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Akumajo Dracula : Circle Of The Moon Card Guide

For Gameboy Advance


Version 1.1 (15 June 2001)
Unpublished Copyright 2001 Nyst
Email:nyst@ignmail.com
This card guide written for Japanese Castlevania(Akumajo Dracula) :
Circle Of The Moon. There maybe changes to the US game and the names
maybe different.
I hardly have time to update this guide, so it may take some time
for a newer version to be put up. Also I do not have or played the
US version, thus I do not know the actual names of monsters or places
in that version of the game.....=)
!!!THE INFORMATION GATHERED IS BASED ON JAPANESE VERSION OF COTM!!!
===============
Version History
===============
ver 1.1 - Corrected SOME information....Final version(maybe)
ver 1.0(8th april 2001) - Updated some important card locations
ver 0.8(1st april 2001) - First card guide written
==============
Card Locations
==============
Here are the card locations that I found, where u can get the cards
from the earliest monsters. Cards can be found in OTHER monsters too.
Card drops randomly at different times, maybe affected by lck(luck)

or level(not sure). Once a card is gotten, it won't drop again of


course.
ACTION CARDS
MERCURY
Monster : Bone head (The bone head that is on the ceiling, shooting
small fireballs.)
Area : Catacomb
VENUS
Monster : Slime (The slimy thingy that sticks on the ceiling and drops
down when u go near below it. Does poison damage.)
Area : Catacomb, Abyss Corridor(Secret Room), Audience Room
JUPITER
Monster : Heat Shade (The floating red woman that shoots homming
fireball, cries when she dies.)
Area : Machine Tower
MARS
Monster : Flying swords (The swords that circles then charge at you.)
Area : Chapel Tower
DIANA
Monster : Man Eater (The huge flower that spits seeds. Sometimes
spits like a machine gun.)
Area : Underground gallery (Same area where the mantis is)
Apollo
Monster : Arc Demon (Green demon standing still, shooting bullets from
up to down, then up again.)

Area : Underground Storage.(Near the entrance to this area, there


is a griffon flying around. In the long room to the RIGHT.)
Neptune
Monster : Ice Armour (The knights that throws 2 long ice shards.
1st Ice shards thrown higher than the second one)
Area : Underground Waterway
Saturn
Monster : Fallen Angel (5 ring winged demoness) (This 5 ring
winged demoness is NOT the one found at the secret passage in
the right side of the outer wall area...)
Area : Near the entrance to Battle Arena
Uranus
Monster : Scary candle (The creature that pops out of the candle.)
Area : GOLEM BOSS ROOM. (NOT the long corridor with skeleton athletes)
I think the candle will only appear later in the game.(After carmila???)
Pluto
Monster : Trick candle (The creature that pops out of the
candle.)
Area : Cerebus Boss Room. (The lower center candle of the first boss
room) I think the candle will only appear later in the game.(After carmila???)
Attribute Cards
Salamander
Monster : Bomb skeleton (Those skeletons that throws bombs.)
Area : Catacomb
Serpent

Monster : Earth Demon (The single flying demon that attacks


with an earth wave.)
Area : Catacomb, near the place where u get the running shoes.
Mandragoras
Monster : Axe Armour (The Knight that throws axes.)
Area : Abyss Corridor(Secret Room), Audience Room
Golem
Monster : Lighting skeleton (The skeleton that throws lightning
which moves on the ground.)
Area : Audience Room
Cockarice
Monster : Stone Armour (The knight that throws 3 rocks)
Area : Machine Tower (Inside a room with a max hp jug, same
area as the one with Thunder demons.)
Manticore
Monster : Thunder Demon (The flying demon that attacks
with 3 lighting bolts)
Area : Machine Tower (You need to slide through the small
opening to reach this area.)
Griffon
Monster : Skeleton Athletes (The skeleton that runs very fast and
rams into you.)
Area : Audience Room (You need to go through the outer wall
area for the first time,to reach the eastern part of the audience
room). Right most room which is quite long.

Thunderbird
Monster : War Panther (The panther-like men that runs, throws a punch and
then backs off.)
Area : Chapel Tower. (North part)
Unicorn
Monster : White Armour (The knight that shoots white laser
from it's sword at 3 different directions at different times.)
Area : Battle Arena only.
Black Dog
Monster : Devil Armour(The knight that shoot 3 vertical dark disk
at 3 different directions at different times)
Area : Battle Arena only.
=============================
Card Combination Effects(DSS)
=============================
I will list the effects by action cards. Action cards represents
different kinds abilties that can be used. Attribute cards are
different types of elements available.
Some cards need certain button sequence to activate, but it's the
same for all that need it.(Uranus, Apollo and Pluto)
Here's the button sequence:
Activate DSS(Press the left shoulder button). Press,
Down, Left Down, Left, Left Up, Up, Attack(B button)
OR
Down, Right Down, Right, Right Up, Up, Attack(B button)

Tips : Monster that are frozen or stoned can be step on without


taking any damage. This allows you to jump to higher places
that cannot be reached easily.
Action Cards
Mercury - Whip enhancer
Venus - Stats modifier
Jupiter - Protective shields
Mars - Weapon changer
Diana - Whip projectiles
Apollo - Explosives
Neptune - Recovery
Saturn - Familiars
Uranus - Summoning
Pluto - Special effects
Attribute Cards
Salamander - Fire
Serpent - Ice/Water
Mandragoras - Plant
Golem - Earth
Cockarice - Stone
Manticore - Poison
Griffon - Wind
Thunderbird - Lighting
Unicorn - Holy

Black dog - Dark


Effects
MERCURY
(Damage reduces when attacking enemies of the same element.
i.e. Fire whip against bone head that spits fire)
Mercury + Salamander
Mp : 6/attack
Stats : Increase str by 5%.
Fire whip.
Mercury + Serpent
Mp : 2/attack
Stats : Decrease str by 30%.
Ice whip. Able to freeze enemies when they are about to die. Faster
attack speed than other whips.
Mercury + Mandragoras
Mp : 6/attack
Stats : Increase str by 10%.
Plant whip.
Mercury + Golem
Mp : 8/attack
Stats : Nil.
Longer whip. But seems to be quite slow.
Mercury + Cockarice
Mp : 6/attack
Stats : Increase str by 10%.

Stone whip. Able to stone enemies when they are about to die.
Mercury + Manticore
Mp : 6/attack
Stats : Increase str by ABOUT 11%.
Poison whip. Whips in an up diagonal direction and produces 3 small
poison clouds. Monsters within the poison clouds continues to take damage.
Mercury + Griffon
Mp : 10/attack
Stats : Increase str by 13%.
Wind whip. This whip attacks multiple times per button pressed.
holding the attack button allow continuous whipping(not spinning), but
cannot move at the same time.
Mercury + Thunderbird
Mp : 10/attack
Stats : Nil.
Lighting whip. Holding the attack button allows the whip the stay.
But the damage will slowly decrease when holding.
Mercury + Unicorn
Mp : 20/attack
Stats : Increase str by 22%.
Holy whip. Heals you 10%(round down) of max hp at same time it attacks.
Mercury + Black dog
Mp : 40/attack
Stats : Increase str by 40%.
Dark whip. Leaves a dark cloud on the enemy which rapidly drains

their hp(about 1% of your max hp). If u kill it by the first hit


there won't be any dark cloud of course........=/
VENUS
Stats change is NOT exactly x 1.25(??????)
Venus + Salamander
Mp : 4
str x 1.25.
Venus + Serpent
Mp : 4/time
def x 1.25.
Venus + Mandragoras
Mp : 4/time
lck x 1.25.
Venus + Golem
Mp : 16/time
Increase def base on map coverage.
Venus + Cockarice
Mp : 2/time
Gain exp while WALKING.(1 exp per few steps)
Venus + Manticore
Mp : 2/time
Heart gain from CANDLES x2.
Venus + Griffon
Mp : 4/time
int x 1.25.

Venus + Thunderbird
Mp : 16/time
Increase str base on map coverage.
Venus + Unicorn
Mp : 8/time
2x def, 0.5x str.
Venus + Black Dog
Mp : 8/time
2x str, 0.5x def.
JUPITER
Jupiter + Salamander
Mp : 4/time
2 slow fire shields(balls circling arround u). Damages the same amount
as the whip.
Jupiter + Serpent
Mp : 4/time
4 fast ice shields. Low damage.
Jupiter + Mandragoras
Mp : 16/time
Self Healing. Stand still and you will recover about 1% of MAX hp per
second(Minimum 1 hp).
Jupiter + Golem
Mp : 4/time
After-hit-invincibility time x4.
Jupiter + Cockarice

Mp : 8/time
Immune being stoned(not the damage), but limits your movement.
Jupiter + Manticore
Mp : 4/time
Poison gas shield. Enemies within the poison gas takes constant damage.
Jupiter + Griffon
Mp : 4/time
Charge shield. When RUNNING a cresent shield appears in front of you.
Damages enemies but not protect you.
Jupiter + Thunderbird
Mp : 4/time
All damage received are halved.(Very useful combo!!)
Jupiter + Unicorn
Mp : 8/time
White sphere that protects u from enemies and certain projectiles. But
you will still take damage if you ram against them.
Jupiter + Black Dog
Mp : 8/time
Same as above but dark sphere is stronger. You will be in POISON state
(which means you will constantly lose hp) when this combo is activated.
MARS
Mars + Salamander
Mp : 8/attack
Stats : Increase str by 10%.
Fire sword.

Mars + Serpent
Mp : 4/attack
Stats : Decrease str by 29%.
Ice sword. Faster attack, but lower damage(Very useful for freezing
enemies to step on and reach high places)
Mars + Mandragoras
Mp : 10/attack
Stats : Increase str by 12%.
Plant sword.
Mars + Golem
Mp : 4/attack
Stats : Nil.
SLOW warhammer. The attack will cause a slight earth shake and damage
enemies that are on the ground.
Mars + Cockarice
Mp : 12/attack
Stats : Increase str by 21%.
Tonfas. Stones enemies when they are about to die.
Mars + Manticore
Mp : 8/attack
Stats : Decrease str by 11%.
Poison claws.
Mars + Griffon
Mp : 16/attack
Stats : Nil.

Charge slash. The longer you hold the attack button, the further you
slash and higher the damage. The damage for holding to the fullest
is about 10 times than just pressing attack button.
Mars + Thunderbird
Mp : 16/attack
Stats : Nil.
Press attack once results in a punch. Press quickly and continuously
for 3 punches and a kick combo.
Mars + Unicorn
Mp : 32/attack
Stats : Increase str by 71%.
Holy sword. This sword is very long and damages quite a lot.
Mars + Black Dog
Mp : 32/attack
Stats : str x 2.
SLOW laser GUN. Nathan take out a pistol fires a laser and puts it back.
This attack damages A LOT!!
DIANA
Diana + Salamander
Mp : 32/attack
Shoots 1 fireball.
Diana + Serpent
Mp : 64/attack
Shoots 3 big snow flakes.
Diana + Mandragoras

Mp : 96/attack
Shoots 3 leaf ball.
Diana + Golem
Mp : 16/attack
Creates an earth wave, damages enemies on the ground.
Diana + Cockarice
Mp : 16/attack
Shoot 3 stones. Stones enemies when they are about to die.
Diana + Manticore
Mp : 16/attack
Shoots 1 poison ball.
Diana + Griffon
Mp : 128/attack
Shoots an arrowhead shot that leaves trail. Damage is a lot.
Diana + Thunderbird
Mp : 16/attack
Lighting charges the whip when SPINNING.
Diana + Unicorn
Mp : 48/attack
Shoots a white ball leaving trails that continues to fly and
hit the nearest single enemy for about 5 times.
Diana + Black Dog
Mp : 32/attack
Shoots 8 dark energy balls. Damages about 2x of whip damage.
APOLLO

Apollo + Salamander
Mp : 20/use
Fire explosive.
Apollo + Serpent
Mp : 20/use
Ice explosive. When explode, it spits into 8 parts and flys in
8 different directions. Freezing effect.
Apollo + Mandragoras
Mp : 40/use
Plant explosive.
Apollo + Golem
Mp : 30/use
5 big spears erupting from the ground.
Apollo + Cockarice
Mp : 60/use
Meteor shower with 3 huge meteors. Stones enemy when they are
near death.
Apollo + Manticore
Mp : 10/use
Poison dust explosive. Continuous damage if enemy stays within
the poison dust.
Apollo + Griffon
Mp : 60/use
Throws a whirlwind in front of you. the whirlwind then shoots
many arrowheads in both left and right directions.

Apollo + Thunderbird
Mp : 80/use
Throws a big lighting ball. If it hits the enemy, it stays
on it for a few seconds, rapidly damaging the enemy.
Apollo + Unicorn
Mp : 80/use
Holy lances rain from heaven.
Apollo + Black Dog
Mp : 120/use
Throw a huge dark energy ball that will fly to the nearest
enemy and stays on it for a few seconds.
NEPTUNE
Basically neptune completely protects you from certain element attacks
and enemies base on the type of attribute card, drains 1/8th of the
damage and recovers your hpby that amount.(ie Neptune + salamander
protects you from fire enemies and attacks).
Example : Let say you got hit by a fire ball which normally damages
you for 80 hp. Now with Neptune + Salamander activated, you RECOVER
10 hp instead!
All combo Mp : 3/time
SATURN
Familiars....=)
Saturn + Salamander
Mp : 4/shot

A Bat that shoots small fireball, when you attack or spin the whip.
Saturn + Serpent
Mp : 4/attack
Ice skeletal ghost that attacks. Freezes enemies when they are about
to die.
Saturn + Mandragoras
Mp : 4/shot
Falcon(looks like an owl to me..) that shoots projectiles, when you
attack or spin the whip.
Saturn + Golem
Mp : 4/attack
Hawk that attacks. It will charge into the enemy.
Saturn + Cockarice
Mp : 6/shot
Medusa head that shoot stone balls, when you attack or spin the whip.
Stone balls stones enemies when they are about to die.
Saturn + Manticore
Mp : 8/attack
Mist that attacks.
Saturn + Griffon
Mp : 8/shot
Fairy that shoots energyballs, when you attack or spin the whip.
Saturn + Thunderbird
Mp : 16/attack
Bird with lighting around it that attacks.

Saturn + Unicorn
Mp : 32/shot
Little angel that shoots knifes, when you attack or spin the whip.
Saturn + Black dog
Mp : 4/shot
Little devil that shoots fireblast base on the amount of time u
charge(ie spinning the whip).
URANUS (The most cool effect card in the entire game!!)
Note : During summoning, enemies can still move about and attack,
but you are unaffected.
Uranus + Salamander
Mp : 160/use
Summons a huge salamander that moves across the screen from the
top right to the bottom left. Meteor Shower attack.
Uranus + Serpent
Mp : 120/use
Summons a huge serpent that moves from bottom left to top right.
Attacks with snow flakes and balls in a spiral pattern.
Freezing effect.
Uranus + Mandragoras
Mp : 100/use
Summons mandragoras(a huge tree with eyes) at the center of the
screen and attacks with many rings appearing in different areas.
Uranus + Golem
Mp : 100/use

Summons a huge golem erupting from the ground. Rocks and stones
erupts from the ground and rise to the top of the screen.
Uranus + Cockarice
Mp : 200/use
Summons a huge cockarice(looks like a rooster) that flies across
the screen from right to left. Rocks and stones also flies across
the screen in the same direction. Enemies gets stoned when they
are about to die.
Uranus + Manticore
Mp : 80/use
Summons a huge manticore(looks like a lion) that appears
in the center of the screen. Attacks with poisonous rain.
Uranus + Griffon
Mp : 100/use
Summons a huge griffon that files from bottom right to the top
left. Attacks with many cresent blades flying around.
Uranus + Thunderbird
Mp : 200/use
Summons a huge thunderbird that moves from bottom to the top.
Rains lightning.
Uranus + Unicorn
Mp : 100/use
Summons a huge unicorn that heals some hp.
Uranus + Black Dog
Mp : 100/use

Summons a huge black dog that drains enemies


of their hp and recover yours.(Each second drains only a little
hp)
Pluto (This is THE MOST USEFUL card in the entire game!!)
Pluto + Salamander
Mp : 4/time
Item Crash attack(Need to activate button sequence). Basically it is a
super attack of your subweapon(dagger, axe, holy water, cross,
stop watch).
Dagger - Shoots daggers like a machine gun.
Axe - Shoots axes in a spiral pattern from center to out of the screen.
Holy water - Rains holy waters.
Cross - Big Crosses spiral from bottom to top.
Stop Watch - Four clocks appears instead of one.
Pluto + Serpent
Mp : 4/time
Shoots TWO subweapons instead of one. Heart usage stays the same.
(except for cross and stop watch)
Pluto + Mandragoras
Mp : 4/time
Increase your exp gain by 20%!!
Pluto + Golem
Mp : 8/time
Creates a shadow replica that follows you. If you use subweapons, the
replica will also use it, but won't drain hearts. If you attack, it

will also attack. Basically it mimics what you do.(Cool..)


Pluto + Cockarice
Mp : 6/time
Increase def base on play time. (The longer the time, the higher the
defense)
Pluto + Manticore
Mp : 5/use + normal cost of subweapons use
(eg. Daggers drain 1 hearts, so when using his combo it would drain
6mp/use.(5+1)
Subweapons now use MP instead of HEARTS.
Pluto + Griffon
Mp : 4/time
Doubles movement speed. Now you can run around and move from places to
places SUPER FAST!!(It leaves trails)
Pluto + Thunderbird
Mp : 4/time
Increase your str base on play time. (The longer the time, the
higher the strength)
Pluto + Unicorn
Mp : 20/time
Total invinciblity, but CANNOT attack also.
(This is super useful, imagine using it in boss battles...=)
Pluto + Black Dog
Mp : 5/time
Transform nathan into a skeleton. Any damage received is 9999(lesser

if higher def). You do very low damage most of the time(throws bone),
but sometimes u throw a huge bone that does 9999 damage(depends on str).
(A weird card....But I killed the Golem boss with just one hit from
this combo....lucky..=)
Also u can turn into a cute litte bear that shoots small rockets
when equipped with the BEAR RING using this combo.
Don't ask me where is the BEAR RING..... ;)
CREDITS
First I want to thank Konami for creating such a fantastic game with
superb sound and graphics for a handheld.
Thanks Nintendo for creating Gameboy Advance.
Thanks jbill007 very much for some of the card locations and effects.
Thanks Nekoame for some of the card locations and effects.
Thanks jpsanders for letting me know where the other skeleton athletes are.
Thanks ChangeV for providing the links, translation and info on pluto card.
Thanks NotMousse for correcting me on the pluto + manticore combo
Thanks Devin Morgan for telling me the name of fire witch in us ver
(heat shade)
And finally I won't be updating the guide for a looooooooong time....maybe
never...so if there are mistakes(of course there are!!) please bear with
them....=) Thanks all ppl at cotm gamefaqs board!!!

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