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Lighting Simulation Software 7S630 2010

Simulation and calculation


 Light simulation is becoming increasingly
more important as a method for
 Design
 Evaluation

 Note the differences between rendering and


simulation
 Rendering, e.g., 3D Studio Max
 Simulation, e.g., RADIANCE, DIALux, Calculux

Light rendering
 Rendering
 Essence of physically-based rendering
 Basically is an energy balance equation
 Often approximated by splitting diffuse, specular,

and glossy (shiny) components


emitted

Lo (x, o ) = Le (x, o ) +
reflected
outgoing
r r
r
r
f r (x, o , i ) Li (x, i ) cos i d i

Transport of Energy
 Now we have a model of the light-surface
interaction (the rendering equation)
 How do we transfer energy from light sources
to all surfaces in a 3D scene?
 RayTracing method
 Radiosity method

Transport of Energy
 RayTracing (forward or backward)


Tracing the path of light through


pixels in an image plane and
simulating the effects of its
encounters with virtual objects

 Assumptions
 Bidirectional reflectance-transmittance distribution function

(BRTDF) model
 Opaque and transparent surfaces
 Light follows geometric (linear) paths between surfaces
 No interference, diffraction, polarization

Transport of Energy
 Radiosity
 Following the paths which leave a

light source and are reflected


diffusely a number of times
before hitting the eye

 Assumptions
 Opaque surfaces
 Vacuum between surfaces
 Purely diffuse surfaces

The difference
 (Backward) RayTracing follows all rays from
the eye of the viewer back to the light sources
 RADIANCE

 Radiosity simulates the diffuse propagation


of light starting at the light sources
 DIALux

DIALux
 Software developed by DIAL for professional
light planning
 Open to luminaires of all manufacturers
 Main (first) focus on electric lighting

The DIALux User Interface


 Interface is divided into work areas
 Project manager and project tree
 Visualization
 The Guide

Use of DIALux
 Location and orientation
 Geometry and characteristics
 Set light scenes
 Luminaire plug-in

 Download from manufacturers


 Daylight

 Calculation and output


 Use wizards and the manual

Use of a Wizard

Wizard selection

Enter dimensions

Choose material properties

Maintenance factor

Choose luminaires

Define luminaire

Define light level and distribution

Define spacing

Finish wizard

Include luminaires in calculation

First result

Location on earth

Orientation

Add light scenes e.g., with daylight

Daylight

Overcast Sky

Averaged Sky

Clear Sky

CIE-Name

Overcast Sky

Averaged
Intermediate Sky

Clear Sky

Description

Complete
Overcast Sky,
rotationally
symmetrical
luminance
distribution

Developed from a
long period of
measurements,
described average
weather
conditions

Cloudless Sky

 Clear sky

Direct sun possible

No

No

Yes

 Overcast sky

Number of
possible zenith
luminance

 Mixed sky

In DIALux used
zenith luminance

Krochmann

 Sky models

 Windows

Krochmann

Plan, zoom, and view options

Adding windows, doors, roof lights

Assign window properties

Calculation again

More extensive room and lighting


design

More extensive room and lighting


design

Additional calculation grid

Additional calculation grid

Calculation view 3D on screen


results

False color

Output

Report
 Export as pdf

DIALux
 More results

DIALux
 Additional information
 http://www.dial.de/CMS/English/Articles/DIAL/DI

AL.html

Special thanks to

Laurens Zonneveldt

Jan Diepens
and all the other people whos material is
used in this presentation

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