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1.

3D Films

A 3-D ("three-dimensional") film or S3D film is a motion picture that


enhances the illusion of depth perception. Derived from stereoscopic
photography, a special motion picture camera is used to record the images as
seen from two perspectives (or computer-generated imagery generates the two
perspectives), and special projection hardware and/or eyewear are used to
provide the illusion of depth when viewing the film. 3-D films are not limited
to feature film theatrical releases; television broadcasts and direct-to-video
films have also incorporated similar methods, primarily for marketing
purposes.3-D films have existed in some form since 1890, but until 2010 had
been largely relegated to a niche in the motion picture industry because of the
costly hardware and processes required to produce and display a 3-D film, and
the lack of a standardized format for all segments of the entertainment
business. Nonetheless, 3-D films were prominently featured in the 1950s in
American cinema, and later experienced a worldwide resurgence in the 1980s
and 90s driven by IMAX high-end theaters and Disney themed-venues. 3-D
films became more and more successful throughout 2000-09, culminating in
the unprecedented success of 3-D presentations of Avatar in December 2009,
followed by the record-breaking opening of Tim Burton's Alice in Wonderland
in March 2010.

2. The CAVE Virtual Reality Theater

The CAVE is a multi-person, room-sized, high-resolution 3D video and


audio environment invented at EVL in 1991. Graphics are projected in stereo
onto three walls and the floor, and viewed with active stereo glasses equipped
with a location sensor. As the user moves within the display boundaries, the
correct perspective is displayed in real-time to achieve a fully immersive
experience.

3. Paris 3D Saga

Paris 3D Saga is an educative and entertaining journey in the history of


Paris beginning 20 centuries ago. In the tour you can relive historical
moments like the French revolution and the construction of the Tour Eiffell.
Dassault Systmes releasing three ways to experience the Paris 3D Saga: a
live event (if you have the chance to be in Paris tonight), an online 3D
experience, as well as an iPad app.

4. Wii (Motion-sensor Console)

The Wii is a home video game console released by Nintendo. As a seventhgeneration console, the Wii primarily competes with Microsoft's Xbox 360
and Sony's PlayStation 3. Nintendo states that its console targets a broader
demographic than that of the two others. As of March 2010, the Wii leads the
generation over the PlayStation 3 and Xbox 360 in worldwide sales, and in
December 2009 broke the record for best-selling console in a single month in
the United States.
A distinguishing feature of the console is its wireless controller, the Wii
Remote, which can be used as a handheld pointing device and detects
movement in three dimensions. Another distinctive feature of the console is
WiiConnect24, which enables it to receive messages and updates over the
Internet while in standby mode.
The Wii is Nintendo's fifth home console, the direct successor to the Nintendo
GameCube, and able to play all official GameCube games. Nintendo first
spoke of the console at the 2004 E3 press conference and later unveiled the
system at the 2005 E3. Nintendo CEO Satoru Iwata revealed a prototype of
the controller at the September 2005 Tokyo Game Show. At E3 2006, the
console won the first of several awards.
5.0 Virtual Reality

Virtual reality (VR) is a computer-simulated environment, whether that


environment is a simulation of the real world or an imaginary world. Most
current virtual reality environments are primarily visual experiences,
displayed either on a computer screen or through special or stereoscopic
displays, but some simulations include additional sensory information, such as
sound through speakers or headphones. Some advanced, haptic systems now
include tactile information, generally known as force feedback, in medical and
gaming applications. Users can interact with a virtual environment or a virtual
artifact (VA) either through the use of standard input devices such as a
keyboard and mouse, or through multimodal devices such as a wired glove,
the Polhemus boom arm, and omnidirectional treadmill. The simulated
environment can be similar to the real world, for example, simulations for
pilot or combat training, or it can differ significantly from reality, as in VR
games. In practice, it is currently very difficult to create a high-fidelity virtual
reality experience, due largely to technical limitations on processing power,
image resolution and communication bandwidth
6.0 Hologram

Holography is a technique that allows the light scattered from an object to be


recorded and later reconstructed so that it appears as if the object is in the
same position relative to the recording medium as it was when recorded. The
image changes as the position and orientation of the viewing system changes
in exactly the same way as if the object were still present, thus making the
recorded image (hologram) appear three dimensional.
The technique of holography can also be used to optically store, retrieve, and
process information. While holography is commonly used to display static 3D pictures, it is not yet possible to generate arbitrary scenes by a holographic
volumetric display.

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