Sei sulla pagina 1di 20

HOT KEYS

GLOBAL COMMANDS
Ping
Cycle Through Event Cues
Cycle Through Builders,
Cycle Through Infantry
Cycle Through Vehicles/

Ctrl + A
Space Bar
,
.
/

SYSTEM COMMANDS
Cancel
Accept
Queue Orders
Pause
In-Game Menu
Company Commander

Escape
Enter
Shift
Pause
F10
Ctrl + Z

UNIT COMMANDS
Attack
Build
Retreat
Repair
Reinforce
Attack Ground
Halt
Rally
Unload
Cancel Building
Select Headquarters
Select Barracks
Select Weapon Support
Select Motorpool
Select Tank Depot
Select Supply Yard

A
B
T
E
R
G
H
Y
U
Delete
F1
F2
F3
F4
F5
F6

MULTIPLE SELECTION HOTKEYS


Focus on Primary Selection
Next Primary Selection
Previous Primary Selection
Remove Selection

Ctrl + Tab
Tab
Shift + Tab
Ctrl

CAMERA COMMANDS
Default Camera Angle
Default Camera Height
Camera Rotation
Zoom in/out

Backspace
Backspace (Press Twice)
Hold Alt + Move Mouse
Middle Mouse Scroll Wheel

Company of Heroes Install Code

Dont Lose This Number! This CD key is required to fully use this product!

www.companyofheroesgame.com

108142

ii

THQ Inc. Software License Agreement


1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THE PROGRAM. THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU (AN
INDIVIDUAL OR A SINGLE ENTITY YOU) ON ONE HAND, AND THQ INC. AND ITS SUBSIDIARIES AND AFFILIATES (COLLECTIVELY REFERRED TO AS COMPANY) ON THE OTHER HAND,
FOR THE SOFTWARE PRODUCT ENTITLED COMPANY OF HEROES, WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA, TEXT, IMAGES, PRINTED MATERIALS,
AND/OR ONLINE OR ELECTRONIC DOCUMENTATION (TOGETHER CALLED THE PROGRAM). BY INSTALLING, COPYING, OR OTHERWISE USING THE PROGRAM (OR, IN THE EVENT YOU
HAVE PURCHASED THE PROGRAM AS CONTAINED ON A CD-ROM, BY OPENING THE PACKAGING MATERIALS THEREOF), YOU ACKNOWLEDGE THAT YOU HAVE READ THIS SOFTWARE
LICENSE AGREEMENT AND AGREE TO BE BOUND BY ITS TERMS. IF YOU DO NOT AGREE TO THE TERMS OF THIS SOFTWARE LICENSE AGREEMENT, DO NOT INSTALL OR USE THE
PROGRAM AND DELETE ALL COPIES IN YOUR POSSESSION.
2. Company grants you a non-exclusive, non-transferable license to use the Program, but retains all property rights in the Program and all copies thereof. You may: (i)
use the Program on any supported computer configuration, provided the Program is used on only one (1) such computer; and (ii) permanently transfer the Program and its
documentation to another user provided you retain no copies and the recipient agrees to the terms of this Agreement. You may not transfer, distribute, rent, sub-license,
or lease the Program or documentation, except as provided herein; or alter, modify, or adapt the Program or documentation, or any portions thereof.
3. You acknowledge that the Program in source code form remains a confidential trade secret of Company. You agree not to modify or attempt to reverse engineer, decompile, or
disassemble the Program, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
4. OWNERSHIP: All right, title and interest and intellectual property rights in and to the Program (including but not limited to any titles, computer code, themes, objects, characters,
character names, stories, dialog, catch phrases, locations, concepts, artwork, images, photographs, animations, video, sounds, audio-visual effects, music, musical compositions, text
and applets, incorporated into the Program), the accompanying printed materials, and any copies of the Program, are owned by Company or its licensors. This Agreement grants you
no rights to use such content other than directly as part of the Program. All rights not expressly granted under this Agreement are reserved by Company.
5. This Agreement is effective upon your installation of the Program and shall continue until revoked by Company or until you breach any term hereof; upon termination you agree to
destroy or delete all copies of the Program in your possession.
6. You shall not modify the Program or merge the Program into another computer program (except to the extent the Program is made to operate within a computer operating system and
in connection with other computer programs) or create derivative works based upon the Program or any part thereof.
7. The Program may not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone on
the U.S. Treasury Department list of Specially Designated Nationals or the U.S. Commerce Departments Table of Deny Orders. If you do not meet these criteria or are not sure, do not
install the software and destroy any copies in your possession. If you live in such a country, no license is granted hereunder.
8. You are responsible for assessing your own computer and the results to be obtained therefrom. YOU EXPRESSLY AGREE THAT USE OF THE PROGRAM IS AT YOUR SOLE RISK. THE
PROGRAM IS PROVIDED ON AN AS IS, AS AVAILABLE BASIS, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION. COMPANY AND ITS LICENSORS DISCLAIM
ALL WARRANTIES AND CONDITIONS, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT OF THIRD PARTY RIGHTS, AND THOSE ARISING FROM A COURSE OF DEALING OR USAGE OF TRADE,
REGARDING THE PROGRAM. COMPANY AND ITS LICENSORS ASSUME NO RESPONSIBILITY FOR ANY DAMAGES SUFFERED BY YOU, INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA,
ITEMS OR OTHER MATERIALS FROM ERRORS OR OTHER MALFUNCTIONS CAUSED BY COMPANY, ITS LICENSORS, LICENSEE AND/OR SUBCONTRACTORS, OR BY YOUR OR ANY OTHER
PARTICIPANTS OWN ERRORS AND/OR OMISSIONS. Company and its licensors make no warranty with respect to any related software or hardware used or provided by Company in
connection with the Program except as expressly set forth above.
9. LIMITED CD-ROM WARRANTY: Notwithstanding anything to the contrary contained herein, and solely with respect to Programs distributed on CD-ROM, Company
warrants to the original consumer purchaser of this Program on CD-ROM that the recording medium on which the Program is recorded will be free from defects in
material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Company agrees to
replace, free of charge, any product discovered to be defective within such period upon its receipt of the product, postage paid, with proof of the date of purchase, as long
as the Program is still being manufactured by Company. In the event that the Program is no longer available, Company retains the right to substitute a similar program
of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Company and is not applicable to normal
wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed
by statute are expressly limited to the 90-day period described above. To receive warranty service in the United States: Notify the THQ Customer Service Department of
the problem requiring warranty service by calling (818) 880-0456 or on the web at http://www.thq.com. If the THQ service technician is unable to solve the problem by
phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your
dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to: THQ Inc., Customer Service Department, 29903 Agoura Road, Agoura Hills,
CA 91301. To receive warranty service in the United Kingdom: Notify the THQ (UK) Limited. Customer Service Department of the problem requiring warranty service by
calling +44 (0) 870 608 0047 (national/international call rates apply) or on the web at http://www.thq.co.uk and click on Help. If the THQ (UK) Limited. service technician
is unable to solve the problem by phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance
prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to: THQ (UK) Limited., Customer Service
Department, Dukes Court, Duke Street, Woking, Surrey GU21 5BH UK. Company is not responsible for unauthorized returns of the Program and reserves the right to
send such unauthorized returns back to customers. This warranty shall not be applicable and shall be void if: (a) the defect in the Program has arisen through abuse,
unreasonable use, mistreatment or neglect; (b) the Program is used with computer software and hardware not meeting the minimum systems requirements for the
Program; (c) the Program is used for commercial purposes (including rental); (d) the Program is modified or tampered with; or (e) the Programs serial number has been
altered, defaced or removed. Company will replace defective media at no charge subject to the conditions set forth above. This is your sole and exclusive remedy for any
breach of warranty.
10. LIMITATION OF LIABILITY. YOU ACKNOWLEDGE AND AGREE THAT COMPANY AND ITS LICENSORS SHALL NOT ASSUME OR HAVE ANY LIABILITY FOR ANY ACTION BY COMPANY OR ITS
CONTENT PROVIDERS, OTHER PARTICIPANTS OR OTHER LICENSORS WITH RESPECT TO CONDUCT, COMMUNICATION OR CONTENT OF THE PROGRAM. COMPANY AND ITS LICENSORS
SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION
OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR
PERSONAL INJURIES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. EXCEPT AS EXPRESSLY PROVIDED HEREIN, COMPANYS AND ITS LICENSORS ENTIRE LIABILITY TO
YOU AND YOUR EXCLUSIVE REMEDY FOR ANY BREACH OF THIS AGREEMENT IS LIMITED SOLELY TO THE TOTAL AMOUNT PAID BY YOU FOR THE PROGRAM, IF ANY. BECAUSE SOME
STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CERTAIN DAMAGES, IN SUCH STATES COMPANYS AND ITS LICENSORS LIABILITY IS LIMITED TO THE
EXTENT PERMITTED BY LAW.
11. INJUNCTION. Because Company would be irreparably damaged if the terms of this License Agreement were not specifically enforced, you agree that Company shall be entitled,
without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Company may
otherwise have under applicable laws.
12. INDEMNITY. At Companys request, you agree to defend, indemnify and hold harmless Company, its subsidiaries, affiliates, contractors, officers, directors, employees, agents,
licensors, licensees, distributors, content providers, and other users of the Program, from all damages, losses, liabilities, claims and expenses, including attorneys fees, arising directly
or indirectly from your acts and omissions to act in using the Program pursuant to the terms of this License Agreement or any breach of this License Agreement by you. Company reserves
the right, at its own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you hereunder, and in such event, you shall have no
further obligation to provide indemnification for such matter.
13. U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are provided as Commercial Computer Software or
restricted computer software. Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii)
of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted
Rights clauses at FAR 52.227-19, as applicable. The Contractor / Manufacturer is THQ Inc., 29903 Agoura Road, Agoura Hills, CA 91301.
14. TERMINATION. Without prejudice to any other rights of Company, this License Agreement and your right to use the Program may automatically terminate without notice from
Company if you fail to comply with any provision of this Agreement or any terms and conditions associated with the Program. In such event, you must destroy all copies of this Program
and all of its component parts.
15. GENERAL PROVISIONS. You may not use, copy, modify, sublicense, rent, sell, assign or transfer the rights or obligations granted to you in this Agreement, except as
expressly provided in this Agreement. Any assignment in violation of this Agreement is void, except that you may transfer your Program to another person provided that
person accepts the terms of this License Agreement. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only
to the extent necessary to make it enforceable, and such decision shall not affect the enforceability of: (i) such provision under other circumstances, or (ii) the remaining
provisions hereof under all circumstances. Companys failure to enforce at any time any of the provisions of this Agreement shall in no way be construed to be a present
or future waiver of such provisions, nor in any way affect the right of any party to enforce each and every such provision thereafter. The express waiver by Company of
any provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply with such provision, condition or requirement.
Notwithstanding anything else in this Agreement, no default, delay or failure to perform on the part of Company shall be considered a breach of this Agreement if such
default, delay or failure to perform is shown to be due to causes beyond the reasonable control of Company. This Agreement shall be governed by the laws of the State
of California and the United States without regard to its conflicts of laws rules and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles
County, California. The United Nations Convention on Contracts for the International Sale of Goods shall not apply to this Agreement. This Agreement represents the
complete agreement concerning this License Agreement between you and Company.
2006 THQ Inc. Developed by Relic Entertainment. NVIDIA, the NVIDIA Logo, GeForce and The Way Its Meant to be Played Logo are registered trademarks and/or trademarks of NVIDIA Corporation in
the United States and other countries. Uses Miles Sound System. Copyright 1991-2006 by RAD Game Tools, Inc. DivX is a registered trademark of DivX, Inc., in the USA and other countries. Havok.
comTM; Copyright 1999-2002 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com <http://www.havok.com/> for details. Portions of this software are copyright 2006
The FreeType Project. Intel, the Intel logo, Intel Core and Core Inside are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. This product
contains copyrighted material owned or distributed under authority by Quazal Technologies, Inc. Copyright 1998-2006, Quazal Technologies Inc. All Rights Reserved. MPEG Layer-3 playback supplied
with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia. THQ, Relic Entertainment, Company of
Heroes and their respective logos are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

TABLE OF CONTENTS
Introduction

Getting Started

The Main Menu

Game Options

Basic Game Concepts

Strategic Points and Territory Sectors

Resources and Population Cap

Securing Resource Points

The Mini-Map and the Tactical Map

Technology Upgrades

Squads

Cover

Promotion and Veterancy

Company Commander

Allied Buildings and Structures

Headquarters

Allied Defensive Structures

Allied Base Structures

11

Allied Infantry

12

Allied Vehicles

15

Axis Buildings and Structures

18

Headquarters

18

Axis Defensive Structures

18

Axis Base Structures

19

Axis Infantry

20

Axis Vehicles

24

Credits

27

Limited Warranty

32

Introduction
The Time to Act Is Now

The year is 1944. The European Theater has reached a critical point. Realizing that control
of France is the key to victory, Allied forces plan and stage perhaps the most important
military offensive in the history of the modern world, codenamed Operation Overlord.
The plan is simple using airborne and ground forces from the United States, Canada,
the United Kingdom and other countries, the Allied war machine will invade France, take
control of the country back from the Nazi regime and continue on the path to Berlin and
the end of the War. But, things dont go quite according to plan.

The Allied Invasion

With Axis forces occupied on the Eastern Front with the Soviet Union, both the United
States and the United Kingdom realize the importance of bringing the fight straight to
the Nazi war machine. By attacking the regime on a new Western Front, the Axis forces
would find themselves pinned in from all sides. While the Allied forces originally planned
to land at Normandy on June 5th, poor weather forced the cancellation of the assault. The
next days weather proved to be just as poor, but a slight window of opportunity made itself
available in the form of a small stretch of reasonable conditions. Realizing that the time to
act had arrived, the Allied forces initiated their assault of Normandy on June 6th, 1944.

The Complications

Despite their heavy planning, the Allies soon ran into complications. Incoming aircraft
carrying parachute units met heavy resistance, leading to airborne misdrops and
scattering of key squads across the French countryside. While Allied forces met little
German resistance at Utah Beach, the casualties at Juno Beach and Omaha Beach
were staggering. Despite the high rate of dead and wounded, Allied forces continued to
push forward at the beachheads, eventually overtaking the heavily entrenched German
resistance forces.

The Road Ahead to Berlin

Getting Started
Installation
Insert the Company of Heroes DVD-ROM Disc, or the CD-ROM Disc One, into your Disc Drive.
When the Start-Up screen appears, click Install and follow the instructions on the screen.
If the Start-Up screen does not appear, double-click on the My Computer icon on your
desktop, then double-click the Disc Drive containing the Company of Heroes DVD-ROM or
CD-ROM. Locate and double-click on Setup.exe to launch the Start screen. Click Install and
follow the instructions on the screen.

Enter the CD Key

You will be asked to enter the unique Install Code, or CD Key, located on the back page of
this manual. You must have a valid CD Key to complete the installation process and play
the game.
Protect your CD Key do not give it to anyone else or allow anyone else to use it. Put the
game case in a safe, secure place; it will be required if you need to reinstall the game.

Updates and Patches

Check the Company of Heroes website www.companyofheroesgame.com or


www.thq.com/support for any updates or patches prior to playing the game. Please
note that patches and updates may be automatically downloaded and applied when you
login to the Online game.

DirectX 9.0c Required

You are required to have DirectX version 9.0c (included on the installation Disc) or later to
play Company of Heroes.

Troubleshooting

Please refer to the Readme.txt file included on the Disc for the latest information
regarding troubleshooting and technical support.

With the key beaches of Normandy in Allied hands, commanding forces had gained an
extremely valuable foothold in Europe. Supply ships and transports could now fully bring
in support for on-ground personnel, giving the Allies access to the heavy armor and
equipment they needed to continue to eliminate all German occupancy in France, as well as
push forward for the ultimate prize of World War II Berlin.

THE MAIN MENU

The Main Menu is where you launch a Tutorial session, start a new Single-Player campaign,
continue an existing Single-Player campaign, engage in a CPU Skirmish, start or find an
Online game, change the Game Options, and view the Company of Heroes Credits. Press F10
to activate a limited menu when playing the game.
Click Start Tutorial on the Main Menu to access the Tutorials that teach you how to play
Company of Heroes.
Click Campaign to play a new Single-Player Campaign.
Click Continue Campaign to continue playing an already existing Single-Player Campaign.
Click Skirmish to play a new Single-Player Skirmish game.
Click on Multiplayer to play a LAN game over your Local Area Network.
Click Options to change the game's options.
Click Credits to view the Credits for Company of Heroes.

Campaign

The Single-Player Campaign puts you in charge of Able Company as it battles Axis forces in
Normandy.

Continue Campaign

Continue Campaign allows you to continue playing an already existing Single-Player


Campaign from your last save point.

Skirmish

Skirmish allows you to play against computer-controlled opponents on a variety of


different multiplayer maps.

Online Game

Clicking Multiplayer from the Main Menu offers the following options for multiplayer
online gaming:
Online Host/Join an online game through the Company of Heroes Multiplayer Lobby,
which provides multiplayer gaming features such as automatching, ladder ranking, etc
LAN Host/Join a game on your Local Area Network.

GAME OPTIONS
Controls

Modify options such as Squad Control, Mouse Scroll Speed, Sticky Selection, and Squad Event Cues.

Graphics

Modify graphical options such as screen resolution, texturing details, and run a
performance test.
An Important Note Regarding Graphics and Having the Best Possible Experience. Company of Heroes
uses some of the most advanced rendering techniques available today for special effects and to achieve
real-time performance for a great game playing experience. The game was largely developed and tested
on NVIDIA GeForce FX, 6 Series, and 7 Series graphics cards and the intended experience can be
more fully realized on NVIDIA GeForce 7 Series graphics hardware. On a GeForce 6800 or better you
will be able to turn on all of the NVIDIA special effect features at higher resolutions in the game.

Audio

Modify audio options such as volume levels, character speech levels, and system speaker
configurations.

NOTE: This manual assumes the DEFAULT for all mouse and keyboard controls.

Game Screen and User Interface Elements

1. Resource Information Displays the current status of your resources: Manpower,


Munitions and Fuel.
2. Victory UI Displays the captured Victory Points and Victory Countdowns.
3. In-game messages such as Game Paused
appear here.
4. Population Information Total Population
and Population Cap.
5. Menu Click here to access the games
menu where you can change options,
restart the game, exit the game, and more.
6. Quick Squad Access Hover over this
shield icon to quickly access any of your
squads or vehicles.
7. Event Cue System & Alert Text Display the latest events. Click an alert icon to zoom to
the location or unit that triggered the message.
8. Unit Command Area Issue unit commands by clicking on its icon here, or using the indicated hot-key.
9. Squad Control Area Reinforce the squad and upgrade the squads weapons.

10. Help Text When placing the cursor over any game element, help text is displayed for the
element here.
11. Mini Map Displays a small rendition of the map. Clicking on the map will zoom to that location.
12. Tactical Map Clicking this button will bring up the full screen Tactical Map.
13. Company Commander This indicates how many command points you have. Clicking it
brings up the Company Commander.
14. Selection Information Area Displays the health and status of your selected units.
15. Special Abilities Abilities unlocked through the Company Commander are displayed here.
16. Building Icons Clicking these icons will select your base buildings. Clicking twice will
zoom to the building.
17. Mission Objectives Mission Objectives will display here.

Using The Mouse and 3D Camera

The camera is your main means of controlling your units. There are four camera options:
Rotate: Hold the ALT key down and move the mouse to rotate the cameras perspective
on both a horizontal and vertical axis. To return the camera to its default position hit
the Backspace key twice.
Zoom: Scroll the mouse wheel up to zoom the camera perspective in or down to zoom
the perspective out.
Pan: Pan the camera perspective forward, backward, left or right by moving the cursor
to the edge of the screen or by using the arrow keys.
Squad Selection: In Company of Heroes you select entire squads to command, not
individual units. To select a squad click on it by pressing the left mouse button while
highlighting a squad. You can assign a hotkey to a squad by hitting CTRL plus the number
keys (1-0) to assign that squad a hotkey designation.
NOTE: Remember that Help Text is available throughout the game to explain how to use the game
features and functions. To better understand the basics of Company of Heroes, be sure to play
through the Tutorial.

BASIC GAME CONCEPTS


Strategic Points and Territory Sectors

By capturing Strategic Points, you will gain control of a Territory Sector. Territory Sectors
in your control will appear outlined in blue on the Tactical Map. The more Territory Sectors
you control, the more resources you will accumulate for creating and deploying units,
purchasing upgrades and building structures.

Strategic Points: Holding a Strategic Point will increase the rate at which you
accumulate Manpower.
Territory Sector: Holding a Territory Sector will mark that particular area on the map
as being in Allied control.

Resources and Population Cap

In Company of Heroes, there are three resources: Manpower, Munitions, and Fuel.
Manpower is the resource that lets you create and deploy units. Your amount of
manpower will increase according to the total number of Strategic Points you control. If
you lose a Headquarters or Territory Sector, your Manpower will increase at a slower rate.
You will start the game with a Headquarters already up and running. You can lose and
repair HQ, but you cannot build a new one.
Munitions is used for buying upgraded weapons for your units and using special unit
abilities, such as Throw Grenade. Your Munitions total will constantly increase depending
on the total number of Munitions Points you currently control. Losing a Munitions Point will
slow the rate at which you accumulate Munitions.
Fuel is used for deploying heavy vehicles, building structures, and purchasing global
upgrades. Your Fuel amount will constantly increase according to the total number of
Fuel Points you control. Losing a Fuel Point will affect the rate at which your Fuel total
accumulates.
Population Cap indicates the maximum number of units you can have. The Population Cap
is determined by the number of Territory Sectors you control. The more Territory Sectors
you capture and take control of, the more units you will be able to create and deploy.
All Territory Sectors that contain Resource Points must be territorially linked to
your Headquarters, otherwise the Territory Sectors are considered Out of Supply.
When captured Resource Points are Out of Supply, they will not contribute Resources
to your accumulated total. To accumulate the Resources, you must capture and control
additional Territory Sectors so that your Resource Points are territorially linked to
your Headquarters.

Securing Resource Points

Resource Points are valuable to both Allied and Axis forces. If you capture a Resource Point, you
can secure it with an Observation Post to make it more difficult for an enemy to capture. Securing a
Resource Point will also increase the amount of resources that Point will contribute to your total.

The Mini-Map and the Tactical Map

The Mini-Map displays all Resource Sectors available to control. The Tactical Map provides
a more in-depth view of the map, including the location and value of Resource Sectors, as
well as the location of all Strategic Points.
In Multiplayer games, you can also use the Mini-Map and Tactical Map to send orders to
your teammates. The orders you can send are:
Attack Here! indicates a point on the map that you wish your allies to attack.
Defend Here! indicates a point on the map that you wish your allies to defend against
enemy attacks.
Capture Here! indicates a point on the map that you wish your allies to capture any
nearby Resource Points.

Technology Upgrades

As you create units and vehicles and deploy them in the field, you will get the opportunity to
outfit them with better weapons and equipment. Upgrading some units will give you access
to new weapons, the ability to build additional types of structures, as well as new abilities.
All upgrades must be purchased with accumulated Munitions.

Squads

The basic infantry unit in Company of Heroes is a squad. While squads are made up of more
than one unit, they respond to your orders as a single entity.
On the battlefield, Squads can be reinforced with additional units in the event of casualties,
as well as Upgraded with new weapons and equipment. Some units do not deploy as squads,
such as Snipers, which exist only as single entities.

Cover

In Company of Heroes, cover can mean the difference between life and death and comes in
the following categories:
Light Cover Indicates that units are protected from some enemy fire and threats.
All objects that provide light cover are indicated with yellow dots when moving your
units. Units in light cover will also be highlighted with a yellow shield indicating their
cover level.
Heavy Cover Indicates that units are well protected from most enemy fire and
threats. All objects that provide heavy cover are indicated with green dots when moving
your units. Units in heavy cover will also be highlighted with a green shield indicating
their cover level.

Exposed Indicates that units are vulnerable to all weapons fire and threats.
Exposed areas are indicated by red dots when moving your units. Units that are exposed
will be highlighted with a red shield indicating that they have no cover protection.

Promotion and Veterancy

Some units in the game can be made more effective and efficient through promotion and veterancy.
Allied units gain veterancy through the act of battle itself. As your units engage the enemy
and accumulate battle experience, theyll eventually raise in veterancy. This process
makes your units more effective in battle, as well as gain you access to more advanced
weapons and upgrades.
Axis units gain veterancy, but in a different way from the Allies. Axis units can gain
veterancy through upgrades at the Kampfkraft Center. This structure allows you to
research more advanced Axis troops. Once deployed, these troops prove to be more
effective than those lacking veterancy.

Company Commander

The Company Commander system rewards you for killing enemy infantry, destroying
enemy vehicles and structures, and capturing and holding territory sectors. Each unit you
destroy will reward you with XP points. As you accumulate XP, you can choose to spend
them using the Company Commander ability.
The Allied Company Commander abilities include:
Infantry Company: Ability tree includes upgrades suited for defense, off-map artillery,
and infantry Rangers.
Airborne Company: Paratroopers, supplies, and downright devastation will drop from
the sky in this aerial focused tech tree.
Armor Company: While slow to develop and upgrade, the Armor Company tech tree will
give you access to the most powerful of the Allied Tanks.
The Axis Company Commander abilities include:
Defensive Doctrine: The Defensive Doctrine tech tree includes upgrades that bolster
your defenses and increases the power of your artillery strikes.
Blitzkrieg Doctrine: The Blitzkrieg Doctrine tech tree focuses on upgrades that
provide reinforcement and production bonuses, allowing you to overwhelm enemies
with reinforcements and powerful offensive bonuses for tanks and infantry.
Terror Doctrine: The Terror Doctrine boosts infantry performance through the use of
propaganda, as well as gives you access to the lethal Tiger Ace Tank and the extremely
destructive V1 Rocket.

ALLIED BUILDINGS
AND STRUCTURES
Headquarters

The most important Allied building is the Headquarters, which serves as your main base of
operations. The Headquarters is the main building from which you can produce Engineers,
as well as upgrade their abilities. The Headquarters also produces a significant amount of
the manpower resource.

Allied Defensive Structures

Defensive structures serve a vital role on the battlefield, providing your units with support
services such as Sand Bags, Barbed Wire, and Observation Posts. While low in durability,
Defensive Structures provide the most basic of protections against enemy attacks and
therefore should be utilized frequently.

Observation Post

The Observation Post allows you to secure your captured


territory sectors, while also boosting resource production of
that sector significantly.

Barbed Wire

Placing barbed wire around the perimeter of your territories will


prevent enemy infantry from entering them.

Mines

When laid, mines provide ground-based protection against infantry


and armor.

Medic Station

Houses Medics who will return your casualties to the station for
medical treatment and redeployment.

Machine Gun Emplacement

The Machine Gun Emplacement is a stationary heavy machine gun


structure that provides excellent suppression capabilities against
enemy infantry. The weapon, however, has a limited field of fire so it is
important to build it in the direction that you wish to engage the enemy.

Allied Base Structures


Barracks

The Barracks allows you to create and deploy Riflemen as well as


Jeeps. You can also upgrade your Riflemen at the Barracks.

Weapons Support Center


Sand Bags

Sand Bags provide your infantry with heavy cover.

The Weapons Support Center allows you to create and deploy Heavy
Machine Gun Teams, Mortar Teams, and Snipers.

Motor Pool
Tank Traps

The primary vehicle creation structure, the Motor Pool allows you to
create M8 Armored Cars, M3 Halftracks, and M1 57mm Antitank Guns.

These large metal obstructions prevent most enemy Tanks from


entering your territories.

10

11

Tank Depot

M10s, M4 Shermans, and M4 Sherman Crocodile Tanks can be created


and deployed at the Tank Depot. You can also upgrade your M4
Sherman Tanks from this structure.

Supply Yard

Creating a Supply Yard will reduce the amount of Upkeep and Support
for your units. The Supply Yard is also required to build the Motorpool
and Tank Depot.

Triage Center

The Triage Center acts as a unit-healing structure. Any infantry in


close proximity to the Triage Center will slowly recover their health.

Allied Infantry
Engineers

Role: Building And Support


Weapons: M3 Submachine gun
Upgrades: Flamethrower, Minesweeper
Abilities: Cut Wire, Plant Demolition Charges
Engineers are your go-to units for supporting your other troops. They can build and
maintain fortifications, lay down mines to hinder enemy progress, and repair vehicles in
the field. In combat, they can also engage the enemy in close proximity, although ranged
attacks leave them vulnerable.

Riflemen

Role: Basic Infantry


Weapons: M1 Garand, M1 Carbine
Upgrades: Browning Automatic Rifle, MkII Pineapple Grenades,
Sticky Bombs
Abilities: Throw Sticky Bombs, Throw Grenades, Suppression Fire
On the battlefield, Riflemen are all about versatility. Able to wield a variety of weapons,
Riflemen prove to be an invaluable asset whether youre attacking an enemy garrison or
defending your own structures from attack. The Browning Automatic Rifle upgrade allows
them to fire more quickly and accurately, a key tool in pinning enemy infantry.

12

Rangers

Role: Heavy Assault


Weapons: M1 Garand, Bazooka
Upgrades: Thompson M1A1 Submachine gun, grenades
Abilities: Throw Grenades, Fire Up!
Rangers are an effective assault force due to their ability to take and hold ground against
even the most deadly of Axis forces. Able to wield bazookas and the fast-firing Thompson
M1A1 Submachine gun, Rangers prove to be a formidable force regardless of their role in
the field.
Rangers are only available as a support option for the Allied Infantry Company Commander.

Airborne

Role: Raiding and Containment


Weapons: M1 Carbine
Upgrades: Recoilless M18 57mm Rifle Package
Abilities: Throw Grenades, Fire Up!, Throw Satchel Charge
Falling from the skies to surprise the enemy, the paratroopers main role is to surround
and cut off enemy forces, seize territory, as well as dropping in to protect the flanks of
troops already on the ground.
This unit is only available as a support option for the Allied Airborne Company Commander.

Snipers

Role: Sharpshooter
Weapons: M1903 Springfield rifle
Upgrades: None
Abilities: Camouflage, Hold Fire
Precision is the hallmark of a successful sniper, as is engaging the enemy from concealed
positions. Their M1903 Springfield bolt-action rifle ensures deadly accuracy from even the
greatest of distances, and the Camouflage upgrade allows Sniper units to move around and
remain undetected even when in close proximity to enemy units.

13

Heavy Machine Gun Team

Role: Mass Infantry Engagement


Weapons: M1917 Browning Heavy Machine gun
Upgrades: None
Abilities: .30 cal M2 Armor Piercing Rounds
The M1917 Browning Heavy Machine gun is one of the most deadly weapons on the
battlefield, so much that it requires a crew of three to maintain and utilize it. The weapon
can be placed to face any direction. However, once placed it must be packed and moved if a
reposition is needed. If a crewman is killed while using the weapon, a replacement will take
his place. If all crew members are lost, the weapon can be recaptured for future use.

Mortar Team

Role: Indirect Fire


Weapons: M2 60mm mortar
Upgrades: None
Abilities: Mortar Barrage, M3202 Smoke Rounds
Like the M1917 Browning Heavy Machine gun, the M2 60mm mortar is manned by a three
unit crew. The weapons range allows units to stay out of direct enemy fire, although the
high-arcing trajectory of the projectiles results in attacks taking some time to reach their
target, rendering them ineffective against fast enemy units. If a crew unit is killed while
manning the mortar, a replacement will take his place. Once all units have been lost, the
mortar can be recaptured or recovered.

M1 57mm Antitank Gun

Role: Antitank Support


Weapons: M1 57mm Antitank gun
Upgrades: None
Abilities: M86 APC Armor Piercing Shells
While large and cumbersome, the M1 57mm Antitank gun provides a worthy counter to
enemy armored vehicles. Manned by a three unit crew, the weapon is highly effective
if engaging enemy tanks from the flank. Its high rate of fire and long distance attack
capabilities makes it not only useful against Axis tank units, but also a suitable weapon for
engaging enemy structures.

14

M2 105mm Howitzer

Role: Long-Distance Engagement


Weapons: M2 105mm howitzer
Upgrades: None
Abilities: Howitzer Barrage
Capable of firing highly explosive rounds at enemy targets from great distances, the
M2 105mm Howitzer proves to be one of the most valuable Allied infantry units. The weapons
high angle of fire allows players to attack areas in unrevealed portions of the map, although
at the cost of accuracy. The M2 105mm howitzer, however, is too heavy to move when in
position, but can rotate to engage the enemy at very long ranges. Howitzer Barrage should
also be used with caution, as it can inadvertently damage or kill your own units.
This unit is available as a support option for the Allied Infantry Company Commander.

Allied Vehicles
Jeep

Role: Scouting
Weapons: M1919 .30 cal Machine gun
Upgrades: None
Abilities: None
A multi-purpose vehicle used for reconnaissance and light combat, the Jeep proves to be
a jack of all trades on the field of battle. While it is outfitted with a M1919 .30 cal Machine
gun, its light armor makes it a poor choice for direct enemy engagements. However, due
to its speed, it makes an ideal vehicle for reconnaissance, tracking enemy snipers, and can
even be utilized to flank fixed weapon emplacements.

M3 Halftrack

Role: Troop Transport


Weapons: M2 .50 cal Machine gun
Upgrades: M16 Quad .50 cal turret
Abilities: None
As versatile as they come, the M3 Halftrack proves its worth whether attacking enemies
with its mounted M2 .50 cal Machine gun, or simply carrying up to 12 troops from one
point to another. While outfitted with half-inch thick armor plating, the M3 Halftrack is
vulnerable to cannon and tank fire.

15

M8 Armored Car

Role: Recon and Raiding


Weapons: 37mm antitank gun
Upgrades: .50 cal turret-mounted Machine gun, Light Armored Skirts
Abilities: Mine Drop
The M8 Armored Car finds an important role in the War as a reconnaissance unit, thanks to
its modest armaments and armor. The addition of its Mine Drop ability only increases this
vehicles usefulness.

M4 Sherman

Role: Basic Tank Support


Weapons: 75mm gun
Upgrades: .50 caliber turret-mounted Machine gun, Crab Mine Flail,
76mm M1 Gun Upgrade, Smoke
Abilities: Toggle Mine Clearing, Fire Smoke Canister
The M4 Sherman Tank is a versatile piece of Allied armor, thanks to its ruggedness, thick
armor, and powerful weapons. It is outclassed by heavier Axis armor, but in most combat
situations, the Sherman is a valuable tool.

M4 Crocodile Sherman

Role: Basic Tank Support


Weapons: Coaxially mounted flamethrower
Upgrades: Bulldozer
Abilities: Toggle Bulldozer
The M4 Crocodile Sherman is a standard M4 tank outfitted with a coaxially mounted
flamethrower. This weapon is most effective at clearing buildings, bunkers, and weapon
emplacements. When equipped with the Bulldozer upgrade, the M4 Crocodile can smash
through tank-blocking obstacles such as hedgerows and Dragons Teeth.

Sherman Calliope

Role: Basic Tank Support


Weapons: 60 4.5-inch rockets, 75mm Gun
Upgrades: None
Abilities: Calliope Rocket Barrage
The Calliope, like the M4 Crocodile, is a standard M4 tank outfitted with a special weapon.
In this case the weapon is a rocket array that houses 60 4.5-inch rockets. When fired,
the rockets are unleashed in a devastating barrage capable of incredible destruction. The
Calliope is only available as a support unit for the Allied Armor Company Commander.

16

M10 Tank Destroyer

Role: Tank Killer


Weapons: 76mm antitank gun
Upgrades: None
Abilities: None
While other tanks provide reconnaissance and support roles to Allied troops, the M10 Tank
Destroyer, or Wolverine, is built specifically for destroying Axis tank units. Its powerful
76mm antitank gun can reduce an enemy tank to scrap metal in a short amount of time, but
the M10 finds itself vulnerable to infantry-based attacks, such as artillery and mortars.

M26 Pershing

Role: Tank Killer


Weapons: 90mm antitank gun
Upgrades: None
Abilities: None
While only deployed in limited numbers in the European Theater, the M26 Pershing matches
well against the Axis Panther and Tiger tanks. The heavy tanks 90mm gun is more powerful
than the Shermans 75mm cannon. However the gun cant match the sheer strength of the
Axis armor, making it a powerful, if not under-utilized, cog in the Allied war machine.
The M26 Pershing is only available as a support option for the Allied Armor Commander.

P47 Thunderbolt

Role: Bombardment Aircraft


Weapons: 8.50 caliber machine guns, up to 2000lbs of bombs
or rockets
Upgrades: None
Abilities: Strafing Run, Bombing Run
With an arsenal including eight .50 caliber M2 machine guns and up to 2000 lbs. of bombs
or rockets, the Allied P47 Thunderbolt, or Jug as it is affectionately known, is one of the
most powerful fighters of the entire war. The plane can absorb enemy fire from both the
ground and the air, making it ideal for strafing and bombing runs. The P47 Thunderbolt is
only available as a support option for the Allied Airborne Company Commander.

17

AXIS BUILDINGS
AND STRUCTURES
Headquarters

The most important Axis building is the Headquarters, which serves as your main base of
operations. The Headquarters is the main building from which you can produce Engineers.
The Headquarters can also be upgraded to increase the variety of available deployable
units by escalating the battle phases

Mines

When laid, mines provide ground-based protection against infantry


and armor.

Aid Station

Houses Medics who will return your casualties to the station for
medical treatment and redeployment. An Axis Bunker must be
upgraded in order to utilize the Aid Station.

Axis Defensive Structures

Defensive structures serve a vital role on the battlefield, providing your units with support
services such as Sand Bags, Barbed Wire, and Observation Posts. While low in durability,
Defensive Structures provide the most basic of protections against enemy attacks and
therefore should be utilized frequently.

Observation Post

The Observation Post allows you to secure your captured Strategic


Points, while also boosting resource production of that sector
significantly.

Barbed Wire

Axis Bunker

Axis bunkers are large stationary heavy structures that can be


upgraded with a heavy machine gun, turned into an aid station with
medics, or a repair station to fix nearby vehicles.

Axis Base Structures


Wehrmacht Quarters

The Axis Wehrmacht Quarters allows you to create and deploy


Volksgrenadiers, Snipers, MG42 Heavy Machine Guns, and Motorcycles.

Placing barbed wire around the perimeter of your territories will


prevent enemy infantry from entering them.

Sand Bags

Sand Bags provide your infantry with cover.

Dragons Teeth

These large concrete obstructions prevent most enemy Tanks from


entering your territories.

18

Krieg Barracks

For heavier infantry, the Krieg Barracks is the ideal choice. The structure
allows you to create and deploy Grenadiers, Gr. 34 Mortar Teams, Pak
38 50mm Antitank Guns, and Halftracks. To build a Krieg Barracks, your
Headquarters must upgrade to Escalate To Skirmish phase.

Sturm Armory

The Sturm Armory allows you to create and deploy SdKfz 234 Armored Cars,
Stug IV Assault Guns, Nebelwerfer Rocket Launchers, and Officers. To build a
Sturm Armory, your Headquarters must upgrade to Escalate To Assault phase.

19

Panzer Command

The Panzer Command lets you build the most powerful tanks available
to Axis forces, including the Panzer IV, Panther, and Ostwind Flak
Panzers. The Panzer Command also allows you to create the Knights
Cross Holders infantry units. To build a Panzer Command, your
Headquarters must upgrade to Escalate to Battle phase.

Kampfkraft Center

Building a Kampfkraft Center allows you to access the upgrades


that let you request Veteran status infantry and vehicle units. These
Veteran units are more adept in combat and will react accordingly
when engaged by the enemy.

Axis Infantry
Pioneers

Role: Building And Support


Weapons: MP40 Submachine gun
Upgrades: Flamethrower, Minesweeper
Abilities: Cut Wire
Axis combat engineers, known as Pioneers, are adept at a variety of duties including
structure building, fortifying defenses, and repairing vehicles. Outside of their support
roles, the Pioneers can also engage the enemy with their MP40 Submachine guns, although
their combat skills are only effective at short ranges.

Volksgrenadiers

Role: Basic Infantry


Weapon: Kar98 Rifle, 1 MP44
Upgrades: MP40 Submachine gun
Abilities: Fire Panzerfaust, Medical Kit
Culled together from a diverse background of German cultures, the Volksgrenadiers have
the reputation of being dangerous even in the face of adversity. While effective at close
range with their MP40 Machine guns, the Volksgrenadiers possess the ability to utilize
Panzerfaust anti-tank weapons. These light and disposable armaments are a deadly means
of combating Allied armor.

20

Grenadiers

Role: Raiding And Containment


Weapon: Kar98 bolt-action rifle, 1 MP44
Upgrades: MG42 Light Machine Gun, Panzerschreck
Abilities: Throw Grenades, Assault, Medical Kit
Usually battle-hardened veterans; the Grenadiers can complement any type of squad,
whether supporting light machine gunners or providing protection for armored
contingents. Their ability to wield the MG42 Light Machine Gun made them an imposing
force when facing infantry, and their talents with the Panzerschreck anti-tank weapon
make them particularly effective against armored units.

Stormtroopers

Role: Assault
Unit: Infantry
Weapon: Kar98 Rifle, 1 MP44
Upgrades: MP44 Assault Rifle, Panzerschreck
Abilities: Throw Bundled Grenade, Assault, Camouflage, Hold Fire
Stormtroopers are the combat and political arm of the Nazi Party. While not the most elite
of Axis troops, their dogged determination and access to the best equipment make them a
force to be reckoned with. Their MP44 assault rifles, with more controllable automatic fire
and mobility, give the Stormtroopers a decided advantage in close-range combat.
Stormtroopers are only available as a support option for the Axis Blitzkrieg Doctrine
Company Commander.

Knights Cross Holders

Role: Assault
Weapon: MP44 assault rifle
Upgrades: None
Abilities: Panzerfaust
Troops bestowed the honor of the Knights Cross display the highest combat bravery
possible, and are typically tough, brave, and resourceful in all aspects of combat. Armed
with the MP44 assault rifle, they can engage Allied infantry effectively at short range.

21

Officers

Role: Command And Support


Weapon: Semi-automatic Luger pistol
Upgrades: None
Abilities: Observed Fire, Supervision, Forced Retreat
While few in numbers, Officers are the backbone of the Axis infantry machine, often
leading their troops directly into battle. Since they were only armed with a semi-automatic
Luger pistol, the Officers instead provide the ability to call in artillery strikes against Allied
forces. Their strict and honorable military tradition can also improve the efficiency of
production-based structures.

Snipers

Role: Sharpshooter
Weapon: Semi-automatic G43 rifle
Upgrades: None
Abilities: Camouflage, Hold Fire
Just like their Allied counterparts, the Axis sniper is a unit that excels at attacking single
enemies from extremely long distances. While poor at close range combat, a sniper can
use the ability of Camouflage to hide his presence from Allied units within a few meters, as
well as use the Hold Fire ability to selectively attack more valuable targets.

Gr. 34 8cm Mortar Team

Role: Indirect Fire


Weapon: 8cm Granatewerfer 34 mortar
Upgrades: None
Abilities: Mortar Barrage, Smoke Rounds
The Axis 8cm Granatewerfer 34 mortar is larger and heavier than the Allied mortar unit
and can fire a larger bomb over a longer distance, allowing the Gr. 34 8cm Mortar Team to
target remote foes while staying relatively safe from returning infantry fire. The Mortar
Barrage ability is particularly effective against massed troops, although it can be targeted
at invisible areas of the map and even at moving units.

22

MG42 Heavy Machine Gun

Role: Mass Infantry Engagement


Weapon: Maschinengewehr 42
Upgrades: None
Abilities: None
The tripod-based MG42 heavy machine gun is a formidable weapon in the hands of Axis
troops. Its distinct buzz-sound accompanies hundreds of rounds of ammunition and the
weapon is effective at both short to modestly long ranges. As a mounted weapon, the MG42
can be flanked or hit by mortars or artillery.

PAK 38 50mm Antitank Gun

Role: Antitank Support


Weapon: 50mm Panzerabwerhkanone Antitank gun
Upgrades: None
Abilities: Camouflage, Hold fire
Light and modestly mobile, the PAK 38 AT Gun has a solid rate of fire and a high muzzle
velocity that can significantly penetrate Allied armor. Smaller than the Allied 57mm M1, the
PAK 38 AT Gun stands only 1.1 meters and, when camouflaged, can surprise enemy units and
armor with devastating results.

150mm Nebelwerfer Rocket Battery

Role: Assault
Weapon: Nebelwerfer 41 rocket launcher
Upgrades: None
Abilities: Fire Barrage
When fired, the 33kg rocket from the Nebelwerfer 41 emits a trademark screeching noise,
lending itself to the Allied nickname Screaming Mimi. Six rockets can be fired from the
weapon in a span of 10 seconds, giving the long-range capable device a deadly advantage to
Axis troops. Its slow speed and exposed crew make it vulnerable to counter-battery fire.

23

88mm Flak 36 AT/AA Gun

Role: Long Distance Engagement


Weapon: Flak 36 88mm antitank gun
Upgrades: None
Abilities: None
Perhaps one of the most famous pieces of World War II artillery, the Flak 36 88mm antitank
gun can penetrate Allied armor from extreme distances, causing severe damage. While
originally designed as an anti-aircraft weapon, the 88s flat trajectory and accuracy
makes it a powerful weapon against ground targets. This unit is only available as a support
option for Axis commander.

Axis Vehicles
Motorcycle

Role: Scouting
Weapon: MG42 light machine gun
Upgrades: None
Abilities: None
Fast and mobile, the R75 motorcycle is an ideal vehicle for providing reconnaissance, but
can also prove useful as a mobile attack vehicle thanks to its sidecar-mounted MG42 light
machine gun.

SdKfz 251 Halftrack

Role: Troop Transport


Weapon: MG42 Light Machinegun
Upgrades: Wurfrahmen 40 Rockets, Flammenpanzerwagen
Abilities: Fire Barrage
A versatile vehicle adept at transporting troops and providing fire support, the
SdKfz 251 Halftrack is one of the most commonly encountered Axis vehicles. The
vehicle can be outfitted with Wurfrahmen 40 rockets for artillery strikes, while the
Flammenpanzerwagen upgrade can be used to suppress light infantry and attack

24

structures.

SdKfz 234/1 Armored Car

Role: Recon And Raiding


Weapon: 20mm rapid fire cannon
Upgrades: Puma 50mm gun
Abilities: None
With eight wheels to carry it, the SdKfz 234/1 Armored Car is a valuable Axis vehicle that
should be used to engage infantry with its 20mm rapid firing gun. Its strong engine lends
the vehicle for reconnaissance roles, but with the Puma 50mm gun upgrade, the unit can
prove to be a threat against Allied armor and other vehicles.

Stug IV (SdKfz 167)

Role: Basic Tank Support


Weapon: 75mm StuK 40
Upgrades: MG42 Light Machine Gun, Skurtzen Armored Side Skirts
Abilities: None
While hindered by a main gun that has limited horizontal targeting range, the Axis Stug
IV features a low profile and improved armor. These qualities make the tank a formidable
opponent on the battlefield, and the addition of side skirt armor upgrades only strengthen
its supremacy against Allied armor.

StuH 42

Role: Basic Tank Support


Weapon: 105mm FH18 howitzer
Upgrades: None
Abilities: None
To be more effective against emplaced Allied infantry and structures, the Stug is outfitted
with a 105mm FH18 howitzer. While less accurate and effective against armored units, the
sheer power of the StuH 42s projectiles can cut a swath through nearly any obstacle. This
unit is only available as a support option for Axis commander.

Panzer IV (SdKfz 161)

Role: Tank Killer


Weapon: 75mm Kwk 40
Upgrades: MG42 Light Machine Gun, Skurtzen Armored Side Skirts
Abilities: None
The workhorse of the Axis tank brigades, the Panzer IV saw many modifications throughout
World War II that improved the units firepower and armor. While not as powerful as the
Panther or Tiger tanks, the Panzer IV can deal out more than its fair share of destruction.

25

Ostwind Flakpanzer

Role: Infantry, Anti-Aircraft, and Structure Assault


Weapon: 37mm Flak 43
Upgrades: None
Abilities: None
While primarily used for anti-aircraft support, the Ostwind is very capable of engaging
light ground-based targets, thanks to its rapid-firing 37mm cannon. Overall armor
protection is fairly weak, but against soft targets such as buildings and infantry, the
Ostwinds armaments prove to be deadly.

Panther (SdKfz 171)

Role: Tank Killer


Weapon: 75mm KwK 42 gun
Upgrades: MG42 Light Machine Gun, Armored Side Skirts
Abilities: None
Arguably the most well-rounded tank in World War II, the Panther is a ferocious beast
combining heavy firepower, thick armor, and exceptional mobility. The units 75mm KwK 42
gun can penetrate even the thickest of Allied armor, and while it does feature strong frontmounted armor itself, side and rear armor are lacking, leaving the Panther vulnerable to
flank attacks.

Tiger (SdKfz 181)


Role: Tank Killer
Weapon: 88mm KwK 36 gun
Upgrades: None
Abilities: None

Only 1300 Tigers were produced through the entirety of World War II, but the few Tigers
that did see combat left an indelible mark on the battlefield. Its main 88mm gun can
destroy a Sherman tank quickly from long distances, and the units thick armor makes it
almost impervious to all attacks.
The Tiger Tank is only available as a support option for the Blitzkrieg Commander. The even
more formidable Tiger Ace is available as a support option for the Axis Terror Doctrine
Company Commander.

26

CREDITS
Company of
Heroes Team
Producer
John Johnson
Art Director
Angie Radwan-Pytlewski
Lead Programmer
Drew Dunlop
Lead Designer
Joshua Mosqueira
Cinematic & Story
Director
Rob Cunningham
Audio Director
Crispin Hands
Associate Producers
Raphael van Lierop
Tara Cottam
ART
Senior Animator,
Supervisors
David MacLeod
Erin Olorenshaw
Animators
Jody Prouse
Joe Schober
John Geiger
John Harrington
Kelly OHara
Masayoshi Akiyama
Nathan Hocken
Raul Carbonell Pulido
Richard Sirohi
Stephen Cooper

Senior Artist,
Supervisors
Nicholas Carota
Roland Longpre
Senior Artists
Alun Bjorksten
Kim Gill
Pierre-Sbastien Pouliot
Ronel Mendoza
Sandra Vaquero
Sebastiaan Reinarz
Younger Yang
Artist, Supervisor
David Clement
Artists
Cheol Joo Lee
Cody Kenworthy
Cynthia Lew
Damian Pannell
David Tran
Eli Masi
Ian Guise
Jason Chung
Jessie Daniel
John Warner
Kevin Craft
Kiwon Oh
Lukasz Szymanski
Michael Mueller
Noah Stacey
Paul Mitchell
Richard Marchand
Sebastien Maingot
Stephen MacDonald
Tamas Szathmary
Wesley Cann

DESIGN
Senior Designers
Erin Daly
Quinn Duffy
Designers
Aldric Sun
Blaine Smith
Blake Gilroy
Brian Wood
Chris Degnan
Michael Echino
Neil Jones-Rodway
Production
Assistant Producers
Geoffrey Thomas
Jeff Lydell
Supervisor, Localization
Arnaud Lebesnerais
Programming
Senior Programmer,
Supervisors
Ian Thomson
Shelby Hubick
Senior Programmers
Chris Jurney
David Swinerd
Derek Nylen
Remy Saville
Programmers
Artur Pawlak
Brian Segall
Brianna Code
Chris Costa
Daniel Barrero
Eric Huang
Erik Pettersson
Fred Kimberley

27

Jason Chin
Joseph Lunderville
Karl Schmidt
Kris Botha
Michel Schmidt
Parveen Kaler
Richard Sim
Sound
Director, Sound
Jennifer Lewis
Audio Specialists
Glenn Jamison
John Tennant
Audio Assistants
David Renn
James Son
Scott Rankin
Original Music Score by
Jeremy Soule
www.jeremysoule.com
Soprano vocalist
Janet Oliver
Story & Script Writers
Duane Pye
Paris Qualles
Relic Online Team
Producer
Jonathan Dowdeswell
Lead Programmer
Cei Gladstone
Art
Irwan Kurnaedy
Design
Chris Becker
Associate Producer
Tim Lewinson

28

Senior Programmers
Jonathan Attfield
Ryan Haksi
Programmers
Alexei Polkhanov
Bart Mazus
Eason Choo
Matt Chudleigh
Relic Studio
Executive Staff
VP, PD & General Manager
Ron Moravek
Executive Producer
Tarrnie Williams
Director, Finance &
Operations
Curtis Terry
Director of HR and Chief
Privacy Officer
Paula Fellbaum
Directors
Director, Design
Jeffrey Brown
Director, Cinematics
Owen Hurley
Director, Technology
Thierry Tremblay
Administration
Controller
Carol Richards
AP / Administrative
Assistant
Courtney Inman
Administrative Assistant
Lisa Caughill

Administrative Assistant
Nicole McGowan
HR Recruiter & Retention
Specialist
Tara Kernes
HR Generalist
Winnie Sin
Relic Test Team
Manager, Development
Tester
Matt Kernachan
Senior Development
Tester
Ryan McGechaen
Senior Development
Tester
Lino Conti
QA Testers
Ben Geliher
Chris Chegwidden
David Gibbons
Emil Shpolyansky
Jing Nie
Lateef Yang
Luis Moscoso
Nicholas Riley
Quentin Wallis
Relic Balance Team
Manager, Game Balance
Samson Mow
Supervisor, Game
Balance
Byron Chow
Game Balancers
Allen Ko
Charis Hoo

Joshua Long
Matthew Watt
Ryan Dullum
Stefan Haines
Tae Yeon Kim
Taylor Fales
Tim Jones
Localization
IT Dept
Manager, IT
Frank Roberts
Senior IT System
Specialist
Alvin Chung
IT System Specialists
Joshua Nilson
Stephen Mirowski
Vanna Tea
Additional Support
Designer
Allen Goode
Programmer
Auday Hussein
Animator
Brian Judhan
Senior Programmer
Cedric Lee
Animator
Crystal Bonik
Designer
Damon Gauthier
Technical Animator
Dejan Stanisavjevic
Lead Programmer
Dominic Mathieu

Senior Programmer
Graeme Anderson
Programmer
Ignacio Costano
Audio Assistant
James Son
Senior Designer
Jay Wilson
Programmer
Karl Schmidt
Artist
Karol Gryc
Tester
Leon Chung
Associate Producer
Mark Noseworthy
Programmer
Matt Cairns
Senior Programmer
Matthew Newport
Programmer
Peter Yapp
Programmer
Ping Tang
Programmer
Randy Lukashuk
Designer
Ricardo Viana
Animator
Ryan Leeper
Map Designer
Ryan McGechaen
Tester
Stuart Chudleigh

Animator
Taylor Potts
Programmer
Thomas Wintschel
Additional Audio
Airwaves Sound Design
Derrick Cobden
Jo Rossi
Mario Loubert
Matt Gionet
Steve Smith
Dialog Editors
Derek Pickles
Jeff Tymoschuk
Lin Gardiner
Scott McFadyen
Will Meadows
Voice Production
VoiceWorks Productions, Inc.
V.O. Direction
Zach Hanks
Recording Studio
Atlantis Group
Engineer
Jaimie Siedow
Actors
Amir Talai
Andre Sogliuzzo
Brandon Keener
Crispin Freeman
Dan Barton
Daniel Joseph
Darryl Kurylo
Dave Wittenberg
Fred Tatasciore
Grant Albrecht

29

Greg Sims
Hans Tester
James Horan
James Patrick Stewart
Kai Wulff
Keith Ferguson
Keith Szarabajka
Kenn Michael
Kirk Thornton
Matt Lindquist
Michael Beattie
Mischa Pfister
Nolan North
Patrick Gallagher
Phillip Proctor
Steve Blum
Yuri Lowenthal
Opening Cinematic By
Blur
THQ Headquarters
Executive Staff
Executive Vice President
Worldwide Studios
Jack Sorenson
Executive Vice President
Worldwide Publishing
Kelly Flock
Product Development
Senior Vice President,
Product Development
Steve Dauterman
Director, Product
Development
Richard Browne
Creative Director
Sean Dunn

30

Associate Creative
Manager
David Langeliers
Associate Creative
Manager
Sean Heffron
Global Brand
Management
Senior Vice President
Worldwide Publishing
Bob Aniello
Director Global Brand
Management
Kevin Kraff
Brand Manager
Lin Leng
Vice President,
Corporate
Communications
Liz Pieri
Media Relations Manager
Rob Cassel
Media Relations
Coordinator
Craig Mitchel
Legal
Brandy Carrillo
Debbie Fingerman
Jenni Carlson
Jim Kennedy
Creative Services
Director - Creative
Services
Howard Liebeskind

Creative Services
Manager
Kirk Somdal
Video Production
Manager
Christopher Folino
Video Production
Coordinator
Melissa Rivas
Instruction Manual Copy
Off Base Productions
Packaging Design
Ayzenberg Group
Localization
Senior Global Localization
Manager
Amy Small
European Localization
Director
Susanne Dieck
European Localization
Engineer
Bernd Kurtz
Localization Manager
- Japan
Arnaud Frey
Localization Test
Supervisor
Erik Ellicock
European Localization
Technician
Andreas Herbertz
Quality Assurance
Director Quality
Assurance
Monica Vallejo

QA Managers
Mario Waibel
Michael Motoda
Test Supervisors
David Sapienza
Test Leads
Sean Jenkinson
Warren Wong
Jonathan Bloch
Testers
Adam Blais
Ali Taher
Arik Garry
Brillmond Tan
Carlos Aguilar
Chris Leippi
Christina Ownby
Christopher Velez
Damian Geza von Horeczky
Dan Nelson
David M. Andorka
Dominic LoBue
Eric Deerson
Galen Foard
German Sanchez
James Gambill
James Ritchie
Jim Ryan
John Padovan
John Schwabl
Jose Casteneda
Joseph Charette
Josh Yarnold
Kayron Moore
Kelly Costanza
Lauren Peck
Matt Oldfield

Matthieu Roussotte
Myka Kairs
Natasha Clarke
Neale Johnson
Peter La
Robert Cota
Robert Yeomans Jr
Rory ODonnell
Rory Oleson
Roy Galland
Ryan Johnson
Ryan Recto
Sean Weske
Selvin Wright
Steven Malloy
Trever Fong
PC Supervisor
Jim Krenz
QA Technicians
David Wilson
Richard Jones
Mastering Lab
Technicians
Anthony Dunnet
Glen Peters
Heidi Salguero
T. Ryan Arnold
Database Applications
Engineers
Brian Kincaid
Jonathan Gill
Game Evaluation Team
Chris Emerson
Eric Weiss
Matt Elzie
Scott Frazier

QA Localization Testers
Alen Hadzihasanovic
Florian Hlsey
Nicolas Martinez
Unai Gmez

2006 THQ Inc. Developed by


Relic Entertainment. NVIDIA, the
NVIDIA Logo, GeForce and The
Way Its Meant to be Played Logo
are registered trademarks and/or
trademarks of NVIDIA Corporation
in the United States and other
countries. Uses Miles Sound
System. Copyright 1991-2006 by
RAD Game Tools, Inc. Intel, the Intel
logo, Intel Core and Core Inside
are trademarks or registered
trademarks of Intel Corporation
or its subsidiaries in the United
States and other countries. MPEG
Layer-3 playback supplied with
the Miles Sound System from RAD
Game Tools, Inc. MPEG Layer-3
audio compression technology
licensed by Fraunhofer IIS and
THOMSON multimedia. THQ, Relic
Entertainment, Company of Heroes
and their respective logos are
trademarks and/or registered
trademarks of THQ Inc. All rights
reserved. All other trademarks,
logos and copyrights are property
of their respective owners.

Special Thanks
1000skies.com

31

EXPANSION TO THE RTS GAME OF THE YEAR*

WWW.DOW-DARKCRUSADE.COM

Copyright Games Workshop Limited 2006. Dawn of War, Dawn of War: Dark Crusade, Games Workshop, Warhammer, the
foregoing marks' respective logos, and all associated marks, logos, places, names, creatures, races and race insignia / devices /
logos / symbols, vehicles, locations, weapons, units and unit insignia, characters, products, illustrations and images are either ,
TM and/or Games Workshop Ltd 2000-2006. Used under license. All Rights Reserved. GameSpy and the "Powered by
GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. NVIDIA, the NVIDIA Logo, GeForce and
"The Way It's Meant to be Played" Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States
and other countries. THQ, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.
All other trademarks, logos and copyrights are property of their respective owners.
*CGW 2004 RTS.

Quest through authentic


Ancient World settings.

Battle terrifying monsters


and mythical beasts.

Build your characters


from 28 classes.

From Age of Empires co-creator Brian Sullivan and


Braveheart writer Randall Wallace comes an innovative,
all-new action RPG set in ancient Greece, Egypt and Asia.

Visit www.supremecommander.com for briefing.

The gods seek a hero who can turn the tide in an epic struggle against the Titans
that will determine the fate of both men and gods. Are you ready for the quest?

AVAILABLE NOW

Suggestive Themes
Violence

www.thq.com
2006 Gas Powered Games Corp. All rights reserved. Gas Powered Games and Supreme Commander are the exclusive trademarks of Gas Powered Games Corp. NVIDIA, the NVIDIA Logo,
GeForce and "The Way It's Meant to be Played" Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. THQ and the THQ logo are
trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

2006 THQ Inc. Developed by Iron Lore Entertainment. IRON LORE ENTERTAINMENT and the IRON LORE LOGO are either registered trademarks or trademarks of Iron Lore Entertainment, Ltd. in the United States and/or other countries, used under license. GameSpy and the Powered
by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved. The NVIDIA logo and The way its meant to be played logo are registered trademarks or trademarks of NVIDIA Corporation. THQ and the THQ logo are trademarks and/or registered trademarks of THQ
Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. 2006 Creative Technology Ltd. The Creative logo, Sound Blaster logo, X-Fi logo, EAX logo, EAX ADVANCED HD logo are registered trademarks of Creative Technology Ltd, in United
States and/or other countries. All brands or product names listed are trademarks or registered trademarks and are property of their respective holders. Alienware and the Alienware logo are registered trademarks and trademarks of Alienware Corporation.

LIMITED WARRANTY
Warranty and Service Information
In the unlikely event of a problem with your product (Product), you may only need simple instructions to correct the problem. Please
contact the THQ Inc. (THQ) Customer Service Department at (818) 880-0456 or on the web at http://www.thq.com before returning
the Product to a retailer. Live Customer Service Representatives are available to help you Monday through Friday 9am to 5pm PST or
you can use our automated systems by phone or on the web 24 hours a day, 7 days a week. Please do not send any Product to THQ without
contacting us first. Your 5 digit Product Code is 49225. Please use this code to identify your Product when contacting us.
Limited Warranty
THQ warrants to the best of THQs ability to the original consumer purchaser of the Product that the medium on which the Product is
recorded shall be free from defects in materials and workmanship for a period of ninety (90) days from the original date of purchase.
The Product is sold as is, without express or implied warranty of any kind, and THQ is not responsible for any losses or damages of
any kind resulting from use of this Product. If a defect occurs during this ninety (90) day warranty period, THQ will either repair or
replace, at THQs option, the Product free of charge. In the event that the Product is no longer available, THQ may, in its sole discretion,
replace the Product with a Product of comparable value. The original purchaser is entitled to this warranty only if the date of purchase
is registered at point of sale or the consumer can demonstrate, to THQs satisfaction, that the product was purchased within the last
ninety (90) days.
To receive warranty service:
Notify the THQ Customer Service Department of the problem requiring warranty service by calling (818) 880-0456 or on the web at
http://www.thq.com. If the THQ service technician is unable to solve the problem by phone or on the web via e-mail, he will authorize
you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar
proof-of-purchase within the ninety (90) day warranty period to:
THQ Inc.
Customer Service Department
29903 Agoura Road
Agoura Hills, CA 91301
THQ is not responsible for unauthorized returns of Product and reserves the right to send such unauthorized returns back to customers.
This warranty shall not be applicable and shall be void if: (a) the defect in the Product has arisen through abuse, unreasonable use,
mistreatment or neglect; (b) the Product is used with products not sold or licensed by THQ (including but not limited to, non-licensed
game enhancement and copier devices, adapters and power supplies); (c) the Product is used for commercial purposes (including
rental); (d) the Product is modified or tampered with; (e) the Products serial number has been altered, defaced or removed.
Repairs after Expiration of Warranty
After the ninety (90) day warranty period, defective Product may be replaced in the United States and Canada for US$15.00. The original
purchaser is entitled to the replacement of defective Product for a fee, only if proof of purchase is provided to THQ. Make checks payable
to THQ Inc. and return the product along with the original proof of purchase to the address listed above.
Warranty Limitations
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND REPRESENTATIONS. NO OTHER WARRANTIES OR REPRESENTATIONS OR CLAIMS
OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE THQ. ANY APPLICABLE IMPLIED WARRANTIES OR REPRESENTATIONS, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE
OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL THQ BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty
lasts or exclusion of consequential or incidental damages, so the above limitations and exclusions may not apply to you. This warranty
gives you specific legal rights, and you may also have other rights, which may vary, from state to state.
Warning
Copying of this Product or any of its contents or elements is illegal and is prohibited by United States and international copyright laws.
Back-up or archival copies of this Product or any of its contents or elements are not authorized and are not necessary to protect your
Product. United States and international copyright laws also protect this manual and other printed matter accompanying this Product.
Violators will be prosecuted.

Potrebbero piacerti anche