Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
VECTORS
(The following are optional. Teach if required)
Sine All
1.
2.
ASTC rule
tan cos
sin A
sin B sin C
=
=
a
b
c
Sine rule
3.
Cosine rule
1.
INTRODUCTION
C
b
a2 = b2 + c2 2bc cos A
VECTORS
Scalars: Physical quantities which can be completely described by a numerical value with unit are
known as scalars. A scalar can be positive, negative, or zero
e.g.
mass, temperature, density, charge, etc. [Explain here why they are scalars]
Vectors: Any physical quantity which have magnitude and direction, and also follows laws of vector
algebra are known as vectors
e.g.
force, velocity, etc.[ Explain here why they are vectors]
[Explain with help of displacement]
In these lectures we will learn how to deal with quantities having direction as important property. How to
symbolize these quantities. How their addition, subtraction, etc. are different from scalar quantities.
2.
REPRESENTATION OF VECTOR
A representation of vector will be complete if it gives us direction and magnitude.
Symbolic form: v , a , F, s used to separate a vector quantity from scalar quantities (u, i, m)
Graphical form: A vector is represented by a directed straight line, having the magnitude and direction
of the quantity represented by it.
gth
Len
Head
Tail
By definition magnitude of a vector quantity is scalar and The size or length of a vector is called its
magnitude. The magnitude of a vector can be positive or zero, but it cannot be negative.
[1]
3.
TERMINOLOGY OF VECTORS
Parallel vector: If two vectors have same direction, they are parallel to each other. They may be
located anywhere in the space.
Antiparallel vectors: When two vectors are in opposite direction they are said to be antiparallel
vectors.
Equality of vectors: When two vectors have equal magnitude and are in same direction and represent
the same quantity, they are equal.
i.e.
ab
Thus when two parallel vectors have same magnitude they are equal. (Their initial point & terminal point
may not be same)
Negative of a vector: When a vector have equal magnitude and is in opposite direction, it is said to be
negative vector of the former.
i.e.
or
a b
b a
Thus when two antiparallel vectors have same magnitude they are negative of each other.
4.
To add B to A
(1)
Draw A
(2)
(3)
[2]
Note : A vector is not tied to a particular location on the page. You can move a vector around as long as
you dont change its length or the direction it points. Vector B is not changed by sliding it to where its tail
is at the tip of A
Polygon Law of addition:
This law is used for adding more than two vectors. This is extension of triangle law of addition. We keep
on arranging vectors such that tail of next vector lies on head of former. When we connect the tail of first
vector to head of last we get resultant of all the vectors.
Note: P = ( a b) c d = ( c a ) b d
[Associative Law]
(i)
(ii)
(iii)
AC a b
Note : AC a b and AC b a thus a b = b a [Commutative Law]
Eg.
Sol.
Note : Angle between 2 vectors is the angle between their positive directions.
1
5 sin 120
5 3
5 3
=
=
=
3
10 5 cos120 20 5
5 3
= 30
[Here show what is angle between both vectors = 120 and not 60]
tan =
then, | R | | a | | b |
& | R | is maximum
(2)
If =
a anti || b
then, | R | | a | | b |
& | R | is minimum
[3]
(3)
If = /2
R=
(4)
(5)
a b
a 2 b2
|a| = |b| = a
| R | = 2acos/2
& = /2
If | a | = | b | = a & = 120
then | R | = a
Let say we have a vector a and k is a number. Vector b = k a is defined as a vector of magnitude |ka|.
To subtract B from A
Eg.
Sol.
(1)
Draw A
(2)
(3)
Two vectors of equal magnitude 2 are at an angle of 60 to each other find magnitude of their sum &
difference.
| a b | = 2 2 22 2 2 2 cos 60 = 4 4 4 = 2 3
|a b| =
2 2 2 2 2 2 2 cos120 =
4 44 = 2
[4]
Zero(Null) vector When a = b & if want to find a b = zero(null) vector. It is a vector with
zero magnitude & undefined direction.
5.
UNIT VECTOR:
A unit vector is a vector of magnitude of 1, with no units. Its only purpose is to point, i.e. to describe a
direction in space.
A
=
&A
|A|
6.
1.
RESOLUTION OF VECTOR:
a = acos i + acos j
Since, a = a a
ayj
axi
a = i cos j cos
2.
If components of a vector along x & y-axis are known, then that vector
can be completely represented as
a = a i a j
x
[5]
3.
|a| =
4.
ay
tan = a
x
5.
cos =
Eg.
Eg.
Eg.
Find total x & y component hence express resultant force as vector in ai bj format.
a 2x a 2y
ax
, and cos =
a
ay
a
Illustration Just after firing, a bullet is found to move at an angle of 37 to horizontal. Its acceleration
is 10 m/s2 downwards. Find the component of acceleration in the direction of the velocity.
(A*) 6 m/s2
(B) 4 m/s2
(C) 8 m/s2
(D) 5 m/s2
POSITION VECTOR:
Position vector for a point is vector for which tail is origin & head is the given point itself.
Position vector of a point defines the position of the point w.r.t. the origin.
OP = r
=
r x i yj
DISPLACEMENT VECTOR:
Change in position vector of a particle is known as displacement vector.
OP = r = x i y j
1
OQ = r2 = x 2i y 2j
PQ = r2 r1 = ( x 2 x1 )i ( y 2 y1 )j
Thus we can represent a vector in space starting from (x1, y1) &
ending at (x , y ) as ( x x )i ( y y )j
2
Q(x2,y2)
r2
P(x1,y1)
r1
s
Average velocity vector is defined as v av
t
[6]
8.
PRODUCT OF VECTORS:
Scalar Product (Dot Product)
For any two vectors A and B , AB cos = BA cos . This means that A B = B A . The scalar
product obeys the commutative law of multiplication; the order of the two vectors does not matter.
Results:
2.
= 0 ab = ab
= /2 ab = 0
3.
ij = ik = jk = 0
4.
ii = jj = kk = 1
a = a x i a y j a z k
b = b x i b y j bz k
thus, ab = a x b x a y b y a z b z
a b
cos = this is used to find the angle between two vectors.
| a || b |
1.
5.
6.
a b
Sol.
cos = ; | a | = 5; | b | = 5
| a || b |
64
2
1 2
So, cos =
=
= cos
5 5 5 5
5 5
.
(a)
(b)
[7]
The scalar product is a scalar quantity, not a vector, and it may be positive, negative, or zero. When is
between 0 and 90, cos > 0 and the scalar product is positive (Fig.1.26a). When is between 90
and 180 so that cos < 0, the component of B in the direction of A is negative, and A B is negative.
Finally, when = 90, A B = 0. The scalar product of two perpendicular vectors is always zero..
(a)
(b)
(c)
We will use the scalar product to describe work done by a force. When a constant force F is applied to
a body that undergoes a displacement s , the work W (a scalar quantity) done by the force is given by
W F s
In later chapters well use the scalar product for a variety of purposes, from calculating electric potential.
Calculating the scalar product using components
We can calculate the scalar product AB directly if we know the x-, y-, and z-components of A and
Now we express A and B in terms of their components, expand the product, and use these products
of unit vectors.
AB = (Ax i + Ay j + Az k ) (Bx i + By j + Bz k )
AxBx + AyBy + AzBz
Finding angles with the scalar product
cos =
A xBx A yB y A zBz
A B
= A 2 A 2 A 2 B 2 B 2 B 2
x
y
z
x
y
z
Vector Product
The vector product of two vectors A and B , also called the cross product, is denoted by A B . As
the name suggests, the vector product is itself a vector. We will use this product to describe torque and
angular momentum and extensively to describe magnetic fields forces.
C = A B,
then C = AB sin
[8]
Note: the vector product of two parallel or antiparallel vectors is always zero. In particular, the vector
product of any vector with itself is zero.
Figure : (a) The vector product A B . determined by the right-hand rule. (b) B A = A B
Note: The vector product is not commutative! In fact, for any two vectors A and B ,
A B B A
(a)
(b)
Figure: Calculating the magnitude AB sin of the vector product of two vector, A B .
Calculating the Vector Product Using Components
i i j j k k 0
Using the right-hand rule, we find
i j j i k ;
j k k j i ;
k i i k j
[9]
Fig.:
(a) We will always use a right handed coordinate system, like this one.
(b) We will never use a left handed coordinate system (in which i j k , and so on.)
A B = A x i A yj A z k B x i B y j Bz k
(A y B z A z B y ) i ( A z B x A x B z )j ( A x B y A y B z )k
Cz = AxBy AyBx
j
Ay
By
k
Az
Bz
Be careful not to confuse the expression AB sin for the magnitude of the vector product A B with the
similar expression AB cos for the scalar product A B . To see the contrast between these two
expressions, imagine that we vary the angle between A and B while keeping their magnitudes constant.
When A and B are parallel, the magnitude of the vector product will be zero and the scalar product will
be maximum. When A and B are perpendicular, the magnitude of the vector product will be maximum
and the scalar product will be zero.
2.
Binomial approximation
(1 x ) n 1 nx if x << 1
53
3.
2
1
2
5
37
{Home Work :
Chaper-2
Ex.
Obj.
Q.1 to 18
I (1 to 5) & II (All)
[10]