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Introduction
Thank you for choosing to help playtest the Space Marines Legions army list. The goal of the production of this list is to play historical recreation scenarios from the timeline of
the Horus Heresy, in harmony with the Warhammer 40,000 Heresy supplement books published by Forgeworld, as well as balanced play between the armies of that time period.
The Legion list is not designed to be balanced with standard Epic Armageddon armies, although for the purpose of playtesting, existing Imperial Guard, Adeptus Mechanicus and
Titan Legion NetEA army lists will work as fine opponents, until such time as their own heresy-era lists are published.
Just as Forgeworld are publishing volumes of three books as a theatre of war, I too would like to develop army lists and campaign supplements to coincide with their releases.
The first stage of this will be the testing and production of the Legion list, from which any Legion can be proxied. The next stage will be working on supplement content for the
Isstvan theatre of war, beginning with content for the battles of Isstvan III as a first release, moving onto Isstvan V as a second release, most likely adding a new army list for
Titan Legions, with a third release to finish the Isstvan theatre campaign. Rather than waiting for all three books to be published before releasing an epic supplement, the
supplement will be published in volumes, designed to be connected.
Each campaign supplement will consist of missions, limited artwork and background that I hope the epic community will assist in providing- in any case, the epic army list is
designed as an epic gaming aid to supplement the work of the Forgeworld teams Heresy collection of books for Warhammer 40,000, used alongside a Warhammer 40,000
campaign if players wish, so it is suggested that players should purchase the Forgeworld books if they are interested in the background of the Horus Heresy campaign (or owning
nice things!). As well as missions and campaign information, each supplement volume will contain Legion list supplemental modifications for the Legions and personalities
present in the theatre- these will consist of specific primarch or personality rules to be used in place of the standard units, and additional or replacement units to be used within
the Legion army list structure, as well as list construction modifications where appropriate.
Playtesting Isstvan III
The Legion army list can be fought between Legions using the standard epic tournament gaming scenario with some house rules for the time being as the easiest balance testing
scenario. The feel of the game should be somewhat cinematic with massed astartes dropping from the skies to cut down their brothers in arms, so bearing in mind that in the
Isstvan III missions battles will be historical, there will normally be one attacking player and one defending player. Games should be played at a larger point level than the
standard 3000 points, if possible. I hope that in something like a 4000 point game, an attacking force will usually win versus a defending force- later on, this will be balanced by
allowing the defending force to purchase stratagems such as defences and ambushes.
An attacking army should make good use of transports, armour, aerial units, drop pods and storm birds if possible, and a house rule should be that the attacker cannot garrison,
and must always try to win the take and hold objective, as a simulation of the missions that will be developed for Isstvan III. The defending player should be allowed to set up
any garrisoned formation on overwatch, and make good use of troops, dreadnoughts, artillery, and limited use of armour, transports and air support, and not use titan support
or teleports. It is a tough war for the defending player! But we want the battles to feel tough down to the last man. If we can achieve hard fought but losing battles with the
defender, at the next stage of testing, we can test points-imbalanced forces, and defensive stratagems. Regular tournament scenario games playesting Legion versus Legion, or
Legion versus Imperial Guard, Titan Legions or Adeptus Mechanicus armies are also encouraged, and may root out some flaws within the structure of the legion list.
Please direct your playtesting feedback to Jayden at fattdex@hotmail.com .
Please include your army lists, a brief description of the battle, how it felt, and any comments that your playtesting group have that will aid in refining the legion list. Once all
legions have been released for playtesting, work will begin on Adeptus Mechanicus and Titan Legions lists.
Happy gaming!
-JB
The Space Marines are a highly mobile army. Because of this, the points cost of a detachment usually includes enough Rhino
transport vehicles to transport it and any upgrades that have been taken. Determine the number of Rhinos needed after all
upgrades have been purchased. The number of Rhinos will always be the minimum needed to carry the detachment; you cant
take extras along to cover any losses! Note that many detachments dont receive Rhinos, usually because they cant fit into them.
Detachments that come with Rhinos will be noted as having plus transport in the units section of the army list below. Also note
that you dont have to take Rhinos if you dont want to. If youd rather field the formation on foot instead, so it can act as a
garrison for example, or be transported in a Thunderhawk Gunship, or upgrade to a different mode of transport, then you may do
so. In addition, you may choose to replace a detachments Rhinos with Drop Pods, or select the Drop Pods detachment upgrade. If
you do this, then the detachment will enter play in a Drop Pod using the rules for Planetfall (see Epic Armageddon rulebook
section 4.4). Note that if you choose to do this, The entire detachment must be allowed to deploy via drop pod (units that are
taken as Legion Upgrades that are otherwise allowed to take a drop pod Detachment Upgrade count as being able to deploy via
drop pod without having to pay an extra cost). You will also require at least one Legion Strike Cruiser or Battle Barge to deploy the
drop pods from. Choosing transport options is part of the army selection process. Portions of a formation may be left behind
during deployment (to garrison, for example) the decision to exchange options, even free ones, must be determined when the
army list is determined.
Imperial Titans are protected by void shield generators. The number of void shields each Titan has is noted on the Titans
datasheet. Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for
damage stopped by void shields, nor allocate Blast markers. Once all of the shields have been knocked down, the Titan may be
damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields
but units using their firefight values must first knock down any shields before they can damage the Titan. Void shields that have
been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn. In addition, if a
Titan regroups it can use the dice roll to either repair the void shield or remove Blast markers (e.g., if you rolled a 2 you could
repair 2 shields, remove 2 Blast markers or repair 1 shield and remove 1 Blast marker).
1.3 Feedback
If a unit firing a weapon with the Feedback rule fails to cause damage when hitting an enemy unit, roll a D6 for every successful
armour save the enemy unit made. The firing unit takes a blast marker for each 1 rolled.
Units
Upgrades
Cost
Legion Tactical
Detachment
275 pts
Legion Terminator
Detachment
75 pts ea
Units
Upgrades
Cost
Hyperios, Praetor
Hyperios
Assault Claw, Centurion OR
Praetor
Assault Ram, Centurion,
Heavy Transport
Drop Pods
Assault Claw
Assault Ram
Centurion
Dreadnought
Drop Pods
Heavy Transport
Hyperios
Praetor
Predator Support
Rapier Battery
Support Squads
60 pts ea
Tank
Drop Pods
50 pts ea
Centurion
250 pts
Teleport
Venator
Centurion
200 pts
Hyperios
200 pts
Centurion OR Praetor
200 pts
60 pts ea
240 pts
150 pts
80 pts ea
250 pts
125 pts ea
200 pts
125 pts ea
+100 pts ea
+75 pts ea
+50 pts
Dreadnoughts +50 pts ea,
Contemptors +60pts ea
+25 pts
Land Raider Phobos/Proteus +75 pts
ea or Spartan +125 pts ea
+75 pts
Lieutenant Commander +50 pts or
Lord Commander + 100 pts
+30 pts ea
+50 pts ea
+25 pts ea
Vindicators +50 pts ea, Predators +60
pts ea, Sicaran +75 pts ea
+25 pts
+50 pts
Units
Upgrades
Cost
Assault Claw,
Assault Ram, Heavy
Transport, Teleport.
450 pts
300 pts
225 pts
675 pts
450 pts
250 pts
400 pts
Praetor
300 pts
275 pts
500 pts
850 pts
3.0 Reference
Name
Type
Speed
Armour
CC
FF
Range
Firepower
Legion Champion
CH
Charnabal Sabre
(base contact)
Legion Chaplain
Legion Librarian
CH
CH
Crozius Arcanum
(base contact)
CH
(base contact)
(15 cm)
(base contact)
Legion Lieutenant
Commander
Legion Lord Commander
Legion Assault Marines
Force Weapon
Smite
Power Weapon
CH
INF
30 cm
4+
3+
5+
Paragon Blade
(base contact)
INF
15 cm
4+
4+
4+
Chainswords
Bolt Pistols
Bolters
Breaching Charges
(base contact)
(15 cm)
(15cm)
(base Contact)
(assault weapons)
(small arms)
(small arms)
(assault weapons) MW EA+1
INF
15 cm
4+
4+
3+
INF
35 cm
4+
3+
4+
INF
INF
10 cm
15 cm
4+
4+
6+
4+
5+
5+
Missile Launchers
Flak Missiles
Chainswords
Twin-Linked Bolters
Laser Destroyer
(45 cm)
(45 cm)
(base contact)
(15 cm)
45 cm
2x AP5+/AT6+
AA6+
(assault weapons)
(small arms)
AP6+/AT4+
Sniper Rifles
Shotguns
15 cm
(15 cm)
AP5+
(small arms)
INF
15 cm
4+
3+
5+
Chainswords
Bolt Pistols
(base contact)
(15 cm)
(assault weapons)
(small arms)
INF
15 cm
4+
4+
4+
15 cm
(15 cm)
AP6+
(small arms)
INF
15 cm
4+
4+
4+
Flamers
Legion Terminators
INF
15 cm
4+
3+
3+
INF
LV
LV
10 cm
35 cm
35 cm
4+
4+
4+
6+
5+
6+
5+
5+
5+
Power Weapons
Combi-Bolters
Reaper Autocannon
Quad Mortar
Legion Jetbikes
LV
35 cm
4+
4+
5+
LV
35 cm
4+
6+
5+
Special
Legion Basilisk
AV
20 cm
5+
6+
5+
AV
35 cm
5+
6+
5+
Legion Contemptor
Dreadnought
AV
15 cm
3+
4+
3+
AV
15 cm
3+
3+
4+
AV
15 cm
3+
4+
4+
Legion Dreadnought
Weapons
35 cm
4+
4+
5+
MW EA (+1)
(small arms)
2x AP4+/AT6+
AP4+/AT6+, Indirect Fire
AP5+
Twin-Linked Lascannon
Heavy Bolter OR
Twin-Linked Cyclone
Missile Launcher
Heavy Bolter
Plasma Cannons
Chainswords
Multi-Melta OR
45 cm
30 cm
45 cm
AT4+
AP5+
AP4+/AT5+
30 cm
30 cm
(base contact)
15 cm AND
(15 cm)
30 cm
-
AP5+
AP5+/AT5+
(assault weapons)
MW5+
(small arms), MW
AP5+/AT5+
-
30 cm
120 cm
30cm
15cm AND
15cm)
30 cm
AP5+
AP4+/AT4+ OR 1BP, Indirect fire
1BP, Single Shot
MW4+
(small arms), MW
AP4+/AT4+
45 cm
(base contact)
30 cm
45 cm
45 cm
(base contact)
30 cm
AP5+/AT6+
(assault weapons), MW EA (+1)
AP4+/AT6+
AT4+
AP5+/AT6+
(assault weapons), MW EA (+1)
AP4+
30cm
(base contact)
(15cm)
3x AP5+/AT6+, Disrupt
(assault weapons), MW
(small arms), Ignores Cover
Heavy Bolter
Earthshaker Cannon
Firefury Missile Launcher
Magna Melta
Twin-Linked Kheres Assault
Cannons
Cyclone Launcher OR
Close Combat Weapon
Twin-Linked Autocannon
Twin-Linked Lascannon
Jump Packs
Invulnerable Save
Mounted, Scout
Mounted
Scout, Infiltrator, Sniper
30 cm
Plasma Cannon
-
Heavy Bolter
AV
15 cm AND
(15 cm)
(base contact)
15 cm
30 cm
45 cm
Notes
Mounted
Skimmer, Scout. A Javelin Attack Speeder is armed either with Twin Linked Lascannons and
a Heavy Bolter or Twin Linked Cyclone Missile Launcher and Heavy Bolter , not both- select
one option before the game.
Mounted, Skimmer
Skimmer, Scout. A Land Speeder is armed either with a Multi-Melta or a Plasma Cannon ,
not both- select one option before the game.
Planetfall, Transport: (may carry 1 formation that includes only Tactical, Support,
Dreadnought and Reconnaissance units). Once landed, units carried in the Drop Pod must
disembark within 5cm of the Drop Pod or within 5cm of another unit from the same
formation that has already landed, so long as all units are placed within 15cmof the Drop
Pod. Once all units have been placed, the Drop Pod is removed
May either shoot normally or fire a barrage. May only use the Indirect Fire special ability
when firing barrages.
Planetfall, Reinforced Armour, Skimmer, Transport: (May carry 2 of the following units:
Breacher Siege Marines, Terminators.)
Walker, Invulnerable Save. A Contemptor Dreadnought is armed either with Twin-Linked
Kheres Assault Cannons and a Cyclone Missile Launcher, or with a Dreadnought Close
Combat Weapon and Twin-Linked Autocannon, not both- select one option before the
game.
Walker. A Dreadnought is armed either with Twin-Linked Lascanon and Twin-Linked Missile
Launcer, or with a Dreadnought Close Combat Weapon and Twin-Linked Heavy Bolter, not
both- select one option before the game.
Skimmer, Planetfall. Transport: (May carry 4 of the following units: Assault, Tactical,
Support and Terminators. Terminator units take up 2 spaces each.)
Name
Type
Speed
Armour
CC
FF
Weapons
Range
Firepower
AV
25 cm
4+
6+
4+
2x Twin-Linked Lascannons
Twin-Linked Heavy Bolter
45 cm
30 cm
AT4+
AP5+
AV
25 cm
4+
6+
4+
2x Twin-Linked Lascannons
45 cm
AT4+
AV
20 cm
4+
6+
5+
Twin-Linked Lascannon
2x Lascannons
Demolisher Cannon
AV
20 cm
4+
6+
5+
AV
20 cm
4+
6+
3+
Battlecannon
2x Lascannons
Heavy Bolter
3x Twin Heavy Bolters
Demolisher Cannon
Legion Medusa
AV
30 cm
5+
6+
5+
AV
30 cm
4+
6+
5+
AV
30 cm
4+
6+
3+
AV
30 cm
4+
6+
5+
AV
30 cm
4+
6+
3+
AV
30 cm
5+
6+
6+
Combi-Bolter
45 cm
45 cm
30 cm AND
(15cm)
75 cm
45 cm
30 cm
30 cm
30 cm AND
(15cm)
30 cm
30cm
45 cm
45 cm
45 cm
30 cm
60 cm
75cm
45 cm
15 cm
15 cm AND
(15 cm)
(15 cm)
AT4+
AT5+
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
AP4+/AT4+
AT5+
AP5+
AP4+
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
MW4+, Ignores Cover
AP5+
AT4+
AT5+
AP5+/AT5+
AP5+
MW4+
AT2+
AT5+
AP3+, Ignores Cover
AP4+, Ignores Cover
(small arms), Ignores Cover
(small arms)
AV
35 cm
4+
6+
3+
AV
35 cm
4+
6+
5+
Legion Vindicator
AV
25 cm
4+
6+
4+
Accelerator Autocannon
3x Heavy Bolters
Neutron Laser
2x Lascannons
Demolisher Cannon
Legion Whirlwind
Legion Whirlwind Hyperios
Legion Whirlwind Scorpius
Legion Battle Barge
AV
AV
AV
SC
30 cm
30 cm
30 cm
-
5+
5+
4+
-
6+
6+
6+
-
5+
6+
5+
-
45 cm
30 cm
60 cm
45 cm
30 cm AND
(15cm)
45 cm
60 cm
2x AP4+/AT5+
AP5+
MW3+, Disrupt, FxF
AT5+
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
AP5+/AT4+, Indirect Fire
AT4+/AA4+
SC
AC
Fighter
6+
AC
Fighter Bomber
5+
Vengeance Missiles
Hyperios Launcher
Scorpius Multi-Launcher
45 cm
Orbital Bombardment
14BP, MW
Orbital Bombardment
5BP, MW
Twin Lascannons
Twin Autocannons
Kraken Heavy Missiles
Twin-Linked Avenger Bolt
Cannon
2x Twin-Linked Lascannons
Quad Heavy Bolters
Quad Heavy Bolters
30 cm
30 cm
30 cm
30 cm
AT4+/AA5+, FxF
AP5+/AT6+/AA5+, FxF
AT4+, Single Shot, FxF
2x AP3+/AT4+, FxF
45 cm
15 cm
15 cm
AT4+, FxF
2x AP4+/AA5+, LF
2x AP4+/AA5+, RF
Notes
Reinforced Armour, Thick Rear Armour. Transport: (May carry 2 of the following units:
Breacher, Tactical, Support, Reconnaissance and Terminators. Terminator units take up 2
spaces ea.)
Exploratory Augury Web, Reinforced Armour, Thick Rear Armour. Transport: (May carry 2 of
the following units: Breacher, Tactical, Support, Reconnaissance and Terminators.
Terminator units take up 2 spaces ea.)
Reinforced Armour
Reinforced Armour
Reinforced Armour
A Predator Executioner is armed either with a Plasma Destroyer and two Lascannons, or
with a Heavy Conversion Beamer and two Lascannons, not both- select one option before
the game.
Transport: (May carry 2 of the following units: Breacher, Tactical, Support and
Reconnaissance.)
Reinforced Armour
Reinforced Armour
Walker
Transport: (May carry 60 of the following units: Space Marine Breacher, Tactical, Assault,
Support, Reconnaissance, Bike or Terminator units; plus 60 of the following units:
Dreadnoughts, Rhinos, Land Raiders, Spartan, Whirlwinds, Basilisk, Medusa, Sicaran,
Predators or Vindicators; plus 9 Thunderhawks, 4 Storm Birds and enough Assault Rams,
Assault Claws, Drop Pods or Storm Eagles to carry any other units on board)
Slow and steady: may not be used on the first two turns of a battle unless the scenario
specifically says otherwise.
Transport: (May carry 20 of the following units: Space Marine Breacher, Tactical, Assault,
Support, Reconnaissance, Bike or Terminator units; plus 20 of the following units:
Dreadnoughts, Rhinos, Land Raiders, Spartan, Whirlwinds, Basilisk, Medusa, Sicaran,
Predators or Vindicators; plus 6 Thunderhawks, 2 Storm Birds and enough Assault Rams,
Assault Claws, Drop Pods or Storm Eagles to carry any other units on board)
Reinforced Armour.
Name
Type
Speed
Armour
CC
FF
Weapons
Range
Firepower
AC/WE
Bomber
4+
6+
4+
15 cm
15 cm
30 cm
30 cm
75 cm
AP4+/AA5+, LF
AP4+/AA5+, RF
AP4+/AT4+/AA5+, Fwd
AP4+/AT4+/AA5+, Rear Arc
AT3+, Single Shot, FxF
Notes
AC/WE
Fighter Bomber
5+
6+
5+
AC/WE
Bomber
4+
6+
4+
Vengeance Launcher
Tempest Rockets
Twin-Linked Heavy Bolter
Twin Heavy Bolters
Twin Heavy Bolters
2x Twin Heavy Bolters
Battle Cannon
45 cm
60 cm
30 cm
15 cm
15 cm
30 cm
75 cm
1BP, FxF
AP5+/AT5+, FxF
AP4+/AA5+, FxF
AP4+/AA5+, LF
AP4+/AA5+, RF
AP4+/AA5+, FxF
AP4+/AT4+, FxF
Legion Thunderhawk
Transporter
AC/WE
Bomber
4+
6+
4+
15 cm
AP4+/AA5+
WE
20 cm
4+
6+
4+
60 cm
45 cm
WE
20 cm
4+
5+
5+
90 cm
45 cm
WE
20 cm
4+
5+
4+
WE
20 cm
4+
5+
4+
Volkite Carronade
2x Quad Lascannons
Twin-Linked Heavy Bolter
Legion Primarch
INF
15 cm
3+
2+
3+
Relic Blade
Archeotech Pistol
(base contact)
(15 cm)
MW2+, TK(1)
2x AT4+
AP4+, Fwd
AP3+/AT4+, Disrupt, Ignores Cover
(small arms), Ignores Cover
4x AP3+/AT4+, Disrupt, Ignores
Cover
2x AT4+
AP4+, Fwd
(assault weapons), MW, EA(+2)
(small arms) MW EA (+1)
75 cm
45 cm
30 cm
30 cm AND
(15cm)
45 cm
45 cm
30 cm
WE
25cm
4+
6+
4+
2x Quad Lascannons
Twin-Linked Heavy Bolter
45 cm
30 cm
2x AT4+
AP4+, Fwd
WE
20 cm
4+
6+
5+
2x Heavy Bolters
30 cm
30 cm
WE
20 cm
4+
3+
3+
Laser Blaster
Gatling Blaster
Apocalypse Missile Launcher
60 cm
60 cm
60 cm
6x AP5+/AT3+, Fwd
6x AP4+/AT4+, Fwd
3BP, Disrupt, Fwd
WE
30 cm
5+
4+
4+
Vulcan Mega-Bolter
Plasma Blastgun
45 cm
45 cm
4x AP3+/AT5+, Fwd
2x MW2+, Slow-Firing, Fwd
WE
15 cm
4+
2+
3+
2x Turbolaser Destructor
Gatling Blaster
Volcano Cannon
60 cm
60 cm
90 cm
4x AP5+/AT3+, Fwd
6x AP4+/AT4+, Fwd
MW2+, TK(D3), Fwd
DC4, Planetfall, Reinforced Armour, Transport: (May carry 16 of the following units: Space
Marine Breacher, Tactical, Assault, Support, Reconnaissance, Bike, Terminator or
Dreadnought units; Terminators and Dreadnoughts take up 2 spaces each; plus any nonWar Engine transports.)
Critical Hit Effect: The Storm Birds engines are damaged. Roll a D6: 1-3 The engines
explode, destroying the Storm Bird and all units on board. 4-6 - The Storm Bird takes an
extra point of DC.
DC1, Planetfall, Reinforced Armour. Transport: (May carry 4 of the following units:
Breacher, Tactical, Assault, Support, Reconnaissance or Terminators. Terminators take up 2
spaces each.)
DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units: Breacher,
Tactical, Assault, Support, Reconnaissance, Bike, Attack Bike, Terminator and Dreadnought.
Terminators and Dreadnoughts take up 2 spaces each.) Critical Hit Effect: The Thunderhawks
control surfaces are damaged. The pilot loses control and the Thunderhawk crashes to the ground,
killing all on board.
DC2, Planetfall, Reinforced Armour, Transport: (May carry 1 Land Raider OR 2 of the following vehicles:
Rhinos, Whirlwinds, Basilisk, Medusa, Sicaran, Predators or Vindicators; plus any infantry units being
transported by these vehicles).
Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot loses
control and the Thunderhawk crashes to the ground, killing all on board.