Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Colonization
;Colonization
Colony Growth
;Colony Growth
Colony Approval
;Colony Approval
Your Empire - State vs Private
;Your Empire - State vs Private
Diplomacy
;Diplomacy
Empire Reputation
;Empire Reputation
Diplomatic Relation Types
;Diplomatic Relation Types
Blockades
;Blockades
Construction
;Construction
Research
;Research
Ship Designs
;Ship Designs
Ship Costs
;Ship Costs
Fleets
;Fleets
Intelligence Missions
;Intelligence Missions
Troops
;Troops
Combat - Space Battles
;Combat - Space Battles
Combat - Colony Invasions
;Combat - Colony Invasions
Combat - Ground Combat
;Combat - Ground Combat
Independent planets and Traders
;Independent planets and Traders
Pirates
;Pirates
Alternative Game play
;Alternative Game play
Ancient Ruins
;Ancient Ruins
Tourism
;Tourism
Migration
;Migration
Mining for Resources
;Mining for Resources
Fuel
;Fuel
Economy Tips
;Economy Tips
Colonization Tips
;Colonization Tips
Colony Taxes
;Colony Taxes
Democracy
Republic
Feudalism
Monarchy
Despotism
Military Dictatorship
Mercantile Guild
Technocracy
Utopian Paradise
Hive Mind
Way of the Ancients
Way of Darkness
;Democracy
;Republic
;Feudalism
;Monarchy
;Despotism
;Military Dictatorship
;Mercantile Guild
;Technocracy
;Utopian Paradise
;Hive Mind
;Way of the Ancients
;Way of Darkness
Mouse Actions
;Mouse Actions
Controlling your Ships
;Controlling your Ships
Ship Mission Types
;Ship Mission Types
Keyboard Commands
;Keyboard Commands
Messages and Events
;Messages and Events
Ship Symbols
;Ship Symbols
Colonies Screen
;Colonies Screen
Design Detail Screen
;Design Detail Screen
Designs Screen
;Designs Screen
Diplomacy Screen
;Diplomacy Screen
Empire Comparisons and Victory Conditions
;Empire Comparisons and
Victory Conditions
Your Empire Summary Screen
;Your Empire Summary Screen
Fleets Screen
;Fleets Screen
Galaxy Map Screen
;Galaxy Map Screen
Game Menu
;Game Menu
Game Options
;Game Options
Selection Panel
;Selection Panel
Intelligence Agents Screen
;Characters Screen
Main Screen
;Main Screen
Research Screen
;Research Screen
Ships and Bases Screen
;Ships and Bases Screen
Speaking to Other Empires
;Speaking to Other Empires
Troops Screen
;Troops Screen
Message History Screen
;Message History Screen
Expansion Planner Screen
;Expansion Planner Screen
Start New Game Screen
;Start New Game Screen
Quick Start Screen
;Quick Start Screen
Game Options - Advanced Display Settings Screen
;Game Options - Advanced
Display Settings Screen
Component Guide
;Component Guide
Change Theme Screen
;Change Theme Screen
Capital Ships
;Capital Ships
Colony Ships
;Colony Ships
Construction Ships
;Construction Ships
Cruisers
;Cruisers
Destroyers
;Destroyers
Escorts
;Escorts
Exploration Ships
;Exploration Ships
Freighters
;Freighters
Frigates
;Frigates
Star Bases
;Star Bases
Mining Ships
;Mining Ships
Mining Stations
;Mining Stations
Space Ports
;Space Ports
Troop Transports
;Troop Transports
Resupply Ships
;Resupply Ships
Resort Bases
;Resort Bases
Passenger Ships
;Passenger Ships
Area Weapons
;Area Weapons
Armor
;Armor
Beam Weapons
;Beam Weapons
Cargo Storage
;Cargo Storage
Colonization Modules
;Colonization Modules
Combat Targetting
;Combat Targetting
Command Centers
;Command Centers
Commerce Centers
;Commerce Centers
Construction Yards
;Construction Yards
Countermeasures
;Countermeasures
Docking Bays
;Docking Bays
Energy Collectors
;Energy Collectors
Engines
;Engines
Fuel Storage
;Fuel Storage
Habitation Modules
;Habitation Modules
Hyperdrives
;Hyperdrives
Life Support
;Life Support
Long Range Scanners
;Long Range Scanners
Manufacturers
;Manufacturers
Medical Centers
;Medical Centers
Proximity Arrays
;Proximity Arrays
Reactors
;Reactors
Recreation Centers
;Recreation Centers
Research Laboratories
;Research Laboratories
Resource Extractors
;Resource Extractors
Resource Profile Sensors
;Resource Profile Sensors
Shields
;Shields
Torpedo Weapons
;Torpedo Weapons
Troop Storage
;Troop Storage
Vectoring Engines
;Vectoring Engines
Damage Control
;Damage Control
Stealth
;Stealth
Passenger Storage
;Passenger Storage
Resources Visual Index
;Resources Visual Index
Aculon
;Aculon
Aquasian Incense
;Aquasian Incense
Argon
;Argon
Bifurian Silk
;Bifurian Silk
Caguar Fur
;Caguar Fur
Carbon Fibre
;Carbon Fibre
Caslon
;Caslon
Chromium
;Chromium
Dantha Fur
;Dantha Fur
Dilithium Crystal
;Dilithium Crystal
Ekarus Meat
;Ekarus Meat
Emeros Crystal
;Emeros Crystal
Falajian Spice
;Falajian Spice
Gold
;Gold
Helium
;Helium
Hydrogen
;Hydrogen
Ilosian Jade
;Ilosian Jade
Iridium
;Iridium
Jakanta Ivory
;Jakanta Ivory
Korabbian Spice
;Korabbian Spice
Krypton
;Krypton
Lead
;Lead
Loros Fruit
;Loros Fruit
Megallos Nut
;Megallos Nut
Natarran Incense
;Natarran Incense
Nekros Stone
;Nekros Stone
Nepthys Wine
;Nepthys Wine
Osalia
;Osalia
Otandium Opal
;Otandium Opal
Polymer
;Polymer
Questurian Skin
;Questurian Skin
Rephidium Ale
;Rephidium Ale
Silicon
;Silicon
Steel
;Steel
Terallion Down
;Terallion Down
Tyderios
;Tyderios
Ucantium Pearl
;Ucantium Pearl
Vodkol
;Vodkol
Wiconium
;Wiconium
Yarras Marble
;Yarras Marble
Zentabia Fluid
;Zentabia Fluid
Ardilus
;Ardilus
Giant Kaltor
;Giant Kaltor
Space Slug
;Space Slug
Sand Slug
;Sand Slug
Ships & Bases
;Ships & Bases
Maint.
;Maint.
TOTAL
;TOTAL
Other Bases
;Other Bases
About ship maintenance costs...
;About ship maintenance costs...
Colony Information
;Colony Information
Capital
;Capital
#colonies#systems
;{0} colonies, {1} systems
Population
;Population
Strategic Value
;Strategic Value
Reputation
;Reputation
At war with
;At war with
empires
;empires
War weariness
;War weariness
Government
;Government
Maintenance costs
;Maintenance costs
Approval
;Approval
Growth rate
;Growth rate
Research speed
;Research speed
Troop recruitment
;Troop recruitment
Corruption
;Corruption
Normal
;Normal
Colony Income
;Colony Income
Intelligence Agents
;Intelligence Agents
Economy
;Economy
STATE
;STATE
PRIVATE
;PRIVATE
Cash
;Cash
Income
;Income
Expenses
;Expenses
Cashflow
;Cashflow
Annual Colony Tax Revenue
;Annual Colony Tax Revenue
Foreign Trade Bonuses
;Foreign Trade Bonuses
Annual Tribute From Others
;Annual Tribute From Others
Space Port Income
;Space Port Income
Resort Income
;Resort Income
Annual Ship & Base Maintenance
;Annual Ship & Base Maintenance
This Years Fuel Costs
;This Years Fuel Costs
Annual Troop Maintenance
;Annual Troop Maintenance
Annual Agent Maintenance
;Annual Agent Maintenance
Annual Subjugation Tribute
;Annual Subjugation Tribute
Annual Colony Revenue
;Annual Colony Revenue
Annual Colony Taxes
;Annual Colony Taxes
How does my empire make money?...
;How does my empire make money?.
..
Size
;Size
Strength
;Strength
Health
;Health
UnexploredLocation
;Unexplored {0}
Independent
;Independent
Lost Colony
;Lost Colony
Unoccupied
;Unoccupied
Unknown resources
;Unknown resources
No resources
;No resources
double-click to select fleet
;double-click to select fleet
Abandoned
;Abandoned
No mission
;No mission
Engage when attacked
;Engage when attacked
Engage nearby targets
;Engage nearby targets
Engage system targets
;Engage system targets
Engage detected targets
;Engage detected targets
Unknown mission
;Unknown mission
Image too big
;Image too big: {0}\n\nEnsure that this image is no more
than {1}Kb in size.\nPlease change the image and try again.
Error loading file
;Error loading file
Could not load required image
;Could not load required image: {0}\n\nY
ou may need to reinstall Distant Worlds to resolve this problem
Troop Recruitment
;Troop Recruitment
Agent Recruitment
;Agent Recruitment
Agent Assignment
;Agent Assignment
Colony Tax Rates
;Colony Tax Rates
Ship Design
;Ship Design
Ship Building
;Ship Building
Fleet Formation
;Fleet Formation
Diplomatic Gifts
;Diplomatic Gifts
Treaty Negotiation
;Treaty Negotiation
Wars and Trade Sanctions
;Wars and Trade Sanctions
Attacks on Enemies
;Attacks on Enemies
Welcome to Your Empire
;Welcome to Your Empire
Start Playing
;Start Playing
You are ruler of
;You are ruler of the {0}\nYour style of governm
ent is {1}\nYour empire has {2} colonies in {3} systems
To win this game
;To win this game you must do one of the followi
ng:\n
To win - Economy
; - Your economy generates {0}% of galaxy total
To win - Population
; - Control {0}% of the galaxy's population
To win - Territory
; - Control {0}% of colonies in the galaxy
To win - Time Limit
; Game finishes at {0}
To win - Time Limit explanation
;Winner is the empire with the greatest
strategic value at this time
To win - Start Date
; Victory Conditions do not apply until {0}
SANDBOX MODE
;SANDBOX MODE (Open Play - No victory conditions)
Introduction Conclusion
; Press F1 for help at any time\n\nExplore, Colo
nize and Defend!
Could not create save game folder
;Could not create save game fold
er at {0}
Could not set save game folder
;Could not set save game folder
Saving the Galaxy...
;Saving the Galaxy...
Leave automation on
;Leave automation on
Turn off automation
;Turn off automation
Turn Off TASKNAME Automation?
;Turn Off {0} Automation?
Don't ask me again
;Don't ask me again
Would you like to turn off automation
;{0} is currently automated. Wou
ld you like to turn off automation and control {0} yourself?\n\nYou can also ena
ble or disable automation at any time from the Game Options screen (O key).
Advisor Suggestion
;Advisor Suggestion
View
;View
Unexplored Gas Cloud
;Unexplored Gas Cloud
Unexplored System
;Unexplored System
Deep Space
;Deep Space
.
Learn about Pirates...
Your Empire
Speak with
Selected Item
system
;system
selected ships
View locked on SELECTED
Under attack!
Incoming Enemy Fleet!
;Under attack!
;Incoming Enemy Fleet!
At X
;At {0}
At nearest colony with available troops
;At nearest colony with availabl
e troops
Unload Troops at
;Unload Troops at
Change Colony Tax
;Change Colony Tax
Queue Next Mission
;Queue Next Mission
Explore
;Explore
This system
;This system
Nearest unexplored system
;Nearest unexplored system
At nearest ship yard
;At nearest ship yard
At nearest colony
;At nearest colony
Build at X
;Build at {0}
Build BASETYPE at X
;Build {0} at {1}
At nearest refuelling point
;At nearest refuelling point
Clear All Queued Missions
;Clear All Queued Missions
Prepare and Attack X
;Prepare and Attack {0}
Prepare and Bombard X
;Prepare and Bombard {0}
Refuel all ships
;Refuel all ships
At your nearest Space Port
;At your nearest Space Port
Repair and Refuel damaged ships
;Repair and Refuel damaged ships
Return to base
;Return to base
Stop
;Stop
Escape
;Escape
Escape from X
;Escape from {0}
Assign X as base
;Assign {0} as base
Retrofit to latest designs
;Retrofit to latest designs
colonizing
;colonizing
SHIPNAME colonizing PLANETNAME
;{0} colonizing {1}
SHIPNAME building at COLONY to colonize PLANETNAME
;{0} building at
{1} to colonize {2}
Build new Colony Ship and Colonize X
;Build new Colony Ship and Colon
ize {0}
Recruit Troops at X
;Recruit Troops at {0}
Repair damaged ships
;Repair damaged ships
Join Fleet
;Join Fleet
Leave Current Fleet
;Leave Current Fleet
Retire all ships
;Retire all ships
Scrap Ships Immediately
;Scrap Ships Immediately
Automate all ships
;Automate all ships
'Retrofit to X for Y credits
To X for Y credits
;To {0} for {1} credits
Scrap Base Immediately
;Scrap Base Immediately
All systems in sector X
;All systems in sector {0}
Deploy at X
;Deploy at {0}
Undeploy
;Undeploy
Investigate Ruins
;Investigate Ruins
Investigate Ship
;Investigate Ship
Investigate Base
;Investigate Base
Leave FLEETNAME
;Leave {0}
Make lead ship for FLEETNAME
;Make lead ship for {0}
'Retrofit to X at Y
To X at Y
;To {0} at {1}
To X at nearest ship yard
;To {0} at nearest ship yard
Scrap Ship Immediately
;Scrap Ship Immediately
Automate
;Automate
Nth Fleet
;{0} Fleet
The screenshot has been saved at the following location
;The screenshot
has been saved at the following location
Screenshot Saved
;Screenshot Saved
Resume Playing
;Resume Playing
;Must set Battle Tactics against weaker opponents for this Design
Flee When for civilian ships must be When Enemy Military Sighted
;Flee When for civilian ships must be When Enemy Military Sighted
Battle Tactics for civilian ships must be Evade
;Battle Tactics for civi
lian ships must be Evade
Invasion Tactics for civilian ships must be Do Not Invade
;Invasio
n Tactics for civilian ships must be Do Not Invade
Copy of X
;Copy of {0}
Are you sure that you want to delete this design?
;Are you sure th
at you want to delete this design?
Delete Design
;Delete Design
This design is in use and cannot be deleted
;This design is in use a
nd cannot be deleted.
Cannot Delete Design
;Cannot Delete Design
Total Empire Potential
;Total Empire Potential
X% from Y government style
;{0} from {1} government style
X% from Y race
;{0} from {1} race
Every X minutes
;Every {0} minutes
Reset Warnings
;Reset Warnings
Empire Settings
;Empire Settings
Expansion
;Expansion
War and Combat
;War and Combat
Spy Master
;Spy Master
Expert
;Expert
Rule in Absence
;Rule in Absence
none
;none
full
;full
Changing your style of government can have serious negative effects on your empi
re
;Changing your style of government can have serious negative eff
ects on your empire. Development levels on your colonies will be set back, and s
ome of your colonies may even decide to leave your empire if they do not like yo
ur decision.\n\nAre you sure that you want to have a revolution and change your
style of government to {0}?
Have a Revolution?
;Have a Revolution?
Military Ships
;Military Ships
Research Stations
;Research Stations
Defensive Bases
;Defensive Bases
Monitoring Stations
;Monitoring Stations
Troop Carriers
;Troop Carriers
X Agents
;{0} Agents
Agent mission summary
;{0} on mission, {1} counter intelligence, {2} i
n deep cover, {3} unassigned
Current maximum agents
;Current maximum agents
Recruit Agent
;Recruit Agent
Are you sure that you wish to disband this agent?
;Are you sure th
at you wish to disband this agent?
Disband Agent
;Disband Agent
Are you sure that you want to disband TROOPNAME?
;Are you sure th
at you want to disband '{0}'?
Disband Troop
;Disband Troop
'victory and defeat messages
Congratulations to our new galactic ruler!
;Congratulations to our
new galactic ruler!
I knew you were going to win
;I knew you were going to win
This is outrageous! How could I have been beaten?!
;This is outrage
ous! How could I have been beaten?!
You must have cheated!
;You must have cheated!
I'll get you next time!
;I'll get you next time!
You're the big chief now
;You're the big chief now
;Allow independent alien colonies to start new empires during the game
TERRITORY control X
;TERRITORY: control {0}% of the colonies in the
galaxy
POPULATION control X
;POPULATION: control {0}% of the galaxy's popula
tion
ECONOMY control X
;ECONOMY: private economy generates {0}% of the
galaxy total
TIME LIMIT X
;TIME LIMIT: game finishes after {0} years
Victory Conditions X
;Victory Conditions apply after {0} years
You have entered a restricted security zone. You must turn back and leave this a
rea immediately.
;You have entered a restricted security zone. Yo
u must turn back and leave this area immediately.
Signal Intercept Station
;Signal Intercept Station
NAME Weapons Testing Range
;{0} Weapons Testing Range
NAME Special Projects Outpost
;{0} Special Projects Outpost
You have entered a high-security area used for secret research experiments. Leav
e now, while you still can!
;You have entered a high-security area u
sed for secret research experiments. Leave now, while you still can!
Dead Zone
;Dead Zone
Scoundrels Refuge
;Scoundrels Refuge
NAME Mining Station
;{0} Mining Station
Outpost
;Outpost
Depot
;Depot
Base
;Base
Facility
;Facility
Monitoring Station
;Monitoring Station
random location
;random location
Start Location
;Start Location
The approximate starting location of your empire within the galaxy
;The approximate starting location of your empire within the galaxy. This is not
a precise setting - it simply determines the region of the galaxy where your ho
me system is located. This area is indicated by red shading in the galaxy previe
w below
Flag
;Flag
The design of your empire's flag
;The design of your empire's fla
g
Victory
;Victory
Territory
;Territory
To win the game you must control the specified percentage of all colonies in the
galaxy
;To win the game you must control the specified percentage of al
l colonies in the galaxy
To win the game you must control the specified percentage of the galaxy's popula
tion
;To win the game you must control the specified percentage of th
e galaxy's population
To win the game your empire's private economy must generate the specified percen
tage of the galaxy's total income
;To win the game your empire's p
rivate economy must generate the specified percentage of the galaxy's total inco
me
Time Limit
;Time Limit
The game will finish after the specified number of years have passed
;The game will finish after the specified number of years have passed. The winne
r is determined by which empire has the greatest strategic value at this time
Start Time
;Start Time
Victory Conditions will not apply until the specified number of years have passe
d
;Victory Conditions will not apply until the specified number of
years have passed. This setting can prevent a game from ending prematurely
Time Limit Years
;Time Limit Years
The winning empire will be determined after this many years have passed
;The winning empire will be determined after this many years have passed
Start Time Years
;Start Time Years
Victory Conditions will not apply until this many years have passed
;Victory Conditions will not apply until this many years have passed
Your computer does not have enough memory to play a Quick Start galaxy of this s
ize
;Your computer does not have enough memory to play a Quick Start
galaxy of this size. Galaxies with more than {0} stars require {1} memory to pl
ay.\n\nPlease select a Quick Start game with a smaller galaxy and try again.
Not Enough Memory for this Galaxy Size
;Not Enough Memory for this Gala
xy Size
Creating new Galaxy...
;Creating new Galaxy...
Galaxy Size
;Galaxy Size
colony
;colony
colonies
;colonies
Epic
;Epic
QuickStart Epic
;Be ready for an epic game roaming across a huge galaxy.
\n\nYou start with a single colony and rudimentary technology. The entire galax
y lies before you waiting to be discovered...
QuickStart Ring Race
;You start with one or two colonies clustered to
gether in a ring galaxy. Expand in both directions around the ring to spread you
r empire. \n\nAs you encounter other empires competition is inevitable...
QuickStart Random
;A completely random start. Be ready for surpris
e: the galaxy shape and size, your empire's attributes and all competing empires
are chosen at random.
QuickStart Conflict
;Conflict early and often is guaranteed in this
game. \n\nExpect antagonism and treachery from other empires and a plethora of p
irates raiding your borders...
QuickStart Expanding Settlements
;The galaxy is well established
with many mature empires. Your empire has around 16-20 colonies.\n\nWhile much o
f the galaxy has been explored and settled, there remain unknown areas that wait
for brave adventurers...
QuickStart Expanding from the Core
;The old worlds of the galactic
core have been well explored and settled. Now a rush is on to expand outwards fr
om the core into the galactic rim. \n\nStake your claim in the wild territories
of the newly discovered rim worlds.
QuickStart Fast
;You begin partially established with several colonies.
The galaxy is very small and there are quite a number of other empires. \n\nBe r
eady for action as a scramble for colonies and resources ensues...
QuickStart Fully Developed - Small
;The entire galaxy has been expl
ored and settled. Colonies from many empires are spread across the galaxy.\n\nWh
at next? A life of peaceful trading and diplomacy? Or the start of a brutal conq
uest?\n\nChart a path for your empire...
QuickStart Fully Developed - Standard
;The entire galaxy has been expl
ored and settled. Colonies from many empires are spread across the galaxy.\n\nWh
at next? A life of peaceful trading and diplomacy? Or the start of a brutal conq
uest?\n\nChart a path for your empire...
QuickStart Fully Developed - Large
;The entire galaxy has been expl
ored and settled. Colonies from many empires are spread across the galaxy.\n\nWh
at next? A life of peaceful trading and diplomacy? Or the start of a brutal conq
uest?\n\nChart a path for your empire...
QuickStart Galactic Republic - Supreme Ruler
;The galaxy is dominated
by your mighty empire - The Galactic Republic. Your enormous republic spans mor
e than 100 colonies.\n\nBut while you control the galactic core, your influence
does not extend into the wilder outlying parts of the galaxy. Other tiny empires
inhabit the outer regions.\n\nWhat form will your relations with them take? Ign
ore them? Peaceful assimilation through diplomacy? Or conquest through force?
QuickStart Galactic Republic - Wild Frontiers
;The galaxy is dominated
by the mighty Galactic Republic. It spreads its considerable influence across t
he galactic core.\n\nBut here in the outer rim other empires hold power. Your em
pire is one of many that exist far from the reaches of The Galactic Republic.\n\
nHow will you expand in the shadow of such a giant? Chart a course for your empi
re...
QuickStart Sovereign Territories - Regional Ruler
;Several large e
mpires dominate different parts of the galaxy. Many other smaller empires are al
so to be found throughout the galaxy.\n\nYour empire is one of the regional heav
yweights. You control about 40-60 colonies.\n\nExpand your empire to dominate ev
en further. Form alliances with others to strengthen your position.
QuickStart Sovereign Territories - Minor Faction
;Several large e
mpires dominate different parts of the galaxy. Many other smaller empires are al
so to be found throughout the galaxy.\n\nYour empire is a minor faction. You con
trol a small number of colonies.\n\nExpand your empire, forming alliances with o
thers to strengthen your position.
Basic Tutorial
;Basic Tutorial
Advanced Tutorial
;Advanced Tutorial
Galaxy
;Galaxy
Creatures
;Creatures
Space creatures are distributed throughout the galaxy at the start of the game
;Space creatures are distributed throughout the galaxy at the start of the game.
\n\nThis setting determines how many creatures are in the galaxy.
Close Credits
;Close Credits
Design && Development
;Design & Development
Programming
;Programming
Art Designer
;Art Designer
Additional Artwork
;Additional Artwork
Concept Reviewer
;Concept Reviewer
BETA TESTERS
;BETA TESTERS
Copyright Only
;Copyright
All rights reserved
;All rights reserved
With special thanks to
;With special thanks to
Published by
;Published by
EXECUTIVE PRODUCER
;EXECUTIVE PRODUCER
ASSOCIATE PRODUCER
;ASSOCIATE PRODUCER
BOX DESIGN
;BOX DESIGN
MANUAL EDITING AND CONTENT
;MANUAL EDITING AND CONTENT
LOGO ART DESIGNS
;LOGO ART DESIGNS
PUBLIC RELATIONS && MARKETING
;PUBLIC RELATIONS & MARKETING
PRODUCTION ASSISTANTS
;PRODUCTION ASSISTANTS
CUSTOMER SUPPORT STAFF
;CUSTOMER SUPPORT STAFF
FORUM ADMINISTRATION
;FORUM ADMINISTRATION
DISTRIBUTOR SALES MANAGER
;DISTRIBUTOR SALES MANAGER
BUSINESS DEVELOPMENT MANAGER
;BUSINESS DEVELOPMENT MANAGER
SERIOUS GAMES PROJECT MANAGER
;SERIOUS GAMES PROJECT MANAGER
WEB DATABASE DESIGN && DEVELOPMENT
;WEB DATABASE DESIGN & DEVELOPME
NT
NETWORK AND SYSTEM ADMINISTRATOR
;NETWORK AND SYSTEM ADMINISTRATO
R
QUALITY ASSURANCE LEAD
;QUALITY ASSURANCE LEAD
VERY SPECIAL THANKS
;VERY SPECIAL THANKS
MATRIX NEXGEN
;MATRIX NEXGEN
OUR STRENGTH
;OUR STRENGTH
We thank God for giving us the ability and strength to complete this project and
follow our dream.
;We thank God for giving us the ability and stre
ngth to complete this project and follow our dream.
We would also like to thank our families and friends for giving us their non-sto
p love and support during this project.
;We would also like to thank our
families and friends for giving us their non-stop love and support during this
project.
Font typefaces by
;Font typefaces by
Uses compression technology by
;Uses compression technology by
Scientific and Technical Advisor
;Scientific and Technical Adviso
r
Catering by
;Catering by
No Giant Kaltors were harmed in the making of this game
;No Giant Kaltor
s were harmed in the making of this game
Pirates are distributed throughout the galaxy at the start of the game
;Pirates are distributed throughout the galaxy at the start of the game. \n\nThi
s setting determines how many pirates are in the galaxy.
Start New Game
;Start New Game
Click here to start a fully configurable game
;Click here to start a f
ully configurable game. Allows customizing Galaxy options, settings for your emp
ire and all other empires, and victory conditions.
Tutorials
;Tutorials
Select one of the interactive tutorials to help you learn how to play Distant Wo
rlds
;Select one of the interactive tutorials to help you learn how t
o play Distant Worlds
Quick Start
;Quick Start
Jump straight into a preconfigured game with no setup
;Jump straight i
nto a preconfigured game with no setup
Load Game
;Load Game
Load a previously saved game
;Load a previously saved game
Browse the built-in galactic encyclopedia
;Browse the built-in gal
actic encyclopedia. The Galactopedia provides detailed information on all game c
oncepts, game screens, alien races, planet types and much more
Check For Updates
;Check For Updates
Visit CODEFORCE to check for updates to Distant Worlds
;Visit {0} to ch
eck for updates to Distant Worlds
Credits
;Credits
Displays the credits for Distant Worlds
;Displays the credits for Distan
t Worlds
Exit
;Exit
Exit Distant Worlds to the Windows desktop
;Exit Distant Worlds to
the Windows desktop
Options
;Options
Control display, sound and other game settings
;Control display, sound
and other game settings
Start a New Game: Victory Conditions
;Start a New Game: Victory Condi
tions
Start a New Game: Your Empire
;Start a New Game: Your Empire
Your computer does not have enough memory to play a galaxy of this size
;Your computer does not have enough memory to play a galaxy of this size. Galaxi
es with more than 700 stars require 2Gb memory to play.\n\nPlease lower the numb
er of stars in the galaxy and try again.
random
;random
Random
;Random
Average
;Average
Same System
;Same System
Nearby
;Nearby
Distant
;Distant
Random - not too close
;Random - not too close
Start a New Game: Other Empires
SHAPE Galaxy
;{0} Galaxy
Elliptical
;Elliptical
Spiral
;Spiral
Ring
;Ring
Irregular
;Irregular
Deep Core
;Deep Core
Outer Core
;Outer Core
Inner Rim
;Inner Rim
Outer Rim
;Outer Rim
Far Regions
;Far Regions
Core
;Core
Void
;Void
Rim
;Rim
Center
;Center
Edge
;Edge
Elliptical galaxies have a classic spiral shape
;Elliptical galaxies hav
e a classic spiral shape, with two large nebula cloud arms winding out from the
center of the galaxy.\n\nThe galactic core is densely packed with stars. Moving
towards the edge of the galaxy, star formations taper away, becoming less dense.
\n\nBut at the edge stars once again pack together to form a distinct outer rim
that surrounds the galaxy.
Spiral galaxies have a distinctive shape
;Spiral galaxies have a
distinctive shape, with two large nebula cloud arms spiraling out from the cente
r of the galaxy.\n\nThe galactic core is densely packed with stars in a two-arme
d spiral formation.\n\nMoving towards the edge of the galaxy, star formations ta
per away, becoming less dense.\n\n
Ring galaxies contain most of their stars
;Ring galaxies contain m
ost of their stars in a large, dense ring that encompasses the galactic perimete
r.\n\nScattered stars and nebula cloud formations can be found in the middle of
the galaxy.\n\n
Irregular galaxies have no fixed shape or structure
;Irregular galax
ies have no fixed shape or structure.\n\nStars and nebula clouds are spread even
ly throughout the galaxy.\n\n
Race randomly selected
;Race randomly selected
Your Race
;Your Race
Government randomly selected
;Government randomly selected
Your Government
;Your Government
The Galaxy
;The Galaxy
Other Empires
;Other Empires
Main Color
;Main Color
Secondary Color
;Secondary Color
Race
;Race
Shape
;Shape
Alien Life
;Alien Life
Home System
;Home System
Tech Level
;Tech Level
Auto-Generate
;Auto-Generate
Amount
;Amount
List
;List
Type the name of your empire here
;Type the name of your empire he
re
The primary color for your empire
;The primary color for your empi
re. This color is used to identify your colonies, ships and bases. It is also on
e of the colors on your flag
The secondary color for your empire
;The secondary color for your em
pire. This is one of the colors on your flag
The dominant race at your empire's home colony
;The dominant race at yo
ur empire's home colony. As you colonize additional planets you can assimilate o
ther alien populations, bringing other races into your empire
Determines the layout and distribution of stars within the galaxy
;Determines the layout and distribution of stars within the galaxy
Determines how many stars are in the galaxy
;Determines how many sta
rs are in the galaxy. Dwarf, Tiny, Small and Standard galaxies require 1Gb memor
ation about an abandoned {1} named {2}.\n\nThe information is damaged but it app
ears to indicate that the {1} is adrift somewhere in the {3} system in sector {4
}.\n\nWe should immediately send a ship to this system to claim the {1} for our
empire.
Lost Ship Location Revealed
;Lost Ship Location Revealed
Pirate Base Bonus Money
;After destroying the pirate base {0} we have fo
und treasure floating in the debris. The value of the treasure totals to {1} cre
dits.
Valuable Treasure Discovered
;Valuable Treasure Discovered
Pirate Base Bonus Faction Joins
;After destroying the pirate base {0} a
nearby pirate faction has decided to join our empire. The {1} want to avoid bein
g next on our hit list, so they have given up piracy and joined our navy.\n\nAll
ships and bases of the {1} have been transferred to our empire.
Pirate Faction Joins Your Empire
;Pirate Faction Joins Your Empir
e
Pirate Base Bonus Exploration
;After destroying the pirate base {0} we
have found a datacore floating in the debris. In the datacore is information ab
out an independent colony of {1}s that the pirates once traded with.\n\nThe info
rmation is damaged but it appears to indicate that the colony is located somewhe
re in the {2} system in sector {3}\n\nThese independent {1}s may be willing to j
oin our empire if we send a colony ship there.
Independent Colony of RACE
;Independent Colony of {0}s
We have disassembled the ship X at Y
;We have disassembled the ship {
0} at {1}
Unfortunately our engineers were unable to learn anything new from inspecting it
s technology
;Unfortunately our engineers were unable to learn anythi
ng new from inspecting its technology
We have received a research bonus in X from disassembling Y
;We have
received a research bonus in {0} from disassembling the advanced technology in
the ship {1} at {2}
Retrofitting for the SHIPTYPE NAME has been completed at LOCATION
;Retrofitting for the {0} '{1}' has been completed at {2}
The SHIPTYPE NAME has been completed at LOCATION
;The {0} '{1}' h
as been completed at {2}
Asteroid Field
;Asteroid Field
CREATURETYPE of LOCATION
;{0} of {1}
BONUS from RACE
;from {0}
There has been a revolution on X
;There has been a revolution on
{0}
the inhabitants have switched allegiance and joined us!
;the inhabitants
have switched allegiance and joined us!
the inhabitants have treacherously betrayed us and joined the X
;the inh
abitants have treacherously betrayed us and joined the {0}!
The recent revolt PLANETTYPE NAME RACE
;The recent revolt on the {0} {1
} has brought the {2} race into our empire, imparting new special abilities to u
s
We have wiped out your enemy, the X
;We have wiped out your enemy, t
he {0}
We have wiped out your allies, the X
;We have wiped out your allies,
the {0}
We have liberated you from the X
;We have liberated you from the
{0}
We have eliminated your slaves, the X
;We have eliminated your slaves,
the {0}
We have wiped out the X
;We have wiped out the {0}
You have been defeated!
;You have been defeated!
Civil War in the EMPIRE
;Civil War in the {0}
A civil war is underway in the OTHEREMPIRE
;A civil war is underway
in the {0}!
nWarning the {2} about this secret deal will no doubt earn their gratitude towar
ds us. It will also damage the reputation of the {0}.\n\nShould we quietly warn
the {2} about this arrangement?
Pirates secretly funded to attack empire
;Pirates secretly funded
to attack empire
Rogue Fleet Defects!
;Rogue Fleet Defects!
Rogue Fleet Defects Detail
;All ships in our fleet, the {0}, have d
efected to the {1}!\n\nThe commanders of the {0} say that they can no longer tol
erate our tyranny and oppression.\n\nThe {1} must pay for this treachery!
Rogue Fleet Defects Warning
;How dare you welcome our traitorous {0}
into your empire!\n\nYou will pay for this brazen betrayal!
Rogue Fleet offers to defect
;Rogue Fleet offers to defect
Rogue Fleet offers to defect Detail
;A fleet from the {0} is offerin
g to defect to our empire.\n\nThe {1} offers to join our empire. However accepti
ng this offer would be highly provocative and risky.\n\nShould we accept this fl
eet into our empire?
We offer to reveal a secret location
;We offer to reveal a secret loc
ation
We offer to reveal secret history
;We offer to reveal secret histo
ry
Weapons Research Bonus from Ruin
;{0} weapons research from {1}
Energy Research Bonus from Ruin
;{0} energy research from {1}
HighTech Research Bonus from Ruin
;{0} high-tech research from {1}
Industrial Research Bonus from Ruin
;{0} industrial research from {1
}
Ongoing bonus while repairing advanced tech
;Ongoing bonus while rep
airing advanced tech in {0}
Ongoing bonus while repairing advanced ships
;Ongoing bonus while rep
airing advanced ships in {0}
Our engineers have invented a new CATEGORY COMPONENT
;Our engineers h
ave invented a new {0} component: {1}
We agree to end this war. We will cease hostilities immediately.
;We agree to end this war. We will cease hostilities immediately.
We accept defeat and acknowledge your status as our ruler.
;We acce
pt defeat and acknowledge your status as our ruler.
We refuse to become your slaves - we will fight on.
;We refuse to be
come your slaves - we will fight on.
We will not accede to your outrageous demand for subjugation!
;We will
not accede to your outrageous demand for subjugation!
We graciously accept your magnanimous treaty proposal!
;We graciously a
ccept your magnanimous treaty proposal!
We agree to free you from subjugation to us.
;We agree to free you fr
om subjugation to us.
Thank you for your gift.
;Thank you for your gift.
We comply with your request to leave the X system
;We comply with
your request to leave the {0} system.
We comply with your request to remove all colonies from the X system
;We comply with your request to remove all colonies from the {0} system.
We will not remove our colonies from the X system
;We will not rem
ove our colonies from the {0} system.
This is our capital system.
;This is our capital system.
We join you in battle against the EMPIRE
;We join you in battle a
gainst the {0}
We join you in trade embargo against the EMPIRE
;We join you in trade em
bargo against the {0}
Our trade sanctions against you have been lifted - we will now resume trade.
;Our trade sanctions against you have been lifted - we will now resume trade.
We will resume trade with the EMPIRE
;We will resume trade with the {
0} as you requested.
We are ending our war with you
Our blockade is perfectly legal...
...
Furious
;Furious
Angry
;Angry
Annoyed
;Annoyed
Pleased
;Pleased
Delighted
;Delighted
Stranded Ship SHIPTYPE NAME SYSTEM
;{0} {1} has been badly damaged
and is stranded in the {2} system. Send a construction ship to repair it.
Trade Restricted Resource EMPIRE
;The {0} have agreed to trade ra
re restricted resources with us
Trade Restricted Resource Refuse EMPIRE
;The {0} have refused to trade r
are restricted resources with us
Colonization Probability Most unlikely
on)
Colonization Probability Unlikely
)
Colonization Probability Possible
Colonization Probability Probable
Colonization - Yes, using current colonization
ent colonization tech
Colonization - Yes, native type for RACE
}
Colonization - Yes, using colony ship NAME
{0}
No, unable to colonize
;No, unable to
May you look kindly on our proposal of free trade with your wealthy empire
;May you look kindly on our proposal of free trade with your wealthy empire
We would prove a most loyal ally to your mighty empire in a mutual defense pact
;We would prove a most loyal ally to your mighty empire in a mutual defense pact
We urge you to consider our proposal for an end to this pointless war
;We urge you to consider our proposal for an end to this pointless war
We offer you refuge in a Protectorate treaty with our strong empire
;We offer you refuge in a Protectorate treaty with our strong empire
We propose an end to this war, but you must become our subjugated dominion
;We propose an end to this war, but you must become our subjugated dominion
We regret to inform you that all trade between our two empires has been suspende
d
;We regret to inform you that all trade between our two empires
has been suspended
We beg you to consider a truce
;We beg you to consider a truce
We are afraid that we have no choice but to declare war on you
;We are
afraid that we have no choice but to declare war on you
We propose a free trade agreement between our two dynamic societies
;We propose a free trade agreement between our two dynamic societies
It would be in both our best interests to form a mutual defense pact
;It would be in both our best interests to form a mutual defense pact
We are cancelling our treaty with you forthwith
;We are cancelling our t
reaty with you forthwith
All trade between us has been terminated until further notice
;All tra
de between us has been terminated until further notice
We feel a truce is in order at this point
;We feel a truce is in o
rder at this point
We inform you that a state of war now exists between us
;We inform you t
hat a state of war now exists between us
Accept our free trade agreement proposal and prosper with us
;Accept
our free trade agreement proposal and prosper with us
You would be wise to ally yourselves with our strong empire in a mutual defense
pact
;You would be wise to ally yourselves with our strong empire in
a mutual defense pact
We are pleased to rid ourselves of this troublesome treaty with you!
;We are pleased to rid ourselves of this troublesome treaty with you!
Effective immediately, all our trade with your tyrannical empire is terminated
;Effective immediately, all our trade with your tyrannical empire is terminated
We offer your pathetic empire a respite from your miserable defeats in a truce
;We offer your pathetic empire a respite from your miserable defeats in a truce
We declare war on your worthless empire. Your colonies await liberation from you
r tyranny
;We declare war on your worthless empire. Your colonies
await liberation from your tyranny
We are greatly honored to present this humble gift to your noble empire
;We are greatly honored to present this humble gift to your noble empire
We respectfully request that you leave the X system at your earliest convenience
;We respectfully request that you leave the {0} system at your earliest convenie
nce
We would be most appreciative if you were able to decolonize the X system
;We would be most appreciative if you were able to decolonize the {0} system
We beg you to consider our request to declare war on the EMPIRE
;We beg
you to consider our request to declare war on the {0}
We would be most gratified if you were able to resume trade with the EMPIRE
;We would be most gratified if you were able to resume trade with the {0}
We respectfully appeal to your illustrious empire to cease trade with the EMPIRE
;We respectfully appeal to your illustrious empire to cease trade with the {0}
Please hear our respectful plea to stop your war with the EMPIRE
;Please hear our respectful plea to stop your war with the {0}
We are greatly troubled by your unfriendly attacks. Please try to avoid these un
fortunate incidents
;We are greatly troubled by your unfriendly atta
cks. Please try to avoid these unfortunate incidents
We have heard baseless rumours that your virtuous empire has been involved in co
vert actions against us
;We have heard baseless rumours that your virtuo
us empire has been involved in covert actions against us
Please accept this gift as a token of our goodwill
;Please accept t
his gift as a token of our goodwill
Please leave the X system
;Please leave the {0} system
Please remove your colonies from the X system
;Please remove your colo
nies from the {0} system
We formally request that you declare war on the EMPIRE
;We formally req
uest that you declare war on the {0}
Please resume trade with the EMPIRE
;Please resume trade with the {0
}
We request that you terminate trade with the EMPIRE
;We request that
you terminate trade with the {0}
Please end your war with the EMPIRE
;Please end your war with the {0
}
We serve official warning on you to cease all attacks against us
;We serve official warning on you to cease all attacks against us
Your covert actions against us have been detected. We warn you to stop these act
ivities
;Your covert actions against us have been detected. We warn you
to stop these activities
We are pleased to present this gift to you
;We are pleased to prese
nt this gift to you
We demand that you immediately leave the X system
;We demand that
you immediately leave the {0} system
We insist that you remove all colonies from the X system at once
;We insist that you remove all colonies from the {0} system at once
Without delay, we require that you declare war on the EMPIRE
;Without
delay, we require that you declare war on the {0}
We demand that you restore trade with the EMPIRE at once!
;We dema
nd that you restore trade with the {0} at once!
We order you to instantly cease all trade with the EMPIRE
;We orde
r you to instantly cease all trade with the {0}
We command you to stop your war with the EMPIRE straight away!
;We comm
and you to stop your war with the {0} straight away!
You are ordered to immediately cease all attacks against us!
;You are
ordered to immediately cease all attacks against us!
We warn you to end your treacherous covert actvities against us immediately!
;We warn you to end your treacherous covert actvities against us immediately!
Your military forces in our systems violate our territory
;Your mi
litary forces in our systems violate our territory
You have formed beneficial treaties with our friends
;You have formed
beneficial treaties with our friends
You have trade sanctions or are at war with our friends
;You have trade
sanctions or are at war with our friends
Your colonies and bases trespass in our systems!
;Your colonies a
nd bases trespass in our systems!
We respect your good reputation
;We respect your good reputation ({0})
We are troubled by your poor reputation
;We are troubled by your poor re
putation ({0})
;Diabolical
;Evil
;Notorious
;Nasty
;Dubious
;Satisfactory
;Respectable
;Admired
Noble
Heroic
;Noble
;Heroic
Research Station
;Weapons Research Station
;High Tech Research Station
;Industrial Research Station
;Mild
;Tolerable
;Significant
;Serious
;Critical
;Rampant
;Most unlikely
;Unlikely
;Possible
;Likely
Mine
Attack
Build
Bombard
Blockade
Colonize
Deploy
Escape
Escort
Explore
Wait
Load Troops
Move
Move and Wait
Patrol
Refuel
Repair
Rescue
Retire
;The {0}
Mission
Mission
Mission
Mission
Mission
Mission
Mission
Retrofit
Transport
Undeploy
Unload Troops
Prepare and Attack
Prepare and Bombard
Waypoint
Amphibian
Humanoid
Insectoid
Reptilian
Rodent
Ursidian
;Retrofit
;Transport
;Undeploy
;Unload Troops
;Prepare and Attack
;Prepare and Bombard
;Assemble
Race
Race
Race
Race
Race
Race
Family
Family
Family
Family
Family
Family
;Amphibian
;Humanoid
;Insectoid
;Reptilian
;Rodent
;Ursidian
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Role
Role
Role
Role
Role
Role
Role
Role
Base
Build
Colony
Exploration
Freight
Military
Passenger
Resource
Flee
Flee
Flee
Flee
Flee
When
When
When
When
When
Attacked
;Attacked
Enemy Military Sighted
Never
;Never
Shields 20
;Shields 20%
Shields 50
;Shields 50%
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
Ship
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
SubRole
;Base
;Build
;Colony
;Exploration
;Freight
;Military
;Passenger
;Resource
;Enemy Military Sighted
CapitalShip
;Capital Ship
ColonyShip
;Colony Ship
ConstructionShip
;Construction Ship
Cruiser
;Cruiser
DefensiveBase
;Defensive Base
Destroyer
;Destroyer
EnergyResearchStation
;Energy Research Station
Escort
;Escort
ExplorationShip
;Exploration Ship
Frigate
;Frigate
GasMiningShip
;Gas Mining Ship
GasMiningStation
;Gas Mining Station
GenericBase
;Star Base
HighTechResearchStation
;HighTech Research Station
IndustrialResearchStation
;Industrial Research Station
LargeFreighter
;Large Freighter
LargeSpacePort
;Large Space Port
MediumFreighter
;Medium Freighter
MediumSpacePort
;Medium Space Port
MiningShip
;Mining Ship
MiningStation
;Mining Station
MonitoringStation
;Monitoring Station
PassengerShip
;Passenger Ship
ResortBase
;Resort Base
ResupplyShip
;Resupply Ship
SmallFreighter
;Small Freighter
SmallSpacePort
;Small Space Port
TroopTransport
;Troop Transport
WeaponsResearchStation
;Weapons Research Station
Stance
Stance
Stance
Stance
AttackEnemies
AttackIfAttacked
AttackUnallied
DoNotAttack
;Attack
;Attack
;Attack
;Do Not
Armor
Computer
Construction
EnergyCollector
Engine
Extractor
Habitation
HyperDrive
Labs
;Lab
Manufacturer
Reactor
Sensor
Shields
Storage
WeaponArea
WeaponBeam
WeaponSuperArea
WeaponSuperBeam
WeaponTorpedo
Enemies
If Attacked
Unallied
Attack
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
Category
;Armor
;Computer
;Construction
;Energy Collector
;Engine
;Extractor
;Habitation
;Hyper Drive
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
or
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Stealth
;Stealth
Damage Control
;Damage Control
Command Center
;Command Center
Commerce Center
;Commerce Center
Countermeasures
;Countermeasures
Targetting
;Targetting
Construction Yard
;Construction Yard
Main Thrust Engine
;Main Thrust Engine
Vectoring Engine
;Vectoring Engine
Gas Extractor
;Gas Extractor
Luxury Resource Extractor
;Luxury Resource Extract
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Mine
;Mine
Colony
;Colony
Habitation Module
Life Support
Medical Center
Recreation Center
Energy Lab
HighTech Lab
Industrial Lab
Weapons Lab
Energy Manufacturer
HighTech Manufacturer
Industrial Manufacturer
Weapons Manufacturer
Proximity Array
Resource Profile Sensor
Long Range Scanner
Cargo Module
Docking Bay
Fuel Storage Cell
Troop Module
Area Weapon
EMP Weapon
;Manufacturer
;Reactor
;Sensor
;Shields
;Storage
;Area Weapon
;Beam Weapon
;Super Area Weapon
;Super Beam Weapon
;Torpedo Weapon
;Habitation Module
;Life Support
;Medical Center
;Recreation Center
;Energy Lab
;HighTech Lab
;Industrial Lab
;Weapons Lab
;Energy Manufacturer
;HighTech Manufacturer
;Industrial Manufacturer
;Weapons Manufacturer
;Proximity Array
;Resource Profile Sensor
;Long Range Scanner
;Component Cargo Module
;Component Docking Bay
;Fuel Storage Cell
;Troop Module
;Area Weapon
;EMP Weapon
Component
Component
Component
Component
Component
Component
Component
Component
Type
Type
Type
Type
Type
Type
Type
Type
HyperDeny Weapon
;HyperDeny Weapon
Pacifier Area Weapon
;Pacifier Area Weapon
Super Area Weapon
;Super Area Weapon
Super Beam Weapon
;Super Beam Weapon
Beam Weapon
;Beam Weapon
Torpedo Weapon
;Torpedo Weapon
Shields
;Shields
HyperDrive
;HyperDrive
When attacked
Nearby targets
System targets
Detected targets
BattleTactics
BattleTactics
BattleTactics
BattleTactics
;When attacked
;Nearby targets
;System targets
;Detected targets
All Weapons
Evade
Point Blank
Standoff
;All Weapons
;Evade
;Point Blank
;Standoff
FreeTradeAgreement
;Free Trade Agreement
MutualDefensePact
;Mutual Defense Pact
None
;No relationship
NotMet
;Not Met
Protectorate
;Protectorate
SubjugatedDominion
;Subjugated Dominion
TradeSanctions
;Trade Sanctions
Truce
;Truce
War
;War
Asteroid
GasCloud
Moon
Planet
Star
Ammonia
Argon
BarrenRock
BlackHole
CarbonDioxide
Chlorine
Continental
Desert
FrozenGasGiant
GasGiant
Helium
Hydrogen
Ice
;Ice
MainSequence
MarshySwamp
Metal
Neutron
NitrogenOxygen
Ocean
Oxygen
RedGiant
;Asteroid
;Gas Cloud
;Moon
;Planet
;Star
;Ammonia
;Argon
;Barren Rock
;Black Hole
;Carbon Dioxide
;Chlorine
;Continental
;Desert
;Frozen Gas Giant
;Gas Giant
;Helium
;Hydrogen
;Main Sequence
;Marshy Swamp
;Metal
;Neutron
;Nitrogen Oxygen
;Ocean
;Oxygen
;Red Giant
HabitatType
HabitatType
HabitatType
HabitatType
SuperGiant
SuperNova
Volcanic
WhiteDwarf
;Super Giant
;Super Nova
;Volcanic
;White Dwarf
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
IntelligenceMissionType
CounterIntelligence
DeepCover
InciteRevolution
SabotageColony
SabotageConstruction
StealGalaxyMap
StealOperationsMap
StealTechData
StealTerritoryMap
Sector X
Unknown X
unknown cargo
nothing
Tourists
Passengers
Migrants
;Sector {0}
;Unknown {0}
;unknown cargo
;Counter Intelligence
;Deep Cover
;Incite Revolution
;Incite Rebellion at Colony
;Sabotage Construction
;Steal Galaxy Map
;Steal Operations Map
;Steal Research
;Steal Territory Map
;nothing
;Tourists
;Passengers
;Migrants
SecondaryStoryClue3
;They tell of a time in the distant past when gi
gantic monsters would descend from the sky to consume entire cities. These monst
ers destroyed all in their path, wiping out most of their civilization. Ever sin
ce then they have lived in fear that these terrifying creatures will one day ret
urn.
SecondaryStoryClue4
;They say that their ancestors lived in a time o
f great knowledge, with technology far beyond their own. But their civilization
crumbled when a deadly plague struck their planet, killing most of the populatio
n.
SecondaryStoryClue5
;The message appears to be a progress report on
a mammoth construction project:\n\n========================================\nPRO
GRESS REPORT - PROJECT DESOLATION\n\nConstruction work on our colossal project h
as been proceeding steadily. Despite encountering numerous technical problems we
have been able to overcome them all - we remain on schedule.\n\nIt has proven e
specially difficult to maintain secrecy for our supply convoys. The quantity of
materials they ferry to the construction site is enormous. But our recent takeov
er of the nearby Judan system has largely resolved this problem.\n\nWhen our new
superweapon is revealed our enemies will tremble before us!\n==================
======================
SecondaryStoryClue6
;The message appears to be a news broadcast warn
ing of an impending enemy invasion:\n\n========================================\
nFTL INTERSECTOR NEWS - EMERGENCY BROADCAST\n\nThis is an emergency message to t
he inhabitants of Osidian 4. The Shakturi Axis has launched a surprise attack in
our system. Shakturi forces are battling with the 3rd Alliance fleet in orbit o
ver Osidian 4 at this very moment.\n\nGovernor Duroshi has ordered the immediate
evacuation of all Alliance citizens from the planet. Evacuation transports will
be leaving for multiple refuge destinations. Make your way to the nearest depar
ture point at once!\n========================================
SecondaryStoryClue7
;The message appears to be a mission briefing to
a military task force:\n\n========================================\nMISSION BRI
EFING - ALLIANCE TASK FORCE 84\n\nYour mission is to transport your consignment
of Giant Kaltors to the Fodoras system. This system contains an important Shaktu
ri shipyard that must be destroyed.\n\nOnce at your destination, release all of
your consignment as close as possible to the planet Fodoras 8. Opposition may be
intense, but it is critical that your payload reach its target.\n\nOnce you hav
e completed this task make your way to the refuelling outpost at Lopas 12 and aw
ait further orders. Good luck.\n========================================
SecondaryStoryClue8
;The message appears to be a distress signal fro
m a damaged warship:\n\n========================================\nDISTRESS CODE
99 - SHAKTURI 5TH FLEET\n\nOur ship, the 'Dark Reaper', is the only surviving sh
ip of the 5th fleet. We are fleeing the scene of battle in the Montur system.\n\
nOur fleet was ambushed by an immense swarm of savage space creatures. The monst
rous creatures attacked our ships, devouring everything! We are returning to Sha
ktur fleet headquarters directly.\n\nOn board we also have many crew stricken wi
th an unusual illness. Dr Torzhan has examined them but has not seen symptoms li
ke these before. Please make ready emergency medical teams to treat the affected
crew members on our arrival.\n========================================
SecondaryStoryClue9
;It appears to be a time capsule message from an
alien race decimated by a deadly plague:\n\n===================================
=====\nPRESERVATION OF KNOWLEDGE\n\nThe Xaraktor virus has massacred our populat
ion. Everything is chaos. Giant Kaltors continue their attacks. The remnants of
our population has mostly resorted to lawless anarchy and rioting. Our civilizat
ion is disintegrating before our eyes - very few of us remain now.\n\nWe have un
dertaken a last ditch effort to preserve all of our culture, knowledge and techn
ology. It is our hope that even if none of us survive this catastrophic plague,
at least all of our collective knowledge will endure. Maybe at some time in the
distant future it will be discovered by some worthy explorer.\n\n
Archival Refuge Station
;Archival Refuge Station
X Archival Refuge
;{0} Archival Refuge
SecondaryStoryClue9 Location
;To any recipient of this message - all
of our treasures and knowledge are stored at {0} at galactic coordinates {1}, {2
}, {3}.\n\nMay this great knowledge be used wisely.\n
StoryClue1
;The message appears to be a confidential intelligence r
eport describing the arrival of a new empire in the galaxy:\n\n=================
=======================\nGOLTAK REPUBLIC CLASSIFIED ANALYSIS - SHAKTUR AXIS\n\nT
he Shaktur Axis arrived in our galaxy approximately ten years ago. They have qui
ckly established a reputation for cruelty and aggression. We should proceed with
extreme caution in any dealings with them - they are totally untrustworthy.\n\n
The Shakturi clearly intend to dominate all around them. They demonstrate utter
contempt for their neighbours. Their treatment of the Atuukian Kingdom is a prim
e example of their brutality.\n\nWe strongly suspect that the Shakturi are secre
tly working to overthrow all of the empires in their region. What their subseque
nt objective is remains unclear at this stage.\n================================
========
StoryClue2
;The message appears to be a secret intelligence report
describing an empire's success in covertly undermining and dividing its enemies:
\n\n========================================\nSHAKTUR AXIS INTELLIGENCE REPORT\n
\nOur ongoing efforts to divide the pitiful, backward peoples of the galaxy are
having great success. We have now infiltrated every empire and are progressively
working to undermine their feeble alliances.\n\nThe ancient Karatur Unity Pact
was shattered by our recent deception, where we framed the Goltak Republic for t
he genocide at Volindra 7. It was priceless to watch their astonished denials!\n
\nHowever one notable failure in our diplomatic sabotage plans has been the rece
nt formation of the Freedom Alliance. This new alliance is a serious threat to o
ur aims - the Humans, Kiadians and Ackdarians form a potent combination of stren
gth and intelligence. However even they are compromised - nothing they do is unk
nown to us.\n\nWhen we commence our attack, revealing all of our secrets, nothin
g will stop us...\n========================================
StoryClue3
;The message appears to be an archived news broadcast re
porting on an intense battle in a major galactic war:\n\n=======================
=================\nFTL INTERSECTOR NEWS - BREAKING\n\nReports are reaching us of
a catastrophic loss in the battle against the Shaktur Axis.\n\nFreedom Alliance
forces described a shocking new development while defending the Rekallios syste
m. During the battle the Shakturis unleashed a new superweapon that completely d
estroyed the planet Rekallios 5, leaving behind only a rocky field of space debr
is. This deadly planet destroyer weapon came as a total surprise - the Alliance
forces were left with no option but to flee.\n\nThe loss in the Rekallios system
is an especially bitter blow to the Freedom Alliance, following a series of dis
astrous defeats in the surrounding systems. In the few months since it began its
conquest, the Shaktur Axis has taken control of more than 20 sectors. The inten
sity of the Shakturi onslaught is proving overwhelming for the over-stretched Al
liance forces.\n\nAdmiral Kandulian, supreme commander of Freedom Alliance force
s, has instructed colony governors in the Alliance core worlds to commence emerg
ency evacuations.\n========================================
StoryClue4
;The message appears to be a classified report on top se
cret military research projects:\n\n========================================\nFR
EEDOM ALLIANCE SECRET WEAPONS RESEARCH REPORT\n\nAs you are all well aware, our
losses to the Shaktur Axis have been breathtaking. It is projected that in a few
more months we will be completely overrun. In light of this desperate situation
, several months ago Alliance high command approved our research projects for th
e ultimate doomsday option to stop the Shakturi. This report outlines our progre
ss and current status.\n\nOur research projects have proceeded along two paths:\
n1. a virus bioweapon that targets the Shakturi genetic structure\n2. a genetica
lly modified space creature capable of spreading the virus\n\nOur bioengineering
project is progressing well - the common Kaltor has been genetically modified i
nto a giant space-going predator. This new Giant Kaltor should prove to be an ex
cellent vector for spreading our super virus.\n\nOn the other hand, work on the
super virus itself has been difficult. While we have successfully developed an i
ncredibly lethal virus, it has proven extremely complex to ensure that it solely
targets only the Shakturi species. Our current iteration of the virus is 100% l
ethal against Shakturi. However it is also 70% lethal against most other species
. We believe that we can reduce the lethality to other species to just 5% with a
nother six months of work.\n\nHigh command has communicated the dire urgency of
these deadly weapons, but we have grave fears for the consequences of unleashing
them before they are ready.\n========================================
StoryClue5
;It appears to be a final transmission from a heavily da
maged capital ship. The message describes the outcome of a cataclysmic war in th
e galaxy:\n\n========================================\nLAST MESSAGE TO SURVIVORS
\nFreedom Alliance vessel 'Guardian of Freedom', command ship 8th Fleet, Stardat
e 9876.07.30\n\nThis is a final message to any surviving Freedom Alliance forces
and our allies. Our main reactor is failing and we are undertaking a mass evacu
ation to a marginally habitable planet here in the Torak system.\n\nThe great co
nflict is finally over, but at enormous cost. The deadly Xaraktor virus succeede
d beyond anyone's imagination, stopping the Shakturi dead in their tracks. As fa
r as we can tell, no Shaktur Axis forces remain anywhere.\n\nUnfortunately the v
irus also destroyed nearly all other life in the galaxy. Once out in the wild it
mutated at alarming speed, wiping out nearly everything it touched. We believe
that the virus has now burnt itself out - it can only live for a few weeks in a
single host. However the Giant Kaltors are still rampant, making travel through
many systems extremely hazardous.\n\nWe have had no contact with anyone for seve
ral weeks. It is possible that some pockets of civilization may have survived, b
ut we do not hold out much hope. To any recipients of this message - we wish you
well. May stellar civilization rise once again some day in the far distant futu
re...\n========================================
A datacore recovered from the ruins NAVIGATIONAL DIRECTIONS
;A datac
ore recovered from the ruins reveals some intriguing information: in the datacor
e are NAVIGATIONAL DIRECTIONS pointing to
We should send a ship to investigate this location.
;We should send
a ship to investigate this location.
Ruins Discovery Historical Details
;In the {0} we have made a curio
us discovery: a datacore found in the ruins contains a message that reveals hist
orical details from the galaxy's distant past.
Ruins Discovery Money
;In the ruins of the {0} we have found valuable
treasure worth {1} credits.
Treasure Recovered
;Treasure Recovered
Ruins Discovery Research
;In the ruins of the {0} we have found t
echnology that has advanced our understanding of {1}
Ruins Discovery Research Breakthrough
;In the ruins of the {0} we have
found technology that has advanced our understanding of {1}, leading us to disc
over a new component: {2}
Technology Recovered
;Technology Recovered
Ruins Discovery Maps
;In the ruins of the {0} we have found detailed
maps of {1} surrounding systems
System Maps Recovered
;System Maps Recovered
Empire Bonus when Colonized
;Empire Bonus when Colonized
Ruins Empire Bonus
;The {0} provides a unique bonus to any empire t
hat colonizes this {1}
Ruins Bonus Defensive
;Any troops trained at this {0} gain a {1} stren
gth bonus, as well as being trained {1} faster.\n\nAdditionally any forces defen
ding this {0} from invasion gain a {1} combat bonus.\n\n
Ruins Bonus Diplomacy
;Empire-wide Diplomacy bonus of {0}
Ruins Bonus Happiness
;Empire-wide Happiness bonus of {0}
Ruins Bonus Energy Research
;Empire-wide Energy Research bonus of {0
}
Ruins Bonus HighTech Research
;Empire-wide HighTech Research bonus of
{0}
Ruins Bonus Industrial Research
;Empire-wide Industrial Research bonus o
f {0}
Ruins Bonus Weapons Research
;Empire-wide Weapons Research bonus of {
0}
Ruins Bonus Colony Income
;Empire-wide Colony Income bonus of {0}
We should immediately send a colony ship to colonize this extremely valuable wor
ld
;We should immediately send a colony ship to colonize this extre
mely valuable world, and gain this bonus for our empire!
Kaltor Swarm Released
;Kaltor Swarm Released!
Ruins Kaltor Swarm
;Upon entering the ruins of the {0} your survey
team encounters several Giant Kaltors entombed inside!\n\nThe Kaltors escape thr
ough the open entrance to wreak havoc on the outside world. Look out!
Pirate Ambush
;Pirate Ambush
Ruins Pirate Ambush
;As your survey team enters the ruins of the {0}
they trigger a powerful galactic beacon. The beacon signals to a nearby pirate
faction, the {1}, and they send a band of raiding ships to your location!\n\nPr
epare to repel enemy fire!
Secret Super Weapon Discovered
;Secret Super Weapon Discovered
Ruins Secret Super Weapon Discovered
;In the ruins of the {0} we have
found secret technology enabling us to build a unique super weapon, the {1}.\n\
nThis discovery will allow us to build military vessels of unrivalled power...
Secret Form of Government Revealed
;Secret Form of Government Revea
led
Ruins Secret Form of Government Revealed
;In the ruins of the {0}
we have found documents outlining a unique form of government, the {1}. This ty
pe of government can provide us with special benefits that are unavailable to ot
her empires.\n\n
Government Description Way of the Ancients
;The documents explain t
hat The Way of the Ancients is a benevolent form of government that was followed
by the original inhabitants of the galaxy thousands of years ago. What became o
f these original inhabitants is not stated.
Government Description Way of Darkness
;The documents explain that The
Way of Darkness is a cruel form of government that was followed by an evil empir
e that once dominated the galaxy thousands of years ago. What happened to this m
ighty empire is not stated.
Ruins Secret Form of Government Revealed Adoption
;We can adopt th
is new type of government at any time from the Empire Summary screen (F12).
Ruins Lost Ship Location
;In the ruins of the {0} we found a data
core containing the coordinates of a lost ship, the {1}. The ship can be found a
t the {2} {3} in the {4} system in sector {5}.\n\nWe should hurry to this locati
on and claim this ship for our empire.
Lost Colony Location Revealed
;Lost Colony Location Revealed
Ruins Lost Colony Location Revealed
;In the ruins of the {0} we foun
d a datacore containing the coordinates of a lost colony. The colony can be foun
d at the {1} {2} in the {3} system in sector {4}.\n\nWe should hurry to this loc
ation and claim this colony for our empire.
Sleeping Alien Race Awoken
;Sleeping Alien Race Awoken
Ruins Sleeping Alien Race Awoken
;In their investigation of the {
0} our survey team found a vast stasis hibernation chamber hidden beneath the ru
ins. The colossal chamber contains millions of sleeping {1}s.\n\nOur team accide
ntally triggered the mechanism to wake the sleeping {1}s and the woken aliens ha
ve now taken control of the {2}.\n\nThe {1}s explain that they hid themselves in
hibernation when an evil empire brutally enslaved the entire galaxy long ago. T
he awoken {1}s remain terrified that these fearsome overlords, whom they call 'T
he Dark Ones', may return once again.
Ruins Origins Positive
;They state that long ago the {0}s led a heroic
resistance effort against a colossal invasion of evil aliens from another galaxy
. The story ends abruptly as it tells about the {0}s and their allies being over
whelmed by enemy forces...
Ruins Origins Negative
;They state that long ago the {0}s once allied t
hemselves with a mysterious empire who invaded from another galaxy far away. The
se invaders had plans to conquer and enslave the rest of the galaxy. What became
of this terrifying alliance is unstated...
Ruins Origins Human
;They state that long ago the Humans led a heroi
c resistance effort against a colossal invasion of evil aliens from another gala
xy. The story ends abruptly as it tells about the Humans and their allies being
overwhelmed by enemy forces...
Ruins Origins Kiadian
;They state that long ago the Kiadians once foug
ht against a colossal force of extra-galactic alien invaders. The Kiadian empire
was an important member of an alliance that battled these evil invaders. The ou
tcome of this epic war is not mentioned.
Ruins Origins Ackdarian
;They state that long ago the Ackdarians once fo
ught valiantly against a terrifying alien race that invaded this galaxy from ano
ther galaxy far away. The Ackdarians suffered catastrophic losses as these evil
invaders overwhelmed their systems.
Ruins Origins
;In the ruins of the {0} we have found very old document
s from earliest prehistory. These documents describe epic events in the history
of the {1} race.
Ruins Origins Positive Effect
;The discovery of this bold and heroic p
ast will increase the happiness for all empires of the {0} race.
Ruins Origins Negative Effect
;The discovery of this dark and shameful
past will decrease the happiness for all empires of the {0} race.
History of the RACE
;History of the {0}
Ruins Origins Discovery Other
;In their exploration of the distant rea
ches of the galaxy another empire has made a momentous discovery in some ancient
ruins.\n\nIn the ruins they have found very old documents from earliest prehist
ory. These documents describe epic events in the history of our race, the {0}s.
Refugee SHIPTYPE
;Refugee {0}
Ruins Refugees
;While our survey team was exploring the ruins of the {0
} they found a powerful locator beacon. They activated the beacon and its signal
has been picked up by a small fleet of ships that has just hyperjumped into the
system!\n\nA message from the fleet explains: 'Greetings! We are {1} refugees f
rom a far away galaxy. We were driven from our home by a cruel alien race who pu
rsued us in a brutal war. We seek refuge with you and wish to join your empire.
In return, we offer you our fleet of ships.'\n\nTheir fleet consists of some col
ony ships and a small escort of military ships. The ships appear to be quite adv
anced.\n\nIf we want to absorb these refugees into our empire and claim their sh
ips then we should move towards their fleet at the {2} {3} in this system.
Galactic Refugees Encountered
;Galactic Refugees Encountered
Our survey team found nothing of interest in the ruins.
;Our survey team
found nothing of interest in the ruins.
Our survey team found nothing of interest in the RUINNAME
;Our sur
vey team found nothing of interest in the {0}.
Ruins are Silent
;Ruins are Silent
Navigational Coordinates
;Navigational Coordinates
Ship
;Ship
Abandoned Ship Explodes
;The {0} explodes in a dazzling fireball - it wa
s a trap!\n\n
Abandoned Ship Explodes Damage
;The immense blast has also caused damag
e to our ship!
Abandoned Ship Explodes Shields
;Fortunately the blast has been absorbed
by our ships shields - we did not sustain any real damage.
SHIPBASE Explodes
;{0} Explodes!
Abandoned Ship Pirate Ambush
;As your boarding team approaches the {0
} it powers up its engines and prepares to attack us. The {0} is a pirate from t
he {1} lying in wait for us!\n\nPrepare to repel incoming enemy fire!
Abandoned Ship Acquire Intro
;We have investigated an abandoned {0} (
{1}) at {2}
Abandoned Ship Acquire Intro Refugee
;We have boarded a refugee {0} a
t {1}
Abandoned Ship Acquire Transfer Refugee
;The crew have transferred contr
ol of the ship to our empire.
Abandoned Ship Acquire Transfer
;It appears to be in good working order.
We have boarded it and taken control.
Abandoned Ship Acquire Transfer X
;The {0} appears to be in good w
orking order. We have boarded it and taken control.
Abandoned Ship Acquire Message
;A message in the {0}'s central computer
reveals eerie details of the galaxy's past history.
Abandoned Ship Acquire Tech Bonus
;Disassembling the advanced tech
nology in this ship at one of our space ports would yield research bonuses (Righ
t-click > Retire > At nearest ship yard).\n\nAlternatively, maybe we should keep
this powerful ship and use it to defend our empire.
Abandoned Ship Acquire Government Existing
;In the {0}s central com
puter we have found documents outlining a unique form of government, the {1}. We
have already learnt about this government type from a previous discovery.
Abandoned Ship Acquire Government
;In the {0}s central computer we
have found documents outlining a unique form of government, the {1}. This type
of government can provide us with special benefits that are unavailable to other
empires.
Abandoned Ship Acquire Maps
;In the {0}s central computer we have fo
und detailed maps of {1} nearby systems.
Abandoned Ship Acquire Money
;Onboard the {0} we have found valuable
treasure worth {1} credits.
Abandoned Ship Acquire Tech
;In the {0}s central computer we have fo
und technology that has advanced our understanding of {1}.
Abandoned Ship Acquire Tech Breakthrough
;In the {0}s central com
puter we have found technology that has advanced our understanding of {1}, leadi
ng us to discover a new component: {2}.
Abandoned Ship Acquire Tech Multiple
;In the {0}s central computer we
have found a huge store of technology research that has vastly improved our und
erstanding of the following areas:
Abandoned Ship Acquire NAVIGATIONAL DIRECTIONS
;The {0} also reveals so
me intriguing information: displayed on the main screen are NAVIGATIONAL DIRECTI
ONS pointing to
Maybe we should send a ship to investigate this location.
;Maybe w
e should send a ship to investigate this location.
Abandoned Ship Acquire Colony Ship
;Inside the colony ship are mill
ions of {0}s sleeping in stasis hibernation.
Abandoned Ship Acquired
;Abandoned Ship Acquired
Abandoned Base Acquired
;Abandoned Base Acquired
Galactic History Uncovered
;Galactic History Uncovered
Energy Engineering Facility
;Energy Engineering Facility
Techno Nexus
;Techno Nexus
Akurian Industrial Workshop
;Akurian Industrial Workshop
Carida Armaments Installation
;Carida Armaments Installation
Unity Forum
;Unity Forum
Garden of Arcadia
;Garden of Arcadia
Great Mercantile Exchange
;Great Mercantile Exchange
Fortress of Torak
;Fortress of Torak
Not Investigated - Details Unknown
;Not Investigated - Details Unkn
own
X Development bonus for colony
;{0} Development bonus for colony
Colony
;Colony
Hidden Fortress of X
;Hidden Fortress of {0}
Nexus of the Red Claw
;Nexus of the Red Claw
Great Beacon of X
;Great Beacon of {0}
Great Archives of X
;Great Archives of {0}
Silent Chamber of the RACE
;Silent Chamber of the {0}s
Imperial Archive X
Temple of Eternal Blackness
'GENERATED RUIN DESCRIPTIONS: phrase from first set + " the ruins " + phrase fro
m second set
the ruins
;the ruins
From our position in orbit we can see that
;From our position in or
bit we can see that
Our orbital inspection reveals that
;Our orbital inspection reveals
that
Surveying from orbit indicates that
;Surveying from orbit indicates
that
Our scanners show that
;Our scanners show that
Our sensors indicate that
;Our sensors indicate that
From our orbital inspection we detect that
;From our orbital inspec
tion we detect that
appear completely deserted
;appear completely deserted
have been vacated for a considerable time
;have been vacated for a
considerable time
have lain undisturbed for centuries
;have lain undisturbed for centu
ries
are in an advanced state of decay and disrepair
;are in an advanced stat
e of decay and disrepair
date from an extremely distant past age
;date from an extremely distant
past age
lie deep in a dense forest
;lie deep in a dense forest
sit on a rocky mountain outcrop
;sit on a rocky mountain outcrop
are located in the midst of a grassy plain
;are located in the mids
t of a grassy plain
sit at the bottom of a forest-covered valley
;sit at the bottom of a
forest-covered valley
are perched atop rocky coastal cliffs overlooking a vast ocean
;are per
ched atop rocky coastal cliffs overlooking a vast ocean
are surrounded by lush jungle
;are surrounded by lush jungle
are situated on a reed-covered island in the middle of a marshy bog
;are situated on a reed-covered island in the middle of a marshy bog
are located in a clearing in the heart of a swampy jungle
;are loc
ated in a clearing in the heart of a swampy jungle
sit in a grassy riverside clearing upstream from a large waterfall
;sit in a grassy riverside clearing upstream from a large waterfall
are half-buried in undergrowth near a huge swampy wasteland
;are hal
f-buried in undergrowth near a huge swampy wasteland
lie half buried by deep sand drifts
;lie half buried by deep sand dr
ifts
are nearly consumed by a vast sandbank
;are nearly consumed by a vast s
andbank
are set into the wall of a rocky canyon
;are set into the wall of a rock
y canyon
are perched atop a precipice overlooking a vast dusty plain
;are per
ched atop a precipice overlooking a vast dusty plain
are situated atop a large mesa in a desert plain
;are situated at
op a large mesa in a desert plain
sit on a rocky island lashed by giant storm waves from the surrounding sea
;sit on a rocky island lashed by giant storm waves from the surrounding sea
sit half-submerged atop a vast reef in the midst of an endless ocean
;sit half-submerged atop a vast reef in the midst of an endless ocean
lie deep in snow drifts at the peak of a windswept mountain pass
;lie deep in snow drifts at the peak of a windswept mountain pass
are located near the edge of an icy tundra wasteland
;are located nea
;sit on a stone
of geothermal st
blanketed with t
the center of a
the bottom of a
;{0} {1}
Automated
;Automated
Not automated
;Not automated
X components damaged
;{0} components damaged
repairing at colony
;repairing at colony
send a construction ship to repair
;send a construction ship to rep
air
no hyperdrive, cannot travel for repairs
;no hyperdrive, cannot t
ravel for repairs
Under construction (X components unbuilt)
;Under construction ({0}
components unbuilt)
Deep cover in the EMPIRE
;Deep cover in the {0}
Until cancelled
;Until cancelled
One month
;One month
Three months
;Three months
One year
;One year
Learn about Intelligence Missions...
;Learn about Intelligence Missio
ns...
Skill
;Skill
Any research area
;Any research area
Cancel Mission
;Cancel Mission
Assign Mission
;Assign Mission
Target Empire
;Target Empire
Mission Type
;Mission Type
Target
;Target
Time to Complete
;Time to Complete
Success Probability
;Success Probability
About this mission type...
;About this mission type...
Not Applicable Abbreviation
;n/a
WARNING: This mission is highly risky - your agent may be captured
;WARNING: This mission is highly risky - your agent may be captured
This mission is somewhat risky, maybe you should reconsider
;This mi
ssion is somewhat risky, maybe you should reconsider
Recruiting
;Recruiting
Invading
;Invading
Readiness
;Readiness
Overall Strength
;Overall Strength
Pirate Faction
;Pirate Faction
Ruins
;Ruins
Ruins: Special Government
;Ruins: Special Government
Ruins: Super Weapon
;Ruins: Super Weapon
Ruins: Sleeping Race
;Ruins: Sleeping Race
Ruins: Refugees
;Ruins: Refugees
Ruins: Origins
;Ruins: Origins
Ruins: Lost Ship
;Ruins: Lost Ship
Ruins: Lost Colony
;Ruins: Lost Colony
Debris Field
;Debris Field
Bombarding Torpedo Weapon
;Bombarding Torpedo Weapon
Tech
;Tech
Static Energy Used
;Static Energy Used
Stealth Rating
;Stealth Rating
Damage Reduction
;Damage Reduction
Repair Component
;Repair Component
No component repair function
;No component repair function
Rating
;Rating
Reactive Rating
;Reactive Rating
Maintenance savings
;Maintenance savings
Trade bonuses
;Trade bonuses
Effectiveness
;Effectiveness
Construction Speed
;Construction Speed
At this tech level ALL construction yards can build ships up to size
;At this tech level ALL construction yards can build ships up to size {0}, and b
ases up to size {1}
Potential Energy
;Potential Energy
Maximum Thrust
;Maximum Thrust
Max Energy Usage
;Max Energy Usage
Cruise Thrust
;Cruise Thrust
Cruise Energy Usage
;Cruise Energy Usage
Thrust
;Thrust
Energy Usage
;Energy Usage
Extraction
;Extraction
Population Amount
;Population Amount
At this tech level: increased growth rate at X colonies
;At this tech le
vel: increased growth rate at all your {0} colonies
Can colonize
;Can colonize
Support Size
;Support Size
Value
;Value
Speed
;Speed
Speed Abbreviation
;Speed
Typical Jump Initiation
;Typical Jump Initiation
seconds abbreviation
;secs
Research Output
;Research Output
Capacity
;Capacity
Energy Output
;Energy Output
Storage Capacity
;Storage Capacity
Fuel Type
;Fuel Type
X fuel units per 1000 energy units
;{0} fuel units per 1000 energy
units
Range
;Range
Recharge Rate
;Recharge Rate
Cargo Throughput
;Cargo Throughput
Damage
;Damage
Energy Used
;Energy Used
Damage Loss
;Damage Loss
Fire Rate
;Fire Rate
Bombard Damage
;Bombard Damage
X credits
;{0} credits
Available Funds
;Available Funds
Defense
;Defense
Shield Recharge Rate
;Shield Recharge Rate
Reactive Armor Strength
;Reactive Armor Strength
Stealth: Visibility Range
;Stealth: Visibility Range
Energy
;Energy
Energy Collection
;Energy Collection
Reactor Power Output
;Reactor Power Output
Static Energy Usage
;Static Energy Usage
Excess Energy Output
;Excess Energy Output
Fuel Capacity
;Fuel Capacity
Energy Storage
;Energy Storage
Gas
;Gas
Luxury
;Luxury
Yards
;Yards
Bays
;Bays
Industry
;Industry
Cargo Capacity
;Cargo Capacity
Medical
;Medical
Recreation
;Recreation
Mining
;Mining
Manufacturing
;Manufacturing
Obsolete
;Obsolete
Not obsolete
;Not obsolete
Movement
;Movement
No movement
;No movement
Impulse
;Impulse
Cruise
;Cruise
Sprint
;Sprint
Hyper
;Hyper
Curve
;Curve
Acceleration
;Acceleration
Turn Rate
;Turn Rate
Warnings
;Warnings
FEELING with us
;{0} with us
LEVEL war weariness
;{0} war weariness
DESCRIBE reputation
;{0} reputation
No None
;No
Military firepower
;Military firepower
Offered Items
;Offered Items
Disputed Colonies
;Disputed Colonies
Disputed Bases
;Disputed Bases
Component Tech
;Component Tech
Declare War on...
;Declare War on...
Initiate Trade Sanctions against...
;Initiate Trade Sanctions agains
t...
End War with...
;End War with...
Lift Trade Sanctions against...
;Lift Trade Sanctions against...
Lift Trade Sanctions against Your Empire
;Lift Trade Sanctions ag
ainst Your Empire
End War with Your Empire
;End War with Your Empire
Threaten Trade Sanctions unless you agree
;Threaten Trade Sanction
s unless you agree
Threaten War unless you agree
;Threaten War unless you agree
Diplomatic Relations
;Diplomatic Relations
Pirate Protection
;Pirate Protection
Pirate Mercenaries
;Pirate Mercenaries
Pirate Alliance
;Pirate Alliance
Territory - Colonies
;Territory - Colonies
Economy - Annual GDP
;Economy - Annual GDP
Military Strength
;Military Strength
colonies format
;#0 colonies
credits format
;0,K credits
firepower format
;#0 firepower
Pirate Base
;Pirate Base
Unknown pirate base
;Unknown pirate base
No pirate base
;No pirate base
ITEM at LOCATION (NAME system)
;{0} at {1} ({2} system)
Pirate Alliance Description
;ALLIANCE for {0} credits per month (las
t paid {1})
Pirate Protection Description
;Protection Fee paid until {0}
Pirate Attack Description
;Attacking {0} for us until {1}
System
;System
Colonies
;Colonies
Tax Revenue
;Tax Revenue
Annual GDP
;Annual GDP
Dominant Race
;Dominant Race
RACE family
;{0} family
We protect them
;We protect them
They protect us
;They protect us
We subjugate them
;We subjugate them
They subjugate us
;They subjugate us
Current Relationship With Us
;Current Relationship With Us
Treaty on Offer
;Treaty on Offer
Cancelling Treaty
;Cancelling Treaty
Ending War
;Ending War
Lifting Trade Sanctions
;Lifting Trade Sanctions
Peace Treaty
;Peace Treaty
Request release from Subjugation
;Request release from Subjugatio
n
Offering release from Subjugation
;Offering release from Subjugati
on
Accept Offer
;Accept Offer
No Empire
;No Empire
Victory Conditions
;Victory Conditions
GAME OVER
;GAME OVER
Winner
;Winner
Global Conditions
;Global Conditions
Victory Conditions Economy
;Empire's private economy (GDP) generate
s {0}% of galaxy total
Unknown empire
;Unknown empire
Closest Empire
;Closest Empire
Victory Conditions Population
;Control {0}% of the galaxy's population
Victory Conditions Territory
;Control {0}% of colonies in the galaxy
The inhabitants of COLONY are FEELING with you
;The inhabitants of {0}
are {1} with you
The RACE give this colony lower war weariness
;The {0}s give this colo
ny lower war weariness
The RACE give this colony higher happiness
;The {0}s give this colo
ny higher happiness
Our colony has a very high level of development
;Our colony has a very h
igh level of development
Our colony has a high level of development
;Our colony has a high l
evel of development
Our colony has a reasonable level of development
;Our colony has
a reasonable level of development
Our colony has some development
;Our colony has some development
Our colony has begun to develop
;Our colony has begun to develop
We approve of the current tax rate
;We approve of the current tax r
ate
The current tax rate is too high!
;The current tax rate is too hig
h!
Our empire happiness is enhanced by the X
;Our empire happiness is
enhanced by the {0}
We are happy that our empire is at peace
;We are happy that our e
mpire is at peace
We tire of our empire's wars
;We tire of our empire's wars
We have no cultural distress
;We have no cultural distress
We are in awe of nearby colonies of other empires
;We are in awe o
f nearby colonies of other empires
Recreational and medical facilities benefit us
;Recreational and medica
l facilities benefit us
We lack access to recreational and medical facilities
;We lack access
to recreational and medical facilities
We are proud of our empire's good reputation
;We are proud of our emp
ire's good reputation
We are concerned about our empire's poor reputation
;We are concerne
d about our empire's poor reputation
We have no racial unhappiness
;We have no racial unhappiness
RACE are unhappy being part of our RACE empire
;{0}s are unhappy being
part of our {1} empire
You are not at war with empires of our race
;You are not at war with
empires of our race
RACE are upset that we are at war with their species
;{0}s are upset
Firepower
;Firepower
Advanced Tech Bonus
;Advanced Tech Bonus
Building
;Building
Docked
;Docked
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
PlanetType
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Abbreviation
Rock
;Rock
Continental
Desert
;Des
Marshy Swamp
Ocean
;Ocn
Ice
;Ice
Volcanic
Frozen Gas Giant
Gas Giant
Asteroid
Gas Cloud
;Cont
;Mrsh
;Volc
;FzGs
;Gas
;Ast
;Cld
click to select
;click to select
Quality
;Quality
Solar
;Solar
Microwave
;Microwave
X-ray
;X-ray
No bonus
;No bonus
Scenery
;Scenery
BONUSAMOUNT from FEATURE
;{0} from {1}
Yes, but low quality is undesirable
;Yes, but low quality is undesir
able
Colony Revenue and GDP portion
;{0} ({1} of empire GDP)
GDP
;GDP
NO TAX PAID (Rebelling)
;NO TAX PAID (Rebelling)
compliance
;compliance
Tax
;Tax
X planets, Y moons
;{0} planets, {1} moons
Unknown Bonus
;Unknown Bonus
Owner
;Owner
Lead Ship
;Lead Ship
Ships
;Ships
Summary
;Summary
X troops (Y strength)
;{0} troops ({1} strength)
Multiple Ships
;Multiple Ships
Main Sequence star system
;Main Sequence star system
Red Giant or Super Giant star system
;Red Giant or Super Giant star s
ystem
White Dwarf star system
;White Dwarf star system
Neutron star system
;Neutron star system
Supernova star
;Supernova star
System Map
;System Map
Continental planet or moon
;Continental planet or moon
Marshy Swamp planet or moon
;Marshy Swamp planet or moon
Desert planet or moon
;Desert planet or moon
Ocean planet or moon
;Ocean planet or moon
Ice planet or moon
;Ice planet or moon
Volcanic planet or moon
;Volcanic planet or moon
Barren Rock planet, moon or Asteroid
;Barren Rock planet, moon or Ast
eroid
Gas Giant planet
;Gas Giant planet
Frozen Gas Giant planet
;Frozen Gas Giant planet
Filtered View Items
;Filtered View Items
Item matching view filter
;Item matching view filter
Item not matching view filter
;Item not matching view filter
Area
;Area
Progress towards Next Component
;Progress towards Next Component
Next Component
;Next Component
Crash Program
;CRASH PROGRAM
Research in this area complete
;Research in this area complete
Initiate Crash Research Program?
;Initiate Crash Research Program
?
Crash Research Initiate Message
;Would you like to initiate a crash prog
ram to research {0}?\n\nThis crash program would temporarily focus all of our re
search output towards unlocking this new component. We would thus gain access to
the {0} much sooner.\n\nHowever during this time no progress would be made in a
ny other research areas. We would also need to spend {1} credits to focus our re
search in this way.\n\nShould we spend {1} credits on this crash research progra
m?
Crash research COMPONENT
;Crash research {0}
Cannot afford crash research
;Cannot afford crash research ({0} credi
ts)
Maximum Potential
;Maximum Potential
Actual Output
;Actual Output
All Resources
;All Resources
Strategic
;Strategic
Top Colonies
;Top Colonies
Development Level
;Development Level
Restricted Resource Trade Description
;They have {0} which they trade
with us
Restricted Resource Trade Refuse Description
;They have {0} which the
y REFUSE to trade with us
Restricted Resource Trade Us Description
;Trade our {0} with them
Maximum Damage
;Max Damage
Minimum Damage
;Min Damage
'grid column headings
Picture
;Picture
Category
;Category
Role
;Role
Mission
;Mission
Amount Abbreviation
;Amt
Reserved Abbreviation
;Rsvd
Completion
;Completion
Quantity Abbreviation
;Qty
Progress
;Progress
SubRole
;SubRole
Cost
;Cost
Maintenance Abbreviation
Date Created
;Date Created
Command
;Command
Subject
;Subject
Star Date
;Star Date
Relationship
;Relationship
Bias
;Bias
Culture
;Culture
Population Abbreviation
;Pop
Revenue
;Revenue
Distance
;Distance
Distance from your nearest Space Port
e Port
Growth
;Growth
HighTech
;HighTech
Industrial
;Industrial
Price
;Price
;Maint
Sources
;Sources
Your Stock
;Your Stock
Your Demand
;Your Demand
Galaxy Stock
;Galaxy Stock
Galaxy Demand
;Galaxy Demand
Home colony
;Home colony
Power
;Power
Current system
;Current system
Proximity to You
;Proximity to You
Location
;Location
Rate
;Rate
Location of selected item in Galaxy
;Location of selected item in Ga
laxy
Count
;Count
Location of selected Colony in Galaxy
;Location of selected Colony in
Galaxy
Overview
;Overview
Flee When
;Flee When
Stance
;Stance
Invasion
;Invasion
Stronger Opponents
;Stronger Opponents
Weaker Opponents
;Weaker Opponents
Bombard Power
;Bombard Power
HyperDeny
;HyperDeny
Targetting
;Targetting
Known Systems for this Empire
;Known Systems for this Empire
Flag Shape
;Flag Shape
Money
;Money
Edit Empire
;Edit Empire
Development
;Development
Microwave Radiation
;Microwave Radiation
Solar Radiation
;Solar Radiation
X-Ray Radiation
;X-Ray Radiation
Currently Showing
;Currently Showing
Location in Galaxy
;Location in Galaxy
Map Key
;Map Key
Password
;Password
Enter Editor Password
;Enter Editor Password
Editor Password
;Editor Password
fps
;fps
Attack/Bombard
;Attack/Bombard
Other
;Other
First assemble when this percentage of fleet dispersed
;First assemble
when this percentage of fleet dispersed
First assemble when this percentage of fleet need fuel
;First refuel wh
en this percentage of fleet need fuel
Mode
;Mode
Agent Missions
;Agent Missions
Attacks Against Enemies
;Attacks Against Enemies
Sending Diplomatic Gifts
;Sending Diplomatic Gifts
War and Trade Sanctions
;War and Trade Sanctions
Treaties
;Treaties
Scroll Speed
;Scroll Speed
Star Density
;Star Density
Zoom Speed
;Zoom Speed
Mouse scroll-wheel behavior
;Mouse scroll-wheel behavior
Music
;Music
Effects
;Effects
Retrofit To
;Retrofit To
Anchored to Parent
;Anchored to Parent
Visible
;Visible
Empire Capital
;Empire Capital
Unlimited
;Unlimited
Always show enemy Fleets
;Always show enemy Fleets
Always show enemy Military ships
;Always show enemy Military ship
s
Always show Pirates
;Always show Pirates
Civilian ships
;Civilian ships
Allow colonization and mining stations in other empires systems
;Allow c
olonization and mining stations in other empires systems
Auto Pause in Game Screens
;Auto Pause in Game Screens
Every (SPACER) minutes
;Every
minutes
Colony Gain or Loss
;Colony Gain or Loss
Treaty offers
;Treaty offers
Empire Discovery
;Empire Discovery
Exploration discoveries
;Exploration discoveries
Requests, Warnings and Gifts
;Requests, Warnings and Gifts
New Ship Built
;New Ship Built or Retrofitted
Ship Needs Refuelling or Repair
;Ship Needs Refuelling or Repair
Under Attack
;Under Attack
Display nebulae clouds in systems
;Display nebulae clouds in syste
ms
Construction Summary
;Construction Summary
Designs
;Designs
Empire Comparison
;Empire Comparison
Expansion Planner
;Expansion Planner
Galaxy Map
;Galaxy Map
Advanced Display Settings
;Advanced Display Settings
Retrofit Selected Items
;Retrofit Selected Items
Ruin Summary
;Ruin Summary
Show all ships and bases
;Show all ships and bases
Resource Targets by Your Empire Priority
;Resource Targets by You
r Empire Priority
Resource Targets by Galaxy Priority
;Resource Targets by Galaxy Prio
rity
Your Empire Resource Locations
;Your Empire Resource Locations
No default stance
;No default stance (no change)
Custom
;Custom
Control manually
;Control manually
Fully automate
;Fully automate
Suggest offensive missions
;Suggest offensive missions
Suggest attack targets
;Suggest attack targets
Suggest new colonies
;Suggest new colonies
Suggest new ships and bases
;Suggest new ships and bases
Suggest gifts to empires
;Suggest gifts to empires
Suggest war and trade sanctions
;Suggest war and trade sanctions
Suggest new treaties
;Suggest new treaties
Move to selected item
;Move to selected item
Move to mouse cursor location
;Move to mouse cursor location
Generate
;Generate
starting empires
;starting empires
OR specify the starting empires below
;OR specify the starting empires
below
Galaxy Starting Location
;Galaxy Starting Location
Empire Name
;Empire Name
Leave all Victory Conditions unchecked to play in Sandbox mode (open play)
;Leave all Victory Conditions unchecked to play in Sandbox mode (open play)
Start Game
;Start Game
Next: Victory Conditions
;Next: Victory Conditions
;Mothership
;Refuelling Base
;Fleet Supply Ship
;Light Transport
;Light Trader
;Light Hauler
;Light Freighter
;Cargo Shuttle
;Merchant Freighter
;Medium Transport
;Cargo Freighter
;Cargo Hauler
;Medium Freighter
;Cargo Ferry
;Freight Hauler
;Super Hauler
;Cargo Carrier
;Heavy Freighter
;Cargo Barge
;Bulk Freighter
;Heavy Lifter
;Bulk Transport
;Gas Prospector
;Gas Miner
;Gas Hauler
;Gas Tanker
;Ore Prospector
;Ore Hauler
;Mineral Miner
;Constructor
Ship Yard
;Ship Yard
Space Dock
;Space Dock
Space Liner
;Space Liner
Commuter
;Commuter
Tourist
;Tourist
Migrant
;Migrant
Scout
;Scout
Surveyor
;Surveyor
Pathfinder
;Pathfinder
Explorer
;Explorer
Traveller
;Traveller
Navigator
;Navigator
Colonizer
;Colonizer
Settler
;Settler
World Founder
;World Founder
Weapons Platform
;Weapons Platform
Defense Battery
;Defense Battery
Orbital Battery
;Orbital Battery
;Attack Overmatch
;System Nebulae Detail
Purchase
;Purchase
Learn about Construction
'All Types means all planet types
All Types
;All Types
Learn about Fleets
;Learn
Learn about Troops
;Learn
Learn about Research
;Learn
Transport X
;Transport {0}
Show me first
;Show me first
Winner is the empire with the greatest strategic value at this time
;Winner is the empire with the greatest strategic value at this time
Under construction
;Under construction
Gas Cloud
Blockade
;Gas Cloud
;Blockade
'************************************************
'NEW ENTRIES FOR Return of the Shakturi follow...
'************************************************
Incoming Enemy Planet Destroyer!
;Incoming Enemy Planet Destroyer
!
Incoming Enemy Planet Destroyer
;An enemy planet destroyer, the {0} of t
he {1}, is on an attack vector towards {2}!
Nth Strike Force
;{0} Strike Force
Component Category Point Defense Weapon
;Point Defense Weapon
Component Category Ion Weapon
;Ion Weapon
Component Type Missile Weapon
;Missile Weapon
Component Type Point Defense
;Point Defense
Component Type Ion Cannon
;Ion Cannon
Component Type Ion Pulse
;Ion Pulse
Component Type Ion Defense
;Ion Defense
Component Type HyperStop
;Hyper Block
Component Type Fighter Bay
;Fighter Bay
Component Type Sensor TraceScanner
;Trace Scanner
Component Type Sensor ScannerJammer
;Scanner Jammer
Component Type Targetting Fleet
;Fleet Targeting
Component Type Countermeasures Fleet
;Fleet Countermeasures
Component Type SpaceColony
;Space Colony
Component Type Bombard Weapon
;Bombard Weapon
Cash on hand
;Cash on hand
Annual Income
;Annual Income
Annual Expenses
;Annual Expenses
This Year's Bonus Income
;This Year's Bonus Income
Colony Tax Revenue
;Colony Tax Revenue
Tribute From Others
;Tribute From Others
Ship & Base Maintenance
;Ship & Base Maintenance
Troop Maintenance
;Troop Maintenance
Agent Maintenance
;Agent Maintenance
Fuel Costs
;Fuel Costs
Subjugation Tribute
;Subjugation Tribute
Colony Revenue
;Colony Revenue
Facilities
;Facilities
clusters there are very few stars, thus each cluster is like an 'island' in the
galaxy, separated from the next cluster by a sea of emptiness.\n\nVaried cluster
s means that cluster sizes are varied - some are small, while others are large.\
n\n
Star Amount
;Star Amount
Influences the number of colonizable planets and moons in the galaxy
;Influences the number of colonizable planets and moons in the galaxy. Lower pre
valences will mean sparser empires with colonies more spread out, while higher p
revalences will mean denser empires, with colonies closer together
Research Costs
;Research Costs
Shield Area Recharge Range
;Shield Area Recharge Range
Victory Conditions Defend Colony
;You must prevent the {0} {1} of
the {2} from being taken over or destroyed
Victory Conditions Conquer Colony
;You must take over or destroy t
he {0} {1} of the {2}
Our empire happiness is enhanced by the RUIN at COLONY in the SYSTEM
;Our empire happiness is enhanced by the {0} at {1} in the {2} system
Special ruins at this X
;Special ruins at this {0}!
Special luxury resources at this X
;Special luxury resources at thi
s {0}!
X is in one of our systems
;{0} is in one of our systems
disabled
;disabled
X research bonus to AREA
;{0} bonus to {1} research
Construction ship queued to build X here
;Construction ship queue
d to build {0} here
COLONYSHIP colonizing here
;'{0}' colonizing here
CONSTRUCTIONSHIP building mining station here
;'{0}' building mining s
tation here
Maintenance
;Maintenance
Ion Defense
;Ion Defense
Empire Navigation Tool
;Empire Navigation Tool
Colony Facility Building
;Colony Facility Building
Suggest new colony facilities
;Suggest new colony facilities
Loaded games are paused
;Loaded games are paused
Discoveries
;Discoveries
Ask what to do
;Ask what to do
Investigate - show all results
;Investigate - show all results
Investigate - do not show results
;Investigate - do not show resul
ts
Investigate - report discoveries
;Investigate - report discoverie
s
Investigate - report major discoveries
;Investigate - report major disc
overies
When encounter Abandoned Ship or Base
;When encounter Abandoned Ship o
r Base
When encounter Ruins
;When encounter Ruins
Newly built ships are automated
;Newly built ships are automated
Enable Return Of The Shakturi story events and victory conditions
;Enable Return Of The Shakturi story events and victory conditions
Return Of The Shakturi storyline
;Return Of The Shakturi storylin
e
Enable original Distant Worlds story events
;Enable original Distant
Worlds story events
Distant Worlds original storyline
;Distant Worlds original storyli
ne
Apply New Tech Level
;Apply New Tech Level
Fleet Targeting
;Fleet Targeting
Hyper Disruption
;Hyper Disruption
Point Defense
;Point Defense
Fighter Capacity
;Fighter Capacity
Build Facility
;Build Facility
Scrap Facility
;Scrap Facility
Enter Game Editor
;Enter Game Editor
Apply Policy
;Apply Policy
Advisor Suggest
;Advisor Suggest
Current Amount
;Current Amount
Purchase Costs
;Purchase Costs
Order Amount
;Order Amount
Maintenance Costs Abbreviated
;Maint. Costs
Available Money and Cashflow
;Available Money and Cashflow
TOTAL Purchase and Maintenance Costs
;TOTAL Purchase and Maintenance
Costs
Scenery Bonus
;Scenery Bonus
Research Bonus
;Research Bonus
Has Rings
;Has Rings
The EMPIRE have destroyed your colony COLONY in the SYSTEM system
;The {0} have destroyed your colony {1} in the {2} system!
Colony Failure Under Attack
;The colony ship was under attack and ha
d to flee the area
Colony Failure Already Colonized
;The {0} was already colonized
Colony Failure Cannot Colonize
;The colony ship cannot colonize this {0
}
Colony Failure Colony Destroyed
;The {0} has been destroyed!
Colony Failure Message
;Our colony ship {0} failed to colonize the {1}
{2} {3} in the {4} system
We have an important warning that you need to hear
;We have an impo
rtant warning that you need to hear
Weapons Research Bonus from Station
;Weapons Research: {0} from {1}
Energy Research Bonus from Station
;Energy Research: {0} from {1}
HighTech Research Bonus from Station
;HighTech Research: {0} from {1}
the ability to colonize PLANETTYPE planets and moons
;the ability to
colonize {0} planets and moons
an increase to the maximum construction sizes of ships and bases
;an increase to the maximum construction sizes of ships {0} and bases {1}
double population growth rate at all of our PLANETTYPE colonies
;double
population growth rate at all of our {0} colonies
Our engineers have completed research in RESEARCHPROJECT
;Our eng
ineers have completed research in {0}
This breakthrough provides BENEFITS
;This breakthrough provides {0}
the new component X for our ships and bases
;the new component '{0}'
for our ships and bases
improvements to the existing component X
;improvements to the exi
sting component '{0}'
the ability to build a new planetary facility X
;the ability to build a
new planetary facility, the {0}
access to a new fighter type X
;access to a new fighter type {0}
We reject your treaty proposal
;We reject your treaty proposal
Build new ships for X credits
;Build new ships for {0} credits
Retrofit Recommendation Message Components
;Recent research breakth
roughs have unlocked the following new components:\n{0}...resulting in new ship
and base designs that incorporate this new technology.
Retrofit Recommendation Message
;Recent research breakthroughs have resu
lted in new ship and base designs that incorporate new technology.
Retrofit Recommendation Explanation
;We should retrofit all of our s
hips and bases to use these new designs. The cost for retrofitting all of our st
ate-owned ships and bases would be {0} credits. Our ships and bases would be ret
rofitted after they complete their current missions.\n\nShould we spend {0} cred
its to retrofit our ships and bases?
advisors
;advisors
military planners
;military planners
bureaucrats
;bureaucrats
Planetary Facility Explanation Cloning
;This planetary facility would a
llow us to train elite troops, clones of the best troops in our empire
Planetary Facility Explanation Robotic
;This planetary facility would a
llow us to mass-produce elite robotic troops
Planetary Facility Explanation Troop Academy
;This planetary facility
would allow us to train elite troops
Planetary Facility Explanation Regional Capital
;This planetary facility
would reduce corruption at the surrounding colonies, increasing the revenue we
receive from them
Planetary Facility Explanation Bunker
;This planetary facility would g
reatly increase the defensive strength of our troops stationed at this colony, p
roviding better defense against invasion
Planetary Facility Explanation Ion Cannon
;This planetary facility
would provide powerful defense against enemy ships, firing crippling ion bolts
at them as they attempt to invade
Planetary Facility Explanation Shield
;This planetary facility would p
rovide powerful defenses against enemy bombardment, preventing any bombard weapo
ns from damaging our colony
Planetary Facility Build Recommendation
;Our {0} recommend that we build
a {1} at our colony {2} in the {3} system.\n\n{4}. It would cost {5} credits to
build.\n\nShould we spend {5} credits on this new facility?
Victory Conditions Colony Destroy
;{0} have won the game by destro
ying the {1} {2}!
Victory Conditions Colony Invade
;{0} have won the game by taking
over the {1} {2}!
Victory Conditions Colony Cause Loss
;{0} have won the game by causin
g the {3} to lose the {1} {2}!
You
;You
Improvements to COMPONENT
;Improvements to {0}
Build FACILITY
;Build {0}
Test Site
;Test Site
Special Projects Area
;Special Projects Area
Research Zone
;Research Zone
Experimental Area
;Experimental Area
Research Facility
;Research Facility
Research Outpost
;Research Outpost
Projects Facility
;Projects Facility
Research Installation
;Research Installation
Supply Depot
;Supply Depot
Supply Outpost
;Supply Outpost
Strategic Reserve
;Strategic Reserve
Forward Supply Zone
;Forward Supply Zone
Military Test Site
;Military Test Site
Test Zone
;Test Zone
Weapons Testing Range
;Weapons Testing Range
Standard Fighter
;Standard Fighter
Light Interceptor
;Light Interceptor
Tactical Interceptor
;Tactical Interceptor
Advanced StarFighter
;Advanced StarFighter
Superiority StarFighter
;Superiority StarFighter
Standard Bomber
;Standard Bomber
Light Torpedo Bomber
;Light Torpedo Bomber
Medium Torpedo Bomber
;Medium Torpedo Bomber
Assault Bomber
;Assault Bomber
Advanced StarBomber
;Advanced StarBomber
Light Missile Bomber
;Light Missile Bomber
Medium Missile Bomber
;Medium Missile Bomber
Advanced Missile Bomber
;Advanced Missile Bomber
Missile StarBomber
Top Speed
Bombing Damage
Bombing Range
Bombing Fire Rate
Weapons Damage
Weapons Range
Weapons Fire Rate
;Missile StarBomber
;Top Speed
;Bombing Damage
;Bombing Range
;Bombing Fire Rate
;Weapons Damage
;Weapons Range
;Weapons Fire Rate
a must be protected at all costs. Important relics from the past reside here, an
d they are critical to the future of the galaxy. Do not let the Shakturi destroy
or defeat Utopia! It must stand...
MajorStoryEvent4
;Our deceptive claim of being the peaceful 'Erut
kah' fooled most of the galaxy! But now we drop our mask and fight openly as the
Shaktur Supremacy.\n\nAnd once again we face the Freedom Alliance! But you cann
ot possibly win - our burning fury will consume you! This time you will not thwa
rt our rightful dominance of this galaxy.\n\nDo not hope to destroy us again wit
h your Xaraktor virus. We have learnt from that failure and have developed a ver
y effective vaccine against it.\n\nThe Ancient Guardians cannot save you either.
Their powerful secrets will not survive our onslaught.\n\nOur forces have only
just begun to flow across the dark void from our home galaxy to this galaxy. You
will soon experience our full rage when we unleash unequalled destruction on yo
ur pitiful empires!\n\nOur new World Destroyers have just arrived in the galaxy
and are fully operational. We cannot wait to crush those meddlesome Mechanoids a
nd their home planet of Utopia!\n\nWith the Freedom Alliance destroyed, nothing
will stop us from ruling over all!\n\nWelcome to your end...
MajorStoryEvent5
;As you are well aware, our losses to the Shaktu
r Supremacy have been breathtaking. In a short while we will be completely overr
un.\n\nIn light of this desperate situation it is time to reveal a secret that w
e have kept from you until now.\n\nLong ago when the Shakturi first roamed this
galaxy the ancients created us - the Mechanoids - as the last preserve of knowle
dge and hope. Our directive was to be keepers of all wisdom from the past and to
watch for the return of the Shakturi. The ancients knew that at some future tim
e the Shakturi would return and again attempt to dominate this galaxy. Thus we h
ave reassembled the Freedom Alliance and armed you with the Guardian Fleet.\n\nH
owever the ancients also left us with tools of last resort, to be used when all
appeared lost. With the dire threat we now face, it is time to deliver these too
ls for your use against the Shakturi.\n\nIn orbit around your capital you will n
ow find the planet destroyer 'Deliverance'. This is an especially powerful Shakt
uri planet destroyer that was captured by the ancient Freedom Alliance after the
y defeated the Shakturi long ago. It has been kept safely hidden for thousands o
f years, but now the time has come to use it.\n\nMay it successfully defeat the
evil Shakturi...
ShakturiPlayerVictory
;The Shakturi have been defeated! Their capital
is no more.\n\nWith the loss of their central command the Shakturi empire has fa
llen into confusion and chaos. Most of their forces have disbanded, with many at
tempting to flee back across the void to their home galaxy. What little remains
of the once-mighty Shakturi empire have given up the fight.\n\n\nThe Ancient Gua
rdians share a final message with you:\n\nOur mission is complete: the galaxy ha
s been saved from the Shakturi return! Your actions in defeating the Shakturi ha
ve shown you to be worthy inheritors of the ancient legacy. With our purpose ful
filled, we appoint you as the new galactic guardians.\n\nWe present to you our p
lanet Utopia and all of our ships and bases. Along with this we give you all of
our technical knowledge and galactic map information. We also share with with yo
u knowledge of our wise and benevolent form of government: The Way of the Ancien
ts. May you use these wisely in defending the galaxy.\n\n\nYou are victorious! L
ong live the Freedom Alliance!
ShakturiPlayerDefeat
;You have been defeated by the mighty Shakturi!
The guardian capital of Utopia has fallen!\n\nThe colonies of your empire still
remain free. But without the help of the Ancient Guardians, the Shakturi dominat
ion over all is now inevitable.\n\nDarkness falls across the galaxy, all hope is
lost - how did you let this happen?!...
Strange transmission from beyond our galaxy
;Strange transmission fr
om beyond our galaxy
Shakturi Beacon Trigger
;As our survey team entered the ruins of the {0}
they accidentally activated an ancient transmission system, sending a powerful
signal into the dark void beyond the edge of the galaxy.\n\nIn response, a stran
ge and indecipherable message is received from outside the galaxy...
MechanoidEncounter
;We have encountered an advanced race of machine
s, called the Mechanoids, in the {0} system.\n\nThe Mechanoids are a very strang
e race - they exist as pure logic, living inside computer networks. They can pro
ject their presence on holographic displays or video screens.\n\nThey are assist
ed by small robots called Helpernoids, who build and maintain all of the machine
ry for the Mechanoid civilization.
MechanoidEncounterDetail
;This machine race describe themselves a
s guardians of the {0} system. They warn you not to enter this system - it is a
forbidden zone.\n\nThe Mechanoids appear to be very unfriendly and unwelcoming perhaps it would be wise to stay clear of them...
Ancient Guardians Encountered
;Ancient Guardians Encountered
ErutkahEncounter
;We have encountered a strange alien race, who c
all themselves the Erutkah, in the {0} system.\n\nThe Erutkah say that they are
refugees from another galaxy, driven from their home by a cruel alien race that
pursued them in a brutal war. They describe themselves as peaceful wanderers who
seek harmony and goodwill with all.\n\nThey have given us a gift of 10000 credi
ts as a token of their friendship!
Erutkah Refugees Encountered
;Erutkah Refugees Encountered
We have completed construction of a new FACILITY
;We have complet
ed construction of a new {0} at our colony {1} in the {2} system
Clone Trooper Battalion
;Clone Trooper Battalion
BattleBot Group
;BattleBot Group
Elite TROOPNAME
;Elite {0}
Project Size
;Project Size
Complete
;Complete
Total Research Capacity
;Total Research Capacity
Actual Output (including bonuses)
;Actual Output (including bonuse
s)
RACE only
;{0} only
Click to queue research
;Click to queue research
Must first research PROJECT
;Must first research {0}
Must first research preceding project
;Must first research preceding p
roject
Cannot cancel crash programs
;Cannot cancel crash programs
Right-click to cancel
;Right-click to cancel
CRASH RESEARCH (3x speed)
;CRASH RESEARCH (3x speed)
Click to initiate Crash Program
;Click to initiate Crash Program
#X in queue
;#{0} in queue
Crash Research Initiate Question
;Would you like to initiate a cr
ash program to research {0}?\n\nThis would triple our research speed for this pr
oject, but would cost us {1} credits.\n\nShould we spend {1} credits on this cra
sh research program?
Crash Research Cannot Afford
;Initiating crash research for this proj
ect will cost us {0} credits.\n\nUnfortunately we do not have enough money for t
his - we currently have only {1} credits.
Not enough money for Crash Research Program
;Not enough money for Cr
ash Research Program
Advisor Suggestion - Ship Building
;Advisor Suggestion - Ship Build
ing
Wealth
;Wealth
Happiness
;Happiness
Energy Research
;Energy Research
HighTech Research
;HighTech Research
Weapons Research
;Weapons Research
Ruins Bonus Description
;{0} bonus in {1}
Ruins Bonus Description Ruins
;{0} bonus in {1} from {2} at {3} in the
{4} system
Other State
;Other State
Capitals
;Capitals
X colonies in Y systems
;{0} colonies in {1} systems
Xth of Y
;{0} of {1}
click to close items
;click to close items
click to show items
;click to show items
Special Ruins
;Special Ruins
Special Luxury Resources
;Special Luxury Resources
In our system
;In our system
In another empire's system
;In another empire's system
Hostile population
;Hostile population
Galactic storm
;Galactic storm
Low quality - poor colonization
;Low quality - poor colonization
Nearby pirates or space monsters
;Nearby pirates or space monster
s
No ITEMS
;No {0}
Planet Destroyer Project
;Planet Destroyer Project
Restricted Area
;Restricted Area
Near LOCATION
;Near {0}
FLEET attacking
;{0} attacking
Estimated
;Estimated
cycle fleets (X key) and click to assign attack
;cycle fleets ({0} key)
and click to assign attack
click to select item, double-click to move view
;click to select item, d
ouble-click to move view
Enemy Targets
;Enemy Targets
Potential Mining Locations
;Potential Mining Locations
Potential Research Locations
;Potential Research Locations
Potential Resort Locations
;Potential Resort Locations
Special Locations
;Special Locations
You have Defeated the Shakturi!
;You have Defeated the Shakturi!
The Shakturi have defeated the Freedom Alliance!
;The Shakturi ha
ve defeated the Freedom Alliance!
RACE Share Important Warning
;{0} Share Important Warning
Ancient Guardians Reveal All
;Ancient Guardians Reveal All
The Shakturi have Returned for Revenge!
;The Shakturi have Returned for
Revenge!
The Galaxy's Last Hope
;The Galaxy's Last Hope
The RACE tell us an important message
;The {0} tell us: Our communicat
ions network has intercepted an important message that we think you should hear.
The RACE tell us an important message Threat
;The {0} tell us: Our co
mmunications network has intercepted an important message that we think you shou
ld hear. The message appears to be a warning about a coming threat.
Subjugation
;Subjugation
Go to Research Station
;Go to Research Station
Click a project to add it to the research queue (previous projects must already
be researched)
;Click a project to add it to the research queue (previo
us projects must already be researched)
Right-click a queued project to cancel research, moving up subsequent projects i
n the queue
;Right-click a queued project to cancel research, moving
up subsequent projects in the queue
Click the current project to initiate crash-research, spending credits to shorte
n the research time
;Click the current project to initiate crash-res
earch, spending credits to shorten the research time
Total Empire Research Potential
;Total Empire Research Potential
Energy & Construction
;Energy & Construction
HighTech & Industrial
;HighTech & Industrial
No project
;No project
Development Abbreviation
;Develop.
No, we do not need any further help
;No, we do not need any further
help
Yes, our dire situation calls for the use of this superweapon!
;Yes, ou
r dire situation calls for the use of this superweapon!
No, we do not care about Utopia, and we will not join this alliance
;No, we do not care about Utopia, and we will not join this alliance
Yes, we will unite to fight the Shakturi!
;Yes, we will unite to f
ight the Shakturi!
Queue construction ship to build a DESIGN here
;Queue construction ship
to build a {0} here ({1}) for {2} credits
Build SHIPTYPE
;Build {0} ({1}) for {2} credits
Queue construction ship to Repair X
;Queue construction ship to Repa
ir {0}
Colonize TYPE CATEGORY NAME
;Colonize {0} {1} {2}
Escape from attackers
;Escape from attackers
Explore nearest system
;Explore nearest system
Load Troops at nearest colony
;Load Troops at nearest colony
Return to Base
;Return to Base
Refuel and Repair Fleet
;Refuel and Repair Fleet
Refuel and Repair ship
;Refuel and Repair ship
Scrap base immediately
;Scrap base immediately
Scrap Fighter immediately
;Scrap Fighter immediately
Scrap Bomber immediately
;Scrap Bomber immediately
Retrofit to latest design
;Retrofit to latest design ({0}) for {1}
credits
Retrofit fleet to latest designs
;Retrofit fleet to latest design
s
Attack with nearest available fleet
;Attack with nearest available f
leet
Return to Top
;Return to Top
Build new ship or base
;Build new ship or base
Build new planetary facility
;Build new planetary facility
Automate Ship
;Automate Ship
Cannot Build
;Cannot Build
Spaceport Already At Colony
;Spaceport Already At Colony
Already Colonizing
;Already Colonizing
No Research Bonus Here
;No Research Bonus Here
Research Station Already Here
;Research Station Already Here
No Scenery Bonus Here
;No Scenery Bonus Here
Cannot Colonize
;Cannot Colonize
No Colony Ship Design
;No Colony Ship Design
Already Building Mining Station Here
;Already Building Mining Station
Here
Already Building Monitoring Station Here
;Already Building Monito
ring Station Here
Already Building Resort Base Here
;Already Building Resort Base He
re
Already Building Research Station Here
;Already Building Research Stati
on Here
Mining Station Already Here
;Mining Station Already Here
Already Latest Design
;Already Latest Design
Already Retrofitting
;Already Retrofitting
Already Repairing
;Already Repairing
Troop Carrier Full
;Troop Carrier Full
Already Attacking
;Already Attacking
All Troop Carriers Full
;All Troop Carriers Full
Diplomacy - Treaties
;Diplomacy - Treaties
Refuel Other Empires Military Ships
;Refuel Other Empires Military S
hips
When not at War or have Trade Sanctions
;When not at War or have Trade S
anctions
When have Free Trade Agreement
;When have Free Trade Agreement
Return to carrier
;Return to carrier
Return this Fighter to carrier
;Return this Fighter to carrier
Return this Bomber to carrier
;Return this Bomber to carrier
Recruit Troops
;Recruit Troops
Create new Fleet
;Create new Fleet
Build FACILITY cost
;Build {0} for {1} credits
Build a new colony ship and Colonize
;Build a new colony ship and Col
onize {0} {1} {2} for {3} credits
Manage Fighters and Bombers
;Manage Fighters and Bombers
Leave Fleet
;Leave Fleet
Join nearest Fleet
;Join nearest Fleet
Build new bomber
;Build new bomber
Build new fighter
;Build new fighter
Launch this Bomber
;Launch this Bomber
Launch available Bombers
;Launch available Bombers
Return all Bombers
;Return all Bombers
Launch this Fighter
;Launch this Fighter
Launch available Fighters
;Launch available Fighters
Return all Fighters
;Return all Fighters
Upgrade all fighters and bombers to latest
;Upgrade all fighters an
d bombers to latest
Not Enough Money
;Not Enough Money
Carrier Full
;Carrier Full
No Fighters Available
;No Fighters Available
No Bombers Available
;No Bombers Available
No Onboard Fighters Need Upgrading
;No Onboard Fighters Need Upgrad
ing
'************************************************
'NEW ENTRIES FOR DW Domination follow...
'************************************************
Colonization Not Possible - Foreign Territory
;No, foreign territory
In another empire's territory
;In another empire's territory
Allow Military Refueling
;We give you Military Refueling rights
Cancel Military Refueling
;We cancel your Military Refueling right
s
Allow Mining Rights
;We give you Mining rights in our territory
Cancel Mining Rights
;We cancel your Mining rights in our territory
Military Refueling Allowed with Us
;Military Refueling Allowed with
Us
Military Refueling Blocked with Us
;Military Refueling Blocked with
Us
Mining Rights Allowed with Us
;Mining Rights Allowed with Us
Mining Rights Blocked with Us
;Mining Rights Blocked with Us
Military Refueling Allowed
;We are pleased to allow your military s
hips to refuel at our colonies and space ports
Military Refueling Blocked
;Your military refueling rights have bee
n cancelled
Mining Rights Allowed
;We are pleased to offer your empire mining righ
ts within our borders
Mining Rights Blocked
;Your mining rights within our borders have been
cancelled
We are releasing you from subjugation to us. We no longer consider you to be our
conquered dominion.
;We are releasing you from subjugation to us. We
;Corporate Nationalism
;Trade with other Empires
;Engage in Tourism
;Economy and Trade
Assimilate
;Assimilate
Do Not Accept
;Do Not Accept
Resettle
;Resettle
Enslave
;Enslave
Exterminate
;Exterminate
Default Population Policy: Your Race Family
cy: Your Race Family
Default Population Policy: All Other Races
cy: All Other Races
At every opportunity
;At every opportunity
Against empires we intensely dislike
;Against empires we intensely di
slike
Against empires with Diabolical reputation
;Against empires with Di
abolical reputation
Never
;Never
Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
Fleet Posture
;Posture
Attack Target
Attack System
Attack Area
Attack Sector
Attack Unlimited
Attack Anywhere
Defend Target
Defend System
Defend Area
Defend Sector
Defend Unlimited
Defend Anywhere
;Attack
;Attack
;Attack
;Attack
;Attack
;Attack
;Defend
;Defend
;Defend
;Defend
;Defend
;Defend
{0} only
{0} and system
{0} and nearby systems
{0} and sector
{0}, then any target
any targets
{0} only
{0} and system
{0} and nearby systems
{0} and sector
any target, based at {0}
any targets
Transferring to DESTINATION
;Transferring to {0}
Expected Arrival
;ETA: {0}
Leading invasion of LOCATION
;Leading invasion of {0}
Leader
;Leader
Fleet Admiral
;Fleet Admiral
Ambassador
;Ambassador
Scientist
;Scientist
Troop General
;Troop General
Colony Governor
;Colony Governor
Intelligence Agent
;Intelligence Agent
completed DATE
;completed {0}
Character Bonus Diplomacy
;Diplomacy Bonus
Character Bonus Happiness
;Colony Happiness
Character Bonus Income
;Colony Income
Character Bonus Development Growth
;Population Growth
Character Bonus Targeting
;Targeting
Character Bonus Countermeasures
;Countermeasures
Character Bonus Ship Maneuvering
;Ship Maneuvering
Character Bonus Fighters
;Fighters
Character Bonus Colony Attack
;Colony Attack
Character Bonus Colony Defense
;Colony Defense
Character Bonus Weapons Research
;Weapons Research
Character Bonus Energy Research
;Energy Research
Character Bonus HighTech Research
;HighTech Research
Character Bonus Espionage
;Espionage Skill
Character Bonus Sabotage
;Sabotage Skill
Characters
;Characters
Learn about Characters
;Learn about Characters
Recruit Intelligence Agent
;Recruit Intelligence Agent
Disband Selected Character
;Disband Selected Character
X Intelligence Agents
;{0} Intelligence Agents
Disband CHARACTER
;Dismiss {0}
Are you sure that you wish to disband this character?
;Are you sure th
at you wish to dismiss {0}?
Disband Character
;Disband Character
Character Killed
;Character Killed
Character Appears
;Character Appears
New Character Appeared Message ROLE NAME LOCATION
;A new {0} named
{1} has appeared at {2}
New Character Event Title
;New {0} Appears!
New Character Event Troop General
;Our great victory at {0} has pr
oduced a new Troop General: {1}
New Character Event Fleet Admiral
;Our destruction of {0} has prod
uced a new Fleet Admiral: {1}
New Character Event Scientist
;Our recent research breakthrough in {0}
has produced a new Scientist: {1}
New Character Event Colony Governor
;Our recent colonization of {0}
has produced a new Colony Governor: {1}
New Character Event Construction Fleet Admiral
;Our construction of a n
ew {0}, the {1}, has produced a new Fleet Admiral: {2}
New Character Event Troop Recruit Troop General
;Our recruitment of a ne
w troop unit ({0}) has produced a new Troop General: {1}
New Character Event Invasion Troop General
;Our successful invasion
of the {0} {1} {2} in the {3} system has produced a new Troop General: {4}
Show
Show
Show
Show
Show
Show
Show
Show
on
off
Fleet Postures
Travel Vectors State
Travel Vectors Private
Potential Colonies
Scenic Locations
Research Locations
Long Range Scanners
Empire Territory
;on
;off
pire
X% faster
X% faster growth
Colony Defense
Colony Happiness
Colony Population
Empire Happiness
Empire Income
Empire Population
;{0}% faster
;{0}% growth rate
;Colony Defense
;Colony Happiness
;Colony Population
;Empire Happiness
;Empire Income
;Empire Population
Wonder
;Wonder
Allow building facility: Terraforming Facility
;Allow building facility
: Terraforming Facility
Do not build Terraforming Facility until population reaches
;Do not
build Terraforming Facility until population reaches
Build Wonders
;Build Wonders
Build new Wonder
;Build new Wonder
Construction of the WONDER at COLONY has been cancelled
;Construction of
the wonder {0} at our colony {1} has been cancelled. Another empire completed t
he wonder before us
Wonder cancelled
;Wonder cancelled
Wonder begun
;Wonder construction begun
Population Growth
;Population Growth
Wonder Cancel Substitute Money
;The lost construction effort has been c
onverted into {0} credits
Wonder Cancel Substitute Research
;The lost construction effort ha
s been converted into research progress in {0}
Wonder Cancel Substitute Facility
;The lost construction effort ha
s been converted into a new {0}
Victory Conditions Wonder Build
;{0} have won the game by building the {
1} at {2}!
Victory Conditions Lose Leader
;You have lost your leader {0} and have
thus lost the game! The {1} has won the game as the strongest remaining empire
Victory Conditions Lose Homeworld
;You have lost your homeworld {0
} and have thus lost the game! The {1} has won the game as the strongest remaini
ng empire
Victory Conditions Lose Leader Other
;The {0} have lost their leader
{1}. With the loss of their leader the {0} has descended into chaos and turmoil.
All of their colonies have become independent and their empire has been wiped o
ut!
Victory Conditions Lose Homeworld Other
;The {0} have lost their homewor
ld {1}. With the loss of this critical colony the {0} has descended into chaos a
nd turmoil. All of their colonies have become independent and their empire has b
een wiped out!
EMPIRE has completed construction of a new WONDER
;The {0} has com
pleted construction of a great wonder, the {1}
EMPIRE has completed construction of a new WONDER at COLONY SYSTEM
;The {0} has completed construction of a great wonder, the {1}, at their colony
{2} in the {3} system
EMPIRE has begun construction of a new WONDER
;The {0} has begun const
ruction of a great wonder, the {1}
EMPIRE has begun construction of a new WONDER at COLONY SYSTEM
;The {0}
has begun construction of a great wonder, the {1}, at their colony {2} in the {
3} system
If this wonder is completed, the EMPIRE will immediately win the game
;If this wonder is completed, the {0} will immediately win the game
Difficulty
;Difficulty
Easy
;Easy
Hard
;Hard
Very Easy
;Very Easy
Very Hard
;Very Hard
Enable Race-specific Victory Conditions
;Enable Race-specific Victory Co
nditions
Enable Disasters and other events
;Enable Disasters and other even
ts
Race-specific Conditions
;Race-specific Conditions
Enables Race-specific Victory Conditions in the game
;Enables Race-sp
ecific Victory Conditions in the game. Each alien race has unique victory condit
ions as specified in their profile.
Disaster Events
;Disaster Events
Enables various random game events, such as disasters at colonies
;Enables various random game events, such as disasters at colonies
Determines difficulty and aggression of gameplay
;Determines diff
iculty of gameplay. This alters the empire rates for various in-game factors rel
ative to the player. Factors affected include: colony income, corruption, resear
ch speed, mining rate, population growth, war weariness, weapons targetting and
countermeasures.
Race-specific Victory Conditions are Active
;Race-specific Victory C
onditions are Active
You can win the game by building the WONDER wonder
;You can win the
game by building the {0} wonder
You will lose the game if your leader is killed
;You will lose the game
if your leader is killed
You will lose the game if your leader LEADER is killed
;You will lose t
he game if your leader {0} is killed
You will lose the game if you lose your homeworld
;You will lose t
he game if you lose your homeworld
You will lose the game if you lose your homeworld COLONY
;You wil
l lose the game if you lose your homeworld {0}
The RACE can win the game by building the WONDER wonder
n the game by building the {1} wonder
The RACE will lose the game if their leader is killed
ose the game if their leader is killed
The RACE will lose the game if they lose their homeworld
s will lose the game if they lose their homeworld
Phasers
;Phasers
Rail Guns
;Rail Guns
Main Thrust Engines
;Main Thrust Engines
Medicine
;Medicine
the ability to build SHIPTYPE
Transfer to new location
Double-click to move to location
n
Advisors
;Advisors
Advisor Suggestion Screen
Approve
;Approve
Decline
;Decline
Show
;Show
even damaged some cities in underground ice-caves.\n\nAs a result there has been
extensive loss of life and the blizzard has even damaged the quality of the pla
net itself
Colony Disaster Eruption Description
;There has been a catastrophic v
olcanic eruption at our colony {0} in the {1} system!\n\nMultiple new super-volc
anoes have burst through the planet crust, spewing huge oceans of lava across en
tire continents.\n\nAs a result there has been extensive loss of life and the er
uption has even damaged the quality of the planet itself
Colony Disaster Sinkhole Description
;There has been a massive sinkho
le on our colony {0} in the {1} system!\n\nAn entire continent has suffered exte
nsive crustal collapse, sending entire cities plunging into vast undergound pool
s of mud and debris.\n\nAs a result there has been extensive loss of life and th
e sinkhole has even damaged the quality of the planet itself
Colony Disaster Sandstorm Description
;There has been an enormous sand
storm at our colony {0} in the {1} system!\n\nColossal storm winds have sent a w
all of sand across half the planet's surface, irretrievably burying many cities
underneath.\n\nAs a result there has been extensive loss of life and the sandsto
rm has even damaged the quality of the planet itself
Colony Disaster Plague Description
;A deadly outbreak of {0} has st
ruck our colony {1} in the {2} system!\n\n{3}
Colony Disaster Plague Spreads Description
;A deadly outbreak of {0
} has spread from the planet {1} to our colony {2} in the {3} system!\n\n{4}
Empire Disaster Economic Crisis
;Economic Crisis
Empire Disaster Economic Crisis Description
;An economic crisis in o
ur empire has caused a massive drain of our state cash reserves!\n\nIn our effor
ts to contain the crisis we have lost {0} credits
Resource Depletion
;{0} Supplies Exhausted
Resource Depletion Description
;All supplies of {0} at our colony {1} i
n the {2} system have been completely exhausted!\n\nWe should ensure that we hav
e alternative supplies elsewhere in our empire
Resource Appearance
;{0} Discovered
Resource Appearance Description
;A new source of {0} has been discovered
at our colony {1} in the {2} system!\n\nThis new supply of {0} will benefit our
empire's economy
Plague HekretosFever
;Hekretos Fever
Plague DekaraVirus
;Dekara Virus
Plague GeneticScrambler
;Genetic Scrambling Syndrome
Plague MerturovPlague
;Merturov Plague
Plague HekretosFever Description
;Hekretos Fever is a deadly infe
ction that attacks the internal organs, causing rapid degeneration and death. An
outbreak of Hekretos Fever typically lasts about 3 months.
Plague DekaraVirus Description
;Dekara Virus is a very painful disease
that slowly cripples the central nervous system of any creature it infects, ulti
mately leading to death. An outbreak of Dekara Virus typically lasts about 9 mon
ths.
Plague GeneticScrambler Description
;Genetic Scrambling Syndrome att
acks the genetic code in all of the cells of an infected creature, wiping out an
y useful biological instructions. This leads to very rapid disintegration of the
infected creature, finally breaking them down to a puddle of protein slime. An
outbreak of Genetic Scrambling Syndrome typically lasts only one month. However
it is highly infectious and thus can spread rapidly.
Plague MerturovPlague Description
;Merturov Plague is the most dea
dly disease in the known galaxy. It swiftly eats the brain of the infected creat
ure, progressively causing insanity, immobilization and eventual death. Merturov
Plague is a highly resilient air-borne virus, and is thus very infectious. An o
utbreak of Merturov Plague typically lasts 4 months.
Plague Warn Spread
;Let us hope that this plague does not spread to
other colonies
Plague Colony Infection
;Home Base
Area focus
;Area focus
Research Priority
;Research Priority
Free Trade Agreement Priority
;Free Trade Agreement Priority
Mutual Defense Pact Priority
;Mutual Defense Pact Priority
Willingness to Break Treaties
;Willingness to Break Treaties
Subjugation Priority
;Subjugation Priority
Willingness to Go To War
;Willingness to Go To War
Tourism Priority
;Tourism Priority
Exploration Priority
;Exploration Priority
Continental Planet Priority
;Continental Planet Priority
Marshy Swamp Planet Priority
;Marshy Swamp Planet Priority
Ocean Planet Priority
;Ocean Planet Priority
Desert Planet Priority
;Desert Planet Priority
Ice Planet Priority
;Ice Planet Priority
Volcanic Planet Priority
;Volcanic Planet Priority
Planets with Ruins Priority
;Planets with Ruins Priority
Build Special Wonder
;Build Special Wonder
Homeworld Defense Priority
;Homeworld Defense Priority
Protect Leader At All Costs
;Protect Leader At All Costs
Colony Invasion Overkill Factor
;Colony Invasion Overkill Factor
Invasion Overkill Explanation
;How many troops to use when invading an
enemy colony
Ship Battle Caution Factor
;Ship Battle Caution Factor
Ship Battle Caution Explanation
;Determines when your ships consider the
mselves overwhelmed by enemy forces and will retreat
Default 'Flee When' Stance for Military ships
;Default 'Flee When' Sta
nce for Military ships
Flee When Explanation
;Applies to Escorts, Frigates, Destroyers, Cruis
ers and Capital Ships
Control Restricted Resources Priority
;Control Restricted Resources Pr
iority
Avert Disaster
;Disaster Averted
Avert Plague Description
;A plague has broken out on our colony {
0} in the {1} system!\n\nFortunately our medical teams were able to quickly iden
tify and contain the plague. They have administered vaccines from our medical st
ockpiles and there is no longer any danger from the plague.
Avert Disaster Description
;A {0} has occurred on our colony {1} in
the {2} system!\n\nFortunately damage and loss of life has been minimal. {1} wa
s lucky to escape relatively unharmed.
Our survey team made a discovery of galactic significance in the RUINNAME
;Our survey team made a discovery of galactic significance in the {0}!\n\nExamin
ing the unusual technology uncovered in the {0} will provide a research boost fo
r our empire. For the next 6 months all of our research will receive a 10% bonus
.
Unusual Technology Discovered
;Unusual Technology Discovered
Research Bonus From Historical Discovery in Ruins
;All of our rese
arch is receiving a temporary {0} bonus from unusual technology discovered at so
me ancient ruins
Race Event Title AntiXenoRiotsExterminate
;Xenophobic Riots
Race Event Title CannibalismPopulationShrinks
;Crazed Cannibalism
Race Event Title CreativeReengineeringFreeCrashResearch
;Creative Re-eng
ineering
Race Event Title DeathCultExterminate
;Death Cult
Race Event Title DestinyCharacterTraits
;Destiny
Race Event Title ForcedRetirementLeaderReplaced
;Forced Retirement
Race Event Title FriendsInManyPlacesRevealTerritory
;Friends In Many
Places
Race Event Title GrandPerformanceDiplomacyBonus
;Grand Performance
Race Event Title GreatHuntStrongTroops
;The Great Hunt
Race Event Title HistoricalDiscoveryExploreRuinsForResearchBoost
;Historical Discovery
Race Event Title HistoricalKnowledgeUncoverHiddenLocation
;Histori
cal Knowledge
Race Event Title IsolationistsResetFirstContactPenalty
;Isolationists
Race Event Title LuckyAvertColonyDisaster
;Lucky
Race Event Title MetamorphosisCharacterChange
;Metamorphosis
Race Event Title NaturalHarmonyColonyQualityIncreased
;Natural Harmony
Race Event Title NepthysWineVintage
;A Fine Vintage
Race Event Title NeverSurrenderWarWearinessReset
;Never Surrender
Race Event Title PredictiveHistory
;Predictive History
Race Event Title ScientificBreakthroughResearchProgress
;Scientific Brea
kthrough
Race Event Title SecurityConcernsCharacterReplaced
;Security Concer
ns
Race Event Title ShakturiArtifactWeaponResearch
;Shakturi Artifact
Race Event Title StrengthInNumbersMaintenanceLowerForSmallShips
;Strengt
h In Numbers
Race Event Title SuppressedKnowledgeLoseResearch
;Suppressed Know
ledge
Race Event Title SupremeWarriorNewGeneral
;Supreme Warrior
Race Event Title SwarmsFullTroopTransport
;Swarms
Race Event Title TodashGalacticChampionships
;Todash Galactic Champio
nships
Race Event Title UnderwaterLeviathan
;Darkhul
Race Event Title WarriorWaveTroopRecruitment
;Warrior Wave
Race Event Title XenophobiaNoAssimilate
;Xenophobia
Race Event Description NepthysWineVintage
est of Nepthys seaweed has produced a plentiful supply of superb Nepthys wine.\n
\nAll colonies that produce Nepthys wine will get a +5 happiness bonus for the n
ext year.
Race Event Description UnderwaterLeviathan
;The main underwater cit
y of our ocean colony {0} has suffered a devastating attack by an enormous Darkh
ul sea monster!\n\nMany lives have been lost at {0}, and the quality of the colo
ny has also been reduced.
Race Event Description GreatHuntStrongTroops
;The Great Hunt of the d
eadly Caguar sabre-cat is underway on our homeworld!\n\nFor the next year all tr
oops recruited at our colony {0} will be 10% stronger.
Race Event Description SuppressedKnowledgeLoseResearch
;The tribal lead
ers have declared that pursuit of new knowledge is forbidden.\n\nProgress on our
current research project {0} has been set back by 50%.
Race Event Description ShakturiArtifactWeaponResearch
;An artifact of
the legendary ancient Shakturi has been unearthed on a remote planet!\n\nAs a re
sult of the knowledge gained from this discovery, the research project {0} has b
een advanced by 50%.
Race Event Description WarriorWaveTroopRecruitment
;Our armies are
preparing for a surge of new troops.\n\nAll troops recruited in the next year wi
ll be trained 20% faster and will be 10% stronger.
Race Event Description SwarmsFullTroopTransport
;Swarms of aggressive ne
w warriors are joining our armies!\n\nA new troop transport ship from our outlyi
ng colonies has arrived in orbit around our capital {0}. It is filled with stron
g new troops, eager to see battle!
Race Event Description CannibalismPopulationShrinks
;The populace at
our colony {0} has been driven into an insane frenzy. Due to this hyper-aggress
ive paranoia, there has been widespread cannibalism!\n\nAs a result the populati
on of {0} has been reduced.
Race Event Description MetamorphosisCharacterChange NewTrait
;{0}, a
{1} at {2}, has undergone a transformation as part of our race's change cycle.\n
\nAs a result {0} now has a new character trait: {3}
Race Event Description MetamorphosisCharacterChange LoseTrait
;{0}, a
{1} at {2}, has undergone a transformation as part of our race's change cycle.\n
\nAs a result {0} has lost a previous character trait: {3}
Race Event Description StrengthInNumbersMaintenanceLowerForSmallShips
;Our race's change cycle has focussed our starship engineers attention on our ra
ce's natural preference for building smaller ships. This has reduced the mainten
ance costs for all smaller ships in our empire.\n\nThus all ships of size 200 or
less will have 25% lower maintenance costs for the next year.
Race Event Description AntiXenoRiotsExterminate
;Xenophobic riots have e
rupted at our colony {0} in the {1} system! All foreign races have been targeted
for brutal treatment, with vigilante mobs carrying out a policy of exterminatio
n!\n\nIt will take some time to restore order at {0}. In the meantime we are una
ble to change the population policy of Extermination.
Race Event Description XenophobiaNoAssimilate
;Our people have decided
that they will no longer accept any new foreigners at our colonies. Alien races
are no longer welcome!\n\nThus for the next year we cannot use Assimilate popul
ation policy at any of our colonies.
Race Event Description DestinyCharacterTraits
;As a result of their ex
periences, our {0} {1} has gained a new character trait: {2}
Race Event Description NaturalHarmonyColonyQualityIncreased
;Our sou
nd environmental policies have enhanced the natural beauty of our {0} colony {1}
in the {2} system.\n\nAs a result {1} has had a 1% natural quality gain.
Race Event Description SecurityConcernsCharacterReplaced
;The loy
alty of our {0} {1} has been questioned by experts in our Internal Security Bure
au. Further investigation raised suspicions of collaboration with our enemies.\n
\nUltimately {1} was identified as a security threat to our empire and has been
neutralized. A new intelligence agent, {2}, has been assigned to keep a careful
eye on the reliability of our key personnel.
Race Event Description NeverSurrenderWarWearinessReset
;The tenacious s
pirit of our race has been renewed by the heroic efforts of our {0}!\n\nWar wear
iness has been dramatically reduced throughout our empire.
Race Event Description ScientificBreakthroughResearchProgress
;The gre
at minds of our scientists and engineers have produced a breakthrough while rese
arching {0}.\n\nThis breakthrough has provided a burst of research progress in u
nlocking {0}.
Race Event Description ForcedRetirementLeaderReplaced
;Our {0} {1}, se
rving at {2}, has been deemed to be too old and feeble to perform acceptably. Ou
r Enforcement Teams have removed {1}.\n\nIn their place a new {0} has been appoi
nted: {3}
Race Event Description TodashGalacticChampionships
;The Todash Gala
ctic Championships have begun on our colony {0}! This semi-regular event is a sp
ectacle of brutal sporting prowess that is renowned throughout the galaxy.\n\nTh
e great pride produced by this impressive sporting event means that for the next
year all of our colonies will have +5 development and lower war weariness.
Race Event Description HistoricalKnowledgeUncoverHiddenLocation
;Our his
torical investigations have uncovered a long-forgotten location that conceals cl
ues about the galaxy's past.\n\nThe location is called the {0} and can be found
in sector {1} at galactic coordinates {2}
Race Event Description IsolationistsResetFirstContactPenalty
;A resur
gence of isolationism has spread throughout our colonies. Our people have reaffi
rmed their desire to remain apart from others in the galaxy.\n\nDistrust of othe
r empires has been renewed, harming our relations with them as a result.
Race Event Description GrandPerformanceDiplomacyBonus
;A spectacular p
erformance of the famous {0} play 'Jomeo and Ruliette' has been enjoyed by high
dignitaries from the {1}. The dignitaries were greatly impressed and moved by th
e play.\n\nAs a result, for the next year our empire will have a 10% diplomacy b
onus with the {1}.
Race Event Description FriendsInManyPlacesNewEmpire
;Visitors to our
resort base {0} have shared interesting information about a new empire that was
previously unknown to us.\n\nThe empire is called the {1}. Communications have
been established with the {1} - we can contact them from the Diplomacy screen.
Race Event Description FriendsInManyPlacesRevealTerritory
;Contact
s on our resort base {0} have acquired a complete territory map for the {1}.\n\n
Our maps have been updated to incorporate this new information on the {1}s terri
tory.
Race Event Description SupremeWarriorNewGeneral
;A great general has ari
sen to lead our troops in mighty conquest. {0} is a capable military tactician w
ho can lead our forces to victory!
Race Event Description DeathCultExterminate
;A great sacrifice is be
ing prepared on {0}! The non-{1} population on {0} will be consumed, with their
useful parts integrated by worthy {1}s!\n\nFor the next year Exterminate policy
will be in force at {0}.
Race Event Description CreativeReengineeringFreeCrashResearch
;Curious
tinkering by our technicians has revealed a new scientific principle, greatly a
ccelerating our research!\n\nThis has provided a free crash research program in
our current research project {0}.
Race Event Description PredictiveHistory
;Our detailed examinatio
n of the past, combined with our extensive exploration discoveries, now allows u
s to predict events of the near future with some accuracy.\n\nFor the next year
our empire will enjoy the following benefits:\n\n - able to predict and avert na
tural disasters at our colonies\n\n - 20% more accurate targeting in ship battle
s\n\n - 20% more effective countermeasures in ship battles\n\n - significant cou
nter-intelligence advantages\n\n - development bonus of +5 at all our colonies
Race Event Colony Description WarriorWave
;Due to our empire's War
rior Wave, all troops recruited now are trained 20% faster and are 10% stronger
Race Event Colony Description AntiXenoRiotsExterminate
;Population poli
cy locked as Exterminate while Xenophobic riots rage
Race Event Colony Description DeathCultExterminate
;Exterminate pop
Characteristics
;Characteristics
Resource Bonuses
;Resource Bonuses
Colonization Cost Factor Description
;{0} planet Colonization Researc
h {1} of normal costs
Colony Construction Speed Factor Description
;{0} colonies have {1} c
onstruction speed
Colony Exterminate Policy Growth Factor Description
;Colonies with E
;Based At
Victory
Victory Economy
Victory
Victory
Victory
Victory
Population
Territory
Race
Time Limit
;Historical Locations Kn
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Addict
;Addict
BeanCounter
;Bean Counter
CarefulAttacker
;Careful Attacker
Corrupt
;Corrupt
Courageous
;Courageous
Creative
;Creative
Demoralizing
;Demoralizing
Diplomat
;Diplomat
Disliked
;Disliked
Disorganized
;Disorganized
DoubleAgent
;Double Agent
Drunk
;Drunk
EloquentSpeaker
;Eloquent Speaker
Energetic
;Energetic
Engineer
;Engineer
Environmentalist
;Environmentalist
Expansionist
;Expansionist
Famous
;Famous
ForeignSpy
;Foreign Spy
FreeTrader
;Free Trader
Generous
;Generous
GoodAdministrator
;Good Administrator
GoodGroundLogistician
;Good Ground Logistician
GoodRecruiter
;Good Recruiter
GoodSpaceLogistician
;Good Space Logistician
GoodStrategist
;Good Strategist
GoodTactician
;Good Tactician
HealthOriented
;Health Oriented
Industrialist
;Industrialist
InspiringPresence
;Inspiring Presence
Isolationist
;Isolationist
LaborOriented
;Labor Oriented
Lawful
;Lawful
LaxDiscipline
;Lax Discipline
Lazy
;Lazy
Linguist
;Linguist
LocalDefenseTactics
;Local Defense Tactics
Logical
;Logical
Luddite
;Luddite
Measured
;Measured
Methodical
;Methodical
NaturalGroundLeader
;Natural Leader
NaturalSpaceLeader
;Natural Leader
NonTechnical
;Non Technical
Obnoxious
;Obnoxious
Organized
;Organized
Pacifist
;Pacifist
Paranoid
;Paranoid
Patriot
;Patriot
PeaceThroughStrength
;Peace Through Strength
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
PlanetarySupport
PoorAdministrator
PoorGroundAttacker
PoorGroundDefender
PoorGroundLogistician
PoorNavigator
PoorRecruiter
PoorSpaceAttacker
PoorSpaceDefender
PoorSpaceLogistician
PoorSpeaker
PoorStrategist
PoorTactician
Protectionist
RecklessAttacker
SkilledNavigator
Sober
;Sober
Spiritual
StrongGroundAttacker
StrongGroundDefender
StrongSpaceAttacker
StrongSpaceDefender
Technical
Tolerant
TongueTied
ToughDiscipline
Trusting
UltraGenius
Uninhibited
Weak
;Weak
Xenophobic
;Planetary Support
;Poor Administrator
;Poor Ground Attacker
;Poor Ground Defender
;Poor Ground Logistician
;Poor Navigator
;Poor Recruiter
;Poor Space Attacker
;Poor Space Defender
;Poor Space Logistician
;Poor Speaker
;Poor Strategist
;Poor Tactician
;Protectionist
;Reckless Attacker
;Skilled Navigator
Character
Character
gs
Character
ion Speed
Character
gs
Character
Character
Character
Character
n Speed
Character
Character
Character
Character
Character
Character
Character
peed
Character
Character
Character
gs
Character
ion Speed
Character
gs
Skill Assassination
;Assassination
Skill CivilianBaseMaintenance
;Civilian Base Maintenance Savin
;Spiritual
;Strong Ground Attacker
;Strong Ground Defender
;Strong Space Attacker
;Strong Space Defender
;Technical
;Tolerant
;Tongue Tied
;Tough Discipline
;Trusting
;Ultra Genius
;Uninhibited
;Xenophobic
Skill CivilianShipConstructionSpeed
Skill CivilianShipMaintenance
Skill
Skill
Skill
Skill
ColonyCorruption
;Colony Corruption Reduction
ColonyHappiness
;Colony Happiness
ColonyIncome
;Colony Income
ColonyShipConstructionSpeed
;Colony Ship Constructio
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Concealment
;Concealment
CounterEspionage
;Counter Espionage
Countermeasures
;Countermeasures
DamageControl
;Damage Control
Diplomacy
;Diplomacy
Espionage
;Espionage
FacilityConstructionSpeed
;Facility Construction S
Skill Fighters
;Fighters
Skill HyperjumpSpeed
;Hyperjump Speed
Skill MilitaryBaseMaintenance
;Military Base Maintenance Savin
Skill MilitaryShipConstructionSpeed
Skill MilitaryShipMaintenance
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Character
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Skill
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
ured
Character Event
uited
Character Event
iled
Character Event
t Intercepted
Character Event
cceeded
Character Event
Character Event
re
Character Event
ss
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
tempt
Character Event
Character Event
Character Event
Empire
MiningRate
PopulationGrowth
PsyOps
;PsyOps
RepairBonus
ResearchEnergy
ResearchHighTech
ResearchWeapons
Sabotage
ShieldRechargeRate
ShipEnergyUsage
ShipManeuvering
Targeting
TourismIncome
TradeIncome
TroopExperienceGain
TroopGroundAttack
TroopGroundDefense
TroopMaintenance
TroopRecoveryRate
TroopRecruitment
WarWeariness
WeaponsDamage
WeaponsRange
;Mining Rate
;Population Growth
;Repair Bonus
;Energy Research
;HighTech Research
;Weapons Research
;Sabotage
;Shield Recharge Rate
;Ship Energy Savings
;Ship Maneuvering
;Targeting
;Tourism Income
;Trade Income
;Troop Experience Gain
;Ground Attack Strength
;Ground Defense Strength
;Troop Maintenance Savings
;Troop Recovery Rate
;Troop Recruitment Rate
;War Weariness Reduction
;Weapons Damage Increase
;Weapons Range Increase
Ship Built
;Ship Built
Facility Built
;Planetary Facility Built
Base Built
;Base Built
Spaceport Built
;Spaceport Built
Wonder Built
;Galactic Wonder Built
Cash Negative
;Out of Cash
Cash Positive
;Cash Positive
Ground Invasion
;Colony Invasion
Intelligence Agent Captured
;Intelligence Agent Capt
Intelligence Agent Recruited
;Intelligence Mission Fa
;Intelligence Mission Su
Research Breakthrough
Research Critical Failure
;Research Breakthrough
;Critical Research Failu
Space Battle
;Space Battle
Tourism Income
;Tourism Income
Trade Income
;Trade Income
Treaty Signed
;Treaty Signed
Troop Complete
;Troop Ready for Battle
War Ended
;War Ends
War Started
;War Begins
Target Of Failed Assassination
;Failed Assassination At
Subjugated
;Subjugated by Foreign Power
Treaty Broken
;Treaty Broken
Ambassador Assigned To Empire
;Ambassador Assigned to
Character
Character
Character
Character
Character
Event
Event
Event
Event
Event
Character Event
Character Event
Character Event
Character Event
n {0}
Character Event
Character Event
Character Event
Character Event
Character Event
Character Event
gned to {0}
Start
;Character appears
Transfer Location
;Character changes location
Trait Gain
;Trait acquired
Skill Gain
;Skill acquired
Skill Progress
;Skill level increased
Title
Title
Title
Title
ShipBase Built
;{0} Built
Facility Built
;{0} Built
Intelligence Agent Captured
;{0} Captured
Research Breakthrough
;Research Breakthrough i
Title
Title
Title
Title
Title
Title
Treaty Signed
;Treaty Signed with {0}
War Ended
;War Ends with {0}
War Started
;War Begins with {0}
Subjugated
;Subjugated by {0}
Treaty Broken
;Treaty Broken with {0}
Ambassador Assigned To Empire
;Ambassador Assi
;The development
;The {0} {1} has exited
hyperspace
Character Event Description Intelligence Agent Recruited
;A new i
ntelligence agent has been recruited ({0})
Character Event Description Research Advance
;A research breakthrough
has been made in {0}
Character Event Description Tourism Income
;Our empire has earned i
ncome from tourism
Character Event Description Trade Income
;Our empire has earned i
ncome from trade
Character Event Description Treaty Signed
;A {0} has been signed w
ith the {1}
Character Event Description Troop Complete
;A new troop has been co
mpleted ({0})
Character Event Description War Ended
;Our war with the {0} has ended
Character Event Description War Started
;A war has begun with the {0}
Character Event Description Target Of Failed Assassination
;We have
survived an assassination attempt by a foreign intelligence agent!
Character Event Description Subjugated
;Our empire has been subjugated
by the {0}
Character Event Description Treaty Broken
;Our treaty with the {0}
has been broken
Character Event Description Ambassador Assigned To Empire
;An amba
ssador has been assigned to our embassy at the {0} capital
Character Event Description Critical Research Failure
;There has been
a critical failure while researching {0}, seriously setting back progress
Character Event Description Critical Research Success
;There has been
a critical breakthrough while researching {0}, greatly accelerating progress
Character Event Description Start
;A new {0} named {1} has appeare
d at {2}
Character Event Description Transfer Location
;{0} has transferred to
{1}
Character Event Description Trait Gain
;The character has gained a new
trait: {0}
Character Event Description Skill Gain
;The character has gained a new
skill: {0}
Character Event Description Skill Progress
;The character increased
their skill level in {0}
Character Event History
Character Event History
Show Event History
Event
;Event
Title
;Title
Commanding FLEETNAME
Onboard SHIPNAME
Waiting at X
Ambassador to EMPIRE at
Governing COLONY
Ruling from COLONY
Researching at X
Traits
;Traits
Skills
;Skills
No Fleet
Screen
;Commanding {0}
;Onboard {0}
;Waiting at {0}
COLONY
;Ambassador to {0} at {1}
;Governing {0}
;Ruling from {0}
;Researching at {0}
;No Fleet
s against these fearsome adversaries! They will likely have a large base in a qu
iet system nearby - we must destroy this base to defeat them.
Enemy Agent Captured Generic
;We have captured enemy agent {0} while
they were on a mission against our empire
Character Death Title
;{0} Killed!
Character Death Assassination Title
;{0} Assassinated!
Character Death Description
;Our {0} {1} has died at {2}!
Character Death Assassination Description
;Our {0} {1} has been as
sassinated by a foreign intelligence agent at {2}!
Character Death Ship Destroyed Description
;Our {0} {1} has died wh
en their ship {2} was destroyed in battle near {3}!
Character Death Base Destroyed Description
;Our {0} {1} has died wh
en {2} was destroyed!
Character Death Invasion Description
;Our {0} {1} has been killed in
the invasion of {2}!
Character Death Bombardment Description
;Our {0} {1} has been killed in
the orbital bombardment of {2}!
Character Death Disaster Description
;Our {0} {1} has been killed in
a natural disaster at {2}!
Character Death Great Loss
;The loss of this experienced {0} is a g
reat tragedy for our empire
Allow Sabotage mission: Destroy Base
Base
Allow Sabotage mission: Assassinate Character
Assassinate Character
IntelligenceMissionOutcome AssassinateCharacter
} at {1}
IntelligenceMissionOutcome AssassinateCharacter
at {1}
IntelligenceMissionOutcome DestroyBase Succeed
IntelligenceMissionOutcome DestroyBase Fail
IntelligenceMissionType DestroyBase
IntelligenceMissionType AssassinateCharacter
;assassinated {0
Fail
;assassinate {0}
;destroyed {0}
;destroy {0}
;Destroy Base
;Assassinate Character
w colony ship ({3}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Spaceport
;The recent construction of a ne
w spaceport ({3}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Military Base
;The recent construction of a ne
w base ({3}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Research Station
;The recent construction
of a new research station ({3}) has caused our {0} {1} to acquire a new charact
er trait: {2}
Character New Trait Build Resort Base
;The recent construction of a ne
w resort base ({3}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Build Facility
;The recent construction of a ne
w planetary facility ({3}) has caused our {0} {1} to acquire a new character tra
it: {2}
Character New Trait Build Wonder
;The recent construction of a ne
w galactic wonder ({3}) has caused our {0} {1} to acquire a new character trait:
{2}
Character New Trait Treaty Signed
;The recent treaty signed with t
he {3} has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Treaty Broken
;The collapse of our treaty with
the {3} has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Ambassador Assigned To Empire
;The recent amba
ssadorial appointment to the {3} capital has caused our {0} {1} to acquire a new
character trait: {2}
Character New Trait Troop Complete
;A recent troop recruitment at {
3} ({4}) has caused our {0} {1} to acquire a new character trait: {2}
Character New Trait Intelligence Mission Failure
;The recent fail
ure of the '{3}' intelligence mission by {4} has caused our {0} {1} to acquire a
new character trait: {2}
Character New Trait Intercept Foreign Agent
;The recent interception
of a foreign intelligence agent has caused our {0} {1} to acquire a new charact
er trait: {2}
Character New Trait Intelligence Mission Success
;The recent succ
ess of the '{3}' intelligence mission by {4} has caused our {0} {1} to acquire a
new character trait: {2}
Character New Trait Critical Research Failure
;The recent critical fai
lure in the research project {3} has caused our {0} {1} to acquire a new charact
er trait: {2}
Character New Trait Critical Research Success
;The recent critical bre
akthrough in the research project {3} has caused our {0} {1} to acquire a new ch
aracter trait: {2}
Character New Trait Review
;Our {0} {1} has acquired a new characte
r trait: {2}
Character New Skill Failed Assassination
;The recent failed assas
sination attempt on our {0} {1} has caused them to acquire a new skill: {2}
Character New Skill War Started
;The start of war has caused our {0} {1}
to acquire a new skill: {2}
Character New Skill War Ended
;The end of war has caused our {0} {1} t
o acquire a new skill: {2}
Character New Skill Ground Invasion
;The recent invasion of {3} has
caused our {0} {1} to acquire a new skill: {2}
Character New Skill Space Battle With Location
;The recent space battle
near {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Space Battle
;A recent space battle has cause
d our {0} {1} to acquire a new skill: {2}
Character New Skill Research Advance
;The recent research breakthroug
h in {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Subjugated
;Our recent subjugation to the {3} has c
aused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Military Ship
;The recent construction of a ne
w military ship ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Civilian Ship
;The recent construction of a ne
w civilian ship ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Colony Ship
;The recent construction of a ne
w colony ship ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Spaceport
;The recent construction of a ne
w spaceport ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Military Base
;The recent construction of a ne
w base ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Research Station
;The recent construction
of a new research station ({3}) has caused our {0} {1} to acquire a new skilltr
ait: {2}
Character New Skill Build Resort Base
;The recent construction of a ne
w resort base ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Facility
;The recent construction of a ne
w planetary facility ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Build Wonder
;The recent construction of a ne
w galactic wonder ({3}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Treaty Signed
;The recent treaty signed with t
he {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Treaty Broken
;The collapse of our treaty with
the {3} has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Ambassador Assigned To Empire
;The recent amba
ssadorial appointment to the {3} capital has caused our {0} {1} to acquire a new
skill: {2}
Character New Skill Troop Complete
;A recent troop recruitment at {
3} ({4}) has caused our {0} {1} to acquire a new skill: {2}
Character New Skill Intelligence Mission Failure
;The recent fail
ure of the '{3}' intelligence mission by {4} has caused our {0} {1} to acquire a
new skill: {2}
Character New Skill Intercept Foreign Agent
;The recent interception
of a foreign intelligence agent has caused our {0} {1} to acquire a new skill:
{2}
Character New Skill Intelligence Mission Success
;The recent succ
ess of the '{3}' intelligence mission by {4} has caused our {0} {1} to acquire a
new skill: {2}
Character New Skill Critical Research Failure
;The recent critical fai
lure in the research project {3} has caused our {0} {1} to acquire a new skill:
{2}
Character New Skill Critical Research Success
;The recent critical bre
akthrough in the research project {3} has caused our {0} {1} to acquire a new sk
ill: {2}
from Trait
;from Trait
Amount To All Skills
;{0} To All Existing Skills
Character Trait Description InspiringPresence
;Slowly increases the sk
ills of all other characters at the same location or in the same fleet
Character Trait Description Demoralizing
;Slowly decreases the sk
ills of all other characters at the same location or in the same fleet
Character Trait Description LocalDefenseTactics
;{0} to Targeting and Co
untermeasures when fleet is near a colony or base of your empire
Character Trait Description ForeignSpy
;Significantly increases the suc
cess rate of other empires 'Steal Tech' espionage missions against your empire
Character Trait Description Patriot
;Significantly decreases the suc
cess rate of other empires 'Steal Tech' espionage missions against your empire
Character Trait Description UltraGenius
;Increases the research output o
f your empire by {0}
Character Trait Description Creative
;Increases the chance of a criti
cal research success or failure
Character Trait Description Methodical
;Decreases the chance of a criti
;only applies to
;Galactic NewsNet
Agent Rebellion
;Our colony {0} is rebelling against our rule!\n\nWe str
ongly suspect the involvement of foreign intelligence agents in this rebellion..
.
Pirate Faction Joins Your Empire Fearful Phantom Pirates
;A nearb
y pirate faction, the {0}, has decided to join our empire.\n\nThe {0} are fearfu
l of the legendary pirate gang, the {1}, and thus want to ally with us. So they
have given up piracy and joined our navy.\n\nAll ships and bases of the {0} have
been transferred to our empire.
You cannot currently dismiss your leader, because your empire already had a rece
nt leadership change
;You cannot currently dismiss your leader, becau
se your empire has already had a recent leadership change
Cannot Dismiss Leader Now
;Cannot Dismiss Leader Now
Local Defense Tactics Description
;Local Defense Tactics: {0} Targ
eting & Countermeasures
Character untested - skill levels and traits unknown
;Character untes
ted - skill levels and traits unknown
Dismiss
;Dismiss
Showing low-quality colonies
;Showing low-quality colonies
Hiding low-quality colonies
;Hiding low-quality colonies
Including Asteroids
;Including Asteroids
Excluding Asteroids
;Excluding Asteroids
Show low-quality colonies
;Show low-quality colonies
Show asteroids
;Show asteroids
Character missions and locations
s
Colony Population Policies
SilverMist Encountered
;SilverMist Nanomachines Encountered!
SilverMist Encountered Detail
;We have encountered a deadly cloud of n
anomachines in the {0} system in sector {1}!\n\nThis nanocloud appears to be the
legendary threat known as SilverMist. An ancient story told in this sector desc
ribes the SilverMist as a deadly menace that consumes anything in its path. It e
ven attacks colonies, consuming all organic life and leaving behind a barren wor
ld ravaged by destruction. Worse still, SilverMist will multiply as it consumes
materials, splitting into two new clouds!\n\nWe must do all in our power to dest
roy this colossal threat. Failing that, stay as far away from SilverMist as poss
ible!
Automation Request Release From Subjugation
;After carefully reviewi
ng our relationship with the {0} our diplomats feel that we should ask to be set
free from our subjugation to them.\n\nShould we request our freedom?
Character Locations
;Character Locations
SilverMist Space Creature Concept
;SilverMist Space Creature Conce
pt
Shift-click to multi-select items
;Shift-click to multi-select ite
ms
Wonders
;Wonders
Energy To Fuel Converter
;Energy To Fuel Converter
Phased Weapons
;Phased Weapons
Empire Territory
;Empire Territory
Characters Screen
;Characters Screen
SPECIAL THANKS
;SPECIAL THANKS
MANAGER OF DEALER OPERATIONS
;MANAGER OF DEALER OPERATIONS
DIRECTOR OF OPERATIONS AND ACQUISITIONS
;DIRECTOR OF OPERATIONS AND ACQU
ISITIONS
MANUAL DESIGN AND LAYOUT
;MANUAL DESIGN AND LAYOUT
ART DIRECTOR
;ART DIRECTOR
BOX AND LOGO DESIGN
;BOX AND LOGO DESIGN
TESTING TEAM
;TESTING TEAM
ADMINISTRATION
;ADMINISTRATION
GRAPHIC ARTISTS
;GRAPHIC ARTISTS
X from population
Colonization Range
;Colonization Range
Enforce Colonization Range Limits
;Enforce Colonization Range Limi
ts
Start a New Game: Colonization and Territory
;Start a New Game: Colon
ization and Territory
Colonization and Territory
;Colonization and Territory
Controls the size of influence circles that are projected out from colonies. Col
ony influence determines your empire territory
;Controls the size of in
fluence circles that are projected out from colonies. Colony influence determine
s your empire territory
Determines whether colonization range limits are applied
;Determi
nes whether colonization range limits are applied. If turned on, new colonies mu
st be within the specified distance from one of your existing colonies
Specifies the maximum allowable distance of new colonies from one of your existi
ng colonies
;Specifies the maximum allowable distance of new colonie
s from one of your existing colonies. Potential new colonies that are further th
an this distance cannot be colonized
Next: Colonization and Territory
;Next: Colonization and Territor
y
Previous: Colonization and Territory
;Previous: Colonization and Terr
itory
Colony Influence Range Suggestion
;Suggested range for a {0}-star
galaxy of size {1} x {2} sectors: {3}
Default Retrofit Stance
;Default Retrofit Stance
Auto Retrofit (including advisor suggestions)
;Auto Retrofit (includin
g advisor suggestions)
Only Retrofit When Manually Ordered
;Only Retrofit When Manually Ord
ered
Retrofit Stance
;Retrofit Stance
Design Upgrade Explanation
;Select which design subroles you want a
utomatically upgraded below. Note that Ship Design must also be automated for de
signs to be automatically upgraded. If a design subrole is unchecked then you mu
st manually upgrade designs of that subrole.
Show All Design Types
;Show All Design Types
Show State Ships
;Show State Ships
Show State Bases
;Show State Bases
Show Private Ships
;Show Private Ships
Show Private Bases
;Show Private Bases
AutoRetrofit
;AutoRetrofit
Automatic
;Automatic
Manual
;Manual
Show Empire Policy
;Show Empire Policy
Designs Upgrade Roles Explanation
;Automatic upgrading for each de
sign subrole can be individually enabled or disabled by clicking in the 'Upgrade
' column of the list below. This can also be controlled in the Empire Policy scr
een (Research && Design section). Note that Ship Design must also be automated f
or designs to be automatically upgraded.
Auto Upgrade Selected Designs
;Auto Upgrade Selected Designs
Manually Upgrade Design
;Manually Upgrade Design
Design Upgrade Affirmative Explanation
;
Design Upgrade Negative Explanation
;This design subrole is NOT auto
matically upgraded. You can enable automatic design upgrading for state-owned sh
ips and bases in the Empire Policy screen (Research && Design section).
Private design - cannot manually retrofit
;Private design - cannot
manually retrofit
Save Selected Designs
No designs to save
No designs have been selected
DesignComponentArmorLevel
;Armor Level (all ships and bases)
DesignComponentShieldLevel
;Shielding Level (all ships and bases)
DesignComponentPointDefenseLevel
;Point Defense Level (all ships
and bases)
DesignComponentEnsureFullSpeedHyperdriveFromReactorsStateShips
;Ensure
enough Reactor power output for full Hyperdrive speed on all state-owned ships
DesignComponentMiningStationsArmed
;Mining Stations are armed
DesignComponentFighterMilitaryLevel
;Fighter Level for Cruisers and
Capital Ships
DesignComponentTroopMilitaryLevel
;Troop Level for Destroyers, Cru
isers and Capital Ships
DesignComponentWeaponsBeamMilitaryLevel
;Beam Weapon Level for Military
ships
DesignComponentWeaponsTorpedoMilitaryLevel
;Torpedo Weapon Level fo
r Military ships
DesignComponentEnergyCollectorMilitary
;Include Energy Collectors on Mi
litary ships
DesignComponentProximitySensorMilitary
;Include Proximity Sensors on Mi
litary ships
DesignComponentCountermeasuresMilitary
;Include Countermeasures on Mili
tary ships
DesignComponentTargetTrackingMilitary
;Include Target Tracking on Mili
tary ships
DesignComponentFleetCountermeasuresMilitary
;Include Fleet Counterme
asures on Cruisers and Capital Ships
DesignComponentFleetTargetTrackingMilitary
;Include Fleet Target Tr
acking on Cruisers and Capital Ships
DesignComponentDamageControlMilitary
;Include Damage Control on Milit
ary ships
DesignComponentIonDefenseMilitary
;Include Ion Defense on Military
ships
DesignComponentHyperDenyCapitalShips
;Include HyperDeny on Capital Sh
ips
DesignComponentShipScanningCapitalShips
;Include Ship Scanning on Capita
l Ships
DesignComponentScannerJammerTroopTransport
;Include Scanner Jammer
on Troop Transports
DesignComponentFighterBaseLevel
;Fighter Level for Medium and Large Spac
eports and Defensive Bases
DesignComponentLongRangeScannerSpaceports
;Include Long Range Scan
ners on Medium and Large Spaceports
DesignComponentShipScanningSpaceports
;Include Ship Scanning on Medium
and Large Spaceports
DesignComponentEnginesMainThrustMilitaryLevel
;Engine Level for Milita
ry ships
DesignComponentEnginesVectoringMilitaryLevel
for Military ships
Very Heavy
Heavy
;Heavy
Light
;Light
Very Light
Ship Design Fine-tuning
Tech emphasis 3
Tech emphasis 4
Tech emphasis 5
Tech emphasis 6
;Very Heavy
;Very Light
;Ship Design Fine-tuning
;Tech emphasis 3
;Tech emphasis 4
;Tech emphasis 5
;Tech emphasis 6
Capture X
;Capture {0}
Raid
;Raid
Pirate Protection Description New
;Protection Arrangement ({0} cre
dits per month)
Pirate Protection Description New Pirates
;Truce (Protection Arran
gement)
Pirate Attack Description New
;Attacking {0} of the {1} for us for {2}
credits
Automation Pirate Attack Mission
;Our pirate council recommends t
hat we carry out our attack mission on behalf of the {0}.\n\nThe mission involve
s attacking {1} of the {2} in the {3} system.\n\nOne of our fleets ({4}) is read
y to attack on your orders.\n\nShould we initiate the attack?
Automation Pirate Attack Pirate
;Our pirate council recommends that we a
ttack our hated pirate enemy, the {0}!\n\nOne of their bases ({1}) sits waiting
for us to plunder in the {2} system.\n\nOne of our fleets ({3}) is ready to atta
ck on your orders.\n\nShould we initiate the attack?
We accept your protection PER MONTH
;We accept your 'protection' (pa
y {0} credits per month)
We accept a truce
;We accept a truce
Cancel Pirate Protection
;We no longer want your 'protection'. Ou
r arrangement with you is cancelled.
Cancel Pirate Protection Title
;Protection Arrangement Cancelled
Pirates Cancel Pirate Protection Pirates
;The truce between our f
actions is cancelled.
Pirates Cancel Pirate Protection Normal
;Our protection arrangement with
your empire is cancelled.
Request Pirate Protection
;Request 'protection' arrangement
Cancel Pirate Protection Option
;Cancel protection arrangement
Propose Pirate Protection
;Propose protection arrangement for {0}
credits per month
Propose Pirate Protection Pirates
;Propose truce (Protection Arran
gement)
Communications with Unknown Empires
;Communications with Unknown Emp
ires
Trade Description System Map
;Detailed maps of the {0} system
Locations of Independent Colonies
;Locations of Independent Coloni
es
Secret Locations;
Secret Locations
Secret Location
;Secret Location
Pirate Ship Joins Us
;A pirate ship ({0}) has joined our empire after
their faction ({1}) was wiped out
Pirates Offer Truce
;Pirates Offer Truce
Pirate Attack Mission Available
;The {0} has posted a new attack mission
targetting {1}
Pirate Attack Mission Available Title
;Pirate Attack Mission Available
Pirate Defend Mission Available
;The {0} has posted a new defense missio
n protecting {1}
Pirate Defend Mission Available Independent
;The independent colony
{0} has posted a new defense mission to protect their colony
Pirate Defend Mission Available Title
;Pirate Defense Mission Availabl
e
Pirate Smuggle Mission Available
;The {0} has posted a new smuggl
ing mission supplying {1}
Pirate Smuggle Mission Available Independent
;The independent colony
{0} has posted a new smuggling mission for supply of {1}
Pirate Smuggle Mission Available Independent All Resources
;The ind
ependent colony {0} has posted a new smuggling mission for supply of any resourc
es
TroopType Infantry
;Infantry
TroopType Armored
;Armored Forces
TroopType Artillery
;Planetary Defense Unit
TroopType SpecialForces
;Special Forces
TroopType PirateRaider
;Pirate Raider
the ability to recruit TROOPTYPE
;the ability to recruit {0}
Increases the Attack Strength of newly recruited TROOPTYPE
;Increas
es the Attack Strength of newly recruited {0}
Increases the Defend Strength of newly recruited TROOPTYPE
;Increas
es the Defend Strength of newly recruited {0}
Lowers the maintenance costs of all troops
;Lowers the maintenance
costs of all troops
Improved Boarding attack strength
;Improved Boarding attack streng
th
Improved Boarding defense strength
;Improved Boarding defense stren
gth
Defend Strength
;Defend Strength
Overall Attack Strength
;Overall Attack Strength
Overall Defend Strength
;Overall Defend Strength
Total Attack Strength
;Total Attack Strength
Total Defend Strength
;Total Defend Strength
Enable recruiting TROOPTYPE
;Enable recruiting of {0}
Bonus
;Bonus
Troop Type Description Infantry
;The basic troop unit. Provides strong d
efense against invasion.
Troop Type Description Armored
;Provides very strong attack for invadin
g enemy colonies. Armored forces must be produced at an Armored Factory planetar
y facility, built at one of your colonies. Armored forces are twice the size of
Infantry, and thus require more space on your Troop Transports.
Troop Type Description Artillery
;Reduces the strength of invadin
g enemy troops. Planetary Defense Units fire at invading enemy troops as they dr
op to the surface from their transports. Planetary Defense Units are 4 times the
size of Infantry, and thus require more space on your Troop Transports.
Troop Type Description SpecialForces
;Take out enemy defensive facili
ties and bases prior to invading an enemy colony. Special Forces have a much bet
ter chance of successfully landing on the target colony (i.e. bypassing defenses
like planetary shields, etc). They target defensive facilities for destruction:
fortified bunkers, planetary shields, giant ion cannons, etc. Special Forces ar
e very tough and hard to destroy - they are best countered by enemy Special Forc
es.
Troop Name Armored RACETROOPNAME
;Armored {0}
Troop Name Artillery RACETROOPNAME
;Planetary Defense {0}
Troop Name SpecialForces RACETROOPNAME
;Special Forces {0}
Garrison
;Garrison
Ungarrison
;Ungarrison
Garrisoned
;Garrisoned
Transfer
;Transfer
Troop Loadout Description
;{0} / {1}
Balanced
Pirate
Mercenary
Smuggler
;Balanced
;Raider
;Mercenary
;Smuggler
;You are ruler of the {0}\nYour pirate play styl
;{0} Pirate-specific conditions
Determines the play focus and pirate victory conditions for your pirate empire
;Determines the play focus and pirate victory conditions for your pirate empire
Enables Pirate-specific Victory Conditions in the game
;Enables Piratespecific Victory Conditions in the game
Pirate Leader
;Pirate Leader
Ship Captain
;Ship Captain
New Character Event Ship Captain
uced a new Ship Captain: {1}
Attack Mission
Defense Mission
credits
Smuggling Mission
poli
bonu
poli
bonu
{0} Population
;{0}, Defense Strength:
;{0}, Attack Strength: {
Facility
Facility
Facility
Facility
Facility
Armored Factory
Spy Academy
Science Academy
Naval Academy
Military Academy
;Armored Factory
;Spy Academy
;Science Academy
;Naval Academy
;Military Academy
nsure that your empire has a supply of key strategic resources (Steel, Lead, Car
bon Fibre, Polymer, Silicon, Hydrogen, Caslon).
PreWarp
;PreWarp
plomacy screen.
Inform Empire Their Contact Details Sold Title
;Pirates sell our contac
t details to {0}
We have lost control of the colony X
;Our faction has lost control of
the {0} colony {1} in the {2} system
We have gained control of the colony X
;Our faction has begun to contro
l the {0} colony {1} in the {2} system. Our continued presence here will further
extend our influence at this colony.
Game Type Intro Pirate Shadows
;You are a pirate faction in the Age of
Shadows. Pirates, smugglers and mercenaries rule the galaxy. But standard empire
s in the Age of Shadows are undeveloped - before they can take to the stars, the
y must first research critical technology like HyperDrives and Colonization. Mea
nwhile pirates and others retain these key technologies and thus dominate galact
ic affairs. As a pirate faction, your key to survival is exploiting undeveloped
standard empires and keeping them from growing too strong...
Game Type Intro Normal Shadows
;You are a standard empire in the Age of
Shadows. Pirates, smugglers and mercenaries rule the galaxy. Your empire is lar
gely undeveloped, with no space technology. Before you can take to the stars, yo
u must first research critical technology like HyperDrives and Colonization. Mea
nwhile pirates and others retain these key technologies and thus dominate galact
ic affairs. As a fledgling stellar empire you must develop the technologies you
need while manipulating pirates and smugglers to work for you...
Game Type Intro Pirate Classic
;You are a pirate faction in the Classic
Age. Mighty stellar empires are beginning to expand across the stars, bringing
order to a once chaotic galaxy. Can you exploit these empires to your benefit? C
an you retain enough influence in the untouched outlands of the galaxy to surviv
e?...
Game Type Intro Normal Classic
;You are a standard empire in the Classi
c Age. Your empire has begun to expand beyond your own star system. Other mighty
stellar empires are also moving out into the stars. Meanwhile pirates, smuggler
s and mercenaries still hold control over uncharted regions of the galaxy. Can y
ou defend your growing empire from these forces and prosper?...
Game WhatToDo Pirate Shadows
;- Gain control over populated colonies
by keeping starships in orbit around them. Cement your control over these coloni
es by being the first to build hidden pirate base facilities\n- Make protection
arrangements with standard empires to obtain a constant source of revenue\n- Tak
e on appropriate missions from standard empires to earn extra money and expand y
our influence\n- Stifle breakout growth from standard empires by destroying any
spaceports they attempt to build
Game WhatToDo Normal Shadows
;- Research key starting technologies to
enable building of a simple spaceport at your colony\n- Expand your empire acro
ss your home star system by building nearby mining stations\n- Handle resource s
hortages by assigning smuggling missions at your home colony\n- Research the bre
akthrough technologies of HyperDrives and Colonization to become a truly star-fa
ring empire\n- Expand across the galaxy by establishing new colonies and mining
stations
Game WhatToDo Pirate Classic
;- Gain control over populated colonies
by keeping starships in orbit around them. Cement your control over these coloni
es by being the first to build hidden pirate base facilities\n- Make protection
arrangements with standard empires to obtain a constant source of revenue\n- Tak
e on appropriate missions from standard empires to earn extra money and expand y
our influence\n- Steal technology from standard empires with your highly-effecti
ve spies
Game WhatToDo Normal Classic
;- Constantly expand your empire by colo
nizing new planets and building new mining stations and research stations\n- Bui
ld up a strong military to deal with threats from other empires and pirates\n- U
se diplomacy to make friends and deter enemies
What You Should Do
;What You Should Do
;An empi
;The {0}
Title BuildFirstMiningStation
;Mining Station
Title BuildFirstResearchStation
;Research Statio
Title BuildFirstShip
Title BuildFirstMilitaryShip
Title BuildFirstSpaceport
Title DiscoverColonizationTech
;Spaceport Constructed
;Colonization Te
Title DiscoverHyperspaceTech
;Hyperspace Tech
Title EncounterFirstKaltor
Title
Title
Title
Title
Title
;First Contact
;Pirates!
;Lone Trader
;Hyperjump!
;Pirate Raiders!
FirstContactNormalEmpire
FirstContactPirate
FirstContactIndependent
FirstHyperjump
ExperienceFirstPirateRaid
ly greeting to the {0}, instead accidentally sent a vile insult to them. In resp
onse the {0} has declared WAR on our empire!
PreWarpProgressEvent Message FirstContactPirate
;It appears that we have
company. Unfortunately this is not the kind of company that we want - hostile s
pace pirates\n\nWhere did these pirates come from? Are they a scouting party for
a larger empire? Or are they a lone group?\n\nThese pirates look well-armed and
are more technologically advanced than we are. Thus, given our current situatio
n, it would be wise to appease them in any way possible, even paying them off if
necessary.
PreWarpProgressEvent Message FirstContactIndependent
;We have encount
ered a lone star ship in our system, the {0}. It does not appear to be a hostile
pirate, but rather an independent space trader.\n\nCould there be other ships l
ike this? Might they help transport needed resources for us?
PreWarpProgressEvent Message FirstContactIndependent NoShip
;We have
encountered a lone star ship in our system. It does not appear to be a hostile
pirate, but rather an independent space trader.\n\nCould there be other ships li
ke this? Might they help transport needed resources for us?
PreWarpProgressEvent Message FirstHyperjump
;One of our ships, the {
0}, has engaged its hyperdrive, allowing our empire to travel faster-than-light
for the very first time!\n\nDistances that previously took months to traverse ca
n now be covered nearly instantly! Next stop: the stars.\n\nThe {0} is now speed
ing through hyperspace - who knows what it will discover!
PreWarpProgressEvent Message FirstHyperjump Creature Outbreak
;One of
our ships, the {0}, has engaged its hyperdrive, allowing us to travel faster-tha
n-light for the very first time!\n\nDistances that previously took months to tra
verse can now be covered nearly instantly! Next stop: the stars.\n\nWe are also
receiving reports that at the time of this hyperjump unusual sensor readings wer
e reported at {1}. Maybe we should send a ship to investigate this area...
PreWarpProgressEvent Message ExperienceFirstPirateRaid
;Pirates are rai
ding our homeworld {0}! The {1} have landed on {0} and are looting and pillaging
.\n\nIn the past there were rumors of secret visits from star travellers. But re
cently these visitors from the stars have begun to appear openly. Some, like the
{1}, are hostile, taking whatever they want by force. Others come in peace and
trade.\n\nAncient legends speak of a time when our own ancestors once travelled
amongst the stars. But with the 'Great Forgetting' all this knowledge was lost.\
n\nMany of our people say that now is the time for us to return to the stars. Wi
th the technology that we have acquired from some of our stellar visitors it sho
uld be possible to once again become a space-faring civilization...
PreWarpProgressEvent Message AvoidFirstPirateRaid
;We have avoided
a pirate raid on our homeworld {0}!\n\nIn the past there were rumors of secret
visits from star travellers. But recently these visitors from the stars have beg
un to appear openly. Some are hostile, taking whatever they want by force. Other
s come in peace and trade.\n\nAncient legends speak of a time when our own ances
tors once travelled amongst the stars. But with the 'Great Forgetting' all this
knowledge was lost.\n\nMany of our people say that now is the time for us to ret
urn to the stars. With the technology that we have acquired from some of our ste
llar visitors it should be possible to once again become a space-faring civiliza
tion...
No construction yards for this
or this ship type
We do not have a supply of all
a supply of required resources
Resource shortage
ship type
required resources
{0}
;Resource shortage
e colony {0}, owned by our enemy the {1} in the {2} system. This raid would woul
d likely provide us with a substantial pile of loot!\n\nOne of our fleets ({3})
is ready to carry out the raid on your orders.\n\nShould we initiate the raid?
Automation Raid Independent Colony
;Our military advisors recommend
that we raid the independent colony {0} in the {1} system. This raid would woul
d likely provide us with a substantial pile of loot!\n\nOne of our fleets ({2})
is ready to carry out the raid on your orders.\n\nShould we initiate the raid?
Advisor Message PirateRaid
;Send Raid to Loot enemy target
Our attempted raid on COLONY of EMPIRE has failed
;Our attempted r
aid on the colony {0} belonging to the {1} has been repelled!
We have fended off a raid on X
;We have fended off a raid on {0}
Pirate Protection Extortion
;You may have noticed that we are about
to attack you. But for the small price of {0} credits per month we could avoid t
his unnecessary violence.\n\nOf course, you really should have paid up sooner. N
ow that our attack is underway, our fee is higher than it would have been otherw
ise
We are angry at the recent conquest of our colony
the recent conquest of our colony
Resource shortages are hampering the growth of our colony
e shortages are hampering the growth of our colony
Give to
;Give to
TroopStrengthArmor
TroopStrengthInfantry
TroopStrengthSpecialForces
TroopStrengthPlanetaryDefense
SmugglingIncome
SmugglingEvasion
BoardingAssault
;{0} pop
;Smuggling Income
;Smuggling Evasion
;Boarding Assault Strength
;Smuggler
;Bounty Hunter
Character
Character
Character
Character
Event
Event
Event
Event
Boarding
Raid
;Raid
Smuggling Success
Smuggling Detection
;Boarding
Character
Character
Character
Character
ed
Event
Event
Event
Event
Title
Title
Title
Title
Character
Character
Character
o {0} has
Character
o {0} has
Event Description
Event Description
Event Description
been successful
Event Description
been detected
Character Death
ring a boarding
Character Death
ring a boarding
;Smuggling Success
;Smuggling Detection
Boarding
;{0} Boarded
Raid
;{0} Raided
Smuggling Success
;Smuggling to {0} Successful
Smuggling Detection
;Smuggling to {0} Detect
Boarding
Raid
Smuggling Success
Smuggling Detection
;Owned by {0}
research
Economy Efficiency Penalty Description
;Our poor choice of government i
s damaging our empire, slowing population growth, development and research
Raids and Other
;Raids and Other
Raid Withdrawal Description Invader
;Our raid of the colony {0} has
gone poorly, and our forces have withdrawn.
Raid Withdrawal Description Defender
;We have repulsed the {1} pirate
faction as they attempted to raid our colony {0}. Their forces have fled.
Raid Economy Damage Description
;A recent raid against this colony has d
amaged the economy, lowering its revenue
Empire Achieved Warp Notification
;We have detected a faint hyperj
ump signature in the {0} system. This system is home to the {1}. We believe that
they may have achieved hyperspace travel...
Empire achieves Hyperspace Travel
;Empire achieves Hyperspace Trav
el
Planetary Facility Build Recommendation Need Funds
;Our {0} recomme
nd that we save up funds to build a {1} at our colony {2} in the {3} system.\n\n
The {1} would cost {5} credits to build, but unfortunately we do not have enough
money. Save up {5} credits so that you can build the {1}.\n\n{4}.
In Transit - Your Empire
;In Transit - Your Empire
Unfulfilled Demand - Your Empire
;Unfulfilled Demand - Your Empir
e
In Transit - Galaxy
;In Transit - Galaxy
Unfulfilled Demand - Galaxy
;Unfulfilled Demand - Galaxy
Amount in transit to fulfill demand in your empire
;Amount in trans
it to fulfill demand in your empire
Amount in transit to fulfill demand in the galaxy
;Amount in trans
it to fulfill demand in the galaxy
Suggest pirate missions
;Suggest pirate missions
Offer Pirate Missions
;Offer and Accept Pirate Missions
Enable Shadows story events
;Enable Shadows story events
Shadows Events
;Shadows Events
Enables pre-warp game events, such as triggered pirate attacks and creature outb
reaks
;Enables pre-warp game events, such as triggered pirate attacks
and creature outbreaks
Design Fuel Range System Description
;Range: {0} system diameter
Design Fuel Range Sector Description
;Range: {0} sectors
Missing Component Resource Supply
;We may not be able to manufactu
re this component. Our empire is missing sources of:
Accept Pirate Smuggle Mission Advisor Suggestion
;Our pirate coun
cil recommends that we accept a smuggling mission on offer by the {0}.\n\nThis m
ission would entail smuggling much-needed {1} to the colony {2} in the {3} syste
m. We would receive a bonus of {4} credits for every 100 units of {1} that reach
es {2}.\n\nDo you agree to undertake this smuggling mission?
Accept Pirate Smuggle Mission All Resources Advisor Suggestion
;Our pir
ate council recommends that we accept a smuggling mission on offer by the {0}.\n
\nThis mission would entail smuggling much-needed resources to the colony {1} in
the {2} system. We would receive a bonus of {3} credits for every 100 units of
cargo that reaches {1}.\n\nDo you agree to undertake this smuggling mission?
Accept Pirate Smuggle Mission Independent Advisor Suggestion
;Our pir
ate council recommends that we accept a smuggling mission on offer by an indepen
dent colony.\n\nThis mission would entail smuggling much-needed {0} to the colon
y {1} in the {2} system. We would receive a bonus of {3} credits for every 100 u
nits of {0} that reaches {1}.\n\nDo you agree to undertake this smuggling missio
n?
Accept Pirate Smuggle Mission Independent All Resources Advisor Suggestion
;Our pirate council recommends that we accept a smuggling mission on offer by an
independent colony.\n\nThis mission would entail smuggling much-needed resource
s to the colony {0} in the {1} system. We would receive a bonus of {2} credits f
or every 100 units of cargo that reaches {0}.\n\nDo you agree to undertake this
smuggling mission?
Pirate Playstyle Description Balanced
;Balanced playstyle pirates atte
mpt to control colonies, gain income from protection arrangements with other emp
ires, and capture enemy ships and bases.
Pirate Playstyle Description Smuggler
;Smugglers are focussed on gaini
ng income by smuggling resources to colonies and building a network of protectio
n arrangements with other empires. Smugglers also make good use of spies to infl
uence events in their favor.
Pirate Playstyle Description Mercenary
;Mercenaries are guns for hire w
ho seek out attack and defense missions to perform for other empires. When not c
arrying out missions, they build up their fleets by boarding and capturing ships
from enemy empires. Mercenaries also raid colonies and bases for loot.
Pirate Playstyle Description Pirate
;Raiders attempt to control colo
nies, both independent and those owned by standard empires. They grow rich by si
phoning off the wealth from these controlled colonies. To cement their control t
hey fight off competing rival pirates and attempt to build pirate bases and fort
resses at their colonies.
Experience
;Experience
Very Few
Very Many
;Very Few
;Very Many
Smuggling Income
Raid Strength
Raid Bonuses
Ship Maintenance State
;Smuggling income
;Boarding and Raid strength
;Raid bonuses
;State Ship and Base mai
Weapons
Energy
HighTech
Elimination
Looting Bonuses
Facility Build
Wonder Build
;Pirate {0}
;{0} res
;Zero
Tourism from X
;Tourism from {0}
Natural scenery
;Natural scenery
Planetary Wonders
;Planetary Wonders
Destroyed Pirates do not respawn
;Destroyed Pirates do not respaw
n
Destroyed Pirates do not respawn Description
;If checked then pirate
factions that are completely wiped out do not respawn replacement pirate faction
s. This makes it easier to clear pirates from an area of the galaxy.
Colony Under Attack From Silvermist Description
;Our colony {0} in the {
1} system is under attack from a deadly space monster, the {2}!\n\nThis fearsome
swarm of destruction threatens to wipe out our colony!
Colony Wiped Out From Silvermist Description
;Our colony {0} in the {
1} system has been completely wiped out by a deadly space monster, the {2}! This
fearsome swarm consumed all life and technology at the colony, thus growing eve
n larger and more deadly.\n\nSend a fleet equipped with Ion Weapons to destroy t
his threat at once!
SilverMist Wipes Out Colony
;SilverMist Wipes Out Colony
Planet Type
Armored Breakthrough
;Planet Type
;Armored Breakthrough
Armored Reserve
;Armored Reserve
Fortified Line
;Fortified Line
Overwhelming Odds
;Overwhelming Odds
Defense Grid
;Defense Grid
Special Operations
;Special Operations
Space Control
;Space Control
Raiding
;Raiding
Ground Report
;Ground Report
Planetary Facility Build Recommendation With Maintenance
;Our {0}
recommend that we build a {1} at our colony {2} in the {3} system.\n\n{4}. It w
ould cost {5} credits to build, and would also have an ongoing annual maintenanc
e cost of {6} credits.\n\nShould we spend {5} credits on this new facility?
Retrofit Recommendation Explanation Partial
;We should retrofit all
of our ships and bases to use these new designs. The cost for retrofitting a por
tion of our state-owned ships and bases would be {0} credits. Our ships and base
s would be retrofitted after they complete their current missions.\n\nShould we
spend {0} credits to retrofit some of our ships and bases?
Pirate Territory Colonies Controlled vs Owned
;{0} controlled, {1} own
ed
Empire Contact From Galaxy Map
;The {0} obtained maps that include our
area of the galaxy. This means that we can now contact the {0} in the Diplomacy
screen
AchievementType AchieveAllRaceVictoryConditions
;Achieve all race victor
y conditions
AchievementType BreakTreaties
;Break 20 Treaties
AchievementType BuildWonders
;Build {0} Galactic Wonders
AchievementType CaptureEnemyShips
;Capture {0} Enemy Ships and Bas
es
AchievementType ChangeGovernmentToWayOfDarkness
;Change Government to Wa
y of Darkness
AchievementType ChangeGovernmentToWayOfTheAncients
;Change Governme
nt to Way of the Ancients
AchievementType ConquerEnemyColonies
;Conquer {0} Enemy Colonies
AchievementType DefeatAncients
;Defeat the Ancient Guardians
AchievementType DefeatLegendaryPirates
;Defeat the Legendary Pirates
AchievementType DefeatShakturi
;Defeat the Shakturi
AchievementType DestroyEnemyCivilianShipsAndBases
;Destroy {0} Ene
my Civilian Ships and Bases
AchievementType DestroyEnemyMilitaryShipsAndBases
;Destroy {0} Ene
my Military Ships and Bases
AchievementType DestroyEnemyTroops
;Destroy {0} Enemy Troops
AchievementType DestroySilverMists
;Destroy {0} SilverMists
AchievementType DestroySpaceMonsters
;Destroy {0} Space Monsters
AchievementType EliminateEnemyCharacters
;Eliminate {0} Enemy Cha
racters
AchievementType EliminateEnemyEmpires
;Eliminate {0} Enemy Empires
AchievementType EliminatePirateFactions
;Eliminate {0} Pirate Factions
AchievementType EmpireSplits
;Empire Splits (Civil War)
AchievementType HighestMiningVolume
;Mine Most Resources
AchievementType HighestTradeIncome
;Highest Trade Volume
AchievementType JoinTheFreedomAlliance
;Join the Freedom Alliance
AchievementType JoinTheShakturi
;Join the Shakturi (Mutual Defense Pact)
AchievementType OwnOperationalPlanetDestroyer
;Own an operational Plan
et Destroyer
AchievementType SpendAllTimeAtWar
;Spend at least 90% of time at W
ar
AchievementType SpendNoTimeAtWar
;Spend 0% of time at War
AchievementType StartWars
;Start 20 Wars
AchievementType SuccessfulIntelligenceMissions
;{0} Successful Espionag
e and Sabotage Missions
AchievementType SuccessfulRaids
;{0} Successful Raids against enemy colo
nies and bases
AchievementTitle
{0}s
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
Galactic War
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
AchievementTitle
Achievement
Achievement
Achievement
Achievement
Achievement
Achievement
AchieveAllRaceVictoryConditions
;Paragon of the
BreakTreaties
;Backstabber
BuildWonders
;Wunderworld
CaptureEnemyShips
;What's Yours is Mine
ChangeGovernmentToWayOfDarkness
;Dark Times
ChangeGovernmentToWayOfTheAncients
;Ancient Order
ConquerEnemyColonies
;Conqueror
DefeatAncients
;Galactic Downfall
DefeatLegendaryPirates
;Don't Tell me the Odds
DefeatShakturi
;The Final War
DestroyEnemyCivilianShipsAndBases
;Marauder
DestroyEnemyMilitaryShipsAndBases
;Veteran of the
Level
Level
Level
Level
Level
Level
DestroyEnemyTroops
;Planetary Warfare
DestroySilverMists
;Disassembler
DestroySpaceMonsters
;Monster Hunter
EliminateEnemyCharacters
;Assassin
EliminateEnemyEmpires
;New Galactic Order
EliminatePirateFactions
;I am the Law
EmpireSplits
;A House Divided
HighestMiningVolume
;Minecrafter
HighestTradeIncome
;Free Trader
JoinTheFreedomAlliance
;We Want You
JoinTheShakturi
;If You Can't Beat 'Em
OwnOperationalPlanetDestroyer
;Behold the Power!
SpendAllTimeAtWar
;Galaxy in Flames
SpendNoTimeAtWar
;Peace through Peace
StartWars
;Warmonger
SuccessfulIntelligenceMissions
;Cloak and Blaster
SuccessfulRaids
;Raider
L
C
M
I
II
III
;L
;C
;M
;I
;II
;III
Summary
Summary
Summary
Summary
Summary
Summary
Summary
Summary
Score Population
Score Economy
Score Colonies
Score Military
Score Research
Score Wonders
Victory
Defeat
Empire Achievements
Empires in this Game
Player's Achievements
Completed Games
;Population: {0}
;Economy: {0}
;Colonies: {0}
;Military: {0}
;Research: {0}
;Wonders: {0}
;Victory
;Defeat
;Empire Achievements
;Empires in this Game
;Player's Achievements
;Completed Games
PRODUCERS
;PRODUCERS
ADDITIONAL DESIGN
;ADDITIONAL DESIGN
BOX ART
;BOX ART
BETA TEST COORDINATION
;BETA TEST COORDINATION
TECHNICAL DIRECTOR
;TECHNICAL DIRECTOR
Automation Pirate Defend Mission
;Our pirate council recommends t
hat we carry out our defend mission on behalf of the {0}.\n\nThe mission involve
s protecting {1} of the {2} in the {3} system.\n\nOne of our fleets ({4}) is rea
dy to move to this location on your orders.\n\nShould we send our fleet?
Advisor Message DefendTarget
;Defend Mission Target
Invasion Damages Facility Description
;Our {0} facility has been damag
ed by enemy forces during an invasion of our colony {1}!
Colony Invasion Bonus Pirate Facilities
;Pirates defend Hidden Base
Bombardment Destroys Facility Description
;Our {0} facility has be
en destroyed by enemy forces during an orbital bombardment of our colony {1}!
Construction Sabotaged
;Construction Sabotaged
Construction Sabotaged Description
;Construction work at {0} has be
en set back in an explosion in the {1} system!\n\nWe strongly suspect sabotage b
y foreign intelligence agents...
Boarded Base Self Destructs Title
;Captured Base Self Destructs
Boarded Base Self Destructs Capture
;We have boarded and captured {0
Missions
Missions
Missions
Missions
Missions
Missions
Missions
List
List
List
List
List
List
List
Status Open
Status Accepted
Status All
Type All
Type Smuggling
Type Attack
Type Defend
Pirate Strength
;Pirate Strength
Determines how strong pirates are and how fast they grow
nes how strong pirates are and how fast they grow
Weak
;Weak
Very Weak
;Very Weak
Strong
;Strong
Missing Tech
Size too big
;Determi
;Missing Tech
;Size too big
AcquireBuiltObject
;Acquire Ship or Base
AcquireHabitat
;Acquire Colony
BuildPlanetaryFacility
;Build Planetary Facility
ChangeEmpireGovernment
;Change Empire Government
DestroyBuiltObject
;Destroy Ship or Base
DestroyPlanetaryFacility
;Destroy Planetary Facil
DisasterAtColony
;Disaster At Colony
EmpireDeclaresWarOnTriggerEmpire
;Empire Declares
Empire
EndPlague
;End Plague
EnemyFleetDefectsToTriggerEmpire
;Enemy Fleet Def
Empire
FindMoneyTreasure
;Find Money Treasure
GenerateBuiltObject
;Generate Ship or Base
GenerateCreatureSwarm
;Generate Creature Swarm
GenerateErutkah
;Generate Erutkah
GenerateNewEmpire
;Generate New Empire
GenerateNewPirateFaction
;Generate New Pirate Fac
GeneratePirateAmbush
GenerateRefugeeFleet
GenerateResourceAtHabitat
InterceptResource
LearnAboutLostColony
LearnAboutSpecialLocation
;Intercept Resource
;Learn About Lost Colony
;Learn About Special Loc
LearnExplorationInfo
;Learn Map Info
LearnGovernmentType
;Learn Government Type
LearnTech
;Learn Tech
MakeEmpireContact
;Make Empire Contact
PirateFactionJoinsTriggerEmpire
;Pirate Faction Joins Tr
RemoveResourceAtHabitat
SleepingRaceAwokenAtHabitat
SplitEmpireCivilWar
SplitEmpirePeacefully
StartPlague
UnlockTech
RevealObject
ChangeRaceBias
EventActionType
EventActionType
EventActionType
EventActionType
EventActionType
towards {1} by
EventTriggerType
EventTriggerType
EventTriggerType
EventTriggerType
Description
Description
Description
Description
Description
{2}
GameEvent
GameEvent
GameEvent
GameEvent
{0}
GameEvent
GameEvent
{0}
GameEvent
GameEvent
GameEvent
e {0}
GameEvent
ns {0}
Build
Capture
Destroy
Investigate
UnlockTech
RevealShip
RevealBase
RevealPlanet
ChangeRaceBias
TriggerType
TriggerType
TriggerType
TriggerType
;Build
;Capture
;Destroy
;Investigate
Build Description
;Build {0} at {1}
Capture Description
;Capture {0} {1}
Capture Description Base
;Capture base {0}
Capture Description Colony
;Capture colony
;Destroy {0}
;Investigate {0} {1}
;Investigate bas
;Investigate rui
MultipleEventActionType ExecuteAllActions
;Execute All Actions
MultipleEventActionType ExecuteSingleRandomAction
;Execute Single
Random Action
Triggered By Ruin
;Triggered By Ruin
Triggered By Ruin X
;Triggered By Ruin ({0})
Ship/Base Type
;Ship/Base Type
Creature Type
;Creature Type
Special Location
;Special Location
Research Project
;Research Project
# Creatures
;# Creatures
# Ships
;# Ships
Pop in millions
;Pop in millions
# Systems
;# Systems
Event for X
;Event for {0}
SetEventActionTarget Description
;Click to set {0} as Event Targe
t
SetEventActionTargetInvalid Description
;Select valid Event Target - mus
t be Ship, Base, Planet, Moon, Asteroid or Star (click in empty space to cancel)
No Event set
;No Event set
Edit Event
;Edit Event
Add Event
;Add Event
Description
;Description
Build Facility Type
;Build Facility Type
Build Base/Ship
;Build Base/Ship
Go to Target
;Go to Target
Delete Action
;Delete Action
Double-click to edit
;Double-click to edit
GameEventAction Description AcquireBuiltObject Ship
ontrol of the {0} {1} in the {2} system.
GameEventAction Description AcquireBuiltObject Base
ontrol of the base {0} in the {1} system.
Title
Title
Title
Title
Title
Title
AcquireBuiltObject Ship
;Ship Acquired
AcquireBuiltObject Base
;Base Acquired
AcquireHabitat
;Colony Acquired
BuildPlanetaryFacility
;{0} Built
DestroyPlanetaryFacility
;{0} Destroyed
ChangeEmpireGovernment
;Empire Government chang
Title
Title
Title
Title
DestroyBuiltObject Ship
;Ship Destroyed
DestroyBuiltObject Base
;Base Destroyed
DisasterAtColony
;Natural Disaster at Colony
EmpireDeclaresWarOnTriggerEmpire
;{0} declares Wa
Title
Title
Title
Title
PirateFactionJoinsTriggerEmpire
;{0} joins us
StartPlague
;Plague at {0}
EndPlague
;Plague ends at {0}
EnemyFleetDefectsToTriggerEmpire
;Enemy Fleet def
Title
Title
Title
Title
Title
FindMoneyTreasure
;Treasure Recovered
GenerateBuiltObject
;New {0} appears
GenerateCreatureSwarm
;{0} swarm appears
GenerateNewEmpire
;New empire appears
GenerateNewPirateFaction
;New pirate faction appe
Title GeneratePirateAmbush
Title GenerateRefugeeFleet
;Pirate Ambush
;Refugee Fleet encounter
Title GenerateResourceAtHabitat
Title RemoveResourceAtHabitat
Title InterceptResource
Title LearnAboutLostColony
;{0} exhausted
;{0} shipment intercepted
;Lost Colony location re
Title LearnAboutSpecialLocation
Title LearnExplorationInfo
Title LearnGovernmentType
Title
Title
Title
Title
LearnTech
;New Tech Obtained
UnlockTech
;New Tech unlocked
MakeEmpireContact
;First Contact
SleepingRaceAwokenAtHabitat
;Sleeping race o
Title SplitEmpireCivilWar
Title SplitEmpirePeacefully
Title RevealObject Base
No Title Set
;No Title Set
No Description Set
;No Description Set
Delete Event
;Delete Event
Go to Event Target
;Go to Event Target
Game Events for this Galaxy
;Game Events for this Galaxy
Text
;Text
Show Game Events for this Galaxy
;Show Game Events for this Galax
y
DesignImageScalingMode None
DesignImageScalingMode Absolute
DesignImageScalingMode Scaled
Image Scaling Mode
;Image
;None
;Absolute
;Scaled
Scaling
;Other Race
;Bias Change
;{0} Theme
Disallowed Governments
;Disallowed Governments
Race cannot change government
;{0} race cannot change government
Game Info
;Game Info
Under Attack - Civilian Bases
;Under Attack - Civilian Bases
Under Attack - Civilian Ships
;Under Attack - Civilian Ships
Under Attack - Colonies && Spaceports
;Under Attack - Colonies && Spac
eports
Under Attack - Colony && Construction Ships
;Under Attack - Colony &
& Construction Ships
Under Attack - Exploration Ships
;Under Attack - Exploration Ship
s
Under Attack - Military Ships
;Under Attack - Military Ships
Under Attack - Research, Monitoring, Resorts
;Under Attack - Research
, Monitoring, Resorts
Message Settings
;Message Settings
Show Message Settings
;Show Message Settings
X Y is under attack from ATTACKER
{2}!
Annihilation
Doom
Devastation
Executioner
;Annihilation
;Doom
;Devastation
;Executioner
Mortality Rate
Infection Chance
Infection
X months
;Mortality Rate
;Infection Chance
;Infection
;{0} months
EventActionExecutionType Immediately
EventActionExecutionType Delay
EventActionExecutionType RandomDelay
Treaty
Other Empire
;Immediately
;Delay
;Random Delay
;Treaty
;Other Empire
EventActionType ChangeEmpireReputation
;Change empire reputation
EventActionType ChangeEmpireEvaluation
;Change an empire's evaluation o
f another empire
EventActionType InitiateTreaty
;Initiate treaty between 2 empires
EventActionType BreakTreaty
;Break treaty between 2 empires
EventActionType StartTradingSuperLuxuryResources
;Start trading r
estricted resources with another empire
EventActionType StopTradingSuperLuxuryResources
;Stop trading restricted
resources with another empire
EventActionType GeneralMessageToEmpire
;General message to an empire
EventActionType EmpireMessageToEmpire
;Empire message to another empir
e
EventActionType ResearchBonusInProject
;Provide research bonus in proje
ct
EventActionType UnlockTechForEmpire
;Unlock Tech for Empire
EventActionType EmpireDeclaresWarOnOtherEmpire
;Empire Declares War on
another Empire
EventActionType VictoryConditionBonus
;Victory bonus percentage to emp
ire
EventActionType SendFleetAttack
;Empire sends fleet attack against targe
t
EventActionType SendPlanetDestroyerAttack
;Empire sends planet des
troyer attack against target
EventActionType Description ChangeEmpireReputation
;Change reputati
on of {0} by {1}
EventActionType Description ChangeEmpireEvaluation
;Change {0} eval
uation of {1} by {2}
EventActionType Description InitiateTreaty
;Initiate {2} between {0
} and {1}
EventActionType Description BreakTreaty
;Break treaty between {0} and {1
}
EventActionType Description StartTradingSuperLuxuryResources
;{0} sta
rts trading restricted resources with {1}
EventActionType Description StopTradingSuperLuxuryResources
;{0} sto
ps trading restricted resources with {1}
EventActionType Description GeneralMessageToEmpire
;General message
to {0}
EventActionType Description EmpireMessageToEmpire
;Message from {0
} to {1}
EventActionType Description ResearchBonusInProject
;Provide researc
h bonus in {0}
EventActionType Description UnlockTechForEmpire
;Unlock {0} Tech for {1}
EventActionType Description EmpireDeclaresWarOnOtherEmpire
;{0} dec
lares War on {1}
EventActionType Description VictoryConditionBonus
;Victory bonus t
o {0} of {1}%
EventActionType Description SendFleetAttack
;{0} sends fleet attack
;Reputation Change
;Evaluation Change
;Recipient
;Background Image
;Message Title
;Message Text
;Action for: {0}
;Alliance Name
Apply
Add Ruins
Remove Ruins
;Apply
;Add Ruins
;Remove Ruins
Sector
;Sector
Random CHARACTER ROLE
;Random {0}
PNG image files
;PNG image files
Load Character image
;Load Character image
There was an error while loading the image
;There was an error whil
e loading the image
Error loading Character image
;Error loading Character image
Edit Character Skills and Traits
;Edit Skills and Traits
Change Image
;Change Image
Change Role
;Change Role
Edit Skills and Traits
;Edit Skills/Traits
Change Empire
;Change Empire
Change location immediately
;Change location immediately
Edit Characters
;Edit Characters
Left-click to place Character
;Left-click to place Character at ship,
base or colony
Construction Resource Shortage
;Construction Resource Shortage
Cannot add both Mineral and Gas resources at same location
;Cannot
add both Mineral and Gas resources at the same location.
Invalid resource
;Invalid resource
Colony Manufactured Resource Appearance
;{0} Production Begins at {1}
Colony Manufactured Resource Appearance Description
;Production of {
0} has begun at our colony {1} in the {2} system!\n\n{0} is a special resource t
hat is only manufactured at certain types of colonies of sufficient size and dev
elopment.\n\nThis new supply of {0} will benefit our empire's economy.
Colony Manufactured Resource Stops
;{0} Production Stops at {1}
Colony Manufactured Resource Stops Description
;Production of {0} has s
topped at our colony {1} in the {2} system!\n\n{0} is a special resource that is
only manufactured at certain types of colonies of sufficient size and developme
nt.\n\nUnfortunately the size and development of our colony {1} has dropped belo
w the level required to produce {0}.
EventTriggerType CharacterAppears
EventTriggerType CharacterKilled
;Character Appears
;Character Killed
;{0} appears
;{0} killed
EventActionType IntergalacticConvoyMilitary
;Intergalactic Military
Convoy for empire
EventActionType IntergalacticConvoyCivilian
;Intergalactic Civilian
Convoy for empire
EventActionType CharacterGenerate
;Generate Character
EventActionType CharacterKill
;Kill Character
EventActionType CharacterChangeEmpire
;Change Character Empire
EventActionType CharacterChangeRole
;Change Character Role
EventActionType CharacterChangeImage
;Change Character Image
GameEventAction Description CharacterGenerate
appeared at {2}.
GameEventAction Description CharacterKill
!
GameEventAction Description CharacterChangeEmpire
nged empires from {2} to {3}
GameEventAction Description CharacterChangeRole
{2}
GameEventAction
GameEventAction
GameEventAction
GameEventAction
Title
Title
Title
Title
CharacterGenerate
CharacterKill
CharacterChangeEmpire
CharacterChangeRole
Character Role
Character
Character Image
;{0} Appears
;{0} Killed
;{0} Changes Empire
;{0} Changes Role to {1}
;Character Role
;Character
;Character Image
Pirate Owned Colony Population Victory Condition Bonus Plus Others Standing
ers Description
;Pirate Colonized Population Bonus (plus other game
ts and standing wonders): {0}
Pirate Owned Colony Population Victory Condition Bonus Plus Others Standing
ers Detail
;{0} population at colonies owned by {1}, and bonus
other game events and standing wonders
Race
;{0}
Race
the
Wond
even
Wond
from
;Produce
;{0} eliminated
;Commanding {0}
Start New
Start New
Start New
hadows
Start New
Start New
Start New
Start New
Start New
Classic Era
;Classic Era
Return of the Shakturi
;Return of the Shakturi
Legends
;Legends
Custom Standard
;Custom Game as Standard Empire
Custom Pirate
;Custom Game as Pirate Faction
Range Shortest/Longest
Fighter Firepower
;Super
;Super
;Super
;Super
;Super
;Range Shortest/Longest
;Fighter Firepower
Torpedo Weapon
Missile Weapon
RailGun Weapon
Phaser Weapon
Torpedo Weapon