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Emperor of the

Fading Suns
PC Game
Emperor Wars Reality Mod
New Units USER Guide

Greetings Fellow Lords and Ladies of the


Known Worlds, welcome to the new unit user
guide for the Emperor of the Fading Suns PC
Game with the Emperor Wars Reality Mod.
The greatest change to units for Emperor Wars
is the creation of non-combatant & combatant
economic units that produce firebirds and can be
captured by your opponents.
All of these economic units have been drawn
from groups or characters based on the Fading
Suns Universe in the Role Playing Books
published by Holistic Design.
There has also been an expanded role of
Church, League, & Alien that will be listed on
the follow pages.
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Charioteer Dreadnaught
Combat/Non-Combat: Combat
Maintenance/Income: Cost 2000 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Dreadnaught that can be contracted from the Charioteers.

Charioteer Cruiser
Combat/Non-Combat: Combat
Maintenance/Income: Cost 1600 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Cruiser that can be contracted from the Charioteers.
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Charioteer Destroyer
Combat/Non-Combat: Combat
Maintenance/Income: Cost 1200 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Destroyer that can be contracted from the Charioteers, capable of bombardment.

Charioteer Escort Frigate


Combat/Non-Combat: Combat
Maintenance/Income: Cost 800 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Escort Frigate that can be contracted from the Charioteers.

Charioteer Carrier
Combat/Non-Combat: Combat
Maintenance/Income: Cost 1400 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Space Carrier that can be contracted from the Charioteers.

Charioteer Fighter
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Fighter that can be contracted from the Charioteers.

Charioteer Freighter
Combat/Non-Combat: Combat
Maintenance/Income: Cost 600 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Trading Freighter that can be contracted from the Charioteers.

Charioteer Bulk Hauler


Combat/Non-Combat: Combat
Maintenance/Income: Cost 900 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Trading Bulk Hauler that can be contracted from the Charioteers.

Charioteer Bureaucrat (Boatswain)


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 150 Firebirds (per turn)
Research Required: None (League Unit)
Built in: Agora
Description: Boatswain can be captured from the League during war and put into the employ
your noble house.

Cumulus Trade Port


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 2500 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Orbital Trade Port that can be constructed to expand trade on your planet

Supreme Order of Engineers


Combat/Non-Combat: Non-Combat
Maintenance/Income: Cost 200 Firebirds (per turn)
Research Required: Economics
Built in: Factory
Description: Engineers can construct cities and roads, and take 2 turns to build. (Engineer Unit)

Scraver Hopper
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics
Built in: Starport
Description: A planetary sub-orbital craft that can be contracted from the Scravers to transport
goods and troops across your planet, does not have jumpgate capabilities.

Scraver Smuggler
Combat/Non-Combat: Non Combat
Maintenance/Income: Income 400 Firebirds (per turn)
Research Required: Economics
Built in: Starport
Description: A Scraver Freighter that can be contracted illegally to smuggle goods not approved
by the Universal Church throughout the Empire, and can only be purchased with gems. Once
purchased it provides your noble house with income.
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Scraver Flesh Peddler


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 100 Firebirds (per turn)
Research Required: Economics
Built in: Shield
Description: Scraver prostitutes that can be contracted illegally to service the troops of your
noble house not approved by the Universal Church, and can only be purchased with gems. Once
contracted they provide your noble house with income, in return for turning a blind eye the
activity of their trade.

Scraver Informant
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Shield
Description: Scraver Informants are those dregs of the lower class or private investigators that
follow their intended target while always blending into the background very easily due to their
low station in society this escaping the notice of the most cautious eyes.

Scraver Enforcer
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Shield
Description: Scraver Enforcers are useful when you need a little extra muscle that can get things
done without it back to besmirch your noble house.

Scraver Scavenger
Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 300 Firebirds (per turn)
Research Required: Economics
Built in: Shield
Description: Scraver Scavengers are archeologists that go searching for illegal items for you
noble house not approved by the Universal Church, and can only be purchased with gems.
Once contracted their archeological finds generate income for your noble house.

Muster Mercenaries
Combat/Non-Combat: Combat
Maintenance/Income: Cost 250 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: Muster Mercenaries can be contracted to fight on behalf of your noble house.

Muster Lander
Combat/Non-Combat: Combat
Maintenance/Income: Cost 800 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Starport
Description: Muster Landers can be contracted to transport Muster or Noble House troops to the
various battlefields of the Known Worlds.

Muster Chainers (Slave Labor)


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 200 Firebirds (per turn)
Research Required: Economics
Built in: Shield
Description: Muster Chainers find slave laborers to build cities and roads this is not approved
by the Universal Church, and can only be purchased with gems. They produce income while
used by your noble house due to the absence of labor costs. (Engineer Unit)

Muster Engineers (Edificer)


Combat/Non-Combat: Combat
Maintenance/Income: Cost 250 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: Muster Battlefield Engineers build garrison cities and roads while employed by
your noble house. (Engineer Unit)
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Muster Bounty Hunter (Ashtati)


Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: Muster Bounty Hunters take their name Ashtati from the large predator native to
Severus of the same name.

Reeves Guild Banker


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 500 Firebirds (per turn)
Research Required: None (League Unit)
Built in: Agora
Description: Reeves Guild Bankers can be captured from the League during war and put into the
employ your noble house.

Reeves Guild Advisor


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 350 Firebirds (per turn)
Research Required: Macroeconomics
Built in: Palace
Description: Reeves Guild Advisors can be contracted from the League and put into the employ
your noble house. Once hired their advice produces additional income for your house.

Slayers Guild
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics
Built in: Starport
Description: Slayers are master assassins that take pride in killing their intended target.

Architect Guild
Combat/Non-Combat: Combat
Maintenance/Income: Cost 100 Firebirds (per turn)
Research Required: Economics, Architecture
Built in: Starport
Description: Architects can build cities and roads for your noble house. (Engineer Unit)

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Urth Orthodox
Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 100 Firebirds (per turn)
Research Required: Liturgical Ritual
Built in: Church
Description: Urth Orthodox clergy serve the masses of the Universal Church. They can be
captured in war or built in a church.

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Brother Battle
Combat/Non-Combat: Combat
Maintenance/Income: Cost 125 Firebirds (per turn)
Research Required: Indoctrination
Built in: Church, Monastery
Description: Brother Battle warrior monks bring the Pancreators justice to a sinful universe.

Brother Battle Moneylenders


Combat/Non-Combat: Combat
Maintenance/Income: Income 400 Firebirds (per turn)
Research Required: Indoctrination, Economics
Built in: Church
Description: Brother Battle Moneylenders uphold the Churchs stance against usury they protect
or loan the faithful money at no interest but do request a donation for their services..

Eskatonic Order
Combat/Non-Combat: Combat
Maintenance/Income: Cost 100 Firebirds (per turn)
Research Required: Parapsychology
Built in: Church, Monastery
Description: Eskatonic Order has developed powerful theurgic abilities to battle the darkness
between the stars.

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Temple Avesti
Combat/Non-Combat: Combat
Maintenance/Income: Cost 200 Firebirds (per turn)
Research Required: Indoctrination
Built in: Church, Monastery
Description: Temple Avesti Inquisitors cleanse the universe of heretic taint in order to purify the
souls of the Universal Church in Holy Fire.

Sanctuary Aeon (Amaltheans)


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 100 Firebirds (per turn)
Research Required: Liturgical Ritual
Built in: Hospital
Description: Amaltheans are the true saints of the universe helping the poor and those in need.

Medicant Monks (Hesychasts)


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 75 Firebirds (per turn)
Research Required: None (Church Unit)
Built in: Monastery
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Description: Hesychasts are the monks of the Universal Church and the preachers to the people.

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House Van Gelder (Spy)


Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Feudalism
Built in: Palace
Description: House Van Gelder are expert infiltrators with holdings on Malignatius and Cadiz.
They are a retainer to House Decados but will contract with other noble houses.

House Xanthippe (Retinue)


Combat/Non-Combat: Combat
Maintenance/Income: Cost 350 Firebirds (per turn)
Research Required: Feudalism
Built in: Palace
Description: House Xanthippe is a matriarchal house of Amazonian warriors that have holdings
on many of the Moonhavens throughout the Empire. They contract out as soldiers and
bodyguards to many noble houses.

House Torenson (Tutor)


Combat/Non-Combat: Combat
Maintenance/Income: Income 250 Firebirds (per turn)
Research Required: Feudalism, Chivalry
Built in: Palace
Description: House Torenson serves as tutors for many of the noble houses teaching noble heirs
the ways of chivalry and states craft. They produce income for you noble house as a result of the
improved education your noble heirs receive from their training.

Feudal Knight
Combat/Non-Combat: Combat
Maintenance/Income: Income 150 Firebirds (per turn)
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Research Required: Feudalism, Chivalry


Built in: Fort
Description: Feudal Knights are the retainers of your noble house that lead troops into battle.
They also produce income from the fiefs that your leader has bestowed upon them for their
service.

Freeman Laborer (Worker)


Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 50 Firebirds (per turn)
Research Required: Economics
Built in: Anywhere
Description: Freeman are citizens of your holdings not indentured to a feudal fief or estate, but
produce income from paying taxes to your house. These units are part of your general
population and can be captured by other noble houses.

Peasant (Serf)
Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 25 Firebirds (per turn)
Research Required: None
Built in: Anywhere
Description: Peasants are citizens of your holdings that are indentured to a feudal fief or estate,
and produce income from paying tribute to their feudal lord. These units are part of your general
population and can be captured by other noble houses.

Conscripted Levies (Conscripts)


Combat/Non-Combat: Combat
Maintenance/Income: Cost 25 Firebirds (per turn)
Research Required: None
Built in: Fort
Description: Conscripts are peasants of your holdings that are indentured to a feudal fief or estate
and are pressed into military service during times of war.

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Ur-Obun (Diplomat)
Combat/Non-Combat: Non-Combat
Maintenance/Income: Income 250 Firebirds (per turn)
Research Required: Economics, Alien Psychology, Meditation
Built in: Palace
Description: Ur-Obun Diplomats are expert negotiators and produce income for your noble
house through successful treaties that they mediate.

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Ur-Ukar (Mercenary)
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics, Alien Psychology
Built in: Fort
Description: Ur-Ukar Mercenaries are known for their ferocity in battle.

Vorox (Mercenary)
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics, Alien Psychology
Built in: Fort
Description: Vorox are known for being some of the best Shock Troops in the Known Worlds.

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Hironem (Warrior Caste)


Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics, Alien Psychology
Built in: Fort
Description: Hironem are native to Cadiz and live on a reservation set aside by House Decados,
there warrior caste sometimes contract as mercenaries.

Ascorbite (Drone)
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics, Alien Psychology
Built in: Fort
Description: Asorbite are native to Severus, due to their hard insectoid exo-skeleton they make
excellent front line troops. Also, because of their hive mind they have limited psychic abilities.

Oroym (Aquatic Commandos)


Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics, Alien Psychology
Built in: Fort
Description: Oroym are native to Madoc, and they are primary in the employ of the The Muster.
However, they contract their services out to noble house.

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The Aragon Martyrs


Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: The Aragon Martyrs is a mercenary army for hire.

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The Manitou Irregulars


Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: The Manitou Irregulars are an army of psychics for hire.

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The Dispossessed
Combat/Non-Combat: Combat
Maintenance/Income: Cost 150 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: The Dispossessed are masterless ronin that contract themselves to other noble
houses.

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The Nung
Combat/Non-Combat: Combat
Maintenance/Income: Cost 400 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: The Nung of Midian are advanced ground troops that contract themselves to other
noble houses.

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Vritras Warriors
Combat/Non-Combat: Combat
Maintenance/Income: Cost 300 Firebirds (per turn)
Research Required: Economics
Built in: Fort
Description: Vritras Warriors are chemically induced shock troops that contract their services to
the noble houses.

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The Misfits Guild


Combat/Non-Combat: Combat
Maintenance/Income: Cost 350 Firebirds (per turn)
Research Required: Economics
Built in: Lab
Description: The Misfits Guild are made up of changed human beings.

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The Changed
Combat/Non-Combat: Combat
Maintenance/Income: Cost 350 Firebirds (per turn)
Research Required: Economics
Built in: Lab
Description: Mongrel Squads are made up of changed and other humans with special abilities
to form a elite infiltration group that can be contracted to the noble houses.

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