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CONSTITUTION
Measures health, stamina, and vital force
WISDOM
Reflects how attuned to the world one is,
perceptiveness, and intuition
spells,
magic
items,
symbols,
planes
threats of a personal or physical nature to
medium armor (max 2), no armor 10+DEX
obtain information or compliance
Acrobatics balance, stunts (dive, roll, flip) History events, people, kingdoms, wars
Performance entertaining others with
Sleight of Hand manual trickery, pickpocket Nature terrain, plants, animals, weather
music, dance, acting, storytelling
Religion
deities,
rites,
prayers,
cults
Stealth hide, sneak vs. WIS (Perception)
Persuasion influencing someone with tact,
Investigation
search,
look
for
clues
and
social graces, or good nature typically to
Proficiency with thieves' tools added when
make
deductions
based
on
those
clues
foster friendship or make a cordial request
picking locks or disarming traps
CONDITIONS
TRAVEL
Pace
Fast
Normal
Slow
Minute Hour
Day
400'
4 miles 30 miles
300'
3 miles 24 miles
200'
2 miles 18 miles
Effect
-5 WIS(Per)
-Stealth
VISION
REST
Short Rest 1 hour, eat, drink, spend hit die
COMBAT
1.
2.
3.
4.
5.
Determine surprise.
Establish positions, marching order.
Roll initiative with DEX modifier.
Take turns in order.
Begin next round, repeat 4.
Ranged Attacks, Close Combat disadvantage if hostile creature that can see
attacker is within 5'
Opportunity Attack when creature moves
out of reach, use reaction to make one
melee attack, interrupts movement
Two Weapons when attacking with light
melee weapon, use bonus action to attack
with light melee in other hand, don't add
ability modifier to damage roll
Critical Hit 20 on attack roll, always hits,
roll all damage dice twice
a roll of 1 on an attack always misses
Cover half cover: +2 AC and DEX saves,
three-quarters cover: +5 AC and DEX saves
Resistance and Vulnerability halves and
doubles damage, respectively
Mounted Combat mounting during
movement costs half your speed, make DEX
DC10 save when mount is moved by an
effect or fall prone, if mount is knocked
prone, use reaction to dismount as it falls to
land on feet, a controlled mount can Dash,
Disengage, and Dodge
ACTIONS
TRAPS
Danger
Save DC
Attack
Setback
10-11
+3 to +5
Disengage prevent opportunity attacks
Dangerous
12-15
+6 to +8
Dodge until start of next turn, attacks have Deadly
16-20
+9 to +12
disadvantage against you if attacker is visible Level
Setback Dangerous Deadly
and advantage on DEX saves
1-4
1d10
2d10
4d10
2d10
4d10
10d10
Help grant advantage on next ability check 5-10
11-16
4d10
10d10
18d10
or attack roll of an ally
17-20
10d10
18d10
24d10
Hide DEX (Stealth) contested by WIS
(Perception), creatures trying to attack an
unseen target have disadvantage, a hidden
OBJECTS
attacker gains advantage on distracted target Substance
AC
Substance
AC
Ready prepare to launch an attack or take
an action when a trigger occurs, this uses a
reaction, only one reaction per round
Search WIS (Perception) or INT
(Investigation) check
Grapple target no larger than one size,
make STR (Athletics) contested by STR
(Athletics) or DEX (Acrobatics) of target,
same check to escape, movement halved
Shove melee attack, knock prone or push
target 5' away, no larger than one size,
make STR (Athletics) contested by STR
(Athletics) or DEX (Acrobatics) of target
Underwater Combat disadv on melee
attacks unless dagger, javelin, shortsword,
spear, or trident, disadv on ranged unless
crossbow, net, or thrown, long range miss
OBJECT
11
13
15
17
19
21
23
POINTS
Fragile
Resilient
2 (1d4)
Small (lute, chest)
3 (1d6)
Medium (canoe, barrel) 4 (1d8)
Large (10' window, cart) 5 (1d10)
5 (2d4)
10 (3d6)
18 (4d8)
27 (5d10)
Size
Tiny (bottle, lock)
1d10
2d10
4d10
10d10
18d10
24d10
HIT
Iron, steel
Mithral
Adamantine
IMPROVISING DAMAGE
Falling bookcase, burned by coals
Struck by lightning, falling into fire pit
Collapsing tunnel , vat of acid
Whirling steel blades, wade through lava
Struck by asteroid, submerged in lava
Swallowed by black hole
WEATHER
D20
1-14
15-17
18-20
D20
1-12
13-17
18-20
D20
1-12
13-17
18-20
Temperature
Normal for the season
1d4x10 degrees colder than normal
1d4x10 degrees hotter than normal
Wind
None
Light
Strong
Precipitation
None
Light rain or light snowfall
Heavy rain or heavy snowfall
WILDERNESS
DUNGEONS
DC
15
10
5
Sp
1/10
1
5
10
100
Ep
1/50
1/5
1
2
20
Gp
1/100
1/10
1/2
1
10
Pp
1/1000
1/100
1/20
1/10
1