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Purpose
In this two-day lesson, students develop different strategies to play a game in order to win. In particular,
they will develop a mathematical formula to calculate potential prots at strategic points in the game and
revise strategies based on their predictions.
Allow students to imagine that they are living in the twin islands of Trinidad and Tobago where a popular
game called Play Whe is played everyday. They can think of the game as an investment opportunity and
their goal is always to realize a prot. How can they devise a strategy so that their expenditure is always
less than their potential winnings?
Prerequisites
Students should understand how to interpret graphs of linear and quadratic functions, how to generate
number sequences, how to calculate simple probabilities, and have basic algebraic skills such as substitution and manipulation of symbols.
Materials
Required: Graph paper and scientic calculators.
Suggested: Software for generating tables and graphs.
Optional: Graphing calculators.
Worksheet 1 Guide
The rst three pages of the lesson constitute the rst days work where students are rst introduced to the
traditional game from Trinidad and Tobago. Students analyze the gameplay and create a model to describe
its prot. Then they revise that model to try to maximize their prot.
Worksheet 2 Guide
The fourth and fth pages of the lesson constitute the second days work and introduce students to arithmetic progressions in order to think of the problem algebraically. Upon examining their method from the
rst day, they are asked to observe what happens when different variables are altered in the formula. Students ultimately are led to question whether an ideal method of betting is possible.
CCSSM Addressed
F-BF.2: Write arithmetic and geometric sequences both recursively and with an explicit formula, use them
to model situations, and translate between the two forms.
F-LE.2: Construct linear and exponential functions, including arithmetic and geometric sequences, given a
graph, a description of a relationship, or two input-output pairs (include reading these from a table).
149
e
h
W
PLAY
EVERY DAY A
WHE TO WIN!
Source: www.nlcb.co.tt/home/playwhe.php
Play Whe (traditionally known as Whe Whe, an almost identical numbers game) was brought to Trinidad
and Tobago by Chinese immigrants. At that time it was known as known as Chinapoo, and was a very popular game of chance.
Leading Question
What is the best strategy to maximize prot? Should you play the same number each day or should you vary
the numbers?
150
2. Assuming that you win on the 5th day, will you make a prot? Use calculations to support your answer.
Calculate the prot if you win on the 10th, 20th, or 30th plays. Represent your prot after each play in a
table and draw a graph to determine if there is a trend. Using mathematical notation, create a mathematical model for calculating the prot after the nth play.
3. How long should you continue with this strategy if you always want to make a prot? Give reasons to
support your answer. Analyze the model. What are its shortcomings? Should you continue with this
strategy?
151
5. Devise a plan to increase your bet by the same amount each day. How much will you have spent after 5
days in this model? Is this a better method than the previous one from question 2? How much prot
will you have if you win on that 5th day?
6. Investigate this plan over a series of successive bets by calculating and recording your prots in a table.
If available, use a spreadsheet program to generate the table in which the prot is calculated each day
for a period of 48 days. Plot the prot on a graph to observe any trend.
7. If you continue with this plan, will you always make a prot? Assuming you do not win, after how many
plays will you choose to discontinue this plan? State why you may wish to stop. Would you stop sooner
or later than with the rst plan?
152
T2 = 4
T3 = 7
T4 = 10
T5 = 13
T6 = 16
1+3
1+3+3
1+3+3+3
1+3+3+3+3
1+3+3+3+3+3
1+3(0)
1+3(1)
1+3(2)
1+3(3)
1+3(4)
1+3(5)
a + d(0)
a + d(1)
a + d(2)
a + d(3)
a + d(4)
a + d(5)
Complete the table for the second sequence of numbers with your method for calculating how much
you spent in question 5.
S1 =
S2 =
S3 =
S4 =
S5 =
9. Use your knowledge of arithmetic progressions to calculate the 20th value in your model
from question 5.
153
S6 =
11. What conclusions can you make when you increase only a while keeping d constant? Observe the trend
by determining the prots graphically or algebraically.
12. What conclusions can you make when you vary both a and d? Observe the trend by graphing the prots.
13. What conclusions can you draw about the game? Is it desirable to arrive at a maximum prot quickly?
154
Proit
Proit
155
2/5
3/5
2/4
1/2
2/4
2/3
1/2
1/1
1/1
1/3
2/2
156