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//
// Basic Format:
//
"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
//
//
//
// Buttons can also open up submenus, as follows:
// {
//
"Some More Options",
//
{
//
...
//
}
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be
moved
// around or deleted.
//
//
// Limitations:
//
Maximum of 40 menus.
//
Maximum of 100 buttons per menu.
//-------------------------------------------------------// Everything below here is editable
"1" "#Cstrike_HELP"
{
CUSTOM
"1" "#Cstrike_Map_Desc"
"2" "#Cstrike_Time_Left"
"3" "#Cstrike_Adjust_Crosshair"
"4" "#Cstrike_Use_Left_Hand"
"5" "#Cstrike_Use_Right_Hand"
}
"2" "#Cstrike_CHANGE_TEAM"
"!MAPBRIEFING"
"timeleft"
"adjust_crosshair"
"cl_righthand 0"
"cl_righthand 1"
"chooseteam"
e!"
"2" "#Cstrike_enemy_at_bomb_site"
"3" "#Cstrike_rush_to_bomb_site"
"4" "#Cstrike_bomb_site_secure"
"5" "#Cstrike_take_water_route"
t bomb site!"
mb site!"
re!"
route!"
}
MAP de_inferno "1" "#Cstrike_inferno"
{
"1" "#Cstrike_take_bridge"
e!"
"2" "#Cstrike_enemy_at_bomb_site"
site!"
"3" "#Cstrike_rush_to_bomb_site"
"4" "#Cstrike_bomb_site_secure"
"5" "#Cstrike_take_water_route"
mb site!"
re!"
route!"
}
MAP cs_office "1" "#Cstrike_office"
{
"1" "#Cstrike_take_back_route"
route!"
"2" "#Cstrike_rush_to_hostages"
"3" "#Cstrike_do_it_for_manilov"
"4" "#Cstrike_take_front_route"
"5" "#Cstrike_flank_them"
stages!"
lov!"
route!"
}
MAP cs_backalley "1" "#Cstrike_backalley"
{
"1" "#Cstrike_flank_them"
"2" "#Cstrike_enemy_overhead"
!"
"3" "#Cstrike_rush_to_hostages"
"4" "#Cstrike_go_you_blaster"
"5" "#Cstrike_taking_heavy_fire"
stages!"
!"
laster fire!"
}
MAP cs_747 "1" "#Cstrike_747"
{
"1" "#Cstrike_rush_the_plane'"
!"
"2" "#Cstrike_meet_in_terminal"
"3" "#Cstrike_enemy_outside_plane"
"4" "#Cstrike_enemy_in_cargo"
"5" "#Cstrike_flank_them"
rminal"
plane!"
hold!"
}
MAP as_oilrig "1" "#Cstrike_oilrig"
{
"1" "#Cstrike_rush_to_chopper"
"2" "#Cstrike_to_the_elevator"
"3" "#Cstrike_vip_spotted"
"4" "#Cstrike_sniper_spotted"
"5" "#Cstrike_protect_the_vip"
opper!"
r!"
! Look out!"
P!"
}
ing!"
"2" "#Cstrike_take_the_vents"
"3" "#Cstrike_enemy_in_vents"
"4" "#Cstrike_rush_hostage_room"
"5" "#Cstrike_team_regroup"
!"
!"
ge room!"
"
}
MAP de_nuke "1" "#Cstrike_nuke"
{
"1" "#Cstrike_go_to_main_hall"
hall"
"2" "#Cstrike_go_to_basement"
"say_team Go to basement
"3" "#Cstrike_flank_yard"
"4" "#Cstrike_flank_comm_room"
"5" "#Cstrike_at_entrance_hall"
"
m"
e hall"
}
MAP de_cbble "1" "#Cstrike_cbble"
{
"1" "#Cstrike_heading_central_hall"
tral hallway!"
"2" "#Cstrike_heading_underpass"
erpass!"
"3" "#Cstrike_sniper_in_tower"
r tower!"
"4" "#Cstrike_bomb_target_secure"
eas secure"
"5" "#Cstrike_guard_start_area"
ea"
}
MAP de_dust "1" "#Cstrike_dust"
{
"1" "#Cstrike_heading_to_hallway"
lway!"
"2" "#Cstrike_heading_underpass"
"3" "#Cstrike_bomb_a_secure"
"4" "#Cstrike_bomb_b_secure"
"5" "#Cstrike_sniper_at_underpass"
erpass!"
cure"
cure"
erpass"
}
MAP de_dust2 "1" "#Cstrike_dust2"
{
"1" "#Cstrike_heading_to_hallway"
lway!"
"2" "#Cstrike_heading_underpass"
erpass!"
"3" "#Cstrike_bomb_a_secure"
"4" "#Cstrike_bomb_b_secure"
"5" "#Cstrike_heading_to_tunnel"
cure"
cure"
nel!"
}
MAP cs_italy "1" "#Cstrike_italy"
{
"1" "#Cstrike_meet_at_market"
"2" "#Cstrike_rush_the_house"
"3" "#Cstrike_head_to_wine_cellar"
"4" "#Cstrike_rush_long_passage"
"5" "#Cstrike_hostages_rescued"
rket!"
he house!"
ine cellar!"
passage!"
rescued!"
}
MAP cs_estate "1" "#Cstrike_estate"
{
"1" "#Cstrike_go_to_sewer"
r!"
"2" "#Cstrike_enemy_on_first_story"
"3" "#Cstrike_enemy_on_sec_story"
"4" "#Cstrike_enemy_in_back"
"5" "#Cstrike_enemy_in_front"
story!"
d story!"
of house!"
of house!"
}
MAP as_tundra "1" "#Cstrike_tundra"
{
"1" "#Cstrike_use_sec_route"
ary route!"
"2" "#Cstrike_use_primary_route"
y route!"
"3" "#Cstrike_snipers_watch_out"
out!"
"4" "#Cstrike_rush_to_apc"
C!"
"5" "#Cstrike_rush_to_chopper"
opper!"
}
MAP cs_militia "1" "#Cstrike_militia"
{
"1" "#Cstrike_meet_at_garage"
vent!"
"2" "#Cstrike_meet_front_house"
"3" "#Cstrike_meet_backyard"
"4" "#Cstrike_enemy_topside"
of house!"
rd!"
de!"
"5" "#Cstrike_enemy_sewers"
"say_team Enemy is in se
wers!"
}
"2"
"3"
"4"
"5"
"6"
"#Cstrike_Acknowledged"
"#Cstrike_Negative"
"#Cstrike_Go"
"#Cstrike_On_My_Way"
"#Cstrike_Need_Backup"
"say_team
"say_team
"say_team
"say_team
"say_team
}
"4" "#Cstrike_DROP_CURRENT_ITEM"
"drop"
Acknowledged"
Negative"
Go Go Go!"
On my way"
Need backup!"