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Name
Type
WS BS S
1
8/7
3
4 3
1
3
1
5
Swiftstride
Talisman of Preservation 1 Grants a 4+ ward save.
Third Eye of Tzeentch
1 Re-roll Ward Save results of 1.
Soul Feeder 1 Roll a D6 for each unsaved Wound inflicted by the character in CC. for each
result of a 6, regain a single lost Wound.
Name
Chaos Knights (5 , 245 pts)
Chaos Knights
Type
WS BS S
4
Ca
4
5
Musician ; Standard Bearer
Armour; Shield; Fear
[45]
[10]
[10]
3 4/5 4
1
5
2
8 1+
; Barding; Hand Weapon; Ensorcelled Weapons; Chaos
245
Doom Knight
1
Ca
4
5
3 4/5 4
1
5
3
8 1+
[53]
Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Eye of the Gods: Model can
never refuse a challenge and must always issue one if possible. In addition when the model
kills a monster or an opponent in a challenge, immediately make a 2D6 roll on the Eyes of the
Gods table.
Chaos Steed
5
Swiftstride
Name
Type
8/7
WS BS S
[0]
1
5
2/3
8 3+
296
; Hand Weapon; Additional Hand Weapon;
Aspiring Champion of 1
In
4
5
3
4 4
1
5
3/4
8 3+
Nurgle Mark of Nurgle; Hand Weapon; Additional Hand Weapon; Chaos Armour; Shield; Extra
Attack; Eye of the Gods: Model can never refuse a challenge and must always issue one if
possible. In addition when the model kills a monster or an opponent in a challenge,
immediately make a 2D6 roll on the Eyes of the Gods table.
Name
Chosen (10 , 269 pts)
Chosen of Nurgle
Champion of Nurgle
Name
Chaos Warhounds (5 , 50 pts)
Chaos Warhounds
Type
WS BS S
[29]
9
In
4
6
3
4 4
1
5
2/3
8 3+
269
The Rewards of Chaos; Mark of Nurgle; Musician ; Standard Bearer ; Hand Weapon;
Additional Hand Weapon; Chaos Armour; Shield; Extra Attack
1
In
4
6
3
4 4
1
5
3/4
8 3+
Mark of Nurgle; Hand Weapon; Additional Hand Weapon; Chaos Armour; Shield; Extra
Attack; Eye of the Gods: Model can never refuse a challenge and must always issue one if
possible. In addition when the model kills a monster or an opponent in a challenge,
immediately make a 2D6 roll on the Eyes of the Gods table.
Type
WS BS S
[33]
5
WB
7
4
3 3
1
3
1
5 6+
50
Mutant Poisons: Gives the Poisoned Attacks special rule.; Scaly Hide: Gives the Scaly Skin
(6+) special rule.; Poisoned Attacks; Scaly Skin (6+); Swiftstride; Vanguard
Total Cost:
Option Footnotes
Equipment Special Rules
Extra Attack
[0]
+1 Attack.
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.
1097
Options
(Foot) Extra Attack, Requires Two Hands.
4+ armour save. Wizards can still cast spells.
Count as magic weapons, +1 Strength
Inspiring Presence : If not fleeing, friendly units within 12" may use this model's Leadership.
6+ Parry Save in Close Combat and on foot while fighting with a shield vs. models to the front.
Can channel Power and Dispel dice. Adds +2 to all attempts to cast or dispel. Knows 2 spells.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
+1 armour save bonus.
+1 to Combat Resolution, Standard can be captured if unit Flees.
Chaos Alignment
Enemy models targeting a model with the Mark of Nurgle in close combat suffer a -1 penalty To Hit.
A model with this mark has a 6+ ward save. If the model already has a ward save, this improves that ward
save by 1 instead (to a maximum of 3+). In addition a Wizard with this mark re-rolls any channelling dice
rolls of a 1.
Mount
Barding
Fear
Poisoned Attacks
Scaly Skin (6+)
Swiftstride
Vanguard
Special Rules
Enemy units in base contact must take a Leadership test before blows are struck in Close Combat. If failed,
their Weapon Skill is reduced to 1 for that round of Combat.
Wounds automatically on a To Hit roll of 6.
Improves this model's Armour Save.
When charging / fleeing / pursuing, units made entirely of models with Swiftstride roll 3D6 and discard the
lowest instead of 2D6 for distance.
After deployment, this unit can make a free movement of 12".
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.