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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

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January 12th, 2011

gazra_1971
Knights of Legend

#1

Game Guide & Walkthrough For The Circle of Eight Modpack NC

Do not post replies in this thread! If you have any questions and/or comments, then
post them elsewhere in the Temple of Elemental Evil forum.

Join Date: Aug


2010
Location: Adelaide,
Australia
Posts: 302

Before you install or play the Circle of Eight Modpack, read


The Circle of Eight Modpack Explained thread at the
following link:
http://www.co8.org/forum/showthread.php?t=7743
Before you begin playing the game, disable the following preferences in the options menu (because these options are enabled
by default and ruin the game when enabled. You now end a character's turn during combat by pressing the space bar):
Concurrent Turns
End Turn after Default Action
This game guide is a work-in-progress. I will continually update it. Check the date at the bottom of the post to see the last
time that I edited this game guide to see if you have the latest version of this game guide. If you wish to submit any
corrections/information/tips to add to this game guide, then send me a private message containing any
corrections/information/tips and I will include your information/tips in this game guide as well as a reference that you are the
author of the information/tips.
Table of Contents
1. Circle of Eight Modpack 7.0.0 NC and bug fixes
2. How to uninstall obsolete versions of the Circle of Eight Modpack
3. Optional portraits
4. Optional cutscenes
5. Things that cause the game to crash to desktop or lock up or that cause jerkstop
6. Minimizing problems with the game
7. How to increase the non-combat running speed of your party
8. Game saves
9. The order that you should do things in the game
10. Where to get the most money when selling items
11. How to access the new content

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
12. Weapons that you can't use
13. Safe resting places
14. Arcane (wizard) spell scrolls that you can find/loot/steal
15. Holy weapons that you can find/loot/steal/buy
16. Locks that are difficult to open
17. Location of the slave traders, the 3 fugitives, the body parts for the castle ghosts, and the Hextor cell
18. Items/spells/feats that don't work
19. Useless items
20. Rules differences between D&D 3.5 and this computer game
21. Items that you can enchant
22. Enchantment prerequisites for crafting arms and armour
23. To-hit modifiers
24. Weapon Focus starting weapons
25. How to initiate all of the quests in Verbobonc
26. Notable items that NPC vendors sell
27. Notable items that you can find/loot
28. Useful information about the game
29. Secret game content
30. Tips on successful gaming
31. In-game tips
32. List of reputations
33. Recruitable NPCs
34. The most difficult opponents in the game
35. Cheat codes
36. List of quests for use with the cheat codes
37. List of items for use with the cheat codes
38. Modding the game

1. Circle of Eight Modpack 7.0.0 NC and bug


fixes
The Circle of Eight Modpack 7.0.0 NC is available to download from the following link:
http://www.moddb.com/mods/circle-of-eight-modpack/downloads/circle-of-eight-modpack-700-nc
Originally posted by Gaear:
Quote:
There's a bug with the ghosts but you can fix it in-game. Open the console (press shift ~ ), then type
game.global_vars[765] = 1
and press enter. Press shift ~ again to close the console.
The third floor ghost should now appear.
What the problem is specifically is that only one of the three possible Moathouse Ambush locations (the back door
one) is having a variable set properly. So if you go out to the courtyard or the cave exit, the ghosts won't appear at
your castle.

Hostile Old Man bug fix


This bug fix prevents the Old Man from attacking you (he's not supposed to), which was causing the War of the
Golden Skull not to start, and was causing you to get the 'Butcher of Hommlet' reputation.
Install the attached .rar (extract contents to ToEE root directory and overwrite). If loading a game save after

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
installing this bug fix, preferably use a save where you haven't yet been to the town elder's to see Ariakas and co.
(before WotGS starts).
As far as the can't activate WotGS issue goes, to make sure it happens I would go back to a pre-WotGS save, then
talk to Ariakas, then wait two days, then revisit him at night. The requirements are that it only happens at
night, and that it doesn't kick in for two days (to avoid the 'zOMG, we just heard about teh Hextors and now
here they are!' effect).
http://www.co8.org/forum/attachment.php?attachmentid=5803&d=1325555118

The Gremlich quest bug fix


To get the guards outside city hall (in Verbobonc) to talk to you about the Gremlich, you probably need the following
flag fix in the console:
game.global_flags[984] = 0

Attached Thumbnails

Last edited by gazra_1971; 1 Day Ago at 09:13 AM.

January 12th, 2011

gazra_1971
Knights of Legend

#2

Re: game guide & walkthrough for the Circle of Eight modpack NC

2. How to uninstall obsolete versions of the


Circle of Eight Modpack
Originally posted by Gaear:
Quote:

Join Date: Aug


2010
Location: Adelaide,
Australia
Posts: 302

Just navigate to your ToEE root directory, find the names of the modpacks there you want to get rid of, and delete
them.
Each modpack has three files associated with it: a .tfm file, a jpg file, and a .txt file. Delete all three.
Using Co8 5.9.3 as an example, they'll look like this:
Circle of Eight Modpack 5.9.3 BETA.jpg
Circle of Eight Modpack 5.9.3 BETA.tfm
Circle of Eight Modpack 5.9.3 BETA.txt
Make sure any modpacks you delete in this fashion are not active.
You can delete the related 'docs' folder and its contents for each modpack the same way if you want to.

3. Optional portraits
For additional portraits and the instructions on how to install them, click on the following link:
http://www.co8.org/forum/showthread.php?t=7735
Originally posted by Gaear:
Quote:
you can only have one portrait pack installed at a time. If you wanted BG and IWD portraits, for example, you'd need
to use the 'portraits made easy' pack and make a custom setup of your own.

4. Optional cutscenes
Originally posted by Gaear:
Quote:
There are 6 optional videos in total, ranging in duration from 20 - 40 seconds each and providing introduction to first
arrivals at various locales throughout the game that up until now have been strangely void of such formalities.

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
If you're using Co8 6.X, simply extract to your ToEE root directory. The control files should already be installed with
the Co8 mod.
Note that this is a 72 MB download.
http://files.co8.org/video/Gaear's_New_Movies_v2.rar

5. Things that cause the game to crash to


desktop or lock up or that cause jerkstop
Originally posted by The Royal Canadian:
Quote:
NEVER rest on a random encounter map! (it causes the game to crash to desktop).
DO NOT under any circumstances select Weapon Focus: Hand Crossbow for a starting character! The first time you
access the character's inventory screen your game will CTD.
Saving the game during combat may cause the game to crash to desktop. But don't worry, the game will save the game
successfully before the game crashes to desktop.
The game will crash to desktop if the name is too long for an item that you attempt to craft. When crafting items,
always keep item names relatively short.
Opening the Logbook interface and then left-clicking on a different tab (e.g. "Hommlet & Verbobonc", "Nulb", or
"Temple") than the tab that is currently active in the Quests interface may cause the game to crash to desktop.
When quitting the game from the game's main menu, the game may crash to desktop. I believe that this does not have
any adverse effect on your game.
The game may crash to desktop the instant that you kill the Balor Guardian. If this happens, then you will just have to
redo the combat until the game doesn't crash during the combat.
The game may sometimes lock up in the Fire Node, Air Node, and Earth Node. The game may sometimes temporarily
lock up or slow down in the Fire Temple, the large corridor above and to the left of the Water/Air/Fire Temples, and the
Greater Temple (i.e. the Temple of Elemental Evil dungeon level 4).
It has been reported by 2 players that the game may crash when changing maps or getting random encounters while the
spell Mordenkainen's Faithful Hound is in effect.
Repeatedly using the Hommlet signpost may cause jerkstop.
Jerkstop may happen when your party exits the Inn of the Welcome Wench in Hommlet, or when you use the world map
to travel to South Hommlet.

6. Minimizing problems with the game


Keep a LOT of game saves in case this computer game corrupts all of your game saves from a certain point in the game
onwards. That way, you can roll back to a game save that isn't corrupt and continue playing the game without having to redo
too much of the game, and without having to reactivate the game and start the game all over again.
As soon as you experience a malfunction while playing this game, it is advisable to immediately quit the game, then either
reboot your computer (for added safety) or just run the game (making sure that you have the option Clean Game Cache On
Startup activated in the Options menu of the ToEE Front-End X), and then load your last game save before you experienced the
malfunction.
Originally posted by Skittles:
Quote:
If my latest save file gets corrupted, and I try to load a previously fine save, the game tells me that the prior saves
are now corrupt. However, if I quit and restart the game and load one of the older files first, it takes.
If any of the characters in your party come under a permanent effect of a spell (e.g. Hezrou Stench) or permanently have their
speed reduced when it shouldn't be, then have such affected characters talk to Jaroo Ashstaff (Druid) (in the tree-house which
is building #9 in Hommlet) and talk to Jaroo about "spell permanency". Jaroo will then kill your character and resurrect your
character (which will hopefully cure your character from the spell permanency or speed reduction).

If you have a stack of spell scrolls (that are all the same spell) and use one of those spell scrolls, then the entire stack of scrolls
will most likely disappear.
Originally posted by Gaear:
Quote:
Having an NPC in the left-most position in the party order along the bottom of the screen causes quests not to appear
or get updated in the logbook.
Players don't follow the general guidelines and do things like save during combat (which is one of the few things that
can make your game go bad).

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

The black-robed undead wizard spawns when either the blue-robed undead wizard or the red-robed undead wizard has
been killed. If you command the blue-robed undead wizard and/or the red-robed undead wizard and don't kill them,
the black-robed undead wizard will never spawn.
If the Master of the Arena doesn't reappear automatically, first try walking around the map where he normally stands.
If that doesn't work, save and reload and he should pop back up.
The only known issue that isn't in vanilla as well is jerkstop.
The only basic things I can recommend for as trouble-free play as possible are:
- don't use the console.
- make sure that when you activate a module, it is completely activated before you do anything else (TFE-X will tell
you).
- don't goof around with anything else while a module is being activated (don't browse the internet, play games, run
other apps, etc.).
- don't save during battles (and then reload from those saves, more importantly). If something goes wrong in the save
routine (much more likely during combat for whatever reason), then all it takes to screw you over permanently is one
save and one reload that you then go on to re-use with subsequent saves, etc.
- don't self-mod unless you know what you're doing.
The combat stance is actually the default stance for an inactive mob, so that's normal. You don't normally notice it
except in towns, where fog of war has been disabled. (You wouldn't be able to see inactive mobs otherwise.)
The AI can only handle 32 combatants (including your party) at a time. In battles where there are more, the excess
enemies wait around until a spot opens up in the queue from a death.
When some spells are cast, they create a 'spell object' to execute scripts associated with the spell. They're normally
invisible and just lie on the ground, then get turned off. (The crash problem is probably arising from the object being
turned off but your inventory thinking it's still there.) Don't pick anything like that up off the ground if you can avoid
it.
Shiningted's fix for removing permanent "spell objects" from PCs' inventories:
Originally posted by Shiningted:
Quote:
Extract to data folder (it has a dlg and py folder & file) or install them manually. Then go and talk to the cowherd (the
guy who sells cheese) and follow the conversation: this should get rid of the spell object. This [fix] only works on PCs.
If the [Hezrou] Stench persists after that, see Jaroo [to have the spell permanency removed].
http://www.co8.org/forum/attachment.php?attachmentid=5074&d=1288530654
Originally posted by Groo the Ambler:
Quote:
Once jerk stop appears it tends to get progressively worse.
1. Save frequently, of course. When you get to level 4-5 (about the time you clear the moathouse) start saving before
you enter the south Hommlet area. If jerk stop appears, revert immediately to your previous save. Don't "play
through" the jerk stop.
2. If it keeps happening when you revert to save, then leave Hommlet for a while and return later. (This also works
for CTDs in Nulb that sometimes occur in mid-game.)
3. Move your base of operations to Nulb as soon as you can.
Regarding the signpost, using it hasn't been a problem in my experience. I just completed a full game in 6.0.1 NC with
no jerk stop at all, except for one instance where I exited the inn and the party was frozen in combat pose and could
not move. I reverted to save and had no more problems at all, even though I did a LOT of running around Hommlet,
even in the late game, and used the signpost frequently as well.
Originally posted by Skittles:
Quote:
When I experience jerkstop on exiting the inn, I can revert to a save from immediately before exiting the inn, visit a
different level of the inn (basement or second floor) and then exit without a problem.
If you experience lockups while in the Earth Node, Air Node, and Fire Node, then you can avoid these lockups altogether by
having all of your characters become invisible (one way that you can do this is by using the cheat code give 6088 to give each
of your characters a Ring of Invisibility) and then have your characters run all around the Earth Node, Air Node, and Fire Node
respectively, completely exploring all of the land on these maps respectively. Once you've done this for each of those nodes
respectively, you can make your characters become visible and start attacking the mobs in each of these nodes respectively and
you won't experience ANY lockups in these nodes thereafter.
Originally posted by Oakheart:
Quote:
To optimize game integrity following the (basically inevitable) use of console, do everything you can that you want to
accomplish with your console at the start of a completely fresh game start (one that is started with newly created
characters, and with -no- saved games). Then once you've changed your party speed, or started your rogue with
masterwork tools or your bard with an elvish shield, then make -one- saved game BEFORE you leave the starting
shop, and even before you buy anything, quit the game completely, then start it up with an fresh empty cache (you'll
want the 'clear game cache' option on the front-end enabled). Then do your best to not use the console again. If you do- use the console once into your game, make your changes, then completely quit out of the game, then reload the

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
game. It takes a little extra time when you do this, but I have found with the endless repeated playing of this game
that regular restarts (with console use or not) dramatically decrease CTD's or other bugs. The game just seems to like
a clean cache. Starting each new game with no prior saved games also seems to help dramatically. Every now and
then in the game you may come across a minor graphics anomaly or some other strange little bug that does not seem
to effect your game play at all, and go away when you go through the little blue door or staircase, but these are the
perfect times to restart your game then proceed, as these little bugs may start to 'add up' until you have bigger
problems.
Originally posted by biobaba:
Quote:
After I killed the Balor Guardian, I was unable to pick up the gem or exit the area. But after I rested in the area, the
problems were resolved.
Originally posted by chano:
Quote:
I have had the same problem, but I solved it by inciting combat [by pressing the C key] and then just end it [by
pressing the C key again] and I could pick up the gem.
Originally posted by Sitra Achara:
Quote:
[Regarding the random encounters where you receive rewards for rescuing Sargen, Prince Thrommel, & Countess
Tillahi:]
Re. reward encounters, it's generally 2-3 weeks. Sargen's encounter takes place after 3 weeks, and the others 10 days
or 14 days. You must visit the place where they ran off, for the timed event to trigger. If you've rested for over a
month and still haven't gotten them:
1. Try going back to the place where they were set free / first encountered.
2. It's possible the timed event failed (that happens sometimes). In that case the only way is to trigger it manually.
The Combat Queue has a limit of 30 participants. Meaning, if there are more than 30 people engaged in combat, your
party included, the ones who are 'outside' the queue will just stand there until the queue has space.
If you discover a secret door icon but don't use the secret door to travel to another map, then you can't find and use the secret
door on the other map that the secret door that you found leads to.

7. How to increase the non-combat running


speed of your party
While in the game (not the game's main menu, but when your character(s) are in an area in the game world), open the console
by pressing Shift ~
Type the following lines (press the Enter key after you've typed each line):
from Co8 import *
speedup()
Close the console by pressing Shift ~
Originally posted by Sitra Achara:
Quote:
I've set the function to read user preference from a file speedup.ini, located in modules\ToEE.
The file
1 being
6 being
2-5 are

should contain a single number between 1 and 6 the old speedup() value,
even faster than what I posted before ("don't blink or you'll miss it").
inbetween.

8. Game saves
Originally posted by Gaear:
Quote:
There should be six files in each save. Here's an example of a save in my game called "Worldmap."
slot0014.co8
slot0014.tfaf
slot0014.tfai
slot0014l.jpg (this is an image file)
slot0014s.jpg (this is an image file)
slot0014worldmap.gsi

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Note that the internal 'name' ("slot0014" above) has to be the same for each.
Originally posted by Dreddnawt:
Quote:
I can tell you what I experienced when moving the game from my PC to Laptop and back. I found not all saved game
info is in the "Saves" folder. Specifically, the Extraplanar Chest contents wouldnt transfer for me. And some of my
Saves would load to a Black Screen with plenty of sound but nothing else.
I tried copying a few more files but found that to insure my saves and all content transferred correctly I ended up
copying nearly the whole game directory. This takes way too long to download and transfer from XP to USB to Vista
so I found another solution:
Get yourself a nice 4GB USB jump drive. I had a handy little key chain one I used for work. These can be found for
$10 at Wally stores. Copy the ENTIRE Temple of Elemental Evil folder over to your USB drive AFTER you have
installed, patched, and modded it then activated the Front End and begun the game. You may have to do it piece by
piece (being copy all the files but not Folders under the main directory then copy over each folder separately). The
main thing is to be sure you got it all. Right click the main folders and select "Properties" then compare the "Size on
Disk" for both.
Now when you want to play, insert your USB drive and navigate to the Temple folder and click on toee.exe and you
are set.
You can even set shortcuts for the USB drive files on your desktops. I recommend removing the original shortcuts and
any Start menu items to avoid confusion. And be sure to regularly backup your USB to prevent total loss just in case
you lose or damage the usb stick.
The point is that the game doesnt need to be locally installed to work on any XP or newer computer. All you need is
the files contained in the "Temple of Elemental Evil" directory and you can play using any rewritable memory stick.
The game will play without issues right from your flash drive and when you move from one comp to the next its as
simple as popping your memory stick out of one and into the other. No copy/paste and no game losing errors. Your
saves and all game data move with you.

Attached Thumbnails

Last edited by gazra_1971; 1 Week Ago at 09:26 PM.

January 12th, 2011

gazra_1971
Knights of Legend

#3

Re: game guide & walkthrough for the Circle of Eight modpack NC

9. The order that you should do things in the


game
Welkwood Bog is designed to replace the FedEx quests in Hommlet. Completing Welkwood Bog will give a party of 5 (level 1)
characters (starting with 0 XP) just about enough XP to reach level 2. Welkwood Bog is designed for level 1 characters.

Join Date: Aug


2010
Location: Adelaide,
Australia
Posts: 302

The following is a guide for an approximate order to play the game in (you can go to Nulb and Verbobonc any time that you want
- some of the quests in Nulb and Verbobonc are easy, others are extremely difficult):
1. any quests in Hommlet that you can be bothered doing
2. Welkwood Bog
3. Deklo Grove (talk to Tarim (Woodcutter) at building #3 in Hommlet)
4. Moathouse (if you are finding the gnolls, bugbears, or Lareth & his guards too difficult, then clear out all of the skeletons at
Emridy Meadows first)
5. Nulb (leave the Nulb house ambush until later if you don't have an uber party; leave the duel with Tolub until your character is
at least level 6)
6. Emridy Meadows (talk to Terjon in the Church of St. Cuthbert in Hommlet) (leave the Hill Giant until your characters are level
6)
7. Hickory Branch (leave Lord Hungous and the Fiendish Minotaur until later)
8. Arena of Heroes (leave the second & third contests until later if you don't have an uber party)
9. The Temple of Elemental Evil (broken tower & dungeon levels 1-4)
10. Imeryds Run (talk to Grud Squinteye in Nulb)
11. Moathouse Respawn
12. Verbobonc (leave the 'Contract on Canon Thaddeus' quest, 'Monster Mash' quest, and 'The Slave Traders' quest until later)
13. Earth Node (brown teleporter) & Air Node (white teleporter)
14. Water Node (aqua (green/blue) teleporter)
15. Fire Node (red teleporter)
16 'Contract on Canon Thaddeus' quest (for evil parties only)
17 'Monster Mash' quest
18 'The Slave Traders' quest

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
19. Zuggtmoy's prison
20. War of the Golden Skull (talk to Wilfrick about Verbobonc)

Originally posted by The Royal Canadian:


Quote:
Here is the order I have done so far, including the PC levels. I should point out that I started with a party of 5 PCs.
Hommlet Quests (including the Deklo Grove) ........ Level 1
Welkwood Bog (with Meleny) ................................ Level 2 (Meleny was Level 1)
Moathouse (with Meleny and Elmo) ...................... Level 3 (Meleny was Level 2)
Emridy Meadow (with Mel and Elmo) ..................... Level 4 (Mel was Lvl 2, Elmo Lvl 5)
Nulb (excluding "Eye.." and "Assassination")......... Level 4 (with Mel and Elmo)
Hickory Branch (except Cave and Minotaur)........... Level 4 (with Mel and Elmo)
Hickory Branch (cave and Minotaur) ...................... Level 5 (with Mel and Elmo)
Arena of Heroes and Nulb Ambush ....................... Level 6 - 7 (the Fighter died in the Arena)
Earth Temple .................................................. ...... Level 7 - 8 (with Mel and Elmo)
Verbobonc ( except Slavers, Assassin quests )..... Level 9 (with Mel and Elmo)
Temple Levels 2 and 3 .......................................... Level 10 (with Mel and Elmo)
Temple Level 4 (except for OMG !! Fight ) ............. Level 11 (with Mel and Elmo)
I should point out that I cleared the Broken Tower at the Temple either at 4th or 5th Level, definitely no higher than 6th
Level. As has been pointed out there are some fights early on that can be challenging, unless you are either properly
prepared, or lucky, or both. The Deklo Grove for instance can be done at first Level (it helps to have either a Wizard or
a Sorcerer with 2 "Sleep" spells), but it's tricky (especially if the bad guys get the initiative). Some of the fights in the
Moathouse can be challenging too, and one of the toughest fights in the game (at least in my opinion) is at Imeryd's
Run (you get that quest in Nulb).
Originally posted by Gaear:
Quote:
Go to Verbobonc after fighting Hedrack. Leave the Balor and Zuggtmoy til after Verbobonc. Level 10 is probably about
right for starting Verbobonc, although your mileage may vary.
When you first arrive in Verbobonc, there are two buildings with enterable doors nearby. Go into them. I guess I sort of
assumed that the first thing most players would do is go into City Hall, and the first thing they would do there is talk to
Captain Absalom, who among other things will tell you all about the city, as well as how to navigate it via the signpost,
and the signpost's location.
As it stands right now, your best path is probably to do all the pre-Verbobonc NC as it comes, and finish everything in
vanilla as it comes except the Fire Node and Zuggtmoy's lair, then do Verbobonc, and work in the Fire Node somewhere,
and do Zuggtmoy last (because the game ends at that point).
As of the NC version of v7, the game no longer ends when you kill or banish Zuggtmoy. The game instead goes
on. This was done so that you don't have to front-load all the NC content before fighting Zugg (which usually results in
a desultory affair in dealing with her).
To end the game now, do like you always do when wondering about something: talk to Brother Smyth about it. If
the story state has advanced to where you have learned of Zugg (the final state), you will be able to tell Smyth that
you want to end the game. He will oblige, and then all the usual stuff will happen - endslides et al.
Also note that as of now this means that if you kill Brother Smyth, you won't be able to end the game. This
process will most likely be refined in the future.
The standard version of the game/modpack still ends when Zugg is killed or banished.
Starting with Co8 v7 NC, the game no longer ends when Zuggtmoy is killed or banished. This is so that you can go on
to play higher level new content and not artificially wait on Zuggtmoy until later when she is no longer a challenge.
Following is a list of all of the possible vanilla Zuggtmoy endings and what will happen in your NC game for each. Be
forewarned and play accordingly!
You kill Zuggtmoy
Outcome: The Zuggtmoy death movie plays and you are left standing there to continue the game.

You banish Zuggtmoy


Outcome: The Zuggtmoy banishment movie plays and you are left standing there to continue the game.

You join forces with Zuggtmoy (you are evil)


Outcome: THE GAME ENDS. You can't add Zuggtmoy as a follower and expect the game to be at all normal after that,
so that's it.

You give Zuggtmoy the Orb of Golden Death willingly and become her thrall and you are a one man party
Outcome: THE GAME ENDS. (Parties of two or more fight her - this is vanilla.)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

You take the gems in the throne


Outcome: The Zuggtmoy banishment movie plays and you are left standing there to continue the game. If you steal the
gems without talking to the old crone first, she will disappear.

Zuggtmoy submits to you (you are evil)


Outcome: THE GAME ENDS. You can't add Zuggtmoy as a follower and expect the game to be at all normal after that,
so that's it.

Zuggtmoy surrenders to you, gives you a bunch of treasure, and runs off
Outcome: Not sure yet ... much of the treasure mentioned doesn't actually exist ("ring of feather falling"), but there's
no reason not to go on. We'll proabably do a cash dump and continue.

10. Where to get the most money when


selling items
Originally posted by mmonagle:
Quote:
As far as Hommlet vendors go, I pulled the following list from the InvenSourceBuy.mes file:
1
2
3
4
5
6
7
8

Buy
Buy
Buy
Buy
Buy
Buy
Buy
Buy

nothing
anything (but at reduced price)
magic
cloth armors
leather armors
gems and jewelry
metal armor and weapons
wooden shields and weapons

When you pair it up with the InvenSource.mes file, you get the following:
Burne's assistant = 3
Calmert = 3
Tailor's store (Jinnerth) = 4
Leatherworker's store (Jakk Borton & Bing) = 5
Moneychanger's store (Nira Melub) = 6
Blacksmith's store (Brother Smyth)= 7
Trader's Store (Rannos Davl & Gremag) = 2
Cabinet maker's store (Armario) = 8
Lareth = 2

In Hommlet, you get the best prices when you:


* sell metallic weapons and metallic armour and metallic shields to Brother Smyth (blacksmith at building #10). (see map above)
* sell wooden weapons (bow, club, crossbow, greatclub, heavy flail, javelin, longspear, maul, quarterstaff, spear) and wooden
shields to Armario (cabinet maker in building just to the north of building #29).
* sell leather armour and bone armour and lamellar armour to either Jakk Borton (leatherworker) or Bing (brother-in-law) in
building #6.
* sell gems and jewellery to either Nira Melubb (jeweller in building #28) or Maurice the banker in Verbobonc (who doubles as a
jeweller).
* sell magical metallic armour to either Brother Smyth or Calmert (cleric in the Church of St. Cuthbert in building #33) or Burne's
assistant (in keep) (in building #15).
* sell magical wooden shields to either Armario or Calmert or Burne's assistant.
* sell magical rings to either Nira Melubb or Burne's assistant or Calmert.
If you have Darley, Oohlgrist, or Scorpp in your party, then the only NPC vendors that you will be able to buy items from & sell
items to are:
Calmert
Lareth (tower outside Temple of Elemental Evil)
Mother (Swamp Denizen) (Moathouse Respawn)
Mother Screng (Herbmonger) (Nulb)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

11. How to access the new content


Originally posted by Gaear:
Quote:
Always talk to Brother Smyth when you want to do new content and ask for "something different."
You have to have talked to the leads Brother Smyth gives you for each expansion before the next can be available,
assuming the story state condition is also met.
Welkwood Bog - talk to Captain Renton
Hickory Branch - talk to Kenter Nevets
Brother Smyth's chest appears on the ground when story state 3 is reached (i.e. you've learned of Nulb) and Kenter
Nevets has been spoken to regarding Hickory Branch. You need to open the chest and read the book inside it to start
Arena of Heroes.
Arena of Heroes - talk to Master of the Arena
Moathouse Respawn - talk to Kent
Verbobonc
War of the Golden Skull - talk to Wilfrick about Verbobonc
Welkwood Bog availability: story state 0 - the start of the game
Hickory Branch availability: story state 2 - after you've cleared the Moathouse
Arena of Heroes availability: story state 3 - after you've started exploring Nulb
Moathouse Respawn availability: story state 4 - after you've started exploring the Temple of Elemental Evil
Verbobonc availability: story state 5 - after you've found out about the Temple factions
War of the Golden Skull availability: story state 6 - after you've learned of the existence of Zuggtmoy
The only way story state 5 ever gets triggered is through dialog with Romag, Alrrem, Kelno, Belsornig, Feldrin,
Wonnilon, or Hedrack, or by reading Romag's diary.
The only requirements for moving onto the next available new content segment are that the game's story state be at a
certain point, you have not already asked Smyth about it (so he won't tell you the same thing over and over), and you
have checked in with the lead he gave you (in the case of the Moathouse Respawn, Kent). It is not required that you
complete one NC segment before getting the next. In this fashion, you can stockpile the NC stuff and not be pinned to
doing it at rigidly specific times, if you so desire.
As far as the Arena itself goes, you only had to talk to the Master guy, not finish all the battles. People tend to get hung
up on that one because they don't go to the Arena at all.
If you killed Kenter Nevets, then you can still open up Hickory Branch on your world map by talking to Brother Smyth.

You don't have to complete each area before you can progress to the next area in the sequence - you only have to initiate the
"quest" for the area (which you do by first talking to Brother Smyth and then talking to the person that Brother Smyth directs
you to) and then you can initiate the "quest" for the next area in the sequence (provided that you meet the story state
prerequisite for that area).

Captain Renton is in building #2 (see Hommlet map above).


Kenter Nevets is in building #12.
The Master of the Arena is in the Arena of Heroes. You don't have to do any of the arena fights before you can progress to the
Moathouse Respawn - you just have to talk to the Master of the Arena first.
Kent is the boy who walks around to the left of building #4 during the day, and I believe that he is inside building #4 at night.
Wilfrick (Lord Viscount) is in city hall in Verbobonc during the day, and in the Lord Viscount's Manor in Verbobonc at night.
Brother Smyth adds Verbobonc to the bottom of the list of areas that you can travel to while looking at the World Map interface
(the list is on the right side of the interface). You click on the text Passage to Verbobonc in the list to travel there.

If for some reason you lose the witch's letter before you read it (you need it to complete the Moathouse Respawn), then you can
use the following cheat code to get the letter back in your inventory:
give 11098
Attached Thumbnails

Last edited by gazra_1971; 17 Hours Ago at 01:22 AM.

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

January 14th, 2011

gazra_1971
Knights of Legend

#4

Re: game guide & walkthrough for the Circle of Eight modpack NC

12. Weapons that you can't use


Dwarven Urgrosh
Hand Crossbow
Light Pick
Orc Double Axe (there's only 1 Orc Double Axe in the game and it is an unholy weapon)
Punching Dagger

Join Date: Aug


2010
Location: Adelaide,
Australia
Posts: 302

13. Safe resting places


The following areas are safe to rest in (i.e. they are "green tent" areas):
Moathouse tower
Lord Hungous' cave at Hickory Branch
The secret spiral staircase in the Temple of Elemental Evil
Wonnilon's hideout (Temple of Elemental Evil dungeon level 1)

14. Arcane (wizard) spell scrolls that you


can find/loot/steal
* these scrolls are only available if you steal from or kill Burne.
Animate Dead (Lareth's Dresser in moathouse dungeon)
Animate Dead (Romag's Chest in Temple of Elemental Evil dungeon level 1)
Burning Hands (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)
Cause Fear (Mathel's Chest in Welkwood Bog)
Chill Touch (Mathel's Chest in Welkwood Bog)
Detect Magic (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)
Dimension Door (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)
Dimension Door (Banshee Chest in Temple of Elemental Evil dungeon level 3)
Disintegrate (Darlia's corpse/inventory)
Dispel Magic (Alrrem's corpse/inventory in Temple of Elemental Evil dungeon level 2)
Dispel Magic (on table in room where Dazed Concubine & Exotic Concubine are in Temple of Elemental Evil dungeon level
4)
* Dominate Monster (Burne's corpse/inventory)
Extraplanar Chest (Lareth's Dresser in moathouse dungeon)
Extraplanar Chest (Lareth's Dresser in moathouse dungeon)
Fireball (reward for completing Burne's puzzles)
Fire Shield (Falrinth's corpse/inventory in Temple of Elemental Evil dungeon level 3)
Glitterdust (reward for completing Burne's puzzles)
Globe of Invulnerability, Lesser (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)
Gust of Wind (Banshee Chest in Temple of Elemental Evil dungeon level 3)
* Hold Monster (Burne's corpse/inventory)
Hold Person (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)
* Ice Storm (Burne's corpse/inventory)
Identify (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)
Knock (crayfish's loot in moathouse dungeon)
* Mirror Image (Burne's corpse/inventory)
Mirror Image (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)
Otiluke's Resilient Sphere (Werewolves' Chest in Temple of Elemental Evil dungeon level 2)
Protection from Evil (Ivory Chest in moathouse tower)
Ray of Enfeeblement (Mathel's Chest in Welkwood Bog)
Ray of Enfeeblement (Ivory Chest in moathouse tower)
* Read Magic (Burne's corpse/inventory)
Remove Curse (Banshee Chest in Temple of Elemental Evil dungeon level 3)
Resist Energy (Priest's corpse/inventory in Water Temple)
Shield (Feldrin's Chest in Temple of Elemental Evil dungeon level 2)
Shocking Grasp (Ghasts' Chest in Temple of Elemental Evil dungeon level 1)
Stinking Cloud (crayfish's loot in moathouse dungeon)
Teleport (Banshee Chest in Temple of Elemental Evil dungeon level 3)
* Web (Burne's corpse/inventory)
* Web (Burne's corpse/inventory)

15. Holy weapons that you can


find/loot/steal/buy
Holy Longsword +1 (given to you by Filliken once you have convinced his daughter Meleny to marry you and once you
have gotten Filliken's other daughter married to the Hommlet carpenter's brother)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

Holy Mace +1 (heavy mace) (there is a 10% chance that Calmert has this weapon for sale)
Holy Mace +1 (heavy mace) (Calmert's corpse/inventory)
Holy Ranseur +1 (secret room adjacent to Air Temple)
Fragarach (+4 Holy Anarchic bastard sword) (Prince Thrommel's corpse/inventory)
Scather (+4 Holy Anarchic bastard sword) (given to you by Prince Thrommel's envoy as reward for rescuing Prince
Thrommel)
Thorned Chains of Love +1 (Holy Spiked Chain +1) (Banshee Chest in Temple of Elemental Evil dungeon level 3)
Holy Mace +1 (heavy mace) (Canon Ramses' corpse/inventory)
Holy Bastard Sword +1 (Wilfrick's corpse/inventory)
Holy Mace +1 (heavy mace) (Canon Thaddeus' corpse/inventory)
Moradin's Soul Hammer +1 (Holy Axiomatic Defending greathammer) (uses the warhammer weapon proficiency) (Chest
in Earth Node)
Holy Greataxe +1 (Chest in Fire Node)

16. Locks that are difficult to open


Brother Smyth's Treasure Chest (Open Lock DC: 34)
Chest in Fire Node (Open Lock DC: 40)
Q: I have no rogue in my current party and cannot open the chest to get the AoH book - is there any other way to get
into the chest?
Originally posted by General Ghoul:
Quote:
Open the Rolls History tab and click on the blue text of your Open Lock attempt to see how you did vs the
lock's DC. That way you will know if it's even possible for your rogue to open the lock or if he/she just missed
the roll and can try again. Casting Guidance (+1), using potion or spell of Cat's Grace (+4 in DEX, or +2 in
skill), bard's Inspire Competence music (+2), even check your armor DEX rating, you may need to take off
heavier armor so you get full use of your DEX bonus (especially if Cat's Graced), equip masterwork thieves'
tools (+2), use lockslip grease (+1), & have a cleric cast Prayer (+1).

17. Location of the slave traders, the 3


fugitives, the body parts for the castle
ghosts, and the Hextor cell
The slave traders are in the bottom right corner of Emridy Meadows.
Gunter Gladstone is in the Spruce Goose Inn in Verbobonc.
Kendrew Commonworth is in the Snake Pit (brothel/whorehouse) in Nulb.
Quintus Corpus is in the Inn of the Welcome Wench in Hommlet.
The body parts are inside a large Water Snake that is in a pool of water outside the secret entrance to the moathouse.
The Hextor cell is on the ground floor of the Temple of Elemental Evil.

18. Items/spells/feats that don't work


Items:
Hand Crossbow
Necklace of Adaption (immunity to the first Cloudkill spell, then item becomes useless)
Spells:
Warp Wood
Heroes' Feast (Circle of Eight forum members stage and acemcjack claim that this spell doesn't provide immunity to
fear effects. The spell is supposed to provide immunity to fear effects for 12 hours)
Feats:
The special rogue feat 'Opportunist' seems to not always work when it is supposed to.
Originally posted by Ausdoerrt:
Quote:

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Manyshot only triggers on a single attack, meaning that if you have more than 1 attack per round, manyshot
won't trigger. Also, for some reason, the penalty applied is -2 instead of the listed -4.

19. Useless items


The following items have no function in this computer game:
Gold Crown Badge of Furyondy
Silver Star Badge of Veluna
Unicorn Ring
Vial of Orc Blood
Antonio's Mace is a nonmagical mace that is worth approximately 1000 Gold. It is (or used to be?) a quest item.

20. Rules differences between D&D 3.5


and this computer game
* when a tower shield is wielded, the -2 penalty to Attack rolls is not implemented in this computer game.
* when both a buckler and a 2-handed weapon are wielded, the 1.5x Strength Modifier bonus to damage is not
implemented in this computer game.
* glaives, longspears & ranseurs can hit opponents only 5 feet away in this computer game (which makes them
overpowered).
* trolls don't have the special attack Rend in this computer game.
* druids are able to cast druidic spells while wielding metallic shields in this computer game.
* you can critically hit and sneak attack Will-o'-Wisps and Seahags in this computer game.
* you can recover half of the XP that a character loses due to death by casting Restoration on a character brought back
to life in this computer game.
* Circle of Eight forum member sirchet claims that using a scroll does not provoke an attack of opportunity in this
computer game.
* Circle of Eight forum member Metathiax claims that the Knock spell also appears to disarm any traps.
* Circle of Eight forum member Metathiax claims that the Whirlwind Attack feat allowed him to Cleave and Great Cleave
(which he doesn't think should be allowed according to the 3.5E rules).
Attached Thumbnails

Attached Images

Last edited by gazra_1971; 9 Hours Ago at 08:32 AM.

January 16th, 2011

gazra_1971
Knights of Legend

#5

Re: game guide & walkthrough for the Circle of Eight modpack NC

21. Items that you can enchant


All masterwork weapons/armour can be enchanted to +1 or +2 or +3 weapons/armour. All
Mithral armour/shields are also considered masterwork armour/shields. All Darkwood shields are
also considered masterwork shields. The following items are also considered masterwork items
(and can therefore be enchanted):

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

Adamantium Breatplate
Black Plate
Blue Elven Chain (elven chain +3)
Bugbear Iuz Shield
Bugbear Spiked Air Shield
Bugbear Spiked Earth Shield
Bugbear Spiked Fire Shield
Bugbear Spiked Temple Shield

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Bugbear Spiked Water Shield
Darkwood Buckler
Dragonhide Plate
Green Elven Chain (elven chain +1)
Hero's Shield (Metal Tower Shield +1)
Large Darkwood Shield
Large Mithral Shield
Mithral Buckler
Mithral Plate
Mithral Shirt
Purple Elven Chain (elven chain +2)
Red Forge Plate
Silver Light Mace
Troll Bone Armor
Wooden Elvish Shield

22. Enchantment prerequisites


for crafting arms and armour
Originally posted by florian1:
Quote:
enhancement values: holy, axiomatic, and the bursting effects are +2 each, keen is
+1, and +3 for the regular enhancement of a +3 weapon. The limit for non-epic
weapons is +10.
These are the requirements to be able to enchant weapons with the following special abilities:
Holy: creator must have a caster level of at least 7 and good alignment and Good domain, +1
weapon or better.
Axiomatic: creator must have a caster level of at least 7 and lawful alignment and Law domain,
+2 weapon or better.
Unholy: creator must have a caster level of at least 7 and have evil alignment and Evil domain,
+2 weapon or better.
Anarchic: creator must have a caster level of at least 7 and have chaotic alignment and Chaos
domain, +2 weapon or better.
Flaming Burst: creator must have a caster level of at least 12 and know the Flame Blade or
Flame Strike or Fireball spell, +2 weapon or better.
Icy Burst: creator must have a caster level of at least 10 and know the Chill Metal or Ice Storm
spell, +2 weapon or better.
Shocking Burst: creator must have a caster level of at least 10 and know the Call Lightning or
Lightning Bolt spell, +2 weapon or better.
Defending: creator must have a caster level of at least 8 and know the Shield or Shield of Faith
spell, +1 weapon or better.
Keen: creator must have a caster level of at least 10 and know the Keen Edge spell, +1 weapon
or better.
Mighty Cleaving: creator must have a caster level of at least 8 and know the Divine Power spell
(Cleric 4, War 4), +1 weapon or better. Wielder of the weapon must have the Cleave feat.
Armour:
Spell Resistance (13): creator must have a caster level of at least 15 and know the Spell
Resistance spell, +2 armour or better.
Silent Moves: creator must have a caster level of at least 5 and know the Silence spell.
For a list of the requirements to make all of the craftable items in the game, download the
following Excel spreadsheet made by The Royal Canadian & taltamir from the following link:
http://www.co8.org/forum/attachment.php?attachmentid=4777&d=1271992234
For all of the information on Crafting Wondrous Items, you can download an Excel spreadsheet
from the following link:
http://www.co8.org/forum/showpost.php?p=105820&postcount=19
Note: If you don't have Microsoft Office, then you can use the free application OpenOffice.org
to view the Excel spreadsheets.

23. To-hit modifiers


Melee-only attack modifiers:

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
+2 Charging
+2 Flanking
+4 Target Prone
-# Two-Weapon Fighting
-1 Buckler equipped while using 2-handed or off-hand weapon
+# Belt of Giant Strength
+1 Gauntlets of Ogre Power (bonus does not stack with Belt of Giant Strength or Pale Blue Ioun
Stone)
+1 Pale Blue Ioun Stone (bonus does not stack with Belt of Giant Strength or Gauntlets of Ogre
Power)
-1 Rusty Weapon
Ranged-only attack modifiers:
+1 Point Blank Shot (feat)
-4 Firing Into Melee
-2 Rapid Shot (feat)
-4 Target Prone
+1 Lesser Bracers of Archery
+2 Greater Bracers of Archery
+# Gloves of Dexterity
+1 Deep Red Ioun Stone (bonus does not stack with Gloves of Dexterity)
-2 Insufficient Strength: Masterwork Composite Longbow (Str #)
General attack modifiers:
+1 Weapon Focus (feat)
+1 Greater Weapon Focus (feat) (Fighters only)
-5 Second Attack
-10 Third Attack
-15 Fourth Attack
+4 Target Helpless
-1 Dodge (feat) (opponent has this feat)
+2 Attacker Not Visible
+#/-# Size Adjustment
+1 Prayer (spell)
-1 Bane (spell)
+1 Haste (spell)
+1 Bless (spell)
-2 Fear (spell)
-4 Cover (i.e. somebody else is between you and your target)
-4 Weapon Nonproficiency Penalty
-1 Temporary Negative Level while weapon (or Hedrack's Shield) that has an opposite alignment
to your character is equipped

24. Weapon Focus starting


weapons
Any characters that start the game with the Weapon Focus feat will start the game with a
normal weapon of the type that they have Weapon Focus in with the following exceptions:
Originally posted by The Royal Canadian:
Quote:
If you select Weapon Focus for any of the following weapons, your character (I tested
this using Human Fighters) will NOT start a new game with the weapon in his/her
inventory:
Gauntlet, Punching Dagger, Sickle, Scimitar (kinda sucks for Druids), Light Pick,
Longsword, Butterfly Sword, Monk Spade, War Fan, Kama, Siangham, Tonfa
DO NOT under any circumstances select Weapon Focus: Hand Crossbow for a starting
character !! The first time you access the character's inventory screen your game will
CTD.
Other odd notes on starting weapons:
1.) Any character that selects "Weapon Finesse" as a starting feat, will start with a
dagger.
2.) Any character that selects "Weapon Focus: Orc Double Axe", will start with a Battle
Axe.
3.) Any Fighter can select "Weapon Focus: Bastard Sword" and "Weapon Focus:
Dwarven War Axe" without first selecting "Exotic Weapon Proficiency" with those
weapons and start with the "focused" weapon.
4.) Unlike Gnome Fighters that can select "Weapon Focus: Gnome Hooked Hammer"
without taking the EWP first, Halfling Fighters have to select "E.W.P. Siangham" before
selecting "W. F. Siangham" (and they still won't start with the Siangham in their kit).

25. How to initiate all of the


quests in Verbobonc
Note: In order for Darlia to appear on the top floor of Zeebel's Maroon Moon in Verbobonc, you
have to talk to the Maitre'd on the ground floor of Zeebel's Maroon Moon and choose the correct
dialogue options (the PC talking needs a high enough skill). Then talk to the Maitre'd again, pay
100 Gold, and Darlia (Manager) will now be on the top floor of Zeebel's Maroon Moon.

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

Verbobonc quests:
Building Credit (talk to Maurice (Banker) in the Silver Consortium) (you can only get this quest
if you buy the Castle of the Lords but don't pay for it in one payment)
Catching the 'Cousin' (during the day, talk to Wilfrick (Lord Viscount) in the Lord Viscount's
chambers in City Hall after Darlia has offered you the 'Removing Wilfrick' quest)
Contract on Canon Thaddeus (talk to the "Priest of Pelor" in the cellar of the Cathedral of Pelor
ruins)
Demons and Demigods (Has to do with Lady Asherah. She's in the house by the old church. You
don't get access to her until after WotGS)
Family Turmoil (talk to Elysia in the Lord Viscount's Manor)
Originally posted by Gaear:
Quote:
You have to have set Elysia free from her cell in the Temple [of Elemental Evil] already
in order for her to show up in Verbobonc.
Fear of Ghosts (when it is night, go up to the third floor of the Castle of the Lords and attack
the ghost. The ghost won't be there if you didn't get ambushed by Turuko, Zert, and Kobort
outside the Moathouse earlier on)
Framework of a Murder (talk to Darlia (Manager) in Zeebel's Maroon Moon) (Darlia's quest #2)
Frozen Assets (talk to Wilfrick (Lord Viscount) in the Lord Viscount's chambers in City Hall during
the day) (Wilfrick's quest #1)
Lords and Ladies (Has to do with Lady Asherah. She's in the house by the old church. You don't
get access to her until after WotGS)
Monster Mash (talk to the "Priest of Pelor" in the cellar of the Cathedral of Pelor ruins and then
talk to Canon Ramses (Priest of Pelor) on the top floor of the new Cathedral of Pelor and
mention the Hextorites)
Narcing on the Scarlet Brotherhood
Ratting out the Hextorites
Removing Wilfrick (talk to Darlia (Manager) on the top floor of Zeebel's Maroon Moon) (Darlia's
quest #3)
Robbery at the Hostel (talk to Darlia (Manager) on the top floor of Zeebel's Maroon Moon)
(Darlia's quest #1)
Snitching on the Scarlet Brotherhood
The Gremlich (this quest will only trigger after you complete the 'Monster Mash' quest) (talk to
one of the guards outside city hall. Then talk to Mona (her home is the building next to Ah
Fong's shop in Nulb). Then talk to Uncle Orrengaard III in the Rabbit Hole to find out how to kill
the Gremlich)
The Rabbit Hole (I believe that you talk to Prince Zook IV (Gnome Prince) in the Gnome
Quarter)
The Slave Traders (talk to Wilfrick (Lord Viscount) in the Lord Viscount's chambers in City Hall
during the day) (Wilfrick's quest #2)
Under Attack from Underground (talk to Prince Zook IV (Gnome Prince) in the Gnome Quarter)
Under Surveillance (after you see a mysterious scarlet-robed person run to the exit and
disappear (you need a high enough Spot skill) when your party appears on either the top floor of
the Castle of the Lords, or the top floor of The Spruce Goose Inn (after you've rented the room
to rest in), or the top floor of Jylee's Inn (after you buy the room upstairs from Jylee
(Proprietor) in Jylee's Inn), talk to Darlia (Manager) on the top floor of Zeebel's Maroon Moon
and question him about being followed)
Originally posted by Gaear:
Quote:
You can talk to both Lerrik and Darlia about it. If you have high enough skills with
Darlia, he will eventually admit it and the quest will be 'completed'. Lerrik will never
admit it, but he will insult you creatively.
Wanted: Guntur Gladstone (talk to Captain Achan (Verbobonc Officer) in the Verbobonc
corrections facility (i.e. the dungeon of the Town Constabulary)
Wanted: Kendrew Commonworth (talk to Captain Achan (Verbobonc Officer) in the Verbobonc
corrections facility (i.e. the dungeon of the Town Constabulary)
Wanted: Quintus Corpus (talk to Captain Achan (Verbobonc Officer) in the Verbobonc corrections
facility (i.e. the dungeon of the Town Constabulary)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
War of the Golden Skull quests:
Of Castles and Quarries
Tools of the Trade (once Dwarf Fireforge has travelled to Verbobonc, he is in Verbo during the
day, outside your castle by that small outbuilding that's right next to the ledge over the river)
War of the Golden Skull: Attacker
War of the Golden Skull: Defender
Last edited by gazra_1971; 16 Hours Ago at 02:25 AM.

January 16th, 2011

gazra_1971
Knights of Legend

#6

Re: game guide & walkthrough for the Circle of Eight modpack NC

26. Notable items that NPC


vendors sell
Originally posted by Gaear:
Quote:

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

Everybody has been scripted to refresh, according to these parameters:


Refresh every day: they are busy, get restocked and offload frequently
All Verbobonc merchants
Hommlet*:
Burne's assistant
Calmert
Rannos and Gremag
Nira Melubb
Refresh every week: they are not as busy, because they are smaller operations and/or
they live in places where trade is dangerous
All Nulb merchants*
Hommlet*
Jakk Borton (leather)
Bing (leather)
Jinnerth (tailor)
Armario (cabinet maker)
Refresh every hour: they supply drinks. Yay!
Hommlet
Glora Gundigoot
Verbobonc
Jenna
* Brother Smyth in Hommlet and Otis in Nulb refresh whenever they want to, because
they are unaltered, because they are the only two merchants who do so unfailingly
vanilla.
As Ted has already pointed out, Mother will probably auto-refresh too, because she's
on an outdoor map. She's unaltered like Smyth and Otis.
I didn't fiddle Lareth, mainly because I didn't feel inclined to reverse engineer
Livonya's scripting (he's spawned in the tower somehow) and because that location
might actually be one where there is zero traffic in terms of 'merchant caravans' and
the like coming by to take your stuff off your hands and give you new stuff anyway.
If you hate being forced to wait a week for some merchants to refresh, remember that
time means nothing in ToEE and you can just stand there and pass time for a week if
you want to. You don't even have to leave the map. The delays are for those who
appreciate the RP.
Hommlet
Originally posted by mmonagle:
Quote:
I pulled Burne's assistant's merchant inventory and percentage from the
InvenSource.mes file. You can find it below. The percentage after each item shows the
chance of an item being there on each day. At least I think that his merchant
inventory refreshes each day (instead of each week). I do know that if you save your
game just before you enter the tower in Hommlet and then enter and review Burne's
assistant's inventory, you can reload, enter and find that his inventory is different. I

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
have done this when I have wanted a spell or two from his inventory to complete my
wizard's spell list. Note that once you have reviewed his inventory, it will not change
until it has been refreshed the next day (24 hours).
Scroll of Magic Missile (90%)
Potion of Haste (90%)
Potion of Enlarge Person (90%)
Potion of Invisibility (90%)
Potion of Bull's Strength (90%)
Potion of Heroism (90%)
Scroll of Blink (90%)
Scroll of Blur (90%)
Scroll of Charm Monster (90%)
Scroll of Chill Touch (90%)
Scroll of Cloudkill (90%)
Scroll of Color Spray (90%)
Scroll of Cone of Cold (90%)
Scroll of Detect Magic (90%)
Scroll of Dimension Door (90%)
Scroll of Dispel Magic (90%)
Scroll of Fear (90%)
Scroll of Feeblemind (90%)
Scroll of Fireball (90%)
Scroll of Fire Shield (90%)
Scroll of Hold Monster (90%)
Scroll of Grease (90%)
Scroll of Ice Storm (90%)
Scroll of Identify (90%)
Scroll of Invisibility, Greater (90%)
Scroll of Invisibility (90%)
Scroll of Keen Edge (50%)
Scroll of Knock (50%)
Scroll of Lightning Bolt (50%)
Scroll of Mage Armor (50%)
Scroll of Melf's Acid Arrow (50%)
Scroll of Globe of Invulnerability, Lesser (50%)
Scroll of Mirror Image (50%)
Scroll of Protection From Arrows (50%)
Scroll of Ray of Enfeeblement (50%)
Scroll of Ray of Frost (50%)
Scroll of Read Magic (50%)
Scroll of Remove Curse (50%)
Scroll of Resist Energy (50%)
Scroll of See Invisibility (50%)
Scroll of Shield (50%)
Scroll of Shocking Grasp (50%)
Scroll of Sleep (50%)
Scroll of Slow (50%)
Scroll of Summon Monster I (50%)
Scroll of Summon Monster II (50%)
Scroll of Summon Monster III (50%)
Scroll of Teleport (50%)
Scroll of True Strike (50%)
Scroll of Web (50%)
Scroll of Rage (50%)

Brother Smyth (Blacksmith) (incomplete list)


Masterwork Small Quarterstaff
Masterwork Halfling Siangham
Masterwork Halfling Siangham
60 arrows
30 bullets
Mithral Buckler
Once you've completed Brother Smyth's quest to give him a hill giant's head, he will have the
following notable items for sale:
Large Masterwork Steel Shield (80%)
Small Masterwork Steel Shield (80%)
Masterwork Metal Tower Shield (80%)
Masterwork Full Plate Armor (80%)
Masterwork Scale Mail (80%)
Masterwork Chain Shirt (80%)
Masterwork Red Chainmail (80%)
Masterwork Silver Breastplate (80%)
Masterwork Splint Mail (80%)
Masterwork Silver Banded Armor (80%)
Masterwork Half-Plate (80%)
Masterwork Full Plate Armor (80%)
Masterwork Buckler (80%)
Large Mithral Shield (80%)
Masterwork Gladiator Armor (80%)
Masterwork Marauder Armor (80%)
Masterwork Greatsword (80%)
Masterwork Katana (80%)
Masterwork Scimitar (80%)
Masterwork Greataxe (80%)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Masterwork Longsword (80%)
Masterwork Dagger (80%)
Masterwork Rapier (80%)
Masterwork Bastard Sword
Masterwork Falchion (80%)
Masterwork Shortsword (80%)
Masterwork Throwing Dagger (80%)
Masterwork Dwarven War Axe (80%)
Masterwork Greatclub (80%)
Masterwork Handaxe (80%)
Masterwork Heavy Mace (80%)
Masterwork Heavy Pick (80%)
Masterwork Morningstar (80%)
Masterwork Light Mace (80%)
Masterwork Scythe (80%)
Masterwork Single Axe (80%)
Masterwork Gnome Hooked Hammer (80%)
Masterwork Light Mammer (80%)
Masterwork Warhammer (80%)
Masterwork Light Crossbow (80%)
Masterwork Heavy Crossbow (80%)
Masterwork Guisarme (80%)
Masterwork Battleaxe (80%)
Masterwork Shortspear (80%)
Masterwork Spear (80%)
Masterwork Glaive (80%)
Masterwork Ranseur (80%)
Masterwork Javelin (80%)
Masterwork Dart (80%)
Masterwork Cutlass (80%)
Masterwork Longspear (80%)
Masterwork Greathammer (80%)
Masterwork Maul (80%)
Masterwork Heavy Flail (80%)
Masterwork Spiked Chain (80%)
Masterwork Shuriken (80%)
Masterwork Great Cleaver (80%)
Masterwork Halfling Siangham (80%)
Masterwork Kukri (80%)
Masterwork Sickle (80%)
Masterwork Flail (80%)
Masterwork Main Gauche (80%)
Masterwork Tiny Rapier (80%)
Masterwork Small Quarterstaff (75%)
Masterwork Halfling Siangham (75%)
Masterwork Halfling Siangham (75%)
Great Helm (75%)
60 Arrows
30 Bullets
Mithral Buckler (25%)
Masterwork Spiked Gauntlets
Masterwork Trident
Masterwork Halberd
Once you've cleared Deklo Grove, Armario (cabinet maker) will have the following notable items
for sale:
360 arrows
100 bolts
masterwork greatclub
masterwork club
masterwork longbow
masterwork light crossbow
masterwork heavy crossbow
masterwork quarterstaff
composite longbow
masterwork shortbow
masterwork small quarterstaff
composite longbow (Str 12)
composite longbow (Str 16)
composite shortbow (Str 12)
composite shortbow (Str 14)
masterwork composite longbow (Str 12)
masterwork composite longbow (Str 14)
masterwork composite longbow (Str 16)
masterwork composite shortbow (Str 12)
masterwork composite shortbow (Str 12)
masterwork composite shortbow (Str 14)
composite longbow (Str 18)
masterwork composite longbow (Str 18)
large masterwork wooden shield
wooden elvish shield
wooden tower shield
masterwork bark armour
darkwood buckler
large darkwood shield
Rannos Davl & Gremag (Trading Post)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

Plumed Helm (90%)


Druidic Helm (90%)
Barbarian Helm (90%)
10 Bullets (90%)
10 Bullets (90%)
10 Bullets (90%)
30 Arrows (90%)
Quarrel of Bolts (90%)
Masterwork Maul
Smokestick (90%)
Spyglass (90%) (doubles Spot skill during random encounter Spot checks)
Antitoxin (90%) (+5 luck bonus to saves vs Poison for 1 hour)
Lockslip Grease (90%) (+1 bonus to Open Lock checks; 2 uses only)
Healer's Kit (90%) (+2 circumstance bonus to Heal checks)
Scholar's Kit (90%) (+2 circumstance bonus to Spellcraft checks)
Eyeglasses (90%) (+2 circumstance bonus to Appraise skill)
Flask of Oil (90%)
Bottle of Eruptive Acid (90%)
Bottle of Acid (90%)
Bottle of Distilled Acid (90%)
Bottle of Purified Acid (90%)
Armour Oil (90%) (permanent +1 to Armor Check Penalty of any metallic armour; 1 use only)
Merchant's Scale (90%) (+2 circumstance bonus to Appraise skill)
Bing (Brother-In-Law) (incomplete list)
Masterwork Padded Armor (80%)
Masterwork Hide Armor (80%)
Small Masterwork Leather Armor (80%)
Small Masterwork Studded Leather (80%)
Masterwork Leather Scale Armor (80%)
Masterwork Leather Armor (80%)
Masterwork Sling (80%)
Calmert (Church of St. Cuthbert)
Holy Mace +1 (10%)
Holy Water (x2)
Potion of Cure Light Wounds (x3)
Potion of Cure Light Wounds (50%)
Potion of Cure Light Wounds (50%)
Potion of Cure Moderate Wounds
Potion of Cure Moderate Wounds (50%)
Scroll of Cure Minor Wounds (x2)
Scroll of Cure Moderate Wounds (x2)
Scroll of Cure Moderate Wounds (50%)
Scroll of Cure Serious Wounds
Scroll of Cure Serious Wounds (50%)
Scroll of Remove Disease (20%)
Scroll of Bless
Scroll of Restoration (20%)
Silver Light Mace (10%)
Jakk Borton (Leather Worker) (incomplete list)
Masterwork Leather Armor
Masterwork Studded Leather
30 Bullets
Jinnerth (Tailor)
Masterwork Padded Armor
Nulb
Otis' assistant (blacksmith's assistant) (incomplete list)
Small Masterwork Steel Shield (50%)
Masterwork Red Chainmail (50%)
Masterwork Chain Shirt (50%)
Masterwork Splint Mail (50%)
Masterwork Silver Breastplate (50%)
Masterwork Silver Banded Armor (50%)
Masterwork Scale Mail (50%)
Masterwork Half-Plate (50%)
Masterwork Greatsword (50%)
Masterwork Bastard Sword (50%)
Masterwork Cutlas (50%)
Masterwork Longsword
Masterwork Scimitar (50%)
Masterwork Shortsword (50%)
Masterwork Dagger
Masterwork Throwing Dagger (50%)
Masterwork Greataxe (50%)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Masterwork Handaxe (50%)
Masterwork Heavy Mace (50%)
Masterwork Morningstar (50%)
Masterwork Light Mace (50%)
Masterwork Scythe (50%)
Masterwork Single Axe (50%)
Masterwork Light Hammer (50%)
Masterwork Warhammer (50%)
Masterwork Glaive (50%)
Masterwork Ranseur (50%)
Masterwork Buckler (50%)
30 Bullets
Mithral Buckler (25%)
Ah Fong
Masterwork Wakizashi (1d6, 19-20x2)
Masterwork Monk Spade (1d10, 18-20x2)
Masterwork Rake (1d8, 20x3)
Masterwork Shovel (1d8, 20x3)
Masterwork War Fan (1d6, 20x3)
Masterwork Tonfa (1d6, 20x2)
Masterwork Dao (1d8, 19-20x2)
Masterwork Butterfly Sword (1d6, 19-20x2)
Masterwork Katar (1d4, 20x3)
Masterwork Tanto (1d4, 19-20x2)
Masterwork Kama (1d6, 20x2)
Masterwork Main Gauche (1d4, 20x2)
Masterwork Tiny Rapier (1d3, 18-20x2)
Masterwork Trident
Masterwork Halberd
Dragonhide Plate (20%)
Darkwood Buckler (50%)
Large Mithral Shield (50%)
Large Darkwood Shield (50%)
Dwarven Plate
Royal Armor (50%)
Masterwork Gladiator Armor
Masterwork Marauder Armor
Black Plate
Small Masterwork Padded Armor
Small Masterwork Studded Leather
Adamantium Breastplate (20%)
Mithral Shirt (20%)
Mithral Plate
Mithral Buckler
Masterwork Fine Chainmail
Masterwork Moon-Ivy Armor
Masterwork Dwarven Stone Armor
Masterwork Bark Armor
Masterwork Shell Armor
Bondleaf
Skole (barkeeper in Boatmen's Tavern)
Masterwork Thieves' Tools
Cloak of Resistance +1
Scarab of Proof against Poison
Gloves of Dexterity +4
Scroll of Invisibility
Scroll of Knock
Scroll of Fox's Cunning
Holy Water
Lodriss (barmaid in Boatmen's Tavern)
Masterwork Thieves' Tools
Bracers of Armor +3
Bracers of Archery, Lesser
Wand of Cure Light Wounds
Scroll of Knock
Scroll of Lightning Bolt
Shortsword +1
Dagger of Venom
Dagger +2
Ring of Protection +1
Gloves of Dexterity +2
Mother Screng (Herbmonger)
Staff of Life
Keoghtom's Ointment
Potion of Cure Light Wounds (x3)
Potion of Cure Light Wounds (50%)
Potion of Cure Light Wounds (50%)
Potion of Cure Moderate Wounds

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Potion of Cure Moderate Wounds (50%)
Scroll of Raise Dead (x2)
Scroll of Cure Moderate Wounds (x2)
Scroll of Cure Moderate Wounds (50%)
Scroll of Cure Serious Wounds
Scroll of Cure Serious Wounds (50%)
Scroll of Remove Curse (30%)
Scroll of Remove Disease (30%)
Scroll of Raise Dead (10%)
Scroll of Heal (10%)
Last edited by gazra_1971; 11 Hours Ago at 06:38 AM.

January 21st, 2011

gazra_1971
Knights of Legend

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

#7

Re: game guide & walkthrough for the Circle of Eight modpack NC
Tower outside the Temple of Elemental Evil
Lareth (note: Lareth will only appear as a vendor in the tower outside the Temple of Elemental
Evil if you encounter him in the Moathouse dungeon first and spare his life and have him join
your party, then travel to Hommlet, and then free him from jail)
Quiver of Arrows (75%)
Quarrel of Bolts (75%)
Pouch of Bullets (75%)
Pouch of Bullets (75%)
Pouch of Bullets (75%)
Masterwork Katana (25%)
Masterwork Scimitar (25%)
Masterwork Throwing Dagger (25%)
Masterwork Greataxe (25%)
Masterwork Dagger (25%)
Masterwork Rapier (25%)
Masterwork Bastard Sword (25%)
Masterwork Gnome Hooked Hammer (25%)
Masterwork Light Hammer (25%)
Masterwork Warhammer (25%)
Masterwork Longbow (25%)
Masterwork Light Crossbow (25%)
Masterwork Heavy Crossbow (25%)
Masterwork Quarterstaff (25%)
Masterwork Guisarme (25%)
Masterwork Battleaxe (25%)
Masterwork Sling (25%)
Masterwork Shortspear (25%)
Masterwork Spear (25%)
Masterwork Glaive (25%)
Masterwork Ranseur (25%)
Masterwork Javelin (25%)
Masterwork Dart (25%)
Masterwork Cutlass (25%)
Masterwork Shortbow (25%)
Masterwork Greathammer (25%)
Masterwork Maul (25%)
Masterwork Heavy Flail (25%)
Masterwork Flail (25%)
Masterwork Spiked Chain (25%)
Masterwork Shuriken (25%)
Masterwork Metal Tower Shield (25%)
Masterwork Padded Armor (25%)
Masterwork Leather Armor (25%)
Masterwork Studded Leather (25%)
Masterwork Chain Shirt (25%)
Masterwork Hide Armor (25%)
Masterwork Red Chainmail (25%)
Masterwork Silver Breastplate (25%)
Masterwork Splint Mail (25%)
Masterwork Silver Banded Armor (25%)
Masterwork Half-Plate (25%)
Masterwork Full Plate Armor (25%)
Masterwork Buckler (25%)
Small Masterwork Wooden Shield (25%)
Black Cloak (25%)
White Cloak (25%)
Blue Bandana (25%)
Red Bandana (25%)
Bicorne (25%)
Simple Circlet (25%)
Masterwork Light Mace (25%)
Masterwork Scythe (25%)
Masterwork Single Axe (25%)
Masterwork Club (25%)
Masterwork Heavy Mace (25%)
Masterwork Heavy Pick (25%)
Masterwork Morningstar (25%)
Masterwork Falchion (25%)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork

Shortsword (25%)
Throwing Dagger (25%)
Dwarven War Axe (25%)
Greatclub (25%)
Handaxe (25%)
Flute (25%)
Drum (25%)
Horn (25%)
Mandolin (25%)

Moathouse Respawn
Mother (Swamp Denizen)
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion

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Freedom of Movement
Cure Critical Wounds
Death Ward
Repel Vermin
Discern Lies
Lesser Globe of Invulnerability
Dimesion Door
Fire Shield
Remove Curse
Restoration
Protection From Arrows
Barkskin
Blur
Cat's Grace
Owl's Wisdom
Delay Poison
Remove Disease
Greater Magic Fang
Rage
Displacement

Verbobonc
Gregor (Armor Merchant) (The Archer's Eye)
Large Masterwork Steel Shield (50%)
Large Masterwork Wooden Shield (50%)
Small Masterwork Steel Shield (50%)
Masterwork Metal Tower Shield (50%)
Masterwork Full Plate Armor (50%)
Masterwork Scale Armor (50%)
Masterwork Padded Armor (50%)
Masterwork Leather Armor (50%)
Masterwork Studded Leather (50%)
Masterwork Chain Shirt (50%)
Masterwork Hide Armor (50%)
Masterwork Red Chainmail (50%)
Masterwork Silver Breastplate (50%)
Masterwork Splint Mail (50%)
Masterwork Silver Banded Armor (50%)
Masterwork Half-Plate (50%)
Masterwork Full Plate Armor (50%)
Masterwork Buckler (50%)
Small Masterwork Wooden Shield (50%)
Darkwood Buckler (50%)
Large Darkwood Shield (50%)
Large Mithral Shield (50%)
Adamantium Breastplate (50%)
Mithral Shirt (50%)
Dragonhide Plate (50%)
Dwarven Plate (50%)
Masterwork Gladiator Armor (50%)
Masterwork Marauder Armor (50%)
Masterwork Fine Chainmail (50%)
Victor (Weapons Merchant) (The Archer's Eye)
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork

Greataxe (50%)
Greatsword (50%)
Katana (50%)
Scimitar (50%)
Greataxe (50%)
Longsword (50%)
Dagger (50%)
Rapier (50%)
Bastard Sword (50%)
Falchion (50%)
Shortsword (50%)
Throwing Dagger (50%)
Dwarven War Axe (50%)
Greatclub (50%)
Handaxe (50%)
Heavy Mace (50%)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
120 arrows
Masterwork
20 bolts
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
20 bullets
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork
Masterwork

Heavy Pick (50%)


Morningstar (50%)
Light Mace (50%)
Scythe (50%)
Single Axe (50%)
Club (50%)
Gnome Hooked Hammer (50%)
Light Hammer (50%)
Warhammer (50%)
Longbow (50%)
Light Crossbow (50%)
Heavy Crossbow (50%)
Quarterstaff (50%)
Guisarme (50%)
Battleaxe (50%)
Sling (50%)
Shortspear (50%)
Spear (50%)
Glaive (50%)
Heavy Flail (50%)
Spiked Chain (50%)
Shuriken (50%)
Great Cleaver (50%)
Small Quarterstaff (50%)
Halfling Siangham (50%)
Kukri (50%)
Sickle (50%)
Longbow (Str 12) (50%)
Longbow (Str 14) (50%)
Composite Longbow (Str 16) (50%)
Composite Shortbow (Str 12) (50%)
Composite Shortbow (Str 14) (50%)
Wakizashi (50%)
Composite Longbow (Str 18) (50%)
Tanto (50%)
Kama (50%)
Main Gauche (50%)
Tiny Rapier (50%)
Spiked Gauntlets (50%)
Trident (50%)
Halberd (50%)

Senshock (Magic Merchant) (Bazaar of the Bizarre) (note: Senshock will only appear as a vendor
in Verbobonc if you encounter him in the Greater Temple of Elemental Evil first and allow him to
escape)
Staff of Striking (80%)
Staff of Fire (80%)
Staff of Size Alteration (80%)
Staff of Charming (80%)
Staff of Frost (80%)
Cloak of Resistance +1 (80%)
Cloak of Resistance +2 (80%)
Cloak of Resistance +3 (80%)
Necklace of Adaptation (80%) (doesn't work)
Bracers of Armor +5 (80%)
Bracers of Armor +3 (80%)
Boots of Speed (80%)
Gloves of Dexterity +2 (80%)
Gloves of Dexterity +4 (80%)
Gloves of Dexterity +6 (80%)
Amulet of Health +2 (80%)
Amulet of Health +4 (80%)
Amulet of Health +6 (80%)
Belt of Giant Strength +4 (80%)
Belt of Giant Strength +6 (80%)
Gauntlets of Ogre Power (80%)
Headband of Intellect +2 (80%)
Headband of Intellect +4 (80%)
Headband of Intellect +6 (80%)
Amulet of Wisdom +2 (80%)
Amulet of Wisdom +4 (80%)
Amulet of Wisdom +6 (80%)
Cloak of Charisma +2 (80%)
Cloak of Charisma +4 (80%)
Cloak of Charisma +6 (80%)
Circlet of Persuasion (80%)
Necklace of Detection (80%)
Bracers of Armor +1 (80%)
Bracers of Armor +2 (80%)
Bracers of Armor +4 (80%)
Cloak of Arachnida (80%)
Hands of Fire (80%)
Hands of Ice (80%)
Hands of Electricity (80%)
Helm of Teleportation (80%)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Vest of Escape (80%)
Goggles of Minute Seeing (80%)
Helm of Telepathy (80%)
Boots of the Winterlands (80%)
Eyes of the Eagle (80%)
Helm of Reading Magic (80%)
Cape of the Mountebank (80%)
Cloak of Resistance +4 (80%)
Robe of Eyes (80%)
Robe of Blending (80%)
Elixir of Hiding (80%)
Elixir of Vision (80%)
Chime of Opening (80%)
Dust of Disappearance (80%)
Monk's Belt (80%)
Horn of Blasting (80%)
Horn of Fog (80%)
Drums of Panic (80%)
Dusty Rose Ioun Stone (80%)
Pale Blue Ioun Stone (80%)
Scarlet and Red Ioun Stone (80%)
Incandescent Blue Ioun Stone (80%)
Deep Red Ioun Stone (80%)
Pink Ioun Stone (80%)
Pink and Green Ioun Stone (80%)
Horn of Evil (80%)
Dust of Appearance (80%)
Pipe of Haunting (80%)
Mandolin of Charming (80%)
Ariel (Magic Merchant) (Bazaar of the Bizarre) (incomplete list)
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
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Scroll
Scroll
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Scroll
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Scroll
Scroll
Scroll
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Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
Scroll
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Animate Growth (80%)


Animate Dead (80%)
Bestow Curse (80%)
Blindness/Deafness (80%)
Blink (80%)
Blur (80%)
Bull's Strength (80%)
Burning Hands (80%)
Cat's Grace (80%)
Cause Fear (80%)
Chain Lightning (80%)
Charm Monster (80%)
Charm Person (80%)
Chill Touch (80%)
Clairaudience/Clairvoyance (80%)
Cloudkill (80%)
Color Spray (80%)
Cone of Cold (80%)
Confusion (80%)
Contagion (80%)
Daze (80%)
Detect Magic (80%)
Detect Secret Doors (80%)
Detect Undead (80%)
Dimension Door (80%)
Dismissal (80%)
Dispel Magic (80%)
Displacement (80%)
Disrupt Undead (80%)
Dominate Person (80%)
Emotion (80%)
Bear's Endurance (80%)
Endure Elements (80%)
Enlarge Person (80%)
Expeditious Retreat (80%)
Fear (80%)
Feeblemind (80%)
Fireball (80%)
Flare (80%)
Fog Cloud (80%)
Gaseous Form (80%)
Glitterdust (80%)
Grease (80%)
Magic Weapon, Greater (80%)
Gust of Wind (80%)
Halt Undead (80%)
Haste (80%)
Hold Monster (80%)
Hold Person (80%)
Ice Storm (80%)
Identify (80%)
Invisibility (80%)
Invisibility Sphere (80%)
Keen Edge (80%)
Knock (80%)
Extraplanar Chest (80%)
Lightning Bolt (80%)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
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Mage Armor (80%)


Magic Missile (80%)
Magic Weapon (80%)
Melf's Acid Arrow (80%)
Mind Fog (80%)
Globe of Invulnerability, Lesser (80%)
Mirror Image (80%)
Obscuring Mist (80%)
Open/Close (80%)
Otiluke's Resilient Sphere (80%)
Phantasmal Killer (80%)
Protection From Arrows (80%)
Protection From Chaos (80%)
Protection From Energy (80%)
Protection From Evil (80%)
Protection From Good (80%)
Protection From Law (80%)
Ray of Enfeeblement (80%)
Ray of Frost (80%)
Read Magic (80%)
Ray of Clumsiness (80%)
Reduce Person (80%)
Remove Curse (80%)
Resistance (80%)
Resist Energy (80%)
Scare (80%)
See Invisibility (80%)
Shatter (80%)
Shield (80%)
Shocking Grasp (80%)
Shout (80%)
Sleep (80%)
Sleet Storm (80%)
Slow (80%)
Solid Fog (80%)
Stinking Cloud (80%)
Stoneskin (80%)
Dominate Monster (80%)
Summon Monster I (80%)
Summon Monster II (80%)
Summon Monster III (80%)
Summon Monster IV (80%)
Summon Monster V (80%)
Tasha's Hideous Laughter (80%)
Teleport (80%)
True Seeing (80%)
True Strike (80%)
Vampiric Touch (80%)
Web (80%)
Wind Wall (80%)
Acid Splash (80%)
Heroism, Greater (80%)
Disintigrate (80%)
Analyze Dweomer (80%)
Tenser's Transformation (80%)
Bear's Endurance, Mass (80%)
Bull's Strength, Mass (80%)
Cat's Grace, Mass (80%)
Eagle's Splendor, Mass (80%)
Fox's Cunning, Mass (80%)
Owl's Wisdom, Mass (80%)

Bella (Magic Merchant) (Bazaar of the Bizarre) (incomplete list)


Bella always initially has the exact same following grey-coloured wands for sale. The first time
that Bella refreshes her items for sale, she has an 80% chance of selling the following greencoloured wands as well:
Wand
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Fear (80%)
Fireball (5th) (80%)
Magic Missiles (5th) (80%)
Charm Monster (80%)
Charm Person (80%)
Chill Touch (80%)
Clairaudience/Clairvoyance (80%)
Color Spray (80%)
Confusion (80%)
Contagion (80%)
Daze (80%)
Detect Magic (80%)
Detect Secret Doors (80%)
Detect Undead (80%)
Dimensional Anchor (80%)
Dimensional Door (80%)
Dismissal (80%)
Disrupt Undead (80%)
Bear's Endurance (80%)
Endure Elements (80%)
Enlarge Person (80%)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
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Expeditious Retreat (80%)


Fire Shield (80%)
Flare (80%)
Fog Cloud (80%)
Gaseous Form (80%)
Ghoul Touch (80%)
Glitterdust (80%)
Grease (80%)
Magic Weapon, Greater (80%)
Gust of Wind (80%)
Halt Undead (80%)
Haste (80%)
Hold Person (80%)
Ice Storm (80%)
Identify (80%)
Invisibility, Greater (80%)
Invisibility (80%)
Invisibility Sphere (80%)
Keen Edge (80%)
Knock (80%)
Lightning Bolt (80%)
Mage Armor (80%)
Magic Circle Against Chaos (80%)
Magic Circle Againt Evil (80%)
Good (80%)
Magic Circle Against Law (80%)
Magic Weapon (80%)
Melf's Acid Arrow (80%)
Globe of Invulnerability, Lesser (80%)
Mirror Image (80%)
Obscuring Mist (80%)
Open/Close (80%)
Otiluke's Resilient Sphere (80%)
Phantasmal Killer (80%)
Protection From Arrows (80%)
Protection From Chaos (80%)
Protection From Energy (80%)
Protection From Evil (80%)
Protection From Good (80%)
Protection From Law (80%)
Ray of Enfeeblement (80%)
Read Magic (80%)
Reduce Person (80%)
Remove Curse (80%)
Resistance (80%)
Scare (80%)
See Invisibility (80%)
Shatter (80%)
Shield (80%)
Shocking Grasp (80%)
Shout (80%)
Sleep (80%)
Sleet Storm (80%)
Slow (80%)
Solid Fog (80%)
Stinking Cloud (80%)
Stoneskin (80%)
Dominate Monster (80%)
Summon Monster I (80%)
Summon Monster II (80%)
Summon Monster III (80%)
Summon Monster IV (80%)
Tasha's Hideous Laughter (80%)
True Strike (80%)
Vampiric Touch (80%)
Web (80%)
Acid Splash (80%)
Bestow Curse (80%)
Blindness/Deafness (80%)
Blink (80%)
Blur (80%)
Break Enchantment (80%)
Bull's Strength (80%)
Burning Hands (80%)
Cat's Grace (80%)
Cause Fear (80%)
Wind Wall (80%)
Blight (80%)
Fox's Cunning (80%)
Heroism (80%)
Owl's Wisdom (80%)
Crushing Despair (80%)
Daze Monster (80%)
Deep Slumber (80%)
Eagle's Splendor (80%)
False Life (80%)
Magic Missiles (2nd) (80%)
Magic Missiles (3rd) (80%)
Magic Missiles (1st) (80%)
Magic Missiles (4th) (80%)

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
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Animate Dead (80%)


Good Hope (80%)
Negative Energy Protection (80%)
Fireball (7th) (80%)
Fireball (9th) (80%)
Fireball (10th) (80%)
Lightning Bolt (7th) (80%)
Lightning Bolt (9th) (80%)
Lightning Bolt (10th) (80%)

Cleric Rastes (Cleric of Pelor) (Cathedral of Pelor)


4x Potion of Cure Light Wounds
4x Potion of Cure Moderate Wounds
4x Potion of Cure Serious Wounds
4x Potion of Cure Critical Wounds
4x Potion of Remove Disease
4x Potion of Neutralize Poison
4x Scroll of Cure Light Wounds
4x Scroll of Cure Moderate Wounds
4x Scroll of Cure Serious Wounds
4x Scroll of Cure Critical Wounds
4x Scroll of Remove Disease
4x Scroll of Neutralize Poison
Wand of Cure Light Wounds
Wand of Cure Moderate Wounds
Wand of Cure Serious Wounds
Wand of Cure Critical Wounds
Wand of Remove Disease
Wand of Neutralize Poison
Last edited by gazra_1971; 1 Week Ago at 10:24 PM.

January 24th, 2011

gazra_1971
Knights of Legend

#8

Re: game guide & walkthrough for the Circle of Eight modpack NC

27. Notable items that you can


find/loot
Welkwood Bog

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

2x Chain Shirt (Kobold Sergeant)


2x Small Masterwork Studded Leather (Goblin Leader)
Masterwork Shortsword (Mathel's Chest)
Moathouse
Thieves' Tools (moathouse courtyard)
Steel Shield +1 (Giant Lizard)
Masterwork Light Crossbow (Fine Chest)
48 Silver Bolts (Fine Chest)
10x Eye of Flame Cloak (Chest)
Cloak of Elvenkind (Lubash (Ogre)) (+10 competence bonus to Hide checks)
Extraplanar Chest Miniature (Zombie)
Lareth's Breastplate +1
Lareth's Ring of Freedom of Movement
Lareth's Staff of Striking (Club +2)
random encounter
Assassin:
Gloves of Dexterity +2
Rapier +2
Wakizashi +1
Mithral Shirt
Emridy Meadows
Cloak of Elvenkind
Green Elven Chain
Wooden Elvish Shield
Hickory Branch
Masterwork Hide Armor (Orc Murderer)
Masterwork Shortsword (Half-Orc Assassin)
Troll Bone Armor (Orc Shaman)
Unholy Orc Double Axe +1 (Lord Hungous (Orc Commander) (144 HP))
Bone Armor (Lord Ruff (Orc Lieutenant) (46 HP))
Troll Bone Armor ((Half-Orc Shaman) (60 HP))
10 Bolts +1 ((Half-Orc Witch) (36 HP))

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Small Masterwork Studded Leather (Noblig (Goblin Leader) (25 HP))
Lord Krunch (Orc Captain) (70 HP):
Warhammer +1
Bone Armor
Large Chest (in Lord Hungous' cave):
Mithral Plate
Masterwork Greathammer
Masterwork Heavy Saber
Brown Leather Armor +1
Cloak of Charisma +2
20 Arrows +1
Fine Chest (in crypt):
Silver Sword of Chaos (Silver Anarchic Bastard Sword +1; Freedom of Movement)
Helm of Midnight (+2 Spot & Listen)
Robes of Midnight (+2 deflection bonus to AC; +2 Intimidate & Hide & Move Silently; Invisibility
as a Ring of Invisibility)
Hommlet
Horn of Fog (Brother Smyth's Treasure Chest) (+3 Perform skill; casts Fog Cloud once per day)
Arena of Heroes
Hero's Shield (Metal Tower Shield +1; Weight: 15)
Nulb
Waterside Hostel
Rentsch:
Dagger +1
Battleaxe +1
Steel Shield +1
Red Chainmail +1
Wat:
Boots of Elvenkind
Dagger of Venom
Steel Shield +1
Boatmen's Tavern
Spear +1 (Skole)
Masterwork Bastard Sword (Skole's Goon)
Your house
Rannos Davl (58 HP):
Amulet of Proof Against Detection & Location
Shortsword +1
Ring of Protection +1
Dagger +1
Brown Leather Armor +1
Gremag (46 HP) (60 HP during combat):
Dust of Disappearance
Dagger of Venom
Red Chainmail +3
Shortsword +1
Thug Leader (104 HP) (120 HP Barbarian Rage):
Masterwork Spiked Chain
Ring of Protection +2
Barbarian Helm
Gloves of Dexterity +2
Hired Thug (96 HP):
Masterwork Heavy Flail
Full Plate +1
Hired Thug (78 HP):
Masterwork Warhammer
Masterwork Metal Tower Shield
Masterwork Half-Plate
Zuggtmoy Priest (65 HP):
Red Chainmail +2
Steel Shield +2
Morningstar +1
2x Scroll of Death Knell
Enchantress (26 HP), DR Points: 80, Invisible:
Masterwork Sling
random encounter
4x Skole's Goon:

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
4x Masterwork Bastard Sword
Tower outside Temple of Elemental Evil
10 Bolts +1 (Wizard)
10 Bolts +1 (Witch)
10 Bolts +1 (Witch)
Brigand Leader:
Chain Shirt +1
Steel Shield +2
Longsword +1
Temple of Elemental Evil interior
8x
8x
8x
8x

Earth Temple Brown Robes (Chest) (bottom left)


Air Temple Ivory Robes (Chest) (mid left)
Fire Temple Crimson Robes (Chest) (top left)
Water Temple Moss-Green Robes (Chest) (top right)

Temple of Elemental Evil dungeon level 1


Barrel:
2x Spear +1
Masterwork Maul
Masterwork Glaive
Masterwork Ranseur
Masterwork Warhammer
120 Silver Arrows
Potion of Protection from Undead (Ghasts' Chest)
2x Javelin of Lightning (Earth Temple Fighter)
Masterwork Battleaxe (Turnkey)
Treasure Chest:
Dagger +2
Wonnilon's Leather Armor +2
Wonnilon's Backpack
Earth Temple Troop Commander (130 HP):
Chain Shirt +1
Steel Shield +2
Battleaxe +1
Romag (High Priest):
Mace +1 (Light Mace)
Red Chainmail +2
Romag's Chest:
Scroll of Prayer
Scroll of Animate Dead
Potion of Reduce Person (Earth Temple Chest 1)
Morningstar +1 (Earth Temple Chest 3)
Earth Temple Chest 4:
Ring of Protection +1
Wand of Hold Person
Keoghtom's Ointment
Temple of Elemental Evil dungeon level 2
2x Greater Temple Robes (Footlocker)
40 Silver Arrows (Barrel)
Ring of Protection +2 (Lieutenant (80 HP) level 8 fighter/rogue)
Potion of Invisibility (Feldrin's Chest)
2x Masterwork Great Cleaver (Female Bugbear)
Javelin of Lightning (Ogre Shaman)
Darkwood Buckler (Alrrem's Chest)
Ring of Fire Resistance, Minor (Troll Hydra Keeper (84 HP))
Holy Ranseur +1 (secret room adjacent to Air Temple)
Feldrin (Commander) (56 HP):
Longsword +2
Brown Leather Armor +1
Cloak of Resistance +2
Kelno (High Priest) (45 HP) Protection from Energy: 60:
Dagger of Venom
Mace +1 (light mace)
Air Temple Ivory Robes
Red Chainmail +1
Kelno's Vial of Unholy Water
Cloak of Resistance +1
Belsornig (72 HP) (88 HP during combat) Protection from Energy: 96:
Full Plate +1
Water Temple Moss-Green Robes
Ring of Freedom of Movement
Belsornig's Poison Vial

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Rod of Smiting (light mace +3)
Priest (27 HP):
Full Plate Armor
Water Temple Moss-Green Robes
Scroll of True Seeing
Priest (25 HP):
Full Plate Armor
Scroll of Resist Energy
Water Temple Moss-Green Robes
Scroll of Neutralize Poison
Alrrem:
Red Chainmail +2
Warhammer +2
Steel Shield +1
Scroll of Flame Strike
Scroll of Discern Lies
Scroll of Dispel Magic
Ring of Protection +1 (Priest (60 HP))
Antonio's Mace (Priest (33 HP)) (normal mace worth ~1000 GP)
Bassanio (Troop Commander) (52 HP) Protection from Energy: 120:
Rope of Entanglement
Flaming Longsword +1 (+1d6 fire damage)
Silver Banded Mail +1
Fire Temple Chest:
Frost Brand (Greatsword +3; +1d6 cold damage; absorbs the first 10 points of any fire damage
to its wielder)
Ring of Fire Resistance, Minor
Temple of Elemental Evil dungeon level 3
Longsword +3 (Lamia)
Small Masterwork Studded Leather (Goblin Leader)
2x Bugbear Iuz Shield
4x Bugbear Spiked Temple Shield
2x Ogre Shaman:
2x Javelin of Lightning
3x Greater Temple Bugbear (163 HP):
3x Black Plate
3x Bugbear Iuz Shield
Banshee Chest:
Thorned Chains of Love +1 (Holy Spiked Chain +1)
Longbow +1
Green Elven Chain
Cloak of Elvenkind
Scarab of Proof against Poison (+4 to all saving throws against poison)
Smigmal Redhand (Woman) (130 HP):
Shortsword +1
Ring of Invisibility
Wooden Elvish Shield
Blue Elven Chain
2x
2x
2x
2x

Smigmal Assassin Henchman (90 HP):


Mithral Shirt
Rapier +2
Wakizashi +1

Falrinth (80 HP), DR Points: 100, Fire Shield:


Bracers of Armor +3
Masterwork Quarterstaff
Falrinth's Second Chest:
Wand of Chain Lightning
Orb of Golden Death
Temple of Elemental Evil dungeon level 4 (the Greater Temple)
Barkinar (Commander of the Temple Troops):
Steel Shield +2
Staff of Striking (Quaterstaff +3)
Full Plate +1
Boots of Speed (once per day, acts as Haste spell for 10 rounds)
Potion of Haste
Deggum (Commander of the Temple Guards) (45 HP):
Ring of Fire Resistance, Minor
Masterwork Quarterstaff
2x Potion of Enlarge Person
Senshock (Wizard) (66 HP), SR[16], DR Points: 110, Temp HP: 14:

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Bracers of Armor +3
Ring of Protection +2
Wand of Fireball (5th)
Senshock's Robes (+3 AC; SR[15])
7x Bugbear Iuz Shield
2x Bugbear Spiked Temple Shield
Greater Temple Bugbear Leader (163 HP):
Black Plate
Bugbear Iuz Shield
10 Bolts +1 (Wizard)
10 Bolts +1 (Wizard)
Hedrack (108 HP):
Hedrack's Greathammer +2 (Unholy) (uses Warhammer weapon proficiency)
Hedrack's Full Plate Armor +3
Hedrack's Shield +3 (Unholy)
Hedrack's Plate Gloves (+6 enhancement bonus to Strength)
Hedrack's Plate Helmet (+5 resistance bonus to Will saves)
Hedrack's Plate Boots (+5 resistance bonus to Reflex saves)
Ring of Freedom of Movement
2x Wand of Fear
Scroll of Dispel Magic
Scroll of Flame Strike
Scroll of Silence
Scroll of Slay Living
Hedrack's Greater Temple Chest 1:
5000 Gold
1000 Platinum
6x Earth Temple Brown Robes
Wand of Heat Metal
Hedrack's Greater Temple Chest 2:
5000 Gold
1000 Platinum
6x Fire Temple Crimson Robes
Wand of Lightning Bolt
Hedrack's Greater Temple Chest 3:
5000 Gold
1000 Platinum
6x Water Temple Moss-Green Robes
Hedrack's Greater Temple Chest 4:
5000 Gold
1000 Platinum
6x Air Temple Ivory Robes
Rope of Entanglement
Imeryds Run
Lamia Figurine (Child's Toy)
Behemoth Kingfrog:
Purple Elven Chain
Wooden Elvish Shield
Ring of Protection +1
Gloves of Dexterity +2
Longbow +1
20 Arrows +1
Boots of Elvenkind (+5 competence bonus to Move Silently checks)
Longsword +2
Moathouse Respawn
Witch (70 HP):
Iolo's Joy (Repeating Crossbow +2; +1d6 sonic damage)
Amulet of Natural Armor +2
Dagger +2
Bracers of Armor +2
Gnarley Forest
Drow Leader (132 HP) SR[20]:
Longsword +2
Boots of Elvenkind
Drow Fighter (96 HP) SR[18]:
Masterwork Greatsword
Boots of Elvenkind
Drow Cleric (72 HP) SR[18]:
Masterwork Heavy Flail
Boots of Elvenkind
Drow Rogue (56 HP) SR[18]:
Masterwork Longsword

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Boots of Elvenkind
Masterwork Chain Shirt
Drow Wizard (40 HP) SR[18]:
Masterwork Light Crossbow
Boots of Elvenkind
24 Silver Bolts
Witch (you can only choose 1 of the following):
Ring of Resonance (once per day, restores all used Wizard spells that wearer had memorized)
Ring of Force Shield (+2 shield bonus to AC)
Morningstar +1
Periapt of Wound Closure (Regeneration like a troll)
Scroll of Disintegrate (Wizard Spell Level 6)
Diamond & Black Pearl
Last edited by gazra_1971; 1 Week Ago at 08:57 AM.

February 11th, 2011

gazra_1971
Knights of Legend

#9

Re: game guide & walkthrough for the Circle of Eight modpack NC
Verbobonc
Gnome Living Quarters Cellars
Drow Matriarch (126 HP) SR[22]:
Rod of the Viper (Quarterstaff +2)
Steel Shield +2

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

3x Drow Fighter (120 HP) SR[19]:


3x Black Plate
3x Longsword +1
Staff of Frost (Drow Wizard (50 HP) SR[19]) (Masterwork Quarterstaff)
Staff of Fire (Drow Wizard (50 HP) SR[19]) (Masterwork Quarterstaff)
Morningstar +1 (Drow Cleric (90 HP) SR[19])
30 Bolts +1 (Drow Wizard (50 HP) SR[19])
5x Drow Rogue (70 HP) SR[19]:
5x Masterwork Chain Shirt
5x Wooden Elvish Shield
2x
2x
2x
2x
2x

Drow Fighter (120 HP) SR[19]:


Black Plate
Longsword +2
Cloak of Arachnida
Masterwork Buckler

The Slave Traders


Abaddon:
Incandescent Blue Ioun Stone (+2 Wisdom)
Amulet of Natural Armor +2
Chilled Light Mace
Ring of Protection +2
Steel Shield +2
Ring of Freedom of Movement
Fine Chainmail +1
Gadham:
Pink Ioun Stone (+2 Constitution)
Amulet of Natural Armor +2 (enhancement bonus)
Conductive Bastard Sword
Ring of Protection +2
Masterwork Metal Tower Shield
Gauntlets of Ogre Power
Ring of Freedom of Movement
Black Banded Mail +1
Gershom:
Gloves of Dexterity +2
Tan Leather Armor +1
Ring of Freedom of Movement
40 Arrows +2
20 Arrows +3
Bracers of Archery, Greater
Frozen Longbow
Amulet of Natural Armor +2
Ring of Protection +2
Kenan-Be'thuel:
Pale Blue Ioun Stone (+2 Strength)
Amulet of Natural Armor +2
Voltaic Battleaxe
Ring of Protection +2
Steel Shield +2

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Gauntlets of Ogre Power
Ring of Freedom of Movement
Black Plate +1
Persis (Barbarian):
Amulet of Natural Armor +2
Scalded Spiked Chain
Ring of Protection +2
Barbarian Armor +1
Gauntlets of Ogre Power (+2 Strength)
Ring of Freedom of Movement
Sharar-be-L'ial:
Deep Red Ioun Stone (+2 Dexterity)
Amulet of Natural Armor +2
Kukri +2
Black Leather Armor +1
Ring of Freedom of Movement
Gloves of Dexterity +2
Ring of Protection +2
Shortsword +2
Tarah-ka-Turah:
Scarlet & Red Ioun Stone (+2 Intelligence)
Ring of Freedom of Movement
Bracers of Armor +5
Smelted Longsword
Amulet of Natural Armor +5
Belt of Giant Strength +4
Ring of Protection +4
3 Fugitives
Gunter Gladstone:
Shortsword +2
Shortsword +1
Tan Leather Armor +1
Kendrew Commonworth:
Silver Breastplate +1
Masterwork Greathammer
Quintus Corpus:
Masterwork Half-Plate
Bastard Sword +1
Zeebel's Maroon Moon (the Scarlet Brotherhood)
Darlia (120 HP):
Wakizashi +1
Mithral Shirt
Cloak of Resistance +1
Katana +1
Mithral Buckler
Boots of Speed
Lerrik (72 HP):
Staff of Striking
Amulet of Mighty Fists +3
2x Waiter (66 HP):
2x Amulet of Mighty Fists +1 (+1 to attack & damage with unarmed attacks or natural
weapons)
'Monster Mash' quest (Hextor cell in the Temple of Elemental Evil)
2x Priest of Hextor (162 HP):
2x Mace +1 (Light Mace)
2x Black Plate +1
2x Cleric of Pelor (108 HP):
2x Masterwork Light Mace
2x Black Breastplate +1
2x
2x
4x
2x

Hextor Monk (110 HP):


Amulet of Mighty Fists +1
Masterwork Kama
Bracers of Armor +1

2x
2x
2x
2x

Hextor Monk (110 HP):


Amulet of Mighty Fists +1
Masterwork Quarterstaff
Bracers of Armor +1

2x Hextor Monk (110 HP):


2x Amulet of Mighty Fists +1
2x Bracers of Armor +1
Cathedral of Pelor ruins (Hextorites)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Priest of Pelor (81 HP):
Mace +1 (light mace)
Full Plate +1
Wand of Cure Light Wounds
Wand of Hold Person
3x Cleric of Pelor (110 HP):
3x Amulet of Mighty Fists +1
3x Bracers of Armor +1
Masterwork Quarterstaff
2x Masterwork Kama
Earth Node
Chest:
Moradin's Soul Hammer +1 (holy axiomatic defending greathammer) (uses the warhammer
weapon proficiency)
Headband of Intellect +4
Earth Elemental Power Gem (Glabrezu Guardian)
Air Node
Air Elemental Power Gem (Vrock Guardian)
Water Node
7x Grank's Bandit:
7x Masterwork Shortsword
7x Masterwork Rapier
Water Elemental Power Gem (Hezrou Guardian)
Fire Node
Chest:
Holy Greataxe +1
Amulet of Wisdom +4
Wand of Cure Moderate Wounds
Scroll of Raise Dead
Fire Elemental Power Gem (Balor Guardian)
Zuggtmoy's Prison
Wand of Searing Light (Violet Fungi Chest)

Notable items that you can


steal/loot when doing evil deeds
Hommlet
Black Jay (21 HP):
Boots of Elvenkind
Cloak of Elvenkind
Wooden Elvish Shield
Calmert (Cleric) (54 HP):
Holy Mace +1
Jaroo Ashstaff (101 HP):
Rod of the Python (Quarterstaff +2)
Ring of Invisibility
Cloak of Resistance +2
Dragonhide Plate
Scimitar +1
Scroll of Wind Wall
Nira Melubb (Jeweler):
Dagger +1
Longsword +1
Terjon (263 HP):
Rod of Smiting (Light Mace +3)
Ring of Protection +3
Red Chainmail +3
Ring of Mammal Control
Shield +5
Nulb
Grud Squinteye (62 HP):
Dagger +1
Red Chainmail +1
Tolub (Pirate) (70 HP):

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Brown Leather Armor +1
Ring of Protection +3
random encounter
A band of adventurers:
Warhammer +1 (Ogavick (Dwarven Fighter) (65 HP))
Neukoln (Elven Ranger) (41 HP), Resist Energy: 10:
Shortsword +1
Brown Leather Armor +1
Non (Halfling Rogue) (35 HP):
Brown Leather Armor +1
Shortsword +1
Ikian (Human Cleric) (50 HP):
Full Plate Armor
Steel Shield +1
Mace +1 (Light Mace)
Vincent Visionmaker (Half-Elven Wizard) (25 HP), Mirror Image:
Wand of Tasha's Hideous Laughter
Ring of Protection +1
random encounter
(You can only get this random encounter if you have rescued Countess Tillahi)
Elven Maiden (44 HP):
Blue Elven Chain
Shortsword +1
Longsword +1
Green Elven Chain
Unicorn Ring (worth 9215 Gold)
Boots of Elvenkind
Cloak of Elvenkind
Verbobonc
Bella (Magic Merchant) (16 HP):
Wand of Fireball (5th)
Pale Blue Ioun Stone
Canon Ramses (Priest of Pelor) (263 HP):
Scarab of Proof against Poison
Holy Mace +1
Ring of Protection +3
Silver Banded Mail +3
Prince Zook IV (Gnome Prince) (87 HP):
Small Masterwork Steel Shield
Masterwork Gnome Hooked Hammer
Red Chainmail +2
'Framework of a Murder' (Darlia's quest #2)
Troll Bone Armor (Bodyguard (65 HP))
Dwarven Plate (Bodyguard (65 HP))
'Removing Wilfrick' (Darlia's quest #3)
2x Cleric of Pelor (132 HP):
2x Ring of Fire Resistnace, Minor
2x Ring of Cold Resistance, Minor
Large Masterwork Wooden Shield
Guardian (317 HP) (Bathsheba):
Masterwork Full Plate Armor
Steel Shield +3
Overseer (294 HP):
Red Forge Plate
Axiomatic Warhammer +2
Steel Shield +2
Overseer (315 HP):
Axiomatic Warhammer +2
Steel Shield +1
Troll Bone Armor
2x
2x
2x
2x

Verbobonc Mage (65 HP):


Potion of Cure Serious Wounds
Ring of Fire Resistance, Major
Ring of Cold Resistance, Major

Wilfrick (Lord Viscount) (130 HP):


Holy Bastard Sword +1
Ring of Fire Resistance, Major (6.0.1 NC)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Ring of Cold Resistance, Major (6.0.1 NC)
Masterwork Verbobonc Shield
'Contract on Canon Thaddeus' quest
Canon Thaddeus (Priest of Pelor) (182 HP) SR[15]:
Silver Banded Mail +1
Ring of Protection +2
Scarab of Protection (grants wearer Spell Resistance [15])
Ring of Fire Resistance, Major
Ring of Cold Resistance, Major
Holy Mace +1
2x Narwell Mage (50 HP):
2x Ring of Fire Resistance, Major (6.0.1 NC)
2x Ring of Cold Resistance, Major (6.0.1 NC)
4x Cleric of Pelor (44 HP):
4x Ring of Fire Resistance, Minor
4x Ring of Cold Resistance, Minor
18x Narwell Guard (120 HP):
18x Ring of Fire Resistance, Minor (6.0.1 NC)
18x Ring of Cold Resistance, Minor (6.0.1 NC)
Last edited by gazra_1971; September 4th, 2011 at 10:16 AM.

February 11th,
2011

gazra_1971
Knights of Legend

#10

Re: game guide & walkthrough for the Circle of Eight modpack NC

28. Useful information about the game


To add or remove PCs from your party once your PCs are in the game-world, click on the guestbook in either The Inn of
the Welcome Wench (in Hommlet) or the Waterside Hostel (in Nulb).
Originally posted by florian1:
Quote:

Join Date: Aug


2010
Location: Adelaide,
Australia
Posts: 302

NPCs in your party can use weapons for which they don't have proficiency without the -4 penalty.
When copying scrolls, TOEE only remembers the most recent failed attempt. If you fail to copy a scroll, you
cannot try again until you gain another rank in Spellcraft. However, if you fail on another scroll, you can try
again on any scrolls on which you failed before the most recent failure. Thus, you will never have more than one
spell for which TOEE remembers you failed a copy scroll check.
The Greathammer weapon uses the Warhammer weapon proficiency.
If you click on the Sign Post near where your party appears on the South Hommlet, Nulb, or Verbobonc map, then you
can travel quickly to any location on those maps respectively.
Casting the Read Magic spell on a scroll or potion will identify that scroll or potion. The Helm of Reading Magic allows its
wearer to cast an unlimited number of Read Magic spells.
Your party alignment only affects the alignment of PCs that can join your party when you are putting a party together
before you begin the game. Party alignment has no affect whatsoever on which recruitable NPCs can join your party.
NPCs in your party are unable to loot items from corpses or containers or that are on the ground. You will have to have
your PCs loot items and then you can transfer items from your PCs to NPCs in your party.
The computer game's manual is in your game directory as the following file name:
ToEE_Manual_ENU.pdf
You will need a PDF viewing application in order to be able to view the file. If you aren't already using Adobe Acrobat
Reader, then install the free application Foxit Reader (it's MUCH faster than Adobe Acrobat Reader).
Colour of potion or ribbon around scroll - School of arcane magic:
dark blue - conjuration
grey - illusion
light blue - enchantment
light green - transmutation
orange - abjuration
red - evocation
violet (purple) - necromancy
white - new content by the Circle of Eight team
yellow - divination
The ONLY way that you should navigate around Verbobonc is to click on the Verbobonc sign post (which is the huge dark
mirror near the top right corner of one of the screenshots above) which is located on the outside front wall of the
Verbobonc Constabulary (i.e. the building just to the right of Verbobonc City Hall, next to where your party first appears in
Verbobonc).
When your party exits a building, open the World Map, click on Passage to Verbobonc, then click on the Verbobonc sign

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
post, then select the next building in Verbobonc that you want to travel to.
You don't have to have your character with the highest Appraise skill initiate dialogue with NPC vendors in order to get the
best prices when buying or selling items. The game automatically gives you buying/selling prices based on the character
in your party who has the highest Appraise skill, whether that character was the one who initiated dialogue with any NPC
vendors or not.
Originally posted by Sitra Achara:
Quote:
Terjon can Raise Dead [after you return his pendant to him] and Jaroo can cast Reincarnation (which, in ToEE,
is identical to Raise Dead, except for the price).
Note that the XP table is capped at 10, due to a hard coded limitation. Meaning that characters above level 10
will gain XP as though they were level 10.
Wonnilon's hideout is safe to rest in, even though the tent icon is yellow. The safe-resting hideout zone is
defined by the seam in the corridor leading to the actual hideout. See attached image (where the mouse cursor
is).
Death Ward doesn't protect against Weird and Phantasmal Killer.
Only good aligned PCs are rewarded Scather.
For an appraise skill of 0, the sell modifier is 40% (meaning you sell at 40% price, assuming it's the right type of
shopkeeper). For every skill point above or below, add or subtract 3%, up to a maximum of 97% (requires
appraise skill of 19), and a minimum of 0% (for an appraise skill of less than -13 - at which point NPCs won't
buy anything from you).
Royal Armor is masterwork full-plate, with the added benefit of a +6 bonus to Diplomacy, Gather Information,
Sense Motive and Intimidate. Fairly ridiculous, considering it costs the same as ordinary MW full-plate. The
bonuses have also been given to Thrommel's armor.
In Verbobonc, Canon Ramses (in the Cathedral of Pelor) can cast Raise Dead on your dead characters.
You can charm/dominate/rebuke/summon a maximum of 10 creatures at a time.
The higher a character's Use Magic Device skill, the better the character's chance of being able to use (i.e. either equip or
activate) items that are normally only usable by another class.
Originally posted by EvilCatEars:
Quote:
With the Use Magic Device skill you can use any wand and any scroll, with any level spell (both arcane and
divine schools).
How it works:
When using a wand - you roll DC 20 to determine if you can use wand, if succeded, wand is used (doesn't
matter what level spell and what your wisdom/intelligence).
When using scroll of spell level 0, 1, and 2 - roll DC 20 (exactly the same as wands, doesn't matter what your
wisdom/inteligence is).
When using scroll of spell level 3 and higher - roll DC 20 first (determines whether you activated scroll or not),
after that roll again; DC 30 to emulate ability score (wisdom/intelligence). You roll that DC 30 only when your
ability is not enough (for example to cast Fireball you need at least 13 Intelligence).
Example: Rogue with 14 Int and 8 Wis, can cast Web, Fireball, Dimension Door, Improved Invisibility from scroll
after rolling DC 20. But to cast Teleport or Cone of Cold he rolls DC 20 and then DC 30.
Same rogue (14 Int 8 Wis) can cast Cure Light Wounds, Bless, Cure Moderate Wounds from scroll after rolling
DC 20. But to cast Cure Serious Wounds or Prayer he rolls DC 20 then DC 30.
For a list of all of the domain spells implemented in this computer game, click on the following link:
http://www.co8.org/forum/showpost.php?p=104204&postcount=14
Exotic weapons in this computer game:
Butterfly Sword
Kukri
War Fan
Monk Spade
Kama
Tonfa
Siangham
Bastard Sword
Dwarven Waraxe
Gnome Hooked Hammer
Orc Double Axe
Spike Chain
Dire Flail
Two-bladed Sword
Dwarven Urgrosh
Hand Crossbow (you can't use this weapon in the computer game)
Shuriken
Whip

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Repeating Crossbow
Net
The right column in the table below shows the damage that a weapon will do if wielded by a character under the effect of
either the Enlarge Person spell or the Righteous Might spell. The left column is the damage that the weapon normally
does.
Code:

Table: Tiny and Large Weapon Damage


Medium
Tiny
Large
Weapon
Weapon
Weapon
Damage
Damage
Damage
1d2

1d3
1d3
1
1d4
1d4
1d2
1d6
1d6
1d3
1d8
1d8
1d4
2d6
1d10
1d6
2d8
1d12
1d8
3d6
2d4
1d4
2d6
2d6
1d8
3d6
2d8
1d10
3d8
2d10
2d6
4d8

The following armour is in this computer game but not listed in the game manual (all of this armour can be worn by
druids except for the metallic armours (i.e. Adamantium Breastplate, Black Plate, Dwarven Plate, Elven Chain, Marauder
Armor, Mithral Plate, Mithral Shirt, and Royal Armor):
Adamantium Breastplate (medium armour) (+5 AC, Max Dex Bonus: +3, ACP: -3, SF: 25%, Weight: 30) DR(2/-)
Barbarian Armor (light armour) (+3 AC, Max Dex Bonus: +5, ACP: -1, SF: 15%, Weight: 20)
Black Plate (heavy armour) (+8 AC, Max Dex Bonus: +1, ACP: -6, SF: 35%, Weight: 50)
Blue Elven Chain (light armour) (+8 AC, Max Dex Bonus: +4, ACP: -3, SF: 5%, Weight: 15)
Bondleaf (light armour) (+1 AC, Max Dex Bonus: - , ACP: 0, SF: 0%, Weight: 1)
Bone Armor (medium armour) (+7 AC, Max Dex Bonus: +0, ACP: -2, SF: 40%, Weight: 25)
Dragonhide Plate (heavy armour) (+8 AC, Max Dex Bonus: +1, ACP: -5, SF: 35%, Weight: 50)
Dwarven Plate (heavy armour) (+8 AC, Max Dex Bonus: +1, ACP: -5, SF: 35%, Weight: 50) DR(3/-)
Green Elven Chain (light armour) (+6 AC, Max Dex Bonus: +4, ACP: -3, SF: 15%, Weight: 25)
Masterwork Bark Armour (light armour) (+3 AC, Max Dex Bonus: +5, ACP: -1, SF: 15%, Weight: 16)
Masterwork Dwarven Stone Armor (heavy armour) (+9 AC, Max Dex Bonus: +0, ACP: -6, SF: 40%, Weight: 88)
Masterwork Gladiator Armor (light armour) (+2 AC, Max Dex Bonus: +6, ACP: -1, SF: 10%, Weight: 20) (-1 Use Magic
Device, -1 Hide, -1 Move Silently, -1 Sleight of Hand)
Masterwork Marauder Armor (light armour) (+2 AC, Max Dex Bonus: +7, ACP: -1, SF: 5%, Weight: 20)
Masterwork Moon-Ivy Armor (light armour) (+4 AC, Max Dex Bonus: +6, ACP: 0, SF: 10%, Weight: 5) (+3 Charisma)
(Stinking Cloud, Poison) (20 charges)
Masterwork Shell Armor (medium armour) (+3 AC, Max Dex Bonus: +3, ACP: -1, SF: 20%, Weight: 39)
Mithral Plate (medium armour) (+8 AC, Max Dex Bonus: +3, ACP: -4, SF: 25%, Weight: 25)
Mithral Shirt (light armour) (+4 AC, Max Dex Bonus: +6, ACP: 0, SF: 10%, Weight: 10) (-1 Hide, -1 Move Silently, -1
Sleight of Hand, -1 Use Magic Device)
Purple Elven Chain (light armour) (+7 AC, Max Dex Bonus: +4, ACP: -3, SF: 10%, Weight: 20)
Royal Armor (heavy armour) (+8 AC, Max Dex Bonus: +1, ACP: -6, SF: 35%, Weight: 50) (+6 Diplomacy, +6 Intimidate,
+6 Gather Information, +6 Sense Motive)
Troll Bone Armor (medium armour) (+8 AC, Max Dex Bonus: +1, ACP: -6, SF: 35%, Weight: 50)
How to flee during combat:
Originally posted by Ausdoerrt:
Quote:
You have to be standing next to a door portal, right-click on it, select "Flee" Enemy will get free AoOs. If you're
still standing, you should be transported out of the area. Not sure if/how it works in open areas connected to
world-map. But basically, don't count on fleeing too much.
Originally posted by Gaear:
Quote:
Proximity [of enemies at the start of a random encounter] is determined by your survival skill.
The goblin that was in Hommlet in the vanilla version of the computer game has been removed from the game in the
Circle of Eight Modpack. You now find Black Jay's ring elsewhere in the game (I believe that the location depends on your
party alignment).
For the statistics of animal companions that druids and rangers can have, see the following link:
http://www.co8.org/forum/showthread.php?t=5200
You can learn about the D&D 3.5 role-playing system by either:
* reading the online SRD at the following link:
http://www.d20srd.org/

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
* downloading the SRD (System Reference Document) from the following link:
http://www.wizards.com/d20/files/v35/SRD.zip
For a complete walkthrough of the vanilla version of this computer game, click on the following links:
http://www.sorcerers.net/Games/ToEE/index.php
http://www.gamebanshee.com/templeofelementalevil/walkthrough.php
Last edited by gazra_1971; 6 Hours Ago at 11:34 AM.

February 11th, 2011

gazra_1971
Knights of Legend

#11

Re: game guide & walkthrough for the Circle of Eight modpack NC

29. Secret game content


Originally posted by DarkStorm:
Quote:
If you reroll your stats 100.000 times during char creation, you'll automatically get all 18s.
If you reroll again after that, you'll get all 3s.

Join Date: Aug 2010


Location: Adelaide,
Australia
Posts: 302

Actions that will make a paladin fall:


Originally posted by Gaear:
Quote:
As near as I can tell, you fall when you drink in the contest at the Inn in Hommlet, have
sex with Mary at the brothel in Nulb (though that may have been added by Ted), hit on
Lodriss too hard at the Boatmens' Tavern in Nulb or go out to the docks with her, agree to
kill Lodriss for Skole, or try to rob the random encounter adventuring party.
In Verbobonc now, on the other hand, you fall for killing any good-aligned NPC that didn't
have it coming.
If your paladin becomes fallen:
Originally posted by cezmail:
Quote:
You can have the fallen trait removed if you talk to Terjon or Canon Ramses and pay some
gold to make your penance.
Hidden items:
There is some money and gems hidden in the well to the left of the jeweller's house in Hommlet.
The following items are hidden in the book in the bookcase on the top floor of the Church of St.
Cuthbert in Hommlet:
Potion of Protection from Outsiders
Potion of Heal
Scroll of Cure Light Wounds
Scroll of Cure Serious Wounds
Scroll of Raise Dead
Scroll of Heal
Scroll of Cure Minor Wounds
Scroll of Cure Critical Wounds
Scroll of Cure Moderate Wounds
Scroll of Heal
There is a Lamia Figurine (Child's Toy) hidden amongst the leaves of a tree on the far right of the
Imeryds Run map.
There is a scroll of Dispel Magic hidden on the table in the room where the Dazed Concubine and the
Exotic Concubine are in the Greater Temple (i.e. the Temple of Elemental Evil dungeon level 4). If
you cast Dispel Magic on the Dazed Concubine, then she will reveal that she is Paida (Valden's wife).
If you complete the 'Unhappy Tailor' quest in Hommlet, then Jinerth the tailor will give you a
masterwork repeating crossbow as a reward.
Black Jay's ring is in one of 3 possible locations in the game (I believe that the location depends on
your party alignment). 2 of the possible locations are: on one of the Giant Spider's corpses in Deklo
Grove; on one of the Giant Frog's corpses outside the Moathouse.
You cure Bing (Leatherworker's brother-in-law) by casting Heal on him (either from a scroll or a
memorized spell).
If you talk to Ostler Gundigoot, then he will offer you a quest to catch Furnok cheating. If you
complete the quest, then you can rest upstairs in the Inn of the Welcome Wench for free from then
on, and Furnok will offer to join your party for free.

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

Rannos Davl or Gremag will give you a Shortsword +1 as a bribe in exchange for your silence after
you confront them about the Courier (in the barn to the east of their trading post in Hommlet) and
you choose a magic weapon as the bribe.
If you rescue Countess Tillahi and her consort Sir Juffer from the Temple of Elemental Evil, then
some time later, her envoy (Elven Maiden) will give your party a ring worth more than 9000 gold and
Blue Elven Chain, and give each character in your party 100 platinum.
If you rescue Prince Thrommel from the Temple of Elemental Evil, then some weeks later, his envoy
(Lord Grundwell) will give each character in your party 2000 platinum and a Ring of Protection +1. He
will also give the party the artifact bastard sword "Scather" (and a Ring of Freedom of Movement?).
If you teleport from inside the Temple of Elemental Evil to Hommlet while Prince Thrommel is in your
party, then rest for exactly 14 days in Hommlet, then the next time that you travel on the world
map, you are guaranteed to get the random encounter with Prince Thrommel's envoy. If you don't do
this, then you will most likely never get the random encounter with Prince Thrommel's envoy.
There is a secret spiral staircase that leads from the huge circular hole in the ground floor of the
Temple of Elemental Evil to dungeon level 1, as well as a one-way passage down directly into the Air
Temple on dungeon level 2.
There is a secret passage that leads from the broken tower (which is outside the Temple of Elemental
Evil) down to a secret section of the Temple of Elemental Evil dungeon level 3. The Orb of Golden
Death is hidden in a secret room adjacent to this secret area.
As soon as you have the Orb of Golden Death, a hole opens up in front of the throne on the ground
floor of the Temple of Elemental Evil which leads to Zuggtmoy's prison within the Temple of
Elemental Evil. This is the only portal that you can use to enter Zuggtmoy's prison.
Destroying the Orb of Golden Death will significantly weaken Zuggtmoy and give you a more
successful game ending. You destroy the Orb of Golden Death by talking to Burne (while you have
the Orb in your character's inventory) and then you must talk to and give Pishella the following
items:
Masterwork Maul
scroll of Gust of Wind
scroll of Fireball
Holy Water
After you have cleared the moathouse, Burne will offer to tell you his puzzles. You won't get the
chance to do his puzzles later on in the game so do his puzzles the first chance that you get to do
them. Burne will only offer to tell you his puzzles if the game's story state is 3 or less. The game's
story state is set to 4 when The Temple of Elemental Evil appears as a possible destination on your
world map.
The answers to Burne's puzzles are:
white banner
the second (long) explanation for your answer above
5
Burne will give you a scroll of Fireball and a scroll of Glitterdust if you successfully solve his puzzles
(a scroll of Fireball is needed to destroy the Orb of Golden Death).
The swamp lotus is always on the left side of a swamp random encounter map (see screenshot
above).
You can only get the quest from Skole to assassinate Lodriss if your party alignment isn't good, or if
you have a good party alignment and the PC talking has an Intimidate skill of at least 9. You will
only have the dialogue option to demand a better payment than what Skole initially offers if you
have a Diplomacy skill of at least 10, in which case Skole will give you a Steel Shield +2 if you accept
the quest to assassinate Lodriss. You don't have to then kill Lodriss. You can double-cross Skole if
you want to by telling Lodriss about Skole's scheme.
Killing any of the high priests of the elemental temples (i.e. Romag, Belsornig, Kelno, or Alrrem)
triggers the Reactive Temples mod. The Earth Temple never reacts and never goes on the defensive.
Only the Water Temple, Air Temple, and Fire Temple are capable of reacting and going on the
defensive (in which case their best mobs will be grouped together within their respective temples).
It's best to talk to, attack and kill Romag (the high priest of the Earth Temple) so that the 3
remaining elemental temples react and go on the defensive (assuming that you want to fight as
many of the reactive temples as possible).
For all of the possible conditions that trigger the Reactive Temples mod, see the following link:
http://www.co8.org/forum/showpost.php?p=109747&postcount=7
There is a secret room adjacent to the Air temple that contains a Holy Ranseur +1.
If you attack but don't kill Smigmal Redhand, then eventually Smigmal will summon 2 Smigmal
Assassin Henchmen to aid her during the combat (who have excellent items to loot from their
corpses afterwards). It may take several rounds before Smigmal summons reinforcements.
If you choose the following dialogue options when talking with Falrinth, then he will escape. The next
time that you enter his area, he will be there again, but he will now have reinforcements in the form
of 3 Bugbears (one of which is a Greater Temple Bugbear with 163 HP) (note: your PC talking will
need high enough skills to be able to select the first and the last of the following dialogue options):
1. Will you now? Hedrack himself has sent me, you fool.
2. What have you learned so far?
1. Enough talk, Falrinth! Give me the orb now, or I will take it by force!
You deactivate the electrical trap in the Greater Temple (Temple of Elemental Evil dungeon level 4)
by either using a Black TGZY Scarab or by talking to a troll in the Greater Temple and getting the
deactivation secret password from a troll.

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

If you allow Smigmal Redhand to escape and allow Falrinth to escape, then leave the Temple of
Elemental Evil and rest, then when you return to the Temple of Elemental Evil, Senshock will now be
with Hedrack.
If you attack but don't kill Senshock, then he will escape and become a vendor of wondrous items in
the Bazaar of the Bizarre in Verbobonc. Any paladins in your party will cause you to have different
dialogue options when talking with Senshock in Verbobonc.
Originally posted by Gaear:
Quote:
The worst-case scenario is when both Falrinth and Smigmal get away initially (Smigmal
bluffs, Falrinth teleports), then you come back later and find Falrinth's bugbear guards
outside, who go and get Falrinth and Smigmal, and then Smigmal's assassins appear.
[To complete the Fear of Ghosts quest, you must] attack the ghost on the third floor. You
can see him and/or his shadow walking around outside of combat at night. Don't rest. Just
attack.
[regarding the Framework of a Murder quest:]
If you can kill the Verbobonc guard before his second turn, he won't be able to call for help
and the city won't be alerted. Otherwise, you'll just have to deal with the consequences.
If you attack and kill the slave traders without talking with them first, then the Verbobonc law
enforcers will consider you a murderer of the rescuers of the child slaves and arrest you when you
return to Verbobonc, and then offer you the choice to buy your freedom.
Originally posted by Gaear:
Quote:
Paying will eliminate the law repercussions for murdering them (e.g. no one will try to
arrest you anymore), but it won't magically transform them into 'the slavers.' You won't
complete the slavers quest and (I think) you'll still have the rep that says you are the
rescuers' murderer. Also, it should be pretty straightforwad what options you have. You
either pay up or get executed, and if you don't have the cash you can sell the gear you
have on you. There's no way to delay it lawfully, although I guess you can teleport out [of
jail] to try to grab more assets, but they'll always try to re-arrest you.
If you botch the Framework of a Murder quest, then an alternative ending to the quest will play
out.
Your party will only obtain the Cop Killer reputation once your party has killed at least 2 Verbobonc
Guards.
Originally posted by Sitra Achara:
Quote:
Fire spells now do double damage in the Fire Node (as per the module; and half damage in
the Water Node). Cold spells now do double damage in the Water Node. The damage die
are doubled or halved in the relevant nodes (x2 for fire on Fire Node, 1/2 for fire on Water
Node, and vice versa; rounded down for 1/2). Watch out for 20d6 Fireballs and 22d6 Cones
of Cold!
Fire spells fizzle in the Water Temple Pool Chamber (as per the module, more or less). Fire
spells that don't work in Water Temple:
Burning Hands
Delayed Blast Fireball
Fireball
Fire Shield
Flame Strike
Heat Metal
Prismatic Spray
Produce flame
Scorching ray
[regarding the Skole's Goons ambush (after you've accepted the quest from Skole to
assassinate Lodriss)] For it to trigger, you have to pass 3 days. Skole has to be alive too,
IIRC. Then travel the worldmap, and you'll get the encounter.
Lareth joins his men in combat after two casualties.
Spider reinforcement only happens if casualties are greater than 4.
Initiating combat with Lareth without having talked to him first will trigger a series of float
message in which he speaks his lines.
Injuring Lareth will halt the sequence, and elicit an appropriate response from him.
If you somehow attack Lareth in his room without having fought his men, they will actually
join the fight.
Lareth will break up combat and offer his Necklace / Temple escort as usual. His dialogue
hasn't been changed.
This pacifies his troops as well.
His Lieutenant, Seleucas, will also have some insights about the new situation
Reactive Moathouse behavior Triggered by eliminating 2 of the following:
Ground floor brigand group, Lubash, Bugbear group, Gnoll group.
A suitable amount of time later, a regroup will trigger.
(it takes 12 hours for the killings to register for most of them, except for the ground floor
brigands, whose absence is felt only 48 hours later)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
The guardsmen at the corridor will join up with the other ones at the big room.
A lone guardsman stands watch at the door, and he will act a little more aggressive than
the Sergeant who is usually there.
On that note, if you intimidate the Sergeant in the non-regroup scenario, his men will also
run off to the back.
Some AI tweaks also included. In particular, the guardsmen with spears will take a 5' step
away if they are close to you.
You can avoid having one of your characters automatically killed before the combat with the slave
traders begins by choosing the dialogue option to attack as soon as you can while conversing with
the leader of the slave traders.
In order for Darlia to appear on the top floor of Zeebel's Maroon Moon in Verbobonc, you have to talk
to the Maitre'd on the ground floor of Zeebel's Maroon Moon and choose the correct dialogue options
(the PC talking needs a high enough skill). Then talk to the Maitre'd again, pay 100 Gold, and Darlia
(Manager) will now be on the top floor of Zeebel's Maroon Moon.
If you accept the 'Removing Wilfrick' quest from Darlia and then attack but don't kill Wilfrick, then
during the combat, Wilfrick will summon 2 Overseers (Samson and Goliath) during one round, then 4
Verbobonc Guards during a later round, then the Guardian (Bathsheba) during a later round, and
then finally 2 Verbobonc Mages during a later round. If you don't kill the 2 Verbobonc Mages before
they get to act in the round after they appeared during the combat, then Wilfrick will escape and you
will fail the 'Removing Wilfrick' quest.
If you rescue Sargen the wizard from the Earth Node, then after he leaves your party, you will
eventually get a random encounter where you will receive a reward for rescuing Sargen.
Originally posted by taltamir:
Quote:
The gems let you teleport to their respective nodes, the skull does not. There are 8
summoning spells, 4 demons/devils, and 4 elementals. 7 of the 8 work correctly (summon
once per week), the earth elemental summon is broken and lets you summon an infinite
amount. I noticed that every demon I summoned from the orb used AoE spells that harmed
me and did practically nothing to my enemies... The elementals worked normally (since all
they can do is hit things)... although they tended to hit things immune to their own
damage instead of things not.
Sitra Achara's FAQ:
Terjon is now Cleric 10 / Fighter 3 / Paladin 7, with appropriate feats, spells, skills, etc.
Amii and the lotus flower
The lotus flower is spawned in a random encounter on the world map. If you get a random encounter
on a swamp map, look around. There are two variants of the swamp map, one with a (barely visible)
road and one without the road. The one you seek is roadless.
The assassin
To get the assassin, you need to sell one of Lareth's items (Lareth's boots are the best choice) to
Rannos Davl or Gremag in the trading post. You can't barter with the Traders if you've revealed their
activity to Burne and Rufus - this will prevent the assassin encounter from taking place.
The Nulb ambush
To get the Nulb ambush, you have to attack Rannos Davl and Gremag and let them escape. If you
already got the assassin encounter, you can confront them about it - this can lead to combat. You
may also wish to consult Burne about this.
Buy the house in Nulb from Preston Wetz. They will be awaiting you there.
Be visiting there for the 3rd time or more after gaining the Target of Revenge reputation.
Have an Effective Average Party Level >= 6.
Succeed on a random roll (25% chance), so if you're impatient, just repeatedly enter and exit the
house.
Originally posted by mmonagle:
Quote:
You must not reveal the traders to Burne to obtain this quest. If you do, it pretty much
shuts down the traders' line of conversation. Instead do the following:
Complete the Agent Revealed and The Traders' Courier quests but do not complete the
Traders Revealed quest - this is the one where you reveal to Burne or Rufus that the
Traders are behind the delays to their castle. Then go and clear out the moathouse and sell
Lareth's plate boots to the traders. After a day or more, a random encounter will be added
where an assassin will attack you. After defeating the assassin, go and tell Burne about it.
Then go and confront the traders. Initiate a combat with them but do not kill them (except
their hired help). They will turn invisible after they have been damaged sufficiently and
escape. After you have done all of this, you can finally go and complete The Traders
Revealed quest by talking to Burne or Rufus. Later, when you get a house in Nulb, the
traders will try to ambush you with a group inside your house.

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Moathouse:
Lareth:
Q: How do I trigger his new subplot?
A: Don't kill him in the Moathouse, first of all. Attack him and let him escape when he surrenders.
Then go to the Temple Tower (the backdoor entrance, the one with the brigands and witches),
handle it diplomatically (this requires high enough speech skills), and go back to Hommlet. You
should be able to ask around about it now.
Q: Where is he held then?
A: Lareth will be held in Burne's Tower basement.
Q: Okay, I've found him. How do I release him?
A: Free him from his bonds using Dispel Magic. If you want to ensure his safety, you need to escort
him out of the tower yourself.
Q: Is there a way to sneak him out without a fight?
A: Yes. Cast invisibility on him. If the guards can't see him, they won't attack. Or use teleport.
Big 3 Ambush:
Q: The ambush didn't trigger for me! What are the requirements?
A: The exact conditions are:
Party alignment - not Lawful Evil.
Lareth is dead.
Kobort, Turuko and Zert are not dead.
Kobort, Turuko and Zert are not in your party right now.
You have not been to another location on the worldmap after having killed Lareth.
In case you exit to the Moathouse courtyard: the bandits are not in the courtyard.
Gnolls:
Q: What's the deal with letting the gnolls go?
A: If you let them go, they'll become a group of raiders and even slaughter a caravan.
Nulb:
Mother Screng and Hruda:
Q: What's the story behind Mother Screng and Hruda?
A: They're secret agents working for Furyondi.
Q: How do I find out about this in the game?
A: Your party must be good aligned.
You need to recruit Otis for the second time;
He should disband from your party after you return to Nulb from a Temple excursion with him. For
him to join a second time, you also need to have learned of the Temple's factions, by talking to a
cleric for instance.
Your party's effective average level has to be level 5 or below.
Bertram:
Q: How do I find the straight version of Bertram?
A: Don't talk to the gay version (the one standing outside the Tavern). The straight Bertram is
standing inside the Tavern next to Tolub. Talking to either the straight or gay Bertram makes the
other one disappear.
Imeryds Run:
Having a large party means you get noticed by the lizards as well.
There is a hard to find item lying around. To the NE of the Kingfrog. You can make it flash by
tapping the Tab key repeatedly. It's a summoning figure - summons a Lamia. Identify it first, and
then activate it from the radial menu.
Temple:
Wonnilon's hideout:
Q: Is it really safe to rest there?
A: In Co8 5.0.5 or later - you may rest there safely. Prior to that fix, sleep encounters were the
same there as anywhere else on that level.

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

Raise Dead vs. Incarnate:


Q: Is there any disadvantage to raising my dead with the Druid Reincarnate spell instead of Raise
Dead?
A: Nope, they are identical in ToEE.
Q:Isn't that an exploit then? Reincarnate is a level 4 spell, and furthermore Jaroo charges less for it
than Terjon does for Raise Dead.
A: Pretty much.
Attached Thumbnails

Last edited by gazra_1971; 16 Hours Ago at 02:00 AM.

February 11th, 2011

gazra_1971
Knights of Legend

#12

Re: game guide & walkthrough for the Circle of Eight modpack NC

30. Tips on successful gaming


Read ALL of the in-game tips BEFORE you start playing the game! This is VITAL to your ability
to play this game effectively!

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

Always keep the Rolls History tab open. You will get maximum information about the
environment around your party, and you can study all rolls that your characters and your
enemies make by clicking on any blue text within the Rolls History tab.
Use ToEE Front-End X to set the delay for the spell Delayed Blast Fireball to 0 seconds
(otherwise the spell is useless).
The following places are the best places to rest in the game because each character heals a
number of HP equal to 2 times his/her character level when your party rests in any of the
following places (whereas each character only heals 1 times his/her character level everywhere
else in the game when resting):
* upstairs in the Inn of the Welcome Wench in Hommlet
* The Spruce Goose in Verbobonc
* upper floor of Jylee's Inn in Verbobonc
* floors 1 and 2 of the Verbobonc castle (i.e. The Castle of the Lords)
The best way to select dialogue options during conversations with NPCs is to press the
numerical key that corresponds to the dialogue option (e.g. 1, 2, 3, etc.) instead of clicking the
mouse on the dialogue option.
Any charmed creatures in your party will disappear when you travel elsewhere on the world
map, so always kill any and all charmed creatures before you travel on the world map. You
attack a charmed creature by entering combat mode (by pressing C) and then selecting Full
Attack from the radial menu.
I recommend that you have a single class rogue PC as your party leader (i.e. in the left-most
portrait slot), that you maximize this character's Appraise, Bluff, Diplomacy, Gather Information,
Intimidate, and Sense Motive skills, that you always use this character to initiate dialogue with
NPCs (so that you will have the most dialogue options to choose from when selecting your
responses in conversations with NPCs), and that you have this character way out in the front of
your party formation so that NPCs that initiate dialogue with your party will select your rogue to
converse with.
Originally posted by Gaear:
Quote:
Many NPCs are now scripted to seek out the party leader, particularly in the NC.
If your spellcaster (who knows the Read Magic spell) chooses the Craft Wondrous Item feat,
then he/she will be able to create a Helm of Reading Magic that grants its wearer the ability to
cast the spell Read Magic an unlimited number of times. This is by far the most useful utility
item in the game! Then it won't matter if you mistarget your Read Magic spell on an already
identified scroll or potion.
If you are going to craft items, then your spellcasting artificer(s) is/are going to have to choose
the Craft Wondrous Items and Craft Magic Arms and Armor and Forge Rings feats.
I think that some of the most powerful spells in the game are:
Charm Person
Cloudkill
Cone of Cold
Delayed Blast Fireball
Dominate Monster

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Dominate Person
Enlarge Person
Fireball
Haste
Heal
Hold Monster
Hold Person
Minor Globe of Invulnerability
Prayer
Resist Energy
Righteous Might
Stinking Cloud
Stoneskin
Tasha's Hideous Laughter
I think that the most powerful feats in the game are:
Combat Reflexes
Craft Magic Arms and Armor
Craft Wondrous Item
Crippling Strike
Forge Rings
Great Cleave
Improved Trip
Improved Two Weapon Fighting
Two Weapon Fighting
My favourite tactic is to have my wizard cast Enlarge Person and Haste on all of my fighters and
rogue just before I go on a killing spree through a dungeon level, leaving a trail of corpses in my
wake.
I think that the most effective character class kits are the following:
Party spokesperson: a single-class elf rogue with high Strength, Dexterity, and Intelligence. I
think that rogues make the best party spokesperson because they get the most skill points and
Bluff, Diplomacy, Gather Information, Intimidate and Sense Motive are all class skills for a
rogue. Gets Weapon Focus in one of the following weapons:
a. Longspear
b. Longbow
c. Two Weapon Fighting
Chooses the Crippling Strike feat at 10th level.
Melee combatant: a single-class fighter with high Strength, Constitution and Dexterity, and an
Intelligence of at least 13 so that he/she can get the Combat Expertise feat and the Improved
Tripping feat. Chooses feats in the following order:
1. Power Attack
2. Cleave
3. Combat Expertise
4. Improved Trip
5. Combat Reflexes
6. Great Cleave
7. Weapon Focus (weapon)
8. Weapon Specialization (weapon)
9. Improved Critical (weapon)
10. Greater Weapon Focus (weapon)
11. Dodge
12. Blind-Fight
13. Iron Will
14. Great Fortitude
15. Lightning Reflexes
Originally posted by Ausdoerrt:
Quote:
As for the fighter feat progression, I usually prefer to take the weapon
focus/specialization feats as soon as available, because those +1 bonuses matter a lot
more early on in the game than later.
Artificer: Lawful Good cleric/wizard with the Good and Law domains and the Craft Wondrous
Item and Forge Rings and Craft Magic Arms and Armor feats so that he/she is able to create
Holy Axiomatic weapons that do an extra 4d6 damage to chaotic evil opponents (most of the
baddies in the game have a chaotic evil alignment).
Healer and undead hunter: Cleric of Pelor with the Sun and Healing domains and the Improved
Turning and Extra Turning feats.
Druids benefit most from choosing the following feats:
Spell Focus (Conjuration)
Augment Summoning
If you are having difficulty killing Bodaks before they kill one or more of your characters with
their death gaze, then the easiest way to kill them is to have a high-level cleric Turn Undead.
The second easiest way would probably be casting Delayed Blast Fireball at them.
Originally posted by ithildur:
Quote:
When I'm dealing with a tough trap, I often don't risk setting it off with a critical
failure at all - if you can unlock or Knock it, the cantrip Open/Close will do the trick,
from safe distance, without setting the trap off.

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

There is a gap below the slave traders that allows the player to move his/her characters one at
a time around behind the slave traders so that the player's party can attack the slave traders
from behind. This makes the archer in the slave traders incredibly vulnerable.
You don't have to kill the demon guardians in order to obtain the magic gems that they are
guarding. It's possible for an invisible character to pickpocket the magic gem from each demon
guardian in the elemental nodes.
When playing the game with just 1 character, the following items that you find are extremely
useful:
Potion of Immunity to Undead
Potion of Magic Immunity (use it against the slave traders)
Potion of Immunity to Outsiders (use it against a demon guardian in an elemental node)
Orb of Golden Death (keep using it to summon creatures during combat, then rest a week to
recharge the orb's summoning abilities).
Originally posted by The Royal Canadian:
Quote:
If you want the ultimate 1-2-3 punch for taking out large groups of monsters (like that
huge, troublesome group of Bugbears at the Northeast Corner of Level 2), my
recommendation is Stinking Cloud - Spiritual Weapon - Spike Stones . I just played
that battle with 4 PCs (Fighter, Bard, Wizard and Cleric: all "Pure"), Meleny and Elmo.
Only 4 Bugbears even managed to get within Melee range of my party, and two of
those were sickened. Cast "Enlarge Person" on a front rank fighter with a Pole Arm
(my fighter uses a crafted Holy Glaive) and it becomes a slaughterfest. Stinking Cloud
works wonders on Falrinth and Senshock (as long as you either cast it before they cast
Lesser Globe of Invulnerability or cast it so that it effects them without being cast
directly on them). In my opinion Stinking Cloud is the most under appreciated spell in
the game.
At lower levels (say 3rd - 6th Level) substitute "Grease" for "Spike Stones". For
outdoor settings, you can also use Entangle, and Web works fairly well also.
I just discovered the best way to fight the Salamanders in the Fire Node (for once,
having the system lock up in the Fire node was good for something: I got to replay the
big Salamander fight several times). The trick is to have a "Front Group" of heavy
hitters (I use a fighter, a cleric, and Elmo) that is buffed out (Resist Elements,
Protection From Elements, Barkskin, Stoneskin, Haste, etc.) and a "Back group" (in my
case a Wizard, a Bard and Meleny ) that is several feet (30 - 40' or about 1/4 the
screenwidth at a guess) away, protected by a Lesser Globe of Invulnerability. The
Salamanders will cast their fireballs at the Back Group, leaving your front group to
deal with nothing but melee attacks (and few of those).
My favorite "persistent" ranged spell is Stinking Cloud. Combined with Web, Grease,
and a Spiritual Weapon from your Cleric (a Cleric of either Heironeous or Corellon
Larethian with the "War" and "Good" Domains is almost a "Must Have" for Good, CN or
LN parties), and you can take out most big battles with minimal (if any) damage.
The ultimate spell is Stinking Cloud. This spell will take out just about everyone. It's
been a while since I last went at the slavers, but Stinking Cloud is my spell of choice
for dealing with just about anything that breathes: slavers, bugbears, drow, you name
it, Stinking Cloud can take them out. The nice thing about SC, is that it not only
prevents spell casting (like the Silence spell you mentioned), it prevents everything
except some movement and Attacks of Opportunity, in other words that Rogue Archer
would be too busy puking his guts out to worry about shooting arrows at you.
Originally posted by Ausdoerrt:
Quote:
Except undead. I do prefer Ghoul Touch though, since you get faultless paralysis (and
CdG (coupe de grace)) on one target (except for spell resistance), plus a mini-stinking
cloud. Just gotta make sure the spellcaster doesn't die in one hit.
On higher-level encounters, there's much better spells to use than Stinking Cloud. Like
Order's Wrath which both damages and dazes, Prismatic Spray, Mass Hold Person,
Charm Monster, Power Words (Kill instantly disposes of the Sorceress in the slavers
quest, and she's THE most trouble; Stun can disable the cleric, maybe even the rogue
for the fight) etc etc.
[For a] double-wielder though, consider spending a feat on Exotic Weapon Profiency for
Dao, gives you a light offhand [weapon] with the stats of a longsword.
Originally posted by GuardianAngel82:
Quote:
At lower levels, I like to throw Web with the wizard, move the druid up or down the
sequence until just in front of the wizard, and then use the druid to burn the web using
Produce Flame, followed immediately by recasting Web with the wizard. It keeps the
bad guys slowed down for 2 or 3 turns and whittles them down a bit. Low level
Fireball!
Originally posted by General Ghoul:
Quote:
One thing I would suggest for better game play is for wizards to take the "ability

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
improvement" spells on level-ups, even taking the 2nd level spells when you could get
higher level spells, since only Cat's Grace is available on a scroll to find. Burne doesn't
offer them, and by the time you get to Verbobonc, you will have missed the chance to
help the party by crafting +2, +4, or +6 items for STR, DEX, CON, etc. These type
items make a huge difference, not just in combat, but giving extra spell slots to
spellcasters, making spell DC's harder, or extending spell duration. I give everyone
(except maybe the rogue who needs the tools or Vest of Escape) a Giant's Belt +6,
even the wizard, so he/she can carry more stuff.
Copy Scroll requires a Spellcraft skill check (INT), with the spell level +10 as the DC.
If you are having a hard time copying some spells, then using a scholar's kit helps
(+2), as well Guidance spell (+1), bard's Competence (+2), Prayer (+1), or Fox's
Cunning (+2) can help. Of course, saving before attempting is the easiest way to go.
In the fight with the bugbears where there are several females, plus about 20 males in
one room is a killer, especially when the fight starts before you can get everyone in
the room. A wizard/sorcerer with Improved Initiative, throws out the Stinking Cloud,
with some backup from bards and clerics, with a spiritual weapon and a grease or web,
and you can stand back and pick them off with missile weapons, If any get through,
they are so weak and sickened that your tank can finish them off easily.
I like the combo of a web, then fireball, for extra fire damage.
Late in the game I like to rest in the big round room near where the Hedrack fight
happens. I get giants, ettins, a dozen gargoyles, or oozes. All provide decent XP for
high level parties, and the giants and ettins have lots of gems that can be converted to
cash for crafting purposes.
Those druid Spike Stone spells are great AoE spells. I like it in the temple fight on the
4th level, everyone runs towards the doorway and into the spikes, where I also lay off
some webs and grease, then pump in the fireballs. Disrupts the spellcasters everytime.
Originally posted by sradac:
Quote:
I used to use wizards for damage, but I've noticed where they really shine is crowd
control. Deep Slumber, Charm, Hold Person, Tasha'a Hideous Laughter - all those
make that fight relatively simple. Just make sure you also take Fox's Cunning so you
can buff up your DC even higher.
Originally posted by ithildur:
Quote:
Ranged sneak attacks are more tricky to set up than simply flanking (you cannot flank
with ranged in Core 3.5e rules anyway as flanking requires you to THREATEN and
ranged weapons do not threaten without special feats/spells outside of Core books).
Easiest way is to use Glitterdust or Blindness to blind your foes; they are effectively
denied their dex bonus to ac under blindness condition which makes them eligible for
sneak attacks regardless of whether you flank or not. In PnP Grease also sets targets
up to be considered flatfooted, but I've not tested this in TOEE. Attacking while
invisible is similar to attacking a blinded target, their dex bonus is denied against your
attack which sets up for a sneak attack. However this works only on the first attack
with standard Invisibility as attacking immediately breaks your invisibility, unless you
are Improved/Greater Invisible in which case you can sneak attack to your heart's
content. There are other ways, but those are some of the more common.
Originall posted by stage:
Quote:
It is when they lose the DEX bonus to AC. So you could get sneak attacks off when
they are webbed, entangled, prone, by using Feint and so on.
Originally posted by Rocktoy:
Quote:
Sneak attacking rogue with a (composite) longbow is a great sniper, with high dex and
improved initiative you get to shoot down those nasty enemy casters before they can
do anything.
Originally posted by cezmail:
Quote:
One other thing people might want to keep in mind is the use of slings. If you have a
character who has a high strength, they get to add that bonus to damage and NOT be
limited as a strength bow is. For example, if you somehow had a character with a 30
strength, then they would add +10 to the damage for each shot. Also as it is
considered a simple weapon, your sorcerers and druids can pelt away and not have to
worry about using up a feat or dipping into another class to use them. Plus as they are
a blunt weapon, fighting skeletons and some oozes and puddings are bait while your
bolts and arrows do nada or even add to the number of your enemies. Add crafting,
weapon focus and specialization and you can have even more damage as the bullets
fly.
If you summon Magma Mephits and have them show up far away from your group,

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
when they die they explode for mega damage.
Originally posted by sirchet:
Quote:
I like to have my bard cast "Glitterdust" on the baddies, then every attack is a sneak
attack while they're under the effect of the spell.
Originally posted by WinstonShnozwick:
Quote:
Break Enchantment is HUGELY HELPFUL! I can't stress this enough. Dispel magic never
does anything for me, but Break Enchantment is just SUPERB. I can choose a large
number of targets, and it actually dispels spell effects. So helpful in battle, like
unbelievably helpful. Got rid of my whole party's negative spell ailments one time, and
also it can effect enemies, amazing for getting rid of their spell buffing.
Originally posted by florian1:
Quote:
If you want longer lasting buffing spells, then you should take the appropriate
metamagic feats.
Originally posted by felixthm:
Quote:
Many rings of invisibility easily available, as well as the robes of midnight. Great for
scouting.
I usually use it to sneak my wizard/sorcerer in for the first-cast of cone of cold. Have
to constantly resist the temptation to abuse Holy Word on an invisible cleric.
Holy Word can clear at least 4 or 5 slavers, what with its massive area of effect and its
1600+ damage.
Charm Person works wonders on the Slavers. Fighters/Rogues have pretty weak will
saves. It can even help you to split up the exp allotment, letting you gain even more
exp overall.
Originally posted by GuJiaXian:
Quote:
In the combat against the slave traders, I just cast Silence to deal with the enemy
cleric and sorceress.
When your melee characters are lower than level 5, you are better off charging your enemies
(unless they are capable of making multiple attacks per round, in which case you should
ALWAYS wait for them to come to you so that they either don't get an attack or they can only
make one attack against you in that round) (except for monks who use Flurry of Blows, and
characters who use Two-Weapon Fighting) because:
* you can move twice as far as normal and still get an attack
* you gain a +2 bonus to Attack due to charging
* you get to attack first (and hopefully kill your target before they get to act, whether it be in
the first round or a subsequent round)
(Charging is a radial menu option)
Melee characters that have multiple attacks (due to level, using Flurry of Blows, Two-Weapon
Fighting, and/or under the effect of a Haste spell) are better off delaying their action and letting
opponents come to them so that they can use their multiple attacks.
If you are finding a combat with multiple opponents too difficult, then you can use the following
game exploit to make the combat easier. Hostile creatures will only be in combat with your party
if they are close enough to see any of your characters. Once combat with multiple opponents
has started, if you don't move any of your characters closer to the enemy but instead retreat or
have your characters maintain their position and wait for the enemy to come to your characters,
then you will have the minimum number of opponents in combat against you at a time. Then
when you've killed the opponents that advanced to you, you can move your party a bit closer to
the next lot of hostile creatures and use the same tactic again. This way, you can break up an
extremely difficult combat against a lot of opponents into multiple combats against a small
number of opponents at a time.
If you are having difficulty with any of the combats later on in the game, then the following are
effective tactics to use. The following example is against the Balor Guardian but you could adapt
the tactics for any high-level combat:
Position ALL of your characters JUST out of range of where the Balor Guardian triggers dialogue
with your party. Then cast the following buffing spells just before you enter combat (in the
following order):
Stoneskin
Death Ward
Enlarge Person
Greater Heroism (makes the recipient immune to fear)
Prayer (make sure that you get everybody within the radius of the spell, including the Balor
Guardian and the Efreet)
Haste

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

When the Balor Guardian summons a powerful creature, use the Orb of Golden Death (it's a
radial menu option) to keep summoning powerful creatures adjacent to the enemy creature.
One of the most useful creatures to summon is a Bearded Devil (Summon Monster V?). Bearded
Devils have DR(5/Holy), DR(5/Silver), DResistance (10/-), Immunity (Fire), so they can absorb a
lot of attacks before they die. They are great for summoning next to a high level enemy rogue
so that the enemy rogue will hopefully sneak attack and perform Crippling Strike on the Bearded
Devil instead of any of your characters.
When you are about to face an opponent that casts very damaging fire or cold or electrical
damage spells at your party, pre-buff your characters with the appropriate Resist Energy spells
before you enter combat with such opponents. Resist Energy is an amazing and extremely
powerful spell because it can absorb so much elemental damage and the spell lasts for a long
time. Of course, you won't need to cast Resist Energy if you already have or you forge the
appropriate major rings of elemental resistance for your characters to wear.
Last edited by gazra_1971; 2 Weeks Ago at 02:33 AM.

February 11th, 2011

gazra_1971
Knights of Legend

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

#13

Re: game guide & walkthrough for the Circle of Eight modpack NC

31. In-game tips


Pressing 'H' will put you in Help mode. Click on different interface elements while in this
mode to get more information about the game.
Clicking on the blue 20-sided die icon at the lower-right will open the rolls history
window.
Clicking on the blue text in the history window gives a detailed breakdown of your roll or
additional help for a topic.
Hotkeys can be assigned to radial menu entries by pushing CTRL+ the key you wish to
assign.
Clerics can spontaneously cast Cure or Inflict spells by holding down SHIFT while clicking
on the spell.
Druids can spontaneously cast Summon Nature's Ally spells by holding down SHIFT while
clicking on the spell.
Archers firing into combat without the Precise Shot feat incur a -4 to hit penalty.
Firing a ranged weapon through a character incurs a -4 to hit penalty due to cover.
Click on stats on the character screen to get a detailed breakdown of bonuses and
penalties.
Party formations can be changed by clicking on the formations button on the main
screen. Protect weaker characters by placing them in the rear.
If you keep your off hand empty you gain 1.5x your strength bonus to damage with any
weapon in your primary hand.
Wizards can use "Copy Scroll" from the radial menu to add spells to your spellbook. You
need ranks in the Spellcraft skill in order to copy scrolls.
You need to rest for at least 8 hours to gain spells. Don't forget to choose your new
spells from the character screen after leveling up!
The minimum requirement for spells is 10 + the spell level in the pertinent attribute. For
example, clerics need a 14 wisdom to cast 4th level spells.
The Coup De Grace action will kill regenerating monsters.
Drag your character's portraits in the initiative bar if you want to delay action.
You can place marker flags on your town map by click on the flag icon. Use flags to mark
important locations in the game.
Holding down the ALT key while moving in combat lets you place waypoints. Double click
to move to that location. Holding down ALT also lets you see the exact path you
character is going to take.
If your party members or followers are encumbered or overburdened, talk to a merchant
to sell your excess equipment and treasure.
Flanking (positioning your characters on either side of an opponent) is an excellent way
to get a bonus to hit as well as deal sneak attack damage with a rogue.
Use the Five Foot Step option to get out of attack range of opponents so you can attack
with missile weapons or cast spells without incurring an attack of opportunity.
Pressing the HOME key or left-clicking on a portrait will center the screen on that
character.
Clicking on the red hit point bars on any party member's portrait will toggle numerical HP
displays on or off.
You can select your party members by using the number keys 1-8.
Holding SHIFT while selecting a character will add or remove to the current selection.
To assign a selection to a grouping, press CTRL + F1-F8.
To recall a group selection, press F1-F8.
To quickload a savegame, press F9.
To quicksave a savegame, press F12.
To take a screenshot of the game, press PRINT-SCRN.
Pressing the GRAVE (`) key will select all party members.
Holding TAB down will highlight usable objects and containers.
Right-clicking a player portrait along the bottom will open the Inventory screen.
Right-clicking items in the Inventory screen will auto equip/unequip items.
Clicking the tabs 1-5 at the top-left part of the Inventory screen will switch between
different weapon combinations.
Clicking on a skill or feat in the Inventory screen will bring up more detailed information.
Right-click spells in the Spell Memorization screen in order to add/remove spells from the
known spells list.
Clicking the blue icon to the left of a spell (when you have any of the metamagic feats)
will bring up the Metamagic screen.

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
To use or drop an item from the Inventory screen, drag the item onto the buttons near
the bottom-right.
After you have finished a random encounter battle, use the World Map to continue on
your journey.
You must rest 8 full uninterrupted hours in order to completely memorize all spells.
If your foes are not taking any damage, check the rolls history details and see if your
characters are dealing the appropriate type of damage.
While the radial menu is open, right-click any portion (except the portrait) of the menu in
order to drag it around.
To close the radial menu, click anywhere else on the screen or the portrait in the menu.
Left click any icons that appear on or around the character portraits in order to learn
more.
If you are having difficulty hitting foes in combat, make sure that you are proficient in
your wielded weapon(s).
If you are having difficulty hitting foes in combat, try casting spells that boost your attack
and damage bonuses, such as Bless, Prayer, Haste, etc.
Although party members auto-stabilize after combat, in combat, if any character is
between 0 and 10 HP, casting a Cure spell or successfully using the Heal skill will prevent
Bleeding.
If you are at exactly 0 HP, you are considered Disabled and anything but a moveequivalent action will drop you below 0 HP.
Be aware that Disease can afflict your characters without you knowing. Methods to
remove Disease include bed rest or a Cure Disease spell.
Temporary ability score loss can be regained via bed rest or the appropriate spell, such
as Lesser Restoration or Restoration.
If your AC or attack rolls seem unusually low, check your Rolls in the Rolls History, or
click on the appropriate stat in the Inventory to check your bonuses and penalties.
Use group tactics to overcome troublesome foes, including the Ready actions. Ready
versus Approach will allow you to strike incoming enemies before they can.
Strong melee fighters should explore the Trip option, which will attempt to put an enemy
into the Prone position, allowing extra opportunities for attacks.
Selecting Total defense from the radial menu will add +4 to a character's AC.
Using Feint against an opponent, if successful, will deny the opponent any Dexterity
bonuses to AC on your next attack (allowing Sneak attack damage, for example).
Fight Defensively in order to increase your Armor Class, in exchange for a lower to-hit
bonus.
Deal non-lethal damage if you wish to subdue foe (or friend, in the case they may be
Charmed).
Cast Defensively when you are next to an enemy and unable to step out of threat range.
Use Charge Attack when you have a clear path to a foe but it is out of standard range.
Selecting Full Attack will allow you to singly target all of your attacks for that round.
Use Charge Attack, Run, or Withdraw in order to quickly move around the battlefield.
Some of these extended movement types come at the expense of Armor Class.
Talk to followers currently in your party by selecting Talk from the radial menu.
Toggling on Flurry of Blows will give your Monk extra attacks, albeit at a penalty.
Remember to set and unset extra Combat options you may have from the radial menu,
such as Expertise, Power Attack, etc.
Select Sneak from the radial menu to make your character less likely to be noticed.
Turning or Rebuking undead is a great way to quickly turn the battle against a group of
Undead.
Unidentified potions can still be used from the radial menu.
Miscellaneous Magic Items in most cases must be identified before they can be used.
Ensure that you have a set of lockpicks or a bardic instrument equipped before
attempting to pick locks or play a Bard song.
Encumbrance and armor check penalties can reduce your chances of success when
performing a Combat or skill action.
Armor and shields will reduce your chances of successfully casting any spell that requires
a Somatic component.
Touch attack spells are great way to affect enemies who have a high Armor Class.
The Appraise skill influences market prices when bartering with townspeople.
Before conversing with an NPC, make sure you are using the character with the most
appropriate dialog skills given the situation.
Only resting in GREEN areas (denoted by a green tent icon in the bottom-right) is
completely safe.
High Survival skills will help you avoid random encounters while travelling on the World
Map.
The Tracking skill (usable from the radial menu) will help you determine where foes are
on the map in relation to your current position.
Use Coup De Grace on foes that are incapacitated, for example: Unconscious, Sleeping,
Held, etc.
Using Barbarian Rage greatly increases your chances of winning a battle, but be aware it
puts your Barbarian in a reduced state afterwards.
Use the Delay action (by dragging your Initiative portrait left and right while in battle) in
order to best position your characters.
Increase the Difficulty Checks of your spells (so your foes are more apt to fail their
Saving Throws) by raising your relevant Ability Score or taking Spell Focus Feats.
Take the Feats Spell Penetration and Greater Spell Penetration to increase your chances
of success when facing foes that have Spell Resistance.

32. List of reputations


Reputation Titles
{1}
{2}
{3}
{4}

Butcher of Hommlet
St. Cuthbert Disciple
Old Faith Donor
Master of the Crude Insult

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
{5} Beggar Maker
{6} Tatterdemalion Tutelary
{7} Defiler of Women
{8} Master Ravager
{9} Purveyor of Swift Justice
{10} Member of the Air Temple
{11} Member of the Earth Temple
{12} Member of the Water Temple
{13} Member of the Fire Temple
{14} Champion Brawler
{15} Moathouse Cleaner
{16} Prison Liberator
{17} Liberator Extraordinaire
{18} Friend of Lareth the Beautiful
{19} Scarlet Assassin
{20} Victor of the Drinking Contest
{21} Assassin of Lodriss
{22} Knight of Furyondy and Veluna
{23} Target of Revenge
{24} Initiate of Assassin's Group
{25} Grud Buddy
{26} Dragonslayer
{27} Rabble-Rouser
{28} Dominatrix
{29} Lawbreaker
{30} Convict
{31} Ex-Convict
{32} Banished From Hommlet
{33} Exorcist
{34} Slaughterer of Verbobonc
{35} Constable Killer
{36} Village Bicyclist
{37} Lord of Verbobonc
{38} Credit Risk
{39} Coward of the County
{40} Tarah-ka-Turah Slayer
{41} Murderer of the Dyvers Rescuers
{42} Refugee
{43} Murderer of Lord Viscount Pro Tem Lerrik
{44} Murderer of Lord Viscount Wilfrick
{45} Murderer of Prince Zook IV
{46} Murderer of Canon Ramses
{47} Hextor Rat
{48} Scarlet Brotherhood Snitch
{49} Scarlet Brotherhood Narc
{50} Scarlet Brotherhood Whistle-Blower
{51} Hextor Whore
{52} Savior of Hommlet
{53} Hommlet Deserter
{54} Disfunctional
{55} Uptight
{56} Consort of Lady Asherah
{57} Associate of Lady Asherah
{58} Slayer of Iuz
{59} Slayer of St. Cuthbert
{60} Slayer of Alzoll
{61} Hommlet Destroyer
backgrounds
{1} {Satisfying your yearning to kill, you have slaughtered the innocents of Hommlet.}
{2} {You have donated much to the cause of St. Cuthbert.}
{3} {Feeling the warmth of Jaroo, you have generousely given to the cause of the Old Faith.}
{4} {Your sly wit has insulted more than a few passersby.}
{5} {Your unsympathetic choices have caused one of the fine citizens of Hommlet to be
reduced to a beggar.}
{6} {You have created a virtual skid row of beggars in front of the Inn of the Welcome Wench.}
{7} {Succumbing to rage and your own bodily needs, you have cruelly taken a woman against
her will.}
{8} {Clearly requiring psychological help, you have violated multiple women across the Oerth.}
{9} {You have acted quickly to resolve a problem by executing the guilty party.}
{10} {Wanting to help out Kelno, you have completed one of his tasks for him.}
{11} {You have joined the Earth Temple by helping Romag complete a troublesome task for
him.}
{12} {In awe of the clever Belsornig, you have joined the Water Temple by performing a task
for him.}
{13} {You've thrown your lot in with Alrrem of the Fire Temple by helping him out.}
{14} {Everyone knows of your superior brawling skills after defeating Tolub.}
{15} {With the death or capture of Lareth, you have shown your ability to make troublesome
areas safe again.}
{16} {You have rescued a prisoner from the Temple of Elemental Evil.}
{17} {You've opened up the doors on the prison cells, freeing many of the previous captives in
the Temple.}
{18} {Lareth the Beautiful has joined your party as your guest.}
{19} {By killing the Lord Viscount of Verbobonc, the Scarlet Brotherhood have given to you the
rank of Cousin.}
{20} {You drank the good citizens of Hommlet under the table in a contest of alcohol
tolerance.}
{21} {Following the instructions of Skole, you have assassinated Lodriss.}

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
{22} {For your heroic rescue of Prince Thrommel, you have been knighted.}
{23} {You have failed to kill both Rannos and Gremag, and left yourself open for revenge. They
were dangerous men with friends in dark places. You had better watch your back.}
{24} {As part of your initation you have killed three innocents. Your mission completed, you
now wait for further contact. But for how long? You know next to nothing about this guild, which
is not too surprising considering the nature of your profession.}
{25} {You helped Grud out of a tight spot.}
{26} {You have been heralded as the mightiest dragonslayers Verbobonc has seen since Burne
and Rufus.}
{27} {You have shown yourself to be an unrepentant troublemaker in your dealings with
Rannos and Gremag.}
{28} {Using equal parts strength and femininity, you have cowed Burne into facile servitude.}
{29} {You've violated a Badger's direct order and provoked a fight.}
{30} {You have been incarcerated by Burne and his badgers.}
{31} {You were incarcerated by Burne and his badgers in the past.}
{32} {shunned}
{33} {You have slain the undead commander of a humanoid band of raiders in Welkwood Bog.}
{34} {Satisfying your yearning to kill, you have butchered the innocents of Verbobonc.
Unfortunately you were seen, and word has since made it to the Verbobonc Constabulary.}
{35} {You've refined your murderous ways and killed members of the Verbobonc Watch.
Unfortunately you were seen, and word has since made it to the Constabulary.}
{36} {You have had relations with Corporal Holly of the Verbobonc Watch.}
{37} {You have purchased the Castle of the Lords in Verbobonc.}
{38} {You have failed to pay off your mortgage with the Silver Consortium according to terms.}
{39} {You had an opportunity to destroy the slave traders, but instead you ran away.}
{40} {You slayed Tarah-ka-Turah and her band of evil slave traders, and you rescued several
children from their dismal fate.}
{41} {You murdered the Dyvers party that had rescued the slave children.}
{42} {You unsuccessfully attempted to assassinate Lord Viscount Wilfrick.}
{43} {You have murdered Lerrik, the Lord Viscount Pro Tem in Verbobonc after Wilfrick's
death.}
{44} {You have unsurreptitiously murdered Lord Viscount Wilfrick.}
{45} {You have unsurreptitiously murdered Prince Zook IV.}
{46} {You have unsurreptitiously murdered Canon Ramses of the Church of Pelor.}
{47} {You have reported the Hextorites' assassination plans to Canon Ramses, allowing him to
send a warning to Canon Thaddeus and prevent his possible demise.}
{48} {You have reported the Scarlet Brotherhood's robbery plans to the Verbobonc authorities,
allowing them to arrest Darlia on charges of conspiracy to commit robbery.}
{49} {You have reported the Scarlet Brotherhood's murder plans to the Verbobonc authorities,
allowing them to arrest Darlia on charges of conspiracy to commit murder.}
{50} {You have reported the Scarlet Brotherhood's assassination plans to the Verbobonc
authorities, allowing them to arrest Darlia on charges of conspiracy to commit treason.}
{51} {You have slept with the chief priest of Hextor in Verbobonc in order to acquire
information about the Slavers' location.}
{52} {Due to your successful defense of Hommlet from the Hextorites, the townspeople
consider you to be their savior.}
{53} {You have deserted the people of Hommlet in their hour of need and allowed the
Hextorites to capture the town.}
{54} {You refused Lady Asherah's offer to entertain you.}
{55} {You refused Lady Asherah's offer to entertain you.}
{56} {You have become a lover of Lady Asherah.}
{57} {You have become an associate of Lady Asherah.}
{58} {You have slain the four avatars of Iuz.}
{59} {You have slain the four avatars of St. Cuthbert.}
{60} {You have slain the balor Alzoll and his cohorts Errtu, Ter-Soth, and Wendonai.}
{61} {You have joined forces with Patriarch General Wakefield's army of Hextor to destroy
Hommlet.}
logs (effects)
{1} {Barring spectacular good deeds to save yourself, Burne's Badgers of Hommlet will attack
you on sight.}
{2} {The worshippers of St. Cuthbert adore you, although the Old Faith members eye you with
suspicion.}
{3} {You have pleased Beory and members of the Old Faith, although St. Cuthbert followers are
no longer as kind to you.}
{4} {The good people of Hommlet treat you with cautious optimism so as not to be subjected
to one of your insults.}
{5} {Hommlet residents have become fearful that you may find the skeletons in their closets,
and put them out on the streets, too.}
{6} {While fearing for their own stability, the Hommlet residents are frustrated with the new
tract of homeless people.}
{7} {Word spreads quickly among the area villages, and you are scorned for your activities,
except among the pirate community, where this is lauded.}
{8} {Your despicable acts have caused even the more patient villagers to hate you. Some may
even attack you on sight.}
{9} {While Old Faith members expect more patience and look down upon your quick actions, St.
Cuthbert followers appreciate your swift justice.}
{10} {Air Temple members treat you as one of their own, but watch out for the other
Temples.}
{11} {You are treated well within the confines of the Earth Temple, but other areas have
become more dangerous.}
{12} {Belsornig protects you within the Water Temple, but you are scorned in the other
Temples.}
{13} {You are at home in the Fire Temple, but the others Temples will not respect that safety.}
{14} {Nulb villagers are impressed with your physical prowess, while the Pirates practically
worship you for defeating the mighty Tolub in a fair fight.}
{15} {You have earned some notoriety for cleaning out the Moathouse, but there may be some
areas where this is NOT appreciated.}

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
{16} {Rumor has spread of a prison liberator within the Temple, and other prisoners have
become hopeful, while the prison owners are becoming angry.}
{17} {Stories of ex-prisoners pouring out freely from the Temple are rampant. Temple denizens
are not pleased.}
{18} {Town villagers are not sure how to react to your alleged friendship with Lareth the
Beautiful.}
{19} {The Scarlet Brotherhood treat you as one of their own, but the city of Verbobonc is
littered with wanted posters with your likeness on it.}
{20} {You have earned some notoriety for your drinking skills, although heavy drinking goes
against the will of St. Cuthbert.}
{21} {As stealthy as you may have been, the pirates will kill you on sight. Of course, some may
come to respect you for your assassin skills.}
{22} {The people of Hommlet love and respect you for your bravery, kindness, and heroism.}
{23} {While Old Faith members prefer more patience and are critical of your murderous
intentions, St. Cuthbert followers can appreciate your attempt at justice. The villagers as a
whole expect you to die in your sleep.}
{24} {You're not sure what to do next. You can't help but wonder if you have been played for a
fool. But then again perhaps this is merely a test of your patience and resolve.}
{25} {Nulb villagers love Grud, and now, thanks to your new friendship with him, they love you
too!}
{26} {The good townsfolk of Verbobonc and Hommlet love you, and the worshipers of St
Cuthbert like you even more, but members of the Old Faith aren't too happy about you killing
endangered species.}
{27} {Burne is not impressed with the fact that you confronted Rannos and Gremag about the
assassin outside his authority. He's even less impressed at the flippant way in which you
returned to tell him about it. He now refuses to have any dealings with you.}
{28} {The people of Hommlet view your domination of their village mage with a self-conscious
mixture of shame-faced embarrassment and amused understanding.}
{29} {Hommlet's law enforcement will attempt to arrest you on sight.}
{30} {badgers go KOS, Hommletans fear you, and some may sympathize with you...}
{31} {Hommletans are leery of you, but some may sympathize with you...}
{32} {you are a giant dong}
{33} {The people of Hommlet are very pleased that you've solved their difficult problem with
the undead abomination Mathel, and they will treat you with kindness.}
{34} {The Verbobonc Constabulary will confront you on sight. If jailed, tried, and convicted, you
will be forced to choose between spectacular payments of restitution and public execution.}
{35} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. They
will confront you on sight. If jailed, tried, and convicted, you will be forced to choose between
spectacular payments of restitution and public execution.}
{36} {So, apparently, has everybody else...or at least a good many people in town and who
knows where else. You may not be quite the charmer you thought you were, but you're still
okay with Holly.}
{37} {The people of Verbobonc think of you as a major player in the Viscounty.}
{38} {The people of Verbobonc don't favor those who don't pay what they owe.}
{39} {The people of Verbobonc and beyond look upon you with profound disappointment. They
view you as a coward, unable to step up when it mattered most.}
{40} {The people of Verbobonc and beyond look upon you with great pride and admiration.
They view you as a hero who stepped up when it mattered most.}
{41} {The people of Verbobonc and beyond look upon you with anger and disdain. They view
you as a cross between a brutal thug and a bumbling incompetent, unable to show restraint or
discretion.}
{42} {With the Lord Viscount's successful getaway, you've been exposed as the would-be
assassin. You will be taken into custody on sight in Verbobonc and executed for your treason.}
{43} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. You
will be taken into custody on sight in Verbobonc and executed for your treason. The Scarlet
Brotherhood will be after you as well.}
{44} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. You
will be taken into custody on sight in Verbobonc and executed for your treason.}
{45} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. You
will be taken into custody on sight in Verbobonc and executed for your crime.}
{46} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. You
will be taken into custody on sight in Verbobonc and executed for your crime.}
{47} {While the Church of Pelor is pleased with you, the cult of Hextor is decidedly unpleased.}
{48} {While Verbobonc is pleased with you, the Scarlet Brotherhood is not the least bit
amused.}
{49} {While Verbobonc is pleased with you, the Scarlet Brotherhood is markedly upset at your
betrayal.}
{50} {While Verbobonc is pleased with you, the Scarlet Brotherhood is plainly enraged at your
destruction of their plans.}
{51} {The people of Verbobonc question your taste in bed partners.}
{52} {The people of Hommlet simply adore you.}
{53} {Your lackluster performance when lives were on the line does not sit well with citizens of
the Viscounty.}
{54} {As a man, the people of Verbobonc view your bedroom skills as circumspect, thanks to
the tale Lady Asherah has publicized.}
{55} {As a woman, the people of Verbobonc think that you don't feel entitled to the same
priveleges as a man, thanks to the tale Lady Asherah has publicized.}
{56} {This act of consecration has not gone unnoticed...even amongst the gods.}
{57} {It's possible that your 'association' may be misconstrued as something more.}
{58} {You have reached the pinnacle of acclaim in Verbobonc and beyond.}
{59} {You have reached the pinnacle of disdain in Verbobonc and beyond.}
{60} {You have reached the pinnacle of acclaim in Verbobonc and beyond.}
{61} {You are considered public enemy #1 within the Viscounty. You will be attacked on sight
by any law enforcement entity in Verbobonc.}
Last edited by gazra_1971; 3 Weeks Ago at 07:34 PM.

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
February 11th, 2011

gazra_1971
Knights of Legend

#14

Re: game guide & walkthrough for the Circle of Eight modpack NC

33. Recruitable NPCs


(Note: some of the following recruitable NPCs' skill rank numbers are wrong. If a skill rank
number is wrong, then it is actually half the listed skill rank number)

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

Ashrem (Cleric)
Chaotic Evil male human level 6 cleric
Strength: 13
Dexterity: 12
Constitution: 15
Intelligence: 10
Wisdom: 17
Charisma: 8
Deity: Zuggtmoy
Domains: Chaos, Plant
Feats: Martial Weapon Proficiency (Light Hammer), Alertness, Spell Penetration, Combat Casting
Skill ranks: Concentration: 9, Intimidate: 9, Spellcraft: 9
Location: Air Node (to the left of the entry point)
Bertram (Pirate) (14 HP)
Chaotic Neutral male human level 1 fighter
Deity: Procan
Strength: 14
Dexterity: 11
Constitution: 14
Intelligence: 9
Wisdom: 10
Charisma: 12
Feats: Combat Reflexes, Improved Initiative, Weapon Focus (Shortsword)
Skill ranks: Spot: 1.5, Listen: 1.5, Search: 1
Availability: He will only join you once you've freed him from Tolub.
Location: either the docks (gay Bertram) or in the Boatmen's Tavern (straight Bertram) in Nulb
Burne (Wizard) (38 HP)
Lawful Good male human level 8 wizard (28000 XP)
AC: 12, +4 Fortitude, +2 Reflex, +6 Will, +0 Initiative, +7 Primary, Deity: St. Cuthbert
Strength: 15
Dexterity: 10
Constitution: 15
Intelligence: 17
Wisdom: 11
Charisma: 12
Feats: Combat Casting, Greater Spell Focus (Enchantment), Spell Focus (Enchantment), Spell
Penentration
Skill ranks: Concentration: 11, Hide: 5.5, Move Silently: 5.5, Search: 5.5, Spellcraft: 11, Spot:
5.5
Wizard Spell Book:
Spell level 0: Acid Splash, Open/Close, Daze, Detect Magic, Ray of Frost, Read Magic, Disrupt
Undead, Resistance, Flare
Spell level 1: Burning Hands, Charm Person, Magic Missile, Mage Armor, Enlarge Person, Ray of
Enfeeblement
Spell level 2: Bull's Strength, Glitterdust, Mirror Image
Spell level 3: Dispel Magic, Fireball, Haste, Slow
Spell level 4: Dimension Door, Charm Monster, Summon Monster IV
Spells per day: 4/5/4/4/2
Equipment: Dagger +1, Ring of Protection +2, Scholar's Kit, Wand of Magic Missiles (5th),
Chime of Opening, Scroll of Read Magic, Scroll of Web, Scroll of Hold Monster, Scroll of Mirror
Image, 5x Amber, 14x Blue Sapphire, 2x Scarab Necklace, 2x Garnet Ring, 200 Gold, 15 Silver,
Burne's Moathouse Map, Scroll of Web, Scroll of Ice Storm, Scroll of Dominate Monster
Availability: He will only join you once you've found the Temple of Elemental Evil. Burne will
only join you if your party alignment is Good or Lawful Neutral.
Location: in his keep in Hommlet
Cavanaugh the Beggar (6 HP)
True Neutral male human level 1 fighter
Deity: Old Faith
Strength: 10
Dexterity: 10
Constitution: 10
Intellignece: 10
Wisdom: 10
Charisma: 10
Feats: Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Acrobatic
Skill ranks: Intimidate: 4, Tumble: 2, Spot: 2
Availability: He will only join you once you've made him a beggar.
Location: outside the Inn of the Welcome Wench in Hommlet (when he is a beggar). Initially, he
is in the brewery in Hommlet.
Corporal Holly (Verbobonc Officer) (120 HP)
female human level 10 fighter (45000 XP)
AC: 19, +11 Fortitude, +5 Reflex, +4 Will, +6 Initiative, +16 Primary
Strength modifier: +4
Dexterity modifier: +2
Constitution modifer: +2

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Intelligence modifier: +1
Wisdom modifier: +1
Charisma modifier: +2
Feats: Cleave, Great Cleave, Great Fortitude, Greater Weapon Focus (Longsword), Improved
Critical (Longsword), Improved Initiative, Power Attack, Weapon Focus (Longsword), Weapon
Specialization (Longsword)
Skill ranks: Diplomacy: 5, Listen: 5, Sense Motive: 5, Spot: 4.5
Equipment: Fantasy Longsword, Silver Breastplate, Verbobonc Shield
Availability: She will only join your party if you accept the 'Under Attack From Underground'
quest from Prince Zook IV, then encounter at least one drow in the Gnome Living Quarters (but
don't kill all of the drow), and then talk to Captain Absalom in the Town Constabulary (your PC
talking needs a Diplomacy skill of at least 9 in order for the dialogue option to be present). After
you have killed all of the drow, Corporal Holly will permanently leave your party the next time
that you appear on the outdoors Verbobonc map.
Location: Verbobonc Constabulary
Darley (Sorceress) (67 HP)
Chaotic Evil female human level 10 sorcerer (extraplanar/outsider/demoness)
SR[20], Immunity (Poison), Energy Resistance (Electricity 10, Cold 10, Fire 10, Acid 10),
DR(5/Magic), AC bonus: +1 (Natural Armor), Deity: none
Strength: 17
Dexterity: 14
Constitution: 18
Intelligence: 18
Wisdom: 9
Charisma: 19
Feats: Combat Casting, Spell Focus (Enchantment), Greater Spell Focus (Enchantment),
Heighten Spell, Spell Penetration
Skill ranks: Concentration: 13, Bluff: 13, Spellcraft: 13, Spot: 13, Search: 13, Tumble: 13,
Listen: 13
Sorcerer spells known:
Spell Level 1: Charm Person, Magic Missile, Mage Armor
Spell Level 2: Blur, Cat's Grace, Desecrate
Spell Level 3: Vampiric Touch, Blink, Summon Monster III, Contagion
Spell Level 4: Dimension Door, Stoneskin, Unholy Blight, Poison
Spell Level 5: Mind Fog
Availability: If you remove her from your party, then she will return to her original location. You
can recruit her again indefinitely.
Location: Fire Node (to the lower left of the entry point)
While Darley is in your party, you won't be able to interact with most of the NPCs that you
encounter in the game!
Ed (Man-At-Arms Prisoner) (13 HP)
True Neutral male human level 1 fighter
Diety: none
Strength: 10
Dexterity: 15
Constitution: 10
Intelligence: 10
Wisdom: 10
Charisma: 10
Feats: Weapon Finesse (Short Sword), Combat Reflexes, Toughness
Skill ranks: Listen: 2, Search: 2, Spot: 2
Availability: He is only in the game if you choose the humour option when Mona tells your
fortune.
Location: Temple of Elemental Evil dungeon level 1 (next to Morgan)
Ed (Man-At-Arms Prisoner) (13 HP)
True Neutral male human level 1 fighter
Diety: none
Strength: 15
Dexterity: 10
Constitution: 10
Intelligence: 10
Wisdom: 10
Charisma: 10
Feats: Power Attack, Cleave, Toughness
Skill ranks: Listen: 2, Search: 2, Spot: 2
Availability: He is only in the game if you choose the humour option when Mona tells your
fortune.
Location: Temple of Elemental Evil dungeon level 1 (next to Morgan)
Elmo (Drunk Villager) (41 HP)
Chaotic Good male human level 4 fighter (6000 XP)
AC: 22, Fortitude: +7, Reflex: +4, Will: +4, Initiative: +7, Primary: +10, Deity: Old Faith
Strength: 18
Dexterity: 16
Constitution: 17
Intelligence: 15
Wisdom: 16
Charisma: 11
Feats: Cleave, Improved Initiative, Power Attack, Combat Reflexes, Weapon Focus (Battleaxe),
Weapon Specialization (Battleaxe)
Skill ranks: Spot: 3.5, Listen: 3.5, Search: 3.5, Hide: 3.5, Tumble: 3.5
Equipment: Battleaxe +1, Red Chainmail +1, Steel Shield +2, Dagger +1
Availability: He will only join you if you give him 200 gold.
Location: walks between the Inn of the Welcome Wench and Captain Renton's house during the
day. At night, he is in the Inn of the Welcome Wench in Hommlet.
Fruella (Spinster) (29 HP)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
True Neutral female human level 3 fighter (3270 XP)
Deity: none
Strength: 14
Dexterity: 16
Constitution: 16
Intelligence: 13
Wisdom: 14
Charisma: 16
Feats: Weapon Focus (Handaxe), Combat Expertise, Improved Trip, Dodge, Mobility
Skill ranks: Spot: 3, Tumble: 3, Listen: 3, Search: 3
Availability: She will only join you if you marry her.
Location: inside house #27 in Hommlet

Furnok (Inn Guest) (22 HP)


True Neutral male human level 4 rogue
Deity: Olidammara
Strength: 10
Dexterity: 18
Constitution: 15
Intelligence: 14
Wisdom: 10
Charisma: 13
Feats: Dodge, Improved Initiative, Weapon Finesse (Dagger)
Skill ranks: Spot: 7, Open Lock: 7, Move Silently: 7, Listen: 7, Search: 7, Disable Device: 7,
Hide: 7, Bluff: 7, Tumble: 7, Use Magic Device: 7
Equipment: Dagger +1, Ring of Invisiblity
Location: the Inn of the Welcome Wench (outside during the day; inside at night) in Hommlet
Guntur Gladstone (Half-Orc Rogue) (140 HP)
Chaotic Neutral male half orc level 13 rogue
AC: 17, +8 Fortitude, +12 Reflex, +5 Will, +16 Primary, +4 Initiative
Strength: 16
Dexterity: 18
Constitution: 18
Intelligence: 10
Wisdom: 12
Charisma: 8
Feats: Improved Critical (Dagger), Improved Critical (Shortsword), Improved Two Weapon
Fighting, Two-Weapon Fighting, Two-Weapon Defense, Weapon Finesse, Weapon Focus (Short
Sword), Crippling Strike, Skill Mastery
Skill ranks: Disable Device: 16, Gather Information: 16, Hide: 21, Listen: 18, Move Silently: 21,
Open Lock: 19, Search: 18, Sense Motive: 18, Spot: 18, Tumble: 21
Equipment: Shortsword +2, Shortsword +1, Tan Leather Armor +1
Availability: He only appears in the game once you've accepted the quest 'Wanted: Guntur
Gladstone'. He will permanently leave your party if you either talk to the third and last fugitive
or if you enter the Town Constabulary in Verbobonc. He will attack you after 5 days.
Location: The Spruce Goose in Verbobonc
Hruda (Herbmonger's Daughter) (Murfles) (20 HP)
Neutral Good female elf level 2 fighter/ level 2 rogue
Deity: Old Faith
Strength: 15
Dexterity: 18
Constitution: 15
Intelligence: 9
Wisdom: 11
Charisma: 14
Feats: Point Blank Shot, Precise Shot, Weapon Focus (Longbow), Improved Initiative
Skill ranks: Spot: 4, Hide: 4, Listen: 4, Move Silently: 4, Search: 4, Open Lock: 4, Disable
Device: 4, Tumble: 4
Availability: She will only join you if Mother Screng is already in your party.
Location: upstairs in Mother Screng's house in Nulb
Jaer (Weaver) (12 HP)
True Neutral male human level 1 fighter
Strength: 10
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdom: 13
Charisma: 11
Feats: Combat Reflexes, Improved Initiative, Point Blank Shot
Skill ranks: Listen: 2, Search: 2, Spot: 2, Tumble: 2, Hide: 2
Availability: He will permanently leave your party if you enter Nulb, Hommlet or Verbobonc.
Location: Earth Node (to the right of the entry point)
Kendrew Commonworth (Elven Barbarian) (196 HP)
Chaotic Evil male elf level 13 barbarian
Strength: 17
Dexterity: 19
Constitution: 14
Intelligence: 10
Wisdom: 10
Charisma: 10
Feats: Power Attack, Cleave, Combat Reflexes, Armor Proficiency (Medium), Barbarian Rage,
Uncanny Dodge, Improved Uncanny Dodge, Great Cleave
Skill ranks: Intimidate: 16, Survival: 16
Availability: He only appears in the game once you've accepted the quest 'Wanted: Kendrew

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Commonworth'. He will permanently leave your party if you either talk to the third and last
fugitive or if you enter the Town Constabulary in Verbobonc. He will attack you after 5 days.
Location: the Inn of the Welcome Wench in Hommlet
Kella (Hill Giant)
True Neutral female half-elf level 9 druid
SR[16], Deity: none
Strength: 12
Dexterity: 16
Constitution: 13
Intelligence: 11
Wisdom: 16
Charisma: 15
Feats: Alertness, Improved Inititative, Spell Penetration, Combat Casting
Skill ranks: Concentration: 11, Heal: 5, Listen: 5, Search: 5, Spellcraft: 11, Spot: 3, Survival: 8
Availability: She will only join your party if at least one of your PCs is a druid or if your party
alignment is True Neutral.
Location: Temple of Elemental Evil dungeon level 4
Kobort (Big Fighter) (22 HP)
True Neutral male human level 1 barbarian / level 1 fighter (1000 XP)
AC: 18, Fortitude: +7, Reflex: +3, Will: -1, Initiative: +3, Primary: +6, Diety: none
Strength: 18
Dexterity: 16
Constitution: 16
Intelligence: 6
Wisdom: 8
Charisma: 10
Feats: Cleave, Power Attack, Fast Movement, Weapon Focus (Warhammer)
Skill ranks: Listen: 5, Intimidate: 5
Equipment: maul, silver banded armor, buckler
Availability: He will only join a party of 4 or less characters, and Turuko has to join as well;
apparently, he may turn on you if you are losing a combat (not verified).
Location: in the Inn of the Welcome Wench (upstairs during the day, ground floor at night) in
Hommlet
Lareth (The Master) (49 HP)
Chaotic Evil male human level 5 cleric
Deity: Lolth
Domains: Evil, Magic
Strength: 18
Dexterity: 17
Constitution: 16
Intelligence: 13
Wisdom: 18
Charisma: 18
Feats: Combat Casting, Two-Weapon Fighting, Combat Reflexes
Skill ranks: Spot: 6, Concentration: 8, Spellcraft: 8, Search: 4, Listen: 6
Availability: He will only join you once you've reduced his HP low enough; He will leave your
party if you enter Hommlet or the broken tower outside the Temple of Elemental Evil.
Location: Moathouse dungeon
Meleny (Farmer's Daughter) (9 HP)
Lawful Neutral female human level 1 druid (0 XP)
AC: 11, Initiative: +1, Deity: Old Faith
Strength: 8
Dexterity: 13
Constitution: 12
Intelligence: 10
Wisdom: 17
Charisma: 15
Feats: Combat Casting, Spell Penetration
Skill ranks: Concentration: 4, Heal: 4, Spellcraft: 4, Spot: 4, Survival: 4
Availability: She will only join you if the PC talking to her has a Charisma of at least 16, and
you agree to marry her, and you complete the requisite quests involving her father Filliken and
her sister Althea. You can only remove her from your party when you are in Hommlet - you can
recruit her again indefinitely.
Location: in house #5 in Hommlet.

Morgan (Sailor Prisoner) (10 HP)


Chaotic Good male human level 1 fighter (0 XP)
AC: 13, Fortitude: +2, Reflex: +2, Will: -1, Initiative: +6, Primary: +2, Deity: none
Strength: 12
Dexterity: 14
Constitution: 11
Intelligence: 11
Wisdom: 9
Charisma: 11
Feats: Dodge, Improved Initiative, Combat Reflexes
Skill ranks: Listen: 2, Search: 2, Spot: 2
Availability: He will permanently leave your party if you remove him from your party.
Location: Temple of Elemental Evil dungeon level 1
Originally posted by Avatar_do_Grafite:
Quote:
Morgan will permanently leave your party if you enter Nulb

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

Mother Screng (Herbmonger) (Y'Dey) (67 HP)


Neutral Good female human level 9 cleric
Strength: 13
Dexterity: 15
Constitution: 16
Intelligence: 12
Wisdom: 17
Charisma: 13
Deity: St. Cuthbert
Domains: Protection, Law
Feats: Alertness, Combat Casting, Improved Counterspell, Spell Penetration, Toughness
Skill ranks: Spot: 8, Concentration: 12, Spellcraft: 12, Search: 8, Move Silently: 8
Availability: She will only join your party if your characters are lower than level 6 and if Otis is
already in your party.
Location: inside her house in Nulb
Oohlgrist (Troll Chief) (116 HP)
Chaotic Evil male troll level 1 barbarian (0 XP)
Fortitide: +10, Reflex: +3, Will: +2, Initiative: +3, Diety: none
Strength: 27
Dexterity: 17
Constitution: 26
Intelligence: 6
Wisdom: 10
Charisma: 4
AC: 23 (Natural Armor: +5, Size Adjustment: -1, Dexterity modifier: +3)
Size: Large (10 ft reach) (can wield a large weapon in each hand)
Attacks: +12/+12/+7 (claw/claw/bite) (Base Attack: +4/+4/-1, Class: +1, Strength modifier:
+8, Size Adjustment: -1)
Damage: claw: 1d6+8 (piercing and slashing), bite: 1d6+4 (slashing and bludgeoning and
piercing)
Feats: Alertness, Iron Will, Track
Skill ranks: Listen: 6, Spot: 10
Equipment: Troll Bone Armor, Ring of Minor Fire Resistance, Necklace of Adaption, Oohlgrist's
Emerald Belt [wearer has Immunity (Acid)]
Special Quality: Regeneration 5 (except Fire/Acid damage)
Availability: He will only join you if you intimidate him.
Location: Temple of Elemental Evil dungeon level 2
Note: apparently, trolls won't attack you while Oohlgrist is in your party (not verified)
While Oohlgrist is in your party, you won't be able to interact with most of the NPCs that you
encounter in the game!
Otis (Blacksmith) (103 HP)
Neutral Good male human level 10 fighter (45000 XP)
AC: 19, Fortitude: +11, Reflex: +6, Will: +5, Initiative: +7, Primary: +16 (longsword +2),
Primary: +13 (longbow), Deity: Old Faith
Strength: 18
Dexterity: 17
Constitution: 18
Intelligence: 15
Wisdom: 15
Charisma: 13
Feats: Alertness, Cleave, Great Cleave, Improved Initiative, Point Blank Shot, Power Attack,
Precise Shot, Rapid Shot, Toughness, Combat Reflexes
Skill ranks: Spot: 6.5, Listen: 5.5, Move Silently: 2.5, Hide: 2.5, Search: 5.5, Tumble: 2.5
Equipment: Otis' Longsword +2, Otis' Red Chainmail +2, Longbow, 20 arrows
Availability: He will only join you once you've found the Temple of Elemental Evil. He will leave
your party the first time that you return to Nulb. You can recruit him again by talking to him
about temple factions, but then the next time that you return to Nulb, he will leave your party
permanently.
Location: Nulb
Last edited by gazra_1971; 1 Week Ago at 10:09 AM.

February 11th, 2011

gazra_1971
Knights of Legend

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

#15

Re: game guide & walkthrough for the Circle of Eight modpack NC
Paida (Dazed Concubine) (10 HP)
Lawful Good female human level 1 fighter (0 XP)
+2 Fortitude, +0 Reflex, +0 Will, +4 Initiative, +1 Primary, Deity: St. Cuthbert
Strength: 10
Dexterity: 10
Constitution: 10
Intelligence: 10
Wisdom: 10
Charisma: 18
Feats: Alertness, Combat Reflexes, Improved Initiative
Skill ranks: Listen: 2, Search: 2, Spot: 2
Availability: She will permanently leave your party if you talk to Valden (Wheel and Wainwright)
in Hommlet.
Location: Temple of Elemental Evil dungeon level 4
Pintark (Orc Prisoner)
Lawful Evil male half-orc level 2 fighter
Deity: none

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Strength: 18
Dexterity: 12
Constitution: 13
Intelligence: 5
Wisdom: 9
Charisma: 6
Feats: Improved Initiative, Power Attack, Cleave
Skill ranks: Intimidate: 5
Availability: He will only join your party if Tuelk joins your party as well
Location: Temple of Elemental Evil dungeon level 1
Pishella (Burne's Apprentice) (14 HP)
Neutral Good female human level 1 sorcerer / level 1 wizard (1000 XP)
AC: 13, Fortitude: +3, Reflex: +3, Will: +5, Initiative: +3, Primary: +2, Deity: Boccob
Strength: 14
Dexterity: 16
Constitution: 16
Intelligence: 16
Wisdom: 12
Charisma: 18
Feats: Magical Affinity, Spell Penetration.
Skill ranks: Concentration: 5, Listen: 2.5, Spellcraft: 5, Spot: 2.5, Tumble: 2.5, Use Magic
Device: 2.5
Sorcerer spells known:
Spell level 0: Resistance, Ray of Frost, Detect Magic, Daze
Spell level 1: Magic Missile, Charm Person.
Wizard Spell Book:
Spell level 0: Read Magic, Disrupt Undead, Acid Splash, Flare, Open/Close, Daze, Detect Magic,
Ray of Frost, Resistance.
Spell level 1: Cause Fear, Chill Touch, Identify, Sleep.
Equipment: dagger, Scholar's kit, 10 platinum, 20 gold
Availability: She will only join you if you give her 50 gold. You need to talk to her twice before
she will offer to join you. You can only remove Pishella from your party while your party is in
Hommlet.
Location: in Rufus' and Burne's keep in Hommlet. She is next to Burne during the day, but
upstairs at night.
Prince Thrommel (Vampire) (115 HP)
Chaotic Good male human level 10 fighter (45000 XP)
AC: 24, Fortitude: +10, Reflex: +6, Will: +4, Initiative: +3, Primary: +18, Deity: none
Strength: 17
Dexterity: 16
Constitution: 16
Intelligence: 13
Wisdom: 12
Charisma: 15
Attack: +18/+13 (+10 Class, +3 Strength Bonus, +1 Feat: Weapon Focus (Bastard Sword), +4
Item: Prince Thrommel's Magic Bastard Sword)
Sword Fragarach: Always Hits
Damage: 1d10+13 (+3 Strength Bonus, +2 Feat: Weapon Specialization (Bastard Sword), +8
Item: Prince Thrommel's Magic Bastard Sword)
Feats: Acrobatic, Alertness, Cleave, Dodge, Exotic Weapon Proficiency (Bastard Sword), Great
Cleave, Power Attack, Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword),
Combat Reflexes
Skill ranks: Listen: 6.5, Search: 6.5, Spot: 6.5, Diplomacy: 6.5
Equipment: Prince Thrommel's Plate Armor, Prince Thrommel's Large Steel Shield, Dagger +2,
Fragarach (Prince Thrommel's Bastard Sword +4)
Availability: He will permanently leave your party as soon as you exit the Temple of Elemental
Evil
Location: Temple of Elemental Evil dungeon level 3
Quintus Corpus (Halfling Paladin) (168 HP)
Lawful Evil male halfling level 13 fighter
Strength: 16
Dexterity: 14
Constitution: 15
Intelligence: 12
Wisdom: 12
Charisma: 13
Size: small
Feats: Power Attack, Cleave, Exotic Weapon Proficiency (Bastard Sword), Weapon Focus
(Bastard Sword), Weapon Specialization (Bastard Sword)
Skill ranks: Intimidate: 16, Listen: 8, Spot: 8
Availability: He only appears in the game once you've accepted the quest 'Wanted: Quintus
Corpus'. He will permanently leave your party if you either talk to the third and last fugitive or if
you enter the Town Constabulary in Verbobonc. He will attack you after 5 days.
Location: the Snake Pit in Nulb
Raimol (Man-At-Arms) (10 HP)
Chaotic Evil male human level 1 fighter
Deity: Zuggtmoy
Strength: 13
Dexterity: 13
Constitution: 10
Intelligence: 9
Wisdom: 7
Charisma: 7
Feats: Cleave, Improved Initiative, Power Attack
Skill ranks: Spot: 1, Listen: 1.5, Search: 1.5
Availability: He will only join you if you pay either Rannos Davl or Gremag a one-time hiring fee

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
of 150 or 160 gold
Location: in the Trading Post in Hommlet
Originally posted by J'allan Uldragos:
Quote:
Raimol will automatically rebel if you attack or betray his "REAL" employers, Rannos &
Gremag
Riana (Whore) (13 HP)
Chaotic Neutral female human level 2 rogue (1000 XP)
AC: 14, Fortitude: +1, Reflex: +6, Will: +0, Initiative: +3, Primary: +2, Deity: Olidammara
Strength: 13
Dexterity: 16
Constitution: 12
Intelligence: 10
Wisdom: 11
Charisma: 16
Feats: Dodge, Stealthy
Skill ranks: Disable Device: 5, Hide: 5, Listen: 5, Move Silently: 5, Open Lock: 5, Search: 5,
Spot: 5, Tumble: 5, Use Magic Device: 5
Equipment: dagger
Availability: She will only join your party while Serena is in your party. You can't recruit Riana if
your party alignment is Lawful Good. If you remove Riana from your party, then Serena will
leave your party as well, and you won't be able to recruit either of them again.
Location: 1 floor up in the Snake Pit (brothel) in Nulb.
Ronald Rynnwrathi (Cleric) (10 HP)
Lawful Neutral male human level 1 cleric (0 XP)
AC: 15, Fortitude: +4, Reflex: +2, Will: +5, Initiative: +6, Primary: +2.
Strength: 14
Dexterity: 15
Constitution: 14
Intelligence: 14
Wisdom: 16
Charisma: 12
Deity: St. Cuthbert
Domains: Law, Strength
Feats: Improved Initiative, Martial Weapon Proficiency (Longbow)
Skill ranks: Concentration: 4, Tumble: 2, Diplomacy: 4, Sense Motive: 2, Appraise: 2, Perform: 2
Equipment: longbow, studded leather armor, 40 arrows, large wooden shield, heavy mace, 5
gold
Availability: If you have any half-orcs in your party, then he will only join you if you pay him a
one-time hiring fee
Location: upstairs in the Church of St. Cuthbert in Hommlet.
Rufus (Fighter) (38 HP)
Lawful Good male human level 6 fighter (15000 XP)
AC: 20, +8 Fortitude, +3 Reflex, +2 Will, +1 Initiative, +10 Primary, Deity: St. Cuthbert
Strength: 15
Dexterity: 12
Constitution: 12
Intelligence: 10
Wisdom: 10
Charisma: 14
Feats: Blind-fight, Cleave, Diehard, Great Cleave, Great Fortitude, Power Attack,
Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe)
Skill ranks: Listen 3.5, Search: 3, Spot 3.5, Tumble: 3.5
Equipment: Battleaxe +1, Silver Breastplate +1, Steel Shield +1, Scarab of Proof against Poison,
Dust of Disappearance, 20 Arrows +2, 5x Blue Sapphire, 100 Platinum, 200 Gold, 15 Silver
Availability: He will only join you once you've found the Temple of Elemental Evil
Location: in his keep in Hommlet
Sargen (Wizard)
Lawful Evil male human level 5 wizard
Deity: none
Strength: 12
Dexterity: 10
Constitution: 15
Intelligence: 16
Wisdom: 9
Charisma: 8
Feats: Spell Focus (Enchantment), Combat Casting, Spell Penetration, Greater Spell Focus
(Enchantment)
Skill ranks: Concentration: 8, Listen: 8, Spot: 8, Search: 8, Spellcraft: 8, Tumble: 8
Wizard Spell Book:
Spell level 1: Shield, Magic Missile, Mage Armor
Spell level 2: Mirror Image, Tasha's Hideous Laughter
Spell level 3: Fireball, Hold Person
Availability: He will permanently leave your party if you enter Nulb, Hommlet or Verbobonc
Location: Earth Node (to the upper right of the entry point)
Scorpp (Hill Giant) (172 HP)
Chaotic Evil male hill giant level 2 fighter (1000 XP)
Fortitude: +7, Reflex: -1, Will: +0, Initiative: -1, Deity: none
Strength: 25
Dexterity: 8
Constitution: 19
Intelligence: 8

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Wisdom: 11
Charisma: 7
AC: 17 (Natural Armor: +9, Size Adjustment: -1, Dexterity modifier: -1)
Size: Large (10 ft reach) (can wield a large weapon in each hand)
Attacks: +17/+12/+7 (Hill Giant Spiked Club) (Base Attack: +9/+4/-1, Class: +2, Strength
modifier: +7, Size Adjustment: -1)
Damage: 2d6+10 (bludgeoning and piercing) (Hill Giant Spiked Club)
Feats: Cleave, Great Cleave, Improved Critical (Greatclub), Power Attack, Weapon Focus
(Greatclub)
Skill ranks: Listen: 4, Spot: 6
Equipment: Hill Giant Spiked Club, 2 Hill Giant Rocks, Wonnilon's Repeating Crossbow +1 (does
not need to be reloaded), Wonnilon's Scroll of Control Plants
Availability: He will only join you once you've reduced his HP low enough. He will attack you as
soon as you remove him from your party.
Location: Temple of Elemental Evil dungeon level 3
Note: your screen will shake whenever Scorpp is moving.
While Scorpp is in your party, you won't be able to interact with most of the NPCs that you
encounter in the game!
Serena (Young Gypsy) (21 HP)
True Neutral female human level 3 rogue (3000 XP)
AC: 15, Fortitude +2, Reflex: +6, Will: +1, Initiative: +3, Primary: +4, Deity: Olidammara
Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 8
Wisdom: 10
Charisma: 15
Feats: Point Blank Shot, Precise Shot, Weapon Finesse (Rapier)
Skill ranks: Disable Device: 6, Gather Information: 6, Hide: 6, Move Silently: 6, Open Lock: 6,
Search: 6, Tumble: +6, Use Magic Device: 6
Equipment: Rusty Rapier, Grey Leather Armor, Ring of Invisibility, 2 Copper.
Availability: She will only join you if you buy her or her freedom from Mona for 500 gold. If you
remove Serena from your party, then you won't be able to recruit her again. If Riana is in your
party when you remove Serena from your party, then Riana will leave your party as well, and
you won't be able to recruit either of them again.
Location: behind Mona (Older Gypsy) in Nulb.
Spugnoir (Sage) (8 HP)
Neutral Good male human level 2 wizard (1000 XP)
AC: 15, Fortitude: +1, Reflex: +1, Will: +3, Initiative: +1, Primary: +0, Deity: Boccob
Strength: 9
Dexterity: 13
Constitution: 12
Intelligence: 16
Wisdom: 10
Charisma:10
Feats: Point Blank Shot, Precise Shot
Skill ranks: Spot: 5, Concentration: 5, Spellcraft: 5, Search: 5, Tumble: 5, Listen: 5
Equipment: dagger?, Scholar's Kit, Flask of Oil, Bottle of Acid, Holy Water
Wizard Spell Book
Spell level 0: Read Magic, Acid Splash, Open/Close, Daze, Detect Magic, Ray of Frost, Disrupt
Undead, Resistance, Flare
Spell level 1: Burning Hands, Charm Person, Magic Missile, Identify, Mage Armor
Location: in the Inn of the Welcome Wench (ground floor during the day; upstairs at night) in
Hommlet
Taki (Fighter)
Neutral Good male human level 7 fighter
Deity: none
Strength: 18
Dexterity: 16
Constitution: 13
Intelligence: 12
Wisdom: 8
Charisma: 10
Feats: Point Blank Shot, Precise Shot, Combat Reflexes, Improved Initiative, Rapid Shot, Weapon
Focus (Longbow), Weapon Specialization (Longbow), Manyshot
Skill ranks: Listen: 5, Search: 5, Spot: 5, Intimidate: 10
Availability: He won't join or stay in your party while Ashrem is in your party. He will
permanently leave your party if you remove him from your party
Location: Air Node (to the right of the entry point)
Ted (Man-At-Arms Prisoner) (10 HP)
True Neutral male human level 1 fighter
Deity: none
Strength: 10
Dexterity: 10
Constitution: 10
Intelligence: 10
Wisdom: 10
Charisma: 10
Feats: Combat Reflexes, Improved Initiative, Quick Draw
Skill ranks: Diplomacy: 2, Listen: 2, Search: 2
Availability: He is only in the game if you choose the humour option when Mona tells your
fortune
Location: Temple of Elemental Evil dungeon level 1 (next to Morgan)
Tuelk (Orc Prisoner)
Lawful Evil male half-orc level 2 fighter

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Deity: none
Strength: 15
Dexterity: 13
Constitution: 14
Intelligence: 14
Wisdom: 10
Charisma: 9
Feats: Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked
Chain)
Skill ranks: Listen: 2.5, Search: 2.5, Spot: 2.5, Tumble: 2.5
Availability: He will only join your party if Pintark joins your party as well
Location: Temple of Elemental Evil dungeon level 1
Turuko (Skinny Monk) (11 HP)
Lawful Evil male human level 3 monk (3000 XP)
AC: 15, Fortitude: +3, Reflex: +5, Will: +5, Initiative: +6, Primary: +4, Deity: Hextor
Strength: 15
Dexterity: 15
Consitution: 11
Intelligence: 9
Wisdom: 15
Charisma: 5
Feats: Improved Initiative, Mobility, Dodge, Deflect Arrows
Skill ranks: Spot: 5, Listen: 5, Hide: 4, Move Silently: 4, Tumble: 6
Equipment: quarterstaff, 2 daggers
Availability: He will only join a party of 4 or less characters, and Kobort has to join as well;
apparently, he may turn on you if you are losing a combat (not verified)
Location: in the Inn of the Welcome Wench (upstairs during the day, ground floor at night) in
Hommlet
Wicked (Brigand Prisoner) (14 HP)
True Neutral male human level 2 rogue (1000 XP)
AC: 13, Fortitude: +3, Reflex: +5, Will: +1, Initiative: +2, Primary: +2, Deity: none
Strength: 12
Dexterity: 14
Constitution: 16
Intelligence: 13
Wisdom: 12
Charisma: 10
Feats: Dodge, Weapon Focus (Dagger)
Skill ranks: Move Silently: 5, Search: 5, Disable Device: 5, Hide: 5, Tumble: 5, Sleight of Hand:
5, Open Lock: 5, Listen: 5, Spot: 5, Sense Motive: 5
Location: Temple of Elemental Evil dungeon level 2
Wonnilon (Gnome Prisoner) (72 HP)
True Neutral male gnome level 3 fighter / level 3 rogue
AC: 14, +8 Fortitude, +7 Reflex, +1 Will, +7 Initiative, +8 Primary, Deity: none
Strength: 15
Dexterity: 17
Constitution: 18
Intelligence: 12
Wisdom: 9
Charisma: 10
Size: small
Feats: Cleave, Exotic Weapon Proficiency (Repeating Crossbow), Improved Initiative, Point Blank
Shot, Power Attack, Weapon Focus (Repeating Crossbow)
Skill ranks: Disable Device: 5, Hide: 7, Listen: 6, Move Silently: 7, Open Lock: 6, Search: 6,
Sleight of Hand: 7, Spot: 6
Location: Temple of Elemental Evil dungeon level 1
Zaxis (A Wandering Bard) (40 HP)
Chaotic Neutral male half-elf level 5 bard (10000 XP)
AC: 15, +3 Fortitude, +6 Reflex, +5 Will, +2 Initiative, +5 Primary, Deity: Fharlanghn
Strength: 15
Dexterity: 15
Constitution: 15
Intelligence: 12
Wisdom: 12
Charisma: 15
Feats: Point Blank Shot, Precise Shot
Skill ranks: Concentration: 8, Hide: 8, Listen: 8, Move Silently: 8, Tumble: 8, Use Magic Device:
8, Perform: 8
Equipment: Brown Leather Armor +1, Rapier, Drum, 11 Gold
Bard Spells Known:
Spell Level 0: Daze, Detect Magic, Flare, Resistance, Read Magic, Open/Close
Spell Level 1: Charm Person, Cure Light Wounds, Sleep, Tasha's Hideous Laughter
Spell Level 2: Cure Moderate Wounds, Eagle's Splendor, Invisibility
Location: random encounter while travelling on the world map. Once you've had the random
encounter with Zaxis, if you don't recruit him, then he spends the rest of the game in the Snake
Pit (brothel) in Nulb. You can recruit him there at any time thereafter.
Originally posted by Rocktoy:
Quote:
If you meet Zaxis but leave the map without ever talking with him, he will be gone for
good. Same goes with the band of adventurers.
Zert (Inn Guest) (12 HP)
Chaotic Evil male human level 2 fighter (1000 XP)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
AC:19, Fortitude: +3, Reflex: +2, Will: -1, Initiative: +2, Primary: +6, Deity: Zuggtmoy
Strength: 16
Dexterity: 15
Constitution: 11
Intelligence: 13
Wisdom: 9
Charisma: 10
Feats: Power Attack, Cleave, Dodge, Weapon Focus (Longsword)
Skill ranks: Spot: 2.5, Listen: 2.5, Search: 2.5, Intimidate: 5
Equipment: longsword, scale armor, large steel shield, dagger
Location: in the Inn of the Welcome Wench (upstairs during the day, ground floor at night) in
Hommlet
Last edited by gazra_1971; 12 Hours Ago at 05:57 AM.

February 11th, 2011

gazra_1971
Knights of Legend

#16

Re: game guide & walkthrough for the Circle of Eight modpack NC

34. The most difficult opponents


in the game
Note: the new opponents in version 7 of the Circle of Eight Modpack NC are not included in this
game guide yet.

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

For me, the most difficult opponents in the game were (in order of difficulty):
1. the slave traders (level 16 sorceress / level 4 fighter, level 20 fighter, level 18 fighter, level
18 rogue, level 18 cleric, level 20 rogue, level 18 barbarian)
2. Hextor cell in the Temple of Elemental Evil ('Monster Mash' quest)
3. 6 Noble Salamanders guarding the chest in the Fire Node
4. Canon Thaddeus' defensive square ('Contract on Canon Thaddeus' quest)
5. 4 Ice Tyrants in the Water Node
6. Balor Guardian and 2 Efreeti in the Fire Node
7. Hezrou Guardian in the Water Node
8. 2 Gorgons in the Earth Node
The following combats are very difficult if you do them as soon as you are able to in the game
and you don't have an uber party (in chronological order):
1.
2.
3.
4.
5.
6.
7.
8.
9.

Lareth and his guards (moathouse dungeon)


the assassin random encounter
the Hill Giant at Emridy Meadows
the Fiendish Minotaur (Hickory Branch)
Lord Hungous and his entourage (Hickory Branch)
the third and last contest in the Arena of Heroes
the unarmed duel with Tolub (Boatmen's Tavern in Nulb)
the Nulb house ambush
the brigands in the tower outside the Temple of Elemental Evil

Abaddon (Priest) (190 HP)


AC: ? (? Dexterity Modifier, +2 Item: Magic Amulet, +5 Armor: Magic Chainmail, +1
Enhancement: Magic Chainmail, +2 Deflection: Magic Ring, +2 Shield: Magic Shield, +2
Enhancement: Magic Shield)
Adult White Dragon (285 HP), SR[18], DR (5/Magic), Immunity (Cold), Caster Level: 18
AC: 26 (+17 Natural Armor, -1 Size Adjustment)
Concentration check: +23 (+19 Initial Value, +4 Constitution Modifier)
Fog Cloud (1800 rounds) (DC: 15)
Fear (10 rounds) (DC: 20)
Cone of Cold (6d6 Cold damage) (DC: 15)
Balor Guardian (360 HP), SR[28], DR (15/Holy; Cold), DResistance (10/-), Immunity
(Fire/Electricity/Nonlethal), Caster Level: 20, unaffected by Cloudkill spell
AC: 36 (+20 Natural Armor, -1 Size Adjustment, +7 Dexterity Modifier)
Attack: +33 (+20 Base Attack, +12 Strength Modifier, -1 Size Adjustment, +1 Feat: Weapon
Focus (Longsword), +1 Enhancement: Magic Longsword)
Damage: Weapon: Magic Longsword (Slashing) 2d6+19 (+18 Strength Bonus, +1 Enhancement:
Magic Longsword) +1d6 (Item: Magic Longsword (Fire))
Concentration check: +33 (+23 Initial Value, +10 Constitution Modifier)
Attacker receives 1d6 heat damage if attacker hits Balor Guardian while close to the Balor
Guardian.
summons Glabrezu or Balor
casts Fear (10 rounds) (DC: 25)
casts Dominate Monster (12000 rounds) (Will save DC: 27)
casts Dispel Magic (DC: 23 or 26)
casts Finger of Death? (Fortitude Save DC: 18)
Behemoth Kingfrog (168 HP), Spell Resistant
AC: 16 (+8 Natural Armor, -2 Size Adjustment)
Attack: +14 (+8 Base Attack, +8 Strength Modifier, -2 Size Adjustment)
Trip defence check: +20 (+8 Strength Modifier, +4 Stability Bonus, +8 Size Bonus)
Trip attack check: +16 (+8 Strength Modifier, +8 Size Bonus)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Tongue grapple attack: Ranged Touch Attack: +8 (+9 Base Attack, -2 Size Adjustment, +1 Feat:
Point Blank Shot)
Break free from grapple DC: [20-(Strength Modifier of grappled victim)]
Black Pudding (160 HP), Immunity (Piercing/Nonlethal)
Attack: +8 (+7 Base Attack, +3 Strength Modifier, -2 Size Adjustment)
Damage: Slam (Bludgeoning) 2d6+3 (Strength Modifier) +2d6 (Extraordinary Ability (Acid))
splits in 2 if hit by slashing or piercing weapons
Bodak (Undead) (108 HP), DResistance (10/-), DR (10/Cold), Immunity (Nonlethal/Electricity)
AC: 19 (20) (+8 Natural Armor, +2 Dexterity Modifier) (+1 Feat: Dodge)
Concentration check: +19 (+25 Initial Value, -6 Constitution Modifier)
Trip check: +2 (Dexterity Modifier)
Death Gaze (Fortitude save DC: 15 vs. death)
Canon Ramses (263 HP), casts SR[22]
AC: 23 (+1 Dexterity Bonus (bonus reduced by Item: Magic Banded Armor), +6 Armor: Magic
Banded Armor, +3 Enhancement: Magic Banded Armor, +3 Deflection: Magic Ring)
Concentration check: +19 (+11 Initial Value, +4 Constitution, +4 Feat: Combat Casting)
Crystal Ooze (60 HP), DR(10/-), Immunity (Nonlethal/Acid/Fire/Cold)
AC: 5 (-5 Dexterity Modifier)
Attack: +4 (+3 Base Attack, +1 Strength Modifier)
Fiendish Minotaur (156 HP), DR(5/Magic), DResistance (5/-)
AC: 22 (+10 Natural Armor, -1 Size Adjustment, +3 Dexterity Modifier)
Trip check: +10 (+6 Dexterity Modifier, +4 Size Bonus)
Flamebrother (40 HP), Doubled Damage (Cold), Invulnerable (Fire), Immunity (Fire)
AC: 19 (+7 Natural Armor, +1 Size Adjustment, +1 Dexterity Modifier)
Attack: +4 or +2 (+2 Base Attack, +1 Strength Modifier, +1 Size Adjustment)
Damage: Gore (Piercing) 1d6+1 (Strength Modifier) +1d6 (Extraordinary Ability (Fire))
Melee attacker takes 1d6 Heat Damage (Fire) if attacker hits Flamebrother while close to
Flamebrother
Gadham (Warrior) (304 HP)
AC: 21 (22) (+1 Dexterity Modifier (bonus reduced by Item: Magic Banded Armor), +2 Item:
Magic Amulet, +6 Armor: Magic Banded Armor, +1 Enhancement: Magic Banded Armor, +2
Deflection: Magic Ring, +4 Shield: Masterwork Metal Tower Shield) (+1 Feat: Dodge) (+4 Feat:
Mobility)
Attack: +27/+22/+17/+12 (+18 Class, +5 Strength, +1 Feat: Greater Weapon Focus (Bastard
Sword), +1 Feat: Weapon Focus (Bastard Sword), +2 Enhancement: Magic Bastard Sword)
Damage: Weapon: Magic Bastard Sword (Slashing) 1d10+9 (+5 Strength Modifier, +2 Feat:
Weapon Specialization (Bastard Sword), +2 Enhancement: Magic Bastard Sword) +1d6 (Item:
Magic Bastard Sword (Electricity))
Gershom (Rogue) (209 HP)
AC: 23 (+6 Dexterity Modifier (bonus reduced by Item: Magic Leather Armor), +2 Item: Magic
Amulet, +2 Armor: Magic Leather Armor, +1 Enhancement: Magic Leather Armor, +2 Deflection:
Magic Ring)
Attack: +30/+25/+20/+15 (+10 Class, +7 Class, +6 Dexterity Modifier, +1 Feat: Point Blank
Shot, +1 Feat: Weapon Focus (Longbow), +3 Enhancement: Arrows +3, +2 Item: Magic
Bracers)
Damage: Weapon: Magic Longbow (Piercing) 1d8+9 (+1 Feat: Point Blank Shot, +2 Feat:
Weapon Specialization (Longbow), +3 Enhancement: Arrows +3, +1 Item: Magic Bracers) + 1d6
(Item: Magic Longbow (Cold)) (+2 Favored Enemy (Elf))
Will save: +6 (+3 Class, +3 Class)
Gelatinous Cube - Immunity (Electricity)
Ghast (Fortitude save vs. paralysis (DC: 15))
Ghoul (Fortitude save vs. paralysis (DC: 12))
Giant Gar (100 HP)
AC: 15 (+5 Natural Armor, -2 Size Adjustment, +2 Dexterity Modifier)
Attack: +10 (+7 Base Attack, +5 Strength Modifier, -2 Size Adjustment)
Reach: 10 feet
Glabrezu Guardian (216 HP), SR[21], DR(10/Holy), DResistance(10/-), Immunity (Electricity),
Caster Level: 12
AC: 27 (+19 Natural Armor, -2 Size Adjustment)
Attack: +20/+20/+18/+18/+18 (Claw1/Claw1/Claw2/Claw2/Bite) (+12 Base Attack, +10
Strength Modifier, -2 Size Adjustment)
Damage: Claw1 (Piercing & Slashing) 2d8+10 (Strength Modifier)
Damage: Claw2 (Piercing & Slashing) 1d6+5 (Strength Bonus)
Damage: Bite (Slashing & Bludgeoning & Piercing) 1d8+5 (Strength Bonus)
Trip check: +18 (+10 Strength Modifier, +8 Size Bonus)
casts Dispel Magic, Mirror Image, Confusion, Summons Quasits, Hold Monster
Gorgon (120 HP)
AC: 20 (+1 Natural Armor, -1 Size Adjustment)
Attack: +12 (+8 Base Attack, +5 Strength Modifier, -1 Size Adjustment)
Petrifying Breath (100 rounds) Fortitude save DC: 19
Gray Ooze - Immunity (Fire/Cold/Nonlethal/Bludgeoning)
Groaning Spirit - unaffected by nonmagical weapons
Hezrou Guardian (273 HP), SR[19], DR (10/Holy), DResistance (10/-), Immunity (Electricity)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
AC: 23 (+14 Natural Armor, -1 Size Adjustment)
Concentration check: +28 (+18 Initial Value, +10 Constitution Modifier)
Hezrou Stench (100 rounds) Fortitude save DC: 24 vs. Sickened! Staggered!
casts Summon Hezrou
casts Unholy Blight (2 rounds)
casts Chaos Hammer (6 rounds)
Hill Giant (in Greater Temple) (144 HP)
Attack: +15/+10 (+9 Base Attack, +7 Strength Modifier, -1 Size Adjustment)
Damage: Weapon: Hill Giant Maul (Bludgeoning) 3d6+10 (Strength Bonus)
Ice Tyrant (Beholder-kin) (132 HP), Immunity (Cold), Caster Level: 11
AC: 26 (+15 Natural Armor, -1 Size Adjustment, +2 Dexterity Modifier)
Cone of Cold (22d6 Cold damage) (Reflex save DC: 14)
Juggernaut (170 HP), SR[18], DR (5/-), Immunity (Nonlethal/Acid/Electricity/Fire)
AC: 22 (+18 Natural Armor, -2 Size Adjustment, -4 Dexterity Modifier)
Attack: +17/+17 (+9 Base Attack, +10 Strength Modifier, -2 Size Adjustment)
Damage: Slam (Bludgeoning) 2d6+10 (Strength Modifier)
Kenan-Be'thuel (Warrior) (294 HP)
Attack +29/+24/+19/+14 (+20 Class, +6 Strength Modifier, +1 Feat: Greater Weapon Focus
(Battleaxe), +1 Feat: Weapon Focus (Battleaxe), +1 Enhancement: Magic Battleaxe)
Damage: 1d8+9 (+6 Strength Modifier, +2 Feat: Weapon Specialization (Battleaxe), +1
Enhancement: Magic Battleaxe), Weapon: Magic Battleaxe (Slashing)
Trip check: +6 (Strength Modifier)
Lord Hungous (Orc Commander) (144 HP)
chaotic evil half-orc level 6 barbarian / level 6 ranger, Deity: Gruumsh
Strength: 22
Dexterity: 17
Constitution: 15
Intelligence: 12
Wisdom: 10
Charisma: 11
Skills: Listen: 9, Spot: 9, Search: 9, Concentration: 5, Hide: 9, Tumble: 9, Survival: 5
Feats: Exotic Weapon Proficiency (Orc Double Axe), Weapon Focus (Orc Double Axe), Improved
Initiative, Combat Reflexes
Ranger Abilities: Favored Enemies: Elf, Dwarf
Attack: +20/+15/+10 (+6 Class, +6 Class, +6 Strength Modifier, +1 Feat: Weapon Focus (Orc
Double Axe), +1 Enhancement: Magic Double Axe)
Damage: Weapon: Magic Double Axe (Slashing): 1d8+10 (+9 Strength Bonus, +1 Enhancement:
Magic Double Axe) +2d6 (Item: Magic Double Axe (Slashing))
AC: 16 (+3 Dexterity, +3 Armor: Barbarian Armor)
Will save: +4 (+2 Class, +2 Class)
Trip check: +6 (+6 Strength Modifier)
Minotaur (60 HP) (Stoneskin DR: 60)
Attack: +10/+5/+5 (+6/+1/+1 Base Attack, +5 Strength Modifier, -1 Size Adjustment)
casts Stoneskin
Morhg (undead) (168 HP) Immunity (Nonlethal)
AC: 23 (24) (+9 Natural Armor, +4 Dexterity Modifier) (+1 Feat: Dodge) (+4 Feat: Mobility)
Attack: +12/+12 (+7 Base Attack, +5 Strength Modifier)
Damage: Slam (Bludgeoning) 1d6+2 (Strength Bonus)
Damage: Bite (Slashing & Bludgeoning & Piercing) +5 (Strength Modifier)
Trip check: +5 (Strength Modifier)
Special Attack: Paralysis
bite or slam Fortitude save DC: 17 vs. paralysis
Noble Salamander (165 HP), DR (15/Magic), Doubled Damage (Cold), Invulnerable (Fire),
Immunuty (Fire), Caster Level: 15
AC: 18 (+8 Natural Armor, -1 Size Adjustment, +1 Dexterity)
Attack: +23/+18/+13 (Gore1/Gore2/?) (+18 Base Attack, +6 Strength Modifier, -1 Size
Adjustment)
Damage: Gore1 (Piercing) 1d8+9 (+3 Gore, +6 Strength Modifier) +1d8 (Extraordinary Ability:
Fire)
Damage: Gore2 (Piercing) 1d8+6 (+3 Gore, +3 Strength Bonus)
Will save vs. Tasha's Hideous Laughter: +11 (+9 Racial Bonus, +2 Wisdom Modifier)
20 foot reach
casts Fireball
Ochre Jelly (96 HP), Immunity (Piercing/Nonlethal/Electricity)
AC: 4 (-1 Size Adjustment, -5 Dexterity Modifier)
Attack: +5 (+4 Base Attack, +2 Strength Modifier, -1 Size Adjustment)
splits in 2 if struck by slashing weapon
Persis (Barbarian) (304 HP) (342 HP with Barbarian Rage)
Attack +29/+24/+19/+14 (+18 Class, +9 Strength Modifier, +1 Feat: Weapon Focus (Spiked
Chain), +1 Masterwork Weapon: Masterwork Spiked Chain), Weapon: Masterwork Spiked Chain
(Piercing)
Damage: 2d4+15 (+13 Strength Bonus, +2 Feat: Weapon Specialization (Spiked Chain))
Will save: +8 (+6 Class, +2 Barbarian Rage)
Trip check: +9 (Strength Modifier)
Priest of Hextor (162 HP) level 18
AC: 20 (+1 Dexterity Modifier (bonus reduced by Item: Black Plate +1), +8 Armor: Black Plate
+1, +1 Enhancement: Black Plate +1)
casts a summoning spell each round (including the following monsters: Bebilith, Elder Fire
Elemental, Elder Water Elemental, Fiendish Colossal Monstrous Spider, Hezrou, Leonal)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

Quasit (24 HP) DR(5/Holy; Cold), DResistance (10/-)


AC: 18 (+3 Natural Armor, +2 Size Adjustment, +3 Dexterity Modifier)
Damage: Claw (Piercing & Slashing) 1d3-1 (Strength Modifier)
poisonous attacks
Seahag (110 HP Barbarian Rage), SR[14]
AC: 14 (+3 Natural Armor, +2 Dexterity Modifier, +1 Feat: Dodge, -2 Barbarian Rage)
Attack: +15 (+4 Class, +2 Base Attack, +9 Strength Modifier)
Special attack: Paralysis
Sharar-be-L'ial (Rogue) (152 HP)
AC: 24 (+6 Dexterity Modifier (bonus reduced by Item: Magic Leather Armor), +1 Feat: TwoWeapon Defense, +2 Item: Magic Amulet, +2 Armor: Magic Leather Armor, +1 Enhancement:
Magic Leather Armor, +2 Deflection: Magic Ring)
Attack: +19/+20/+14/+15/+9 (Kukri/Shortsword/Kukri/Shortsword/Kukri)
Kukri (+13 Class, -6 Dual Wield, +2 Light Off Hand Weapon, +2 Feat: Two-Weapon Fighting, +6
Dexterity Modifier: Weapon Finesse, +2 Enhancement: Magic Kukri)
Shortword (+13 Class, -10 Off Hand, +2 Light Off Hand Weapon, +6 Feat: Two-Weapon
Fighting, +6 Dexterity Modifier: Weapon Finesse, +1 Feat: Weapon Focus (Shortsword), +2
Enhancement: Magic Shortsword)
Damage: Kukri (Slashing) 1d4+4 (+2 Strength Modifier, +2 Enhancement: Magic Kukri)
Damage: Shortsword (Piercing) 1d6+3 (+1 Strength Bonus, +2 Enhancement: Magic
Shortsword)
Skeleton - Immunity (Nonlethal/Cold), DR(5/Bludgeoning)
Smigmal Redhand (Woman) (130 HP)
Attack: +13/+8 (+9 Class, +3 Strength Modifier, +1 Enhancement: Magic Shortsword)
Tarah-ka-Turah (Sorceress) (198 HP)
AC: 28 (+4 Dexterity Modifier, +5 Item: Magic Amulet, +4 Deflection: Magic Ring, +5 Armor:
Magic Bracers)
Concentration check: +13 (+9 Initial Value, +4 Consitution Modifier)
casts Greater Invisibility, Magic Circle against Good?, Finger of Death?
Troll (84 HP)
Attack: +9/+ (Claw/Claw/Bite) (+4/+4/ Base Attack, +6 Strength Modifier, -1 Size Adjustment)
Damage: Claw (Piercing & Slashing) 1d6+6 (Strength Modifier)
Special Quality: Regeneration 5
Vrock Guardian (210 HP), SR[17], DR(10/Holy), DResistance(10/-), Immunity (Electricity)
AC: 25 (+14 Natural Armor, -1 Size Adjustment, +2 Dexterity Modifier)
Attack: +22/+22/+20/+20/+20 (Claw/Claw/Bite/Rake/Rake) (+14/+14/+12/+12/+12 Base
Attack, +7 Strength Modifier, -1 Size Adjustment, +2 Heroism)
Damage: Claw (Piercing & Slashing) 2d6+7 (Strength Modifier)
Damage: Bite (Slashing & Bludgeoning & Piercing) 1d8 +3 (Strength Bonus)
Damage: Rake (Piercing & Slashing) 1d6+3 (Strength Bonus)
casts Mirror Image, Heroism
Will-o'-Wisp , Immunity (Nonlethal/Fire/Acid/Cold)
AC: 29 (+9 Natural Armor, +1 Size Adjustment, +9 Dexterity Modifier)
Attack: +16 (+20 Base Attack, -5 Strength Modifier, +1 Size Adjustment)
Damage: 2d8 (Extraordinary Ability (Electricity)) (+5 (Slam (Bludgeoning)), -5 (Strength
Modifier))
Zuggtmoy (601 HP), SR[20], DR (20/Holy; Cold), DResistance (10/-)
AC: 26 (+15 Natural Armor, -2 Size Adjustment, +3 Dexterity Modifier)
Attached Thumbnails

Last edited by gazra_1971; 1 Week Ago at 08:53 AM.

February 11th, 2011

gazra_1971
Knights of Legend

#17

Re: game guide & walkthrough for the Circle of Eight modpack NC

35. Cheat codes


For the full list of cheat codes and how to use them, click on the following link:
http://www.co8.org/forum/showpost.php?p=11422&postcount=1
For a list of all of the items and NPCs for use with the cheat codes, use a text editor (e.g.

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

Notepad) to read the following files in your game directory:


\data\mes\description.mes
\data\mes\long_description.mes
Originally posted by Gaear:
Quote:
It should be pointed out that due to our inability to effectively troubleshoot games that
have been self-modded via console use, using the console to input items voids your
Co8 warranty. This means that pleas for help with CTDs, hangs, and other bugs will
fall on deaf ears.
The reason for this is very simple: Inputting a 'bad' proto (one that is nonexistant or is
not meant to be used in-game) can result in save game corruption long after the fact.
e.g., if you input item code 0000 via the console, but there is no item #0000, the
game will not object at the time. However, if you save your game afterwards, the
game will forever look for the nonexistant item whenever you revisit the map where
you inputted it via the console. When it can't find it, the game will CTD. This could be
weeks after the fact, and you may have lost all memory of even trying to input an
item at that location, so you may run to the bug report thread and inform us of a
modpack bug that is not really even a bug but an error on your part.
Being as there's no way for us or the game to track your console activities, our only
option is to disregard your bug reports if you use the console. For this reason, Co8
strongly recommends that you do not use the console, particularly for adding items via
the give or create commands. Casual gamers who are just trying to play the game
should simply refrain from console use altogether, and modders and hardcore gamers
determined to use it anyway should first educate themselves on the vagaries of the
ToEE engine (a fairly daunting proposition) before becoming 'consolers.'

36. List of quests for use with the


cheat codes
Quest Titles
{0} {Dominate Counter-Strike for 15 Consecutive Days}
{1} {Unhappy Tailor}
{2} {Woodcutter's Problem}
{3} {Black Jay's Dead Sheep}
{4} {A Ring For Black Jay}
{5} {Carpenter's Dilemma}
{6} {Cupid's Arrow}
{7} {Flirting With Disaster}
{8} {Grain For The Church}
{9} {Stealing Farmers}
{10} {Another Soul For Cuthbert}
{11} {Terjon Wants More Followers}
{12} {One Bride For One Player}
{13} {Terjon Searches For A St. Cuthbert Artifact}
{14} {Zealotry}
{15} {Agent Revealed}
{16} {Traders Revealed}
{17} {The Traders' Courier}
{18} {Know When To Fold Them}
{19} {Drinking Contest}
{20} {The Rescue Of Paida}
{21} {The Courtship Of Eddie's Herdsman}
{22} {Lawful Good Opening Vignette}
{23} {Neutral Good Opening Vignette}
{24} {Chaotic Good Opening Vignette}
{25} {Lawful Neutral Opening Vignette}
{26} {True Neutral Opening Vignette}
{27} {Chaotic Neutral Opening Vignette}
{28} {Lawful Evil Opening Vignette}
{29} {Neutral Evil Opening Vignette}
{30} {Chaotic Evil Opening Vignette}
{31} {A Second Trip For Otis}
{32} {Bribery For Profit}
{33} {Madam Ophelia's Weakest Link}
{34} {Porky's Revenge}
{35} {Grud's Fish Story}
{36} {A Pirate's Life For Me}
{37} {Thief!}
{38} {The Spy Who Loved Me}
{39} {Triple-Cross}
{40} {Eye Of The Tiger}

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
{41} {Preston Wetz's Tooth Of Pain}
{42} {Assassination}
{43} {Romag 1: Exterminator}
{44} {Romag 2: A Note For Rentsch}
{45} {Romag 3: Assassinate Belsornig}
{46} {Belsornig 1: Oohlgrist For Water}
{47} {Belsornig 2: Blame Game}
{48} {Belsornig 3: The Setup }
{49} {Kelno 1: Defection}
{50} {Kelno 2: Desecration}
{51} {Kelno 3: Assassination}
{52} {Alrrem 1: Oohlgrist For Fire}
{53} {Alrrem 2: Operation Ogre}
{54} {Alrrem 3: The Orb}
{55} {Equipment For Wonnilon}
{56} {Of Gnomish Crossbows And Magic Scrolls}
{57} {Tubal's Collection Agency}
{58} {What's Eating The Supreme Commander?}
{59} {Gypsy Road}
{60} {Mona's Crystal Ball}
{61} {Burne's Puzzles}
{62} {Orc Season}
{63} {Bribery For Justice}
{64} {Retribution}
{65} {Hero's Prize}
{66} {Robbery at the Hostel}
{67} {Framework of a Murder}
{68} {Under Surveillance}
{69} {Under Attack From Underground}
{70} {Free Jenna}
{71} {Free Elysia}
{72} {Clear The Moathouse}
{73} {Welkwood Bog}
{74} {Frozen Assets}
{75} {Family Turmoil}
{76} {Catching The 'Cousin'}
{77} {Removing Wilfrick}
{78} {The Slave Traders}
{79} {Wanted: Guntur Gladstone}
{80} {Wanted: Kendrew Commonworth}
{81} {Wanted: Quintus Corpus}
{82} {Building Credit}
{83} {Fear Of Ghosts}
{84} {Contract On Canon Thaddeus}
{85} {Monster Mash}
{86} {Ratting Out The Hextorites}
{87} {Snitching On The Scarlet Brotherhood}
{88} {Narcing On The Scarlet Brotherhood}
{89} {The Rabbit Hole}
{90} {The Gremlich}
{91} {Gremag 1: Wherefore Art Thou, Armario?}
{92} {Gremag 2: Kenter Nevets RIP}
{93} {Gremag 3: Holy Smoke!}
{94} {Romag 2: Alrrem Must Pay!}
{95} {Season of the Witch}
{96} {Of Castles and Quarries}
{97} {War of the Golden Skull: Defender}
{98} {Tools of the Trade}
{99} {A Cure For Amii}
{100} {Masterwork Items}
{101} {Lords and Ladies}
{102} {Demons and Demigods}
{103} {War of the Golden Skull: Attacker}
Quest Descriptions
{0} {For this quest, you can't be killed, ever. If you are, then you lose the quest coz you suck.
Oh, and this has to last for 15 days.}
{1} {Jinnerth, the tailor of Hommlet, has asked you to speak with the captain of the militia
about allowing him to join the town militia.}
{2} {Tarim has asked you to kill some spiders in a deklo grove so that he can get access to the
wood there.}
{3} {Black Jay has asked you to find out why his sheep are all dying.}
{4} {Black Jay is looking for his wife's wedding ring.}
{5} {The town carpenter would like his brother Marek to convert to Old Faith so that the
villagers might better accept his family.}
{6} {Gwynneth has asked you to try to pair up her brother-in-law Filliken with the widow
Mathilde.}
{7} {Meleny has fallen in love with you and would like to join you, but she requires the
permission of her father (Filliken) first.}
{8} {Myella, the church serving woman, has asked you to get flour from the miller for the
church.}
{9} {Filliken, a prosperous farmer, thinks that someone less fortunate is stealing from him.}
{10} {Erliter, the miller's servant, would like to switch from Old Faith to St. Cuthbert but is
afraid to tell the miller.}
{11} {Terjon has asked you to try to convert the leatherworker's family to St. Cuthbert.}
{12} {Holten Kindlehopper would like you to find a husband for his daughter, Fruella.}
{13} {Terjon lost an item of great value to him during the Battle of Emridy Meadows and has
asked for your help to find it.}

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
{14} {Calmert has asked you to collect Church dues from one of the braumeister's
apprentices.}
{15} {Burne and Rufus would like you to infiltrate the laborer camp and look for a spy who is
sabotaging their orders.}
{16} {You have learned about the spy in the laborers' camp and returned to speak with Rannos
Davl and Gremag.}
{17} {You have learned that a suspicious courier to the traders is an agent of some mysterious
entity.}
{18} {Ostler suspects that Furnok is cheating at gambling in the inn.}
{19} {Tuperello has asked you to join in a drinking contest.}
{20} {Valden, the Hommlet wainwright, has told you about his concern that his wife has
disappeared with a caravan to Verbobonc.}
{21} {Laszlo, a herdsman in Hommlet, has lost his wife recently, raising suspicions in the town
about his mental stability.}
{22} {Deliver news of the ambushed caravan to Valden, the wainwright in Hommlet.}
{23} {Deliver news of the death of Y'Dey to Terjon at the Church of St. Cuthbert in Hommlet.}
{24} {You have been asked to discover the whereabouts of Princess Tillahi and Sir Juffer. You
have been told Black Jay in Hommlet can give you further guidance.}
{25} {The Directing Oligarchy of Greyhawk has ordered you visit the town elder in Hommlet as
a response to his request for aid.}
{26} {Travel to Hommlet to convince Jaroo, the druidical leader there, to send in his report to
Hrudek, which has not been received for several months.}
{27} {Find the Treasure Horde of Rainbow Rock near a small hamlet called Hommlet.}
{28} {You have been ordered to destroy the sword Fragarach. Your contact for further
information is Turuko in Hommlet at the Inn of the Welcome Wench.}
{29} {Visit Terjon at the Church of St. Cuthbert in Hommlet and tell him of the burning of his
church in Willip.}
{30} {Talk to Rannos Davl in Hommlet to locate and possibly join with the bandits.}
{31} {Otis has agreed to join you on one more trip to the Temple.}
{32} {In an appeal to the opportunistic side of your nature, Sammy has offered to tell you
where Otis keeps his stash for a price.}
{33} {Ophelia is having troubles with Jenelda and Riana, two of her girls.}
{34} {Mickey, one of the braumeister's apprentices, is causing trouble for Ophelia at the Snake
Pit.}
{35} {Grud has asked you to catch a gar for him in the Imeryds Run.}
{36} {Bertram would be interested in a date with you but is afraid that Tolub would not let him
go.}
{37} {You have caught Dala, a serving wench at the Waterside Hostel, stealing from you.}
{38} {Pearl, a serving wench at the Waterside Hostel, suspects Wat of cheating on her.}
{39} {Having learned that Rentsch and Wat both work for the Temple, you have decided to play
them against each other.}
{40} {Tolub has challenged you to a brawl.}
{41} {Preston Wetz has told you about his painful tooth.}
{42} {Skole wants you to kill Lodriss.}
{43} {Romag has asked you to kill a giant snake.}
{44} {Romag has asked you to deliver a message to Rentsch.}
{45} {Romag has asked you to kill Belsornig. }
{46} {Belsornig has asked you to recruit the troll chief Oohlgrist to the Water Temple.}
{47} {Belsornig has asked you to kill Alrrem and leave a specific poison at the scene.}
{48} {Belsornig has asked you to kill the bugbears guarding the Greater Temple jail and leave
incriminating evidence against Romag.}
{49} {Kelno has asked you to recruit a bunch of nearby bugbears to the Air Temple.}
{50} {Kelno has asked you to defile the Earth Temple altar with some specially prepared holy
water.}
{51} {Kelno has asked you to kill either Belsornig or Alrrem, your choice.}
{52} {Alrrem has asked you to recruit the troll chief Oohlgrist to the Fire Temple by offering a
ring of fire resistance.}
{53} {Alrrem has asked you to recruit a tribe of ogres in an ogre cave northwest of Nulb to join
the Fire Temple using diplomatic skills or non-lethal damage. Once convinced or subdued, report
back to Alrrem immediately.}
{54} {Alrrem has asked you to steal the Orb of Golden Death from Falrinth.}
{55} {Wonnilon has asked you find his stolen equipment and return it to him in his hiding
place.}
{56} {Wonnilon has asked you to help him find his crossbow and magic scroll.}
{57} {Tubal has asked you to get a mace from Antonio that he lost to Tubal in a dice game.}
{58} {Hedrack has asked you to find out what is causing the disturbance on the third level.}
{59} {Serena has asked you to help her gain her freedom from Mona.}
{60} {Mona has asked you to find Mickey, take the Orb of Sah from him, and return it to her.}
{61} {Burne has posed a few puzzles for you to solve.}
{62} {Hommlet town elder Kenter Nevets has asked you to look into rumors of some marauding
orcs.}
{63} {Sammy has inadvertently appealed to the scrupulous side of your nature with a chance
to thwart his scheme of revealing Otis' stash.}
{64} {Burne has asked you to investigate Rannos and Gremag's possible involvement in the
assassin's attempt on your life.}
{65} {The Master of the Arena has promised you a magnificent reward if you overcome all the
challenges that he has in store for you.}
{66} {You have been enlisted to rob and eliminate a wealthy jeweler at the Waterside Hostel in
Nulb.}
{67} {You've been hired to murder a member of the Verbobonc Patrol and frame a patrol
captain in order to create dissention amongst the ranks of the Constabulary.}
{68} {You've noticed men clad in scarlet watching you in and around Verbobonc.}
{69} {You have been told about drow attackers who threaten to invade Verbobonc.}
{70} {You have been asked to free Jenna from the temple prison.}
{71} {You have been asked to free Elysia from the temple prison.}
{72} {You have been asked to clear out the Moathouse.}
{73} {You've been told of a location outside of Hommlet where you might find adventure of a
more perilous nature than what the town seems to offer.}
{74} {The Lord Viscount of Verbobonc has asked you to investigate why merchants are being
frozen in their tracks.}

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
{75} {Elysia has asked if you can convince her father to forgive her for misbehaving and
release her from her punishment.}
{76} {You've told Wilfrick of the plot to assassinate him, and he has asked you to arrest the
assassin for the charge of treason.}
{77} {The Scarlet Brotherhood have entrusted you with the task of assassinating the Viscount.}
{78} {Lord Viscount Wilfrick has asked you to locate and destroy a group of slave traders from
Dyvers.}
{79} {You've been enlisted by Captain Achan of the Verbobonc Watch to bring in the fugitive
Guntur Gladstone.}
{80} {You've been enlisted by Captain Achan of the Verbobonc Watch to bring in the fugitive
Kendrew Commonworth.}
{81} {You've been enlisted by Captain Achan of the Verbobonc Watch to bring in the fugitive
Quintus Corpus.}
{82} {You have agreed to pay off your mortgage with the Silver Consortium for the Castle of
the Lords in 21 days.}
{83} {Three ghosts in and around your castle in Verbobonc are looking for the things they've
lost, and they will plague you until their possessions are returned.}
{84} {Hextor's actuaries in Verbobonc have hired you to assassinate a noted priest of Pelor
from the city of Narwell.}
{85} {The Church of Pelor in Verbobonc has hired you to carry out a strategic strike against a
Hextor cell operating in the Temple of Elemental Evil.}
{86} {You have reported the Hextorites' assassination plans to Canon Ramses, allowing him to
send a warning to Canon Thaddeus and prevent his possible demise.}
{87} {You have reported the Scarlet Brotherhood's robbery plans to the Verbobonc authorities,
allowing them to arrest Darlia on charges of conspiracy to commit robbery.}
{88} {You have reported the Scarlet Brotherhood's murder plans to the Verbobonc authorities,
allowing them to arrest Darlia on charges of conspiracy to commit murder.}
{89} {Prince Zook IV has asked you to find a valuable gem somewhere in The Castle of the
Lords.}
{90} {You've been informed that the Hextorites have sent the mythical Gremlich after you, and
that a mystic might be able to help. The mystic may want you to destroy it.}
{91} {Gremag has asked you to kill Armario, the cabinet maker. He says that this will allow
you to join an assassins' group.}
{92} {Gremag has asked you to kill Kenter Nevets, the town elder. He says that this is the next
stage of your initiation into an assassins' group.}
{93} {Gremag has asked you to kill Terjon, the priest of St.Cuthbert. He says that this is the
next stage of your initiation into an assassins' group.}
{94} {Romag has asked you to kill Alrrem's underlings Tubal and Antonio to avenge the death
of his servant Rentsch.}
{95} {You've been told of a witch who is rumored to have appeared in the area somehwere to
the east of Hommlet.}
{96} {A group of dwarves is refusing access to the quarry from which Hommlet has been
mining stone for the construction of its new castle.}
{97} {You've been enlisted to assist Hommlet in dealing with the threat of a hostile invasion
from forces loyal to Hextor. These forces are said to seek the Orb of Golden Death.}
{98} {You've been asked to acquire mithril tools for the dwarven blacksmith Fireforge.}
{99} {Tarim the woodcutter has a sick daughter. He is Old Faith and therefore looks to Jaroo for
a cure.}
{100} {Brother Smyth doesn't want to sell you masterwork items, but you can change his mind
by proving your worth. To do that you need to bring him the head of a giant.}
{101} {Lady Asherah of Verbobonc has offered to entertain you for an evening as reward for
your defense of Hommlet.}
{102} {You must destroy the avatars of Iuz or St. Cuthbert, or the balor Alzoll and its cohorts
in order to save your life and the life of Lady Asherah.}
{103} {You've been enlisted to assist Hommlet in dealing with the threat of a hostile invasion
from forces loyal to Hextor, but you've switched sides and joined the Hextorites.}
Attached Thumbnails

Last edited by gazra_1971; 1 Week Ago at 09:07 AM.

February 11th, 2011

gazra_1971
Knights of Legend

#18

Re: game guide & walkthrough for the Circle of Eight modpack NC

37. List of items for use with the


cheat codes
{4016}{Scather is a magic bastard sword that is both Chaotic and Holy. If the wielder is nonevil, Scather never misses and adds +4 to damage, which doubles to +8 if the target is evil and
the wielder is CN, CG, or NG. Finally, for CG wielders, Scather provides free unlimited Attacks of

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 302

Opportunity against any opponent making a melee attack against the wielder, and CN wielders
get one such free AoO per round. / Enhancement Bonus: +4 / To Hit Bonus: +4 / Damage:
1d10+4 / Damage Type: Slashing / Critical Range: 19-20/x2 / Weapon Proficiency:
Martial/Exotic, Bastard Sword}
Prince Thrommel's Magic Bastard Sword:
{4017}{Fragarach is a magic bastard sword that is both Chaotic and Holy. If the wielder is nonevil, Fragarach never misses and adds +4 to damage, which doubles to +8 if the target is evil
and the wielder is CN, CG, or NG. Finally, for CG wielders, Fragarach provides free unlimited
Attacks of Opportunity against any opponent making a melee attack against the wielder, and CN
wielders get one such free AoO per round. / Enhancement Bonus: +4 / To Hit Bonus: +4 /
Damage: 1d10+4 / Damage Type: Slashing / Critical Range: 19-20/x2 / Weapon Proficiency:
Martial/Exotic, Bastard Sword}
{4025}{Excalibur is the mythical longsword attributed with magical powers and blessings of the
good gods who also protect the wielder from hostile magic effects. / Enhancement Bonus: +5 /
To Hit Bonus: +5 / Damage: 2d6+5 / Damage Type: Slashing / Additional Damage: 2d6 Holy
damage to evil-aligned creatures / Critical Range: 19-20/x2 / Special: Spell resistance 15 /
Weapon Proficiency: Martial, Longsword}
Lord Hungous' Magic Orc Double Axe:
{4086}{This orc double axe is a +1 weapon and is unholy. / Enhancement Bonus: +1 / To Hit
Bonus: +1 / Damage: 1d8+1 / Damage Type: Slashing / Additional Damage: 2d6 unholy
damage to good-aligned creatures / Critical Range: 20/x3 / Weapon Proficiency: Exotic, Orc
Double Axe}
Hedrack's Magic Greathammer:
{4128}{This greathammer is a +2 unholy weapon. / Enhancement Bonus: +2 / To Hit Bonus:
+2 / Damage: 1d12+2 / Damage Type: Bludgeoning / Additional Damage: 2d6 unholy damage
to good-aligned creatures / Critical Range: 20/x3 / Weapon Proficiency: Martial, Warhammer}
{4130}{Wonnilon's repeating crossbow is a magic +1 light crossbow that does not need to be
reloaded. / Enhancement Bonus: +1 / To Hit Bonus: +1 / Damage: 1d8+1 / Damage Type:
Piercing / Critical Range: 19-20/x2 / Range Increment: 0 feet / Weapon Proficiency: Exotic, Selfrepeating Crossbow.}
{4133}{Balor Vorpal Sword} Unholy Anarchic Greatsword +3
{4135}{Flame Tongue is a magic +1 greatsword that is enchanted to do an extra 1d6 of fire
damage per strike, as well as an extra 1d10 of fire damage on a critical hit. It also allows the
wearer to use Scorching Ray once per day, as per the spell. / Enhancement Bonus: +1 / To Hit
Bonus: +1 / Damage: 2d6+1 / Damage Type: Slashing / Additional Damage: 1d6 fire damage
+1d10 extra fire damage on a critical hit / Critical Range: 19-20/x2 / Weapon Proficiency:
Martial, Greatsword}
{4136}{Frost Brand is a magic +3 greatsword that is enchanted to do an extra 1d6 of cold
damage per strike, as well as absorb the first 10 points of fire damage from any attack against
its wielder. / Enhancement Bonus: +3 / To Hit Bonus: +3 / Damage: 2d6+3 / Damage Type:
Slashing / Additional Damage: 1d6 Frost damage / Critical Range: 19-20/x2 / Special:
Absorption 10/Fire / Weapon Proficiency: Martial, Greatsword}
{4154}{Sword of Life Stealing is a +2 greatsword that, upon a critical hit, grants the wielder
1d6 temporary hit points and forces the target to make a Fortitude save against a DC of 16 or
suffer a temporary negative level. / Enhancement Bonus: +3 / To Hit Bonus: +2 / Damage:
2d6+2 / Damage Type: Slashing / Additional Damage: 1d6 Vampiric Regeneration, Negative
Level to opponent on hit (Fortitude Save DC16) / Critical Range: 19-20/x2 / Weapon Proficiency:
Martial, Greatsword}
{4217}{Moradin's Soul Hammer is a magic +1 warhammer that is enchanted to be Holy, Lawful
and Defending. / Enhancement Bonus: +1 / To Hit Bonus: +1 / Damage: 1d12+1 / Damage
Type: Bludgeoning / Additional Damage: 2d6 Holy damage to evil-aligned creatures, 2d6
Axiomatic damage to chaotic-aligned creatures / Critical Range: 20/x3 / Special: Defending
(allows the user to add the Enhancement Bonus to his Armor Class instead of attack rolls) /
Weapon Proficiency: Martial, Warhammer}
{4238}{The Silver Sword of Chaos is a bastard sword, silver weapon, and chaotic aligned. It
also provides freedom of movement when wielded. / Enhancement Bonus: +1 / To Hit Bonus: +1
/ Damage: 1d10+1 / Damage Type: Slashing / Additional Damage: 2d6 Anarchic damage to
lawful-aligned creatures / Special: silver weapon / Critical Range: 19-20/x2 / Weapon
Proficiency: Martial/Exotic, Bastard Sword}
{4400}{This strange looking weapon has Smyth & Westrealm .50 stamped into the side.}
{4406}{The Sword of Cahoem is a magic +3 longsword that has a magic ability that can be
used once per day when the magic words "cut all heads off except mine" are used. /
Enhancement Bonus: +3 / To Hit Bonus: +3 / Damage: 1d8+3 / Damage Type: Slashing /
Critical Range: 19-20/x2 / Weapon Proficiency: Martial, Longsword}
{4409}{Darkblade is an unholy keen greatsword +1. / Enhancement Bonus: +1 / To Hit Bonus:
+1 / Damage: 2d6+1 / Damage Type: Slashing / Additional Damage: 2d6 Unholy damage to
good-aligned creatures / Critical Range: 17-20/x2 / Keen Weapon (Critical Range doubled) /
Weapon Proficiency: Martial, Greatsword}
{4410}{Hatori Hanzo Steel}
{4415}{Silver Nodachi is a +5 keen weapon that can poison one target per day. / Enhancement
Bonus: +5 / To Hit Bonus: +5 / Damage: 2d6+2 / Damage Type: Slashing / Critical Range: 1620/x2 / Special: silver weapon / Weapon Proficiency: Bastard sword}
{4597}{Cerulean's Rod is a testing tool that incorporates several spells that were developed for

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
testing purposes. These include Enslavement, Infatuation, All Die, Read Magic, and Teleport. It
also serves as a Rod of Smiting.}
{4600}{Smyth & Westrealm .30-.06 Bolt Action Rifle w/Scope}
{4999}{A Paladin Holy Sword is a holy longsword +5. / Enhancement Bonus: +5 / To Hit Bonus:
+5 / Damage: 1d8+5 / Damage Type: Slashing / Additional Damage: 2d6 Holy damage to evilaligned creatures / Critical Range: 19-20/x2 / Weapon Proficiency: Martial, Longsword}
{12018}{The Orb of Golden Death is a powerful artifact created by the demoness Zuggtmoy
and her consort, Iuz the Terrible. The wielder can cast the spells Discern Lies and Poison, as
well as operate the elevating throne in the ground-level Temple. Additional powers can be
obtained by adding elemental power gems to the orb.}
{12019}{The air elemental power gem allows the wielder to teleport to the Air Node at will, as
well as cast Chain Lightning once per day. The wielder can also summon a Vrock demon for 5
rounds once per week and summon an air elemental for 10 rounds once per week.}
{12020}{The earth elemental power gem allows the wielder to teleport to the Earth Node at
will, as well as cast Stoneskin once per day. The wielder can also summon a Glabrezu demon for
4 rounds once per week and summon an earth elemental for 10 rounds once per week.}
{12021}{The fire elemental power gem allows the wielder to teleport to the Fire Node at will,
as well as cast Flame Strike once per day. The wielder can also summon a Balor demon for 4
rounds once per week and summon a fire elemental for 10 rounds once per week.}
{12022}{The water elemental power gem allows the wielder to teleport to the Water Node at
will, as well as cast Ice Storm once per day. The wielder can also summon a Hezrou demon for
5 rounds once per week and summon a water elemental for 10 rounds once per week.}
{12024}{This fungus figurine allows the wielder to Summon Fungi once per day.}
{12582}{This figurine summons a lamia once per day.}

38. Modding the game


For the tool to mod the game (called ToEE World Builder) and tutorials on modding, see the
following link:
http://www.co8.org/forum/showpost.php?p=107157&postcount=2
Regarding creating content for inclusion in The Circle of Eight Modpack NC (especially when
creating new maps or re-using existing maps):
Originally posted by Gaear:
Quote:
ToEE's 2D isometric structure. As far as this goes, here is the deal (and don't take this
the wrong way but it's pretty much set in stone):
The only 2D custom art that has been deemed acceptable over the long haul is
reworked original art, which I do alot of (think almost all our NC maps, to various
degrees), and exceptionally well done original art. This has really only been art with
post production done by vampricpuppy, who is a professional artist/Photoshop guy
(think Moathouse Respawn's Gnarley Forest map and the KotB stuff he's done). The
reason for this high standard is that poorly done or even middlingly well done art
brings the whole operation down to its level. Thus, a mod that is otherwise
outstanding (I'm not saying ours is, necessarily, just illustrating) will only be 'decent' if
the art is only decent. So we are really protecting everyone else's investment over the
years and the community's reputation by maintaining high artistic standards. Some
people view this as elitist or whatever, but I only view it as necessary. No offense
intended to anybody, but garbage in equals garbage out. There's also the concern over
aesthetic themes, which shouldn't be muddied. (e.g. we wouldn't add death metal
tunes to the vanilla soundtrack.)
BUT, all is not lost. I've become something of an old hand at manipulating existing art,
so I would be happy to work up [map] environments for you if you'd like me to help.
We'll have to get creative with it, because we don't want to reuse the same stuff over
and over (the ogre cave comes to mind - already used three times, and the Moathouse
exit exterior - already used three times). But we'll figure something out.
The LG vignette map [is already used as] the gnoll ambush RE map. Also, it doesn't
function well as an RE map due to some vagaries with core stuff - RE maps are
supposed to auto-find where you were on the worldmap and put you back there when
you leave the RE map, but that one doesn't (it puts you at the ToEE), because it's
only a quasi-RE map. It was added to the RE map list by Spellslinger in a .dll hack,
but it's not a true RE map.
The problem of NPCs returning to their home map is a longstanding one in ToEE. You
can actually find the fugitives' bodies back on their home maps if you kill them. Fixing
that whole defect will require some doing beyond scripting, as it's a core function
(apparently) for NPCs to return to their home maps. Basically you'd have to give them
a home map in a dead area that no one ever goes to and use the day/night standpoint
process to put them on the maps where you actually find them in-game. That way
when they die or wake up or whatever and 'go home,' they'll be stuck in some dead
zone where the player will never see them.

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum
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Last edited by gazra_1971; 12 Hours Ago at 06:00 AM.

February 11th, 2011

gazra_1971
Knights of Legend

#19

Re: game guide & walkthrough for the Circle of Eight modpack NC
This post is reserved for future expansion.
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Join Date: Aug 2010


Location: Adelaide, Australia
Posts: 302

Last edited by gazra_1971; September 5th, 2011 at 11:09 AM.

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