with a roadblock. If you target the middle truck the
explosion is enough to send the other two jeeps flying and thus clear the
block. After the truck has passsed through the first few crossroads, a movie
will start and a forklift will begin loading weapons on the jet.
Your next objective is to protect Gonzalez's men as they stand on the barrier.
The helicopter will do some very unhelpful circles so target the larger jeeps
as they can take the men out as well as opposed to the men as they leave the
car - unless you get a clear shot as the circling makes this much harder.
After a short while, the helicopter will head to the hanger's other enterance.
This time you are zoomed out but the targets group so it is much easier. Just
aim for the jeeps and this site should clear easily and you head off again to
the other enterance again after a quick zoomed in shootout, you hear some
Sharks have entered the hanger so the helicopter head off to deal with that.
Any shots you can make on the long line will save you later as you now have
to protect the plane as it sets off. Keep shooting at the jeeps and eventually
the plane will set off from the runway and it is mission complete.
The Minigun is now avaliable from Ammunation so enjoy the sheer brute force it
brings. The Mendez's want to talk so lets not waste anymore time as we head
north to their mansion.
==============================================================================
The Mendez Brothers
Location: Prawn Island Mansion
==============================================================================
[GTAVCSMB]
The Mendez want to talk about your worth and it isn't very high anymore...
Note: Do not buy any weapons before this mission as you will lose them all
at the start of this misison.

-----------------------------------------------------------------------------Burning Bridges
-----------------------------------------------------------------------------[GTAVCSMB5]
Overview: Escape from the depo with Lance
Money: N/A
The Mendez are done with you now and leave you in a fuel depot. With Lance
trapped behind some flames it is down to Victor to save the day.
There is a pressure bar which when full ends the misison. With no weapons
quickly run up the ramp and pick up the armour and pistol. Through the gap in
the wall you can shoot the two guards and pick up the uzi spawn. The next
objective is to cut off the oil.
To do this you need to shoot the three valves (Green markers) whilst under
attack from Mendez thugs and a helicopter. The trick is to keep moving only
pausing to shoot at near thugs. Easier said then done I know, but keep moving
to each marker and eventually they will all be dealt with. Watch out at there
are snipers near valves two and three.
With all the valves dealt with, it's time to escape with Lance. Jump on the
bike and let Lance do the same. Then speed down the channel, the explosions
are more for show so do not worry - I made it through in a straight line. When
you hit the marker it's mission over and Lance heads off to plan a scheme to
topple the Mendez brothers.
Head to the Lance marker to continue the story.
*Correction - A reader has emailed about a mistake at the start of the mission
as it is possible to get some weapons. At the start of the mission, turn
around and there is a Sentinel XS by the wall. In front of this are the
weapons you lost, note that you can only obtain these during the mission.
==============================================================================
Lance Vance
Location: Lance's safehouse
==============================================================================
[GTAVCSLV]
It is a good idea to restock on weapons before this mission as we enter the
final part of the game.. To save money, I would reccomend that you complete
the Shooting Range challenge in order to obtain a discount. See the section of
the guide about that for more information or see the very good indepth guide
on the GameFaqs Gamespace written by Lagunathemoron.
-----------------------------------------------------------------------------Blitzkrieg Strikes Again
-----------------------------------------------------------------------------[GTAVCSLV11]
Overview: Protect three of your bussinesses from Mendez attack
Money: $750
To begin this mission you need 7 bussinesses. When you have these return to
start the full mission. Lance will page when you have done this. I reccomend
that you capture the nearest sites to Lance's safehouse as you will see later.

Some familiar faces from before have all assembled to back you up and they
head off to protect your interests. As you take control, the Mendez are
attacking three of your bussinesses. The marker is one so quickly drive there
as time is of the essence as the countdown in the corner shows. The three
sites under attack are the nearest three to where you are hence why you should
have the nearest three under your control.
When you pull up outside the bussiness, you will see the fire fight so join in
and turn the tide in the Vance's favour. I warn you that you will here a lot
of Lance's voice during this. The AK or M4 are the best options here but be
warned Lance loves running into your line of fire and also into hard
situations so keep an eye out.The attack will be near it's end when the car
arrives, deal with the passengers to complete this site.
Quickly, hop back
there will be two
of all the Mendez
will move to your

in the car and make the trip to your next site. This time
cars so the battle, naturally takes longer. When the brains
thugs have sutiablly messed up the pavement, the marker
last site.

At the last site the fight length will increase again but there will still be
two cars. When the last Mendez thug has hit the ground there will be a movie
where Lance celebrates victory and talks of the successes the others have had.
Lance heads off to meet the man who will lead the fight in taking it to the
Mendez and Reni pages you asking desperatly for your help. Diaz and Reni and
Lance are now avaliable but we are going to continue with the Lance strand so
head back to the safehouse for the next mission.
-----------------------------------------------------------------------------Lost And Found
-----------------------------------------------------------------------------[GTAVCSLV12]
Overview: Rescue Lance and then get revenge on some of Martinez's thugs
Money: $1500
Victor wants to check on Louise after Martinez made threats so make the
journey down to the downtown hospital on west Island.
Lance on time, ruins the romantic monent with the news that he is stuck in a
burning building. Run to the marker behind you to get in the hospital
helicopter.
The next objective is to head to one of the Vice Point hotels to see just what
the trouble is that Lance has got in. The helicopter has a damage bar so be
careful when piloting the 'copter to the hotel.
As you approach you get a 30 second time limit to land on the roof of the
hotel. The best way to approach is to pull up above roof height and then push
the 'copter forward to increase speed and then to land on the marker. If when
pulling in you are coming in to low just pull up. You should have some time to
spare when pulling down so do not hurry and cause unecessary damage.
When Lance has hopped in, the next goal is to take out some of Martinez's
thugs. This stage plays like the biker mission before with balance, however
this time they are on boats and are much heavier armed. There are two
potential tactics to do this so choose which works best.

One method is to lower in and find the height where Lance can shoot but the
thugs cannot shoot back well. However, this technique can take time and also
with the boats moving getting into range is hard.
The other potential method is to dive in, get balance and shoot and then pull
away before heading in again. This is the method I used and found it worked
well but the trick to this is not staying in too long. If you do you will be
cut up easily so watch that damage bar and pull away if things are getting
hard.
When all the thugs are dead, Lance will want to land on the largest boat so
lower in over the boat and a movie will start where Lance heads off. Then to
finish the misison you need too drop Louise off back at her flat. The marker
is outside the flat with trees either side so watch out when lowering. When
the helicopter has lowered it is mission complete.
Martinez will send you a message warning you your luck will run out. The Lance
strand will be over for a short while so it's time to finish the Reni stand so
head north to the film studio.
==============================================================================
Reni Wassulmaier
Location: Film Studio
==============================================================================
[GTAVCSRD]
It is time for a short mission for Reni. Before you start the first one I
reccomend stocking up on Ak ammo.
-----------------------------------------------------------------------------So Long Schlong
-----------------------------------------------------------------------------[GTAVCSRW6]
Overview: Help Reni get to the hospital for another sex change
Money: $1000
Reni and Diego were an item ?! We also now know the true answer that she is a
he. Reni needs to escape from him so Vic decides to create a diversion so Reni
can head to the hospital for her 4th sex change. As the mission starts, Mendez
thugs will enter from both the front enterances. Start shooting as soon as
possible and prevent them from getting to the studio film sets. If one spends
too long here it is mission failed. The thugs do not really target you so do
not worry too much about getting hit, just make sure you get them.
After a long fire fight, hence why I reccomended the AK ammo stockup, Reni
will page saying he has been discovered and is hiding at the Malibu. His
health is on the screen so hurry. Do not worry about the thugs just step to it
as you make the journey to the Malibu.
Reni can
a movie.
blasting
careful,

be found fairly near, pull round to the open gate and aproach it for
Now, the obejctive is to kill off all the thugs so set to work
their brains! This time they will provide some resistance so be
using the cars to deal with a few enemies at once.

With all the thugs dead, it is time to take Reni to the hospital. On the way
to the hospital south of the Malibu, some Mendez thugs will attack with Reni

providing some resistance. The car is not fixed so you can leave but watch out
with Reni getting caught in any explosions.
Pull into the hospital marker for a quick movie and mission complete. Reni
needs some time for her operation so it is time to head to Diaz's mansion.
==============================================================================
Ricardo Diaz
Location: Starfish Island Mansion
==============================================================================
[GTAVCSRD]
It's back to Diaz's for a mission that is like none other before in any GTA
game.
-----------------------------------------------------------------------------Domo Arigato Domestoboto
-----------------------------------------------------------------------------[GTAVCSRD3]
Overivew: Burn the Mendez's breaker bonds
Money: $2000
Diaz wants you to destroy the Medez's breaker bonds. To do this you will use
some hitech equipment to take over the Domestobot the well advitised robot.
The bot controller has short range so you firstly need to make the trip up to
the mansion up north and jump in the van to continue.
The Domestobot has 4 functions: Pleasure, flame, carrier, cleaning and
scanning. The main objective is to find the safe containing the bonds but as
you do this you will be called to do other tasks. The bot works like a car
and the weapon change buttons scroll through the options on the bot.
If you are called to clean, you have to activate the cleaning hand and then
pass over the rubbish, shown on the map.
when asked to get a drink you have to ehad to the kitchen, use the grabbing
hand to pick up a drink and then head to Mendez.
when called to light the Mendez's cigar, activate the lighter and head to
Mendez.
The pleasure is not used but if you drive to any girl in the house you will
hear some comments.
To find the safe you need to activate the scanner feature. Then when you
approach the safe the beeps will gain more rapid. To find the safe head to the
storeroom to the right of the kitchen and approach the marker in the corner of
this room. Then in the basement head round the corner to find the safe.
To open the safe you need to crack the code. Anyone that has played Mastermind
will be right at home here cracking the code. A light blue marker means you
have the right number in the wrong spot, a green means correct marker in wrong
spot and grey means the number is wrong. You have 20 attempts to complete this
task. If you wish to see the answer scroll down but if you wish to solve it

yourself I reccomend this stratergy.


Firstly, do all 1s, then all 2s etc. You will now know what 4 numbers make up
the solution. Then in your remaining attempts you can put these numbers in the
correct order. The solution to the puzzle is:
8423
With the code input, the door will open. Then change to the lighting arm and
park on the marker to complete the mission.
It is now time to bid farewell to Reni so head to the hospital for her last
mission.
==============================================================================
Reni Wassulmaier
Location: Ocean Beach
==============================================================================
[GTAVCSRW]
It is time for Reni's last mission, but it mainly involves Phil and Barry and
the last problems with the gig....
------------------------------------------------------------------------------

In The Air Tonight


-----------------------------------------------------------------------------[GTAVCSRW7]
Overview: Drop Reni off at the airport and ensure Phil's gig goes smoothly
Money: $2000
Well Reni's got a brand new look, i'll let you make a judgement on it! Reni
needs you to take her to the airport. You can choose to use car or helicopter
it is up to you - the helicopter is located around the back. I reccomend the
helicopter as it allows you to avoid any potential problems along the way.
Park the helicopter near the marker where you can land easily, and head into
the marker to bid farewell to Reni as she makes some very untrue comments
about us Europeans - the sophisticated parts true however!
The next objective is to head to the Stadium to go to Phil's concert. When
you get there you will have to surrendor all your weapons at the door, you
will get them back if you die or complete the mission.
Some of Giorgio's men are cutting the lighting rig so head around clobbering
any target before the bars on the screen fill. Some men will not be cutting
just acting as a distraction so target the sabotures first. Each time a thug
fills the top bar this will cause the second one to grow a little.
After a few attempts have been made you will see a bit more of the concert but
do not, switch off as there will be more attempts, like I did! After the
second lot of attempts it will be mission complete.
You will now be able to watch the show in its full. It is the same as during
the mission but without the gaps for the highly competative price of $6000?!?!
Barry must be desperate to get the money to pay Giorgio off!
Louise will page you suggesting you head out on a date. I'm not one to keep a
woman waiting so it's time to head down to Lance's safehouse to meet her.
==============================================================================
Lance Vance
Location: Lance's safehouse
==============================================================================
[GTAVCSLV]
It's time for the last mission for Lance Vance, one that is a lot more
frustrating then it needs to be. Before starting this mission, complete the
fire engine pastime to become fireproof, also pack some body armour and a lot
of ammo for the uzi and also your choice of heavier weapon such as shotgun.
-----------------------------------------------------------------------------Light My Pyre
-----------------------------------------------------------------------------[GTAVCSLV13]
Overview: Rescue Louise from the Mendez mansion
Money: $3000
Louise has been take so it is down to the Vances to save the day. As the
Mendez's thugs have destroyed Lance's car he heads off on his bike. I
reccomend you get hold of a bike as well as it will make defending Lance much
easier then by car.

When Lance heads off, chase after him using the bike that can be found next to
the tree to the east. Then when Lance is attacked, use the uzi to fend the
cars
off. Lance will be increadably annoying during this, from getting the way of
your fire to biking round in circles round targets so be prepared to get very
annoyed. Once you reach Prawn Island this increadibly annoying section will be
complete. Note - When I ran out of ammo whilst doing this with the scorpion I
recieved 500 rounds out of the blue, please contact if this happened to you or
wheather it was just a very lucky glitch. If you are a gambler you can make
the
journey to the island without helping Lance. The next section begins when you
reach the bridge but without your support Lance can die easily.
When you have made it to Prawn Island it is time to storm the mansion. There
is
some health on the corner if needed. Firstly, destroy the barracade with your
choice of weapon. Then, either hang back and shoot the thugs as they leave the
courtway or charge straight in for the door. Either option works it is down to
your paitence and also health levels. The enterance is around the back so head
into the marker to continue.
Anyone who has played GTA Liberty City Stories will be familiar with the top
down section now. Armando Mendez will now set upon you with a flamethrower
whilst more thugs come in with support. If you have completed the firefighter
section this part will be easy as the flame will not affect you and you can
easily shoot him dead. If you have not done this then use the run and gun
method. If you have the scorpion this is much easier as you can run and shoot.
When Armando is dead you see a sad movie were Louise dies with Victor trying
to comfort her in her last moments.
After the movie ends it is misison complete and Diaz pages to start the game's
last mission strand.
==============================================================================
=
Ricardo Diaz
Location: Starfish Island Mansion
==============================================================================
=
[GTAVCSRD]
It's time for the game's final strand. Diaz's has the perfect plan to flush
out
Diego the last Mendez brother and with the rage due to Louise's death Victor
is
out for revenge...
Before you start this mission, restock on heavy weapons and body armour.
-----------------------------------------------------------------------------Over The Top
-----------------------------------------------------------------------------[GTAVCSRD4]

Overview: Steal a Hunter from Fort Baxter


Money: $3000
The Hunter is in town and it's down to Victor to get hold of one. To do this
we are gonig to get some backup in the form of Phil Cassidy. So head down to
his range in Viceport. Along the way you may be ambushed by a Mendez thug,
simply kill him for the marker for Phil's place to return.
When you reach Phil's, park in the marker. After the movie, get into Phil's
truck and make the short drive to Fort Baxter. Park in the marker to continue
and enjoy the game's best quote.
With the distraction in place, head over to the gap in the wall to enter the
base, jump on the window to get up high enough. Now, you should sneak this
section but later as you make the run to the helicopter, by cutting down the
guards that section will be much easier. So, set to work gunning down all the
men in the base as you head to the admin building - blue marker. When you
reach the marker, enter the building. In the corridors, kill the two guards
and head straight on, then enter the opening on the right to find the
control room. Then enter the marker to open the helicopter pad gate.
The guards are now trying to get the Hunter to saftey so you have 3 minuites
to steal one. Sprint out the admin building. Now you can't head straight too
the Hunter due to the barrier, you have to run right around the block it is in
past the medical hut and enter through that enterance. With most of the guards
dead now, this should be much easier. Enter the hunter and pull right away out
of the base to avoid any surface fire. Then make the trip back to Diaz's
mansion but I reccomend getting some practise with the weapons now as you will
need it for the final mission next.
When you come up to the mansion, land on the marker for mission complete.
Martinez will page challenging you telling you it is time to settle it all.
This will activate the final mission marker but I reccomend restocking on M4
ammo, body armour and a Spaz 12 before you start. When you are ready to finish
things with Diego and Jerry head in the marker to begin the final mission....
*Alternate Method - A reader has emailed saying you can simply jump over the
barrier to head to the Hunter which will save you a lot of time and hassle.
-----------------------------------------------------------------------------Last Stand
-----------------------------------------------------------------------------[GTAVCSRD5]
Overview: Settle things once and for all with Diego Mendez and Jerry Martinez
Money: N/A
Victor's fired and I hope you are to as we begin the last mission. Fly the
Hunter to the Mendez building near the Stadium in Downtown. You can see the
building as it will have some glass windows.
When you get there, hold down O and pound the building full of rockets till
everyone of the thugs are dead. The damage bar tells you how you are doing, so
remember to pull away if the bar is filling too much. If missile lock comes on

the screen pull right away as fast as you can as it means a rocket is heading
for you that will fill the damage bar quickly. There are a lot of guys and
they
keep coming so don't stop pounding the building with rockets.
When all the targets are dead the Hunter will be attack in a movie. As you
take
control, head to the weapons stock and rearm and rehealth yourself if needed.
Then enter the stairwell, where you will on the floor you just attacked but
again restocked full of thugs. I had a M4 at this point but an Ak will do fine
and blast the brains of everyone on the floor. Remember to use cover and do
not
bite off more than you can chew. There is a bodyarmour pickup on the floor if
you need, just round the corner from where you start.
After this floor has been cleared head through the marker to go down a floor.
Repeat the proccess from the floor above and when all the thugs are dead there
will be a movie as Martinez and Diego arrive.
Run round the corner and pick up the bodyarmou and head through the marker to
go back up a floor. Kill the two guards and then take cover from the
helicopter. Save the rocket launcher and use your M4/AK to attack the
helicopter as it attempts to flush you out the building. While you attack the
helicopter, more guards will come onto the floor so watch out.
The patten for this section is, guards come, helicopter attacks, you attack.
So
take cover in the middle and let rip either side. When the helicopter's damage
bar has filled and has head off, two more guards will come. Again pick up the
body armour they drop and head to the marker to begin the final showdown on
the
roof.
Martinez is armed with an
advantage, as well as the
quickly after a sustained
rocket
before running in for the

AK as is Mendez so our M4 should give us the


rocket launcher we have packed.I found Diego died
burst of the M4 and I then hit Martinez with a
kill with the shotgun.

The run, stop, gun technique is key here and as long as you do not get greedy
and stay still two long the fight should be easy, expecially with the rocket
knocking one guys health down to near nothing.
When both are pushing up the daisys, Lance will come in fasionably late and it
is mission complete and the credits will run. Press X to speed them up - you
can't skip them and you will now recieve some brand new multiplayer content as
well as the Winners outfit, with fans of Wham should recognise - with a slight
change!
with the game around 30% complete it is time to do the remaining 70% which can
be done by completing the many pastimes in the game which is the next section
of this guide.
*Alternate Method - The same reader that helped with the previous mission has
another method for the rooftop battle. After the opening sequence, run behind
one of the roof doors. Then let rip on Martinez with the Ak-47 and then just
turn around and do the same to Mendez, this method can prevent the need for

Heavy Weapons.
==============================================================================
=
Pastimes
==============================================================================
=
The game has a number of pastimes from street racing, to shooting 99 red
balloons. This guide starts with the core pastimes - Vigilante, Paramedic etc
before moving on to the races.
==============================================================================
=
Odd Jobs
==============================================================================
=
[GTAVCSOJ]
We start with the oddjobs. They are all started in a vehicle which is
explained
with the mission. They offer very good bonuses for completion so I definetly
reccomend you complete a few.
-----------------------------------------------------------------------------Vigilante
-----------------------------------------------------------------------------[GTAVCSOJ1]
Overview: Takedown the criminals of Vice City
Reward: Increase Bodyarmour
Location: Any Police vehicle including the Hunter and Rhino
Vigilante involves taking down the wrong doers of Vice City. To do this you
have a choice of any Police Vehicle and selection is key. The police bikes are
a good option as they allow you to driveby the target from behind easily as
opposed to the raming technique you will need for other choices.
Of course, the obvious choice is one of either the Rhino or Hunter but they
can be hard to obtain early in the game. When you have completed the game,
dress in your military gear and you can then access the Rhino in the army base
which had previously been locked.
When you have your choice of vehicle, press up to begin the mission. You then
have 5 minuites to head to the target and eliminate the criminals. They may be
on bikes, cars or on foot and they will all fight back - so watch out!
The game will be saved every 5 levels so reach this milestone to continue
again
from that point. Once you have reached level 15, you will unlock the increase
in body armour.
-----------------------------------------------------------------------------Paramedic

-----------------------------------------------------------------------------[GTAVCSOJ2]
Overview: Pickup patients and take them to hospital
Reward: Infinite Sprint
Location: Ambulance
The paramedic missions involve you heading off to people in need in the area
around the nearest hospital and dropping them back before they die from their
injuries.
You will be given targets around the nearest hospital and then you need to
speed off and pick them up by parking nearby. Then you have to head back to
the
hosptial and drop them off in the marker. The ambulance can carry 3 people at
a time and fortunatley the patients seem to be be grouped in threes. This
means
bring up the map and have a look and plan your routes based round these. You
gain time for each patient you pick up and drop off, so picking up three in
quick succession gives you a massive boost to your health.
When you have picked up a patient, start to pull away as they are lifted off
the ground. The patient will continue to get in so you have gained a few
seconds of acceleration which near the end levels really adds up.
Each level you complete adds another patient
will have 15 trips or, if you use the groups
durable but damage does build up and you are
all the other pastimes, the game saves every

to the list so by level 15 you


method, 5 trips. The ambulance is
unable to change vehicle. As with
5 levels.

Complete level 15 to unlock infinite sprint so you no longer have to repeatly


tap X to make the sprint last that little bit longer.
-----------------------------------------------------------------------------Firefighter
-----------------------------------------------------------------------------[GTAVCSOJ3]
Overview: Put out fires around Vice City
Reward: Fireproof
Location: Firetruck
THe firetruck pastime puts you behind the wheel of a firetruck as you put out
fires around the city.
To shoot the water you use O, and direct the jet with the D-pad. In theory,
this should seem hard but basically, just stop the truck and then move to the
D-pad.
To put out a fire aim the jet in the general area of the fire. If you can see
the smokey affect it means the fire is being put out so just leave the jet
there and after a few seconds the fire will be put out.
Every fire you put out adds 5 seconds, with people fires adding 10. In
addition

the money you earn varies on how many fires you put out. Brilliantly, you do
not need to put out every fire to complete the level. If you do not put out a
fire the person will die and you wil lose 15 seconds of your time and some of
the bonus.
So basically, so long as through the first few levels, you are accurate and
put
most the fires out - which is very easy due to the generous jet coverage, you
will build up a mass of time that will let you relax and let the people die if
you wish.
Every level you complete adds another flaming target with
another car. Cars must be put out. Reach level 15 and you
with no flames hurting you. As mentioned easly this makes
harder levels much easier as the Mendez's flamethrower is

every 5 level adding


will be fireproof
one of the supposed
useless.

-----------------------------------------------------------------------------Taxidriver
-----------------------------------------------------------------------------[GTAVCSOJ4]
Overview: Take customers to locations around Vice City
Reward: Hydraulic Boost for Taxis
Location: Any Taxi in Vice City
Taxidriver puts you behind the wheel of one of Vice City's many cabs as you do
the trademark work of the cabbie. I really reccomend new comers to the game do
this submission as it will teach you all you need to know about the city and
many of the key locations and routes through the city.
Firstly, you will need to find a fare which can be seen by the blue marker on
the map - you can only have one fare available at any time. If there are no
fares available there will be a message highlighting this so simply drive to a
more populated area where you should find one.
The timelimit constantly decreases, only rising when you pickup a fare. The
amount the timer increases by is in proportion to the length of the fare, so
longer journeys have a greater timebonus.
In addition to this, the amount earned is worked out by distance with ranges
of
$5 to $100. You can add to this amount by the tipbar. The bar decreases as the
taxi takes damage and also if the journey takes longer than expected. The tip
bar is the main way you will make a lot of money from this submission so drive
carefully but also fast.
There are also some special journeys that may occur. One is to follow a
paticular car, this time if you approach the car too much the tip meter drops
and if stay too far away the car will be lost and the fare will end. Another
mission involves you taking a customer somewhere and them obtaining a wanted
level. You now have to take them somewhere else for the fare to be completed
and the wanted level to be lost. There is a more simple version of this which
involves you taking someone one place and then another.
If at any point your taxi becomes overly damaged, head to the nearest pay and

spray. The game will prompt you to do this but if you have a fare you will
lose
them.
After you have earned $5000 worth from the taxi the mission will be complete
and you will unlock the ability to make the taxi's jump by pressing down. The
amount does not have to be done in one go but I do reccomend you try as the
bonuses for completing 5, 10, 15 etc in a row really spead up the whole
proccess.
-----------------------------------------------------------------------------Beach Patrol
-----------------------------------------------------------------------------[GTAVCSOJ5]
Overview: Rescue people at sea or clear bikers off the beach
Reward: No more breath meter
Location: Beach Buggy about midway down the beach.
It's time to act like we are in Baywatch as we take up being a lifeguard.
Beach patrol comes in two parts and it is random which on you will do - the
first time I played I did the rescuing and the second time the clearing.
The rescuing involves taking the buggy to the sea adn jumping in the boat.
Then
you set off throwing lifesupports. To do this, head near to where the swimmer
is and then perform a driveby. This will throw the lifesupport. You do not
have
to be completly accurate but getting the boy in the gneral area is useally
sufficent. As you move up the leves, the number of swimmers increases.
The other half to beach patrol sees you remain in the buggy. This time, some
bikers on Sanchezes are tearing up the beach and it is down to you to stop
them. To do this you can either ram or drive by the bikers until they fall
off.
When you reach leavel 15 via either route or a mixture of both you unlock
unlimited swim stamina so the blue bar when in water dissapears and you do not
have to worry about drowning again.
-----------------------------------------------------------------------------Air Rescue
-----------------------------------------------------------------------------[GTAVCSOJ6]
Overview: Rescue people in need and return them to hospital
Reward: Increas health
Location: Medical Helicopter
Head into any medical helicopter, which can be found on the helicopter pad
around the hospitals. The mission is very similar to the Paramedic but this
time you use a helicopter to pick up patients and ferry them back to the near
by hospitals. To pick a patient up, approach them and just slow down leaving

the winch near and they will jump on. The same goes for dropping patients
back to the hospital. When you have picked up a patient the nearest hospital
will appear on the minimap so head there. I personally used the stratergy of
picking up all the patients and then dropping them off at the hospital but you
can ferry the patients individually if that works best for you.
The helicopter is fairly durable but you should still take care when
approaching patients and hospitals as small damage adds up. The levels work
by adding a patient every 3 level. So levels 1 and 2 are one patient, 3 and 4
are two etc up to a maximum of 4. The patients can die if you are too
wreakless
with the winch so watch where it swings.
When you have reached Level 15, you will unlock the increase to your max
health.
-----------------------------------------------------------------------------Firecopter
-----------------------------------------------------------------------------[GTAVCSOJ7]
Overview: Put out fires from the air
Location: A fire copter can be found in the downtown firestation round the
back
This submission has no paticular reward as such. However, you will earn a lot
of money by doing it. Firstly, fly the helicopter to the fire and then simply
release the water to put the fire out. Do not be to heavy on the release as it
means you have to refill which does take time. To refill, simply fly over any
water and let the bucket settle in it. Once you have got the hang of this
process the mission will be very simple and you can simply enjoy the easy
income.
==============================================================================
=
Miscellaneous Jobs
==============================================================================
=
[GTAVCSMI]
This section contains some of the main subtasks in the game. There have some
good rewards and will not take too long so it is definetly worth putting in
the
effort here.
-----------------------------------------------------------------------------Phil's Shooting Range
-----------------------------------------------------------------------------[GTAVCSMI1]
Overview: Break the scoring records at the range
Reward: $2500 and a discount at Ammunation
Location: Phil's Shooting Range

The range is the ideal place to practice your shooting skills and at the same
time get a very nice discount at Ammunation.
The range involves 5 levels: Pistol, Uzi, Shotgun, M4 and Sniper in that
order.
You will then be set a target and will have to beat that target by shooting
the
targets. For each one you destroy you get 100 points. To make things difficult
for each civilian target you destroy you lose 200 points. It does not matter
where you hit the target.
The trick to the range is the use of the fine aim. This will allow you to put
it just on the target. Also remember to fire in bursts, as this will a)
prevent
you shooting something you do not want to and b) will maximise your ammo life
as the time it takes to reload can make the difference between hitting and
missing a target.
To get more detail on the Range I reccomend you follow this link:
http://db.gamefaqs.com/portable/psp/file/grand_theft_auto_vcs_
shooting_range.txt
to view Lagunathemoron brilliant guide on this minigame.
-----------------------------------------------------------------------------Vice Sites
-----------------------------------------------------------------------------[GTAVCSMI2]
Overview: Take a tourist around the main sites of Vice City
Reward: $500
Location: East side of the airport near the large plane
This side task involes you takeing a tourist to some markers like a taxi
mission. When you get to the large circle you need to hover around it until a
picture is taken. The fun bar is the key to this mission. Not only is there a
time limit but you must keep this bar full. To do this pull up, pull down or
increase your speed to raise the fun. When you have completed the 5th level
you will recieve your reward.
-----------------------------------------------------------------------------Swinger's Club
-----------------------------------------------------------------------------[GTAVCSMI3]
Overview: Practise your golf swing
Reward: $1000
Location: The driving range on the golf course
Once you have completed the mission Home's on the range, this minigame is
unlocked. It works exactly as in the mission. You have 5 shots and the best
way to get a good drive is to stop the marker in both green sections to hit

a long accurate drive. Once you have completed this simple mini game for the
first time you recieve the money.
-----------------------------------------------------------------------------Mashing Up the Mall
-----------------------------------------------------------------------------[GTAVCSMI4]
Overview: Using a BMX pick head through checkpoints
Reward:
Location: The mall in Vice Point
Hop on the BMX to begin this subtask. The mall is full of checkpoints and you
have to head through all of them within a tight time limit of 4:30 to complete
the task. The checkpoints come in three different colours and they work as
follows:
Red: Just head through
Green: Wheelie through (Pull on to the back wheel)
Blue: Stoppie through (Push forward raising back wheel)
The time limit is tough, so be sure to plan your route. With a well planned
route you will be able to shave the much needed seconds of your time to get
the reward.
-----------------------------------------------------------------------------Land, Sea and Air Ace
-----------------------------------------------------------------------------[GTAVCSMI5]
Overview: Comeplete a triathalon
Reward:
Location: Lighthouse in Ocean Beach
This task involves proving you are a master of three disciplines- Land, sea
and
air. You head on a checkpoint race first by Sanchez which is effectively a
loop
and then you switch to jetski to head around on the sea before getting to a
seahelicopter and flying through the checkpoints. The time limit is 4:30 and
it
is a challenge. Try and get as close as possible to the change over vehicle as
this reduces the cross over time. Another trick is to look at the map and plan
ahead as this will help set you up for corners.
Good luck for this one, it is a tricky one and a good tactic is to get used to
the route the first time so you can then get a good feel for the track.
==============================================================================
=
Empire Mode
==============================================================================
=

[GTAVCSEM]
Empire mode is the most important of the side missions as you will have to
do it to progress in the game. Vice City is a city on the grow and thus there
are many business options available for you. With intelligent investments you
can create a solid base to the main missions with massive cash income to make
buying weapons easy.
-----------------------------------------------------------------------------Making An Empire
-----------------------------------------------------------------------------[GTAVCSEM1]
To make an empire you first need to capture a site. There are many scattered
around Vice City. Firstly, destroy the gang car outside. This will then
trigger
an attack and lots of gang members will come out, simply shoot them all and
you can then head inside. Kill the gang members inside and then the site will
be up for sale. Simply head up to the sign and press up to buy it.
A site can be any of 6 options. These options come in three forms- small,
medium and large. The bigger you go the higher the cost but at the same time
the reward is greater. Location is also important. Move smuggling to a
dockyard plot for example to earn more.
Business
Protection
Loan Shark
Prostitution
Drugs
Smuggling
Robbery

Small
$1500
$2000
$3000
$4500
$5000
$6000

Medium
$2900
$3900
$5900
$8900
$9900
$11900

Large
$4400
$5800
$8800
$13300
$14800
$17800

To reduce these costs and also increase your income, simply complete the
missions. The guide to the missions is below.
In attacking empires you may face attack from other gangs. If a site is
attacked you need to head to it and kill off all the attackers. If the site
has
taken any damage then you will need to repair it or you will face a cut in
profits.
-----------------------------------------------------------------------------Empire Missions
-----------------------------------------------------------------------------[GTAVCSEM2]
This section takes you through all the missions involved with Empire mode.
Some
are easier then others but they are worth the effort as they increase profit
and decrease costs at your assets.

-----------------------------------------------------------------------------Protection
-----------------------------------------------------------------------------[GTAVCSEMP]
The protection bussiness is the cheapest to get into in Vice City but it also
has the lowest payout. When the missions are complete the price drops
significantly and the income becomes fair so protection is a useful option for
those entering empire mode or low on a budget to get a foothold in the city.
You will already have completed one protection level already. The protection
levels come in a one of three ways. One is to protect exsiting stores from
attack. In this mission the aim is simply to head to the bussiness before the
damage bar fills and attack the gang. Then head inside and finish off what is
left.
You may also have to convert an exisiting store. This is very similar to the
Marty level earlier in the game where you simply have to trash the store till
the owner comes around to your point of view. A varient of this is to convert
a gang store so you will face gang action during this.
The last option is to rescue a store. A bar will appear and you have to have
killed all the attackers before the mission completes.
These missions are fairly quick and straight forward so enjoy the early
discount!
-----------------------------------------------------------------------------Loan Shark
-----------------------------------------------------------------------------[GTAVCSEMPL]
The next step from protection is the loan shark. This is a very repetative set
of missions that are very simple. Either hijack the bike or truck and drive it
back to your asset. The exowner may fight back, but aside from that there is
little to worry about. When dealing with cargo trucks, be careful when ramming
as it lowers your reward if cargo is lost so give a short uzi burst to get the
exowners out. This is a very simple set of missions so just find a few
minuites
and do them!
-----------------------------------------------------------------------------Prostitution
-----------------------------------------------------------------------------[GTAVCSEMPR]
If you have played GTA San Andreas then these missions will be familiar. You
have to pick up a hooker, drive her to the punter and then pick her up. Some
times the punter will not pay so just run him over. The other alternative is
that the punter will attack the girl so just rush over and kill him off. As
you move up the missions the number or hookers will increase as will the time

so so long as you drive sensibly as before these missions should be simple.


-----------------------------------------------------------------------------Drugs
-----------------------------------------------------------------------------[GTAVCSEMPD]
This empire starts the patten of completing actual small missions. There are 6
in total to complete. The locations change every time so I have not put any
paticular locations.
For the first one, pick up the money and head outside. Then hop in a nearby
car
and make the jorney to the meeting point. Drive down the alleyway
and into the marker. After the handover has taken place, jump into the drugs
can and drive back to your base to complete the first mission. There is no
police attention so it just a simple drive. Take your reward at the end and
head back inside for the next mission.
Head outside and hop in to the marked car. Then make the journey to the trade.
This time however, it is not so smooth. Shoot the two buyers and then hop back
in the drug car. Then make the journey back to the drugs base but be careful
as you will face attack from some of the buyer's gang. Use a pay and spray if
necessary. Head to the marker to complete the second mission.
For the third mission, pick up the money and then head to the meeting point.
This time the DEA have been watching the deal. This means you need to head
back
to the drug base with a 3 star wanted level. This should not be too hard a
journey and as you pull in to the marker, enjoy your monetary reward.
For the next mission, pick up the money and head to the marker. The next
problem is that the drugs are fake! Chase after the dealer and give him some
uzi action. When he is dead you need to pick up the money. Then head back to
base to recieve the reward.
Now for the penultamate mission. Get into the van and make the journey to the
meeting spot. Then you will be attacked by another gang. Get out a weapon and
kill the attacking gang, then pick up the money and get back in the drug van.
Then make the journey back to the drug base being careful for attack along the
way. When you reach the base, drive in the marker for mission complete.
The final level is an easy walk. Head outside to the blue marker and get in
the
boat. Then take the boat to the meeting point. From the meeting point make the
journey by jetski back to the jetty were the boat is for mission complete.
That finishes the drugs section. Enjoy the increased profits and lower costs!
-----------------------------------------------------------------------------Smuggling
-----------------------------------------------------------------------------[GTAVCSEMPS]

Smuggeling is a nice little earner and it is well worth completing these


missions. Be careful when you return from the collection because you will lose
money the more packages you lose.
For the first mission, heaed to the jetty in VicePoint. Then hop in the boat
and navigate to the helicopter. This will start a timer. The helicopter will
fly around dropping packages around. Your job is to pick these up with each
package increasing the time by 3 seconds. The packages are dropped in groups
of threes and so long as you have a basic grasp of the boat are easy to
obtain.
When 15 packages have been picked up, a new timer will start and it's up to
you
to head back to the jetty from before. When this is done you need to get in
the
truck and head back to the warehouse before time expires to complete the
mission.
The second mission works exactly the same as the first one. However, when you
are picking up the packages there is some competition. The two helicopters
will
drop packages as before so just head to them. A trick is to try and drive by
one of the boats as you both compete for one thus cutting the competition.
However, do not spend too much time doing this. The packages now add 5 seconds
to the game clock. Once the 15 have been picked up head back to the base as
before to receive your cash.
For the third mission we change jettys and this time we head down to the
Viceport. When there it is the same pick up 15 packages with no competition.
When they have all been done, you will find your self with a 4 star wanted
level. You then have to find your way back to your base. Be careful when
getting rammed because if you lose all the packages then it is mission
failure. A trick to maxamise profits is to build a smuggling post near the
jetty and do the mission there to reduce drive time.
For the fourth mission there is a combination of the previous two. The mission
works just like the previous one but when picking up the packages the mission
works like the one before that. If you found the picking up a breeze then that
aspect should be easy and with a nearby base the drop off is easier then it
could be.
For the fifth mission, the boat can be found at the jetty from the first two
missions. The drop off point is the same so head to the helicopter and pick up
the fifteen packages. The change this time is that rival gang boats are coming
to get you. So you need to head back to another jetty, this time the one from
the last two missions. The boats will start to pick you up from Starfish
Island. Do not try to fight, just drive on through heading to the target. When
you reach the jetty, there will be no wanted level on you so the journey back
should be easy so long as you drive quickly. Head back to the marker for
mission complete.
For the last mission. Head to the jetty in Viceport and get in the boat. Then
head to the drop off point. You will be competing again with the two rival
boats and the aim is to get 20 packages. Every package gvies you 6 seconds so
if you do it right you have time to knock off a rival to make your job easier.
When you have all the packages, head back to the jetty and its back to the
4 star wanted level. Then you need to make the treck back to base for mission

complete and to finish the Smuggling submissions. It is a hard one so take a


good break and enjoy the increased income!
-----------------------------------------------------------------------------Robbery
-----------------------------------------------------------------------------[GTAVCSEMPB]
The last, most advanced and profitable of all the empires is robbery. With
initial high costs, these missions are essential to decrease building and to
descrease turnaround time so you can make your profit.
For the first misison you have to steal a suitcase. Head in a car to the
location and ram the courier's car. This will set it off, so give chase and
keep the ramming and drive by up. Be carfeul though, do not destroy the car!
When you have done a certain amound of damage back up will come, ignore it and
eventually the courier will leave the car. Kill him and take the case, then to
finish the level you need to head back to your base being careful to ignore
the
backup that will still be on your trail.
The second mission involves making a hit on a money truck. The journey is from
the north of Vice City to the airport. When you make the first hit the police
will be called and you get a 2 star wanted level. Eventually, more back up
will
be called. The van is bulletproof but you can take out the tyres and that will
make your life easier as the van will sway. After a while the truck will be
abandoned. While you drive with both back doors off money will come out and
you will lose money so if you can go to a pay and spray, lose the wanted level
and with the doors back the money loss will be less. The journey will be
easier
with just gang action as you can outpace them so head back to base for mission
complete.
The third mission needs you to be in a boat so head to Viceport and get in the
marked boat. The courier is in another boat so gun it to the north and counter
the boat as it comes south. When the driver (Courier) is dead, you need to
board the boat and pick up the case. Be careful as there may be gunmen on the
boat and also gunmen on other boats. Take control of the boat with the case
and
head back to base by whatever means you want. There will be no gang action so
just enjoy the trip back for mission complete.
The fourth mission involves another money truck attack. This time however the
journey is shorter and the truck is protected by a two car convey filled with
Ak gunners. In advance get hold of a bullet proof car if you can or take
something big like a firetruck. Use the same tactic of before, gun it up to
the
truck, shoot the wheels and ram it till they get out. There is no wanted level
so try and stop the convey as it'll make your journey back a lot easier.
For the penultamate mission, it is another boat based one so head to the jetty
and give chase. The boat has a convey of two and you have two options
depending
on your style. You can either take the boat from a distance or you can gun in

then shoot and get out and repeat. Do whichever favours your style and then it
is similar to the last boat mission, board the boat, pick up the case and then
head back. Be careful not to relax as you have a two star wanted level. Head
back to base to complete the mission.
The last mission involves making a hit on a courier in a car. The convey is
two landstalkers filled with ak armed men. The moment you make initial contact
with the convey there is a two star wanted level added as well. The
landstalker
drivers are crazy so try and pull away from them. The couriers car is a hard
nut so keep ramming, T-boneing and drivebying the car till the courier gets
out. Now, run the courier over so the warning is there to pick up the
briefcase. The temptation will be there to run in but hold back. If you have
a distance weapon use that and pick off the AK gun men or they will rip you
apart at the close range. With the gunmen dead then pick up the briefcase. You
then need to make the journey back, be awware that backup will be coming on
the journy so I reccomend you head to a pay and spray, lose the wanted level
and then gun it back to base. Touch the marker at the base and it is mission
over. Well done you have now finished the empire missions! Enjoy the increased
profits you will now have and also the lower costs.
==============================================================================
=
Clothes
==============================================================================
=
[GTAVCSCL]
During the game you will be able to change clothes. This list shows all the
outfits and also how to get them.
Army Gear: Beat the mission last stand
Winner's Outfit: Beat the mission last stand
Casual Clothes: Beat the mission Conduct Unbecoming
Trailer Trash Clothes: Beat the mission D.I.V.O.R.C.E
Cuban Style Clothes: Finish the Umberto Strand
Hired Muscle clothes: Buy a high roller Protection building
Mr. Repo Clothes: Buy a high roller Loan Shark building
Track Suit: Buy a high roller Drugs building
Smuggler Clothes: Buy a high roller Smuggling building
Hood Clothes: Buy a high roller Robbery building
Smart Suit: Complete all empire mode missions
Wetsuit: Complete all the Jetski races

FAQ/Walkthrough by EWaechter
Version: 1.05 | Updated: 11/15/06 | Printable Version
Complete Walkthrough for
Grand Theft Auto:
Version 1.05

Vice City Stories

BY ERIC WAECHTER
As of this writing, this walkthrough is complete to get you through to the
end of the story line missions and see the ending credits of the game. It
is NOT complete at this time to achieve 100% completion of the game. Know
that I am working on this on a daily basis, and when this document reaches
version 2.0 it will contain everything necessary for 100% completion.
***************************************************************************
DISCLAIMER/RELEASE OF RESPONSIBILITY
***************************************************************************
Values and opinions expressed in this document are the sole property of the
author of this document. Any website authorized to host this document
can NOT and will NOT be held liable for anything expressed here. By reading
beyond this point, you hereby release responsibility of any website listed
in the authorized sites list for anything stated from this point forward
within this document. Complaints or comments in regard to this document
must be submitted to the author using the e mail address listed at the end
of this document. Any correspondence transmitted by any means, to any of
the authorized websites listed, as a result of statements made within this
document can be constituted as harassment by the administrator of the
authorized website and can be prosecuted to the fullest extent of the law.
***************************************************************************

***************************************************************************
**ADULT CONTENT ADVISORY**
THIS WALKTHROUGH DOES CONTAIN PROFANITY ON OCCASION. IT IS NOT RIDDLED
WITH IT AND I HAVE NOT THROWN IT OUT EVERY OTHER WORD, IN FACT, THE GAME
ITSELF IS MUCH WORSE THAN I AM, SO IF YOURE ALREADY PLAYING THE GAME, I
DONT THINK YOURE GOING TO MIND THIS WALKTHROUGH. IF YOU ARE UNDER AGE
AND YOUR PARENTS DONT APPROVE OF YOU BEING AROUND PROFANITY AND SEXUAL
SITUATIONS, THEN YOUVE BEEN SNEAKING ANYWAY AND IM GONNA TELL YOUR MOM!!
***************************************************************************

*************************************************************************
Copyright Notice
*************************************************************************
This document is copyrighted 2006 by Eric Waechter (author) and Candied
Skull Publication, LLC (business registered in State of Michigan) This guide
is for personal use only and may not be altered, printed or distributed
for any commercial purposes. This guide may be printed for personal use
providing it is not further distributed or sold. No part of this guide
may be used without written consent of the author and the requester agrees
to provide proper recognition. Violators of this copyright will be
prosecuted to the fullest extent of the law. Grand Theft Auto: Vice City
Stories and its contents is copyright 2006 Rockstar Games, Inc, Rockstar
Games, Rockstar Leeds and Take Two Interactive Software.

The only Internet sites that have permission to use this guide are:
******WARNING TO FELLOW AUTHORS AND READERS!!!*******
On previous walkthroughs I have done, I have allowed www.cheatcc.com to post
my work, however in EVERY case, they have altered the authorized user list
before posting it on their site. They requested permission to post this
walkthrough as well and I told them the request was DENIED until the
alterations to my previous works was fixed. They ignored me, ADDED their
name to the authorized list without my permission and have posted it anyway.
This is notice of what you can expect from cheatcc.com and that this guide
nor any other future guide I write will be authorized on cheatcc.com.
*****************************************************
www.gamefaqs.com
www.neoseeker.com
www.1up.com
www.mycheats.com
www.ign.com
www.cheathappens.com
www.supercheats.com
If this guide is found on any other sites, please contact the author.
***********************************************************
Table of Contents
***********************************************************
I. Introduction
II. Main Storyline Missions
A. Chapter 1
1. Jerry Martinez
a. Soldier
b. Cleaning House
c. Conduct Unbecoming
2. Phil Cassidy
a. Cholo Victory
b. Boomshine Blowout
c. Truck Stop
3. Marty J. Williams
a. Shakedown
b. Fear The Repo
c. Waking The Neighbors
d. O' Brothel Where Art Thou?
e. Got Protection?
4. Louise Cassidy-Williams
a. When Funday Comes
b. Takin' Out The White Trash
5. Phil Cassidy Part 2
a. Marked Men
6. Louise Cassidy-Williams Part 2
a. D.I.V.O.R.C.E.
b. To Victor, The Spoils
B. Chapter 2
1. Lance Vance
a. Jive Drive
2. Louise Cassidy Williams Part 3

C.

a. Hose The Hoes


b. Robbing The Cradle
3. Umberto Robina
a. Nice Package
b. Balls
c. Papi Don't Screech
d. Havana Good Time
4. Lance Vance Part 2
a. The Audition
5. Bryan Forbes
a. Money For Nothing
6. Lance Vance Part 3
a. Caught As An Act
7. Bryan Forbes Part 2
a. Leap And Bound
b. The Bum Deal
8. Lance Vance Part 4
a. Snitch Hitch
b. From Zero To Hero
Chapter 3
1. Lance Vance Part 5
a. Brown Of The Dead
b. Blitzkrieg
2. Reni Wassulmaier
a. Accidents Will Happen
3. Armando & Diego Mendez
a. The Mugshot Longshot
b. Hostile Takeover
c. Unfriendly Competition
d. High Wire
4. Lance Vance Part 6
a. Turn On, Tune In, Bug Out
5. Reni Wassulmaier Part 2
a. The Colonel's Coke
b. Kill Phil
c. Say Cheese
6. Gonzales
a. Homes On The Range
b. Purple Haze
7. Lance Vance Part 7
a. Taking The Fall
b. White Lies
c. Where It Hurts Most
8. Reni Wassulmaier Part 3
a. Kill Phil Part 2
9. Ricardo Diaz
a. Steal The Deal
b. The Exchange
10. Gonzales Part 2
a. Farewell To Arms
11. Armando & Diego Mendez Part 2
a. Burning Bridges
12. Lance Vance Part 8
a. Blitzkrieg Strike Again
b. Lost & Found
13. Reni Wassulmaier Part 4
a. So Long Schlong

14.

III.

Ricardo Diaz Part 2


a. Domo Arigato Domestoboto
15. Reni Wassulmaier Part 5
a. In The Air Tonight
16. Lance Vance Part 9
a. Light My Pyre
17. Ricardo Diaz Part 3
a. Over The Top
b. Last Stand
Contact Information

*******************************************************************
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*******************************************************************
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******
I. Introduction
******
*******************************************************************
*******************************************************************
*******************************************************************
First off, let me introduce myself to those of you who have not read any of
my walkthroughs and tell you a little bit about the way I go about it. I
write these as a guide to help people get through the missions of the game.
This may sound like a great big "DUH" to you, but there is a reason that I
say it. I've been a reader of walkthroughs for some time now and the things
that I have tried to eliminate are the things that annoyed me the most about
most walkthroughs. It seems that a lot of people are under the impression
that the LONGER a walkthrough is, the BETTER it is. Sometimes this is true
and other times that is not the case. A lot of these long drawn out
walkthroughs contain things like a description of the controls to play the
game and a complete reading of the games story. That stuff is all fine and
a good thing to have, but if you've bought the game, you already have that
information in the manual that came with it. For me to repeat it here would
just be redundant and a waste of both my time and yours. Some walkthroughs
are just inherently long by the very nature of the game, and there is no
need in me making them even longer by putting in extra garbage that most of
the time nobody is reading anyway. This paragraph is a perfect example. If
you are reading it, you are one of the very chosen few that haven't clicked
on the link to get to this walkthrough and skipped right to the section they
needed because they are stuck in the game.
I also infuse each walkthrough with my own sense of humor, which can
often be quite twisted and sometimes crude. If that is something that you
can't handle . . . .you pretty much shouldn't be playing this game, much
less reading the walkthrough. I wrote my first walkthrough as a guide to
help my wife through The Da Vinci Code. I felt it was good enough that I
submitted it to GameFaqs and within a day I had requests in my mailbox to
post the walkthrough on no less than 15 different websites. I worked and
expanded on that walkthrough, turned it into a webpage version and from that
point on I was hooked. I got requests for more walkthroughs from many
readers all over the world, and I've had people translate them into Spanish
and Italian. The second walkthrough I wrote for GTA Liberty City Stories in
fact, grabbed the attention of some important people at a national magazine
and landed me a job writing freelance articles for them. All of my
walkthroughs can be found posted on GameFaqs and include:

The Da Vinci Code


Grand Theft Auto:
Bully
Grand Theft Auto:

Liberty City Stories


Vice City Stories

The webpage versions of the walkthroughs for all of the above games can be
found on my business webpage at http://www.candiedskull.com
Please visit my site if you have enjoyed the walkthrough and feel free to
write with your questions or comments. I am not nearly as mean as my
"Contact Information" section might portray, I just have a pet peeve that
irks me a bit, so don't be afraid to write.
For all of you that are return readers, I'd like to express my heartfelt
gratitude for your loyalty and encouragement. It is your words of thanks
and praise that have driven me to continue forward with this kind of work
and even incorporate it into my existing business. I am both honored and
humbled by the amount of fantastic e mails you have sent.
Now, enough of the sappy shit . . . let's get on with the game!
--Eric

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*******************************************************************
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******
II. Main Mission Storyline
******
*******************************************************************
*******************************************************************
*******************************************************************
This walkthrough follows the chronological progress of the story rather
than grouping missions under each particular character. I believe a guide
is easier to follow if it is done in the order it is played rather than
reorganized to fit the convenience of the one compiling the information.
I realize that in many cases, in the order of the missions shown below,
some of them can be swapped around slightly, but the order shown CAN be
followed exactly as it is written and complete every mission in the story
line.
Do NOT write to me to tell me that this can be done in another order.
fully aware of that.
*******************************************************************
*******************************************************************
***
A. CHAPTER 1
***
*******************************************************************
*******************************************************************
*************************************************
*
1. Jerry Martinez
*
*************************************************

I am

a.

"Soldier"

This is the first mission of the game and it proceeds as most GTA intro
missions do, you have no choice but to just start playing it. You will be
introduced to your boss, Sgt. Martinez. After his initial speech you'll be
going on your first errand for him and he will give you the all important
pager that will brief you for the remainder of the game. When the cut scene
is done, grab the nearby jeep and head for the marker at the airport. When
you arrive, there will be a cut scene of you getting on a boat with one of
Sgt. Martinez's connections. The boat will be attacked and you will be
forced to jump off. Follow the on screen instructions to swim to shore
quickly before you are shot to death. (I guess it was just Tommy Vercetti
that couldn't swim . . .LOSER!) When you get to shore, you just need to get
back to base, which just happens to be right in front of you, so head there
find your barracks and utilize your first save point in the game.
Reward:
b.

$50

"Cleaning House"

In this mission you'll be sent out to meet up with your old buddy (new
buddy?) Phil Cassidy. Phil's marker is down in the ports, so grab a vehicle
and head down to see him. Phil wants to get to his apartment, but it seems
to have been overrun by a bunch of Cholo's. Drive fill to his apartment
just outside the enterance to the ports. Outside there will be three Cholos
that need some killin'. Once they are taken care of, enter the apartment
through the blue marker. Once inside, be prepared for two more Cholos that
need similar treatment. Once all five Cholos are dead and Phil can have his
apartment back, head back to the base to complete the mission.
Reward:
c.

$100

"Conduct Unbecoming"

Martinez seems to need to get laid, so he wants you to run out and grab his
favorite hooker, Mary. Head down to Phil's apartment and meet up with him
and he'll give you a nice Stinger to drive. I'm not entirely sure why we
have to drive this car, but it was better than the one I had, so I took it.
Head over to the ports and look for Mary's friend. She'll pop up on your
radar as soon as you enter the ports area. Pull up to her and she'll tell
you that Mary is at a party on Starfish Island. She'll hop in the car with
you for a ride over. Head to the new marker on Starfish Island and get out
to look for Mary. You'll probably not be too surprised to find that Mary is
with two men who don't really want to give Mary up for the night, because
nothing in Grand Theft Auto Land comes easy, kill these two and head for
your car (or any car) in the driveway of the house. Take Mary back to the
base. When you arrive at the base, you are stopped by the guards at the
front gate. You learn that you were set up for the drugs you've been
holding for Martinez in your barracks and now you're bringing a hooker onto
the base. You are kicked out of the Army and no longer allowed access to
the base. Apparently that Army issue pager wasn't too important to them so
you get to keep that, which is a good thing because Phil pages you to let
you know that he has some work for you and you can stay at his apartment in
the meantime. Head to Phil's apartment and enjoy your new save point and
role as a civilian.

Reward:

Freedom from the oppressive government job aka NOTHING.

*************************************************
*
2. Phil Cassidy
*
*************************************************
a.

"Cholo Victory"

Head on over to Phil's marker in the ports and you'll find that Phil is
pretty wasted. He wants to go out on the town and take out a few Cholos to
teach them a lesson. Since Phil is drunk, you will be doing the driving, so
climb in the truck and head to the police station just up the road to look
for Cholos. You arrive to find nobody there, so Phil tells you to check out
the hospital just a little further up the street. Here you see a target
that will take off in his car. You now have to keep up with the car so that
Phil can shoot it until it blows up. Try to keep the Cholo's car on your
left side so Phil can shoot him better, and if you have a weapon with you,
feel free to join in on the fun to make this go a little faster. If the
Cholo makes it all the way to his destination, there will be more Cholos to
take care of before you can complete this mission, so it's best to take care
of this guy before he gets there. Once the Cholo (or Cholos) is dead, Phil
will let you know that he is not so drunk that he doesn't notice that his
truck is wasted. You'll be directed to the nearest Pay N Spray and
instructed on how to use it. (I'm not going through that, if you don't know
how it works by now, there is no hope for you. My MOM knows how it works
and she's in her late 60's and never played the game) Drive Phil back to
the ports and the mission will be over. You'll receive a page from Phil
telling you that you can talk to his sister's husband, Marty for more work.
Marty's marker will now appear on your map, but we'll finish with Phil
first.
Reward:
b.

$200

"Boomshine Blowout"

Head on over to Phil's marker (or just walk into it if you chose not to go
save, but I recommend you do before you start this mission) and you'll be
stunned to find that . . . Phil's WASTED! Phil has a warehouse full of his
powerful moonshine (you know, when I first typed that, I made a typo and
typed "moonshit", which is probably more accurate) and the Cholos are going
to try to blow it up. You are going to help Phil save his stash. Get in
the truck and drive Phil over to his warehouse in Little Haiti. When you
arrive you'll need to drive around to the back of the warehouse where all
seems suspiciously quiet. When Phil opens the door to the warehouse, a
Cholo booby trap is set off and the warehouse bursts into flames. You will
now have a mission that will require good driving skills and quite a bit of
patience. Phil will back the truck up to the door and you will have to get
on the forklift in front of you. You will now be switched to a camera angle
that is both highly annoying and unchangable. Deal with it, that's all
you're going to get for a view. You have a pink meter on the right side of
the screen that is slowly filling up. You must get the pallets of booze
(indicated by the green arrows) onto the back of Phil's truck before the

meter fills. Go straight to the right to pull up to a pallet and you will
slide the forks under it. The left and right buttons on the D-pad move the
forks up and down, and if you are talented at making one finger do two
things at the same time, try to raise and lower the forks as you are driving
to save yourself time. Raise the pallet up and pull up to the rear of the
truck and you will drop off the load. With each pallet you pick up, a
little more of the warehouse will fall apart and block your path. You are
only going to get one shot through that first one to the right, so the next
three will involve you having to work your way through the containers. For
the second one, go straight up through the containers and turn right to go
straight through a break in the barrier of containers to approach the
remaining booze from above. Go back the way you came. The third will take
you up through the containers, but the second path you took will be blocked,
so you will have to find your way around the container to the left to get
around that section. For the fourth trip you'll find your third path
blocked, so you'll again have to go to the left around the containers, but
you will have to follow them further up to get around them. Get the last
pallet onto the truck before the place blows up and Phil will reward you by
leaving your ass standing there without a ride.
Reward:
c.

$250

"Truck Stop"

You'll find Phil hanging out with your old buddy Sgt. Martinez. Resisting
the urge to kill him you agree to do some more work for him so climb in the
car with Phil to go pick up two cohorts at the hotel near the airport. Pull
into the marker and the two guys will get into the car with you. Now head
for the red marker on your radar which will be north of you. This is the
truck you are trying to intercept. Get close to this truck so Phil and his
buddies can put a few hundred rounds of ammo into it. Once it has been
suitably damaged, you will be instructed to pull in front of the truck and
block its path. When you do this, Phil will get out and start driving the
truck. Now you must protect the truck from attacking Cholos while Phil
drives it back to the ports. Keep yourself between the Cholos and the truck
to keep them from damaging it any further. There is a damage meter on the
right side of the screen, but the Flatbed seems to be pretty tough. I was
more worried about the crappy ass Perennial I was driving. The guys you
still have in the car with you do a great job of destroying the Cholos in a
big hurry, so they aren't too much of a problem. I only had two carloads of
Cholos on the way back and the last half of the trip back was quiet.
Complete this mission and Phil's missions will stop until you complete the
Louise Cassidy-Williams mission "Takin' Out The White Trash".
Reward:

$300

*************************************************
*
3. Marty J. Williams
*
*************************************************
You will find these missions in the trailer park just south and east of what
you know from the previous Vice City game as Sunshine Autos. In this game,
that Sunshine Autos is under construction and amounts to not much more than
a foundation and a hole in the ground in the back, however down in that hole
which will come to be the garages, there is a free armor pickup. In this

game, Sunshine Autos does exist, but it is a smaller version and it is found
further down the street. All of Marty's missions are a lesson in types of
tasks you will need to do in order to increase your reputation in the empire
businesses. Get used to these procedures and you'll advance quickly within
your empire.
a.

"Shakedown"

Marty is a pleasant little redneck that treats his wife like the trailer
park queen that she is. I'm sure if Phil caught him behaving that way, he'd
kill Marty. Get in Marty's truck and drive him over to the store marked on
your radar in Little Havana. When you get there, beat up or shoot the two
Cholos guarding the outside. Enter the shop and there will be two more
Cholos to dispose of. Be careful since one of these guys has a gun. When
they are taken care of, get back in the truck and head over to the next shop
that appears on the radar which is down on the main road on the opposite
corner from the police station. Enter this shop and start destroying the
stock (anything marked with a green arrow). When three Cholos come in to
try to stop you, kill them by whatever means you have with you. When they
are taken care of, the mission is complete.
Reward:
b.

$500

"Fear The Repo"

You're going to reposses some vehicles for Marty. It's perfectly legal,
really, it is. Drive Marty over to the lockup next to the airport hotel.
You'll be instructed to go steal the indicated vehicle which is a Cheetah
parked just down the street from your current save house. When you arrive,
the owner will be there and he appears to be fixing a flat on the passenger
side of the car. Beating up the guy here is your choice, but if you're in a
hurry to get this mission over with, just quickly run up and jump in the car
and drive away. The guy will never have a chance to get to you. Drive the
car back to the lockup. The next car you will be sent after is a Sentinal
that is driving up the main road of the island. Chase after it and hit it
or shoot it until the driver gets out and abandons the car. Get in the car
and run it through a Pay N Spray in case you got a warning level or the car
is close to being destroyed (you should be near a Pay N Spray anyway). Get
this car to the lockup as well. Your last repo will be a delivery truck and
these guys aren't going to give it up that easy. Chase them down and get
the truck stopped and you'll have to kill these two guys before you can take
the truck. When you have done that, you will have a two star warning level,
so get to the closest Pay N Spray and get rid of it so you can drive back to
the lockup in peace.
Reward:
c.

$500

"Waking Up The Neighbors"

Marty is being particularly sweet to his wife today, but we've got work to
do, so off we go. Grab the grenades near the truck and then get in the
truck. You have 6 and a half in game hours to complete this mission. (I
believe this mission always starts at the same time, so you have to have it
finished before the Cholos go to work at 9:30.) Go to the closest marker on

your radar to get to the first truck. There are two guards watching over it
and the simplest thing to do is just to approach them quickly in the car and
mow them down. When they are down and out, you are free to get used to
throwing the grenades and blowing up the truck. When the first truck is
destroyed, head to the second marker and repeat the procedure from the first
to blow up that truck as well. On your way to the third truck you will
quickly discover that the Cholos know what you are up to, and they will
chase you and shoot at you. Shoot them as you go or just keep away from
them until you get to the last truck. Again, there will be two guards, so
just mow them down as you have been doing. Get out of the truck (or
whatever else you have had to pick up along the way) and get the third truck
blown up before more Cholos arrive. When the third truck is destroyed, you
will get a page from Louise Cassidy-Williams telling you that she has left
Marty and would like you to come visit her at her sisters. Louise's mission
marker will now appear on your map, but we'll finish with Marty first.
Reward:
d.

$500

"O, Brothel, Where Art Thou?"

This mission will introduce you to a new weapons store that seems to cater
to the redneck element. Go to Stonewall J's which will appear on your map.
Enter the establishment and enter the marker to begin your transaction.
You will be able to grab a shotgun for free that Marty has left for you.
Now that you have your new weapon, head north to the new marker on your
radar to cause some trouble up at the brothel. When you arrive, your task
is to destroy the gang car that is parked next to the building. When you
do, you'll be attacked by 4 or 5 Cholos that come out of the building to
find out what all the ruckus is. Kill all of the Cholos that come after you
and you will be instructed to enter the establishment. There will be one
more Cholo to kill when you appear inside. When he is dead, find the bed
that is marked by a green arrow and destroy it with the bat. Pay attention
to the tutorial on how to aquire and buy a business, as this will be your
primary source of income for the rest of the game. Marty will be buying
this particular business. . . .for now.
Reward:

e.

$700

"Got Protection?"

This is a fairly simple mission, just a little annoying. Go to the brothel


that you just helped Marty aquire. When you get there, the pimp ride in
front of the business will be destroyed in an attempted Cholo takeover. You
now need to grab a 4 door vehicle and save the three hookers spread around
town from attacking Cholos. There is an Oceanic parked right across the
street that you can grab. Head for the nearest hooker. She is hiding
behind a car shooting at the Cholos across the street from her. Just pull
in between her and the Cholos and she will get in the car. She will
continue to fire at the Cholos as you move on. You pick up persuing Cholos
as you continue to pick up the other two girls. Avoid the attacks of the
Cholos that are chasing you as best you can, but the girls you are picking
up are pretty damn good with their weapons, to the point that when you have
all three, your vehicle is in more danger from the exploding Cholo vehicles
than from the bullets they are firing at you. Change vehicles if you need

to, the girls will follow you.


Reward:

Get the girls back to the brothel.

$500

*************************************************
*
4. Louise Cassidy-Williams
*
*************************************************
a.

"When Funday Comes"

Watch the opening cut scene which will make you want to . . . .puke. When
it's over, you're going to take Louise on a date. Being the redneck that
she is, her idea of a fun date seems to be a 4-wheeler race. Drive Louise
up to the trailer park (oddly close to Marty's trailer; think she's trying
to make a point?) and enter the marker to begin the race. You are racing
against Louise and two other rednecks. It is a two lap race that winds
through the trailer park, behind the Sunshine Auto locations and briefly up
by the airport. The quad is a little hard to get used to, but master it
quickly. This definately isn't the hardest vehicle to drive in this game,
so I wouldn't start getting upset about it yet. You might have to do this
mission a couple of times to get used to the layout of the track. I say
this only because trying to describe it with words is usually open to each
individuals interpretation and generally means I'm going to get 100 e mails
telling me I was right, wrong or they didn't understand and frankly, with
this now being my 5th walkthrough, I'm getting a little tired of the ones
that want to start a pissing contest. Complete the 2nd lap of this race in
first place and you successfully complete the mission. You can now go to
the current Sunshine Autos and participate in the "Tourismo" races, as well
as purchase a quad there.
Reward:
b.

$500

"Takin' Out The White-Trash"

Louise has left some of her stuff over at the trailer and she wants you to
take her over there to get it so you can protect her. You know this means
trouble and you are probably in for a hell of a fight, so I recommend you
have something in your hand already when you leave to drive over there. The
shotgun seems to do real well here. When you arrive there and the next cut
scene ends, you will find yourself surrounded by rednecks that would very
much like to be a severe hurting on you. There are about 12 rednecks that
try to attack you here, and the best method I found for dealing with them is
to run a short distance away, turn, auto aim and fire into the crowd. Keep
repeating this until all the rednecks are dead. When they are, Louise will
be finished retrieving her goods and you will now have to drive her back to
her sisters apartment. You will be persued by angry rednecks in pickup
trucks (what else?). Avoid them as much as possible, or shoot them with the
driveby technique, but the quickest method seems to be to focus on just
getting to the marker in front of the apartment, which doesn't seem to be
too much of a problem if you know how to quickly get to the main road. Get
the car into the marker and the persuit as well as the mission will be over.
Phil's mission marker will return on your map.

Reward:

$200

*************************************************
*
5. Phil Cassidy Part 2
*
*************************************************
a.

"Marked Men"

You arrive to find Phil and Martinez hanging out and at this point we would
be upset if Phil was anything but wasted. Apparently Phil told Martinez
that he didn't trust him and Martinez took it a little personally. You and
Phil are going to run an errand for Martinez since you don't seem to have
offended Martinez . . .at least, not that you know of. Climb into the truck
with Phil and head to the lockup which is down a narrow alley in Little
Haiti. Try to keep the truck in good shape before you arrive there. When
you get there, you discover that you and Phil have been set up for execution
by Martinez. You are attacked by some on foot that you can run over quickly
and the alley where you entered gets blocked by a couple of cars containing
more attackers. Kill all of the attacking goons and get the truck out of
the alley and on it's way back to Phil's mission location at the ports. The
truck will have a health meter, and Phil will have crawled into the back of
the truck to assist you on the trip back to the ports since these guys will
continue to chase you all the way back home. The truck has a damage meter
and it's real important not to let it fill up or the mission will be failed.
If you are able, you can enter a Pay N Spray during the trip if you need
a little help. Phil will be throwing "Boomshine Bombs" like molotov
cocktails at the goons that are chasing you, and while this method does
effectively get rid of the persuing car, it also creates an additional
obstacle to avoid as the cars exploding too close to you will do
considerable damage to the truck. Be particularly careful of cars that
manage to get by Phil and get in front of you, because Phil doesn't have any
problem tossing those bombs forward. Get the truck back to the mission
start point without it blowing up and the mission is complete. Enjoy the
threatening message from your new enemy that arrives on your pager. (Enjoy
the irony that he is the one that gave you the pager in the first place.)
Louise will also page you to let you know that she is having troubles with
Marty, and her mission marker will appear again on your map.
Reward:

NOTHING!

*************************************************
*
6. Louise Cassidy-Williams Part 2
*
*************************************************
a.

"D.I.V.O.R.C.E."

You get to Louise's current residence to find that she isn't there.
Louise's extraordinarily large sister is having a rant in which she let's
you know that Marty has taken Louise and is going to "turn her out" as a
hooker at the recently aquired brothel. Head back over to Marty's trailer.
Marty is going to take off with Louise and leave you with two unruly
rednecks to deal with before you can begin the chase. The shotgun makes
this a quick and painless endeavor, at which point you can begin the pursuit

of Marty. You will be chased by more angry rednecks in pickup trucks, but
if you can "drive by" them into oblivion, you can carry on with the chase.
If you don't feel like chasing Marty and hitting him until he gets out of
the truck, you also have the option of going straight to the brothel if you
know the map well and can beat him there. Do that and when he arrives, you
can just mow him down when he gets out of his truck. Be careful if you
decide to get out of your vehicle to kill him as he has a shotgun. Kill
Marty, and you can now get in the truck with Louise. (It's safe to assume
that you won't be having any more missions for Marty) For some reason the
silly bitch is pissed off that you killed her husband, but she'll get over
it. If you picked up a wanted level on your way here, hit a Pay N Spray on
your way to your next destination. The respray will be free. You are
headed to what will now be a new save house location for you, but you hard
core GTA fans will recognize this place as Phil Cassidy's compound from the
original Vice City game. Enjoy your new save location "The Compound". You
have also unlocked the "Trailer Trash" outfit in your wardrobe.
Reward:
b.

NADA!!

"To Victor, The Spoils"

You've killed Louise's husband, so she feels it is the least you can do to
take over Marty's business' and continue to earn money to support the now
fatherless baby. Grab the nearest vehicle and take Louise over to the
current Sunshine Autos. When you arrive, get out of the vehicle and
approach the two indicated guys. Recruit them to help you out by targeting
them with the right button, then pushing up on the D-pad. When you have
recruited both of them, you will need to grab a 4-seater car which can
easily be found there in the lot of the dealership. When you are all packed
in the car, head over to the loan shark office now marked on your radar next
to the hotel by the airport. Upon arrival, Louise will drop you and the
other two off to fend for yourselves while she heads to the next destination
to get a head start there. There will be 5 to 6 guards here to kill and the
two guys you recruited will do their best to help you out. Be careful not
to kill your help. When all the guards are dead, grab a car all three of
you will fit in and head over to the protection racket, which is on the main
road just up the street from the police station,brothel, to meet up with
Louise. When you arrive there, repeat the procedure you followed at the
previous location and kill the guards. When the guards are dead, enter the
business. As soon as you are inside, there will be two more guards to deal
with. Quickly take them out with the shotgun if you have it handy. When
they are killed, the mission is complete and you will recieve a tutorial on
how to build your business empire. Pay close attention. You have now
aquired the first of your businesses for your empire and unlocked new
multiplayer content. At this point you can begin taking over and aquiring
businesses at your discretion. For further information, see the "Building
Your Empire" section of this guide.
Reward:

$1500

*************************************
At this point you are paged to go to the airport because you have a visitor
waiting for you there. I recommend saving before going to the airport to
investigate. You'll be glad you did.
*************************************

*******************************************************************
*******************************************************************
***
B. CHAPTER 2
***
*******************************************************************
*******************************************************************
*************************************************
*
1. Lance Vance
*
*************************************************

a.

"Jive Drive"

Pull up into the marker at the airport and you'll get your first glimpse of
your brother, the infamous Lance Vance. I've got to say that I liked his
character a whole lot better in the original Vice City. Vice City Stories
has made him a complete idiot. As you will soon discover (and tire of),
wherever Lance goes, trouble follows. You will get ambushed by Cholos and
Lance magically has a car waiting here. In this mission, Lance will drive
and you will take care of the pursuing Cholos with an SMG that has unlimited
ammo. You are automatically placed in targeting mode and you now have to
blow up persuing Cholo vehicles and Cholos on foot at various points along
the route, all while Lance drives like an asshole. The car you are in will
have a damage meter, and you need to keep the attackers away from you so
that the car survives a trip. Lance will occasionally take you over a
couple of large jumps which will give you a brief rest, but not for long.
When you have reached a point far enough north (somewhere in the vicinity of
the brothel), Lance will make one final jump for an escape, of sorts. I
don't know if this was just by chance, or if it happens every time, but the
car was almost wasted when we hit this jump and continued to take damage
during the cut scene. As the cut scene continued with Lance and Vic walking
away from the car, the car blew up during the cut scene. As I said, I don't
know if that happens every time or if I just managed to get through by a
hair.
Once you are out of the car, you will be attacked by some more Cholos who
arrive to block the exit of the area you have landed in. You now have a
meter on the screen indicating Lance's health, and you must fend off the
Cholos while making sure that Lance survives. Cholos will come at you from
three different sides, so keep your eyes on your radar for the red markers.
Don't look to Lance for too much help. He won't be. Ever. At any point
in the game. Before the end of the game, you will wish YOU could kill him.
When the attacking Cholos have been killed, grab a vehicle and hit the
closest Pay N Spray to get rid of any wanted level you may have picked up,
then drive up into downtown to drop Lance off at his hotel which is near
the recording studio that you first met Love Fist in the first Vice City
game. You have completed the mission when Lance is safely at the hotel.
You will get a page from Umberto Robina who has heard that you are now
running Marty's gang, and he'd like some help from you. Umberto's mission
marker now appears on your map. Louise's marker is back as well.
Reward:

YEAH RIGHT!

*************************************************
*
2. Louise Cassidy-Williams Part 3
*
*************************************************
a.

"Hose The Hoes"

Louise meets you outside this time, and tells you that you need to find a
fire truck in a big hurry. Someone has set fire to the brothel and the
girls are trapped inside. Luckily for you, there is a car accident just up
the street and the ONE time emergency personell respond to an accident in
Grand Theft Auto, there is a firetruck there. Climb in Louise's car and
drive up the road to grab the truck. Once you and Louise are in the truck,
head quickly over to the brothel. You have a meter on your screen
indicating the health of your hookers, and you need to get the fires out
before they die. When you arrive, push as many of the cars away from the
building as possible with the fire truck. When they explode, they do even
more damage to the building, so getting them away or put out before they
explode is the way to go here. Using the square button, use the trucks hose
to put out the fires indicated by the pink arrows. When you have the fires
steaming a lot, you are making progress. Get all the fires with the arrows
over them put out and you will have saved the building, but you are not done
yet. Louise points out that the arsonist is running away. Chase after him
but do it carefully, as he is carrying (and throwing) molotov cocktails. If
you've got a long distance weapon at this point, you can auto target him and
take him down as he runs up onto the roof of the nearby building. Get after
him and take him down any way you can. I chased him up onto the building,
and apparently I either just got really lucky or his aim sucks because I
avoided his molotovs and quickly shot him with the shotgun. The mission is
a success when he is dead.
Reward:
b.

$300

"Robbing The Cradle"

A social worker is threatening to take away Louise's baby unless she slips
him a little lovin' on the side. She doesn't much like the idea so she sent
a few goons after him to take him out. Realizing this wasn't such a good
idea, she has called on you to help her out. You need to stop the goons
from killing the social worker, and then scare the social worker. Follow
the markers on your radar to catch up to the group. At this point, the
goons are the red markers and the social worker is the blue. The social
worker also has a health meter on the screen and you need to keep an eye on
it to make sure he doesn't die. Ram, shoot, spin, driveby or whatever you
have to do to stop the truck with the goons in it. When their vehicle is
on fire, they will get out and be on foot. They MUST be killed in order to
move on to the next part of this mission, so don't just leave them behind.
Run them over or shoot them, but make them dead. When they are, the social
workers marker on the radar now becomes red. Now chase the social worker.
The object here is to scare him, NOT kill him. Keep ramming his car until
he finally gives up and tells you he will leave her alone. You can shoot
the car to make the process go a little faster, but use this sparingly
because you don't want the car to blow up. When the social worker caves in,
the mission is complete and you have done all the missions for Louise you
are ever going to do. Lance's mission marker will now reappear on the map.

Reward:

$300

*************************************************
*
3. Umberto Robina
*
*************************************************
a.

"Nice Package"

You get your introduction into the Cuban lifestyle by meeting with Umberto
at his house in Little Havana. He wants you to pick up a package downtown
and deliver it for him. He's going to send his friend Juan with you to keep
an eye on things. Climb in the Cuban Hermes out front and get ready for one
hell of a race. It seems you are not the only one trying to pick up this
package. A couple of other cars take off down the street ahead of you and
this game is for keeps. You are racing against the other cars to get to
the package first. If you can get close enough to the other cars, Juan will
shoot at them, but they will be shooting back as well. It's best just to
pick the quickest route to the package and start heading that way, although
you will most likely not be the first one to pick up the package. If you
choose to take the quickest route into downtown, it is likely that you will
soon face the package in one of the other cars coming straight at you. Now
you have to try to stop the other car. To your benefit, the remaining car
that does not have the package will also be focused on stopping that car as
well, but you don't want them to get it either. Get the car with the
package stopped and the guys in the car will jump out. The guy carrying the
package will have an arrow over his head, so run him over or shoot him or
whatever you want to do, but when he is dead, grab that package (now
indicated by a green arrow when nobody has it). You may very well find
yourself in a foot race with the other guys, so get to it fast and keep your
finger on a trigger of some sort. When you've got the package, climb in to
the nearest car and take off for the ports as fast as you can. Hit a Pay N
Spray if you feel the need, but if you've got a straight shot south, I'd
take it and get to the marker inside the enterance to the ports. Get the
package to the marker and you have successfully completed the mission.
Reward:
b.

$750

"Balls"

You're going to help Umberto and his boys show the Cholos what it's like to
"have a set". The Cholos are out causing havoc in Umberto's neighborhood
and you are going to drive them out. To help you out, Umberto gives you two
of his men to take with you. There is an SMG outside the house at the
beginning of this mission if you need it, and a four-seater car parked
across the street for you to use. A havoc meter appears on the screen and
you need to drive out the Cholos before it fills. Head to the first marker
that appears on the radar and you'll find a group of Cholos raising hell.
Stay in the car if you can help it to avoid damage, shoot or run down the
Cholos until they are all gone. Your help does a pretty good job as well.
The next set of Cholos will be in a car. You'll have to chase them down,
let your help shoot them and give them a hand by shooting out the window at
them as well. Change cars if you need to if you've taken a lot of damage.
Your next marker will be another set of Cholos on foot, repeat the procedure

you did for the first group. This will be followed by one more group in a
car and then a final set on foot again. When all five sets of Cholos have
been taken out, you have successfully driven them out of Umberto's turf and
you will successfully end the mission when you return Umberto's men to his
house.
Reward:
c.

$800

"Papi Don't Screech"

Umberto's dad has just left a wrestling match at the arena and rumor has it
that some Cholos are headed that way to give Umberto a little payback. You
need to take Umberto's car and head up there to pick up Alberto before the
Cholos can take him out. Head quickly up to the stadium (you must be in
Umberto's car) and drive into the marker to pick up Alberto. Alberto has
to open his store on time because he has NEVER opened late, but you must
be careful because Alberto has a bad heart and he can't tolerate bad and
erratic driving. You have 6 game hours to get Alberto to the deli and a
stress meter appears on the screen. If the stress meter starts to fill,
then you are driving too fast or too badly and you need to slow down. When
you resume normal driving the stress meter will drop back down. To make
things even more difficult, there will be Cholos parked at various places
along the path to the deli that are looking for you. If you are driving
slowly, you should get plenty of warning on your radar before you get to
them which should be enough time to find an alternate path around them. As
you take the main drag south, you can look for alleyways to get around the
Cholos (I found three sets as I headed south), or you can do what I did and
get all the way east by the sea wall and follow it south. You'll be able
to see the Cholos up on the street, but there is a good chance that they
wont see you. If they do, you are far enough away that you can just take
a burst of speed and they will quickly disappear off the radar. This will
raise Alberto's stress meter a bit, but you'll have plenty of time to slow
down and let it drop again. When you get down far enough, turn right at
the police station and just follow this road up and around to get to the
marker at the deli. If you are watching your radar you will see that by
doing this, you are bypassing a group of Cholos on the other block and they
will never see you go by. Get Alberto to the deli in time and the mission
is complete.
Reward:
d.

$1000

"Havana Good Time"

The Cholos have a little deal struck with your old buddy Martinez and
Umberto wants you to put a stop to it. Head to the warehouse in Little
Haiti. There is a small alley in the corner of this warehouse, and walking
through it will get you to the rear area where there are several guards
waiting around. You need to kill all of the guards that now appear as red
markers on your radar. (NOTE: Doing this mission late in the day when the
sun is setting in the west makes this mission VERY difficult to do. The sun
seems to be constantly in your face and you can see very little.) When all
the guards outside are dead, you will let in two vans with Umberto's men in
them. They will begin loading weapons into the vans. As they are loading,
Cholos will appear here and there to try to stop the theft of the weapons.
Kill the Cholos as they appear. Sometimes they appear alond, and sometimes

in groups of two or three. There is armor and health available in here (you
can't miss it) if you need it. When Umberto's men have loaded enough into
the vans, they will both get in one of the vans and drive off. It's going
to be your job to take the other one. Kill as many Cholos as necessary to
get the van out of the gate with minimal damage. Do NOT stand around and
try to kill them all! They will keep spawning and you could be in there
killing Cholos until you're out of ammo. Get a path cleared, jump in the
van and get the hell out of there. It isn't going to get any easier from
here, so I would recommend that you pause and give your map a once over.
Commit the quickest path back to Umberto's house to memory and resume the
game when you are ready. You will be hassled by Cholos all the way back to
the house and you have nobody with you to help you out. Using the drive by
method of shooting makes the van impossible to steer (damn PSP!), so trying
to shoot them will just slow you down. Attempt to visit a Pay N Spray ONLY
IF YOU HAVE TO, because trying to otherwise is pretty much suicide. When
you get close to Umberto's house, they will back off a bit and you can drive
into the marker. With that the mission is done and so is your employ with
Umberto Robina. The "cuban Style" outfit is now unlocked in your wardrobe.
Reward:

$1500

*************************************************
*
4. Lance Vance Part 2
*
*************************************************
a.

"The Audition"

Lance has a little job you guys can do. It's nothing major and should be
real simple. Get used to hearing that kind of thing and expect the polar
opposite once the job begins. You're just going to go down and pick up a
buddy's car. Grab the Cheetah nearby and drive a short way down the street
to the King Knuts donut shop. Go in the store where Lance will get his
phone call telling him where the car is. When the phone call is over, three
guys walk in and rob the place. (Suddenly you're not holding a weapon any
more, so don't be surprised. It's still in your inventory, the game just
suddenly decided to make you empty handed.) Of course Lance is an idiot in
this game and he decides to whip out a gun and deliver his own justice to
the robbers. Too bad he sucks at it. Pull out your best weapon and kill
the three robbers before they kill your poor, stupid brother. When the
robbers have been eliminated, the police have been alerted to the attempted
robbery and are waiting outside. Of course they don't know any better and
they believe that you and Lance are the robbers, so you now have a wanted
level and find yourself surrounded. Run the hell away as quick as you can
and grab the closest NON POLICE vehicle you can find. (A police vehicle
will be no good to you if you want to hit a Pay N Spray on your way to the
next marker. You have to get to the Port Authority building at the south
end of the island. They will be destroying the car in 6 game hours and you
have to get it before it is destroyed. Drive straight east down the road
from the donut shop and turn right when you reach the police station. You
now have a straight shot all the way to the ports with a Pay N Spray along
the way that you can pull into to lose the heat. Once you've lost the
police and made it to your destination, you'll find yourself at the bottom
of a set of stairs. There is a Sanchez dirt bike parked there, so jump on
it. Drive the bike up the stairs to the roof. Head west across the roof
at a high rate of speed and hit the ramp at the end of the roof. Hit it

fast enough and you will leap across to the roof of the building across the
street, and also get credit for completing a Unique Jump. At the north end
of the roof, there is a set of stairs that you can drive down into the
impound yard. When you reach the impound yard, it will be littered with
guards that aren't happy to see you. Shoot them all if you have time and
work your way to the other end of the impound yard to collect the target
car. Once you've killed everything in your way, get in the car and you'll
get a new marker on the radar where there is a ramp that you can jump to get
out of the impound yard. Drive over that way, get lined up with the ramp
quickly and speed towards it. Ignore the guards at the bottom of the ramp
because you'll just run them down on your way over. When the car is over
and out of the impound yard, the mission is over and Lance will take the car
and leave you standing there without a ride again. You seem to get stuck in
that position a lot in this game. After a page from Lance, you will now
have a mission marker on your map for Bryan Forbes. Completing this mission
also unlocks the "Civil Asset Forfeiture Compound" which you can read more
about in the Side Tasks section of this walkthrough.
Reward:

$750

*************************************************
*
5. Bryan Forbes
*
*************************************************
a.

"Money For Nothing"

Begin this mission by entering Forbes' marker behind the Ammu Nation in
downtown. There is a van full of drugs that the DEA is watching and the
three of you are going to steal it right out from under their noses. Climb
into the nearby Sentinal and Lance and Bryan will climb in with you. Head
south to the decoy van parked in a small parking lot across the road from
the fire station. Climb in the van and of course, Lance and Bryan will
climb in with you. Now head down to the warehouse in Little Haiti and pull
in to the marker there. You will get a short cut scene in which the three
of you will paint the van to match the one with the drugs. Lance has no
balls, so he is going to drive the van with the drugs in it, while you take
the decoy van and get all the police to chase you to the south end of the
island. You want to leave the building and start heading south as quickly
as you can. I got on the main road and made my way to an empty parking lot
behind the trailer park where Marty used to live. You have to KEEP the
wanted level until Lance can get the other van safely to its destination.
There is a meter on the screen showing you how close Lance is to the lockup
with the van. When the meter has filled, Lance has reached the lockup and
you can look for the nearest Pay N Spray to lose the wanted level. Finding
the hidden parking lot seemed to be an effective method of keeping the cops
away from me while maintaining the wanted level. If you are found, just
move on and find yourself another alley or something similar to creep into.
Just make sure you have an exit so you don't inadverdently get boxed in.
Once Lance has reached the lockup and you have lost the wanted level, the
mission is complete. Lance's mission icon will now appear at the arena.
Reward:

$1500

*************************************************
*
6. Lance Vance Part 3
*
*************************************************
a.

"Caught As An Act"

You head over to meet up with Lance at the arena because he told you that he
doesn't trust Forbes. When you arrive, instead of finding Lance, you find
Forbes. Lance shows up in just a moment and sticks a gun in Forbes face
accusing him of being a cop. Forbes confesses this to be true but that he
had no intention of turning you guys in. While you ponder the complete
stupidity of this statement, Forbes runs off, grabs Lance's car and beats it
out of there. Of course whatever vehicle you drove to this little shindig
is gone, so you'll have to run over and grab the Cheetah parked near the
arena stairs. Make sure Lance gets in the car with you or you'll leave him
behind and fail the mission. Now you have to chase down Forbes and get him
out of the car. As an interesting twist, the car is full of your money, and
the first time you hit the car, the money will start to blow out of the car.
Now you'll have a cash meter appear on the screen, and you want to get this
car stopped before the cash is all gone. Just to be a pain in the ass, the
pedestrians will start running after the money coming out of the car and
will often get in your way. Running over many of them will, of course,
increase your wanted level and we just don't want that, now do we? You have
to hit the car Forbes is in as many times as possible WITHOUT blowing it up.
Forbes is not going to get out of this car on his own power, even if it's on
fire, and if Forbes dies, you fail the mission. The more you damage the car
the slower it will go, so the object here is to damage it enough that you
can get ahead of him and block his path, which will give you time to run
after him and yank him from the car. Drag him out of the car before the
cash meter runs out, and you have successfully completed the mission and got
yourself a hostage. Lance's mission marker will appear back at the hotel
and Forbes' marker now appears across the street from the brothel. Let's
finish up with Forbes so we can move on with our lives.
Reward:

$750

*************************************************
*
7. Bryan Forbes Part 2
*
*************************************************
a.

"Leap And Bound"

Since Forbes seems to have no other option at this point, he going to help
you out by giving you some contact info. While you and Lance go check it
out, he will be invited to stay in the new digs you guys have set up for
him. This is supposed to appear as a one man operation, so Lance will go
meet with the dealer and you will watch the transaction from a nearby roof
with binoculars. Lance's amazing wit and charm will of course get him
knocked unconsious and dragged onto the dealer's boat. Grab your vehicle
and head south down the island. You are going to the large boat that is
parked on the east side of the island down by the ports. As you approach
the entrance to the ports, but before you pass through them, look to your
left and you will see a ramp. This is the ONLY way onto the boat, so if
your car isn't fast enough, there should be a Comet parked somewhere near
the ramp. Angle your car so that it will land aboard the boat. Doing so

will give you credit for yet another of your Unique Jumps. There is one
guard patrolling on the outside part of the boat, and chances are pretty
good that you nailed him with the car when you landed on the boat. On the
off chance that you didn't, be aware that he may be around.
Enter the boat through the blue marker and you will encounter 1 guard as
soon as you walk through the door. Walk straight ahead and look over the
railing and you will see Lance tied up down below with 3 guards. Shoot the
guards from up here. Backtrack a little bit and look for a path to the
stairs to your right to get to the lower portion of the boat. You will
encounter 2 more guards on your way down to Lance. When you arrive at Lance
you will get a brief cutscene as you untie him and then Lance will take off
to find some transportation while you stay on board and collect the
merchandise you came for. Lance always takes the simple shit. The first
package you will grab will be up on the balcony where you were standing when
you shot the three guys that were guarding Lance. (It really would have
saved you a lot of trouble if it had been there to begin with). There will
be two guards when you get back to the top, so be sure and take them out
before you grab the contraband. Once you have that package, you'll be
informed that the rest of the contraband is outside on the ship's deck.
Head back out and be prepared to meet up with one guard. Take him down and
make your way carefully up the stairs right next to you. Watch for guards
as you climb up these catwalks and walk carefully around the corners, ready
to shoot if necessary. There are several guards up there and they are all
protecting the packages of contraband. There are a total of 3 packages up
on these catwalks. When you have made your way to the top and retrieved all
3 of those packages, look to the north end of the ship. The 5th and final
package is at the bow of the ship with a few more guards around it. Take
out as many of the guards as you can from up here. When you've done all you
can, head back down to the deck and run up to the bow. Kill anybody and
everybody you find up there and grab the last package. You get off the boat
the same way you got on, sort of. There is a Sanchez leaning against a
ventilation shaft on the west side of the boat. Grab it, back up a bit and
use the ventilation shaft as a ramp to launch over the side and back on dry
land somewhere near the ramp you used to get on the ship. Go to the marker
to talk to Lance . . . .and get left standing there without a ride again.
Reward:
b.

$1500

"The Bum Deal"

I suppose that since the last deal Forbes told you about went so well, you
decide to take his advice again and follow another lead. This time you're
using intel that Lance picked up by searching Forbes' apartment. Let's take
another look at the source of where THIS information is coming from and you
will see why I have a hard time believing it. You're going to head up to
the "White Stallions" bar which is just west of your current location. It
turns out to be a biker bar and there are many bikers standing outside. (I
was a little nervous at this point because I had stopped playing the
missions a while back and taken over ALL of the empire businesses on this
half of the map and the bikers were not pleased with me) For the moment,
the guys outside leave you alone, so use this opportunity to use the drive
by technique to put them all to permanent sleep. You'll be glad you did
this later.
When they are all gone, you enter the bar. When you get
inside you find out that this is not your ordinary biker bar. When you
control again, you'll be attacked by about 9 bar patrons. Defend yourself

and Lance and kill everyone that comes after you. When they are all dead,
it's time to go back and have a little chat with Forbes. Hopefully you got
everyone outside taken care of before you came in, but be alert for any
stragglers. Get in a vehicle and head back to where you have Forbes stashed.
As you approach, you'll see Forbes escaping on a moped. It's time to do
what you should have done all along, kill Forbes. Chase after him in your
vehicle, and be careful because he has aquired an SMG and he'll be using it
against you. Knock his silly ass off that moped, step out of the car and
fill him full of lead. With Forbes dead, you can now take Lance back to his
hotel and end the mission.
Reward:

You got to kill a guy just to watch him die.

*************************************************
*
8. Lance Vance Part 4
*
*************************************************
a.

"Snitch Hitch"

You get quick view of Lance and Vic's mom. Good thing she's not around too
often and explains a lot why Lance is such an idiot. At any rate, you need
to get lance to the airport to get some files related to the shipment that
Lance read about in Forbes' apartment. It also gets you away from that
conversation that was most uncomfortable. At least you got mom to stay with
Lance. You've got 3 game hours to get to the airport, and you'll not
experience any interference along the way, so as long as you don't screw
yourself over, you should make it in plenty of time. When you get there,
the marker you need to get to will be inside the airport terminal. As you
enter the terminal, the metal detector will strip you of all your weapons
and line them up outside the door. Go in to the marker and you'll find that
someone has beat you to the files, and they are about to take off in a
jet that is currently parked on the flight line just to the north of the
terminal. Head back out of the terminal. IMPORTANT!! DON'T FORGET TO PICK
UP YOUR WEAPONS OR YOU WILL BE SCREWED FROM THIS POINT FORWARD! Now head on
over to the marker on the far north side of the airport. It's the part
inside the wall right across from the Army base. Use the diagonal access
road that runs over the top of the recessed roads to get to it. You can see
from a pretty good distance the red arrows over the heads of the enemies.
If by some chance you have a sniper rifle, take this opportunity to make
short work of all these guards without ever getting a scratch. If not, just
walk forward close enough so you can start targeting the guards with whatever
high powered automatic rifle I know you are carrying on a regular basis by
now. The other option is just to speed on down there and mow as many of
them over with a car as you can before they blow it up, then get out and
wipe out the stragglers with your weapon of choice. When all the guards are
dead, Lance will get in the plane to retrieve the papers and leave you
outside to deal with the 4 bikers that have arrives to try to get the papers
as well. As long as you've got that high powered weapon still, or a shotgun
works real well here too, it shouldn't be too much of a problem to take out
all 4 of these guys. When all the bikers are dead, Lance will conveniently
have found the papers and exit the plane, thus ending the mission.
Reward:

$1000

b.

"From Zero To Hero"

Lance has some good intel from the paperwork you just obtained. You're
going to intercept a large shipment of Martinez's drugs. Ah, sweet sweet
revenge! Climb in a vehicle and head over to the marker at the docks in
Little Haiti. Once again, you have to protect Lance, who talks a lot of
shit, but is about as useful as a grease fitting on a bowling ball. Work
your way down the docks and take out all the guards down here. some are
hiding behind crates and stuff, and they don't really come out, so you'll
have to reposition yourself to get a shot at them. When all the guards are
gone, Lance will get in one of the 5 ton trucks and you will get in the
other. Martinez does a flyby in a Hunter helicopter overhead, so you know
this little trip is going to get interesting. Stay as close to Lance as you
can. He is going to be heading for the south bridge over to the other
island. That's right, it's time to unlock more real estate! You will be
persued during this trip by a couple of Sentinals that will be doing their
best to stop you. The trucks are pretty tough though, so just focus on
following Lance. Trying to drive by the attacking cars will just cause more
trouble than it will alleve. When you reach the bridge, the cars will back
off and now you will have Martinez overhead in the Hunter. Pay attention to
what he is doing and you'll never take a shot from him. Stay in one lane
and Martinez will get over top of you. As soon as he starts blasting away,
quickly switch over to the other lane. Repeat this all the way across the
bridge and he'll never touch you. Get to the other side of the bridge and
there will be a large gathering of police waiting for your arrival. This
will cause Martinez to back off and go away, but now you have this 4 star
wanted level to deal with. Keep following Lance and dodge the police
vehicles as best you can. Obviously a Pay N Spray is out of the question,
so just keep forging forward. Your final destination is the large house
on the southern tip of this island that has the helipad next to it. When
you arrive there, you'll pull into the garage and the mission will be over.
Completing this mission unlocks a whole bunch of stuff, not the least of
which is access to everything on the map, and the ability to find and
utilize helicopters and planes -- the world of flight has been opened up
for you. Also unlocked is a new save house on this side of the map. It's
called the Clymenus Suite and is found about halfway up the island. You
have also unlocked the ability to purchase the Splitz-6 ATV at the Compound
save house over on the other island. Get the most out of all the save
houses you now have because it's all your going to get for the rest of the
game. I generally used the save markers in my empire businesses anyway.
Reward:

$3000

*******************************************************************
*******************************************************************
***
C. CHAPTER 3
***
*******************************************************************
*******************************************************************
*************************************************
*
1. Lance Vance Part 5
*
*************************************************

a.

"Brown Of The Dead"

Lance has a buyer for the drugs, but you've got to get moving because he
won't be there for long. You have 6 game hours to drive up to Vice Point
Mall at the north end of your newly opened island. There aren't any
obstacles along the way, so you should have no problem making it. When you
arrive you find that Spitz, the movie director is your buyer and he will go
discuss the deal with Lance but he needs a stunt man for his movie so he
can finish before the mall opens. Lance will be talking with Spitz and
making the deal, and you will get stuck with the shit work of being the
stunt man. In your first task (yes, there are two) you are in a kiosk with
an actress. You both have shotguns with unlimited ammo and zombies are
closing in on all sides. (reminded me of Dead Rising, which I HATED! Waste
of a perfectly good blank DVD.) A gore meter will appear on the screen and
you must keep it filled. Shoot any and all zombies as they approach the
kiosk. The closer they get, the more the gore meter will drop, so don't let
them get too close. Keep shooting and keep taking down zombies and if you
make it through the time without emptying the gore meter, the task will be
complete. In the next part of the task, you will be upstairs standing
outside of the record store. You will be alone this time and armed with a
Katana sword. Zombies will try to enter the store, but you have to keep
them out with the sword. Continue killing zombies without letting any of
them enter the store until the timer runs out and you have completed the
task. The only thing left to do is drive Lance back to his house. (Did you
happen to notice that you're doing all the work and Lance gets the nice
house while you got stuck with that fucking hotel room?) You arrive to find
that your mom has split with all the drugs. This is not good news. The
"Pastel Suit" is now unlocked in your wardrobe and a new mission marker
appears on the map for Reni Wassulmaier.
Reward:
b.

$850

"Blitzkrieg"

In order for you to do this mission, you must have control of at LEAST five
businesses. If you are like me, you went and took over all of the empire
businesses as soon as the island became available, so at this point I had
but one of them and that one is unavailable for reasons that will become
apparent later on. If you don't have enough businesses when you enter the
marker for this mission, you will get a cut scene where Lance tells you to
get busy working on your empire.
If you are ready for this mission, the task is pretty simple. Lance will
head off to defend one of your businesses that is under attack. As a rule,
it always seems to be the business that is closest to Lance's house, so if
you are thinking ahead, you will have aquired the business just up the road
from Lance's house just past the Ammu Nation. (Since all businesses also
have save points, this is a good one to have so you can save just before
doing a Lance mission.) Hopefully you have a lot of ammo in a high powered
weapon. When you arrive, Lance's health meter will appear on the screen
and you must protect him and your business from what seems like never ending
waves of attackers. They will come at you from all sides, so keep an eye
on your radar for red markers that may (and will) appear behind you. Use
caution not to shoot Lance or any of your gang members. Lance has to stay

alive in order for you to pass the mission, your gang members do not but
they are at least proving themselves useful. Near the end of the attack,
carloads of attackers will start to arrive and you will have to kill each
carload. When 4 or 5 carloads have attacked and you have killed them all,
the attackers will soon stop coming and the business will be saved. You
will get a page when all is done and the Armando and Diego Mendez mission
strand will become available on your map.
Reward:

$500

*************************************************
*
2. Reni Wassulmaier
*
*************************************************
a.

"Accidents Will Happen"

Reni is without question, the most colorful character you have ever met in
ANY GTA game, both in appearance and in personality. I would enjoy watching
him (and yes, at the moment, it is a "him") on a movie screen or television
show, but I couldn't be in the same room with him for more than five minutes
without wanting to kill him. Reni's stunt driver has quit, and he needs
someone to drive for him. Get in the Cheetah that is provided for you and
head for the new marker on the map indicating the starting line. When you
begin, Reni will be following overhead filming from a helicopter. You must
speed through the markers that will appear in front of you in very short
intervals. Each of these checkpoints will add a little bit of time to the
timer that is running for this task. You will also have an action meter on
the screen that you will try to keep full by hitting cars and going over
jumps. After you have passed through the second checkpoint, you will come
upon the first car that is available to hit. They will always be coming
right at you and will always have a red arrow over them. Hitting them does
not damage your car, but they will instantly burst into a fireball. Follow
this course as quickly as you can and hit every car you can to keep the
meter full. Keep an eye on the radar to watch where the next checkpoint
will be so you don't get too far off course. When you near the southern end
of the island, the course will take a sharp right turn into an narrow alley.
As soon as you turn into the alley, hit the gas as hard as you can so you
can hit the ramp at the other end at top speed. Doing so will give you a
cut scene showing your car going through the window of the building and
landing in someones apartment. When you see this, the mission is complete.
Reward:

$850

*************************************************
*
3. Armando and Diego Mendez
*
*************************************************
a.

"The Mugshot Longshot"

Since Lance has put you in such a deeply bad position with the Mendez

Brothers, you are now going to have to convince them somehow that the Vance
Brothers are not the ones to be angry at. You need to convince them that
Jerry Martinez is working for the DEA, true or not. Grab one of the
Sentinal XS parked outside the mansion and head to the marker near the
police station in Washington Beach. When you get there, get out of the car
but stay close to it. The camera is automatically chosen from your
inventory. Use the R button to look through the viewfinder, then the X and
square buttons to zoom in and out. When Martinez gets in the car with the
agent, zoom in tight on the two of them through the windshield. If you have
not zoomed in close enough when you snap the picture, you will get a message
telling you that you need to try again. When you have a good picture, jump
back in your car and get ready to follow the agent and Martinez to their
next destination. Don't lose the car or let it get too far away and don't
get too close to them or you will spook them and fail the mission. They are
headed to the Marina. When they get there, pull up outside the pier and get
out and walk to the next marker just on the pier. Use the same procedure to
snap another picture of Martinez and the agent. When the picture is
successful Martinez will see you taking pictures and they will take off.
You will now have a 4 star wanted level for interfering with the DEA. Run
off the pier and grab a vehicle. The PCJ is perfect if it is sitting there
in its usual spawn point, just be careful NOT to grab the DEA Cheetah since
it will not work in a Pay N Spray. Grab the PCJ and take the path right
behind you up to the main road in front of the Marina and check your map to
quickly make it to the Pay N Spray that is just one block to the east of you
to lose the wanted level. When all is clear, head down to Lance's house to
grab Forbes' DEA ID badge. When you have everything you need, head back
over to the other island and take everything to the Print Works now marked
on your map. If you played the original Vice City, you'll remember that the
Print Works is the site you took over to make counterfeit money. When you
arrive at the Print Works, the mission is complete.
Reward:
b.

You didn't have to deal with Lance during this mission.

"Hostile Takeover"

The Mendez Brothers aren't happy with the amount of money one of their
businesses has been bringing in. They want you to go down and take it over
so it will make some more money. If you have tried to take over all the
businesses before getting to this mission, this is the ONE site it would not
let you take over, and now you know why. Head over to this business just
south of Vice Point Mall. Approach cautiously because as you get near you
will see the many red arrows appear in the distance, and you know this is
never a good sign. You need to kill all the bikers that are protecting this
site, and for a medium sized business, there are quite a few of them. If
you have a high powered assault weapon like the AK-47 or the M-16, you
shouldn't have too much of a problem taking people out, but your antics are
sure to attract police attention and they WILL show up at this very visible
location. Be careful not to shoot them unless you have to when they just
wont leave you alone. If you need it, there is some armor behind the nearby
hotel. If you really need to, before all the bikers are dead, you CAN leave
the scene and lose a wanted level or grab some health and armor without any
penalty, and return to the scene to finish them off. When all the bikers
appear to be dead, a small pack of them will take off on bikes. Grab one of
the bikes belonging to one of the dead guys and give chase. A bike is best
here because you can shoot forward, making your killing much safer. Work
your way through the pack of bikers killing them all as you go. When the

last biker is down and out, you own the business and the mission is complete.
Reward:
c.

$1000

"Unfriendly Competition"

Mendez tells you that some unwanted competition has moved in to Vice City
and he would very much like it if you would eliminate that competition.
Grab one of the cars in front of the mansion and head toward the first mark
that appears on your radar. This mission starts off fairly easy, and
quickly turns in to a nightmare before its over, so make sure your health
and armor is full and you have PLENTY of assault rifle ammo. As you get
close to the first marker, look to see where all of your marks are located.
If you are quick enough not to get the car blown to bits, you can get most,
if not all of these targets by sweeping past in a single drive by. If you
don't get them all, just get out of the car and take out the stragglers from
a distance with an assault rifle. When those guys are out, you'll get a new
marker over at the hotel to take out the second dealer. This is where it's
going to get hairy, so be sure you are loaded up and protected before going
in to the marker there. When you enter, you'll be treated to a view of all
the lovely ladies in bikinis sunning themselves by the pool. You will
confront the dealer and he will run away leaving you with all the lovely
ladies who are now heavily armed and ready to make hamburger out of you.
AS SOON AS YOU HAVE CONTROL run and jump into the drained pool that you are
standing in the midst of. Don't do this and the ladies will saw you in half
before you can pull a trigger. You are severely outnumbered here, so it's
no place to screw around. Once you are in the pool and behind the relative
safety of the pool wall, you have a little breathing room. The girls don't
really run after you to hunt you down much. They mostly stand in one place
and splatter your general vicinity with bullets, so stay out of view. Your
first order of business should be the girl high up on the diving board. You
have time to take out the sniper rifle and take her out if you have one, but
once she is down, switch back to the assault rifle. Now take out any girls
that are in the drained pool with you and any that pop up behind you. Keep
an eye on your radar because as more spawn (and they will) they often pop
up behind you and these are the most dangerous to you. Once you are in
relative safety, then you can walk around the pool to a more shallow area
and begin picking off the rest of the girls. Use the pool wall to slip back
behind and take a breath if you need to and always always always watch the
radar to make sure you get anyone that sneaks up behind you. It will seem
like the girls will never stop spawning, but I promise you they will.
Eventually you will see that the number of girls has trickled down to 3 or 4
and you'll know you are close. After all that mayhem is over, you are sadly
not done with the mission yet. The dealer takes off across the beach on a
quad and you have to chase after him and kill him. There is another quad
for you to grab. Hop on it and take off after him. There are more girls in
a helicopter chasing after you, but they never really catch up to you so
they aren't really an issue. Focus on the dealer and the guard he has
riding on the back. The guard is shooting at you, so use your ability to
shoot forward to quickly remove him from the scene. The dealer has a health
meter that appears on the screen. Drain it as quickly as possible because
in addition to everything else you've had to deal with during this mission,
he is also lobbing grenades over his shoulder as you chase him. He is
making his way toward a boat on the north end of the beach, but if you have
the ammunition and the persistance, he won't even come close to making it.
Shoot him until his health meter drains (and I had it drained so fast I

didn't even see it fall) and he'll fall off the bike dead. When he does,
this nightmare is finally over. In addition to your monetary reward, you
unlock a purchasable quad at the same spot you picked up the one you are on
behind the hotel.
Reward:
d.

$1500

"High Wire"

If you are good at piloting a helicopter in GTA, then this mission is going
to be a welcome relief after the last one. Head over to the marker in
Little Haiti to meet up with Diego and receive your instructions. If you
are a little lost, the marker is just inside the entrance to the junk yard
that you had to rush to in the original Vice City to save Lance. (Seems to
be a theme, saving Lance's ass, huh?) You will be given a helicopter fitted
with a large magnet. Climb in the chopper and take off headed toward the
marker down south in the ports. This first pick up is pretty uneventful,
just lower the helo down over the container and when the magnet is close
enough the container will latch on. When it does, pull up and fly away.
Take the container to the cargo bay now marked on the map. To release the
container, simply lower it into the yellow marker and it will detach when
you are close enough to the ground. The second container is going to be a
little more challenging as it is on the back of a moving vehicle. You have
to snag this container before the truck reaches the police station in Little
Havana, and by the time you fly to it, it's not going to be far from it.
The truck frequently pauses which gives you a good opportunity to grab the
container, and this game seems to be much more forgiving about rotor blades
going through tree limbs and power lines. Unless you actually hit the tree
trunk itself or the light pole itself, it seems to let you get away with
flying through everything else. Catch up with the truck as quick as you can
so you have some time. (When I caught up to it, it was going east down the
hill coming from the hotel by the airport and came to a stop at the
intersection to turn left onto the main road. I snagged it while it was
waiting to turn). Try to get the magnet as flat as you can on the container
and it will soon pick it up. As soon as you have it latched on, pull up
and out of the area to avoid colliding with further obstacles and destroying
your helo. Take this container to the same place you took the first one and
drop it off.
There is one last pickup to make, only this time it's not a container, it is
Diego Mendez and his car. He is being persued by angry bikers and he needs
you to come and pull him out before he gets killed. A damage meter appears
on the screen to indicate the health of Diego's car. It is already starting
to get beat up and he is way over on the other side of the map, so fly your
brains out straight east. He is on a set route, so your best bet to pick
him up is going to be on the wide road that runs along the beach on the
east side of the east island. The road is wide and has few obstacles, so it
should make it easy to get him picked up. If you fly fast and straight, you
will more than likely make it to this road before he does and knowing that
he will be coming from the north end heading south will help too so you
don't start at the wrong end of the road. When he appears with his bikers
in tow, make sure you are facing south along with him and get lined up over
his car. Lower the magnet onto his roof and as soon as he is latched on,
lift quickly up and out to get him away from the bikers. The damage meter
will remain on the screen, so I recommend you don't slam the car into
buildings on your way over to the parking deck you are going to place him

on. The yellow marker for the drop off point will be on the top level of
a parking deck located not far from where you picked him up, very close to
the Pole Position strip club (although I don't think it has a name on it in
this game). Drop him off in the same way you dropped off the containers,
and the mission will be over.
Reward:

$1500

*************************************************
*
4. Lance Vance Part 6
*
*************************************************
a.

"Turn On, Tune In, Bug Out"

It would seem that the DEA is on to you guys and they have you and Lance
bugged. There is a way to put a stop to it and all it takes is a little
firepower. Head to the Ammu Nation right up the street and grab yourself
a rocket launcher. I had enough money at this point that grabbing 4 or 5
loads of ammo wasn't a problem either, but it was a "just in case" as you
probably won't need the extra. Plus it's just fun to have. Once you are
armed with the launcher, get back in your car and head to the back of the
police station in Washington Beach. You have an evidence meter that is
slowly filling and you need to get the antennas knocked out before the meter
fills. Each antenna you take down will slow the meter down a bit. Get up
on the platform where they park the police cars and take the stairs up to
the roof. There are two towers up here, so whip out that rocket launcher
and blow them up. You have a helicopter up here, and you could use that, so
be careful not to blow it up in the process. When the towers are down, you
have a two star wanted level, so grab the helo and take off out of there and
police units on the ground will be of no concern. Fly over to the other
island and land on the roof of the police station in Little Havana. Blow up
the two antennas on this roof as well and your wanted level will go up to
four stars. You have a couple of options here . . .if you know where some
police bribes are that you can either fly through or access quickly, do so
to drop your wanted level a bit to make the last part a little easier, but
keep in mind that you probably don't have much time left at this point, so
get back in the helo and head for the roof of the police station in downtown.
If you didn't drop your wanted level, find a clear spot and land and land
quickly before the SWAT team shoots you out of the sky. Get on the roof,
get out of the helo and arm yourself with an assault rifle. Take down any
SWAT agents you can find. They do not respawn, so once they are down, they
are gone. When the area is clear and you are able, switch to the rocket
launcher and take down the last two towers. You are all done now but the
escape, as your wanted level is now maxed out. In order to complete the
mission you have to lose the wanted level and there are a few ways you can
do it. There should be a new unused helo parked on the helipad of this
police station if the one you flew in is too badly damaged. Grab it and
take off, high above the ground to avoid the fire from below. Once again,
if you know where a few police bribes are that you can access quickly
without getting shot down or killed, by all means do so. The other option
is to do what I did, which takes a little more balls but is much quicker.
Fly over to the marina on the eastern island and land on the northern end of
the marina where the PCJ spawns. The cops tend to stick to the roads when
they are after you unless they actually chase you into an offroad situation,

so if you approach the marina from the water, there won't be any police
around the PCJ. Get out of the helo quickly and hop on the PCJ. Take the
path that is behind you up to the street and check your map to quickly dash
over to the Pay N Spray that is just around the block. Most of the time
you'll be in the Pay N Spray before the police ever figure out where you
are. Wanted level gone, mission over. You get a page from your good friend
Reni.
Reward:

A miserable $300

*************************************************
*
5. Reni Wassulmaier Part 2
*
*************************************************
a.

"The Colonel's Coke"

Gonzales wants to move his stash, and he's going to need a little help to
get it moved because Diaz doesn't want to see it happen. Go over to the
marker near the pier in downtown where Lance was kidnapped earlier. You'll
be given a Sea Sparrow helicopter and a couple of gunners to ride with you.
Your job is to follow Gonzales' boat as he travels south to the new hiding
spot. It's going to be a fairly long trip, so keep a couple of things in
mind. There will always be Diaz boats chasing Gonzales, so constantly keep
an eye on his health meter that will be on the screen. The gunners riding
with you are AWESOME and will do a large majority of the work for you, even
though you have very powerful guns mounted on the helo (press circle to fire
them, but they only shoot straight forward). Keep low enough so that the
gunners can take out the persuing boats and keep moving from side to side
so that your helo is harder to hit from below. The gunners take out the
persuing boats pretty quickly, but you can help by using your guns to take
out any enemies that may have camped out on bridges on the way south. As I
said, this will seem to be a pretty long flight, but as you near the bottom
of the island and get ready to turn west, a helicopter will appear and
Gonzales will stop the boat. Get slightly above and to the side of the helo
to avoid its powerful guns. The enemy helo will now have a damage meter on
the screen and you simply have to wear it down in order to move on. The
gunners do a pretty good job of eliminating the helo, but if you can get
into a position where you are to the side of the other helo, lower yourself
level with it and lay into it with your own cannons. The helo will soon go
down in a ball of fire and Gonzales will carry on. Continue to follow
Gonzales as before and very soon, he will pull in to his destination and the
cut scene will play ending the mission.
Reward:

b.

$850

"Kill Phil"

Reni's director Barry has found himself in a bit of debt. 3 million dollars
in debt actually, and the people he owes the money to are threatening to
kill Barry's good friend who is arriving shortly. Drive Barry over to the
hotel on the east side of Vice Point and pick up the bulletproof limosene.

Drive the limo down to the meeting point in the grassy area on the north
side of the road just as you approach the bridge onto Starfish Island. Keep
the limo in good shape on the trip there. When you arrive, Barry's friend
climbs out of a helicopter and you are suddenly ambushed. You are now
standing outside the limo and coming under fire. Switch to an assault rifle
if you don't already have it. There are only 5 or 6 of them so make quick
work of them and don't let Phil's health meter empty. When they are gone,
climb in the limo and head south toward the new marker at the hotel by the
marina. More attackers will come at you in vehicles, and they are pretty
vicious, but don't waste any time trying to drive by shoot them. Rely on
the bulletproof abilities of the limo to get you through and just keep in
mind that the limo is NOT crash proof, so you will still be taking damage.
Focus on getting to the marker and you should get there just fine. When you
arrive, enjoy the cut scene indicating the end of the mission, and
congratulate yourself because you've just saved the life of famous 80's pop
artist, Phil Collins! (Now I feel old! I remember buying his albums, on
vinyl!)
Reward:

c.

$1000

"Say Cheese"

Reni needs a stunt driver again and this one is annoying. You're going to
start off (yes, I did say "start off") on a jetski at the pier just behind
the movie studio. Climb on to begin the mission and hit the first marker to
begin the countdown. Reni will be hovering overhead in a helo being an
annoying pain in the ass, so do your best to ignore him and hit each marker
to extend your time. At the fourth marker you'll get to your first jump.
The thing about the jumps is that they tend to be well hidden by the markers
you are supposed to drive through and sometimes it's hard to tell when they
are coming. If you have enough time and are lined up on the ramp, lean over
the handlebars of the jetski as you would on a motorcycle to get a little
extra speed. The jumps tend to be over land masses that you will get stuck
on if you aren't going fast enough. At one point during the course, you
will jump into a landlocked narrow body of water in the middle of the golf
course and you will have to quickly get yourself lined up and leaned over
to get over the ramp at the other end of this strip of water. If you manage
to clear over to the other side, you'll zoom across open water through a
couple more markers and hit a final ramp that will land you on the street.
Hop off of the jetski and climb on to the PCJ with the arrow over it parked
nearby. You now have to wind through the streets on the PCJ, hitting more
markers as you go to keep your time up. There aren't any jumps to go over
or vehicles to hit on this course, so just pay attention to your radar so
you know where the next marker will pop up. When you get relatively close
to Lance's house, you'll hit a green marker that will indicate the end of
this course. At least they put the easy part at the end of the mission.
Let's go have a relaxing game of golf with Gonzales. . .
Reward:

$850

*************************************************

*
6. Gonzales
*
*************************************************
a.

"Home's On The Range"

You head over to the golf course to hit a few balls with Gonzales. You can
find a helo and fly in if you don't feel like leaving your weapons at the
gate, but you won't need them here so it doesn't really matter. Gonzales
has strapped a disloyal friend to a bouy out in the water off the driving
range. The bouy is rigged with explosives that will go off when the bouy is
struck with a golf ball. With you going first, you and Gonzales are going
to take turns hitting golf balls out over the water in an attempt to hit the
bouy. If you've played any kind of golf video game before, they all pretty
much work this way or in a similar style. You will get a red bar at the
bottom of the screen with a green zone near the right side of it. This is
your strength bar. To start the swing, press X and the indicator will move
across the bar, press X again to stop the indicator in the green area for an
optimal strength swing, the green marker will automatically move to the left
side of the bar and the indicator will also automatically start to move back
to the left as well. This is your accuracy bar and again, you must hit X to
stop the indicator in the green area for optimal aim. At this point you
will cut scene to the ball flying towards its destination. If your aim was
true, the ball will hit the bouy, the bouy will explode and Jesus will die,
ending the mission in your favor. If your aim is off, you will watch your
ball splash into the water and it will be Gonzales' turn to try. You can
watch his swing or hit X to skip watching his turn. If you keep missing,
eventually Gonzales is going to hit the bouy and win and you will fail the
mission and have to start over. Keep in mind that the better your shots
get, the better Gonzales' get, so if your shot misses, but is only slightly
off, there is a pretty good chance that Gonzales' next shot will win the
contest. Hit the bouy first and you win the contest. Mission complete.
Lance will page you at this point to let you know that Martinez has bailed
out on his DEA protection and is on the loose alone. Lance's mission marker
returns on your map.
Reward:

b.

$1000

"Purple Haze"

Gonzales' mission marker has moved onto the island, so check your map to
find it. Gonzales' has managed to cut Diaz's coke so that he has a bit of
a stash to sell on his own. He wants you to drive it over to meet with some
potential buyers. Drive to the marker that now appears in Ocean Beach
outside the lockup where the van is store. Get in the van and drive to the
new marker for the meet. In the cut scene that follows, you get plowed over
by a semi that comes from out of nowhere. You are knocked out and the coke
that hasn't been spread all over the pavement is stolen. When you wake up,
you find that you have been lying in a pile of spilled coke and you seem to
be heavily under the influence of it. Run through the alley to the marker
that indicates the phone. Your controls at this point are ok on foot, but
it's about to get interesting. When you enter the marker, you call Gonzales
and let him know about the robbery. He wants you to hunt down the thieves
and get his stash back. You have about 4 game hours to complete this task.
You have a couple of options here. There is a Sanchez parked right in front
of you that you can take and drive the new marker on Starfish Island,

however the effect the coke is having on your control can make the Sanchez a
difficult vehicle to drive as you have to constantly sway your steering back
and forth to keep up with the swimming motion effect the coke is having on
you. You could alternately jack a car as it goes by, which isn't any easier
to steer, but you're not going to fall off of a car. You could also run
just up the street and grab the helo off the roof of the police station.
The coke seems to have very little effect on the control of the helicopter.
(scary thought, isn't it?) Whatever you choose, head to the marker on the
east side of Starfish Island. When you arrive at the party, there will be a
swarm of partygoers that don't appreciate your presence. Pull out your
assault rifle and take all of them down. Thankfully, the coke doesn't
effect your auto aim abilities and you should be able to take them all out
pretty quickly. Be sure to check your radar for stragglers, then head over
to the van that was so recently stolen from you. You have another challenge
ahead of you now. You must drive the van through your coked out haze back
to the lockup and as if that isn't enough, you also have a two star wanted
level. You don't have enough time to get to a Pay N Spray, and as long
as you match the sway of the camera as you drive, you should get to the
lockup without too much trouble. Just get the van into the marker before
time runs out and the mission will come to a close. Gonzales lets you know
that he is unhappy with your performance and that your business relationship
with him is over. Don't worry. This isn't the last you'll see of Gonzales.
Once again, Reni needs your help and his marker appears on your map.
Reward:

$1000

*************************************************
*
7. Lance Vance Part 7
*
*************************************************
a.

"Taking The Fall"

Lance's sixth sense is telling him that the bikers are responsible for coke
that has come up missing. Unfortunately for all of us, Lance's sixth sense
isn't worth six cents, but we're gonna go along with his little tirade
anyway. Climb in the helo on the helipad next to Lance's house. Lance will
get in armed with an assault rifle. Take off and head toward Starfish
Island. You will notice a balance meter on the screen, and as you tilt the
helicopter it will empty and fill. The higher the tilt meter is, the better
Lance's aim will be. If the meter is empty, Lance has no balance and he
will not fire at all. The first set of bikers will be found crossing
Starfish Island. Get low behind them and pull up on their left side. Keep
the helo as steady as possible while still maintaining some forward speed.
Lance (for a change) isn't too bad at taking the bikers out, so you should
have most of them down before they get off Starfish Island or shortly after.
The next set of bikers is on the ground around the large hotel being
constructed just up the road towards downtown. Fly down near the bikers
here and maneuver the helo so that it is in a slow drift hover with Lance
facing the bikers. He should take them out pretty quickly, and then move
on to the next set around the other side of the building. When all the
bikers on the ground are dead, you will be informed that there are more on
the roof. Fly back up and use the same methods to allow Lance to kill these
guys as well. When it seems that all of them are dead, one more will pop
out and blast the helo out of the sky. You and Lance fall and miraculously
survive, but Lance is up in the building surrounded by bikers and you landed

on the ground in front of the hotel. So now once again, you have to save
Lance's ass from a situation that nobody should have been in in the first
place.
Watch the red markers around the hotel, and take out the 6 or 7 bikers that
are there with you on ground level. Use an assault rifle to cap them from
a distance and you shouldn't take too much damage from them. When the
ground level guys are all gone, run up the scaffolding on the back of the
hotel, taking out the one guard that is standing on it on the way up. When
you get up to the next floor, you will be in a big open room with a couple
of pillars here and there, about 4 bikes and several bikers. As we would
expect, Lance's marker is in the opposite corner of the room from you, and
you're going to have to eliminate all the bikers between you and him. Use
the pillars for cover if you need them, but if you've got plenty of ammo in
that assault rifle of yours (which you ALWAYS should), you should be able to
kill them all pretty quick. Lance is hidden behind a pillar, so you should
not have to worry about accidently killing him. When all those bikers are
gone, approach Lance's marker and the cut scene ending the mission will
play. You just saved him again, and now he grabs a bike and takes off out
of the building, leaving you behind once again.
Reward:

b.

A piddly $300

"White Lies"

As though Lance hasn't frustrated you enough yet, then there is this
mission. Lance and Louise have been getting coked up together, behind your
back. You get mad and yell at all of them. Lance gets mad, because he's
coked up and getting yelled at makes him mad, so it's high time he goes out
and does something incredibly stupid since he is in the mindset. Lance will
run out and jump in the helo outside and start to fly away. You are left on
the ground with a hovercraft to chase after him, because Lance is taking all
of your product and tossing it out of the helo. The hovercraft will take
you on both water and land, which you need because Lance is dropping the
stuff in both places. The packages appear with green arrows over them and
you need to drive through them to pick them up, however . . . . there is a
minor problem here and a major one. The minor problem is that the packages
don't stay there for long and you need to reach them before they disappear
or you won't have picked up enough to fill the meter on the screen and fail
the mission, so you need to stay as close to Lance as possible. The major
problem is that steering this damndable vehicle with any accuracy at all is
about like trying to dam the Mississippi river with a popsicle stick . . .in
either case, you're just going to end up wet and looking stupid. When you
have managed on your 27th attempt of the mission, to get enough packages
picked up to fill the meter, you can be satisfied that the mission is done.
You will have unlocked one of these lovely vehicles for purchase at the pier
behind the Clymenus Suite, which you will go buy immediately because you
enjoyed driving it so much. Believe it or not, this is NOT the most
frustrated with Lance you will be before the end of the game. Play on.
Reward:

c.

$1500 (Should be $15,000,000)

"Where It Hurts Most"

Louise calls you, disturbed by recent events in your lives. She tells you
that she will try to handle Martinez's boys on her own since Martinez is
still under the impression that he can get to you by getting her. He is
correct for having that impression. I showed up before this mission flying
a Little Willie I grabbed at my Clymenus Suite save point and landed it on
the helipad next to the house. After I started the mission and went back
out of the house, it was surprisingly still there, so I grabbed it and flew
on over to the King Knuts in Little Haiti where Louise was supposed to be
waiting for me. Upon your arrival, you see and hear Louise screaming out
the window of a passing car for help and suddenly you are attacked by some
rednecks. There only seems to be three of them, so kill them quickly, as
their only purpose is to slow you down from your real objective, which is to
get Louise back from Martinez's goons. You now have 3 blue markers on your
map indicating three possible locations that they may have taken Louise.
There is also a health meter on the screen showing you Louise's health. You
have to find her before this runs out, and give yourself some extra time as
this meter will continue to run after you find her and you have to take her
to the hospital.
Which of the three locations Louise will be kept at is completely random.
So random that at this moment, the game doesn't even know where she is
because it is waiting on you to do something. The reason for that is that
the one thing that is not random, is that she will NEVER be at the first
location you look. After you have looked at the first location, THEN the
game will place Louise at one of the other locations, which will then be
totally random once again. Your best bet is to choose the nearest location
first. If you can manage it, grab a motorcycle and enter the southernmost
location which is an alley. You don't need to get off and look around for
her, you only need to get the car within visual range to know that she isn't
in it. So enter this alley, ignore the goons and just keep on driving
through before they can hurt you. Location 1 checked. Move on to the next
location just down the street and beside the fire department. I got lucky
and found her here. If she isn't here, she'll have no choice but to be at
the last location in the alleys just north of the hospital. In either case,
when you reach her, you need to kill the goons that are guarding her. When
you do, you'll see that she is badly injured and needs to get to the
hospital. Jump in the car she is in and get her to the marker in front of
the hospital in downtown as quickly as you can. Make it before her health
meter runs out and the mission will be successfully completed.
Reward:

$500

*************************************************
*
8. Reni Wassulmaier Part 3
*
*************************************************
a.

"Kill Phil:

Part 2"

Phil Collins is going to arrive at the arena for a sound check at 1730, and
there are concerns that there may be security issues at the arena before he
gets there. You need to complete this task before 1730, so grab the car
outside and get the hell over to the arena. Enter the marker at the front
door and inside you'll see a goon kill a security guard and run off. 5

yellow markers appear on the radar, and you must quickly check and clear all
of these locations before Phil arrives. Grab the bike leaning against the
wall and pedal off down the hall to the first location at the top of a small
set of stairs. There are 4 goons up there to take care of, so whip out an
assault rifle, or if you're feeling brave, just lay them all out with an
SMG without ever getting off the bike. When they are down, continue down
the hall until you get to the next, very similar, location. Repeat as you
did with the first set of 4. Move on to the third location, which will
bring you up a sharp set of stairs to the stage. Once again, 4 goons, lay
them out and move on further. The fourth location brings a break as there
is nobody there to cause any trouble, so keep moving on to the fifth
location. As prescribed, there are also 4 goons here as well, but one of
them has a keycard to the basement that you need. Kill all of these guys
and go to the one that had the keycard, which will be indicated by the green
arrow. Grab the keycard and go back the way you came to the marker for the
elevator to the basement. When you reach the basement, you'll be in a hall
outside a large room with 10 goons in it. There is a bomb in there set to
blow up the arena with Phil in it. Cautiously approach the door and take
out as many goons as you can from the hallway so that you don't leave
yourself too exposed. When you've laid to rest as many as possible from the
hall, step into the room and quickly eliminate whatever goons remain. When
they are all dead, you have stopped the bomb crew and Phil is safe to
perform his sound check. Reni pages you when the mission is complete to let
you know that he has told Ricardo Diaz good things about you. Diaz's
mission marker now appears on your map.
Reward:

$1500

*************************************************
*
9. Ricardo Diaz
*
*************************************************
a.

"Steal The Deal"

You find out quickly that your punk ass brother is also getting into
business with Diaz, so now you're going to be stuck helping him just as you
were about to announce your retirement from the drug running career. Diaz
knows Gonzales has been skimming drugs off the top and has them stashed
somewhere that he can't find. He wants you and Lance (Quentin?!) to find
out where it is hidden. In a rare display of clarity, Lance actually
figures out how to locate one of Gonzales' men and the two of you head down
to the Pole Position strip club to wait out your target. When he leaves and
gets in his car, follow him. As would be standard procedure, don't get too
close, and don't let him get too far away. When you get up near the
amusement park, you'll get a cut scene of the guy getting out of his car
and hopping on a jetski. Quickly pull up to the pier and jump on the jetski
that is left there for you. For once you are leaving Lance behind, only you
had the decency to the leave the jackass a car. Continue to follow the guy
on the jetski. Stay far enough behind not to spook him. A pretty good way
to judge a good distance to follow is to pull up behind him until you just
see the wake of his jetski. That is the perfect distance to follow. You
will follow him south until you reach a set of docks out in the middle of
the water. When you have followed him far enough, your radar will show all
the guards that are patrolling this area.

If you feel so inclined, and you are properly armed, you can take out all
the guards around here. Zoom up to the docks with the jetski and climb out
onto the little maze of piers. Your presence is unwanted, and you will be
fired upon from guards on foot spread around the pier. Your biggest concern
are the ones up in the towers, as they can hit you wherever you are. With
them out of the way, pull out an assault rifle and take care of anyone left
walking around the piers. Now to clear out your exit. If you've got one
with you, and you may very well if you followed my suggestion at the
beginning of "Turn On, Tune In, Bug Out", you've probably got a few RPG's
left. Pull it out and take aim at the boats circling the docks. Just pick
a good spot out in the water and hold still. Don't use the reticle to chase
the boat, let the boat come to the reticle. Give the boat a little bit of
a lead time and fire. Each boat is only going to take one RPG, so you're
not going to need many. When everyone is gone, you're free to grab the boat
with the stolen drugs and drive it back to Diaz's mansion. Be careful when
pulling out of here because there is a pier that sticks out in your path on
the way out that you can easily get stuck on, and it would be a terrible
shame to fail the mission with nothing left to do but drive north.
Your other option for retrieving this boat is just to blast in there, jump
in the boat and drive like hell out of there. It is possible to do it this
way, but if you're not good at steering the boat, it won't take long for you
to go up in smoke. It's not a very sturdy boat and the guards high powered
weapons will quickly destroy it. Get the boat back to the yellow marker at
the dock at Diaz's mansion, and the mission is complete.
Reward:

b.

$1500

"The Exchange"

It's not necessary, but it does help if you already have a sniper rifle in
your inventory before you begin this mission. Diaz has made a deal with the
DEA to trade some drugs for some weapons. He's sending you to make the swap
so jump into the van parked in front of the house. Drive up to the meet in
downtown behind the hotel Lance stayed in when he first got to town.
(Remember way back then, when angry rednecks was the worst thing you had to
worry about?) When you arrive and step out of the van, you realize that
Gonzales has set up snipers all around the meeting place. There is a laser
scoped sniper rifle there for your use if you don't already have one and
have it selected. You are now in a timed mission to eliminate the 8 snipers
before the DEA arrives to make the swap. Use your radar to determine the
approximate location of the snipers, scope in with the R button, zoom in
with the square and start popping skulls. You can usually take out about
3 snipers without coming out of the scope, after that, just release the R
button, reposition yourself and go back in to the scope again. Do this
until you've hit all 8 snipers and you should have finished in plenty of
time before the DEA arrives. When they do arrive, you make the switch and
climb in to the truck full of weapons. As you leave the meeting area, you
will be met by more of Gonzales' men attacking in vehicles. The guy you
have with you will make a feeble attempt to protect you, but he won't have
much of an effect on them. Trying to drive by the attackers will just slow
you down and end up getting you killed. The best thing you can do here
is just get the truck down to the main road by way of the shortest, quickest
route possible. When you reach it, get on the grass all the way to the east

against the sea wall (the same way you did when you were trying to get
Umberto's dad back to the deli). There is something about driving this way
that makes you invisible to the attackers. Come out of the grass just
before you get to the bridge to Starfish Island and hit the road straight
down to Diaz's place. Turn the truck into the driveway and park it in the
garage that you know so well from the first Vice City game. You'll get a
page from Gonzales telling you he needs "one more favor" from you. I found
this to be a little intimidating considering what we had just gone through.
Reward:

$1750

*************************************************
*
10. Gonzales Part 2
*
*************************************************
a.

"Farewell To Arms"

In what seems to be an odd turn of events, you find Gonzales at Diaz's


mansion. The two seem to have struck some twisted agreement that pretty
much makes Gonzales Diaz's bitch. Gonzales is going to take the recently
aquired weapons back to his Colonel and you are going to protect him as he
hauls them to the airport. This time someone will be flying the helo while
you sit on the skid with the mini gun. You'll fly over Gonzales' truck
which will be indicated by a blue arrow. He'll be attacked by members of
the Shark gang as he tries to make his way to the airport. Their trucks
will be clearly marked with red arrows. Take them out as quickly as you can
so that Gonzales' health meter doesn't run out. The Sharks arent going to
run out of attackers, so don't plan on them easing up at any point, and much
to your chagrin, you'll also find that at one point the truck will stall,
and you'll have to aggresively protect Gonzales while he tries to get it
started again. He soon will and carry on to the airport. Just keep the
Sharks off of him all the way up to the back gate (near the hotel) of the
airport, and once he is in, the guards will block the gates so the Sharks
can't enter.
The fun isn't over yet, as now the Sharks are going to try to get in to the
airport. You now have to protect the guards from the incoming wash of
Sharks. Keep blowing up the trucks until they eventually stop hammering at
one gate, at which point you'll be alerted to the attack at the other gate
and you'll fly over there and do the same thing again. Once that one is
cleaned up, you'll fly back to the first gate and do it again. After the
third attack, despite your best efforts, about 5 trucks manage to get in
the gate. They drive in in a straight line, so try to take out as many as
you can before they get to the runway. Once they get to the runway, they
follow behind Gonzales' plane as it builds up speed for takeoff. One truck
has this nasty habit of getting on the other side of the plane where you
can't shoot at it without hitting the plane. Leave him alone and
concentrate on the vehicles behind. Blow them up as best you can and when
the plane gets far enough down the runway without getting destroyed, it will
lift off and fly away to safety. Your mission is now complete. For getting
through this, you have unlocked the mini gun at the Ammu Nation in Vice
Point Mall.
Reward:

$2500

*************************************************
*
11. Armando and Diego Mendez Part 2
*
*************************************************
a.

"Burning Bridges"

You meet up with the Mendez Brothers one more time to discuss the terms of
your severence from their employ. Their terms are that you give them
everything you own and get out of town. That sounds like some shit that
Lance would come up with and you don't find that acceptable. You state your
protests about such a deal and quickly find yourself clobbered over the
head. You wind up in front of a firing squad at the oil depot by the
airport. In a last attempt to save your life, you dodge the bullets, which
rupture the fuel lines and start a tremendous fire. Your executioners are,
uh, executed, but now you find yourself outside the depot with Lance trapped
within the flames inside. If you knew what was coming a few missions from
now, you'd leave his ass in there, but since you have to save him to
continue the story, you're going to have to go in and get him. When you
regain control, you'll quickly find out that you have no weapons at all.
Near the wall behind you, next to a Sentinal XS (which for some reason takes
a few seconds to pop up) you'll find several useful items, to include an SMG.
Grab them, then head up onto the platform. Grab the armor here if you need
it, then jump up into the pink marker. As soon as you get up there, a
couple of Mendez's goons will come running around the large oil tank.
Quickly put them to permanent sleep and grab their ammo. Keep in mind that
this mission is timed and you must move quickly in order to finish before
the pressure meter fills on the screen and the whole place blows with you
in it.
Continue around the tank where you will run into a few more goons. Take
them out and forge ahead. Your goal is to reach the nearest green marker.
Run to the right side of the oil tank you are facing and under the pipe that
is coming out the side of it. You'll be met by a few more goons in here and
should see the first valve nearby. Auto aim at the valve and shoot it until
you are told that you have closed the valve. Now turn and run around the
outside of the next oil tank. (starting from the first large oil tank when
you came down the stairs, you are basically going to weave in and out of
these large tanks.) More goons as you round the tank. When you get to the
other side, there is one goon with a shotgun off to your left as you run
toward the next valve. He is a good distance away and a lousy shot, so as
long as you keep running until you get to the valve, you can pretty much
ignore him. Shoot this second valve as you did the first. When that valve
is done, keep running past it toward a ramp that goes up onto a slightly
raised area. There is a goon at the top of this ramp, so take him out from
as far back as possible and run on up. Go straight across this raised area
and down the other side where you will be standing at the last valve and a
PCJ. Shoot the last valve until it is closed as well and climb on the PCJ.
Pick up Lance and keep driving in the direction he came from toward the pink
marker at the end. When you reach it, you will see the final cut scene and
have completed the mission.
Reward:

You're not dead.

*************************************************
*
12. Lance Vance Part 8
*
*************************************************
a.

"Blitzkrieg Strikes Again"

The Mendez Brothers are a wee bit peeved at your survival. Lance has
gathered all of your good buddies you have picked up during the course of
your adventure. Phil is there, and Umberto and they are all there to help
you protect your businesses from the attacks the Mendez Brothers are sending
out. If you want to have some fun, go into this mission with the newly
aquired mini gun. This mission is just like the first "Blitzkrieg", only
this time you are going to defend 3 businesses and you have only 7 and a
half minutes to do it in. At least you will be defending the three closest
ones.
Get to the first location and in addition to the timer, you'll have Lance's
health meter on the screen. Pull out your mini gun if you brought it and
simply spray down the attackers. Make sure that Lance doesn't run between
you and your targets or you'll end your own mission in a heartbeat. If you
don't have the mini gun, pull out an assault rifle and go to town, auto
target your brains out and lay everyone down. When a carload of attackers
show up, you know this round is about to end. Kill the carload and you'll
be prompted to move on to the next business. Quickly shoot on over to the
next site that appears on your map and repeat as you did with the first
site. Again, it will end with a carload of attackers. When it does, move
on to the third location and repeat exactly as before. Stop all three
attacks in the allotted time (you should have more than enough) and with
Lance's health intact (if you used the mini gun he'll barely have a scratch
on him) and you will have successfully complete this mission. Reni will
give you a rather strange page, and his missions will again appear on your
map. Diaz's missions will also be there, but for now let's finish up with
Lance and then we'll get Reni's final (thank GOD) missions out of the way.
Reward:

b.

$700

"Lost And Found"

Louise is due to be released from the hospital, but Lance isn't interested
in taking part in the reunion claiming that he has business to attend to.
You need to head to the marker at the hospital over in downtown to pick up
Louise. If you want to see something kind of funny, run up to the police
station in Washington Beach and grab the helo off the roof to go pick her
up. When you hover down over the marker to get her, you will switch to the
cut scene of you and Louise making amends and the helo you flew over here
will be hovering above you with no pilot, sticking half in and half out of
the hospital building. When the cutscene is over, run into the hospital
alcove and enter the marker to get up on the roof. (As you enter the marker
you will probably see the helo you brought come crashing to the ground
behind you finally) Lance paged you during the cinematic to tell you that
he is trapped in a burning building and *SIGH* he needs you to save him.
When you reach the roof of the hospital, climb into the Air Rescue helo and

take off to the east toward the marker for Lance's position. When you reach
the building, you will see your marker on the roof and Lance standing near
it. Quickly land the helo without hitting Lance with it, so he can get in
before the roof collapses. Take off as soon as you have him.
You find that the whole idea of picking up Louise and trapping Lance was
nothing more than a diversionary tactic by your good buddy Martinez. Now
he's got all your money and he is headed out to sea with it. Fly out to the
east over the water and follow the 3 red markers indicating Martinez's
boats. Keep an eye on the damage meter for your helo and get down low and
to the left of the boats so Lance can shoot the occupants. Once again you
have to keep the helo from tilting too much, or else Lance will be off
balance and won't shoot, or will shoot with minimal accuracy. Start with
the boat furthest back and work your way forward until all the occupants
have been eliminated. When they have, hover Lance over the largest of the
three boats and he will drop down and drive the boat, and your money, back
home. With Lance out of the way, head back to the west and drop Louise off
at her sisters apartment. They were even kind enough to leave you a large
enough spot in the middle of the road to land the helo. When Louise is
home, the mission is done.
Reward:

$1500

*************************************************
*
13. Reni Wassulmaier Part 4
*
*************************************************
a.

"So Long Schlong"

Mendez is just a tad upset with Reni for having put you in contact with
Ricardo Diaz, so he's sent some goons out to kill Reni. Reni has decided
that the only way out is to once again have a sex change operation. Yes, I
said again. Talk about confused. Anyway, Mendez's men are on their way to
the studio. Reni will leave and leave you to create a diversion while he
tries to get to the hospital near the south bridge. You wait in the movie
lot and Mendez's men will start to enter the compound through the front gate
and through another opening in the corner of the lot. Stand between the two
hangers near the golf cart, and you will be able to see all of them coming
no matter what point of entry they choose. You must not allow any of them
to get to the hangers and discover that Reni is not there. Just keep
back and forth and spraying the attackers with an assault rifle. Before
long, Reni will page you and let you know that he has been trapped by a
group of Mendez's men. He is in an alley near the Malibu Club. Climb in
the Deluxo parked on the lot and notice that Reni's health meter has
appeared on the screen. Quickly drive to the new marker on your map to meet
up with Reni before he is killed. When you arrive, you find Reni cornered
by four assassins. Barge in there, assault rifle in hand, and lay all of
them down. Now you need to get Reni the rest of the way to the hospital.
Grab a car that is in good shape (the one Reni was driving is probably not
a good idea), and begin the trek to to the south to get to the hospital.
Don't be afraid to pause and check your map for the best route, because more
of Mendez's men are going to come after you in vehicles, and they will be
relentless. An option that you have to make this a little easier is to get
back on the main road that runs in front of the Malibu Club and head south.

The Washington Beach Police station is right in front of you as you approach
the Y intersection, and what does any good police station have on its roof?
Why a helicopter of course. Get around behind the building and up onto the
platform where they park the patrol cars and run your little asses up the
stairs to get to the helicopter. Make it in there and you've got it made.
Rise up and away from your attackers and just cruise on over to the hospital.
When Reni is safely at the hospital, you have completed the mission.
Reward:

$1000

*************************************************
*
14. Ricardo Diaz Part 2
*
*************************************************
a.

"Domo Arigato Domestoboto"

Lance needs to clear up a debt with Diaz, and in order to do so, he needs
to destroy Mendez's bearer bonds. Lance can't do this, of course, because
he seems to be wasted, so you are going to have to. (It sincerely PAINS me
to know we can't kill this son of a bitch during this game!) Except for the
fact that you are saving Lance's ass again, this mission is nothing short of
a riot! I had more fun on this mission than any other in the game. Drive
out to Mendez's mansion and climb into the Boxville truck that is parked out
in front. You have now hacked in to Mendez's new toy, the Domestoboto. You
are in control of this device and you have a camera view of what the robot
sees as you drive it around Mendez's house. The robot has several different
arms that perform different functions which you will learn how to use
shortly.
The object here is to find Mendez's safe which you will do by using the
robots Comms arm (or by reading this walkthrough since I'm about to tell you
where it is). Periodically you will have to stop your mission to perform a
task that Mendez will bark out to you. When he does, you will have a time
limit to finish the task. If you don't complete the task within the time
limit, Mendez will destroy the robot and the mission will be failed. When
you are not performing a task, you should have the Comms arm selected. The
closer you are to the safe, the faster it will beep. To make the search
less frustrating than it was for me, you have to enter the store room on the
first floor and then go through the door on the right. Enter the blue
marker that you will find there to go to the basement. When you appear in
the basement, go straight ahead and a little to the right. You won't be
able to miss the safe since it looks like an industrial freezer.
When you have to stop to perform tasks for Mendez, he will randomly ask you
to do a few certain tasks. He may ask you to clean a room, in which case
you must select the cleaning arm, go to the specified room and simply drive
over the piles of dirt marked with green arrows. (You can tell if a task is
on the first or second floor by looking at the markers on your radar after
the task has been assigned. Go to the second floor by entering the blue
marker at the bottom of the stairs at the end of the hall.) Mendez may also
ask you to light his cigar, in which case you switch to the lighter arm and
pull up to the marker beside Mendez. After each task, you will again have
some more time to work on the safe.

*****
Mendez NEVER asked me to do any tasks with the very funny "pleasure arm",
but if you want to see some funny stuff, take the time to go upstairs and
approach each of the girls lying on the beds with the pleasure arm selected.
They give you some pretty good comments.
*****
When you are in front of the safe, you must have the Comms arm selected to
work on the combination. As you scroll through the numbers, there is a
color coded indicator near the top of the screen which will give you hints
as to how close you are. A light blue indicator means that you have a
correct number, but it is in the wrong position, a green indicator means
that you have a correct number in the correct spot, and if the indicator is
gray, it means you have the wrong number altogether. You have 20 attempts
to get the correct code. If you don't get it after 20 attempts, Mendez
will destroy the robot. Keep in mind that while you are trying to crack the
code, you will frequently be interrupted to do tasks for Mendez, so you will
have to keep coming back and forth.
The other option is that you can just read this walkthrough and put in the
code 8423 and be done with it. when the correct code is entered and the
door of the safe swings open, switch to the robots lighter arm and roll on
up to the bearer bonds. They will be set ablaze, the mission will be
complete and Mendez will destroy the robot anyway. It really doesn't matter
anymore. When the mission is over, if you haven't already, you might be
reminded that you are sitting in a vehicle needed at the Civil Asset
Forfeiture compound, and if you are like me, I looked everywhere for this
damn thing, so take it on down and turn it in. There is one final Reni
mission to do that only qualifies as a Reni mission because SHE briefly
appears in it, so let's get it done and clear up another issue while we're
at it.
Reward:

$2000

*************************************************
*
15. Reni Wassulmaier Part 5
*
*************************************************
a.

"In The Air Tonight"

Reni needs to be picked up from the hospital. HER operation was a success
and she's decided to head to Europe to start her career in the porn industry.
You need to take her to the airport.
****NOTE: I would very much like to have you readers write to me and tell
me how this next part went for them, because what happened to me and what is
supposed to happen are apparently two very different things. I've been told
that you are attacked by Mendez's goons on the way to the airport, and if
it is at all possible, it is best to take the helicopter behind the hospital.
When I did this part of the mission, I just hopped in the car that was
sitting in the parking lot and drove her across the south bridge and then up
to the airport. I never saw an angry soul at any point during the trip. It
was peaceful the whole way over.

When Reni is at the airport and safely on her way to Europe and out of your
life, you can head to the Phil Collins concert at the arena. You're at the
airport, so if you didn't already show up in one, grab a helicopter and fly
on over to the arena. Head to the marker at the ground level entrance and
walk inside. You are relieved of your weapons once you are inside the
concert and all you will have for the remainder of this mission is your
hands. Barry is a little bit ticked off that you are late because he is
worried about further attempts on Phil's life. On cue, you see some
suspicious activity on the light rigging above the stage. You are
transported up there as the concert begins and have a birds eye view of the
rigging which is a little uncomfortable at first. Red markers will pop up
on your radar indicating goons that are trying to cut the cables of the
light rigging. You really don't want them to do that. There are two meters
that appear on the screen now. Once is for the light rig stress and the
other is for cable damage. You need to keep those meters from filling.
When the red marks appear on the radar, run quickly to that spot and beat
the crap out of the guy that is trying to cut the cable. Succeed and he
will go down and you'll be left to look for more thugs. Sometimes two thugs
will appear on the rigging, one will start to cut through a cable and the
other will come after you. Don't fall for the ruse if you can help it, get
to the guy cutting the cable FIRST. While you are up here dealing with
these guys, Phil Collins is down below performing his ever famous "In The
Air Tonight". This mission will be interrupted frequently while you are
allowed to view the show (which, I might add, was VERY well done Rockstar!).
When the scene cuts back to you, look out for more goons and do your best
to stop them before they drop the lighting rig. If they manage to cut 5
cables, the rig will collapse on to the stage, kill Phil and the mission
will be failed. Keep the goons from cutting all the cables until Phil
finishes his song, and the mission is a success. Completing the mission
unlocks the "Phil Collins Concert" that you can buy right outside the door
of the arena for $6000. Now I know my memory can be a little fuzzy
sometimes, but last I remember, the most I ever paid for a concert ticket in
the early 80's was about $32, and that was for a Pink Floyd concert. If you
want to save your money, buying the ticket will do nothing more than show
you the concert you just watched without the interruptions of fighting the
bad guys.
Reward:

$3000

*************************************************
*
16. Lance Vance Part 9
*
*************************************************
a.

"Light My Pyre"

Ok readers, this is it. This is the one that convinced me that Lance has
NO RIGHT TO BE ALIVE! This is the mission that almost caused the demise of
my PSP.
Very important note here. . . .before you even begin this mission, make sure
you have a well stocked mini gun in your inventory. You will thank me for
this advice later.
You arrive at Lance's house looking for Louise, but instead you find her

sister there in a panic because your old friend Mendez has once again
kidnapped her. You've had enough of this crap and you are now highly
motivated to put an end to the situation. Lance seems entirely disinterested until you get outside and the Mendez Brothers send a message to
you both by blowing up Lance's car. Apparently this is what it takes to get
Lance mad, so he grabs the Freeway he stole from the bikers back in the
mission "Taking The Fall". Lance is getting himself in way over his head,
so you need to take off after him and at least take a shot at keeping him
safe. As soon as you have control, run east up the sidewalk in the
direction Lance went, and you should see a PCJ sitting by the palm tree in
front of you. Jump on the PCJ and prepare for the most frustrating ride of
your life. On your radar ahead of you, you will see a red marker and a blue
marker. The blue marker is Lance, and his health meter is also on the
screen. You can't let Lance die or the mission is failed, and therein lies
the biggest problem you will face in this mission. As soon as you take off
on the PCJ, you will most likely pass a car with a red marker over it stuck
sideways up against a tree in the median. I don't know what kind of glitch
this is, but it is persistant and it happened EVERY time I tried this
mission (and that was a considerable number of times). If you feel the need
you can shoot this car until it is on fire and then carry on. He generally
never gets the car unstuck so he can follow. Now catch up to Lance and the
next car. Lance is driving that bike like a complete idiot. He's is all
over the road and the car full of Mendez goons are shooting at him, and soon
you, as you approach the car. Now, the Mendez car does hold a steady enough
course, frequently enough that you can put quite a bit of damage into it by
firing forward from your PCJ, the problem you have here is that Lance's
enraged driving is so erratic, it almost seems as though he is TRYING to get
killed. If anyone or anything is going to hit you and knock you off course
so you can't shoot at the car, it's going to be Lance. If anyone is going
to knock you off the PCJ, it's going to be Lance. If anyone is going to
shoot Lance to death, it's going to be YOU because it seems to be a mission
for him to dart in between you and the car when you finally have a good bead
on it and can get some lead into it. He's there and you've taken a
considerable chunk of his health before you even have a chance to pull your
finger off the trigger. In doing this mission over and over again, Lance
was killed more times by ME than the Mendez goons.
You will have to deal with this car in the beach area, there will be another
on the short stretch of road from the police station to the Malibu Club,
another as you head north past the Malibu club and sometimes one more as
you dart through town to get to the bridge over to the Mendez mansion. It
is possible on occasion to destroy one car and get to the next one well
ahead of Lance, in which case, put as many bullets into it as you can before
Lance comes up behind you and knocks you into oblivion. The goal here is
for Lance to get to the bridge over to the Mendez mansion.
If by some stroke of luck or Divine Intervention or whatever the hell it
takes you manage to get to this point, the rest of this mission will seem
easy in comparison. Before you go to the Mendez mansion, make sure your
armor and health is at max. If you need it (and with Lance's behavior, you
most likely will), there is armor on the movie studio lot back in the corner
near the outer space set. There is health nearby as you enter the circle
that leads up to the Mendez home. It may look a little daunting with all
the guards and vehicles blocking the driveway, but truth be told, you're
going to ignore every single one of them and go straight into the house.
Prepare yourself from a distance before you take off. You are going to aim
your bike into a small space by a car that will allow you to enter the

right (east) entrance to the circular driveway. As soon as you are past it,
you will head around the left (west) side of the house so you are going in
a straight line across the front yard. Keep going around the house
as quick as you can and turn in behind the house between the house and the
pool. You should be right by the door with the blue marker to enter the
house, and you should have taken very little damage from the guards on the
way by. Arm your mini gun before you go in, and enter the marker when you
are ready.
You will be face to face in what is obviously your final showdown with
Armando Mendez. He lets you know that Lance and Louise are upstairs and
hints that they are already dead. (We should be so lucky that Lance is
dead) Armando is sporting a lovely flamethrower and this thing can do a
hell of a lot of damage to you in a big hurry if you haven't followed my
advice. There is health and armor in the room if you need it, but you most
likely won't be in here long enough to even figure out where it is. When
the camera angle changes so that you are looking down on the showdown, you
have control back. Make sure you are pointed straight at Armando and lay
on the trigger for that mini gun in your hand. Armando's health meter will
drop in less than two seconds and he'll hit the floor dead before he ever
gets to show you what his flamethrower can do. You will now watch the final
cut scene. Louise will die after the two of you say your good byes, and
Lance will stumble out of the house behind you. The mission is complete.
**GAME GLITCH!! It is a common glitch that the final cut scene for this
mission will have no audio. There isn't anything that can be done about it,
but know that sound will be restored as soon as you are placed back outside
and get the reward screen. If you really need to know what they said, go
into the pause menu and read it in the Brief.**
Reward:

$3000

*************************************************
*
17. Ricardo Diaz Part 3
*
*************************************************
a.

"Over The Top"

There is only one Mendez Brother left and Diaz is ready to take him out as
well and be done with the whole mess. Diego Mendez is hiding out at his
penthouse apartment in downtown and Diaz has a plan to take him out. He
needs you to break into the Army base and steal an attack helicopter. Diaz
trusts you to pick the partner of your choice to pull of this operation and
who would be more appropriate than Phil Cassidy. Head down to Phil's place
in the ports and enter the marker.
On your way to Phil's you will encounter a single Mendez vehicle parked
in the middle of the road waiting for your arrival. He will give chase and
try to stop you, but I found the best way to deal with him and not have to
worry about damage was to drive to the back side of the police station in
Little Havana and take the stairs up to the roof. If there is a helo there,
take it, if not, just stand up there and wait and the car below will
continue to ram the police building until it blows itself up. When it does,
crawl back down and drive on over to Phil's.

Wouldn't we be disappointed if Phil wasn't drunk? Glad we aren't


disappointed. convince Phil of the merits of this plan and you take off in
Phil's truck to a marker just down the road from the Army Base entrance.
When you arrive there, you will get out of the truck and Phil will slide in
to the drivers seat. He tells you to get ready while he creates a diversion.
There isn't a better piece of dialogue in the whole game than right here:
Vic:
Phil:

"I just don't want you to do anything stupid."


"We're breaking into a military base, and I'm drunk.
more stupid?"

What could be

After Phil smashes his truck into the main gate, head to the new marker
nearby and crawl up onto the structures to get over the wall of the base.
There are guards all over the place and spotlights slowly roaming the base.
If you want to do this quietly, you're going to have to avoid the spotlights
and the guards all the way across the base to the admin building on the
other side. Unless you want to spend the rest of your life playing this
mission, you're not going to do that. The admin building is straight in
front of you on the opposite side of the base, but you are going to have to
run around the fenced area between you and it. Going to the right (north)
seems to be the quickest path, so head over that way and around the fence
and take out the first two guards you see coming at you. Keep running
toward the admin building, stopping only to take out guards that are close
to you. You need to get to that blue marker at the door as quick as you
can. You should reach the door with only armor damage, but this won't be
a concern for you for long. As soon as you pop up inside, auto aim at the
two guards that come running down the hall toward you and blow them both
away. When they are dead, you have free reign of the building. No guards
will chase you in, and there are no other guards in here besides the two you
just dropped in the hallway. Check in one of the rooms on the right and
you'll find some armor to get yourself set back up. Go to the room with the
marker at the back of the building and step into it to open the gate to the
Hunter helicopter. You now have 2 and a half minutes to get to the helo
before the guards take off with it to keep it away from you. Run to the
front door, take a deep breath and get ready to step out into the mayhem.
Step out and the guards will be running for you. Turn immediately to your
left and you'll see a jeep. Run to it and climb in before the guards can
get to you. As soon as you're in the jeep, gun it straight ahead, running
over guards as you go. Go all the way to the opposite side of the base,
turn right around the fence, go to the next corner and go right around the
fence again and stop right in front of what used to be your barracks. The
blue marker is still outside the door, and in fact there is still health in
there as well as armor back in the showers, but at this point, you shouldn't
need it. When you climb out of the jeep, you should be right there at the
gate that you dropped to get to the Hunter. Run up to the Hunter quickly,
press triangle to yank the guard that is in it out and get in the Hunter.
DON'T PLAY AROUND HERE! As soon as you can get that thing to lift off the
ground, pick a direction, any direction and get the hell out of there.
There are guards in the towers that can bring down the Hunter, and sticking
around to play gunfight with the Army base is just going to get you killed
no matter how fun you think it's going to be. Once you are away from there
and flying in safe bullet-free air, turn and head toward Diaz's mansion.
Land the Hunter on the helipad on the roof and you have completed the
mission. You get a page from Martinez . . .it's time to end this.

Reward:

b.

$3000

"Last Stand"

This, ladies and gentleman, is the last mission of the story. Before you
even enter the marker to start it, make sure you have an assault rifle with
lots of ammo and an RPG with several rounds of ammo as well. THE RPG IS
VERY IMPORTANT TO YOU!! Being of full health and armor doesn't hurt as
well.
You begin this mission on your way to go take out the remaining Mendez
brother. You are in the Hunter helicopter and Diaz is giving you your words
of encouragement before you lift off. When the discussion is done, lift
off from the helipad and head toward Mendez's penthouse over near the arena.
As you approach the marker, you will see the marker turn into many red
markers. These guys are all on the two exposed floors of the building that
you see in front of you. If you are pretty good with the helo, you should
not have much of a problem here. Keep your distance from the building, but
get level with the two exposed floors. There are guards on both floors, so
you will have to adjust up and down a bit to make sure you can get all of
them. Rain rocket hell on those two floors by hitting the circle button.
Just keep blasting away. Creep sideways all the way around all 4 sides of
the building and just keep dumping rockets into those open floors and watch
the red marks just disappear from your radar. Some of the guards will
respawn and you will have to circle the building about two times until
eventually there are no more. (At some point while you are hammering away
at this building, you will pop one of the 99 Red Balloons). When all the
guards on those floors are gone, you will get shot down by someone on the
roof with an RPG. You can't avoid it, it's part of the mission, so just
watch the cutscene as Vic barely drops the Hunter onto the roof and walks
away before it explodes.
You're now standing on the roof near a doorway and some treats that have
been left there for you. You can take the treats if you wish, but if you
followed my advice at the beginning, you won't need them. Take the extra
RPG's just because they're free. When you're ready to proceed, enter the
blue marker at the door. You come out onto an office floor with Mendez
goons all over the place. Stand where you are for one moment and one will
walk out right in front of you. Auto aim him and take him down. Now creep
a little bit at at time around the wall, looking to your left. As each
goon comes into your view, auto aim him and take him down. Sometimes you'll
have more than one come into view at a time and you'll have to be quick with
your aim and fire routine. When the goons on your left are gone, you can
turn your attention to the right. There are a couple more goons in this
room with you, so take them down. There are a few in the next room you can
get from here without entering the doorway. Kill as many as you can before
you enter the next area. When you've done so, rush in and quickly shoot
down anyone that is left. Goons do not respawn in these areas, so once the
floor is empty, it will stay that way. If you need it, look around, there
is armor nearby. When you are again ready, enter the next marker to go down
to yet another floor. Once again, you are met by maby goons waiting for
your entry. You can run straight out and to your right to get behind some
file cabinets so you can once again do your creep and auto aim technique.
Once you've cleared everyone from this room, you can move forward and start
picking off the goons in the next room before you enter the door. You can

get all but two of the goons in the other room without passing through the
door, and one of those two you can get with the sniper rifle if you have it
because you can just see the top of his head over a copy machine. If you
manage that, you need only rush the room and kill the remaining goon.
Now you get a cut scene and a helicopter is landing on the roof. Your buddy
Martinez has shown up to join in the fight. Looks like it's going to be a
two for the price of one mission for you today! Head for the new marker at
the end of the hall so you can climb back up to a higher floor. When you
arrive at the next floor, you are automatically met with some armor, so
you know it's not about to get fun. Enter this next area and clear out any
goons you see on the radar, usually only two. Quickly look for an area
where you can hide behind some file cabinets out of view of a helicopter
that will appear outside the windows to fire at you. Things will now get
a little bit mechanical now which will help you get through this part of the
mission. When the helo is done firing, it will pause briefly and stare
through the window at you, then it will rise up out of sight. When it is
out of view, two goons will enter the floor from whatever half of the
building you are NOT on. Be ready for them when they approach and take them
down with your assault rifle before they even get close. As soon as they
are dead, run back behind the file cabinets, because the helo comes back
and sprays the room with more bullets. When it's done, it will again
briefly pause and stare through the windows. Take this opportunity to dash
out from behind the cabinets, pull up your RPG, quickly aim and fire a round
into the helo. Once you've hit it, or missed it for that matter, it will
rise back up out of view. Once again, two goons enter the floor from
whatever half of the building you are NOT on. Take them out as before.
This pattern will repeat over and over again until you run out of ammo or
you manage to put two RPG's into the helo. To save yourself some time and
make that a little easier, switch to the RPG while you are hiding behind the
cabinets waiting for the helo to stop firing. Then just run out, aim, you
should only need a quick adjustment and fire. It shouldn't take you long
at all to take down the helo. When it's gone, it's time to move on to the
final showdown of the game.
If you need it, some of the goons you killed during this goon/helo rotation
scene will drop armor. You should also find some health as well on your
way to the next marker which will put you back on the roof. When you pop
up on the roof, you'll get a cut scene. Diego Mendez and Martinez are both
there waiting for you. Martinez will throw around some insults, at pretty
much everyone present, and then it will be time to begin the final battle.
If you are looking for a big challenging battle here, prepare to be very
disappointed, because this is surprisingly over very quickly. When you have
control again, turn around and run up onto the slanted roof above the door
you just came out of. When you get up top, you look down and Mendez and
Martinez are standing right next to each other. Auto aim with your assault
rifle and hold the trigger until the first one dies. Switch over and auto
aim on whoever is left and do the same. You won't get hit by more than a
couple of rounds and you'll never have to move from your spot. You don't
even get time to talk shit. Boom, Boom, they're dead. Final cut scene,
mission over, game over, roll credits.
If this is all you have done in the game so far, congratulations on having
completed less than 40% of the game!
****************************************************************
Now that I've got this done and posted, I can go work on the other 60% so

you guys don't send me nasty e mails . . . keep checking back!!


--Eric
**************************************************************

*******************************************************************
*******************************************************************
*******************************************************************
******
III. Contact Information
******
*******************************************************************
*******************************************************************
*******************************************************************
My name is Eric Waechter. If you have any questions, comments, submissions
or anything else constructive to say, please send me an e mail to:
(E mail address has been moved to bottom of this section.
read ALL of this before you send me an e mail!)

You need to

I will answer you as quickly as possible unless you are sending flaming
e mails, in which case I will be ignoring you, telling your mom and sending
your e mail address to gay and bisexual porn sites.
****BEFORE YOU WRITE TO ME!!!****
I do not mind answering questions, in fact I have enjoyed hearing from
folks all over the world already and have met some really great people,
but I would ask this: Please don't write with a question until you have
CAREFULLY checked the walkthrough to be sure the answer isn't there. I
have been receiving a LOT of e mail and I'm the type of person who has to
answer EVERY SINGLE ONE (it is just the kinda guy I am and I wouldn't
sleep if I didn't answer one - not that I sleep anyway). Far too many of
the questions have been things that were answered in the walkthrough, and
either because the individual read too quickly or they had not read far
enough, they didn't find the answer they needed. Please help me by making
absolutely sure the answer isn't in the walkthrough already. Due to the
overwhelming number of repetitive questions I have received from previous
walkthroughs, I am no longer answering your e mail if the answer to your
question is in the walkthrough. If you dont get an answer from me, read
more carefully.
I am a writer. I write in English and I appreciate those that respond to
me in English, do it correctly. I do not respond to "internet shorthand".
Do not write "r" instead of "are". Do not write "4" instead of "for". Do
not write "2" instead of "to" and for God's sake, don't write "knoe"
instead of "know". I take the time to write using proper English, you
will take the time to respond to me in proper English. I believe
"internet shorthand" is an abomination of the language and simply goes to
demonstrate INCREDIBLE laziness. I also use capital letters, punctuation
and sentence structure. I expect you to do so as well. The idea here is
that if you can read it correctly, then you ought to be able to write it
correctly too. This is a major pet peeve of mine and I will not bend on
it. Any e mail sent to me like this will simply get this paragraph,
copied and pasted, in return.

DO NOT write to me and ask for game saves! Let me repeat, DO NOT write
to me and ask me for game saves! I have spent a lot of time playing the
game, writing the walkthrough, answering e mails, and updating the
walkthrough. I have done everything but take the controller from your
hands and played the game FOR you, and I am not going to do that too by
sending you game saves. If you don't actually want to PLAY the game, don't
rent or buy it. Thats just dumb. If you want to waste $50 that way, send
it to me instead. I have PayPal.
candiedskull (at) gmail (dot) com

FAQ/Walkthrough by Forelli_Boy
Version: Two SE | Updated: 07/19/07 | Printable Version
123456789012345678901234567890123456789012345678901234567890123456789012345678
90
Checking the margins, checking the margins, blah, blah, blah...
Forelli_Boy presents:
The UniGuide to Vice City Stories!
version TWO SE
Were you expecting some distracting ASCII art?
Let's just get to the good stuff already! :3
But first, a word our sponsor, the virtual attorney.
+
+

Disclaimer

+
+

This guide contains the data necessary to attain 100% in the video game
Grand Theft Auto: Vice City Stories, for the PS2 and PSP. If you have any
questions, make sure they haven't been answered in the E-mail Policy Section.
Grand Theft Auto: Vice City Stories and other games in the series are
copyrighted and trademarked to Rockstar Games, and their mention in this guide
is solely for information and entertainment purposes. This guide may not be
reproduced IN ANY PORTION OR FORM WHATSOEVER, on any other website or
publication apart from GameFAQs, NeoSeeker, MyCheats/1Up, HonestGamers, and
Super Cheats without the author's EXPRESS WRITTEN PERMISSION. Such permission
can only be attained by contacting the author at the E-mail address mentioned
in
the E-Mail Policy Section.
The views, opinions, political incorrectness and self-pity expressed in this
guide are the property of the author and may or may not reflect those of the
reader. I'm doing my part by limiting the profanity, but if you take offense
at

any of the above, then I'm afraid you're crap outta luck. That's FREEDOM for
ya.
==================================================0o0=
+==============+
| Introduction |
+==============+
"It's the EIGHTIES! And your only moral purpose is your own happiness,
no matter what the cost to others!" - Dwayne Thorn
"[Vice City stands] for freedom, my friend. For freedom. In a much-controlled
way, where everyone is alike, and looks alike, and can stand on
their front lawn with a 12-gauge shotgun...
THAT...is democracy." - Bryony Craddock
I love the 1980s. I love the music. The cars. (Oh, the CARS!) The babes. The
patriotism. Miami Vice. And most of all I loved the indulgence of the period,
and the way you could hack and slash your way up the ladder of prosperity and
show off the trophies (money, cars, women, etc.) without feeling a pang of
guilt, unless you were stupid enough to get caught. And you had to be pretty
stupid for that to happen in the 1980s. When you believed all the news you saw
on TV and suckled at the bosom of MTV and its synthesized pop. I didn't like
the
part about the sexual ambiguity as much, but I'm no hater (i.e. I hate
everyone
regardless. :D)
Unfortunately, I just happened to be born during the Ollie North Contra
scandal,
which marked the end of that era and the beginning of a national consciousness
in politics, current issues, and how they affect our daily affairs. It sickens
me that Red values are starting to penetrate our very morals - and many of the
Latin American and European governments we had tamed - now that there's no
more
Iron Curtain to keep them (or Al-Qaeda) caged.
Thankfully, there's a way for us to indulge in glorious years past, and it's
called Grand Theft Auto: Vice City Stories. Here you can indulge in what you
loved about the 80s and not get in trouble for it, unless you are stupid
enough
to transfer the actions in-game to real life.
Enjoy your stay in Vice City, and be sure to watch yourself!
"You are a sad and lonely man. You have some very strange ideas...
you should probably go into politics." - Maurice Chavez
==================================================0o0=
+==========+
| Contents |
+==========+

To skip down to a desired section, enter the four-letter string corresponding


to
the mission/section you want into the "Find" function on your browser, and
keep
clicking until the document scrolls down.
Special thanks to jtslau and Jeff Sapp for helping correct the contents.
NEW: Asterisks denote new content for the PS2 version.
I.

VERSION INFORMATION

[VEIN]

II.

STORYLINE MISSIONS
Chapter I
Sgt. Jerry Martinez
Soldier
Cleaning House
Conduct Unbecoming

[STMS]
[CH01]
[SGJM]
[JMSL]
[JMCH]
[JMCU]

Phil Cassidy
Cholo Victory
Boomshine Blowout
Truck Stop
Marked Man

[PHCA]
[PCCV]
[PCBB]
[PCTS]
[PCMM]

Marty Williams
Shakedown
Fear the Repo
Waking Up the Neighbors
O Brothel, Where Art Thou?
Got Protection?

[MAWI]
[MWSD]
[MWFR]
[MWWN]
[MWBT]
[MWGP]

Louise Cassidy-Williams
When Funday Comes
Takin' Out The White Trash
D.I.V.O.R.C.E.
To Victor, the Spoils

[LOCW]
[LCFC]
[LCTW]
[LCDV]
[LCVS]

Chapter 2
Lance Vance
Jive Drive
The Audition
Caught As An Act
Snitch Hitch
From Zero to Hero

[CH02]
[LAVA]
[LVJD]
[LVAU]
[LVCA]
[LVSH]
[LVZH]

Louise Cassidy-Williams
Hose The Hoes
Robbing The Cradle

[LCW2]
[LCHH]
[LCRC]

Umberto Robina
Nice Package
Balls
Papi Don't Screech
Havana Good Time

[UMRO]
[URNP]
[URBL]
[URPP]
[URHG]

Bryan Forbes

[BFFO]

Money For Nothing


Leap And Bound
The Bum Deal

[BFMN]
[BFLB]
[BFBD]

Chapter 3
Lance Vance
Brawn of the Dead
Blitzkrieg
Tune in, Turn on, Bug out
Taking The Fall
White Lies
Where it Hurts Most
Blitzkrieg Strikes Again
Lost And Found
Light My Pyre

[CH03]
[LVA3]
[L3BD]
[L3BK]
[L3TB]
[L3TF]
[L3WL]
[L3HM]
[L3BA]
[L3LF]
[L3LP]

Reni Wassulmaier
Accidents Will Happen
The Colonel's Coke
Kill Phil
Say Cheese
Kill Phil Part 2
So Long Schlong
In The Air Tonight

[REWA]
[RWAH]
[RWCC]
[RWKP]
[RWSC]
[RWK2]
[RWSS]
[RWAT]

Mendez Brothers
The Mugshot Longshot
Hostile Takeover
Unfriendly Competition
High Wire
Burning Bridges

[MEBR]
[MBML]
[MBHT]
[MBUC]
[MBHW]
[MBBB]

Gonzalez
Home's On The Range
Purple Haze
Farewell To Arms

[GNZA]
[GNHR]
[GNPH]
[GNFA]

Ricardo Diaz
Steal The Deal
The Exchange
Domo Arigato Domestoboto
Over The Top
Last Stand

[RIDI]
[RDSD]
[RDEX]
[RDDD]
[RDOT]
[RDLS]

III. EMPIRE BUILDING


Expanding Your Empire
Defending Your Empire
Empire Earnings
Missions
Loan Shark: Repo Man
Protection: Extortion
Prostitution: Pimping*
Drugs: Drug Running
Smuggling
Robbery

[EMBU]
[EBEX]
[EBDE]
[EBEE]
[EBMS]
[EMRM]
[EMEX]
[EMPM]
[EMDR]
[EMSM]
[EMRO]

IV.

UP BUTTON (R3) MISSIONS


Paramedic
Taxi Driver
Fire Fighter
Vigilante
Air Rescue

[UPBU]
[UBPM]
[UBTD]
[UBFF]
[UBVG]
[UBAI]

V.

SECRETS
Red Balloons
Fort Baxter
Escobar International
Viceport
Little Havana
Starfish Island
Little Haiti
Downtown
Prawn Island
Vice Point
Leaf Links
Washington Beach
Ocean Beach

[SCRT]
[SCRB]
[RBFB]
[RBEI]
[RBVP]
[RBLH]
[RBSI]
[RBLH]
[RBDT]
[RBPI]
[RBVP]
[RBLL]
[RBWB]
[RBOB]

Unique Jumps
Escobar International
Viceport
Little Havana*
Little Haiti
Starfish Island*
Downtown
Vice Point*
Washington Beach*
Ocean Beach*

[SCUJ]
[UJEI]
[UJVP]
[UJHV]
[UJHT]
[UJSI]
[UJDT]
[UJVP]
[UJWB]
[UJOB]

Rampages
Essentials of Being Prepared
Little Havana*
Little Haiti
Starfish Island*
Downtown
Prawn Island*
Leaf Links
Vice Point
Washington Beach
Ocean Beach

[SCRP]
[RPEP]
[RPHV]
[RPHT]
[RPSI]
[RPDT]
[RPPI]
[RPLL]
[RPVP]
[RPWB]
[RPOB]

V.

SIDE TASKS
West Island
Phil's Shooting Range
Dirt Track Madness
Playground On The Town
Crims On Wings
Vice Sights
Fire Copter
Haiti Hover Race
Skywolf
Playground On The Dock*
Rush!*

[SITA]
[STWI]
[SWPR]
[SWDT]
[SWPT]
[SWCW]
[SWVS]
[SWFC]
[SWHH]
[SWSW]
[SWPD]
[SWRU]

VI.

Human Memorial O.D.T*

[SWHM]

East Island
Beach Patrol
Harbor Hover Race
Playground On The Point
Land, Sea and Air Ace
Crash!
Mashin' Up The Mall
Watersports
Swinger's Club
Caddy Daddy*
Playground On The Park*
Crims On Water Wings*

[STEI]
[SEBP]
[SEHH]
[SEPP]
[SELA]
[SECR]
[SEMM]
[SEWS]
[SESC]
[SECD]
[SEPA]
[SECW]

Both Islands
Civil Asset Forfeiture Impound
Turismo

[STBI]
[SBCI]
[SBTS]

VEHICLES
Two-Door Coupes
Sedans and Wagons
Sports & Muscle
SUVs
Trucks & Vans
Heavy Vehicles
Two-Wheelers
Up Button (R3) Vehicles
Air Vehicles
ATVs
Boats
Miscellaneous

[VHCL]
[VH2C]
[VHSW]
[VHSM]
[VHSV]
[VHTV]
[VHHV]
[VHMT]
[VHUB]
[VHAV]
[VHAT]
[VHBO]
[VHMS]

VIII. WEAPONS
Melee Weapons
Projectiles
Pistols
SMGs
Shotguns
Assault Rifles
Heavy Weapons
Sniper Rifles
Supplementaries
Friendly Neighborhood Retailers

[WEPN]
[WPMW]
[WPPJ]
[WPPS]
[WPSM]
[WPSH]
[WPAR]
[WPHW]
[WPSR]
[WPSP]
[WPRT]

IX.

MULTIPLAYER MODELS LIST

[MPML]

X.

E-MAIL POLICY

[EMAP]

XI.

SPECIAL THANKS TO...

[SPTT]

==================================================0o0=
+=====================+
| VERSION INFORMATION | [VEIN]
+=====================+
Zero.A - 16 Jan 2007 - The First Version.

Zero.B - 27 Jan 2007 - Chapter II & first missions of III added. :)


Sort-of-completed Weapons List.
99 Red Balloons completed.
Updated other Secrets/Discovered Extras.
More content for everything else.
Zero.B2 - 30 Jan 2007 - Disclaimer updated. Guide now available on
HonestGamers.
Rampages and Unique Jumps completed.
Rectified Empire Missions: Drug Running.
Zero.C - 5 Feb 2007 - After 120 game days, 140 mission attempts not including
reloads, 40 hours playing time, and 70 saves, I've got 100%.
All content pertaining to that will be included here.
One - 11 Feb 2007 - Went ahead and put up the first formal release.
Happy Heart(break) day.
One.A - 13 Mar 2007 - Happy Saint Paddy's Day!
First PSP/PS2 version. Now very incomplete once again.
One.B - 18 Mar 2007 - All PS2 exclusive sidetasks found (I think,) as well
as all new Unique Jumps and Rampages. Chapter 3 still to
go. Jagshemash.
One.C - 23 Mar 2007 - Clarified a few details.
Special thanks to Jeff Sapp for noticing an omission in the Table of
Contents. New purchases for unlocking East Island.
Still trying to start Chapter 3 and the upper-level businesses.
Stay tuned!
One.D - 1 Apr 2007 - THIS AIN'T NO PRANK BITCHES. >8O
100% done on the PS2, and not many changes.
Added times for side missions.
Guide to appear as part of the VCS SuperGuide on MyCheats soon!
Version TWO to be added after figuring out the Multiplayer mystery.
Two - 15 Apr 2007 - The UniGuide is REEEEEEEEDY.
The Multiplayer Mystery needs solving though.
Also, be sure to stop by MyCheats.com and give a thumbs up to the
SuperGuide, as it'll essentially be the UniGuide in convenient HTML
form.
Two SE - 19 Jul 2007 - Multiplayer Mystery sol-ved. I think.
More credits added.
Happy Birthday to me.
==================================================0o0=
+====================+
| STORYLINE MISSIONS | [STMS]
+====================+
NOTE: All missions are unlocked by completing the mission before it, unless
otherwise noted under the mission title.
-o0o Chapter 1 o0o- [CH01]
+---------------------+
| Sgt. Jerry Martinez | [SGJM]
+---------------------+
Soldier [JMSL]
-------

After the opening cutscene, you will get your briefing (and pager) from Jerry.
Then follow the instructions to get in (or rather, on) your first vehicle.
Thought it would be a car, didn't you?
Here's a shortcut for the newbies:
Turn right as you exit the base and follow the road until you can see the
tunnel, then jump the divider on your left and land on the road leading out
from
under the other terminal. The beacon for the VIP terminal should be just
ahead.
Watch the cutscene, and when you resume control, you're swimming! Hold down X
and sprint-swim straight toward shore. Don't worry about your health, if you
keep sprint-swimming you'll probably lose no more than 20%. The gunfire will
stop once you reach shore. Guess what, you've made it out right next to the
military base! You'll get a message from Jerry telling you to stash the
package
at your barracks.
You can simply run back into the base and into the barracks, where the game
will
explain the save point mechanics.
REWARD: $50
Barracks save point unlocked. Free Pistol! 8D
Jerry Missions now available at the stripes icon.
=o0o=
While you're still enlisted I highly recommend you run down a couple (read a
bunch) of soldiers and take their M-4s, so you can take out the Fort Baxter
Red
Balloons. Don't worry about a court martial...for now.
You know what? Why don't you go and get all the Red Balloons and as many
Unique
Jumps, Up Button and Side Missions, etc. as you can before you finish Conduct
Unbecoming? "Free" access M-4s help!
=o0o=
Cleaning House [JMCH]
-------------Get on the bike and ride down to Phil's (old) shop at Viceport. Naturally,
Phil
does not have the money. Get in Phil's Walton when prompted, and it's a short
drive to (the beacon across the street from) Phil's "old place." Of course,
it's
even less surprising is that the Cholos - and your first outdoor-indoor
transition if you're lazy like me - stand between you and the money. Which
would
make this mission your combat tutorial mission.
Thankfully if you've managed to get an M-4 off some soldiers back at the base
you can auto-aim and make the marked Cholos waiting outside say hello to your
little friend from across the road. Walk into the marker, then take out the
ones

inside. Just be sure to hold your fire once the target indicators turn black,
and to keep your distance when taking out the ones inside the house, and you
won't even have to reload. Of course, I only had one full cartridge when I did
this, so. q:
You could also do this the normal way and use the pistol for the ones outside
before duking it out mano-a-mano with the ones inside, but that would be a lot
less fun now, wouldn't it?
Watch the short cutscene, then you can ride back to base in style using one of
the Sabres they left behind, unless of course you blew them up on a whim in
which case just grab another vehicle off the street.
REWARD: $100
Phil's Shooting Range side mission unlocked.
Page from your Aunt Enid. Oh, and Lance says hi! :D
Conduct Unbecoming [JMCU]
-----------------Jerry's got some weird fetishes...or maybe he's just high out of his mind. Or
both. Either way he wants you go pick up "Mary" and stop by Phil's apartment
on
your way.
Grab the bike and head down to Phil's apartment, where he'll trade it in for a
Stinger. Nice. Head down to Viceport and drive around until you see a girl
with
a big blue arrow over her head. "Mona" will tell you to take her to a party at
Starfish Island, where Mary is waiting. Take the bridge to the first highway
and
make the first left, then drive into the beacon.
The snobs aren't armed (sissies.) so you can take 'em out with good ol'
fashioned fisticuffs. I was a man about it, though, and took them out with a
shotgun that I found. You can also use your M-4 if you like...and while you
can.
I was probably lucky that Mary didn't get in the way though. Take her and get
into any of the cars, then head back to base.
If you want to get to know the city a little better, don't head there via
Escobar, instead head up the back roads behind Little Havana/Haiti and look
for
the wood bridge shortcut that will lead you right to the base road.
Once you reach the front gate, you'll be given a verbal dressing down by an
ACTUAL soldier (would've been cool to use R. Lee Ermey's voice for it, just
because), and before you know it (and after a cutscene) you're standing
outside
the base in civilian clothes and out of a job. Phil will page you asking you
to
get over to his apartment again. There's a Ventoso scooter waiting by the
fence
to get you there, so just take your time.
REWARD: Congratulations, YOU'RE FIRED!
Barracks save point and cool DMX outfit locked.

101 Bayshore Avenue safehouse unlocked.


PS2 users can buy a Bulletproof Sanchez for $4000 at this safehouse.
(Thanks to Cyborg_Mantis for clearing this up.)
Phil Cassidy missions available at his place in Viceport.
--------------------------------------------------o0o+--------------+
| Phil Cassidy | [PHCA]
+--------------+
Cholo Victory [PCCV]
------------Phil's drunk to high hell, and he's got something to show you. Thankfully,
it's
not a shotgun suppository. After another clichd-hilarious 10-second cutscene,
you're given control of Phil's Walton, and he's raring to drive-by some Cholo.
First stop: the Police Station. Great place to take a drunk. Next stop, the
Hospital. If you've been about collecting the Red Balloons or rampages you've
probably already been there. Fortunately for you, you don't have to wait for
third-time-the-charm as Phil spots a Cholo trying to make a getaway.
Even better, this one's a rather lousy and slow driver of what should clearly
be
a superior vehicle, so just keep close and let Phil take care of the rest. If
you've got an SMG of your own, you can join in.
Once you and Phil manage to
getout
so Phil can finish him off.
to
do it anyway, so just stand
Spray, so go on and receive

set the Cholo's car on fire, the target will


You'll probably end up waiting for the explosion
well back. You'll be told to head to the Pay 'n
the required tutorial-free spray.

After that it's just a leisurely drive back to Phil's shop.


REWARD: $200 and a tutorial briefing on drive-bys.
Phil pages you, unlocking Marty's missions at the trailer park.
Let's get Phil's over with for now.
Boomshine Blowout [PCBB]
----------------After hearing Phil wallow in his drunken self-pity for a couple of minutes,
you're given Phil's Walton and told head to his warehouse in Little Haiti to
save his boomshine, so head up there. Of course, you've currently got bigger
things on your mind than Phil getting caught in a booby-trapped door. You've
now
got a seriously slow forklift and about 5 minutes before you lose more than an
arm.
To save you frustration in finding routes for the crates, I've forged out the
smoothest routes to the boxes. To get back, simply reverse the directions.
Since
the camera is essentially fixed the directions will be given as if you were
driving it from overhead.

1. Go straight for the first set and bring it back. Easy.


2. Go up the near entrance, turn right at the second intersection and head
straight out the gap between the long crates, then head down to pick up the
next set of boxes.
3. Go up the entrance from #1, hang left at the debris then U-turn up and
right
at the end, then head out the aforementioned gap in the long crates and
head
down to pick up the next set.
4. Go up, hang left and make the U-turn as prescribed in #3. At the first
intersection head all the way up and hang right, go straight until the end
and turn down to head for the final set.
Other tips include raising the boomshine boxes halfway up on your way back so
you don't have to adjust it much if at all when you get to the truck, and as
soon as you've loaded each set, quickly hold down the D-Pad Right to lower the
forklift immediately.
Once you've finished all four sets, Phil will drive off and you'll spawn
outside
the warehouse on the street side.
REWARD: $250
Aunt Enid pages you. Lance isn't doing his chores again...
Truck Stop [PCTS]
---------After a brief reunion with your old friend Jerry it's off to get some guns to
sell.
Drive up to the Beachcomber Hotel, where two gang members will automatically
join you, then make your way north. The truck should be rolling somewhere
around
the border between Little Havana and Little Haiti if you can drive smoothly
and
swiftly to its location. Be sure to check your radar/map screen, them roads
are
twisty and the truck might turn down a different road while you're at high
speed.
Stay nice and close so Phil & Friends can get a good aim. Don't worry about
enemy fire too much, they can barely hit your car (even if it is a Perennial,
lol) and your buddies will have the guards filled fulla holes in little time.
Get ahead of the truck to slow it down, at least your Perennial can outrun
THAT.
Focus more on keeping up with the enemy cars than Phil's truck, you can catch
up
to it easy, and you'll still have Phil's buddies providing support fire. Even
if
the gang members manage to spin you out and they catch up to the truck, the
damage meter will only inch up slowly, so you've got a lot of time to make up
for lost ground.
REWARD: $300
Lance pages you, and wants to come over there. Yeah right...

Marked Men [PCMM]


---------This mission is unlocked after completing "Got Protection?" for Marty.
Something fishy's going on above water...make sure you go into this one armed
and armored (hereafter referred to as A&A).
Phil's Walton is loaded with his boomshine and a damage meter, but just take
it
easy on the drive to the lock-up. Take Bayshore Avenue all the way up to the
last intersection LEFT before you head downtown, then just follow the road
until
it bends left and head into the alley. Once you get there...
As soon as the cutscene ends, get out of the car and gun down the henchmen,
then
I highly recommend you blow up the cars, preferably with Molotovs. The
explosions will very likely knock them into the yard and out of blocking
position.
Turn RIGHT and head back from whence you came. Martinez' goons will be coming
at
you in Stallions. Phil will throw Molotovs to damage them but don't count on
him
being nearly as accurate as your skills (or more, depending on if you've built
up said skills.) Of course, the Walton is fireproof. If they manage to spin
you
out, re-orient yourself quickly. The damage meter might inch up but the only
way
to "stop" it is to stay mobile.
Once on the highway, it's a full-throttle game of dodge-the-auto all the way
back to Phil's. Keep to the left fork as Bayshore Avenue divides into
Viceport,
and you can actually drive full speed up to Phil's beacon.
REWARD: You LIVE! Dickheads!
Martinez pages a threat, but don't worry about him for now.
--------------------------------------------------o0o+----------------+
| Marty Williams | [MAWI]
+----------------+
The Marty missions are essentially a multi-part tutorial into the basics of
Empire acquisition. Pay very close attention to the game's briefing
explanations
on Empire mechanics as I will not explain them again!
Before and after each of these missions I recommend grabbing the Shorty
Shotgun
behind a trailer at the Southeast corner of the trailer park. Hell, don't even
pass the trailer park without it, even if you've gotten enough red balloons to
unlock it at your safehouses. That stuff's gooood shootin'. Furthermore, use
of
Shotgun weapons in this guide will be referred to as "shredding."

Shakedown [MASD]
--------First we meet a man who seems to have no problem controlling his woman.
Next it's time for business.
Your destination is the Miamta Cinema, or rather, the Mal Viento deli in front
of it. Shred the two goons waiting outside (their fists vs. your Shorty. Guess
who wins), then go in. Repeat the process with the goons inside. Their blows
are
inconsequential anyway.
In retaliation for the attack on his business, Marty orders you to head down
to
the Verdi Supermarket in front of the Police Station (aka the Donut Store from
the original VC). Smash up the merchandise inside with your fists or melee
weapon, and when the Cholo get into the store, shred 'em with the Shorty. Them
Cholos should be easy pickin's.
Once finished Marty will drive off and you'll be left close to the police
station. If they're not locked you can snatch a cop car and get 5 Shotgun
shells.
REWARD: $500
Fear the Repo [MWFR]
------------Apparently Marty STILL doesn't suspect Vic of hitting on his woman, despite
the
obvious implications (to be fair, Vic is much more of a gentleman than Marty).
Politically-incorrect insinuations and more redneck soap opera drama aside,
your
destination is the Empire building near the Beachcomber Hotel, where Marty
will
give you your targets.
Target 1 is a Cheetah resting in the parking lot south of your apartment
safehouse. Whack the driver if you want, either way it's a short and easy
drive
back to the lock-up as long as you haven't gone and gotten the VCPD swarming
you.
Target 2 is a Sentinel making rounds around Little Havana. Smash/drive-by it
up
a bit to coax the driver out, and whack him if you have to. Get it repaired if
prompted, then drive back to base. DON'T shoot the driver through the
windshield, otherwise the game won't count it and you'll be driving around
with
a big blue arrow over your head.
I actually managed to find this one stopped at a traffic light in Little Haiti
in the PS2 version, so I could just walk up to it and snatch that sucker.
Maybe
you'll be as lucky.

Target 3 is a Benson delivery van. Whack the two people nearby, as the van
won't
accelerate fast enough to keep them from pulling you out. When you get in
you'll
be heading back to the lock-up with a 2-Star Wanted Level. Drive cautiously as
the cops are now less afraid to jump the lane-line to hit you dead on. Make it
back to the lock-up before you lose all the goods from collisions and you'll
be
golden.
REWARD: $500
Louise pages you, unlocking her missions at the LW marker.
Waking Up The Neighbors [MWWN]
----------------------If you have a good stock of Molotovs (10-15's plenty), skip the Grenades and
head straight out. I recommend molotovs for reasons explained in Rampage #6.
Your objective is to blow up the three vans parked at three Cholo businesses
across the city.
You can blow them up in any order, but here are their approximate locations:
1. Empire Building near Umberto's Diner
2. South of Miamta Cinema, Empire Building near Ray the Otter billboard
3. Empire Building in West Little Haiti, under the Redwood Junior billboard
A great tip when working with projectile weapons is to hold the Fire button
only
about half a second, or right before Vic's arm is fully withdrawn. This way
you
can score a close or direct hit on the target in question. I'm not quite sure
of
the EXACT timing but once you can work it out you'll get used to it.
After taking out the second van, the Cholo will send cars after you, and the
guards of the third van will be active (i.e. shoot-on-sight) instead of
reactive. You'll probably have a Cholo car on your tail as you go for the
third
van, so be sure to clear the area of any opposition before you go for that
last
van. Take out the third van to complete the mission.
REWARD: $500
VNN News Bulletin on gang violence flare-ups in the area.
O, Brothel, Where Art Thou? [MWBT]
--------------------------I got a brother named Vince. Does that make me Lance? This mission serves as
your tutorial to conquering a business.
Head out of the trailer park and North to Stonewall J's, where the game will
explain weapon buying mechanics. You'll also receive the required tutorialfree
Shorty Shotgun (or rather, more ammo for your Shorty stock if you've played it
right.)

Destroy the car, either by shredding it or with a well-aimed Molotov/leftover


Grenade, and quickly shred the gang members that come out of the building. Go
inside when prompted and shred the gang members inside as well as the item/s
that need destroying to complete the gameplay part of the mission. More easy
pickin's.
After you clear out the interior, the game will explain some of the property
buying mechanics. Remember to pay attention to them!
REWARD: $700
Got Protection? [MWGP]
--------------Wow, there's actually overt racial tension and Marty actually tries to diffuse
it. More political incorrectness aside...Marty's gotten word that the brothel
you just took over is being raided, and he wants you to save his girls. Get up
there - you should already know where it is - and watch the attack take place.
Technically you're supposed to use the nearby Oceanic to perform the meat of
this mission, but for some reason the game might spawn an extra Polaris V8 (it
did when I drove up there in Marty's truck), so use that if the tires are
still
good. There are three girls you need to pick up, one North, one to the
Southwest
and one Southeast. Head to the North one first, then follow the road down to
Southwest, then to Southeast, to minimize the final drive back to the brothel.
The trick is to get your vehicle between the Cholos and the girl to provide a
second barrier while she gets in, making sure to approach from a side that has
an empty seat for the girl to get in. The Cholos will likely try to get to
your
vehicle so keep some SMG ammo handy to pick 'em off...just watch that the girl
doesn't try to get in on that same side. Watch out for Cholo vehicles trying
to
pursue you as you pick up the girls, though their threat should quickly
subside
as your car fills up, as they're armed with Micro SMGs that will make swiss
cheese out of the cars. Still, expect to lose a tire or two on the way there.
There seems to be a degree of unpredictability during this mission, as the
chicks can suddenly get killed without any warning. For example, one was about
to get into my car when a Cholo car suddenly ran her down. Still, this method
should minimize this risk.
REWARD: $500
Phil's mission "Marked Men" unlocked.
=o0o=
Let's do Phil's first, for the sake of just clearing out the letters one at a
time. :)
=o0o=
--------------------------------------------------o0o+-------------------------+

| Louise Cassidy-Williams | [LOCW]


+-------------------------+
When Funday Comes [LCFC]
----------------Whoa, some (relatively) wholesome real romance and a date that won't end in
Hot
Coffee. That's definitely a GTA first. Anyway, take the Regina (the game keeps
deleting your spawn vehicle) and head down to the beacon at the trailer park.
The course goes as follows:
-LEFT out of the trailer park and past Sunshine Autos, then up into a grassy
pitch before the Airport.
-LEFT after the checkpoint there and turn around, heading across the street
and
onto another grassy patch,
-Then head straight back down and around the other end of Sunshine Autos,
-Then turn RIGHT into the New Sunshine Autos construction yard. Head right
around the edge of the pit, then hang left out the side entrance onto some
grass, then it's back into the trailer park.
The one thing I hate about this mission is the highly unpredictable handling
of
the Quadbike. When climbing up the grassy incline in front of the trailer
park,
the damn thing wouldn't turn. By contrast, it seemed to want to pull me into
the
pit with the slightest twitch when heading around the construction yard.
The Quadbike's handling is a little more predictable in the PS2 version, but
try
not to take too many chances.
My general advice is don't floor it all the way, especially during the bigger
turns. You can make up for lost time when re-entering the trailer park.
REWARD: $500
Quadbike available for purchase ($2000) from Sunshine Autos.
"Turismo" missions available from Sunshine Autos.
Takin' Out The White Trash [LCTW]
-------------------------I remember back on an RP forum I used to play around in, I gave this name to a
mission for the prototype of my webcomic character in Vice City. ANYWAY.
You and Louise head down to the trailer park to pick up her stuff...but
Marty's
goons already saw you coming.
Get your shorty out and shred all of those suckers where they stand. After you
take out the first four, more will come at you from around the area. They're
all
armed with melee weapons save for the last guy*, who has a pistol. They're all
really more easy lock-and-shoot pickin's, as long as Louise doesn't get in the
way, of course. I also noticed the Shorty has a shorter burst radius, so you
shouldn't worry about her unless she's right in the middle of the crossfire.

*For the PS2 versions, change it to last THREE guys.


If you want to be careful, just use a Pistol or more "accurate" weapon.
Finally, get back into the Regina (or Marty's truck, whichever works), head
straight out to Bayshore Avenue and put the pedal to the metal all the way
home.
A bunch of Marty's trucks will come at you about the intersection of the
hospital, but if you're going at full speed the traffic should really be more
of
a threat.
REWARD: $200
Louise pages you, asking you to "get over here."
Which is funny because I was already there.
D.I.V.O.R.C.E [LCDV]
------------Meet Mary-Jo, the envious sibling. She tells you about Marty's plans, and you
have to head down the trailer park to thwart them, pronto!
I took the Regina and stopped by the Police Station first, to transfer to a
VCPD
Cruiser. If it's locked, just look for something sturdy that can handle the
twisty roads of Vice City's Inner Caribbean.
Catch up to the truck. It'll be hard to do on the inner streets of Little
Havana and Haiti, especially when one of Marty's trucks is also after you. Get
ready to strike if and when he gets to an area with a nice long straightaway,
or
catch him at a corner. Once you can get a clear shot at his side, drive-by the
truck and don't stop until he exits your sights!
Once you've inflicted enough damage on Marty's truck, he'll get out and attack
you with a shotgun. Unless your car's close to burning, stay in your vehicle
and
continue the drive-by until he goes down too. Just be sure to watch out that
you don't blow up Louise too. Don't worry about his henchmen after you kill
Marty, they'll get out and run.
Finally, head to the safehouse, get the truck sprayed if you want to.
REWARD: Compound (Phil's Place '86) safehouse unlocked.
Trailer Trash (a.k.a. Carl Johnson) outfit unlocked.
To Victor, the Spoils [LCVS]
--------------------Time to claim Marty's empire! You'll need your shotgun and a shot-load (for
lack
of a more fitting word that will get by censors) of SMG ammo.
Get down to Sunshine Autos, where you'll be briefed on recruiting. Then
recruit
the goons and get them all into the car, then head to the Empire building near
the Beachcomber Hotel.

Louise will leave you on foot, but here it's a simple matter of lock-andshred,
one by one. They'll very likely be busy with your two goons anyway.
Then get to his Protection Racket, down the road from the Police Station in
Little Havana. Park on the road in front, look right and just hold down the
Fire
button. They'll all swarm to your gunfire like moths to a bug-zapper. If any
cops try to get around the driver's side, just switch out while the gang
members
cover your other side.
Finally, get inside and thoroughly shred the two Marty goons inside.
Once you're done the game will explain a lot of the mechanics of building your
rep and empire, so for the love of something, PAY ATTENTION.
REWARD: $1500
Welcome to your new empire!
Multiplayer content unlocked. See list below.
Oh, and you've got a visitor at the airport. Hmm, who might it be?
=o0o=
Before beginning the next Chapter, work your reputation up to the max through
the three different businesses available, then go out and conquer the rest of
the island for yourself. Don't worry if you can't build up your Little Haiti
brothel yet, we'll solve that mystery early on in Chapter 2.
This way you assure yourself a steady and safe profit before you continue
wreaking storyline havoc. My empire netted me just over $20,000/day before I
started the next missions...
You should already have somewhere around 45% if you're diligent enough, too!
That's progress, just like my hair!
=o0o Chapter 2 o0o= [CH02]
+-------------+
| Lance Vance | [LAVA]
+-------------+
Jive Drive [LVJD]
---------Seriously, if the trailers or all the gossip around didn't alert you to this
guy's presence, you'd be thinking "Oh God No." when you first meet Lance. But
at
least the trouble you get into here isn't (entirely) his fault this time
around.
The theme song (as it were, the radio is automatically tuned into this track)
is
Run DMC's "It's Like That."
The first part consists of you as the car's "turret," trying to take down the
Cholos that come at you as Lance tries to evade them. This part is actually

quite easy if you hold down the L button to slow your aim. Keep the reticule
about the level of the cars' windshields so you can get the passenger, then
driver. When taking down those on foot you can simply hold the reticule about
the level of the goons and the car will scroll the aim through the group for
you.
You'll also go through the trenches in Little Haiti, in which case you can
simply adjust your aim upward and then back down again to take out the ones on
motorcycles. The chase part will end when Lance hits the "Lance Vance Chance"
jump.
Once the cutscene's over - and yes, that car's supposed to explode - lock on
and
take down the first group of Cholos as quickly as you can. Then shadow Lance,
making sure to take down whichever group he's taking out. Watch out, some of
them might take cover behind the giant dumpsters, blocking your aim. You'll
automatically get a 2-star wanted level after taking down six gang members.
As soon as they're all dead, make a break for the Cholo Sabre parked by the
open
gate (i.e. the one by the first group of Cholos you took down). Make sure
Lance
gets in too, as the AI nodes seem to be out of whack for that area.
Race for the Pay 'n Spray, which isn't much of a drive South down Bayshore
Avenue. After the spray you can take your time heading to the hotel beacon,
which is up a driveway along the West perimeter road in Downtown.
REWARD: You LIVE! AGAIN! Dickheads!
Umberto pages you, offering you work at the U icon in Little Havana.
Louise has a new set of missions. You know where to find her.
The Audition [LVAU]
-----------This mission is unlocked by completing "Hose The Hoes" for Louise.
Lance is scheming and he wants you to trust him. Two words: Uh oh. Make sure
you're A&A for this one.
Get down to King Knuts', just down the road. Your driving has to really suck
for
you not to get there in time. Once inside, Lance will make a call...before the
place suddenly gets held up by a bunch of robbers.
Thoroughly shred the goons...and you'll walk outside and right into a police
blockade with 2 stars. Nice going, Lance. Repeat the process for these lightly
armed cops, jump into one of their cars, and make for Viceport. Here, Lance is
actually helpful for once, as his gunfire will quickly disable the cops that
are
after you.
I noticed that there's also a Bobcat parked in an open lot to the left of the
doorway that you can also use to make your getaway, and the Pay N' Spray will
help...but in the interest of time, convenience and fun, we'll stick with the
cop car.

There will be a Sanchez parked by the indicated staircase that you can use
to make the jumps into the impound. Make sure the coast is clear before
getting
onto it though.
Once in the impound, there'll be goons waiting for you, leading all the way to
Forbes' car. Get rid of the first few with your Uzi, then make your way toward
the car, but leave the vehicle once you spot the next set. Dispatch the goons
with your SMG as soon as you can lock on to them, and repeat the process until
you get to the car.
Head toward the ramp but STOP before you reach the clearing that leads to it.
Get out and clear out the goons that are waiting for you. If you haven't
gotten
the Red Balloon hidden by one of the warehouses (see below) then now's a good
time.
Leap out of the impound using the ramp and...Lance will leave you there.
Ingrate.
REWARD: $750.
Civil Asset Forfeiture Impound side-task unlocked.
Lance pages you, unlocking Brian Forbes' missions.
Caught As An Act [LVCA]
---------------This mission is unlocked after completing "Money for Nothing."
Turns out that Lance is actually right for once, and the man in question tries
to make a getaway. Make a break for the Cheetah parked by the stairs and hop
right in. Catch up to him with the car, and the cash will spill out on the
first
impact. Your objective is to get him out of the car without destroying it and
before all the cash flies out.
The trick is getting up close to Forbes' side, with your bumper just ahead,
then
pinning Forbes' car at such an angle that he'll be wedged in. The AI will be
"cornered" in a manner in which the only way out is forward. Don't try getting
him to stop where a building juts out though, he'll just back up and be on his
way again. Of course, on one try I was able to force his car behind the fence
of
the fire station yard, and he ended up dragging along the fence at such a
speed
that I could run up to the car and yank Forbes out from the passenger side.
As soon as you drag him out you'll be thrown into a cutscene, and you're done.
REWARD: $750
Lance Mission "Snitch Hitch" unlocked at his hotel.
Forbes missions unlocked at the building where you brought him.
VNN announcement about some random act of kindness. Weirdo.
Snitch Hitch [LVSH]
------------

Get to the airport within 3 minutes. It helps to use Bayshore Avenue all the
way
down. Get there and...it turns out the dealer already sold the file to some
guy
at the other terminal.
REMEMBER TO TAKE YOUR WEAPONS ON THE WAY OUT.
Head through the service entrance of the other terminal and follow the runway.
STOP as soon as the guards spawn. Approach each of them and lock on as soon as
they start firing. Take 'em out one by one while Lance taunts them. Once you
finish off the first set, Lance will enter the plane and some Bikers will
arrive, trying to claim what's theirs. They're easy to take down if you keep
the
lock on.
When all the bikers bite the dust, Lance will leave you there. Again. Damn
him.
At least you could probably take the Cheetah to the Impound if you haven't
done
so already.
REWARD: $1000
The satisfaction of shouting Lance Vance down.
From Zero to Hero [LVZH]
----------------This mission is unlocked after finishing "The Bum Deal" for Bryan Forbes.
Time to get back at your old friend Jerry. To a degree. That big shipment
you've
been hearing about was actually Jerry's, and it's time to take it from him.
Head down to the dock beacon in the Sentinel XS provided, near the red bridge
at
the Little Haiti coastal backroads. There'll be another cutscene, after which
it's time for things to get UGLY. Whip out an SMG (hopefully the MP5 you took
from Forbes) and Vice City type-write everyone. Interestingly, you should let
Lance take care of the guys on the trucks, as he stands at the ideal
aiming angle. Once they're all dead, get into the truck.
Following Lance isn't that hard to do. The goons that try to follow you are
little more than an annoyance, just spin them out to keep them distracted
until
you get to the bridge.
Jerry will bomb the bridge for this part of the game, just keep the throttle
to the floor and keep to the sidewalk on the opposite side of where you see
the
missiles going down. It's a bit easier to do this at night given that the
missiles are easier to see then.
The last part of the chase is a cakewalk. Lance's truck will essentially take
care of any roadblocks ahead, while SWAT vans will try but very likely fail to
shake your truck from its bearings. Once you reach Lance's garage at the
southern tip of the island, it's time to celebrate. After Lance's laughable

rendition of Martin Luther King Jr, that is.


REWARD: $3000
Welcome to East Island!
"Clymenus Suite"/Midland Safehouse unlocked.
Little Willie available for $5000 at Midland.
VNN Bulletin essentially proclaiming that the (game) world is yours.
Split-6 ATV available for $4500 at the Compound.
(PS2) Squallo available for $4000 at the long dock near the Junkyard.
Skimmer available for $4500 at the dock behind Midland.
BP Ventoso available for $2500 next to King Knuts, Downtown.
Marquis available for $4500 at the dock near the freighter
used in "Leap and Bound," Viceport.
Jetski available for $4500 south of Hyman Stadium, where the
grassy "beach" meets the concrete at the north side.
--------------------------------------------------o0o+-------------------------+
| Louise Cassidy-Williams | [LCW2]
+-------------------------+
Hose The Hoes [LCHH]
------------If you're wondering why you couldn't build up your Little Haiti starter
brothel,
this is the reason - Marty's gang has set it on fire!
First, you have to pick up a firetruck, and thankfully, there's one parked
just
up the road toward Downtown. Even more thankfully, it's likely that the game
WON'T delete the vehicle you headed over to her place with, so if it isn't
worse
than her Regina (I brought the Cholo Sabre from "Jive Drive"), get into that
and
take Louise up to the firetruck.
I recommend getting into it from the right so that Louise will follow easily.
Head down to the brothel and you'll see two burning cars as well as one huge
three-part spanning the building. Your main worry is the firing angle. Parking
with even one wheel on the sidewalk will send the water clear over the cars
and
possibly the building, extinguishing nothing. You'll see what looks like steam
if the water is on target. It's okay to let the cars explode though, they
didn't seem to make a difference in the fire meter.
Once the cars are put out/exploded, target the building. It's not that hard to
aim right, and as for the arrows that appear later on, the water will go
THROUGH
the building for whatever those arrows are supposed to indicate. Once all
three/five fires have been extinguished, Louise will point you in the
direction
of the arsonist, who just happens to be across the street.
You can chase him up to the roof if you like, you can catch up to him easy. I

just ran a few meters forward and picked him off with my Micro SMG.
REWARD: $300
The Sentinel parked near the arsonist.
Robbing The Cradle [LCRC]
-----------------You'll need a good amount of SMG ammo and at least full health for this one,
as
well as a nice sturdy car. I just used the Sentinel from the previous mission.
>D ANYWAY. Louise has second thoughts about sending hitmen to Social Services,
so she wants you to put those thoughts into action.
Get in the Sentinel (or Louise's Regina, whatever floats your boat) and head
toward Downtown. You'll see the Welfare man being pursued by two goons in a
Bobcat. Issue drive-by justice to the goons until they stop, then get out and
finish the job. For some reason they simply stopped but didn't come out after
a
certain damage level before the truck caught fire, allowing me to pick them
off
in the cockpit with an AK. Either way it's easy pickin's.
Time for the social worker. Smash his car up a couple times with the car, and
if
smoke's already billowing from your vehicle, issue short bursts of drive-by
justice until he stops and gets out. And...that's it! XD
REWARD: $300
Louise thanks you. That's awful nice, really.
--------------------------------------------------o0o+----------------+
| Umberto Robina | [UBRB]
+----------------+
Nice Package [URNP]
-----------And Umberto wants you to prove that you have one by fetching one for him. Make
sure to have an SMG or Assault Rifle equipped before starting this mission.
You'll start off in a Cuban Hermes, and your destination is supposedly the VRock Studio, Downtown. Slink out quickly toward Bayshore Avenue, and race for
your life north, keeping to the left as the road forks into Downtown. You'll
pass another car on the way and Juan (your "wingman") will give a few warning
shots, but don't worry about that car for now.
About the time you reach Ammu-Nation, the game will notify you that Hilberto's
team has the package, and at that point the car should be rounding the corner
and heading RIGHT FOR YOU! Smash them head-on if you can, then turn around and
pursue, keeping close. DON'T issue any drive-by justice unless you're sure the
road's nice and clear ahead, and even then it shouldn't be very long as all
the
other cars will catch up soon and it'll be one big banger racing pit on
Bayshore
Avenue.

If you're really good you can force Hilberto out of the car and take the
package
back before the rest of the pack catches up, but in case they do, watch for
where the package ends up and get ready to make a move. Even though your car
is
Puncture-Proof and more armored than normal, it's not invincible. You don't
want
to be left without a vehicle while the car carrying the guy with the package
speeds off.
Once you get the package it's a mad dash down Bayshore Avenue back to
Viceport.
Stop by the Pay 'N Spray in Little Haiti if you have to, after which you can
drive full speed through the gates and into the beacon. It doesn't matter if
Juan was killed or left behind, you won't get a bonus for his survival.
REWARD: $750
If you've kept the Hermes you can drive it down the street to the
Impound for a little extra.
VNN makes a bulletin with some rather interesting connotations...
Balls [URBL]
----No seriously, that's what the mission is called. Jerry's hired the Cholos to
start wreaking some havoc all over Little Havana and you and a couple of
Umberto's goons are to play peacekeeper. There's an Admiral across the street
you can use.
You'll alternate between sets of Cholo on foot and those driving cars. Run the
foot over and stay close to the ones in cars, issuing drive-by justice if
necessary. Be careful not to stay too close to the cars if they explode.
Chances
are your Admiral will go up in flames too, so get ready to make a mad dash for
some traffic you can jack. And watchc out for your men, they can take a lot of
punishment but they can still die, and you'll fail if any one of them do.
The latter doesn't seem too likely though, so just kick back and have fun.
REWARD: $800
Papi Don't Screech [URPP]
-----------------"Cause I've made up my mind, I~m keepin' my baby..."
I highly recommend upsizing your business near Umberto's diner to High Roller,
just for safety purposes. After watching Umberto have what is arguably
his manliest moment in his entire line of cutscenes, you're to head up to the
Stadium to pick up his dad in the Cuban Hermes provided.
From here you're to bring him back to the diner with a seemingly generous time
limit, but there's a twist. You're to drive down no faster than a certain
speed,
and avoid the Cholos patrolling the Little Caribbean streets. Once you're
spotted, Alberto's dead.
Thankfully you can avoid all that.

Immediately head straight south onto the asphalt backroad that leads behind
Downtown. Follow it onto the grassy beach, and keep to the left of the huge
Unique Jump mound at the end, so you end up on the cobbled path. Then follow
the
path along the coast. It will hook around and lead you up and over a red
bridge
before leading you toward another huge Unique Jump mound. This time, hang
right
and follow the grassy patch to the airport fence. Follow the wall around until
you can see a gap in the corrugated wall to your left with the jump from "Jive
Drive" in front. Slide down the gap such that you end up behind your business,
concealed at the corner of the wall. Be careful that you don't end up stuck on
the sand.
At this point there will be three Cholo patrols nearby, one down Airport Road
near Stonewall J's, and one in the alleyway just to the north of Caf Robina.
The one you want to worry about is the one making its rounds in front of the
diner. Wait till that one passes and rounds the corner. Once it passes the
intersection by Stonewall J's, BREAK FOR THE DINER AND DON'T LOOK BACK!
Wasn't that fun?
REWARD: $1000
Havana Good Time [URHT]
---------------Take the Hermes provided and make your way to the shanty town in Little
Havana.
Make sure you're A&A before attempting this one.
I like to play Delta Force on the way to the entrance. As soon as the entrance
guards start shooting, return fire with an SMG or shred them. Try to lead them
so they all try to come through one passageway, right into the line of fire.
Once you're through you'll be defending Umberto's men from the Cholos as they
load up the vans. This part's rather easy, just dash over to whichever
entrance
they're coming through and shred them. There's a number of entrances that are
hard to spot but they're at the very corners of the interior.
After the vans are fully loaded you'll be shown a cutscene, then it's time for
you to make for the hills. The Cholo will keep spawning around you, so just
clear the ones in front so you can escape.
To minimize the threat from the Cholo cars that start chasing you, make for
the
should-now-be-familiar coastal backroads and follow them all the way until you
see the bridge that leads to Fort Baxter. Head left back onto Little Havana
streets and the Cholo will resume chase, though in my case they came at me as
I
tried to exit and weren't as persistent since. Once you drive into the beacon
just sit back and watch the fireworks!
REWARD: $1500
"Cuban-Style" outfit unlocked.
VNN announces the end of the Little Havana conflict. Splendid.

--------------------------------------------------o0o+--------------+
| Bryan Forbes | [BRFO]
+--------------+
Money for Nothing [BFMN]
----------------Take the Sentinel provided down to the parking lot near the Moist Palms. The
easier entrance is cutting across the grassy path as you exit Downtown via
Bayshore Avenue. Then take the van down to the building in the alley behind
the
Print Works and your Empire building there.
As soon as the cheap cutscene is done...
Exit the alley to the nearest street, and break RIGHT. Head onto the cobbled
path where the makeshift Fort Baxter bridge is. Unless you're unlucky enough
to
have a bunch of cops suddenly come at you in a way they block you off from the
backroads and bust you before you can get away, you can break left again
before
the bridge, and the cops won't pursue you if you do it straight. Head left
onto
the grassy patch when you reach the Unique Jump mound and park your car by the
fence.
Now just sit back and relax until the Progress bar fills up. If a helicopter
comes, just circle the area (and be careful not to flip over or get stuck)
until
Lance is in the clear. A cop car might chase you into the backroads, just stop
and drive-by anyone who comes out before continuing on.
The hard part is getting to the Pay 'N Spray. I recommend the one in Viceport.
Head out of the backroads through the same exit prescribed when evading the
Cholos in "Papi Don't Screech," then continue down past Sunshine Autos. As you
pass the trailer park, bank left and head between the buildings where you'll
find a Cop Star, leaving you with a more manageable level that you can live
with
all the way to the Pay 'N Spray.
REWARD: $1500
Lance pages you, unlocking "Caught As An Act" at the Stadium.
Leap And Bound [BFLB]
-------------This mission is unlocked after completing "Caught As An Act."
Head up to Downtown (no pun intended) and climb the stairs at the indicated
building to get to the beacon. Once there you'll be provided with, and
instructed to arm your binoculars. Watch as Lance gets what he deserves.
Unfortunately, you have to save him. Jump off the building and get into the
Comet.
Race down Bayshore Avenue to keep up with the boat, leading you to the ship

parked just off the road in Viceport.


Hit the Unique Jump ramp to land on the ship, and thoroughly shred the guy who
starts firing at you. Now head to the aft of the ship and into the marker.
Shred the first guy you see as you head down the stairs, but don't head
straight, that's a dead end* even though you can see Lance. Head left instead,
and down the stairs, shredding the two guys there. There's health under the
stairs if you need it. Head down the passageway and you'll end up in the brig
where you'll find Lance surrounded by three guys. Go forward and quickly shred
them when they come at you, as one of them will have a chainsaw.
(*I just learned that you CAN jump right off the balcony and save yourself a
lot of trouble, at least on the PS2 version.)
Head back from whence you came and you'll find the first package in the
hallway
leading to the aforementioned dead end. As you head back up the stairs
there'll
be two guys waiting for you to shred.
Now explore the boat and thoroughly shred anyone who gets in the way between
you
and the merchandise. They're really easy pickings.
Technically, you're supposed to snatch the Sanchez parked nearby and use the
ramp to jump off the boat and into the ending beacon, but if you're collecting
for List 2 at the Civil Asset Forfeiture Impound, leap off the side of the
boat
on foot and grab the Comet while you're at it, then drive into the beacon.
Once again, Lance will leave you there.
Dick.
REWARD: $1500
The Bum Deal [BFBD]
-----------It's a short drive to the White Stallionz Bar. Hell, you can just walk there.
When you arrive, gun down the bikers outside so you don't have to deal with
them
later, then go in. You're about to find out why one of them would be driving a
Ventoso to a biker bar.
Once the cutscene ends it's time to show these weirdos what you can do with
YOUR
little Shorty. The first set of goons like to use their hands to do the job,
while there a bunch of others packing their own pistols. After they all
succumb
to the power of your Shorty (metaphorically speaking, as Lance said) head
outside and work your magic on the ones waiting there. Make sure Lance doesn't
get caught in the crossfire.
I chose the WinterGreen on the way out because I was completing the Civil

Forfeiture lists, but the Freeway is also a nice choice. For some reason the
Wintergreen handled better than normal. Either way, get back to your apartment
to find Forbes escaping on a Ventoso. Pursue him with your enhanced cycle and
he'll end up on Bayshore Avenue, allowing you to catch up quick and smite him
with some forward drive-by justice.
Ooooh, he's got an MP5!
NOTE: The gun named SMG will be hereafter referred to as an MP5 in order to
avoid confusion with the SMG weapons category.
Gay connotations aside, drive Lance back to his hotel and you're done.
REWARD: Vic and Lance's entry and exit portals intact.
Aunt Enid pages you, complimenting Lance. Thanks a lot.
=o0o=
Once you've unlocked the East Island I recommend you do what I recommended at
the end of Chapter 1 - expand your empire to the max, complete as many side
tasks on BOTH islands as you can, and complete your collection of discovered
extras.
Oh, and there's one particular building that you won't be able to raid yet,
but
like the starter brothel in Little Haiti, you'll be able to get to that later.
=o0o Chapter 3 o0o= [CH03]
+-------------+
| Lance Vance | [LVA3]
+-------------+
Brawn Of The Dead [L3BD]
----------------Now you know why they never hired Ving Rhames to play Vic. Anyway, Lance has
found a customer up at the mall and he wants you to head over there. The
mission
will fast-forward the game time to 22:00, and you have to be there by 4:15.
Once you get to the mall, you'll be hired as a stuntman in Spitz' zombie flick
while Lance negotiates a deal. Your first scene is to hold down the
information
booth with the female lead with a shotgun with unlimited ammo. This scene is,
of
course, a cakewalk. With zombies. Just lock on, fire, and shift to the next
target. One shot will take a zombie down, and make sure your girlfriend
doesn't
get in the way. Don't rest as soon as the timer runs out though, you'll be
finished when Spitz says so.
The second scene has you trying to stop zombies from entering the Vinyl
Countdown, armed with only a Katana. Again, easy if you know (i.e. I teach
you)
the method. Zip to and from each flank, locking on to the Zombies and giving
them their final cut. Make sure you're locked on so you're not just slashing
at

air, and alternate between each flank to keep your bases covered. Once again,
the scene will end when the director calls it a wrap.
Finally, just drive Lance back to his apartment. For some reason there was a
glitch that caused the Infernus I brought there to spawn UPSIDE-DOWN and
explode, so I just grabbed another car.
When you get back to your apartment, there'll be a supposedly-shocking-butknowing-Lance-then-you-probably-saw-it-coming revelation waiting.
REWARD: $850
Pastel Suit available at Safehouses.
Spitz pages you, unlocking Reni's missions at Interglobal Studios.
Lance wants you over there pronto...
Blitzkrieg [L3BK]
---------After yelling at Lance some more it's time for you to head out to defend a
business. That's right, this storyline mission is essentially a formalized
Empire defense mission. Make sure you're A&A, of course.
I had made the effort to take over the Empire building closest to Lance's
business so I could probably have walked there if I didn't want to arrive in
80s
style. Lance will defend the closest business to the start point anyway, from
the sidewalk.
Using the South Ocean Beach building as the template, the best vantage point
is
the street, this way Lance doesn't get in your way as you take out the goons
coming at you. You'll know this mission is almost over when a bunch of goons
arrive in cars, but you and Lance - who can actually do some damage without
taking too much - should be able to take them out before they can shred you.
After that, there's a cutscene, a much-needed apology, and you're done.
REWARD: $500
The Mendezes page you, opening up their missions at Prawn Island.
Turn on, Tune in, Bug out [L3TB]
------------------------This mission is unlocked by completing "Hostile Takeover" for the Mendezes.
This was probably the first mission to give me chronic frustration, especially
since the first parts were EASY if you have Molotovs or Grenade. That and
Lance
yells at YOU this time.
Head to Ammu-Nation and pick up the free Rocket Launcher. You'll really only
need one shot if you've managed to accumulate a good stock of Molotovs or
Grenades. Next, head up to the nearest cop station, climb the stairs to the
roof
and whack the two cops by the helicopter before taking out the antennae. If
you've destroyed them right the Maverick should be yours for the taking.
Snatch
it and fly direct to the Little Havana police station, landing on the middle
of

the roof where the SMG power-up is.


There's a cop-chopper with external gunmen waiting to pin you to the roof, but
a
good rocket shot is all you need to make them go away. They probably won't do
much damage to your own Maverick either. Repeat the blast-or-burn process on
the
two antenna there before whipping out your assault rifle, then fly Downtown.
You'll be received by AA fire when you get above the police station. Drop
yourself off onto the helipad (as in, leap out of your copter but from too
high)
and pick off all the DEA agents from there. There's one on the helipad,
another
on the lower roof and three on the raised roof. Once they're all down,
blast-or-burn the antennae.
If you've done all this right you'll have a 5-Star wanted level, and it's here
that I save you more trouble.
Technically, you're supposed to use the PCJ-600 at the bottom of the stairs to
make a mad dash toward the Pay 'N Spray, but neither you nor the bike will
stand
a chance against MP5-armed agents and FBI Washingtons hurtling at you at full
speed. Believe me, I tried. THRICE. You could also use a map and locate enough
cop "stars" to bring down the wanted level to something manageable or even
eliminate it altogether.
Truthfully though, you really only need ONE. Take the Maverick already at the
station and fly down to the construction yard just south of Downtown. Pick up
the Cop Star there while in the chopper, then hop around to the north side of
the yard where a Pony will be waiting. Get into that and simply sprint down to
the Pay 'n Spray from there, staying on the divider until the first planters
appear. Don't worry about the roadblocks, Micro SMGs are piddance compared to
MP5s. Just keep that throttle pedal FLOORED!
Once your car is sprayed, you're all done.
REWARD: $300 for me sparing you the trouble. Blaah. D<
Reni pages you, and Reni's got an offer, xxoxoooxoxo.
Rocket Launcher available for purchase from Ocean Beach Ammu-Nation.
Taking The Fall [L3TF]
--------------This mission is unlocked after completing "Home's On The Range" for Gonzalez.
Lance is acting untrustworthy. Again. Still, as your brother you have to help
him out, and besides, he'll actually prove useful for a lot of this mission if
you can fly right. That's right, this time you're flying and he's gunning.
You and Lance will get into a helicopter to take out some bikers. You have to
maintain "balance" by keeping the helicopter level and stationary, so Lance's
firing will be at its most accurate. And when it's accurate, it's positively
deadly.
Your first destination should be Starfish Island. The bikers should be heading
toward West Island, so get ready to head them off. Do that and stay low with
Lance facing them, and he should be able to decimate them. If a few get past,

quickly fly ahead and intercept, and repeat the process until they're all
down.
I was able to get them just after the inter-island loading screen.
Next stop is the hotel construction yard right up the avenue. There are two
sets
of targets at first, one at the higher floors of the scaffolding at the back
of
the hotel, and one on the foreman's shack at the north end of the yard. Hover
close and Lance should take them out easy. After those are done there will be
one more set on the roof, so repeat the process there.
Then you'll be treated to a cutscene where you'll be shot down and you'll have
to rescue Lance. This is where your being A&A with an assault rifle comes into
play. Start from the ground floor, get behind the vans (and the Cop Star if
you
want) and get up the scaffolding. For some reason the Bikers in the upper
floor
aren't as heavily armed as their ground floor counterparts, so just work left
to
right. Finally, go the back of the room where Lance will demonstrate a Unique
Jump (see Downtown Unique Jump #2) and you're done.
REWARD: $300, but this was easy anyway.
VNN says there weren't any drugs in the hotel. Duh.
Biker Angel now spawns at Lance's hideout.
White Lies [L3WL]
---------First you're shown what you kinda sorta knew to be true all along, then you
tell
Lance not to be stupid. The next thing you know, you're chasing said stupid
person around in a hovercraft, trying to pick up the packages as he throws
them
out of a helicopter he's flying erratically.
Switch to in-car view as it will help you manage the camera better and put you
in a position to head right over the target packages. Also, do this at night
so
you can see the packages better.
If you find you really bite at trying to get the packages, do the Haiti or
Harbor Hover Races - in-vehicle view - until you can manage the handling. For
me
though the only real frustration was heading back into the water after
crossing
the bridge, as the gap ended up flipping the hovercraft over. I managed to
evade this by sliding off to the incline's left and then working my way back
around.
Once you pick up enough packages to fill the meter you'll automatically
finish.
REWARD: $1500
Martinez wants a pass at Louise. Go on, take the whore.
Bovver '64 available for $4500 behind Clymenus/Midland.

Where it Hurts Most [L3HM]


------------------Someone very close to you has just gone and done something impulsive and
stupid,
and now you have to bail that someone out from a sticky situation. That's
right,
you're going to save LOUISE! *roffles*
When you get to King Knuts, you'll see Martinez' men driving her away, and
three
guys with bats will try to beat you down. Shred these Warriors rejects as soon
as you can, then run out onto the street and get into the first ride.
She will be hidden in one of three cars Downtown: one in an alley by King
Knuts,
one behind the fire department (see the PCJ-600 in the Civil Asset Forfeiture
Impound section), and one in the alley just off of Hyman Condos. Each car is
placed deep in said alleys, behind at least one Bobcat and some armed guards.
The guards should be easy to pick off with the sniper rifle, and you can
molotov
each car, the force of the blast hopefully getting it out of the way.
As is GTA, the car is NEVER the first one, so do the Fire Department alley
first. You should essentially expect to find Louise at the last one, which for
me was the Hyman Condos car. On the PS2 I managed to find her at the second
car...in the Fire Department alley.
Crap.
Finally, take Louise to the Hospital, with the hope that the cops don't dog
you
enough for you to fail the mission.
REWARD: $500
Blitzkrieg Strikes Again [L3BA]
-----------------------This mission is unlocked by completing "Burning Bridges" for the Mendezes.
Which can only mean that the Mendez Brothers are going to strike your
businesses!
You'll have 8 minutes to devend the three closest businesses to Lance's, while
Los Cabrones and Phil take care of the other (insert how many others you've
conquered here). If you've completed your empire you could practically run
to each business, but let's just try to keep this short and sweet. The great
thing about this mission is that the only way you can really get killed - bar
complete stupidity and no A&A - is if you end up in the line of Lance's M4
fire.
Business 1 consists of lightly-armed henchmen that you and Lance can quickly
mow
down. I actually forgot to stock up on assault-rifle ammo, but thankfully I
managed to recover my ass-load-of-MP5 from "Burning Bridges," so they were no
problem. The last goons will arrive in a car, and the whole ordeal should take
off no more than a minute unless some goons accidentally spawn behind a
building

a block away, which can happen.


Businesses 2 and 3 are pretty much the same, the goons will have no more than
Uzis and they'll send two cars at you, one at the half and one at the end.
REWARD: $700 for surviving three rounds with the Blidiot.
Reni pages, begging for a Nubian Adonis, meaning Reni's got a mission.
Lance saying he's got the man for the job unlocks more Diaz missions.
VNN announcement with the funniest tag-line so far.
Lost and Found [L3LF]
-------------Drive (or fly XD) up to the hospital to pick up Louise. Once you get there,
you'll meet up with her and THEN learn that Lance has once again gotten
himself
in trouble. Typical.
Head into hospital grounds toward the beacon, which will leave you inside the
helicopter. Fly all the way to the beachside high-rises on the OTHER island
(should be a mostly direct flight anyway) and land on the roof beacon near
Lance. You should be experienced enough that you won't have to worry about
accidentally shredding him with the blades or fumbling enough that you'll fail
the 30-second limit you'll get when Louise spots him.
Now you're supposed to take out the boats. The mechanics of this part are the
same as "White Lies" - keep the helicopter balanced so Lance has the best
accuracy. Go straight for the lead Tropic and cut it off. Once everyone on it
is
dead, it'll stop along with the rest of the formation, allowing for easy
pickings as long as you don't hover too close. After the other boats have been
cleared, hover low over the Tropic to drop Lance off.
As soon as Lance rides off into the sunset, fly Louise back to her apartment.
The two of you will make up (but not out, no thanks to Jack Thompson) and
that's
that. For now.
REWARD: $1500
Martinez pages you with yet another warning.
Light My Pyre [L3LP]
------------This mission is unlocked by completing "In The Air Tonight" for Reni.
You're out to save Louise, but Lance is far more hellbent on avenging his car.
Which bites because he's going the first part of this mission unarmed.
Before starting this mission I highly recommend stocking up on Minigun AND SMG
ammo, though I got away with substituting the M249 for the Minigun. Conquering
all the Empire buildings is also very highly recommended.
You start the mission on foot, while Lance rides off on a bike. You have to
catch up with him and fend off the Mendez cars all the way up to the bridge to
Prawn Island. Start by running out onto the road in front and jacking the
FIRST

car/cycle you come across, then jam the throttle to catch up with Lance on
Ocean
Drive.
The SMG ammo comes into play here as you will now be issuing more drive-by
justice than Shaft, Kojak, and Crockett & Tubbs combined. Lance tends to
follow
the car so stay by its side while he diverts most of the car's fire. Watch
carefully that he doesn't end up between you or the car. He'll disengage from
that car only when it catches fire, and then it's time to move on up. If your
own car catches fire, be prepared to switch cars as soon as you bail out.
Attaining all Empire buildings will work much to your favor as you pass the
Malibu, as there'll be a bullet-proof car waiting at the Empire building just
after that (if it's not there, then it'll spawn pretty quickly.) Hop into that
car and get back on the trail. Once you hit the Prawn Island bridge you'll get
a
cutscene that shows Lance entering the mansion. Cars will block off the gates,
and you have to follow.
There's health in the bushes at the road up to the mansion, and armor in
Interglobal Studios, behind the "Crash!" bus if you need it.
Park just up the incline but short of the gate, get out and take care of
anyone
who might spawn on the sidewalk. Then blow up the two cars blocking the gates.
You can make your way to the indicator at the BACK of the mansion the hard way
by blasting a swath clear through the constantly-spawning enemies all the way
to the gate.
Or you could do it the easy way if you have a BP car by driving right through
the gates and advancing to the beacon like you're in Fallujah, issuing driveby
justice to these "terrorists" as you go along. Be sure to stop as close to the
beacon as you can so you don't have to spend too much time exposed. Of course,
if you didn't arm your M249/Minigun, be sure to do so before you hit the
beacon.
When you get inside, Armando will tell you that he's killed Louise (noooo!)
and
Lance (woohoo!) and then try to do the same to you with his flamethrower.
Simply
lock onto him with the M249/Minigun and shred him in seconds from where you
start off. His flamethrower won't do much damage, and you can smile extra hard
if you've got Fireproofing.
After he goes down, you'll watch a scene that would actually be tear-jerking
if
it actually had audio. Damn. The PS2 version does, though.
REWARD: $2500
Diaz knows how you can take Mendez down, unlocking "Over The Top."
--------------------------------------------------o0o+------------------+

| Reni Wassulmaier | [REWA]


+------------------+
Accidents Will Happen [RWAH]
--------------------Reni certainly is a...universal personality. Leg-humping aside...Reni suddenly
needs a stunt driver, and predictably enough, you're it. You'll be given a red
Infernus, then head to the starting line which is just over the bridge.
The course will take you around the Ducum Inn, then through the park shortcut
between the mall and the Prawn Island bridge. You'll head south down Vice
Point,
cutting through a row of houses before ending up near the Leaf Links bridge.
You'll continue south and right down the fairgrounds. There will be a
number of ramps along the way, usually posted along the bridges. There are
also
other Infernuses that you can smash into to keep that Action meter going,
don't
worry because their explosions won't do smack to your ride unless you somehow
get flipped over in the process.
Cut through the construction site near the Viceport Bridge Empire building,
and
continue south until you end up near an alleyway that leads to the ramp of the
condemned building near the Pay 'n Spray. If you've done it right you'll have
enough time to stop and align yourself so you can hit the ramp.
If you hit the ramp at the required speed you'll be shown a cutscene that
reminds me of Tomorrow Never Dies for some reason. Once that scene is over,
you're done.
Oh, and don't skip the cutscene, otherwise in-car audio will be disabled for
some reason. You can re-enable it by going to the Audio menu and letting the
music play before exiting.
REWARD: 850 beautiful dollars.
The Colonel's Coke [RWCC]
-----------------This mission is unlocked by completing "Turn on, Tune in, Bug out."
I thought Reni was going to fire that bitch. Seriously, Frankie creeps me out
more than Reni does.
Drive down to a very familiar dock and meet a very familiar (for VC fans
anyway)
face. Then get into the chopper. Your mission is to escort Gonzalez' boat all
the way down to Viceport, and he'll be attacked from sea, land and air.
Thankfully, your helicopter is actually invincible (I never got shot down and
it
actually clung to the ceiling of a bridge for several seconds without even
smoking) and has superior firepower thanks to your gun and the gunmen on the
side.
Don't worry about the ones on Jetskis, and you can easily take out the ones
coming in on the big wooden Yolas. In case there are some land gunners nearby,

just hover close (I couldn't hit them for beans.) and let the side gunners
take
them out.
When you get to an also-familiar tanker an enemy chopper will take off to
attack
the boat, and this is where your Sea Sparrow skills are most needed. Get it
into
your gunsights and fill that bastard fulla holes, thankfully the gun will make
short work of it. After it's down you can simply continue to fend off the
naval
goons until Gonzalez gets to the garage.
REWARD: $850
Kill Phil [RWKP]
--------Reni and Reni's friend Barry want you to go escort a superstar as he arrives
in
town. The catch being that his "fans" from Liberty City are not very happy
that
Barry never repaid them the 3 million "quid" he borrowed. But we'll worry
about
that in a bit. For now, get your assault rifle ready.
Drive down to the bullet-proof limo parked at a beachside hotel in Vice Point,
and drive THAT to the park by the Starfish Island bridge. You know, the one
where they build that building that Avery wants you to destroy, but that's for
the future. (Or was that the past?) Anyway, Barry's star will land and predictably - get ambushed by Barry's creditors.
Once you step out of the car, shuffle a bit to your left and work your assault
rifle magic left to right, or vice versa, whichever direction works best. Phil
should barely be scratched if you do this quickly.
That's right. Phil COLLINS.
Finally, you're supposed to rush Phil and Barry back to the hotel near the
Marina. The problem is not worrying about the limo or its passengers, it's
that
the goons' driveby can hit YOU. Stick to the sidewalks if you can, and make
sure
to try spinning out a couple if you can. Go for the tires to spin out any
roadblocks they throw at you. Once you reach the marina, you're done.
REWARD: $1000
VNN announcement that Phil Collins is in town. Whoop-de-doo.
Gonzalez mission "Home's On The Range" unlocked at the driving range.
Say Cheese [RWSC]
---------You'll find this mission at one of the studio hangars instead of the usual
start
point.
Get on the jetski at the back. The route to the first ramp is easy. The trick
to

getting the next ramps is to watch the throttle, and don't floor it or shove
the
analog nub when the turns get too hard. In-ski view also works so you know
where
you're going. Finally, watch the arrows!
The course will take you straight toward Leaf Links where you'll cross-section
an island before being led into the canals. About halfway down those you'll
encounter a sharp right which will take you to another ramp that leads into
the
narrow canals on another Leaf Links island. After you criss-cross those you'll
end up on a ramp that will leave you in the main bay, and it's pretty much a
straight shot all the way to the ramp near the Hospital.
Bail in the air and transfer to the bike, and follow the course markings all
the
way to the end. The only tricky checkpoint is the one that gets over the
hospital wall near the beginning of this segment of the course, since you'll
essentially be driving blind until you land from the bushes.
Heh heh...she just can't get enough.
REWARD: $850 and another Rockstar sex-pun.
Kill Phil: Part 2 [RWK2]
----------------This mission is unlocked after completing "Purple Haze" for Gonzalez.
Remind me never to take a transgender for a date to Monaco. Anyway.
The mission will jump time to 12:30 and you'll have until 17:30 to clear out
the
threat at the stadium, so head down there pronto. For some reason the only
vehicle available to me nearby was the Caddy, so I just ran outside and jacked
something faster.
As soon as you enter the stadium, lock-on and whack the guy in front of you.
It'll be some long tunnels, so you can use the BMX provided. Just be sure to
power-bail right before you reach each set.
Once you're there you're essentially following the tunnel to each set of
hitmen.
The first two sets - after the one you see as you enter - consist of you
coming
up a short set of stairs to whack four people. Keep going after the second set
and you'll soon end up in the main performance area, under the rigging.
Keep going forward until you see a ramp to your right. Go up those and whack
everyone on stage, then get back on the bike and drop down to the right to
head
toward the next tunnels.
There's health and armor where the fourth set should be. Keep going to whack
the
fifth set (which is exactly like the first two only they're not up a short
flight of stairs), and grab the keycard that one of them drops. Backtrack
quickly toward the beacon that will lead you to the basement. Once you're

there you'll be at one end of a hall with a doorway at the end that leads to a
room full of henchmen.
Go up to the doorway but don't go in unless you like (being) swiss cheese.
Instead, shift about the edge of the doorway on the outside, taking out each
side as you go. Work quickly, you should really have about a minute or so by
the
time you get to the doorway.
You're done once they're all done for.
REWARD: $1500
Reni pages, and Reni says that Mr. Dickhead wants to see you.
So Long Schlong [RWSS]
--------------This mission is unlocked after completing "Blitzkrieg Strikes Again" for
Lance.
Reni needs to get yet another sex change to escape Diego Mendez, so you'll
have
to distract him (i.e. Diego's men) by defending the studio until Reni gets to
the hospital. You'll have to shuffle between both entrances to nail them as
they
enter the yard (or try to cross between using the passageway you use), and you
can't go outside and whack them as they spawn. An SMG works nicely but an
assault rifle is recommended for its range and efficiency.
After defending the gate for about 90 seconds Reni will page you, having been
cornered by Diego's men. Run out onto the main road and jack the first car you
see, and race down to the slightly-ajar metal gate in front of some condos in
Vice Point.
Once you get to the gate the screen will fade, and once you resume control go
in
and torpedo each of those homophobes with your SMG or Assault Rifle. I got
away
with a Molotov on the car to Reni's right, but when I tried it on the car
ahead
of Reni, Vic suddenly turned around and torched REni instead.
After which, drive Reni to the
will come at you but if you've
should'nt
give you more than a couple of
lane,
and drive on the sidewalk when

hospital in Ocean Beach. More of Mendez' goons


gotten good at high-speed evasion they
flat tires. Remember to stick to the right
you can.

REWARD: $1000
In The Air Tonight [RWAT]
-----------------This mission is unlocked after finishing "Domo Arigato Domestoboto" for Diaz.
And if you're wondering why I never mentioned Reni's specific gender, it's
because I remember Reni mentioning having BOTH as of LCS. I'd have referred to
Reni as a shi/hir, but Reni's not a furry.

First up,
couple of
threat if
whichever

take the "shiny, new" Reni to the airport. You can take the car, a
Mendez' cars will come at you down Airport Road but aren't much of a
you move quickly. Or you could arrive in style with the helicopter,
you like.

After an eye-twitching farewell sequence, you're to head to the stadium. You


can
use the car that brought you there, or you could go into the airport to find a
copter so you can arrive at the Stadium like an Easy Lover. When you arrive
you'll be stripped of your weapons, but thankfully you won't need them, though
there are some fun things you can do with a weapons cheat.
You'll be placed in the center of a 3x3 grid, with a
Don't worry, it's easy to get used to. What you have
people cutting the cables and punch 'em out. If they
Phil will really Feel It In The Air Tonight. It only
to
take each one out.

very-classic GTA camera.


to do is sprint for the
can cut five cables, then
takes one or two punches

After you knock down the first guy, they'll start spawning in pairs. Your
priority then is still the guy cutting the wires rather than the runner. After
taking down a few you can enjoy a portion of the show, but it appears you'll
only be going two rounds though, so enjoy the rest of the show while it lasts.
Oh, and make sure to turn up the SFX VOLUME if you want to really enjoy the
music.
REWARD: $3000
The entire, uninterrupted concert available at $6000 at the stadium.
The song is worth it, though "Easy Lover" would've made a great bonus.
Louise calls, asking for a date. "Light My Pyre" available for Lance.
Don't worry guys, you're almost home! 83
--------------------------------------------------o0o+-----------------+
| Mendez Brothers | [MEBR]
+-----------------+
The Mugshot Longshot [MBML]
-------------------Lance has a way to blame Martinez for the missing coke. That's not really a
bad
idea from Lance...now if only he could work on the execution.
Drive down to the police station, and you'll see Martinez and a DEA agent
getting into a car. Once the game hands you control, DRIVE into the vantage
point, get out and zoom in with the camera (it's like operating a sniper
rifle)
all the way so you can get the best picture. Jump back into your car and wait
for Martinez to pass before continuing.
Tail him and keep your distance, you'll eventually end up at Pier 1 at the
Marina. Race to the vantage point and snap a photo. After the cutscene you'll
have a 4-star wanted level. Thankfully you can avoid all the cops on the way
to

get Forbes' ID by using the Cheetah and taking the trail that leads south of
the
Marina down to Lance's place.
Once you have the ID, backtrack back to the Marina and take one of the faster
boats at the pier. Your target is the West Island dock that's just north of
the
Starfish Island bridge. You'd also do well to pick up the armor at those
docks.
...Because once you get there you can simply sprint all the way to the Print
Works. Go parkour/free-running on the nearby palm tree planters if need be,
just
don't give them an easy target.
REWARD: Zilch. Besides which, you didn't really go through any trouble, did
you?
Hostile Takeover [MBHT]
---------------Honesty really is a good policy. If only Lance were.
Get to that business you couldn't take over in Vice Point. Once there, whip
out
an Assault Rifle and shred each of the bikers as well as any cops that get in
your way. Make sure to lock-shift your target as soon as each target goes down
so you can take care of the other opposition quickly.
After you've managed to clear the area, a pack of bikers will try to escape in
a
fleet or flock or pack or whatever the hell you call a bunch of bikers. Use a
formidable vehicle and launch yourself into the middle of their pack. They'll
start firing, but a little drive-by justice will decimate them quickly. If
you've managed to steal a bike - I accidentally blew up the ones in front of
the
place when I attempted the mission - you can also work forward drive-by magic.
REWARD: $1000 once the pack's been sheared.
Empire building in Vice Point.
If you've already got the other 29, you've just completed your empire!
Lance pages, and he needs help...
Unfriendly Competition [MBUC]
---------------------Time to stop some plagiarism! Make sure you're A&A for this one.
Your first stop is a set of houses surrounding a pool with a cabana in Vice
Point (see Red Balloon 62). Simply park on the sidewalk and pick off the
targets
with an assault rifle or M249. Your car should have no more than a couple of
flat tires after all that. Once they're all down, drive off to the Standing
Vice
Point Hotel (i.e. the one next to the one with the pixellated you-know-what).
Apparently, the public execution isn't the target's...unless you've come
prepared. Whip out your assault rifle or SMG and get ready to face down a
whole

buncha chicks with guns. Lock-shifting isn't that effective here due to the
number of thin obstacles that will block your way, so shuffle around the pool
island and make sure you're pointed in the general direction of the most
threatening enemy.
You can start by taking out the one in front of you, but watch that dive
plank.
Don't worry too much about the chicks that dive into the drained pool, they'll
very likely get stuck on the wall. There's some extra health on the bridge
nearby if you really need it.
Once you're done taking those bad girls to town it's time to take down the
dealer. Rush down the stairs at the back of the pool area and hop onto the
ATV.
Catch up to the guy, but not too quickly or his rider will shred you. Use
continuous forward drive-by justice to wear out the rider, then get your
vehicle
right behind his and finish him off. If you've done this right he won't even
be
able to throw any grenades. And don't worry about that helicopter noise in the
background.
REWARD: $1300
Quad available for $3000 at the back of the hotel you came from.
High Wire [MBHW]
--------Hopefully you've gotten enough practice with Fire Copter and Air Rescue that
you
can fly a smaller copter with more precision. If not, go do those two.
So you're going to be framed if you don't un-frame yourself before you're
framed. Sounds like a reasonable proposition. Drive down to the Junkyard and
the
next thing you know, you'll be in a helicopter with a magnet. Time for some
lifting.
Fly down to the Civil Asset Forfeiture Impound and pick up the marked
container,
then fly to the "drop-off" point at the fenced-off area near the VIP terminal.
Easy liftings.
Target number 2 is a crate on a Flatbed leaving the Impound yard for the
police
station in Little Havana. Fly directly toward Bayshore Avenue, keeping quick
and
low, and you should be able to see the truck as it hits the main road. Though
it
moves relatively slow, you should quickly align yourself and accelerate just
enough to keep up with the truck. Watch the magnet's shadow when you're close.
Once you've gotten a hold of the crate simply fly back to where you dropped
off
the first one.
As soon as you've dropped off the last crate it's time to save your contact.
Rush over to the East Island around the vicinity of Washington Beach and catch
up with him. He won't be zig-zagging across alleyways but he will be moving

rather quickly. Watch the magnet's shadow and don't drop it on him until
you're
certain it's the right call. Once you've picked his car up, the bikers will
stop
and all you have to do is drop him off on top of the Washington Beach car
park.
If you haven't done so already, you can take the Maverick to the Impound.
REWARD: $1500
Burning Bridges [MBBB]
--------------This mission is unlocked by completing "Farewell to Arms" for Gonzalez. After
a
rather predictable cutscene you'll wake up at the Gas Works in Escobar
International without your ammo, in an otherwise predictable situation.
Turn right around and you'll see the saved ammo for the first four slots in
your
inventory after the melee weapons in a corner.* Then go up a nearby ramp to a
shack, picking up some armor on the way. Jump through the gap in the fence indicated in the cutscene - and start taking out anybody nearby. The first
valve
should be right around the bend. Head left at the pipe and go around the outer
perimeter, you'll eventually come back in for the second pipe. Remember to
keep
your finger on the lock-button as there'll be enemies around the corner as
well
as from the air that your MP5 can reach. Continue around to the third pipe,
watch for the guys with sniper rifles. Make sure you can react to them before
they can shoot you.
*In the PS2 version, ALL your weapons will be available in said corner. Nice.
Once all three valves are down, get on the PCJ, pick up Lance, and rocket out
for the stunt spectacular!
REWARD: The satisfaction of watching stuff blow up. No cash though. D:
Lance pages you, unlocking "Blitzkrieg Strikes Again."
VNN News report on the "Spicy News-a-ball."
--------------------------------------------------o0o+----------+
| Gonzalez | [GONZ]
+----------+
Home's On The Range [GNHR]
------------------The premise of this mission is simple. There's a target on a buoy rigged with
explosives and you and Gonzalez will take turns to see who can hit him first.
have to hit him with a golf-ball before Gonzalez does to win. Even the
mechanics
are simple, and the only thing that's "tricky" is your timing.
There are two meters that will show, one for power and one for aim. When

prompted you will push X to start the Power needle toward the right, and you
have to press X again to stop it, ideally in the narrow green area. The needle
will stay in its position as we transfer to the Aim meter. The meter will
continue at the speed it's going, only in the other direction.
The needle will accelerate as it moves forward, and will NOT rebound if it
hits
the edge, so anticipating its arrival in the green is KEY. I was able to get
it
on my fourth shot on the PSP...and my first on the PS2.
Once Hey-soos goes up in a blaze of glory, you'll be rewarded materially.
REWARD: $1000
Lance pages, opening up more missions at his hideout.
Gonzalez' next mission is unlocked at the Ducum Inn.
Purple Haze [GNPH]
----------Gonzalez' is making a "side deal" without the Colonel's permission and you'll
be
the runner. Given that it's the GTA series, it really sounds like a simple
drive-deal-ambush mission and plays like one too...up until the actual ambush.
Drive down to the lock-up and it'll open revealing the van you will have to
drive to an alley in Washington Beach. Once you reach the checkpoint, BAM!
(see
the cutscene and you get the idea.) The "mode" you will finish the REST of
this
mission in thoroughly pawns Tommy's boomshine drunkeness and CJ's weed high,
and
is STILL quite manageable!
When you regain consciousness, Gonzalez will page you and tell you to head to
a
nearby payphone. Answer the call there. From here you will have about 10 real
life minutes to get to Starfish and bring the goods back. Have your Shorty
ready, it's time for some shredding! Take any vehicle you want, there's a
Sanchez provided around the corner but on one attempt I accidentally drove
into
the canals so I climbed out and picked up a Comet that just happened to be
driving past instead. XD
NOTE that vehicle handling is severely affected by the highness i.e. vehicles
will act like their rear tires are flat, so once your car starts turning in
one
direction apply the appropriate counter-steer. Don't floor it too much or
you'll
find yourself in a wall fast.
Get to the first house on the right as you enter Starfish Island. There will
be
a short fade-cutscene when you get near. Once you resume control, head right
through the front gate and shred all the targets. Their pistols don't stand a
chance against a man on drugs with a shotgun. Get into the van and ride out of
the party with an accumulated 2-Star wanted level.

Following the handling tips above, get the van back to the lock-up. Use the
slow
motion to your advantage to anticipate where the cops might be coming at you
from. And don't ever hover close to the lane-line, the cops are no longer
afraid
to cross it at high speed.
Once you're there, Gonzalez will tell you that he's done with you. For now.
REWARD: $1000
"Kill Phil: Part 2" unlocked for Reni.
Farewell To Arms [GNFA]
---------------This mission is unlocked after completing "The Exchange" for Diaz.
This is the only other "turret" mission in the game, and thankfully you'll be
aided by the same sniper triangles you saw in "The Exchange" to help point out
where the enemies might be. Your mission is to escort Gonzalez to the airport
so
he can ship the guns out of the country. He'll be attacked by Sharks on the
way,
and you'll be protecting him from your helicopter.
Remember to use that L Button to fine-tune your aim, even if Sharks Rangers
are
bigger than normal gang vehicles.
As soon as you're given control, look left toward the bridge to the mainland
and
watch for a Sharks truck. Blow that up as soon as it gets into range. As you
hit
the mainland, more Sharks will attack from the North, usually in packs of no
more than 3, before Gonzalez' truck stalls near the Cam's Locksmith building.
The Sharks will try to swarm him, but they'll be stopped so you can take them
out quickly. Once they're down the copter will fly ahead to a nearby roadblock
to Airport Road, which you can easily rid Gonzalez of.
Three more trucks will try to attack as Gonzales makes his way down the side
service road and into the airport.
When you arrive, Diaz' men will block the entrances and you have to cover them
while Gonzalez loads the guns. You'll be fending off three rounds of Sharks
vehicles, alternating between the airport entrances. Thankfully they're very
easy to spot and hit from that range given their size, just make sure that
Diaz'
vehicles don't get in the way.
Finally, you'll try to fend off some Sharks as they pursue Gonzalez' plane
across the runway. Keep your aim steady on each vehicle before moving on and
prioritize the ones closest to the plane. Once the plane takes off the end,
you're safe, and Diaz' pilot will drop you off at the nearby Helipad.
REWARD: $2500
Minigun now available at North Point Ammu-Nation.
Mendez pages, and he wants to settle this. "Burning Bridges" unlocked.
VNN News Report on 199 keys returned. That's right, 199.

+--------------+
| Ricardo Diaz | [RIDI]
+--------------+
All of Diaz' missions are accessible from the famous Diaz Mansion.
Steal the Deal [RDSD]
-------------Glad to see someone hasn't changed much over the VCs. And THAT's where they
got
Quentin.
First stop is the Strip Club Soon To Be Known As The Pole Position.
Gonzalez' goon will lead you right to the Fairgrounds, where you'll transfer
to
Jetski. You'll go slow out the canals and shoot into the bay, where you'll
eventually end up at some familiar wooden shacks. These shacks are patrolled
by
guards on land, backed up by three circling speedboats and two guys in
watchtowers. Use an assault rifle, go around and finish them all off. Stay
away
from the docks that jut out unless you're going for the speedboats first, and
be
sure to manual aim at the watchtower guards as the walls block your fire.
Once everyone's taken care of, hop on the Jetmax and just tap the throttle as
you wiggle the boat out onto open sea. Once you're safely out - and you'll
know
when three new boats spawn, floor it straight back to Diaz' mansion. They
won't
even be able to catch up.
REWARD: $1500
The Exchange [RDEX]
-----------Don't I remember this mission title from somewhere?
Drive the designated Pony to Downtown, where the beacon waits at the side of
Lance's hotel. You'll end up in the parking lot.
And pinned by snipers.
Quickly make for the Dragunov right next to you and move a bit toward the way
you came in, because there's another sniper on a building to the right that
you
might not notice right away when you get the Dragunov.
Work on each sniper counter-clockwise. The fact that there are triangles in
the
reticule to point at each sniper means you no longer have to check your radar
and then point in that general direction. Just watch for a triangle that
suddenly breaks from the pack as it moves across the reticule and then search
for the sniper through that one. Also, in the PS2 version, the triangles will
light up when a target enters the reticule but does not hit the lines.

After finishing all the snipers the DEA will arrive and hand you their truck
in
exchange for your van. You now have to drive the truck back to the Diaz
Mansion.
DON'T get cocky and launch out onto the main road, the truck's an easy target
for the Sentinels. Instead as you head out the alley, keep to your right and
go
up the ramp to the main driveway of the hotel. Get out and whack the Sentinels
with an assault-rifle or heavy weapon, then get back into the truck, turn
around
and THEN head down to the main road. Another Sentinel should rush past you
before you hit Bayshore Avenue, as well as any cops from the Wanted Levels
you've just accumulated.
Once on the drag, cut to the grass and keep on it as far
There
should be at least one Sentinel roadblock, at the bridge
If
you can make your way past that - and it should be quite
foot, guns fire less rapidly than in a car - you'll only
those nagging cop cars on your way into the mansion.

south as you can.


to Starfish Island.
easy given that on
have to worry about

I was actually able to run over the guy at the roadblock then U-turn just down
the road and come back clean.
Simply park the truck in the garage at the Diaz Mansion and leave,
and you're done!
REWARD: $1750
Gonzalez wants your help one more time. Please.
At least the start point for that is right next to you.
Domo Arigato Domestoboto [RDDD]
-----------------------This mission is unlocked by completing "So Long Schlong" for Reni.
Ha ha, Lance gets comedown. At least this mission is essentially a come-asyouare, since you won't really be doing any fighting.
Head to the van
Once you get in
Domestobot. You
inevitably have

up by Mendez' mansion - you should already know where that is.


your controls will be transferred into the remote-hacked
have to find your way to the basement safe, but you will
to do one or more of the following tasks for Armando:

-Cleaning Arm: Drive over all the designated piles of rubbish.


-Lighter Arm: Go up to Armando in the Lounge with the Lighter Arm.
-Grabber Arm: Pick up a drink tray and bring it to Armando.
You'll have 2 minutes per task, with which you should use the corresponding
arm.
The Pleasure Arm - which must be seen to be believed - is solely for humor
purposes, particularly with the girls on the 2nd floor.
So...how to get to the safe?

From Armando's Lounge, turn right and head straight to the end of the hall.
Look
for a room with a blue carpet to your right (Store Room), then go in and look
to
your right to the Basement Stairs. Once downstairs the safe should be that big
steel block ahead of you. You'll have 20 tries to enter the code, and you may
be
interrupted in between them.
I won't spoil the code for you, because you can probably find it on bulletin
boards and cheat sites across the web, but the KEY to cracking the safe is to
just enjoy VICE city stories while you can, though I do miss the PHONE
missions.
Finally, roll up to the safe with your Lighter Arm to finish this.
REWARD: $2000
Phil calls you up, thanking you for taking care of Louise.
"In The Air Tonight" unlocked for Reni.
Over The Top [RDOT]
-----------This mission is unlocked by completing "Light My Pyre" for Lance.
Ever wanted to pilot a Hunter? Well, you're about to! Remember, A&A.
Drive down to Phil's. There'll be a Mendez car to ambush you as you get off
the
bridge, just get out and pick it off with some drive-by justice. After you
arrive at Phil's the two of you will head to the army base in his pickup
truck.
Stop by the alley behind your Bayshore Avenue hideout to re-stock on health
(and
weapons, armor if you've gotten enough balloons, for which I commend you.)
After
another drunk Phil moment, head to the side of the base and follow the beacon
in. To get to the admin building, head to your left, turn right at the corner,
and then go straight into the yard that leads to the big building.
Now it's time to infiltrate the base much the same way you did in San Andreas.
Namely, screw the stealth, whip out your assault rifle, and take down any
soldier that gets in your way before you get to the admin building. Be sure to
get them before they can get you in their sights, and watch for suppressive
fire
from the watch towers. You might need to manual aim to get to those soldiers
from the range you'll approach them from. The ground soldiers will keep
spawning, so just mow down enough for you to get to the building.
There's health in front of the medic building as it's always been, and some
armor in the admin building in a room just off to the side near the entrance.
Once inside, clear the two soldiers ahead of you, go all the way to the end of
the hall and hook left for the control console. After you activate it you'll
have 3 minutes to get out of the building, backtrack down the route you came

from until you see an opening to your left that leads to the Hunter. There
will
be new soldiers manning the watch towers so keep your eyes peeled before they
do
that for you.
Jack that Hunter and fly out of there as quick as you can. You should have a
worry-free flight back to the Diaz Mansion.
REWARD: $3000
You get your cool DMX/"Army Fatigues" outfit back.
VNN report on yet another way you've screwed the Army over.
Martinez pages, and yes, it is time to settle this.
Last Stand [RDLS]
---------This is it. Time to finish this. And other impending-doom one-liners.
If you're going for 100%, then you'll have to have 99.1% completed - see the
savefile stats - in order to make this the last thing you need to do.
A&A is a MUST-HAVE, and speaking of the second A, the key to breaking this
mission hinges on a letter and three numbers: M249. Or Minigun, but I find the
M249 also works wonders. You can get the M249 with all 99 Red Balloons, or the
Minigun if you've got lots of cash - either way, make sure you've got assloads
of ammo for it.
(Special thanks to Arrigo Tse for pointing out a lapse in grammar.)
Fly the Hunter to the Mendez Building and proceed to go beserker on the guards
with the rockets. After clearing all the guards - you'll have to go around the
building twice to do so - you'll be "shot down" and deployed on the rooftop.
Grab the Armor and assault rifle (ammo).
Once inside, work your way around the entire floor to the stairs in the back.
Don't advance too quickly or you'll be shredded by the guys in the current
room
and the one next to it as well. You'll see some armor behind a file cabinet as
you approach the third room. Repeat the process for the lower floor, and be
sure
to pick up the armor on your way up after the cutscene.
You'll face two guards at a time before being attacked by helicopter. When
that
happens, duck behind the conveniently placed file cabinets, and then attack
when prompted. The M249 will make quick work of this bad mother using manual
aim. Finally, make your way upstairs, where Jerry and Diego will confront you.
Shred each of them quickly with the M249 and...
REWARD: You beat the game! :3
"Winner" shirt unlocked.
(PSP) Assloads of multiplayer content unlocked.
+------------------+
| 100% Completion? |
+------------------+

So...what do you get for completing 100%?


1. Unlimited Ammunition
2. Double Armor for Cars.
3. Video Memories at your Clymenus/Midland safehouse.
With this you can freely watch any cinematic that uses mo-cap. This does
NOT
apply to "talking model" scenes.
--------------------------------------------------o0o+=================+
| EMPIRE BUILDING | [EMBU]
+=================+
+-----------------------+
| Expanding Your Empire | [EBEX]
+-----------------------+
I'm assuming that you DIDN'T skip through the tutorials in Chapter I, which
taught you an assload about completing this. If you DID, you're crap outta
luck
until enough of you e-mail me about it, I'm just using this part to fill in
gaps.
The amount of money you receive when you successfully drive a gang out of a
location is as follows - $1000 for Small Time, $1500 for Medium Venture, and
(presumably because I haven't gotten there yet) $2000 for High Roller.
Unless you'd like to attack the same business location again, you'd better buy
it up for yourself before you leave, because it very likely won't be up for
sale
when you come back.
Oh, and when you buy your first High Roller Empire building for a certain type
of business, you'll get its respective outfit. I love that Hood outfit,
especially when equipped with an AK. Really CS-Terrorist cool.
+-----------------+
| Empire Earnings | [EBEE]
+-----------------+
This suggestion was suggested by Gabi the "Goddess on the Floor," and
supplemented by data from GTAForums.com.
Earnings listed below are DOUBLED for your first "promotion," and TRIPLED
for achieving the top rank. Earnings are also listed per business.
Protection
Loan Shark
Prostitution
Drugs
Smuggling
Robbery

Small Time
200
300
400

Medium Venture
300
600
800

250
300
350

500
600
700

High Roller
300
600
800
1,000
1,200
1,400

+-----------------------+
| Defending Your Empire | [EBDE]
+-----------------------+
Like San Andreas, you will be alerted via briefing if a property is being

attacked. Said property will also show up on your radar "emitting" waves.
The first part of you successfully repelling a raid consists of you hightailing
your way to the scene in time to dispatch as many of the initial swarm as you
can. DON'T depend on your gang members, they're just a distraction and meat
shield.
The SECOND part consists of pairs of gang members arriving on the scene in a
vehicle. Only ONE vehicle comes at a time, so it'll work to your advantage to
clear out the troops on foot before the extras are deployed. You'll need to
eliminate anywhere from 4-10 vehicles worth of gang members - depending on the
size of the asset - before the game notifies you that the defense is
successful.
If you decide to let/are too slow to prevent your property get "damaged," it's
only $500 to repair it. But you need the cash, don't you?
Oh, and by the way, you WON'T get away with saving your game to
repel/neutralize
an attack. In fact, save and your property gets damaged. On the other hand, I
actually died of natural causes when trying to fend off some attackers (i.e. I
fell off the roof of the empire building I was sniping from and died) and it
DIDN'T count as a loss...though I wouldn't recommend that if you want to save
your cash.
HOWEVER, there will be instances where you will have to cut your losses, so to
speak. These instances arise primarily when you start swimming with the
Sharks.
Not only do they seem to attack consecutively on opposite corners of the city,
they also come at you in fours in a Rancher, with rapidly-than-normal drive-by
fire and a guy riding with an AK. And it's not just during defenses.
If you've come out of defending a building with drastically low health, and
there's another attack, it's best just to head to a savepoint and save, then
reload. While the gang attacks will stop, the building in question will
register
as damaged, but $500 to repair it sounds a lot better than $2500 to cover your
wasted/busted expenses.
--------------------------------------------------o0o+----------+
| Missions | [EBMS]
+----------+
The first three businesses are available as soon as you can start your empire.
The other three are unlockABLE once you arrive on East Island. In order to
unlock them from there, simply launch a successful attack on the Empire
building
corresponding to that type of business. Check your map display so you know
what
kind of business you're raiding.
Andrew Roberts e-mailed me an increasingly popular method to bypass the closed
Starfish Island gate and access the East Island early. He also expressed
concern

that he might NOT be able to unlock the other three business types if he takes
over the East Island businesses early.
I personally went and confirmed this concern, thus I CANNOT recommend this
"hack" at all if you want to try taking over all of the East Island businesses
prior to Chapter 3 (i.e. finishing "From Zero to Hero." The
Drugs/Smuggling/Robbery businesses will NOT be unlocked by attacking East
Island
businesses early (and you should have noticed this when you attacked D/S/R
buildings on the WEST Island, since they operate on the same mechanics.)
So for the sake of that Smart Suit, please. Don't cheat.
We now return to your regularly scheduled walkthrough.
Loan Shark: Repo Man [EMRM]
-------------------Building a High Roller Loan Shark business will net you the Repo Man outfit.
Now you can mean business AND look it, too!
This one's easy if you're A&A (see the "Marked Man" prologue so you know what
it means.) It alternates between bringing vans (specifically Bensons) full of
merchandise, and motorcycles (specifically PCJ-600s), to the place you
started the mission from. Even better, when you get back there's an
Admiral waiting to bring you to the next poor sucker.
For the vans, give them a good knock-around with your car let them know you
mean
business. Snipe the drivers out from a roadblock if you know the roads well.
They might come at you, so be sure to eliminate them. Then it's a safe yet
swift
drive back to base to cash in.
For the motorcycles, simply get the guy off (you could either try PITting the
bike to save ammo, or use drive-by ammo and save time, your choice) and snatch
it back.
The one thing that could really jeopardize this mission are cops. Keep them at
1-star bay and lure them away quickly before they can bust you. The vans are
NOT
fast enough to accelerate away and the cops can simply knock you off as soon
as
you get on a bike.
You'll get $150 for each bike, and each car that you get to base will earn you
a
maximum of $150 ($200 for the first car on each attempt) if you keep the
merchandise from falling off. You'll also get a $250 flat bonus for every 3
consecutive vehicles you deliver.
Lift your first car to become a Lifter. Successfully repossess 15 vehicles and
everyone will learn to fear the Crim-Reaper.
Protection: Extortion [EMEX]
--------------------You'll get a rather it-was-straight-back-in-the-80s Hired Muscle outfit for
building a High Roller Protection Business.

The one thing I don't get about this mission is why the individual stores in
these missions are NOT counted as part of your turf.
Anyway, you will encounter five specific kinds of tasks:
1. Get a store to accept your protection. Simply get over there and smash up
the
place. Sometimes the guy calls the cops on you if you're taking too long. I
just use a well-thrown molotov unless there's not much to destroy (mmm,
fire!) and be done with it.
2. Take out the gang member/s guarding said store and then go in there and
smash
up the place. Normally you could use a melee weapon and defend against gang
members that enter to try and stop you. But in these cases, it also helps
to
use a molotov.
3. Take out the gang members raiding one of your stores, outside and inside.
It's a simple matter of point-and-shred, especially given the shotgun's
lethality in close quarters. This is usually followed by...
4. Retaliate by taking over one of their stores!
Sometimes this is even followed by...
5. Stop gang member/s from retaliating for a previous engagement on your
stores!
On occasion the gang you've just attacked/repelled will come at you after
completing your task. There will be someone right outside with a melee weapon
who will try to beat you down, and another behind him to provide supporting
fire. You could bring a vehicle with you just in case, or wait until the first
chase vehicle arrives and swipe it from the henchmen. Either way, be prepared
to
switch vehicles on your way to the next business.
The chase mode will disappear after you complete the next task.
You will earn somewhere between $100-$300 for each task completed.
Your first store move will get you into the rank of Hoodlum. Once you've
completed a total of 15 attacks/saves you'll be the Ultimate Bad-Ass. No,
really!
Prostitution: Pimping [EMPM]
--------------------Build a High Roller Prostitution business and earn yourself a Leisure Suit for
all your hard work/-earned money spent.
Pimpin' ain't easy (especially with the stringent time limits given in this
mission), but at least you'll have a MUCH smaller area to work with, making
things real easy if you can memorize the roads and check your map when you get
the locations of the customers and hos.
These missions work exactly like the Pimping R3 missions in San Andreas, only
here you are provided with the awesome Polaris V8 instead of some clunky '40s
jalopy. Now if only you could get hydraulics...
Anyway, for those who haven't played San Andreas, here's an easy 10-step
guide.

In Los-Santos-speak.
1.
2.
3.
4.
5.
6.

Pick up first ho from yo' start point.


Bring ho to customer.
Pick up second ho from where y'all started.
Bring THAT ho to customer.
Pick up first ho.
Kill customer if required. If customer...
6a. refuses to pay up, RUN that sucka down.
There ain't no time limit fo' this.
6b. decides to KO the ho, git out tha car and GUN that sucka down.
You don't want the ho caught in the wrong kind of crossfire.
Be sho' to get there befo' yo' ho' gets tha K.O.
6c. (New for PS2)
tries to make off with the ho, run his ass out tha road (or give 'em
drive-by justice) and cap that sucka as he gets outta his whip.
Watch that his car don't go up in smoke with yo' ho' nearby.
7. Ho will give y'all a cut of $100. Yo' first cut makes y'all a Panderer.
8. Bring ho to next customer.
9. Pick up second ho.
10. Repeat steps 6 (if necessary) and 7.
Finally, repeat steps 5-10 until 15 customers have been satisfied and/or had
their asses capped, and you'll be the next Mack Daddy before you know it!
Oh, and Level 16+ seems to involve picking up a THIRD ho for delivery of TWO
simultaneously, but for completion purposes, we'll only go up to Level 15.
Drugs: Drug Running [EMDR]
------------------You'll get the nifty Tracksuit outfit for building a High Roller Drugs
business.
Mission 1 - "Cut A Deal"
This one's self-explanatory. Pick up the briefcase on your way out, go to the
deal destination (there are TWO beacons, the first noting that you're nearby
and the SECOND indicating the actual destination), and bring the van back.
Mission 2 - "Raw Deal"
The mission begins the same as the previous one. However when you get there,
the
buyers will want to kill you, so just whack them and THEN take the van back.
Watch out as the buyers' friends will come at you, but their cars are
hideously
weak.
Mission 3 - "High Jinxed"
This one works the same as Mission 1, but you'll be returning with a 3-Star
Wanted level.
Mission 4 - "The Ringer"
Try to nail the guy as he escapes.
Mission 5 - "Rival Gang"
Take the money to the destination...but when you get there you'll be ambushed
by

Bikers. Whack the bikers in the immediate vicinity but watch out that the van
doesn't get caught in the crossfire. You'll be dealing with pursuing Bikers on
the way back, but a little drive-by justice will send them flying.
Mission 6 - "Offshore Score"
I actually thought this mission would be a challenge. Instead it's just like
Mission 1 but out at sea. Get out to the boat and bring the Jetski back.
You'll get around $1500-2500 for each mission. First deal will make you a
Dealer, completing all six makes you da Smack Daddy.
Smuggling [EMSG]
--------Unlock the similar-to-Cuban-Style "Smuggler" outfit for building a High Roller
Smuggling Business.
Mission 1 - "The Drop"
- Get in the designated boat and head out to where the helicopter is. There's
a
damage meter but you don't really have a time limit for the first part.
- Once there, pick up (drive boat over) 15 packages before the timer runs out.
You'll get a 3 second bonus per package. There's no pressure as long as you
know how to hit the groups of packages in one fell swoop, and use the
handbrake-turn method when making tight turns.
- Return to the jetty, then get into the truck.
Don't take your time on your way back, but there's really no pressure to get
back in Mission 1 anyway. Just don't hit anything, you'll lose a box for a
slight bump and two for the particularly nasty ones. You will fail if you lose
all of the boxes.
Mission 2 - "Supply and Demand"
This works the same as Mission 1, only there will be TWO boats competing for
the
packages dropped from TWO helicopters. You'll get FIVE seconds per box. I like
to stay close to the helicopters, and be sure to keep your eyes on the radar
so
you can pounce on the ones that you can reach before the other guys do.
Mission 3 - "The Drop"
Same as mission 1, only you will land with a 4-Star wanted level. Doing this
from the East Island side - and the business at the Fairgrounds, you'll end up
at the Marina. Take out the cops that come at you then make a break for the
truck.
To ensure that you lose the fewest boxes on your way back, you'll need to get
to
the Pay 'n Spray ASAP. From where you start at the Marina, U-turn and slink up
the passageway ahead, leading you back to the main road. If you do this from
the
in-car view it'll be easier to avoid colliding with the bend. Wait for a few
SWAT vehicles to pass, then gun it RIGHT, turning left at the first
intersection. It should be a straight route to the Pay 'n Spray from there.
Once you get out you should have just enough time to make your relatively
swift
way back to the business where you started.

Mission 4 - "Supply and Demand"


This works the same way as Mission 2, but you'll also land with a 4-Star
wanted
level. Follow the strategy for mission 3 when it comes to getting back.
Mission 5 - "The Drop"
Thankfully, this mission works the same way as Mission 1. The opposition will
actually come at you as you bring the boat back. Just keep the throttle down,
watch for where the boats spawn and try to use other naval traffic to block
any
gunfire.
Mission 6 - "Wave Goodbye"
The clincher mission. You'll also be competing against two boats to pick up
TWENTY packages instead of 15. The opposing boats also have gunmen shooting at
you, but they aren't much of a threat. Heck, if you aim right you can knock
them
right off with your own boat! The bonus for picking up the packages will be
SIX
seconds.
Otherwise, the return trip is the same as Mission 3/4.
You will receive $200 for every box you successfully bring back.
Your first successful smuggle will make you a Mule. Completing all six
missions
will make you a Pirate Captain, arr.
Robbery [EMRO]
------Get the terror-cool "Hood" outfit for building a High Roller Robbery business.
Mission 1 - "The Briefcase Courier"
Jack the Washington before it reaches its destination. The target car will be
stationary at first, allowing you to get a good position to snipe out the
driver
from. As soon as the driver is dead a bunch of Greenwoods will arrive to try
to
run you down. They get fairly annoying on foot but you can fend them off from
a
vehicle as you head back. $1600
Mission 2 - "The Money Truck"
For this mission you have to hijack a moving Securicar and be wary of its
escorts. The Securicar in this mission will be escorted by a Moonbeam carrying
Bikers.
Ideally, what you want to do is to be able to choke off the Securicar's route
so
you can nail the driver before he's alerted to your presence, and get into the
Securicar from there. If that's not possible, then have a lot of SMG ammo
handy
so you can initiate drive-by justice. Be forewarned however that alerting the
the driver will also place a 2-Star Wanted level on you.

Once you get into the truck another Moonbeam will come at you. You can't lose
them, they'll only spawn closer to you if you get in their way. Make it back
to
your business in one piece to finish the mission. $2400
Mission 3 - "The Briefcase Courier"
For this mission you have to intercept a Squallo travelling across the bay
between the islands and take the briefcase back. The Squallo, which has its
own
gunmen is followed by a Speeder that also has gunmen.
This mission is a lot easier than it seems. First off, since they're
travelling
across open ocean you can find a place to cut them off well in advance. If you
have an assault or sniper rifle you can use that to take out the Squallo's
driver, or at least fill his boat with enough holes that he'll give up the
briefcase.
I also found that on the PS2 version, you can pull up beside the target boat
in your Speeder and drive-by the guy, so you can hop onto the Squallo, take
the
briefcase and ride off into the sunset.
When you get the briefcase out in the open, the gunmen will start shooting,
but
you can lock onto them with an assault rifle and take them out. Snatch the
briefcase and head back to the jetty to complete the mission. $3100
Mission 4 - "The Money Truck"
Similar to Mission 2, only the more-heavily-armed escorts will be following
in Oceanics. $4100
Mission 5 - "The Briefcase Courier"
Same as mission 3, but the target boat has 2 escort boats. $4400
Mission 6 - "The Briefcase Courier"
This mission is a combination of Missions 1 and two. The target is a moving
Washington whose driver you must remove, but it will be escorted by
Landstalkers. Once you can get it to stop the Landstalker crew will get out,
and
they will be ARMED TO THE TEETH. Fight your way out of that with the briefcase
and get back to the base to complete the mission.
I managed to cause a pile-up on the Viceport Bridge, create a chained
explosion with my M249 and leap into the water to evade capture. The
Landstalkers that spawned simply dove into the water and that was that...save
for the 3-Star wanted level I accumulated. $5100
First completed mission makes you a Larcenist. Completing all six missions
machen sie der Heist Meister.
Finally, max out all your rep levels in all 6 tasks to earn the snazzy Smart
Suit.
==================================================0o0=
+=========================+

| UP BUTTON (R3) MISSIONS | [UPBU]


+=========================+
+-----------+
| Paramedic | [UBPM]
+-----------+
Eligible Vehicle/s: Ambulance
Objective: Rescue the injured pedestrians before time runs out!
Rewards:
$100 x Level Completed.
Infinite Running Sprint after completing Level 15.
Rules and Restrictions:
- Pull up to a passenger and wait for them to get in before moving on.
- The ambulance can only hold THREE people at a time.
- You will receive a time bonus every time you pick up a passenger.
This time bonus is the same for all passengers within a level.
- Past level 3, you will receive a time bonus equal to picking up one
passenger
after dropping off the first three passengers.
- Checkpoints will be given after completing levels 5 and 10.
Strategy
-------Each hospital in the game "controls" a different half of an island, Prawn
Island
making up part of the East Island territory.
The simplicity of the roads that traverse the Downtown area make it the
perfect
place to attempt these missions. Even the alleyways where victims sometimes
spawn are fairly easy to access, as there's an Empire building located there.
As
later levels begin, passengers will spawn as far away as the northern half of
Little Haiti, and no further down than the Junkyard road. Also, when dealing
with large numbers of victims, try to roughly partition them into groups that
are easy to get to, for example a batch at Hyman Stadium, another in Little
Haiti, and another where Bayshore Avenue divides.
--------------------------------------------------o0o+-------------+
| Taxi Driver | [UBTD]
+-------------+
Eligible Vehicle/s: Taxi, Cabbie
Objective: Pick up fares and bring them to their destinations.
Rewards: Money from completed fare + any Speed Bonus.
$125 x (fares / 5) after every 5 consecutive fares.
Taxi "hop" by pressing Down on D-Pad after making at least $5000.
Rules and Restrictions
---------------------- There are now FOUR different kinds of fares.
1. Classic Fare - Shuttle fare to destination. Speed Bonus tips given
depending on time and damage taken.
2. Follow That Car! - Just like in the movies! Follow a randomly-selected
traffic car to a destination, then drive into the
beacon

that will appear when that car stops.


Speed Bonus given by maintaining ideal distance. There
is no timer during the mission.
Fare will leave if you stay too close, hit the
designated car, or drop too far back.
3. "Customer" Type 1 - Bring a customer to a store, wait until that person
finishes shopping (indicated by fade to black) and
then
bring the fare to their next destination. Speed Bonus
given as combined bonuses from time to both
destinations.
4. "Customer" Type 2 - Same as Type 1, only the customer will rob the store
and you will have to bring him/her to her next
destination with a 2-star wanted level.
[You can tell the difference between Types 1 and 2 by the briefing subtitle;
Type 1's reads "while the fare shops" while Type 2 states that the fare will
"take care of business."]
- The customer will leave if your cab gets too damaged.
- You can access a Pay 'n Spray at any time but make sure to do so before time
runs out.
- You will receive a special Bonus that goes up after completing five
consecutive fares. The bonus amount will be reset if you start over.
Strategy
-------It's a popular strategy to use the regular Taxis than the old-style Cabbies
due
to their better stability, speed and handling. Whether the new Taxis are more
durable than the old Cabbies however, is up to debate. Use Bayshore Avenue as
much as possible when making those long hauls across the West Island.
If your taxi is already smoking when you pick up a passenger that wants a
rather
long trip, head to a Pay 'n Spray and smash it up enough to get the passenger
to
leave. You'll keep his time limit and you'll all be none the wiser.
Destinations
-----------West Island:
PAY 'N SPRAY, Viceport
BEACHCOMBER HOTEL, Viceport
TERMINAL A*, Escobar International
TERMINAL B*, Escobar International
VIP TERMINAL, Escobar International
GUANO'S CAFE, Little Havana (Guano guano!)
MIAMTA CINEMA, Little Havana
VERDI SUPERMARKET, Little Havana
WEST HAVEN HEALTHCARE CENTER, Little Havana (Hospital)
KING KNUTS, Little Haiti
KLUNT, Little Haiti
LE SINGE D'ARBRE, Little Haiti
PAY 'N SPRAY, Little Haiti
Ammu-Nation, Downtown
(Hyman Memorial) STADIUM, Downtown

KING KNUTS, Downtown


NEEDLE TRAX, Downtown
VICE CITY POLICE DEPARTMENT, Downtown (Police Station)
* You don't actually have to go down to the lower floor to hit the beacon. You
can actually look for the little circle the beacon traces into the ground on
the upper floor and it will still count!
--------------------------------------------------o0o+-------------+
| Firefighter | [UBFF]
+-------------+
Eligible Vehicles: Firetruck
Objectives: Extinguish all the fires before time runs out!
Rewards: $20 for every fire you extinguished during the level.
Fireproof Vic after completing Level 15.
Rules and Restrictions
---------------------- You will gain 5 seconds for every car you put out, and 10 for every
passenger.
- New to VCS is a PENALTY in which you will LOSE 15 SECONDS every time you let
a
victim burn to death, usually after the person burns for 20-30 game minutes.
I say game minutes because if there's enough activity on screen, the game
will
slow down.
- You will receive a Perfect Bonus if you manage to extinguish all the fires
in
a level. 5 seconds for levels 2-5, 10 seconds for levels 6-10, and 20 for
levels 11-15.
- Checkpoints after completing every 5 levels.
Strategy:
Use chase-view, preferably mid-level (there's three: far, middle, close). When
you get to the fire, stop when in range and adjust your vision so the fire
truck
doesn't block your view. Make sure to keep the water turret low and over the
car
unless someone strays away. Most of the time you'll only need to tweak it a
bit
because they don't run away too far. If someone is pushed away by the hose,
keep
the aim on them. Once you've gotten to levels with more than one car, line
yourself up so you can attack ONE car at a time. Don't worry about the other
burning cars, they won't blow up until time runs out.
--------------------------------------------------o0o+-----------+
| Vigilante | [UBVG]
+-----------+
Eligible Vehicle/s: Any VCPD vehicle, Rhino, Hunter
Objectives: Take out all the criminals before time runs out!
Rewards: $10 for every criminal "served justice" during levels 1-4,

$30 for levels 5-9,


$50 for levels 10-15.
Increased Armor after completing Level 15.
Rules and Restrictions
---------------------- Criminals will appear in either convoys of cars or motorcycles, or on foot.
- You will have 5 minutes to complete each level.
- You can stay out of your vehicle for no more than 30 seconds at a time.
- Checkpoints after completing every 5 levels.
Strategy
-------- The easy thing to do would be to use the Rhino or Hunter, but you want that
armor bonus now, don't you? This is for those who bother. Props.
- First thing's first, make sure you're A&A-to-the-teeth. There's an AK
accessible at the roof of the station that you can start with, and you can
get
SMGs for cheap at Ammu-Nation or off Bikers.
- On Foot: The easiest levels and are thus the rarest. The perps will spawn in
the middle of an open area with few access points, e.g. the
Junkyard
or the Parking Lots behind the Fire Station. You can simply find a
good vantage point - or stand nice and far away - and pick off the
perps one by one, or you could advance slowly up to them until they
start firing, then lob a Molotov or Grenade in their general
direction.
- Motorcycles: Tricky to master, but easy to do if set up right. What you want
to do is get ahead of the formation, though trying to slip by
next to them could be very dangerous to you and your vehicle's
health. Memorize the roads and use detours to your advantage,
as
these guys don't drive at full Get a good distance in front of
them - with no intersection between. Better yet, wait at the
corner of an intersection to ambush them as they pass (or turn
down that intersection), wait for them to drive close, lock-on
with an assault rifle or a non-strafing SMG, and let fly!
Also, later levels will involve motorcycles breaking away from
the pack. If you have a strong car, you can simply pull up
beside

each motorcycle and issue some drive-by justice.

- Cars: Similar to chasing motorcycles, only you have the DISadvantage of NOT
having auto-aim while the cars move in, as well as a much smaller
target
area. Worse yet, if there are peds nearby, you might not be able to
break the lock on them until they've already passed. In this case, get
a
bigger distance in front of them before you get them in your line of
sight.
- Use Friendly Fire to your advantage! If your vehicle is still strong,
approach

the convoy/crowd at such an angle that the fire from vehicles in front
toward
you will hit the perps on the vehicles in between. This can happen more than
you think!
- More often than not there will always be one perp in a car chase that will
try
to escape by jacking a nearby car. NEVER let that car be yours unless
there's
another VCPD vehicle within 25 seconds reach.
- Speaking of nearby cop vehicles, remember the locations of the police
stations
so you can pick up an extra vehicle if need be. For some reason, the cops
don't seem to notice that when you do in Vigilante missions if you don't
already have a wanted level.
- Remember the locations of health and armor power-ups as well as police
stars.
You'll need them as a shootout with perps with Micro SMGs and AKs will wear
you down quite a bit.
- Here's a special tip: Once you've cracked levels 5/10, STOP and restart the
Vigilante mission. The game will treat the first resumed level like it's
Level
1, namely two very lightly-armed perps that won't shoot at you from their
vehicle. On the PS2 version this also includes "motorcycle" and "on foot"
perps, but they're also very lightly armed.
--------------------------------------------------o0o+------------+
| Air Rescue | [UBAI]
+------------+
Eligible Vehicles: Air Ambulance
Objectives: Airlift the patients to the hospital helipads before time runs
out!
Rewards: $100 x # of patients x # of level completed.
$500 for completion of Level 15.
Increased Health for completing Level 15.
Rules and Restrictions
---------------------- The Air Ambulance may only be found at the helipads at the Hospitals in
Washington Beach and Downtown.
- To pick up the passengers, simply lower the helicopter so you can touch them
with the airlift winch. You'll get a flat time bonus for each pick-up.
- Drop off the passengers at the indicated helipad. The drop-off point will
change depending on the distance between the Downtown and Ocean Beach
hospitals.
- Checkpoints will be given after completing Levels 5 and 10.
Strategy
-------- Patience is required despite the fact that most patients are easy to reach.
You will find yourself doing lengths around the ENTIRE city as the only two
hospitals with helipads are on opposite corners.
- Fly low and fast, this will ensure that you'll make use of the rather
generous
time bonuses and allow you enough time to maneuver down toward the hard-to-

reach victims.
==================================================0o0=
+=========+
| SECRETS | [SCRT]
+=========+
The great thing about these "Discovered Extras" is that you can toggle the
ones
you've found AND completed (as well as your Empire buildings) by holding down
X
and using the D-Pad buttons when in Map mode.
+--------------+
| RED BALLOONS | [SCRB]
+--------------+
99 Red Balloons, floating in the summer sky... o/~ and waiting for you to
shoot
their sorry red asses. Damn commies. The ones that you can get close to can be
taken out with a Pistol, while most of the rest require good eyesight and a
mid-to-long range weapon. I did these at the start with the M-4, though an SMG
works for many of these as well.
The balloons are numbered as they can be found on the excellent map provided
at:
http://db.gamefaqs.com/portable/psp/file/grand_theft_auto_vcs_99_baloon.gif
Fort Baxter [RBFB]
----------01. Under the railing of the guard tower at the SOUTHEAST corner of the base.
02. Among the radar dishes at the top of the main installation at the
NORTHWEST
side of the base. You can just spot this sucker from the south side of the
base, and snipe it through the guard fence with an assault rifle.
Escobar International [RBEI]
--------------------03. Leaving Fort Baxter, take a right and head along the coast but stop before
you hit the tunnel. The ABC Terminal should be on the left side of the
road,
and the balloon hanging just under the roof.
04. Inside the main terminal and underneath one of the escalators, visible
from
the EAST security entrance to the building. Stand on the border between
the
sidewalk and the carpet and align yourself properly to snipe this one
properly THROUGH the metal detector so you don't lose your weapons.
05. Underneath one of the launch ramps at the NORTHEAST end of the runway that
runs NORTHEAST/SOUTHWEST. You can see this one from the road that leads to
the airport from the Beachcomber Hotel if you look Left.
06. SOUTH of where you found Balloon 4 is a side entrance to the airport
area, also accessible via the right fork in the service road that heads
SOUTH from the Beachcomber Hotel. Next to that entrance is a covered area.
Go under that covered area and look up to find this balloon tucked into a
corner in the ceiling. This one is only visible from UNDER the overhang.

Viceport [RBVP]
-------07. There are several sets of trees in and around the Beachcomber Hotel near
your apartment. This balloon is up among a set of trees that's just to the
right and inside the wall, between the building and the wall. It's hard
to spot among the leaves and you'll need to stand pretty far away to reach
that high with your chosen weapon.
08. Take the right fork heading down Bayshore Avenue into the docks and at the
end you'll see a warehouse with a crane towering over it. The balloon is
under that crane and can be taken out from just across the street.
09. Take Viceport Unique Jump #4 onto the ship. Once you land, run toward
the aft (i.e. the "back") of the ship and make your way up the stairs to
the
very top of the control tower. Once you reach the top you should find this
balloon caught in the mast, on the starboard (i.e. ship's right) side.
10. Inside the Civil Asset Forfeiture Impound area, underneath a covered set
of
garages at the SOUTHWEST corner. You can access this area before it's
unlocked if you follow the instructions from Viceport Unique Jump 2,
below.
VC fans will remember a bomb shop placed here.
11. At the T-intersection of the southernmost bridge to East Island is a pink
building that VC fans recognize as Cam's locksmith shop. Target it, then
slowly move your reticule up and to the right and you'll spot the balloon
on
the balcony on the SOUTH side of a blue and white building.
Little Havana [RBHV]
------------12. There are two palm trees outside the front door of the Police Station.
When
facing them in the parking lot, the balloon is caught in the palm tree on
the left.
13. Under the open lid of the giant pack of Redwood Juniors that's mounted on
Verdi Supermarket, across the street from the Police Station. It's a LOT
harder to hit on the PS2 version, I had to stand on the sidewalk just
north
of the building to just get the right angle.
14. Heading NORTH on the road from Sunshine Autos you'll see a group of
buildings at a T-intersection. There are some alleyways and stairways
behind
them, and the balloon is underneath one of the stairways to the rooftops.
You can also head up the stairs and jump the rooftops to find a Rampage.
15. Caught in a palm tree in a terrace. Go into the yard in the middle of the
housing block on your radar that appears to be a ring of individual houses
surrounding a green center and stand between the trees and the basketball
courts. You'll be able to see it if you look up.
16. Just above the sign to the El Pelequero Feliz barber shop, caught on the
overhang. There's a neon sign for Logger Beer mounted on top of this
building to help you spot it at night, and VC fans should remember this
location as the Laundromat. Visible at ground level.
17. EAST of the barber shop, under the giant Miamta Cinema sign near the Print
Works. Visible at ground level.
Starfish Island [RBSI]
--------------18. Entering the island from the WEST, continue past the first intersection

until you come to a tan/beige house with an arched front gate on your
left.
Go through the gate and you should see this balloon over the front porch
of
the house.
19. Head around back to the SOUTHEAST corner of the Diaz/Vercetti Mansion. The
balloon should be caught under the roof at a corner that curves in.
Little Haiti [RBHT]
-----------20. In the front porch of a green house. Heading NORTH from the Print Works
you'll see it to your right at the first intersection, at ground level.
21. Up the road and north of the barbershop, stuck underneath a Redwood Junior
billboard.
22. Underneath the old, red bridge on the West Island backroads. Stand close
to
the water from the NORTHWEST and take it out from there. There's also some
Body Armor on the bridge if you need it.
23. Across from King Knuts there's an alleyway that leads straight to a
warehouse that VC fans will recognize as the Haitian drug factory from
"Trojan Voodoo." The balloon is hanging on the ceiling of the porch in
front
of a garage door, and is easy to spot.
24. In the junkyard. Climb up one of the scrap heaps near the western fence so
you can get a good shot at the balloon, which is hidden under the giant
green machine thingy's ramp, where the top connects to the control area.
25. The front porch of Le Singe d'Arbre, the restaurant just off the road to
the
bridge that leads to Leaf Links. VERY easy to spot. VC fans will remember
this place as the battleground from "Dirty Lickin's."
26. Also on the road that leads into the Leaf Links bridge. The balloon can be
found right underneath a gigantic R*LAX billboard.
27. Inside the hangar at your Compound safehouse, hanging right over the front
entrance. Shoot from the back of the hangar for the best aim.
28. Exiting the Compound, hang left to go straight out to Bayshore Avenue.
There
are a set of palm trees on your left before the main road, the balloon
will
be caught in the second tree you pass. NOTE that there's another tree
hidden
by the building before them, so you might as well call it the first one
you
see on the left.
29. In the very narrow alley between the Moist Palms construction site and the
green building just south of it. Getting off Bayshore Avenue look for the
marker indicating Old Amsterdam Coffee Shop/Mal Viento. The alley should
be
just to the right, and the balloon ahead and above in plain sight. Ain't
color complementaries great?
Downtown [RBDT]
-------30. Behind the future Moist Palms hotel, at the construction yard. It's placed
inside some concrete tubes, and you can't miss it because there's also a
Rampage in one of the tubes underneath it, and a Unique Jump ramp mounted
on
the tubes.

31. Underneath the Twilight Knife billboard at the building that divides
Bayshore Avenue heading into Downtown.
32. A gray, gothic building just south of the police station, at the opposite
side of the road from the Twilight Knife building. There's a sign just
underneath the balloon that reads "Hostes Ad Pulverem Ferire," Rockstar's
slogan.
33. Heading NORTH up Bayshore Avenue, fork right when it divides and follow it
straight up until you come to an Empire building on a grassy patch to your
right. Park there and look WEST at the two skyscrapers, in particular the
one on your left. Slowly look up that one and you should see the balloon
about 7-8 stories up, underneath one of that building's corners.
34. Go behind the fence of, and then go around the NORTH side of the Fire
Station until you come to a parking lot. There should be a ramp nearby
with
a Knife in front of it. Sticking to the Fire Station building, look south
of
that ramp and you should see the balloon caught underneath a balcony on
the
north side of a gray building nearby.
35. Caught in the THIN, TALL tree among the set of four trees right beside
King
Knuts.
36. Heading up the road from the Empire building mentioned in #33, there will
be
a huge white building just before you hit the bridge. At night, this
building is illuminated by RED NEONS. Stand on the sidewalk, facing the
entryway stairs, and look up and right to snipe this balloon several
stories
up. This is also the building that contains the "hole" where you can find
Balloon #46.
37. As you drive past the hospital you should see an Ambulance and a palm tree
directly above it, on a raised area accessible by ramp. The balloon is
caught in that palm tree, though it is not very visible from the street
side
due to the foliage.
38. Heading EAST of Ammu-Nation toward the Prawn Island bridge, you should
already sort of see this balloon above and to the left, at the second
building after Ammu-Nation and facing the street. There's a health powerup
at this building's front door if you're confused.
39. Go around the north side of Hyman Stadium, past the helipads, until you
come
to the first parking lot (you can tell because of the garages.) Hang close
to the easternmost slots and look toward the top of the stadium. Scroll
the reticule left and you'll see the balloon very high up, caught on the
roof's overhang.
40. Head up to the northernmost roads on the island and look for a sign that
reads Soleman Footwear. Then face the street and look up at the top of the
building across the street. You should see this balloon under a satellite
dish if you scroll to the right.
41. From Hyman Stadium, go down to the trail that leads to the dirt track and
stop in the vicinity of the first antenna you see. The balloon is lodged
into some trees just to the EAST (to the left if you're oriented right) of
the antenna.
42. Just behind your Empire building heading EAST on the road past Soleman
Footwear from #40 are some palm trees. The balloon is caught in one of
them.
43. The majestic whatchamacallit art thingy in the terrace of what appears

to be a severely stilted office building. There was also a hidden package


and a Rampage in this terrace in the original VC.
44. Sticking to the bottom of the Kronos billboard on the road that runs the
inner perimeter of Downtown, close to the northeast corner of the island.
45. There will be a long off-white building to your left as you head SOUTH
from
the Kronos Billboard, RIGHT BEFORE the Prawn Island bridge. Stand on the
other side of the street and look up, the balloon will be caught on the
ledge at the corner of the building near the bridge.
46. The same building that contained Balloon 36 also has a "hole" high up that
you can fly into. Land in there and look up near the center to find this
balloon.
47. There's a huge blue building that divides the roads heading into Hyman
Stadium. Standing on the sidewalk in front of Hyman Condos, look up
- WAY UP - and you'll see this balloon underneath an overhang on the
building's EAST facade. Go SOUTH and stand by the nearby mailbox with a
Sniper rifle, this should give you the optimum angle to blast this sucker.
Prawn Island [RBPI]
-----------48. Go to the back of the Mendez mansion and you'll see some sort of guardpost
cabana-type building near the basketball court. This balloon is inside,
within reach of a Pistol.
49. From #48, head back to the front entrance around the EAST end of the
house,
you'll see the balloon caught on an overhang over the porch.
50. Arriving on Prawn Island from North Point, look left and you'll see a ramp
down a backroad. Climb that ramp and the balloon should be caught
underneath
an overhang of a white building.
51. This one's under the water tower of Interglobal Studios. Not hard to find.
Vice Point [RBVP]
---------52. Go around the SOUTH side entrance of this blue-and-white hotel (between it
and the bridge) and you'll see this one at ground level under a palm tree
planter.
53. Hanging around the 4th or 5th floor in front of this white-and-pink hotel
at
the NORTHWESTERN tip of the island. There's a Phoenix parked in front.
54. This balloon is behind the big green hotel on the NORTHEAST corner of the
island. Go behind it and you'll see it hanging near the roof on the NORTH
side. There should also be an M4 nearby. VC fans will remember that Tommy
could buy this building as a hideout.
55. Starting from the Ammu-Nation in the North Point Mall, look toward the
nearest set of escalators and this balloon will be tucked underneath the
closer one.
56. In front of the escalators mentioned in #55 is a palm tree where this
balloon should be hiding.
57. Along the eastern road there's a big white-and-blue hotel with a Stretch
parked atop the driveway. Go around back via the North Side and you should
encounter the balloon on the ceiling along the way.
58. Opposite this road NORTH of the Hospital is a white and pink building. The
balloon should be caught near the top of the building's SOUTH facade.
59. At the swimming pool area of the Ducum Inn, caught underneath the highest
diving board.

60. There's a big old-fashioned hotel near the Empire building just north of
the
Police Station and next to the beach. The balloon is caught on the NORTH
side, in an alley between two hotels.
61. There's a mansion at the T-Intersection where the road starts toward the
Prawn Island bridge that VC fans will remember as the El Swanko Casa. Go
straight toward the house via the pool, stop at the steps to the front
door
and look left and up, the balloon should be caught under the stairs in
plain
sight.
62. South of the El Swanko Casa is a bunch of houses surrounding a pool that
looks set up for a tropical tiki party. There's a cabana in the middle of
the pool, you'll have to get up nice and close to notice this balloon is
inside the cabana, caught on the straw ceiling.
63. Directly south of the Police Station is a set of buildings that encloses
an
alley. Go around to the south entrance of the alley - there should be a
R*Lax mural nearby if you're in the right area and head NORTH into it, and
the balloon should be caught in a tree at the dead end.
64. Between two hotels and EAST of #63 is a little food stall with a Faggio
parked in front. This balloon is under the awning of the stall.
65. Go into the dead-end alley next to the R*Lax mural described in #63 and go
all the way to the end. Look up and to the left and you'll see this
balloon
under the overhang of a tan building. You might not see it at first
because
there's a tree in the way as you go in.
66. There's a massive condo decorating the tip of a T-intersection with a set
of
stairways that leads up and into it. Original VC fans should remember this
place as the setting of a rooftop chase sequence. The balloon is in plain
sight as you climb the last set of stairs to the roof.
67. Go around the back of the Links View Apartments - the ones across the
canal
from #68, and look up.
70. Across the street EAST of the Pizza store is a row of condos that enclose
two sets of basketball courts. Go behind the buildings and head to the
SOUTH
set of courts, the balloon should be tucked into a corner of the condos.
71. There's a hotel with a VERY PINK PORCH (it's not a direction, but
dude...it's PINK) next to the Van Khoff (the one with the big
brass...signboards), and this balloon is caught really high up on the
hotel's SOUTHEAST corner. The best place to snipe this mother is from the
porch of the Van Khoff.
72. Across the street from the Malibu is an art deco white-and-blue building.
Go
behind the building and you'll see it under an overhang about the 2nd
floor.
73. At the NORTHERN tip of Ocean Drive (the one with all the colorful hotels)
you'll find a huge high-rise with a bunch of palm trees in front. VC fans
should remember the PCJ Playground mission bike was found here. This
balloon
is caught in one of those palm trees.
74. At the fairgrounds, go around the south side of the bumper cars building
and
this one'll be in plain sight.

75. On the road that runs around the EAST of the fairgrounds, stop when you
see
the Chunder Wheel and this balloon will be caught in the crack of the
sign's
big W.
76. Continuing down the road from #75, go past the bridge and slow down,
looking
left. This balloon should be caught between two short green buildings.
Leaf Links [RBLL]
---------68. Under a bridge at Leaf Links, where the main road loops around.
69. Caught high up in a palm tree right next to the SOUTH end of the driving
range building.
Washington Beach [RBWB]
---------------77. Under the bridge, where the Starfish Island bridge road ends at the police
station.
78. Go behind the police station and go up the stairs. You'll see a Dragunov
Sniper ahead of you, and a bunch of palm trees. The balloon is lodged in
these palm trees.
79. Directly EAST from the SOUTHEAST corner of the police station is a long
pink
building that's next door to a Special Fried Vice. Go behind the building
and you'll see this balloon rather high up. It'll be hard getting the
right
angle in this narrow alley.
80. Heading SOUTH down Ocean Drive from the Police Station, go past the first
intersection and look for a hotel whose windows are bordered with deep
red,
after a big blue-slate building. There's a planter between these two
hotels.
The balloon you seek is caught underneath one of the red-lined windows.
81. There's a big set of condos at the south tip of this "sub-island,"
adjacent to the Starfish Island bridge. This balloon is caught underneath
the roof, very high up, on the NORTH facade of the condo building next to
the small bridge to Washington Beach.
82. Coming into East Island from the Viceport Bridge, this balloon is caught
underneath the Stunt Double billboard you see as you arrive.
Ocean Beach [RBOB]
----------83. Going SOUTH down the divided road from where you found #60, make the first
RIGHT, toward the Marina, and look left and you'll see some buildings
perched above some stairways. The balloon is caught underneath the
overhang
of the second one.
84. Continuing to look right as you go down the road toward the Marina, stop
when you see the first narrow path into the marina. Go down that path and
you'll see this balloon caught underneath the palm tree at the corner
where
the road bends left.
85. Opposite the roadway into the Marina is a building whose lower floors are
colored bright turquoise, similar to the building near the Moist Palms.
This

one stands out if you can find it.


86. Beside the Empire building SOUTH of the Pay 'N Spray is a tall green
building with an opening that leads to the back in the center. Go through
that opening and look to your right to see this one caught on the ceiling.
87. Next to Ammu-Nation is a fenced-off peach-colored building. Go through the
opening in the fence and around the building. Stick to the wall and you'll
see this one at ground level as you make your way around.
88. Across the divided street from the church-like building with the fountain
in
front is a small building, and the balloon is visible at Ground level from
its SOUTH facade.
89. Go NORTH at the street that ends at the Los Santos Fop billboard, and stop
at the first alleyway. Look across the street and you'll see this balloon
under a blue overhang.
90. Go into said alley to your right, and you'll come to a service entrance. A
Comet is parked here, and the balloon up in a corner within reach of a
pistol.
91. Travelling up Ocean Drive (the East Island's Beach road) you'll eventually
come to a green-and-yellow monstrosity that served as Tommy's first
hideout
in the original VC. This balloon is in front of a window on the 4th floor,
you can't miss it.
92. Near one of your businesses in Ocean Beach is a sign that notes the
entrance
to the parking multiplex. The balloon is above the building next to it the
one with the door at the corner. VC fans will remember the building as
Collar and Cuffs, where Tommy got his Scarface suit.
93. Inside the big condemned building near the Pay 'N Spray. Go up the big
ramp
and jump onto the first platform to your left. Turn around and this
balloon
should be on the ceiling somewhere on the floor.
94. Heading SOUTH down the divided road from the bridge there's a rather squat
green building across the road from a skyscraper, that appears to have a
rather large gate to head to the back. Go through the gate to find this
balloon hanging around the back.
95. East of the FIDL in Washington Beach there's a blue building with an
Oceanic
in front of it. Go around the back and you'll see this balloon from ground
level before you come to the swimming pool in the back.
96. See #97, this balloon is caught under an air conditioner at the back of
this
exact building. I just found #97 first is why this one's before it.
97. At this intersection on the border of Ocean and Washington Beach, on Ocean
Drive, are two hotels that look similar but are colored differently. The
balloon in question is around the side of the one on the SOUTH end of the
street.
98. Continuing down the road from #80 you'll find a gold-colored hotel with a
Landstalker parked beside it. This balloon is caught up front by the 4th
floor.
99. At the lighthouse. You can't go in, this one's actually caught under the
railing at the top.
REWARD: $250 per individual Red Balloon.
Accumulated rewards will ONLY be available at your safehouses,
NOT your businesses.

10 Balloons - Pistol
20
"
- Scorpion
30
"
- Stubby Shotgun
40
"
- Molotovs
50
"
- AK
60
"
- Body Armor
70
"
- Flame-Thrower
80
"
- Equalizer
90
"
- Sniper (Regular)
99
"
- M249
--------------------------------------------------o0o+--------------+
| UNIQUE JUMPS | [SCUJ]
+--------------+
Most jumps are based on their locations in Falk Asparg's/StinkyMcPeterson's
map:
http://db.gamefaqs.com/portable/psp/file/grand_theft_auto_vcs_jump.gif
All jumps are best done with a PCJ-600 unless otherwise indicated. PS2 jumps
are
also indicated here. You'll know if you've successfully hit a jump if the
camera
remains in slow motion for a second or two after landing. If you crash during
this camera phase, the jump will register successful as soon as you leave the
vehicle.
Escobar International [UJEI]
--------------------1. Behind the A/B/C Terminal. Accelerate from the WEST end of the runway.
Instead of following the runway where it bends, you will see a staircase
just
right of your center of vision, leading over the east wall. Head almost
straight EAST off the runway and hit the stairs. Clear the wall and land on
the grass to qualify.
2. At the north end of the parallel runways behind the Main Terminal there's a
plane with some stairs that clearly indicate that you should hit it at a
good
speed and clear the plane to pass.
3. There's a road just west of the Beachcomber Hotel that leads SOUTH before
forking. Take the left fork and close to the end you'll see some stairs on
a
warehouse to your right. Get up BOTH flights of stairs and make a U-turn
toward what looks like a control tower. U-turn again, heading RIGHT around
the tower and you'll see the jump dead ahead at the far edge of the roof. I
passed by hitting it and landing on the street to the "target" building's
right at least as far as the next roof.
4. Exiting Fort Baxter, head EAST and straight across the wood bridge. When
you
reach the other side, look right and you'll see a huge mound clearly shaped
like a stunt jump. Turn left and head down far enough that you can get a
good
speed as you hit the jump. Land on the airport road (not the construction
area) to pass.
Viceport [UJVP]

-------1. This one involves the building that divides Bayshore Avenue going into
Viceport. There's a huge ramp behind the SOUTH side of the building, get a
good speed from Phil's place and clear the higher roof to pass. Getting
your
bike caught on the balcony just after the roof also seems to count as long
as
you don't touch the higher area.
2. Keep to the right fork as Bayshore Avenue enters Viceport, and you'll see
some metal stairs leading up a warehouse to your right. Go up those stairs
and turn left, and you'll see the ramp dead ahead on the far side of the
warehouse. Hit the jump and clear the entire street, landing on the roof of
the other warehouse to pass. If you go too fast, you could clear the
warehouse and land inside the Civil Asset Forfeiture Impound.
3. The follow-up jump to #2, visible to the right/NORTH side if you manage to
land safely onto the roof. Clear the entire warehouse and land on the grass
next to the Beachcomber Hotel to pass.
4. On the grassy strip near the ocean, easy to spot. Accelerate from the
intersection just north of your Bayshore Avenue safehouse for the right
angle. Hit the ramp and land on the ship to pass. Don't forget the Red
Balloon at the top of the mast on your way out.
Little Havana [UJHV]
------------1. The ramp for this jump is the gangplank to the boat that's right next to
the
Benny's Restaurant neon. Get a running start from the parking lot across
Bayshore Avenue and between the two hotels. Concentration is required as
you'll be threading the needle to hit this jump properly, especially as
you'll have to go over the grass divider. Clear the ENTIRE boat and - oddly
enough - land in the water to pass. Head back to the boat, turn RIGHT and
swim around the aft and there should be a ramp back up to shore nearby.
2. There are two "ramps," one on either side of the road in front of the
southernmost bridge to the East Island. Hit the one that leads SOUTHBOUND.
Clear the road and the opposite ramp to pass.
3. (PS2) This jump is located at the crack between two buildings in Little
Havana, and part of its runway includes a bisecting alleyway where you'll
find a Sanchez and a Mac-10. You can also use the road that leads into the
alleyways from the North as extra runway. Hit the jump and land in the
Sunshine Autos lot to pass.
Little Haiti [UJHT]
-----------1. Follow the instructions for Escobar #4, but park as close as you can to the
tip of the jump and turn around so you're aiming toward the bottom.
Accelerate NORTH down the ramp and up the cobbled path. At the end you'll
spot the ramp to the right of a trailer. You'll need all the speed you can
to
clear the water and land on the other side, just be careful not to clip the
bridge that leads back to Fort Baxter.
If you fail, swim back toward the wall on the ramp side and head around
RIGHT. Stick to the wall as you go aroundand there should be a ramp you can
use to get back onto solid ground. Unfortunately, I never spotted the ramp
the first three or so tries around. D:<
This is one of those jumps where you really need four wheels in order to do

this right. I used the Comet and nailed it on my second try, just watch out
in case the car "double-hits" the jump, in which case it'll automatically
fail while airborne. It's a lot easier with the bike on the PS2 though.
2. Look for the White Stallionz bar, just off the road SOUTH of the Compound,
and north of the warehouse used in "Trojan Voodoo" from the original VC.
You
should see a flight of stairs leading up to a service entrance. Go into the
parking lot and turn left, you'll end up in an alley that will take you
straight down to the road to the junkyard.
Start from there and accelerate. Hit the jump and you'll fly up and onto
the

roof of the building. Land towards the back half of the roof to pass.

Starfish Island [UJSI]


--------------1. (PS2) Go into the Diaz Mansion premises via the front gate and continue
down
the driveway past the garages and the stairs. As you pass the corner of the
house bank a hard left and you'll end up going through a fence to hit the
ramp. Clear the pool of water and land on the grass ahead to qualify.
Downtown [UJDT]
-------1. At the construction yard behind the Moist Palms you'll see a ramp above a
pile of construction tubes to your right that contain a Rampage and a Red
Balloon. Get a good start from the opposite end of the yard and hit the
ramp
at full speed, clearing the foreman's building AND the fence, and land on
the
grass behind it to pass.
2. As you enter the construction yard turn to your left and head toward that
far
side of the yard. You'll see some scaffolding leading up into the hotel to
your left, near the back. Head around there to find the entrance ramp.
You'll
see the ramp at the top of the scaffolding. Turn right into the open room
and
head straight to the back to get enough of a start. Get airborne and land
on the lower roof just across the yard to pass.
3. At the south end of the Hyman Stadium rotunda you'll see what looks like a
staircase leading to nowhere. Start from the other tip of the rotunda, jump
that and clear the water, landing safely on the ground opposite to pass. If
you land in the water, swim SOUTH and around the cement area and ascend
onto
the "beach."
4. There's an asphalt path that leads south of the stadium from the southern
tip
of the rotunda. You'll see it as a dark-colored road to your left if you've
just landed #7. This road leads through a rather narrow entryway into an
enclosure, where you'll see a ramp dead ahead. Jump the ramp and clear the
wall, landing on the ground to pass. You'll probably end up bailing at the
wall ahead from the velocity.
5. Just ahead and to the right of the path mentioned in the previous jump is a
long stretch of "beach" that is actually grass. Head at full speed down
that

stretch of grassy beach and hit the huge mound you see at the end at full
speed. You must clear the high wall ahead to pass.
6. Accelerate NORTH up the grassy area behind the Empire building at the
Southeastern section of Downtown, and you'll end up heading down a grassy
backroad between a long white building and the water. As you near the
bridge
you'll see a staircase that supposedly leads up to the building on your
left.
Hit that and clear the bridge, landing on the grassy area after that to
qualify.
7. Hit Downtown Jump 4 but aim for the left corner of the ramp so you land on
the roof of the building. Hang left and head south across the rooftops and
you'll see this jump on the roof of King Knuts, mounted on the sign up
ahead.
Turn right when you see the ramp and head toward the edge of the building
to
get the ideal starting point. Although I assumed that you had to land on
the
higher roof of the building across the street to pass, I also passed by
colliding into the upper stories of the building's facade. There's also a
Rampage under the ramp if you haven't done that yet.
8. Exit Hyman Stadium via the northern of the two roads leading to it and head
straight EAST down the road, keeping to the sidewalk on your left. The road
will eventually bend left, but keep going straight across it, as the jump
consists of a staircase to the left of a parked Yankee. Jump the staircase
and clear the first mound on the dirt track to pass.
Leaf Links [UJLL]
---------1. (Jetski) Heading north up the coast, watch your radar for the north Leaf
Links island, particularly a portion that looks narrow, like the island was
pinched. There's a ramp leading out of the water that traverses this narrow
section, hit it and land safely in the water on the opposite side to pass.
Vice Point [UJVP]
---------1. Go up the grassy incline between the two hotels at the northwesternmost tip
of Vice Point, there should be a rampage on top of a wall to your right and
a
walkway to your left. Accelerate down this walkway, round the curve left
and
you'll see the ramp at the end. Hit the ramp and clear the gap, landing
safely on the other side to pass.
2. Next to your northernmost Empire building is a blue hotel. Go up and around
the back of the hotel and you should find a staircase. Climb that staircase
and turn around, you'll see a ramp at the opposite edge of the hotel. Hit
that ramp and clear the gap, landing on the roof of the adjacent hotel to
pass.
3. This one's planted right next to the Malibu. Get a lead up using the entire
grassy strip along the canal leading up to it from the SOUTH and hit this
jump, landing on the roof to pass.
4. The North Point Mall's South entrances are on a raised area above a
small park where the Playground to the Point PCJ is parked. Acclerate EAST
along this raised area, and hit the ramp you see right before the street.
clear this jump, the road, and the Bondie's Hotel sign to pass.
5. There's a big old-fashioned hotel across the street EAST of the Police
Station. Go up into its front yard and turn LEFT, heading to the end of the

yard before it suddenly drops to the grass. Now turn around and accelerate
toward the mound/gap in the wall on the other side of the hotel. Hit the
mound and clear the food stall, landing on the grass to qualify.
6. (PS2) Start from the road lining the north side of a small, boarded-up blue
building that VC vets recognize as a hardware store. Accelerate north up
the
road and as you near the carnival you'll pass an Empire building with a
large
parking lot. Bank left into the parking lot and hit the large ramp you see
ahead. You'll be taken in front of the Chunder Wheel, land safely after the
midpoint to pass.
7. (PS2) Starting from the front entrance of the Ducum Inn - there's a Deluxo
parked there, head south along the road as it bends but keep to the left.
You'll see this jump at the tip of the hairpin, off the road and propped
onto
a fence. Hit the jump and land in Leaf Links to pass.
Washington Beach [UJWB]
---------------1. Just east of the Empire building near the Rosenbergs' office/Angel & The
Knight billboard is an entrance to a network of alleyways. Go into that
network and acclerate south and you'll see this ramp where the radar
indicates a dead end. Hit the ramp at a speed enough to clear the road and
land on the building across the street to pass.
2. (PS2) Start from the aisle of the gas station near the Washington Mall
construction site and face north. Accelerate into the construction yard, go
past the Bobcat and hit what appears to be a mound of sand against a wall.
You'll go sailing up and over a small building under construction. Clear
most
of it to pass.
Ocean Beach [UJOB]
----------1. Go into the alley behind the outdoor caf (i.e. near where you found
Rampage
#30) and you should find a staircase leading up to the roof of a building.
Climb up the staircase and turn around. A few roofs down you should see a
ramp. Accelerate and hop a few roofs to hit that ramp. Clear the entire
building in front of that and land on the lower building to pass.
2. (Jetski) This jump consists of a ramp south of the woooden bridge that
leads
to the lighthouse. Hit this ramp and clear the bridge, landing in the
lagoon
to pass.
3. (Jetski) Just east of the lighthouse there's a grassy mound that clears the
narrow strip of land between it and the tip of the peninsula. Get a good
speed from the north, and clear the strip, landing safely in the water to
pass.
4. (Jetski, PS2) Starting from Pier 1 where you get the Jetski, head south and
stop before you hit the dock, then turn around. Ahead and just to the left
is a ramp leading out of the water followed by a ramp made of planks on the
dock. Hit that ramp and land safely in the water to pass.
REWARD: $250 for each Unique Jump.
$10000 for completing all 30 Jumps.
--------------------------------------------------o0o-

+----------+
| RAMPAGES | [SCRP]
+----------+
A good Boy Scout, Marine, or Grand Theft Auto Rampager is always prepared for
a
deadly combat situation. One must also be prepared to prevent a deadly combat
situation from turning completely FUBAR.
The Essentials of Being Prepared [RPEP]
-------------------------------1. Body Armor
2. A good empty spot to shoot from.
3. In case of a drive-by Rampage, a strong CAR to shoot from. Although forward
drive-bys sound enticing, remember that a bike not only leaves you open to
the enemies' gunfire, it also means you can be immediately knocked off by
any gang member or cop who's lucky enough to make it through the crossfire.
4. Use Steep Aiming where indicated, if possible.
Finally, a map to help you get a better idea of where the Rampages are.
StinkyMcPeterson has gracefully provided the VCS community with one:
http://db.gamefaqs.com/portable/psp/file/grand_theft_auto_vcs_rampage.gif
Steep Aiming [RPSA]
-----------Steep Aiming means standing at the edge of a roof or high surface where
there's
no railing to block your way, with a weapon that you can auto-aim with. The
Steep comes from the fact that you can't see where you're aiming since most of
your targets will be almost directly below you, and when you fire the bullets
appear to be bending out of the nozzle. Usually the targets will bite it after
a
few shots, otherwise switch target or move to another part of the roof. The
kill-counter will let you know if you've successfully knocked off an enemy.
Little Havana [RPHV]
------------01. 20 Cholos - Pistol
This one's stuck in the severely narrow alley between the northernmost
building of Sunshine Autos and the fence.
It takes 4 successful shots to down one Cholo, so keep count and take
cover
behind the cars.
02. 25 Cholos - Katana
Head around to the back of the police station and you'll see a rather
conspicuous flight of stairs. Climb the stairs and when you reach the roof
you'll see it next to some air conditioners.
This is easier than it appears as the Cholos you'll be facing are armed
only

with their fists. They might land a couple punches here and there, but as
long as you keep targeting, tapping O, and using the D-pad to switch once
one target goes down, you'll be fine. The challenge here is finding enough
of them in time and hoping the cops don't come down too hard, if at all.

03. 25 Cholos - Sniper


Special thanks to Daniel Jimenez for helping me out with this one.
This rampage is located in a large alley in Little Havana where you'll

find

Red Balloon 14. Go up the stairs where you find the balloon, then drop

down

onto a lower roof where you'll find another set of stairs next to you.
Climb up those stairs and you'll find this rampage in the center of the
roof area.

you

This one is a real hijo de puta, pardon my French, as most of the targets
spawn and gather on the sidewalk RIGHT BELOW your field of vision. And
"Steep-Aiming" doesn't work if there isn't any auto-aiming. I recommend
do this BEFORE you've got an empire going, this way the Cholos won't start
firing immediately (after being distracted by any other gang member that
might stray nearby. Body Armor is also a must-have.

Wait about 10 seconds for the Cholos to gather, then jump straight down to
the sidewalk and dash until you've got a good distance between you and the
gang members, so you can simply fire into the flock. Let go of the L
button
so you can swivel around quick enough to pick off any others that might
spawn around you. With VCS seriously reducing these guys' accuracy at
close
range, you'll be able to last longer (than you would if you did the same
thing in LCS). The ones with bats will play Space Invaders on you, 'cept
they won't move from side to side. And if you get wasted right after
completing this Rampage, well, let's just hope you have enough money to
get
your weapons back...
For the PS2, I recently found that jumping off the northeast corner of the
building and landing precisely on the wall that closes off the alley will
allow you to get a good firing angle. Daniel also wrote in and suggested
the following:
Once you pick up the icon, simply walk to the northern edge of the roof
you're on. Turn to your left, so that you're facing ALMOST parallel to the
raised edge of the roof, but not quite. You can thencarefully jump onto
that

raised edge, and fire down on the gathered cholos, and they can hardly hit
you at all. They'll gather across the street, which is a much easier
firing
angle, but you should be able to hit most of the ones gathered immediately
below you, too. Once they start firing back, they'll usually run directly
below you, taking them out of your line of fire, BUT - simply let go of
the
targeting button for a second, press it again and look down at the street
voila! More cholos, conveniently standing around, just waiting for you to
snipe their heads off. (Just be careful not to step off the roof's edge,
but
even if you do, you can just run around the fence and get right back
up on the roof, the cholos won't follow you up there.)

04. 25 Cholos - Scorpion


There's an alley shortcut just north of Umberto's diner with some Body
Armor
in it. The rampage is at the first house on your left, up a flight of
stairs. The marker should glow through the guard wall.
This one requires more patience than usual due to the Scorpion's utter
lack

of strength and accuracy. At least you can strafe with it, and be careful
not to get yourself surrounded.

31. 40 Cholos - Shorty


On top of Guano's Cafe. You can use a helicopter, but if you want to get
there ASAP, go all the way around the block of buildings it's included in
to
find an alley, somewhere north of the location. Once in the alley, you'll
see a series of ramps up. Follow those ramps but stop before you hit the
street, the rampage will be on the roof at the end.
This one's VERY easy pickings. Just jump down and start shredding. The
Shorty can clear entire groups in one fell swoop as long as you're in
range.
The kick-shoot mele combo is also pretty nifty.
Little Haiti [RPHT]
-----------05. 25 Cholos - Micro SMG
Head WEST (young man) on the road that leads to the junkyard. A short
distance from the gate, look left and you'll see a ramp leading up the
side
of the building. If you've collected the Red Balloon there, look right
and
you'll see it not long after you leave. There's an old red rail bridge
just
past the ramp to the right, and there's a Red Balloon hidden under it.
Climb
that ramp and the Rampage should be placed between two small air
conditioners on the far side.
This one's easy pickings, just use Steep Aiming and head down the ramp to
pick off any stragglers in case you run out.
06. 10 Vehicles - Molotovs
There's a crack in the middle of a blue/turquoise-rimmed building just
east
of a huge R*LAX billboard in North Little Haiti. Plunge into it and you'll
find the Rampage waiting for you as soon as you hit bottom.
Anal references aside, GTA Veterans whose first experience with Molotovs
in

VCS is through this rampage will groan in disappointment given their


ineffectivity against vehicles in previous games (especially in the
Molotov
rampage in LCS, which pretty much required Fireproofing.) However fans
will

find the VCS Molotovs very much to their liking as a direct hit from one

of

these babies will blow up a vehicle almost immediately.


Repeat the process for 10 vehicles and make sure to keep VERY CLEAR of the
fire radius AND possibly subsequent explosion. Fireproofing isn't actually
that much of an advantage if you can throw that sucker right.
Starfish Island [RPSI]
--------------32. 15 Vehicles - SPAS-12
This rampage is located on the front porch of the orange-brown house
neighboring west of the Diaz Mansion. Very easy to spot from the street.
You can start with the Banshee parked in front of the house and the
vehicle
that brought you here. After which, quickly prop up your wanted level (it
doesn't seem to pass Level 2) and just stand back and let the law just fly
into your buckshot like moths into a zapper.
Downtown [RPDT]
-------07. 15 Bikers - Run Over
At the hotel construction site, inside some concrete tubing. There's also
a
Red Balloon in a tube just above the Rampage.
The Bulldozer provided on the other side of the yard will practically
guarantee kills with zero speed impediment if you're not already going too
slow to begin with. Just keep at a very slow speed to allow some Bikers to
spawn, then simply accelerate up and over their soon-to-be-flat asses. The
open areas around South Downtown should provide more than enough room for
you to turn around.
08. 25 Bikers - AK-47
Head EAST from Mitch Baker's bar and as you round the corner going NORTH
you'll find some stairs that lead up the side of a building. This rampage
is
inside the Skumole Shack on the roof. If you don't know where Mitch
Baker's
bar is, then heading north from the Hotel construction yard where you
found
#7, take the right fork and you'll see the stairs to your left as the road
bends NORTH again.
Start off by descending the stairs and knocking off as many nearby Bikers
as

you can before they start swarming you. Thankfully the AK-47 doesn't take
too long to do so, and you have infinite ammo. Head back up the stairs and
STOP about - of the way. Use Steep-Aiming to pick off the rest, head

back

downstairs to clean 'em out if necessary.

09. 25 Bikers - AK-47


Go around the back of the Police Station and you'll see some stairs
leading

up to a Helipad. Once you climb the first flight look around the roof
level
and you'll see this rampage underneath the nearest ramp up to a Helipad.
There should be an Enforcer downstairs that you can climb into in case you
need extra Body Armor.
This one's pretty easy, just aim and shred, and be sure to stay very clear
of the swarm. I actually had a 1-Star cop shadowing me but my auto-aim
didn't even knock him off until I was more than halfway through. You can
duck back into the alleyway where you entered in case things start turning
ugly.
10. 10 Vehicles - Molotovs
Go back up to the same roof where you found Rampage 9. This time, as you
get
up the first flight, you'll see another set of stairs at the far side.
Climb
those and look to your right, you'll see what looks like a chimney to the
left of an antenna. The Rampage is hidden behind the chimney, and watch
your
step.
Jump down and repeat the same process as #6, and it's all easy pickings.
Hell, you've already got a 4-vehicle head start if you use the cop
vehicles
parked in and around the station, as well as the Playground PCJ. In case
vehicles stop spawning, just sprint away from your current location until
they start spawning again.
11. 25 Bikers - Shotgun Regular
Follow the instructions for Unique Jump 10 and you'll find this Rampage
under the Unique Jump ramp.
It's possible to use the steep-aiming technique to get rid of all
Bikers
from the edge of the roof. A great way of checking to see if your
connect is to get a lock-on and fire TWICE. If you don't see your
counter go up, something's blocking the way, so switch targets or
around the edge of the roof.

25
shots
kill
move

12. 25 Bikers - Drive-By


At the top of the staircase just opposite of Ammu-Nation. This was also
the
site of a Rampage AND a Unique Jump in the original VC. This one's easy as
long as you keep that Fire button taped down.
13. 20 Bikers - Mac-10
PSP:
Look left as you head toward the Prawn Island bridge from Ammu-Nation and
watch out for a twisty, narrow staircase just down a driveway about the
3rd
building from Ammu-Nation. There should be a Comet parked in front of some
garages. Go up that staircase and you'll find the rampage at the top.
There
was also a rampage here in the original VC.

First off if you're getting this one over with near the start you'll want

to

high-tail it back to the Ammu-Nation intersection, where peds spawn. Then


just stand back and circle strafe. Because you're using a weapon that is
technically WEAKER than the Bikers' Micro SMGs, the game has seen
generously
fit to temporarily downgrade their arsenal to Baseball Bats and Pistols.
PS2:
Go to the building in North Downtown with the weird structure, and
directly
across the street from it you'll find an alley leading to the dirt track.
Go
down that alley and look to your left. Again, circle strafing is key.
14. 25 Bikers - Sniper Regular
This one's really high up. Take a helicopter and fly Downtown. Somewhere
along the Eastern perimeter road there's a short building that looks like
it's terraced, leading to the parking lot. To the south of it is a
severely
tall building, and this Rampage is perched atop a triangular ledge.
15. 20 Bikers - Drive-By - Micro SMG
As you exit Hyman Stadium turn left and head up the road until it bends
right. Stay to the left and you should end up in an enclosure. There is a
small set of stairs to your left as you enter and the Rampage should be
right under it. This one's easy as long as you take it steady and keep
your
corners watched.
16. 25 Bikers - Grenades
Right in front of the Hyman Memorial Stadium sign. You can't miss this
one.
You will be hoping however that the Bikers do miss you when they shoot at
you, because once that first grenade goes off you'll be alone in your own
little no man's land. The best way to go at this is to sprint away and let
as many of them gather in a clump as possible, then turn around and toss
one

right into the crowd. The frustrating part is not really having enough

time

to turn the CAMERA around so you know where you're throwing it, but
holding
the Fire button for just a split second will at least throw one pretty
close.
If you didn't already get that one, there's some extra health in a
building
across the street from the sign in case things get really dire. I
recommend
though that you KEEP RUNNING once you hit 25 because there'll very likely
be
plenty of them still around. Don't stop until you're safely in/on a
vehicle
en route to safety.
Prawn Island [RPPI]

-----------33. 15 Vehicles - Rocket Launcher


The concept of this Rampage is easy. Finding it is pretty easy too. It's
in
the fountain in front of the Prawn Island mansions, though you might not
be
able to see it from the main road due to all the trees.
The hard part is actually doing the Rampage, as for some reason the roads
around Prawn Island suddenly become deserted while doing so, or maybe I
was

just doing them in the dead of night. Anyway, I like to keep a 3-Star
Wanted
Level handy and start it when a bunch of cop cars have cornered you, so
you
can get a head start along with the two Sentinels parked in front of the
Mendez mansion.
Leaf Links [RPLL]
---------17. 20 Sharks - Remote Grenades
This one's easy to find. It's smack dab in the middle of the country
club's
tennis courts.
It's also easy to complete as the Sharks' weapons have been downgraded,
just

toss one (even better, they won't shoot until the first explosion) into a
crowd, get clear and BAM!

18. 10 Sharks - Golf Club


I spotted this one from the tennis courts where I picked up #17. XD Look
for
the nearest bridge and this Rampage will be tucked underneath it, on
a walkway.
The Sharks will be downgraded to just their fists for this one. Nothing to
this one really, just keep mashing the fire button and be careful not to
get

swarmed. Heck, use crowds to your advantage.

Vice Point [RPVP]


---------19. 25 Bikers - Eliminator (.357)
Go up the steep grassy incline on the northWESTERN tip of the island, and
head all the way to your right to find this Rampage placed on top of a
wall. Simply jump up and touch it.
As long as you don't get swarmed, it's simply a matter of point-and-BAM,
especially when you'll all essentially be on open ground. Get behind
something in case of swarming.
20. 25 Bikers - Spaz 12
There's a ramp up to the side of a building beside the Empire building on
the NORTHEASTERN part of the island, and the Rampage is up that ramp.
This is so easy that I didn't even neeed armor. Just aim and shred, the

range of this baby ensures that the Bikers in question will be eliminated
before they can get up close. And woe to them if any of them do.
21. 15 Vehicles - Grenades
Directly opposite this business near the beach in Vice Point is a hotel
with
some really tall walls. Go up the ramp and around the walls to find this
rampage in the SOUTH corner.
The trick to this mission is finding enough vehicles in time. It helps to
have a 2-Star Wanted Level so there'll be a constant stream. Make sure
you're armored so you don't end up shredded by police and/or Biker
gunfire,
and be sure to stand clear!
22. 25 Sharks - Assault Rifle (M4)
Use the crates on the side of the fenced-up slot machine building to get
on
top, then it's a quick couple of building hops to the top of the bumper
cars
arena, where this Rampage is waiting in a corner.
The Sharks' arsenal has been downgraded for this one, which thoroughly
increases the owning factor of the M4. Just jump down onto the main
fairgrounds, lock-on, shoot, and be careful not to get swarmed.
23. 10 Vehicles - Minigun
There's a set of condos adjacent to the bridge to Starfish Island. Go up
the
steps from the road and you'll see an orange/fuschia row of open showers
all
the way in the back. Go into those showers and the rampage should be in a
corner.
The fact that you can now manual-aim with this weapon makes this rampage
CAKE, especially with the help of a 2-Star Wanted level. Hell, you can
just

point the gun in the general direction of the car and let it work its
magic.
34. 70 Cholos - M249
Inside the Security Booth at the North Point Mall.
The fact that you have to take out more targets than virtually any other
Rampage in GTA history (remember trying to take out 100 SRS in GTA2?) is
negated by the fact that you have a super-pawning weapon at your disposal.
Just get out of the booth, look for an area with a bunch of Sharks, stand
back and just work your way left-to-right. Watch for the ones that might
spawn above you though, but stay clear and watch all quarters and this one
should be cake.
Washington Beach [RPWB]
---------------24. 30 Sharks - SMG (MP5)
Travelling along Ocean Drive, look for a gap in the buildings that leads
to

the back alleyways. There's a Landstalker parked there. Go into that gap

and

you'll see a staircase to your left. Climb that staircase and the Rampage
will be at the top of the roof, as well as an AK.
Use Steep Aiming to take care of as many as you can. You'll get quite a
lot

as a few of them could start running. Then simply jump down and typewrite
the rest.

25. 30 Sharks - Minigun


Behind the FIDL in Washington Beach are a bunch of palm trees and bushes.
You might see the hints of this rampage icon as a faint white glow near
them, just go up to that glow.
This is the rampage where I learned you can auto-aim with the Minigun. >D
Mow them down and watch that you don't get cars in the way.
26. 25 Sharks - Rocket Launcher
HOoooooooooyeah. Look for the construction site opposite your Empire
building near the bridge to Viceport, this one's out in the open on top of
the foreman's shack. Park a car up the mound that leads behind it, then
jump
onto the car and onto the roof from there.
You'll spend precious seconds getting to the sidewalk where the Sharks
will

be waiting. Blow up as many gathered groups as you can before they start
coming at you, after which you should get a safe distance away and fire at
the GROUND in the estimated center of the crowds that approach.

Ocean Beach [RPOB]


----------27. 25 Sharks - Laser Sniper (Dragunov)
Inside the condemned building next to the Pay 'N Spray. Go up the big ramp
and look to your right.
Take out as many as you can from the tip of the big ramp, then go out and
go

around the building to the exterior to finish off the rest. Quick reflexes
are required in order to maximize the kill count from the Dragunov's semi
automatic fire before you get cut down by SMG fire.

28. 25 Sharks - .357


Just WEST of the Marina is a hotel with a huge overhanging entryway (that
reads HOTEL) and a Stretch parked in front. Land on top of that overhang
with a helicopter and you'll see the rampage behind the Hotel sign.
Use Steep Aiming to pick off as many as you can from the edge of the Hotel
sign. You'll know if you've hit one, trust me. Once it's all clear, face
the

sign and jump off to the left, landing near the planters. Then pick the

rest

off shot by shot from there.

29. 12 Vehicles - M249


Land on the building marked as a big white square on your radar in South

Ocean Beach and walk to the edge. Look down to see if there's an unrailed
walkway underneath that you can go down to. Jump down there and go around
to

the SOUTHWEST end of the walkway, where this rampage is clearly visible.
Once activated, jump down to street level and let them all eat lead with
your manual-aim. Once again, 2-Star Wanted level helps.

30. 25 Sharks - Assault Rifle (M4)


Near the Los Santos Fop billboard at the south tip of the island there's a
huge hotel with some rectangular bush-walls, and a palm tree inside at the
corner. Go around the shrubbery and find this rampage near the palm tree.
I was able to do this without armor though I did have the Air Rescue
Health
Bonus. I nailed as many as I could without them swarming me before ducking
into the alley across the street. From there I could let them come into my
firing line, one at a time.
35. 25 Sharks - Dragunov
Climb up the stairs to the roof where you start the run-up to Ocean Beach
Unique Jump 1 and you'll see this rampage by the edge. These stairs are
located at the same alley mentioned at the previous rampage.
Stand as close to the edge as you can and pick off as many Sharks as you
can before they gather under you. Once you "run out" go back down the
steps
and try to lure the Sharks into the alley where you can
Rewards: $50 x Number of Rampages Completed.
The reward will be doubled for completing the final rampage.
The rampages will still remain there, colored blue, in case you want
to
have another go. However you won't earn any extra money for
completing
it again.
==================================================0o0=
+============+
| SIDE TASKS |
+============+

[SITA]

All times listed are in the format of PSP/PS2 unless otherwise noted.
+-------------+
| West Island | [STWI]
+-------------+
Phil's Shooting Range [SWPR]
--------------------Unlocked after: "Cleaning House"
Location: Phil's Place, inside the building indicated by the blue marker.
This is essentially a super-condensed version of the Ammu-Nation challenge
from
San Andreas which you can fully complete as soon as it's unlocked. Not like

you'd need the discounts if you know where to find/who to kill to get the
right
weapons.
Objective: Beat the posted score for each round. Advance through 5 rounds.
Rules and Restrictions:
-Each round uses a different weapon.
-Beat the following score requirements to advance.
-Enemy Targets are worth 100 points each.
-Friendly Targets (i.e. "hands-up") incur a 200 point penalty if hit.
Round Details: 1. Pistol
1000 points - 100 Shots, 17/cartridge
This one's easy. Point and Shoot. Quickly, of course.
2. Machine Pistol
1500 points - 150 Shots, 30/cartridge
Mostly the same as the Pistol Round, but TAP the Fire
button instead to conserve ammo.
3. Shotgun
2000 points - 100 Shots
Make sure you've got the target filling up most of
your reticule, keep cool, and you should be able to breeze
past this one.

friendlies

4. Assault Rifle
2000 points - 120 Shots, 30/cartridge
This is where the frustration begins. You've got rapid fire
but the targets also have rapid movement. Lightning reflexes
are required to catch the targets behind the moving
in later sets.
5. Sniper (Laser)
2500 points - 90 Shots, 7/cartridge
You really don't have to zoom in for many of these
targets...but when you have to you will feel the pressure as
you have to take down a number of single targets buried in a
crowd of friendlies.

Remember to keep your finger on that L button, as it slows your reticule


movement. Also, if you complete this mission at 100%, your accuracy will
automatically become 100% after each round.
Rewards: $1000 for Completion
$500 for beating the high score
$500 for beating the best time
$500 for beating the best Accuracy
25% Gun Store Discount
Dirt Track Madness [SWDT]
-----------------Unlocked: At Start.
Location: The dirt track, i.e the big scribble on the north tip of the island.
Individual challenges can be found on the vehicles parked around
their
respective indicated parts of the track.
Objectives: Beat the target time for each round.
Time Limits: (my times in parentheses, PSP/PS2)
Asterisks denote a "bail" during the race.

BMX
1 3 5 7 -

- Northeast, by Palm
1:25 (1:09/1:12)
1:20 (1:07/1:08)
1:45 (1:31/1:27)
1:35 (1:20/1:22)

Sanchez 1 - 1:55
4 - 1:20
7 - 2:10
10 - 2:55

Tree
2 - 1:30
4 - 1:35
6 - 1:40
8 - 2:40

(1:11/1:17)
(1:22/1:21)
(1:25/1:31)
(2:21/2:12)

Southwest, by palm tree


(1:41/1:41)
2 - 1:35 (1:32*/1:26)
(1:10/1:07)
5 - 1:40 (1:26/1:26)
(2:02/2:07)
8 - 2:05 (2:00/1:58)
(2:48/2:44)
11 - 3:00 (2:42/2:46)

3
6
9
12

2:00
2:25
2:10
2:55

(1:54/1:53)
(2:20*/2:07)
(1:54/1:55)
(2:44/2:48*)

Course 8 is very likely the only course that won't afford you a bail, let
alone
a spin-out or two. Be sure to watch out for hairpins located after jumps, and
use the handbrake as much as you can when making hard turns!
Quad Bike - Southeast, by building
1 - 1:25 (1:17/1:11)
2 - 1:35 (1:19/1:21*)
3 - 1:20 (1:13/1:14)
4 - 1:25 (1:21/1:21)
Strategy:
Practice leveling off your vehicle so you can land level to the angle of the
ground. This will prevent bails. Other'n that this series poses much less of a
challenge than the LCS dirt track.
REWARD: $2500 for completing EACH tournament.
Playground On The Town [SWPT]
---------------------Unlocked: at the Start.
Location: The PCJ-600 Behind the Downtown Police Station,
near the stairs to the helipad.
Objectives: Hit all 26 checkpoints in 1:35.
Strategy:
- Head up the stairs to the roof, grabbing #1 at the base and #2 near the top.
- Turn RIGHT and cling to the walls on the raised area to the corner where
#3 waits, follow it RIGHT and go up the stairs, nailing #4.
- Hang a hard LEFT and collect #5,
- Then 180 and hit the ramp. You'll hit #6 as you land.
- Turn 180 again and accelerate around the roof counter-clockwise to collect
#7,
8, and 9 before hitting the next ramp.
- Nail #10 as you land on the roof ahead,
- Then keep moving and hit the ramp ahead to get #11 as you land.
- Ease off the gas, and drop off at the far right corner for #12.

- Turn hard LEFT and head around the building counter-clockwise to get #13
- Turning LEFT again between the two blue buildings for #14.
- Turn RIGHT after the wall and head down a ramp (or jump down, whichever
works
for you), heading straight for #15.
- Turn right at the end of the gray building to your right, into a passageway
that leads out to the road for #16 and #17,
- Then 180 and head straight back in the opposite direction, going smoothly
down
and up the pavement for #18.
- Look to your right and when you see #19, head down the ramp to collect it.
- Turn LEFT at the T-Intersection and head straight for #20.
- Continue on and U-turn around the palm tree planter for #21,
- Go up the stairs for #22 and #23,
- Then head around the balcony as it bends LEFT for #24 and #25.
- Finally, hit the ramp at full throttle and land on the roof across the
street
to get #26 as you land.
My Time: 1:22/1:27
REWARD: $500
Crims On Wings [SWCW]
-------------Unlocked: After "From Zero to Hero."
Location: The Biplane parked at the north tip of the runway closest to the
north
entrance to the main tarmac area in Escobar International.
Objectives: Beat the course in 4:00.
Course Layout:
Get up the runway, take off. Head due south and head around the coastline,
around Viceport. Fly across middle of Southern bridge to East Island. Fly low
into Starfish Island, across divider road and between palm trees North. Gain
altitude heading North toward Downtown, starting with flyover of Leaf Links
bridge. Head west then north again downtown, mingling with skyscrapers. Head
West and orbit Hyman Stadium, then head south at the tip along the coast,
making
landfall above the Compound in Little Haiti. Cross the island, flying over
Kaufman Cabs and the trench onto Bayshore Avenue. Turn east after Bayshore and
it's straight flying back to the airport.
My Time: 3:49/3:35
REWARD: $500
Vice Sights [SWVS]
-----------

Unlocked: After "From Zero to Hero."


Location: Entering the airport from the north side, look left and you'll see a
plane, a hangar-thing, some yellow and white ramps, and the Maverick
to start the mission, in that order.
Objectives: Get the tourist to take all the photos he needs before time
expires!
Rules & Restrictions:
- You must bring the helicopter to zero velocity at each checkpoint so the
tourist can take photos.
- You will have 4 minutes for the first two levels, and 5 minutes for the
other
three.
- Each level starts and ends at the spot in the airport where you picked the
tourist up.
Travel Points:
Level 1 - Fort Baxter, Little Havana, Leaf Links Bridge
Level 2 - Little Haiti, Viceport Bridge, Viceport
Level 3 - Bayshore Avenue (Downtown), Downtown "Beach," Starfish Island
Bridge,
Starfish Island Central
Level 4 - Hyman Stadium, Downtown-Prawn Island bridge, Junkyard, Fort Baxter
Level 5 - Dirt Track, Downtown Central, Moist Palms Hotel, Leaf Links Bridge
Strategy:
Not much strategy here, the instructions are self-explanatory. About
the only tip I can give is for you to use the shoulder buttons to orient the
copter toward the direction of the next beacon while the tourist is snapping
the
photos.
REWARD: $500 for completing Level 5.
Fire Copter [SWFC]
----------Unlocked: After "From Zero to Hero."
Location: Go around the back of the Downtown Fire Station and you'll see the
helicopter near a parking lot.
Objectives: Put all the rooftop fires out before the clock expires!
Rules and Restrictions:
- Bring the helicopter to each roof fire.
- To extinguish the blaze, press the Fire button to drop water onto the
designated flames.
- In case your bucket runs empty, simply fly low and fast over water with the
bucket submerged.
- Return to the back of the Downtown Fire Station to complete each level.
- You'll have 5 minutes for the first level and 6 minutes for all succeeding.
Travel Points:
Level 1 - Building East of Hyman Stadium, Little Haiti,
Sprunk Sign Little Haiti.
Level 2 - Moist Palms Hotel x2, Junkyard, Print Works Little Haiti.
Level 3 - Downtown (behind Ammu-Nation), Downtown (behind Police Station),
Interglobal Studios, Little Haiti near Print Works
Level 4 - Little Haiti Shantytown (Ground), Klnt Little Haiti (x2),

"Leap And Bound" Tanker Deck Viceport, Phil's Place Viceport.


Level 5 - Hyman Stadium Satellite Dishes, Little Haiti,
Fort Baxter Radar Installation
Strategy:
- What makes this mission such a bitch is having to hover dangerously close to
buildings and antennas. For some reason my PSP sometimes didn't load the
antennas until it was too late. >.=.<;;
- You don't need to hold down the water supply if you're close enough. Just
tap
it and the fire will pretty much put itself out (and the game will tell you
if
it does.) If you're a good flier you'll never need to refill the bucket.
REWARD: $500 for completing level 5.
Haiti Hover Race [SWHH]
---------------Unlocked: After "From Zero to Hero."
Location: At the Bovver '64 hovercraft, in the water under the red bridge at
the
Little Haiti coastal backroads.
Objective: Complete the course in 1:45.
Course Outline:
Go north along the coast, make landfall near Junkyard Unique Jump. Go around
the
Unique Jump mound and into alleyways, ending up on the Little Haiti roads.
Turn
right onto the coastal back roads and travel south before finishing near the
Fort Baxter shortcut bridge.
Strategy:
Get into the in-car view so you can orient yourself in the direction of the
beacons easier. You can floor it most of the time, but it's best to just
twitch
the steering unless you're faced with a sudden curve. Speaking of which, WATCH
THE ARROWS! This way you won't find yourself overshooting a steep curve.
My Time: 1:26/1:22
REWARD: $500 for beating the record.
Skywolf [SWSW]
------This mission did not appear required to gain 100% when I played through.
When I did this, I left out Turismo Race 9 and completed everything else
including the storyline, and I still got 100% after completing TR9 but not
Skywolf.
A number of people have e-mailed me saying that they DO need Skywolf to make
100%, so for the sake of true "completion," it'll still be included here.
Unlocked: After completing "Last Stand."
Location: Inside the airport, parked in a corner near the intersection of the
main Airport and side service roads.
Objective: Fly through all the checkpoints and destroy all targets in 4:00.

Course Layout:
Go through the first two checkpoints to the Compound. Destroy two trucks. Head
south one checkpoint, destroy three trucks on coast near Junkyard and two
boats.
Another checkpoint nearby, go through that before destroying three trucks and
a
helicopter around Fort Baxter. Finally, go through the checkpoint at the
entrance to Fort Baxter to finish.
My Time: 2:22/2:18
REWARD: $500
Playground On The Dock [SWPD]
---------------------(PS2 Exclusive)
Unlocked: At Start
Location: The PCJ-600 parked by the south tip of the condominium row that
includes the 101 Bayshore Avenue safehouse.
Objective: Complete the course in 1:15.
Strategy:
(Special thanks to Michael L. Cardwell for revising the strategy for #1-7.)
- Go straight onto the grass where #1 lies out in the open.
- Go north up the grassy bank and onto the roof of the garage rows for #2-4.
- Drop down and 180 right at the tip of the garage rows for #5. This part's
tricky as you'll also end up amidst traffic.
- Head SOUTH down the alleyway for #6-7.
- Head out onto and across the street, for #8-9.
- Accelerate up the grassy area by the water for #10-11.
- Hit the ramp at a VERY high speed and land on the ramp opposite for #12-14.
- Make for the Benny's Restaurant boat and climb up the set of stairs with
beacon, #15.
- Head counter-clockwise around the boat. Be sure to get the beacons at the
very
tips of the front and aft of the boat. You should have all of them up to #24
at this point.
- Finally, go up the stairs as you come around and clear out the top deck
for #25-27. There's one at the front, one in the middle and one aft, the
last
two concealed behind obstacles.
My Time: 1:00
REWARD: $500
Rush! [SWRU]
-----

(PS2 Exclusive)
Unlocked: At Start
Location: The Linerunner, parked in the open at South Viceport, by some
shipping
crates.
Objective: Cause $1700 worth of damage in 3 minutes.
Rules and Restrictions: See "Crash", below.
My Score: $2015
REWARD: $1000
Human Memorial O.D.T [SWHM]
-------------------(PS2 Exclusive)
Unlocked: After unlocking East Island.
(Thanks to Michael L. Cardwell for noticing my typo.)
Location: The Biplane parked in the second southernmost hangar among those
lining the western perimeter of Escobar International Airport.
Objective: Complete the course in 4:50.
Course Layout:
The first checkpoint is a land point as you taxi out onto the runway. Take off
and you'll end up criss-crossing and zigzagging north up the island. Note that
you'll be flying over many of West Island's landmarks. You'll end up above the
long pier between the Junkyard and the Compound where you'll transfer to a
waiting Jetmax. Leave the pier and head south before the checkpoints loop
around
and have you heading north again. You'll hit a jump at Hyman Stadium that will
toss you onto land where you will have to transfer to a PCJ-600. Finally, the
"land" section will take you clockwise around and out of the stadium. You'll
go
around the roads just east of the stadium before ending back there. Head up
the
stairs and cross the finish beacon where you'd find the Phil Collins' concert
purchase point.
My time: 4:46
REWARD: $500
+-------------+
| East Island | [STEI]
+-------------+
Beach Patrol [SEBP]
-----------Location: Vice Point Beach, a BF Injection near the northernmost
lifeguard shack.
Objectives: You'll have one of three tasks every time you attempt this
mission:
1. Get to the patrol boat and "Drive-by" lifesavers to the
victims.
2. Get to the paramedic, then transport him to each stranded
beachgoer.
3. Knock the gang members off their bikes!
Strategy:

None of the first two missions pose a real challenge other than you making
sure
you don't run over any of the people you're trying to save. The third one may
pose a bit of a challenge, but that's only if you want to spin out the bikes
rather than just issue some drive-by justice to the bastards.
REWARD: The following for completing Level 15:
$1500
Bulletproof BF Injection available at $4000 from Sunshine Autos.
You won't run out of stamina while swimming.
Harbor Hover Race [SEHH]
----------------Location: At the Bovver '64 hovercraft, located on one of the northern docks
of
the network of old waterborne shacks just off the East Island.
Objective: Complete the course in 3:45.
Course Layout:
North along the coastline, hit several jumps across the Marina and continue
north. East into the canals of Leaf Links, then exit west and head to Starfish
Island. Ramp onto the island for the land section of the course, which
traverses
the island north-to-south but with minimal use of the roads. Exit the island
south, and back to the Marina. Hit one jump then jink west to head out and
around the docks, then it's straight south back to where you started.
Strategy:
See the Haiti Hover Race.
My Time: 2:48/3:10
REWARD: $500 for beating the record.
Playground At The Point [SEPP]
----------------------Location: At the PCJ-600 parked by the Prawn Island Bridge, Mall side.
Objectives: Hit all 27 checkpoints in 1:30.
Course Layout:
-Zig-zag around the lower area and the columns to get #1-6.
-U-turn right at the end and go under the roof for #7-9.
-Exit out the narrow gap in the railing and clear the stairs for #10.
-Left after the wall and onto the SIDEWALK for #11-12.
-Bend right for #13.
-This is where it gets frustrating. Head into the building and launch up the
ramp for #14-15, land on #16. The trick is to aim slightly toward the right
as
you go up so you land on that "extended" part of the roof.
-Head counter-clockwise around the roof for #17-21,
-Then head straight off the roof SOUTH and land inside the Ducum Inn patio

for #22.
-Finally, go counter-clockwise around the hotel area for #23-27, finishing
behind the swimming pool.
My Time: 1:10/1:09
REWARD: $500
Land, Sea, And Air Ace [SELA]
---------------------Location: the Sanchez parked near the Lighthouse, Ocean Beach.
Objectives: Complete the course in 4:30.
Course Layout:
WEST along the trail leading away from the beach toward Ocean Drive. Turn
RIGHT
before you hit the road and loop into and out of the beach before backtracking
down the trails. Hit the ramp and bail before you hit the water, transfer to
the jetski.
Follow the beacons in the water as you hug the coastline going NORTH, past the
Marina and into the Canals. Turn LEFT toward Leaf Links, heading toward the
transfer to the Sea Sparrow. The copter will instantly go to takeoff throttle
upon entry.
Fly SOUTH out of Leaf Links, heading down a main artery of the island before
ending up on the Marina road that will eventually lead into Ocean Drive. The
finish checkpoint is above the water near the lighthouse where you started.
Strategy:
Use chase views for both the Land and Air segments but use "First-Person" view
for the Jetski segment so you can control the vehicle easier. On the
motorcycle,
watch the arrows closely so you don't end up in the water. And be patient with
the Sea Sparrow, that thing will take a while to gain altitude, so make up for
it with fast flying.
My Time: 4:21/4:23
REWARD: $500
You get to keep the Sea Sparrow until you leave it...
Crash! [SECR]
-----(Thanks to Steve for helping confirm a suspicion.)
Unlocked: After completing "Accidents Will Happen."
Location: The Coach beside the giant Rocket prop at Interglobal Studios.
Objectives: Cause $2000 worth of damage in 3 minutes.
Rules & Restrictions:
- "Points" are tallied as follows $10 for every 90 you can spin a car.
$150 if a car flips, upgraded to $300 if it's destroyed.
$50 for knocking someone off a bike.
$10 for every second you can get a car airborne (i.e. "High Time").
"Knockaround" bonus multiplier that increases your single collision total
depending on how many cars you can pile up in one shot.

- The points scored will be accumulated and totalled BEFORE being added to
your
total score. For example, you'll only get $40 for spinning a car 360, not
$100 (i.e. $10 + 20 + 30 + 40).
Strategy:
Build up speed before smashing into a vehicle or line of vehicles (the latter
is very recommended.) I wouldn't count on knockaround bonuses, as trying to
cause a pileup can cause your vehicle to rear up like a wild horse. You
should also try PITting cars if you have the chance, you may just end up
flipping some.
I believe that any chaos that COPS cause may also work to your advantage, but
there's risk to the potential reward. Try getting a 2- or 3-star Wanted Level
to get a manageable level of fast-moving cops that will probably go Blues
Brothers if they run into a pileup. If you think your vehicle is about to burn
and you're sure you've passed the requirement, back off from the action as
quickly as you can. You'll automatically fail if the vehicle is destroyed.
My Score: $2350/$2840
REWARD: $1000
Mashin' Up The Mall [SEMM]
------------------Location: The BMX on display at the NW corner, ground floor of the mall.
Objectives: Hit all 50 checkpoints in 4:30.
Rules and Regulations:
- Treat each checkpoint color as follows:
Wheelie (pull nub back and accelerate) through Green,
Stoppie (push nub forward and brake) through Blue,
and go through Red however you like.
Course layout:
- #1-2 are ahead of you, at the big planter.
- The next two are behind and to left of you, between the stairs and the
planter
beyond that.
- Rebound in almost the direction you came for #5 and 6, at the nearest
planter.
- There are two more at the center of the mall by the food courts.
- Regardless of which direction you chose, there will be two more big planters
with two each, one between the stairs and escalators, and one each at each
of
the smaller planters at the mall corners. You should have 15 if you've done
this right.
Go up the stairs (not the escalators) and make your way counter-clockwise
around
to get the other 35. When you reach the first side planter, go LEFT around it,
then head straight across the bridgeway, go all the way around the opposite
side
planter and come back before resuming the course.
If you've done this right you should end up crossing the last checkpoint on
the
other side of the stairs/escalator set from where you got to the upper floor.

Strategy:
NEVER approach the 1st floor planters from the dark tiles. The game simply
registers them as really low walls instead of steps. Instead approach them
from
the light-colored ones, and from an angle.
And the trick to saving time on the 2nd floor is remembering that the game
only
has to register that you're pressing the buttons required to make each trick
as
you pass through its respective checkpoint. Which means you don't have to do a
super-wheelie or -stoppie through each one.
My time: 3:24/3:54
REWARD: $500 every time you beat the record.
Watersports [SEWS]
----------Unlocked: After completing "Say Cheese."
Location: At the Jetski behind Interglobal Studios.
Objective: Beat the time for each course.
Course Details:
Each course will run laps around certain island/s.
Course # - Time Limit - PSP Time/Best Lap - Location/s
PS2 Time/Best Lap
Course 1 - 2:45 - 2:15/0:42
2:34/0:46
Course 2 - 3:30 - 3:00/0:56
2:57/0:56
Course 3 - 3:20 - 2:40/0:51
2:42/0:50
Course 4 - 2:45 - 2:09/0:40
2:18/0:44
Course 5 - 3:45 - 3:27/1:05
3:30/1:07
Course 6 - 6:30 - 5:51/1:54
5:52/1:55
Course 7 - 5:00 - 4:21/1:23
4:25/1:24
Course 8 - 6:30 - 5:56/1:55
6:18/1:56

- Prawn Island Counter-Clockwise


- Starfish Island Clockwise
- Leaf Links Central Island
- Leaf Links North Island
- Washington Beach Canals
- Leaf Links & Canals
- Canals and Leaf Links Central/South
- Course 6 in Reverse

Strategy:
Use first-person/in-vehicle view for these courses and follow the allows to
each
beacon, so you can have better control over the vehicle (through the use of
the
FP/IV fixed camera.) Since the Jetski handles like a motorcycle you should
also
use the analog stick to level your Jetski out while airborne. Try to hit each
jump dead on to avoid unnecessary flipping.
One thing I've noticed on the PS2 version is that the current can also get
particularly strong and make control more unstable, thus making the Canal

sections more frustrating. This usually happens around the morning and with
less strength around the mid-afternoon, so try not to go for all 8 straight
if you find the waves too aggravating.
REWARD: $2500 for completing all 8 courses.
Wet Suit available at Safehouse.
Swinger's Club [SESC]
-------------Unlocked: After completing "Home's On The Range" for Gonzalez.
Location: At the driving range in Leaf Links.
Objective: Beat 500 points in 5 shots.
Strategy:
See "Home's On The Range" for the mechanics. You'll get 1 point for every
whole
meter (rounded DOWN) that you hit the ball, plus an extra 50 if you can hit
the
buoy.
My Score: 909 points, 134.96m record distance.
REWARD: $1000
Caddy Daddy [SECD]
----------(PS2 Exclusive)
Location: The Caddy parked by the tennis courts in Leaf Links.
Objective: Complete 3 laps of the course in 6:00.
Strategy:
This peculiar race will take you on a precarious rally on a figure-eight
course
around the golf course. You'll go clockwise on the South Island before
returning
to the main island via the bridge and down the twisty road to the main
rotunda.
Then you'll be put into a figure-eight comprising of the main island, starting
and ending with your leaving and returning to the main loop road,
respectively.
Keep it in first-person view so you can manage the view easier. Also, watch
your
steering and don't jerk it about too much, if you keep your paths to each
checkpoint straight and true you won't have to worry too much about falling
into
a water hazard.
REWARD: $2500
Playground On The Park [SEPA]
---------------------(PS2 Exclusive)
Location: Going up the main entrance to the Washington Beach parking lot, hang
to the right wall as you go up and U-Turn where it ends to find this
PCJ-600 parked by the corner.
Objective: Hit all the checkpoints in 1:10.

Course Layout:
- Slalom around the posts ahead for #1-4.
- Head counter-clockwise around the 2nd floor for #5-6,
- Go up the ramp for #7,
- Head clockwise around the 3rd floor for #8-13,
- Then go up the ramp for #14.
- Go around the roof, up and down the corner buildings for #15-20.
- Acclerate at full throttle, hit the ramp and land on the roof for #21,
- Use your speed to sail over the gap and reach the next roof for #22,
- Finally, land in the alley ahead and go all the way to the end for #23-25.
Time: 0:52
REWARD: $500
Crims On Water Wings [SECW]
-------------------(PS2 Exclusive)
Location: The Skimmer parked at the docks sticking out east of the lighthouse
peninsula in Washington Beach. The Sanchez for "Land, Sea & Air Ace"
should be parked on land nearby.
Objective: Complete the course in 2:30.
Course Layout:
You'll take off and then turn east to head into the most white-knuckle air
course in a GTA game since San Andreas. After heading between the spires of
the
nearest tall hotel, you'll touch the other coast before looping around and
diving into a trench run of a main road leading north. You'll head out onto
the
beach, then turn around and cut through South Vice Point. The course will go
THROUGH the Starfish Island gate and under the Viceport bridge before
eventually
sending you back across West Island and out onto the beach. Finally, you'll
descend south before finishing on the water where you started.
Strategy:
This mission would be so much easier - speed included - if the plane actually
had a working RUDDER. That given, the best strategy I can give is to use the
radar's "forecast" of the next checkpoint to align yourself properly, and
use the air-brake to make the sharper turns. You won't get thrown completely
off-course or crash for most clips and scrapes, but precision is still key.
Oh, and as this is one of the missions where you can "jump the timer," use the
current while waiting for the countdown to give you that extra few meters'
head
start.
My Time: 2:18

REWARD: $500
+--------------+
| Both Islands | [STBI]
+--------------+
Civil Asset Forfeiture Impound [SBCI]
-----------------------------It is possible to complete the first two lists entirely on the West Island,
using the following methods:
Vehicle Rotation Theory - That by moving back and forth between the city
areas,
or saving/loading a game, one can "rotate" the set of vehicles that normally
spawn in that particular area. It might waste batteries, but it does work.
Cars Beget Cars - A popular theory from previous GTA games was that if you
drove
a certain type of car, there would be others like it or in the same category
spawning nearby. This is true in a sense, though it also involves parked
vehicles that have spawned in the vicinity influencing these choices.
Finally, if you don't see it at first, WAIT and it should appear after a few
seconds.
Cars are listed in the order I found them, rather than the order on the list.
Cars/Helicopters should be delivered to the front gate, boats to the dock near
the Airport service road. You'll know which hangar that is when you deliver
your
first vehicle after opening East Island.
List 1:
Streetfighter - In front of the "Carioca" sign in Little Havana, north of the
alley where you can find a Red Balloon and a Rampage. The
north
tip of the alley leads into the road in front of it. There's
also one parked by Cafe Les Beans, north of King Knuts
Downtown.
$300
Sanchez - In the aforementioned alley, by the South entrance. Also common
traffic. Also in front of the building across the street from your
Clymenus Suite/Midland safehouse. $200
Cuban Hermes - Parked at the houses in Little Havana, also common traffic in
that area. $400
Pony - Common traffic around Viceport. $400
Stallion - Uncommon traffic. I was lucky to find this one driving by outside
the
Impound. Also found outside your Drugs businesses. $600
Polaris V8 - Found outside any of your Prostitution businesses. $700
Boxville - In Front of the Print Works. Sometimes found in Viceport. $500
Oceanic - Vehicle Rotation Theory needed. Found while driving a Voodoo near
Ammu-Nation Downtown, but can be commonly found on East Island.
There's one parked in front of a hotel in Ocean Beach, down the
street
from a FIDL. You'll see that one in front of you after you

complete "Purple Haze." $500.


List 2:
Comet - Found in the Airport parking lot. Also provided during "Leap and
Bound,"
parked outside the ship. $500
Cheetah - Found at Lance's hotel parked up the driveway, and provided during
the
mission "Switch Hitch." Also parked along the sidewalk along North
Starfish Island. $700
Mule - Common traffic in Viceport. Also found North of the Carioca building
where you found the Streetfighter. $600
Phoenix - I chanced to find this one when driving a Comet up past Sunshine
Autos
to Little Havana. Also parked behind the Malibu. $600
Wintergreen - Provided during the mission "Bum Deal," but can also be found
parked behind the Malibu. $300
Banshee - Parked just off the road in North Downtown and at the first house
west of the Diaz Mansion on Starfish Island.. $700
Sentinel XS - Parked outside the Mendez Mansion in Prawn Island. Can also be
found roaming around Downtown. $500
Freeway - In front of Mitch Baker's bar, heading north into Downtown take the
right fork and look to your right. $400
List 3:
PCJ-600 - Heading into Downtown, turn LEFT at the fire station and look to
your
right. Head into the alley right after the fence ends, then look
left
for an opening in a white wall, leading to an enclosed parking lot.
The PCJ should be waiting there. $500
Infernus - You can use VRT/CBC, but I found this one at Lance's apartment,
i.e. where I ended "From Zero to Hero." $900
Sparrow - At the helipad, close to the airport's side entrance at Viceport.
$800
Sabre - Little Haiti, up the first road north from the Print Works yard. $600
Maverick - Provided during "Vice Sights." Also found parked at the helipads
at Hyman Stadium. $900
Stinger - Found up the road from the police station, Downtown. Also parked
behind the Malibu, in a serviceway between the building and the
parking lot. $600
Deluxo - Sometimes in the Main open area of Interglobal Studios, or more
frequently found in front of Ducum Inn in Vice Point. There's also
one
parked near the north tip of Ocean Drive. $700
Stretch - Directly WEST of the Ocean Beach Pay 'N Spray, in front of the Hotel
used at the end of "Accidents Will Happen."
$700
Boat List:
Rio - Parked by the VIP Terminal at Escobar International, head behind the
building from the small parking lot and go down to the dock. $700
Tropic - At the marina on East Island. Search the docks for this one. $700
Squallo - Also at the marina on East Island, usually on the north side.
Available for purchase after unlocking East Island, at the
dock mentioned above. $800

Jetski - At the small dock on the west end of Interglobal Studios, Prawn
Island.
Also found tucked by the Pier 1 entrance to the Marina docks. $500
Reefer - At a dock between the Compound and Junkyard, on the west coast of
West
Island. Hope you've packed a lunch because it'll be a loooooooong
trip
to the hangar. $600
Violator - At a dock behind the Links View apartments. $700
Dinghy - Jump into the water where the Leaf Links Bridge starts to take off
for
West Island - there's some armor at the base - and start swimming
WEST.
You'll come across some sea-level bridgeway at about the second or
third support and the Dinghy will be waiting. $300
Marquis - At...the Marina. Damn. Also purchaseable as mentioned above, at
a much closer location. $700
REWARDS: Individual bounties for each car, specified above.
Free Pay 'n Spray for delivering all 32 vehicles.
Turismo [SBTS]
------Unlocked: (West)
(East)
Location: (West)
(East)
Objectives: Come

after completing "When Funday Comes."


after completing "From Zero to Hero."
Sunshine Autos, at the beacon by the map in the back.
At the fairgrounds, go around to the back.
in first during each of the races to win the prize money.

Event Details:
EX: Race # - Race Name - Entrance Fee/Prize Money - Competition Vehicle
Type of vehicle used - Location/s - # of laps
PSP Time/Best Lap - PS2 Time/Best Lap
Sunshine Autos:
1 - Escobar Run-way - $100/500
Motorcycles - Escobar International - 2 Laps
2:46/1:21 - 2:34/1:16
2 - Downtown Showdown - $150/600 - Infernus
Cars - Downtown - 2 Laps
2:22/1:07 - 2:29/1:13
3 - Port Sports - $200/800
Motorcycles - Viceport - 2 Laps
2:07/1:02 - 2:25/0:58
4 - Rum & Salsa Sting - $250/1000 - Stinger
Cars - Little Havana/Little Haiti - 1 Lap
1:50 - 1:48
5 - Cuban Wheels - $300/1200
Motorcycles - Little Havana/Little Haiti - 2 Laps
1:49/0:53 - 1:43/0:47
Fairgrounds:
6 - Fool's Rush - $350/1400 - Stinger

Cars - North Vice Point - 2 Laps


1:58/0:56 - 1:50/0:53
7 - High Stakes Highway - $400/1600
Motorcycles - Vice Point - 1 Lap
2:02/1:51
8 - Asphalt Assault - $450/1800
Motorcycles - South Vice Point - 2 Laps
2:28/1:12 - 2:31/1:13
9 - Supercharged Circuit - $500/2000 - Infernus
Cars - Ocean Beach - 2 Laps
2:24/1:07 - 2:22/1:08
Strategy:
My recommended motorcycle is the Streetfighter. It can easily keep up with the
PCJs at the very least, and it's a lot more stable, compromising very little
mobility in the process. As for the cars, I recommend any sports car. I was
able
to get away with the Comet for all but #9, which requires something with a bit
more grip. If you can't find an Infernus, use a Stinger instead.
Use the fact that the competition tends to try to stick to the road at all
costs
to your advantage, and cut around open area corners whenever you can.
==================================================0o0=
+==========+
| VEHICLES | [VHCL]
+==========+
Two-Door Coupes [VH2C]
--------------Blista Compact - Not the little rocket it used to be in
previous GTAs. It's rear-wheel-drive now though,
if that's any solace to you...
Esperanto - A rather long yet slippy classic car.
Hermes - Huge '49 Mercury yet deceptively nimble.
Cuban Hermes - Faster than a regular Hermes, though I miss the flame
exhaust...
Idaho - A bit slippy, otherwise an average performer for a 70's coupe.
Manana - The little turn-on-a-dime car we all know and love-hate.
Voodoo - No hydraulics. Other'n that, well, that's about it.
Virgo - The biggest of the 2-Door non-sports...and it's FWD.
That bites.
Sedans and Wagons [VHSW]
----------------Admiral - A very average and common sedan. Apparently Vice Citizens are at
least
rich enough to afford these Mercs.
Glendale - A golden oldie, very slippy. Found in Le Singe D'Arbre.
Greenwood - Sweet's (average) Sedan, available only in grey, curiously.
Oceanic - Now available in solid colors, other than that not much different
from

the Glendale or Voodoo.


Perennial - Still a Perennial. Yep.
Polaris V8 - A pimpin' V8 sedan that is unusually light.
Regina - Handles better than a Perennial, but only just.
Sentinel - Big BMW-ish sedan, handles like a Big German Sedan too.
Sentinel XS - Get this if you have a choice between it and a regular Sentinel.
Stretch - The Limo, and handles like one too. Not THAT Stretch, you sicko.
Washington - A streamlined sedan and a formidable performer.
Sports & Muscle [VHSM]
--------------Banshee - Corvette-wannabe that puts a lot of power to the rear wheels.
Cheetah - An overall great performer.
Comet - The Porsche targa that sometimes takes its focus on the rear wheels a
bit too far...
Deluxo - A Fiero that wants to be a DeLorean, found parked in more places.
Guess the warranty still hasn't expired on them.
Infernus - Unrivalled speed and stability at the expense of handling.
Phoenix - I miss this Firebird, though I do also miss its manifolds...
Sabre - A formidable 442-style muscle car.
Cholo Sabre - About the same or a bit less performing than the Turbo.
Sabre Turbo - The best of the Sabres, though seemingly not by much.
Distinguishable from others by their color variety and shape.
Stallion - Eerily average, and not very good traction.
Stinger - Hugs the road and tears through it like a bullet.
Night cruising in this to the tune of "In The Air Tonight"
is so familiar it's hypnotizing.
SUVs [VHSV]
---BF Injection - A great off-road performer for a dune buggy.
Gang Rancher - Big yet agile, and great for intimidating.
Landstalker - Still getting flipped over by gusts of wind.
Mesa Grande - It's a Wrangler knock-off that actually FAILS to perform offroad!
Patriot - Big yet strangely nimble. Makes you feel like a real American.
Sandking - Very agile on concrete/asphalt but handles like a BUS on sand.
Trucks & Vans [VHTV]
------------Benson - A disturbingly agile yet rather unstable hauling truck.
Bobcat - Plain boxy pick-up truck.
Boxville - Big Boxy Van.
Burrito - Despite its sporting looks it has severely downgraded performance
from previous incarnations.
Moonbeam - A van with big-ass windows. Nothing special.
Mule - Big European-style hauling van.
Pony - A generic van.
Rumpo - A generic van sometimes labeled with funny R* puns.
Securicar - The armored car. Mmmm, Gruppe Sechs.
Walton - A really old-school pickup truck. Phil drives one.
Yankee - The only "other" great American hauler in the game.
Heavy Vehicles [VHHV]
-------------Coach - A bus. Durh. Tends to rear up when making pile-ups.
Flatbed - Like the Trashmaster, only a tad faster.

Linerunner - Rule the road...until you hit a Rhino.


Trashmaster - *roffles*
Two-Wheelers [VHMT]
-----------PCJ 600 - The ideal stunt-bike, but it's very easy to get flung off of it with
even the smallest head-on collision.
Streetfighter - What better way to introduce a new model than to use it inthe
intro mission? An above-average sport bike in most situations,
with a much more tolerable motor sound but and comparable and
more stable performance the PCJ 600. However, it seems
disturbingly hostile to Unique Jump ramps...
Freeway - Much the same heavy, tough chopper it was since the original VC.
Faggio - It's back, AND in black! Really! Or is it HERE, and...never mind.
Biker Angel - I LOVE the detail they put into the textures. Other than that
it's pretty much a slightly-enhanced version of the Freeway.
Sanchez - The dirty bike, pun probably intended. A very balanced performer
on- and off-road, and very stable compared to others.
Ventoso - Not much of a Faggio replacement, in fact it acts very similar
too...
Wintergreen - aka the Havanabike. Big, tough, and mindbendingly heavy. Unless
you have a nostalgic streak and/or are feeling really lucky,
avoid
this bike in an escape situation, even if the cops drive their
own
versions...
BMX - Bicycle. *roffles*
Up Button Vehicles [VHUB]
-----------------Ambulance - It's...the ambulance. Not much else to be said other than for some
reason, if you can knock the back doors off they seem to re-spawn
with another collision. Small health boost if you get into one.
Cabbie - A retro cab, which actually sucks given the lack of alternative
versions found in previous GTAs.
Taxi - THE average automobile.
Firetruck - Putting out in all its forms since 2001.
VCPD Cruiser - THE above-average automobile. Handling's a bit slippy but
manageable. Get 5 shots for your shotgun when you get into one.
VCPD Enforcer - The SWAT Van. Free one-time Body Armor.
VCPD Cheetah - Comes at you starting at 3 stars. The people at Rockstar got
smart as you can NO LONGER have this otherwise-normal Cheetah
repainted. Which takes away this vehicle's only real advantage.
VCPD Wintergreen - For those who want to play CHiPs on the other side of
country, this is a slightly improved version of the regular
Wintergreen and a LOT more common. And it's got sirens!
FBI Washington - Often spawns in white for some reason.
Rhino - Big and heavy. Why people use this for Vigilante despite its speed is
a mystery to me.
Hunter - You want it. You love it. What are you waiting for?
*licks lips erotically*
Air Vehicles [VHAV]
-----------Little Willie - A blue autogyro clearly inspired by the "Little Nellie" from
007's "You Only Live Twice." Now if only it had the rockets to
go along with its guns...

Maverick - An average helicopter. Will get you from Point A to Point B in


three
dimensions.
VCPD Maverick - Exactly like the regular one, only with VCPD decals and no
radio.
Biplane - Self-explanatory.
Sparrow - A lightweight copter.
Sea Sparrow - Same as Sparrow, but can land on water, has a minigun, etc...
Skimmer - A seaplane without doors.
ATVs [VHAT]
---Quad - The game's 4-wheel ATV. Qualifies as a motorcycle due to its forwarddriveby ability and the fact that you can be bucked off from it. Very
stable, but doesn't turn at high speeds, yet turns on a dime at low
speeds. Be careful!
Splitz-6 ATV - The opposite of the Quad. An amphibious ATV that gets a decent
speed on land but is murderously slow on water. Don't take this
one on a sea route across islands unless you've got a lot of
patience.
Boats [VHBO]
----Coastguard - A tad slow and not very nimble, but better than quite a few
others.
Dinghy - With its role effectively filled by the Jetski, the Dinghy isn't just
small, it's also viciously slow as well despite its dual outboards.
Jetmax - Unmatched in straight-line speed, and can barely turn.
Marquis - If its sail were open it would probably go faster than it does.
Predator - A just-above-average boat, whose machine-guns are its only
advantage.
Reefer - Murderously slow, as the trip to the CAFI hangar will show you.
Rio - Like the Marquis, only wider.
Speeder - A close second to the Squalo in performance, good for beginners.
Squalo - Overall, the best all-around performer in the waters of Vice City.
Tropic - Huge AND slow, albeit without its top for reasons shown in
"Lost and Found."
Violator - A slightly tamer Jetmax with more manageable handling.
Yola - Its cheapness must be seen to be believed. Still, despite being a bit
cumbersome it's actually more convenient to get you places than quite a
few others in this category.
Miscellaneous [VHMS]
------------(I don't count the Domestobot as a vehicle. Sorry.)
Baggage Handler - You still can't fire forward from it.
Bulldozer - If it weren't so slow it'd be better than a Rhino without guns.
Caddy - Tear up the rich neighborhoods in this bad boy.
It still has that faulty suspension though...
Forklift - You can lift things in this painfully slow vehicle.
Just...not very heavy ones.
==================================================0o0=
+=========+
| WEAPONS | [WEPN]
+=========+

Melee Weapons [WPML]


------------Katana - Hack, slash, and stab. The stabbing motion guarantees a kill if it
goes
through something.
Baseball Bat - Good for a little Blunt Force Trauma, and very popular among
gang
members.
Knife - Just a knife.
Butterfly Knife - Got stabbity urges? You can cure them with this until you
find
a katana.
Crowbar - For Half-Life-style fun.
Machete - Arrriba. Hack and slash action, minus the stab.
Axe - If you enjoy literal hacking, this weapon is for you.
Thanks to Ville "Beget" Saari for noticing this.
Projectiles [WPPJ]
----------Grenades - Regular hand grenades. Throw, get clear, and BOOM!
Molotovs - Read Rampage #6 to see why I prefer these weapons over Grenades. :)
Remote Grenades - Throw, get clear, PRESS THE BUTTON, then boom.
Pistols [WPPS]
------Pistol ammo is NOT interchangeable.
Pistol - Your basic pistol. Average in all respects including range, but at
least you can strafe with it.
Eliminator - The .357 from Vice City, now with a scope that you can't use. D:
Just aim and BAM!
SMGs [WPSM]
---SMG ammo is interchangeable, except for the Red Balloon bonus.
Scorpion - Weak, slow and inaccurate. At least you can strafe with it.
Mac 10 - Not the most powerful SMG in the world but perfect for battles on
foot,
since you can strafe with it.
Micro SMG - Renamed VC Uzi. Sleek and efficient, and its rapid fire combined
with its capacity make it perfect for stop-and-burst situations as
well as drive-bys. No strafing though.
SMG (MP5) - A real Vice City Typewriter.
Shotguns [WPSH]
-------Shotgun ammo is interchangeable, except for the Red Balloon bonus.
Shotgun (Regular) - The usual shotgun. Rather good range but that thing about
accuracy declining steeply as the target gets farther is
bullplop. Two connecting shots without obstruction are
practically guaranteed to knock someone off from mediumto
max-range.
Shorty - One shot and BAM! Shreddy goodness! Good crowd separator, but has a
disturbingly short range.
Spaz 12 - An automatic shotgun. Its long range and great stopping power is

after

effectively compromised by the fact that it needs to be reloaded


you start thinking you're on a roll.

Assault Rifles [WPAR]


-------------Assault Rifle is interchangeable except for the Red Balloon bonus.
AK(-47) - An all-around average rifle, good for long-range fire.
Assault Rifle (M4) - Better than the AK, obviously. Weapon of choice for
soldiers.
Heavy Weapons [WPHW]
------------M249 - Essentially the M60 from previous games, only you can lock on with it.
The Minigun for the diligent hunter and the penny-pinching.
Flamethrower - Spread some hot, steamy, passionate death with this baby.
Rocket Launcher - Stand clear and watch the bodies fly!
Minigun - You can auto-lock with it and spare yourself the spin time. >D
Sniper Rifles [WPSR]
------------Triangles will appear in the aiming reticules of sniper rifles to denote the
direction of nearby friendlies (Blue) or enemies (Red) that are not in your
current field of vision. On the PS2 version, these triangles light up if an
enemy has entered your reticule but has not cleared the crosshairs.
Sniper Rifle ammo is not interchangable.
Sniper (Regular) - Point, shoot, reload. Reloading time can get frustrating.
Laser Sniper (Dragunov) - Semi-automatic goodness. :) Just don't use up the
cartidges too quickly, these babies are a rarity.
Supplementaries [WPSP]
--------------Binoculars - These are useful when locating Red Balloons as you can use these
to
find your target without having to auto-aim before switching into
manual aim mode.
Camera - It takes pictures, but you can't save them...
Detonator - The ONLY weapon in your inventory when you get a car bomb/remote
device. Press and BAM!
Friendly Neighborhood Retailers [WPRT]
------------------------------(prices shown are before/after Shooting Range Discount)
AMMU-NATION, Downtown
Pistol
240/180
Scorpion
360/270
Micro SMG
600/450
Grenades
360/270
Shotgun
1000/750
Body Armor
240/180
STONEWALL J's, Little Havana
The building itself is open from the start but will not receive any stock
whatsoever until you complete "O Brothel, Where Art Thou?"

Butterfly Knife
Machete
Pistol
Scorpion
Stubby

10/7
100/75
240/180
360/270
1200/900

AMMU-NATION, Ocean Beach


The Rocket Launcher will be unlocked you complete "Turn on, Tune in, Bug Out."
SMG (MP5)
AK
Spaz 12
Sniper
Rocket Laucner
Body Armor

2500/1875
3150/4200
3000/4000
6000/4500
9000/6750
240/180

AMMU-NATION, North Point Mall


The Minigun will be unlocked after completing "Farewell to Arms" for Gonzalez.
Eliminator
2000/1500
Assault Rifle (M4) 5400/4050
Grenades
360/270
Minigun
15000/11250
Laser Sniper
8000/6000
Body Armor
180/240
==================================================0o0=
+=========================+
| MULTIPLAYER MODELS LIST | [MPML]
+=========================+
Unfortunately, there's nobody near my area with VCS. I'm providing this list
as
a bonus for those who'd like to use a certain model and would like to know
when
it's unlocked, as well as what that model looks like.
Thanks to Justin for helping me out with the mystery. I think this solves it.
Unlocked from Start
------------------Corporal Vance
Vic ("Casuals" Vic)
(Jerry) Martinez
Phil Cassidy
Sgt. Peppah (Drill Sergeant from "Conduct Unbecoming")
Joaquin Noff (Los Cabrones)
Decjuan DeMarco (Cholo)
PVT. Parts (White Soldier)
PVT. Places (Black Soldier)
Troy (Trailer Park Mafia)
T.J. Sucker (Generic Cop)
Jose (Firefighter)
Poop Dawg (Pimp)
Unlocked after Chapter 1
------------------------

Pimp Dawg (Pimping Vic)


"Vince" ("Trailer Trash" Vic)
Muscle (Extortion Vic)
Repo (Loan Shark Vic)
Marty (Jay Williams)
Tate Urchips (White Mallcop)
Buster Nutt (Black Mallcop)
The Specialist (SWAT)
Agent Provocateur (FBI)
Candy Barr ("Ninja Centerfold" prostitute)
Officer Cracker ("Crockett" VCPD Cheetah Cop)
Colin Allcars (Motorcycle Cop)
Unlocked after Chapter 2
-----------------------Vida Loca ("Cuban Style" Vic)
Victor ("Pastel Suit" Vic)
Alberto (Robina)
(Bryan) Forbes
Lance T. (Vance)
Gabe Hiker (White Stallionz Biker)
Robin Banks ("The Audition" goon)
Umberto (Robina)
Lee Vitout (Vance Gang)
Kanye Diggit (Shark)
Harris Mint (Biker)
Anita Bath (Baglady)
Unlocked after beating the game
------------------------------Traks ("Tracksuit" Vic)
Hood ("Hood" Vic)
Smuggler ("Smuggler" Vic)
L'Homme ("Smart Suit" Vic)
Wetz ("Wetsuit" Vic)
Armando (Mendez)
Barry
Spitz
(Ricardo) Diaz
Diego (Mendez)
Gonzalez
No. 1 (Agent 47 knockoff)
Lance (Blue Suit Lance)
Phil Collins
Reni (Wassulmaier)
Ms. Reni (Reni post-surgery)
Bub (Zombie)
Ron A. Muck (Vance Gang)
Beau Nurr (Diaz Gang)
Fidel Sistaxez (Mendez Gang)
Hugo Zehr (Mendez Gang)
Juan Ovzem (Mendez Gang, guy who hit you with baseball bat in "Light My Pyre")
Unlocked after getting 100%
--------------------------Cam O'Flarge (fully-equipped soldier)
Agent Alman (DEA)

Officer Butts ("Tubbs" VCPD Cheetah cop)


Tess Tickle (Beachgoer Female)
Harry Balzac (Beachgoer Male)
Sue E. Sydle (Fashionable Female)
Jenny Tulls (Black Prostitute)
Daryl Lect (White Hobo)
Duane DeVane ("Streetwannabe")
Abe Rudder (Pianist from Phil Collins concert)
Abe Ozo (Black Hobo)
Moe Lester (Similar to Duane, only with cap)
Dylan Weed (Tough Guy)
Dee Generate (White Prostitute)
Pearl Neklass (Tough Chick)
Hayden Seek (Businessman)
Stacy Rhect (Bikini Beachgoer Female)
Chris Packet (Plain Trunks Beachgoer Male)
Pops (Old Guy)
Boyd Schidt (White-collar)
Des Buratto (Mendez' Warriors Knockoffs)
Martha Fokker (Athlete Female)
Leo Tarred (Athlete Male)
==================================================0o0=
+===============+
| E-MAIL POLICY | [EMAP]
+===============+
E-mail me if...AND ONLY IF...
- You have tips and strategies for missions et al. ALREADY INCLUDED IN THE
CURRENT VERSION OF THE GUIDE. I cannot stress this enough.
- You have real-life trivia pertaining to said content, EXCEPT products
mentioned on the radio. That's what my scripts are for.
- I typoed or made errors in grammar. And don't insult my intelligence about
it,
these things happen when you're currently living in a country with a severe
national brain drain AND you've spent an assload of man-hours on a guide
this
detailed.
- You have a time that can beat (not just equal) my set times for the
challenges
above. Send me the folder with your savefile in a .zip, and no viruses.
OR ELSE.
- You have a sensible suggestion as to how to improve/add on to the guide.
- You want to publish, link to or copy this FAQ to a CREDIBLE
publication or website.
DO NOT E-MAIL ME WITH THE FOLLOWING QUESTIONS:
- Q: Why can't I upgrade my Prostitution business in Little Haiti?
A: You will once you finish "Hose the Hoes."
- Q: Why can't I conquer the Vice Point biker business?
A: You will once you finish "Hostile Takeover."
- Q: Where are the aircraft?
A: Helicopters are unlocked after opening the East Island. Start searching.

Skimmers can be found at the Downtown dock, and are purchaseable at your
Midland safehouse on the PS2 version.
Biplanes are only available for missions.
- Q: Where's the Sea Sparrow?
A: You can only save it during "Land, Sea, and Air Ace."
- Q: Where can I buy the __________?
A: Check the missions that unlock them. For the PS2-exclusive purchases,
check "From Zero to Hero."
- Q: How do I use multiplayer?
A: Step 1 - make sure that little switch on the left side of your PSP is
switched up/on.
Step 2 - Save your game. (This isn't really a step, but you'll lose any
unsaved data if you enter Multiplayer mode without it)
Step 3 - Pause the game and select Multiplayer from the pause menus.
Step 4 - Go through the lawyer screens and you're all set.
Remember, in order to exit multiplayer mode you'll have to RELOAD your
save file. (:
- Q: Is there multiplayer in the PS2 version?
A: NO. STOP ASKING. I'M BEGGING YOU.
- Q: When do I unlock the Minigun and/or Rocket Launcher?
A: See the "Friendly Neighborhood Retailers" section under "Weapons" above.
- Q: Can I build two kinds of businesses on one site?
A: Uh...no?
Flames and anything of THAT sort (especially regarding the excessive use of
LSTalk in the Pimping Section), even as much as insults planted in otherwise
credible solutions will result in you being BLOCKED. The latter instance will
be
the ONLY time I may add your info WITHOUT crediting you. If you ask one of the
questions above, I'll delete it without replying but I won't block you the
first
time.
And as a new policy, PLEASE say in the SUBJECT TITLE which part of the game
you're asking for help/making suggestions for. It'll make dealing with these
messages - and coming back for them in case of reference - a lot easier.
Examples:

"VCS Guide - Domo Arigato Domestoboto Help"


"GTA Vice City Stories Red Balloons"
...and so on.

Djen kuje.
That all being said...
forelli_boy@myway.com
==================================================0o0=

+======================+
| Special Thanks To... | [SPTT]
+======================+
Me, for bothering to use up all my spare time to gather the data for the
guide.
My PSP and PS2, for bearing through the entire process.
All the sites who have hosted my guides.
GTAForums.com, for giving me a reason to start posting there again.
Everyone who helped me find content on the "VCS PS2 Exclusive Thread"
at GTAForums.com.
My buddies on 1UP.com, just because.
Rockstar Games, for the Grand Theft Auto series, especially the Vice City
games.
Can't wait for Number 4 and San Andreas Stories, guys,
do us proud!
StinkyMcPeterson and Falk Aspargs, for creating the maps referenced in this
FAQ.
Mio, for being the first person to e-mail me about my guides.
Andrew Roberts, for notifying me about the East Island jump.
Everyone who's gotten informed from and helped me out. Thank you so much.
Eric Keller, for the e-mail laced with sheer gratitude. (:
Chris "Wooziefan" Halloran, for whom without my guide,
HIS guide wouldn't be possible.
And Phil Collins, because he's Phil Collins, dammit.
==================================================0o0=
+========================+
| BONUS: No Thanks To... |
+========================+
The people who think I could be out there improving the world instead of
wasting fossil fuels by writing this guide. We should've crushed
you
greenies and pinkos years ago!
Jack Thompson, for getting to my parents and causing them to enact a console
GTA
game prohibition in my house.
My parents, for enacting said prohibition. They allowed me the PSP games as
long
as I don't play them near my little bros...
The list goes on, but I'm already digressing.
==================================================0o0=
+
+

+
Calling Gloria~

This Guide 2007 Francis Santos-Viola.


http://forelli_boy.1up.com/

Walkthrough by DG-le-Ste
Version: 2.00 | Updated: 09/02/13 | Printable Version
*******************************************
*
Grand Theft Auto: Vice City Stories
*
*
All Versions
*
*
Version 2.00
*
*
Walkthrough
*
*
Revision 3
*
*
By Daniel "DG-le-Ste" Stephen
*
*
Copyright (C) 2012-2013
*
* Email danielstephen62[at]gmail.com
*
*******************************************
The [at] replaces the "@" symbol. This is used by many guidewriters to
discourage spambots.
The guide has been totally overhauled and changed for v2.00. I have played the
game for guidewriting purposes for a second time to create a completely
different walkthrough from before. The format has been organized to come into
line with my most recent guides. The Red Balloons, Rampages and Unique Jumps
will be described as I found them, rather than having them borrowed from
another guide. Added to that, the arrangement of missions to side content has
been overhauled and should be much more easier to follow.
The guide should be better than before, and it brings it into line with my
recent way of styling other guides.
******************************************************************************
"Grand Theft Auto: Vice City Stories" is a video game produced by Rockstar
Games, a subsidiary of Take-Two Interactive Inc. All rights reserved.
No copyright infringement is intended.
And on that note: gracias.
Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guides content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.
Note that this guide does contain major spoilers. I suggest searching for
another guide if you want to keep your future rewards to yourself. Otherwise,
enjoy this guide.
******************************************************************************
Version Differences:
1.00 The fully complete version of the guide (Early June 2012)
1.10 - Cleared up a few errors made within the guide, updated information
concerning guide hosting, layout tweaks made (Late June 2012)
1.20 - Updates made about other guides I have published to date, as well as

information regarding future guides (July 2012)


1.25 - First revision of the year. Changes made to the table of contents.
Further clearing-up of minor errors. Further formatting changes. (June
2013)
2.00 - Complete rewriting of the guide. The skeleton of it still remains, such
as the first collection of chapters, but the guide has been reworked
and most information is completely new. (October 2013)
******************************************************************************
As of June 2013, I have only given permission to the following gaming
websites to host this guide:
>> GameFAQs
>> Neoseeker
>> Supercheats
You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
wont take lightly, and I will do everything in my power to have plagiarism
removed.
This guide takes advantage of the "Quick-Find" feature used on many servers.
By pressing "Ctrl-F" (PC) or "Clover-F" (Mac), you are able to quickly find
what you are looking for in my guide. There are codes at the beginning of
titles to help you quickly go through the guide for example, "SJ1" or "LB3".
This will save minutes of scrolling back and forth to find what you are
looking for.
******************************************************************************
Feel free to email me for any of these following reasons:
>> Stories and anecdotes, if they are relevant, and especially if they are
strange and/or funny.
>> Any strategies of your own. It would be great for you to share them, and
you receive full credit for it. Please make these strategies simple, and send
it to me clearly, for the benefit of my readers.
>> Any mistakes, whether it be grammatical or regarding information in the
guide. There will be a few here and there, so if you spot one, it would be
great for you to help me keep this guide clean, flowing and free of mistakes.
>> Any congratz you have for me. I greatly appreciate it if you are a fan of
my guides. Its what I do, and knowing people enjoy reading my guides gives me
all the more reason to continue writing them.
Any posts from other gamers that I put into my guide are as is in other
words, I am simply copying and pasting the email. They may feature grammatical
errors or misspellings, and I will only clear up the major cases of this.
Please do not send emails telling me of these errors.
If your suggestion is not featured, I have not updated the guide yet. I make

monthly revisions of all my guides at the end of each month, clearing up


errors and adding extra information. If it still isnt featured, send a calm
email to remind me!
Also, do not spam me, flame me or troll me in your emails. Youll simply
receive a blocking if you do so, and that will be the end of the matter.
******************************************************************************
Table of Contents:
1.
About The Writer
2.
"Grand Theft Auto: Vice City Stories"
3.
Victor Vance The Protagonist
4.
PSP & PS2 Differences
5.
The Main Menu
6.
The HUD
7.
Busted & Wasted
8.
Purchase Icons
9.
Outfits
10.
Safehouses
----------------------------------11.
Vice City West Side
12.
"Soldier" - The Opening Mission
13.
Side Content - West Side
SIC1. Introduction to Red Balloons
SIC2. Red Balloons (West Side)
SIC3. Introduction to Unique Stunt Jumps
SIC4. Unique Stunt Jumps (West Side)
SIC5. Downtown Dirt-Track TT
SIC6. Taxi Mission
SIC7. West Side "Playgrounds"
SIC8. "Rush!" [PS2 EXCLUSIVE]
SIC9. Paramedic Mission
SIC10. Vigilante Mission
SIC11. Firefighter Mission
SIC12. Introduction to Rampages
SIC13. Rampages (West Side)
------------------------------------------14.
Story Missions - The West Side
CP1. Sgt. Jerry Martinez
SJM1. "Cleaning House"
SIC14. Phil's Shooting Range
SJM2. "Conduct Unbecoming"
CP2. Phil Cassidy
PCA1. "Cholo Victory"
PCA2. "Boomshine Blowout"
CP3. Marty J. Williams
MJW1. "Shakedown"
MJW2. "Fear The Repo"
MJW3. "Waking Up The Neighbors"
MJW4. "O, Brothel, Where Art Thou?"
MJW5. "Got Protection?"
PCA3. "Truck Stop"
PCA4. "Marked Men"
CP4. Louise Cassidy-Williams

LCW1. "When Funday Comes"


SIC15. Sunshine Autos Turismo
LCW2. "Takin' Out The White Trash"
LCW3. "D.I.V.O.R.C.E."
LCW4. "To Victor, The Spoils"
CP5. Lance Vance
LVA1. "Jive Drive"
LCW5. "Hose The Hoes"
LCW6. "Robbing The Cradle"
CP6. Umberto Robina
URO1. "Nice Package"
URO2. "Balls"
URO3. "Papi Don't Screech"
URO4. "Havana Good Time"
LVA2. "The Audition"
CP7. Bryan Forbes
BFO1. "Money For Nothing"
LVA3. "Caught As An Act"
BFO2. "Leap And Bound"
BFO3. "The Bum Deal"
LVA4. "Snitch Hitch"
LVA5. "From Zero To Hero"
------------------------------------------15.
The East Side
SIC16. Air Rescue
SIC17. Fire Copter
SIC18. Vice Sights
SIC19. Beach Patrol
SIC20. Civil Asset Forfeiture Impound
CAF1. List One - Vehicles
CAF2. List Two - Vehicles
CAF3. List Three - Vehicles
CAF4. List Four - Boats
SIC21. Red Balloons (East Side)
SIC22. Unique Stunt Jumps (East Side)
SIC23. Rampages (East Side)
SIC24. The Fairgrounds Turismo
SIC25. East Side "Playgrounds"
SIC26. "Mashin' Up The Mall"
SIC27. "Caddy Daddy" [PS2 EXCLUSIVE]
SIC28. "Crims On Wings"
SIC29. "Crims On Water Wings" [PS2 EXCLUSIVE]
SIC30. "Haiti Hover Race"
SIC31. "Harbor Hover Race"
SIC32. "Hyman Memorial O.D.T." [PS2 EXCLUSIVE]
SIC33. "Land, Sea, And Air Ace"
------------------------------------------16.
Story Missions - The East Side
LVA6. "Brawn Of The Dead"
LVA7. "Blitzkrieg"
CP8. The Mendez Brothers
MBR1. "The Mugshot Longshot"
MBR2. "Hostile Takeover"
MBR3. "Unfriendly Competition"
MBR4. "High Wire"
LVA8. "Turn On, Tune In, Bug Out"
CP9. Reni Wassulmaier

RWA1. "Accidents Will Happen"


SIC34. "Crash!"
RWA2. "The Colonel's Coke"
RWA3. "Kill Phil"
RWA4. "Say Cheese"
SIC35. Watersports TT
CP10. Gonzalez
GZZ1. "Home's On The Range"
SIC36. "Swinger's Club"
GZZ2. "Purple Haze"
RWA5. "Kill Phil: Part Two"
LVA9. "Taking The Fall"
LVA10. "White Lies"
LVA11. "Where It Hurts Most"
CP11. Ricardo Diaz
RDI1. "Steal The Deal"
RDI2. "The Exchange"
GZZ3. "Farewell To Arms"
MBR5. "Burning Bridges"
LVA12. "Blitzkrieg Strikes Again"
LVA13. "Lost And Found"
RWA6. "So Long Schlong"
RDI3. "Domo Arigato Domestoboto"
RWA7. "In The Air Tonight"
LVA14. "Light My Pyre"
RDI4. "Over The Top"
RDI5. "Last Stand"
------------------------------------------17.
Finishing Up
SIC37. "Skywolf"
18.
Empire Building
EBU1. Empires On The Map
EBU2. Empire Gangs
EBU3. Business Types & Sizes
EBU4. Unlockable Outfits
EBU5. Attacking Sites
EBU6. Defending Sites
EBU7. Cash Per Day
EBU8. Protection Racket - "Extortion"
EBU9. Loan Office - "Repossession"
EBU10. Brothel - "Pimping"
EBU11. Drug Den - "Drug Running"
EBU12. Smuggling Ring - "Smuggling"
EBU13. Robbery Safehouse - "Robbery"
EBU14. Takeover Strategy
EBU15. Maximum Cash Per Day
------------------------------------------19.
100% Completion Checklist
20.
100% Completion Rewards
21.
Credits
22.
Goodbye!
******************************************************************************
1.

About the Writer

My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as

DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming
under my belt. Say what you want to say, but there are millions of kids that
arent even 13 playing Grand Theft Auto games. This is what I think is a
simple fact, but Ill leave the arguments to you. This is a guide, not a
debate.
Anyhoo, I come from the northeast of England, but with strong Scottish roots.
I was originally born in Aberdeen, in the northeast of Scotland, until my
family moved to the northeastern English town of Middlesbrough when I was very
young. Most of my lifelong friends are gamers, including me, and so we are a
strong group when it comes to opposable thumbs.
You could say GTA is my specialty. I grew up going on mad rampages in the
comfort of my games console whilst playing as Carl Johnson or Claude Speed.
Because of my childhood memories mostly being of this game series, it has
inspired me to write these guides.
I have studied subjects such as Law and Politics to a high level, which does
require very good reading and writing skills. I have honed these skills into
my guides.
I started writing these guides in the summer of 2012, during the very start of
my gap year before I went to university. This gave me a lot of spare time, and
thus many of my guides have come to be.
I would go into my private life, but this is unnecessary. So, instead of that,
well get under way.
If you need another guide, here is a list of what I have written:
>>
>>
>>
>>
>>
>>

"Grand Theft Auto: III" Walkthrough


"Grand Theft Auto: Liberty City Stories" Walkthrough
"Red Dead Redemption: Game Of The Year Edition" Walkthrough
"Saints Row" Walkthrough
"Saints Row 2" Walkthrough
"Saints Row 2" Multiplayer Badges Guide

These guides can be found easily on GameFAQs, as this is where my content is


originally posted. Some other guides may be harder to find, but it is possible
I had posted the guide on another website due to a gaming website's guide
getting oversaturated - what that means is that there are too many mainstream
guides. So you may find some of them scattered around the gaming website world
for that reason. I didn't really need to go too in-depth with it, but here you
go.
******************************************************************************
2.

"Grand Theft Auto: Vice City Stories"

Want another '80s throwback? You got it!


Vice City Stories (or VCS) was the prequel to the ever-successful "Grand Theft
Auto: Vice City", and served to give the full back-story to its "predecessor".
VCS is set in the year 1984, two years before Vice City on the GTA timeline.
VCS originally retailed on the PSP in 2006, and Rockstar Games declared no
intention of porting it to the PS2 console. However, the large base of PS2

gamers begged for a port to console. Rockstar, in the end, gave them what they
wanted, and by early 2007, VCS was available to buy for the PlayStation 2.
VCS includes a fresh storyline to the city modeled after Miami, FL, with more
side missions, different collectibles, a slightly different environment, and
of course, more cops to run from and gangsters to kill. Running around Vice
City for a second time should be a great experience for the more hardcore fans
of the series.
******************************************************************************
3.

Victor Vance The Protagonist

And so we move on to our beloved protagonist for the game. Victor Vance, often
shortened to Vic, is the second African-American protagonist in the 3D GTA
series, and has what is common with some other GTA protagonists a
dysfunctional family. His father isn't even mentioned in the game, his mother
is a cocaine addict who makes a one-off appearance during the game's story,
and two brothers - one sick, and the other moronic.
With a family to fend for, Victor hopes that his career in the U.S. Army will
provide the best chance of gaining a steady income. Of course, it will not be
that simple. It is a Grand Theft Auto storyline, after all.
Anyway, onto the game itself...
******************************************************************************
4.

PSP & PS2 Differences

When the game was finally released on the PS2, people found a number of
differences from the PSP version. This is mainly side missions, and shouldnt
affect any other aspect of the game, apart from 100% completion, but this
guide will account for it. Any part of the guide that does not feature on the
PlayStation Portable will have marked [PS2 EXCLUSIVE] next to it.
Here is the full list of differences on the PS2:
>>
>>
>>
>>
>>

Six more Unique Jumps


Five more Rampages
One moved Rampage location
Six additional side missions
Three fewer Turismo circuits

******************************************************************************
5.

The Main Menu

The Main Menu is useful for many things. It includes anything else you are
unsure about:
Map Its good to know where you are going. You can see safehouses, missions,
and your own position, and by holding X, you can access and sort out what you
want shown on the map. For the first time, you can find where you have
completed Extras, such as the Unique Jumps or Rampages. Kiss your troubles of
finding that pesky balloon or dastardly Unique Jump goodbye.

Brief If you forgot what you were doing, have a look at your brief to jog
your memory.
Game Load or delete your saved game, or start anew.
Stats If you want to admire your records, scroll through your statistics to
see what you have done.
Controls Get to grips with how you plan to travel in and around Vice City.
Audio Control the volume of your radio, and listen to the radio from the
comfort of your Pause Menu.
Display Change the aspects of the in-game engine, such as the brightness and
subtitles.
******************************************************************************
6.

The HUD

The Heads-Up Display gives a little extra information. The right-hand corner
of the screen displays the in-game clock, your weapons and ammunition for it,
the amount of money you have and a Wanted Level meter. It remains blank if you
are not on one, but if you are, it is symbolized by how many stars are lit up.
In the bottom right, the name of the district is shown, but only when you
first enter the district. In the bottom right is the radar, to show you how to
get around. And thats the HUD!
******************************************************************************
7.

Busted & Wasted

You can have fun in this game in fact, the possibilities are endless. But
eventually, you take one bullet too many, or that cop finally scores a
beatdown on you.
If you get Wasted, by losing all of your health, you are sent to the nearest
hospital and are billed $100. If you are Busted, you are charged based on your
Wanted Level when you were busted:
>>
>>
>>
>>
>>
>>

1-Star:
2-Star:
3-Star:
4-Star:
5-Star:
6-Star:

$100
$200
$400
$600
$900
$1,500

If you were on a mission when you were Wasted/Busted, there will be a Taxi
waiting to take you back to the starting point of the mission. This will cost
you $9.
A new feature in VCS is a very welcomed one indeed. Your weapons are taken
from you when you are Wasted/Busted. Usually, this means rebuilding your
weapons cache all over again. However, for a fee of $2,000, you can buy your
weapons back from an Unlockable Icon nearby. However, stray too far away from
the precinct/hospital, it will disappear, and then you WILL have to start from
scratch. If you have the money, its a great time-saver.

******************************************************************************
8.

Purchase Icons

Another revamped/new feature in VCS is the use of Purchase Icons. By doing


this, you can unlock a number of cool vehicles. The only requirement for them,
apart from a fee, is your advancement through the storyline. Here is the list
of Unlockables and what Story Mission you need to do to unlock them:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>

Weapon Bribe (only when Busted or Wasted) - $2,000


Bulletproof Sanchez (after "Conduct Unbecoming") - $4,000
Quad (after "When Funday Comes") - $3,000
Bulletproof Ventoso (after "The Audition") - $2,500
Splitz-6 ATV (after "From Zero to Hero") - $4,500
Squallo (after "From Zero to Hero") - $4,000
Little Willie (after "From Zero to Hero") - $5,000
Skimmer (after "From Zero to Hero") - $4,500
Marquis (after "From Zero to Hero") - $4,500
Quad (after "Unfriendly Competition") - $3,000
Bulletproof Stretch (after "Kill Phil") - $3,000
Bover 64 (after "White Lies") - $4,500
Phil Collins Concert (after "In The Air Tonight") - $6,000
Bulletproof BF Injection (after completion of "Beach Patrol") - $4,000
Movie Viewer (after 100% Completion) Free

If you do not save your vehicle in your garage, or you lose it, you will
simply have to purchase it again.
******************************************************************************
9.

Outfits

You cannot truly personalize your character, but with game completion comes
Outfits you can wear. Here is the list, how to get them and a description of
what they look like:
>> Casual Outfit
>> Unlocked after "Conduct Unbecoming"
>> A turquoise shirt and acid washed jeans; this is considered your main
outfit.
>> Trailer Trash Outfit
>> Unlocked after "D.I.V.O.R.C.E."
>> A white wifebeater and jeans it oozes Redneck.
>> Cuban Outfit
>> Unlocked after "Havana Good Time"
>> White pants and a classic Cuban shirt helps you fit in with the local
hombres.
>> Shell Suit Outfit
>> Unlocked after "Brawn of the Dead"
>> A yellow suit and orange shirt. The 1980s at its worst.
>> Army Fatigues
>> Unlocked after "Over the Top"

>> The uniform you wore at the start of the game. It allows you to re-enter
Fort Baxter Air Base without the trouble of being ripped to pieces by
Privates with M4s.
>> Winners Outfit
>> Unlocked after "Last Stand"
>> A white shirt with R*LAX printed on it. Another of Rockstars takes on
"Frankie Says".
>> Hired Muscle Outfit
>> Unlocked after building your first High Roller Protection Racket
>> Sleeveless gray-and-white shirt, sleeveless white T-shirt, black gloves and
black pants. This confirms Victor as a badass, should you need it.
>> Repo-Man Outfit
>> Unlocked after building your first High Roller Loan Office
>> White shirt, tie, and trousers. Business meets brutality.
>> Leisure Outfit
>> Unlocked after building your first High Roller Brothel
>> Purple shirt, white pants and a gold chain it all screams P-I-M-P.
>> Tracksuit Outfit
>> Unlocked after building your first High Roller Drug Den
>> A red, white and blue tracksuit, complete with gold chain.
>> Smuggler Outfit
>> Unlocked after building your first High Roller Smuggling Ring
>> Light-blue jacket, striped shirt and beige pants.
>> Hood Outfit
>> Unlocked after building your first High Roller Robbery Safehouse
>> Black hooded jacket, ski mask, jeans and black gloves, which are all
perfect for conducting those heists.
>> Smart Suit
>> Unlocked after fully completing all six Empire Oddjobs
>> A very light blue pastel suit, to assert your position as king of Vice
City. Suits you, sir.
>> Wetsuit Outfit
>> Unlocked after completing all Watersports courses
>> If you feel like taking a swim, then this is the choice of outfit for you.
******************************************************************************
10.

Safehouses

As you work your way through the storyline, you unlock new places to save your
game. This is the list of safehouses in the game:
>> Army Barracks, Fort Baxter Air Base
Available from the start of the game up to "Conduct Unbecoming"
This provides a simple purpose, with a Save Icon, and a 9mm Pistol.
>> 101 Bayshore Avenue, Viceport
Available after "Conduct Unbecoming"

Once again, this provides a simple purpose of a Save Icon, Health Icon and
a garage that can store one vehicle.
>> The Compound Safehouse, Little Haiti
Available after "D.I.V.O.R.C.E."
This is located in the northeastern reaches of Little Haiti, providing a
garage to store one vehicle, as well as a Save Icon and Health Icon.
>> The Clymenus Suite, Vice Point
Available after "From Zero to Hero"
This is a larger safehouse, with a Save Icon, Health Icon and a garage to
store two vehicles.
There are a few points to note. Outside your safehouse, there may be some
Unlockable spawns, and any weapon pickups you unlocked popping Red Balloons.
All of these safehouses contain a Save Icon and a Health Icon, and the
majority of them have a garage to store vehicles. All Empires also contain a
Save Icon within them, but only provide as a very basic save point.
Set from the Army Barracks, each safehouse have a wardrobe allowing you to
wear the outfits that you have unlocked.
******************************************************************************
11.

Vice City West Side

And so we come onto a tour.


Vice City's West Side, also known as the Mainland, is the less tourist-y side
of the city. It is less beaches and babes and more of high-rise offices and
snooty businessmen.
Rather unfittingly, Downtown sits right in the north of the Mainland. This is
where the power players of Vice City run their business - office blocks and
hotels are packed into this area. The Hyman Memorial Stadium, the first-choice
venue for world stars and events, takes up the east.
The scene changes as you head south. Bordering Downtown to the south is Little
Haiti, home to some of the Latino population of Vice City, and littered with a
number of small businesses. It is a quiet area, but homes some of the Cholo
gang.
Little Havana is the southern half of a split in the Latino population. Home
to the Cuban gang, it is pretty much identical to Little Haiti with local
business taking priority - however, it seems a bit more colorful and slightly
more suburban.
Starfish Island is the southermost of the two islands between the Mainland and
the beach. It is arguably the richest chapter of the city, with mansions
homing those who are swimming in money. The southeastern mansion is the home
of Ricardo Diaz, one of the most prolific drug barons operating in Vice City.
The last chapters of the Mainland are more tactile than the homes of 9-to-5
workers and the immigrant population. Viceport is the dockland of the city,
and the gateway of importing and exporting into Vice City. No gangs operate
here, but it will have some importance concerning the shipping of illicit
goods.

Escobar Intl. Airport is the gateway into the city. Millions must pass through
these gates every year. To the north is Fort Baxter Air Base, the barracks to
the U.S. Army, and the residence to any local who has chosen to serve their
country in Cold War Vice City.
And that's your tour.
******************************************************************************
12.

"Soldier" - The Opening Mission

A Barracks OL rolls down the street and enters Fort Baxter Air Base. When it
stops, out steps Victor Vance, an enlisted soldier.
He goes straight to his superior, Sgt. Jerry Martinez. We experience the
demeanor of this very odd and very annoying man for the first time, as his
character shines through. After the two chat, Martinez asks Victor a favor to pick up "something" for him. As a gift, Martinez gives Victor a pager and
his motorbike to get to the meeting.
Get on the Streetfighter and drive to the V.I.P. Terminal at the Airport.
Here, Victor will meet Martinez's contact who gives him a package and a
message to pass on. Vic is then given a ride on the contact's boat with his
girls.
However, the DEA arrive to disrupt proceedings, and you are ordered to defend
the boat. However, the boat will simply go up in flames, no matter what you
do. Vic jumps overboard before it explodes, and is the only one to survive.
Ignore those attacking you and swim to shore.
Once you have that, you are ordered back to your barracks by Martinez via the
pager. Here, you can access a Save Point, a Health Icon, and a Pistol icon for
you to pick up if you need it.
Mission Passed!
$50
Martinez's missions are now available from his billet, symbolized by three
stripes.
NOTE: Do NOT begin to stock up on weapons yet. You will learn why at the end
of Martinez's set of missions.
******************************************************************************
13.

Side Content - West Side

There are plenty of things to do which aren't storyline orientated. We'll


begin with the side content accessible right from the start. Some side content
is unlocked during the storyline, and will be covered between missions.
-----------------------------------------------------------------------------SIC1. Introduction to Red Balloons
***********************************

The old Vice City had Hidden Packages. Rather than them making a comeback as
they did from "III" into "LCS", they've been replaced with a new collectible.
Red Balloons must be shot in order to "collect" them. And rather than having
100 of them, there are 99; this clearly driven as a glaring reference to 80s
pop music. Each one popped will earn you $250.
As these are Balloons, you can narrow down areas where you must look - under
ledges, stuck on building overhangs, and so on. Whilst a few of them are low
and can be shot at with a Pistol, others can be high up and out of range,
requiring an Assault Rifle or even a Sniper Rifle to pop. If you are setting
out for these straight away, be aware of this. It may be worth conducting a
search for long-range weapons if you can't access them. Weapon locations are
NOT covered in this guide.
For every certain amount of Balloons you pop, you will earn weapons that will
spawn at your Safehouses:
10
20
30
40
50
60
70
80
90
99

Balloons:
Balloons:
Balloons:
Balloons:
Balloons:
Balloons:
Balloons:
Balloons:
Balloons:
Balloons:

Pistol
Skorpion SMG
Stubby Shotgun
Molotov Cocktails
AK47
Body Armor
Flamethrower
Equalizer
Sniper Rifle
M249

Total earnings for popping all 99 Balloons is $24,750. It's not too profitable
compared to other things that you can do, but the weapon rewards should make
up for it. Other than that, have fun hunting them down.
The Red Balloons can be tracked with a tool in your Map. Use it to see which
Balloons you have popped.
-----------------------------------------------------------------------------SIC2. Red Balloons (West Side)
*******************************
There are a total of 47 out of 99 Red Balloons accessible right from the start
of the game, all on the Mainland and Starfish Island.
For the purposes of ease in the hunt, the locations of Red Balloons listed
below follow a pattern. The hunt will begin at Fort Baxter, sweeping north to
south into Escobar Intl. Airport, and then into Viceport. From there, Balloons
are popped, going from south to north, and will finish in Downtown, including
Starfish Island, which is covered along the way.
Also, tips and directions for popping Balloons are set out like this:
>> Red Balloon # (RB-#)
District
-- Directions
-- Recommended Weapon
-- Additional Tips

Each Balloon has a code next to it, so that you can jump from one to another.
A recommended weapon is listed for the purpose of ease - you'll get an idea of
the distance of the Balloon from the ground, plus your limitations if you're
setting out for them straight away. Of course, the Sniper Rifle is preferred
above all other weapon types for those really high up, but most Red Balloons
only stretch to the distance that can be got at with a good shot with an
Assault Rifle.
I will NOT be covering weapon locations, but many weapons can be found by
searching in the right places. Use another guide that does include their
locations if you want to get some decent weapons early.
Also note that I will be working off landmarks of Vice City. Knowledge of the
game and its points of interests are required, but feel free to use another
guide as I will NOT be covering landmarks in this guide. I'll give a brief
explanation, but you may need to revise your Vice City landmarks.
So, let's start as we mean to go on. Remember to stock up on ammunition for
your weapons to collect them.
>> Red Balloon #1 (RB-01)
Fort Baxter
-- Directions: At the northwest area of the base, stuck underneath the
tower on top of the Main Building/Admin Building.
-- Recommended Weapon: Assault Rifle/Sniper Rifle
-- Tips: This is best done outside the Base, even if you are still allowed
to roam inside it. You can get an M4 by killing a soldier, but be
careful - they don't blink an eye, but will attack after a few
deaths.
>> Red Balloon #2 (RB-02)
Fort Baxter
-- Directions: At the southeast area of the base, stuck underneath a Guard
Tower.
-- Recommended Weapon: Assault Rifle
-- Tips: This Balloon is closer to the outer walls of the base, so claiming
it from the outside is recommended. Again, kill a soldier and take
his M4 if you need an Assault Rifle.
>> Red Balloon #3 (RB-03)
Escobar Intl. Airport
-- Directions: On the west side of the northern Terminal, underneath the
highest overhang of the building.
-- Recommended Weapon: Assault Rifle
-- Tips: A Sniper Rifle may be preferred, but an Assault Rifle has enough
range to pop it.
>> Red Balloon #4 (RB-04)
Escobar Intl. Airport
-- Directions: At the east of the enterable Main Terminal, underneath one
of the escalators.
-- Recommended Weapon: Any Weapon

-- Tips: The metal detectors strip you of your weapons, which you will have
to collect outside. Get a low vehicle, drive it into the entrance,
get on top of it, and you should be able to jump into the Main
Terminal with your weapons intact. A simple strategy to get at
this easy Red Balloon.
>> Red Balloon #5 (RB-05)
Escobar Intl. Airport
-- Directions: Underneath one of the ramps at the southern end of the
runway running north to south.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #6 (RB-06)
Escobar Intl. Airport
-- Directions: In the Freight and Cargo Terminal, on the west side, under
the shelter.
-- Recommended Weapon: Any Weapon
-- Tips: The entrance to the Freight and Cargo Terminal is to the south of
the district, due north of the Impound Yard in Viceport. As a
cargo yard, the container crates should be a giveaway.
>> Red Balloon #7 (RB-07)
Viceport
-- Directions: Inside the Impound Yard, at the southwestern end, underneath
a shelter.
-- Recommended Weapon: Any Weapon
-- Tips: The Impound Yard is closed off. Access can be gained from the
north side, by finding the set of stairs facing the fence and then
jumping onto the fence and down. To get out, a set of stairs are
next to the closed to the south. You may have to sacrifice some
Health in jumping in and out.
>> Red Balloon #8 (RB-08)
Viceport
-- Directions: Underneath a crane, to the south of the Port Authority
Building.
-- Recommended Weapon: Assault Rifle
-- Tips: The Port Authority building is at the southern block of Viceport.
It is a large building with a set of stairs to its roof.
>> Red Balloon #9 (RB-09)
Viceport
-- Directions: Caught on the highest mast on the ship docked on the east
coast of the district.
-- Recommended Weapon: Any Weapon
-- Tips: This ship is accessible on land by a walkway. Head up the steps
at the hull to get to the mast.
>> Red Balloon #10 (RB-10)
Little Havana

-- Directions: At the west side of the Beachcomber Hotel, underneath a palm


tree.
-- Recommended Weapon: Any Weapon
-- Tips: The Hotel is south of the Fuelling Depot, on the road that heads
west to north in Escobar Intl. Airport. An Empire Site is located
nearby.
>> Red Balloon #11 (RB-11)
Little Havana
-- Directions: Underneath one of the palm trees outside of the Police
Station in Little Havana.
-- Recommended Weapon: Any Weapon
-- Tips: You should find the Police Station at the southeastern corner of
the district.
>> Red Balloon #12 (RB-12)
Little Havana
-- Directions: Behind the Redwood Jr. sign atop the Deli across the street
north from the Police Station in Little Havana.
-- Recommended Weapon: Assault Rifle
-- Tips: This Balloon can be popped if you stand to the north, facing the
rear of the sign.
>> Red Balloon #13 (RB-13)
Little Havana
-- Directions: Head north up Bayshore Avenue (the main road running from
Downtown to Viceport), and stop at the intersection with the
southern bridge to the East Island. At the northwest corner,
you should see an apartment building with the Red Balloon
stuck underneath the balcony.
-- Recommended Weapon: Assault Rifle
-- Tips: None.
>> Red Balloon #14 (RB-14)
Little Havana
-- Directions: Look at the northern end of the southern block to find Final
Build Construction. Find an alley to the south and head
down it. Hang a right to find a set of stairs with the
Balloon under them.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #15 (RB-15)
Little Havana
-- Directions: Head into northern Little Havana and into the center of the
block. An alley to the south leads to a basketball court.
The Red Balloon is stuck under a palm tree in this area.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #16 (RB-16)

Little Havana
-- Directions: At the northern end of the district is the Miamta Theater,
on the corner of the street. The Red Balloon will be visible
and practically staring you in the face.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #17 (RB-17)
Little Havana
-- Directions: Head west down the road from the Miamta Theater and stop at
the second intersection. From here, you should find the
Balloon underneath an overhang to a Barber Shop.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #18 (RB-18)
Starfish Island
-- Directions: Start from the entrance to the driveway to Diaz's Mansion.
You should find a tan house off to your right from across
the street. The Balloon is by the front door.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #19 (RB-19)
Starfish Island
-- Directions: Head into Diaz's Mansion and go to the southeast corner. The
Balloon is stuck on the roof overhang.
-- Recommended Weapon: Assault Rifle/Sniper Rifle
-- Tips: None.
>> Red Balloon #20 (RB-20)
Little Haiti
-- Directions: Begin at the southeast corner of the road outside the Vice
City Printworks. Head right from it and follow the road as
it heads north. Turn left at the next intersection, and look
for the Red Balloon underneath the awning of the lightgreen shack.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #21 (RB-21)
Little Haiti
-- Directions: Look for a Redwood Jr. billboard near the road leading to
the Scrapyard. The Balloon is underneath it.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #22 (RB-22)
Little Haiti
-- Directions: Begin to head towards the Scrapyard. Look for an alley at
the south end of the street and head down it. You should

find a red railroad bridge, with the Balloon under it.


-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #23 (RB-23)
Little Haiti
-- Directions: Head into the Scrapyard. Head to the central area and look
underneath the conveyor belt to the north to find the Red
Balloon under it.
-- Recommended Weapon: Assault Rifle
-- Tips: None.
>> Red Balloon #24 (RB-24)
Little Haiti
-- Directions: Across from King Knuts in Little Haiti is an alley. The
alley will lead to a factory, with a Red Balloon trapped
under the overhang over the entrance.
-- Recommended Weapon: Any Weapon
-- Tips: You may remember this from "Grand Theft Auto: Vice City" as the
drug factory for the Haitian gang.
>> Red Balloon #25 (RB-25)
Little Haiti
-- Directions: Find the R*LAX billboard in Little Haiti, near where Kaufman
Cabs used to be in the northwestern area of the district.
The Balloon is under the billboard.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #26 (RB-26)
Little Haiti
-- Directions: From the R*LAX billboard in Little Haiti, take the road
heading south and follow it until you come to le Singe
d'Arbre, a blue building that should be to the right. The
Red Balloon is in the awning.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #27 (RB-27)
Little Haiti
-- Directions: The Red Balloon is inside the large storage garrison in the
southern area of The Compound.
-- Recommended Weapon: Any Weapon
-- Tips: The Compound is the area that will provide you with a Safehouse
after completion of the mission "D.I.V.O.R.C.E.".
>> Red Balloon #28 (RB-28)
Little Haiti
-- Directions: Between the buildings of Little Haiti and the construction
site for the Moist Palms Hotel is a narrow alley. The Red
Balloon is tucked in this alley.

-- Recommended Weapon: Any Weapon


-- Tips: None.
>> Red Balloon #29 (RB-29)
Little Haiti
-- Directions: From the location of Red Balloon #28, head back out onto the
street and take the next two rights. Stop at the third
intersection you come to. You should find a palm tree, with
the Red Balloon underneath.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #30 (RB-30)
Downtown
-- Directions: Head into the construction site of the Moist Palms Hotel and
find a large pipe. The Red Balloon is trapped inside it.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #31 (RB-31)
Downtown
-- Directions: Find The Greasy Chopper Biker Bar, and look for the Twilight
Knife billboard. The Red Balloon is trapped under it.
-- Recommended Weapon: Assault Rifle
-- Tips: The billboard is to the west of the bar. You may remember it from
"Vice City", as the hangout for "Big" Mitch Baker and his band of
Bikers.
>> Red Balloon #32 (RB-32)
Downtown
-- Directions: Find the Downtown Police Station, and look to the southwest.
This building has an east overhang, where the Balloon is
located.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #33 (RB-33)
Downtown
-- Directions: Head to the northeast corner of the Rockstar Building. The
Red Balloon is underneath the overhang.
-- Recommended Weapon: Any Weapon
-- Tips: The Rockstar Building earns its name from "Grand Theft Auto: Vice
City" as an office block that had the Rockstar Games logo shining
on it by spotlight. It is simply a large, white office block.
>> Red Balloon #34 (RB-34)
Downtown
-- Directions: North of the Rockstar Building is a building with what is
basically a perfect-square hole through the center of it.
The Red Balloon is stuck inside there.
-- Recommended Weapon: Assault Rifle

-- Tips: This can only be accessed by helicopter. Fly in carefully, claim


the Balloon, and fly back out again.
>> Red Balloon #35 (RB-35)
Downtown
-- Directions: Look for a large, grey building near to the Rockstar
Building. The Balloon is underneath its overhang.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #36 (RB-36)
Downtown
-- Directions: Head into the Fire Station across the street from the
Downtown Police Station, and into its grounds. Head to the
west side, and look for the Balloon underneath the balcony
of the training building.
-- Recommended Weapon: Assault Rifle
-- Tips: None.
>> Red Balloon #37 (RB-37)
Downtown
-- Directions: Find the King Knuts in Downtown, on the southwestern blocks,
and head north. You should spot the Red Balloon underneath a
palm tree.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #38 (RB-38)
Downtown
-- Directions: As you come off the bridge into Downtown from Prawn Island,
you should see a white building to your right. By the corner
of the overhang is the Red Balloon.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #39 (RB-39)
Downtown
-- Directions: At the northeast corner of the district, you should find
some billboards. Find the Khronos Twatch billboard, and the
Balloon is underneath it.
-- Recommended Weapon: Assault Rifle
-- Tips: None.
>> Red Balloon #40 (RB-40)
Downtown
-- Directions: Stick around the northeast area, and look for the V.A.J.
Building. The Red Balloon is stuck on the sculpture.
-- Recommended Weapon: Any Weapon
-- Tips: The sculpture where this Balloon is located is a giveaway for the
building you are looking for.

>> Red Balloon #41 (RB-41)


Downtown
-- Directions: Begin at the AmmuNation in Downtown. Facing out from it,
head left towards the bridge to Prawn Island. Look out to
your right and stop where the awnings end. Look out to the
north, and look up the building up in front of you to spot
the Red Balloon.
-- Recommended Weapon: Sniper Rifle
-- Tips: None.
>> Red Balloon #42 (RB-42)
Downtown
-- Directions: Find Schuman Health Center, which is down the street to the
west of AmmuNation. Get onto the roof, and head for a palm
tree with the Balloon stuck under it.
-- Recommended Weapon: Any Weapon
-- Tips: The roof is accessible via an open door at the end of the courtyard.
>> Red Balloon #43 (RB-43)
Downtown
-- Directions: Head to the Hyman Memorial Stadium. Get to the northeastern
area surrounding the stadium, and the Red Balloon is high up
near the top of the stadium's roof.
-- Recommended Weapon: Sniper Rifle
-- Tips: None.
>> Red Balloon #44 (RB-44)
Downtown
-- Directions: On the east side of The Mendez Building.
-- Recommended Weapon: Sniper Rifle
-- Tips: The Mendez Building plays host to the final mission in "Vice City
Stories". Plus, it is the only Red Balloon on the Mainland that
cannot be popped without the range of the Sniper Rifle or the use
of RPGs.
>> Red Balloon #45 (RB-45)
Downtown
-- Directions: Get to the northeast corner of The Mendez Building, and head
north from the intersection. As the road curves, head northwest into the area between the buildings. Head up the stairs
located here, get near the larger building, and the Balloon
should be visible to the east, under a palm tree.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #46 (RB-46)
Downtown
-- Directions: After claiming Red Balloon #45, head back out onto the
street, and look up to the west. You should see a satellite
dish, with the Balloon stuck under it.

-- Recommended Weapon: Assault Rifle


-- Tips: None.
>> Red Balloon #47 (RB-47)
Downtown
-- Directions: After claiming Red Balloon #46, make your way east and stop
as the road curves south. You should find a blue-and-white
building to your left. There is an Empire Site next to it.
Head down the alley between the two and stop when you reach
a grass plain. The Balloon will be under a palm tree on the
north side of the building.
-- Recommended Weapon: Assault Rifle
-- Tips: None.
47 Red Balloons already covered. A potential $11,750 to milk from their
locations on the Mainland and Starfish Island. Remember to come back for any
that you couldn't pop.
-----------------------------------------------------------------------------SIC3. Introduction to Unique Stunt Jumps
*****************************************
As with most "Grand Theft Auto" titles over the years, you have been able to
drive off of anything ramp-shaped and earn a Unique Stunt Jump bonus, which
would earn you small amounts of money. "Vice City Stories" is no different.
However, hitting some ramps will kick off a slow-motion camera of your airtime
until you hit the ground. If you hit one of them, you may complete a Unique
Stunt Jump, a type of collectible in the game. They will only be completed if
you fulfil the criteria - normally, by gaining enough distance in your attempt
at it.
The Unique Stunt Jumps are a running canon of GTA as part of 100% Completion.
In "Vice City Stories", there are 36 Unique Stunt Jumps to complete on the
PS2 version. Six of them are PS2 Exclusive, meaning that on the PSP version,
there are only 30.
Each Unique Stunt Jump completed will earn you $250. With the completion of
the thirty-sixth, you will earn a $10,000 bonus. They have the same worth as
Red Balloons, adding the normal Bonus you'd get and a margin of error.
Unique Stunt Jumps can be tracked with a tool in your Map. Use it to track
which Jumps you have completed.
-----------------------------------------------------------------------------SIC4. Unique Stunt Jumps (West Side)
*************************************
Of the thirty-six located in the game, 22 Unique Stunt Jumps are located on
the Mainland. Jumps #10 and #12 are PS2 Exclusive, meaning that PSP players
can disregard them and focus on the other twenty.
Again, for the purposes of ease, I will begin from Fort Baxter. The Jumps

begin in Escobar Intl. Airport, then into Viceport. We will then work our way
from south to north and finish in Downtown, with one Jump located in Starfish
Island.
Information on each Jump will be set out like this:
Jump # (USJ-#)
District
Location
Aim
Recommended Vehicle
Additional Tips
The use of codes is for ease of access. The Aim is an explanation of what you
may need to do. If there is no certain criteria, and the Jump isn't too bad in
terms of the criteria, this won't be included in the explanation. I will also
recommend a vehicle, which is normally a PCJ 600 motorcycle. Use the lean
feature (by pushing your Analog Stick forward) to gain more speed.
Again, landmarks and acquisition of recommended vehicles is NOT included
within this guide. Feel free to search another one if you want to know this
information.

>> Jump #1 (USJ-01)


Escobar Intl. Airport
Location: A set of stairs, just off to the east of the North Terminal.
Aim: Clear the chain-link fence.
Recommended Vehicle: PCJ 600
Tips: An easy Jump.
>> Jump #2 (USJ-02)
Escobar Intl. Airport
Location: North of the Control tower, as a metal ramp next to a red, white
and blue plane.
Aim: Clear the plane.
Recommended Vehicle: PCJ 600
Tips: An easy Jump. A good run-up is enough to cover the distance.
>> Jump #3 (USJ-03)
Escobar Intl. Airport
Location: Find the Freight and Cargo Terminal, at the southern end of the
Airport tarmac, and the Jump will be on the northeast corner of
the roof of the building.
Aim: Cover a good distance (an estimated 65M).
Recommended Vehicle: PCJ 600
Tips: A motorcycle is the only vehicle that you can attempt the Jump with.
Get a long run-up, and lean down all the way.
>> Jump #4 (USJ-04)
Viceport
Location: Atop the Port Authority Building.
Aim: Land on the roof of the building across the street.

Recommended Vehicle: PCJ 600


Tips: A motorcycle is the only vehicle that you can attempt the Jump with.
Overshooting will land you in the Impound Yard.
>> Jump #5 (USJ-05)
Viceport
Location: Atop the building where you had to land for Jump #4, on the
north end of the roof.
Aim: Clear the building and land on the grass plain behind it.
Recommended Vehicle: PCJ 600
Tips: You will need to complete Jump #4 to access this. Use the whole roof
as a run-up, and lean down all the way. You will need to CLEANLY
clear the building directly ahead of the Jump.
>> Jump #6 (USJ-06)
Viceport
Location: A metal ramp in the area directly west of the ship docked on the
east coast of Viceport.
Aim: Clear the building.
Recommended Vehicle: PCJ 600
Tips: You have limited run-up space in a straight line. Approach the Jump
and angle yourself so you hit the Jump directly, clearing the
building.
>> Jump #7 (USJ-07)
Little Havana
Location: A ramp on a small boat, facing the ship docked on the east coast
of Viceport.
Aim: Land on the ship.
Recommended Vehicle: PCJ 600
Tips: Line up the Jump and hit it with enough speed to land on the ship.
>> Jump #8 (USJ-08)
Little Havana
Location: The northern concrete ramp at the beginning of the road bridge to
the East Island.
Aim: Clear the road.
Recommended Vehicle: PCJ 600
Tips: An easy Jump.
>> Jump #9 (USJ-09)
Little Havana
Location: From Jump #8, head north until you reach a boat with a walkway on
to it. This is Benny's Restaurant. The Jump is the southern walkway.
Aim: Clear the boat and land in the water below.
Recommended Vehicle: Sanchez
Tips: A Sanchez has a slower acceleration speed, but the quality of a dirtbike means you won't end up crashing on the ramp instead of jumping
from it. It is a swim that may prove too long for your swimming
stamina if you cannot find shore. Look for a quick way to shore,
prepare to be Wasted by drowning, or earn the reward from Beach

Patrol before doing this Jump.


>> Jump #10 (USJ-10) [PS2 EXCLUSIVE]
Little Havana
Location: A wooden ramp leaning on a junked car, behind the wall north of
Sunshine Autos.
Aim: Land in the grounds of Sunshine Autos.
Recommended Vehicle: PCJ 600
Tips: You will have to navigate the alley to the wall to hit this Jump. A
few attempts may be needed, but skilled drivers should get this with
ease.
>> Jump #11 (USJ-11)
Little Havana
Location: A huge dirt mound on the western reaches of Little Havana, near
the seawalls facing out to Fort Baxter and Escobar Intl. Airport.
Recommended Vehicle: PCJ 600
Tips: Take a long approach. This Jump requires a long distance, which I
haven't been able to estimate.
>> Jump #12 (USJ-12) [PS2 EXCLUSIVE]
Starfish Island
Location: Head into Diaz's Mansion and look for a wooden ramp at the west
side of the property.
Aim: Clear the small body of water.
Recommended Vehicle: PCJ 600
Tips: An easy Jump.
>> Jump #13 (USJ-13)
Little Haiti
Location: Get onto the western seawall and head south of the City Scrap
until you reach a metal ramp facing the water.
Aim: Clear the wall and land back on the seawall.
Recommended Vehicle: PCJ 600
Tips: Get a good run-up and lean down all the way to clear the water.
>> Jump #14 (USJ-14)
Little Haiti
Location: The set of stairs of the building next
Bar.
Aim: Cover a good distance (an estimated 40M).
Recommended Vehicle: PCJ 600
Tips: This is one of the more challenging Jumps.
a run-up to cover that distance. Lean down
run-up and hope for the best. I felt as if
chance.

to the White Stallionz

You don't have too much of


all the way on a straight
this one plays out by

>> Jump #15 (USJ-15)


Downtown
Location: A wooden ramp at the top of the Moist Palms Hotel's scaffolding.
Recommended Vehicle: PCJ 600

Tips: The scaffolding is on the west side, and a motorcycle is the only
vehicle you can drive up the scaffolding. A short distance is only
required for the Jump.
>> Jump #16 (USJ-16)
Downtown
Location: A wooden ramp on top of three pipes at the north end of the Moist
Palms Hotel construction site.
Aim: Clear the building in front of the ramp and land on the grass plain.
Recommended Vehicle: PCJ 600
Tips: Get a good run-up, lean down and that should be enough to clear the
building.
>> Jump #17 (USJ-17)
Downtown
Location: Look for a building on the east coast of the district. There is
a set of stairs on its east side, facing over the bridge to Prawn
Island.
Aim: Clear the bridge.
Recommended Vehicle: PCJ 600
Tips: Get a good run-up and lean down all the way to get it. A clean
transition and a clean landing is required.
>> Jump #18 (USJ-18)
Downtown
Location: A set of stairs west of the Dirt-Track.
Aim: Land on the Dirt-Track.
Recommended Vehicle: PCJ 600
Tips: The run-up is tricky. You will need to angle yourself for a straight
jump, whilst weaving through traffic and maintaining a good speed.
>> Jump #19 (USJ-19)
Downtown
Location: To the south of the circular
Stadium. It is a ramp facing
Aim: Clear the water inlet.
Recommended Vehicle: PCJ 600
Tips: Again, you have to weave through
when hitting the Jump. Lean down

road outside the Hyman Memorial


an inlet of water.
traffic and maintain a good speed
and a good speed carries you over.

>> Jump #20 (USJ-20)


Downtown
Location: There is a concrete path next to the area where Jump #19 was
located. Follow it down to an enclosed area, and the Jump is a
metal ramp here.
Aim: Cover a good distance (an estimated 70M).
Recommended Vehicle: PCJ 600
Tips: This Jump is another difficult one. Get a good run-up and lean down
all the way to clear the distance. You want to try to land on the
roof of a building.

>> Jump #21 (USJ-21)


Downtown
Location: If you landed on the building mentioned in the description for
Jump #20, stay on the roof and head east to find a metal ramp.
Aim: Clear the street.
Recommended Vehicle: PCJ 600
Tips: After the difficulty of #20, this next one makes up for it. Drive as
fast as you can off the ramp. Even smashing into the building in
front of the Jump is sufficient.
>> Jump #22 (USJ-22)
Downtown
Location: From Jump #3, carry on taking the path until you reach a dirt
mound facing The Compound.
Aim: Clear the wall in front of the ramp.
Recommended Vehicle: PCJ 600
Tips: This requires a lot of speed to clear the wall. You have plenty of
space for a clear run-up.
-----------------------------------------------------------------------------SIC5. Downtown Dirt-Track TT
*****************************
The Downtown Dirt-Track is clearly visible on the map at the northeast corner
of Downtown. Parked around the track are three vehicles - a Sanchez dirtbike,
a Quad Bike, and a BMX bicycle. Entering them begins their Time Trials.
There are a total
BMX; and 4 on the
time to beat. You
you have defeated
four Time Trials.

of 24 Time Trials to complete - 12 on the Sanchez; 8 on the


Quad Bike. Each Trial is three laps of a set course, and a
must complete them in order - you cannot beat Course 2 until
Course 1, for example. This provides for a total of twenty-

Each Trial beaten awards you with $100. When you have beaten all course for a
vehicle, you will earn $2,500 as a bonus. This means a reward just shy of
$10,000.
Three clean laps tend to be the recipe for success. You are able to cut across
the grass if you choose, but it may be a bit counter-intuitive. You are best
staying away from unclear shortcuts and sticking to the path, unless you can
see a clear way of cutting off time.
The times for all Courses are listed below, with their times to beat. They are
grouped by the vehicle used for them. We begin with Sanchez TTs, the vehicle
with the most, and end with the Quad Bike TTs, the vehicle with the least.
>> Sanchez Time Trials
Location: Southwest area of the Track.
-----

Course
Course
Course
Course

1
2
3
4

1:55
1:35
2:00
1:20

---------

Course
Course
Course
Course
Course
Course
Course
Course

5 - 1:40
6 - 2:25
7 - 2:10
8 - 2:05
9 - 2:10
10 - 2:55
11 - 3:00
12 - 2:55

>> BMX Time Trials


Location: Southeast area of the Track.
---------

Course
Course
Course
Course
Course
Course
Course
Course

1
2
3
4
5
6
7
8

1:25
1:30
1:20
1:35
1:45
1:40
1:35
2:40

>> Quad Bike Time Trials


Location: Southeast area of the Track.
-----

Course
Course
Course
Course

1
2
3
4

1:25
1:35
1:20
1:25

Have fun trying to beat these times. You may also choose to go back and beat
your best time.
-----------------------------------------------------------------------------SIC6. Taxi Mission
*******************
Since "Grand Theft Auto: III", the Taxi side-mission has been a staple for
those who want to experience "Crazy Taxi" in an open-world sandbox game. It
is started by activating the mission when prompted if you enter a Taxi or a
Cabbie.
The premise is a simple one - pick up fares and drop them off to their
destinations. It is a process that can get repetitive. However, in contrast to
previous GTA titles, "Vice City Stories" brings three scenarios:
>> You must pick up a fare and drop them off at their destination.
>> You must pick up a fare, and then take them to the nearest store, before
dropping them off at their destination.
>> You must pick up a fare, and then take them to the nearest store for them
to rob, before dropping them off at their destination with a 2-Star Wanted
Level to fend off.
So, things can heat up. Of course, you still have a time limit, which can be

built up if you can complete fares in a quick enough time.


That is all that you have to fend with when completing this side mission.
The criteria for completion has changed.
You have to do one of two things - you must earn a total of $5,000 from the
mission, or drop off 50 fares, to earn the ultimate prize. Bonuses will be
awarded alongside your fares and tips, meaning that if you do this in one run,
you will earn $5K long before you reach your 50th fare.
Completion of your fiftieth fare, or tipping your Taxi earnings over the $5K
milestone, will give you the Taxi Hop feature. This replaces the horn of Taxis
and Cabbies, and activating it will make you "hop", springing it several feet
into the air.
-----------------------------------------------------------------------------SIC7. West Side "Playgrounds"
******************************
There are a total of four checkpoint-collecting side-missions collectively
known as "Playground" Missions. There are two of them on the West Island, one
of which is PS2 Exclusive. All "Playground" Missions are activated by getting
on a parked PCJ 600.
You have a time limit to
until you have collected
the time limit will earn
but for no money reward,

collect the checkpoints. The timer doesn't start


the first checkpoint. Completing the collection in
you $500 for each course. You may replay the courses,
and you will have to beat your best time.

Description of the checkpoints are basic, but you should be able to rely on
them alongside your map. Use the map religiously to make sure that you have
all checkpoints collected. Of course, you want to be collecting checkpoints
as fast as you can to beat the time set.
The "Playgrounds" revolve around trial and error. The more times you fail, the
better of an idea you get of the course, which will ultimately help you in
completing it. You may find yourself stuck on certain checkpoints, but the
luck of the game will play its part.
Both of them are covered in this section of the guide.
Playground on the Town
=======================
The PCJ 600 is located behind the Downtown Police Station. You need to collect
all the checkpoints in the time of 1:35.
There is a clear set course of checkpoints. Begin by collecting all the
checkpoints on the roof of the Downtown Police Station. There will be a ramp
on this roof to the next building. Once you are sure that you have collected
them all, hit this ramp with some speed to carry you onto the roof.
Hit the ramps and collect the checkpoints on each roof, and then head down to
ground level. Collect all checkpoints around the two buildings and follow the
trail up to the outside of the office block. At the end of this trail, you

should be faced with a final ramp, left with one checkpoint to collect.
Hit this ramp with speed to get onto the last roof and collect the last
checkpoint near the shack.
Playground on the Dock [PS2 EXCLUSIVE]
=======================
The PCJ 600 is located leaning against the wall of the southernmost house of
Bayshore Avenue, which is a short distance south of your Safehouse. You need
to collect all the checkpoints in the time of 1:15.
Begin by collecting the checkpoints in front of the garages, before claiming
the ones on top of the garages. Follow the checkpoints south as you head north
towards Bennie's Restaurant, the boat just up the coast.
Carefully make your way onto Bennie's restaurant, and collect the checkpoints
on the lower level. The final checkpoints should be on the upper level.
Remember, patience is key for those of you who are novices at checkpointcollecting. Keep on retrying until you finally nail both courses.
-----------------------------------------------------------------------------SIC8. "Rush!" [PS2 EXCLUSIVE]
************** ===============
You should find a Linerunner at the end of the Viceport docks southwest of the
Port Authority Building. Entering it will start the "Rush!" side-mission for
those of you playing on the PS2.
This will provide some gamers an introduction to this type of side-mission.
What you have to do is to drive this massive hunk of metal and cause as much
damage to other vehicles as you possibly can within the time limit. You have
a Damage counter, working off the dollar value of your crashes.
You need to cause $1,700 in damage in 3 minutes. By doing the following things
you are able to get a damage flow going:
--------

$10 x each 180-degree spin of a car


$50 for dismounting motorcyclists
$50 for causing vehicles to fly into the air
$150 for flipping a vehicle
$250 for knocking a vehicle into the water
$300 for destroying the vehicle
A multiplier each time you hit several cars at once

Multipliers only increase the amount of money in that crash, and won't affect
the value of your next crash unless you earn another multiplier.
The lower values are fairly easy to come by, but higher ones aren't so. As we
are in Viceport, your best bet is going up and down Bayshore Avenue. Driving
against traffic can help. Stay on this stretch of road for the best result.
In this mission, the Linerunner is quite sturdy. However, the front end tends

to become airborne with high-impact collisions. Be wary of that. Otherwise,


the Linerunner is a vehicle perfect for this type of mission - big, fasttravelling, and can handle high amounts of damage.
This mission may come easy to those used to causing mayhem, but if you are not
sensible, you can fail easily. Just have a good idea of what damage the
Linerunner can handle. You may be counting on your luck.
Completion of this mission rewards you with $1,000. You may replay the mission
and complete it again, but only for a mere $250 each time.
-----------------------------------------------------------------------------SIC9. Paramedic Mission
************************
Another feature in the "Grand Theft Auto" series that makes another return is
the Paramedic Mission. To begin, find an Ambulance and activate the mission
when prompted.
The premise remains the same - pick up patients and drop them off at the
nearest hospital. However, this time around, the number of levels has been
bumped up - in this game, you have fifteen levels to complete. You will get
checkpoints with completion of Levels 5 and 10. Fail on Level 8, and you'll
only start back at Level 5 rather than having to do it all over again.
On Level 1, you are picking up one patient. On Level 2, you are picking up two
patients; and so on up to Level 15, with fifteen patients. The Ambulance has a
maximum capacity of three. You also have a time limit to complete a level.
You have to contend with several things whilst completing this mission.
The Ambulance is a decent vehicle in terms of speed, but the handling is
fairly dreadful - take too tight a turn, and you'll wind up rolling it, and
potentially destroying it. Added to that, the Ambulance is not very durable
either. Handbrake turning and taking care whilst driving can resolve this.
Make use of the sirens to create a clear path.
The cool thing about this reinvented mission is that you can switch out
Ambulances, which you couldn't do before. If you have wrecked your Ambulance
to the point of black smoke, you should complete the level and switch out to
the nearest Ambulance at the hospital.
The patients also present their challenge. Accidently kill one, or run out of
time, and you will fail. Approach each patient with care, stopping a short
distance away from them. When they step in the Ambulance, you can move without
them being thrown out. This will save you some time.
You can still harm them in the Ambulance if you drive recklessly. If you are
taking care, then this shouldn't be a problem. Just be aware that your driving
can affect the outcome of the level.
Each patient you pick up gives you a time bonus that sticks throughout the
level. The further afield the first patient you collect, the higher the time
bonus. Therefore, you may want to consider going furthest to nearest in
patient pick-up. However, you may have a shortage of time in getting to the
furthest patient, so you may want to go for a closer patient. Of course,

having knowledge of the streets in the area you are attempting this mission
will make it easier. Try to activate the mission in the area you know best.
With the maximum capacity of three, you will be making multiple trips to and
from the hospital from Level 4 onwards. You want to begin planning a route and
figuring out how you want to pick up patients. Of course, you want to be
filling the Ambulance to full capacity.
The margin for error is shortened due to the Checkpoints, but you want to be
going all-out for this. Heed the advice and information above for your best
chance of completing the mission.
Your ultimate reward comes with the completion of Level 15. You will be
rewarded with Infinite Sprint. This does NOT translate into Infinite Swimming
Stamina, but it will allow you to sprint for as long as you like, without
tiring.
-----------------------------------------------------------------------------SIC10. Vigilante Mission
*************************
Another side-mission making a reappearance is the Vigilante Mission. To begin,
get in any Police or Authority vehicle (e.g. the F.B.I. Rancher or the Police
Car), and activate the mission when prompted.
You need to hunt down criminals within the time limit. You start each level at
5 minutes, giving you that amount of time to accost (i.e. kill) all criminals.
The Vigilante mission has been reinvented as well, giving you fifteen levels
to complete with checkpoints at Levels 5 and 10.
There are three scenarios that face you:
>> The criminals will be on foot. They are easy to accost.
>> The criminals will be on motorcycles. They are harder to accost.
>> The criminals will be in cars. They are the hardest to accost.
Criminals become better-armed and stronger in numbers as the levels pass by.
The mission will spike in difficulty. The first scenario tends to be common at
the beginning, but the hardest of the variants will take its place at later
levels. This will increase your chances of getting Wasted, losing your Police/
Authority Vehicle, or failing to accost them in the time limit. This makes the
Vigilante mission a very difficult one if you are inexperienced.
But, you have the Checkpoints to fall back on. Some gamers may be better at
taking it steady - completing the first five levels, quitting the mission
before saving, and coming back to try and reach Level 10. Others may be better
suited in going all-out and trying to complete it in one run. The former
option is safer, and should make things a bit easier.
Your best bet with limited access to vehicles is to use the VCPD Wintergreen.
This is the only motorcycle you can use in the game, but it has its benefits
of allowing you to shoot forwards.
Your best choice of weapon is the sub-machine gun. The Skorpion is a reward
for popping Red Balloons, so you may want to pop some of them and stock up on

ammunition for it. Either that, or you can spend any hard-earned cash on
buying ammunition for them. The SMG is the best recommended weapon, but the
Skorpion is advised, as it is more freely available.
The issue of difficulty is very present in this mission. Utilise the
Checkpoint system, stock up on sub-machine gun ammunition, and the rest is up
to you. If getting Wasted is an issue, purchase or find some Body Armor.
If you finally manage to complete the Vigilante Mission, your reward should
outweigh the difficulty. For your troubles, you are rewarded an increase in
Body Armor. Symbolized as a "+" next to your Body Armor bar, this increases
Body Armor HP from 100 to 150.
-----------------------------------------------------------------------------SIC11. Firefighter Mission
***************************
The last of the vehicle missions reappearing in this game that will be covered
in the guide - the Firefighter Mission. Enter a Firetruck and activate the
mission when prompted. The Downtown Fire Station, across the street from the
Downtown Police Station, has a Firetruck for you to use.
Using the water cannon on the Firetruck, you need to extinguish fires within
the time limit. There are fifteen levels of this, with checkpoints at Levels
5 and 10.
At Level 1, you are extinguishing a car fire. At Level 2, you have to
extinguish a car fire and one person. The addition of moving targets makes the
mission an interesting one. Cars and people are added up to Level 9, with a
maximum of 3 cars and 12 people. Time and money rewards are given to you with
completion of each level.
Extinguishing car fires awards you with 5 seconds. Extinguishing people will
award you with 10 seconds. However, if you cannot extinguish a civillian in
quick time, they will die, bringing a forfeit of fifteen seconds, and it will
affect your reward at the end of the level.
Complete a level with no fatalities, and you are given a "Perfect Bonus" of
20 seconds added on to time accumulated. The more "perfect" you are, the more
time you accumulate. The better you are, the easier the mission becomes.
The Firefighter Mission is not one that is too difficult, unless you're bad at
aiming the cannon.
Your reward will come at Level 15. With completion of that level, the mission
will end, and you earn the ultimate reward - the Fireproof Feature. This makes
Victor impervious to fire damage. You can wander through a firestorm and not
have a shred of health knocked off.
-----------------------------------------------------------------------------SIC12. Introduction to Rampages
********************************
Scattered around the city are skull icons. These icons, when collected, will
trigger a Rampage.

Rampages are side-missions that go back to the roots of the GTA franchise you must cause as much mayhem within a time limit. Your aim is to meet the
target within two minutes. You may be destroying vehicles or killing a number
of a certain group of people - Cholos, Bikers, etc. You have to use the weapon
provided to you. Your weapon slot will be locked to it, so you cannot switch
out to any weapons of your own. You will have infinite ammunition for the
weapon until the Rampage ends, either in success or failure.
In other GTA games, when you completed a Rampage, it would disappear. However,
in "Vice City Stories", a completed Rampage will replace the icon with one
that is slightly darker in shade. This allows you to replay the Rampage.
Rampages now have replayability, which is good if you want to go through them
again.
There are 35 Rampages to complete; five of which are PS2 Exclusive. This means
that five fewer Rampages need to be completed on the PSP version. Completion
of your first Rampage earns you $50, and will go up $50 with each one
completed after that. Completion of the final Rampage will earn you $3,500.
Your margin of profit is $25,250 for the PSP version for all Rampages. For
the PS2, it is $33,250. There is a clear difference, but this won't leave that
much of a deficit when comparing versions. It's not a large profit, but it's a
very healthy one.
Rampages can be difficult if you are unprepared. You want to have full Health
and Body Armor before setting out for them. You also want to be saving your
game regularly as you complete them. I'd suggest that you should save after
every few, or in preparation for difficult Rampages.
You may want to complete the following list of side-missions to make Rampages
easier to complete:
>>
>>
>>
>>

Paramedic Mission (Infinite Sprint reward)


Firefighter Mission (Fireproof Feature reward)
Air Rescue (Health Bonus)
Vigilante Mission (Body Armor Bonus)

Of course, you don't need to go through really thorough preparation, but the
rewards have their own benefits towards the Rampages.
Difficulty will come with the type of target, plus the weapon provided. It is
easy to kill Cholos with a strong weapon, but it would be difficult to have to
bring a Pistol to a gunfight with the Sharks or the Bikers. Just be aware of
the implications of the Rampage that you are attempting.
Rampages can be tracked with a tool in your Map. Use it to track which
Rampages you have completed.
-----------------------------------------------------------------------------SIC13. Rampages (West Side)
****************************
There are a total of eighteen Rampages to complete on the Mainland and
Starfish Island. Rampages #1 and #4 are PS2 Exclusive, leaving sixteen for PSP
gamers to complete.

We will begin in Starfish Island, and then work our way north to Downtown.
There are no Rampages in Viceport, Escobar Intl. Airport or Fort Baxter.
Information on the Rampages will be set out like this:
Rampage # (R-#)
District
Objective
Weapon Provided
----------------Location
----------------Additional Tips
The use of codes is for ease of access. Your objective will give you a clear
idea of what is required, plus the weapon provided. Additional tips are a
basic summary of the task ahead of you, along with any pieces of advice.
You may have to work off landmarks and points of interest in Vice City, so
knowledge of the game's location is required. Landmarks are NOT covered in
this guide, so you may need to use another to get a better idea of where you
are.
Some locations may also work off other collectibles - for instance, the
locations provided for Red Balloons. You may need to revise these locations,
but you can do so in this guide.

>> Rampage #1 (R-01) [PS2 EXCLUSIVE]


Starfish Island
Objective: Destroy 15 Vehicles
Weapon: SPAZ 12
--------------------------------------------------------------------------Location: The icon can be found on the porch of the mansion next door to
Diaz's mansion.
--------------------------------------------------------------------------Tips: The SPAZ is a strong weapon. You may want to quickly make your way on
to the Mainland, as traffic tends to be lighter on Starfish Island.
>> Rampage #2 (R-02)
Little Havana
Objective: Execute 25 Cholos
Weapon: Pistol
--------------------------------------------------------------------------Location: At Sunshine Autos, between the northern fence and the building
of the lot.
--------------------------------------------------------------------------Tips: A weak weapon is made up for by the fact that Cholos only wield
Pistols at worst. Many wield Baseball Bats, so they are easy pickings
if you gun and run. Just look out for those with Pistols.
>> Rampage #3 (R-03)
Little Havana

Objective: Hack and slash 25 Cholos


Weapon: Katana
--------------------------------------------------------------------------Location: On the roof of the Police Station, at the southeast corner.
--------------------------------------------------------------------------Tips: Compared to the Bat, the samurai sword is weak. You want to approach
Cholos from behind and kill them. Constant swinging of the Katana may
compensate. This can prove to be a tricky Rampage, but the only
difficulty is finishing on time.
>> Rampage #4 (R-04) [PS2 EXCLUSIVE]
Little Havana
Objective: Kill 40 Cholos
Weapon: Stubby Shotgun
--------------------------------------------------------------------------Location: Begin at the Miamta Theater, where Red Balloon #16 is located at
the northeast corner of the district. Head south down the road
from the Theater, and stop once you approach an open area to your
right. Cut across the open area until you find a ramp at the
corner. Turn to your left, and you should find the icon.
--------------------------------------------------------------------------Tips: The Stubby is a short-range weapon, but the spray from the shell will
allow you to knock down multiple enemies that are right in front of
you. This means that a shot can take down a small gathering of Cholos
and make them easy pickings. Aside from slow reload time, this
Rampage is moderately easy.
>> Rampage #5 (R-05)
Little Havana
Objective: Kill 25 Cholos
Weapon: Sniper Rifle
--------------------------------------------------------------------------Location: Cafe Robina is located at the southwestern end of the district.
If you head around the back of the buildings south-southwest,
you find a set of stairs that will lead to the roof. The icon is
on the highest rooftop.
--------------------------------------------------------------------------Tips: The roof provides a good vantage point for you. Cholos should spawn
freely, allowing you to reach your target in good time. All you need
is a steady shot.
>> Rampage #6 (R-06)
Little Havana
Objective: Gun down 25 Cholos
Weapon: Skorpion
--------------------------------------------------------------------------Location: Begin from The Big Package Storage Co. in southwest Little Haiti.
From the intersection at its southeast corner, take the road as
it curves south. Before the next road curve, you should find a
house to your right with the icon at the top of the steps to it.
--------------------------------------------------------------------------Tips: The Skorpion has a slow rate of fire, but has a high magazine clip.
As a sub-machine gun, you may choose to meet your target from the
comfort of a vehicle.

>> Rampage #7 (R-07)


Little Haiti
Objective: Erase 25 Cholos
Weapon: Micro-SMG
--------------------------------------------------------------------------Location: As you approach the entrance to the Scrapyard, look to your left
until you see a flat incline leading to the roof of a building.
Go up this incline and onto the rooftop to find the icon on the
east side.
--------------------------------------------------------------------------Tips: The building is low, allowing you a height advantage against any
Cholo that spawns on this street below. You can stay on the roof and
slay them from above, or take your bloodlust onto the streets. Using
the roof is advised, though.
>> Rampage #8 (R-08)
Little Haiti
Objective: Incinerate 10 Vehicles
Weapon: Molotov Cocktails
--------------------------------------------------------------------------Location: Begin at the location for Kaufman Cabs in the northwestern area
of the district. From the intersection next to it, head east and
stop at the next intersection. Look towards the northeast to find
an alley. The icon is down this alley.
--------------------------------------------------------------------------Tips: The Fireproof Feature is recommended for this Rampage to allow you to
be much more accurate in hitting targets. Vehicle spawning will be
encouraged for this Rampage, so potential targets will be all around
you. It's just a matter of claiming them.
>> Rampage #9 (R-09)
Downtown
Objective: Crush 15 Bikers
Weapon: Any vehicle
--------------------------------------------------------------------------Location: Inside a pipe at the north end of the Moist Palms Hotel
Construction Site.
--------------------------------------------------------------------------Tips: You want a fast, tough vehicle. A car is definitely recommended. Keep
a vehicle right by you before you pick up this icon.
>> Rampage #10 (R-10)
Downtown
Objective: Terminate 25 Bikers
Weapon: AK47
--------------------------------------------------------------------------Location: Locate The Greasy Chopper Biker Bar at the southeast end of the
district. Head east from it and stop just before the intersection
to find a set of stairs leading to the rooftops. Head up them to
find the icon inside a shack.
--------------------------------------------------------------------------Tips: The AK47 is a formidable firearm, and can dispatch of the Bikers

quickly and from some distance. Watch your back and cut down the
groups from a decent distance away.
>> Rampage #11 (R-11)
Downtown
Objective: Exterminate 25 Bikers
Weapon: AK47
--------------------------------------------------------------------------Location: On the roof of the Downtown Police Station, underneath the ramp
leading onto the helipad.
--------------------------------------------------------------------------Tips: Same deal as Rampage #10.
>> Rampage #12 (R-12)
Downtown
Objective: Trash 10 Vehicles
Weapon: Molotov Cocktails
--------------------------------------------------------------------------Location: On the roof of the Downtown Police Station, right to the
northwest corner.
--------------------------------------------------------------------------Tips: The Fireproof Feature is recommended for this Rampage to allow you to
be much more accurate in hitting targets. As with Rampage #8, there
will be opportunities to destroy vehicles. Begin with the vehicles
outside the Station, and then set on civilian vehicles that pass by.
>> Rampage #13 (R-13)
Downtown
Objective: Kill 25 Bikers
Weapon: Shotgun
--------------------------------------------------------------------------Location: On the roof of King Knuts. Either use Jump #3 or a helicopter to
get to it.
--------------------------------------------------------------------------Tips: Make your way down from the roof onto street level. It is difficult
to claim victims from the roof, so you may be better off gunning down
groups of Bikers. The spray of the shells from the Shotgun can knock
down multiple enemies in close proximity, so take advantage of that.
>> Rampage #14 (R-14)
Downtown
Objective: Take out 25 Bikers
Weapon: Sniper Rifle
--------------------------------------------------------------------------Location: Off to your left just at the bridge to Prawn Island steepens is
the VCN Building, which is enterable. Go through the door up to
the roof. The icon is on a ledge of a building next to it. You
must do a running jump to get onto the roof.
--------------------------------------------------------------------------Tips: The height of the building may be too high for you to complete this
Rampage. If this is the case, bring a motorcycle to the VCN Building.
You can enter the building on a motorcycle to get it onto the roof.
You can then begin the Rampage, and then ride the bike down to street

level. This method is more dangerous, but makes it easier to get at


the Bikers. Otherwise, just stick to the edge of the roof.
>> Rampage #15 (R-15)
Downtown
Objective: Drive-by and execute 25 Bikers
Weapon: Micro-SMG
--------------------------------------------------------------------------Location: At the top of the steps across the street and south of AmmuNation
in Downtown.
--------------------------------------------------------------------------Tips: You want to use a motorcycle for this, allowing you to shoot forward,
therefore giving you a better shot.
>> Rampage #16 (R-16)
Downtown
Objective: Decimate 25 Bikers
Weapon: Grenades
--------------------------------------------------------------------------Location: Right by the sign for the Hyman Memorial Stadium.
--------------------------------------------------------------------------Tips: You need an accurate toss to take down the Bikers. Stick near The
Mendez Building to case down your targets.
>> Rampage #17 (R-17)
Downtown
Objective: Take out 20 Bikers
Weapon: Mac-10
--------------------------------------------------------------------------Location: By the corner at the southwestern area of the Downtown DirtTrack. (PS2)
East of Ammunation in Downtown, in a parking lot. (PSP)
--------------------------------------------------------------------------Tips: The Mac-10 is the weakest of all sub-machine guns. That being said,
your best chances of killing Bikers with little damage inflicted on
you is to drive-by them.
>> Rampage #18 (R-18)
Downtown
Objective: Drive-by and eliminate 20 Bikers
Weapon: Micro-SMG
--------------------------------------------------------------------------Location: Begin at the intersection at the northeast corner of The Mendez
Building. Head north and stop before the road curve heading east.
Enter an enclosed area to the northwest. Here you will find a set
of stairs, leading to Red Balloon #45, with the icon underneath
them.
--------------------------------------------------------------------------Tips: As with Rampage #15, you want to use a motorcycle to give you a
better shot on targets.
******************************************************************************

14.

Story Missions - The West Side

With everything else dealt with, we have no more avenues to explore except for
the beginning of the story missions.
----------------------------------------------------------------------------->> CP1. Sgt. Jerry Martinez
****************************
Martinez is Victor's superior in the U.S. Army. He's also not your normal Army
Sergeant - his interests lie away from military matters, concerning himself
with drugs, guns and girls. He only has two missions aside from the opening
mission - both of them errands that he ropes Victor into.
-----------------------------------------------------------------------------SJM1. "Cleaning House"
***********************
The tone of conversation carries on from when Victor and Martinez last met.
Jerry listens to Victor for once, after he confesses his discomfort around
drugs. He suggests gun running to Victor, and it turns to another errand. He
wants Victor to meet his gun runner and to collect the debt owed to him.
Head to Viceport to meet up with Phil Cassidy. You also get to see the punters
at his firing range. He tells Victor that he has the money, but it's at his
old place. Get into his Walton and head up the road to 101 Bayshore Avenue.
Phil's place has been taken over by Cholos, Mexican gang-bangers who are
giving him trouble. The money is inside the house, and you will need to fight
your way past the thugs.
The thugs are not really that difficult. There are a few outside as well as
two to deal with inside. Once you have got rid of them all, Victor will
collect the money, and then you will have to make your way back to Martinez to
finish up.
Mission Passed!
$100
-----------------------------------------------------------------------------SIC14. Phil's Shooting Range
*****************************
Completion of the mission "Cleaning House" will unlock this side-mission in
Viceport. This is located in the range where you first met Phil Cassidy. Step
into the circle to begin.
There are five "levels", as they were, which involve your skill with firearms.
You are shooting targets in free aim. You have to hit targets to score points.
You must earn a certain amount of points to complete the mission. If you don't
meet the target, you fail and will have to start ALL OVER AGAIN, regardless of
which level you were on.

The round will end when you run out of ammunition or after a certain amount of
time. A timer will start counting the time it takes you to get through the
side-mission.
There are two types of targets - a regular target, and a friendly target.
Shooting a regular target will give you 100 points, but hitting friendlies
will forfeit you 200 points.
The five levels are broken down below, with tips to help you.
>> Round #1 - Pistol (100 Rounds)
Target Score: 1,000 Points
Tips: There are few friendlies and targets come steadily. 1K points is not
too hard to meet.
>> Round #2 - Micro-SMG (150 Rounds)
Target Score: 1,500 Points
Tips: This weapon tends to spray, so try to shoot off only a couple of
rounds at a time. More friendlies will appear, but this gun isn't too
hard to handle.
>> Round #3 - Shotgun (100 Shells)
Target Score: 2,000
Tips: You need to be careful with the spray when normal targets are next to
friendlies. Otherwise, you can use the spray to your advantage. Just
be wary of that.
>> Round #4 - AK47 (120 Rounds)
Target Score: 2,000
Tips: Targets will begin to move much faster. You want to use short bursts
of fire to hit the targets and conserve your ammunition.
>> Round #5 - Sniper Rifle (80 Rounds)
Target Score: 2,500
Tips: Some targets will emerge behind friendlies, forcing you to zoom in to
hit it. These bullets are powerful, and you need to be careful. If a
target has a friendly behind it, aim to the lower part of the target
so you don't hit that target AND the friendly behind it. Otherwise,
keep zoomed out to see targets easier and to aim faster.

Completion of this side-mission at the first time will reward you $2,500, and
a 25% discount on weapon purchases. Completion after the first time will only
reward you with $1,000.
In addition, establishing the high score, establishing the record accuracy,
establishing the best round, and establishing the best time will award you
$500 for each one. This means that your first time completing this mission
guarantees you an additional $2,000. Every time you beat a record, you will
earn $500 again.

So, completion will earn you a total of $4,500 plus the weapon discount.
Re-completion could reward you with a maximum of $3,000. So this could prove
to be a profitable side-mission as well as a replayable one.
-----------------------------------------------------------------------------SJM2. "Conduct Unbecoming"
***************************
Victor walks into Martinez's billet at the wrong time - he is watching one of
Candy Suxxx's movies. He's now in one hell of a mood, and wants Victor to get
Mary, one of his regular girls, for him. He also wants him to pay a visit to
Phil, who has a gift for him.
Head down to 101 Bayshore Avenue to meet Phil. As a thank-you, Phil has given
Victor a Stinger coupe sports car. You will then have to look around Viceport
for Mary.
Go over to the girl when she pops up on your map and radar. This isn't Mary,
but she's headed for a party where she is. You need to drop the girl, who
reveals her name as Mona, over at the party on Starfish Island.
When Victor tries to get her out of there, the party-goers turn on him. They
are unarmed, and you can easily deal with them with your weapons. You can then
take Mary to Martinez.
However, when you arrive back at the base, Victor is confronted by an Officer
who has discovered the weed hidden under his bed. Mary doesn't help, either.
This results in Victor being kicked out of the Army. Martinez has screwed him
over, well and truly.
Your weapons are taken from you, and you lose your Army Uniform. You will
re-emerge in your casuals. Head to 101 Bayshore Avenue, under advice from Phil
over pager. When you arrive at your new Safehouse, the mission is complete.
Mission Passed!
You lose the Army Barracks as your Safehouse, but gain 101 Bayshore Avenue.
Martinez's missions are finished.
Phil's missions are available in Viceport. Save up and head over there.
----------------------------------------------------------------------------->> CP2. Phil Cassidy
*********************
Phil claims to be ex-Army, and is a gun-runner. He takes pride in his job, but
loves the sauce a little too much. He brews his own hooch, Boomshine - it is
probably more like paint thinner - and regularly gets drunk off of it. He has
a sister, Louise, and is in the hand of Jerry Martinez. He has four missions,
all from his complex in Viceport.
-----------------------------------------------------------------------------PCA1. "Cholo Victory"
**********************

Victor gets his first experience around a drunken Phil, avoiding a shotgun
shell to the back. It seems that the Cholos are really pressuring his gunrunning business, and he wants to show Victor "something".
Drive Phil to the Police Station in Little Havana. He is looking for Cholos to
perform drive-bys on. With no-one here, you will have to continue up the road
to the hospital. Here, Phil and Victor find a Cholo, but he is spooked and
goes on the run.
You have to chase the Cholo down in his vehicle, and allow Phil to drive-by
him. Despite being drunk, Phil will make easy work of him. Once he is dead,
Phil wants the Walton fixed up at the Pay 'n' Spray. The Pay 'n' Spray will
normally cost $100, but it is free for the purposes of the mission.
Take Phil back to his place to finish up.
Mission Passed!
$200
A page from Phil will unlock Marty J. Williams' missions.
-----------------------------------------------------------------------------PCA2. "Boomshine Blowout"
**************************
Victor arrives to find Phil drunk once again. He is complaining about the
Cholos, who are bound to run him out of town if they continue to put the
screws to him. They have rigged his Boomshine liquor stills to blow - the
stuff is so volatile, it could take out a whole district. Rather than let the
inevitable happen, Victor wants to actually stop the attack.
Head over to The Big Package Storage Co., providing a storage space for Phil's
Boomshine. Park up around the back, and watch Phil open up the door. He is met
by an explosion.
The warehouse is starting to go up in flames, which is bad. You need to use a
Forklift Truck to shift the stills onto the back of Phil's Walton and out to
safety. There are four stills at the southeast corner of the warehouse.
You have several problems to contend with for the remainder of this mission.
There is a Heat Meter, which slowly fills over time. If it fills right to 100%
it spells mission failure. This means that are up against the clock.
Your path is straightforward at first, but falling debris as the warehouse
begins to collapse will restrict your path. By the final still, there seems to
be only one, long way through. So, you want to get through this quickly for
the best result.
Be sensible and be calm - concentrate on getting to the stills rather than the
slow-filling Heat Meter. If you put a still up against a naked flame, this
will make the Meter increase very sharply. Be very careful and sensible.
Otherwise, you will need to get used to the controls and the handling of the
Forklift. If you are quick and careful, this mission is easy. With the fourth
still out, Phil gets them to safety, thanks Victor, and it means the mission

is completed.
Mission Passed!
$250
Phil's missions will not continue until we have dealt with his brother-in-law.
----------------------------------------------------------------------------->> CP3. Marty J. Williams
**************************
Marty is the head of a small criminal empire, rivalling the Cholos. He lives
in a trailer park just on the outskirts of Little Havana. He is married to
Louise Cassidy-Williams, Phil Cassidy's sister, and has a daughter by her,
called Mary-Beth. He is your stereotypical redneck - a wifebeater and a piece
of trash. He has five missions concerning the expansion of his empire.
-----------------------------------------------------------------------------MJW1. "Shakedown"
******************
Victor arrives at Marty's trailer, and meets Phil's sister and Marty's wife,
Louise. He soon arrives back, showing his true colors right from the offset.
Victor introduces himself, and then the two set about business.
Get in Marty's Bobcat and drive over to the store in Little
orders Victor to "teach the owner a lesson". Get rid of the
first before entering the shop, and then taking out the two
store. Marty then comes in, demanding that his boys protect
of the owner's profits on the side.

Havana. Marty
two Cholos outside
Cholos inside the
the store for some

It becomes apparent that Marty's running a protection racket, and the two are
on a spate of racketeering. Head to the next store, and trash the items inside
it. Eventually, the Cholos will arrive. Kill them as they come in, and Marty
gets the owner under his protection.
Marty thanks Victor for his help, and the two part ways.
Mission Passed!
$500
-----------------------------------------------------------------------------MJW2. "Fear The Repo"
**********************
Once again, Victor is left to wait for Marty. He gets talking to Louise, but
Marty soon arrives and raises hell again. Louise attends to Mary-Beth, and it
is the straw that breaks the camel's back - Louise decides to leave him.
Completely unfazed by this, Marty orders Victor out to carry on with business.
Head to the lock-up nearby. Marty's been running a loan sharking operation as
well, and he wants Victor to collect some of his outstanding debts. There are
three repo jobs that you need to do.

The first one is on Bayshore Avenue, and is easy enough. The second one is in
traffic in southern Little Havana, and it takes a street-level carjacking.
Stop the car and then 'jack it.
The final one is a delivery truck in Little Haiti. The driver will get spooked
and try to flee once he sees you. Just run down him and his company before
going for the truck.
You will have to contend with a 2-Star Wanted Level on the way there. It isn't
difficult to make it back, though. Victor isn't too convinced that those debts
were legit, but it's still a job well done.
Mission Passed!
$500
Louise will page you, opening up her missions in Little Haiti. We won't be
visiting her just yet. Phil's missions will also reopen, but we may as well
finish off with Marty.
-----------------------------------------------------------------------------MJW3. "Waking Up The Neighbors"
********************************
In the dark of night, Marty and Victor discuss more impending matters than
racketeering or extortion. The Cholos are muscling in on Marty's repo business
and he wants them warning off. With the use of Grenades, Victor has to set out
to do just that.
You have to destroy three Cholo vans before 9:30AM. This gives you a time
limit of six minutes. Two vans are located in Little Havana, and one in Little
Haiti. Grenades certainly have their use for this mission.
Kill any Cholos guarding the vans before setting on destroying them. You will
be pursued by the Cholos after the destruction of the second van, but they
won't make life too difficult. Dispose of them before setting about the final
van, and when it is destroyed, the mission is complete.
Mission Passed!
$500
-----------------------------------------------------------------------------MJW4. "O, Brothel, Where Art Thou?"
************************************
Marty has his eye on a piece of Cholo action so he set up a brothel. And he
wants Victor to lead the attack on the site.
Firstly, you are ordered over to Stonewall J's in Little Havana, a small-time
weapons store. You are picking up a Stubby Shotgun which Marty has paid for.
Any additional ammunition for it, or any other weapons which are available for
purchase, comes out of your own pocket.
Head over to the Cholo Empire Site in Little Haiti. This gives you a taste of
taking over Empire Sites, even though that this is just a one-off. There are
three steps to this mission.

Firstly, you need to destroy the Cholo Sabre parked outside. You then need to
fend off the Cholos that come to attack you. They aren't dangerous, but they
come in groups, so dispose of each Cholo quickly. When you have dealt with all
of them, you can enter the premesis.
Finally, you have to kill the remaining Cholos inside and then destroy their
assets. When this is done, an Empire Site comes up for sale. It's up to Marty
to purchase it this time to add to his ever-growing criminal empire.
Mission Passed!
$700
Note that you CANNOT take over Empire Sites at this moment in time.
You can also purchase weaponry from Stonewall J's.
-----------------------------------------------------------------------------MJW5. "Got Protection?"
************************
Victor finds himself amongst Marty and his drinking buddies, who display some
casual racism. When he bites back, Victor is scolded by Marty before it can
come to blows. He then orders Victor up to his newly-acquired brothel, where
some of the girls have been threatened by the Cholos.
Head up to Little Haiti to pay a visit to the brothel. Victor is attacked by
the Cholos, but it only results in a destroyed vehicle. You will need to
rescue three girls caught in an attack gripping the district. Their Health is
displayed to give you an idea of a time limit.
There is an Oceanic parked nearby for you to pick them up. One girl is to the
north, another near King Knuts, and another southeast from the brothel. As you
pick up girls, the Cholo onslaught will intensify. So, you want to collect the
girls from furthest to nearest - north, King Knuts, and southeast.
The girls do make this mission easier, as they wield sub-machine guns and are
good shots with them. With three SMG-wielding girls, you have a bit of
breathing space.
Mission Passed!
$500
And that's the end of Marty's missions.
-----------------------------------------------------------------------------PCA3. "Truck Stop"
*******************
Victor arrives not to find Phil drunk, but with Martinez. The two air out the
tension between them, but talk soon turns to business. Martinez has Phil in
his hand, and orders them out on a shipment ambush.
Enter the vehicle and make your way over to the Beachcomber Hotel to pick up
Phil's thugs, who are going to help with proceedings. You must then make

tracks for the truck transporting the guns. Get close to the rear of the truck
so that Phil and his thugs can take out the protectors on the back of it, and
then bring it to a stop by getting at the front of it and stopping.
You must then escort Phil back to Viceport. It has a Damage Meter, meaning you
have to protect it. The owners of the shipment will pursue Phil, but stay
close to them and let the thugs deal with them.
Getting Phil to Viceport is easy if you stick with the goons attacking him.
Don't stray too far from Phil, and you should be okay. When he makes it back
to Viceport, a cinematic eases you to the end of the mission.
Mission Passed!
$300
-----------------------------------------------------------------------------PCA4. "Marked Men"
*******************
Victor arrives in the aftermath of a falling-out between Martinez and Phil. It
is only personal, and the two make up for it. It turns out that Phil got drunk
and called him an asshole - the drink does make you speak your mind - and now
they have to check something over in order to regain Martinez's trust.
Drive Phil's Walton over to Martinez's lock-up in Little Haiti. Damage to the
truck is measured, most probably due to the stills on the back, so drive with
care. When you get there, you learn that this is a second betrayal by
Martinez - this one is meant to be a lethal one.
Get out of the truck and kill the goons, before moving one of their vehicles
that is obstructing the alley out onto the street. As you drive back to Phil's
place, Martinez's goons will pursue you. Phil will be tossing his liquor,
which conveniently doubles up as a good Molotov Cocktail, as a reply.
These guys pack a punch. You want to get straight back onto Bayshore Avenue
and then drive down to Viceport as fast as you can. If you keep on driving
fast, you should be untouchable.
After getting back to Viceport unscathed, Phil decides that he and Victor
shouldn't do business whilst he lies low from Martinez. Victor isn't fazed by
Martinez's betrayal, but decides that it is the best for the both of them.
Mission Passed!
Phil's missions are complete, and Martinez sends you a "lovely" message.
----------------------------------------------------------------------------->> CP4. Louise Cassidy-Williams
********************************
We've met her twice through Marty, and now there's a different dimension to
her. Phil's sister and Marty's wife, Louise is the mother (and father, it
would seem) to Mary-Beth. Tired of the beatings and abuse, she is now living
with her sister. She has not led an easy life, and turns to drink and drugs.
She is a kind and loving woman, though. She has six missions from her sister's

apartment in Little Haiti.


-----------------------------------------------------------------------------LCW1. "When Funday Comes"
**************************
Louise and Victor can now have a talk, with no chance of interruption from
Marty. She tells Victor of her problems, and he emphasizes. It seems that the
two can find common ground in what they think are lousy lives. Victor proposes
to let her have some fun - and she has an idea of what she wants to do.
Take Louise to the trailer park. Here, you have to partake in a Quad Bike race
around the trailer park and the outskirts of Little Havana. It is two laps and
a pretty simple course to follow. You only need to win to be successful.
After the race, Louise tells Victor how much fun she had, and hopes to see him
again.
Mission Passed!
$500
And you unlock...
-----------------------------------------------------------------------------SIC15. Sunshine Autos Turismo
******************************
Around the back of Sunshine Autos is a map of Vice City. With completion of
the mission "When Funday Comes", you can use it to begin a number of street
races on the West Island.
The PS2 version has nine races to complete, as opposed to twelve on the PSP
version. There are five to complete here, with four left to complete when we
reach the East Island.
There are two types of street race - a car race, and a motorcycle race. Each
one has an entrance fee, and the reward outsizes the fee. A margin of profit
is available to you for repeated completion of the missions.
A vehicle will not be provided for you. You will need to find your own. A
sports car is recommended for the car races, and a PCJ 600 for the motorcycle
races.
A breakdown of all 5 races at this location is included here. No tips are
given - you just need to outrun your opponents, and it's as simply put as
that.
>> Race #1 - Escobar Run-Way
Motorcycle Race: 2 Laps
-- Entrance Fee: $100
-- Reward: $500
>> Race #2 - Downtown Showdown

Car Race: 2 Laps


-- Entrance Fee: $150
-- Reward: $600
>> Race #3 - Port Sports
Motorcycle Race: 2 Laps
-- Entrance Fee: $200
-- Reward: $800
>> Race #4 - Rum & Salsa Sting
Car Race: 1 Lap
-- Entrance Fee: $250
-- Reward: $1,000
>> Race #5 - Cuban Wheels
Motorcycle Race: 2 Laps
-- Entrance Fee: $300
-- Reward: $1,200
-----------------------------------------------------------------------------LCW2. "Takin' Out The White Trash"
***********************************
Louise is in bits when Victor arrives. He gets down to the bottom of what is
affecting her - she left some of her daughter's things back at the trailer.
Victor offers to take her down there to collect them.
Head to Marty's trailer. Victor and Louise will be confronted by the locals,
angry at Victor for winning the Quad Bike race, and accusing him of cheating.
He lets slip the phrase "white-trash", and that infuriates them.
You now need to get rid of all the Rednecks that come after you. They won't
overcome you, but they will come at you from all sides, meaning that you can
be open to attacks. When they are all dead, Louise goes in and claims MaryBeth's things - and Marty's wallet for good measure.
Take Louise back to her sister's apartment to finish up.
Mission Passed!
$200
-----------------------------------------------------------------------------LCW3. "D.I.V.O.R.C.E."
***********************
When Victor arrives, he meets Mary-Jo, Louise's sister. Marty had paid a visit
earlier to take Louise away, mentioning something about "turning her out".
Victor knows that he'll need to act quickly to save her from Marty.
Head down to Marty's trailer to overhear the final domestic dispute between
Louise and Marty. He plans to take her to the brothel and turn her out. Making

his own wife a working girl - what a weasel.


Ignore his goons and give chase. You need to stop Marty before he gets Louise
to the brothel in Little Haiti. Fend off Marty's guys, but concentrate on
stopping him primarily. After damaging Marty's Bobcat enough, he will get out
and attempt to kill you with a Shotgun. Quickly kill him, and get in the car
with Louise.
She is now worried for Victor's safety, and wants to take him to a hideout so
he can lie low from Marty's goons. Drive over to The Compound in northwestern
Little Haiti to finish up. Louise leaves Victor to his own devices.
Mission Passed!
You can use The Compound Safehouse in Little Haiti as a place to save and
change clothes.
-----------------------------------------------------------------------------LCW4. "To Victor, The Spoils"
******************************
Louise and Victor get reacquainted following Marty's death. She has an idea to have him take over Marty's empire. Victor is apprehensive at first, but
Louise manages to convince him that it is a good idea.
Head over to Sunshine Auto to begin with, to recruit some thugs. From there,
head over to Marty's lock-up just down the road to begin. Dispose of Marty's
goons. Use a sub-machine gun if you have one to make quick work of them
alongside the thugs you recruited.
To finish up, you need to do the same to Marty's protection racket in southern
Little Havana. Clear out the area, go inside the business and kill the few
remaining goons. With this done, the mission is complete.
Louise pulls up to inform Victor of the good news - he has an empire to build
and play around with.
Mission Passed!
$1,500
This opens up the Empire Building aspect of Vice City. Jump to Chapter 18, as
it won't be covered until the storyline is completed.
Louise's missions will halt, and you are paged and told to pick up someone
from Escobar Intl. Airport.
----------------------------------------------------------------------------->> CP5. Lance Vance
********************
If the name isn't enough to prove that this guy is moronic, his attitude will
do more to confirm it. Lance is Victor's brother, and he isn't known for his
intelligent moments. He is overly flamboyant, and shares the ambition of a
businessman - he looks for big scores and steps towards earning his fortune.
This gets the Vance brothers into spots of bother. He has fourteen missions,

stretching to near the end of the storyline, and forge the path to "achieving
the dream".
-----------------------------------------------------------------------------LVA1. "Jive Drive"
*******************
Victor waits for the person he is meant to pick up. He
town - his brother, Lance. A great reunion is anything
and fuelled by resentment. The two leave, but they are
They are angry at Victor for all the gang warfare he's
and they want blood.

soon learns who's in


but that - it is tense
stopped by the Cholos.
conducted against them,

You are gunning and Lance is driving. It begins with a race out of Escobar,
through Little Havana and Little Haiti. You must fend them off with a MicroSMG. They can damage you if you can't deal with them quickly enough. You just
need to have a good, accurate shot to deal with the Cholos attacking you.
The chase ends with Vic and Lance bailing out of the flaming vehicle. Cholos
attack from both sides of the area you crashed in. Protect Lance and then get
him to his hotel in Downtown to finish up.
Mission Passed!
Umberto Robina's missions will be unlocked after he pages you. You will also
reopen Louise's missions.
-----------------------------------------------------------------------------LCW5. "Hose The Hoes"
**********************
When Victor calls for Louise, she tells him that his brothel is going up in
flames. This provides another excuse for the two to spend time together.
There is a Girls Meter that will slowly go down. You need to get to the
Firetruck up the road, 'jack it, and then get to the brothel in Little Haiti.
You will need to extinguish the fire before the Girls Meter empties.
The two vehicles are in flames nearby, and are at risk of exploding. You want
to just knock the two vehicles away from the brothel so they won't make
matters worse. You have around 30 seconds to do so, but it shouldn't be a slow
process.
When you have extinguished all fires, Louise spots the person responsible Marty's cousin. He will lead you to a nearby rooftop and then attack you with
a Pistol. He is easy to kill. Once he is dead, the mission is complete.
Mission Passed!
$300
-----------------------------------------------------------------------------LCW6. "Robbing The Cradle"
***************************

Victor talks to an upset Louise, who has had a visit from Welfare. The man
they sent out was a weasel - he threatened to take Mary-Beth away from her
unless she put out for him. So, she ordered some of Victor's guys to take him
out. Victor knows that this will only make matters worse, and now needs to
save a life.
Quickly catch up with the chase between Victor's gangsters and the Man from
Welfare. Deal with the gunmen and kill them, before trashing the Welfare Man's
vehicle. Once you have damaged him enough, he gets the message.
Mission Passed!
$300
And this finishes up Louise's missions.
----------------------------------------------------------------------------->> CP6. Umberto Robina
***********************
This guy is a big hunk of Hispanic dumb muscle. Umberto heads the Cuban gang
operating out of Little Havana. He is obsessed with the "worth of men", and is
proud of men with balls - in the figurative sense, that is. Despite drilling
this morale into his men's minds, he seems to be on the wimpier side, rarely
seeing action. Victor and Umberto draw common lines as rivals of the Cholos,
and so the two must work together. He has four missions from his suburban home
in Little Havana.
-----------------------------------------------------------------------------URO1. "Nice Package"
*********************
Victor presents himself to Umberto, and a bad joke doesn't get their
relationship off to the best of starts. Umberto's patter of "balls" is then
engrained on Victor, and he will need to prove his worth.
There are several men chasing a package to bring back to Umberto. If Victor is
successful, Umberto will consider working alongside him. The package is in
Downtown. You are likely to be chasing thin air, and someone is bound to get
there before you.
If that is the case, it is a chase down Bayshore Avenue to get the package.
Damage the holder's vehicle until he bails, kill him, take the package, and
outrun the competition. Umberto is waiting in Viceport. You fail the mission
if someone else gets there with the package. You are also dealing with a 2Star Wanted Level.
When you get to Umberto, he will be impressed, and a business relationship is
forged.
Mission Passed!
$750
-----------------------------------------------------------------------------URO2. "Balls"

**************
Victor arrives as Umberto harasses the woman consulting him about his father.
After he is finished, he tells Victor that Martinez has been causing problems
for the Cubans, and he wants Victor to set things straight.
You have two thugs in tow. You need to deal with all the Cholos before the
Havoc Meter fills to maximum. Find a four-door vehicle and head to each Cholo
havoc-wreaker.
You will be dealing with a total of five Cholo groups - some in vehicles, and
the rest on foot. Those on foot are easy pickings, and those in vehicles will
take slightly more work, but the Cuban thugs will make things easier. Once all
five groups have been dealt with, drop the thugs back off to Umberto to finish
up.
Mission Passed!
$800
-----------------------------------------------------------------------------URO3. "Papi Don't Screech"
***************************
When Victor arrives, he finds Umberto a shattered man. The men sent out to
protect his father, Alberto, at a wrestling match, decided to leave him to
enjoy the fight. They saw some Cholos as they left. This has driven Umberto
hysterical, thinking that his father is a dead man. Victor takes matters into
his own hands, expecting Umberto to pull himself together and pay him for his
services.
Head to the Hyman Memorial Stadium to pick up Alberto. He tells Victor that he
needs to open up his cafe on time - something which he has managed to do for
the last 20 years. You have six minutes to get to Cafe Robina in Little
Havana.
You cannot drive too fast, or you will raise the Stress Meter. Alberto has a
heart condition that you must compensate for by driving slowly. Added to that,
Cholos will be patrolling Little Haiti and Little Havana, and will attack you
on site. That would raise the Stress Meter and ultimately end in mission
failure. You need to avoid the patrols.
There is a quick route that you can take. You want to start heading south down
the path onto the western seawall. Take the asphalt path due southeast from
your starting position onto the seawall, past The Compound, past the Scrapyard
and onto Little Havana.
Stop as you come to the dirt mound forming Jump #11. You will be near Cafe
Robina. There will be a gap in the wall to the east, allowing you to get back
on the streets. Make sure that you allow patrols to pass before dropping
Alberto off at Cafe Robina. You should have made good time, and you shouldn't
be cutting it close.
Mission Passed!
$1,000
------------------------------------------------------------------------------

URO4. "Havana Good Time"


*************************
Victor joins Umberto's men as the man himself rallies them. He is preparing
them to perform a large hit on the Cholos' interests. When Victor opens his
mouth, he's able to get their blood firing faster than Umberto can. Everyone
sets off, and Victor is personally appointed to head the attack.
There is a Micro-SMG right outside Umberto's house. Your task is to raid a
Cholo warehouse and take their guns. Their warehouse is in Little Haiti, and
has five Cholo guards protecting it. You'll be on your own, but using the
Micro-SMG allows you to switch between targets whilst keeping your distance.
With all guards dead, Umberto and his men arrive in vans, with a parting gift
for the Cholos. You will have to protect the Cubans as they load up the vans.
The Guns Meter gives you an idea of how far along they are. Cholos will appear
in waves of light reinforcements and will attack the Cubans. You must protect
them as they load.
Whilst some of the Cholos come around from the sides and the rear entrance,
some may arrive from behind the Cubans, and several of them arriving in their
vehicles. Just make sure that you are picking them off fast enough.
With the vans loaded up, you must drive one of them to Umberto's house. The
Cholos will attack you as you drive back. If you use the drainage ditch in
Little Haiti as part of your path, it will significantly reduce the damage you
have to sustain from the Cholos.
Once you get to Umberto's, he and Victor can celebrate the beginning of a
relationship between the Cubans and the new gang in town. Added to that, the
Cholo warehouse is destroyed, and they are more or less finished without their
weaponry.
Mission Passed!
$1,500
Some time after I had completed this mission, many of the Cholo Empire Sites
went up for sale. So, I snapped them up. I'm not sure if it was linked to this
mission, so this will need confirming.
Umberto's missions are finished, and leaves us with Victor's good brother...
-----------------------------------------------------------------------------LVA2. "The Audition"
*********************
Lance is enjoying his stay in Vice City, and the hotel room that he's staying
in. He tells Victor that he's met a power player, who promises to make the
Vances rich for little effort. Victor clearly thinks that he is too good to be
true, but decides to go along with it.
Lance reveals the player's name - Forbes - and how they're going to get in
touch with him. You have one minute to get to King Knuts, just down the road.
Not a tall order to begin with.

Lance speaks to Forbes over the payphone. He tells Victor that they only need
to do him a favor - getting his car out of the Impound Yard. However, a few
crooks come in and stick up the bar. Kill them, and get outside.
The VCPD will think that Victor and Lance were the robbers, giving you a
Wanted Level. Fight them off and get a vehicle. Head down to the Little Haiti
Pay 'n' Spray to lose it, and then get to the Port Authority Building. You're
getting across along the rooftop.
Get on the Sanchez and up onto the Port Authority roof. You will be hitting
and completing Jump #4, and making your way down onto the ground to get
Forbes' car.
The vehicle will be guarded. Kill those guarding it, get into the vehicle, and
heads towards the ramp out of the yard and into Escobar Intl. Airport. Ignore
the rest of the guards and hit the ramp out of the yard. Lance will deliver it
to Forbes, leaving Victor to himself.
Mission Passed!
$750
The Civil Asset Forfeiture Impound vehicle lists will now be available to you.
Bryan Forbes' mission line will also become available in Downtown.
----------------------------------------------------------------------------->> CP6. Bryan Forbes
*********************
This is the "big player" that is, supposedly,
rich. He has convinced Lance (not a difficult
easy money. However, and unsurprisingly, he's
honesty isn't one of his things. He has three

going to make Victor and Lance


feat) that he will give them
not who he seems to be, and
missions.

-----------------------------------------------------------------------------BFO1. "Money For Nothing"


**************************
Victor is introduced to the sharp-suited Forbes, and gets to sit in his
apartment. Forbes then discusses one of his schemes - to steal some illicit
merchandise. Victor is uneasy about this, worrying about the heat that this
will bring, but his life is made easier - he's playing decoy.
Get to the van in the parking lot in Downtown. You will then have to get to
Forbes' lockup in Little Haiti, next to the Printworks. After spray-painting
the van, you will then have to set off.
You need to keep your distance from the area, and fend off a 3-Star Wanted
Level as the Progress Meter fills. Lance will keep in touch to give you more
of an idea of how far along you are.
Keep the Wanted Level and stay as far away from the van as possible. Heading
down to Viceport is your best bet. Sticking near the crane on the south coast
will keep most of the cops away from you. Once the Progress Meter is full, you
are free and you can move.

All that's left to do is to get to a Pay 'n' Spray to lose your Wanted Level.
There is one in northwest Viceport, a few blocks over from the recommended
position. Once you have lost the Wanted Level, the mission is complete.
Mission Passed!
$1,500
Forbes' missions are halted, and one more of Lance's is available at the Hyman
Memorial Stadium.
-----------------------------------------------------------------------------LVA3. "Caught As An Act"
*************************
Victor meets up with Forbes; Lance is nowhere in sight. He's picked up some of
Lance's moronic patter, but Victor shrugs it off. When Lance finally arrives,
he pulls a gun on Forbes. It turns out that Forbes is undercover. He protests,
saying that he doesn't want to arrest him. He manages to distract Lance to run
away, leading to a chase.
You are chasing Forbes, who is driving a Stinger. You need to capture him
alive. There is a Cheetah ahead of you, which is an ideal car for this chase.
When you first ram him, the cash-filled trunk will open.
A Cash Meter will appear when you do this. You are now working against two
things - time, and idiotic civilians. You cannot let the Cash Meter empty
before capturing Forbes. Civilians will run out into the street to pick up
cash, slowing you down.
You will need to spin Forbes out and trap him so you have enough time to yank
him from his vehicle. Use your vehicle to block him on one side, and into an
area where you can 'jack him easily. A side of a building or a fence bordering
an enclosed area normally works.
When you have Forbes captured, a cutscene takes you to an abandoned apartment
in Little Haiti, where Forbes is bound and left to sweat.
Mission Passed!
$750
We have two choices - visit Lance at his hotel room, or interrogate Forbes.
Let's go with the latter, shall we?
-----------------------------------------------------------------------------BFO2. "Leap And Bound"
***********************
With Forbes sweating, Lance begins an interrogation. It doesn't take long for
him to tell - there is a dealer coming in by boat, with money and coke. He
"doesn't believe in bodyguards", so it's a one-on-one meeting. Lance decides
that he should meet him, but wants Vic to watch over him.
Head to the building in Downtown, grabbing the binoculars and having a vantage
point over the meet at a nearby dock. After a few moments of normality, Lance
is attacked. Get down as quick as you can, to see Lance be dragged onto the

boat.
There is a Comet near the dock. Chase the dealer's boat down the east coast.
He will dock at the ship moored at Viceport. You have to fight your way to the
hull and rescue Lance.
Go inside, and kill anyone in your way. This will be your first encounter with
the Sharks gang. Hang a right to find the path down to Lance, killing the
Sharks in this room, and the three guards surrounding Lance. Go next to him to
untie him.
You will then have to collect the contraband scattered around the ship. There
is one inside the hull, and two out on deck. Collect the first one, and then
go outside for the rest. You will have to fight your way towards each one. One
is just on deck, and the other high up on the bridge.
Upon collecting the last package, head back down onto land and meet Lance. He
will drive off with the product, once again leaving Victor to himself.
Mission Passed!
$1,500
-----------------------------------------------------------------------------BFO3. "The Bum Deal"
*********************
A second interrogation on Forbes uncovers something big - a major shipment
about to roll into Vice City. The contact is meant to be in the White
Stallionz Bar. Naturally, after the events of the last mission, brothers Vance
are pretty suspicious. However, it may be worth checking out.
Head over to the White Stallionz in Little Haiti. It's a pretty obvious trap two Afro-American brothers standing in what turns out to be a Biker Bar isn't
going to end well. Fight your way back outside and head back to the apartment.
You will see Forbes drive away on a Ventoso moped. Give chase, and kill him.
When he is dead, drop Lance back off at his hotel room.
Mission Passed!
Forbes' missions have obviously come to an end.
-----------------------------------------------------------------------------LVA4. "Snitch Hitch"
*********************
Lance is still acting like a child, which ends up with Victor grabbing him by
the throat. A fight is stopped with a surprise appearance - their coked-up
mother and her new boyfriend, Javier. She is swearing off drugs, but neither
Victor nor Lance believe it. Lance makes an excuse to get out of the
situation - a meeting at the Airport.
But it isn't BS - there's a dealer getting out of the Vice City scene, and he
is giving away a file on the major shipment that Forbes has boasting to them
about. You have four minutes to get to the Main Terminal at Escobar Intl.

Airport.
However, when you arrive inside the Terminal, Victor and Lance learn that
someone else got to him first. He's leaving in a private jet, and probably has
some protection on hand. Pick your weapons back up and head over to the small
runway just to the north.
You have to fight your way to the jet, past the Bikers that are guarding it.
Try and pick them off from a distance, sweeping targets from one side to
another. With them dead, you'll have to fight off the reinforcements as Lance
digs through the plane. Fight them off quickly before they do serious damage
to you.
Conveniently, Lance emerges with the file once you've dealt with them. With
the file, it provides the brothers with a chance to make a big score.
Mission Passed!
$1,000
-----------------------------------------------------------------------------LVA5. "From Zero To Hero"
**************************
With Lance almost foaming at the mouth with the prospect of making big money,
Victor's conscience is starting to take over. He confesses that he wants to
stay out of the drug game, meaning that he doesn't want to pursue this with
Lance. However, Lance tells him whose coke it belongs to - the one and only
Jerry Martinez. With this, Victor decides to go through with it, turning it
into a revenge mission.
Get into the vehicle provided, and escort Lance and the thugs down to the
docks in Little Haiti, right next to the Scrapyard. Martinez will not be here,
but you will have to fight his men off, protecting Lance in the process.
When you have cleared them out, you will see Martinez fly overhead in his
Hunter attack chopper. Follow Lance to the southern bridge to the East Island.
You will be pursued by gunmen, but they won't be too much of a nuisance.
As you cross the now-open East Island, Martinez will be flying up ahead. He
will fire RPGs that will detonate ahead of you and then sweep you, causing
significant damage. A couple of hits will put you in very bad shape. As he
launches rockets, you have enough time to move to the other side of the bridge
and avoid taking damage.
When you finally make it to the East Island, Martinez will be scared off by
the cops that await you. Continue to follow Lance with a 4-Star Wanted Level the S.W.A.T. teams are no problem - to the southern tip of Ocean Beach. This
will be Lance's new digs, and the storage space for the merchandise.
Lance will declare how rich he is, even though they have just arrived and have
no buyer lined up.
Mission Passed!
$3,000
The East Island is now available, opening up the whole area of Vice City. You

also get a new Safehouse - The Clymenus Suite - in Vice Point.


******************************************************************************
14.

The East Side

Also known as Vice City Beach, the East Side of Vice City is a polar opposite
to the West Side - here, it is all hotels, golden sands, shopping malls,
nightclubs, and other areas for rest and relaxation.
Prawn Island sits right to the center of the north. Aside from InterGlobal
Films and a few luxury homes, there is not much to this area.
Vice Point takes up the north of the East Island. It boasts several major
hotel chains and the North Point Mall, the mecca for Vice City shopaholics.
To the west of it is Leaf Links, the local golf club, where Vice City's
players come to unwind.
Washington Beach and Ocean Beach make a divided split to the south end of the
island. Washington boasts the headquarters to the Vice City Police Department,
but doesn't have much else. Ocean Beach holds the Marina, smaller hotels, and
the Lighthouse, one of its key landmarks.
Running right down the east coast of the East Island is the beach, where
tourists line up to have fun and work on their tan.
With the whole map open, you are able to gain access to helicopters and the
small handful of planes in the game. Added to that, boats will now also become
available for use. This has opened up a new range of side-missions for you to
attempt.
So, we shall begin to clear out more side missions before we visit Lance in
Ocean Beach.
-----------------------------------------------------------------------------SIC16. Air Rescue
******************
When you visit Schuman Health Center in Downtown or the Ocean View Hospital
in Ocean Beach, you should find an Air Ambulance now parked on the helipad.
Enter it, and when prompted, activate this mission.
You have to carry patients to the hospital, using a winch. It will stay in
place, and cannot be raised or lowered. You will have to account for that by
flying low to pick up patients. There are 15 levels, with Checkpoints at
Levels 5 and 10.
You begin with one patient at Level 1. At Levels 3, 5 and 7, you'll have to
pick up one additional patient. This means that you are picking up the maximum
number of 4 patients from Level 8 onwards. You are working against the clock,
and you'll be given time bonuses each time you pick up a patient.
The winch can hold a maximum of four patients. To pick
have to lower it until the patient grabs onto it. Some
tight gaps for your chopper to fly through. Check that
catching on buildings, else you won't notice until the

up a patient, you will


may be positioned in
your rotors are not
Air Ambulance begins to

flame. Just take care.


With time only awarded for dropping off patients, you will need to consider
how many patients you can carry. Timing all depends on your piloting skills
and the distance between you and a patient. The time you are given is based on
the patient closest to you, so you will need to have an idea of how long it
may take for you to get to a patient and then back to the hospital.
With completion of Level 15, you will earn your ultimate reward - additional
Health. Like the Vigilante Mission's bonus to your Body Armor, you are awarded
50 additional Hitpoints to your Health, symbolized by a "+" on your Health
Bar.
-----------------------------------------------------------------------------SIC17. Fire Copter
*******************
If you head to the Downtown Fire Station and into its west side, you should
find a helicopter parked on the helipad. Entering it begins the Fire Copter
side-mission.
You have to fly over fires and use the bucket to drop water on the flames.
Extinguishing all fires within the time limit will complete the level. There
are 5 levels in total.
If you run out of water, you'll need to collect more by lowering the bucket
into the sea. To save water, you want to tap to release it over the flames
rather than holding down Circle. It doesn't take too much water to extinguish
a fire.
Each time you extinguish all fires, you'll need to fly back to the helipad in
Downtown for appraisal, completing the level. As long as you get the hang of
the chopper and the bucket, this is a simple side-mission.
Your reward for completing all 5 levels is $500.
-----------------------------------------------------------------------------SIC18. Vice Sights
*******************
In the area at the east end of the Main Terminal is a Maverick. Entering it
begins the Vice Sights side-mission.
You are flying tourists to take aerial pictures of the landmarks of Vice City.
You will need to fly them to a checkpoint, and then hold your position to
complete a location. When all locations are completed, fly back to the area
where you picked up the Maverick to finish the level.
This side-mission is very easy when you get the hang of sticking to the
checkpoints. You can gather enough time to complete levels with no rush if you
can work fast. This side-mission shouldn't be too difficult.
You have 5 levels to complete. Completion of them all will earn you $500.
------------------------------------------------------------------------------

SIC19. Beach Patrol


********************
Find the Standing Vice Point Hotel at the east end of Vice Point, and head
east to the lifeguard tower. There should be a BF Injection parked here. If
you enter it, you begin the Beach Patrol side-mission.
There are fifteen levels to this side-mission, with Checkpoints at Levels 5
and 10. However, there are three variants to this side-mission:
Beach Paramedic
================
You are working against the clock, driving a paramedic to his patients. You
begin with a single patient at Level 1 to three patients at Level 3. It maxes
out from there, meaning three patients per level from Level 3 onwards.
It is a simple variant, and you just have to be quick. Time is the only issue,
as the BF Injection is a very capable vehicle on the sands. Stop as close to
the patient as you can to save time.
Beach Law Enforcement
======================
You will have to accost thug bikers that are tearing through the beach and
causing disruption. This is essentially the Vigilante Mission on sand.
However, it is not too difficult. The number of Bikers begins at one, and
maxes out at four by Level 4. They will not retaliate to attacks, making them
easy pickings. And by "accost", you just need to knock them off their bikes to
scare them off. Just work through groups as quick as you can, and this is a
simple variant.
Lifeguard
==========
You are manning a boat, rescuing beach-goers who are at risk of drowning. You
will need to throw life-savers at them through means of "drive-bying" them click Look Left or Look Right, depending on which side your target is on, and
press Circle to toss it.
This variant, in contrast to the other two, is fairly difficult. You have to
have good judgment on the distance between you and the target, otherwise you
will overshoot the throw. Also, the throw has a one-and-a-half second delay,
meaning that you'll have to be stationary to get the target.
Crashing into a boat will be interpreted by the game as an attack on the
lifeguard, and will fail the side-mission.
You begin with one swimmer at Level 1, maxing out at three at Level 3. They
will be spread along the east coast. Care and judgment will take up your time,
and makes this difficult. In my opinion, you are best off quitting the sidemission and hoping that you get either of the other two variants.

You need to complete Level 15 on one of the three side-missions. It doesn't


matter which one you complete. With completion of Level 15, you will earn
$1,500 for your troubles, plus Infinite Swimming Stamina. You can now swim for
as long as you like without drowning. Plus, a bulletproof BF Injection can be
purchased from Sunshine Autos for $4,000.
-----------------------------------------------------------------------------SIC20. Civil Asset Forfeiture Impound
**************************************
In Viceport, there is an Impound Yard. To to east side is a list of vehicles
that the Impound Yard is requesting. To the south is a boat hangar, also with
a list, which is requesting boats to be delivered.
Completion of the mission "The Audition" unlocks this side-mission, which
continues the running theme of collecting vehicles for cash in the "Grand
Theft Auto" series.
There is only one list for boats, whilst there are three for vehicles. You are
rewarded a certain amount of cash for each vehicle. The vehicles required for
all four lists and their location, plus the reward for delivering it, is
covered in the next several sections of the guide.
Only one location will be given for each vehicle. This location is definite,
and should be easy for you to find. Along with all other locations that are
given in this guide, you'll need an idea of landmarks in the city to track the
vehicles down.
Completion of each list will earn you $500 on top of the reward of the final
vehicle on the list that you deliver.
Completion of all lists will earn you free Pay 'n' Sprays, which is a good
reward if you're constantly having to lose the cops.
-----------------------------------------------------------------------------CAF1. List One - Vehicles
**************************
This list is located at the gate across the road to the west of the Viceport
Pay 'n' Spray. There are eight vehicles to deliver to complete it. With
completion of List One, you will unlock List Two.
>> Streetfighter (Motorcycle)
Reward: $300
Location: North of King Knuts in Downtown, in front of Les Beans Cafe.
>> Sanchez (Motorcycle)
Reward: $200
Location: Leaning against a trailer in the southeastern area of the trailer
park in Little Havana.

>> Oceanic (Car)


Reward: $500
Location: In the southern area of Washington Beach. It looks very similar
to the Glendale, but can be distinguished by the features at the
back of it.
>> Cuban Hermes (Car)
Reward: $400
Location: The Cuban gang vehicle - one can be found at Umberto Robina's
house.
>> Polaris V8 (Car)
Reward: $700
Location: Parked outside any of your Brothels. One can also be found up the
road north of The Clymenus Suite, at the cul-de-sac.
>> Stallion (Car)
Reward: $600
Location: Parked outside any of your Drug Dens. Otherwise, Little Haiti
provides an area where it commonly spawns in traffic.
>> Pony (Car)
Reward: $400
Location: By the water tower east of The Malibu Club.
>> Boxville (Car)
Reward: $500
Location: At the Printworks in Little Haiti.
-----------------------------------------------------------------------------CAF2. List Two - Vehicles
**************************
This list is located in the same area of List One. Once completed, that list
will be replaced by this one. Eight more vehicles are requested. With
completion of List Two, you will unlock List Three.
>> Wintergreen (Motorcycle)
Reward: $300
Location: One can be found at the parking lot on the north side of The
Malibu Club. This needs to be the standard version, not the VCPD
police bike.
>> Freeway (Motorcycle)
Reward: $400
Location: In front of the White Stallionz Bar in Little Haiti.

>> Banshee (Car)


Reward: $600
Location: Parked in front of the house next door to Diaz's Mansion.
>> Cheetah (Car)
Reward: $700
Location: Parked outside the hotel in western Downtown, where you picked up
the first group of Lance Vance's missions.
>> Comet (Car)
Reward: $700
Location: At the parking lot on the western side of Escobar Intl. Airport
Fuel Depot.
>> Phoenix (Car)
Reward: $600
Location: Near the North Point Mall, at the hairpin curve to the west of
it.
>> Sentinel XS (Car)
Reward: $500
Location: Parked outside the home of the Mendez Brothers.
>> Mule (Car)
Reward: $600
Location: In front of a grey building northeast of the construction site in
Little Havana.
-----------------------------------------------------------------------------CAF3. List Three - Vehicles
****************************
This list is located in the same area as Lists One and Two. This is the final
list for vehicles, and eight more vehicles are requested.
>> PCJ 600 (Motorcycle)
Reward: $500
Location: Parked outside the entrance to the Vice City Marina in Ocean
Beach. Can also be picked up from any of the "Playground" sidemissions. Either push it away from the location to stop the
trigger, or complete the side-mission to drive it to the Yard.
>> Deluxo (Car)
Reward: $700
Location: Parked outside the main office of InterGlobal Films.

>> Infernus (Car)


Reward: $900
Location: In northwest Starfish Island, at the parking lot of one of the
mansions.
>> Sabre (Car)
Reward: $600
Location: In a parking lot in Downtown, due north of Moist Palms Hotel.
>> Stretch (Car)
Reward: $700
Location: Look for the large yellow-and-white hotel named Brodie's Hotel in
Vice Point, along the east side of the district. Start heading
south and you should find this vehicle parked outside one of the
hotels.
>> Stinger (Car)
Reward: $600
Location: Next to Pier 2 at the Vice City Marina in Ocean Beach.
>> Maverick (Helicopter)
Reward: $900
Location: On top of the VCN Building in Downtown. Take care with this dropoff, as you are landing it at the same drop-off as the other
vehicles.
>> Sparrow (Helicopter)
Reward: $800
Location: On the helipad at the southern end of the Escobar Intl. Airport
tarmac. Take care with this drop-off, as you are landing it at
the same drop-off as the other vehicles.
-----------------------------------------------------------------------------CAF4. List Four - Boats
************************
Now it's time to take to the sea. Get to the boat hangar at the southern end
of the Impound Yard to revise the list. Some of these boats are painfully
slow, and so your patience may be tested. However, it's the final list to cap
off the Civil Asset Forfeiture Impound.
>> Dinghy
Reward: $300
Location: Underneath the bridge connecting the Mainland to Leaf Links, on
the east side. You will have to swim out to get access to it.
>> Jetski
Reward: $500

Location: At Pier 1 of the Vice City Marina in Ocean Beach.


>> Marquis
Reward: $900
Location: At Pier 1 of the Vice City Marina in Ocean Beach.
>> Rio
Reward: $700
Location: At the dock at the V.I.P. Terminal (where you met the contact in
the opening mission, "Soldier").
>> Reefer
Reward: $600
Location: Docked on the water southwest of The Compound.
>> Violator
Reward: $700
Location: Docked on the west coast of Vice City Beach, just due north of
the bridge at Leaf Links.
>> Squallo
Reward: $800
Location: At Pier 1 of the Vice City Marina in Ocean Beach.
>> Tropic
Reward: $700
Location: At Pier 1 of the Vice City Marina in Ocean Beach.
-----------------------------------------------------------------------------SIC21. Red Balloons (East Side)
********************************
We can begin to polish off the last of the collectibles left to acquire in the
city. Fifty-two Red Balloons remain. We will begin on Prawn Island, and then
move on to Vice Point and the North Point Mall, working our way south until
we collect the 99th in Ocean Beach.
Make sure to collect any of the 47 on the Mainland that you missed beforehand.
With that in mind, you can finish off the hunt.
>> Red Balloon #48 (RB-48)
Prawn Island
-- Location: Inside the gazebo on the grounds of the home to the Mendez
Brothers.
-- Recommended Weapon: Any Weapon
-- Tips: If you haven't paid a visit to the Mendez Brothers, it is the
green mansion at the north of Prawn Island.

>> Red Balloon #49 (RB-49)


Prawn Island
-- Location: Underneath an overhang on the east side of the home to the
Mendez Brothers.
-- Recommended Weapon: Any Weapon
-- Tips: As with Red Balloon #48.
>> Red Balloon #50 (RB-50)
Prawn Island
-- Location: Underneath the water tower at the northwest area of
InterGlobal Films.
-- Recommended Weapon: Assault Rifle
-- Tips: The Film Studio takes up the southwest area of Prawn Island, and
is very easy to locate.
>> Red Balloon #51 (RB-51)
Prawn Island
-- Location: You can enter an alley on the east side of the southeast block
of Prawn Island. The Red Balloon is underneath an overhang in
this alley.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #52 (RB-52)
North Point Mall
-- Location: Underneath a palm tree to the northeast of AmmuNation.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #53 (RB-53)
North Point Mall
-- Location: Underneath one of the escalators east of AmmuNation.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #54 (RB-54)
Vice Point
-- Location: West of the parking garage at the North Point Mall, underneath
a high overhang to the salmon-colored building.
-- Recommended Weapon: Assault Rifle
-- Tips: None.
>> Red Balloon #55 (RB-55)
Vice Point
-- Location: At the northeast corner of the district is 3321 Vice Point Rd.
This was a Safehouse in "Grand Theft Auto: Vice City". The
Balloon is underneath an overhang on its northwest side.
-- Recommended Weapon: Any Weapon
-- Tips: None.

>> Red Balloon #56 (RB-56)


Vice Point
-- Location: Across the street to the west of the North Point Mall is a
blue-and-white building. The Balloon is stuck under a small
tree at the southwest area of the building.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #57 (RB-57)
Vice Point
-- Location: Head south from the building where Red Balloon #56 was located
and stop before the road curves around this hotel. The hotel
is Ducum Inn, and there is a Red Balloon stuck under the
diving board behind it.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #58 (RB-58)
Vice Point
-- Location: Locate the Shady Palms Hospital, and head north until you find
a salmon building. The Balloon is stuck under an overhang on
its south side.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #59 (RB-59)
Vice Point
-- Location: If you locate the Stretch for the Civil Asset Forfeiture
Impound outside the blue-and-white building, you can find a
Balloon underneath an overhang on its north side.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #60 (RB-60)
Vice Point
-- Location: Underneath the stairs at the north side of El Casa Swanko.
-- Recommended Weapon: Any Weapon
-- Tips: El Casa Swanko was a Safehouse in "Grand Theft Auto: Vice City".
It is a villa situated in the center of the district.
>> Red Balloon #61 (RB-61)
Vice Point
-- Location: Head across the street south of El Casa Swanko to find one of
the properties with a pool bar. The Red Balloon is underneath
the roof of the bar.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #62 (RB-62)
Vice Point

-- Location: Locate the Police Station in Vice Point, and you should have a
hotel across the street to the east of it, with the Balloon
located at the north end of it.
-- Recommended Weapon: Assault Rifle/Sniper Rifle
-- Tips: None.
>> Red Balloon #63 (RB-63)
Vice Point
-- Location: Begin at the Vice Point Police Station. From the southeast
corner, head south. Turn right at the next intersection, and
look to your right to find a grassy area. Look in the trees to
find the Balloon.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #64 (RB-64)
Vice Point
-- Location: If you stick in the same area where you found Red Balloon #63,
head back to the street. Go south across the area and stop
when you reach the R*LAX billboard. Keep on heading south
until you find the Balloon underneath an overhang.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #65 (RB-65)
Vice Point
-- Location: Head back to the Vice Point Police Station. Head to the
southeast corner, and you should see the Coffee Trailer to the
east side of it. The Balloon is right in front of it.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #66 (RB-66)
Vice Point
-- Location: Locate the apartments on the north side of the bridge to Leaf
Links which overlook the course. The Balloon is underneath a
high overhang at the northeast corner.
-- Recommended Weapon: Assault Rifle/Sniper Rifle
-- Tips: There is a wall around this complex. Stand on it to get a better
angle on the Balloon. Otherwise, you may have trouble getting at
it.
>> Red Balloon #67 (RB-67)
Vice Point
-- Location: Begin from the apartments where Red Balloon #66 is located,
and head south down to the intersection, where this road ends.
At the northeast corner of this intersection is a yellow-andwhite apartment complex. There are stairs on the east side,
and the Balloon is at the top of these stairs.
-- Recommended Weapon: Any Weapon
-- Tips: None.

>> Red Balloon #68 (RB-68)


Vice Point
-- Location: There is a complex of small apartments with a basketball court
in the center of them towards the southern end of the
district. The Balloon is underneath an overhang at the south
end of the courts area.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #69 (RB-69)
Vice Point
-- Location: Head towards the eastern side of Vice Point and look for Van
Khoff At The Beach. When you find it, head to the pink-andwhite hotel next to it. The Balloon is stuck up high on the
southwest corner.
-- Recommended Weapon: Sniper Rifle
-- Tips: You may try to get at this with an Assault Rifle. The Sniper does
give you a better shot, though.
>> Red Balloon #70 (RB-70)
Vice Point
-- Location: Locate the Standing Vice Point Hotel - one of the southern
hotels on the east side of Vice Point. In the southwest corner
is a tall palm tree with the Balloon stuck under it.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #71 (RB-71)
Vice Point
-- Location: There is a teal-and-white complex to the southeast of The
Malibu Club. The Balloon is stuck on the east side.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #72 (RB-72)
Vice Point
-- Location: A short distance from The Clymenus Suite is the Vice Point
Fairgrounds. Head inside and locate the bumper cars to find
the Balloon underneath the shelter.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #73 (RB-73)
Vice Point
-- Location: Stay in the Fairgrounds and locate the "Chunder Wheel" sign.
The Balloon is stuck underneath the "W".
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #74 (RB-74)

Vice Point
-- Location: Exit the Fairgrounds from the gateways and follow the fence
south. When it ends, head southeast and you should find
yourself in the center of several buildings. The Balloon is in
this area.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #75 (RB-75)
Vice Point
-- Location: From the road on the west side of the Fairgrounds, head south
until you reach a set of apartments overlooking Starfish
Island to the west. From the stairs at its east entrance, head
south to the white-and-yellow building. The Red Balloon is on
the northeast corner.
-- Recommended Weapon: Sniper Rifle
-- Tips: This Balloon can only be popped with a Sniper Rifle. It is under
a very high overhang.
>> Red Balloon #76 (RB-76)
Leaf Links
-- Location: In the northern end of the Golf Club is the driving range.
A Balloon is under a palm tree at the south side of the range.
-- Recommended Weapon: Any Weapon
-- Tips: Use a helicopter or some other means of transport to get into the
club. You will have to lose your weapons at the metal detector if
you enter through the Clubhouse.
>> Red Balloon #77 (RB-77)
Leaf Links
-- Location: Get onto the central island of the Links, and look towards
the bridge to the east. The Balloon is underneath the bridge.
-- Recommended Weapon: Assault Rifle/Sniper Rifle
-- Tips: Use a helicopter or some other means of transport to get into the
club. You will have to lose your weapons at the metal detector if
you enter through the Clubhouse.
>> Red Balloon #78 (RB-78)
Washington Beach
-- Location: Begin at the Washington Beach Police Station. Look to the
west to see one of the bridges crossing the waterway. The Red
Balloon is located underneath it.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #79 (RB-79)
Washington Beach
-- Location: It is under a palm tree at the entrance to the Washington
Beach Police Station.
-- Recommended Weapon: Any Weapon
-- Tips: You can get a very easy shot by getting onto the roof, via the
stairs on the south side of the building.

>> Red Balloon #80 (RB-80)


Washington Beach
-- Location: Get to the southeast corner of Washington Beach Police Station
and look towards the northeast. Go into the alley in this
direction, and the Balloon is stuck in this alley.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #81 (RB-81)
Washington Beach
-- Location: If you head east from Red Balloon #80, you should come across
a tricolored building of red, green and white. Look up to your
right to find the Balloon.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #82 (RB-82)
Washington Beach
-- Location: Continue east from Red Balloon #82, and stop at the next
intersection to see a yellow-and-white building to the
southwest. The Balloon is on the southeast corner.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #83 (RB-83)
Washington Beach
-- Location: At the south end of Washington Beach is an apartment complex.
At the back of the complex is a pool, with the Balloon south
of its steps.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #84 (RB-84)
Ocean Beach
-- Location: From the complex where Red Balloon #83 is located, head east
down the road on its south side, and stop at the second
intersection. To the southwest is a building with a Balloon on
its north side.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #85 (RB-85)
Ocean Beach
-- Location: From Red Balloon #85, head into the alleys to the west, and
you should find the Balloon under an AC unit.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #86 (RB-86)

Ocean Beach
-- Location: The Washington Mall is currently a construction site with an
Empire Site nearby. To the north of it is a "Stunt Double"
billboard, with the Balloon stuck underneath it.
-- Recommended Weapon: Assault Rifle/Sniper Rifle
-- Tips: None.
>> Red Balloon #87 (RB-87)
Ocean Beach
-- Location: There is a small park beside the waterfront of the Vice City
Marina. A Red Balloon is underneath one of the palm trees.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #88 (RB-88)
Ocean Beach
-- Location: Underneath an overhang above the entrance to the west section
of the hospital.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #89 (RB-89)
Ocean Beach
-- Location: Begin at the southeast corner of the eastern building to the
hospital, and look to the southeast to find a green apartment
complex. Go through the gap in the hedge and stop when you
reach a large palm tree. The Balloon is under a balcony to the
south.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #90 (RB-90)
Ocean Beach
-- Location: Next to the Ocean Beach Pay 'n' Spray is a ruined building.
Get onto the ramp it forms and you should find a Balloon in
the ruins.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #91 (RB-91)
Ocean Beach
-- Location: Locate the multi-storey parking garage in Ocean Beach, and
investigate the yellow-and-white building to the southeast of
the entrance. The Balloon is on the northwest corner.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #92 (RB-92)
Ocean Beach
-- Location: Underneath a high overhang on the east side of the Ocean View
Hotel, a former "Vice City" Safehouse on the easternmost

streets of Ocean Beach, facing the beach.


-- Recommended Weapon: Assault Rifle/Sniper Rifle
-- Tips: None.
>> Red Balloon #93 (RB-93)
Ocean Beach
-- Location: On the southeast corner of the building next door to the north
of Ocean Beach AmmuNation.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #94 (RB-94)
Ocean Beach
-- Location: From Red Balloon #93, head north and turn left once you pass
some shrubbery. You should see an opening into the grounds of
a green apartment complex, surrounded by chain-link fencing.
The Balloon is under an overhang at the back.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #95 (RB-95)
Ocean Beach
-- Location: Turn to the west after collecting Red Balloon #94 to find
another Red Balloon under an overhang.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #96 (RB-96)
Ocean Beach
-- Location: At the south end of Ocean Beach is a chapel. Across the street
to the east of it is a small house, with the Balloon stuck
under the balcony.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #97 (RB-97)
Ocean Beach
-- Location: At the southern block of Ocean Beach is the Ocean Heights
Apartments, a former Safehouse in "Vice City". The Balloon is
at the northeast corner of the building next door to the east
of it.
-- Recommended Weapon: Any Weapon
-- Tips: None.
>> Red Balloon #98 (RB-98)
Ocean Beach
-- Location: From where you popped Red Balloon #97, look across the street
to find a white building. There is an alley on its south side.
You will find a parking area here, with the Balloon in the
western corner.
-- Recommended Weapon: Any Weapon

-- Tips: None.
>> Red Balloon #99 (RB-99)
Ocean Beach
-- Location: Stuck underneath the walkway at the top of the Ocean Beach
Lighthouse.
-- Recommended Weapon: Sniper Rifle
-- Tips: None.
And that's every one that you can do. Enjoy the rewards.
-----------------------------------------------------------------------------SIC22. Unique Stunt Jumps (East Side)
**************************************
The remaining fourteen Unique Stunt Jumps are available for the taking. Four
of them are PS2 Exclusive, leaving only ten for PSP gamers. A handful of them
are on the water, meaning that you will have to keep watercraft handy.
>> Jump #23 (USJ-23)
Vice Point
Description: A concrete ramp, across the street west of the North Point
Mall at the salmon-and-white building.
Aim: Land on the grass plain
Recommended Vehicle: PCJ 600
Tips: The run-up is tricky, but if you judge the curve right, you should
nail it. Get a long run-up and hit it as straight as you can.
>> Jump #24 (USJ-24)
Vice Point
Description: Across the street to the north of the North Point Mall, on the
roof of the blue-and-white building.
Aim: Land on the roof of the neighboring building to the west.
Recommended Vehicle: PCJ 600
Tips: There are stairs to the roof of the building on its north side.
>> Jump #25 (USJ-25)
Vice Point
Description: A concrete ramp, and the southeast corner of the North Point
Mall.
Aim: Jump over the sign to Brodie's Hotel and land beyond the railing.
Recommended Vehicle: PCJ 600
Tips: The run-up requires you to lean down all the way, and with the Jump
not lined up to the direction of travel needed for you to get credit
for completion, it makes for a Jump that is difficult. Multiple
attempts may be required.
>> Jump #26 (USJ-26) [PS2 EXCLUSIVE]
Vice Point
Description: Southwest of Ducum Inn, the large hotel to the west, at the

waterfront railing.
Aim: Clear the water.
Recommended Vehicle: PCJ 600
Tips: It's a bit hard to get the run-up correct, but once you have it, the
Jump looks easy from then on.
>> Jump #27 (USJ-27)
Vice Point
Description: A concrete ramp across the street to the east of the Police
Station.
Aim: Clear the Coffee Trailer.
Recommended Vehicle: PCJ 600
Tips: Nothing too complicated. Just vault over the trailer to get credit.
>> Jump #28 (USJ-28)
Vice Point
Description: A concrete ramp at the south side of The Malibu Club.
Aim: Clear the Club.
Recommended Vehicle: PCJ 600
Tips: You need a long run-up, and you need to be leaning all the way down.
On re-reading this Jump from the guide at v1.00, distance over the
objective is contested. Go for clearance of the club just to be safe.
>> Jump #29 (USJ-29) [PS2 EXCLUSIVE]
Vice Point
Description: A wooden ramp in the Fairgrounds, south of the Chunder Wheel.
Aim: Land near the Chunder Wheel.
Recommended Vehicle: PCJ 600
Tips: Again, not too difficult. You can crash into the Wheel and still get
credit.
>> Jump #30 (USJ-30)
Leaf Links
Description: South of the narrowest section of the north section of the
Links, southwest of the Driving Range.
Aim: Clear the grass and land back in the water.
Recommended Vehicle: Jetski
Tips: The first one on water is an easy one. Remember that you can obtain a
Jetski from Pier 1 at the Vice City Marina.
>> Jump #31 (USJ-31)
Washington Beach
Description: In the alley on the east side of the complex where Red Balloon
#83 is located.
Aim: Cover a good distance.
Recommended Vehicle: PCJ 600
Tips: Not too hard a jump. You just need to get a few seconds of airtime.
>> Jump #32 (USJ-32) [PS2 EXCLUSIVE]
Ocean Beach
Description: In the middle of the construction site for the Washington

Mall.
Recommended Vehicle: PCJ 600
Tips: This is another simple Jump that won't require too much speed.
>> Jump #33 (USJ-33)
Ocean Beach
Description: Find a white building east of the Ocean Heights Apartments.
There are steps on its east side, leading up to the roof. The
Jump is on the metal ramp.
Aim: Clear the building ahead of you.
Recommended Vehicle: PCJ 600
Tips: Use as much of the roof as possible for your run-up, and lean all the
way down.
>> Jump #34 (USJ-34) [PS2 EXCLUSIVE]
Ocean Beach
Description: A ramp in the water at the south side of Pier 1 at the Vice
City Marina.
Recommended Vehicle: Jetski
Tips: Back up to get a good run-up, and lean down for extra speed.
>> Jump #35 (USJ-35)
Ocean Beach
Description: South of the footbridge leading to the Lighthouse.
Aim: Clear the footbridge.
Recommended Vehicle: Jetski
Tips: Not very difficult. Just hit the ramp at a good speed to clear the
bridge.
>> Jump #36 (USJ-36)
Ocean Beach
Description: A rock on the north side of the Lighthouse.
Aim: Land back in the water.
Recommended Vehicle: Jetski
Tips: Once again, not very difficult.
And that's all Jumps completed. Enjoy your bonus reward.
-----------------------------------------------------------------------------SIC23. Rampages (East Side)
****************************
There are now only seventeen Rampages left. Rampages #19, #20 and #35 are PS2
Exclusive, leaving only fourteen for PSP gamers. Remember that there are some
rewards (such as additional Body Armor HP from the Vigilante Mission) which
will benefit you, and make the Rampages easier to complete.
So, with the reminder out of the way, let's finish off the last of the
collectibles.

>> Rampage #19 (R-19) [PS2 EXCLUSIVE]


Prawn Island
Objective: Destroy 15 Vehicles
Weapon: RPG Launcher
--------------------------------------------------------------------------Location: By the large fountain at the center of Prawn Island.
--------------------------------------------------------------------------Tips: You will want to get onto the Vice City Beach to get a higher amount
of targets. Just stand back when firing, and you should be OK.
>> Rampage #20 (R-20) [PS2 EXCLUSIVE]
North Point Mall
Objective: Kill 70 Sharks
Weapon: M249
--------------------------------------------------------------------------Location: In the Security Booth, near the elevators.
--------------------------------------------------------------------------Tips: Despite having a powerful weapon, this is still tough. The Sharks
will come at you from the front and from above. You want to get to
one end of the Mall and then position yourself under the walkways, so
you are not out in the open. The Sharks won't be actively encouraged
to spawn unless you roam around, so stay under the walkway to
generate more enemies. It will then be a question of whether you can
hold out for long enough.
>> Rampage #21 (R-21)
Vice Point
Objective: Obliterate 25 Bikers
Weapon: Equalizer
--------------------------------------------------------------------------Location: From the North Point Mall's northern entrance, make your way west
to a beige-and-white building. On the west side of the building
is a wall, with the Rampage icon at the northern end of it.
--------------------------------------------------------------------------Tips: With a powerful handgun, even Bikers with machine guns are not much
of a challenge. If you can pick off groups quickly, you can whittle
down the total and sustain little damage in the process. Keep your
distance, and the stopping power should be able to compensate.
>> Rampage #22 (R-22)
Vice Point
Objective: Annihilate 25 Bikers
Weapon: SPAZ 12
--------------------------------------------------------------------------Location: Across the street to the north of the North Point Mall, atop the
blue-and-white building.
--------------------------------------------------------------------------Tips: The SPAZ is a very good shotgun for fighting packs of Bikers. Go up
to a group and spray them with the shells. Rinse and repeat until you
are finished.
>> Rampage #23 (R-23)
Vice Point

Objective: Explode 15 Vehicles


Weapon: Grenades
--------------------------------------------------------------------------Location: East of Shady Palms Hospital, tucked in the corner of a wall at
the southwest corner of a grey-and-white building.
--------------------------------------------------------------------------Tips: You are better off blowing up parked cars. Head to the parking lot at
the northwest section outside the North Point Mall as fast as you can
and toss Grenades to blow up every vehicle, including your own.
>> Rampage #24 (R-24)
Vice Point
Objective: Terminate 25 Bikers
Weapon: M4
--------------------------------------------------------------------------Location: On top of the shelter for the bumper cars at the Fairgrounds. Use
an Ambulance to get access to the icon.
--------------------------------------------------------------------------Tips: The Sharks tend to spawn in large groups and can deal serious damage
in these groups. Use cover to preserve Body Armor or Health, and just
pick off groups as they come. Be patient.
>> Rampage #25 (R-25)
Vice Point
Objective: Destroy 10 Vehicles
Weapon: Minigun
--------------------------------------------------------------------------Location: At the complexes looking over Starfish Island at the southwestern
reaches of the district, in the outdoor shower stalls.
--------------------------------------------------------------------------Tips: It is just a question of getting back onto the streets and destroying
vehicles as they come, and hoping that enough vehicles generate. The
Minigun is immensely powerful and can destroy a regular vehicle in a
heartbeat. Firepower is not an issue, aside from the fact that you
move slowly with the Minigun.
>> Rampage #26 (R-26)
Leaf Links
Objective: Slay 20 Sharks
Weapon: Remote Grenades
--------------------------------------------------------------------------Location: North of the Clubhouse, in the middle of the tennis courts.
--------------------------------------------------------------------------Tips: Remote Grenades give you leeway in terms of being accurate, added to
the fact that the Sharks won't be heavily armed for this Rampage.
They still spawn in large groups, meaning that you can make an impact
in reducing your target.
>> Rampage #27 (R-27)
Leaf Links
Objective: Kill 10 Sharks
Weapon: Golf Club
---------------------------------------------------------------------------

Location: Underneath the bridge that connects Vice Point to Leaf Links.
--------------------------------------------------------------------------Tips: You are fighting unarmed Sharks, but still remain in their groups and
can do serious amounts of melee damage. You'll need to be quick in
taking down Sharks, running away, then clearing out any chasers. If
you stay locked to a target and continue to hit him even after he is
dead, you will catch anyone who comes close to you, eventually
resulting in the death of the group.
>> Rampage #28 (R-28)
Washington Beach
Objective: Eradicate 30 Sharks
Weapon: SMG
--------------------------------------------------------------------------Location: From the southeast corner of the Police Station, head south and
stop at the next intersection. A beige-and-teal building is at
the northeast corner. The icon is on the roof, which is
accessible via stairs on the east side.
--------------------------------------------------------------------------Tips: The Sharks will match you for firepower, so you're best off staying
on this roof and picking them off from above.
>> Rampage #29 (R-29)
Washington Beach
Objective: Terminate 30 Sharks
Weapon: Minigun
--------------------------------------------------------------------------Location: From the set of apartments in southern Washington Beach, head
due west towards the bushes. The icon is hidden amongst them.
--------------------------------------------------------------------------Tips: Sub-machine guns are no match for the Minigun's stopping power. You
can blaze through groups in seconds, meaning that if you are a
seasoned shot, you should have no trouble with this Rampage.
>> Rampage #30 (R-30)
Ocean Beach
Objective: Eliminate 30 Sharks
Weapon: RPG Launcher
--------------------------------------------------------------------------Location: Atop a small building in the Washington Mall construction site.
--------------------------------------------------------------------------Tips: Keeping your distance is important - not only can you risk being
caught in the blast radius, you can be torn apart by the Sharks with
their machine guns.
>> Rampage #31 (R-31)
Ocean Beach
Objective: Kill 25 Sharks
Weapon: Equalizer
--------------------------------------------------------------------------Location: Near the Ocean Beach Pay 'n' Spray is a hotel with a golden
"HOTEL" sign. You will need a helicopter to access the icon,
which is behind the HOTEL sign.

--------------------------------------------------------------------------Tips: You want to keep a height advantage here, so stay on this level. From
here, you can take care of your targets.
>> Rampage #32 (R-32)
Ocean Beach
Objective: Extirpate 25 Sharks
Weapon: Laser-Sighted Sniper Rifle
--------------------------------------------------------------------------Location: Inside the ruins of the building next door to the Ocean Beach Pay
'n' Spray.
--------------------------------------------------------------------------Tips: Of course, the Sniper provides the benefit of distance shooting. Use
the ramp as a vantage point, as well as other points in this ruined
building.
>> Rampage #33 (R-33)
Ocean Beach
Objective: Level 12 Vehicles
Weapon: M249
--------------------------------------------------------------------------Location: Northwest of the Ocean Heights Apartments, on the roof of what
will become the Pole Position Club in "Grand Theft Auto: Vice
City". You will need a helicopter to gain access to the roof.
--------------------------------------------------------------------------Tips: Get back down onto the street and into the multi-storey parking lot.
The car lot should provide enough vehicles to help you achieve your
target.
>> Rampage #34 (R-34)
Ocean Beach
Objective: Decimate 25 Sharks
Weapon: AK47
--------------------------------------------------------------------------Location: East of the Ocean Heights Apartments is another apartment complex
with a shrub wall at the southeast corner. The icon is behind it.
--------------------------------------------------------------------------Tips: Turn around and pick off any Sharks that spawn. Any Sharks that spawn
behind you cannot harm you because of the shrub wall. Use this to
your advantage.
>> Rampage #35 (R-35) [PS2 EXCLUSIVE]
Ocean Beach
Objective: Kill 25 Sharks
Weapon: Laser-Sighted Sniper Rifle
--------------------------------------------------------------------------Location: Find a white building east of the Ocean Heights Apartments. On
its east side is a set of stairs to the roof, with the icon on
top of it.
--------------------------------------------------------------------------Tips: The roof provides some advantage, but any Sharks you aggravate and
fail to kill will gather at the base of the building, giving you no
shot on them. You may want to find a new position, such as the area

where you attempted Rampage #32.


With your last Rampage completed, you can celebrate nailing them all. And that
rounds off all collectibles in this guide.
-----------------------------------------------------------------------------SIC24. The Fairgrounds Turismo
*******************************
Four more races are located on the map at the Fairgrounds, at the southern end
of that area.
The same advice applies here. Here they are, broken-down:
>> Race #6 - Fools Rush
Car Race: 2 Laps
-- Entrance Fee: $350
-- Reward: $1,400
>> Race #7 - High Stakes Highway
Motorcycle Race: 1 Lap
-- Entrance Fee: $400
-- Reward: $1,600
>> Race #8 - Asphalt Assault
Motorcycle Race: 2 Laps
-- Entrance Fee: $450
-- Reward: $1,800
>> Race #9 - Supercharged Circuit
Car Race: 2 Laps
-- Entrance Fee: $500
-- Reward: $2,000
With completion of these four races, in addition with the five at Sunshine
Autos, we are finished with street racing. You can revisit these any time; you
get the same reward for completing them, giving talented drivers in this game
a good way of earning money, even if rewards are quite modest.
-----------------------------------------------------------------------------SIC25. East Side "Playgrounds"
*******************************
In addition to the two available on the West Island, there are two more of
these side-missions in the East Island. One of them is PS2 Exclusive, meaning
that PSP gamers are only doing one.
Each one of these completed will earn you $500. The timer for each Playground
will not start until you collect the first checkpoint. You can replay these

side-missions, but you will be beating your best time for no profit.
Playground At The Point
========================
There is a PCJ 600 parked in Vice Point, at the southwest area of the North
Point Mall. This will trigger "Playground At The Point". You have to collect
all checkpoints in under 1:30.
Start off to the ones on your left, and then the ones by the planters, before
following them to the platform out onto the street.
The trickiest part of the course comes when you have to get onto a building
via an incline. You must hit it at a fast speed, but not too fast to overshoot
and end up flying over the roof. This is where you are most likely to fail.
This may take you a few attempts to nail.
Carry on following the checkpoints, collecting all the checkpoints on the
roof, and onto Ducum Inn. You will finish at the rear side of the hotel.
As long as you make good time, your only problem comes halfway through this
course.
Playground On The Park [PS2 EXCLUSIVE]
=======================
Inside the Ocean Beach multi-story car lot, on the first level, is a PCJ 600.
You will trigger the last of these Playground missions. You will have to beat
this one in 1:10.
Many checkpoints are scattered in this car lot, so make sure that you have
collected all checkpoints on each level before advancing. You will be hitting
a series of ramps, beginning with the ramp on the top level of the lot. Make
sure that you are collecting all checkpoints and that you are aligning
yourself with the ramps.
One last burst towards the end, before you are collecting the last three on
ground level. Once you have those three left with a good amount of time left,
you're set.
-----------------------------------------------------------------------------SIC26. "Mashin' Up The Mall"
*****************************
Inside the North Point Mall, to the northwest, is a kiosk with a BMX parked
there. Getting on it will trigger a checkpoint-collecting side-mission,
"Mashin' Up The Mall".
You have 4:30 to collect fifty coronas. However, they are split into red,
green and blue, and require different actions for you to collect them.
There are twenty red coronas, which you simply need to ride through to collect
them. There are fifteen green coronas, which require you to perform a wheelie
as you go through it to collect it. The remaining fifteen blue coronas require

you to perform a Stoppie as you go through it.


Firstly, get familiar with performing these tricks. Secondly, you need only
perform the action as you go through it - you don't need to hold the action.
This means that performing the action for a split-second will count, as long
as you do it as you go through the corona.
With that in mind, you can collect the coronas as they are scattered. It would
be sensible to start on one floor and clear it out, before starting on the
other floor to finish up. Once you get used to collecting the different types
of coronas, this side-mission is simple.
For beating the best time, you will earn $500. You may replay it, but you'll
be beating YOUR best time.
-----------------------------------------------------------------------------SIC27. "Caddy Daddy" [PS2 EXCLUSIVE]
********************* ===============
Next to the tennis courts nearby the Leaf Links Clubhouse is a Caddy. Entering
it begins a time trial, named "Caddy Daddy".
You have to complete three laps of a course set inside the Links in under
6:00. This doesn't really need coverage in a guide, because it's pretty simple
and straightforward. Just be careful with the shoddy handling of this buggy.
With completion of this simple side-mission, you will earn $2,500.
-----------------------------------------------------------------------------SIC28. "Crims On Wings"
************************
Head southeast of the Main Terminal and to the end of the runway at this area.
You will find a Biplane parked here. Entering it begins a time trial, named
"Crims On Wings".
You have to navigate this checkpoint course and finish it in under 4:00. The
course encompasses the whole of the Vice City Mainland from north to south,
finishing over the Airport near where you started.
The Biplane is rather sensitive when it comes to controls. You want to be
tapping the controls to turn rather than holding. The turning isn't perfect,
but use of the rudders is strongly advised to make it easier to negotiate the
path from checkpoint to checkpoint.
You only need to get used to the Biplane's controls, and this checkpoint
course should be easy to navigate in under the target time. Your reward for
completion is $500. You can replay this side-mission, but you'll be beating
the time you set.
-----------------------------------------------------------------------------SIC29. "Crims On Water Wings" [PS2 EXCLUSIVE]
****************************** ===============

Parked east of the Ocean Beach Lighthouse is a Skimmer aquaplane. Entering it


begins a time trial, named "Crims On Water Wings".
You have to navigate a checkpoint course in under 2:30. You will need to have
a fast takeoff to succeed, so attempt this mission when the weather is sunny
or at least calm.
Some of the checkpoints are low - the hardest one having you fly through the
entrance to Starfish Island, which is a tight gap to fly through - so your
piloting skills will need to shine here. Multiple retries won't hurt, so just
be patient and also be careful not to ground the Skimmer. The course will
eventually bring you back to where you started.
Completion of this side-mission will earn you $500. You may replay this sidemission, but you'll be beating the time you set.
-----------------------------------------------------------------------------SIC30. "Haiti Hover Race"
**************************
Docked to the south of the Scrapyard in Little Haiti, in the same area as the
small red railroad bridge, is a Bover '64 hovercraft. Entering it begins the
"Haiti Hover Race" time trial.
You will be collecting checkpoints on sea and land, aiming to beat a time of
1:45. The course will take you up the coast near to Downtown, south through
Little Haiti, and finishing up in Little Havana.
The trouble with this side-mission is that the hovercraft has very sensitive
handling, and is quite difficult to control. You will need to make small
movements in turning, and constant use of the handbrake to navigate corners.
This thing is fragile and a pain to drive. This may take the novices multiple
attempts to complete.
Eventual completion of this side-mission is $500. If you decide to go through
the torment again, you'll be beating your best time.
-----------------------------------------------------------------------------SIC31. "Harbor Hover Race"
***************************
At the southern reaches of Vice City, out in the water, is a pair of waterhouses. A Bover '64 hovercraft is parked here. Entering it begins the "Harbor
Hover Race" time trial.
You are aiming to beat a time of 3:45. The first part of the course goes
through the Marina at Ocean Beach, up towards Leaf Links and onto Starfish
Island, before another visit to the Marina, and then back to the waterhouses.
Navigating the Marina is tricky because you'll be hitting jumps. With the
crappy nature of the hovercraft, this may prove difficult. The first jump
requires speed, whilst the second one is easier to hit as it is straight in
front of you. Hitting this next ramp takes you out of the Marina and up to
Leaf Links and Starfish Island.

The trail from here is easier, but you'll need to avoid traffic in order to
prevent sustaining damage. You'll hit one more ramp back at the Marina before
getting to the finish.
Surprisingly, a long and winding course is pretty easy, as the game developers
have been generous on time. A perfect run got me just under 3 minutes. You've
room for error, but try to make the most of the cushion.
Completion of this time trial will earn you $500. You can replay this mission,
but you'll be beating your best time.
-----------------------------------------------------------------------------SIC32. "Hyman Memorial O.D.T." [PS2 EXCLUSIVE]
******************************* ===============
At the southwestern area of the Escobar Intl. Airport tarmac is an open hangar
with a Biplane inside. Entering it will activate a multi-vehicle time trial.
You have 4:50 as a time to beat. You'll be flying the Biplane from the Airport
to Downtown and then into Little Haiti. When you fly over The Compound, you
will have to switch out to a Squallo docked in the water nearby. You'll be
taking the boat up towards the Hyman Memorial Stadium, switching out to a PCJ
600. The course then winds around the Stadium, through northern Downtown, and
then finishing up back at the stadium.
Remember to compensate for the sensitive controls of the Biplane. To save time
you should ditch the plane over water as close to the Squallo as you can. If
you judge it right, a smooth transition will make this trial a lot more easier
to complete.
Hit the ramp in the Squallo and bail as you head towards the PCJ 600, and get
to the bike as quick as you can. Make no silly mistakes when navigating the
rest of the course on land.
Completion of this triathlon time trial will earn you $500. You may replay it,
but you'll be aiming to beat your best time.
-----------------------------------------------------------------------------SIC33. "Land, Sea, And Air Ace"
********************************
Near the Ocean Beach Lighthouse is a Sanchez dirt-bike. Entering it will begin
a second and final triathlon time trial.
You have 4:30 to complete this side-mission. You begin on the Sanchez,
sticking close to the Lighthouse. You will then have to take a ramp towards a
Jetski to begin the second leg of the trial. The course will head along the
coast going west and north, up to the waterways in Washington Beach and Leaf
Links. You will eventually reach a Sea Sparrow at the Links, which you will
use to navigate the rest of the course to south Ocean Beach.
Good control of each vehicle, and a smooth transition between them, is what is
required to complete this side-mission. Try and land as close as possible to
the vehicles that you need to switch to, and then concentrate on navigating
the course correctly.

The checkpoints that cause the most trouble are in the air with the Sea
Sparrow. They may increase and decrease in height, and you'll need to gain and
lose height as you move forward. Try to make movement through them as smooth
as you possibly can.
Successful completion of this side-mission earns you $500. If you want to
replay it, you'll be aiming to beat your best time.
******************************************************************************
16.

Story Missions - The East Side

All side-content that we can do has been covered at this point, aside from the
Empires. So, at this point, you may choose to advance the storyline further.
Set from a few more side-missions that are unlocked along the way, we have a
straight run to completing the storyline.
So, let's visit Lance...
-----------------------------------------------------------------------------LVA6. "Brawn Of The Dead"
**************************
As Lance reveals his new suit to him, Victor is making a call to his "friend",
Martinez, to gloat about ripping him off. However, he drops a bombshell - he
was merely the middleman negotiating the shipment, and the merchandise belongs
to the notorious Mendez Brothers. He reveals that he is about to turn states
evidence, ruining everybody (including Victor and Lance) in the process.
Victor is incensed, and rows with Lance for not checking the deal over. He has
a plan, though - they sell the merchandise, pay off the Feds, and then prepare
to deal with the Mendez onslaught. He has a buyer lined up at the North Point
Mall. You have six minutes to get there.
When you arrive, you meet a low-grade movie director who is willing to take
the stuff off of the Vance's hands - the catch being that he needs one of them
to play stuntman as he shoots the scenes for his film.
You are in a booth, and you have to shoot "zombies" who will advance closely
towards you. You need to keep the Gore Meter filled for one minute. The closer
the zombies get to you, the quicker the Gore Meter empties. You keep it up by
simply shooting all zombies with the provided Shotgun. You have help in the
form of a female actor. Just switch between targets as you gun them down, and
this is insanely simple.
The second scene demands a bit more - using the provided Katana, you need to
stop the zombies getting inside Vinyl Countdown for one-and-a-half minutes.
This is simple if you just stick close to the store and you swipe the zombies
with the sword.
With that done, a deal is struck, and you must take Lance home. However, when
you get back, Victor and Lance discover that their mom has paid a visit and
has swiped the coke. They are now in very hot water.
Mission Passed!

$850
A page from Spitz will open up Reni Wassulmaier's missions. But we have more
pressing matters to deal with.
For the next mission, you will need to have five Empire Sites under your
control. If you don't have that many, just attack and swipe some of the Sites
on the West Island. Jump to Section 18 if you need help with that.
-----------------------------------------------------------------------------LVA7. "Blitzkrieg"
*******************
It seems to be going from good to bad to worse for Victor and Lance, but Lance
is trying to be positive. Of course, Victor is aware of how the Mendez
Brothers will approach their "problem", and knows that they're in deep. A
phone call then uncovers a "little problem".
The Mendez Brothers
need to get to your
kill Lance, who has
as they come. After

have sent out thugs to attack your Empire Sites. You will
nearest one before they damage your site and before they
run ahead of you. Get there quick and fight off the thugs
picking off several groups, you will be done.

Lance and Victor can bask in a short victory, but they know that the Mendez
Brothers will soon want to confront them personally.
Mission Passed!
$500
You will be paged by the Mendez Brothers, who feel that they have "mutual
interests" with Victor and his brother. This opens up their missions.
----------------------------------------------------------------------------->> CP8. The Mendez Brothers
****************************
These brothers come as a pair - Armando and Diego. In the public eye, they are
philanthropists with the best interests of the Vice City community at heart.
Behind closed doors, though, they are one of the biggest drug barons in the
city, rivalling the infamous Ricardo Diaz. Intelligent, collective and very
conniving, the brothers handle their double-personas considerably well.
Armando is the main mouthpiece, capable of handling any discussions that he
holds. Diego is somewhat mute - aside from the occasional Spanish utterance,
all you'll get from him is grunts and long silences. The Brothers have five
missions, all from their home in Prawn Island.
-----------------------------------------------------------------------------MBR1. "The Mugshot Longshot"
*****************************
Victor and Lance are apprehensive in meeting with Armando and Diego Mendez,
for blindingly obvious reasons. The brothers emerge, and don't seem to be
blood-thirsty at first. In fact, they go as far as making the Vance brothers

partners with them. However, this simply gives way to obligations - they ask
where the coke has gone. Thinking on his feet, Lance blames it on Martinez.
The Brothers give Lance and Victor time, but only to bring proof that Martinez
was not to be trusted.
However, Lance hatches a plan from this. He wants to make out that Martinez
was working undercover. He should be meeting with the Feds to discuss his
witness protection, which can be twisted in context. All Lance has to do is
lay low whilst Victor gets everything together.
Head straight for the Washington Beach Police Station, to see Martinez discuss
his witness protection with an agent. You want to park your vehicle south,
down the street, facing north, to make the part after this a bit easier.
You need to get a good picture of Martinez with the agent. You only have a
limited amount of photos, and you cannot get too close. Zoom in close to get a
clear picture of Martinez with the agent. If you get it right, the two will
drive away.
Get back in your vehicle and follow them, making sure that you don't get too
close. You will be led to the Vice City Marina, where Martinez and the agent
prepare to set sail. Again, get a clear picture with both Martinez and the
agent in the photo. You will be spotted by Martinez as they sail away, but he
passes it off as a sneaky journalist.
You are hit with a 4-Star Wanted Level. Get back in the car you arrived in and
make a dash to the nearby Pay 'n' Spray before picking up Forbes' I.D. from
Lance's apartment. From there, it's an easy ride over to the Printworks in
Little Haiti.
Lance and Victor have everything together, and have managed to get out of the
situation. Martinez is now meant to be undercover, who confiscated the merch
instead of shepherding it.
Mission Passed!
-----------------------------------------------------------------------------MBR2. "Hostile Takeover"
*************************
Victor
Mendez
to rip
Victor

arrives to speak with Armando. In doing so, he is promoted in the


ranks. His next orders is to deal with a problem. Someone had the nerve
off the Mendezes, and have a drug den located nearby. Armando orders
out to run them out of their business.

This mission is an Empire Takeover with some brushing-up. You are attacking a
Biker Empire Site south of the Shady Palms Hospital in Vice Point. You will
need to have full Health and Body Armor, plus a good weapon (a sub-machine gun
or an assault rifle is definitely advised), in preparation for it.
To begin with, you need to kill the Bikers outside of this Site. They will
come in their small waves, but pack a punch, so you will need to clear them
out quickly. Use the building to cover yourself from some of the Bikers as you
attack others.
When you have wiped them out, the remaining Bikers will flee on their bikes.

Get on one of the parked bikes and drive-by them. When they are all dead, the
mission is complete.
Mission Passed!
$1,000
The Bikers will not retaliate for you taking over this Site. There won't be
any repercussions in terms of your empire. This will also allow you to achieve
the maximum number of Empire Sites.
Stock up on ammunition, and have full Health and Body Armor for the next
mission...
-----------------------------------------------------------------------------MBR3. "Unfriendly Competition"
*******************************
It seems that the Mendezes have a problem with "plagiarism", which Armando
expresses with Victor. In other words, the Brothers have some competition, and
they'd prefer to be running without any rivalry. Victor has to set them all
straight.
You will be hunting down and killing two drug runners, all of which have an
entourage acting as bodyguards. The first drug-runner is at his home in Vice
Point, a short distance south of El Casa Swanko. His protectors are well-armed
and dangerous. If you have a Sniper Rifle handy, you can take him out from a
distance and then make a quick getaway from the trouble.
The second target is at the Standing Vice Point Hotel. The only difference is
that you'll need to fight all of his bikini-babe bodyguards to have a shot at
him.
The amount of bodyguards you have to fight through is innumerable. Most spawn
around and inside the pool, but a few may spawn on the diving boards. You must
be wary of that happening. This part of the mission is difficult, and is a
challenge at this point in the game.
You can use the deep end of the empty pool as a good position to take down the
bodyguards, whilst keeping yourself covered. The most popular spawn point for
them is in the bushes. Health and Body Armor will be available for you if you
need it (which you certainly will after a while).
With all bodyguards dead, the drug-runner will make tracks on a Quad Bike.
Chase him down and kill him. A forward drive-by will sort things out. Compared
to the previous part of the mission, actually killing the guy is a walk in the
park.
Mission Passed!
$1,300
-----------------------------------------------------------------------------MBR4. "High Wire"
******************
Armando shares some bad news - Victor's merchandise has been confiscated by

the authorities. It's funny that some of Vic's has been stolen that he didn't
know was his. Armando's put Victor in a tight spot - the merchandise was
actually in the hands of the Mendez Cartel. Armando passed it off as property
of the Vance brothers. Victor must reclaim "his" merchandise if he wants to
avoid being accosted by the authorities.
A helicopter awaits you at the Scrapyard. You are flying a Maverick with a
magnet - in effect, a sky-crane. You will be picking up container crates of
merchandise and dropping it off near the V.I.P. Terminal in Escobar Intl.
Airport.
The first crate is in the Impound Yard, right next to one of the buildings. Be
careful of flying too close to the building. Otherwise, this one is completely
easy.
The second crate is on the move. A Flatbed truck is driving it from the
Impound Yard to Little Havana Police Station. You will need to get it before
the truck reaches its destination. This one is tricky if you are not a good
pilot. You'll need to judge the level of the magnet with the crate and then
swipe it from the back of the truck. From Bayshore Avenue, it will travel in a
straight line. Be careful of the palm trees lining the truck's route. All you
need is good piloting skills and good judgement.
With the final crate dropped, you'll discover that your ally is being attacked
by a band of Bikers. This makes the mission a little more adventurous, if not
much harder. You need to pick up the ally in his Sentinel XS for him to escape
the ambush. His vehicle's health is symbolized by a Damage Meter, which cannot
be allowed to fill to maximum. His death spells mission failure.
He'll be driving at speed and won't be travelling in long straight lines, so
you'll need judgement and luck. However, as I discovered on multiple attempts,
his route always remains the same. Keep the route fresh in your mind in any
further attempts. Flying low in the streets present another side of difficulty
but it's the least pressing for most.
If you do manage to successfully complete this task, you will have to drop him
off at the multi-storey parking lot in Ocean Beach.
Mission Passed!
$1,500
The Mendez Brothers' missions are done for now. Lance's missions will have
reopened at his Ocean Beach apartment.
-----------------------------------------------------------------------------LVA8. "Turn On, Tune In, Bug Out"
**********************************
A visit to Lance is a strange one for Victor - he is constantly shushed as
Lance tries to be as quiet as he can. When Vic doesn't get the message, Lance
then screams out that they've been bugged.
The authorities are gathering evidence through the bugs placed in all of their
properties, which is transmitted through the police antennae. Victor needs to
knock them out to prevent the brothers from going down. Pick up the RPG
Launcher from the nearby AmmuNation.

You'll have to knock out all antennae before the Evidence Meter is filled. The
less antennae you have to knock out, the slower it will fill. So, the quicker
you act, the more time that you'll have for this mission.
There are five antennae that you have to knock out - two at the Police Station
in Washington Beach, two at the Police Station in Little Havana, and one at
the Police Station in Downtown. You'll want to take care of any cops that
await you before knocking out the antennae. A helicopter on top of the Station
in Washington Beach will help you to get to your destination faster.
As you knock out antennae, your Wanted Level also goes up. When you've taken
out all antennae, you'll have a 5-Star Wanted Level to deal with. You'll have
to lose it before you can complete the mission. The FBI vehicles can be used
in the Pay 'n' Spray garages, but you'll need to dash to whichever garage is
closer. The Wanted Level presents its challenge, but you won't be working
against time any more.
With the Wanted Level lost, the mission will be completed.
Mission Passed!
$300
----------------------------------------------------------------------------->> CP9. Reni Wassulmaier
*************************
A German-speaking director, currently aligning himself with the world of
advertising, Reni calls InterGlobal Films his place of work. This man is the
walking definition of strange - a cocaine addict, and even a gender-bender who
has a history of multiple sex changes. Victor would prefer not to be in his
company, but he has his connections to offload Vance merchandise. He has seven
missions total, beginning at the Prawn Island studios...
-----------------------------------------------------------------------------RWA1. "Accidents Will Happen"
******************************
Victor gets to introductions with the character of the currently male Reni.
Vic would prefer to get straight to business, but is ordered to be the
replacement of a stunt driver who has quit Reni's current film project.
Get in the stunt car, the Infernus, and then get to the start line. This
mission is a timed course around the East Island - beginning in Vice Point,
and ending with a flourish in Ocean Beach.
You cannot let the timer run to zero. You gain additional time by following
the checkpoints and by crashing into marked vehicles. Just concentrate on the
course, not going out of your way to hit all the vehicles.
There is no real challenge here, aside from hitting a few jumps. Locate the
approach for the final jump, and you're done.
Mission Passed!
$850

-----------------------------------------------------------------------------SIC34. "Crash!"
****************
After completion of the mission "Accidents Will Happen", this side-mission
becomes available. Enter the Coach parked in the southwestern area of
InterGlobal Films to begin.
This is exactly the same premise as "Rush!". You need to cause $2,000 worth of
vehicular damage in three minutes. The same scores apply:
--------

$10 x each 180-degree spin of a car


$50 for dismounting motorcyclists
$50 for causing vehicles to fly into the air
$150 for flipping a vehicle
$250 for knocking a vehicle into the water
$300 for destroying the vehicle
A multiplier each time you hit several cars at once

The Coach is much less sturdy than the Linerunner, though, so you must take
care not to prang it too much. You'll be best off leaving Prawn Island and
entering Downtown, before going up and down Bayshore Avenue to accumulate a
high score.
The reward is also the same - $1,000 for completion the first time, and $250
each time you retry and beat your score.
-----------------------------------------------------------------------------RWA2. "The Colonel's Coke"
***************************
A second meeting with Reni ends in tears for his assistant. However, Victor
actually gets something that he can work on. A man is transporting a shipment
of cocaine, meaning that he'll be willing to take merchandise off of Victor's
hands.
You are meeting Gonzalez in Downtown. He's transporting his boss' cocaine to
Viceport, and Victor is piloting a Sparrow. You'll be flying overhead as the
boat makes its way down the coast. You cannot allow Gonzalez to be killed by
any attackers.
The Sparrow has a chain-gun on board, but you also have two of Gonzalez's
thugs flying with you. They will shoot any attacker if you are close enough to
them, and do so in good time.
You will be fighting off boats, and a helicopter when you near Viceport. The
thugs are more than capable at protecting Gonzalez from all attackers. As long
as you stick close to him, you'll have no problem in completing the mission.
Mission Passed!
$850
------------------------------------------------------------------------------

RWA3. "Kill Phil"


******************
Victor is introduced to Barry, an English musical agent. He tells Victor of
how he borrowed the princely sum of 3 million back in his home country, and
how the person he borrowed it from wants it back. His star client is flying
into the city today, whose life has been threatened. He wants Victor to
accompany him at the pick-up to make sure everything runs smoothly.
Pick up the bulletproof Stretch and head to the pick-up at northwestern
Washington Beach. The flashy client arrives by helicopter, but is ambushed by
would-be hitmen. You will need to quickly kill them and then make a getaway.
You'll soon find out that Barry's client is Phil Collins - voiced by the man
himself - who is meant to be playing at the Hyman Memorial Stadium. In the
meantime, you need to get him to his hotel in Ocean Beach. The men responsible
for the attack will give chase, but the only damage they'll do is through
ramming the Limo. Just get Mr. Collins and Barry to the hotel to finish up.
Mission Passed!
$1,000
You'll unlock Gonzalez's missions in Leaf Links. But we still have Reni to
deal with.
-----------------------------------------------------------------------------RWA4. "Say Cheese"
*******************
Vic joins Reni in one of the studios as he directs. He is getting frustrated
that Reni isn't being much help, but he reassures Victor that all will be
dealt with in good time. He then orders Victor out on another stunt-driving
run.
Get on the Jetski docked nearby. There are two parts to this mission. You'll
be against the clock throughout the course. You'll gain an additional 15
seconds for every checkpoint collected. The faster you go, the more likely you
are to have enough time to complete the mission.
The first part is a water sequence from Prawn Island to Vice Point. There are
a few obstacles to negotiate, but they are not too difficult. When you reach
Ocean Beach, you'll have to switch out to a PCJ 600 to complete the rest of
the course on land. Again, there are a few tough patches to get over, but you
should have no problem finishing the course if you have accumulated plenty of
time.
Mission Passed!
$850
Reni's missions are done for now. And with that, we have another side-mission
to complete.
-----------------------------------------------------------------------------SIC35. Watersports TT
**********************

Docked at InterGlobal Films on its west side is a Jetski. Getting on it will


begin the Watersports TT.
This is effectively Downtown Dirt-Track TT on the water. There are eight
courses to complete, each consisting of three laps, and a time to beat. You
have to complete them in order.
The Jetski is easy to control once you get used to it. Of course, you'll need
to adapt to racing on the water, but you'll fly through them if you get into
your prime.
The timing for the eight courses are as follows:
---------

Course
Course
Course
Course
Course
Course
Course
Course

1
2
3
4
5
6
7
8

2:45
3:30
3:20
2:45
3:45
6:30
5:00
6:30

Each course completed earns you $100. All courses completed will award you
$2,500 and the Wetsuit Outfit.
----------------------------------------------------------------------------->> CP10. Gonzalez
******************
Gonzalez is the chief lackey of Colonel Juan Garcia Cortez, who is currently
stationed in Latin America and facing a struggle. In order for the Colonel to
get weapons and gain favors, Gonzalez sets about such tasks to help him. He is
a greedy man, and has arrived in Vice City to try and turn a buck. He has
three missions.
-----------------------------------------------------------------------------GZZ1. "Home's On The Range"
****************************
Gonzalez has an interesting proposition for Victor - he has tied a traitor,
Jesus, a buoy in front of Leaf Links' driving range. If Victor is able to hit
him first, there may be more work for him.
You need to get the right power and accuracy in order to hit the buoy. By
stopping the bar in the green zone, you'll do exactly that. You have several
attempts before Gonzalez finally hits it. If you get it right, then this
mission is done in quick time.
Mission Passed!
$1,000
Lance will page you, to inform you that Martinez has left witness protection,

opening up his missions again.


-----------------------------------------------------------------------------SIC36. "Swinger's Club"
************************
With completion of the mission "Home's On The Range", you can begin this sidemission at Leaf Links Driving Range.
You just have to drive golf balls as far as you can for points. You score one
point for each meter, and an additional 50 points if you hit the buoy. You
have to score 500 points in five shots. The mechanics are the same to the
mission required to complete it.
It is very easy as long as you are accurate in hitting the buoy. Doing so will
give you enough distance to manage 100+ points in a single shot. Otherwise,
you can simply overhit the ball to get good distance.
Completion of the side-mission will earn you $500. If you decide to replay,
you will have to beat your best score.
-----------------------------------------------------------------------------GZZ2. "Purple Haze"
********************
Victor meets up with Gonzalez, who is relaxing at Ducum Inn in Vice Point. He
has cut some of his boss's coke in order to make himself a profit on the side,
and he wants Victor to see out the deal on his end.
You will need to pick up the van from Gonzalez's lockup in Ocean Beach, before
driving it to the meet in the alleys. You are ambushed, simply knocked out by
a crash, before you wake back up.
Victor is now under the effects of a coke high. The camera is set to tunnelvision and will sway from side to side, slowing down and impairing the basic
gaming mechanics. Get to the nearby phone for Vic to call Gonzalez, informing
him of the bust. He orders that Victor gets the goons responsible and retrieve
the merchandise.
You have four-and-a-half minutes to get the drugs from Starfish Island and
then get it back to the lockup. You'll need to kill the goons, earning a 2Star Wanted Level in the process, and then get it back. You'll still be high,
therefore having to contend with cops and the screwed mechanics, but a good
driver can get this back with time to spare. Take care in driving and you
should be fine.
With all that has happened, and despite Victor succeeding in getting the coke
back, Gonzalez calls it a day on his business relationship with Victor.
Mission Passed!
$1,000
Gonzalez's missions are done for now. Reni's missions make a brief return.
------------------------------------------------------------------------------

RWA5. "Kill Phil: Part Two"


****************************
Phil is clearly on edge, due to Barry's debts nearly resulting in his death.
Barry tries to calm him down, but it's not working. Phil is asking for the
Stadium to be checked over before he checks it out, and so Victor is put in
charge of making it safe.
Head to the entrance to the Hyman Memorial Stadium. You'll have a time limit
of 5-and-a-half minutes before Phil arrives. You'll be checking certain points
in the Stadium, including the arena. You want to take the BMX to get around
faster. You'll need to clear out each area of the goons before heading down to
the basement. Grab the keycard and head down.
A collection of thugs await you, so clear them out quickly. With that done,
Victor will discover the bomb, advising Phil and Barry to call bomb disposal.
Mission Passed!
$1,500
Reni will page you to inform Victor of Ricardo Diaz, opening up that line of
missions.
-----------------------------------------------------------------------------LVA9. "Taking The Fall"
************************
Lance and Victor decide to sit down and chat. It seems that someone has been
cutting off some of the Mendez Brothers' merchandise, much to their disgust.
Victor turns the conversation towards Louise; he feels that he has something
with her, but they never speak. That aside, Lance and Victor task themselves
with trying to get to the bottom of the stolen merchandise.
You are piloting a chopper, and Lance is shooting. His shooting will be
affected with his balance, which in turn is affected by the tilting of the
chopper. You will need to get used to alternating between travelling and
allowing Lance to shoot. When his Balance Meter is empty, he will not shoot.
You are going after Bikers on Starfish Island. Get used to the mechanics
involved with this mission, and you should be able to have Lance deal with
them in quick time.
The next set of Bikers are positioned at the site to the Moist Palms Hotel.
When they are dealt with, you'll be shot down. Victor survives, but he is
separated from Lance. You'll have to fight your way into the site to find him.
Fight through the Bikers, and when you're done, you'll find Lance. He'll ride
off into the sunset with one of the bikes.
Mission Passed!
$300
The Mendezes will get in contact via pager, concerning the missing coke.
------------------------------------------------------------------------------

LVA10. "White Lies"


********************
When Victor arrives at Lance's house, he's clearly high. He learns that the
culprit for the missing merchandise is Lance - he's been siphoning it to use
as a personal stash. To make matters worse, Louise arrives and reveals herself
as Lance's snorting buddy. She and Victor argue, resulting in her storming out
of the apartment. To cap it all off, Lance goes crazy, and threatens to dump
the coke.
Follow Lance. He will be dropping the coke from the chopper, and you'll need
to retrieve it using the hovercraft. Aside from the crappy handling, this is
an easy mission.
Miss a package, and it will disappear after some time. You'll need to fill the
Packages Meter up to maximum. Miss too many packages, and it's mission failed.
Once you get used to the course you have to take (which isn't difficult) and
the handling of the hovercraft, you can do this one easily.
Mission Passed!
$1,500
A page from Martinez is not nice - it threatens Louise - and informs Victor
that he is back in Vice City.
-----------------------------------------------------------------------------LVA11. "Where It Hurts Most"
*****************************
Lance is left to suffer the comedown of his capers in the last mission. A call
interrupts the two - Victor speaks to Louise, who says she is being followed.
They'll have to put their argument behind them, as Vic needs to come to the
rescue.
Head to King Knuts in Little Haiti. After checking out the back, you'll hear
Louise - she's being kidnapped, and is inside one of the three vehicles
driving away. Martinez is clearly the man responsible for this one.
You'll need to rescue Louise before she dies. You'll need to fight past the
thugs and check over the vehicles to see if she's there. All of them are in
Downtown. No matter how many times you do this mission, Louise is always in
the last vehicle you check over. When you locate her, you'll need to get her
to Schuman Health Center. You'll want to leave the vehicle closest to the
center to have the best chance of saving Louise.
Fend off the 2-Star Wanted Level that you will earn during the mission as you
get Louise to the hospital.
Mission Passed!
$500
Lance's missions are done for now. You'll get another disgusting page from
Martinez.
------------------------------------------------------------------------------

>> CP11. Ricardo Diaz


**********************
Mr. Diaz calls home to the largest mansion on Starfish Island. He is one of
the biggest drug barons in the city, making him a natural rival of the Mendez
Brothers. Ricardo, proud of his reputation, would prefer to be the only power
player in the city and to step out of Armando's and Diego's shadows. He has
five missions, including the final story mission of the game, all from his
home.
-----------------------------------------------------------------------------RDI1. "Steal The Deal"
***********************
Victor meets up with Ricardo Diaz, the other big, bad drug baron in Vice City.
He is aware that Victor is working for the Mendezes, but he tries to make it
clear that he's not working for them by choice. That aside, Diaz orders that
Victor and "Quentin", or Lance, take merchandise belonging to Gonzalez. He
wants this doing because he's not being paid for it being moved through his
territory.
You are heading to a strip club in Ocean Beach to stake it out for one of
Gonzalez's men. You'll find one of them, and you'll have to tail him, staying
close behind and being careful not to spook him. You'll follow him to Vice
Point, where he'll exit his vehicle and take to the water on a Jetski. Again,
tail him.
He will lead you to the Waterhouses, which is heavily guarded. A boat stashed
with Colonel Cortez's merchandise is located here. Be careful with the
sentries stationed here, as they are heavily armed. Clear out the Waterhouses
before heading for the boat. You'll have a brief but not too hectic chase up
to Diaz's Mansion.
Mission Passed!
$1,500
-----------------------------------------------------------------------------RDI2. "The Exchange"
*********************
Victor joins Diaz as he tests out a batch of coke that is being cut. Between
moments of anger for the "disgusting" lines that he snorts, he tells Victor
that he's conducting a deal with the D.E.A. - 200 kilos for better weaponry.
He wants Victor to help oversee the deal. When the coke is cut just right, he
is on his way.
You are driving a van full of the stuff to the parking lot of the hotel in
Downtown where Lance was residing. You think nothing can go wrong when it
comes to deals in "Grand Theft Auto". But surprise, surprise, Gonzalez's men
bust the deal.
Using the Sniper Rifle provided, or using your own, you need to snipe all of
Gonzalez's goons before the Timer Bar runs out. Once you have done that, you
will need to get the truck, loaded with weapons, back to Diaz's Mansion.

For a big, bulky truck, this one is easily damaged, meaning that Gonzalez's
men can tear it to shreds. You will have to deal with reinforcements plus a
one-vehicle blockade at the entrance to Starfish Island. The Pay 'n' Spray is
along the path if the truck is near full damage, but if you've only sustained
some damage, you'll be best off gunning it to Diaz's Mansion.
If you manage to brave the onslaught, you'll complete the mission once the
truck is in Diaz's hands.
Mission Passed!
$1,750
Gonzalez's mission open up in replacement to Diaz's line halting.
-----------------------------------------------------------------------------GZZ3. "Farewell To Arms"
*************************
Victor joins an outdoor sitdown with Diaz and Gonzalez. The guns Victor
delivered in the last mission will be put in Colonel Cortez's hands, but Diaz
now "owns" Gonzalez in order to get in on his drug deals. With that sorted,
Victor will need to help Gonzalez get to Escobar Intl. Airport safely.
You are in a Maverick helicopter, manning the immensely powerful M249. You
have to protect Gonzalez from the Sharks, who begin appearing straight away.
A half-decent shooter can dispatch of them in their vehicles with ease. You
cannot let the Damage Meter fill to maximum.
You'll be dealing with roadblocks and regular ambushes along the way, but you
can get him to the Airport with ease. Once you are at the Airport, you'll need
to help repel Sharks attacking the entrances to the Airport tarmac as
Gonzalez's plane is being loaded up. You'll be clearing the northern entrance
once and the southern entrance twice.
Despite repelling the attackers, the Sharks will enter the Airport anyway and
will haplessly pursue the plane as it takes off. Just mop up, and the mission
is complete.
Mission Passed!
$2,500
Gonzalez's mission line finally ends, and a message from the Mendez Brothers
reopens their mission line.
-----------------------------------------------------------------------------MBR5. "Burning Bridges"
************************
A final sitdown is held between brothers Vance and Mendez. Due to recent
events, and possibly the fact that Victor and Lance has aligned themselves
with Ricardo Diaz, they request the two to hand over their empire, placing it
in the Mendez's hands. This leads to disagreements, and Vic and Lance being
knocked out.
The two awaken at the Escobar Intl. Airport Fuelling Depot, where would-be

executors decide to finish them off. However, they miss, hitting the pipeline
and killing themselves in the flames. Lance and Victor are separated, and the
two will have to get out before the whole place goes up with a bang.
There is a Pressure Meter that will fill up over time. You will need to shoot
three valves to turn off the fuel and to reunite yourself with Lance. However,
when you begin, you have no weapons.
If you turn around and go around the corner, however, you will find them lined
along the wall. I picked this tip up when I used a guide many years ago, so I
cannot take credit for it.
With that in mind, you can make easier work of the Mendez thugs that await
you, plus a chopper with gunmen mounted on it and a couple of pesky snipers.
Shoot the valves, rejoin Lance, and use the PCJ 600 to ride out of the place.
It goes up with a tremendous bang, signifying an inevitable war between the
Mendez Brothers and the Vance Brothers.
Mission Passed!
Lance's missions reopen. You will need to own at least seven Empire Sites
before attempting this next mission. Refer to Section 18 if you need a guide
on taking over Empire Sites. It is advised that you take over ones that are
close to you.
-----------------------------------------------------------------------------LVA12. "Blitzkrieg Strikes Again"
**********************************
Victor arrives to a full house at Lance's pad - Phil Cassidy and Umberto
Robina make the company. Lance finally had a very good idea - he knows that
the Mendezes will be going all-out to destroy them, so they'll need to protect
their interests. Victor congratulates him, and the two set out to handle
things.
With Lance's M4, "M-4-Motherfucker", in tow, you have to protect him. You'll
need to successfully defend three of your Empire Sites in under eight minutes.
If you have a fast vehicle or if your Empire Sites are nearby, you'll have no
problem.
Fight off the goons as they come to attack you until you are prompted to move
on to the next Site. This mission plays on repetition, meaning that you can
breeze through it if you are having a good run. Protecting Lance just comes
along with it.
With all three Empire Sites successfully defended, the mission is completed.
Once again, Victor and Lance can bask in victory as they wait for the next
thing that the Mendezes will throw at them.
Mission Passed!
$700
-----------------------------------------------------------------------------LVA13. "Lost And Found"
************************

Lance asks Victor if Louise has been discharged from hospital yet. He does so
because Martinez is still threatening her. Victor decides to take it upon
himself to pick her up from there before they end up in the same situation. In
the meantime, Lance will be conducting a deal.
Head to Schuman Health Center to pick up Louise. She's in much better shape,
and in a good mood as well. However, niceties are interrupted when Lance drops
a page, saying that he's ambushed and trapped in a burning building. Louise
advises him to take the Air Ambulance on the roof, and she thinks that they'll
make a good time out of it.
Get on the hospital roof and enter the chopper. Lance's Health will slowly
decrease until you reach him on a hotel roof in Vice Point. When you get there
in the time limit, Lance tells all about the set-up - the bust is Martinez's
doing; he got Victor worked up about Louise's well-being so that he could get
Lance one-on-one in order to take him out. Lance wants revenge, as does Vic,
and they will need to reclaim the merchandise.
As was with "Taking The Fall", you'll need to contest with Lance's Balance
Bar as you fly over the boats escorting the drugs out of the city. Get the
right speed for Lance to take out all gunmen. You will then have to drop Lance
onto the boat once it's cleared.
All that's left is to drop off Louise back at her sister's apartment. She's
enjoyed her time spent with Victor, and they've certainly made up for lost
time.
Mission Passed!
$1,500
Lance's missions will be halted for now.
-----------------------------------------------------------------------------RWA6. "So Long Schlong"
************************
Victor meets Reni on his own, and he is scared out of his mind. In their quest
to see the Vances out of town, the Mendezes want Reni dead for pointing them
towards Ricardo Diaz. In order to disguise himself, Reni plans to go for his
fourth sex change. Weird, but somehow sensible.
Reni's destination is the Ocean View Hospital in Ocean Beach. He will make a
run for it whilst Victor fights off the Mendez goons for as long as he can. If
you can't fend them off, they'll discover Reni has gone, which will fail the
mission.
After a couple of minutes, Reni will page you to inform Vic that the goons
have him cornered at an apartment complex in Vice Point, north of The Malibu
Club. Get there quickly, kill the goons attacking Reni, and then you'll have
to drive him to the hospital.
Mendez goons will attack you, and they can pack some damage. They can shoot
out your tyres, which will clearly prove to be annoying. If this is giving you
trouble, you may want to consider buying a bulletproof vehicle (see Section 8)
to help you. Otherwise, you can just drive Reni to the hospital to finish up.

Mission Passed!
$1,000
Reni's missions are halted, and Diaz's reopen.
-----------------------------------------------------------------------------RDI3. "Domo Arigato Domestoboto"
*********************************
Victor joins a merry Lance and Ricardo, who passes out at the wrong time. He
has created a debt with Diaz, and promising the destruction of the Mendez
Brothers' bearer bonds. Victor has to face up to this mess, but on his way out
of the property, he's informed of high-tech gear that can help him.
Head to the Boxville parked near the property of the Mendez Brothers. This
allows you to control their Domestobot - a robot designed for domestic bliss.
The arm on the Domestobot is multi-functional - from a lighter arm, to a
grabber arm, a rather crude pleasure arm, a duster arm, and a comms arm. The
comms arm will help you locate the safe.
Armando may also bark out orders to the Domestobot, such as lighting his cigar
or cleaning up mess. Use the appropriate arm to complete the task within the
time limit. If you don't, Armando will get suspicious and the mission will be
failed.
The safe is located in the basement. Negotiate your way down to the ground
floor, and the basement entrance is a right turn followed by a left turn.
Entrances are marked for you, so you should find it easily.
Once in the basement, get to the safe and use the comms arm to begin cracking
the safe. You have twenty attempts at this. Enter four random digits and they
may appear in three different circles. A red circke symbolizes an incorrect
digit. A blue circle symbolizes the right digit in the incorrect place. A
green digit, of course, symbolizes a correct digit.
I can cut the BS for you by telling you the correct code - which is 8-4-2-3.
Once you have cracked the safe, use the lighter arm to set fire to the safe's
contents, therefore destroying the Mendez's bearer bonds.
Mission Passed!
$2,000
I love the glowing reference to another memorable 80s song, by the way.
This will end Diaz's missions once again, and opens up Reni's line.
-----------------------------------------------------------------------------RWA7. "In The Air Tonight"
***************************
A new Reni is introduced to Victor, Barry and Phil. The concert is tonight,
and Phil is still a little panicky. Before Victor can provide his services, he
needs to take Reni to the Airport so SHE can make good her escape from the

Mendez Brothers.
Take Reni to the Airport. Along the way, you will encounter Mendez assassins,
who can prove troublesome. However, once you have Reni off on her trip to
embark on her new career, you can make tracks to the Hyman Memorial Stadium.
You'll have to leave your weapons at the door, and you'll need to keep an eye
out for anyone who may want to harm Phil as he performs. A suspicious figure
is up on the light rigging.
Giorgio's men will attempt to cut the cables, causing the
fall, surely killing Phil. You will need to take them out
before they can cut the wires. They are easily dispatched
of hits. You'll need to react quickly to them if you want

light rigging to
in melee combat
off after a couple
to be successful.

Between fighting goons, you'll cut to the performance of "In The Air Tonight".
This provides you an opportunity to sit back and relax for a few moments. Once
you reach the second scene, you can relax. The concert reaches its climax, and
Phil waves goodbye to his fans.
With that, Phil comes off stage and thanks Victor for his help, whilst also
cutting his ties with Barry. A good move, considering that he's narrowly
escaped several attempts on his life.
Mission Passed!
$2,000
Reni's missions are completed. All that we have now is the last mission for
Lance. It's a toughie, so stock up on guns and ammunition, and have full
Health and Body Armor. Plenty of SMG ammunition and Assault Rifle ammunition
is advised if you can get your hands on it.
-----------------------------------------------------------------------------LVA14. "Light My Pyre"
***********************
Lance and Victor meet in a troubling time - Armando Mendez has kidnapped
Louise, and they'll need to rescue her. On their way out, two Mendez goons
attempt to take their lives with an RPG Launcher, but are only successful in
destroying Lance's precious Infernus. He goes on a mad rampage, and Victor's
going to have to protect him from himself.
There is a PCJ 600 parked by a tree to the east of your position. Take it,
catch up with Lance, and destroy the vehicles that attack him. He will make
his way onto Prawn Island, where you'll trigger the next part of the mission.
The Mendez property is heavily protected, and you need to fight your way to
the rear entrance. Thugs will constantly spawn, meaning that you'll just have
to take out the immediate threat before heading inside.
A stand-off ensues
will need to evade
Armando Mendez. If
Mission, then this
pushover.

between Victor and Armando, armed with a Flamethrower. You


the flames and deal with the odd goon before killing
you have earned the Fireproof Feature from the Firefighter
"boss fight" (as you would prefer to call it) is a complete

With Armando dead, Victor will run upstairs to the Mendez study. Here, he
finds Lance, and a mortally wounded Louise. She's too far gone, and her dying
wish is for her daughter to stay with her sister. She then dies. A heartwrenching moment (for Victor, at least), and Lance awakens to realize what has
happened. In his own way, he tries to help Vic deal with it as the two leave
the property.
Mission Passed!
$2,500
Lance's mission line is completed. All that is left is two straight missions
for Ricardo Diaz.
-----------------------------------------------------------------------------RDI4. "Over The Top"
*********************
Victor, still feeling rough from Louise's death, pays a visit to Ricardo to
discuss business. He is happy that Armando is dead, but has learnt that Diego
has exiled himself inside his building in Downtown. Built like a fortress, it
is going to require heavy weaponry - and what better than an attack chopper?
Vic is set the mountainous task of stealing one from Fort Baxter.
Head to Viceport to meet with Phil Cassidy, once you've dealt with the Mendez
attack squad. Dealing with his sister's death as he deals with life itself with a throat-full of liquor - he agrees to help him. It's a drive in his
Walton to Fort Baxter.
Phil causes a distraction by bailing his vehicle in front of the main gates,
allowing Victor to make his way inside. Follow the directions into the base,
and make your way to the Admin Building. Avoid the spotlights and take out any
soldier that stands in your way.
Once inside the building, activate the controls to open the gate to the Hunter
attack chopper. You'll then have three minutes before the soldiers get it to
safety. If you have brought a heavy weapon, the soldiers aren't too hard to
deal with in the time limit.
Just get to the Hunter, 'jack it, and drop it off at Diaz's Mansion helipad to
finish up.
Mission Passed!
$3,000
The final mission, hosted by Ricardo Diaz, is up next. Save your game, stock
up on weapons and ammunition, and have full Health and Body Armor for this
one.
-----------------------------------------------------------------------------RDI5. "Last Stand"
*******************
With the chopper, Victor can now launch an attack on The Mendez Building in an
effort to erase Diaz's competition. He's doing it for himself, regretting the
time he wasted away from Louise and her death, and wants Lance's debt erased.

Ricardo lets the debt slide, considering that success means he's top dog.
Fly over to The Mendez Building. You'll be blasting or shooting Mendez guards
from the top two floors of the building. The occasional spawning of one with
an RPG Launcher is the challenge here - you are prompted with a "TARGET
LOCKED" warning to move away from the line of fire. Use the rockets to clear
out the Mendez goons with ease and no worry of having accuracy.
When the final goon is taken care of, the Hunter is damaged beyond repair, and
Victor bails on the roof. Pick up the icons if you need them, then make your
way down to clear out the top floor. Clear out this floor, using cover and
moving slowly to take out crowded rooms of thugs with powerful weaponry,
before going to the next floor down, and doing the same.
Victor will have Diego in his sights, but he misses him and spooks him, and he
runs up to the next floor. To make things interesting, Martinez flies in and
orders his chopper to coax Victor to the roof. Take out the remaining thugs,
and pull out your strongest weapon to take out the chopper, taking cover if
necessary.
Head up to the roof to have a confrontation with Martinez and Diego Mendez.
The pair decide to dispatch of Victor together. Act quickly and take down both
of them before they kill you.
With them dead, Lance comes in as the action ends. Quite convenient. The two
can celebrate being free men with their own empire to run. The conversation
turns to coke, but Victor decides that the drug game has done enough, and he
doesn't want to be a part of it. The two leave in arms.
The credits roll. Mission complete. Storyline complete. Congratulations if you
have managed to complete all missions.
Mission Passed!
The Rhino will now be available for you at Fort Baxter.
******************************************************************************
17.

Finishing Up

Normally with past GTA games, you could do everything else prior to completion
of the storyline. However, one side-mission is unlocked after completion of
the storyline. This means that you'll be stuck at 99% at best until you manage
to complete it.
-----------------------------------------------------------------------------SIC37. "Skywolf"
*****************
If you find the runway at Escobar Intl. Airport running north to south and
look around the northeast corner, you should find a Hunter. Entering it will
begin the final side-mission in the game left to cover, which is named
"Skywolf".
Reminiscent of one of the Flying School challenges in "Grand Theft Auto: San
Andreas", you have to complete this side-mission in under 4:00. It is a

combination of navigating checkpoints and taking out targets.


There are several checkpoints and three groups of targets to take out over the
course of this side-mission. You'll want to maximize your chances of hitting
targets by switching to first-person mode, giving you a better idea of aim.
This one will test your
targets, which includes
essential to successful
your patience will have

piloting abilities by managing to land shots on your


a helicopter at the last point. Of course, speed is
completion. Multiple retries may be required, but then
to play into it.

Successful completion of the side-mission will earn you $500. Retrying the
mission requires you to beat your best time for success.
******************************************************************************
18.

Empire Building

All that remains to cover in this guide is the aspect of the Empire system.
Effectively the Territories concept from "San Andreas", but with a difference,
it makes a big step towards earning 100% Completion.
To earn 100% Completion, you need to:
-----

Own all 30 Empire Sites


Unlock all six Business Types
Have built a High-Roller Business Type to unlock the Outfits
Completed all six Empire Missions

-----------------------------------------------------------------------------EBU1. Empires On The Map


*************************
You will see Empire Sites on the map and radar with a clearly distinct icon,
but what do they symbolize?
The icon itself is susceptible to change. There are three types of icon:
>> Solid: The Empire Site is intact and in proper working order.
>> Cracked: This Empire Site is damaged. If it is yours, you can repair it.
Damaged Sites that you own will also produce less turnover.
>> Wrenched: This Empire Site is currently being built or restored.
The icon can also come in different colors:
>> Blue: This Empire Site is owned by you.
>> Green: This Empire Site is up for sale. Keep an eye out for them and build
a Business before a rival gang beats you to it.
>> Yellow: This Empire Site is owned by the Cholo gang.
>> Purple: This Empire Site is owned by the Biker gang.
>> Red: This Empire Site is owned by the Sharks gang.
And that's all you need to know about the icons as they appear to you.
------------------------------------------------------------------------------

EBU2. Empire Gangs


*******************
There are three other gangs that you will be competing against:
>> The Cholos
-- A Mexican gang who prove themselves troublesome at the beginning of the
storyline. They are the weakest gang, and their default Empire Sites are
located in Little Havana and Little Haiti.
>> The Bikers
-- The stereotypical leather-clad, bald thug on a motorcycle. You will
encounter them on story missions occasionally. They are a strong gang,
and their default Empire Sites are located in Downtown and Vice Point.
>> The Sharks
-- Maverick American drug dealers, who you will also encounter occasionally
during the storyline. They are a very formidable gang, and the hit squad
they send out once you've riled them is lethal. Be very careful when you
begin to mess with them. Their default Empire Sites take up the East
Island, set from the Biker Empires located there.
The gangs will attack you, but may also attack the other gangs and take over
their Sites. The time between eradicating a rival gang and them claiming it is
a few in-game days, as the Empire Site will be up for sale. If this happens,
snap up those for sale before they do.
In rare cases, as I have been informed on multiple forums, this can cause one
gang to be wiped out without you ever having to deal with them. The best-case
scenario is the Bikers taking out the Sharks, meaning that the toughest gang
is out of the way. Should you be fortunate enough to have it happen in your
game, you want to buy all the former sites (but at the risk of not unlocking
the three Business Types, screwing you out of 100% Completion).
A brilliant thing to add is the fact that you can wipe out a gang so that you
won't ever see them roaming the streets, aside from attempting a Rampage or in
story missions. Once you have taken over all the Empire Sites of a rival gang,
you can wipe them out the next time you save and then reload. No more trouble
on the streets once you have all 30 Sites owned.
-----------------------------------------------------------------------------EBU3. Business Types & Sizes
*****************************
You have six Business Types that you can build. They are listed below:
>> Protection Racket
-- Building a Racket will allow you to attempt and complete the "Extortion"
Empire Mission. It is the cheapest to build for all sizes, and overall
will give the least return.

-- Vehicle Parked Outside: Idaho


-- Unlocked: By Default
-- Cost To Build: $1,500 (Small-Time)
$2,900 (Medium Venture)
$4,400 (High Roller)
>> Loan Office
-- Building this Office allows you to attempt and complete the
"Repossession" Empire Mission. It is the second-cheapest to build, and
overall gives the second-lowest return.
-- Vehicle Parked Outside: Admiral
-- Unlocked: By Default
-- Cost To Build: $2,000 (Small-Time)
$3,900 (Medium Venture)
$5,800 (High Roller)
>> Brothel
-- Building a Brothel allows you to attempt and complete the "Pimping"
Empire Mission. It is the third-cheapest to build, and overall gives the
third-lowest return.
-- Vehicle Parked Outside: Polaris V8
-- Unlocked: By Default
-- Cost To Build: $3,000 (Small-Time)
$5,900 (Medium Venture)
$8,800 (High Roller)
>> Drug Den
-- Building a Drug Den allows you to attempt and complete the "Drug
Running" Empire Mission. It is the third-most expensive to build, and
overall gives the third-highest return.
-- Vehicle Parked Outside: Stallion
-- Unlocked: By taking over a rival's Drug Den
-- Cost To Build: $4,500 (Small-Time)
$8,900 (Medium Venture)
$13,300 (High Roller)
>> Smuggling Ring
-- Building a Smuggling Ring allows you to attempt and complete the
"Smuggling" Empire Mission. It is the second-most expensive to build,
and overall gives the second-highest return.
-- Vehicle Parked Outside: Sabre Turbo
-- Unlocked: By taking over a rival's Smuggling Ring
-- Cost To Build: $5,000 (Small-Time)
$9,900 (Medium Venture)
$14,800 (High Roller)
>> Robbery Safehouse
-- Building a Safehouse allows you to attempt and complete the "Robbery"
Empire Mission. It is the most expensive to build, and overall gives the
highest return.
-- Vehicle Parked Outside: Landstalker
-- Unlocked: By taking over a rival's Robbery Safehouse

-- Cost To Build: $6,000 (Small-Time)


$11,900 (Medium Venture)
$17,800 (High Roller)
The Drug Dens, Smuggling Rings, and Robbery Safehouses won't be available
until you have access to the East Island. The Beach is the only place with
these three types of business.
In addition to types, Empires can come in three sizes:
>> Small-Time
-- Of course, it's a small and basic complex. They are the least expensive
to build, give the lowest return, and are attacked by rival gangs less
frequently.
>> Medium Venture
-- It's a jump ahead from Small-Time, and it has all you need. They are not
the most expensive to build, nor are they the cheapest; it doesn't give
the highest return, nor does it give the lowest; and it will be attacked
moderately.
>> High Roller
-- This is glitzy, big, and stands out from the rest. It is the most
expensive to build, it gives the highest return, but it will be attacked
more frequently.
If you're looking for maximum profit, you want to build High Rollers. But if
you don't want have to go through the stress of constant attacks, keep them
Small-Time. Decide money over sanity or vice versa. Of course, you'll need to
be aware of your financial limitations alongside this.
Each Empire Site that you own is enterable. You can go to the blueprints to
rebuild or repair it ($500 for Small-Time; $1,000 for Medium Venture; $1,500
for High Roller), or to marked men to trigger an Empire Mission.
-----------------------------------------------------------------------------EBU4. Unlockable Outfits
*************************
In total, there are seven Outfits which you can unlock. They've been covered
in Section 9, but it won't hurt to remind you of them:
>> Hired Muscle
-- Earned By: Building a High Roller Protection Racket
>> Repo-Man
-- Earned By: Building a High Roller Loan Shark Office
>> Leisure
-- Earned By: Building a High Roller Brothel

>> Tracksuit
-- Earned By: Building a High Roller Drug Den
>> Smuggler Outfit
-- Earned By: Building a High Roller Smuggling Ring
>> Hood Outfit
-- Earned By: Building a High Roller Robbery Safehouse
>> Smart Suit
-- Earned By: Completing all six Empire Missions
-----------------------------------------------------------------------------EBU5. Attacking Sites
**********************
Aside from your three default Empire Sites (if you held them down) and the one
obtained for completing the mission "Unfriendly Competition", you'll be
looking to claim 26 Empire Sites. A few you may purchase - others you'll have
to take over.
To begin a Takeover, you'll need to destroy the gang vehicle parked outside
the Site. You'll then have to take care of gangsters that will come after you.
The amount depends on the size of the Site you are attacking.
Once they are dealt with, you'll have to head inside to deal with the last of
the gangsters and then destroy their assets. Again, the number of survivors
and assets depends on the size of the Site you are attacking.
You are rewarded based on the size of the Site as well:
++ Small-Time: $1,000
++ Medium Venture: $1,500
++ High Roller: $2,000
After you have completed the Site Takeover, the Site's icon will change to
green. You will have to buy it by picking a Business Type and Size to hold it
down.
Whilst the Takeovers aren't very profitable compared to the cost of buying
them up, they are certainly fun to do. An Assault Rifle or heavy weapon, as
well as full Health and Body Armor, is advised to blaze through them with no
trouble.
The difficulty depends on the type of gang. Cholos are pushovers, as are some
Bikers, but those on the East Island and the Sharks are hard to defeat. Just
keep that in mind.
You will need to own all 30 Sites to count towards 100% Completion. With all
of them owned, the vehicles outside the Sites will become bulletproof. And
that is quite neat.
-----------------------------------------------------------------------------EBU6. Defending Sites
**********************

Of course, when you start laying into a gang's Empire, they won't let you go
unpunished. Aside from the occasional attempt at at a hit, they may attack one
of your Sites.
You can go there and defend it, or you can leave them to it. If you do the
latter, the Empire Site will become damaged. If a Site is attacked multiple
times and you ignore it, you can actually lose it. It will come up as green,
so you may buy it back. You are better following two bits of advice.
Just go out of your way to protect them, as it saves you money on repairing or
rebuilding it, and you won't lose turnover. If you go to the Site, you'll have
to fight off the gang and their reinforcements to successfully defend it. Be
on your toes once you start getting into it with rival Empires.
Secondly, keep in mind that smaller Empire Sites are less likely to be
attacked, meaning that you can limit the amount of defend you may have to do.
You'll have to take a hit in profits, but it saves a lot of hassle if you're
not willing to contend with it.
Rival attacks can occur at any time, but occur more often as you begin to take
their Empire Sites. Again, be on your toes, and have half-expectation that one
may occur.
-----------------------------------------------------------------------------EBU7. Cash Per Day
*******************
The first concept of its kind in the GTA series is an automatic imbursement of
cash for getting on with side-content. At 16:00 every in-game day, you are
paged to tell you how much turnover has been produced. The hassle of going
through Dollar Icons to collect money is erased, and makes this significantly
easier.
You start off with $900 for the three default Empire Sites. There are three
ways to increase your Cash Per Day:
-- Building a more expensive Business Type and choosing a more expensive Size,
-- Progressing through the Empire Missions and completing them, and
-- Taking over more Empire Sites as your own.
By the time you get to the East Island, you can maximize your profit. Chapter
15 of this Section tells you how to do so.
-----------------------------------------------------------------------------EBU8. Protection Racket - "Extortion"
**************************************
To begin, enter your Protection Racket and go over to the marked men, and
activate this Empire Mission when prompted.
You have to intimidate storeowners into paying protection to the Vances. You
have to complete 15 variants. Completion of the first variant earns you the
title of Hoodlum. Completion of the fifteenth variant will earn you the title
of Ultimate Badass. Each variant also rewards you with a small amount of cash.

There are three types of variant:


>> Convince a storeowner to pay protection
-- Go inside the store and trash it until the owner complies. It is a
simple and hassle-free variant.
>> Take over a rival gang's store
-- Repetition of the first variant, but you'll be fighting off the gang
protecting the store. You may experience ambushes when you travel to
complete the next variant.
>> Protect your store from a rival gang attack
-- Get to the store before its Damage Meter is full, and take care of the
gangsters causing trouble.
Variants are pretty simple, and you're likely to be doing an even number of
each. It is not bad.
Your choice of weapon should be a Shotgun - it is ideal for close combat. Use
a melee weapon to destroy stock to save ammunition. Full Health and Body Armor
is not a necessity, but it is better to be safe than sorry.
Otherwise, hassle-free and quite therapeutic if you've been struggling with
story missions. Do it straight away with your default Protection Racket (which
puts you in Cholo turf) to have this one very easy for the good gamer.
-----------------------------------------------------------------------------EBU9. Loan Office - "Repossession"
***********************************
To begin, enter your Loan Office and go over to the marked men, and activate
this Empire Mission when prompted.
You are taking vehicles of the hands off people that owe you money and then
taking it back to the Loan Office where you activated it. You will need to
complete fifteen variants against the clock. Completion of your first variant
earns you the title of Lifter. Completion of your fifteenth variant earns you
the title of Crim Reaper. You are rewarded $150 plus $250 for every three in a
row. One straight run-through will net you $3,500. There are two variants, and
both alternate:
>> Repossess the PCJ 600
-- Simple. You can knock the rider off the bike, finish him off, and then
take it back to the Loan Office.
>> Repossess the van
-- Again, simple. One hit gets the driver and his passenger out. They'll
either run in fear or attack you. Either way, once they're out, you can
snag it. If they attack you, it's best to get rid of them.
These variants are simple. It is made simpler by starting this one at the
default Loan Office at the outskirts of Viceport, down the street from the
Beachcomber Hotel. They will approach you from Escobar or from Little Havana,
and they'll end up nearing you, allowing you to try and steal them.

You don't really need a weapon, but a Shotgun also works for this mission.
Chances are that you will not have to resort to killing the loanees. Time is
not an issue, and it's easily accumulated. If you work fast, you should be
averaging anywhere between 25 to 45 seconds.
This is a simple Empire Mission for you to enjoy.
-----------------------------------------------------------------------------EBU10. Brothel - "Pimping"
***************************
To begin, enter your Brothel and go over to the marked men, and activate this
Empire Mission when prompted.
You are driving working girls to and from their clients and the Brothel. This
is another throwback to the "Pimping" mission in "San Andreas". Enter the
Polaris V8, and you're set to go.
There are fifteen variants for you to complete. Completion of your first
variant earns you the title of Panderer. Completion of your fifteenth variant
earns you the title of Mack Daddy. You are rewarded a small amount of cash for
each variant completed, and you're working against the clock.
There are a total of five variants to tackle
>> Pick up the girl
-- Just pick up the girl, and get her to the next client in the time limit.
>> Client is running without paying
-- Collect the girl, get to the client before he escapes, and kill him.
Then you must get her to her next client in the time limit.
>> Client is beating up the girl
-- Get to the girl in the time limit, and dispatch of the client. This is
best done on foot. Pick her up and get her to the next client in the
time limit.
>> Client has kidnapped the girl
-- Catch up with the client before he escapes. Spin him out, and kill him
when he gets out. Pick up the girl and then get her to the next client
in the time limit.
>> Client wants two girls
-- Go back to the Brothel and pick up the second girl and take her to the
client. The next time you come back to her, you must drop her back off
at the Brothel, and take the other girl to her next client in the time
limit.
Time can become an issue if you are not too good with finding the fastest
route around the area. You are best doing this in an area which you know best.
Otherwise, some variants get slightly hectic, but you shouldn't find this one
too difficult.
-----------------------------------------------------------------------------EBU11. Drug Den - "Drug Smuggling"

***********************************
To begin, enter your Drug Den and go over to the marked men, and activate this
Empire Mission when prompted.
In a change to the last three Empire Missions, there are not fifteen variants.
Instead, you have six "missions" to complete. Difficulty will come with the
mission you are attempting. Each mission has destinations, which will be
randomized. The destinations I got are not likely to be the same as yours.
========================================
+ >> Mission #1 - Cut A Deal
\
+
Reward: $1,300; Title of Dealer
\
==============================================================================
You will be buying merchandise, and you'll need to get to the meeting within
the time limit. Collect the money and make your way to the deal, and the deal
will go smoothly. Drop the merchandise back off at the Drug Den.
========================================
+ >> Mission #2 - Raw Deal
\
+
Reward: $1,800
\
==============================================================================
You are selling merchandise, and you'll need to get to the meeting within the
time limit. Get in the vehicle filled with the merchandise and get to the meet
on time. The low-lives will try to kill you. Dispatch of them and get the
merchandise back to the Drug Den.
========================================
+ >> Mission #3 - High-Jinxed
\
+
Reward: $2,200
\
==============================================================================
You will be buying merchandise, and you'll need to get to the meeting within
the time limit. Collect the money and make your way to the deal. The deal is
busted by the D.E.A. and you are given a 3-Star Wanted Level. Head back to the
Drug Den or get to a Pay 'n' Spray, depending on how far you are travelling
back.
========================================
+ >> Mission #4 - The Ringer
\
+
Reward: $2,400
\
==============================================================================
You will be buying merchandise, and you'll need to get to the meeting within
the time limit. Collect the money and make your way to the deal. The drugs are
fake, and you'll need to kill the dealers to get your money back. A drive-by
will solve matters. Get back to the Drug Den to finish up.
========================================
+ >> Mission #5 - Rival Gang
\

+
Reward: $2,300
\
==============================================================================
You are selling merchandise, and you'll need to get to the
time limit. Get in the vehicle filled with the merchandise
on time. You will be ambushed by a rival gang. Dispatch of
fend them off in their occasional attacks on your way back

meeting within the


and get to the meet
them quickly, and
to the Drug Den.

===========================================
+ >> Mission #6 - Offshore Score
\
+
Reward: $2,200; Title of Smack Daddy
\
==============================================================================
You are selling merchandise to buyers out on the sea, and you'll need to get
to the meeting within the time limit. Get to the boat containing the stuff and
get to the meet on time. Everything goes smoothy, and you need only get back
to the jetty to finish up.
Just expect what has been described to you, and you should be fine. Full
Health, Body Armor and a good gun can easily sort things out for you.
-----------------------------------------------------------------------------EBU12. Smuggling Ring - "Smuggling"
************************************
To begin, enter your Smuggling Ring and go over to the marked men, and
activate this Empire Mission when prompted.
Smuggling is similar to Drug Running, but you will be retrieving packages of
merchandise smuggled in by chopper. Your reward each time is based on the
packages you bring back to the Smuggling Ring - $200 x the number of packages.
Lose all packages, and the mission is failed.
Smuggling can be hectic, and location is important. You are best off trying to
do it from western Vice Point - it's near the docks, which lowers the distance
you have to travel, plus there is a Pay 'n' Spray located nearby. You will be
attracting the attention of the cops in this Empire Mission.
With that aside, we shall go over each one.
========================================
+ >> Mission #1 - The Drop
\
No. of Packages: 15
\
==============================================================================
Get to the boat and set out to your destination. The chopper drops three
packages at a time, and you need to collect them all before it drops any more.
The timer begins at one minute, and three seconds are added for each package
you collect. After collecting the target number, get back to the jetty. You
then have to get back to the Smuggling Ring in the time limit.
Completion of this first mission earns you the title of Mule.

========================================
+ >> Mission #2 - Supply And Demand
\
No. of Packages: 15
\
==============================================================================
Get to the boat and set out to your destination. This time, there are two
choppers and two rival boats also setting out to collect them. The timer
begins at one minute, but you get five seconds added on for each package you
collect. After collecting the target number, get back to the jetty. You then
have to get back to the Smuggling Ring in the time limit.
========================================
+ >> Mission #3 - The Drop
\
No. of Packages: 15
\
==============================================================================
The exact premise of Mission #1, but you have to contend with a 4-Star Wanted
Level upon returning to shore. Get to a Pay 'n' Spray quickly. The cops act
very aggressively and can knock out some of your packages, losing you profit.
If time is an issue, head straight for the Smuggling Ring.
========================================
+ >> Mission #4 - Supply And Demand
\
No. of Packages: 15
\
==============================================================================
The exact premise of Mission #2, coupled with the 4-Star Wanted Level in
Mission 3. Again, try to get to a Pay 'n' Spray, or just head straight for the
Smuggling Ring if you are running low on time.
========================================
+ >> Mission #5 - The Drop
\
No. of Packages: 15
\
==============================================================================
The exact premise of Mission #1, but you'll have to evade or get rid of rival
gang boats. They are no trouble and make for an easy mission, especially at
this point.
========================================
+ >> Mission #6 - Wave Goodbye
\
No. of Packages: 20
\
==============================================================================
The exact premise of Mission #4, but the packages give a six-second bonus, and
the rival boats openly attack you. Again, when on shore, try to get to a Pay
'n' Spray, or just try to get back to the Smuggling Ring in time.
Completion of the sixth mission earns you the title of Pirate Captain.
------------------------------------------------------------------------------

EBU13. Robbery Safehouse - "Robbery"


*************************************
To begin, enter your Robbery Safehouse and go over to the marked man, and
activate this Empire Mission when prompted.
This is easily the hardest Empire Mission in the game. It is a tough one. You
are facing security vans protected by men with powerful guns. It is advised
that you go through the same preparation for the Rampages for this one additional Health and Body Armor most importantly.
There's no getting around it. Stock up on SMG and assault rifle ammunition,
and save between missions to be safe, recovering Health and Body Armor. I feel
that this Empire is unnecessarily hard, but it's a steady spike up when
compared to Drug Dealing and Smuggling.
Again, destinations are randomized and depend on where you start the Empire
Mission. It doesn't really matter where you start it.
===========================================
+ >> Mission #1 - The Briefcase Courier
\
+
Reward: $1,600; Title of Larcenist
\
==============================================================================
You have to ambush a courier's vehicle before it reaches its destination and
take whatever is being transported. Spin the courier's vehicle to get him out,
and then kill him to retrieve the package. You will have to deal with backup.
Get back to the Safehouse to drop off the package.
===========================================
+ >> Mission #2 - The Money Truck
\
+
Reward: $2,400
\
==============================================================================
You have to stop a Securicar before it reaches its destination and get it back
to the Safehouse. You want a Sniper Rifle and to get a good distance from the
truck to snipe the driver. Deal with the backup, enter the Securicar, and you
are on your way. You will earn a 2-Star Wanted Level for your actions.
===========================================
+ >> Mission #3 - The Briefcase Courier
\
+
Reward: $3,100
\
==============================================================================
Same premise as Mission #1, except you are taking to the seas. Collect the
package, dock, and get back to your Safehouse.
===========================================
+ >> Mission #4 - The Money Truck
\
+
Reward: $4,100
\
==============================================================================
Same premise as Mission #2. The backup will have stronger weapons. Snipe the

driver, get in the Securicar, and battle with Cops and backup all the way to
your Safehouse.
===========================================
+ >> Mission #5 - The Briefcase Courier
\
+
Reward: $4,100
\
==============================================================================
Same premise as Mission #3, but you are given a 2-Star Wanted Level when you
approach the courier's boat. Your boat will be torn apart, so get to shore
quickly and then make tracks for your Safehouse.
==============================================
+ >> Mission #6 - The Briefcase Courier
\
+
Reward: $5,500; Title of Heist Meister
\
==============================================================================
Same premise as Mission #1, but the backup is much tougher and you get a 2Star Wanted Level. Just get back to the Safehouse in one piece.
With this covered, we have done everything we can.
-----------------------------------------------------------------------------EBU14. Takeover Strategies
***************************
For ease, I have consolidated all that has been covered in this Section and
devised a strategy which you may choose to follow.
You may have your own style, but I have put this together in order to have a
basic working process of things. You may dispute it or simply not choose to
follow it, but if you want an idea on an approach, this shouldn't be too bad
of one.
Firstly, we'll begin on...
From "To Victor, The Spoils"
=============================
We can set straight off from unlocking the Empire Sites.
-- 1. Buy any Sites up for sale.
-- 2. Upgrade one of your Protection Rackets, Loan Offices and Brothels to
High Roller to unlock the outfits.
-- 3. Begin to complete the Empire Missions (Extortion, Repossession and
Pimping).
-- 4. Begin taking over the Cholos' Empire Sites. They are the weakest gang,
and therefore the easiest to clear out.

-- 5A. Begin taking over the Bikers' Empire Sites. They'll still have Sites
on the East Island, so they will still attack yours.
-- 5B. (Optional) Turn all your Sites into Small-Time Brothels. This means
that your Sites will be attacked less frequently, but also provides
the most turnover with it being a Brothel.
OR
-- 5C. Leave the Bikers' Empire Sites until unlocking the East Island. An
attack is rare, as you won't have provoked them.
-- 5D. Upgrade all of your Empire Sites into High Roller Brothels. This gives
you the maximum turnover achieveable at this point, though it does
increase the chance of a gang attack.
From "Zero To Hero"
====================
-- 6. Take over all of the Sharks' Empire Sites. They are a very dangerous
gang, so make sure you are ready to tackle them.
-- 7. Upgrade one of your Drug Dens, Smuggling Rings and Robbery Safehouses to
to unlock the Outfits.
-- 8. Take over all of the Bikers' Empire Sites, including the ones on the
West Island if you haven't already. This leaves all but one of the 30
Sites under your control.
-- 9. Complete the mission "Unfriendly Competition" to get all 30 Sites.
So, in nine steps, you can take Vice City for all its worth.
-----------------------------------------------------------------------------EBU15. Maximum Cash Per Day
****************************
It is a little-known fact that you can be earning over $100K per day through
the Empire Sites. I preferred to stick to five High Roller Businesses of each
type, netting me nearly $90,000 each day.
However, we are looking for a nice, round number - $126,000, to be exact. So,
how do you do it?
A brief list of what is required to earn maximum turnover is below:
-- Own all 30 Empire Sites
-- Complete all Empire Missions
-- Convert all Sites to High Roller Robbery Safehouses
There you have it. A cost of $534,000 is incurred for 30 Robbery Safehouses at
High Roller, but you'll do more than break even after an in-game week. How to
earn silly money just by seeing it through 'till 16:00.

******************************************************************************
19.

100% Completion Checklist

We have covered everything 100% Completion-related in this guide. It's time to


check them off.
Repeated listed items, such as Rampages, with [PS2] or [PSP], denote that your
requirement is affected by which version of the game you are playing. The
label next to it is relevant to that version of the game.
>> Complete all story missions:
-- From "Soldier" to "Last Stand"
>> Complete the vehicular missions:
-- Paramedic Mission
-- Firefighter Mission
-- Vigilante Mission
-- Taxi Mission
-- Beach Patrol
-- Air Rescue
-- Fire Copter
-- Vice Sights
-- Crash!
-- Rush! [PS2]
-- Playground Missions (4) [PS2]
-- Playground Missions (2) [PSP]
>> Collect all Collectibles:
-- 99 Red Balloons
-- 36 Unique Stunt Jumps [PS2]
-- 30 Unique Stunt Jumps [PSP]
-- 35 Rampages [PS2]
-- 30 Rampages [PSP]
-- All C.A.F.I. Vehicles (32)
-- Turismo Races - Sunshine Autos (5)
-- Turismo Races - Fairgrounds (4)
>> Complete all Checkpoint Missions:
-- Mashin' Up The Mall
-- Caddy Daddy [PS2]
-- Crims On Wings
-- Crims On Water Wings [PS2]
-- Haiti Hover Race
-- Hyman Memorial O.D.T. [PS2]
-- Land, Sea, And Air Ace
-- Skywolf
>> Complete all Courses
-- Downtown Dirt-Track TT
-- Watersports TT

>> And all other Side-Content:


-- Phil's Shooting Range
-- Swinger's Club
>> And the Empire Sites:
-- Own all 30 Sites
-- Unlock all six Business Types:
++ Protection Racket
++ Loan Office
++ Brothel
++ Drug Den
++ Smuggling Ring
++ Robbery Safehouse
-- Complete all six Reputation Missions:
++ Extortion
++ Repossession
++ Pimping
++ Drug Running
++ Smuggling
++ Robbery
-- Earn all seven Outfits
******************************************************************************
20.

100% Completion Rewards

So, with Vice City completed once more, what do you get for your troubles?:
>> Infinite ammunition for all of your weapons.
>> The vehicle you are driving will be able to take double the normal rate of
damage.
>> You can view most of the mission cutscenes from the Movie Viewer inside the
Clymenus Suite.
And that's it. Well done for achieving this milestone.
******************************************************************************
21.

Credits

There are several people who I would like to thank:


>> Rockstar Games
You create some of the best games Ive ever played, including those outside
the "Grand Theft Auto" franchise. I salute you for that.
>> All Gaming Hosts
Those who host my guides, I thank you for getting my work out there. I thrive
on helping people, and also perceiving other ways I can go about my gaming.
Cheers.
>> I have no individuals to thank as of yet. Feedback is appreciated, even if

it is just a "thanks".
******************************************************************************
22.

Goodbye!

And another guide is capped off. Thank you for reading my guide.
"Grand Theft Auto: Vice City Stories" is a video game produced by Rockstar
Games, a subsidiary of Take-Two Interactive Inc. All rights reserved. No
copyright infringement is intended.
Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guides content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.
You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
wont take lightly, and I will do everything in my power to have plagiarism
removed.
(C) 2012-2013 DG-le-Ste. All rights reserved.

IN-DEPTH FAQS
100% Completion Walkthrough by WoozieFan
Version: 1.20 | Updated: 07/05/07 | Printable Version
No ASCII art. No editorializing. No fluff. No pampering.
Straight strategy.
GRAND THEFT AUTO: VICE CITY STORIES
100% Completion Walkthrough for Playstation 2
version 1.20
Written by Chris Halloran (c)2007
****LEGAL DISCLAIMER****
Grand Theft Auto: Vice City Stories, along with all other productions of the
Grant Theft Auto series, are the sole intellectual and trademark domain of
Rockstar Games, Rockstar North, and/or Rockstar Leeds. The author of this
guide
references the content of the video game for entertainment purposes only and
makes no claim, explicit or implicit, to be the owner of such.
The content of this guide is copyrighted under the guidelines of U.S. Title 17

and international laws where applicable. It is the full and sole property of
its author and owner and cannot be reproduced, republished, or amended without
the explicit written consent of its owner. Any person(s) or organization(s)
found violating this copyright is/are punishable by law and will be prosecuted
to the fullest extent of the law. Publication is allowed only on
www.gamefaqs.com and www.supercheats.com. To request the publication of this
walkthrough elsewhere, you must contact the author (see Contacting the Author
below).
****VERSION HISTORY****
1.00 - 16 June 2007 - First draft finished.
1.20 - 22 June 2007 - Edited numerous strategies for clarity and/or brevity
Corrected when outfits and/or vehicles unlocked
Found new bonus vehicles
Added Percent Complete values to Checklist section
Added www.supercheats.com as allowed publisher
****TABLE of CONTENTS****
I. Introduction
A. About the Walkthrough
B. Abbreviations and Reference Points
C. Contacting the Author
D. Achieving the Legacy -- 100%

[INTRO]
[BOUT]
[ABBR]
[MAIL]
[LEGA]

II. Walkthrough - Mainland I


A. Opening Movie/Sgt. Jerry Martinez I
1. Soldier

[WTMI]
[SJMI]
[SJMS]

B. Red Balloons I
C. Unique Jumps I

[RDBI]
[UQJI]

D. Fire Fighter
E. Paramedic

[FIRE]
[MEDI]

F. Rampages I
1. Armor
2. Rampages!

[RAMI]
[RIAR]
[RIRA]

G. Taxi Driver
H. Vigilante

[TAXI]
[VIGL]

I. Odd Jobs I
1. Playground on the Town
2. Playground on the Dock

[ODDJ]

3. Dirt Track Madness


a. BMX Time Trials
b. Sanchez Time Trials
c. Quad Bike Time Trials
4. Rush!

[ODPT]
[ODPD]

[ODDT]
[ODBM]
[ODQU]
[ODRU]

[ODSA]

J. Sgt. Jerry Martinez II


1. Cleaning House
2. Conduct Unbecoming

[JMII]

K. Odd Jobs II
1. Phil's Shooting Range

[ODII]
[PHSR]

L. Phil Cassidy I
1. Cholo Victory
2. Boomshine Blowout
3. Truck Stop

[PHCA]
[PCCV]
[PCBB]
[PCTS]

M. Marty J. Williams
1. Shakedown
2. Fear the Repo
3. Waking Up the Neighbors
4. O, Brothel, Where Art Thou?
5. Got Protection?
N. Phil Cassidy II
4. Marked Man
O. Louise Cassidy-Williams I
1. When Funday Comes

[MYWM]
[MWSD]
[MWFT]
[MWWU]
[MWOB]
[MWGP]
[PCII]
[PCMM]
[LCWI]
[LCWF]

P. Turismo - Mainland

[TURM]

Q. Louise Cassidy-Williams II
1. Takin' Out the White Trash
2. D.I.V.O.R.C.E.
3. To Victor, the Spoils

[LCII]
[LCTO]

III. Empire Building


A. Introduction
B. Attacking
1. Small-time
2. Medium Venture
3. High-Roller
4. Important Things to Know
C. Business Ventures
1. Loan Shark
a. 'Loan Shark'

[JII1]

[JII2]

[LCDV]

[LCTV]
[EMPI]
[EBIN]
[EBAT]
[ATST]
[ATHR]
[ATIT]

[ATMV]

[BUSI]
[LOAN]
[LSLS]

2. Prostitution
a. 'Pimping'

[PROS]
[PRPI]

3. Protection Racket
a. 'Extortion'

[PROT]

4. None - For Sale

[SALE]

D. Defending

[PREX]

[EBDF]

IV. Walkthrough - Mainland II


A. Lance Vance I
1. Jive Drive

[WMII]
[LAVI]
[LVJD]

B. Umberto Robina
1. Nice Package
2. Balls
3. Papi Don't Screech
4. Havana Good Time

[UROB]
[URNP]
[URBA]
[URPD]
[URHG]

C. Louise Cassidy-Williams III


1. Hose the Hoes
2. Robbing the Cradle

[LIII]
[LCHH]
[LCRT]

D. Lance Vance II
1. The Audition

[LVII]
[LVTA]

E. Bryan Forbes I
1. Money for Nothing

[BRFI]
[BFMF]

F. Lance Vance III


1. Caught as an Act

[VIII]
[LVCA]

G. Bryan Forbes II
1. Leap and Bound
2. The Bum Deal

[BFII]

H. Lance Vance IV
1. Snitch Hitch
2. From Zero to Hero

[LVIV]
[LVSH]
[LVFZ]

V. Walkthrough - East Island I


A. Red Balloons II
B. Unique Jumps II

[BFTB]

[BFLA]

[WTEI]
[RBII]
[UJII]

C. Rampages II
1. Armor
2. Rampages!

[RAII]
[RIIA]
[RIIR]

D. Air Rescue

[AIRR]

E. Odd Jobs III


1. Human Memorial O.D.T
2. Vice Sights
3. Crims on Wings
4. Fire Copter
5. Crims on Water Wings
6. Land, Sea and Air Ace
7. Haiti Hover Race
8. Harbor Hover Race
9. Playground on the Park
10. Playground on the Point
11. Beach Patrol
12. Mashin' Up the Mall
13. Caddy Daddy

[OIII]
[ODHM]
[ODVS]
[ODFC]
[ODWW]
[ODLS]
[ODHH]
[ODHR]
[ODPG]
[ODBP]
[ODMM]
[ODCD]

[ODCO]

[ODPP]

F. Turismo - East Island


G. Civil Asset Forfeiture Impound
VI. Empire Building II
A. Continuing to Conquer
B. Business Ventures
1. Drug
2. Robbery
3. Smuggling

[TREI]
[CAFI]
[EBII]
[EBCC]
[BVEN]
[DRUG]
[ROBB]
[SMUG]

VII. Walkthrough - East Island II


A. Lance Vance V
1. Brawn of the Dead
2. Blitzkrieg

[EIII]
[LAVV]
[LVBO]
[LVBK]

B. Reni Wassulmaier I
1. Accidents Will Happen

[RWMI]
[RWAW]

C. Odd Jobs IV
1. Crash!

[OJIV]
[ODCR]

D. Armando and Diego Mendez


1. The Mugshot Longshot
2. Hostile Takeover
3. Unfriendly Competition
4. High Wire

[MEND]
[MBTM]
[MBHT]

E. Lance Vance VI
1. Turn On, Tune In, Bug Out

[LVVI]
[LVTI]

F. Reni Wassulmaier II
1. The Colonel's Coke
2. Kill Phil
3. Say Cheese

[RWII]
[RWCC]
[RWKP]
[RWSC]

G. Odd Jobs V
1. Watersports

[ODJV]
[ODWS]

H. Gonzales I
1. Home's on the Range

[GZLI]
[GZHO]

I. Odd Jobs VI
1. Swinger's Club

[OJVI]

J. Gonzales II
1. Purple Haze

[GZII]
[GZPH]

K. Lance Vance VII


1. Taking the Fall
2. White Lies
3. Where It Hurts Most

[VVII]
[LVTT]
[LVWL]
[LVWI]

L. Reni Wassulmaier III


1. Kill Phil: Part 2

[RIII]
[RWII]

[MBUC]

[MBHW]

[ODSC]

M. Ricardo Diaz I
1. Steal the Deal
2. The Exchange

[RCDI]

N. Gonzales III
1. Farewell to Arms

[GIII]
[GZFT]

O. Armando and Diego Mendez II


1. Burning Bridges

[MBII]
[MBBB]

P. Lance Vance VIII


1. Blitzkrieg Strike Again
2. Lost & Found

[VIIX]
[LVBS]
[LVLA]

Q. Reni Wassulmaier IV
1. So Long Schlong

[RWIV]
[RWSL]

R. Ricardo Diaz II
1. Domo Arigato Domestoboto

[RDII]
[RDDA]

S. Reni Wassulmaier V
1. In the Air Tonight

[RWMV]
[RWIT]

T. Lance Vance IX
1. Light My Pyre

[LVIX]
[LVLM]

U. Ricardo Diaz III


1. Over the Top
2. Last Stand

[DIII]
[RDOT]
[RDLS]

V. Extra Missions or Activities


1. Skywolf
2. Good Citizen Bonus
3. Stealth Killing

[XMIS]
[XSKY]
[XGCB]
[XSKL]

[RDTE]

VIII. Sources and Thank You's

[CITE]

IX. FAQ's

[FAQS]

X. Checklist

[LIST]

[RDST]

==============================================================================
==
I. Introduction
A. About the Walkthrough

[INTRO]
[BOUT]

I have been a fan of the good work people have put into various guides and
FAQs
for a variety of video games, and I have wanted to try my hand at contributing
to the effort. I write this for the veteran of GTA-type games; those who do
not
need to be told turn-by-turn directions for every mission. Rockstar provides
an

in-game map; please use it. This, by no means, is meant to imply that the
novice will be lost. Indeed, everybody should be able to utilize and gain
from
this walkthrough, but I shan't be treating you, my reader, like an idiot who
needs me to hold their hand through the game. When traveling a certain path
is
necessary or optimal, then of course I shall inform you.
This is SPOILER-FREE. I wrote the strategy for each mission to stand alone as
as I came across it. I tried to leave out names of people and/or gangs
whenever
I thought it would constitute even a minor spoiler. I do not include
descriptions of the cutscenes either. You can read the strategy before going
into a mission and not be aware of precisely what you are doing and especially
why you are doing it.
GTA:VCS already has a few well-written guides published on websites such as
www.gamefaqs.com, but thus far, they are organized thematically. Although
following them will get you 100%, you will not be able to read through them
easily and discern the optimal order to complete the missions, side-missions,
and other tasks. This is what my walkthrough will add.
In light of the well-written guides, I will not tell you where each red
balloon,
rampage, and 'import/export' vehicle are located. At these instances, I shall
refer you elsewhere to guides and/or maps more thorough and excellent than
mine
could be.
If you would like this published elsewhere, ask me. I will be happy to
publish
it there in all likelihood. I wish to control this walkthrough's
dissemination
simply so that I receive due credit.
Have suggestions for improvement, alternate strategies, or found a mistake?
Please, tell me, and I will correct and give due credit. Know when an outfit
or vehicle becomes available and I don't have it there, definitely tell me.
(Be
honest and tell me if you know this fact from another FAQ and/or website.
Give
me the URL of the guide, and I will give credit to both you and your source.)
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B. Abbreviations and Reference Points

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[ABBR]

I make constant reference to certain features and use abbreviations that make
writing and reading this easier. Here is a condensed list.
GTAIII - Grand Theft Auto III
GTA:VC - Grand Theft Auto: Vice City
GTA:SA - Grand Theft Auto: San Andreas
GTA:LCS - Grand Theft Auto: Liberty City Stories
GTA:VCS - Grand Theft Auto: Vice City Stories
LAS - Left Analog Stick

RAS - Right Analog Stick


LLB - Leaf Links Bridge - bridge connecting Leaf Links to Little Haiti
PIB - Prawn Island Bridge - bridge connecting Prawn Island to Downtown
OB-VP Bridge - Ocean Beach-Viceport Bridge
CAFI - Civil Assets Forfeiture Impound
Junkyard - In on-game map, large white structure in W Little Haiti that
sticks out into the bay NE of Fort Baxter
northeast airport - the terminals and tarmac with the curved 'runway'
Bayshore Ave. - main highway along the east coast of the Mainland from
the gates of Viceport to the fork into Downtown
Mainland - the "island" you begin the game; often called 'West Island'
East Island - the other major island; includes small island in between
the large island and Starfish Island
marina - docks located in SW Ocean Beach
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C. Contacting the Author

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[MAIL]

E-mail Chris at PoeticSanity [at] hotmail [dot] com. I probably will not be
able to reply to all e-mails. Please take it on faith that I have received
the
e-mail and will address it in the walkthrough's next update. Do not harangue
me, please.
*****READ THE FOLLOWING BEFORE E-MAILING ME*****
I feel it should be unnecessary to say this, but in your e-mails, please BE AS
SPECIFIC AS POSSIBLE when referencing missions and/or this guide. Name the
mission or tell me precisely where in this walkthrough I erred and/or failed
to
figure out a better strategy. I am not psychic and will not be able to
magically discern what you meant. If I cannot understand what you are getting
at quickly, then I am not going to even try. Attempts to be specific that say
"the mission where you the packages for that guy..." or something equally
vague
will be considered failures at specificity.
I will ignore rude e-mails and e-mails that have incomprehensible grammar,
syntax, and/or spelling. (That especially includes text messaging and IM
lingo.) I have take the time to write this walkthrough clearly; return the
favor.
Read ALL of a section before asking me a question about it. If it is answered
already in this Walkthrough, I reserve the right to be snide, rude, and/or
sarcastic when and if I reply. Read the FAQ's as well.
I will not add overviews of the controller, weapons, and vehicles. These
belong
in a specific subject matter FAQ which somebody else is welcome to right.
They
make walkthroughs even longer and much more difficult to scan through.
You will notice that cheat codes are missing; something most authors probably

feel compelled to include due to


lack. I do not believe in them,
elsewhere if you wish to cheat.
requesting them will be entirely
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the deluge of e-mails informing them of their


and thus, I will not include them. Go
(This means that e-mails with cheat codes or
ignored.)

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D. Achieving the Legacy -- 100%

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[LEGA]

Complete the following-All 59 storyline missions


All 23 odd jobs (side missions)
All 5 R3 missions--Taxi, Fire Fighter, Paramedic, Vigilante, Air Rescue
Win all 9 Turismo Races
Control an Empire completing all 15 tasks for Loan Shark, Prostitution, and
Protection Racket business ventures and all 6 missions for Drugs,
Robbery, and Smuggling business ventures
Shoot 99 Red Balloons
Complete 36 Unique Jumps successfully
Complete 35 Rampages successfully
==============================================================================
==
II. Walkthrough - Mainland I

[WTMI]

A. Opening Movie/Jerry Martinez I


1. Soldier
Difficulty: 1/10 (3/10 for novices)

[SJMI]
[SJMS]

This is your basic GTA introductory mission in which the game "teaches" you
how
to drive in the game. If you are new to the GTA universe, pay attention to
the
upper left hand corner of the screen. Otherwise, drive to the marker on the
map. After an extended cutscene, you end up in the water. If you stay in the
water too long, you will become exhausted and drown. However, you bailed from
the boat close to shore. Swim/sprint to shore (press forward on the LAS to
avoid the gunmen. Jack a car, and drive the short distance back to Fort
Baxter.
Reward: $50
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B. Red Balloons I
Difficulty: 2/10 (only in spotting them)

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[RDBI]

___

There are 99 red balloons spread across Vice City that you must "collect,"
i.e.,
shoot. This is GTA:VCS's equivalent to the Hidden Packages of GTAIII,
GTA:LCS,
GTA:VC and the gang tags, photos, oysters, and horseshoes of GTA:SA.
Forty-five (45) are available now on the mainland and Starfish Island. They
are
numbers 1-45 on the below-mentioned map.

First, you need a good gun. Jack one of the Humvees and run over a pack of 3
soldiers and collect the dropped M4's. Killing any more prompts every soldier
to fire upon you as your paths cross. Thankfully, they will not hunt you down
as M4 fire will deplete your health quite rapidly. You can come back later
to restock your stores. An M4 or other higher-end gun is necessary for the
range you need to hit some of the balloons.
Follow Stinky McPeterson's (username: stinkymcpeterso) map at...
http://www.gamefaqs.com/console/ps2/file/938211/45612
To know where to look, YuGiOhFm2002/YuGiOhAngel's guide is adequate. It's
at...
http://www.gamefaqs.com/console/ps2/file/938211/47594
The numbers from the guide and the map do not match up. If you are going for
efficiency, use the guide to direct you and the map to help you make sure that
you in the right place. Otherwise, just use the map, and hunt.
Two pieces of advice:
1. Use the pistol whenever possible in order to extend your M4 ammo as far as
possible.
2. There are a pair of binoculars on the container ship next to Red Balloon 9.
Get them. When nearby a balloon, a small red arrow appears in the view
of the binoculars, which you can use to find its location.
3. Turn on the red balloon marker in your in-game map. You can compare your
map
with Stinky McPeterson's map to help keep you track. To activate, enter
the
in-game map. Hold X and press left or right on LAS or D-pad until you turn
on the red balloons option.
Rewards:
* $250 per balloon
* Continuously spawning
after 10 balloons after 20 balloons after 30 balloons after 40 balloons ___

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at your safe houses-pistol


Scorpion (lowest tiered automatic weapon)
stubby shotgun (middle tiered shotgun)
Molotov cocktails
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C. Unique Jumps I
Difficulty: 3/10 (on avg.)

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[UQJI]

Twenty-two (22) are available from the beginning of the game. First, steal a
PCJ-600. It is by far the best motorcycle. You should not have to wander
long
along the main highway on the east of the mainland or in Downtown before
coming
across one.
GTA Phreak has a very good map; the URL is...
http://www.gamefaqs.com/console/ps2/file/938211/48266
Gamefaqs.com does not have a walkthrough optimized for the PS2 version, which
has more Unique Jumps than its PSP counterpart. I will start from Escobar
International Airport and work counter-clockwise through the mainland.
(I will put GTA Phreak's numbers in parentheses after the location.)

~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~


Special Note: I want to thank Forelli_Boy for his
guide (see section IX [CITE]). Before coming across
GTA Phreak's map that included the extra Unique
Jumps added to the PS2 version, I used his guide in
conjunction with falk aspargs' PSP Unique Jump map.
~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~
Unique Jump 1: Escobar International Airport (2)
There is a set of movable stairs along the east wall inside the "northeast
airport." Line up with the stairs starting where the 'runway' levels out
along an east-west latitude. Land in the grass approaching the sandy
field.
Unique Jump 2: Escobar International Airport (13)
Within the main airport, to the north of the eastern north-south runway
(the
shorter one), there is another set of stairs. Use these to launch yourself
cleanly over the Plummet airplane. Begin your approach from the western
arm of embarkation/disembarkation terminals.
Unique Jump 3: Escobar International Airport (14)
Exit the airport from the southeast entrance. Go clockwise around the
building immediately to your right as your exit the gate to the southeast
corner of the building. The ramp is in the northwest corner. Start,
therefore, in the southwest corner next to the observation tower. (You
will
be traveling parallel to the edge of the roof abutting the airport.) Land
in
the road (or on the sidewalk) to log the jump.
Unique Jump 4: Vice Port (15)
Go to the southeast corner of the sideways "H" formed by the roads in Vice
Port. Starting almost from the parking lot of the Vice City Port
Authority,
there is a very long flight of stairs leading to the roof of the building.
In the corner straight from top of the stairs is the ramp. Jump onto the
roof of the building across the street to register the unique jump. You
will
in all likelihood faceplant into wall formed by the other part of the roof.
*STAY ON THIS ROOF.*
Unique Jump 5: Vice Port (16)
Look north. Line up from the opposite end of roof to use the ramp to jump
over the next building over landing in the grass next to the Beachcomber
Hotel. You need to build up the maximum amount of speed possible for this
jump.
Unique Jump 6: Vice Port (18)
Return to Vice Port using the main highway. Immediately behind the
entrance
gate is a white two-story building with expansive windows. Immediately
south
is a long ramp facing this building amidst the various containers and
trailers. Line up from the entrance of the Boatyard asset from GTA:VC
(i.e.,

the most southeastern corner of paved roads in Vice City's mainland).


Clear
the white building. You do not need to clear the guardhouse, but you will
lose your bike if you fail to clear it. Get as much speed as you possible
before hitting the ramp as it is very steep and will cause you to lose
speed.
Unique Jump 7: Vice Port (19)
In the grass just northeast of Vice Port's main gate is a ramp leaning
against a lifeboat. Line up for the jump from the intersection north of
where you found the ramp beneath the VRock advertisement. Land on the
large
ship. (Exit the ship between the lifeboats in the middle of the ship.)
Unique Jump 8: Little Havana (21)
Head north from Vice Port along the main highway. Abutting either side of
the entrance to the bridge connecting Little Havana with Ocean Beach are
ramp-like structures. The one you want is the north one. Speed along the
waterfront sidewalk starting at the Starfish Island bridge and past Benny's
Restaurant (the boat moored along the waterfront). Be sure to jump
relatively straight.
Unique Jump 9: Little Havana (22)
The jump is the set of stairs immediately north of the large neon sign
announcing the restaurant. Start your approach from across the street
where
there is a hotel with hot pink eaves and one with blue eaves. Between them
is a driveway. Line up at the western wall of the parking lot behind the
hotels facing the water. You must use the stairs to clear the boat cleanly
and land in the water. As the stairs fade in rather late, use the much
large neon sign to orient your approach being sure to aim just north of it.
*WITHOUT HASTE, swim around the ship towards its northwestern side to find
a
ramp to take you back to land.*
Unique Jump 10: Little Havana/Escobar International Airport (1)
Go to the arrow icon in the northwestern corner of Little Havana on GTA
Phreak's map working your way behind the houses onto the waterfront walk.
Starting as far north as you can (besides a house-trailer), speed
southwards
past the bridge connecting Little Havana and the northernmost road of
Escobar
towards the VERY prominent sand pile. Launch yourself onto the road south
of
this to make the jump count.
Unique Jump 11: Little Havana (17)
From where you landed after Unique Jump 10, head south. Go east when the
road ends, and then turn north when that road ends. (You'll be facing
Sunshine Autos before this second turn.) Turn east when this road ends.
The
first "right" on the in-game map is an alleyway with the ramp. Across the
street is another alleyway (with a weapon pickup). Start from the north
end
of this alleyway south using the ramp to jump into Sunshine Auto's back
lot.

Unique Jump 12: Little Haiti (3)


Next to the trailer by which you started your approach for Unique Jump 10
is
the next ramp to use. Start from at least partway up the ramp for that
jump
and speed northward. Optimal speed is crucial, for if you fail, you end up
in the water.
Unique Jump 13: Little Haiti (4)
Heading north from the road leading into the junkyard (where you popped
Red Balloon 24 is an alley. Speed through the alley using the stairs to
land
atop the adjacent building.
Unique Jump 14: Starfish Island (20)
The west side of the Diaz/Vercetti mansion, which is the large structure
taking up most of the south side of Starfish Island on your in-game map, is
under construction. You'll see a wooden plank facing southwest. Speed
along
the driveway veering left to hit the ramp. Land in the grass on the
opposite
side of the pond.
Unique Jump 15: Downtown/Little Haiti (10)
Start at the very northernmost segment of the beach in the west of
Downtown.
Speed south along the grassier (and flatter) part using the large mound to
vault yourself into Phil's Place from GTA:VC (and where you got Red Balloon
27).
Unique Jump 16: Downtown (6)
In the construction site of the future Moist Palms Hotel (of GTA:VC) is a
ramp leaning against a stack of sewage pipes. (Red Balloon 30 was in one
of these pipes.) Follow the dirt path away and to the south as far as you
can go. Be sure to rev up and push forward to lower Vic's head. Hit the
ramp going northeast. You must clear the wall for the jump to count.
Unique Jump 17: Downtown (5)
Go back into the construction yard and head immediately south. Follow the
ramps up the scaffolding until you can get into the building. Go to the
not
transparent windows, turn, around and use the convenient ramp facing west.
Landing on the roof of the low building you sped along in the previous jump
is good enough to make the jump count.
Unique Jump 18: Downtown (11)
There is an oval-shaped road in front of Hyman Memorial Stadium and an
asphalt road heading south from this. Speed down this veering left through
an entrance into a loading/storage space. The ramp is in the dead center
of
the enclosure. You need distance to make this jump count and will likely
faceplant into the wall. Aim, if possible, for landing atop of the roof.
Start your approach where the asphalt begins.
Unique Jump 19: Downtown (12)
If you are on the roof you landed on in the previous jump, that's great.
If

not, retry the previous jump veering left on the ramp to make it onto the
nearer roof. Travel south around the roofs until you are over the King
Knuts (Well-Stacked Pizza in GTA:VC). You'll see the very tall ramp facing
east. Back up as far as you can and jump until the roof of the tall
building
across the street.
Unique Jump 20: Downtown (9)
Speed south on the north-south road just to the east of Hyman Memorial
Stadium using the short set of stairs to launch yourself over the small
inlet. Start at the northern end of the road.
Unique Jump 21: Downtown (8)
There are two streets heading away from Hyman Memorial Stadium. Go east
along the northern one until the end. There is a staircase along the
north side of a building visible from the road. Back up to at least the
first intersection west of where the ramp is located. You'll have to veer
around the corner and miss the newspaper stands. Land in the grass just
south of the dirt bike track or in it.
Unique Jump 22: Downtown (7)
Head northeast along the eastern seawall in Downtown. There is a staircase
along the building just south of the bridge to Prawn Island. Hit this as
straight as you can and land in the grass between the building on the north
side of the bridge and the seawall. Start your approach as far South as
you
can.
Notes:
1. I recommend as force of habit to always press forward slightly to lower
Vic's
head and increase your speed.
2. 'Revving up' (holding hand brake and acceleration) is also always a good
idea.
3. One of the reasons of doing this now is the monetary reward and the ease of
obtaining this money. Don't, however, let that prevent you from taking the
bike to a Pay'n'Spray to keep its health up. By the end of doing all of
these side missions, you will have plenty enough money. Although, do steal
fresh a PCJ-600 whenever the opportunity arises.
Rewards:
* $250 per unique jump
* smaller Insane Stunt Reward for each jump
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D. Fire Fighter
Difficulty: 3/10

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[FIRE]

Rockstar has not only made this mission longer, but it has also made the time
scheme and monetary rewards much more complicated. That said, you need not
make
it through every level consecutively any longer.
First, jack a fire truck.

You can either use your Molotovs to entice one out,

or you can go to the fire station in Downtown across the street from the
police
precinct. I recommend the latter as Downtown is the easiest place to attempt
this mission.
Second, know the fire trucks capabilities. The fire truck handles amazingly
well for its size. Hand brake turns, while simply necessary for speed, are
quite well controlled. Use the siren. It is annoying to listen to, but that
is
why there are mute buttons. Also, avoid running over too many pedestrians.
You
are a sitting duck for a beat cop whilst extinguishing cars/passengers. That
said, smash through any non-police vehicle in your way. The fire truck is
just
that durable.
Third, USE YOUR MAP at the start of EVERY level.
Fourth, starting in Level 5, extinguish one car and all of its passengers
before
moving on to the next car. The passengers can burn to death after escaping
from
the car long before all of your time elapses. Therefore, the strategy most
probably employed in GTA:VC of doing the cars first and then chasing down the
psychotic running passengers to extinguish their flames is out. You have 2025
sec after the passengers escape the car to extinguish them. Thankfully, they
do
not run away as in GTA:VC but stay in the vicinity of the fire truck. They
even
run back if your spray pushed them out of your range.
Fifth, after successfully finishing the 5th and 10th missions, you hit a
checkpoint. If you fail the mission after that, you will restart at whichever
checkpoint you had obtained. I recommend not relying on these, for the time
carryover from the earlier (and easier) missions is very nice to have.
Time Scheme:
* for Levels 1-15: +5 sec for extinguishing a car
+10 sec for each passenger you successfully extinguish
- for Levels 2-5: +5 sec for getting all passengers before they die
- for Levels 6-10: +10 sec for getting all passengers before they die
- for levels 11-15: +20 sec for getting all passengers before they die
**Note: These are in addition to the standard increase in time at the start
of
every level.**
* PENALTY: -15 sec for each passenger you fail to quickly extinguish
Rewards:
* $20 for each individual fire extinguished (The number of fires in a level
will
not always correspond to the number of the level which you are on.)
* Vic is fireproof (after completion of Level 15)
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E. Paramedic
Difficulty: 5/10

[MEDI]

Steal an ambulance, press R3, and go. Like the Fire Fighter and Vigilante
missions, you can obtain checkpoints after Levels 5 and 10. You do not need
to
make it through all 15 missions in a single run.
Keys to success:
1. Drive VERY carefully. The ambulance is not very tough, and you need it to
last you through at least 5 potentially very long levels.
2. USE YOUR MAP. I can't say this enough.
3. Use your sirens. Do not, however, assume the other cars will intelligently
move out of your way. Police vehicles ignore your sirens completely.
4. Do NOT move once you have parked near a patient. More than likely you'll
move into the patient killing it.
5. Look for small clusters of 3 patients. Pick them up first to quickly build
up time.
6. Once the patient has a foot in the vehicle, you can safely floor it out of
there.
7. The Downtown area is simpler to navigate than the south of the island.
Thus,
I believe it is easier to base yourself out of this hospital.
Time Scheme
* Each level has a variable starting time based upon the number of patients
and
their dispersal throughout Vice City. There is no carryover of time.
* You get a set increase of time after picking up each patient. It is the
same
for all patients within a single level. It is variable between levels and
depends upon the geographic dispersal of the patients.
* You get a time bonus after dropping off your first full load of patients
starting in Level 4. The amount of time is equal to picking up a passenger.
Sometimes the game gives this to you in later drop-offs for an unknown
reason.
Rewards:
* $100 x no. of patients picked up
* Infinite sprint (after completing Level 15)
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F. Rampages I
Difficulty: 3.5/10 (on avg.)
1. Armor

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[RAMI]
[RIAR]

The first key to rampages is body armor. AmmuNation in Downtown is open from
the beginning, and they sell armor for $240. Below is my list of what I
consider to be the easiest and/or more convenient Armor pick ups on the
Mainland.
i. Downtown - Along seawall in grass just north of the bridge to Prawn
Island
ii. Downtown - On top of Greasy Chopper (Mitch Baker's bar from GTA:VC).
Stairs are on the east side of building.

to

iii. Little Haiti - Middle of red bridge immediately south of the entrance

the junkyard and just northwest of one of the west-to-south curves in


the neighborhood's roads.
iv. Little Havana - In alley heading north from Robina's Cafe (from
GTA:VC)
v. Little Havana - In the pit in the future (GTA:VC) site of Sunshine Autos
Also, entering a VCPD Enforcer gives you armor if it is the first time that
you
have entered that specific vehicle.
For all Armor locations, see Stinky McPeterson's map at...
http://www.gamefaqs.com/console/ps2/file/938211/45773
2. Rampages!

[RIRA]

dark52 posted just the map you need. Its URL is...
http://www.gamefaqs.com/console/ps2/file/938211/48529
YuGiOhFm2002/YuGiOhAngel posted a rampage guide that corresponds with dark52's
numbering. Use them in conjunction to direct you to their location....
http://www.gamefaqs.com/console/ps2/file/938211/47497
**My numbering system will follow theirs.**
There are 18 Rampages on the mainland and Starfish Island of which 17 are
currently accessible. For 2 Rampages (no. 6 and 8), I am giving you the
option
to wait until the East Island opens up when you can start earning a higher
wanted level. You can start getting higher wanted levels, and police vehicles
swarming at you make destroying a certain number of vehicles in 2:00 much
easier.
GTA:VCS goes through phases where the roads are conspicuously empty. This is
especially true if you keep trying Rampages that require you to destroy a
certain number of vehicles, as the game's random spawning rate throughout the
GTA series seems to decrease at these moments. GTA:VCS, however, is the worst
of the bunch for this.
***TO UNDO THIS, save your game, and reload it. It resets the spawning
rate.***
Helpful Hints and Strategies:
Rampage 4: Attacking from behind, if possible, makes it such that the gang
members do not have time to get a punch in. Just run back and
forth on the sidewalk along the main highway. New gang members
will respawn by the time the camera turns around.
Rampage 5: Be careful as the game will spawn a very large pack that will
overwhelm you. As the gun takes 4-5 bullets to down someone,
you
cannot easily escape a mob. Stay away from the streets and
stick
to the Sunshine Autos lot turning around a lot to spawn gang
members at a manageable distance in smaller packs.
Rampage 6: Block traffic with as many cars as you can collect. Also, kill
pedestrians when the cars are not around to increase your wanted
level. Ambulances and VCPD cruisers are your key to beating
this

Rampage.
IF YOU WAIT, I'LL REMIND YOU TO COME BACK LATER.
Rampage 8: Same as Rampage 6. Little Haiti is a busier thoroughfare
anyways.
IF YOU WAIT, I'LL REMIND YOU TO COME BACK LATER.
Rampage 9: The Patriot from outside your Barracks works great--fast, heavy,
and can take a beating from small arms fire.
Rampage 12: Downtown gets enough traffic to make this possible. There are
4 vehicles parked around the precinct; these may even respawn
within the time limit. Park your car beforehand in the
intersection southwest of the precinct in order to stop any
cars
that do spawn. One, remember fire trucks are vehicles. Two,
do
this during the daytime as the spawning rate is always greater
then.
Rampage 13: Start with a Patriot from Fort Baxter. There will be so much
gunfire it will probably catch fire. If you get pulled from
your
car or must bail because of a fire, waste all the bikers in
your
vicinity. THEN, get into a new car. This way you do not get
pulled out immediately. The game spawns new bikers so rapidly
that the few you waste 'illegally' will not matter.
Rampage 14: Same rule applies as with Rampage 5.
Rampage 15: Same rule applies as with Rampage 13, except you must kill 5
less
bikers.
Rampage 17: The bikers' SMG fire will tear you up if you try dropping down
to
the ground. Instead, walk to the very edge, aim, and fire
twice.
Always fire twice because the shotgun is not a one shot-kill
weapon at long range. You will aim beneath where you can see,
so keep an eye on your progress (death toll) counter. Cycle
through L2 and R2 to find new targets. You will get hit some
by
fire, but not much.
Those not mentioned are, in my opinion, very straightforward and have no need
of
an explanation.
Reward:
* $50 x no. of completed Rampages
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G. Taxi Driver
[TAXI]
Difficulty: 2/10, 4/10 if you are attempting to get $5000 in one 'shift'
Steal a Taxi or Cabbie, whichever you prefer or find first.
follow
the on-screen directions. USE YOUR MAP!

Press R3 and

They have made this mission both less monotonous and shorter Besides the oldfashioned "pick up nearby customer, drive quickly to randomly chosen

destination," Rockstar has provided us with 3 Alternative Scenarios


(finally!).
i.
"Follow that vehicle"
A nearby vehicle is highlighted and it will weave through traffic for
until it reaches its destination, which may be sometimes very far and
and other times very short. Avoid following too closely and falling
too
far behind, as this will cause you to lose your fare. When the
highlighted car reaches its destination, a corona appears near it to
end
the fare trip. Amount of tip (i.e., "Speed Bonus") is not speed but
the
lack of damage sustained in the chase and success in tailing the car
without being noticed, i.e., not following too closely.
ii. "Wait while the fair takes care of business"
Pick up a fare, and take it to one location. After a brief cutscene,
your fare returns, and you are instructed to take him/her somewhere
else. Each segment has its own Tip meter. Your payment is the sum of
both segments of the journey.
iii. Same as Scenario ii, but this time your fare is a thief.
You get a two star wanted level. Try to avoid the kamikaze VCPD for a
better bonus and healthier, longer-lasting car, but otherwise the
police
should not be a problem. The wanted level disappears when you reach
the
second destination.
Notes:
1. Drive quickly but CAREFULLY. Consecutive fare bonuses are MUCH sweeter
than
a couple speed bonuses. Losing a few seconds is far better than totaling
your vehicle.\
2. The drop-off coronas for Terminals A and B of Escobar International Airport
are technically on the lower level. The corona, however, extends up to the
more easily accessed ground level. Take advantage of this as the game does
not differentiate z-axis differences; only x and y coordinates matter.
3. For Alternative Scenario i, I've found the optimal following
distance to
be 6-8 car lengths behind. When starting, be careful about your movements,
for the chosen car to follow may be in any orientation relative to your
position and direction, including on a collision course. I've often had
the
car be "stuck" briefly while the computer slowly figures out that it needs
to
navigate around an obstacle and then how to do so.
5. For Scenarios ii and iii, you only get an increase to your time meter at
the
very beginning and not after the cutscene. You can anticipate these
scenarios when you receive a substantial time increase at the beginning of
a
fare.
6. I have found in cases where the PS2 says there are no fares in the area, a
new fare spawns more quickly if you head back in the direction from which
you
came.
Rewards:
* Fee and/or Speed Bonus relative to the distance, travel time, and amount of

damage sustained during trip


* For every 5 consecutive fares, $125 x (no. of fares/5)
* Hydraulics on all taxis and cabbies to make them "hop" (after $5000 total
fares); the sum need not be earned consecutively.
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******************************************************************************
**
Why did I wait to do this after the Rampages when its reward would be very
beneficial for surviving the tougher Rampages? Two reasons--(1) to give you
time to build up your ammunition stores and (2) practice surviving well-armed
enemies in repeated skirmishes.
******************************************************************************
**
H. Vigilante
[VIGL]
Difficulty: 9/10 in anything other than Rhino/Hunter, 5/10 in
Rhino/Hunter
Thankfully, as with Fire Fighter, Rockstar put checkpoints after Levels 5 and
10
such that you need not make it through all 15 levels consecutively, which you
probably won't do.
While the extra armor would have been nice during some of the Rampages, this
is so much more difficult that the Rampages are good 'practice' of the skills
you need for this.
Furthermore, criminals are no longer traveling in sequentially increasing
numbers in a corresponding increase of vehicles. Vigilante now is a mix of
its
classic form and the Avenging Angel missions from GTA:LCS. Adding to the
difficulty is that the criminals are armed often with micro-SMG's and AK47's
AND that without fail they will shoot your tires out, no matter how far away
your car is from the criminals or how few shots they manage to get out.
Keys to success:
1. Tons of micro-SMG ammunition (on sale at Downtown Ammu-Nation)--1000+
rounds
2. Tons of assault rifle ammo--either M4 from soldiers in Fort Baxter or AK47
pickup in southwest corner of the Downtown police station roof--500+ rounds
3. Memorize where the 2 police stations and 2 hospitals are. Know where you
can
get new armor. (Go to [RIAR] for reminder.)
4. The game allows you to be out of your vehicle for up to 30 sec. This is a
blessing and a curse.
- Blessing: You can get out and use auto-aim to take out criminals on foot
or
bikes or use manual aim to aim through cars' windows.
- Curse: If your car is destroyed, you really do not have enough time to
get
to one of the police stations unless you are lucky to be very
close.
5. You are given 5 min for each level (with no carryover). Work quickly but
not
hastily.

6. CRIMINALS ON FOOT--Park far out of range, and approach them tapping R1


repeatedly until you get a lock. This is because your range is better than
the computer's.
7. CRIMINALS ON BIKES--If possible, anticipate their route. Get out, and use
auto-aim as they approach. If in the VCPD WinterGreen, strafing forwards
works too. Come with some speed and shoot early so the criminals don't
have
time to react.
8. CRIMINALS IN CARS--Pray you don't get these in the highest levels. Assault
rifle on foot aiming at the windows and strafing is the best method, which
requires again that you anticipate their route.
~~~~Additional strategy: submitted by Darrick Reeves~~~~
The player is going to need body armor and molotovs.
The player then should try and predict which way the
car/s are turning. They then use the molotovs to blow
up one or more cars.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: If you wish to wait until the Rhino or Hunter become available, I'll
tell
you later when to do the Vigilante mission.
Rewards: for
for
for
50%
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Levels 1-4, $10 for each criminal killed


Levels 5-9, $30 for each criminal killed
Levels 10-15, $50 for each criminal killed
increase in maximum armor strength (after completing Level 15)
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I. Odd Jobs
1. Playground on the Town
Difficulty: 3/10

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[ODDJ]

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[ODPT]

Location: Downtown, PCJ-600 parked along the eastern side of the police
precinct
across the alley from the VCPD Enforcer
Objective: Collect all checkpoints under 1:35
Strategy: It's all about learning the best route and executing it. The former
I can help with. You're on your own for the execution.
* Speed up the stairs southwest of you. Head along the wall collecting more
checkpoints. Go up the flight of stairs you see there.
* Turn left (south) and perform a 180 turn into the checkpoint. Hit the
acceleration and use the ramp to drop down on the next roof.
* Collect this corona in the vicinity of where you land. Do another 180 and
gather the quick series of coronas around the roof going counter-clockwise.
There is another ramp, so as you turn northwards again, begin to accelerate.
* There is a single corona on this roof. Drop off its top-right (northeast)
corner where there are 2 checkpoints in the alleyway. Go south down this
alley, and go right (west) around the edge of the building when it ends.
* There is a single corona in front of you (off the southwest corner of the
last
roof you were on). Turn left (south) after driving through it. Collect the
2 coronas and turn left (east) around the edge of the 2nd roof that you rode
on.

* Veer left (north) after the alleyway and wall to the east of the building
you're riding past to get another corona. There is another one just east of
where you are. Turn right (south), get that corona, and go left (east)
along
the island towards the street. There is a corona by the island's east edge.
* Go right (south) at the end of the island and up the stairs. Follow the
roof
around collecting the coronas. When you are facing south again, gather
speed
in order to hit the ramp and your largest jump of the race. The final
corona
is on that roof you to jump onto.
Reward: $500
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-2. Playground on the Dock


Difficulty: 2/10

[ODPD]

Location: Viceport, PCJ-600 parked on western side of low wall that stretches
south from the apartment complex on Bayshore Ave. just northwest of
Viceport's main gates.
Objective: Collect all checkpoints in under 1:15
Strategy: Same as "Playground on the Town"
* Follow the checkpoints north, then south through the alley, and then north
again crossing the main highway towards the waterfront.
* Gather speed and hit the ramp at the OB-VP Bridge with velocity.
* Take the sharp 90 deg turn up the stairs onto Benny's Restaurant.
* Loop towards stern collecting the 5 coronas. Head towards the bow along the
starboard side of the vessel. (Stay right to avoid faceplanting yourself
into
the stairs.)
* Collect the corona in the bow before heading aft again along the port side
of
the ship. Go up the stairs along the forecastle. Circle the upper deck
counter-clockwise weaving into the tight spaces aft and fore of the pilot's
house to finish the mission.
Reward: $500
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3. Dirt Track Madness

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[ODDT]

Objective: Circuit various paths 3 times around the dirt track's convoluted
paths under a specific target time
a. BMX Time Trials
Difficulty: 1.5/10

[ODBM]

Location: Downtown, bicycle parked besides a palm tree located inside the

northeasternmost loop of the track


(If you are having trouble finding it, look at the in-game map.
you see how the track has two turns jutting northward that look
vaguely like rabbit ears? Go inside the eastern 'ear.')
Strategy:
but

Do

Remember to push forward on the LAS when you get air or else you'll
fall on you arse.
You have limited sprint (tapping X) capabilities. Use it wisely,
sprinting or not shouldn't make much of a difference if you just
stay on the bicycle.

Trials -- Time to Beat:


1 -- 1:25
2 -- 1:30
3 -- 1:20
4 -- 1:35

5
6
7
8

-----

1:45
1:40
1:35
2:40

Reward: $2500 after passing all 8 trials


b. Sanchez Time Trials
Difficulty: 2.5/10

[ODSA]

Location: Downtown, between the 3 palm trees that stand just outside the
southwesternmost point of the track
Strategy: Same as BMX Time Trials
Brake early using the hand brake. You're on dirt, and thus your
braking distance is greatly increased.
Trials -- Time to Beat:
1 -- 1:55
2 -- 1:35
3 -- 2:00
4 -- 1:20

5
6
7
8

-----

1:40
2:25
2:10
2:05

9
10
11
12

-----

2:10
2:55
3:00
2:55

Reward: $2500 after passing all 12 trials


c. Quad Bike Time Trials
Difficulty: 3/10

[ODQU]

Location: Downtown, just outside the southeasternmost corner of the dirt track
Strategy: The Quad Bike can spin out easily if you are not careful. That
said,
you can drift around wide corners in this.
Still push forward on the LAS during jumps to level yourself.
If you're having trouble handling the quad, lay off the gas during
turns and when you land to prevent this rear wheel drive vehicle
from spinning you out.
Trials -- Time to Beat:
1 -- 1:25
2 -- 1:35

3 -- 1:20
4 -- 1:25

Reward: $2500 after passing all 4 trials


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4. Rush!
Difficulty: 5/10

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[ODRU]

Location: S Viceport, Linerunner parked beneath a large container crane


Objective: Cause $1700 worth of mayhem in 3 min
Strategy: Aim for bikers and smaller cars that you can flip, which means make
your way to the main highway where there are less industrial
vehicles and more bikes and cars in general.
Often ramming a smaller car at a 90 deg angle with good speed will
get it to flip. Be sure to push through the collision to make
flipping the car more likely.
Don't go for the Reward Multiplier intentionally. It's much more
reliable to attempt to flip cars and/or spin them out. Let the
multiplier be a nice bonus to your attack.
Scoring:
Spin - $10 for every multiple of 90 deg of spin-out
(Note: You can get only 1 spin score per vehicle.)
Biker Dismount - $50
High Flier (make a car airborne) -- multiples of $10 (for height?)
Flip Car - $150
Flip Car is Destroyed - $300 (Note: You do not get $450 for this car, only
this one score)
Reward Multiplier - "check" multiple vehicles into each other
Reward: $1000
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J. Sgt. Jerry Martinez II


1. Cleaning House
Difficulty: 1/10

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[JMII]

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[JII1]

Location: Fort Baxter -- "Sergeant's Stripes" icon on map


Drive down to Viceport and meet Phil Cassidy (again). Drive north in Phil's
truck where you stop outside "Phil's old place." Waste the Cholos outside
with
your micro-SMG. Go inside (walk into the light blue bouncing triangle), and
kill the final two Cholos. You probably have a 1-star wanted level by now.
Just be careful that no beat cops around as you steal a Cholo Sabre and go
back
to base.
Reward: $100
**You get an in-game message that the Phil's shooting range is now open.**
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2. Conduct Unbecoming
Difficulty: 1.5/10

[JII2]

Location: Fort Baxter -- "Sergeant's Stripes" icon on map


Go to Phil, and he gives you a Stinger. Head down to Viceport and approach
the
indicated girl. She's not the one you want, but she tells you to bring her to
Starfish Island where the hooker you want is. Kill the guys who start a fight
with you and take the right girl back to Fort Baxter.
If the mission title didn't clue you out, you've been set up, discharged, and
stripped of your weapons. Hop in the Ventoso (motor scooter) parked near the
gate and head to Phil's old place in N Viceport.
Rewards: Safe house with garage--101 Bayshore Ave
Bulletproof Sanchez available for purchase at safe house - $2000
Casual clothes
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K. Odd Jobs II
[ODII]
1. Phil's Shooting Range
[PHSR]
Difficulty: 6/10 (less if you're a GTA:SA Shooting Range Challenge
pro)
Location: SE Viceport, enter building from "Cleaning House" mission
Objective: Complete a skill shooting exercise with 5 different weapons in
manual
aim mode. Hitting an enemy target is worth 100 points. Shooting
friendly targets begets a 200 point penalty. If you fail, you must
restart from Round 1.
Round 1: Pistol
Goal: 1000 pts
Amount of ammo: 100 rounds
Note: This is nice and easy with few friendlies.
Round 2: Machine Pistol
Goal: 1500 pts
Amount of ammo: 150 rounds
Note: More friendlies, so be careful. As a general rule, don't strafe. It
wastes your limited ammo, and the game sends moving friendlies out
later in the round.
Round 3: Shotgun
Goal: 2000 pts
Amount of ammo: 100 rounds
Note: The shotgun has a wide spray, so be careful that the reticule only
includes the enemy target in your sight.
Round 4: Assault Rifle
Goal: 2000 pts
Amount of ammo: 120 rounds
Note: The targets move laterally quickly.

Shoot sparingly in order to hit

only what you want and not to waste ammo. Aim a little more in front
of the moving targets than you would normally intuit.
Round 5: Sniper Rifle
Goal: 2500 pts
Amount of ammo: 85 rounds
Note: Your round will go through the front target into the back one, so for
enemies in front, aim low. You basically cannot afford to hit any
friendlies in this round.
Rewards: $2500 for completing
$500 Bonus prize for
$500 Bonus prize for
$500 Bonus prize for
Discounted prices at

all rounds
new high score
new best overall accuracy
best new time
AmmuNation

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L. Phil Cassidy I
1. Cholo Victory
Difficulty: 3/10

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[PHCA]
[PCCV]

Location: S Viceport, Phil's Depot -- "P" on map


This is another standard early GTA mission in which the game shows you the
nearest police station, hospital, and Pay'n'Spray.
Follow the prompts up Bayshore Ave to the police station and then the
hospital.
Follow the target you pick up at the hospital getting close so that Phil can
do
a drive-by. You need not necessarily get right beside the other car, but that
does increase Phil's aim making the mission a little quicker and easier. Go
to
the nearest Pay'n'Spray for your free repairs, and then take Phil back to his
place.
Reward: $200
**Note: You get a beeper message from Phil telling you that his brother-in-law
has work for you.**
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2. Boomshine Blowout
Difficulty: 6/10

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[PCBB]

Location: S Viceport, Phil's Depot -- "P" on map


Drive Phil up to the northwest border of Little Haiti and Little Havana. Park
around back. You must load 4 stacks of boomshine cases into the back of
Phil's
Walton within appr. 5 min. What makes this mission so difficult is that the
camera is stuck in that single view. This makes turning difficult in the
warehouse's tight spaces. Furthermore, if you cut a turn short, the forklift

does not have the torque to power through the contact.


time,
you die.

If you run out of

After you load the first case into Phil's truck, the warehouse sustains damage
making the path you must take longer and more circuitous after each case. Use
the D-pad to control the fork height on the forklift--up to raise the boxes,
down to lower the soon to be empty forks. Be sure to drive into the crates
head
on or else you won't catch them. If you have successfully loaded all 4
crates,
Phil drives off. Mission completed.
Crate 1: Just go straight to your right.
Crate 2: Go through the gap between boxes towards the top of your screen.
Make
the second right and drive to the edge of the warehouse. Turn right
again towards the crates.
Crate 3: Go up through the same gap as last time, but now turn left at the
first
opportunity. Drive to the left-hand wall of the warehouse and make a
U-turn clockwise around the crate. Speed straight across towards the
same gap you went through to get to the boomshine as the second
crate.
Crate 4: Take the same path as the above crate, but this time turn left
(towards
the top of your screen) in the middle vertical pathway. Take the
first
right and work your way up to the top right-hand corner of the
warehouse. The access point to the final crate is hidden above the
vertically arranged crates. SPEED back to Phil's truck as you likely
have little time left.
Reward: $250
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-3. Truck Stop


Difficulty: 4/10

[PCTS]

Location: S Viceport, Phil's Depot -- "P" on map


Get in Phil's Perennial, and pick up the extra guys at the Beachcomber Hotel.
Head north and come up from behind on the munitions truck. Get appr. one-half
car length behind, and let your passengers take out the gunmen on the truck.
This should not take too long. Once they are dead, speed in front of the
truck,
and pull to a stop. Phil gets into the truck, and you are to follow him back
to
Viceport.
Sedans with gunmen came after the truck during the trip home. Use L2+R2 to
keep
an eye on the cars as they come one-by-one. Veer left or right as necessary
to
block them from attacking the munitions truck. If the Damage Meter fills up,

you lose the mission. Your passengers should make quick work of the enemy
cars.
Stop outside Phil's Depot to complete the mission.
Reward: $300
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M. Marty J. Williams
1. Shakedown
Difficulty: 2/10

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[MWSD]

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[MYWM]

Location: Little Havana, trailer park behind the Sunshine Autos construction
site -- "M" on map
Drive Marty up to the store in Little Havana. Get out and kill the 2 Cholos
outside who come charging at you. Walk into the store. After the cutscene,
take out the 2 Cholos inside--one in front of you and the other behind you
with
a bat. Turn around and take him out first as you can't get a shot off when
you
are getting whacked repeatedly.
Then, drive to the next store along Bayshore Ave. Start either smashing or
shooting the freezers. Partway through you get interrupted by some Cholos.
Kill them as they come into the store one at a time. After 3 Cholos, the
mission is complete.
Reward: $500
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2. Fear the Repo


Difficulty: 4/10

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[MWFT]

Location: Little Havana, trailer park behind the Sunshine Autos construction
site -- "M" on map
Take Marty down to his lock-up just south of Sunshine autos. He sends you to
"repossess" a series of cars.
1. Cheetah -- Parked in N Viceport just off Bayshore Ave
2. Sentinel -- Driving around Little Havana. Try to get it at a red light
or else you will have to run it off the road and take it to a
Pay'n'spray
once you get it.
3. Pony -- Parked in southwest Little Haiti. Take out the two (unarmed)
guys
who come at you. You automatically get a 2-star wanted level. Weave
your
way back to Marty's lock-up using other cars as shields and the cops'
slow
reactions in their kamikaze attempts. A good hit by the cops if you are
going at a good speed can turn you on your side. If this happens, turn
your wheels towards the ground and mash the gas. If the cops don't ram
you too much, you just may right yourself.

Reward: $500
**Note: Louise texts you asking you to drop by.**
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3. Waking Up the Neighbors


Difficulty: 5/10

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[MWWU]

Location: Little Havana, trailer park behind the Sunshine Autos construction
site -- "M" on map
Pick-up the grenades. You are given appr. 6.5 minutes to destroy 3 Cholos
vans
parked around Little Havana and Little Haiti. I recommend taking out the
northernmost one first since the final two are closer together. Get out of
your vehicle a little ways away, and launch a grenade as far as you can. Make
sure Vic is facing directly towards the indicated van, for that is how you
'aim.' Each station has 2 Cholos with micro-SMG's. The blast usually takes
care of one. Switch to your shotgun or micro-SMG, and dispatch the other for
safe bets when you return to your car.
After you destroy the 2nd van, Cholos come after you in damaged Cholo Sabres.
This means, if they manage to destroy your car, stealing their nearby car does
get you going, but it is VERY easily destroyed by the next pair of Cholos. As
the Cholos come one at a time, it's manageable. Make your way over to the
final
van, and launch a grenade. Once you finish off the last van, the mission is
over. Any Cholos in the area will still continue to fire at you. Kill them
and
take their micro-SMG ammo.
Reward: $500
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-4. O, Brothel, Where Art Thou?


Difficulty: 3.5/10

[MWOB]

Location: Little Havana, trailer park behind the Sunshine Autos construction
site -- "M" on map
Take the Bobcat and drive to Stonewall J's, which is just northwest of your
location. Go inside and get the stubby shotgun on hold for you. Then, get to
the brothel in Little Haiti (behind Kaufman's Cabs from GTA:VC).
The game gives you a series of instructions, which form the core of GTA:VCS's
unique feature--Empire building. Destroy the Cholo Sabre and kill the Cholos
that come after you, which you must kill. Some spawn from the sidewalk, so
stand where you can see the front entrance and the road. After the massacre,
walk inside, and kill the Cholo there. You must then destroy all the business
assets remaining inside. There's only one--a bed.
Rewards: $700
Stonewall J's opens for business and is marked on your in-game map

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-5. Got Protection?


Difficulty: 5/10

[MWGP]

Location: Little Havana, trailer park behind the Sunshine Autos construction
site -- "M" on map
After the cutscene at brothel, a Health meter appears on your screen. Its
level
decreases slowly, so it should not be a problem. Get in the Oceanic parked
across the street. I found a clockwise path starting with the girl
immediately
south of you is easiest.
The girls and the Cholos are on opposite sides of the street in a shoot out.
Drive BETWEEN the cars, and do a drive-by on the Cholos while she gets in.
After the 1st girl, Cholos come at your hard and fast in their Cholo Sabres.
Your girls, however, destroy the Cholo Sabres very quickly. There are 2
KEYS-(1.) Try to minimize the collisions. Head-ons do the most damage and slow you
up the most. (2.) Keep away from the Cholo Sabres when they explode or else
your car will be destroyed. After getting the last girl, head back to the
brothel and park in the corona.
Reward: $500
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N. Phil Cassidy II
[PCII]
1. Marked Man
[PCMM]
Difficulty: 4/10 (5 or 6/10 if you aren't a good driver)
Location: S Viceport, Phil's Depot -- "P" on map
When you get in Phil's Walton, a Damage meter appears on the right of your
screen. When it fills up, the car explodes, you die, and, of course, you fail
the mission. Speed up the highway, and then head west (turn left) onto Little
Haiti's northernmost road. No one is chasing you, but don't lose precious
health points with unnecessary collisions with traffic. The lock-up is
located
behind the yellow building with red trim at the corner of the wide curve in
the
road.
After the cutscene, kill the 5 guys quickly before they do too much damage to
the truck. Drive out the north alleyway, and make a right (east) onto the
street. There will always be cars chasing and strafing you. Phil makes some
Boomshine Molotovs to help you out, but a new enemy car spawns almost
immediately after one is destroyed so that there are always 2 cars chasing
you.
Speed down Bayshore Ave. into Viceport and back to Phil's Depot. If you drive
on the wrong side of the road, the other cars have trouble following you.
Reward: A text message from Martinez threatening your life.

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O. Louise Cassidy-Williams I
1. When Funday Comes
Difficulty: 3/10

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[LCWI]
[LCWF]

Location: Little Havana, apartment block on Bayshore Ave. -- "L" on map


It is a 2-lap Quad Bike race around the trailer park and construction site.
The competition is very easy. The only difficulty is getting past them at the
start. Go wide around them so that you do not get spun out or ride up onto
them. Otherwise, just remember to ease off the gas when turning or else you
will spin out. Finish in 1st place to complete the mission.
Rewards: $500
Quad Bike available for purchase from Sunshine Autos - $3000
Turismo races open at Sunshine Autos
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P. Turismo - Mainland
Difficulty: depends upon your driving ability

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[TURM]

Location: Little Havana, back lot of Sunshine Autos


Objective: Win a series of checkpoint races around various neighborhoods in
west
Vice City
Strategy:
* Examine the map and get an idea of the course. That way, you can pay more
more attention to the road than your radar.
* The game actually does NOT eat your vehicle when starting these missions.
Thus, you can go get a car/motorbike beforehand.
* Rockstar fixed the 'bug' from GTA:VC where bumping one of the other racers
quick starts the race. You must start legitimately.
* Your competition tries as much to spin you out as they try to race. Give
them
wide berth as you pass.
* For Races 1,3, and 5, don't use anything other than a PCJ-600. You can go
pick up the one for "Playground on the Dock" after signing up for the race
if
you did not come to Sunshine Autos on one.
* For Races 2 and 4, go with a sports car. There is a Stinger parked besides
the road north of the Downtown police station. There is also a Banshee
parked
in the driveway of the 2nd house on your right after crossing over to
Starfish
Island. Either works; I prefer the Banshee.
Race 1: Escobar Run-Way
Entrance Fee: $100
Vehicle Type: Motorbike
Reward: $500
Laps: 2
Hint: Press slightly forward at the very start to maximize your
acceleration
and pass the others.

Race 2: Downtown
Entrance Fee:
Reward: $600
Hint: Be sure
necessary.
You can

Showdown
$150

Vehicle Type: Car


Laps: 2
to anticipate turns going a little easy on them, if
make up lost time on the straight-aways.

Race 3: Port Sports


Entrance Fee: $200
Vehicle Type: Motorbike
Reward: $800
Laps: 2
Hints: Press forward again at the start to speed out in front. Watch out
at
intersections and on Bayshore Ave for cars capriciously turning
and/or
changing lanes.
Race 4: Rum & Salsa Sting
Entrance Fee: $250
Vehicle Type: Car
Reward: $1000
Laps: 1
Hints: This is a single lap race, so your margin for error is less than the
other races. The competitors tend to actually drive on the correct
side of the road, despite the lack of traffic. Use this to your
advantage to pass them! Also, do your best to stay in the road on
turns; light posts really slow you down.
Race 5: Cuban Wheels
Entrance Fee: $300
Vehicle Type: Motorbike
Reward: $1200
Laps: 2
Hints: You don't need to use the hand break on every turn. Also, cut
corners
whenever you can to shave off time and avoid traffic congestion at
intersections.
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Q. Louise Cassidy-Williams II
1. Takin' Out the White Trash
Difficulty: 4/10

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[LCII]
[LCTO]

Location: Little Havana, apartment block on Bayshore Ave. -- "L" on map


Drive to the trailer park, and park in the corona. After the cutscene,
dispatch the 4 guys. Eight (8) more will come from either direction around
Marty's trailer. After they are taken care of, drive Louise back to her
sister's apartment. Some fellows will follow in a truck, but without driving
fast at all they did not even catch up to me until I was basically back to the
apartment. They're armed, so don't delay any.
Reward: $200
**Note: Louise texts you asking you to come by, and the "L" reappears on your
screen.**
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2. D.I.V.O.R.C.E.
Difficulty: 5/10

[LCDV]

Location: Little Havana, apartment block on Bayshore Ave. -- "L" on map


Get to the indicated location. After the cutscene, dispatch the 2 henchmen
and
hop back into your car. Cut through the grass north behind the dealership,
you
should start catching up quickly to your target as it weaves northward through
Little Havana.
More henchmen will chase you as you are hunting your target, but going fast
will
have you lose them quickly. If they get close, they will pop your tires.
(Having to chase somebody for a decently long distance with many turns with 14
popped tires is what makes this mission a 5/10.) The chase ends at the
brothel
if you do not catch up beforehand.
If you catch up to the target before the brothel, use brief strafings to
compel
the driver out, and waste him. If you use a drive-by to kill him, make sure
that his cars is NOT in your line of sight. If you destroy the vehicle (and
its
passenger), you fail.
If you only catch up at the brothel, get out and kill the armed henchmen
first.
Then kill your target.
Louise has you then drive to Compound (Phil's Place in GTA:VC) in northwest
Little Haiti not far from the brothel. She says Marty's kin will be after
you,
but none come during the rest of the mission.
Rewards: Compound safe house with 1 car garage
Trailer trash clothes
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3. To Victor, the Spoils


Difficulty: 5.5/10

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[LCTV]

Location: Little Havana, apartment block on Bayshore Ave. -- "L" on map


Go to Sunshine Autos. When you get close to the 2 guys with blue arrows
overhead, get out of the car and recruit them to your gang (Hold R1 and tap
R3).
Then, drive just down the road to Marty's office (from "Fear the Repo"
mission).
After the cutscene, kill the half dozen indicated henchmen. Grab the nearby
Admiral (wait for your 2 henchmen to get in), and head north to Marty's other

site. Park nearby and waste another half dozen guys.


2
remaining thugs.

Go inside and kill the

Then, PAY ATTENTION as the game teaches you how Empire building works.
Reward: $1500
Empire building starts -- money transferred to your account daily
**Note: You get a message from VCTN telling you to pick a visitor up at the
the airport.**
==============================================================================
==
III. Empire Building
A. Introduction

[EMPI]
[EBIN]

Welcome to GTA:VCS's combination of GTA:VC's Asset missions and GTA:SA's gang


warfare! The best feature is that everyday at 1600 hrs the profits are
directly
deposited into your account--no traveling the long distance around Vice City
stopping to pick up your cash! Another cool feature is that the other gangs
fight among themselves as well, unlike in GTA:SA where the Ballas and Vagos
only
attacked Grove Street Families.
You do more than take over or start a business. You build up the business by
completing missions. You can also develop the property to increase your
revenue. There are 3 levels of business development: small-time, medium
venture, and high-roller. They differ in cost to develop, often in per diem
profit margin between the 3 tiers, and the intensity of assault either in
defense of a location you are attacking or in offense on one of your
properties.
There are 14 business on the Mainland and 16 on the East Island owned
variously
by Vance, the Cholos, the Bikers, the Sharks, and no one. You must control a
certain percentage of the businesses in order to qualify for some missions.
You
start with 3 small-time ventures--prostitution, protection racket, and loan
shark. You can only build these business while on the Mainland. When the
East
Island opens to you, so does the opportunity to build drug, robbery, and
smuggling outfits.
For another introduction (and in some ways a better one), check out the
GTA:VCS
guide on GameSpot.com. It's worth your effort to go read it....
http://www.gamespot.com/features/6161809/index.html
***I recommend building up the 3 business you control now and building your
reputation in these 3 areas before starting to attack other gangs' Empires.
See below in section III.C [BUSI] for descriptions of the missions.
Afterwards, take over as many on the Mainland that you care to--all or just
a
couple.***

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B. Attacking

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[EBAT]

The game has already shown you the basics. Stop outside a property and
destroy
the car parked within the fenced area. Before starting an attack, be well
equipped with machine pistol and/or assault rifle ammo and have full health
and
armor. Immediately after successfully attacking a location, stand by the For
Sale sign and purchase it. Delay may end up meaning that you went through all
that effort for nothing. Make it into whichever type and level you desire. I
always suggest building a High-Roller business. Let some time between attacks
and developing in order to let your other businesses make you some money to
spend on other business.
1. Small-time
Difficulty: 4/10

[ATST]

Gang members (5-6) come at you basically one at a time.


into the premises and kill the 1-2 gang members inside.
assets" to successfully finish the attack.

Mow them down. Move


Destroy the "business

Rewards: $1000
Ability to purchase the property
2. Medium Venture
Difficulty: 6/10

[ATMV]

Many more gang members (~10) with better weapons come to defend the premises.
Use the AK47 for the main assault. Save ammo and switch to the micro-SMG for
any stragglers. Go inside and finish the 1-2 gang members off, and destroy
the
business assets.
Rewards: $1500
Ability to purchase the property
3. High-Roller
Difficulty:

[ATHR]

Even more gang members come at you. Use your AK47 to whittle down the pack.
When inside, there can be up to half a dozen gang members. Your stubby
shotgun
is perfect for these close range battles. After the gang members are dead,
destroy the office equipment, beds, drug tables, or whatever.
Rewards: $2000
Ability to purchase property
4. Important Things to Know

[ATIT]

* The more you attack a specific gang's assets, the more they hate you.

Cars

or bikes of gang members will come after you even during missions, if they
were on your scent before you started the mission, and shoot up you and/or
your vehicle. It is easier to stop and kill them because they are very
persistent in following you.
* A gang stops coming after you once all of their assets have been taken over
by
another gang or you.
* A gang's hatred of you 'resets' when you reset the game. Use this if their
constant harassment is getting in your way of side tasks and odd jobs.
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C. Business Ventures

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[BUSI]

To start missions, enter the building. Stand by one of your gang members and
press R3.
To develop the site, stand instead in the corona and then press R3. Choose
whether to develop--for a price--the property up 1 or 2 levels to Medium
Venture
or High-Roller. The property will then go under construction for a few ingame
hours.
Just spend the extra now and make the business a High-Roller enterprise. From
all the Odd Jobs you've done, you should have more than enough money to cover
the expenses.
1. Loan Shark
a. Building Your Reputation--'Loan Shark'
Difficulty: 3/10

[LOAN]
[LSLS]

Objective- Complete 15 "repossessions" of either a Benson or PCJ-600


Strategy* Hit the car or van with a couple of drive-by shots to get them out of the
car
or just ram them with decent speed. For particularly stubborn bikers,
driveby's are just easier. Dispatch the driver and passenger(s) if they come
after
you, and take the vehicle back to the depot. Angry drivers also have angry
friends that chase you down.
* Beware of beat cops. Keep your wanted level no higher than 1 star.
* You do not have to complete these consecutively.
Time- 3:00 for the 1st job you start, +90 sec for each completed task
Rewards- $150 per completed job
$250 bonus for every multiple of 3 completed in a row
Lifter reputation (after Job 1)
Crim-Reaper reputation (after Job 15)
b. Reward for Developing a Site to High-Roller-- Repo-Man outfit

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2. Prostitution

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[PROS]

a. Building Your Reputation--'Pimping'


Difficulty: 3/10

[PRPI]

Objective- Ferry 2 prostitutes back and forth between clients and deal with
any
troublemakers
Strategy- If you are a GTA:SA veteran, this is almost the exact same as the
Pimping R3 missions there.
* Get in the car behind the brothel and pick up the 1st girl around front.
You are given 25 +/- 5 sec (avg.) to get her to her first customer.
* Head back leisurely to the brothel to pick up the 2nd girl. Get her to her
client within the time limit.
* After dropping the 2nd girl off, you're told to go get the 1st girl. One of
four scenarios will happen as you approach:
1. Nothing:
The girl is waiting for you to bring her to her next appointment.
2. The customer is running away.
Chase him down and run over him. Then, go pick up the girl and get her
to where she needs to be.
3. The client is beating the girl up.
A Hooker health meter appears on the right of your screen. Park
nearby.
Aim. Fire. Return to car. Let girl hop in, and go.
4. The client is trying to kidnap the girl.
Damage the car sufficiently to compel the guy out of the car by ramming
or 2-4 brief bursts of micro-SMG fire. When he gets out, waste him.
If
you drive-by, make sure the car with girl is not in your line of fire
and thereby accidentally kill the girl.
5. Repeat for 2nd girl.
6. Repeat 15 times.
* Only advice is to avoid even 1 star wanted levels since you're stationary so
much. Let them run out during untimed trips.
* These also need not be completed consecutively.
Rewards- $100 per level
Panderer reputation (after Job 1)
Mack Daddy reputation (after Job 15)
b. Reward for Developing a Site to High-Roller-- Leisure outfit
**Note: The central Little Haiti brothel (the one from Marty) is unavailable
for
development at this time.**
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3. Protection Racket

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--[PROT]

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a. Building Your Reputation--'Extortion'


Difficulty: 4/10

[PREX]

Objective- Take various stores from the Cholos or Bikers while protecting your
own stores from their attacks
Strategy* Job Type 1: Kill the 1-2 gang members on guard duty outside (running over
with car is easiest). Go inside and start smashing up the merchandise.
Then, 3 gang members enter the store that you must kill to complete the
task.
* Job Type 2: Convince a neutral store to go under your protection. Go inside
and smash things up.
* Job Type 3: A Damage meter appears on your screen. Hurry over to your
store.
Kill the 1-3 outside and the 1-3 inside before the meter is filled.
- Sometimes the game strings together a series of these jobs into a ministory
in which you retaliate upon each other. If this is the case, you will be
hounded between destinations by the gang you just angered. Their microSMG
fire is dastardly accurate, so try to avoid their fire as much as
possible.
Use traffic as a shield, and try driving down the wrong side of the road.
- When you get out of your car, be careful still. If a Cholo Sabre runs
over
you, you're dead.
* As there is not a time limit for going to Type 1 and 2 jobs, use this
opportunity to refill your health and/or armor as necessary or warranted.
* You fail the mission if you kill the shopkeeper.
* These need not be completed consecutively.
Rewards- appr. $150-$300 per job
Hoodlum reputation (after Job 1)
Ultimate Badass (after Job 15)
b. Reward for Developing a Site to High-Roller-- Hired Muscle outfit
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-4. None - For Sale

[SALE]

When you purchase one of these, you get to choose which type of business it
will
be. Only those currently open to you are available. This is determined by
where in the game you are. If the East Island is not open yet, then the SE
Little Haiti site can be a prostitution, loan shark, or protection racket
enterprise. You also get to choose what level to develop it to. As always, I
recommend going straight to High-Roller. The property then becomes under the
purview of one of sections III.C.1-3 [BUSI] and/or VI.B.1-3 [BVEN] if you have
yet to finish those missions.
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D. Defending

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[EBDF]

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Every once and a while (especially right after you take over a rival gang's
territory), another gang attacks one of your premises. A message appears in
the
top left of your screen, and on your in-game map, what likes the old symbol
for
radio waves appears to be coming from the empire building icon.
***You CANNOT save to avoid the warfare, as you could with gang warfare in
GTA:SA.***
Saving is an automatic forfeiture. You don't lose the property. It is
damaged
and makes you less money per diem. Pay $500 to repair it.
Immediately after the notification, a Damage meter appears, and it fills up
rather quickly. Speed to the property with all haste! Once you get there,
kill
any of the Cholos, Bikers, or Sharks you see. They are not indicated by the
game so it makes it tougher. If you happen to kill some of your henchmen,
don't
sweat it. They rarely actually take somebody down anyways and generally serve
to draw your auto aim away from where you want it to be.
Then, an endurance series of cars or bikes comes one at time. Average seems
to
be about 8 cars for a High-Roller business, less for Small-time and Medium
Venture ones. Quickly kill the two gang bangers. If they are Bikers, fire at
them before they even have a chance to dismount. Use your radar to determine
from which direction they are coming. I find manual aim (hold R1 and tap R3,
or
hold R3, hold R1, release R3) sometimes easier when defending against Cholos
because of the potentially large pile up of abandoned cars. Since gang
members
usually park in the same 1-2 places, aiming at the cars can be a good strategy
for some waves, also. Just be sure to stand back.
If you are not
the
repair bill is
weapons back.
entire city in

prepared to fight a large sequence of enemies, DON'T!

Paying

much cheaper than the hospital bill and bribe to get your
Also, sometimes there is just no way you can get across the
time, especially if you don't have a vehicle handy.

==============================================================================
==
IV. Walkthrough - Mainland II
A. Lance Vance I
1. Jive Drive
Difficulty: 8/10

[WMII]
[LAVI]
[LVJD]

Location: Escobar International Airport -- "Airplane" icon on map


Part I:
You are put in FPS mode with unlimited micro-SMG ammo.
appears;

A Damage meter

that's your car's health. Quickly take out the 2 Cholos up and to your left
and
turn to the right to take out the 2 Cholos that drive up and park along the
main
road in front of the terminal.
After you start going east again, 2 Cholo Sabres come by. Waste the gunmen
and
then the drivers as quickly as possible. After the jump, aim front for the 2
Cholos waiting on your left. After another small jump, there are 3 gang
members
waiting for you. Work from right to left. (You'll run over the last one if
you
didn't cap him beforehand.)
After the turn north, aim forward and take out the Cholo Sabre. Then there
are
2 Cholos to the left side followed by a bunch more on the right side of the
road. There are 3 more carloads of Cholos as you weave up by the old Print
Works (from GTA:VC) and then jump down into Little Haiti's flood control
ditch.
Two (2) Cholos line the top of the ditch staggeredly, and 2 Cholos on bikes
jump
down in front of the car. Dispatch these, and then the 2 Cholos waiting at
the
exit to the ditch. If you don't kill them, chances are they will dive out of
the way as you approach. There are a set of 3 and then 2 Cholos before you
hit
a ramp to finish this sequence.
**Note: The locations of the Cholos appear on your radar as they approach.**
Part II:
After the cutscene, 3 large packs attack from different directions. A Health
meter for Lance also appears on screen; keep him alive. To prevent his death,
put yourself between Lance and the Cholos to act both as a shield and as a
diversion. You can take a bigger beating than Lance. Also, this prevents
Lance
from getting cut down by friendly fire.
The AK47 is your best weapon. Take out the group seen in the cutscene first
and
then the group to your left facing their car. Turn around and kill the final
group. (This group starts furthest away, hence why I saved them for last.)
Steal a Cholo Sabre and take Lance to Downtown. You can either first stop by
a
Pay'n'Spray or just deal with your 2-star wanted level.
Reward: the joy of your brother's company?
**Note: Umberto Robina pages you asking for a meet-up.
for another set of missions.**
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Also, Louise opens up


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B. Umberto Robina
1. Nice Package
Difficulty: 6/10

[UROB]
[URNP]

Location: central Little Havana -- "U" on map


Race to Downtown. Get to Bayshore Ave as quickly as possible to get the best
velocity possible. Almost assuredly, someone else will get to the destination
first.
Chase them down with the rest and with your second (Juan) drive-by the
indicated
car. When it is almost on fire, the drive will get out. Kill him and take
the
package. If you are too slow, another of your competition will grab it.
Repeat
this process as many times as it takes for you to get the package. Once you
have the package, you are not safe, for the other competitors will then
concentrate on you! (Juan does not have to survive this mission.) The dropoff
point is in Viceport.
Reward: $750
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2. Balls
Difficulty: 5/10

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[URBA]

Location: central Little Havana -- "U" on map


The game spawns an Admiral across the street for you to use. A Havoc meter
appears on screen and fills slowly. You must kill all the targets before that
happens. Head to the nearest spot on the radar/map and do a drive-by on
everybody there. Some will be on foot; others in cars. Repeat 4-5 times.
The
gangs disappear as they finish their havoc in a location, so work quickly.
Reward: $800
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-3. Papi Don't Screech


[URPD]
Difficulty: 3/10 (8/10 if you try to go along the roads)
Location: central Little Havana -- "U" on map
Take Umberto's Cuban Hermes and drive to Hyman Memorial Stadium. After the
cutscene, you are given appr. 6.25 in-game hours to get to Robina's Cafe in SW
Little Havana--a seemingly more than generous amount. A Stress meter appears
on
screen, as well. It will fill up if your drive too fast or hit too many
things.
Getting shot at, as you can imagine, fills the increase the stress level
greatly. It only takes 3-4 hits in a short time span to max the Stress meter

out.

Some relaxing driving lowers the stress level.

Cholos are either stationed or on patrol along all the roads of Little Haiti
and
Little Havana. You need to get around them without being seen. The easiest
way
is not to be on any roads. Thankfully, you can make it almost all the way
from
Hyman Memorial to the cafe by going along the grassy part along Downtown's
western beach and then the 'boardwalk' around the Compound and Junkyard.
You will have to near a road briefly the near the Empire building
of the Junkyard, but you can get back along the waterfront almost
Just check with your radar that no Cholos are nearby. You should
trailer you started from on your approach to the Unique Jump from
sand
dune.

just south
immediately.
be at the
the huge

Drive down to that dune, and carefully drive off the right edge. Circle
around
the dune counter-clockwise. You should see a gap in a wall that enters into
the
alleyway with the Armor pick-up. Parked just to your left is a Cholo Sabre.
If
you hit the alleyway right you should be able to speed down it and across the
street to the cafe before they even notice you. Beware! A Cholo Sabre patrols
the block around the cafe, so make sure it isn't around when you make your
move.
Reward: $1000
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-4. Havana Good Time


Difficulty: 5.5/10

[URHG]

Location: central Little Havana -- "U" on map


Get up to the warehouse in Little Haiti. The entrance is from the north
through
the 'neighborhood.' Take out the few on guard. After the cutscene, you are
put
on guard duty. A Health meter for Umberto's men appears on screen. You must
kill the Cholos as they come from all directions of the map. Use your radar
to
see where. Towards the end, the Cholos come so quickly that the AK47 is
really
your best bet. (There is a Health and Armor pick-up in the warehouse, if you
need it.) Of course, don't let Umberto's men die.
Once Umberto's men finish their job, they drive off in one van leaving you
with
the 2nd one. Get in, and get out of there. Cholos still come at you in the
warehouse. Head back to Umberto's house. One the way, Cholo Sabres try to
intercept you. Avoid their head on collisions using other traffic, lamp
posts,

and/or palm trees to help slow them down. Shoot back if they do manage to
corner you. Umberto's house is not far, so it shouldn't be too difficult.
Rewards: $1500
Cuban Style outfit
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C. Louise Cassidy-Williams III


1. Hose the Hoes
Difficulty: 4/10
Location:

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[LIII]
[LCHH]

Little Havana, apartment block on Bayshore Ave -- "L" on map

A Girls health meter appears on the right of your screen. It's the fastest
depleting (or filling) meter yet. Get in a car with Louise and speed north
along the highway to where the fire truck is parked. Steal that and head up
to
the brothel. Put out the cars first before concentrating on the house. There
are arrows indicating where to aim, which are hard to differentiate from the
similarly colored flames. Put out all the fires.
Then, chase the arsonist up onto a roof and kill him.
Reward: $300
**Notes: The brothel is now damaged. Go inside and to the notice board in
order
to repair it. After repairing it, you can finally develop this
location.
The next Lance Vance mission opens up at his hotel in Downtown.***
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2. Robbing the Cradle


Difficulty: 3/10
Location:

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[LCRT]

Little Havana, apartment block on Bayshore Ave -- "L" on map

You will notice a Welfare-Man health meter. It goes down very slowly, so
don't
worry too much about it. Head towards the dot on your radar. The thugs are
chasing the welfare guy shooting at his car. Drive next to the thugs' car and
just pump it full of lead. When it catches on fire, speed off. If the
explosion doesn't kill them, go back and finish the job.
Then, chase after the welfare man. You want to "warn him off," NOT kill him.
Ram his car and/or use short bursts of micro-SMG fire. He heads for Starfish
Island and just loops around the roads there. When his car is sufficiently
damaged, he gets out and runs away.
Reward: $300
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D. Lance Vance II

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[LVII]

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1. The Audition
Difficulty: 4/10

[LVTA]

Location: Lance's hotel in W Downtown -- "L" on map


You're given 75 seconds and a Cheetah to get just down the road. After the
cutscene, you are given about 5 in-game hrs to get to Forbes' car in Viceport.
Take out the 3 henchmen and walk outside. You have a 2 star wanted level and
are surrounded by police. You can either steal a VCPD Cruiser killing only
enough cops to ensure your safe entrance to the vehicle or there is a parked
car (random model) just north of the restaurant. (The cops do not follow you
as
you run up to the spawned vehicle.)
You first destination is Viceport. From there, hop on the waiting Sanchez.
Drive up the stairs to the roof and hit the ramp on the west side of the
building (Unique Jump 4). Once on the 2nd roof, drive down the stairs on the
north of the building (and to the left of the ramp used in Unique Jump 5).
Kill
all the guards in the impound lot. Steal the Sentinel XS and use the ramp to
jump out of the lot. There are about 1/2 dozen guards at the base of the
ramp,
so don't delay any once you make the turn around the tractor trailers. If the
jump is successful, the mission is over.
Reward: $750
**Notes: The Civil Asset Forfeiture Impound is now open. See below in section
V.G. for information (code [CAFI]).
Lance pages you telling you to meet him at Forbes' place opening up
a new line of missions.**
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E. Bryan Forbes I
[BRFI]
1. Money for Nothing
[BFMF]
Difficulty: 3-5/10 (all depends upon your driving skill)
Location: Center of business plaza in central Downtown -- "F" on map
After you get the van and to the warehouse, you are given a 3-star wanted
level
and are instructed that you must maintain the police focus upon yourself. The
challenge is not in the chase but keeping the van from igniting. Follow the
onscreen instructions and go south, but first, drive east to Bayshore Ave.
After
the bridge to Starfish Island, drive along the waterfront utilizing palm trees
and/or the steps to Benny's Restaurant. Once no cops are by you, stop. Cops
won't approach you until you are on the road again even if you can see them
nearby. You must keep the wanted level for about 2 in-game hours. Once Lance
tells you to lose the heat, head over to Viceport's Pay'n'Spray.
Reward: $1500
**Note: Lance pages you asking you to meet him outside Hyman Memorial.**

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F. Lance Vance III


1. Caught as an Act
Difficulty: 2/10

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[VIII]
[LVCA]

Location: Hyman Memorial Stadium -- "L" on map


Grab the Cheetah parked behind you along the arena's steps, and go after the
target. He does not go fast, so you can catch up quickly. As your first
attack, a Cash meter appears and starts slowly going down. You must get
Forbes
out of his car before the cash runs out.
Ram him and/or strafe him with short bursts. When the game tells you to drag
Forbes out, he'll be driving so slowly that you can sprint and catch up.
Press
/\ to pull him out and complete the mission.
Reward: $750
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G. Bryan Forbes II
1. Leap and Bound
Difficulty: 3/10

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[BFII]
[BFLA]

Location: central Little Haiti -- "F" on map


Head onto the roof of the Greasy Chopper and follow the game's directions
regarding your binoculars and heading towards the pier. After the cutscene,
hop
into the Comet and speed south on Bayshore Ave. When you approach the
container
ship moored along E Viceport the game tells you to get onto the ship. Use
that
Unique Jump ramp (the Comet is powerful enough). Take out any opposition as
you
head inside.
Once inside, make your way down to Lance. I recommend using your shotgun to
kill any in your way. After the cutscene, head back upstairs and collect the
parcel. When you get back on deck, head up the forecastle killing enemies and
collecting 3 parcels on different levels. Head back down the winding stairs
and
pick up the final parcel on the bow. Head to meet Lance in the grass just off
the bow. There's a Sanchez on the port side to make your life easier.
Reward: 1500
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2. The Bum Deal


Difficulty: 3/10
Location: central Little Haiti -- "F" on map

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--[BFTB]

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---

Drive the short distance to the bar and go inside. After the cutscene, take
out
the enemies. Once they're taken care of, others start shooting at you from
the
other room. Head around the partition slowly so that only one enemy has a
clean
shot at you at a time. Wait for him to stand up, auto-aim and fire. If they
are crouching, you are just wasting your ammo. Go outside, and take out the
Stallionz there. (This is not necessary, but you won't get far in your car if
you don't.)
Drive back to the derelict building, and give chase when instructed. The
target
is on a WinterGreen. You can either drive-by or ram him off his bike, then
stop
and kill him. (PICK UP HIS WEAPON!!! IT'S AN SMG [MP5]!) Take Lance back to
his hotel to complete the mission.
Reward: NOTHING
HINT: Still walk over micro-SMG pick ups (but don't press L1).
ammo
that you can use for the MP5.
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H. Lance Vance IV
1. Snitch Hitch
Difficulty: 4/10

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You pick up

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[LVIV]
[LVSH]

Location: Lance's hotel in W Downtown -- "L" on map


You have just over 3 in-game hours to get to the main terminal of the airport.
Use Bayshore Ave as far south as you can, and then cut over. Go inside and
meet the contact. After the cutscene, you spawn outside. ***DON'T FORGET TO
PICK UP YOUR WEAPONS THAT THE METAL DETECTOR DEPOSITED OUTSIDE!!!***
Drive over to the end of the 'runway' in the NE airport. Stop a little ways
from the guards and aim at them from long distance. Use the AK47 since it has
the longest range of your arsenal. When they're dead, 4 more guys show up.
Kill them to finish the mission.
Reward: $1000
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-2. From Zero to Hero


Difficulty:

[LVFZ]

Location: Lance's hotel in W Downtown -- "L" on map


Drive everyone to W Little Haiti-an alleyway just south of the entrance to the
Junkyard. Lance goes ahead. Rush behind him with the AK47 equipped and take
everyone with a red arrow out before Lance's Health meter depletes.

Then, grab one of the Barracks OL's. It has a Damage meter that you cannot
allow to be filled. Follow Lance. He's heading for the bridge from Viceport
to Ocean Beach. Avoid the cars chasing you as best you can. More than
anything, DON'T let them cause you to run into them and stop OR run into light
posts (and stop). When you reach the bridge, a helicopter is throwing charges
before your path. Swing to the sidewalk of the opposite side of the road to
avoid the explosions.
At the end of the bridge, you get a 4 star wanted level. The Barracks OL's
will
just richocet any and all VCPD vehicles that come after you.
Reward: $3000
'The Clymenus Suite' safe house with 3 car garage
Split-6 ATV available for purchase at Compound - $4500
Skimmer available behind Clymenus Suite - $4500
Little Willie available on roof of Clymenus Suite - $5000
Squallo available from dock north of junkyard - $4000
Marquis available from dock north of Viceport's main gates - $4500
Jetski available at north end of Downtown beach - $4500
bullet-proof Ventoso available next to Downtown King Knuts - $2500
==============================================================================
==
V. Walkthrough - East Island

[WTEI]

Welcome to full access to Vice City! With the opening of the bridges comes
the opening of the skies, as well, which means a whole set of Odd Jobs still
to
complete over there.
IMPORTANT: Depending upon the size of your Empire on the Mainland, other
gangs
will STILL attack your assets when you're on the East Island. Getting over to
defend your Empire will now sometimes be wholly unfeasible.
Unfortunately, at this point you cannot all of the Bikers' Empire buildings.
DO NOT, UNDER ANY CIRCUMSTANCES, START ATTACKING THE SHARKS' EMPIRE. The
Bikers
will harass you enough. You do not need 2 gangs after you non-stop.
The Bikers, if you attacked any of their Empire, will be after you non-stop.
Actually letting a successful attack on one of your Empire can be a good
thing,
as it means a couple minutes without their constant attempts to kill you.
Just
swing by the location later to repair it.
***I've noticed that saving and completely resetting the console 'erases'
opposing gangs' hatred of you. They won't come after you until you build
up
more hatred in Empire warfare.***
**********************************************************
You are now able to earn 6-star wanted levels in which you
have the opportunity to steal a Rhino. Be sure to have a

weapon that can destroy helicopters quickly. My favorite


place to use for cover is the 'alley' behind the Greasy
Chopper in S Downtown.
If you are new to the GTA world, you cannot just run by
and steal a Rhino. Its acceleration is far too slow for
you to get away before getting pulled out and mowed down
by M4 fire. Induce the tank drivers to exit the Rhino by
running nearby on foot. Turn around and kill the soldiers
before they get you.
Then, complete the VIGILANTE mission if you have yet to do
so.
**********************************************************
A. Red Balloons II
[RBII]
Difficulty: 4/10 (Added difficulty from need for Sniper Rifle)
Balloons 46 and 47 still need to be popped on the Mainland, and the final 52
are
spread out around the East Island, Prawn Island, and Leaf Links.
Follow Stinky McPeterson's map at
http://db.gamefaqs.com/portable/psp/file/grand_theft_auto_vcs_99_baloon.gif
To know where to look, YuGiOhFm2002/YuGiOhAngel's guide is adequate.
http://www.gamefaqs.com/console/ps2/file/938211/47594
I recommend using the map to get you to the location and the guide to help you
find where to aim.
The map and guide differ in their approach to the East Island. You can either
use the guide and let the map help you zero in or just use the map and search
on your own. My numbering will stick with the map.
* First, stop by the AmmuNation just north of Lance's apartment, and buy a
sniper rifle.
* The easiest place to steal the helicopter necessary for Red Balloon 46 on
the
map is the top of the Downtown police station. While you have the
helicopter,
go get Red Balloon 69 as well.
Rewards: $250 per balloon
Continuously spawning
after 50 balloons after 60 balloons after 70 balloons after 80 balloons after 90 balloons after 99 balloons ___

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at your safe houses-"AK" (i.e., AK47)


Body Armor
Flame-Thrower
Equalizer
Sniper
M249
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B. Unique Jumps II
Difficulty: 4/10

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[UJII]

Fourteen (14) Unique Jumps remain. Rockstar has shaken these up a little, for
there are now Unique Jumps to be done in boats.
The URL again to GTA Phreak's excellent map is:

http://www.gamefaqs.com/console/ps2/file/938211/48266
I am going to work you through heading north to south and then heading to the
water to finish the final ones. GTA Phreak's numbers will be in parentheses.
~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~
Special Note: I again want to thank and give credit
to Forelli_Boy, whose guide I used to find these
Unique Jumps. It was his guide especially that let
me know to use the Jetski on the water jumps.
~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~
Unique Jump 23: Vice Point (30)
Head around back of the building on the very north of vice Point that looks
like the letter 'E' turned on its side. Go up the stairs onto the roof.
The
ramp is on the west side of the roof. Use the full length of the roof for
your approach. Land on the next roof over.
Unique Jump 24: Vice Point (31)
There is a concrete ramp along the waterfront on the southwest part of the
knob NW Vice Point makes in the direction of Prawn Island. Start your
approach from the north part of the island curving along the waterfront
sidewalk. Make over the grassy part and land in the road to make it count.
Unique Jump 25: Vice Point (29)
Speed along the promenade along the North Point Mall's southern side. Veer
around the final corner to hit the concrete ramp straight. Make it onto
the
patio of Brodie's Hotel.
Unique Jump 26: Vice Point (28)
Three hotels south from Brodie's
extremely ornate facade. In the
concrete segment of wall. Start
fast
as possible landing on the grass
where the sand begins.

Hotel is a large orange hotel with an


SE corner of the front patio is a small
from the NW corner, and hit the jump as
(over the small trailer parked there) near

Unique Jump 27: Vice Point (32)


At the tip of the promontory towards Leaf Links with the hairpin turn is a
thin wooden ramp. You must hit it straight and land in Leaf Links for the
jump to count. Use the SW-NE running road as your approach.
**To get out of Leaf Links with your PCJ-600, head to the bridge over the road
that separates Leaf Links. It's in the northwestern part the golf course in
which you landed. Power over the ledge doing a wheelie.**
Unique Jump 28: Vice Point (27)
There is a large concrete structure facing north that is just south of the
Malibu Club (from GTA:VC) in the grass. It is where the lone road
leading up from Washington Beach to Vice Point zags sharply. Start from
the
southernmost part of the grass where there is another concrete ramp, and
race
north gathering as much speed as possible. You must land well onto the
Malibu Club's roof for this to count.

Unique Jump 29: VP/WB (26)


Just south of the Ferris wheel is a tall wooden ramp leaning against an
empty
carnival game stand. Start your approach from the bridge to the main part
of
the East Island territory that is opposite the bridge to Starfish Island.
Curve around the road and hit the ramp mostly straight. Land parallel or
past the Ferris wheel to pass the jump. If you hit the lamp post, you
still
may get credit for the jump if you land cleanly.
Unique Jump 30: Washington Beach (24)
At the southern end of the very long alleyway in the tall and narrow block
south of the Washington Beach police station is the ramp. Start from where
the alleyway zigs over, and speed south with the greatest possible speed.
Land on the roof of the building across the street, or at least faceplant
strongly into its side, to get the credit.
Unique Jump 31: Ocean Beach/Washington Beach (25)
In the construction zone just east of the Empire asset in NW Ocean Beach,
there is a pile of dirt up against a low wall. Start from the low wall
outside the gas station, and make it through the 2 partially constructed
pillars. Jump over the rest of the construction area, or at least land on
the dirt mound that is against the area's northernmost low wall.
Unique Jump 32: Ocean Beach (23)
Head into the north-south alleyway in Ocean Beach's southeasternmost block.
Climb the stairs next to the tall white building. Once at the top, you can
see a ramp 3 buildings north of you. You need to roof hop in order to get
enough speed to hit the jump and make it count. Start from the white
building's southern edge, and just floor it. Make it over the next
building
and land on the 2nd building's over roof.
**Get a Jetski. There is one docked just north of the Vice Point Pay'n'Spray.
The last 4 Unique Jumps are on water.**
Unique Jump 33: Leaf Links (33)
On the south side of the isthmus of Leaf Links' north island is a rock that
you are to use. Start your approach from around the Leaf Links Bridge.
Make
it safely to the water on the other side to catalog this jump.
Unique Jump 34: Ocean Beach (36)
In the middle of the northern set of docks in Ocean Beach's marina, there
is
a broken dock that leads up to a wooden dock. Line up at the southern
dock,
and just hit the jump as fast as possible.
Unique Jump 35: Ocean Beach (34)
On the north side of the promontory with the lighthouse, there is an algaecovered ramp facing southwest. Speed along the coastline starting north of
the large clump of submerged rocks. Land safely in the water to get the
penultimate Unique Jump.
Unique Jump 36: Ocean Beach (35)

Use the tall rock to jump cleanly over the foot bridge.
as the game will let you travel.

Start as far south

Notes:
1. I recommend as force of habit to always press forward slightly to lower
Vic's
head and increase your speed.
2. 'Rev up' (holding hand brake and acceleration) always.
3. The Jetski's speed works like a motorcycle. Pressing forward slightly
increases your acceleration and top speed.
Rewards:
* $250 per unique jump
* smaller Insane Stunt Reward for each jump
* $10,000 for completing all 36 Unique Jumps
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C. Rampages II
Difficulty 4.5/10 (on avg.)
1. Armor - East Island

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[RAII]
[RIIA]

Use Stinky McPeterson's Items Map to again locate armor pick-ups.


http://www.gamefaqs.com/console/ps2/file/938211/45773

The URL is

Below are some of the more convenient pick-ups, in my opinion. (Votes for
alternative sites are welcome.)
i. Vice Point - 3rd level of multi-story carpark north of the North Point
Mall
on south side in corner next to ramp to next level
ii. Vice Point - Around corner from small pools on north side of Mercedes
Cortez's house (from GTA:VC)--the 1st house on left coming
from Leaf Links
iii. Washington Beach - Behind the shorter pink building just south of the
fair grounds
iv. Ocean Beach - In front of the main entrance of the crescent-shaped hotel
located south of the Ocean Beach hospital
v. Ocean Beach - In yard off of Ocean Beach's beachside avenue between 2
hotels just north of the 2nd alley entrance marked on the
map
2. Rampages!

[RIIR]

There are still 19-20 Rampages left--between 1 and 3 from the


Mainland/Starfish
Island and 17 on the East Island and Prawn Island.
dark52's map is at...
http://www.gamefaqs.com/console/ps2/file/938211/48529
YuGiOhFm2002/YuGiOhAngel's guide, which corresponds with dark52's numbering...
http://www.gamefaqs.com/console/ps2/file/938211/47497
**My numbering system will follow theirs.**
As I wrote above, GTA:VCS will go through phases where it just does not spawn

any cars. This is especially true when attempting series of Rampages. To get
the game to starting spawning again, save your game and then reload it.
Helpful Hints and Strategies:
Rampage 6: Steal as many cars beforehand to block traffic and build up a
reservoir.
Rampage 8: See above.
Rampage 19: Stand at the corner and snipe as many as you can safely.
Release
R1 periodically to look around 'naturally' and induce the game
to
spawn more Sharks. If with 20-30 sec left you have 7-10 left
to
kill, jump down into the alleyway. There will be a large group
of Sharks, and the rifle has a 7 shot cartridge.
Rampage 20: If you have full health/armor, you don't need a perch. Just go
out to the street and swing in an arc. You'll take a beating
but
should survive.
Rampage 21: The sharks spawn only along the sidewalks. Stand far enough
back
such that you can shoot them without getting hit by the blast.
Rampage 23: Same strategy as Rampages 6 and 8.
Rampage 26: If you follow YuGiOhFm2002/YuGiOhAngel's directions, DON'T
FORGET
TO PICK YOUR WEAPONS UP AS YOU LEAVE!!! Or, just fly into Leaf
Links with a helicopter.
Rampage 27: Don't let yourself get surrounded by a large pack.
Rampage 28: Using grenades is very tough because (1) you can't really aim
them, (2) they can bounce around away from your target vehicle,
and (3) they won't destroy a vehicle unless you get a direct
hit.
Steal as many cars as possible (at least 5) in the intersection
just by the Rampage icon. Get a 2-star (or more) wanted level.
Rampage 32: See Ramage 6, 8, and/or 28.
Rampage 33: Instead of the Washington Beach police station, go to the
Downtown station. After starting the Rampage, drop down onto
the
ledge just to the east. Drop down then to the one below that.
Aim true and quickly. If you fail, you must make your way back
to the police station to get another helicopter.
Rampage 34: It is easier to just drop down to ground level to take on the
Sharks than staying perched by the helicopter.
Rampage 35: Stay on the ledge for as long as cars drive beneath. Then,
drop
down to the ground, and get at least a 2-star wanted level.
Reward: $50 x no. of completed Rampages
$1750 extra for completing all 35 Rampages
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D. Air Rescue
[AIRR]
Difficulty: 4-6/10 (depending upon your piloting skills)

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Locations: Air Ambulance helicopters parked at the Ocean Beach and Downtown
hospitals

You're in a helicopter with a rescue basket hanging beneath. Again, Rockstar


has put checkpoints after Levels 5 and 10. The vehicle's stamina is rather
low.
Use the generous time bonuses to fly carefully into tight spaces.
Instead of just one-half of a single island as your domain, all of Vice City
and even its waters are fair game. You can, however, drop patients off at
either the Downtown or Ocean Beach hospitals.
To pick up a patient, you must hover the basket at a relatively low velocity
close to the patient. The basket cannot be sitting on the ground. Use the
RAS to help your direct yourself. This is basically necessary because the
camera lags incredibly behind, especially as you change altitude.
You start with 1 patient, and after every second level, you get 1 more
patient.
You max out at 4 patients per level. The basket can only hold 4 patients,
which
means you can plan your trips to pick all up and be near either the Downtown
or
Ocean Beach hospital after the last patient.
Rewards: $100 x (no. of levels completed) x (no. of patients picked up)
50% increase in maximum health
$500 bonus for completing through Level 15
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E. Odd Jobs III


1. Human Memorial O.D.T
Difficulty: 8/10

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[OIII]
[ODHM]

Location: Escobar International Airport, Biplane in southernmost open hangar


in
the main tarmac
Objective: Make it through a series of checkpoints via biplane, speedboat, and
motorbike under 4:50
Strategy:
* This is tough because you have little room for error and must flawlessly
transfer from Biplane to Jetmax to PCJ-600 (in that order). The ultimate
key
is learning the course. I recommend doing this during the daytime, as there
are no lights for the 1st half of the PCJ-600 course and lots of evil walls.
* The Biplane here handles MUCH better than the one in GTA:SA. It rights
itself
so bank as much as you need to. Rudder controls are the same as a
helicopter,
but I use them very little.
* First, the Biplane. DON'T start if one of the animated jet planes is on the
runway. You must weave across the Mainland and Starfish Island. Use the
map
to anticipate where the next checkpoint is. Make turns as sharp as
possible.

* When you make the turn southward along the west of the Mainland, straighten
up
as best you can, and be prepared to land. Stop as close as you can to the
Jetmax. You DON'T have to be at a full stop to press /\ and bail.
* Jump into the water. When you are near the boat, press /\ to get into it
automatically. You weave around the waters. Use R1 to make sharp turns.
* When you make the turn west along Hyman Memorial, SLOW DOWN. You are
supposed
to make a jump onto land. Make the jump, but you don't want to jump far and
have to run any significant distance. Get out and onto the PCJ-600.
* Now, traffic is your #1 enemy. There is nothing you can do if the game
decides to put a car right on the other side of a corona, which you cannot
really see through, or have a car cross over the median into you. Speed
around Hyman Memorial and then around the loop in N Downtown. Head back to
the arena and climb the steps to reach the final checkpoint.
Reward: $500
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2. Vice Sights
Difficulty:

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[ODVS]

Location: Escobar International Airport, Maverick parked in northeast corner


of
the airport's main tarmac
Objective: Take tourists as quickly as possible to various checkpoints at
which
they take photographs
Strategy:
* You have a generous time limit to stay under and a Fun meter to keep above
empty. To keep it full, fly as low as possible and with 45 deg tilt (i.e.,
maximum speed). You must hover at each checkpoint (the game will tell
you when to do so). Press (and/or tap as necessary) L3 to slow your forward
progress and come to a hover position.
* The altitude to keep the Fun meter from starting to deplete seems to be just
above the local trees' foliage. If it goes down on you, you get a large
increase after each checkpoint is completed.
* Time: Levels 1-2 - 4:00
Levels 3-5 - 5:00
* Sights (in recommended order):
- Level 1: Fort Baxter, Little Haiti, Little Havana
- Level 2: Little Haiti, Ocean Beach-Viceport Bridge, Viceport
- Level 3: Downtown (beach), Downtown (police/fire stations), Little Havana
(Bayshore Ave), Starfish Island (Diaz mansion)
- Level 4: Fort Baxter, Little Haiti (Junkyard), Downtown (Hyman Memorial),
Downtown (skyscrapers)
- Level 5: Downtown (construction site), Downtown (dirt track), Downtown
(skyscrapers), Leaf Links bridge
Rewards: bonus after each level based upon time remaining and how full the Fun
meter was
$500 for completing Level 5

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3. Crims on Wings
[ODCO]
Difficulty: 3/10 (if GTA:SA veteran; higher if novice)
Location: Escobar International Airport, Biplane parked on northern end of SWNE
runway
Objective: Complete a checkpoint race under 4:00 around the Mainland and
Starfish Island
Strategy: This is a pretty simple counter-clockwise loop around the Mainland
with a low pass over Starfish Island. The turns are much softer than in
"Human Memorial O.D.T". The only potentially troublesome parts are over
Starfish Island, where you must fly very low and can hit a palm tree if you
are not careful; at the Leaf Links Bridge, where the checkpoint induces you
to fly under the bridge; and after crossing over the Mainland the
checkpoint
very low over Bayshore Ave in a high foliage area after passing between
some
tall buildings.
Reward: $500
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4. Fire Copter
[ODFC]
Difficulty: 3-5/10 (depending upon your piloting skills)
Location: Downtown, helicopter behind the fire station
Objective: Put out a series of fires (each on rooftops) under the time limit
Strategy:
* You are given a limited amount of Water for each level. Use it wisely! If
you use it up, which you probably will in the later levels, fly low over
water
trailing the bucket in it for a little ways.
* To save water, hover low and only tap O to release it.
* WATCH FOR ANTENNAS! They are hard to see and always the last thing loaded
by
the game. The Fire Copter's stamina is worse than the Air Ambulance's.
* You are given a set time limit to extinguish all the fires in each level.
- Levels 1: 5:00
- Levels 2-5: 6:00
* Fire locations (in recommended order):
- Level 1: NW Little Haiti, SW Downtown, NW Downtown
- Level 2: S Downtown (Moist Palms North), S Downtown (Moist Palms South),
central Little Haiti, NW Little Haiti (Junkyard)
- Level 3: S Downtown, Prawn Island, N Downtown, central Little Haiti
- Level 4: central Little Haiti, SE Little Haiti (x2), Viceport (cargo
ship),
SE Viceport
- Level 5: N Little Haiti, Fort Baxter, Hyman Memorial Stadium

* Either come at the Fort Baxter fire from the West or fly very high. The
soldiers will shoot at you, and the Fire Copter cannot take M4 fire well.
Rewards: bonus after each level based upon remaining time and water level
$500 after completing Level 5
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5. Crims on Water Wings


Difficulty: 7/10

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[ODWW]

Location: Ocean Beach, Skimmer parked on docks by the lighthouse


Objective: Complete a checkpoint race under 2:30 around S East Island
Strategy:
* The Skimmer has no rudder. You must bank to make all turns. It also
handles
very poorly at full throttle, so lay off the gas during tricky parts. Tap X
to help you maintain speed.
* Thankfully, the Skimmer is a pretty durable seaplane.
* DON'T start this during a storm. The waves will push you off course for the
start of the race.
* Just do this race repeatedly until you know the course. It includes flying
through a few tight places, like very low along a road in Washington Beach,
through the gate at the bridge to Starfish Island, and under the OB-VP
Bridge.
Reward: $500
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-6. Land, Sea and Air Ace


Difficulty: 5-6/10

[ODLS]

Location: Ocean Beach, Sanchez parked just east of the lighthouse


Objective: Complete a checkpoint race on a Sanchez, Jetski, and SeaSparrow
around the southern half of the East Island into Leaf Links in
under
4:30
Strategy:
* On the Sanchez, when the course turns back towards the lighthouse promontory
(and you go over the footbridge a second time), hit the jump aiming slightly
left to land as close to the Jetski as possible.
* The Jetski has lots of straight segments with few sharp curves until you
start
the small island between Starfish Island and East Island proper. The last
bit
is jumping up Leaf Links' shore to one of its water traps, where the
SeaSparrow awaits.
* You can bail from the Sanchez and Jetski mid-jump to save time.
* The SeaSparrow is a straightforward helicopter checkpoint race with no
tricky

parts head back towards the lighthouse.


Reward: $500
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7. Haiti Hover Race


Difficulty: 10/10

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[ODHH]

Location: Little Haiti, Bovver '64 berthed in the cove traversed by the red
bridge with the Armor pick-up south of the Junkyard
Objective: Complete a land and sea checkpoint race around Little Haiti under
1:45
Strategy:
* The Bovver '64 (hovercraft) has horrible handling. Don't press the
acceleration when turning on the streets or else you'll be wobbling back and
forth. You have some space to wobble on sea.
* Don't try this during a storm. The last thing you need to be doing is wave
hopping.
* The absolute trickiest part is near the end where you travel along the
sparsely barristered waterfront. Develop the watefront Empire site to
Medium
venture or higher as then it does not have a fence around it narrowing the
path you may take.
* If you accidentally miss a checkpoint anywhere in the race, cancel the
mission
then and there.
* I found using the D-pad instead of the LAS to maneuver helped me control the
Bovver's extremely oversensitive steering.
Reward: $500
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-8. Harbor Hover Race


Difficulty: 6/10

[ODHR]

Location: Northeasternmost dock of the group of offshore dwellings and docks


that lies of the southwestern coast of East Island
Objective: Complete a land and sea checkpoint race along East Island and on
Starfish Island in under 3:45
Strategy:
* Everything applies from "Haiti Hover Race." I found this much simpler.
There
are very long mostly straight segments heading up to Leaf Links and heading
back to the docks from Starfish Island. Also, the on-land portion is mostly
about maneuvering around the maze of yards than fighting traffic and/or
lightposts.
* Be sure to hit the jumps as straight as you can. Lay off the gas when you
land as you will likely not be facing in the direction you need to go next.
* USE YOUR RADAR, especially on Starfish Island.

* When you are first on Starfish Island, you have many short segments with
sharp turns as you navigate around hedges, walls, and gates. Don't get a
"lead thumb" here.
Reward: $500
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9. Playground on the Park


Difficulty: 4/10

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[ODPP]

Location: Ocean Beach, PCJ-600 parked on 2nd floor, south side of multi-story
carpark (The alleyway entrance is not marked on the map. GTA:VC
veterans should know where to find it. It is just SW of the Empire
Building in E Ocean Beach.)
Objective: Complete the checkpoint race in under 1:10
Strategy:
* The most difficult part of this just a frustration--the camera's slowness in
coming behind you after you turn. Use the RAS liberally.
* There are 6 coronas on the level you start on that roughly trace the outer
wall of the carpark and towards the ramp to the 3rd level.
* Go left on this level and complete a figure 8 to get all the coronas. Then,
drive up to the top level.
* Go left, and then up the set of ramps carefully as there is nothing to
prevent
you from driving off the top. Circle back around hitting the ramp and
getting
the corona on the little roof. Drop back down.
* Take the time to back up to the wall, rev up, and hit the ramp with all the
velocity that you can. You need it. Roof hop after getting the corona
maintaining your speed so that you can hit the ramp on this 2nd roof. After
the corona on what is now your 3rd roof, head straight and drop down to the
ground. Speed straight through the alley to get the last 3.
Reward: $500
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-10. Playground on the Point


Difficulty: 6/10

[ODPG]

Location: Vice Point, PCJ-600 parked in the lower level plaza south of the
North
Point Mall besides the buttress of the bridge to Prawn Island
Objective: Complete the checkpoint race in under 1:30
Strategy:
* The 1st part is a slalom. When you get to the end, drive up to the street,
get the corona, and head back westward along the portion UNDERNEATH the
overhand of the building directly south of the mall. Go down the stairs,
and

collect the corona as you head out to the street through the gap in the
wall.
* Collect the 2 on the sidewalk and the one in the street. You'll need some
speed as you drive into the building across the street, up a ramp, and jump
onto the roof. (Be prepared to brake! You don't have much room to
overshoot.) Circle around the roof clockwise collecting lots of coronas.
* You want to shoot off the roof you are on with speed in order to land in the
patio of the large crescent-shaped hotel situated within the hairpin turn.
Accelerate along the rooftop and veer left when you get close to the hotel.
I went counter-clockwise after landing in the patio to collect the last 6.
Reward: $500
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-11. Beach Patrol


[ODBP]
Difficulty: 2/10 (for Scenarios 1 and 3); 3/10 (for Scenario 2)
Location: Vice Point, BJ Injection parked beside a lifeguard shack almost
directly east of Clymenus Suite safe house and behind the massive
offwhite hotel
Objective: Knock Sanchez riders off their bikes; AND/OR save swimmers by
getting
them life preservers; AND/OR transport a paramedic to injured
persons
Strategy: (scenarios in no particular order as you will come across them)
* Scenario 1: Knock gang members off their bikes
- You are given a very generous time limit to either ram the bikers off
their
Sanchezes or kill them with a drive-by. Go for the former, as eventually
you will build up a wanted level. Don't, however, waste time trying to
only
ram the biker riders off. If you fail and/or miss your 1st or 2nd try, do
a
drive-by. These riders are very tough and require a strong hit to be
dismounted.
- You start with 1 biker but another biker is added each level (maximum 4).
- You can also usually see the bikers long before the red indicator arrow
appears on-screen.
- Try to avoid running over too many pedestrians, as it gives you wanted
levels. If you get a wanted level, don't worry too much. Your vehicle is
vastly superior on sand than VCPD's.
* Scenario 2: Save swimmers
- In this case, you are told to get to a nearby patrol boat. Get in, and up
to maximum 3 swimmers will appear on your map. Do a 'drive-by' to get
your
accompanying lifeguard to throw a life preserver to them. Your aim does
not
have to be all that exact.
- Go slow by the swimmers, and throw early. The lifeguard's reaction time
is
very slow.
- Stay at least a boat length's away from the swimmers or else you will

overthrow the preservers.


* Scenario 3: Transport paramedic to injured persons
- The maximum number of patients is 3.
- After picking up the paramedic at the very start, head to each
Try to stop with the passenger side as close to the patient as
minimize down time.
- Make the effort to avoid the beach-goers as you are stationary
significant stretches of time.
* You must complete 15 levels (with checkpoints after Levels 5 and
* The scenarios change only if and when you fail and/or cancel and
mission.

patient.
possible to
for
10).
restart the

Reward: $1500
Infinite swim-sprint
bullet-proof BK Injection available at Sunshine Autos - $4000
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12. Mashin' Up the Mall


Difficulty: 4/10

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[ODMM]

Location: Vice Point, BMX parked inside the North Point Mall, lower level
Objective: Collect all the coronas by doing stunt through them in under 4:30
Strategy:
* There are 3 colors of coronas. To collect, you must pull a specific stunt-green (Pop a wheelie), blue (pull a stoppie), and red (rider's choice).
- to pop a wheelie: pull back and press X
- to pull a stoppie: push forward and press []
* Many of the coronas on the lower level require you to bunny hop up onto
platforms. Hold L1 and release when you want to hop. Be sure you have
forward momentum.
* As the coronas only appear on your radar and on your map, planning the best
route can be tricky. From where you start, go forward, and make a U-turn
heading up the stairs. Go on a clockwise route around the top level of the
mall.
* About one-fourth of the way around, you'll come to an island. Go left
around
the island collecting the coronas and continuing along the perimeter.
* Continue circling around the top level of the mall, and when you reach a 2nd
island (which is directly across from the one you by-passed), go around it
clockwise.
* Before completing the loop, you'll see the crosswalk that connects the 2
sides
of the mall's upper level. Go down the 1st aisle of the crosswalk you come
across (the northern one). At the end, circle the island collecting the
coronas you by-passed earlier. (This is quicker than making a series of
sharp
turns.) Head back to the other side of the mall via the other aisle (the
southern one). It'll probably be easier to go around the island clockwise
again, but this time, head straight along the perimeter again.
* When you reach the stairs you came up on, go down them. Grab the corona
between the stairs and escalators.
* Make a loop around the lower level of the mall (either direction). All but
2

of the coronas are in islands.


Reward: $500
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13. Caddy Daddy


Difficulty: 5/10

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[ODCD]

Location: Leaf Links, Caddy parked adjacent to tennis courts


Objective: Complete 3 laps around the whole of Leaf Links under 6:00
Strategy:
* The Caddy's turning is tight, but not oversensitive. Still, it is a good
idea
to lay off the gas when turning. The Caddy is very susceptible to going on
its side, especially if you are turning at high speed.
* Avoid sand traps and flagpoles. Be careful when heading towards the bridges
over the water hazard and road, respectively.
* The course is straightforward and easily followed on the radar. Be careful
after that long straight segment at the very beginning. You cannot see it
until you on it, but the checkpoint is on a thin strip of land between the
strait and a water hazard. Also, you'll likely get some air here. Ease off
the gas until the Caddy is stable.
* After the S-turn, you head back to where you started. Take the turn wide
or else you'll hit the Caddy which re-spawned.
* On the loop around the north half of the golf course, be careful when
driving
back onto the Caddy-path. You want to hit this almost exactly where the
corona's arrow directs you.
Reward: $2500
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F. Turismo - East Island


Difficulty: depends upon your driving ability

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[TREI]

Location: Vice Point, lot south of the fairgrounds and behind an Empire
Building
Objective: Win a series of checkpoint races around various neighborhoods....
Strategy: Examine the map and get an idea of the course. That way, you can
pay
more attention to the road than your radar.
The game actually does NOT eat your vehicle when starting these
'missions.' Thus, you can go get a car/motorbike beforehand.
Rockstar fixed the 'bug' from GTA:VC where bumping one of the other
racers quick starts the race. You must start legitimately.
Your competition tries as much to spin you out as they try to race.
Give them a wide berth as you pass.
For Races 7 and 8, don't use anything other than a PCJ-600. You
can go pick up one from a "Playground on the x" location after
paying the entry fee for a race if you did not come on one.

For Races 6 and 9, go with a sports car. The Banshee from Starfish
Island is very convenient. It is parked in the driveway of the
1st

house on your left after the huge mansion.

Race 6: Fools Rush


Entrance Fee: $350
Vehicle Type: Car
Reward: $1400
Laps: 2
Hints: Give the other racers wide berths, if possible, because they will
aim
to spin you out. The last half of the lap is long and straight.
Get
speed here, but be sure to slow down for the right-hand turn.
Race 7: High Stakes Highway
Entrance Fee: $400
Vehicle Type: Motorbike
Reward: $1400
Laps: 1
Hints: This has lots of turns, so use your radar to anticipate them in
order
to make good handbrake turns. The GTA series loves to spawn cars in
your blind spot in turns, so stay in your lane as best you can.
Race 8: Asphalt Assault
Entrance Fee: $450
Vehicle Type: Motorbike
Reward: $1800
Laps: 2
Hint: Your enemy is traffic. The other racers are there to tell you just
how
much traffic is beating you. You don't need to drive at full speed
to
win, and going just under will let you anticipate traffic's psychotic
moods.
Race 9: Supercharged Circuit
Entrance Fee: $500
Vehicle Type: Car
Reward: $2000
Laps: 2
Hints: Stay in the left lane to pass the first 2 cars. Try to cut the 1st
corner to pass the final car. Pound X when you can, and slow down
for
turns. Brake using [] before pressing R1, if you use the handbrake
at all. The course has a lot of sudden turns, so watch the radar as
much as the road.
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G. Civil Asset Forfeiture Impound


Difficulty: 2/10

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[CAFI]

Location: Viceport, across the street from the Pay'n'Spray (for automobiles
and
aircraft), in boat hangar on south of Mainland
While this opened up a while ago, the reason I have left this until now is
because the guide that I used found parked locations for cars on the lists on
the East Island and because aircraft and boats are included on the lists.
The link to PS2Marinerfan's guide is again...
http://www.gamefaqs.com/console/ps2/file/938211/45725

Here, I shall only reproduce from GTA:VCS the lists and your reward for each.
List 1:
Streetfighter - $300
Sanchez - $200
Oceanic - $500
Cuban Hermes - $400
Polaris V8 - $700
Stallion - $600
Pony - $400
Boxville - $500

List 2:
WinterGreen - $300
Freeway - $400
Banshee - $600
Cheetah - $700
Comet - $500
Phoenix - $600
Sentinel XS - $500
Mule - $600

List 3:
PCJ-600 - $500
Deluxo - $700
Infernus - $900
Sabre - $600
Stretch - $700
Stinger - $600
Maverick - $900
Sparrow - $800

Boat List:
Dingy - $300
Jetski - $500
Marquis - $900
Rio - $700
Reefer - $600
Violator - $700
Squallo - $800
Tropic - $700

Notes:
* The Stretch is parked 'west' of the Ocean Beach Pay'n'Spray, not east.
* The parked Stallions (List 1) are not available yet. Drive around N
Downtown/
Hyman Memorial in a Polaris V8 and/or Idaho.
* Save yourself some trips. There is a Sanchez (List 1) in the trailer park.
Get the closer "Playground on the Dock" PCJ-600 (List 3), and steal the
"Vice
Sights" Maverick (List 3) instead.
Rewards: monetary reward depending upon vehicle
$500 bonus for completing each list
Pay'n'Sprays are free (after completing all 4 lists)
==============================================================================
==
VI. Empire Building II
A. Continuing to Conquer

[EBII]
[EBCC]

Now is the time to take over the rest of Vice City. Attack, purchase, and
develop properties. You do not need to control all to matriculate through the
storyline missions, but why leave any loose ends? Attacking is so easy
anyways.
There is one Empire location that you cannot conquer yet.
While you probably took over drug and/or smuggling ventures on the Mainland,
you
could not build them. Once you take over a drug, smuggling, or robbery outfit
now that the East Island is open, the option to build the type of business
that
you just conquered is available.
Beware! Sharks' hit squads come well-armed with SMG's and AK47's and have

4 persons per wave. The Sharks are even more tenacious than the Bikers and
will
counterattack your Empire without pause. You will have to let some of your
Empire be damaged in order to refresh health and armor and/or to be in
position
to take over one of the Sharks' locations.
BIG HINT: When defending your Empire against Sharks, use your assault rifle on
manual aim. Shoot at their truck as soon as it comes into view. They'll
stop there instead of closer to the building. Don't aim for the Sharks.
Shoot the car up so that it explodes killing them for you.
RECOMMENDED: Turn the Empire Building just south of the fairgrounds into a
Robbery one. It will make Robbery Mission 3 much easier.
Also, make the Empire Building just east of the Ocean Beach
hospital into a Smuggling outfit.
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B. Business Ventures
[BVEN]
1. Drugs
[DRUG]
a. Building Your Reputation--'Drug Running'
Mission 1 - "Cut a Deal"
Difficulty: 1/10
Strategy: Get the money.

Drive to the meeting place, and return to base.

Rewards: $1300
Dealer reputation
Mission 2 - "Raw Deal"
Difficulty: 2.5/10
Strategy: Drive the indicated vehicle to the meeting place. After the
cutscene, kill the 2 thugs. Return to your vehicle, and head back
to the warehouse. Thugs in Phoenixes will chase you and fire upon
your vehicle. As you outrun and/or destroy them, a new one spawns
in your path.
Reward: $1800
Mission 3 - "High-Jinxed"
Difficulty: 3/10
Strategy: Drive over to the deal. After it's made, get in the van. You
have
a 3-star wanted level. Race to a Pay'n'Spray or the warehouse,
whichever is nearer without getting busted or destroying the van.
Reward: $2200
Mission 4 - "The Ringer"
Difficulty: 3/10

Strategy: Quickly drive to the meeting place. (Each level includes a less
comfortable time limit to reach the assigned destination.)
After the cutscene, chase down the dealers. Do a drive-by on
their
car until they get out and/or their car explodes. After they are
dead, collect the item, and return to base.
Reward: $2400
Mission 5 - "Rival Gang"
Difficulty: 3.5/10
Strategy: After the cutscene at the meet-up, kill the ambushing gang
members.
Take the money AND the drugs, and make it safely back to the
warehouse in the same vehicle. You will be hounded on your return
trip.
Reward: $2300
Mission 6 - "Offshore Score"
Difficulty: 1/10
Strategy: You have a generous time limit to drive over to where your drug
running boat is docked and then up to the meeting point.
Afterwards
head back to the same dock on the provided Jetski.
Rewards: $2200
Smack Daddy reputation
b. Reward for Developing to a Site High-Roller- Tracksuit outfit
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-2. Robbery
a. Building Your Reputation--'Robbery'

[ROBB]

Mission 1 - "The Briefcase Courier"


Difficulty: 4/10
Strategy: This is easiest on a motorcycle. Race to meet the courier.
Strafe
his car until he and his sideman exit the car. Do NOT destroy
the
car until they are out of it. Kill the target, take the
briefcase,
and return to base. Two Greenwoods will give chase and actually
will not cease attacking you even after the mission is over.
Using a car for the return trip is a good idea.
Rewards- $1600

Larcenist reputation
Mission 2 - "The Money Truck"
Difficulty: 5/10
Strategy: Once you make your 1st move on the target vehicle, you will
receive
a 2-star wanted level, and the truck's van escort will try to ram
you out of the way. Strafe the truck with brief bursts until the
driver and his sideman get out. Kill the guards from the escort
vehicle. (The driver and sideman just run away.) Make it back
to
the warehouse to finish the mission. You will probably have to
kill some police in order to safely get in the Securicar without
busted immediately. Kill only those necessary so that your
wanted
level increases minimally, if at all. Another van with Bikers
will
come after you, but even with tires popped out, the Securicar's
sheer mass makes you a formidable force on the road.
to

Note: Just walking outside sometimes alerts the cops.

truck

grab a nearby police bribe.

Use the opportunity

Shooting the guards and stealing the

got me a mere 1-star wanted level.


if/when this happens.

The difficulty drops dramatically

Reward: $2400
Mission 3 - "The Briefcase Courier" (II)
Difficulty: 4/10
Strategy: This same as Mission 1, except on water. The courier's boat is
going very slow. Come at it from an angle from the front
strafing
it. Once you get the signal to steal the briefcase, pull out
your
sniper rifle and kill the two Bikers on the boat. (Auto-aim of
your SMG or M4 will hit the boat more than the Bikers. If the
boat
explodes with the briefcase, the mission fails.) OR, swim over
to
the boat, climb on with [], and use auto-aim with the Equalizer
to
kill the courier/guard. There is another boat on guard duty, but
it is mostly a nuisance.
Reward: $3100
Mission 4 - "The Money Truck" (II)
Difficulty: 5.5/10

Strategy: This differs from Mission 2 in that the route is shorter and
there
are 2 well-armed escorts. Get along the Securicar, and pump it
full of lead until they stop. There isn't time for finesse as
the
guards will make your car catch fire quickly. Kill only those
necessary to let you get into the car safely and start driving
away
Make it back to the warehouse safely fighting more guards and/or
the police.
Reward: $4100
Mission 5 - "The Briefcase Courier" (III)
Difficulty: 4/10
Strategy: This is the exact same as Mission 3, but you get a 2-star wanted
level automatically when you make your move. Your SMG fire,
however, is so damaging that the game will quickly tell you to
get

the briefcase.

Return back to the dock and then the warehouse.

Reward: $4400
Mission 6 - "The Briefcase Courier" (IV)
Difficulty: 4/10
Strategy: The new iteration on this is the courier has 2 carloads of
guards.
The same strategies from the previous missions apply.
Rewards: $5500
Heist Meister reputation
b. Reward for Developing a Site to High-Roller- Hood outfit
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-3. Smuggling
a. Building Your Reputation--'Smuggling'

[SMUG]

Mission 1 - "The Drop"


Difficulty: 3/10
Strategy: Get to the boat, and then over to where the helicopter is
hovering.
You have a Damage meter on the boat that you must keep from
emptying. The helicopter will drop 15 packages in a nonsensical
winding pattern. You have a limited time (~15 sec) in the
beginning, but you do receive a 3 sec bonus for each package.
Afterwards, you are given a certain amount of time to get back to
the docks then your base. Damage in either the truck causes you
to

lose some of your goods.


Rewards- $200 per package you safely smuggled (maximum $3000, minimum $200)
Mule reputation
Mission 2 - "Supply and Demand"
Difficulty: 3.5/10
Strategy: When you reach the marina, use the PCJ-600 to drive down the
dock.
Park it facing land. This is very similar to Mission 1, but
there
are 2 other boats going for the packages. You have a time limit
but get 5 sec for each package you pick up. After getting 15
packages, race back to the jetty. You have an even shorter
amount
of time to get back to the warehouse. Use the PCJ-600 to shave a
few very precious seconds off on the trip from the boat to the
truck.
Reward- $200 per package you safely smuggled (maximum $3000, minimum $200)
Mission 3 - "The Drop" (II)
Difficulty: 4/10
Strategy: This is the exact same as Mission 1 with 2 changes. (1) The
helicopter drops the packages off in groups of 3 on opposite ends
of the bay. (2) You have a 4-star wanted level once you get back
to land. Get back to base under the time limit.
Reward- $200 per package you safely smuggled (maximum $3000, minimum $200)
Mission 4 - "Supply and Demand" (II)
Difficulty: 4/10
Strategy: The same as Mission 2 with the same 2 augmentations that Mission

had over its correlate (Mission 1). It also seemed to me that


your competition for the packages this time was far better, but
that may have been just the greater distances working in their
favor.
Reward- $200 per package you safely smuggled (maximum $3000, minimum $200)
Mission 5 - "The Drop" (III)
Difficulty: 3/10
Strategy: The helicopter swings back and forth in long arcs that are easy
to

get

follow. After you get 15 packages, you must make it back to the
jetty avoiding enemy boats. The boats have mounted guns to make
things more interesting. They get more numerous the closer you

to the jetty.

run

crates

Once you're near the jetty, just make a straight

for it. As long as the Damage meter does not completely fill,
you're fine. Run to the truck and drive back to base (no wanted
level). You get a new Damage meter that determines how many
you keep and get paid for.

Reward- $200 per package you safely smuggled (maximum $3000, minimum $200)
Mission 6 - "Wave Goodbye"
Difficulty: 4/10
Strategy: Like "Supply and Demand," you must collect packages against
competitors. You must collect 20 packages this time and get 6
sec

bonus for each one. The competition also shoots at you when you
near each other. Again, you get a 4-star wanted level. Make it
back to base under the time limit to finish.
Rewards- $200 per package you safely smuggled (maximum $3000, minimum $200)
Pirate Captain reputation
Smart suit outfit
b. Reward for Developing a Site to High-Roller- Smuggler outfit

==============================================================================
==
VII. Walkthrough - East Island II
A. Lance Vance V
1. Brawn of the Dead
Difficulty: 1.5/10

[LAVV]
[LVBO]

Location: Ocean Beach, Lance's house -- "L" on map


Drive up to the North Point Mall, where you get volunteered for some tasks.
In
the first 'scene,' just hold R1 and cycle through targets with L2 and R2.
Don't
get caught up in killing everyone as you go through the arc. Skip through
some
in the middle to get the ones on your flanks.
In the second 'scene,' you have a katana and must guard an entry way. Don't
wait for them to come to you. Go out and meet them. Just don't stay too long
on one side and leave the other side unattended. Then just drive Lance back.
Reward: $850
Pastel suit outfit
**Note: You get a page telling opening the first Reni Wassulmaier mission
and then one from Lance telling you to get back to his place.**

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2. Blitzkrieg
Difficulty: 3/10

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[LVBK]

Location: Ocean Beach, Lance's house -- "L" on map


This is an Empire defense made easier in that all enemies arrive on foot
except
for a single carload. Add to it that your gang and Lance actually do a decent
job in dispatching attackers. There is a Health meter for Lance; if he dies,
you fail. That should not be an issue. Pull out your assault rifle (or
M249),
hold R1 and cycle through enemies. You cannot aim at your gang members or
Lance, so don't worry about that. Lance can get in the path of your fire. To
avoid this, stand in the middle of the street.
Reward: $500
**Note: One of the Mendezes pages you requesting a meeting.**
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B. Reni Wassulmaier I
1. Accidents Will Happen
Difficulty: 4/10

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[RWMI]
[RWAW]

Location: Prawn Island, InterGlobal Films -- "R" on map


Drive fast, but pay attention to the radar to know where the turns are. It is
timed, and you get 10 sec for each checkpoint. Time should not be an issue at
all. You wind around Vice Point going through the plaza south of the North
Point Mall, head through the island on which your safe house is located, and
then speed through Washington Beach into Ocean Beach. The game warns you of
the
last checkpoint, which you must hit relatively straight and as fast as you can
to make the jump.
More of a concern than the time limit is the Action meter. As a rule, swerve
out of your way, if necessary, to hit the stunt cars. Hitting almost every
one
in your path keeps the meter full.
Reward: $850
Pastel suit outfit
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C. Odd Jobs IV
1. Crash!
Difficulty: 5/10

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[OJIV]
[OJCR]

Location: Prawn Island, Coach parked in SW of InterGlobal Films


Objective: Cause $2000 worth of destruction in 3:00

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Strategy:
* It is more difficult to flip vehicles in the Coach than in the Linerunner.
Biker Dismount awards become even more important.
* Be careful with head-on or straight from the rear collisions. The Coach has
a
tendency to launch into the air, so come in from a slight angle whenever
possible.
* Use the roads around Downtown which have wide turns allowing you to keep
some
speed.
** If there is decent traffic density, it is likely you will cause $2000+
worth
of havoc far under 3:00. Once you do that, just drive around. If the
Coach
explodes before time expires, even with your score, you fail. The Coach is
much less durable than the Linerunner and cannot survive 3 min. of
psychotic
driving in heavy traffic.
Scoring:
Spin - $10 for every multiple of 90 deg of spin-out
(Notes: You can get only 1 spin score per vehicle. Also, if the car starts
driving on its own in the same circular direction, you get credit for
that 'extra' spinning.)
Biker Dismount - $50
High Flier (make a car airborne) -- multiples of $10 (for height?)
Flip Car - $150
Flip Car is Destroyed - $300 (non-additive with Flip Car)
Reward Multiplier - "check" multiple vehicles into each other
Reward: $1000
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D. Armando and Diego Mendez


1. The Mugshot Longshot
Difficulty: 6/10

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[MEND]
[MBTM]

Location: N Prawn Island


You must take a picture of your targets at the Washington Beach police station
and marina, respectively, from an indicated location. In between, you must
tail
them without being noticed (i.e., following too closely). Zoom in as much as
you can or else the picture will not count. You are given about 1 in-game
hour
before you are spotted and fail the mission.
You now have a 4-star wanted level. You can steal the VCPD Cheetah at the
marina, but its endurance is no better than a normal Cheetah. Drive nearby to
Lance's house. Use the oceanfront sidewalk. Then, speed your way through
Ocean
Beach to the OB-VP Bridge and then north up Bayshore Ave. With 4 stars, the
police make the trip very difficult, especially with roadblocks consisting of
Enforcers. Hitting them repeatedly alone would hurt your vehicle, but as they
are shooting at you with SMG's, the damage is multiplied. Make it to the
Print

Works in Little Haiti to complete the mission.


Reward: the chance to live another day
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2. Hostile Takeover
[MBHT]
Difficulty: 4/10 (5 or 6/10 if you get 3+ star wanted level)
Location: N Prawn Island
Go to the last unconquered Empire Building, and kill all the indicated Bikers.
Use your M249. Some come from the beach, so pay attention to your radar.
Then,
after the cutscene auto-aim on the Bikers as they ride away. The M249's
significant range means that you will probably get most of them before they
ride
away. Steal one of the Biker Angels and chase the rest down as they drive
around Vice Point.
The only key is trying to minimize your wanted level. There is the police
bribe
along the south of the North Point Mall, if you need it.
Rewards: $1000
Empire Building location
**Note: Lance urgently pages you yet again to open his next mission.**
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3. Unfriendly Competition
Difficulty: 7/10

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[MBUC]

Location: N Prawn Island


Drive over to the house in Vice Point. Get out on the street, and kill the
dealer and his bodyguards. Use your assault rifle or M249.
When you reach the hotel, you walk into an ambush--of bikini-clad girls with
assault rifles, shotguns, and SMG's. Use the M249, hold R1 and cycle through
targets frantically. They come from all directions and will probably get all
of
your armor and a good chunk of your life as well. When you are done, run
across to the beach and jump on the Quad Back. Get along the target, and do a
drive-by.
If you kill the dealer before his rider, he dies like a normal character. If
you kill her first, for instance, by strafing forwards as you chase them, the
dealer starts throwing grenades. Drive alongside him, and do a drive-by until
he's dead. It takes longer than a normal quad/motorcycle rider, but with the
SMG it should still be quick.
Rewards: $1300
Quad available for sale behind Standing Vice Point Hotel - $3000

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-4. High Wire


[MBHW]
Difficulty: 7/10 (harder if you can't fly a helicopter well)
Location: N Prawn Island
Drive to the Junkyard, and then fly to the CAFI lot. Hover directly over the
crate, and lower the helicopter down until the magnet catches it. The space
is
very tight--the helicopter could not get down there in real life. However, if
you can get the crate quickly, then the Maverick will not sustain significant
damage. Fly it to the drop-off point north of the VIP terminal.
The second crate is on a truck. Aim your helicopter for about your 101
Bayshore
Ave safe house, and you'll meet the truck there. Fly low and quick. You do
not
have much time as the Little Havana police station is not far up the road.
Try
coming from behind the truck dragging the magnet across the top of the truck/
crate. Press L3 if you are going to overshoot. Watch for lamp- and
signposts.
Fly the crate back to the VIP Terminal.
This is where it gets really difficult. You must pick up Diego Mendez in
order
to save him from a hit squad. A Damage meter appears on screen representing
Diego's life. Fly hard and fast over to Ocean Beach/Washington Beach. Use
the
map often to identity precisely where Diego is as he will be driving very fast
around the southern half of the East Island. Use the same technique used to
obtain the second crate. After the pick up, just take Mendez to the indicated
location.
Reward: $1500
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E. Lance Vance VI
1. Turn On, Tune In, Bug Out
Difficulty: 7/10

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[LVVI]
[LVTI]

Location: Ocean Beach, Lance's house -- "L" on map


Take Lance's Infernus and go just north to the Ammu-Nation where you get a
free
rocket launcher. Buy another just to be safe. There is a meter on your
screen
that marks how much evidence the feds have on you. It goes up slowly, but you
need that time! Get up onto the roof of the Washington Beach police station
and take out the two transmitters. You get a wanted level star per antenna
destroyed.

Steal the VCPD Maverick and fly to the roof of the Little Havana police
station
where there are two more to destroy. Destroy any helicopters pursuing you
before taking off. Fly to Downtown and land on the tall building immediately
south of the station. Destroy the transmitters and any new helicopters
chasing
you. You will have a 5-star wanted level.
Now, fly around Vice City collecting police bribes. The easiest ones that I
know of are (1) just north of the police station on the west side of the
skyscraper with the holes in it, (2) by the crane's base in the Moist Palms
construction site, and (3) over the jump in Escobar International (the first
jump you hit in "Jive Drive," the first mission with Lance). Then, land on
the
roof of the Clymenus Suite safe house. Go inside and change clothes.
Theoretically, you can fly to 2 more police bribes. ZOLTRIX has made a
complete
map available online at...
http://www.gamefaqs.com/console/ps2/file/938211/45739
Reward: $300
**Note: Reni pages you opening up your next line of missions.**
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F. Reni Wassulmaier II
1. The Colonel's Coke
Difficulty: 6/10

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[RWII]
[RWCC]

Location: Prawn Island, InterGlobal Films Studio -- "R" on map


After reaching the meeting place in SE Downtown, take the SeaSparrow and
follow
Gonzalez's boat. You must protect it from innumerable boats (and 1
helicopter)
that come after it on your journey to S Viceport. You have gunmen sitting on
the outside of your aircraft, but you also have forward facing guns yourself
(press O to fire). These take out enemies very quickly. Fly low behind the
boat and quickly destroy any boats that approach. Periodically, turn around
and
attack the boats adding the SeaSparrow's cannons to your gunmen's fire. The
goal is to destroy the boats as far away from Gonzalez's boat as possible.
About 3/4 of the way to Viceport, an enemy helicopter appears with its own
Health meter on screen. Just get on an even altitude (use the radar and/or
sight), and blow it away with your cannons. It won't take much. After the
helicopter, it is just a few more boats.
Reward: $850
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2. Kill Phil
Difficulty: 3/10

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--[RWKP]

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Location: Prawn Island, InterGlobal Films Studio -- "R" on map


After picking-up the bullet-proof limo and getting to the meeting place, which
is the park next door to the Clymenus Suite safe house, kill the ambushers.
Use the limo's bullet-proofness to your advantage, and stand behind it for
cover.
Drive your special guest to his hotel in Ocean Beach. A large number of cars
will try to ram you or are blocking the road. They shouldn't be a problem.
The
car is bullet-proof, not damage-proof, so don't drive too maniacally.
Rewards: $1000
Bullet-proof Stretch available at Sunshine Autos - $3000
**Note: Gonzalez opens up for a mission in N Leaf Links.**
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3. Say Cheese
Difficulty: 2/10

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[RWSC]

Location: Prawn Island, InterGlobal Films Studio -- "R" on map


You get 15 sec once you pass through the first marker on the Jetski and 5 sec
for each checkpoint you collect. You do not need to go full speed through the
channels around Leaf Links. Also, make sure you hit the jumps straight on.
If
you strand yourself on land, press /\. The game will respawn you a couple
checkpoints back in the water. Go easy on the 1st and 3rd jumps.
After the 3rd jump, hop on the waiting PCJ-600. The course is simple. Just
avoid getting knocked off your bike by hitting (or getting hit by) traffic.
Reward: $850
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G. Odd Jobs V
1. Watersports
Difficulty: 2.5/10

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[ODJV]
[ODWS]

Location: Prawn Island, Jetski docked on west side of InterGlobal Films Studio
Objective: Complete a series of checkpoint races each with 3 laps in the
waterways between the main islands under the set time
Strategy: The time limits are pretty generous, especially for the earlier
trials. If you 'spin out' or hit and embankment, get back on
track.
You will probably still finish well under the time.
Push forward on the LAS if your nose pushes up to high.
Aim to hit the ramps straight. If your axis is wrong in the air
after

a jump, release the gas button. Hit X once the Jetski is stably
back on the water.
The difficulty increases significantly during storms as making fine
directional adjustments is precluded whilst mid-air wave hopping.
Trials -- Time to Beat:
1 -- 2:45
2 -- 3:30
3 -- 3:20
4 -- 2:45

5
6
7
8

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3:45
6:30
5:00
6:30

Rewards: $2500 for completing all courses


Wet Suit outfit
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H. Gonzales I
1. Home's on the Range
Difficulty: 1/10

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[GZLI]
[GZHO]

Location: N Leaf Links -- "G" on map


Follow the on-screen directions. Stop the marker in the green in both the
power
and accuracy zones to hit the buoy.
Reward: $1000
**Note: Lance has another mission from his home in Ocean Beach.
moves
to the hotel in Vice Point across from N Leaf Links.**

Gonzalez

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I. Odd Jobs VI
1. Swinger's Club
Difficulty: 1/10

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[OJVI]

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[ODSC]

Location: N Leaf Links, driving range


Objective: Score over 500 points in 5 shots
Strategy:
* The mechanics work exactly like "Home's on the Range," except that the
marker
moves faster, especially on the accuracy stroke.
* Scoring- 1 point for every whole meter hit
50 points bonus for hitting buoy
Reward: $1000
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J. Gonzales II
1. Purple Haze
Difficulty: 3/10

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[GZII]
[GZPH]

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Location: W Vice Point -- "G" on map


Grab the van with the merchandise and drive the short way to where the
exchange
is to take place. After the cutscene, wobble over to the phone booth. Steal
a car and drive over to Starfish Island. You have 4 in-game hours. Your
reflexes are off, so I recommend your drive by interspersing 2-3 sec
depressions
of the accelerator with course corrections.
Get to the house, and kill all the gang members there. Thankfully, your autoaim isn't effected. The sheer quantity of the killing gets you a 2-star
wanted
level. Get in the van and drive it back to where you picked it up in N Ocean
Beach. The police are neither at their most numerous or aggressive levels as
compared to an average 2-star wanted level chase.
Reward: $1000
**Note: Reni has another mission for you.**
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K. Lance Vance VII


1. Taking the Fall
Difficulty: 4/10

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[VVII]
[LVTT]

Location: Ocean Beach, Lance's house -- "L" on map


Part 1: Fly the helicopter over to Starfish Island. There is a Damage meter
for
the helicopter, but that should not be an issue. The Bikers are proceeding
initially at a crawl. Fly low (treetop level) and in front of them.
Hover and let Lance gun down the Bikers. Use the minimum tilt so that the
Balance meter is above zero as much as possible. The Bikers take off. Fly
ahead of them, and hover again until Lance picks them off. You should not
have to repeat this process, but do so until all of the Bikers are dead.
There are more Bikers on the foreman's trailer in the north part of the
Moist
Palms construction site and 1 more on the scaffolding. The last 2 are on
top
of the hotel. Lance will take 1 down activating a cutscene.
Part 2: Take out your assault or sniper rifle. Kill all gang members inside
the
construction site. Take them out from a distance so that their AK47 and SMG
fire does not decimate your health/armor. Run up the scaffolding taking out
the guard on top. Once you enter the building, there are half a dozen more
waiting for you. Eliminate them, and run towards the blue dot on your radar
(Lance) to finish the mission.
Reward: $300
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-2. White Lies

[LVWL]

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Difficulty: 7/10 (less if you handle Bovver '64 well)


Location: Ocean Beach, Lance's house -- "L" on map
Lance flies around the lighthouse area dropping cocaine. They disappear after
about 5 sec, so you must collect them quickly. I recommend only tapping X to
maintain a slow, steady speed. Be careful at the land/sea transitions,and
look
for more gradual inclines you can use to go between the two surfaces. Collect
appr. 20 packages to fill the meter on your screen. You can miss about 6
packages before failing.
Rewards: $1500
Bovver '64 available for purchase at the Clymenus Suite - $4500
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-3. Where It Hurts Most


Difficulty: 2.5/10

[LVWI]

Location: Ocean Beach, Lance's house -- "L" on map


Get to the King Knuts in Little Haiti. Kill the pastel-wearing cowboys and
speed up to Downtown. A Health meter for Louise appears on-screen. You have
about 4.5 in-game hours to find which of the 3 cars she's in and get her to
the
Downtown hospital. Just work your way north. Each car is parked in one of
Downtown's inner plazas/alleyways. The way to each car is blocked by 1-2
Bobcats and some armed guards. Muscle through. When you approach the car,
the
game will tell you if it is the right one or not. The first car you get to
never will be the right one; even money on cars 2 and 3. Get in the Sentinel
XS
and drive her to the hospital.
Reward: $500
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L. Reni Wassulmaier III


[RIII]
1. Kill Phil: Part 2
[RWII]
Difficulty: 5/10 (for the tight time limit)
Location: Prawn Island, InterGlobal Films Studio
You are given just over 5 in-game hours. Get over to Hyman Memorial Stadium
and
its main entrance on the upper tier of its front stairs. (GTA:VC veterans
know
this spot for the arena missions.) Kill the guy at the entrance, and SPRINT
to
each of the 5 locations. Kill everyone at each one. The 3rd location is the
main stage. Walk through here as the easiest path through is by going across
the stage. At the 4th location, you pick up a keycard. Back track to the
corona. The final location has many more hit men. Kill them all before the
deadline.

Reward: $1500
**Note: Reni has set you up with Ricardo Diaz for your next mission.**
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M. Ricardo Diaz I
1. Steal the Deal
Difficulty: 4/10

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[RCDI]
[RDST]

Location: Starfish Island, Diaz mansion -- "D" on map


Take Lance to the Pole Position Club in Ocean Beach. Tail the goon when he
emerges. His destination are the docks across the street from the fairground.
Leave Lance in the car and hop on the Jetski (leaving Lance behind). The goon
actually uses the Jetski's full speed capabilities one you get to open water,
so
keep up. The destination is the homes-at-sea off SW Ocean Beach.
After the cutscene that shows you the boat you must steal, hit /\ to dismount
the Jetski. Then hit [] once you're in the water. You'll be standing on top
of the Jetski. Pull out your sniper rifle, and take car of the gunmen in the
boats--and the drivers for good measure. (A few shots with the laser-scoped
rifle will actually destroy the boat.) Move closer and take out the on-deck
sentries. The scope has little arrows pointing you in the right direction.
There are 5, of which I recommend that you get at least 3 from out at sea.
Drive up to the docks, hop onto them, and kill the remaining sentries (if you
left any).
Steal the boat and carefully navigate it out to open sea. Once you are clear,
gun it to the docks behind Diaz's mansion. New enemy boats spawn, but you'll
leave them rocking in your wake.
Reward: $1500
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2. The Exchange
Difficulty: 5/10

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[RDTE]

Location: Starfish Island, Diaz mansion -- "D" on map


Take the van to the parking lot behind Lance's old hotel in Downtown. Take
the
provided sniper rifle pick up, and kill all of the snipers within the time
limit
(appr. 2 in-game hours). Work in a single semi-circle using the small red
arrow in your scope direct you to the next sniper. Half the snipers crouch
behind walls and stand periodically to shoot at you. Aim for their heads, if
showing, but be prepared to hit them the moment they emerge from hiding.
When successful, get in the Flatbed. The Flatbed handles very well despite
its
size. Speed back to Starfish Island. Rival gang members will try to crash
into

you and will strafe you. Go as fast as you can and do handbrake turns.
Towards
Starfish Island, your enemies will have their cars blocking the road and will
be
outside shooting at you. Use the sidewalks to get around them. Their gunfire
will start to take a toll on the Flatbed, but as long as you drive fast and
avoid traffic collisions as much as possible, the Flatbed will survive. Once
your on Starfish Island, no one bothers you.
Reward: $1750
**Note: Gonzalez sends you a message with an amelioratory, even begging,
tone.**
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N. Gonzales III
[GIII]
1. Farewell to Arms
[GZFT]
Difficulty: 3-6/10 (depending upon your aim)
Location: Starfish Island, Diaz mansion -- "G" on map
This time, you are the gunmen in the helicopter with a minigun with unlimited
ammo. A second or two of sustained fire destroys a vehicle. Use the small
arrows in your reticule to direct your gaze/aim. The first is off the semicircular road of Starfish Island and the rest come as the truck reaches
Bayshore
Ave. Your view is often obscured by foliage, and the scope's aiming arrows
and
the large indicator arrows are your keys to destroying the trucks.
After the truck reaches Escobar International, you must help guard the
entrances. Be sure to keep your fire away from your allies. You start at the
southeast entrance, move to the north entrance, and then back again. In the
2nd
round of defense of the southeast entrance, the Sharks get out of the vehicles
very quickly if you don't destroy them immediately. You must gun down the
individuals.
When that is done, you must defend Gonzalez's plane from 4 Sharks vehicles as
it tries to take off. There is a Health meter for the plane, but you can do
more damage to it that the Sharks will. Aim for the front-runners of the
Sharks
convoy and allow the plane to take off.
Reward: $2500
**Note: The Mendez Brothers want to see you again.**
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O. Armando and Diego Mendez II


1. Burning Bridges
Difficulty: 3/10
Location: N Prawn Island -- "M" on map

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[MBII]
[MBBB]

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The game removes your weapons at the start of this mission. When you regain
control, run up the nearby ramp and grab the pistol. It is timed, but time
should not be an issue if you know the route to take. Jump through the corona
and kill the henchmen who come at you. Grab their micro-SMG's and make your
way
clockwise around the fuel storage tower. From hereon kill only those henchmen
who are in your path. On the opposite of this tower is the first valve. (Aim
manually to shoot it out.) Turn around and curve clockwise again around to
the
second valve. Facing this valve, there is someone with a sniper rifle at your
2 o'clock standing on a raised concrete platform. The final valve is on the
other side of that platform. Then, get on the PCJ-600, grab Lance, and gun it
to the corona straight ahead. The Pressure meter starts increasing by leaps
once you destroy the last valve that will fatally punish delay.
IMPORTANT: You can retrieve some of your weapons--all but the Equalizer and
SMG.
From where you spawn, turn around and wrap around the building picking them up
with no loss of ammunition in for the assault, sniper, and heavy artillery
weapons.
Reward: losing your substantial SMG ammunition cache
**Note: Go to Lance's house in Ocean Beach for the next mission in the
story.**
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P. Lance Vance VIII


1. Blitzkrieg Strike Again
Difficulty: 4.5/10

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[VIIX]
[LVBS]

Location: Ocean Beach, Lance's house -- "L" on map


You have 8:00 to defend 3 of your Empire Buildings as in the previous Lance
mission "Blitzkrieg;" hence the name of this mission. If you own all of the
Empire businesses, then the three attacked are in Ocean Beach. The time limit
is more than enough. Use the M4 (mostly for its range) and run back and forth
taking out the attackers. They more or less come in waves alternating from
either direction. Lance has a Health meter, but the M4 should make that a
non-issue, as long as you don't shoot him. Each location has 1-2 cars of
reinforcements that come after you kill all the foot soldiers.
Reward: $700
**Note: Reni and Diaz open for more missions.**
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-2. Lost & Found


Difficulty: 5/10

[LVLA]

Location: Ocean Beach, Lance's house -- "L" on map


After getting up to the Downtown hospital, get into the Air Ambulance and fly

almost directly east to where Lance is. When you put down on the roof, just
be
careful that you avoid the flames, which should not be a problem. If you fly
at
a decent speed you will make it there under the time limit easily.
The second part is almost exactly like Part I of "Taking the Fall." The boats
are headed counter-clockwise around Vice City. Fly slightly ahead and hover
letting Lance kill the goons. Keep about at Lance's maximum range or else the
fire from the boats will fill your Damage meter in a few seconds (literally).
The right height to avoid gun fire is just low enough such that the game loads
the images of your enemies rather than just the indicator arrows (and perhaps
a
little lower). Save the Tropic for last. It takes Lance a while to kill all
the gunmen of a boat this way, but you'll survive more assuredly. Once
everyone
is dead, in essence try to land on the Tropic.
Finally, fly to Louise's sister's apartment on Bayshore Ave in Little Havana.
The game put the landing corona in the middle of the nearby intersection for
your convenience.
Reward: $1500
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Q. Reni Wassulmaier IV
1. So Long Schlong
Difficulty: 6/10

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[RWIV]
[RWSL]

Location: Prawn Island, InterGlobal Films Studio -- "R" on map


Stand in the gap between the building most of the Reni missions have started
at
and InterGlobal's east wall. Press R3 to look behind you. Kill everyone who
enters. Keep an eye on the radar to make sure no one slipped by. If they do,
they pause in the middle of the lot before moving deeper into the studios.
After Reni's page, grab the Deluxo and speed down to S Vice Point. The
entrances to the courtyard Reni has been corned are on the east and west sides
of the block in which you see the blue dot marker on your map/radar.
Finally, make your way down to the Ocean Beach hospital. More hit men will
come
at you from the other way. On the first couple passes by the spawning
vehicles,
they shouldn't have time due to your velocity to do more than predictably
shoot
out at least one of your tires. Avoid being rammed head on or the victim of a
P.I.T. maneuver, and you'll be fine.
Reward: $1000
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R. Ricardo Diaz II
1. Domo Arigato Domestoboto

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[RDII]
[RDDA]

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Difficulty: 2/10
Location: Starfish Island, Diaz mansion -- "D" on map
This mission is almost solely about your intellectual powers, which I cannot
help you. (No, I won't just give you the code.) Take control of the
Domestobot
after getting into the Boxville. The Mendez house has 3 floors, including a
basement. Equip the sensor arm, and drive around until you find the safe--the
higher the frequency at which it beeps, the closer you are to the safe. The
access to the basement, in which you will discover the safe, is through the
storage room. This room is next to the 1st floor bathroom (look for the
international bathroom signs on a door).
Interrupting this system of wild guessing mixed with logical deductions as to
the next move, Armando Mendez will order you to complete various tasks. Go
back
upstairs equipping the correct arm. Either run over the rubbage to clean it
up
(with the brush equipped) or drive into the coronas to pick up an item and
deliver it (with the claw equipped). You have a 2 min. limit for each task.
When you reach the site, you are given 20 tries to uncover the code. It's a
logic puzzle. I will give you a strategy in case you cannot do it yourself.
I
guarantee that this method, if you use a little bit of extra logic on your
own,
will get you the code well under the limit. (IF you are having problems, I
give
spoiler-sized hints below.)
**Keep track of every code you enter so that you do not repeat wrong numbers
in
a position or forget the right ones that you changed.**
1. Enter any random code, and check the results. Hopefully the lights are
not
all red. Keep track of the colors of the lights and their pattern after
each entry.
2. Change only the 1st number and press X. Take the following actions if
one
of the following changes in a single indicator light occurs after a
guess.

try
3.

a. RED --> GREEN. Move on to step 3.


b. TURQUOISE --> GREEN. Record what the digit was before the change to
first when you're on the other slots.

Then move on to step

c. RED --> RED (no change). Repeat step 2.


d. TURQUOISE --> RED. Record what the number was before the change to
try

step

first when you're on the other slots. Then, repeat step 2.


e. GREEN --> RED. Change the number back to what it was, and move on to
step 3. (Don't hit X and waste a turn until after you do

3.)
f. GREEN --> TURQUOISE. Record this digit to be among the 1st you try in
the other locations. Then, change the number back to what

it

was in your first guess, and move on to step 3.

(Don't hit

and waste a turn until after you do step 3.)


g. RED --> TURQUOISE. Record the number to try first when you move onto
the other 3 digits in the code. Then, repeat step 2.
h. TURQUOISE --> TURQUOISE (no change). Record both digits to guess
first
happen

in the remaining 3 locations.

(Theoretically, this can

twice. Then, you will know what digits belong in the other
slots, although not their order.) Then, repeat step 2.

3. Once an indicator turns GREEN for your focus on the 1st slot (or
possibility e or f occurs), move on to the 2nd digit. Guess any digits
guessing the 1st digit that caused the indicator circle you were
watching
to become TURQUOISE first, if indeed any digits did so for you.
Continue
trying digits until you get the 2nd digit. Follow directions a-h as
necessary.
4. Repeat step 3 for the 3rd digit in the code guessing numbers you know
from
deducing the previous 2 digits to have produced a TURQUOISE indicator.
Follow directions a-h as necessary.
5. Again, repeat step 3 but this time for the final digit of the code.
After opening the safe, arm the lighter and drive into the corona to complete
the mission.
Reward: $2000

!!!BEWARE READING BELOW!!!


******************************************************************************
*
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
******************************************************************************
*
BEWARE!!! SPOILER-SIZED HINTS FOLLOWING...
THESE WILL MAKE THE LOGIC PUZZLE PERHAPS TOO EASY.

(still no code here)

First, do not repeat any number that you know produces a red indicator light
when attempting to deduce the other digits of the code.
Second, no digits repeat in the code.

******************************************************************************
*
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
******************************************************************************
*
!!!IT IS SAFE TO READ NOW!!!
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S. Reni Wassulmaier V
1. In the Air Tonight
Difficulty: 2/10

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[RWMV]
[RWIT]

Location: Ocean Beach, hospital -- "R" on map


Swing by Escobar International on the way to Hyman Memorial. You leave your
weapons at the door. You must run around the light rigging prevent saboteurs
from damaging it. Run quickly over to them and beat them to death. Return to
the center of the rigging after each one to be shortest average distance to
each
corner. After the first couple saboteurs, a buddy comes along to keep you
busy.
Hold R1 and tap O repeatedly to pound him quickly.
During the concert, you suddenly are returned to your view of the light
rigging.
The saboteurs are working much faster and the buddies are on you almost
immediately. Try to get to the saboteur before he files through the cable.
Rewards: $3000
Access to the Phil Collins concert available on Hyman Memorial
Stadium's front steps - $6000
**Note: Louise texts you, and this leads you to your next mission with
Lance.**
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T. Lance Vance IX
1. Light My Pyre
Difficulty: 8/10

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[LVIX]
[LVLM]

Location: Ocean Beach, Lance's house -- "L" on map


A Health meter appears on screen for Lance, and this will decrease quickly if
you do not take out his attackers quickly.
Steal a car and catch up with Lance as quickly as possible. If possible,
steal
a bike, even if it means killing a cop for his VCPD WinterGreen. Do a driveby
on the enemy cars near Lance. It is best to use your car to veer them off
course all the while shooting non-stop. Lance's Biker Angel will push you out
of the way like you 'weighed' nothing, so avoid him. Be careful not to shoot
him, as well. Try to avoid angering the police any more than a 2-star wanted

level maximum. If you are in a car, chances are that enemy gunfire will
destroy
it. Steal another car and do your best to catch up with Lance. Lance must
make
the bridge to Prawn Island for you to pass this part of the mission.
Once in Prawn Island, get out of your vehicle at the base of the semi-circular
road. Walk up the road auto-aiming and killing whomever you
can see. Be sure to kill those wielding AK47's that spawn along the road to
your right as you face the house. (If you move quicky, only one will appear.)
Chuck Molotovs (or grenades) over the wall to kill those the game has stuck
trying to run through the wall. (They can still shoot you somehow.) Once in
the
driveway, take a wide arc counter-clockwise around the inner wall. Keep
tapping
R1 to target henchmen blocked by the foliage. New henchmen will continuously
spawn all around you, so get inside quickly.
Once inside, it is you versus a guy with a flamethrower.
Simple as that.

You're fireproof.

Reward: $2500
**Note: Diaz reopens for missions to continue your vendetta.**
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U. Ricardo Diaz III


1. Over the Top
Difficulty: 5/10

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[DIII]
[RDOT]

Location: Starfish Island, Diaz mansion -- "D" on map


Drive towards Phil's Depot in Viceport. There is an ambush waiting for you
that
will tear Diaz's Cheetah up quickly. Once you get past it, get out of your
car
and use your M4 to destroy the car. Either get in the Cheetah or steal a new
car and get back on the road to Phil's place.
Then, take Phil to Fort Baxter. Run over to the corona and leap over the base
walls. Run against the wall counter-clockwise except where a spotlight is
there. Even if you are spotted, keep running along the wall. Cut over and
get
into the admin building. There are 2 guards on your way to the control room.
You have 3:00 to get to the helicopter before the soldiers get them off the
ground. Run right across the courtyard and leap over the barricades. (If you
are having trouble with hitting the jump just right, try it along the edges of
the wall of barricades.) Land on the helipad on Diaz's mansion.
Reward: $3000
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-2. Last Stand

[RDLS]

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Difficulty:
Location: Starfish Island, Diaz mansion -- "D" on map
You target is the penthouse of the building across the plaza from Hyman
Memorial
Stadium. Hover around it and send rockets (press O) in through the windows.
Complete arcs around the north, east, and south sides of the building shooting
into the windows. Don't let the Hunter get severely damaged. After the
cutscene, you land on a roof where there is armor, AK47 pick up (M4 ammo), and
a rocket launcher. Get them and head inside.
Slowly make your way around the corners. You want to limit the number of
thugs
with a shot on you to 1-2 at a time. Clear the floor, and head downstairs.
Clear the floor with the same technique. You must go back upstairs via a
different stairwell. In the first room you are in on the upstairs, take out
the
guards. Arm the rocket launcher and hit the helicopter at least once. As you
kill the guards in the 2nd room, you start a pattern of killing 2 guards
coming
from the room you just left, taking cover from the helicopter (There's a
median
wall right by the door), and then getting a 3-5 sec window to shoot another
rocket at the helicopter. Fill up its Damage meter. (An armor pick up spawns
before AND after this process on this level.)
When you are on the roof, you have two people with armor attacking you with
M4's. Run around the roof access door so that only one has you in his line of
sight. Pump a couple rounds of ammunition into him. Then do likewise with
the
other.
Rewards: Winner's outfit
Video Memoirs (ability to rewatch all cut scenes)
*********************************************************
If you never finished the Vigilante mission through Level
15, the Hunter is now available in Escobar International
parked near the north end of the SW-NE running runway.
Cancel out of the non-required side mission to open the
Hunter to use in the Vigilante R3 mission.
*********************************************************
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V. Extra Missions or Activities


[XMIS]
1. Skywolf
[XSKY]
Difficulty: 7-9/10 (depending upon yout Hunter piloting skills)
Location: Escobar International Airport, Hunter parked inside the main tarmac
where the road forks towards the north and southeast entrances,
respectively
Objective: Pass through the checkpoints while destroy all targets in under
4:00

Strategy:
* Fly through the 2 checkpoints over Fort Baxter and the bay north of it.
There
are 2 parked trucks to destroy behind the Compound.
* After those and another pair of checkpoints, there are 3 trucks parked
behind
the Junkyard and 2 boats circling in the bay.
* Another checkpoint and 4 trucks parked in the field adjacent to Fort Baxter
and a helicopter very slow traversing the Fort Baxter area become your
targets. Fly to the final over Fort Baxter to finish the mission.
Reward: $500
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2. Good Citizen Bonus

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[XGCB]

This is not a real mission of any sort either, but it is another activity in
the
game. It is a carryover from GTA:VC. If you see a person running with a cop
chasing, hit him. You get $50 for knocking him down and up to $100 more for
hitting the crook while he's down.
You can do this anywhere.
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-3. Stealth Killing

[XSKL]

With only your firsts (or brass knuckles) armed, lock onto somebody with R1
from
behind. Press [] when nearby. Vic puts the person in a sleeper hold.
Press[]
again to watch Vic snap the person's neck. Not a mission but certainly a fun
new addition to GTA's sadistic cache of massacre implements and techniques.
==============================================================================
==
VIII. Sources and Thank You's

[CITE]

I used a dynamic combination of the other work people--mostly PSP players-have


put into the guides and maps for GTA:VCS. I hope that my work complements
theirs as a synthesis of their work into a strategy for most easily and
thoroughly getting 100% completion in GTA:VCS.
1. I used two walkthrough guides in my quest to find all Side Missions.
a. Forelli_Boy's "The UniGuide to Grand Theft Auto: Vice City Stories:
version TWO"
<http://www.gamefaqs.com/console/ps2/file/938211/46622>
b. FFADDICT01's "GTA:VCS Side Mission Guide"
<http://www.gamefaqs.com/console/ps2/file/938211/46075>

2. I liberally used the specific guides for the Civil Asset Forfeiture Impound
lists, the red balloons, and Rampages.
a. PS2Marinerfan's "Civil Asset Forfeiture Impound Vehicle Guide"
<http://www.gamefaqs.com/console/ps2/file/938211/45725>
b. YuGiOhFm2002's and YuGiOhAngel's "Rampage Icons Directional Guide"
<http://www.gamefaqs.com/console/ps2/file/938211/47497>
c. YuGiOhFm2002's and YuGiOhAngel's "Red Balloon Directional Guide"
<http://www.gamefaqs.com/console/ps2/file/938211/47594>
3. The careful maps produced were vital to this guide being referenced
throughout.
a. Stinky McPeterson's (and Spartan95135's) "99 Red Ballon Map"
<http://www.gamefaqs.com/console/ps2/file/938211/45612>
b. ZOLTRIX's "Health/Armor/Police Bribe Map"
<http://www.gamefaqs.com/console/ps2/file/938211/45739>
c. Stinky McPeterson's "Items Map"
<http://www.gamefaqs.com/console/ps2/file/938211/45773>
d. dark52's "Rampage Map"
<http://www.gamefaqs.com/console/ps2/file/938211/48529>
e. GTA_Phreak's "Unique Stunt Jump Map"
<http://www.gamefaqs.com/console/ps2/file/938211/48266>
f. falk aspargs' "Unique Jumps Map" (for PSP)
<http://www.gamefaqs.com/portable/psp/file/933097/45701>
4. I also wish to cite GameSpot.com's GTA:VCS guide, whose explanation of the
process of Empire Building I used in learning how it works.
<http://www.gamespot.com/features/6161809/index.html>, specifically the
page <http://www.gamespot.com/features/6161809/p-20.html>.
5. I wish to thank those whose guides for the other 4 games of the GTA series
have inspired and instructed me. They receive credit as much as those whom
I humbly credit above.
a. for Grand Theft Auto III---Morgan Bennet's walkthrough
<https://www.gameadvice.com/txt/g/GrantTheftAuoto3-MBennet.txt>
b. for Grant Theft Auto: Vice City---Chase Ansok's "Grand Theft Auto: Vice
City Full FAQ and Walkthrough"
<http://www.gamefaqs.com/console/ps2/file/561545/19940>
c. for Grant Theft Auto: San Andreas---ChiTownBluesFan's "Grand Theft Auto:
San Andreas 100% Completion and Strategy FAQ/Walkthrough"
<http://www.gamefaqs.com/console/ps2/file/561545/19940>
d. for Grant Theft Auto: Liberty City Stories---Brian Taylor's "Grand Theft
Auto: Liberty City Stories - 100% Completion FAQ"
<http://www.gamefaqs.com/console/ps2/file/561545/19940>
==============================================================================
==
IX. FAQ's
This is newly posted.

[FAQS]
No one can ask anything yet.

==============================================================================
==
X. Checklist

[LIST]

[ ] Sgt. Jerry Martinez


[ ] Soldier
[ ] Red Balloons
[ ] 1
[ ] 9
[
[ ] 2
[ ] 10
[
[ ] 3
[ ] 11
[
[ ] 4
[ ] 12
[
[ ] 5
[ ] 13
[
[ ] 6
[ ] 14
[
[ ] 7
[ ] 15
[
[ ] 8
[ ] 16
[
[ ] Unique Jumps
[ ] 1
[ ] 5
[
[ ] 2
[ ] 6
[
[ ] 3
[ ] 7
[
[ ] 4
[ ] 8
[
[ ] Fire Fighter
[ ] Level 5 Checkpoint
[ ] Level 10 Checkpoint
[ ] Level 15 Checkpoint
[ ] Paramedic
[ ] Level 5 Checkpoint
[ ] Level 10 Checkpoint
[ ] Level 15 Checkpoint
[ ] Rampages
[ ] 1
[ ] 4
[
[ ] 2
[ ] 5
[
[ ] 3
[ ] 6
[

]
]
]
]
]
]
]
]

17
18
19
20
21
22
23
24

]
]
]
]

9
10
11
12

0.4%
2.5%
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
11.3%
[ ]
[ ]
[ ]
[ ]
11.7%

25
26
27
28
29
30
31
32

[
[
[
[
[
[
[
[

]
]
]
]
]
]
]
]

33
34
35
36
37
38
39
40

[
[
[
[
[

]
]
]
]
]

41
42
43
44
45

13
14
15
16

[
[
[
[

]
]
]
]

17
18
19
20

[ ] 21
[ ] 22

[ ] 13
[ ] 14
[ ] 15

[ ] 16
[ ] 17

12.1%

19.2%
[ ] 10
[ ] 11
[ ] 12

] 7
] 8
] 9

[ ] Taxi Driver
[ ] Vigilante
[ ] Level 5 Checkpoint
[ ] Level 10 Checkpoint
[ ] Level 15 Checkpoint
[ ] Playground on the Town
[ ] Playground on the Dock
[ ] Dirt Track Madness
[ ] BMX Time Trials
[ ] Race 1
[ ] Race
[ ] Race 2
[ ] Race
[ ] Sanchez Time Trial
[ ] Race 1
[ ] Race
[ ] Race 2
[ ] Race
[ ] Race 3
[ ] Race
[ ] Quad Bike Time Trials
[ ] Race 1
[ ] Race
[ ] Rush!
[ ] Sgt. Jerry Martinez
[ ] Cleaning House
[ ] Conduct Unbecoming
[ ] Phil's Shooting Range
[ ] Phil Cassidy
[ ] Cholo Victory
[ ] Boomshine Blowout
[ ] Truck Stop
[ ] Marty J. Williams
[ ] Shakedown

19.6%
20.0%

20.4%
20.8%
3
4
4
5
6
2

24.2%
[ ] Race
[ ] Race
29.2%
[ ] Race
[ ] Race
[ ] Race
30.8
[ ] Race
31.3%
31.7%
32.1%
32.5%
32.9%
33.3%
33.8%
34.2%

5
6

[ ] Race 7
[ ] Race 8

7
8
9

[ ] Race 10
[ ] Race 11
[ ] Race 12

[ ] Race 4

[ ]
[ ]
[ ]
[ ]

[ ]

[ ]
[ ]

[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]

[ ]

[ ] Fear the Repo


34.6%
[ ] Waking Up the Neighbors
35.0%
[ ] O, Brothel, Where Art Thou? 35.4%
[ ] Got Protection?
35.8%
Phil Cassidy II
[ ] Marked Man
36.3%
Louise Cassidy-Williams
[ ] When Funday Comes
36.7%
Turismo - Mainland
38.8%
[ ] Race 1
[ ] Race 3
[ ] Race 5
[ ] Race 2
[ ] Race 4
Louise Cassidy-Williams
[ ] Takin' Out the White Trash
39.2%
[ ] D.I.V.O.R.C.E.
39.6%
[ ] To Victor, the Spoils
40.0%
Empire Building
[ ] Loan Shark
40.8%
[ ] Developing High-Roller
41.3%
[ ] Pimping
42.1%
[ ] Developing High-Roller* 42.5%
[ ] Extortion
43.3%
[ ] Developing High-Roller
43.8%
[ ] Owning 5+ Empire sites
44.6%
[ ] Owning 10+ Empire sites
45.0%
Lance Vance
[ ] Jive Drive
45.4%
Umberto Robina
[ ] Nice Package
45.8%
[ ] Balls
46.3%
[ ] Papi Don't Screech
46.7%
[ ] Havana Good Time
47.1%
Louise Cassidy-Williams
[ ] Hose the Hoes
47.5%
[ ] Robbing the Cradle
47.9%
Lance Vance
[ ] The Audition
48.3%
Bryan Forbes
[ ] Money for Nothing
48.8%
Lance Vance
[ ] Caught as an Act
49.2%
Bryan Forbes
[ ] Leap and Bound
49.6%
[ ] The Bum Deal
50.0%
Lance Vance
[ ] Snitch Hitch
50.4%
[ ] From Zero to Hero
50.8%
Red Balloons
53.3%
[ ] 46
[ ] 55
[ ] 64
[ ] 73
[ ] 47
[ ] 56
[ ] 65
[ ] 74
[ ] 48
[ ] 57
[ ] 66
[ ] 75
[ ] 49
[ ] 58
[ ] 67
[ ] 76
[ ] 50
[ ] 59
[ ] 68
[ ] 77
[ ] 51
[ ] 60
[ ] 69
[ ] 78
[ ] 52
[ ] 61
[ ] 70
[ ] 79
[ ] 53
[ ] 62
[ ] 71
[ ] 80
[ ] 54
[ ] 63
[ ] 72
[ ] 81
Unique Jumps
59.6%

[
[
[
[
[
[
[
[
[

]
]
]
]
]
]
]
]
]

82
83
84
85
86
87
88
89
90

[
[
[
[
[
[
[
[
[

]
]
]
]
]
]
]
]
]

91
92
93
94
95
96
97
98
99

[ ]

[ ]

[
[
[
[
[
[
[
[
[
[
[
[
[
[

]
]
]
]
]
]
]
]
]
]
]
]
]
]

[ ]
[ ]

[ ]
[ ]
[ ]
[ ]

[ ] 23
[ ] 26
[ ] 29
[ ] 32
[ ] 35
[ ] 24
[ ] 27
[ ] 30
[ ] 33
[ ] 36
[ ] 25
[ ] 28
[ ] 31
[ ] 34
Rampages
67.5%
[ ] 18
[ ] 21
[ ] 24
[ ] 27
[ ] 30
[
[ ] 19
[ ] 22
[ ] 25
[ ] 28
[ ] 31
[
[ ] 20
[ ] 23
[ ] 26
[ ] 29
[ ] 32
[
Air Rescue
67.9%
[ ] Level 5 Checkpoint
[ ] Level 10 Checkpoint
[ ] Level 15 Checkpoint
Human Memorial O.D.T
68.3%
Vice Sights
68.8%
Crims on Wings
69.2%
Fire Copter
69.6%
Crims on Water Wings
70.0%
Land, Sea and Air Ace
70.4%
Haiti Hover Race
70.8%
Harbor Hover Race
71.3%
Playground on the Park
71.7%
Playground on the Point
72.1%
Beach Patrol
72.5%
Mashin' Up the Mall
72.9%
Caddy Daddy
73.3%
Turismo
75.0%
[ ] Race 6
[ ] Race 7
[ ] Race 8
[ ] Race
Civil Asset Forfeiture Impound
76.7%
[ ] List 1
[ ] List 2
[ ] List 3
[ ] Boat
Empire Building**
[ ] Ownership
[ ] 15 Empire sites
77.1%
[ ] 16+ Empire sites
77.9%
[ ] 21+ Empire sites
78.3%
[ ] 25+ Empire sites
79.2%
[ ] Drugs
80.0%
[ ] Mission 1
[ ] Mission 3
[ ] Mission 5
[ ] Mission 2
[ ] Mission 4
[ ] Mission 6
[ ] Developing High-Roller
80.4%
[ ] Robbery
81.3%
[ ] Mission 1
[ ] Mission 3
[ ] Mission 5
[ ] Mission 2
[ ] Mission 4
[ ] Mission 6
[ ] Developing High-Roller
81.7%
[ ] Smuggling
82.5%
[ ] Mission 1
[ ] Mission 3
[ ] Mission 5
[ ] Mission 2
[ ] Mission 4
[ ] Mission 6
[ ] Developing High-Roller
82.9%
Lance Vance
[ ] Brawn of the Dead
83.3%
[ ] Blitzkrieg
83.8%
Reni Wassulmaier
[ ] Accidents Will Happen
84.2%
Crash!
84.6%
Armando and Diego Mendez
[ ] The Mugshot Longshot
85.0%
[ ] Hostile Takeover***
85.8%
[ ] Unfriendly Competition
86.3%
[ ] High Wire
86.7%

] 33
] 34
] 35

9
List

[ ] Lance Vance
[ ] Turn On, Tune In, Bug Out
87.1%
[ ] Reni Wassulmaier
[ ] The Colonel's Coke
87.5%
[ ] Kill Phil
87.9%
[ ] Say Cheese
88.3%
[ ] Watersports
91.7%
[ ] Race 1
[ ] Race 3
[ ] Race 5
[ ] Race 2
[ ] Race 4
[ ] Race 6
[ ] Gonzales
[ ] Home's on the Range
92.1%
[ ] Swinger's Club
92.5%
[ ] Gonzales
[ ] Purple Haze
92.9%
[ ] Lance Vance
[ ] Taking the Fall
93.3%
[ ] White Lies
93.8%
[ ] Where It Hurts Most
94.2%
[ ] Reni Wassulmaier
[ ] Kill Phil: Part 2
94.6%
[ ] Ricardo Diaz
[ ] Steal the Deal
95.0%
[ ] The Exchange
95.4%
[ ] Gonzales
[ ] Farewell to Arms
95.8%
[ ] Armando and Diego Mendez
[ ] Burning Bridges
96.3%
[ ] Lance Vance
[ ] Blitzkrieg Strike Again
96.7%
[ ] Lost & Found
97.1%
[ ] Reni Wassulmaier
[ ] So Long Schlong
97.5%
[ ] Ricardo Diaz
[ ] Domo Arigato Domestoboto
97.9%
[ ] Reni Wassulmaier
[ ] In the Air Tonight
98.3%
[ ] Lance Vance
[ ] Light My Pyre
98.8%
[ ] Ricardo Diaz
[ ] Over the Top
99.2%
[ ] Last Stand
100.0%

[ ] Race 7
[ ] Race 8

* To follow this, purchase the For Sale property on Bayshore Ave.


into a High-Roller Prostitution venture.

Develop it

** Your percentage values will differ depending upon (a) if you develop any
sites to High-Roller immediately and (b) what order you conquer the East
Island and complete the missions to build your reputation in the newly open
locations.
*** The +0.8% percentage is half for the completion of the mission and half
for
owning the final Empire site.
==============================================================================
==

Audio Extraction Guide by prudoff


Version: FINAL | Updated: 05/14/07 | Printable Version
* GAME: Grand Theft Auto: Vice City Stories
* SYSTEM: Playstation 2
* TITLE: Audio Extraction Guide
* VERSION: FINAL (5/14/2007)
* AUTHOR: Paul Rudoff
* E-MAIL: http://www.theraffon.net/~spookcentral/email.htm
* WEBSITE: http://www.spookcentral.tk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TABLE OF CONTENTS
----------------1. Introduction & Special Legal Information
2. System Requirements
3. Radio Station List
4. Dialogue List
5. Extraction Walkthrough
6. Audio Credits
7. Quick Answers
8. Revision History
9. Copyright Notice & Disclaimer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INTRODUCTION
-----------*****************************************************************
* This guide will only tell you how to extract the audio for
*
* your listening pleasure. It won't tell you how to rebuild
*
*
the game with new music, because I don't know how to do
*
*
that, and I don't care to know how to do that.
*
*****************************************************************
#
To do SAN ANDREAS AUDIO EXTRACTION, check out the
#
# "San Andreas Radio" program listed on my PlayStation
#
# page (http://www.theraffon.net/~spookcentral/playstation.htm). #
** POSSIBLE SPOILER WARNING SINCE YOU MAY READ DIALOGUE FOR EVENTS THAT YOU
** HAVEN'T GOTTEN TO IN THE GAME YET
## THIS GUIDE WAS DESIGNED FOR THE PLAYSTATION 2 (PS2) VERSION OF THE GAME.
## I DO NOT KNOW IF IT WILL WORK WITH THE PLAYSTATION PORTABLE (PSP) VERSION.
I am a big fan of the Grand Theft Auto series.
acting

The quality of the voice

and the care that is put into the radio stations is one of the game's biggest
assets. There are very few other games that are this good when it comes to
the
audio.
I've written several PlayStation 2 audio/music extraction guides, such as for
the other Grand Theft Auto games (except for San Andreas), and some of the
WWF/WWE SmackDown! games. This guide lists of all of the audio I could
find on the game disc, including audio that most people probably could care
less about.
The basic extraction information in this guide is based on Splintax's "Grand
Theft Auto: Vice City Music Hacking Guide" (also available for download at
www.gamefaqs.com). I owe a great debt of gratitude to him and his guide.
Without it I never would have known how to digitally extract audio from ANY
PlayStation 2 games.
* SPECIAL LEGAL INFORMATION *
As far as I know, this is perfectly legal. You are merely making a backup
copy of what you already own and leaving it on a storage device (hard
drive, CD, etc.) for future use.
However, it is ILLEGAL for you to put any of the music you have copied
onto the Internet. This includes, but is not limited to, placing the
sound files as downloads on your personal homepage or a corporate music
collection or sharing the files on a peer-to-peer (P2P) file sharing
network such as Kazaa, iMesh, Grokster, etc. You may NOT distribute these
files between you and other acquaintances through any means whatsoever.
Anything you do as a result of this guide is completely your
responsibility, and neither the author nor any other third party will take
responsibility for your actions.
==============================================================================
==
SYSTEM REQUIREMENTS
------------------Along with the Grand Theft Auto: Vice City Stories game disc, you will need
the following on/in your computer in order to do the music extraction.
1. A DVD-ROM drive, or any other optical drive that is able to read DVD
data discs.
2. Microsoft Windows 95 or higher (unconfirmed about 95, but I know it
works on 98, 2000, and XP)
3. Three gigabytes of free space on your hard drive. I don't know what's
the least you could have to do this, but three gigs would give PLENTY
of room to do everything with space left over. Otherwise you may have
to convert files a few at a time.
4. A copy of MFAudio, which you can download from my PlayStation page
(http://www.theraffon.net/~spookcentral/playstation.htm).
5. A copy of my MFAudio batch file for the game, which you can also download
from my PlayStation page.
You'll also need a program that can handle .zip files.

If you don't have one,

you should be able to find plenty at: http://www.snapfiles.com


OPTIONAL
* An audio editor. (personal suggestion: Goldwave)
* A CD making program (one probably came with the drive when you
bought it). (personal suggestion: Easy CD Creator)
* An MP3 encoding program. (personal suggestion: MPEG Suite)
Links to the above can be found on either SnapFiles or my Software page:
http://www.theraffon.net/~spookcentral/software.htm
==============================================================================
==
RADIO STATION LIST
-----------------This section will list all of the files in the \AUDIO\MUSIC\ directory.
Contrary to what you may think, this directory contains more than just the
music/radio stations. Files from the \MOVIES\ directory are also included,
at the very bottom of this section.
After each title is the track length of the outputted wav files in minutes
and seconds (some include silence at the end) followed by the file size of
the outputted wav file.
A list of the songs contained on each station can be found in the Audio
Credits
section.
-- RADIO STATIONS -Emotion 98.3 (1:09:06) (506.18 MB)
\AUDIO\MUSIC\EMOTION.VB
Radio Espantoso (30:31) (223.61 MB)
\AUDIO\MUSIC\ESPANT.VB
Flash FM (1:04:49) (474.85 MB)
\AUDIO\MUSIC\FLASH.VB
Fresh 105 (29:44) (217.77 MB)
\AUDIO\MUSIC\FRESH.VB
Paradise FM (41:17) (302.36 MB)
\AUDIO\MUSIC\PARADISE.VB
Police Band (16:29) (120.8 MB)
\AUDIO\MUSIC\POLICE.VB
* Same exact file as Taxi Band?
Taxi Band (16:29) (120.8 MB)
\AUDIO\MUSIC\TAXI.VB
* Same exact file as Police Band?

VCFL - Vice City For Lovers (38:54) (284.97 MB)


\AUDIO\MUSIC\VCFL.VB
VCPR - Vice City Public Radio (1:04:59) (475.95 MB)
\AUDIO\MUSIC\VCPR.VB
VROCK (59:40) (437.01 MB)
\AUDIO\MUSIC\VROCK.VB
Wave 103 (59:59) (439.41 MB)
\AUDIO\MUSIC\WAVE.VB
-- BACKGROUND MUSIC -Bike Ring? (1:19) (9.73 MB)
\AUDIO\MUSIC\AMB_BIKR.VB
* Yaz - "Don't Go" (Wave 103)
North Point Mall #1 (2:37) (19.25 MB)
\AUDIO\MUSIC\MALL_1.VB
North Point Mall #2 (3:28) (25.48 MB)
\AUDIO\MUSIC\MALL_2.VB
North Point Mall #3 (2:04) (15.13 MB)
\AUDIO\MUSIC\MALL_3.VB
North Point Mall #4 (2:10) (15.96 MB)
\AUDIO\MUSIC\MALL_4.VB
North Point Mall #5 (3:04) (22.46 MB)
\AUDIO\MUSIC\MALL_5.VB
Phil Collins Concert (6:24) (46.97 MB)
\AUDIO\MUSIC\PHILCOL.VB
* Phil Collins - "In The Air Tonight" (Emotion 98.3)
-- MISC -Mission Completion Music (0:04) (500.1 KB)
\AUDIO\MUSIC\MISCOM2.VB
Beginning Credits Music (aka Opening Title Sequence) (1:23) (10.13 MB)
\AUDIO\MUSIC\THEME.VB
-- BACKGROUND NOISE -City Sounds, Wind, etc.
\AUDIO\MUSIC\CITY.VB

(10:00) (73.24 MB)

Construction Site Sounds (1:09) (8.42 MB)


\AUDIO\MUSIC\CONSTRCT.VB
Crowd Sounds (1:10) (8.64 MB)
\AUDIO\MUSIC\CROWD.VB
Sawmill Sounds

(1:53) (13.79 MB)

\AUDIO\MUSIC\SAWMILL.VB
Water & Waves (10:32) (77.14 MB)
\AUDIO\MUSIC\WATER.VB
There are also four files in the \MOVIES\ directory that you can extract the
audio from.
Beginning Credits Music (aka Opening Title Sequence) (1:24) (15.42 MB)
\MOVIES\INTRO.PSS
\MOVIES\INTROP.PSS
Rockstar North/Leeds/Games Logos
\MOVIES\STINGS.PSS (0:10) (1.96 MB)
\MOVIES\STINGSP.PSS (0:10) (1.83 MB)
==============================================================================
==
DIALOGUE LIST
------------This section will list all of the files in the following directories:
\AUDIO\CUTSCENE\
\AUDIO\CUTSCN2\
\AUDIO\NEWS\
I'm excluding the files in the SET0 through SET6 directories (sound effects,
pedestrian dialogue, and dialogue during missions?) because I can't figure
out how to get them to play properly and, quite frankly, I don't know if
they're even worth extracting.
I'm listing everything (roughly) in the order it appears in the game. The
written dialogue, mission titles, and general order come from the English-toJapanese GTA:VCS Game Script found here...
http://outsiders.cocolog-nifty.com/gta_vcs/2006/07/post_8770.html
...though I have made some corrections. All of the News Report text was
transcribed by me.
After each title is the track length of the outputted wav files in minutes
and seconds (some include silence at the end) followed by the file size of
the outputted wav file.
Only dialogue heard in cutscenes can be extracted.
missions is excluded.

All of the dialogue during

Interestingly, there are 13 missions that do not have audio files for them,
AT ALL:
*
*
*
*
*
*
*
*
*
*
*

Marty J. Williams: Waking Up The Neighbors


Marty J. Williams: O, Brothel, Where Art Thou?
Louise Cassidy-Williams: To Victor, The Spoils
Louise Cassidy-Williams: Hose The Hoes
Louise Cassidy-Williams: Robbing The Cradle
Brian Forbes: Leap And Bound
Brian Forbes: The Bum Deal
Lance Vance: Where It Hurts Most
Lance Vance: Lost And Found
Gonzalez: Home's On The Range
Gonzalez: Purple Haze

* Gonzalez: Farewell To Arms


There are text transcriptions of the dialogue for these missions on that site
I
listed above, so they must have audio, yet none can be found with the rest on
the game disc. Maybe they're mixed in with the sound effects and such in the
SET0 through SET6 directories. In any case, I'm not worried about it, but I
just thought I'd point it out anyway.
If you're wondering why it might be useful to extract the dialogue, you could
use certain quotes as system sounds on your computer, or put up a few key
soundbytes on your GTA fan site (as long as you don't use LOTS of soundbytes,
I'm sure Rockstar won't be mad - but don't quote me on that).
-- NEWS REPORTS -News Report #1 (0:30) (3.71 MB)
\AUDIO\NEWS\NEWS_1.VB
Female Newscaster: Weather forecasters are predicting a stormy time ahead for
Vice City as Hurricane Gordy threatens to make landfall in the South
Keys.
City officials have taken the usual precautionary measure of closing all
bridges from the Mainland to Ocean Beach and Vicepoint. And all flights
to and from Escobar International Airport have been halted until further
notice. For more news updates stay tuned to Vice News Network.
News Report #2 (0:30) (3.71 MB)
\AUDIO\NEWS\NEWS_2.VB
Female Newscaster: This just in. A gang-related arson attack rocked Little
Havana. The rundown latin district grows alarmingly more violent
everyday,
as gangs from different communities vie for control of its streets.
Firefighters apologized for their late arrival at the scene blaming the
hectic training program of their new fire helicopter service soon to be
unveiled in the city. VNN. News on the hour, every hour, regardless.
News Report #3 (0:25) (3.11 MB)
\AUDIO\NEWS\NEWS_3.VB
Female Newscaster: Breaking news. Citizens of Little Havana and Little Haiti
were rudely awakened this morning as gang violence tore through their
neighborhoods. Thought the districts persistently play host to gang
fighting, unsubstantiated reports suggest a lone killer was responsible
for these attacks. More later. VNN. Keeping it real simple, just for you.
News Report #4 (0:28) (3.5 MB)
\AUDIO\NEWS\NEWS_4.VB
Female Newscaster: Street rage descended on Vice City today as some drivers
succumbed to the desire to ram and chase each other at high speed.
Witnesses in Downtown reported that some drivers were even seen to be
discharging firearms at one another. Our legal team, Rosenberg & Company,
urged citizens to quote the Second Ammendment should they face charges.
VNN. Thinking for you, so you don't have to.
News Report #5 (0:30) (3.66 MB)
\AUDIO\NEWS\NEWS_5.VB
Female Newscaster: Once again, the streets of Little Havana erupt in gang
violence as more explosions rock the neighborhood. Reliable sources close

with

to local gangs claim this latest outrage marks the end of gang warfare in
the district as the Cuban factions are at last united behind one leader,
Umberto Robina. More updates to follow. VNN. Filling your empty heads
news candy.

News Report #6 (0:30) (3.77 MB)


\AUDIO\NEWS\NEWS_6.VB
Female Newscaster: Earlier today, the White Stallions gentlemen's club in
Little Haiti became a scene of brutality when guests of the club's annual
Bare Meet get-together squared off against one another. The club owners,
although initially horrified by the fight, are considering hosting more
fights, saying that half-naked sweaty men wrestling each other to the
floor can only be good for their business. VNN. Sucking the teat of the
newsmother.
News Report #7 (0:27) (3.39 MB)
\AUDIO\NEWS\NEWS_7.VB
Female Newscaster: Police hunting two accomplices involved in the King Knuts
Burger Bar hold-up in Downtown today have expressed confidence that in
this case they can turn the tide of Vice City's rising crime wave. The
hapless thieves fled the crime scene empty-handed leaving their masked
friends behind to face the full force of the law. VNN. Easy to digest
reportertainment.
News Report #8 (0:29) (3.6 MB)
\AUDIO\NEWS\NEWS_8.VB
Female Newscaster: Vice City civilians had a pleasant surprise today when an
unknown philantropist tossed cash from his car onto the streets. The
police
would like to talk to the kind-hearted driver with regard to littering
charges and several hit-and-runs. If you have any information as to his
whereabouts, call us on 555-FUNDUS. VNN. Cashing in the chips of truth.
News Report #9 (0:29) (3.6 MB)
\AUDIO\NEWS\NEWS_9.VB
Female Newscaster: After being poised on the verge of evacuation, Vice City
finally breathes a sigh of relief today as meteorologists report
Hurricane
Gordy will bypass the state without incident. All bridges to Ocean Beach
and Vicepoint have now been reopened, and flights to and from Escobar
International Airport have recommenced. VNN. Where good news is no news.
News Report #10 (0:29) (3.6 MB)
\AUDIO\NEWS\NEWS_10.VB
Female Newscaster: Vice City's screen profile steps up a notch as Interglobal
Film Studios begins shooting a series of action-packed commercials on our
streets over the next few weeks. The studio, about to wrap filming on
their
zombie movie epic, Mall Munchers, has apologized for disturbances to the
normal flow of city life caused by their work. VNN. Switch off before you
switch on.
News Report #11 (0:30) (3.77 MB)
\AUDIO\NEWS\NEWS_11.VB
Female Newscaster: Police Commissioner McGinley was warned by Muncipal
Officers

today that the recent spate of gang attacks on businesses across the city
are likely to be the primary engagements in what may become an all-out
war
he

against the city's criminal underworld. The commissioner responded that


would assess the situation when he gets back from his annual leave next
month. VNN. Where complacentcy IS the answer.

News Report #12 (0:30) (3.66 MB)


\AUDIO\NEWS\NEWS_12.VB
Female Newscaster: Rockstar Phil Collins is set to perform a surprise concert
at
Downtown's Hyman Memorial Stadium. Tickets are already selling out fast,
though Phil has yet to set a definitive date for the show. When
approached,
Phil's management told VNN, "Phil won't set a date just yet. His work is
a
labor of love and you can't hurry love." VNN. Making a virtue of Vice.
News Report #13 (0:28) (3.41 MB)
\AUDIO\NEWS\NEWS_13.VB
Female Newscaster: Gang war intensifies on Vice City streets as many members
of
the biker gang were viciously slain in Downtown today. Initially, police
believed the killings to be drug related, however forensics have found no
evidence of narcotics at the crime scene, and can only conclude that the
motive was purely inner-gang rivalry. VNN. Wringing lies from the scrawny
neck of truth.
News Report #14 (0:28) (3.5 MB)
\AUDIO\NEWS\NEWS_14.VB
Female Newscaster: Law enforcement officers announced the seizure of a large
drug haul today as 199 kilos of uncut cocaine was captured entering the
country. Agents involved in the swoop were praised for their
professionalism by Police Commissioner McGinley who added, "To be seen as
winning the war on drugs is just as important as actually winning the
war."
VNN. Hustling raw news to green public.
News Report #15 (0:31) (3.78 MB)
\AUDIO\NEWS\NEWS_15.VB
Female Newscaster: News just in. Chaos descended on Vice City's lower westside
today when fuel containers at Escobar International Airport unexpectedly
ignited causing thousands of dollars in damage and interrupted flights to
and from the airport. Escobar officials have warned travellers that
missed
flights due to the explosion can not be reimbursed. They also expressed
deep sympathy for those people killed in the blast. VNN. Now that's a
spicy newsball.
News Report #16 (0:26) (3.28 MB)
\AUDIO\NEWS\NEWS_16.VB
Female Newscaster: Drug war brought Vice City to a stand-still today after
weeks
of escalating violence amongst the criminal underworld finally came to a
head. Widespread conflict was witnessed across many districts as gangs

in
your

fought each other to a stand-still over the control of drug trafficking


the city. Stay tuned for further updates. VNN. News coming straight in
face.

News Report #17 (0:29) (3.54 MB)


\AUDIO\NEWS\NEWS_17.VB
Female Newscaster: News of a vicious and unprovoked assault on the Prawn
Island
home of Vice City's philantropist brothers, Armando and Diego Mendez, is
just reaching us. A drug-crazed maniac is alleged to have fought his way
onto their well-guarded estate and assassinated the elder brother,
Armando.
The whereabouts and conditions of Diego Mendez is still unknown at this
time. VNN. Dredging for rumors off the gossip coast.
News Report #18 (0:27) (3.39 MB)
\AUDIO\NEWS\NEWS_18.VB
Female Newscaster: The army has been left with egg on its face today after
admitting an attack helicopter was stolen from their military base north
of Escobar International Airport. Senior officers have said the thief
should be regarded as most definitely armed and dangerous and urged him
to do the right thing: return their chopper then turn himself in, please.
VNN. Making and breaking the news.
News Report #19 (0:34) (4.15 MB)
\AUDIO\NEWS\NEWS_19.VB
Female Newscaster: A stolen military helicopter demolished the upper floors of
the Mendez Foundation's Downtown building today. Reports filtering in
tell
of numerous casualities. Diego Mendez himself is said to be amongst the
dead. Underworld sources say this was a legitimate hit on the Mendez
Brothers, whom they allege were two of Vice City's chief crimelords.
Police have warned the public to remain vigilant as the assassin and
thief
are still at large. VNN. A nose-news newschannel.
News Report #20 (0:27) (3.39 MB)
\AUDIO\NEWS\NEWS_20.VB
Female Newscaster: Dozens of innocent civilians were brutally slaughtered
earlier today when a lone maniac went on the rampage in the streets of
Vice City. Police, fearing that this could be the beginning of a brutal
campaign of butchery, are said to have issued an A.P.B. for the man
responsible, hoping to bring him swiftly to justice. VNN. Doling out
opinions to those in need.
-- SGT. JERRY MARTINEZ -Soldier (2:20) (17.08 MB)
\AUDIO\CUTSCENE\JERA1.VB
Vic: Vic Vance reporting for duty, sir.
Jerry: Ha ha ha! Relax, relax. Are you well?
Vic: Yes, thank you. Sergeant.
Jerry: Good. In here, you can call me Jerry.
Vic: Okay
Jerry: Okay... Jerry, huh? Heh heh! Now, Vic, tell me... why did you sign up,

huh? To stay out of jail? Because you like getting shouted at, huh? What
makes you polish your boots and put bullets in your gun in the hope that
maybe you'll get to shoot someone, huh? Ha ha ha!
Vic: I got a difficult family. I got responsibilities.
Jerry: What, kids? A broad giving you shit, huh?
Vic: No, brothers. One is real sick, asthma, and I gotta pay the bills, the
other, well...maybe he's sick too, but in a different way. My mom's a
mess.
Jerry: So you joined the army...to get rich?
Vic: Not exactly. But y'know, my dad came here from DR, we didn't have lot of
opportunities. What else was I supposed to do? Why did you join up?
Jerry: To get rich!
Vic: Why you messing with me, sergeant?
Jerry: I ain't. Chill. Relax. Take a seat. Look, Vic. There are plenty of
opportunities for a man who knows the game to make real money. So, ...
Vic: I don't want any trouble, man.
Jerry: Who wants trouble? Nobody. Everybody wants to relax. No trouble.
And there's plenty of money to be made. Nice and easy.
Vic: Listen, I don't think this is for me. So, if there's nothing else...
Jerry: Hey, relax, huh? Come on Vic. I need a favor. No risk.
Vic: So why do you need me if there's no risk?
Jerry: Because I gotta take registration. Beside, you're not on duty for a
couple of days. Listen, you take my bike, you go over to the airport and
you pick up a package for me, huh?
Vic: Okay, just this one favor and that's it.
Jerry: Good!
Cleaning House (1:35) (11.7 MB)
\AUDIO\CUTSCENE\JERA2.VB
Jerry: Sure. No worries. Oh, look, I gotta go. The cavalry just turned up.
Ok, bye. Corporal, what can I do for you?
Vic: Listen, Jerry, you gotta get rid of that stuff. It's making me nervous.
I'm not into drugs, and I don't....
Jerry: Chill the fuck out, my friend. You're really getting on my nerves.
Besides, who are you going to get in trouble with? I'm your superior
officer... And you told me you needed the money.
Vic: I do need the money.
Jerry: Uh-huh! But you don't like drugs?
Vic: I don't think they're a good scene.
Jerry: Me neither. But you like guns, huh? They don't give you a moral problem
I mean?
Vic: No.
Jerry: Good, cause I know a guy who can sell all the guns we can get him.
Which is, trust me, quite a lot.
Vic: I don't know Sergeant, this is getting heavy.
Jerry: You'll make a whole pile of cash for nothing. Buy that sick brother of
yours a whole lot of candy.
Vic: What do I have to do?
Jerry: Nothing. Just go and pick up the money from him. He's down over by the
docks. Hey Vic! You want some of this, huh?
Conduct Unbecoming (1:55) (14.03 MB)
\AUDIO\CUTSCENE\JERA3.VB
[the sounds of an adult video play in the background]
Jerry: Hooo! Hey, Victor Vance! Wow... did anyone ever tell you you've got a
really dumb name?
Vic: No, no one's ever mentioned that before.

Jerry: Oh my, look at that... hey, is that legal? Can animals give consent?
Vic: I don't know. Listen, Jerry. Can you stash that weed somewhere else?
Jerry: Weed? What weed? Ha ha ha! I'm shitting with you, come on! Having fun,
rock and roll! Oh, would you fucking relax, my friend?
Vic: Look, I'm not some idiot that you can just...
Jerry: I never called you an idiot. Oh, shhh, shhh - look at that - oooh, now
she got a pig and a horse. Hooowee! Heh heh. That's Candy Suxx! He he he!
That's some guy's daughter man!
Vic: Listen Jerry
Jerry: No, you listen, huh? Oh, dude - would you look at that - man - I gotta
get laid. Oh jeez...Hey, if you weren't such square I'd do you, huh?
Ha ha ha! I'm joking! Come on. This is the army - not the navy, huh?
Heh heh heh! Listen, man. I need a broad, huh? Oh - I need Mary... Mary,
yeah, oh, Mary, Mary quite contrary... Ha ha ha! Oh come on man, I need
a favor.
Vic: I need you to collect your pot, dude.
Jerry: Sure. I'll go get that from your quarters, you go get Mary for me,
okay?
She's over at Viceport. Oh, and go see Phil again. He said something
about
a gift for you.
Vic: I don't trust you, Martinez.
Jerry: Hey, that is not an appropriate way to speak to a superior officer.
Ha ha ha! Now get on with it.
Vic: The reefer is under my bed.
Jerry: Oh, genius! Great hiding place... what are you? 15? Hurry up... oh,
hey,
tell Mary I love her!
Vic: Fucking idiot.
-- PHIL CASSIDY -Cholo Victory (1:18) (9.52 MB)
\AUDIO\CUTSCN2\PHIA1.VB
Vic: Phil, where are you? Phil, it's me, Vic.
Phil: Put yer hands where I can see 'em boy. You think you can come here and
rob me? Probably try to rape me? I know your kind...
Vic: Phil - it's me - Vic. Your brother in arms.
Phil: I'm gonna teach you a lesson. Lower your pants and prepare to cry.
I'm going to give you a shotgun suppository.
Vic: PHIL! It's me. Vic. Vic Vance!
Phil: Vic! Why didn't you say so? Good to see you brother. C'mere. Let me
squeeze a fart out of ya. I'm sorry about Bruce man. He was the best. I
can
still see the smile on his face when he shot that little gook... Bang!
Go to hell...Damn...
Vic: Have you been drinking?
Phil: What do you think? Listen. We gotta go. I got something to show you.
Come on. Come on! Come on! Now!
Vic: Hold on... You're gonna drive?
Boomshine Blowout (1:41) (12.32 MB)
\AUDIO\CUTSCN2\PHIA2.VB
Vic: Phil, what's going on? You're a mess.
Phil: I'm not drunk, I'm just resting my eyes.
Vic: Okay... so, what's going on?
Phil: My Boomshine's about to get blown sky high by a bunch of angry scumbags.

Vic: What?
Phil: Them Cholos are gonna blow up my liquor - There's so much of it at the
warehouse one match'll blow it all the way to Tennessee. Tennessee, here
I come...
Vic: Phil - Come on. Let's deal with it.
Phil: The thing is Vicky boy, my daddy was an angry man. He never, ever told
me
I was special. In fact - he used to beat me. Especially when he caught me
staring at my cousin or my sister. You know what he said to me? He said
I'd
be better off dead...
Vic: And how exactly is this helping?
Phil: The tragedy of it is, I'm just like him - I'm a drunk. I deserve to die!
It should have been me instead of Zack on Hill 491 man. I'm coming home,
daddy! Yeah daddy! I'm coming home.
Vic: You're pathetic.
Truck Stop (1:21) (9.88 MB)
\AUDIO\CUTSCN2\PHIA3.VB
Jerry: Hey, look who it is. Victor Vance! What's going on, amigo? You want
some
smokes?
Vic: Fuck you, Martinez.
Jerry: Relax... you're so fucking histrionic. It's like hanging out with a
bitch
on her period.
Vic: You want me to fuck you up?
Jerry: Whatever baby. The thing is, you work for Phil, and Phil - Phil works
for
me. Which makes you... my bitch's bitch. Figure that out.
Phil: [coughs] Man, this shit is heavy.
Jerry: So you had better play nice, if you wanna get paid, huh? Because if you
don't get paid, then who's gonna look after your sick brother?
Vic: Fuck you.
Jerry: Ay, change the record baby... fuck you, fuck you, fuck you. What did
you
expect me to do, huh? I didn't screw you over for fun. I was saving
myself,
and you would do the same. And don't pretend otherwise.
Vic: I had a career.
Jerry: So what, you got kicked out of the army... big deal. Hey... I told Phil
about some guns I can sell, if you can get them, hmm? Phil, don't smoke
too
much of this shit, huh? It'll make you trip out, get paranoid.
Phil: Sure, later Jerry. Come on Vic. This should silence any asshole
following
me.
Marked Man (1:09) (8.42 MB)
\AUDIO\CUTSCN2\PHIA4.VB
Jerry: Phil, baby, would I screw you over?
Phil: Yeah, you would.
Jerry: Bullshit. I wouldn't. Not to you, not to a brother in arms. Come on,
gimme a hug. Screw you over?
Vic: Nah, you'd never screw anyone over, would you?
Jerry: Oh, look who it is! St. Victor of Vance! The holier than thou killer.
All these principles, you go around shooting people.

Vic: I do what I gotta do, after I trusted an asshole.


Jerry: You enjoyed it, brother. Admit it - cause you're maniac, huh? I gave
you
a life.
Vic: Go to hell, Martinez.
Jerry: See Phil, I saved Vic - and I can save you too, huh?
Vic: What does this scumbag want?
Phil: He wants me to go over to some warehouse and see if his merchandise is
all
there. That's all.
Jerry: Hey, it's cool - go with him, Vicky Boy, if you don't trust me.
But Phil - you owe me, after what you said...
Phil: You said that was forgotten.
Jerry: If you do this...
Phil: I'll explain as we drive, Vic... It's time for me to get another drink.
-- MARTY J. WILLIAMS -Shakedown (1:29) (10.86 MB)
\AUDIO\CUTSCN2\MARA1.VB
Vic: Hello? Marty? Phil Cassidy sent me. Oh, hi.
Louise: Marty ain't home or nothin'.
Vic: Oh, oh, okay... Well do you know when he's gonna be back?
Louise: I don't know nuthin'. Excuse me.
Marty: What do you want, boy?
Vic: Nuthin'... are you Marty?
Marty: No. Now get gone, boy. Bitch! BITCH! GET YOUR SORRY ASS OUT HERE.
I thought I told you to clean this shit up.
Louise: Marty, Mary-Beth's been sick.
Marty: Don't be using that baby as an excuse, Louise. 'Cos I'll hit her as
well
as you.
Vic: Are you Louise? I'm a friend of Phil's.
Marty: A friend of Phil's? Well, why didn't you say so boy?
I'm Marty J. Williams.
Vic: I was too busy watching you threaten your wife.
Marty: Well, we was only playing around boy.
Louise: He didn't mean nothin' by it. He only hits me when I deserve it.
Vic: Oh yeah? Well Phil says you guys might have some work for me.
I'm Vic Vance.
Marty: Yeah. Sure. I got a few things need taking care of right now, as a
matter
of fact. Drive me. And Louise - you better have this shit cleaned up
before
I get back. YOU GOT ME?
Fear The Repo (1:30) (10.98 MB)
\AUDIO\CUTSCN2\MARA2.VB
[the sounds of an exercise video play in the background]
Vic: Ha ha ha! Hey Louise.
Louise: Hey...ahh, Vic. How you keepin'?
Vic: Better now.
Louise: Good.
Vic: Don't stop. I'm waiting for Marty.
Louise: No. It's nice to talk to someone. So - Phil said you was in the
service.
Vic: Yeah... But I screwed up.

Louise: You and me both.


Marty: Damn it woman, if you gonna dress like a whore, I'm gonna turn you out.
Louise: I was doing my aerobics, Marty. For crying out loud, gimme a break.
Marty: I will... a broken fucking neck. You watch your mouth in my god damn
house.
Louise: Sorry.
[the baby starts crying]
Marty: Now look what you gone and done. You imbecile. Jesus, woman.
Hey - what's up Vic Vance?
Vic: You said you might have some other work.
Marty: Yeah, yeah, sure... I got some debts people need to start paying.
Argh! If you don't shut that brat up, woman, I will.
Louise: Screw you, Marty, you're nothin' but an inbred hillbilly piece of
shit.
Marty: You better watch your mouth, tramp - or I'll knock them teeth out.
Louise: That's it! I'm taking the baby and I'm going to stay with my sister.
Marty: Good. Go ahead! Go! Fat ass pig sister of hers. I'll hit her an'all,
too.
Come on, let's get out of here.
Got Protection? (0:53) (6.56 MB)
\AUDIO\CUTSCN2\MARA5.VB
Marty: So I say, 'What kind of name is Thorkill?' Oh, here he is, tough boy!
The big man. How high can you jump boy?
Vic: Boy? Oh, you're pretty tough, you inbred piece of white trash. Why don't
you come down here and ask me that again, huh?
White Trash Friend: I ain't scared of you.
Vic: Oh yeah? Then why is your voice cracking - boy?
Marty: Alright, alright, enough. Will you stop disturbing the god damn
neighbors
with this bullshit. I pay you to help me, not to argue, you hear?
Vic: Loud and clear... Boss.
Marty: Good. Now, we got some problems with them Cholos - they been threatning
my girls. I want you to teach them some respect. Anyway, I told em, you
bring her over to me, I don't care if she's fourteen. I like her boobs.
-- LOUISE CASSIDY-WILLIAMS -When Funday Comes (2:00) (14.76 MB)
\AUDIO\CUTSCENE\LOUA1.VB
Vic: Hey, Louise.
Louise: Hey Vic. How are you?
Vic: Getting better.
Louise: Well alright.
Vic: [to the baby] Hey there.
Louise: You deserve good things, honey.
Vic: Eh, maybe.
Louise: Better than this shit.
Vic: Hey, c'mon. What's wrong?
Louise: Nothing... Everything... It's bullshit. I mean, I'm a fucking mess.
Didn't finish high school. Got a kid by a god damn prick. Living on my
sister's couch. No hope.
Vic: Come on, you're just going through a bad time right now. Things'll
improve.
You'll see.
Louise: Show me a way out. Just show me a fucking way out.

Vic: I don't know... Look at it this way. I've been kicked out of the
military,
now I'm working with jerks, robbing people, all to pay for my brother's
medical bills, while my mother freebases half the money I send anyhow.
I am not the one to ask for advice.
Louise: Look at us. What a pair!
Vic: Pathetic, huh?
Louise: Worse than pathetic.
Vic: Hey, you wanna go out? Maybe... get some fresh air? Have some fun?
Louise: Sure, sounds good. Say, Phil said there was a quad bike race at the
trailer park.
Vic: There you go! Hey, great. Quad bikes and moonshine... Let's go.
Takin' Out The White Trash (0:40) (4.97 MB)
\AUDIO\CUTSCENE\LOUA2.VB
Louise: [crying]
Vic: Hey, stop that...
Louise: Sorry. It's...It's nothing... I'm... just tired.
Vic: Doesn't look like nothing - what's wrong?
Louise: I left some of her things back at Marty's. Everything I do is wrong.
I can't even run away right.
Vic: Look, it's not such a big deal. We'll just head over to Marty's and go
get 'em.
Louise: But what about Marty?
Vic: Well what about him?
Louise: Thanks Vic. You're something else.
D.I.V.O.R.C.E. (0:41) (5 MB)
\AUDIO\CUTSCENE\LOUA3.VB
Mary-Jo: Who... Who the fuck are you?
Vic: Where's Louise?
Mary-Jo: What? He took her. That - that animal, he took her! He's gonna do
something wicked to her!
Vic: Wait, who took her? And who are you?
Mary-Jo: Mary-Jo, her sister... who are you?
Vic: Vic... a friend...
Mary-Jo: Oh... it's... it's nice to meet you - I've heard a lot about you...
Vic: Who took her?
Mary-Jo: That monster, Marty. He said he's gonna turn her out.
Vic: Jesus, it's his own wife.
Mary-Jo: Yeah, yeah but he wanted to turn me out too! I promise you, he did!
-- LANCE VANCE -Jive Drive (1:24) (10.25 MB)
\AUDIO\CUTSCENE\LANB1.VB
Lance: Hey, bro!
Vic: Lance. What are you doing here?
Lance: You don't sound so pleased.
Vic: I'm not so pleased.
Lance: Thanks, bro. Who was you expecting? What a greeting, man.
Vic: Not you. Someone useful.
Lance: So what am I? A handicap, huh? Your dumb ass, low life, no good
brother?
Vic: Something like that.
Lance: Yeah, well - I'm not the one who got kicked out of the army.
Vic: No - you're the asshole who got kicked out of the boy scouts.

Lance: Oh come on, man. I come all this way to see you and you treat me like
I've got herpes.
Vic: Maybe that's because your whole life, you've gotten us into trouble.
Lance: Oh, gimme a break, man! I've changed!
Vic: Okay, I'll give you a chance. One chance.
Lance: Yeah, yeah! Hey, come here man.. You won't regret it, baby...
I love you, man, and love can change the world. But Vic...
Vic: What.
Lance: I have got herpes.
Vic: Get off me man, just get in the damn car.
Lance: I was just kiddin'.
The Audition (1:06) (8.05 MB)
\AUDIO\CUTSCENE\LANB2.VB
Lance: I am Lance Vance baby - you can trust me. Lance T Vance - T for
trust...
great. Yeah, love. I love you man! No, not in a funny way... yeah...
a'ight... ciao.
Vic: What was that?
Lance: Nothing.
Vic: Didn't sound like nothing.
Lance: Vic, look at me. It was nothing.
Vic: And you look at me - what was that about?
Lance: You'll thank me.
Vic: Like I haven't heard that before. What have you done?
Lance: I found a way in - two kids, broken home, no education, no father...
Vic: What?
Lance: ...and rich as shit. It's the American dream, baby. Pete with good
medical treatment.
Vic: Look, look... we are not kids.
Lance: We're young at heart? Listen - I met a big player - and we'll get big
money for doing absolutely nothing.
Vic: This better not be drugs.
Lance: We won't be touching no drugs, man. C'mon! Y'know, I'm your brother!
You can trust me.
Caught As An Act (0:57) (6.95 MB)
\AUDIO\CUTSCENE\LANB4.VB
Forbes: Victor V. What's popping, partner?
Vic: What?
Forbes: What's popping?
Vic: What the fuck are you talking about?
Forbes: Isn't that what you guys say? What's popping?
Vic: I think that must be Lance.
Forbes: What?
Vic: You got every thing sorted? No trouble?
Forbes: Course. Hey, I was just giving you shit, you know?
Vic: Yeah. Whatever.
Forbes: Great, great. Here's your brother... What's popping, baby?
Lance: You!
Vic: Lance, what's going on?
Lance: You're a freaking cop! You think you can mess with Lance T. Vance,
you punk?
Forbes: Hey, chill...
Lance: Chill? [fire gun]
Forbes: Yes. You're right, I am a cop. I was gonna tell you. I need money.
I wanna work with you guys... I ain't gonna bust you.

Lance: Not now you ain't. I'm gonna bust you!


Vic: Let's go.
Lance: I am going.
Snitch Hitch (1:22) (10.11 MB)
\AUDIO\CUTSCENE\LANB5.VB
Lance: Pink. No, blue. No, white - I'll take all three. Hey... I'll call you
back! What's your problem, man? Huh?
Vic: My problem? My problem is you're gonna have us both killed, because
you're
a moron. I told you to not get us in so deep.
Lance: Oh, shut up and grow some balls.
Vic: What, tough guy? What did you say to me? When will you grow a fucking
brain?
Mom: Hello boys!
Vic and Lance: Mom!
Mom: Victor, put your brother down.
Vic: What are you doing here, mom?
Mom: I'm cleaning up my act. I'm off the drugs for good.
Lance: Here we go again...
Mom: Can I get a drink Lance, honey?
Lance: Who's that?
Mom: That's Javier. He's been very sweet to me...
Vic: Oh, gimme a break.
Lance: I'm tired of your bullshit, mom. You've come here to ruin things for
us,
again.
Mom: How can you say that? I raised you.
Lance: Aunt Enid raised us, not you.
Mom: I'm clean. Give me a chance, Victor - please?
Vic: You can stay with Lance, mom...
Lance: What?
Vic: ...but I don't want any trouble, I got enough horse shit dealing with
him.
Lance: Err, Vic, we got to go meet that friend of yours at the airport.
Vic: What?
Lance: I'll explain on the way.
Vic: Oh, right... You two, stay out of trouble.
Javier: Lick me, senora. Hmmmm... Hmmmm... Hmmmm.
From Zero To Hero (1:07) (8.25 MB)
\AUDIO\CUTSCENE\LANB6.VB
Lance: Ah! Just in time, bro. Ha ha ha! Yeah!
Vic: Lance, I'm through with this, man.
Lance: What, you mean this dump? Yeah me too.
Vic: No - I'm through with this bullshit. I don't wanna be a damn drug dealer.
It's for assholes.
Lance: Vic, don't go soft on me now. I got what we finally needed. I know how
we can get our hands on one big shipment, completely free. We can finally
get Pete the health care he needs.
Vic: Look Lance, I'm a long way from being a good guy, but drugs just mean
trouble.
Lance: I agree, man. 100% agree. That's why we gonna get this one big pay day
for all the hard work and split. Jerry Martinez... it's HIS coke.
Vic: Oh... fuck it. You know what? Let's do it.
Lance: Alright, ladies and gentlemen, that is a real man. Let's pop.

-- UMBERTO ROBINA -Nice Package (1:03) (7.69 MB)


\AUDIO\CUTSCN2\UMBB1.VB
Vic: Hey. You Umberto?
Umberto: Did somebody order a stripper?
Vic: Excuse me?
Umberto: Because I like my bitches a bit less balding.
Vic: What? Are you a comedian, friend?
Umberto: No, no, I'm a man... just like you. Umberto Robina. You must be
Vance.
Vic: Yeah, that's right. So you heard about Marty.
Umberto: Yeah, I heard about that dumb punk. Came to an unfortunate end, huh?
Bitch fight. I like that, huh. Two bitches going at it, hot and sweaty...
bang, bang, bang!
Vic: Yeah, whatever you're into man.
Umberto: Hey, I'm into men. Men proving themselves.
Vic: Yeah, yeah, yeah. Sounds fun. Look, you worked for Marty for years. So in
between men, can I rely on you?
Umberto: Sure, papi. If you can prove to me you got some balls.
Balls (1:17) (9.46 MB)
\AUDIO\CUTSCN2\UMBB2.VB
Umberto: You got some Cuban in you? You look like you got some Cuban in you,
lady.
Woman: No, I'm from Ohio.
Umberto: Ohhh... you WANT some Cuban in you, lady?
Woman: No. Like I told you, I'm a lesbian on a committed journey with my life
partner. Now, Mr. Robina, about your father's welfare claim...
Umberto: Oh... whatever, man... Vic! I tell you, this bitch is crazy for me...
Can you smell it?
Vic: Eh, she's going wild.
Umberto: Always the same... listen, we got a problem huh? Your boy, Jerry.
He's causing all sorts of trouble.
Vic: Martinez? God damn it...
Woman: Err, Mr. Robina, must I remind you, I am a very busy woman.
Umberto: Eh, baby... mira, listen. You keep your panties on, okay... I got
some
serious man-shit to deal with with my buddy... Why don't you just sit
down,
stay pretty. Don't worry... I'll be back with some serious chorizo...
You got a friend for my buddy? He's a little bit shy.
Woman: Oh my.
Umberto: Whatever. Vic, let's roll.
Papi Don't Screech (1:14) (9.13 MB)
\AUDIO\CUTSCN2\UMBB3.VB
Umberto: [sobbing] You even got any balls?
Guy #1: I told you man, I didn't know!
Umberto: And you, I've seen shit with more guts.
Guy #2: You didn't say your father was going.
Umberto: Shut your mouth, lady boy. He's my daddy! And I love him.
I can't believe you would do this! And you left him there to die!
Vic: Umberto, what's the problem?
Umberto: Oh my God, I'm going to be an orphan...
Vic: Oh, man... I'm sorry. How did it happen?
Guy #1: It hasn't happened brother. Alberto - that's his Dad - he's over at

the wrestling man.


Vic: So why the tears?
Guy #1: We just saw some Cholos drving over there man.
Vic: So why doesn't someone just go pick up Alberto?
Guy #2: That's what we said to Umberto. Only he freaked out.
Vic: Well, go get him...
Umberto: No! No way Vic. Don't let my daddy be collected by these two
bitches...
He's a man. The shame will kill him.
Vic: Well, you go.
Umberto: I can't drive, man...I'm hysterical!
Vic: God damn it, I'll go get him... But you owe me, you freak.
Havana Good Time (1:15) (9.15 MB)
\AUDIO\CUTSCN2\UMBB4.VB
Umberto: So I ask you once more, are you men?
Guys: Yeah.
Umberto: Then why you not like balls?
Guy: Because that's totally embarassing...
Umberto: Because that's something you ain't got baby. I got a whole sack full
here. Tons of them. Balls everywhere. Balls to spare.
Guy: Well, man, he's certainly full of balls.
Umberto: You what, baby? You whispering sweet nothings into some bitch's ear?
Huh, loverboy?
Guy: No boss.
Umberto: Victor Vance... this is a real man, with a lotta balls. You're not a
scared of no Cholos, are you Vic?
Vic: You know I ain't scared of nobody.
Umberto: So show 'em your balls.
Vic: No. I was in the army, not the navy...
Umberto: Screw you bitches.
Vic: Come on, man. I'm just messing with you.
Umberto: Someone's got to teach these Cholos a lesson. I guess I have to
go - alone.
Guy #1: Umberto, boss, I'm up for anything man. I just don't want to have to
take my balls out again.
Guy #2: Yeah, can't we just go hit shit up and keep our pants on?
Guy #3: Yeah, let's roll.
Umberto: See Vic? They didn't want to go and now they've gone. The art of
leadership my friend, is making people believe they had the idea all
along.
-- BRIAN FORBES -Money For Nothing (0:51) (6.34 MB)
\AUDIO\CUTSCENE\BRYB1.VB
Forbes: 'Course - you can't kid a kidder. Hey, Vic...
Vic: Hey.
Lance: Yo, bro - what's up?
Forbes: So, Vic, wanna hear about a little plan that is going to make us three
very rich?
Lance: Very rich.
Vic: So what's the risk?
Forbes: Well, let me put it like this - you will not be handling any drugs.
All I need you to do is keep the cops busy while Lance and I steal some
merch, off the scum who brought it into this country.
Lance: The drugs're already here. So we ain't drug trafficking.

Forbes: Exactly. You're just the decoy - all you gotta do is make the police
THINK you're carrying. They can't arrest you for that.
Vic: No, but they can shoot me.
Forbes: Don't be riduculous!
Lance: Yeah. Come on man! Come on.
Forbes: Vic - you'll be fine... rich and fine!
Vic: Alright... Let's do it.
Lance: Yeah! Let's pop!
-- LANCE VANCE -Brawn Of The Dead - Ending (1:00) (7.43 MB)
\AUDIO\CUTSCENE\LANC1.VB
Vic: Mom!
Lance: Mom! Hey, WE'RE RICH. Where is she?
Vic: Ah, never mind man, just get the yayo.
Lance: Yeah, it's in the spare room. Ha ha ha! Oh, shit!
Vic: What?
Lance: It's gone.
Vic: What?
Lance: And Mom's stuff is gone too.
Vic: Ohhhhh... Mom! Lance...
Lance: Ain't that a bitch! I can't believe she took our coke...
Vic: Yeah, so what do we do now, moron?
Lance: Wait, wait, let me think... I know we can make it right. We'll just
uh...
We'll explain things to the Mendez brothers, you know?
Vic: Oh yeah, yeah, yeah, I'm sure in between chopping us up and feeding us to
their dogs, they'll be very understanding. Lance, if we get out of this,
I'm gonna kill you. Asshole!
Blitzkrieg (1:29) (10.86 MB)
\AUDIO\CUTSCENE\LANC3.VB
Lance: Find a way to get out of this man.
Vic: Lance. What the fuck is wrong now?
Lance: Nothing. Nothing at all. We fine.
Vic: Really? 'Cause I'll tell you something... we don't look fine.
Lance: Well, let me tell YOU something... we ARE!
Vic: Well, WE look like a moron who just realized WE just screwed up his
entire family.
Lance: Well, speak for your damn self! It's just business, baby. I think I
sorted out everything. I am COOL, man. I am relaxed as hell. Yeah.
Vic: What are you talking about?
Lance: The Mendez brothers... they don't want us dead anymore.
Vic: No?
Lance: No. They might want to hurt us a bit, but kill us? Nah...
Vic: Ok, so a pair of homicidal lunatics merely want to hurt me a bit, and I'm
actually pleased about it. WHAT HAVE YOU GOTTEN US INTO, YOU DUMB SHIT?
Lance: Bro, we cool. No problem.
[phone rings]
Vic: Oh, Lance..
Lance: [on phone] Yeah, it's the Don. What? You're shitting me, right? Damn.
Vic: WHAT?
Lance: There might be a... little problem...
Turn On, Tune In, Bug Out (0:28) (3.5 MB)
\AUDIO\CUTSCENE\LANC4.VB

Vic: Lance!
Lance: Oh, no.
Vic: Lance, get over here and explain yourself.
Lance: Sshhh!
Vic: Stop acting like a child.
Lance: SSHHH!
Vic: Don't you shush me.
Lance: Keep your voice down.
Vic: No. You can barely tie your own shoelaces, you telling me how to behave?
Lance: WILL YOU SHUT UP YOU STUPID GORILLA? THE PLACE IS BUGGED! THE DEA IS
ONTO US! HAPPY NOW?
Taking The Fall (1:23) (10.13 MB)
\AUDIO\CUTSCENE\LANC5.VB
Lance: Ha ha! I'm Lance T Vance, baby! T for Too Looks in Thailand. Great.
Yeah, look, I gotta go. A'ight. Later.
Vic: So, who was that?
Lance: Oh, bro - that's just the accountant. He's getting us a better rate at
cleaning the money.
Vic: And you call the accountant 'baby'?
Lance: Well, yeah... I'm a friendly guy. And 'baby' is slang, you know. I
don't
LOVE him. I ain't like that.
Vic: Yeah, hey - whatever you say.
Lance: Anyway, we got real things to worry about - someone's been helping
themselves to the stash... The Mendezes are freaking out, and I told'em
we'd take care of it.
Vic: Ah, that's the last thing I need, on top of everything else.
Lance: What are you talking about? What's wrong?
Vic: Oh, man, it's just... Louise. I really thought we had something, but we
just don't get to see each other.
Lance: Yeah, well, y'know, relationships can be tough. Believe me, I know.
Hmmf... Uh-huh... Yep... Come on man, we got some thieves to deal with.
You can take out your sexual frustrations on them. Come on! Let's pop!
Vic: Yeah.
Lance: You know I love you bro, Ay...
White Lies (1:47) (13.12 MB)
\AUDIO\CUTSCENE\LANC6.VB
Lance: Alright baby! This is the Lance Vance Dance... You got ta... Pop it...
And ah... Lock it... Yeah! Wow!
Vic: So this is where the coke is going? Up your nose?
Lance: Hey Vic!
Vic: Hey Vic?
Lance: What're you doing here?
Vic: You had me running around town like a psycho, and all the while you're
siphoning it off for your personal use. You are unbelievable.
Lance: Hey, I'm sorry... uh, look, can we talk about this later?
Louise: Oh, hey Vic... shit...
Vic: Louise! What the hell is going on?
Lance: Well uh, um... Uh, bro... Eh, eh! Bro, it ain't nothing like that!
Louise: I wouldn't do that to you... I just needed something to take my mind
off things.
Vic: So you fucked my brother?
Lance & Louise: No!
Louise: We just get high together. God damn, you are so judgemental, like
you're

a damn saint or something. Why are you being such an asshole?


Vic: You are a mess.
Louise: And you're wonderful. A wonderful drug dealing, thieving murderer.
Lance: Oh, come on guys...
Vic: I was doing it for us.
Louise: Who're you trying to kid? You don't give a shit about me.
Vic: Not now I don't.
Louise: You know what? You make me wanna puke, ya self-righteous dick.
Vic: Ahhh, get lost.
Louise: Stay away from me you sick bastard. You're a phony, Vic Vance.
Lance: What are ya gonna do?
Vic: Thanks a lot Lance.
Lance: What? Listen - who cares? It's my coke, it's all my coke and I'll do
with it whatever I damn well please!
Vic: Lance!
Blitzkrieg Strikes Again (1:00) (7.43 MB)
\AUDIO\CUTSCENE\LANC8.VB
Phil: Comrade! Come here!
Vic: What're you doin' here?
Phil: I heard there was gonna be a party, so I brought fireworks...
Vic: Where's Lance?
Phil: I love that guy... yeah...
Umberto: There he is... heh heh heh! Mr. Victor Vance the punk who needs our
help.
Vic: What?
Umberto: You grown any cajones yet, lady boy?
Lance: Yo, bro.
Umberto: Come here Vic.
Vic: What's up, man?
Umberto: Your brother, man. At least one of you has something up here and a
lot down here, huh?
Lance: So if you guys are ready, let's do this.
Vic: Hey Lance, come here man.
Lance: Yo bro, wassup?
Vic: What the hell's going on?
Lance: We're about to get hit by those Mendez guys, thought we could use some
of your buddies to crash the party.
Vic: What?
Lance: Help out... What, did I do wrong again?
Vic: No, no, no, no man, for once, you did very right. Let's go deal with
these
pricks.
Lance: Yeah, let's pop! Ha ha haaa!
Light My Pyre - Beginning (1:08) (8.36 MB)
\AUDIO\CUTSCENE\LANC11A.VB
Vic: Louise!
Lance: Hey Vic.
Vic: Hey. Hey, where's Louise?
Lance: I don't know... but shit, if that bitch ripped us off, I'll rip her
head off.
Vic: Hey, she's clean. Unlike you.
Lance: No, she is a drug addict. I'm just having fun. There is a difference.
Mary-Jo: Vic! Vic! They got Louise!
Vic: What?
Mary-Jo: They had me too... it was awful...

Vic: Who?
Mary-Jo: All these men, all sweaty and hot and well... nobody laid a finger
on me, but they got Louise!
Vic: Who's got Louise?
Mary-Jo: They got her, and they said they'll kill her if you don't do what
they want.
Vic: Who?
Mary-Jo: Armando Mendez... he wanted me too... I could see it in his eyes...
those Latino men always like the voluptuous women. I nearly got taken!
Vic: Alright, come on Lance, let's finish this.
Lance: Why? She's a train wreck, let him have her.
Vic: What? Are you serious?
Lance: Yeah, move on. Plenty more fishes in the sea, baby...
Vic: You, get moving right now, or I shoot you first.
Lance: Alright, alright... I'm coming, I'm coming... Don't worry about it.
Mary-Jo: Wait! I'm telling you, it was nearly me... one day, it'll be me!
One day...
Light My Pyre - Ending (1:40) (12.3 MB)
\AUDIO\CUTSCENE\LANC11B.VB
Vic: Louise!
Louise: Hey... Vic... you came for me... No one ever really did much for me
before... That's s-s-sweet of you...
Vic: Hey, hey, come on, listen... let's get you to a hospital.
Louise: I don't think... there's much point in that.
Vic: Come on Louise...
Louise: We coulda had s-s-something special.
Vic: Yeah... we did have something special...
Louise: Make sure Mary-Jo takes care of my baby...
Vic: Oh, Louise... Louise...
Lance: Hey, Vic, I know you cared about her man, but she wasn't right for you.
Vic... hey Vic... Family's what matters... oh damn. A'ight... A'ight...
Ok, I'm gonna make it, I can make it I know I can, man.
-- THE MENDEZ BROTHERS -The Mugshot Longshot (0:59) (7.2 MB)
\AUDIO\CUTSCN2\MENC1.VB
Mendez: Ah, siblings! Just like me and Diego... how apt.
Lance: Listen, Mendez we don't want no crap.
Mendez: Listen, Vance brothers, you want me to kill you now, no problem.
Or, we can work together. Your call.
Vic: What the hell kinda choice is that?
Lance: Alright, I guess we're gonna work together.
Mendez: Good, Diego?
Diego: Si.
Mendez: So.. Victor, Lance... who has been ripping us off? All of us, because
now we are partners. A team, as it were. Four brothers.
Vic: Yeah...
Lance: It was Martinez...
Mendez: Really? Okay. Prove it. I mean, prove it now.
Hostile Takeover (1:10) (8.64 MB)
\AUDIO\CUTSCN2\MENC2.VB
Mendez: So, now we're together... and yet, business is hard... this industry
is full of criminals.
Vic: Oh yeah?

Mendez: Money can be so corrupting... I find it very distasteful.


Vic: Heh! Well, you know. That's the deal with the drugs trade - it attracts
the wrong sort.
Mendez: Quite... are you trustworthy, friend?
Vic: I don't know...after what I've been through recently, I'd say probably
not.
Mendez: Great! Honesty is a very attractive quality. I'm promoting you, Vic.
Vic: Thanks - what do you need me to do?
Mendez: Head to Vice Point. The people there have been ripping me off for
years. Remove them and set up shop - we need a place we can distribute
product from.
Vic: Look, I ain't interested in that side of the business.
Mendez: Unfortunately, you don't have a choice... Now, Vic, please, go.
Unfriendly Competition (1:34) (11.59 MB)
\AUDIO\CUTSCN2\MENC3.VB
Vic: Excuse me. Mr. Mendez.
Diego: Armando! Aqui! Tus Amigos!
Vic: Nice talking to you too, pal.
Mendez: Ah my brother - what a conversationalist. Only today, we were
discussing
philosopy. He is a great fan of Plato, but I have always been more
Aristotelian. I think perhaps that is why he is so happy, and I am so
weighed down by worry. What do you think?
Vic: Me? Shit. The world is full of suffering, then you die.
Mendez: See! I knew we were of one mind, you and I... Which is why I know you
will feel this slight as much as me.
Vic: Here we go.
Mendez: Some crooks have shown their contempt for us by using our home as an
entry way for drugs into this fine nation.
Vic: Like you?
Mendez: Exactly.... plagiarism! It is an insult... I hope you're wise enough
to
see that if you let a man insult you, before long he will try to kill
you.
You must kill these degenerates. You'll find them near Ocean Beach.
High Wire (1:09) (8.42 MB)
\AUDIO\CUTSCN2\MENC5.VB
Mendez: Oh, thank God you're here.
Vic: What's going on?
Mendez: I've got some bad news, friend. You're in terrible trouble. Diego is
beside himself with worry.
Vic: Wait a minute, hold on, what are you talking about?
Mendez: The police got some of our merchandise. But it's you we're
worried about.
Vic: Why?
Mendez: You see, we're utilitarians... the greatest good for the greatest
number. And there are two of us, but only one of you. So Diego suggested
we explain to the police that the cocaine was yours.
Vic: Wha? Oh, ho, ho - oh, yeah, that's very thoughtful of you.
Mendez: And unfortunately I have this paperwork showing your involvement in
the
project. Unless, we could resolve this little distraction.
Vic: And how do you suggest we do that?
Mendez: You steal the cocaine back for us. It's been impounded - you must
steal

so

it before they take it back to the police station. Thank you, Vic. I do

enjoy our conversations. I find you very inspiring.


Vic: Thanks. Here we go again.
Mendez: Have fun!
Burning Bridges (1:21) (9.88 MB)
\AUDIO\CUTSCN2\MENC6.VB
Mendez: The rear guard advances, unstoppable. So, you are finished?
Vic: Yeah.
Mendez: Diego - they are finished.
Diego: Buenos.
Mendez: And none of us dead. The civilized life of gentlemen. We have our
money, so you are free. You must leave town of course, and give us
control of your other intersts. But you, your families, no one will die.
This is fair.
Lance: Fair? Oh yeah, if you think getting screwed in the ass and then paying
for it is fair, then it sounds like a great deal.
Mendez: I find your attitude and your language terribly distasteful.
Diego: Maricon!
Vic: Hold on, now, listen, Mr. Mendez. Listen, I, we, have done a lot of
things
for you. We kept up our end of the bargain. Now you want us to give up
our
interests?
Mendez: You came to my town, you run around like a maniac, you bring the
police
and the DEA into my life, and now I want you gone. You're very lucky
you're
not dead.
Vic: Hey listen, I made a ton of money for you. Money I didn't lose.
Mendez: And now you're done, you're obsolete.
Lance: Look out, Vic, the mute!
[a fight breaks out]
-- RENI WASSULMAIER -Accidents Will Happen (1:56) (14.16 MB)
\AUDIO\CUTSCN2\RENC1.VB
Reni: What do you think, eh? It is genius, no? Genius... FRANKIE!
Frankie: Genius, Reni.
Reni: Genius, darling. It is the story of the age. Success und failure. Man.
Woman. And me? I smash them together. Art und advertising. Future und
past.
Man und woman.
Vic: Ummm...
Reni: Frankie, who is this gorgeous man?
Frankie: I don't know... who are you?
Vic: I'm looking for someone called Reni.
Reni: Ta-da!
Vic: Uh, yeah.. Spitz said you might want something?
Reni: Something? Aaah! Cocaine! Darling, I want cocaine! Mummy wants some
snort
and she wants it now. You must be the cocaine man. Frankie, the cocaine
man is here!
Vic: Hey, you think you can say it any louder? I don't think they heard you
in Cuba.

Reni: Oh, you fucking square. It's only a bit of snow. It's nineteen eighty
fucking four, darling. Everyone is on cocaine.
Vic: Whatever you say mister... uh... lady... err...
Reni: Oh, darling, I'm a little bit of everything, I'm universal.
Reni Wassulmaier. But you, angel. You're unique. Can I film you
undressing?
Franky: Reni, we've got a problem.
Reni: Not know, darling, I'm flirting. I'm dreaming...
Franky: Umm, Reni...
Reni: A chateau on the Loire...
Franky: ...but, Reni...
Reni: ...two lovers entwined...
Franky: Reni, the stunt guy just quit. He said he didn't like you touching
his ass.
Reni: He what? Oh, that was just fun, this is real passion. Darling, please.
Save me.
Vic: Get off!
Reni: Then save me...
Vic: Wait, wait... what do you need?
Reni: Just a driver.
Vic: Okay, fine, just get off - hey! Get off.
The Colonel's Coke (1:13) (8.91 MB)
\AUDIO\CUTSCN2\RENC2.VB
Frankie: You have been a bad boy.
Reni: Louder.
Frankie: You have been a bad girl.
Reni: Harder!
Frankie: Oh, give it a rest, Reni. I went to film school. I am an expert in
everthing. I love bullying people. I'm perfect! So why do I have to spend
my time whipping you?
Reni: For the art...oh, you're so very bourgeois. Sweet...but so, so...
average.
Go. It's over. You're fired.
Frankie: But Reni!
Reni: But Reni! But Reni... Reni you are fantastic and I am so very mediocre.
No. GO!
Frankie: [crying]
Reni: Darling, you are here, to lighten my heart.
Vic: Uh, not exactly.
Reni: I love you. I love this man! Kiss me!
Vic: Hey, hey... gimme a break.
Reni: I'll break you if you break me.
Vic: I can't deal with this.
Reni: Oh, darling, please. I need your help. It's a friend of mine,
Gonzalez - hm hm! He's got to move a shit load of coke. Ha ha ha!
Vic: Uh... Yeah...
Kill Phil (1:08) (8.3 MB)
\AUDIO\CUTSCN2\RENC3.VB
Reni: He doesn't know?
Barry: Uh, no. And let's keep it that way.
Reni: Of course, he is an artist. The pressure could kill him. I mean. I
perform well knowing people want to drill me full of holes, but I am
unique, darling. [to Vic] Darling!
Vic: Hey Reni, hi... uh...
Reni: Darling, this is darling: darling, darling. Wunderbar. So, now we are

acquainted, no? Who wants to oompah?


Vic: Uh, I'm Vic.
Barry: Alright? Barry, mate.
Reni: Now, darling, darling needs a favor.
Barry: Yeah, I need you to drive me and one of me clients around. Major
player.
Could sing the birds down from the trees. You'll love him.
Vic: I'm kind of expensive for a limo service.
Barry: Yeah, well, rock and roll is a dirty business, cock.
Vic: Excuse me?
Barry: Well, this one bloke gave me three million quid, but now he wants it
back... cheeky twat. He's threatening to kill my bloke if I don't pay up.
Vic: Okay... I'll help you, but it's gonna cost.
Barry: Christ on a bike is that the time? We better go and meet me boy. You
are
gonna love him.
Say Cheese (1:18) (9.52 MB)
\AUDIO\CUTSCN2\RENC4.VB
Reni: Cut! Cut! Cut! It is boring, terrible. I'm a hack.
Oh, conventional drivel.
Vic: Reni... you got some contacts for me?
Reni: Darling! Do serious purchasers of enormous quantities of uncut cocaine
grow on trees? Maybe in your town, but not in mine.
Vic: Okay, then why do you keep calling me over here? Look - I'm in this to
make
money for my brother. I don't have time to waste.
Reni: Darling, that is beautiful. One day, I will make a film like that.
Two brothers, one is a dog. The other - a librarian. Love blossoms
between
a man... and... a pig. Three swans die. The end. Genius.
Vic: Whatver you say, but in the meantime I've got a business to run. I've got
to make some money.
Reni: But darling, wait - if it's money you need, maybe you can breathe some
life into this bloody fucking mess. Somebody, burn the script! Let's make
art, people!
Kill Phil: Part 2 (1:26) (10.6 MB)
\AUDIO\CUTSCN2\RENC5.VB
Reni: But darling, do you not feel a special connection between us, a certain
magic?
Phil Collins: No. And I'll be honest with you - you're not really my type.
Barry, is everything sorted for tonight?
Barry: Mate, seriously, of course it's bloody sorted. You're gonna blow them
away.
Phil Collins: Hmm, well I'm more worried about someone blowing me away.
Reni: All this talk of blowing!
Phil Collins: Listen, sweetheart, please take out your many frustrations on
Barry will you, and leave me alone.
Reni: Barry? I've had Barry. Everyone has!
Barry: Do what?
Reni: I like a challenge.
Barry: Phil, he's joking.
Reni: Barry?
Barry: Listen Phil... stop taking the mick.
Reni: Yes, last year in Monaco.
Barry: What?

Reni: Too much champagne...


Barry: No there wasn't.
Reni: ...too much love in the air.
Barry: No there wasn't. You better shut it... it's lies, Phil!
Reni: But it was beautiful.
Phil Collins: Yeah yeah yeah... now Barry - we're safe, right?
Barry: Safe? The best security geezer in town has just turned up. Would I lie
to you, kid?
Phil Collins: Yes, actually. All the time.
Barry: Well, this time, I'm not. Vic, would I lie to him?
Vic: Probably.
Phil Collins: We'd better go to wardrobe.
Barry: Vic, do us a favor. Go check the concert hall is clear. Mr. Superstar
soppy bollocks here has gone all showbiz on me.
Vic: Sure.
Phil Collins: Hey, I wasn't the one finding true love in Monaco.
Barry: Oh shut it, or you'll be finding a new manager.
Phil Collins: Hey, don't tempt me.
Reni: I just love those two. They are delicious!
So Long Schlong (0:56) (6.94 MB)
\AUDIO\CUTSCN2\RENC6.VB
Reni: Farewell faithful friend... the phoenix must burn first before she
rises.
Such is life...
Vic: Reni, hey, what's wrong?
Reni: Darling. He wants me dead.
Vic: Who?
Reni: Diego Mendez, that's who...
Vic: Why?
Reni: Because I put you in contact with Ricardo Diaz... said it was disloyal
of
me. Not as disloyal as him two timing me with that tramp.
Vic: Woah, wait, you guys were an item?
Reni: Yes, but I could not deal with him! He talked too much. Beat me Reni,
spank me Reni, blow coke up my ass, Reni. It was too god damn much.
Vic: Diego Mendez? Jeez...
Reni: So, now I must go to Dr. Horowitz. He's a genius. Tomorrow, new Reni!
Vic: You're not having another sex change?
Reni: I only have three... Oh please, Darling, save me!
In The Air Tonight (0:58) (7.16 MB)
\AUDIO\CUTSCN2\RENC7.VB
Reni: Oh I know I use wonderful creams. Vic! Darling! How do I look?
Vic: Uh... Different!
Reni: Fantastiche! I was just telling Barry he should get some implants.
Barry: Ha ha flippin' ha.
Vic: Great. Hey Phil, you ready for the concert? How's everything looking?
Phil Collins: Good... I think. Unless Barry's got some more surprises in
store.
Barry: Hold on mucker... you are gonna have to stop giving me a hard time.
Phil Collins: No worries. You stop having me killed, and I'll stop complaining
about it.
Barry: Vic dealt with that... that teething trouble. This is rock and roll
son,
not flippin' flower arranging.

Phil Collins: Oh, do shut up. Listen, we've got work to do, Vic. We'll see
you
at the gig. Reni, it's... ah, been an experience. I'll make sure Barry
calls you.
Barry: Phil! PHIL!
Reni: Darlings, I love you both. Vic, can you drive me to the airport on your
way to the gig?
Vic: Heh! Sure. Sure. Come on. Heh!
-- RICARDO DIAZ -Steal The Deal (1:34) (11.59 MB)
\AUDIO\CUTSCENE\DIAC1.VB
Diaz: Ha ha ha ha ha... So, you're Vic.
Vic: Yeah. And you - you're Diaz?
Diaz: No, I'm Santa Claus. I heard a lot about you... Mr. Big... Buddies with
the Mendezes.
Vic: I don't think we're exactly friends.
Diaz: Whatever you say. I heard you wasn't exactly a load of laughs, amigo,
but crack a fucking smile. Life is amazing. Look at me. I got porn, I got
drugs, I got money. I'm happy.
Vic: That's cool. Well, I want out. I don't wanna sell drugs. But I ain't got
a choice right now.
Diaz: Jeez, Quentin, you didn't say your brother was such a bore.
Lance: Vic!
Vic: Quentin?
Lance: Hey, good to see you man. Reni sent me. Me and Ricardo have been
hangin' out.
Diaz: How was she?
Lance: Yeah, good.
Diaz: She knows a lot of tricks for such a young girl, eh?
Vic: Lance, you're pathetic.
Lance: What!
Diaz: Yeah, Quentin, only took you three minutes. Have a cigar. Have a rail...
Lance: Thanks, don't mind if I do.
Diaz: So, you boys gonna help me out?
Lance: Sure, baby - we gonna make you a star!
Vic: Shut up, you fool. Alright, what do you need?
Diaz: Gonzalez thinks he can move product without paying me - he must be on
something! Ha ha! He's hidden some shit offshore. Maybe you Vance boys
can
go get it.
Vic: Alright, fine. Come on, moron.
The Exchange (1:12) (8.85 MB)
\AUDIO\CUTSCENE\DIAC2.VB
Diaz: Let me try... tastes fine. I can't tell... Ah, Vic! Thank you lord, at
last someone who isn't the missing link...
Vic: Hey Diaz.
Diaz: Let me try. If I wanted to snort milk, I'd go suck a damn cow. Dickhead.
Don't cut it so much.
Vic: What are you doing?
Diaz: I'm playing both sides. I make a little deal with the DEA. I hand over
200 kilos of that cocaine you and Quentin stole from Gonzalez...
In exchange, they gonna give me some serious guns. [waves gun around]
Lance & Vic: Whoa... Hey...
Diaz: Not like this toy. [fires a shot]

Lance: Holy!
Vic: Okay.
Diaz: But first, we cutting the cocaine, so they get 200 kilos, and I keep the
rest, comprende? But we gonna get the mix right. Let me try... Perfect.
Alright. Bag it up, and load it into the truck for Vic... but leave a
little out for me... I gotta unwind...
Domo Arigato Domestoboto (1:32) (11.23 MB)
\AUDIO\CUTSCENE\DIAC3.VB
Diaz: So, we got a deal, Q?
Lance: We got a deal baby! We'll repay you everything we borrowed at 25%
interest a week or we work for you.
Diaz: Yeah... salut.
Lance: Cheers.
Diaz: That's good stuff. Or I kill you and your brother with a blunt
instrument.
Ha ha ha! Vic, we were just talking about you.
Lance: Yeah...
Diaz: Yeah...
Vic: Yeah.
Diaz: ...about you boys repaying that money I lent you.
Vic: What fucking money? Hey, what's he talking about?
Lance: I borrowed some money for us from Ricardo and we're gonna pay him back,
okay?
Vic: What the fuck have you done now?
Lance: I invested back in the business. I'm sorry, Ricardo baby, but sometimes
brothers get alpha male on you, y'know.
Diaz: I know... that's why I killed mine. Boys, relax. Just go do that thing
for me and all will be good...
Lance: Yeah!
Vic: What is he talking about?
Lance: Look, Ricardo wants us to destroy all of Armando Mendez's bearer bonds.
I know it sounds risky, but... Trust me! I got it... I got it going...
'Cos I done this a million times. Let's just pop, baby... Y'know... Let's
just... pop. [falls asleep]
Vic: Guess I'm doing this one on my own.
Over The Top (1:28) (10.82 MB)
\AUDIO\CUTSCENE\DIAC4.VB
Diaz: Ha ha ha ha ha... Oh, Vic Vance! You ready?
Vic: What's going on Diaz?
Diaz: It's time for you to revenge the death of that girl of yours, and bring
the whole Mendez operation down. You wanna bump, man.
Vic: No.
Diaz: Well, I do. [snorts the cocaine]
Vic: Oh, Jesus.
Diaz: My spies tell me everything. This is the plan. The army just took
delivery of some new attack helicopters. Meanwhile, Diego Mendez thinks
HE'S untouchable just because no one could get him from the ground. So...
Vic: So, how about I sneak into the army base, steal a chopper and use that to
attack him?
Diaz: Heh heh heh! Si, senor!
Vic: Si, senor? Are you kidding me? That coke is doing something to your brain
buddy.
Diaz: No, it just helps me think... and get it on. It'll be easy, but you'll
need help. What about Quentin? He can fly...
Vic: No thanks. I know - what about this guy Phil. He's an old army buddy of

mine.
Diaz: I love him. Go get him.
Vic: Alright.
Diaz: This is it, man. No more Mendez - no more trouble for us. Ha ha haa!
The Last Stand (1:36) (11.81 MB)
\AUDIO\CUTSCENE\DIAC5B.VB
Vic: Thanks for everything, Martinez. You were a great help.
Lance: Okay brother, let's waste these punks.
Vic: Lance, it's done.
Lance: Playtime is over, bitches! Lance Vance is about to get brutal on you,
and when Lance Vance gets brutal on a lady, somebody starts to cry...
Vic: Lance, Lance, will you shut up. It's over.
Lance: What? Oh...well, we did it baby! You and me.
Vic: Yeah, yeah! Hey hey, listen listen. Now that things are straight with
Diaz,
we should get out of town and lay low for a little while, you know.
Lance: Yeah, you're right man.
Vic: I'm gonna send some money to Pete.
Lance: Cool. But bro, I don't want you thinking it's just about you...
that it's all about you.
Vic: Hey, hey, I don't, I don't. It's about you, me, Pete, mom, wherever the
hell she is...
Lance: But wait, I've been making moves. I got a hold of 20 keys man.
Vic: Are you crazy? Get rid of it.
Lance: No. All we gonna do is sit on it, it's hidden out of sight, out of town
man. We lay low and then sell it.
Vic: No! No, no. I am not interested, got it?
Lance: Okay, man, whatever you say.
Vic: That's right.
Lance: Come on, let's pop.
==============================================================================
==
EXTRACTION WALKTHROUGH
---------------------** MAKE SURE YOU'VE READ THE "SYSTEM REQUIREMENTS" SECTION **
** NEAR THE TOP OF THIS GUIDE BEFORE YOU PROCEED ANY FURTHER **
This walkthrough assumes that you have a decent knowledge of how to use a
computer. You don't need to be an expert, though. I certainly am not :-)
This walkthrough is written expressly to be used with my MFAudio batch file
for
the game, so as to make the extraction process easy and automated. Without my
batch file, you'd have to open up and convert each file one by one. This
walkthrough assumes that you want to copy and convert ALL audio files.
1. Create an empty folder/directory on your hard drive (name it whatever you
like), preferably in a spot that's easy to get to. In this directory, create
two subdirectories named "music" and "dialogue" (it makes life easier if you
use these names).
2. Extract a copy of MFAUDIO.EXE to each of these two subdirectories.

3. From the game disc, copy everything in \MOVIES\ to the Music directory
on your hard drive.
4. From the game disc, copy everything in \AUDIO\MUSIC\ to the Music directory
on your hard drive.
5. From the game disc, copy all of the files from these directories:
\AUDIO\CUTSCENE\
\AUDIO\CUTSCN2\
\AUDIO\NEWS\
to the Dialogue directory on your hard drive.
6. Open my batch file in your .zip program. Extract GTAVCS_MUSIC.BAT to the
Music directory and GTAVCS_DIALOGUE.BAT to the Dialogue directory.
7. Close all of the programs you have running.
resources on your computer as possible.

This will free up as much

8. Run each of the two .bat files. Each file will open and close MFAudio,
extracting the audio from each of the files you copied from the game disc.
This process will take a few minutes to complete. How fast it takes will
depend on the speed of your computer's processor. It *should* be done in
well under 10 minutes, but I make no guarantees about that.
9. You can now delete all of the .vb and .pss files you have in both
directories
on your hard drive. These are the files you copied off of the game disc, and
they are no longer needed at this point. You can even delete both copies of
MFAUDIO.EXE in each directory. All that should be left are the .wav files.
This will ensure that you have as much free space as possible for the next
steps, and to prevent you from getting confused by having too many files to
work
with.
10. Now that you have all of these large wav files on your hard drive, you
can do lots of things with them (wav is a very common format). First you
may want to maximize or normalize the volume and/or remove any silence
from the ends of the wav files. You'll need an audio editor like Goldwave,
though any decent one will do.
Now, chances are, you'll want to do one of two things with the wav files: put
them on an audio CD so that you can listen to them on an audio CD player or
convert them to MP3 format for listening on your computer or a portable
MP3 player.
AUDIO CD - You'll need a CD-RW drive (or "CD burner" as it's sometimes
called) and a CD making program (one probably came with the drive when you
bought it). Just follow the directions in the program and you shouldn't
have a problem. If you have any problems, contact the folks who made the
program you're using, not me.
If you wish to split the radio station files into separate files, so you can
make individual tracks when you burn them to CDs, you can use Goldwave's
"Cue Points" feature to set the spots where you want the files to be splitted
(read the program documentation to learn how to use it), then burn all of the
resulting files in order without any pause/silence inbetween (the
pause/silence
is usually associated to the file it is placed BEFORE). This is how I did it
with a few different CDs I've made.

MP3 - You'll need an encoding program.


your wav files to mp3 files in one go.

Most should be able to convert all of

Once your files are successfully burned to an audio CD or encoded into MP3
files, you can safely delete all of the wavs. You might want to keep a copy
of
MFAudio somewhere on your hard drive because you never know when you'll have a
use for it.
** REMEMBER **
These files should NOT be shared with friends, uploaded to the Internet or
shared on peer-to-peer networks. Everything I've told you in this guide
is for YOUR USE ONLY!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For those people who wish to convert the files on the game disc one by one,
here's the manual information you'll need. You'll still need to copy all of
the files you want to convert from the game disc to your hard drive.
1. In MFAudio, click "Options" at the bottom left and set as follows:
Sony ADPCM - Use Extended Flagging? YES (DEFAULT)
PSS - Scan whole file for streams? NO (DEFAULT)
PSS - Scan up to ? MB? 8 (DEFAULT)
VAG - VAG version number? 0x3 (DEFAULT)
RAW - Default PCM frequency? 32000 (48000 default)
RAW - Default ADPCM frequency? 32000 (44100 default)
Set as default player for? None of the options. (DEFAULT)
Setting these options like so will make it faster for you to convert the
files.
2. Click "Open" at the top right, and navigate to your hard drive (where you
copied all of the files). Find the first file you wish to convert, select it,
and press Open.
3. The "Input Audio File" values should be set as follows:
File Format: RAW - Raw Sound Data - Compressed ADPCM
Frequency: 32000 Hz
Samples: 16 bits
Channels: 2
Interleave: 2000
Offset: 0 Bytes
Stream: [greyed out]
* For the four movie .PSS files, the settings should be:
File Format: PSS - PS2 Movie Audio Stream - Compressed ADPCM
Frequency: 48000 Hz
Samples: 16 bits
Channels: 2
Interleave: 200
Offset: [greyed out]
Stream: 00
Click Play, and if the audio sounds right, click Stop. If it sounds
wrong, click Stop and review your settings - you've done something wrong.

4. Now, fill in the values in the "Output Audio File" section:


File Format: WAV - Microsoft RIFF - Uncompressed PCM
Frequency: [32000 or 48000 depending on input]
Samples: 16 bits
Channels: 2
Interleave: [greyed out]
5. Click "Save As" and navigate to any folder on your hard drive where you
wish to keep your files. Type in a filename for the file, then click Save.
6. Finally, click "Process." When the blue bar reaches the end, your file
conversion is complete. This time varies greatly depending on your
computer's specs and the length of the track you are copying.
You will need to repeats steps 2 through 6 for EACH file you want to
extract/convert.
==============================================================================
==
AUDIO CREDITS
------------These are the credits as written in the game's manual.
-- RADIO STATIONS -VROCK
----DJs: Cousin Ed as himself
Lazlow as himself.
Imaging voice: Jimmy "Fish" Fishback.
Other voices: Franceska Clemens, Kerry Shaw, Lenny Grossi, Anthony Carvalho,
Sam Roberts.
"Holy Diver" Dio
Written by R. Dio | Published by Niji Music (BMI) | Courtesy of Warner Bros.
Records Inc. by arrangement with Warner Music Group Video Game Licensing
"Queen Of The Reich" Queensryche
Written by C. DeGarmo | Published by Tenfoot Penguin Music | Courtesy of EMI
Music
"Lick It Up" Kiss
Written by P. Stanley, V. Cusano | Published by Hoiri Productions
America/Street
Beat Music adm. by Universal - Polygram Int'l Publishing, Inc. | Courtesy of
Universal Music Enterprises
"Breaking The Chains" Dokken
Written by M. Brown, D. Dokken, G. Lynch | Published by Next Decade Music/Roba
Music Verlag (ASCAP) | Courtesy of Warner Bros. Records, Inc. by arrangement
with Warner Music Group Video Game Licensing
"All I'm Gonna Take" Autograph

Written by S. Lynch | Published by Lynch Mob Music | Courtesy of The RCA


Records
Label by arrangement with Sony BMG Music Entertainment
"Balls To The Wall" Accept
Written by P. Baltes, U. Dirkschneider, W. Hoffman, S. Kaufmann | Published by
Schacht Music, Inc. | Courtesy of Portrait by arrangement with Sony BMG Music
Entertainment
"Rock You Like A Hurricane" Scorpions
Written by K. Meine, H. Rarebell, R. Schenker | Published by Arabella Music
Muendren Edition/BMG Songs, Inc. (ASCAP) | Courtesy of Universal Music
Enterprises
"Long Stick Goes Boom" Krokus
Written by M. Storace, F. Von Arb, C. Von Rohr | Published by Bicycle Music
Company | Courtesy of Arista by arrangement with Sony BMG Music Entertainment
"Stranglehold" Ted Nugent
Written by T. Nugent | Published by Magicland Music | Courtesy of Epic Records
by arrangement with Sony BMG Music Entertainment
"Round And
Written by
| Courtesy
Video Game

Round" Ratt
R. Crosby, W. DeMartini, S. Pearcy | Published by Ratt Music (BMI)
of Atlantic Recording Corp. by arrangement with Warner Music Group
Licensing

"Electric Eye" Judas Priest


Written by K.K. Downing, R. Halford, G. Tipton | Published by EMI April Music,
Inc. (ASCAP) | Courtesy of Columbia Records by arrangement with Sony BMG Music
Entertainment
"Looks That Kill" Mtley Cre
Written by N. Sixx | Published by WB Music Corp/Tommy Land Music | Courtesy of
Universal Music Enterprises
"Metal Health (Bang Your Head)" Quiet Riot
Written by F. Banali, C. Cavazo, T. Cavazo, K. Dubrow | Published by Embassy
Music | Courtesy of Epic Records by arrangement with Sony BMG Music
Entertainment
FLASH FM
-------DJs: Teri: Zan Aron
Toni: Maria Chambers
Imaging voice: Brian Thomas
Imaging singer: Julie Tracy Wemyss
"Gloria" Laura Branigan
Written by G. Bigazzi, U. Tozzi, T. Veitch | Published by Sugar Songs (BMI)
| Courtesy of Atlantic Recording Corp. by arrangement with Warner Music Group
Video Game Licensing
"Human Touch" Rick Springfield
Written by R. Springfield | Published by Songs of Polygram - Universal Music
Publishing (BMI) | Courtesy of RCA Records by arrangement with Sony BMG Music

Entertainment
"The One Thing" INXS
Written by M. Hutchence, A. Farriss | Published by Songs of Polygram Universal
Music Publishing (BMI) | Courtesy of Atlantic Recording Corp. by arrangement
with Warner Music Group Video Game Licensing
"Easy Lover" Philip Bailey
Written by P. Bailey, P. Collins, N. East | Published by Sir & Trini Music/EMI
April Music, Inc. (ASCAP)/New East Music adm. by FranAm Publishing | Courtesy
of Sony BMG Music Entertainment
"The Warrior"
Written by H.
Chapman
Publishing/US
Sony BMG Muic

Scandal
Knight/N. Gilder | Published by Chrysalis Songs (BMI)/Mike
Music & Media | Courtesy of Columbia Records by arrangement with
Entertainment

"Love Resurrection" Alison Moyet


Written by A. Moyet, T. Swain, S. Jolley | Published by Sony ATV Songs (BMI)/
EMI Blackwood Music, Inc./EMI Virgin Songs, Inc. (BMI) | Courtesy of Sony BMG
Music Entertainment
"Games People Play" Alan Parson Project
Written by A. Parson, E. Woolfson | Published by Woolfsongs Ltd./Careers BMG
Music (BMI) | Courtesy of Arista by arrangement with Sony BMG Music
Entertainment
"Family Man" Hall & Oates
Written by M. Reilly, M. Pert, M. Oldfield, T. Cross, R. Fenn, M. Fry
| Published by Boosey & Hawkes (ASCAP)/EMI April Music, Inc./EMI Virgin Music,
Inc. (ASCAP) | Courtesy of The RCA Records Label by arrangement with Sony BMG
Music Entertainment
"Love Is A Battlefield" Pat Benatar
Written by H. Knight/M. Chapman | Published by BMG Songs, Inc. (ASCAP)/
US Music & Media | Courtesy of EMI Music
"Wouldn't It Be Good" Nik Kershaw
Written by N. Kershaw | Published by Irving Music/Songs of Polygram Universal
Music Publishing (BMI) | Courtesy of Universal Music Enterprises
"Together In Electric Dreams" Phil Oakley & Giorgio Moroder
Written by P. Oakley, G. Moroder | Published by EMI Virgin Music, Inc.
(ASCAP)/
WB Music Corp. | Courtesy of EMI Music
"It's My Life" Talk Talk
Written by M. Hollis, T. Friese-Greene | Published by Zomba Enterprises Inc.
(ASCAP)/Hollis Songs Ltd./Universal - Songs of Polygram (BMI) | Courtesy of
EMI Music
"Destination Unknown" Missing Persons
Written by D. Bozzio-McKenzie, T. Bozzio, W. Cuccurullo | Published by Private
Life Music (ASCAP)/Live After Music (BMI)/Private Parts Music/EMI Music

Publishing (ASCAP) | Courtesy of EMI Music


"Don't Let Go" Wang Chung
Written by J. Hues, N. Felman | Published by Warner Chappell Music, Inc.
| Courtesy of Universal Music Enterprises
"Appaloosa" Gino Vannelli
Written by G. Vannelli | Published by Giva Music/Almo Music Corp. (ASCAP) |
Courtesy of Universal Music Enterprises
"Turn It On Again" Genesis
Written by P. Collins, M. Rutherford, T. Banks | Published by EMI April Music,
Inc. (ASCAP) | Courtesy of Warner Music Group Video Game Licensing/EMI Music
UK
"Living On The Ceiling" Blancmange
Written by N. Arthur, S. Luscombe | Published by Complete Music Ltd (PRS) adm.
by Complete Music USA, Inc. (ASCAP) | Courtesy of Warner Bros. Records, Inc.
by arrangement with Warner Music Group Video Game Licensing
"Come Back And Stay" Paul Young
Written by J. Lee | Published by Chrysalis Songs (BMI) | Courtesy of Columbia
Records by arrangement with Sony BMG Music Entertainment
EMOTION 98.3
-----------DJs: Lionel Makepeace: Steve Stratton
Fernando: Frank Chavez
Imaging voices: Ann Dewig, Phil Collins, Randy Pearlstein
Imaging production: Jonathan Hanst
"Only The Lonely" The Motels
Written by M. Davis | Published by Dimensional Songs Of The Knoll (BMI)/Cherry
Lane Music Publishing | Courtesy of EMI Music
"I'm Not In Love" 10CC
Written by G. Gouldman, E. Stewart | Published by EMI Blackwood Music, Inc.
(BMI) | Courtesy of Universal Music Enterprises
"Harden My Heart" Quarterflash
Written by M. Ross | Published by Warner Chappell Music, Inc. | Courtesy of
Universal Music Enterprises
"Make Believe" Toto
Written by D. Paich | Published by Hudmar Publishing Co. (ASCAP) | Courtesy of
Columbia Records by arrangement with Sony BMG Music Entertainment
"Fool If You Think It's Over" Elkie Brooks
Written by C. Rea | Published by Magnet Music (PRS)/WB Music Corp (ASCAP)
| Courtesy of Universal Music Enterprises
"I'm In Love With A German Film Star" The Passions
Written by B. Gogan, C. Timperley, D. Wardill, R. Williams | Published by
American Eaton | Courtesy of Universal Music Enterprises
"I Want To Know What Love Is" Foreigner

Written by M. Jones | Published by Somerset Songs Publishing, Inc. | Courtesy


of Atlantic Recording Corp by arrangement with Warner Music Group Video Game
Licensing
"Never, Never" The Assembly
Written by V. Clarke | Published by Sony ATV Songs LLC (BMI) | Courtesy of
Mute
Records by arrangement with Warner Music Group Video Game Licensing
"We Belong" Pat Benatar
Written by D. Lowen, D. Navarro | Published by Screen Gems - EMI Music, Inc.
(BMI) | Courtesy of EMI Music
"Private Life" The Pretenders
Written by C. Hynde | Published by EMI April Music, Inc. (ASCAP) | Courtesy of
Warner Music UK, Ltd. by arrangement with Warner Music Group Video Game
Licensing
"In The Air Tonight" Phil Collins
Written by P. Collins | Published by EMI April Music, Inc. (ASCP) | Courtesy
of
Warner Music Group Video Game Licensing/EMI Music UK
"Avalon" Roxy Music
Written by B. Ferry | Published by EMI Virgin Songs, Inc. (BMI) | Courtesy of
EMI Music
"Baby Hold On" Eddie Money
Written by J. Lyon, E. Money | Published by Three Wise Boys Music/Embassy
Music
Corp. | Courtesy of Sony BMG Music Entertainment
"Stone Cold" Rainbow
Written by R. Blackmore, R. Glover, J. Linquito | Published by Thames Talent
Publishing | Courtesy of Universal Music Enterprises
"Call To The Heart" Giuffria
Written by G. Giuffria, D. Eisley | Published by Gregg Giuffria Music (ASCAP),
Frozen Flame Music (BMI) | Courtesy of Gregg Giuffria Music Co./Frozen Flame
Entertainment
"Moments In Love" Art Of Noise
Written by T. Horn, G. Langan, J.J. Jeczalik, A. Dudley, P. Morley | Published
by Perfect Songs Ltd/SPZ Music, Inc. | Courtesy of ZTT Records Ltd. by
arrangement with www.ztt.com
"I Can Dream About You" Dan Hartman
Written by D. Hartman | Published by EMI Blackwood Music, Inc. (BMI) |
Courtesy
of Universal Music Enterprises
FRESH 105
--------DJ: Luke Campbell as himself
"Renegades Of Funk" Afrika Bambaataa & The Soul Sonic Force

Written by A. Baker, J. Robie, A. Bambaataa | Published by Shakin' Baker


Music/
Warner-Tamerlane Publishing Corp. (BMI) | Courtesy of Tommy Boy Music by
arrangement with Warner Music Group Video Game Licensing
"Pack Jam" Jonzun Crew
Written by M. Johnson, L. Johnson | Published by Boston International Music,
Inc. (ASCAP)/WB Music Corp. (ASCAP) | Courtesy of Warner Music Group Video
Game
Licensing
"It's Like That" Run D.M.C.
Written by L. Smith, J. Simmons, D. McDaniels | Published by Rabasse Music
Ltd.
(NS)/Rush Groove Music (ASCAP) adm. by Warner Chappel Music Ltd. | Courtesy of
Arista by arrangement with Sony BMG Music Entertainment
"Play At Your Own Risk" Planet Patrol
Written A. Baker, J. Robie | Published by Shakin' Baker Music/Warner-Tamerlane
Publishing Corp. (BMI) | Courtesy of Tommy Boy Music by arrangement with
Warner
Music Group Video Game Licensing
"Egypt, Egypt" The Egyptian Lover
Written by G. Broussard | Published by Embassy Music Corp. (BMI) | Courtesy of
Egyptian Empire Records by arrangement with JDC Records
"Beat Box" Art Of Noise
Written by T. Horn, G. Langan, J.J. Jeczalik, A. Dudley, P. Morley | Published
by Perfect Songs Ltd/SPZ Music, Inc. | Courtesy of ZZT Records Ltd. by
arrangement with www.ztt.com
"Boogie Down Bronx" Man Parrish
Written by J. Carter, M. Parrish, R.A. Rodriguez | Published by Girlfriend
Music
| Courtesy of Manny Parrish
"Request Line" Rock Master Scott and The Dynamic Three
Written by J. Bloodrock, R. Fowler, C. Pettiford, G. Wigfall | Published by
Lehsem Music LLC/US Music Media/Music In Three adm. Tier Three Music (ASCAP)/
Stacey And Brothers Publishing | Courtesy of Danya Records Ltd. by arrangement
with David Lucchesi
"Freak-A-Zoid" Midnight Star
Written by R. Calloway, V. Calloway, W. Simmons | Published by Screen Gems EMI
Music, Inc. (BMI)/Songs of Lastrada Sony ATV Songs LLC Epic Solar | Courtesy
of
EMI Music/Sanctuary Records/Unidisc
"Freaks Come Out At Night" Whodini
Written by J. Hutchins, L. Smith | Published by Zomba Enterprises, Inc.
(ASCAP)
| Courtesy of Jive Records by arrangement with Sony BMG Music Entertainment
PARADISE FM

----------Imaging voice: Leslie Segar


"I Hear Music In The Streets" Unlimited Touch
Written by B. Reid, G. Underwood | Published by Unitunes | Courtesy of Unidisc
"Everyway But Loose (Larry Levan Remix)" Plunky and the Oneness of Juju
Written by J. Branch | Published by EMI Virgin Songs, Inc. d/b/a/ EMI
Longitude
Music (BMI) | Courtesy of Unidisc
"Can't Fake The Feeling" Geraldine Hunt
Written by K. Dyson, G. Hunt | Published by Rebera Music/Memory Lane Music
Corp.
| Courtesy of Unidisc
"Do It To The Music" Raw Silk
Written by R. Miller, B. Reid | Published by Universal MCA Music/Sugar
Biscuit/
Bughouse/Bert Reid Music | Courtesy of West End/Bug Music
"Is It In" Jimmy Bo Horne
Written by P. Kalstein | Published by Jobete Music Co Inc. (ASCAP) | Courtesy
of Harrick Music/EMI Music UK
"Together Forever" Exodus
Written by N. Stewart | Published by Charlotte Amalie Publishing (BMI)/
Echohead Music (BMI) | Courtesy of Charlotte Amalie Records by arrangement
with Wave Music
"This Time Baby" Jackie Moore
Written by L. Bell, C. Jamese | Published by Warner - Tamerlane Publishing
(BMI)
| Courtesy of Columbia Records by arrangement with Sony BMG Music
Entertainment
"Weekend" Class Action
Written by J. Calloway, L. Jackson | Published by Patrick Adams Associates/
Universal - Songs of Polygram Int'l | Courtesy of Warlock Records
"It Should Have Been You" Gwen Guthrie
Written by D. Thompson | Published by Universal - Songs Of Polygram Int'l |
Courtesy of Universal Music Enterprises
"You Used To Hold Me So Tight" Thelma Huston
Written by J. Harris, T. Lewis | Published by EMI April Music, Inc. (ASCAP) |
Courtesy of Universal Music Enterprises
"Lost In Music (Special 1984 Nile Rodgers Remix)" Sister Sledge
Written by B. Edwards, N. Rodgers | Published by Warner-Tamerlane Publishing
(BMI)/Sony ATV Songs LLC (BMI) | Courtesy of Atlantic Recording Corp. by
arrangement with Warner Music Group Video Game Licensing
"Love Has Come Around" Donald Byrd
Written by W. Duckett | Published by Blackbyrd Music (BMI) | Courtesy of
Elektra

Entertainment Group by arrangement with Warner Music Group Video Game


Licensing
"Glow Of Love" Change
Written by D. Romani, W. Garfield, M. Malavasi | Published by Little Macho
Music
Co, Inc./WB Music Corp. (ASCAP)/Arapesh Communications | Courtesy of Warner
Music Group Video Game Licensing
VCFL - VICE CITY FOR LOVERS
--------------------------DJ: Tina Jane: Pat Floyd (uncredited)
Listeners: Wil Wheaton, Rob Cross, Natalya Wilson, Brandi Chaney-Giles
"Sexual Healing" Marvin Gaye
Written by O. Brown, M. Gaye, D. Ritz | Published by EMI April Music, Inc.
(ASCAP)/EMI Blackwood Music, Inc. (BMI) | Courtesy of Columbia Records by
arrangement with Sony BMG Music Entertainment
"Fantasy" Earth, Wind & Fire
Written by E. del Barrio, M. White, V. White | Published by EMI April Music,
Inc. (ASCAP) | Courtesy of Columbia Records by arrangement with Sony BMG Music
Entertainment
"It Started With A Kiss" Hot Chocolate
Written by E. Brown | Published by BMG Songs, Inc. (ASCAP) | Courtesy of
EMI Music
"Mary Jane" Rick James
Written by R. James | Published by Jobete Music Co, Inc. (BMI) | Courtesy of
Universal Music Enterprises
"Nightshift" The Commodores
Written by F. Golde, D. Lambert, W. Orange | Published by Franne Golde Music
(BMI)/Warner - Tamerlane Publishing Corp. (BMI)/Careers - BMG Music Publishing
(BMI)/ Walter Orange Music Publishing | Courtesy of Universal Music
Enterprises
"Mambo" Wally Babarou
Written by W. Babarou | Published by Island Visual Arts Ltd./UniversalPolygram Int'l Publishing Inc. | Courtesy of Universal Music Enterprises
"It's Ecstasy When You Lay Down Next To Me" Barry White
Written by P. Ekundayo, N. Pigford | Published by Ba-Dake Music, Inc. (BMI)
| Courtesy of Universal Music Enterprises
"You Can't Turn Me Away" Sylvia Striplin
Written by S. Striplin, R. Ayers, J. Bedford | Published by Chrysalis Music/
Skillet Music | Courtesy of Uno Melodic
"Everybody Loves The Sunshine" Roy Ayers
Written by R. Ayers | Published by Chrysalis Music (ASCAP) | Courtesy of
Universal Music Enterprises
"Risin' To The Top" Keni Burke
Written by K. Burke, A. Felder, N. Wright | Published by Third Palm Music/Top

Bound Music | Courtesy of The RCA Records Label by arrangement with Sony BMG
Music Entertainment
"Love TKO" Teddy Pendergrass
Written by C. Womack, L. Womack, G. Noble | Published by Warner - Tamerlane
Publishing Corp. (BMI) | Courtesy of Philly International
WAVE 103
-------DJs: Trish Camden: Anouchka Benson
Adam First: Jamie Canfield
Imaging voices: Rod Edge, Mayumi Kobayashi, Lenny Grossi, Anthony Macbain,
Ayana Osada, Sanford Santacroce, Jay Capozello, Andi Hanley, Kim Gurney,
Adam Croston
"Love Action (I Believe In Love)" Human League
Written by I. Burden, P. Oakley | Published by EMI Virgin Music, Inc. (ASCAP)
| Courtesy of EMI Music
"Love On Your Side" Thompson Twins
Written by T. Bailey, A. Currie, J. Leeway | Published by BMG Songs (ASCAP)
| Courtesy of Arista by arrangement with Sony BMG Music Entertainment
"Everything Counts" Depeche Mode
Written by M. Gore | Published by EMI Blackwood Music, Inc. (BMI) | Courtesy
of
Sire Records by arrangement with Warner Music Group Video Game Licensing
"Heart Of Glass" Blondie
Written by D. Harry, C. Stein | Published by Chrysalis Music (ASCAP)
| Courtesy of EMI Music
"Relax" Frankie Goes To Hollywood
Written by P. Gill, W. Johnson, M. O'Toole | Published by Perfect Songs Ltd./
SPZ Music, Inc. | Courtesy of ZTT Records Ltd. by arrangement with www.ztt.com
"How To Be A Millionaire" ABC
Written by M. Fry, M. White | Published by EMI Virgin Music, Inc. (BMI)
| Courtesy of Universal Music Enterprises
"Blue Monday" New Order
Written by S. Morris, P. Hook | Published by Warner Chappell Music Ltd. (PRS)/
WB Music Corp. (ASCAP) | Courtesy of London - Sire Records Ltd. by arrangement
with Warner Music Group Video Game Licensing
"Quiet Life" Japan
Written by D. Sylvian | Published by EMI Blackwood Music, Inc. (BMI)
| Courtesy of EMI Music
"Too Shy (Midnight Mix)" Kajagoogoo
Written by N. Beggs, S. Askew, C. Hamill, S. Neale, J. Strode | Published by
EMI Music Publishing UK | Courtesy of EMI Music
"Penthouse And Pavement" Heaven 17
Written by G. Gregory, I. Marsh, M. Ware | Published by Warner Chappel Music,
Ltd. (PRS)/EMI Virgin Music, Inc. (ASCAP) | Courtesy of EMI Music

"Sex (I'm A...)" Berlin


Written by J. Crawford, D. Diamond, T. Nunn | Published by Songs of Universal
(BMI) | Courtesy of Universal Music Enterprises
(this song was supposedly removed from the European versions of the game)
"Like To Get To Know You Well" Howard Jones
Written by H. Jones | Published by Kobalt Music | Courtesy of Warner Music
Group Video Game Licensing
"A Forest" The Cure
Written by R. Smith, L. Tolhurst, S. Gallup, M. Hartley | Published by Fiction
Songs LTD adm. by BMG Songs, Inc. (ASCAP) | Courtesy of Universal Music
Enterprises/Elektra Entertainment Group by arrangement with Warner Music Group
Video Game Licensing
"Space Age Love Song" A Flock Of Seagulls
Written by A. Score, P. Reynolds, M. Score, F. Maudsley | Published by Zomba
Music Publishers Ltd. (ASCAP) | Courtesy of Jive Records by arrangement with
Sony BMG Music Entertainment
"Don't Go" Yaz
Written by V. Clarke | Published by Sony ATV Songs (BMI) | Courtesy of Sire
Records by arrangement with Warner Music Group Video Game Licensing
RADIO ESPANTOSO
--------------DJ: Hector Hernandez, Frank Rodriguez.
Other voices: Jeremy Robard, Pete Silvestro.
Caller: Jaesun Celebre.
"Acid" Ray Barretto
Written by R. Barretto | Published by Fania Music (BMI) | Courtesy of
Fania Music
"I Like It (I
"I Like It (I
Written by T.
EMI Longitude

Like It Like That)" Pete "El Conde" Rodriguez


Like That Like That)"
Pabon, M. Rodriguez | Published by EMI Virgin Songs, Inc. d/b/a
Music (BMI) | Courtesy of Fania Music

"Oye Como Va" Tito Puente


Written by T. Puente | Published by EMI Virgin Music, Inc. d/b/a EMI Full Keel
Music (ASCAP) | Courtesy of Fania Music
"Mi Ritmo Es Bueno" Bobbby Valentin
Written by R. Valentin | Published by Fania Music (BMI) | Courtesy of
Fania Music
"Quimbara" Celia & Johnny
Written by J. Cepeda | Published by Fania Music (BMI) | Courtesy of Fania
Music
"Mi Gente" Hector Lavoe
Written by J. Pacheco | Published by Fania Music (BMI) | Courtesy of Fania
Music

"Revolt/La Libertad Logico" Eddie Palmieri


Written by E. Palmieri | Published by EMI Virgin Songs, Inc. d/b/a EMI
Longitude
Music (BMI) | Courtesy of Fania Music
"El Malo" Willie Colon
Written by W. Colon | Published by Fania Music (BMI) | Courtesy of Fania Music
VCPR - VICE CITY PUBLIC RADIO
----------------------------Jonathan Freeloader: Patrick Olsen
Michelle Montanius: Kelly Guest
"Bait And Switch"
Larry Joe: Lloyd Floyd, Bobby Ray: Jim Florentine, Kenny Crane: Chris Murney.
"The Time Ranger"
Announcer: Anthony Cumia, Ernest Keigel/Time Ranger: Bill Lobely,
Trixie Lane: Jen Cohn, Young Richard: James Ferrante, Mom: Kate Greer,
Mademoiselle: Jen Cohn.
"New World Order"
Host: Chris Murney.
Callers/Reporters: Patton Oswalt, Brian Thomas, Lucien Jones, Philip Anthony
Rodriguez, Gregory Johnson, Shelagh Ratner, David Deblinger, Marc Rodriguez.
"Moorehead Rides Again"
Announcer: JR Horne, Moorehead: Lloyd Floyd, Molly Malmstein: Jen Cohn,
The Chief: Jeff Steitzer, Pablo: Lloyd Floyd, Fisherman: Jeff Steitzer.
"Pressing Issues"
Maurice Chavez: Philip Anthony Rodriguez, Martin Graves: David Deblinger,
Forbes Waverly III: Melinda Wade, Bryony Craddock: Shelagh Ratner.
-- ADDITIONAL CREDITS -CUT SCENE MUSIC
Provided by DeWolfe Music and DeWolfe Music (ASCAP).
OPENING TITLE SEQUENCE
"Vice Squad"
Composed by Stuart Hart, Steven Stern and Thomas Hirschmann.
Courtesy of Selectracks.
-- CUTSCENES AND DIALOGUE -VOICES
-----Vic Vance: Dorian Missick
Lance Vance: Phillip Michael Thomas
Janet Vance: Linda Ashe
Jerry Martinez: Felix Solis
Phil Cassidy: Gary Busey
Marty Williams: Jim Burke

Louise Cassidy-Williams: Chelsey Rives


Mary-Jo Cassidy: Cathy Trien
Umberto Robina: Danny Trejo
Ricardo Diaz: Luis Guzman
Reni Wassulmaier: Barbara Rosenblat
Frankie: Garth Kravits
Barry Mickelthwaite: Timothy Spall
Phil Collins: Phil Collins
Armando Mendez: Yul Vazquez
Diego Mendez: Ruben Trujillo
Brian Forbes: Dan Oreskes
Welfare Woman: Nicole Orth-Pallovincini
Cuban 1: Deroy Peraza
Cuban 2: Omar Conosa
Cuban 3: Joaquin Simo
Diaz Assistant & Javier: Gregory Johnson
Hank: Jonathan Hanst
PEDESTRIAN DIALOGUE
------------------Dan Houser, Lazlow, John Zurhellen, Rod Edge, Ayana Osada, Gregory Johnson,
Sanford Santacroce.
PEOPLE OF VICE CITY
------------------Danny Capozello, Mathew Monroe, Chris Reed, Jayme Thomas, Oscar Avila, Edwin
Berroa, Karoline Rodriguez, Greg Schweizer, Scott Smith, John Wier, Eddie
Perez,
Michelle Orman, Carlota Gurascier, Natalya Wilson, Tim Vergow, Ryan Gallogly,
John Walker, Christian Roreau, Jorge Pupo, Jeremy Parise, Anthony Gittens,
Mark
Shavers, Zed Brecherman, Stephanie Seidel, Nick Patakas, Gregg "Opie" Hughes,
Steve Covino, Jimmy Adames, Melanie Brickman, Joan Baker, Nathan Bennett,
Armando Riesco, Benny Mouthon, Daniel Trinidad, Maurizio Bermedez, Morgan
Inman,
Marko Strihic, Dave Isaacs, Steve Carlesi, Danny Ross, Vanessa Grulln, Derek
Blair, James V. Bilodeau, Travis Tefft, Jauretsi, Austin Lee Watts III, Nicole
Patullo, Kaseem Ryan, Danni, Erock, Keith The Cop, AJ Allen, Bryan Cullen,
Michael Bower, Vanessa Lawrence, Ron Goldman, Diana Jimenez, Nazim Garcia,
Jesse
Hayes, Joe Rodriguez, Nathaniel Bryan, Kwazi, Curt Flirt, Jos L Urena, Chuck
Dogg, Richie Valentino, Jay Wright, Madena Parwana, Debranda Chaney-Giles,
Gaylord Rice, William Graham, LaDawn James, Marc Saulsbury, Bryan Apple, Steve
MacFadden, Kelly Sebastian, Khaled Elsehai, Diedre Yvonne, Valerie Ras,
Kristine
Ferrell, Amy Shearn, W. Thomas, Jon Thomas, Kevin Nicholson, Andres Calvache,
Max Oss, Jesse Sanchez, Sam Owens, Don Juan (aka Hollywood), Juan A. Aller,
Amber McKinnon, Poison Pen, Scott Pitek, Laura Stylez, Adaora Ugokwe, Laura
Heywood, Ben Sparks, Sandra Millan, Edwin Perez, Frankie Capellan, Anthony
Sylve, Rosamund Fife, Tone Boots, Tiffany Little Canfield, Carrie Rosson, Raul
Toloza, Adrian "AD" Rodriguez, Wayne Oliver, Club Soda Kenny, Jessica
Miangolarra, Bill The Doorman, Barbara Shaw, Lance Williams, Marc Rodriguez,
Kerry Shaw, Franceska Clemens, John Zurhellen, Lenny Grossi, Ayana Osada, Adam
Tetzloff, Robert Karol, Caleb Oglesby, Levi Matthews, Mayumi Kobayashi,
Vincent
Parker, Koji Nonoyama, Sonia Perez, Megan Henretta, Jon Young, Anthony
Macbain,

Sanford Santacroce, Elizabeth Satterwhite, Ethan Abeles, Jay Capozello,


William
DeVizia, Jordan Chew, Mike Nathan, Maria Tabia, Nicholas Montgomery, Pete
Shima,
Peter Adler, Jean Moncada, Sean MacKenzie, Russell Lewis, Phil Poli,
Christopher
Mansfield, Brian Scibinico, Jameel Vega.
VICE CITY RADIO
--------------All radio stations, commercials, DJ dialogue and imaging written by Dan Houser
and Lazlow.
Produced by Lazlow.
Stations designed by Craig Conner.
RADIO COMMERICIALS - COMMERICIAL VOICES
--------------------------------------A.J. Allen, Adam Tetzloff, Ayana Osada, Alex Anthony, Anthony Cumia, Anthony
Sylve, Chris Ferrante, Club Soda Kenny, Crystal Bahmaie, Curt Flirt, Dana
Hersey, Danni Danny Ross, David Deblinger, Doug Feder, Edwin Perez, Franceska
Clemens, Frankie Capellan, Greg Schweizer, Ian Stynes, Jack Harte, Jaesun
Celebre, James Bilodeau, James Ferrante, Jay Capozello, Jay Wright, Jen
Sweeney,
Jesse Hayes, Jon Thomas, Jonathan Hanst, Kal Elsebai, Kaseem Ryan, Kelly M.
Sebastian, Kerry Shaw, John Zurhellen, Jon Young, Anthony Litton, Ayana Osada,
Koji Nonoyama, Kwazi Hewlett, LaDawn James, Laura Heywood, Lazlow, Lea Ostner,
Marc Rodriguez, Maryam Parwana, Megan Henretta, Michael Bower, Natalie
Underwood, Nathaniel Bryan, Nicole Patullo, Peter Silvestro, Philip Anthony
Rodgriguez, Randy Pearlstein, Ron Goodman, Ron Reeve, Sanford Santacroce,
Scott
Pitek, Steve Carlesi, Vanessa Grullon.
==============================================================================
==
QUICK ANSWERS TO FREQUENTLY ASKED QUESTIONS
------------------------------------------* No, you may not put this document on your website. I have decided not to
allow websites other than GameFaqs to host my documents/files. Please don't
ask, because I will not grant permission. In order to make sure that my work
is always available in it's most up-to-date form, it is necessary for me to
limit it's distribution to just one site. I just don't have the time to give
updates to multiple sites. If anyone sees this document on any site other than
GameFaqs, please let me know and I will take care of the situation. Thanks.
* Everything I know about audio extraction is in this document. I can't
provide you with any technical support if you run into any problems because,
to
reiterate, everything I know is already in this document. Maybe someone on
the
GameFaqs message boards can help you.
* Do not e-mail me asking if I will share any audio files with you. It is
illegal to do, plus I don't have any files to share. Everything I extracted
to make the guide has long been deleted.

* I can't make an audio extraction guide for Grand Theft Auto: San Andreas
because it uses a completely different audio format than the other GTA games.
* I can't help you with audio extraction for any games I did not make guides
for. If the files on the game disc look similar to the ones used in the games
that my guides cover, then you can try the techniques found in my guides.
Otherwise you're out of luck. Sorry.
* I don't know how to extract audio from non-Playstation 2 versions of this
game (or any other games). My knowledge only covers the Playstation 2 system,
and only the games I've written audio extraction guides for (though some of
that
info can be applied to other games that use the same audio formats).
==============================================================================
==
REVISION HISTORY
---------------Ver. 1.0 (3/23/2007)
The very first version of this guide.
Ver. FINAL (5/14/2007)
Added transcriptions of all of the mission text to the Dialogue List section.
This now completes the guide.
==============================================================================
==
COPYRIGHT NOTICE & DISCLAIMER
----------------------------This document is copyright 2007 by Paul Rudoff. Grand Theft Auto: Vice City
Stories is copyright 2007 by Rockstar Games Inc., a subsidiary of Take-Two
Interactive Software. This document is not associated with or endorsed by
Rockstar Games Inc., Take-Two Interactive Software, or anyone else involved in
the making of the game.
This document may NOT be reproduced, redistributed, sold (in any way,
shape, or form), published in a magazine, or put anywhere on the Internet
EXCEPT at GameFaqs.com.
This copyright notice and disclaimer may be updated by me from time to
time without notice to you.
Any rights expressly and not expressly granted herein are reserved.
==============================================================================
==
END OF DOCUMENT

Civil Asset Forfeiture Impound Guide by PS2Marinerfan


Version: 1.41 | Updated: 06/18/07 | Printable Version
Grand Theft Auto: Vice City Stories
For Playstation Portable
Civil Asset Forfeiture Impound Vehicle Guide
By: PS2Marinerfan
PS2Marinerfan(at)yahoo(dot)com
Version 1.41
Updated 6/18/2007

-----------------------------------------------------------------------------Contents
1. General Information about this FAQ
2. Version History
3. FAQ's about the Impound
4. Vehicles and Locations
5. Legal Information
6. Credits/Special Thanks
------------------------------------------------------------------------------

-----------------------------------------------------------------------------1. General Information about this FAQ


This is my very first FAQ for any game. I had seen a lot of these guides
about
GTA: Liberty City Stories, so I thought I would give this a try for VCS. I
decided not to try a full fledged guide for this game as it is my first guide,
but I felt that I should contribute to the site. I browse GameFAQS regularly,
and seen lots of people requesting help about the Impound lot. So here goes!
I am still figuring out better descriptions of the parked vehicle locations,
so
I'll update this regularly.
------------------------------------------------------------------------------

-----------------------------------------------------------------------------2. Version History

Ver. 1.00 (11/13/2006) Finished all 4 lists, with FAQ Q and A.


Ver. 1.01 (11/15/2006) Added www.neoseeker.com as sites that can host my
guide.
Ver. 1.05 (11/20/2006) Tweaked locations of a few vehicles, modified guide
format.
Ver. 1.25 (12/12/2006) Modified the guide format, added vehicle descriptions.
Ver. 1.26 (12/18/2006) Added spawn location for Mule.
Ver. 1.28 (1/24/2007) Changed description of Sabre, added location for
Stretch limo.
Ver. 1.30 (3/22/2007) Added a link to the map for the location of the
Oceanic.
Ver. 1.40 (6/15/2007) Added www.ign.com as a site that can host my guide.
Ver. 1.41 (6/18/2007) Added another site allowed to use this guide.
-----------------------------------------------------------------------------3. FAQ's about the Impound
Q. What exactly is the Civil Asset Forfeiture Impound (CAFI)?
A. It is a impound that once you pass Lance Vance's mission "The Audition",
there will be a list of vehicles that can be delivered for money and, once
all the are lists completed, a prize.
Q. Where is the CAFI?
A. It is across the street to the west of the Viceport Pay 'N' Spray.
Q. How do I know what vehicles are required?
A. At each area where you drop off the vehicles, (Gate across from the Pay 'N'
Spray for land vehicles and Dock near the Airport for the boats) there are
lists that display what the impound needs. Also, when you get into a
vehicle that the impound needs, a text box in the upper left corner of
your screen will pop up saying the CAFI needs this vehicle.
Q. How many lists are there to complete?
A. There are 3 ground/air lists with 8 vehicles per list, and there is 1 sea
list with 8 boats on it.
Q. What do I recieve for completing all 4 lists?
A. Whenever you use a Pay 'N' Spray, it will be free instead of the usual 100
dollar fee. You are also one step closer to a 100 percent complete game
file. (It is required for 100%)
------------------------------------------------------------------------------

-----------------------------------------------------------------------------4. Vehicles and their Locations


NOTE!!!: You cannot complete the list until you have opened the bridges to
second island.
-----------------------------------------------------------------------------List 1
-----------------------------------------------------------------------------******************************************************************************
*
Streetfighter.........................In front of a row of shops north of the
burger joint in downtown.
Description: A basic motorcycle, A PCJ-600 without a windshield and with
lower tailpipes.
******************************************************************************
*
******************************************************************************
*
Sanchez...............................Parked across the street from First
Safehouse on East Island.
Description: A dirt bike, high rear fenders.
******************************************************************************
*
******************************************************************************
*
Oceanic...............................Parked in neighborhood on East Island
near south Pay N Spray.
Description: Looks like a classic Impala, four door sedan, usually twotone color scheme.
NOTE:

Many people have e-mailed me trying to exactly find the Oceanic.


Here's a link to the map to find the Oceanic.
http://img357.imageshack.us/img357/7817/gtavcsoceanicqr0.jpg
******************************************************************************
*
******************************************************************************
*
Cuban Hermes..........................In front of certain houses in Little
Havana.
Description: A 30-40's style roadster. Light Blue w/ flames on the
front.
******************************************************************************
*
******************************************************************************
*
Polaris V8............................In front of any of your prostitution
type
empire sites.
Description: Looks a lot like a muscle car from the sixties. Black with

orange pinstriping.
******************************************************************************
*
******************************************************************************
*
Stallion..............................In front of any owned drug business
driving around.
Description: Another muscle car type. Solid color scheme. Can be found
as either a convertible or a coupe.
******************************************************************************
*
******************************************************************************
*
Pony..................................Go to the dock area and you'll find
one in no time.
Description: Your basic van. Solid color scheme with logos possible.
******************************************************************************
*
******************************************************************************
*
Boxville..............................In front of the Print Works, West
Island.
Description:

Like the name implies, it's just a rectangular box on


wheels.
******************************************************************************
*
-----------------------------------------------------------------------------List 2
-----------------------------------------------------------------------------******************************************************************************
*
WinterGreen...........................Parking lot behind of Malibu Club on
East Island.
Description: The civilian version of the Police bike. Looks like a
touring bike with lots of compartments. Solid colors.
******************************************************************************
*
******************************************************************************
*
Freeway...............................In front of Biker Bar, southeast corner
of Downtown.
Description: Your classic tough guy motorcycle. Just like the bikes
found at any biker empire, except in a solid color.
******************************************************************************
*

******************************************************************************
*
Banshee...............................Starfish Island, in the driveway of one
of the houses.
Description: Looks a lot like a 80's Corvette.
******************************************************************************
*
******************************************************************************
*
Cheetah...............................Starfish Island, alongside northern
road.
Description: A sleek sports car, headlights on front bumper.
******************************************************************************
*
******************************************************************************
*
Comet.................................East of Downtown Ammunation, West Island
Description: Resembles a convertible Porsche.
******************************************************************************
*
******************************************************************************
*
Phoenix...............................Vice Beach, South Side.
Description:

This looks like a 80's Camaro or Firebird. But more like a


Camaro. Solid color with stripe down center.
******************************************************************************
*
******************************************************************************
*
Sentinel XS ..........................In Front of Mendez Bros. House,
Prawn island.
Description: Four door sedan that appears to look like an old BMW. Has
a spoiler on the back.
******************************************************************************
*
******************************************************************************
*
Mule..................................Little Havana, at a warehouse across the
street to the southeast of Umberto's
house.
Description: Basic cargo van with storage area above the cab.
******************************************************************************
*
-----------------------------------------------------------------------------List 3

-----------------------------------------------------------------------------******************************************************************************
*
PCJ-600...............................South East Corner of Mall, East Island
(begins PCJ playground).
Description: The best motorcycle in the game. High-speed, quick
acceleration. Solid colors.
******************************************************************************
*
******************************************************************************
*
Deluxo................................Vice Beach, east of central Police
station, along road near beach.
Description: Has a wierd looking spoiler on the back of a hatchback car.
******************************************************************************
*
******************************************************************************
*
Infernus..............................Lances House east island, or Starfish
Island north side house.
Description: Fastest car in the game. Sleek sports car with headlights
on the front. Solid colors.
******************************************************************************
*
******************************************************************************
*
Sabre.................................Outside shack in middle of Little Haiti,
east of Print works.
Description: Looks extremely like a Chevelle, solid color.
******************************************************************************
*
******************************************************************************
*
Stretch...............................In front of a Hotel, east of southern
pay and spray, east island/ opposite the
Malibu club, in front of the hotel.
Bulletproof version can be bought at
Sunshine autos after Reni's mission
"Kill Phil" for $3000.
Description: Basic limo.
******************************************************************************
*
******************************************************************************
*
Stinger...............................Inside Prawn Island Film Studio.
Description:

Convertible, two-seater. Solid colors.


car door to get in (provided its shut.)

Vic jumps over the

******************************************************************************
*
******************************************************************************
*
Maverick..............................Helipad northern side of Stadium.
Description: Civilian version of the police helicopter.
******************************************************************************
*
******************************************************************************
*
Sparrow...............................Helipad southeast corner of Airport.
Description: Just like the Sea Sparrow, but has no weapons on the front.
******************************************************************************
*
-----------------------------------------------------------------------------Boat List
-----------------------------------------------------------------------------******************************************************************************
*
Dinghy................................Under the bridge that leads from Leaf
Links Golf Course to the west island,
its near one of the bridge supports.
Description: The raft in the game. Has an engine on it.
******************************************************************************
*
******************************************************************************
*
Jetski................................West Side of Interglobal Film Studio.
Description: Pretty self-explanatory, you go fast on it.
******************************************************************************
*
******************************************************************************
*
Marquis...............................East Island, South Docks, West Dock.
Description: A sailboat that has lots of rigging attached to it.
******************************************************************************
*
******************************************************************************
*
Rio...................................Directly West from Stonewall Js Gun
shop, off coast of Airport.
Description: Appears to look like professional sailboat that is used
in the around the world by sea races.

******************************************************************************
*
******************************************************************************
*
Reefer................................Behind your West Island Safehouse
(The Compound)
Description: Pretty slow fishing vessel. Looks like the police
enforcer boat.
******************************************************************************
*
******************************************************************************
*
Violator..............................Northeast of Golf Course Entrance, SW
of Pay 'N' Spray.
Description: Double engined speedboat. Low fin-looking spoiler on the
back.
******************************************************************************
*
******************************************************************************
*
Squallo...............................East Island, South Docks, NW corner.
Description:

Looks like the Violator, but with a high fin-looking


spoiler on the back and is faster than the Violaor.
******************************************************************************
*
******************************************************************************
*
Tropic................................Northern Dock, Starfish Island.
Description: Simple looking yacht.
******************************************************************************
*
------------------------------------------------------------------------------

-----------------------------------------------------------------------------5. Legal Information


This may not be
private
use. It may not
without advance
or as a part of
copyright.

reproduced under any circumstances except for personal,


be placed on any website or otherwise distributed publicly
written permission. Use of this guide on any other web site
any public display is strictly prohibited, and a violation of

If you want to use my guide on your site, e-mail me.

However, don't expect me

to say yes. I'll look at your site and if I deem that it is a reputable site,
then I'll let you use it. If you see this guide on any other site that the
one
listed below, please e-mail me ASAP.
As of this update, only the following sites are allowed to use my guide.
www.gamefaqs.com
www.neoseeker.com
www.ign.com
www.honestgamers.com
You can find the most updated version of this guide at www.gamefaqs.com
Copyright 2006-2007, Josh Simmons
------------------------------------------------------------------------------

-----------------------------------------------------------------------------6. Thanks
Rockstar Games: For making another great GTA game.
Cjay: Hosting the website of GameFAQS.
The following people gave me the lists and locations of Lists 2 and 3, along
with the boat list:
SlayerX82
PF6585
wilcooldemaat
GeneralCortez
EliteBren
While the following people have given me updated location info on the
following
vehicles.
JMC- Dinghy
Acidevil- Mule
solstice_0- Stretch
-----------------------------------------------------------------------------End

Emotion 98.3 Script by Forelli_Boy


Version: One.3 | Updated: 03/30/07 | Printable Version

123456789012345678901234567890123456789012345678901234567890123456789012345678
90
Checking the margins again, blah blah blah.
Forelli_Boy presents:
The Guide to Emotion 98.3!
Were you expecting some distracting ASCII art?
Let's just get to the good stuff already! :3
But first, a word from our sponsor, the virtual attorney.
+
+

Disclaimer

+
+

This is the script and lyrics to Emotion 98.3, as played in Grand Theft Auto:
Vice City Stories. Words considered explicit have been dashed out, as they are
in much lower concentration than my Flash FM guide.
Grand Theft Auto, Emotion 98.3 and so on are registered trademarks of Rockstar
Games, and their use here is solely for information and entertainment
purposes.
This guide may not be reproduced IN ANY PORTION OR FORM WHATSOEVER, on any
other
website or publication apart from GameFAQs, NeoSeeker, HonestGamers and Super
Cheats without the author's EXPRESS WRITTEN PERMISSION. Such permission can
only
be attained by contacting the author at the E-mail address mentioned in the
E-Mail Policy Section.
I will also NOT provide free links to these songs as you can easily get them
for
free on P2P. Though if you really like an artist you'll do the right-right
thing
and use cash to get it.
==================================================0o0=
"I used to hate myself for what happened. Now, I merely hate myself. That's
progress. I've worked my way through three whole words." - Lionel
Makepeace
I've been feeling really lonely as of late. Really. Maybe it's because as an
80's man that was born after the indulgent part of the decade (i.e. during the
Ollie North scandal) I've felt alienated by a society that's starting to
become
all militant-lovey. That's not right. Or maybe because I was picked on in
school
a lot and when I tried to fight back, they blamed it on me. But spare me the
pity, this guide is about the music for which you can hold your own pity
parties
for one.
Like true love, or the ideal orgasm, most of these artists didn't last long,
but

those who survived became legends in their own right. So it's great to know
that
there's someone that shared your situation, before you move on or put yourself
out of your own misery or worse, turn emo.
This was Emotion 98.3. Enjoy the sounds of true despair. D:
- Forelli_Boy, author of the GTA Radio Guide Series.
==================================================0o0=
+==========+
| Contents |
+==========+
See a section that you like? Just type in the four-letter string corresponding
to the song or commercial you want into your browser's search function, and
press the Find button to discover or re-discover that pleasure you missed!
Segments beginning with C are Commercials, segments with F are Fernando's.
I.
II.

Version Information
Guide to the Guide
[G2TG]

III. The Script & Lyrics


01. Motels - "Only The Lonely"*
02. 10cc - "I'm Not In Love"*
C1. Mallet to a Maibatsu II

[VEIN]

[TSLY]
[MOOL]
[10NL]
[M2AM]

03. Quarterflash - "Harden My Heart"*


F1. Doggy-Style Pet Store

[QHMH]
[FMA1]

04. Toto - "Make Believe"


05. Elkie Brooks - "Fool If You Think It's Over"*
C2. Robard's Import/Export

[TTMB]
[EBFO]
[ROIE]

06. The Passions - "I'm In Love With A German Film Star"*


F2. Cinder Beast Tattoos

[PGFS]
[FMA2]

07. Foreigner - "I Want To Know What Love Is"*


08. Assembly - "Never, Never"*
C3. Angel and the Knight

[FKWL]
[ASNN]
[ANKN]

09. Pat Benatar - "We Belong"*


F3. Fernando's New Beginnings

[FMA3]

10. The Pretenders - "Private Life"


11. Phil Collins - "In The Air Tonight"*
12. Roxy Music - "Avalon"
C4. Redwood Junior

[PRPL]
[PCAT]
[RMAV]
[RWJR]

13. Eddie Money - "Baby Hold On"


14. Rainbow - "Stone Cold"*
F4. Mall Massage

[EMBH]
[RASC]
[FMA4]

15. Giuffria - "Call To The Heart"*

[GICH]

C5. Evacuator Playset


16. Art of Noise - "Moments In Love"
17. Dan Hartman - "I Can Dream About You"

[EVPL]
[ANML]
[DHDY]

*(Lyrics transcribed entirely or almost entirely by me. :) I did check


some

sites though, just to get one or two lines per song that I didn't
understand the first time around.)

IV. Email Policy


V. Special Thanks To

[EMAP]
[SPTT]

==================================================0o0=
+========================+
| I. Version Information | [VEIN]
+========================+
One - 06 Jan 2006 - The First Release! Happy New Year!
One.1 - 08 Jan 2006 - Corrected several typos in PBWB and ANKN.
Edited trivia regarding TTMB.
One.2 - 30 Jan 2006 - Guide now available on HonestGamers.
Corrected "Private Life."
Corrected script before "I Could Dream About You."
Filled in some missing "In The Air Tonight" lyrics.
One.3 - 30 Mar 2006 - I (i.e. not me, someone else) solved the great
Redwood Junior mystery. See below.
+========================+
| II. Guide to the Guide | [G2TG]
+========================+
Spoken lines are
FORMATTED: Like This,
While lines sung in commercials by different people are
(Formatted)
like this!
However, parentheses are also used in lyrics to
denote that someone else's lyrics (are being sung) as part of the same verse.
Actions during radio and commercialsare also
(bordered in parentheses), but don't have anything starting directly
underneath.
Actions by the radio station that interrupt the song are
((bordered with double parentheses.)) On the contrary, (Begin Music)
marks the points where the following song begins during gaps in the dialogue.
You'll also see a divider such as this:
--------------------------------------------------o0owhich technically marks the end of a song's lyrics or commercial's script.
This is not to confusedly mix in too much dialogue with the part of the song
you will not hear in-game anyway.
((RD)) in particular stands for "Resume Dialogue," marking the point

where the DJs or other voices take over.


[Trivia and commentary are provided in single brackets.]
+==========================+
| III. The Script & Lyrics | [TSLY]
+==========================+
[Here we goooooooo!]
IMAGING: You and Emotion 98.3, together...(ominous whisper) FOREVER....
(Begin Music)

+----------------------------------+
LIONEL: This... is Emotion. | [The] Motels - "Only the Lonely" | [MOOL]
+----------------------------------+
[This song from their 1982 album All Four One made it up to #9 on the
Billboard
Hot 100. The band would also release another top 10 single, "Suddenly Last
Summer" off their album Little Robbers the following year. Tension that had
already started to build up between band members and their manager as they
launched Little Robbers would lead to the band's dissolution in February
1987.]
We walked...the loneliest mile,
We smile...without any style,
We kiss altogether on, no intention....
We lie about each other's strengths,
We live without each other thinking what anyone would do,
Without me and you...
It's like I told you,
Only the lonely can play,
So hold on, here we go,
Hold on, to nothin' we know,
I feel so lonely... way up here...
You mention the time we were together, so long ago,
Well I don't remember, all I know is it makes me feel good now....
It's like I told you,
Only the lonely can play,
Only the lonely, only the lonely can play...
(Instrumental)
Only the lonely, only the lonely can play,
It's like I told you, Only the lonely can play,
Only the lonely, only the lonely...can play...((RD))
--------------------------------------------------o0oL: Lionel Makepeace here on Emotion, imagining a better world. A world where
men
and women understand each other perfectly. Where the only reason to quarrel
is to make up, and where broken hearts can always be mended...even mine.

(Begin Music)
+--------------------------+
This is | 10cc - "I'm Not In Love" | [10NL]
+--------------------------+
[This song from 1975 was what lured Mercury Records to sign 10cc for a then
whopping US$1,000,000. It also hit #1 in the UK. The track itself was the
result of excessive sampling and overdubbing, resulting in the "choir" of the
band members you hear in the background, for starters. The "big boys don't
cry"
line was spoken by Kathy Warren, the receptionist of UK Records, whom 10cc
was
working for at the time.
The single would receive a Top 10 cover by Will to Power in 1991, and a #1
Dance Music/Club remix by Olive in 2000. 10cc as you knew them from this song
would split up in 1976, though several reunions have met with limited
success.]
Big boys don't cry. I know I don't. Not right now, anyway.]
I'm not in love, so don't forget it,
It's just a silly phase I'm going through,
And just because, I call you up,
Don't get me wrong, don't think you got it made,
I'm not in love, no no,
It's because...
I like to see you, but then again,
That doesn't mean you mean that much to me,
So if I call you, don't make a fuss,
Don't tell your friends about the two of us,
I'm not in love, no no,
It's because...
(Instrumental)
Be quiet, big boys don't cry,
Big boys don't cry, (repeat 7x to voice fade)
I keep your picture, up on the wall,
It hides a nasty stain, just lyin' there,
So don't you ask me, to give it back,
I know you know it doesn't mean that much to me...
I'm not in love, no no,
It's because...
Ooh,
Ooh,
Ooh,
Ooh,

you
you
you
you

wait
wait
wait
wait

a
a
a
a

long
long
long
long

time for me,


time...
time for me, ((RD))
time...

I'm not in love, so don't forget it,


It's just a silly phase I'm going through,

And just because, I call you up,


Don't get me wrong, don't think you got it made,
I'm not in love, no no,
It's because...
--------------------------------------------------o0oL: Love makes the world go 'round, it really does. Nudie pictures do too. My
cousin's a physicist, and he says it's centrifugal gravitational pull, but
he
sleeps with prostitutes. I did once, but we fell in love, until she broke
my
heart. I'm in a confessional mood. Tell that someone you love them. Tell
them, "I love them." Ask them to "love me." Let's take a break. Stay
emotional, stay hormonal.
I: The soundtrack for break-ups, therapy, or, just quietly weeping in a
corner.
Emotion 98.3.
+

Mallet to a Maibatsu II

[M2AM]
+
+
[Whod've thought back then that the Honda Accord would go on to make 21 of
25 Car & Driver 10Best Lists, and the Toyota Camry would someday become Motor
Trend's Car of the Year, while the only thing we would remember the Big Three
for in a positive way are the token muscle cars they use as excuses for
patriotic tirades to distract us from their (insert expletive adjective here
build quality for the rest of their cars? Who'd have thought that those
scrappy-yet-adorable little imports would become the youth's cars of choice,
or
that several of the more famous models are now being built in the more
fanatically patriotic parts of America?
I did. ): Or rather, I would've if I were alive and conscious in '84...
Version I and further commentary on both Mallet to a Maibatsu commercials can
be found in my guide to Flash FM.]
(Patriotic music)
WORKER: My name is uh...Sam Hall. I worked at American Motors for 22 years.
Now,
(sobs) I'm a jobless divorce.
TEENAGER: My daddy's name is David Adams. He got laid off from American
Motors.
Then he got drunk and killed mommy!
ANNOUNCER: Staying free is about more than going into
weapons that could liquidize the world, or
of
Central American countries. It's about the
everyday to help. But these days there's a
(music turns ominous)

record debt, making


financing the overthrow
little things you can do
new menace.

JAP: (Japanese strings play during speech) Hello, lazy Americans! Your
American
cars are terrible! Soon, all Americans buy Japanese cars, ha ha ha! You
on
food stamps now!
(return to patriotic music)
A: This month, celebrate American diplomacy, and take a Mallet to a Maibatsu.
Stay free, buy American goods. Brought to you by the Buy American
Coalition.
--------------------------------------------------o0o(Begin Music) [Mmmmm. Saxophone riff.]
L: This is Emotion. You ready to harden something? Try your heart.
+----------------------------------+
| Quarterflash - "Harden My Heart" | [QHMH]
+----------------------------------+
[Putting the hit in Quarterflash's one-hit(-album) wonder, from their self
titled debut album in 1980. "Harden My Heart" reached #3 on the Hot 100 and
topped the Mainstream Rock charts. Their subsequent albums, released in 1983
and 1985, did not nearly achieve as much success and the band broke up after
being dropped from their record label.]
Cryin' on the corner, waitin' in the rain,
I swear I'll never ever wait again,
You gave me your word, words for you are lies,
Darlin' in my wildest dreams, I never thought I'd go...oh...
But it's time to let you know, oh,
(Chorus)
I'm gonna harden my heart,
I'm gonna swallow my tears,
I'm gonna turn and leave you here...
All of my life I've been waiting in the rain,
I've been waiting for a feeling, that never ever came,
It feels so close, but always disappears...
Darlin' in your wildest dreams, you never had it good...
But it's time you got the news,
(Chorus)
(Instrumental)
Darlin' in my wildest dreams, I never thought I'd go...oh...
But it's time to let you know, oh,
(Chorus)
I'm
I'm
I'm
I'm

gonna
gonna
gonna
gonna

harden my heart,
swallow my tears,
harden my heart,
swallow my tears,

Harden my heart...
I'm gonna swallow my tears... ((RD))
No, oh, oh, oh, harden my heart...
I'm gonna harden my heart,
I'm gonna swallow my tears,
(Repeat to fade)
--------------------------------------------------o0oL: Let's all reach into our pockets where we keep it...whip it out, hold it in
our hand, and look at it in disgust. I'm talking about the Emotion Frequent
Crier Card. Get it punched at any family planning clinic or AmmuNation.
Guns
and crying, they go together.
Right now, to prove how much our sales team thinks of keeping our
listeners,
here's Fernando at Doggy-Style Pets.
+

-o0o+
Doggy-Style Pet Store
[FMA1]
+
-o0o+
[NOTE: It's not censored because it's the name of the place. Go figure.]
(sound of animals in background)
FERNANDO: Thanks Lionel, joo really are sounding like the estrogen is taking
over! I, am Fernando Martinez. Right now, I broadcast live from
Doggy-Style Pet Store. When I get emotional, I get a puppy, Lionel.
And when I feel better I say, "Fernando, joo don't need a puppy
anymore. Joo need a woman, with big hips, that bear the child that
will someday rise up against joo, and FIGHT joo to the death." So I
throw the puppy away, and take the wench by the hair.
L: Fernando, what the hell are you talking about?
F: I am talking about the jungle, Lionel, about being the king of the jungle,
like a kitten that is half-off when you stop at the Doggy-Style Pet Store,
Downtown. Maybe joo need to move some y--o. A puppy is perfect. Or maybe
joo
are slow, like your mom was exposed to DDT, and joo like a pet turtle. They
have lots of turtles here! Fernando...likes guinea pigs. But I date an
Italian girl, and she no' like it. And plus, they don' taste like real pig.
My mouth is all furry. Is' like the '60s all over again. The women, they
are
so hairy. They don' believe in shaving! Come see us here, Fernando will
find
you something to cuddle with. "I guarantee it." Let's play a powerful
track.
L: (frustrated) That is MY line.
--------------------------------------------------o0o(Begin Music)

L: Ready to "Make Believe?" It's Toto.


PHIL COLLINS: Hi, it's Phil Collins here, and when I'm in Vice City and want
to
listen to some power ballads about crying alone in a wind
tunnel,
I listen to Emotion.
+-----------------------+
| Toto - "Make Believe" | [TTMB]
+-----------------------+
[Hot off Toto's six-Grammy-winning album TOTO IV comes this #30 single. The
same
album would also spawn the #1 hit "Africa," which Fernando would play during
his tenure as Emotion 98.3. Unlike most of the bands featured on this
station,
Toto would get through worse - such as the death of a band member in 1992 to
continued success, including another Grammy nomination in 1999, and they are
still performing today.
This song makes Toto one of two artists - minus collabs as in the case of
Giorgio Moroder - to appear in three GTA games, on more than one radio
station. "Africa" could be heard on Emotion in the original Vice City, and
their 1978 single "Hold the Line" on K-DST in San Andreas.
The other artist, of course, is Rick James (b---h), who has done the same,
but
appearing on three different radio stations with "Ghetto Life," (VC, Fever
105)
"Cold Blooded," (SA, Master Sounds) and "Mary Jane." (VCS, VCFL)
(Chorus)
Why don't we make believe we're in love again,
Who said the crimson moon doesn't shine,
Where do people go when they're looking for that one of a kind,
Why don't we make believe that we're sorry,
Why must we hurry all inside,
Where do lovers go when they're runnin' and there's no place to hide...
(Always remember) the day we met in the pouring rain,
(You were content and) we went our separate ways,
No matter which way thw wind blows now, hang on to it anyhow,
Don't ever say it could never be the same...
(Chorus)
(Always remember...) holding hands on a summer day,
(You were content and...) you took it all away,
I didn't come here to change your mind,
Lead you on and waste your time,
All alone in the evening, gettin' day!
(Instrumental)
Why don't we make believe...

(Chorus) ((RD))
--------------------------------------------------o0oI: Songs of empowerment...and trying to forget your drunk uncle's breath in
your face.
UNCLE: (burp) Com'ere, little cutie!
I: Emotion is your station.
L: Lionel Makepeace taking you through the morning, all night, with the only
music that stirs a fire in your soul. You see, you want a woman who is a- a
tiger. One that you lay eyes on her, and wow, you finish in your pants.
Women
only wanna be with the strongest. Show you're number one, and sing her
this.
+----------------------------------------------+
| Elkie Brooks - "Fool If You Think It's Over" | [EBFO]
+----------------------------------------------+
[This 1981 single off her album Pearls spent 10 weeks on the UK charts,
peaking
at #17. The British blues singer would go on to achieve her greatest success
in
1987 with her seemingly-aptly-named hit "No More The Fool" and continues to
be
a popular live performing artist to this day. The Guardian also recently
labeled her "still one of the great British voices."]
A dying flame, you're free again,
Who could love...do that to you?
All dressed in black, he won't be coming back,
Save your tears, got years and years...
The pains of seventeens,
Unreal, they're only dreams,
Save your cryin' for the day...
(Chorus Pt 1)
Fool if you think it's over,
'Cause she said goodbye,
Fool if you think it's over,
Tell you why...
(Chorus Pt 2)
Newborn eyes always cry with pain,
at the first look at the morning sun...
Fool if you think it's over,
It's just begun...
This teenage dream, such a tragic scene,
He knocked your crown, and ran away,
First wound of pride, and how you cry and cry,
But save your tears, got years and years...
(Chorus Pts 1 and 2)

(Instrumental) [More saxophone riff!]


Fool if you think it's over...
I'll buy your first good wine...
We'll have ((RD)) a real good time,
Save your cryin' for the day...
It may not come, but anyone,
Who had to pay, will laugh at you and say...
(Chorus Pt 1)
I'll buy your first good wine,
We'll have a real good time,
Fool if you think it's over,
I'll tell you why...
(Chorus Pt 2)
Fool if you think it's over...
(Music fade)
--------------------------------------------------o0oL: I cry every time I hear that song, I cry, and I laugh, and I hold myself
tight, and remember the first time...I was 13, in a jacuzzi. It was, kind
of
embarrassing, but I don't think anyone noticed. Let's take a quick break.
+------------------------+
| Robard's Import/Export | [ROIE]
+------------------------+
[Remember this guy from VCPR? At least he learned to downsize his endeavors to
something he could chew, and be more subtle with the references. I had a
girlfriend that loved to "Motivate, Demonstrate, and Motivate Again," but
even though I'm officially past her...I still can't forget. God, I'm lonely.]
How long has it been since you've gone at top speed in a powerboat, with two
blondes in bikinis? Well that's too long. Hi, I'm Jeremy Robard with some
important information about masculinity...and you.
In today's times with women working in the office and men wearing pastels,
pinks, and eye shadow, it's vital you reaffirm your masculinity, at every
opportunity. Are you wasting away in an office, going bald and entertaining
yourself by dropping pencils, so your fat secretary bends over? You could be
in
the money, living an adventure.
Take on the hottest, most prestigious profession of today: International
Trade.
It's a man's occupation. It's a career! And it's an opportunity, all at once.
All you have to do is lease one of our high-speed boats. No money down, no
credit check, and you'll be hauling glamorous international cargo in no time.

And you don't have to go very far, only about six miles off-shore to collect
our
special cargo, and bring it back.
It's as easy as 1-2-3, all at high speed. Like a MAN! Hey, if you love the
ocean, partying, and genuine capitalism, the import/export business is for
you.
If you're ready to step into the future of masculinity, come see me, Jeremy
Robard, at Robard's Import/Export in Viceport.
--------------------------------------------------o0o(Begin Music)
L: You're listening to Emotion. I'm your sentimental sensation, Lionel
Makepeace, broadcasting from Studio H. Keeping you karmically in touchwith
yourself. Keeping you in touch with your feelings. Keeping you in touch
with
your therapist.
Speaking of therapy, I have still not gotten over Sheryl, man I lovethat
woman. We had something really beautiful. It's a shame she left me for my
anemic stepbrother, but everyone is their own journey, following their
own star path. And that's something really beautiful. Spiritual journeys,
and stars.
May your paths cross with someone special, and hopefully, they'll have
great
hair.
+------------------------------------------------------+
| The Passions - "I'm In Love With A German Film Star" | [PGFS]
+------------------------------------------------------+
[This single, released in 1981, made #25 on the UK charts. This was the
Passions' one-hit wonder, as they would disband in 1983. A number of bands
would cover the song for years to come - including the Foo Fighters.]
I'm in love with a German film star,
I once saw in a bar,
Sitting in a corner and in perfect clothes,
Trying not too pose,
For the cameras and the girls,
It's a glamourous world...
I'm in love with a German film star,
I once saw in a movie,
Playing the part of a real troublemaker but I didn't care,
It really moved me,
It really moved me...
(Instrumental)
I'm in love with a German film star,
I once saw in a bar,
Sitting in a corner and in perfect clothes,
Trying not to pose

For the cameras and the girls,


It's a glamourous world...
I'm in love with a German film star,
I once saw in a movie,
Playing the part of a real troublemaker but I didn't care,
It really moved me,
It really moved me,
It really moved me,
It really moved me, ((RD))
I'm in love... (Repeat 13x)
--------------------------------------------------o0oL: That was more powerful than any chemical that could course through your
veins...a mark on your soul. And speaking of souls, our very own Fernando
is
broadcasting live at Cinder Beast Tattoo at Vice Point. Fernando?
+

-o0o+
Cinder Beast Tattoos
[FMA2]
+
-o0o+
F: That's right Lionel, I am here at Cinder Beast Tattoos. There are things
that
last forever, like a paper degree, or the time you play on the railroad
tracks with your slow brother, and he doesn't get out of the way in time,
and
joo realize this is, how joo say, a metaphor for the first sexual
experience!
You like roses? Or barbed wire? Or maybe joo love someone so much, joo want
their name on your a--, for all eternity. Or you want a tattoo of a
mermaid,
AND a gorilla? Or a man, slaying a dragon with his p---s.
These guys take good care of you! They use clean needles, they change them
every week. They train for a BERY long time, like, three days. And some of
them have been in the joint so joo KNOW they have experience. For skulls on
fire, or Egyptian symbols of fertility, come to Cinder Beast Tattoos. This
IS

Fernando Martinez, for Emotion. Written on the heart, tattooed on the


loins.
--------------------------------------------------o0oL: I love that guy. He's like a spiritual force. Let's get emotional...let's
take some roofies...here's some more heart-wrenching power ballads.
(Begin Music)
JACK HOWITZER: Hi, this is Jack Howitzer. I wanna know what love is, and I
want
you to show me. Or I'll slit your throat.
+-----------------------------------------+
| Foreigner - "I Wanna Know What Love Is" | [FKWL]

+-----------------------------------------+
[Number 476 on Rolling Stones' 500 Greatest Songs of All Time and arguably the
most famous song on the entire soundtrack of Vice City Stories, this song
from
their 1984 album Agent Provocateur hit number 1 in the United States, the
United Kingdom, AND Australia. The backing vocals were provided by the New
Jersey Mass Choir.
"Waiting for a Girl Like You," off their 1981 album 4 (as in, the album is
literally numbered 4) and played on Fernando's Emotion as well as the Midway
game RoadKill, would hold the odd distinction of spending a record ten weeks
at
number 2 without ever reaching number 1.]
I've gotta take a little time,
A little time to think things over...
I'd better read between the lines,
In case I'll need it when I'm over...
Now this mountain I must climb,
Feels like the world upon my shoulder...
Through the clouds I see love shine,
It keeps me warm as life grows colder,
In my life, there's been heartache and pain,
I don't know, if I can face it again,
Can't stop now, I've traveled so far,
To change this lonely life...
I
I
I
I

wanna know what love is,


want you to show me!
wanna feel what love is,
know you can show me...

I'm gonna take a little time,


A little time to look around me...
I've got nowhere left to hide,
It looks like love has finally found me...
In my life, there's been heartache and pain,
I don't know, if I can face it again,
Can't stop now, I've traveled so far,
To change this lonely life...
I wanna know what love is,
I want you to show me!
I wanna feel what love is,
I know you can show me...
(Repeat to Fade) ((RD))
--------------------------------------------------o0oL: Foreigner, "I Wanna Know What Love Is." It's not just power ballads, but it
is all...heart, here on Emotion.
I: If you cry best, when you've got the top down, and you're driving toward
the

sunset...(car driving by)...Emotion is your station.


+-------------------------------+
| The Assembly - "Never, Never" | [ASNN]
+-------------------------------+
[The band was created by former Yazoo member Vince Clarke in 1983, and this
was
their one-hit wonder single along with the instrumental "Stop/Start", topping
the charts in the UK. The guitar was sampled note-for-note on a synthesizer,
continuing the new wave influence into heart-wrenching songs like these.
Clarke
went on to form the band Erasure in 1985.]
I know just what to say,
It's just a game I play,
Now I'm here on my own,
I'd like to be with you, I guess you always knew,
Still I'm all alone,
I know the story, but it all worked out,
It
It
It
It
It

never
never
never
never
never

happens
happens
happens
happens
happens

to
to
to
to
to

me,
me, (It's the way my life was meant to be,)
me,
me, (Love's just a door that's locked and there's no key,)
me,

I know my every line,


It's just a waste of time,
Guess it's all such a shame.
I've seen it all before, and everytime I'm sure,
That it ends up the same...
I know the story, but it all worked out.
Never happens to
It never happens
It never happens
It never happens
It never happens

me,
to me, (It's the way my life was meant to be,)
to me,
to me, (Love's just a door that's locked and there's no key,)
to me,

I know just what to say,


It's just a game I play,
Now I'm here on my own,
I'd like to be with you, I guess you always knew,
Still I'm left all alone,
I know the story, ((RD)) but it all worked out...
It
It
It
It
It

never
never
never
never
never

happens
happens
happens
happens
happens

to
to
to
to
to

me,
me, (It's the way my life was meant to be,)
me,
me, (Love's just a door that's locked and there's no key,)
me...

--------------------------------------------------o0oL: The heart is the most mysterious organ of all...part from maybe the spleen
or
the appendix, but I'm digressing. I'm...dreaming. I'm imagining someone

special. A power ballad and an open-top car, and a dream... a dream of


dreams. Keep it locked on the heart, the appendix, and the spleen.
This...is Emotion.
I: If you want music that's so powerful, you'll laugh through the tears...and
cry behind the laughter...then Emotion is your Station. Emotion...
+

+
Angel and the Knight

[ANKN]
+
+
[I don't recall people using expletives that heavy on commercials for shows
like
these, even if they would have been bleeped out. On a humorous side note, try
imagining Sasuke as Angel and Sakura as Knight. Eat that, Naruto.]
ANNOUNCER: Criss Van Angel is a flyboy hot-dog helicopter pilot, who flew
missions in 'Nam and can't get enough of the ladies.
ANGEL: I'm kind of a sassy p---k.
A: Bonnie Knight is a recovering alcoholic ninja, who will sleep her way to
the
truth.
KNIGHT: Who do I have to b--w in this place to get some information?
A: When they're not fighting their personal demons, they're fighting crime.
They're private detectives. They are Angel and the Knight. Tuesday nights
at
7, don't miss Angel and the Knight. They live together on a speedboat, and
have a special helicopter that goes underwater.
(sound of car accelerating)
DRUG LORD: Now joo are going to die, Bonnie Knight, you drunken ninja slut!
(machine-gun fire) No one can rescue you now!
KNIGHT: We have a special helicopter that goes underwater! You guys are F--ED!
A: Hot-air balloon chases, fistfights- (someone gets punched)
ANGEL: Don't make me unzip my pants.
A: ...and country music car chases. Plus, exploding boats. (boat "explodes")
Tuesday nights at 7, don't miss Angel and the Knight.
--------------------------------------------------o0oI: When you get older, your heart...dies. So here are some power ballads to
carry you through. Emotion 98.3, is your station.
+----------------------------+
| Pat Benatar - "We Belong" | [PBWB]
+----------------------------+
[This single, along with 1983's "Love Is A Battlefield," makes Benatar one of
several artists to have songs on two different radio stations in VCS. "We

Belong" matched "Battlefield's" performance on the Hot 100 by reaching #5,


but
only ended up two notches short of Battlefield's chart-topping stretch on the
Mainstream Rock chart. We Belong also earned Benatar a Grammy Nomination for
Best Female Rock Vocal performance while the latter earned her the Grammy
itself.
For those who've watched Talladega Nights, this song should conjure up images
of Sacha Baron Cohen and Will Ferrell in NASCAR driver jumpsuits running in
slow-motion across a finish line and...I won't spoil the rest of the movie
for you. n.=.n]
(We belong, We belong to the light...)
Many times I tried to tell you,
Many times I cried alone,
Always I'm surprised how well you cut my feelings to the bone,
Don't wanna leave you reeling, I've invested too much time,
To give you up that easy, to the doubts that complicate your mind,
(Chorus)
We belong to the light, we belong to the father,
We belong to the sound of the words, before falling under,
Whatever we deny or embrace, for worse or for better,
We belong, we belong, we belong together...
Maybe it's a sign of weakness,
When I don't know what to say,
Maybe I just wouldn't know what to do with my strength anyway,
If we become a habit, do we distort the facts,
Now there's no looking forward, now there's no looking back, when you say...
(Chorus)
Close and your eyes and try to sleep now,
Close your eyes and try to dream,
Play your mind and do your best to try to wash the palette clean,
We can't began to know it, how much we really care,
I hear your voice inside me, I see your face everywhere, still you say...
(Chorus repeat to fade) ((RD))
--------------------------------------------------o0oL: Pat Benatar, "We Belong." Fantastic. You're on Emotion, getting into the
heart with me, Lionel Makepeace. Let's check in now with our romantic
reporter, Fernando Martinez. Fernando, (fade in strip club music) Fernandowh-where are you?
+

-o0o+
Fernando's New Beginnings
[FMA3]
+
-o0o+
F: Hello Lionel, this is...Fernando Martinez.
L: We know that already.

F: Yes, I AM Fernando Martinez. I am bringing people together. Just minutes


ago,
I brought Bob, a bored married accountant, and a father of three, together
with Nightshade - a WONDERFUL lady. As we speak, they are discovering
"passion," at a discount rate.
L: Fernando, you're an animal.
F: I AM an animal, Lionel. A leopard, who cannot change his spots. A tiger, a
DRAGON, a horny bull, scratching his back on the barbed wire, looking out
for
the farmer's wife. I broadcast live, Lionel, I AM Fernando Martinez, and I
am
LIVE...with Emotion.
--------------------------------------------------o0oI: Power ballads, montages, divorce...standing on the brink of existence,
again.
Emotion is your station.
(Begin Music)
+---------------------------------+
L: Let's keep it mellow. | The Pretenders - "Private Life" | [PRPL]
+---------------------------------+
["Private Life" comes off of this band's self-titled debut album from 1980.
The
Pretenders album topped the UK charts but only made it to #9 in the US, and
is
best known for the UK #1 and US Top 20 single "Brass In Pocket." The album
itself would go on to be one of VH1's best albums of all time, and #155 on
Rolling Stone's 500 greatest albums.]
Your private life, drama baby leave me out... (3x)
J'ai les glands with your theatrics, your acting's a drag...
It's ok on TV 'cause you can turn it off, but don't try me,
Yes your marriage is a tragedy but it's not my concern
I'm very superficial, I hate anything official
(Chorus)
Your private life, drama baby leave me out...
(You've been lying to someone and now me, stop) (All verse 3x)
Your sentimental gestures only bore me to death...
You've made a desperate appeal now save your breath...
Attachment to obligation through guilt and regret s--t that's so wet,
And your sex life complications are not my fascinations...
(Chorus)
(Instrumental) ((RD))
You asked me for advice I said use the door,
But you're still clinging to somebody you deplore,

And now you wanna use me for emotional blackmail,


I just feel pity when you lie, contempt when you cry...
(Chorus)
--------------------------------------------------o0oL: Let's take it just a little deeper...into the music...into ourselves.
+-------------------------------------+
| Phil Collins - "In The Air Tonight" | [PCAT]
+-------------------------------------+
[Phil Collins' first solo single from his 1981 album Face Value made #19 on
the
Billboard 100 but it would not be until its TV-show debut that its fame would
skyrocket. The Miami Vice influence on Vice City comes full circle with the
inclusion of its most famous song, as played in the episode "Brother's
Keeper."
The video was the 21st ever played on MTV's launch. Two other Phil Collins
hits: "Easy Lover" and Genesis single "Turn It On Again," are played on Flash
FM.
The song would be included, parodied, or otherwise used in numerous TV shows
and movies, including a cover by Nonpoint for the 2006 Miami Vice movie.
As for the urban legend...
"...remember that song...about that guy who could've saved that other guy
from
drowning, but didn't, then Phil saw it all and at a show he found him?
That's
kinda how this is, you coulda saved me from drowning, now it's too late, I'm
on a thousand downers now, I'm drowsy..." - Eminem, "Stan"]
I can feel it comin' in the air tonight, oh lord...
And I've been waiting for this moment, for all my life, oh lord...
Can you feel it comin' in the air tonight, oh lord...oh lord...
Well if you told me you were drowning, I would not lend a hand,
I've seen your face before my friend, but I don't know if you know who I am,
Well I was there and I saw what you did, I saw it with my own two eyes,
So you can wipe off that grin, I know where you been,
It's all been a pack of lies...
And I can feel it comin' in the air tonight, oh lord...
Well I've been waiting for this moment, all my life, oh Lord...
I can feel it comin' in the air tonight, oh lord...
And I've been waitin' for this moment, all my life, oh Lord...oh Lord....
Well I remember, I remember don't worry...
How could I ever forget, it's the first time...the last time we ever met...
But I know the reason why you keep your silence up...knowing you fully...
But the hurt doesn't show, but the pain still grows,
No stranger to you and me!
(super drum riff! >:O)

And I can feel it comin' in the air tonight, oh lord...


Well I've been waiting for this moment, all my life, oh Lord...
I can feel it in the air tonight, oh lord...oh lord...
And I've been waitin' for this moment, all my life, oh Lord...
I can feel it
And I've been
I can feel it
And I've been

comin' in the air tonight, oh lord...


waiting for this moment, all my life, oh Lord...
in the air tonight, oh lord...oh lord...
waitin' for this moment, all my life, oh Lord...

(Repeat to fade)
--------------------------------------------------o0oI: If a great song...makes you want to DIE!...you belong on Emotion...98.3.
L: Now for something with a little style, to keep you thinking about that
special someone. (Begin Music)
+-----------------------+
...| Roxy Music - "Avalon" | [RMAV]
+-----------------------+
["Avalon" was the title track of Roxy Music's last album before their breakup,
released in 1982. Another, more prominent track from the Avalon album - "More
Than This," garnered more acclaim and was featured on Fernando's Emotion.
Interestingly, the band reunited in 2001 and are now creating material for an
album to be released later this year.]
Now the party's over, I'm so tired,
Then I see you coming, out of nowhere,
Much communication, in a motion,
Without conversation, or a notion,
Avalon...
When the samba takes you, out of nowhere,
And the background's fading, out of focus,
Yes the picture's changing, every moment,
And your destination, you don't know it,
Avalon...
(Instrumental)
Dancin', dancin'...
Dancin', dancin'...
When you bossa nova, there's no holding
Would you have me dancing, out of nowhere
Avalon...
Avalon... (repeat to fade)
--------------------------------------------------o0o-

L: So many things in nature look like reproductive organs. Especially roast


beef, or...trees. And you can see the beauty of nature when you listen to
this station, and close your eyes, or, or stand on a cliff and reach your
arms up into the heavens and the camera does a circle around you looking
really esoteric, moody, and...impenetrable. C'mon. Get into the Emotion of
life. Let's take a quick break.
[Word Alert: "Esoteric" means that one needs to have a special interest in
that
particular field of interest to really understand it.]
+

+
Redwood Junior

[RWJR]
+
+
[Joe Camel, anyone? Today, it seems those same companies that got you on the
habit are now sponsoring programs to try to get you off the habit. Are
corporations finally getting a conscience or is it just all one big marketing
ploy? You decide. And that question wasn't rhetorical. Really.]
DAD: My kid's a chip off the old block.
BOBBY: I like shaving, can I shave, mom?
MOM: Aww, Bobby wants to be just like his dad!
B: Mom, can I use deodorant? Please? Mom, can I scratch my b---s?
[Superkudos to Allan Mills for solving this mystery. It is nice!]
M: Not yet, Bob-cat! But there IS something you can do right away - SMOKE!
(sung) Redwood Junior!
B: Yeah!
D: I knew he wasn't ready for the full pleasure of a Redwood cigarette.
M: That's why Redwood Junior CANDY cigarettes are your best bet. Plus,
D: He feels like a MAN.
M: And he'll get so fat he'll WANT to smoke!
B: Cool! I love smoking!
D: And you know what's even better? Redwood Junior contains real Redwood
Rewards
Scheme points! That means while Bobby is picking up a habit of a lifetime,
he's also helping me get great prizes. Now, my dream of the Redwood MultiGym
may finally become a reality!
M: (sung) Redwood Junior!
Redwood Junior tastes the best,
Candy cigarettes are a test,
Teach him to smoke as soon as you can,
How 'bout a Redwood Junior, little man!

--------------------------------------------------o0o(Begin Music)
L: This is Emotion. The home of the heart. Let's make our spirits soar...I'm
an
eagle, she's a goddess.
+------------------------------+
It's | Eddie Money - "Baby Hold On" | [EMBH]
+------------------------------+
["Baby Hold On" was a single off Eddie Money's self-titled debut album from
1977. The song reached #11 on the Billboard Hot 100, well above "Two Tickets
to
Paradise," the other single from that album. The latter was also featured on
the soundtrack of K-DST in San Andreas.]
Baby hold on to me,
Whatever will be will be,
The future is ours to see,
So baby hold on to me,
Baby,
Is it
Is is
Think

what's these things you've been saying about me, behind my back,
true that you might want a better life,
true you think these things are a lie...
about it baby, I'm gonna take you to the top,

(Chorus)
So Baby hold on to me,
Whatever will be will be,
The future is ours to see,
When you hold on to me,
Baby, you know the future's looking brighter, every mornin' when I get up,
Don't be thinking 'bout what's not enough now, baby,
Just be thinkin' 'bout what we got,
Think of all my love now, I'm gonna give you all I got...
(Chorus)
Oh-oh, rich man and poor man,
Really don't mean all that much
Mama's always told you, girl,
That money can't buy you love...
(Chorus 2x)
Uh, hold on,
Uh, hold on to me tighter now,
I'm never gonna leave you now,
I'm never gonna let you go,
So hold on to me tighter....
(Chorus repeat to fade) ((RD after 1x))
--------------------------------------------------o0o-

L: Sometimes I think my life is one long training montage. I'm going to win,
we
can all finish first. This...is a land of hope.
I: A station that's as moody and melodramatic as you are, you weepy
b---h! Emotion.
L: Therapy really works. I used to hate myself for what happened. Now, I
merely
hate myself. That's progress. I've worked my way through three whole words.
I
wish I was in a rainstorm, reading a letter, and a song was on the
radio...
+------------------------+
| Rainbow - "Stone Cold" | [RASC]
+------------------------+
["Stone Cold" comes off the 1981 album Straight Between The Eyes, by a Rainbow
that had fired Ronnie James Dio a few years before. Rainbow's years up to its
temporary yet lengthy split in 1984 saw many more shifts in the lineup as the
band's musical direction headed toward pop metal. The only original member
remaining at the time they finally disbanded in 1997 was lead guitarist
Richard
Blackmore.]
Every night I have the same ol' dream,
'Bout you and me and what's in between...
So many changes, so many lies...
Try to run, try to hide,
From ever'thing I feel inside, but I can't escape you,
Or your frozen eyes...
Searching in the darkness, fading inside,
Love was here and gone, like a thief, in the night!
(Chorus)
Stone cold! I thought I knew you so well,
Stone cold! Can't break away from your spell,
Another dark and empty night,
If I'm alone I want to make it right
But you are so distant, so far away...
Your words like ice grow along the ground,
Breakin' the silence without a sound,
Familiar strangers with nothing to say...
Searching in the darkness, fading inside,
Love was here and gone, like a thief, in the night!
(Chorus)
You leave me stone cold!
(Instrumental) ((RD))
Searching in the darkness, fading inside,

Love was here and gone, like a thief, in the night!


(Chorus repeat to fade, verse below mix at 3x)
You put me in the deep freeze,
Baby don't you leave me,
Stone cold, you need me babe...
--------------------------------------------------o0oL: Let's see what's up with our roving reporter Fernando Martinez, out there
in
the field, discovering love firsthand. Fernando, where are you?
+

-o0o+
Mall Massage
[FMA4]
+
-o0o+
(oriental music and women giggling in background)
F: In the massage parlor, Lionel. Is' fantastic. Boy, I mean these girls
REALLY
know how to relax you! Baby!
L: Fernando, this is a family show.
F: Where do you think babies come from Lionel? Not from therapy, buddy, or the
stork, but from the power and the "passion" of a load of baby oil, and a
woman to relax you. You see, we waste so much of our love when you make an
abstract painting on her face, or a map of the Falkland Islands on your
stomach, on a lonely night. But this is BUSINESS class, baby! This is 1984.
It is beautiful, "passion" CAN be released. Boy, do I know that. All the
ethnicities: Asians, the Swedes, the little Mexican girl. It is beautiful.
Really, incredible! Hey baby, I think I'm getting a li'l stress' again!
Come
here! (fade out)
L: Uh, that was our roving reporter Fernando Martinez. (chuckle) What a joker,
just broadcasting from a mall, and pretending to be getting an erotic
massage. As if. (Fade in Music) I mean, I think we all know love
comes...from
the heart, and passion is a spiritual connection between two beautiful
people, not a cheap h---job in a seedy massage parlor. I never have, I
never
will. I'd rather dream of someone special. Let's take it from the top.
--------------------------------------------------o0o+--------------------------------+
| Giuffria - "Call to the Heart" | [GICH]
+--------------------------------+
[Giuffia, named after their lead keyboardist, were a real flash-in-the-pan
band
whose one-hit wonder was this #26 song off their self-titled 1984 album. A
sequel album released in 1986 did not attain nearly as much success, and the
band was soon dissolved with barely a whimper.

Not known to most others is that Giuffria also made a little ditty called
"Sweet Victory," which ended up as the theme song for an episode of Spongebob
Squarepants. Sadly, the full 3:48 version of THAT song can only be found by
BUYING it from www.apmmusic.com. ):< ]
Can I ever live without you girl,
Put back on my feet again,
Now I'm lost in your world,
And there's no simple way to let you go,
You've been such a part of me,
And though you choose to walk a separate road I still believe in you...
So I call to your heart,
Hear me callin' to your...
Oh, I call to your heart,
I'm comin' to your heart...
Distant voices from the silent night, call to a memory
Someone touched me but I don't feel right,
It's only you and me, believe me...
When I call to your heart,
Hear me callin' to your...
Oh, I call to your heart,
I'm callin' to your, callin' to your...
Hear me call to your...heart...your love...
I'm lost along the way...
But don't let, I found you someday...
(Instrumental)
Callin' to your... ((Fade out))
[The song doesn't end where they cut it off. (: ]
Hear me call to your...
Hear me comin' to your...
Darlin', remember, the things that we had,
I gave everything, my world, to hold you again,
And darlin', together, we can make it work out,
So stay with me baby, I need you now,
Call
I've
Call
Hear
Call

to your heart,
been callin' you back again, and hear all the times when I,
to your heart,
me callin' to your, callin' to your,
to your heart,

Oh I'll call to your heart,


Hear me callin' to your, callin' to your, heart!
To your heart...
--------------------------------------------------o0o+

Evacuator Playset
[EVPL]
+
+
[My dad has a whole collection of G.I. Joes - and most of their weapons dating
back to the 80s. He's also got a smaller collection of "sold separately"
accessories, though I don't remember if he had any battle sets. Still, it's
always funny to hear kids use heavy expletives and mimic the more violent
things they see on TV. :D]
KID: Hahaha! I'm gonna slit your throat in your sleep!
DAD: What's that, son?
ANNOUNCER: Introducing the Evacuator Playset and Action Figures, featuring
Tim!
(kids imitating gunfire noises)
TIM KID 1: Let's evacuate these b----es! Right, Ho Chi?
HO CHI KID: Ah so, you a big truzzabolt[?], Tim!
A: Ho Chi Vat sold separately. You can relive all your favorite moments from
the
movie "Evacuator!"
WANDERING HANDS KID: The savages are attacking! How! Where's Tim?
TK1: Here I am! I hear some ethnics need to be taught a lesson in freedom!
Where's my bazooka?!
(kids imitating gunfire noises)
A: Bazooka sold separately. The Evacuator playset comes with a Venezuelan
village, villagers, and real napalm!
VILLAIN KID: (Latino accent) You'll never take our village, freedom loving
American scum!
TIM KID 2: No, but I'll take your daughter! WHILE YOU WATCH! Ha ha ha!
Right, Ho Chi?
HCK: Ha so, ha ha ha! You work funny soon!
TK1: Let's burn this s---hole down! You ready, Wandering Hands?
A: Wandering Hands Peyotic Playset sold separately. Get Tim, Ho Chi Vat, and
Wandering Hands, with their Battle-Action Weapons! Each sold separately.
The
Evacuator Playset! Ages 3 and under.
--------------------------------------------------o0oL: If you're on a spirit journey you'll really understand this next record. If
you've got a basic command of the English language you'll...probably
understand it too. Take it away boys, make me sob.

+--------------------------------------+
| The Art of Noise - "Moments in Love" | [ANML]
+--------------------------------------+
["Moments In Love" was released as a single in 1985 but had been included on
two
albums by this synthesizer-centered team in 1983. This song was originally
TEN
minutes long. Mmmmm. It has also been sampled by countless others including
many hip-hop artists (in particular), though sometimes I imagine the lyrics
to
"Lovers & Friends" with this base line. The song was also played at Madonna's
wedding.
Not long after this song's release as a single the band was torn apart
allegedly due to disputes over creative control, but the song's legacy lives
on
in its countless remixes and covers as well as its samples.
Oh, and this piece is all instrumental, so there aren't any lyrics. Enjoy!]
--------------------------------------------------o0oL: That was Art of Noise, "Moments in Love."
I: We love you, just the way you are, on or off your period! (woman crying)
Emotion 98.3.
(Begin Music)
L: I said this to a girl on the bus once and she slapped me - "I Could Dream
About You." Dan Hartman.
+---------------------------------------+
| Dan Hartman - "I Can Dream About You" | [DHDY]
+---------------------------------------+
["I Can Dream About You" comes off the soundtrack of the 50s/80s gangland
movie
Streets of Fire, which opened in theatres in 1984. The song was his second of
three #1 hits, after which he continued as a songwriter and producer to such
notable artists as Tina Turner, Joe Cocker (of San Andreas fame) and the
late,
great James Brown.
Hartman died in 1994 due to a brain tumor caused by AIDS. So remember folks,
keep it safe and protected out there.]
No more timing, each year it falls from my eyes,
I'm not hiding, the remedy to cure this ol' heart of mine,
I can dream about you, if I can't hold you tonight...
I can dream about you, you know how to hold me just right...
Moving sidewalk, I don't see under my feet...
Cry me up from, down here below where the street sees me lonely for you,
I can dream about you, If I can't hold you tonight,
I can dream about you, you know how to hold me just right...

(I can dream about you) I'm gonna press my lips against you and hold you to
me,
(I can dream about you) You know you got me spellbound, what else could it be,
Moving sidewalk, I don't see under my feet...
Cry me up from, the pain in my heart, 'cause it's you that I need!
(Instrumental)
I can dream...
I can dream...
If I can dream... whoa... ((FADE OUT))
I don't understand it, I can't keep my mind off loving you,
Ooo, now baby, I'm caught up in the magic I see in you,
There's one thing to do,
(Chorus repeat to fade)
--------------------------------------------------o0o[Aaaaaaaaaand, that's a wrap! Thanks for listening and
we hope to see you soon, for more GTA Radio guides!]
==================================================0o0=
+===================+
| IV. E-mail Policy | [EMAP]
+===================+
E-mail me if...AND ONLY IF...
- You have facts and information on the artists and songs played on this
station
that I haven't already found or can be found on Wikipedia.
- You can correct some of the lyrics, and I will also check those.
- If I typoed or messed up in grammar, which is highly unlikely. :D
- I'm missing something from the disclaimer, as this is my first guide.
- You have a sensible suggestion as to how to improve/add on to the guide.
- You want to publish, link to or copy this FAQ to a
CREDIBLE publication or website.
If I can understand your spelling, punctuation, and grammar,
AND believe what you claim, I will be sure to credit you. (:
No flames or I will block you on the first strike, beyotch. Geeyeah!
And no comments on my loneliness. PLEASE.
That being said...
forelli_boy@myway.com
==================================================0o0=
+=========================+
| V. Special Thanks To... | [SPTT]
+=========================+

Me, for bothering to make this and transcribing the lyrics for many of the
featured songs.
The lyrics sites I checked, to correct and confirm the lyrics I transcribed
and
get others for songs I didn't like as much.
Fernando Martinez, welcome back. :D
GameFAQs, for generously hosting such a 80s-self-indulgent guide.
Rockstar Games, for the Grand Theft Auto series, especially the Vice City
games.
Can't wait for Number 4 and San Andreas Stories, guys,
do us proud!
Phil Collins, because he's Phil Collins, dammit.
==================================================0o0=
+========================+
| BONUS: No Thanks To... |
+========================+
The people who think I could be out there improving the world instead of
wasting fossil fuels by writing this guide.
Jack Thompson, because no, I'm Noooot OooooKaaayy....I'm not OKAAAAAY!
The list goes on, but I'm already digressing. I'm...dreaming. And so on.
==================================================0o0=
+
+

+
"Guns and crying, they go together."

End of Guide. This guide 2006 Francis Santos-Viola.

Flash FM Script by Forelli_Boy


Version: One.3 | Updated: 03/30/07 | Printable Version
123456789012345678901234567890123456789012345678901234567890123456789012345678
90
Checking the margins, checking the margins, blah, blah, blah...
Forelli_Boy presents:
The UNCENSORED Guide to Flash FM!
Were you expecting some distracting ASCII art?
Let's just get to the good stuff already! :3
But first, a word our sponsor, the virtual attorney.
+
+

+
Disclaimer

Like the title says, this is the UNCENSORED guide to Flash FM, as played in
Grand Theft Auto: Vice City Stories. While the songs may not contain explicit

(albeit some implied) lyrics, the stuff the DJs talk about may irritate
younger
readers. So if you haven't already listened to the banter yourself, you might
not want to scroll down if there's a parent nearby. DON'T SAY I DIDN'T WARN
YOU.
Grand Theft Auto, Flash FM and so on are registered trademarks of Rockstar
Games, and their use here is solely for information and entertainment
purposes.
NO PART OF THIS GUIDE may be reproduced on any other website or publication
apart from GameFAQs, NeoSeeker, and Super Cheats without the author's express
written permission.
I will also NOT provide free links to these songs as you can easily get them
for
free on P2P. Though if you really like an artist you'll do the right-right
thing
and use cash to get it.
==================================================0o0=
+==============+
| Introduction |
+==============+
"God, if I hear any more of that Wave 103 I'm going to fucking kill myself!"
- Teri, Flash FM
"It's the EIGHTIES! And your only moral purpose is your own happiness,
no matter what the cost to others!" - Dwayne Thorn, VCPR
We're supposed to remember the 80s for the wild hair, synthesizers, sexual
ambiguity and unprotected promiscuity. You know, the stuff of that -otherstation (this means you, and you know who you are that created -that- other
guide.) But music society is still dominated by those Top 40 and Billboard
Top 100. And the unprotected promiscuity... and the sexual ambiguity.
Anyway, THESE were the songs that birthed the MTV generation and played prenatal for the teens on YouTube. THESE were the artifical-corporate-sugar-colapop tunes that spread like wildfire among aspiring teeny boppers and helped
plant the roots of our generation's lust for indulgence of every kind, be it
self-absorbed expression through everything from internet-posted video to what
Fernando Martinez would call "passion," or a combination of both, thanks to
pop
icons Paris Hilton and Britney Spears and Gerard Way and the list goes on.
Today these hits are the retribution of the illegitimate child of new-wave
and metal that is punk and emo, but they're still the mainstream, and THAT's
what matters.
THIS is but a small selection of the eclectic array of one-hit wonders and
'80s
legends that anybody can listen to without having to question their own
sexuality. There are also commercials that parody many of the things we loved
about the '80s that we can still find today, from senseless action movies to
xenophobic patriotic tirades.

After all, it's just a blast from a past that people born just too late to
catch
can still enjoy and learn from its influence in a society that's starting to
succumb to Red values now that there aren't any real Reds to show it too.
(China
doesn't count because they also happened to be the first capitalists, and
they've merged the two ideologies nicely. Cuba and North Korea?
Don't make me laugh.
THIS was true freedom, 1980s style.
THIS...was FLASH FM. Sit back, relax, and enjoy it.
And yourself, but that's to your discretion, not mine.
==================================================0o0=
+==========+
| Contents |
+==========+
See a section that you like? Just type in the four-letter string corresponding
to the song or commercial you want into your browser's search function, and
press the Find button to discover or re-discover that pleasure you missed!
I.
II.

Version Information
Guide to the Guide
[G2TG]

[VEIN]

III. The Script & Lyrics


01. Laura Branigan - Gloria
02. Rick Springfield - Human Touch
C1. Fast Forward In-Vehicle Audio

[TSLY]
[LBGL]
[RSHT]
[FFVA]

03. INXS - The One Thing


04. Philip Bailey & Phil Collins - Easy Lover*
C2. Impant Insurrection Turbo XRZ5 X-2

[IN1T]
[PCEL]
[IIX2]

05. Scandal - The Warrior


06. Alison Moyet - Love Resurrection*
07. Alan Parsons Project - Games People Play*
C3. The Barfs

[SCTW]
[AMLR]
[APGP]
[THBA]

08. Hall & Oates - Family Man


09. Pat Benatar - Love is a Battlefield*
C4. Evacuator

[HOFM]
[PBLB]
[EVAC]

10. Nik Kershaw - Wouldn't it be Good


11. Philip Oakey & Giorgio Moroder - Together in Electric Dreams*
C5. Little Lacy Surprise

[NKWG]
[GMED]
[LLSU]

12.
13.
14.
15.
16.

Talk Talk - It's My Life


Missing Persons - Destination Unknown
Wang Chung - Don't Let Go
Gino Vannelli - Appaloosa*
Genesis - Turn it on Again*
C6. Mallet to a Maibatsu

[TTML]
[MPDU]
[WCDL]
[GVAP]
[GETA]
[M2AM]

17. Blancmange - Living On The Ceiling*


18. Paul Young - Come Back and Stay*

[BLLC]
[PYCB]

*(Lyrics transcribed entirely or almost entirely by me. :) I did check


some

sites though, just to get one or two lines per song that I didn't
understand the first time around.)

IV. Email Policy


V. Special Thanks To

[EMAP]
[SPTT]

==================================================0o0=
+========================+
| I. Version Information | [VEIN]
+========================+
One - 31 Dec 2006 - The First Release! Happy New Year!
One.1 - 08 Jan 2006 - Corrected the Impant commercial.
One.2 - 16 Mar 2006 - More Trivia for "Easy Lover."
One.3 - 31 Mar 2006 - Couple of corrections, courtesy of Allan Mills.
Djen Kuje!
+========================+
| II. Guide to the Guide | [G2TG]
+========================+
Spoken lines are
FORMATTED: Like This,
While lines sung in commercials by different people are
(Formatted)
like this!
However, parentheses are also used in lyrics to
denote that someone else's lyrics (are being sung) as part of the same verse.
Actions during radio and commercialsare also
(bordered in parentheses), but don't have anything starting directly
underneath.
Actions by the radio station that interrupt the song are
((bordered with double parentheses.)) On the contrary, (Begin Music)
marks the points where the following song begins during gaps in the dialogue.
You'll also see a divider such as this:
--------------------------------------------------o0owhich technically marks the end of a song's lyrics or commercial's script.
This is not to confusedly mix in too much dialogue with the part of the song
you will not hear in-game anyway.
((RD)) in particular stands for "Resume Dialogue," marking the point
where the DJs or other voices take over.
[Trivia and commentary are provided in single brackets.]
+==========================+
| III. The Script & Lyrics | [TSLY]

+==========================+
[Here we goooooooo!]
(Begin Music)
Male Imaging - MI: This is Flash FM!
TERI: Hello, America! Wake up and go to bed with Teri and Toni!
+---------------------------+
| Laura Branigan - "Gloria" | [LBGL]
+---------------------------+
[Laura Branigan released "Gloria" in 1982, on her debut album Branigan. This
brash, dynamic, sassy hit was originally written as a softer, sweeter Italian
love ballad in the late 70s, but Branigan and her producers were able to give
this song an "American kick" (and English lyrics) that turned it into one of
the 1980s most memorable hits and her signature song.
The song reached #2 on the Billboard Hot 100,
even
stayed at #1 for seven weeks in Australia. It
nomination. The song was also featured in the
office
hit "Flashdance," whose score was produced by

peaked at #6 in Britain and


also won Branigan a Grammy
critically-panned 80s boxGiorgio Moroder.

Branigan re-recorded the song in 2004 shortly before her death, and the
resulting "Gloria 2004" became a hit in dance clubs.]
Gloria, you're always on the run now
Runnin' after somebody,
You've gotta get him somehow,
I think you've got to slow down,
Before you start to blow it,
I think you're headin' for a breakdown,
So be careful not to show it...
You really don't remember,
Was it something that he said?
All the voices in your head calling, Gloria!
Gloria!
Don't you think you're falling?
If everybody wants you,
Why isn't anybody calling?
You don't have to answer,
Leave them hanging on the line,
Calling Gloria!
Gloria! (Gloria!)
I think they got your number (Gloria!)
I think they got the alias (Gloria!)
That you've been living under... (Gloria!)
But you really don't remember,
Was it something that they said?
All the voices in your head calling, Gloria!

Gloria!
How's it gonna go down?
Will you meet him on the main line?
Or will you catch him on the rebound?
Will you marry for the money?
Take a lover in the afternoon?
Feel your innocence slipping away,
Don't believe it's coming back soon...
And you really don't remember,
Was it something that he said?
All the voices in your head calling, Gloria!
Gloria!
Don't you think you're falling?
If everybody wants you,
Why isn't anybody calling?
You don't have to answer,
Leave them hanging on the line, oh,
Calling Gloria!
Gloria! ((RD)) (Gloria!)
I think they got your number, (Gloria!)
I think they got the alias, (Gloria!)
That you've been living under... (Gloria!)
But you really don't remember,
Was it something that they said?
All the voices in your head calling, Gloria!
--------------------------------------------------o0oTONI: Flash FM, the hits don't pop or stop. You can win money just by
listening
to this station or servicing a bouncer...you know how much ASS I get in
snakeskin pants[Correction pointed out by Allan Mills. Thanks!]
TERI: You're gonna short circuit...calm down over there! Anyway, thanks to you
we are Vice City's TOP POP STATION, baby!
TONI: (canned applause) WOO HOOO! Party ou-t in the studio-!
TERI: A lot of calls for that tune, especially from the record rep who just
bought me three grams of snort. I'd jump his bones just because it's
NOW,
baby! It's here! I've got SCABS on my knees!
TONI: Toni and Teri is a Flash Morning Zoo! But it like, lasts all day?
And don't feed Teri, she's a baboon, or an elephant.
TERI: That's right, whore, we're so crazy. I'm crazy, are you crazy ToniTONI: (panicking) I'm so crazy I need a water fountain...or an Indian to throw
around. Ring your bell, rock your boat, send a self-addressed Morse code
message to your slacks! This is Flash taking you through the day AND
night. Here's another great tune.

+----------------------------------+
| Rick Springfield - "Human Touch" | [RSHT]
+----------------------------------+
[Rick Springfield released "Human Touch" as part of his 1983 album Living In
Oz.
The song made #18 on the Billboard Hot 100, and was the album's second most
popular hit after "Affair of the Heart." Springfield is best known for his
Grammy-award-winning smash hit "Jessie's Girl," from his 1981 album Working
Class Dog.]
Everybody's talking to computers,
They're all dancing to a drum machine,
I know I'm living on the outside,
Scared of getting caught between,
I'm so cool and calculated, alone in the modern world, uh huh,
But Sally has a hard time holding back,
The alley to her heart is a beaten track,
She's got the love monkey riding on her back...
You want love, I want it!
We all
We all
I need
We all
We all

need... the human touch!


need... the human touch!
it, the human touch!
need... the human touch!
need it, and I need it too...

You know I've got my walls, Sally calls them prison cells
Sometimes I need protection,
I've got the chains, I got the warning bells
I sit so snug and isolated alone in the modern world, uh huh,
But Sally has a hard time holding back,
The alley to her heart is a beaten track,
She's never out of love, yet she's gotten that act,
You've got love, I want it, come on girl!
We all
We all
I need
We all
We all
Human
Human
Human
Human

need... the human touch!


need... the human touch
it, the human touch!
need... the human touch
need it... and I need it too...
touch!
touch!
touch!
touch!

(Instrumental)
I'm so scared and isolated in the modern world,
We all
We all
We all
We all
I need

need...
need...
need...
need...
it, the

((RD)) the human touch


the human touch
the human touch
human touch

We all need... the human touch


I need it, the human touch
We all need it, and I need it too...
Human touch!
--------------------------------------------------o0oTERI: Flash FM! Some Rick Springfield, "Human Touch," Toni wouldn't know
anything about that, she's only slept with things that take batteries!
TONI: I wish I COULD put in some batteries so my mouth didn't get so tired!
That tour bus is a chore. But it's the price of fame I think!
TERI: That thing on your lip looks infected, Toni.
(Stop music)
FEMALE IMAGING - FI: Pop music young girls hot pants (laser effect),
inappropriate thoughts! (laser impact) It's Flash FM!
[Note: All of the FI lines are sung.]
TERI: Hold your breath, blow a kazoo, it's time for a commercial breakdown!
TONI: Which is better than a mental breakdown, Teri's had three of those.
TERI: You're a witch.
TONI: You're a bitch!
+

-o0o+
Fast-Forward In-Vehicle Audio
[FFVA]
+
-o0o+
[Note: If there's only one voice speaking, I won't even bother to name it.]
Here at Fast-Forward In-Vehicle Audio we're taking in-car music to the
future!
For some time now sophisticated music-loving drivers have understood that the
future of music is the AUDIO CASSETTE!
(lasers)
Fast forward, rewind time and time again, (whoosh) it's the Fast-Forward
promise and it's available today, no money down, full credit, just 3.55% APR!
In particular, for people who like to make superior quality mixtapes that
really have a message, we were the first company in the state to offer
Super Hi-Fious Chrome Metallic cassettes!
Take your music anywhere, it never skips or scratches,
just rips, tears or melts!
Our unique low financing offer gives you the future, today!
(whoosh)

Fast-Forward! The future is yours if you can handle it!


Stop by Fast-Forward In-Vehicle Audio today!
--------------------------------------------------o0o(Begin Music)
MI: Flash FM, Vice City.
TERI: The only one to listen to while you're at work...unless you're
unemployed
or laid off at your job as an air traffic controller in which case,
GO SCREW!
TONI: This is Flash FM!
+------------------------+
TERI: | INXS - "The One Thing" | [IN1T]
+------------------------+
["The One Thing" was the first single off INXS' 1983 album "Shabooh Shoobah."
The album was their third and the first to be released worldwide, and "The
One
Thing" was their first Top 30 hit, marking their breakthrough into the
American
music scene. Their song "Kiss the Dirt (Falling Down the Mountain)"
from their 1985 album Listen Like Thieves is featured in the original
Vice City.]
Well you know just what you do to me,
The way you move soft, and slippery,
Cut the night just like a razor,
Rarely talk and that's the dan-ger...
It's...the...one...thing...
You...are...my...thing...
You know your voice is a love song,
It's a cat call from the past,
There's no ice in your lovers' walk,
You don't look twice cause you move so...fast...
It's...the...one...thing...
You...are...my...thing...
You've got a dozen men behind you
You've got dead flowers on the floor
You're too pretty in the daylight
It keeps them coming back for more
(Because you know I love you)
It's...the...one...thing...
You...are...my...thing...
It's...the...one...thing...
You...are...my...thing...

((RD))
It's...the...one...thing...
You...are...my...thing...
--------------------------------------------------o0oTONI: So I was sleeping with this married guy, and he was so, hot. I couldn't
even believe it, like we were going and going and going for hours and
hours.
TERI: Figures, you skank.
TONI: At least I have some energy.
TERI: Uh, excuse meTONI: You deadbeat hag!
TERI: Uh, at least I got the best coke in the world.
TONI: Yeah, and you're so cracked out on it you can't even get it up. (pause)
Wait a minute...
(Previous Song Ends, Begin Music)
PHIL COLLINS: Hi, this is Phil Collins 'ere. When I'm in Vice City I only
listen
to Flash FM - Where Pop Meets Payola.
+---------------------------------------------+
| Philip Bailey & Phil Collins - "Easy Lover" | [PCEL]
+---------------------------------------------+
[Interestingly, this song was released in 1985, one year AFTER VCS's date.
The song was written by Bailey and Collins and produced by the latter,
but Bailey is credited first as the song first appeared on his 1985 album
Chinese Wall. One of the most successful (chart-wise) songs on the list,
this song topped the UK charts and came in second in the Billboard 100.
The song would later be included on Collins' 1990 live album
Serious Hits...Live!, and Hits, a 1998 compilation album. The song is also
popular at Collins' live shows.
"Easy Lover" is featured as the music on the second trailer to VCS,
and was also the theme song to the very first WrestleMania.
This song is one of THREE Phil Collins hits in Vice City Stories. Philip
Bailey
is also a vocalist for Earth, Wind & Fire, who have their hit "Fantasy" on
VCFL.
Jeffrey Fong wrote in and added that Easy Lover debuted on the Billboard
Charts
on November 24, 1984, and then cracked the top 40 the following month but
didn't peak until 1985. Thanks for the heads up!]
(Chorus, Bailey & Collins)
She's an easy lover, she'll get a hold on you, believe it

Like no other, Before you know it you'll be on your knees


She's an easy lover, she'll take your heart but you won't feel it
She's like no other, and I'm just tryin' to make you see!
(Bailey)
She's the kind of girl you dream of
Dream of keepin' hold of
Better forget it, you'll never get it
She will play around and leave you
Leave you and deceive you
Better forget it, Ho-oh, you'll regret it
(Collins)
No you'll never change it so leave it, leave it
Get out quick 'cause seein' is believin'
It's the only way, you'll ever know
(Chorus)
(Bailey)
You're the one that wants to hold her
Hold her and control her
Better forget it, you'll never get it
Who should say that there's no other
'Till she finds another
Better forget it, ho-oh, you'll regret it
(Collins)
And don't try to change it, just leave it, leave it,
You're not the only one who seein' is believin'
It's the only way (B&C) you'll never know, oh...aaah...
(Instrumental) ((RD))
(Collins)
Now don't try to change it, just leave it, leave it,
You're not the only one who seein' is believin'
It's the only way (B&C) you'll never know...
(Repeat Chorus to Fade)
--------------------------------------------------o0oMI: This is Flash!
FI: Fla-fla-fla-fla-fla-Flash FM!
TONI: I'm an easy lover!
TERI: Did we screw last night? I was so, wasted!
TONI: I don't know but if we did, you SUCKED 'cause I TOTALLY don't remember
it.
TERI: This is Flash FM and if you know how ugly Toni is you'll be glad you're
listening to radio, NOT watching television-

TONI: Shut up, ya hag!


+

Impant Insurrection Turbo XRZ5 X-2

[IIX2]
+
+
[Auto buffs like me should remember Ford's obscure yet critically-acclaimed
Merkur XR4Ti, that is currently featured in a certain webcomic which, much
like
that -other- station, also deals with sexual ambiguity in a most unusual way.
But back to the car, one can see the reference through:
1) the "exotic" yet pronounceable brand name,
2) the unusually long and confusing trim line, and
3) the fact that it was marketed as a man's performance car.
Special thanks to Mio for pointing out some omitted lines!]
Leisure. Rebellion. Insubordination. Shift into the awesome reality with the
Impant Insurrection Turbo XRZ5 X-2.
For men more interested in 0-to-60 than 9-to-5.
Feel the pulse of the streets in this ultra turbo coupe.
It's a world-class turbocharged touring car,
where you're surrounded by the very latest in high-tech technological
wizardry.
Like an overhead digital clock, remote control mirrors,
and electronic ashing device for your cigarette.
Plus, a genuine pleather-wrapped steering wheel,
so you know what you're gripping.
Visit the new definition of freedom and luxury with the
Impant Insurrection Turbo XRZ5 X-2.
Take out the T-tops, put them in the trunk, step on the gas,
and hear the throaty roar of
the V-8 screaming under the hood.
(revving)
Yeah. Give it to her. She wants it. (exhaust burst)
The Impant Insurrection Turbo XRZ5 X-2.
Isn't it time you outperformed the competition, and came first?
--------------------------------------------------o0o(Begin Music)
TERI: Totally radical Two for Tuesdays or Tips on Tuesdays, ugh, TITS!
TONI: You're running out of steam, let me take over. On the move, flyin' and
hittin', shittin' and quittin'! Flash FM, ALWAYS something loony!
+-------------------------+
| Scandal - "The Warrior" | [SCTW]

+-------------------------+
[This 1984 single marked the end of mainstream success of this rock band from
the early 1980s. "The Warrior" was their highest-charting hit, making #7 on
the
Hot 100. However, struggles between individual group members and their record
company slowly dissolved the group until only two original members started
their 1984 tour, named after this song. The band, however, reunited for a few
nostalgia tours in 2005-6, which garnered critical acclaim.]
You run, run, run away,
It's your heart that you betray,
Feeding on your hungry eyes,
I bet you're not so civilized,
Well isn't love primitive,
A wild gift that you wanna give,
Break out of captivity,
And follow me stereo jungle child,
Love is the kill, your heart's still wild!
(Chorus)
Shooting at the walls of heartache, Bang, Bang!
I am the warrior...
Well I am the warrior,
And heart to heart you'll win
If you survive...
the warrior, the warrior!
You talk, talk, you talk too me,
Your eyes touch me physically,
Stay with me, we'll take the night,
As passion takes another bite, oh,
Who's the hunter, who's the game,
I feel the beat, call your name,
I hold you close, in victory,
I don't wanna tame your animal style,
You won't be caged, in the call of the wild!
(Repeat Chorus)
I am the warrior...
(Instrumental) ((RD))
(Repeat Chorus)
--------------------------------------------------o0o(Fade Music)
FI: Flash, FM!
TERI: Flash FM, only the rules get busted, not Toni or Teri.
TONI: That's right, I've blown every policeman who's ever pulled me over.

TERI: Slut, I've only blown the hot ones. The ugly guys get a handjob.
(laser sounds)
FI: (musical) We hate singing this shit, but our record deal fell through,
it's Flash FM!
(start up ambience)
TERI: Ah, yes. Flash FM, Vice City, I'm TERI. The great thing about music
before videos was you didn't have to see naked purple midgets crawling
out
of bathtubs. You MADE your own video. Radio will always rule and these
new
videos are CRAP!
TONI: I'm going to be in the video for this next song, I think. It's going to
be
about how I always get past the bouncers at the hottest clubs.
TERI: Right, sliding past the bouncer on your knees, you skank.
TONI: (mutter)You have crabs...bitch.(/mutter) And I get to dance-off with an
angry pimp, and make out with an artist who likes to paint on a fire
escape during thunderstorms. Man, I love my life. I love myself!
TERI: SOMEONE has to. This is Flash FM, Vice City.
FI: Another song we're paid to play!
+------------------------------------+
| Alison Moyet - "Love Resurrection" | [AMLR]
+------------------------------------+
[Undoubtedly the better of the Alison Moyet songs on the VCS soundtrack, the
other being her song as a member of Yazoo on that -other- station. In fact,
this song was the first single off of Alf, her first album after Yazoo
disbanded in 1983. (HAH!) The album, named after her punk-era nickname, would
be the first in a line of successful Moyet works in the UK. Another single
from
the album, "Invisible," made the Top 40 in the US.]
What can I do to make light of this dull, dull day?
What switch can I pull to illuminate the way?
Show me one direction, I will not question again...
For a warm injection is all I need to calm the pain!
We all need a love (resurrection, just a little divine intervention)
We all need a love (resurrection)
Just a little divine (intervention)
What seed must I sow to replenish this barren land?
Teach me to harvest, I want you to grow in my hand,
Let's be optimistic, let's say that we won't toil in vain...
If we pull together, we'll never fall apart again!

We all need a love (resurrection, just a little divine intervention)


We all need a love (resurrection)
Just a little divine (intervention)
We need a love!...resurrection (We need a love...)
Just a little divine (intervention)
(Instrumental)
Show me one direction, I will not question again, no no,
For a warm injection is all I need to calm the pain!
We all need a love (resurrection, just a little divine intervention)
We all need a love (resurrection,) ((RD))
Just a little divine (intervention)
We need a love...resurrection
Hey...Ooh...
We need a love...(wee need a love resurrection,
(Just a little divine intervention)
We need a love, resurrection...
(Fade Out)
--------------------------------------------------o0oTONI: Hey there baby, I LOVE pop music! I can tell you, it reminds me that
everything is young, and disposable. Teri wouldn't know that.
TERI: Ugh, I'm 25TONI: And 25 is like the new 40, like "Oh my God, you might die ANY MOMENT!"
...You're going grey.
MI: Flash FM!
FI: Vice, City!
TERI: Totally awesome, that song makes me wanna go back to therapy,
as long as we keep it purely Freudian. Playing trumpet is very
therapeutic.
[According to Allan Mills, the word was Freudian, as in "the psychiatrist
Sigmund Freud and his theories about certain normal actions being linked to
sexual activities. Teri in this case is saying she'd like to go back to
therapy
as long as she doesn't have to have perform sexual acts in the process. She
mentions "playing trumpet" which is a reference to oral sex, but she's saying
she just wants to play an actual trumpet."
So she WAS talking about the brass band instrument. Thanks for the heads-up!]

TONI: (heavy sniff) Flash FM, reminding you that gasoline and alcohol don't
mix
so...don't drink any gasoline. I tried it once when I was REALLY
desperate
for a buzz!
(Begin Music)
TERI: Ugh, Pop music, Top 40 forever, Alan Parsons Project, right here,
"Games People Play," The hot one with hot fun...Flash me!
Ugh, not you, Toni!
TONI: The girls are out!
+--------------------------------------------+
| Alan Parsons Project - "Games People Play" | [APGP]
+--------------------------------------------+
["La-ser." There, that joke's out of the way. This song was included on the
Project's 1980 progressive rock album The Turn of a Friendly Card, and was a
relatively moderate hit. The album itself, like other Alan Parsons Project
albums, had a theme to it, and this one's theme was related to gambling.]
Where do we go from here, ((TONI: Flashy flashy!))
now that all other children have grown up,
And how do we spend our lives,
If there's no one to lend us a hand...
I don't wanna live here no more,
I don't wanna stay,
Ain't gonna spend the rest of my life,
Quietly fading away, oh
Games people play, you take it or you leave it,
Think what they say, honor bright
If I promise you the moon and the stars would you believe it?
Games people play, in the middle of the night...
Where do we go from here, ((TONI: Flashy flashy!))
now that all other children have grown up,
And how do we spend our time,
Knowin' nobody gives us a damn...
I don't wanna live here no more,
I don't wanna stay,
Ain't gonna spend the rest of my life,
Quietly fading away, oh
Games people play, you take it or you leave it,
Things what they say just don't make it right
If I'm telling you the truth right now, would you believe it?
Games people play, in the middle of the night...
(Instrumental) ((RD))
Games people play, you take it or you leave it,
Think what they say, honor bright,

If I promise you the moon and the stars would you believe it?
Games people play, in the middle of the night...
Games people play, you take it or you leave it,
Things what they say just don't make it right,
If I'm telling you the truth right now, do you believe it?
Games people play, in the middle of the night!
--------------------------------------------------o0oTONI: Vice City I love you, I love you! My left and right nipples LOVE YOU!
TERI: She'd screw each and every one of you, if she could!
TONI: Twice! (music picks up) Flash FM!
TERI: Man, I like dig this place. Like, the T-shirt says "I HEART Vice City,"
man, I like SO "Heart" this place! It's pretty bitchin'. I get laid a
lot.
TONI: No you don't, it means "I Love Vice City." It's symbolic as in,
"I'd Heart Your Ugly Face Getting Run Over By An 18-Wheeler, You Tramp?"
Let's take a break.
(Stop Music)
MI: (echoed) Flash FM.
FI: Vice City!
+

The Barfs

[THBA]
+
+
[These fetish-lovable cartoon characters were the very antithesis of the
European-created Smurfs, chanting for gun ownership and hatred of foreigners
and sharing. And who the hell dresses up a network television cartoon
character
in a GIMP SUIT!? If you listen to the Radio Espantoso version of the
commercial
you can even hear the Barfs laying the beatdown on a more direct Smurfs
parody.
Thankfully, you probably never had to do all that to get the merchandise
thanks
to the invention of the Happy Meal.]
(Marching Music)
(Barfs)
We're the Barfs!
We're never Red!
We hate anything foreign!
We live in a tree,
Separately!
We swing like a rabbit warren!
We're the Barfs!

We each have a gun!


Firearms is for protection and fun!
Most of all, Barfs hate sharing!
We keep the national anthem blaring!
Big Major Barf!
Lady Barf!
Chunky Barf, too!
Smokey Barf! (barfs, literally)
Tiny Barf!
Fruity Barf, how do you do!
Now you know our Barfy song,
Grab a gun and sing along!
'Cause before we're through,
you'll be barfing too! Bleagh!
ANNOUNCER: Every Barf is unique, just like you and me! That's right,
even though some Barfs look alike, every Barf has a unique serial
number hidden on his foot, so no two Barfs are the same!
BOY: I love my Barf! He's unique, and he's never Red! Even though he lives in
a
tree! Mom, I want more Barfs!
ANNOUNCER: Now it's easy to get more Barfs! Just stop by any Pizza Stack
location, buy 2 large pizzas, a pitcher of Sprunk, and the Barfs'
Drinking Glass of the Day is yours for only $15!
KIDS: The Barfs! Yay!
ANNOUNCER: Available while supplies last.
--------------------------------------------------o0oTERI: You're listening to Flash FM, coming up next, Hall & Oates - "Family
Man!"
TONI: It's about sluts picking up married men at hotel bars...
God, it's the story of my LIFE!
+-----------------------------+
| Hall & Oates - "Family Man" | [HOFM]
+-----------------------------+
[This song comes hot off the duo's most successful album H2O, released in
1982.
H2O would make #3 on the Billboard 200 album chart. In 1984 they would
release
"Out Of Touch" from their album Big Bam Boom, which would become another of
their #1 hits and end up on Flash FM's playlist in 1986.]
She
She
She
but

had sulky smile, she took her standard pose and she presented herself
had sultry eyes,
made it perfectly plain that she was his for a price,
he said...

Leave me alone, I'm a family man


And my bark is much worse than my bite
He said "Leave me alone, I'm a family man
But if you push me too far I just might..."
She wore a hurt surprise as she rechecked her make-up to protect herself
Dropped her price and pride,
She made it totally clear that she was his for a night,
but he said...
(Repeat Chorus)
She gave him her look, it would have worked on any other man around
He looked her up and down,
She knew he couldn't decide if he should hold his ground,
but he said...
(Repeat Chorus)
(Instrumental)
She turned, tossed her head unlike her opening move, her final exit line,
He waited much too long,
But by the time he got his courage up she was gone,
Then he screamed...
(Repeat Chorus to fade)
But he said leave me alone, I'm a family man
And I don't think I don't want tonight... ((RD))
He said "Leave me alone, I'm a family man
But if you push me too far I just might..."
--------------------------------------------------o0oTONI: All the stations, up and down the dial, Flash is what you're listening
to!
Have a good time, ready to party, that one goes out to Bart, calling
from
his yacht! I am SO partied out from last night.
TERI: You were a space-case even BEFORE you went to rehab. Even when you're on
the radio you're lip-synching, cokehead.
TONI: (heavy sniff)
+---------------------------------------+
| Pat Benatar - "Love is a Battlefield" | [PBLB]
+---------------------------------------+
[The Single version off of this singer's 1983 album Live from
#5 on the Hot 100 and topped the US Mainstream Rock charts.
Benatar song to match the success of this song was the rock
"We Belong," which can be found on the playlist for Emotion
(Chorus)

Earth made it to
The only other
ballad
98.3.]

We are young,
Heartache to heartache, we stare,
No promises, no demands,
Love is a battlefield,
We are stars!
No one can tell us we're wrong
Searching our hearts for so long,
Both of us knowing...
Love is a battlefield.
((FI: Flash!))
((MI: Vice City.))
(Verse)
You're making me go, then makin' me stay
Why do you hurt me so bad...
It would help me to know, do I stand in your way
Or am I the best thing you've had,
Believe me, believe me, I can't tell you why
But I'm trapped by your love,
And I'm chained to your side
(Chorus)
((RD))
(Verse)
We're losin' control, will you turn me away
Or touch me deep inside?
And when all this gets old, will it still feel the same?
There's no way this will die...
But if we get much closer I could lose control,
And if your heart surrenders, you need me to hold...
(Chorus x2)
--------------------------------------------------o0oTERI: I just love Pat Benatar. She really speaks to me as a woman as an attractive young woman whom other girls hate, 'cause I'm
better-looking!
TONI: Better looking than who?
TERI: YOU, you dog!
+

Evacuator

[EVAC]
+
+
[You know what kind of movies the Evacuator trilogy parodies, they're still
making them today. Personally, I found Commando better than Rambo, because at
least Arnold already had experience as a trigger-happy eliminator of sorts.
And it's really cool when the hero dispatches the villains

with more "creativity" and one-liners than a Duke Nukem game.]


ANNOUNCER: Tim gave everything he had to our country. Now, he's having
flashbacks, and someone's going to pay. (Explosion)
Howitzer is back. Evacuator.
[Commando's tagline: "Somewhere, somehow, someone's going to pay."]
TIM: DIE YOU SCUM!
A: One man's search for peace.
T: GOOD NIGHT, BITCHES! I'LL KILL HIM BEFORE HE SCREAMS!
A: One man's search for hope.
T: Let's do some killing. Let's kill for the kids!
A: One man's search...for the truth.
T: After I torched those villages, and raped all those schoolgirls,
I just can't seem to get those images out of my head!
A: He gave everything...then the liberals turned their backs on
our hero. And now, he's out for the truth.
(Native American chant)
T: What do you smell, Wandering Hands?
WANDERING HANDS (WH): Mmm, me smell...fear.
T: Good, let's arm wrestle!
WH: That be different film.
[Different film be 1987's Over The Top, starring Sylvester Stallone.]
T: Okay, let's KILL SOME COMMIES!
WH: Mmm, me find Vietnamese squaw!
(missile firing to explosion, sound of helicopter)
RUSSIAN: He's wres-l-eeng de chopper down! Shoot him! (gunfire)
T: I'm an American, and you're not! SO FUCKIN' DIE!
R: Aaay, he's too strong! (explosion)
A: Evacuator.
T: Let's evacuate these bitches!
A: Rated RP for Really Patriotic.

--------------------------------------------------o0o+-------------------------------------+
| Nik Kershaw - "Wouldn't it be Good" | [NKWG]
+-------------------------------------+
[This song was Kershaw's breakthrough hit from his 1984 debut album Human
Racing. The song reached #4 in the UK. Like Alison Moyet and Paul Young,
Kershaw also performed at Live Aid, after which he began to fade into
obscurity until the recent 80s nostalgia trend. The song was included on
Kershaw's greatest hits album Then and Now in 2005.]
I got it bad, You don't know how bad I got it
You got it easy, you don't know when you got it good
It's getting harder, just keeping life and soul together
I'm sick of fighting, even though I know I should
The cold is biting, through each and every nerve and fibre
My broken spirit is frozen to the core,
Don't wanna be here no more,
Wouldn't it be good to be in your shoes,
Even if it was for just one day,
And wouldn't it be good if we could wish ourselves away...
Wouldn't it be good to be on your side,
The grass is always greener over there,
Wouldn't it be good if we could live without a care...
You must be joking, you don't know a thing about it
You've got no problem, I'd stay right there if I were you
I got it harder, you couldn't dream how hard I got it
Stay out of my shoes, if you know what's good for you
The heat is stifling, burning me up from the inside
The sweat is coming through each and every pore
I Don't wanna be here no more (x3, fade)
(Instrumental) ((RD))
Wouldn't it be good to be in your shoes
Even if it was just for one day
And wouldn't it be good if we could wish ourselves away
Wouldn't it be good to be on your side
The grass is always greener over there
And wouldn't it be good if we could live without a care
--------------------------------------------------o0oMI: Flash FM, Vice City!
(Fade Music)
FI: Playing nothing but the hits, irrelevant of the quality!
(Begin Music)
TONI: Music is what makes Vice City great. This IS the city of the future.

And the home of the fathers of all of Teri's illegitimate babies. SKANK.
+----------------------------------------------------------------+
| Philip Oakey & Giorgio Moroder - "Together in Electric Dreams" | [GMED]
+----------------------------------------------------------------+
[This song was the most notable hit off the 1985 album named after the two
collaborating artists, though with respect to VCS it was included as the
title
track for the 1984 movie Electric Dreams, which described a love triangle
between a boy, a girl, and a computer come to life. Extended and
Instrumental versions were included on the album's reissue in 2003.
Philip Oakey was the lead singer of The Human League, a synthpop band that
was
popular in the 80s and even made a comeback in 1994 with their single
"Tell Me When". In 2001, the band released Secrets, which garnered critical
acclaim but whose sales were marred by the unfortunate bankruptcy
of their record label. "Together In Electric Dreams" was also included on
their
Very Best of the Human League album in 2003.
Giorgio Moroder should already be familiar to many GTA fans as the man who
provided the entire content of the Flashback 95.6 stations in GTAIII and
Liberty City Stories, the former game containing much of the soundtrack to
the
movie Scarface. Moroder also produced the score for other famous 80s movies
such as Flashdance, Top Gun, and Electric Dreams, and won an Oscar for
producing the score to Midnight Express. Befitting of the year VCS is set in,
Moroder even wrote the theme song "Hand In Hand" for the 1984
Los Angeles Olympics.]
I only knew you for a while, I never saw your smile,
'Till it was time to go, time to go away, (time to go away)
Sometimes it's hard to recognize, It comes as a surprise
And it's too late, it's just too late to stay, too late to stay...
We'll always be together, however far it seems!
We'll always be together, together in electric dreams!
Because the friendship that you gave has taught me to be brave,
No matter where I go, I'll never find a better prize, (find a better prize)
Though you're miles and miles away, I see you everyday
I don't have to try, I just close my eyes, I close my eyes...
We'll always be together, however far it seems!
We'll always be together, together in electric dreams!
We'll always be together, ((RD)) however far it seems!
We'll always be together, together in electric dreams!
(Instrumental)
We'll always be together, however far it seems!
We'll always be together, together in electric dreams!

--------------------------------------------------o0oTONI: This is Flash FM, the home of Pop Music in Vice City! Let's give a
commercial- no, let's take a quick break!
TERI: You dumb whore, you can't even read.
+

+
Little Lacy Surprise

[LLSU]
+
+
[Remember when people used to wear clothes and accessories with superhero
logos
on them? Remember those My Little Pony lunchboxes and Disney bedroom gear you
got for your kids? Hell, one of my favorite shirts has Captain America's
shield
logo on it. But after hearing this commercial you'll be glad that your
tightiewhities are just plain white.]
ANNOUNCER: Little Lacy Surprise! It's themed fashion underwear for kids,
featuring the Barfs!
(Girl - all of her lines are sung)
Do you like my Barfs panties too?
(Boy)
I sure do!
(Girl)
Fashion underwear is not taboo...
(Boy)
Take 'em off!
(Girl)
Some girls take it up a notch,
(Boy)
Yeah!
(Girl)
Put a superhero on your crotch!
ANNOUNCER: Little Lacy Surprise, featuring Saturday morning cartoon heroes,
like the Barfs! With Big Fruity Barf!
FRUITY BARF: I'm in your pants, kids!
KID: I love you, Big Fruity Barf!
ANNOUNCER: Little Lacy Surprise, available in boys, girls and unisex sizes!
Not available in all states.
(Girl)
I've got a Little Lacy Surprise! Oh daddy, please close your eyes...
--------------------------------------------------o0o+----------------------------+
| Talk Talk - "It's My Life" | [TTML]

+----------------------------+
["It's My Life" is a synthpop song off of Talk Talk's 1984 album of the same
name. It penetrated the top 40 in America and several European countries,
peaking at #7 in Italy. Two versions of the music video were made, both
poking
fun at lip-synching. The song was covered by No Doubt in 2003. That version
reached #10 on the Billboard Hot 100 and stayed on the chart for well over 6
months. Its video was nominated for several MTV Video Music Awards,
winning Best Pop Video and Best Group Video.]
Funny how I find myself, in love with you
If I could buy my reasoning I'd pay to lose,
One half won't do...
I've asked myself,
How much do you commit yourself?
It's my life,
Don't you forget,
It's my life,
It never ends...
Funny how I blind myself,
I never knew...if I was sometimes played upon,
Afraid to lose,
I'd tell myself, what good you do...
Convince myself...
It's my life,
Don't you forget,
It's my life,
It never ends,
I've asked myself...
How much do you commit yourself?
It's my life,
Don't you forget,
Caught in the crowd,
It never ends,
((RD))
--------------------------------------------------o0oTONI: How 'bout another double-hot-fresh twin-spin sound sandwich from your
good ol' friend, Toni? Synthesizers is like teen boys, you just wanna
play
with 'em late at night, and then go back to sleep on the bus next
morning.
TERI: What are you talking about, Toni?
(Begin Music)
TONI: I'm talking about music and infidelity and smoking cigarettes while
riding
on the back of a motorcycle, something you wouldn't know anything about.

I'm talking about life, pop music, narcotics, oh GOD! I'm like, sweating
now...I feel like this is really my time in the universe, and I'll never
stop chasing those dreams.
+-----------------------------------------+
| Missing Persons - "Destination Unknown" | [MPDU]
+-----------------------------------------+
[Released on Missing Persons' 1982 album Spring Session M, this smash hit
single
became one of the band's defining songs as well as one of the songs that
introduced L.A. Glam to New Wave music (eat THAT, Wave!). The music video of
another song from that album, "Words," became a regular on the early years of
MTV. But like the station's title, Missing Persons was a Flash in the pan in
the 1980s, as the band would split up in 1986. They have sometimes reunited
to
play a few shows, but the most notable "comeback" was when vocalist Dale
Bozzio
created her own version of the band in 2005, called "Missing Persons
featuring
Dale Bozzio."]
Life is so strange, when you don't know
How can you tell...where you're going to?
You can't be sure of any situation
Something could change, and then you won't know
(Ask yourself) Where do we go from here?
It seems so all too near
Just as far beyond as I can see
I still don't know what this all means to me
(Tell yourself) I don't know where to go,
I don't know what to do,
And I don't even know the time of day,
I guess it doesn't matter anyway,
(Chorus)
(Life is so strange,) Destination unknown
(When you don't know...) your destination
(Something could change) It's unknown
(and then you won't know,) Destination Unknown
(Repeat Chorus)
(Ask yourself) When will my time come?
Has it all been said and done?
(Tell yourself) I know i'll leave when it's my time to go
Til then i'll carry on with what i know
(Repeat Chorus x2)
(Life is so strange) ((RD)) Life is so strange
(Life is so strange) Life is so strange
(Life is so strange) Life is so strange
(Repeat to Fade)

--------------------------------------------------o0oTERI: Missing Persons - "Destination Unknown!"


MI: Flash FM.
TERI: The twin temptresses of pop on Flash FM, talking really fast about the
Top 40 way, so you don't have time to ponder your shallow existence or
the
fact that Toni has herpes. (Toni gasps) Let's have another hit.
TONI: I got 'em from your dad...(whispers) bitch.
FI: Stupid disk jockeys and same dance songs, it's Flash FM!
+-----------------------------+
| Wang Chung - "Don't Let Go" | [WCLG]
+-----------------------------+
[This song was released on the same 1984 album - Points on the Curve - as
"Dance Hall Days," which was featured on Flash FM in the original Vice City.
"Don't Let Go" breached the mainstream Top 40 while "Dance Hall Days" became
a
number 1 dance single. The album itself made #30 in 1984.]
I got your letter, I felt so scared to,
Pick up the paper knife and read within...
I read the contents, I got what you meant,
I know its hard for you but don't give in,
Maybe, maybe, slow things go fast
Maybe, maybe, its all in the past
(Chorus)
Oh oh if you need me don't let go - oh (You know I won't give up on you)
Oh oh if you need me don't let go - oh (You know I won't give up on you)
oo oo - oo oo oo - oo
You know I'll never give up on you....
I phoned the station, for information,
To try and get the times of trains to York,
And on the platform, I saw your hat form,
A kind of halo in the crowd-crush talk,
But baby, baby, don't run away,
Maybe, maybe, it's just today...
(Repeat Chorus)
Don't let go...
You know I won't ever give up on you...
You dropped your suitcase, I saw your sad face
And I appreciate the state you're in,
You mustn't worry, you mustn't hurry,
I know it's hard on you but don't give in,
Maybe, maybe, slow things go fast,
Maybe, maybe, its all in the past....

(Repeat Chorus)
Don't let go... ((RD))
--------------------------------------------------o0oTERI: Music is like friends that come in and out of our lives like busboys in
a
restaurant. And busboys tend to be illegal immigrants, and HOT. That's
what I'M talkin' about. If it's illegal and hot, bring it on! What's a
girl to do?
TONI: (heavy sniff) If you weren't bleeding out your nose, maybe you'd
actually
get laid.
FI: Go fuck your mother!
TERI: You're on Flash FM like, playing the most important records of our timeTONI: (surprised) What? Those made by guys I've slept with?
TERI: (sarcastic) No, those that have SOLD a lot, dumbass.
FI: Music to get accidentally pregnant to!
(Begin Music)
MI: It's a 70's Flashback, on Flash!
TONI: Gino Vanelli! Woooo!
TERI: Fl-ash!
+----------------------------+
| Gino Vanelli - "Appaloosa" | [GVAP]
+----------------------------+
[This song was one of Vanelli's first (Canadian) hit singles, from his 1978
album Brother to Brother. It was also included on his 2000 compilation album
Ultimate Collection. Not much else is known apart from the lyrics.]
Appaloosa, runnin' wild in the dead of the night,
Appaloosa, you're the message of love and light!
Apparitions, they grow wild in the plains of my mind,
I get visions, of the mountain that I must climb!
Freedom ain't no delusion,
Truth no money can buy,
With your sweet absolution,
I will follow my star...for the rest of my life...
Goes on and on!
Appaloosa, runnin' high in the heavens above,
Appaloosa, you're the angel of God and love!

Freedom ain't no deception,


Truth no man can deny,
With your love and direction,
I will follow my star...for the rest of my life...
Goes on and on!
Appaloosa, appaloosa... ((RD))
Appaloosa, appaloosa...
(Instrumental)
Appaloosa, runnin' wild in the wake of the dawn,
Appaloosa, you're the spirit that turns me on!
Appaloosa, appaloosa...
Appaloosa, appaloosa...
--------------------------------------------------o0oTERI: Do these stores make me look like a whore?
TONI: Um...(pause) YES?
(Stop Music)
FI: Flash, FM!
TERI: God, if I hear any more of that Wave 103 I'm going to fucking kill
myself.
(Begin Music)
TONI: I'm ready for weed, speed, black beauties and What You Need,
let's fire up a hot, Flashy hit!
["What You Need" was another INXS hit, released on the 1985 album mentioned
above.]
+------------------------------+
| Genesis - "Turn It On Again" | [GETA]
+------------------------------+
[This was originally a "standby" track off Genesis' 1980 album Duke, but
"Turn It On Again" would become synonymous with the band and its lead
singer,
leading to their greatest hits album named after this song. And the lead
singer
of Genesis during this period? Phil Collins. Really. This song failed
to make the US Top 40 but peaked at #8 in the UK. A reunion tour also bearing
the song's name will kick off in Europe in 2007, followed by one in the
United States.
This song makes Phil Collins the first artist after Giorgio Moroder to have
more than two songs featured in a single GTA game. He is also the fourth
artist
in VCS to have songs on more than one radio station, the others being
Pat Benatar, Alison Moyet (as part of Yazoo) and The Art of Noise.]

All I need is a TV show,


That and the radio,
Down on my luck again, down on my luck again,
I can show you, I can
Some of the people in
I can show, you I can
Some of the people in

show you,
my life...
show you,
my life...

It's driving me mad,


Just another way of passing the day,
I, I, get so lonely when she's not there
I, I, I...
You're just another face, that I know from a TV show,
I have known you for so very long, feel like a friend,
'Cause you'd do anything for me, can I touch you for a while again,
Can I meet you another day and we can fly away?
I can show you, I can
Some of the people in
I can show you, I can
Some of the people in

show you
my life
show you
my life

It's driving me mad,


It's Just another way of passing the day
I, I, get so lonely when she's not there
I, I, I...
((RD during Instrumental))
Turn it on...turn it on, turn it on again...
Turn it on...turn it on, turn it on again...
(repeat to fade)
--------------------------------------------------o0oTERI: Genesis, turn it on again! Coming to theaters and drive-ins near you,
is "Push-Up!" Flash FM has your tickets, all you need to do is
(sweet voice) push up till you puke! (/sweet)
TONI: (excited) I'm sleeping with a married guy, and I make his little guy do
that ALL the time!
TERI: Uh, yeahFI: Flash, FM!
TONI: Teri, don't puke on the mike.
+

Mallet to a Maibatsu

[M2AM]
+
+
[I recognize the latter's voice as "Dr. Chank" from that "Space Monkey VII"

commercial from LCS, and I imagine it attached to the Yes Man from Kappa
Mikey.
And in an interesting piece of trivia, there really was a car company named
American Motors suffering from labor troubles in the 1980s. The company was
eventually absorbed into Chrysler, and its only familiar vestige today is the
Jeep brand. Today, AMC is also remembered for their Gremlin, the Pacer
compact
(i.e. the Mirthmobile) and their Matador muscle car.]
WOMAN: My name is Betty Feely. I worked as a manager at American Motors for 18
years. Now I'm on welfare, turning tricks! All because you bought a
FOREIGN CAR, you sum-a-ma-bitch!
(patriotic music)
ANNOUNCER: This month, celebrate American diplomacy, and take a mallet to a
Maibatsu. It's a campaign that dates back to colonial times, when
we
told the Brits to shove their tea up their limey asses, and show
them
the American spirit - by drinking moonshine, and killing natives
instead. Stop the invasion of foreign goods...
(music changes to ominous)
...or you'll wake up speaking a different language, working for a
foreign boss, while your wife takes a foreign lover!
JAP: (stereotypical accent) I fuck your fat American wife! HA HA HA HA!
(return to patriotic drum march)
ANNOUNCER: Stay free. Buy
We nuked these
Now let's give
Brought to you

American goods. It's a trade war.


bastards.
it to 'em economically as well.
by the Buy American Coalition.

--------------------------------------------------o0oMI: Flash FM, Vice City.


+--------------------------------------+
| Blancmange - "Living on the Ceiling" | [BLLC]
+--------------------------------------+
["Living on the Ceiling" was the highest-charting song for this 80s synthpopfad
band named after the strange almond-flavored milk-based dessert, reaching #7
in
the United Kingdom. The song was also included on the 1990 compilation album
Second Helpings: The Best of Blancmange. Blancmange split up in 1986 but have
recently reformed and are currently writing material for a new album.]
You keep me runnin' 'round and 'round,
well that's all right with me...
Up and down, I'm up the wall,
I'm up the bloody tree,

That's all right with me,


Yeah, that's all right with me,
Well, it feels all right to me,
Yeah, it looks all right to me,
(Chorus)
And I'm so tall, I'm so tall,
You raise me and then you let me fall,
And I'm so small, I'm so small,
Wrap me 'round your finger, see me fall!
(...followed by Instrumental String)
You keep me runnin' round and round,
Well that's all right with me...
Nothin', nothin', nothin's gonna slip in my way,
Living on the ceiling, no more room down there,
Things fall into place, you've got the job fall into place!
(Chorus + IS)
You keep me runnin' 'round and 'round,
Well that's all right with me...
Up and down, I'm up the wall,
I'm up the bloody tree,
Hidin' from your questions, questions you won't ask,
"Why're you up the tree," you say,
"Why're you down there," I say,
Well I'm so tall, I'm so tall,
You raise me and then you let me fall,
And I'm so small, I'm so small,
Wrap me 'round your finger, see me fall!
(Repeat first half of IS to fade.) ((RD))
--------------------------------------------------o0oTONI: This is Flash FM! It's bitchin'!
TERI: I'm sleeping with the station manager.
TONI: I'm sleeping with this microphone.
(Begin Music)
+-----------------------------------+
TERI: | Paul Young - "Come Back and Stay" | [PYCB]
+-----------------------------------+
[The 1984 release of this hit made #4 in the UK and neared the #20 in the
United
States. Paul Young would even meet his wife Stacey Smith while filming the
music video for this song. Unfortunately, it was during that year that the
artist known for not being 80s chic would come down with a throat condition
affecting his voice, dramatically altering his style. However, this did not

stop him from releasing his version of Daryl Hall's "Everytime You Go Away"
in
1985, which would become his most successful hit, and singing the opening
line
to the Live Aid theme song "Do They Know It's Christmas?"]
Since you've been gone,
I shut my eyes and I fantasize that you're here with me
Will you ever return?
I won't be satisfied till you're by my side, don't wait any longer...
Why don't you come back...
Why don't you come back, please hurry,
Why don't you come back, please hurry,
Come back and stay for good this time...
Come back and stay for good this time...
You said goodbye,
I was trying to hide, but I felt inside
Till you passed me by...you said you'd return...
You'd said that you'd be mine till the end of time, but don't wait any longer,
Why don't you come back!
Why don't you come back, please hurry
Come back and stay for good this time...
Come back and stay for good this time...
(Instrumental)
Oh, since you've been gone...
Open my eyes, and I realize what we had together...
Will you ever return?
I had you change your mind, if you want to stay just love me forever,
Why
Why
Why
Why

don't
don't
don't
don't

you
you
you
you

come
come
come
come

back,
back,
back,
back,

please
please
please
please

hurry
hurry
hurry
hurry

Just come back and stay for good this time...


Come back and stay for good this time... ((RD))
(repeat to fade)
--------------------------------------------------o0oFI: Flash, FM!
[Aaaaaaaaaand, that's a wrap! Thanks for listening and
we hope to see you soon, for more GTA Radio guides!]
==================================================0o0=
+===================+
| IV. E-mail Policy | [EMAP]

+===================+
E-mail me if...AND ONLY IF...
- You have facts and information on the artists and songs played on this
station
that I haven't already found or can be found on Wikipedia.
- You can correct some of the lyrics, and I will also check those.
- If I typoed or messed up in grammar, which is highly unlikely. :D
- I'm missing something from the disclaimer, as this is my first guide.
- You have a sensible suggestion as to how to improve/add on to the guide.
- You want to publish, link to or copy this FAQ to a
CREDIBLE publication or website.
If I can understand your spelling, punctuation, and grammar,
AND believe what you claim, I will be sure to credit you. (:
No flames or I will block you on the first strike, beyotch. Geeyeah!
That being said...
forelli_boy@myway.com
==================================================0o0=
+=========================+
| V. Special Thanks To... | [SPTT]
+=========================+
Me, for bothering to make this and transcribing the lyrics for many of the
featured songs.
The lyrics sites I checked, to correct and confirm the lyrics I transcribed
and
get others for songs I didn't like as much.
VampireHorde, for making the guide to that -other- station that inspired me to
write this guide.
But like the Maibatsu Monstrosity, MINE'S BIGGER. <:
Everyone who's e-mailed me so far, because I haven't received any flames yet.
GameFAQs and all other sites, for generously hosting such a 80s-self-indulgent
guide.
Rockstar Games, for the Grand Theft Auto series, especially the Vice City
games.
Can't wait for Number 4 and San Andreas Stories, guys,
do us proud!
Phil Collins, because he's Phil Collins, dammit.
==================================================0o0=
+========================+
| BONUS: No Thanks To... |
+========================+
The people who think I could be out there improving the world instead of
wasting fossil fuels by writing this guide.
Jack Thompson, your secret influence behind that one Coke commercial is
the reason I'm also a Pepsi man.
The list goes on, but I'm already digressing.
==================================================0o0=

+
+

+
FLASH ME AGAIN, BABY! :D

End of Guide. This guide 2006 Francis Santos-Viola.

Fresh 105 FM Script by X_XMafiAX_X


Version: 1.7 | Updated: 03/10/08 | Printable Version
Grand Theft Auto: Vice City Stories
Fresh 105 FM Script (Explicit Language)
By:X_XMafiAX_X
Version 1.7
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***IMPORTANT INFORMATION
This guide is not to be displayed on any sites
except the following...
www.gamefaqs.com
www.supercheats.com
If you find this guide on any other site please
report it to me at mac_ele11ven@yahoo.com
**GUIDE INFORMATION
Whenever you see "---" it indicates the song changing,
a "(?)" that indicates that I could not make out the
words, and I would appreciate someone help me fill
those in.
*And I alos cannot find the Lyrics for "Request Line"
so please email me those lyrics. Thank You.
=======================================================
VERSION HISTORY
=======================================================
2/17/08 - V1.0 - Guide was released
2/19/08 - V1.5 - Fixed some of the wording and
corrected some typos I found

3/01/08 - v1.6 - Added a few small things


3/10/08 - v1.7 - changed my e-mail
=======================================================
Renegades of Funk
Afrika Bambaataa & The Soul Sonic Force
=======================================================
No matter how hard you try, you can't stop this now
Renegades of this atomic age
This atomic age for renegades
Renegades of this atomic age
This atomic age for renegades
Prehistoric ages and the days of ancient Greece
On down through the Middle Ages
When the earth kept going through changes
There's a business going on, cars continue to change
Nothing stays the same, there were always renegades
Like Chief Sitting Bull, Tom Payne
Like Martin Luther King, Malcom X
They were renegades of the atomic age
So many renegades
Hand clap, hand clap, the renegades
From a different solar system many many galaxies away
We are the force of another creation
A new musical revelation
And we're on this musical message to help the others listen
Improve momentum and seek the electonic chance
Like astrology
Like technology
Like God's Creation
Like the Zulu station
Like to the nation
Like destroy all nations
Like militants
Like down in sand
Like through changes, nothing stays the same
Oh renegades
Now renegades are people with their own philosophy
They change the course of history
Everyday people like you and me
You know they have their secret notions
And time is endless motion
All people of the moderate ages here in this twentieth century
You have to keep up in time with the moderate time
A state of mind and a sense of pride
A renegade, yes a renegade
Of this time and age
So many renegades
Who's that
Now hand clap
The renegades

-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------You listening to the renegade radio disk jockey in all of Vice City,
yours truly, Luke. I don't give a fuck cause I do what the fuck I
wanna do on this here radio station, if you riding down Vice Beach,
ride fuckin naked cause I am a renegade. -- If you just came into
Vice City I want you to know who you listening to. Number one, you
listening to ya boy Luke, Number two, you listening to Fresh 105 the
hottest motha fuckin radio station in all of Vice City, we have no
sensors, nobody tell us what the fuck we say, we say what the fuck
we want to say, right here on the ones and twos I got the
Jonzun Crew, its 1984 bitch get the fuck up out your clothes.
====================================================================
Pack Jam
Jonzun Crew
====================================================================
(NO LYRICS AVAILABLE)
-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------You listening to Vice City's number one radio station and the number
one disk jockey, yours truly Luke right here baby. I just drove
yall ass all over Vice Beach and we just left the pack jam at the
Malibu Club, (?), and we worked the house. Yall stay tuned for more
hot joints right here on Fresh 105 baby -- Run DMC this was the
biggest song in 1983, yall just dont understand. Vice City, Vice
bitches, club Malibu, im going up next, lets go.
====================================================================
It's Like that
Run DMC
====================================================================
Unemployment at a record high
People coming, people going, people born to die
Don't ask me, because I don't know why
But it's like that, and that's the way it is
People in the world try to make ends meet
You try to ride car, train, bus, or feet
I said you got to work hard to want to compete
It's like that, and that's the way it is
Huh!
Money is the key to end all your woes
Your ups and your downs, your highs and your lows
Won't you tell me last time that love bought you clothes?
It's like that, and that's the way it is
Bills fly higher every day

We receive much lower pay


I'd rather stay young, go out and play
It's like that, and that's the way it is
Huh!
War's going on across the sea
Street soldiers killing the elderly
What ever happened to unity?
It's like that, and that that's the way it is
Disillusion is the word
That's used by me when I'm not heard
I just go through life with my glasses blurred
It's like that, and that's the way it is
Huh!
You can see a lot in this lifespan
Like a bum eating out of a garbage can
You notice one time he was your man
It's like that (what?) and that's the way it is
You should've gone to school, you could've learned a trade
But you laid in bed where the bums have laid
Now all the time you're crying that you're underpaid
It's like that (what?) and that's the way it is
Huh!
-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------Its like that, and thats the way it is. Thats what the fuck I told
VCPD last night, and they put me in jail. And thats the way it is.
Fuck Vice City Police Department! -- You are listening to Planet
Patrol right here on Vice City's number one radio station. You are
seriously playing at your own risk right now.
====================================================================
Play At Your Own Risk
Planet Patrol
====================================================================
Spent some lonely days and sleepless nights
waiting for you girl to hold me tight
you run around like I do not exist
played me for a fool girl you been so cruel
girl you had me like a puppet on a string
I thought without your love
life wouldnt mean a thing
girl the freedom that I gave you you abused
if you want my love girl you've got to choose
p-l-a-y if you play with me
its at your risk that Ill set you free
(Repeat)
play at your own risk girl
play at your own risk Im tellin you

play at your own risk girl


play at your own risk I will be cruel
p-l-a-y if you play with me
its at your risk that Ill set you free
(Repeat)
I thought I had a woman oh so fine
now I gotta watch you all the time
If you think that you're so hot stuff
Ill take you to the top
and then Ill let you drop
girl you had me like a puppet on a string
I thought without your love
life wouldnt mean a thing
girl the freedom that I gave you you abused
if you want my love girl you gotta choose
-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------I gotta share something with you. You know, there are people out
there, we're not gonna call their names, you know, their claiming
that I am very insensitive to my audience and the fact that I am
obscene and I say shit on the radio people just don't fuckin like.
Let me tell you all something, some of you dick eaters out there,
some of you lawyer motha fuckas who don't have anything else to do
in life, GO FUCK YOURSELF! I'm going to say what the fuck I wanna
say on this motha fuckin radio station and if you dont like it,
turn the fucka down! You have been playing at your own risk right
here on Vice City's number one radio station Fresh 105, bitch. -Hey check this out here its the brand new Egyptian Lover, hey them
boys from Cali they doing it big up in electronic sound here this
thing is crazy, yo, Egyptian Lover right here on Fresh 105.
====================================================================
Egypt, Egypt
Egyptian Lover
====================================================================
Egypt
Egypt
Egypt
Egypt
Egyptian
Egyptian
Egyptian
Egyptian

Lover
Lover Baby
Lover
Lover Baby

Give me a freaky kinky nation


with a total female population
I can deal with that situation
I don't care about my reputation
Give me a freaky kinky nation
with a total female population
I can deal with that situation

I don't care about my reputation


I'm The Egyptian Lover
Sexy Senior
It's not just a name
but an adventure
I mix so fast
I scratch so sweet
there's not another D.J.
on earth who can compete
U know it
Egyptian Lover
Pyramids are Oh so shiny
The women here are Oh so cute
The freaks are on the floor now
Dancing to beats that I compute
Egyptian
Egyptian
Egyptian
Egyptian

Lover
Lover Baby
Lover
Lover Baby

Egyptian Lover
I want you
-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------You heard it first, I'm the first one to play this motha fuckin
joint here, Egyptian Lover, them boys from Cali, Vice City's number
one radio station and Vice City's number one Disk Jockey and the
reason why im the number one Disk Jockey cause I got some motha
fuckin fat ass Oliver lady (?) trying to buy the fuckin radio
station, let me tell you one thing, Oliver, you can try your fat ass
heart out and try to --- buy this bitch, you can't buy it, cause you
ain't got enough fuckin money, and you got enough nuts to buy this
bitch, yo, SO SUCK A DICK! You can't buy this radio station, cause
im on it and its Fresh 105.
====================================================================
Beat Box
Art of Noise
====================================================================
(NO LYRICS AVAILIBLE)
-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------Art of Noise. Yours truly Luke, right here on Fresh 105, Vice
City's number one radio station, cause we are the best. Yall stay
tuned for more hot new songs on Fresh 105. --- Uh-oh, them boys

from the boogie down Bronx is up in here, Man Parrish, yall just
don't understand how we doin this, Vice City, lets go Man Parrish.
====================================================================
Boogie Down Bronx
Man Parrish
====================================================================
Cool Johnski from the Freeze Force Crew
I came here to say a def rhyme for you
About the Boogie Down Bronx, it's a one of a kind
It's the place to be; it's a state of mind
But the guys out here, they really are crookin'
They snatch gold chains when the cops ain't lookin'
But what can I say? It's the place to be
It's where I stay in reality
So listen close and you all will here
About the devestatin' body rocker of the year
Boogie
Boogie
Boogie
Boogie

Down
Down
Down
Down

Bronx,
Bronx,
Bronx,
Bronx,

Boogie
Boogie
Boogie
Boogie

Down Bronx, Boogie


Down Bronx, Boogie
Down Bronx, Boogie Boogie
Boogie, Boogie Boogie

One young man born to be an MC


The only one that rocks ya with a guarantee
Because I dress to impress, guaranteed to be a hit
I walk down the street, the girls are jumpin' on it
I got the ladies on my left, the beats on my right
The ladies follow me all through the night
'Cause I'm the one with the action, the king of satisfaction
You listen to my rhythm, there is a chain reaction
It goes on your back, it goes down your spine
And when it hits your head, it's gonna blow your mind
And if you're from the Bronx and you hear the sound
Come on, everybody, boogie down, boogie down
Boogie
Boogie
Boogie
Boogie

Down
Down
Down
Down

Bronx,
Bronx,
Bronx,
Bronx,

Boogie
Boogie
Boogie
Boogie

Down Bronx, Boogie


Down Bronx, Boogie
Down Bronx, Boogie Boogie
Boogie, Boogie Boogie

My man Man Parrish and Cool Raul


Cooler than the water in a swimming pool
Like a R to the A, the U and the L
Pushing more power than a Duracell
And like the L to the A, the F and the Y
The hip-hop master that you can't deny
So check out the beat and listen to the sound
And if you're from the Bronx just boogie down
Boogie
Boogie
Boogie
Boogie

Down
Down
Down
Down

Bronx,
Bronx,
Bronx,
Bronx,

Boogie
Boogie
Boogie
Boogie

Down Bronx, Boogie


Down Bronx, Boogie
Down Bronx, Boogie Boogie
Boogie, Boogie Boogie

--------------------------------------------------------------------

DJ Luke
-------------------------------------------------------------------Man Parrish, I got (?), yall just stay tuned. -- That's me, yo Vice
City's number one radio station Fresh 105, yours truly, Luke, and
I'm sittin up in here, my request line don't sound like this my
request line sounds like people wanna have sex, phone sex, all kinds
of sex.
====================================================================
Request Line
Rock Master Scott and The Dynamic Three
====================================================================
NEED HELP FINDING THE LYRICS TO THIS SONG!!
-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------Hey man let me say something, I got to get some shit off my chest,
it's too much god damn car jacking, it's too much fuckin robbing,
it's too much stealing. You bitches done lost your fuckin mind out
here, Vice City, what the fuck is going on with yall, hey Vice PD,
what the fuck yall doing, you sitting on your fuckin ass, hey, that
was a public service announcement by Luke and Vice City's number
one radio station Fresh 105. We havin a good time in Vice City,
right? Rock Master Scott, Request Line right here on the number one
radio station, VICE CITYYYYYYY! --- Getting ready to take it to the
Pole Position, this the perfect song, say something.
====================================================================
Freak-a-zoid
Midnight Star
====================================================================
z-o-i-d-s
z-o-i-d-s, freakazoids
z-o-i-d-s
z-o-i-d-s rock baby
Dance
I'll be your freakazoid, c'mon and wind me up
I'll be your freakazoid, c'mon and wind me up
Kick up your heels, baby relax your mind,
Leave all your worries to me
Cause i am the one, to take care of you,
And all of your physical needs
You see...
I'll be your freakazoid, c'mon and wind me up, no tears babe
I'll be your freakazoid, c'mon and wind me up
Shake your body like you just dont care
I said im ready to be a freakazoid, if you care

I said, shake your body like you just dont care


I said to, be a freakazoid if you dare
I said...
z-o-i-d-s
z-o-i-d-s, rock baby
So baby come here, let me satisfy you, i know just what you need
I never get tired, im rechargable, my senses are ready to please
You see..
I'll be your freakazoid, c'mon and wind me up, no tears babe
I'll be your freakazoid, c'mon and wind me up
I am now, in automission
Your every wish, is my command
Technique to the dance floor
We are, midnight star, we gonna show you how to do it, yes we are
We got frakazoid robots, at our guards, wont stop, wont stop,
Rockin the floor...
-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------Midnight Star right here on Fresh 105, Vice City's number one radio
station cause we got all the hottest joints and the reason why we
number one cause we play all the shit, we play hip-hop, we play
electro, we play the whole fuckin nine yards right here on the
number one radio station in all of Vice City, Fresh 105. --- I know
yall like this one right here Vice City, Fresh 105 we playin ALL the
hot joints, hey, you know what comes out at night huh, ain't nothing
but some freaks, some hoes, some shows, hey, Whodini.
====================================================================
Freaks come out at night
Whodini
====================================================================
The freaks come out at
The freaks come out at
The freaks come out at
(the freaks come out)
The freaks come out at

night
night
night
night

Discos don't open till after dark


And it ain't till twelve till the party really starts
And I always had to be home by ten
Right before the fun was about to begin
Crowds of people lined up inside and out
Just one reason, to rock the house
But in the day time the streets was clear
You couldn't find a good freak anywhere, 'cause
The freaks come out at night
The freaks come out at night

The freaks come out at night


(the freaks come out)
The freaks come out at night
Now when freaks get dressed to go out at night
They like to wear leather jackets, chains and spikes
They wear rips and zippers all in their shirts
Real tight pants and fresh mini skirts
All kinds of colors runnin' through their hair
And you could just about find a freak anywhere
But then again, you could know someone all their life
But might not know they're a freak unless you see them at night
cause
The freaks come out at
The freaks come out at
The freaks come out at
(the freaks come out)
The freaks come out at

night
night
night
night

Now the party's jumpin', the place is packed


And when the crowd's like this, I'm ready to rap
But before I could bust a rhyme on the mic
Freaks are all over me like white on rice
Freaks come in all shapes, sizes and colors
But what I like about 'em most is that they're real good lovers
They do it in the park, they do it in the dark
But most freaks are known for breakin' hearts
You could never tell what a freak was thinkin' of
And you may never catch a freak without at least one glove
And they don't walk, when they step, they strut
And nine times out of ten they drive you nuts
But take my advice, you don't stand a chance
Freaks are so bad they got their own dance
So if you wanna live a nice quiet life
Do yourself a favor, don't come out at night, 'cause
The freaks come out at
The freaks come out at
The freaks come out at
(the freaks come out)
The freaks come out at

night
night
night
night

-------------------------------------------------------------------DJ Luke
-------------------------------------------------------------------Fresh 105, Vice City, your boy Luke. Hey let me say this shit,
ain't nothing but freaks around and all around vice city they just
uh doing it in the park, they doing it in the dark. --- I got
something to say to all the other radio stations. It's my boy from
New York City Afrika Bambaataa, Renegades of Funk, right here on
Fresh 105 baby.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contact me at: mac_ele11ven@yahoo.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++++++++++++++++++++++++++++END+OF+GUIDE++++++++++++++++++++++++++++
This document is copyright of X_XMafiAX_X and is not to be used
anywhere else without permission from the document's composer.

Game Script by Viogamer


Version: 1.02 | Updated: 06/01/09 | Printable Version
Grand Theft Auto: Vice City Stories - Game script
Platform: Playstation 2
Version: 1.02
Completed: 11/5/08
Last updated: 01/6/09
Copyright Viogamer 2009
Table of contents
a)
b)
c)
d)
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
22)
23)
24)
25)
26)
27)
28)

Introduction
Version history
About the script
The script
Soldier (Martinez)
Cleaning House (Martinez)
Conduct Unbecoming (Martinez)
Cholo Victory (Phil)
Boomshine Blowout (Phil)
Truck Stop (Phil)
Shakedown (Marty)
Fear the Repo (Marty)
Waking Up the Neighbours (Marty)
O, Brothel, Where Art Thou? (Marty)
Got Protection? (Marty)
Marked Men (Phil)
When Funday Comes (Louise)
Takin' Out the White Trash (Louise)
D.I.V.O.R.C.E. (Louise)
To Victor, the Spoils (Louise)
Jive Drive (Lance)
Hose the Hoes (Louise)
Robbing the Cradle (Louise)
Nice Package (Umberto)
Balls (Umberto)
Papi Don't Screech (Umberto)
Havana Good Time (Umberto)
The Audition (Lance)
Money for Nothing (Forbes)
Caught as an Act (Lance)
Leap and Bound (Forbes)
The Bum Deal (Forbes)

29)
30)
31)
32)
33)
34)
35)
36)
37)
38)
39)
40)
41)
42)
43)
44)
45)
46)
47)
48)
49)
50)
51)
52)
53)
54)
55)
56)
57)
58)
59)
e)
f)
g)
h)

Snitch Hitch (Lance)


From Zero to Hero (Lance)
Brawn of the Dead (Lance)
Blitzkrieg (Lance)
The Mugshot Longshot (Mendez brothers)
Hostile Takeover (Mendez brothers)
Unfriendly Competition (Mendez brothers)
High Wire (Mendez brothers)
Turn on, Tune in, Bug out (Lance)
Accidents Will Happen (Reni)
The Colonel's Coke (Reni)
Kill Phil (Reni)
Say Cheese (Reni)
Home's on the Range (Gonzalez)
Purple Haze (Gonzalez)
Kill Phil: Part 2 (Reni)
Taking the Fall (Lance)
White Lies (Lance)
Where it Hurts Most (Lance)
Steal the Deal (Diaz)
The Exchange (Diaz)
Farewell To Arms (Gonzalez)
Burning Bridges (Mendez brothers)
Blitzkrieg Strikes Again (Lance)
Lost and Found (Lance)
So Long Schlong (Reni)
Domo Arigato Domestoboto (Diaz)
In The Air Tonight (Reni)
Light My Pyre (Lance)
Over the Top (Diaz)
Last Stand (Diaz)
Pager messages
News reports
Contact info
End of FAQ and credits

--------------a) Introduction
--------------Welcome! You are currently looking at a page that contains the game
script for Grand Theft Auto: Vice City Stories. This FAQ basically
goes over what happens in each mission and cut scene. It also goes
over the pager messages and news reports. Before we get to the
script, here are a few things that you should know:
This document is copyright Viogamer 2008. It should only be found on
the following websites:
www.gamefaqs.com
www.gamespot.com
www.gamefly.com
If you find this FAQ on a website not listed above, let me know
immediately (see section g for contact info). If you're going to
print off this FAQ, please don't put it in a magazine. And PLEASE

DON'T PLAGIARISE!
-----------------b) Version history
-----------------Version 1.00: The first complete version of the FAQ. 11/5/08
Version 1.01: Correct a mistake in the script for the last mission.
13/6/08
Version 1.02: Corrected a couple of mistakes. 01/6/09
------------------c) About the script
------------------This FAQ contains dialogue in mission cut scenes and during mission
gameplay. -CUTSCENE- and -END OF CUTSCENE- are used to separate cut
scenes from actual gameplay.
There are two Phil's in this game - Phil Cassidy and Phil Collins. I
will use 'PHIL' for both of them, but this may cause confusion. So to
distinguish them, I will make this key:
PHIL = Phil Cassidy
*PHIL = Phil Collins
The name in brackets after a mission title is whom the mission is
for. For example, if you see '(Diaz)', it means the mission is for
Diaz.
Warning: The script contains foul language!
---------------d) The script
---------------Here we go!
1) Soldier (Martinez)
---------------------CUTSCENE[A Barracks OL truck drives into Fort Baxter Air Base. Victor 'Vic'
Vance exits the truck and is approached by a drill sergeant]
[Cut to Sergeant Jerry Martinez sitting behind the desk in his
billet. He is holding a cigar. Vic enters and salutes]
VIC: Vic Vance reporting for duty, sir!
MARTINEZ: [laughs] Relax, relax. Are you well?

VIC:
MARTINEZ:
VIC:
MARTINEZ:

VIC:
MARTINEZ:
VIC:
MARTINEZ:
VIC:
MARTINEZ:
VIC:
MARTINEZ:

Yes. Thank you, Sergeant.


Good. In here, you can call me Jerry.
OK.
OK, "Jerry", huh? [laughs] Now, Vic, tell me. Why did you
sign up, huh? To stay out of jail? Because you like getting
shouted at, huh? What makes you polish your boots and put
bullets in your guns in the hopes that maybe you'll get to
shoot someone, huh? [laughs]
I got a difficult family. I got responsibilities.
What, kids? A broad giving you shit, huh?
No, brothers. One is real sick - asthma. And I gotta pay
the bills. The other, well, maybe he's sick, too, but in a
different way. My mom's a mess.
So you joined the army to get rich?
Not exactly. But, you know, my dad, he came here from DR.
We didn't have a lot of opportunities. What else was I
supposed to do? Why did you join up?
To get rich! [laughs]
W-why are you messing with me, Sergeant?
I ain't. Chill. Relax, take a seat.

[Vic sits down]


MARTINEZ: Look, Vic, there are plenty of opportunities for a man who
knows the game to make real money. So...
VIC: I don't want any trouble, man.
MARTINEZ: Who wants trouble? Nobody. Everybody wants to relax. No
trouble. And there's plenty of money to be made, nice and
easy.
[Vic stands up]
VIC: Listen, I don't think this is for me. So, if there's
nothing else...
MARTINEZ: Hey, relax, huh? Come on, Vic, I need a favour. No risk.
VIC: So, why do you need me if there's no risk?
MARTINEZ: Because I gotta take registration. Besides, you're not on
duty for a couple of days. Listen, you take my bike, you go
over to the airport and you pick up a package for me, huh?
VIC: OK. Just this one favour, and that's it.
MARTINEZ: Good.
[Vic heads for the door. Before he leaves, he salutes. Martinez
laughs]
[Cut to Vic and Martinez outside]
MARTINEZ: Listen, if plans change, I'll let you know.
[Martinez gives Vic a pager]
VIC: What's this?
MARTINEZ: It's a pager, tough guy. Welcome to the 80's, Vic.
[Martinez heads back inside]
-END OF CUTSCENE-

[Vic gets on Martinez's bike and heads to the VIP terminal at the
airport]
-CUTSCENE[A man is waiting beside a plane]
MAN: Hey, army boy. Jerry sent you, si?
VIC: Jerry? Ah, Sergeant Martinez. Sure.
MAN: [laughs] Come with me, soldier. I've got something for your
boss.
[They head down to a jetty where they find a yacht. A bikini-clad
woman is on the yacht]
VIC: Man, life's been good to you!
MAN: Hm-hmmm. Come on, let's take a ride.
[They get on the yacht and cruise off]
MAN: Here's Jerry's stuff. Tell him my cut goes up next time. Vice
City's getting too peligroso for us freelancers.
[Two speedboats are heading towards them]
MAN: Speaking of which, we've got company! Grab that gun and take
them out!
[Vic shoots at the boats with an M4. The gunmen fire back, and the
yacht catches fire]
MAN: Abandon ship!
[We see Vic diving out of the yacht before it explodes]
-END OF CUTSCENE[Vic swims to shore and makes his way back to Fort Baxter. On the
way, he gets a pager message from Martinez]
MARTINEZ: [pager] Hide the 'stuff' in your barracks man...
[When Vic gets back to Fort Baxter, he enters his barracks]
2) Cleaning House (Martinez)
----------------------------CUTSCENE[Martinez is on the phone in his billet]
MARTINEZ: Sure. No worries.

[Vic enters]
MARTINEZ: Oh, look, I gotta go. The cavalry just turned up. OK, bye.
[Martinez hangs up]
MARTINEZ: Corporal, what can I do for you?
VIC: Listen, Jerry, you gotta get rid of that stuff. It's making
me nervous. I'm not into drugs, and I don't-MARTINEZ: Chill the fuck out, my friend. You're really getting on my
nerves. Besides, who are you gonna get in trouble with? I'm
your superior officer, and you told me you needed the
money.
VIC: I do need the money.
MARTINEZ: Uh-huh. But you don't like drugs?
VIC: I don't think they're a good scene.
MARTINEZ: Me neither. But you like guns, huh? They don't give you a
moral problem, I mean?
VIC: No.
MARTINEZ: Good, 'cause I know a guy who can sell all the guns we can
get him, which is, trust me, quite a lot.
VIC: I don't know, Sergeant. This is getting heavy.
MARTINEZ: You'll make a whole pile of cash for nothing. Buy that sick
brother of yours a whole lot of candy.
VIC: What do I have to do?
[Martinez snorts some drugs]
MARTINEZ: [croaky voice] Nothing. Just go and pick up the... money
from him. He's down over by the docks.
[Vic heads for the door]
MARTINEZ: Hey, Vic, you want some of this, huh? [laughs]
[Vic heads out. Martinez snorts the drugs again]
-END OF CUTSCENE[Vic goes to see Phil Cassidy in Viceport. He enters Phil's shooting
range]
-CUTSCENE[Four men are shooting targets with pistols. Phil is shooting targets
with an M249. Vic is watching]
PHIL: You must be Vic. Jerry told me about you. Hey, I used to be in
the service...
VIC: Yeah, listen, he said you'd have some money for me.
PHIL: Sure, sure. Well, I ain't a bank. I don't have it on me, but
I'll take you to it.
-END OF CUTSCENE-

[Vic and Phil get in Phil's pickup truck outside. They drive to
Phil's old place in Little Havana]
-CUTSCENE[Vic and Phil have left the truck. Some Cholos are guarding Phil's
old place]
PHIL: I've been having trouble with them Cholo boys. Some of them
have been-VIC: What the hell is a Cholo?
PHIL: Bunch of Mexican gangbangers. Bad boys; trying to take over
all the gunrunning in town.
VIC: Look, where's the money, Phil?
PHIL: Yeah, well, funny thing, you see, it's like this - it's under
the floorboards at my old place. But the Cholo evicted me, and
now I can't get to it.
VIC: I'll get to it.
[Phil gets back in the truck and drives off]
VIC: See you around.
-END OF CUTSCENE[Vic attacks the Cholos]
CHOLO: [one phrase] What the fuck is this?
[another phrase] I'm gonna kick your ass!
[Vic kills all the Cholos outside the building. He then enters the
building]
-CUTSCENE[There are two more Cholos inside. One of them is snorting drugs]
-END OF CUTSCENECHOLO: Cholo kill you good, pendejo!
[Vic kills them all]
-CUTSCENE[Vic finds the money]
-END OF CUTSCENE-

[Vic takes the money back to Martinez]


3) Conduct Unbecoming (Martinez)
--------------------------------CUTSCENE[Martinez is watching a Candy Suxxx animal porn film on TV in his
billet]
MARTINEZ: Hooo!
[Vic enters]
MARTINEZ: Hey, Victor Vance! Wow, did anyone ever tell you you've got
a really dumb name?
VIC: No, no one's ever mentioned that before.
MARTINEZ: Oh, oh, my... Look at that! Hey, is that legal? Can animals
give consent?
VIC: I don't know. Listen, Jerry, can you stash that weed
somewhere else?
MARTINEZ: Weed? What weed? [laughs] I'm shitting with you, come on!
Having fun! Rock and roll!
[Vic says nothing]
MARTINEZ: Oh, would you fucking relax, my friend?
VIC: Look, I'm not some idiot that you can just-MARTINEZ: I never called you an idiot. Oh, sssh, sssh. Look at that.
Ooh, now she got a pig and a horse! Hooowee! [laughs]
That's Candy Suxxx! [laughs] That's some guy's daughter,
man.
VIC: Listen, Jerry.
MARTINEZ: No, you listen, huh? Oh, dude, would you look at that? Man,
I gotta get laid. Oh, jeez... Hey, if you weren't such a
square, I'd do you, huh? [laughs] I'm joking, come on! This
is the army, not the navy, huh? [laughs] Listen, man, I
need a broad, huh? Oh... I need Mary. Mary, yeah, oh...
[pretends to waltz] Mary, Mary, quite contrary. [laughs and
stops waltzing] Oh, come on, man, I need a favour.
VIC: I need you to collect your pot, dude.
MARTINEZ: Sure. I'll go get that from your quarters, you go get Mary
for me, OK? She's over at Viceport. Oh, and go see Phil
again. He said something about a gift for you.
VIC: I don't trust you, Martinez.
MARTINEZ: Hey, that is not an appropriate way to speak to a superior
officer! [laughs] Now get on with it.
VIC: The reefer is under my bed.
MARTINEZ: Oh, genius. Great hiding place. What are you? Fifteen?
Hurry up. Oh, hey, and tell Mary I love her!
VIC: Fucking idiot.
[Vic heads out. Martinez is still watching TV]
MARTINEZ: Oh... Woo!

-END OF CUTSCENE[Vic heads to Phil's old place]


-CUTSCENE[Phil is standing beside a Stinger sports car]
PHIL: Hey, Vic, how you doing? Martinez wanted me to give you this.
Don't worry; it's non-traceable.
VIC: Don't worry? Man, I'm getting too deep into this shit.
[Phil heads off]
-END OF CUTSCENE[Vic gets in the car and looks around Viceport for Mary. He pulls up
next to a girl called Mona]
-CUTSCENEVIC: Do you know Mary?
MONA: If you want Mary, she's at a party up on Starfish. I'm heading
over there myself. You can give me a lift.
[Mona gets in the car]
-END OF CUTSCENEMONA: I'm Mona, by the way. If there's anything I can do for you, or
to you, just let me know. [giggles]
[They head to the party on Starfish Island]
-CUTSCENEMONA: Thanks for the ride, rugged fella. Maybe I can pay you back in
kind later?
VIC: I just need to find Mary.
MONA: Sure. She's right over there.
VIC: [to Mary] Are you Mary?
[Mary walks up to Vic]
VIC:
MAN:
VIC:
MAN:

Come on, let's go.


Hey, we've paid for her! She's not going anywhere!
Is that a fact?
Damn right! Come on! Let's get this lowlife nobody, and teach
this bitch a lesson, too!

-END OF CUTSCENE-

[Vic kills the men, and gets in the car with Mary]
MARY: Take it easy, muscles. I've got a delicate disposition.
[They start heading back to Fort Baxter]
MARY: Did Martinez send you? That cockroach still owes me from last
time.
[They reach Fort Baxter]
-CUTSCENE[They drive into Fort Baxter. A drill sergeant walks up to the car]
SERGEANT: Corporal Vance, would you care to explain why there's
marijuana hidden under your bed? And who the Sam Hell is
this?
[Mary exits the car]
MARY: Hey, buddy. Listen, I charge more for groups.
SERGEANT: [to Vic] You brought a whore onto the base?! Have you no
shame, boy? Are you a moron? Is that it?!
[Two soldiers point their guns at the car]
SERGEANT: Drugs! Whores! You're out of here, soldier! You're a
disgrace!
[Cut to Vic walking out of Fort Baxter, wearing his casual clothes]
-END OF CUTSCENE[He gets a pager message from Phil]
PHIL: [pager] I've got work for you - and a place to stay if you
need it...
[Vic heads to Phil's old place]
4) Cholo Victory (Phil)
-----------------------CUTSCENE[Vic is looking around Phil's place]
VIC: Phil, where are you?
[Phil appears behind Vic, armed with a shotgun]

VIC: Phil, it's me, Vic!


[Phil pokes Vic on the back with the shotgun]
PHIL: Put your hands where I can see 'em, boy. You think you can come
here and rob me? Probably try to rape me? I know your kind...
VIC: Phil, it's me, Vic - your brother in arms.
PHIL: I'm gonna teach you a lesson. Lower your pants and prepare to
cry. I'm gonna give you a shotgun suppository.
[Vic turns around and pushes the shotgun away from him, which makes
Phil fire at the roof. Phil roars with laughter]
VIC: Phil! It's me! Vic! Vic Vance.
PHIL: Vic! Why didn't you say so? Good to see you, brother! Come
here.
[Phil hugs Vic]
PHIL: Let me squeeze a fart out of ya.
[Phil lets Vic go]
PHIL: I'm sorry about Bruce, man. He was the best.
[Phil swings the gun in Vic's direction]
VIC: Hey...!
PHIL: I can still see the smile on his face when he shot that little
gook. [pretends to fire] Bang! [kicks a can] Go to hell...
Damn...
VIC: Have you been drinking?
PHIL: What do you think? Listen, we gotta go. I got something to show
you... Come on. Come on. Come on! Now!
VIC: Hold on... You're gonna drive?
[They head out]
[Cut to Vic and Phil in Phil's truck]
PHIL: Let's go! Yeee-haaaaa!
[Phil drives straight into a wall]
VIC: Maybe I should drive, man.
[They exit the truck]
PHIL: Damn stick-shift!
-END OF CUTSCENE[Vic is now the driver]
PHIL: Vic, we're gonna drive-by on some Cholo. I know right where we
can pick up their trail. I'm just trying to make an honest

living, man. But they're organised. I can't compete, man. You


know, this used to be a fine country.
[They head to the police station in Little Havana]
-CUTSCENEPHIL: Aw, nothing. Felt for sure some Cholos would be here... Those
scumbags are always crossing the law. Let's not hang around
here, Vic. Cops make me nervous.
VIC: I hear you, man.
PHIL: Sometimes I schitz out and kill the lot of 'em. Say... I know
another place those damn Cholos might be.
-END OF CUTSCENE[They head to the hospital]
-CUTSCENEPHIL: Strike two. Where are they? This could take hours. Good job I
brought a little something to drink.
[A Cholo is walking towards the hospital. When he sees the truck, he
starts running away]
PHIL: Cholo bastard! There he is! Cholo bastard!
[The Cholo gets in a Cholo Sabre and speeds off]
-END OF CUTSCENE[They chase the Cholo]
PHIL: Goddamn Cholos. Who do they think they are? Messing with me,
Phil Bitch-Killer Cassidy?!
[They catch up with the Cholo, and Phil performs a drive-by on him.
He eventually kills him]
PHIL: We're gonna need to get my car fixed up, Vic. Old girl ain't
looking so good.
[Vic takes Phil's truck to a Pay 'n' Spray to get it fixed]
PHIL: Boy! She's looking like a daisy now!
[They head back to Phil's place]
-CUTSCENE[Phil is out of the truck]

PHIL: You're a fine wingman, Vic. Damn Cholo will think twice before
shitting on my patch from now on. See ya around, partner. See
ya 'round.
[Phil heads inside]
-END OF CUTSCENE5) Boomshine Blowout (Phil)
---------------------------CUTSCENE[Vic enters Phil's place to find a drunken Phil lying on the ground]
VIC:
PHIL:
VIC:
PHIL:
VIC:
PHIL:
VIC:
PHIL:

VIC:

Phil, what's going on? You're a mess.


I'm not drunk. I'm just resting my eyes.
OK... So, what's going on?
My Boomshine's... about to get blown sky high by a bunch of
angry scumbags. Damn it...
What?
Them Cholos are gonna blow up my liquor. There's so much of it
at the warehouse, one match'll blow it all the way to
Tennessee. Tennessee, here I come... [coughs]
Phil, come on. Let's deal with it.
The thing is, Vicky boy, my daddy was an angry man. He never,
ever told me I was special. In fact, he used to beat me.
Especially when he caught me staring at my cousin or my sister.
You know what he said to me? He said I'd be better off dead...
And how, exactly, is this helping?

[Phil gets to his knees]


PHIL: The tragedy of it is, I'm just like him. I'm a drunk. I deserve
to die. It should have been me instead of Zack on Hill 491,
man. I'm coming hooome, Daddy! [laughs] Yeah, Daddy, I'm coming
hoooome!
[Phil falls backwards]
VIC: You're pathetic.
-END OF CUTSCENE[Vic and Phil get in Phil's truck. They head to the warehouse in
Little Havana]
-CUTSCENE[Phil exits the truck]
PHIL: I could have sworn I locked this place up.

[Phil walks up to the warehouse and proceeds to open the door]


VIC: Phil, don't open the--!
[When the door opens, there is a huge explosion]
PHIL: Daddyyyyy! Daddy...!
[The warehouse is set alight. Vic and Phil run towards the open door]
PHIL: Scheming Cholo bastards booby-trapped my place. Ain't no use
running. When that Boomshine blows, we're all gonna die!
VIC: Get a grip! I'll get your damn liquor!
PHIL: I'll back the truck up to the door. You load her up.
[Vic runs inside the warehouse. Phil backs the truck up to the door]
-END OF CUTSCENE[Vic uses a forklift to load the Boomshine onto the back of Phil's
truck. While he works, the fire gets worse]
-CUTSCENEPHIL: I better put these babies in some safe place, huh?
[Phil drives off]
-END OF CUTSCENE6) Truck Stop (Phil)
--------------------CUTSCENE[Phil and Martinez are smoking a joint in Phil's place. Vic enters]
MARTINEZ: Hey, look who it is! Victor Vance! What's going on, amigo?
You want some smoke?
VIC: Fuck you, Martinez.
MARTINEZ: Relax! You're so fucking histrionic. It's like hanging out
with a bitch on her period.
VIC: You want me to fuck you up?!
MARTINEZ: Whatever, baby. The thing is, you work for Phil. And Phil Phil works for me. Which makes you my bitch's bitch. Figure
that out.
PHIL: [coughs] Man, that shit is heavy.
MARTINEZ: [to Vic] So you had better play nice if you wanna get paid,
huh? Because if you don't get paid, [mocking voice] then
who's gonna look after your sick brother?
VIC: Fuck you!
MARTINEZ: [laughs] Hey, change the record, baby. Fuck you, fuck you,
fuck you... What did you expect me to do, huh? I didn't
screw you over for fun. I was saving myself, and you would

do the same. And don't pretend otherwise!


VIC: I had a career!
MARTINEZ: So what? You got kicked out of the army... Big deal. Hey, I
told Phil about some guns I can sell, if you can get them,
hmmm?
[Martinez takes the joint]
MARTINEZ: Phil, don't smoke too much of this shit, huh? It'll make
you trip out, get paranoid.
[Martinez heads out]
PHIL: Sure. Later, Jerry. Come on, Vic.
[Phil picks up an Uzi]
PHIL: This should silence any asshole following me.
[Vic and Phil head outside]
PHIL: We're gonna need some backup, Vic. I know some guys that'll
help.
-END OF CUTSCENE[They get in a car and start heading to a hotel]
PHIL: Are we being followed? We better not be being followed... I'll
rip those bastards' livers right out of their sides.
VIC: Chill out, man. There ain't no one following us.
[They reach the hotel]
-CUTSCENE[They pull up beside two men at the hotel]
PHIL: Hey, fellas, come on! We're gonna make some money! They're good
guys, Vic; just always so quiet... Maybe I shouldn't trust 'em.
[The guys get in the car]
-END OF CUTSCENE[They go after a truck. Phil and the men gun down the two men on the
back of the truck. Vic blocks the truck's path to bring it to a stop]
-CUTSCENEPHIL: [burps] I'm gonna take the truck back to my place. Anyone
follows me, you give 'em hell.

-END OF CUTSCENE[Phil is now driving the truck. Vic follows him. Gunmen chase and
shoot the truck]
MAN: They sent backup!
MAN: Incoming!
MAN: I'll take care of them, senor.
[Vic's allies kill the gunmen]
-CUTSCENE[Phil drives the truck into his place and exits the truck]
-END OF CUTSCENE7) Shakedown (Marty)
--------------------CUTSCENE[Vic is walking towards Marty J. Williams' trailer at the trailer
park]
VIC: Hello? Marty? Phil Cassidy sent me.
[Louise Cassidy-Williams, Marty's wife, appears at the door. She is
holding a baby called Mary-Beth]
VIC:
LOUISE:
VIC:
LOUISE:

Oh. Hi.
Marty ain't home or nothing.
Oh. Oh, OK. Well, do you know when he's gonna be back?
I don't know nothing.

[Marty pulls up nearby]


LOUISE: Excuse me.
[Louise goes back inside]
MARTY: What do you want, boy?
VIC: Nothing. Are you Marty?
MARTY: No. Now get gone, boy.
[Marty exits his pickup truck]
MARTY: Bitch! Bitch! Get your sorry ass out here! I thought I told
you to clean this shit up?! [kicks a can]
LOUISE: Marty, Mary-Beth's been sick.
MARTY: Don't be using that baby as an excuse, Louise, 'cause I'll
hit her as well as you.

VIC: Are you Louise? I'm a friend of Phil's.


MARTY: A friend of Phil's? Well, why didn't you say so, boy? I'm
Marty J. Williams.
VIC: I was too busy watching you threaten your wife.
MARTY: Well, we was only playing around, boy.
LOUISE: He didn't mean nothing by it. He only hits me when I deserve
it.
VIC: Oh, yeah? Well, Phil says you guys might have some work for
me. I'm Vic Vance.
MARTY: Yeah, sure. I got a few things need taking care of right now,
as a matter of fact. Drive me. And Louise, you better have
this shit cleaned up before I get back. [kicks a can] You got
me?!
-END OF CUTSCENE[Vic and Marty are in Marty's truck]
MARTY: A business interest of mine is having trouble with some idiots
that need putting straight.
VIC: What business are you in?
MARTY: I look after people, and they look after me. Sometimes I have
to remind them of their obligations if they don't. But mostly,
I just mind my own business. You mind yours, pal.
[They drive to a shop]
-CUTSCENE[Two Cholos are guarding the shop]
MARTY: OK, we're here. Now get on in there and teach them idiots a
lesson.
[Vic exits the truck]
VIC: You're not coming?
MARTY: Why would I employ a dog then bark myself? Go sick 'em, pal.
-END OF CUTSCENE[Vic kills the Cholos and enters the shop]
-CUTSCENE[The clerk is being threatened by two Cholos]
CLERK: Please... I can't afford to pay any more protection.
CHOLO #1: You don't pay - you don't stay. Fuck this place up.
[Cholo #2 smashes a display cabinet with his baseball bat. Vic is
standing by the shop entrance]

CHOLO #2: Who the hell is this hero?


-END OF CUTSCENE[Vic attacks the Cholos]
CHOLO #1: You gonna be sorry...
CHOLO #2: Don't mess with me, ese.
[Vic kills them]
-CUTSCENE[Marty enters]
MARTY: You've done real good, Vic.
CLERK: Marty? He's with you?
MARTY: What're you doing letting scum in your store? My protection
don't run to no daily visit. Are you hot for me, boy? Is that
it? You wanna see my pretty face here every day?
CLERK: What? I... No!
MARTY: For wasting my time, your protection rate just went up.
[Cut to Vic and Marty walking back to the truck]
MARTY: Come on, Vic. These Cholo boys normally protect a store
nearby. Now it's gonna need new protection. Let's go get it.
[They get in the truck]
-END OF CUTSCENEVIC: You're running a protection racket?
MARTY: And more besides soon enough. Come on, put the pedal to the
metal. Step on it.
[They drive to the Cholos' store]
-CUTSCENE[They exit the truck]
MARTY: This is it. Let's get in there and bring them into the fold.
[Cut to them inside the store]
CLERK:
MARTY:
VIC:
MARTY:

But I pay protection to the Cholo!


I don't see them protecting you any. Vic, get to work.
Marty, this ain't right.
You wanna get paid - be a man. Or are you all hat and no
cattle?

-END OF CUTSCENE[Vic starts smashing up the stock]


CLERK: Please, I don't want any trouble.
MARTY: That's why you need us.
CLERK: [one phrase] For God's sake!
[another phrase] Please!
CLERK: [one phrase] No, please!
[another phrase] This is crazy!
[Three Cholos enter the store]
CHOLO: [one phrase] This is Cholo turf.
[another phrase] Fuck them up!
[Vic kills them]
CLERK: OK! I'll pay, I'll pay.
-CUTSCENE[Vic and Marty have left the store. Marty is walking towards his
truck]
MARTY: You've done a man's job today. I might have more work for you.
See you around.
-END OF CUTSCENE8) Fear the Repo (Marty)
------------------------CUTSCENE[Louise is doing aerobics inside Marty's trailer]
WOMAN: [on TV] And five, six, seven, eight, and you're the best!
[Vic enters]
WOMAN: [on TV] Six, seven, eight, you run the world! Yeah! Come on,
and push it! Do you want it? Do you need it? Push it!
[Vic and Louise both laugh]
VIC:
LOUISE:
VIC:
LOUISE:

Hey, Louise.
Hey, Vic! How you keeping?
Better now.
Good.

[Louise turns off the TV]

VIC: Hey, don't stop. I'm waiting for Marty.


LOUISE: No, it's nice to talk to someone. So, Phil said you was in
the service?
VIC: Yeah... But I screwed up.
LOUISE: You and me both.
[Marty enters]
MARTY: Damn it, woman. If you gonna dress like a whore, I'm gonna
turn you out.
LOUISE: I was doing my aerobics, Marty! For crying out loud, gimme a
break.
MARTY: I will. A broken fucking neck. You watch your mouth in my
goddamn house.
LOUISE: Sorry.
[Mary-Beth starts crying]
MARTY: Now look what you gone and done! You imbecile. Jesus, woman.
Hey, what's up, Vic Vance?
VIC: You said you might have some other work.
MARTY: Yeah, yeah, sure. I got some debts people need to start
paying.
[Mary-Beth continues crying]
MARTY: Argh! If you don't shut that brat up, woman, I will!
LOUISE: Screw you, Marty! You're nothing but an inbred hillbilly
piece of shit!
MARTY: You better watch your mouth, tramp, or I'll knock them teeth
out.
LOUISE: [upset] That's it! I'm taking the baby and I'm going to stay
with my sister!
MARTY: Good! Go ahead! Go!
[to Vic] Fat ass pig sister of hers. I'll hit her and all,
too.
-END OF CUTSCENE[Vic and Marty head to a lockup]
-CUTSCENEMARTY: Here's a list of shit needs repossessing. I don't think you've
got the stones to get it for me. Prove me wrong...
-END OF CUTSCENE[Vic steals the first car]
MAN: Hey! Son of a bitch, that's my car!
VIC: Don't take it personally, pal.
[Vic takes the car to the lockup, and then steals the second car]

DRIVER: I paid Marty off weeks ago, man!


[Vic takes the car to the lockup, and then steals a delivery van]
MAN: What the hell are you doing?
[Vic takes the van to the lockup]
-CUTSCENEMARTY: Hank, get that van outta here.
VIC: Why do I get the impression none of those debts were genuine?
MARTY: Whatever I say's mine is mine. And what I say goes.
[Hank, one of Marty's thugs, drives off with the van]
MARTY: If you wanna get on 'round here, you'll learn that one, kid.
-END OF CUTSCENE9) Waking Up the Neighbours (Marty)
-----------------------------------CUTSCENE[Vic and Marty are in the trailer park]
MARTY: So it seems I got some competition.
VIC: What do you mean?
MARTY: Them damn Cholos are trying to muscle in on my repo business.
It's time I sent them a message.
[Some grenades are nearby]
VIC: Grenades?
MARTY: I just wanna make sure they hear what I have to say.
[Marty heads off]
-END OF CUTSCENE[Vic destroys the Cholos' vans]
10) O, Brothel, Where Art Thou? (Marty)
---------------------------------------CUTSCENE[Vic and Marty are outside Marty's trailer]
MARTY: It's time to diversify my interests, Vince.
VIC: Vic.

MARTY: Whatever. We're going into the whoring business. We're gonna
take over a place up yonder. Once we're in, it's party time!
Yessiree, boy! I just got me an itch I need scratching. Shame
you're queer, boy. I might have tossed you a bone.
VIC: Thanks. But I don't need you tossing my bone.
MARTY: Just get up there and clean the damn place out, Vince.
-END OF CUTSCENE[Vic goes to Stonewall J's and buys a stubby shotgun. He then heads
up to the brothel and destroys the Cholo car outside. He kills the
Cholos outside and inside the building, and trashes the business
assets. The Trailer Park Mafia take over the business]
11) Got Protection? (Marty)
---------------------------CUTSCENE[Marty and two of his thugs are walking out of Marty's trailer. Vic
comes over]
MARTY: Oh, here he is! Tough boy! The big man!
THUG: [to Vic] How high can you jump, boy?
VIC: Boy? Oh, you're pretty tough, you inbred piece of white trash.
Why don't you come down here and ask me that again, huh?
THUG: I ain't scared of you.
VIC: Oh, yeah? Then why is your voice cracking... boy?
MARTY: Alright, alright, enough. Will you stop disturbing the goddamn
neighbours with this bullshit? I pay you to help me, not to
argue. You hear?
VIC: Loud and clear... boss.
MARTY: Good. Now, we got some problems with them Cholos. They been
threatening my girls. I want you to teach them some respect.
[Vic heads off]
MARTY: Anyway, I told 'em, you bring her over to me. I don't care if
she's fourteen; I like her boobs.
[They all laugh]
-END OF CUTSCENE[Vic heads up to Marty's brothel]
-CUTSCENE[A Cholo car drives past the brothel. The passenger fires at Vic]
CHOLO: You start with us, we gonna finish you! All you street-walkers
are gonna die!

[The car behind Vic gets hit and explodes]


CHOLO: No one messes with the Cholo!
[The Cholos drive off]
-END OF CUTSCENE[The Cholos are attacking three of Marty's girls. Vic rescues the one
north of the brothel]
VIC: Over here! Quick!
[Vic rescues the girl southwest of the brothel]
VIC: Come on! Let's go.
[Vic rescues the girl southeast of the brothel]
VIC: Let's get you out of here! This is no place for a lady.
[Vic takes the girls back to the brothel]
-CUTSCENEGIRL: That was fun! Baby, you're incredible.
VIC: Just glad to be of service, ladies. Take it easy, girls. Look
after yourselves out there.
[The girls head inside]
-END OF CUTSCENENote: When you rescue the first girl, she will say, "Relax. We've got
more than rubbers for protection."
12) Marked Men (Phil)
---------------------CUTSCENE[Phil and Martinez are at Phil's place]
MARTINEZ: Phil, baby, would I screw you over?
PHIL: Yeah, you would.
MARTINEZ: Bullshit. I wouldn't. Not to you. Not to a brother in arms.
Come on, give me a hug...
[Phil gives Martinez a hug]
MARTINEZ: Screw you over...
[Vic has arrived]

VIC: Nah, you'd never screw anyone over, would you?


MARTINEZ: Oh, look who it is! St Victor of Vance! The holier than
thou killer. All these principles, you go around shooting
people! [laughs]
VIC: I do what I gotta do...
MARTINEZ: Ooh...
VIC: After I trusted an asshole.
MARTINEZ: You enjoyed it, brother. Admit it, 'cause you're a maniac,
huh? Heh. I gave you a life.
VIC: Go to hell, Martinez.
MARTINEZ: Uh-huh. See, Phil, I saved Vic. And I can save you, too,
huh?
VIC: [to Phil] What does this scumbag want?
PHIL: He wants me to go over to some warehouse and see if his
merchandise is all there. That's all.
MARTINEZ: Hey, it's cool. Go with him, Vicky Boy, if you don't trust
me. But Phil, you owe me, after what you said.
PHIL: You said that was forgotten.
MARTINEZ: If you do this.
[Martinez heads off]
PHIL: I'll explain as we drive, Vic. It's time for me to get another
drink.
[Cut to Vic and Phil walking towards Phil's truck]
VIC: What was that about? You've "got to go"?
PHIL: Aw... I got drunk... and told Martinez I didn't trust him no
more. I said he was an asshole.
VIC: He IS an asshole!
PHIL: No, I am. 'Cause now he won't put any work my way until I do
trust him. Let's get this over with.
-END OF CUTSCENE[Vic and Phil are in Phil's truck. They start heading to the
warehouse]
PHIL: Drive easy, Vic. The last of my Boomshine is in the back of the
truck. I'm through with that demon drink. Hallelujah! It's a
sober life for me, bud. Sober. S.O.B.E.R.
[They reach the warehouse]
-CUTSCENE[Three thugs are waiting for them at the warehouse]
PHIL: Who the hell are these guys?
[Phil exits the truck]
PHIL: Hey, fellas, Martinez said--

[The men point their guns at Vic and Phil]


THUG: Yeah, Martinez said, "Bye-bye!"
PHIL: Hot damn! Play fair, fellas!
[Phil gets in the back of his truck]
PHIL: What about the damn Geneva Convention?
-END OF CUTSCENE[Vic kills Martinez's men. He and Phil start heading back to Phil's
place. Martinez's men start chasing them]
VIC: For fuck's sake, Phil, do something!
PHIL: Hey! My Boomshine! This round's on daddy, assholes!
[Phil throws Molotov cocktails at the chasing cars. He and Vic reach
Phil's place safely]
-CUTSCENE[Vic and Phil have exited the truck]
VIC: I think we've both outgrown our usefulness to Martinez.
PHIL: Jerry wants us dead? Shitting asshole. I'm gonna lay low for a
while. I reckon you should, too.
[Phil gets in the truck]
VIC: Screw that. I ain't hiding from that piece of shit.
PHIL: Remember, discretion's the better part of valour. Good luck,
soldier.
[Phil drives off]
-END OF CUTSCENE13) When Funday Comes (Louise)
------------------------------CUTSCENE[Louise is feeding Mary-Beth in Mary-Jo Cassidy's apartment. Vic
enters]
VIC:
LOUISE:
VIC:
LOUISE:
VIC:
LOUISE:
VIC:

Hey, Louise.
Hey, Vic. How are you?
Eh, getting better.
Well, alright.
[to Mary-Beth] Hey there. [chuckles]
You deserve good things, honey.
Eh, maybe.

LOUISE: Better than this shit.


VIC: Hey, come on... What's wrong?
LOUISE: Nothing... [pause] Everything... It's bullshit. I mean, I'm a
fucking mess. Didn't finish high school, got a kid by a
goddamn prick, living on my sister's couch. No hope.
VIC: Come on, you're just going through a bad time right now.
Things'll improve. You'll see.
LOUISE: [upset] Show me a way out. Just show me a fucking way out.
VIC: I don't know. Look at it this way. I've been kicked out of
the military. Now I'm working with jerks, robbing people, all
to pay for my brother's medical bills, while my mother
freebases half the money I send anyhow. I am not the one to
ask for advice.
LOUISE: [chuckles] Look at us. What a pair.
[They both chuckle]
VIC: Pathetic, huh?
LOUISE: Worse than pathetic!
[They both chuckle again]
VIC: Hey, you wanna go out? Maybe... get some fresh air? Have some
fun?
LOUISE: Sure. Sounds good. Say, Phil said there was a quad bike race
at the trailer park.
VIC: There you go! Hey, great. Quad bikes and moonshine. Let's go.
-END OF CUTSCENE[Vic and Louise have left Mary-Jo's apartment]
VIC: Will the baby be OK back at your sister's?
LOUISE: Sure. She'll be just fine. I'm looking forward to having me
some fun!
[They head to the quad bike race at the trailer park]
-CUTSCENE[Two men are on quad bikes. Vic and Louise get on the other two
bikes]
LOUISE: Good luck, Vic... You'll need it!
-END OF CUTSCENE[Vic wins the race]
-CUTSCENE[Vic and Louise are off their bikes]

LOUISE: That was great! I had the best time!


VIC: Glad to hear it, Louise. Look... er, I'm a little worried
about your baby.
LOUISE: Oh, Mary-Beth? She'll be fine... but maybe I'd better get
back.
VIC: Wait up. I'll take you.
LOUISE: That's OK. Will you call on me sometime, Vic Vance?
[Louise heads off]
-END OF CUTSCENE14) Takin' Out the White Trash (Louise)
---------------------------------------CUTSCENE[Louise is crying in Mary-Jo's apartment. Vic enters]
VIC:
LOUISE:
VIC:
LOUISE:

Hey... stop that.


Sorry. It's... It's nothing. I'm... just tired.
Doesn't look like nothing. What's wrong?
I left some of her things back at Marty's. Everything I do is
wrong. I can't even run away right.
VIC: Look, it's not such a big deal. We'll just head over to
Marty's and go get 'em.
LOUISE: But what about Marty?
VIC: Well, what about him?
[Louise gets up]
LOUISE: Thanks, Vic. You're something else.
-END OF CUTSCENE[They head over to the trailer park]
-CUTSCENE[Four of Marty's thugs are walking towards Vic and Louise. One of
them is holding a baseball bat]
LOUISE:
VIC:
THUG:
LOUISE:
THUG:
VIC:
THUG:

I don't like the look of these guys.


Aren't they the guys from the quad bike race?
So you cheats have shown your ugly, bitch-ass faces.
If Marty heard you talking to me like that...
Marty? Marty said the next time he saw you he'd turn you out.
Back off, white trash.
White trash? You wanna do this, bitch boy?

-END OF CUTSCENE[Vic and Louise kill Marty's guys]

-CUTSCENELOUISE: I'll get my baby's things.


VIC: You should have just bought new.
[Louise quickly goes inside Marty's trailer and comes back out again]
LOUISE: I will. I just found Marty's wallet inside. I'm going
shopping! That asshole owes me.
-END OF CUTSCENEVIC: Marty ain't gonna be too happy when he finds out you ripped
him off.
LOUISE: [laughs] Like I give a shit!
[They head back to Mary-Jo's apartment]
-CUTSCENELOUISE: Vic Vance, I never knew I could have such a good time.
VIC: A great time? Oh, yeah, we had a riot.
LOUISE: And you were great! Well, I better get on inside. See you
later.
[Louise goes inside]
-END OF CUTSCENE15) D.I.V.O.R.C.E. (Louise)
---------------------------CUTSCENE[An anxious Mary-Jo is looking out the window in her apartment. Vic
enters]
MARY-JO: Who... Who the fuck are you?
VIC: Where's Louise?
MARY-JO: What? He took her! That... That animal, he took her! He's
gonna do something wicked to her!
VIC: Wait, who took her? And who are you?
MARY-JO: Mary-Jo, her sister. Who are you?
VIC: Vic, a friend.
MARY-JO: Oh... It's... It's nice to meet you. I've... I've heard a
lot about you.
VIC: Who took her?
MARY-JO: That monster, Marty! He said he's gonna turn her out!
VIC: Jesus... His own wife.
[Vic heads out]

MARY-JO: Yeah... Yeah, but he wanted to turn me out, too! I promise


you, he did!
-END OF CUTSCENE[Vic heads to the trailer park]
-CUTSCENELOUISE: I ain't gonna be your whore, Marty!
MARTY: You've been whoring yourself on that Vic! Don't you deny it!
Well, if you're gonna act like a whore, you're gonna be one!
Get in that truck!
[Vic goes to the side of the trailer. Marty nearly runs him over]
VIC: Shit!
LOUISE: Vic, help!
[Marty drives off with Louise. Two of his thugs appear behind Vic.
One is them is armed with a baseball bat, and the other is armed with
a pistol]
THUG: You looking for trouble... Vince?
-END OF CUTSCENE[Vic chases Marty]
LOUISE: Help! Vic!
LOUISE: Let me go, Marty, you asshole!
MARTY: You're gonna earn your keep, girl! And you're gonna like it!
[Vic kills Marty and gets in the truck]
-CUTSCENELOUISE: I can't believe you killed him. How am I gonna look after my
baby now?
VIC: You what? Marty was an asshole. He treated you worse than
shit.
LOUISE: I'm sorry. I just... Hey, look, Marty's kin are gonna be
coming for you now. We better get you some place safe.
-END OF CUTSCENEVIC: I can handle Marty's kin, Louise.
LOUISE: I just want to make sure you're safe, that's all.
[They drive to the safe house in Little Haiti]

-CUTSCENE[They have left the truck]


VIC: Look, you and Mary-Beth are gonna be better off without
Marty, you know?
LOUISE: Are we? It's just everything's changing so fast.
VIC: Everything's gonna be fine...
[Louise gets back in the truck]
LOUISE: You're OK, Vic Vance.
[She drives off]
-END OF CUTSCENE16) To Victor, the Spoils (Louise)
----------------------------------CUTSCENE[Vic and Louise are in Mary-Jo's apartment]
LOUISE: I've been thinking over what you said about me and the baby
being better off without Marty, and... I've got a plan. Why
don't YOU take over Marty's business?
VIC: I'm no gang boss.
LOUISE: No... but you could be. Come on, we both need the cash,
honey.
-END OF CUTSCENE[Vic and Louise are outside the apartment]
LOUISE: First, we need to get some guys together.
[They head to Sunshine Autos where they find the guys]
LOUISE: Hey, wanna make some money?
[They recruit the guys into their group. They all head to Marty's
loan shark office]
-CUTSCENELOUISE: I'll go find some more guys and see you at Marty's other
place.
[Louise heads off]
VIC: This shouldn't be too tough. Come on, guys.

[They approach the office]


-END OF CUTSCENE[They kill the guards and head to Marty's protection racket site.
There, they kill the guards outside and inside the building to take
over the site]
-CUTSCENE[Louise arrives]
LOUISE: You did it, Vic. The whole damn caboodle's yours!
VIC: [chuckles] Yeah, but I don't know how to run this kind of
thing.
LOUISE: Marty could do it, and he was nearly inbred! You'll pick it
up! You're amazing! You can do anything!
GOON: Hey, boss, is this a full-time position?
[Pause]
VIC: Yeah. Yeah, it is.
LOUISE: Everything's gonna be just fine!
[Louise heads off]
-END OF CUTSCENE17) Jive Drive (Lance)
----------------------CUTSCENE[Outside the airport terminal, Vic is standing beside a red Stinger
sports car. A couple walks past him. Lance Vance, Vic's brother,
appears next to him]
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:

Hey, bro! [laughs]


Lance! What are you doing here?
You don't sound so pleased!
I'm not so pleased.
Thanks, bro. What was you expecting? What a greeting, man...
Not you. Someone useful.
So what am I? A handicap, huh? Your dumbass, lowlife, no good
brother?
Something like that.
Yeah, well, I'm not the one who got kicked out of the army.
No, you're the asshole who got kicked out of the boy scouts.
Oh, come on, man. I come all this way to see you and you treat
me like I've got herpes.
Maybe that's because your whole life, you've gotten us into
trouble.
Oh, gimme a break, man! I've changed!

[Pause]
VIC: OK. I'll give you a chance. One chance.
LANCE: Yeah, yeah! Hey, come here, man...
[Lance gives Vic a hug]
LANCE: You won't regret it, baby... I love you, man; and love can
change the world. But, Vic...
VIC: What?
LANCE: I have got herpes.
VIC: Get off me, man. Just get in the damn car!
LANCE: [laughs] I was just kidding.
[Cut to Vic and Lance in the car. Lance is in the driver's seat. A
Cholo car pulls up in front of them, and two Cholos exit it]
CHOLO: All the
LANCE: What do
CHOLO: I'm not
Cholos.

Cholos have been looking for you, Mr. Big Shot.


you want with me?!
talking to you! I'm talking to him! You killed plenty
Now, we kill you plenty!

-END OF CUTSCENEVIC: Get us out of here, Lance!


[Vic shoots at the Cholos while Lance drives]
LANCE: Is this your idea of a welcome party?
VIC: Come on, move it!
LANCE: W-wait, where in the hell am I going, man?
[They drive towards a ramp]
VIC: Hey, watch the road!
-CUTSCENE[They drive up the ramp. The car flies over a wall]
VIC and LANCE: Ooooh, shiiiiit!
[The car lands at the other side of the wall]
-END OF CUTSCENELANCE: I'm just too pretty to die! [laughs] Woo!
[More Cholos are up ahead]
LANCE: Look out, Vic! There's more of them!
LANCE: Do you have any friends in this town?!

LANCE: Shit! They're everywhere!


[Eventually, they drive towards another ramp]
LANCE: One more Lance Vance Chance!
-CUTSCENE[They drive up the ramp. The car flies over a building]
VIC: Laaaaance! You prick!
[Cut to Vic and Lance walking away from the burning car]
VIC: You're never driving again.
LANCE: I had it with you, man. You put me off. You always treat me
like a kid.
[A Cholo car appears behind them. Two Cholos get out. The sports car
explodes]
-END OF CUTSCENE[Vic and Lance kill the attacking Cholos]
LANCE: I'd appreciate a ride to my hotel.
[Vic takes Lance to his hotel in Downtown]
-CUTSCENEVIC: Impressive! This place ain't cheap.
LANCE: [laughs] I wouldn't know. I told them to bill you.
[Lance goes inside]
-END OF CUTSCENE18) Hose the Hoes (Louise)
--------------------------CUTSCENE[Vic is using the intercom at Mary-Jo's apartment to speak to Louise
from outside]
VIC: Hey, Louise, it's me!
LOUISE: Vic! Thank God you're here. I just heard your cathouse is
going up in flames! Are the girls OK?
VIC: Did Marty's inbred family do this?
LOUISE: I'll be right down.

-END OF CUTSCENE[Louise is now outside]


VIC: Did you call the fire department?
LOUISE: Don't worry. I know where we can get a fire truck.
[They steal a fire truck and head to Vic's burning brothel. Vic uses
the water cannon to put out the fire]
-CUTSCENE[Vic and Louise have left the fire truck. Louise spots Marty's cousin
across the street]
LOUISE: That's Marty's cousin! He did it, Vic! Get him! Bastard's got
six toes.
VIC: Hey, you!
[Marty's cousin starts running away. Vic chases him]
-END OF CUTSCENE[Vic kills him]
19) Robbing the Cradle (Louise)
-------------------------------CUTSCENE[Vic and Louise are in Mary-Jo's apartment. Louise isn't very happy]
LOUISE: Vic, welfare said I was a bad mother. Their man said he was
gonna take Mary-Beth off me unless I put out for him. But
I'll show him. I've got a couple of guys to take care of him.
VIC: What?! Killing him is gonna make things worse! When's this
happening?
LOUISE: Well... kinda right now. Did I do wrong? How was I to know
better?
[Vic heads out]
-END OF CUTSCENE[Vic catches up with the thugs who are chasing and shooting at the
welfare man]
WELFARE MAN: Somebody help!
[Vic kills the thugs and tries warning off the welfare man]
VIC: File that in your report! Leave Louise Williams alone, pal, or

you and I are gonna become close friends!


[Vic eventually warns him off]
WELFARE MAN: OK, OK! She's white trash anyway!
20) Nice Package (Umberto)
--------------------------CUTSCENE[Vic enters Umberto Robina's house. Umberto is sitting on the sofa]
VIC:
UMBERTO:
VIC:
UMBERTO:
VIC:

Hey, you Umberto?


Did somebody order a stripper?
Excuse me?
Because I like my bitches a bit less balding.
What?

[Vic points a pistol at Umberto's face]


VIC:
UMBERTO:
VIC:
UMBERTO:

Are you a comedian, friend? Hmmm?


[laughing] No, no... I'm a man, just like you.
Uh-huh...
Umberto Robina. You must be Vance.

[Umberto pushes the gun out of his face]


VIC: Yeah, that's right. So you heard about Marty.
UMBERTO: Yeah. [laughs] I heard about that dumb punk. Came to an
unfortunate end, huh? [laughs] Bitch fight! I like that,
huh? Two bitches going at it, hot and sweaty... Bang, bang,
bang! [laughs]
VIC: Yeah, whatever you're into, man.
UMBERTO: Hey, I'm into men! Men proving themselves!
VIC: Oh, yeah, yeah, yeah, sounds fun. Look, you worked for Marty
for years. So in between men, can I rely on you?
UMBERTO: Sure, pappy. [laughs] If you can prove to me you got some
balls!
[Cut to Vic and Umberto outside]
UMBERTO: I've got a package waiting for collection Downtown. Go get
it for me, if you can.
VIC: I'm not your delivery man, friend.
[Vic gets in a car with Juan, one of Umberto's guys]
UMBERTO: Until I know you got some balls, and some juice in them,
there'll be no alliance between us. Juan will go with you.
He'll tell me if you've got something down there.
[Some other Cuban gangsters get in their cars. They want the package,
too]
-END OF CUTSCENE-

[Vic retrieves the package and takes it to the drop-off in Viceport]


-CUTSCENE[Umberto is waiting at the drop-off in a car]
UMBERTO: Gracias, Vic! [laughs] I kiss you!
VIC: Whoa! Not today.
-END OF CUTSCENE21) Balls (Umberto)
-------------------CUTSCENE[Umberto and a welfare woman are in Umberto's house]
UMBERTO: You got some Cuban in you? You look like you got some Cuban
in you, lady.
WOMAN: Er, no... I'm from Ohio.
UMBERTO: [chuckles] You want some Cuban in you, lady?
WOMAN: No. Like I told you, I'm a lesbian on a committed journey
with my life partner. Now, Mr. Robina, about your father's
welfare claim...
UMBERTO: Oh, whatever, man...
[Vic has entered. Umberto approaches him]
UMBERTO: [chuckles] Vic, I tell you, this bitch is crazy for me. Can
you smell it?
[The woman is sighing]
VIC: She's going wild.
UMBERTO: [chuckles] Always the same... Listen, we got a problem, huh?
Your boy, Jerry; he's causing all sorts of trouble.
VIC: Martinez? Goddamn it!
WOMAN: Er, Mr. Robina, must I remind you, I am a very busy woman.
UMBERTO: Eh, baby... mira, listen, you keep your panties on, OK? I
got some serious man-shit to deal with, with my buddy. Why
don't you just stay down, stay pretty? Don't worry, uh? I'll
be back with some serious chorizo. Uh, you got a friend for
my buddy? He's a little bit shy.
WOMAN: [sighs] Oh, my...
UMBERTO: Whatever. Vic, let's roll!
[Vic and Umberto head out. Outside, two Cubans walk up to them]
UMBERTO: Show these boys how to be men, and take back our streets
from these bitch Cholos. I have my own bitch to deal with,
inside.
VIC: You're not coming?

UMBERTO: I will be soon... but not with you, my friend! [laughs] I'm
hot, baby!
-END OF CUTSCENE[Vic and the Cubans kill the troublemaking Cholos. Vic then takes the
Cubans back to Umberto's house]
22) Papi Don't Screech (Umberto)
--------------------------------CUTSCENE[Umberto and two Cubans are in Umberto's house. Umberto is crying]
UMBERTO:
CUBAN #1:
UMBERTO:
CUBAN #2:
UMBERTO:

[to Cuban #1] You even got any balls?


I didn't know!
[to Cuban #2] And you, I've seen shit with more guts!
You didn't say your father was going.
Shut your mouth, lady boy! He's my daddy, and I love him! I
can't believe you would do this! And you left him there to
die!

[Vic enters]
VIC: Umberto, what's the problem?
UMBERTO: Oh, my God, I'm going to be an orphan!
[Umberto continues crying]
VIC: Oh, man... I'm sorry. How did it happen?
CUBAN #1: It hasn't happened, brother. Alberto - that's his dad he's over at the wrestling, man.
VIC: So why the tears?
CUBAN #1: We just saw some Cholos driving over there, man.
VIC: So why doesn't somebody just go pick up Alberto?
CUBAN #2: That's what we said to Umberto. Only he freaked out.
VIC: Well, go get him.
UMBERTO: No. No way, Vic. Don't let my daddy be collected by these
two bitches! He's a man. The shame would kill him.
VIC: Well, you go!
UMBERTO: I can't drive, man! I'm hysterical!
[Umberto continues crying]
VIC: Goddamn it. I'll go get him... But you owe me, you freak.
[Vic heads out]
-END OF CUTSCENE[Vic gets in Umberto's car and goes to pick up Alberto from the
stadium]

-CUTSCENE[Alberto Robina is leaving the stadium]


VIC: Hey, Alberto? Your son sent me to pick you up.
ALBERTO: Gracias, senor. You're late... Tarde.
[Alberto gets in the car]
ALBERTO: I can't be late opening my cafe. In twenty years, I have
never opened late.
VIC: Take it easy, Alberto. No problems.
-END OF CUTSCENE[Vic takes Alberto to his cafe]
-CUTSCENE[Alberto exits the car]
ALBERTO: Phew... All this rushing... My heart, she's not so good
these days.
[Alberto enters the cafe]
-END OF CUTSCENE23) Havana Good Time (Umberto)
------------------------------CUTSCENE[Umberto is talking to four Cubans in his house]
UMBERTO: So I ask you once more, are you men?
CUBANS: Yeah!
UMBERTO: Then why you not like balls?
[Vic enters]
CUBAN #1: Because that's totally embarrassing...
UMBERTO: Because that's something you ain't got, baby! I got a whole
sack full here! Tons of them! Balls everywhere! Balls to
spare!
CUBAN #2: [to Vic] Well, man, he's certainly full of balls.
[The Cubans laugh]
UMBERTO: You what, baby? You whispering sweet nothings into some
bitch's ear? Huh, lover boy?
CUBAN #2: No, boss.
UMBERTO: Victor Vance. This is a real man, with a lotta balls!

You're not scared of no Cholos, are you, Vic?


VIC: You know I ain't scared of nobody.
UMBERTO: So show 'em your balls.
VIC: No. I was in the army, not the navy.
[The Cubans laugh]
UMBERTO: Screw you bitches!
VIC: [laughs] Come on, man. I'm just messing with you.
UMBERTO: Someone's gotta teach these Cholos a lesson. I guess I have
to go... alone.
CUBAN #1: Umberto, boss, I'm up for anything, man. I just don't want
to have to take my balls out again.
CUBAN #3: Yeah, can't we just go hit shit up and keep our pants on?
CUBAN #2: Yeah, let's roll.
[The Cubans start heading out]
UMBERTO: [laughs] See, Vic? They didn't want to go and now they've
gone. The art of leadership, my friend, is making people
believe they had the idea all along.
[Vic laughs]
[Cut to Vic, Umberto and the Cubans outside. The Cubans get into
vans]
UMBERTO: My men are going to collect a little gift for the Cholo.
They'll meet up with you after.
VIC: After what?
[The Cubans drive off]
UMBERTO: After you've cleared the way for us. Then we can hit the
Cholos hard and take their guns! I'll coordinate the attack
from here.
VIC: Sure, big man... We really need a coordinator back here...
-END OF CUTSCENE[Vic kills the Cholos guarding the warehouse]
-CUTSCENE[The Cubans' vans drive inside the warehouse]
CUBAN: I said we're gonna need some protection while we're loading
up, man.
VIC: I've got your backs.
CUBAN: [laughs] Do you like our gift for the Cholo, man?
[Hanging from the ceiling is a pinata of Umberto with his middle
finger sticking up]
VIC: Very tasteful.

-END OF CUTSCENE[Vic holds off the Cholos while the Cubans load the guns into their
vans]
-CUTSCENE[The Cubans are back in one of their vans]
CUBAN: We've got what we came for. We're gonna go back now, OK?
[The Cubans drive off]
-END OF CUTSCENE[Vic gets in the other van and drives back to Umberto's house]
-CUTSCENE[Vic has exited the van]
UMBERTO: [laughs] My friend, today is a good day!
[Some Cholos are looking at the pinata in the warehouse]
UMBERTO: We've turned the tide in Little Havana. The Cholos are
finished!
[A Cholo hits the pinata with his baseball bat. The whole warehouse
explodes. A Cholo runs out of the warehouse on fire. He drops down
dead]
[Cut back to Umberto's house]
UMBERTO: Umberto Robina says you are a true friend. You can count on
me for anything. I love you, man! Like a son, or a dog...
-END OF CUTSCENE24) The Audition (Lance)
------------------------CUTSCENE[Vic enters Lance's hotel to find Lance on the sofa, talking to
someone on his mobile phone]
LANCE: I am Lance Vance, baby. You can trust me. Lance T. Vance - 'T'
for Trust. Great. Yeah, love. I love you, man! No, not in a
funny way. Yeah. A'ight. Ciao.

[Lance hangs up]


VIC:
LANCE:
VIC:
LANCE:
VIC:

What was that?


Nothing.
Didn't sound like nothing.
Vic, look at me - it was nothing.
And you look at me - what was that about?

[Lance gets up]


LANCE: You'll thank me.
VIC: Like I haven't heard that before. What have you done?
LANCE: I found a way in; two kids, broken home, no education, no
father...
VIC: What?
LANCE: ...and rich as shit. It's the American dream, baby! Pete with
good medical treatment.
VIC: Look, we're not kids.
LANCE: We're young at heart. Listen, I met a big player, and we'll
get big money for doing absolutely nothing...
VIC: This better not be drugs.
LANCE: We won't be touching no drugs, man. Come on. You know, I'm
your brother. You can trust me.
[Cut to Vic and Lance outside]
VIC: So who is this "player"?
LANCE: My man's name is Forbes. He's gonna call us at the burger bar
any minute now, so let's get down there pronto.
-END OF CUTSCENE[Vic and Lance are in a Cheetah sports car. They drive to the King
Knut's burger bar just down the road]
-CUTSCENE[They exit the car]
[Cut to them inside the bar. Lance is using the payphone]
LANCE: So merchandise is hidden in the car's side panels? Ah, yeah...
No problem.
[End of call]
LANCE: OK, we're gonna pick up Forbes' car.
VIC: That's it? No drugs? Some "player".
LANCE: Man, give me a break! There's no winning with you.
[Three armed robbers have entered the bar]
LANCE: Aw, shit! You've gotta be kidding me.
ROBBER: OK, nobody move! Come on! Hands where I can see 'em! Do it!

[Everyone puts their hands up. A customer runs for the door, but a
robber kills him]
ROBBER: I said nobody fucking move!
-END OF CUTSCENELANCE: Vic, come on!
[Vic and Lance shoot past the robbers and leave the bar]
-CUTSCENE[Cops are waiting for them outside]
LANCE: Man, that's just typical! They think we did it? This is
bullshit!
-END OF CUTSCENE[Vic and Lance head to the Port Authority Building]
-CUTSCENELANCE: Forbes' car is in the impound yard.
VIC: So what are we doing here?
LANCE: We're going in the back door.
-END OF CUTSCENE[They steal a motorbike and ride up the staircase to get to the roof.
They ride over a ramp to jump the gap between the two buildings. They
then enter the impound yard and enter Forbes' car]
LANCE: Come on, let's get the car out of here.
VIC: I don't get it. How is stealing one dumb car gonna make us
rich?
LANCE: I've got everything covered, man.
VIC: Are there drugs hidden in the car?
LANCE: Just chill, man... Be cool.
[They use a ramp to exit the yard]
-CUTSCENELANCE: Great driving, Vic. But, um... it's best if I take it from
here.
[Vic exits the car]
VIC: Hey, hey, what're you doing?

LANCE: Forbes doesn't know you, man. He wouldn't trust you. See ya
later, baby.
[Lance drives off]
VIC: Lance! You asshole!
-END OF CUTSCENE25) Money for Nothing (Forbes)
------------------------------CUTSCENE[Lance and Bryan Forbes are talking in Forbes' apartment]
FORBES: 'Course, you can't kid a kidder.
[Lance laughs. Vic enters]
FORBES:
VIC:
LANCE:
FORBES:
LANCE:
VIC:
FORBES:

LANCE:
FORBES:
VIC:
FORBES:
LANCE:
FORBES:
VIC:
LANCE:

Hey, Vic!
Hey.
Yo, bro, wassup? [laughs]
So, Vic, you wanna hear about a little plan that is going to
make us three very rich?
Very rich.
So what's the risk?
Well, let me put it like this: you will not be handling any
drugs. All I need you to do is keep the cops busy while Lance
and I steal some merch' off the scum who brought it into this
country.
The drugs are already here, so we ain't drug trafficking.
Exactly! You're just the decoy. All you gotta do is make the
police THINK you're carrying. They can't arrest you for that.
No, but they can shoot me.
Don't be ridiculous!
Yeah. Come on, man! Come on.
Vic, you'll be fine! Rich and fine.
Alright, let's do it.
Yeah! Let's pop!

-END OF CUTSCENE[Vic, Lance and Forbes get in the decoy van and drive to the
warehouse in Little Haiti]
-CUTSCENE[Vic drives the van inside the warehouse. Two cops are watching from
a nearby rooftop. Inside the warehouse is another van, but it is
blue]
LANCE: This is gonna be the decoy van. Come on, Vic, you drive.
VIC: This van's the wrong colour, Forbes.

FORBES: Relax. It's nothing a little paint can't fix.


[The decoy van's colour has been changed to blue]
LANCE: This van is good to Van Gogh! [laughs]
FORBES: Yeah, funny... Vic, take the decoy and lead the cops away
from here. We'll let you know when we're home free.
-END OF CUTSCENE[Lance and Forbes are in the other van. Vic enters the decoy van and
drives south, away from the warehouse. He starts getting chased by
the police]
LANCE: [on radio] Breaker - Breaker. What's your twenty?
VIC: For Christ-sake's Lance, speak English.
LANCE: [on radio] Uh, yeah... We're on our way. Keep the cops busy.
[Vic keeps the cops busy while Lance and Forbes make their way to
their destination]
LANCE: [on radio] [one phrase] We're nearly there. Just a little
longer.
[another phrase] Hey, Bryan, can we stop for a burger?
[Lance and Forbes eventually reach their destination]
LANCE: [to radio] We're there! Ten-Ten, let's do it again, big
cowboy. Lose the smokey, Vic. You're all done.
[Vic loses the police]
26) Caught as an Act (Lance)
----------------------------CUTSCENE[Vic meets up with Forbes outside the stadium]
FORBES:
VIC:
FORBES:
VIC:
FORBES:
VIC:

Victor V, what's popping, partner?


What?
What's popping?
What the fuck are you talking about?
Isn't that what you guys say? "What's popping?"
I think that must be Lance.

[Vic looks past Forbes]


FORBES:
VIC:
FORBES:
VIC:
FORBES:

What?
You got everything sorted? No trouble?
'Course. Hey, I was just giving you shit, you know?
Yeah. Whatever.
Great, great. Here's your brother...

[Lance is walking towards them. He is hiding a pistol behind his

back]
FORBES: What's popping, baby?
LANCE: You!
VIC: Lance, what's going on?
[Lance points the gun at Forbes' face]
LANCE: You're a freaking cop! You think you can mess with Lance T.
Vance, you punk?!
FORBES: Hey, chill...
LANCE: Chill?!
[Lance fires a warning shot]
FORBES: Yes. You're right. I am a cop. I was gonna tell you. I need
money. I wanna work with you guys. I ain't gonna bust you.
LANCE: Not now, you ain't. I'm gonna bust you!
[Forbes punches Lance in the face and starts running away]
VIC: Let's go!
LANCE: I am going!
[Vic and Lance run after Forbes]
-END OF CUTSCENE[Forbes is trying to escape in a car]
LANCE: Get him, Vic. We gotta find out what he knows.
[Vic and Lance steal a car and ram Forbes' car. Their money starts
pouring out of the boot]
LANCE: Aw, man, that's our money! Get him!
VIC: What the hell is our money doing in there?
LANCE: You never know when you're gonna need a few grand...
[Vic drags Forbes out of his car]
LANCE: I got a place we can take him. Come on.
-CUTSCENE[Forbes is tied to a chair inside a derelict building in Little
Haiti. A bag is over his head]
VIC:
LANCE:
FORBES:
LANCE:

I don't know about this, Lance.


It's either this, or kill him. What do you think, Forbes?
Uh, I definitely prefer it this way.
We'll let him sweat for a while. We'll be back. You sit
tight, buddy.

-END OF CUTSCENE-

27) Leap and Bound (Forbes)


---------------------------CUTSCENE[Lance is interrogating Forbes in the building]
FORBES: So you want information. And what better source than a cop,
right?
[Vic enters]
LANCE: Hey, Vic, see? Great minds think alike.
FORBES: Yeah, fools seldom differ, dip shit. You want info? How about
this? There's a dealer's boat mooring up Downtown today. The
dealer's not the trusting kind, and he'll only meet one-onone. He's carrying money and coke, and he doesn't believe in
bodyguards.
VIC: Why should we trust you?
FORBES: If I'm lying, genius, I'm a dead man, right?
LANCE: I'll meet this guy, Vic. You can watch over me, and I'll see
you down there.
-END OF CUTSCENE[Vic finds a good vantage point to watch over Lance]
-CUTSCENE[The dealer is waiting on the pier. Lance exits his car]
-END OF CUTSCENE[Vic uses binoculars to keep an eye on Lance. During the deal, the
dealer starts beating up Lance. Vic heads down to the pier]
-CUTSCENE[The dealer drags an unconscious Lance onto his speedboat. He speeds
off]
-END OF CUTSCENE[Vic chases the boat]
-CUTSCENE[The boat pulls up behind a ship in Viceport]

-END OF CUTSCENE[Vic enters the ship and finds Lance tied to a chair]
-CUTSCENE[Vic is untying Lance]
VIC: I thought this guy didn't use bodyguards?
LANCE: Forbes' info is seriously out of date. I'll get us some
transport, you get what we came for, and I'll meet you on
shore.
-END OF CUTSCENE[Vic collects the contraband and meets Lance on shore]
-CUTSCENE[Lance is in a Perennial estate car. Vic has finished loading the
stuff into the car]
LANCE: Hey! Make sure that no one can see it back there.
VIC: [sarcastically] Nice wheels...
LANCE: I was in a hurry! The sooner I offload this coke, the better.
This junk heap ain't doing my image any favours. Hey, catch
you later, bro.
[Lance drives off]
VIC: Hey! Don't mind me, dick!
-END OF CUTSCENE28) The Bum Deal (Forbes)
-------------------------CUTSCENE[Vic and Lance are interrogating Forbes in the building]
LANCE: I know there's a major shipment coming in real soon. I've
been to your apartment and I've read your files...
FORBES: Yeah, yeah, yeah, I was going tell you about that. The
contact is at the White Stallionz Bar. They'll give you
exactly what you need.
LANCE: You better not be screwing us!
FORBES: Me? Gimme a break. I'm your best buddy.
-END OF CUTSCENE-

[Vic and Lance head to the White Stallionz Bar]


-CUTSCENE[Vic and Lance have entered the bar. It's a white supremacist gay
bar. There are bikers inside. Two bikers are dancing with each other]
VIC:
LANCE:
VIC:
BIKER #1:
BIKER #2:
LANCE:

Something's not right about this place.


Yeah. I didn't know bikers were into disco.
I think Forbes has fucked us again.
Your kind ain't welcome here.
I wanna bareback the little one.
Aw, shit... It's two for one at the boy's club. Shit.

-END OF CUTSCENE[Vic and Lance kill the bikers, who are called the Stallionz]
LANCE: Man, Forbes screwed us again! Let's get back and screw HIM,
metaphorically speaking.
[They head back to the derelict building]
-CUTSCENE[Forbes runs out of the building and gets on a moped]
LANCE: What the hell?! That's Forbes!
[Forbes tries to escape]
LANCE: Get him!
-END OF CUTSCENE[They chase and kill Forbes]
LANCE: Aw, man... I didn't mean for us to kill him.
VIC: It's a little late now, Lance!
[Vic takes Lance back to his hotel]
-CUTSCENELANCE: I know there was something to this big shipment he was talking
about, and I'm gonna find out. Later, man.
[Lance goes inside]
-END OF CUTSCENE-

29) Snitch Hitch (Lance)


------------------------CUTSCENE[Lance is talking to someone on the phone in his hotel]
LANCE: Pink. No, blue. No, white - I'll take all three.
[Vic enters and tries to pull the phone out of Lance's hand]
LANCE: Hey... I'll call you back!
[Vic grabs the phone and throws it across the room]
LANCE: What's your problem, man?
VIC: My problem? My problem is
because you're a moron. I
LANCE: Oh, shut up and grow some
VIC: What, tough guy? What did

Huh?
you're going to have us both killed
told you not to get us in so deep.
balls.
you say to me?

[Vic grabs Lance by the neck and pulls him up off the sofa]
VIC: When will YOU grow a fucking brain?!
[Janet Vance enters with Javier, her boyfriend]
JANET: Hello, boys!
VIC and LANCE: Mom!
JANET: Victor, put your brother down.
[Vic releases Lance]
VIC:
JANET:
VIC:
JANET:
LANCE:
JANET:
VIC:
LANCE:
JANET:
LANCE:
JANET:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:

What are you doing here, Mom?


I'm cleaning up my act. I'm off the drugs for good.
Here we go again...
Can I get a drink, Lance, honey?
Who's that?
That's Javier! He's been very sweet to me.
Oh, gimme a break.
I'm tired of your bullshit, Mom. You've come here to ruin
things for us again.
How can you say that? I raised you!
Aunt Enid raised us, not you.
I'm clean. Give me a chance, Victor. Please?
You can stay with Lance, Mom.
What?
But I don't want any trouble. I've got enough horseshit
dealing with him.
Er, Vic, we gotta go meet that friend of yours at the
airport...
What?
I'll explain on the way.
Oh, right. You two, stay out of trouble.

[Vic and Lance head out]

JAVIER: Lick me, senora.


[Janet and Javier kiss]
[Cut to Vic and Lance outside]
VIC: What friend at the airport?
LANCE: This guy's a dealer who's getting out of the business. He's
getting us a file about this big shipment coming in.
VIC: How much is this gonna cost?
LANCE: You gotta speculate to accumulate. We're yuppies now, bro.
[They get in the car]
-END OF CUTSCENELANCE: This dude's plane could be leaving anytime, so let's pop bigtime.
[They head to the airport]
-CUTSCENE[They meet the dealer inside the terminal]
LANCE:
DEALER:
LANCE:
DEALER:

You got the goods?


You're too late, man. I told you - first come, first served.
Man, that was our file! Who did you sell it to?
Some dude over at Terminal C. He got a private jet and a
private army. I don't think you wanna mess with him.
LANCE: We'll see about that!

-END OF CUTSCENE[Vic and Lance head to Terminal C. Goons are guarding the jet]
LANCE: Where's my file, you mother-suckers?!
[Vic and Lance attack the goons]
LANCE: Don't get me angry!
LANCE: I'll kick your asses!
LANCE: Come on, you mothers!
[Vic and Lance kill them all]
-CUTSCENE[Bikers arrive]
LANCE: What the hell are they doing here?!

VIC: I'm guessing we're not the only ones your contact turned away
today.
LANCE: I'll get the file.
[Lance runs towards the jet]
-END OF CUTSCENEBIKER: Give us the file!
[Vic kills the bikers]
-CUTSCENEVIC: Lance?
LANCE: [from inside] Hey, bro, this cat really knew how to travel!
There's some stylish shit in here.
VIC: Never mind that. Did you get the file?!
[Lance gets off the jet with the file]
LANCE: Sure. No problem.
VIC: No problem? I could have used a little help out here,
ass brain!
LANCE: Take it easy, bro. It's all good.
VIC: Lance, take the file and get the hell out of my sight.
-END OF CUTSCENE30) From Zero to Hero (Lance)
-----------------------------CUTSCENE[Lance is in his hotel. Vic enters]
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:

Ah, just in time, bro! [laughs] Yeah!


Lance, I'm through with this, man.
What, you mean this dump? Yeah, me too. [laughs]
No, I'm through with this bullshit. I don't wanna be a damn
drug dealer. It's for assholes.
Vic, don't go soft on me now. I got what we finally needed. I
know how we can get our hands on one big shipment, completely
free. We can finally get Pete the health care he needs.
Look, Lance, I'm a long way from being a good guy, but drugs
just mean trouble.
I agree, man. 100% agree. That's why we're gonna get this one
big payday for all the hard work, and split! Jerry Martinez it's his coke.
Uh... fuck it. You know what? Let's do it.
Alright! Ladies and gentlemen, that is a real man. Let's pop.

[They head out]

LANCE: We're gonna make it big, Vic. I have a dream... I have a


dream-muh!
VIC: Your dream is my nightmare.
LANCE: Don't be like that, man...
[Two men are standing next to a car]
LANCE: Look, I've even arranged some insurance. Come on, guys. Time
to pop.
[They all get in the car]
-END OF CUTSCENE[They make their way to the docks in Little Haiti. On the way...]
VIC: So, what's the plan?
LANCE: Martinez is bringing in that big ass shipment Forbes was
rapping about. We're gonna rip it off.
[They reach the docks]
-CUTSCENELANCE: I'll take a look and see what's happening.
[Cut to Lance looking around the corner of a building. Some gang
members are loading a crate into a truck]
GANG MEMBER: Hey, why do you mess with me?
[Lance goes back to Vic and their allies, who have all left the car]
LANCE: You two just sight tight and make sure our exit is clear. This
is about to get ugly.
-END OF CUTSCENE[Vic and Lance kill the gang members]
-CUTSCENELANCE: Take the other truck and follow me. Looks like your friend
Martinez finally showed up!
VIC: Shit!
[Martinez flies past in a Hunter]
-END OF CUTSCENE[Vic gets in a truck and starts following Lance, who has entered the
other truck]

LANCE: [on radio] Try to keep up, man. I'm a BAD driver.
VIC: You said it.
[Vic and Lance drive through the city. Gang members chase and shoot
at them on the way, but they lose them. Vic and Lance drive onto the
southernmost bridge to the east island]
-CUTSCENE[Martinez flies in]
-END OF CUTSCENE[Martinez fires missiles at the bridge, but Vic and Lance dodge them.
They reach the other side of the bridge]
-CUTSCENE[They smash through a police roadblock. Martinez flies away]
LANCE: [on radio] Hey, looks like the cops have scared off Martinez.
-END OF CUTSCENE[They get a 4-star wanted level]
LANCE: [on radio] Oh, shit! They're after US now!
[They drive to an apartment at the south end of Ocean Beach]
-CUTSCENE[They park the trucks inside the garage]
[Cut to them walking around the side of the apartment]
LANCE: [singing] Rich at last! Uh-huh! Rich at last, huh. Thank God
almighty, we are rich at last!
VIC: We haven't sold this shit yet.
LANCE: We'd better. I've just bought us both fancy apartments. We're
mortgaged to the hilt.
VIC: We're supposed to be getting out of this shit.
LANCE: We are! But I gotta do it in style! I got a reputation to
uphold.
-END OF CUTSCENE31) Brawn of the Dead (Lance)
-----------------------------

-CUTSCENE[Vic is on the phone in Lance's apartment. Lance enters, wearing a


smart suit]
LANCE:
VIC:
MARTINEZ:
VIC:

Hey, Vic. Like the new threads?


Terrifying. I need to use the phone.
[on phone] Yeah?
Thanks for the coke, Martinez. [chuckles] Now you know how
it feels to get fucked.
MARTINEZ: Oh, you fucked us both, Vic. That coke you ripped off
belonged to the Mendez brothers. I was just the shepherd.
Now we're all on their shit list, and the only way off is
in a fucking bag. I'm turning states. I'm gonna ruin you,
your brother, Mendez, everyone. Happy holidays.
[Lance walks out]
VIC: Lance! You useless degenerate asshole!
[Cut to Vic and Lance in the garage]
LANCE: We don't have to worry about a thing. Once we sell the coke,
we can pay off the feds and handle anything the Mendez
brothers throw at us.
[They enter Lance's Infernus sports car]
LANCE: Listen, I've got a buyer. Let's go see him.
-END OF CUTSCENE[They drive to the Vice Point Mall. On the way...]
LANCE: My man is filming some... 'Z' list movie over at the mall.
They only let him shoot at night, so we'd better get over
there, pronto.
-CUTSCENE[Inside the mall, Vic and Lance walk up to Spitz, who is talking to a
man]
LANCE: Hey, Spitz!
[The other man walks off]
LANCE: Looking for inspiration? I got all you need.
SPITZ: All I need, huh? A stuntman's what I need. We've got to wrap
this scene before the mall opens.
LANCE: Vic can handle your stunts. Meanwhile, you and I can talk snow
business.
[Cut to Vic and a woman standing at the information desk. They are
both armed with shotguns. People dressed as zombies are walking

towards them]
-END OF CUTSCENE[Vic and the woman kill lots of 'zombies' for one minute]
-CUTSCENE[Vic is standing outside the record store with a katana sword.
'Zombies' are walking towards him]
-END OF CUTSCENE[Vic holds off the 'zombies' for 1:30]
-CUTSCENE[Vic is sitting on a bench. Lance walks up to him]
LANCE: I am my brother's keeper. We got the deal. We're made for
life! Let's go pick up the yayo.
-END OF CUTSCENE[They head back to Lance's apartment]
-CUTSCENE[They are inside the apartment, and they are both laughing]
VIC: Mom!
LANCE: Mom! Hey, we're rich!
[They stop laughing and look around]
LANCE: Where is she?
VIC: Ah, never mind, man. Just get the yayo.
LANCE: Yeah, it's in the spare room. [laughs]
[Lance goes into the spare room]
LANCE: Oh, shit!
VIC: What?
[Lance comes back out]
LANCE:
VIC:
LANCE:
VIC:
LANCE:

It's gone!
What?!
And Mom's stuff is gone, too.
Argh... Mom! Lance!
Ain't that a bitch! I can't believe she took our coke!

VIC: Yeah, so what do we do now, moron?


LANCE: Wait, wait, let me think. I know we can make it right. We'll
just, uh... We'll explain things to Mendez brothers, you know?
VIC: Oh, yeah, yeah, yeah, I'm sure in between chopping us up and
feeding us to their dogs, they'll be very understanding.
Lance, if we get out of this, I'm gonna kill you! Asshole!
[Vic leaves]
-END OF CUTSCENE32) Blitzkrieg (Lance)
---------------------This mission has an alternative opening, but we'll go over that at
the end. Let's go over the main mission first.
-CUTSCENE[Lance is in his apartment]
LANCE: ...find a way to get outta this, man. [snivels]
[Vic enters]
VIC: Lance... what the fuck is wrong now?
[Vic sits on a sofa]
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:

Nothing. Nothing at all. We're fine.


Really? 'Cause I tell you something, we don't look fine.
Well, let me tell YOU something, we are. Hm-hmmm.
Well, "we" look like a moron who just realised "we" just
screwed up his entire family.
Well, speak for your damn self. It's just business, baby. I
think I sorted out everything. I am cool, man. I am relaxed as
hell. Yeah.
What are you talking about?
The Mendez brothers, they don't want us dead anymore.
No?
No. They might want to hurt us a bit, but kill us? Naw...

[Vic gets up and follows Lance around the room]


VIC: OK, so a pair of homicidal lunatics merely want to hurt me a
bit, and I'm actually pleased about it. What have you gotten
us into, you dumb shit?!
LANCE: Bro, we're cool! No problem.
VIC: Oh... Lance...
[The phone rings. Lance answers it]
LANCE: Yeah. It's the Don. [pause] What? You're shitting me, right?
[Lance hangs up]

LANCE: Damn.
VIC: What?!
LANCE: There might be a... little problem.
[Cut to Vic and Lance walking through the garage]
LANCE: Stop yelling at me! It's not my fault!
VIC: Yes, it is! If you hadn't stolen the Mendez's coke, they
wouldn't be attacking all of my businesses!
LANCE: I'm sick and tired of you blaming me for everything! Now I'm
gonna save your empire. You do what you want.
[Lance gets in a car and drives off]
-END OF CUTSCENE[Vic goes to help Lance and his gang defend a business from the
Mendez goons]
LANCE: You're on my turf now!
LANCE: You're all mine!
LANCE: You're dead!
LANCE: My name is Lance! You haven't a chance!
LANCE: I'll break you in two!
LANCE: I know Kung-Fu!
LANCE: Chicken!
-CUTSCENE[All the goons are dead]
VIC:
LANCE:
VIC:
LANCE:

We did it! We won!


Yeah... Well, I wouldn't go that far, bro.
What do you mean?
We might have won the day here, but we probably got our asses
whipped elsewhere. Sorry, man.

-END OF CUTSCENEALTERNATIVE OPENING: You need to take over at least five businesses
before you can do this mission, or you'll get an alternative opening:
[Lance is in his apartment, looking out the window. Vic enters]
LANCE: Hey, Vic, what're you doing here, man? You should be out there
building our empire.
VIC: What empire? I own a few businesses. Now it's an empire? And

what do you mean "our" empire?


LANCE: Call it what you want. But when the Mendez brothers finally
work out that we ripped them off, you're gonna need all the
cash you can get.
VIC: What? And you're just gonna sit here?
LANCE: Hey, man, it's your empire.
33) The Mugshot Longshot (Mendez brothers)
------------------------------------------CUTSCENE[In the Mendez mansion, Vic and Lance are ordered by a Mendez goon to
sit on a sofa. Armando and Diego Mendez enter]
ARMANDO: Ah, siblings! Just like me and Diego. How apt.
[Lance gets up]
LANCE: Listen, Mendez, we don't want no crap.
[The Mendez goon hits Lance on the back with a pistol. Lance falls
back onto the sofa]
VIC: Hey, mother--!
[Vic gets up, but the Mendez goon points his gun at him]
ARMANDO: Listen, Vance brothers, you want me to kill you now? No
problem. Or we can work together. Your call.
VIC: What the hell kinda choice is that?
[Vic sits down again]
LANCE:
ARMANDO:
DIEGO:
ARMANDO:

Alright, I guess we're gonna work together.


Good. Diego?
Si.
So... Victor, Lance, who has been ripping us off? All of us,
because now we are partners; a team, as it were. Four
brothers.
VIC: Yeah-LANCE: It was Martinez.
ARMANDO: Really? OK, prove it. I mean, prove it now.
[Cut to Vic and Lance outside the mansion]
VIC: How the hell are we gonna prove Martinez was behind them
losing their shipment?
LANCE: Look, Martinez is turning states. All we need to do is get
some photos of him with the feds. We could even make out like
he was an undercover cop like Forbes. That's it. Man, I am a
genius. Take some photos of Martinez talking to the feds, then
get Forbes' ID from my place and meet me at the Print Works.
[Lance gets in his car]

VIC: The Print Works?


LANCE: Trust me... I see you there, brother.
[Lance drives off]
-END OF CUTSCENE[Vic heads to the Washington Beach police station]
-CUTSCENE[Martinez and a DEA agent are leaving the station]
MARTINEZ: Come on, man. This town ain't safe for me anymore.
AGENT: Calm down, sir. You're in the witness protection program
now. We'll take care of everything.
[They get in a car]
-END OF CUTSCENE[Vic takes a photo of Martinez with the agent. They start driving
away. Vic follows them to the marina in Ocean Beach]
-CUTSCENE[Martinez and the agent exit the car and walk along a pier towards a
yacht]
MARTINEZ: Is this the best you could get me? I should have taken my
chances with the Mendez brothers.
AGENT: Sir, turning states evidence isn't a lottery win. You're
lucky to get this.
-END OF CUTSCENE[They are now on the boat. Vic takes a photo of Martinez]
-CUTSCENE[Martinez and the agent start heading off with the yacht]
MARTINEZ: Hey! Some idiot is taking photos of me. What kind of
security is this? He could have a gun. Get me the hell out
of here. You guys suck! I mean seriously suck!
-END OF CUTSCENE[Vic picks up Forbes' DEA ID from Lance's apartment. He then goes to
meet Lance at the Print Works]

-CUTSCENELANCE: Photos, Forbes' ID - cool. I'll put them together with these
phoney ID papers my man just forged.
VIC: So, instead of DEA agent Forbes...
LANCE: We've got agent Jerry Martinez - 1st class asshole. That
should convince Mendez that Jerry was a cop.
[Lance gets in his car]
VIC: What if it doesn't?
LANCE: Run. But don't come running after me. My ass will be up in a
tree in Haiti.
[Lance drives off]
-END OF CUTSCENE34) Hostile Takeover (Mendez brothers)
--------------------------------------CUTSCENE[Vic has entered the Mendez mansion and is looking around it. Armando
appears behind him]
ARMANDO: So, now we're together. And yet, business is hard. This
industry is full of criminals.
VIC: Oh, yeah?
ARMANDO: Money can be so corrupting. I find it very distasteful.
VIC: Heh. Well, you know, that's the deal with the drugs trade.
It attracts the wrong sort.
ARMANDO: Quite. Are you trustworthy, friend?
VIC: I don't know. After what I've been through recently, I'd say
probably not.
ARMANDO: Great! Honesty is a very attractive quality. I'm promoting
you, Vic.
VIC: Thanks. What do you need me to do?
ARMANDO: Head to Vice Point. The people there have been ripping me
off for years. Remove them and set up shop. We need a place
we can distribute product from.
VIC: Look, I ain't interested in that side of the business.
ARMANDO: Unfortunately, you don't have a choice. Now, Vic, please,
go.
[Vic heads out]
-END OF CUTSCENE[Vic goes to the business site in Vice Point and kills all the bikers
there]

-CUTSCENE[Nine bikers pull up on Angel motorbikes. Four of the bikes have two
bikers on them. The fifth one has only one biker. A biker runs out of
the building and gets on that bike. The bikers speed off]
-END OF CUTSCENE[Vic chases and kills them]
35) Unfriendly Competition (Mendez brothers)
--------------------------------------------CUTSCENE[Diego is sitting and reading a book in the Mendez mansion. Vic
enters. Diego sighs when he sees him]
VIC: Excuse me.
[Diego sighs and tries to ignore him]
VIC: Mr. Mendez.
DIEGO: Armando! Aqui! Tus Amigos!
[Diego sighs and goes back to his book]
VIC: Nice talking to you too, pal.
[Armando enters]
ARMANDO: Ah, my brother. What a conversationalist. Only today we were
discussing philosophy. He is a great fan of Plato, but I
have always been more Aristotelian. I think perhaps that is
why he is so happy, and I am so weighed down by worry. What
do you think?
VIC: Me? Shit. The world is full of suffering, then you die.
ARMANDO: See! I knew we were of one mind, you and I, which is why I
know you will feel this slight as much as me.
VIC: Here we go...
ARMANDO: Some crooks have shown their contempt for us by using our
home as an entryway for drugs into this fine nation.
VIC: Like you?
ARMANDO: Exactly! Plagiarism! It is an insult! I hope you're wise
enough to see that if you let a man insult you, before long
he will try to kill you. You must kill these degenerates.
You'll find them near Ocean Beach.
-END OF CUTSCENE[Vic goes to the first drug runner's place, which is in Vice Point]
DRUG RUNNER: Who the hell is that guy?

[Vic kills the drug runner and his bodyguards. He then goes to the
Standing Vice Point Hotel where he finds the other drug runner]
-CUTSCENE[Vic confronts the drug runner in the swimming pool area behind the
hotel]
DRUG RUNNER: This is a private party, pal.
VIC: Yeah? Well, this is a public execution.
[Vic points his weapon at him]
DRUG RUNNER: Holy shit! Get him, girls!
[The drug runner runs away. His female bodyguards point their guns at
Vic. We hear a gun cocking]
VIC: Motherfucker.
-END OF CUTSCENE[Vic kills all the bodyguards]
-CUTSCENE[The drug runner is on a quad bike down on the beach. Two girls are
with him - one is on the bike with him, the other is on another quad
bike. Two more girls run down towards him]
-END OF CUTSCENE[Vic chases and kills him]
36) High Wire (Mendez brothers)
-------------------------------CUTSCENE[Armando is walking around a room in the Mendez mansion. Vic enters]
ARMANDO:
VIC:
ARMANDO:
VIC:
ARMANDO:
VIC:
ARMANDO:

Whoa, thank God you're here.


What's going on?
I've got some bad news, friend. You're in terrible trouble.
What?
Diego is beside himself with worry.
Wait a minute, hold on. What are you talking about?
The police got some of our merchandise. But it's you we're
worried about.
VIC: Why?
ARMANDO: You see, we're utilitarians - the greatest good for the
greatest number. And there are two of us, but only one of

VIC:
ARMANDO:
VIC:
ARMANDO:

VIC:

you. So Diego suggested we explain to the police that the


cocaine was yours.
Wha... [sarcastically] Oh-ho-ho, oh, yeah, that's very
thoughtful of you.
And unfortunately, I have this paperwork showing your
involvement in the project. Unless we could resolve this
little distraction.
And how do you suggest we do that?
You steal the cocaine back for us. It's been impounded. You
must steal it before they take it back to the police
station. Thank you, Vic. I do so enjoy our conversations. I
find you very inspiring.
Thanks. Here we go again.

[Vic heads out]


ARMANDO: Have fun!
-END OF CUTSCENE[Vic goes to the breakers yard in Little Haiti where he finds a
helicopter with a magnet on it]
-CUTSCENE[A Mendez Cartel goon is in a car]
GOON: There are some cargo containers at the police impound. Our coke
is hidden inside them, all mixed up amongst the other cargo.
VIC: Don't worry. I'll get them out of there.
GOON: Muy Bien. I'll be in touch.
[The goon drives off]
-END OF CUTSCENE[Vic gets in the helicopter and flies to the impound. He picks up a
container]
GOON: [on radio] Senor, take the containers to the drop-off point.
[Vic takes the container to the drop-off point in the airport]
-CUTSCENE[A truck drives out of the impound with the other container]
GOON: [on radio] Caray! The cops are moving the last container! Get
it back! Vamos!
-END OF CUTSCENE-

[Vic lifts the container off the back of the truck]


GOON: [on radio] I can't believe you did it! Senor, it's been a
pleasure watching your work. Adios.
[Vic takes the container to the drop-off point]
GOON: [on radio] Senor! Senor! Please, help me! The bikers are after
me! I can't get away! Oh, Madre dios!
[Vic catches up with the goon, who is being chased by bikers]
GOON: [on radio] Come quick!
GOON: [on radio] Help me!
GOON: [on radio] Please, senor!
[Vic manages to pick up the goon's car]
GOON: [on radio] Thank you, senor! You're incredible!
VIC: No problem. Where do you want me to drop you off?
GOON: [on radio] [laughs] Oh, please, don't drop me, senor! [laughs]
Take me to the car park. Gracias!
[Vic drops the goon's car on the roof of the multi-storey car park in
Ocean Beach]
GOON: [on radio] Gracias, senor! That was fantastic! Adios!
37) Turn on, Tune in, Bug out (Lance)
-------------------------------------CUTSCENE[An anxious Lance is looking under a sofa in his apartment. Vic
enters]
VIC: Lance!
LANCE: Oh, no.
VIC: Lance, get over here and explain yourself.
[Lance gets up]
LANCE:
VIC:
LANCE:
VIC:
LANCE:
VIC:

Sssh!
Stop acting like a child.
Sssh!
Don't you shush me.
Keep your voice down...
No. You can barely tie your own shoelaces, and you're telling
me how to behave?
LANCE: [shouting] Will you shut up, you stupid gorilla?! The place is
bugged! The DEA is onto us! Happy now?!
[Cut to Vic running outside. Lance runs after him]

LANCE: Hey, where you going, man?


VIC: We're gonna have bugs in all our places.
LANCE: And by the time you've found them all, we'll be halfway
through a long jail term!
VIC: What am I supposed to do?
LANCE: These bugs transmit long range... so knock out all the police
antennae. The DEA won't even get a signal from these things.
-END OF CUTSCENE[Vic goes to Ammu-Nation and buys a rocket launcher. He then destroys
the antennae on the roof of the police stations in Washington Beach,
Little Havana and Downtown. He then loses his wanted level]
38) Accidents Will Happen (Reni)
--------------------------------CUTSCENE[Reni Wassulmaier and Frankie are in an office in Interglobal
Studios. "Success" and "Failure" are written on the walls. Reni is a
woman, but she has the physical appearance of a man - she is a
transsexual]
RENI: What do you think, eh? It is genius, no? Genius!
[Frankie walks around Reni]
RENI: Frankie!
FRANKIE: Genius, Reni.
RENI: Genius, darling. It is the story of the age. Success und
failure. Man, woman. And me, I smash them together. Art und
advertising. Future and past. Man und woman.
[Vic enters]
VIC:
RENI:
FRANKIE:
VIC:

Um...
Frankie, who is this gorgeous man?
I don't know. Who are you?
I'm looking for someone called Reni.

[Frankie points out Reni, who raises his/her arms]


FRANKIE: Ta-daa.
VIC: Uh, yeah... Spitz said you might
RENI: Something? Ah! Cocaine! Darling,
some snort and she wants it now!
man. Frankie, the cocaine man is

want something?
I want cocaine! Mummy wants
You must be the cocaine
here!

[Reni and Frankie both jump excitedly]


VIC: Hey! You think you can say it any louder? I don't think they
heard you in Cuba.
RENI: Oh, you fucking square. It's only a bit of snow.

[Frankie leaves the room]


RENI: It's nineteen eighty fucking four, darling. Everyone is on
cocaine!
VIC: Whatever you say, mister... uh... lady... err...
RENI: Oh, darling, I'm a little bit of everything. I'm universal.
Reni Wassulmaier. But you, angel, you're unique. Can I film you
undressing?
[Frankie comes back into the room]
FRANKIE:
RENI:
FRANKIE:
RENI:
FRANKIE:
RENI:
FRANKIE:

Oh, Reni, we've got a problem!


Not now, darling. I'm flirting. I'm dreaming.
Um, Reni...
A chateau on the Loire...
But Reni...
Two lovers entwined...
Reni, the stunt guy just quit. He said he didn't like you
touching his ass.
RENI: He what? Oh, that was just fun! This is real passion.
[to Vic] Darling, please, save me.

[Reni clutches Vic's legs. Frankie laughs]


VIC:
RENI:
VIC:
RENI:
VIC:

Hey, get off!


Then save me!
Wait, wait, what do you need?
Just a driver.
OK, fine. Just get off-- Hey! Get off.

[Cut to Vic and Reni outside]


VIC: So you don't need any product?
RENI: I need metaphor for the calamities of life, darling. Drive well
and I'll find you more buyers than you can use with more users
than you could buy. Remember, angel, this commercial needs
action, action, action.
[Reni gets in a helicopter and takes off]
RENI: [through megaphone] OK, action!
-END OF CUTSCENE[Vic gets in the stunt car and uses it for Reni's stunt commercial]
-CUTSCENE[Vic speeds up a ramp and launches into the air. He smashes through a
window and into a building]
RENI: [through megaphone] It's a wrap! Beautiful!
-END OF CUTSCENE-

Note: You speed up three ramps during the commercial. When you land
after launching off the first and third ramps, Reni says,
"Fantastische!"
39) The Colonel's Coke (Reni)
-----------------------------CUTSCENE[Reni and Frankie are in the office in Interglobal Studios]
FRANKIE: You have been a bad boy.
[Frankie spanks Reni with a clipboard]
RENI: Louder.
[Frankie moves further back]
FRANKIE: You have been a bad girl!
[Frankie takes a run up and spanks Reni with the clipboard again]
RENI: Harder!
FRANKIE: Oh, give it a rest, Reni! I went to film school! I am an
expert in everything. I love bullying people. I am perfect!
So why do I have to spend my time whipping you?
RENI: For the art. Oh, you're so very bourgeois. Sweet, but so, so
average. Go. It's over. You're fired.
FRANKIE: But Reni!
RENI: But Reni, but Reni... Reni, you are fantastische and I am so
very mediocre. Now go!
[Frankie starts crying. Vic enters]
RENI: [to Vic] Darling, you are here... to lighten my heart.
VIC: Uh, not exactly.
RENI: I love you. I love this man! Kiss me!
[Reni follows Vic around the room]
VIC:
RENI:
VIC:
RENI:

Hey, gimme a break.


I'll break you if you'll break me.
I can't deal with this...
Oh, darling, please, I need your help. It's a friend of mine Gonzalez. [giggles] He's got to move a shit load of coke.

[Reni and Frankie both laugh]


VIC: Uh... yeah...
-END OF CUTSCENE[Vic goes to the meeting point on the pier in Downtown]

-CUTSCENE[Gonzalez and his two bodyguards are waiting]


VIC: Are you Gonzalez?
GONZALEZ: Ah, you must be Victor. Senor, I need to get my Colonel's
merchandise safely to Viceport.
VIC: Your Colonel? You're in the army?
GONZALEZ: Not your army. Colonel Juan Garcia Cortez's my boss.
VIC: I'll bear that in mind.
GONZALEZ: Take my copter. My men will join you.
[Vic and Gonzalez's men walk towards a Sea Sparrow]
-END OF CUTSCENE[Vic gets in the helicopter. Gonzalez's men get on the pontoons. They
fly after Gonzalez's boat and protect it]
GONZALEZ: [on radio] There are boats coming! Get them!
[Vic and Gonzalez's men shoot at the enemy boats]
GONZALEZ: [on radio] Kill them all!
[When they reach Viceport, an enemy helicopter appears]
GONZALEZ: [on radio] Shoot down the copters!
[They shoot down the helicopter]
GONZALEZ: [on radio] More boats incoming!
[They destroy all the boats]
-CUTSCENE[A boat is chasing Gonzalez. He speeds into a boathouse. The door
closes. The enemy boat crashes into the door and explodes]
[Cut to Vic and Gonzalez on land]
GONZALEZ: I have lost many good men today. Men I cannot afford to
lose if I am to protect my Colonel's interests in the deal
ahead.
VIC: If you need a bodyguard, you could do a lot worse than me.
For the right price, of course.
GONZALEZ: Maybe so, but I can't trust anyone until I've discovered
who leaked our arrival to those puta bandits.
[Gonzalez gets in a car]
-END OF CUTSCENE-

40) Kill Phil (Reni)


--------------------CUTSCENE[Reni and Barry Mickelthwaite are in the office in Interglobal
Studios]
RENI: He doesn't know?
BARRY: Uh, no. And let's keep it that way.
RENI: Of course; he is an artist. The pressure could kill him. I
mean, I perform well knowing people want to drill me full of
holes, but I am unique, darling.
[Vic enters]
RENI: Darling!
VIC: Hey, Reni.
[to Barry] Hi, uh...
RENI: Darling, this is darling. Darling, darling. Wunderbar. So now
we are acquainted, no? Who wants to oompah?
VIC: [to Barry] Uh, I'm Vic.
BARRY: Alright? Barry, mate.
[Vic and Barry shake hands]
RENI: [to Vic] Now, darling, darling needs a favour.
BARRY: Yeah, I need you to drive me and one of me clients around.
Major player. Could sing the birds down from the trees. You'll
love him.
VIC: I'm kind of expensive for a limo service.
BARRY: Yeah, well, rock and roll is a dirty business, cock.
VIC: Excuse me?
BARRY: Well, this one bloke gave me three million quid, but now he
wants it back. Cheeky twat. He's threatening to kill my bloke
if I don't pay up.
VIC: OK. I'll help you, but it's gonna cost.
BARRY: Yeah, yeah. Christ on a bike, is that the time? We'd better go
and meet me boy. You are gonna love him.
[Vic and Barry head out]
-END OF CUTSCENEBARRY: I've got a special limo ordered. Let's go and get it, then
pick up the boy.
VIC: A special limo?
BARRY: Bulletproof. I'm not taking any chances, mate. This nutter
means business.
[They pick up the bulletproof limo and head to the meeting point]
-CUTSCENE-

[A helicopter flies in and lands. Phil Collins, Barry's client,


exits. Two cars containing six armed Forelli goons appear. They exit
the cars and start shooting at Phil]
BARRY: Bloody hell! That nutter's sent a goon squad after me talent!
[The helicopter blows up. Phil takes cover behind the limo]
BARRY: Get 'em, Vic!
[Vic exits the limo]
-END OF CUTSCENE[Vic kills the goons]
-CUTSCENE[Barry is now out of the limo]
*PHIL: Look, Barry, when I agreed to play Vice City, I didn't expect
it to be my swansong.
BARRY: It's no problem, mate; just some nutcase trying it on.
VIC: Hey, aren't you...?
*PHIL: Phil, mate. Phil Collins.
BARRY: Let's do the meet and greet another time, eh? Come on.
[Phil gets in the back of the limo]
-END OF CUTSCENE[Vic and Barry are now back in the limo. Vic starts driving Phil to
his hotel. Forelli goons start chasing and shooting at them]
GOON: Giorgio wants his money back!
*PHIL: What money? Barry, who are these nutters?
BARRY: Keep your pretty head down, Phil! Christ on a bike, Vicky,
floor it!
*PHIL: For crying out loud, Barry, what have you done this time?
BARRY: I swear on me mother's life, on me dead mother's grave, I
don't know what he's on about!
[They reach the hotel safely]
-CUTSCENE[Phil and Barry are walking towards the hotel]
*PHIL: Shouldn't we call the police?
BARRY: This is Vice City, mate, seriously. Bandit country. It's
nothing.
*PHIL: Who is this Giorgio you owe money to?

BARRY: Oh, just a fan. He lent me... I mean, you know, he GAVE me a
few quid.
*PHIL: Barry, are you in hock to gangsters?
BARRY: No, mate, I swear! On your life!
*PHIL: Yeah, well, that's what I'm worried about. You're a real
moron. I should have left you managing that talking dog. What
was his name? Puddles?
-END OF CUTSCENE41) Say Cheese (Reni)
---------------------CUTSCENE[Reni and Frankie are acting in a film studio in Interglobal Studios.
Vic enters]
RENI: Cut, cut, cut! It is boring! Terrible! I'm a hack! Oh,
conventional drivel...
VIC: Uh, Reni, you got some contacts for me?
RENI: Darling, do serious purchasers of enormous quantities of uncut
cocaine grow on trees?! Maybe in your town, but not in mine.
VIC: OK, then why do you keep calling me over here? Look, I'm in
this to make money. For my brother. I don't have time to waste.
RENI: Darling, that is beautiful. One day, I will make a film like
that. Two brothers; one is a dog. The other - a librarian. Love
blossoms between a man... and a pig. Three swans die. The end!
Genius!
VIC: [sighs] Whatever you say, but in the meantime, I've got a
business to run. I've got to make some money.
RENI: But darling, wait - if it's money you need, maybe you can
breathe some life into this bloody fucking mess. Somebody burn
the script! Let's make art, people!
-END OF CUTSCENE[Vic uses a jet ski for Reni's stunt commercial. Reni is watching
from a helicopter]
RENI: [through megaphone] Jump! Use the ramp!
RENI: [through megaphone] Faster, faster, harder!
RENI: [through megaphone] Amazing, darling!
RENI: [through megaphone] Yes, yes, that's it! Don't stop!
[Vic gets on a motorbike to continue the commercial on land]
-CUTSCENE[A ball of cheese is outside the front door of a house]

MAN: All because she can't get enough.


-END OF CUTSCENE42) Home's on the Range (Gonzalez)
----------------------------------CUTSCENE[Vic is waiting at the driving range at the golf club. Gonzalez and
his men pull up in caddies]
GONZALEZ: Ah, Vic. I hope you play golf.
[Gonzalez exits his caddy]
VIC: Sure. I've played a round or two.
GONZALEZ: [laughs] I play around all the time, but don't tell my
wife. [laughs] Vic, I find the way a man plays golf says
much about him.
VIC: Really?
[A man named Jesus is tied to a buoy in the water]
GONZALEZ: Si. For instance, I trusted Jesus over there. Yet, he
betrayed me. Heh! I should have known better. He's a
terrible golfer. Let's see if I like the way you play, eh?
Then maybe we do business.
-END OF CUTSCENE[Vic takes a shot at the buoy and hits it. It explodes and sinks,
taking Jesus with it]
GONZALEZ: [laughs] Bueno! You bastard! No one sells me out!
-CUTSCENE[Gonzalez is back in the caddy]
GONZALEZ: Well played, Vic.
VIC: Thanks.
GONZALEZ: Regard this as a down-payment on your services. I'll be in
touch.
[Gonzalez drives off with his men]
-END OF CUTSCENE43) Purple Haze (Gonzalez)
--------------------------CUTSCENE-

[Gonzalez is sitting on a sun lounger behind a hotel. Vic arrives]


GONZALEZ: Ah, Vic, my friend. I've a small side deal requiring a
sensitive touch.
VIC: Sensitive?
GONZALEZ: Let's just say I'd rather my boss didn't find out about
this... heh, or my men, for that matter.
VIC: Let me guess - you've cut your Colonel's coke to make a
side profit.
GONZALEZ: Sssh. Vic, please... This is, after all, the land of
opportunity.
VIC: I don't care who you rip off, Gonzalez, as long as it's not
me.
GONZALEZ: Bueno. The drugs are at Ocean Beach. Take them to the deal
in Washington.
-END OF CUTSCENE[Vic picks up the drugs van in Ocean Beach. He takes them to the deal
in Washington Beach]
-CUTSCENE[A truck is driving towards the van]
VIC: What the fuck?!
[The truck crashes into the van]
[Cut to Vic lying on the ground, unconscious. Most of the drugs have
spilled out of the van. Two men have left the truck and are standing
beside the van]
MAN #1: You hit the van too hard! The drugs have gone everywhere!
There's more on this dude than in the back!
MAN #2: Quit whining. Let's just get this shit up to the party on
Starfish. We've got bitches waiting.
[The men approach the back of the van]
-END OF CUTSCENE[Vic gets up. He is high on the drugs. He gets a pager message from
Gonzalez]
GONZALEZ: [pager] What's taking so long? Ring me, pronto!
[Vic goes to a nearby payphone]
-CUTSCENE[Vic phones Gonzalez]

VIC:
GONZALEZ:
VIC:
GONZALEZ:
VIC:

Gonzalez? We got hit. The drugs... They're gone.


[on phone] What? Are you fucking with me?
No... I'm not.
What's wrong with you? Are you high on my shit?
No... Yeah... I must've been breathing it in while I was
out cold.
GONZALEZ: I want my drugs back, Vic. I still have a buyer who might
be interested, but he's leaving town real soon. Kill the
bastards who did this, and get my drugs back to the lockup!
VIC: Oh, they'll pay alright.
-END OF CUTSCENE[Vic makes his way to Starfish Island]
-CUTSCENE[We see the gang members. Most of them are dancing with women]
-END OF CUTSCENE[Vic kills the gang members and gets back in the van. He drives the
van back to the lockup]
-CUTSCENE[Vic is now out of the van. Gonzalez walks up to him]
GONZALEZ: Well, at least you managed to retrieve my merchandise. But
I think, for our friendship, this is the end. Adios.
-END OF CUTSCENE44) Kill Phil: Part 2 (Reni)
----------------------------CUTSCENE[Reni, Barry, and Phil Collins are in the office in Interglobal
Studios. Barry is on the phone and Phil is praying]
RENI: But darling, do you not feel a special connection between us?
A certain magic?
*PHIL: No. And I'll be honest with you, you're not really my type.
Barry, is everything sorted for tonight?
BARRY: Mate, seriously, of course it's bloody sorted. You're gonna
blow them away.
*PHIL: Hmmm, well, I'm more worried about someone blowing ME away.
RENI: All this talk of blowing!
*PHIL: Listen, sweetheart, please take out your many frustrations on
Barry, will you, and leave me alone?

RENI:
BARRY:
RENI:
BARRY:
*PHIL:
BARRY:

Barry? I've had Barry. Everyone has!


Do what?
I like a challenge.
Phil, he's joking.
Barry?
Listen, Phil...

[Reni kisses Barry]


BARRY:
RENI:
BARRY:
RENI:
BARRY:
RENI:
BARRY:
RENI:
*PHIL:

Stop taking the mick!


Yes, last year in Monaco.
What?
Too much champagne...
No, there wasn't.
Too much love in the air.
No, there wasn't. You'd better shut it. It's lies, Phil.
But it was beautiful.
Yeah, yeah, yeah. Now Barry, we're safe, right?

[Vic has entered]


BARRY: Safe? The best security geezer in town has just turned up.
Would I lie to you, kid?
*PHIL: Yes, actually. All the time.
BARRY: Well, this time, I'm not. Vic, would I lie to him?
VIC: Probably.
*PHIL: We'd better go to wardrobe.
BARRY: Vic, do us a favour. Go check the concert hall is clear. Mr.
Superstar soppy bollocks here has gone all showbiz on me.
VIC: Sure.
*PHIL: Hey, I wasn't the one finding true love in Monaco...
BARRY: Oh, shut it, or you'll be finding a new manager.
*PHIL: Hey, don't tempt me.
[Barry and Phil head out]
RENI: I just love those two.
[Vic laughs]
RENI: They are delicious!
-END OF CUTSCENE[Vic goes to the Hyman Memorial Stadium. He enters the stadium and
starts checking out security at the stadium locations. Hitmen are at
the locations]
HITMAN: Get him.
[Vic kills the hitmen and moves on to the next location]
HITMAN: Take him down.
[Vic kills the hitmen and moves on to the next location]

HITMAN: Kill him!


[Vic kills the hitmen and moves on to the next location. There are no
hitmen at this location, so he moves on to the next one]
HITMAN: He's mine!
[Vic kills the hitmen, collects the basement keycard and goes to the
basement]
-CUTSCENE[Vic exits the basement lift. There are hitmen in the basement]
HITMAN: I'm gonna warn the others.
[The hitman runs through the basement. There is a bomb in the
basement]
-END OF CUTSCENEHITMAN: Shoot him!
HITMAN: Come on!
HITMAN: Take him!
HITMAN: I've got him.
[Vic kills the hitmen]
-CUTSCENE[Vic has left the stadium. Barry and Phil pull up in a limo. They
exit it]
BARRY: It's Vic. See? I told you, nothing to worry about.
*PHIL: Yeah, yeah. I'll see you inside.
[Phil walks towards the stadium]
BARRY: [to Vic] Seriously, mate, is everything all right?
VIC: Sure. But, um, you might want to call bomb disposal.
BARRY: Bomb disposal? Oh, right. Yeah, yeah. Good one. Yeah, yeah.
Fucking comedian, yeah. Yeah, should put you on the fucking
stage, uh?
[Barry runs after Phil]
BARRY: Phil mate, uh, maybe we should delay rehearsals a while, eh?
Technical issues, you know. Nothing serious; it's all right.
-END OF CUTSCENE-

45) Taking the Fall (Lance)


---------------------------CUTSCENE[Lance is on the phone in his apartment]
LANCE: [laughs] Yeah, I'm Lance T. Vance, baby!
[Vic has entered]
LANCE: 'T' for tulips in Thailand. Great. [laughs] Yeah, look, I
gotta go. A'ight. Later.
[Lance hangs up]
VIC: So who was that?
LANCE: Oh, bro, that's just the accountant. He's getting us a better
rate at cleaning the money.
VIC: And you call the accountant "baby"?
LANCE: Well, yeah. I'm a friendly guy. And "baby" is slang, you know?
I don't love him. I ain't like that.
VIC: Yeah, hey, whatever you say.
LANCE: Anyway, we got real things to worry about. Someone's been
helping themselves to the stash. The Mendezes are freaking
out, and I told 'em we'd take care of it.
VIC: Aw, that's the last thing I need, on top of everything else.
LANCE: What are you talking about? What's wrong?
VIC: Oh, man, it's just... Louise. I really thought we had
something, but... we just don't get to see each other.
LANCE: Yeah... Well, you know, relationships can be tough. Believe
me, I know. Uh-huh. Yep. Come on, man, we got some thieves to
deal with. You can take out your sexual frustrations on them!
Come on. Let's pop!
VIC: Yeah.
LANCE: You know, I love you, bro. A'ight...
[They head out]
[Cut to them walking towards the helipad behind the apartment. A
helicopter is on it]
VIC:
LANCE:
VIC:
LANCE:
VIC:
LANCE:

So who's been stealing the yayo?


What? Oh... Yeah, uh... it's... the bikers.
You sure?
Yeah. 'Course I am.
You don't look it.
Well, I guess I'm just gonna have to prove it to you. You do
the flying, I'll do the frying! [laughs]

-END OF CUTSCENE[Lance is sitting in the helicopter]


LANCE: Come on, let's take it to 'em!

[Vic gets in the helicopter. They fly towards the bikers]


LANCE: I can see a bunch of those ugly mothers down there. Take us in
closer. I'm gonna pop a few heads.
[They fly over the bikers. Lance fires at them]
LANCE: That's it! Run, you sissy boys!
LANCE: Eat it!
[Lance kills the bikers]
LANCE: I'm so good I'm bad!
[They fly to the hotel in Downtown where they find more bikers]
LANCE: Chew on lead, biker boy!
LANCE: There's more on the roof!
[Lance kills all the bikers]
-CUTSCENE[A biker fires at the helicopter, damaging it severely]
VIC: We're hit!
[Lance falls out]
LANCE: Ooooh, shiiiit!
VIC: Lance!
[Vic bails out. The helicopter explodes and plummets to the ground.
Vic hits the ground. The helicopter lands behind him and explodes
again]
-END OF CUTSCENE[Vic enters the building under construction. He kills all the bikers
and searches for Lance]
-CUTSCENEVIC: Lance, are you there?
LANCE: [off camera] Hey, Vic! Look what I found!
[Lance rides out of a room on an Angel motorbike]
VIC: You're alive! I thought you were dead.
LANCE: No, man. I landed on a few soft bikers. Now I've got me a new
bike! Yeah!

VIC: Never mind that. Where's the stolen coke?


LANCE: Uh, yeah... Uh, they probably sold it already, the bastards.
[Lance speeds towards a wooden ramp]
LANCE: I'll see you later, bro.
[Lance speeds up the ramp and away. Vic runs up to the ramp]
VIC: I don't even know why I bother sometimes.
-END OF CUTSCENE46) White Lies (Lance)
----------------------CUTSCENE[Lance is dancing to music in his apartment]
LANCE: Hee! Alright, baby! This is the Lance Vance Dance! You got
to... pop it... and, uh, lock it... Yeah! Woo!
[Vic enters and turns off the music]
VIC:
LANCE:
VIC:
LANCE:
VIC:

So this is where the coke is going? Up your nose?


Hey, Vic...
"Hey, Vic"?
What're you doing here?
You had me running around town like a psycho, and all the
while you're siphoning it off for your personal use. You are
unbelievable.
LANCE: Hey... I'm sorry. Uh... Look, can we talk about this later?
[Louise enters]
LOUISE: Oh... Hey, Vic... Shit...
VIC: Louise! What the hell is going on?
LANCE: Well, uh, um... Uh, bro... 'Ey, 'ey, bro, it ain't
nothing like that!
LOUISE: [to Vic] I wouldn't do that to you... I just needed
something to take my mind off things.
VIC: So you fucked my brother?
LOUISE and LANCE: No!
LOUISE: We just get high together! Goddamn, you are so
judgemental, like you're a damn saint or something.
Why are you being such an asshole?
VIC: [to Louise] You are a mess.
LOUISE: And you're wonderful. A wonderful drug dealing,
thieving murderer.
LANCE: Oh, come on, guys.
VIC: I was doing it for US.
LOUISE: Who're you trying to kid? You don't give a shit
about me.
VIC: Not now I don't.
LOUISE: You know what? You make me wanna puke, you

self-righteous dick!
VIC: Ah, get lost!
LOUISE: Stay away from me, you sick bastard! You're a
phoney, Vic Vance.
[Louise leaves]
LANCE: What are you gonna do?
VIC: Thanks a lot, Lance!
LANCE: What?! Listen, who cares? It's my coke. It's all my coke, and
I'll do with it whatever I damn well please!
[Cut to Vic running after Lance outside]
VIC: Lance, come back here!
[Lance stops running]
LANCE: Shut up! You're always telling me what to do! But if it wasn't
for me, we wouldn't have any of this! If I wanna take coke, I
will! If I wanna give it away, I will! And I'm gonna give it
away! All of it! And you can't stop me!
VIC: Lance! Don't be stupid!
-END OF CUTSCENE[Lance is now in a helicopter. Vic gets in a hovercraft and chases
Lance's helicopter. Lance drops packages and Vic collects them]
47) Where it Hurts Most (Lance)
-------------------------------CUTSCENE[Vic and Lance are in Lance's apartment. Lance is lying on the sofa]
LANCE: Oh, man, what month is it? Did I do anything stupid in the
last few days?
VIC: Stupid? Oh, no, no, no, you passed stupid and kept on going,
straight on into fucked up!
[The phone rings. Vic answers it]
LOUISE: [on phone] Lance? It's Louise. Where's Vic? I need him.
VIC: It's me, Louise. What is it?
LOUISE: Vic? Oh, thank God. It's that Martinez. He must think we're
still an item.
VIC: Yeah? Well, we're not.
LOUISE: For crying out loud, Vic, I didn't sleep with Lance; we're
just friends, which is more than you've been lately. You
never call, we never see each other...
VIC: Is this going somewhere?
LOUISE: I just wanted you to know that Martinez's thugs have been
following me. And because I want to get back together, I'm
trying to avoid being killed. And now I'm hiding out round

the back of some stupid burger bar, not that you'd give a
shit.
VIC: What? Martinez sent guys after YOU?
LOUISE: I don't even know why I called. I'm gonna kick their asses
myself.
VIC: Wait, wait, wait, Louise... Louise! Lance, you wanna help me
out? [sighs] Forget it.
-END OF CUTSCENE[Vic goes to the King Knut's burger bar in Little Haiti]
-CUTSCENEVIC: Louise? Hey, Louise? Are you there?
[Three cars drive past. Louise is in one of them]
LOUISE: Vic! Heeelp!
[Three thugs appear behind Vic]
THUG #1: Is that your bitch? She's Martinez's now.
THUG #2: And you're gonna be ours.
-END OF CUTSCENE[Vic goes up to Downtown where he finds Louise in a car, injured]
VIC: Louise!
[Vic gets in the car and starts driving to the hospital]
VIC: Hey, everything's gonna be OK.
LOUISE: Vic... I knew you'd come. I think I need a doctor.
[Vic takes Louise to the hospital]
-CUTSCENEVIC: I need some help over here! Come on, get a doctor!
[A man runs over to the car]
-END OF CUTSCENE48) Steal the Deal (Diaz)
-------------------------CUTSCENE[Ricardo Diaz is putting money notes into a money counting machine in

his mansion. He is also smoking a cigar. Vic enters and Diaz laughs]
DIAZ: So, you're Vic.
VIC: Yeah. And you, you're Diaz?
DIAZ: No, I'm Santa Claus. I heard a lot about you. Mr. Big. Buddies
with the Mendezes.
VIC: I don't think we're exactly friends.
DIAZ: Whatever you say. I heard you wasn't exactly a load of laughs,
amigo, but crack a fucking smile. Life is amazing. Look at me.
I got porn, I got drugs, I got money. I'm happy.
VIC: That's cool. Well, I want out. I don't wanna sell drugs, but I
ain't got a choice right now.
[Lance enters]
DIAZ: [to Lance] Jeez, Quentin, you didn't say your brother was such
a bore.
LANCE: Vic!
VIC: Quentin?
LANCE: Hey, good to see you, man. You know, Reni sent me. Me and
Ricardo have been hanging out.
DIAZ: How was she?
LANCE: Yeah, good.
DIAZ: Oh, she knows a lot of tricks for such a young girl, eh?
LANCE: Mm-mm-mm.
VIC: Lance, you're pathetic.
LANCE: What--?
DIAZ: Yeah, Quentin. Only took you three minutes.
[Diaz and Lance laugh]
DIAZ: Have a cigar. Have a rail!
LANCE: Thanks, don't mind if I do.
[Lance goes for a smoke]
DIAZ: So, you boys gonna help me out?
LANCE: Sure, baby, we gonna make you a star!
VIC: Shut up, you fool.
[Diaz puts another note into the counting machine]
VIC: [to Diaz] All right, what do you need?
[In the background, we hear Lance smoking and sighing]
DIAZ: Gonzalez thinks he can move product without paying me. He must
be on something. [chuckles] He's hidden some shit offshore.
Maybe you Vance boys can go get it.
VIC: All right, fine.
[to Lance] Come on, moron.
[Vic and Lance head out]
VIC: Vice is a big city. That shit could be anywhere.
LANCE: This Gonzalez - would you recognise any of his men?
VIC: Maybe.

LANCE: Good! 'Cause if I was in the big city with just a few hours to
kill, I'd wanna get high with a brother, or get down with a
sister. And I know where the out-of-towners do both. Come on.
Let's pop like Cola.
-END OF CUTSCENE[They head to the strip club in Ocean Beach. On the way...]
VIC: Do you think we can trust Diaz?
LANCE: My man Diaz is a businessman.
VIC: Great. That's a 'no' then.
[They reach the club]
-CUTSCENELANCE: Keep your eyes peeled. If you see one of Gonzalez's men,
holler.
VIC: This is nuts. There's no way we're...
[One of Gonzalez's men leaves the club]
VIC: I don't believe it. That's one of his guys right there.
LANCE: Man, I'm good. [chuckles] I scare myself sometimes. I'm
betting he takes us right to the merchandise.
[The goon gets in a car]
LANCE: Come on! Let's tail him.
-END OF CUTSCENE[They tail the goon]
VIC: How did you know he'd be there?
LANCE: All the out-of-towners go there to get high and get laid. I
did.
[They goon stops just outside the fairground in Vice Point]
-CUTSCENE[The goon exits his car and walks towards a nearby jetty]
-END OF CUTSCENE[The goon is now on a jet ski. Vic gets on another jet ski]
LANCE: Don't lose him, Vic!
[Vic follows the goon to the water-houses south of Ocean Beach]

-CUTSCENE[The goon has left the jet ski and is walking along a pier. The
camera slowly zooms in on a speedboat, which is where the product is
stashed. Another speedboat drives past the camera, with a sentry on
it]
-END OF CUTSCENE[Vic moves in closer and gets spotted by the sentries]
SENTRY: Hey! He should not be here!
[Vic gets in the boat]
SENTRY: [if still alive] He's gonna get the yayo!
[Vic heads back to Diaz's mansion]
49) The Exchange (Diaz)
-----------------------CUTSCENE[Diaz and two of his men are in Diaz's mansion]
DIAZ: Let me try.
[Diaz snorts some cocaine]
DIAZ: Tastes fine. I can't tell.
[Vic enters]
DIAZ: Ah, Vic! Thank you, lord! At last, someone who isn't the
missing link.
VIC: Hey, Diaz.
DIAZ: Let me try.
[Diaz snorts some cocaine. He splutters]
DIAZ: [to goon] If I wanted to snort milk, I'd go suck a
damn cow! Dickhead. Don't cut it so much!
VIC: What are you doing?
DIAZ: I'm playing both sides. I make a little deal with the DEA. I
hand over 200 kilos of that cocaine you and Quentin stole from
Gonzalez... In exchange, they gonna give me some serious guns.
[Diaz takes a pistol and swings it around the room, making Vic and
the goons duck]
DIAZ: Not like this toy...

[Diaz fires the gun]


GOON: Holy...
VIC: OK...
DIAZ: [laughs] But first, we cutting the cocaine, so they get 200
kilos, and I keep the rest, comprende? But we gotta get the mix
right. Let me try.
[Diaz snorts some cocaine]
DIAZ: Perfect... All right, bag it up and load it into the truck for
Vic, but leave a little out for me. I gotta unwind...
-END OF CUTSCENE[Outside, Vic gets in a van with one of Diaz's goons]
GOON: The boss had me come along in case you decided to drive off
with his merchandise. Come on, let's get to the deal.
[They drive to the meeting point in Downtown]
-CUTSCENE[Vic and the goon exit the van at the meeting point. Four more goons
exit a car and walk up to them]
GOON #1: Just in time, senor. The DEA will be here any minute with
our guns.
[The goon gets shot dead by a sniper]
GOON #2: Get down!
[Vic and the goons take cover]
-END OF CUTSCENE[Vic starts picking off the snipers]
GOON: Look out!
GOON: Snipers! They're all over!
GOON: The deal's gonna be ruined!
GOON: It's Gonzalez's men!
[Vic kills all the snipers]
-CUTSCENE[The DEA enter the car park in a Landstalker jeep and a flatbed

truck. All four DEA agents exit the jeep. One of them walks up to a
goon]
-END OF CUTSCENE[Vic gets in the truck with a goon]
GOON: Come on, senor. We've got the guns, but we're not home free
yet.
[When they reach the streets, Gonzalez's men start chasing and
shooting at them]
GOON: Just like I said, senor, here they come!
[The goon shoots at Gonzalez's men]
GOON: Die!
GOON: Hijo de puta!
[Vic manages to get the truck back to Diaz's mansion. He drives the
truck inside the garage and walks out]
50) Farewell To Arms (Gonzalez)
-------------------------------CUTSCENE[Diaz is talking to Gonzalez behind his mansion. Two of Diaz's men
are with him. Vic is coming over]
DIAZ: Take the guns back to your Colonel. But remember, you
belong to me now. Any shipments you bring to Vice City come
through me.
GONZALEZ: Si, si. No problem.
[Vic comes over]
DIAZ: Vic! I was just talking to my new friend Gonzalez about
loyalty. How I will look after him so long as he does what
he's told. And you will do as you're told, won't you?
GONZALEZ: Si, si.
DIAZ: Bueno. Escort him to the airport, Vic. Show him what it
means to be a friend of Ricardo Diaz... and what it is to
be an enemy.
[Cut to Gonzalez getting in a truck and driving off. A helicopter
takes off from the mansion's rooftop helipad]
-END OF CUTSCENE[Vic is riding shotgun in the helicopter. He uses an M249 to protect
Gonzalez's truck from the attacking Sharks]

-CUTSCENE[Gonzalez drives into the airport. Gonzalez's men block off the
entrance with trucks. A Gang Rancher drives towards the entrance, but
it gets destroyed by Gonzalez's men]
[Cut to Gonzalez driving inside a hangar]
-END OF CUTSCENE[Vic protects the airport entrances from the Sharks. The Sharks
eventually enter the airport and chase Gonzalez's plane. Vic protects
the plane while it speeds down the runway]
-CUTSCENE[Gonzalez's plane takes off]
[Cut to Vic walking away from the helicopter. It takes off from the
airport helipad just before the cutscene ends]
-END OF CUTSCENE51) Burning Bridges (Mendez brothers)
-------------------------------------CUTSCENE[Armando and Diego are in the Mendez mansion]
ARMANDO: The rear guard advances, unstoppable.
[Vic and Lance enter]
ARMANDO:
VIC:
ARMANDO:
DIEGO:
ARMANDO:
VIC:
ARMANDO:
LANCE:
ARMANDO:
DIEGO:
VIC:
ARMANDO:

So, you are finished.


Yeah.
Diego, they are finished.
Buenos.
And none of us dead. The civilised life of gentlemen. We
have our money, so you are free. You must leave town, of
course, and give us control of your other interests.
What?
But you, your families, no one will die. This is fair.
Fair? Oh, yeah, if you think getting screwed in the ass and
then paying for it is fair, then it sounds like a great
deal.
I find your attitude and your language terribly distasteful.
Maricon...
Hey, hold on, hold on, listen, Mr. Mendez. Listen, I... WE
have done a lot of things for you. We kept up our end of the
bargain, and now you want us to give up our interests?
You came to my town, you run around like a maniac, you bring

LANCE:
VIC:
ARMANDO:
LANCE:
ARMANDO:

the police and the DEA into my life, and now I want you
gone. You're very lucky you're not dead.
Argh...
Hey, listen, I made a ton of money for you. Money I didn't
lose.
And now... you're done.
Aw...
You're obsolete.

[A Mendez goon runs up behind Vic]


LANCE: Look out, Vic, the mute!
[The goon hits Vic on the back of the head with a pistol, knocking
him unconscious. Another goon hits Lance in the face with a baseball
bat, knocking him unconscious, too]
[Cut to Vic and Lance lying in the fuel depot near the airport. They
get up]
VIC: Urgh, where are we?
LANCE: No place good... I think we outlived our usefulness to the
Mendezes.
[Four armed Mendez goons are walking towards them]
GOON #1:
GOON #2:
LANCE:
GOON #2:

You! Shut up!


Hey! They're waking up! Let's get this done quick.
Screw this!
Die!

[The goons fire at Vic and Lance. Vic and Lance dive out of the way.
The bullets burst a fuel pipe. Flames shoot out of it, burning the
goons to death. Lance is trapped behind the flames]
LANCE: Vic! I'm trapped! Get me out of here!
-END OF CUTSCENE[Vic re-enters the depot and turns off the oil to rescue Lance]
LANCE: Come on, man, let's go!
[They get on a motorbike]
LANCE: Come on! We're not gonna make it out of here!
[They speed towards the exit]
-CUTSCENE[Vic and Lance are speeding out of the exploding depot]
LANCE: Woo-wee! Now that's what I'm talking about!

[Cut to Vic and Lance standing outside the depot]


VIC: Great. Now we're at war with the Mendez brothers.
LANCE: It's all cool, bro. I'm a man with a plan. [laughs] Just give
me a little time.
-END OF CUTSCENE52) Blitzkrieg Strikes Again (Lance)
-----------------------------------This mission has an alternative opening, but we'll go over that at
the end. Let's go over the main mission first.
-CUTSCENE[Phil Cassidy is playing with a pistol and an Uzi in Lance's
apartment. Vic enters]
PHIL:
VIC:
PHIL:
VIC:
PHIL:

Comrade! Come here!


What're you doing here?
I heard there was gonna be a party, so I brought fireworks!
Where's Lance?
I love that guy! Yeah!

[Vic opens the door. Umberto enters]


UMBERTO: There he is! [laughs] Mr. Victor Vance, the punk who needs
our help.
VIC: What?
[Lance and a Cuban enter]
UMBERTO: [to Vic] You grown any cojones yet, lady boy?
LANCE: Yo, bro.
UMBERTO: [laughs] Come here, Vic.
[Umberto gives Vic a hug]
VIC: Ah, wassup, man?
UMBERTO: Your brother, man. [laughs] At least one of you who has
something up here and a lot down here, huh? [laughs]
LANCE: So if you guys are ready, let's do this.
VIC: Hey, Lance, come here, man.
LANCE: Yo, bro, wassup?
VIC: What the hell is going on?
LANCE: We're about to get hit by those Mendez guys; thought we
could use some of your buddies to crash the party.
VIC: What?
LANCE: Help out... What, did I do wrong again?
VIC: No, no, no, no, man. For once, you did very right. Let's go
deal with these pricks.
LANCE: Yeah! Let's pop! [laughs]
[They all head out]

[Cut to them outside. Vic and Lance are standing next to Lance's
Infernus. The other guys get in a Gang Rancher]
VIC: We should spread out and cover as much ground as we can. Let me
know if you need any help.
[The other guys drive off]
LANCE: Wait up. I'm gonna need some serious artillery for this gig.
[Lance takes an M4 out of his car's boot]
LANCE: Hello, Mr. M4! 'M' for Motherfucker! That's right! Let's go!
[Lance gets in the car with Vic]
-END OF CUTSCENE[Vic and Lance go to defend the first business from the Mendez goons]
LANCE: My name is Lance Vance! It's time to dance!
LANCE: I'm lean and I'm mean, and I'm here to clean!
LANCE: Come on, Vic. We've got 'em on the run.
[They kill all the Mendez goons]
LANCE: Man, we are the badasses on the block! Let's get to the next
ass-kicking. Did you see me taking 'em down? I'm the black
killa from Manila! The Manila Blilla!
VIC: You're a blidiot. Now shut up.
[They head to the next business and start defending it]
LANCE: I'm the Lance Vance-erator!
LANCE: Ain't nothing can hurt me!
LANCE: I'll put you all in a Lance Vance trance!
LANCE: They're running for it. It's time to turn up the pain!
[They kill all the Mendez goons]
LANCE: We rolled over them like a big, bad bowling ball. Let's find
another lane of pain. Come on. Aw, man, this is easy.
VIC: We've been lucky so far. Stop being such a dick,
"Lance-erator".
LANCE: I killed more than you. I should be in charge of this outfit.
VIC: Bite me.
[They head to the next business and start defending it]
LANCE: Let's get after them.

LANCE: Look at them run! [laughs]


LANCE: We're kicking their asses!
LANCE: I can't believe it. We're winning!
[They kill all the Mendez goons]
-CUTSCENELANCE: I just received a message from Umberto and Phil. They've been
kicking asses, just like us.
VIC: You mean we did it? We won?
LANCE: Yeah! The Mendez brothers can kiss my ass. They thought they
could take us down.
VIC: This ain't over yet.
LANCE: They're finished. We should take the fight to them, and I know
just the man to make it happen.
[Lance heads off]
-END OF CUTSCENEALTERNATIVE OPENING: You need to take over at least seven businesses
before you can do this mission, or you'll get an alternative opening:
[Lance is lying on the sofa in his apartment. Vic enters]
VIC: What're you doing slouching around in here? We're at war,
dummy.
LANCE: Yeah, and you're the soldier. So go, soldier.
VIC: And what're you gonna do?
LANCE: I'm a behind-the-scenes man. Infiltration, intelligence,
logistics; you know what I'm saying?
VIC: I'll tell you what - why don't you just stay here while I do
everything?
LANCE: Can I get that in writing?
[Vic heads out]
53) Lost and Found (Lance)
--------------------------CUTSCENE[Lance is in his apartment. Vic enters]
LANCE: Hey, Vic... is Louise still in the hospital?
VIC: Yeah, but she'll be getting out soon.
LANCE: That's good. Look, we got a big deal coming down today. I'm
gonna need you there.
VIC: Wait a minute. Why are you asking about Louise?
LANCE: Take it easy. It's just that... You know, Martinez called and

VIC:
LANCE:

he said that he's gonna "pay her a visit", and I don't think
he means to take some fruit.
What?
Look, the hospital's got security. She'll be fine. Let's you
and me just go make some money.
You're kidding, right?
Oh, man, get your priorities in order.

VIC:
LANCE:

-END OF CUTSCENE[Vic goes to the hospital in Downtown]


-CUTSCENE[Louise is walking out of the hospital]
VIC:
LOUISE:
VIC:
LOUISE:
VIC:
LOUISE:
VIC:

Louise... Heh, you look good.


Thanks. I feel good.
You know, for a while, I thought I'd lost you.
I thought I'd lost you.
Look, I was angry. I shouldn't have said what I did.
Me neither.
You wanna do something fun? No business, just me and you?

[Vic gets a pager message]


VIC: Aw, nuts, it's Lance. What the hell?! "Trapped in a burning
building - bring a helicopter"? What can I do?
LOUISE: Business can be fun. There's a helicopter on the roof of the
hospital. We could take that.
-END OF CUTSCENE[They go up to the roof of the hospital]
-CUTSCENE[They get in the air ambulance on the roof]
-END OF CUTSCENE[They fly out to the burning building]
LOUISE: There's the building. I can't see Lance, though. Get in
closer.
[They get in closer. Lance is on the roof of the building]
LOUISE: There he is!
[Vic lands the helicopter on the roof]

-CUTSCENEVIC: [to Lance] Get in, you idiot!


[Lance runs up to the helicopter]
LOUISE: What happened?
LANCE: Did you run into any trouble? No? Well, I did. Martinez set
us up - divide and conquer. He got you out of the way and
nearly nailed me. Martinez's men took everything... but we're
gonna get it back. They headed out to sea. Come on, let's get
after them.
-END OF CUTSCENE[Lance is now in the helicopter. They fly out to the fleeing boats]
LANCE: There they are!
[Lance fires at them]
LANCE: Yeah, not so clever now, huh?
LANCE: Eat lead, sucker!
LANCE: I got you, you mother!
[Lance kills the goons on the boats]
LANCE: Get me over that boat. It's got our money in it.
[Vic positions the helicopter just above the Tropic boat]
-CUTSCENE[Lance jumps into the boat]
LANCE: I'll see you cats later. Keep popping!
[Lance heads off]
-END OF CUTSCENEVIC: I'm sorry. Things just keep cropping up. Maybe we can still
have some fun.
LOUISE: That's OK, Vic. I had fun. But I should be getting back to
Mary-Beth now.
VIC: Oh, yeah. Sure.
[Vic starts taking Louise home]
LOUISE: It's a great view from up here! I think I see Mary-Jo's
place! There are some beautiful houses down there... Some

real shit-holes, too. This is so cool, honey.


[They land outside Mary-Jo's apartment]
-CUTSCENE[They have exited the helicopter]
VIC:
LOUISE:
VIC:
LOUISE:

Louise, I'll call you real soon.


Oh, OK.
I'm kind of in the middle of a war right now.
It's OK. I'll wait.

-END OF CUTSCENE54) So Long Schlong (Reni)


--------------------------CUTSCENE[Reni is in the office in Interglobal Studios]
RENI: Farewell, faithful friend. The phoenix must burn first before
she rises... Such is life...
[Vic enters]
VIC:
RENI:
VIC:
RENI:
VIC:
RENI:

Reni, hey, what's wrong?


Darling, he wants me dead!
Who?
Diego Mendez, that's who.
Why?
Because I put you in contact with Ricardo Diaz; said it was
disloyal of me. Not as disloyal as him two-timing me with that
tramp.
VIC: Whoa, wait, you guys were an item?
RENI: Yes, but I could not deal with him. He talked too much. Beat
me, Reni. Spank me, Reni. Blow coke up my ass, Reni. It was too
goddamn much.
[Vic laughs]
VIC: Diego Mendez? [laughs] Jeez...
RENI: So now I must go to Dr. Horowitz. He's a genius. Tomorrow, new
Reni!
VIC: [sighs] You're not having another sex change?
RENI: I only have three. Oh, please, darling, save me!
[Reni hugs Vic]
[Cut to Vic and Reni walking outside]
RENI: Diego's men will be here any second. I just know it.
VIC: I'll hold them up. You'll have to find your own way to the
hospital.

RENI: Find my own way? But darling, I always have.


[Reni gets in a car and drives off]
-END OF CUTSCENE[Vic holds off Diego's goons. He eventually gets a pager message from
Reni]
RENI: [pager] They've found me! Help me darling! I'm near the
Malibu...
[Vic goes to save Reni]
-CUTSCENE[Reni is crouching behind a car. Mendez goons are shooting at
him/her]
GOON: You're gonna die, you freak of nature!
RENI: Freak? I'm an artist. I'm sensitive... And I'm going to kill
all of you fucking filthy fuckers!
[Three more goons run across a basketball court]
RENI: Vic, save me!
-END OF CUTSCENE[Vic kills the goons]
-CUTSCENERENI: This gun makes me feel so masculine. Make love to me, Vic.
VIC: Let's just get to the hospital.
[Vic and Reni get in a car]
RENI: Then you will make love to me, no?
VIC: No.
-END OF CUTSCENE[Vic starts driving Reni to the hospital. On the way, Mendez goons
chase and shoot at them]
RENI:
VIC:
RENI:
VIC:

All this macho bullshit. I'll be glad when I'm a woman.


Keep your head down!
In your lap, darling?
On second thoughts, keep shooting.

[They reach the hospital]

-CUTSCENE[They are walking towards the hospital]


RENI: Ooh... All that shooting. I'm so turned on, Dr. Horowitz is
going to need a chainsaw to cut through this wood.
VIC: Man, I do not want to know.
-END OF CUTSCENE55) Domo Arigato Domestoboto (Diaz)
-----------------------------------CUTSCENE[Diaz and Lance are in Diaz's mansion. Diaz is smoking a joint]
DIAZ: So, we got a deal, Q?
LANCE: We got a deal, baby!
[Lance shakes hands with Diaz, who laughs]
LANCE: We'll repay you everything we borrowed at 25% interest a week,
or we work for you.
DIAZ: Yeah. Salut.
LANCE: Cheers!
[They make a toast]
LANCE: That's good stuff.
DIAZ: Or I kill you and your brother with a blunt instrument.
[They both laugh. Vic enters]
DIAZ:
LANCE:
DIAZ:
VIC:
DIAZ:
VIC:
LANCE:
VIC:
LANCE:
DIAZ:
LANCE:
DIAZ:
VIC:
LANCE:

Vic! We were just talking about you.


Yeah!
Yeah.
Yeah?
About you boys repaying that money I lent you.
What fucking money? Hey, what's he talking about?
Look, I borrowed some money for us from Ricardo and we're
gonna pay him back, OK?
What the fuck have you done now?
I invested back in the business. I'm sorry, Ricardo baby, but
sometimes brothers get alpha male on you, you know.
I know. That's why I killed mine. Boys, relax. Just go do that
thing for me and all will be good.
Yeah...
For now.
Wait, what is he talking about?
Look, Ricardo wants us to destroy all of Armando Mendez's
bearer bonds. I know it sounds risky, but trust me.
I got it... I got it going, 'cause I done this a million
times.

[Lance lies down on a sofa]


LANCE: Let's just pop, baby... You know... Let's just... pop...
[Lance falls asleep]
VIC: [sighs] Guess I'm doing this one on my own.
[Diaz laughs. Vic heads out]
[Cut to Vic meeting a Vance Crime Family goon outside]
GOON: Hey, boss. Have you seen Lance?
VIC: Unfortunately, yes. What is it?
GOON: Some high-tech gear he ordered. It's up near the Mendez
mansion, ready to go.
VIC: What high-tech gear? What's it for?
GOON: Er, Lance said something about getting around Mendez's
security; destroying their bonds or something.
VIC: Leave it with me.
-END OF CUTSCENE[Vic gets in the van parked near the Mendez mansion]
-CUTSCENE[Armando is sitting in the living room in the Mendez mansion]
ARMANDO: Domestobot! Where are you? How did Diego talk me into buying
that electric trash can?
[Cut to the Domestobot upstairs]
DOMESTOBOT: Domestobot loves cleaning. [Phzzzt!] Remote control
override! I live to serve.
-END OF CUTSCENE[Vic uses the Domestobot to crack Armando's safe and burn the bearer
bonds]
-CUTSCENE[Armando is shooting the Domestobot]
ARMANDO: Domestobot! You lousy piece of crap! You've ruined me!
DOMESTOBOT: Do you require a light?
-END OF CUTSCENE-

56) In The Air Tonight (Reni)


-----------------------------CUTSCENE[Reni, Barry and Phil Collins are in the hospital. Reni has had her
sex change. Vic enters]
RENI: Vic! Darling! How do I look?
VIC: Uh, different.
RENI: Fantastische! I was just telling Barry he should get some
implants.
[Vic laughs]
BARRY: Ha, ha, flipping ha.
VIC: Great. Hey, Phil, you ready for the concert? How's everything
looking?
*PHIL: Good... I think. Unless Barry's got some more surprises in
store.
[Reni laughs]
BARRY: [to Phil] Hold on, mucker, you are gonna have to stop giving
me a hard time.
*PHIL: No worries. You stop having me killed, and I'll stop
complaining about it.
BARRY: Vic dealt with that... that teething trouble. This is rock and
roll, son, not flipping flower arranging.
*PHIL: Oh, do shut up. Listen, we've got work to do. Vic, we'll see
you at the gig. Reni, it's, uh... been an experience. I'll
make sure Barry calls you.
BARRY: Phil! Philip!
[Phil and Barry head out]
RENI: Darlings, I love you both! Vic, can you drive me to the airport
on your way to the gig?
VIC: Heh! Sure, sure.
[Reni laughs excitedly]
VIC: Come on. [laughs]
-END OF CUTSCENERENI: I had a few extra stitches put in down below, darling. I'm a
virgin; shiny and new. You could be my first.
VIC: Dude, please, shut up.
[Vic starts taking Reni to the airport. On the way, Mendez goons
chase and shoot at them]
RENI: Not again!
RENI: I don't want to die a virgin!

[They reach the airport]


-CUTSCENE[Vic and Reni are walking towards the terminal]
VIC: So you're really leaving?
RENI: I have no choice, darling. Diego will never stop looking for
me. Once you've been with Reni, nothing compares. Besides, I'm
through with advertising - it's so morally bankrupt. I'm going
to Europe to conquer the exotic adult movie business.
VIC: Europeans like women with big hands and stubble?
RENI: Of course! We are more sophisticated than you Americans,
darling. I know you want me, but Reni, she must go.
[Reni enters the terminal]
RENI: Goodbye, darling! I'll send you my tapes! Think of me often!
-END OF CUTSCENE[Vic goes to the Phil Collins concert at the stadium]
-CUTSCENE[Vic walks up to the stadium entrance]
[Cut to Phil's band, Genesis, on stage. Vic and Barry are backstage]
BARRY: Where've you been? Phil's already on. I'm shitting bricks
here, mate. Giorgio's definitely going to try something.
VIC: Keep your pants on. I'll make my way down front and keep an
eye on things.
[Vic heads down front. A Forelli goon is up on the light rig above
the stage. We see the goon cutting a cable on the light rig]
-END OF CUTSCENE[The concert starts. Vic stops the goons from sabotaging the light
rig]
-CUTSCENE[Phil comes onto the stage, singing 'In The Air Tonight']
-END OF CUTSCENE[Vic continues stopping the goons from sabotaging the light rig]

-CUTSCENE[We see the rest of the concert]


[Cut to Vic and Barry backstage]
BARRY: Mate, that's it. I'm paying Giorgio back. It's gonna cost me a
bloody fortune. You know he wants 60% interest. What can I
do? I've got to think of me boy's wellbeing.
[Phil comes over]
*PHIL: Hi, Vic. What did you think of the show?
VIC: Killer.
*PHIL: Cheers. Hey, Barry, I'm glad you're thinking of my wellbeing.
I could do with a break.
BARRY: No, mate, we should be moving on; strike while the iron's hot.
The U.S. loves you!
*PHIL: But I'm booked in at the hotel for another week. I was going
to work on the tan.
BARRY: You're kidding! You gotta go to work, mate! I've just lined up
a rake of shows. Loads of dosh...
*PHIL: And what about my wellbeing?
[Phil and Barry start walking off]
BARRY: Trust me, you'll thank me. Don't get all histrionic...
*PHIL: Histrionic? I've spent the last few days being chased around
the city by a maniac. I've been shot at and nearly blown up.
BARRY: See what I mean? Bloody celebrities...
*PHIL: Hey, Vic, have you ever thought about a career in management?
BARRY: Hold up, boy, I'm your management!
*PHIL: Yeah - Miss Management. Or was that just Reni's name for you?
You should have got those false tits, mate, just like Reni
suggested. They'd look great alongside that real one you're
using for your head!
-END OF CUTSCENE57) Light My Pyre (Lance)
-------------------------CUTSCENE[Lance is in his apartment. Vic enters]
VIC:
LANCE:
VIC:
LANCE:

Louise!
Hey, Vic.
Hey. Hey, where's Louise?
I don't know. Shit, if that bitch ripped us off, I'll rip her
head off.
VIC: Hey, she's clean, unlike you.
LANCE: No, she is a drug addict. I'm just having fun. There is a
difference.

[Mary-Jo enters]
MARY-JO:
VIC:
MARY-JO:
VIC:
MARY-JO:
VIC:
MARY-JO:
VIC:
MARY-JO:

Vic! Vic! They got Louise!


What?
They had me, too. It was awful!
Who?
All these men; all sweaty and hot, and, well, nobody laid a
finger on me, but they got Louise!
Who's got Louise?
They got her, and they said they'll kill her if you don't do
what they want.
Who?!
Armando Mendez!

[Vic and Lance groan]


MARY-JO: He wanted me, too - I could see it in his eyes... Those
Latino men always like the voluptuous women. I nearly got
taken!
VIC: All right. Come on, Lance. Let's finish this.
LANCE: Why? She's a train wreck. Let him have her.
VIC: What? Are you serious?
LANCE: Yeah, move on. Plenty more fishes in the sea, baby.
VIC: You, get moving right now or I shoot you first.
LANCE: Alright, alright, I'm coming, I'm coming. Don't worry about
it.
[Vic and Lance head out]
MARY-JO: Wait! I'm telling you, it WAS nearly me! One day, it'll be
me. [upset] One day...
[Cut to Vic and Lance running through the garage]
VIC: Come on, move it, Lance!
LANCE: Man, we're wasting our time. The bitch is dead already.
[Two Mendez goons are standing next to a car on the street]
GOON: Armando's got two things to say! One - "Get out of Vice now and
the girl lives." And two...
[The goon destroys Lance's car with a rocket launcher]
LANCE: My car!
[The goons drive off. Lance gets on his motorbike and speeds off]
-END OF CUTSCENE[Vic catches up with Lance and protects him from the chasing Mendez
goons]
LANCE: I'm gonna tear Mendez apart!
LANCE: No one does that to my wheels!

LANCE: He's gonna be sorry he ever messed with me!


-CUTSCENE[Lance speeds over the bridge to Prawn Island]
[Cut to Lance parked near the Mendez mansion]
LANCE: It's time for some Vance vengeance, baby!
[Lance rides towards the mansion. Mendez goons are all over the
mansion and are shooting at Lance. Armando is standing on a balcony]
ARMANDO: Do not let them in!
[Lance speeds into the mansion grounds. A car blocks the entrance]
ARMANDO: Barricade the doors! Kill them!
[Lance gets off his bike]
LANCE: You're mine, mother-sucker!
ARMANDO: Kill this idiot!
[Lance runs after Armando]
-END OF CUTSCENE[Vic enters the mansion grounds. The goons shoot at him]
GOON: Kill him!
GOON: Die!
GOON: I got him!
GOON: Get him!
GOON: He's mine!
[Vic enters the mansion]
-CUTSCENEVIC: Louise? Lance?
[Armando enters the room, armed with a flamethrower]
ARMANDO: Do you think you're hero enough to bring back the dead?
VIC: Where are they, Armando?
ARMANDO: They're upstairs, resting... in peace. Would you like to
join them?
VIC: If you've hurt them...

[Armando points the flamethrower at him]


ARMANDO: Senor, I assure you, they didn't feel a thing.
Unfortunately, the same will not be said of you.
-END OF CUTSCENE[Vic kills Armando]
-CUTSCENE[Lance and Louise are lying in a room, wounded. Vic enters]
VIC: Louise!
[Vic runs up to Louise]
LOUISE: Hey... Vic... You came for me... No one ever really did much
for me before... That's s-sweet of you...
VIC: Hey, hey, come on, listen, let's get you to a hospital.
LOUISE: I don't think... there's much point in that.
VIC: Come on, Louise...
LOUISE: We could have had s-something special...
VIC: Yeah... No, we did have something special.
LOUISE: Make sure Mary-Jo takes care of my baby...
[Louise dies]
VIC: Oh, Louise... [upset] Louise...
[Vic walks away from her]
LANCE: Hey, Vic, I know you cared about her, man... but she wasn't
right for you.
[Vic exits the room]
LANCE: Vic...
[Lance gets up]
LANCE: Hey, Vic... Family is what matters. Oh... damn.
[Lance starts staggering out of the room]
LANCE: A'ight... A'ight... OK, I'm gonna make it. I can make it. I
know I can, man.
-END OF CUTSCENE58) Over the Top (Diaz)
-----------------------

-CUTSCENE[Diaz is in his mansion. Vic enters]


DIAZ: Ah, Vic Vance! You ready?
VIC: What's going on, Diaz?
DIAZ: It's time for you to revenge the death of that girl of yours,
and bring the whole Mendez operation down! [laughs] You want a
bump, man?
VIC: No.
DIAZ: Well, I do.
[Diaz snorts some cocaine]
VIC: Ah, Jesus.
DIAZ: My spies tell me everything. This is the plan. The army just
took delivery of some new attack helicopters. Meanwhile, Diego
Mendez thinks he's untouchable just because no one could get
him from the ground. So...
VIC: So, how about I sneak into the army base, steal a chopper and
use that to attack him?
DIAZ: [laughs] Si, senor.
VIC: Si, senor? Are you kidding me?!
[Diaz snorts some cocaine]
VIC: That coke is doing something to your brain, buddy.
DIAZ: No, it just helps me think... and get it on. It'll be easy, but
you'll need help. Er... what about Quentin? He can fly.
VIC: No thanks. I know - what about this guy Phil? He's an old army
buddy of mine.
DIAZ: I love him. Go get him.
VIC: All right.
DIAZ: This is it, man. No more Mendez - no more trouble for us!
[laughs]
[Vic heads out. Diaz snorts more cocaine]
-END OF CUTSCENE[Vic heads to Phil Cassidy's place. Diego Mendez's goons attack him
on the way, but he kills them]
-CUTSCENE[A drunken Phil is sitting in his place. Vic walks up to him]
VIC: Phil... I don't know what to say. I'm going after Diego Mendez.
I wouldn't ask for help if I didn't need it, but I need it.
There's an attack copter up at the base. If I can get hold of
it...
PHIL: [burps] You need a decoy... And I've got all the decoy you're
gonna need.
-END OF CUTSCENE-

[Vic gets in Phil's truck with Phil. There are explosives in the
back. They start heading to Fort Baxter. On the way...]
PHIL: I, I, I, uh, I... I can't believe she's gone. Sorry, Vic. She
was a good soldier... A, a good sister, I mean.
[They reach Fort Baxter]
-CUTSCENE[Vic has left the truck]
VIC: You're not gonna do anything stupid, are you, man?
PHIL: We're breaking into a military base, and I'm drunk. What could
be more stupid? Don't worry about me, don't worry about me.
[Phil drives the truck towards the base entrance. He bails out]
PHIL: Louiiiiiise!
[The truck hits the gates and explodes]
PHIL: Yee-haaaw! Suck on that!
-END OF CUTSCENE[Vic sneaks over the wall and into the base. He enters the admin
building and opens the helicopter pad gate]
-CUTSCENE[The helicopter pad gate opens. There is a Hunter on the pad. A
soldier runs towards it]
-END OF CUTSCENE[Vic leaves the admin building, steals the Hunter and takes it to
Diaz's mansion. He lands it on the rooftop helipad]
-CUTSCENE[Vic is walking away from the Hunter]
-END OF CUTSCENE59) Last Stand (Diaz)
---------------------CUTSCENE-

[Diaz, a goon and the Hunter are on the rooftop helipad of Diaz's
mansion. Vic appears]
DIAZ: Mendez is Downtown. His place is like a fortress; but this
baby, she'll tear the whole building down.
VIC: Great. When I'm done, we're done. Lance and I will owe you
nothing.
DIAZ: When you're done, I'm gonna own this town. It's the American
dream. And it's all because of you, Vic. You're a hero.
[Vic gets in the Hunter]
VIC: No, I'm an asshole. I've spent all my time running around,
making morons rich, while my family fell apart, and the woman I
wanted died waiting for me to call.
DIAZ: Woman? You need some porn? I just got in some crazy donkey
porn. You'll love it. I'll be finished with it by the time you
get back.
VIC: I'm not coming back, Diaz. And I'm not doing this for you; I'm
doing it for me.
DIAZ: Woohoo! Whatever you say, tough guy. I'll see you around.
[laughs]
[Diaz walks away from the Hunter]
-END OF CUTSCENE[Vic flies out to the Mendez building in Downtown. He starts killing
the guards inside]
VIC: Yeah!
VIC: Eat this!
VIC: I'm coming for you, Mendez!
VIC: Come on, Mendez, where are you?
VIC: What you got to say about that, you mute motherfucker?
[Vic kills all the guards]
-CUTSCENE[Guards fire at the Hunter from inside the building. One of them
blasts the Hunter with a rocket launcher]
VIC: Oh, shit!
[Vic lands on the roof of the building]
[Cut to Vic walking away from the burning Hunter. It explodes]
-END OF CUTSCENE-

[Vic enters the building and kills the guards on each floor]
-CUTSCENE[A helicopter lands on the roof. Martinez gets out, armed with an AK47]
MARTINEZ: Looks like Vic's partying without me!
[to pilot] Sweep the building. Flush that turd up to the
roof so I can finish this.
[The helicopter flies away]
[Cut to Diego and two guards hiding beside a door. The door opens,
and Vic guns down one of the guards]
DIEGO: Correnle!
[Diego and the guard run]
-END OF CUTSCENE[Vic kills the remaining guards and destroys the helicopter. He then
heads up to the roof]
-CUTSCENE[Vic walks onto the roof. Martinez appears behind him]
MARTINEZ: Ten-hut! [laughs] Vic, I swear to God, I thought you were
gonna salute me! Toss the gun!
VIC: Fuck you.
MARTINEZ: Vic... Still so uptight. You know what your problem is?
You're trying to be the good guy in a bad man's game.
Huh... I thought you had potential. Turns out you're just
another chump... like Mendez.
[Diego is standing nearby, pointing his AK-47 at Martinez]
DIEGO:
MARTINEZ:
DIEGO:
MARTINEZ:

Me cago en tu madre!
[to Diego] Oye ese! Que hay de nuevo?
Veta a la mierda!
You first.

-END OF CUTSCENE[Vic kills Martinez and Diego]


-CUTSCENE-

VIC: Thanks for everything, Martinez. You were a great help!


[Vic throws a pistol onto the floor, and spits on Martinez's dead
body. A helicopter lands on the roof. An armed Lance exits it]
LANCE: OK, brother, let's waste these punks!
VIC: Lance, it's done!
LANCE: Playtime is over, bitches! Lance Vance is about to get brutal
on you, and when Lance Vance gets brutal on a lady, somebody
starts to cry!
VIC: Lance, Lance, will you shut up? It's over!
LANCE: What? Oh. Well, we did it, baby! You and me!
[Vic and Lance laugh and hug]
VIC: Yeah! Hey, hey, hey, listen, listen. Now that things are
straight with Diaz, we should get out of town, or lay low for
a little while, you know?
LANCE: Yeah, you're right, man.
VIC: Look, I'm gonna send some money to Pete.
LANCE: Cool. But bro, I don't want you thinking it's just about you;
that it's all about you.
VIC: Hey, hey, hey, I don't, I don't. It's about you, me, Pete,
Mom, wherever the hell she is...
LANCE: But wait, I been making moves. I got hold of 20 keys, man!
VIC: Are you crazy? Get rid of it!
LANCE: No. All we gotta do is sit on it. It's hidden out of sight,
out of town, man. We lay low and then sell it.
VIC: No! No, no. I am not interested, got it?
LANCE: OK, man. Whatever you say.
VIC: That's right.
LANCE: Come on, let's pop.
[They get in the helicopter and fly away]
[The credits roll]
-END OF CUTSCENE----------------e) Pager messages
----------------Between missions, you will receive messages on your pager.
[After completing "Cleaning House"]
AUNT ENID: Don't get into any trouble Victor. We're counting on
you... Lance says hi.
[After completing "Cholo Victory"]
PHIL: My sister's husband, Marty, is looking for good guys like
you...
[After completing "Boomshine Blowout"]
AUNT ENID: Has your brother been in touch? He hasn't done his

chores... again.
[After completing "Truck Stop"]
LANCE: Hey Bro'. Aunt Enid's driving me crazy. Can I join you? Let's
double-team that town...
[After completing "Fear the Repo"]
LOUISE: Drop by, if you get time...
[After completing "Marked Men"]
MARTINEZ: You and Phil are still on my shit list. You'd better leave
town while you can...
[After completing "Takin' Out the White Trash"]
LOUISE: Can you come over? We've got trouble with Marty...
[After completing "To Victor, the Spoils"]
VCTN: You have a visitor waiting for you at the airport. Have a good
day.
[After completing "Jive Drive"]
UMBERTO: So you're running Marty's gang now. We need to talk...
[After completing "Hose the Hoes"]
AUNT ENID: I hear you've got a girl. Don't spend all your money on
her, you've got family obligations...
[After completing "Robbing the Cradle"]
LOUISE: Vic. I just wanted to say thanks... Don't be a stranger...
[After completing "The Audition"]
LANCE: I've dropped off the car Bro'. See you at Forbes place...
[After completing "Money for Nothing"]
LANCE: I don't trust Forbes, man. Meet me up at the Arena...
[After completing "Caught as an Act"]
AUNT ENID: Have you seen your cokehead mother? She just left town...
[After completing "The Bum Deal"]
AUNT ENID: Lance tells me he's running things down there. He's a good
kid...
[After completing "From Zero to Hero"]
LOUISE: Lance tells me you're gonna be rich... Does that mean you
don't have time for me no more?
[After completing "Brawn of the Dead"]
SPITZ: If you wanna film 'snow-white', see Reni up at the Film
Studios.
[After completing "Brawn of the Dead" and taking over five
businesses]
LANCE: You better get over here pronto...
[After completing "Blitzkrieg"]
MENDEZ: I believe we have mutual interests. Call on us - soon.

[After completing "Hostile Takeover"]


LANCE: Get your ass over here, Bro'!
[After completing "Turn on, Tune in, Bug out"]
RENI: Darling! I have a lucrative contact for you. Hugs X
[After completing "Kill Phil"]
GONZALEZ: Victor. My friend. Come and see me.
[After completing "Home's on the Range"]
LANCE: Watch your back Bro'. Word on the street is - Martinez has
split from FED protection...
[After completing "Kill Phil: Part 2"]
RENI: I've told Ricardo Diaz good things about you pumpkin. He wants
to meet... remember darling, you owe me.
[After completing "Taking the Fall"]
MENDEZ: Our 'product' is still going missing. Don't fuck with us
Vic... resolve this situation.
[After completing "White Lies"
MARTINEZ: Hey, Vic. I'm back in town. How's that lady of yours? Think
I might pay her a visit...
[After completing "Where it Hurts Most"]
MARTINEZ: Louise was real sweet to me man. Tell her I'll see her
again, real soon...
[After completing "The Exchange"]
GONZALEZ: Vic. My old friend. I'd appreciate your help one last time.
Please... Please...
[After completing "Farewell To Arms"]
MENDEZ: It is time we talked. Come and see us...
[After completing "Burning Bridges" and taking over seven businesses]
LANCE: The shit's about to hit the fan Bro'. But, I got us covered...
[After completing "Blitzkrieg Strikes Again"]
RENI: Darling! I need you Vic. I need you now, more than ever. Come
to me, my Nubian Adonis...
[After completing "Lost and Found"]
MARTINEZ: You were lucky Vic, but you've got shit for brains. Just
remember - luck runs out...
[After completing "Domo Arigato Domestoboto"]
PHIL: Thanks for looking after Louise, man. I appreciate it. Any time
I can help - just call...
[After completing "In The Air Tonight"]
LOUISE: It's time we went on a real date, Mr. ...I guess you'll be at
Lance's, like usual. See you there X
[After completing "Light My Pyre"]

DIAZ: One bastard Mendez down - one to go! I know just the way to
smoke him out...
[After completing "Over the Top"]
MARTINEZ: It's time to settle things between you and me. I'll be
seeing you real soon Vic...
--------------f) News reports
--------------Between/during missions, you will hear news reports on the radio,
concerning events that happened during previously completed missions.
Note: The newscaster is female.
[After completing "Soldier"]
"Weather forecasters are predicting a stormy time ahead for Vice City
as Hurricane Gordy threatens to make landfall in the South Keys. City
officials have taken the usual precautionary measure of closing all
bridges from the mainland to Ocean Beach and Vice Point; and all
flights to and from Escobar International Airport have been halted
until further notice. For more news updates, stay tuned to Vice News
Network."
[After completing "Boomshine Blowout"]
"This just in. A gang-related arson attack rocks Little Havana. The
rundown Latin district grows alarmingly more violent every day, as
gangs from different communities vie for control of its streets.
Firefighters apologised for their late arrival at the scene, blaming
the hectic training program of their new fire helicopter service soon
to be unveiled in the city. VNN. News on the hour, every hour,
regardless."
[After completing "Waking Up the Neighbours"]
"Breaking news. Citizens of Little Havana and Little Haiti were
rudely awakened this morning as gang violence tore through their
neighbourhoods. Though the districts persistently play host to gang
fighting, unsubstantiated reports suggest a lone killer was
responsible for these attacks. More later. VNN. Keeping it real
simple, just for you."
[After completing "Nice Package"]
"Street rage descended on Vice City today as some drivers succumbed
to the desire to ram and chase each other at high speed. Witnesses in
Downtown reported that some drivers were even seen to be discharging
firearms at one another. Our legal team, Rosenberg & Company, urged
citizens to quote the Second Amendment should they face charges. VNN.
Thinking for you, so you don't have to."
[After completing "Havana Good Time"]
"Once again, the streets of Little Havana erupt in gang violence as
more explosions rock the neighbourhood. Reliable sources close to
local gangs claim this latest outrage marks the end of gang warfare
in the district as the Cuban factions are at last united behind one

leader, Umberto Robina. More updates to follow. VNN. Filling your


empty heads with news candy."
[After completing "The Audition"]
"Police hunting two accomplices involved in the King Knut's burger
bar hold-up in Downtown today have expressed confidence that in this
case they can turn the tide of Vice City's rising crime wave. The
hapless thieves fled the crime scene empty-handed, leaving their
masked friends behind to face the full force of the law. VNN. Easy to
digest reportertainment."
[After completing "Caught as an Act"]
"Vice City civilians had a pleasant surprise today when an unknown
philanthropist tossed cash from his car onto the streets. The police
would like to talk to the kind-hearted driver with regard to
littering charges and several hit-and-runs. If you have any
information as to his whereabouts, call us on 555-FUNDUS. VNN.
Cashing in the chips of truth."
[After completing "From Zero to Hero"]
"After being poised on the verge of evacuation, Vice City finally
breathes a sigh of relief today as meteorologists report Hurricane
Gordy will bypass the state without incident. All bridges to Ocean
Beach and Vice Point have now been reopened, and flights to and from
Escobar International Airport have recommenced. VNN. Where good news
is no news."
[After completing "Brawn of the Dead"]
"Vice City's screen profile steps up a notch as Interglobal Film
Studios begins shooting a series of action-packed commercials on our
streets over the next few weeks. The studio, about to wrap filming on
their zombie movie epic, Mall Munchers, has apologised for
disturbances to the normal flow of city life caused by their work.
VNN. Switch off before you switch on."
[After completing "Blitzkrieg"]
"Police Commissioner McGinley was warned by municipal officers today
that the recent spate of gang attacks on businesses across the city
are likely to be the primary engagements in what may become an allout war against the city's criminal underworld. The commissioner
responded that he would assess the situation when he gets back from
his annual leave next month. VNN. Where complacency IS the answer."
[After completing "Taking the Fall"]
"Gang war intensifies on Vice City streets as many members of the
biker gang were viciously slain in Downtown today. Initially, police
believed the killings to be drug related. However, forensics have
found no evidence of narcotics at the crime scene, and can only
conclude that the motive was purely inner-gang rivalry. VNN. Wringing
lies from the scrawny neck of truth."
[After completing "The Exchange"]
"Law enforcement officers announced the seizure of a large drug haul
today as 199 kilos of uncut cocaine was captured entering the
country. Agents involved in the swoop were praised for their
professionalism by Police Commissioner McGinley who added, "To be
seen as winning the war on drugs is just as important as actually

winning the war." VNN. Hustling raw news to green public."


[After completing "Burning Bridges"]
"News just in. Chaos descended on Vice City's lower west side today
when fuel containers at Escobar International Airport unexpectedly
ignited, causing thousands of dollars in damage and interrupted
flights to and from the airport. Escobar officials have warned
travellers that missed flights due to the explosion cannot be
reimbursed. They also expressed deep sympathy for those people killed
in the blast. VNN. Now that's a spicy news ball."
[After completing "Blitzkrieg Strikes Again"]
"Drug war brought Vice City to a standstill today after weeks of
escalating violence amongst the criminal underworld finally came to a
head. Widespread conflict was witnessed across many districts as
gangs fought each other to a standstill over the control of drug
trafficking in the city. Stay tuned for further updates. VNN. News
coming straight in your face."
[After completing "Light My Pyre"]
"News of a vicious and unprovoked assault on the Prawn Island home of
Vice City's philanthropist brothers, Armando and Diego Mendez, is
just reaching us. A drug-crazed maniac is alleged to have fought his
way onto their well-guarded estate and assassinated the elder
brother, Armando. The whereabouts and conditions of Diego Mendez is
still unknown at this time. VNN. Dredging for rumours off the gossip
coast."
[After completing "Over the Top"]
"The army has been left with egg on its face today after admitting an
attack helicopter was stolen from their military base, north of
Escobar International Airport. Senior officers have said the thief
should be regarded as most definitely armed and dangerous, and urged
him to do the right thing: return their chopper then turn himself in,
please. VNN. Making and breaking the news."
[After completing "Last Stand"]
"A stolen military helicopter demolished the upper floors of the
Mendez Foundation's Downtown building today. Reports filtering in
tell of numerous casualties. Diego Mendez himself is said to be
amongst the dead. Underworld sources say this was a legitimate hit on
the Mendez brothers, whom they allege were two of Vice City's chief
crime lords. Police have warned the public to remain vigilant as the
assassin and thief are still at large. VNN. A no-snooze news
channel."
--------------g) Contact info
--------------Spotted a mistake? Did I miss out something? Then email me at
stuart@summers5.eclipse.co.uk
If you spot a mistake or something I missed out, I will put you in
the credits.
If I don't reply to emails for quite a while, I may be away, or the

message may have been filtered to my spam box. Don't be afraid to


email me twice.
And PLEASE, be polite!
------------------------h) End of FAQ and credits
------------------------Well, we've reached the end! I hope you've enjoyed reading the script
for Grand Theft Auto: Vice City Stories. Before we go, here are the
credits:
Thanks to my dad for getting me this game.
Thanks to YouTube for hosting videos of the game missions (this
helped me write down the script more easily).
Thanks to Rockstar Games, Rockstar Leeds and Rockstar North for
making this game.
Thanks to myself for making this masterpiece.
Thanks to GameFaqs for posting this FAQ.
And that's all, folks! See you again soon...
--------------------------------------------

PS2 Exclusive Content Guide by HappyWomble


Version: V1.02 | Updated: 04/18/07 | Printable Version
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|__/
By Rob White
Playstation 2 Exclusive Content Guide
a.k.a HappyWomble
V1.02 18/04/07

CONTENTS
========
1. The Intro....
=============
1a.
1b.
1c.
1d.
1e.
1f.

Introduction
TED (The Essential Disclaimer)
Legal Information
Version History And Development Notes
Contact Details
Contributors

2. Unique Stunt Jumps


==================
2a.
2b.
2c.
2d.
2e.
2f.
2g.

Unique
Unique
Unique
Unique
Unique
Unique
Unique

Stunt
Stunt
Stunt
Stunt
Stunt
Stunt
Stunt

Jump
Jump
Jump
Jump
Jump
Jump
Jump

1 - Little Havana
2 - Starfish Island
3 - Vice Point
4 - Vice Point
5 - Vice Port
6 - Vice Port
Rewards

3. Rampages
========
3a.
3b.
3c.
3d.
3e.
3f.
3g.

Rampage
Rampage
Rampage
Rampage
Rampage
Rampage
Rampage

1 - Little Havana
2 - Starfish Island
3 - Downtown
4 - Prawn Island
5 - Vice Point
6 - Ocean Beach
Rewards

4. Side Missions
=============
4a.
4b.
4c.
4d.
4e.
4f.

Playground On The Dock


Rush!
Hyman Memorial O.D.T.
Caddy Daddy
Playground At The Park
Crims On Water Wings

5. New Purchases
=============
5a.
5b.
5c.
5d.
5e.
5f.
5g.
5h.
5i.

Bulletproof Sanchez
Bulletproof Ventoso
Skimmer
Little Willie
Squallo
Marquis
Bovver '64
Splitz-6 ATV
Quadbike

5j. Bulletproof BF Injection


5k. Bulletproof Stretch
5l. Jetski
6. Easter Eggs
===========
6a.
6b.
6c.
6d.

The 'I Wasn't Joking...' Hidden Sign


The VCN Building Easter Egg
A Message From Rockstar Leeds
The Great Rockstar Games Easter Egg Hunt!

7. Picture And Video Links


=======================
7a.
7b.
7c.
7d.

The 'I Wasn't Joking...' Hidden Sign


The VCN Building Easter Egg
A Message From Rockstar Leeds
The Great Rockstar Games Easter Egg Hunt!

8. ....And The Outro


=================
============================================================================
1. The Intro....
================
1a. Introduction
---------------Hello and welcome to this guide for the recent Playstation2 port of Grand
Theft Auto: Vice City Stories. This is just a simple guide to finding and
completing the extra content that was included in this version of the game.
There is nothing much here for the PSP version of this game, although there
are great guides for that anyway. In particular, the walkthrough by
Forelli_Boy and the specific guides for Unique Stunt Jumps and Rampages by
YuGiOhFm2002 & YuGiOhAngel. In this guide we are mainly looking at the
Playstation2 version.
To the best of my knowledge there isn't a guide like this on the web, so I
hope people find it useful. This document is basically an addendum to my
USJs and Rampages guide. This version should be considered the definitive
one though. I kind of thought it would be easier to have a seperate guide
rather than trawling the forums and message boards for information.
One thing to note: There is one Rampage that has simply moved location, but
the weapon used and the requirements for completion remain the same. I'll
get back to this and explain why in the guide.
A new helpful, and very welcome, addition to the in-game map in GTA:VCS is a
feature that allows you to see any completed Red Balloons, Unique Stunt
Jumps and Rampages simply by using the in-game map. Enter the map and hold X
to bring up the menu. In the past (And I'm sure I'm not alone here) I found
it quite frustrating having to check which ones I'd done seperately on a
paper map, especially if you accidentally forget to mark one off.....

On the subject of maps, I might be persuaded to make a map if I get enough


requests. The instructions I've used are quite detailed, but an exact
location map could be handy for people who just want to locate something at
a glance.
---------------------------------------------------------------------------1b. TED (The Essential Disclaimer)
---------------------------------This guide may contain mild spoilers. Nothing too heavy that's going to
totally kill the storyline, but it will mention certain mission names and
the times in the game that you'll receive them.
This guide is *not* a walkthrough for the rest of the game, so please don't
feel inclined to send me emails complaining. Any such feedback will be
deleted without a reply. So there.
---------------------------------------------------------------------------1c. Legal Information
--------------------This document is copyright 2007 Robert White. It may only appear on GameFAQs
and must be distributed freely. Any sale of this guide without the
permission of the author will be treated to the strict letter of the law.
You have been warned.
By all means, if you would like this document to appear on your website,
please do get in touch.
---------------------------------------------------------------------------1d. Version History And Development Notes
----------------------------------------V1.00 - I'm happy that all the information is accurate, and the strategies
laid out are easy to follow.
V1.01 - A minor update, corrected a few typos and added the Jetski to the
purchasable vehicle section. I'm not sure if this was in the PSP
version, but if it was I didn't see it. This version was just about
to be uploaded before Paul Rudoff's email arrived, so....
V1.02 - .... a major update was inevitable. A new section has been added for
links to pictures and videos of the easter egg signs and I've fixed
some terribly confusing grammar too. Due to sheer stupidity on my
part, I put my email as a '.co.uk' address instead of a '.com'. You
have full permission to hit me with a wet fish.
20/03/07 - Started and work after finding everything this guide is supposed
to help out with.
21/03/07 - Finished guide, all USJ and Rampage strategies verified and the
entire guide is (Hopefully) typo free.

28/03/07 - After discovering the Playstation2 versions additional content,


I set about writing the guide.
03/04/07 - Guide is finally finished, it's been hectic my end.
06/04/07 - Got 100% again and double checked everything. I'm tempted to get
another PSP to just to verify the purchasable vehicles properly.
15/04/07 - V1.01 is ready to be uploaded. I've decided to make a map after
all, once I find a clean map (Or at least get permission to edit
and upload the one I found on GTAforums).
18/04/07 - V1.02 is finished and sent to GameFAQs. My guides never seem to
be accepted straight off, so it'll probably be a few days before
it appears.
---------------------------------------------------------------------------1e. Contact Details
------------------I can be contacted via email at robthemod@googlemail.com and you should
expect a reply within a day or two. Anything not related to any of the
guides I've written will be deleted (Although hero-worship would be nice).
My thanks go out to everyone who has sent me notes of encouragement. Your
support is greatly appreciated.
---------------------------------------------------------------------------1f. Contributors
---------------It would be an absolute travesty if I didn't thank Paul Rudoff for his
contributions. Not only did he point out some confusing grammatical errors,
he also supplied links to pictures and videos of the easter egg signs. I now
feel thanks to information he emailed me this guide is as complete as can
be. Cheers mate, you're a diamond.
Also, a big shout out to everyone on the alt.games.grand-theft-auto
newsgroup, GTA forums and also on the VIP Lounge at the Virgin Radio
website. Thanks for your interesting and often humourous discussions guys
and gals.
============================================================================
2. Unique Stunt Jumps
=====================
Unique Stunt Jumps, herein shortened to USJs, have been a regular feature in
the GTA games since the original game in 1997. In that game certain bonuses
were given for completing 'Insane Stunts', although unlike the 3d GTA games
they weren't needed for overall game completion (100%).
GTAIII, GTA: Vice City, GTA: Liberty City Stories and GTA: Vice City Stories
all require them for 100%. The exception in the series is GTA: San Andreas
where despite being incredibly fun they weren't needed for 100%.

In the Playstation 2 port of GTA:VCS from the PSP, 6 jumps were added. Why?
I've no idea. I presume it was due to the amount of PSP owners who also
bought a PS2 version (If you look at how many bought GTA:LCS it adds
credence to my theory). Some of the jumps were quite hard to find, plus the
'Unique Stunts Found' stat has been removed, so along with the extra
Rampages added it gives the player a reason to search for them to reach that
elusive 100%.
What follow is a detailed guide to all 6. To be honest they're all quite
easy, especially when compared to the other 30 jumps. Every jump is easiest
to complete using a PCJ600 motorcycle unless otherwise stated. The
Streetfighter bike, despite being a good all-rounder, seems to have a real
problem with some of the jumps, so it easier to just use the best bike of
the game, the PCJ600.
The extra jetski jump is easy enough too, all you need is a straight run-up
to pass it easily.
As many veteran GTA fans will know, pointing the left stick forward slightly
will make your playable character lean forward and gain more speed. I
recommend this for faster acceleration. The Jetski, for some reason, seems
to travel faster with the stick pushed all the way forward. If you don't
believe me, listen to the higher pitch of the engine.
Another handy thing is to hold the handbrake button (R1) and then hold
accelerate with X. The bike will reach top revs when you let go of R1 and
give you an extra boost to the acceleration of the bike. Using R1 with a
Jetski allows you to turn faster by the way.
Also note that in the air you can tip the weight of the bike forward or
backwards. For some jumps it is crucial to get this right. Remember that if
the bike has both wheels at the same height, it will travel further.
You can re-try USJs at any time after completion for a small bonus ('Insane
Stunt Bonus') and plus you still get the cool cinematic camera angle. Try
hitting some of the jumps with an Infernus, Cheetah or Banshee using just
one side. With some jumps you can imitate that mega cool jump performed by
James Bond in "The Man With The Golden Gun".
Finally, only two of the extra jumps can be completed from the start of the
game. For the other four you'll need access to the eastern island, which
requires you to beat the mission "From Zero To Hero". There are ways to get
to the eastern island early, but I'm not mentioning here.
---------------------------------------------------------------------------2a. Unique Stunt Jump 1 - Little Havana
--------------------------------------Location: From your 101 Bayshore Avenue safehouse, turn left and head north
up the main road. Take the second left and about half way up start
looking left for a wooden ramp that points south.
1. Head north away from the ramp, through the alleyway and on to the road on
the other side. Anywhere near the building with a sign reading 'La Vieja
Cucaracha' is good for a run-up.

2. Face south and go full-pelt for the jump.


3. To successfully complete the USJ you need to land anywhere in the back
area of Sunshine Autos. Aim for somewhere near where the "Turismo" races
start and you should get this one with ease.
4. The main problem here isn't enough speed, it's making sure you don't clip
the fence on your way in. Tip the bike slightly forward just after
leaving the jump and you should be fine.
---------------------------------------------------------------------------2b. Unique Stunt Jump 2 - Starfish Island
----------------------------------------Location: Enter Starfish Island from the western island and travel down the
main road. On the right hand side you really can't miss the huge
mansion that's having some construction work done. This belongs to
Ricardo Diaz and will later belong to Tommy Vercetti in GTA: Vice
City. The jump you want is the dirt ramp that leads up to some
wooden boards at the north-west corner of the mansion.
1. This is piss-easy. Just get a good run-up and hit the jump straight. I
can particularly recommend using the faster acceleration trick here,
otherwise a longer run-up that needs you to turn in to the jump will be
required.
2. All you have to do is clear the bridge and land on the grass on the other
side. Again, tipping the bike forward slightly may help.
---------------------------------------------------------------------------2c. Unique Stunt Jump 3 - Vice Point
-----------------------------------Location: From the northernmost Pay'n'Spray on the eastern island, go north
and turn west on the first road you come to. Travel down the road
to the hairpin corner and you can't fail to see the wooden ramp on
your left that leads over the water in to Leaf Links golf course.
1. Believe it or not, you won't need a huge run-up for this. You can
instantly tell if you jumped to far as the game will simply fail the
jump.
2. If you head directly away from the ramp you'll see a lamp-post between
two big palm trees. Anywhere starting here is fine.
3. You won't need to lean the bike forward for this one. If you go too fast
and land too far on to the green the jump won't count.
---------------------------------------------------------------------------2d. Unique Stunt Jump 4 - Vice Point
-----------------------------------Location: Find the Chunder Wheel at the fairground area. The jump you want

is just to the south-west of it and consists of a ramp leaned up


against a small shack. As USJs go, it's quite big so finding it
shouldn't be a problem.
1. All you need to do is get a straight run up and clear the first grassy
area that has a few picnic benches on it. Your best landing spot is
between that grassy area and the blue and red building.
2. My ideal run-up was from the river railing that's directly south from the
jump. Charge for the jump and you'll clear this easily.
---------------------------------------------------------------------------2e. Unique Stunt Jump 5 - Vice Port
----------------------------------Location: From the southernmost Pay'n'Spray, head north up the road and take
a right. This road should have an Empire building on the left, and
just after that a construction area. The jump you require is the
mound of sand that's pointing north. If you look for the Bobcat
truck that's next to a little hut you'll see this jump straight
ahead of you.
1. This is another easy one. Travel south until you reach a wall that
seperates the petrol station with the Empire building.
2. Face north, line up straight and hit the jump. To pass, you need to land
after the most northern of the brick walls.
3. You may need to tip the bike forward here, and the acceleration trick
comes in quite handy.
---------------------------------------------------------------------------2f. Unique Stunt Jump 6 - Vice Port
----------------------------------Location: Go to the marina in the south-west of the eastern island. Find the
entrance to Pier 1 and travel west along the thin walkways. The
jump you're looking for is a little way in on the left. It's easy
to see as it's half submerged underwater.
1. Obviously you're going to need a Jetski to complete this jump, and a
convenient place to find one is just at the entrance to Pier 1. Go
through the entrance and immediately look left to see it in the water.
2. All you need is a good run-up in a straight line. Go directly south from
the jump until you hit the other walkway of the marina (Pier 2) and turn
around. The distance should be ample.
3. To complete the jump, just land in the water on the otherside.
---------------------------------------------------------------------------2g. Unique Stunt Jump Rewards
-----------------------------

For successful completion of each USJ you'll receive $250.


For successful completion of all 36 USJs you'll receive $10000
============================================================================
3. Rampages
===========
Like the USJs, Rampages have also been a long-term staple of the GTA games
although in the first few games (GTA, GTA:London 1969 and GTA2) they were
called "Kill Frenzies".
Every Rampage requires you to kill or destroy a set amount of gang members
or vehicles within an allotted time using a specific weapon.
Some of them are very easy but some require a few tactics. I recommend
always having full health and armour just in case. The bonuses of extra
health and armour might be useful too. For extra health, complete the "Air
Rescue" side mission and for extra armour complete "Vigilante" (This might
take a while as you need to beat level 15 to pass). Basic health and armour
should be fine for this lot anyway.
One Rampage has been moved from the PSP version and thus isn't extra, but
the other five are brand new. The Tec-9 machine pistol Rampage used to be
located in Downtown at the top of a set of stairs and near to a Comet car.
Why Rockstar moved it is a good question. A theory of mine is that before
the second island is unlocked the gang members wouldn't spawn in enough
numbers to easily pass it (There's no traffic or pedestrians on this part of
the road before the completion of "From Zero To Hero"). To be honest, it
isn't a very good theory, as the gang members required for Rampages normally
spawn in enough numbers anyway (Well, most of the time they do).
If at any time you can't see any gang members spawning, run away a few steps
and then turn around to go back and the game should spawn some for you.
One final note is that the icon for completed Rampages turn a slightly
different colour, so you can easily see if it's done or not. Like the USJs,
the completed Rampages also show up on the in-game map.
By the way, you're free to try any completed Rampage again for fun but you
won't receive any more rewards.
---------------------------------------------------------------------------3a. Rampage 1 - Little Havana
----------------------------Objective: Kill 40 Cholos in 2 minutes (Stubby Shotgun).
Location: This Rampage can be found on top of Guano's Cafe. Facing west
from the Starfish Island bridge, turn right, then left, then left
again. On your right you'll spot an opening in the buildings and
at the south corner is a stone ramp leadin up to the rooftops
where the Rampage icon is sitting.
1. This is surprisingly easy as long as you don't get mobbed. Grab the icon

and go to the edge of the roof. Pick off any Cholos you can see across
the street or in the road. If Vic starts aiming steeply down it means
that the Cholos have started to gather on the street underneath him.
2. Take out as many as you can and when you start to hear a lot of gang
members underneath you jump down. The beauty of this shotgun is that it
knocks anyone cleanly off their feet. Even if it doesn't kill them their
health will be so depleted that even a weak shot or them getting hit by a
blast intended for another victim will kill them.
3. If there's too many of them all firing at you at once, run away and then
turn around to face them. Even at medium range the stubby is effective.
Try to aim for the middle of the pack and then pick off anyone to the
left or right.
4. As the Cholos are only armed with pistols and knives it shouldn't be too
hard prowling the streets finding enough victims. Be wary of firing at
any gang members near vehicles as 2 shots is often all that's needed to
blow it up.
---------------------------------------------------------------------------3b. Rampage 2 - Starfish Island
------------------------------Objective: Destroy 15 Vehicles in 2 minutes (Spas-12 Shotgun).
Location: Enter Starfish Island from the western bridge and look on your
right. The second house on the right which is yellow with a red
roof and a Banshee parked in front of it is the one you want. The
Rampage icon is on the porch.
1. This one is slightly trickier as the Spas-12 can blow up a car in two or
three close shots and fires so fast for a shotgun that when things get
heated you might accidentally detonate a car that's close to Vic. I
recommend using the free-aim (Hold R1 and tap L3). To start off with,
blow up the vehicle you drove here in, and then detonate the Bansee. If
you see the car alight, run away!
2. Run back out on to the road and shoot at any cars you can see. Fire at
any car that's further away than two or three car lengths and Vic will
be OK when it explodes.
3. If you can't see any more cars, travel up the road. If your actions have
caused you to get a wanted level, all the better (In fact, a 2-star
wanted level from the start is quite handy). Blow up any police cars that
come near you. Be careful though: They like to drive right up to you and
all too often I've panicked and shot at it with a reflex action, taking a
big chunk of Vic's health/armour with it.
4. The hardest part of this Rampage is finding enough vehicles. The annoying
thing is that if you fail you'll probably have to travel elsewhere to
restore your health and armour.
5. If a lot of cops are shooting at you, waste no time in taking them out.
Just like in other GTA games the targetting system often won't work
whilst the main character is taking damage.

6. A really helpful thing in GTA:VCS is that shooting at a vehicle often


results in the owner fleeing in terror. If a car is travelling away from
you, take a shot. With a bit of luck it will stop allowing you to blow it
up. The extra added bonus is that an abandoned car will stop any traffic
if it's blocking the road. Capitalise on this.
---------------------------------------------------------------------------3c. Rampage 3 - Downtown
-----------------------Objective: Kill 20 Bikers in 2 minutes (Tec-9 Machine Pistol).
Location: Look on you in-game map at the very top of the western island. In
the north-east you'll see the butterfly tracks used for the
off-road side missions and two long white buildings just south of
it. The Rampage icon is sitting kind of in the middle of these
buildings.
1. The gun for this Rampage is quite weak compared to the others, especially
with Bikers marauding about you! Grab the icon and head out on to the
street. With a bit of luck the Bikers will have already started to spawn
and will have certainly noticed Vic's presence.
2. There will be just too many for you to stand still and pick them off one
by one as despite being a machine-pistol it still takes four individual
shots to kill someone. Run a distance round a corner and switch to
free-aim.
3. The pursuing Bikers will follow you round the corner but for some reason
will bunch up allowing you to open fire and kill them one by one as they
get closer. Lather rinse and repeat and this Rampage shouldn't take you
too long to complete.
4. If you get surrounded, run away! The Bikers' melee weapon of choice is a
baseball bat, which can easily floor you with one hit. If you've got
loads of the bastards around you then they'll put the boot in meaning
you'll lose even more health.
5. If you're really having trouble with this Rampage, have a go at this: At
your 101 Bayshore Avenue safehouse is a pink icon allowing you to
purchase a bulletproof Sanchez motorbike. As any bike allows you to fire
forward as well as to the sides, and it's immune to bullets, you can mop
up those unruly Bikers quite quickly.
6. If you do use the motorbike strategy detailed above be careful not to let
the Bikers surround you. One punch is all that's needed to knock you off
and by the time you've recovered there'll be more heading your way.
7. As you don't need to reload the Tec-9, like you would do if you were on
foot, hold down the fire button. You'll shoot people quite accidentally
who just got in the way. Remember: The Sanchez is bulletproof, Vic is
not. If things get too sticky, retreat, reform and then attack again.
----------------------------------------------------------------------------

3d. Rampage 4 - Prawn Island


---------------------------Objective: Destroy 15 Vehicles in 2 minutes (Rocket Launcher).
Location: Enter Prawn Island from the western island and look to your left.
There's a road that cruves up round a fountain and back to the
main road again. The Rampage icon is sitting right on that
fountain.
1. Now we get to the good stuff :o) First off, some ground rules:
(a) Only fire at a vehicle that's more than 2 car lengths away, otherwise
you'll blow Vic up in the process.
(b) The police will inevitably get called (Actually, I can recommend
having a 2-star wanted level again) and like nothing better than
driving right up to you. All too many times my reflexes kicked in and
I blew it up without thinking. If a cop car pulls up, wait for it to
stop so the officers jump out *then* run away and blow it up.
(c) Like all the Rampages, full health and armour is good to have. This
is much more true for the rocket launcher Rampages, as any mis-aimed
shots will affect you badly.
2. OK, start by running towards the green house to the north. There are two
Sentinel XS cars sitting on the driveway. They're you're first two kills.
When you turn around, blow up the vehicle you drove here in.
3. Head down to the main road near Interglobal Film Studios and await
traffic. When you see a vehicle appear quickly take aim and fire. When
it's dust, go towards it. With any luck it will be blocking the road and
any traffic behind it is fair game. The problem with Prawn Island is that
it never appears to have much traffic on the roads, so if no vehicles
spawn in one direction, turn around and try the other way.
4. If you've got at least 30 seconds left and require only two more
vehicles, have a jog in to the Interglobal Film Studios compund where a
Caddy and a Deluxo car are waiting to be blown to smithereens.
5. There's also a van parked up on the road that's right next to the bridge
leading to the eastern island should you need it. All in all, the problem
with this kind of Rampage is trying to get enough vehicles to appear.
6. If you're doing this by getting to the eastern island early, you'll be
stuck as cars don't seem to populate the roads. Simply grab a PCJ600 and
ride at speed to the parking structure on the western side of the Vice
Point Mall. There should be more than enough cars here for you to
detonate.
---------------------------------------------------------------------------3e. Rampage 5 - Vice Point
-------------------------Objective: Kill 70 Sharks in 2 minutes (M249 Machine Gun).
Location: Find the huge North Point Mall (nb: In GTA:VCS it's simply called
the Vice Point Mall) and enter the entrance on the eastern side.
Head forward and look to your left. You should see a security

booth. The Rampage icon is right in there.


1. This is probably the only Rampage where having the extra health and
armour is near-essential, basically due to the huge amount of Sharks you
need to kill in such a tight time limit.
2. After grabbing icon, scout out any Sharks, lock-on and take them out. As
long as you keep pressing L2 and R2 to switch targets you'll mow them
very quickly. At close range only one shot is often enough to kill
someone, but at a slight distance it will probably require two shots.
More often than not, one shot is all you need, so be quick to press L2 or
R2 to switch targets rapidly.
3. Have a run around and every now and then and turn around. If there are a
lot of Sharks around, shoot them all one by one before moving on. If you
notice anyone running away after taking the nearest Sharks out, try and
lock-on. More often than not the M249 will target them at an incredible
distance.
4. If you can hear loads of gang activity but can't see them, head up one of
the escalators. The game often spawns loads of Sharks up here and all you
need to do is stand central and use the L2/R2 targetting tactic. Most of
the time, any Sharks that have gathered on the narrow walkways that go
round the perimeter of the mall will try and jump over the wall to fall
to the bottom floor. Annoyingly the game seems to target these even
though you can't hit them.
5. If the supply of fresh victims dries up, again, run a distance and turn
around. You can often tell if gang members have spawned as they'll be
firing in your general direction. The Sharks really can't shoot that
well, and you have got the best machine gun of the game (Possibly even
the best weapon).
6. If there are just too many Sharks in the vicinity, run round a corner and
use the free-aim. Just like the Bikers' Tec-9 Rampage (See above) they'll
bunch up and you can mow them down with little problems.
---------------------------------------------------------------------------3f. Rampage 6 - Ocean Beach
--------------------------Objective: Kill 25 Sharks in 2 minutes (Laser Scoped Sniper Rifle).
Location: Go to the south of the eastern island and look for a huge
billboard advertising 'Los Santos Fop'. Directly north is a road,
so head north up this road and look on your right for an alleyway.
Enter the alleyway and you'll hopefully see a Comet parked
underneath a building. Head round the corner to see a staircase
leading up to the roof. You can't miss the Rampage icon up here
next to a little white structure.
1. This is, in my opinion, the hardest of all the games' Rampages (In fact,
it's the only one that took me more than five attempts!). The problem
this time isn't just finding enough victims, it's also the stringent time
limit. If your skills with the sniper rifle suck, you might want to do
"Phil's Shooting Range" on the western island to improve. If you can

complete that, than this shouldn't take much more skill.


2. The time limit is so tight that any time spent re-positioning Vic will
have to be minimal.
3. Grab the icon and position yourself on the corner of the roof. Take aim
and shoot any Sharks you see on the street. Any Sharks on the street
right beneath you will most likely notice and start shooting. As long
they're directly under you, their bullets will hit the edge of the
rooftop (They obviously don't have the mental capacity to go down the
alley and up the stairs to your position).
4. If your supply of victims dries up, go to the other end of the rooftop
and position Vic in the same corner position. The good thing about taking
shots off of a corner like this is that it gives you a chance to shoot
any Sharks that could be running either towards or away from your
position.
5. At between 15 to 25 kills, drop in to either narrow alley and pick the
rest of them up from ground level. As long as your fast you can shoot
them all without taking too much fire. One thing to note is that if a
Shark is far away, he'll run towards you, stop and fire and then start
running again.
6. If they do get to mob-handed, run away into the alley, turn around and
try and pick them off again. If you're lucky, they should have started
running after you by which time you will have had a chance to take aim
and fire.
7. This sniper rifle is *not* semi automatic, so every time you need to
shoot remember to just tap X instead of holding it down. The clip holds 7
bullets, so try and count the shots and know when it's time to reload.
Use the reloading time to steady your aim on the next target.
8. Rather helpfully it only requires one shot from a sniper rifle to put
someone down for good so don't waste time going for headshots, ideally,
aim for the torso.
---------------------------------------------------------------------------3g. Rampage Rewards
------------------For successful completion of each Rampage you'll receive $50 x the number of
Rampages completed. So, if you complete 10 Rampages you'll get $500, for 20
you'll get $1000 and so on.
For successful completion of all 35 Rampages you'll receive $3000. Quite a
paltry sum, but rest assured that you're now a skilful bad-ass Rampaging
maniac.
============================================================================
4. Side Missions
================
4a. Playground On The Dock

-------------------------Objective: Collect all the coronas in 1:15.


Location: On the southern end of the row of condominiums that contains your
101 Bayshore Avenue safehouse.
Available: After "Soldier", the first mission of the game.
Reward: $500
Like the other Playground missions this is quite easy once you know the
course. The route will take you around the condos, north up Bayshore Avenue
and on to the Benny's Restaurant boat. I'd advise you to at least have a
"dry run" to scout the coronas, that way you'll see the most logical order
to collect them.
1. The corona straight ahead of you should be your first one, but you should
approach it from the south.
2. Drive along on top of the orange structure, and when you get to the end
drop on to the road and turn around.
3. Tear up this little alleyway to the end. When you see the place that
activates this mission, turh left on to Bayshore Avenue.
4. Collect the coronas in front of you and veer to the right on to the
grass. Pick up some speed and try to hit the ramp in the middle.
5. With a bit of luck you'll collect the corona as you land. Start reducing
speed now.
6. Board the boat on the second gangplank, then turn left. Stick the left of
the boat as you don't want to go to the upper deck yet.
7. Collect the corona at the bow of the boat and then head to the stern,
corona collecting on the way.
8. When all the coronas on the deck have been collected, go to the upper
deck and collect the final few.
---------------------------------------------------------------------------4b. Rush!
--------Objective: Cause $1700 worth of damage in 3:00.
Location: At the docks. Drive along the most southern road and look for a
Linerunner parked next to some cargo crates.
Available: After "Soldier".
Reward: $1000
This mission is very similar to the side mission "Crash!" available at
Interglobal Film Studios after Reni Wassulmaier's mission "Accidents Will

Happen". Essentially all you need to do is smash in to vehicles and cause


carnage on the roads.
The scoring system works the same as the "Crash!" mission:
$10 For every 90 you can spin a car.
$150 If a car flips, upgraded to $300 if it's destroyed.
$50 For dismounting someone from a bike.
$10 For every second you can get a car airborne "Knockaround" bonus
multiplier that increases your single collision total depending on how
many cars you can pile up in one collision.
The points scored will be accumulated and totalled *before* being added to
your total score. For example, you'll only get $40 for spinning a car 360
and not $100 (i.e. $10 + $20 + $30 + $40).
There aren't any real strategies here, but I can recommend building up speed
heading along Bayshore Avenue and hitting traffic head on. With a bit of
practice you can work out the ideal places to hit vehicles to make them spin
out of control. If you're going fast enough they'll probably end up in the
air, in which case they'll either hit another vehicle or land on their roof
(Which results in an explosion and more points for you).
---------------------------------------------------------------------------4c. Hyman Memorial O.D.T.
------------------------Objective: Collect all the coronas in 4:40.
Location: Go to Escobar International Airport and enter the huge runway
area. On the western edge right next to the water is a row of
aircraft hangars. The Biplane you want is parked in the
southernmost hangar.
Available: After "From Zero To Hero".
Reward: $500
This is a reverse version of the "Land, Sea And Air Ace" mission, and is
just about the same in difficulty.
1. To start with you're using a Biplane to fly around certain landmarks on
the western and Starfish islands. This is easy enough if you just check
your map to see where the next corona is. You might want to hold down the
X button to do this part of the mission as fast as possible.
2. After a while you'll end up back on the western side of the island to
transfer to a Jetmax boat. To do this very quickly, dive the Biplane
kamikaze-style towards the boat and bail out just as you're over this.
With practice you can land directly on the deck of the boat, but even if
you land in the water you can tap triangle when near to get transported
automatically inside.

3. It's helpful to use the wide camera as you'll be able to see the next
coronas much more clearly. All in all this section is quite fast.
4. The final section of this mission takes place on a PCJ600. To transfer
quickly from the Jetmax on to the bike, drive the boat up the ramp and
then bail out to the left to land right next to it.
5. This route will take you around the Hyman Memorial Stadium, around the
streets of Downtown and then back to Arena area. To avoid traffic simply
position the bike in the middle of the road and speed along. For the
corners, just tap the R1 button whilst turning in and the bike will
handle it with ease.
---------------------------------------------------------------------------4d. Caddy Daddy
--------------Objective: Complete 3 laps around Leaf Links golf course in less than 6:00.
Location: Enter Leaf Links golf course and look slightly to the right to see
the Caddy parked next to the tennis courts.
Available: After "From Zero To Hero".
Reward: $2500
This is easy once you know the route and the lay of the land.
1. Each lap will take you around the southern part of Leaf Links, across the
narrow bridge to the middle part, down the winding pathway, back past the
tennis courts, across the bridge over the small lake, round the northern
part of the course and finally back to the tennis courts via another
route.
2. Your main problem here is visibility. Those largish green shrubs can be
driven through but do obscure your view. In particular, watch out for the
entrance to the narrow bridge. All too many times I've clipped the bridge
which cost me vital seconds.
3. Your other problem is the Caddy being one of the flimsiest and top-heavy
vehicles in the game. Like the Ambulance and other boxy vans, it seems to
have a tendency to flip on it's side without much difficulty. Just try to
land on a flat piece of ground and correct the vehicle back on to four
wheels.
4. Use the stick for control and just tap it in the direction you want to
go. It's much easier using analogue control, especially if you spot the
Caddy going on to two wheels early enough.
5. Except for the above difficulties, you can pretty much go full pelt the
majority of the time. It's very possible to get times of 1:40 - 1:50 for
each lap.
---------------------------------------------------------------------------4e. Playground At The Park

-------------------------Objective: Collect all the coronas in 1:10.


Location: From the southernmost Pay'n'Spray in Ocean Beach, head north and
take the next right. At the end of this road in front of you is a
multistorey parking structure. Find the entrance at the southern
end, go up one level and turn right to find the PCJ600 sitting
there.
Available: After "From Zero To Hero".
Reward: $500
This extra PCJ mission is easy except for the jumps at the end. Good bike
control is pretty much all you need, that and the faster acceleration trick
used for USJs.
1. Simply do laps of the first two floors of the carpark to collect all the
coronas. It helps if you know where the ramps are that lead up, that way
you can collect the coronas in the fastest way possible.
2. When you reach the top level it gets a bit harder. Veer left and
carefully navigate up the ramp on the corner and then down again.
3. Just after you come off the ramp, speed for the corona and a hit the
wooden ramp fast enough to land on a slightly elevated rooftop.
4. After collecting the one corona up here, veer left and line yourself up
for the next ramp. Go full speed for the ramp, making sure you're going
straight.
5. When you land on the roof across the street, carry on going straight.
6. When you reach the edge of the roof there's a small gap before the next
wooden ramp. Hold back on the stick as you go across this to pass it with
ease and retain your speed.
7. As long as you've held down X across these rooftops you'll easily have
enough speed to reach the final rooftop.
8. Keep on going and pray that there's no traffic blocking your way when you
hop off the last rooftop. Simply go down the alleyway to collect the last
few coronas.
---------------------------------------------------------------------------4f. Crims On Water Wings
-----------------------Objective: Collect all the coronas in 2:30.
Location: Near the lighthouse in the south of Ocean Beach is a jetty. The
Skimmer seaplane is sitting in the water here.
Available: After "From Zero To Hero".

Reward: $500
This is arguably the hardest of the extra missions as you need to be quite
adept at flying the plane. The game doesn't exactly have a tutorial for
piloting aircraft like in GTA: San Andreas, and this mission involves flying
down a narrow street between buildings.
The route will take you around the south of the east island, near Starfish
Island, past the marina and back to the lighthouse.
1. 2:30 is quite a tough time, but it's certainly not impossible. Knowing
the limitations of the Skimmer will be helpful here.
2. Hold X all the way except for when you have to collect a corona near to
the ground. You'll keep a constant speed as the seaplane will be diving.
3. By all means if you're finding it hard to fly between the narrow
buildings, release X. There are a few places to make up time where there
aren't any obstructions.
4. If you miss a corona, it's easier to go back and start the mission again.
Believe me it'll cost you more time to circle round than is healthy and
you'll be more tempted to go faster and probably make a mistake.
---------------------------------------------------------------------------5. New Purchases
================
Several handy vehicles can be be purchased all around Vice City and are
represented by a pink Rampage-style icon. Just walk in to it and tap X to
purchase or Triangle to cancel.
Some were actually in the PSP version, and I've included them for
completeness sake.
5a. Bulletproof Sanchez
----------------------Location: Your 101 Bayshore Avenue safehouse.
Available: After "Conduct Unbecoming".
Cost: $4000
---------------------------------------------------------------------------5b. Bulletproof Ventoso
----------------------Location: Downtown, outside the King Knuts food outlet
Available: After "From Zero To Hero".
Cost: $2500
----------------------------------------------------------------------------

5c. Skimmer
----------Location: Vice Point, at the jetty behind your Clymenus Suite safehouse.
Available: After "From Zero To Hero".
Cost: $4500
---------------------------------------------------------------------------5d. Little Willie
----------------Location: Vice Point, on top of your Clemynus Suite safehouse.
Available: After "From Zero To Hero".
Cost: $5000
---------------------------------------------------------------------------5e. Squallo
----------Location: Little Haiti, there's a long jetty that's between your Compound
safehouse and the Junkyard.
Available: After "From Zero To Hero".
Cost: $4500
---------------------------------------------------------------------------5f. Marquis
----------Location: Viceport, at the jetty opposite your 101 Bayshore Avenue
safehouse.
Available: After "From Zero To Hero".
Cost: $4500
---------------------------------------------------------------------------5g. Bovver '64
-------------Location: Vice Point, at the jetty behind your Clymenus Suite safehouse.
Available: After "White Lies".
Cost: $4500
----------------------------------------------------------------------------

5h. Splitz-6 ATV


---------------Location: Your Compound safehouse, next to the garage.
Available: After "From Zero To Hero".
Cost: $4500
---------------------------------------------------------------------------5i. Quadbike
-----------Location: Sunshine Autos in Little Havana.
Available: After "When Funday Comes".
Cost: #2000
---------------------------------------------------------------------------5j. Bulletproof BF Injection
---------------------------Location: Sunshine Autos in Little Havana.
Available: After "Beach Patrol".
Cost: $4000
---------------------------------------------------------------------------5k. Bulletproof Stretch
----------------------Location: Sunshine Autos in Little Havana.
Available: After "Kill Phil".
Cost: $3000
---------------------------------------------------------------------------5l. Jetski
---------Location: Just south of the Hyman Memorial Stadium.
Available: After "From Zero To hero"
Cost: $4500
============================================================================
6. Easter Eggs

==============
Easter eggs have been a longtime staple of videogames ever since the author
of Atari's 'Adventure' included one in his game and Rockstar have quite a
reputation for including quirky and amusing messages in their games.
Rockstar have included more than just side missions and special vehicles in
the Playstation2 port of GTA:VCS. Check this little lot out.
A new section in this version of the guide (7. Picture And Video Links) will
let you see photographic and video evidence of the easter eggs if you follow
the links. Kudos to Paul Rudoff for supplying the links.
6a. The 'I Wasn't Joking...' Hidden Sign
---------------------------------------In the PSP version of GTA:VCS there is a hidden
'Nothing To See Here' with the cartoon face and
'Hello Again' sign in GTA: Liberty City Stories
of GTA:LCS was changed to 'You really can't get
you?').

sign that simply states


hands that were used for the
(Note: The Playstation2 port
enough of this alley can

Now in the Playstation2 port of GTA:VCS the sign now states 'I wasn't
joking... There really is nothing to see here. Go and look in the VCN
building instead!'
To find the 'I wasn't joking...' sign, locate the big ship that's opposite
your 101 Bayshore Avenue safehouse and jump in the water. From the northern
end (That's the ships bow - the front end), swim towards the boat. Position
Vic Vance so that he's swimming in to the hull of the boat and keep tapping
X to swim faster.
Eventually the camera view will allow you to see inside the ship where the
sign is clearly visible. Some people have also reported that crashing in to
the boat at high speed on a Jetski will somtimes "throw" Vic through the
boat and in to the enclosed area that has the sign.
This is quite a cool easter egg, but not as good a find as what it's
referring to.
---------------------------------------------------------------------------6b. The VCN Building Easter Egg
------------------------------This easter egg that was hinted in the hidden sign from the boat is located
in the same place as the 'Happy Easter' egg from GTA:VC.
To find it, go to the western end of the Downtown bridge that goes over to
Prawn Island and enter the VCN building. Go up to the roof and from here, go
up the ramps to the helipad.
On the north-west corner of the helipad is a small rectangular window that
belongs to the building next door. Do a running jump in to this window to
find the easter egg, complete with construction crane.
There is also #11 of the easter egg signs.

---------------------------------------------------------------------------6c. A Message From Rockstar Leeds


--------------------------------In the PSP version, travel to the south-eastern corner of the Hyman Memorial
Stadium and you'll find a set of steps that form a Unique Stunt Jump. Look on
here to find a special message from the developers, Rockstar Leeds.
It reads:
'You are standing on USJ 005a, a fine new addition to our great city that
isn't contrived at all. Have you found the 10 easter eggs? Rockstar Leeds
would like to thank you for playing the game and letting us have a rockin'
christmas party.'
This was altered slightly to suit the Playstation2 port.
It now reads:
'You are standing on USJ 005a, a fine new addition to our great city that
we've all grown to love. Have you found the 11 easter eggs? Rockstar Leeds
would like to thank you for playing the game, and by the way, our Christmas
party was great.'
---------------------------------------------------------------------------6d. The Great Rockstar Games Easter Egg Hunt!
--------------------------------------------These signs were added in the mould of a traditional easter egg hunt.
Dotted around Vice City are numbered signs with a smiley face and are hinted
at in the sign near Hyman Memorial Stadium. Needless to say, they took a very
long time to find.
The rumour circulating as to why there are 11 of them is that the
October-scheduled Grand Theft Auto IV will be the eleventh game in the
series. If you want to know how they worked that out:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Grand
Grand
Grand
GTA2
Grand
Grand
Grand
Grand
Grand
Grand

Theft Auto
Theft Auto: London 1969
Theft Auto: London 1961
Theft
Theft
Theft
Theft
Theft
Theft

Auto III
Auto: Advance
Auto: Vice City
Auto: San Andreas
Auto: Liberty City Stories
Auto: Vice City Stories

Anyway, on with the easter eggs!


#1 - Find Marty Williams' trailer at the site in Little Havana. The sign is
on the eastern side of the caravan directly east of Marty's.

#2 - Inside a green trailer in Viceport. Head south from your 101 Bayshore
Avenue safehouse and you'll find an area with loads of trailers near a
USJ ramp. The green trailer with the sign is roughly in the middle of
this area on the western side.
#3 - In Little Haiti, find the orange and red FIDL shop that's east of your
Compound safehouse. Go down the alleyway next to it and look for the
sign at the bottom of a short staircase.
#4 - In Vice Point, go north-east from the bridge and take the left just
after the Well Stacked Pizza food outlet. Look to your right at the
end of this road to see an open gate leading behind the apartment
buildings. The sign is just inside here.
#5 - You'll need a helicopter for this one. On Prawn Island, find the huge
yellow mansion that's near the fountain to the north of the island.
The easter egg is on the roof on the inside of the little wall. If at
first you can't see it, look for a small wooden ramp that's leaning on
the wall. The sign is directly underneath that.
#6 - This is probably the easiest. Simply go round to the south-west of the
Hyman Memorial Stadium to find this on a wall.
#7 - <Updated> Go to the Ammu-Nation in Downtown and head west along the
road. On the right hand side is an alleyway that will lead to a set of
garage buildings. The one you want that contains the sign is the big
one at the northern end that has two entrances. Interestingly, the
doorway that's just east of the sign changes the camera angle, as if
you were walking in to a Pay'n'Spray. <In GTA:VC, this area was part
of Mitch Baker's mission "Hog Tied", but in GTA:VCS it's free to
access (You don't have to jump using a PCJ600 from the staircase like
I said in V1.00) >
#8 - Just north of the Pay'n'Spray in Ocean Beach is the condemned remains
of a building. There's a staircase at the southern end inside this
building and the sign is just up these stairs. You might have to do
some jumping to reach the staircase.
#9 - This sign wins the award for being the most obscure. In the huge Vice
Point mall head upstairs and find a shop called Vinyl Countdown that
should be roughly in the middle on the western side. The sign is
hidden in the racks of records to the left of the payment area.
#10 - In Washington Beach, this sign can be found under the bridge that's
south of the fairground.
#11 - You'll find this one accompanying the under construction VCN building
easter egg.
============================================================================
7. Picture And Video Links
==========================
Here you'll find links to various sites that feature the easter eggs. I've
included the PSP version's images for completeness sake.

7a. The 'I Wasn't Joking...' Hidden Sign


---------------------------------------PSP Version:
Image: http://i35.photobucket.com/albums/d157/getdustin/EasterEgg.jpg
Image: http://www.gta-series.com/it/vcstories/eastereggs/002.jpg
Image: http://img.photobucket.com/albums/v297/antocfc/screen3.png
Video: http://www.youtube.com/watch?v=e4vbdby2440
Playstation2 Version:
Image: http://pnmedia.gamespy.com/planetgrandtheftauto.gamespy.com/images/
news/signvcs.jpg
---------------------------------------------------------------------------7b. The VCN Building Easter Egg
------------------------------Image: http://pnmedia.gamespy.com/planetgrandtheftauto.gamespy.com/images/
news/eggcon.jpg
Video: http://www.youtube.com/watch?v=6RDswuSdpbE
---------------------------------------------------------------------------7c. A Message From Rockstar Leeds
--------------------------------Image: http://img242.imageshack.us/img242/8741/easternt7.png
Image: http://www.gta-series.com/it/vcstories/eastereggs/001.jpg
Video: http://www.youtube.com/watch?v=5h25fjTbOYw
---------------------------------------------------------------------------7d. The Great Rockstar Easter Egg Hunt!
--------------------------------------Sign #1 - http://www.gta-series.com/it/vcstories/eastereggs/001_1.jpg
http://img520.imageshack.us/img520/7315/imagem075fd6.jpg
Sign #2 - http://www.gta-series.com/it/vcstories/eastereggs/001_2.jpg
http://img515.imageshack.us/img515/8858/img2965le1.jpg
Sign #3 - http://www.gta-series.com/it/vcstories/eastereggs/001_3.jpg
http://img176.imageshack.us/img176/7208/secretsignoc9.png
Video: http://www.youtube.com/watch?v=4Ym8ZDmXqiY
Sign #4 - http://www.gta-series.com/it/vcstories/eastereggs/001_4.jpg

Sign #5 - http://www.gta-series.com/it/vcstories/eastereggs/001_5.jpg
Sign #6 - http://www.gta-series.com/it/vcstories/eastereggs/001_6.jpg
http://img159.imageshack.us/img159/4308/img2962te2.jpg
Sign #7 - http://www.gta-series.com/it/vcstories/eastereggs/001_7.jpg
http://i75.photobucket.com/albums/i304/Dmac_91/image7.jpg
http://img76.imageshack.us/img76/4342/img2957yj3.jpg
Sign #8 - http://www.gta-series.com/it/vcstories/eastereggs/001_8.jpg
http://img174.imageshack.us/img174/5806/screen1nu3.png
Sign #9 - http://www.gta-series.com/it/vcstories/eastereggs/001_9.jpg
Sign #10 - http://www.gta-series.com/it/vcstories/eastereggs/001_10.jpg
http://img234.imageshack.us/img234/2616/dscn2866sr2.jpg
Sign #11 - http://pnmedia.gamespy.com/planetgrandtheftauto.gamespy.com/
images/news/eggcon.jpg
Video: http://www.youtube.com/watch?v=6RDswuSdpbE
============================================================================
8. ....And The Outro
====================
And that just about does her for this version. If you have any feedback,
criticism, encouragement or anything else relevant you know where to contact
me.
I have now decided to make a map after all, so the next update of this guide
could well be the final version. Adding a single link and changing the
version number is something I *hate* doing, so hopefully I'll get more
feedback and alter/add more to the guide to make the update more
substantial.
My GTA: Vice City plot guide is nearing completion, and I think I might do a
GTA:VCS plot guide before approaching GTA: San Andreas. The storyline is
easily the longest in the series and it will take me quite a while to get
all the cutscenes and missions on to VHS whilst still trying to put some
sort of structure in to the narration of the story.
Still, it shouldn't be too hard. GTA:SA is arranged in such a way that
certain key plot points lead on to new areas. "The Green Sabre" mission
opens up the Badlands missions and to open San Fierro needs completion of
"Wear Flowers In Your Hair", etc.
Anyway, be well and don't do anything I would do.
Cheers,
Rob

Rampage Icons Guide by YuGiOhFm2002 / YuGiOhAngel


Version: Final | Updated: 04/30/07 | Printable Version
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----------------------------------------------------------------------------Grand Theft Auto Vice City Stories
Rampage Icons Directional Guide
For PS2
Final Version
Copyright 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com)
(If you Email one of us or both of us.)
(Please add Game Name or Guide Name in Subject)
(to let us know which game you need help with.)
(Be as specific as you can with your questions.)
First Created : 3/15/07
Last Revised on : 4/30/07
----------------------------------------------------------------------------**************
Table Contents
**************
I. Legal Info
II. Introduction

III. Rampage Icon Directions


IV. Frequently Asked Question
============================I. Legal info=================================
This document may not be altered, copied, published, sold nor reproduced for
profit in any way shape or form without advance permission from me. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited. If you steal any part of this Guide, FAQ, you will be
punished to the full extent of the law. Plagiarism is illegal, and I really
detest it. If you do Email us for our permission, We have nearly no problems
in allowing you to post it on your site as long as full credit is given to
us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off
of Gamers/Users to access it directly or indirectly in any way shape or
form. However, you may print this document out if it is for your own personal
use. If you see a site using this without our permission let us know.
==========================================================================
%%%%%%%%%%%%%%%%%%%%
% II. Introduction %
%%%%%%%%%%%%%%%%%%%%
This guide is mainly made just to help you locate the Rampage Icons there is
no strategies on how to complete them in this guide. If you spot any major
direction errors let one of us know and we will fix it. If you are using the
PSP version of this game be aware this was made for the PS2 version. I assume
this will still help PSP users but we are not sure of that though.
----------------------------------------------------------------------------/-----------------------------\
< III. Rampage Icon Directions >
\-----------------------------/
(Note: The following directions start after you return to your barracks at
Fort Baxter with the package and can save for the first time. Use any
vehicle you want to find the locations of these Rampages but I would
recommend along the way eventually getting a PCJ600 for Rampage Icon #17's
directions.)
-------------------------------------------------------Rampage #01 (Objective: Gun Down 25 Cholos in 2 Minutes)
-------------------------------------------------------A. As you leave the front Gates of Fort Baxter turn left (East) onto the
street here and follow this street until you reach the curve in the road up
ahead.
B. When you are approaching the curve in the road you should see just pass
the curve a wooden bridge.
C. Drive across that wooden bridge and drive out onto the street on the
East side of the building in front of you (at the other (East) side of the
bridge).
D. Drive South along this street and turn right (West) at the end of this

street up ahead.
E. Follow this street as it curves around to the left (South) and just
before you reach the curve in the road up ahead you should see to your right
(West) the 1st Rampage Icon at the top of the ramp/walkway leading up to the
second floor of the house here.
---------------------------------------------------Rampage #02 (Objective: Kill 25 Cholos in 2 Minutes)
---------------------------------------------------A. Now continue to follow this street as it curves to the left (East) and
turn right (South) at the end of this street up ahead.
B. Turn left (East) at the end of the street up ahead and after you make the
turn get out of the car (or off the motorcycle) and enter the opening/alley
to the right (Southwest).
C. As you enter this alley look to the Southwest and you should see an
opening leading to the back of some buildings with a staircase here.
D. Go up to the top of this staircase and then drop down onto the
rooftop of the shorter building to the North.
E. Go up to the top of the staircase you see at the North side of this
building and you will find the 2nd Rampage Icon at the top of this staircase
at the center of the rooftop.
---------------------------------------------------Rampage #03 (Objective: Kill 40 Cholos in 2 Minutes)
---------------------------------------------------A. Head back to the Car/Motorcycle and continue East along this street.
B. At the end of this street up ahead turn left (North) and get out of the
car (off your motorcycle) once you see the dirt area to your left among some
buildings here.
C. Go to the Southwestern part of this dirt area to find a ramp leading up
to the roof of a building.
D. As you reach the roof of the building you will see the 3rd Rampage Icon
near the Southern edge of this rooftop.
-------------------------------------------------------------Rampage #04 (Objective: Hack and Slash 25 Cholos in 2 Minutes)
-------------------------------------------------------------A. Get back into the car (on the Motorcycle) and make a U-turn to go South
on this street.
B. Turn left (East) at the end of this street up ahead.
C. Just before you reach the large building (Police Station) on your right
turn right (South) into the alley here.
D. As you go down this alley you should see a opening in the wall to your

left.
E. Enter this opening to find a staircase at the back of this Police Station.
F. Go up the staircase to the roof and as you reach the roof you will see the
4th Rampage Icon to your right near the edge of the rooftop.
------------------------------------------------------Rampage #05 (Objective: Execute 20 Cholos in 2 Minutes)
------------------------------------------------------A. Drive back out to the street you were on and turn left (West) onto it.
B. Turn left (South) at the first street you can (the one just before the
curve in the street up ahead and then turn left (East) into the parking
lot of Sunshine Autos on your left.
C. Look to your left (Northeast) and you should see a two garage building
here.
D. Go to the back (North) side of this building and you will find the 5th
Rampage Icon between the fence and the building here.
--------------------------------------------------------Rampage #06 (Objective: Destroy 15 Vehicles in 2 Minutes)
--------------------------------------------------------A. Drive back out onto the street and turn right (North) onto it.
B. Turn right (East) at the end of this street and turn left (North) at the
traffic light you see at the end of this street up ahead.
C. Turn right (East) at the first street you can and go across this bridge
onto Starfish Island.
D. Turn right (South) into the second driveway you come to on your right.
E. As you go down this driveway you should see the 6th Rampage Icon on the
on the front porch of the house in front of you.
----------------------------------------------------Rampage #07 (Objective: Erase 25 Cholos in 2 Minutes)
----------------------------------------------------A. Drive back out onto the street you were on and turn left (West) to go back
the way you came (to leave starfish island).
B. After you go back across the bridge turn right (North) to continue on the
street you were on earlier.
C. Turn left (West) at the first traffic light you come to and turn right
(North) at the end of this street.
D. Turn right at the first street you come to and turn left (West at the
traffic light up ahead.
E. Follow this street as it curves around to the right (North) and then

turn left at the second street you come to.


F. As you go down this street get out of the car (or off the motorcycle) when
you reach the alley to your left between two buildings.
G. Walk up the ramp/walkway just to the left (East) of that alley to get up
onto the rooftop of this building.
H. Walk over onto the Northeast corner of this rooftop and you should find
the 7th Rampage Icon between some air conditioning vents here.
----------------------------------Rampage #08 (Objective:
----------------------------------A. Make a U-turn to go back (East) the way you came and turn left (North) at
the end of this street.
B. Turn right (East) at the traffic light you see up ahead after the curve
in the street.
C. Turn left (North) at the end of this street and follow this street as it
curves to the right (East).
D. Get out of the car (off the Motorcycle) about halfway into this curve and
look to your left (North) to see two small store buildings with green
awnings.
E. Go into the gap you see between those two buildings and down the stairs
you find here.
F. As you reach the bottom of the stairs here you should run into the 8th
Rampage Icon.
----------------------------------------------------Rampage #09 (Objective: Crush 15 Bikers in 2 Minutes)
----------------------------------------------------A. Get back into the car (onto the Motorcycle) and continue along this
street.
B. Turn left (North) at the end of this street and as you go down this you
should eventually see on your left a fenced in construction site.
C. A bit farther up this street you should see the entrance into this
construction site.
D. Enter this construction site and go straight through the archway of the
building in front of you.
E. As you reach the back area of this building you will see to your right a
ramp leaning against some pipes.
F. Look inside the Northern most pipe to find the 9th Rampage Icon inside it.
-------------------------------------------------------Rampage #10 (Objective: Terminate 25 Bikers in 2 Minutes

-------------------------------------------------------A. Drive back out to the street you were on and turn left (North) onto it to
continue on this street.
B. Follow this street as it curves to the right (East) and then follow it as
it curves to the left (North) up ahead.
C. After the curve get out of the car (off the Motorcycle) and go up the
staircase you see to the left (West/Northwest).
D. As you reach the top of the stairs enter the small shack you see to your
left and you will find the 10th Rampage Icon inside.
----------------------------------------------------------Rampage #11 (Objective: Exterminate 25 Bikers in 2 Minutes)
----------------------------------------------------------A. Get back into the car and continue North along this street.
B. Turn left (West) at the traffic light up ahead and then turn right (North)
into the alley you see between the two buildings to your right.
C. Get out of the car (off the Motorcycle) when you get near the staircase
you see to your left.
D. Go up that staircase and when you reach the roof at the top of it look to
the right to see the 11th Rampage Icon under the South side of the helipad
here.
------------------------------------------------------Rampage #12 (Objective: Trash 10 Vehicles in 2 Minutes)
------------------------------------------------------A. From this helipad look to the West to see another staircase.
B. Go up that staircase and over to the Northwest corner of this rooftop.
C. Walk around to the West side of the Narrow ledge you see here to find the
12th Rampage Icon at the edge of this narrow ledge.
-------------------------------------------------------------------Rampage #13 (Objective: Drive-by and Execute 25 Bikers in 2 Minutes)
-------------------------------------------------------------------A. Get back into the car (on the Motorcycle) and drive out onto the street
on the West side of this building.
B. Turn right (North) onto this street and just before you reach the traffic
light you see up ahead you should see a tall staircase to your right.
C. Climb up that staircase and you will find the 13th Rampage Icon at the
top of that staircase.
-------------------------------------------------------Rampage #14 (Objective: Take Out 20 Bikers in 2 Minutes)
--------------------------------------------------------

(Note: If you are using the PSP version of this game your #14 Rampage Icon
is at a Parking lot South of where these directions take you.)
A. Continue to go North on this street and turn left (West) at the end of
this street up ahead.
B. Turn right (North) into the alley up ahead to your right and drive up the
staircase like a ramp you see up ahead to reach the street to the North.
C. Turn right (East) onto this street and as you go down this street you will
eventually see on your left (North) an alley between a yellow/orange and
green colored building.
D. Drive into that alley and to your left (West) you should see the 14th
Rampage Icon at the back of the Yellow/Orange building.
---------------------------------------------------------------------Rampage #15 (Objective: Drive-by and Eliminate 20 Bikers in 2 Minutes)
---------------------------------------------------------------------A. Drive back out onto the street you were on and turn right (West) onto
this street.
B. Follow this street as it curves to the right (North) up ahead and then
go straight into the alley between the two buildings you see just pass the
traffic light up ahead.
C. Turn left (West) once you reach the street at the North end of this alley
and then get out of the car (off the motorcycle) just before you reach the
curve in the road up ahead.
D. Look to the right (Northwest) and you should see a gap/opening between
the two buildings here at the curve in the road.
E. Enter that gap/opening and you will see a staircase to the Northwest with
the 15th Rampage Icon just under the staircase here.
----------------------------------Rampage #16 (Objective:
----------------------------------A. Get back into the car (on the Motorcycle) and follow the street as
it curves to the left (South).
B. Turn right (West) at the traffic light up ahead and then turn left
(South) at the end of this street.
C. You should see to your right near the Stadium's sign the 16th Rampage
Icon.
---------------------------------------------------Rampage #17 (Objective: Kill 25 Bikers in 2 Minutes)
---------------------------------------------------(Note: If for some reason you can't make the jump in these directions you
can just come here later with the helicopter to get this Rampage Icon.)

A. Continue South along this street and instead of following it as it curves


to the right up ahead continue straight along the darker colored road
directly in front of you.
B. You will eventually see up ahead an opening archway/opening for the
back area of the building at the end of this road.
C. Enter this archway/opening and you will see to the South a ramp.
D. You will need to get a PCJ600 now if you don't have one already go get
one and then come back here.
E. You now need to use that ramp here to jump up onto the rooftop of the
building Southeast of this ramp.
F. Once you land on that rooftop go to the Southeast corner of this rooftop
and look under the ramp you find here to find the 17th Rampage Icon.
G. Now head back to Fort Baxter and start completing missions.
H. Once you have completed the Lance mission "From Zero to Hero" start using
the 18th Rampage Icon directions below.
-------------------------------------------------------Rampage #18 (Objective: Decimate 25 Sharks in 2 Minutes)
-------------------------------------------------------A. After you have completed the "From Zero to Hero" mission get into the car
in the garage of this Apartment building and drive out onto the street in
front of you.
B. Turn right (East) onto this street and turn left (North) at the second
traffic light (or third street on your left).
C. After you make the turn get out of the car and go towards the pink steps
of the building to your left.
D. Look to the left (South) from these steps and you should see a palm tree
at the Southeast corner of this building.
E. You will find the 18th Rampage Icon on the South side of that tree.
---------------------------------------------------Rampage #19 (Objective: Kill 25 Sharks in 2 Minutes)
---------------------------------------------------A. Go into the alley across the street to the Northeast from this tree and go
around the corner of the building to your left to find a staircase here.
B. Go up that staircase to reach the roof of this building and you will find
the 19th Rampage Icon at the West side of this rooftop.
--------------------------------------------------------Rampage #20 (Objective: Extirpate 25 Sharks in 2 Mintues)
---------------------------------------------------------

A. Get back into the car and continue North along this street.
B. Turn left (West) at the first traffic light you come to and take
notice of the 35th/Final Rampage Icon on the ledge of the building to your
right as you will be back for this at the end of the guide so remember where
it is.
C. Turn right (North) at the end of the street up ahead and then just before
you reach the second traffic light on this street turn left (West) into the
alley you see to your left.
D. Get out of the car once you reach the hole in the building directly in
front of you and then enter that hole in the building.
E. Walk up the ramp in front of you and to your right (North) you should see
the 20th Rampage Icon at the edge of the broken floor here.
--------------------------------------------------------Rampage #21 (Objective: Eliminate 30 Sharks in 2 Minutes)
--------------------------------------------------------A. Drive back out onto the street you were on and turn left (North) onto
this street.
B. Get out of the car after you go pass the third traffic light and then
look to the Northwest.
C. You should see a construction site here and the 21st Rampage Icon on the
roof of the trailer at this construction site.
--------------------------------------------------------Rampage #22 (Objective: Terminate 30 Sharks in 2 Minutes)
--------------------------------------------------------A. Get back into the car and continue North on this street.
B. Turn right (East) at the first street you come to and get out of the car
when you see the small staircase in front of a building to your left
(North).
C. Go up those stairs and at the top of the stairs face to the left and you
should see a the large tree directly in front of you.
D. Go into the bushes just on the West side of that large tree trunk and you
should come across the 22nd Rampage Icon in those bushes.
--------------------------------------------------------Rampage #23 (Objective: Eradicate 30 Sharks in 2 Minutes)
--------------------------------------------------------A. Get back into the car and continue East on this street.
B. Turn left (North/Northeast) at the traffic light up ahead and then get
out of the car after you pass the traffic light up ahead.
C. If you got out at the correct place you should see a yellow and green
colored building to your right (East).

D. Go up the stairs at the back of this building to reach the roof of this
building and you will find the 23rd Rampage Icon on the West side of this
rooftop.
--------------------------------------------------------Rampage #24 (Objective: Destroy 10 Vehicles in 2 Minutes)
--------------------------------------------------------A. Get back into the car and make a U-turn.
B. Go back the way you came (to the South) and turn right (West) at the
first street you come to (the same street you were on earlier).
C. Turn right (Northeast) at the end of this street and then turn left
(West/Northwest) into the first alley you see to your left.
D. Turn right (Northeast) onto the street at the West/Northwest end of this
alley and then follow this street over a bridge you see up ahead just pass
a traffic light.
E. After you go over the bridge drive up the staircase you see to the left
(West) and when you get to the top of the stairs drive towards that small
building you see just West of the pool of water to your right.
F. Enter the Southern most door of this shower building and you will see the
24th Rampage Icon to your left at the corner of the wall here.
--------------------------------------------------------Rampage #25 (Objective: Terminate 25 Sharks in 2 Minutes)
--------------------------------------------------------A. Drive down the stairs to the North and turn right (East) onto the street
at the bottom of these stairs.
B. Turn left (North) at the first street you can and as you go down this
street you will eventually see to your left the "Chunder Wheel" (a Ferris
Wheel).
C. Get out of the car once you reach the entrance in the fence into the
fair grounds.
D. Go to the Southwest corner of the Bumper Car building that is just West
of the Chunder Wheel.
E. You should see at the Southwest corner of this Bumper car building some
yellow electrical boxes.
F. Use those yellow electrical boxes to jump up onto the roof of this bumper
car building and you will find the 25th Rampage Icon at the Northwest corner
of this rooftop.
---------------------------------------------------Rampage #26 (Objective: Slay 20 Sharks in 2 Minutes)
---------------------------------------------------A. Get back into the car and continue (North/Northeast) on this street.

B. Turn right (East/Northeast) at the second traffic light you come to and
go across the bridge in front of you.
C. Turn left (Northwest) at the first street you come to (the street just
on the other side of the bridge).
D. When you reach the end of this street turn left (West) to go across the
bridge and after you go across the bridge turn right into the driveway on
your right.
E. Get out of the car when you get near the entrance of the building in front
of you and then enter the building walking through the Leaf Links security
Checkpoint.
F. After you walk through the metal detector go down the stairs in front of
you and then look to your right (Northeast) to see the 26th Rampage Icon
amidst the Tennis Courts here.
---------------------------------------------------Rampage #27 (Objective: Kill 10 Sharks in 2 Minutes)
---------------------------------------------------A. Look to the South/Southeast and you should see something spinning in the
distance under a bridge.
B. Head towards that bridge and you will find the 27th Rampage Icon under the
West side of this bridge here.
--------------------------------------------------------Rampage #28 (Objective: Explode 15 Vehicles in 2 Minutes)
--------------------------------------------------------A. Get back into the car and drive back onto the street you were on.
B. Turn left (East) onto this street and go back across the bridge you got
here with.
C. Turn left (North) at the end of this street up ahead and then turn right
(East) up a wide driveway at the fourth traffic light you come to.
D. If you turned up the correct driveway you should see to your right as you
go up the driveway the 28th Rampage Icon at the corner of the wall here.
---------------------------------------------------------Rampage #29 (Objective: Annihilate 25 Bikers in 2 Minutes)
---------------------------------------------------------A. Drive back down the driveway and turn right (North) onto this street to
continue along the street you were on.
B. Follow this street until it curves to the left (West) and then get out of
the car at the steps of the first large building on your right (North).
C. Go up the stairs and before you reach the top of the stairs jump onto the
ledge just to the right (East) of these stairs.

D. Walk along this ledge to the East side of this building and make your way
up the slope to the Northeast corner of this building to find the 29th
Rampage Icon near this corner of the building.
---------------------------------------------------------Rampage #30 (Objective: Obliterate 25 Bikers in 2 Minutes)
---------------------------------------------------------A. Get back into the car and continue West on this street.
B. Just before you reach the curve in the street get out of the car.
C. Go up the grass hill you are near to the right (North/Northwest) and
when you reach the top of this grassy hill you will see the 30th Rampage
Icon on the wall to your right (East/Northeast).
----------------------------------------------------Rampage #31 (Objective: Kill 70 Sharks in 2 Minutes.)
----------------------------------------------------A. Get back into the car and follow this street as it curves around.
B. This street will eventually go up a small hill.
C. Once you reach the top of this small hill get out of the car.
D. Go to the Mall entrance to the left (East) and enter the Mall (you should
see a health icon in front of the entrance to know your at the right place).
E. As you walk straight ahead you should eventually see on your right
(Southeast) a Security Booth with the 31st Rampage Icon inside it.
--------------------------------------------------------Rampage #32 (Objective: Destroy 15 Vehicles in 2 Minutes)
--------------------------------------------------------A. Go back to the car and get back in to continue South/Southeast along this
street.
B. Turn left (East) at the first street you can (after you go under the
bridge) and then turn left (North) at the end of this street up ahead.
C. Follow this street as it curves around to the left (West) and go across
the bridge you come to.
D. As you reach the other side of this bridge turn right (North) at the
first street you can.
E. Get out of the car near the Fountain you see to your left (West) and you
will find the 32nd Rampage Icon at the South side of this Fountain.
-------------------------------------------------------Rampage #33 (Objective: Take Out 25 Bikers in 2 Minutes)
-------------------------------------------------------(Note: There is not too much help I can give you with these last three due
to the fact you need to get them with the helicopter and you need eagle eyes

to spot them if you are flying too high above them. I had you take notice of
one of these already though. The best we can do is tell you roughly where to
fly and hope you spot the Rampage Icon.)
A. Now look at the map and look for the largest building at the Northern
most part of Washington Beach.
B. Drive to that large building (the Police Station) and drive up into the
parking lot at the South side of this Police Station building.
C. Go up the stairs you see here to reach the roof of the Police Station and
get into the Helicopter here (You will want to use your map at this point for
the next step).
D. You will now want to first fly over to the bridge on the West side of
Prawn Island.
E. Fly to the Western end of this bridge and you should see on the North side
of the street the VCN building (the building with the Helipad and large
satellite dish on it's roof).
F. As you hover over this building look to the Northeast and you should see
a beige (sand colored) building here.
G. Fly over to the Northeast corner of that building and land on the small
ledge that is jutting out at this corner of the building.
H. As you are landing on this ledge you should see the 33rd Rampage Icon on
this ledge near the building.
---------------------------------------------------Rampage #34 (Objective: Kill 25 Sharks in 2 Minutes)
---------------------------------------------------A. Now take off again and fly to the docks at the Western part of Ocean
Beach.
B. Land on roughly the Northern side of the building just East of the Pier
Entrances.
C. Look to the East/Southeast and you should see a tall building with a pool
at the Southwest corner of this building.
D. Get back into the Helicopter and fly around to the Southeast corner of
that building and you will find a small overhang here you can land on (this
should test your flying skills).
E. As you land you should see the 34th Rampage Icon near the "Hotel" sign on
this overhang.
------------------------------------------------------Rampage #35 (Objective: Level 12 Vehicles in 2 Minutes)
------------------------------------------------------(Note: I've already mentioned where this one was earlier during #20 but
incase you have forgotten use these directions to hopefully find them.)

A. Before you take off from this Hotel overhang look to the Southeast and you
should see in the distance a two blue towered building in the distance.
B. Fly over towards that building and land on the rooftop of the building
just across the street to the North of that blue towered building (you can
tell you landed on the correct roof because it will have a red striped bubble
at the Southeast corner of the rooftop.
C. Go to the South edge of this rooftop and look down to the Southwest.
D. If you are at the correct place you should see the 35th/Final Rampage Icon
on the edge of the small overhang below.
----------------------------------------------------------------------------=============================================================================
----------------------------------------------------------------------------_____________________________
<IV. Frequently Asked Question>
\---------------------------/
@@@@
@1.@
@@@@
Q. Where are the five extra Rampage Icons that were not in the PSP version?
A.
Rampage #1: On the roof of the Guano's Cafe at the Southern part of Little
Havana.
Rampage #2: On the Front Porch of the Southern house on Starfish Island (Just
west of the Mansion at the Southeastern side of Starfish Island.
Rampage #3: Use the stairs at the Southern end of the alley of Southeastern
Ocean Beach to find this Rampage on the rooftop.
Rampage #4: Inside Vice Point Mall inside a Security Booth at the Southern
side of the ground floor.
Rampage #5: Over the South side of the Fountain at the Northern part of Prawn
Island.
=========================================================================
Only sites allowed to use this at this time (in no particular order):
Neoseeker.com
GameFAQs.com
IGN.com
Cheatplanet.com
Cheathappens.com
spid3rx.com
GTAGaming.com
Supercheats.com
Sorry if we missed listing you, but as long as you are not listed below and
you got our go ahead to post you are fine. If we find a site that wasn't

given our permission they will be added below.


Site(s) that can NOT use any version, updates, parts of this Walkthrough
or any of our other Walkthroughs since their creation are listed below:
Cheatcc.com
CheatIndex.com
Tramposos.com
If you see this guide by YuGiOhFm2002 & YuGiOhAngel or any of our other
guides on cheatcc.com or on the site(s) listed above edited in any amount to
try to show they have permission, it's an admission of guilt of having an
illegal copy of this guide without our permission.
=========================================================================
Thanks to sandyandskip for the correction on Rampage #4.
_________________________________________________________________________
Copyright 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com)

Red Balloon Guide by YuGiOhFm2002 / YuGiOhAngel


Version: Final | Updated: 04/30/07 | Printable Version
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----------------------------------------------------------------------------Grand Theft Auto Vice City Stories


Red Balloon Directional Guide
For PS2
Final Version
Copyright 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com)
(If you Email one of us or both of us.)
(Please add Game Name or Guide Name in Subject)
(to let us know which game you need help with.)
(Be as specific as you can with your questions.)
First Created : 3/14/07
Last Revised on : 4/30/07
----------------------------------------------------------------------------**************
Table Contents
**************
I. Legal Info
II. Introduction
III. Red Balloon Directions
IV. Frequently Asked Question
============================I. Legal info=================================
This document may not be altered, copied, published, sold nor reproduced for
profit in any way shape or form without advance permission from me. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited. If you steal any part of this Guide, FAQ, you will be
punished to the full extent of the law. Plagiarism is illegal, and I really
detest it. If you do Email us for our permission, We have nearly no problems
in allowing you to post it on your site as long as full credit is given to
us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off
of Gamers/Users to access it directly or indirectly in any way shape or
form. However, you may print this document out if it is for your own personal
use. If you see a site using this without our permission let us know.
==========================================================================
%%%%%%%%%%%%%%%%%%%%
% II. Introduction %
%%%%%%%%%%%%%%%%%%%%
/-----------------------------\
III. Red Balloon Directions >
\-----------------------------/

<

(Note: The following directions start after you return to your barracks at
Fort Baxter with the package and can save for the first time. If for some
reason you completed some missions and are no longer able to enter through
the front gates of the Fort you can still enter it by making your way over
the wall on the East side of the Fort.)

--------------Red Balloon #01


--------------A. Take the Pistol inside your Barracks and then exit your Barracks.
B. As you exit your Barracks go to the back (South) side of your barracks
and look to your left (East).
C. You should see in front of you the 1st Red Balloon under the South side
of the guard tower at the corner of the Fort.
D. Walk closer towards the guard tower and then use Manual Aim with your
Pistol by Holding R1 + push L3 (the Left Analog Stick).
E. Use the Left Analog Stick to aim and then shoot (Circle) the 1st Balloon.
--------------Red Balloon #02
--------------A. You will now want to proceed to beat up one to three of the soldiers that
you find inside this Fort to take their M16's (three seems to be about the
limit before you start getting shot at).
B. After you have the M16 head to the Guard house/building at the front
gates of this Fort.
C. Face to the North from it and you should see a Patriot (Humvee) parked
near a garage to the left (West).
D. Go over to the center of the garage just to the left (South) of the garage
that Patriot is parked in front of.
E. Face away from the garage and take about three to five steps away (East)
from this garage.
F. Face to the North and use Manual Aim with the M16.
G. Look at the roof of the building in front of you to see two satellite
dishes and hopefully you can see the 2nd Red Balloon you can shoot with the
M16 or at least the top edge of it in front of the lower half/part of the
tower between those two dishes (if the top of it is still showing you can
still pop it just takes some good aiming).
H. If you are unable to pop it in one shot just move yourself as close
towards that building as you can while still being able to see the balloon
with manual aim to try again until you pop it.
--------------Red Balloon #03
--------------A. Now you will need to go out
Baxter (the closest one to get
end of the Apartment buildings
Eastern most house on Starfish

and acquire a PCJ600 and then return to Fort


is the one near the garages at the Southern
of Eastern Vice Port or you can go to the
Island to find one).

B. Leave through the front Gates of Fort Baxter turn left (East) onto the
street here and follow this street as it curves to the right (South) up
ahead.
C. Turn left (East) at the end of this street up ahead and then follow this
street as it curves around to the right (South).
D. Turn right (West) at the first street you come to and then turn right
(North) into the entrance/opening into the Terminal C area to your right.
E. As you enter you should see a runway in front of you.
F. Follow this runway as it makes it's way around the Terminal C building
and when it ends look to the left (Southwest) to see a small staircase you
can use to jump up onto the roof of the shorter building here.
G. After you land on the roof of this building get off the PCJ and look up
to the left (Southeast) to see the 3rd Red Balloon just under the
overhanging roof.
H. Now move close enough to it that you can manually aim at it with your
Pistol to shoot it.
--------------Red Balloon #04
--------------A. Now get back on the PCJ and drop down to the street to the West and turn
left (South) onto it.
B. Follow this street as it curves to the left (East) up ahead and then turn
right (South) onto the first street you come to.
C. Follow this street as it curves to the left and then get off the PCJ once
are near the Eastern Entrance of the Airport.
D. Walk over to the entrance and don't bother walking through the metal
detector.
E. Use manual aim with the M16 to shoot the 4th Red Balloon that is under
the escalator to the Southeast through the archway of the Metal detector (if
done right you without any cops around you shouldn't get a wanted level
star).
--------------Red Balloon #05
--------------A. Get back onto the PCJ (be sure to pick up your weapons near the door of
the airport if you went into it) and get back onto the PCJ to follow this
street until it ends up ahead.
B. Turn right (East) when it ends and then turn right (South) into the
entrance of the Tarmac area (where the planes are parked) you see up
ahead.

C. As you enter go straight South and you should come to a runway and at the
end of the runway to your left (East) you should see the 5th Red Ballon you
can shoot with your Pistol under the higher part of the higher
inclined ramp.
--------------Red Balloon #06
--------------A. Now go Southwest along this runway you are on until you see a helipad
to your left (a rather large square platform).
B. Drive around to the Southeast corner of this helipad and then drive
straight Southeast from this corner of the helipad until you go under a
metal awning near the building in front of you.
C. Get off the PCJ and look up to the South to see the 6th Red Balloon you
can shoot with your Pistol at the corner of this metal awning.
--------------Red Balloon #07
--------------A. Look to the Northeast and you should see an opening/entrance/exit to
leave this Tarmac area.
B. Drive out through the opening/exit and turn left (Northeast) onto this
street here.
C. Turn right (East) at the end of this street up ahead and then turn right
(South) into the entrance of the "Beachcomber Hotel".
D. As you enter get off the PCJ and look up to the right (West) to see the
7th Red Balloon you can shoot with your Pistol under the palm tree
closest to you.
--------------Red Balloon #08
--------------A. Now drive back out onto the street and turn right (East) to continue
along the street you were on.
B. Turn right (South) at the first street you come to and then turn left
(East) at the street up ahead.
C. Turn right (South) at the end of this street and then get off the PCJ at
the end of this street.
D. If you are at the correct place you should be able to look up to the
right (South/Southwest) to see the 8th Red Balloon you can shoot with your
M16 under the Northern part of the large crane here.
--------------Red Balloon #09
---------------

A. Get back onto the PCJ and make a U-turn to face North/Northeast.
B. You should see a staircase at the East side of the building to your
left (Northeast).
C. Drive up that staircase with the PCJ and once your on the roof at the top
of the stairs face towards the ramp at the West end of this rooftop.
D. Use that ramp to jump to the rooftop of the building to the West and then
drive down the stairs at the North end of the rooftop you landed on.
E. Once you reach the bottom of these stairs go to the building at the
Southwest corner of this impound lot and drive over to the Northeastern most
garage of this building (the garage with no light over it).
F. Look up to the South and you should see the 9th Red BAlloon you can shoot
with your Pistol under the overhang of the garage next door to the one
without a light over it.
--------------Red Balloon #10
--------------(Note: You won't need a PCJ for awhile so you can change vehicles if you want
but I'll still be referring to the PCJ since I used it to go around the city
getting these balloons.)
A. Now get back onto the PCJ and use the ramp at the North/Northeast side
of this Impound lot to leave here.
B. Drive out onto the street directly in front of you and turn right
(North/Northeast) onto it.
C. Turn right (East) at the end of this street (you should be passing the
front of the "Beachcomber Hotel" again just so you know you are at the
correct place) and follow this street straight until it ends.
D. Turn right (Southeast) onto the oncoming lanes of traffic.
E. As you go down this street you should see to your left (East) a large
ship.
F. Drive over to the Southern side of the ship and get off the PCJ near the
Life boats you see here.
G. Jump up onto the ship and walk to your right (South).
H. To your left you should see a staircase that you need to go up.
I. Make your way up the many staircases until you reach the highst
part/platform of the ship (where the binoculars are).
J. Go to the railing on the east side of this platform/area and look to the
Northwest.
K. You should see the 10th Red Balloon you can shoot with your Pistol
floating just under the lower crow's nest of this ship.

You have now unlocked the "Pistol" at your Safehouse(s).


--------------Red Balloon #11
--------------A. Get back onto the PCJ and drive back onto the street.
B. Turn right (North/Northwest) onto this street (going with traffic now)
and as you go down this street watch the left side of the street for a
skinny building with green/red/blue balconies.
C. Get off the PCJ when you see it and then look up at the highest Green
balcony on the Southern side of this building to see the 11th Red Balloon
you can shoot with your Pistol over that balcony.
--------------Red Balloon #12
--------------A. Get back onto the PCJ and continue North along this street.
B. Turn left (West) at the traffic light you come to up ahead and after you
make the turn get off the PCJ.
C. Make your way up the stairs at the back (Southwest) side of the Police
Station you see to your left (Southwest).
D. Go towards the Eastern side of this rooftop when you reach the top of the
stairs and you will see the 12th Red Balloon you can shoot with your
Pistol to your left (North) floating in the palm tree near you (if it is
sunset time then this one might be hard to see since it's almost the same
color as the sky).
--------------Red Balloon #13
--------------A. Go across the street and take notice of the Red Balloon at the back
(Northwest) side of the Large Cigarettes Box on the roof of the corner
supermarket (just across the street from the Police Station).
B. Stand on the Northern side of the supermarket and shoot the 13th Red
Balloon with the M16.
(Note: If for some reason you can't shoot it with the M16 just remember
where this is and continue on with the directions because I will mention
another way you can get it in a moment.)
--------------Red Balloon #14
--------------A. Get back onto the PCJ to continue West on this street and after you go
pass the traffic light up ahead turn right (North) into the second alley
between two buildings you see to your right.

B. About halfway through this alley you should see to your left the 14th
Red Balloon you can shoot with your Pistol under the staircase to the left
(West).
(Note: The following directions are only for those that couldn't shoot the
13th Balloon with the M16. If you already did shoot the 13th Balloon just
skip down to #15.)
C. After you shoot the 14th Balloon go up the staircase it was under and
as you reach the rooftop of this building at the top of the stairs drop down
onto the lower rooftop to the North of this rooftop.
D. Go up the stairs you see on this rooftop and when you reach the rooftop
at the top of these stairs you will see a Rampage Icon here.
E. Get the Rampage Icon and then quickly make your way back with the PCJ to
the supermarket with the Large Cigarettes Box on top of it (before the time
runs out).
F. Stand on the Northern side of the Supermarket and use the Temporary Sniper
Rifle you have right now from the Rampage mission to shoot the 13th Balloon.
(Note: If you still couldn't pop it you could also try shooting it from the
alley at the back (Northwest) side of the building.)
G. Now make your way back to the alley you were in a moment ago.
--------------Red Balloon #15
--------------A. Now drive out onto the street at the Northern end of this alley.
B. Go straight (North) on the street you see in front of you and after you
go pass the traffic light up ahead turn left (West) into the alley just
before the house with the car in the driveway to your left.
C. When the wall on your left ends as you go down this alley look up to your
left (Southwest) and you should see the 15th Red Balloon you can shoot with
the Pistol under the palm tree with the smallest trunk here.
--------------Red Balloon #16
--------------A. Drive back out onto the street you were on and then turn left (North)
onto it.
B. Turn right (East) at the end of the street up ahead and stop just
before you reach the curve in the road.
C. Look to your right (Southeast) and you should see the 16th Red Balloon
you can shoot with the Pistol under the front of the Movie Theater's
overhanging sign you see here.
---------------

Red Balloon #17


--------------A. Now make a U-turn and go West on this street and then turn right (North)
at the traffic light up ahead (just before the curve in the street up ahead).
B. After you make the turn look to your left (West) and should see the 17th
Red Balloon you can shoot with the Pistol under the overhang of the "El
Pleuquero Feliz" building here.
--------------Red Balloon #18
--------------A. Now continue to drive straight down this street and you will eventually
see to your left a cigarette billboard.
B. Look along the bottom (Southwest) side of this billboard to see the 18th
Red Balloon you can shoot with your Pistol under the left side of that
billboard.
--------------Red Balloon #19
--------------A. Walk around to the North side of the building the billboard is standing
over and look to the Northwest to see a Red bridge here.
B. Look under the South side of that bridge and you should see the 19th Red
Balloon you can shoot with your Pistol under that side of the bridge.
--------------Red Balloon #20
--------------A. Get back onto the PCJ to continue along the street you were on and follow
it as it curves to the right (East).
B. Turn right (South) at the end of this street and then follow this street
as it curves to the left (East).
C. Turn right (South) at the end of this street and after you make the turn
look to your left (East) and you should see a green house here.
D. You should see the 20th Red Balloon you can shoot with your Pistol just
under the awning at the front of this green house.
You have now unlocked the "Scorpion" at your Safehouse(s).
--------------Red Balloon #21
--------------A. Get back on the PCJ to continue along the street you are on and turn left
(East) at the end of this street.
B. Turn right (South) at the end of this street up ahead and then turn left

(East) at the first street you come to.


C. Go across the bridge in front you to get onto Starfish island.
D. After you get across the bridge continue straight along this street and
watch to your left for a red archway.
E. Enter that archway when you see it and you should see as you enter the
21st Red Balloon you can shoot with the Pistol at the top of the steps
(near the window closest to the front door of this house).
--------------Red Balloon #22
--------------(Note: If for some reason you don't know where this is you can see this
balloon during the scene of the "Farewell to Arms" Mission.)
A. Drive back out to the street you were on and turn left (East) onto this
street.
B. Turn right (South) into the driveway you come to on your right and then
make your way around to the Southeast corner of this mansion this driveway
goes to.
C. Look up and you should see the 22nd Red Balloon you can shoot with the
Pistol under the overhanging rooftop here.
--------------Red Balloon #23
--------------A. Drive back out onto the street you were on and turn left (West) onto it.
B. Go back across the bridge you came across and then turn right (North) at
the end of this street.
C. Follow this street as it curves to the Northeast up ahead and then turn
left (West/Northwest) on the street up ahead (the one just before you go
under a bridge).
D. As you go down this street you stop when you see the "le Singe d'Arbre"
building to your right.
E. You should see the 23rd Red Balloon you can shoot with your Pistol under
the awning at the front of this building.
--------------Red Balloon #24
--------------A. Get back on the PCJ to continue along the street you were on and follow
this street as it curves to the left (South) up ahead.
B. Turn right (West) at the first street you come to and then turn right
(North) at the end of this street up ahead.

C. Turn left (West) at the first street you come to and then go into the
entrance/opening at the end of this street.
D. As you enter look to your right (Northwest) and you should see a large
green machine just pass the mound of trash here.
E. Drive around to the North side of that machine and you will see a ramp at
this side of the machine.
F. Look up under the Southern highest part of that ramp and you should see
the 24th Red Balloon you can shoot with your Pistol under the top of that
ramp.
--------------Red Balloon #25
--------------A. Drive back out onto the street and go East back the way you came on this
street.
B. Turn left (North) at the end of this street and then turn left (West)
into the alley you see on your left (just across the street from King Knuts).
C. Go straight towards the building at the end of this alley directly in
front of you and when you go under the overhang of this building look to your
right (North) to see the 25th Red Balloon you can shoot with the Pistol at
the (Northeast) corner of this overhang.
--------------Red Balloon #26
--------------A. Drive back out onto the street and turn left (North) to continue to go
down this street.
B. Follow this street as it curves to the right (East) and then curves left
back to the left (North).
C. When you reach the curve in the road up ahead turn left (West) into the
alley you see here.
D. Drive down this alley and as you enter the area up ahead look to your
left (Southwest) to see a large hangar shaped building here.
E. Enter that building and go to the center of the building.
F. Face towards the door of this building you just entered and look up above
the doorway near the ceiling to see the 26th Balloon you can shoot with your
Pistol near the center of the ceiling above the door..
--------------Red Balloon #27
--------------A. Drive back out onto the street and turn right (South) onto it.
B. Turn left (East) at the traffic light ahead and then turn left (Northeast)

at the end of this street.


C. After you make the turn look up to the left (North) and you should see the
27th Red Balloon you can shoot with your Pistol under the Southern side of
the billboard here.
--------------Red Balloon #28
--------------D. Get back onto the PCJ to continue along the street you are on and turn
left (North) at the traffic light up ahead.
E. Get off the PCJ just before you reach the end of this street look up to
the left (Northwest) and you should see the 28th Red Balloon you can shoot
with your Pistol under the palm tree across the street.
--------------Red Balloon #29
--------------A. Get back on the PCJ to turn right (East) at the end of this street and
turn left (North) onto the oncoming lanes of traffic at the end of this
street up ahead.
B. To your left you should see a green building go around into the alley
entrance at the Northeastern corner of this building (near the fence) and as
you enter the alley you should see the 29th Red Balloon you can shoot with
your Pistol up ahead near the ceiling close to the Northwestern corner of
the building.
--------------Red Balloon #30
--------------A. Drive back out onto the oncoming lanes of traffic and turn left (North) to
continue along this street.
B. Turn left (West) into the entrance to the fenced in construction site up
ahead and then go through the archway of the building in front of you.
C. As you come out at the back area of this building you will see the 29th
Red Balloon you can shoot with your Pistol to the right (Northwest) inside a
pipe.
You have now unlocked the "Stubby Shotgun" at your Safehouse(s).
--------------Red Balloon #31
--------------A. Drive back out to the street and turn left (North) onto the oncoming lanes
of traffic to continue along this street.
B. On your right (Northeast) you should see a "Twilight Knife" billboard and
you should see the 31st Red Balloon you can shoot with your Pistol just below
the Southeast side of that billboard.

--------------Red Balloon #32


--------------A. Get back on the PCJ to continue straight (North) on the oncoming lanes of
traffic and to your left (West) just before you reach the traffic light up
ahead you should see the 32nd Red Balloon you can shoot with your Pistol near
the ceiling at the front of this building here.
--------------Red Balloon #33
--------------A. Get back on the PCJ to continue North and turn left (West) at the traffic
light up ahead.
B. Follow this street as it curves to the right (North) and after the curve
you will see on your left a "King Knuts".
C. Look up to the right (North) of "King Knuts" and you should see the 33rd
Red Balloon you can shoot with the M16 under the tallest palm tree you see
here.
--------------Red Balloon #34
--------------A. Get back on the PCJ to continue North along this street and turn right
(East) at the traffic light up ahead and to your right (South) you should see
the Hospital or Health Center as it's sign says.
B. You have a choice here:
B1. Go up the ramp at the East side of the Hospital (Health Center) and
about halfway up that ramp look up to the left (Southeast) to see the 34th
Red Balloon you can shoot with the M16 among the Northern branches of the
palm tree here.
B2. Enter the front door of the Hospital (Health Center) and now that you
are on the roof make your way around to the Southeastern corner of this
rooftop. Look up to the left (East) and you should see the 34th Red Balloon
you can shoot with the Pistol among the Northern branches of the palm tree
here.
--------------Red Balloon #35
--------------A. Get back on the PCJ to continue (East) along the street you are on and
follow this street as it curves to the right (Southeast) up ahead.
B. After the curve you should see a building to your left with a health icon
in front of it.
C. Look up to the left (North) from the sidewalk in front of this building
and you should see the 35th Red Balloon you can shoot with the Pistol under

the overhang at the Southwestern corner of this building.


--------------Red Balloon #36
--------------A. Get back on the PCJ to make a U-turn and go back (West) the way you came.
B. After the street curves turn left (South) at the traffic light here.
C. Go straight along this street until you see a fence to your right and then
turn right (West) into the opening along this fence.
D. Go straight (West) towards the parking lot up ahead and then turn left
(South) when you reach the corner of the building on your left.
E. As you go pass the large garage door to your left (East) you should see
the 36th Red Balloon you can shoot with your Pistol under the lowest balcony
on the Northern side of the small building to your right (Southwest).
--------------Red Balloon #37
--------------A. Drive back out onto the street you were on and turn right (South) onto it.
B. Turn left (East) at the traffic light up ahead and then turn left (North)
at the end of this street.
C. after you make the turn look to your left (West) at the Northern side of
the building on your left to see a staircase on this side of this building.
D. Go up those stairs to the top and then look up to the left (Southeast) to
see the 37th Red Balloon you can shoot with the M16 under the over hang of
the building here.
--------------Red Balloon #38
--------------A. Go back down the staircase and go to your left (North).
B. Go to the front steps of the building next door (to the North) and face
away from the steps.
C. Walk out onto the grass to your left (Northeast) and then face towards the
building.
D. Look up to the right (Northwest) and you should see the 38th Red Balloon
you can shoot with the M16 under the overhang of the building here.
--------------Red Balloon #39
--------------A. Get back onto the PCJ to continue North along the street you were on and
after you go under the bridge up ahead look up at the Southwest corner of the

building on your right.


B. You should see the 39th Red Balloon you can shoot with the M16 under the
overhang of the roof at this corner of the building (you can also shoot it
with the pistol if you go up onto the bridge).
--------------Red Balloon #40
--------------A. Get back on the PCJ to continue North along this street and up ahead you
should see above the street the back of a large billboard.
B. Look under the East side of that billboard and you should see the 40th Red
Balloon you can shoot with the Pistol under that billboard.
You have now unlocked the "Molotovs" at your Safehouse(s).
--------------Red Balloon #41
--------------A. Get back on the PCJ to continue to follow this street North again and then
follow this street as it curves to the left (West) up ahead.
B. As you go down this street you should see to your left a blue building and
in the center of the courtyard under that building you should see a Sculpture
with a globe.
C. Look at the South side of that globe to see the 41st Red Balloon you can
shoot with the Pistol on this side of the globe.
--------------Red Balloon #42
--------------A. Get back onto the PCJ to continue West along this street and follow this
street as it curves to the right (North) up ahead.
B. Turn right (East) at the end of this street and follow this street as it
curves to the left (North).
C. Just before you reach the curve in the street up ahead you should see a
green striped building to your right (East).
D. Go around to the grassy area at the Northeastern corner of this green
striped building and look up to the Southwest to see the 42nd Red Balloon
you can shoot with the Pistol under the tree closest to the building.
--------------Red Balloon #43
--------------A. Go back out to the street you were on and continue to follow it as it
curves to the left (West).
B. Look up on the left side of the street as you go down this street and

you should see up ahead the 43rd Red Balloon you can shoot with the
Pistol under the front of the Satellite Dish on the building (just before
you reach the curve in the street up ahead).
--------------Red Balloon #44
--------------A. Get back on the PCJ to continue along this street to the West and follow
the curve up ahead to the left (South).
B. After the curve get off the PCJ (Out of car) and look to the North.
C. Go into the gap/opening between the two buildings you see here at the
curve in the street.
D. Go up the stairs you see here to your left (Northwest) and go to the
Northeast corner/edge of this rooftop.
E. Look to the North/Northeast and you should see the 44th Red Balloon you
can shoot with the Pistol under the bent over palm tree near this corner
of this rooftop.
--------------Red Balloon #45
--------------A. Get back onto the PCJ and continue straight (South) on this street.
B. Get off the PCJ after you go pass the traffic light up ahead and look up
to your right (West).
C. You should see very high up on the front of this building the 45th Red
Balloon you can shoot with the Sniper Rifle near the top floor of this
building.
D. If you don't have a Sniper Rifle yet you will need to get the Temporary
Sniper Rifle the one that I mentioned in the extra directions for #14 (since
I know some of you would rather get it before starting any story missions).
E. If you don't rememeber it is on the rooftop of the building North of the
Hardcore Pawn shop of Southern Little Havana (North of Sunshine Autos).
F. If you crash too much, have a PCJ, and not kill any cholos along the way
you should be able to make it back here with about 35 seconds to spare to aim
and shoot this Red Balloon.
--------------Red Balloon #46
--------------A. Now drive over to the stadium/Arena behind this tall building #43 was near
(to the West).
B. Drive along the Northern side of this Stadium/Arena and you will
eventually see a large garage door to your left (South).

C. Get off the PCJ and and head to the water's edge to the Northeast.
D. Look up to the Southeast and you should see the 46th Red Balloon you can
shoot with the M16 under the ceiling of the Stadium/Arena.
E. Head back to Fort Baxter and start completing missions.
H. Once you have completed the Lance mission "From Zero to Hero" start using
the 47th Red Balloon directions below.
--------------Red Balloon #47
--------------A. After you have completed the "From Zero to Hero" mission get into the car
in the garage of this Apartment building at the South side of Ocean Beach and
drive out onto the street in front of you.
B. Turn right (East) and just before you reach the traffic light in front of
you look to the left (North) to see the 47th Red Balloon you can shoot with
the Pistol under the small balcony of the small yellow building here.
--------------Red Balloon #48
--------------A. Now continue East pass the traffic light you are near and turn left
(North) at the next traffic light.
B. After you make the turn get out of the car near the fire hydrant on the
sidewalk to your right.
C. Look to your left (Northwest) and you should see the 48th Red Balloon you
can shoot with the Pistol under the overhang of this building.
--------------Red Balloon #49
--------------A. Now enter the alley to the (East) of the fire hydrant you stopped near and
as you go down this alley you should see to your right (South) the 49th Red
Balloon you can shoot with the Pistol at the Southwestern corner of the
carport here.
--------------Red Balloon #50
--------------A. Get back into the car and continue North/Northeast along this street.
B. Turn right (East) at the first street you can and then get out of the car.
C. Look behind you to the (West) across the street to see a building with an
orange stripe.
D. Look at the Northeast corner of this building and you should see the 50th
Red Balloon under the overhang at this corner of the building here.

You have now unlocked the "AK" at your Safehouse(s).


--------------Red Balloon #51
--------------A. Turn left (North) at the end of this street up ahead and then get out of
the car.
B. Look up to your left and look at the left (south) side of the front of
this building.
C. You should see the 51st Red Balloon you can shoot with your M16 under a
ledge just below the top/highest floor of this building.
D. Look to the Southeast from here and you should see in the far distance
the Lighthouse.
E. Remember where this Lighthouse is as you will you return here near the
end of this guide (if you want to get it now you will need to find a
Sniper Rifle or continue to follow this guide until I lead you to one
before you can go to that lighthouse to shoot the 98th Red Balloon with the
Sniper Rifle high up on the NorthWest side of the lighthouse.
--------------Red Balloon #52
--------------A. Get back into the car and continue North along this street.
B. Turn left (West) at the traffic light up ahead and get out of the car
after you make the turn.
C. Look to your left (South) and you should see the 52nd Red Balloon
you can shoot with the Pistol under the overhang at the Northeast corner
of this building here.
--------------Red Balloon #53
--------------A. Now walk towards the alley at the West side of this building and look
up at the Northwest corner of this building to see the 53rd Red Balloon
you can shoot with the Pistol under an air conditioner on the West side
of this building.
--------------Red Balloon #54
--------------A. Get back into the car and continue West on this street.
B. Go pass the traffic light up ahead and then get out of the car in front
of the wide staircase you see to your right in front of a building.
C. Walk up those stairs and walk along the right (East) side of this

building.
D. Just before you reach the pool at the back of this building look to your
left (West) and you should see the 54th Red Balloon under the Overhang on
this (NorthEastern) side of the building.
--------------Red Balloon #55
--------------A. Get back into the car and make a U-turn.
B. Turn left at the traffic light and then turn right (East) at the first
street you come to.
C. Turn left (North) at the end of this street up ahead and then get out of
the car.
D. Look up at the Southeastern corner of the building to your left (West)
and you should see the 55th Red Balloon you can shoot with the Pistol under
an overhang near the top of this building.
--------------Red Balloon #56
--------------A. Now go North two buildings (to the building with the windows that are
outlined in red and green) and look at the Northeastern corner of this
building to see the 56th Red Balloon you can shoot with the Pistol under
the red overhang near the bottom of this building.
--------------Red Balloon #57
--------------A. Now walk around to the alley behind this building and walk North along
this alley.
B. As you walk down this alley you should eventually see the 57th Red
Balloon you can shoot with the Pistol to your left (West) at the
Northeasern corner of a building coming up.
--------------Red Balloon #58
--------------A. Get back into the car and continue North along this street.
B. Turn left (West) at the traffic light you come to up ahead and then turn
right (Northeast) at the end of this street.
C. Get out of the car after the turn and look to your left (West) to see the
Police station here.
D. Use the staircase on the left (North) side of this building to reach the
roof and then grab the sniper rifle on the platfrom near the helipad since
you are here.

E. Look up in the top bracnches of the tree to the left (North) and you
should see the 58th Red Balloon you can shoot with the Pistol near the top of
this tree.
F. You will need the helicopter on the roof of this building at the end of
this guide so remember where it is at.
--------------Red Balloon #59
--------------A. Get back into the car and continue (Northeast/North) on the street you are
on.
B. Turn left (Southwest) at the traffic light up ahead and get out of the car
before you reach the first street (bridge) to your right (West).
C. Walk onto the grassy area between the building and the street (bridge) to
your right and go towards the water's edge (to the West).
D. Look under the street (bridge) and you should see the 59th Red Balloon
you can shoot with your Pistol under the middle of this bridge.
--------------Red Balloon #60
--------------A. Get back into the car and continue (Southwest/South) along this street.
B. After you go pass 6 traffic lighted intersections on this street turn
right (West) into the first alley you see to your right (West).
C. After you turn into the alley get out of the carn and walk straight into
the hole in the building directly in front of you.
D. As you enter this building walk a little more then halfway up this ramp
in front of you and then look to the left (Southeast) to see the 60th Red
Balloon you can shoot with your Pistol in the small gap of the building
here.
You have now unlocked the "Body Armor" at your Safehouse(s).
--------------Red Balloon #61
--------------A. Drive back out onto the street you were on and turn right (South) onto
it.
B. Turn right (West) at the traffic light up ahead and then turn left (South)
at the end of this street.
C. Get out of the car once you see the green building to your right and then
make your way through the archway/opening of the building to reach the West
side of the building.

D. Look to your right (North) and you should see the 61st Red Balloon you can
shoot with the Pistol between a pillar and the Northwest corner of this
building.
(Note: Look to the left (West) from the archway/opening of this building and
you can see the 62nd Red Balloon you can shoot with the M16 at the Northeast
corner of the green building on the other side of the small blue building and
fence. I will still be taking you by that building with these directions so
you can also just wait until you get to #63.)
--------------Red Balloon #62
--------------A. Get back into the car and continue a bit farther South on this street and
then get out of the car near the open gate at the front of the pink building
on your right.
B. Enter the open gate and walk around to the Southwest side of this
building.
C. Look to the North/Northeast and you should see the 62nd Red Balloon you
can shoot with the Pistol just under the overhang below the first floor
window here.
--------------Red Balloon #63
--------------A. Get back into the car and continue South on this street.
B. Turn right (West) at the end of this street and follow this street as it
curves around to the right (Northwest).
C. As you go along this street you should see a larger green building to your
right (East).
D. Get out of the car near the Northwestern corner of this green building and
you should see the 63rd Red Balloon to your right (East) you can shoot with
your Pistol near pillar at the Northeast corner of this building.
--------------Red Balloon #64
--------------A. Get back into the car and continue straight (North) along this street.
B. Get out of the car just before the street curves to the right (East) up
ahead and then look up to your left (West) and you should see a few palm
trees here.
C. Go over to the palm tree with the large trunk closest to the water's edge
and look up to see the 64th Red Balloon you can shoot with the Pistol under
the Northwest branches of this tree.
--------------Red Balloon #65

--------------A. Head back to the car and then look to the left (North).
B. You should see a staircase here leading up to the Medical Foundation
building and you should also be able to see the 65th Red Balloon you can
shoot with the Pistol under the overhang at the Eastern corner of this
building.
--------------Red Balloon #66
--------------A. Get back into the car and follow this street as it curves to the right
(East).
B. Turn left (North) at the end of this street and then get out of the car.
C. Look to the right (Southeast) and you should see a green building here.
D. Make your way around to the back (East) side of that building and you
should see the 66th Red Balloon you can shoot with the Pistol under the
balcony at the Southeast corner of this green building.
--------------Red Balloon #67
--------------A. Get back into the car and continue straight (North) along this street.
B. Turn right (East) at the end of this street up ahead and then get out of
the car.
C. Look up to the East and you should see the 67th Red Balloon you can shoot
with the Pistol under the Southeastern edge of the billboard you see here
over the street.
--------------Red Balloon #68
--------------A. Get back into the car and follow the street you are on as it curves around
to the left (North).
B. After you go across the small bridge you see up ahead get out of the car
just before you reach the traffic light on the other side of the bridge.
C. Look high up to the left (Southwest) and you should see a tiny red dot
under the roof of this tall building's Northeast corner.
D. Use the Sniper Rifle to get a better view of the 68th Red Balloon and also
to pop it.
--------------Red Balloon #69
---------------

A. Get back into the car and turn right (East) at the traffic light your
near.
B. Follow this street as it curves to the left (North) and after you go
through the intersection up ahead get out of the car near the greenish
building you see to your left (West) up ahead.
C. Go into the alley between the green building and the building with the
orange stripe just North of the green building to find the 69th Red Balloon
you can shoot with the Pistol under an overhang inside this alley.
--------------Red Balloon #70
--------------A. Get back into the car and continue (North/Northeast) along this street.
B. Turn right (East) at the street/bridge you see up ahead and then get out
of the car.
C. Look to the North and you should see the Large Chunder Wheel (Ferris
Wheel) here.
D. Make your way over to the East side of that Chunder Wheel (Ferris Wheel)
and look up at the sign on this side of it to see the 70th Red Balloon you
can shoot with the Pistol just Under the "W" in the word Wheel of the sign.
You have now unlocked the "Flame-Thrower" at your Safehouse(s).
--------------Red Balloon #71
--------------A. Now make your way around to the West side of this Chunder Wheel (Ferris
Wheel) and look to the West/Southwest) to see the Bumper car building.
B. Make your way around to the South side of this bumper car building and you
will see the 71st Red Balloon you can shoot with the Pistol under the
Southwestern corner of this building near some dumpsters.
--------------Red Balloon #72
--------------A. Get back into the car and continue straight (East) across the bridge you
are on.
B. As you reach the other side of the bridge turn left (North) at the
first/only street you can.
C. Get out of the carn near the palm tree with the skinny trunk close to the
sidewalk on your right and look up to see the 72nd Red Balloon you can shoot
with the M16 under the Southern side of this palm tree.
--------------Red Balloon #73
---------------

A. Get back into the car and continue straight (North) along this street.
B. Get out of the car just before the street curves to the right (East) up
ahead and look to your right (East) to see building with greenish ledges
here.
C. Make your way around to the East side of this building and you should see
the 73rd Red Balloon you can shoot with the Pistol under the lowest greenish
ledge near the Northeast corner of this building.
--------------Red Balloon #74
--------------A. Get back into the car to follow this street as it curves to the right
(East) and then follow it as it curves left (North).
B. Get out of the car just before you reach the traffic light up ahead and
look up at the Southwestern corner of this building to see the 74th Red
Balloon you can shoot with your M16 under the gray overhanging top floors of
this building.
--------------Red Balloon #75
--------------A. Now go across the street to the apartment building at the corner to the
Northwest and make your way around to the back/middle (North) side of the
apartment complex to reach the two sets of basketball courts here.
B. Look to the South and you should see the 75th Red Balloon you can shoot
with the Pistol under the roof at this corner of the apartment complex.
--------------Red Balloon #76
--------------A. Get back into the car and continue (North) pass the traffic light in front
of you.
B. Turn left (West) at the traffic light up ahead and after you go pass the
second traffic light on this street get out of the car.
C. Go up left (West) staircase you see in front of the building here to the
right (North) and look up to the North at the top of the next stairs to see
the 76th Red Balloon you can shoot with the Pistol near the ceiling above a
staircase.
--------------Red Balloon #77
--------------A. Go up the stairs the 74th Balloon was over and when you reach the top of
the stairs stand near the railing here.
B. Look to the East with the Sniper Rifle (along the North side of the

building that is the same size just East of the one you are at now) and you
should see the 77th Red Balloon under the roof of the building in the
distance (If for some reason you don't have the sniper rifle you can just
shoot it with the Pistol or M16 from the street on the eastern side of that
building it is near).
--------------Red Balloon #78
--------------A. Get back into the car and continue straight (West) on this street.
B. Go pass the traffic lights up ahead and you will go across a bridge.
C. After you go across the bridge turn right into the driveway you see here.
D. Drive up this driveway and just before you get to the building at the top
of this driveway drive up next to the picket fence and hedge to your right.
E. If done correctly you should now be able to jump up onto your car and then
jump over the picket fences onto the grassy slope golf course (to bypass the
metal detector at the main entrance of the golf course from taking your
weapons).
F. Go to the right (East) side of the tennis courts and go down the steep
grassy hill to your right (East) of these tennis courts to get as close as
you can to the water's edge.
G. Walk a bit to the North until you can see the 78th Red Balloon you can
shoot with the Pistol to the East/Northeast under the middle of the bridge
you are now near (if you fall into the water swim to the Southeast to get a
boat at a small dock here to get back onto the golf course).
--------------Red Balloon #79
--------------A. Now make your way over to the bridge at the Northwest corner of these
tennis courts and go across this bridge.
B. As you reach the other side of the bridge you should see a
building/structure in the distance to the North/Northwest.
C. Make your way towards that structure/building and just before you reach it
you should see a palm tree at the South end/side of it.
D. Look up and you will see the 79th Red Balloon you can shoot with the
Pistol under the East side of this tree.
--------------Red Balloon #80
--------------A. Make your way back out through the metal detector (be sure to pick up your
weapons) and get back into the car (If it is still there that is).
B. Drive/walk back onto the street you were on and turn left (East) onto it.

C. After you go back across the bridge turn left (North) at the first street
you can.
D. After you go pass two traffic lights on this street get out of the car and
look to the left (West/Southwest) to see the 80th Red Balloon you can shoot
with the M16 under the Northeastern edge of the tall building's roof you see
here (the building just South of the Pay 'n' spray).
You have now unlocked the "Equalizer" at your Safehouse(s).
--------------Red Balloon #81
--------------A. Get back into the car and turn right (East) at the second traffic light
you come to up ahead.
B. Get out of the car after you make the turn and look to your right
(Southeast).
C. You should see a small hut between the yellow buildings here.
D. Go over to that little hut and you will see the 81st Red Balloon you can
shoot with the Pistol under the center of this little hut's roof.
--------------Red Balloon #82
--------------A. Get back into the car and turn right (South) at the end of this street up
ahead.
B. Go pass the traffic light up ahead and then turn left (East) at the next
traffic light.
C. Get out of the car after the turn and If you turned down the correct
street you should see a grassy area with some trees to your left
(North/Northeast).
D. make your way over towards the tree at the Northwest corner of this grassy
area and you will see the 82nd Red Balloon you can shoot with the Pistol
under that tree.
--------------Red Balloon #83
--------------A. Get back into the car and turn left (North) at the end of the street up
ahead.
B. After you go pass the traffic light up ahead turn right (East) into the
driveway on your right.
C. Get out of the car and go around to the North side of this building you
are in front of.

D. Look up and you should see the 83rd Red Balloon you can shoot with the M16
under the roof at the Northeastern corner of this building.
--------------Red Balloon #84
--------------A. Go to the South side of this building now and you will see a small trailer
here just South of the building.
B. Go around to the South side of that trailer and you will see the 84th Red
Balloon you can shoot with the Pistol (or a grenade will work also) under the
awning of this trailer.
--------------Red Balloon #85
--------------A. Get back into the car and drive back out onto the street you were on.
B. Turn right (North) onto it and then turn left (West) at the second traffic
light you come to.
C. Get out of the car after you go pass the second traffic light on this
street and go to the front door of the large condo to your left (South).
D. As you approach the front door look up to the left (East) and you should
see the 85th Red Balloon you can shoot with the Pistol under the walkway
here.
--------------Red Balloon #86
--------------C. Get back into the car and follow this street until it eventually curves
around to the right (Northeast).
D. After the curve get out of the car in front of the staircase at the front
of the Inn to your right (East).
E. Go up the stairs and make your way around to the East side of this
building to find the pool.
F. As you approach the pool you should see the 86th Red Balloon you can shoot
with the Pistol under the second highest diving board.
--------------Red Balloon #87
--------------A. Get back into the car and continue straight along this street until you go
under a bridge.
B. After you go under the bridge get out of the car and go to the Southwest
corner of the building to your left (Northwest).
C. As you reach the Southwest corner of this building you should see the 87th

Red Balloon you can shoot with the Pistol (or grenade) under the small tree
here.
--------------Red Balloon #88
--------------(Note: Before shooting the next two Balloons I recommend checking out where
both are located because you will probably get unwanted police attention for
shooting them.)
A. Get back into the car and continue North along this street.
B. After you go about halfway up that small hill up ahead Turn right (East)
into the opening in the wall you see to the right.
C. Get out of the car near the Health Icon and then enter the Mall Entrance
you are near.
D. As you enter the mall go straight and then go to your right (South) when
you reach the escalators.
E. Go towards the Ammu-Nation you see to your right (Southwest) in the
distance.
F. Before you reach Ammu-Nation you should see to your left (East) a large
palm tree at the center of a pool of water here.
G. Look under the South side of that tree and you should see the 88th Red
Balloon you can shoot with the Pistol under this side of the tree.
--------------Red Balloon #89
--------------A. Go behind the staircase to the South of this Palm tree and you will see
the 89th Red Balloon you can shoot with the Pistol under this staircase.
--------------Red Balloon #90
--------------A. Get back to the car (if it is there) and drive back out onto the street
you were on (If you have a two star wanted level you will want to get the
Police Bribe near the South side entrances of the mall and if you have more
you would want to go to the nearest pay 'n' spray).
B. Turn right (North) onto it and after you go down the other side of this
small hill follow this street as it eventually curves around towards the
(East).
C. Before it starts curving to the East get out of the car and look up at the
front of the building to your left (West).
D. You should see the 90th Red Balloon you can shoot with the Pistol under
the right (Northern) corner of the roof over the front door of this building.

You have now unlocked the "Sniper" at your Safehouse(s).


--------------Red Balloon #91
--------------A. Now get back into the car and follow this street as it curves to the right
(East).
B. Get out of the car before the street curves to the right (South) up ahead
and you should see a Hotel with green neon lights on it (if it is night
time).
C. Make your way around to the Northern corner of this Hotel and look up to
see the 91st Red Balloon you can shoot with the Pistol under the Northern
corner of this Hotel's rooftop.
--------------Red Balloon #92
--------------A. Get back into the car and follow this street as it curves to the right
(South).
B. After you go pass two traffic lights on this street get out of the car and
look to your left (Southeast).
C. You should see a tall Hotel here (the Hotel just South of Brodie's Hotel).
D. Make your way up to that Hotel and go around to the North side of this
Hotel to see the 92nd Red Balloon you can shoot with the Pistol between the
pillars of the overhang on this side of the Hotel.
--------------Red Balloon #93
--------------A. Get back into the car and continue South along this street.
B. Turn right (West) at the first traffic light you come to and then get out
of the car.
C. Look up to the right (Northwest) and you should see the 93rd Red Balloon
you can shoot with the Pistol under the top pink ledge near the top of the
building here.
--------------Red Balloon #94
--------------A. Get back into the car and turn right (North) at the end of the street up
ahead.
B. Follow this street as it curves to the left (West) and go across the
bridge you see in front of you.
C. Turn left (South) onto the road/alley you see as you get to the other side

of this ramp.
D. Get out of the car after you make the turn and go up the ramp you see to
the South/Southwest.
E. Jump over the railing at the top of this ramp and onto the roof of the
building here.
F. Look to the right (Southwest) and you should see the 94th Red Balloon you
can shoot with the Pistol under the Southeastern corner of the building you
see here.
--------------Red Balloon #95
--------------A. Get back into the car and continue South along this road/alley.
B. Follow it as it curves around to the right (West) and then turn right
(North) onto the street you see up ahead.
C. Turn left (West) to enter the Film Studio through the archway that says
"Interglobal Films" above it to your left.
D. Go straight towards the building in front of you and just before you reach
it get out of the car.
E. Look up to the right (North/Northwest) and you will see the 95th Red
Balloon you can shoot with the Pistol on the left (West) side of the water
tower here.
--------------Red Balloon #96
--------------A. Drive back out to the street you were on and turn left (North) onto it.
B. Go straight up that small hill you see up ahead and enter the driveway to
the large mansion here at the top of the small hill.
C. Make your way around to the Northeast corner of this Mansion and then look
up to the South/Southwest to see the 96th Red Balloon you can shoot with the
Pistol under the roof of the porch at this side of the Mansion.
--------------Red Balloon #97
--------------A. Make your way to the North side of this house (where the pool is) and
enter that small little pool house to the Northwest of the pool.
B. As you enter you will see the 97th Red Balloon you can shoot with the
Pistol near the Northern wall of this pool house.
--------------Red Balloon #98
---------------

A. If you didn't get this one yet head for the Western side of the Lighthouse
at the Southeastern edge of Ocean Beach.
B. When you get there look up with the sniper rifle and you will see the 98th
Red Balloon under the walkway at the top of the lighthouse.
--------------Red Balloon #99
--------------(Note: Hope you are good at flying a Helicopter because this final Balloon
you will need a bit of flying skills.)
A. Now head for the Washington Beach's Police Station rooftop and get into
the Helicopter (the one I mentioned earlier to remember where it was at).
B. You will now want to first fly over to the bridge on the West side of
Prawn Island.
C. Fly to the Western end of this bridge and you should see on the North side
of the street the VCN building (the building with the Helipad and large
satellite dish on it's roof).
D. Look South/Southwest of this VCN building and you should see a tall
building here with a large square hole/gap at the side of it.
E. Here is where the skill comes in you need to fly into that square hole/gap
and land without giving your helicopter too much damage from hitting ledges
at the sides of this hole/gap.
F. Once you have landed go to the center of this building and look up to the
West to see the 99th/Final Red Balloon you can shoot with the M16 up at the
ceiling of this hole/gap.
You have now completed your Search and have now unlocked the "M249" at your
Safehouse(s).
==============================
IV. Frequently Asked Questions
==============================
@@@@
@1.@
@@@@
Q. Where can I find some Sniper Rifles?
A. Depending on where you are in the game or if you are able to make your way
to the second island before doing missions will determine what rifle you can
get.
The last one listed below you can get from the start of the game, the third
one on the list will be avaliable after you unlock the second island, the
second one you can get behind a a building Southwest of Sunshine Autos after
the Burning Bridges Mission, the first one listed you can get either by
unlocking the second island or by bypassing to the second island by other
means (bypassing the gates, pipe warping, etc...).

Laser Scope Rifle - Washington Beach Police Station Rooftop near the
helipad.
Laser Scope Rifle - Behind the building near the large fuel containers East
of the Main Aiport Terminal.
Sniper Rifle - Back Porch of House just East of the Northern most house on
Starfish Island.
Temporary Sniper Rifle - Get the Rampage Icon on the rooftop of the
building North of the Hardcore Pawn shop of Southern Little Havana (North
of Sunshine Autos).
=========================================================================
Only sites allowed to use this at this time (in no particular order):
Neoseeker.com
GameFAQs.com
IGN.com
Cheatplanet.com
Cheathappens.com
spid3rx.com
GTAGaming.com
Supercheats.com
Sorry if we missed listing you, but as long as you are not listed below and
you got our go ahead to post you are fine. If we find a site that wasn't
given our permission they will be added below.
Site(s) that can NOT use any version, updates, parts of this Walkthrough
or any of our other Walkthroughs since their creation are listed below:
Cheatcc.com
CheatIndex.com
Tramposos.com
If you see this guide by YuGiOhFm2002 & YuGiOhAngel or any of our other
guides on cheatcc.com or on the site(s) listed above edited in any amount to
try to show they have permission, it's an admission of guilt of having an
illegal copy of this guide without our permission.
=========================================================================
_________________________________________________________________________
Copyright 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com)

Red Balloon Guide by orgasmicoprah


Version: 1.02 | Updated: 11/17/06 | Printable Version

_____ _____ ___


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/ ____| |
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\ \ / / _ ___ ___ | |
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\ \/ / | |/ __/ _ \ | |
| | __| | | | \___ \| __/ _ \| '__| |/ _ \/
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\ / | | (_| __/ | |____| | |_| |_| | ____) | || (_) | | | |
__/\__ \
\/
|_|\___\___| \_____|_|\__|\__, | |_____/ \__\___/|_| |_|\___||
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|___/

.-.
. .
|< .-. | | .-..-..-.
'-'`-`-'-'-`-'`-'' '
(ASCII

.-.
. .
|-.. ...-| .-,
'-''-''`-'-`'art generated at network-

science.de/ascii)
==============================================================================
==
This FAQ will contain spoilers on what you get for rewards (See VCSB2).
The Balloon Number's in this FAQ were taken from the Balloon Map on gamefaqs.
If you have any questions/comments email me at ajwagner@gmail.com
I did not find all the balloons and give all the details, I only helped with
some, all I did was put the FAQ together, look at credits to find out who
all helped.
==============================================================================
==
{VCSB1}
CREDITS
-Special thanks to monkeyman inc (every balloon except listed below) for his
major role in creating this faq.
-Another special thanks going to stinkymcpeterson and Spartan95135 for
there work in making a nice red balloon map.
And thanks to:
-Kurgan777 (Balloons 1,12,13,16,23,28,29,33,40,42,46,47)
-orgasmicoprah (Balloons 2,34,35,39,49,50,91,92, and of course this guide)
-atari_classic (Balloons 1,25,26,27,30,37)
-kunta_kinte (Balloons 55,56)
-The Silver Knight (Balloons 22,23)
-ZOLTRIX (Balloons 32,36)
-Chalky83 (Balloon 93)
-Matanbr (Balloon 36)
-DubG 420 (Balloon 47)
-JMC (Balloon 82)

==============================================================================
==
{VCSB2}
TABLE OF CONTENTS
To find a certain part of the guide just type in the code as listed
for each
section.
CREDITS
{VCSB1}
TABLE OF CONTENTS
{VCSB2}
REWARDS (Spoiler Alert) {VCSB3}
BALLOONS 1-10
{VCSB4}
BALLOONS 11-20
{VCSB5}
BALLOONS 21-30
{VCSB6}
BALLOONS 31-40
{VCSB7}
BALLOONS 41-50
{VCSB8}
BALLOONS 51-60
{VCSB9}
BALLOONS 61-70
{VCSB10}
BALLOONS 71-80
{VCSB11}
BALLOONS 81-90
{VCSB12}
BALLOONS 91-99
{VCSB13}
==============================================================================
==
{VCSB3}
REWARDS
Spoilers ahead, these are the rewards you get after every certain number of
balloons.
These rewards spawn outside your safehouse's (they do not spawn at
taken over empire sites).

10
20
30
40
50
60
70
80
99

Balloons
Balloons
Balloons
Balloons
Balloons
Balloons
Balloons
Balloons
Balloons

Pistol
Scorpion (SMG)
Stubby Shotgun
Molotov Cocktails
AK-47
Body Armour
Flamethrower
Equaliser (Revolver with Scope)
Minigun (M249)

And your one step closer to 100%


==============================================================================
==
{VCSB4}
BALLOONS 1-10
1. Under one of the radio towers in the army base (on the roof), there are
two ways to get this, the easier way is to get a ambulance/boxville/benson
and drive near the fence, get up on the van and snipe it, or the other way,
which is just as easy is to get a helicopter and land on the roof with the
radio towers and just shoot it down.

2. You can get this balloon from outside the army base, the balloon is
underneath the ledge of the South-East (Bottom-Right) gaurd tower at the
military base.
3. South of the long building, the balloon is quite high up.
4. Go through the airport gates in a car, the balloon is just under the left
escalator in the airport and can be shot from outside the airport building
with a sniper rifle.
5. At the end of the runway under one of the two ramps.
6. Under the roof of one of the green warehouse buildings in the airport.
7. While facing the beachcomber building/south, the balloon is up a tree on
the right.
8. Standing under the large blue crane device, it is high up above your head.
9. Near the top of the ships mast.
10. Near the back of the impound dept. In the middle of the garages, against
the back west wall of the impound. (Close to where 8-balls garage will be).
Congratulations! You have unlocked the pistol at all safehouses'! Only 89
more balloons to go!
==============================================================================
==
{VCSB5}
BALLOONS 11-20
11. On the south side balcony of the light pink/green building,
(one building north of the low rise pink building.)
12. In the top of one of the trees directly in front of the police station.
13. Behind the large pack of cigarettes above the caf.
14. Underneath a set of stairs, in a squared area in the middle of 4
buildings.
15. Up a tree in the middle of the Cuban houses.
16. In front of the shop with the red & white barbers pole.
17. In front of the cinema's main doors.
18. On the northern of the two houses' front porch.
19. On the south-east corner of the mansion, about first floor height.
20. Under the front porch of the house.
Congratulations! You have unlocked the Scorpion at all safehouses' Only 79
more balloons to go!

==============================================================================
==
{VCSB6}
BALLOONS 21-30
21. Under the billboard, on the south side.
22. Underneath the red bridge.
23. Underneath the building with the red struts, with the yellow and black at
the bottom.
24. Underneath the green car crushing machine.
25. By the door of le Singe dambre'.
26. Under the r*lax billboard.
27. Inside the large warehouse/hanger building in the corner.
28. In a tree behind the large, highest building.
29. On the north side of the largest green building, at eye level- walk to,
as it is in a small alley way.
30. In the highest of the 3 tubes stuck together on the building site.
Congratulations! You have unlocked the Stubby Shotgun at all safehouses'!
Only 69 more balloons to go!
==============================================================================
==
{VCSB7}
BALLOONS 31-40
31. Under the twilight knife billboard.
32. Up one of the pillars of the government type building, seen looking west.
33. On the north east corner of the huge building. The balloon can be seen by
foot, if you walk up the stairs of the next building north, and look where
described.
34. Under one of the balconys in the house behind the fire station. Close to
the fire chopper.
35. Up the tallest tree as seen on the map, in the middle of the two roads.
36. Where the map describes, (close to the L shaped building, near to the
two vertical orange neon lights.
37. Up a tree behind the hospital.
38. At the front of the building (south side) , high up where the map
indicates.
39. High up near the stadium roof.
40. Below the large satellite dish.

Congratulations! You have unlocked the Molotov Cocktails at all safehouses'!


Only 59 more balloons to go!
==============================================================================
==
{VCSB8}
BALLOONS 41-50
41. Up a tree behind the low building with a helipad.
42. Behind the building, up a tree.
43. In the middle of the artistic structure in the middle of the building.
44. below the watch billboard
45. Near the top of the building, very high, viewable from the road. On the
south corner closes to the road.
46. In the buildings tunnel high up. Tricky to get to and park the
helicopter- probably easier finding the insane jump.
47. In front of the blue building, looking from east. I stood on the of the
safe house from vice city 1, and sniped it
(used a helicopter to get up there)
48. in the little out house, on near the tennis courts.
49. Under one of the balcony parts of Mendezs house. Go up the stairs and
follow it around.
50. In the alley, above the flame thrower, quite high up.
Congratulations! You have unlocked the AK-47 at all safehouses'! Only 49 more
balloons to go!
==============================================================================
==
{VCSB9}
BALLOONS 51-60
51. Under the top of the large water tower in the film studios.
52. Under a plant pot at the south side of the building.
53. On the north east side of the building just below the roof, visible
from the road.
54. On the tip of the north side of the building, on the north-east corner,
quite high up- visible from the beach.
55. Under the first set of stairs right as you enter the south entrance
56. Under the top of the palm tree just left to the security kiosk at the
south entrence of the mall
57. Under the north side of the building.

58. On the south side of the building, under one of the pink
horizontal lines, on the striped windowless part of the building.
59. Underneath the diving board
60. On the north side of the building, high up- opposite end to 64.
Congratulations! You have unlocked the Body Armour at all safehouses'!
Only 39 more balloons to go!
==============================================================================
==
{VCSB10}
BALLOONS 61-70
61. Underneath the stairs of the building with a pool, standing at the
front door facing east.
62. Under the roof of the tiki bar surrounded by the pool
63. In the north-west area up a tree. opposite end to number 66.
64. At the window of the burger van.
65. As it is on the map travel north on the most eastern road, there are
two buildings, on diff levels- the balloon is where the * would be, ___ =--__
(hard to explain)
66. Standing in the courtyard area in the middle at the top of the building
while facing south.
67. Stand in front of the houses garage facing south, the balloon is at the
top of the building quite high up.
68. Directly under the golf course bridge.
69. At the top of the tree directly south of the driving range.
70. While in the basketball courts head south, in the dead end- the balloon
is at the end just below the roof.
Congratulations! You have unlocked the Flamethrower at all safehouses'!
Only 29 more balloons to go!
==============================================================================
==
{VCSB11}
BALLOONS 71-80
71. While standing in front of the pink large building, as on the map, the
balloon is high above the front enterance to the building, a little to the
right (south).
72. Stand on the beach facing west looking at the watertower- its found on
the building on the left/south of the water tower, sitting on the 2nd story
of the building facing the sea.
73. At the top of the 3rd tree from the cross roads on the right hand
side of the road.

74. Directly underneath the W on the chunder wheel sign while stood
facing west (the other side of the fence to the fair).
75. Directly behind the red and white vertical striped dodgems building
in the funfair.
76. In between the 4/5th building from the bridge heading north, low down.
The two buildings are very close together.
77. Directly under the middle of the bridge, using the map, pretty self
explanatory.
78. Facing the police station door, the balloon is right at the top of the
right hand tree. This also, is a handy place to climb on top of the police
station to get the sniper rifle, and likewise shoot the balloon.
79. Behind the pink hotel, north-east side, high up found stood in the alley.
80. Under the north-east side of the blue, green and red hotel- just stand
to the north side and it is just above eye level.
Congratulations! You have unlocked the Equaliser at all safehouses'!
Only 19 more balloons to go!
==============================================================================
==
{VCSB12}
BALLOONS 81-90
81. Using a helicopter sit in front of the buildings front door, and fly
directly up. Then move around to the south facing side of the building, and
the balloon is near the roof. Alternatively use the high powered sniper rifle
aiming in the same place.
82. Under the "Stunt Double" sign with the two helmets.
83. In front of the medical foundation building, near the front door.
84. As shown on the map, north of the boat yard, up the highest tree.
85. Down an alley on the north side of the green building- above head height.
86. Behind the building, two buildings north of the ammunation, above eye
level..on the north west side
87. Behind the brown house next door to ammunation, at eye level (ish)
towards the south west. easy to find.
88. Above the front door facing north, on the most southernly yellow building.
89. Stand at the front door to the (future) pole dancing club
(the large pink building) facing south. the building that is whie/cream
coloured has a blue corner made of glass- the balloon is on the north
east side of the hotel, on the corner of the blue glass.
90. Behind the hotel facing south, in the corner of the garage/parking
space. a comet is parked under this gap.

Congratulations! You have unlocked the Sniper Rifle at all safehouses'!


Only 9 more balloons to go!
==============================================================================
==
{VCSB13}
BALLOONS 91-99
91. Go straight onto the road farthest to the east and stop face west
towards the blue building with yellow/tan ledge's the balloon will be on the
3/4th ledge up closest to the intersection.
92. Stop near the Empire Building (Originally Sharks, Medium Venture,
Prostitution) and go south until you see the alley that leads to the
carpark on the right, then look right ahead near a sign and under a
ledge on the corner of a white building with a lot of glass, the
balloon will be right infront.
93. Explore the derelict building, it is about the 2nd story.
Easy to find, walk up using the ramp.
94. Behind the green block of flats, through the arch on the right.
easy to see while facing west stood behind the flats.
95. At the back of the blue rundown hotel, close to the pool.
96. Behind the pink/orange hotel underneath an airvent.
97. In front of the pink/orange hotel underneath a balcony/'overlap
on the hotel. seen from the east beach road facing west.
98. While stood facing west at the orange hotel, under the third ledge
high, on the left.
99. Underneath the lighthouse walkway on the highest floor.
CONGRATULATIONS! You have unlocked the Mini-gun at all safehouses' and
have also completed the balloons part of the game! You are now one
step closer to 100%.
Once again a MAJOR thanks to monkeyman inc for allowing me to create
this guide and for his help in a LOT of balloons.
==============================================================================
==

Shooting Range FAQ by Lagunathemoron


Version: 1.1 | Updated: 01/31/08 | Printable Version
Grand Theft Auto: Vice City Stories Shooting Range FAQ
By Lagunathemoron
6th November 2006

Contact: Lagunathemoron@hotmail.com
Introduction: Not often enough does a Grand Theft Auto game have a FAQ on
shooting ranges in the Grand Theft Auto database on Gamefaqs. The reason why
is probably because they are pretty straight foward and easy to complete.
However, the difficulty level has increased dramatically in this game, causing
help topics on the messageboards. I thought to create this FAQ to answer all
queries regarding the shooting range.
=============
Table of Contents
=============
[1] Disclaimer
[2] Controls for Shooting Range
[3] FAQ
[4] Hints and Tips
[5] The Range
[5a] Pistol
[5b] Machine Pistol
[5c] Shotgun
[5d] Assault Rifle
[5e] Sniper Rifle
[6] Version History
[7] Credits
[8] Contact
=============
[1] Disclaimer
=============
This FAQ was written on 6th November 2006 by James "Lagunathemoron" Wardle.
It's content is copyrited with this author and credit will be given to the
relevent users for his or her contributions.
Gamefaqs.com is soley the only website which can publish this file and/or its
contents on its website. If another webmaster wishes to use this FAQ for their
website trhey must first seek permission from the author, E mail address
Lagunathemoron@hotmail.com. If another web user downloads or copies this
website and publishes and/or changes it without permission from the author,
they are therefore breaking copyrite laws.
Copyrite (C) James "Lagunathemoron" Wardle 2006
=============
[2] Controls for Shooting Range
=============
These are the PSP

controls for the shooting range

Left - Moves crosshair left


Right - Moves crosshair right
Up - Moves crosshair up
Down - Moves crosshair down
X - Zoom out (Sniper rifle only)
[] - Zoom in (Sniper rifle only)

O - Shoot
L Trigger - Slow down
=============
[3] Controls for Shooting Range
=============
Q) When can I unlock the shooting range?
A) After the second mission of the game. You will recieve a message on your
pager telling you that Phil will let you use it.
Q) Where is the shooting range?
A) A common question. It is at Vice Port, in the building next to where you
get missions off Phil Cassidy.
Q) What are the prizes for completing this side quest?
A) It depend son how well you do. If you simply just pass it you will recieve
$2500 which is very handy for the start of the game. You will also get up to
three $500 bonuses. These include beating the high score, beating the
accuracy
high score and having the fastest time in the range. Furthermore, you will
get
discounts in Ammunation.
Q) The cursor moves too fast! Help!
A) Try pulling the L trigger and keep it down, it will slow things down and
make life a lot easier.
Q) Does the range affect my overall shooting accuracy in the stats menu?
A) Nope, it is seperate from the stats screen.
Q) If I fail say level 4 or level 5, do I have to start from the first level
again?
A) Yes.
=============
[4] Hints and Tips
=============
== Pull the L trigger to slow the movement of the aim down.
move at a more slower and accurate space.

This will let you

== Don't panic if you find yourself hitting a civillian cutout. Although


there
is a fine of 200 points, you can quickly earn these back. Just be careful you
don't hit too many.
== Play the range several times so you know the pattern of the targets.
not random.
==

It is

If you are finding it too hard, give it a rest for a bit and come back.

== On sections when there are seven or so targets together with no civillians,


just go trigger happy to hit them all.

== If you want to follow the FAQ, hit the targets and pause the game, reading
about the next wave. This will prepare you more for what is coming next.
== Learn the order in which targets fall down.
Thee is little point of
hitting targets which have a long time length before those with a short.
== Keep an eye on your bullet count. If you have time to rest before a wave,
waste whatever bullets you have to reload. This so much doesn't matter for
rounds 3 and 5, but reloading for the others does take time which will cost
precious points.
== With the shotgun, it is worth trying to aim between two targets, to kill
two
birds with one stone so to speak.
=============
[5] The Range
=============
The range is located near Phil Cassidy's mission base, near the boatyard in
Vice Port. It is useable from near the very start of the game and can boost
your cash by a lot very early on in the game. There are five rounds in total
and they must be done one after anothert, no breaks and no saves. You have no
say in the guns either, unlike San Andreas.
There are two types of targets. Targets and Civillians. Targets are worth
100
points each and hitting a civillian is a penalty of 200 points. Targets have
patterns on them, whereas civillians are just plain white and are in a "hands
up" pose.
There are four rows in order to ramp up the difficulty. They are front, two
middle sections and a back. Targets will either pop up or move. Sometimes, a
target will move in the 'middle' sections in between these rows.
I am going to list all five guns and the order in which the targets appear.
[5a] The Pistol
Bullets: 83-16
Target: 1000
Possible High Score: 3000
Targets: 30
Civillians: 4
Wave 1 - A target right in front of you on the front row at the start.
Wave 2 - Two targets.

Both off the middle and on the front row.

Wave 3 - Three targets. One in the middle of the front row, and two off the
middle in the back row.
Wave 4 - Four targets on the back row.
Wave 5 - Two targets.
directions.

One in middle and one at front, both moving in opposite

Wave 6 - Seven targets.


the
back.

Three are on the front row and four of them are on

Wave 7 - Five targets and two civillians. The civillians will move in
bewtween
the rows and the targets will remain still. There are two in front and three
behind.
Wave 8 - Six targets and Two civillians. Three targets are behind and one is
in the middle section. Two of them will move and there is one civillian in
the
middle row. Be careful at this point, as the back targets appear to fall down
first.

[5b] The Machine Pistol


Bullets: 120-30
Target: 1500
Possible High Score: 3000
Targets: 30
Civillians: 15
Wave 1 - Three targets in the first row.
final on right.

One on left, another middle and the

Wave 2 - Four targets in the back row. Start on left or right side and shoot
along the row to make them all count towards your total.
Wave 3 - Three targets and two civillians. The civillians will move bewteen
the rows of the three targets. Start with the left side of the targets to
prevent them from collapsing early.
Wave 4 - Five targets and one civillian. Three targets are in the back row
and
two in the middle, in between the middle ones is the civillian target
Wave 5 - Three targets, Five civillians. Although only one target is one the
middle row, once you have hit this another will appear on the back row. By
taking this one down, another will pop up on the left of it. You may want to
wait until the civillian target in front of it collapses.
Wave 6 - There are four targets. Once you hit the targets, another will
spring
up and once you have taken down the second target the third will appaear in
the
first's place, and the fourth will appear where the second was.
Wave 7 - Two targets and six civillians. There targets are in the middle
rows,
so be careful and aim carefully to avoid hitting the civillians.
Wave 8 - Six targets and just one civillian - Similar to the final wave in the
first round. The targets will fall down a lot faster, starting clockwise from
the bottom right. There are three in the middle and three on the back.

[5c] Shotgun
Bullets: 100
Target: 2000
Possible High Score: 3000
Targets: 30
Civillians: 22
Wave 1 - Two targets and one civillian. The two targets are on the middle and
right of the first row. On the left is the civillian target
Wave 2 - Two targets and one civillian. It is an exact reversal of the
previous wave on the first row, with the civillian on the right and targets on
the left.
Wave 3 - Two targets and two civillians. On the back row, there are two
civillians in the middle and a target on the left and a target on the right.
Wave 4 - Four targets and two civillians. All targets are moving, so be quick
and they come out at verious times. There are two in the middle, one on the
front and another at the back. The civillians have a habit of going inf ront
of the targets,making life difficult for you.
Wave 5 - Eight targets and two civillians. You do not have to worry so much
about the civillians here, so just go for the targets on the front and four
at
the back, and be sure to hit the lone on on the left in the middle row.
Wave 6 - Four targets and four civillians. The targets are on the left and
right of the screen, with one in the front and one in the back, so attack the
front first. Do not shoot too close as the shotgun shells have a habit of
rebounding on to the other civillian targets.
Wave 7 - Three targets, six civillians - The targets are reasonably close,
but
be careful with the one that moves as it is indeed there to trick you in to
hitting the other civillian targets.
Wave 8 - Five targets and four civillian targets.
back, so aim for the moving tarfers carefully.

The civillians are at the

[5c] Assault Rifle


Bullets: 90-30
Target: 2000
Possible High Score: 3000
Targets: 30
Civillians: 16
Wave 1 - One target in the front row.
the round.

It moves fast, like the rest of them on

Wave 2 - Three targets, again moving two in the front one, one in the middle.
Wave 3 - Three targets and one civillian, ALL moving in the first row.

Wave 4 - Four targets, two civillians. All moving in the middle row except
for
just one target which is in the front row.
Wave 5 - Six targets. Three are in the middle row and three are in the front
and all of them are moving targets.
Wave 6 - Six targets and one civillian. All of the targets are moving from
right to left. They alternate between the middle row and bottom, so bet ready
to move your aim quickly. The lone civillian target is the front row, so you
may want to keep your aim in the middle, waiting for it to pass and strike the
next target.
Wave 7 - Four targets and six civillians. Hit the two targets and six
civillians will spring up with two targets moving in between.
Wave 8 - Three targets and six civllians.

All targets are moving.

[5c] Sniper rifle


Bullets:
Target: 2500
Possible High Score: 3000
Targets: 30
Civillians:
Wave 1 - One target.

Back row on the left

Wave 2 - One target.

Front row in the middle.

Wave 3 - One target.

Back row on the right.

Wave 4 - One target.

Back row on the left.

Wave 5 - One target.

Middle row on the left.

Move 6 - One target, five civillians. There is a target on the front of the
rows on the right, the rest are civillians.
Wave 7 - One target, six civillians. Zoom in as it is hard to hit the target,
which is in the centre of the back row.
Wave 8 - One target, six civillians.
front row.

The target is on the right side of the

Wave 9 - One target, six civillians.


back row.

The target is on the right side of the

Wave 10 - Two targets, Seven civillians. The civillians are stationary, but
the targets themselves move. QUickly zoom in and let the targets come towards
you, then fire when they cross your sight.
Wave 11 - Two targets, Seven civillians. The civillians are stationary, but
the targets themselves move. QUickly zoom in and let the targets come towards
you, then fire when they cross your sight.
Wave 12 - Four targets, Seven civillians.

The civillians are stationary, but

the targets themselves move. QUickly zoom in and let TWO targets come towards
you, then fire when they cross your sight. Once cleared, two more will come
out as the civillian targets move out of the way for you.
Wave 13 - Three targets, all spread apart from each other, one in the middle,
one left and finally right.
Wave 14 - Four targets.
screen by the second.

Each appear anti-clockwise on the top right of the

Wave 15 - Six targets and two civillians. All targets and civillians will
move
from left to right and vice-versa. The civillians do not appear until the
final few targets, and may cause you to get confused, but stay with it, this
is
the last round.
Once these five rounds are completed you will get your $2500 prize, plus any
bonuses and a discount on weapons as Ammunation.
=============
[6] Version History
=============
[1.0] The first version of the FAQ.
[1.1] Updated two typos. Added a credit. and this.
=============
[7] Credits
=============
James 'Lagunathemoron' Wardle - For composing this FAQ and finding all
information in the first version of the FAQ alone. I now need my sleep
back...
CjayC - For allowing this and many of my other faqs on his website
Rockstar North/Leeeds - Creation of Grand Theft Auto: Vice City Stories.
David SOmmerich - For pointing out I made a mistake with the location of the
range.
=============
[8] Contact
=============
As my old E mail addressed was full of spam because of Gamefaqs, I have now
set
up an alternative E mail account, apologies to those I never got round to
replying to, but I was getting close to 2000 e mails a day.
If you require help on this game or other games I have written for, or want
permission to display this on your website, than please contact me at
Lagunathemoron@hotmail.com.
DO NOT:
Add me to MSN Messnger, I simply use another account for talking to my friends

and I will probably never use this account besides for e-mail.
Ask me questions already explained in the FAQ
Ask me if you can get this on ROM. Buy the game, stick to the law.
CLOSE
(c) Lagunathemoron 2006

Side Mission Guide by FFADDICT01


Version: 1.7 | Updated: 03/14/08 | Printable Version
_______ _______ _______
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|_______| |___| |___|___| \_____/|______|_______|
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__|__|.--| |.-----. .--------.|__|.-----.-----.|__|.-----.-----.
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.-----.--.--.|__|.--| |.-----.
| _ | | || || _ || -__|
|___ |_____||__||_____||_____|
|_____|
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| Grand theft auto vice city stories side mission guide |
| ASCII ART BY http://www.network-science.de/ascii/
|
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The sections are orded in alphabetical order, to navigate this
document press Ctrl+F and enter the code for the section you
want, for best results, include the '#'.
+------------------------------------------------------+
|
Table of Contents
|
+======================================================+
|
-Island one (main land)
|
|
|
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#CIV.........Civil asset forfeiture impound
|
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#CIV1.......List 1
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#CIV2.......List 2
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#CIV3.......List 3
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#CIV4.......List boats
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#COW.........Crims on wings
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#FCO.........Fire copter
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#HHR.........Haiti Hover race
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#HMO.........Hyman Memorial O.D.T (PS2 Only)
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#PPL.........PCJ Playground
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#RUS.........Rush (PS2 only)
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#SHR.........Shooting Range
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#SKW.........Sky wolf
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#SAT.........Shunshine Auto's Turismo
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#TTR.........Time Trials
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#VSI.........Vice Sights
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-Island Two (The Beach)
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#CDA.......Caddy Daddy (PS2 Only)
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#CRA.......Crash
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#CWW.......Crims on Water Wings. (PS2 Only)
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#FTU.......Fairground Turismo
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#HAR.......Harbor Hover race
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#LSA.......Land, Sea and Air
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#LGU.......Life Guard
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#MUM.......Mashin' up the mall
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#PPA.......Playground on the park (PS2 only)
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#POP.......Playground on the point
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#PTP.......Playground on the Port
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#SCL.......Swinger's Club
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#WAT.......Watersports
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-Other
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#AAM.........Air Ambulance
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#EBU.........Empire Buisness
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#EBU1........Protection Racket
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#EBU2........Loan shark
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#EBU3........Prostitution
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#EBU4........Drug running
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#EBU5........Smuggling
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#EBU6........Robbery
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#FIR.........Firefighter
|
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#PAR.........Paramedic
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#TAX.........Taxi
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#VIG.........Vigilante
|
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#COP.......Copyright
|
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#CAT.......credits and Thanks
|
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#REV.......Revisions
|
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#Bri.......A brief word on 100%
|
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#FWC.......Final Words/Contacting me
|
|
|
+======================================================+
__________________________________________________________________

\
>
Island One - Mainland
<
\__________________________________________________________________/
+-------------------------------------+
----------------| #CIV-Civil Asset forfeiture Impound |-------------+-------------------------------------+
Available from: Unlocked after the 2nd lance mission "The Audition".
-Location: near the pay 'n' spray in vice port (Section G2 on map,

very clearly labeled).


+----------------+
| #CIV1-List 1: |
+----------------+
Streetfighter: At "Carioca Latin Dance" just south of umberto
robina's house. $300
Sanchez: A little south of "Carioca Latin Dance" and east of Stonewall
J's, inbetween two buildings. $200
Oceanic: parked in neighborhood on the East Island near south Pay N
Spray. you can pick one up on the marty mission "got protection?" but
it needs to be stored at your safe house. $500
Cuban Hermes: At umberto Robina's House and other house's in that area
in Little Havana. $400
Polaris V8: At the brothel empire buildings, very simple to get. $700
Stallion: Can be found driving around Vice port and more frequently,
around little Havana. $600
Pony: Found driving around Vice Port. $400
Boxville: Outside the printing works in little Haiti. $500
+---------------+
| #CIV2-List 2: |
+---------------+
WinterGreen: Parking lot north of Malibu Club on the East Island. $300
Freeway: In front of Biker Bar, southeast Corner of Downtown. $400
Banshee: Starfish Island, one of the houses. $600
Cheetah: Starfish Island, alongside northern road. $700
Comet: East of Downtown Ammunation, West Island. $500
Phoenix: Vice Beach, South Side. $700
Sentinel XS: In Front of Mendez Brothers House. $500
Mule: there's some around viceport near the Civil Asset Forfeiture
Impound. $600
+---------------+
| #CIV3-List 3: |
+---------------+
PCJ-600: South East Corner of Mall, East Island (begins PCJ missiom).
Near the police station in downtown, (starts PCJ Playground). $500
Deluxo: Vice Beach, east of central Police station, along road near

beach or parked in inter global film studio. $700


Infernus: Lances House on the east island, or outside the house to
the north on the east island. $900
Sabre: Outside a crappy old shack (most almost destroyed) in middle
of Little Haiti, east of Print works. $600
Stretch: In front of a Hotel, east of southern pay 'n' spray, east
island. $700
Stinger: Inside Interglobal Films, Studio lot. Parked at the back of
the fire station in downtown near where the armadillo helicopter
spawns. Parked behind the Malibu. $600
Maverick: Helipad at the northern side of the Hyman Stadium or at
the airport parked quite close to the main building. $900
Sparrow: Helipad in the southeast corner of the Airport, it's very
close to the impound. $800
+-------------------+
| #CIV4-List Boats: |
+-------------------+
Dinghy: Underneath Bridge Just east of Golf Course. $300
Jetski: South docks on the east island, next to a PCJ600 (where you
did cortez's missions in vice city). $500
Marquis: East Island, South Docks, West Dock. $900
Rio: Directly West from Stonewall Js Gun shop, off the coast of the
Airport. At the north dock of starfish island. $700
Reefer: At the scrapyard docks, below your safe house. $600
Violator: Northeast of the Golf Course Entrance and South West of the
pay and Spray. $700
Squallo: East Island, South Docks, NW corner. $800
Tropic: At the northern dock of Starfish Island. $700
+------------------------------------+
| Upon delivery of the final vehicle |
+-------------+------------------------------------+----------------+
|
|
| You will now receive the following message:
|
|
|
| "The Civil Asset Forfeiture department has arranged to pay your
|
| respray bills from now on."
|
|
|
+-------------------------------------------------------------------+
+------------------------------------------+

| Reward: % for completion


|
|
Cash for each vehicle delivered
|
|
Cash for completion of each list |
|
Free pay 'n' spray for completion |
+------------------------------------------+
+---------------------+
--------------------------| #COW-Crims on wings |--------------------+---------------------+
Available from: When east island opens up.
Location: Escobar International, on the northern part of the diagonal
runway, it's the parked bi-plane
Details: Pass through each checkpoint! Beat the record time of 4:00.
there's 31 checkpoints to hit, you fly along the run way, round the
bottom of the island, across starfish island, up into the downtown
area to where the ammu-Nation is. You then have to fly around the
stadium and down the west of the island, back to where you started.
+-----------------------------+
| Reward: % for completion
|
|
$500 for completion |
+-----------------------------+
+------------------+
--------------------------| #FCO-Fire Copter |-----------------------+------------------+
Available from: Start of second island
Location: At the back of the fie station in downtown.
Details: fly around putting out fire's. To refil water scoop it up
out of the ocean. Most fires (if not all) are on building roofs.
There's 5 levels to complete in the armadillo 'fire copter'.
+-------------------------------------------------------+
| Reward: % for completion
|
|
$ for each level completed based on time left |
+-------------------------------------------------------+
+-----------------------+
----------------------| #HHR-Haiti Hover race |----------------------+-----------------------+
Available from: Unlocked after one of lance's missions.
Location: To the left of the junk yard (from mission 4 on manhunt)
it's under the red bridge with armor on top.
Details: Hit all the checkpoints in the time of 1:45. I find turning
without pressing X helps to turn better than if you keep it held down.
+------------------------------+
| Reward: % for completion
|

|
$1500 for completion |
+------------------------------+
+---------------------------+
---------------------| #HMO-Hyman Memorial O.D.T |--------------------+---------------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
Available from: start of second Island
Location: Escobar International Airport, Biplane in southernmost open
hangar in the main tarmac
Details: Make it through a series of checkpoints via biplane, speedboat,
and motorbike under 4:50. General advice is to learn the course
first and know when to go fast and slow.

~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~


+-----------------------------+
| Reward: % for completion
|
|
$500 for completion |
+-----------------------------+
+---------------------+
------------------------| #PPL-PCJ Playground |----------------------+---------------------+
Available from: start of the game
Location: Next to the police station in downtown
Details: Pass through 26 coronas placed around the police station
area in 1 minute 30 seconds. Go up the stairs, across the roof, up
the next stairs, take a left to collect one, turn 180, hit the large
wooden ramp, turn 180 and follow the roof around. Hit the next ramp,
collect the one on this roof, hit another ramp, collect the corona
and drive off the roof. You have to weave around these buildings to
collect the checkpoints and you should come out into an open area,
keep following the checkpoints to the stairway to another building,
Head up the stairs, follow them around the building and hit the
wooden ramp and collect the final checkpoint.
+----------------------------+
|Reward: % for completion
|
|
$500 for completion |
+----------------------------+
+------------+
----------------------------| #RUS-Rush |---------------------------+------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~

Available: Start of the game (Not confirmed)


Location: The line runner west of the shooting range, the area with
all the cranes.
Details: Drive around causing as much trouble as possible. See
"CRASH" mission for more information.
+-----------------------------+
|Reward: % for completion
|
|
$1000 for completion | <-not confirmed
+-----------------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
+---------------------+
------------------------| #SHR-Shooting Range |----------------------+---------------------+
Available from: Unlocked from phil's mission, it's the second mission
of the game.
Location: Vice port (Area where you do phil's missions)
Details: Complete 5 rounds, each with a different gun.
The only advice i can give for this is use L to mover your aim slower
or use a specialised shooting range guide.
Round 1-Pistol: You need to score 1000 out of 3000 points, there is
a maximun fine of 800 points.
Round 2-Machine Pistol: You need to score 1500 out of 3000 points,
there is a maximun fine of 1500 points.
Round 3-Shotgun: You need to score 2000 out of 3000 points, there is
a maximun fine of 4400 points.
Round 4-Assault Rifle: You need to score 2000 out of 3000 points,
there is a maximun fine of 3200 points.
Round 5-Sniper Rifle: You need to score 2500 out of 3000 points,
there is a maximun fine of 9200 points (Ouch!).
+--------------------------------+
|Reward: % for completion
|
|
$2500
|
|
$500 for new best score |
|
$500 for new best time |
|
Discount at Ammu-nation |
+--------------------------------+
+---------------+
---------------------------| #SKW-Sky wolf |--------------------------

+---------------+
Available from: Completing final mission
Location: south of the 'Crims On Wings' it's near a hangar and a
white building, you can see it from the road.
Details: Fly through the checkpoints and destroy the targets in 4:00.
I'll divide this into parts to make it clearer.
Hunter weapon control:
---------------------O
= Fire the rockets.
[]+X = Fire the gun.
Part one: Pass through 2 checkpoints and destroy the targets. simple.
all you need to do is fire rockets or use the gun.
Part two: Pass through 2 checkpoints and destroy the targets, this is
a little harder this time there's 3 trucks to destroy and 2 boats.
Part three: Pass through 1 checkpoint and destroy the 4 trucks and
the helicopter, once done head for the final checkpoint.
+--------------------------+
| Reward: % for completion |
|
$500
|
+--------------------------+
+-------------------------------+
---------------------| #SAT-Shunshine Auto's Turismo |--------------+-------------------------------+
Available from: After completion of "when funday comes" Louise's
first mission.
Location: At the back of sunshine autos.
Details: Complete all 5 races.
Race 1: Entrance fee: $100
Reward: $500
Type: motorbike
Laps: 2
Race 2: Entrance fee: $150
Reward: $600
Type: car
Laps: 2
Race 3: Entrance fee: $200
Reward: $800
Type: motorbike
Laps: 2
Race 4: Entrance fee: $250
Reward: $1000
Type: car
Laps: 1
Race 5: Entrance fee: $300

Reward: $1200
Type: motorbike
Laps: 2
I recommend using the sanchez for tight technical courses and PCj
for courses with long straights. For car races use a cheetah or
infernus.
+--------------------------+
| Reward: % for completion |
|
$ for each race |
+--------------------------+
+------------------+
------------------------| #TTR-Time Trials |-------------------------+------------------+
Available from: Start of the game
Location: The Track at the top of the island, near the stadium
Quad: Bottom right corner
BMX: Top Right corner
Sanchez: Bottom left corner
Details: Quad: you have to complete 4 different 3 lap courses.
BMX: you have to complete 8 different 3 lap courses.
Sanchez: you have to complete 12 different 3 lap courses.
The only one i had any trouble with was the final Quad race.
+--------------------------------+
| Reward: % For completion
|
|
$2500 for each vehicle |
+--------------------------------+
+------------------+
--------------------------| #VSI-Vice Sights |-----------------------+------------------+
Available from: Start of second Island
Location: Slightly north of 'Crims On wings' it's close to the main
building, on the eastern side of the airport.
Details: Fly through each of the sight markers in the allotted time.
I don't know if the locations are random but here's what i got.
Level 1:There's one north of stonewall J's, there's one near Fort
baxter and there's one near the pay 'n' spray. Simply hover around
the checkpoint until the passenger's are ready to move on. If the
fun bar drops, fly low and fast to raise it. When you've visited all
three sites head back to base. You have 4 minutes for this level.
Level 2:You have to do the same again, in three different places,
Viceport, the most southern bridge and in little haiti. You have 4
minutes for this level.
Leve 3: This time you have to go around 4 different places. Starfish

island, little havana, the beach south of the stadium and the
fire/police station. You have 5 minutes to complete this level.
Level 4: 4 sights...again, fort baxter, junk yard, area west of
ammu-nation and the stadium. Once again, you have 5 minutes to
complete it.
Level 5: There's one east of the pay 'n' spray, another at the
construction site, West of the ammu-nation in downtown and the time
trials tracks. It's still 5 minutes for the level.
All runs complete
+------------------------------------+
| Reward: % for completion
|
|
cash depending on fun/time |
+------------------------------------+
__________________________________________________________________

\
>
Island two - The Beach
<
\__________________________________________________________________/
+------------------+
-----------------------------| #CDA-Caddy Daddy |-------------------+------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
Available from: Start of second island (not confirmed)
Location: Leaf links golf course
Deatails: You drive a caddy through a series of check points for
three laps of leaf links in 6:00. Fairly simple.
+--------------------------+
| Reward: % for completion |
|
$500
| <-not confirmed
+--------------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
+------------+
-----------------------------| #CRA-Crash |------------------------+------------+
Available from: From after Reni's missions.
Location: the coach at the film studios on prawn island, next to the
space ship prop.
Details: You must create $2000 worth of damage in 3 minutes. To score
easy i recomend hitting bikers or using the P.I.T. manoeuvre. You
score points by ramming cars, flipping cars, hitting bikes and being
a coach driving anarchist. Killing peds doesn't count towards your
goal. Using the same move lowers it's value over time, so try to

alternate.
Car flipped: $150
car spun 90 degrees: $10
Car spun 180 degrees: $20
Car spun 270 degrees: $30
car spun 360 degrees: $40
Bike dismount: $50
Knockon! X*: Varies depending on how many you "Knockon!"
High Flier: Varies depending on height they reach
+--------------------------+
| Reward: % for completion |
|
$1000
|
+--------------------------+
+---------------------------+
------------------------| #CWW-Crims on water wings |----------------+---------------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
Available from: Start of second island (not confirmed)
Location: On the second island next to the pier, near the lighthouse
Deatails: Same as 'crims on wings' fly through a series of coronas
using a sea-skimmer.
+--------------------------+
| Reward: % for completion |
|
$xxx
| <-unknown amount
+--------------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
+-------------------------+
------------------------| #FTU-Fairground Turismo |------------------+-------------------------+
Available from: Start of second island
Location: Opposite your safe house on the second island, (look for
the giant chunder wheel) Head to the southern part, it's near the
boarded up buildings. Look for the pink marker.
Details: Complete the 4 races just use the vehicle you're most
comfortable with.
Race (1) 6: Entrance fee: $350
Reward: $1400
Type: car
Laps: 2
Race (2) 7: Entrance fee: $400
Reward: $1600
Type: Motorbike

Laps: 1
Race (3) 8: Entrance fee: $450
Reward: $1800
Type: Motorbike
Laps: 2
Race (4) 9: Entrance fee: $500
Reward: $2000
Type: car
Laps: 2
I recommend using the sanchez for tight technical courses and PCj
for courses with long straights. For car races use a cheetah or
infernus.
+----------------------------------------+
| Reward: % for completion
|
|
$ for first place in each race |
+----------------------------------------+
+------------------------+
-----------------------| #HAR-Harbor Hover race |--------------------+------------------------+
Available from: Unlocked on lance's mission
Location: West of Lance's house, out in the ocean(the wooden
structure) jump in the Bovver '64
Details: Hit all the checkpoints in the time of 3:45
Hit all the checkpoints in the time of 1:45. I find turning
without pressing X helps to turn better than if you keep it held down.
+--------------------------+
| Reward: % for completion |
|
$ for completion |
+--------------------------+
+------------------------+
--------------------------| #LSA-Land, Sea and Air |----------------+------------------------+
Available from: Unlocked on lance's mission.
Location: Most southern part of the second island, it's the sanchez
at the light house.
Details: Pass through each checkpoint in 4:30.
Complete the race using the sanchez, Jet ski and sea sparrow.
Take this carefully because it's tricky, If you fall out/off of any
vehicle press up twice to cancel and then retry because it's hard
enough with out any collisions.
+------------------------------+
| Reward: % for completion
|
|
$2000 for completion |
+------------------------------+

+-----------------+
-------------------------| #LGU-Life Guard |------------------------+-----------------+
Available from: Start of second island
Location: West of malibu and slightly south (in the middle of the
beach). It's the BF injection that's parked up there.
Details: Enter the BF injection, head to the boat then just speed up
and down the coast stopping next to each person to save them. All
you have to do is complete 15 lifegaurd missions. You have to stop
next to people in trouble so they can climb aboard the boat.
If you fail the mission it cycles through other types of mission,
you will get a mission to eliminate a gang riding on the beach on
Sanchezes using the BF Injection which you ram or drive-by them in.
You can also get a mission to pick up an EMT driver using the
BF injection, from a stranded ambulance and take him to help people
+----------------------------------------------+
| Reward: % for completion
|
|
Infinte lung capacity for completion |
|
Bullet-Proof BF injection
|
+----------------------------------------------+
+--------------------------+
----------------------| #MUM-Mashin' up the mall |-------------------+--------------------------+
Available from: reaching the second island
Location: Near the north west entrance of the mall (inside). It's the
bike on display.
Details: Pass through 50 checkpoints in 4:30 this is very hard ,
collect all the ones on the ground and all the ones on the first
floor. This is the only part of this game i found a real challenge,
you have to hit a checkpoint at least every 5.4 seconds to complete
this.
+-----------------------------+
| Reward: % for completion
|
|
$500 for completion |
+-----------------------------+
+------------------------------+
--------------------| #PPA-Playground on the Park |-----------------+------------------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
Available from: second island.
Location: This is based on a collection of waht people tell me. "It's

in the car park in the washington beach area, to the east of the
Pay 'n' spray ". When you go up, turn right and there should be a PCJ.
Details: Like 'PCJ playground', hit the 25 checkpoints to complete
the mission in 1:30.
+----------------------------+
| Reward: % for completion
|
|
$500 for completion|
+----------------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
+------------------------------+
--------------------| #POP-Playground on the Point |-----------------+------------------------------+
Available from: second island.
Location: Under the bridge from prawn island, near the mall.
Details: Like 'PCJ playground', hit the 26 checkpoints to complete
the mission. Here's what i do to complete it:
weave around the planter's to collect the checkpoints,
turn left 180 and speed down the straight collecting them,
turn 180 and head back to the other end and up the ramp,
turn right and go down the area hugging the building,
get to the end and turn right (head down the small steps),
turn left 180 and head on to the road,
turn left collecting the checkpoints,
turn right and go up the ramp and on to the roof of the building,
follow it round as you collect more checkpoints,
+-----------------------------------------------+
| Reward: % for completion
|
|
$500 for completing in the time limit |
+-----------------------------------------------+
+------------------------------+
--------------------| #PTP-Playground on the Port |-----------------+------------------------------+
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~
Available from: second island
Location: Go out of
Vice Port, the last
a low wall around a
wall, there's a PCJ

the front of 101 Bayshore Ave and head towards


house in the row of houses that includes 101 has
parking area, if you go round the back of that
leaning against a wall there.

Details: same as the others, ride around and collect the checkpoints.
~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~PS2 ONLY~~~

+-----------------------------------------------+
| Reward: % for completion
|
|
$500 for completing in the time limit |
+-----------------------------------------------+
+---------------------+
-------------------------| #SCL-Swinger's Club |---------------------+---------------------+
Available from: When you do the mission here where you have to hit
golf balls at a guy on the buoy (second island).
Location: At the most northern part of leaf links, there's a black
rectangle, that's where it's found.
Details: Hit X when the yellow cursor is on the green section for
the most points, you need to beat the high score of 500.
Scoring:
1 point for every meter the ball travells and a bonus 50 points for
hitting the buoy (requires green for power/accuracy).
+-------------------------------------+
| Reward: % for completion
|
|
$500 beating the high score |
+-------------------------------------+
+------------------+
---------------------------| #WAT-Watersports |----------------------+------------------+
Available from: unlocked from one of Reni's missions
Location: Prawn island film studio, where the skimmer was in Vice
city, It's near an equilizer (gun).
Details: complete 8, 3 lap courses on the jet ski. The courses are
mainly around leaf links golf couse. To get around the tight corners
turn while holding R (may lead to turning 180 degrees).
+--------------------------+
| Reward: % for completion |
|
Wet suit
|
+--------------------------+
__________________________________________________________________

\
>
Other - Both Islands
<
\__________________________________________________________________/
+--------------------+
------------------------| #AAM-Air Ambulance |-----------------------+--------------------+
Available from: Start of second island

Location: Hospital in downtown or the hospital next to the long bridge.


Details: Same as Paramedic pick up patients and drop them off at the
hospital. You have to hover above them so they can climb aboard. You
have to be careful when you're picking people up because if you catch
the air ambulance on anything it will catch fire in about 2 seconds.
+--------------------------+
| Reward: % for completion |
|
Extra Health
|
+--------------------------+
+-----------------------+
------------------------| #EBU-Empire Buissness |-------------------+-----------------------+
Available from: "To Victor, the spoils". The mission when you take
over marty's buisness. But can't be completed until after
"Unfriendly competion".
Location: check the in-game map for all 30 locations.
Details: Complete missions for each of the type of buisness. These
are robbery, smuggling, drugs, prostitution, loan shark, protection
racket. You can recruit gang members here to walk around with you,
lock-on to them and press up. To start a mission enter the building
and approach a gang member. To develop your buisness (build a bigger
building or build a new type of buisness) approach the notice board
and press up. Only Protection racket, Loan shark and prostitution
will be available at the start, the others will be unlocked on the
other island. All the buisness types have a default reputation of
"nobody" to begin with. Not only do you need to complete a total 63
missions but you need to own all 30 buildings.
+============================+
| in-game map legend:
|
+============================+
|
|
| For sale Buildings = Green |
| Marty owned = Purple
|
| Vic owned = Blue
|
| Cholo owned = Yellow
|
| Biker owned = Black
|
| Sharks owned = Pink
|
+----------------------------+
+--------------------------+
-----------| #EBU1-Protection racket: |----------+--------------------------+
15 job's. You have to go around 'convincing' local stores to pay you
protection money. You should have a melee weapon for this but guns
and fists work too, i used the machette. This is what i did...
Job 1/15: " Trash the cholo store."
Head over to the marked destination and enter the store. If there's

any guards about, kill them and then enter the store. While in the
store you have smash things up until the owners agree to pay
protection money.
Reward: Extortion reputation is increased to "Hoodlum"
Job 2/15: "Your store is under attack by the bikers, get there fast"
Grab a vehicle and head over there and kill all the biker's outside
the store and then head in. When inside kill the biker's and then
exit for the next job.
Reward: None
Job 3/15: "Convince the owner of the store to pay protection."
Head over there and enter the store. Start smashing things until they
agree to pay. when you've done head out for the next mission.
Reward: None
"The cops are on your tail!"
Drive away quickly and they'll lose interest or you can just visit the
pay 'n' spray.
~NOTE~
The jobs will be one of the above but it might be a cholo store
you're taking over. Upon completion of Job 15/15 you will be prompted
with the message: "Your extortion reputation has maxed out, you're
now the Ultimate Badass."
+-------------------+
----------| #EBU2-Loan shark: |----------+-------------------+
15 job's. Van driver's will get out and run away when you get them
but biker's usually attack you. The more jobs you complete the
less likely your loan shark buisness will be attacked by rival
gangs. I'll just give an example of what i did...
Job 1/15: "Repossess the van full of merchandise. Make sure you
don't destroy the cargo." Ram the van and the driver will get out.
Now jump in and drive it back.
Reward: $150
Loan sharking reputation is increased to "Lifter"
Job 2/15: "Repossess this bike." Hit the bike with a car or shoot
the driver and he'll fall off. Now deliver it back.
Reward: $150
~NOTE~
The jobs just repeat as above although every 3 completed consequetivly
you will receive a $250 bonus. Upon completion of Job 15/15 you will
be prompted with the message: "Your loan sharking reputation has maxed
out, you're now the Crim-Reaper."
+---------------------+
--------| #EBU3-Prostitution: |--------+---------------------+
15 job's. All you have to do on prostitution job's is drive
prostitute's around the island and protect them when they're in

danger. Here's an example of what i did...


Job 1/15: You have to jump in the car (Polaris V8) and take the girl
to the "client". Stop near the client to drop her off. Now pickup
another girl and taker her to the "client". "One of the girls has
finished. Pick her up." When you pick her up the first job finishes.
Reward: Your pimping reputation has increased, you're now a panderer.
~NOTE~
The jobs will be the same as above but it might be slightly different.
Upon completion of Job 15/15 you will be prompted with the message:
"Your pimping reputation has maxed out, you're now the Mack Daddy."
+---------------------+
---------| #EBU4-Drug running: |--------+---------------------+
There's 6 Job's here because they're missions and not just the same
thing, different are like most of the others.
~NOTE~
The location is random but i'm just putting what it was for me.
--_________________________
[ Mission 1: "Cut a deal" ]
"A deal has been arranged for xx:xx, You're buying drugs off some
dealers who work Ocean Beach. Collect the money."
Collect the money and head out of the building. Grab the stallion
unless you have a better car waiting for you and head to the marked
location (The hospital). Jump into the Burito and head back to the
drugs warehouse.
Reward: Your drug running reputation has increased, you're now a
Dealer.
$1300 for completion
_______________________
[ Mission 2: "Raw Deal" ]
"A deal has been arranged for xx:xx. You're selling drugs to a couple
of low-life's who hang around Escobar International.
Head outside and get in the drug vehicle. Head to the meeting point,
go south and accross the bridge to the vice city mainland and head
to the airport. When you get there enter the pink marker. The buyers
will now attack you so they can steal the drugs so you have to kill
them, i used a shotgun but anything will do. Jump in the car and
head back to the drugs warehouse watching out for the buyer's
'associates' who chase you.
Reward: $1800
__________________________
[ Mission 3: "High-Jinxed" ]

"A deal has been arranged for xx:xx."


Collect the money and head out side.
location marked on the map. When you
and head back to the drug warehouse.
star wanted level so you may want to
bribe(s) or pay 'n' spray garage.

Grab a car and head to the


get there, jump in the drug van
You'll notice you now have a 3
head to the nearest police

Reward: $2200
_________________________
[ Mission 4: "The Ringer" ]
"A deal has been arranged for xx:xx. You're buying drugs off some
dealers who work vice point."
Collect the money and head to the meeting place. When you get there
jump in the car to find that the drugs are fake! Head after the
delear and kill him. When he's dead, pick up the money and head back
to the drug ware house.
Reward: $2400
_________________________
[ Mission 5: "Rival Gang" ]
"A deal has been arranged for xx:xx. You're selling the drugs on to
a couple of low-lifes who hang around Escobar International."
Jump into drugs van and head to the marked destination. Kill the
attackers and grab the money. You'll probably have cops chasing you
and bikers so this can be quite annoying. Head back to the drugs
warehouse with the cash to complete the mission.
Reward: $2300
_____________________________
[ Mission 6: "Offshore Score" ]
"A deal has been arranged for xx:xx. You're selling drugs to some
dealers at sea."
Head outside and into a car. Head the location marked on the map and
jump in the boat. When you're in the boat you're given a new place
to go so head there. "Get the JetSki full of money to the jetty."
When you get back to the jetty the mission is over.
+-------------------------------------------------------------------+
| Reward: $2200
|
|
"Your drug running reputation has maxed out, you're now the|
|
Smack Daddy."
|
+-------------------------------------------------------------------+
+------------------+
-----------| #EBU5-Smuggling: |----------+------------------+
There's 6 jobs to do for smuggling as with drug running.
________________________
[ Mission 1 - "The Drop" ]

Head outside and jump in the car. "Get to the jetty in the vice point
district". When you get there get into the boat and drive to the
helicopter. Make sure you avoid damaging the boat else it will make
this mission harder. When you get there the helicopter will start
dropping crates drive into them to collect them. Collect all 15, you
get a +3 second bonus for each one collected. Get the drugs back to
the base before time runs out and avoid the predators (police boats).
Land the boat at the jetty and then get in the van and drive to the
base.
Reward: $200 (per package)
Your smuggling reputation has increased, you're now a Mule
_________________________________
[ Mission 2 - "Supply and Demand" ]
Same as before head to the jetty. Drive to the helicopters marked on
the map. Collect 15 packages with a +5 second bonus this time.
There's other people around collecting them so you have to be quick.
Get the drugs back before time runs out, same as before.
Reward: $200 (Per package)
________________________
[ Mission 3 - "The Drop" ]
Head outside and jump in the car. Head to the marked location on the
map. When you get there get into the boat and drive to the
helicopter. Make sure you avoid damaging the boat else it will make
this mission harder. When you get there the helicopter will start
dropping crates drive into them to collect them. Collect all 15, you
get a +3 second bonus for each one collected. Get the drugs back to
the base before time runs out and avoid the predators (police boats).
Land the boat at the jetty and then get in the van and drive to the
base. When you get out of the boat you'll get a 4-star wanted level
so you may want to go to the pay 'n' spray.
Reward: $200 (Per package)
_________________________________
[ Mission 4 - "Supply and Demand" ]
See mission 2 (above). There's two helicopter's flying around
dropping packages which other people are trying to collect. When
you're done, speed back to base before time runs out. Once again a
4-star wanted level so head over to the Pay 'n' Spray or you'll
probably be busted or wasted. I did this with out the pay 'n' spray
but i had enforces ramming me, stingers popping my tires, cheetas
chasing me and swat shooting me with SMG's So as you can see, it's
better to use it.
Reward $200 (Per package)
________________________
[ Mission 5 - "The Drop" ]
You should know what you're doing now. This time there's a slight
change. On your way back to base you now have avoid the rival gangs
boats, they have SMG's so stay as far away from them as possible.
When you reach land, you won't get a wanted level so just travel back
keeping your contents as safe as possible to get the full $3000.

Reward $200 (Per package)


____________________________
[ Mission 6 - "Wave Goodbye" ]
Head outside and drive to the marked location. When you get there
board the boat and drive to the helicopters. When you get there you
learn you now have to collect 20 packages! you get a +6 second bonus
for each one you collect but you need to be really fast to beat the
others. I finished this part with 0:07 left on the clock and 1/5 of
damage done to me but that was because of a mistake i made. The
easiest way to complete this is to work out where the next package
will be dropped. When you get them all, head back to the jetty where
you'll be faced with a 4-star wanted level. Once again i would advise
you to go to the pay 'n' spray to lose the wanted level. SWAT caused
me a lot of trouble because they shot all four tires and placed four
blocks on my rout to the pay 'n' spray and delivered the final blow
by killing me before i got there. On the second attempt i did it a lot
faster and when i reached land i didn't get any road blocks. I reached
the smuggling building with just 0:06 remaining.
+---------------------------------------------------------------------+
| Reward $200 (Per package)
|
|
"Your smuggling reputation has maxed out, you're now the
|
|
Pirate Captain."
|
+---------------------------------------------------------------------+
----------------------------------------------------------------------+----------------+
---------| #EBU6-Robbery: |---------+----------------+
Once again 6 missions and finally wecome to the end of the empire
missions, it's not the same as the san andreas style it's more of a
normal story mission.
_____________________________________
[ Mission 1 - "The Briefcase Courier" ]
Exit the building and head towards the target when you get there
attack the car but don't destroy it. Drive-by/ram the car until the
courier gets out. Kill him and get in the car. As i walked the short
distance to his car (to collect the briefcase) the backup arrived and
ran me over but the car didn't pass over me, it knocked me to the
floor and pushed me forward before launching me into the air. So,
on to take-two. when you get it, head back to your buisness.
Reward: $1600
"Your robbery reputation has increased, you're now a
Larcenist"
_______________________________
[ Mission 2 - "The Money Truck" ]
Stop the money truck before it gets to the location on the map. when
you reach it, drive-by shoot it but don't destroy it. This will
already be moving when you reach it, but it's slow so it's easy. The

cops will be alerted which will give you a 2-star wanted level when
you reach it. Be quick and get a way as quick as possible. When the
driver gets out, get in the truck and drive it back. The bikers gave
me more trouble than the cops here but using the pay 'n' spray is
good to repair the truck. There's no timer so don't rush back,
concentrate on staying safe.
Reward: $2400
____________________________________
[Mission 3 - "The Briefcase Courier" ]
This time it's on water so head to the marked boat. When you get to
him, get to the side of him and press triangle and use an SMG another
weapon with lock-on capabilities to target him and quickly kill him.
If you find it easier, drive-bys work just as good. When he's dead,
collect the briefcase and head back to your buisness.
Reward: $3100
_______________________________
[ Mission 4 - "The Money Truck" ]
Stop the money truck before it gets to the location on the map. when
you reach it, drive-by shoot it but don't destroy it. This will
already be moving when you reach it, but it's slow so it's easy to
catch. The gang members fololowing now have SMGs. I had to drive
this back with 3 popped tires and when i tried to fix it at my garage
it didn't heal it so the only option is to use pay 'n' spray if you
need it.
Reward: $3700
_____________________________________
[ Mission 5 - "The Briefcase Courier" ]
This time it's on water again so head to the marked boat. When you
get to him the cops will be alerted but they won't do much, get to
the side of him and press triangle and use an SMG another weapon with
lock-on capabilities to target him and quickly kill him. If you find
it easier, drive-bys work just as good. When he's dead, collect the
briefcase and head back to your buisness.
Reward: $4200
_____________________________________
[ Mission 6 - "The Briefcase Courier" ]
So, we reach the end of the empire missionsand it's back to land.
This is unbelievably difficult. These guys are equipped with AK-47's
and there's a hell of alot of them. My recommendations are:
Aromor(vigilante bonus)
Health(air ambulance bonus)
an SMG (lots of ammo)
If you have all these then this shouldn't be too difficult. The main
issue here is 6 guys with AK-47's kill you in under a second with
basic health. When you reach the car don't get out of yours until
you've killed all of the enemies or unless your car catches fire.
Reward: $5500
"Your Robbery reputation has maxed out, you're now the Heist

meister."
+------------------------------------------------------------------+
| Reward: % for completion
|
|
% for all buisness owned
|
|
Bullet proof buisness vehicles - all 30 buildings owned |
|
more cash on pay day (16:00)
|
|
Hired Muscle outfit - buy high roller protection racket |
|
Repo-Man outfit - buy high roller loan shark
|
|
Leisure outfit - buy high roller prostitution
|
|
Hired muscle outfit - buy high roller Protection Racket |
|
Track suit outfit - buy high roller Drugs
|
|
Smuggler clothes outfit - buy high roller Smuggling
|
|
Hood clothes outfit - buy high roller Robbery
|
|
Smart Suit outfit - complete all empire missions
|
+------------------------------------------------------------------+
======================================================================
+------------------+
--------------------------| #FIR-Firefighter |-----------------------+------------------+
Available from: Start of game.
Location: At any fire station.
Details: Put out the fires around the island, these are vehicle fires
and people fires. These locations are random so i can't tell you where
they'll be, but keep about 3-4 car lengths away from the fire. You
don't need to allign your self to spray people, press left/right to
change canon direction.
+---------------------------+
| Reward: % for completion |
|
Vic is fire proof |
+---------------------------+
+----------------+
----------------------------| #PAR-Paramedic |----------------------+----------------+
Available from: Start of game.
Location: At any Hospital.
Details: pick up patients and deliver them to the hospital, this is
hard because the ambulance isn't as tough as the rhino (which would
make it easy), but take a break every 5 levels and it's not too
difficult. If you haven't already you should turn the siren on
(down on d-pad) and cars will pull over allowing you to pass them
and avoid collisions. When you complete a level of this, if the
ambulance is smoking you will notice that the car is fixed up
slightly.

+----------------------------+
| Reward: % for completion
|
|
Infinite sprint
|
+----------------------------+
+-----------+
-----------------------------| #TAX-Taxi |--------------------------+-----------+
Available from: Start of the game
Location: Taxi's / cabbies are all over vice city, just look for them.
There's usually one at the "beach comber hotel" near your first safe
house.
Details: Drop off 50 passengers or make $5000 in the taxi. Pick up a
customer and take them where they want to go some people want to go to
multiple places or will ask you to follow vehicles which is simple.
If you try this in one consecutive run you'll find it easier because
of the bonus cash and time you receive though car repair can take
some time.
+---------------------------------------------------------+
| Reward: % for completion
|
|
Cash for each drop off
|
|
Cash for every 5 consecutive people dropped off |
|
Taxi's can jump (down button)
|
+---------------------------------------------------------+
+----------------+
--------------------------| #VIG-Vigilante |-------------------------+----------------+
Available from: Start of game.
Location: At any Police Station.
Details: Kill the criminal threats, This is easiest with the hunter
or rhino but before you complete the game and gain access i suggest
you use the VCPD wintergreen. when people are in cars, if you get
ahead of them, you can get out of your car/off your bike and using
an M4/Ak-47/M249 you can blow their car really quick.
+---------------------------------------------------+
| Reward: % for completion
|
|
$50 for eliminating the "criminal threat" |
|
Extra Armor
|
+---------------------------------------------------+
+----------------+
---------------------------| #COP-Copyright |------------------------+----------------+
This document is protected under copyright law and no website has
permission to host it other than the ones stated below. It can be
printed off for personal use, but may not be re-distributed, changed

or sold on for profit. If you would like to use it on your website


please seek my permission first, my e-mail address is:
ffaddict01@hotmail.co.uk.
Websites with permission:
() www.Gamefaqs.com - including all sites they provide guides for.
() www.Neoseeker.com
() www.supercheats.com
+--------------------------------------------------------+
------|
#CAT-credits and thanks
|----+========================================================+
|
|
| Me for writing this,
|
| You for reading it,
|
| Everyone who helped with the first PS2 only misssions, |
| RJZ3 for "Caddy Daddy"
|
| Josh for additional PS2 stuff
|
| Ryan for the correction on "Life's a Beach" mission
|
| Matt for "Crims on water wings"
|
| DAB1068 for informing me about"Hyman Memorial O.D.T"
|
| Rockstar for making GTA,
|
| All the people who told me about "RUSH"
|
------| and GameFAQ's for hosting this guide.
|-----+--------------------------------------------------------+
+----------------+
| #REV-Revisions |
+----------------+
Version 1.0- All side missions, locations and rewards included.(PSP)
Version 1.1- Added
Added
Added
Added
Added

ASCII at the start of the guide.


some minor details to some sections.
contact information.
"Revisions" section.
full guide to loan shark, in empire section.

Version 1.2- Added guide to Protection Racket, in empire section.


Added guide to Prostitution, in empire section.
Added sub-sections to empire section.
Added sub-sections to civil asset forfeiture impound.
Added www.neoseeker.com to permissions list.
Shortened loan shark sub-section, in empire section.
Version 1.3- Added www.supercheats.com to permissions list.
Added guide to drug running missions
Added guide to smuggling missions
Added guide to robbery missions.
Corrected Crash "Available from:"
Version 1.4- Altered general aesthetics
Added location of each time trial vehicle
Added new side mission

Corrected error in Time Trial


Few minor text changes to sections
Added a brief new section on 100% completion
Version 1.5- Caddy Daddy mission added
Rush mission added
Added new missions to the life guard section
Version 1.6- Added 2 new PS2 missions
Modified the life guard section
Version 1.7- Decidided to rewrite/re-number some of the guide
Added Hyman Memorial O.D.T
+---------------------------+
| #BRI-A brief word on 100% |
+---------------------------+
The requiremnets for 100% are:
All
All
All
All
All

story line missions complete


99 Red Balloons popped
Rampages completed
Unique Jumps completed
side missions/odd jobs completed

After doing the above, you WILL have 100% though if you own the PS2 version
you have a little more to do.
+--------------------------------+
| #FWC-Final words/Contacting me |
+--------------------------------+
I do own a PS3, though i rarely have it connected to the internet,
contact me through PS3 if you want but, like i said, i rarely connect
it but i plan to try and use it more often. If you want to contact me
through PS3, i'm using same name as here and my email.
If you have any questions or would like to report a problem with my
guide send an e-mail to: ffaddict01@hotmail.co.uk. If i don't reply
in 4 days send again but i usually reply within 1 or 2 days. When
contacting me please specify wether you're playing the PS2 or PSP version.
If you're contacting with something i may add to this guide, please tell
me who to credit it to.
This guide was written using/for the PSP version, but there are a few
differences to PS2 version which i will modify this guide for. Because
i don't own the PS2 version any help from people who do would be great, so
if info on a PS2 only mission is wrong that's why.
Slight update to the above information, my PSP went dead about 3 months
back so i plan to get the PS2 version, this does mean i will do extra
research on the "PS2 ONLY" missions.

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Special Vehicles Guide by GTA_Loco


Version: 1.1 | Updated: 04/29/07 | Printable Version
GRAND THEFT AUTO: VICE CITY STORIES
SPECIAL VEHICLES WALKTHROUGH
Version 1.1
By GTA_Loco
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
1. VICE CITY IS YOURS AGAIN
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Flashback to the early 80s, and you're back in Vice City. In a place that
thrives in underworld activities, expect to immerse yourself again in a
gritty struggle for survival and control of a city of sin, greed and
overindulgence. You will find yourself again involved in the usual stealing
and killing, dealing and driving a lot around the places.
"GTA: Vice City Stories" covers the events that supposedly happened in 1984,
two years before "GTA: Vice City". It was first released on the PSP system,
but Rockstar finally ported it also on the PS2 platform, much like what they
did with GTA: Liberty City Stories.
Although it wasn't meant to be another major GTA story, the game itself is
quite comprehensive nonetheless in terms of missions and extra tasks to
accomplish. You can expect some of the usual stuffs, and of course lots of
vehicles to deal with again, in both storyline and side missions and
objectives. And as what had been a uniquely GTA trademark ever since, expect
also the presence once again of the so-called special vehicles for anyone
interested in them to find and collect.
These special vehicles basically have the same characteristics as the ones in
the previous GTA games that we've enjoyed looking for, namely:
1) Armoring: Protection of a vehicle from certain types of destruction.
2) Exclusive colors in their vehicle class.
3) Rarity: Something that's difficult to find or obtain.
The special properties are assigned to the vehicles in the game script, and
are obtainable without resorting to cheating methods, devices, and neither
were they modified. The armored ones serve some useful purpose, particularly
the bulletproof vehicles; for missions that involve dangerous tasks. The rest
however are more for looks and can be treated as just secret souvenirs that
you may want to keep.

Valid contributions to this guide therefore will only be those that are not
cheat-created special vehicles, whose special properties have not been
altered by using modification devices or codes.
This guide will be divided into five sections:
1.
2.
3.
4.
5.

ARMORED VEHICLES
EXCLUSIVELY COLORED VEHICLES
RARE VEHICLES
IDENTICAL SPECIAL VEHICLES
UNOBTAINABLE SPECIAL VEHICLES.

Listing of the special vehicles will attempt to include practically every


single one that can be found in the game, inclusion of many of them however
will mainly be for the purpose of completion of the list, as well as a matter
of documentation only. Many of them are practically useless to have, but just
for the sake of "case study", they will be included nevertheless to cover all
the special vehicles that existed in the game. Besides, you certainly can't
collect all of them, as there won't be enough garages or garage space to
accommodate all of them, or even at least half of them.
If you have something to contribute or inform me about anything related to
this guide, please write me to this email address:
srgvm2005@yahoo.com
I'll be more than glad to correspond with you on anything about special
vehicles ONLY, but not on anything else about the game. Please just do that
in the proper forum or consult other guides.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
2. COPYRIGHT
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"Grand Theft Auto: Vice City Stories" is copyright 2006-2007 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.
"GTA: Vice City Stories Special Vehicles Guide" is a copyright document 20062007 by GTA_Loco. No part of this material may be reproduced in any manner
for whatever purpose, commercial or personal unless it is with my consent. If
you wish to use excerpts from this guide or the entire guide, ask for my
permission first before doing so and most possibly I'll allow you. Try to be
considerate, since much effort has been put to produce this guide. Anyone who
might be interested in this guide and whom I'll allow to use this may only
distribute and/or post the guide in its ORIGINAL FORMAT. DO NOT ALTER it
please.
The following sites are the only ones allowed so far to post/use this guide:
-GameFaqs.com
-IGN.com
-Supercheats.com
All trademarks are the property of their respective owners.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
3. TABLE OF CONTENTS
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Vice City is Yours Again


Copyright
Table of Contents
Version History
Garage Facts and Features
Other Relevant Game Facts
Starting A New Game
Definition of Terms
The Walkthroughs
Armored Vehicles
10.01 Bulletproof Sanchez
10.02 Fireproof Walton
10.03 Bulletproof Barracks OL
10.04 Fireproof Perennial
10.05 Fireproof Bobcat
10.06 Fireproof Quad bikes
10.07 Explosionproof Vehicles
10.08 Fireproof Cuban Hermes
10.09 Bulletproof Ventoso
10.10 Bulletproof/Fireproof Pony
10.11 Fireproof Pony
10.12 Fireproof Sentinel XS
10.13 Explosionproof/Fireproof Infernus
10.14 Comprehensiveproof Yola
10.15 Bulletproof/Fireproof Stretch
10.16 Bulletproof Stretch
10.17 Comprehensiveproof Sentinel XS
10.18 Explosionproof/Fireproof PCJ 600
10.19 Bulletproof Empire Sites Cars
10.20 Bulletproof BF Injection
10.21 Fireproof Stinger
10.22 Fireproof PCJ 600
10.23 Fireproof Washington
10.24 Fireproof Greenwood
10.25 Fireproof Securicar
10.26 Fireproof Moonbeam
10.27 Fireproof Oceanic
10.28 Fireproof Landstalker
10.29 Fireproof Sentinel
10.30 Explosionproof/Fireproof Vehicles

11. Exclusively Colored Vehicles


11.01 Yellow Green Streetfighter
11.02 Chrome Red Quad
11.03 Black Stallion
11.04 Green Pony
11.05 Navy Blue Flatbed
11.06 Chrome Red & Yellow Comet
11.07 Black and White Boxville
11.08 All Black Vehicles
11.09 Black Infernus
11.10 Black Cheetah

12. Rare Vehicles


12.01 Sandking
12.02 Splitz 6 ATV
12.03 Super Motorbikes
12.04 Lightless Taxi
13. Identical Special Vehicles
13.01 Fireproof Walton
13.02 Fireproof Perennial
13.03 Fireproof Bobcat
13.04 Fireproof Stinger
13.05 Black Sentinel
14. Unobtainable Special Vehicles
14.01 Fireproof Barracks OL
14.02 Bulletproof/Explosionproof Maverick
14.03 Explosionproof Seasparrow
14.04 Explosionproof/Fireproof Jetmax
14.05 Bulletproof Sentinel XS
14.06 Bulletproof Rumpo
14.07 Black and Yellow Maverick
14.08 Bulletproof Vehicles
14.09 Fireproof Racing Cars
14.10 Black FBI Washington
15. Overview of Special Vehicles
16. Mission List
17. Acknowledgement
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
4. VERSION HISTORY
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Version 1.0 (December 02, 2006): Created this guide and submitted to
Gamefaqs.com
Version 1.1 (April 29, 2007): Major guide update! Removed ECV Ventoso
scooters, added more armored vehicles, including a couple of CP Sentinel XS
and a CP Yola boat. Updated some methods.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
5. GARAGE FACTS AND FEATURES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Much like in Liberty City Stories, only three safe houses with a garage are
given to you where you can store your vehicles, and these are mission locked;
you can use them only after completing certain missions, while there's no
need to purchase them.
Two of these safe houses with a garage are located on the West Island, which
is where you will have almost half of your entire missions, and the third one
is on the East Island.
The three safe houses with a garage are A) 101 Bayshore Avenue in Vice Port,
West Island, B) The Compound in Little Haiti, West Island and C) The Clymenus

Suite in Vice Point East Island.


The two located in the West Island are useable before you can open the second
island. In particular, you can use 101 Bayshore Avenue, your first safe
house, after you complete the mission "Conduct Unbecoming" for Martinez, your
second safe house, The Compound, is useable after the mission
"D.I.V.O.R.C.E". for Louise Cassidy Williams. The third one, The Clymenus
Suite, opens for you as soon as you cross the other island, upon completing
the last mission in the West Island for Lance "From Zero to Hero".
*****************************************************************************
5.01: Size and Capacity
*****************************************************************************
The two garages in the West Island are medium sized ones, which are almost
similar in dimensions, but the first one you'll have access to appears to be
longer and wider. The Clymenus Suite safe house has the biggest garage, big
enough for long cars like a Stretch and even big enough for a Seasparrow to
fit in. This one though can only be used at a later part of the story once
the second island is unlocked already.
The usual safety mechanism is again employed by the garages, allowing for a
limited technical capacity of only one vehicle in 101 Bayshore Avenue and The
Compound, and three vehicles in The Clymenus Suite. In actual, each garage
has an Absolute Capacity of as much as four vehicles. You can still safely
stuff them with vehicles to the maximum, and how they can fit in a particular
garage will all depend on your clever layout.
1. 101 BAYSHORE AVENUE, Vicepoint, Main Island
Capacity: 4
Samples of what can be stored here are:
Storage 1:(1)CP Sentinel XS, (1)FP Cuban Hermes, (2)FP Quads
Storage 2:(1)Rhino, (1)EC Streetfighter, (1)FP Quad, (1)EP/FP PCJ 600
Storage 3:(1)BP Barracks OL, (1)EC Streetfighter, (1)Quad,
(1)EP/FP Perennial, FP Bobcat, FP Walton or EP Patriot
2. THE COMPOUND, Little Haiti, Main Island
Capacity: 4
Samples of what can be stored here are:
Storage 1:(1)BP/FP Pony, (1)FP Perennial, (1)Wintergreen, (1)Freeway
Storage 2:(1)Rhino, (1)EC Streetfighter, (1)EP/FP PCJ 600
3. THE CLYMENUS SUITE, Vice Point, West Island
Capacity: 4
Samples of what can be stored here are:
Storage 1:(1)Rhino, (1)EP/FP Infernus, (1)BP/FP Stretch, (1)CP Sentinel XS
Storage 2:(1)Yola boat, (1)EP/FP Infernus, (1)CP Sentinel XS,
(1)BP/FP Stretch

Storage 3:(1)CP Yola boat, (1)EP/FP Infernus, (1)CP Sentinel XS,


(1)EC Comet or (1)EC VCPD Cheetah
Storage 4:(1)CP Yola boat, (1)EC White and Black Maverick,
(1)EP/FP Infernus, (1)BP/FP Stretch,
Boarding your vehicles when they are crammed inside the garage is quite
manageable this time. From GTA3 to GTA:LCS, jam packing your garages with
vehicles have always required that you leave enough space in between them so
that you can still open the door of a vehicle you need to drive it out of the
garage. Or that you must park it allowing for a small space between it and
the back wall of the garage so that you can jump on the vehicle and into that
space to be able to push it out.
In GTA: Vice City Stories however, this concern has been simplified. You can
magically get in a vehicle, similarly to getting in a boat, by just standing
behind it and pressing the enter command. You must however park the vehicle
with its rear facing outwards, or if you park it otherwise, you won't be able
to get in it. This eliminates a great deal the inconvenience of squeezing and
pushing to get a vehicle out.
*****************************************************************************
5.02: New Feature
*****************************************************************************
One rather unexpected feature about the garages on this game is that in both
the PS2 and PSP platforms, they do not restore a destroyed vehicle. This is
exactly the same case as with the PS2 version of GTA:LCS. Garages in GTA:Vice
City Stories can repair a damaged vehicle in the usual way as it was before
in the other GTA series, but you certainly can never depend on it to restore
a burnt and blown up one. It will disappear inside the garage once you let
the door close on it.
It isn't quite clear whether this new feature was designed to lessen the
strain of additional informations to be stored in the garages, since this
game was originally created for the PSP platform that holds a rather limited
memory capacity. It may be that when they eventually ported it to the PS2,
Rockstar may have decided not to upgrade the garage feature anymore. It's
pure conjecture at best, as we may never know their reason for doing so
unless we have primary access to any information concerning this.
It is impossible then to utilize the garages to obtain certain special
vehicles, particularly the armored ones, if an aspect of a trick in their
acquisition requires that you must destroy them first and then restore them
afterwards in the garage, which had been the case before in the previous GTA
games.
Therefore, much like in the PS2 version of Liberty City Stories, this will
only leave now the option of ditching a vehicle into the water in order to
'destroy" it without blowing it up, should this method is absolutely
necessary to obtain it.
*****************************************************************************
5.03: Bugged Mechanism and Solution for the PSP Version
*****************************************************************************
There's a persistent annoying bug in all the garages on this platform, where
all stored vehicles disappear on a regular basis. Complaints against this

apparently bugged mechanism have been numerous, and the nature of the problem
appears to be consistently occurring and the same in all those complaints.
Some cases reported vehicles disappearing after doing one or a couple of
missions, although there have been reports from others that the problem
occurs after a long while. This can happen even when the garages are not
overstuffed, which is what was often seen as the culprit for the
disappearances of vehicles in the previous GTA games.
This concern however, is a big deal only for the serious garage users or
serious special vehicles collectors, given that a malfunctioning garage can
frustratingly dump someone's hard work on his finds.
One solution that have somehow worked consistently was to simply open the
garage and check your cars BEFORE you save the game after doing your tasks
upon you return to the safe house.
From what has been tested so far, you have to do this every after single task
that you have to perform, which can range from doing any missions to doing
any free roam stuffs. It can be most tedious when your on Empire Building,
given that you have to check on all the garages every time, on at least 30
occasions, for the take over alone. Performing consecutive take-overs of
Empire Sites, even for as few as two succeeding take-overs can still result
in vanishing cars in at least one of the garages. Getting busted or wasted
also have resulted in the cars getting deleted in at least one garage, but
failing and redoing missions several times hasn't produced any detrimental
effects so far.
The suggested solution may sound like a rather crude and tedious way of
solving the bug, but so far this has helped fixed the problem of vanishing
vehicles in the garage. Perhaps a rather crude explanation for this is that,
the malfunction in the garages appears to be caused by a weak memory, so by
toggling off the garages in the manner described, it can help them "remember"
the vehicle stored inside them every time.
This method can just be too demanding of your time once you have opened all
the three garages on both Islands. You will have to visit each of them at
least once in every playthrough. But at the end of the day, all these
troubles is a small price to pay for keeping all your precious collection of
special vehicles for the rest of the game.
On a brighter side, when the game was eventually ported to the PS2 platform,
this bug was significantly corrected. The garages are more stable and
efficient, and one doesn't have to worry anymore about them constantly eating
the vehicles, not even without checking on them when doing tasks for an
extended time.
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6. OTHER RELEVANT GAME FACTS
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
There are some features and mechanics in the game that are important to know
about also, so that you can avoid any inconvenience when facilitating your
quest for the special vehicles.
*****************************************************************************

6.01: Mission Start Vehicle Deletion


*****************************************************************************
In the previous GTA games, it's been always safe for most of the time to
obtain a mission even while you're driving in your armored vehicle or any
vehicle for that matter. But in this particular game, that won't be advisable
at all anymore.
For unknown reasons yet, most missions will always start the script with a
clean slate, deleting whatever vehicle you were riding at the time. It's
noticeable how only the regularly spawned vehicles are spared from this, but
the rest that happened to be outside of your garage will unceremoniously
disappear. There are a few missions that won't remove your vehicle from the
start, but will still eventually do so once you have gone through the
playthrough. Only the Turismo Races won't delete your vehicle.
So if conditions won't restrict you in a mission and you need to use one of
your armored vehicles, you must obtain it only after you have started your
task, and for as long as your assignment doesn't involve driving another
vehicle that can still possibly remove your armored vehicle.
*****************************************************************************
6.01: First of Two Vehicles Deletion
*****************************************************************************
This game is basically structured similarly to the past series in terms of
saving vehicle data that you make physical contact with, more particularly by
getting onboard it. Any previous vehicle you have ridden and have abandoned
for a considerable distance inclines to get deleted once you have acquired
another ride. Usually, this can occur on the first vehicle that you have
obtained among a couple of them.
If you're within a close proximity, the vehicle won't vanish. But if you move
further away from it, there's always the risk of it disappearing. That's why
you must take careful note not make the mistake of leaving your special
vehicle far away from you unattended should you need to take another one.
Going on foot back to where you left your first vehicle can always prevent
its disappearance from happening.
When saving in a safe house however, it is quite a different case. The first
and last vehicle you took, assuming you only rode in one, gets immediately
deleted after you go back outside of the safe house again. Win98crash has a
simple solution for this fortunately, which is to get a second vehicle BEFORE
you save. This will preserve the first one while the game removes the second
and last one you got in.
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7. STARTING A NEW GAME
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You don't just begin your game and start looking for the special vehicles
without putting into important considerations a few of the non-storyline
mission tasks that can provide you with the necessary tools and character
upgrades that can help you a lot in your quest for the special vehicles.
These tasks bear some benefits and rewards that are significant in your

preparations to ensure that your survival and success in obtaining the


special vehicles is somewhat guaranteed when your need to depend on them
arises. Many of these can also take some hefty amount of time to accomplish
but the fruits will still be all worth it for one purpose or another.
*****************************************************************************
7.01: Side Objectives
*****************************************************************************
Various side missions and objectives in the game will reward you with
benefits that will substantially prepare you in your tasks ahead. However,
only some of them are necessary to perform to obtain the tools and upgrades
that are essential for what you must do later.
1. Burst 99 balloons. This is just a variation of the standard hidden
packages. 99 red balloons are scattered around Vice City, bursting a
certain number of them will reward you with different types of weapon.
10
20
30
40
50
60
70
80
99

Balloons
Balloons
Balloons
Balloons
Balloons
Balloons
Balloons
Balloons
Balloons

Pistol
Scorpion (SMG)
Stubby Shotgun
Molotov Cocktails
AK-47
Body Armour
Flamethrower
Equaliser (Revolver with Scope)
Minigun (M249)

46 balloons can be found on the West Island, 2 in Starfish Island, 4 in


Prawn Island, 2 in Leaf Links and finally 45 are scattered in the East
Island.
For more informations how to locate these balloons, check on this site:
http://www.gtavcs-guide.com/99redballoons.html
2. Vigilante mission: Complete 15 levels. Earns extended Armor to 150.
What could be more important than having extra strength in your armor to
be able to survive the wicked gunfights that you'll inevitably get
involved in. You can trigger this mission by pressing R3 when you're
riding in any law enforcer vehicle, inclusive of a VCPD Wintergreen,
VCPD Cruiser, VCPD Enforcer, VCPD Cheetah, FBI Washington, Rhino and
Hunter. These vehicles can be found in most police HQs, or from some
driving around the city.
3. Paramedic mission: Complete 15 levels. Earns for you unlimited
sprint capability.
This skills upgrade is another necessary ability to survive situations
where tactically running away from a fight is the better part of valor.
It can significantly save you on many occasions. This can be most
convenient too should pushing is required for moving some vehicles.
Trigger mission by pressing R3 when in an ambulance.

4. Beach Patrol: Complete 15 levels. Earns for you unlimited swimming


capability.
There may be instances when having to take a dip into the waters is
unavoidable or can be accidental. Having tireless swimming capability can
certainly save you from getting wasted when this happens. Trigger mission
by getting in a BF Injection parked by a shack in Washington Beach. This
is located at the back of Standing Vice Point hotel.
4. Firefighter mission: Complete 12 levels. Makes the player fireproof.
You can never really tell when you will figure in a fiery situation.
There maybe times when resorting to flame-based weapons is your best means
for survival, and it's best to be always protected from it if the blast
get out of control. Get in any fire truck and trigger mission by
pressing R3.
5. Air Rescue: Complete 15 levels. Earns Extended Health. Rescue people from
land and sea, and bring them to the nearest hospital.
Getting armor protection is not enough for your survival. Having an
augmented health is a must too if you are to get past difficult occasions.
Activated in a rescue helicopter located at hospitals.
*****************************************************************************
7.02: Early Access To the Second Island
*****************************************************************************
It has been a standard GTA feature already to always lock or make
inaccessible some locations early in the game. Locked locations are
explorable already but only if you can find a way to get there by breaking on
any form of barriers established. Now you may ask, so what's the point in
going through all the trouble of getting right away to locked locations early
on? Why not just do the missions as you would normally do until you unlock
them later in the game?
There are those who would like to acquire the rewards and some conveniences
before they go further in the game:
1)
2)
3)
4)

Infinite weapon spawn in the safe houses


Character skills upgrade
Get out of the way some tasks required for 100% completion
Satisfy the curiosity

Particularly in GTA: Vice City Stories, some tricks were formulated on how to
get over to the second island early, inclusive of the original and most
effective means prior to the PS2 port, the taxi super jump. But with the
adaptation of the game to the PS2 platform, this trick was modified along
with some other game features, so that can't be performed anymore.
But GTA gamers have been known for their hardboiled ways and knack for
working their way around things, so fortunately, there were still other means
that were discovered that can still bring you over to the locked East Island
whenever you want to. Herewith are just some of them as shared by Lancet

Jades, all of which he credits other people for originally discovering them:
1. This is a slightly different version of the original PSP Taxi Super Jump
trick. Get the hydraulics for Taxis, and then jump a Cabbie or Taxi between
the east bridge off Starfish Island and the lone tree south of it (on Diaz's
property). Jump parallel to the bridge, and bail out. If you're lucky, the
game should semi-glitch, and you'll end up in the pedestrian walkway of the
bridge. Once you've regained your composure, you can then just walk to the
2nd island. A very hit or miss method, but
works.
2. Get a Yankee and back it up to that spot (between the tree and the
bridge). Try to get the right-hand wheels right next to the bridge structure.
When you get out, it'll sort of glitch and tilt, with the right side pointing
up. Get on top of it, and do a running jump. The altitude this tilt gives you
is sufficient to barely jump over the invisible wall that stretches up. The
tilt is critical. Without it, you just can't make it. Again, hit or miss,
because getting the Yankee backed up far enough, and with the tilt, without
it falling off the landmass, is difficult.
With 1 and 2, there's a way to rescue yourself if you fail and fall in the
water. If it's raining in the game, the swells of the ocean are enough to
give you enough height to jump up on the land to the north of the bridge, but
ONLY if its stormy. Calm waters make it a graveyard. The alternative is to
swim southwest. The border of Diaz's property has lots of right angles, with
a sloped stonewall leading down to the ocean. Go to the southern-most eastern
corner, and you'll find one part of the wall that you can actually run up.
Doing this, you can often find another Taxi or Yankee on the streets of
Starfish, allowing for another attempt rather quickly. If you need more
stamina, just try and climb any other portion of the stonewall. You'll run
along it (but not up), which isn't much, but allows you to recover stamina,
enough to make it the rest of the way.
3. This resembles GTA: Liberty City Stories' construction site trick, but
infinitely less bothersome, and much easier. Lucitanicus also originally
discovered this trick after he accidentally stumbled upon it in one of his
playtroughs of the game. This trick however, works only in the PS2, and won't
apply in the PSP. In a way this replaces the original taxi super jump in the
PSP.
Know that dirt mound with a police bribe at the top pointing west, near
Escobar's main terminal building (it's a bit southwest of it)? Beyond that
mound, there's a pipe in the ground. The trick is to jump on the pipe; you
will then find yourself making a sliding motion sideways as if you're slicing
through the pipe. If done right, and it actually works about 95% of the time,
you will see the Welcome postcard to the other island appear on your screen
indicating that you are entering the East island already. This is then
followed by you doing a face plant on the golf course in Leaf Links, and from
there you can now explore the second island. It's the easiest method so far
that involves fewer attempts.
Snapshots by Win98crash for trick no.3 can also be found here:
http://www.gtaforums.com/index.php?showtopic=268867&st=20
*****************************************************************************
7.03: Make Some Money First

*****************************************************************************
You don't need to make millions of dollars or become a virtual millionaire in
the game, but boosting your wallet with some cash still has its advantages.
This will come in handy if you need to make some purchases on weapons, some
armored vehicles, aircrafts, seacrafts or if you need to buy back your
weapons from the hospital or police HQ should you get wasted or busted and
can't be bothered to just reload your game.
Storyline missions earn for you certain amount, but there can be more than a
dozen other conventional and unconventional ways to make some money in the
game. Each of these can yield amounts ranging from a few dollars to thousands
of it.
A.

Side Mission/Objective-based

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.

Empire Building/Empire Sites missions


Vigilante
Air Rescue
Paramedic
Beach Patrol
Firefighter
Fire Heli
Taxi Driver
Vice Sights
Crims On Wings
Crims On Water Wings
Skywolf
Playground On the Town
Playground On the Point
Playground On the Docks (PS2 Exclusive)
Playground on the Park
Phil's Shooting Range
Crash
Rush (PS2 Exclusive)
Harbor Hover Race
Haiti Hover Race
Turismo Races
Rampages

B.

Free Roam Sources

1.
2.
3.
4.

Perform unique jumps, insane jumps or stunts such as wheelie or stoppie.


Run over parking meters that will yield cash.
Kill pedestrians and pick-up dropped cash.
Rob enterable stores.

*****************************************************************************
7.04: Getting A Rhino Before Second Island Opens
*****************************************************************************
GTA: Vice City Stories uses the same game engine as what GTA: Liberty City
Stories used, so it's quite expected that there will be similarities too in
some tricks and glitches that can be performed in this game, including

obtaining a Rhino even before it is officially present in the game.


Although there's a Rhino already in the barracks where you will start off
your game, that tank won't be unlocked not until you complete all the
storyline missions in the game. It is unusually difficult to obtain as well
inclusive of the restrictions imposed upon you especially at the stage where
you no longer have access to the military camp. Your easier option will be to
steal one from the army if conditions will permit already to raise your
wanted level to six stars.
So if you're after this tank for whatever purpose before East Island is
accessible, you can obtain one from the army in the mission "Money For
Nothing" for Forbes, and this will be possible after you have successfully
allowed Lance and Forbes to reach their destination. The six stars wanted
level can be triggered only up to that point and not in any other time during
the mission. After you're given the instruction to clear your wanted level,
continue creating mayhem and messing up with the authorities instead and you
will eventually achieve six stars. Once the army appears, just figure out a
way to steal the tank. Clear your wanted levels by picking up police bribes
or using the Pay N Spray, this will complete your mission, and then you can
save the tank in any of your West Island garages.
The early six stars wanted level doesn't save though, much like in GTA:
Liberty City Stories, but it's a good chance nevertheless to have a Rhino if
you're after one about halfway through the missions on the West Island before
you unlock the second island.
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8. DEFINITION OF TERMS
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ARMOR/ARMORED/ARMORING - Protection or defensive covering of a vehicle
against certain form of destructive means. They do not necessarily refer to
fighting vehicles only such as a tank, but the definition covers broadly the
different types of vehicle protection applied in-game, ranging from being
fireproof to bulletproof, to comprehensiveproof.
CP - Comprehensiveproof: This is essentially a BP/EP/FP/DP or perhaps one you
can say as "indestructible" or "invulnerable". The term refers to the
application of all the known in-game armoring, thus, "comprehensive". Most
forms of damaging means under NORMAL circumstances cannot destroy this type
of vehicle, be it with whatever type of weapons or physical abuse.
Let's just be a bit clear about this though. There are some ways that can
still destroy this type of vehicle:
1) Flipping it upside down, the vehicle consequently catching fire and
exploding.
2) Riding the vehicle while you're on fire consequently setting it ablaze and
destroying it when it explodes,
3) A bump from a Rhino and
4) Using the Destroy All Cars cheat.
A fifth maybe is if it falls into the water and is irretrievable. Otherwise,
this is the maximum type of protection your vehicle can have, very ideal for
doing punishing and dangerous tasks.

BP - Bulletproof: Complete protection from any form of gunfire. An armored


vehicle (though not necessarily a fighting vehicle like a tank) capable of
withstanding and stopping 100%, any type of bullet or a direct shot from any
bullet-based weapon; ranging from pistols to a minigun.
EP -Explosionproof: Any type of explosive devise/weapon or form of explosion
cannot destroy a vehicle that has this quality; be it hand grenades, RPGs,
exploding vehicles or even a cannon fire from a Rhino or rocket fire from a
Hunter!
FP - Fireproof: Probably the least of all protections. A vehicle that is fire
retardant and immune from destruction by any form of blaze or flame-based
weapon like a flamethrower. However, this kind of armoring does not protect a
vehicle from a molotov blast, which in this game functions more like a
grenade than an incendiary weapon.
EC - Exclusive Color: Some vehicles do not have any armoring, but what makes
them special in another way is that they have a paintjob(s) that is/are
exclusively assigned to them, and is/are unobtainable from any Pay n Spray.
The color isn't anything unique by itself, but it's something that can be
found only in one or a few of the vehicles belonging to the same class. There
are some vehicles that sport an exclusive color and are also armored.
RARE - A vehicle that has a limited presence in the game. It's not just a
different version of a regularly spawning vehicle but something that you can
only find inside a mission or chance circumstances.
OBTAINABLE/UNOBTAINABLE - The terms refer to the final state of the special
property/properties of the vehicle or the vehicle itself, whether it/they can
be acquired and saved or not, when a mission is tactically failed
intentionally or successfully completed.
ABSOLUTE CAPACITY - Refers to the maximum number of vehicles you can actually
save in the garage without the risk of being "eaten" by it.
TECHNICAL CAPACITY - How many vehicles the garages would only open to allow
you to store any vehicle. This function is perhaps designed as a safety
mechanism, allotting one to two vehicles equivalent of vacant space in the
garages to prevent stored vehicles from possibly disappearing. This does not
necessarily mean though that you can't store any more than what's allotted to
you technically in the game. It'll all boil down to some clever layout of the
vehicles inside the garage in relation to their sizes.
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9. THE WALKTHROUGH
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
In roughly storyline order, here are they and the walkthroughs on how you can
get them. The methods here have been done and tested on both the PS2 and PSP
platforms.
Difficulty rating was based on the whole process involved in obtaining the
special vehicles, inclusive of the stage or stages in the mission that you
have to go through, as well as after the mission is failed or passed. The
rating is mainly for reference, just an approximate of the effort required to

obtain a special vehicle and therefore can be relative, as actual difficulty


or ease of acquiring them can vary on the skills of players.
Applicable methods are also appropriately indicated whether they apply for
the PS2 or PSP version only or for both, given that there are some methods
that vary slightly between the two platforms.
Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
10. ARMORED VEHICLES
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The bulletproof and fireproof vehicles are still in the game! GTA: Vice City
Stories follows in the tradition of the GTA series, so expect this type of
vehicles to be around in the game once more.
So far, the list of confirmed armored vehicles in GTA:Vice City Stories isn't
that much impressive compared to a couple of more recent GTA games, namely
GTA:San Andreas and GTA:Liberty City Stories.
But despite that, you can still find a good number of them to collect and
have fun with.
*****************************************************************************
10.01: BULLETPROOF SANCHEZ
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

After Conduct Unbecoming


Sgt. Jerry Martinez
101 Bayshore Avenue Safe House, West Island
Infinitely purchasable for $4,000
2
GTA_Loco

It is your first bulletproof vehicle in the game. The only catch here is, you
must have at least $4,000 in your cash already to be able to buy the Sanchez,
unless you can wait until you have enough money for it. It is infinitely
purchasable in your first safehouse anyway, so maybe you shouldn't bother
much about acquiring it early on if you can't afford it yet.
This
game
PSP.
item

bulletproof motorbike is PS2 exclusive only. It's an addition to the


when it was ported to the PS2 platform and you won't find this in the
There will be no message though that will notify you of a purchasable
in your safe house.

After you complete the last mission for Sgt. Jerry Martinez, and once the
first safehouse is useable already, a padlock icon will appear by the wall to
the front of your safehouse. Step on that icon to buy the motorbike for the
amount required any time you need it.
*****************************************************************************
10.02: FIREPROOF WALTON
*****************************************************************************
Mission

: Cholo Victory

Character
:
Location
:
Availability:
Difficulty :
Source
:

Phil Cassidy
Vice Port, Main Island
Mission exclusive
1 or 3
GTA_Loco

In your first mission for Phil, you will accompany him find some Cholos
business rival that he likes to kill, as a way of getting even with them for
taking over much of the business in Vice City that has seriously affected his
income.
Basically, this is an orientation also to some of the usual places that you
must familiarize yourself with when starting a new game. Phil's search for
the Cholos to drive by will take you to the local precinct, a hospital and
Pay N Spray along the way.
Upon starting your assignment, you must use Phil's Walton truck, which for
some reasons is fireproof. You must never abandon him anytime as he's too
drunk to take care of himself and leaving him behind will result in failing
the mission. However, whether you fail or pass the mission, the Walton will
remain permanently fireproof.
METHOD 1 (Lancet Jade_PSP & PS2)
As soon as you begin the mission, the Walton will instantly become a
fireproof truck. If you're not into completing the mission yet at this point
for whatever reason, you must destroy Phil's truck by ditching it into the
water. You won't be able to snipe Phil, even though the truck isn't
bulletproof. After you manage to kill Phil by drowning him, just store this
Walton to your garage and save.
METHOD 2 (GTA_Loco_PSP & PS2)
Another way to obtain this involves going through your assignment as required
to pass the mission.
Drive Phil first over to the precinct and then to the hospital, after which
you and him will chase some Cholos in a car that Phil must kill. You can help
him out at this stage by performing the drive by yourself so that you can be
done with the task quickly.
The Cholos will return fire also once attacked, so be careful when
approaching them, as much as you have to be careful too of not raising your
wanted level by bumping into any cops along the way as your target weaves
through traffic during the chase.
Once the Cholos are killed, drive to the Pay N Spray to repair the Walton as
per Phil's instruction, take him to his place in Viceport to complete the
mission, and then just save the Walton in your garage.
*****************************************************************************
10.03: BULLETPROOF BARRACKS OL
*****************************************************************************

Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Truck Stop
Phil Cassidy
Viceport, West Island
Mission exclusive
3
GTA_Loco

You will find your former superior Sgt. Jerry Martinez hanging out with Phil
in his place for the first time since getting booted out of military service.
Martinez will oblige you and Phil to run some dirty errands for him, and your
target will be a truckload of arms that he's interested in.
The truck carrying the stuffs is a bulletproof Barracks OL. But it will be
bulletproof only during the time that Phil hasn't taken control of it yet, so
you must prevent this from happening. In order for you to obtain it, your
necessary action is to fail this mission by stealing the truck from the
gangsters, and then either destroying it using the waters or killing Phil and
the guys. Whatever action you take, you must be onboard it to prevent it from
vanishing once you fail the mission.
METHOD 1 (GTA_Loco_PSP & PS2)
Before you do this mission, it's a must to have in your arsenal either a
molotov or a flamethrower that you need to use to flush the driver out of the
truck once you've intercepted it, given that the Barracks OL is not
fireproof. A molotov can be found inside a trailer in the CAFI lot, or if
you've taken the task already of popping the 99 red balloons, you will have a
molotov and a flamethrower spawns in your safehouse after you've popped 40
and 70 balloons respectively.
Assuming you have the necessary weapon already, obtain the mission from
Phil's place. Drive first to the hotel to pick up a couple of guys, and after
the cut scene, the red blip will now appear in your radar.
Although Phil's Perennial car will importantly serve as a tracer for the
truck, you can leave it and just use another vehicle to chase the Barracks
OL. This way you can prevent Phil from taking control of the Barracks OL once
the gangsters onboard are dead and once the truck comes to a stop.
So as soon as the truck appears on the radar represented by a red blip, get
off the Perennial car and get in the Admiral parked nearby. Without using
Phil's car, it will be quite tricky to know the whereabouts of your object of
interest, but if you've memorized already the programmed route it'll take,
this shouldn't be much of a concern.
Quickly intercept the truck, get ahead of it, take out your flamethrower or
molotov, and torch the driver out. A quick burst from the flamethrower or
just one molotov will do the trick. As soon as the driver gets off, get in
the truck; and if you can't because he's blocking the door, just shoot him.
The armed passengers at the back will be shooting at you once you're behind
the wheels, but don't worry; the bulletproof armor will protect you.
Take note that the Barracks OL will still be programmed to continue on its
route if you didn't kill all the armed passengers at the back. So don't be
surprised if somewhere along the way the truck is scripted to take, you'd
lose control of the truck and it will drive by itself. You can avoid this

however, by breaking the pattern of its path. Drive to the opposite direction
or take a different route. This should ensure your total control of the
Barracks OL.
Drive to a seaside location near Hyman Stadium, look for a good spot and
slowly drive the Barracks OL into the water being careful not to go in too
deep. Optionally, you can just push it into the water if you don't want to
lose some health. As the scene begins to fade to acknowledge the destruction
of the truck and your failure of the mission, you've finally successfully
done it then. Drive the Barracks OL out of the water and just save it to your
garage.
Now you might wonder, how on earth will this long vehicle fit in your rather
small garage? You can either park the Barracks OL a bit diagonally so that
the whole of it will fit inside the garage, or park it in the normal way with
a small portion of its back sticking out of the garage. If you'll do it in
the former manner, you will lose about a couple of space for motorbikes; but
if you'll do it in the latter manner, you can still maximize the garage's
capacity. To close the garage's door however, considering that a portion of
the truck is sticking out of the garage, you need to get in another vehicle
that will serve as some sort of a remote control for it.
METHOD 2 (GTA_Loco_PSP & PS2)
Start the mission as normal until the point where you intercept the Barracks
OL when Phil and his guys will engage the armed escorts in a fierce gunfight.
This can be a more convenient way of eliminating a hindrance in stealing the
truck later. However, once the gangsters at the back of the truck are dead,
you must avoid using Phil's car or Phil will take control of the truck once
it comes to a halt somewhere, however far you are from it. Instead, leave
Phil and the guys behind, quickly get in another vehicle, preferably a
motorbike if you can manage to steal one, and continue chasing the Barracks
OL all by yourself.
Follow the Barracks OL carefully until it eventually stops somewhere in
Little Haiti. At this point, torch the driver out using a molotov or a
flamethrower, and quickly get in the truck once the driver gets off it. Steal
the truck and head over to a seaside location in Downtown, near the Hyman
Stadium, and carefully drive or push the truck into the water until you get a
mission failure message for destroying it.
When everything goes back to normal, drive or push the truck out of the water
and store it in your garage.
METHOD 3 (GTA_Loco_PSP & PS2)
Going for the option of killing Phil will work also in obtaining the
bulletproof Barracks OL. You have to blow up Phil's Perennial car by shooting
at it or by using explosives, all the while that you're onboard the truck.
Same reminder goes here also not to ride Phil's car once the armed escorts
are dead and you've stolen the truck already.
So do the mission as normal until your crew has killed all the truck's armed
escorts onboard the Barracks OL, and at this point leave Phil and the guys
behind, get in another vehicle and intercept the truck. Try to block its path

if that will make it stop, otherwise, just follow it closely and wait until
it get stuck or stops somewhere along the way.
When it comes to a halt, get off your vehicle quickly and torch the driver
out. Shoot him if he is blocking the truck's door and you can't get in, then
steal the Barracks OL and make your way back to where you left Phil and the
guys. Get close enough to them so that you can have a good shot at the car,
and don't worry about the mission proceeding to the next part where the
Barracks OL won't be bulletproof anymore, as long as you don't ride Phil's
car.
Back to where Phil is, get off the truck, leave the door hanging open, and
start shooting at Phil's car until it goes on fire. Before it explodes,
quickly get in the truck and just wait for Phil and the guys to get killed in
the explosion.
Do not snipe Phil. If you do so, for some reasons you will always be thrown
out of the truck even if you're onboard already, and then it will disappear
afterwards. Optionally, you can also use explosives to blow up Phil's car,
although this might not be advisable as an instantaneous destruction of the
car might not give you enough time to get back in the Barracks OL before the
mission officially fails. If that happens, the Barracks OL will disappear.
With Phil dead along with the mission, you will still be in possession of the
bulletproof Barracks OL once everything goes back to normal and assuming you
did the right way. Drive your precious loot back to your garage and just save
it there.
*****************************************************************************
10.04: FIREPROOF PERENNIAL
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Truck Stop
Phil Cassidy
Little Havana, Main Island
Mission exclusive
1 or 3
GTA_Loco

In the same mission where you will accompany Phil intercept and steal a
Barracks OL, the car owned by Phil and is driven by you will be a fireproof
Perennial, as soon as the mission starts. It's a mission-required car, which
means it's crucial not to destroy it or you'll fail the mission. However,
whatever your option will be, whether you destroy the car and fail the
mission or complete the mission, the Perennial's fireproof property will be
permanent. Additionally, this car is also flatproof.
You can forget about acquiring this car however, if you fancy a similar type
in a better form, an explosionproof and fireproof one, in the firefighter
side mission that you can do anytime in the game.
METHOD 1 (GTA_Loco_PSP & PS2)
Easiest way to obtain the fireproof Perennial is to fail the mission by
destroying it. You can do so simply by ditching it into the water.

You can't botch the job by killing Phil or the hired muscles that will come
along with you by shooting anyone of them through the window or the car will
vanish.
So once you start the mission, don't bother following the mission
instructions but instead, head to a seaside location (as a white patch of
land in the map) right away near the Hyman Stadium. You can find a good spot
there where the shore gradually slopes down into the water.
Drive the car carefully into the water until it is about one third submerged,
then exit the vehicle and slowly push it some more until half of the car goes
underwater. Do not drive it up to that point of submersion, or you run the
risk of getting wasted. Although you can swim in the game, riding in a
vehicle while under the water will drown you quickly. The mission will fail
at this point once it considers that you have trashed the car. Swim/push the
car out of the water and then just drive it to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
Completing the mission is another option you can go for. It involves a lot of
chasing, crashing and shooting, but fortunately, the Perennial car is
designed to withstand enough of the punishing situation until you can be done
with your task.
Do the mission as normally required, pick-up a couple of Phil's friends over
at the hotel, and then locate where the truck is. Intercept the Barracks OL,
and just let your companions do the shooting. At some point in the mission
after the armed guards of the truck have been killed, the truck will just
stop somewhere. Next scenario is Phil riding in the truck already on his way
to his place in Vice Port. You must escort and protect the truck until Phil
reaches his place. Do not let him get far away from you or you'll lose him
and fail the mission.
The truck will be chased and shot at by retaliating gangsters along the way,
so you will be compelled to take out these guys. But you must do so carefully
so as not to destroy the fireproof Perennial you are driving. Assuming you
successfully escorted Phil to the destination, complete the mission and the
car will still be with you, its fireproof property still in place.
*****************************************************************************
10.05: FIREPROOF BOBCAT
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Shakedown
Marty J. Williams
Little Havana, Main Island
Mission exclusive
1
GTA_Loco

Marty's first job for you as your new boss is a tutorial on extortion and
protection racket. You and Marty will pay a visit to some stores to help him
out in demanding some money from storeowners. You are going to drive with him
in his Bobcat; another mission assigned vehicle, and which becomes fireproof
the moment you begin the mission. Obtaining this pick up truck requires that

you fail the mission either by killing Marty or ditching your ride into the
water, since Marty will drive this Bobcat with him at the end of a successful
mission and you won't be able to see this again afterwards.
METHOD 1 (GTA_Loco_PSP & PS2)
Your easiest option in obtaining the fireproof Bobcat and one without much
effort is to execute Marty as soon as you get control of it. But there is a
little catch here: do not kill him within the vicinity or immediate area near
where he lives or the Bobcat will disappear after Marty is dead. You have to
drive away considerably far enough from his place in order for the pick up
not to vanish once you fail the mission, and for this purpose, your safehouse
location is suitably far enough.
Obtain the mission from Marty's trailer home at Little Havana. After the cut
scene, you and him are immediately placed inside the truck. However, instead
of driving to the destinations, drive straight to your garage where you have
to execute Marty. It's more convenient if you have a sniper rifle already at
this point, but just incase you don't have one yet, a pistol will do just
fine.
Upon reaching your garage, get off the Bobcat, whip out your gun and shoot
Marty through the windshield. He'll fall off the vehicle along with your
mission, and all you have to do is to store in your garage your nice
fireproof Bobcat.
*****************************************************************************
10.06: FIREPROOF/EXCLUSIVELY COLORED QUAD BIKES
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

When Funday Comes


Louise Cassidy-Williams
Little Havana, Main Island
Mission exclusive
2
GTA_Loco

This is your first visit to Louise in her cousin's place after she has
already separated from Marty. She confides with you her depression about the
fact that her whole life had been a big mess. And so to comfort her from what
she's going through, you'll invite her to go out and have some fun in a Quad
bike race at Marty's place.
Three of the Quad bikes Louise and two other guys will be riding in are
fireproof, all of which have an exclusive color as well. The Chrome Red
assigned to you isn't fireproof, but it has a special paintjob that's
unobtainable from Pay N Spray. Interestingly, these Quad bikes have flatproof
tires too.
Incidentally, this mission also opens all the street races in
you can find other fireproof and exclusively colored cars and
races are obtainable from Sunshine Autos in Little Havana and
Fairground just near your The Clymenus Suite safehouse on the

vice City where


motorbikes. The
from the
East Island.

METHOD 1 (GTA_Loco_PSP)
Failing the mission by killing one of the racers then stealing his/her ride
is required here to be able to get any one of the cool fireproof Quad bikes.
Winning or losing the race by not coming first place will only leave the
Chrome Red one in your possession and all of the three other bikes will be
gone for good.
It's crucial to prevent the Quad bike of your interest from completing one
lap of the race, or it will lose its fireproof property once it manages to
cross the start/finish line. Apparently, the fireproof armor of the Quads is
toggled off while a racer hasn't completed a lap yet.
Start the mission and drive with Louise to the race marker over at Marty's
place, you will then find yourself riding in one of the Quads. Wait for the
countdown, and as soon as the race begins, turn around and drive over to a
Perennial car parked beside a trailer nearby. Get off your bike and get into
the car quickly, and then block the racer's path that runs in between a
trailer and a house just behind the start line. The Perennial car is long
enough to cover most of the route's width to prevent the Quads from passing
through. Keep in mind though that you cannot get off your Quad for more than
30 seconds while the race is ongoing or you will fail the mission.
You must block any one or all of the racers long enough, to stop them from
proceeding with the race. For some reasons, if you delay a racer even for
just a few seconds in it's programmed time to complete a lap, he/she will not
continue with the race anymore even if he/she eventually manage to get past
your blockade. The racer will just stop there in the start/finish line, with
a blue arrow floating above indicating that the racer's ride is still in
fireproof mode. But if for whatever reasons the blue arrow disappears, the
Quad bike has already returned back to just being a normal one.
So once your blockade is in place, get in your Quad again and use your bike
also to block whatever gap is remaining in your barrier by parking behind the
Perennial car. Now just wait for the racers to pass by. They will struggle to
get past the blockade, and just a few seconds of letting them do so is enough
to prevent them from racing anymore. Let them pass and they will soon stop at
the start/finish line.
Drive near a Quad you like, get off your ride and carefully aim for a good
headshot at a rider. After he/she falls off his/her ride, quickly hop on the
Quad, press X a little for the vehicle to acknowledge your possession of it
so it won't disappear. Once the scene returns back to normal, you will find
the Quad still in your possession with its fireproof armor permanently in
place. Just store it in your garage and save the game.
METHOD 1 (GTA_Loco_PS2)
In the PS2 platform, the Perennial car that you must use in barricading the
racers was removed. But basically following on the PSP method, you can use
Marty's Bobcat instead of the Perennial car. Even though its location is
farther than the Perennial's in the PSP, the time it will take you in
performing the similar steps as in the PSP won't be that much, so this
shouldn't affect at all your success rate in obtaining the fireproof Quads.
So at the start of the race, turn around and quickly drive over to the parked

Bobcat near Marty's trailer house. Get off your bike and get in the pick up,
and then quickly drive over to the spot where you have to block the racer's
path. Once the blockade is in place, get off it and sprint as quickly as you
can back to your Quad bike before your 30 seconds expires. Drive back to
where you left the Bobcat and park behind it, fill up whatever gap remains in
your blockade.
Let the racers struggle to get past your barrier for a few seconds, and then
allow anyone to get past it. Once they stop in the start/finish line,(but
check if there's still a blue arrow floating above the racer)approach any one
of the racers, shoot him/her in the head and quickly hop in his/her Quad bike
as the rider falls off the bike. Press X a little for the vehicle to
acknowledge your possession of it so it won't disappear while the scene fades
out to mission failure. Once everything returns back to normal, you will find
the Quad still in your possession with its fireproof armor permanently in
place. Just store it in your garage and save the game.
*****************************************************************************
10.07: EXPLOSIONPROOF VEHICLES
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Got Protection?
Marty J. Williams
Little Havana, Main Island
Mission exclusive
1,3 OR 4
GTA_Loco

The Cholos will retaliate to Marty by attacking his brothel in Little Haiti,
which was previously owned by the gangsters. Determined as they were in
messing up with him big time, they will also ambush three of Marty's hookers
and it's your job for him to rescue his girls or else you will fail the
mission.
Your primary task here is to provide a four-seater ride and rescue three of
Marty's girls spread out in different locations in Little Haiti. You must
pick them up in one go and deliver them back to the brothel to complete the
mission.
There's something rather interesting in this mission, in that any four-seater
vehicle that you ride in after you step/drive into the pink marker by the
brothel instantly becomes explosionproof. This is perhaps designed to protect
you and the girls from any random explosion during the running gun battle
that will ensue after you pick them up. It's basically reminiscent of the
"Grey Imports" mission in GTA: San Andreas, where any vehicle you drive into
the dockyard marker instantly becomes explosionproof and fireproof.
There's one catch here though: the explosionproof armoring you will obtain
for a vehicle will replace whatever previous armoring the vehicle had. But
given that until that stage in the game you can only obtain just fireproof
ones, the replacement may be good in a sense and will be more like an upgrade
instead.
To successfully explosionproof a vehicle however, you must fail the mission
in order for the armoring to permanently work. If you pass the mission, that
special property will be removed.

A list of the four-seater vehicles you can explosionproof in this mission


includes:
1. Patriot
2. Washington
3. Admiral
4. Sentinel XS
5. Sentinel
6. Landstalker
7. Perennial
8. Glendale
9. Oceanic
10.Polaris V8
11.Pony
12.Rumpo
13.Burrito
14.Securicar
15.VCPD Cruiser
16.VCPD Enforcer
17.Ambulance
Only the Stretch, FBI Washington and Gang Rancher are the unobtainable ones
at this stage in the game.
METHOD 1 (GTA_Loco_PSP & PS2)
The only way to preserve the explosionproof armoring that will be toggled off
in a four-seater vehicle that you'll ride, is to dunk the vehicle into the
water while you're onboard a few seconds before the girls' life bar is
emptied. This can be quite risky and tricky in that you can get wasted or
that you won't keep the explosionproof property for a vehicle if your timing
is poor. Killing the girls or allowing them to get killed while you're on dry
land even when you're onboard the vehicle, or being out of the vehicle, in or
out of the water, won't preserve the explosionproof property.
There are at least four mission-assigned cars that you can immediately
acquire within the vicinity where the mission will take place, and these are
the Polaris V8, Oceanic, Admiral, Perennial and Glendale. The Polaris V8 and
Oceanic cars are the easiest to acquire among them. The former is parked
behind the brothel, while the latter will be parked right in front of you
once the rescue part of the mission starts. You might want to forego the
Polaris V8 since you can get another one in a better form, a bulletproof one
from a prostitution type of business, once you have owned all the 30 empire
sites.
The three others may randomly drive around, but if ever you didn't encounter
any of them on the street, then you have to get the ones being used by the
girls. As soon as the rescue part begins, where the life bar of the girls has
appeared, steal the car of your choice, drive it as quickly as you can to the
waters near the bridge going to Escobar International Airport, and dunk the
car there at the right time.
It could only be a hassle if you'll go for the cars being used as shields by
the girls in that, you will be obliged to pick up the girl once you come near
her or you'll fail the mission if you leave her behind. If you do pick her up

however, Cholos riding in cars won't stop chasing and attacking you.
For the Oceanic and Polaris V8 you can quite conveniently avoid passing by
near any of the girls while on your way to the waters. For the others though,
you will have to deal with the messy chase. If ever you have to obtain any of
the girls' cars, you must take her with you and prevent her from getting
killed along the way. Take note also that you can't kill any of the girls
when you dunk the car into the water, even while she's onboard. Only you will
get wasted, so this method won't work in failing the mission.
Assuming you survived obtaining any of them and have made it to the waters,
just wait for the girls' life bar to get emptied. A few seconds before the
bar disappears, drive the car into the water until you see your health bar is
slowly reduced. Just keep it like that until the mission fails. Drive out of
the water quickly afterwards, or get off and swim/push the vehicle if you're
having difficulties driving it out of the water. The explosionproof property
at this point will be permanently in place.
METHOD 2 (GTA_Loco_PSP & PS2)
If you want to explosionproof other vehicles that you can't easily obtain,
steal one first and then store it in your garage before you do the mission.
Start the mission until you reach the point where you have to rescue the
girls, and drive back to your garage as quickly as you can by using any
available means. Take the shortest route going back to your safe house, but
try not to come too near to a girl if ever you have to pass by one,
especially if you're driving in a four-seater vehicle. Actually, you must
avoid at all cost to pass very close to the spot where the shootouts are
taking place, or you will trigger the Cholos into ganging up on you even if
you didn't pick up any of the girls. This can spoil what you need to do along
the way.
Now once you've reached your garage, take out the vehicle you want to
explosionproof, and make your way to the seaside location near the bridge at
Escobar International airport. Wait for the girls' life bar to get emptied;
before it disappears and prior to failing the mission, drive the vehicle into
the water until your health bar is gradually reduced, which means you're
submerged already along with your ride. At this point, the vehicle has
already acquired the explosionproof armoring permanently. Just remain in the
vehicle while it is underwater until the mission has officially failed. After
the failure message appears, quickly drive or swim/push your ride out of the
waters and store it in your garage.
*****************************************************************************
10.08: FIREPROOF CUBAN HERMES
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Papi Don't Screech


Umberto Robina
Little Havana, Main Island
Mission exclusive
1 or 2
GTA_Loco

After doing a few missions for Umberto, he now trusts you enough to take care
of some personal things for him. He needs your big balls to protect his
father from some Cholo threat, as they plan to give Umberto a little payback
for messing with their affairs. You must fetch Umberto's father Alberto from
the Hyman Stadium and be on time for the opening of his cafe in Little
Havana, and must be careful as well not to stress him along the way or you'll
fail the mission. To make matters delicate, some Cholos are waiting in ambush
at certain points along the way.
You are required to drive Umberto's Cuban Hermes car for the task, thus you
mustn't destroy it or you'll also fail the mission given that it's another
mission-assigned car. Now as soon as you start the mission, the car is
converted into a fireproof one, a rather lame upgrade for a rather dangerous
assignment. You can choose to either fail the mission first just to
conveniently get the car, or you can complete the mission right away.
METHOD 1 (GTA_Loco_PSP & PS2)
For the option of failing the mission, you can just stress Alberto to death.
As soon as he's with you, get off the car, walk away from it and just leave
him there. You don't need to go very far though and soon enough Alberto's
stress meter will fill quickly. He'll have a heart attack and you'll fail the
mission, but the Cuban Hermes won't disappear as long as you don't go very
far from it. It will still be fireproof just waiting to be saved in your
garage.
METHOD 2 (GTA_Loco_PSP & PS2)
A more stressful option is to pass the mission.
Do the mission as normally required, use Umberto's car and fetch his father
Alberto from the Hyman Stadium. On the way back to Alberto's cafe, drive at a
moderate speed, avoid bumping into anything or raising your wanted level.
These can give Alberto a heart attack that can kill him and your mission.
Along the way you must also avoid some Cholos waiting in ambush, so you must
find a route that will take you quickly to Alberto's cafe safely and on time
for its opening.
Check out some routes via the Downtown shoreline passing through your safe
house and around Little Havana far away from where the Cholos are randomly
appearing. You will end up just a short distance drive away from your
destination. Don't be complacent though, always check your radar for the
random appearance of red blips representing the Cholos, and look for routes
that can avoid them. Once you manage to make it to the cafe without any
hassle to pass the mission, you will still be behind the wheels of Umberto's
fireproof Cuban Hermes, yours to keep for good.
*****************************************************************************
10.09: BULLETPROOF VENTOSO
*****************************************************************************
Mission
Character

: After the mission To Victor, The Spoils


: Louise Cassidy-Williams

Location
: King Knuts, Downtown, West Island
Availability: Infinitely purchasable for $2,500
This will be your second and last bulletproof motorbike in the game that will
be infinitely purchasable in a downtown food store after you successfully
complete a mission for Louise. Incidentally, the mission will also open the
empire sites business building, that's probably one reason why you will be
offered an additional armored ride. The reward may be rather lame, but at
least this motorbike is armored and can still be useful somehow for some
tasks. At this point in the game also you probably have the sufficient money
already to purchase the motorbike in case you need it.
You can find the padlock icon where you can buy this bulletproof Ventoso to
the left side of the King Knuts building in its Downtown branch. There will
be no notification message that this armored motorbike will be available for
purchase after you finish the Louise mission, unlike the others.
*****************************************************************************
10.10: BULLETPROOF/FIREPROOF PONY
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Money for Nothing


Bryan Forbes
Downtown, West Island
Mission exclusive
2
GTA_Loco

If you've played GTA3 before, this mission is quite similar to "Decoy".


You, Forbes and Lance are going to plan out a way to sneak out a Pony van
full of drugs from a warehouse in Little Haiti. You have to pull this off
right under the noses of the DEA and cops by using a decoy van that you have
to drive to lure the cops far away from the real one that has the stuffs.
This bulletproof/fireproof Pony isn't the decoy van, but it's the other Pony
that has the drugs Lance and Bryan are driving. You will see this van only
after you drive into the warehouse marker. You need to fail the mission by
killing Lance or Forbes, since passing it requires that you drive far away
from the bulletproof/fireproof Pony and you won't see it anymore afterwards.
METHOD 1 (GTA_Loco_PSP & PS2)
Drive Forbes and Lance to the location of the decoy Pony van in a parking lot
near Forbes' place. Get in the decoy van with the guys, head down to the
warehouse in Little Haiti and drive into the red marker. Be careful not to
destroy the decoy van en route as it is a mission-assigned vehicle or you'll
fail the mission and will lose the opportunity to get the BP/FP Pony.
After the cut scene where it shows the
find Lance and Forbes riding the BP/FP
Don't bother stealing it from Lance as
has to be shot through the windshield,

decoy van gets repainted, you will


Pony parked just beside the decoy van.
its doors are locked, that's why Lance
so that you can get in it.

You must push the BP/FP Pony first out of the warehouse before you have to

kill Lance. The reason for this is that once you fail the mission, the
warehouse doors will be shut off while the vehicles are still inside. You
will be thrown outside with no means to get the BP/FP Pony again. But if you
fail the mission when the BP/FP Pony is outside of the warehouse already, it
will remain there where you left it. Don't worry about the cops too at this
point if you must push the BP/FP Pony out. Your wanted level will be raised
only once you get on the road riding in the decoy van.
Use the decoy van to push the BP/FP Pony until it is safely outside of the
warehouse. However, be careful not to destroy either of the vans when doing
so considering that they're not damageproof. If you accidentally destroy your
van when the BP/FP Pony is outside already, you won't lose the latter but the
doors will be locked. You'll have a difficult time pushing this all the way
to your garage then.
Now once the BP/FP Pony is on warehouse parking lot already, get off your
vehicle, take out your sniper rifle or any gun, get a good aim at Lance or
Forbes and pull the trigger. Your victim will fall off the van, mission will
fail, but the BP/FP Pony will still be there. Its door will remain open, and
all you have to do at this point is get in it, drive it to your garage and
save it there.
*****************************************************************************
10.11: FIREPROOF PONY
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Money for Nothing


Bryan Forbes
Downtown, West Island
Mission exclusive
1
GTA_Loco

In the same mission where you can get a BP/FP Pony, the decoy van you're
supposed to use as a bait to lure the cops away from Lance and Forbes is
fireproof before it gets repainted in the warehouse. It's almost pointless to
obtain this one considering that you can get a BP/FP one.
METHOD 1 (GTA_Loco_PSP & PS2)
Do the mission normally up to the point where you must head down to the
parking lot to pick up this van. As soon as you're beside it, take out your
gun and shoot any of the two guys to fail the mission. Just drive this van to
your garage and save it.
*****************************************************************************
10.12: FIREPROOF SENTINEL XS
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :

From Zero to Hero


Lance Vance
Downtown, West Island
Mission exclusive
1

Source

: GTA_Loco

Your last mission for Lance on the West Island has you helping him out
intercept a large shipment of Martinez's drugs over at the docks. You have to
seize two Barracks OL trucks full of stuffs, and then drive over to Lance's
safe house on the other island.
At the start of the mission, you and the others will be immediately onboard a
Sentinel XS that is fireproof. You're supposed to drive your crew in this car
to the destination, but if you're interested in obtaining this, you
definitely have to fail the mission. This will be nowhere in sight once the
gunfight at the docks is over, when you and Lance are to drive the trucks to
the Lance's safe house.
You might want to ignore this one if you need to use your limited garage
space for other special vehicles, since you can obtain another Sentinel XS in
a much better form later in a Reni mission. It's your choice in the end, if
you'll still be interested to collect this in any case.
METHOD 1 (GTA_Loco_PSP & PS2)
You must kill Lance and fail the mission to successfully obtain this car. You
can't kill him however, by shooting him through the windshield, even though
the car isn't bulletproof. You will just destroy the Sentinel XS and fail the
mission in the wrong way. Instead, you have to dump the Sentinel XS into the
water on a Downtown seaside spot near the Hyman Stadium just behind Lance's
hotel.
So once you get control of the car, proceed right away to the seaside
location, slowly drive the car into the water being careful not to go too
deep. You might find it difficult to retrieve the car later if you
accidentally went into the waters too deep. Just submerge the car deep enough
until you get the message that you have killed Lance, apparently from
drowning, and your mission will fail. Funny though how you will see Lance and
the two other guys casually get off the car and walk aimlessly, when Lance is
supposed to have died. But who cares about that when what's important is,
you're now in possession of a cool fireproof Sentinel XS.
*****************************************************************************
10.13: EXPLOSIONPROOF/FIREPROOF INFERNUS
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Accidents Will Happen


Reni Wassulmaier
Film Studio, Prawn Island
Mission exclusive
3
GTA_Loco

Reni's stunt driver in an action movie he's filming has quit, and while you
try to sell him some stuff since you thought he needed some when he called
upon you, you'll realize that he'll want to hire you as a replacement driver
instead.
Your task then is to drive a nice looking Infernus sports car in a high-speed

sequence, keep the action meter filled, and pass through several checkpoints
to add time to your timer until you complete the whole course required. The
stunt will also require bumping into stunt cars that will explode upon
contact, probably why the Infernus car assigned to you will be explosionproof
and fireproof to protect it from getting damaged. Incidentally, this car also
has an attractive exclusive Chrome Red color paintjob.
To obtain this sports car however, it is necessary to fail the mission. It
will be gone after you have driven it inside a building in a successful
conclusion of your stunt.
METHOD 1 (GTA_Loco_PSP & PS2)
The Infernus car must be dunked into the water in order to fail the mission.
It's the only way that will work in terms of preserving its special
properties in a post mission failure scenario. But there is a subtle catch in
this that if overlooked can still lead to not being able to keep the
armorings of the special car, and that is, YOU MUSTN'T RIDE THE CAR or you
will disable them.
The crippling effect though won't manifest itself not until AFTER you fail
the mission. If you get in the Infernus at any point during the mission, the
explosionproof and fireproof armorings will still be in full effect, but
these will be deleted once you have dunked the car into the water, and the
Infernus will revert back to a normal car. This is also one reason why you
can't fail the mission in other ways that involve riding in the car.
To get around this, you must instead carefully push the Infernus to the
waters by using a fire truck. This way you avoid any direct contact with it
that can delete the special properties. The car is unusually heavy, so using
any other smaller vehicle for pushing it might not work conveniently at all.
When you start the mission and as soon as you see the car in front of you,
drive over to the fire station and get the fire truck. Go back to the film
studio and carefully push the Infernus towards the seaside location in
Downtown, near Hyman Stadium, West Island. Do not go anywhere in the East
Island beach, given that the fire truck can't travel properly in the sand.
It'll take you one hell of a time pushing the car and you might just
eventually destroy it even before you can reach the waters.
It might also take you a couple or more fire trucks to successfully push the
Infernus, but whatever it takes, you can have your own sweet time in
obtaining a fire truck every time you need to, given that you aren't
constrained in your actions in terms of time, if you haven't driven yet into
the start line, or proximity to your mission location including the missionassigned Infernus car. So if the fire truck you're using eventually gets
damaged, just get another one and continue what you were doing.
Once you've reached the location for dunking the car, push it carefully into
the water until the game acknowledges that you have destroyed it. Avoid
getting it stuck along the way or you will never obtain its special
properties if you're left with no other course of action but to ride in it to
get it unstuck.
So after the fade out followed by mission failure, you will still find the
car where you ditched it. At this point, it's already safe to ride in it.

Just drive or swim/push it out of the water, store it in your garage and
save. You now own a nice explosionproof/fireproof Infernus car.
*****************************************************************************
10.14: COMPREHENSIVEPROOF YOLA
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Unfriendly Competition
Diego and Armando Mendez
Mendez Mansion, Prawn Island
Mission exclusive
5
GTA_Loco

It's an armored boat in this case, although not necessarily a good-looking


one, it's a cool fully armored vehicle nevertheless.
This will serve as the get away vehicle of the second drug dealer that you
have to kill for Armando. Armando is worried that some competition has moved
into the city, that's why he will ask for your help to eliminate this threat
for him.
It's probably the most difficult armored vehicle to obtain in the game, borne
by the fact that you must go through a nightmarish shootout with LOTS of
heavily armed women, at the second and third phase of the mission, before you
can reach the comprehensiveproof Yola boat moored at the northernmost part of
the East Island beach. And you can't get far away from the dealer when it's
time for you to kill him or you will fail the mission. So there's no point in
trying to avoid the chase part and just proceeding to the location of the
boat.
You must follow your target closely, but whatever happens, do not kill him
yet, not until you reach the location where the boat is. If you kill him
right away and passed the mission, the boat will disappear if you didn't have
a close visual on it yet. Do not attempt as well to run away with the boat
without killing the drug dealer. You will get wasted without given any reason
why. But this is probably for failing the mission for not accomplishing the
required task, so that the game will delete the boat and you as well. This
therefore requires that you have to pass the mission to be able to obtain the
comprehensiveproof Yola successfully.
It's an essential preparation for your survival to arm yourself to the teeth
when you do this mission. It won't be a walk in the park task and you will be
put in an extremely gritty situation that you have to overcome for your
successful quest of an armored boat.
METHOD 1 (GTA_Loco_PSP & PS2)
Do the mission until you reach the part where you have to go after a second
drug dealer billeted in Standing Vice Point hotel. Once you're there, prepare
yourself for some wicked fireworks.
Kill all the attacking women in the poolside area until the last one of them
falls. Use your most lethal weapons to eliminate the threats, and try to save
as much of your armor and health as you can since you will need these badly

all throughout the mission.


Once you've taken out all the poolside enemies, the following cut scene will
show the dealer escaping in a Quad bike along with an armed escort. Trigger
the chase, get in the other Quad bike, and follow your target closely. Take
note not to use a molotov prior to the chase, if ever you suddenly felt the
urge of doing so, in the thought of softening him up first and as well as
quickly eliminating his armed lady bodyguard. The dealer will get off his
ride, and strangely, he will just aimlessly wander around the beach. If this
happens, you've screwed up already your quest for the CP Yola given that
there will be no way at this point to make him proceed to his supposed
destination, and given that you can't distance yourself far away from him
either or the mission will fail without the boat.
During the chase, quickly kill his armed lady escort, and once she's down,
get on the left side of your target while you continue to follow him. Avoid
getting behind him, as he will be tossing grenades at you. At some point
along the way, a helicopter with a couple more armed ladies will appear and
will try to nail you down. Take down the airborne threats as well, but be
careful not to lose your primary target if you have to get off your bike.
With everyone dead and all that remains is the dealer, just follow him until
you reach the northernmost part of the beach where you will see the CP Yola
boat moored on the shore. At this point, the dealer will get off his ride and
will unload some rounds at you, waste him in return to finish off your task.
With the dealer finally dead and the mission successfully completed, get in
the boat and sail towards your Clymenus Suite safe house to stash your nice
reward.
Drive it on a grassy area by the parking lot near your safe house, and from
there you can just push it towards your garage. The boat is lightweight and
can be very easily push; don't worry too about destroying the boat if you
crash it too much while pushing it to your garage considering that it is
damageproof. The boat might also look too long to fit in the garage, but
don't worry, as it will fit in there just fine. Store it lengthwise, a little
portion of it will be sticking out of the garage but it won't disappear when
you close the door. You just need to get in another vehicle that will serve
as your remote control to close the garage's door to save your exotic
collection.
*****************************************************************************
10.15: BULLETPROOF/FIREPROOF STRETCH
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :

Kill Phil
Reni Wassulmaier
Film Studio, Prawn Island
Mission exclusive
1 or 3

Reni's director Barry is in big trouble with some people


to, and they're threatening to kill his good friend Phil
Vice City for a concert. Phil happens to be the 80's pop
celebrity Phil Collins, who made a surprising appearance

he owes some money


who is arriving in
music super
in the game.

Barry will need your services to protect his good friend from getting harmed,

so you must fetch Phil from a secret place where he will arrive, and then you
must escort him to safety until he reaches his hotel. As an added security,
Barry has purchased for the occasion a bulletproof/fireproof Stretch that you
will drive to transport your special guest. This car also has an exclusive
Black paintjob that is unobtainable from Pay N Spray. A normal Stretch limo
only has Red, White and Gray colors you can have from Pay N Spray.
You can choose either to fail the mission first and save the limo, or you can
complete your assignment right away and then keep it afterwards. Either way,
the armoring of the car won't be affected at all, so it's your choice which
option to go for.
METHOD 1 (GTA_Loco_PSP & PS2)
Failing the mission first is an easier option. You need not go through any
hassle with the gangsters who will try to kill Phil, or the cops whom you
might accidentally alert as a result of your confrontation with your
adversaries. For this option though, you must kill Barry by any means while
you're onboard the Stretch. Do not allow him to ride in the limo or you will
be forced to use the waters. And if you kill Phil by sniping him when he's in
the limo, it will disappear after the fade out. So preferably, he has to die
while he's off the limo and you're in it.
At the start of the mission, accompany Barry to a hotel parking lot where you
have to pick up the bulletproof/fireproof Stretch. Get in the BP/FP Stretch
quickly and drive away from Barry as quickly as well. Kill him in any way
while you're riding in the Stretch, either you drive by him or just run him
over. Once the mission fails, there will be no fade out and the Stretch will
still be with you, still bulletproof and fireproof. Drive it to your garage
and save. It's as easy as a pie.
METHOD 2 (GTA_Loco_PSP & PS2)
Your normal option would be to complete the mission as required and just save
in your garage your cool reward afterwards for keeping Phil alive.
Pick up the Stretch from a hotel parking lot, and then drive over to the
location where Phil will be arriving. After the cut scene, you will find
yourself in the middle of an attack by a group of about six assailants. Take
them out quickly and then get in the Stretch. Drive Phil and Barry as quickly
to the hotel as you can, and be wary of more attackers that will come at you.
But since you're riding in a bulletproof car, you shouldn't worry much about
this.
However, along the way you still have to be careful with figuring in crashes
and random explosions around you, considering that the car you're driving
isn't damageproof or explosionproof. The attackers are aggressive, who will
bump hard into your car repeatedly as they open fire. Any collateral victim
around the place might trigger an unexpected explosion your car might get
caught into. That can spell doom for your mission and the bulletproof/
fireproof Stretch. Besides, you also wouldn't want your music idol to die in
such a disgraceful manner would you?
Once you've reached the hotel, drive into the marker to complete the mission,
drive home the Stretch, and save it in your Clymenus Suite.

*****************************************************************************
10.16: BULLETPROOF STRETCH
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:

After the mission Kill Phil


Reni Wassulmaier
Sunshine Autos, Little Havana, West Island
Infinitely purchasable for $5,000

If for some reasons you've missed getting Phil's bulletproof/fireproof


Stretch in the mission "Kill Phil", or if one of your garages unfortunately
ate the car, you can always just buy one again in the Sunshine Autos showroom
in Little Havana after you complete the aforementioned Reni mission. It's
bulletproof only though, sans the fireproof armoring, one special property
less than Phil's limo but useful nevertheless.
You will receive a message immediately after you complete the mission "Kill
Phil", informing you of a new purchasable item at the Sunshine Autos
showroom. That's the bulletproof Stretch that you can buy for $5,000. It's
infinitely purchasable from the showroom any time you need it. If you're
facing the two garages located to the left of the showroom's main building,
it's the left icon that is the BP Stretch. Just like the BP/FP Stretch in the
Reni mission, the BP Stretch also sports an exclusive Black color.
*****************************************************************************
10.17: COMPREHENSIVEPROOF SENTINEL XS
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

So Long Schlong
Reni Wassulmaier
Film Studio, Prawn Island
Mission exclusive
2
GTA_Loco

Reni has upset Diego Mendez for putting you in contact with Ricardo Diaz, so
Diego has sent out some of his men to eliminate Reni as a consequence. Reni
will ask for your help to prevent Diego's men from searching the film studio
premises, while he tries to make good his escape. You can't leave the studio
when you're supposed to be covering for Reni's escape or else you'll fail the
mission even before the CP Sentinel XS cars will appear. They will appear
only once Diego's men will have found Reni in a compound near the Malibu
Club. It's from these groups of Armando's goons that you can obtain any one
or both of the comprehensiveproof Sentinel XS cars, so you'll have to wait in
the film studio until Reni will page you.
METHOD 1 (GTA_Loco_PSP & PS2)
Do the mission as normal, kill all the goons that will enter the compound to
search the premises for Reni's whereabouts. Continue doing this until you
receive a pager from Reni asking you to rescue him from Armando's goons who
discovered where he is hiding. At this point, the comprehensiveproof Sentinel

XS cars will also appear being used as shields by the goons, in the same
location where Renis is.
Now instead of helping Reni, you must fail the mission to be able to preserve
and obtain the special properties of the comprehensiveproof Sentinel XS. The
armoring of the cars is toggled off only while Reni's life bar is on screen
and you haven't entered the part yet where you must save him. Once you have
formally entered the rescue part of the mission,(and where Reni's life bar
has disappeared already), after the fade out and a cut scene, the Sentinel XS
cars will revert back to being normal ones.
This part in the mission that you must avoid from happening can be triggered
if you approach the location where the shootout is going on ON FOOT, or if
you enter the compound in any manner. There is a "trigger zone" within the
vicinity of the compound that covers the area from the partially opened gate
extending to the empire site located just across the road. If you go on foot
within this area, you will trigger the next stage in the mission where the
Sentinel XS cars won't be comprehensiveproof anymore.
You can avoid this however, by simply not getting off your vehicle or
entering the compound while you wait for Reni to die. So get in any vehicle
once Reni has paged you, head over to the compound and park by the gate to
get a good visual on Reni, and then just wait for his life bar to get
emptied. Upon failing the mission, go inside the compound and just drive any
one of the two or both of the unlocked comprehensiveproof Sentinel XS cars to
your garage and save it.
*****************************************************************************
10.18: EXPLOSIONPROOF/FIREPROOF PCJ 600
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Burning Bridges
Armando & Diego Mendez
Prawn Island
Mission exclusive
4
GTA_Loco

The time has come for you and Lance to sever your employ from the Mendez
brothers. But Armando and Diego's terms are not that favorable to you, and
you'd be double-crossed by them instead of coming into any acceptable terms.
You and Lance will be clobbered and dumped in an oil depot by the airport
where both of you were supposed to be executed by Mendez's goons. Their plan
will fail however, as they'll accidentally shoot at the fuel pipes instead
that will start a tremendous fire in the place.
Your crucial task at this point is to save Lance who is trapped between the
fires that you have put out by shooting at three valves. But concealed also
from view, located beside the third valve, is the get away PCJ 600 that you
and Lance must use to escape from the fiery place. Naturally, the motorbike
is explosionproof and fireproof armored to withstand the blaze so that you
and Lance can safely get away from the exploding place.
If you successfully conclude the mission, the armored motorbike will be gone,
that's why it is necessary that you fail your assignment in order to obtain

it. However, whatever you do, you mustn't leave the place without killing
Lance, or just allowing the pressure meter to fill in or you'll still get
wasted however you're far away already from the place.
METHOD 1 (GTA_Loco_PSP & PS2)
You must kill Lance right away by shooting him. As soon as the place starts
burning and the pressure meter appears, use any of your guns to shoot Lance
who will be moving to and from where he is trapped. Don't use a flamethrower,
molotov, rocket launcher or grenades as Lance is explosionproof and fireproof
at this point, so you have to rely on your bullet-based weapons instead. Once
he dies, the flames will all be instantly extinguished. Look dead straight
ahead of you, on a distance you will still find the motorbike where it is
parked, just get over where it is and drive it to your garage and save it.
Alternatively, you can also use the Sentinel XS car parked by the wall. Get
in the car and gain speed, bail out before you enter into the burning valves.
If your timing is right, this will run over Lance and will kill him
immediately. If this won't work however, you might just have to resort to
shooting Lance to death.
Do not attempt to get past the fires even if you're fireproof already, or
you'll still get wasted, as the script obviously didn't want it to be that
easy for you to just shortcut your way through your tasks.
METHOD 2 (GTA_Loco_PSP & PS2)
If for some reasons you can't kill Lance using your guns or the car, you have
to work your way around the place then until you reach where he is trapped.
Shoot your way past Mendez's goons who will confront you along the way, shoot
at the first and second valves, while taking out any of the goons that will
try to stop you on your way. When you're done with the two valves, head over
to the third valve near where Lance is. Once you've got a visual on him,
shoot him instead of shooting at the last valve. This will fail the mission
for killing Lance instead of saving him, but on the brighter side the
motorbike will still be there just waiting for you to save it in your garage.
*****************************************************************************
10.19: BULLETPROOF EMPIRE SITES CARS
*****************************************************************************
Mission
: Empire Building
Availability: Infinitely spawned at Empire Sites, after taking over all of 30
Empire Sites in Vice City
Location
: Vice City
Difficulty : 5
Source
: Archaon, Lord of End Times
For the first time in a GTA game, bulletproof cars are now regularly spawned
in designated locations even on free roam! Thanks to Archaon, Lord of End
Times for contributing this information.
This is another new feature in a GTA game. In the past, all types of armored

vehicles can only be found and obtained inside storyline missions and some
side missions. GTA: Liberty City Stories offered a rather novel feature by
rewarding you with a couple of free roam BP/FP vehicle at the end of a couple
of side missions. The only catch in those bonus vehicles was, they were onetime free-roam spawn only. Failure to save them in your garage once they
appear can lead to their loss for good.
GTA: Vice City Stories however tweaked this feature a bit by providing you
with an unlimited supply of six types of bulletproof cars outside of any
mission, although you still need to perform certain tasks that are
essentially part of a mission, in order for them to appear and become
bulletproof. Your reward will always be outside of your property anytime you
need it. No purchases or any more missions necessary.
METHOD 1 (PSP & PS2)
The bottom line in obtaining the bulletproof cars is to take over ALL OF THE
30 EMPIRE SITES around Vice City. Once you have accomplished this, a message
will appear on your screen telling you that all the cars outside of your
empire sites have been upgraded, meaning, they are now bulletproof.
However, you won't be able to own all the 30 empire sites not until quite
late in the game. You can take over only the 29 empire sites out of the 30;
the 30th empire site owned by the bikers gang can't be taken over not until
you do the mission "Hostile Takeover" for the Mendez brothers which about
halfway through the second island missions.
There are six different types of bulletproof cars you can have in your Empire
Sites, depending on what particular type of business exists:
1.
2.
3.
4.
5.
6.

Bulletproof
Bulletproof
Bulletproof
Bulletproof
Bulletproof
Bulletproof

Idaho
Admiral
Polaris V8
Stallion
Sabre Turbo
Landstalker

Protection Racket
Loan Shark
Prostitution
Drug
Smuggling
Robbery

If you change a particular business to another type of business, the type of


bulletproof car will change likewise.
Methodology on Empire Site building and management of them will not be
outlined here anymore, since those are pretty much covered already in other
walkthroughs. This mission can be somewhat time-consuming and rather
difficult as it isn't a simple walk in the park of just grabbing an Empire
Site from a gang and then keeping it without any hassle. You also have to
constantly protect your acquisition from regular attacks by business rivals,
both from whom you grabbed an empire site and from another gang that will
take an interest in your property. Expect random attacks on any of your
business sites as your acquisition expands. Failure to protect your Empire
Site can lead to its acquisition by a rival gang, which can significantly
affect your quest for the bulletproof cars longer than it should, not to
mention the annoying experience.
One trick that can work here is to save and reload your game for every few
empire sites that you took over. This somehow clears off any repercussions
from your previous actions. When taking over empire sites successively, it

may be a good idea also to ride in an R3 mission vehicle that you can toggle
a mission from to prevent attacks from occurring, en route to another empire
site that you have to take over. Doing R3 missions hold off and cancel
attacks from rival gangs, so this little trick can be a clever way. You can
then just cancel the R3 mission once you're at the empire site already to
initiate your attack. Get in a different vehicle first, then get in your R3
mission vehicle again, park it substantially away from the perimeter of the
empire site, and then start your attack on the empire site. The purpose of
doing this is to prevent your R3 mission vehicle from vanishing once you've
successfully concluded your take over.
On the PSP version, apart from the time required taking over and protecting
an Empire site, another consideration that can be time-consuming as well in
your quest for the bulletproof cars are the glitched garages. Garages on the
PSP version eat stored vehicles on a regular basis if not managed carefully.
In relation to Empire Building, it appears that you can take over and develop
only one Empire Site at a time, or for some reasons your stored vehicles in
at least one garage will vanish if you do more take overs consecutively. That
means, if you plan on seizing a large number of sites in one go, you must
check on your garages first every time before you proceed. This is an
important requirement if you have other acquired special vehicles from
earlier missions that you will like to keep for good in your garages.
But like what's mentioned in the section about the garages, when this game
was transported on the PS2 platform, this bug was significantly corrected.
It won't be much of a concern anymore about your vehicles vanishing in your
garages when doing the Empire Site building for an extended time.
*****************************************************************************
10.20: BULLETPROOF BF INJECTION
*****************************************************************************
Mission
: After 15 levels of Beach Patrol side mission
Location
: Washington Beach, West Island.
Availability: Infinitely purchasable for $5,000 at Sunshine Autos showroom,
Little Havana, West Island
Difficulty : 3 or 4
Source
: Archaon, Lord of End Times
This is another bulletproof vehicle that will serve as a reward after you've
completed 15 levels of the side mission "Beach Patrol". You will be notified
about its availability at the Sunshine Autos showroom immediately upon
completing the side mission, and it will be infinitely purchasable from there
for $5,000.
The side mission can be obtained by riding in a BF Injection parked by a
lifeguard house in the beach, at the back of Standing Point Vice hotel, East
Island. There are three random sets of missions you can expect to do in Beach
Patrol and they involve: 1) Driving a paramedic to patients spread out in the
beach 2) Saving drowning swimmers in the sea by throwing lifesavers and
2)Knocking off Sanchez-riding gangsters who are creating havoc in the beach.
These three types of mission are basically patterned after the normal side
missions Paramedic and Vigilante, except that the number of people involved
does not go up in numbers as you go further up the levels.

You can cycle through the missions by starting and canceling it, to choose
which one you think you can accomplish more easily. Just like the other side
missions, you can complete the 15 levels on a 5 level checkpoints basis at
your convenient time.
*****************************************************************************
10.21: FIREPROOF STINGER
*****************************************************************************
Mission
:
Race no.4
:
Location
:
Start Line :
Availability:
Difficulty :
Source
:

Turismo Race - Unlocked after the mission When Funday Comes


Rum & Salsa Sting
Sunshine Autos/Little Havana, West Island
Little Havana, West Island
Infinitely obtainable from the race
2
GTA_Loco

The fireproof cars are in the game again! Ever since GTA:Vice City, all the
racing cars in street races have been fireproof. Most of them are nice to
have, but unfortunately you don't have enough garages or garage space to
store all of them. Sadly however, this time around, only the Stinger is
obtainable among the fireproof racing cars that also include a Cheetah and an
Infernus.
There is another fireproof Stinger in the mission "Caught as an Act", so if
you've missed obtaining this from that mission or garage space didn't permit
early on, don't worry as you will have an infinite chance of obtaining it
anytime you do race no.4 of the "Turismo Race" after it is unlocked. It might
be preferable to obtain the FP Stinger in the "Turismo Race", particularly
the black and light blue one, given that they have an additional special
property in terms of an exclusive paintjob.
The trick in obtaining this and preserving its fireproof property involves
not starting the race, killing the driver by sniping him, and then getting in
his car once he fall off his ride and before the scene fades out followed by
mission failure. If you do not get in his car quickly, it will disappear
after the fade out.
.............................................................................
WARNING: Never use any of your armored vehicles when doing this mission. For
some reasons, the mission will PERMANENTLY DISABLE the vehicle's special
properties as soon as you ride in it after you started the race, as well as
while it is ongoing. Everything will return back to normal only once the race
is over, whether you failed or completed it, and you can safely ride again
your armored vehicle without crippling its special properties.
.............................................................................
METHOD1 (GTA_Loco_PSP & PS2)
Step into the race menu marker where it is located. One is in Sunshine Autos
in Little Havana where you can enter race nos. 1 to 5, and the other is in a
carnival stall in Vice Point just behind your Clymenus Suite safe house where
you can enter race nos. 6 to 9.

Choose which race is the fireproof car to your liking. Head down to the start
line in any vehicle, but do not drive into the red marker, or do anything
else that would trigger the race. If you accidentally triggered the race,
either by bumping into your racing opponents or hitting any of them, it will
be difficult to prevent them from completing the race laps. Allowing them to
do so will turn them again into normal cars sans Fireproofing. The special
property is toggled off only before and during the race while your opponents
haven't completed the laps yet.
Much like how you can get the Fireproof Quads in Louise's mission When Funday
Comes, you have to fail the race by killing the driver of the car then
seizing his ride before the scene fades out. Prior to the race, the car doors
are locked, so there's no chance at all in stealing it. The cars will be
unlocked only after they have returned again to the start/finish line, but
that is precisely what you don't want to happen because by that time, the
cars will no longer be Fireproof. And if you fail the mission without getting
in the car, it will disappear after the fade out.
So once you arrive at the start line, whip out your sniper rifle or any
machine gun, and then stand very close beside the car you like. Make a
careful aim at the head of the driver then pull the trigger. If you do it
right, the driver will fall off the car and the door will open. You have a
very brief window of time to get in the car before the mission fails. If you
manage to get in just in time, once the scenario returns back to normal, you
will still find the car in your control, and its fireproof property will
still be in place.
*****************************************************************************
10.22: FIREPROOF PCJ 600
*****************************************************************************
Mission

: Turismo Races

Location

: Sunshine Autos
Little Havana, Main Island
a. Race no.1 : Escobar Run-way
Start Line : Escobar International Airport, Main Island
b. Race no.3 : Port Sports
Start Line : Vice Point, Main Island
c. Race no.5 : Cuban Wheels
Start Line : Little Haiti, Main Island
Location

: Carnival
Beach, West Island
a. Race no.7 : High Stakes Highway
Start Line : Vice Point, West Island
b. Race no.8 : Asphalt Assault
Start Line : Ocean Beach, West Island
Availability
Dufficulty
Source

: Infinitely obtainable from any the races.


: 1
: GTA_Loco

Ever since GTA: San Andreas, all the PCJ 600s in the street races have been
designated fireproof motorbikes, and now it's back again in this game. In
fact, only a PCJ 600 is used as a motorbike for all the races this time,
under the motorbike category. Note that the Black PCJ 600 has an exclusive
paintjob also.
As an alternative, you can also obtain a special PCJ 600 from a storyline
mission in a better armoring, an EP/FP one, so you might want to ignore this
in the end.
.............................................................................
WARNING: Never use any of your armored vehicles when doing this mission. For
some reasons, the mission will PERMANENTLY DISABLE the vehicle's special
properties as soon as you ride in it after you started the race, as well as
while it is ongoing. Everything will return back to normal only once the race
is over, whether you failed or completed it, and you can safely ride again
your armored vehicle without crippling its special properties.
.............................................................................
METHOD1 (GTA_Loco_PSP & PS2)
Step into the race menu marker where it is located. One is in Sunshine Autos
showroom in Little Havana and the other is in the Fairground in Vice Point
just behind your Clymenus Suite safe house.
Choose in the race menu any race on the motorbike category where it is
available. Head down to the start line in any vehicle, but do not drive into
the red marker, or do anything else that will trigger the race. Don't bother
attempting to steal the motorbike by slapping on the racer, as your character
won't respond to your command. Instead, whip out your sniper rifle or any
gun, and then stand very close beside the PCJ 600 you like. Aim carefully at
the head of the racer, and then pull the trigger. As the racer falls off the
motorbike, quickly hop in it, press X a little just for the motorbike to
acknowledge your possession of it so it won't disappear after the fade out.
Once the scenario returns back to normal, you will still find yourself riding
on the PCJ 600, fireproof still and just waiting for you to keep it in your
garage.
*****************************************************************************
10.23: FIREPROOF WASHINGTON
*****************************************************************************
Mission

: Courier Briefcase
Robbery Mission nos.1 & 6
Location
: Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1 or 3
Source
: GTA_Loco
It's not only bulletproof cars that your Empire Sites provide, but you can
also find some additional fireproof vehicles in missions for your ROBBERY
business. If you're doing the missions for the first time, your target in the
first and sixth robbery missions will be driving a fireproof Washington car.
This is perhaps to prevent you from conveniently just torching the courier

out of his car so that you can easily steal the briefcase from him, which is
your main objective here. You are then supposed to bring back the stolen
briefcase to you empire site to complete the mission.
This has to be accomplished also before the courier can reach his destination
or you will fail your task. The mission will instruct you to damage his car
in any manner to force him out of the car and leave the briefcase, but
whatever you do, you mustn't destroy the car or you'll fail the mission. You
need to scare him away or kill him if it's possible, so that you can steal
the briefcase and bring it back to the robbery business site where you
started the mission. The car is optional for the job, but assuming you want
to keep the fireproof car as an additional bonus as well, then it is
important that you have to figure out a way to steal it.
Take note that starting from this fireproof Washington car, all the other
fireproof vehicles you can find in the robbery mission can be "created" in a
better form in the mission "Got Protection?" for Marty J. Williams, where you
can explosionproof any four-seater vehicle, an armoring a tad better than
just fireproof. Except for the boats, all the vehicles involved in all the
levels of this empire business mission are four-seaters.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission as normal, trace the car on the map and head over to its
location. Most of the time the car will start moving as soon as you get on
the road, but there are also occasions when it won't move right away not
until you get too close to it. If it didn't drive away immediately, you get a
better chance of stealing the car from the courier by sniping at him so that
he'll fall off his ride and leave the door hanging open. You need to do this
given that the car will be locked and you won't be able to just yank the
courier out.
Once you have a good visual on the stationary car, position yourself in front
it, approach it carefully, and get close enough to get a good headshot at the
driver using a sniper rifle. Aim carefully, and then shoot. The driver as
well as the briefcase will fall off the car, so all you have to do at this
point is sprint towards your fallen target and grab the briefcase. Get in the
car quickly and use it to drive back to your empire site to complete the
mission. The car will still be with you afterwards.
Along the way you will be chased and shot at by a couple of your target's
back up security, plus at least a couple of wanted stars from the cops, so
try to lose the heat first by using the nearest Pay N Spray. If at this point
the armed backups are still harassing you, try to take them out any way you
can while being careful not to lose your fireproof Washington car.
METHOD 2 (GTA_Loco_PSP & PS2)
If you're not into completing the mission yet or have completed it already
and you're just after the car, one hassle-free way to get it is to just fail
the mission.
Start the mission, trace the location of the car. Whether it starts to drive
to its destination or remains parked there where it spawned, once you have a
clear visual on it, cancel the mission by pressing R3 twice consecutively.

The car will just sit there where it spawned or where it was along the way,
with the driver still onboard. If there happens to be some occupants in the
car, they will just get off and leave the driver alone. But whatever happens,
do not attempt to open the door since it will be locked, and by doing so will
only prompt the driver to get off and close the door. This will leave you the
inconvenient option of pushing it to your garage.
Whip out your sniper rifle instead, aim carefully at the driver's head and
fire. He will fall off the car leaving the door hanging open, just get in the
car and save it to your garage.
METHOD 3 (GTA_Loco_PSP & PS2)
Another way to fail the mission is to just wait for the car at its
destination point. As soon as your target appears on the radar, get in a
helicopter and fly quickly ahead to the courier's destination marked as a
dark red blip on the map. Do not get too close however when following it, or
fly over it if you're in an aircraft, or you'll raise some wanted levels as
well as you'll alert a couple of car-riding armed back-ups. Take note that as
you go higher up the levels of the mission, your wanted level is increased
also.
Once you've reached the destination ahead of your target, just wait for the
car to arrive at the location to fail the mission. The car will just stop on
the spot, but the driver will stay in the car. You can now safely approach
the car without getting any heat from both the cops and the armed escorts.
Get in front of the car, shoot the driver through the windshield and he'll
fall off his ride. Hop on it and drive it away to your garage and save.
*****************************************************************************
10.25: FIREPROOF GREENWOOD
*****************************************************************************
Mission

: Courier Briefcase
Robbery Mission no.1
Location
: Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1 or 3
Source
: GTA_Loco
In the same robbery mission where you have to grab a briefcase from a courier
in a Washington car, the armed back ups of your target ride in a couple of
Greenwood cars that are fireproof as well. Getting any of these FP Greenwoods
requires that you fail the mission for a trouble free way. It will be quite
difficult to steal any of them from the driver since they will be moving and
shooting a lot.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission, trace the location of the courier in a Washington car. If
your target drives away immediately and its escort Greenwood shows right away
following the courier behind, then you're good to go. There are times when
it's only the Washington car that is visible, so if this happens, chances are
you have to provoke the situation for the Greenwood cars to appear. If you

prefer not to engage in a confrontation however, reload the mission until you
get the one where the FP Greenwoods will spawn immediately following the
Washington car close by.
Assuming the Greenwood cars appeared immediately as escorts, trace their
location and head over there right away. As soon as you get a good visual on
the group, cancel the mission. Some of the armed men aboard the Greenwood car
will alight, but the driver will remain in the car. At this point, it's now
safe to approach the car and steal it. Do not attempt to open the door as it
is locked, if you do that, the driver will get off and lock the car's door.
This will require you then to push the car all the way to your garage, which
isn't convenient at all.
Instead, whip out your sniper rifle, and take a good headshot at the driver.
He'll fall off the car leaving the door hanging open, just get in the car and
drive it away to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
If you have provoked the situation where the armed escorts in Greenwood cars
will open fire at you and raised your wanted level with the cops, lose the
heat from the cops first by using the Pay N Spray, then attend next to the
Greenwood cars. Look for a good place to trap any of them, like in a fenced
location, since they will be chasing and attacking you throughout the
mission, while the courier hasn't reached his destination yet. If you managed
to get them stuck somewhere, like against a wall or any structure, quickly
get off your car, take out your sniper rifle or any machine gun, take a very
careful aim at the driver, and then shoot his head off through the car's
windshield. He'll fall off the car leaving the door open, hop in it and drive
away. His armed occupants will also attack you once you have killed their
driver, so just take them out if you have to before you steal the car. Just
wait for the mission to fail by allowing your target to reach its
destination, and save your fireproof Greenwood in the garage.
*****************************************************************************
10.26: FIREPROOF SECURICAR
*****************************************************************************
Mission

: Money Truck
Robbery Mission nos.2 & 4
Location
: Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1
Source
: GTA_Loco
Your target in the second and fourth robbery mission is to steal a fireproof
Securicar along with the money it is carrying. If you pass the mission
successfully, the mission will delete the truck. So this means that you have
to fail your task to be able to get the fireproof Securicar.
METHOD 1 (GTA_Loco_PSP & PS2)
Obtain the mission from your empire site, and locate the whereabouts of the
van. If it starts moving right away, try to get ahead of the van and wait for

it anywhere along the route it will take. You can approximate this by
checking on the pause map regularly, to give you an idea on the path the
Securicar van will pass through.
When you've found a good spot already, just wait for the van to show up, and
as soon as you have a visual on it as it comes close to where you are, cancel
the mission quickly. That will stop the Securicar on its track; its driver
however will remain inside as if just waiting for you to steal his ride.
Approach it, position yourself in front of the van, use a sniper rifle and
shoot the driver out. He'll fall off the Securicar van leaving the door
hanging open, just hop in the van and save it in your garage.
*****************************************************************************
10.27: FIREPROOF MOONBEAM
*****************************************************************************
Mission

: Money Truck
Robbery Mission no.2
Location
: Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1 or 3
Source
: GTA_Loco
This is just one of the several fireproof vehicles that will be used by the
armed escorts of your mission's primary target. In particular, this fireproof
Moonbeam will always appear as the vehicle carrying the armed back-ups of the
Securicar van in at least one of the levels for the "Money Truck" robbery
mission. The method to obtain this is essentially similar most of the
fireproof vehicles on the different robbery missions.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission, trace the location of the Securicar van, and if a couple
of these Moonbeams shows right away following the Securicar behind, then
you're good to go. As soon as you get a good visual on the group, cancel the
mission. As is the routine, some of the armed men aboard the Moonbeams will
alight, but the drivers will remain behind the wheels. At this point, it's
now safe to approach any of the vans and steal it. Do not attempt to open the
door as it is locked, and if you do that, the driver will get off and lock
the door, which will force you then to push the van all the way to your
garage. That's why you must avoid this from happening.
Instead, whip out your sniper rifle, and take a good headshot at the driver.
He'll fall off the van leaving the door hanging open, just get in it and
drive it away to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
If you have provoked the situation where the armed escorts will attack you
and you've raised your wanted level with the cops as well, lose the heat from
the cops first by using the Pay N Spray. Now once you're clear, look for a
good place to trap any of the Moonbeams, like a fenced location, since they
will be chasing and attacking you throughout the time, while the courier
hasn't reached his destination yet. If you managed to get any one of them

stuck somewhere, quickly get off your vehicle, take out your sniper rifle or
any gun, take a careful aim at the driver, and then shoot his head off
through the car's windshield. He'll fall off the van leaving the door open,
hop in it and just drive it away. Wait for the mission to fail by allowing
your target to reach its destination, so that you can finally save your
fireproof Moonbeam in the garage.
*****************************************************************************
10.25: FIREPROOF OCEANIC
*****************************************************************************
Mission

: Money Truck
Robbery Mission nos.4
Location
: Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1 or 3
Source
: GTA_Loco
On the fourth robbery mission you will find this fireproof vintage car as
your target's armed escort. This will also appear again randomly after you
have completed all 6 robbery missions required for your robbery business.
Failing the mission again is the best way to obtain this special trouble
free.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission, trace the location of the Securicar van. If a couple of
these Oceanic cars show right away escorting the Securicar, then you're good
to go. As soon as you get a good visual on the group, cancel the mission
quickly. Some of the armed men aboard the Oceanic will alight, but the
drivers will remain behind the wheels. At this point, approach any of the
cars to do your thing. As noted previously with the others, do not attempt to
open the door as it is locked, as doing so will only prompt the driver to get
off and lock the door, which will force you then to inconveniently push the
car all the way to your garage.
Instead, whip out your sniper rifle, and take a good headshot at the driver.
He'll fall off the Oceanic car leaving the door hanging open, just get in it
and drive it away to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
In a situation where you have provoked the armed escorts and have raised your
wanted level with the cops, lose the heat from the cops first by using the
Pay N Spray to minimize your trouble. Now once you're clear, look for a good
place to get stuck any of the Oceanic cars where you can have a better chance
of grabbing any one of them later. They won't stop chasing and attacking you
while the mission hasn't failed yet. Assuming you managed to get any one of
them stuck somewhere, quickly get off your vehicle, take out your sniper
rifle or any gun, take a careful aim at the driver, and then shoot his head
off through the car's windshield. He'll fall off the car leaving the door
open, hop in it and just drive it away. Wait for the mission to fail by
allowing your target to reach its destination, so that you can finally save
your fireproof Oceanic in your garage.

*****************************************************************************
10.26: FIREPROOF LANDSTALKER
*****************************************************************************
Mission

: Courier Briefcase
Robbery Mission nos.6
Location
: Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1 or 3
Source
: GTA_Loco
This is the vehicle used by your target's escort, an alternate vehicle that
will appear in this last level required for 100% completion of the robbery
mission. Failing the mission as well in this case is the best way to obtain
the fireproof Landstalker hassle free.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission, head over to the location of the Washington car. If this
Landstalker shows up immediately escorting the Washington car, then you're
good to go. As soon as you get a good visual on the convoy, cancel the
mission quickly. The rest of the armed men aboard the Landstalker except the
driver will alight, at this point, approach any of the SUVs to do your thing.
As always, do not attempt to open the door as it is locked, as doing so will
only prompt the driver to get off and lock the door, which will force you
then to inconveniently push the Landstalker all the way to your garage.
Instead, whip out your sniper rifle, and take a good headshot at the driver.
He'll fall off the Oceanic car leaving the door hanging open, just get in it
and drive it away to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
If you have provoked the armed escorts in Landstalkers and have raised your
wanted level with the cops, lose the heat from the cops first by using the
Pay N Spray to minimize your trouble. Now once you're clear, look for a good
place to get stuck any of the Landstalkers where you can have a good
opportunity of stealing any one of them later. They will chase and attack you
while the mission hasn't failed yet. Now if you managed to get any one of
them stuck somewhere, quickly get off your vehicle, take out your sniper
rifle or any gun, take a careful aim at the driver, and then shoot his head
off through the vehicle's windshield. He'll fall off the vehicle leaving the
door open, hop in it and just drive it away. Wait for the mission to fail by
allowing your target to reach its destination, so that you can finally save
your fireproof Landstalker in your garage.
*****************************************************************************
10.27: FIREPROOF SENTINEL
*****************************************************************************
Mission

: Courier Briefcase
After Robbery Mission no.6

Location
:
Availability:
Difficulty :
Source
:

Robbery Empire Sites


Infinitely obtainable from Empire mission
3
GTA_Loco

This car will appear as an alternate ride of the armed escorts of the
Washington car in the same level of the robbery mission, but this can be seen
only after you have completed already the 6 missions required to max out your
reputation for the business. Failing the mission as usual is the best way to
obtain the car.
You don't need to complete the mission anyway, so if you just want to have a
fireproof Sentinel for whatever reasons, just fail the mission and obtain the
car. Besides, at this point, your wanted level will be instantly at four
stars given that you've maxed out your reputation already. So it's pointless
at all in going through all the trouble of completing this mission if you're
only after the fireproof car.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission and get to the location of your target. Normally you will
find the fireproof Sentinel cars tailing the Washington car behind it. Be
careful not to approach it too close or it's not only its armed escorts that
you will have trouble with, but your wanted level will be raised immediately
to four stars also and that can certainly complicate matters to you.
Instead, keep a good distance from them, and as soon as you get a good visual
on the convoy, cancel the mission quickly. The rest of the armed men aboard
the Sentinel cars except the drivers will alight. Approach any of the
Sentinel cars, and as before, do not attempt to open the door as it is
locked, as doing so will only prompt the driver to get off and lock the door,
which will force you then to inconveniently push the car all the way to your
garage.
Instead, whip out your sniper rifle, and take a good headshot at the driver.
He'll fall off the Sentinel car leaving the door hanging open, just get in it
and drive it away to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
Sometimes both the Washington and Sentinel cars won't move at all from where
they will spawn upon starting the mission. This can be the best opportunity
to steal the fireproof Sentinel.
So if the convoy didn't move, cancel the mission immediately as soon as you
get a good visual on them. Most of the armed men will get off the Sentinel
cars but the drivers will stay. Approach any of the cars, take out your
sniper rifle or any gun, carefully aim at the driver and then shoot him. If
you do it just right, the driver will fall off the car once you hit him in
the head, leaving the car's door hanging open; just get in the fireproof
Sentinel car and drive it away to your garage.
*****************************************************************************
10.28: EXPLOSIONPROOF/FIREPROOF VEHICLES

*****************************************************************************
Mission
:
Location
:
Availability:
Difficulty :
Source
:

Fire Fighter
Vice City
Infinitely obtainable from the side mission
1
GTA_Loco

It's quite interesting to note that all the burning vehicles you have to
extinguish in this side mission are actually explosionproof and fireproof
ones! Strange how they are supposedly fireproof and yet they are on fire.
This is the second time in a GTA game that the vehicles you can find in this
side mission are armored ones. The first time was in GTA: San Andreas
although they were fireproof only.
There are five types of vehicles that will appear as the subject of your
rescue in this mission, namely, a Glendale, Perennial, Rumpo, Landstalker and
an Admiral. Among these, it might be worth it to obtain only the Glendale,
Perennial and Rumpo, given that the two others can be obtained in a better
form, as bulletproof, from your empire sites once you have acquired all of
them already.
You can get any of them from the very start of the game, but preferably once
you have all the garages already.
METHOD 1 (GTA_Loco_PSP & PS2)
Get in a fire truck anywhere you can obtain one. Start the side mission and
head over to the location of the burning vehicles. Check if your preferred
vehicle is among them, if it isn't in any one of them, you can just cancel
and restart the mission, or you can proceed normally and just look for the
vehicle in the next groups that you have to attend to.
Assuming you found the vehicle you like in a level, do not cancel the mission
yet. If you do, you will just destroy the vehicles in the explosion for
quitting your task, and this can happen even on the ones you've extinguished
already. You must wait for the next level before you can safely cancel the
mission without destroying any of the vehicles. Take note that the vehicles
are unlocked, but are somewhat stuck on the ground if you try driving them.
Strangely, you can push them though using any other vehicles.
Remember also not to get off the fire truck for more than 30 seconds or
you'll get the same negative result for obtaining your desired EP/FP vehicle.
Pay attention also to your time or the same thing will happen if you didn't
beat the deadline. Fortunately, you can ignore the burning passengers and
don't worry if you didn't bother rescuing any of them, as nothing will happen
to the vehicles or your mission if you let them die, except that a few
seconds will be deducted from your time. But as long as your time doesn't
expire, you're still good to go.
Once the fires are out, just wait until you receive the next instructions.
As soon as it appears followed by the blue blip on the map, cancel the
mission, as it's already safe to do so at this point. Get in the EP/FP car
you like, drive it to your garage and save.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
11. EXCLUSIVELY COLORED VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
There are vehicles in the game that aren't armored and their being special
stems from the fact that they have a paintjob or paintjobs that is/are
assigned to them exclusively. Basically this means that the color(s) is/are
applied only to only one or a few of a given type of vehicle from among the
rest in its class.
Different vehicles have different sets of limited colors assigned to them,
and these are normally obtainable from the Pay N Spray, as well as can be
found in those driving around the city. The exclusively colored ones have a
color or colors that isn't/aren't available in its standard palette of
colors, and are mostly found only in missions, although there are a few
others that are also present on free roam.
They can be quite discreet especially
are the only normally assigned colors
they can be quite striking enough for
some that are armored also apart form

if you are not very familiar with what


to a given type of vehicle, but usually
you to take notice of them. There are
having special colors.

The only benefit you can get from collecting this type of special vehicles is
more on looks and as a rare souvenir from the game than anything else.
*****************************************************************************
11.01: YELLOW GREEN STREETFIGHTER
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty
Source

Free roam, prior to completing Conduct Unbecoming


Sgt. Jerry Martinez
Fort Baxter, West Island
Regularly spawned beside Sgt. Martinez's barracks, prior to
completing Conduct Unbecoming
: 1
: GTA_Loco

You start off the game as an enlisted soldier stationed in Fort Baxter, and
your first three missions while inside the camp will be for your immediate
superior Sgt. Jerry Martinez.
Martinez will own a Streetfighter motorbike that has a nice yellow green
color, something that isn't available in its normal color palette, and you
can always find this parked beside his barracks. This motorbike however, will
only be always there while you haven't been kicked out of the camp yet. On
the other hand, you won't be able to keep this in a garage given that you
haven't unlocked yet any safe house at this point, and that won't happen
until you're done already with any mission for Martinez.
Your last chance to see this nice motorbike and in which you mustn't miss
obtaining it is when you conclude your obligations to Martinez by doing the
mission "Conduct Unbecoming". Consequently then, you have to pass only this
mission if you're getting the motorbike.

METHOD 1 (GTA_Loco_PSP & PS2)


In the mission "Conduct Unbecoming" Martinez will set you up with women and
drugs that will result in your getting booted out of the military camp and no
longer having access to it. Your particular assignment for Martinez on this
occasion is to pick up Mary, his favorite hooker, and bring her to him in the
camp since he is in a mood for getting laid. Naturally, you will need a ride
to fetch Mary, although Phil will provide one for you, ignore that ride and
use Martinez's Streetfighter instead. You must take the motorbike with you
throughout your assignment so that you won't miss obtaining it in the end or
it will disappear for good.
Hop in the yellow green Streetfighter as soon as you find yourself outside of
Martinez's barracks. Head over to the docks, fetch a hooker who will take you
to a place where Mary is attending a party. Waste a few of the rival
customers who will try to prevent you from taking away Mary, and then hop in
the motorbike again with Mary this time when you're instructed to bring her
back to the camp.
Once you're near the camp, do not drive near the gate. There is a trigger
zone within the area that will prompt you to the cut scene showing you and
Mary entering the camp. This will delete the vehicle you are using afterwards
once you find yourself outside of the camp. The motorbike won't be gone for
good yet though, not until you have completed the mission. If for some
reasons you accidentally lost the motorbike when you went near the gate, it
will spawn again near Martinez's barracks for a final chance for you to get
it.
The only problem here is you will have to go through the hassle
into the camp to obtain it, and since you're restricted already
the camp, the soldiers will most certainly attack you if you're
in sneaking back inside. So for that reason you mustn't trigger
while you're on the Streetfighter.

of breaking
from entering
not careful
the cut scene

Park instead on the center divider of the road, get off your ride and just
walk with Mary towards the gate. After the cut scene, when you're in civilian
clothes already and have been kicked out of the camp, you will still find the
Streetfighter motorbike where you left it. At this point you will also
receive a message from Phill telling you to use his house in Bayshore Avenue
that will officially open your first safe house with a garage where you can
finally store your vehicles.
Head over to the safe house and drive into the marker, this will complete
your mission and then just save the exclusively colored Streetfighter in the
garage.
*****************************************************************************
11.02: CHROME RED QUAD
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

When Funday Comes


Louise Cassidy Williams
Little Havana, West Island
Mission exclusive
2
GTA_Loco

This will be your ride in a Quad race Louise will invite you to, when you're
supposed to console her about her depressions. It's the only one among the
four Quad bikes that isn't fireproof, but it has a nice bright red color
that's exclusive to this type of vehicle. All Quad bikes have a regular twocolor scheme, and this one is painted with an all-over red color.
METHOD 1 (GTA_Loco_PSP & PS2)
If you really can't resist getting also this four-wheeler even just for its
exclusive color, along with the fireproof ones, then you must obtain this
last after you already have any one or all of the fireproof Quads.
Do the race as normal, finish first place and you will still keep the bike
with you after you've won. Just save it in your garage and enjoy off-roading
with it.
*****************************************************************************
11.03: BLACK STALLION
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Marked Men
Phil Cassidy
Little Havana, Main Island
Mission exclusive
2
GTA_Loco

In this mission, you and Phil are supposed to run an errand for Martinez to
check on some merchandise in a warehouse in Little Haiti. Little did the two
of you know that the errand is actually an ambush set-up by Martinez as a
reprisal for you and Phil's distrust on him.
When you drive into the warehouse marker however, you will be attacked by a
group of men, some on foot but all the others will be riding in Black
Stallions. This color is exclusive for the car, since you can't obtain a
black color for a Stallion from Pay N Spray.
METHOD 1 (GTA_Loco_PSP & PS2)
Alternatively, you can miss getting this early in the game, as there will be
another chance to do so later. But if you really must get this car during
this mission, then you certainly have to fail your assignment by allowing
Phil to get killed or by killing him yourself. It's the most convenient way
to obtain any one of the Black Stallions.
In this mission you will be strictly required to drive Phil back to his place
and any of these cars won't be around anymore if you have successfully
completed your task. You can't leave Phil behind, and by the time you've
reach Phil's place, all the Stallions chasing you would have been destroyed
by Phil.
Do the mission up to the point where you drive into the warehouse marker.

Waste the attackers on foot, then turn your attention to the two black
Stallions blocking the alleyway with more attacking goons. Kill the goons if
you have to, but instead of getting out of the alley, destroy Phil's truck by
any means. You will immediately fail the mission, but the Stallions will
still be there. Drive any one of them to your garage then save.
*****************************************************************************
11.04: GREEN PONY
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Havana Good Time


Umberto Robina
Little Havana, Main Island
Mission exclusive
4
GTA_Loco

The finale of Umberto's friendly missions for you will put you face-to-face
once more with a group of Cholos that have lucratively struck an arms deal
with Sgt. Jerry Martinez. And since the Cholos are Umberto's sworn enemies,
he is gravely worried by this and will ask your help for the last time to
deal with his rivals.
Your task is to help out Umberto's men steal some crates of arms from the
Cholos' warehouse and bring them over to Umberto's place. His men will drive
to the location in a couple of exclusively colored Green Pony vans, one of
which you will have to drive back to Umberto's after his men have completed
hauling off all the crates.
Now the deal here is, these vans will be gone for good once you've
successfully completed your task, and so for that matter you must fail the
mission to be able to obtain the van that will be assigned to you. If you
kill any of Umberto's men or allow any of them to get killed, both of the
Pony vans will vanish even if you're onboard it, apparently getting locked
inside the warehouse while you're thrown outside. So the solution here is to
ditch into the water the Pony you will be driving to fail the mission.
METHOD 1 (GTA_Loco/Lancet Jade_PS2)
Make your way to the warehouse and kill all the Cholos guarding the place to
clear the way for Umberto's men. After the cut scene, there will be about 20
more Cholos who will come in small groups and coming from different
directions that will attack your crew. Protect Umberto's men until the last
of the crates has been hauled off into the vans, and then kill the last of
the attacking Cholos. You won't be able to push any of the Pony vans at the
stage where Umberto's men are still loading the crates, and while you haven't
killed all the attacking Cholos. The vans will be immovable and stuck on the
ground solidly.
Now once you're in control of one of the Pony vans, drive quickly to a
seaside location near Hyman Stadium, taking the shortest route via your The
Compound safe house and around the vicinity until you reach the place. Look
for a good spot in the shore where the angle leading to the waters isn't too
steep; drive the van into the water until the vehicle is partially submerged.
But be careful not to drive in too deep in a lengthwise position, or if you

do so you'll fail the mission and get wasted.


For some reasons, you must ditch the van SIDEWAYS until it
underwater and the mission acknowledges it as "destroyed".
have to drive it partially underwater before you must push
sideways manner is important too, given that if you didn't
will still vanish.

is substantially
The part where you
it some more in a
do this, the van

If you do the dunking properly, the mission will eventually fail for
destroying the vehicle, but on the plus side, the van won't disappear.
Swim/push the Pony out of the water if driving it will be somewhat difficult,
once it's on dry land just drive the exclusively colored Green Pony to your
garage and save it.
*****************************************************************************
11.06: NAVY BLUE FLATBED
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

The Exchange
Ricardo Diaz
Diaz Mansion, Starfish Island
Mission exclusive
4
GTA_Loco

Ricardo Diaz has made a deal with the DEA to trade some of his drugs for some
weapons he needs. He will send you to make the swap in a location Downtown at
the back of the hotel where Lance stayed in when he first got into town.
Unknown to everyone, Gonzales has set up snipers all around the place with
the intention of ruining the deal. Your task that will follow is to take out
all the snipers before the DEA arrives and before all of Diaz's men are wiped
out. Once you have successfully defended Diaz's men from certain death, the
DEA will arrive with the weapons, but if you fail in saving the men however,
you will never find this exclusively colored truck. The Flatbed truck the DEA
will use to transport the arms has a special Navy Blue color, which has a
brighter shade compared to the blue you can obtain from Pay N Spray, which is
darker.
You must fail the mission once you have control of the truck already, as
completing it will require that you store this inside Diaz's garage in the
his mansion after which you won't get in anymore.
METHOD 1 (GTA_Loco_PSP & PS2)
Work your way through the mission until you reach the point where you have to
take out the snipers. Use a rocket launcher for most of your attackers so
that you can conveniently eliminate the threat before your deadline is up.
After you have successfully saved Diaz's men from Gonzales's snipers and the
cut scene showing the swap, the Flatbed truck will now appear in front of you
waiting to be driven to Diaz's mansion in Starfish Island. Since you must
fail the mission, do not attempt at shooting Diaz's man who will ride along
with you or the truck will vanish. The only way to do it is to dunk the truck
into the water in Downtown, on a seaside location near Hyman Stadium.

But before you drive the truck out of the parking lot, you must take out
first a few more of Gonzales's car-riding men who will try to stop you once
you've hit the road. To spawn these attackers so you can eliminate them,
drive the truck halfway through the hotel driveway going up to the front
side. A couple of Sentinel cars will eventually show up, shooting and driving
around the road just waiting for you. Get off the truck and kill these
threats any way you deem necessary. But whatever you do, avoid raising a
wanted level or at least try to keep it at one star only if it's unavoidable.
If you've raised a wanted level, just stay there in the place and wait for it
to clear before you drive off.
Once everything's clear, get in the truck again and head over to the seaside
located in the opposite direction, take a short cut via the bomb shop route
going to an empire site, but that's assuming you didn't built a high-roller
robbery site in there, or your route would be blocked. If you can pass
through there, you're better off. But if it's blocked already, then you have
to take the route going to the Hyman Stadium and then make a left once you're
there to reach the seaside location where you must dunk the Flatbed.
If you've reached the spot already, carefully drive the truck into the water
deep enough so that the game will acknowledge it that it's been destroyed,
and this consequently fail the mission. When the scene returns to free roam,
the truck will still be there just waiting for you to stash it in your
garage. Drive or swim/push it out of the waters and store it in your Clymenus
Suite safe house and save your game.
*****************************************************************************
11.08: CHROME RED AND YELLOW COMET
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

So Long Schlong
Reni Wassulmaier
Vice Point, West Island
Mission exclusive
3
GTA_Loco

In the same mission where Reni has to hide away from Diego Mendez's goons who
are out to kill him, the car he will use as a get away is a nice-looking
Chrome Red Comet with a yellow rear window. The only red color you can obtain
from Pay N Spray for the Comet is a darker red, and Reni's car has a brighter
shade of red color. All Comet cars also have a white rear window, and Reni's
car sports a yellow color.
It might be a better option to just fail the mission first by killing Reni
when you're supposed to rescue him from a pin down inside a compound, since
proceeding with the mission and driving in his exclusively colored Comet
might only spell doom for the car, given that it will already be partially
damaged after you have saved him. More armed men will still attack you on the
way to the hospital where you have to bring Reni, that's why you will only
run the risk of losing the car if you try to take along his car in completing
the mission.
METHOD 1 (GTA_Loco_PSP & PS2)

Begin the mission as normal, kill all of Mendez's men who will storm the
studio in search of Reni. As you gun down the last few of them, Reni will
page you and his life bar will then appear. Rush to the location where Reni
is before he gets killed or you'll lose the exclusively colored car. You will
find him in the compound outnumbered by Mendez's men while he's taking cover
behind his Comet. After the cut scene, as you enter the rescue part of the
mission, approach Reni and shoot him quickly until he's dead. You will fail
the mission but the Comet will still remain where it was, so all you have to
do at this point is to drive the car to your garage and save it.
*****************************************************************************
11.09: BLACK AND WHITE BOXVILLE
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Domo Arigato Domestoboto


Ricardo Diaz
Mendez Mansion, Prawn Island
Mission exclusive
2
GTA_Loco

You have to save Lance's ass again, this time from Ricardo Diaz whom he owes
some debt. The deal Lance and Diaz have struck is for Lance to find a way to
destroy Mendez's bearer bonds, that is being kept inside his mansion in Prawn
Island. The Mendez brothers are Ricardo Diaz's business rivals.
But since Lance is too wasted to do the task, naturally you are going to have
to do the task by yourself. The task is to hack into the control of Mendez's
newly purchased robot household help, the Domestoboto, and this can be done
by using some hacking instruments supposedly inside a Boxville van that will
be parked outside of Mendez's mansion. This Boxville has a special paintjob
of Black and White, something that you won't get for it from Pay N Spray.
You have to pass the mission so that you can drive this van away to your
garage afterwards. Failing in your attempts in whatever way will always spawn
you back in Diaz's mansion without the Boxville. The primary objective of
your task here is to crack the security code of the vault where the important
papers are, and then you must burn the documents once you have accessed them.
You won't be able to also push the Boxville to your garage before you pass
the mission, by doing so you will only destroy it. It is unusually heavy, and
the mission script won't allow you to force the situation by pushing the van
or you won't get far when it will catch fire and explode.
METHOD 1 (GTA_Loco_PSP & PS2)
Begin the mission and head over to Prawn Island where the Boxville is parked.
Get in the van; you will then be transported to the view of Domestoboto after
hacking on the robot's controls. Go to where the vault is, which is down at
the basement, and while not being ordered by Mendez to do certain tasks,
crack the security code of the vault. Mendez will occasionally interrupt you
by ordering you to do certain household chores. These chores are timed, so
don't delay or you will fail the mission, without the Boxville also.

Cracking the security code can really take some effort the first time you do
the mission or if you didn't consult any game guides, aside from the fact
that you also have limited attempts to do so. But once you know the code
already, it will be just a walk in the park. The working code is 8423.
When you have successfully opened the vault, switch Domestoboto's arm to the
one with a lighter and burn the documents to complete the mission. After you
have succeeded in your assignment, you will find yourself back again behind
the wheels of the Boxville, the van is movable already at this point. The van
is yours to keep now, just store it in your garage and save.
Sometimes there's a very rare glitch that can occur where you'll fall into
grey hell when you go down the basement ahead of Armando's first errand for
you. You will spin into space and Domestoboto will eventually catch fire and
explode, and this will fail your task without the mission stating why. What's
strange here however, is the fact that when everything returns back to free
roam, you will find yourself behind the Boxville van instead of being
transported back to Diaz's mansion. If ever this occurs, just save the van
first in your garage and then redo the mission.
*****************************************************************************
11.10: ALL BLACK VEHICLES
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

In the Air Tonight


Reni Wassulmaier
Vice Point, West Island
Mission exclusive
3
GTA_Loco

It's goodbye to Vice City for Reni, as she's done already with the
advertising business in the city. She just had a successful sex change in the
hospital, and that she must escape Diego's wrath for good so it will be
Europe for her next destination.
Your assignment is to pick her up from the hospital and drive her to the
airport, and then head over to Phil Collin's concert at Hyman Stadium where
you have to do more assignments. Along the way to the airport, expect to be
chased and shot at by more of Diego's men riding in black Sentinel cars.
Those black Sentinels are exclusively colored, but there's actually something
more here than meets the eyes. And now here's the part that is rather
interesting in the mission: any of the goons that will chase you will have
the ability to colorize black, any vehicle that they will attempt to jack or
will ride in.
It's kind of amusing really how any of the vehicles driving down the road
will turn all black once any of those goons try to make direct physical
contact with them. So if at some point during the chase if you didn't short
cut your way to the airport you made those goons get off their cars, expect
to see quite an unusual presence of all black vehicles, either the ones they
will be using to chase you or any other that will be just passing by. If you
have some other special vehicles that doesn't have black in its color set and
that you'd like to colorize black, then this is a good chance to finally do
so. Fortunately, this does not affect at all the special properties of the
armored ones.

Keep in mind that Diego's goons will be around only while Reni is still with
you. Once she has left already, they will be gone too. So if you're into
converting a particular vehicle into an all black one, you must take that
opportunity while you haven't brought Reni to the airport yet.
It's best to fail the mission if you plan to color black several vehicles,
and considering also that the goons will constantly shoot you at, so you run
the risk of destroying your ride.
Except for a few types of vehicles, all the others can practically be colored
black in this mission. Some of the vehicles that aren't affected by this are:
-

VCPD Cruiser
VCPD Enforcer
Ambulance
Polaris V8(goons won't ride the car)
Forklift(goons won't ride the vehicle)
Cabbie
Patriot

METHOD 1 (GTA_Loco_PSP & PS2)


Start the mission, pick up Reni from the hospital. Once you see Reni
following you wherever you go, get the type of vehicle that you'd like to
have a black color. If you already have one in the garage, take it out from
there and use that to drive Reni to the airport. If you have some other
vehicle in mind, it might be a good idea to save that first in your garage
before you do the mission.
Now drive Reni in the vehicle that you want to become all black. You must go
by land if you have to encounter the goons. They will start appearing once
you have crossed the bridge and you're in the West Island already. You'll see
them speed down the road and intercept you and shoot at you, but don't panic
as they won't mercilessly gun you down that can spoil your objective. You
will have enough opportunity to still carry out your off-mission objective.
You have to force them out of their ride and lure them into stealing your
ride so that it will turn black. Stop anywhere its convenient, and just wait
for the goons to drive close to you. At this point, get off your vehicle and
go on foot. They goons will get off their cars also and will chase you while
shooting at you as well. Switch the camera view so that you can see what's
happening behind you. Continue walking away from your car, and just wait for
them to steal your ride. Sometimes they will try to randomly steal another
vehicle passing by, and if this happens, just repeatedly lure them again into
coming near your abandoned vehicle. Eventually, they will get your vehicle
and it will finally be colorized black.
Take note that Reni will also be following you all the time; so if you
haven't achieved your objective yet, make sure that she doesn't get killed
beforehand. Another reason for failing the mission is the fact that once any
of the goons has ridden the vehicle, it will instantly billows black smoke
indicating that it is seriously damaged. This can only happen though for
special vehicles that are not damageproof. In the case of the CP Sentinel XS,
there's absolutely no reason to worry about. But for the other nondamageproof vehicles, there's always the risk that they won't survive the

constant attacks.
So if you finally succeeded in getting your vehicle turn into all black, as
soon as you see the goons drive near you, shoot at Reni until she dies.
Mission failed, the goons will stop attacking you, and your all black vehicle
will be just sitting there waiting for you to save it in a garage.
*****************************************************************************
11.11: BLACK INFERNUS
*****************************************************************************
Mission
Race nos.2
Location
Start Line

:
:
:
:

Turismo Race - Unlocked after the mission When Funday Comes


Downtown Showdown
Sunshine Autos showroom, Little Havana, West Island
Downtown West, West Island

Race nos.9
Location
Start Line

: Downtown Showdown
: Fairground, Beach, East Island
: Ocean Beach, East Island

Availability: Infinitely obtainable from races


Difficulty : 2
Source
: GTA_Loco
As usual, the street races provide some cool racing cars. There are three
types of sporty cars that can be found in the street races once they are
unlocked, including this black Infernus. All of them are fireproof, but
unfortunately, not all of them are obtainable with their special armoring.
This black Infernus for one can only be obtained for its exclusive black
color, but not its fireproof property.
If you will still be interested in obtaining this, assuming you didn't bother
"colorizing" one in the mission "In the Air Tonight", you can infinitely get
it in the street races. You have to fail the mission though by stealing the
car before killing the driver, given that this sports car will always vanish
once you won, or if you completed the race but didn't come in first place.
.............................................................................
WARNING: Never use any of your armored vehicles when doing this mission. For
some reasons, the mission will PERMANENTLY DISABLE the vehicle's special
properties as soon as you ride in it after you started the race, as well as
while it is ongoing. Everything will return back to normal only once the race
is over, whether you failed or completed it, and you can safely ride again
your armored vehicle without crippling its special properties.
.............................................................................
METHOD 1 (GTA_Loco_PSP & PS2)
Step into the race menu marker where it is located; choose which between the
two races you like, and head over to the start line in any car when
instructed to. Drive into the red marker, or just bump into any of the
Infernus cars to trigger the race. You don't need to race though, and
instead, just wait for them to come back to the start line, which happens to
be the finish line also.

Once the racers have returned and stopped at the start/finish line, whip out
your flamethrower and torch the driver out. You have 30 seconds only to be
out of a car or you will disqualify yourself and lose the Infernus if you
haven't stolen it yet by that time. Remember also that although the racing
cars are fireproof, once they have completed one lap, the fireproof property
will be removed from them. So at that point, the black Infernus will no
longer be protected from your flamethrower.
Give the Infernus a short burst of flames; get in the car once the driver
gets off. When you're in control of it already, just run over the driver to
kill him and fail the mission. Never kill the driver while your not in
control of the car, or while you're not onboard, or it will vanish. Steal it
first from the driver so that the game acknowledges your possession of it
before you do anything to fail the mission.
If you did the right thing, the Infernus will still be with you afterwards,
just drive it to your garage and save.

*****************************************************************************
11.12: BLACK CHEETAH
*****************************************************************************
Mission
:
Race no.6
:
Location
:
Start Line :
Availability:
Difficulty :
Source
:

Turismo Race - Unlocked after the mission When Funday Comes


Fools Rush
Fairground, Beach, East Island
Vice Point, East Island
Infinitely obtainable from race
2
GTA_Loco

This is the other type of racing car that can be found in the street races
once you unlocked them, and much like the Infernus, it is unfortunately an
unobtainable fireproof car. You can only get the black paintjob in its
special property.
Obtaining this from race no. 6 will just be an option, incase you'd like to
have a Cheetah with an exclusive paintjob or you didn't bother converting one
into black in the mission "In the Air Tonight". You can infinitely get it as
well in the street races. You have to fail the mission too by stealing the
car before killing the driver, given that this will vanish once you won, or
if you completed the race but didn't come in first place.
.............................................................................
WARNING: Never use any of your armored vehicles when doing this mission. For
some reasons, the mission will PERMANENTLY DISABLE the vehicle's special
properties as soon as you ride in it after you started the race, as well as
while it is ongoing. Everything will return back to normal only once the race
is over, whether you failed or completed it, and you can safely ride again
your armored vehicle without crippling its special properties.
.............................................................................
METHOD 1 (GTA_Loco_PSP & PS2)
Step into the race menu marker where it is located; choose race no.6 from the

menu, and head over to the start line in any car. Drive into the red marker,
or just bump into any of the Cheetah cars to trigger the race. You don't need
to race though, and instead, just wait for them to return to the finish line.
Once the racers have returned and stopped at the start/finish line, whip out
your flamethrower and torch the driver out. You have 30 seconds only to be
out of a car or you will disqualify yourself and lose the Cheetah if you
haven't stolen it yet by that time. The racing cars are no longer fireproof
once they have completed one lap. It will be convenient at this point to
torch the driver out of his ride so that you can steal it.
Give the Cheetah a short burst of flames; get in the car once the driver gets
off. When you're in control of it already, just run over the driver to kill
him and fail the mission. Never kill the driver while your not in control of
the car, or while you're not onboard, or it will vanish. Steal it first from
the driver so that the game acknowledges your possession of it before you do
anything to fail the mission. Just drive and save it in your garage once you
have successfully acquired it.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
12. RARE VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
This type of vehicles are classified as rare on the basis of having features
or appearance that are not commonly found or can be obtained from the
ordinary ones. They are not very different in the absolute sense, thus, are
not necessarily unique, given that they look basically similar to the normal
ones that can be found on free roam. At least a couple of them however, do
not have any similar type existing somewhere else in the game.
*****************************************************************************
12.01: SANDKING
*****************************************************************************
Location
: Washington Beach, East Island
Availability: Infinitely spawned at the location
This sporty -looking SUV is back again, something that looks like it's ready
for an off-road car race, with lots of stickers plastered all=over its body.
You can find this always parked on the side of the road in Washington Beach
from the very start of the game.
*****************************************************************************
12.02: SPLITZ 6 ATV
*****************************************************************************
Mission
: After the mission From Zero To Hero
Location
: The Compound Safe House/Little Haiti, West Island
Availability: Infinitely purchasable for $5,000 beside your safe house garage
It's a six-wheeler amphibian vehicle that you can purchase from your The
Compound safe house in Little Haiti. This is a useful land and sea vehicle
that almost resembles a mean version of an ATV. It goes decently fast on

land, but rather disappointingly slow in the water.


You will unlock this immediately after you complete the mission "From Zero to
Hero" for Lance, a message will appear on your screen informing you of a new
purchasable item from your Compound safe house. A padlock icon will appear a
few meters away from your garage, step on that if you want to buy the
vehicle. By this time you should have $5,000 already to be able to buy it.
*****************************************************************************
12.03: SUPER MOTORBIKES
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Bum Deal
Bryan Forbes
Downtown, West Island
Mission exclusive
3
Lancet Jade

In a previous mission, you made a nice haul on some important packages after
Forbes has given you reliable informations about them. So in this mission you
will be following again on another lead he will give you, that will turn out
to be a bummer in the end. You will end up being ganged up by a group of gay
bikers inside a bar, for which you must defend yourself. You must then chase
Forbes and teach him a lesson for fooling with you.
Outside the bar, you will find three additional motorbikes parked there aside
from the two regularly spawned Freeways. These are the VENTOSO, a FREEWAY
with a biker riding in it, and a WINTERGREEN. These three motorbikes have
higher-than-normal features like handling, acceleration, speed, etc., that's
why they are labeled here as "super". Normally, any of these motorbikes are
rather crappy, but the ones you can find in this mission have some noticeable
improvements in their regular features. Obviously, these upgrades are meant
for the chase sequence in the mission.
You can choose to pass the mission or fail it, whether you'll be obtaining
all three of them or just some of them.
METHOD 1 (GTA_Loco_PSP & PS2)
Obtain the mission from the safe house where Forbes is being kept. Head over
with Lance to the Stallionz bar in Little Haiti, where you will find some
bikers chatting outside. Kill those bikers first before you go inside the bar
so that you will eliminate some threats when you arrive at the chase part of
the mission.
After you've wasted them, go inside the bar where you will figure in more
trouble with more bikers. Kill them all as well, and then go outside when the
time comes that you must chase Forbes.
If you're obtaining all three of the motorbikes and completing the mission,
you must first store any two of them in your garage, and then use the last
one to chase Forbes, but you must do this before you drive into the marker by
the safe house to trigger the chase part. If you try storing the motorbikes
before you enter the bar, they will spawn again in the same location where

you got them once you go outside of the bar after the brawl inside. They will
disappear in your garage, so that's why you must store them only after you're
done with the task inside the bar.
So once you've come to the chase part, drive the one or two of the motorbikes
first to your garage, and then come back for the third one and proceed to the
marker by the safe house. Trigger the chase, kill Forbes as quickly as you
can, and then drive Lance to his hotel to complete the mission.
Before you save however, you must first go back to the garage where you kept
the other motorbike(s), open and close its doors for it to acknowledge their
existence. You can now save your game, as well as your super motorbikes.
METHOD 2 (GTA_Loco_PSP & PS2)
Optionally, you can also just fail the mission. After you're done with
killing all the bikers inside the Stallionz bar, go out side and get in any
of the super motorbikes of your choice. Proceed to the marker by the safe
house to trigger the chase, and then just let Forbes escape.
You will fail the mission, and you can just keep in your garage your super
motorbike afterwards.
*****************************************************************************
12.04: LIGHTLESS TAXI
*****************************************************************************
Location
: Liberty City
Difficulty : 5
Source
: GTA_Loco
It's here also, the lightless Taxi from GTA: Vice City and GTA: Liberty City
Stories. Considering that all these three games used basically the same game
engine, it is expected for this rare vehicle to appear also in this game. Its
appearance is random and can't be just triggered by a fixed method. Driving
around in a Taxi might work, so that when several of them appears on the
road, chances are, one won't load its light on the roof properly and you can
obtain this glitched car.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
13. IDENTICAL SPECIAL VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Some of the special vehicles will appear for another time around in another
mission at a later time, but they are exact duplicates of the ones that
appeared from a previous mission. Their special properties are exactly the
same as their counterpart in the final state that they were obtainable.
*****************************************************************************
13.01: FIREPROOF WALTON
*****************************************************************************
Mission

: Boomshine Blowout

Location
:
Character
:
Availability:
Difficulty :
Source
:

Vice Port, Main Island


Phil Cassidy
Mission exclusive
1
GTA_Loco

The Cholos have made good their threat to blow up Phil's boomshine stash in
his warehouse down in Little Haiti. You have to help Phil load the remaining
boomshines at the back of his Walton truck amidst flames and debris before
the whole place blow up.
Phil's Walton will once again be transformed into a fireproof truck as soon
as you begin the mission. This is perhaps to protect it from the literally
fiery situation down at the warehouse. If you've missed getting this
fireproof Walton when you did "Cholo Victory", this will be your second
chance to have it. The only catch here is you have to kill Phil again to get
the truck, since Phil will drive this away at the end of a successful
mission, where you won't find it anymore.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission at Phil's place. After the cut scene, you'll find yourself
behind the wheels of the Walton, as Phil is too wasted to drive again.
Instead of proceeding to your destination, get off the truck, take out any of
your gun, and then shoot Phil through the windshield. You'll kill him and
your mission, and the Walton will just remain there, permanently fireproof
already. Just store it in your garage and then save.
*****************************************************************************
13.02: FIREPROOF PERENNIAL
*****************************************************************************
Mission
:
Location
:
Character
:
Availability:
Difficulty :
Source
:

Robbing the Cradle


Little Havana, Main Island
Louise Cassidy Williams
Mission exclusive
3
GTA_Loco

Louise miscalculated her move on this occasion, by sending out a few goons to
take out a social worker that has threatened to take away her baby. She
realized afterwards though, that what she did wasn't really a good idea, so
she'll call on you again for some help.
You must take out the goons Louise has hired, and you have to intercept them
on the road while they are firing upon the Perennial car of the poor social
worker. And after you take out the hired goons, you must also scare away the
social worker into giving up his plans of taking away Louise's baby. This
will involve any means necessary to convince the social worker enough into
submission, but whatever you do, you mustn't kill him.
The car he's driving is a fireproof Perennial so that you can't just
conveniently smoke him out of the car. The only trouble here is that, at the

end of a successful mission, the social worker will leave the car and lock
it.
METHOD 1 (GTA_Loco_PSP & PS2)
Trace the location of the social worker in the map as soon as you start the
mission. Once you have a visual on him, you will find that he's being chased
by a couple of goons riding in a Bobcat and firing at his car. Do a drive-by
on the Bobcat until it catches fire and force the goons to alight. If you can
grab a motorbike once you start the rescue, you will be better off as at
least you can shoot forward. Now kill the goons first before you must attend
to the social worker. After the goons are wasted, it's the social worker's
turn to be chased.
Shoot at his car once you have caught up with him, but be careful not to
overdo it or you run the risk of destroying the car. If everything just goes
well, the social worker will get off his car after you have considerably
damaged it. He will get off his car and will promise to leave Louise in
peace. Along with that promise he will also leave his fireproof Perennial car
that only waits for you to push it to your garage. Be careful however when
pushing it, as it will be seriously damaged already at this point.
In any case, if this will prove difficult for you to accomplish, don't
despair as you can always get another armored Perennial car in a much better
form, an EP/FP one from the fire fighter side mission.
*****************************************************************************
13.03: FIREPROOF BOBCAT
*****************************************************************************
Mission
:
Location
:
Character
:
Availability:
Difficulty :
Source
:

D.I.V.O.R.C.E.
Little Havana, Main Island
Louise Cassidy Williams
Mission exclusive
3
GTA_Loco

Marty will show his ugly self again towards Louise when he kidnaps her from
her cousin's place and brings her to his brothel, apparently to force her to
work again as his whore. You must beat Marty in reaching the brothel first,
or at least you shouldn't take long in catching up with him once he's reached
the brothel already, or you will fail your mission if you didn't save Louise.
To protect him from getting easily smoked out, he is riding in a fireproof
Bobcat once more on this occasion. If you've missed getting this the first
time in the mission "Shakedown", this is another chance given to you to
obtain it. However, you must fail the mission in order to keep the fireproof
Bobcat, since Louise will drive away this pick up at the end of the mission,
after she drops you off to your new safe house in Little Haiti.
METHOD 1 (GTA_Loco_PSP & PS2)
You must kill poor Louise so that you can obtain the fireproof Bobcat if you

want to. As if the maltreatment she's been receiving from Marty wasn't
enough, you'll make it even crueler for her by wasting her just for the sake
of keeping a fireproof Bobcat.
Proceed to the pink marker over at Marty's trailer as soon as you obtain the
mission from Mary Jo's place. Over at Marty's place, ignore the rednecks once
the confrontation with them begins, and instead, get in your vehicle quickly
and head over to where Marty's brothel in Little Haiti. Now just wait for
Marty to arrive at the place, but not after you have to taken out first his
goons who will attack you. Upon arriving at the brothel, Marty will come
charging at you brandishing a stubby shotgun, kill him first to eliminate the
risk of you getting wasted, and then turn your attention to his fireproof
Bobcat where Louise is. This is the point where you have to execute Louise to
obtain the Bobcat. Using any of your guns, aim for Louise's head, and then
shoot her through the truck's windshield. The mission will fail after she
dies, just get in the Bobcat and drive it back to your garage and save the
game. Its fireproof property will remain with it permanently.
*****************************************************************************
13.04: FIREPROOF STINGER
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Caught As an Act
Bryan Forbes
Hyman Stadium, Main Island
Mission exclusive
1 or 3
GTA_Loco

Lance has suspected all along that Forbes is actually an undercover cop. He
sets a meet with you and Forbes at the Hyman Stadium, where Lance tries to
force Forbes into confessing who he really is and what he really wants from
them. Forbes will try to escape by grabbing Lance's Stinger car, so you must
chase him, pin him down along the way and yank him out of his ride to pass
the mission.
No matter what you'll do, whether you shoot at the car or bump it hard,
Forbes will not just get out of it. The car is fireproof too that's why you
won't be able to torch him out as well. Yanking him out will lead to a
successful completion of the mission without the fireproof Stinger car in the
end. That's why you must fail the mission yet again if you're interested in
obtaining this car.
METHOD 1 (GTA_Loco_PSP & PS2)
Meet with Forbes and Lance at the parking lot of Hyman Stadium, after the cut
scene, Forbes will try to escape by driving away in Lance's Stinger. Nearby
around you are three vehicles you can choose from that you can use to chase
Forbes: a Cheetah, a Pony and a Biker Angel. The Biker Angel is the nearest
from your location, so as quickly as you can, sprint towards the motorbike
and speed away before Lance can hop in. Almost immediately after you leave
Lance behind, the mission will fail and Forbes will just disappear from the
Stinger leaving the car abandoned on the road. It is not locked so you can
just get in it and drive the cool fireproof sports car away to your garage.

*****************************************************************************
13.05: BLACK SENTINEL XS
*****************************************************************************
Mission
:
Character
:
Location
:
Availability:
Difficulty :
Source
:

Light My Pyre
Diego and Armando Mendez
Mendez Mansion, Prawn Island
Mission exclusive
3
GTA_Loco

Armando Mendez will send a very strong message to you and Lance to get out of
town, by kidnapping Louise and hitting at Lance's place with a rocket
launcher. The attack will result in the destruction of Lance's car, which was
more than enough to provoke him to attack Mendez's mansion in retaliation.
Armando's goons will be driving in several Black Sentinels, no doubt cars
with an exclusive color. Again, if you've missed having one from a previous
Reni mission, this will be your last chance to obtain it.
You must fail the mission however, given that there won't be any one around
anymore after you successfully accomplished your task. You are also timed by
Lance's life bar during the critical part of the mission, that's why there
won't be any chance for you at all to stash one first in the garage and
proceed with finishing your assignment.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission, and as soon as you find yourself in front of Lance's
garage, sprint towards the PCJ 600 parked by a post to your right. Go after
Lance as quickly as you can, and once you have a good visual on him and the
black Sentinel XS car Lance is chasing, shoot at Lance until you kill him.
This might just be a little tricky in that Lance will be swerving a lot of
the time. If you're not careful, you might shoot at the car instead and
destroy it. But if you're able to get a good hit at Lance, once he dies the
mission will fail. At this point, the goons will stop shooting; they will
alight from their car and just walk away from the scene. They will leave the
black Sentinel car there on the road, unlocked and just waiting for you to
store it in your garage.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
14. UNOBTAINABLE SPECIAL VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
As usual, there are some special vehicles in the game that are impossible to
obtain for one reason or another. Some have special properties that don't
stay permanently with the vehicle and are mission-specific only; the special
properties like bulletproof, explosionproof and/or fireproof are applied to
the vehicle during the mission only, or only at a certain stage in a mission.
Whatever methods you try to apply that will normally work with obtainable
special properties, the unobtainable ones are either eventually deleted from
the vehicle if not the vehicle itself is deleted once the mission is
terminated, or the conditions in the mission simply won't permit you to
either preserve them, or obtain the whole vehicle itself.

*****************************************************************************
14.01: FIREPROOF BARRACKS OL
*****************************************************************************
Mission
Character
Source

: From Zero to Hero


: Lance Vance
: GTA_Loco

This truck is the one Lance will drive in the mission, and not the one you're
supposed to drive. Both of the trucks will be locked once they have appeared
at the docks at the start of the gunfight. It will be locked again once Lance
has control of it, but there will be no way you can snatch it from him.
It's not bulletproof, but you won't be able to shoot Lance to fall off the
truck, so you'll just eventually destroy it. Once you approach it, it will
begin to drive away and you cannot get far away from it or the mission will
fail and both of the trucks will vanish. Whatever you do anywhere and anytime
during the mission to fail it, the trucks will always vanish. Completing the
mission will also remove the trucks in the game.
*****************************************************************************
14.02: BULLETPROOF/EXPLOSIONPROOF MAVERICK
*****************************************************************************
Mission
Character
Source

: Accidents Will Happen


: Reni Wassulmaier
: GTA_Loco

In the same mission where you have to perform stunt driving for Reni's action
film, the helicopter Reni is using is immune from bullets and explosions. But
this is only in the PSP version. You can't steal it though if ever it can be
done so as it is beyond your reach since it will be hovering high above you
all the time. You won't have enough time either to do so as your movement is
timed while the cameras are rolling. If you fail the mission for whatever
reason, the helicopter will be nowhere in sight. On the PS2 however, the
helicopter is only fireproof. But aside from the armoring, it also has an
exclusive color Gray and Pink.
*****************************************************************************
14.03: EXPLOSIONPROOF SEASPARROW
*****************************************************************************
Mission
Character
Source

: The Colonel's Coke


: Reni Wassulmaier
: GTA_Loco

Too bad it's an unobtainable armored aircraft. This can fit in your Clymenus
Suite garage, so if only there's a way to preserve its explosionproof
property, it's all worth the trouble collecting this.
This is the helicopter you're assigned to fly to escort Gonzalez's boat on
the way south to a new hiding place for his stash. The helicopter is
explosionproof so that it will survive the exploding attacking boats in case
it gets too close to them, once the shootout starts along the way.

Unfortunately, the armoring isn't long lasting. It is capable of withstanding


explosions to a limited degree, and only while the mission is ongoing.
*****************************************************************************
14.04: EXPLOSIONPROOF/FIREPROOF JETMAX
*****************************************************************************
Mission
Character
Source

: The Colonel's Coke


: Reni Wassulmaier
: GTA_Loco

This is the boat Gonzales will be using in the same mission where you can
find the unobtainable explosionproof Seasparrow. You can snatch this boat
from Gonzales by killing him before you're supposed to trigger the part where
you must escort him.
However, just like the Seasparrow, the special properties of this boat do not
last for long. It can withstand explosions and fires for a limited degree
only and will eventually succumb after repeatedly subjected to them.
*****************************************************************************
14.05: BULLETPROOF SENTINEL
*****************************************************************************
Mission
Character
Source

: The Exchange
: Ricardo Diaz
: GTA_Loco

The Sentinel car driven by Diaz's men in the meeting point is bulletproof,
but there will be no way you can get it. Although it is supposedly immune
from bullets, strangely, it can easily blow up with just a single shotgun
blast. All other types of gun though, including the minigun won't destroy it.
The problem with trying to obtain this is, it will always be deleted in the
mission whether you complete your task or fail it. You won't be able to drive
away far also from the location or you'll get the same results. If you try
driving it while you let the mission fail, you will just get wasted. Even if
you try to shield Diaz's men from the snipers, that won't work either. The
life bar of Diaz's men will continue to get emptied for as long as there's
one enemy sniper alive. But once you've taken out all the snipers, the
mission will proceed to the next stage where the car is gone already.
*****************************************************************************
14.06: BULLETPROOF RUMPO
*****************************************************************************
Mission
Character
Source

: The Exchange
: Ricardo Diaz
: GTA_Loco

This is the Rumpo van containing the drugs for the DEA that you will drive to
the meet. It will be transformed into a bulletproof van once the ambush takes
place, but will be gone after you've taken out the attackers. Just like the

Sentinel car in the same mission, it is immune to bullets but strangely, not
from a shotgun blast. Although you won't get wasted if you try failing the
mission by letting Diaz's men get killed by the snipers while you drive away
in the van, the Rumpo will still lose its bulletproof property afterwards.
Similarly, you won't be able to drive far away from the location or you'll
fail the mission and still lose the bulletproof property of the van.
*****************************************************************************
14.07: BLACK AND YELLOW MAVERICK
*****************************************************************************
Mission
Character
Source

: Last Stand
: Ricardo Diaz
: Lancet Jade

You can only see this in the last mission cut scene flown by Lance following
your execution of Martinez and Diego Mendez. It's the last mission specific
exclusively colored aircraft in the game, but sadly unobtainable.
A black Maverick only have a white bottom part and there's even no yellow
color applied to any color scheme for a Maverick.
*****************************************************************************
14.08: BULLETPROOF VEHICLES
*****************************************************************************
Mission
Location
Source

: Fire Fighter
: Vice City
: GTA_Loco

All the vehicles you have to extinguish in this side mission are bulletproof,
but that's only while they're on fire. Once the fire has been put out,
they're no longer immune from bullets. Anything that you do that will douse
the flames will always remove the bulletproof property from them. And if you
didn't extinguish the flame when you fail the mission in any manner, the
vehicles will just explode and therefore no longer restorable. You can only
obtain their explosionproof and fireproof properties.
*****************************************************************************
14.09: FIREPROOF RACING CARS
*****************************************************************************
Mission

: Turismo Races

1. Location

: Sunshine Autos
Little Havana, Main Island

a. Car Type
: Infernus
Race no.2 : Downtown Showdown
Start Line : Downtown West, Main Island
2. Location

: Fairground
Beach, West Island

a. Car Type
: Cheetah
Race no.6 : Fools Rush
Start Line : Vice Point, Main Island
b. Car Type
: Infernus
Race no.9 :
Start Line : Ocean Beach, West Island
Source

: GTA_Loco

The couple of types of racing cars you can find in the street races under the
car category would have been nice additions in your special vehicles
collection if only they can be obtained in such a way that will preserve
their fireproof property.
The method for obtaining these as fireproof cars would have been exactly the
same as for the fireproof Stinger, but the only problem here is that you
can't always get in the car quickly enough so that the it won't vanish.
Pressing enter command will always make you sort of just "moonwalk" by the
door of the car while the driver that you headshot will take a rather slow
time to fall off his ride. As a result, this won't give you enough time to
board the car in order to obtain it as fireproof. You can only obtain it as
fireproof if you didn't allow them to cross the first lap of the race, and
not after.
*****************************************************************************
14.10: BLACK FBI WASHINGTON
*****************************************************************************
Source

: Khadgar

It's kind of strange how the color of this law enforcer car behaves in such a
quirky manner. Its original color is white, but at some point when it is
chasing you, more specifically when it gets close to you, its color will
suddenly turn switch randomly from white to black to white again. Sometimes
it will remain black for a long time, until you can steal it from the feds,
and will seem to remain that way until you save it in your garage. However,
once you reload your game, or after a long time, the color will revert back
to white again. You can never keep it permanently black, unless you can
colorize it as such when you do the mission "In the Air Tonight".
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
15. AN OVERVIEW OF THE SPECIAL VEHICLES
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
a. COMPREHENSIVEPROOF
1. Sentinel XS
So Long Schlong Mission
2. Yola
Unfriendly Competition Mission

= 2

*****************************************************************************
b. BULLETPROOF/FIREPROOF

= 2

1. Pony
Money For Nothing Mission
2. Stretch
Kill Phil Mission
*****************************************************************************
c. EXPLOSIONPROOF/FIREPROOF

= 6

1. Infernus
Accidents Will Happen Mission
2. Landstalker
Fire Fighter Side Mission
3. Admiral
Fire Fighter Side Mission
4. Perennial
Fire Fighter Side Mission
5. Glendale
Fire Fighter Side Mission
6. Rumpo
Fire Fighter Side Mission
*****************************************************************************
d. BULLETPROOF

= 11

1. Sanchez
After completion of Conduct Unbecoming Mission
2. Barracks OL
Truck Stop Mission
3. Ventoso
After completion of To Victor, the Spoils Mission
4. Idaho
Empire Site Protection Racket Mission
5. Admiral
Empire Site Loan Shark Mission
6. Polaris V8
Empire Site Prostitution Mission

7. Stallion
Empire Site Drug Mission
8. Sabre Turbo
Empire Site Smuggling Mission
9. Landstalker
Empire Site Robbery Mission
10. Stretch
After completion of Kill Phil Mission
11. BF Injection
After completion of 15 levels of Beach Patrol Mission

*****************************************************************************
e. EXPLOSIONPROOF
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.

= 17

Patriot
Washington
Admiral
Sentinel XS
Sentinel
Landstalker
Perennial
Glendale
Oceanic
Polaris V8
Pony
Rumpo
Burrito
Securicar
VCPD Cruiser
VCPD Enforcer
Ambulance
Got Protection? Mission

*****************************************************************************
f. FIREPROOF
1. Walton (1 of 2)
Accidents Will Happen Mission
2. Walton (2 of 2)
Boomshine Blowout Mission
3. Perennial (1 of 2)
Truck Stop Mission
4. Perennial (2 of 2)
Robbing the Cradle Mission

= 22

5. Bobcat (1 of 2)
Shakedown Mission
6. Bobcat (2 of 2)
D.I.V.O.R.C.E.
7. Quad bikes (3)
When Funday Comes Mission
8. Cuban Hermes
Papi Don't Screech Mission
9. Pony
Money for Nothing Mission
10. Sentinel XS
From Zero to Hero Mission
11. Stinger (1 of 2)
Turismo Race
12. Stinger (2 of 2)
Caught As An Act Mission
13. PCJ 600
Turismo Race
14.
15.
16.
17.
18.
19.
20.

Washington
Greenwood
Securicar
Moonbeam
Oceanic
Landstalker
Sentinel
Empire Site Robbery Mission

*****************************************************************************
g. EXCLUSIVELY COLORED

= 10*

1. Yellow Green Streetfighter


Soldier/Cleaning House/Conduct Unbecoming Missions
2. Chrome Red Quad
When Funday Comes Mission
3. Black Stallion
Boomshine Blowout Mission
4. Green Pony
Havana Good Time
5. Navy Blue Flatbed
The Exchange Mission

6. Chrome Red & Yellow Comet


So Long Schlong Mission
7. Black and White Boxville
Domo Arigato Domestobot Mission
9. All Black Vehicles
In the Air Tonight Mission
10. Black Sentinel
Light My Pyre Mission
11. Black Infernus
12. Black Cheetah
Turismo Race
* Excluding vehicles in "In the Air Tonight" mission.
*****************************************************************************
i. RARE

= 6

1. Sandking
Washington Beach/Free roam
2. Splitz 6 ATV
Purchasable after the mission "From Zero To Hero"
3. Super Wintergreen
4. Super Freeway
5. Super Ventoso
Bum Deal Mission
6. Lightless Taxi
Random/Free roam
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
16. MISSION AND SPECIAL VEHICLES LIST
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
In roughly storyline order, below is a list of all the missions and which
among them have the special vehicles.
1. Soldier - Sgt. Jerry Martinez
- Yellow Green Streetfighter
2. Cleaning House - Sgt. Jerry Martinez
- Yellow Green Streetfighter
3. Conduct Unbecoming - Sgt. Jerry Martinez
- Last chance for Yellow Green Streetfighter
4. Cholo Victory - Phil Cassidy

- Fireproof Walton (1st of 2)


5. Boomshine Blowout - Phil Cassidy
- Fireproof Walton (2nd of 2)
6. Truck Stop - Phil Cassidy
- Fireproof Perennial (1st of 2)
- Bulletproof Barracks OL
7. Shakedown - Marty Williams
- Fireproof Bobcat (1st of 2)
8. Fear the Repo - Marty Williams
None
9. Waking up the Neighbors - Marty Williams
None
10. O Brothel, Where Art Thou? - Marty Williams
None
11. Got Protection? - Marty Williams
- Explosionproof 4-seater Vehicles
12. Marked Men - Phil Cassidy
- Black Stallion
13. When Funday Comes - Louise Cassidy-Williams
- Fireproof Black Quadbike
- Fireproof Sky Blue Quadbike
- Fireproof White Quadbike
- Chrome Red Quadbike
14. Takin' Out the White Trash - Louise Cassidy-Williams
None
15. D.I.V.O.R.C.E. - Louise Cassidy-Williams
- Fireproof Bobcat (2nd of 2)
16. To Victor, the Spoils - Louise Cassidy-Williams
- Bulletproof Ventoso
17. Jive Drive - Lance Vance
- Unobtainable Chrome Red Stinger
18. Hose the Hoes - Louise Cassidy-Williams
None
19. Robbing the Cradle - Louise Cassidy-Williams
- Fireproof Perennial (2nd of 2)
20. Nice Package - Umberto Robina
None
21. Balls - Umberto Robina
None

22. Papi Don't Screech - Umberto Robina


- Fireproof Cuban Hermes
23. Havana Good Time - Umberto Robina
- Green Pony
24. The Audition - Lance Vance
None
25. Money for Nothing - Bryan Forbes
- Bulletproof/Fireproof Pony
- Fireproof Pony
26. Caught as an Act - Lance Vance
- Fireproof Stinger
27. Leap and Bound - Bryan Forbes
None
28. The Bum
- Super
- Super
- Super

Deal- Bryan Forbes


Ventoso
Freeway
WinterGreen

29. Snitch Hitch - Lance Vance


None
30. From Zero to Hero - Lance Vance
- Fireproof Sentinel XS
- Unobtainable Fireproof Barracks OL
31. Brawn of the Dead - Lance Vance
None
32. Blitzkrieg - Lance Vance
None
33. Accidents Will Happen - Reni Wassulmaier
- Explosionproof/Fireproof Infernus
- Unobtainable Gray and Pink Maverick
34. The Mugshot Longshot - Armando and Diego Mendez
None
35. Hostile Takeover - Armando and Diego Mendez
None
36. Unfriendly Competition - Armando and Diego Mendez
- Comprehensiveproof Yola
37. High Wire - Armando and Diego Mendez
None
38. Turn On, Tune In, Bug Out - Lance Vance
None

39. The Colonel's Coke - Reni Wassulmaier


- Unobtainable Explosionproof Seasparrow
- Unobtainable Explosionproof/Fireproof Jetmax
40. Kill Phil - Reni Wassulmaier)
- Bulletproof/Fireproof Stretch
41. Say Cheese - Reni Wassulmaier
None
42. Home's on the Range - Gonzalez
None
43. Purple Haze - Gonzalez
None
44. Taking the Fall - Lance Vance
None
45. White Lies - Lance Vance
None
46. Where it Hurts Most - Lance Vance
None
47. Kill Phil: Part 2 - Reni Wassulmaier
None
48. Steal the Deal - Ricardo Diaz
None
49. The Exchange - Ricardo Diaz
- Navy Blue Flatbed
- Unobtainable Bulletproof Rumpo
- Unobtainable Bulletproof Sentinel
50. Farewell to Arms - Gonzalez
None
51. Burning Bridges - Armando and Diego Mendez
- Explosionproof/Fireproof PCJ-600
52. Blitzkrieg Strikes Again - Lance Vance
None
53. Lost and Found - Lance Vance
None
54. So Long Schlong - Reni Wassulmaier
- Comprehensiveproof Sentinel XS
- Chrome Red & Yellow Comet
55. Domo Arigato Domestoboto - Ricardo Diaz
- Black and White Boxville
56. In the Air Tonight - Reni Wassulmaier

- All Black Vehicles


57. Light My Pyre - Lance Vance
- Black Sentinel
58. Over the Top - Ricardo Diaz
None
59. Last Stand - Ricardo Diaz
None
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
17. THANKS A LOT GUYS
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Gratitude goes to the people who provided valuable information for some of
the vehicles listed here and who bothered to spend some time contributing to
this guide. Some of you may have missed some sleep and meal, skipped classes
or work just to make the research and submit the information however big or
small, so for that you should only be recognized accordingly. Without you,
this guide would not have been complete and substantial.
**Archaon, Lord of End Times**
For informations on the Bulletproof Empire Sites Cars and Bulletproof
BF Injection.
**edisoncarter**
The perennial GTA cheat wizard. Thanks again for all the useful cheats in
this game.
**Gamefaqs.com**
For hosting a cool site, a very helpful and useful one for anyone's gaming
solutions. Bigger thanks too for accommodating my guide.
**GTAVCS-guide.com**
For their interactive 99 Red Balloons Location Map.
**Khadgar**
For his submission on the Black FBI Washington.
**Kim Jin**
For additional informations on the Little Willie.
**Lancet Jades (Johnny)**
For his submission of the Super Motorbikes and
to making this guide substantial; inclusive of
special vehicles, as well as his confirmations
mission list. He provided informations also on
early in the game the 2nd island.

his invaluable contributions


the classifications of
on most of them, and for the
some tricks how to access

**Lucitanicus**
For discovering the pipe trick to Leaf Links.
**MC_320**
For additional informations on "Light My Pyre" Black Sentinel

**Neil Holden**
For corrections on story informations of the mission "The Bum Deal".
**reuben van beek**
For a different location of a Little Willie.
**Rockstar**
For creating GTA: Vice City Stories, again, another great game in true
GTA tradition!
**Warp3**
For providing an image for the PSP taxi super jump location.
**Win98crash**
For providing some nice snapshots of the pipe trick to Leaf Links and as
well as for a trick how to keep your vehicle from disappearing when saving
a game.

Unique Jump Directional Guide by YuGiOhFm2002 / YuGiOhAngel


Version: Final | Updated: 04/30/07 | Printable Version
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----------------------------------------------------------------------------Grand Theft Auto Vice City Stories
Unique Jump Directional Guide
For PS2/PSP
Final Version
Copyright 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com)
(If you Email one of us or both of us.)
(Please add Game Name or Guide Name in Subject)
(to let us know which game you need help with.)
(Be as specific as you can with your questions.)
First Created : 3/6/07
Last Revised on : 4/30/07
----------------------------------------------------------------------------**************
Table Contents
**************
I. Legal Info
II. Introduction
III. PS2 Unique Jump Directions
Iv. PSP Unique Jump Directions
V. Frequently Asked Questions
============================I. Legal info=================================
This document may not be altered, copied, published, sold nor reproduced for
profit in any way shape or form without advance permission from me. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited. If you steal any part of this Guide, FAQ, you will be
punished to the full extent of the law. Plagiarism is illegal, and I really
detest it. If you do Email us for our permission, We have nearly no problems
in allowing you to post it on your site as long as full credit is given to
us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off
of Gamers/Users to access it directly or indirectly in any way shape or
form. However, you may print this document out if it is for your own personal
use. If you see a site using this without our permission let us know.
==========================================================================

%%%%%%%%%%%%%%%%%%%%
% II. Introduction %
%%%%%%%%%%%%%%%%%%%%
This guide was mainly made for the Ps2 version but we figured we would at
least try to help PSP users also even though it may or may not help PSP
version Users so at least we tried. Only difference Unique Jump wise between
the versions is the fact there is six extra jumps in the PS2 version. If you
see any major errors mainly directional errors let one of us know and we will
correct it. The Farthest distance measurement is just to give you a rough
idea how far you can go with the particular jump (we didn't try very much on
each jump so they are probably not the farthest you can go just the farthest
we got in a few tries at the jump). Other then that Enjoy the guide and hope
it helps some of you.
----------------------------------------------------------------------------/--------------------------------\
< III. PS2 Unique Jump Directions >
\--------------------------------/
(Note: If you would just like to know the location of the 6 extra Unique
Jumps scroll down to the Frequently Asked Question section near the bottom
of the Guide.)
===========================================================
Unique Jump #01 (Distance: 80 m) (Farthest Distance: 100 m)
===========================================================
(Note: The following directions start after you return to your barracks at
Fort Baxter with the package and can save for the first time. If you need a
PCJ600 scroll down to the Frequently Asked Questions section near the bottom
of the Guide.)
A. I would recommend getting the PCJ600 before starting these directions but
if you'd rather get one later just get the StreetFighter near the Sergeant's
office/billet and exit Fort Baxter through the front gates (the streetfighter
can make most of these jumps also but you will probably fail quite alot of
them due to not getting enough distance out of the jump compared to the
distance you can get with a PCJ600 just to warn you ahead of time).
B. As you leave turn left (East) onto the street here and follow this street
until you reach the curve in the road up ahead.
C. When you are approaching the curve in the road you should see just pass
the curve a wooden bridge.
D. Drive across that wooden bridge and as you reach the other end of this
bridge face to the right (South).
E. You should see directly in front of you the tall/steep mound of dirt that
you need to use for the 1st Unique Jump.
(Note: I probably don't have to mention this but for those that don't know be
sure that you tilt the analog stick forward as you make your approach to any
or all jumps (to put victor's head down) to go faster and to get a farther

jump out of it. However, unlike the other games that you could do this in you
will want to stop tilting forward just before you hit most of the ramps
because unlike the other games this one seems to have a problem with the
tilting forward while hitting these kinds of ramps because it either throws
you off the motorcycle or you don't get enough distance out of the jump.)
F. If done correctly you should land on the street just on the other side of
the fence South of the tall/steep mound of dirt.
===========================================================
Unique Jump #02 (Distance: 93 m) (Farthest Distance: 124 m)
===========================================================
A. Drive South along the street you landed on or near and turn right (West)
at the first street you can.
B. Turn right (North) into the entrance/opening for the Terminal C area you
see up ahead.
C. As you enter follow the large road/runway straight and as you follow this
runway you should see up ahead on your right (East) near a light pole a small
staircase ramp.
D. Use this ramp/staircase as the 2nd Unique Jump and if done correctly you
should land on the grassy area on the other side of the street East of this
staircase/ramp.
==========================================================
Unique Jump #03 (Distance: 59 m) (Farthest Distance: 68 m)
==========================================================
A. Drive over to the bottom of that large mound you used for the 1st Unique
Jump and face (North) away from the dirt mound.
B. Go straight (North) from this mound following along the water's edge of
this dock area directly in front of you.
C. Eventually up ahead you will come to a trailer with a ramp just to the
right (East) of it.
D. Use this ramp just like you did the previous one for the 3rd Unique Jump
and if done correctly you should land on the area just on the other side of
the body of water you are jumping over.
==========================================================
Unique Jump #04 (Distance: 37 m) (Farthest Distance: 38 m)
==========================================================
(Note: Those that are having problems with this Jump or are just not very
good at the tilting forward slightly on the analog stick you can also tap
up on the D-pad to have roughly the same effect.)
A. After you made the previous jump go to the alley at the East side of the
building to your right (East) and go down this alley to reach a street here.
B. Turn right (East) onto this street and just before this street ends to
your left (North) you should see a small alley between the two buildings

here.
C. Go down this alley and you will see in front of you up ahead a staircase.
D. Use this staircase (I recommend using the left side of the staircase) for
the 4th Unique Jump and if done correctly you should land on the rooftop of
this White Stallionz building.
==========================================================
Unique Jump #05 (Distance: ?? m) (Farthest Distance: ?? m)
==========================================================
(Note: The game doesn't give distance measurement for this jump but I'm
assuming it's something like 30 m.)
A. Drive out onto the street at the right (East) side of this building and
follow this street to the left (North) as it curves around to the North.
B. Follow this street as it curves to the right (East) up ahead and when you
reach the end of this street up ahead turn left (North) onto the near
oncoming traffic lanes.
C. As you follow this street North you should see to your left a fenced in
construction site and a bit further down this street you should see an
entrance into this construction site on your left (West).
D. Enter that construction site and go through the archway of the building
in front of you as you enter.
E. AS you get to the back area of this building through that archway go to
your left (South).
F. After the pipes you see on your left you will see a ramp leading up onto
a scaffolding.
G. Drive up that ramp and up the next three ramps you see to your left on
this scaffolding.
H. As you reach the top of the last ramp you should see a plank ramp to your
left.
I. Use that plank ramp for the 5th Unique Jump and if done correctly you
should land on the short building it is pointing towards.
==========================================================
Unique Jump #06 (Distance: 68 m) (Farthest Distance: 77 m)
==========================================================
A. Look to the North from this rooftop and you should see a red panel leaning
up against some pipes at the North side of this construction site.
B. Use that ramp for the 6th Unique Jump and if done correctly you should
jump over the North fence of this construction site.
==========================================================
Unique Jump #07 (Distance: 80 m) (Farthest Distance: 95 m)
==========================================================

A. Drive out onto the street to the North of the Parking lot you landed near
and go to your right (East) onto this street.
B. As this street ends turn left (North) onto it and as you approach the
large building on the right side of this street turn right (East) into the
driveway just before that building.
C. Turn left (North) at the back corner of this building to go down the alley
behind this building.
D. As you go down this alley you should see up ahead a tall staircase.
E. Use this staircase as the 7th Unique Jump and if done correctly you should
jump over the bridge and land near the armor on the other side of the bridge.
==========================================================
Unique Jump #08 (Distance: 59 m) (Farthest Distance: 61 m)
==========================================================
A. After you land drive North along the back of this building and on your
left you should eventually see a narrow alley you can go through.
B. Drive through that narrow alley and turn right onto the street you come
out onto.
C. Follow this street as it curves to the left (West) and then continue to
follow it as it curves to the right (North) up ahead.
D. As you reach the end of this street turn right (East) and as you approach
the curve in the street up ahead you should see a building with a tall
staircase on North side of the building directly in front of you.
E. Use that staircase as the 8th Unique Jump and if done correctly you should
fly through the air between the two bent trees here.
==========================================================
Unique Jump #09 (Distance: 58 m) (Farthest Distance: 65 m)
==========================================================
A. Drive back out to the street you were just on and now follow this street
to the West.
B. Drive to the end of this street and then go across the grassy area in
front of you to reach the street in front of the Arena/Stadium.
C. Go left (South) on this street and you should see directly in front
of you a staircase leading up to a small platform.
D. Use that staircase as the 9th Unique Jump and if done correctly you should
land at the dirt parking area just on the other side of the water.
===========================================================
Unique Jump #10 (Distance: 88 m) (Farthest Distance: 101 m)
===========================================================
A. After you land drive down the ramp to the road to the left (East) and

follow this road to the right (South).


B. You should see an archway/opening of an enclosed area directly in front
of you.
C. Remember where this is as you will be back to this opening/archway in a
bit.
D. Drive out onto the grass West of that enclosed area and drive South along
the grass here.
E. After you have gone pass the many palm trees here you should see directly
in front of you a very large grassy hill.
F. Use this grassy hill as the 10th Unique Jump and if done correctly you
should land on the other side of the tall fence South of that grassy hill.
==========================================================
Unique Jump #11 (Distance: 72 m) (Farthest Distance: 73 m)
==========================================================
A. Now make your way back to the opening/archway of that enclosed area I
mentioned a moment ago and enter that opening/archway.
B. As you enter you should see a wooden ramp directly in front of you.
D. Use that ramp as the 11th Unique Jump and if done correctly you should
land near the West side of the building (or you may slam into the side of
the building which will make it count also).
==========================================================
Unique Jump #12 (Distance: 42 m) (Farthest Distance: 42 m)
==========================================================
A. Now do the Previous jump again only this time land on the rooftop
of the Northwest corner of the building.
B. Once you land on the rooftop go to the South side of it and look to the
left (East).
C. You should see a large gray ramp at the Southeast side of this rooftop.
D. Use this ramp as the 12th Unique Jump and if done correctly you should
land on the rooftop of the building just across the street to the East from
the ramp (If you look off the North edge of this rooftop you can see the
parking lot that has a PCJ600).
E. Now return to Fort Baxter to Save your game if you want before continuing
with the next set of directions.
==========================================================
Unique Jump #13 (Distance: 47 m) (Farthest Distance: 62 m)
==========================================================
(Note: these directions start from Fort Baxter.)
A. Exit Fort BAxter again and turn right (West) onto the street here.

B. Follow this street as it curves to the left (South) and then curves again
to the left (East) up ahead.
C. As you continue down this street you will see the main "Escobar
International" airport terminal to your right (South) and after you go pass
that building you will see on your right an entrance/opening into the Tarmac
area (the area the planes are parked at).
D. Enter that Tarmac area and make your way around "Escobar International"
airport terminal building until you reach the west side of the building.
E. West of the terminal building you should see a ramp/staircase near the
plane here.
F. Use that ramp as the 13th Unique Jump and if done correctly you should be
able to land on the ground (near the tail of the plane) just on the other
side of the plane.
==========================================================
Unique Jump #14 (Distance: 56 m) (Farthest Distance: 79 m)
==========================================================
A. Go onto the runway you landed near and go to the left (South) along this
runway.
B. Follow this runway until it intersects with another runway and then turn
left (Northeast) onto that runway it intersected with.
C. Drive along the right (South) lane of this runway and speed towards the
ramp at the end of this ramp to hopefully jump over the fence of the Tarmac
(I recommend using the right (Southern) side of the ramp).
D. You might wonder why that doesn't count as a Unique Jump well because that
wasn't the Unique Jump just a different way of leaving the Tarmac instead of
telling you just to leave the way you came in (if you don't want to do this
jump just exit out the way you came in and go to the street on the other side
of the fence from this ramp).
E. Go South onto the street you should have landed near (if you didn't jump
clear over it that is) and follow this street as it curves to the left
(East).
F. Turn right (Southwest) on the first street you can and follow this street
until there is a fork in the road.
G. Go onto the road to the left and follow this road as it goes between two
buildings here.
H. Eventually on your right at the side of the building here you should see a
tall staircase.
I. Drive up that staircase and up the next staircase to the roof of the
building.
J. Drive over to the Northern corner of this building's rooftop and you will
find a large ramp here.

K. Use this ramp as the 14th Unique Jump and if done correctly you should
land on the street near the fork in the road.
==========================================================
Unique Jump #15 (Distance: 47 m) (Farthest Distance: 47 m)
==========================================================
A. Go straight (Northeast) along the street you landed on to get back to the
street you were on earlier and turn right (East) onto it.
B. Turn right (South/Southeast) at the first street/intersection you come to.
C. As you go down this street you should see up ahead a large "Full Moon"
billboard/sign over the street you are on and just to the left of it on the
rooftop of the building here you should see a ramp that you need for the next
Unique Jump.
D. Drive around to the Southeast corner of this building and you will find a
staircase to drive up onto the roof of this building.
E. Use the ramp near that "Full Moon" billboard/sign as the 15th Unique Jump
and if done correctly you should land on the rooftop of the building West of
this ramp.
==========================================================
Unique Jump #16 (Distance: 94 m) (Farthest Distance: 94 m)
==========================================================
A. Look to the Northeast corner of this rooftop and you should see a ramp
here.
B. Use this ramp as the 16th Unique Jump and if done correctly you should
land on the grass just on the other side of the building North of this ramp.
==========================================================
Unique Jump #17 (Distance: 46 m) (Farthest Distance: 46 m)
==========================================================
A. Go out onto the street to the right (East) and follow this street to the
North/Northwest until it ends.
B. When you reach the end of this street turn to the right (East) and turn
right (South) into the first alley you come to.
C. If you turned down the correct alley you should see a wooden ramp here.
D. Use this wooden ramp as the 17th Unique Jump and if done correctly you
should land just behind the "Sunshine Autos" building.
==========================================================
Unique Jump #18 (Distance: 81 m) (Farthest Distance: 81 m)
==========================================================
A. Drive out onto the street you landed near and go right (South) onto this
street (back towards the full moon sign).

B. Turn left (East) at the first street you come to (the one just before the
full moon sign/billboard) and follow this street until it ends.
C. When this street ends you should see a dirt area in front of you with some
truck trailers parked here and a large panel ramp leaning up against some of
the trailers at the North side of this dirt area.
D. Use this ramp as the 18th Unique Jump and if done correctly you should
land near the fork in the road just on the other side of the building the
ramp is pointing towards.
==========================================================
Unique Jump #19 (Distance: 56 m) (Farthest Distance: 65 m)
==========================================================
A. After you land from the previous jump look towards the grass to your right
(Northeast/East) and you should see a small boat with a ramp leaning against
it on the grass here.
B. Use that ramp as the 19th Unique Jump and if done correctly you should
land on the large boat's white hull cover.
==========================================================
Unique Jump #20 (Distance: ?? m) (Farthest Distance: ?? m)
==========================================================
A. Use the ramp at the Northwest side of this boat to hop back off it and
then go over onto the street to the West.
B. Go North along this street and take notice to your right (East)
eventually you will see a boat "Benny's Restaurant" docked here.
C. You will be back here in a moment so just remember where it is.
D. Continue North along this street and turn right (East) onto the bridge up
ahead.
E. Go across this bridge to reach "Starfish Island" and go straight on the
street at the other side of the bridge.
F. Turn right (South) into the last driveway you can before you reach the
gates blocking the next bridge up ahead.
G. Follow this driveway around to the Northwest corner of this mansion here
and you should eventually come to a dirt road that will lead you to a wooden
ramp.
H. Use this Wooden ramp as the 20th Unique Jump and if done correctly you
should land on the grass just on the other side of the pond here (be sure to
hit the brakes before you land or you may plunge into the ocean).
==========================================================
Unique Jump #21 (Distance: 63 m) (Farthest Distance: 72 m)
==========================================================
A. Now drive back to the "Benny's Restaurant" sign and face to the South.

F. Use the cement ramp in front of you as the 21st Unique Jump and if done
correctly you should land on the grass just pass the ramp on the other side
of the street.
==========================================================
Unique Jump #22 (Distance: 55 m) (Farthest Distance: 73 m)
==========================================================
A. Now head back to "Benny's Restaurant" one last time.
B. Use the ramp nearest to the sign as the 22nd Unique jump and if done
correctly you should land near the railing on the other side of the boat or
land in the water (If you happen to fall into the water just quickly swim
over to the Northwest side of the boat to find an incline/ramp to get out of
the water with).
C. Now head back to Fort Baxter and start completing missions.
D. Once you have completed the Lance mission "From Zero to Hero" start using
the 23rd Unique Jump's Directions.
(Note: We are quite aware of the whole bypassing the gate to the next areas
without doing any missions but we are not covering that only where to find
Unique Jumps. You are welcome to do the whole bypassing thing if you know
how just be sure you can find the starting point for the steps below.)
==========================================================
Unique Jump #23 (Distance: 55 m) (Farthest Distance: 73 m)
==========================================================
A. At the end of the "From Zero to Hero" mission you will be at a large
apartment building at the South most part of Ocean Beach (with a small
helipad just East of the apartment building).
B. I will assume you don't have a PCJ600 or a motorcycle for that matter at
the moment which is ok.
C. Head Northwest from this apartment building and you will eventually come
to a dock area with two pier's (for those that have played vice city I
figure you know this place well).
D. Head over to "Pier one" and parked just in front of it should be a PCJ600
(at least I found one there).
E. Drive out onto the street just on the other side of the building to the
East and go Southeast onto this street.
E. Follow this street as it curves to the left and turn left (North) at the
second traffic light you come to.
F. Turn right (East) into the second alley you come to on your right and as
you reach the end of this alley you should see to your right a large
staircase.
G. Drive up this staircase and onto the roof of this building.
H. Drive off the North side of this rooftop to land on the rooftop to the

North and then drive off the North side of this rooftop to reach the next
rooftop to the North.
I. On this rooftop you should see at the North side of this rooftop a large
ramp.
J. Use this large ramp as the 23rd Unique Jump and if done correctly you
should jump clear across the tall building to the North and land on the
building next door to it.
==========================================================
Unique Jump #24 (Distance: 45 m) (Farthest Distance: 45 m)
==========================================================
A. Drop down onto the street on the West side of this building and continue
North/Northeast along this street.
B. Go through two traffic lights along this street and then turn left
(West/Northwest) into the first alley you come to on your left.
C. As you reach the end of this alley look to your right and you will see a
large ramp here.
D. Use this ramp as the 24th Unique Jump (I recommend using the left side of
this ramp and if done correctly you should land on the roof of the building
across the street from the ramp or at least hit the edge of the rooftop to
still get the Unique Jump to count.
==========================================================
Unique Jump #25 (Distance: 48 m) (Farthest Distance: 53 m)
==========================================================
A. Drive onto the street at the North side of this building and go to your
left (West).
B. Turn left at the end of this street and to your right you should see a
construction site.
C. Drive over to the small trailer/building at the South end of this
construction site and look to the North to see a yellow/gold colored dirt
mound here.
D. Use this dirt mound as the 25th Unique Jump and if done correctly you
should land on the grass at the North end of the construction site.
==========================================================
Unique Jump #26 (Distance: ?? m) (Farthest Distance: ?? m)
==========================================================
A. Drive out onto the street to the North and turn right (East) onto it.
B. Follow this street as it curves around to the left (North) and continue to
follow this street until you see the "Chunder Wheel" (Ferris Wheel) to your
right (East).
C. Drive over to the parking lot just South of that Ferris Wheel and face
North to see a ramp here you can use to jump towards the side of that Ferris

Wheel.
D. Use this ramp as the 26th Unique Jump and if done correctly you should
land in the rest area on the West side of the "Chunder Wheel" (Ferris Wheel).
==========================================================
Unique Jump #27 (Distance: 36 m) (Farthest Distance: 38 m)
==========================================================
A. Drive back to the parking lot and look to the East/Southeast.
B. Drive across the road bridge you see here and then turn left (North) at
the street on the other side of this bridge.
C. Up ahead you should see the street curving to the right (East).
D. Before you reach that curve in the road you should see a cement ramp to
your left (West) on the grass.
D. Use that ramp as the 27th Unique Jump and if done correctly you should
land on the roof of this building.
==========================================================
Unique Jump #28 (Distance: 46 m) (Farthest Distance: 46 m)
==========================================================
A. Drive off onto the street on the East side of this building and go left
(North) on this street.
B. Drive through three traffic lights along this street and when you reach
the fourth traffic light turn right (East) into the driveway of the hotel
here.
C. Drive up the driveway and as you approach the hotel you should see to
your right (East) a small rock ramp here.
D. Use this ramp as the 28th Unique jump and if done correctly you should
jump over the trailer South of this ramp and land on the grass near some
trees.
==========================================================
Unique Jump #29 (Distance: 45 m) (Farthest Distance: 46 m)
==========================================================
A. Drive onto the street to the West and continue North along this street.
B. Go pass quite a few traffic lights and eventually after the street curves
to the left (Northwest) you should see on your left near one of the traffic
lights up ahead a large cement ramp on the side of the traffic light.
C. Use that ramp as the 29th Unique Jump and if done correctly you should
jump over the Brodie's Hotel sign across the street to land on the North side
of the Hotel.
==========================================================
Unique Jump #30 (Distance: 79 m) (Farthest Distance: 79 m)
==========================================================

A. Drive out onto the street in front of the Brodie's Hotel sign and continue
North on this street.
B. Follow this street as it curves to the left (West) up ahead and then to
your right (North) you should see a large building here.
C. Drive up the grassy hill on the West side of this building to get up to
the back of this large building.
D. Drive up the large staircase you see at the back of this building to reach
the rooftop and then look at the West side of this rooftop to see a long ramp
at the SouthWest edge of this rooftop.
E. Use that ramp as the 30th Unique Jump and if done correctly you should
land on the rooftop of the building to the West of this ramp.
==========================================================
Unique Jump #31 (Distance: 52 m) (Farthest Distance: 52 m)
==========================================================
A. Drive off onto the street you were on and continue to follow it to the
right (West).
B. Just before you reach the curve in the street up ahead drive up the grassy
hill to your right (North).
C. When you reach the cement path/sidewalk at the top of the grassy hill
follow it around to the left (West/Southwest).
D. If you are on the correct path you should eventually come to a ramp.
E. Use this ramp as the 31st Unique Jump and if done correctly you should
jump across the gap of water to land on the grass just on the other side of
the gap.
==========================================================
Unique Jump #32 (Distance: ?? m) (Farthest Distance: ?? m)
==========================================================
A. Drive onto the street you landed near and go right (South) onto this
street.
B. Follow this street until it curves to the left (East) and as you curve
with the street to the left you should see to your right a wooden ramp
leaning up against a railing here.
C. Use this wooden ramp as the 32nd Unique Jump and if done correctly you
should land on the golf course just to the left of the golf ball "18" sign
that is on the green (to do this you will want to use the grassy area to the
West of the street instead of the street itself to approach this ramp).
================================
Unique Jump #33 (Distance: 70 m)
================================
(Note: Just to warn you the following four are very difficult to explain due

to the fact they are not on any street as you will see by the directions.)
A. Now make your way back to that ramp that you just used to jump and look to
the Southeast from it to see a small dock in the distance.
B. Drive over to that dock and at this small dock you should hopefully see a
Jet Ski docked here.
C. Get onto the Jet Ski and turn around to head Southwest.
D. Keep the island/golf course on your right and go under two bridges as you
make your way around the South edge of this island/golf course.
E. After you go under the second bridge you should see to your right a large
rock ramp near the edge of the island/golf course.
F. Use this rock ramp as the 33rd Unique Jump and if done correctly you
should jump over the narrow part of the island/golf course landing in the
water to the North or at least as close as you can get.
================================
Unique Jump #34 (Distance: m)
================================
A. Now on the Jet Ski head for the water just South of the Apartment
building the "From Zero to Hero" mission ended at (the Big L should be there
if you haven't done Lance's missions yet from there).
B. Head West from here keeping the shoreline near you and you will eventually
come to another large rock ramp (just like the one you used for the last
jump) near a small wooden bridge.
C. Before you use this rock ramp though look to the Northwest/West and you
should see a lighthouse here.
D. Drive around to the water to the North of that Lighthouse and you should
see a large cement/rock ramp here.
E. Use this cement/rock ramp as the 34th Unique Jump and if done correctly
just like the last jump you should be able to jump to the water on the other
side of this narrow land mass or at least get as close as you can get.
================================
Unique Jump #35 (Distance: ?? m)
================================
A. Now head back to the earlier mentioned rock ramp near the small bridge to
use it.
B. Use this rock ramp as the 35th Unique Jump and if done correctly you
should land in the pool of water just on the other side of the bridge.
================================
Unique Jump #36 (Distance: 31 m)
================================
A. Now on foot or by car (whichever you prefer) head back to the

Apartment building the "From Zero to Hero" mission ended at and head North
towards the piers/docks.
B. Go to the Archway of "Pier 1" and enter it.
C. As you enter it get onto the Jet Ski you see to your left and drive
straight ahead.
D. As you go straight you should see a partially submerged ramp in the water
here.
E. Use that submerged ramp as the 36th Unique Jump and if done correctly you
should hop over the dock into the water to the North.
Congratulations, You are now the proud owner of $10,000.
----------------------------------------------------------------------------=============================================================================
----------------------------------------------------------------------------#^------------------------------^#
( Iv. PSP Unique Jump Directions
)
#v------------------------------v#
===========================================================
Unique Jump #01 (Distance: 80 m) (Farthest Distance: 100 m)
===========================================================
(Note: The following directions start after you return to your barracks at
Fort Baxter with the package and can save for the first time.)
A. I would recommend getting the PCJ600 before starting these directions but
if you don't want to just get the StreetFighter near the Sergeant's
office/billet and exit Fort Baxter through the front gates.(the streetfighter
can make most of these jumps also but you will probably fail about half of
them due to not getting enough distance out of the jump compared to the
distance you can get with a PCJ600.).
B. As you leave turn left (East) onto the street here and follow this street
until you reach the curve in the road up ahead.
C. When you are approaching the curve in the road you should see just pass
the curve a wooden bridge.
D. Drive across that wooden bridge and as you reach the other end of this
bridge face to the right (South).
E. You should see directly in front of you the tall/steep mound of dirt that
you need to use for the 1st Unique Jump.
F. If done correctly you should land on the street just on the other side of
the fence South of the tall/steep mound of dirt.
===========================================================
Unique Jump #02 (Distance: 93 m) (Farthest Distance: 124 m)
===========================================================

A. Drive South along the street you landed on or near and turn right (West)
at the first street you can.
B. Turn right (North) into the entrance/opening for the Terminal C area you
see up ahead.
C. As you enter follow the large road/runway straight and as you follow this
runway you should see up ahead on your right (East) near a light pole a small
staircase ramp.
D. Use this ramp/staircase as the 2nd Unique Jump and if done correctly you
should land on the grassy area on the other side of the street East of this
staircase/ramp.
==========================================================
Unique Jump #03 (Distance: 59 m) (Farthest Distance: 68 m)
==========================================================
A. Drive over to the bottom of that large mound you used for the 1st Unique
Jump and face (North) away from the dirt mound.
B. Go straight (North) from this mound following along the water's edge of
this dock area directly in front of you.
C. Eventually up ahead you will come to a trailer with a ramp just to the
right (East) of it.
D. Use this ramp just like you did the previous one for the 3rd Unique Jump
and if done correctly you should land on the area just on the other side of
the body of water you are jumping over.
==========================================================
Unique Jump #04 (Distance: 37 m) (Farthest Distance: 38 m)
==========================================================
A. After you made the previous jump go to the alley at the East side of the
building to your right (East) and go down this alley to reach a street here.
B. Turn right (East) onto this street and just before this street ends to
your left (North) you should see a small alley between the two buildings
here.
C. Go down this alley and you will see in front of you up ahead a staircase.
D. Use this staircase (I recommend using the left side of the staircase) for
the 4th Unique Jump and if done correctly you should land on the rooftop of
this White Stallionz building.
==========================================================
Unique Jump #05 (Distance: ?? m) (Farthest Distance: ?? m)
==========================================================
(Note: The game doesn't give distance measurement for this jump but I'm
assuming it's something like 30 m.)
A. Drive out onto the street at the right (East) side of this building and
follow this street to the left (North) as it curves around to the North.

B. Follow this street as it curves to the right (East) up ahead and when you
reach the end of this street up ahead turn left (North) onto the near
oncoming traffic lanes.
C. As you follow this street North you should see to your left a fenced in
construction site and a bit further down this street you should see an
entrance into this construction site on your left (West).
D. Enter that construction site and go through the archway of the building
in front of you as you enter.
E. AS you get to the back area of this building through that archway go to
your left (South).
F. After the pipes you see on your left you will see a ramp leading up onto
a scaffolding.
G. Drive up that ramp and up the next three ramps you see to your left on
this scaffolding.
H. As you reach the top of the last ramp you should see a plank ramp to your
left.
I. Use that plank ramp for the 5th Unique Jump and if done correctly you
should land on the short building it is pointing towards.
==========================================================
Unique Jump #06 (Distance: 68 m) (Farthest Distance: 77 m)
==========================================================
A. Look to the North from this rooftop and you should see a red panel leaning
up against some pipes at the North side of this construction site.
B. Use that ramp for the 6th Unique Jump and if done correctly you should
jump over the North fence of this construction site.
==========================================================
Unique Jump #07 (Distance: 80 m) (Farthest Distance: 95 m)
==========================================================
A. Drive out onto the street to the North of the Parking lot you landed near
and go to your right (East) onto this street.
B. As this street ends turn left (North) onto it and as you approach the
large building on the right side of this street turn right (East) into the
driveway just before that building.
C. Turn left (North) at the back corner of this building to go down the alley
behind this building.
D. As you go down this alley you should see up ahead a tall staircase.
E. Use this staircase as the 7th Unique Jump and if done correctly you should
jump over the bridge and land near the armor on the other side of the bridge.
==========================================================

Unique Jump #08 (Distance: 59 m) (Farthest Distance: 61 m)


==========================================================
A. After you land drive North along the back of this building and on your
left you should eventually see a narrow alley you can go through.
B. Drive through that narrow alley and turn right onto the street you come
out onto.
C. Follow this street as it curves to the left (West) and then continue to
follow it as it curves to the right (North) up ahead.
D. As you reach the end of this street turn right (East) and as you approach
the curve in the street up ahead you should see a building with a tall
staircase on North side of the building directly in front of you.
E. Use that staircase as the 8th Unique Jump and if done correctly you should
fly through the air between the two bent trees here.
==========================================================
Unique Jump #09 (Distance: 58 m) (Farthest Distance: 65 m)
==========================================================
A. Drive back out to the street you were just on and now follow this street
to the West.
B. Drive to the end of this street and then go across the grassy area in
front of you to reach the street in front of the Arena/Stadium.
C. Go left (South) on this street and you should see directly in front
of you a staircase leading up to a small platform.
D. Use that staircase as the 9th Unique Jump and if done correctly you should
land at the dirt parking area just on the other side of the water.
===========================================================
Unique Jump #10 (Distance: 88 m) (Farthest Distance: 101 m)
===========================================================
A. After you land drive down the ramp to the road to the left (East) and
follow this road to the right (South).
B. You should see an archway/opening of an enclosed area directly in front
of you.
C. Remember where this is as you will be back to this opening/archway in a
bit.
D. Drive out onto the grass West of that enclosed area and drive South along
the grass here.
E. After you have gone pass the many palm trees here you should see directly
in front of you a very large grassy hill.
F. Use this grassy hill as the 10th Unique Jump and if done correctly you
should land on the other side of the tall fence South of that grassy hill.

==========================================================
Unique Jump #11 (Distance: 72 m) (Farthest Distance: 73 m)
==========================================================
A. Now make your way back to the opening/archway of that enclosed area I
mentioned a moment ago and enter that opening/archway.
B. As you enter you should see a wooden ramp directly in front of you.
D. Use that ramp as the 11th Unique Jump and if done correctly you should
land near the West side of the building (or you may slam into the side of
the building which will make it count also).
==========================================================
Unique Jump #12 (Distance: 42 m) (Farthest Distance: 42 m)
==========================================================
A. Now do the Previous jump again only this time land on the rooftop
of the Northwest corner of the building.
B. Once you land on the rooftop go to the South side of it and look to the
left (East).
C. You should see a large gray ramp at the Southeast side of this rooftop.
D. Use this ramp as the 12th Unique Jump and if done correctly you should
land on the rooftop of the building just across the street to the East from
the ramp (If you look off the North edge of this rooftop you can see the
parking lot that has a PCJ600).
E. Now return to Fort Baxter to Save your game if you want before continuing
with the next set of directions.
==========================================================
Unique Jump #13 (Distance: 47 m) (Farthest Distance: 62 m)
==========================================================
(Note: these directions start from Fort Baxter.)
A. Exit Fort BAxter again and turn right (West) onto the street here.
B. Follow this street as it curves to the left (South) and then curves again
to the left (East) up ahead.
C. As you continue down this street you will see the main "Escobar
International" airport terminal to your right (South) and after you go pass
that building you will see on your right an entrance/opening into the tarmac
area (the area the planes are parked at).
D. Enter that Tarmac area and make your way around "Escobar International"
airport terminal building until you reach the west side of the building.
E. West of the terminal building you should see a ramp/staircase near the
plane here.
F. Use that ramp as the 13th Unique Jump and if done correctly you should
be able to land on the ground (near the tail of the plane) just on the other

side of the plane.


==========================================================
Unique Jump #14 (Distance: 56 m) (Farthest Distance: 79 m)
==========================================================
A. Go onto the runway you landed near and go to the left (South) along this
runway.
B. Follow this runway until it intersects with another runway and then turn
left (Northeast) onto that runway it intersected with.
C. Drive along the right (South) lane of this runway and speed towards the
ramp at the end of this ramp to hopefully jump over the fence of the Tarmac
(I recommend using the right (Southern) side of the ramp).
D. You might wonder why that doesn't count as a Unique Jump well because that
wasn't the Unique Jump just a different way of leaving the Tarmac instead of
telling you just to leave the way you came in (if you don't want to do this
jump just exit out of here and go to the street on the other side of the
fence from this ramp).
E. Go South onto the street you should have landed near (if you didn't jump
clear over it that is) and follow this street as it curves to the left
(East).
F. Turn right (Southwest) on the first street you can and follow this street
until there is a fork in the road.
G. Go onto the road to the left and follow this road as it goes between two
buildings here.
H. Eventually on your right at the side of the building here you should see a
tall staircase.
I. Drive up that staircase and up the next staircase to the roof of the
building.
J. Drive over to the Northern corner of this building's rooftop and you will
find a large ramp here.
K. Use this ramp as the 14th Unique Jump and if done correctly you should
land on the street near the fork in the road.
==========================================================
Unique Jump #15 (Distance: 47 m) (Farthest Distance: 47 m)
==========================================================
A. Go straight (Northeast) along the street you landed on to get back to the
street you were on earlier and turn right (East) onto it.
B. Turn right (South/Southeast) at the first street/intersection you come to.
C. As you go down this street you should see up ahead a large "Full Moon"
billboard/sign over the street you are on and just to the left of it on the
rooftop of the building here you should see a ramp that you need for the next
Unique Jump.

D. Drive around to the Southeast side of this building and you will find a
staircase to drive up onto the roof of this building.
E. Use the ramp near that "Full Moon" billboard/sign as the 15th Unique Jump
and if done correctly you should land on the rooftop of the building West of
this ramp.
==========================================================
Unique Jump #16 (Distance: 94 m) (Farthest Distance: 94 m)
==========================================================
A. Look to the Northeast corner of this rooftop and you should see a ramp
here.
B. Use this ramp as the 16th Unique Jump and if done correctly you should
land on the grass just on the other side of the building North of this ramp.
==========================================================
Unique Jump #17 (Distance: 81 m) (Farthest Distance: 81 m)
==========================================================
A. Drive out onto the street you landed near and go right (South) onto this
street (back towards the full moon sign).
B. Turn left (East) at the first street you come to (the one just before the
full moon sign/billboard) and follow this street until it ends.
C. When this street ends you should see a dirt area in front of you with some
truck trailers parked here and a large panel ramp leaning up against some of
the trailers at the North side of this dirt area.
D. Use this ramp as the 17th Unique Jump and if done correctly you should
land near the fork in the road just on the other side of the building the
ramp is pointing towards.
================================
Unique Jump #18 (Distance: 56 m) (Farthest Distance: 65 m)
==========================================================
A. After you land from the previous jump look towards the grass to your right
(Northeast/East) and you should see a small boat with a ramp leaning against
it on the grass here.
B. Use that ramp as the 18th Unique Jump and if done correctly you should
land on the large boat's white hull cover.
==========================================================
Unique Jump #19 (Distance: 63 m) (Farthest Distance: 72 m)
==========================================================
A. Use the ramp at the Northwest side of this boat to hop back off it and
then go over to that ramp leaning against the boat you just used.
B. Face away from this ramp (to the North) and drive along this grassy area
until you come to a cement ramp.

C. Use this ramp to jump over the street and land on the other cement ramp
just on the other side of the street.
D. Take notice of the boat "Benny's Restaurant" docked to your right (East)
after you land as you will be going to it in a moment.
E. Before you go there though face towards (to the South) the cement ramp you
just landed on.
F. Use this cement ramp as the 19th Unique Jump and if done correctly you
should land on the grass just pass the ramp on the other side of the street.
==========================================================
Unique Jump #20 (Distance: 63 m) (Farthest Distance: 63 m)
==========================================================
A. Now head back to "Benny's Restaurant" (the docked boat I mentioned a
moment ago).
B. Use the ramp nearest to the sign as the 20th Unique jump and if done
correctly you should land near the railing on the other side of the boat or
land in the water (If you happen to fall into the water just quickly swim
over to the Northwest side of the boat to find an incline to get out of the
water with).
C. Now head back to Fort Baxter and start completing missions.
D. Once you have completed the Lance mission "From Zero to Hero" start using
the 21st Unique Jump's Directions.
==========================================================
Unique Jump #21 (Distance: 55 m) (Farthest Distance: 73 m)
==========================================================
A. At the end of the "From Zero to Hero" mission you will be at a large
Apartment building at the South most part of Ocean Beach (with a small
helipad just East of the Apartment building).
B. I will assume you don't have a PCJ600 or a motorcycle for that matter at
the moment which is ok.
C. Head Northwest from this apartment building and you will eventually come
to a dock area with two pier's (for those that have played vice city I
figure you know this place well).
D. Head over to "Pier one" and parked just in front of it should be a PCJ600
(at least I found one there).
E. Drive out onto the street just on the other side of the building to the
East and go Southeast onto this street.
E. Follow this street as it curves to the left and turn left (North) at the
second traffic light you come to.
F. Turn right (East) into the second alley you come to on your right and as
you reach the end of this alley you should see to your right a large
staircase.

G. Drive up this staircase and onto the roof of this building.


H. Drive off the North side of this rooftop to land on the rooftop to the
North and then drive off the North side of this rooftop to reach the next
rooftop to the North.
I. On this rooftop you should see at the North side of this rooftop a large
ramp.
J. Use this large ramp as the 21st Unique Jump and if done correctly you
should jump clear across the tall building to the North and land on the
building next door to it.
==========================================================
Unique Jump #22 (Distance: 45 m) (Farthest Distance: 45 m)
==========================================================
A. Drop down onto the street on the West side of this building and continue
North/Northeast along this street.
B. Go through two traffic lights along this street and then turn left
(West/Northwest) into the first alley you come to on your left.
C. As you reach the end of this alley look to your right and you will see a
large ramp here.
D. Use this ramp as the 22nd Unique Jump (I recommend using the left side of
this ramp and if done correctly you should land on the roof of the building
across the street from the ramp or at least hit the edge of the rooftop to
still get the Unique Jump to count.
==========================================================
Unique Jump #23 (Distance: 36 m) (Farthest Distance: 38 m)
==========================================================
A. Drive off onto the street at the North side of this building (the street
you just jumped over) and go to your right (East) onto it.
B. Turn left (North/Northeast) at the traffic light up ahead (onto the street
you were on a moment ago) and follow this street pass about three or four
traffic lights until you start to see this street curve to the right (East)
in front of a building.
C. Before you reach that curve in the road you should see a cement ramp to
your left (West) on the grass.
D. Use that ramp as the 23rd Unique Jump and if done correctly you should
land on the roof of this building.
==========================================================
Unique Jump #24 (Distance: 46 m) (Farthest Distance: 46 m)
==========================================================
A. Drive off onto the street on the East side of this building and go left
(North) on this street.

B. Drive through three traffic lights along this street and when you reach
the fourth traffic light turn right (East) into the driveway of the hotel
here.
C. Drive up the driveway and as you approach the hotel you should see to your
right (East) a small rock ramp here.
D. Use this ramp as the 24th Unique jump and if done correctly you should
jump over the trailer South of this ramp landing on the grass near some
trees.
==========================================================
Unique Jump #25 (Distance: 45 m) (Farthest Distance: 46 m)
==========================================================
A. Drive onto the street to the West and continue North along this street.
B. Go pass quite a few traffic lights and eventually after the street curves
to the left (Northwest) you should see on your left near one of the traffic
lights up ahead a large cement ramp next to the traffic light.
C. Use that ramp as the 25th Unique Jump and if done correctly you should
jump over the Brodie's Hotel sign across the street to land on the North
side of the Hotel.
==========================================================
Unique Jump #26 (Distance: 79 m) (Farthest Distance: 79 m)
==========================================================
A. Drive out onto the street in front of the Brodie's Hotel sign and
continue North on this street.
B. Follow this street as it curves to the left (West) up ahead and then to
your right (North) you should see a large building here.
C. Drive up the grassy hill on the West side of this building to get up to
the back of this large building.
D. Drive up the large staircase you see at the back of this building to
reach the rooftop and then look at the West side of this rooftop to see a
long ramp at the SouthWest edge of this rooftop.
E. Use that ramp as the 26th Unique Jump and if done correctly you should
land on the rooftop of the building to the West of this ramp.
==========================================================
Unique Jump #27 (Distance: 52 m) (Farthest Distance: 52 m)
==========================================================
A. Drive off onto the street you were on and continue to follow it to the
right (West).
B. Just before you reach the curve in the street up ahead drive up the
grassy hill to your right (North).
C. When you reach the cement path/sidewalk at the top of the grassy hill
follow it around to the left (West/Southwest).

D. If you are on the correct path you should eventually come to a ramp.
E. Use this ramp as the 27th Unique Jump and if done correctly you should
jump across the gap of water to land on the grass just on the other side of
the gap.
================================
Unique Jump #28 (Distance: 70 m)
================================
(Note: Just to warn you the following three are very difficult to explain
due to the they are not on any street as you will see by the directions.)
A. Drive onto the street you landed near and go right (South) onto this
street.
B. Turn left (East) at the first street you come to after you go under the
bridge up ahead and then turn right (South) at the first traffic light you
come to.
C. Drive down to the end of this street and then drive onto the grass up
ahead.
D. As you drive on the grass South you should see to your right (West) a
small dock and hopefully there should be a jet ski docked here.
E. Get onto the Jet Ski and turn around to head Southwest.
F. Keep the island/golf course on your right and go under two bridges as you
make your way around the South edge of this island/golf course.
G. After you go under the second bridge you should see to your right a large
rock ramp near the edge of the island/golf course.
H. Use this rock ramp as the 28th Unique Jump and if done correctly you
should jump over the narrow part of the island/golf course landing in the
water to the North or at least as close as you can get.
================================
Unique Jump #29 (Distance: m)
================================
A. Now on the Jet Ski head for the water just South of the Apartment
building the "From Zero to Hero" mission ended at (the Big L should be there
if you haven't done Lance's missions yet from there).
B. Head West from here keeping the shoreline near you and you will
eventually come to another large rock ramp (just like the one you used for
the last jump) near a small wooden bridge.
C. Before you use this rock ramp though look to the Northwest/West and you
should see a lighthouse here.
D. Drive around to the water to the North of that Lighthouse and you should
see a large cement/rock ramp here.

E. Use this cement/rock ramp as the 29th Unique Jump and if done correctly
just like the last jump you should be able to jump to the water on the other
side of this narrow land mass or at least get as close as you can get.
================================
Unique Jump #30 (Distance: m)
================================
A. Use this rock ramp as the 29th Unique Jump and if done correctly you
should land in the pool of water just on the other side of the bridge.
Congratulations, You have now gained an extra $10,000.
----------------------------------------------------------------------------=============================================================================
----------------------------------------------------------------------------_____________________________
<V. Frequently Asked Questions>
\---------------------------/
@@@@
@1.@
@@@@
Q. Where are the six extra jumps that were not in the PSP version?
#03
#06
#19
#31
#32
A. Even though we haven't gotten this question yet we figure we will do a
preemptive strike on it to avoid people that used a map or strategy guide
from sending us this question.
1st Jump: At the Parking lot just South of the Chunder Wheel (the large
ferris wheel) at the Southwestern part of Vice Point.
2nd Jump: Southeast of Prawn Island there is a small wooden ramp that you
can use to jump across the water onto the Leaf Links Golf Course.
3rd Jump: Northwest corner of the large Mansion at the Southeast side of
Starfish Island.
4th Jump: Use the ramp In an alley at the Southern part of Little Havana
to jump to the area behind Sunshine Autos.
5th Jump: Use the Southern most yellow/gold mound of dirt at the construction
site just across the street to the West of the "Hardcore Pawn" shop at the
Northern part of Ocean Beach (If you played Vice City it is where the Parking
garage structure is at in Ocean Beach).
6th Jump: Use the Jet Ski on the submerged ramp near the entrance to "Pier 1"
(The big Neon lighted sign over the entrance that says "Pier 1" over the
entrance might give you a hint you are at the correct entrance) at the

docks of Western Ocean Beach.


@@@@
@2.@
@@@@
Q. Where are the PCJ600 Playground Side Missions?
A. Since you can also use these for the Unique Jumps I'll add these
locations in this guide.
You can find the PCJ600 for "Playground on the Town" to the Northeast of the
Police Station building (behind the Police Station) in Downtown.
You can find the PCJ600 for "Playground on the Docks" near the garages at
the Southern end of the Apartment buildings of Eastern Vice Port.
You can find the PCJ600 for "Playground on the Point" on the side of the
bridge at the Southwestern corner of the Vice Point Mall.
You can find the PCJ600 for "Playground on the Park" at the Southeastern
corner on the first floor of the Washington Ave. Parking Garage at the
Eastern part of Ocean Beach (5 buildings North of the tall blue towered
building at the Southern part of Ocean Beach).
@@@@
@3.@
@@@@
Q. Where can I find a PCJ600 besides the Playground Side Mission ones?
A. These are some we are aware of at the moment:
Downtown - West of the Police Station inside an enclosed parking area
behind a building.
Downtown - Western part of Parking area behind VCN building (East of
Ammunation
Starfish Island - In front of the Eastern most house on the Island.
Ocean Beach - At the Entrance of "Pier 1" at the docks of Western Ocean
Beach.
=========================================================================
Only sites allowed to use this at this time (in no particular order):
Neoseeker.com
IGN.com
Gamefaqs.com
Cheatplanet.com
Cheathappens.com
spid3rx.com
GTAGaming.com
Supercheats.com
Sorry if we missed listing you, but as long as you are not listed below and

you got our go ahead to post you are fine. If we find a site that wasn't
given our permission they will be added below.
Site(s) that can NOT use any version, updates, parts of this Walkthrough
or any of our other Walkthroughs since their creation are listed below:
Cheatcc.com
CheatIndex.com
Tramposos.com
If you see this guide by YuGiOhFm2002 & YuGiOhAngel or any of our other
guides on cheatcc.com or on the site(s) listed above edited in any amount to
try to show they have permission, it's an admission of guilt of having an
illegal copy of this guide without our permission.
=========================================================================
_________________________________________________________________________
Copyright 2007 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com)

Wave 103 FM Music Guide by VampireHorde


Updated: 11/15/06 | Printable Version
Grand Theft Auto: Vice City Stories
FUNKYZEIT! - WAVE 103 FM All Music Guide for the PSP
Authored by VampireHorde

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What it do, party peoples? There's only ONE reason you clicked on this
FAQ and it's for the love of 80's New Wave music!
I love New Wave music and nothing you say can change that. Bad hair?
Too much hairspray? Androgynous make-up? WHO CARES! All that matters is
that this is the music that made the early 80's what it is: GREAT!
In the short FAQ below, I will give mini details on each New Wave
artist featured on Wave 103, song lyrics, and album details. I will
also provide you a link where you can download these songs for free!

READY? Read ON!

=======================================================================
=======================================================================
+++

++

IT'S THE NEW WAY OF LIFE: NEW WAVE!

+++

THE HUMAN LEAGUE - LOVE ACTION (I BELIEVE IN LOVE)

++

ALBUM: DARE! (1981)


This song was one of four hit singles released from the smash hit album
"Dare" by the Human League. The music video shown on MTV (now shown on
VH1 Classic) was an homage to the movie "The Graduate" (with Phil Oakey
in the Dustin Hoffman role).
Other hit singles from the album include "Don't You Want Me", "Open
Your Heart", and "Sound Of The Crowd".
LYRICS:
When you're in love
You know you're in love
No matter what you try to do
You might as well resign yourself
To what you're going through
If you're a hard man or if you're a child
It still might get to you
Don't kid yourself you've seen it all before
A million mouths have said that too
I've had my hard times in the past
I've been a husband and a lover too
I've lain alone and cried at night
Over what love made me do
And the loved ones who let me down
And couldn't share my point of view
But this is Phil talking
I want to tell you
What I've found to be true
CHORUS:
I love your LOVE ACTION
Lust's just a distraction
No talking, just looking
Watching your LOVE ACTION
I believe, I believe what the old man said
Though I know that there's no Lord above

I believe in me, I believe in you


And you know I believe in love
I believe in truth though I lie a lot
I feel the pain from the push and shove
No matter what you put me through
I'll still believe in love
And I say
I love your LOVE ACTION
Lust's just a distraction
No talking, just looking
Watching your LOVE ACTION
Repeat Chorus 2x
---------------------------------------------------------------------------------------------------------------------------------------------

++

THE THOMPSON TWINS - LOVE ON YOUR SIDE

++

ALBUM: QUICK STEP & SIDEKICK (1983 UK & REMASTERED VERSION)


ALBUM: SIDEKICKS (1984 ORIGINAL US VERSION)
"Love On Your Side" was the first single from the debut album of the
Thompson Twins. Other hits included "Lies" (my personal favorite) and
"If You Were Here" from the "Sixteen Candles" soundtrack.
In 1983, Arista Records promptly changed the name of the album from
"Quick Step & Sidekick" to a shorter "Sidekicks" because they thought
the original title was too long (assholes!). They also rearranged the
track listings against the wishes of the band. For the remastered
version of the album, the original track listing and album title have
been restored.
LYRICS:
I hear you laughing in some other room
And it makes me feel locked out
You say my passion often stifles you and you need to move about
Well, I was told that boys need girls and girls need boys
You say that's not true
You would rather fool around than to be alone with me
Well that's alright for you
CHORUS:
'cause you've got love, love
Love on your side
Yes, you've got love
Love, love on your side
REPEAT CHORUS

I brought you sentimental roses


But you gave them all away
I played you all my favorite records
Then we spent the night in talking
Talking all the time
You sent me home
I was so surprised to find that after all
It doesn't hurt to be alone
CHORUS
Well all the things you say make perfect sense to me
But somehow I'm still unsure
But I catch myself going through the same old rhapsody
Rap boy rap!
Well I don't understand just what I'm doing to myself
I guess that's nothing new
'cause when you meet someone who doesn't follow all the rules
It changes everything you do
CHORUS 2X
---------------------------------------------------------------------------------------------------------------------------------------------

++

DEPECHE MODE - EVERYTHING COUNTS

++

ALBUM: CONSTRUCTION TIME AGAIN (1983)


"Everything Counts" is one of two hit singles from Depeche Mode's third
album "Construction Time Again" (the other single was "Love In
Itself"). To this day, the band still plays this song live in concerts
with Dave Gahan ending the song by having the crowd sing the chorus for
him (see the movie "Depeche Mode 101").
LYRICS:
The handshake seals the contract
From the contract there's no turning back
The turning point of a career
In Korea being insincere
The holiday was fun-packed
The contract still intact
The grabbing hands grab all they can
All for themselves after all
The grabbing hands grab all they can
All for themselves after all
It's a competitive world
Everything counts in large amounts

The graph on the wall


Tells the story of it all
Picture it now
See just how
The lies and deceit gained a little more power
Confidence taken in
By a suntan and a grin
The grabbing hands grab all they can
All for themselves after all
The grabbing hands grab all they can
All for themselves after all
It's a competitive world
Everything counts in large amounts
Everything counts in large amounts
The grabbing hands grab all they can
Everything counts in large amounts
The grabbing hands grab all they can
Everything counts in large amounts
Everything, everything
Everything, everything
The grabbing hands grab all they can
Everything counts in large amounts

--------------------------------------------------------------------------------------------------------------------------------------------++

BLONDIE - HEART OF GLASS

++

ALBUM: PARALLEL LINES (1978)


It's kinda odd that Rockstar Games would choose a disco song for an
80's New Wave station. Hmmm...
Originally written and recorded under the title "Once I Had A Love",
Blondie re-recorded the song with a disco-type rhythm and is now
considered their most popular song in their catalogue.

LYRICS:
Once I had a love and it was a gas
Soon turned out had a heart of glass
Seemed like the real thing, only to find
Mucho mistrust, love's gone behind
Once I had a love and it was divine
Soon found out I was losing my mind
It seemed like the real thing but I was so blind
Mucho mistrust, love's gone behind

In between
What I find is pleasing and I'm feeling fine
Love is so confusing there's no peace of mind
If I fear I'm losing you it's just no good
You teasing like you do
Once I had a love and it was a gas
Soon turned out had a heart of glass
Seemed like the real thing, only to find
Mucho mistrust, love's gone behind
Once I had a love and it was divine
Soon found out I was losing my mind
It seemed like the real thing but I was so blind
Mucho mistrust, love's gone behind
Lost inside
Adorable illusion and I cannot hide
I'm the one you're using, please don't push me aside
We coulda made it cruising, yeah
Yeah, riding high on love's true bluish light
Once I had a love and it was a gas
Soon turned out to be a pain in the ass
Seemed like the real thing only to find
Mucho mistrust, love's gone behind

--------------------------------------------------------------------------------------------------------------------------------------------++

FRANKIE GOES TO HOLLYWOOD - RELAX

++

ALBUM: WELCOME TO THE PLEASUREDOME (1984)


Banned from radio airplay in 1984, the insurgence of the ban only
helped fuel the controversial single to Top 10 status and vaulted the
band's popularity. The other hit single from this album ("Two Tribes")
was used in the previous Vice City game.
There have been TONS of remixes made for this song over the past 20
years but the lyrics below are for the original 4-minute version of the
track found on the LP. COME!
LYRICS:
Relax don't do it
When you want to go to it
Relax don't do it
When you want to come
Relax don't do it
When you want to suck it to it

Relax don't do it
When you want to come
When you want to come
Relax don't do it
When you want to go to it
Relax don't do it
When you want to come
Relax don't do it
When you want to suck it to it
Relax don't do it
When you want to come
Come! Oh whoa whoa!
But shoot it in the right direction
Make making it your intention
Live those dreams
Scheme those schemes
Got to hit me
Hit me
Hit me with those laser beams
Ow wow ow!
LASER BEAM ME!
Relax
Don't do it
Relax
When you wanna come!
Come hard! Woo!
I'm coming
I'm coming
Relax don't do it
When you want to go to it
Relax don't do it
When you want to come
Relax don't do it
When you want to suck it to it
Relax don't do it (love)
When you want to come
When you want to come
When you want to come
COME!
Get it up
The scene of love
Oh feel it
Relax don't do
When you wanna
Relax don't do
When you wanna
Relax don't do

it
go do it
it
suck it to it
it

COME!
--------------------------------------------------------------------------------------------------------------------------------------------++ ABC - HOW TO BE A MILLIONAIRE

++

ALBUM: HOW TO BE A...ZILLIONAIRE! (1985)


It took three long years for the band ABC to finish the follow-up to
their 1982 smash album "Lexicon Of Love" and the result is the smash
hit album "How To Be A...Zillionaire!".
The biggest hit from the album in the U.S. was "Be Near Me" and two
other hits released in Europe only ("Vanity Kills" and "Ocean Blue").

LYRICS:
I've seen the future, I can't afford it
Tell me the truth sir, someone just bought it
Say Mr. whispers! Here come the click of dice
Roulette and blackjacks - gonna build us a paradise
Larger than life and twice as ugly
If we have to live there, you'll have to drug me
Maybe these luxuries can only compensate
For all the cards you were dealt at the hands of fate
So tell me
Tell me! Tell me! How to be a millionaire
Tell me! Tell me! How to be a millionaire!
Millionaire! Billionaire! Trillionaire!
Hardly surprising if you might consider
Loyalties go to the highest of bidders
What's my opinion? I'd give you ten to one
Give me a million, a franchise on fun
But there are millions who often get nowhere
And there's just one secret I think you should share
Maybe these luxuries can only compensate
For all the cards you were dealt at the hands of fate
So tell me
Tell me! tell me! How to be a millionaire
Tell me! tell me! How to be a millionaire!
Who wants
I do! - I
Who wants
I do! - I

to be millionaire?
don't! - I do!
to be millionaire?
don't!

I've seen the future and I can't afford it

--------------------------------------------------------------------------------------------------------------------------------------------++

NEW ORDER - BLUE MONDAY

++

ALBUM: POWER, CORRUPTION, & LIES (1983)


This hit dance club single is one of the few 80's hits to not have any
chorus in the whole song. Released in early 1983, the song was the best
selling 12" record of the year clocking in at one million sales.
LYRICS:
How does it feel to treat me like you do?
When you put your hands upon me
And told me who you are
I thought I was mistaken
I thought I heard your words
Tell me how do I feel
Tell me now How do I feel
Those who came before me
Lived through their vocations
From the past until completion
They'll turn away no more
And I still find it so hard
To say what I need to say
But I'm quite sure that you'll tell me
Just how I should feel today
I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today
And I thought I was mistaken
And I thought I heard you speak
Tell me how do I feel
Tell me now, how should I feel
Now I stand here waiting...
I thought I told you to leave me
While I walked down to the beach
Tell me how does it feel
When your heart grows cold

--------------------------------------------------------------------------------------------------------------------------------------------++

JAPAN - QUIET LIFE

++

ALBUM: QUIET LIFE (1979)


Before New Wave bands like Duran Duran came into popularity, Japan made

their New Wave arrival just one month shy of 1980. The result is a
post-glam band that helped influence many synth-pop bands of the 80's
with their look and style.
LYRICS:
Boys, now the times are changing the going could get rough
Boys, would that ever cross your mind
Boys, are you contemplating moving out somewhere
Boys, will you ever find the time?
Here we are stranded
Somehow it all seems the same
Here comes the quiet life again?
Boys, now the country's only miles away from here
Boys, do you recognize the signs?
Boys, when those driving hands push against the tracks
Boys, it's too late to wonder why
As you turn to leave
Never looking back
Will you think of me?
Will you ever, could it ever stop?
--------------------------------------------------------------------------------------------------------------------------------------------++

KAJAGOOGOO - TOO SHY (MIDNIGHT MIX)

++

ALBUM: WHITE FEATHERS (1983)


With their first single "Too Shy" debuting at #1, Kajagoogoo became an
instant overnight success. The band then released two more singles from
the album, "Ooh To Be Aah" and "Hang On Now" (not including the song
"Kajagoogoo" used in the "Sixteen Candles" soundtrack) before calling
it quits with lead singer Limahl a year later.
What is the difference between the original version and the "Midnight
Mix"? The Midnight Mix is just an instrumental of the whole song with
the vocals of the first verse and chorus added at the end of the song.
LYRICS (ORIGINAL VERSION):
Tongue tied or short of breath don't even try
Try a little harder
Something's wrong
I'm not naive you must be strong
Ooh baby try
Hey girl
Move a little closer
CHORUS:
You're too shy shy
Hush Hush

Eye to eye
Too shy shy
Hush Hush
Eye to eye
Too shy shy
Hush Hush
Eye to eye
Too shy shy
Hush Hush
Modern medicine falls short of your complaints
Try a little harder
You're moving in circles
Won't you dilate
Ooh baby try
Hey girl
Move a little closer
REPEAT CHORUS UNTIL FADE
--------------------------------------------------------------------------------------------------------------------------------------------++

HEAVEN 17 - PENTHOUSE & PAVEMENT

++

ALBUM: PENTHOUSE & PAVEMENT


Consisting of the two founding members of The Human League (and a lead
singer that sounds oddly like Phil Oakey), Heaven 17 made their debut
with "Penthouse & Pavement" with much media backlash. Due to the
political overtones in their songs, most of the singles from this album
were banned from radio airplay in the UK but were hit singles
nonetheless.
LYRICS:
Sweat my youth away
With the rules we have to play
Speeding through your magazine
Pistol, pavement, no TV
Talk and talk
No time, night time
Burnt inside
Here comes the daylight, here comes my job
Uptown in the penthouse or downtown with the mob
Here comes the night time, here comes my role
Goodbye to the pavement, hello to my soul
Now here comes my job
Credit, bleeding with the mob
Dreams become ideals

No one knows the way I feel


Love to love
Daytime, right time
All my life
Here comes the daylight, here comes my job
Uptown in the penthouse or downtown with the mob
Here comes the night time, here comes my role
Goodbye to the pavement, hello to my soul
Feel safe in the crowd
An no one admits they're crying aloud
My career fits like a glove
Knowing no orders can come from above
Work and work
Full time, part time
Anytime at all
As you face the wall
God make it this time or never at all
Before your chance has gone
Captain this lead role and you'll be the one
Shine and shine
This time, my time
Make me free at last
--------------------------------------------------------------------------------------------------------------------------------------------++

BERLIN - SEX (I'M A...)

++

ALBUM: PLEASURE VICTIM (1982 - EP VERSION; 1983 - LP VERSION)


Mostly known for their Academy Award winning single "Take My Breath
Away", the band Berlin were known for their sexy 80's New Wave songs
(tell me you didn't fall in love with the insatiable Terri Nunn!).
"Sex (I'm A...)" is from the EP album "Pleasure Victim" (later rereleased as a full LP on Geffen Records a year later) that also
featured Berlin's other smash hits "The Metro" and "Masquerade".
LYRICS:
Feel the fire, feel my love inside you it's so right
There's the sound and the smell of love in my mind
I'm a toy, come and play with me, say the word now
Wrap your legs around mine and ride me tonight
I'm
I'm
I'm
I'm
I'm
I'm
And

a man a man a man a man a man a man we make

I'm a goddess
Well I'm a virgin
I'm a blue movie
I'm a bitch
I'm a geisha
I'm a little girl
love together

Slip and slide in your wet delight, feel the blood flow
Not too fast, don't be slow, my love's in your hands
I'm
I'm
I'm
I'm
I'm
I'm
And
And

a man a man a man a man a man a man we make


we make

I'm a boy
Well I'm your mother
I'm a one night stand
Am I bi?
I'm a slave
I'm a little girl
love together
love together

Skin to skin, tongue to oooh! Come on honey hold tight


Come inside it's a passion play just for you
Let's get lost in that magic place all alone now
Drink your fill from my fountain of love, wet your lips
I'm
I'm
I'm
I'm
I'm
I'm
And

a man a man a man a man a man a man we make

I'm a teaser
Well I'm a virgin
I'm a one night stand
I'm a drug
Well I'm your slave
I'm a dream divine
love together

I'm
I'm
I'm
I'm
I'm
I'm
And
And

a man - I'm a goddess


a man - I'm a hooker
a man - I'm a blue movie
a man - I'm a slut
a man - I'm your babe
a man - I'm a dream divine
we make love together
we'll make love forever

--------------------------------------------------------------------------------------------------------------------------------------------++

HOWARD JONES - LIKE TO GET TO KNOW YOU WELL

++

ALBUM: DREAM INTO ACTION (1985)


Howard Jones had three hit singles from this album including "Things
Can Only Get Better" and the Phil Collins-produced ballad "No One Is To
Blame".
LYRICS:
Like to get to know you well
Like to get to know you well
Like to get to know you well
So we can be one
We can be one together
Like to get to know you well
Like to get to know you well

Together
Together we can cast away the fear
Together we can wipe away the tear
Together we can strip down the barriers and be one
Don't wanna talk about the weather
Don't wanna talk about the news
Just wanna get to the real you inside
Like to get to know you well
Like to get to know you well
Don't you think now is time we should be feeling?
Just wanna simply say
Won't let you slip away.
People wanna talk about the future
Don't wanna linger on the past
Just wanna reach to the real you inside
Forget cold glances and rejections
Leave the things that separate
Build on a trust that we must stand on
Like to get to know you well
Like to get to know you well
Finding all are insecure opening the same door
Leaving out a stubborn pride seeing from another side
Like to get to know you well
Like to get to know you well
Like to get to know you well
Like to get to know you well
Like to get to know you well
Like to get to know you well
--------------------------------------------------------------------------------------------------------------------------------------------++

THE CURE - A FOREST

++

ALBUM: SEVENTEEN SECONDS (1980)


What can I say about this band that everyone already knows? The Cure
rules! This album isn't as well known but is considered to be a fan
favorite (just like Depeche Mode's "Black Celebration") because of its
dark themes and lyrics.
LYRICS:
Come closer and see
See into the trees
Find the girl if you can

Come closer and see


See into the dark
Just follow your eyes
Just follow your eyes
I hear her voice
Calling my name
The sound is deep
In the dark
I hear her voice
And start to run
Into the trees
Into the trees
Into the trees
Suddenly I stop
But I know it's too late
I'm lost in a forest
All alone
The girl was never there
It's always the same
I'm running towards nothing
Again and again and again and again
--------------------------------------------------------------------------------------------------------------------------------------------++

A FLOCK OF SEAGULLS - SPACE AGE LOVE SONG

++

ALBUM: FLOCK OF SEAGULLS (1982)


Only one thing comes to mind whenever you mention this band: THE HAIR!
Nevermind the song, LOOK AT THE HAIR!
LYRICS:
I saw your eyes
And you made me smile
For a little while
I was falling in love
I saw your eyes
And you touched my mind
Although it took a while
I was falling in love
I saw your eyes
And you made me cry
And for a little while
I was falling in love
I was falling in love
Falling
Falling
Falling
Falling

in
in
in
in

love
love
love
love

--------------------------------------------------------------------------------------------------------------------------------------------++

YAZ - DON'T GO

++

ALBUM: UPSTAIRS AT ERIC'S (1982)


Consisting of founder (and ex-member) of Depeche Mode, Vince Clarke and
singer Alison Moyet, the two formed and recorded the classic 80's album
"Upstairs At Eric's". The song debuted at #3 in the UK Top 10 (the
follow up to their first single "Situation").
LYRICS:
Came in from the city walked into the door
I turned around when I heard the sound of footsteps on the floor
Love just like addiction now I'm hooked on you
I need some time to get it right
Your love gonna see me through
CHORUS:
Can't stop now don't you know
I ain't never gonna let you go
Don't go!
Baby make your mind up give me what you got
Fix me with your loving' shut the door and turn the lock
Hey go get the doctor, doctor came too late
Another night I feel alright my love for you can't wait
CHORUS
Came in from the city walked into the door
I turned around when I heard the sound of footsteps on the floor
Said he was a killer
Now I know it's true
I'm dead when you walkout the door
Hey babe I'm hooked on you
CHORUS
Don't go, don't go, don't go...
--------------------------------------------------------------------------------------------------------------------------------------------You like the New Wave, don't you? If you are a big fan of the genre as

much as I am, then you should already have the CD's for most of the
artists mentioned above!
But to those of you that just recently discovered these songs courtesy
of the game, you're in luck! Copy and paste the URL link below to
download a ZIP file that contains 13 of the 15 songs in MP3 format
(ripped by yours truly). Don't worry, the download is free!
http://files.filefront.com/GTA_Vice_City_Stories___Wezip/;6192657;;/fil
einfo.html
Burn the songs onto a CD or place them in your IPOD or ZUNE and start
listening! ENJOY!

=======================================================================
=======================================================================
This FAQ is only for use on GameFAQS. You may not copy, link, or
reproduce this FAQ on your publication or website without permission.
If you want to use this FAQ, e-mail me at kroqjock@gmail.com.
I have no problems with anyone who asks. OCTOBER 2006. ACH JA!

PATCH CODE LISTS


Mission Select Code Guide by prudoff
Version: 1.3 | Updated: 07/26/08 | Printable Version
* GAME: Grand Theft Auto: Vice City Stories
* SYSTEM: Playstation 2
* TITLE: Mission Select Code Guide
* VERSION: 1.3 (7/26/2008)
* AUTHOR: Paul Rudoff
* E-MAIL: http://www.theraffon.net/~spookcentral/email.htm
* WEBSITE: http://www.spookcentral.tk
################################## ATTENTION
##################################
You will need a CodeBreaker or Game Shark cheat device in order to use these
codes. I recommend the CodeBreaker.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TABLE OF CONTENTS
-----------------

1. Introduction
2. Codes
3. Mission Digits & Notes
4. Vehicle Digits
5. Other Codes
6. Codes Wanted
7. Useful Glitches
8. Easter Eggs
9. Revision History
10. Copyright Notice & Disclaimer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INTRODUCTION
-----------#
There is currently no Mission Select Mod code for
#
Liberty City Stories (PS2). If/when one is created,
# I will write up a guide for it. Until that time, there
#
is nothing I can do, so please don't ask about it.

#
#
#
#

Many people have hacked the Grand Theft Auto games to pieces and have come up
with many fantastic codes for the games. One of those codes allows you to
play
any mission any time you want: the Mission Select Mod.
The Vice City Stories version of the code, which was created by Skiller, works
differently than the code in previous GTA games. For starters, there is now
an eleven line activator. Then there's the usual line in which you plug in
the
digits for the mission you want to play. Now there's also a line in which you
must plug in the digits for the vehicle that you want to trigger/play the
mission in. No longer can you use an "All Vehicles Can Do Taxi/Vigilante
Missions" code to use any vehicle you want during gameplay. Now you must
select
your vehicle BEFORE you start up the game. Of course, you have a wide
selection
of vehicles at your disposal, so you still have a choice.
During gameplay, the code works like this: Grab the vehicle you chose in the
Vehicle Mod code and press R3 to trigger the mission (as you normally would to
start any vehicle-based R3 mission). The game may appear frozen (or on a
black
screen with pink "Loading" text in the corner), but after 10-15 seconds the
cutscene for your selected mission will play (though you won't see the mission
title before the cutscene). When it's done, you're on the mission. It's as
simple as that. In most cases, after the mission is complete, you can press
R3 to play it again.
I highly suggest that you don't use these codes on a saved game that you
wish to play "for real" with the intent of eventually getting 100%. If
you use this code to "skip" a mission, by playing the one after it, you
probably won't reach 100% completion because you never played and
completed the other mission.
The Mission Select Mod code (all three parts) was originally posted by Skiller
on GTAForums.com. All of the Mission Digits were found by me (Paul Rudoff) by
going through a list of Hex digits one by one, as the digits that were posted

at GTAForums were incorrect.

The Vehicle Digits were found by Unknown.

==============================================================================
==
CODES
----These codes will (most likely) only work with the PS2 NTSC version of the
game,
not with the PAL version, or any PSP version of the game. Also, there are
currently no versions of the Mission Select Mod code for the Action Replay
Max.
The digits for the ?? spaces in the Mission Mod and Vehicle Mod codes are in
the
two sections following this one.
The CodeBreaker v6+ master code was tested by me.
the other master code, but it should work.

I have not and can not test

##### IMPORTANT CODEBREAKER NOTICE #####


Do not use these codes along with the codes from the official CodeBreaker
website. The ones on the website are in the v7+ encryption, which is
incompatible with these unencrypted codes. The codes below WILL work on all
CodeBreaker versions (v1 and higher). If you own a CodeBreaker v7 or higher,
you will need to create a new game (call it "Grand Theft Auto - Vice City
Stories HEX" for example) and put all of these codes in there.
Each cheat device uses the same codes, however each one has its own
Master/Enable Code, which must be the first code in your code list, and must
ALWAYS be on (otherwise all of the other codes won't work).
* MASTER/ENABLE CODES
CodeBreaker v6+ / Game Shark v3+ / XP v4+
9046A2E0 0C11A860
CodeBreaker v1-5 / Game Shark v3+ / XP
F0449384 00449387
* CODES FOR ALL DEVICES
You need all three parts of the code in order for it to work.
Mission Select Mod (Taxi) - Activator
D048741C 00100000
204494F4 08028080
200A0200 3C130048
200A0204 8E73741C
200A0208 3C140002
200A020C 3694B93C
200A0210 0293A021
200A021C A2960062
200A0220 A2950001
200A0224 A2950041

200A0228 03E00008
Mission Select Mod (Taxi) - Mission Mod
200A0214 241600??
* Replace the ?? with the digits for the mission you want to play.
Mission Select Mod (Taxi) - Vehicle Mod
200A0218 241500??
* Replace the ?? with the digits for the vehicle you want to trigger the
mission in.
IMPORTANT NOTE: The code only works in the vehicle you chose in the Vehicle
Mod
portion of the code. It will not work in a Taxi unless that's the vehicle you
selected. While this code is active, Taxis will not have any R3 missions.
I highly suggest you don't save while this code is active and just use this
for
fun.
==============================================================================
==
MISSION DIGITS & NOTES
---------------------1st column: digits for Mission Mod code.
2nd column: mission status, based on this legend:
* Mission can be completely played and completed.
X Code works, but mission can't be played and/or completed.
? This is a mission that I normally have trouble passing, so I
can't yet verify whether it can be completed with the code
(but the code does work).
3rd column: mission title (as if you couldn't figure that out already)
Some of these will put your vehicle in an awkward spot - like stuck in
something. Get out of the vehicle and find something else to drive. In
other words, don't trigger a mission in a vehicle you want to drive during
the mission. Try to trigger the missions in a small car. Don't use a
bike (you'll usually meld with it) and don't use a helicopter (it will
usually get stuck in a wall or building).
Sgt. Jerry Martinez
07 - Soldier
2C - Cleaning House
2D - Conduct Unbecoming
Phil Cassidy
2E - Cholo Victory
2F - Boomshine Blowout
30 - Truck Stop
31 - Marked Man
Marty J. Williams
32 - Shakedown
33 - Fear The Repo

34
35
36

Louise
37 38 39 3A 3B 3C -

Waking Up The Neighbours


O, Brothel, Where Art Thou?
Got Protection?
Cassidy-Williams
When Funday Comes
Takin' Out The White Trash
D.I.V.O.R.C.E.
To Victor, The Spoils
Hose The Hoes
Robbing The Cradle

Lance Vance
3D - Jive Drive
3E - The Audition
3F - Caught In The Act
40 - Snitch Hitch
41 - From Zero To Hero
Umberto Robina
42 - Nice Package
43 - Balls
44 - Papi Don't Screech
45 - Havana Good Time
Brian Forbes
46 - Money For Nothing
47 - Leap And Bound
48 - The Bum Deal
The
49
4A
4B
4C
4D

Mendez Brothers
- The Mugshot Longshot
- Hostile Takeover
- Unfriendly Competition
- High Wire
- Burning Bridges

Reni Wassulmaier
4E - Accidents Will Happen
4F - The Colonel's Coke
50 - Kill Phil
51 - Say Cheese
52 - Kill Phil: Part 2
53 - So Long Schlong
0B - In The Air Tonight
Lance Vance
54 - Brawn Of The Dead (USELESS)
Cutscene is really messed up (very scarce elements), after it is done
you and Lance are inside a car which is placed INSIDE a house. No way
to escape, no way to play mission.
55 - Blitzkrieg
This mission might feature an alternate cutscene telling you to build
an empire.
56 - Turn On, Tune In, Bug Out
57 - Taking The Fall
58 - White Lies

59
5A

5B
5C

Where It Hurts Most


Blitzkrieg Strikes Again
This mission might feature an alternate cutscene telling you to build
an empire.
Lost And Found
Light My Pyre

Gonzalez
5D - Homes On The Range
NOTE: A humorous side effect is that when you hit the golf ball, your
vehicle flies along with it.
5E - Purple Haze
5F - Farewell To Arms
Ricardo Diaz
60 - Steal The Deal
61 - The Exchange
62 - Domo Arigato Domestoboto
63 - Over The Top
64 - The Last Stand
Vehicle Missions
0E - Paramedic (Ambulance)
0F - Vigilante
10 - Firefighter
NOTE: Must be triggered in a firetruck, otherwise you will instantly
get the "you have 30 seconds to return to a firetruck" warning, even
though the arrow indicating the firetruck is above your car!
11 - Paramedic (Air Ambulance)
NOTE: Change Car Mod to a helicopter. Digits "BD" is what is normally
used. If the mission is triggered in a car, it will be impossible to
pass, and there will be a safety chute attached to the back of the
car.
13 - Taxi Driver
Empire Building
09 - Select Empire Business To Build (need to have the cash to build them)
0A - Empire Building Attack
NOTE: If you trigger the mission away from the attack site (which may
be random), you will have 15 seconds to get there. Depending on where
you are, this may not be enough time, and would lead to failure.
14 - Empire Building Mission: Protection Racket
15 - Empire Building Mission: Loan Shark "Go Outside"
As the marker is located under the golf course, I see no way to play
this mission.
16 - Empire Building Mission: Prostitution
As there are no markers, briefing, mission text, or information of
any
kind, this is a useless mission. Pressing R3 twice to cancel is the
only thing you can do mission-wise.
17 - Empire Building Mission: Drugs - Mission 1 "Cut A Deal"
18 - Empire Building Mission: Smuggling - Mission 1 "The Drop"
19 - Empire Building Mission: Robbery - Mission 1 "The Briefcase Courier"
Miscellaneous
0D - Shooting Range
NOTE: You may automatically fail this mission due to your vehicle

12

1A
1B

1C
1D
1E
1F
20

22

23

getting blown up while you're nearby it. Maybe if you trigger it


on a motorcycle or BMX bike, you won't die from an explosion.
Driving Range
NOTE: A humorous side effect is that when you hit the golf ball, your
vehicle flies along with it.
Water Sports (Jet Ski Race at Prawn Island)
Crash Coach Mission
"Cause $2000 worth of destruction within the time limit."
Quad Bike Time Trials
BMX Time Trials
Sanchez Time Trials
Leaf Links Golf Cart Race Course
Mashing Up The Mall (BMX Mall)
"Collect all the coronas! Beat the course record of 4:30."
In car, accelerated a bit: "Mission failed, You destroyed your bike!"
Heli Tours
For obvious reasons, this mission can only be played in a helicopter.
Fire Heli
NOTE: Change Car Mod to the fire department helicopter. If the

mission

24
25

26

28
29

is triggered in a car, or any other vehicle, it will be impossible to


pass, as there is no water hose to extinguish the fires with, and
there will be a parachute attached to the back of the car.
Turismo (Sunshine Autos) (need to have the cash to enter races)
Hunter Target
"Pass through each checkpoint! Beat the record time of 4:00."
Requires a helicopter or other flying vehicle.
Air Race
"Pass through each checkpoint! Beat the record time of 4:00."
Requires a helicopter or other flying vehicle.
Multi Vehicle Race
Hyman Memorial O.D.T.
"Pass through each checkpoint! Beat the record time of 4:50."
Requires an air vehicle.

Non Working Codes


08 - Teleport To Beachcomber Hotel, Stuck In Car
27 - After a "Welcome To Vice City" loading screen or two, you are
teleported
to the nearest hospital, and your weapons are consficated (you'd need
$2000 to buy them back).
2B - Little Haiti Hover Craft Race
Freezes when it presents this text: "Pass through each checkpoint!
Beat the record time of 1:45."
==============================================================================
==
VEHICLE DIGITS
-------------AA
AB
AC
AD
AE
AF

Splitz-6 ATV
Admiral
Cheetah
Autogyro (Little Willie?) (Air Vehicle)
Baggage Handler
Banshee

B0
B1
B2
B3
B4
B5
B6
B7
B8
B9
BA
BB
BC
BD
BE
BF
C0
C1
C2
C3
C4
C5
C6
C7
C8
C9
CA
CB
CC
CD
CE
CF
D0
D1
D2
D3
D4
D5
D6
D7
D8
D9
DA
DB
DC
DD
DE
DF
E0
E1
E2
E3
E4
E5
E6
E7
E8

Perennial
Blista Compact
BMX Boy's Version (Bike)
BMX Girl's Version (Bike)
Bobcat
Bulldozer
Burrito
Cabbie
Caddy
Speeder2 (Sea Vehicle)
Pimp
Deluxo
Huey (Air Vehicle)
Huey Hospital (Air Ambulance) (Air Vehicle)
Electrag
Electrap
Esperanto
FBI Car (FBI Washington?)
Fire Truck
Glendale
Greenwood
Hermes
Hovercar (Bovver '64)
Idaho
Landstalker
Manana
Mop50
Oceanic
VCPD Cheetah
Sanchez
Stallion
Policem
Bobo
Patriot
Pony
Sentinel
PCJ 600 (Bike)
Maverick (Air Vehicle)
Reefer (Sea Vehicle)
Speeder (Sea Vehicle)
Linerunner
Walton
Barracks OL
Predator (Sea Vehicle)
Flatbed
Ammo Truck
Biplane (Air Vehicle)
Moonbeam
Rumpo
Yola (Sea Vehicle)
Taxi
Ambulance
Stretch
Faggio (Bike)
Quad
Angel (Bike)
Freeway (Bike)

E9
EA
EB
EC
ED
EE
EF
F0
F1
F2
F3
F4
F5
F6
F7
F8
F9
FA
FB
FC
FD
FE
FF

Jetski (Sea Vehicle)


VCPD Enforcer
Boxville
Benson
Coach
Mule
Voodoo
Securicar
Trashmaster
TopFun Van
Yankee
Mr. Whoopie
Sandking
Rhino
Dinghy (Sea Vehicle)
Marquis (Sea Vehicle)
Rio (Sea Vehicle)
Tropico (Sea Vehicle)
Forklift
Streetfighter (Bike)
Virgo
Stinger
BF Injection

SUPPOSEDLY THE DIGITS BELOW WILL NOT WORK WITH THE MISSION SELECT CODE
I personally tried it with the VCPD Maverick, and there was no R3 effect.
100
Pheonix
101
Squalo (Sea Vehicle)
102
Jetmax (Sea Vehicle)
103
Mesa Grande
104
VCN Maverick (Air Vehicle)
105
VCPD Maverick (Air Vehicle)
106
Sparrow (Air Vehicle)
107
Sea Sparrow (Air Vehicle)
108
Scarab (Sea Vehicle)
109
Cholo Sabre
10A
Comet
10B
Cuban Hermes
10C
FBI Rancher
10D
Gang Burrito
10E
Infernus
10F
Regina
110
Sabre
111
Sabre Turbo
112
Sentinel XS
113
Hunter (Air Vehicle)
114
Washington
115
Coast Guard (Sea Vehicle)
116
Skimmer (Air Vehicle)
117
Chopper (Air Vehicle)
118
Air Train (Air Vehicle?)
==============================================================================
==
OTHER CODES
-----------

These are all of the codes that I personally use. I'm listing them all here
because I probably made reference to a few of them in the mission select mod
sections above. If I reference something that's not listed below, then I'm
probably referring to a button cheat. You can find all of them here:
http://www.gamefaqs.com/console/ps2/code/938211.html
All of these codes are unencrypted, so they will work with all of the cheat
devices that have master codes in the Codes section. None of these codes were
created by me. All of them came various websites, such as these:
http://www.gtaforums.com/index.php?showtopic=268506&view=findpost&p=4076837
http://www.cheatdevice.com/gta/vcsps2.htm
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=938211&topic=34048674
http://www.cmgsccc.com/codes.php?do=view&id=5928 (converted to raw format)
************************* PLEASE NOTE *************************
AS I AM STILL AT THE EARLY STAGES OF PLAYING THE GAME, I HAVE NOT TESTED OUT
EVERY CODE LISTED HERE. SOME OF THESE MAY NOT WORK. EVENTUALLY I WILL TEST
THEM OUT FULLY. SOME CODES MAY ONLY WORK IN CODEBREAKER V7 OR HIGHER.
These first two codes could be really useful in conjunction with the Mission
Select Mod code. Replace the ?? with the Vehicle Digits listed in the section
above to spawn that vehicle instead of the one that the button cheat normally
gives you.
1028215C 000000??

Spawn Rhino Mod (Button Cheat Mod)


(Up, L1, Down, R1, Left, L1, Right, R1)

1028217C 000000??

Spawn Trashmaster Mod (Button Cheat Mod)


(Down, Up, Right, Triangle, L1, Triangle, L1,

Triangle)
200C0220
200C0224
200C0228
200C022C
2031FD48

3C0142FA
AC6104E4
080C7F53
C46004E4
08030088

+
+
+
+

Infinite Health

2031E488 3C0142C8 +
2031E48C AC4104E8

Infinite Armor

201D7940 03E00008 +
201D7944 00000000

Infinite Health & Armor (Everyone)

201F9EA8 00000000 +
201F4320 00000000

No Damage Falling From High Places

201F3148 00000000

Infinite Air (Stamina in Water)

204E49CC 05F5E0FF +
204E49D0 05F5E0FF

Max Money

20232AB8 00000000

Infinite Run

202C188C 24420000 +

Max. Infinite Ammo-All Weapons

202C18F0 24420000
202C1C94 24420000 +
202C1CFC 24420000

Max. Infinite Ammo-All Weapons (In Car)

D06F2782 0000FBFE +
203963B0 00000000

Press L1+Select To Stop Mission Timer

D06F2782 0000FEFE +
203963B0 AC620000

Press L2+Select To Restart Mission Timer

20396340 03E00008 +
20396344 00000000

Infinite Time

20228840 03E00008 +
20228844 00000000

Freeze Daily Time (BAD SIDE EFFECTS?)

D06F2782 0000F7FE +
Press R1+Select To Stop Daily Timer
20228840 03E00008
* I think that this code causes the counters on Rampages and side missions
(such as "Rush" in the Linerunner) to not advance past zero.
D06F2782 0000FDFE +
20228840 27BDFFF0

Press R2+Select To Restart Daily Timer

20136C10 03E00008 +
20136C14 00000000

All Cars Receive No Damage From Collisions

6050AB78
00010001
6050AB78
00020001

Only Your Car Receives No Damage From Collisions

00000000 +
00000132 +
447A0000 +
0000027C

203E80A0 03E00008 +
203E80A4 00000000

All Cars Are Immune To Weapons

203E8148 00000000 +
203E8154 00000000

Only Your Car Is Immune To Weapons

103D5398 00004600 +
203D539C AE01027C +
203D53A0 44810000

Only Your Car Has Infinite Health (Can't Be Damaged)

203F4798 00000000

Car Tires Never Pop

20344848 03E00008 +
2034484C 00000000

Cars Never Blow Up (Infinite Car Burn)

20336448 03E00008 +
2033644C 00000000

No Motorcycle Damage From Crashing (All Motorcycles)

203364A0 100201FB +

Only Your Motorcycle Takes No Damage To Collisions

20344D28 03E00008 +
20344D2C 00000000

Motorcycle Tires Never Pop

2014D070 03E00008 +

Motorcyles Never Blow Up (Infinite Burn)

2014D074 00000000
201A4F68 24020000 +
201DB8C8 24020000 +
20336B90 24020000

Never Fall Of Your Bike

20326FD8 03E00008 +
20326FDC 00000000

Cops Get Out And Walk Away

20327478
2032747C
20327740
20327744

Can Not Be Arrested

03E00008 +
00000000 +
03E00008 +
00000000

203AA92C 24030000

Never Wanted

203AAE58 03E00008 +
203AAE5C 24020000

No Helicopters After You

204CD4D0 7FFF0000

Loads Of Time On Rampages

102A9F88 0000FFE6

1 Kill To Complete Rampage

20487A54 00000000

Disable Save Cheat Warning

==============================================================================
==
CODES WANTED
-----------These are codes that I'd like to have (for my own personal use) and to add to
this document. A few of these are floating around, but they don't work - at
least not on my version of the game. If you can provide me with working
codes,
they will be added to this document and you will be credited. Codes that I
can't get to work will not be posted.
-- Sniper Rocket Launcher
-- No Gangs Hate You
==============================================================================
==
USEFUL GLITCHES
--------------Since GameFaqs is no longer accepting glitches and easter eggs (even though
they
are listed on the Cheats submission form), I figured that I'd put the few
things
that I have in this guide, so that others could benefit from this information.
I've also submitted this information to the Internet Movie Database so it can
be
read by the largest amount of people possible.

PLEASE NOTE: I am not accepting glitch or easter egg submissions as these are
the only ones that I feel are worth sharing.
~~~~ PIPE GLITCH - GET TO SECOND/EAST ISLAND EARLY ~~~~
There's a dirt mound with a police bribe at the top a bit northeast of Escobar
International Airport's main terminal building. Beyond that mound there's a
pipe in the ground. The trick is to jump on the pipe from the top of the
mound.
Alternatively, you can jump from the ground on the other side of the pipe. The
key seems to be to aim for where the sides of the pipe meet the ground. You
will slide off then POOF the "Welcome To Vice City" postcard (loading screen)
appears. Afterwards you will appear on the Leaf Links golf course, which
allows
access to the east island. This trick will take some health away but not much.
It may be tricky to jump on the right spot, but after a few tries, you should
get it to work. The "Welcome To Vice City" screen appears instantly when it
works.
Since this glitch teleports you to
for people who want to collect all
stuff to create a master save file
cheats!).
Not to mention folks who just want
of the game.

the locked second island, it is very useful


of the balloons, rampages, jumps and other
(and it works without having to use
to explore the second island from the start

If you need help finding the pipe, here's a map to help you out:
http://img261.imageshack.us/img261/4739/gtavcspipeglitchmapgk9.gif
If you have trouble getting the jumping quite right, here are a series of
screen shots to guide you:
1. Standing on top of the dirt mound.
http://img248.imageshack.us/img248/4937/tv2007032222283700sg4.jpg
gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/images/screen-1
2. Landing on the pipe in the right spot.
http://img376.imageshack.us/img376/8552/tv2007032222284000da9.jpg
gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/images/screen-2
3. The "Welcome To Vice City" postcard (loading screen).
http://img248.imageshack.us/img248/1189/tv2007032222284100cx5.jpg
gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/images/screen-3
4. Landing in Leaf Links.
http://img248.imageshack.us/img248/1171/tv2007032222284401ep4.jpg
gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/images/screen-4
5. In Leaf Links after getting up off the ground.
http://img376.imageshack.us/img376/8148/tv2007032222284800db4.jpg
gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories/images/screen-5
If you're still having trouble, here is a video that might help. This shows
that it can be a bit tricky to get it to work, but that it DOES work!
http://www.youtube.com/watch?v=dpjcVLUwUvc

Note: If you die while illegally on the east island, you will be taken back to
one of the hospitals on the west island. Also, to easily get back to the west
island, get the VCPD Maverick (helicopter) on top of the Washington Beach
Police building or any of the boats at the pier.
FYI: It's not that hard to get out of Leaf Links and a vehicle IS always
parked
nearby. From where the warp puts you, head straight north (use the mini-map in
the corner to guide you). You'll run into the hedge that runs alongside the
road. Turn right/east and a short ways up is the bridge which connects both
sides of the golf course. Go onto the bridge and jump off onto the road.
Head
down the street heading east until you get to the intersection. The house on
the left (Mercedes house in Vice City) always has a car parked in front of it.
This glitch was found by Lancet Jades (Johnny) and posted by GTA_Loco at:
http://www.gtaforums.com/index.php?showtopic=268867&view=findpost&p=4104023
The screen captures were posted by Win98crash at:
http://www.gtaforums.com/index.php?showtopic=268867&view=findpost&p=4108697
The map was made by me, Paul Rudoff, based on this Health/Armor/Police Bribe
Map:
http://www.gamefaqs.com/console/ps2/file/938211/45739
==============================================================================
==
EASTER EGGS
----------Since GameFaqs is no longer accepting glitches and easter eggs (even though
they
are listed on the Cheats submission form), I figured that I'd put the few
things
that I have in this guide, so that others could benefit from this information.
I've also submitted this information to the Internet Movie Database so it can
be
read by the largest amount of people possible.
PLEASE NOTE: I am not accepting glitch or easter egg submissions as these are
the only ones that I feel are worth sharing.
For the locations of all 11 Happy Face signs, and for links to images and
videos
of ALL eggs in this section, please check out Rob White's GTA:VCS "PS2
Exclusive
Content Guide":
http://www.gamefaqs.com/console/ps2/file/938211/47835
~~~~ HIDDEN SIGN INSIDE A BOAT ~~~~
There is a sign featuring the happy face from the Liberty City Stories easter
egg INSIDE the boat docked on the south east side of the first island (it's
right next to a unique stunt jump). To see it, swim towards the front of the

boat. Vic will swim under the water a bit, causing the camera to zoom inside
the boat's hull.
* In the PlayStation Portable version the sign reads: "Nothing To See
Here..."
* In the PlayStation 2 version the sign reads: "I Wasn't Joking - There
Really
Is Nothing To See Here. Go And Look In The VCN Building Instead!"
~~~~ VCN BUILDING EASTER EGG ~~~~
Hidden in Grand Theft Auto: Vice City was a literal easter egg - a chocolate
easter egg that said "Happy Easter" on it. This easter egg is back, but since
this game takes place two years before Vice City, it isn't quite finished
being
built yet.
Go to the western end of the Downtown bridge that goes over to Prawn Island
and
enter the VCN building. Go up to the roof and from here, go up the ramps to
the
helipad. On the northwest corner of the helipad is a small rectangular window
that belongs to the building next door. Do a running jump into this window to
find the easter egg, complete with construction crane.
Also in here is #11 of the happy face easter egg signs. It should be noted
that
this easter egg and happy face sign do not exist in the PlayStation Portable
version. FYI: This easter egg is what the hidden sign inside the boat was
referring to.
~~~~ A MESSAGE FROM ROCKSTAR (AKA STADIUM SIGN) ~~~~
To the left of the Hyman Stadium entrance
stunt jump) with a tourist sign about the
sniper rifle in your arsenal, take it out
of this sign, in small text, is a message

is a small platform (it's a unique


stadium. If you have a camera or
and look at the sign. At the bottom
to the player.

* In the PlayStation Portable version the sign reads: "You are standing on
USJ 005a, a fine new addition to our great city that isn't contrived at
all.
Have you found the 10 easter eggs? Rockstar Leeds would like to thank you
for playing the game and letting us have a rockin' christmas party."
gamefaqs.com/psp/933097-grand-theft-auto-vice-city-stories/images/screen-2
* In the PlayStation 2 version the sign reads: "You are standing on USJ
005a,
a fine new addition to our great city that we've all grown to love. Have
you
found the 11 easter eggs? Rockstar Leeds would like to thank you for
playing
the game, and by the way, the christmas party was great."
The easter eggs referred to in the text are the Happy Face signs mentioned in
the next item.

~~~~ THE HAPPY FACE SIGNS ~~~~


Scattered throughout Vice City are signs featuring a drawing of a happy face
and a hand-written number (1 through 10 in the PlayStation Portable version,
1 through 11 in the PlayStation 2 version). This face is the same one used
in the Grand Theft Auto: Liberty City Stories easter egg.
I'm not going to give you the locations of all 11 signs because Rob White's
guide already does that quite nicely. However, I will tell you that Sign #6
can be found on one of the rear walls of Hyman Stadium. Sign #11, which is
exclusive to the PlayStation 2 version, can be found in the same place as the
infamous Vice City easter egg.
==============================================================================
==
REVISION HISTORY
---------------Ver. 1.0 (5/15/2007)
The very first version of this guide. PLEASE NOTE: Although all of the codes
and digits are present, this guide is a work in progress. I have only started
to play test this code, which is why there are practically no notes for any of
the missions, and the status column for all missions is a blank dash. Since
this game is very large and contains lots of missions, it is going to take me
a while to go through them all.
Ver. 1.1 (5/17/2007)
Added the "Useful Glitches" and "Easter Eggs" sections.
Ver. 1.2 (10/30/2007)
Added some alternate image urls for the Pipe Glitch, as well as an image for
the PSP version of the stadium sign.
Ver. 1.3 (7/26/2008)
Officially changed the name of the guide to "Mission Select Code Guide" as I
hope that will stop people from thinking this guide is about game modding.
Also
added the note at the very top to make it perfectly clear that you need a
cheat
device (CodeBreaker or Game Shark) in order to use these codes.
==============================================================================
==
COPYRIGHT NOTICE & DISCLAIMER
----------------------------This document is copyright 2007 by Paul Rudoff. Grand Theft Auto: Vice City
Stories is copyright 2007 by Rockstar Games Inc., a subsidiary of Take-Two
Interactive Software. This document is not associated with or endorsed by
Rockstar Games Inc., Take-Two Interactive Software, or anyone else involved
in the making of the game.
This document may NOT be reproduced, redistributed, sold (in any way,
shape, or form), published in a magazine, or put anywhere on the Internet
EXCEPT at GameFaqs.com.

This copyright notice and disclaimer may be updated by me from time to


time without notice to you.
Any rights expressly and not expressly granted herein are reserved.
==============================================================================
==
END OF DOCUMENT

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