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// Command Menu definition

//
// Basic Format:
//
"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
//
//
//
// Buttons can also open up submenus, as follows:
// {
//
"Some More Options",
//
{
//
...
//
}
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be
moved
// around or deleted.
//
//
// Limitations:
//
Maximum of 40 menus.
//
Maximum of 100 buttons per menu.
//-------------------------------------------------------// Everything below here is editable
"1" "#Cstrike_HELP"
{
CUSTOM
"1" "#Cstrike_Map_Desc"
"2" "#Cstrike_Time_Left"
"3" "#Cstrike_Adjust_Crosshair"
"4" "#Cstrike_Use_Left_Hand"
"5" "#Cstrike_Use_Right_Hand"
}
"2" "#Cstrike_CHANGE_TEAM"

"!MAPBRIEFING"
"timeleft"
"adjust_crosshair"
"cl_righthand 0"
"cl_righthand 1"

"chooseteam"

// Here are the rest of the buttons and submenus


// You can change these safely if you want.
"3" "#Cstrike_TEAM_MESSAGE"
{
// Map Specific
MAP cs_siege "1" "#Cstrike_Map_Siege"
{
"1" "#Cstrike_take_underground"
ground!"
"2" "#Cstrike_enemy_garage"
ng garage!"
"3" "#Cstrike_rush_hostage_room"
ge room!"
"4" "#Cstrike_snipers_watch_out"
out!"
"5" "#Cstrike_take_upper_route"
route!"
}

"say_team Take the under


"say_team Enemy in parki
"say_team Rush the hosta
"say_team Snipers! Watch
"say_team Take the upper

MAP de_train "1" "#Cstrike_train"


{
"1" "#Cstrike_rush_trainyard"
yard bomb site!"
"2" "#Cstrike_rush_enclosed"
sed bomb site!"
"3" "#Cstrike_flank_them"
"4" "#Cstrike_bomb_site_secure"
re!"
"5" "#Cstrike_lend_me_blaster"
laster!"
}
MAP de_vertigo "1" "#Cstrike_vertigo"
{
"1" "#Cstrike_rush_upper_level"
level!"
"2" "#Cstrike_rush_lower_level"
level!"
"3" "#Cstrike_flank_them"
"4" "#Cstrike_snipers_watch_out"
out!"
"5" "#Cstrike_bomb_site_secure"
re"
}
MAP de_prodigy "1" "#Cstrike_prodigy"
{
"1" "#Cstrike_rush_to_pipes"
pes bomb site!"
"2" "#Cstrike_rush_to_lab"
b!"
"3" "#Cstrike_take_the hallway"
ay!"
"4" "#Cstrike_flank_them"
"5" "#Cstrike_take_the_apc"
oute!"
}
MAP de_aztec "1" "#Cstrike_aztec"
{
"1" "#Cstrike_take_bridge"

"say_team Rush the train


"say_team Rush the enclo
"say_team Flank them!"
"say_team Bomb site secu
"say_team Lend me your b

"say_team Rush the upper


"say_team Rush the lower
"say_team Flank them!"
"say_team Snipers! Watch
"say_team Bomb site secu

"say_team Rush to the pi


"say_team Rush to the la
"say_team Take the hallw
"say_team Flank them!"
"say_team Take the APC r

"say_team Take the bridg

e!"
"2" "#Cstrike_enemy_at_bomb_site"

"say_team Narby, enemy a

"3" "#Cstrike_rush_to_bomb_site"

"say_team Rush to the bo

"4" "#Cstrike_bomb_site_secure"

"say_team Bomb site secu

"5" "#Cstrike_take_water_route"

"say_team Take the water

t bomb site!"
mb site!"
re!"
route!"
}
MAP de_inferno "1" "#Cstrike_inferno"
{
"1" "#Cstrike_take_bridge"

"say_team Take the bridg

e!"
"2" "#Cstrike_enemy_at_bomb_site"
site!"

"say_team Enemy at bomb

"3" "#Cstrike_rush_to_bomb_site"

"say_team Rush to the bo

"4" "#Cstrike_bomb_site_secure"

"say_team Bomb site secu

"5" "#Cstrike_take_water_route"

"say_team Take the water

mb site!"
re!"
route!"
}
MAP cs_office "1" "#Cstrike_office"
{
"1" "#Cstrike_take_back_route"

"say_team Take the back

route!"
"2" "#Cstrike_rush_to_hostages"

"say_team Rush to the ho

"3" "#Cstrike_do_it_for_manilov"

"say_team Do it for Mani

"4" "#Cstrike_take_front_route"

"say_team Take the front

"5" "#Cstrike_flank_them"

"say_team Flank them!"

stages!"
lov!"
route!"
}
MAP cs_backalley "1" "#Cstrike_backalley"
{
"1" "#Cstrike_flank_them"
"2" "#Cstrike_enemy_overhead"

"say_team Flank them!"


"say_team Enemy overhead

!"
"3" "#Cstrike_rush_to_hostages"

"say_team Rush to the ho

"4" "#Cstrike_go_you_blaster"

"say_team Go you blaster

"5" "#Cstrike_taking_heavy_fire"

"say_team Taking heavy b

stages!"
!"
laster fire!"
}
MAP cs_747 "1" "#Cstrike_747"
{
"1" "#Cstrike_rush_the_plane'"

"say_team Rush the plane

!"
"2" "#Cstrike_meet_in_terminal"

"say_team Meet in the te

"3" "#Cstrike_enemy_outside_plane"

"say_team Enemy outside

"4" "#Cstrike_enemy_in_cargo"

"say_team Enemy in cargo

"5" "#Cstrike_flank_them"

"say_team Flank them!"

rminal"
plane!"
hold!"
}
MAP as_oilrig "1" "#Cstrike_oilrig"
{
"1" "#Cstrike_rush_to_chopper"

"say_team Rush to the ch

"2" "#Cstrike_to_the_elevator"

"say_team To the elevato

"3" "#Cstrike_vip_spotted"
"4" "#Cstrike_sniper_spotted"

"say_team VIP spotted!"


"say_team Sniper spotted

"5" "#Cstrike_protect_the_vip"

"say_team Protect the VI

opper!"
r!"
! Look out!"
P!"
}

MAP cs_assault "1" "#Cstrike_assault"


{
"1" "#Cstrike_rush_the_building"

"say_team Rush the build

ing!"
"2" "#Cstrike_take_the_vents"

"say_team Take the vents

"3" "#Cstrike_enemy_in_vents"

"say_team Enemy in vents

"4" "#Cstrike_rush_hostage_room"

"say_team Rush the hosta

"5" "#Cstrike_team_regroup"

"say_team Team! Regroup!

!"
!"
ge room!"
"
}
MAP de_nuke "1" "#Cstrike_nuke"
{
"1" "#Cstrike_go_to_main_hall"

"say_team Go to the main

hall"
"2" "#Cstrike_go_to_basement"

"say_team Go to basement

"3" "#Cstrike_flank_yard"
"4" "#Cstrike_flank_comm_room"

"say_team Flank Yard"


"say_team Flank comm-roo

"5" "#Cstrike_at_entrance_hall"

"say_team At the entranc

"
m"
e hall"
}
MAP de_cbble "1" "#Cstrike_cbble"
{
"1" "#Cstrike_heading_central_hall"
tral hallway!"
"2" "#Cstrike_heading_underpass"
erpass!"
"3" "#Cstrike_sniper_in_tower"
r tower!"
"4" "#Cstrike_bomb_target_secure"
eas secure"
"5" "#Cstrike_guard_start_area"
ea"
}
MAP de_dust "1" "#Cstrike_dust"
{
"1" "#Cstrike_heading_to_hallway"

"say_team Heading to cen


"say_team Heading to und
"say_team Enemy in snipe
"say_team Bomb target ar
"say_team Guard start ar

"say_team Heading to hal

lway!"
"2" "#Cstrike_heading_underpass"

"say_team Heading to und

"3" "#Cstrike_bomb_a_secure"

"say_team Bomb area A se

"4" "#Cstrike_bomb_b_secure"

"say_team Bomb area B se

"5" "#Cstrike_sniper_at_underpass"

"say_team Snipers at und

erpass!"
cure"
cure"
erpass"
}
MAP de_dust2 "1" "#Cstrike_dust2"
{
"1" "#Cstrike_heading_to_hallway"

"say_team Heading to hal

lway!"
"2" "#Cstrike_heading_underpass"

"say_team Heading to und

erpass!"
"3" "#Cstrike_bomb_a_secure"

"say_team Bomb area A se

"4" "#Cstrike_bomb_b_secure"

"say_team Bomb area B se

"5" "#Cstrike_heading_to_tunnel"

"say_team Heading to tun

cure"
cure"
nel!"
}
MAP cs_italy "1" "#Cstrike_italy"
{
"1" "#Cstrike_meet_at_market"

"say_team Meet at the ma

"2" "#Cstrike_rush_the_house"

"say_team Rush through t

"3" "#Cstrike_head_to_wine_cellar"

"say_team Head for the w

"4" "#Cstrike_rush_long_passage"

"say_team Rush the long

"5" "#Cstrike_hostages_rescued"

"say_team Hostages being

rket!"
he house!"
ine cellar!"
passage!"
rescued!"
}
MAP cs_estate "1" "#Cstrike_estate"
{
"1" "#Cstrike_go_to_sewer"

"say_team Go to the sewe

r!"
"2" "#Cstrike_enemy_on_first_story"

"say_team Enemy on first

"3" "#Cstrike_enemy_on_sec_story"

"say_team Enemy on secon

"4" "#Cstrike_enemy_in_back"

"say_team Enemy in back

"5" "#Cstrike_enemy_in_front"

"say_team Enemy in front

story!"
d story!"
of house!"
of house!"
}
MAP as_tundra "1" "#Cstrike_tundra"
{
"1" "#Cstrike_use_sec_route"
ary route!"
"2" "#Cstrike_use_primary_route"
y route!"
"3" "#Cstrike_snipers_watch_out"
out!"
"4" "#Cstrike_rush_to_apc"
C!"
"5" "#Cstrike_rush_to_chopper"
opper!"
}
MAP cs_militia "1" "#Cstrike_militia"
{
"1" "#Cstrike_meet_at_garage"

"say_team Use the second


"say_team Use the primar
"say_team Snipers! Look
"say_team Rush to the AP
"say_team Rush to the ch

"say_team Meet at garage

vent!"
"2" "#Cstrike_meet_front_house"

"say_team Meet at front

"3" "#Cstrike_meet_backyard"

"say_team Meet in backya

"4" "#Cstrike_enemy_topside"

"say_team Enemy is topsi

of house!"
rd!"

de!"
"5" "#Cstrike_enemy_sewers"

"say_team Enemy is in se

wers!"
}
"2"
"3"
"4"
"5"
"6"

"#Cstrike_Acknowledged"
"#Cstrike_Negative"
"#Cstrike_Go"
"#Cstrike_On_My_Way"
"#Cstrike_Need_Backup"

"say_team
"say_team
"say_team
"say_team
"say_team

}
"4" "#Cstrike_DROP_CURRENT_ITEM"

"drop"

Acknowledged"
Negative"
Go Go Go!"
On my way"
Need backup!"

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