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Fading Suns
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Emperor Wars Reality Mod
New Units USER Guide
Charioteer Dreadnaught
Combat/Non-Combat: Combat
Maintenance/Income: Cost 2000 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Dreadnaught that can be contracted from the Charioteers.
Charioteer Cruiser
Combat/Non-Combat: Combat
Maintenance/Income: Cost 1600 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Cruiser that can be contracted from the Charioteers.
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Charioteer Destroyer
Combat/Non-Combat: Combat
Maintenance/Income: Cost 1200 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Destroyer that can be contracted from the Charioteers, capable of bombardment.
Charioteer Carrier
Combat/Non-Combat: Combat
Maintenance/Income: Cost 1400 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Space Carrier that can be contracted from the Charioteers.
Charioteer Fighter
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Fighter that can be contracted from the Charioteers.
Charioteer Freighter
Combat/Non-Combat: Combat
Maintenance/Income: Cost 600 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Trading Freighter that can be contracted from the Charioteers.
Scraver Hopper
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics
Built in: Starport
Description: A planetary sub-orbital craft that can be contracted from the Scravers to transport
goods and troops across your planet, does not have jumpgate capabilities.
Scraver Smuggler
Combat/Non-Combat: Non Combat
Maintenance/Income: Income 400 Firebirds (per turn)
Research Required: Economics
Built in: Starport
Description: A Scraver Freighter that can be contracted illegally to smuggle goods not approved
by the Universal Church throughout the Empire, and can only be purchased with gems. Once
purchased it provides your noble house with income.
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Scraver Informant
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Shield
Description: Scraver Informants are those dregs of the lower class or private investigators that
follow their intended target while always blending into the background very easily due to their
low station in society this escaping the notice of the most cautious eyes.
Scraver Enforcer
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Shield
Description: Scraver Enforcers are useful when you need a little extra muscle that can get things
done without it back to besmirch your noble house.
Scraver Scavenger
Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 300 Firebirds (per turn)
Research Required: Economics
Built in: Shield
Description: Scraver Scavengers are archeologists that go searching for illegal items for you
noble house not approved by the Universal Church, and can only be purchased with gems.
Once contracted their archeological finds generate income for your noble house.
Muster Mercenaries
Combat/Non-Combat: Combat
Maintenance/Income: Cost 250 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: Muster Mercenaries can be contracted to fight on behalf of your noble house.
Muster Lander
Combat/Non-Combat: Combat
Maintenance/Income: Cost 800 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Muster Landers can be contracted to transport Muster or Noble House troops to the
various battlefields of the Known Worlds.
Slayers Guild
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics
Built in: Starport
Description: Slayers are master assassins that take pride in killing their intended target.
Architect Guild
Combat/Non-Combat: Combat
Maintenance/Income: Cost 100 Firebirds (per turn)
Research Required: Economics, Architecture
Built in: Starport
Description: Architects can build cities and roads for your noble house. (Engineer Unit)
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Urth Orthodox
Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 100 Firebirds (per turn)
Research Required: Liturgical Ritual
Built in: Church
Description: Urth Orthodox clergy serve the masses of the Universal Church. They can be
captured in war or built in a church.
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Brother Battle
Combat/Non-Combat: Combat
Maintenance/Income: Cost 125 Firebirds (per turn)
Research Required: Indoctrination
Built in: Church, Monastery
Description: Brother Battle warrior monks bring the Pancreators justice to a sinful universe.
Eskatonic Order
Combat/Non-Combat: Combat
Maintenance/Income: Cost 100 Firebirds (per turn)
Research Required: Parapsychology
Built in: Church, Monastery
Description: Eskatonic Order has developed powerful theurgic abilities to battle the darkness
between the stars.
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Temple Avesti
Combat/Non-Combat: Combat
Maintenance/Income: Cost 200 Firebirds (per turn)
Research Required: Indoctrination
Built in: Church, Monastery
Description: Temple Avesti Inquisitors cleanse the universe of heretic taint in order to purify the
souls of the Universal Church in Holy Fire.
Description: Hesychasts are the monks of the Universal Church and the preachers to the people.
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Feudal Knight
Combat/Non-Combat: Combat
Maintenance/Income: Income 150 Firebirds (per turn)
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Peasant (Serf)
Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 25 Firebirds (per turn)
Research Required: None
Built in: Anywhere
Description: Peasants are citizens of your holdings that are indentured to a feudal fief or estate,
and produce income from paying tribute to their feudal lord. These units are part of your general
population and can be captured by other noble houses.
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Ur-Obun (Diplomat)
Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 250 Firebirds (per turn)
Research Required: Economics, Alien Psychology, Meditation
Built in: Palace
Description: Ur-Obun Diplomats are expert negotiators and produce income for your noble
house through successful treaties that they mediate.
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Ur-Ukar (Mercenary)
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics, Alien Psychology
Built in: Fort
Description: Ur-Ukar Mercenaries are known for their ferocity in battle.
Vorox (Mercenary)
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics, Alien Psychology
Built in: Fort
Description: Vorox are known for being some of the best Shock Troops in the Known Worlds.
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Ascorbite (Drone)
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics, Alien Psychology
Built in: Fort
Description: Asorbite are native to Severus, due to their hard insectoid exo-skeleton they make
excellent front line troops. Also, because of their hive mind they have limited psychic abilities.
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The Dispossessed
Combat/Non-Combat: Combat
Maintenance/Income: Cost 150 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: The Dispossessed are masterless ronin that contract themselves to other noble
houses.
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The Nung
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: The Nung of Midian are advanced ground troops that contract themselves to other
noble houses.
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Vritras Warriors
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: Vritras Warriors are chemically induced shock troops that contract their services to
the noble houses.
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The Changed
Combat/Non-Combat: Combat
Maintenance/Income: Cost 350 Firebirds (per turn)
Research Required: Economics
Built in: Lab
Description: Mongrel Squads are made up of changed and other humans with special abilities
to form a elite infiltration group that can be contracted to the noble houses.
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