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Chronoblade[edit]

Chronoblades are beings who have developed the ability to manipulate fragments of time
and space around them. Chronoblades manifest this ability during a pivitol moment in
their young lives, when their utter desperation turns into power. Their mind and spirit fall
into sync, giving way to their ability in the form of a blade forged from their resolve.
However, they must rest in order to retain such power, or risk more than simply losing it.

Nothing, not even time will stop me.

Toren
Kalzanis,
Chronoblade

Making a Chronoblade[edit]
Chronoblades are melee combatants who prefer close range, where they have more
control of the battlefield. Although they can quickly close the distance between them and
a ranged enemy, they tend to stray from fighting against casters, such as wizards.
Chronoblades are at their best when faced against multiple enemies.
Abilities: First and foremost, Strength is important to a chronoblade for extra hit and
damage. Secondly, Wisdom is important for special abilities..Intelligence determines a
chronoblade's skills. Charisma is not needed by a chronoblade.

Requirements[edit]
Races: Any race with no more than four limbs. Must have two arms and two legs.
Alignment: Any.
Classes: Cannot multiclass into any arcane spellcasting/psionic class.
Other: Must have had a resolving moment when the powers manifested. This moment
must impact the chronoblades choices and path. (i.e - A lover being killed in front of him
and manifesting his powers to kill the murderer. Goes on to be good, killing all murderers
or evil, becoming a murderer.)
Starting Gold: 5d1010 gp (250 gp).
Starting Age: Moderate.
Table: The Chronoblade
Hit Die: d12

Level Base Savin


Attac g
k Thro
Bonu ws
s

Speci
al

Fort Ref Will

1st

+1

2nd +2

+0

+0

+2

+3

+2

Bonu
s
Feat,
Time
Mani
pulati
on,
Blade
s of
Time,
Disto
rtion 5
Gate,
Temp
oral
Swor
ds
(Shor
t
Swor
ds
1d6
Each)

+3

Temp
oral
Mend
ing 15
(1d8
+1/le
vel)
Fast
Move 25
ment
+10

3rd

+3

+1

+3

+3

4th

+4

+1

+4

+4

Temp 30
oral
Mend
ing
(2d8
+1/le
vel),
Temp
oral
Swor
ds
(Lon
g
Swor

ds
1d8
Each)
, +1
Ench
antm
ent
Bonu
s,
Time
Stand
s Still

5th

+5

+1

+4

+4

Bonu
s
Feat,
Swor 40
d and
Shiel
d
Temp
oral
Mend
ing
(3d8
+1/le
vel), 45
Preco
gnitio
n,
Fast
Move
ment
+20

6th

+6/+ +2
1

+5

+5

7th

+7/+ +2
2

+5

+5

Temp 55
oral
Swor
ds
(Bast
ard
Swor
ds
1d10
Each)
, +2
Ench
antm
ent
Bonu
s,
Temp

oral
Shift

8th

9th

+8/+ +2
3

+9/+ +3
4

10th +10/
+5 +3

+6

+6

+7

+6

Temp
oral
Mend
ing
(4d8 60
+1/le
vel),
Disto
rtion
Field

+6

Bonu
s
Feat,
Fast 70
Move
ment
+30

+7

Temp
oral
Mend
ing
(4d8 75
+2/le
vel),
Time
Shad
ow
Temp
oral
Swor
ds
(Bast
ard
Swor
ds
2d6 85
Each)
, +3
Ench
antm
ent
Bonu
s

11th +11/+
6/+1 +3

+7

+7

12th +12/ +4
+7/+
2

+8

+8

Time 90
Phase
, Fast

Move
ment
+40
+13/
13th +8/+ +4
3

+14/
14th +9/+ +4
4

+8

+9

+8

Bonu 100
s Feat

+9

Temp
oral
Mend
ing
(4d8
+3/le
vel),
Temp
oral
Swor
ds
(Bast 105
ard
Swor
ds
2d8
Each)
, +4
Ench
antm
ent
Bonu
s

+9

Fast
Move 115
ment
+50

+15/
15th +10/ +5
+5

+9

+16/
16th +11/+ +5
6/+1

Final
+10 +10 Mom 120
ents

17th +17/ +5
+12/
+7/+
2

+10 +10 Bonu 140


s
Feat,
Temp
oral
Swor
ds
(Bast
ard
Swor
ds
3d6

Each)
, +5
Ench
antm
ent
Bonu
s,
Timel
ess
Body

+18/
18th +13/
+8/+ +6
3

Temp
oral
Mend
ing
(4d8
+11 +11 +4/le 160
vel),
Fast
Move
ment
+60

+19/
19th +14/
+9/+ +6
4

+11 +11

+20/
20th +15/
+10/ +6
+5

Temp
oral
Swor
ds
(Bast
ard
+12 +12 Swor 200
ds
3d8
Each)
,
Fores
ight

180

Class Skills (4 + Int modifier per level, 4 at 1st level)


Climb (Str), Concentration (Con),Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int),
Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str).
Class Features[edit]
All of the following are class features of the chronoblade.
Weapon and Armor Proficiency: Chronoblades are proficient with all Simple Weapons.
They are proficient with only(Light armor but not with shields. Wearing Medium or
Heavy Armor prevents the chronoblade from manifesting his power, but not his blades.

Chronoblade (3.5e Class)/The Chronoblade's Abilities


Temporal Swords (Ex): At 1st level a chronoblade gains his Temporal Swords, which at
first are two short swords. As the chronoblade progresses in level, the Temporal Swords
also grow in power, changing their appearance and quality. At 4th level, they become
longswords. At 7th level, they become bastard swords. At 11th, 14th, 17th, and 20th level,
they only increase in damage but retain the same appearance. The swords can be
summoned as a free-action only into empty hands. Temporal Swords are weapons of
force, and all damage dealt is force damage. Because this is an extraordinary ability,
spells such as Anti-Magic Field do not dispell Temporal Swords.
Time Manipulation (Ex): In order to use this class ability, the chronoblade must not be
exhausted or helpless. If he is fatigued, he must make a successful concentration check
(DC 10 + Chronoblade Level) to use this power. You may only use one ability per round.
Blades of Time (Ex): Power Points: 5. As a full-round action, the chronoblade is
able to temporarily speed up time around him. He has the option to move up to his
speed and make a normal attack action against every foe that is or becomes adjacent,
with both swords. He cannot attack the same enemy twice. Enemies do not get an
attack of opportunity against the chronoblade during the duration of this ability.
Distortion Gate (Ex): Power Points: 5. You distort the space in front of you as you
move, using it to shift forward more quickly. As a swift action, you may move up to
twice your speed (including land movement, burrow, climb, fly, and swim). Distortion
Gate also dispels and counters Slow.
Temporal Mending (Ex): Power Points: 5. At level 2, you gain the ability to slow
time around you and even begin to reverse it, causing your wounds to be reversed.
You can heal yourself as a swift action. (2nd: 1d8+1/level, 4th:2d8+1/level,
6th:3d8+1/level, 8th:4d8+1/level)
Temporal Shift (Ex): Power Points: 15. At level 7, as an immediate action, you may
use this ability after determining the attack result but before the damage result of
either you or a chosen target. Choose one target within 30 ft radius of you. The target
must make a successful Will save (DC 10 + Chronoblade Level + Int modifier) or
switch places with the chronoblade. If the attack was directed at the target, the attack
must now beat the chronoblades Armor Class with a +1/Every two Chronoblade level
bonus. If the attack was directed at the chronoblade, the attack must now beat the
target's Armor Class with a -1/Every two Chronoblade level negative.
Distortion Field (Ex): Power Points: 15. At level 8, you can distort the fabric of
space around you in apparent random waves. Activating this ability causes all
projectiles to have a 35% miss chance and lasts 10 rounds. A chronoblade must make
a concentration check (DC 10 + chronoblade level) at the beginning of each of his
turns, if he fails the DC check, the ability immediately stops.
Time Shadow (Ex):Power Points: 15. At 10th level, a chronoblade can reverse not
just the time and space around him, but around others. As an immediate action, a
chronoblade can use this ability to force a reroll for any attack made against him. He
may use this after determining the damage. The reroll takes a -5 penalty. The
chronoblade can also use this ability to reroll an attack he made, with a +5 bonus to
his roll. He may use this after determining the damage. The chronoblade can also use
this ability after determining the result of a saving throw with a +5 bonus to his save.

Time Phase (Ex): Power Points: 20. At 12th level, the chronoblade can phase
forward through time. In fact, you speed up so greatly that all other creatures seem
frozen, though they are actually still moving at their normal speeds. You may perform
up to 2 full-round actions, after which Time Phase ends. You cannot use any other
abilities during Time Phase's duration. Any opponent you attack during Time Phase
is considered flat-footed. This ability puts a great strain on the body and makes you
fatigued for 1d4 rounds.
Final Moments (Ex):Power Points: 40. At 16th level, a chronoblade has experienced
and acquired the knowledge of his destiny. He may form a final resolve if he so
chooses. The chronoblade is given 1 minute to carry out his conquest. For 10 rounds,
your Dexterity and Wisdom get a +8 bonus to their scores. You control how you
perceive time, you get a +10 attack bonus, +10 deflection bonus to AC, and +10 to
your Reflex saves. If the chronoblade does not have enough Power Points, he may
sacrifice half of his current hit points to activate this ability. You may only use this
ability 1/week and lose the ability to use Power Points for 24 hours.
Fast Movement (Ex) :At 3rd level, a chronoblade speeds up their internal temporal pace
to gain a +10 enhancement bonus to their land speed. This bonus increases every 3 levels
after 3rd (+20 at 6th, +30 at 9th to a maximum of +60 at 18th level).
Time Stands Still (Ex) : At 4th level and higher, a chronoblade sees the world more
slowly and is able to better understand all components of his reality. The chronoblade can
now add his Wisdom Modifier to his attack and damage rolls.
Sword and Shield (Ex) : At 5th level, the chronoblade learns to use his Temporal
Swords for defense as well as offense. Each Temporal Sword enchantment is added to the
chronoblade's Shield Bonus. (e.g. +2 at 5th level, +4 at 7th level, +6 at 11th level)
Precognition (Ex): At 6th level, the chronoblade becomes more fully aware of his
surroundings and is quick to act. The chronoblade gets a +3 bonus to his Initiative. This
increases to by 1 every 3 levels.(+4 at 9th level, +5 at 12th level, +6 at 15th level, +7 at
18th level). He also cannot be caught flat-footed, giving the chronoblade the Improved
Uncanny Dodge feat, even if he does not meet the normal prerequisites.
Timeless Body (Ex): Upon attaining 17th level, a chronoblade no longer takes penalties
to his ability scores for aging and cannot be magically aged. Any such penalties that he
has already taken, however, remain in place. Bonuses still accrue, and the chronoblade
still dies from old age when his time is up. If the Chronoblade has an inanimate body or
inanimate body parts, they no longer can become rusted or old though aging.
Foresight (Ex): Upon attaining 20th level, the chronoblade becomes a master of
manipulating time to his own will. Even if he is killed, his spirit can reverse fate itself. At
the cost of all of the chronoblade's remaining Power Points and as an immediate action,
he can reverse time around himself by reverting himself to the previous turn's hit points
and position. He may activate this ability even if he is dead or helpless. Upon using this
ability, it becomes the chronoblade's turn and his position in the initiative list changes
accordingly.

Bonus Feats: The Chronoblade may take any fighter feat in place of a bonus feat.
Epic Chronoblade[edit]
Table: The Epic Chronoblade
Hit Die: d12

Le
vel

Special

21 Bonus Feat
st
22
nd
23
rd
24
th
25 Bonus Feat
th
26
th
27
th
28
th
29 Bonus Feat
th
30
th
4 + Int
modifier
skill
points per
level.
Bonus Feats: The epic chronoblade gains a bonus feat every 5 levels after 20th.

Campaign Information[edit]
Playing a Chronoblade[edit]
Religion: Chronoblades are not usually inclined to worship a deity, choosing to rely on
their own power and resolve. Some chronoblades do choose a god, believing that they
were granted the power to overcome their obstacle in life by a higher being for a greater
purpose, whether it be evil or good.
Other Classes: Chronoblades feel very similar to a fighter, or possibly a divine likeness
to the paladin, or even the arcane powers of a wizard. Chronoblades do not know how
they came by their abilities, instead believing they have a likeness to one of the three
classes. The usual neutral or care-free characters such as rogues are not usually respected
by chronoblades, as they do not serve a purpose but their own.
Combat: Chronoblades are good with one on one duels, but great with one on five
battles. Their ability to manipulate their speed makes them mobile and agile. But it is best
to stay away from wizards and clerics, as they can easily hamper a chronoblade.
Advancement: Chronoblades can achieve new heights of power by accident through
desperate situations and perfect them through rigorous training. Desperate situations can
account for near-death experiences, situations were their life is in danger, or when
another they are close to is in danger of dying.
Chronoblades in the World[edit]
Chronoblades are often surrounded by friends or those he is loyal to. Some chronoblades
gained their ability through a past encounter that no longer holds meaning, these
chronoblades tend to either fall onto an evil path, using their abilities for selfish reasons,
or they find a new purpose in which to give their all to. Only one thing is for certain:
They will always have a motivational force behind their purpose that drives them
forward.
Daily Life: Young or inexperienced chronoblades spend most of their day studying new
fighting styles, perfecting current ones, or are frequently in deep meditation. Experienced
chronoblades find a cause to fall behind, or live with those they wish to protect. But there
are the few that readily train themselves, never satisfied with the power they've obtained
and continously seeking the limits of their abilities.
Organizations: Chronoblades are few and far between, and a very rare occurance. Most
chronoblades are ordinary people placed in extraordinary situations, which is the cause of
their ability. Many are true fighters at heart, who seek to protect those they care for or are
extremely loyal to an ideal, and willing to do more than die for it.
NPC Reactions: Chronoblades are regarded as irrational and careless. Their resolve to
complete a task important to them, brings a danger to all those around the chronoblade.
But those who meet them, are fascinated by their willpower to manifest their abilities.
However, those who do not know of chronoblades regard them normally.
Chronoblade Lore[edit]
Characters with ranks in Knowledge (Arcana) can research chronoblades to learn more
about them. When a character makes a skill check, read or paraphrase the following,
including information from lower DCs.
Knowledge

DC

Result

15 A chronoblade is someone who can manipulate the space and time around them.
20 A chronoblade are rare and dangerous to their enemies.
25 A chronoblade can forge weapons from his mind and spirit.
30 A chronoblade obtains their power through a defining moment in their lives.
Chronoblades in the Game[edit]
Chronoblades can be found through all walks of life. From quiet, rural villages to busy,
rampant cities. They can be poor or rich, any gender and any race. Most are noble by
nature, continuing along the path that acquired them this power. Some change paths,
choosing to selfishly gain power for their own purpose. However, most chronoblades
tend to be melee combatants or physical warriors.
Adaptation: Chronoblades could have manifested their power through a diety, by divine
purpose which becomes the driving force behind their motives. These can be any nonneutral alignment.

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