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ANIMATION
BREATHING LIFE INTO A CHARACTER
CONTENTS
INTRODUCTION
1.
Introduction03
2.
What is Animation?
04
3.
Course Content
06
4.
Eligibility Norms
08
5.
Job Prospects
09
6.
Job Profiles
11
7.
A Trainers Perspective
15
8.
Industry Talk
17
9.
20
Project Editors
Research
Art Director
Asst. Art Director
20
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FAST FACTS
Programme: BA in Advertising
& Brand Management/BCom
(Marketing & Advertising)
Programme: BSc Animation
Eligibility: 10+2 Duration: 3 years
Popular Institutes: BIT-Mesra
(Jaipur extension centre), Arena
Multimedia & Animation, Zee
Institute of Creative Art, Whistling
Woods International Fee Rs. 3.6
lakhs (Graphic Era Hill University
and IGNOU), Rs. 13.5 lakhs
(Whistling Woods International)
Job Roles Character animators,
Modellers, 2D animators, Layout
artists, Compositing artists,
Texture artists, Rigging artists,
Editors, Compositors Earning
Potential: Rs. 8,000-12,000
(fresher). Upwards of Rs.1.5 lakh
with experience Top Recruiters:
Film, advertising, video and gaming
industries
WHAT IS ANIMATION?
ANIMATION IS THE ART OF BREATHING LIFE INTO A CHARACTER OR
OBJECT, A BLEND OF ENTERTAINMENT INDUSTRY AND TECHNOLOGY.
et us take a look at the evolution of animation. The art of animation dates back to
pictures drawn on rock surfaces. A
Frenchman, Paul Roget, formally demonstrated
it in 1828. The first animated cartoon was
Humorous Phases of Funny Faces, made by J.
Stuart Blackton in 1906. Blackton made it by
drawing comical faces on a blackboard and photographing them. After that they were erased to
draw another stage of the facial expression. In
1914, the first cartoon film named Gertie, the
Dinosaur by Winsor McCay, comprising 10,000
drawings, hit the theatres. In the early twenties,
traditional animation techniques were developed, resulting in more sophisticated cartoons.
Computer animation started during the seventies and made a huge impact on this field. With
the passage of time, more and more advanced
techniques were developed.
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COURSE CONTENT
MOST COMMON PAPERS OF ANIMATION INCLUDE FUNDAMENTALS
OF ART, DESIGN AND VISUALISATION.
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2 dimensional animations deal more with drawing and framing and form the
base of 3D animation. 2D animators work mostly on paper, creating frames to
define a sequence. These sequences are then moved at varying speeds to create an illusion of motion. The process first involves creating a large number
of drawings, and scanning them onto the computer. These images are then
imported into software. It is the software that helps in setting the timing and
layers for the scanned sequence of images. Toonz Harlequin, Adobe Flash,
CelAction, Anime Studio, Toon Boom Animation and Animaker are some
of the softwares used for creating 2D animation characters. 2D images look
shallow, while 3D images have depth, making them look more real.
3D animations are a series of images or objects created using computers or
any other digital media. 3D animators deal with modelling, rendering, texturing and lighting. The texture, lighting and colour of the 3D objects are modified using software programmes. Virtual cameras are used to focus, resize,
zoom and illuminate the figures. Digital animation has the power to create
effects not possible with classical animation. Film, advertising, video and
gaming are the fast growing fields for 3D animation. This technique makes
extensive use of animation software programmes like 3ds Max (Autodesk),
Softimage|XSI, Houdini and MAYA (Autodesk) etc. It also finds use in the
other areas like web graphics to create websites.
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ELIGIBILITY NORMS
JOB PROSPECTS
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has scope in fashion and interior designing and even in legal and insurance
companies for presentations and models. The gaming industry that includes
video and mobile games looks forward to good animators.
JOB PROFILES
THE NUMBER OF JOB PROFILES RUN INTO DOZENS. YOUR JOB PROFILE
DEPEND ON OUR AREA OF SPECIALISATION.
Modellers: They make the models for animation. Must have a solid understanding of anatomy, form and volume.
Storyboard artists - Those with strong drawing
skills, who can visualize a sequence of events
from frame to frame.
Character animators - They bring characters to
life and generally have knowledge of traditional
animation, stop-motion animation as well as
Claymation
Background artists - They specialise in painting the background of the characters and setting
the background for the project.
Layout artists - They decide the lighting and
camera angles and sketch the background design
for the animation.
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2D animators - They are involved in the creation of a high volume of separate drawings that define a sequence.
In-between animators - They have to learn all the basics of animation and
are at the beginning position in the career.
Scanner operators - They scan the clean up artists drawings.
Compositing artists - Layering individual frames of animation on top of one
another to create final images.
These images are then strung together to create complete shots or mini
animated movies.
Visual effects artists - They integrate live-action footage with computergenerated imagery or other elements.
Audio and video specialists - Designing the sound for animation and also
editing the visuals with softwares such as Avid and Final Cut Pro.
Visualisers Visualize the script and create basic designs for the project.
Texture artists - Apply surface to the 3D character, object or environment.
Rigging artists - They take the modelled, textured 3D character or object
and set it up with a skeletal system or joints (if required). Without this step,
the 3D model would not be able to animate, talk or move fluidly and correctly.
Clean-up artists - They check the accuracy and consistency of the designs
and drawings. A good clean up artist should have excellent draftsman skill
with the knowledge of density, width, volume and mass.
Lighting artists - They create variations of shade, colour intensity and
shadows.
Rendering artists - They take all the data in a scene such as models, textures,
animation, lighting, etc. and output the correct combination in the form of
individual frames of animation.
3D animators - They take the sculpted, textured and rigged 3D model and
breathe life into it. By putting key frames in order it gives an appearance of
motion.
Image Editors - They assemble visual and audio components of a film into
a coherent and effective whole.
Compositors - They combine visual elements from separate sources into
single images, often to create an illusion. It involves the replacement of
selected parts of an image with other materials.
Visual effects (commonly shortened to VFX) are the various processes by
which imagery is created and/or manipulated outside the context of a live
action shoot.
Pay Packet
According to Jesh Krishna Murthy, Founder of studio Anibrain, a freshers
pay scale begins at Rs. 8,000 to 12,000 per month, depending on his or her
skills. It can go above Rs 1.5 lakhs after 8 + years of experience. Unlike the
common perception, the VFX industry requires creative skills as well as
analytical and technical skills. You need dedication, hard work and passion
to excel in this field, rounds up Jesh.
Digital ink and paint artists - They give colours to each frame.
Compositors - They bring together all the different characters and backgrounds into a single frame.
Editors - They edit the visuals with softwares like Avid and Final Cut Pro.
Key frame animators - Draw pictures of a movements beginning and end.
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A TRAINERS PERSPECTIVE
Ninad Karpe,
CEO &MD, APTECH
particularly in post-production and 3-D content development. Many entertainment giants, such as Walt Disney, Sony Pictures and Turner Entertainment, which make and develop television commercials and computer games,
are off-shoring animation content to India. This has resulted in substantial
increase in the number of professionals enrolling for animation courses
(compound annual growth rate at 18.2 per cent). In sum, the sector presents
a huge job opportunity for the young and talented students of this country.
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INDUSTRY TALK
Q. What are the top qualities you expect from an animation aspirant?
A. Groom fresh talent there are a lot of these students who do courses
from various Institutes and feel that they are ready to take on any challenges
thrown at them. They are flowing with enthusiasm and confidence and have
a fresh perspective. But they lack the artistic skills, knowledge about the art
and the aesthetics required to deliver the quality as desired by the client. We
expect them firstly to Unlearn and Learn then, interest to learn, passion
for this job-work (production), patience to grow and right attitude.
a prerequisite for any candidate who wants to join the MIST programme.
Once the candidate is selected he starts working on the characters of the on
going series. He is familiarised with the character traits, character personalities and character rigs and characteristics. At the same time he will have to
submit various assignments on a weekly basis. He is groomed to work on the
in-production series. After three months of training and getting acclimatised
the candidate is assigned production shots. He also gets to see his name in the
credit list of the programme. MIST is the only programme in India, which
grooms and creates studio-ready animators.
animation industry?
A. No, it doesnt make a difference. But in India graduation is a must or a
minimum qualification.
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projects. There is no doubt that India is at par with leading markets as far as
animation, VFX, 3D conversion and technical efficiency is concerned. More
focus and uniform animation policies throughout the country will enable us
to offer excellent home productions, strong technically and content-wise.
Programme
Website
BA in 3D Animation
and Visual Effects
www.ignou.ac.in
BSc Animation
www.bitmesra.ac.in
demand of professionals?
A. As per the FICCI-KPMG Report 2013, Indian animation and VEX
industry has grown from Rs. 31-billion in 2011 to Rs. 35.3-billion in 2012 at
a CAGR of 13.9 percent. It is projected to grow to Rs. 40.5-billion by end2013. In 2010, the animation industry grew by 10 percent to touch Rs 10-billion. According to a NASSCOM report, the industry originated only about
40-years ago whereas in the developed market of the US its origin goes back
scores of decades ago, even before the digital era arrived, which probably
explains the difference in quality and technology. Indian animation industry
came into existence just a couple of decades ago.
BSc Animation
www.geu.ac.in
AMA-Arena Multimedia
and Animation
www.arena-multimedia.com
www.animaster.com
www.zica.org
BSc Multimedia
www.image.edu.in
BSc Multimedia
www.namedu.net
India has amazing storytellers and talented animators and over the years
Indian audiences have become more receptive to animation films. We need to
nurture the right talent with skill-sets and advanced technology to compete
with the West. India has shown a steady growth in terms of both quality and
quantity in the last decade. There has been a steep increase in the number of
animation movies. With the coproduction model being followed by animation studios, India is certainly moving up the value-chain.
www.relianceaims.com
www.saintangelos.com
Q. Salary Expected?
A. This industry depends a lot on skill-sets, experience and the job / project
value. Freshers can begin at Rs1.20 lakhs per annum; middle level at 4 lakhs
per annum and experienced more than 4 years depending on the project can
take home 12 -14 lakhs per annum.
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Institutes*
Programme
Website
Advance Diploma in 3D
Animation EDGE
www.maacindia.com
Advance Diploma in 3D
Animation NEXT
www.maacindia.com
Toonz Academy
Advanced Diploma in
Digital Arts and Animation
www.toonzacademy.com
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