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KINETIC ENERGY
K = mv2
CAUTION
CAUTION:
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Equivalent view: A
PCBP = A B cos AB = A [ B cos AB]
=
A Bdirection A
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SPECIAL DISPENSATIONS
For perpendicular vectors, you
are allowed to simply write
A
PCBP = 0
For similarly directed vectors,
you are allowed to simply write
PACBP = +A B
For oppositely directed
vectors, you may write
A
PCBP = S A B
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PCBP = PB CAP
A
(commutative)
(A
P + PB ) C CP = APCCP + PB CCP
(distributive)
( || unit vectors)
( z unit vectors)
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PB = B ^i + B ^j + B ^k
x
PCBP =
A
A B cosAB =
Ax Bx + Ay By + Az Bz
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WF
'
i6f
m
Pr i
P r) @ dPR '
F(P
Pr f
m
Pr i
Pr f
m
Pr i
Pr f
F( || to Pv) v dt '
F|| d R
Pr i
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rf
PRn6dPR
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m
Pr i
P r) @dPR
F(P
WF
i6f
'
P r) @ dPR '
F(P
Pr i
Pr f
F( || to Pv) d R
Pr i
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SPECIAL DISPENSATIONS
1. Constant Force (both in magnitude & direction)
If P
F is constant over a path segment, i.e. P
F (r
P) = P
F and your
diagram shows it, then you are permitted to just write
F CD
P or make the corresponding substitution because
WF = P
rf
WF
'
i6f
P r) @ dPR '
F(P
Pr i
rf
P @ dPR
F
Pr i
Pr f
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PF (rP) z dPR and your diagram shows it, then you are
permitted to just write
WF = 0 or make the corresponding substitution
because
Pr f
WF
'
i6f
m
Pr i
P r) @dPR '
F(P
Pr f
F cos(90E) dR' 0
Pr i
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Example: Determine
the change in KE of a
block of mass m pulled a
distance D over a rough
horizontal surface with
coefficient of friction .
K = Wnet = G Wn = WN + WP + Wgrav + Wf
Kf !Ki = P
N CD
P + PP CDP + PF grav CDP + Pf CDP
= 0 + P D cos + 0 + [S (N) D]
To get N:
Fy = Ny + Py + Wy + fy = m ay
= (+N) + (+P sin) + (S mg) + 0 = m(0)
Caution
Caution:
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d R and P
B always perpendicular
Pr f
WB
i6f
'
m
Pr i
P @ dPR '
B
Pr f
(0) ' 0
m
Pr i
= P(/2 L)(/2) = PL
Wgrav = w
P CP
D = w Ddirec w = mg(+L)
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Fy = Ny + Fgrav,y + fy = m ay
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POWER
Power is the rate of work that is done on an object; i.e.,
how fast work (an energy) is done on something. This
means it is a scalar quantity.
F to an
The instantaneous POWER supplied by force P
object moving with velocity vector P
v equals the dot product
of the velocity P
v with the force vector P
F:
PF = P
F CP
v
Note that P can be positive or negative.
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