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C
H
A
R
A
C
T
E
R

S
T
A
T
S

S
A
V
E
S

C h a r a c t e r

Name:
R.C.C.:
O.C.C.:
Sex:
Age:
Height:
Traits:
Insanities/Obsessions:
Invoke Trust:
% Intimidate:
I.Q.:
/ % [Perception / Skill Bonus]
S
M.E.:
/
[Mental Saves / Insanity]
P
E
M.A.:
% [Trust & Intimidate]
E
P.S.:
[Damage] } Super } Robo } Aug D
P.P.:
/
[Parry & Dodge / Strike]
P.E.:
/ % [Physical Saves / Coma&Death] LI
F
P.B.:
% [Charm & Impress]
T
Spd.:
[Raw Speed]
Vs Spells[P:12-16]:
Vs Curses[P: 15
Vs Ritual[P: 16+ ]:
Vs Poison[P: 16
Vs Faerie[P: 16+ ]:
Vs LETHALPOISON[P: 14
Vs Circles[P:13/16]:
Vs Disease[P: 14
Vs Wards[P:13-14]:
Vs Exposure[P: 14
Vs Fumes[P: 14 ]:
Vs Shock[P: 18

P
R
I
M
A
R
Y
S
K
I
L
L
S

>
E
X
P
E
R
I
A
N
C
E

Alignment:
Homeland:

Weight:

% Charm:
Run:
Fly:
Swim:
:

%
Ft/M/
Ft/M/
Ft/M/
Ft/M/

Leap: /
Lift:
Lbs
Throw:
:
]:
]:
]:
]:
]:

Vs
Vs
Vs
Vs
Vs
Vs

<
Skill

d a t a

Alias(s):

Impress:

Awe:

Ft/A for

Melees

Ft/A for

Melees

Ft/A for

Melees

Ft/A for

Melees

[Stand]
for

Melees
Lbs for

[Run]

Carry:

Lbs

Ft [Maximum]

Psionics[M: ]:
Illusion[M: 12+ ]:
Dreams[M: 12+ ]:
MINDCONTROL[M: 16+ ]:
POSSESSION[M: 12+ ]:
Insanity[M: 12+ ]:
s k i l l s

Vs
Vs
Vs
Vs
Vs
Vs

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%

P
O
W
E
R

Experience

Next Level At
Horror:
Natural Armor Rating:
/
HP:
/
Recovers
per
SDC:
/
Recovers
per
MDC:
/
Recovers
per
PPE:
ISP:
Chi:

Horror[-:
Awe[-:
SoulDrain[-:
Drugs[P:
PAIN &STUN[P:
COMA &DEATH [P:

/
/
/
:
]:
]:
]:

14
15

B
O
N
U
S

16 ]:

Recovers

per

Recovers

per

Recovers

per

To Perception[
To Cast Spell[

Skill

| Book | P.Lvl | +/Lvl | Mod | Base | Total

S
E
C
O
N
D
A
R
Y
S
K
I
L
L
S

<
Ability

A b i l i t i e s
| Book |

Effect:

Mod

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Ability

| Book |

Ft

[+/Lvl]

Ft

[Total]

Ft

%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%
%

Damage

Cost:

| Range | Duration |

[ Base ]

Ft

[+/Lvl]

Ft

[Total]

Ft

Limit:
Ability

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

>

[ Base ]

Mod

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

| Range | Duration |

Limit:

Effect:
A
B
I
L
I
T
I
E
S

12 ]

C
L
A
S
S

:
:
:
:
:
:

>

| Book | P.Lvl | +/Lvl | Mod | Base | Total

H
E
A
L
T
H

Level

Damage

Cost:

Effect

~
~
~

~
~
~

<

S
T
Y
L
E

C
O
M
B
A
T
S
K
I
L
L
S

HTH:
# of Attacks:
Initiative:
Strike:
Damage:
Disarm:
Entangle:
Flip/Throw:
:
Pri|

Critical: Dodge } Auto[- ]:


Parry } RANGE[- ]:
Roll } Auto[- ]:
Break Hold:
Block/Tackle:
Pull Punch:
:
Skill

C o m b a t

Punch:
Power Punch:
Res. Punch:
:
:
:
:

A
T
T
A
C
K
S

Knockout Blow

<
Weapon

| Range |

+
+
+
+
+
+
+
+

| R.o.F. |

Book:

| Range |

Payload

Ft
W
E
A
P
O
N
S

| R.o.F. |

Book:

| Range |

Payload

Ft

Book:

Weapon

| Range |

Payload

~
~
~

| R.o.F. |

~
~
~
Damage

~
Ft
/

~
Ft
/

~
Ft
/

~
Short:} } } } } } } } Long:} } } } } } } } Custom:} } } } } } } }
Ft

E
C

[Empties] } } } } } } } }

} } } } } } } }

<

Storage-1:

| weight | Qty | Held


Lbs

Note:

Lbs
Lbs

Lbs

Lbs

Lbs

| weight | Qty | Held

Lbs

Lbs

Credits:
Valuables:

Lbs

| weight | Qty | Held

Lbs

Lbs

Note:
M
O
N
E
Y

Lbs

Book:

Dollars:

Lbs

Salary:

Type

O
I
T
F
I
T

Lbs

/
/
Lbs

/
/
|

Location

A.R.:
L.Arm:
L.Leg:
A.R.:
L.Arm:
L.Leg:
A.R.:
L.Arm:
L.Leg:
|

Type

Location

Type

Location

/
/
/
/
/
/
/
/
/

Durability

Durability

Durability

>

Weight:

| weight | Qty | Held

Book:
Item

/
/

Storage-3:

Lbs

Note:

Body:
Head:

Lbs

/
/

| weight | Qty | Held

Lbs

Effect:

Book:
Item

/
/

Name

Lbs

Note:

Body:
Head:

Weight:
R.Arm:
R.Leg:
Weight:
R.Arm:
R.Leg:
Weight:
R.Arm:
R.Leg:

Lbs

Lbs

Effect:

Book:
Item

/
/

Name

Note:

| weight | Qty | Held


Lbs

>

Body:
Head:

E Q u i p m e n t

Item

Effect:

Book:
Item

Armor:
Prowl:- %
D.C.: ~
Armor:
Prowl:- %
D.C.: ~
Armor:
Prowl:- %
D.C.: ~

~
~
~
~
~
~
~
~
~

| Book | P.Lvl | STRIKE | Aim | Burst | Throw | DAMAGE | Parry

Name
E
N
H
A
N
C
E
M
E
N
T
S

} } } } } } } }

g e n e r a l

Weapon Type

}
}
}
}
}
}
}
}

Storage-2:
Item

G
E
A
R

A
R
M
O
R

Damage

Pri|

E Q u i p m e n t

Damage

| R.o.F. |

Note:

P
R
O
F
I
C
I
E
N
C
I
E
S

%
%
%
%
%
%
%
%

~
~
~

Note:

Weapon

on

Damage

Note:

Weapon

=
=
=
=
=
=
=
=

c o m b a t

Payload

Ft

+
+
+
+
+
+
+
+

>

~ Kick:
~ Block/Tackle:
~ Power Kick:
~ Flip/Throw:
~ Res. Kick:
~ Leg Sweep:
~
:
~
:
~
:
~
:
~
:
~
:
~
:
~
:
:
~
:
- :
~ Death Blow on
- :

| Book | P.Lvl | +/Lvl | Mod | Base | Total

}
}
}
}
}
}
}
}

S k i l l s

}
}
}
}

Item

/
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs

}
}
}
}

Lbs

| weight | Qty | Held

<

P o w e r s

} Magic } Psionic } Chi } Ability | Cost | Mod

Effect:

| Range | Duration |

[ Base ]

Ft

[+/Lvl]

Ft

[Total]

Ft

A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod

Effect:

Ft
Ft

[Total]

Ft

A.O.E.:

Effect:

Ft
Ft

[Total]

Ft

A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod

Effect:

Ft
Ft

[Total]

Ft

A.O.E.:

Effect:

P
O
W
E
R
S

Ft

[Total]

Ft

A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod

Effect:

&
A
B
I
L
I
T
I
E
S

Ft

[+/Lvl]

Ft

[+/Lvl]

Ft

[Total]

Ft

A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod

Effect:

Ft

[+/Lvl]

Ft

[Total]

Ft

A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod

Effect:

Ft
Ft

[Total]

Ft

A.O.E.:

Effect:

Ft
Ft

[Total]

Ft

A.O.E.:

Effect:

Ft
Ft

[Total]

Ft

A.O.E.:

Effect:

Ft

[+/Lvl]

Ft

[Total]

Ft

A.O.E.:
} Magic } Psionic } Chi } Ability | Cost | Mod

Effect:

Ft

[+/Lvl]

Ft

[Total]

Ft

A.O.E.:

Ft Save:

Ft

Effect:

Ft
Ft

[Total]

Ft

Effect:

Effect:

Effect:

Ft
Ft

[Total]

Ft

Ft

[+/Lvl]

Ft

[Total]

Ft

~
~
~

Effect:

Book:

Ft
Ft

[Total]

Ft

Book:

Book:

Ft Save:

Ft

[+/Lvl]

Ft

[Total]

Ft

Book:

Ft Save:

Ft

[+/Lvl]

Ft

[Total]

Ft

Book:

Ft Save:

Ft

[+/Lvl]

Ft

[Total]

Ft

Book:

Ft Save:

Ft

[+/Lvl]

Ft

[Total]

Ft

Book:

Ft Save:

Ft

[+/Lvl]

Ft

[Total]

Ft

A.O.E.:

Ft Save:

~
~
~
Damage

~
~
~
Book:

| Range | Duration |

[ Base ]

~
~
~
Damage

| Range | Duration |

[ Base ]

~
~
~
Damage

| Range | Duration |

[ Base ]

~
~
~
Damage

| Range | Duration |

[ Base ]

~
~
~
Damage

| Range | Duration |

[ Base ]

~
~
~
Damage

Ft Save:

[+/Lvl]

~
~
~
Damage

| Range | Duration |

[ Base ]

} Magic } Psionic } Chi } Ability | Cost | Mod

Book:

Ft Save:

[ Base ]

~
~
~
Damage

| Range | Duration |

A.O.E.:

Damage

Ft Save:

[+/Lvl]

A.O.E.:

Effect:

Book:

| Range | Duration |

[ Base ]

~
~
~
Damage

Ft Save:

[+/Lvl]

} Magic } Psionic } Chi } Ability | Cost | Mod

| Range | Duration |

[ Base ]

} Magic } Psionic } Chi } Ability | Cost | Mod

Book:

Book:

[Total]

} Magic } Psionic } Chi } Ability | Cost | Mod

~
~
~

Ft

A.O.E.:

Damage

| Range | Duration |

Ft

A.O.E.:

Book:

Ft Save:

[ Base ]

A
B
I
L
I
T
I
E
S

Book:

Ft Save:

[+/Lvl]

~
~
~
Damage

| Range | Duration |

[ Base ]

} Magic } Psionic } Chi } Ability | Cost | Mod

~
~
~

Ft

A.O.E.:

Damage

| Range | Duration |

[ Base ]

Effect:

Book:

Ft Save:

[Total]

} Magic } Psionic } Chi } Ability | Cost | Mod

~
~
~

Ft

A.O.E.:

Damage

| Range | Duration |

[+/Lvl]

~
~
~

Ft

} Magic } Psionic } Chi } Ability | Cost | Mod

Book:

Ft Save:

[ Base ]

} Magic } Psionic } Chi } Ability | Cost | Mod

| Range | Duration |

[+/Lvl]

} Magic } Psionic } Chi } Ability | Cost | Mod

Damage

Ft Save:

[ Base ]

~
~
~
Book:

| Range | Duration |

[+/Lvl]

} Magic } Psionic } Chi } Ability | Cost | Mod

Damage

P
O
W
E
R
S

Ft Save:

[+/Lvl]

A.O.E.:

&

Book:

Ft Save:

[ Base ]

~
~
~

Effect:

Damage

| Range | Duration |

[ Base ]

} Magic } Psionic } Chi } Ability | Cost | Mod

Damage

| Range | Duration |

Ft

A.O.E.:

Book:

Ft Save:

[ Base ]

Effect:

~
~
~

[Total]

} Magic } Psionic } Chi } Ability | Cost | Mod

Damage

| Range | Duration |

Ft

A.O.E.:

Book:

Ft Save:

[ Base ]

Effect:

~
~
~

[+/Lvl]

} Magic } Psionic } Chi } Ability | Cost | Mod

Damage

| Range | Duration |

Ft

A.O.E.:

Book:

Ft Save:

[ Base ]

Effect:

~
~
~

| Range | Duration |

[ Base ]

} Magic } Psionic } Chi } Ability | Cost | Mod

~
~
~

>

A.O.E.:

Damage

| Range | Duration |

[+/Lvl]

Effect:

Book:

Ft Save:

[ Base ]

} Magic } Psionic } Chi } Ability | Cost | Mod

| Range | Duration |

[+/Lvl]

~
~
~
Damage

Ft Save:

[ Base ]

A b i l i t i e s

} Magic } Psionic } Chi } Ability | Cost | Mod

Book:

| Range | Duration |

[+/Lvl]

} Magic } Psionic } Chi } Ability | Cost | Mod

Ft Save:

[ Base ]

a n d
Damage

Damage

~
~
~
Book:

<

C H A R A C t E R

Character History

C
H
A
R
A
C
T
E
R
D
E
T
A
I
L
S

Religion/Beliefs:
Hobbies:
Favorite Food:
Drugs:
Music:
Book:

Drink:
Sport:
Color:
Movie:

Person/Faction

R
E
L
A
T
I
O
N
S
H
I
P
S

Relation/Sentiments Towards

D-Bees
Magic and Magic Users
Technology and M&Ms
Coalition Forces

C
H
A
R
A
C
T
E
R
I
M
A
G
E

Name

Note

Name

Note

A
L
L
I
E
S

E
N
E
M
I
E
S

N
O
T
E
S

p R O F i L E

>

<

M
O
D
E
L

Name:
Type:
Crew:
Dimensions:

Power System:
Fuel:
Max.Range:
Mi Max.Altitude:
Ground-speed:
Mi/H/
Air-speed:
Mi/H/
Water-speed:
Mi/H/
Space-speed:
Mi/H/
Equipment

E
Q
U
I
P

C
O
M
B
A
T
A
B
I
L
I
T
Y

Weight:
Lbs
/
Ft
} V.T.O.L.
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft/M/
Ft/A

Ft

Effect

<

M
O
D
E
L

P O W E R

Name:
Type:
Crew:
Dimensions:

Power System:
Fuel:
Max.Range:
Mi Max.Altitude:
Ground-speed:
Mi/H/
Air-speed:
Mi/H/
Water-speed:
Mi/H/
Space-speed:
Mi/H/
Robo-Combat:
Critical: Dodge } Auto :
Damage:
Balance:
Punch:
Power Punch:
Res. Punch:
Block/Tackle:
:
:
:

V E H i C L E

W
E
A
P
O
N

Weight:
Lbs
/
Ft
} V.T.O.L.
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft/M/
Ft/A
Ft/M/
Ft/A

Ft

Payload

/
/
/

Main Body:
Head:
Right Arm:
Right Leg:
:
:
:
:

/
/
/
/
/
/
/
/

~
~
~
~
~
~
~
~

Cockpit:
Sensors:
Left Arm:
Left Leg:
:
:
:
:

/
/
/
/
/
/
/
/

~
~
~
~
~
~
~
~

>

| Range |

Payload

| R.o.F. |

Book:

~
~
~
~
~
~
~

W
E
A
P
O
N
S

| Range |
Ft

| R.o.F. |

Book:

Weapon

| Range |

Ft
Ft
Ft

Payload

/
/
/
/
:

~
~
~
Damage

Note:

Ft

R
O
B
O

Payload

Damage

Note:

Weapon

Damage

~
~
~

Ft

M e c h a

| R.o.F. |

~
~
~
~
~
~
~
~

Ft

O R

/
/
/
/
/
/
/
/

Ft

Ft

Effect

<
Item

Note:

| R.o.F. |

~
~
~
Damage

~
~
~
~

Robotic P.S.:
[Damage Bonus]
Leap:
/
[Stand]
/
[Running]
Lift:
Lbs
Carry:
Lbs
Throw:
Lbs for
Ft [Maximum]

Lbs
Lbs

Lbs
Lbs

| weight | Qty | Held

Lbs

Lbs

Lbs
Note:

Book:

Lbs

| weight | Qty | Held

Lbs

Lbs

Lbs
Note:

Book:

Lbs

| weight | Qty | Held

Lbs

Lbs

Lbs

Book:

Ft

| weight | Qty | Held

Lbs

Book:

Item

Note:

Item

Item

| weight | Qty | Held


Lbs

Item

E Q u i p m e n t

2-Power Armor Hold:

Book:
Item

Note:

S t o w e d

Ft

| weight | Qty | Held


Lbs

S
T
O
R
A
G
E

Cockpit:
:
:
:
:
:
:
:

N
O
T
E
S

1-Vehicle Hold:

I
N

~
~
~
~
~
~
~
~
| Range |

Weapon

E
Q
U
I
P
M
E
N
T

G
E
A
R

B
O
D
Y

/
/
/
/
/
/
/
/

Weapon

A R M O R

# of Attacks:
Initiative:
Strike:
Parry } Rng[- ]:
Roll } Auto :
Disarm:
Entangle:
Block/Tackle:
Pull Punch:

~ Kick:

~ Power Kick:

~ Res. Kick:

~ Flip/Throw:

~
:

~
:

~
:

Equipment

B
O
D
Y

>

Main Body:
:
:
:
:
:
:
:

Lbs

>

3-Home/Other Space:
Item

Ft

| weight | Qty | Held


Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs
Lbs

<
Arm Model

c y b e r n e t i c

| P.P. | P.S. |

MDC

/
/
/
/
/
/

} RU1:
} RU2:
} RU3:
} LU1:
U
P
P
E
R

} LU2:

A
R
M
S

Range:

} LU3:
Weapon

| R.o.F. |

FT Loc:

Payload:

Tool/Enhancement

| Location |

Sensory Equipment

~
~
~

H
E
A
D

Weapon

Range:

| R.o.F. |

FT Loc:

Payload:

Tool/Enhancement

Damage

~
~
~

| Location |

M
A
I
N
B
O
D
Y

Tool/Enhancement

MDC

| Location |

} RA3:

} LA1:

*
*

} LA2:

*
*

F
O
R
E
A
R
M
S

Range:

| R.o.F. |

FT Loc:

Payload:

Weapon

Range:

| R.o.F. |

FT Loc:

Payload:

Weapon

Range:

FT Loc:

Payload:

Tool/Enhancement

Damage

| Location |

| Location |

Power

| Location |

Power

/
Detail:
Leg Model

| Init. | Dodge |

/
/
/
/
/
/

} RL3:

~
~
~

} LL3:
Overall bonus applied from select models
M
O
D
E
L

Weapon

Range:
L
E
G
S

Notes

| R.o.F. |

Weapon

Range:

| R.o.F. |

Weapon

Range:

Damage

| R.o.F. |

Tool/Enhancement

~
~
~
Damage

FT Loc:

Payload:

Power

~
~
~

FT Loc:

Payload:

Damage

FT Loc:

Payload:

I
N
F
O
R
M
A
T
I
O
N

| Location |

~
~
~
Power

Detail:

Detail:
Tool/Enhancement

| Location |

Power

Tool/Enhancement

| Location |

Power

Detail:

Detail:
Hand Model

| Strike | Damage |

MDC

Bio-Systems

/
/
/
/
/
/

} RH1:
} RH2:
} RH3:
} LH1:
} LH2:
} LH3:
Weapon

Range:

FT Loc:

Payload:

| R.o.F. |

Tool/Enhancement

| Location |

/
Detail:

Foot Model

| Location |

MDC

/
/
/
/
/
/

} LF1:

O
R
G
A
N
S

} LF2:

} LF3:
Speed and leaping distance located in Character Data
Weapon

| R.o.F. |

O
T
H
E
R

Range:

FT Loc:

Payload:

Tool/Enhancement

Damage

&

| Location |

~
~
~

F
E
E
T

Weapon

Range:

| R.o.F. |

Tool/Enhancement

| Location |

Power

Power

| Location |

Power

Tool/Enhancement

/
Detail:

~
~
~

Detail:
Tool/Enhancement

Damage

FT Loc:

Payload:

Power

Detail:
Tool/Enhancement

| P.P. | P.S. |

} RF3:

~
~
~
Power

Effect

} RF2:

Damage

} RF1:

individual arm stats for strike and damage bonus

Detail:

MDC

} RL1:

H
A
N
D
S

~
~
~

} LL2:

~
~
~

FT Loc:

Payload:

Melees
Damage

} LL1:

Damage

| R.o.F. |

Range:

F.P.A. for
| R.o.F. |

Tool/Enhancement

Cosmetic Description

~
~
~

} RL2:

Damage

F.P.M.

} LA3:
* Each additional arm provides one extra overall bonus
Weapon

MDC

Weapon

Power

Power Source [
]:
Bionic Upgrades Fund:

/
/
/
/
/
/

*
*

Tool/Enhancement

Detail:

*
*

Booster/Jetpack System

Detail:

} RA2:

MDC

Detail:

Power

| Strike | Parry |

Cyborg Armor

Fly:

Power

Detail:

Arm Model

MDC

Detail:

} RA1:

Power

| Location |

Body Model

Effect

/
Tool/Enhancement

>

MDC

Damage

e n h a n c e m e n t s

Head Model

| Location |

Power

/
Detail:

<
Weapon

Range:

FT A.o.E.:

Payload:

FT

o f

~
~
~
+

Duration:

Name

Weight:

Lbs Qty:

FT A.o.E.:

Payload:

/Lvl

Held:

Weight:

Lbs Qty:

Payload:

Held:

Duration:

Weight:

Lbs Qty:

Range:

FT A.o.E.:

Payload:

Held:

Book:

Type

Duration:

Lbs Qty:

Held:

| # of Uses |

Activation:

/Lvl

Weight:

Lbs Qty:

Range:

FT A.o.E.:

Payload:

Held:

Damage

FT

Activation:

| R.o.F. |

~
~
~

Weight:

Duration:

/Lvl

Note:

/Lvl

Weight:

Lbs Qty:

Range:

FT A.o.E.:

Payload:

Held:

Duration:

Lbs Qty:

Held:

| # of Uses |

Activation:

Book:

Book:

Weight:
Name

/Lvl

Type

Duration:

Lbs Qty:

Held:

| # of Uses |

/Lvl

Type

Duration:

/Lvl

Note:
Weight:

Lbs Qty:

Range:

FT A.o.E.:

Payload:

Held:

Activation:

Book:

Weight:

S
I
G
A
L
S
T
A
T
O
O
S

Duration:

/Lvl

Lbs Qty:

Held:

| # of Uses |

Type

F
E
T
I
S
H
E
S

Effect:

Activation:

Duration:

/Lvl

Note:

Duration:

/Lvl

Weight:

Lbs Qty:

Range:

FT A.o.E.:

Payload:

Held:

Book:

Weight:

Lbs Qty:

Held:

| # of Uses |

/Lvl

Note:

Lbs Qty:

Item to Create:
Spells & Components to create:

Held:

Activation:

Held:

Type

Duration:

/Lvl

Lbs Qty:

| # of Uses |

Held:

Type

Activation:

Duration:

/Lvl

Note:
Book:

Weight:
Name

Lbs Qty:

| # of Uses |

Held:

Type

Weight:

Duration:

/Lvl

Note:
Book:

Weight:
Name

Lbs Qty:

| # of Uses |

Held:

Type

Duration:

/Lvl

Weight:

Lbs Qty:

| # of Uses |

Held:

Type

Duration:

/Lvl

Activation:

Duration:

/Lvl

Lbs Qty:

Held:

| # of Uses |

Book:

Type

Weight:
Name

Lbs Qty:

| # of Uses |

Held:

Type

Effect:

Activation:

}
}

Activation:

Name

Effect:

Book:

Effect:

Note:

Book:

Cost:

}
}

Effect:

Book:

Duration:

/Lvl

Activation:

Note:
Weight:

Lbs Qty:

Effect:

Name

~
~
~
+

Duration:

Weight:
Name

Type

Effect:

Damage

FT

Activation:

| R.o.F. |

Book:

Activation:

Note:

Weapon

/Lvl

Note:

Name

~
~
~

Type

Effect:

Damage

FT

Activation:

| R.o.F. |

Held:

Duration:

| # of Uses |

Activation:

Note:

Weapon

&
Effect:

Name

~
~
~

Weight:
Name

Note:

Damage

FT

Activation:

| R.o.F. |

Lbs Qty:

| # of Uses |

Activation:

Type

Note:

Weapon

Weight:
Name

Effect:

&
T
O
O
L
S

/Lvl

Note:

Book:

G
A
D
G
E
T
S

Duration:

Effect:

Name

~
~
~
+

Duration:

Weapon

Held:

Effect:

Note:

Book:

Weight:

Damage

FT

Activation:

| R.o.F. |

Activation:

Note:

Weapon

F
O
R
G
E

Lbs Qty:

| # of Uses |

Name

/Lvl

Type

Note:

Book:

~
~
~

| # of Uses |

Effect:

Activation:

Note:

Book:

/Lvl

Effect:

Damage

FT

Activation:

| R.o.F. |

FT A.o.E.:

Book:

Duration:

Note:

Range:

Book:

Weight:
Name

/Lvl

>

Note:

Book:

~
~
~
+

Duration:

Weapon

Book:

Activation:

Note:

W
E
A
P
O
N
S

Name

Effect:

Damage

FT

Activation:

| R.o.F. |

Range:

Book:

p o w e r

Type

Note:

Weapon

Book:

a n d

| # of Uses |

Effect:

Note:
Book:

i n t e r e s t

Damage

Activation:

I t e m s
| R.o.F. |

Duration:

/Lvl

Note:
Weight:

Lbs Qty:
Exp Days:

}
}

Held:
of

Book:

Weight:

Lbs Qty:

Note:

Held:

Book:

}
}

}
}

<

F A Q

>

The Palladium games system is one that is complex with tons of information.
All this information makes for a fun and complete experience, but can be a pain to organize.
Thus, I have made it my goal to attempt to create the most complete and organized character sheets possible to make gaming with
the Palladium system quicker and easier.
It's my hope that almost everything on this character sheet is easy to understand and obvious as to what it's purpose is. But there
are bound to be a few things that need clarification. So this page is here to help you should you run into a snag while filling out your
sheet.

W
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Q) Dear god, there are a lot of saves! (Page 1: Character Data - Saves section)
A) Well, I listed almost every official save type I could find. The P or M next to the target number tells you if it is a Physical or Mental save type.
Let me give you a rundown on some of the less common save types you might not know of:
Save Vs Faerie Magic, Wards, Circles, Fumes, and Curses These are types of magic, mostly from the 'Palladium Fantasy RPG'. Circles
and Curses also appear in 'Rifts'. There is nothing you really special you need to know about these, just check the source material if you use them.
Save Vs Exposure Also known as Save vs Extreme Temperatures, apparently from 'Palladium Fantasy RPG'. A failed save for a player could
mean hypothermia or heat stroke. Apply extreme fatigue rules. Prolonged exposure could lead to death!
Save Vs Shock Also known as Save Vs Electrocution, also from 'Palladium Fantasy RPG'. When a player gets a solid bolt of potentially lethal
electricity, it could cause them to immediately pass out or even stop their heart! Successful use of the first aid skill can restart the heart (CPR).
Save Vs Illusions - There are generally 3 sources in which this type of power emanates from; Magic, Psychic Powers, or Technology, the last
being often overlooked (holograms and computer simulations). This save involves the player actually detecting the flaws in the illusion to tell that it
is not real (often subconsciously). Magic and technology effect the environment, but psychic illusions actually affect the players minds instead, so
the GM may want make players roll Save Vs Psionics instead.
Save Vs Dreams - There are times when a player may find themselves trapped in their own minds, attacked by their nightmares, or be forced
to tread the dreamscapes as they would any other world. This save would represent the player's ability to overcome their own dreams.
Save Vs Mind Control Mind Control is when the person is still conscious, but unable to control most of their own actions. A person under
Mind Control will probably not do anything that goes completely against their character. Think of it as a voice in your head telling you what to do.
Save Vs Possession Possession is when a player's body is fully invaded, and their mind is completely suppressed, making them completely
at the mercy of whoever is in control of their body.
Save Vs Pain & Stun For those times when your player experiences a particularly nasty hit. On a failed roll, they may find themselves
loosing actions as they uncontrollably cradle their wound or even pass out. Females begin with +2 to this save. Optional: G.M.s may let some
players use their ME bonus for this save instead, if they have mentally trained to suppress pain (Perhaps and added bonus for the Meditation skill).
Save Vs Soul Drain Also known as Save Vs Soul Drinking. From 'Palladium Fantasy RPG'. You can resist having your soul sucked away by a
rune weapon. However, even on a successful save, the player should suffer fatigue at the least.
Save Vs Awe You find yourself distracted by the awesome beauty of this creature. Same penalties as Save Vs Horror Factor. Optional: Some
G.M.s may let players use their ME bonus for Horror Factor and Awe saves.
Bonus to Perception Perception tests are made when you are trying to find something. This is an option rule introduced in 'Nightbane' I
believe. Also see Rifts Ultimate Edition or Rifts Gamemaster's Guide for a full explanation of this rule. A high IQ stat provides a bonus, just use the
ME chart to determine the bonus.

Official saves types not listed as of this time:


Save Vs Neural Mace/Taser Use Save Vs Pain & Stun, as this is a low level electrical attack, designed to stun, not kill (so not as difficult as
Save Vs Shock).
I
Save Vs Acid From Robotech. No save, Dodge!!!
S
Save Vs Fice, Ice, Etc... Typically the only save against an elemental attack is a dodge. Your character might be strong against an element
type, in which case you might mark that as a bonus. Example: Bonus vs Fire Damage : 50% (meaning you take half damage from fire).
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Q) What is P.Lvl [Proficiency Level]? (Page 1: Skills)


A) P.Lvl means; This skill's Proficiency Level. Your skills progress in level along with you. Taking a new skill at level 5 does not provide the same
bonuses, as if you took it at an earlier level. Example: If you take the new skill Advanced Mathematics at level 5, it starts at Skill Level 1 (or 0 if a
secondary skill). You multiply the 'Skill Level' times '+Bonus per level' then add that to your 'Mods' (such as a OCC skill bonus or I.Q. Bonus) and
O
N lastly to your 'Base' and you have the 'Total'. Every time you go up a level, all your skills go up one level as well. Remember: Secondary Skills start
? at level 0, because they don't provide a bonus when you first take them.
Q) Why a separate spot for Battle Skills? And what is the Pri[Primary] box for? (Page 2: Combat Data - Battle Skills)
A) This is just to keep your 'Battle Skills next to where you need them. In the middle of a fight it is easier to check here for your Acrobatics and
other physical related skills, than in your skill section, mixed in with all your book smarts. The 'Pri' Box is for you to check if it is a Primary skill.
Q) Why have Pri [Primary Skill] boxes and P.Lvl [Proficiency Level] on Weapon Proficiencies? (Page 2: Combat Data - Weapon
Proficiencies)
A) A WP as a secondary skill starts at skill level 0, so it provides no bonus the first level you take it. Also Primary skills and Secondary skills are
very different. Having WP:Assault Rifle as a primary skill means you have had expert level training with this weapon (Such as military training).
However if it is a secondary skill, it means you have only shot this type of gun at your uncle's ranch on the weekends, and know only the basics of
its workings. The difference here might effect your GM's penalties and bonuses, and things like how long it would take to unjam or repair your
weapon.
Q) How exactly is Payload set up? (Page 2: Combat Equipment - Weapons)
A)
/
= Current ammo in magazine / full magazine size x number of spare magazines.
Q) What is R.o.F [Rate of Fire]? (Page 2: Combat Equipment - Weapons)
A) Rate of fire is the number of bullets used in that shot. Some guns have a burst shot which uses multiple bullets and sometimes takes
multiple actions to fire. Example: I have a machine gun, with two different modes of fire. A single shot mode, and a burst Mode. If I had my gun
set to a single shot, I would just write in 1 here. Now I switch modes to Burst; My gun now fires 3 bullets per shot, so I write 3. My gun may
even have a full auto mode, so I would be able to Spray 20 bullets but the attack counts as 2 actions, I would write: 2B20 for Two round burst
of 20 bullets (or what ever method makes the most sense to you).
Q) What is the E-C section? (Page 2: Combat Equipment - E-C)
A) E-clips are batteries that are common in many Rifts laser weapons, so instead of writing the number of spare e-clips you have in the number of
spare magazines slot in Payload, you can use this handy little section to keep track of how many full and empty e-clips you have.
Thanks so much. If you have any other questions, please email me at:: DarkanX@gmail.com
Check for updates at my project website: www.darkanx.wordpress.com

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