Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
C
H
A
R
A
C
T
E
R
S
T
A
T
S
S
A
V
E
S
C h a r a c t e r
Name:
R.C.C.:
O.C.C.:
Sex:
Age:
Height:
Traits:
Insanities/Obsessions:
Invoke Trust:
% Intimidate:
I.Q.:
/ % [Perception / Skill Bonus]
S
M.E.:
/
[Mental Saves / Insanity]
P
E
M.A.:
% [Trust & Intimidate]
E
P.S.:
[Damage] } Super } Robo } Aug D
P.P.:
/
[Parry & Dodge / Strike]
P.E.:
/ % [Physical Saves / Coma&Death] LI
F
P.B.:
% [Charm & Impress]
T
Spd.:
[Raw Speed]
Vs Spells[P:12-16]:
Vs Curses[P: 15
Vs Ritual[P: 16+ ]:
Vs Poison[P: 16
Vs Faerie[P: 16+ ]:
Vs LETHALPOISON[P: 14
Vs Circles[P:13/16]:
Vs Disease[P: 14
Vs Wards[P:13-14]:
Vs Exposure[P: 14
Vs Fumes[P: 14 ]:
Vs Shock[P: 18
P
R
I
M
A
R
Y
S
K
I
L
L
S
>
E
X
P
E
R
I
A
N
C
E
Alignment:
Homeland:
Weight:
% Charm:
Run:
Fly:
Swim:
:
%
Ft/M/
Ft/M/
Ft/M/
Ft/M/
Leap: /
Lift:
Lbs
Throw:
:
]:
]:
]:
]:
]:
Vs
Vs
Vs
Vs
Vs
Vs
<
Skill
d a t a
Alias(s):
Impress:
Awe:
Ft/A for
Melees
Ft/A for
Melees
Ft/A for
Melees
Ft/A for
Melees
[Stand]
for
Melees
Lbs for
[Run]
Carry:
Lbs
Ft [Maximum]
Psionics[M: ]:
Illusion[M: 12+ ]:
Dreams[M: 12+ ]:
MINDCONTROL[M: 16+ ]:
POSSESSION[M: 12+ ]:
Insanity[M: 12+ ]:
s k i l l s
Vs
Vs
Vs
Vs
Vs
Vs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
P
O
W
E
R
Experience
Next Level At
Horror:
Natural Armor Rating:
/
HP:
/
Recovers
per
SDC:
/
Recovers
per
MDC:
/
Recovers
per
PPE:
ISP:
Chi:
Horror[-:
Awe[-:
SoulDrain[-:
Drugs[P:
PAIN &STUN[P:
COMA &DEATH [P:
/
/
/
:
]:
]:
]:
14
15
B
O
N
U
S
16 ]:
Recovers
per
Recovers
per
Recovers
per
To Perception[
To Cast Spell[
Skill
S
E
C
O
N
D
A
R
Y
S
K
I
L
L
S
<
Ability
A b i l i t i e s
| Book |
Effect:
Mod
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Ability
| Book |
Ft
[+/Lvl]
Ft
[Total]
Ft
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
Damage
Cost:
| Range | Duration |
[ Base ]
Ft
[+/Lvl]
Ft
[Total]
Ft
Limit:
Ability
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
>
[ Base ]
Mod
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
| Range | Duration |
Limit:
Effect:
A
B
I
L
I
T
I
E
S
12 ]
C
L
A
S
S
:
:
:
:
:
:
>
H
E
A
L
T
H
Level
Damage
Cost:
Effect
~
~
~
~
~
~
<
S
T
Y
L
E
C
O
M
B
A
T
S
K
I
L
L
S
HTH:
# of Attacks:
Initiative:
Strike:
Damage:
Disarm:
Entangle:
Flip/Throw:
:
Pri|
C o m b a t
Punch:
Power Punch:
Res. Punch:
:
:
:
:
A
T
T
A
C
K
S
Knockout Blow
<
Weapon
| Range |
+
+
+
+
+
+
+
+
| R.o.F. |
Book:
| Range |
Payload
Ft
W
E
A
P
O
N
S
| R.o.F. |
Book:
| Range |
Payload
Ft
Book:
Weapon
| Range |
Payload
~
~
~
| R.o.F. |
~
~
~
Damage
~
Ft
/
~
Ft
/
~
Ft
/
~
Short:} } } } } } } } Long:} } } } } } } } Custom:} } } } } } } }
Ft
E
C
[Empties] } } } } } } } }
} } } } } } } }
<
Storage-1:
Note:
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Credits:
Valuables:
Lbs
Lbs
Lbs
Note:
M
O
N
E
Y
Lbs
Book:
Dollars:
Lbs
Salary:
Type
O
I
T
F
I
T
Lbs
/
/
Lbs
/
/
|
Location
A.R.:
L.Arm:
L.Leg:
A.R.:
L.Arm:
L.Leg:
A.R.:
L.Arm:
L.Leg:
|
Type
Location
Type
Location
/
/
/
/
/
/
/
/
/
Durability
Durability
Durability
>
Weight:
Book:
Item
/
/
Storage-3:
Lbs
Note:
Body:
Head:
Lbs
/
/
Lbs
Effect:
Book:
Item
/
/
Name
Lbs
Note:
Body:
Head:
Weight:
R.Arm:
R.Leg:
Weight:
R.Arm:
R.Leg:
Weight:
R.Arm:
R.Leg:
Lbs
Lbs
Effect:
Book:
Item
/
/
Name
Note:
>
Body:
Head:
E Q u i p m e n t
Item
Effect:
Book:
Item
Armor:
Prowl:- %
D.C.: ~
Armor:
Prowl:- %
D.C.: ~
Armor:
Prowl:- %
D.C.: ~
~
~
~
~
~
~
~
~
~
Name
E
N
H
A
N
C
E
M
E
N
T
S
} } } } } } } }
g e n e r a l
Weapon Type
}
}
}
}
}
}
}
}
Storage-2:
Item
G
E
A
R
A
R
M
O
R
Damage
Pri|
E Q u i p m e n t
Damage
| R.o.F. |
Note:
P
R
O
F
I
C
I
E
N
C
I
E
S
%
%
%
%
%
%
%
%
~
~
~
Note:
Weapon
on
Damage
Note:
Weapon
=
=
=
=
=
=
=
=
c o m b a t
Payload
Ft
+
+
+
+
+
+
+
+
>
~ Kick:
~ Block/Tackle:
~ Power Kick:
~ Flip/Throw:
~ Res. Kick:
~ Leg Sweep:
~
:
~
:
~
:
~
:
~
:
~
:
~
:
~
:
:
~
:
- :
~ Death Blow on
- :
}
}
}
}
}
}
}
}
S k i l l s
}
}
}
}
Item
/
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
}
}
}
}
Lbs
<
P o w e r s
Effect:
| Range | Duration |
[ Base ]
Ft
[+/Lvl]
Ft
[Total]
Ft
A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod
Effect:
Ft
Ft
[Total]
Ft
A.O.E.:
Effect:
Ft
Ft
[Total]
Ft
A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod
Effect:
Ft
Ft
[Total]
Ft
A.O.E.:
Effect:
P
O
W
E
R
S
Ft
[Total]
Ft
A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod
Effect:
&
A
B
I
L
I
T
I
E
S
Ft
[+/Lvl]
Ft
[+/Lvl]
Ft
[Total]
Ft
A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod
Effect:
Ft
[+/Lvl]
Ft
[Total]
Ft
A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod
Effect:
Ft
Ft
[Total]
Ft
A.O.E.:
Effect:
Ft
Ft
[Total]
Ft
A.O.E.:
Effect:
Ft
Ft
[Total]
Ft
A.O.E.:
Effect:
Ft
[+/Lvl]
Ft
[Total]
Ft
A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod
Effect:
Ft
[+/Lvl]
Ft
[Total]
Ft
A.O.E.:
Ft Save:
Ft
Effect:
Ft
Ft
[Total]
Ft
Effect:
Effect:
Effect:
Ft
Ft
[Total]
Ft
Ft
[+/Lvl]
Ft
[Total]
Ft
~
~
~
Effect:
Book:
Ft
Ft
[Total]
Ft
Book:
Book:
Ft Save:
Ft
[+/Lvl]
Ft
[Total]
Ft
Book:
Ft Save:
Ft
[+/Lvl]
Ft
[Total]
Ft
Book:
Ft Save:
Ft
[+/Lvl]
Ft
[Total]
Ft
Book:
Ft Save:
Ft
[+/Lvl]
Ft
[Total]
Ft
Book:
Ft Save:
Ft
[+/Lvl]
Ft
[Total]
Ft
A.O.E.:
Ft Save:
~
~
~
Damage
~
~
~
Book:
| Range | Duration |
[ Base ]
~
~
~
Damage
| Range | Duration |
[ Base ]
~
~
~
Damage
| Range | Duration |
[ Base ]
~
~
~
Damage
| Range | Duration |
[ Base ]
~
~
~
Damage
| Range | Duration |
[ Base ]
~
~
~
Damage
Ft Save:
[+/Lvl]
~
~
~
Damage
| Range | Duration |
[ Base ]
Book:
Ft Save:
[ Base ]
~
~
~
Damage
| Range | Duration |
A.O.E.:
Damage
Ft Save:
[+/Lvl]
A.O.E.:
Effect:
Book:
| Range | Duration |
[ Base ]
~
~
~
Damage
Ft Save:
[+/Lvl]
| Range | Duration |
[ Base ]
Book:
Book:
[Total]
~
~
~
Ft
A.O.E.:
Damage
| Range | Duration |
Ft
A.O.E.:
Book:
Ft Save:
[ Base ]
A
B
I
L
I
T
I
E
S
Book:
Ft Save:
[+/Lvl]
~
~
~
Damage
| Range | Duration |
[ Base ]
~
~
~
Ft
A.O.E.:
Damage
| Range | Duration |
[ Base ]
Effect:
Book:
Ft Save:
[Total]
~
~
~
Ft
A.O.E.:
Damage
| Range | Duration |
[+/Lvl]
~
~
~
Ft
Book:
Ft Save:
[ Base ]
| Range | Duration |
[+/Lvl]
Damage
Ft Save:
[ Base ]
~
~
~
Book:
| Range | Duration |
[+/Lvl]
Damage
P
O
W
E
R
S
Ft Save:
[+/Lvl]
A.O.E.:
&
Book:
Ft Save:
[ Base ]
~
~
~
Effect:
Damage
| Range | Duration |
[ Base ]
Damage
| Range | Duration |
Ft
A.O.E.:
Book:
Ft Save:
[ Base ]
Effect:
~
~
~
[Total]
Damage
| Range | Duration |
Ft
A.O.E.:
Book:
Ft Save:
[ Base ]
Effect:
~
~
~
[+/Lvl]
Damage
| Range | Duration |
Ft
A.O.E.:
Book:
Ft Save:
[ Base ]
Effect:
~
~
~
| Range | Duration |
[ Base ]
~
~
~
>
A.O.E.:
Damage
| Range | Duration |
[+/Lvl]
Effect:
Book:
Ft Save:
[ Base ]
| Range | Duration |
[+/Lvl]
~
~
~
Damage
Ft Save:
[ Base ]
A b i l i t i e s
Book:
| Range | Duration |
[+/Lvl]
Ft Save:
[ Base ]
a n d
Damage
Damage
~
~
~
Book:
<
C H A R A C t E R
Character History
C
H
A
R
A
C
T
E
R
D
E
T
A
I
L
S
Religion/Beliefs:
Hobbies:
Favorite Food:
Drugs:
Music:
Book:
Drink:
Sport:
Color:
Movie:
Person/Faction
R
E
L
A
T
I
O
N
S
H
I
P
S
Relation/Sentiments Towards
D-Bees
Magic and Magic Users
Technology and M&Ms
Coalition Forces
C
H
A
R
A
C
T
E
R
I
M
A
G
E
Name
Note
Name
Note
A
L
L
I
E
S
E
N
E
M
I
E
S
N
O
T
E
S
p R O F i L E
>
<
M
O
D
E
L
Name:
Type:
Crew:
Dimensions:
Power System:
Fuel:
Max.Range:
Mi Max.Altitude:
Ground-speed:
Mi/H/
Air-speed:
Mi/H/
Water-speed:
Mi/H/
Space-speed:
Mi/H/
Equipment
E
Q
U
I
P
C
O
M
B
A
T
A
B
I
L
I
T
Y
Weight:
Lbs
/
Ft
} V.T.O.L.
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft
Effect
<
M
O
D
E
L
P O W E R
Name:
Type:
Crew:
Dimensions:
Power System:
Fuel:
Max.Range:
Mi Max.Altitude:
Ground-speed:
Mi/H/
Air-speed:
Mi/H/
Water-speed:
Mi/H/
Space-speed:
Mi/H/
Robo-Combat:
Critical: Dodge } Auto :
Damage:
Balance:
Punch:
Power Punch:
Res. Punch:
Block/Tackle:
:
:
:
V E H i C L E
W
E
A
P
O
N
Weight:
Lbs
/
Ft
} V.T.O.L.
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft
Payload
/
/
/
Main Body:
Head:
Right Arm:
Right Leg:
:
:
:
:
/
/
/
/
/
/
/
/
~
~
~
~
~
~
~
~
Cockpit:
Sensors:
Left Arm:
Left Leg:
:
:
:
:
/
/
/
/
/
/
/
/
~
~
~
~
~
~
~
~
>
| Range |
Payload
| R.o.F. |
Book:
~
~
~
~
~
~
~
W
E
A
P
O
N
S
| Range |
Ft
| R.o.F. |
Book:
Weapon
| Range |
Ft
Ft
Ft
Payload
/
/
/
/
:
~
~
~
Damage
Note:
Ft
R
O
B
O
Payload
Damage
Note:
Weapon
Damage
~
~
~
Ft
M e c h a
| R.o.F. |
~
~
~
~
~
~
~
~
Ft
O R
/
/
/
/
/
/
/
/
Ft
Ft
Effect
<
Item
Note:
| R.o.F. |
~
~
~
Damage
~
~
~
~
Robotic P.S.:
[Damage Bonus]
Leap:
/
[Stand]
/
[Running]
Lift:
Lbs
Carry:
Lbs
Throw:
Lbs for
Ft [Maximum]
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Note:
Book:
Lbs
Lbs
Lbs
Lbs
Note:
Book:
Lbs
Lbs
Lbs
Lbs
Book:
Ft
Lbs
Book:
Item
Note:
Item
Item
Item
E Q u i p m e n t
Book:
Item
Note:
S t o w e d
Ft
S
T
O
R
A
G
E
Cockpit:
:
:
:
:
:
:
:
N
O
T
E
S
1-Vehicle Hold:
I
N
~
~
~
~
~
~
~
~
| Range |
Weapon
E
Q
U
I
P
M
E
N
T
G
E
A
R
B
O
D
Y
/
/
/
/
/
/
/
/
Weapon
A R M O R
# of Attacks:
Initiative:
Strike:
Parry } Rng[- ]:
Roll } Auto :
Disarm:
Entangle:
Block/Tackle:
Pull Punch:
~ Kick:
~ Power Kick:
~ Res. Kick:
~ Flip/Throw:
~
:
~
:
~
:
Equipment
B
O
D
Y
>
Main Body:
:
:
:
:
:
:
:
Lbs
>
3-Home/Other Space:
Item
Ft
<
Arm Model
c y b e r n e t i c
| P.P. | P.S. |
MDC
/
/
/
/
/
/
} RU1:
} RU2:
} RU3:
} LU1:
U
P
P
E
R
} LU2:
A
R
M
S
Range:
} LU3:
Weapon
| R.o.F. |
FT Loc:
Payload:
Tool/Enhancement
| Location |
Sensory Equipment
~
~
~
H
E
A
D
Weapon
Range:
| R.o.F. |
FT Loc:
Payload:
Tool/Enhancement
Damage
~
~
~
| Location |
M
A
I
N
B
O
D
Y
Tool/Enhancement
MDC
| Location |
} RA3:
} LA1:
*
*
} LA2:
*
*
F
O
R
E
A
R
M
S
Range:
| R.o.F. |
FT Loc:
Payload:
Weapon
Range:
| R.o.F. |
FT Loc:
Payload:
Weapon
Range:
FT Loc:
Payload:
Tool/Enhancement
Damage
| Location |
| Location |
Power
| Location |
Power
/
Detail:
Leg Model
| Init. | Dodge |
/
/
/
/
/
/
} RL3:
~
~
~
} LL3:
Overall bonus applied from select models
M
O
D
E
L
Weapon
Range:
L
E
G
S
Notes
| R.o.F. |
Weapon
Range:
| R.o.F. |
Weapon
Range:
Damage
| R.o.F. |
Tool/Enhancement
~
~
~
Damage
FT Loc:
Payload:
Power
~
~
~
FT Loc:
Payload:
Damage
FT Loc:
Payload:
I
N
F
O
R
M
A
T
I
O
N
| Location |
~
~
~
Power
Detail:
Detail:
Tool/Enhancement
| Location |
Power
Tool/Enhancement
| Location |
Power
Detail:
Detail:
Hand Model
| Strike | Damage |
MDC
Bio-Systems
/
/
/
/
/
/
} RH1:
} RH2:
} RH3:
} LH1:
} LH2:
} LH3:
Weapon
Range:
FT Loc:
Payload:
| R.o.F. |
Tool/Enhancement
| Location |
/
Detail:
Foot Model
| Location |
MDC
/
/
/
/
/
/
} LF1:
O
R
G
A
N
S
} LF2:
} LF3:
Speed and leaping distance located in Character Data
Weapon
| R.o.F. |
O
T
H
E
R
Range:
FT Loc:
Payload:
Tool/Enhancement
Damage
&
| Location |
~
~
~
F
E
E
T
Weapon
Range:
| R.o.F. |
Tool/Enhancement
| Location |
Power
Power
| Location |
Power
Tool/Enhancement
/
Detail:
~
~
~
Detail:
Tool/Enhancement
Damage
FT Loc:
Payload:
Power
Detail:
Tool/Enhancement
| P.P. | P.S. |
} RF3:
~
~
~
Power
Effect
} RF2:
Damage
} RF1:
Detail:
MDC
} RL1:
H
A
N
D
S
~
~
~
} LL2:
~
~
~
FT Loc:
Payload:
Melees
Damage
} LL1:
Damage
| R.o.F. |
Range:
F.P.A. for
| R.o.F. |
Tool/Enhancement
Cosmetic Description
~
~
~
} RL2:
Damage
F.P.M.
} LA3:
* Each additional arm provides one extra overall bonus
Weapon
MDC
Weapon
Power
Power Source [
]:
Bionic Upgrades Fund:
/
/
/
/
/
/
*
*
Tool/Enhancement
Detail:
*
*
Booster/Jetpack System
Detail:
} RA2:
MDC
Detail:
Power
| Strike | Parry |
Cyborg Armor
Fly:
Power
Detail:
Arm Model
MDC
Detail:
} RA1:
Power
| Location |
Body Model
Effect
/
Tool/Enhancement
>
MDC
Damage
e n h a n c e m e n t s
Head Model
| Location |
Power
/
Detail:
<
Weapon
Range:
FT A.o.E.:
Payload:
FT
o f
~
~
~
+
Duration:
Name
Weight:
Lbs Qty:
FT A.o.E.:
Payload:
/Lvl
Held:
Weight:
Lbs Qty:
Payload:
Held:
Duration:
Weight:
Lbs Qty:
Range:
FT A.o.E.:
Payload:
Held:
Book:
Type
Duration:
Lbs Qty:
Held:
| # of Uses |
Activation:
/Lvl
Weight:
Lbs Qty:
Range:
FT A.o.E.:
Payload:
Held:
Damage
FT
Activation:
| R.o.F. |
~
~
~
Weight:
Duration:
/Lvl
Note:
/Lvl
Weight:
Lbs Qty:
Range:
FT A.o.E.:
Payload:
Held:
Duration:
Lbs Qty:
Held:
| # of Uses |
Activation:
Book:
Book:
Weight:
Name
/Lvl
Type
Duration:
Lbs Qty:
Held:
| # of Uses |
/Lvl
Type
Duration:
/Lvl
Note:
Weight:
Lbs Qty:
Range:
FT A.o.E.:
Payload:
Held:
Activation:
Book:
Weight:
S
I
G
A
L
S
T
A
T
O
O
S
Duration:
/Lvl
Lbs Qty:
Held:
| # of Uses |
Type
F
E
T
I
S
H
E
S
Effect:
Activation:
Duration:
/Lvl
Note:
Duration:
/Lvl
Weight:
Lbs Qty:
Range:
FT A.o.E.:
Payload:
Held:
Book:
Weight:
Lbs Qty:
Held:
| # of Uses |
/Lvl
Note:
Lbs Qty:
Item to Create:
Spells & Components to create:
Held:
Activation:
Held:
Type
Duration:
/Lvl
Lbs Qty:
| # of Uses |
Held:
Type
Activation:
Duration:
/Lvl
Note:
Book:
Weight:
Name
Lbs Qty:
| # of Uses |
Held:
Type
Weight:
Duration:
/Lvl
Note:
Book:
Weight:
Name
Lbs Qty:
| # of Uses |
Held:
Type
Duration:
/Lvl
Weight:
Lbs Qty:
| # of Uses |
Held:
Type
Duration:
/Lvl
Activation:
Duration:
/Lvl
Lbs Qty:
Held:
| # of Uses |
Book:
Type
Weight:
Name
Lbs Qty:
| # of Uses |
Held:
Type
Effect:
Activation:
}
}
Activation:
Name
Effect:
Book:
Effect:
Note:
Book:
Cost:
}
}
Effect:
Book:
Duration:
/Lvl
Activation:
Note:
Weight:
Lbs Qty:
Effect:
Name
~
~
~
+
Duration:
Weight:
Name
Type
Effect:
Damage
FT
Activation:
| R.o.F. |
Book:
Activation:
Note:
Weapon
/Lvl
Note:
Name
~
~
~
Type
Effect:
Damage
FT
Activation:
| R.o.F. |
Held:
Duration:
| # of Uses |
Activation:
Note:
Weapon
&
Effect:
Name
~
~
~
Weight:
Name
Note:
Damage
FT
Activation:
| R.o.F. |
Lbs Qty:
| # of Uses |
Activation:
Type
Note:
Weapon
Weight:
Name
Effect:
&
T
O
O
L
S
/Lvl
Note:
Book:
G
A
D
G
E
T
S
Duration:
Effect:
Name
~
~
~
+
Duration:
Weapon
Held:
Effect:
Note:
Book:
Weight:
Damage
FT
Activation:
| R.o.F. |
Activation:
Note:
Weapon
F
O
R
G
E
Lbs Qty:
| # of Uses |
Name
/Lvl
Type
Note:
Book:
~
~
~
| # of Uses |
Effect:
Activation:
Note:
Book:
/Lvl
Effect:
Damage
FT
Activation:
| R.o.F. |
FT A.o.E.:
Book:
Duration:
Note:
Range:
Book:
Weight:
Name
/Lvl
>
Note:
Book:
~
~
~
+
Duration:
Weapon
Book:
Activation:
Note:
W
E
A
P
O
N
S
Name
Effect:
Damage
FT
Activation:
| R.o.F. |
Range:
Book:
p o w e r
Type
Note:
Weapon
Book:
a n d
| # of Uses |
Effect:
Note:
Book:
i n t e r e s t
Damage
Activation:
I t e m s
| R.o.F. |
Duration:
/Lvl
Note:
Weight:
Lbs Qty:
Exp Days:
}
}
Held:
of
Book:
Weight:
Lbs Qty:
Note:
Held:
Book:
}
}
}
}
<
F A Q
>
The Palladium games system is one that is complex with tons of information.
All this information makes for a fun and complete experience, but can be a pain to organize.
Thus, I have made it my goal to attempt to create the most complete and organized character sheets possible to make gaming with
the Palladium system quicker and easier.
It's my hope that almost everything on this character sheet is easy to understand and obvious as to what it's purpose is. But there
are bound to be a few things that need clarification. So this page is here to help you should you run into a snag while filling out your
sheet.
W
H
A
T
T
H
E
H
E
L
L
Q) Dear god, there are a lot of saves! (Page 1: Character Data - Saves section)
A) Well, I listed almost every official save type I could find. The P or M next to the target number tells you if it is a Physical or Mental save type.
Let me give you a rundown on some of the less common save types you might not know of:
Save Vs Faerie Magic, Wards, Circles, Fumes, and Curses These are types of magic, mostly from the 'Palladium Fantasy RPG'. Circles
and Curses also appear in 'Rifts'. There is nothing you really special you need to know about these, just check the source material if you use them.
Save Vs Exposure Also known as Save vs Extreme Temperatures, apparently from 'Palladium Fantasy RPG'. A failed save for a player could
mean hypothermia or heat stroke. Apply extreme fatigue rules. Prolonged exposure could lead to death!
Save Vs Shock Also known as Save Vs Electrocution, also from 'Palladium Fantasy RPG'. When a player gets a solid bolt of potentially lethal
electricity, it could cause them to immediately pass out or even stop their heart! Successful use of the first aid skill can restart the heart (CPR).
Save Vs Illusions - There are generally 3 sources in which this type of power emanates from; Magic, Psychic Powers, or Technology, the last
being often overlooked (holograms and computer simulations). This save involves the player actually detecting the flaws in the illusion to tell that it
is not real (often subconsciously). Magic and technology effect the environment, but psychic illusions actually affect the players minds instead, so
the GM may want make players roll Save Vs Psionics instead.
Save Vs Dreams - There are times when a player may find themselves trapped in their own minds, attacked by their nightmares, or be forced
to tread the dreamscapes as they would any other world. This save would represent the player's ability to overcome their own dreams.
Save Vs Mind Control Mind Control is when the person is still conscious, but unable to control most of their own actions. A person under
Mind Control will probably not do anything that goes completely against their character. Think of it as a voice in your head telling you what to do.
Save Vs Possession Possession is when a player's body is fully invaded, and their mind is completely suppressed, making them completely
at the mercy of whoever is in control of their body.
Save Vs Pain & Stun For those times when your player experiences a particularly nasty hit. On a failed roll, they may find themselves
loosing actions as they uncontrollably cradle their wound or even pass out. Females begin with +2 to this save. Optional: G.M.s may let some
players use their ME bonus for this save instead, if they have mentally trained to suppress pain (Perhaps and added bonus for the Meditation skill).
Save Vs Soul Drain Also known as Save Vs Soul Drinking. From 'Palladium Fantasy RPG'. You can resist having your soul sucked away by a
rune weapon. However, even on a successful save, the player should suffer fatigue at the least.
Save Vs Awe You find yourself distracted by the awesome beauty of this creature. Same penalties as Save Vs Horror Factor. Optional: Some
G.M.s may let players use their ME bonus for Horror Factor and Awe saves.
Bonus to Perception Perception tests are made when you are trying to find something. This is an option rule introduced in 'Nightbane' I
believe. Also see Rifts Ultimate Edition or Rifts Gamemaster's Guide for a full explanation of this rule. A high IQ stat provides a bonus, just use the
ME chart to determine the bonus.