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A SEMINAR REPORT

ON
3D LED CUBE DISPLAY (8x8x8 PIXELS)
BACHELOR OF TECHNOLOGY
IN
(Rajasthan Technical University, Kota)
ELECTRICALAND ELECTRONICS ENGINEERING

SESSION (2014-15)
GUIDED BY :
JITENDRA KASERA

SUBMITTED BY:
Jumana Hussain
EEE & VIIIth sem
RTU, Roll No- 11EPAEX030.

DEPARTMENT OF ELECTRICAL AND ELECTRONICS ENGINEERING


PACIFIC COLLEGE OF ENGINEERING, UDAIPUR

CERTIFICATE

I hereby certify that the work which is being presented in the B. Tech Project Report
entitled Topic in partial fulfillment of the requirements for the award of the Bachelor of Technology
in Electrical and Electronics Engineering and submitted to the Department of Electrical and
Electronics Engineering, Pacific College of Engineering, Udaipur is an authentic work carried out
during a period from Jan. 2015 to May 2014 under the supervision of Jitendra Kasera.

The matter presented in this report has not been submitted by me for the award of any other degree
elsewhere.
Signature

This is to certify that the above statement made by the candidate is correct to the best of my
knowledge.

____________________
Head of
Department of EEE

Pacific College of Engineering, Udaipur

AKNOWLEDGEMENT

This is opportunity to express my heartfelt words for the people who were part of this Project in
numerous ways, people who gave me unending support right from beginning of the Project.
I am grateful to my Project guide Miss. Jumana Hussain for giving guidelines to
make the project successful.
I extend my thanks to Mr. Jitendra Kasera, Head of the Department for his cooperation and guidance.
I want to give sincere thanks to the Dean, Prof. S. K. Sharma and Director, Dr. Prashant Sharma for
his valuable support.
Last but not least I would like to express my sincere thanks to Ms. Riddhi Mathur and Mr.
Mohammad Zakir Sheikh for their valuable support and cooperation during the preparation of this
report.

Yours Sincerely,
(Jumana Hussain)

ABSTRACT
The project is a 3D LED CUBE DISPLAY (8x8x8 PIXELS) which displays different patterns stored in
the microcontroller. This LED cube is like a LED screen, but it is special in that it has a third
dimension, making it 3D. Think of it as many transparent low resolution displays. In normal displays
it is normal to try to stack the pixels as close as possible in order to make it look better, but in a cube
one must be able to see through it, and more spacing between the pixels (actually it's voxels since it
is in 3d) is needed. The spacing is a trade-off between how easy the layers behind it are seen, and
voxel fidelity. Since it is a lot more work making a LED cube than a LED display, they are usually
low resolution. A LED display of 8x8 pixels are only 64 LEDs, but a LED cube in 8x8x8 is 512 LEDs,
an order of magnitude harder to make! This is the reason LED cubes are only made in low
resolution. A LED cube does not have to be symmetrical; it is possible to make a 7x8x9, or even
oddly shaped ones. Here we have an 8x8x8 shaped one. The code is written in the C language using
AVR studio and it is burned into the microcontroller using the pony prog 2000.The circuit needs to be
mounted on the mechanical structure or platform where it displays the patterns that are stored in the
microcontroller as indicated in the codes. The patterns are displayed on a 3D structure which is
made up of stainless steel rods. The messages can be changed as per user need by rewriting the
microcontrollers in-built memory. The complete display system circuit is power supply run on 5V, 2A
which is provided externally. This unique way of displaying messages is a very eye catching;
therefore its uses can in the field of advertising, toys, etc

CONTENTS

Page No
Chapter 1

INTRODUCTION

Chapter 2

BLOCK DIAGRAM AND EXPLANATION

2.1
2.2

Block diagram
Explanation

2
3

Chapter 3

CIRCUIT DIAGRAMS AND EXPLANATION 5

3.1

Circuit Diagrams

3.1.1 Schematic Controller Board


3.1.2 Wiring 3x3x3 LED Cube

6
7

3.2

Explanation

Chapter 4

PCB

10

4.1
4.2
4.3
4.4

PCB Component Layout


Jumper Layer
Soldering Layer
PCB Fabrication

10
11
12
13

Chapter 5

HARDWARE AND SOFTWARE SECTION 15

5.1
5.2
5.3
Chapter 6

Hardware section
Software platforms used
Flow chart
RESULTS

15
16
19
21

Chapter 7

CONCLUSION & FUTURE SCOPE

22

Components List

23

References

24

Appendix

25

1. INTRODUCTION
3D LED CUBE DISPLAY (8x8x8 PIXELS)

1. INTRODUCTION
A microcontroller is a computer. All computers whether talk about a personal desktop
computer or a large mainframe computer or microcontrollers have several things in
common like the CPU (central processing unit), execution of programs, presence of RAM
(random-access memory) etc Microcontrollers are special purpose computers.

Microcontrollers are often low- power devices. A desktop computer is almost always
plugged into a wall socket and might consume 50 watts of electricity. A microcontroller has
a dedicated input device and often (but not always) has a small LED or LCD display for
output. A microcontroller is often small and low cost. Today the technology has advanced to
such an extent that has come a need to display electronic messages to satisfy all purposes,
whether it is business or domestic use. The solution found to satisfy this need is the matrix
display systems using LEDs and LCDs. Different kinds of matrix systems are available
today which are capable of displaying messages, graphics, logos and moving animation that
are sure to capture and hold the attention of any audience. It provides instantaneous,
flexible communications when and where theyre needed most.
This LED cube has 512 LEDs. Obviously, having a dedicated IO port for each LED
would be very impractical. We would need a micro controller with 512 IO ports, and run
512 wires through the cube. Instead, LED cubes rely on an optical phenomenon called
persistence of vision (POV).If we flash a led really fast, the image will stay on our retina for
a little while after the led turns off. By flashing each layer of the cube one after another
really fast, it gives the illusion of a 3d image, when in fact we are looking at a series of 2d
images stacked onto one another. This is also called multiplexing. With this setup, we only
need 64 (for the anodes) + 8 (for each layer) IO ports to control the LED cube. The main
purpose of our project is to build a 3D LED cube display using an ATMEGA32, high
performance, low power Atmel AVR 8-bit Microcontroller. It has advanced RISC
architecture and 131 powerful instructions with most single clock cycle execution and 32 x
8 general purpose working registers. Its function is to display the different patterns in 3D
using 512 LEDs.

By moving them fast enough, the output will be a human identifiable pattern or character.

Electronics & Communication Engineering, FISAT

2. BLOCK DIAGRAM AND EXPLANATION

3D LED CUBE DISPLAY (8x8x8 PIXELS)

2. BLOCK DIAGRAM AND EXPLANATION


2.1 Block Diagram

230 V, 50 Hz AC Supply

Fig 2.1 Block Diagram

3D LED CUBE DISPLAY (8x8x8 PIXELS)

2.2 Explanation

2.2.1 Power Supply


Power supply is used to provide a +5 volt, 2A from 230V 50Hz ac supply with
the use of bridge rectifier and regulator.
2.2.2 Microcontroller
Microcontroller ATMEGA32 is used to control the D latch and MOSFET. The
ATMEGA32 is a low power, high performance CMOS 8-bit microcomputer with 32K
bytes of Flash programmable and 1K bytes of EEPROM .The on chip Flash allows
the program memory to be reprogrammed in system or by a conventional nonvolatile
memory programmer. It has 32x8 general purpose working registers with 131
powerful instructions.

2.2.3 Mosfet (Irfz44)


IRFZ44 is an N-channel (MOSFET) enhancement mode standard level fieldeffect power transistor in a plastic envelope using trench technology. The device
features very low on-state resistance and has integral zener diodes giving ESD
protection up to 2kV. It is intended for use in switched mode power supplies and
general purpose switching applications.

2.2.4 D Latch (74HC573)


The 74HC/HCT573 are high-speed Si-gate CMOS devices and are pin
compatible with low power Schottky TTL (LSTTL). They are specified incompliance
with JEDEC standard no.7A.The 74HC/HCT573 are octal D-type transparent latches

Electronics & Electronics Engineering,

3D LED CUBE DISPLAY (8x8x8 PIXELS)


featuring separate D-type inputs for each latch and 3-state outputs for bus oriented
applications. A latch enable (LE) input and an output enable (OE) input are common
to all latches.

2.2.5 3d Led Cube Structure


This 3D led cube is made up of stainless steel rods with 512 leds. There are
64 anodes 8 cathodes. The LED cube is made up of columns and layers. The cathode
legs of every LED in a layer are soldered together. All the anode legs in one column
are soldered together. Each of the 64 columns is connected to the controller board
with a separate wire. Each column can be controlled individually. Each of the 8 layers
also has a separate wire going to the controller board. Each of the layers is connected
to a transistor that enables the cube to turn on and off the flow of current through each
layer.

Electronics & Communication Engineering, FISAT

3. CIRCUIT DIAGRAMS AND EXPLANATION

3D LED CUBE DISPLAY (8x8x8 PIXELS)

3. CIRCUIT DIAGRAMS AND EXPLANATION


3.1 Circuit Diagrams
3.1.1 schematic controller board
The components used in the Fig 3.1 and their values are given below,
Microcontroller

ATMEGA32-P

Q1 - Q8 (N-Mosfet)

IRFZ44

P1

2 Pin Header

P2

ISP Header

P3 P11

8 Pin Header

U2 U9 (D Latch)

74HC573

R2 R9

1K Resistors

R10 R17, R20 R27, R30 R37


R40 R47, R50 R57, R60 R67

20

R70 R77, R80 R87


X (Crystal Oscillator)

16MHz

C1, C3

22PF

C2

10PF

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

Fig 3.1
schematic
controller board
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3D LED CUBE DISPLAY (8x8x8 PIXELS)

3.1.2 Wiring 3x3x3 LED Cube

Fig 3.2 wiring


3x3x3 led cube

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

3.2 Explanation
A LED cube is like a LED screen, but it is special in that it has a third dimension, making it
3D. Think of it as many transparent low resolution displays. In normal displays it is normal
to try to stack the pixels as close as possible in order to make it look better, but in a cube
one must be able to see trough it, and more spacing between the pixels (actually it's voxels
since it is in 3d) is needed. The spacing is a trade-off between how easy the layers behind it
are seen, and voxel fidelity. Since it is a lot more work making a LED cube than a LED
display, they are usually low resolution. A LED display of 8x8 pixels are only 64 LEDs, but
a LED cube in 8x8x8 is 512 LEDs, an order of magnitude harder to make! This is the
reason LED cubes are only made in low resolution. A LED cube does not have to be
symmetrical; it is possible to make a 7x8x9, or even oddly shaped ones.

This LED cube has 512 LEDs. Obviously, having a dedicated IO port for each LED
would be very impractical. Thus there comes the need of a micro controller with 512 IO
ports, and run 512 wires through the cube. Instead, LED cubes rely on an optical
phenomenon called persistence of vision (POV). When a led is flashed really fast, the image
will stay on the retina for a little while after the led turns off. By flashing each layer of the
cube one after another really fast, it gives the illusion of a 3d image, when in fact we are
looking at a series of 2d images stacked onto one another. This is also called multiplexing.
With this setup, there exists the need of only 64 (for the anodes) + 8 (for each layer) IO
ports to control the LED cube. There are anodes, cathodes, columns and layers,
for

this

led

cube.

In order to light up an LED, we have to run current from the anode to the cathode.
The LED cube is made up of columns and layers. The cathode legs of every LED in a layer
are soldered together. All the anode legs in one column are soldered together. Each of the 64
columns is connected to the controller board with a separate wire. Each column can be

Electronics & Communication Engineering, FISAT

3D LED CUBE DISPLAY (8x8x8 PIXELS)


controlled individually. Each of the 8 layers also has a separate wire going to the controller
board. Each of the layers is connected to a transistor that enables the cube to turn on and off
the flow of current through each layer. By only turning on the transistor for one layer,
current from the anode columns can only flow through that layer. The transistors for the
other layers are off, and the image outputted on the 64 anode wires are only shown on the
selected layer. To display the next layer, simply turn off the transistor for the current layer,
change the image on the 64 anode wires to the image for the next layer. Then turn on the
transistor

for

the

The layers

will be

next

layer.

referred to as

Rinse

and

layers, cathode

repeat
layers or

very

fast.

ground layers.

The columns will be referred to as columns, anode columns or anodes.


The control unit is quite simple, 3 ports of the Mega32 were used:

one port controls 8 FETs for sinking the 8 ground layers


one port is wired to all 8 8bit d-latch inputs
the last port is used to enable the d-latch inputs

Since the d-latches are only able to sink or source 70mA on all 8 latches, we had to limit the
diode current to ~9mA, which is fairly enough for this type of LED.

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4.
PCB

3D LED CUBE DISPLAY (8x8x8 PIXELS)

4. PCB
4.1 PCB Component Layout

Fig 4.1 component layout

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

4.2 Jumper Layer

Fig 4.2 jumper layer

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

4.3 Soldering Layer

Fig 4.3 Soldering layer

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

4.4 PCB Fabrication


A printed circuit board, or PCB, is used to mechanically support and electrically connect
electronic components using conductive pathways, tracks or traces etched from copper
sheets laminated onto a non-conductive substrate. It is also referred to as printed wiring
board (PWB) or etched wiring board. A PCB populated with electronic components is a
printed circuit board assembly (PCBA).

PCBs are inexpensive, and can be highly reliable. They require much more layout
effort and higher initial cost than either wire-wrapped or pint-to-point constructed circuits,
but are much cheaper and faster for high- volume production. Much of the electronics
industrys PCB design, assembly and quality control needs are set by standards that are
published by the IPC organization.
4.4.1 materials
Conducting layers are typically made of thin copper foil. Insulating layers dielectric
are typically laminated together with epoxy resin prepreg. The board is typically coated
with a solder mask that is green in color. Other colors that are normally available are blue
and red. There are quite a few different dielectrics that can be chosen to provide different
insulating values depending on the requirements of the circuit. Some of these dielectrics are
polytetrafluroethylene (Teflon), FR-4, FR-1, CEM-1 or CEM-3. Well known prepreg
materials used in the PCB industry are FR-2 (Phenolic cotton paper), FR-3 (Cotton paper
and epoxy), FR-4 (Woven glass and epoxy), FR-5 (Woven glass and epoxy), FR-6 (Matte
glass and polyester), G-10 (Woven glass and epoxy), CEM-1 (Cotton paper and epoxy),
CEM-2 (Cotton paper and epoxy) CEM-3 (Woven glass and epoxy), CEM-4 (Woven glass
and epoxy), CEM-5 (Woven glass and polyester). Thermal expansion is an important
consideration especially with BGA and naked die technologies, and glass fiber offers the
best dimensional stability.

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

4.4.2 patterning (etching)


The vast majority of printed circuit boards are made by bonding a layer of copper over the
entire substrate, sometimes on both sides, (creating a blank PCB) then removing
unwanted copper after applying a temporary mask (e.g. by etching), leaving only the
desired copper traces. A few PCBs are made by adding traces to the substrate (or a
substrate with a very thin layer of copper) usually by a complex process of multiple
electroplating steps.
There are three common subtractive methods (methods that remove copper) used for the
production of printed circuit boards.

1. Silk Screen printing uses etch-resistant inks to protect the copper foil. Subsequent etching
removes the unwanted copper. Alternatively, the ink may be conductive, printed on a blank
(non conductive) board. The latter technique is also used in the manufacture of hybrid
circuits.
2. Photoengraving uses a photomask and chemical etching to remove the copper foil from the
substrate. The photomask is usually prepared with a photo plotter from data produced by a
technician using CAM, or computer-aided manufacturing software.
3. PCB milling uses a two or three-axis mechanical milling system to mill away the copper
foil from the substrate. A PCB milling machine (referred to as a PCB Prototype) operates
in a similar way to a plotter of the milling head in the x, y, and (if relevant z axis). Data to
drive the Prototypes is extracted from files generated in PCB design software and stored in
HPGL or Gerber file format.

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5. HARDWARE AND SOFTWARE SECTION

3D LED CUBE DISPLAY (8x8x8 PIXELS)

5. HARDWARE AND SOFTWARE SECTION


5.1 Hardware Section
5.1.1 isp programmer

This simple AVR Programmer will allow you to painlessly transfer hex programs to most
ATMEL AVR microcontrollers without sacrificing your budget and time. It is more reliable
than most other simple AVR programmers available out there and can be built in very short
amount of time.

Fig 5.1 serial


programmer

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

5.2 Software Platforms Used


5.2.1 avr studio
AVR Studio is used by embedded programmers for programming and debugging for many
of the Atmel microprocessors such as the Atmega8 or even the Atmega128. While it has
support for assembly programming for those who prefer to use higher languages, it uses the
coff format for debugging. Beginning with version 4 AVR Studio has now moved to
dwarf2, and can be more readily used in conjunction with the open source gcc based
compiler WinAVR.

Fig 5.2 AVR studio

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

5.2.2 pony prog 2000


Pony Prog is a serial device programmer software with a user-friendly GUI frame work
available for Windows95, 98, 2000 & NT and Intel Linux. Its purpose is reading and
writing every serial device. At the moment it supports IC Bus, Micro wire, SPI EEPROM,
the Atmel AVR and Microchip PIC micro.

Fig 5.3 pony prog

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

Fig 5.4 connections


for programming

Fig 5.5 pin out of


ATMEGA32
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3D LED CUBE DISPLAY (8x8x8 PIXELS)

5.3 Flow Chart


START

Port Configurations

Initialization

While (1)

YES
Call the
function
cube
explosion ()

Display
String
FISAT

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


A
Call Block
wipe ()

Rotate
string
3D

Call functions
block wipe (),
cube_2_auto (),
cube_wipe (),
cube_waves (),
cube_explosion (),
cube_stripes ()

Call functions
cube_belt_wipe();
outline_shrink();
cube_explosion();
cubes_4();
cubes_4();
cube_belt_wipe();

cube_outline();
cube_explosion();
cube_stars();
cube_explosion();
cube_sonic();
cube_belt_wipe();
cube_string_belt("
.thank you");

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6. RESULTS

3D LED CUBE DISPLAY (8x8x8 PIXELS)

6. RESULTS

After successfully completing this project we came to know more about our project. It gave
us a lot of experience which will help in our future. The main advantages and limitations of
the project were identified. There are many applications for our project like in the field of
advertising, for making toys, to use as a study material, etc. but the only limitation of this
project we had found is that it requires complete darkness, as it deals with the light. Since it
consists of the LEDs it should be kept in a dark room for the perfect output.

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7. CONCLUSION & FUTURE


SCOPE

3D LED CUBE DISPLAY (8x8x8 PIXELS)

7. CONCLUSION & FUTURE SCOPE

We were successful in completing our mini project 3D LED CUBE DISPLAY (8x8x8
Pixels). It was a wonderful experience as we attained basic knowledge on different steps in
circuit manufacturing such as circuit testing and debugging, soldering components, PCB
fabrication etc that will surely help us in our career in electronics field. By doing this
project we also came to know about the advantages and disadvantages of our project and its
future development. Today we have a 3D world; a 3D revolution will be formed in the
upcoming years. This project can be upgraded to a great extent by suitable add-ons and we
expect a bright future for our project in the coming years . The main applications of our
project include toys, advertisements, study material, research purposes etc

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

Table 1: Components List

SL.NO:
1

COMPONENT
LEDS

SPECIFICATION
BLUE COLOR,
DOM TYPE

QUANTITY
512

RESISTORS

20 , 1K, 10K,
22K, 4.7K

64, 8, 2, 3, 3

MOSFET

IRFZ44 (N
CHANNEL)

LARGE PROTOTYPE
PCBS

MEDIUM SIZE

MICROCONTROLLER

ATMEGA32

D LATCH

74HC573

CAPACITORS

22PF, .01F

5, 5

TRANSISTOR

BC547

CRYSTAL
OSCILLATOR
POWER SUPPLY

16MHz

5V, 2A

11

SERIAL CABLE AND


4PIN FEMALE PIN
HEADER

FOR
PROGRAMMING

12

STAINLESS STEEL
RODS

FOR THE
STRUCTURE

1.25 KG

13

8 PIN CONNECTORS

WITH JACK

18

14

HEAT SINKS

WING TYPE

15

MISCELLANEOUS

10

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

References

[1] (2010, Aug). Atmel: ATMEGA32 DATASHEET [Online].


Available: http://www.atmel.com/dyn/resources/prod_documents/doc2503.pdf
[2] (2011, Apr). Atmel AVR Microcontroller Primer: Programming and Interfacing
(Synthesis Lectures on Digital Circuits and Systems)
[3] (2000, Sep).
[4] (2005-2010).
[5] (2005-2010).

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APPENDIX

3D LED CUBE DISPLAY (8x8x8 PIXELS)

3D LED CUBE DISPLAY (8x8x8 PIXELS)

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

Program

Header Files
AB
#ifndef AB_H
#define AB_H

#include <inttypes.h>
void cube_char( char ch, uint8_t z );
#endif
ANIMATIONS
#ifndef ANIMATIONS_H
#define ANIMATIONS_H
#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>

void cube_string_belt(char *string);


void set_char_to_belt(char character, char *belt);
void move_belt_left(char *belt);
#define SHOW_BELT_DELAY 50
void show_belt(char *belt);
void cube_string_to_front(char *string);
void cube_fixed_string( void );

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3D LED CUBE DISPLAY (8x8x8 PIXELS)

#define CUBE_AUTO_DELAY 60
void cube_2_auto( void );
void cube_2_auto_show( char cube2[4][4] );
uint8_t cube2_move_y_fwd( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z );
uint8_t cube2_move_y_rev( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z );
uint8_t cube2_move_x_fwd( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z );
uint8_t cube2_move_x_rev( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z );
uint8_t cube2_move_z_fwd( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z );
uint8_t cube2_move_z_rev( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z );
void cube_diamond( void );
#define CUBES2_DELAY 15
void cubes_2( void );
#define CUBES4_DELAY 50
void cubes_4( void );
#define STRIPES_DELAY 60
void cube_stripes( void );
#define OUT_SHRINK_DELAY 140
void outline_shrink( void );
#define EXPLOSION_DELAY 10
void cube_explosion( void );
#define SWIPE_DELAY 60
void cube_wipe( void );
#define BLINK_DELAY 3 void
cube_flash( uint8_t cycle );
#define CUBE_STRING_DELAY 5
void cube_string( char *string );
#define OUTLINE_DELAY 60
void cube_outline( void );
#define SONIC_DELAY 40
void cube_sonic( void );
#define WAVES_DELAY 3
#define WAVES_DEPTH 255
void cube_waves( void );
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3D LED CUBE DISPLAY (8x8x8 PIXELS)

#define STARS_DELAY 40
void cube_stars( void );
#define BLOCK_WIPE_DELAY 50
void cube_block_wipe( void );
#define BELT_WIPE_DELAY 50
void cube_belt_wipe( void );
#endif
LEDCUBE
#ifndef LEDCUBE_H
#define LEDCUBE_H

#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>
uint8_t cube[8][8];
void cube_show_init( void );
void cube_clear ( void );
void cube_clear_layer(uint8_t
layer); void cube_full ( void );
void cube_cube_3 ( void ); void
cube_cube_4_line ( void ); void
cube_random( void ); void
cube_test_z( void );
void cube_test_y( void );
void cube_test_x( void );
void cube_show( void );
void cube_show_loop( uint8_t cycle );
void cube_show_loop_wo_int( uint8_t
cycle ); #endif
TRANSLATION

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


#ifndef TRANSLATION_H
#define TRANSLATION_H
#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>
void move_z_fwd ( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 );
void move_z_rev ( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 );
void move_y_fwd( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 );
void move_y_rev( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 );
void move_x_fwd( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 );
void move_x_rev( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 );

#endif
ROTATION

#ifndef ROTATION_H
#define ROTATION_H
#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>
#define CL_LOOP_DELAY 30 //was 6
void rotate_90_auto ( uint8_t cycle );
void rotate_15_deg( void );
void rotate_30_deg( void );
void rotate_45_deg( void );
void rotate_60_deg( void );
void rotate_75_deg( void );
void rotate_90_deg( void );

#endif

Electronics & Communication Engineering, FISAT

29

3D LED CUBE DISPLAY (8x8x8 PIXELS)

Source Files

AB

#include "ledcube.h"
#include <stdlib.h>
#include <inttypes.h>
#include <math.h>
#include "ab.h"
void cube_char( char ch, uint8_t z )
{
switch (ch)
{
case '0':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][2] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][3] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][4] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case '1':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;

Electronics & Communication Engineering, FISAT

30

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[1][3] |= z;
cube[2][3] |= z;
cube[3][3] |= z;
cube[4][3] |= z;
cube[5][2] |= z;
cube[5][3] |= z;
cube[6][3] |= z;
break;
case '2':
cube[0][1] |= z;
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[0][5] |= z;
cube[1][2] |= z;
cube[2][3] |= z;
cube[3][4] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case '3':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][5] |= z;
cube[3][4] |= z;
cube[4][3] |= z;
cube[5][4] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case '4':
cube[0][4] |= z;
cube[1][4] |= z;
cube[2][1] |= z;
cube[2][2] |= z;
cube[2][3] |= z;

Electronics & Communication Engineering, FISAT

31

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[2][4] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][4] |= z;
cube[4][2] |= z;
cube[4][4] |= z;
cube[5][3] |= z;
cube[5][4] |= z;
cube[6][4] |= z;
break;
case '5':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][5] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][2] |= z;
cube[4][3] |= z;
cube[4][4] |= z;
cube[5][1] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case '6':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[5][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;

Electronics & Communication Engineering, FISAT

32

3D LED CUBE DISPLAY (8x8x8 PIXELS)


case '7':
cube[0][2] |= z;
cube[1][2] |= z;
cube[2][2] |= z;
cube[3][3] |= z;
cube[4][4] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case '8':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case '9':
cube[0][2] |= z;
cube[0][3] |= z;
cube[1][4] |= z;
cube[2][5] |= z;
cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;

Electronics & Communication Engineering, FISAT

33

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[6][3] |= z;
cube[6][4] |= z;
break;
case '!':
cube[0][3] |= z;
cube[3][3] |= z;
cube[4][3] |= z;
cube[5][2] |= z;
cube[5][3] |= z;
cube[5][4] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case ':':
cube[1][2] |= z;
cube[1][3] |= z;
cube[2][2] |= z;
cube[2][3] |= z;
cube[4][2] |= z;
cube[4][3] |= z;
cube[5][2] |= z;
cube[5][3] |= z;
break;
case '.':
cube[1][2] |= z;
cube[1][3] |= z;
cube[2][2] |= z;
cube[2][3] |= z;
break;
case '?':
cube[0][3] |= z;
cube[2][3] |= z;
cube[3][4] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case '&':
cube[0][2] |= z;

Electronics & Communication Engineering, FISAT

34

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[0][3] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][4] |= z;
cube[2][1] |= z;
cube[2][3] |= z;
cube[2][5] |= z;
cube[3][2] |= z;
cube[4][1] |= z;
cube[4][3] |= z;
cube[5][1] |= z;
cube[5][4] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
break;
case 'a':
cube[0][1] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][2] |= z;
cube[2][3] |= z;
cube[2][4] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case 'b':
cube[0][1] |= z;
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][2] |= z;

Electronics & Communication Engineering, FISAT

35

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[3][3] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case 'c':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][5] |= z;
cube[1][1] |= z;
cube[2][1] |= z;
cube[3][1] |= z;
cube[4][1] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[5][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case 'd':
cube[0][1] |= z;
cube[0][2] |= z;
cube[0][3] |= z;
cube[1][1] |= z;
cube[1][4] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][4] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
break;
case 'e':

Electronics & Communication Engineering, FISAT

36

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[0][1] |= z;
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[2][1] |= z;
cube[3][1] |= z;
cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[5][1] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case 'f':
cube[0][1] |= z;
cube[1][1] |= z;
cube[2][1] |= z;
cube[3][1] |= z;
cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[5][1] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case 'g':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][3] |= z;

Electronics & Communication Engineering, FISAT

37

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[3][4] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case 'h':
cube[0][1] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][5] |= z;
break;
case 'i':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][3] |= z;
cube[2][3] |= z;
cube[3][3] |= z;
cube[4][3] |= z;
cube[5][3] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case 'j':
cube[0][2] |= z;
cube[0][3] |= z;
cube[1][1] |= z;
cube[1][4] |= z;

Electronics & Communication Engineering, FISAT

38

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[2][4] |= z;
cube[3][4] |= z;
cube[4][4] |= z;
cube[5][4] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case 'k':
cube[0][1] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][4] |= z;
cube[2][1] |= z;
cube[2][3] |= z;
cube[3][1] |= z;
cube[3][2] |= z;
cube[4][1] |= z;
cube[4][3] |= z;
cube[5][1] |= z;
cube[5][4] |= z;
cube[6][1] |= z;
cube[6][5] |= z;
break;
case 'l':
cube[0][1] |= z;
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[2][1] |= z;
cube[3][1] |= z;
cube[4][1] |= z;
cube[5][1] |= z;
cube[6][1] |= z;
break;
case 'm':
cube[0][1] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][3] |= z;

Electronics & Communication Engineering, FISAT

39

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[3][5] |= z;
cube[4][1] |= z;
cube[4][3] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][2] |= z;
cube[5][4] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][5] |= z;
break;
case 'n':
cube[0][1] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][4] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][3] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][2] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][5] |= z;
break;
case 'o':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;
cube[6][3] |= z;

Electronics & Communication Engineering, FISAT

40

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[6][4] |= z;
break;
case 'p':
cube[0][1] |= z;
cube[1][1] |= z;
cube[2][1] |= z;
cube[3][1] |= z;
cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case 'q':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][4] |= z;
cube[2][1] |= z;
cube[2][3] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case 'r':
cube[0][1] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][4] |= z;
cube[2][1] |= z;
cube[2][3] |= z;
cube[3][1] |= z;

Electronics & Communication Engineering, FISAT

41

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
break;
case 's':
cube[0][1] |= z;
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[1][5] |= z;
cube[2][5] |= z;
cube[3][2] |= z;
cube[3][3] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[5][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case 't':
cube[0][3] |= z;
cube[1][3] |= z;
cube[2][3] |= z;
cube[3][3] |= z;
cube[4][3] |= z;
cube[5][3] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;
case 'u':
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
Electronics & Communication Engineering, FISAT

42

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[1][1] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][5] |= z;
break;
case 'v':
cube[0][3] |= z;
cube[1][2] |= z;
cube[1][4] |= z;
cube[2][1] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][5] |= z;
break;
case 'w':
cube[0][2] |= z;
cube[0][4] |= z;
cube[1][1] |= z;
cube[1][3] |= z;
cube[1][5] |= z;
cube[2][1] |= z;
cube[2][3] |= z;
cube[2][5] |= z;
cube[3][1] |= z;
cube[3][3] |= z;
cube[3][5] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][5] |= z;

Electronics & Communication Engineering, FISAT

43

3D LED CUBE DISPLAY (8x8x8 PIXELS)


break;
case 'x':
cube[0][1] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[1][5] |= z;
cube[2][2] |= z;
cube[2][4] |= z;
cube[3][3] |= z;
cube[4][2] |= z;
cube[4][4] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][5] |= z;
break;
case 'y':
cube[0][3] |= z;
cube[1][3] |= z;
cube[2][3] |= z;
cube[3][2] |= z;
cube[3][4] |= z;
cube[4][1] |= z;
cube[4][5] |= z;
cube[5][1] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][5] |= z;
break;
case 'z':
cube[0][1] |= z;
cube[0][2] |= z;
cube[0][3] |= z;
cube[0][4] |= z;
cube[0][5] |= z;
cube[1][1] |= z;
cube[2][2] |= z;
cube[3][3] |= z;
cube[4][4] |= z;
cube[5][5] |= z;
cube[6][1] |= z;
cube[6][2] |= z;
cube[6][3] |= z;
cube[6][4] |= z;
cube[6][5] |= z;
break;

Electronics & Communication Engineering, FISAT

44

3D LED CUBE DISPLAY (8x8x8 PIXELS)


default:
break;
}
}
ANIMATIONS
#include "ab.h"
#include "ledcube.h"
#include "animations.h"
#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <math.h>
#include "rotation.h"
#include "translation.h"
void cube_stripes( void )
{
cube_clear();
for (uint8_t i = 0; i < 8; i++)
{ cube[0][0] |= ( 1 << i );
cube[1][7] |= ( 1 << (7-i) );
cube[2][0] |= ( 1 << i );
cube[3][7] |= ( 1 << (7-i) );
cube[4][0] |= ( 1 << i );
cube[5][7] |= ( 1 << (7-i) );
cube[6][0] |= ( 1 << i );
cube[7][7] |= ( 1 << (7-i) );
cube_show_loop(STRIPES_DELAY);
}
for (uint8_t j = 1; j < 8; j++)
{ cube_clear();
for (uint8_t i = 0; i < 8; i++)
{ cube[0][j] |= ( 1 << i );
cube[1][7-j] |= ( 1 << i );
cube[2][j] |= ( 1 << i );
cube[3][7-j] |= ( 1 << i );
cube[4][j] |= ( 1 << i );
cube[5][7-j] |= ( 1 << i );
cube[6][j] |= ( 1 << i );

Electronics & Communication Engineering, FISAT

45

3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[7][7-j] |= ( 1 << i );
}
cube_show_loop(STRIPES_DELAY);
}
}
void cube_2_auto( void )
{
cube_clear();
char cube2_arr[4][4];
for (uint8_t i = 0; i < 4; i++){
for (uint8_t j = 0; j < 4; j++)
{ cube2_arr[i][j] = 0;

}
}
cube2_arr[0][0] |= (1 << 0);
cube2_arr[0][1] |= (1 << 0);
cube2_arr[0][2] |= (1 << 0);
cube2_arr[0][3] |= (1 << 0);

cube2_arr[1][0] |= (1 << 0);


cube2_arr[1][1] |= (1 << 0);
cube2_arr[1][2] |= (1 << 0);
cube2_arr[1][3] |= (1 << 0);
cube2_arr[0][0] |= (1 << 1);
cube2_arr[0][1] |= (1 << 1);
cube2_arr[0][2] |= (1 << 1);
cube2_arr[0][3] |= (1 << 1);

Electronics & Communication Engineering, FISAT

46

3D LED CUBE DISPLAY (8x8x8 PIXELS)

cube2_arr[0][0] |= (1 << 2);


cube2_arr[0][1] |= (1 << 2);
cube2_arr[0][2] |= (1 << 2);
cube2_arr[0][3] |= (1 << 2);

cube2_arr[0][0] |= (1 << 3);


cube2_arr[0][1] |= (1 << 3);

cube2_arr[0][2] |= (1 << 3);


cube2_arr[0][3] |= (1 << 3);

cube2_arr[1][0] |= (1 << 3);


cube2_arr[1][1] |= (1 << 3);
cube2_arr[1][2] |= (1 << 3);
cube2_arr[1][3] |= (1 << 3);
cube_2_auto_show(cube2_arr);

for (uint16_t i = 0; i < 2000; i++)


{ uint8_t x = rand()%4;
uint8_t y = rand()%4;
uint8_t z = rand()%4;
if (cube2_arr[y][x] & (1 << z)) {
switch (rand()%6)
{
case 0:
while(y < 3) {

Electronics & Communication Engineering, FISAT

47

3D LED CUBE DISPLAY (8x8x8 PIXELS)


if (cube2_move_y_fwd(cube2_arr, y, x, z) == 0)
{
cube_2_auto_show(cube2_arr);
y++;
} else { break; }
}
break;
case 1:
while(y > 0) {
if (cube2_move_y_rev(cube2_arr, y, x, z) == 0)
{
cube_2_auto_show(cube2_arr);
y--;
} else { break; }
}
break;
case 2:
while(x < 3) {
if (cube2_move_x_fwd(cube2_arr, y, x, z) == 0)
{
cube_2_auto_show(cube2_arr);
x++;
} else { break; }
}
break;
case 3:
while(x > 0) {
if (cube2_move_x_rev(cube2_arr, y, x, z) == 0)
{
cube_2_auto_show(cube2_arr);
x--;
} else { break; }
}
break;
case 4:
while(z < 3) {
if (cube2_move_z_fwd(cube2_arr, y, x, z) == 0)
{
cube_2_auto_show(cube2_arr);
z++;
} else { break; }
}
break;

Electronics & Communication Engineering, FISAT

48

3D LED CUBE DISPLAY (8x8x8 PIXELS)


case 5:
while(z > 0) {
if (cube2_move_z_rev(cube2_arr, y, x, z) == 0)
{
cube_2_auto_show(cube2_arr);
z--;
} else { break; }
}
break;
default:
break;
}
}
}
}

uint8_t cube2_move_y_fwd( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z )


{
if (!(cube2[y+1][x] & (1 << z)))
{ cube2[y][x] &= ~(1 <<
z); cube2[y+1][x] |= (1 <<
z); return 0;
}
return 1;
}
uint8_t cube2_move_y_rev( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z )
{
if (!(cube2[y-1][x] & (1 << z)))
{ cube2[y][x] &= ~(1 <<
z); cube2[y-1][x] |= (1 <<
z); return 0;
}
return 1;
}
uint8_t cube2_move_x_fwd( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z )
{
if (!(cube2[y][x+1] & (1 << z)))
{ cube2[y][x] &= ~(1 <<
z); cube2[y][x+1] |= (1 <<
z); return 0;
}

Electronics & Communication Engineering, FISAT

49

3D LED CUBE DISPLAY (8x8x8 PIXELS)


return 1;
}
uint8_t cube2_move_x_rev( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z )
{
if (!(cube2[y][x-1] & (1 << z)))
{ cube2[y][x] &= ~(1 <<
z); cube2[y][x-1] |= (1 <<
z); return 0;
}
return 1;
}
uint8_t cube2_move_z_fwd( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z )
{
if (!(cube2[y][x] & (1 << (z+1))))
{ cube2[y][x] &= ~(1 <<
z); cube2[y][x] |= (1 <<
(z+1)); return 0;
}
return 1;
}
uint8_t cube2_move_z_rev( char cube2[4][4], uint8_t y, uint8_t x, uint8_t z )
{
if (!(cube2[y][x] & (1 << (z-1))))
{ cube2[y][x] &= ~(1 <<
z); cube2[y][x] |= (1 << (z1)); return 0;
}
return 1;
}
void cube_2_auto_show( char cube2[4][4] )
{
for (uint8_t layer = 0; layer < 4; layer++){
cube_clear_layer(layer*2+1);
cube_clear_layer(layer*2);
for (uint8_t x = 0; x < 4; x++){
for (uint8_t z = 0; z < 4; z++){
if (cube2[layer][x] & ( 1 << z)) { cube[layer*2]
[x*2] |= (1 << (z*2)); cube[layer*2]
[x*2] |= (1 << (z*2+1)); cube[layer*2]
[x*2+1] |= (1 << (z*2)); cube[layer*2]
[x*2+1] |= (1 << (z*2+1));
cube[layer*2+1][x*2] |= (1 << (z*2));

Electronics & Communication Engineering, FISAT

50

3D LED CUBE DISPLAY (8x8x8 PIXELS)

cube[layer*2+1][x*2] |= (1 << (z*2+1));


cube[layer*2+1][x*2+1] |= (1 << (z*2));
cube[layer*2+1][x*2+1] |= (1 << (z*2+1));

}
}
}
cube_show_loop(CUBE_AUTO_DELAY);
}
void cubes_2( void )
{
cube_clear();
for (uint8_t i = 0; i < 8; i++ )
{ cube[0][i] = 0xFF;
cube[1][i] = 0xFF;
}
cube_show_loop(CUBES2_DELAY);
for (uint8_t i = 0; i < 6; i++) {
move_y_fwd(2,2,3,3);
move_y_fwd(2,6,3,7);
move_y_fwd(6,2,7,3);
move_y_fwd(6,6,7,7);
cube_show_loop(CUBES2_DELAY);
}
for (uint8_t i = 0; i < 4; i++)
{ move_y_fwd(0,0,1,1);
move_y_fwd(0,4,1,5);
move_y_fwd(4,0,5,1);
move_y_fwd(4,4,5,5);
cube_show_loop(CUBES2_DELAY);
}
for (uint8_t i = 0; i < 2; i++)
{ move_y_fwd(2,0,3,1);
move_y_fwd(6,0,7,1);
move_y_fwd(2,4,3,5);
move_y_fwd(6,4,7,5);
cube_show_loop(CUBES2_DELAY);
}
for (uint8_t i = 0; i < 4; i++)
{ move_y_rev(6,2,7,3);
cube_show_loop(CUBES2_DELAY);
}
for (uint8_t i = 0; i < 2; i++) {

Electronics & Communication Engineering, FISAT

51

3D LED CUBE DISPLAY (8x8x8 PIXELS)


move_y_rev(4,0,5,1);
cube_show_loop(CUBES2_DELAY);

}
for (uint8_t i = 0; i < 6; i++)
{ move_z_fwd(2,4,3,5);
cube_show_loop(CUBES2_DELAY);
}
for (uint8_t i = 0; i < 2; i++)
{ move_y_rev(2,0,3,1);
cube_show_loop(CUBES2_DELAY);
}
for (uint8_t i = 0; i < 6; i++)
{ move_z_fwd(0,2,1,3);
cube_show_loop(CUBES2_DELAY);
}
for (uint8_t i = 0; i < 4; i++)
{ move_y_fwd(0,2,1,3);
cube_show_loop(CUBES2_DELAY);
}
for (uint8_t i = 0; i < 2; i++)
{ move_x_fwd(2,4,3,5);
cube_show_loop(CUBES2_DELAY);
}
cube_show_loop(CUBES2_DELAY*10);
}

/* cubemoving 4x4 */
void cubes_4( void )
{
cube_clear();
for (uint8_t layer = 0; layer <= 3; layer++)
{ cube[layer][0] = 0b00001111;
cube[layer][1] = 0b00001111;
cube[layer][2] = 0b00001111;
cube[layer][3] = 0b00001111;
}
for (uint8_t layer = 4; layer <= 7; layer++)
{ cube[layer][4] = 0b11111111;
cube[layer][5] = 0b11111111;
cube[layer][6] = 0b11111111;
cube[layer][7] = 0b11111111;

Electronics & Communication Engineering, FISAT

52

3D LED CUBE DISPLAY (8x8x8 PIXELS)


}
cube_show_loop(CUBES4_DELAY);
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_y_rev(4,0,7,3);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_z_fwd(0,0,3,3);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_y_fwd(0,4,3,7);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_y_rev(4,4,7,7);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_x_rev(0,0,3,3);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_z_rev(4,0,7,3);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_z_fwd(4,0,7,3);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_y_fwd(4,4,7,7);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_x_fwd(0,0,3,3);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_y_fwd(4,0,7,3);
cube_show_loop(CUBES4_DELAY);
}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_y_rev(0,4,3,7);
cube_show_loop(CUBES4_DELAY);
Electronics & Communication Engineering, FISAT

53

3D LED CUBE DISPLAY (8x8x8 PIXELS)


}
for (uint8_t fourtimes = 0; fourtimes <= 3; fourtimes++)
{ move_z_rev(0,0,3,3);
cube_show_loop(CUBES4_DELAY);
}
}
/* shrinking outline */ void
outline_shrink( void )
{
cube_clear();
for (uint8_t i = 1; i < 7; i++ )
{ cube[i][0] =
0b10000001; cube[i][7] =
0b10000001;
}
for (uint8_t i = 1; i < 7; i++)
{ cube[0][i] =
0b10000001; cube[7][i] =
0b10000001;
}
cube[0][0] = 0xFF;
cube[7][0] = 0xFF;
cube[0][7] = 0xFF;
cube[7][7] = 0xFF;
cube_show_loop(OUT_SHRINK_DELAY);
for (uint8_t i = 2; i < 6; i++ )
{ cube[i][1] =
0b01000010; cube[i][6] =
0b01000010;
}
for (uint8_t i = 2; i < 6; i++)
{ cube[1][i] =
0b01000010; cube[6][i] =
0b01000010;
}
cube[1][1] = 0b01111110;
cube[6][1] = 0b01111110;
cube[1][6] = 0b01111110;
cube[6][6] = 0b01111110;
cube_show_loop(OUT_SHRINK_DELAY);
for (uint8_t i = 3; i < 5; i++ )
{ cube[i][2] =
0b00100100; cube[i][5] =
0b00100100;
}
for (uint8_t i = 3; i < 5; i++)
{ cube[2][i] =
0b00100100; cube[5][i] =

0b00100100;

Electronics & Communication Engineering, FISAT

54

3D LED CUBE DISPLAY (8x8x8 PIXELS)


}
cube[2][2] = 0b00111100;
cube[5][2] = 0b00111100;
cube[2][5] = 0b00111100;
cube[5][5] = 0b00111100;
cube_show_loop(OUT_SHRINK_DELAY);
cube[3][3] = 0b00011000;
cube[4][3] = 0b00011000;
cube[3][4] = 0b00011000;
cube[4][4] = 0b00011000;
cube_show_loop(10*OUT_SHRINK_DELAY);
}
void cube_explosion( void )
{
uint8_t led_state = 0b00011000;
for (uint8_t i = 0; i <= 4; i++){
for (uint8_t j = 3; j <= (i+3); j++) {
for (uint8_t k = 3; k <= (i+3); k++)
{ cube[j][7-k] = led_state;
cube[j][k] = led_state;
cube[7-j][7-k] = led_state;
cube[7-j][k] = led_state;
}
}
cube_show_loop(EXPLOSION_DELAY*(2*i+1));
led_state |= (1 << (3-i)) | (1 << (4+i));
}
cube_show_loop(EXPLOSION_DELAY);
for (uint8_t i = 0; i <= 4; i++){
led_state &= ~((1 << (3-i)) | (1 << (4+i)));
for (uint8_t j = 3; j <= (i+3); j++) {
for (uint8_t k = 3; k <= (i+3); k++)
{ cube[j][7-k] = led_state;
cube[j][k] = led_state;
cube[7-j][7-k] = led_state;
cube[7-j][k] = led_state;
}
}
cube_show_loop(EXPLOSION_DELAY*(2*i+1));
}
cube_show_loop(EXPLOSION_DELAY);
}

Electronics & Communication Engineering, FISAT

55

3D LED CUBE DISPLAY (8x8x8 PIXELS)


/* wipe */
void cube_wipe( void )
{
cube_test_y();
cube_show_loop(SWIPE_DELAY);
for (uint8_t layer = 0; layer < 7; layer++)
{ for (uint8_t i = 0; i < 8; i++){
cube[layer][i] = 0;
cube[layer+1][i] = 0xFF;
}
cube_show_loop(SWIPE_DELAY);
}
for (uint8_t layer = 0; layer < 7; layer++)
{ move_y_rev(0,0,7,7);
cube_show_loop(SWIPE_DELAY);
}
}

void cube_string_belt( char *string )


{
char cube_belt[25];
for (uint8_t i = 0; i < 25; i++) { cube_belt[i] = 0; }
string++;
string++;
while(*string){
set_char_to_belt(*string, cube_belt);
for (uint8_t i = 0; i < 6; i++){
show_belt(cube_belt);
move_belt_left(cube_belt);
}
string++;
}
/* move the rest out */
for (uint8_t i = 0; i < 18; i++)
{ show_belt(cube_belt);
move_belt_left(cube_belt);
}
}
void move_belt_left( char *belt )
{
for (uint8_t i = 25; i > 1; i--){

Electronics & Communication Engineering, FISAT

56

3D LED CUBE DISPLAY (8x8x8 PIXELS)


belt[i-1] = belt[i-2];
}
belt[0] = 0;
}
void set_char_to_belt( char character, char *belt )
{
cube_clear();
cli();
PORTC = 0x00;
cube_char(character, 1);
for (uint8_t layer = 0; layer < 8; layer++)
{ for (uint8_t i = 1; i < 6; i++){
if (cube[layer][i] & 0x01)
belt[5-i] |= (1 << layer);
}
}
cube_clear();
sei();
}
void show_belt( char *belt )
{
cube_clear(); /
* right side */
for (uint8_t i = 5; i <= 11; i++){
for (uint8_t j = 0; j < 8; j++)
{ if (belt[i] & (1 << j))
cube[j][7] |= (1 << (12-i));
}
}
/* front side */
for (uint8_t i = 12; i <= 17; i++){ for
(uint8_t j = 0; j < 8; j++){
if (belt[i] & (1 << j)) cube[j]
[18-i] |= (1 << 0);
}
}
/* left side */
for (uint8_t i = 18; i <= 24; i++){ for
(uint8_t j = 0; j < 8; j++){
if (belt[i] & (1 << j))
cube[j][0] |= (1 << (i-17));
}
}
cube_show_loop(SHOW_BELT_DELAY);
}

Electronics & Communication Engineering, FISAT

57

3D LED CUBE DISPLAY (8x8x8 PIXELS)

/* 2 fixed chars rotating */ void


cube_fixed_string( void )
{
cube_clear();
_delay_ms(600);
cube_clear();
_delay_ms(600);
cube_char('3', 2);
_delay_ms(600);
rotate_90_deg();
_delay_ms(600);
rotate_90_deg();
_delay_ms(600);
cube_char('d', 2);
_delay_ms(600);
rotate_90_deg();
_delay_ms(600);
rotate_90_auto(8);
_delay_ms(600);
}

/* back to front moving */


void cube_string_to_front( char *string )
{
while(*string)
{ _delay_ms(200
);
for (uint8_t i = 8; i > 0; i--){
_delay_ms(200);
cube_clear();
_delay_ms(200);
cube_char(*string, (1 << (i-1)));
_delay_ms(300);
cube_show_loop(3);
_delay_ms(300);
}
string++;
_delay_ms(300);
}
}
void cube_string( char *string )
{

Electronics & Communication Engineering, FISAT

58

3D LED CUBE DISPLAY (8x8x8 PIXELS)

while(*string)
{ cube_clear(
); cli();
PORTC = 0x00;
cube_char(*string, 16);
string++;
rotate_90_deg();
rotate_90_deg();
rotate_90_deg();
move_x_rev(1,0,6,7);
move_x_rev(1,0,6,7);
move_x_rev(1,0,6,7);
sei();
cube_show_loop(CUBE_STRING_DELAY);
move_x_fwd(1,0,6,7);
cube_show_loop(CUBE_STRING_DELAY);
move_x_fwd(1,0,6,7);
cube_show_loop(CUBE_STRING_DELAY);
move_x_fwd(1,0,6,7);
cube_show_loop(CUBE_STRING_DELAY);
rotate_90_auto(1);
move_z_rev(0,0,7,7);
cube_show_loop(CUBE_STRING_DELAY);
move_z_rev(0,0,7,7);
cube_show_loop(CUBE_STRING_DELAY);
move_z_rev(0,0,7,7);
cube_show_loop(CUBE_STRING_DELAY);
move_z_rev(0,0,7,7);
cube_show_loop(CUBE_STRING_DELAY);
cube_flash(5);
cube_explosion();
}
cube_explosion();
cube_explosion();

void cube_outline( void )


{
cube_clear();
cube_show_loop(OUTLINE_DELAY);
for (uint8_t i = 0; i < 8; i++) {
cube[0][0] |= (1 << i);
cube[i][0] |= 1;
cube[0][i] |= 1;
cube_show_loop(OUTLINE_DELAY);
}

Electronics & Communication Engineering, FISAT

59

3D LED CUBE DISPLAY (8x8x8 PIXELS)


for (uint8_t i = 1; i < 8; i++)
{ cube[7][0] |= (1 <<
i); cube[7][i] |= 1;
cube[i][0] |= 128;
cube[0][i] |= 128;
cube[0][7] |= (1 << i);
cube[i][7] |= 1;
cube_show_loop(OUTLINE_DELAY);
}
for (uint8_t i = 1; i < 8; i++)
{ cube[7][i] |= 128;
cube[7][7] |= (1 << i);
cube[i][7] |= 128;
cube_show_loop(OUTLINE_DELAY);
}
cube_show_loop(20);
/* shrink */
cube_clear();
cube[1][1] = 0b01111110;
cube[1][6] = 0b01111110;
cube[6][1] = 0b01111110;
cube[6][6] = 0b01111110;
for (uint8_t i=2; i< 6; i++) {
cube[1][i] = 0b01000010;
cube[6][i] = 0b01000010;
cube[i][1] = 0b01000010;
cube[i][6] = 0b01000010;
}
cube_show_loop(30);
rotate_90_auto( 8 );
}
void cube_stars( void )
{
for (uint8_t j = 1; j < 30; j++){
for (uint8_t loops = 0; loops < 18; loops++){
cube_clear();
for (uint8_t i = 0; i< j; i++){
uint8_t randx = (uint8_t)rand()%8;
uint8_t randy = (uint8_t)rand()%8;
uint8_t randz = (uint8_t)rand()%8;
cube[randy][randx] = (1 << randz);
}
//
cube[randy][randx] &= ~(1 << randz);

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cube_show_loop(STARS_DELAY);
}
}
}
void cube_waves( void )
{
cube_clear();
for (uint8_t i = 0; i < 10; i++)
{ move_x_rev(0,0,7,7);
_delay_ms(300);
cube[3][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[2][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[1][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[0][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[0][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[1][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);

Electronics & Communication Engineering, FISAT

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


move_x_rev(0,0,7,7);
_delay_ms(300);
cube[2][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[3][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(00);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[4][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[5][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[6][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[7][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[7][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[6][7] |= WAVES_DEPTH;
_delay_ms(300);
Electronics & Communication Engineering, FISAT

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[5][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
move_x_rev(0,0,7,7);
_delay_ms(300);
cube[4][7] |= WAVES_DEPTH;
_delay_ms(300);
cube_show_loop(WAVES_DELAY);
_delay_ms(300);
}
}
void cube_sonic( void )
{
cli();
for (uint8_t i = 0; i < 10; i++)
{ cube_clear();
cube_show_loop(20);
uint8_t mode = rand()%5;
uint8_t sonic_layers = (rand()
%8)+1; if (mode <= 3){
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b10000000;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b01000000;
cube[layer][1] = 0b10000000;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b00100000;
cube[layer][1] = 0b00100000;
cube[layer][2] = 0b11000000;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b00010000;
cube[layer][1] = 0b00010000;
cube[layer][2] = 0b00100000;
cube[layer][3] = 0b11000000;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++){
cube[layer][0] = 0b00001000;
cube[layer][1] = 0b00001000;
cube[layer][2] = 0b00010000;
cube[layer][3] = 0b00110000;
cube[layer][4] = 0b11000000;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b00000100;
cube[layer][1] = 0b00000100;
cube[layer][2] = 0b00000100;
cube[layer][3] = 0b00001000;
cube[layer][4] = 0b00010000;
cube[layer][5] = 0b11100000;
}
for (uint8_t deg = 0; deg < mode; deg++){

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++){
cube[layer][0] = 0b00000010;
cube[layer][1] = 0b00000010;
cube[layer][2] = 0b00000010;
cube[layer][3] = 0b00000100;
cube[layer][4] = 0b00001000;
cube[layer][5] = 0b00010000;
cube[layer][6] = 0b11100000;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b00000001;
cube[layer][1] = 0b00000001;
cube[layer][2] = 0b00000001;
cube[layer][3] = 0b00000010;
cube[layer][4] = 0b00000010;
cube[layer][5] = 0b00000100;
cube[layer][6] = 0b00011000;
cube[layer][7] = 0b11100000;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][4] = 0b00000001;
cube[layer][5] = 0b00000010;
cube[layer][6] = 0b00000100;
cube[layer][7] = 0b00001000;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][6] = 0b00000001;
cube[layer][7] = 0b00000010;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][7] = 0b00000001;
}
for (uint8_t deg = 0; deg < mode; deg++)
{ rotate_90_deg();
}
cube_show_loop_wo_int(SONIC_DELAY);
} else {
/* center wave
*/ cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][3] = 0b00011000;
cube[layer][4] = 0b00011000;
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][2] = 0b00011000;
cube[layer][3] = 0b00100100;
cube[layer][4] = 0b00100100;
cube[layer][5] = 0b00011000;
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][1] = 0b00011000;
cube[layer][2] = 0b00100100;
cube[layer][3] = 0b01000010;
cube[layer][4] = 0b01000010;
cube[layer][5] = 0b00100100;
cube[layer][6] = 0b00011000;
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
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for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b00011000;
cube[layer][1] = 0b01100110;
cube[layer][2] = 0b01000010;
cube[layer][3] = 0b10000001;
cube[layer][4] = 0b10000001;
cube[layer][5] = 0b01000010;
cube[layer][6] = 0b01100110;
cube[layer][7] = 0b00011000;
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b01000010;
cube[layer][1] = 0b10000001;
cube[layer][6] = 0b10000001;
cube[layer][7] = 0b01000010;
}
cube_show_loop_wo_int(SONIC_DELAY);
cube_clear();
for (uint8_t layer = 0; layer < sonic_layers; layer++)
{ cube[layer][0] = 0b10000001;
cube[layer][7] = 0b10000001;
}
cube_show_loop_wo_int(SONIC_DELAY);
}
}
sei();
}
void cube_diamond( void )
{
cube_clear();
for ( uint8_t i = 0; i < 3; i++ )
{ cube[4][2] =
0b01111110;
}
}
void cube_block_wipe( void )
{
for (uint8_t i = 0; i < 8; i++){
move_x_fwd(0,0,7,7);
for(uint8_t layer = 0; layer < 8; layer++)
{ cube[layer][0] |= 0xFF;
}

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube_show_loop(BLOCK_WIPE_DELAY);
_delay_ms(100);

}
cube_show_loop(BLOCK_WIPE_DELAY);
_delay_ms(100);
for (uint8_t i = 8; i != 0; i--){
for(uint8_t layer = 0; layer < 8; layer++)
{ cube[layer][i-1] = 0x00;
}
cube_show_loop(BLOCK_WIPE_DELAY);
_delay_ms(100);
}
}
void cube_belt_wipe( void )
{
for (uint8_t layer = 8; layer != 0; layer--){
cube[layer-1][0] |= 0xFF;
cube[layer-1][7] |= 0xFF;
for (uint8_t i = 1; i < 7; i++){ cube[layer-1][i] |= 0b10000001; }
cube_show_loop(BELT_WIPE_DELAY);
}
for (uint8_t layer = 8; layer != 0; layer--){
for (uint8_t i = 0; i < 8; i++){ cube[layer-1][i] =
0x00; } cube_show_loop(BELT_WIPE_DELAY);
}
}
void cube_flash( uint8_t cycle )
{
for (; cycle > 0; cycle--){
cli();
PORTC = 0x00;
_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);
sei();
_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);

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_delay_ms(BLINK_DELAY*5);
_delay_ms(BLINK_DELAY*5);

TRANSLATION

#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>
#include <util/delay.h>
#include <math.h>
#include "ab.h"
#include "rotation.h"
#include "ledcube.h"
#include "translation.h"

void move_z_fwd (uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 )


{
for (; x1 <= x2; x1++){
for (uint8_t i = y1; i <= y2; i++)
{ cube[x1][i] = (cube[x1][i] <<
1);
}
}
}
void move_z_rev ( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 )
{
for (; x1 <= x2; x1++){
for (uint8_t i= y1; i <= y2; i++)
{ cube[x1][i] = (cube[x1][i] >>
1);
}
}
}
void move_y_fwd( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 )
{

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


for (uint8_t i = 7; i > 0; i--){
for (uint8_t j = x1; j <= x2; j++){
for (uint8_t k = y1; k <= y2; k++)
{ if ((cube[i-1][j] & (1 <<
k))){
cube[i][j] |= (1 << k);
cube[i-1][j] &= ~(1 << k);
} else {
cube[i-1][j] &= ~(1 << k);
}
}
}
}
}
void move_y_rev( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 )
{
for (uint8_t i = 1; i < 8; i++){
for (uint8_t j = x1; j <= x2; j++){
for (uint8_t k = y1; k <= y2; k++)
{ if ((cube[i][j] & (1 << k)))
{
cube[i-1][j] |= (1 << k);
cube[i][j] &= ~(1 << k);
} else {
cube[i-1][j] &= ~(1 << k);
}
}

}
}
}
void move_x_fwd( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 )
{
for (uint8_t layer = y1; layer <= y2; layer++)
{ for (uint8_t j = 7; j > 0; j--){
for (uint8_t k = x1; k <= x2; k++) {
if ((cube[layer][j-1] & (1 << k)))
{ cube[layer][j] |= (1 << k);
cube[layer][j-1] &= ~(1 << k);
} else {

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


cube[layer][j] &= ~(1 << k);
}
}
}
}
}
void move_x_rev( uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2 )
{
for (uint8_t layer = y1; layer <= y2; layer++)
{ for (uint8_t j = 0; j < 7; j++){
for (uint8_t k = x1; k <= x2; k++) {
if ((cube[layer][j+1] & (1 << k)))
{ cube[layer][j] |= (1 << k);
cube[layer][j+1] &= ~(1 << k);
} else {
cube[layer][j] &= ~(1 << k);
}
}
}
}
}
ROTATION

#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>
#include <util/delay.h>
#include <math.h>
#include "ledcube.h"
#include "animations.h"
#include "rotation.h"
void rotate_90_auto ( uint8_t cycle )
{
for (uint8_t loopcnt = 0; loopcnt < cycle; loopcnt++)
{_delay_ms(30); uint8_t cube_org[8][8];
_delay_ms(30);

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


for (uint8_t i = 0; i < 8; i++)
{ _delay_ms(30);
for (uint8_t j = 0; j < 8; j++)
{ _delay_ms(30);
cube_org[i][j] = cube[i][j];
_delay_ms(30);
}
}
cube_clear();

void rotate_90_deg ( void )


{
uint8_t cube_org[8][8];
for (uint8_t i = 0; i < 8; i++){
for (uint8_t j = 0; j < 8; j++){
cube_org[i][j] = cube[i][j];
}
}
cube_clear();
for ( uint8_t layer = 0; layer < 8; layer++ )
{ for ( uint8_t x = 0; x < 8; x++) {
for ( uint8_t y = 0; y < 8; y++) {
if ( cube_org[layer][y] & (0x80 >> x))
cube[layer][(7-x)] |= (1 << (7-y));
}
}
}
}

LED CUBE

#include "ledcube.h"
#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>
#include <util/delay.h>
#include <math.h>

#include <avr/interrupt.h>

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#include "ab.h"
#include "rotation.h"

void cube_show_init( void )


{
TCCR0 |= (1 << CS02) | (0 << CS00);
TIMSK |= (1 << TOIE0);
}
ISR( TIMER0_OVF_vect )
{
TCNT0 = 0xB0;
PORTC = 0x0;
static uint8_t cube_show_layer =
0; asm volatile("nop");
asm volatile("nop");
asm volatile("nop");
asm volatile("nop");
asm volatile("nop");
for(uint8_t j = 0; j < 8; j++){
PORTD = cube[cube_show_layer][j];
asm volatile("nop");
PORTA |= (1 << j);
asm volatile("nop");
PORTA = 0;
asm volatile("nop");
}
PORTC |= (1 << cube_show_layer);
asm volatile("nop");
if (cube_show_layer < 7)
{ cube_show_layer+
+;
} else {
cube_show_layer = 0;
}
}
void cube_clear ( void )
{
for (uint8_t i = 0; i < 8; i++){
for (uint8_t j = 0; j < 8; j++)
{ cube[i][j] = 0;
}
}
}

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


void cube_clear_layer(uint8_t layer)
{
for (uint8_t j = 0; j < 8; j++)
{ cube[layer][j] = 0;
}
}
void cube_full ( void )
{
for (uint8_t i = 0; i < 8; i++){
for (uint8_t j = 0; j < 8; j++)
{ cube[i][j] = 255;
}
}
}
void cube_cube_3 ( void )
{
cube[0][0] = 7;
cube[0][1] = 7;
cube[0][2] = 7;
cube[1][0] = 7;
cube[1][1] = 7;
cube[1][2] = 7;
cube[2][0] = 7;
cube[2][1] = 7;
cube[2][2] = 7;
}
void cube_cube_4_line ( void )
{
cube[0][0] = 15;
cube[0][1] = 9;
cube[0][2] = 9;
cube[0][3] = 15;
cube[1][0] = 9;
cube[1][3] = 9;
cube[2][0] = 9;
cube[2][3] = 9;
cube[3][0] = 15;
cube[3][1] = 9;
cube[3][2] = 9;
cube[3][3] = 15;
}

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


void cube_random( void )
{
for ( uint8_t i = 0; i < 8; i++ ){
for ( uint8_t j= 0; j < 8; j++)
{ cube[i][j] = rand()
%255;
}
}
}
void cube_test_z( void )
{
for (uint8_t i = 0; i < 8; i++){
for (uint8_t j = 0; j < 8; j++)
{ cube[i][j] = 1;
}
}
}
void cube_test_y( void )
{
for (uint8_t i = 0; i < 8; i++)
{ cube[0][i] = 255;
}
}
void cube_test_x( void )
{
for (uint8_t i = 0; i < 8; i++)
{ cube[i][0] = 255;
}
}
void cube_show( void )
{
asm volatile("nop");
for (uint8_t i = 0; i < 8; i++)
{ for(uint8_t j = 0; j < 8; j++)
{
PORTD = cube[i][j];
asm volatile("nop");
PORTA |= (1 << j);
asm volatile("nop");
PORTA = 0;
asm volatile("nop");
}
PORTC |= (1 << i);

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3D LED CUBE DISPLAY (8x8x8 PIXELS)


_delay_ms(1);
PORTC = 0x00; asm
volatile("nop"); asm
volatile("nop"); asm
volatile("nop"); asm
volatile("nop"); asm
volatile("nop");

}
}
void cube_show_loop( uint8_t cycle )
{
for (uint16_t i = 0; i < cycle*2; i++){
_delay_ms(8);
}
}
void cube_show_loop_wo_int( uint8_t cycle )
{
for (uint16_t i = 0; i < cycle*2; i++)
{ cube_show();
}
}
MAIN

#include <stdlib.h>
#include <avr/io.h>
#include <inttypes.h>
#include <util/delay.h>
#include <math.h>
#include <avr/interrupt.h>
#include "ledcube.h"
#include "animations.h"
void init(void)
{
PORTC = 0;
DDRC = 0xFF;
DDRA = 0xFF;

Electronics & Communication Engineering, FISAT

76

3D LED CUBE DISPLAY (8x8x8 PIXELS)


DDRD = 0xFF;
PORTA = 0;
PORTD = 0;
cube_show_init();
_delay_ms(1);
sei();
_delay_ms(1);

}
int main(void)
{
init();
_delay_ms(100);
_delay_ms(100);
cube_clear(); /* never forget this */
while ( 1 )
{ cube_explosion
();
cube_string_to_front("fisat");
cube_belt_wipe();
cube_fixed_string();
cube_block_wipe();
cube_2_auto();
cube_wipe();
cube_waves();
cube_explosion();
cube_stripes();
cube_belt_wipe();
outline_shrink();
cube_explosion();
cubes_4();
cubes_4();
cube_belt_wipe();
cube_outline();
cube_explosion();
cube_stars();
cube_explosion();
cube_sonic();
cube_belt_wipe();
cube_string_belt(" .thank you");

}
}

Electronics & Communication Engineering, FISAT

77

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