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Way of the Samurai 4 FAQ

Author: EVERYTHING26
Version: 1.00
Intro:
Welcome to my 2nd FAQ, I intend this FAQ to cover getting not only the platinum of
the game but eventually getting every unlockable as well. Right now this guide is not
complete I still need to cover Night Crawling, fishing, swords and minor jobs and
likely need to check and make sure a lot of these things are 100% correct so feel
free to contribute my info is at the bottom of this FAQ.
Spoiler warning! There are small spoilers here and there, my endings are bare
minimum and I never really describe the plot in the events however be warned that
some facts will come out and ruin events, try to get things yourself 1st it's part of
this game!

Controls
You can see the basic controls in the main menu under Manual before selecting new
game or load, so this is to explain in detail what you need to know.
Basic gameplay controls are left stick for movement, right stick camera control.
direction buttons are used to select items/ sword and stances mid battle.
Fighting controls: L1 draws or sheathes your sword. Square and triangle are both
used to attack, you can check what your current style can do by going into the menu,
go to styles and select your equipped style. It shows moves with arrows, this is not
referring to left and right, if the arrow points left such as left + square it means to
pull the direction stick away from the enemy and hit square. Right would mean
towards the enemy.
R2: R2 brings up the quick change menu, the most important option in here is
reversing your sword. When you reserve your sword you can't kill the enemy and do
damage to their vitality instead of life. You can also switch swords, styles go
unarmed and dual weild here, so get used to what does what if you want to be able
to switch quickly in battle.
L2: L2 lets you free run during battle, it's extremely helpful in you're ignoring
combat during events, or trying to pick up an item, style or sword.
Jumping You jump with circle. Apart from a few shortcuts there's really never a
good reason to jump. Some attacks are done mid-air, must notably guns have a
quick and powerful mid-air attack.

Talking: In and out of battle using the X button lets you talk to someone when the
chat bubble is on screen. Some events require you to use this function to end a
battle without someone dying, so during the 1st event try hitting X to see what it
does.
Kicking: With R1 and square together your samurai will do a small kick. In battle
this can be used to interrupt an enemy (or do good damage with the Big Shot
charm). More importantly it makes your samurai pick up any items or/ and swords
you end up kicking. This is especially useful at the end of scenes to pick up the
enemies sword or style before the game transitions to another scene.
Spring Harvest: During battle hold R1 and hit L1 to go into spring harvest mode,
you hit harder and break guard easily in this mode.

How to Play
So we're just starting our adventure in Amihama and have no idea what to do! To
help I'm going to hopefully give you a good idea.

Gameplay basics
Some basic non-combat concepts to help you understand what to do before and
after the initial tutorial events:

Difficulty
This game at it's core is action/ adventure. However your sword can be leveled and
needs to be leveled for normal and more so hard. Start your 1st game on easy, it's
not a matter of skill or ability you just simply do not have a sword that will make any
ending possible on normal. Using the default weapon on easy without upgrades
would be pretty hard at that.
Easy can be done with a sword around 50 attack, normal you want 100ish, hard
probably 300+ and Harikiri mode you want the max attack of 500.

Events
When you start you're already in the middle of an event, events happen in certain
areas and at certain times of day. What and when can be easily figured out by going
into the menu, selecting journal then events. This shows a flow chart of all the

events, including where you're at so you can figure out what to do next for the
faction you're working for.
I've detailed all events in my Events section, but feel free to experiment it's half the
fun of this game!

Vitality and Life


If you look at the lower left corner of your screen you'll see 2 bars: 1 purple, 1 green.
The green bar is your life, if this runs out you die. The purple bar is new to WotS4
its vitality, and a few things affect it.
1st when you're injured the life bar is restored after a few seconds of not attacking/
being attacked at the cost of vitality, so as you can imagine having 0 vitality in a
battle is a bad thing. Vitality can also be depleted by spamming powerful attacks
(moves that use triangle mainly) as well as quick traveling costs 100 vitality each
time you travel. Some styles have an ability to reduce vitality costs, including quick
travel.
Now the big question: How to keep vitality up? Eating and sleep restore a lot, you
can sleep outside on marked locations as well as in the inn on Main Plaza . Also the
charm Life & Death on a sword makes you restore vitality as you stand still, see the
Smith section for more details on creating Charms.

Where to start
As I mentioned above your starting sword sucks... right now. It has 5 attack power
and 1/9 degradation which means it can be good, we just gotta spend some of
those degradation points to up its base stats, so let's make it better!
In the town area is the Smith, for a fee he can make the sword stronger or more
durable. So to get some upgrades we need some cash. If you speak to the random
people walking around they can give you jobs to get the cash you need. Upgrade
the durability once if you want (it does help) but what we want to get to right away
is 50-75 attack, enough to stand a chance against the named characters.
Once I finish the jobs section you can find out about all the jobs and how to
compete them. At this time I can really only say after accepting a job, save and try
things.. if it doesn't go well restart.
After getting that initial sword, check the events under journal then events. This
shows the flow chart, following this you can on your own get many of the games
endings without any difficulty. I do seriously recommend trying things on your own,
this guide will be here later if you can't figure something out.

In-game reset
Well there isn't exactly one... however if you ever want to quickly restart the game
there are two options:
1) Go to the harbor, in the south west area where you start you can speak to the
boatman and choice to leave Amihama. Just don't save when given the option.
2) Exit and restart the game. I find this is a lot faster and despite going though the
menus I can generally do this faster then leaving in game, especially if you're in
forced combat.

Network
If you want to try fight off other players characters (not controlled by them), at the
bottom of the menu under options, is a setting called network settings. Here you can
enable it so others can invade your world and your character will invade other
worlds.

Boxes
When a box drops on you or an enemy you take massive damage. To this end you
can in fact throw boxes to do massive damage to enemies, it's hard to do and
probably never worth it... but kindva funny.
Also destroying boxes is as easy as jumping on them.

Combat basics

Below are some tips to help with combat. Not the be all end all but some things to
help those new to the series.

Square versus Triangle


In previous Way of the Samurai games square was a basic move you'd mainly only
use when your sword was too hot or was a new blade. In this game square can be
the main attack and likely should be as well.

Square is your lighter attacks, generally are faster but do less damage. Triangle
related moves on the other hand can do a lot of damage but also drain your vitality.
So which should you use? Both, just be aware of where your vitality is at since
running out can easily mean death.

Blocking and Dodging


R1 blocks most normal attacks. There are powerful moves that break guards, as well
grabs cannot be guarded against. Now if you're forced to take a hit it's better to
dodge, with the guard button held down, using the direction buttons + circle makes
your samurai hop away from danger. I highly recommend getting used to dodging
since on hard and more so on Harikiri mode enemies can one shot you and not
being hit is a lot better then hoping to guard it.

Pushing and Pulling


If the enemy is guarding, using forward moves can break their guard if their aren't
pulling away from you. Using moves that use back when attacking can knock people
off balance if they're not pulling.
This can be complex, but basically what you need to know from pushing and pulling
is that when you guard you can try to push and pull. Moving the stick towards the
enemies or away from them when they attack you will put them off balance
depending on the move they use. I'm not great at this, mainly because the dodging
system in this game is great. Why take a move when you can jump out of the way?

Spring Harvest
You activate Spring Harvest by holding guard (R1) and hitting L1. You attack faster,
most of your attacks break guard and get a nice cinematic end when you either
sheathe your sword with L1 or re-hold R1 hitting L1 to keep your sword out.
In the middle of your life/ vitality is your spring harvest gauge, it needs to be at
least 50% full to activate and slowly depletes as you use it. It fill with time and also
with kill both while using spring harvest and outside.
Certain items really help maintaining spring harvest. Chocolate is my favorite, it
makes you gain more gauge for 2 minutes which normally means you can use your
spring harvest for the rest of the battle you're in. The Amana Mushroom is also a
great item, it does the same as chocolate but for only 30 seconds, it also gives you
500 extra points (50%) so you can right away rip into any enemy around.

Styles
Style is a moveset and unlike previous titles in the series it's separate from the
sword. In battle when you're not mid-animation you can change your style in the
menu. Also styles can have multiply movesets, only 2 of the default in game ones I
know of have multiply movesets but custom sets can have up to 3 different stances
in one style.
Making a custom stance requires a blank book (can be purchased in the casino, as
well as Dojima sells them after the tournament with a great crime rate) and being
the owner of the Dojo. The Old Fossil will help you create your own style of
destruction.

Free Run
As mentioned above free running is done by holding the L2 button. Why do it in
battle? Ignoring enemies is the 1st reason, but I've found that enemies that are
armed with guns will get off a shot or two when approaching them the normal way,
using free run you're faster and can get right next to them sometimes before they
get a single shot off.

Town Overview
Below is a list of all the area and significant facilities, the shops and job brokers in
each area.

Little Britain

The area for the Foreigners to gather and not make any sense for your character
(until you get the Language School up and running)

Consulate Located at the very north of the area, this is where you'll find the
british characters of the game most of the time.

Hospital Not functioning to begin with and located in the south eastern
corner of this area. Hospital is needed for certain events, and while it's up all
items cost 10% more.

Gramps job giver The king of the homeless! Gramps gives you jobs that
help the homeless of the city, these are mostly good intended with some
bloody results. He's right in the middle (somewhat south east) below the
tracks.

Lost and Found shop When you 1st come across this guy beside Gramps
below the tracks, he won't be able to sell you anything. The only things he
can sell you are items you've lost when you died on a previous playthough, so
hopefully he get little to no business from you. Some unlockable are also sold
here.

Sweets shop Located on the western side of the map you 1st need to
english to use this shop. And as it's name suggests, you get sweets here.

Cemetery

Really nothing noteworthy here, Dojima starts here unless on a previous playthough
you got him to be the blacksmith.
If you face off against another player and they *ahem* cheat their way to victory...
when you select retry a "revenge horse" will be here (literally a horse) and when you
talk to it you can offer to get revenge which enables you to fight against that player
again.

Back Roads

Nothing too special about this area, quests happen and are started here.

Teahouse in the middle of the map lets you eat some food.

Onigiri-ya Surprising this place sells all kind of Onigiri.

Also of note is there is a place in the middle of the map where you can jump
done into the Magistrate area, this is the only one way and is kindva funny
when you use it.

Sensei is also located here in the beginning of the game, near the sleep
location on the east side of the map.

Magistrate

Home of the magistrates/ the center of law in town.

Used Goods A shop with various goods, how food can be used somewhat
worries me about what I'm going to end up feeding my samurai... I'm sure he
can take it though.

Nodobotoke Middle of the map he gives you missions that are against the
Yakuza. Really more about him pushing his job on you, but completely the
missions help order regardless.

Sakotsu Located above Nodobotoke he lets you know what the order in the
city is, as well hates Yakuza a lot and is willing to repeatedly pay you to
massacre Yakuza, 25 to 100 at a time depending on the crime rate.

Main Plaza

The city hub, plenty of events end up happening here

Inn Umeya In the north west side of this area, for a fee you get a different
type of room healing 500, 750, or 1000 Health/Stamina. Staying here instead
of sleeping outside also increases the towns Order.

Curio Shop (Tanukiya) On the west side of town heading toward the Town
this place will sell you hair styles, clothing and some accessories.

Restaurant (Low-end) In the north East side, eat here for recovery.

Town

This is the home of some of the most important thing, the smith as well the dojo
you can be in charge of.

Dojo Located in the south western corner when you enter here you can
choose to become the master of the dojo. Check the Dojo Section for help on
what to do here.

Smithy In the south slightly East you can find the smith, he can strengthen
your sword help you create new ones but most importantly is the only cheap
way to repair a sword. Check the Smith Section for help knowing what does
what.

Language School In the very south eastern corner is the school that
somehow makes you instantly understand english when opened. It's closed at
1st and you have to complete a certain event to get it opened.

General Store Right near the dojo this sells you various helpful items.

Bait & Grub On the South western corner this guy as the name suggests
sells you items to help you fish.

Eatery (Rice Bowls) Restaurant in the north end of the map

Pharmacy West of the Eatery this place sell medicine... and booze, which is
medicine to some...

Western Noodle House Located east of the Eatery this is yet another
restaurant.

Bar (Toasty Truth) Open at only at night and located on the western side of
the map. Eating/ drinking here gives various stats boosts, so worth
considering before a big fight. This is owned by Akemi and a few events
involving the Prajnas happen here.

Gambling Den In the north eastern corner and only open at night you can
gamble playing Koi-Koi if you want (if you have no idea what this game is I
suggest looking at barticle's Hanafuda guide under the Yakuza 3 FAQs, he
does a good job describing the game)

Kobato, Mistress The anti-law/ Yakuza job brokers, this guys will give you
jobs that lower order. They're right outside the gambling den in the north
east corner of the map. Kobato gives you various types of mission and
Mistress just want you to massacre the magistrates.

To get them to give you jobs speak with Mistress and say:

"I'm looking for work."


"My you're rude. It'll be fun killing you."

Shrine

The home turf of the Prajnas. They have a store out front that sells items and hang
out in the back of the cave

Harbor

Where you start the game and where you can end your game at any time. If you
even want to leave to start fresh speak with the Boatman in the south west corner.

Casino On the south east corner and open only at night this is a place where
you can play western style casino games. I do believe this is the only place
you can get scroll to instant learn moves for a stance.

Thief A job broker located at the very north, and as the name implies the
thief wants help stealing stuff, so expect order to drop as you help him.

Curio Shop North side of map this shop sells some of the games accessories.

Souvenir Shop Not sure how healing items are souvenirs, but they are, this
is on the east side of the map west of Soba-ya

Soba-ya On the east side of the map north of the casino, this is a restaurant
to eat to restore some of that stamina.

Sushi-ya West side of the map, yet another restaurant for the area.

Black Ship

Nothing much here, in the interior is a bar that sells items. Have to have the
language school open to use of course.

Endings

Below is a list of all endings and set of events to get them. Most normal endings
don't require you to do every event for a faction but for simplicity I'm listing every
event so if you do all steps you will end up with that ending.

The Light of Hope

Basic: Unite the people against Kinugawa!


To get this ending the casino must be closed, while the language school
and hospital must be open
Before attempting this ending I highly recommend a few things. You have to endure
all 3 tortures one after another during this, so trying them out 1st when nothing is
on the line isn't a bad idea. As well you are forced into a fight completely unarmed,
so mastering an unarmed stance is really useful especially Moro's style Yubari Martial
Arts (you'd have to kill him in a different playthough).

My Method:
1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to
Akagi. During the fight with Akagi you must kill the 2 prajnas
members manning the cannon! I suggest doing this by holding down L2
to free run and attack one of the 2, they'll stand up and draw their sword so
fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
When you get the chance suggest bring Akagi to the hospital saying '"Let's

take him to a British hospital."

5) Shrine - Ability to Lead


Doesn't matter what you choice here Kogure just doesn't lead well
6) Black Ship - Down for the Count
Tell J.J. "Certainly not cooped up in here!", lead him into the Harbor then to
Sushi-ya (west side restuarant), then he asks what it is say: "It's a very

stimulating place."

7) Shrine - Strike in the Dark


Kogure informs you he wants to kill Moro, so go into town and near the
language school during night for Kogure to attack Moro. Speaking with
Kogure saying: "Let's not be hasty, Kogure..." then "But it's true, isn't it?

About Akagi?" Kogure will then attack both of you so deplete Kogure vitality
with blunt attacks and then speak with him to say "You've lost, Kogure!"

8) Language School (town) - Pursuit of Knowledge


Doesn't matter what you do, feel free to mock Kogure attempt to hid who he
is. Just win the fight with the demonscales
9) Sushi-ya (harbor) - In Need of Encouragement
Once again doesn't really matter what you say, J.J. ends up getting arrested.
10) Inside Magistrate - Rescuing the Count
Head towards the torture chamber, after the events say to J.J. "I'm here to
save you." then beat the human pigs and rescue J.J.
11) Main Plaza - A Day at the Spa
Simple plot event, but once you see this you're set for the ending! When
asked to go after Laura select "Okay"
12) Magistrate - Laura's Determination and The Fighting Spirit Never Dies
Speak with Laura near the entrance and say "Let's go. We're in this together.",
then enjoy Laura's failed attempt to stop Kinugawa before killing some
demonscales and getting captured. This also leads us to likely the worst
situation in a WotS game yet, 1st endure all 3 tortures then defeat the 3
sisters without a weapon
13) Main Plaza - Rescuing Laura
Simple battle, only one chance to say anything to Kinugawa so say "Have you
lost your honor as a samurai?!".
14) Harbor - In Pursuit of Kinugawa and Black Ship Battle
well this is it, beat Madara and Toguro then onto a one on one fight with
Kinugawa.

The Flames of Prajna

Basic: Side with the Prajnas and Take over from Akagi after his death.

My Method:
1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do
suggest when he takes Laura say "Let me in on this!" then say "I don't fight
with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event
for you.
4) Shrine - Sneaking into the Magistrate's Office

-Doesn't matter how you do this, you can get one crate and leave or go for
more to earn more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see
the need to get Kogure to help even on Harikiri mode.
-If the language school is OPEN and you want to keep it open, skip the
next event by sleeping either at the inn (if you're concerned about crime
rate) or on one of the mats outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a
Dead Man
Simple events, click the links for details if you need em.
-If the Casino is OPEN and you want to keep it open, skip the next event
by sleeping either at the inn (if you're concerned about crime rate) or on
one of the mats outside
7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment
or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This event is important, you must see this for the ending.
11) Cemetery - The Truth
The deciding factor between this ending and getting The Flames of Prajna,
you must kill Akemi. So say you overheard everything then she'll attack you.
12) Harbor - Break the Snare
I'm not 100% sure if this one matters, but every time so far I've chosen to
speak with Akagi and spare Moro.
-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds
saying "I wish to be excused"
15) Shrine - Loss of Nerve and Mutual Rescue
After agreeing to help, save the captured Prajnas
16) Inn (Main Plaza) - Raiding the Consulate and The Samurai Spirit
Follow the flow of battle, you fight a lot of people during these events with no
chance to save. When fighting J.J. it doesn't matter which option you choose
nor does it matter which option is picked when Akagi gives you his dying wish.

Fevered Spirits

Basic: Side with the Prajnas and die with Akagi. This is about the same as above,
you just skip the event The Truth.

My Method:
1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do
suggest when he takes Laura say "Let me in on this!" then say "I don't fight
with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event
for you.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for
more to earn more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see
the need to get Kogure to help even on Harikiri mode.
-If the language school is OPEN and you want to keep it open, skip the
next event by sleeping either at the inn (if you're concerned about crime
rate) or on one of the mats outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a
Dead Man
Simple events, click the links for details if you need em.
-If the Casino is OPEN and you want to keep it open, skip the next event
by sleeping either at the inn (if you're concerned about crime rate) or on
one of the mats outside
7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment
or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This event is important, you must see this for the ending.

12) Harbor - Break the Snare


If you want you can view The Truth event before this, so long as you don't
kill Akemi it should be fine, however for simplicity I recommend skipping it. So
just kill Moro and deal with the 3 sisters afterwards.
-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds
saying "I wish to be excused"
15) Shrine - Loss of Nerve and Mutual Rescue
After agreeing to help, save the captured Prajnas
16) Inn (Main Plaza) - Raiding the Consulate
Follow the flow of battle, you fight a lot of people during these events with no
chance to save. You end up fighting Madara with some of the black masks.
After this fight enjoy the ending

Road to Ruin

Basic: Side with the Magistrate and help Kinugawa's mad plot to take over the
world!

My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take
your hands off her!" follow the flow of combat, but don't take out the 2
Prajnas manning the cannon during the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at
the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest
attacking the smugglers to increase the reward you earn.
-If the hospital is OPEN and you want to keep it open, skip the next event
by sleeping either at the inn (if you're concerned about crime rate) or on
one of the mats outside

5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital


Easy fights, just be sure to take cash from the sisters as playing with them
would be them torturing you... not much of a reward imo, but if you're into
it...
-If the language school is CLOSED and you want to keep it closed, skip the
next event by sleeping either at the inn (if you're concerned about crime
rate) or on one of the mats outside
6) Harbor or Town (respectively)- The Lecturer Arrives or The Language
School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas
fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment
or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure
-auto event The Chief Minister's Big Move12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds
saying "I wish to be excused"
14) Magistrate - A Dark Will
Just sit there and hear Kinugawa out
15) Consulate (Little Britain) - Chief Minister At War
Poor trusting Laura, anyways just a plot event
16) Shrine - Annihilation of the Prajnas
Easy enough fight, just be aware of the cannon, they can hurt you and fast.
17) Consulate (Little Britain) - Black Ship In Hand
Plot event
18) Black Ship - Shigeru Moro, Swordsman
One on One fight with Moro, go into the interior of the ship and all the way to
the most western room (south of the kitchen)

A Change of Heart

Basic: Side with the Magistrate and stop Kinugawa's madness.

My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take
your hands off her!" follow the flow of combat, but don't take out the 2
Prajnas manning the cannon during the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at
the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest
attacking the smugglers to increase the reward you earn.
-If the hospital is OPEN and you want to keep it open, skip the next event
by sleeping either at the inn (if you're concerned about crime rate) or on
one of the mats outside
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them
would be them torturing you... not much of a reward imo, but if you're into
it...
-If the language school is CLOSED and you want to keep it closed, skip the
next event by sleeping either at the inn (if you're concerned about crime
rate) or on one of the mats outside
6) Harbor or Town (respectively)- The Lecturer Arrives or The Language
School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas
fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment
or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure

-auto event The Chief Minister's Big Move12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds
saying "I wish to be excused"
14) Magistrate - A Dark Will
After Moro gets up, you'll be given a chance to leave as well. Do so.
15) Magistrate - Patriots
Simple plot event, sets up the plan
16) Shrine - The Three Kataneers
Love J.J.'s definition of stealth ... anyways just fight your way and beat Akagi
and Kogure.
17) Shrine - Hikaru Kotobuki, Military Man
Be aware of the cannons, overall this is an easy final fight imo.

Setting Off to Foreign Lands

Basic: Side with the foreigners and agree to leave with Laura

My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take
your hands off her!" follow the flow of combat, but don't take out the 2
Prajnas manning the cannon during the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event
-If the hospital is CLOSED and you want to keep it closed, skip the next
event by sleeping either at the inn (if you're concerned about crime rate)
or on one of the mats outside
5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray!
The Hospital's Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack

-If the casino is CLOSED and you want to keep it closed, skip the next
event by sleeping either at the inn (if you're concerned about crime rate)
or on one of the mats outside
7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment
or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.
10) Consulate (Little Britain) - The Ambassador Collapses
After the event head to town and get the medicine from the Pharmacy at the
north end (west of the Eatery). Head right back, fight the ronin along the way
if you want but you do have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of
them...
-auto event The Chief Minister's Big Move12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds
saying "I wish to be excused"
14) Consulate (Little Britain) - Wasted Wish
After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
The fight with Akagi is simple enough. Once you're dealing with the
demonscales though you have to protect Laura. I found the best method is to
eat chocolate or an Asura Mushroom and just let lose with spring harvest.
Every 5 or so kills use the L1 + R1 to stop the spring harvest to see if you've
managed enough kills with the event ending.
16) Black Ship - Twilight On Board
Plot event, do nothing and you get this ending.

Samurai Straight

Basic: Side with the foreigners and either let Laura die or jump off the ship

My Method:

1) Harbor - Amihama Harbor Skirmish


-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take
your hands off her!" follow the flow of combat, but don't take out the 2
Prajnas manning the cannon during the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event
-If the hospital is CLOSED and you want to keep it closed, skip the next
event by sleeping either at the inn (if you're concerned about crime rate)
or on one of the mats outside
5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray!
The Hospital's Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack
-If the casino is CLOSED and you want to keep it closed, skip the next
event by sleeping either at the inn (if you're concerned about crime rate)
or on one of the mats outside
7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment
or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.
10) Consulate (Little Britain) - The Ambassador Collapses
After the event head to town and get the medicine from the Pharmacy at the
north end (west of the Eastery). Head right back, fight the ronin along the
way if you want but you do have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of
them...
-auto event The Chief Minister's Big Move12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds
saying "I wish to be excused"
14) Consulate (Little Britain) - Wasted Wish

After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
I'd suggest after you defeat Akagi to simply let Laura die. If this doesn't agree
with you then save her, and during Twilight On Board say "I can't leave yet"
16) Magistrate - The Raid
Fight your way to the upper floors, there the 3 sisters greet you and you
gotta deal with them.

As a Demonscale

Basic: Enter the tournament as an independent.

My Method:
1) Harbor Amihama Harbor Skirmish or After the Storm
Doesn't matter if you participate in the skirmish or not.
2) .. anyways, sleep until Day 3 daytime.
3) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment
or two.
4) again sleep, daytime day 4
-auto event The Chief Minister's Big Move5) Town - Idle Chatter
Auto plot event.
6) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, the ending will auto kick in

Boiled Samurai

Basic: Side with any of the 3 sides and during the tournament climb the stairs to
join the other "winners"

My Method:
Do events for any one side until the tournament if you want a step by step follow
any of the other endings: Fevered Spirits, The Flames of Prajna, Road to Ruin, A

Change of Heart, Setting Off to Foreign Lands, Samurai Straight. Doesn't matter who
you side with just pick a colour and go.
1) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament go up the stairs and be a
"winner"!

The Chief Minister Lived

Basic: Start down The Light of Hope ending but fail in any way.

My Method:
This is the fastest method to get the ending, not the only way though.
1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to
Akagi. During the fight with Akagi you must kill the 2 prajnas members
manning the cannon! I suggest doing this by holding down L2 to free run
and attack one of the 2, they'll stand up and draw their sword so fight them
normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
Kill Akagi, then Kogure (who is somewhat upset with your actions)
5) Main Plaza - Plot to Assassinate the Chief Minister
Once you agree to help Kotobuki you're off to fight Kinugawa

Events
Below is a list of all events, choices within and what may be required for the event
to happen. Before each section I have a small chart which is setup to look like what
you see in the events menu option under journal.

Day 1

Day 1 events are mostly intros to the various characters of each faction.
Daytime
Samurai
On Board

Amihama
Harbor
Skirmish
After the
Storm

Evening
Violent Behavior
Encounter with the
of the Marine
"Patriots"
Corps
The Magistrate's
Hikaru Kotobuki's
Offices
Explorer's Club
Audience with the
Littlest Public
The Telegraph
Servant
All Wrapped Up

Night
Sneaking into the
Magistrate's Office
Stop the Opium
Smugglers
Killing Casual
Killing

Samurai On Board
Place: Harbor
Time: Daytime
Description: Take a tour of Amihama
The unavoidable event that eventually doesn't even happen... This is basically the
boat ride into town where you can speak to the driver or yourself asking questions
about the town. If you're 1st starting ask all of them, otherwise you'll likely simply
skip this event.

Amihama Harbor Skirmish


Place: Harbor
Time: Daytime
Description: Participate in the conflict.
After getting off the boat approach the crowd in the harbor.
After the 1st two scenes, you're given a choice of what to say: 1st choice "What
would you have me do?" gives you the full tutorial helping you figure out combat,
2nd choice "It would be futile to interfere." skips the tutorial but is basically the
same. A 3rd option appears after your 1st few playthoughs saying "Fight! Fight and
win!", this option makes it so you fight Akagi, Melinda then Kotobuki one after
another after the normal parts of this event.

After beating a few groups of Prajnas you have to confront Akagi who now has
Laura. The 1st option "Take your hands off her!" has you save her, the 2nd ("You
cowards...") and 3rd ("Let me in on this!") makes Kotobuki jump in. If you do the
later you can side with Kotobuki or Akagi. Fight till the end and people will try to
recruit you depending on who you ended up helping (I suggest saving Laura since
everyone will try even though you went against Akagi).
To get the hidden path during this event while fighting Akagi you can kill the 2
Prajnas who are manning the cannon. After a cutscene you need to finish off Akagi,
fight Melinda then Kotobuki. Finally the 3 sisters arrive and you have to beat all of
them. This set you off to a totally different set of events where you arrives at either
The Light of Hope ending or The Chief Minister Lived ending.

After the Storm


Place: Harbor
Time: Daytime
Description: Ignore the dispute.
After getting off the boat, you need to hug the building avoiding the crowd and head
north to the exit to the town. After completing this re-enter the harbor to see the
aftermath of the battle.
You can quick travel away as well, if you don't mind losing the vitality.

Encounter with the "Patriots"


Place: Shrine
Time: Daytime
Description: Day 1 - Head to the cave.
After meeting Akagi at the entrance to the cave you can go to the back to have an
intro to him and Kogure, then it changes to the Toasty Truth Bar to introduce Akemi.

The Magistrate's Offices


Place: Magistrate
Time: Daytime

Description: Day 1 - Visit the Magistrate's Office.


Requirement: You must participate in the Amihama Harbor Skirmish event and
either save Laura or side with Kotobuki.
Another intro event so no combat, proves that Kotobuki is a little weird though...

Audience with the Littlest Public Servant


Place: Little Britain
Time: Daytime
Description: Day 1 - Visit the Consulate.
Requirement: In Amihama Harbor Skirmish save Laura.
The final intro, again no combat.

All Wrapped Up
Place: Little Britain
Time: Daytime
Description: Beg forgiveness from the Prajnas.
Requirement: During Amihama Harbor Skirmish talk to a Prajnas and select the
2nd option "Heeelp! I don't wanna die!".
They leave you to die on the tracks in Little Britain, and you will die unless Dojima is
not the smith. If he isn't you can call out to him and he'll save you... for a fee, all
your swords equipped. If you want to fill this spot in be sure to start the game with
no swords or a really crappy one.
The exact text to get him to save you is:

3 times of the 1st 2 options "Save me!" or "Somebody! Help!" to get his
attention
When asked "Please save me."
Finally "I'll give you whatever you want!"

Your swords will be gone but you will be alive

From there this is the only event in which you can go backwards to get the event
After the Storm.

Violent Behavior of the Marine Corps


Place: Toasty Truth Bar
Time: Evening
Description: Day 1 - Visit the bar in town.
After entering the bar approach the 3 marines harassing Akemi, and tell them "Stop
what you're doing." Outside you have to fight them 1st with swords, and then a
second time with them using their rifles.
However if you draw a weapon other then a katana they'll not it's not a sword then
right away draw their rifles. I did this with claws, would have to experiment to say
what other things work but I'd guess any weapon under the other category would
work.

Hikaru Kotobuki's Explorer's Club


Place: Main Plaza
Time: Evening
Description: Day 1 - Accompany Kotobuki in his search.
He'll ask you to join him to explore the Shrine area. After agreeing you, Kotobuki
and 3 thief-takers start at the beginning of the shrine and slowly walk until you find
the Prajnas. Mid way though you can say to Kotobuki "I'm running ahead" to speed
things along.
You end up fighting a bunch of normal Prajnas members, after the fight Kotobuki
thanks you gives you a reward and seems to give the Shrine back to the Prajnas...
When you unlock the option of play as a female, when 1st starting this event you
can then say "Actually I'm a women" this bums out Kotobuki and cancels out the
event. While somewhat comical this actually counts as failing the event.

The Telegraph
Place: Little Britain

Time: Evening
Description: Day 1 - Participate in Laura's experiment.
Once you say you're interested in the experiment you join Moro in the harbor before
having to rush back to save Laura. Simple combat ensues against a few Prajnas.

Sneaking into the Magistrate's Office


Place: Shrine
Time: Night
Description: Day 1 - Go along with Akagi's plans.
Stealing weapons sounds like something that should be where you sneak around... I
suggest not trying to sneak during this. After Akagi kills the 1st look out, draw your
sword and kill the 2 lookouts that get in our way (one is near the entrance to the
Magistrate office, you can ignore him). You'll see the 1st on west of the entrance, he
doesn't move but if he sees you you might get into combat anyways. The final one
roams, from beyond the storehouse in the north to the main gate.
With the lookouts killed you can pick up the crates with square and run them to the
exit. Each crate you get gives you some money, most I've gotten is 1500 mon. Also
worth noting after the 1st crate you get end the event successfully by running back
Akagi and saying that it's enough.

Stop the Opium Smugglers


Place: Harbor
Time: Night
Description: Day 1 - Participate in the defense of the harbor.
After the deal goes down the foreigners claims diplomatic immunity. If you do
nothing he gets away and you get a reward of 500 mon.
For the full reward draw your sword and just attack the foreigner. You'll take him
and the buyer down and get 1500 mon, with Kotobuki saying he didn't see anything.

Killing Casual Killing

Place: Consulate
Time: Night
Description: Day 1 - Listen to J.J.'s request.
Not much to this event, J.J. just watches as you massacre the 10 attackers.
This event offers the ability to easily earn the "get 10 kills with spring harvest"
requirement for moves for a style.

Day 2

Todays events are all about setting up and destroying the 3 facilities: the hospital,
the language school and the casino. So each playthough you can close/ open all 3.
Daytime
A Deceptive Price
Denying Western
Medicine
Plan to Shut Down the
Hospital
OWH (Occupy Western
Hospital)
Hooray! The Hospital's
Grand Opening

Evening
We Don't Need No Stinkin'
Language School!

Night
Destroy the Casino

The Lecturer Is a Dead Man

Put an End to the Casino's


Reconstruction

The Lecturer Arrives

Gaijin & Geisha

The Language School Opens Rising Sun


A Dumpling Tale

Hurrying to Rebuild the


Casino

A Deceptive Price
Place: Toast Truth Bar
Time: Daytime
Description: Day 2 - Head out to take down Kenzaki
Simple event accept by saying "As you wish.", then run out and kill Kenzaki and the
2 Prajnas to get your 1500 mon reward.
If you want to make things easier talk to Kogure and say "Let's do this", he scares
the 2 Prajnas members away and the two of you can kill Kenzaki together. The
down side is the reward becomes 500 mon instead.

Denying Western Medicine


Place: Magistrate
Time: Daytime
Description: Day 2 - Accept the three sisters' request.
Requirement: The hospital must be closed.
After you arrive in Little Britain you'll be confronted by a few marines. To succeed at
this event fight them. After this you'll fight Melinda in the hospital itself.

Plan to Shut Down the Hospital


Place: Magistrate
Time: Daytime
Description: Day 2 - Accept the three sisters' request.
Requirement: The hospital must be open.
You'll be on the road for this one, re-claiming the money to be used for the hospital.
Again you fight Melinda for the money itself.

OWH (Occupy Western Hospital)


Place: Consulate
Time: Daytime
Description: Day 2 - Accept Laura's request
Requirement: Hospital closed.
After going to the entrance of the hospital you'll have to fight the protester's
"sensei". Despite what you say to Laura you seem required to kill him. After this you
go into the hospital, tell them instead "This hospital will help save lives" to get them
to let the hospital be opened.

Hooray! The Hospital's Grand Opening


Place: Little Britain
Time: Daytime
Description: Day 2 - Visit the hospital
Requirement: Hospital is open.
Melinda will confront you on the road, say you're there to help and what seems like
15-20 bandits will attack to take the money. Fight them you need to kill most of
them for them to run off. This is another event where earning the "get 10 kills in
spring harvest" is a lot easier to get with so many enemies right there.

We Don't Need No Stinkin' Language School!


Place: Shrine
Time: Evening
Description: Day 2 - Take part in the plot to kill the lecturer.
Requirement: Language school is closed.
Despite the name once you attack the group at the harbor you need to defeat all the
named enemies (Melinda, Moro and Kotobuki) not the lecturer himself. Once they're
all defeated the lecturer chooses to leave.
I've attempted to just kill the lecturer and he seems immortal during this event.

The Lecturer Is a Dead Man


Place: Shrine
Time: Evening
Description: Day 2 - Take part in the plot to kill the lecturer.
Requirement: Language school is open.
Unlike the above event this event we want to just attack the lecturer himself. After a
few attacks he should go down. Since the lecturer doesn't have a sword you need to
hold down R2 to free run and be able to attack him.

The Lecturer Arrives


Place: Town
Time: Evening
Description: Day 2 - Meet with Moro.
Requirement: Language school is closed.
This one is annoying. The lecturer has a limited amount of health, you need to make
sure he follows you and you'll succeed by getting him to the bridge to town in the
north west corner. To get him to follow you speak with him in battle and select
"Follow me!".
I do suggest since you start on the docks use your spring harvest to deal with the
beginning Prajnas and depending on the difficulty you might want to finish off
Kogure and Akagi. Once you get away from the main fight a few Prajnas will show
up now and again, and since the lecturer is slow be sure to keep your eye on him as
you run to the town.

The Language School Opens


Place: Town
Time: Evening
Description: Day 2 - Meet with Moro.
Requirement: Language school is open.

Not nearly as bad as getting him though the harbour, but basically the same: Tell
the lecturer to follow you and going clockwise from the language school (cause of
barriers) get to the main plaza area.

A Dumpling Tale
Place: Consulate
Time: Evening
Description: Day 2 - Listen to Laura's request
Laura takes you to the back roads and the event is basically dealing with a group of
thugs who attack, simple clean and easy.

Destroy the Casino


Place: Shrine
Time: Night
Description: Day 2 - Aid in the destruction of the casino.
Requirement: Casino is open.
Simple fight in the middle of the casino, you fight J.J. and a group of his casino
guards.

Put an End to the Casino's Reconstruction


Place: Shrine
Time: Night
Description: Day 2 - Prevent the rebuilding of the casino.
Requirement: Casino is closed.
Select "I'm Ready!" to start the event which is like the above event but outside the
casino. Marines also join the fight so prepared to be shoot a bit as them in addition
to J.J.'s shooting.

When you regain control of your character you can right away attack J.J. or
someone on his side to start the battle if you wish.

Gaijin & Geisha


Place: Main Plaza
Time: Night
Description: Day 2 - Serve as escort for a VIP.
Another protect mission. I don't know at this point of Moro's VIP can be killed, I'd
assume so. Either way this is a quick fight against a group of Prajnas.

Rising Sun
Place: Casino
Time: Night
Description: Day 2 - Meet with J.J.
Requirement: Casino is open
Basically playing games with J.J. until the Prajnas come to destroy the casino. Fight
them off and save the casino.

Hurrying to Rebuild the Casino


Place: Harbor
Time: Night
Description: Day 2 - Meet with J.J.
Requirement: Casino is closed
Outside of the casino as you might imagine you're going to be fighting of the Prajnas
to help open the casino.

Day 3

Day 3 we get some revelations about some of the main characters as they prepare
for the tournament.
All
Daytime
Chief Minister
Washing Blood
Onsen
With Blood
Kinugawa
The Might of the
Demonscales

Evening
Kill the Traitor

The Chief
Minister & The
Three Sisters

The Little Public


The Ambassador
Servant & The Big
Collapses
Minister
Clash At Midday

Night
At the
Cemetery, In Planned Raid
the Night
The Truth
Break the Snare
Preparing for the
Battle
Tournament
A Risky Gamble

Chief Minister Onsen Kinugawa


Place: Main Plaza
Time: All
Description: Day 3 - Mingle with the crowd.
Intro scenes for Kinugawa, he announces the tournament here. This event must
happen, if you sleep/ get arrested or w/e to skip time you need to do this the next
day.

Washing Blood With Blood


Place: Shrine
Time: Daytime
Description: Day 3 - Meet with Akagi
A simple fight event, named enemies are Kotobuki and the 3 sisters. You only need
to beat Kotobuki and one of the sisters (the other 2 will run away).

The Might of the Demonscales

Place: Magistrate
Time: Daytime
Description: Day 3 - Join Kotobuki on his rounds.
After killing a few normal Prajnas you need to take out Kogure and Akagi.

The Little Public Servant & The Big Minister


Place: Little Britain
Time: Daytime
Description: Day 3 - Visit Kinugawa with Laura.
Simply plot event not much to it, no combat just talk.

Clash At Midday
Place: Town
Time: Daytime
Description: Day 3 - Wander into town.
Requirement: Refuse to help in either events Washing Blood With Blood or The
Might of the Demonscales and enter town.
Select "I am providing backup...but not to you" to side with Akagi or "I am at your
service, Kotobuki." to side with Kotobuki. The event then runs like Washing Blood
With Blood or The Might of the Demonscales but in mid battle (you still get a reward
at the end).
Select the middle ground "I'm just passing through" Makes it so you simply fail the
event.

Kill the Traitor


Place: Toasty Truth Bar
Time: Evening

Description: Day 3 - Meet with Akemi.


Talk event that sets up the next 2 Prajnas events in the night.

The Chief Minister & The Three Sisters


Place: Magistrate
Time: Evening
Description: Day 3 - Meet with Kotobuki.
Purely talking event, haven't said I disagree with the torture the sisters/ Kinugawa
enjoy but I doubt they'd attack you.

The Ambassador Collapses


Place: Consulate
Time: Evening
Description: Day 3 - Meet with J.J.
Laura needs medicine, so head to town and the pharmacy in the north end of the
city (west of the Eatery). After getting the medicine on you way back Yakuza/ thugs
will attempt to steal the medicine from you if you let them finish what they're saying.
So just run all the way back to the consulate (unless you want to fight them...)
where some Prajnas will attack you. After you defeat them Laura takes her medicine
and goes soundly asleep.

At the Cemetery, In the Night


Place: Cemetery
Time: Night
Description: Day 3 - Visit the cemetery.
Requirement: Do not see the event Kill the Traitor
Basically you find Akemi in the cemetery alone. The only thing this event could
enable is to night crawl with Akemi if you've met the conditions to do so.

The Truth
Place: Cemetery
Time: Night
Description: Day 3 - Visit the Cemetery.
Requirement: Have seen the event Kill the Traitor
Akemi is seen speaking with the 3 sisters, as you approach her you're given options
to speak if you pretend you didn't hear anything she'll simply leave. If you say "I
heard everything." you have to fight her.

Planned Raid
Place: Harbor
Time: Night
Description: Day 3 - Meet with Akagi.
Requirement: Do not see the event Kill the Traitor
Here you 1st need to kill Moro, followed by fighting off the 3 sisters and a lot of
demonscales.

Break the Snare


Place: Harbor
Time: Night
Description: Day 3 - Meet with Akagi
Requirement: See the event Kill the Traitor
If you did the event The Truth you can inform Akagi that Akemi by saying "Stop
Fighting!" then "This is clearly a trap!" and finally "Akemi is a Shogunate spy!"
changing the fight to be just against a bunch of demonscales. Otherwise you're
basically doing the same as Planned Raid.
You get a 1500 mon reward at the end.

Preparing for the Battle Tournament


Place: Main Plaza
Time: Night
Description: Day 3 - Visit the construction site.
After you agree to help Moro Akagi and Kogure continue to cause trouble by
attacking you. Again fight them off to end the event.

A Risky Gamble
Place: Little Britain
Time: Night
Description: Day 3 - Meet with J.J.
Purely a plot event to explain some things later.

Day 4/Tournament

The tournament itself!

The Chief Minister's


Big Move

Daytime
Blades of the
Patriots
Imperial Sword
The Eastern
Knight
Idle Chatter

The Chief Minister's Big Move


Place: none
Time: Daytime

All
Battle Tournament
Opens

Evening/Night
We Are the
Champions

Final Warning

Description: Spend more than 4 days in Amihama.


An auto event that happens on the morning of the 4th day (or the day the
tournament is to start if you skipped Chief Minister Onsen Kinugawa )

Blades of the Patriots


Place: Shrine
Time: Daytime
Description: Day 4+ - Meet with Akagi
Requirement: Do enough Prajnas events
Plot event, you just agree to go into the tournament under the Prajnas name by
saying "Leave it to me!".

Imperial Sword
Place: Inside Magistrate's
Time: Daytime
Description: Day 4+ - Meet with Kotobuki
Requirement: Do enough Magistrate events
Kotobuki gives you the honor of entering the tournament under his name.

The Eastern Knight


Place: Consulate
Time: Daytime
Description: Day 4+ - Meet with Laura
Requirement: Do enough Foreigner events.
Like the others Laura gives you her blessing before the tournament

Idle Chatter
Place: Town
Time: Daytime
Description: Day 4+ - Swagger your way into the town.
Requirement: Don't meet the required events for any of the 3 factions (like if you
where to sleep though each of the 1st 3 days).
Small plot event, not much to it.

Battle Tournament Opens


Place: Main Plaza
Time: All
Description: Day 4+ - Visit the tournament grounds at midday.
Enter the tournament on the west side of the grounds (across from the exit to
Town). The tournament opponents are determined by which faction you sided with
before.
During the tournament you can give up by talking to your opponent and selecting
the 2nd option. As well if for whatever reason you don't wish to kill your opponent
you can deplete their stamina, speak with them and a 3rd option "I call this match"
will appear, this ends the fight with your opponent still alive.

We Are the Champions


Place: Main Plaza
Time: Evening
Description: Ace three rounds in the battle tournament.
There are 2 endings associated with this event Boiled Samurai happens if you did
side with one of the 3 factions and you choice to ascent the stairs with the other
"winners". As a Demonscale happens auto if you entered as an independent
(previous event being Idle Chatter).

To continue the plot and go for the other endings after winning the 3rd
round exit the tournament grounds to the west, when asked select the
option "I wish to be excused."

Final Warning
Place: Harbor
Time: Daytime
Description: Give up in the battle tournament.
Requirement: During one of the 3 rounds in the battle tournament, talk selecting
the 2nd option "I give up".
Toguro the non-unique black mask will tell you to leave Amihama. If you refuse him
twice he'll leave then, but every night in each area several black masks will attack
you.
Only way to end the game after this event is to choice to leave the city or die.

Normal Ending Events

These are the after tournament events, apart from a few choices in these events
you're pretty set in what you're doing.
Events
Loss of
Nerve

Endings
Raiding the
Mutual Rescue
Consulate

The
Samurai
Spirit

The Flames of
Prajna
Fevered
Spirits

A Dark
Will

Wasted
Wish

Chief Minister Annihilation of Black Ship


At War
the Prajnas
In Hand
The Three
Patriots
Kataneers
Kinugawa's
Twilight On
Evil Influence Board
The Raid

Shigeru Moro,
Road to Ruin
Swordsman
Hikaru Kotobuki, A Change of
Military Man
Heart
Setting Off to
Foreign Lands
Samurai
Straight

Loss of Nerve
Place: Shrine
Time: All
Description: Meet with Akagi after the tournament.
Requirement: Side with Prajnas during tournament.
Simple plot event once you agree saying "Absolutely. Let's get this show on the
road!" it leads you to the magistrates exterior...
You're fighting lots of Constables and demonscales here. 1st outside, once you kill
enough you move inside where you need the key. It'll on the Demonscale general,
who has demon masks on but otherwise looks like a standard demonscale member.
N ext head to the torture chamber on the west side of the map (you need to open
the door with the general's key)

Mutual Rescue
Place: Magistrate
Time: Daytime
Description: Set off to rescue the captured Prajnas.
Requirement: Complete Loss of Nerve
Continue from above you have to get out of here. You have to use the south exit,
the north doesn't work. Also it seems the angle that you can hit to use the door is
weird, so just keep hitting X on the door it'll let you out eventually.
Outside now you have to simply leave, the south exit of the compound is closed so
go clockwise around the building to the north exit then to the main plaza exit. You
end up getting award, not sure if it changes based on how you do things, I got
3000... if anything changes it I'd imagine how many of the prisoners dying would be
key.

Raiding the Consulate


Place: Inn
Time: All

Description: Initiate a raid upon the consulate.


Requirement: Complete Mutual Rescue
Agree to the attack by saying "Anytime." or say "Let me make some preparations
first..." if you wish to repair your weapon, get items, save etc. This is the last chance
to save before either Prajnas endings.
The battle itself starts in Little Britain. Melinda will stand against you if still alive,
otherwise a generic New Commander (literally her name...) with a unique fighting
style fights you. Once you're in the consulate you either fight J.J. in the event The
Samurai Spirit or you fight Madara if you missed the events Kill the Traitor and The
Truth to kill her previously (getting you the ending Fevered Spirits).

The Samurai Spirit


Place: Consulate
Time: Evening
Description: Settle the score with J.J.
Requirement: Compete Raiding the Consulate and have previous killed
Madara/Akemi in the event The Truth.
You can fight J.J. one or one by saying "You two... leave this one to me." or as a
group by saying "Quit your bellyaching and fight like a man!" ... either way it's one
on one... (note that the J.J. fight may be considered part of Raiding the Consulate
but it's easier to put it here).
After you beat him you fight the 3 sisters and Kotobuki in the main hall of the
consulate. This is followed by the ending sequence of The Flames of Prajna.

A Dark Will
Place: Magistrate
Time: All
Description: Meet with the three sisters after the tournament
Requirement: Side with Magistrate during the tournament
A plot event, when Moro leaves you can choice to as well. This determines which
ending you get from the magistrates.

Chief Minister At War


Place: Consulate
Time: Daytime
Description: Endorse Kinugawa's plan.
Requirement: During A Dark Will stay during the event.
Simple plot event, what could possible go wrong with giving Kinugawa cannons.....

Patriots
Place: Magistrate
Time: Daytime
Description: Oppose Kinugawa's plan.
Requirement: During A Dark Will leave when Moro does.
Plot event, sets up your plan to ensure Kinugawa does no more evil.

Annihilation of the Prajnas


Place: Shrine
Time: All
Description: Eliminate the Prajnas.
Requirement: Complete Chief Minister At War
You're attacking/ destroying the Prajnas. I found this event really annoying since
cannons are constantly attacking everyone. But it is a simple combat kill everyone
event ending with killing the leaders Kogure and Akagi.

The Three Kataneers


Place: Shrine

Time: All
Description: Endorse Moro's idea.
Requirement: Complete Patriots
Instead of attacking the Prajnas with an army J.J., Moro and you end up attacking
them with just the 3 of you. I found it a lot easier then with the army since you
cannons to hurt you.

Black Ship In Hand


Place: Consulate
Time: Evening
Description: Destroy the Prajna base.
Requirement: Complete Annihilation of the Prajnas
Simple plot event, and if only Laura wasn't so trusting...

Shigeru Moro, Swordsman


Place: Inside the Black Ship
Time: Night
Description: Defend the Black Ship.
Requirement: Complete Black Ship In Hand
This is a one on one fight with Moro. He uses a waki (side) stance sword, so it's a
little different but is simple enough.

Hikaru Kotobuki, Military Man


Place: Shrine
Time: Night
Description: Take over the Prajnas' base with Moro.

Requirement: Complete The Three Kataneers


You meet Kotobuki at the entrance to the shrine and have to take him out despite
just finishing his job. This is simple enough ultimately but the cannon can prove fatal
if you continue to ignore them hitting you.

Wasted Wish
Place: Consulate
Time: All
Description: Meet with Laura after the tournament
Requirement: Side with the foreigners during the tournament.
After J.J.'s demise you're to deliver Laura message to Akagi. A Prajnas member will
be outside the cave, tell him you have a message then you can return to the
consulate to continue to the next event.

Kinugawa's Evil Influence


Place: Main Plaza
Time: Evening
Description: Emerge victorious in the battle against the Prajnas.
Requirement: Complete Wasted Wish
This is a the 2nd worst event in the game. The 1st part against the Prajnas isn't so
bad, beat Akagi (likely Kogure as well if you didn't kill him in the tournament).
After this you have to deal with a lot of demonscales, which wouldn't be bad if you
didn't need to protect Laura during this. I recommend eating chocolate and just
killing as fast as possible, after every 5-10 end your spring harvest to see if the
event will end (it doesn't mid spring harvest). Also use free run (R2) to check on
Laura, after being hit once she goes to the ground, so try to attack her attackers
then... she can die from your attacks as well as enemy attacks! So you may
want to use a style that doesn't have a wide area of attack.

Twilight On Board

Place: Black Ship


Time: Daytime
Description: Listen to Laura's request.
Requirement: Save Laura during Kinugawa's Evil Influence
Purely plot event, if you do nothing you get the ending Setting Off to Foreign Lands
you can also say you won't leave leading to the event...

The Raid
Place: Magistrate
Time: All
Description: Meet with the three sisters after Kinugawa's Evil Influence.
Requirement: Leave the ship during Twilight On Board or fail to save Laura during
Kinugawa's Evil Influence.
1 man (or women) makes the choice to end Kinugawa. Simple battle against
Constables/ demonscales until the inner most room. Here you find the 3 sisters, and
have to fight them to end up with the ending Samurai Straight

Hidden Events

You can't see these events at 1st but they're below the initial events starting at day
one and going all the way across the screen.
Meetin
g with
the
Three
Sisters

A
Praying
Abilit
Speed for
y to
y
Recover
Lead
Arrival y

Down
for
the
Count

The
Sting
of
Hatre
d

Dice
of
Destin
y

Strik
Pursuit of In Need of
Rescuin
e in
A Day at
Knowled Encourageme g the
the
the Spa
ge
nt
Count
Dark

The Sad Boat


Home

Plot to
Assassina
te the
Chief
Minister

Cause of size a continuation of events that are exclusive to The Light of Hope Ending,
note that A Day at the Spa is a single event, I just copied it down to better show
where we're continuing.
A Day at Laura's
the Spa Determination

The Fighting
Rescuing
Spirit Never Dies Laura

In Pursuit of
Kinugawa

Black Ship
Battle

Meeting with the Three Sisters


Place: Harbor
Time: Daytime
Description: Calm the violent waves.
Requirement: During Amihama Harbor Skirmish select "Fight! Fight and win!", and
while fighting Akagi kill the 2 Prajnas men who are manning the cannon.
This is the fight with the 3 sisters, so pretty much the same scene as Amihama
Harbor Skirmish just the extension.

A Speedy Arrival
Place: Main Plaza
Time: All
Description: Mingle with the Crowd.
Much like the announcement of the tournament just join the crowd to start this
event. After the conversation you're in a fight with Kotobuki and a bunch of
demonscales, all you need to continue after this is beating Kotobuki.

Praying for Recovery


Place: Shrine
Time: All
Description: Save Akagi's life
This happens right after the above, after the doctor says there isn't anything to be
done if the hospital is open you can suggest bringing him to the British hospital

("Let's take him to a British hospital."), or if it isn't (or you aren't interested in
getting The Light of Hope) ending you can say "It's just a flesh wound. He'll be
fine!" and Akagi will end up dying.
Also if you want to get the ending The Chief Minister Lived attacking Akagi here will
kill him instantly and jump you right into that ending (you will have to kill Kogure as
well for obvious reasons).

Ability to Lead
Place: Shrine
Time: All
Description: Check on Kogure.
Requirement: Hospital open, have brought Akagi to the hospital in Praying for
Recovery.
Kogure can't lead, this is made clear right away. Doesn't really matter what you say,
the demonscales (along with rifle equipped infantry) will attack and once they're
dealt with Kogure will ask you to check on J.J.

The Sting of Hatred


Place: Shrine
Time: All
Description: Confirm Akagi's death.
Requirement: Kill Akagi in Praying for Recovery by not taking him to the British
hospital.
The event is basically a one on one fight with Kogure to the death, you can't
convince Kogure to stop the fight in this.

Down for the Count


Place: Inside Black Ship
Time: All

Description: Check on J.J.


Requirement: The casino must be closed.
J.J. is depressed. Say "Certainly not cooped up in here!" and he'll follow you. Leave
the Black Ship by the boat to the Harbor. From there take him to the restaurant on
the west side of the map "Sushi-ya", when he asks what it is say: "It's a very
stimulating place.".

Dice of Destiny
Place: Casino
Time: All
Description: Meet with J.J. at the casino.
Requirement: Casino must be open.
J.J. has two bodyguards tormenting a poor villager... so tell them to stop and you'll
end up killing the bodyguards before taking out J.J. himself.
This event may be the only means to get J.J.'s gun, though I could be wrong about
that...

Strike in the Dark


Place: Shrine
Time: All
Description: Meet with Kogure
Requirement: Saved Akagi in Praying for Recovery
Kogure will decide he can't lead with words but with action, so he decides killing
Moro would help the Prajnas out. We won't want that to happen, so head into Town
towards the Language School. During the event speak with Kogure and tell him:

"Let's not be hasty, Kogure..." then


"But it's true, isn't it? About Akagi?"

This start a fight with Kogure so using the back of your sword deplete his vitality,
once done you can tell him "You've lost, Kogure!" to end the event.

Pursuit of Knowledge
Place: Language School
Time: Daytime
Description: Lead Kogure to Moro.
Requirement: Defeat Kogure using the back of your sword during Strike in the
Dark and tell him he's lost.
A slightly comical event imo, followed by a fight with some demonscales... simple
and easy.

In Need of Encouragement
Place: Sushi-ya
Time: All
Description: Check on J.J.
Requirement: Completed Down for the Count
Doesn't matter what you say, poor J.J. will end up getting arrested for making rather
weird looking sushi.

The Sad Boat Home


Place: Harbor
Time: All
Description: See off Laura.
Requirement: Complete Dice of Destiny
Seems weird you'd see Laura off since you where the one to kill the count... but
after she's gone Melinda will attack you in a death match, so kill her and continue on
to the ending The Chief Minister Lived.

Rescuing the Count


Place: Inside Magistrate's
Time: All
Description: Set off to rescue J.J.
Requirement: See In Need of Encouragement
After the initial events say to J.J. "I'm here to save you." you have to fight the
human pigs who enjoy the tortures they endure. I didn't find them at all threatening
but you do have to deal with a lot of them.

A Day at the Spa


Place: Main Plaza
Time: All
Description: Meet with Laura.
Requirement: Complete Rescuing the Count
The event is when you're finally set into doing The Light of Hope, this is a purely
plot event where Kinugawa shows how evil he is.

Plot to Assassinate the Chief Minister


Place: Main Plaza
Time: All
Description: Lose to the gathering of righteous power.
Requirement: Fail any of the conditions to get The Light of Hope Ending while on
the hidden path.
After agreeing to assassinate the chief minister (saying "All affairs are in order.") you
end up fighting your him in the Magistrate's office. This gets you the ending The
Chief Minister Lived so as you might imagine your efforts don't go so well.

Laura's Determination

Place: Magistrate
Time: All
Description: Visit Kinugawa with Laura.
Speak to Laura outside and say "Let's go. We're in this together.". Laura speak with
Kinugawa, she realises how evil he is before you have to fight some demonscales/
get captured. This event links directly to the next one without a chance to save. This
event ends with you being in the grasp of the 3 sisters.
Basically you have to endure the 3 tortures in a row (see Torture section for details,
starting with Hell Horse then Super Rock Press finally Human Waterwheel

The Fighting Spirit Never Dies


Place: Inside Magistrate's
Time: Night
Description: Visit Kinugawa with Laura.
This is hell. A fight with all 3 of the sisters and you don't get to keep a single bit of
your equipment. Pick one and try to not get hit... every, I don't have good advice for
higher difficulties other than having custom stances that can counter what the
sisters have equipped.
After the fight pick whichever speech option you want, after you have control and all
your equipment back remember to pick up the sisters weapons if you already had
them (you drop everything you picked up during the fight). Also this is your last
chance to save before the ending, there's a naked camera man in the north jail cell
while exiting here.

Rescuing Laura
Place: Main Plaza
Time: Night
Description: Escape from the three sisters.
A large series of fights. After the first fight on the ground level you have a cinematic
fight with Kinugawa at the end say "Have you lost your honor as a samurai?!", then
a larger fight in the plaza below against elite members of the demonscales (who will
hit closer to a named character then a normal demonscale, so be warned).

In Pursuit of Kinugawa
Place: Harbor
Time: Daytime
Description: Stop the public execution.
This is basically the battle with Madara and Toguro, shouldn't be too hard after all
you've been though.

Black Ship Battle


Place: Harbor
Time: Daytime
Description: Settle the score with the root of all evil.
So Kinugawa just won't die, and he's taken the Black Ship! This is the final fight with
Kinugawa. Once he's beaten you've finally earned The Light of Hope ending!

Jobs
Below are a list of all jobs, currently I'm focusing on the major jobs not the minor
jobs you can get from random people.
When you have a job and go to the destination of that job, you'll get a message
either saying that the job is on site or not. Generally the reason why a target isn't
available is because a plot event is present and you can't have 2 events in a single
area (or 2 jobs, you'd have to leave and come back for a 2nd job in the same area).
Then your target is present it will be displayed on the mini-map as a target so you
can easily find where you need to go.

Sakotsu
The 1st of the two massacre mission givers. He's located in the magistrate office
near the center of the map by the entrance to the main castle (unless you've
completed all of Nodobotoke's mission and he'll be in the horse stalls then).

He gives missions involving killing Yakuza in town. This is extremely helpful for
gathering lots of ore as well as Creating an ultimately weapon. I say this cause you
can kill the lot of them and at least 35 swords remain on the ground, so if you pick
up 10 you should get nearly 50 ore per mission (unless you're doing Underbelly
Recon as it caps at 25).

Underbelly Recon
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 1250 mon
Summary: Improve public order by killing 25 yakuza near the gambling den.
How to: To get this mission public order must be very strong.
Go to the town area and near the gambling hall in the north-east corner will be a
Yakuza, identify yourself as the assassin being the nice samurai you are and let the
massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to
another map you can't be near any enemies, so either use spring harvest to clear
enemies around you (and likely use quick travel before more appear) or run in large
circles to hopefully create enough distance to either quick travel or exit normally.

Underbelly Call
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Improve public order by killing 50 yakuza near the gambling den.
How to: To get this mission public order must be strong.

Go to the town area and near the gambling hall in the north-east corner will be a
Yakuza, identify yourself as the assassin being the nice samurai you are and let the
massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to
another map you can't be near any enemies, so either use spring harvest to clear
enemies around you (and likely use quick travel before more appear) or run in large
circles to hopefully create enough distance to either quick travel or exit normally.

Underbelly Attack
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 3750 mon
Summary: Improve public order by killing 75 yakuza near the gambling den.
How to: To get this mission public order must be normal.
Go to the town area and near the gambling hall in the north-east corner will be a
Yakuza, identify yourself as the assassin being the nice samurai you are and let the
massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to
another map you can't be near any enemies, so either use spring harvest to clear
enemies around you (and likely use quick travel before more appear) or run in large
circles to hopefully create enough distance to either quick travel or exit normally.

Underbelly Smash
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Improve public order by killing 100 yakuza near the gambling den.
How to: To get this mission public order must be weak or very weak.

Go to the town area and near the gambling hall in the north-east corner will be a
Yakuza, identify yourself as the assassin being the nice samurai you are and let the
massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to
another map you can't be near any enemies, so either use spring harvest to clear
enemies around you (and likely use quick travel before more appear) or run in large
circles to hopefully create enough distance to either quick travel or exit normally.

Mistress
The 2nd of the two massacre mission givers. Located by or in the gambling den in
the north-east corner of the town map. Each mission you've given is all about killing
25 to 100 Constables/ government workers. These are normally simply enough, but
because the site of the attack is the Magistrate area it is possible to get arrested if a
thief-taker/ constable walks in the area, though generally they'll draw their swords
themselves anyways.
As mentioned in my area overview section to get jobs speak to the Mistress and say:

"I'm looking for work."


"My you're rude. It'll be fun killing you."

To start any of the 4 missions speak to the mistress and say "Death to all
government officials!" the mission you get depends on the crime rate, the lower it is
the easier the mission will end up being.
Also all of these missions reduce public order, so if you want the crime rate to be
weak keep doing these.

Government Recon
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 1250 mon
Summary: Diminish public order by killing 25 government officials near the
magistrate's office.
How to: To get this mission public order must be very weak.

Head to the magistrate and speak to your target outside, once you say you're the
assassin the government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to
another map you can't be near any enemies, so either use spring harvest to clear
enemies around you (and likely use quick travel before more appear) or run in large
circles to hopefully create enough distance to either quick travel or exit normally.

Government Call
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Diminish public order by killing 50 government officials near the
magistrate's office.
How to: To get this mission public order must be weak.
Head to the magistrate and speak to your target outside, once you say you're the
assassin the government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to
another map you can't be near any enemies, so either use spring harvest to clear
enemies around you (and likely use quick travel before more appear) or run in large
circles to hopefully create enough distance to either quick travel or exit normally.

Government Attack
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 3750 mon
Summary: Diminish public order by killing 75 government officials near the
magistrate's office.
How to: To get this mission public order must be normal.

Head to the magistrate and speak to your target outside, once you say you're the
assassin the government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to
another map you can't be near any enemies, so either use spring harvest to clear
enemies around you (and likely use quick travel before more appear) or run in large
circles to hopefully create enough distance to either quick travel or exit normally.

Government Smash
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Diminish public order by killing 100 government officials near the
magistrate's office.
How to: To get this mission public order must be strong or very strong.
Head to the magistrate and speak to your target outside, once you say you're the
assassin the government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to
another map you can't be near any enemies, so either use spring harvest to clear
enemies around you (and likely use quick travel before more appear) or run in large
circles to hopefully create enough distance to either quick travel or exit normally.

Nodobotoke
The magistrate job giver, who's missions are more about protecting him then
enforcing the law. Regardless completing his missions does improve the crime rate
so it's worth doing a few of his missions each playthough if you need a bit of money.
To start his missions speak with him selecting the 1st option twice.
All of his missions will have criminals wandering the area, they're dressed in a full
black outfit so should be easy enough to spot. Each kill is worth 1000 mon. When
you find one speak with him and select the 1st option (it changes) to start a fight.

Subpoena
Issuer: Nodobotoke
Destination: Town
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Issue subpoena to the ronin suspected of murder.
How to: Kill any criminals if you find them, once done approach your target and
speak with the samurai in the back, then speak with one of the people kicking/
yelling at him:

"I work at the magistrate's office" to get them to leave then speak with the
ronin again:

"Didn't you kill a government official?"


"I'm taking you in to the magistrate's."
"The scary constable will be mad at me!" to complete this mission.

Demand Note
Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Be wary of the outlaw who refuses to pay his fines, but don't kill him!
How to: Kill the bounties if you want, some won't be wandering around, so look in
the corners of the map to find those ones, but some still can be walking around.
Once you're done climb the stairs to your targets
Speak with the bodyguard, Ahara as the lawbreaker is confident until you defeat
Ahara. Say:

"I have something to discuss with your boss."


"I don't care about you."

Fight Ahara, I suggest backing away from him to avoid accidentally hitting his
boss

After that speak with the lawbreaker and say "Pay up." to compete the mission

Plea Bargain
Issuer: Nodobotoke
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Cut down the scumbag who conducts false transactions. Do not make
any transactions.
How to: Kill bounties again, once ready approach your target near the bell and
either just start attacking him or select which ever speech option (they all seem to
end in you letting him know why you're really there) and kill him.

Warning
Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Be wary of the outlaw who refuses to pay his fines, but don't kill him!
How to: This is literally the same mission as Demand Note, as Ahara has come back
from the dead to get you. So again, kill bounties 1st if you want then speak with
Ahara and say:

"You survived?! Damn!"


"Whatever."

Beat him again without hurting the lawbreaker, speak with the lawbreaker
after:
"Consider this a warning." to complete this mission.

Shadow of What Once Was

Issuer: Nodobotoke
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Cut down Nenza Tsumasaki, former warrior of the magistrate.
How to: This is a really easy mission. So 1st thing again, kill those bounties if so
you wish.
Speak with Tsumasaki near the entrance to the Magistrates area and say (pretty
much every 2nd option):

"Nenza Tsumasaki I presume?"


"We'll call that a last resort..."
"I'd like to chat for a moment."
"You hate the Prajnas, right?"
"Do you have any proof?"
"Why not just kill the sisters, then?"
"Must be tough..."
"What do you plan to do now?"

He'll kill himself completing the mission for you.

Time to Pay the Tax Man


Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Find the outlaw who refuses to pay his fines and collect the money from
him through any means necessary.
How to: Kill bounties, kill Ahara and now you can kill the lawbreaker if you want.
It's set another copy of Demand Note/Warning

Highly Desired Secret Weapon


Issuer: Nodobotoke

Destination: Cemetery
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Destroy all the abandoned baggage.
How to: A simple mission, you can take as much time as you like to complete this
mission but after about 30 seconds Prajnas members will continuously poor in. So if
you want to get the bounties feel free to do so, but I do suggest making sure all the
crates that are on top of graves are off the graves before the Prajnas arrive.
The only warning I have for this mission is crates will easily kill you if they fall on
you. The stack in the middle is about 10 high, you'll want to nudge it off the grave
and get out of the way, it's really easy to kill yourself here.
Also if you're unsure of where the crates are, they're all marked on the minimap, so
use the select button to show the map in the corner to easily find the right crates.

True Culprit
Issuer: Nodobotoke
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Find the head manager of the Deathbringers and standout member of
the Yakuza Quartet, Gozo Hiyoko, and bring him in dead or alive.
How to: Go to the inn, the bounties will be here generally cramped into a corner of
the 1st floor. When ready enter the room on the 2nd floor and speak with Hiyoko:

"Get in mah ropes and sit still!"


"Resistance is futile. You will be eliminated!"

Defeat Hiyoko, doesn't matter if it's with blunt attacks or not the result is the
same he takes a knee so speak with him to complete this mission.

After completing this one go back to speak with Nodobotoke, who after a somewhat
comical event releases the prisoner from the stables you captured in Subpoena.
Speak with both Nodobotoke to complete the thief-taker mission line then speak
with the prisoner to learn his identify (you should see him right outside the south
gate).

Kobato
This guy hangs out in the Town area right near the Gambling den, he basically is the
yakuza or organized crime job giver of the game. As you might imagine the crime
rate will get worse as you complete jobs for him so be aware of that before you start
to spend the cash you earn from his missions.
As mentioned in my area overview section to get jobs from him speak with the
Mistress beside him and say:

"I'm looking for work."


"My you're rude. It'll be fun killing you."

During his missions black crates appear all over the place, breaking one earns you
300 mon. However breaking crates is a crime, so expect Magistrates to come after
you if they see you breaking them.

Brutish Constable
Issuer: Kobato
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Dispose of the constable who harassed the yakuza underling and took
his money.
How to: It can be annoying the break the creates here, no matter how low public
order is a few constables will be in the area so break away if you wish.
So as you approach the target he tries to get the poor girl to sleep with him. Speak
with him saying pretty much anything will result in a fight, kill him to complete the
mission.

Easy Task
Issuer: Kobato
Destination: Back Roads

Time Period: All/ Indefinite


Reward: 2000 mon
Summary: Dispose of the minor Bodhislaughtva nuisance.
How to: Break the crate you see along the way as you make your way to the group
of targets. I'd simply recommend drawing your sword near them as it starts the fight
without having to speak to them 7-8 times (which you can do as well). Win the fight
to complete this mission.

Four Samurai Lords


Issuer: Kobato
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Dispose of the four ronin who harass the yakuza.
How to: Be sure to break up those boxes here as you shouldn't have any lawmen
here. Once you're done again either speak to one of the "samurai lords" and pick the
1st option "Killing you, actually." to start up the fight to kill them completing the
mission.

Amihama's Womanizer
Issuer: Kobato
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Dispose of the lady-killer who dared to lay a hand on a yakuza woman.
How to: As usual break boxes if you want, just beware that constables are
generally here no matter time of day or crime rate. When ready speak to the man
getting followed by all those women and say:

"You laid your hand on a yakuza babe."

"I have to kill you on principle."

He'll then summon a bunch of half naked kunoichi girls to defend him so beat
the bunch of them.
Speak with the lady killer again to fight him, once beaten you've completed
the mission!

Annoying Task
Issuer: Kobato
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Dispose of the Bodhislaughtva menace who came to get revenge for last
time.
How to: Like Easy Task break crates, draw your sword on your targets to start the
fight (or continue to speak with them) to beat them and complete the mission.

The Empress Needs No Competition


Issuer: Kobato
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Dispose of the sisters who have a bad influence on profits in the
gambling den.
How to: In the main plaza head to the inn. In here there will be crates and no one
to arrest you! so break away for an easy bonus. The sister are upstairs seemly
having fun, speak with Ekubo (the dual ninja chick) and say:

"You seem to be on a winning streak."


"The mistress of the gambling den."
Kill them to complete this mission.

Favored Child of the Times


Issuer: Kobato
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Dispose of the merchant who used dirty methods to acquire the plot of
land on which the gambling den stands.
How to: In the harbor your target is in the south western area, so destroy crates
1st if you want, Constables can appear here after all.. when ready speak with the
"Winners" and say:

"No. And they won't."


"A scrap of paper means nothing."
"How about I teach you what it's like to die?"

Fight the bodyguards if you want, all you need to do here is kill the winner.
So using free run (R2) line up your target and hit/kill the winner to complete
this mission.

Wicked North-South Struggle


Issuer: Kobato
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Emerge victorious in the general offensive initiated by the
Bodhislaughtva.
How to: Like Easy Task or Annoying Task go to the back roads, destroy those
creates if you want though this time you must speak with Miroku and say:

"Bodhislaughtva alert!"
"Well met."
"I'm more than enough, believe me."
"I cannot let that insult go unanswered!"

Kill her 5 boy toys and speak with her again:

"Hell no."

"My loyalty is not for sale."

Defeat Miroku to complete the mission.

I'd suggest returning and speaking with Kobato now to get the all clear message for
the yakuza mission set.

Thief
Spending his time in the harbor, right next to Uchimada's house in the north of the
map (leader of the clean samurai from missions from Gramps) as his title suggests
he wants you to steal things. So as you might imagine the crime rate will worsen as
you complete his missions.
To start his missions speak with him and say:

"Thief! Thief!"
"That is a good point..."
"I'm a samurai."
"Sounds good."

He'll then start you right away in his 1st mission.

During his missions on the ground will be green furoshiki (cloth bags which
apparently are filled with junk...) each one you pick up gives a bonus of 300 mon.

Preliminary Test
Issuer: Thief
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Acquire the geisha's treasure
How to: 1st thing you should do is check for the green sacks, each one you pick up
adds to the bonus, when you're done the Geisha will be walking around so find her
and walk in front of her.
Every once in a while the thief-takers will not be paying attention, you'll get a
message to run into her ("Hint: Now!") from the front, if you're successful she drops
the purple furoshiki. If not it'll say why you failed and eventually you can try again.

Alternatively attacking her makes her right away drop the treasure, the thief-takers
will attack you and you may get arrested, but so long as you get away it can be
much faster.

Stealing Is Winning
Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Acquire the treasure from the sumo stable.
How to: Back Roads is big, so pick up the green furoshiki if you want for the bonus,
the purple furoshiki will simply be on the ground for the taking... however when you
enter the small area it's in the sumo guys right away attack you.
You can grab and run if you want, however this is a great location to attempt to get
10 kills in spring harvest for a style as the enemies spawn fast and I got about 12 of
them.

Souvenir From Hell


Issuer: Thief
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Acquire the Buddha's treasure.
How to: Finding the green furoshiki around can be hard here but feel free to search
for them all. The dead body you have to kick is in the south-western corner guarded
by 4 constables and one will ALWAYS be watching, so I simply recommend killing all
four, it doesn't affect your reward and makes the entire quest a lot easier.
Once you've dealt with the constables kicking the corpse causes your player to pray
each time.. after about 6 kicks the purple furoshiki will drop.

I Am a Bandit
Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Acquire the merchant's treasure.
How to: Back roads is big, find green furoshiki if you want but I'd recommend just
going for your targets.
As you approach each merchant speak with them saying "Leave everything you own
right here." you'll then have to kill the bodyguard. Follow up by speaking with the
same merchant and saying the same thing, he'll drop an item or two and after
dealing with a few of the merchants (likely the last one) you'll get your purple
furoshiki to complete the mission.

Pack of Beasts
Issuer: Thief
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Acquire the beasts' treasure.
How to: This is annoying. Again 1st search for the green furoshiki away target
where all the dogs are.
Once ready my method is a bit dangerous but doesn't require an onigiri to distract
the dogs. Basically what I suggest is getting near the dogs from one extreme side ,
once they all start chasing you make a circle around to the other side of where the
treasure is, the one dog guarding it shouldn't prevent you from kicking the treasure
to pick it up. If the dogs do start hitting you they cause a lot of damage, so if you do
it this way be prepared to re-load if you have to.
Once you have completed the mission to prevent getting killed from dog bites quick
travel anywhere else to get out of the situation.

The Way of the Fighter


Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Acquire the bodyguard's treasure.
How to: Search for green furoshiki if you want, but with back roads again it's likely
a bit of a waste of time.
Speak with any of the bodyguard's around and say "Give that here." to start a big
battle with all of them (and there are more then 5 btw). As you kill them they can
drop one of the purple furoshiki and you need 5 of them. If you don't see one drop
don't worry, they got marked on the map so feel free to deal with the combat 1st
then make a search for all of the treasures after.
This is a great mission to try for 10 kills during spring harvest, they tend to group
right at you in the beginning.

Jobs (Continued)
The Last Heist
Issuer: Thief
Destination: Town
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Acquire the final treasure.
How to: Avoid the building in the middle where your target is if you want to find
the green furoshiki for the bonus.
When ready enter the building and start going around (you don't need to speak with
the girl). Once you reach the other side constables will come to attack you, and this
is very much like a kill 100 type mission as you need to kill 25 constables before the
flow stops. Once you're done head back into that house's area and pick up the
purple furoshiki.
If you do like I did once and forget to pick up the purple furoshiki after killing the
constables, go into menu, journal and missions and fully cancel the mission. If you
just re-kill the constables after exiting the area the purple furoshiki will not drop.

Recovery
Issuer: Thief
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Get back the final treasure.
How to: Get the green furoshiki on the 1st floor as this is a really small area. Once
ready head upstairs and enter the room to speak with Suzume:

"You the ones who sacked the shop?"


"You need to give something back."
"Maybe I'll take it off your corpse!"
"Do your worst!"

Defeat Suzume in battle, once he's beaten everyone will take a knee. Speak with
Suzume and he retreats leaving the final treasure!
Once you're done with this mission speak with the thief back at the harbor to have
him check out the final treasure, you'll have to leave the harbor and go back to get
the all clear message for the thief line of quests though.

Gramps
He's located under the tracks in Little Britain and most of his missions involve good
intentions with bloody results.
In the area for each missions are 2 homeless men. Each time you help them you get
300+ mon. They each require 1 item, you to tell the other homeless person how
they are and finally some cash. The bonus can be nice but for the larger areas like
the Back Roads I'd suggest not bothering since it can take a lot of time.
To start getting missions from him you must say to gramps:

"I'm sick of life" he'll give you a mushroom then say


"I want to die."
"I may just take you up on that."

He'll give you missions from there on.


Also, mission for gramps will improve public order/ the crime rate.

But a Single Onigiri


Issuer: Gramps
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Deliver an onigiri to a friend of Gramps'.
How to: As you might think from the name you'll need more then the onigiri
Gramps gives you. Get/ buy 2 of your own and select when you speak to any one of
the 3 Destitute:

"I'm here at the behest of ol' Gramps"

"This is an onigiri from Gramps. ONE onigiri."


"I only have one."
"How about I add two onigiri of my own?"

I'm Not Your Enemy


Issuer: Gramps
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Talk to the vagabond who's associating with bad seeds.
How to: Because of how small the Main Plaza is be sure to help the 2 beggars here,
they generally want glass bottles which can be found towards the entrance to Little
Britain on a carpet.
Speak to one of the 4 Ruffian's who are surrounding the target and say:

"Release that man at once!"

"You're the only one left."

Defeat the four Ruffians (kill or deplete their vitality up to you) Once the four
of them are gone speak with the Kindly Tramp and say:
I doubt it matters which options from here you say to him but I said:

"Celebrations aren't bought, they're experienced."


"Just go see her."

Something Simple
Issuer: Gramps
Destination: Town
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Deliver thanks to the townie who showed kindness, along with a simple
token of appreciation.
How to: Like the above mission the town is simple enough that you should help
those poor beggars to get more money from Gramps.

Speak to your target by the dojo and say:

"The homeless are in your debt."


"I brought something for you."
"Oh, just take it!"
"Why won't you accept it?"
"Gramps isn't THAT dirty."
Speak the Wealthy Man and say:

"It doesn't concern you."


"Wait a second..."
"Don't change the subject!"

Defeat the clean samurai and speak with the Kindly Merchant and say:
"I'm sorry..." to complete the mission.

The Players
Issuer: Gramps
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Help the little girl get revenge for the murder of her parents.
How to: Gonna remind you again, the cemetery is small... help those beggars and
get that bonus! One of the beggars is likely to ask for a straw doll, it's on the shrine/
hut next to the damaged bell, otherwise the item will be on the ground, just where
is the question.
Speak with the Murderer and say

"What are you doing here?"

Speak to him again: "She's not coming."'''


Defeat him and wait for the daughter to come then say to her:

"Yes. I am."

Now just keep backing up/ or use free run to get away from her, don't attack
her. Every 5ish seconds you can speak to her select the top option each time,
after 4 times you get the option "UWAAAGH, I AM BESTED!" and after your
fake death she kicks you a bunch (for no damage) then leaves completing the
mission.

Protest

Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Express feelings of regret to Uchimada.
How to: After going to the harbor (and helping the beggars for bonus if you want,
rubber boots if they ask are south of Sushi-ya on the wooden deck past the stairs)
speak with Uchimada at his house in the north end of the harbor:

"There's something I want to say."


"I actually came to complain."
"Stop killing the homeless."
"Lives are neither clean nor dirty!"

Deal with those clean samurai again and speak with Uchimada again:
"That was payment for the homeless you killed." Completes the mission!

Grandpa's Memories (Part 1)


Issuer: Gramps
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Confirm the safety of Gramps' acquaintance.
How to: There are no beggars here cause of this being a 2 part mission (no reward
for the 1st part full for the 2nd). So just meet up with Gramps' friend near and say:

"I've come from the tracks"


"Gramps sent me."
"Just came to check up on you."
"All right, then. Guess Ill be off."
"Please be gentle..."

Fight him with blunt attacks, doesn't matter if you're unarmed or not.

"What's wrong?!"
"Is there anything I can do for you?"

Here ends part 1 with part 2 auto starting below:

Grandpa's Memories (Part 2)


Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Deliver Gramps' bequeathment to Grandma.
How to: There will be the beggars here so help them 1st, then find Grandma at the
south end of the map saying:

"I have some bad news for you."


"The old man is dead..."
"I have something for you from him."
"Why did you break up with him?"
"He's gone." to complete this 2 part mission.

Mud On Your Face


Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Borrow the bath in Uchimada's house.
How to: As you might imagine this isn't going to end well, so after helping those
beggar speak with Uchimada:

"I need to use your bath."


"May I use your bath?"
"I thank you on behalf of my friends."
"Sorry."

Beat Uchimada and his clean Samurai, sadly you can't kill Uchimada but feel
free to try anyways, speak to Uchimada after to complete the quest.

A Lid On Something Stinky (Part 1)

Issuer: Gramps
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Voice your objections to the local government.
How to: As this is another part 1 no beggars here, just find your target and say to
him:

"Need to ask you something about the homeless."


"I want to protect the homeless."
"Actually, that's why I came."
"I've come to ask you to repeal it."
"To whom should I speak, then?"
"Which way did he go?"
"What?!"
Head off to Little Britain starting the next part...

A Lid On Something Stinky (Part 2)


Issuer: Gramps
Destination: Little Britain
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Protect the area under the tracks from the government.
How to: The two beggars will be here so feel free to help 1st when ready speak to
the constable (and be ready for a big fight):

"Stop this!"
"Do constables habitually oppress the weak?"
"I don't stay out of ways. I get in them!"

Fight off a lot of constables to complete the mission

You should also speak with Gramps after this to get the all complete for finishing the
last of his well intended missions!

Amihama Eight
To start the ultimately mission you must 1st have completed all the missions for
Gramps, Nodobotoke, Kobato and the Thief and gotten the all clear message after
their respective final missions. Also to do the final mission the hospital must be
open.
After this head to the Back Roads where you'll find a job giver sign near the exit to
the magistrate, speak with him and say:

"This your hometown?"


"Talk to me. I'll be your friend."
"You one of the Four Samurai Lords?"
"Why not get revenge?"
"You afraid you'll lose?"
"If you run, then that's it. You've lost!"

Now you have to find the 3 remaining Samurai Lords:


1) Kotetsu is the ronin from Subpoena and will be in the north-east corner of
the town just west of the shrine exit in the ally. Select "Two words: Leaf
Root." then "Kirisame is waiting on the back roads." to recruit him.
2) Orochi is the Thief job giver and is easily found in the harbor (since he'll
still have the job sign over his head). Speaking with him select "Psst. Hey,
buddy. Leaf Root." then " then "Kirisame is waiting for you on the back
roads." to recruit our 3rd Samurai Lord.
3) The final samurai lord is Gramps from the tracks, if the hospital is open
he'll be in there otherwise he'll be where he normally is. Speak with him and
say:

"Gramps! What's going on?!"


"No!"
"Have you left something...undone?"
"Wait, so, Gramps... Are you ...?"
"Oh, wow, I had no idea!"

You are able to start the 1st half of the final set of missions, to be able to go onto
the Amihama Eight mission speak with the Physician in the south-west corner of the
hospital and say:

"Sensei, give it to me straight..."


"Come on! Look harder!"
"Please, save him! I beg of you!"
"Why didn't you say so earlier?"
"How about you lend me the money?"

From there head to the Town and speak with the Mistress in the north-east corner
by the gambling den:

"Please lend me some money."


"There's someone I'm looking to save."
"A man who saved me is dying."
"He needs a foreign drug to cure him."
"It's too expensive. I can't afford it."
"It'll work! The hobo must be saved!"
"That's the guy!"

After this head back to Kirizame and say:

"He's on the verge of death..."


"He was sick even when you knew him."
"He gave me something."
"I will do my best to fulfill that role."
"I am ready!"

FINALLY you'll start the final mission.

Four Samurai Lords vs Yakuza Quartet


Issuer: Kirisame
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 10,000 mon
Summary: Team up with the Four Samurai Lords to take down the Yakuza Quartet.
How to: If you didn't get the mistress to get the medicine for gramps this is a
simple kill mission where after speaking with each of the Yakuza Quartet you fight
them to the death. After you defeat the Quartet I do suggest attacking the remiaing
samurai lords to get their unique weapons and styles.
If you did save gramps again speak with all four of the quartet the fight will begin
however the mistress will interrupt the duel before anyone goes down (you can
deplete their health they just won't die). Speak with her and say:

"We'll lend you guys a hand!"


"Four Samurai Lords, let us be off!"

Which start the real final mission in the back roads. Before you leave for it do know
this is the only chance to kill the mistress for her style and weapon, I suggest taking
it (reload if she doesn't drop her style or you can't pick it up).

The Amihama Eight


Issuer: Deathbringer Boss Kazumi Mozu
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 30,000 mon
Summary: Work with your companions to wipe out the invading force.
How to: Speak with Kobato and say:

"The more companions, the merrier."


"Everybody ready for this?"
"We are the Amihama Eight!"

Speak with the commander and say:

"What is your dream?"


"We're not going to hand over our country."
"You don't understand samurai at all!"

Now we start the slaughter. You have to kill about 250-300 enemies (based on the
number of kills I got and the fact that ally kills count as well ... can someone
confirm?) to get to the next part. Thankfully the game gives you messages letting
you know what percent you're at (every 10%). The game save each kill! It gives
these messages to let you know how far you are but I've confirmed that you can
leave at any point and it saves your current kill count. So if you want to leave every
time you have 10 swords in your weapon sack feel free to do so.
The enemies you face here will be tough, but they can drop several styles as well
they're all equipped with decent weapons. So come in with nothing in your weapon
sack and every checkpoint leave full for either melting down or saving to create your
own weapons.
Also at about 25% killed Dojima joins the fight (if he's your smith, and obviously
needs to be alive but don't worry he'll still be at the forge when you leave), around
45% Sensei will join if she's in charge of the dojo and finally at 65% Gramps joins in
as well... not that you need any help...
Once you get the all clear message you'll be in the small rest area, I'd suggest
leaving and saving to ensure you get the commanders style (and your allies styles if
you decide to kill them all after the mission). Once ready speak with the commander
and say:

"Let's do it."

You'll fight the commander one on one, after killing him you'll complete the mission
and earn yourself a nice trophy in the process! Also worth noting you can use blunt
attacks and he'll commit Harikiri to end his life, which can be easier then killing him
yourself.
After the battle you can speak to your allies to have them leave, so if you want to kill
the All eight samurai lords/ Yakuza Quartet for their styles and weapons I'd suggest
1st sending Dojima and Sensei away so you don't have to kill them (unless you do
want to kill them...).

Styles
Styles are basically the movesets of the game, unlike previous way of the samurai
games the styles are separated from the swords. So any sword can you any stance,
and can be swapped on the fly.
Earning new styles is simple, kill the user of that style and pick up their style book.
Remember you can only have 20 extra styles at a time! If you have your 20
extra, go to the Dojo in town, there you can store styles to make room for new ones.
Below is a list of the styles in the game as they appear in the in-game menu, so
some of the styles are a bit out of order, but they're all there.

Sword style List

Yato Swordfighting
Location:
Stance: Jo-dan

Asahi Noir-Draft Swordfighting


Location: Kirizame one of the Four Samurai Lords (during Four Samurai Lords vs
Yakuza Quartet (betraying him after the event or The Amihama Eight)
Stance: Jo-dan

Note it requires the Alebarrow sword to master it, get it from Gramps after The
Amihama Eight mission.

Ayade Swordfighting
Location: Kanzaki during A Deceptive Price on hard
Stance: Jo-dan

Sadaha Swordfighting
Location: Akagi's stance, kill him during endings Road to Ruin , A Change of Heart,
Setting Off to Foreign Lands or Samurai Straight.
Stance: Jo-dan

Hoodlum Swordfighting
Location:
Stance: Jo-dan

Hassu Swordfighting
Location: Yakzua during mission for Nodobotoke.
Stance: Jo-dan

Impenetra Swordfighting
Location: Dojo challenger (appearance?)
Stance: Jo-dan

Goshi Swordfighting
Location: Gramps The Amihama Eight

Stance: Jo-dan

Jackson Swordfighting
Location: Kotetsu one of the Four Samurai Lords (during Four Samurai Lords vs.
Yakuza Quartet (betraying him after the event or The Amihama Eight)
Stance: Chu-dan

Mushin Swordfighting
Location: Default Stance
Stance: Chu-dan

Zabi Swordfighting
Location: Mistress after accepting The Amihama Eight (you have to kill her after
everyone else has left for the big fight)
Stance: Chu-dan

Gan Swordfighting
Location: Sensei's style, find her on the back roads near the rest area or in the
Dojo if you've already recruited her.
Stance: Chu-dan

Shamei Swordfighting
Location: Mayu one of the 3 sisters. Fight her during endings The Light of Hope,
Fevered Spirits or Samurai Straight.
Stance: Chu-dan

Kudoi Swordfighting

Location: Kototaki's stance killable late game during endings/events The Flames of
Prajna/ The Samurai Spirit , A Change of Heart / Hikaru Kotobuki, Military Man
Stance: Chu-dan

Invinciba Swordfighting
Location: Random Yakuza enemy
Stance: Chu-dan

Tsubo Swordfighting
Location: Kobato one of the Yakuza Quartet, (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Ge-dan

Osha Swordfighting
Location: Bodhislaughtva during Annoying Task for Kobato
Stance: Ge-dan

Nightly Delights Swordfighting


Location: Random Yakuza (gotten during Underbelly attack)
Stance: Ge-dan

Bokunen Swordfighting
Location: Suzume one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Ge-dan

Tenshin Swordfighting
Location: Dojima, either in the Cemetery or at the smithy if you've gotten him
there.
Stance: Ge-dan

Kuki Swordfighting
Location: Random invader During The Amihama Eight
Stance: Ge-dan

Sekoi Swordfighting
Location: Bounty in Cemetery while on mission for Nodobotoke.
Stance: Ge-dan

Cantgetmi Swordfighting
Location:
Stance: Ge-dan

Flannel Swordfighting
Location: Moro's sword stance, only available during the ending Road to Ruin
during the final event Shigeru Moro, Swordsman.
Stance: Waki

Tokyu Fighting Style Swordfighting


Location: Given by the old fossil in the Dojo when you take over.
Stance: Waki

Notes: You can't earn moves/ exp with this stance in any other way then dojo
challengers.

Bugyo Swordfighting
Location: Commander at the end of The Amihama Eight
Stance: Waki

Windsor Swordfighting
Location: Melinda's stance, during many later events/ endings. Most easily gotten
by attacking the consulate, she never runs away.
Stance: Waki

Kinugawa Swordfighting
Location: Kinugawa's stance , beat him during The Light of Hope ending
Stance: Waki, Chu-dan, One-handed

Isobe swordfighting
Location: Constable during thief mission Souvenir From Hell
Stance: Waki

Hanima Swordfighting
Location:
Stance: Waki

Noble Swordfighting
Location: Assassin during Killing Casual Killing

Stance: Waki

Sa-Muraitto Iai Swordfighting


Location: Sugamo during Magistrate tournament
Stance: Iai

Hanza Iai Swordfighting


Location: The bookmaker in the gambling den within the town.
Stance: Iai

Jochaku Iai Swordfighting


Location:
Stance: Iai

Kasshin Iai Swordfighting


Location: Kogure's stance, kill him during endings Road to Ruin , A Change of Heart
as well during the tournament supporting the foreigners.
Stance: Iai

Sexua Iai Swordfighting


Location: Dojo Challenger (appearance?)
Stance: Iai

Kinen Iai Swordfighting


Location: Clean samurai during Gramps missions

Stance: Iai

Victorious Iai Swordfighting


Location: The bodyguards during one of the thief missions.
Stance: Iai

perfect Iai Swordfighting


Location: Random Ronin (I found him in main plaza, probably doesn't matter, just
a ronin with Iai stance)
Stance: Iai

Torikata Swordfighting
Location: thief-takers
Stance: One-handed

Wisdom Swordfighting
Location: Melinda replacement if you killed her during the tournament while doing
the endings Fevered Spirits or The Flames of Prajna.
Stance: One-handed

Senba Swordfighting
Location: 1st round opponent for the magistrate during the tournament.
Stance: One-handed

Ulster Swordfighting
Location: J.J.'s sword stance, gotten during Fevered Spirits ending.

Stance: One-handed

Kyoji Swordfighting
Location: Kinugawa during The Chief Minister Lived ending
Stance: One-handed

South Range Swordfighting


Location: Clean samurai during missions helping gramps
Stance: One-handed

Goyo Swordfighting
Location: The target for the mission Plea Bargain.
Stance: One-handed

Saiga Swordfighting
Location: Black Masks (seems like a rare drop)
Stance: ninja

Urahara Swordfighting
Location: Madara's stance, during The Truth event or The Light of Hope, The
Flames of Prajna endings. Also can be your final opponent during the tournament for
independent.
Stance: Shinobi

Genba Swordfighting
Location:

Stance: Shinobi

Asuka Swordfighting
Location: Orochi one of the Four Samurai Lords (during Four Samurai Lords vs
Yakuza Quartet (betraying him after the event or The Amihama Eight)
Stance: Shinobi

Toho Swordfighting
Location: The 5 star challenger, one member of the dojo must be male (cannot
have all females)
Stance: ninja
Note it requires the sword Morning Moon to master, this is a hard drop from Orochi
after Four Samurai Lords vs Yakuza Quartet or The Amihama Eight you have to
betray him either way.

Oniwa Swordfighting
Location: Clean Samurai during Protest for Gramps
Stance: Shinobi

Fumo Swordfighting
Location: Bounty in Cemetery during Nodobotoke mission
Stance: Shinobi

Climactic Swordfighting
Location: One of the female bodyguards during Kobato's missions
Stance: Shinobi

Common Swordfighting
Location: Guard in the hospital.
Stance: Waki

Spear Styles
As you might guess all spear styles, are ... spear style, can't change stances with a
spear.

Blossom Spearfighting
Location: Hiyoko one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)

Aido Spearfighting
Location: Yuri, Fight her during endings The Light of Hope, Fevered Spirits or
Samurai Straight.

Fukuo Spearfighting
Location: Random Prajna (may be a rare drop)

Masuo Spearfighting
Location: Erika during the tournament

Scripturist Spearfighting
Location: Prajna members

Kongo Spearfighting
Location: Erika during Foreign tournament

Daido Spearfighting
Location: I've been told this is from the bodyguards in the casino.

Gekisho Spearfighting
Location: Default Stance

Dual Arms
To use dual arms you have to have a licence. Normal stance requires 1000 kills,
ninja stances require you to defeat Toguro. To get to Toguro either do The Light of
Hope ending or kill Madara during The Truth and fight him as an independent during
the tournament (Sensei and Dojima must be at their respective jobs for this to work)

Harmonious Swordfighting
Location: Mozu one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza
Quartet ( or betraying him after the event or The Amihama Eight)
Stance: Dual Arms

Haten Swordfighting
Location: Mozu one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza
Quartet ( or betraying him after the event or The Amihama Eight)
Stance: Dual Arms

Kantetsu Swordfighting
Location: Demonscale commander during tournament. Kill Melinda and he'll repalce
her during the Prajna tournament
Stance: Dual Arms

Gokon Swordfighting
Location: Chika one of the 3 sisters, fight her during endings The Light of Hope,
Fevered Spirits or Samurai Straight.
Stance: Dual Arms

Dual Manifest Swordfighting


Location: Default Dual style, unlocked by unlocking the stance. If not you can get it
from the 5 star challenger while having at least one male student.
Stance: Dual Arms

Junky Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms

Kogara Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms

Mosu Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms

Hara Swordfighting
Location: Toguro either during independent tournament (having seen both Kill the
Traitor and The Truth events to kill Madara before hand as well as having Dojima
and Sensei at their respective jobs/dead) or during The Light of Hope ending.

I believe this is also the default dual shinobi arms stance if you get it before normal
dual arms.
Stance: Shinobi Dual arms

Gun
Like Dual arms there are 2 requirements for guns. For pistols, kill J.J. either at the
end of Fevered Spirits or during the hidden path get the Dice of Destiny event. Rifles
require you to defeat Charles on hard, you fight him in the tournament if you side
with the Prajnas.

Ulster Gun Arts


Location: J.J. when he has his gun equipped (Dice of Destiny event is the easiest)
Stance: Pistol

Sailor Rifle Arts


Location: Earned when you unlock the rifle option having defeated Charles on hard
in the tournament.
Stance: Rifle

Charlie Rifle Arts


Location: Defeat Charles, again in the tournament under the Prajnas flag
Stance: Rifle

Hand-to-hand
Hand to hand work by hitting L2 and Square, they do less damage but can be really
fast. Also you can get claws on hard/Harikiri by siding with the foreigners and
fighting in the tournament that let you increase your unarmed damage by a lot.

Adamantine Martial Arts

Location: Casino Bodyguards

Cachinko Martial Arts


Location: Onigawa during tournament

Shoji Martial Arts


Location: The smithy at the smith. If Dojima is your smith you need to kill him and
restart to be able to get to this guy.
Notes: This style has a middle move that requires you to equip the tiger claws.

Casual Martial Arts


Location: Your starting stance

Yubari Martial Arts


Location: Moro's stance, during Planned Raid, Break the Snare while siding with the
Prajnas or siding with Kogure during Strike in the Dark during the hidden path.

Nightly Pleasure Martial Arts


Location: Dojo challenger, must have a 5 star dojo of just women. Challenger is a
half-naked man.

Asasho Martial Arts


Location: Sumo during thief missions.

Learning moves
Below is a list of some of the common things to do to earn new moves. While
checking your style in the menu hit X on the unknown moves to see the requirement.

Also at the top of each sword are a set of passive, I'm not listing requirement and
will likely list the passives with the stances on a future update.
hit an enemy with a base move
Simple enough, just hit them with the move before this one
hit an airborne enemy with a base attack
This is harder. Each stance that has this has a move that makes the enemy
airborn, so use that then the combo where you need to unlock the move (like
if your just triangle knocks them up and your just square is where you need
to unlock, hit triangle then bash square). Also a dead enemy is still considered
airborne until they come to a complete stop, so don't give up when they die.
achieve a 30-hit combo during a Spring Harvest
Use a bad sword, if you need to hit an enemy 10-15 times to kill them with
spring harvest you'll reach 30 in no time.
finish off an enemy during a Spring Harvest
Easy enough, activate spring harvest and kill the 1st enemy to get in your
way
defeat 10 or more enemies during a Spring Harvest
Much harder. The events Killing Casual Killing or Hooray! The Hospital's Grand
Opening work well. Also during the Yakuza/ Constable massacre missions you
can get to 10, just use chocolate before you start the combo, and have a few
asura mushrooms in case you start to run out of spring harvest.
Finish off an enemy
You'll end up getting these without even thinking, swords level in battle and
you get kills quick depending on the event you're in.
perform 250/400 or more damage
With a high attack sword this will happen without any effort. With a lower end
sword use the guard breaker (back to forward to triangle) or grab (L1 +
triangle + forward).
hit an enemy with a base move when HP is lower then 250/500
These annoy me. Your life bar must be below 500 or worse yet 250 health, so
chances are you'll need little to no vitality since any enemy that can take you
down to health or less health easily is someone you don't want to fight with
so little health. I'd recommend on easy do the massacre yakuza mission, they
hit for very little damage, so wait til they get you done to less then the
500/250 you need and use the base move.
parry or counter an enemy attack.
This can be annoying to do when trying, but you basically need to clash, so
attack when they attack. I find these just happen more then work when I try
really hard.

Lists of unlockables
Instead of creating a bunch of sections below is a bunch of lists of items to help you
get everything in the game.

Trophies
Below is a list of all the trophies in the game, their descriptions and my tips to earn
them.

Platinum Trophy
Rank: Platinum
Acquired all trophies.
The big one, requires probably 90ish hours of work to get this one. The biggest/
most annoying time sink is 100 Girls and Runnin', night crawling a single girl doesn't
take a lot of time, but 100 is a huge pain. The most difficult thing is finishing the
ending The Light of Hope on Harikiri, which isn't too bad if you're properly prepared.

Happy Ending
Rank: Gold
Watched the "Light of Hope" ending.
Check my ending guide for The Light of Hope if you need help.

Normal Ending
Rank: Silver
Played through to the ending.
Any ending completed other then The Light of Hope (maybe it works too..)

10,000 Pts Samurai


Rank: Silver
Acquired 10,000 samurai points.

Follow my ending guide for As a Demonscale on the hardest difficulty you can
manage. You should end up with the Samurai Lord title so long as you don't commit
any crimes (don't kick bodies!) and this can get you up to 3100 points on harikiri.
Repeat until you have your 10,000 points.

Title King
Rank: Silver
Acquired all titles.
See my Titles sections, you have to get all 15 titles so at least 15 playthoughs.

While It's Hot


Rank: Bronze
Strengthened own weapon for the first time.
This will be gotten quickly, you'll want a powerful weapon soon enough.

Alchemist
Rank: Bronze
Melted 100 weapons total.
Just continue using the Extract option with useless weapons. You'll want plenty of
ore for ultimately weapons.

My Weapon My Way
Rank: Bronze
Forged an original weapon.
Again something you'll get soon enough, use Create at the smithy.

My Very Own Style

Rank: Bronze
Created a new fighting style.
At the dojo speak with the old fossil with a Blank Book and create a style.

First Disciple
Rank: Bronze
Enlisted a new disciple for the first time.
See my section Getting recruits section for details.

Bested Challenger
Rank: Bronze
Defeated a dojo challenger.
If you own the dojo and have a single disciple challengers will start coming/
annoying you soon enough.

Undying Style
Rank: Bronze
Mastered the Tokyu fighting style.
This stance can only be mastered fighting dojo challengers or using scrolls.

Cherry Move
Rank: Bronze
Mastered a new move for the first time.
Should be one of your 1st trophies earned.

100th Move
Rank: Silver
Mastered 100 moves total.
It takes a while but will be earned long before you start thinking of getting platinum.

Skillful
Rank: Silver
Acquired 9,999 skill points.
Pretty much anything you do earns you skill points. So this simply takes time, and
other takes will take longer.

Collector
Rank: Silver
Acquired 100 different weapons.
I don't have a sword section atm, so either check Pang Tong's guide or go to the
forum to see a list of swords.

Artist
Rank: Silver
Acquired 50 styles, not including My Style.
See my Styles section for locations, but ultimately you need all 82 styles to platinum
the game anyways so this trophy should be easy enough.

Jo-dan Master
Rank: Bronze
Learned all moves associated with the high-ready position.

Master the following stances:


1.
2.
3.
4.
5.
6.
7.
8.
9.

Yato Swordfighting
Asahi Noir-Draft Swordfighting
Ayade Swordfighting
Sadaha Swordfighting
Hoodlum Swordfighting
Hassu Swordfighting
Impenetra Swordfighting
Goshi Swordfighting
Kudoi Swordfighting

Chu-dan Master
Rank: Bronze
Learned all moves associated with the mid-ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Jackson Swordfighting
Mushin Swordfighting
Zabi Swordfighting
Gan Swordfighting
Shamei Swordfighting
Kudoi Swordfighting
Invinciba Swordfighting
Kinugawa Swordfighting

Ge-dan Master
Rank: Bronze
Learned all moves associated with the low-ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.

Tsubo Swordfighting
Osha Swordfighting
Nightly Delights Swordfighting
Bokunen Swordfighting
Tenshin Swordfighting
Kuki Swordfighting
Sekoi Swordfighting

8. Cantgetmi Swordfighting

One-Handed Master
Rank: Bronze
Learned all moves associated with the one-handed ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Kinugawa Swordfighting
Torikata Swordfighting
Wisdom Swordfighting
Senba Swordfighting
Ulster Swordfighting
Kyoji Swordfighting
South Range Swordfighting
Goyo Swordfighting

Waki Master
Rank: Bronze
Learned all moves associated with the side ready position.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.
9.

Flannel Swordfighting
Tokyu Fighting Style Swordfighting
Bugyo Swordfighting
Windsor Swordfighting
Kinugawa Swordfighting
Isobe swordfighting
Hanima Swordfighting
Noble Swordfighting
Common Swordfighting

Spear Master
Rank: Bronze
Learned all moves associated with the spear style.

Master all Spear Styles

Hand-to-Hand Master
Rank: Bronze
Learned all moves associated with hand-to-hand combat.
Master all Hand-to-hand styles

Iai Master
Rank: Bronze
Learned all moves associated with the quick-draw style.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Sa-Muraitto Iai Swordfighting


Hanza Iai Swordfighting
Jochaku Iai Swordfighting
Kasshin Iai Swordfighting
Sexua Iai Swordfighting
Kinen Iai Swordfighting
Victorious Iai Swordfighting
perfect Iai Swordfighting

Shinobi Master
Rank: Bronze
Learned all moves associated with the shinobi style.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.

Saiga Swordfighting
Urahara Swordfighting
Genba Swordfighting
Asuka Swordfighting
Toho Swordfighting
Oniwa Swordfighting
Fumo Swordfighting
Climactic Swordfighting

Dual Arms Master


Rank: Bronze
Learned all moves associated with the dual arms style.
Master all dual arms being:
1.
2.
3.
4.
5.

Harmonious Swordfighting
Haten Swordfighting
Kantetsu Swordfighting
Gokon Swordfighting
Dual Manifest Swordfighting

Shinobi Dual Arms Master


Rank: Bronze
Learned all moves associated with the shinobi dual arms style.
Master all shinobi dual arms styles:
1.
2.
3.
4.

Junky Swordfighting
Kogara Swordfighting
Mosu Swordfighting
Hara Swordfighting

Gunslinger
Rank: Bronze
Learned all moves associated with the gun wielding style.
Master all 3 styles associated with Guns.

Midnight Meeting
Rank: Bronze
Made a night crawling appointment.

This is the 1st step of nightcrawling, so speak to a random female and have her
agree.

King of the Night


Rank: Bronze
Succeeded in a night crawling mission.
Go all the way with someone.

100 Girls and Runnin'


Rank: Silver
Successfully completed 100 night crawling appointments.
This is hell. Literally this will take 10+ hours on it's own. Have fun continually night
crawling!

Happy Pains
Rank: Bronze
Survived the torture game.
Get arrested have one of the sisters attack you. Ultimately you need to survive
torture 20 times so this is easy enough.

Labor Union
Rank: Bronze
Successfully completed a job mission for the first time.
Doesn't matter who gives the job just complete a single side job.

Worker Bee

Rank: Bronze
Successfully completed 100 job missions.
Again a matter of time, if you complete missions for money this will happen naturally.

First Kill
Rank: Bronze
Killed an enemy for the first time.
Probably your 1st trophy... why is this a trophy anyways?

Fashionista
Rank: Silver
Unlocked all fashion items.
You need to complete The Light of Hope on harikiri for this, as all fashion items
include all accessories, all clothing options, all hair and skin colours.
Remember also you need all male clothing as well as all female clothing, you have to
be a male to get male stuff and a female to get female clothing at the Curio Shop
(Tanukiya) store in the main plaza on the west side.

Fish On
Rank: Bronze
Caught a fish for the first time.
Get some bait and catch something, fishing is easy enough in this game.

Great Angler
Rank: Bronze
Caught a total of 100 fish.

A matter of time really. This is annoying but doesn't take too long.

Fishing Legend
Rank: Silver
Caught the legendary fish.
I don't have great advice for this. In town one of the bodies of water has a chance
to have a golden fish in it. Use Earthworms as bait and try all the water bodies.
This includes the river on the east side, Dojima water bucket (if you're behind him
you get a good angle), the well north of Dojima, the well north of the Toasty truth
bar (behind the fences to the east side), the moat south of the toasty truth bar, and
well in the north east corner beside the gambling hall as well as the pool there too.
Again this is a bit of luck, if you keep catching other fish remember, you need to
catch 100 of them after all.

Swift Killer
Rank: Silver
Completed 100 combo strikes.
Use a crappy sword on a harder difficulty during a big fight. Doesn't take long, if
you're worried about running out of spring harvest gauge either use a Chocolate
before the battle or have a few Asura Mushrooms just in case.

Weapon Breaker
Rank: Bronze
Destroyed 10 enemy weapons.
Yubari Martial Arts has a counter move (back + triangle + R1) that can break swords
in 2 to 3 uses depending on difficulty. Can also done by just having an enemy
continuously attack you while you guard, but better to use a hand to hand counter
move (there are a few just mentioning Yubari).

Lucky Streak

Rank: Bronze
Won 10 times at gambling.
Play poker or Koi-Koi at the gambling hall, eventually you'll get your 10 wins even if
you get 100 loses before it (they aren't that bad though...).

World Wide Warrior


Rank: Bronze
Defeated 15 invading duelists.
In the options there is an option to have online play. This trophy is earned by
having your character invade other players games and killing them in their
game not killing other players in your game.
I suggest you keep a good sword equipped, and if you're using a mastered stance
with a good damage reduction this should come soon enough. Having a sword with
3x big shot can almost auto win this trophy too.

You Look Familiar


Rank: Bronze
Defeated your character from a previous playthrough.
Every time you complete an ending for a faction your character gets saved and can
appear in various areas. This is one of those trophies that you'll be happy to earn
soon enough, but annoyed by the amount of clones you have to deal with eventually.

Foodie
Rank: Bronze
Ate all the food from restaurants and food vendors.
Check the Food list section for a full list of food you need to eat.

Eight Samurai

Rank: Bronze
Successfully completed the final job mission.
Complete the side job The Amihama Eight, start at Amihama Eight if you don't know
the conditions to get to this massive mission.

Sensei's Destiny
Rank: Bronze
Changed Sensei's destiny.
See Getting Sensei for details.

Dojima's Redemption
Rank: Bronze
Changed Dojima's destiny.
See Getting Dojima as your smith for details.

Hardened Samurai
Rank: Bronze
Finished the game in hard mode.
Any ending will do but it must be an ending.

Master Samurai
Rank: Bronze
Finished the game in harakiri mode.
Like above, remember you have to do The Light of Hope on Harakiri to platinum, but
doing As a Demonscale can earn you this easily enough.

Titles
Below is a list of the titles and the approximate % you need at the end of the game
to get it. Doing good and bad missions effects this a lot, but more so "Unsuitable
Conduct" reduce the % fast, and any crime counts as one. So each time you kick a
corpse, destroy an object... pretty much anything that can get you arrested you get
one more "Unsuitable Conduct".
To get a specific title I recommend following my ending guide for As a Demonscale.
So long as you don't do any crime you should hit 120% on normal or harder, even
on easy I got 116% which is enough for the highest required title Samurai Lord.
So what we want to do is complete step 5 and save, if you complete the tournament
from here you'll get samurai Lord, but since we want to get different titles we're
going to drop our percent by kicking a corpse to get whichever title you want. So
create a corpse by killing pretty much anyone and kick it. 5-10 kicks should drop you
a single title (do more if you need something lower, less if you're 1 or 2 titles away).
Save then complete the tournament and see if you got the title you want. If so
you're done, if you're still too high on the list create a new corpse and kick it a
bunch repeating until you get that title you need.

Samurai Lord
Description: Become a model of all samurai yet to come.
Percent required: 115%+

True Samurai
Description: Strive to find the samurai essence within you.
Percent required: 105 to 115%

Great Samurai
Description: Live the way of the samurai at all times.
Percent required: 95 to 105%

Splendid Samurai

Description: Continue to act always as a samurai should.


Percent required: 85 to 95%

Almost Samurai
Description: Strive to act as a samurai should
Percent required: 75 to 85%

Pseudo-Samurai
Description: Do as a samurai should.
Percent required: 65 to 75%

Apprentice
Description: Do more and more good deeds.
Percent required: 55 to 65%

Incompetent
Description: Live a half-assed existence.
Percent required: 45 to 55%

Drifter
Description: For the love of Buddha, do something already!
Percent required: 35 to 45%

Good-For-Nothing
Description: Live for yourself, and no one else.

Percent required: 25 to 35%

Delinquent
Description: Better (and easier) to do bad than to do good.
Percent required: 15 to 25%

Shameless
Description: Do more and more bad deeds.
Percent required: 10 to 15%

Miscreant
Description: Distance yourself from humanity bit by bit.
Percent required: 5 to 10%

Foul Heretic
Description: Master antisocial behavior and wrongdoing.
Percent required: 1 to 5%

Lord of the Damned


Description: Become heartless and cruel in all you do.
Percent required: less then 1%
This basically requires you to do more then 1000 "Unsuitable Conduct", so create a
pile of corpses and start kicking... it will likely take 5 to 10 minutes of pure kicking
depending on how many corpses you have to earn this, the most annoying title to
earn.

Lists of unlockables (Continued)


Unlockables
Below is a list of all unlockables from the main menu, the requirement to unlock
them and their costs (in samurai points).
Name
Weapon Chest
1
Weapon Chest
2
Weapon Chest
3
Weapon Chest
4
Hard Difficulty
Harakiri
Difficulty
Skin Color Dark
Skin Color Red
Skin Color White
Skin Color Green
Skin Color Blue
Hair Color Red
Hair Color Yellow-Green
Hair Color -

Description
Gives the ability to
store more weapons
in the dojo
Gives the ability to
store more weapons
in the dojo
Gives the ability to
store more weapons
in the dojo
Gives the ability to
store more weapons
in the dojo
Access to start a new
game+ on hard
Access to start a new
game+ on harikiri
During character
creation gives a skin
colour
During character
creation gives a skin
colour
During character
creation gives a skin
colour
During character
creation gives a skin
colour
During character
creation gives a skin
colour
new hair colour during
character creation
new hair colour during
character creation
new hair colour during

Requirements

Cost

From Start

50

Get Weapon Chest 1

100

Get Weapon Chest 2 and 30% of all


swords (about 35-40 of them)

150

Get Weapon Chest 3 and 50% of all


swords (about 55 of them)

200

From Start

100

Finish the game on hard

300

From Start

50

Complete The Light of Hope Ending

100

Complete The Light of Hope Ending on


100
at least normal
Complete The Light of Hope Ending on
100
at least Hard
Complete The Light of Hope Ending on
100
Harikiri
Clear game once

50

Clear game 3 times

50

Clear game five times

100

Pink
Hair Color Indigo
Hair Color Purple
Change Body
Type
Samurai's Face
Carpenter's
Face
Thief-taker's
Face
Old Man's Face
Punk's Face
Prajna
Member's Face
Royal Marine's
Face
Foreigner's
Face
Girl's Face
Maid's Face
Harlot's Face
Lady's Face
Old Lady's Face
Foreign Lady's
Face
J.J.'s Face
Melinda's Face
Akagi's Face
Kogure's Face
Akemi's Face
Kotobuki's Face
Moro's Face

character creation
new hair colour during
character creation
new hair colour during
character creation
Allows you to slightly
change your samurai's
height and weight
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
A new face during
character creation
J.J.'s face
Melinda's face
Akagi's face
Kogure's face
Akemi's face
Kotobuki's face
Moro's face

Clear game seven times

100

clear game 10 times

100

Get the ending The Light of Hope

500

From Start

100

From Start

100

Clear game once

100

Clear game once

100

Clear game twice

100

Clear game twice

100

Clear game 3 times

100

Clear game 3 times

100

from start

300

From start

300

Clear game once

300

Clear game once

300

Clear game twice

300

Clear game twice

300

100 kills with Ulster Swordfighting


100 kills with Windsor Swordfighting
100 kills with Sadaha Swordfighting
100 kills with Kasshin Iai Swordfighting
Nightcrawl Akemi
100 kills with Kudoi Swordfighting
100 unarmed kills (any stance)

200
300
200
200
300
200
200

Mayu's Face

Mayu's face

Chika's Face

Chika's face

Yuri's Face
Kinugawa's
Face
Madara's Face
Dojima's Face
Sensei's Face
J.J.'s Hairstyle
Kotobuki's
Hairstyle
Moro's
Hairstyle
Kinugawa's
Hairstyle
Akagi's
Hairstyle
Kogure's
Hairstyle
Dojima's
Hairstyle
Mayu's
Hairstyle
Chika's
Hairstyle
Yuri's Hairstyle
Melinda's
Hairstyle
Akemi's
Hairstyle
Sensei's
Hairstyle
Akagi's Outfit
Akagi's Outfit Bandaged
Kogure's Outfit

300

Yuri's face

100 kills with Shamei Swordfighting


100 kills with Gokon Swordfighting
(requires Dual arms below)
100 kills with Aido Spearfighting

Kinugawa's face

100 kills with Kinugawa Swordfighting

200

Madara's face
Dojima's face
Sensei's face

100 kills with Urahara Swordfighting


100 kills with Tenshin Swordfighting
300 kills with any katana
Get the ending Setting Off to Foreign
New hair for character
Lands, (or just the event Twilight On
creation
Board not sure which one
New hair for character
Get ending Road to Ruin
creation
New hair for character
Get the ending A Change of Heart
creation
New hair for character
Get the ending The Light of Hope
creation
New hair for character
Get the ending The Flames of Prajna
creation
New hair for character
Get the ending Fevered Spirits
creation
New hair for character
Get the ending As a Demonscale
creation
New hair for character
Get ending Samurai Straight
creation
New hair for character
Get ending Samurai Straight
creation
New hair for character
Get ending Samurai Straight
creation
New hair for character
Get ending Setting Off to Foreign Lands
creation
New hair for character
Get the ending Fevered Spirits
creation
New hair for character
Get a 5 star Dojo rating
creation
New outfit for
Defeat Akagi on hard or Harikiri
character creation
Unlock J.J.'s Boxing and do the event
New outfit for
Rescuing the Count during The Light of
character creation
Hope Ending
New outfit for
Defeat Kogure on hard or Harikiri
character creation

300
300

300
200
300
100
100
100
100
100
100
100
100
100
100
100
100
100
200
200
200

Akemi's
Footwear

Just her footwear

Use of Akemi's apron


Akemi's Apron during character
creation
Akemi's
Top of her outfit
Kimono - Top
Akemi's
Kimono Bottom of her outfit
Bottom
New outfit for
J.J.'s Outfit
character creation
J.J.'s Outfit New outfit for
Injured
character creation
New outfit for
J.J.'s Boxers
character creation
Contains both
Melinda's Outfit Melinda's armour and
Blondie armour
Kotobuki's
New outfit for
Outfit
character creation
New outfit for
Moro's Outfit
character creation
Kinugawa's
New outfit for
Outfit
character creation
Kinugawa
Top of their non battle
Sisters' Kimono
clothing
- Top
Kinugawa
Bottom of their non
Sisters' Kimono
battle clothing
- Bottom
New outfit for
Mayu's Outfit
character creation
New outfit for
Chika's Outfit
character creation
New outfit for
Yuri's Outfit
character creation
New outfit for
Sensei's Outfit
character creation
New outfit for
Dojima's Outfit
character creation
Demonscale
New outfit for
Kimono
character creation
Madara's Outfit New outfit for

Nightcrawl Akemi

300

Nightcrawl Akemi

200

Nightcrawl Akemi

300

Nightcrawl Akemi

300

Defeat J.J. on hard or Harikiri

200

Unlocked J.J.'s outfit and see Wasted


Wish event
Unlock J.J's outfit and see the event
Rescuing the Count

200
200

Nightcrawl Melinda

200

Defeat Kotobuki on hard or Harikiri

200

Defeat Moro on hard or Harikiri

200

Defeat Kinugawa on hard or Harikiri

200

Either Nightcrawl Mayu, Nightcrawl


Chika or Nightcrawl Yuri

300

Either Nightcrawl Mayu, Nightcrawl


Chika or Nightcrawl Yuri

300

Defeat Mayu on hard or Harikiri

300

Defeat Chika on hard or Harikiri

300

Defeat Yuri on hard or Harikiri

300

Nightcrawl Sensei

300

Defeat Dojima on hard or Harikiri

200

Kill 200 demonscales (should naturally


200
happen over time)
Defeat Madara on hard or Harikiri
300

character creation
Black Mask
Outfit

New outfit for


character creation

Human Pig

New outfit for


character creation

Human Pig Set


Foreigner Set
Kinugawa's
Eboshi
Melinda's
Helment Down
Melinda's
Helment - Up

Kill 200 black masks (I suggest giving


up during the tournament ala Final
200
Warning event and run around at night
to massacre them).
Endure torture 10 times, can be during
The Light of Hope ending or just
100
getting arrested

clothing options based


20 times tortured, see above
on human pigs
Nurse and Foreign
From start
Lady clothing options
Kinugawa's little hat
names says it, her
helmet while it's
covering your face
names says it, what
her helmet looks
outside of battle

Melinda's
Her left earring
Earring (Left)
Melinda's
Her right earring
Earring (Right)

100
600

Road to Ruin ending

100

Defeat Melinda on hard or Harikiri

100

Defeat Melinda on hard or Harikiri

100

Defeat Melinda on any difficulty

50

Defeat Melinda on any difficulty

50

Defeat Madara during the tournament


The mask she always
Madara's
(side with Magistrate or independent if
has on to hide her
Patterned Mask
both Sensei and Dojima are at their
true identity
jobs)
Complete 50 sidejobs, something that
Moro's Hat
His hat!
should happen naturally
Her hat that she
Laura's Hat
seems to almost
get ending Setting Off to Foreign Lands
always have on
A Doll of Laura that
Laura's Doll
Nightcrawl Laura
rides on your back
His small ear
Play poker (not sure if you even have
J.J.'s Ear Cuffs
accessory
to win at it...)
Endure Human Waterwheel torture
Mayu's Hair
Small hair accessory (good/great crime or during The Light
Ornament
of Hope ending
Endure Super Rock Press torture
Chika's Hair
Small hair accessory (average crime or during The Light of
Ornament
Hope ending
Yuri's Hair
Small hair accessory Endure Hell Horse torture (bad/very

100

100
100
100
100
100

100
100

Ornament

bad crime or during The Light of Hope


ending

Human Pig
Mask

What the human pigs


Survive all 3 types of torture
have on their faces
Kill 100 black masks (I suggest giving
Iron masks that all
Black Mask's
up during the tournament ala Final
Black masks have on
Iron Mask
Warning event and run around at night
(including Togro)
to massacre them).
Allows you to use
J.J.'s gunstyle
Gun License
Defeat J.J. on any difficulty
(pistols)/ allows you to
pick up pistols
Allows you to use the
2 styles associated
Defeat Charles on hard or higher
Rifle License
with rifles/ ability to
(Prajna path tournament opponent)
pick up rifles
Dual Arms
Allows use of dual arm Kill 1000 people total, can be over
License
stances
multiply playthoughs
Defeat Toguro (either during The Light
of Hope ending or by killing Madara
Shinobi Dual
Allows use of Shinobi
before the independent tournament
Arms License dual arm stances
(having Dojima and Sensei's at their
jobs or dead too)
Can purchase the
Chief Minister's Ogre Isle gun from
Get the ending Fevered Spirits
Gun
the lost and found in
Little Britain

50

100

400

400

400

400

1000

Accessory List
Below is a list of all the accessories in the game as their appear in the main menu.

Head Accessories
Accessory
Name
Bandana (Red) Casino
Bandana (Blue) Casino
Bandana
Casino
(Green)
Bandana
Casino
(Yellow)

Location

Description
A standard
A standard
A standard
bandana
A standard
bandana

red bandana
blue bandana
green
yellow

Bandana
(Purple)
Bandana
(White)
Bandana
(Black)
Bandana (Pink)
Beard

Casino

Beard (White)
Beard (Blond)
Black Mask's
Iron Mask
Blondie Helmet
Blacksmith's
Glasses
Blue Mask
Bowler Hat

Casino
Casino

A standard purple
bandana
A standard white
bandana
A standard black
bandana
A standard pink bandana
An old style mustache
(even though it's called
beard...)
An old style mustache
An old style mustache

Unlockables kill 100 black masks

Mask of a black mask

Foreign Restaurant in Main Plaza

Bonnet

Foreign Restaurant in Main Plaza

Cat Ears
Chika's Hair
Ornament

Gambling Den in Town


Unlockables (Endure Super Rock Press
torture)

What Blondies have on


What Dojima has on all
the time
Blue opera looking mask
Old style hat
A lot of foreign women
wear this
Set of Cat ears

Casino
Casino
Casino
Casino

Casino
Casino
Foreign Restaurant in Main Plaza

Chef Hat

Foreign Restaurant in Main Plaza

Cowboy Hat

Foreign Restaurant in Main Plaza

Collar

Casino

Demonscale
Head Guard

Casino

Dojima's
Bandana

Casino

Eboshi
Eyepatch
Fox Mask
Foreign
Sunglasses
Green Mask

Hair ornament
Basically you'll be looking
at it when you buy it
from him
A .... cowboy hat....
Metal collar, what a
prisoner would wear
Forehead protector of all
demonscales
As you might guess,
What Dojima puts on
when he's the smith

Unlockables complete the ending Road to


Kinugawa's weird hat
Ruin
Casino
Simple eyepatch
Face mask designed like
Curio Shop in Main Plaza
a fox
Casino

Yellow tinted sunglasses

Casino

Green opera looking

Hachimaki
Curio Shop in Main Plaza
Hair Ornament
Curio Shop in Main Plaza
3
Hay-kasa
Curio Shop in Main Plaza
Hair Ornament Curio Shop in Main Plaza
Hair Ornament
Curio Shop in Main Plaza
1
Hay-kasa
Casino
(Black)
Hair Ornament
Curio Shop in Main Plaza
2
Hood

Curio Shop in Main Plaza

Human Pig
Mask

Unlockables endure 20 times torture

Hyottoko Mask Curio Shop in Main Plaza


J.J's Ear Cuffs Unlockables, play poker
Katsura Maki
Laura's Hat

Curio Shop in Main Plaza


Unlockables, get ending Setting Off to
Foreign Lands

Lady's Hat

Curio Shop in Main Plaza

Long Pipe
Magistratekasa

Curio Shop in the Harbor


Curio Shop in Main Plaza

Unlockables Endure Human Waterwheel


torture (good/great crime or during The
Light of Hope ending
Marine Hat
Foreign Restaurant in Main Plaza
Melinda's
Unlockables Defeat Melinda on hard or
Helmet (Down) Harikiri
Melinda's
Unlockables Defeat Melinda on any
Earring (Right) difficulty
Melinda's
Unlockables Defeat Melinda on any
Earring (Left) difficulty
Melinda's
Unlockables Defeat Melinda on hard or
Helmet (Up)
Harikiri
Mayu's Hair
Ornament

Monocle

Casino

mask
a headband
Flower design on the left
side of head
Hay hat
Name says it all, hard to
really see though
Flowers on top of head
Black hay hat
Not sure how to discribe,
goes on side of head
Piece of cloth that goes
on your head
weird mask that makes
you look like a pig in a
way
Weird human faced mask
Weird thing J.J. has on
his ear
Full covering headband
Her hat
Large hat, doesn't cover
much of the face
A pipe for smoking
Something Kotoboki
sometimes has as a hat
Simple hair accessory
What marines have on
Her helmet as it covers
her face
Her right earring
Her left earring
Her helmet when she's
not in battle
One eye lens, exactly as
you'd think it looks

Unlockables Complete 50 sidejobs,


something that should happen naturally
Nirayama-kasa Curio Shop in Main Plaza
Moro's Hat

His standard hat

Noh Mask

Curio Shop in Main Plaza

Nurse Hat

Foreign Restaurant in Main Plaza

Okame Mask
Oni Mask
(Blue)
Oni Mask
(Green)
Oni Mask

Curio Shop in Main Plaza

Small rain hat


Mask that looks like a
women's face
Again what the nurses
have on
Theater mask

Casino

blue shaded demon mask

Casino

green shaded demon


mask
Demon mask

Curio Shop in the Harbor


Unlockables Defeat Madara during the
tournament (side with Magistrate or
Patterned Mask
Madara's Mask
independent if both Sensei and Dojima are
at their jobs)
Scarf that covers the face
Prajna Scarf
Gambling Den in Town
in Prajna red
Prajna Mask
Curio Shop in Main Plaza
Demon like mask
Prajna
Bandana the Prajna's
Gambling Den in Town
Bandanna
wear
Red Mask
Casino
red opera looking mask
Ronin-kasa
Black hat that covers
Casino
(Black)
most of the head
A hat that covers the
Ronin-kasa
Curio Shop in Main Plaza
entire face, worn by
dueliest
Sando-kasa
Curio Shop in Main Plaza
Bamboo hat
What the sailor's all have
Sailor Hat
Foreign Restaurant in Main Plaza
on
Blue scarf that covers
Scarf Mask
Curio Shop in the Harbor
face
A red scarf that hides the
Scarf (Red)
Casino
face
A blue scarf that hides
Scarf (Blue)
Casino
the face
A green scarf that hides
Scarf (Green) Casino
the face
A yellow scarf that hides
Scarf (Yellow) Casino
the face
A purple scarf that hides
Scarf (Purple) Casino
the face

Scarf (White)

Casino

Scarf (Pink)

Casino

Scarf (Black)

Gambling Den in Town

Silk Hat
Small
Mustache
(White)
Small
Mushtache
(Blond)
Small
Mushtache
Smoking Pipe
Spectacles

Foreign Restaurant in Main Plaza

A white scarf that hides


the face
A pink scarf that hides
the face
Black Scarf used by bikini
dojo challengers
A top hat

Casino

Name says it all

Casino

Name says it all

Casino

Small Mushtache

Casino
Curio Shop in Main Plaza

Stalk

Curio Shop in the Harbor

Sunglasses

Casino

Tengai

Curio Shop in Main Plaza

Tengu Mask

Curio Shop in Main Plaza

Standard looking pipe


Pair of glasses
A twig you put in your
month
Standard looking part of
shades
Basically a basket worn
like a mask
Face mask like a demon
Black monk mask, covers
entire head
A rather large toopick
you put in your month

Tengai (Black) Casino


Toothpick

Curio Shop in the Harbor

Twisted
Hachimaki

Curio Shop in Main Plaza

a headband

Yellow Mask

Casino

Yellow opera looking


mask

Yuri's Hair
Ornament

Unlockables Endure Hell Horse torture


(bad/very bad crime or during The Light of Small hair ornament
Hope ending

Chest Accessories
Accessory Name
Bamboo Cane
Camera

Location
Curio Shop in the
Harbor
Casino

Description
Cane in your right hand
the camera all those people use to save

Circular Wrapping Curio Shop


Cloth
Harbor
Curio Shop
Cloth Wrap
Harbor
Curio Shop
Construction Tools
Harbor
Curio Shop
Fishing Pole
Harbor

in the
in the
in the
in the

Fish Monger's Kit Casino


Foreign Cane
Giant Shuriken
Laura's Doll
Mail Carrier Box
Medal (Silver)
Medal (Gold)
Medal (Bronze)
Medicine Box

Foreign Restaurant in
Main Plaza
Casino
Unlockables Nightcrawl
Laura
Curio Shop in Main
Plaza
Casino
Casino
Casino
Curio Shop in the
Harbor

Muffler (Yellow)

Casino

Muffler (Purple)

Casino

Muffler (White)

Casino

Muffler (Black)

Casino

Muffler (Pink)
Muffler (Red)
Muffler (Blue)

Casino
Casino
Casino

Muffler (Green)

Casino

Nipponichi

Casino
Curio Shop in Main
Plaza
Casino
Casino
Casino

Paper Umbrella
Ribbon (Green)
Ribbon (Yellow)
Ribbon (Purple)

your game.
Green bag on back (what the Thief Job
broker has
blue wrap worn from right shoulder to
left side
What the carpenters always run around
with
Worn on the back, you should know what
it looks like...
Double set of baskets all the fishermen
carry
Cane defaulted to the right hand
Name says it all
Massive doll worn on the back
What the Couriers carry, doesn't look
right not grabbing it though
Silver medal, basically a military medal
Gold medal, basically a military medal
Bronze medal, basically a military medal
Massive backpack, likely full of medicine
that doesn't help you...
A yellow muffler that goes around the
neck
A purple muffler that goes around the
neck
A white muffler that goes around the
neck
A black muffler that goes around the
neck
A pink muffler that goes around the neck
A red muffler that goes around the neck
A blue muffler that goes around the neck
A green muffler that goes around the
neck
A sign on your back
Umbrella worn on the back
A green ribbon
A yellow ribbon
A purple ribbon

Ribbon (White)
Ribbon (Black)
Ribbon (Pink)
Ribbon (Red)
Ribbon (Blue)
Stethoscope
Sumaki
Tenka Muso
Wallet
Yui Ga Dokuson

Casino
Casino
Curio Shop in the
Harbor
Casino
Casino

A white ribbon
A black ribbon
A pink ribbon worn in the middle of the
chest
A red ribbon
A blue ribbon
What the doctor uses to check your
Casino
heartbeat
Gambling Den in Town Straw that covers most of the body
Sign on your back, boosting your
Casino
strength appearently
Curio Shop in the
A wallet worn around the neck (lays
Harbor
middle of chest)
Sign on your back claiming you're the
Casino
center of everything...

Waist Accessories
Accessory
Name
Bamboo Flute
Calabash
Cat Tail
Fish Basket

Location

Description

Curio Shop in the Harbor


Curio Shop in the Harbor
Gambling Den in Town
Curio Shop in Main Plaza
Foreign Restaurant in
Leather Pouch
Main Plaza
Medicinal Pouch Curio Shop in Main Plaza
Pocket Watch
Curio Shop in the Harbor
Sake Bottle

Curio Shop in the Harbor

Textbook
Wind-catcher
Belt

Casino
Casino

Flute that is keep on your back


A different style of bottle
A cat tail...
A small basket worn on the waist
Small Pouch that defaults to your waist
on the back
Small pouch worn in the front left
Watch worn on your waist
Bottle carried on the waist on your back
side
A big book
A weird looking belt with a fan in the
middle

Arms Accessories
Accessory
Name
Boxing Glove
(Right)
Boxing Glove

Location

Description

Casino

Big red boxing glove

Casino

Big red boxing glove

(Left)
Bracelet

Casino
Gambling Den in
Cat Paw (Right)
Town
Gambling Den in
Cat Paw (Left)
Town
Foreign Lady's
Curio Shop in the
Parasol
Harbor
Curio Shop in the
Japanese Parasol
Harbor
Curio Shop in the
Paper Lantern
Harbor
Curio Shop in the
Pinwheel
Harbor
Gambling Den in
Rope
Town
Curio Shop in the
Sushi Box
Harbor

a fancy bracet
Massive Cat paw on right hand
Massive Cat paw on left hand
What the foreign ladies have in Little Britain
all the time
Umbrella that is rather massive and gets in
the way (imo anyways)
Held paper latern
Small pinwheel held in your hand
Rope that is warpped around the right hand
Small box held in hand by a ribbon

Food list
Below is a list of locations that sell food and what they do. As well as the cost with
average crime rate and the hospital being closed. If you don't see an option make
sure your crime rate is great.
If you eat everything here you'll earn the Foodie trophy.

Soba-ya in harbor
Located on the east side of the map, a restaurant you can enter.
Dish Name
Hot Soba

Approx
cost
150 mon

Kitsune Soba 200 mon


Tanuki Soba 180 mon
Egg Soba

150 mon

Hot Udon
Kitsune

160 mon
220 mon

Effects
150 vitality
200 vitality
time
180 vitality
time
150 vitality
time
160 vitality
220 vitality

restored
restored and strength increased after short
restored and increased strength after short
restored and increased strength after short
restored
restored and increased defense after short

Udon

time
200 vitality restored and increased defense after short
time
160 vitality restored and increased defense after short
time

Tanuki Udon 190 mon


Egg Udon

180 mon

Sushi-ya in harbor
On the west side of the map, a restaurant you can enter.
Dish
Name

Approx
cost

Tuna

180 mon

Sea Eel

180 mon

Shrimp

180 mon

Cooked Egg 150 mon

Effects
300 vitality
time
400 vitality
time
500 vitality
time
150 vitality
time

restored and increased defense after short


restored and increased defense after short
restored and increased defense after short
restored and increased defense after short

Bait & Grub in town


Near the exit to the harbor, this stall doesn't exactly offer a lot of options.
Dish Name Approx cost
Effects
Grilled Sweetfish 200 mon
500 vitality and increased vitality retention for 3 min
Toasty truth bar in town
West side of town the Prajna's favorite hangout.

Hot Sake
Cold Sake

Approx
cost
180 mon
180 mon

Willow Leaf Fish

100 mon

Turnip

120 mon

Sashimi Assortment

250 mon

Dish Name

Effects
double strength half defense 2 minutes
double defense half strength 2 minutes
100 vitality restored and increased defense after
short time
120 vitality restored and increased defense after
short time
250 vitality restored and increased defense after
short time

Stewed Taro

200 mon

Tea Rice
Akemi's Stewed
Potatoes

150 mon

Special Hot Sake

180 mon

250 vitality and increased vitality retention for 3


minutes
300 vitality
500 vitality and increased vitality retention for 5
minutes
100 vitality and increased spring harvest rate for
5 minutes.

200 mon

Eatery in town
restaurant top of map.
Note that Tempura Bowl is only avaiable for a few days. According to the Japanese
wiki days 2,3, 5 and 6.
Approx
cost

Dish Name
Eel Bown

400 mon

Tempura
Bowl

500 mon

Tuna Bowl

300 mon

Effects
400 vitality and increased vitality retnetion (no idea of the
time limit
500 vitality and increased vitality retnetion (no idea of the
time limit
300 vitality and increased vitality retnetion (no idea of the
time limit

Western Noodle House in town


On the east side of the eatery this is a simple stall.
Dish Name
Spicy Stir-fried
Soba
Hot Sake
Cold Sake

Approx
cost
500 mon
180 mon
180 mon

Effects
500 vitality and increased vitality retention for 5
minutes
double strength half defense 2 minutes
double defense half strength 2 minutes

Teahouse in back roads


Right in the middle of the back roads
Dish Name
3 flavor dango

Approx
cost
170 mon

Effects
100 vitality and increased vitality retention for 3

Sweet Bean
Mochi
Steamed Bun
Cake

200 mon
50 mon

minutes
100 vitality and increased vitality retention for 3
minutes
200 vitality and increased vitality retention for 2
minutes

Restaurant in Main Plaza


On the east side of the main plaza, you must have the language school open to eat
here.
Approx
cost

Dish Name
Big Steak

800 mon

Haunch of
Meat

1000 mon

Effects
800 vitality restored and increased strength after short
time
1000 vitality and increased vitality retention for 6
minutes

Weapon list
Below is a list of the weapons and where to find them. Been a while since I've
gotten some of these so let me know if there are any problems.
For platinum you need 100 types of weapons. There are 109 total, meaning you
need a majority of them for platinum. However swords in this game are purely
cosmetic, all swords can get max stats... so feel free to pick up a sword and drop it
if you don't like the look of it, you don't need to keep the sword for it to count just
have picked one up at some point.

Sword list
The bulk of the weapons are sword, most NPC's will be using these.
Accountability
Obtained From: Yakuza on hard or higher, from Sakotsu massacre mission for
easy getting.
Appearance: small blade, green grip and sheath.

Alebarrow

Obtained From: After The Amihama Eight mission you must kills Gramps. This is
his hard weapon so play on hard or harikiri to get it.
Appearance: Standard blade, but the guard is rather large. grip and sheath are
dark brown.

Aleshaft
Obtained From: After The Amihama Eight mission you must kills Gramps. This is
his normal weapon so play below hard to get it easily.
Appearance: Standard blade, but the guard is rather large. grip and sheath are
dark brown.

AruKinza Toothpick
Obtained From: Sensei on normal before she's part of the dojo. Also during The
Amihama Eight mission the Foreigners have this weapon commonly.
Appearance: standard blade, brown grip and a red sheath.

Asura
Obtained From: Akagi's normal weapon. Fight him on Road to Ruin, A Change of
Heart, Setting Off to Foreign Lands or the Samurai Straight endings on less then
hard to easily obtain it.
Appearance: Large blade, brown and gold grip and sheath.

Basal Blade
Obtained From: Starting the game! This is the default weapon, it's also gotten
from random enemies on normal.
Appearance: standard katana with the standard black grip and sheath.

Bamboo Sword
Obtained From: Sensei when she's at the dojo teaching.

Appearance: Standard bamboo sword.

Beeline
Obtained From: Kotobuki's normal weapon you fight him during The Flames of
Prajna, Fevered Spirits, Samurai Straight and the A Change of Heart endings. Play
on easy or normal to have a good chance at it.
Appearance: unique blade, brown/green grip and sheath.

Big Deal
Obtained From: Mayu's normal weapon. You fight her and her sisters during The
Light of Hope, Fevered Spirits and Samurai Straight endings. Play on normal or lower
to easily get this.
Appearance: normal blade, grip is a fancy purple and light brown. Sheath is purple.

Big Bertha
Obtained From: A weapon that various people will have on normal. Do side quests
and eventually you'll find it.
Appearance: standard katana length, gray grip and sheath.

Blazelet
Obtained From: One of Chika's normal weapon. You fight her and her sisters
during The Light of Hope, Fevered Spirits and Samurai Straight endings. Play on
normal or lower to easily get this.
Appearance: Standard blade, dark grip and sheath with red lining.

Black Mark't
Obtained From: Dojima's normal weapon before he's the smith. If he's already the
smith you'd have to kill him and kill him again next playthough.
Appearance: Standard blade, black grip with some details. sheath is black and gray.

Bloomer
Obtained From: Suzume after The Amihama Eight mission.
Appearance: Short blade with a standard sheath(black one). grip is dark green or
brown.

Blunt Sword
Obtained From: Pretty much everyone on easy. Even on Harikiri random enemies
will sometimes still have it.
Appearance: Default black, this is meant to look like a standard katana with
nothing special about it.

Boy Howdy
Obtained From: One of Muzu weapons, fight him after either Amihama Eight
mission.
Appearance: standard blade, grip and sheath are both wooden coloured.

Breakright
Obtained From: Kenzaki during A Deceptive Price (Prajna event day 2) make sure
you kill Kenzaki 1st as a cut screen will prevent you from picking up the blade if you
leave him for last.
Appearance: normal blade with a brown grip and sheath.

Cavitater
Obtained From: Mayu's hard weapon. You fight her and her sisters during The
Light of Hope, Fevered Spirits and Samurai Straight endings. Play on hard or Harikiri
to get it.
Appearance: standard blade with a fancy guard. Black/brown grip with a fancy red
sheath.

Centurion
Obtained From: Melinda's normal weapon. Pretty much anytime you see her you
can kill her for it.
Appearance: A large Claymore, brown grip and a purple sheath.

Ceiling Cut
Obtained From: Random enemies, got it doing Hooray! The Hospital's Grand
Opening
Appearance: Large blade, black sheath and grip.

Chieftan
Obtained From: Melinda's hard weapon, find her on hard or harikiri to kill her for it.
Appearance: Another claymore, grip is the same but the sheath is red.

Choking Earl
Obtained From: Low end weapon, yakuza and random enemies can have this.
Appearance: short blade, brown grip and a gray sheath.

Cicadian Schism
Obtained From: Opium dealing on harikiri gave this for me during Stop the Opium
Smugglers, can be found elsewhere still on hard/ harikiri.
Appearance: short blade, dark brown grip and sheath.

Critical Frame

Obtained From: One of Chika's hard difficult weapon. You fight her and her sisters
during The Light of Hope, Fevered Spirits and Samurai Straight endings. Play on
hard or Harikiri to have a good chance at it.
Appearance: Slightly fancy standard blade. gray grip and sheath with green lining.

Crusader
Obtained From: Blondie's all carry this weapon in their attempts to emulate
Melinda.
Appearance: a smaller claymore then Melinda. grip is silver or gray. sheath is black
and blue.

Cyclone
Obtained From: Kotobuki's hard weapon you fight him during The Flames of
Prajna, Fevered Spirits, Samurai Straight and the A Change of Heart endings. Play
on hard or harikiri to have a good chance at it.
Appearance: A bit of a unique blade, black grip and black sheath.

Devotion
Obtained From: Madara's normal weapon. Fight her during the endings The Light
of Hope, Fevered Spirits, The Flames of Prajna or during the tournament if you fight
for the magistrate/ as the independent path having both Sensei and Dojima either
dead or at their respective jobs. Fight her normal or easy to get it from her.
Appearance: unique short blade, grip and sheath are both black.

Demonbane
Obtained From: In the Gambling Den in town the bookkeeper who sells
accessories has this equipped. Also is dropped during The Amihama Eight mission.
Appearance: Long blade, black grip and sheath is black with a purple cloth on one
end.

Diet Slice
Obtained From: One of Sensei's weapons. Normal or lower before she's part of the
dojo. Also drops during The Amihama Eight mission
Appearance: Standard blade, black grip and sheath which has a brown end.

Dragonfly
Obtained From: Generic ninja weapon, any time you're facing a group of ninja one
of them is bound to have one of these.
Appearance: A fancy short sword. Black grip with a mostly black sheath(has a
design on it).

Fever
Obtained From: Kazumi Mozu after giving you the The Amihama Eight mission is
the best chance for this. Also drops from some enemies during The Amihama Eight.
Appearance: A straight fencing style blade, grip and sheath are purple.

Finisher
Obtained From: Kamon during the Prajna tournament ... though you don't really
want to leave those poor kids without a dad... do you?
Appearance: Standard katana, black grip and sheath.

Flesh Spelunker
Obtained From: Kotetsu after The Amihama Eight.
Appearance: Standard blade, red grip and sheath.

Full Moonflower
Obtained From: Prajna on harder difficulty

Appearance: Large blade, black grip with a blue sheath with white stripes on it.

Garuda
Obtained From: Akagi's hard weapon. Fight him on Road to Ruin, A Change of
Heart, Setting Off to Foreign Lands or the Samurai Straight endings on hard or
harikiri to obtain it.
Appearance: Long blade, white grip and a golden sheath.

Goro Doe
Obtained From: decently common weapon on normal+ from random enemies.
Appearance: standard blade, black grip and mostly black sheath with a brown end.

Great Tengu
Obtained From: I know it's from one of the swordsman after The Amihama Eight
mission. Not sure which one but it's apparently gotten on normal.
Appearance: haven't gotten it... only sword I don't have.

Haruyuki
Obtained From: Moro on easy or normal and only during the end of Road to Ruin
ending (everywhere else he just uses his hands).
Appearance: Normal blade with a blue grip and blue and brown sheath.

Heatsink
Obtained From: Kill Melinda before either Prajna ending (Fevered Spirits or The
Flames of Prajna) and instead of Melinda a new commander will be there with this
weapon.
Appearance: A fencing sword. Grip and sheath are pink.

Hundred-Year Itch
Obtained From: Random ninja blade from random ninjas
Appearance: short blade, grip and sheath are both red.

Icy Glare
Obtained From: One of Chika's normal weapon. You fight her and her sisters
during the Fevered Spirits and Samurai Straight endings. Play on normal or lower to
easily get this.
Appearance: Standard blade, black grip and sheath with blue highlights.

Integrity
Obtained From: Sugamo the blind swordsman during the magistrate tournament
follow Road to Ruin or A Change of Heart to get this route in the tournament,
doesn't matter what difficulty you choose.
Appearance: gray grip and sheath, normal sized blade.

Ipscalibur
Obtained From: The leader of the invaders during The Amihama Eight mission.
Appearance: A claymore, purple grip and green sheath. Also had a large guard.

Josephine
Obtained From: J.J. uses this during The Flames of Prajna ending. Play on normal
or easy to get it.
Appearance: A rapier, green and silver grip, guard and sheath.

Joanna
Obtained From: J.J.'s hard weapon he uses during The Flames of Prajna ending.
Play on hard or harikiri to get it.

Appearance: Rapier, golden and black grip and sheath.

Last Rites
Obtained From: A generic sword, many enemies will have it on the harder
difficulties.
Appearance: Standard katana with a brown grip and a blue sheath.

Laundry Pole
Obtained From: Standard weapon for many thugs around town (and others).
Appearance: Long blade, red grip and guard.

Lost Prayer
Obtained From: One of Sensei's possible weapons before she becomes head of the
dojo.
Appearance: standard blade, black grip and sheath. sheath has a bit of purple on it.

Longshaft
Obtained From: Kogure's normal weapon kill him during Road to Ruin, A Change
of Heart or during a foreign playthough during the tournament (also could kill him
after). Play on easy or normal for this.
Appearance: normal katana, purple grip with a blue, black and silver sheath.

Longarm
Obtained From: A generic weapon, constables seem to have it.
Appearance: Large blade, green grip and sheath.

Lucky Bamboo

Obtained From: I've only seen this from students at the dojo.. so you'll have to kill
one of your students to get this.
Appearance: A yellow bamboo sword.

Masatoshi
Obtained From: Moro on hard or harikiri and only during the end of Road to Ruin
ending (everywhere else he just uses his hands).
Appearance: Red normal sized blade, red grip and sheath.

Marigold
Obtained From: Ninja weapon so fight those ninjas!
Appearance: Short blade, dark green grip and sheath.

Manjusaka
Obtained From: Ninja enemies on harder difficulties
Appearance: Short blade, black grip and sheath, sheath has a string on it.

Monkeytail
Obtained From: Another ninja blade randomly equipped by ninja.
Appearance: Short blade, red grip and sheath.

Morning Moon
Obtained From: This is a hard drop from Orochi after Four Samurai Lords vs
Yakuza Quartet or The Amihama Eight you have to betray him either way.
Appearance: short blade, black grip and sheath.

Morning Vainglory
Obtained From: Random enemies will have this.
Appearance: Long blade, dark red grip and red sheath.

Muramasa
Obtained From: Random enemies during The Amihama Eight mission.
Appearance: short red blade, black grip and sheath.

Nerveknive
Obtained From: Kinugawa during The Light of Hope ending, this is his hard
weapon so play on hard/ harikiri for it.
Appearance: sawtooth blade, golden grip with a gold/ gray sheath.

New World
Obtained From: Sensei before she's part of the dojo.
Appearance: Standard blade, brown grip and sheath.

New Religion
Obtained From: Another random blade
Appearance: standard blade, green grip and sheath.

Nihonbashi
Obtained From: Generic large sword from random enemies.
Appearance: Large blade, grip and sheath are both a brown tone.

Norris
Obtained From: Hosokawa during the magistrate tournament follow Road to Ruin
or A Change of Heart to get this route in the tournament, doesn't matter what
difficulty you choose.
Appearance: Long blade, grip is black sheath is mostly red.

Ogrenip
Obtained From: A few enemies during The Amihama Eight mission use this.
Appearance: Long blade, gray grip with a red/orange sheath. sheath also has a
white cloth over it.

Pain' the Town


Obtained From: Kinugawa during The Light of Hope ending, this is his normal
weapon so play on easy/ normal for it.
Appearance: Sawtooth blade, grip is purple and gray, sheath is dark green with
purple and sliver.

Poison Viper
Obtained From: Another ninja blade.
Appearance: Short blade, green grip and sheath.

Raincloud
Obtained From: I believe this is Orochi normal weapon, someone you must betray
after either Amihama Eight missions.
Appearance: Short blade, black and purple grip and sheath.

Red Viper
Obtained From: Toguro's weapon kill him during The Light of Hope ending.

Appearance: Short blade, orange/red grip and black sheath.

Rice Burner
Obtained From: Random enemies, harder difficulties should make it more common.
Appearance: standard blade, red grip with a orange sheath

Rose of Sharon
Obtained From: Common weapon.
Appearance: short blade, black grip and sheath.

Scapulator
Obtained From: Muzu after The Amihama Eight,
Appearance: unique normal sized blade, red grip and sheath.

Sharkfin Mk. 9
Obtained From: Kirizame after The Amihama Eight mission.
Appearance: Unique normal blade, red grip and sheath.

Shady Deal
Obtained From: Dojima's hard weapon before he's the smith. If he is the smith
you'll have to kill him and in the next playthough find him at the cemetery.
Appearance: normal blade, fancy red grip and a red sheath.

Sharkfin Sluicer
Obtained From: Kinugawa during The Chief Minister Lived.

Appearance: Unique blade, Black grip and black sheath.

Silent Song
Obtained From: Another random ninja weapon.
Appearance: Short blade, dark brown grip and sheath.

Smackuza
Obtained From: Lots of random enemies will have this short sword.
Appearance: short blade, wooden grip and sheath.

Snowcloud
Obtained From: Can't remember if this was Toguro only or can be random ninja...
Toguro can be found during The Light of Hope ending.
Appearance: short blade, gray sheath.

Snatcher
Obtained From: Generic weapon, Prajna have it.
Appearance: Standard blade, brown grip with a red/orange sheath.

Soul Culler
Obtained From: Kogure's hard weapon kill him during Road to Ruin, A Change of
Heart or during a foreign playthough during the tournament (also could kill him
after). Play on hard or harikiri for this.
Appearance: Standard blade, Gray grip and a black sheath with a bit of a pattern
on it.

Spindler

Obtained From: Toguro weapon, fight him on The Light of Hope ending.
Appearance: Red blade, dark brown grip and a black sheath.

Strike Two
Obtained From: Kyouemon during independent tournament.
Appearance: Massive blade, purple grip and no sheath.

Strike One
Obtained From: Kyouemon during independent tournament
Appearance: Massive blade, red grip and no sheath.

Tailbwnd
Obtained From: The chief minister during The Chief Minister Lived also a common
drop from the enemies during The Amihama Eight.
Appearance: unique blade with no guard, black grip and sheath.

Two-Face
Obtained From: generic weapon, Demonscales have it a lot.
Appearance: standard blade, green grip and sheath.

Two Heart
Obtained From: Madara's hard weapon. Fight her during the endings The Light of
Hope, Fevered Spirits, The Flames of Prajna or during the tournament if you fight for
the magistrate/ as the independent path having both Sensei and Dojima either dead
or at their respective jobs. Fight her hard or harikiri to get it from her.
Appearance: short blade with a unique look, dark grip and dark red sheath.

Warhead
Obtained From: One of Chika's hard difficult weapon. You fight her and her sisters
during The Light of Hope, Fevered Spirits and Samurai Straight and endings. Play on
hard or Harikiri to have a good chance at it.
Appearance: Slightly fancy standard blade. gray grip and sheath with red lining.

Wyvernfly
Obtained From: Mostly ninja's have this, but it can drop from others.
Appearance: short unique blade, dark brown grip, kindva a stone pattern sheath.

Xerter
Obtained From: Kobato after The Amihama Eight mission.
Appearance: standard blade, gray grip and steath,

Spear Weapons
Should be obviously who's using the spears, Prajna members seem to be a major
source of them.
Black Lion
Obtained From: Random enemies
Appearance: Standard spear, black and green grip.

Borrower
Obtained From: Pretty common spear.
Appearance: Standard spear, grip is mostly red with a bit of light green.

Fat Messenger

Obtained From: This is one of the blunt sword of spears, very common
Appearance: Spear, grip is brown with a bit of green near the tip

Hellgirl
Obtained From: Hiyoko after The Amihama Eight mission.
Appearance: spear blade with a half moon guard. grip is white with gold decal.

Ice Needle
Obtained From: A bit rarer, but still a common enough spear.
Appearance: Curved blade (naginata) and a white grip.

Kiritampo
Obtained From: Pretty common weapon, may require you to be normal or above.
Appearance: Curved blade (naginata) and a white grip.

Prodigy
Obtained From: This is one of the blunt sword of spears, very common
Appearance: Standard spear, green grip.

Rakshasa
Obtained From: Erika during the foreigner tournament follow either Setting Off to
Foreign Lands or Samurai Straight endings for a step by step to get here.
Appearance: spear blade with a half moon guard. handle is red and green.

Snowdrift

Obtained From: A bit rarer but a common spear.


Appearance: A curved blade (naginata) with a black grip with a bit of purple.

Wisterianum
Obtained From: Yuri's normal difficult weapon. You fight her and her sisters during
The Light of Hope, Fevered Spirits and Samurai Straight. Play on easy or normal to
have a good chance at it.
Appearance: Curved blade (naginata), yellow/black handle with a bulb at the end.

Wisteriam
Obtained From: Yuri's hard difficult weapon. You fight her and her sisters during
The Light of Hope, Fevered Spirits and Samurai Straight. Play on hard or Harikiri to
have a good chance at it.
Appearance: Curved blade (naginata), red/purple handle with a bulb at the end.

Other weapons
All other weapons, rifles, pistols and claws.
53 Rifle
Obtained From: You must first have the firearms licence (gotten from the
unlockables menu after defeating Charles in the Prajna path tournament), then
defeat any marine walking around with it. It's common, the hard part is getting the
firearms licence.
Appearance: A rifle, pretty easy to spot.

Angel
Obtained From: Charles in the Prajna tournament. Like above you must get the
firearms licence 1st, so to get this weapon you must defeat Charles at least twice.
Appearance: A black version of the standard rifle.

Bamboozler
Obtained From: Dojima, his hammer when he's the smith.
Appearance: A large hammer for smithing and crushing people.

Cutlette
Obtained From: Outside Sushi-ya in the harbor (east of the entrance).
Appearance: A large fish... likely frozen.

Dragon Claw
Obtained From: Onigawawa during the foreigner tournament follow either Setting
Off to Foreign Lands or Samurai Straight endings for a step by step to get here. The
difficulty must be set to harikiri for a chance for these.
Appearance: Very large claws, you use your unarmed style while using them.

Hooked Truncheon
Obtained From: Thief-taker weapon, rather common.
Appearance: A blunt tool to help catch criminals.

Jacqueline
Obtained From: J.J.'s pistol, if you go though the true ending path but have the
casino open you'll face J.J. with him having this pistol. To grab it you must have
already defeated J.J. and unlocked pistols as an option.
Appearance: a six shot revolver.

Maidenmaker
Obtained From: Chika sometimes equips this during The Light of Hope ending
(Mayu too maybe). Also during Kobato mission The Empress Needs No Competition
your target sometimes uses this.

Appearance: A large blunt tool for punishment... or fun?

Ogre Isle
Obtained From: Buy it from the Lost and found shop after unlocking it from the
unlocks menu. Getting the option there requires you to get the Fevered Spirit ending,
as well you'll need to have defeated J.J. to unlock the pistol licence.
Appearance: Another revolver.

Sharp Knife
Obtained From: One of the dojo challengers always has this. Can also be gotten
randomly in some quests/ events.
Appearance: A standard house knife with a brown grip, extremely short ranged.

Tiger Claw
Obtained From: Onigawawa during the foreigner tournament follow either Setting
Off to Foreign Lands or Samurai Straight endings for a step by step to get here. The
difficulty must be set to hard for a chance for these.
Appearance: A set of claws, a bit smaller then the Dragon Claw, but like it you use
your unarmed style while equipped with them.

Items
Below is everything you need to know about items, where to get them and what
shops sell what.

Shop list
Below is a full list of what each shop offers. If you don't see an item at that shop
then either your crime rate less then great or you haven't waited enough days.
So to get a full item list be sure to wait till day 5 (more maybe) and have a great
crime rate.

Souvenir Shop in Harbor


This shop is the stall on the east side of the harbor map, offers basic healing items
that somehow are considered souvenirs.
He has for sale:

Onigiri
Dried Fish
Steamed Cake
Mushroom
Asura Mushroom
Whetting Stone
Polishing Powder

Casino in Harbor
The casino is in the south-east corner of the harbor and open only at night. Also all
items are prizes so you need chips that you must 1st buy then can win, if you're
lucky at the poker mini-game. I'm listing costs here since they don't really fit in with
the normal mon costs.
The prizes in the casino are:
Prize
Cost in chips
Chocolate
10
Medicine
100
Blade Oil
50
Moves Scroll
300
Special Moves Scroll
600
Legendary Moves Scroll 900
Blank Book
1500
General Store in Town
Shop stall in the south side of the town area between the dojo and the smith. As it's
name suggests has a lot of general type items
She has for sale:

White Radish
Egg
Umeboshi (L)

Umeboshi
Plum Wine
Straw Doll
Rotten Onigiri
Poison Mushroom

Dojima in Town
Or the smithy, either way at the south end of the town towards the language school
The smith offers weapon related items.
He has for sale:

Whetting Stone
Polishing Powder
Blade Oil
Blank Book

Dojima also offers a few basic weapon parts, but this section is about the items so
I'm not going to list them.

Pharmacy in Town
Stall at the very north end of town, as the name suggests he'll sell you various
medicines.
He has for sale:

Sake
Umeboshi
Asura Mushroom
Carrot
Red Pepper
Medicine

Bait & Grub in Town


His stall in on the south-west corner of the map right beside the exit to the harbor.
He sells various baits to go fishing with.
He has for sale:

Earthworms

Sandworms
Krill
Shrimp
Minnow
Lure
Organic Bait
Mochi
Super Earthworms

Emporium at Shrine
Stall right outside the entrance to the shrine, unmissable.
He has for sale:

Onigiri
Dried Fish
Mushroom
White Radish
Sake
Umeboshi
Plum Wine
Carrot
Red Pepper

Onigiri-ya in the Back Roads


Stall right in the middle of the map (west of the exit into the Magistrate area)
He has (lots of Onigiri) for sale:

Rotten Onigiri
Onigiri
Onigiri (Sour Plum)
Onigiri (Salmon)
Onigiri (Takana Pickles)
Onigiri (Dried Seaweed)

Used Goods at Magistrate


His stall is directly north of the entrance way to the Main Plaza. I do have to wonder
why anyone would want a used Onigiri or egg though....

He has for sale:

Onigiri
Egg
Steamed Cake
Whetting Stone
Polishing Powder

Sweets Shop in Little Britain


Her Stall is on the west side of the map and is rather hard to miss. The language
school must be open to shop here.
She has for sale:

Chocolate
Soda Water

Lost & Found in Little Britain


Below the track you'll find this guy, at 1st he won't have anything for sale. When you
die and choose not to reload he'll sell you your items back to you. He also sells Ogre
Isle when unlocked as well as the key to Laura room for night crawling her.

Items (Continued)
Hospital in Little Britain
More so, the nurse inside the hospital. She sells items that kindva relate to healing.
She has for sale:

Chocolate
Wine Bottle
Asura Mushroom
Carrot
Red Pepper
Medicine

Bar in Black ship


Inside the ship itself this guy is located in the far west corner. Since he is a bar he
won't be open in the afternoon.
He has for sale:

Chocolate
Wine Bottle
High Grade Wine
Vintage Wine

Item list
Below is a list of all items, their effects and where to get them. The base cost of
each item is what it would cost with a normal/ average crime rate and the hospital
being closed. If the crime rate is strong the cost deceases by 25% (weak increases
by 25%) and if it's great crime rate the item costs are dropped in half (1.5 costs for
very weak crime). The hospital being opened adds 10% to the cost of each item
regardless of crime rate.
So an Onigiri costs 100 mon with average crime would cost 50 mon with great crime
and 150 with very weak crime rate. If the hospital was open though, it's cost 110
mon for average, 55 for great crime and 165 for very weak crime.

Asura Mushroom
Description: Restores half your spring harvest gauge (500 points) and makes the
gauge raise quicker when you get kills/ combos during spring harvest for 30 seconds.

I recommend trying to keep a few of these on you at all times as spring harvest can
turn a hard fight into a joke fast.
Found: Constables drop them with some regularity, not found on the ground
though.
Purchased From: Souvenir Shop in Harbor, Pharmacy in Town, Hospital in Little
Britain
Base cost: 500 mon

Blade Oil
Description: When used this makes your sword indestructible for 5 minutes. This is
great when combined with guns, as their main draw back is how much each shot
costs in durability.
Found: A rare drop, if you want some buy it.
Purchased From: Dojima in Town, Casino in Harbor
Base cost: 750 mon

Blank Book
Description: This is needed to create your own style at the dojo
Found: Toguro rarely drops one who you fight during The Light of Hope ending as
well as can be a substitute during the independent tournament.
Purchased From: Dojima in Town, Casino in Harbor
Base cost: 15,000 mon ... you may want to steal 10 of these before finishing up a
playthough (as Dojima won't help you if you steal from him)

Carrot
Description: Doubles defense for 30 seconds. I believe this actually gives a 50%
damage reduction and like the style skills the largest % is the only one used. So if
you have a sword with Toughen - Expert, this item is useless to use. Can also be
used for fishing.
Found: One in the harbor (behind Sushi-ya up the stairs on some crates).

Purchased From: Pharmacy in Town, Emporium at Shrine, Hospital in Little Britain


Base cost: 500 mon

Chocolate
Description: Restores 50 vitality but more importantly makes spring harvest raise
quickly when getting kills/ comboing in spring harvest for 3 minutes! I generally
always have 1-2 of these on me as one gives enough bonus for most large fights,
well worth the low cost.
Found: A rare drop, far easier to buy them.
Purchased From: Sweets Shop in Little Britain, Hospital in Little Britain, Bar in
Black ship, Casino in Harbor
Base cost: 150 mon

Dried Fish
Description: Great early game healing item, restores 500 vitality. Also can be used
for fishing.
Found: Enemies will drop it time to time, one or two can be found on the ground.
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine
Base cost: 300 mon

Earthworms
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Can be found near trees in a few maps
Purchased From: Bait & Grub in Town
Base cost: 50 mon

Egg

Description: restores 150 vitality and slowly vitality use for 2 minutes. Useful item,
but there are better options.
Found: Off the top of my head I don't know if I've seen it dropped by an enemy, it
does seem to be the most common successful night crawling "proof of love".
Purchased From: General Store in Town, Used Goods at Magistrate
Base cost: 120 mon

High Grade Wine


Description: Double strength for 3 minutes and 200 life. The life restore is pretty
useless, but double strength can be beyond helpful in large fights.
Found: The Foreigners during The Amihama Eight mission drop these.
Purchased From: Bar in Black ship
Base cost: 500 mon

Krill
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Legendary Moves Scroll


Description: Teaches a single move on a sword regardless of level requierments.
Keep it for moves with level 5 requirements you just can't be bothered to do yourself.
Found: Dropped by rare enemies.
Purchased From: Casino in Harbor
Base cost: 900 chips, can't be purchased with Mon.

Lure
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Medicine
Description: A must have item. When you die this fully restores your life to 1000.
On Harikiri especially enemies are capable of one shotting you if you don't have a
good style to go against them. Even on easy it's nice to have one or two of these
just in case you mess up big time in a major fight.
Found: A rare drop from named opponents.
Purchased From: Pharmacy in Town, Hospital in Little Britain, Casino in Harbor
Base cost: 3000 mon

Minnow
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 150 mon

Mochi
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Mainly from the bait & Grub in town, I believe it's randomly dropped don't
remember where though.
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Moves Scroll
Description: Teaches a move that requires up to lvl 2 (maybe 3) on a style. Useful
if you don't like a style and want to get rid of it fast.
Found: Can be randomly dropped by a lot of different enemies
Purchased From: Casino in Harbor
Base cost: 300 chips, can't be purchased with Mon.

Mushroom
Description: restores a bit of the spring harvest gauge (150 points) but I wouldn't
suggest keeping a lot of them on you, there are far better options.
Found: Some enemies can drop them, they also grow in some areas (back roads
have some, as does the cemetary)
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine
Base cost: 100 mon

Onigiri
Description: Basic healing item that is required for a few side quests. Restores 300
vitality.
Found: Lots of enemy can drop these, also can be found on the ground in a few
areas.
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine, Onigiri-ya in the
Back Roads, Used Goods at Magistrate
Base cost: 100 mon

Onigiri (Dried Seaweed)


Description: Restores 350-380 vitality, not a bad idea for it's cost, Dried Fish is
better.

Found: Only purchasable at Onigiri-ya.


Purchased From: Onigiri-ya in the Back Roads
Base cost: 170 mon

Onigiri (Salmon)
Description: Restores 350-420 vitality, for it's cost might as well get a Dried Fish.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 200 mon

Onigiri (Sour Plum)


Description: Restores 320-370 vitality, this could be usable more so then the other
custom Onigiri, but again Dried Fish is a better main item.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 150 mon

Onigiri (Takana Pickles)


Description: Restores 370-400 vitality, this is worth considering if you want
something different for your samurai.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 180 mon.

Organic Bait
Description: Fishing bait, can be stacked up to 10 in a single item slot

Found: Only from the bait & Grub in town


Purchased From: Bait & Grub in Town
Base cost: 150 mon

Plum Wine
Description: Restores 200 vitality and increases spring harvest by 300.
Found: I believe it's a rare drop only from powerful NPC's, if you want some of this
you're likely better off just buying it.
Purchased From: General Store in Town, Emporium at Shrine
Base cost: 300 mon

Poison Mushroom
Description: Increase the spring harvest gauge for then you can't gain anymore for
30 seconds. I'd probably only consider using it if I was against a named NPC and
just needed a small boost, that being said there are far better options out there.
Found: On the ground in the cemetery/ back roads. Enemies can drop it.
Purchased From: General Store in Town
Base cost: 70 mon

Polishing Powder
Description: Makes your weapon's durability decease slower. Use them if you find
them, don't buy them as Blade Oil is a far better option if you want to prevent your
weapon from breaking.
Found: Rare enemy drop
Purchased From: Souvenir Shop in Harbor, Dojima in Town, Used Goods at
Magistrate
Base cost: 600 mon

Red Pepper
Description: Double attack for 30 seconds and gives 300 life. The life is nice but
the reason to consider keeping one of these on you is increased attack without a
negative.
Found: Yakuza will try to eat these when injured, so attack them to get them to
drop em.
Purchased From: Pharmacy in Town, Emporium at Shrine, Hospital in Little Britain
Base cost: 500 mon

Rotten Onigiri
Description: restores between 100-200 vitality but you'll end up losing that vitality
quickly. Never use it, vitality retention is key to winning hard fights so don't make it
easy to lose it.
Found: On the ground in the cemetery, enemies can drop it too.
Purchased From: General Store in Town, Onigiri-ya in the Back Roads
Base cost: 50 mon

Sake
Description: Double attack and half defense for 30 seconds. Although not a bad
idea to use the deceased defense makes this item not that good, especially
compared to others (like Red Peppers).
Found: Yakuza and thugs drop it.
Purchased From: Pharmacy in Town, Emporium at Shrine
Base cost: 300 mon

Sandworms
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town

Purchased From: Bait & Grub in Town


Base cost: 50 mon

Shrimp
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 250 mon

Soda Water
Description: Restores 200 vitality and increases vitality retention for 3 minutes. For
it's cost this can be a great purchase, espically early in when you don't have a Life &
Death charmed sword.
Found: Not sure it's ever just dropped for me.
Purchased From: Sweets Shop in Little Britain
Base cost: 120 mon

Special Moves Scroll


Description: Teaches a move that requires up to lvl 4 on a style. Useful if you don't
like a style and want to get rid of it fast.
Found: Can be randomly dropped by a lot of different enemies
Purchased From: Casino in Harbor
Base cost: 600 chips, can't be purchased with Mon.

Steamed Cake
Description: Likely the best basic healing item. Restores all 1000 of your vitality.

Found: Enemies rarely drop it, demonscales seem to the most but I wouldn't try to
farm them.
Purchased From: Souvenir Shop in Harbor, Used Goods at Magistrate
Base cost: 1000 mon

Straw Doll
Description: You basically throw this item when used, if it connects with an enemy
their defense is lowered
Found: In the cemetery where the bell is. Also can be gotten while fishing.
Purchased From: General Store in Town
Base cost: 250 mon

Super Earthworms
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Umeboshi
Description: Helps with vitality retention for 1 minute. Can be useful, but 1 minute
just isn't enough to justify the use of the item slot imo.
Found: I think it's a rare drop, and can be "proof of love" after a successful night
crawling.
Purchased From: General Store in Town, Pharmacy in Town, Emporium at Shrine
Base cost: 50 mon

Umeboshi (L)

Description: Doesn't give extra vitality but does help with vitality retention for 3
minutes. Can be useless depending on your style, I never used one myself.
Found: Can only be purchased.
Purchased From: General Store in Town
Base cost: 120 mon

Vintage Wine
Description: Restores 500 life and vitality, useful but not really worth the cost.
Found: Rare drop from named NPC's.
Purchased From: Bar in Black ship
Base cost: 750

Whetting Stone
Description: Restores 400 durability to your current weapon. To use the item your
weapon must be drawn, so be careful outside of combat as some NPC might see you
as a threat and attack.
Found: A rare drop from enemies.
Purchased From: Souvenir Shop in Harbor, Dojima in Town, Used Goods at
Magistrate
Base cost: 500 mon

White Radish
Description: Restore 150 vitality, use it if you find it don't buy it as an Onigiri costs
the same but restores twice this (and there are other options that are all better).
Found: sometimes dropped, also something I commonly get after night crawling as
"proof of love".
Purchased From: General Store in Town, Emporium at Shrine
Base cost: 100 mon

Wine Bottle
Description: 3 minutes of double attack and 300 points to spring harvest make this
a good item to carry around.
Found: I believe it's a rare drop, can't remember to be sure (as I haven't really
tracked items along the way).
Purchased From: Hospital in Little Britain, Bar in Black ship
Base cost: 500 mon

Smith
In the town area you can get Dojima (or his master) to work on your blade. It's the
main way to repair your sword and the only way to make it stronger. Below is a list
of what he can do to help you make your ultimately weapon of destruction. Also he
does sell some weapon related items and you can sell him anything as well.
Note to all vets and new people alike, you can only get 2000 durability and
500 attack power nothing you do can make a sword exceed those
numbers.

Refine
Refining is basic work on the sword, making a sword stronger or harder can be done
to the max degradation, after that you can still increase a sword's power with
recasting.
make stronger This will increase the attack power of the sword, it gets better with
higher degradation levels so expect up to 16 until the 10th degradation, then it
jumps to about 25ish max, then up to 32 max then with 17+ you can actually see
40+. Feel free to reset if Dojima doesn't give you a big enough number per upgrade
if you want, but remember you can Recast until you get max stats easily.
make harder Increases how much a sword can take, up to the max of 2000
durability. For your 1st one or two swords it's fine to use this option instead of
recasting the durability up but after that you'll want to refine the strength and use
recasting for durability since the increase for durability is the same for both refining
and recasting.

polish I'd say incorrectly named, but this repairs your sword and should be done
regularly regardless of how damaged your sword is as you never know when you'll
end up in a big enough battle to need the full durability.

Recast
Recasting does the same as refining, only it can be done beyond the max
degradation. I do recommend this only after you've hit the max degradation since
you'll eat though your iron fast. Each upgrade costs a certain amount of iron gotten
though extracting sword (below). This means you can make any sword godly, just
some take a lot more effort then a sword with a better stat.
make stronger Again same as above, this is why you're recasting. The bonus is
typically around 10-15 attack each time.
maker harder Do this right after hitting the max degradation to hit the limit of
2000 durability.
The ore you select doesn't have an effect on the stats, each ore above iron ore just
takes less ore to do the upgrade. If you needed 40 iron ore to upgrade you'd need
20 Ground Metal and 10 Dojima steel. This is to a limit of 99 iron ore, 50 Ground
Metal, and 25 Dojima steel. The final type of ore is called Hihiirokane and each one
gives an upgrade on it's own, however to get it you need to complete The Light of
Hope ending on Harikiri... which makes it not worth trying to get to upgrade things.
Below is a chart that is taken from the Japanese Wiki, it shows how much each
upgrade would cost based on how many above the max degradation (so 1st costs
would be when your sword is at 12/12 while 26/12 would be now maxed out), I
don't doubt that it's right as I've checked a few of these stats:
Type of
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th+
Ore
Scrap
10 12 14 17 21 25 30 36 43 52 62 74 89 99 99
Metal
Ground
5 6
7 9 10 12 15 18 21 26 31 37 45 50 50
Metal
Dojima
2 2
3 3 4 5 6 7 9 10 12 15 18 21 25
steel
So as you can see Dojima steel will max out at 25, though they aren't as easy to
come by and basically require you to be on hard or harikiri to show up regularly.
Iron ore eventually takes up 99 but most swords should be maxed out before hitting
that mark.

Appraise
When your sword reaches certain levels in things you can appraise it to give it
special properties. The only working titles are the increased damage (that gives
more attack power based on the number of kills the sword has) and the increased
durability swords that is based on how much damage the sword has taken in it's life.
Titles can be replaced with better titles, so if you have enough kills for the assassin
title when you get 50 more kills you can replace it with the crazy eyes title. You
lose the effect of the title you replace though! So if you want to make a sword
indestructible you can't also use the oddity title to get a lot of attack power.

Titles for swords


Increased Damage titles
You get these titles by getting a certain number of kills with the sword you're using.
You can tell how many kills you've already managed just by looking at the sword
menu. Now if you want the Oddity title with its massive 250 increase your sword
cannot have more than 250 attack power. None of these titles can be applied to a
sword if the result will be greater than 500. So for road to Hell the sword's base
attack cannot be more then 380.
This also means that if your sword has 476+ attack you cannot get any of these
titles as the lowest increase of attack is 25.
Title Name Increased Attack Required kills
Assassin
25
50
Crazy Eyes 50
100
Bloodbath 75
250
Road to Hell 120
500
Oddity
250
1000
Increased Durability titles
These are gotten by repairing your sword again and again. Unfortunately you can't
tell how much damage your sword has taken, if you check out the sword with the
Appraise option you can see if you've met any of the requirements below (for
example if you see the stone head titles you've repaired your sword for at least
20,000 but below 40,000).
Title name Percent of damage reduction Required repair points
Stone Head 10%
20,000

Iron wall
25%
Platinator
50%
Adamantator 75%
Unbreakable 100%, can't be damaged!

40,000
70,000
100,000
200,000

Extract
Extracting breaks down a sword into iron ore, this means your sword is destroyed
when you extract it. Expect swords you've gotten on easy or normal to give mainly
iron ore. Swords gotten on hard or Harikiri more commonly give Ground Metal or
Dojima steel.
You use this ore to Recast your sword after fully upgrading it with Refine.

Create
Here you can take 3 sword parts (or 3 spear parts) and create your own sword.
Charms are basically what it takes to create an ultimately sword, so instead of
spending hours resetting when Dojima fails to give proper stats we're going to end
up resetting when he fails to give us the right charms!

Charms
So when you have a part it has 3 spots for charms. These can be combined to
create special effects on swords. You have to vertically align or horizontally align 3 of
the same name. So a little table to show what I mean (since I have no skills with
paint...)
Blade Life & Death
Guard
Life & Death
Grip
Life & Death
Or
Blade Life & Death
Guard Life & Death
Grip Life & Death
You can have 3 charms on a sword, though I doubt 3 different ones could be done
without going insane...
To get 3 of the same there are several potential patterns (replacing Life & Death
with whatever charm you desire):

Life &
Death
Life &
Guard
Death
Life &
Grip
Death

Life &
Death

Blade

Life &
Death

Life &
Death
Or the flipped
version:

Life &
Death

Life &
Death

Life &
Death

Life &
Death

Life &
Death

Life &
Death
Life &
Death
Life &
Death

Life &
Death
Life &
Death
Life &
Death

Life &
Death
Life &
Death
Life &
Death

Or
Life &
Death
Life &
Guard
Death
Life &
Grip
Death
Blade

Life &
Death
Life &
Death
Life &
Death

Or the flipped
version:

Also the grip could have the 3 while the blade has 2.
Or
Blade Life & Death Life & Death Life & Death
Guard
Life & Death
Grip Life & Death Life & Death Life & Death
So what do these charms do?
Able-Bodied
Having a few of these makes it so your sword's durability deceased extremely slowly,
which would be useful if it wasn't for the fact you can make your sword
indestructible.
Backwater
Increased attack as your health drops, never pick this up as you should never want
to have anything less then the full 1000 life.
Big Shot
Increases damage of guard breaking/ unguardable attacks, this can make even
Harikiri very easy.
Dark Sword
Increased power during the night, no effect during the day or evening.

Fortune
Set chance to revive on death and given 250 life when killed, I haven't tested but
apparently it's about a 70% chance to revive when you have 3 Fortune charms on a
sword.
Life & Death
If you do nothing (including guarding) after a few seconds your vitality will increase
on it's on. This is a must on at least one equipped sword to prevent the need to
spend a lot of money on items/ eating.
Light Sword
Increased power during the day, no effect during the evening or night.
Midas
Increases the money earned on money sacks.
Pitching
Make it so you guard grab attacks automatically. For those that have played
previous WotS game this is like you've matched the grab moves.
Squall
Makes it so certain attacks will pass though you when you dodge. Imo this is
completely useless, as your dodge should have you get out of the way completely, if
you can't then you should be guarding not hoping the attack will go though you.

Getting Dojima as your smith


We want to get Dojima as the blacksmith, he does slightly better with swords but
more importantly he doesn't leave Day 4. The basic idea to convince him is to
continue finding out about his and Hanpei's past. After a while he fights you and
when you deplete his vitality he decides to go back to work

Detailed method to get him:

Have the Smithy inform you he's closing say to him:


o
o
o

"Why are you closing it down?"


"don't you have a successor?"
"I'd be happy to."

In Cemetery speak to Dojima saying:


o
o
o

"The smithy's been looking for you."


"You need to take over the business"
"He's waiting for you."

Dojima makes up his mind, speak with Smithy next:

Go back to Dojima:

o
o
o
o
o
o

"This Hanpei's grave?"


"Hanpei didn't have an eye for quality."
"Why do you think that?"
"So you tricked your boss..."
"Why was Hanpei targeted?" (I think this is optional...)

Back at Smithy
o
o
o
o

"whose grave was that?"

"Hanpei was a good man, huh..."


"(Insert epic and heartfelt tale here.)"
"Huh?"
"Why did Hanpei join the Prajnas?"

Back with Dojima


o
o
o
o

"You'd crush all of Hanpei's dreams?"

Defeat Dojima using the back of your sword then say:

"Hanpei had a dream, you know."


"To save Japan with a Dojima blade."

After you speak with him again he'll let you know he's heading back to be retrained.

Creating an ultimately weapon


So what we really want to do is create a weapon that can take you though the
hardest difficulties. This takes several steps and can take a LOT of time.

Getting the parts/look of your sword


1st thing we need to do is get the parts. If you want to re-create a sword I suggest
getting 5+ copies of the sword. If you want to create a sword with mismatched
parts (say you want to combine Akagi and Kogure's weapons) make sure you have,
again 5+ of each of the 3 parts (the blade, guard and grip). If you don't care what
the sword looks like you can skip to Getting charms on random parts.

Getting the Charms you want


This is the step that'll take the most time. What we want to do is get 3 of the same
charm on your sword. So check the Charms Section above to figure out what charm

you're most interested in getting on your sword, Life & Death is imo an absolute
must on a single one of your swords. Big Shot and Fortune are also amazing options,
the rest are so-so to me, but if you want to try them go ahead.
The 1st step is to start a fresh game preferably on Harikiri. If you haven't unlocked it
yet then be sure to do this on hard, as the difficulty will greatly affect how good the
starting stats are for your sword. Skip the battle at the harbor (unless you have
plans to continue on this difficulty) and go into the Town area, from there get your
swords/ parts out of storage that you gathered above.
Now we're going to dismantle all of the swords you gathered (select them in your
Weapon Sack and select the option to dismantle) this will add the 3 parts that make
up the sword into your inventory, and more importantly each one of the parts will be
randomly given charms.
To check the charms quickly I speak with Dojima, select create and part bag*. Since
you just started fresh the only parts in here should be from your swords you just
dismantled. Check each one and if it has 2 or more of the charm you want in the
correct formation (see the Charms section again, basically the guard must have the
middle slot while the blade and grip can be either to the side or split) we're going to
put that part away and get a temp on in it's place. Save after each good part!
This process takes a long time and no reason to make it take longer if you're lucky
to get a good part.
What I mean by this is take the part to the dojo's storage and put that part away.
Either buy a filler part from Dojima or take one out of your own storage, we want to
keep an even amount of all 3 parts.
Now chances are pretty high on your 1st time Dismantling all your swords apart you
didn't get a single part with all the right charms so we're going to put all these parts
together using the create option with Dojima. It doesn't matter what you name the
swords you create because all we're going to do is create them then right away
dismantle them.
From here it's repeatedly checking the parts to see if you've gotten a good part then
creating a sword to dismantle. This can be painful to do and you can see the math
below in my Math behind charms.
So a simply step by step would be:
1. Decide which charm you want, start a game on the highest difficulty possible.
Skip the harbor battle (or fight in it if you want...)
2. Dismantle all your swords to have parts in your inventory
3. Check the parts at Dojima, if a part has a good combo of charms replace it
with a filler part and save the good part in the dojo storage (save game
after!).
4. Create swords with the parts that don't have the right charms/ filler parts.

5. Dismantle them, repeating steps 2 to 5 until you have a blade, guard and grip
that will allow you to create a sword with 3x of the charm you wanted.

Getting charms on random parts


This can be easier, but is no means a guarantee. Start a game on the hardest
difficulty skip the harbor battle and go into the town area.
Instead of creating and destroying the sword over and over, take out some money
from the Dojo bank then speak with Dojima and see what he has for sale. His parts
aren't great but every time you re-enter his shop option the parts he has will have
different charms.
So keep checking his parts until you find something that works. I really haven't tried
this myself but I do imagine it wouldn't be as painful since it's fast to re-check things.

Leveling your sword


So now having our 3 parts with the right charm, we want to create the sword. Name
it whatever you want and finally you'll have the basic sword.
After saving, our next step to make it have perfect stats by selecting Refine from
Dojima's forge option. Select Make Stronger and keep selecting it until you are at
max degradation (i/e 15/15).
Now Dojima has a random chance for each upgrade to have a high number or a low
number, so to max things out quickly you can choice to restart the game every time
he gives a low number saving each good upgrade but I prefer to aim for a total
upgrade of 300 to 350 attack depending on degradation (14 to 15 max degradation
for about 300, 16+ hard to say what you want to aim for but from 15 on each
upgrade can be above 30 attack).
Either way unless your sword had 20 degradation (max possible) chances are you're
a ways from the max of 500. From here we're going to be Recasting.
I'd 1st suggest selecting make harder until you have max durability from there we're
selecting make stronger until again you hit the max attack. You'll gain up to 16 each
time you recast your sword so expect each 100 attack you need to take 7-10
upgrades (especially if you accept a lesser number, which is fine!) so this requires a
lot of ore, hope you saved some up!

Making it unbreakable

So we have a sword with max stats, now to give it the best title in the game! To
make a sword unbreakable we need to repair the sword repeatedly. Specifically we
need to break and fully repair the sword 100 times. Thanks to ReignOfDestiny for
posting an "easy" method to do this.
We need a few things 1st. Toho swordfighting from the level 5 dojo challenger. The
sword Morning Moon that is the hard weapon drop from Orochi during the during
Four Samurai Lords vs Yakuza Quartet or after the event The Amihama Eight mission
(you have to attack him after either mission) When we put the 2 together we can
learn Toho's secret move Kuruhi Kabuki and eventually get it on a custom style
(once you learn it check it again, basically get 10 kills with this move during spring
harvest).
We'll also need money so for each sword make sure you at least have 5000 mon for
great crime and the hospital closed, though I'd suggest getting 10K each sword just
in case.
So now we want to create a custom ninja stance, I suggest just adding Kuruhi
Kabuki and the best -vit use (not needed but can be helpful), naming the stance
something like sword breaker... since we're only using this stance to break swords. I
suggest this cause ReignOfDestiny has managed to freeze his game hitting the
mountain of bodies we're about to create with different moves.
With our custom style in tow we need a bunch of corpses, I'd suggest taking the
mission from Sakotsu while the crime rate is great. The mission will have you kill 25
enemies, and since the game will only allow about 8 corpses kill 16 to 17 of them
before heading to one of 2 spots I suggest.
The 1st area as part of the original strategy is right outside the exit to the main
plaza, on the south side of this ally near the end is a small room. On the side of this
room that's a triangle is where we want to gather our corpses. Enemies fighting you
will continue to walk around you, so enter this small room and try to kill them as
close to the corner you want them in. From there you can use Kuruhi Kabuki to
move the ones that didn't end up close enough to the corner.
The 2nd area I somewhat prefer myself is right outside of the language school, in
the south-east corner to be exact. This area isn't as good to keep the corpses in line
so you might have to gather them up again using Kuruhi Kabuki but the reason I
prefer this area is the small room from the main method has camera issues. Here
you're really close to Dojima, few people will bug you (more then the 1st area) since
they can see what you're doing.
Really this method works in any corner ultimately, but the closer to Dojima the
better (not too close though, he doesn't like you having a drawn weapon near
him...).
Once you have a small corpse pile stand a few steps back from it and use Kuruhi
Kabuki. As it slashes back and forth it doesn't do a lot of damage to your sword, but

the final swing will do at least 150 damage per target hit. If you're positioned right
you can destroy a sword with a single move. Also guarding makes it so you don't
move while using the back to forward that Kuruhi Kabuki needs.
Once you've destroyed your sword (or swords if you're doing more then one at
once) repair them by selecting Refine then polish. To get indestructible title without
doing anything else you'll need to do this 99 more times (100 total). This can take
45+ minutes depending on how good you are. While it's a pain to re-create the
corpse pile feel free to do this a few times instead of all at once, as this is pretty
boring but will be worth the effort imo. I also highly suggest saving every 5-10 times
you break your sword, I've yet to have my game freeze but I don't doubt it's
possible as Kuruhi Kabuki has made my game go slower.
Simple Step by step:
1. Get Toho Swordfighting and Morning Moon Sword to master Toho fighting.
2. Put Kuruhi Kabuki on a custom style to be able to use it on a sword other
then Morning Moon
3. Start a Yakuza massacre mission given by Sakotsu (preferable the 25 one
having great crime already)
4. Kill until less then 10 kills needed to finish the mission. Head to either the
small corner room on the way to the main plaza or just outside the Language
school.
5. Kill the rest trying to get all the corpses to gather in a corner.
6. Use Kuruhi Kabuki to gather the corpses up.
7. Again use Kuruhi Kabuki on your corpse pile, start a few feet away and
hopefully each time you can destroy your sword in a single use.
8. Get Dojima to repair your sword.
9. Repeat steps 7 and 8 until Dojima offers Indestructible! (saving every once in
a while)
Also this video: http://www.youtube.com/watch?v=cECaEQHdV84 shows off
this method pretty well, so if my description aren't good enough hopefully this video
will be around long enough to help you.

Math behind charms


ReignOfDestiny made a great post explaining the math behind charms, unfortunately
from my own experiments I believe there to be a worse chance for any individual
charm to appear then the 1/11 he used (based on 1 blank and 10 different charms
as possibilities).
So before I go into explaining the chance I'm putting a simple chart down of what I
tired. I dismantled and checked the charms on 8 swords worth of parts (so 24 parts,
72 charms per run) on Harikiri during the day, and recorded what came up each
time.

Able
Life Ligh
Big Dark
Blan
- Backwa
Fortu &
t Mid Pitchi Squ Tota
Sho Swo
k Bodi
ter
ne Dea Swo as
ng
all
ls
t
rd
ed
th
rd
1st
set:
2nd
set:
3rd
set:
4th
set:
5th
set:
Totals
:
Perce
nt:

25

10

72

31

72

30

72

29

72

34

72

149

26

28

19

20

17

18

30

17

19

17

360

41.39 7.22
7.78%
%
%

5.28 5.56
8.33 4.72
4.72 100
4.72% 5%
5.28%
% %
%
%
%
%

So what does this mean? Well if all 11 possibilities had an equal chance they'd all be
around 9% of the total. As you can see blank spots take up over 40% of the total,
so what I'm using is a bit pessimistic but one of the lowest numbers. So for my math
I'm using 5%, or 1/20 chance to get a single charm as well as mentioning what it
would be like if the chance was completely equal (1/11).
So while creating an ultimate sword each part must have 2 of the same charm.
Ideally you'd have a 1/121 chance for each part with the lowest odds to be about
1/400. As you can imagine this is a HUGE difference, and no matter where the odds
are on a single try you'll get the combination you want 0.8% of the time down
to .25% chance. On that note, the chances of getting a 3 charm combo (all the
same charm or a specific combo of 3 different charms on a single sword) would be
1/1331 ideally or down to 1/8000 with our lowest odds, so I suggest NEVER trying
to create a sword that has 3 different charms, it will take forever.
Ok so now for a bit of hope, sure your chances to get that part the way you want is
less then a single percent for a single try but we're trying many times over! so for 5
tries the formula would be: 1- ((120/121)^5) or 4.06% probability for ideal
conditions, with the 1/20 chance it drops to 1.24% which isn't that great but this
only takes a few minutes to do if you do as I suggest and have 5+ sets of parts to
take apart and put back together.
So keep at it: with 50 tries the odds for ideal condition jump to 33.96% while the
1/20 odds jump to 11.76%. 100 tries makes ideal odds 56.39% and 1/20 odds to
22.14%.

So yes, the odds to get the part right will never be extremely high without a lot of
effort. All we can do is keep trying, I've made several 3 charm swords with specify
parts in mind and each one has taken hours to make. It takes a long time to get
things right, but don't worry it will happen so long as you keep at it!
I'm also going to note here that ReignOfDestiny used 3/121 for a lot of his
calculation, while he may disagree with me using 1/121 the fact is my math is
success per part not per sword, as eventually you'll get 1 part done, then 2... and be
left just wanting to get that final part done.

Dojo
Located in the town area, in the south/ south-west corner the dojo offers a few
things to do regardless if you own it or not.
1st you can store items/ weapons and styles on the shelf in the corner to your left as
you enter the room
Speaking with the Old Fossil (only person here right now) you can ask to own the
Dojo. Once you do you can recruit diciplies, face off against challenger and create
your own style.
Also the style he'll give you Tokyu Fighting Style Swordfighting can only be leveled
by fighting challengers here.

Getting recruits
To get a recruit beat any random person in the streets with the back of your sword.
They'll take a knee and you're given 3 options, the last option "I'm making you my
disciple!" will make you attempt to recruit them. One of 2 things will happen: 1 they
accept and join your dojo, 2 they kick you. If you're kicked, kick them back! they'll
take a knee again and you can try to get them to join again. If they refuse a few
times they'll run away rather fast and you can't get them.
To get a 5 star dojo you need quality recruits, and I do believe what the Japenese
wiki says about recruits is true. They have a ranking of 1-4 random people have a
set ranking and armed people like the Constables, demonscales, Prajnas, yakuza,
ronin etc have a random rank of 1-4. So who do we want? I've recorded the citizen
ranks but basically we want women!
(below is taken from
http://samurai4.wiki.fc2.com/wiki/%E9%81%93%E5%A0%B4?sid=5c743e5c40a34d
6c4ead24f1f0f9d44a)

Level 1
o Old man
Level 2
o grandma
o foreigners
o foreign nurses (consulate)
o merchants
o carpenters
o tradesman
o express messenger
Level 3
o sailor
Level 4
o nurse (hospital)
o Harlet
o geisha
o maid
o Wife
o Daughter

So apart from the nurses in the consulate, and Blondie soldiers all women are gold
for your dojo. In fact you need 20 women to earn the Nightly Pleasure Martial Arts

Challengers
The challengers offer several of the styles in the game, they depend on dojo rank. I
plan to lay out all the challengers here in a future release, for now just know each
rank offers 2 new challengers, and it seems like the higher rank you go the better
your students are at beaten back challengers without dying.

Getting Sensei
You might notice when you get the dojo there's a challenger nearly every 10
seconds. Each time you go from one area to the next there's a chance of a
challenger arriving. Having sensei in your dojo will make it so that each time a
challenger appears they're nearly instantly defeated.
To get sensei you have to make her take several jobs, my detailed method is below:

On the back road see Sensei in the east side near the rest area, say to her:
o
o
o

"Are you all right?"


"What will you do now?"
"There's work available in the Clothing Store."

In The Main Plaza west side in Curio Shop say to her:

o
o

Head to the Harbor, Sushi-ya on the south-west side to say:


o
o

"...is it fun?"
"Security at the gambling den?"

Head into the gambling den at night (in Town, north-east corner) to give her
the next job:
o
o

"How's Retail?"
"I hear the sushi shop is doing well..."

"How are you liking it?"


"Maybe you should work with children."

If the language school is closed she'll be outside, otherwise she's inside with
the kids in the evening so tell her:
o
o

"How are you enjoying it?"


"You could always teach at my dojo..." (you have to own the dojo to
get her to join)

And there you have it, Sensei has joined and should right away start destroying all
challengers!

Creating your own Style


As the head of the Dojo talking with the Old Fossil he offers you the ability to create
your own style. You have to have a blank book (can be purchased in the casino, as
well as Dojima sells them after the tournament with a great crime rate), and enough
skill points. Skill points are earned by just playing, eventually you'll have the max of
9999.
I'd recommend just worrying about create a single stance that's really strong, the
passives are what we really want, reducing vitality costs and damage by 75% will
eat up a lot on their own. While experimenting I took all the passives and this adds
up to several thousand of the 9999 cap without taking a single offensive move. Of
course this is up to you, after all you're creating your own style.

Getting the Dojo back in future playthoughs


I know of 2 ways to get it back. If you've gotten Sensei to be the head of the Dojo
you can challenger her and beat her with the back of your sword, after that speak
with the Old Fossil to get the Dojo back. Otherwise you need to pay the Old Fossil
3000 mon to get it back.

Night Crawling

The section I just don't really care to explain! Basically this is a mini-game where
your character tries to get in bed with all the women of Amihama!
In order to successfully night crawl someone you must 1st make an appointment,
which is simple for random women (but annoying) but can be complex for the 7
women who you can night crawl.
After that during the night you must go to the person's home and find them without
getting caught by anyone else in the house. If you're not sure where the house is
within the journal under night crawl it shows the area it's in, and within that area will
be a double heart icon to indicate it's for the night crawl mission.
When you get to the women both go to the inn and have to fight to undress them
(doesn't everyone wins at this point normally?).
This section details the basic how's of it, you're likely going to have to try it out to
really grasp it... overall this is a really simple mini-game that you have to do 100
times over for the platinum, so if you're not going for platinum I'd suggest not really
bothering with this mini-game in the 1st place.

Making the appointment


As mentioned above normal girls are different then the named characters, if you're
looking to night crawl a main character look below.
To make an "appointment" speak to any of the female characters and select the
bottom option I think I'm in love. From here you need to say the right pickup lines to
have her agree to go with you. The 1st two sets of questions I have a decent idea
what they do, the next 2 are more about the reaction you get from the girl you're
hitting on and I can't really say what they do.
The 1st set of lines is about the time of day. The 2nd set of lines is about the
women's age, I think I know what you need to use for which age but some models
of NPC's seem to be able to fit in 2 of the categories. From there depending on their
reaction you seem to have to select different options for the next 2 responses... I
honestly never found a good pattern to say exactly which option is the right one.
The exact lines are:
Set 1 time of day
If it's morning select:

What nice weather we're having...


If it's the evening select:

The setting sun is so beautiful...


If it's night time select:

The moon is absolutely stunning...


Set 2 age
If she's young select:

Your voice alone can cure my ills.


If she's mid-aged select:

Those clothes suit you well!


If she's older select:

You have a nice, firm ass.


I'm listing the 3rd and 4th set but honestly I'm not sure what to select, it's based on
the reaction of the NPC.
Set 3 based on reaction from above:

You seem like an elegant person.


You seem like a gentle person.
You seem like a reliable person.
Set 4 the closer line, likely based on above again but I can't be sure:

Open your borders. allll of them.


I would gladly cut my belly for you.
My ship docks at your harbor tonight.
I'm Hikikata of the Shinsengumi...

Night Crawl
Now that you've set a date it's time to get her out of her home! I suggest saving
before attempting this as the NPC's can be weird at times. Basically this makes it
seem like you're a kidnapper trying to take their women away! What you have to do

here is find the bed that is hiding the women you're trying to be with and take off
the covers of her bed (by pressing square).
You'll know you're near the right bed by the turtle in the lower left corner (near your
health). As he comes out of his shell you're close to the right bed... when you're
right beside the right bed he's completely out of his shell.
All this is made difficult by the other NPC's that are still awake, if you're found they'll
either attack you or run to call the thief takers. So .... we don't want that to happen
so we can do one of two things, either stay out of their sight or knock them out.
Knocking out an NPC is pretty easy, just get behind them and hold R1 and triangle,
if your chop connects they're knocked out.
What I suggest doing is 1st put the mini-map in the corner so you know where
you're going. Then start going around, trying to see if the turtle reacts (if it does
you're close). When you see an NPC I suggest simply avoiding them if you can... a
lot of them are just looking at the wall and will never see you, and if you knock them
out they'll make a sound as they hit the ground somewhat alerting others. If the
NPC is patrolling then it's a decent option to knock them out, just move on fast.
When you do find the right area get close to the bed's, you should be able to tell if
they're right just by getting close.
Now if an NPC does find you make sure to knock them out fast. If they start
attacking you try to circle them to knock them out. If they go for the thief takers
chase them, they eventually take a knee (since no one apparently has any stamina)
for you to catch them. If they manage to leave the house you'll need to either find
your target fast or get ready to leave since as soon as the thief takers come you
either end it by leaving the house or getting caught, you fail either way when they
appear.

Sexy time
Yup that's right the final part to successfully night crawl someone is called sexy time.
Apparently you need to fight the girl you're night crawling to remove her clothing.
You can do this in one of 2 ways, either attacking with square until she runs out of
health or use the grab (R1 + triangle ) and throw her onto the bed. All the while
you're doing this your partner will attack you as you get near them, you have a
limited amount of health but if you do have some Medicines you'll use them if you
run out of health.
If you're night crawling a normal women it really doesn't matter what you try, the
square combo will likely win the entire match if it all connects. If you're night
crawling one of the main character they'll have a LOT of health. So it's far better to
simply grab and throw them.

to throw an enemy I generally try getting near them to get them to attempt a move
while being far enough away not get hit, the delay for the "partner's" move should
let you grab them no problem and throw them, if you didn't manage to get them on
the bed try again as normally I can grab them a 2nd time if needed... but that can
be hard to aim.
Once you've managed to undress your partner you win! Afterwards you're outside
the inn being given a random item and most of your vitality will be gone.

Main female character appointments


Below is a list of how to night crawl all the female characters in the game

Nightcrawl Mayu
For all 3 sister you must get arrested 3 times at a specific crime rate. Basically you
must endure their form of torture 3 times, the last time you must get a high score
(above 100 I believe) and they'll set a date that night. All 3 of them have the same
layout for night crawling, they'll be up the stair in the north-east corner of the
building.
For Mayu the crime rate must be good or great.

Nightcrawl Chika
See above, for Chika you must keep the crime rate neutral. This can be annoying
since you need to commit crimes to get arrested.

Nightcrawl Yuri
See above, for Yuri the crime rate must be bad or very bad.

Night Crawling (Continued)


Nightcrawl Melinda
Melinda is really annoying to get, basically you must defeat her with blunt attacks in
every event possible she's in, and find her after the battle tournament. I'm going to
write a step by step because of the possibility of just missing one event so...
This method involved closing the hospital, if you want to keep the hospital open
you'll have to re-open it on another playthough.
My Method:
1) Harbor - Amihama Harbor Skirmish
-Be sure to tell Akagi to "Take your hands off her!" when prompted and beat
the Prajna fast enough so you have to fight Akagi, Melinda then Kotobuki.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event.. which you're going to ruin by drawing your blade on
Melinda! Remember you need to use blunt attacks against her from here on it,
as she will die if you use regular attacks.
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, then attack Melinda.. Akemi is a little scared of this
failing the event... but that doesn't matter.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for
more to earn more money.
-For this method you must close the hospital as you fight Melinda during it.
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them
would be them torturing you... not much of a reward imo, but if you're into
it...
-If the language school is OPEN and you want to keep it open, skip the
next event by sleeping either at the inn (if you're concerned about crime
rate) or on one of the mats outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a
Dead Man
Simple events, click the links for details if you need em.
-If the Casino is OPEN and you want to keep it open, skip the next event
by sleeping either at the inn (if you're concerned about crime rate) or on
one of the mats outside
7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.

8) Main Plaza - Chief Minister Onsen Kinugawa


Auto event but don't draw your sword, but you can enjoy a random comment
or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This won't be important for the ending, but do the next few events so that
the Prajna will support you for the tournament.
11) Cemetery - The Truth
You don't have to kill Akemi here really, we're not going for the ending.. but
do so if you want.
12) Harbor - Break the Snare
Spare Moro if you like, doesn't matter for getting Melinda in bed...
-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
Be sure not to kill Melinda in the final round... otherwise this is the same as
always, finish the 3 fights then leave the tournament grounds saying "I wish
to be excused"
15) Main Plaza - inside the restaurant on the east side of the area
Melinda will be in here say to her "Because I want to fight you again." to set
the date!
Save before attempting to night crawl Melinda. The area will be crawling with
marines and blondies... anyways Melinda will be in the south-west corner room... it's
hard to get here without being spotted so you might want to rush it but to each his
own.

Nightcrawl Akemi
To night crawl Akemi 1st thing we need to do is give her fish. 10 to be exact most
types will work, some don't (she doesn't like crawfish for example).
Doesn't matter when this is done so long as it's done before the event The Truth.
And since we need to see that event following my guide for The Flames of Prajna is
what I'd recommend. Save after step 10 the event Kill the traitor (it's your last
chance since it locks you into doing the night crawling after the next event).
At step 11 instead of saying you overheard her say in order when prompted:

So, there are actually four sisters...


It's dangerous out here, May I escort you?
Let me escort you to your bedroom.

Which apparently works... anyways you'll be in the bar, upstairs to nightcrawl but
you can't leave the bar as time advances if you do.
Akemi will be in the southern most room, in the western bed.

Nightcrawl Laura
Do events for the foreigners until day 3 midday (follow my ending guides Setting Off
to Foreign Lands if you want step by step, basically up to step 10).
After you get Laura her medicine completing the event The Ambassador Collapses it
might not be required but speak to J.J.
Leave Little Britain so it becomes night and come back, The lost and found shop
below the tracks should have an item for sale called mysterious key. Purchase this
and then save (just in case you're caught).
You now need to enter the consulate, but you can't get close to J.J. so hug the east
side wall and you should get in without triggering the event. From there go to
Laura's room on the 2nd floor to attempt to nightcrawl her.
She'll always be on the west side room of the house, but there are a lot of Blondies/
marines here, so I suggest just running past them to the bed Laura's in.
Now I'm pretty sure the somewhat comical event that happens next is the only
possible thing that can happen... for clear reasons they took out the ability to do it
with Laura...

Nightcrawl Sensei
First and foremost Sensei must not be at the dojo at the start of a playthough
where you intend to night crawl her. So if she's at the dojo you'll have to kill her.
I suggest following The Light of Hope ending path and just going as far as getting
Akagi to the hospital, as it's easier then the other endings to deal with Getting
Sensei, however you can work getting her in any ending.
Once she is at your dojo you need to get a 5 star rating. It doesn't matter who's in
your dojo just so long as they're good quality (see Dojo section for tips of who to
get). When you get the 5 star rating with Sensei at your dojo speak with her and
say:

Glady. Any time!

Go to the road, before the fight say to Sensei:

I'm listening...
Partake of my loins.

Defeat her with the back of your sword and speak with her, you should get the
scene that you made the appointment.
Sensei will be in the north-west corner of this house, once again there are a lot of
towns people here, you'll likely be caught, so run past them and get Sensei out of
bed!

Main male character appointments


All you need for all the guys is the right style, Nightly Pleasure Martial Arts. To get
this style you must have a 5 star dojo with all females. There'll be a challenger who
uses it.
Equip this style and attack one of the below 7 male characters. Doesn't need to be a
blunt attack and you should see a unique animation when you attack.

Nightcrawl Shigeru Moro


Moro is easy enough to find we normally is in the Magistrate area. Find him beat him
with Nightly Pleasure Martial Arts until he agrees to go with you.

Nightcrawl Reddo Akagi


Akagi and Kogure both are normally in the Shrine area except during certain events.
Again using the Nightly Pleasure Martial Arts beat him till he agrees to it.

Nightcrawl J.J.
J.J. spends pretty much all his time in the consulate in Little Britain. Find him and
use the Nightly Pleasure Martial Arts to get him to go with you.

Nightcrawl Jinrai Kogure


Akagi and Kogure both are normally in the Shrine area except during certain events.
Again using the Nightly Pleasure Martial Arts beat him till he agrees to it.

Nightcrawl Hikaru Kotobuki


Kotobuki spends all his time at the Magistrate inside the building. Attacking with the
Nightly Pleasure Martial Arts to set the date with him.

Nightcrawl Gunji Dojima


It's a lot easier to get Dojima as your smith so he's always in Town. Once again
attack with the Nightly Pleasure Martial Arts until he agrees to the date.

Nightcrawl Onsen Kinugawa


Kinugawa can be rather annoying to get since he isn't always there. I suggest
following the Road to Ruin ending, after step 10 the event The Chief Minister & The
Three Sisters you can find him upstairs in the center area. So for the final time
attack him with the Nightly Pleasure Martial Arts style till he agrees to go with you.

Crime Rate
Crime rate determines a few things, who appears everywhere (Constables are really
common with a great crime rate, yakuza with bad crime) and more notable the cost
of things.
With average crime, to repair your blade at the smith it costs 100 mon. With Great
crime rate it drops it to 50 mon, while a horrible crime rate will up it to 150 mon.
Repairs costs aren't that bad, but upgrades can cost several thousand, so 50% more
adds up fast.
Also the crime rate affects what a store has for sale. As the crime rate gets better
stores can offer more items.
So a rule of thumb, keep the crime rate at great if you can.

Now what effects crime rate:

Missions for the Yakuza in town, or the Constables in the Magistrate area
have the greatest effects. (the kill X for Mistress and Sakotsu let you easily
manipulate fthe rate)
Sleeping outside raises the crime rate, sleeping at the inn lowers it

Attacking lawmen raises the rate, not sure if killing random Yakuza lowers it
at all
Destroying things can raise the crime rate

So basically don't do things that can get you arrested.

Torture
Getting Arrested
Getting arrested is easy, attacking people, drawing your weapon, destroying crates
in front of thief-takers or constable will have them blow their whistle and they'll
attempt to kick you down. Each kick that connects on you takes about 1/4 of your
vitality, and if they take it all and kick you again you're done and arrested.

Torture Types
There are 3 types of torture, done by a few plot events but mostly seen as
punishment for doing something bad. If you don't want to deal with the torture if
you're done something bad, when the sister comes, you can talk to her and pay
1000 mon to skip out of the torture (time still passes) What you endure/ and who
does it is determined by the crime rate so:
When crime is bad/very bad
Super Rock Press is done by Chika
I find this really easy. There are 5 spots to move between using the left stick. I stick
to either side of Chika, as Chika in the middle will randomly attack you as the stones
fall. Moving left or right I can do this torture without every needing to brace myself.

When crime is normal/neutral


Hell Horse by third sister Yuri
Use circle to raise, not too high as you can hit the ceiling. Brace with X when Yuri
goes to hit you with her weapon, also be aware she can kick you 3 times in a row.

When crime is good/great

Human Waterwheel done by 1st sister Mayu


This is annoying. You need to bash circle when you're above water, and as you're
about to go understand hit/bash X to brace which you'll to take no damage. This is
the hardest one so don't feel bad if you don't do so well.

After torturing you depending on how many points you got the sister who just
tortured you may attack you again, so be prepared to brace again with X as this CAN
kill you.

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