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Notes for Playtesters

Introduction
Thank you for choosing to help playtest the Space Marines Legions army list. The goal of the production of this list is to play historical recreation scenarios from the timeline of
the Horus Heresy, in harmony with the Warhammer 40,000 Heresy supplement books published by Forgeworld, as well as balanced play between the armies of that time period.
The Legion list is not designed to be balanced with standard Epic Armageddon armies, although for the purpose of playtesting, existing Imperial Guard, Adeptus Mechanicus and
Titan Legion NetEA army lists will work as fine opponents, until such time as their own heresy-era lists are published.
Just as Forgeworld are publishing volumes of three books as a theatre of war, I too would like to develop army lists and campaign supplements to coincide with their releases.
The first stage of this will be the testing and production of the Legion list, from which any Legion can be proxied. The next stage will be working on supplement content for the
Isstvan theatre of war, beginning with content for the battles of Isstvan III as a first release, moving onto Isstvan V as a second release, most likely adding a new army list for
Titan Legions, with a third release to finish the Isstvan theatre campaign. Rather than waiting for all three books to be published before releasing an epic supplement, the
supplement will be published in volumes, designed to be connected.
Each campaign supplement will consist of missions, limited artwork and background that I hope the epic community will assist in providing- in any case, the epic army list is
designed as an epic gaming aid to supplement the work of the Forgeworld teams Heresy collection of books for Warhammer 40,000, used alongside a Warhammer 40,000
campaign if players wish, so it is suggested that players should purchase the Forgeworld books if they are interested in the background of the Horus Heresy campaign (or owning
nice things!). As well as missions and campaign information, each supplement volume will contain Legion list supplemental modifications for the Legions and personalities
present in the theatre- these will consist of specific primarch or personality rules to be used in place of the standard units, and additional or replacement units to be used within
the Legion army list structure, as well as list construction modifications where appropriate.
Playtesting Isstvan III
The Legion army list can be fought between Legions using the standard epic tournament gaming scenario with some house rules for the time being as the easiest balance testing
scenario. The feel of the game should be somewhat cinematic with massed astartes dropping from the skies to cut down their brothers in arms, so bearing in mind that in the
Isstvan III missions battles will be historical, there will normally be one attacking player and one defending player. Games should be played at a larger point level than the
standard 3000 points, if possible. I hope that in something like a 4000 point game, an attacking force will usually win versus a defending force- later on, this will be balanced by
allowing the defending force to purchase stratagems such as defences and ambushes.
An attacking army should make good use of transports, armour, aerial units, drop pods and storm birds if possible, and a house rule should be that the attacker cannot garrison,
and must always try to win the take and hold objective, as a simulation of the missions that will be developed for Isstvan III. The defending player should be allowed to set up
any garrisoned formation on overwatch, and make good use of troops, dreadnoughts, artillery, and limited use of armour, transports and air support, and not use titan support
or teleports. It is a tough war for the defending player! But we want the battles to feel tough down to the last man. If we can achieve hard fought but losing battles with the
defender, at the next stage of testing, we can test points-imbalanced forces, and defensive stratagems. Regular tournament scenario games playesting Legion versus Legion, or
Legion versus Imperial Guard, Titan Legions or Adeptus Mechanicus armies are also encouraged, and may root out some flaws within the structure of the legion list.
Please direct your playtesting feedback to Jayden at fattdex@hotmail.com .
Please include your army lists, a brief description of the battle, how it felt, and any comments that your playtesting group have that will aid in refining the legion list. Once all
legions have been released for playtesting, work will begin on Adeptus Mechanicus and Titan Legions lists.
Happy gaming!

-JB

The Horus Heresy: The Death of Isstvan III


An Epic Armageddon Supplement by J.Barr
V 0.8.3

1.0 Heresy Legion Rules:


1.1 Space Marine Legion Transports

1.4 Imperial Void Shields

The Space Marines are a highly mobile army. Because of this, the points cost of a detachment usually includes enough Rhino
transport vehicles to transport it and any upgrades that have been taken. Determine the number of Rhinos needed after all
upgrades have been purchased. The number of Rhinos will always be the minimum needed to carry the detachment; you cant
take extras along to cover any losses! Note that many detachments dont receive Rhinos, usually because they cant fit into them.
Detachments that come with Rhinos will be noted as having plus transport in the units section of the army list below. Also note
that you dont have to take Rhinos if you dont want to. If youd rather field the formation on foot instead, so it can act as a
garrison for example, or be transported in a Thunderhawk Gunship, or upgrade to a different mode of transport, then you may do
so. In addition, you may choose to replace a detachments Rhinos with Drop Pods, or select the Drop Pods detachment upgrade. If
you do this, then the detachment will enter play in a Drop Pod using the rules for Planetfall (see Epic Armageddon rulebook
section 4.4). Note that if you choose to do this, The entire detachment must be allowed to deploy via drop pod (units that are
taken as Legion Upgrades that are otherwise allowed to take a drop pod Detachment Upgrade count as being able to deploy via
drop pod without having to pay an extra cost). You will also require at least one Legion Strike Cruiser or Battle Barge to deploy the
drop pods from. Choosing transport options is part of the army selection process. Portions of a formation may be left behind
during deployment (to garrison, for example) the decision to exchange options, even free ones, must be determined when the
army list is determined.

Imperial Titans are protected by void shield generators. The number of void shields each Titan has is noted on the Titans
datasheet. Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for
damage stopped by void shields, nor allocate Blast markers. Once all of the shields have been knocked down, the Titan may be
damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields
but units using their firefight values must first knock down any shields before they can damage the Titan. Void shields that have
been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn. In addition, if a
Titan regroups it can use the dice roll to either repair the void shield or remove Blast markers (e.g., if you rolled a 2 you could
repair 2 shields, remove 2 Blast markers or repair 1 shield and remove 1 Blast marker).

1.2 Exploratory Augury Web:


Enemy detachments entering play via Planetfall within 15cm of a unit with Exploratory Augury Web must roll a d6 for each unit in
in the detachment, taking a blast marker for each 1 rolled. Friendly units entering play via Teleport within 15cm of a friendly unit
with Exploratory Augury Web do not need to roll for blast markers.

1.3 Feedback
If a unit firing a weapon with the Feedback rule fails to cause damage when hitting an enemy unit, roll a D6 for every successful
armour save the enemy unit made. The firing unit takes a blast marker for each 1 rolled.

1.5 Legiones Astartes


Space Marines are renowned for their tenacity and bravery. This is represented by the following rules, which apply to all Space
Marine Legion units (Adeptus Mechanicus, Titan Legion and Imperial Navy units are excluded):
* It takes 2 Blast markers to suppress a Space Marine Legion unit or kill a unit in a broken formation (ignore any leftover Blast
markers).
* Space Marine Legion formations are only broken if they have 2 Blast markers per unit in the formation.
* Space Marine Legion formations only count half their number of Blaster markers in assault resolution (rounding down note
that assault resolution will not receive +1 for having no Blast markers if the formation has 1 Blast marker before rounding down).
Halve the number of extra hits suffered by a Space Marine Legion formation that loses an assault, rounding down in favour of the
Space Marines.
* When a broken Space Marine Legion formation rallies, it receives a number of Blast markers equal to the number of units,
rather than half this number. Space Marines with the Leader special ability remove 2 Blast markers instead of 1.

2.0 Space Marine Legion armies


Space Marine Legion armies have a Strategy Rating of 5. All Space Marine Legion and Titan Legion formations have an Initiative rating of 1+. Imperial Navy and Adeptus Mechanicus formations have an
Initiative rating of 2+. Three Space Marine Legion Support Detachments may be chosen for each Space Marine Legion Detachment. Detachments may choose up to three Legion Upgrades- each upgrade
can only be chosen once per detachment. Only one type of transport upgrade may be chosen per detachment Up to 1/3 of the armys points value may be spent on Allies and Lords Of War.

2.3 Legion Upgrades

2.1 Space Marine Legion Detachments


Detachment

Units

Upgrades

Cost

Legion Tactical
Detachment

8 Tactical Marines (bolters) or


Tactical Marines (assault
weapons) units, plus transports

275 pts

Legion Terminator
Detachment

4-6 Terminator units

Centurion OR Praetor, Dreadnought, Heavy


Transport, Hyperios, Rapier Battery, Support Squads,
Tank
Centurion OR Praetor, Heavy Transport, Assault Claw,
Teleport

75 pts ea

2.2 Space Marine Legion Support Detachments


Detachment

Units

0-1 Legion Space Craft

1 Strike Cruiser or Battle Barge

Land Raider Battle Squadron

4-6 Land raider Phobos or


Proteus
4 Whirlwind, 4 Medusa or 4
Basilisk units
4-8 Assault Marine units

Legion Artillery Tank Squadron (up


to one squadron per full 2000 pts)
Legion Assault Marine Squad
Legion Breacher Siege Detachment
Legion Contemptor Dreadnought
Talon
Legion Dreadnought Talon
Legion Javelin Attack Speeder
Squadron
Legion Land Speeder Squadron
Legion Malcador Assault Tank
Squadron
Legion Outrider Squadron
Legion Predator Strike Armour
Squadron
Legion Rapier Weapons Battery
Legion Reconnaissance Squad
Legion Sicaran Battle Tank Squad
Legion Sky Hunter Squadron
Legion Storm Eagle Gunship Wing
Legion Thunderhawk Gunship
Legion Thunderhawk Transporter

4 Legion Breacher Siege Marine


units
4-6 Contemptor Dreadnought
units of any configuration
4-6 Dreadnought units of any
configuration
5 Javelin Attack Speeder units of
any configuration
5 Land Speeder units of any
configuration
3 Malcador, Malcador Defender
or Malcador Annihilator units
5 Outrider Bike units or 5 Attack
Bike units
4-6 Predator units (Annihilator,
Destructor or 0-2 Infernus)
6 Rapier Laser Destroyer units or
6 Thudd Gun units
4 Reconnaissance Marine units,
plus transports
4-6 Sicaran Battle Tanks
5 Legion Jetbike units
1-3 Storm Eagle Assault
Gunships
1 Thunderhawk Gunship
2-4 Thunderhawk Transporters

Upgrades

Cost

Hyperios, Praetor

Strike Cruiser 200 pts or Battle


Barge 350 pts
80 pts ea

Hyperios
Assault Claw, Centurion OR
Praetor
Assault Ram, Centurion,
Heavy Transport
Drop Pods

Medusas 200pts, Whirlwinds 325


pts, Basilisks 325 pts
40 pts ea
200 pts

Assault Claw
Assault Ram
Centurion
Dreadnought
Drop Pods
Heavy Transport
Hyperios
Praetor

Predator Support
Rapier Battery
Support Squads

60 pts ea

Tank

Drop Pods

50 pts ea

Centurion

250 pts

Teleport
Venator

Centurion

200 pts

Hyperios

200 pts

Centurion OR Praetor

200 pts

Hyperios, Predator Support

60 pts ea
240 pts

Centurion OR Praetor, Assault


Claw
Hyperios, Venator
Centurion

150 pts
80 pts ea
250 pts
125 pts ea
200 pts
125 pts ea

Add enough Kharybdis Assault Claws to transport the entire


detachment
Add enough Caestus Assault Rams to transport the entire
detachment
Add one Librarian, Chaplain or Legion Champion to a unit
Add up to two Dreadnought or Contemptor Dreadnought
units in any configuration
Transport the whole detachment in Drop Pods
Add enough Land Raider Phobos or Proteus or Spartan
Assault Tanks to transport the entire detachment
Add one Whirlwind Hyperios unit
Add one Lieutenant Commander, or 0-1 Lord Commander to
a unit. Lord Commander may not be selected if a Legion
Primarch has been taken in the army.
Upgrade one Predator tank to a Predator Executioner OR
Whirlwind Scorpius
Add 1-4 Rapier Laser Destroyer or 1-4 Thudd Gun units
Add 1-4 Legion Tactical Support or Legion Heavy Support
units plus transports
Add up to two Vindicator, Sicaran, Predator Destructor or
Annihilator units
Add the teleport ability to Terminator units
Upgrade one Sicaran Battle Tank to a Sicaran Venator

+100 pts ea
+75 pts ea
+50 pts
Dreadnoughts +50 pts ea,
Contemptors +60pts ea
+25 pts
Land Raider Phobos/Proteus +75 pts
ea or Spartan +125 pts ea
+75 pts
Lieutenant Commander +50 pts or
Lord Commander + 100 pts
+30 pts ea
+50 pts ea
+25 pts ea
Vindicators +50 pts ea, Predators +60
pts ea, Sicaran +75 pts ea
+25 pts
+50 pts

2.4 Allies and Lords Of War


Detachment

Units

Upgrades

Cost

0-1 Legion Primarch

1 Primarch unit and 3


Terminator units

Assault Claw,
Assault Ram, Heavy
Transport, Teleport.

450 pts

Fire Raptor Wing


Imperial Navy PrimarisLightning Wing
Reaver Titan
Storm Bird
Super Heavy Tank
Super Heavy Tank Battery

2 Fire Raptor Gunship units


2 Primaris-Lightning Fighter units

300 pts
225 pts

1 Reaver Titan unit

675 pts
450 pts
250 pts
400 pts

Super Heavy Tank Destroyer


Warhound Scout Titan
Warhound Scout Titan Pack
Warlord Titan

1 Legion Storm Bird Heavy Gunship

1 Fellblade or Glaive unit


3 Typhon Heavy Siege Tank units
OR 3 Cerberus units
1 Falchion Unit
1 Warhound Scout Titan unit
2 Warhound Scout Titan units
1 Warlord Titan

Praetor

300 pts
275 pts
500 pts
850 pts

3.0 Reference
Name

Type

Speed

Armour

CC

FF

Range

Firepower

Legion Champion

CH

Charnabal Sabre

(base contact)

Invulnerable Save, Inspiring

Legion Chaplain
Legion Librarian

CH
CH

Crozius Arcanum

(base contact)

(assault weapons), MW EA (+1),


Sniper
(assault weapons), MW EA (+1)

CH

(base contact)
(15 cm)
(base contact)

(assault weapons), MW EA (+1)


(small arms), MW EA (+1)
(assault weapons), MW EA (+1)

Invulnerable Save, Leader

Legion Lieutenant
Commander
Legion Lord Commander
Legion Assault Marines

Force Weapon
Smite
Power Weapon

CH
INF

30 cm

4+

3+

5+

Paragon Blade

(base contact)

(assault weapons), MW EA (+1)

Invulnerable Save, Supreme Commander

Legion Breacher Siege


Marines
Legion Heavy Support Squad

INF

15 cm

4+

4+

4+

Chainswords
Bolt Pistols
Bolters
Breaching Charges

(base contact)
(15 cm)
(15cm)
(base Contact)

(assault weapons)
(small arms)
(small arms)
(assault weapons) MW EA+1

INF

15 cm

4+

4+

3+

Legion Outrider Bikes

INF

35 cm

4+

3+

4+

Legion Rapier Laser Destroyer


Legion Reconnaissance
Marines
Legion Tactical Marines
(Assault Weapons)
Legion Tactical Marines
(Bolters)
Legion Tactical Support Squad

INF
INF

10 cm
15 cm

4+
4+

6+
4+

5+
5+

Missile Launchers
Flak Missiles
Chainswords
Twin-Linked Bolters
Laser Destroyer

(45 cm)
(45 cm)
(base contact)
(15 cm)
45 cm

2x AP5+/AT6+
AA6+
(assault weapons)
(small arms)
AP6+/AT4+

Sniper Rifles
Shotguns

15 cm
(15 cm)

AP5+
(small arms)

INF

15 cm

4+

3+

5+

Chainswords
Bolt Pistols

(base contact)
(15 cm)

(assault weapons)
(small arms)

INF

15 cm

4+

4+

4+

Fury Of The Legion


Bolters

15 cm
(15 cm)

AP6+
(small arms)

INF

15 cm

4+

4+

4+

Flamers

Legion Terminators

INF

15 cm

4+

3+

3+

Legion Thudd Guns


Legion Attack Bikes
Legion Javelin Attack
Speeders

INF
LV
LV

10 cm
35 cm
35 cm

4+
4+
4+

6+
5+
6+

5+
5+
5+

Power Weapons
Combi-Bolters
Reaper Autocannon
Quad Mortar

Legion Jetbikes

LV

35 cm

4+

4+

5+

Legion Land Speeder

LV

35 cm

4+

6+

5+

Special

Legion Basilisk

AV

20 cm

5+

6+

5+

Legion Caestus Assault Ram

AV

35 cm

5+

6+

5+

Legion Contemptor
Dreadnought

AV

15 cm

3+

4+

3+

AV

15 cm

3+

3+

4+

AV

15 cm

3+

4+

4+

Legion Drop Pod

Legion Dreadnought

Legion Kharybdis Assault Claw

Weapons

35 cm

4+

4+

5+

MW EA (+1)
(small arms)
2x AP4+/AT6+
AP4+/AT6+, Indirect Fire
AP5+

Twin-Linked Lascannon
Heavy Bolter OR
Twin-Linked Cyclone
Missile Launcher
Heavy Bolter
Plasma Cannons
Chainswords
Multi-Melta OR

45 cm
30 cm
45 cm

AT4+
AP5+
AP4+/AT5+

30 cm
30 cm
(base contact)
15 cm AND
(15 cm)
30 cm
-

AP5+
AP5+/AT5+
(assault weapons)
MW5+
(small arms), MW
AP5+/AT5+
-

30 cm
120 cm
30cm
15cm AND
15cm)
30 cm

AP5+
AP4+/AT4+ OR 1BP, Indirect fire
1BP, Single Shot
MW4+
(small arms), MW
AP4+/AT4+

Close Combat Weapon


Twin-Linked Heavy Bolter

45 cm
(base contact)
30 cm
45 cm
45 cm
(base contact)
30 cm

AP5+/AT6+
(assault weapons), MW EA (+1)
AP4+/AT6+
AT4+
AP5+/AT6+
(assault weapons), MW EA (+1)
AP4+

Kharybdis Storm Launchers


Melta Ram
Heat Blast

30cm
(base contact)
(15cm)

3x AP5+/AT6+, Disrupt
(assault weapons), MW
(small arms), Ignores Cover

Heavy Bolter
Earthshaker Cannon
Firefury Missile Launcher
Magna Melta
Twin-Linked Kheres Assault
Cannons
Cyclone Launcher OR
Close Combat Weapon
Twin-Linked Autocannon
Twin-Linked Lascannon

Invulnerable Save, Leader, Commander

Jump Packs
Invulnerable Save

Mounted, Scout
Mounted
Scout, Infiltrator, Sniper

2x AP4+, Ignores Cover

30 cm

Plasma Cannon
-

Invulnerable Save, Leader, Inspiring

(small arms), Ignores Cover, EA (+1)

Heavy Bolter

Twin-Linked Missile Launcher OR

AV

15 cm AND
(15 cm)
(base contact)
15 cm
30 cm
45 cm

Notes

Reinforced Armour, Thick Rear Armour

Mounted
Skimmer, Scout. A Javelin Attack Speeder is armed either with Twin Linked Lascannons and
a Heavy Bolter or Twin Linked Cyclone Missile Launcher and Heavy Bolter , not both- select
one option before the game.

Mounted, Skimmer
Skimmer, Scout. A Land Speeder is armed either with a Multi-Melta or a Plasma Cannon ,
not both- select one option before the game.
Planetfall, Transport: (may carry 1 formation that includes only Tactical, Support,
Dreadnought and Reconnaissance units). Once landed, units carried in the Drop Pod must
disembark within 5cm of the Drop Pod or within 5cm of another unit from the same
formation that has already landed, so long as all units are placed within 15cmof the Drop
Pod. Once all units have been placed, the Drop Pod is removed
May either shoot normally or fire a barrage. May only use the Indirect Fire special ability
when firing barrages.
Planetfall, Reinforced Armour, Skimmer, Transport: (May carry 2 of the following units:
Breacher Siege Marines, Terminators.)
Walker, Invulnerable Save. A Contemptor Dreadnought is armed either with Twin-Linked
Kheres Assault Cannons and a Cyclone Missile Launcher, or with a Dreadnought Close
Combat Weapon and Twin-Linked Autocannon, not both- select one option before the
game.
Walker. A Dreadnought is armed either with Twin-Linked Lascanon and Twin-Linked Missile
Launcer, or with a Dreadnought Close Combat Weapon and Twin-Linked Heavy Bolter, not
both- select one option before the game.

Skimmer, Planetfall. Transport: (May carry 4 of the following units: Assault, Tactical,
Support and Terminators. Terminator units take up 2 spaces each.)

Name

Type

Speed

Armour

CC

FF

Weapons

Range

Firepower

Legion Land Raider Phobos

AV

25 cm

4+

6+

4+

2x Twin-Linked Lascannons
Twin-Linked Heavy Bolter

45 cm
30 cm

AT4+
AP5+

Legion Land Raider Proteus

AV

25 cm

4+

6+

4+

2x Twin-Linked Lascannons

45 cm

AT4+

Legion Malcador Annihilator

AV

20 cm

4+

6+

5+

Twin-Linked Lascannon
2x Lascannons
Demolisher Cannon

Legion Malcador Assault Tank

AV

20 cm

4+

6+

5+

Legion Malcador Defender

AV

20 cm

4+

6+

3+

Battlecannon
2x Lascannons
Heavy Bolter
3x Twin Heavy Bolters
Demolisher Cannon

Legion Medusa

AV

30 cm

5+

6+

5+

Legion Predator Annihilator

AV

30 cm

4+

6+

5+

Legion Predator Destructor

AV

30 cm

4+

6+

3+

Legion Predator Executioner

AV

30 cm

4+

6+

5+

Legion Predator Infernus

AV

30 cm

4+

6+

3+

Legion Rhino Armoured


Carrier
Legion Sicaran Battle Tank

AV

30 cm

5+

6+

6+

Combi-Bolter

45 cm
45 cm
30 cm AND
(15cm)
75 cm
45 cm
30 cm
30 cm
30 cm AND
(15cm)
30 cm
30cm
45 cm
45 cm
45 cm
30 cm
60 cm
75cm
45 cm
15 cm
15 cm AND
(15 cm)
(15 cm)

AT4+
AT5+
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
AP4+/AT4+
AT5+
AP5+
AP4+
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
MW4+, Ignores Cover
AP5+
AT4+
AT5+
AP5+/AT5+
AP5+
MW4+
AT2+
AT5+
AP3+, Ignores Cover
AP4+, Ignores Cover
(small arms), Ignores Cover
(small arms)

AV

35 cm

4+

6+

3+

Legion Sicaran Venator

AV

35 cm

4+

6+

5+

Legion Vindicator

AV

25 cm

4+

6+

4+

Accelerator Autocannon
3x Heavy Bolters
Neutron Laser
2x Lascannons
Demolisher Cannon

Legion Whirlwind
Legion Whirlwind Hyperios
Legion Whirlwind Scorpius
Legion Battle Barge

AV
AV
AV
SC

30 cm
30 cm
30 cm
-

5+
5+
4+
-

6+
6+
6+
-

5+
6+
5+
-

45 cm
30 cm
60 cm
45 cm
30 cm AND
(15cm)
45 cm
60 cm

2x AP4+/AT5+
AP5+
MW3+, Disrupt, FxF
AT5+
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
AP5+/AT4+, Indirect Fire
AT4+/AA4+

Legion Strike Cruiser

SC

Imperial Navy PrimarisLightning Strike Fighter

AC

Fighter

6+

Legion Fire Raptor Gunship

AC

Fighter Bomber

5+

Medusa Siege Gun


Heavy Bolter
Twin-Linked Lascannon
2x Lascannons
Predator Cannon
2x Heavy Bolters
Plasma Destroyer OR
Heavy Conversion Beamer
2x Lascannons
Flamestorm Cannon
2x Heavy Flamers

Vengeance Missiles
Hyperios Launcher
Scorpius Multi-Launcher

45 cm

2BP, Indirect Fire

Orbital Bombardment

14BP, MW

Orbital Bombardment

5BP, MW

Twin Lascannons
Twin Autocannons
Kraken Heavy Missiles
Twin-Linked Avenger Bolt
Cannon
2x Twin-Linked Lascannons
Quad Heavy Bolters
Quad Heavy Bolters

30 cm
30 cm
30 cm
30 cm

AT4+/AA5+, FxF
AP5+/AT6+/AA5+, FxF
AT4+, Single Shot, FxF
2x AP3+/AT4+, FxF

45 cm
15 cm
15 cm

AT4+, FxF
2x AP4+/AA5+, LF
2x AP4+/AA5+, RF

Notes
Reinforced Armour, Thick Rear Armour. Transport: (May carry 2 of the following units:
Breacher, Tactical, Support, Reconnaissance and Terminators. Terminator units take up 2
spaces ea.)
Exploratory Augury Web, Reinforced Armour, Thick Rear Armour. Transport: (May carry 2 of
the following units: Breacher, Tactical, Support, Reconnaissance and Terminators.
Terminator units take up 2 spaces ea.)
Reinforced Armour

Reinforced Armour

Reinforced Armour

A Predator Executioner is armed either with a Plasma Destroyer and two Lascannons, or
with a Heavy Conversion Beamer and two Lascannons, not both- select one option before
the game.

Transport: (May carry 2 of the following units: Breacher, Tactical, Support and
Reconnaissance.)
Reinforced Armour
Reinforced Armour
Walker

Transport: (May carry 60 of the following units: Space Marine Breacher, Tactical, Assault,
Support, Reconnaissance, Bike or Terminator units; plus 60 of the following units:
Dreadnoughts, Rhinos, Land Raiders, Spartan, Whirlwinds, Basilisk, Medusa, Sicaran,
Predators or Vindicators; plus 9 Thunderhawks, 4 Storm Birds and enough Assault Rams,
Assault Claws, Drop Pods or Storm Eagles to carry any other units on board)
Slow and steady: may not be used on the first two turns of a battle unless the scenario
specifically says otherwise.
Transport: (May carry 20 of the following units: Space Marine Breacher, Tactical, Assault,
Support, Reconnaissance, Bike or Terminator units; plus 20 of the following units:
Dreadnoughts, Rhinos, Land Raiders, Spartan, Whirlwinds, Basilisk, Medusa, Sicaran,
Predators or Vindicators; plus 6 Thunderhawks, 2 Storm Birds and enough Assault Rams,
Assault Claws, Drop Pods or Storm Eagles to carry any other units on board)

Reinforced Armour.

Name

Type

Speed

Armour

CC

FF

Weapons

Range

Firepower

Legion Storm Bird Heavy


Gunship

AC/WE

Bomber

4+

6+

4+

Twin Heavy Bolters


Twin Heavy Bolters
Twin Kheres Assault Cannon
Twin Kheres Assault Cannon
8x Hellstrike Missiles

15 cm
15 cm
30 cm
30 cm
75 cm

AP4+/AA5+, LF
AP4+/AA5+, RF
AP4+/AT4+/AA5+, Fwd
AP4+/AT4+/AA5+, Rear Arc
AT3+, Single Shot, FxF

Notes

Legion Storm Eagle Assault


Gunship

AC/WE

Fighter Bomber

5+

6+

5+

Legion Thunderhawk Gunship

AC/WE

Bomber

4+

6+

4+

Vengeance Launcher
Tempest Rockets
Twin-Linked Heavy Bolter
Twin Heavy Bolters
Twin Heavy Bolters
2x Twin Heavy Bolters
Battle Cannon

45 cm
60 cm
30 cm
15 cm
15 cm
30 cm
75 cm

1BP, FxF
AP5+/AT5+, FxF
AP4+/AA5+, FxF
AP4+/AA5+, LF
AP4+/AA5+, RF
AP4+/AA5+, FxF
AP4+/AT4+, FxF

Legion Thunderhawk
Transporter

AC/WE

Bomber

4+

6+

4+

2x Twin Heavy Bolters

15 cm

AP4+/AA5+

Legion Cerberus Heavy Tank


Destroyer
Legion Falchion Superheavy
Tank Destroyer

WE

20 cm

4+

6+

4+

Twin-Linked Neutron Laser


2x Lascannons

60 cm
45 cm

2x MW3+, Disrupt, Feedback, FxF


AT5+

WE

20 cm

4+

5+

5+

Twin-linked Volcano Cannon


2x Quad Lascannons

90 cm
45 cm

MW2+, TK(2xD3), Fwd


2x AT4+

DC3, Reinforced Armour.


Critical Hit Effect: Destroyed. Units within 5cm of the model suffer a hit on a 6+.

Legion FellBlade Superheavy


Tank

WE

20 cm

4+

5+

4+

Twin Fellblade Cannon


2x Quad Lascannons
Twin-Linked Heavy Bolter
Demolisher Cannon

WE

20 cm

4+

5+

4+

Volkite Carronade
2x Quad Lascannons
Twin-Linked Heavy Bolter

Legion Primarch

INF

15 cm

3+

2+

3+

Relic Blade
Archeotech Pistol

(base contact)
(15 cm)

MW2+, TK(1)
2x AT4+
AP4+, Fwd
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
4x AP3+/AT4+, Disrupt, Ignores
Cover
2x AT4+
AP4+, Fwd
(assault weapons), MW, EA(+2)
(small arms) MW EA (+1)

DC3, Reinforced Armour.


Critical Hit Effect: Destroyed. Units within 5cm of the model suffer a hit on a 6+.

Legion Glaive Superheavy


Tank

75 cm
45 cm
30 cm
30 cm AND
(15cm)
45 cm
45 cm
30 cm

Legion Spartan Assault Tank

WE

25cm

4+

6+

4+

2x Quad Lascannons
Twin-Linked Heavy Bolter

45 cm
30 cm

2x AT4+
AP4+, Fwd

Legion Typhon Heavy Siege


Tank
Reaver Battle Titan

WE

20 cm

4+

6+

5+

Dreadhammer Siege Cannon

2x Heavy Bolters

30 cm
30 cm

BP2, Indirect Fire, Ignores Cover


AP5+

WE

20 cm

4+

3+

3+

Laser Blaster
Gatling Blaster
Apocalypse Missile Launcher

60 cm
60 cm
60 cm

6x AP5+/AT3+, Fwd
6x AP4+/AT4+, Fwd
3BP, Disrupt, Fwd

Warhound Scout Titan

WE

30 cm

5+

4+

4+

Vulcan Mega-Bolter
Plasma Blastgun

45 cm
45 cm

4x AP3+/AT5+, Fwd
2x MW2+, Slow-Firing, Fwd

Warlord Battle Titan

WE

15 cm

4+

2+

3+

2x Turbolaser Destructor
Gatling Blaster
Volcano Cannon

60 cm
60 cm
90 cm

4x AP5+/AT3+, Fwd
6x AP4+/AT4+, Fwd
MW2+, TK(D3), Fwd

DC4, Planetfall, Reinforced Armour, Transport: (May carry 16 of the following units: Space
Marine Breacher, Tactical, Assault, Support, Reconnaissance, Bike, Terminator or
Dreadnought units; Terminators and Dreadnoughts take up 2 spaces each; plus any nonWar Engine transports.)
Critical Hit Effect: The Storm Birds engines are damaged. Roll a D6: 1-3 The engines
explode, destroying the Storm Bird and all units on board. 4-6 - The Storm Bird takes an
extra point of DC.
DC1, Planetfall, Reinforced Armour. Transport: (May carry 4 of the following units:
Breacher, Tactical, Assault, Support, Reconnaissance or Terminators. Terminators take up 2
spaces each.)
DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units: Breacher,
Tactical, Assault, Support, Reconnaissance, Bike, Attack Bike, Terminator and Dreadnought.
Terminators and Dreadnoughts take up 2 spaces each.) Critical Hit Effect: The Thunderhawks
control surfaces are damaged. The pilot loses control and the Thunderhawk crashes to the ground,
killing all on board.
DC2, Planetfall, Reinforced Armour, Transport: (May carry 1 Land Raider OR 2 of the following vehicles:
Rhinos, Whirlwinds, Basilisk, Medusa, Sicaran, Predators or Vindicators; plus any infantry units being
transported by these vehicles).
Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot loses
control and the Thunderhawk crashes to the ground, killing all on board.

DC2, Reinforced Armour.


Critical Hit Effect: Reactor Blast- Destroyed. Units within 10cm of the model suffer a hit on a 6+.

DC3, Reinforced Armour.


Critical Hit Effect: Destroyed. Units within 5cm of the model suffer a hit on a 6+.

Reinforced Armour, Thick Rear Armour, Supreme Commander, Fearless, Inspiring,


Invulnerable Save.
A Primarch unit has a damage capacity of three, Each hit that is not saved will reduce the
Primarch's damage capacity by 1 point, and the unit is only destroyed once its damage
capacity is reduced to 0 (do not roll one attack per DC in an engagement as if a war
engine). Do not place blast markers on the Primarchs formation for any damage capacity
lost by the Primarch, but if the Primarch unit is removed as a casualty, its formation
immediately becomes broken and any friendly formations within 30cm must take two
additional blast markers. A Primarch unit counts as a Terminator unit when determining
transport capacity. A Primarch may teleport if its formation is allowed to do so.
DC2, Reinforced Armour, Thick Rear Armour.
Transport: (May carry 4 of the following units: Breacher, Tactical, Support, Reconnaissance
and Terminators. Terminator units take up 2 spaces ea.)
Critical Hit Effect: Destroyed. Units within 5cm of the model suffer a hit on a 6+.
DC2, Reinforced Armour, Thick Rear Armour, Walker.
Critical Hit Effect: Destroyed. Units within 5cm of the model suffer a hit on a 6+.
DC6, 4 Void Shields, Fearless, Reinforced Armour, Walker. May step over units and
impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.
Critical Hit Effect: Roll a D6 in the end phase of every turn. 1: Reactor explodes - Destroyed,
2-3: an extra point DC, 4-6: Reactor repaired. If destroyed any units within 5cms will be hit
on a roll of 5+.
DC3, 2 Void Shields, Fearless, Reinforced Armour, Walker. May step over units and
impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.
Critical Hit Effect: Move it D6 cm in a random direction. If this takes the Warhound into
impassable terrain or another unit it cant step over, then it stops when it contacts the
obstruction and suffers another point of damage. If it staggers into or over any units, they
take a hit on a D6 roll of 6+ (make saving throws for the units normally.)
DC8,6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step over
units and impassable or dangerous terrain that is lower than the Titans knees and up to
2cm wide. Critical Hit Effect: Roll a D6 in the end phase of every turn. 1: Reactor explodes Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired. If destroyed any units within 5cms
will be hit on a roll of 4+.

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