Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Substance of Spirit
Soul
Soul
Name:
Concept:
Desire
Motion of Spirit
Mind
Mind
Motion of Body
Quest
Kinetics
Kinetics
Purpose
Substance of Body
Wish
Physique
Anybody may claim a check. On an obstacle the GM sets the Risk (-3 to +4). You may raise it (+1/+2), if
you describe how. Control = a relevant Trait (if any) + a Characteristic (approach). Roll dice: add
lower result if its on the positive die, subtract it if its on the negative one. Doubles count as zero (0).
Reach Risk or surpass your opponents Control to be successful.
Trait
DRIVES
Value Description
STRESS
Hindrance for Soul
Shattered
-1
-2
-3
-1
-2
-3
Confused
-1
-2
-3
-1
-2
-3
Numb
-1
-2
-3
-1
-2
-3
Hurt
-1
-2
-3
-1
-2
-3
FALLOUT
Drama = obstacle: both dice + Risk / contest: both dice + a relevant Resource
Read the wheel like a clock. For each Shade you reach, choose an option:
The Wheel
of Fortune
On a contest against another character, the GM doesnt set a Risk. Instead, you may add the value of a
relevant Resource (tool, weapon, or relationship) to your Drama.
CARD ACTIONS
CHARACTER BACKGROUND
Secure Actions
DRAMA
see card
11
12
Ace
Stakes
Special Actions
Exchanges
TRIGGER FACTS