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GLOBAL COMMANDS
Ping
Cycle Through Event Cues
Cycle Through Builders,
Cycle Through Infantry
Cycle Through Vehicles/
Ctrl + A
Space Bar
,
.
/
SYSTEM COMMANDS
Cancel
Accept
Queue Orders
Pause
In-Game Menu
Company Commander
Escape
Enter
Shift
Pause
F10
Ctrl + Z
UNIT COMMANDS
Attack
Build
Retreat
Repair
Reinforce
Attack Ground
Halt
Rally
Unload
Cancel Building
Select Headquarters
Select Barracks
Select Weapon Support
Select Motorpool
Select Tank Depot
Select Supply Yard
A
B
T
E
R
G
H
Y
U
Delete
F1
F2
F3
F4
F5
F6
Ctrl + Tab
Tab
Shift + Tab
Ctrl
CAMERA COMMANDS
Default Camera Angle
Default Camera Height
Camera Rotation
Zoom in/out
Backspace
Backspace (Press Twice)
Hold Alt + Move Mouse
Middle Mouse Scroll Wheel
Dont Lose This Number! This CD key is required to fully use this product!
www.companyofheroesgame.com
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TABLE OF CONTENTS
Introduction
Getting Started
Game Options
Technology Upgrades
Squads
Cover
Company Commander
Headquarters
11
Allied Infantry
12
Allied Vehicles
15
18
Headquarters
18
18
19
Axis Infantry
20
Axis Vehicles
24
Credits
27
Limited Warranty
32
Introduction
The Time to Act Is Now
The year is 1944. The European Theater has reached a critical point. Realizing that control
of France is the key to victory, Allied forces plan and stage perhaps the most important
military offensive in the history of the modern world, codenamed Operation Overlord.
The plan is simple using airborne and ground forces from the United States, Canada,
the United Kingdom and other countries, the Allied war machine will invade France, take
control of the country back from the Nazi regime and continue on the path to Berlin and
the end of the War. But, things dont go quite according to plan.
With Axis forces occupied on the Eastern Front with the Soviet Union, both the United
States and the United Kingdom realize the importance of bringing the fight straight to
the Nazi war machine. By attacking the regime on a new Western Front, the Axis forces
would find themselves pinned in from all sides. While the Allied forces originally planned
to land at Normandy on June 5th, poor weather forced the cancellation of the assault. The
next days weather proved to be just as poor, but a slight window of opportunity made itself
available in the form of a small stretch of reasonable conditions. Realizing that the time to
act had arrived, the Allied forces initiated their assault of Normandy on June 6th, 1944.
The Complications
Despite their heavy planning, the Allies soon ran into complications. Incoming aircraft
carrying parachute units met heavy resistance, leading to airborne misdrops and
scattering of key squads across the French countryside. While Allied forces met little
German resistance at Utah Beach, the casualties at Juno Beach and Omaha Beach
were staggering. Despite the high rate of dead and wounded, Allied forces continued to
push forward at the beachheads, eventually overtaking the heavily entrenched German
resistance forces.
Getting Started
Installation
Insert the Company of Heroes DVD-ROM Disc, or the CD-ROM Disc One, into your Disc Drive.
When the Start-Up screen appears, click Install and follow the instructions on the screen.
If the Start-Up screen does not appear, double-click on the My Computer icon on your
desktop, then double-click the Disc Drive containing the Company of Heroes DVD-ROM or
CD-ROM. Locate and double-click on Setup.exe to launch the Start screen. Click Install and
follow the instructions on the screen.
You will be asked to enter the unique Install Code, or CD Key, located on the back page of
this manual. You must have a valid CD Key to complete the installation process and play
the game.
Protect your CD Key do not give it to anyone else or allow anyone else to use it. Put the
game case in a safe, secure place; it will be required if you need to reinstall the game.
You are required to have DirectX version 9.0c (included on the installation Disc) or later to
play Company of Heroes.
Troubleshooting
Please refer to the Readme.txt file included on the Disc for the latest information
regarding troubleshooting and technical support.
With the key beaches of Normandy in Allied hands, commanding forces had gained an
extremely valuable foothold in Europe. Supply ships and transports could now fully bring
in support for on-ground personnel, giving the Allies access to the heavy armor and
equipment they needed to continue to eliminate all German occupancy in France, as well as
push forward for the ultimate prize of World War II Berlin.
The Main Menu is where you launch a Tutorial session, start a new Single-Player campaign,
continue an existing Single-Player campaign, engage in a CPU Skirmish, start or find an
Online game, change the Game Options, and view the Company of Heroes Credits. Press F10
to activate a limited menu when playing the game.
Click Start Tutorial on the Main Menu to access the Tutorials that teach you how to play
Company of Heroes.
Click Campaign to play a new Single-Player Campaign.
Click Continue Campaign to continue playing an already existing Single-Player Campaign.
Click Skirmish to play a new Single-Player Skirmish game.
Click on Multiplayer to play a LAN game over your Local Area Network.
Click Options to change the game's options.
Click Credits to view the Credits for Company of Heroes.
Campaign
The Single-Player Campaign puts you in charge of Able Company as it battles Axis forces in
Normandy.
Continue Campaign
Skirmish
Online Game
Clicking Multiplayer from the Main Menu offers the following options for multiplayer
online gaming:
Online Host/Join an online game through the Company of Heroes Multiplayer Lobby,
which provides multiplayer gaming features such as automatching, ladder ranking, etc
LAN Host/Join a game on your Local Area Network.
GAME OPTIONS
Controls
Modify options such as Squad Control, Mouse Scroll Speed, Sticky Selection, and Squad Event Cues.
Graphics
Modify graphical options such as screen resolution, texturing details, and run a
performance test.
An Important Note Regarding Graphics and Having the Best Possible Experience. Company of Heroes
uses some of the most advanced rendering techniques available today for special effects and to achieve
real-time performance for a great game playing experience. The game was largely developed and tested
on NVIDIA GeForce FX, 6 Series, and 7 Series graphics cards and the intended experience can be
more fully realized on NVIDIA GeForce 7 Series graphics hardware. On a GeForce 6800 or better you
will be able to turn on all of the NVIDIA special effect features at higher resolutions in the game.
Audio
Modify audio options such as volume levels, character speech levels, and system speaker
configurations.
NOTE: This manual assumes the DEFAULT for all mouse and keyboard controls.
10. Help Text When placing the cursor over any game element, help text is displayed for the
element here.
11. Mini Map Displays a small rendition of the map. Clicking on the map will zoom to that location.
12. Tactical Map Clicking this button will bring up the full screen Tactical Map.
13. Company Commander This indicates how many command points you have. Clicking it
brings up the Company Commander.
14. Selection Information Area Displays the health and status of your selected units.
15. Special Abilities Abilities unlocked through the Company Commander are displayed here.
16. Building Icons Clicking these icons will select your base buildings. Clicking twice will
zoom to the building.
17. Mission Objectives Mission Objectives will display here.
The camera is your main means of controlling your units. There are four camera options:
Rotate: Hold the ALT key down and move the mouse to rotate the cameras perspective
on both a horizontal and vertical axis. To return the camera to its default position hit
the Backspace key twice.
Zoom: Scroll the mouse wheel up to zoom the camera perspective in or down to zoom
the perspective out.
Pan: Pan the camera perspective forward, backward, left or right by moving the cursor
to the edge of the screen or by using the arrow keys.
Squad Selection: In Company of Heroes you select entire squads to command, not
individual units. To select a squad click on it by pressing the left mouse button while
highlighting a squad. You can assign a hotkey to a squad by hitting CTRL plus the number
keys (1-0) to assign that squad a hotkey designation.
NOTE: Remember that Help Text is available throughout the game to explain how to use the game
features and functions. To better understand the basics of Company of Heroes, be sure to play
through the Tutorial.
By capturing Strategic Points, you will gain control of a Territory Sector. Territory Sectors
in your control will appear outlined in blue on the Tactical Map. The more Territory Sectors
you control, the more resources you will accumulate for creating and deploying units,
purchasing upgrades and building structures.
Strategic Points: Holding a Strategic Point will increase the rate at which you
accumulate Manpower.
Territory Sector: Holding a Territory Sector will mark that particular area on the map
as being in Allied control.
In Company of Heroes, there are three resources: Manpower, Munitions, and Fuel.
Manpower is the resource that lets you create and deploy units. Your amount of
manpower will increase according to the total number of Strategic Points you control. If
you lose a Headquarters or Territory Sector, your Manpower will increase at a slower rate.
You will start the game with a Headquarters already up and running. You can lose and
repair HQ, but you cannot build a new one.
Munitions is used for buying upgraded weapons for your units and using special unit
abilities, such as Throw Grenade. Your Munitions total will constantly increase depending
on the total number of Munitions Points you currently control. Losing a Munitions Point will
slow the rate at which you accumulate Munitions.
Fuel is used for deploying heavy vehicles, building structures, and purchasing global
upgrades. Your Fuel amount will constantly increase according to the total number of
Fuel Points you control. Losing a Fuel Point will affect the rate at which your Fuel total
accumulates.
Population Cap indicates the maximum number of units you can have. The Population Cap
is determined by the number of Territory Sectors you control. The more Territory Sectors
you capture and take control of, the more units you will be able to create and deploy.
All Territory Sectors that contain Resource Points must be territorially linked to
your Headquarters, otherwise the Territory Sectors are considered Out of Supply.
When captured Resource Points are Out of Supply, they will not contribute Resources
to your accumulated total. To accumulate the Resources, you must capture and control
additional Territory Sectors so that your Resource Points are territorially linked to
your Headquarters.
Resource Points are valuable to both Allied and Axis forces. If you capture a Resource Point, you
can secure it with an Observation Post to make it more difficult for an enemy to capture. Securing a
Resource Point will also increase the amount of resources that Point will contribute to your total.
The Mini-Map displays all Resource Sectors available to control. The Tactical Map provides
a more in-depth view of the map, including the location and value of Resource Sectors, as
well as the location of all Strategic Points.
In Multiplayer games, you can also use the Mini-Map and Tactical Map to send orders to
your teammates. The orders you can send are:
Attack Here! indicates a point on the map that you wish your allies to attack.
Defend Here! indicates a point on the map that you wish your allies to defend against
enemy attacks.
Capture Here! indicates a point on the map that you wish your allies to capture any
nearby Resource Points.
Technology Upgrades
As you create units and vehicles and deploy them in the field, you will get the opportunity to
outfit them with better weapons and equipment. Upgrading some units will give you access
to new weapons, the ability to build additional types of structures, as well as new abilities.
All upgrades must be purchased with accumulated Munitions.
Squads
The basic infantry unit in Company of Heroes is a squad. While squads are made up of more
than one unit, they respond to your orders as a single entity.
On the battlefield, Squads can be reinforced with additional units in the event of casualties,
as well as Upgraded with new weapons and equipment. Some units do not deploy as squads,
such as Snipers, which exist only as single entities.
Cover
In Company of Heroes, cover can mean the difference between life and death and comes in
the following categories:
Light Cover Indicates that units are protected from some enemy fire and threats.
All objects that provide light cover are indicated with yellow dots when moving your
units. Units in light cover will also be highlighted with a yellow shield indicating their
cover level.
Heavy Cover Indicates that units are well protected from most enemy fire and
threats. All objects that provide heavy cover are indicated with green dots when moving
your units. Units in heavy cover will also be highlighted with a green shield indicating
their cover level.
Exposed Indicates that units are vulnerable to all weapons fire and threats.
Exposed areas are indicated by red dots when moving your units. Units that are exposed
will be highlighted with a red shield indicating that they have no cover protection.
Some units in the game can be made more effective and efficient through promotion and veterancy.
Allied units gain veterancy through the act of battle itself. As your units engage the enemy
and accumulate battle experience, theyll eventually raise in veterancy. This process
makes your units more effective in battle, as well as gain you access to more advanced
weapons and upgrades.
Axis units gain veterancy, but in a different way from the Allies. Axis units can gain
veterancy through upgrades at the Kampfkraft Center. This structure allows you to
research more advanced Axis troops. Once deployed, these troops prove to be more
effective than those lacking veterancy.
Company Commander
The Company Commander system rewards you for killing enemy infantry, destroying
enemy vehicles and structures, and capturing and holding territory sectors. Each unit you
destroy will reward you with XP points. As you accumulate XP, you can choose to spend
them using the Company Commander ability.
The Allied Company Commander abilities include:
Infantry Company: Ability tree includes upgrades suited for defense, off-map artillery,
and infantry Rangers.
Airborne Company: Paratroopers, supplies, and downright devastation will drop from
the sky in this aerial focused tech tree.
Armor Company: While slow to develop and upgrade, the Armor Company tech tree will
give you access to the most powerful of the Allied Tanks.
The Axis Company Commander abilities include:
Defensive Doctrine: The Defensive Doctrine tech tree includes upgrades that bolster
your defenses and increases the power of your artillery strikes.
Blitzkrieg Doctrine: The Blitzkrieg Doctrine tech tree focuses on upgrades that
provide reinforcement and production bonuses, allowing you to overwhelm enemies
with reinforcements and powerful offensive bonuses for tanks and infantry.
Terror Doctrine: The Terror Doctrine boosts infantry performance through the use of
propaganda, as well as gives you access to the lethal Tiger Ace Tank and the extremely
destructive V1 Rocket.
ALLIED BUILDINGS
AND STRUCTURES
Headquarters
The most important Allied building is the Headquarters, which serves as your main base of
operations. The Headquarters is the main building from which you can produce Engineers,
as well as upgrade their abilities. The Headquarters also produces a significant amount of
the manpower resource.
Defensive structures serve a vital role on the battlefield, providing your units with support
services such as Sand Bags, Barbed Wire, and Observation Posts. While low in durability,
Defensive Structures provide the most basic of protections against enemy attacks and
therefore should be utilized frequently.
Observation Post
Barbed Wire
Mines
Medic Station
Houses Medics who will return your casualties to the station for
medical treatment and redeployment.
The Weapons Support Center allows you to create and deploy Heavy
Machine Gun Teams, Mortar Teams, and Snipers.
Motor Pool
Tank Traps
The primary vehicle creation structure, the Motor Pool allows you to
create M8 Armored Cars, M3 Halftracks, and M1 57mm Antitank Guns.
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11
Tank Depot
Supply Yard
Creating a Supply Yard will reduce the amount of Upkeep and Support
for your units. The Supply Yard is also required to build the Motorpool
and Tank Depot.
Triage Center
Allied Infantry
Engineers
Riflemen
12
Rangers
Airborne
Snipers
Role: Sharpshooter
Weapons: M1903 Springfield rifle
Upgrades: None
Abilities: Camouflage, Hold Fire
Precision is the hallmark of a successful sniper, as is engaging the enemy from concealed
positions. Their M1903 Springfield bolt-action rifle ensures deadly accuracy from even the
greatest of distances, and the Camouflage upgrade allows Sniper units to move around and
remain undetected even when in close proximity to enemy units.
13
Mortar Team
14
M2 105mm Howitzer
Allied Vehicles
Jeep
Role: Scouting
Weapons: M1919 .30 cal Machine gun
Upgrades: None
Abilities: None
A multi-purpose vehicle used for reconnaissance and light combat, the Jeep proves to be
a jack of all trades on the field of battle. While it is outfitted with a M1919 .30 cal Machine
gun, its light armor makes it a poor choice for direct enemy engagements. However, due
to its speed, it makes an ideal vehicle for reconnaissance, tracking enemy snipers, and can
even be utilized to flank fixed weapon emplacements.
M3 Halftrack
15
M8 Armored Car
M4 Sherman
M4 Crocodile Sherman
Sherman Calliope
16
M26 Pershing
P47 Thunderbolt
17
AXIS BUILDINGS
AND STRUCTURES
Headquarters
The most important Axis building is the Headquarters, which serves as your main base of
operations. The Headquarters is the main building from which you can produce Engineers.
The Headquarters can also be upgraded to increase the variety of available deployable
units by escalating the battle phases
Mines
Aid Station
Houses Medics who will return your casualties to the station for
medical treatment and redeployment. An Axis Bunker must be
upgraded in order to utilize the Aid Station.
Defensive structures serve a vital role on the battlefield, providing your units with support
services such as Sand Bags, Barbed Wire, and Observation Posts. While low in durability,
Defensive Structures provide the most basic of protections against enemy attacks and
therefore should be utilized frequently.
Observation Post
Barbed Wire
Axis Bunker
Sand Bags
Dragons Teeth
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Krieg Barracks
For heavier infantry, the Krieg Barracks is the ideal choice. The structure
allows you to create and deploy Grenadiers, Gr. 34 Mortar Teams, Pak
38 50mm Antitank Guns, and Halftracks. To build a Krieg Barracks, your
Headquarters must upgrade to Escalate To Skirmish phase.
Sturm Armory
The Sturm Armory allows you to create and deploy SdKfz 234 Armored Cars,
Stug IV Assault Guns, Nebelwerfer Rocket Launchers, and Officers. To build a
Sturm Armory, your Headquarters must upgrade to Escalate To Assault phase.
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Panzer Command
The Panzer Command lets you build the most powerful tanks available
to Axis forces, including the Panzer IV, Panther, and Ostwind Flak
Panzers. The Panzer Command also allows you to create the Knights
Cross Holders infantry units. To build a Panzer Command, your
Headquarters must upgrade to Escalate to Battle phase.
Kampfkraft Center
Axis Infantry
Pioneers
Volksgrenadiers
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Grenadiers
Stormtroopers
Role: Assault
Unit: Infantry
Weapon: Kar98 Rifle, 1 MP44
Upgrades: MP44 Assault Rifle, Panzerschreck
Abilities: Throw Bundled Grenade, Assault, Camouflage, Hold Fire
Stormtroopers are the combat and political arm of the Nazi Party. While not the most elite
of Axis troops, their dogged determination and access to the best equipment make them a
force to be reckoned with. Their MP44 assault rifles, with more controllable automatic fire
and mobility, give the Stormtroopers a decided advantage in close-range combat.
Stormtroopers are only available as a support option for the Axis Blitzkrieg Doctrine
Company Commander.
Role: Assault
Weapon: MP44 assault rifle
Upgrades: None
Abilities: Panzerfaust
Troops bestowed the honor of the Knights Cross display the highest combat bravery
possible, and are typically tough, brave, and resourceful in all aspects of combat. Armed
with the MP44 assault rifle, they can engage Allied infantry effectively at short range.
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Officers
Snipers
Role: Sharpshooter
Weapon: Semi-automatic G43 rifle
Upgrades: None
Abilities: Camouflage, Hold Fire
Just like their Allied counterparts, the Axis sniper is a unit that excels at attacking single
enemies from extremely long distances. While poor at close range combat, a sniper can
use the ability of Camouflage to hide his presence from Allied units within a few meters, as
well as use the Hold Fire ability to selectively attack more valuable targets.
22
Role: Assault
Weapon: Nebelwerfer 41 rocket launcher
Upgrades: None
Abilities: Fire Barrage
When fired, the 33kg rocket from the Nebelwerfer 41 emits a trademark screeching noise,
lending itself to the Allied nickname Screaming Mimi. Six rockets can be fired from the
weapon in a span of 10 seconds, giving the long-range capable device a deadly advantage to
Axis troops. Its slow speed and exposed crew make it vulnerable to counter-battery fire.
23
Axis Vehicles
Motorcycle
Role: Scouting
Weapon: MG42 light machine gun
Upgrades: None
Abilities: None
Fast and mobile, the R75 motorcycle is an ideal vehicle for providing reconnaissance, but
can also prove useful as a mobile attack vehicle thanks to its sidecar-mounted MG42 light
machine gun.
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structures.
StuH 42
25
Ostwind Flakpanzer
Only 1300 Tigers were produced through the entirety of World War II, but the few Tigers
that did see combat left an indelible mark on the battlefield. Its main 88mm gun can
destroy a Sherman tank quickly from long distances, and the units thick armor makes it
almost impervious to all attacks.
The Tiger Tank is only available as a support option for the Blitzkrieg Commander. The even
more formidable Tiger Ace is available as a support option for the Axis Terror Doctrine
Company Commander.
26
CREDITS
Company of
Heroes Team
Producer
John Johnson
Art Director
Angie Radwan-Pytlewski
Lead Programmer
Drew Dunlop
Lead Designer
Joshua Mosqueira
Cinematic & Story
Director
Rob Cunningham
Audio Director
Crispin Hands
Associate Producers
Raphael van Lierop
Tara Cottam
ART
Senior Animator,
Supervisors
David MacLeod
Erin Olorenshaw
Animators
Jody Prouse
Joe Schober
John Geiger
John Harrington
Kelly OHara
Masayoshi Akiyama
Nathan Hocken
Raul Carbonell Pulido
Richard Sirohi
Stephen Cooper
Senior Artist,
Supervisors
Nicholas Carota
Roland Longpre
Senior Artists
Alun Bjorksten
Kim Gill
Pierre-Sbastien Pouliot
Ronel Mendoza
Sandra Vaquero
Sebastiaan Reinarz
Younger Yang
Artist, Supervisor
David Clement
Artists
Cheol Joo Lee
Cody Kenworthy
Cynthia Lew
Damian Pannell
David Tran
Eli Masi
Ian Guise
Jason Chung
Jessie Daniel
John Warner
Kevin Craft
Kiwon Oh
Lukasz Szymanski
Michael Mueller
Noah Stacey
Paul Mitchell
Richard Marchand
Sebastien Maingot
Stephen MacDonald
Tamas Szathmary
Wesley Cann
DESIGN
Senior Designers
Erin Daly
Quinn Duffy
Designers
Aldric Sun
Blaine Smith
Blake Gilroy
Brian Wood
Chris Degnan
Michael Echino
Neil Jones-Rodway
Production
Assistant Producers
Geoffrey Thomas
Jeff Lydell
Supervisor, Localization
Arnaud Lebesnerais
Programming
Senior Programmer,
Supervisors
Ian Thomson
Shelby Hubick
Senior Programmers
Chris Jurney
David Swinerd
Derek Nylen
Remy Saville
Programmers
Artur Pawlak
Brian Segall
Brianna Code
Chris Costa
Daniel Barrero
Eric Huang
Erik Pettersson
Fred Kimberley
27
Jason Chin
Joseph Lunderville
Karl Schmidt
Kris Botha
Michel Schmidt
Parveen Kaler
Richard Sim
Sound
Director, Sound
Jennifer Lewis
Audio Specialists
Glenn Jamison
John Tennant
Audio Assistants
David Renn
James Son
Scott Rankin
Original Music Score by
Jeremy Soule
www.jeremysoule.com
Soprano vocalist
Janet Oliver
Story & Script Writers
Duane Pye
Paris Qualles
Relic Online Team
Producer
Jonathan Dowdeswell
Lead Programmer
Cei Gladstone
Art
Irwan Kurnaedy
Design
Chris Becker
Associate Producer
Tim Lewinson
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Senior Programmers
Jonathan Attfield
Ryan Haksi
Programmers
Alexei Polkhanov
Bart Mazus
Eason Choo
Matt Chudleigh
Relic Studio
Executive Staff
VP, PD & General Manager
Ron Moravek
Executive Producer
Tarrnie Williams
Director, Finance &
Operations
Curtis Terry
Director of HR and Chief
Privacy Officer
Paula Fellbaum
Directors
Director, Design
Jeffrey Brown
Director, Cinematics
Owen Hurley
Director, Technology
Thierry Tremblay
Administration
Controller
Carol Richards
AP / Administrative
Assistant
Courtney Inman
Administrative Assistant
Lisa Caughill
Administrative Assistant
Nicole McGowan
HR Recruiter & Retention
Specialist
Tara Kernes
HR Generalist
Winnie Sin
Relic Test Team
Manager, Development
Tester
Matt Kernachan
Senior Development
Tester
Ryan McGechaen
Senior Development
Tester
Lino Conti
QA Testers
Ben Geliher
Chris Chegwidden
David Gibbons
Emil Shpolyansky
Jing Nie
Lateef Yang
Luis Moscoso
Nicholas Riley
Quentin Wallis
Relic Balance Team
Manager, Game Balance
Samson Mow
Supervisor, Game
Balance
Byron Chow
Game Balancers
Allen Ko
Charis Hoo
Joshua Long
Matthew Watt
Ryan Dullum
Stefan Haines
Tae Yeon Kim
Taylor Fales
Tim Jones
Localization
IT Dept
Manager, IT
Frank Roberts
Senior IT System
Specialist
Alvin Chung
IT System Specialists
Joshua Nilson
Stephen Mirowski
Vanna Tea
Additional Support
Designer
Allen Goode
Programmer
Auday Hussein
Animator
Brian Judhan
Senior Programmer
Cedric Lee
Animator
Crystal Bonik
Designer
Damon Gauthier
Technical Animator
Dejan Stanisavjevic
Lead Programmer
Dominic Mathieu
Senior Programmer
Graeme Anderson
Programmer
Ignacio Costano
Audio Assistant
James Son
Senior Designer
Jay Wilson
Programmer
Karl Schmidt
Artist
Karol Gryc
Tester
Leon Chung
Associate Producer
Mark Noseworthy
Programmer
Matt Cairns
Senior Programmer
Matthew Newport
Programmer
Peter Yapp
Programmer
Ping Tang
Programmer
Randy Lukashuk
Designer
Ricardo Viana
Animator
Ryan Leeper
Map Designer
Ryan McGechaen
Tester
Stuart Chudleigh
Animator
Taylor Potts
Programmer
Thomas Wintschel
Additional Audio
Airwaves Sound Design
Derrick Cobden
Jo Rossi
Mario Loubert
Matt Gionet
Steve Smith
Dialog Editors
Derek Pickles
Jeff Tymoschuk
Lin Gardiner
Scott McFadyen
Will Meadows
Voice Production
VoiceWorks Productions, Inc.
V.O. Direction
Zach Hanks
Recording Studio
Atlantis Group
Engineer
Jaimie Siedow
Actors
Amir Talai
Andre Sogliuzzo
Brandon Keener
Crispin Freeman
Dan Barton
Daniel Joseph
Darryl Kurylo
Dave Wittenberg
Fred Tatasciore
Grant Albrecht
29
Greg Sims
Hans Tester
James Horan
James Patrick Stewart
Kai Wulff
Keith Ferguson
Keith Szarabajka
Kenn Michael
Kirk Thornton
Matt Lindquist
Michael Beattie
Mischa Pfister
Nolan North
Patrick Gallagher
Phillip Proctor
Steve Blum
Yuri Lowenthal
Opening Cinematic By
Blur
THQ Headquarters
Executive Staff
Executive Vice President
Worldwide Studios
Jack Sorenson
Executive Vice President
Worldwide Publishing
Kelly Flock
Product Development
Senior Vice President,
Product Development
Steve Dauterman
Director, Product
Development
Richard Browne
Creative Director
Sean Dunn
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Associate Creative
Manager
David Langeliers
Associate Creative
Manager
Sean Heffron
Global Brand
Management
Senior Vice President
Worldwide Publishing
Bob Aniello
Director Global Brand
Management
Kevin Kraff
Brand Manager
Lin Leng
Vice President,
Corporate
Communications
Liz Pieri
Media Relations Manager
Rob Cassel
Media Relations
Coordinator
Craig Mitchel
Legal
Brandy Carrillo
Debbie Fingerman
Jenni Carlson
Jim Kennedy
Creative Services
Director - Creative
Services
Howard Liebeskind
Creative Services
Manager
Kirk Somdal
Video Production
Manager
Christopher Folino
Video Production
Coordinator
Melissa Rivas
Instruction Manual Copy
Off Base Productions
Packaging Design
Ayzenberg Group
Localization
Senior Global Localization
Manager
Amy Small
European Localization
Director
Susanne Dieck
European Localization
Engineer
Bernd Kurtz
Localization Manager
- Japan
Arnaud Frey
Localization Test
Supervisor
Erik Ellicock
European Localization
Technician
Andreas Herbertz
Quality Assurance
Director Quality
Assurance
Monica Vallejo
QA Managers
Mario Waibel
Michael Motoda
Test Supervisors
David Sapienza
Test Leads
Sean Jenkinson
Warren Wong
Jonathan Bloch
Testers
Adam Blais
Ali Taher
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Brillmond Tan
Carlos Aguilar
Chris Leippi
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Christopher Velez
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Dan Nelson
David M. Andorka
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German Sanchez
James Gambill
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Kayron Moore
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Lauren Peck
Matt Oldfield
Matthieu Roussotte
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Neale Johnson
Peter La
Robert Cota
Robert Yeomans Jr
Rory ODonnell
Rory Oleson
Roy Galland
Ryan Johnson
Ryan Recto
Sean Weske
Selvin Wright
Steven Malloy
Trever Fong
PC Supervisor
Jim Krenz
QA Technicians
David Wilson
Richard Jones
Mastering Lab
Technicians
Anthony Dunnet
Glen Peters
Heidi Salguero
T. Ryan Arnold
Database Applications
Engineers
Brian Kincaid
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Chris Emerson
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Scott Frazier
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Alen Hadzihasanovic
Florian Hlsey
Nicolas Martinez
Unai Gmez
Special Thanks
1000skies.com
31
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*CGW 2004 RTS.
The gods seek a hero who can turn the tide in an epic struggle against the Titans
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Violence
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