Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Index
1. Introduction & Index
2. Core Rules
3. Common Special Rules
4. Advanced Rules
5. Space Marines
6. Imperial Guard / Astra Militarum
7. Orks
8. Eldar
9. Chaos Space Marines
10. Tau
11. Necrons
12. Tyranids
13. Dark Eldar
14. Sisters of Battle / Adepta Sororitas
15. Daemonhunters / Grey Knights
16. Chaos Daemons
Close Combat
Notes
May fire all of its weapons,
even at separate targets.
Move
10
May shoot after moving.
Cruise
20
May not shoot.
Ram
20
Move into base contact with
enemy monster, vehicle or
walker.
Vehicles may pivot once by up to 90 when using
Hold actions or by up to 45 at any point during a
Move or Cruise action (may not move sideways, and
move at half speed when reversing). When using
Ram actions the vehicle deals D3 automatic hits to
the enemy, and deals D3 automatic hits to its own
front facing. If a vehicle is attacked in close combat
it may not strike back and it is never locked in
close combat (may freely move away from models
in base contact). Vehicles may move over enemy
units non-monster/vehicle/walker units, as long as
they stop at least 1 away from enemy models. All
units it moved across take as many hits as models
the vehicle passed over in that unit.
Vehicles get no benefit from cover/elevation.
When a vehicle fails to block one or more hits, roll
on this table for each:
Result
Effect
1-2
Shaken (must roll a 4+ to activate).
3-4
Tracked (may not move or pivot).
5-6
Destroyed.
If the vehicle is hit in the front roll 2 dice and choose
the lowest result, in the side roll 1 die, and in the
rear roll 2 and choose the highest. If you are not
sure where the hit came from it counts as a side hit.
When destroyed do not remove the model but
instead place a suitable marker on the vehicle.
Weapons
Each ranged weapon provides as many dice to
shooting as its Firepower, and range less weapons
provide Firepower to close combat.
Units that do not have a melee weapon listed in
their equipment are assumed to use fists/claws.
D(n) Firepower weapons roll an (n) sided die to
determine Firepower for that attack and add 1.
When attacking vehicles/walkers halve the amount
of hits (rounding down), or double them for
weapons with x next to their Firepower.
Name
Range
FP
Fists/Claws
1
Hand Weapon
2
Power/Force Weapon
3
Power Fist
4
Dreadnought Fist
5x
Pistol
12
1
Shotgun
12
2
Grav Pistol
12
3x
Plasma Pistol
12
4x
Meltagun
12
5x
Flamer
12
D3
Heavy Flamer
12
D6
Carbine
18
1
Gravgun
18
3x
Assault Rifle
24
1
Assault Cannon
24
2
Grenade Launcher
24
3x
Plasmagun
24
4x
Multi-Melta
24
5x
Rifle
30
1
Sniper Rifle
36
2
Heavy Bolter/Multi-Laser
36
3
Plasma Cannon
36
4x
Mortar/Missile Launcher
48
3x
Autocannon
48
4x
Battle Cannon
48
5x
Lascannon
48
6x
Advanced Rules
Advanced Rules
Ruins
Armor
1
2
3
4
5
Objectives
When using advanced objectives the table and
armies are set up just like a regular game. You can
either choose any of these or play with a random
one by rolling a die on this table:
Result
Objective
1
Duel
2
Seize Ground
3
Relic Hunt
4
Sabotage
5
Breakthrough
6
Last Stand
1 - Duel: This objective is the standard game
objective as described in the Rules section.
2 - Seize Ground: After 4 rounds the game is over,
and the battlefield is divided into four equal
quarters, and both players sum the point value of all
their non-fleeing units in each quarter. Compare the
points for each quarter, and the player that has
more points in one quarter counts as having seized
it. The player with the most seized table quarters
wins.
3 - Relic Hunt: Before deploying armies D3+2 relic
markers are placed on the table. Roll-off to see who
goes first, and then alternate in placing one marker
each. The markers must be placed at least 12 away
from any table edge and from any other marker.
After 4 rounds the game is over, and both players
must see how many relics they seized. If a nonfleeing unit is within 3 of a relic marker whilst no
enemy units are within 3 of the same marker, it
counts as seized. The player with the most seized
relics wins.
4 - Sabotage: Before deploying armies two relay
markers are placed on the table. Roll-off to see who
goes first, and place one relay marker within your
deployment zone, at least 6 away from the table
edge. A relay marker may only be attacked by
assaulting it, it has no attacks and has Quality 4+
and the Tough special rule.
After 4 rounds the game is over, and the player that
has managed to destroy the enemy relay marker
whilst keeping its own relay marker alive wins.
5 - Breakthrough: Before deploying armies the
players roll-off to see who the attacker is, and the
opposing player becomes the defender.
After 4 rounds the game is over, and if at least 25%
of the attackers force (worked out by point cost) is
within the defending players deployment zone he
wins.
6 - Last Stand: Before deploying armies the
players roll-off to see who the attacker is, and the
opposing player becomes the defender.
The defending player must split his army in half
(worked out by point cost), and deploy one half
within 6 of the table centre, this half will be
referred to as the defenders. The other half of his
army must be deployed within 3 of any table
border. The attacking player then deploys his army
anywhere on the table, at least 12 away from
enemy models.
After 4 rounds the game is over, and if at least 75%
of the defenders (worked out by point cost) are still
alive and not fleeing, the defending player wins.
Space Marines
Name
Captain
Terminator Captain
Librarian
Techmarine
Assault Scouts
Tactical Scouts
Assault Marines
Tactical Marines
Assault Veterans
Tactical Veterans
Terminators
Centurions
Size
1*
1*
1*
1*
5**
5**
5**
5**
5**
5**
5**
3**
Quality
3+
3+
3+
3+
4+
4+
3+
3+
3+
3+
3+
3+
Scout Bikers
Bike Squad
Thunderfire Cannon
Dreadnought
3***
3**
1*
1*
4+
3+
3+
3+
Land Speeder
Storm Speeder
Drop Pod
Rhino
Razorback
Land Raider
1***
1***
1*
1*
1*
1*
4+
4+
3+
4+
4+
3+
1*
3+
Predator
Equipment
Pistol, Hand Weapon
Linked Assault Rifle, Power Fist
Pistol, Force Weapon
Pistol, Power Fist
Pistols, Hand Weapons
Assault Rifles
Pistols, Hand Weapons
Assault Rifles
Pistols, Power Weapons
Assault Rifles, Hand Weapons
Linked Assault Rifles, Power Fists
Linked Flamers, Linked Assault Rifles (3x
each)
Linked Assault Rifles, Hand Weapons
Linked Assault Rifles
Linked Autocannon (Indirect)
Linked Heavy Flamer, Dreadnought Fist,
Linked Assault Rifle
Heavy Flamer
Heavy Flamer
Linked Assault Rifle
Linked Assault Rifle
Linked Heavy Bolter
2x Linked Heavy Flamers, Linked Assault
Cannon (Rending)
Autocannon
Special Rules
Armor(1), Fearless, Hero, Tactics, Tough
Armor(2), Fearless, Hero, Tactics, Tough
Armor(1), Fearless, Tough, Zap!(D3)
Armor(2), Fearless, Repair, Tough
Fearless, Scout
Fearless, Scout
Armor(1), Fast, Fearless, Flying
Armor(1), Fearless
Armor(1), Fast, Fearless, Flying
Armor(1), Fearless
Armor(2), Fearless
Armor(2), Fearless, Heavy
Upgrades
A, B
F
A, B
A, B
A, B, C
A, B, C
A, B, D
A, B, D, E
A, B, D
A, B, D, E
F
I
Cost
65pts
90pts
60pts
65pts
105pts
105pts
150pts
130pts
170pts
150pts
215pts
205pts
A
A, D, H
K
70pts
95pts
135pts
80pts
N
N
G, O
M, O
L, O
50pts
55pts
55pts
65pts
85pts
235pts
Vehicle
J, O
115pts
Take one:
Linked Heavy Bolter
Replace Pistol:
Assault Rifle
+5pts
Take one Assault Rifle attachment:
Combi-Flamer
+5pts
Combi-Gravgun
+10pts
Combi-Meltagun
+10pts
Combi-Plasmagun
+15pts
Take one:
Linked Dreadnought Fist
+30pts
Replace Linked Flamer:
Linked Meltagun
+15pts
Linked Grenade Launcher
+25pts
Linked Heavy Bolter
+30pts
Linked Lascannon
+125pts
Replace 3x Linked Assault Rifles:
Missile Launcher
+35pts
C
Replace Pistol/Assault Rifle:
Shotgun
Assault Rifle
Sniper Rifle (Scope)
Heavy Bolter
Missile Launcher
+5pts
+5pts
+25pts
+25pts
+45pts
D
Take one or Replace Assault Rifle:
Flamer
+10pts
Gravgun
+25pts
Meltagun
+25pts
Plasmagun
+40pts
E
Replace Assault Rifle:
Heavy Bolter
Multi-Melta
Plasma Cannon
Missile Launcher
Lascannon
Take one:
Narthecium (Armor(+1))
Standard (this unit and friendly
units within 12 may re-roll
failed morale tests)
+30pts
+40pts
+50pts
+55pts
+105pts
+10pts
+20pts
F
Replace Linked Assault Rifle:
Heavy Flamer
Storm Shield (Armor(+1))
Assault Cannon (Rending)
Take one:
Cyclone Missiles
(Combi-Missile Launcher)
+10pts
+10pts
+15pts
+15pts
L
+35pts
H
Take one:
Heavy Bolter (Sidecar)
Multi-Melta (Sidecar)
+35pts
+50pts
J
Replace Autocannon:
Linked Mortar (Indirect)
Battle Cannon (Indirect)
2x Missile Launcher
Linked Lascannon
Take one:
2x Heavy Bolters
2x Lascannons
+5pts
+20pts
+50pts
+60pts
+70pts
+225pts
K
Replace up to two Linked Assault Rifles:
Heavy Flamer (may take 2x)
+10pts
Meltagun
+15pts
Replace Linked Assault Rifle and
Dreadnought Fist:
Missile Launcher
+30pts
Linked Autocannon
+65pts
Replace Linked Heavy Flamer:
Assault Cannon (Rending)
+5pts
3x Linked Assault Rifle
+10pts
Dreadnought Fist and Linked
+15pts
Assault Rifle
Linked Heavy Bolter
+25pts
Multi-Melta
+25pts
Plasma Cannon
+40pts
Linked Autocannon
+80pts
Linked Lascannon
+120pts
Take up to two:
Hunter-Killer Missile (Combi+15pts
Missile Launcher, may take 2x)
Take one:
Ironclad (Armor(+1))
+25pts
+5pts
+15pts
+20pts
+15pts
+20pts
+25pts
+35pts
+50pts
O
Take any:
Dozer Blade
(ignores difficult terrain)
Pintle Mount
(Linked Assault Rifle)
Hunter-Killer Missile
(Combi-Missile Launcher)
Extra Armor (Armor(+1))
+10pts
+10pts
+15pts
+25pts
Size
1*
2**
1*
1*
1*
1*
10***
1***
10*
15***
3***
3***
10*
5**
5**
1***
1*
1*
1*
1*
Quality
4+
4+
3+
5+
5+
5+
5+
5+
5+
6+
6+
4+
4+
4+
5+
4+
4+
4+
4+
4+
1*
1*
1*
4+
4+
4+
Equipment
Pistol, Hand Weapon
Assault Rifles
Battle Cannon, Heavy Flamer
Pistol, Hand Weapon
Pistol, Hand Weapon
Pistol, Force Weapon
Assault Rifles
Heavy Bolter
Assault Rifles, Hand Weapons
Assault Rifles
Sniper Rifles (Scope)
Grav Pistols, Power Weapons
Assault Rifles
Assault Rifles
Pistols, Combi-Power Weapons
Heavy Flamer
Multi-Laser
Linked Assault Rifle
Heavy Flamer, Heavy Bolter
4x Combi-Missile Launcher (Indirect), Heavy
Bolter
Deathstrike Missile, Heavy Bolter
Battle Cannon (Indirect), Heavy Bolter
Battle Cannon, Heavy Flamer
Special Rules
Hero, Officer, Tough
Armor(2), Hero, Officer, Vehicle
Executioner, Tough
Armor(1), Spiritual Leader
Tough, Zap!(D3)
Fearless, Scout
Scout
Furious, Tough
Deep Strike, Scout
Fast
Armor(1), Walker
Armor(1), Transport Vehicle(11)
Armor(1), Fast, Transport Vehicle(11)
Armor(2), Vehicle
Armor(1), Vehicle
Armor(2), Vehicle
Armor(1), Vehicle
Armor(4), Vehicle
Take any:
Pistol
Free
Plasma Pistol
+10pts
Take one or Replace Hand Weapon:
Hand Weapon
+5pts
Power Weapon
+10pts
Power Fist
+15pts
Dozer Blade
(ignores difficult terrain)
Hunter-Killer Missile
(Combi-Missile Launcher)
Extra Armor (Armor(+1))
Pintle Mount (Heavy Bolter)
I
Replace Assault Rifle:
Flamer
Heavy Flamer
Meltagun
Grenade Launcher
Plasmagun
+5pts
+10pts
+10pts
+20pts
+25pts
C
Replace Pistol/Assault Rifle:
Shotgun
+5pts
Sniper Rifle (Scope)
+25pts
+10pts
+10pts
+20pts
+25pts
+20pts
+95pts
Free
+5pts
+15pts
+35pts
+70pts
+95pts
+120pts
D
Replace Heavy Bolter:
Missile Launcher
Mortar (Indirect)
Autocannon
Lascannon
J
+15pts
+20pts
+20pts
+40pts
E
Take one:
Standard (Fearless)
Vox-Caster (24 Officer)
Medipack (Armor(+1))
+10pts
+10pts
+10pts
Replace Pistol:
Plasma Pistol
+10pts
Replace Combi-Power Weapon:
Power Weapon
+5pts
Replace Pistol and Combi-Power Weapon:
Flamer
+5pts
Meltagun
+10pts
Grenade Launcher
+10pts
Plasmagun
+15pts
K
F
Replace Heavy Flamer:
Multi-Laser
Plasma Cannon
Missile Launcher
Autocannon
Lascannon
+15pts
+30pts
+35pts
+45pts
+70pts
G
Replace Heavy Flamer:
Heavy Flamer (Torrent)
Multi-Melta
Replace Heavy Bolter:
Heavy Flamer
Multi-Melta
+5pts
+20pts
Free
+10pts
+25pts
+80pts
L
Replace Power Weapon:
Power Fist
+5pts
Take one:
Shield (Armor(+1))
+10pts
M
Replace Linked Assault Rifle:
Linked Autocannon
Take one:
Linked Assault Cannon
Autocannon
Linked Missile Launcher
H
H, K
H, I
Cost
35pts
30pts
200pts
15pts
25pts
20pts
100pts
25pts
170pts
75pts
110pts
105pts
75pts
90pts
55pts
50pts
85pts
65pts
100pts
120pts
115pts
145pts
180pts
H
Replace Pistol/Assault Rifle:
Upgrades
A
B, C, E
H, I
A
A, C
A
A, B
D
L
A, B, C
A, B
J
F, H
H
H, M
G, H
H
+70pts
+15pts
+60pts
+65pts
Orks
Name
Warboss
Big Mek
Weirdboy
Runtherd
Gretchin
Choppa Boyz
Shoota Boyz
Stormboyz
Burna Boyz
Lootas
Tankbustas
Kommandos
Flash Gitz
Nobz
Warbikers
Deffkopta
Big Gun
Killa Kan
Deff Dred
Warbuggy
Trukk
Looted Wagon
Battlewagon
Size
1*
1*
1*
1*
10***
10***
10***
5***
5***
5***
5***
5***
5**
5**
3***
1***
1***
1***
1*
1***
1*
1*
1*
Quality
4+
5+
5+
6+
6+
5+
5+
5+
5+
5+
5+
5+
5+
4+
5+
5+
6+
4+
4+
4+
4+
4+
4+
Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Force Weapon
Power Weapon
Pistols
Pistols, Hand Weapons
Carbines
Pistols, Hand Weapons
Flamers, Power Weapons
Mortars (Indirect)
Grenade Launchers
Pistols, Hand Weapons
Assault Cannons
Pistols, Hand Weapons
Linked Carbines
Linked Heavy Bolter
Plasma Cannon
Heavy Flamer, Dreadnought Fist
4x Dreadnought Fist
Linked Heavy Bolter
Heavy Bolter
-
Special Rules
Fearless, Furious, Hero, Tough, Waagh!
Fearless, Furious, Hero, Mek Tools, Tough, Waagh!
Hero, Tough, Weirdboy, Zap!(D6)
Executioner, Furious, Tough
Git Shootaz
Fearless, Furious
Fearless, Furious
Deep Strike, Fast, Fearless, Flying, Furious
Fearless, Furious
Fearless, Furious
Fearless, Furious
Fearless, Furious, Scout
Fearless, Furious
Fearless, Furious
Armor(1), Fast, Fearless, Furious
Armor(1), Fast, Fearless, Flying, Furious, Scout
Git Shootaz
Armor(1), Walker
Armor(2), Walker
Vehicle
Transport Vehicle(11)
Armor(1), Transport Vehicle(11)
Armor(3), Transport Vehicle(21)
Take any:
Red Paint Job (+3 movement)
Grot Riggers
(roll die once per turn, on 4+
vehicle stops being tracked)
Boarding Plank (embarked units
may assault vehicles in base
contact without disembarking)
Grabbin Klaw (enemy vehicles cant
move for the rest of the round on a
4+ after being rammed)
Reinforced Ram (+D3 hits when
using Ram, ignores difficult terrain)
Wreckin Ball (Dreadnought Fist,
attacks one enemy unit within 2
after moving)
Armor Plates (Armor(+1))
B
Replace Pistol:
Carbine
+5pts
Linked Carbine
+10pts
Doks Tools (Armor(+1), Hand
+10pts
Weapon (Poison))
Take one Carbine attachment:
Combi-Heavy Flamer
+5pts
Combi-Grenade Launcher
+10pts
Take any:
Attack Squig (+1 die to melee)
+5pts
Ammo Runt (+1 die to shooting
+5pts
once per game, may take 3x)
Grot Orderly (+1 die to blocking
+5pts
once per game)
C
Take one:
Plasma Cannon
Mortar (Indirect)
Take up to five:
Heavy Bolter (may take 4x)
Grenade Launcher
(may take 4x)
Killkannon (Multi-Melta)
+45pts
+55pts
+35pts
+5pts
+10pts
+10pts
+10pts
E
Take one or Replace equipment:
Eavy Armor (Armor(+1))
+10pts
Cybork Body (Armor(+2))
+20pts
Mega Armor (Armor(+2), Linked
+30pts
Carbine, Power Fist)
+10pts
G
Replace Plasma Cannon:
Mortar (Indirect)
+10pts
+15pts
+45pts
+25pts
+25pts
+20pts
Take one:
Warphead (may re-roll mad die)
+20pts
+10pts
shooting.
I
Replace Pistol/Carbine/Flamer/Mortar:
Flamer
+5pts
Heavy Bolter
+15pts
Grenade Launcher
+15pts
Plasmagun
+20pts
+5pts
+10pts
+15pts
+15pts
K
Replace Linked Heavy Bolter:
Heavy Flamer
Linked Grenade Launcher
Free
Free
L
Replace Linked Heavy Bolter:
Plasmagun
Linked Grenade Launcher
Take any:
Bigbomm (Combi-Dreadnought
Fist, attacks one enemy unit it
moved over)
Buzzsaw (Power Fist)
N
+5pts
+25pts
F
Take any:
Bomb-Squig (Combi-Grenade
Launcher, may take 3x)
Tankhammer (Dreadnought Fist)
Take one:
Deff Rolla (+D6 hits when using
Ram, ignores difficult terrain)
Take one:
Heavy Flamer
Plasma Cannon
Take up to two:
Heavy Bolter (may take 2x)
Grenade Launcher
(may take 2x)
+20pts
D
Replace up to two Dreadnought Fists:
Heavy Flamer (may take 2x)
Free
Grenade Launcher
+5pts
(may take 2x)
Heavy Bolter (may take 2x)
+10pts
Plasmagun (may take 2x)
+10pts
Cost
40pts
35pts
25pts
10pts
60pts
130pts
120pts
100pts
95pts
230pts
125pts
80pts
85pts
100pts
50pts
50pts
50pts
65pts
120pts
70pts
70pts
60pts
110pts
J
+25pts
+25pts
Upgrades
A, B, E
A, B, E, I, N
O
A, E, I
A, E, I
A, E
I
I
F
A, I
A, B, E
A, B, E
A
L
G
H, J
D, H
H, K
H
H, M
C, H
Replace Pistol:
Kustom Force Field
+5pts
(Armor(+1) against shooting)
Replace Pistol and Hand Weapon:
Shokk Attack Gun
+65pts
Waagh! during your turn. All nonvehicle/walker units add 3 at their end of
their movement until the end of that round.
Weirdboy: When this unit uses a Zap! attack
roll one die to see if it goes mad. On a 3+
resolve it as usual, else roll another die:
Result
Effect
1-2
The unit takes D6 automatic hits.
3-4
The unit must use the Teleporter
ability once (moves full distance).
5-6
A Waagh! is declared.
Eldar
Name
Autarch
Farseer
Avatar
Size
1*
1*
1*
Quality
3+
3+
2+
Warlocks
Storm Guardians
Guardians
Weapon Platform
Rangers
Banshees
Scorpions
Harlequins
Dire Avengers
Hawks
Fire Dragons
Warp Spiders
Dark Reapers
Wraithblades
Wraithguard
Support Battery
Windriders
Shining Spears
Wraithlord
Wraithknight
War Walker
Vyper
Wave Serpent
Falcon
3***
10**
10**
1*
5**
5**
5**
5**
5**
5**
5**
5**
3***
5**
5**
3**
3***
3***
1*
1*
1***
1***
1*
1*
3+
4+
4+
4+
4+
4+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
2+
2+
4+
4+
3+
3+
Equipment
Pistol, Power Weapon (Strikes First)
Pistol, Force Weapon
Dreadnought Fist
Pistols, Force Weapons
Pistols, Hand Weapons
Shotguns
Assault Cannon
Sniper Rifles (Scope)
Pistols, Power Weapons (Strikes First)
Pistols, Power Weapons
Grav Pistols, Power Fists
Carbines
Assault Rifles
Meltaguns
Plasma Pistols
Missile Launchers
Power Weapons (2x each)
Meltaguns
Mortars (Indirect)
Linked Shotguns
Linked Shotguns, Power Weapons
2x Shotgun, Dreadnought Fist
2x Lascannon, Power Fist
2x Assault Cannon, Hand Weapon
Assault Cannon, Linked Shotgun
Linked Assault Cannon, Linked Shotgun
Autocannon, Assault Cannon, Linked Shotgun
Special Rules
Fast, Focus, Hero, Tough
Focus, Hero, Tough, Zap!(2D6)
Armor(1), Fast, Fearless, Hero,
Monster, Tough
Focus, Zap!(D3)
Focus
Focus
Focus, Weapon Platform
Focus, Scout
Fast, Focus
Fast, Focus, Scout
Armor(1), Fast, Furious
Focus
Deep Strike, Fast, Flying, Focus
Fast, Focus
Deep Strike, Focus, Teleporter
Armor(2), Fearless
Armor(2), Fearless
Fast, Flying, Focus
Fast, Flying, Focus
Armor(1), Monster, Tough
Armor(2), Flying, Monster, Tough
Fast, Focus, Walker
Fast, Flying, Vehicle
Fast, Flying, Transport Vehicle(11)
Fast, Flying, Transport Vehicle(6)
+5pts
Pistol
Linked Carbine
Simmer Shield (Armor(+1))
Take one:
Hand Weapon
Power Weapon
Free
+5pts
+10pts
+5pts
+10pts
Take any:
Star Engines (+3 movement)
Vector Engine (unit may pivot up
to180 after shooting)
Spirit Stones (Resilient)
Power-Field (Armor(+1))
+5pts
+15pts
+15pts
+25pts
D
Replace Linked Assault Cannon:
Linked Heavy Bolter
+25pts
Linked Plasma Cannon
+55pts
Linked Missile Launcher
+60pts
E
Replace Meltagun:
Heavy Flamer
Multi-Melta
Free
+25pts
F
Replace Pistol:
Flamer
Meltagun
Replace Hand Weapon:
Power Weapon
+10pts
+20pts
Gravgun
Linked Plasma Pistol
Take one:
Linked Hand Weapon
Linked Power Weapon
L
Replace Autocannon and Assault Cannon:
Battle Cannon
Free
Lascannon
+15pts
M
+15pts
+30pts
H
Replace Pistol/Assault Rifle:
Assault Cannon
+10pts
Take one:
Hand Weapon
+5pts
Power Weapon
+10pts
Replace 2x Lascannon:
Linked Dreadnought Fist and
Scattershield (Armor(+1))
Missile Launcher and
Scattershield (Armor(+1))
+75pts
+80pts
+20pts
+45pts
+55pts
+10pts
+15pts
Take up to two:
Assault Cannon (may take 2x)
Heavy Bolter (may take 2x)
Linked Heavy Bolter
(may take 2x)
Plasma Cannon (may take 2x)
Missile Launcher (may take 2x)
shooting.
Free
+10pts
+5pts
+10pts
N
Take up to two:
Flamer (may take 2x)
Take one:
Ghost Glaive (Dreadnought Fist)
110pts
160pts
160pts
20pts
215pts
145pts
145pts
225pts
95pts
140pts
190pts
195pts
230pts
205pts
225pts
235pts
80pts
105pts
90pts
360pts
55pts
55pts
90pts
140pts
+5pts
+5pts
+5pts
F
A
M
I
H
E
J
N
K
E
B
G, P
O, P
C, P
A, B, C
D, C
A, B, C, L
J
Replace Plasma Pistol:
Cost
45pts
75pts
70pts
P
Replace Carbine:
+20pts
+30pts
+45pts
+50pts
Upgrades
F, H
-
Free
+30pts
Free
Free
Size
1*
1*
1*
10***
10***
10***
10**
10**
10**
10**
5***
3***
1***
1***
3***
3**
1*
1*
1*
1*
1*
Quality
3+
3+
3+
6+
5+
5+
3+
3+
3+
3+
3+
3+
3+
3+
3+
4+
2+
3+
3+
3+
3+
Chaos Rhino
Chaos Land Raider
1*
1*
4+
3+
Chaos Predator
1*
3+
Equipment
Pistol, Hand Weapon
Linked Assault Rifle, Power Weapon
Pistol, Force Weapon
Hand Weapons (2x each)
Pistols, Hand Weapons
Assault Rifles
Assault Rifles
Pistols, Hand Weapons
Hand Weapons
Sonic Guitars (Assault Cannons)
Pistols, Hand Weapons
Linked Assault Rifles, Power Weapons
2x Power Fist
Linked Flamer, Power Fist
Linked Assault Rifles
Power Fists
Dreadnought Fist
Linked Heavy Bolter, Power Fist
2x Plasma Cannon
2x Power Fist, 2x Dreadnought Fist
Battle Cannon, Linked Heavy Bolter,
Linked Heavy Flamer, 2x Dreadnought Fist
Linked Assault Rifle
2x Linked Lascannons, Linked Heavy
Bolter
Autocannon
Take one:
Slaanesh (+3 movement)
Khorne (+1 attack when assaulting)
Nurgle (Armor(+1))
Tzeentch (Zap!(D2), if Sorcerer
then upgrade to Zap!(D6))
Take any:
Wings (Fast, Flying)
Zap!(D6)
+10pts
+10pts
+10pts
+10pts
B
Take one or Replace Pistol/Assault
Rifle/Linked Assault Rifle:
Plasma Pistol
+20pts
Take one or Replace Hand Weapon:
Hand Weapon
+5pts
Power Weapon
+10pts
Power Fist
+15pts
Special Rules
Armor(1), Fearless, Hero, Tough
Armor(2), Fearless, Hero, Tough
Armor(1), Tough, Zap!(D3)
Zombie
Armor(1)
Armor(1), Fearless, Furious
Armor(1), Mutations , Fast, Fearless
Armor(1), Fearless
Armor(1), Deep Strike, Fast, Flying
Armor(2)
Armor(2), Deep Strike
Armor(2), Deep Strike, Heavy
Armor(1), Fast
Furious, Monster, Tough
Armor(1), Deep Strike, Monster, Tough
Walker
Fast, Walker, Wont Die!
Fast, Walker, Wont Die!
Walker
Armor(1), Transport Vehicle(11)
Armor(4), Transport Vehicle(11)
Vehicle
+10pts
+30pts
+5pts
+60pts
+70pts
+225pts
+5pts
+80pts
K
Replace Linked Heavy Flamer:
Dreadnought Fist
+5pts
Missile Launcher
+45pts
Replace Linked Heavy Bolter:
Power Fist
Free
Autocannon
+35pts
Linked Lascannon
+95pts
D
Take one or Replace Pistol/Assault Rifle:
Flamer
+10pts
Meltagun
+25pts
Plasmagun
+40pts
E
Take one or Replace Assault Rifle:
Heavy Bolter
+35pts
Missile Launcher
+65pts
Autocannon
+80pts
Lascannon
+110pts
F
Replace Pistol/Assault Rifle:
Shotgun
+5pts
Flamer
+10pts
Heavy Bolter
+15pts
G
Replace Linked Assault Rifle:
Heavy Flamer
+10pts
Linked Heavy Bolter
+35pts
M
M
65pts
490pts
I, M
115pts
Take any:
Dozer Blade
+10pts
(ignores difficult terrain)
Pintle Mount
+10pts
(Linked Assault Rifle)
Extra Armor (Armor(+1))
+25pts
Havoc Launcher
+80pts
(Linked Missile Launcher)
Take one Pintle Mount attachment:
Combi-Flamer
+5pts
Combi-Melta
+10pts
Combi-Plasma
+15pts
C
Replace Pistol/Linked Assault Rifle:
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Take one Assault Rifle attachment:
Combi-Flamer
+5pts
Combi-Meltagun
+10pts
Combi-Plasmagun
+15pts
Cost
45pts
65pts
55pts
60pts
100pts
100pts
210pts
270pts
270pts
330pts
145pts
115pts
65pts
65pts
80pts
100pts
75pts
85pts
170pts
125pts
235pts
I
Replace Autocannon:
Linked Mortar (Indirect)
Linked Lascannon
Take one:
2x Heavy Bolters
2x Lascannons
Upgrades
A, B, C
A, B, C, G
A, B, C
F
F
A,B,C,D,E
B
J
A, B, C, D
A, B, C, G
A
A, E
A, B, D
A
A, H
L
K
L
Replace Linked Heavy Bolter:
Dreadnought Fist
Free
Multi-Melta
+5pts
Plasma Cannon
+15pts
Linked Lascannon
+95pts
Replace Power Fist:
Dreadnought Fist
+10pts
Missile Launcher
+50pts
Take up to two Dreadnought Fist
attachments:
Linked Assault Rifle
+10pts
(may take 2x)
Heavy Flamer (may take 2x)
+20pts
Tau
Name
Commander
Size
1*
Quality
3+
Cadre Fireblade
Ethereal
Kroot Carnivores
Kroot Hounds
Krootox Squad
Vespids
Fire Warriors
Pathfinders
Stealth Team
Xv8 Crisis Suit
Xv88 Broadside
1*
1*
10**
5**
3*
5**
5**
5**
3**
1***
1***
4+
4+
5+
5+
5+
4+
4+
4+
3+
3+
3+
1*
3+
1***
1*
1*
5**
3***
1*
1*
1*
1*
1*
1*
1*
4+
4+
3+
4+
4+
X+
X+
X+
X+
X+
X+
X+
Xv104 Riptide
Piranha
Devilfish
Hammerhead
Gun Drone Squad
Sniper Drone Team
Marker Drone
Inhibitor Drone
Accelerator Drone
Recon Drone
Gun Drone
Shield Drone
Support Drone
Equipment
2x Gravgun
Rifle, Power Fist, Markerlight
Assault Rifles, Hand Weapons
Hand Weapons
Multi-Lasers, Krootox (Power Weapons)
Carbines
Rifles
Carbines, Markerlights
Gravguns
2x Gravgun
Linked Battle Cannon, Linked Plasma
Cannon
Linked Assault Cannon, Linked Plasma
Cannon, Power Weapon
Gravgun, 2x Gun Drone
Gravgun, 2x Gun Drone
Lascannon, 2x Gun Drone
Linked Carbines
Sniper Rifles, Markerlights
Markerlight
Assault Cannon
Linked Carbine
Plasma Cannon
Take up to two:
Marker Drone (may take 2x)
Gun Drone (may take 2x)
Shield Drone (may take 2x)
Support Drone (may take 2x)
+15pts
+20pts
+25pts
+70pts
Special Rules
Armor(1), Crisis Suit, Hero, Support,
Tough
Hero, Support, Tough
Hero, Inspirational, Tough
Scout
Scout
Scout, Tough
Fast, Flying
Support
Scout, Support
Deep Strike, Flying, Scout, Support
Armor(1), Crisis Suit, Support, Tough
Armor(2), Monster, Support, Tough
Armor(3), Deep Strike, Flying, Monster,
Support, Tough
Armor(1), Fast, Flying, Vehicle
Armor(2), Flying, Transport Vehicle(11)
Armor(1), Flying, Vehicle
Flying, Support
Controller, Flying, Support
Drone
Drone, Inhibitor
Accelerator, Drone
Beacon, Drone
Drone
Armor(+1), Drone
Drone
Free
Free
+5pts
+25pts
+35pts
C
Take one:
Beacon
Markerlight
+5pts
+5pts
D
Take one:
Hand Weapon
Power Weapon
+5pts
+10pts
E
Replace Gravgun:
Multi-Melta
+25pts
F
Replace Carbine:
Rifle
Sniper Rifle (Scope)
Take one:
Inhibitor Drone
Accelerator Drone
Recon Drone
+5pts
+25pts
+15pts
+15pts
+25pts
G
Replace Gravgun:
Multi-Melta
+20pts
Take up to two:
Seeker Missile (may take 2x)
+10pts
H
Replace 2x Gun Drones:
Linked Plasma Cannon
+35pts
Take up to two (Devilfish) or six
(Hammerhead):
Seeker Missile (may take 6x)
+15pts
Cost
90pts
A
D
A, C
A, F
A, C, E
A, B
A, J
35pts
45pts
150pts
55pts
105pts
90pts
85pts
100pts
130pts
90pts
245pts
A, K
175pts
G
H
H, I
A
-
95pts
130pts
205pts
90pts
100pts
-
J
B
Upgrades
A, B
Necrons
Name
Necron Lord
Destroyer Lord
Cryptek
Warriors
Immortals
Flayed Ones
Deathmarks
Lynchguard
Praetorians
Scarab Swarms
Wraiths
Ctan Shard
Tomb Blades
Destroyers
Spyder
Stalker
Ghost Ark
Command Barge
Annihilation
Barge
Doomsday Ark
Monolith
Size
1*
1*
1***
5***
5**
10**
5**
5**
5**
3***
3**
1*
3**
3**
1***
1*
1*
1*
1*
Quality
3+
3+
3+
3+
3+
3+
3+
3+
3+
5+
3+
3+
3+
3+
3+
3+
3+
3+
3+
1*
1*
3+
3+
Equipment
Power Weapon, Shotgun
Power Weapon
Power Weapon, Shotgun
Assault Rifles (Gauss)
Assault Rifles (Gauss)
Power Weapons
Sniper Rifles (Scope)
Power Weapons
Flamers, Power Weapons
Power Weapons (Gauss)
Power Weapons
Power Fist
Linked Assault Rifles (Tesla)
Assault Cannon (Gauss)
Hand Weapon
Multi-Melta
5x Assault Rifles (Gauss)
Assault Cannon (Tesla)
Assault Cannon (Tesla),
5x Assault Rifles (Gauss)
Plasma Cannon, 5x Assault Rifles (Gauss)
4x Assault Cannon (Tesla), Multi Melta
Special Rules
Armor(1), Hero, Robot, Tough
Armor(1), Hero, Flying, Robot, Tough
Armor(1), Robot, Tough, Zap!(D3)
Robot
Armor(1), Robot
Deep Strike, Robot, Scout
Armor(1), Deep Strike, Robot
Armor(1), Robot
Armor(1), Fearless, Flying, Robot
Fearless, Tough
Armor(2), Fast, Fearless, Flying
Armor(1), Fearless, Necrodermis, Tough
Fast, Flying, Robot
Armor(1), Flying, Robot
Armor(2), Hive, Monster, Tough
Armor(1), Resilient, Vehicle
Armor(1), Resilient, Transport Vehicle(11)
Armor(1), Resilient, Transport Vehicle(1)
Armor(1), Resilient, Vehicle
Armor(1), Resilient, Vehicle
Armor(4), Deep Strike, Resilient,
Transport Vehicle(21)
Take up to two:
Entropic Touch (Rending melee)
Grand Illusion (may redeploy D3
units after scout moves are made)
Sentient Singularity (enemies
automatically scatter when deep
striking within 18)
Lord of Fire (enemies firing flamer
and melta weapons within 12
attack themselves on a roll of 1)
Swarm of Spirit Dust (Armor(+1))
Gaze of Death (+D6 melee attacks)
Times Arrow (Strikes First even
against units with Strikes First)
Writhing Worldscape (all enemies
moving in terrain roll a die and
take one automatic hit on a 5+)
Pyreshards (Gravgun)
Moulder of Worlds
(Grenade Launcher)
Transdimensional Thunderbolt
(Multi-Melta)
+5pts
+10pts
+5pts
+10pts
+10pts
+15pts
+30pts
B
Exchange Assault Rifle:
Assault Rifle (Tesla)
Free
C
Exchange Assault Cannon:
Assault Cannon (Gauss)
+5pts
D
Take one:
Dispersion Shield (Armor(+1))
+10pts
E
Replace Flamer and Power Weapon:
Shotgun and Power Weapon (Gauss)
Free
F
Take one:
Linked Assault Cannon
+20pts
G
Take any:
Whip Coil (Strikes First)
Shotgun
Heavy Flamer
+10pts
+10pts
+20pts
H
Replace Linked Assault Rifle:
Linked Assault Rifle (Gauss)
Assault Cannon
Take any:
Nebuloscope (Scope)
Shield Vane (Armor(+1))
+5pts
+5pts
+5pts
+10pts
I
Replace Assault Cannon/Multi-Melta:
Lascannon
+90pts
Upgrades
A
A
A
B
D
E
G
J
H
I
F
I
C
C
-
Cost
50pts
45pts
65pts
125pts
135pts
260pts
250pts
125pts
220pts
55pts
110pts
50pts
90pts
125pts
90pts
110pts
130pts
85pts
130pts
175pts
310pts
Tyranids
Name
Hive Tyrant
Size
1*
Quality
2+
Equipment
Dreadnought Fist
Tyrant Guard
Tervigon
1***
1*
2+
3+
Tyranid Prime
Tyranid Warriors
Genestealers
Termagants
Hormagaunts
Gargoyles
Ripper Swarms
Skyslasher Swarms
Hive Guard
Zoanthrope
Venomthrope
1*
3***
5***
10***
10***
10***
3***
3***
1***
1***
1***
3+
3+
4+
5+
5+
5+
6+
6+
4+
4+
4+
Lictor
Shrikes
Raveners
Biovore
Spore Mines
Pyrovore
Carnifex
Trygon
Mawloc
Exocrine
Tyrannofex
Haruspex
1***
3***
3***
1***
3**
1***
1***
1*
1*
1*
1*
1*
4+
4+
4+
4+
6+
3+
3+
3+
3+
3+
3+
3+
Special Rules
Hero, Monster, Synapse, Tough,
Zap!(D6)
Tough
Armor(2), Hero, Monster, Spawn,
Synapse, Tough, Zap!(D3)
Hero, Synapse, Tough
Synapse, Tough
Fast, Scout
Fast
Fast, Flying
Fearless, Tough
Fearless, Flying, Tough
Tough
Synapse, Tough, Zap!(D2)
Armor(1), Tough
Upgrades
A,C,D,E,I
J
Take any:
Adrenal Glands
Toxin Sacs
Take any:
+10pts
+15pts
Linked Pistol
Deep Strike
+5pts
+10pts
Take any:
Lash Whip (Strikes First)
Power Fist (Rending)
Take any:
+15pts
+20pts
Take one:
+10pts
+35pts
+45pts
+75pts
D
Take one:
Flamer
Flamer (Rending)
Heavy Flamer
+15pts
+20pts
+20pts
E
Take any:
Power Weapon
Power Fist
Gravgun
+15pts
+20pts
+30pts
F
Take one:
Dreadnought Fist
+30pts
G
Replace Heavy Flamer:
5x Carbine
Lascannon
+10pts
+95pts
H
Take one or Replace Pistol:
Linked Pistol
+5pts
Carbine
+5pts
Shotgun
+5pts
Gravgun
+20pts
I
Take one:
Wings (Flying)
+15pts
+45pts
C
Linked Carbine
Linked Gravgun
Multi-Laser
Plasma Cannon
Adrenal Glands
Toxin Sacs
+5pts
Cost
110pts
A, E, F
A, D, E
60pts
350pts
A, B, E
A, B
E, K
H, K
K
K
A, J
A, J
A
-
70pts
120pts
95pts
80pts
90pts
120pts
25pts
35pts
60pts
50pts
40pts
A, B
H
A, C, E
A, E
A, E
A, E
A, D, E, G
A, E
40pts
90pts
70pts
75pts
20pts
60pts
45pts
65pts
65pts
75pts
75pts
55pts
Dark Eldar
Name
Archon
Succubus
Haemonculus
Medusae
Lhamaean
Sslyth
Ur-Ghuls
Warriors
Wyches
Trueborn
Hekatrix Bloodbrides
Incubi
Grotesques
Wracks
Mandrakes
Harlequins
Clawed Fiend
Razorwing Flock
Khymeras
Scourges
Hellions
Reavers
Talos Pain Engine
Size
1*
1*
1*
1**
1**
1***
2***
5***
5***
5**
5**
5**
5**
5**
5**
5**
1***
1***
3***
5**
5***
3***
1*
Quality
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
4+
4+
4+
3+
4+
4+
4+
4+
4+
4+
3+
1*
1*
3+
4+
Raider
Ravager
1*
1*
4+
4+
Equipment
Pistol (Poison), Power Fist
Pistol (Poison), Hand Weapon
Pistol (Poison), Hand Weapon
Heavy Flamer
Pistol (Poison), Hand Weapon (Poison)
Carbine (Poison), Power Weapon
Power Weapons
Assault Rifles (Poison)
Pistols (Poison), Hand Weapons
Assault Rifles (Poison), Hand Weapons
Pistols (Poison), Power Weapons
Power Weapons
Power Weapons
Power Weapons (Poison)
Power Weapons
Grav Pistols, Power Fists
Power Fist
Power Weapon
Power Weapons
Carbines (Poison)
Carbines (Poison), Power Weapons
Assault Rifles (Poison), Hand Weapons
Linked Heavy Bolter (Poison),
2x Power Fist
Heavy Flamer, Power Fist
Heavy Bolter (Poison),
Linked Assault Rifle (Poison)
Plasma Cannon
3x Plasma Cannon
Special Rules
Fast, Fearless, Hero, Pain, Tough
Armor(1), Drugs, Fast, Hero, Pain
Drugs, Hero, Pain
Court, Fast, Pain
Court, Fast, Pain
Armor(1), Court, Fast
Armor(1), Court, Fast, Furious
Fast, Pain
Armor(1), Drugs, Fast, Pain
Fast, Pain
Armor(1), Drugs, Fast, Pain
Fast, Pain
Drugs, Tough, Pain
Drugs, Pain
Armor(1), Fast, Pain, Scout
Armor(1), Fast, Furious
Eating Frenzy, Furious, Tough
Eating Frenzy, Flying, Tough
Armor(1), Eating Frenzy
Fast, Flying, Pain
Drugs, Fast, Flying, Pain
Drugs, Fast, Flying, Pain
Monster, Tough, Pain
Monster, Tough, Share Pain
Armor(1), Fast, Flying,
Transport Vehicle(6)
Fast, Flying, Transport Vehicle(11)
Armor(1), Fast, Flying, Vehicle
Free
+10pts
+5pts
+10pts
I
Replace Pistol/Carbine/Assault Rifle:
Meltagun
+15pts
Multi-Melta
+35pts
Take one:
Cluster Caltrops
(Power Weapon, attacks one
enemy unit it moved over)
J
Take one:
+5pts
+10pts
+10pts
+15pts
Cost
30pts
30pts
20pts
25pts
15pts
30pts
45pts
85pts
110pts
100pts
125pts
110pts
125pts
95pts
110pts
225pts
25pts
25pts
55pts
80pts
140pts
80pts
100pts
70pts
90pts
90pts
180pts
Upgrades
A, C, F
A, B, C
A, C, J
A, C, H
A, B, C
A, C, H
A, B, C
A
A, J
A, J
G
A, C, H
A
A, C, I
D
+20pts
Size
1*
Ministorum Priest
Arco Flagellants
Cult Assassins
Crusaders
Battle Sisters
Dominion Squad
Inferno Squad
Retributor Squad
Annihilator Squad
Seraphim
Celestians
Sisters Repentia
Penitent Engine
Sororitas Rhino
Exorcist
1*
3***
3***
3***
5***
5**
5**
5**
5**
5**
5**
5**
1***
1*
1*
Quality
3+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
3+
3+
4+
4+
4+
A
Replace Pistol/Assault Rifle/Heavy Flamer:
Shotgun
+5pts
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Flamer
+10pts
Plasma Pistol
+15pts
Meltagun
+20pts
Take one Assault Rifle attachment:
Combi-Assault Rifle (Linked and
+5pts
Poison against units with Zap!)
Combi-Flamer
+5pts
Combi-Meltagun
+10pts
Combi-Plasmagun
+15pts
Take one or Replace Hand Weapon:
Hand Weapon
+5pts
Power Weapon
+10pts
Power Fist
+15pts
B
Replace Pistol:
Plasmagun
+35pts
Take one:
Rosarius (Armor(+1))
+10pts
C
Take one:
Chirurgeons Tools (Armor(+1))
Simulacrum
(use Faith twice per game)
Hailer (units within 12 re-roll
failed Faith rolls)
Standard (this unit and friendly
units within 12 may re-roll failed
morale tests)
+10pts
+10pts
+10pts
+15pts
+30pts
+45pts
+10pts
+20pts
+30pts
+40pts
+10pts
+25pts
G
Replace Power Fist:
Linked Power Fist
Take one:
Dozer Blade
(ignores difficult terrain)
Linked Assault Rifle
Hailer (units within 12 re-roll
failed Faith rolls)
Hunter-Killer Missile
(Combi-Missile Launcher)
Extra Armor (Armor(+1))
+10pts
+10pts
+10pts
+10pts
+20pts
F
Replace Linked Pistol:
Linked Flamer
Linked Meltagun
E
Replace Linked Assault Rifle:
Linked Heavy Flamer
Linked Heavy Flamer (Torrent)
Linked Heavy Bolter
Linked Multi Melta
Special Rules
Faith(Passion), Fearless, Hero, Martyr,
Tough
Fearless, Hero, Martyr
Conclave
Conclave, Fast
Armor(1), Conclave
Armor(1), Faith(Light)
Armor(1), Faith(Fusillade), Scout
Armor(1), Faith(Guidance)
Armor(1), Faith(Guidance)
Armor(1), Faith(Guidance)
Armor(1), Faith(Deliver), Flying
Faith(Hand)
Faith(Martyr Spirit), Fast, Fearless, Furious
Furious, Rage, Walker
Armor(1), Transport Vehicle(11)
Armor(2), Vehicle
+20pts
D
Replace Assault Rifle:
Heavy Flamer
Heavy Bolter
Multi Melta
Equipment
Pistol, Hand Weapon
+5pts
Upgrades
A, B
A, B
A, C, D
A, C
A, C
A, C
A, C
A, F
A, C, D
G
E, H
H
Cost
37
25pts
55pts
50pts
55pts
90pts
85pts
135pts
200pts
245pts
115pts
110pts
160pts
110pts
65pts
160pts
Size
1*
Quality
3+
1*
1*
1*
3***
3***
3***
3***
3***
3***
3***
3***
3***
5**
4+
3+
3+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
Equipment
Linked Assault Rifle, Force Weapon
(Toxin)
Pistol, Hand Weapon
Pistol, Force Weapon
Pistol, Power Fist
Power Fists
Pistols, Power Weapons
Power Weapons
Power Weapons
Power Fists
Linked Hand Weapons
Pistols
Pistols
Pistols, Hand Weapons
Linked Assault Rifles, Force Weapons
Grey Knights
Terminators
Callidus Assassin
Vindicare Assassin
5**
3+
1*
1*
3+
3+
Eversor Assassin
Culexus Assassin
Dreadknight
1*
1*
1*
3+
3+
2+
Special Rules
Aegis, Armor(3), Fearless, Hero, Tough,
Zap!(D3)
Hero, Tough
Aegis, Armor(1), Fearless, Tough, Zap!(D3)
Aegis, Armor(2), Fearless, Repair, Tough
Warband
Warband
Armor(1), Warband
Warband
Warband
Armor(1), Warband
Beacon, Warband
Brothers, Warband
Warband
Aegis, Armor(1), Brothers, Deep Strike,
Fearless
Aegis, Armor(2), Brothers, Deep Strike,
Fearless
Armor(1), Fast, Fearless
Fast, Fearless
Fast, Fearless, Furious
Fast, Fearless, Scout
Aegis, Deep Strike, Fearless, Monster,
Tough, Zap!(D3)
E
Replace Pistol:
Pistol (Poison)
Assault Rifle (Linked and Poison
against units with Zap!)
Heavy Flamer (Torrent)
Sniper Rifle (Scope)
Plasmagun (Rending)
Lascannon
Replace Hand Weapon:
Hand Weapon (Poison)
Take any:
Zap!(D3)
Power Armor (Armor(+1))
Terminator Armor (Armor(+2))
3x Servo-Skull
+5pts
+10pts
+20pts
+25pts
+35pts
+80pts
+5pts
+10pts
+10pts
+20pts
+20pts
B
Replace Pistol:
Flamer
Meltagun
Plasmagun
+5pts
+15pts
+25pts
Take one:
Shield (Armor(+1))
+10pts
C
Replace Pistol:
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Plasma Pistol
+15pts
Take one Assault Rifle attachment:
Combi-Flamer
+5pts
Combi-Meltagun
+10pts
Combi-Plasmagun
+15pts
Replace Hand Weapon:
Force Weapon
+5pts
Power Fist
+10pts
+15pts
+25pts
+35pts
F
Take one:
Heavy Flamer
Multi-Melta
Lascannon
+15pts
+35pts
+85pts
G
Take up to two:
Linked Assault Cannon (Rending)
Linked Heavy Flamer (Torrent)
Linked Plasmagun (Rending)
Take any:
Teleporter
Linked Dreadnought Fist
Linked Dreadnought Fist (Rending)
+35pts
+40pts
+70pts
+10pts
+35pts
+40pts
D
Replace Linked Assault Rifle:
Assault Cannon (Rending)
Heavy Flamer (Torrent)
Plasmagun (Rending)
Replace Force Weapon:
Power Fist
Linked Force Weapon
Warding Stave
(Armor(+1) in melee)
Halberd (Strikes First)
Banner (+1 attack dice per model
in melee)
Take one:
Teleporter
Notes
+15pts
+15pts
+40pts
+5pts
+5pts
+5pts
+10pts
+20pts
+15pts
Upgrades
-
Cost
95pts
A, C
C
E
F
B, C
D
20pts
65pts
70pts
55pts
55pts
55pts
45pts
55pts
50pts
40pts
45pts
45pts
215pts
225pts
65pts
80pts
45pts
45pts
110pts
Chaos Daemons
Name
Bloodthirster
Size
1*
Quality
2+
Equipment
Grav Pistol, Dreadnought Fist
Lord of Change
1*
2+
Power Fist
1*
2+
Keeper of Secrets
1*
2+
Herald of Khorne
Herald of Tzeentch
1*
1*
4+
4+
Power Weapon
Hand Weapon
Herald of Nurgle
Herald of Slaanesh
Bloodletters
Pink Horrors
Plaguebearers
Daemonettes
Nurglings
Bloodcrushers
Flamers
Beasts
Fiends
Flesh Hounds
Screamers
1*
1*
10**
10**
10**
10**
3***
3***
3***
3***
3***
5***
3***
4+
4+
4+
4+
4+
4+
5+
4+
4+
4+
4+
4+
4+
Plague Drones
Seekers
Chaos Furies
Daemon Prince
Soul Grinder
Skull Cannon
Blood Throne
Hellflayer
Seeker Chariot
Burning Chariot
3***
5***
10**
1*
1*
1*
1*
1*
1*
1*
4+
4+
4+
2+
3+
3+
4+
4+
4+
4+
Special Rules
Deep Strike, Flying, Furious, Hero,
Monster, Tough
Deep Strike, Flying, Hero, Monster, Tough,
Zap!(2D6)
Armor(1), Deep Strike, Hero, Monster,
Tough, Zap!(D3)
Deep Strike, Fast, Hero, Monster, Tough,
Zap!(D3)
Deep Strike, Furious, Hero, Tough
Deep Strike, Fast, Flying, Hero, Tough,
Zap!(D6)
Armor(1), Deep Strike, Hero, Tough
Deep Strike, Fast, Hero, Tough
Deep Strike, Furious
Brothers, Deep Strike, Horrors
Armor(1), Deep Strike
Deep Strike, Fast
Armor(1), Deep Strike, Scout, Tough
Deep Strike, Fast, Furious, Tough
Brothers, Deep Strike, Fast, Flying, Tough
Armor(1), Deep Strike, Tough
Deep Strike, Fast, Tough
Deep Strike, Furious, Scout, Tough
Brothers, Deep Strike, Fast, Flying, Tough
Armor(1), Deep Strike, Fast, Flying, Tough
Deep Strike, Fast
Deep Strike, Flying
Armor(1), Deep Strike, Monster, Tough
Armor(2), Deep Strike, Resilient, Walker
Deep Strike, Fast, Vehicle
Armor(2),Deep Strike,Transport Vehicle(1)
Armor(1), Deep Strike, Fast, Vehicle
Armor(1), Deep Strike, Fast, Vehicle
Deep Strike, Fast, Vehicle
H
Upgrade Zap!(D3) to:
Zap!(D6)
+15pts
Upgrade Zap!(2D6) to:
Zap!(3D6)
Take one:
Blasted Standard (once per game
may use Zap!(D3))
Upgrades
-
Cost
85pts
105pts
80pts
85pts
B
C
25pts
45pts
D
F
E, G
E, H
E, I
E, J
E, G
-
30pts
30pts
170pts
140pts
130pts
130pts
65pts
80pts
110pts
90pts
65pts
115pts
120pts
E, I, K
E, J
L
L, M
L, N
O
95pts
95pts
150pts
75pts
200pts
135pts
65pts
60pts
55pts
60pts
O
+10pts
Take one:
Horror Crew (enemy units within
6 re-roll passed morale tests)
+10pts
+25pts
I
B
Take one:
Locus (+1 die when blocking Zap!)
Locus (Toxin)
Locus (Furious)
+5pts
+5pts
+10pts
C
Take one:
Locus (+1 die when using Zap!)
Locus (place D3 markers instead of
1 when Horror dies)
Locus (+D6 melee attacks against
non-vehicles/walkers)
+5pts
+10pts
+5pts
+5pts
+10pts
E
Take one:
Chaos Icon (Beacon)
+5pts
Take one:
+10pts
+10pts
+10pts
G
Take one:
Blood Banner (once per game move
+6 when assaulting)
J
Take one:
Rapturous Standard
(once per game get+D3 dice when
blocking melee attacks)
Take one:
Linked Pistol (Poison)
Power Weapon (Poison)
Power Weapon (Rending)
+10pts
+5pts
+5pts
+10pts
+15pts
L
Take one:
Slaanesh (+3 movement)
Khorne (+1 attack when assaulting)
Nurgle (Armor(+1))
Tzeentch (Zap!(D2))
+10pts
+10pts
+10pts
+10pts
M
Take one:
Wings (Fast, Flying)
Zap!(D6)
F
Locus (Fast)
Locus (Strikes First)
Locus (all melee attacks are Linked)
+5pts
K
+10pts
D
Take one:
Locus (Toxin)
Locus (roll one die before melee on
a 6 all attacks have Poison)
Locus (Armor(+1))
Take one:
Plague Banner (once per game
melee attacks have Poison)
+10pts
+30pts
N
Take one:
Heavy Flamer (Torrent)
Multi-Melta
Plasma Cannon (Indirect)
Take one:
Linked Dreadnought Fist
+25pts
+50pts
+65pts
+30pts