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The Dark Elves are masters of Dark magic. According to the decrees of Malekith only
Dark Elf women may study the secrets of magic and all Sorceresses must join a Dark
Convent and swear a life of celibacy. As such they are forbidden to marry and form a
family. A candidate must undergo 12 deadly tests and if successful may become a
Sorceress. All Sorceresses must swear a vow of celibacy (i.e.: are forbidden to marry)
and are obliged to live in one of the Dark Convents. There are six convents and the most
important one is located in the city of Ghrond.
Main Profile
WS
BS
S
Secondary Profile
A
W
SB
+2
-
T
+5%
Ag
-
Int
+10%
WP
+15%
Fel
+5%
TB
-
M
-
Ma
+1
IP
-
FP
-
Skills: Academic Knowledge (Magic), Channelling, Magical Sense, Perception, Read/Write or Outdoor Survival, Search or
Concealment, Speak Arcane Language (Arcane Elf), Trade (Herbalist).
Talents: Aethyric Attunement or Fast Hands, Petty Magic (Arcane), Coolheaded or Savvy.
Trappings: Sling Bag with various herbs.
Career Entries: Apothecary, Entertainer, Initiate, Student.
Career Exits: Charlatan, Journeyman Wizard, Priest (Isha, Lileath, Morai-heg), Treesinger, Wildkin.
SORCERESS (ADVANCED)
Elves are magical beings with a natural affinity for guiding and channelling the shifting winds of magic that
stream from the Realm of Chaos. Unlike their kindred in Ulthuan and Athel Loren, Dark Elf Sorceresses do
not fear the corrupting power of Chaos and they use their sorcery - the unrefined power of magic - to cast
such destructive spells that entire armies have fled before their might. Chief amongst these powerful wizards
are the Sorceresses of the Dark Covenant, who learn some of the most devastating spells in the world. They
can call upon ancient daemonic entities to devour their enemies, hurl storms of wicked shards at their foes or
engulf them with bolts of dark energy..
Main Profile
WS
BS
S
+5%
+5%
Secondary Profile
A
W
SB
+3
-
T
+5%
Ag
+5%
Int
+20%
WP
+25%
Fel
+10%
TB
-
M
-
Ma
+2
IP
-
FP
-
Skill: Academic Knowledge (Magic), Academic Knowledge (Spirits), Channelling, Charm Animal, Common Knowledge (any two),
Heal, Magical Sense, Read/ Write or Outdoor Survival, Performer (Singer), Speak Arcane Language (Arcane Elf), Speak Language
(Malla-room-ba-larin), Speak Language (any one), Trade (Herbalist).
Talents: Lore of the Druchii or Dark Lore (any one), Aethyric Attunement or Dark Magic, Fast Hands or Very Resilient, Lesser Magic
(any two), Meditation or Mighty Missile.
Trappings: One Spite Companion
Career Entries: Handmaiden
Career Exits: Charlatan, Master Wizard, Priest (Isha, Lileath, Morai-heg), Supreme Sorceress
T
+10%
Ag
+10%
Int
+30%
WP
+35%
Fel
+15%
TB
-
M
-
Ma
+4
IP
-
FP
-
Skills: Academic Knowledge (Magic), Academic Knowledge (Spirits), Channelling, Charm or Intimidate, Common Knowledge (any
two), Gossip or Read/Write, Heal, Magical Sense, Outdoor Survival, Performer (Singer), Speak Arcane Language (Arcane Elf),
Speak Language (Malla-room-ba-larin), Speak Language (any two).
Talents: Spellcraft or Meditation, Dark Magic or Strong-minded, Fast Hands or Mighty Missile, Lesser Magic (any two), Lore of
Dhar, Trade (Tattoo).
Trappings: Two magical items.
Career Entries: Sorceress
Career Exits: Charlatan, Priest (Isha, Lieath, Morai-heg), Spellweaver, Wizard Lord.
T
+15%
Ag
+15%
Int
+40%
WP
+40%
Fel
+20%
TB
-
M
-
Ma
+5
IP
-
FP
-
Skills: Academic Knowledge (Magic), Academic Knowledge (Spirits), Academic Knowledge (any two), Chan- nelling, Charm or
Intimidate, Common Knowledge (any three), Heal, Magical Sense, Performer (Singer), Read/Write or Outdoor Survival, Speak
Arcane Language (Arcane Elf), Speak Language (Malla-room- ba-larin), Speak Language (any two).
Talents: Mighty Missile or Dark Magic, Meditation or Spell- craft, Hardy or Fast Hands, Lesser Magic (any two), Trade (Tattoo) or
Seasoned Traveller.
Trappings: Three magic items, Several Spite Companions
Career Entries: Supreme Sorceress
Career Exits: Explorer, Priest (Isha, Lileath, Morai-heg), Guild- master
Table 4.1:
Path of the Seer and Morai-Heg: Ulgu (Shadow), Azyr (Heaven), Lore of Verena
Path of Chill and Hekarti: Lore of Ice, Lore of Ulric, Lore of Morr (Oblivion)
Path of Death and Ereth-Khial: More of Morr, Shyish (Death) and Necromancy
Guardian
Prophet
Treefriend
Omen
(Heavens, RoS pg. 150)
Fat of the Land
(Life, RoS pg. 153)
Bewilder
(Shadows, RoS pg. 162)
Leaf Fall
(Life, RoS pg. 154)
Earth Gate
(Life, RoS pg. 153)
Premonition
(Heavens, RoS pg. 151)
Project Spirit
(Heavens, RoS pg. 151)
Finding Divination
(Heavens, RoS pg. 149)
Illusion
(Shadows, RoS pg. 163)
Cure Blight
(Life, RoS pg. 153)