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The resplendent army of Generalissimo Santa Anna, as it was in 1836.

This
army certainly won the psychological battle, with sheer numbres, striking
uniforms and well-drilled deployment.

Choice of Fighters
A Mexican Army Posse must include a minimum of three models, and you
have $200 to spend on recruiting and arming them. The number of models
in the Posse may never exceed 15. The number of each type of fighter you
may have is displayed on their profile the exceptions are Fusileros, of
which you may recruit any number.

Preferred Skills
The skill tables preferred by Mexican Army Posses are Shootin, Movin and
Brawlin-

Army Special Rules


Poor Quality Powder: The gunpowder supplied to the Mexican Army was
of very poor quality. To represent this, when a model wishes to shoot any
firearms (but not artillery), roll a D&. The model must reduce the range of
their gun by this number of inches. The reduction of effective range is
random, and must be rolled for each time the model opens fire. This roll can
be made before choosing a target.
NB. Heroes are not subject to this rule, as they reserved the best powder
and equipment for themselves.
Acero Espaol: Heroes in a Mexican Army Posse have the Swordsman
skill, as described on page 90 of Legends of the Old West.
-------------------------------------------------------------------------------------------------------------

Heroes

MEXICAN ARMY CAPItaN (1) $28 to recruit


In the Mexican Army, it was the Capitanes who bore the brunt of
responsibility once the fighting began. It was these brave and loyal men
who had to hold their soldiers together regardless of the terrors they had to
face.

Special Rules:
Leader: The Mexican Army Capitn may take a Pluck test on behalf of any
friendly model within 6. If a Head for the Hills test is called for, the Mexican
Army Capitns Pluck must be tested even if his Pluck value is not the
highest in the Posse.

Starting Experience

The Mexican Army Capitn begins with 8 Experience Points


S
4+

F
4

St
3

G
3

A
2

W
2

P
4

FA
1

FT
1

MEXICAN ARMY SARGENTOS (0-2) $20 to recruit


The Mexican chain of command was very well-structured, putting the enemy
to shame. There was rarely any infighting or tension between commissioned
officers. Mexican officers followed their orders or died trying.
S
4+

F
4

St
3

G
3

A
1

W
1

------------------------------------------------------------------------------------------------------

P
4

FA
0

FT
1

Henchmen

FUSILEROS

Permanente $8 to recruit
Miliciano $6 to recruit
The rank-and-file troops of the Mexican army, the Fusileros, were well
trained, well presented, and well equipped. However, Santa Annas
campaign left them a long way from home, with poor morale and
gunpowder that was described by the Texans as little more than powdered
charcoal
S
Permanente 4+
Miliciano
5+

F
3
3

GRANADEROS

(0-5) $10 to recruit

S
4+

G
3

F
3

St
3

St
3
3

A
1

HEROES EQUIPMENT
EQUIPMENT
Spanish Sabre
$6
Flintlock Pistol
$2
Flintlock Carbine*
$14
$40
Flintlock Rifle
Bayonet
$2

G
3
3

W
1

A
1
1

W
1
1

P
2
2

P
3

HENCHMEN
$3

Musket

$6

Bayonet
Cannon

$12

**

** 1 per starting Posse

Pistol Bayonet
Horse
*Mounted models only

$2
$14

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