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Creating Glass
How to turn an ordinary apple into a transparent gem.
By DakotaBoy88 Paginated View
In this tutorial you will learn how to turn an opaque object into glass using Photoshop or Paint Shop Pro.

Page 1 : Getting Started.


In this tutorial you will learn how to turn opaque objects transparent using either Photoshop or Paint Shop Pro. Don't worry; it's not necessary to
have both programs, as I will give separate instructions for each. I will be using Photoshop 4.0 and PSP 8, but the techniques should be similar with
other versions of these programs. Before we begin, I'd like to thank Worth1000 members Ritchie and SkunkDuster for taking the time to teach me
some of the basics used in this tutorial. With all that said, go ahead and fire up your favorite editing program and load up the two images I have
supplied. Take the apple image and copy it into the newspaper file as a new layer. For those who are unfamiliar with how to do this, select the apple
image then hit "Ctrl+A" then "Ctrl+C", then select the newpaper file and hit "Ctrl+V". (PSP users will get a pop-up box asking how you want to paste
the new object. Be sure to select "new raster layer".) We don't need the apple file so close it out. (Note to Photoshop users: Don't delete the apple
file, we will be using it later to create a displacement map.)

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Page 2: Masking the Apple


Hmmm, looks like we can't see our newspaper now. We will have to get rid of the white around the apple. Use the magic wand tool to select
anywhere outside the apple. PSP users will need to set the tolerance to around 80, and Photoshop users will need a tolerance of 120 to make a
clean cut without any masking lines. Now that you have all of the white area selected, hit the "Delete" key and your newspaper should show up
around the apple.
Note: If you don't like the magic wand tool, use whater masking technique works for you.

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Page 3: Making it Transparent


Since this thing is supposed to be glass, perhaps we should make it look transparent. Start by making three copies of the apple layer, then hide the
original apple for later use. On the lowest apple copy desaturate it and convert to a negative image*.
*In PSP you will hit "Ctrl+H" to open up the Hue/Saturation tool. Set the Lightness to "0" and the Saturation to "-100", and leave the Hue slider
alone. Now to convert to a negative, go to the top pull-down menu and select "Adjust/Negative Image."
*In Photoshop you will go to the top pull-down menu and select "Image/Adjust/Desaturate". To convert to a negative image, go back up to the
pull-down menu and select "Image/Adjust/Invert."
This step is the same for both PSP and Photoshop. Set the layer blending mode to "lighten" and set the opacity to approximately 50%. (Figure 1 is
shown in normal mode at 100% for clarity.)
On to the next layer up. Use the skills you leaned above to desaturate the apple. Now set the layer blending mode to "Overlay" at 100% opacity.
(Figure 2 is show in normal mode for clarity.)
On the very top layer set the layer blending mode to "Hard Light" with an opacity of approximately 70%. (See figure 3.)

This image shows what all three layers plus the background would look like with the proper opacity and blending modes set.

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Page 4: Making Shadows


This thing should be casting a shadow, so lets make one. Because the apple is made of red glass we will give the shadow a red tint too. Make
another copy of the original apple layer and make sure that it is below the three modified layers you made on the last page. Set the layer blending
mode to "Hard Light" with an opacity of approximately 20%. Use the Skew function to shift your shadow to look like the one in the figure below*.
*In PSP go to the top pull-down menu and select "Effects/Geometric Effects/Skew." Set the skew direction to horizontal, the edge mode to
transparent, and the skew angle to 45 and hit OK. You will notice that the shadow doesn't line up, so use the move tool to make it line up like in the
figure below.
*In Photoshop go to the top pull-down menu and select "Layer/Transform/Skew" and slide the top over until you get something resembling the
figure below.

That shadow seems to be a bit on the bright side, so we shall have to darken it up a bit. But first delete the part of the shadow that is hanging out
into the white void, it just looks silly out there. Duplicate the shadow layer into a new layer above the current layer. In the new layer set the blend
mode to "Color Burn" ("Burn" for PSP users) and the opacity to approximately 50%. This still looks funny, so turn on the "preserve transparency" for
this layer and fill the layer with black*. If done correctly the black will have only filled the shadow and not the whole scene.
*To preserve transparency in PSP, right click on the layer in the toolbox, then select properties. With the properties menu open put a check mark in
the box for "Lock Transparency."
*To preserve transparency in Photoshop, with the layer slected, put a checkmark in the box next to "Preserve Tansparency" at the top of the layers
toolbox.
The completed shadows should now look something like this.

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Page 5: Shading on the Apple


The apple still looks a bit on the flat side. Lets add some darker area around the outside where the refraction would be the greatest and therefore
the least amount of the background would be visible. Start by making a selection of the void around the original apple or any of the other apple
layers. Expand the selection by 16 pixels and set the feather to 16*.
*PSP users can expand the selection and modify the feather radius by going to the top pull-down menu and selecting "Selections/Modify/Expand"
and "Selections/Modify/Feather."
*Photoshop users can expand the selection by going to the top pull-down menu and selecting "Select/Modify/Expand." To modify the feather radius
hit "Ctrl+Shift+D."
Now that you have a nice feathered selection, use the eyedropper tool to select color from a shadowed area of the original apple. If unsure about
the color, you can manually set the color with the following values: R55 B3 G3. With that dark red color fill the selection using the flood fill tool in
PSP or the paint bucket in Photoshop. You will notice that this action just covered up your background, don't worry, help is on the way. Hit "Ctrl+D"
to remove your selection, then make a new selection of the void around the original apple again, but be sure to click back onto this new layer once
you are done. Modify the selection by expanding or contracting until you get the selection to match up with the edge of the apple. (Note: you may
need to hide the new layer to see where the edge of the apple is.) Now that everything lines up all nice and peachy, hit the "Delete" key to make
your background come back It still looks a bit out of place so we had better set out layer blending modes. Set the blend mode to "Multiply" and the
opacity to approximately 80%. Your results should now look something like this.

Page 6: Refraction Effects in PSP


As neat as all these transparency effects are, don't fall into the common trap of leaving your pic like this. Look at a glass sphere and see if it
somehow has something that we don't yet have with our apple. Refractive distortion is what seems to be missing here, so let's go ahead and create
it. Creating refraction can often be intimidating, but if you follow along here you will see that it's so easy you'll wonder why you haven't been doing it
before. On this page I will focus on how to create refractive distortion in Paint Shop Pro, so Photoshop users please continue on to page 7 for your
tutorial.
Refraction in Paint Shop Pro
You don't need a $600 program to create believable refraction, PSP can do it all and I'll show you how. I normally would never recommend merging

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layers because it makes it difficult to make changes to parts of the layer without having to manually select parts of it, but for the sake of keeping this
simple I will break that rule. Merge the two shadow layers and the background together, then duplicate your newly merged background layer. (Note:
Do NOT forget to duplicate the new background, or you will be very unhappy later when you realize that you have to start all over on the
background and shadows.) PSP has many tools for doing cool distortion effects, but I'll be focusing on the "Mesh Warp" tool because I think it's the
easiest and cleanest. Select background copy layer then open up the mesh warp tool. Set the "Mesh Horizontal" and "Mesh Vertical" both to max,
"Symmetric" option to off, "Edge Mode" to background, "Draft Quality" to high, and "Best Quality On Apply" to on. You should now have a cool
looking grid covering your whole scene, but if you don't then set "Show Grid" to on. Now is where the fun begins. Move around the vertices of the
grid until you get something resembling figure 1, and don't worry if you go out of the apple's boundaries, as we'll fix that right quick. (Note: If the
programs asks you to promote your selection, hit "cancel" then deselect whatever you have selected.) Once you have your displacement all pretty
looking go ahead and apply it using the blue "apply" checkmark. Lets go ahead and clean up the stuff that went out of the boundaries but doing
another selection around the original apple and modifying the selection like we did on the second part of page five, then delete the selected area.
That original background layer now shows up in all its glory and your pic should now look like figure 2. Your distortion is all done so skip the
Photoshop stuff on the next page and go to page 8 to see how you stacked up against the Photoshop users.

Page 7: Refraction effects in Photoshop


Refractive distortion is much easier in Photoshop than PSP, so go ahead and do a little jump for joy. On this page we will cover how to create and
use displacement maps to create the cool refractive effects on our apple. Remember that original apple image I asked you to save and not delete?
Well, guess what, we need it now so go ahead and open it up. Now that you have it open, use the magic wand tool set to a tolerance of 120 and
select anywhere in the white void. Hit "Ctrl+Shift+I" to invert the selection then modify the selection by contracting it by four pixels. Set your
forground color to pure white and the background color to pure black, then select the gradient fill tool. In the gradient fill toolbox be sure to select
"Radial" for the type of fill. Because we want the majority of the distortion at the edges, click on "Edit" in the "Gradient Tool Options" toolbox. Set the
fill mode to "Foreground to Background" and move the slider on the top of the gradient shown to the right until about 80% of the gradient is white.
Hit "OK" to make your changes take effect. With the gradient tool still open, click in the middle of the apple, hold that click, then release once you
have moved the cursor just outside the bottom left portion of the apple to apply the gradient. Your displacement map so far should look like figure 1.
Now hit "Ctrl+Shift+I" to invert your selection, then from the top pull-down menu, select "Edit/Fill" and set the fill to "50% Grey" with 100% opacity.
Now we should have something that looks like a grey apple on a grey background like in figure 2.
That gradient we used would be fantastic if an apple were a perfect sphere, but since an apple is a bit odd shaped we had better do a few more
mods. Use the airbrush tool and selections when needed to paint on some shape to our apple. Ideally you would come up with something similar to
figure 3.
This displacement map so far would give us some really strange looking effects, so lets fix that. Invert the image to a negative like we did with the
first apple copy layer on page 3. You might be wondering why we didn't just use a black to white gradient before, well, it's because it's just easier to
understand a positive image than a negative. If for some reason you have more than one layer, then go ahead and flatten the image. (Note:
Displacement maps must be single layer *.psd files or they will just leave you with an odd square with faint text when you try to apply them, so
please keep this in mind.) Your map is all done now, you just need to save it as a psd file. I saved mine as displace.psd, but you can name yours
whatever is convenient for you. Go ahead and minimize your displacement map, we don't really need it at the moment. Go back to your original
apple psd file and select the background layer with the newspaper. With the background layer selected go to the top pull-down menu and select
"Filter/Distort/Displace." A new pop-up menu should now show, so set the vertical and horizontal scales both to 40, and select "Stretch To Fit" and
"Repeat Edge Pixels", then hit "OK." A new menu will now appear asking you to select a displacement map file, so go ahead and select the map
you created a little while ago and hit "OK." Wow, you can now see what happened to your background, there's some really trippy refraction stuff
going on like in figure 4.

Hmmmm, something still looks odd. Take a look at the shadows that are showing through our shiny glass apple. What's odd about them you ask?
They aren't distorted like the rest of the background image. Select the lower shadow layer and apply the same distortion effects that you already did
on the newspaper, then repeat on the other shadow layer. You should now have something totally cool that looks like the figure below :-)

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Page 8: Final Side-by-Side Comparison.


PSP and Photoshop users, you have both done a nice job on your apples, and have gotten the basics of this tutorial down. There's a lot more you
can do to improve this if you would like. For example, you could add reflections of the newspaper onto the bottom of the apple, spend more time on
the shading and highlights, or make the shadows a bit more diffuse. Take this beyond where you found it and continue to raise the bar for all.
Perhaps you can use this technique for the next statue creation contest, or if you happen to just be lost for ideas on a B2B, maybe some wild glass
effects are all that you really needed. Thanks much to everyone who took the time to participate. I now leave you with side-by-side comparisons of
the PSP and Photoshop final results. I hope you enjoyed learning as much as I did writing this. As always, feel free to e-mail or send me a message
if you have any questions.
PSP final image...

Photoshop final image...

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