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7
LEARNING OUTCOMES
By the end of this topic, you should be able to:
1.
2.
3.
4.
INTRODUCTION
Business-to-consumer
Business-to-business
Consumer-to-consumer.
To support your studies of business models, and later topics, you will create your
own
LAUNCHcast
Internet
broadcast
station
at
Launch.com
(<http://www.launch.com/>). As a registered user at Launch.com you will
review the application of Internet business models used in this innovative
electronic commerce application. This service is free.
The topic then moves on to discuss the inhibitors and drivers for electronic
commerce development from the perspective of companies. The discussion
focuses on the application of electronic commerce technology to create drivers for
growth.
The final section makes a deliberate move away from traditional channels and
access devices for electronic commerce to look at what the future may hold.
Three emerging trends in Internet technology are highlighted in this section:
Ubiquitous computing
Wearable computers
Did you notice the wide variation in the value of the market potential for each of
these dimensions? This market potential is a key factor in the development of
electronic commerce over the next few years.
Business-to-consumer commerce is now well established and it is difficult to find
a new niche that is not already exhibiting high levels of competition. The revenue
streams for consumer-to-consumer commerce are the most limited of the three,
being largely based on complimentary advertising and marketing opportunities.
Although the value of the potential market varies, there is general agreement that
business-to-business commerce exhibits revenue potential unsurpassed along
other dimensions.
To emphasize this, Morgan Stanley Dean Witter have produced the following
illustration of the potential of business-to-business commerce compared to the
phases of development electronic commerce has passed through.
Market potential valuations have been a key factor in the recent craze to invest in
Internet oriented companies. Although the investment hype had warn off and
financial market values had fallen by mid-2000, the long-term potential is still
considered to be strong.
The high levels of investment during this period injected a lot of money into
Internet businesses, and despite the high number of Internet business failures,
the overall effect has been to fuel the development of existing electronic
commerce applications and fund the development of new ones. This boost in
funding helps the adoption and application of Internet technologies that will
foster the coming developments in electronic commerce, covered in the final
section of this topic.
With the rapid growth of electronic commerce, competition for business becomes
stronger almost every day as more businesses attempt to cash in on this market
potential. One of the distinguishing factors that will differentiate those that fail
from those that succeed is the implementation of a successful Internet business
model.
READING 7.1
Rappa, M (2000) Business models on the Web
<http://ecommerce.ncsu.edu/business_models.html>
Read the introduction to business models down the centre of the
page first. Then, review only the first paragraph describing each of
the nine business models. You will explore these further in the next
activity.
Particularly, you should note the definition of a business model
presented by Rappa and decide whether you agree with it.
Attempt to apply some of these business models to your own organization in the
next activity.
ACTIVITY 7.1
In this activity you will explore the nine distinct models presented in
the Rappa reading.
Consider the questions from two perspectives:
It is likely in this activity that although you could find value in the use of some of
the individual business models, there was potential for greater value to the
company by using a combination of the models.
This is an important consideration as you explore the potential application of
these models. As Figure 7.2 indicates, there are hybrid players that operate across
the dimensions of electronic commerce, as there are advantages to be gained for
consumers and businesses.
For example, an online consumer storefront may be closely integrated with an
online stock data management solution, enabling the store to provide details of
whether stock is held from the data source used internally by an organization.
ACTIVITY 7.2
Discussion
The Launch.com website linked below represents a quite different and
innovative use of Internet technology for business-to-consumer
electronic commerce, based on iBeam Internet broadcasting solutions.
Launch.com: <http://www.launch.com/>
Activity overview
In this activity, review and evaluate how the different business models
are integrated into the Launch.com website and become your own
Internet broadcaster. Do this on your own first and then address the
suggested discussion topics that are intended to broaden the
discussion to explore some of the new electronic commerce business
opportunities that these technologies enable.
Become a registered user
The best way to understand the range of services offered by
Launch.com is to become a registered user so that you are able to
explore the site fully from the perspective of a consumer.
To register as a user, navigate to the homepage, select Join Free at the
bottom of the page and follow the online instructions. You should read
the privacy policy and terms and conditions linked at the bottom of
the sign-up page before registering. You will be required to enter some
personal details including a valid email address.
By registering with the site you will have your own LAUNCHcast
broadcast station created for you as one of the benefits of membership.
This is Launch.coms most notable feature, allowing you and other
broadcasters to influence the content of your personal broadcast station.
Note the extensive opportunities for rating tracks, artists and albums,
throughout the site.
To use your new LAUNCHcast station you will need to enable cookies
in your browser. This is important as many of the personalization
features are based on the use of cookies. In addition, you will need
WindowsMedia Player 7 and the latest Macromedia Flash Shockwave
plug-in. As part of the registration process a step is included to help test
whether you have the right plug-ins in your browser and where to
download them if you do not.
Note that this site uses streaming media and, due to bandwidth
limitations, you may notice some degradation in the ability to receive
uninterrupted audio streams during the evening, as Internet traffic is
highest at this time.
You are now set up as a registered user of Launch.com with your own
online audio broadcast station that you may choose to promote on the
Internet. Remember, though, that LAUNCHcast is only one of the
services offered at the site and that it is also possible to buy music and
interact directly with other users through the chat and discussion
features, for example.
Application of business models
Next, focus specifically on the application of the business models
discussed in this section. Launch.com is an attempt to make available
commercially protected music within the Digital Millennium Copyright
Act law, designed for the Internet. Launch.com may be termed a hybrid
player as it operates across business-to-consumer and consumer-toconsumer dimensions of electronic commerce.
Review and evaluate the site based on the Rappa taxonomy of business
models:
Which of the generic business models does this site integrate and
which do you think is the dominant model adopted?
Do you think that the revenue generating features of the site could be
improved? How, specifically?
What other revenue generating activities and features might the site
adopt?
Internet-enabled megatrends
Internet technology for electronic commerce has now reached a new level of
sophistication for sharing and collaboration over networks, but the consequences
have significant impacts on all aspects of how businesses currently operate.
Review the megatrends in the figure again and consider the enormous impact
that these trends have on changing an organizations corporate culture, business
operations and market channels. Are you experiencing these Internet-enabled
trends in your own organization? What impacts are they having specifically?
Add to this the implications of needing to upgrade network infrastructures, data
management tools and other aspects of technology necessary to implement new
business information systems, and it is difficult for any organization to keep pace
with competitors.
These megatrends essentially represent the forces driving change towards a
future where Internet focused electronic commerce is an embedded part of any
organizations operations, and where there is interaction with customers in new
and interactive ways.
The next section briefly looks at the barriers and inhibitors that are thought to
exist for companies trying to adapt and transform themselves around these
trends.
2.
3.
Organization
4.
Executive awareness
5.
6.
Lack of standards
7.
8.
9.
10.
2.
Trust
3.
4.
Culture
5.
6.
Business models
7.
8.
Cost justification
9.
10.
Although results vary between surveys, the two top tens in the above figure
highlight the most commonly cited barriers and inhibitors to Internet electronic
commerce for companies. Notice that many of these are based around technology
application issues, such as secure payment transaction technologies and public
key infrastructure.
In most cases it is not that the technology to address these inhibitors does not
exist, but that it is not considered easily and cost effectively available to the
companies in this survey. For example, many countries, are only just beginning
to implement public key infrastructures to support electronic commerce and
consumers are not yet fully aware of how this affects the security of the
transactions that they make via the Internet.
The next section specifically investigates the technologies that are becoming more
easily available to address these barriers and inhibitors.
READING 7.2
(1999) PricewaterhouseCoopers E-Business technology forecast highlights
trends transforming business today, PricewaterhouseCoopers.
http://www.pwcglobal.com/extweb/ncpressrelease.nsf/docid/2F18
DAF6F3BF95778525679C000677EE
Section I: E-Business platforms and applications
It is evident that the general trend is moving away from simply providing online
catalogues and secure transaction capabilities towards much closer integration
with companies internal systems and customers. Examples are the moves
towards provision of real-time inventory systems integrated with online
catalogues, and more of a focus on long-term relationships with customers,
supported by technology for interaction.
Imagine the possibilities of being able to define your own markup tags. Standard
HTML alone has always come under criticism for not being flexible enough. XML
changes all that, allowing designers to customize their tags to meet specific
needs.
Notice, though, that it is not a replacement for HTML, but is intended to extend
HTML's capabilities. HTML determines how the media objects will be displayed
on a page, while XML focuses on describing the content.
In the next activity you will review a website that uses XML to display content in
different ways to users.
ACTIVITY 7.3
Visit the XML tutorial at the following site.
Introduction to XML for Web developers:
<http://wdvl.internet.com/Authoring/Languages/XML/Tutorials/Intr
o/toc.html>
Then, address the following questions:
This has given you an overview of what XML is and why it is an important
driver for the next phase of development of Internet electronic commerce. If you
wish to investigate the application of XML technology in more detail, the Further
references section at the end of this topic includes application case examples from
IBM and popular XML reference and developer community sites.
Overall, platforms and applications for enabling and driving electronic
commerce are becoming more sophisticated, as the customer becomes the focus
of attention and customers become more demanding.
To meet these demands and support organizations in adopting electronic
commerce, the development tools are providing more options for developing
Trust
READING 7.3
(1999) PricewaterhouseCoopers E-Business technology forecast
highlights trends transforming business today, PricewaterhouseCoopers.
http://www.pwcglobal.com/extweb/ncpressrelease.nsf/docid/2F18
DAF6F3BF95778525679C000677EE
Section III: Payment technologies
It is evident that the Secure Sockets Layer (SSL) protocol has become the
dominant method for securing connections with consumers, but does not meet
all the requirements for payment transactions.
Despite the popularity of credit cards there are still a lot of new payment
technologies attempting to gain wider acceptance by vendors and users for
conducting electronic commerce. As the reading suggests, there will be
consolidation and the number of payment options will reduce, helping to
standardize payment technologies.
Public key cryptography is another form of online security that is gaining in
importance. In the following reading, we take a closer look at public key
infrastructures (PKI).
In this reading, the experience of Scotiabank is used as a case study to illustrate
how PKI technology was adopted in a business that requires high security.
Reading this article should help you be able to:
READING 7.4
Read the attached article Using public-key infrastructures for
security and risk management, which is extracted from IEEE
Communications Magazine, September 1999, pages 7173.
As you can see from these two articles, standardization for payment technologies
across the Internet is another key factor in the ability to address the barriers and
inhibitors identified above. Essentially, the underlying technologies have now
matured, but the underlying infrastructure is not yet fully in place.
Once the secure payment technology infrastructure is set in place it is envisaged
that users and companies concerns will begin to be addressed and inhibitors
will become drivers.
Overall, there is no doubt that rapid advances in the application of existing and
emerging Internet technologies can be primary inhibitors and drivers in the
future of electronic commerce. Much of the problem relates to the current lack of
suitable infrastructures and common standards for conducting business via the
Internet, but these are beginning to be set in place.
In summary, this discussion of drivers and inhibitors has highlighted:
the important driving force that growth in the number of Internet users and
subsequent projections for growth in market values represent
the megatrends in electronic commerce that are transforming the way that
companies conduct business
the barriers and inhibitors that are hampering the development of electronic
commerce adoption and development by companies
To conclude this part of the topic, attempt the next activity that explores
inhibitors and drivers of electronic commerce in your own organization.
ACTIVITY 7.4
From the perspective of your own organization, attempt to identify the:
barriers and inhibitors to the adoption of electronic commerce in
your company
technology trends affecting your business and helping to overcome
these barriers and inhibitors.
Attempt to identify at least four points for each of these.
Rank the technology trends affecting the organization based on the
potential impact on conducting business in your industry.
Rank the inhibitors with the ones you think will be most difficult to
overcome at the top.
Based on these rankings, attempt to identify action that the
organization might take to make the most of the emerging
technologies and make recommendations for action to overcome the
highest ranking inhibitors.
Finally, consider the impact that the adoption of new technologies might
have on the operations and management of your company.
Do you think your company is ready for major technological
change?
Would you implement new technology requirements quickly or
incrementally? Why?
One of the factors that complicates a companys ability to address the inhibitors
and make the most of drivers is that a whole new wave of Internet enabled
appliances and devices are starting to come onto the market. This heightens the
need for platform independent presentation tools, such as XML, and is changing
the dynamics of electronic commerce as new business channels emerge to
compete in.
The next and final part of this topic explores the technology trends that are
heralding the new wave of Internet-enabled devices.
READING 7.5
Liesbeth, E (2000) iMode to challenge Wap in Europe, Network
News, Oct 18.
This reading can be downloaded at: <http://www.vnunet.com/
News/1112684/>
This reading highlights a key factor for the success and growth of wireless
electronic commerce in the future, providing the content and services users want.
As the reading highlights, i-mode does not have all the technological potential of
WAP, but it seems it is possible to use it successfully as a channel for electronic
commerce that looks to grow very fast in Japan as new content and services are
added almost daily.
Overall, the trend and potential opportunities for wireless electronic commerce
are strong, but indications of what new wireless technologies will dominate
certain markets will take some time to become clear.
One of the reasons for this is that wireless is only a small part of the picture and
potential opportunities for opening new channels for conducting electronic
Ubiquitous computing
Ubiquitous computing, or calm technology, is a paradigm shift where technology
becomes virtually invisible in our lives. Instead of having a desktop or laptop PC,
the technology you use would be embedded in your environment.
Imagine a world with hundreds of wireless computing devices of different sizes
in the same room. In order to bring this type of computing out into the
environment, among the things that would need rethinking are user interfaces,
displays, operating systems, networks, and wireless communications.
This rethinking demands a radical departure from the tradition of putting
machines out for our use, and having us adapt to them. Instead, in the world of
ubiquitous computing, technology will be implicit in our lives, built in to the
things we use, including the spaces. The proponents of this technology hold that
this type of computing will be a more natural tool, and thus a more powerful and
effective one for us to use.
Applications
Now that ubiquitous computing has been defined, what are some uses
envisioned by its proponents and authors? In 1991 Mark Weiser, thought of as
the founder of what is termed ubiquitous computing, wrote an article for
Scientific American entitled The computer for the 21st century. In it, Weiser
described the multiple computers in a room as tabs, pads and boards, which
roughly correspond to active Post-It notes, sheets of paper, and white boards and
bulletin boards.
A good description of these items can be found in the article Some computer
science issues in ubiquitous computing:
<http://www.ubiq.com/hypertext/weiser/UbiCACM.html>
These computers serve many functions as people come in and out of the rooms.
The people themselves could be tracked by active badges (based on infrared
sensors) or other devices, and email could be forwarded automatically to
wherever the person is.
Other scenarios presented in the article include the coffee starting at your request
when the alarm wakes you, seeing electronic trails left by people passing
through the neighborhood, and automatically transmitting a quote from a
newspaper to the office with the swipe of a pen over the newspaper.
Not only will developments in ubiquitous computing open up new channels for
electronic commerce, but they also have the potential to have a significant impact
on electronic commerce business models. With the closer integration of the
network with a users environment it is possible to envisage many new and
innovative business applications, but as yet it is not clear what these will be.
With these definitions and examples, we have an idea of what ubiquitous
computing is, and what it hopes to achieve. Rather than attempting to predict the
long-term future for the ubiquitous computing philosophy, the next section
investigates the latest developments in the practical application of ubiquitous
computing concepts, through home networking.
Home networking
The arrival of all the new Net-ready devices will fuel rapid growth in home
networking. Technologies such as the HomePNA (Home Phoneline Networking
Association) 2.0 standard (which allows 10-Mbps connections over existing
telephone wiring), the 802.11b 11-Mbps wireless LAN standard, and the
increasingly pervasive, high-speed, always-on connections of DSL and cable have
provided the foundation to build upon.
As a result, the Yankee Group predicts that home networks will mushroom from
some 650,000 in existence today to more than 10 million by 2003. As Malaysia
constructs new residential buildings, integration of cabling to support broadband
network services is already a reality. As home networking technologies become
more standardized, there is no doubt that these technologies will be increasingly
integrated into new buildings.
Wearable computers
Some inventors and other theorists not only believe you could wear a computer;
they believe there is no reason why you should not. Assuming you remembered
to wear it, a wearable computer would always be available.
Some wearable computers are basically desktop or notebook computers that have
been scaled down for body wear. Others employ brand new technology, and
both general and special purposes are envisioned.
These are the issues that are surrounding the development of wearable
computers, and commercial products are beginning to emerge onto the consumer
market slowly, as it has been difficult to overcome all these inhibitors.
Some of the applications envisioned for wearable computers include:
A major interest in computers you can wear has grown out of the ubiquitous
computing philosophy, gathering its own momentum and its own particular
goals. In the explanation of what a wearable is, the MIT Wearables Group
(<http://www.media.mit.edu/wearables/>) suggests:
IP multicast technology
You have seen in a number of instances in this topic how accessing information
and interactive communications are essential for conducting e-commerce.
Effective information retrieving technologies are therefore crucial for
e-commerce. IP multicast technology is an emerging network technology that can
greatly improve the efficiency of providing such information. Youll be reading a
concise article that describes some of the networking implications of multicasting
in e-commerce in this section.
This article should help you to:
The final section of the article sets out a case study in which multicast technology
was deployed as part of a successful e-commerce system in use today.
READING 7.6
Read the attached article, Network implications of multicast in
electronic
commerce,
which
is
extracted
from
IEEE
Communications Magazine, September 1999, pages 7882.
This topic has introduced you to electronic commerce on the Internet and the
technologies that are affecting the future.
You have seen that there are no winning business models on the Internet that
will ensure success, but that a good combination of business models can result in
innovative and successful electronic commerce operations.
Many of the factors inhibiting and driving the adoption of electronic commerce
in organizations are related to the rapid development of new technology and the
potential opportunities of networking. You saw how inhibitors such as
interoperability with legacy systems are being overcome by the application of
platform independent technologies, such as XML. Overall, many of the inhibitors
to the adoption of electronic commerce are already being addressed, but it takes
time to implement the infrastructure that is necessary to support electronic
commerce activity.
The last section highlighted the emerging trends in the use of technology that
will enable electronic commerce to grow through new access devices in the near
future.
Overall, the message is that electronic commerce is experiencing yet another
growth phase, as the next level of infrastructure for secure transactions is set in
place globally. The forecasts indicate that there will be no slowdown in the
growth of electronic commerce over the next few years and we can expect to see
many changes, not only in the technologies that are used, but also in the effect
philosophies such as ubiquitous computing may have on our daily lives.
FURTHER REFERENCES
The resources on this page are provided to support you in studying the topics in
this topic in more detail.
XML resources
The significance of XML has been highlighted in the topic. These resources
provide pointers to further sources of information on the technical application of
XML.
XML Zone
<http://www.xml-zone.com/>
XML.org
<http://www.xml.org/>
The XML Cover Pages
<http://www.oasis-open.org/cover/sgml-xml.html>
Ubiquitous computing
Further resources and links related to ubiquitous computing can be found on
Mark Weisers personal website.
Ubiquitous computing
<http://www.ubiq.com/hypertext/weiser/UbiHome.html>
In particular, the paper linked below was significant in promoting the concept of
ubiquitous computing in recent years.
Weiser, M and Seely, B (1996) The coming age of calm technology,
Xerox PARC.
<http://www.ubiq.com/hypertext/weiser/acmfuture2endnote.htm>
Advertising model
Merchant model
Affiliate model
Community model
It will be useful to review these generic business models again and consider to
what extent each model is integrated at Launch.com. Referring to the Rappa
reading, the following generic business models are the ones that would seem the
most relevant.
Advertising model
This model is an extension of the traditional media broadcasting model, whereby
advertising messages are mixed in with the content and services provided by the
website. Launch.com uses banner ads in this way throughout the site. These
banner ads promote a variety of organizations and services, but in general seem
to focus on a younger and more musically inclined market.
Current advertisers include CBS Sports, Right Guard, Mars Music, UGO.com,
The Army and various musical artists. Music related services offered by
advertisers include concert ticketing, musical instrument merchandising, music
merchandising and competitions to win music-related prizes.
Referring to the Rappa reading, the site uses a combination of the personalization
and specialist portal advertising models, and because usage is without charge,
the free model is also apparent. The personalization model features the ability for
the consumer to customize, or in this case influence content and supports the
specialist model in that the target user base is reasonably well defined. This
feature would be significant in attracting advertisers that wish to target a specific
consumer group.
Merchant model
This model is based on the classical perception of wholesalers and retailers
providing goods and services. It is possible to purchase a number of products
from Launch.com including music, movies, games, used items, tickets and digital
downloads. It is interesting to note that the Launch.com retail services are offered
through a third party vendor (checkout.com).
Launch.com is apparently a virtual merchant in that it does not have a bricksand-mortar storefront, and because the site deals with both conventional and
Web-specific products it cannot be considered a true bit vendor.
Community model
This model is based on user loyalty following a high investment in time and
emotion in the site. A user may be a regular contributor of content and/or money
and the model provides opportunities for advertising, infomediary or specialized
portal opportunities.
This model is reflected in the LAUNCHcast broadcast service offered by
Launch.com. While users do not contribute content in the traditional sense, they
do have a significant influence over the content that is broadcast through their
station and other stations. The LAUNCHcast user certainly makes an investment
in time and emotion by listening to tracks and rating them as they see fit, and it is
probable that this feature provides the primary mechanism for building user
loyalty. As discussed under the advertising model, specialized portal
opportunities are utilized at Launch.com and it is the community aspect of the
site that enables this.
Affiliate model
This model offers financial incentives to affiliated partner sites via purchasepoint click-through to the merchant. Launch.com utilizes this model through its
underground initiative a pay-per-click service whereby the affiliate site
currently earns $0.02 per hit. A variation adopted by Launch.com is the use of a
user title dependent upon the number of click-throughs. This feature would
further influence some users to promote Launch.com, by enhancing the users
profile when interacting with the Launch.com community.
In conclusion, the Launch.com website can be seen as an implementation of a
number of different and yet complementary generic business models. The
community model is perhaps the most dominant for Launch.com, as it enables an
innovative medium through which the user can both influence content and
interact with others.
The community model provides the opportunity for the specialist portal
advertising model to operate and would significantly affect user loyalty through
the investment of time required. Although the merchant model and the affiliate
model are also utilized, they are both of less significance than the community
model, the model really setting the tone for the whole website.
Activity 7.3
What do you see as the main advantage of using an XML based website
presentation?
The ability to separate content and the way it is displayed is the main advantage
of XML. Rather than a website having a single set of static pages to present
content, XML provides the opportunity to present the same content in a number
of different ways.
This allows the content to be updated and presented without the need to change
individual HTML page files. XML therefore provides specific advantages to
website presenters in the way that content is described, stored and presented
over the Web.
What difference does using XML make for the users of a website?
Although the pages look exactly the same in each of the three illustrations, the
separation of content and how it is displayed means that the content can be made
accessible by any platform.
The significance of this may not be obvious at first, but consider the fact that Web
content will increasingly be accessed in new ways, such as via dedicated Internet
appliances.