Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
[10] The concept of the Pokmon universe, in both the video games and the general
fictional world of Pokmon, stems from the hobby of insect collecting, a popular p
astime which Pokmon executive director Satoshi Tajiri enjoyed as a child.[11] Pla
yers of the games are designated as Pokmon Trainers, and the two general goals (i
n most Pokmon games) for such Trainers are: to complete the Pokdex by collecting a
ll of the available Pokmon species found in the fictional region where that game
takes place; and to train a team of powerful Pokmon from those they have caught t
o compete against teams owned by other Trainers, and eventually become the stron
gest Trainer: the Pokmon Master. These themes of collecting, training, and battli
ng are present in almost every version of the Pokmon franchise, including the vid
eo games, the anime and manga series, and the Pokmon Trading Card Game.
In most incarnations of the fictional Pokmon universe, a Trainer that encounters
a wild Pokmon is able to capture that Pokmon by throwing a specially designed, mas
s-producible spherical tool called a Pok Ball at it. If the Pokmon is unable to es
cape the confines of the Pok Ball, it is officially considered to be under the ow
nership of that Trainer. Afterwards, it will obey whatever its new master comman
ds, unless the Trainer demonstrates such a lack of experience that the Pokmon wou
ld rather act on its own accord. Trainers can send out any of their Pokmon to wag
e non-lethal battles against other Pokmon; if the opposing Pokmon is wild, the Tra
iner can capture that Pokmon with a Pok Ball, increasing his or her collection of
creatures. Pokmon already owned by other Trainers cannot be captured, except unde
r special circumstances in certain games. If a Pokmon fully defeats an opponent i
n battle so that the opponent is knocked out (i.e., "faints"), the winning Pokmon
gains experience points and may level up. When leveling up, the Pokmon's statist
ics ("stats") of battling aptitude increase, such as Attack and Speed. From time
to time the Pokmon may also learn new moves, which are techniques used in battle
. In addition, many species of Pokmon possess the ability to undergo a form of me
tamorphosis and transform into a similar but stronger species of Pokmon, a proces
s called evolution.
In the main series, each game's single-player mode requires the Trainer to raise
a team of Pokmon to defeat many non-player character (NPC) Trainers and their Po
kmon. Each game lays out a somewhat linear path through a specific region of the
Pokmon world for the Trainer to journey through, completing events and battling o
pponents along the way. Each game features eight especially powerful Trainers, r
eferred to as Gym Leaders, that the Trainer must defeat in order to progress. As
a reward, the Trainer receives a Gym Badge, and once all eight badges are colle
cted, that Trainer is eligible to challenge the region's Pokmon League, where fou
r immensely talented trainers (referred to collectively as the "Elite Four") cha
llenge the Trainer to four Pokmon battles in succession. If the trainer can overc
ome this gauntlet, he or she must then challenge the Regional Champion, the mast
er Trainer who had previously defeated the Elite Four. Any Trainer who wins this
last battle becomes the new champion.
List of Pokmon
Main article: List of Pokmon
Video games
Main article: Pokmon (video game series)
Generations
The original Pokmon games were role-playing games (RPGs) with an element of strat
egy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their
sequels, remakes, and English language translations, are still considered the "m
ain" Pokmon games, and the games which most fans of the series are referring to w
hen they use the term "Pokmon games". All of the licensed Pokmon properties overse
en by The Pokmon Company International are divided roughly by generation. These g
enerations are roughly chronological divisions by release; every several years,
when an official sequel in the main RPG series is released that features new Pokm
on, characters, and gameplay concepts, that sequel is considered the start of a
new generation of the franchise. The main games and their spin-offs, the anime,
manga, and trading card game are all updated with the new Pokmon properties each
time a new generation begins. The franchise began the sixth generation on Octobe
r 12, 2013.
that year.[18][19] The final release date of September 18 was announced on June
27, 2010.[20] This version is set in the Unova region (?????? Isshu-chiho?, Issh
u region), inspired by New York City, and utilizes the Nintendo DS's 3-D renderi
ng capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as
shown in game footage of the player walking through the Castelia City (?????? H
iun Shiti?) metropolis. A total of 156 new Pokmon were introduced, starting with
Victini and ending with Genesect, bringing the franchise's total to 649.[21] It
also deployed new game mechanics such as the C Gear (C?? C Gia?) wireless intera
ctivity features[22] and the ability to upload game data to the Internet and to
the player's own computer.[23] Pokmon Black and White was released in Europe on M
arch 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2
011. On June 23, 2012, Nintendo released Pokmon Black 2 and Pokmon White 2 in Japa
n for Nintendo DS, with early October releases in North America and Europe. Blac
k 2 and White 2 are sequels to Black and White, with several events in the secon
d games referencing events in the first; they also allow players to link their p
revious Black or White with their Black 2 or White 2, introducing several events
based on how they played their previous game.
Officially announced on January 8, 2013, and released simultaneously worldwide o
n October 12, 2013, Pokmon X and Y for the Nintendo 3DS are part of the sixth gen
eration of games.[24] Introducing the France-inspired Kalos region, these are th
e first Pokmon games rendered in 3D, and the first released worldwide together.[2
5] On May 7, 2014, Nintendo announced remakes of the third generation games Pokmo
n Ruby and Sapphire titled Pokmon Omega Ruby and Alpha Sapphire which were releas
ed in Japan, North America, Australia, and South Korea on November 21, 2014, and
in Europe on November 28, 2014.
Game mechanics
Main article: Gameplay of Pokmon
The main staple of the Pokmon video game series revolves around the catching and
battling of Pokmon. Starting with a starter Pokmon, the player can catch wild Pokmo
n by weakening them and catching them with Pok Balls. Conversely, they can choose
to defeat them in battle in order to gain experience for their Pokmon, raising t
heir levels and teaching them new moves. Certain Pokmon can evolve into more powe
rful forms by raising their levels or using certain items. Throughout the game,
players will have to battle other trainers in order to progress, with the main g
oal to defeat various Gym Leaders and earn the right to become a tournament cham
pion. Subsequent games in the series have introduced various side games and side
quests, including the Battle Frontiers that display unique battle types and the
Pokmon Contests where visual appearance is put on display.
Starter Pokmon
One of the consistent aspects of the Pokmon games spanning from Pokmon Red and Blue
on the Game Boy to the Nintendo 3DS games Pokmon Omega Ruby and Alpha Sapphire is t
he choice of one of three different Pokmon at the start of the player's adventure
s; these three are often labeled "starter Pokmon". Players can choose a Grass-typ
e, a Fire-type, or a Water-type.[26] For example, in Pokmon Red and Blue (and the
ir respective remakes, Pokmon FireRed and Pokmon LeafGreen), the player has the ch
oice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this
rule is Pokmon Yellow (a remake of the original games that follows the story of t
he Pokmon anime), where players are given a Pikachu, an Electric-type mouse Pokmon
, famous for being the mascot of the Pokmon media franchise; in this game, howeve
r, the three starter Pokmon from Red and Blue can be obtained during the quest by
a single player, something that is not possible in any other installment of the
franchise.[27] Another consistent aspect is that the player's rival will always
choose as his or her starter Pokmon the one that has a type advantage over the p
layer's Pokmon. For instance, if the player picks a Grass-type Pokmon, the rival w
ill always pick the Fire-type starter. An exception to this is again Pokmon Yello
w, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteo
n, Vaporeon, or Flareon is decided by when the player wins and loses to the riva
l through the journey. The GameCube games Pokmon Colosseum and Pokmon XD: Gale of
Darkness also contain an exception; whereas in most games the player's initial P
okmon starts at Level 5, in these two games the player's initial Pokmon starts at
Levels 10 and 25, respectively. In Colosseum the player's starter Pokmon are Espe
on and Umbreon, while in Gale of Darkness the player's starter is Eevee.
Pokdex
The Pokdex is a fictional electronic device featured in the Pokmon video game and
anime series. In the games, whenever a Pokmon is first captured, its data will be
added to a player's Pokdex, but in the anime or manga, the Pokdex is a comprehens
ive electronic reference encyclopedia, usually referred to in order to deliver e
xposition. "Pokdex" is also used to refer to a list of Pokmon, usually a list of P
okmon by number. In the video games, a Pokmon Trainer is issued a blank device at
the start of the journey. A trainer must then attempt to fill the Pokdex by encou
ntering and at least briefly obtaining each of the different species of Pokmon. A
player will receive the name and image of a Pokmon after encountering one that w
as not previously in the Pokdex, typically after battling said Pokmon either in th
e wild or in a trainer battle (with the exceptions of link battles and tournamen
t battles, such as in the Battle Frontier). In Pokmon Red and Blue, some Pokmon's
data is added to the Pokdex simply by viewing the Pokmon, such as in the zoo outsi
de of the Safari Zone. Also, certain NPC characters may add to the Pokdex by expl
aining what a Pokmon looks like during conversation. More detailed information is
available after the player obtains a member of the species, either through capt
uring the Pokmon in the wild, evolving a previously captured Pokmon, hatching a Po
kmon egg (from the second generation onwards), or through a trade with another tr
ainer (either an NPC or another player). This information includes height, weigh
t, species type, and a short description of the Pokmon. Later versions of the Pokd
ex have more detailed information, like the size of a certain Pokmon compared to
the player character, or Pokmon being sorted by their habitat (so far, the latter
feature is only in the FireRed and LeafGreen versions). The most current forms
of Pokdex are capable of containing information on all Pokmon currently known. The
GameCube games, Pokmon Colosseum and Pokmon XD: Gale of Darkness, have a Pokmon Di
gital Assistant (P?DA) which is similar to the Pokdex, but also tells what types
are effective against a Pokmon and gives a description of its abilities.[28]
In other media
Ash Ketchum and Pikachu together in the pilot episode, "Pokmon, I Choose You!"
Anime series
Main article: Pokmon (anime)
The Pokmon anime series and films are a meta-series of adventures separate from t
he canon that most of the Pokmon video games follow (with the exception of Pokmon
Yellow, a game based loosely on the anime storyline). The anime follows the ques
t of the main character, Ash Ketchum[29] (known as Satoshi in Japan) a Pokmon Mas
ter in training, as he and a small group of friends[29] travel around the fictit
ious world of Pokmon along with their Pokmon partners. The original series, titled
Pocket Monsters, or simply Pokmon in Western countries (often referred to as Pokm
on: Gotta Catch 'Em All to distinguish it from the later series), begins with As
h's first day as a Pokmon trainer. His first (and signature) Pokmon is a Pikachu,
differing from the games, where only Bulbasaur, Charmander, or Squirtle could be
chosen.[30] The series follows the storyline of the original games, Pokmon Red a
nd Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the
Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from
Cerulean City. Pokmon: Adventures in the Orange Islands follows Ash's adventures
in the Orange Islands, a place unique to the anime, and replaces Brock with Trac
ey Sketchit, an artist and "Pokmon watcher". The next series, based on the second
generation of games, include Pokmon: Johto Journeys, Pokmon: Johto League Champio
ns, and Pokmon: Master Quest, following the original trio of Ash, Brock, and Mist
y in the western Johto region.
The saga continues in Pokmon: Advanced Battle, based on the third generation game
s. Ash and company travel to Hoenn, a southern region in the Pokmon World. Ash ta
kes on the role of a teacher and mentor for a novice Pokmon trainer named May. He
r brother Max accompanies them, and though he isn't a trainer, he knows large am
ounts of handy information. Brock (from the original series) soon catches up wit
h Ash, but Misty has returned to Cerulean City to tend to her duties as a gym le
ader (Misty, along with other recurring characters, appears in the spin-off seri
es Pokmon Chronicles). The Advanced Battle series concludes with the Battle Front
ier saga, based on the Emerald version and including aspects of FireRed and Leaf
Green. The Advanced Generation series ended with Max leaving to pick his starter
Pokmon and May going to the Grand Festival in Johto.
In the Diamond and Pearl series, based on the fourth generation games, Ash, Broc
k, and a new companion, an aspiring Pokmon coordinator named Dawn, travel through
the region of Sinnoh. At the end of the series, Ash and Brock return to Kanto w
here Brock begins to follow his newfound dream of becoming a Pokmon doctor himsel
f.
Pocket Monsters: Best Wishes!, based on the fifth generation games, features Ash
and Pikachu traveling through the region of Unova (Isshu in Japan) alongside tw
o new companions, Iris and Cilan (Dent in Japan) who part ways with them after r
eturning to Kanto.
Pocket Monsters: XY (?????????XY Poketo Monsuta Ekkusu Wai?), is the current air
ing series based on the sixth generation games, following Ash and Pikachu's jour
ney through the region of Kalos, accompanied by Ash's childhood friend Serena an
d the siblings Clemont and Bonnie.[31][32][33]
In addition to the TV series, seventeen Pokmon films have been made, with the pai
r of films, Pokmon the Movie: Black Victini and Reshiram and White Victini and Zekrom
considered together as one. Collectible bonuses, such as promotional trading ca
rds, have been available with some of the films. Various children's books, colle
ctively known as Pokmon Junior, are also based on the anime.[34]
Films
Given release years are the original Japanese release years.
Pokmon: The First Movie Mewtwo Strikes Back (1998)
Pokmon: The Movie 2000 The Power of One (1999)
Pokmon 3: The Movie Spell of the Unown (2000)
Pokmon 4Ever Celebi: Voice of the Forest (2001)
Pokmon Heroes (2002)
Pokmon: Jirachi Wish Maker (2003)
Pokmon: Destiny Deoxys (2004)
Pokmon: Lucario and the Mystery of Mew (2005)
Pokmon Ranger and the Temple of the Sea (2006)
Pokmon: The Rise of Darkrai (2007)
Pokmon: Giratina and the Sky Warrior (2008)
Pokmon: Arceus and the Jewel of Life (2009)
Pokmon: Zoroark: Master of Illusions (2010)
Pokmon the Movie: Black Victini and Reshiram &
Pokmon the Movie: White Victini and Zekrom (2011)
Pokmon the Movie: Kyurem vs. the Sword of Justice (2012)
Pokmon the Movie: Genesect and the Legend Awakened (2013)
Pokmon the Movie: Diancie and the Cocoon of Destruction (2014)
Soundtracks
Pokmon CDs have been released in North America, most of them in conjunction with
the theatrical releases of the first three Pokmon films. These releases were comm
onplace until late 2001. On March 27, 2007, a tenth anniversary CD was released
containing 18 tracks from the English dub; this was the first English-language r
elease in over five years. Soundtracks of the Pokmon feature films have been rele
ased in Japan each year in conjunction with the theatrical releases.
Year
Title
June 29, 1999[35]
Pokmon 2.B.A. Master
November 9, 1999[36]
Pokmon: The First Movie
February 8, 2000
Pokmon World
May 9, 2000
Pokmon: The First Movie Original Motion Picture Score
July 18, 2000 Pokmon: The Movie 2000
2001[when?]
Pokmon: The Movie 2000 Original Motion Picture Score
January 23, 2001
Totally Pokmon
April 3, 2001 Pokmon 3: The Ultimate Soundtrack
October 9, 2001 Pokmon Christmas Bash
All Nippon Airways Boeing 747 400 in Pokmon livery, dubbed a Pokmon Jet.
Pokmon, being a popular franchise, has undoubtedly left its mark on pop culture.
The Pokmon characters themselves have become pop culture icons; examples include
two different Pikachu balloons in the Macy's Thanksgiving Day Parade, Pokmon Jets
operated by All Nippon Airways, thousands of merchandise items, and a traveling
theme park that was in Nagoya, Japan in 2005 and in Taipei in 2006. Pokmon also
appeared on the cover of the U.S. magazine Time in 1999. The Comedy Central show
Drawn Together has a character named Ling-Ling who is a direct parody of Pikach
u.[69] Several other shows such as ReBoot, The Simpsons, South Park, The Grim Ad
ventures of Billy & Mandy, Robot Chicken, All Grown Up! and Johnny Test have mad
e references and spoofs of Pokmon, among other series. Pokmon was also featured on
VH1's I Love the '90s: Part Deux. A live action show called Pokmon Live! toured
the United States in late 2000. It was based on the popular Pokmon anime, but had
some continuity errors relating to it. Jim Butcher cites Pokmon as one of the in
spirations for the Codex Alera series of novels.
In November 2001, Nintendo opened a store called the Pokmon Center in New York, i
n New York's Rockefeller Center,[70] modeled after the two other Pokmon Center st
ores in Tokyo and Osaka and named after a staple of the videogame series; Pokmon
Centers are fictional buildings where Trainers take their injured Pokmon to be he
aled after combat.[71] The store sold Pokmon merchandise on a total of two floors
, with items ranging from collectible shirts to stuffed Pokmon plushies.[72] The
store also featured a Pokmon Distributing Machine in which players would place th
eir game to receive an egg of a Pokmon that was being given out at that time. The
store also had tables that were open for players of the Pokmon Trading Card Game
to duel each other or an employee. The store was closed and replaced by the Nin
tendo World Store on May 14, 2005.[73]
Meitetsu 2200 series train Giratina & Shaymin
Joseph Jay Tobin theorizes that the success of the franchise was mainly due to t
he long list of names that could be learned by children and repeated in their pe
er groups. The rich fictional universe provided a lot of opportunities for discu
ssion and demonstration of knowledge in front of their peers. In the French vers
ion Nintendo took care to translate the name of the creatures so that they refle
cted the French culture and language. In all cases the names of the creatures we
re linked to its characteristics, which converged with the children's belief tha
t names have symbolic power. Children could pick their favourite Pokmon and affir
m their individuality while at the same time affirming their conformance to the
values of the group, and they could distinguish themselves from other kids by as
serting what they liked and what they didn't like from every chapter. Pokmon gain
ed popularity because it provided a sense of identity to a wide variety of child
ren, and lost it quickly when many of those children found that the identity gro
ups were too big and searched for identities that would distinguish them into sm
aller groups.[74]
In December 2009, a "Pokmon profile picture month" on popular social networking w
ebsite Facebook started, with over 100,000 (by some estimates) Facebook users ch
anging the image displayed on their profile webpages to that of a Pokmon. In 2010
, more than 252,000 people replied as "attending", or taking part in, the event,
at least double the previous year.[75]
Shinkansen E3 Series train in Pokmon livery
Pokmon?'?s history has been marked at times by rivalry with the Digimon media fra
nchise that debuted at a similar time. Described as "the other 'mon'" by IGN's J
uan Castro, Digimon has not enjoyed Pokmon?'?s level of international popularity
or success, but has maintained a dedicated fanbase.[76] IGN's Lucas M. Thomas st
ated that Pokmon is Digimon?'?s "constant competition and comparison", attributin
g the former's relative success to the simplicity of its evolution mechanic as o
pposed to Digivolution.[77] The two have been noted for conceptual and stylistic
similarities by sources such as GameZone.[78] A debate among fans exists over w
hich of the two franchises came first.[79] In actuality, the first Pokmon media,
Pokmon Red and Green, were released initially on February 27, 1996;[80] whereas t
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