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Chris Marasti Best Cars & Scores

STAGE

1st Best Car

2nd Best Car

3rd Best Car

COUNTRYSIDE
DESERT
ARCTIC
HIGHWAY
CAVE
MOON
MARS
XMAS
ALIEN PLANET
ARCTIC CAVE
FOREST
MOUNTAIN
MUDPOOL
VOLCANO
BEACH
ROLLER
COASTER
NIGHT
ROOFTOPS
JUNKYARD
CONSTRUCTION

Dune Buggy
Monster Truck
Dune Buggy
Kiddie Express
Dune Buggy
Tank
Jeep
Tank
Snow Mobile
Dune Buggy
Tank
Tank
Dune Buggy
Tank
Tank

Monster Truck
Tank
Snow Mobile
Truck
Rally Car
Monster Truck
Tank
Dune Buggy
Jeep
Hovercraft
Dune Buggy
Dune Buggy
Big Finger
Rally Car
Dune Buggy

Jeep
Truck
Quad Bike
Super Diesel
Jeep
Rally Car
Quad Bike
Truck
Race Car
Snow Mobile
Monster Truck
Hovercraft
Tank
Monster Truck
Monster Truck

Chris
MarastiGeorg
Bests
2223
3638
3219
18028
2876
1253
1586
3073
2351
1910
1727
2114
2266
2958
5694

Dragster

Race Car

Rally Car

3991

933 Tank

Tank
Monster Truck
Tank
Big Finger

Tractor
Jeep
Super Diesel
Tank

Monster Truck
Motocross Bike
?
Quad Bike

4424
2763
2746
1964

-2896 Tank
2455 Tank
2167 Tank

Must Buy & Upgrade Cars


1.
2.
3.
4.

Dune Buggy
Dragster
Snow Mobile
Kiddie Express

My Bests and Cars


1930 Tank
2221 Monster Truck
1884 Tank
6706 Tank
1162 Monster Truck
1319 Tank
1578 Tank
4054 Tank
--1216 Tank
---6158 Tank

Chris Marasti-Georg
Some hints for each stage, and my 3 best vehicles below.
As far as money, either take the fully upgraded Truck to highway and take your time with it (can get
millions per run this way if you are careful/patient, but the runs are slow), or take something like
Motocross Bike to the moon and just rack up the air/flips.

Countryside
Most vehicles can do ok here. Once you hit 2000m, there are a couple of hills that are very tricky, and
one in particular that is very hard to not break your neck when you land.
1. Dune Buggy 2223m
2. Monster Truck 2156m
3. Jeep 2154m

Xmas
The trees don't really get in the way here. I don't have much fun with this stage, so I haven't put much
time into it. Gas becomes the limiting factor.
1. Tank 3073m
2. Dune Buggy 2590m
3. Truck 1921m

Desert
Traction is key for this one.
1. Monster Truck 3638m
2. Tank 3051m
3. Truck 2872m

Arctic
Again traction is the main concern. The hill at ~2340m stops most vehicles that get that far.
1. Dune Buggy 3219m
2. Snow Mobile 2563m
3. Quad Bike 2431m

Highway
This one's all about gas. The distance between gas cans goes up about 50m each time you get to one, so
watch your distance and try to figure out when the next one is coming up so that you don't jump over it.
Any vehicle without a gas upgrade will need to hit every gas after about 1400m.

1. Kiddie Express 18028m


2. Truck 14678m
3. Super Diesel 4x4 9047m

Cave
Slower/shorter vehicles do well here because they are easier to keep from flying over jumps. Eventually
traction and speed to get up some hills become an issue, at which point you have to get real good at
letting off the gas early and cresting the hills.
1. Dune Buggy 2876m
2. Rally Car 2431m
3. Jeep 2369m

Moon
This one is just really hard to get distance on - the second one wheel gets off the ground you are starting
to flip. Tank does consistently well because of its tracks.
1. Tank 1253m
2. Monster Truck 1111m
3. Rally Car 1090m

Mars
A combination of cave and moon. Timing when you let off the gas becomes even more critical than in
cave. Take your time.
1. Jeep 1586m
2. Tank 1562m
3. Quad Bike 1446m

Alien Planet
The slick surface means that very early in the level you need a running start for most hills. If you jump
off a hill and land on the up slope of another, you have to back down and start over. Better to gently
crest the hill, ride down the other side and pick up speed for the next. There's a hill at ~1150m that
stops most vehicles.
1. Snowmobile 2351m
2. Jeep 1313m
3. Race Car 1257m

Arctic Cave
Like a slicker version of cave.
1. Dune Buggy 1910m

2. Hovercraft 1235m
3. Snow Mobile 1159m

Forest
It takes power and traction to push through the trees. I don't enjoy this one very much so I haven't put
in much time. At forest if you use the Hippie Van, you drive right past all of the trees!
1. Tank 1727m
2. Dune Buggy 1602m
3. Monster Truck 1563m

Mountain
The Mountain stage works best with vehicles that are good at making short, steep climbs, and are
resilient to flipping. The treads on the tank also handle the large number of sharp points very well, when
other vehicles get stuck with a tire on either side of the point.
1. Tank 2114m
2. Dune Buggy 1884m
3. Hovercraft 1434m

Mudpool
Performance seems to diminish as you get muddy in this one, so try to jump as much mud as you can.
Traction up hills becomes the biggest issue. The hovercraft will skim the surface of the liquid, which is
handy.
1. Dune Buggy 2266m
2. Big Finger 2142m
3. Tank 2023m

Volcano
Jumping the fire becomes pretty important when gas gets scarce. Again, the hovercraft will skim the
surface of the liquid, which means you will never have extended fires.
1. Tank 2958m
2. Rally Car 2177m
3. Monster Truck 2071m

Beach
This one's actually really straightforward. The dunes provide nice traction heading up the hills.
1. Tank 5694m
2. Dune Buggy 4357m
3. Monster Truck 3549m

Roller Coaster
The key is a vehicle that can get up the very steep inclines - vehicles with down force like the Dragster,
Race Car, or Rally Car are all effective.
1. Dragster 3991m
2. Race Car 2652m
3. Rally Car 1562m
I have not put as much time into the following tracks.

Night
The rolling hills and scarcity of gas make this track similar to Highway. However, traction is not as good.
1. Tank 4424m
2. Tractor 2877m
3. Monster Truck 2355m

Rooftops
The key to this stage is not to hit all the ramps with speed. The very flat ones, like the first few wooden
ramps, are safe, as are the dark ones at the edges of the rooftops. Any other higher ramps are liable to
land you in between rooftops if you hit them with speed. Unfortunately you do not get lots of air for
falling down the holes!
1. Monster Truck 2763m
2. Jeep 2666m
3. Motocross Bike 2651m

Junkyard
There doesn't seem to be much of a trick to this one. Another "traction and gas" track.
1. Tank 2746m
2. Super Diesel 4x4 2455m
3. ?

Construction
The swinging beams make this one tricky. The best stratergy is probably to travel slowly to see how the
beam is suported and work from there.
1. Big Finger 1964m
2. Tank 1584m
3. Quad Bike 1564m

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