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Render Shell Thickness in SolidWorks Simulation

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Render Shell Thickness in SolidWorks Simulation


Posted by Hawk Ridge Systems Engineering Team on March 11, 2014 in: SOLIDWORKS
Simulation (http://www.hawkridgesys.com/blog/category/solidworks_simulation/)
One of our favorite features in SolidWorks Simulation
(http://www.hawkridgesys.com/products/solidworks-simulation/) was introduced in SolidWorks 2013,
and its the ability to Render Shell Thickness in 3D. This capability makes defining shells more user
friendly by allowing us to visually verify and ensure the defined shell mesh correctly represents the
solid CAD geometry. In addition, we can review both the top and bottom shell results with rendered
thickness plots simultaneously, making post-processing less tedious and more intuitive. Before we
get into that; a quick introduction for readers that are new to shells.
Shells are a type of triangular mesh element that are ideal for analyzing parts that are considered
thin or have a High Aspect Ratio, where one dimension (thickness) is much smaller than the
others. Normally, a reliable mesh using solid elements requires at least two layers of elements
across the thickness of the part. Notice below as the part becomes thinner, smaller elements are
needed to fit two elements across the thickness of the part. The same elements are also used to
span the length and width of the part. These excessive elements can negatively affect the time it
takes our analysis to mesh and solve. So instead, we can use surfaces to idealize the thin solid
geometry and apply a shell mesh which accounts for the part thickness in the formulation of the
shell.

(http://www.hawkridgesys.com/blog/wp-content/uploads/2013/07/Render-Shell-Thickness-1.png)
When dealing with High Aspect Ratio geometry there are generally two ways to define shells:
Create a mid-plane surface body that represents the solid, exclude the original solid body
from analysis, and mesh the surface body using shell elements. The Mid Surface feature in
SolidWorks is ideal for creating a surface at the mid-plane of a solid body.
Use the Define Shell By Selected Faces command to use existing model faces to define the
shell mesh. Ideal for complex geometry where modeling mid-plane surface is not practical.
Ideally, we want the shell mesh on the mid-plane surface, but creating mid-plane surface bodies
can be very time consuming and increasingly challenging as the geometry becomes more complex.
In these situations Define Shell By Selected Faces can be used to select either the top or bottom
model faces to define the shell mesh.

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Render Shell Thickness in SolidWorks Simulation

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(http://www.hawkridgesys.com/blog/wp-content/uploads/2013/07/Render-Shell-Thickness-2.png)
When using Define Shell By Selected Faces the Shell Offset option can be used to account for the
fact that the selected face is half the thickness above or below the mid-plane surface. This is
important since shells created using the top or bottom faces may not precisely represent the solid
geometry, but the difference is less significant as the aspect ratio of the part increases. The
subsequent difference in results should only be a few percent. If the difference is substantial it
means the part is too thick for the shell idealization to be valid and applying a solid tetrahedral mesh
is advised.

(http://www.hawkridgesys.com/blog/simulation-render-shell-thickness/render-shell-thickness-3/)
Render Shell Thickness in 3D shows how the orientation of the top (typically grey) and bottom
(typically orange) shell faces influence the direction of the Shell Offset. In other words, top and
bottom surface directions are based off the shell alignment. The command Flip Shell
Elements can change the direction of the thickness the shell represents and is often a necessary
step when defining shells using existing model faces.
Example
Using a 5mm thick plate, where the Top Plane passes through the mid-plane of the plate, we select
the top face of the plate and use Define Shell By Selected Faces to define a 5mm thick shell
mesh. The logical assumption is that since the top face of the plate is selected, we can select
the Top surface Offset option.

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Render Shell Thickness in SolidWorks Simulation

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(http://www.hawkridgesys.com/blog/wp-content/uploads/2013/07/Render-Shell-Thickness-4.png)
However, the resulting mesh does not quite represent the plate. In the figure below, the rendered
shell thickness shows our 5mm shell representation of the plate is sitting above the Top Plane,
which was supposed to be passing through the mid-plane of the plate. The bottom shell face,
shown in the default color orange, is sitting above the face we selected when defining the shell. It
appears our virtual thickness is being extruded in the wrong direction.

(http://www.hawkridgesys.com/blog/wp-content/uploads/2013/07/Render-Shell-Thickness-5.png)
The face selected when the shell was defined does in fact become the top face of the shell mesh,
but since the top and bottom surface directions are based off shell alignment the thickness is being
added in the wrong direction. he op surface ffset option adds the irtual thic ness in the
direction of top shell face to bottom shell face or in the direction normal to the bottom shell
face Since the bottom shell face lies above the top shell face in this mesh, the virtual thickness
extrudes away from the Top Plane (+Y direction). In order to resolve this issue we edit the definition
of the shell and select the Bottom surface Offset option instead. Alternatively, use the command
Flip Shell Elements to position the bottom shell face below the top shell face making the virtual
thickness extrude in the correct direction.

(http://www.hawkridgesys.com/blog/wp-content/uploads/2013/07/Render-Shell-Thickness-6.png)

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To Flip Shell Elements, we select the shell face and Right-Click the Mesh folder from the
Simulation Tree. The selected face remains the top shell face but the bottom shell face (orange)
now lies correctly underneath the top shell face. The thickness direction will also follow from top
shell face to bottom shell face. The rendered virtual thickness no longer sits above the Top Plane
and our shell mesh correctly represents our original 5mm plate.

(http://www.hawkridgesys.com/blog/wp-content/uploads/2013/07/Render-Shell-Thickness-7.png)
Once we are satisfied with the shell mesh, we can run the study and use Render Shell Thickness
in 3D to post-process both the top and bottom shell results at the same time. This will save us from
having to endure the repetitive task of creating and switching between top and bottom result plots.
In addition, probing rendered plots will report both the top and bottom values simultaneously
allowing for easier comparison. The results in the thickness direction are linearly interpolated to
provide the rendered thickness result plots.

(http://www.hawkridgesys.com/blog/wp-content/uploads/2013/07/Render-Shell-Thickness-8.png)

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Render Shell Thickness in SolidWorks Simulation

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The example above shows the value in the Render Shell Thickness in 3D feature when setting up
a shell mesh and post-processing shell results. Rendering shell thicknesses helps remove
uncertainties when defining shells, allowing us to mesh with confidence. We encourage everyone to
try out this new feature and compare results from shell meshes created from inner, outer faces, and
mid-surface bodies to gain more confidence in your results. For more information, or if you are new
to using shell elements in Simulation, we recommend reviewing our Simulation Training course
offerings (http://www.hawkridgesys.com/training/solidworks-simulation/).
(http://www.hawkridgesys.com/training/courses/hawk-ridge-systems-solidworks-simulationsolidworks-training-39091216/)
ummar of

ffsets

Shell Offset controls where the face defined as a shell is located:


On the mid-plane of the actual geometry
Ideal for mid-surface bodies; virtual thickness is extruded in both directions
Exactly on the top face of the actual geometry
Virtual thickness is extruded down toward the bottom shell face from the top surface of the
created shell
Exactly on the bottom face of the actual geometry
Virtual thickness is extruded up toward the top shell face from the bottom surface of the
created shell
At a user-specified distance above or below the mid-plane of the actual geometry
For more helpful tips, be sure to visit our YouTube channel
(https://www.youtube.com/user/hawkridgesystems).

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