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Developers: Dorian23Grey & True Zone Projects
Copy "gamedata" into Clear Sky folder
Mod created for playing with maximum graphics settings.
ATTENTION!:
Before you start a game, you MUST choose "Extreme" graphics option in options me
nu
It will activate new advanced config parameters into your user.ltx
If you don't do this, the game will have a bad graphics and bad color balance.
After this, you can chage all parameters as you wish.
F.A.Q.
Q1: What is the concept/idea of "MYSTERY"?
A: "Mystery" and it's concept is a mod of a dream I tried to release, with a ver
y interesting setting. Many years I dreamed of creating a mod for S.T.A.L.K.E.R.
with beautiful, bright and colorful photo-realistic graphics, but I found mysel
f in the devastation and bane. My dream was shattered by me with only one purpos
e: to reignite in Mystery. Huge thanks to N.Aaroe and the whole True Zone Projec
ts team for inspiration.
I think that before this dream gets its full implementation I'll have to pass so
me phases and this is one of them. First game of the series, "Shadow of Chernoby
l" - is the third Gunslinger's trip to the center of the Zone. And these expedit
ions have always aroused cataclysms in the Zone, its material changes. In this m
od, you will see a beginning era of the Zone, after a giant and terrible Blowout
.
The main feature of "Mystery" is a visual and sound atmosphere of deadly, harshe
r in survival theme Zone - it's not just a copy of "Misery" atmosphere, they are
different, but same. I suggest that you saw this in screenshots. This is a Clea
r Sky VERSION of "Misery" with first stalkers expeditions and faction war. In co
ntrast to the mod-grandparent, you will saw a game-world from a different point:
not from a side of the loner, who a single-handedly fights against Zone, but fr
om the side of a reprehensibly of a powerful force, which have own interest and
tries to prevent to other factions in fully new decorations of decayed Chernobyl
.
Q2: Does N.Aaroe and the other developers of the "MISERY" mod know about your wo
rk? Aren't you stealing their copyrighted work?
A: Of course, they knew about my work and I'm not stealing their copyrights. N.A
aroe as the author and leader of "MISERY" gave me permission to convert material
from his mod to the two earlier S.T.A.L.K.E.R. games. Also, N.Aaroe and [ppx]Lo
Ner1 like my work and helping me in some things.
Q3: Does the mod add new content, such as locations, quests, weapons, or changes
the vanilla ones?
A: No. This is only atmospheric modification.
Q4: Will I be able to edit, merge or add additional mods on top of the "MYSTERY"
?
A: The mod data is open to any kind of further editing based to personal taste a
nd dislikes. I think this is a great advantage. Each player if he knows how to,
can add to the mod that he loves, like a new weapons configs or NPCs stats and e
tc.
Q5: Will you create some add-ons like new weapons configs or NPCs stats and etc.
for more isery-liked gameplay?
A: Everything is possible! Maybe in future. I am seriously considering this poss
ibility.
Q6: Call of Pripyat have a "MISERY". Clear Sky have a "MYSTERY". Are you planned
to create a similar mod to the Shadow of Chernobyl platform?
A: Everything in time... At this moment, I can say that I try my skills on the b
ase of SoC. But to call it a complete statement of the development is still too
early. Maybe "Yes", maybe "No", but you can see some screenshots from my current
ly work on SHoC.
Q7: Your knowledge of English isn't very good ... are you studying in school?
A: No. I'm almost 20 years old, but I'm from Russia ... I think this is a good a
nswer to the question. Every Russian visitor can write me in Russian language.
Best regards,
Dorian23Grey